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DrakesMeade
Flat and Low


Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Friday March 30th, 2012 11:12:45 AM

As she said those words, the rune above gave another click, as it split into two and rapidly shrank back to it's initial size, as both runes flew down to the foreheads of Sarnak and Fluffy and affixed there.

Sarnak looked up to Fluffy above him then back to the group, pointing at each of them in turn, repeating their class and profession in abyssal to Fluffy >"Delrid, Arcane caster; Devlin, Stealth; Bruagh, Paladin; Sam, tactician and bard."<

Fluffy would look to each of them in turn, before focusing on the gnome and speaking in common. "Perhaps you can settle a argument between me and Sarnak. He believes that calling me 'Fluffy'. is intimidating." She snorts in derision at the idea and name as Sarnak speaks.
"Hey, it is intimidating! And you yourself have found it hysterical to have enemies running in fear of 'Fluffy'."
She looks down at Sarnak and laughs lightly for a moment, recollecting the couple of times that the aforementioned has happened. " True, I still hate that name though, and I don't appreciate having a name that just serves for comedy. She looks back to Sam. "So, my question to you, if a creature that a enemy summoner was referring to as Fluffy was charging you." She unsheathes her claws on both limbs and holds up her right paw to show the claws clearly. " "That looked like me, Would said creature's name have any impact on how you responded? Oh, and before you respond, said creature is twice my current size."

She then looks to the group as a whole, returning her claw to the ground, her 4 sets of claws leaving light gouges in the ground. "I'm 'Fluffy' to those not allied with me or when in presence of those who aren't allied with me, Kyachi to those who are. And just for the record," [/b][/i] She looks back to Sarnak with a glare. "Again, I still hate that name you silly dwarf.

OOC: Thanks, I realized I forgot quite a bit of what I could have done though, so going to put that in here. Also, a bit of interplay given we have a bit of time. I think I got my tags right but if not it may need a edit or two. And the >< marks are when speaking in abyssal.

The Salt Flats - (DM RobC)  d6=2 ; d4=2 ;
Friday March 30th, 2012 11:13:49 AM

The collective knowledge of the party puts your location on The Salt Flats - a large open space south of DrakesMeade. It will take at least one full days march across these flats before DrakesMeade will be in sight.

The party work out the best formation to proceed, with Devlin taking point and Bruagh bringing up the rear guard.

The mangroves that spot the Flats look quite old, and their random layout presents any number of opportunities for potential enemies to hide behind.

The party move at normal pace, alert for danger.

As the party walk across the Flats a strange thing happens. A soft yet high pitched noise starts coming from one of the nearby mangroves. Then from another. Then from another. Soon the noise seems to be surrounding you and then, as if they had been building up to it, a single high-pitched noise bursts around you.
Everyone make a Fort save vs DC20 or be deafened for 2 rounds!

One tree to the left and one tree to the south start moving towards the party. They are currently 20ft away.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC13/9/10 - CMD20 - HP38/38  d20=11 ; d20=3 ; d100=73 ; d20=14 ; d20=4 ; d20=18 ; d6=3 ; d6=2 ; d6=1 ; d20=7 ;
Friday March 30th, 2012 5:03:07 PM

As both Sarnak and Kyachi heard the screech they immediately sense combat and loose their hearing (Fort Saves :15, 7). Sarnak recovers quickly and casts enlarge person on Fluffy, successfully casting it through the loss of hearing (roll 73, DC20), and upon the success she is covered in a green aura that quickly grows to encompass her and beyond to a 10' sphere, before winking out abruptly as she emerges at double size, with a increase in musculature to match.

Kyaxhi whined softly upon loosing her hearing, which shifted rapidly to a growl of rage. Who dared to make her loose her hearing? She immediately found the closest target that may have caused her loss, finding one of the moving trees and charging one of them. She attempts to figure out in a moment if the tree was causing it or a creature moving it, before ripping viciously into the tree or it's controller, swiping her foreclaws against the flesh of whomever caused her hearing loss, biting a available limb as well

(Attack roll = 23, 13, 27) (Damage roll 13,12,11) (Power attack added) (If first attack succeeds, then if target is medium or smaller beat a DC 15 CMD check or be grappled. If grappled, then do additional damage = to 2 claw attacks, about 22 damage)

OOC: Hopefully I set that up right, I can't seem to find the page that dealt specifically with how to post rolls in.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+9=23 ;
Friday March 30th, 2012 5:58:30 PM

Delrid barely manages to shield his ears with his new cloak before the pitch maximizes it's intensity. He can feel the vibrations through the metal fibers interwoven with the garment. The gold filigree functions much like a woven cage dissipating the attack.

He turns to his friend, Bruagh, and mouths "The only thing better than a Dwarven paladin protecting his friends is a large Dwarven paladin protecting his friends!"

With that, he casts Enlarge Person.

Fort save = 23. Yay! I Passed!


Bruagh Stormbringer AC 25/11/21 (AC-1) -- CMD 18/22 (CMD +1) -- HP 53/53 -- ENLARGED  d20+11=14 ; d20+10=15 ; 2d8+5=13 ;
Friday March 30th, 2012 6:32:54 PM

The Paladins eyes go wide as the piercing sound catches him off guard. He sees Delrid mouth something about large Dwarven Paladins and gets the idea when he doubles in size. The now 9 foot tall and 800lbs Dwarf begins rumbling along with an additional 200lbs of fullplate towards his enemies with an oversized Holy Adamantine Dwarven Waraxe ready to double as a woodaxe.

Fort Save: 14 (Failed)
Charge Attack vs. nearest tree thing: Hit AC 16 (Probably Missed)
Damage: 13
Detect Evil as part of charge.



Devlin -- 24/17/17 -- CMD 20 -- HP 31/31(Mutated 10 minutes)   d20+5=23 ; d20+13=15 ;
Friday March 30th, 2012 9:01:08 PM

As the sound bursts around him Devlin is able to act quick enough to cover his ears before any lasting damage occurs. The rogue holds still where he was hiding and drinks one of his new brews. Instantly his arms and legs begin to stretch and his skin begins to thicken and mottle. The process only last a few seconds and when it is done the lithe dwarf seems more bestial his movements even quicker. He readies himself to act and watches the trees to see what they do next. If the woods be attacking lets see what they think of explosions. He mutters to himself.

Actions:
Fort Save = 23 (saved)
Stealth = 15
Standard Action, Drink Mutagen (+2 Nat AC, +4 Dex, -2 Wis)

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+7=27 ; d20+11=31 ;
Saturday March 31st, 2012 4:42:08 AM

(going back in time before encounter) Sam listens to the case between Sarnak and Fluffy as the group determines their direction.

"I think your name is a form of a living oxymoron. You are a tough beast who probably holds its own with ease in combat, but yet you have a name that some would consider... not intimidating. With that being said, names do not determine your capacity for convincing foes of your power. Your appearance and combat prowess do."

-------------------------------------------------------------
The screeching sound cracks through the air, as Sam watches the group jump from the shock of the sonic attack. Sam's affinity to such things renders it harmless to him. (fort=27 after bonus +4 vs sonic. nat 20!)

As the group recovers, Sam observes the mangroves approaching the group.

(Before the group attacks...hopefully) Sam shouts at the mangroves in Sylvan "Please stop where you are! We mean you no harm. My friends and I are traveling to free our brethren from captivity. We have no quarrel with you. In fact we might be able to help each other out. We seek to end the darkblood reign on this region. You would be free from their wrath. Although they are tolerable now to you, they will eventually come to use you to fuel their tainted furnaces. Please help us defeat them or leave us be." (diplomacy=31. nat 20 again!)

Sam makes no aggressive action this round and will only step back enough to stay out of close combat. If the diplomacy works, he will do his best to stop Braugh from charging past him.



Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday March 31st, 2012 4:47:05 AM

ooc-I wanted to post earlier in the day before everyone attacked (not against attacking, always a good option), but I was at work and then out and about right after. Sorry.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC13/9/10 - CMD20 - HP38/38 
Saturday March 31st, 2012 4:44:50 PM

Before the encounter:
Fluffy would seem to ponder that for a moment, then responds, directed at Sarnak. "Well, Then my response is unless you want me to call you minion I'm not going to accept being called Fluffy anymore."

Sarnak sighs and nods "Fine."

After the Encounter:
OOC: If they respond fast enough Sarnak has a telepathic link to Kyachi. If they give some quick inkling of some desire to not fight he can stop her advance, being they come from a military background they have some quick commands for various actions involving split-second decisions.

The Salt Flats - (DM RobC)  d20+13=21 ; d20+13=26 ; d8+4=10 ; d8+4=12 ; d20+13=16 ; d20+13=21 ; d20+13=16 ; d20+13=30 ; d8+4=7 ; d8+4=10 ; d8+4=11 ;
Sunday April 1st, 2012 8:25:10 AM

Round 1

Sam attempts diplomacy, calling out to the moving trees in Sylvan. But unlike corn, these plants have no ears (+1 DM point to me for terrible pun - jk). Sam's words are either unheard, unknown or ignored.

Devlin drinks one of his new concotions, and feels himself start to change. Perhaps a small sigh of relief that his first brew didn't turn out to be a poison.

Sarnak and Delrid each look to enlarge and boost their respective fighters.

The now large sized Kyaxhi charges into combat. Though she is large, the trees are larger. As she gets close enough to strike, one of the plants roots lifts up and slashes across her face (These trees have 15ft reach. AoO against Kyaxhi. Hit AC 21. Kyaxhi takes 10pts damage!) The cuts only spur Kyaxhi to dig her claws further into the tree bark.

Bruagh has a similar encounter. He charges the massive tree, though detects no signs of evil in it. Before he can make contact with it however, it too reaches out with a nimble root to hit the large charging dwarf in the shoulder (AoO against Bruagh. Hit AC 26. Bruagh takes 12pts damage!) Unbalanced, Bruagh's attack has no discernable affect on the tree.

Against a party of 5 (and an eidolon), 2 now stand toe-to-toe against the imposing trees.

They retaliate!

The tree to the west lifts up two roots and whips them across Kyaxhi, drawing blood from the eidolon's hide (Hit AC16 & AC21 for 7 & 10pts respectively. Kyaxhi takes 17pts damage!)

The tree to the south tries a similar tactic with Bruagh, yet only makes contact with one (Miss AC16. Hit AC30 for 11pts. Bruagh takes 11pts damage!)

There are no other trees within 100ft of the party. Outside of that range though, 2 more seem to be starting to move their roots to the east, and another 1 to the north. Though the roots seem to be moving, those trees are not advancing.

==========
Mangrove Tree #1: 24pts damage
Mangrove Tree #2: 0pts damage

Mangrove Tree #1 and Kyaxhi are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh are 20ft to the south of the main party

I don't think we need a map at this stage, but if it would help, let me know :)

OOC: Question to the party: do you want Tahni to continue travelling as an NPC, or has she gone back to MountainBurrow? I leave it up to you all to decide

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  2d8+4=16 ;
Sunday April 1st, 2012 9:25:35 AM

Sam groans at the lack of response from the trees (and the corn joke). He wants nothing more to start rallying his group, but he sees Bruagh take two massive hits and rushes to his aid.

Sam moves so that Bruagh is between him and the massive tree and casts cure moderate wounds. (16 hp restored)

"Devlin! We need to take these down quickly by combining our efforts! Can you help Kyaxhi?

Sam hopes to be able to start aiding the group with his voice and crossbow, but with his new healing job, this might be a tricky thing to accomplish.

ooc-I am good either way with Tahni. I can heal the group now. Not as well of course, but hopefully enough.



Sarnak: AC22/14/19 - CMD17 - HP37/37 Fluffy: AC16/12/13 - CMD20 - HP11/38 - Atk: 7  d20=17 ; d20=5 ; d20=20 ; d20=12 ; d8=4 ; d6=3 ; d6=3 ; d100=100 ; d20=10 ; d8=1 ;
Sunday April 1st, 2012 1:48:55 PM

Kyachi:

She recoiled from the hits, in a bit of trouble but not letting a bit of damage deter her as she full attacked yet again, Thinking that the best defense in this case is to just kill the mangrove as quickly as possible, as she rakes her claws across the creature and bites another limb, just wanting it dead.
Attack roll: 25,13, 28(Possible Crit), 20(Confirm), 18 (Haste)
Damage: 11,10,10,8 if crit comfirmed, add 10

Sarnak:
He cringes at seeing how badly she got hit, but given she was still alive and he could still transfer his own vitality to her if she was about to fall, he pressed on. That's when he realized he made a bad tactical decision and should have cast mage armor on her before he left, mentally berating himself at not doing so, as Kyachi responds telepathically to the thoughts "It's fine, I like being large. Focus on the fight, I need you paying attention. You can't do armor, that's fine, pick something else!"
Sarnak nods mentally and attempts another option, casting haste on the group. surpassing his deafness to cast it successfully (Roll 100 vs DC 20). He chooses to augment Braugh, Kyachi, Devlin, and himself. He then pulls out his wand of lesser restore Eidolon as well in the case that he needs it soon given Kyachi was near death.

Haste on Braugh, Kyachi, Devlin, Sarnak

OOC: Also, it's Kyachi, not Kyaxhi


Devlin -- 25/18/18 -- CMD 20 -- HP 31/31(Mutated 10 minutes; haste)   d20+8=10 ; d6+4=6 ; d20+11=16 ;
Sunday April 1st, 2012 10:48:19 PM

Devlin feels as if the world has suddenly crawled to a stop. His already quick actions enhanced by the spell Sarnak cast. With a flick of his wrist a small bomb flies towards the tree engaged with the Eidolon. The size of the creature allows him to target its far side and protect Kyachi from the blast.

Using his new-found speed Devlin races around the tree fighting Kyachi drawing his sword and dagger as he goes. Doing his best to dodge past its writhing roots and branches he closes with the creature flanking it with the battered Eidolon.

Actions:
Throw bomb at tree fighting Kyachi: To Hit Touch AC = 11, Dam = 6 fire (Standard Action)
Move to flanking position with Kyachi, acrobatics = 16 (Move Action)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 48/53 -- ENLARGED, HASTED  d20+9=11 ; d6=4 ; d20+9=11 ; d20+9=23 ; 2d8+5=11 ; 2d8+5=19 ;
Monday April 2nd, 2012 9:21:33 AM

Bruagh grunts at the impact from the trees but feels the wave of healing from Tah... Wait not it's different, the healing is from Sam. Bruagh doesn't have time to ponder the turn of events, he feels his new ally grant him a burst of speed that he immedietly wastes in a flurry of inept attacks.

Attack: 11 reroll for 11 (hero point wasted)
Damage: 11

Attack: 23
Damage: 19


Delrid - 12/12/10 - CMD15 - HP 36/36  d20+14=20 ; d20+13=22 ;
Monday April 2nd, 2012 4:41:49 PM

Delrid wants no part of this fracas. He casts Invisibility on himself and moves toward Devlin. Perhaps he can enlarge another combatant whilst he engages. What are these things, and how can we defeat them?

Knowledge Arcana = 20

Knowledge Nature = 22



The Salt Flats - (DM RobC)  d20+13=28 ; d8+4=9 ; d20+13=16 ; d20+13=28 ; d20+13=27 ; d20+13=17 ; d8+4=5 ; d8+4=8 ; d8+4=11 ;
Monday April 2nd, 2012 9:10:53 PM

Round 2

Sarnak - though deaf - casts a much needed spell, aiding many members of the party with the gift of speed (OOC: When making your rolls, can you please use the "multiroll" facility? I suspect you have been clicking the D20 button and then manually adding your modifiers. Using the multiroll, you can tell it to roll 1D20+4, for example. It means I'll be able to tell exactly what you're rolling for. Thanks!)

Sam delivers some healing to Bruagh with a helpful slap on the back.

Delrid does the magical equivalent of "heading for the hills" going invisible. He takes a moment to examine these trees in more detail, but can't recall anything specific about them. He is confident they have plant traits and given how dry their wood seems, it would make sense they are vulnerable to fire. (Custom monsters approved by Jerry just for you guys)

Delrid's suspicion is confirmed, as Devlin lets fly a fiery concoction which seems to burn the tree quite nicely. In his attempt to tumble past it to flank, he miscalculates how quickly these trees react, and he receives a solid whack on the back as a result (Acrobatics check failed to beat the trees CMD, provoking an AoO. Hit AC28. Devlin takes 9pts damage!)

Possibly concussed, Bruagh does manage to sink his axe firmly into one tree.

Kyashi's claws are a blur in the speed, dishing out all kinds of claw-y goodnees. Partly thanks to Devlin's flanking, Kyashi tears huge chunks of bark and wood away from the tree.

The trees are not dead yet though.

The first lashes out with two roots again at Kyashi. (Attack vs AC16: 16 & 28 = Hits. Kyashi takes 13pts damage!). If she is to stay on this plane, her master will need to take some of the damage.

The second tree delivers another solid blow to Bruagh, a root backhanding him across the face (Attack vs AC25: 27 = Hit. 17 = Miss. Bruagh takes 11pts damage!). Bruagh recognises the familiar taste of blood.

There are no other trees within 100ft of the party. Outside of that range though, 3 seem to be moving their roots to the east, 2 to the south, 3 to the west, and 2 to the north. Though the roots seem to be moving, those trees are not advancing. One tree to the south, however, does start to very slowly advance. Having moved, it is now currently 80ft south of Bruagh & Sam.

A slight tremor can be felt in the ground, and doesn't seem to subside. A minor quake perhaps?

==========
Mangrove Tree #1: 72pts damage
Mangrove Tree #2: 19pts damage

Mangrove Tree #1 and Kyaxhi/Devlin are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh/Sam are 20ft to the south of the main party

Delrid - 12/12/10 - CMD15 - HP 36/36 
Monday April 2nd, 2012 9:21:33 PM

Delrid recognizes the tremors as a bad omen. He casts Levitate to avoid any potential subterranean attacks. This could get ugly...

He climbs 20 feet to avoid any tendrils.

OOC: Sorry guys, a crappy AC and no blast spells means I'll try to buff and BC from the sky.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 2nd, 2012 9:51:43 PM

Sam is startled as Braugh takes another hit from the massive tree. He knows that his dwarves brethren are a tough lot, but wonders how well they will hold up against such formidable foes. (Dear Rob and Jerry, Thanks for the giant, killer tree fight! Yeeesh! JK.)

"Time to change things up. I need to keep Braugh in the fight, but he should hold up a bit longer. One quick moment to rally the group and then switch back to healer role. Will I ever get to use this crossbow?"

"Come on team! We can take these overgrown shrubs down! Don't give up!" (INSPIRE COURAGE TO GROUP) +1 hit/wound and vs charm/fear

ooc-Note to group: I now have the lingering performance feat. My bard effects (like inspire courage) now last 2 rounds after I stop performing them. Its basically like that annoying "Mmmmm Bop" song that was stuck in your head about 10 years ago. Except this time, instead of Hanson, its from a gnome and happening now...


Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 2nd, 2012 9:53:18 PM

ooc-Don't forget that some of you are deaf for 1 more round when it comes to my buff

Devlin -- 25/18/18 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste)   d20+5=18 ; d20+5=13 ; d20+5=25 ; d20+5=24 ; 3d6+2=17 ; 4d6+2=17 ;
Tuesday April 3rd, 2012 12:02:38 AM

With Kyashi taking the brunt of the tree's attack Devlin lets out a guttural growl and strikes. He aims his strikes for the vulnerable areas exposed by the Eidolon's vicious claws. His dagger glances harmlessly away but the metal of his short sword sinks deeply into the tree's pulpy innards twice. His blade is slick with sap as he waits for the trees reaction.

Actions:
Full round action (attack)
First attack (s.sword) To hit = 18 Dam = 17 [1d6+2(+2d6 sneak attack)]
First Attack (dagger) To hit = 13
Second attack (s.sword,Haste) To hit = 25, 24(crit confirmed) Dam = 18 [2d6+3(+2d6 sneak attack)]
Total damage = 35

The Salt Flats - (DM RobC) 
Tuesday April 3rd, 2012 12:05:54 AM

OOC:

Devlin: does the 18 to hit already include +2 Flanking, +1 Haste, and +1 Inspire Courage? Also, don't forget to update your header for the 9pts damage you took last round.

Thanks


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP13/38 - Atk: 7  d10+1=2 ; d20+10=16 ; d20+10=18 ; d20+10=23 ; d20+10=21 ; d8+9=15 ; d6+9=10 ; d6+9=14 ; d8+9=14 ;
Tuesday April 3rd, 2012 12:27:38 AM

Sarnak: As Kyachi takes the next hit he recoiled as if hit himself, as the link takes the damage from him instead of her allowing her to keep on fighting. He wanted to get to her to cast mage armor, but realizing it's best if the tree only has one target held back and uses his restore wand to heal up Kyachi, but fumbling the trigger and barely healing her. At seeing his failure of a heal he calls out to the group in general for aid. "Kyachi's only going to last one or two more hits, anyone have a heal they can throw or something to impair the tree to keep her fighting?

Kyachi:
She was fairly battered at this point, but still wanting to see this tree dead before she was desummoned. As she braced for the hit to send her back she felt the hit be sent to Sarnak, and seeing him recoil from it, as she sends a mental warning. "Be careful with that link. If you go down saving me I don't get to fight again tomorrow, or ever for that matter.. Sarnak nodded to the comment, but stayed out of range of the trees as much as possible while still being able to reach Kyachi with any spells.

She returned her attention to the tree, releasing another volley of attacks against it, hoping that it died this time.

Bite:
Attack: 15
Damage: 15

Claw 1:
Attack: 17
Damage : 10

Claw 2:
Attack: 22
Damage: 14

Bite (Haste):
Attack: 20
Damage: 14

OOC:
Attack: 5 (str) +1 (Enh) +1 (bard) + 1 (Haste) +3 (Bab) -1 (size) for +10. Whoops, forgot power attack in the rolls, adding another -1 for +9 total
Damage: 5 (str) +1 (enh) +1 (bard) +2 (power) for +9.
AC: 10 + 4 (NA) + 2 (dex) +1 (Haste) -1 (size) for 16
Just making sure I have my mods right at this point, anything I forgot?


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP13/38 - Atk: 7 
Tuesday April 3rd, 2012 12:28:36 AM

OOC: Whoops, forgot flanking as well, add +2 to the attack rolls for Kyachi.

The Salt Flats - (DM RobC) 
Tuesday April 3rd, 2012 1:10:22 AM

OOC:

Sarnak - today must be your lucky day. We have a house rule where we reroll any nat 1's on healing. Your D10+1 gave 2, so the D10 must have been a 1. You get to reroll it :)

Of course, if I can confirm a crit against Kyachi, it won't matter ;)

Phew, I finally got her name right too! Ky-a-chi


Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC16/12/13 - CMD20 - HP19/38 - Atk: 7  d10+1=8 ;
Tuesday April 3rd, 2012 8:16:01 AM

OOC: Alright then, I'll take advantage of that rule then and do the reroll.
Healing changed to 8 from 2. Also change the line 'but fumbling the trigger and barely healing her' to 'And succeeds in healing her a significant amount, but still only just enough to keep her fighting and not enough to get her out of trouble.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 48/53 -- ENLARGED, HASTED  d20+11=23 ; d20+11=14 ; 2d8+5=9 ;
Tuesday April 3rd, 2012 2:24:36 PM

Because his ears are still ringing, Bruagh hears nothing and continues swing his axe. The ringing in his ears must really be throwing him off though.

Attack: 23
Damage: 9

Attack: 14
Damage: Don't bother.

The Salt Flats - (DM RobC)  d20+13=19 ; d20+13=29 ; d8+4=8 ;
Wednesday April 4th, 2012 4:08:20 AM

Round 3

Delrid feels the ground tremble and fears the worst (it is possible that a massive herd of fluffy bunnies are simply travelling nearby, though that seems unlikely). He rises in the air, still invisible.

Sam, the little gnome with the big voice, speaks words of encouragement to the party

Devlin puts his chemistry kit aside, and goes back to his rogueish weapons, his shortsword digging deeply in the tree

Kyachi meanwhile slices one root away from the tree with her claw, whilst tearing another away with her jaws. The tree topples back slowly, before crashing to the ground, splintered and unmoving (dead).

Sarnak delivers some much needed healing to his eidolon, having taken some of her damage last time.

Bruagh, the person best equipped to chop down a tree, is having a terrible time of it. His axe barely connects.

The tree attacks Bruagh again, causing a moderate amount of damage to the dwarf's arm (Attack vs AC25: 19=Miss. 29= Hit. Bruagh takes 8pts damage!).

The tree to the south is now 60ft south of Bruagh & Sam. There are no other trees within 100ft of the party. Outside of that range though, 3 seem to be moving their roots to the east, 2 to the south, 3 to the west, and 2 to the north. Though the roots seem to be moving, those trees are not advancing.

The tremor grows in intensity. It is still easy to maintain balance however. A bit like being on a slow moving carriage.

About 40ft to the north, Delrid sees the ground just... fall away. A sink hole some 15ft in diameter. From where he currently hovers, Delrid cannot see the bottom.

The trees all slowly stop moving. Even the one beside Bruagh has stopped moving its roots and replanted them in the ground.

The ground still trembles.

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 28pts damage

Mangrove Tree #1 and Kyaxhi/Devlin are 20ft to the west of the main party
Mangrove Tree #2 and Bruagh/Sam are 20ft to the south of the main party

Sarnak: AC22/14/19 - CMD17 - HP24/37 Fluffy: AC20/12/17 - CMD20 - HP19/38 - Atk: 7 
Wednesday April 4th, 2012 7:59:00 AM

Kyachi:
She roars in victory as she viciously splits the tree into pieces, before calming down and noticing the tremors and other trees nearby, as she quickly moves back over to Sarnak's side, wanting some armor before she heads off to assist braugh.

Sarnak: Upon seeing the tree fall he let out a relieved sigh as he saw Kyachi heading back to him. He pulled out his lesser metamagic wand of extend and cast a extended Mage Armor onto Kyachi, the spell forming into what appeared to be spectral plates among various points of Kyachi's form, as she just rested by him for a moment, Waiting for one more spell before moving to assist Braugh.

"One tree down, one more to go, although we seem to be in the middle of a lot of activity.

Now that he was outside of needing to focus purely on Kyachi, he noticed as well, wondering just what the tremors meant, as he saw all the trees stop. [b] "...That's not a good sign. Also, I'm running a bit low on spells, so make these count[b]

Kyachi nods at Sarnak's comment as she looks over to Braugh's engagement, having some idea now that It would take 2 or 3 attacks from her to bring it down, and not looking to fight this time without the buffs from her companion.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 39/53 -- ENLARGED, HASTED  d20+12=25 ; d20+12=29 ; 2d8+6=10 ; 2d8+6=19 ; 2d6=10 ; 2d6=12 ;
Wednesday April 4th, 2012 8:34:53 AM

Bruagh shakes his head one more time and the ringing in his ears finally subsides. He can hear the encouraging words of his allies as well as their dire need and acts. His blade swings true finally and he steps back to find heal himself a bit.

Attack: 25
Damage: 10
Attack: 29
Damage: 19
Lay on Hands: 10

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d8+4=11 ;
Wednesday April 4th, 2012 9:51:33 AM

"Nice job Bruagh! We've got them back on their heels...roots!" (inspire courage round 2)

Sam can't help but wonder if he is about to get his chance to seek vengeance on some demons as the ground opens up. "Time to slay some demons!"

Sam knows that Bruagh could hold up for a few more hits, but decides to heal him to prepare for more tree attacks and whatever is coming from the pit. He casts cure light wounds on Bruagh. (11 hp restored)



Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC20/12/17 - CMD20 - HP19/38 - Atk: 7  d20+9=28 ; d20+9=13 ; d20+9=13 ; d20+9=14 ; d8+9=10 ; d8+9=15 ; d6+9=11 ; d6+9=12 ;
Wednesday April 4th, 2012 2:38:56 PM

(OOC: Can I redo my turn? I realized that I have less spells than I thought I did and want to try a different strategy. If I can, redone post follows)

(OOC: Following uses the grid system to advantage, and fails if were not using grid. Working off the assumption that if she charges a corner of the tree's square, and Sarnak is on the opposite corner, he's more than 15' away (Because 2 diagonal squares = 15') Also, I'm not sure if this arrangement counts as flanking with Braugh, so I won't be including flanking bonuses in the rolls)
XXXS
XKKX
XKKX
TXXX
T is tree, K is kyachi, S is Sarnak. If I can't use readied actions or the diagonal rule in this situation, Sarnak just moves to her position, casts extended mage armor, and then she takes her turn. If this happens, subtract 2 AC from both Sarnak and Kyachi.)
Sarnak:
Seeing the first tree fall, he calls out mentally to Kyachi. Charge the next one but pass by me, I'll move so I'll be in a better position. He then moves to a position where he was just out of range of the tree, but within range of Kyachi if she would charge by him to reach the tree, and readies a action to cast extended mage armor (Via his lesser rod of exend metamagic rod) on Kyachi as she passes by.

Kyachi:
She nods at the mental command, turning and noticing Sarnak's position, as she charged the tree, Sarnak reaching out as she passed and bestowing a spectral set of plates that fused to her skin at various key places as she pounced upon the tree, viciously raking her claws against it and biting into it twice aided by the haste she was under.

Bite:
Attack: 30
Damage: 10

Claw 1:
Attack: 15
Damage : 11

Claw 2:
Attack: 15
Damage: 12

Bite (Haste):
Attack: 16
Damage: 15

(+2 to attack from charging not included in the rolls, but included in values above)


Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday April 4th, 2012 3:53:04 PM

Delrid relays his crucial sinkhole data. He sees a golden opportunity to web any falling comrades.

If the quake subsides in any way, he will utilize Rope Trick to give his team an escape option from tremors and roots. Perhaps the Mandrakes are inducing the sink holes? Stupid trees...

Devlin -- 29/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste1/4rnds; Shield 10/10rnds)   d20+14=21 ;
Wednesday April 4th, 2012 6:59:12 PM

Devlin squats down next to the fallen tree and pulls out one of his new extracts. He drinks it down like a strong Dwarven ale and pockets the vial. A shimmering shield of force appears before the rogue it flickers for a second before gaining a transparency. He stows his blades and brings forth his crossbows with a grin.

Actions:
Stealth = 21
Drink Shield extracts
Sheathe blades/draw crossbows

The Salt Flats - (DM RobC)  d20+13=28 ; d20+13=21 ; d8+4=8 ;
Wednesday April 4th, 2012 10:32:37 PM

Bruagh takes his axe to the now motionless tree. It doesn't move to dodge his blows at all, and his axe hacks away at it nicely.

Similarly, the now armored Kyachi charges the tree. Given the reach of the tree earlier, this sort of action would normally elicit an AoO... but the tree remains motionless as the eidolon attacks. Kyachi's claws fail to penetrate the thick, dry bark, but she does get a mouthful of wood as she bites into it.

Unlike the earlier "demon hole" the party encountered, this one seems natural. There is no overwhelming sense of evil nearby, no flames, no fire, no brimstone. From where Delrid hovers, it just looks like a big hole.

Devlin shields up, and draws his crossbows - the weapons which have seen many foes fall.

The trees remain motionless. The tremor grows and then stops abruptly.

The tree to the south that had been approacing starts moving again.

It manages to move 10ft closer to Bruagh, Sam and Kyachi when he ground underneath the tree seems to erupt (for lack of a better word) in a cloud of dirt and rock, sending the tree skywards. There is no lava or heat from this eruption though - only what looks to be a gargantuan purple snake-like creature. It opens its jaws and catches the falling tree, swallowing it in one go. The creature moves its head about, seemingly still hungry and looking for more.

The trees start moving again - all moving away from the party now and the bigger creature. 3 to the east, 2 to the south, 3 to the west and 2 to the north. They are all around 100ft away at present, but making distance.

The hole to the north is 40ft away from Delrid, 50ft from Devlin, Sam and Sarnak, 60ft from Bruagh and Kyachi.

The tree previously engaged in combat with the party stands firm, lashing out at Bruagh again (Hit AC28. Bruagh takes 8pts damage!)

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 67pts damage

Devlin is 20ft to the west of the main party
Delrid is the main party, though 20ft in the air :)
Sarnak and Sam are 10ft to the south of the main party
Mangrove Tree #2 and Bruagh/Kyachi are 20ft to the south of the main party
Gargantuan Creature: 50ft south of Bruagh/Kyachi

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=12 ; d6+1=6 ; d20+8=10 ;
Wednesday April 4th, 2012 11:19:35 PM

Sam's jaw drops as the giant, purple worm devours the tree. His mind quickly calculates a strategy to deal with the new threat. "The trees stopped moving as the worm approached. The first tree to be attacked was approaching the group."

Going on the premiss that the worm is finding its targets based off of sound or vibration, he immediately stops his inspirational speech. Sam moves away from Braugh and fires a bolt at the tree that attacked him. The bolt sails over the top of the foe. (guessing miss to hit=13 w/ bard bonus. 6 damage if hit)

"Devlin. Do you have a loud explosive you can throw near the trees if that thing burrows again? I think it is hunting by sound or vibration. We should spread out and then be as quiet as possible."

knowledge nature=10...

ooc-My inspire courage effect will last one round after this one.

Devlin -- 29/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; haste last round; Shield 9/10rnds)   d20+9=17 ;
Wednesday April 4th, 2012 11:52:51 PM

Aye lad I get your meaning. I will try to lead it off towards the other trees. Devlin looks to the three trees to the west of him. Dropping one of his crossbows he takes aim at the trees and throws placing the bomb within 20 feet of the fleeing plants. The small bomb lands on the hardpan and instantly erupts with a boom and a gout of flame. Bruagh, Sarnak finish that tree. Delrid got anything to get the rest of us off the ground?

Actions:
Throw bomb at a space 20' away from trees to the west. To Hit = 13 (need to hit ac 5, space 60' away range penalty added in already)

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP27/38 - Atk: 7  d20+9=18 ; d20+9=19 ; d20+9=27 ; d20+9=17 ; d8+9=16 ; d8+9=16 ; d6+9=11 ; d6+9=15 ; d10+1=8 ;
Thursday April 5th, 2012 8:44:31 AM

Kyachi:
She nodded at the command to finish the tree, ignoring everything else and trusting in Sarnak to warn her of any critical information, swiftly attempting to split the tree in twain as her claws raked across it's form as she bit the bark twice, the spectral plates letting out a soft clinking as they moved about.

Bite:
Attack: 18
Damage: 16

Claw 1:
Attack: 19
Damage : 11

Claw 2:
Attack: 27
Damage: 15

Bite (Haste):
Attack: 17
Damage: 16

Sarnak would see the approaching worm, and having no idea how to handle it deferred to Sam's strategy, staying near Kyachi until she manage to fell the tree, ready to jump on her back and ride out with her to book it away. Until the tree was dead however, he pulled out his healing wand and cast it on Kyachi, giving her a bit more health for the fights ahead as a couple of her wounds close and repair themselves, bringing her closer to full recovery.

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP27/38 - Atk: 7 
Thursday April 5th, 2012 8:51:07 AM

OOC: Is it possible for a large creature to have more than one person mounted on them? Not talking about combat ready, just on them. She can hold 300lbs as a light load, and 900 as a heavy, and even with heavy encumbrance is still faster than almost everyone else in the group including at a run (40' speed). So, in case they need to run, may not be a bad idea to dogpile on the Eidolon and book it.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+14=22 ; d20+13=20 ;
Thursday April 5th, 2012 10:09:46 AM

Delrid lowers his tether-rope (the one used by Tahni to drag him through the lava vents. Just in case Kyachi takes off he can perform his moored balloon impersonation again. He stands ready with another Levitate spell, so perhaps multiple dwarves can be daisy-chained across the sky to avoid the subterranean terror.

Delrid is enthusiastic despite the peril. He wiggles the fingers on his left hand and reaches toward his right wrist. He feels the arcane conduit complete the circuit, and activates his Vambrace of Arcane Vitality. The gold pearl changes to a shadowy black.

The Levitate spell previously cast by Delrid is instantly restored and activated. He casts it upon Sam, the less durable but "still potent from flight" member of the party. "Sam, feel free to join me skyward!"

Knowledge Arcane = 22

Knowledge Nature = 20 to identify the creature and possible means of escape.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20+12=29 ; d20+12=18 ; 2d8+6=15 ; 2d8+6=10 ;
Thursday April 5th, 2012 9:47:14 PM

Bruagh continues swinging at the same tree hoping to narrow the number of enemies to one. He looks to the Great Worm appearing from behind knowing he will be trying to slaughter that beast next.

Attack: 29
Damage: 15
Attack: 18
Damage: 10

The Salt Flats - (DM RobC)  d20+13=20 ; d20+13=24 ;
Friday April 6th, 2012 11:43:55 AM

Round 5
Sam speculates that the creature must be hunting by sound

Devlin follows Sam's instructions, and using his newfound alchemical abilities, quickly fashions an explosive and throws it towards the trees to the west. It explodes with a satisfying boom.

Kyachi continues her assault on the tree, as does Bruagh

Delrid lowers the rope, though as it is still in his possession and he is invisible, no one else can see it. As for what this creature is, its skin, size and appearance leave little doubt that it is a Purple Worm. At its head is a huge mouth capable of devouring each person in the party, one by one. At its tail, a powerful poisonous stinger. Delrid also recalls reading that contrary to Sam's hypothesis, Purple Worms have quite good eyesight. In terms of defeating them, no approach comes to mind -- although some have suggested that they have difficulty burrowing through solid rock.

The tree continues trying to kill Bruagh, but misses with both roots.

The worm turns it's head in response to the loud noise that came from the west. It then seemingly looks back towards Bruagh and Kyachi. The pure size of this creature is astounding. With ease, it burrows itself underground again, barely disturbing the earth as it does so. The ground trembles but the worm's intended direction is unclear.

From the sinkhole comes an unexpected sound -- though after moving trees and a purple worm, is anything really unexpected today? A voice in dwarven calls out "For Domi's sake, head for the tunnel ye fools!

==========
OOC: Sarnak, in terms of Kyachi being a mount, she can carry a creature one size less than her (if she's large, she can carry 1 medium rider. I'd probably allow 2 with a ride penalty). Note that without the Mount evolution, she is not considered combat trained. If a creature is not combat trained then you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can't do anything else until your next turn. In addition, without a saddle you take a -5 penalty to ride checks, including staying on her back.

==========
Mangrove Tree #1: Resting in Pieces
Mangrove Tree #2: 97pts damage

Devlin is 20ft to the west of the main party
Delrid is the main party, though 20ft in the air :)
Sarnak and Sam are 10ft to the south of the main party
Mangrove Tree #2 and Bruagh/Kyachi are 20ft to the south of the main party
Gargantuan Creature: Underground somewhere...

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP35/38 - Atk: 7  d10+1=2 ; d10+1=8 ; d20+10=16 ;
Friday April 6th, 2012 12:44:38 PM

Sarnak was watching the worm as it looked around then reburrowed, worrying that it may reach them, as he looks to Braugh and the rest, contemplating what to do as he has a mental dialogue with Kyachi.
|There's a massive worm nearby that devoured one of these trees whole then just reburrowed. It looked towards a distraction Delrid made then back to us. I don't know if it can reach us before you pull off another attack.|
| "Can it reach you before I strike again?"| [/n]
[b] |"I don't know, It may have taken the bait or may be heading straight for us. I 'm sure it can't swallow me, you, Braugh, and the tree at the same time, but who's to say it won't pick us?"|

| "I've been a predator before, I think it'd prefer the tree over us. Do we want to take that risk just to make sure this tree dies though? What's to say it won't catch us anyway even if we do run?"|
Sarnak shrugs mentally as he suddenly hears the dwarf voice from the sinkhole |"No idea, but we have someone who knows dwarven calling us to the sinkhole, they may have a way out."|
Kyachi looks between the tree and the hole behind, then looks to Sarnak as he grabbed out his wand and healed her again and resheathed the wand. Stuck between indecision for a moment Sarnak quickly attempted to jump onto her back and failing to succeed at it. | I don't want to be stuck for the rest of the day without my companion, book it and run.|
Sarnak announces out to the group. "I have no idea where the worms going, but killing a tree isn't worth being devoured over, I'm going to check the sinkhole with Kyachi."

Kyachi shrugs and upon seeing his failed attempt to mount her grabbed him by the collar of his breastplate and flung him onto her back, as he attempted to find a handhold on her fur and the plates as she bounded off towards the sinkhole, covering 40' towards it and ready to book it in a run into it.

OOC: First, || means personal telepathy, no one else can hear it. Second question about riding intelligent crreatures. If she holds him by the collar of his breastplate in her mouth and carries him that way, can he still cast spells or use a wand? Also, DC20 to command a mount that's not battle trained, but what if your not commanding it and letting it do what it wants? What if you tie yourself to the saddle or it's back so you can't fall off and are just sitting on it's back? Are all of these still DC20 ride checks even though the last one effectively removes the difficulty of holding onto the creature? Also, why can't I invest in the ride skill or a feat on Kyachi to train her to allow riders easier without needing to spend the evo point?

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=20 ;
Friday April 6th, 2012 8:58:45 PM

Sam panics to learn that the purple worm is smarter and and more visually perceptive than he mistakingly first thought. He scans the nearby area to look for high rocky ground.

He hears the dwarf calling to them and replies in dwarves, "Who are you?" He hopes his gut feeling of who it might be is right. "Boomy?" (perception=20 trying to identify voice)

Action-

Choice #1- If there is safe, higher ground Sam will move towards it.

Choice #2- If Sam recognizes the voice as friendly, he will instead move towards it.

With either choice he pulls out his jeweled scepter to be used in a very bard-like, emergent way.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday April 6th, 2012 9:01:39 PM

ooc-Last round of inspire courage. Get your shots that would miss by 1 in this round!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20+12=24 ; 2d8+6=19 ;
Friday April 6th, 2012 10:20:36 PM

Bruagh takes one final swing at the tree, hoping it goes down, before making his way towards the sinkhole. He will be the last dwarf down the the sink hole, doing his best to keep himself between the others and the Purple Worm.

"Let's Move!"

Attack: 24
Damage: 19

Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 8/10rnds)   d20+11=25 ;
Friday April 6th, 2012 11:12:03 PM

Hearing the Dwarven voice coming from the sink hole and getting used to the idea of kin showing up when needed Devlin makes a dash for the hole and rolls in. He tucks into a ball and rolls as he hits bottom. His crossbows are out and ready to fire if a trap is detected. If everything looks to be safe ge calls an all clear to those above.

Actions:
Run to pit and roll in.
Acrobatics = 25

Delrid - 12/12/10 - CMD15 - HP 36/36 
Saturday April 7th, 2012 12:58:45 PM

Delrid lowers himself to a reasonable ground-ish level, and skims above the surface for the opening. On e there he continues to gently lower himself to manage the risk any fall might bring. He will look before he leaps and will levitate instead of leaping at all...

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED 
Monday April 9th, 2012 6:00:11 PM

Checking in.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 9th, 2012 9:01:06 PM

Sam will follow the group into the sinkhole.

The Salt Flats - (DM RobC)  d20+13=18 ; d6=4 ;
Monday April 9th, 2012 9:58:51 PM

OOC: I hope everyone had a happy easter! :)

Devlin is the first to reach the hole, and with a tumble, lands safely at the bottom some 15ft down.

Devlin: Highlight to display spoiler: {
You land on your feet and find yourself in a tunnel. It seems to branch off in a number of different directions. Standing in front of you is a stocky dwarf in a suit of banded mail, a dwarven waraxe rests on his shoulder. He just blinks at your appearance, and then looks up, seemingly waiting for more to fall from the sky "Ya may want ta move lad"
}

Sarnak heals his eidolon further. He does his best to mount Kyachi, but just can't get his leg over the large creature. Kyachi compensates by turning and picking up his master in his mouth - a move that provokes an attack from the nearby tree, though it misses its attack (Attack vs AC35: 18=Miss)
OOC: Also: Retrieve wand (move action), use wand (standard action), put wand away (move action). Not enough actions. The wand is still in your hand - though it probably doesn't matter. Also, please see the rules forum for answers posted to your questions regarding eidolons & mounts :)

Bruagh delivers the final blow to the tree - his axe sinking squarely in the middle of it. It falls back, crashing to the ground, as Bruagh turns and follows the group towards the hole.

Delrid slowly descends to ground level and starts making his way to the hole.

Sam tries to determine if Boomy has returned to save the day, but alas, the voice is unfamiliar. Feeling any place is better than the current, Sam too makes his way towards the hole.

Sam is at the edge of the hole now. The remainder of the party will be there shortly (1 more move action for everyone else to get there. Based on position and speed, the order of arrival will be: Kyachi, Sarnak, Bruagh, Delrid)

Acrobatics checks vs DC15 to land on your feet and avoid 4pts non-lethal damage from the fall PLUS any damage you may cause to anyone you may land upon - OR - find/use some other way at the risk of holding up the people behind you.

The tremor in the ground seems to be growing stronger.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+3=5 ;
Monday April 9th, 2012 10:23:53 PM

Sam reaches the hole and sees Devlin has gracefully landed next to the "not-Boomy" dwarf. He quickly rubs his small hands together, lets out a deep sigh, and takes two quick steps to the edge. Just then the ground trembles and what was surely going to be a beautiful feat of acrobatic greatness, turns into a clumsy disaster. Sam trips at the edge, falls down the hole face first, and lands hard in a prone fashion. (acrobatics=5)

Sam gets up quickly and brushes the dirt off of his front half. "That hurt a bit!"

He turns to the stranger,"Who are you and what are you doing in this pit of dirt?"

ooc-Anyone afraid of their abysmal acrobatic skill is welcome to a +2 bonus from Sam on the check if you need it.



Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+14=29 ;
Monday April 9th, 2012 10:34:22 PM

Devlin nods to the new found Dwarf and moves to the opposite side of the hole. Thanks for the help lad but that worm seems ta be able ta move through the ground how is this any safer. My name is Devlin, whats yours? The rogue does his best to melt into the background not wanting to make himself the first visible target.

Stealth = 29

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED  d20=9 ;
Monday April 9th, 2012 11:34:54 PM

Bruagh hits the ground pretty much everything but feet first. He stands with a grunt and follows the group. He makes sure everyone is down the hole before he jumps.

Sarnak: AC24/16/21 - CMD17 - HP24/37 Fluffy: AC22/14/19 - CMD20 - HP35/38 - Atk: 7  d20+3=19 ; d20+9=12 ; d20+10=29 ;
Tuesday April 10th, 2012 12:17:40 AM

Kyachi:
Still holding onto Sarnak in her mouth she runs forward into the opening, before tripping on a stone at the lip of the cave, releasing Sarnak from her muzzle as she lands headfirst on the ground below, as she mumbles something before getting up and moving out of the way, grumbling about stones placed specifically to trip her up.

Sarnak:
Upon being thrown out of Kyachi's muzzle between being thrown at a good angle and some manuvering he ended up on his feet, joining Kyachi at the side of the entrance as he pats her on her large head a couple times. | It happens to everyone, at least it's when you can afford to have it happen.|
She keeps grumbling slightly as he attempts to mount her again for the trip ahead, successfully climbing up and sitting atop her as he holds onto tufts of her fur, holding the wand tightly in his hand and against her fur so he could discharge it onto her if they got into combat again. She turns her head around to look at him on her back and smiles. | And when it doesn't matter you manage to get on my back|
Sarnak smiles in return and responds. |and you faceplanting or not you still and assuredly are going to save my behind, yesterday, today, and tomorrow. So, let's refocus shall we?|

Both of them look to the rest of the group as they full down the opening, waiting to see where they're going to go to evade the worm, but not much caring how they go about doing it.

OOC: What part (Of the 10 parts) of the ruling on animal companions covers the ride rules? There's quite a lot of discussion there and I'd likely miss where it was discussed.

Delrid - 12/12/10 - CMD15 - HP 36/36 
Tuesday April 10th, 2012 5:22:41 AM

Delrid will bank on the combination of floating and invisibility to prevent consumption. He will skim above the earth propelling himself with all four limbs until he reaches the hole. Thankfully no one can see this action. Upon creating the crevice, he will lower himself gently behind the party.

Once in a position behind the group, as though leading the way down the tunnel, he will dismiss his invisibility and say "Come on, guys. Are you just waiting to be eaten?"

Oh the wiles of wizardry, he thinks to himself...

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+6=8 ;
Tuesday April 10th, 2012 6:54:18 AM

Devlin eh? yeah, me name's Dernock. Well the Funny thing 'bout Purple worms is they hate chewing through hard rock. Sooo...if we get moving down any o' these here tunnels, we should be fine. he replies. He suddenly realises he can't see where the voice is coming from and looks around. He turns to he direction completely opposite to where Devlin is hidden.

OOC Hi everyone!!!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 (CMD +1) -- HP 42/53 -- ENLARGED, HASTED 
Tuesday April 10th, 2012 10:24:23 AM

OOC: Sam, hope you don't mind, I edited your post so that your header comes up properly.

If you need to paste it in, it will be this but add the [ to the beginning:

link href="https://docs.google.com/document/d/1s3MejJgjmH-A1PEKqkMUzEz9zov5uNC3wvskxQalnwU"]Dernock Uristson[/link] AC 22/14/20 CMD 20 HP 32/32

Oh, and welcome!

Down the Hole - (DM RobC) 
Tuesday April 10th, 2012 8:40:54 PM

OOC: Please join me in welcoming Dernock (Sam) to the group!

The group pile down the hole as quickly as able, not wanting to stay on the surface for longer than is needed. A few taking bumps on the way down, but at the end of the day, a few cuts and scrapes are better than being swallowed whole. The tremor has stopped again, and you hear the familiar sound of the worm surfacing. It still sounds close by.

Dernock seems confident that the hard rocks of these caves will slow down a possible pursuit.

The tunnel seems to branch off in a number of directions, but the "main" passage (if it can be called that) seems to head in a northerly direction. Stalagmites cover the ground, though they are easy enough to maneuver around. The worm obviously hasn't been this way before.

OOC:
Feel free to make intros and any checks you like

I'm assuming party order as:
Devlin, Fluffy, Sarnak, Sam, Delrid, Bruagh

Dernock - up to you where you want to be, though between Devlin and Fluffy might suit you best


Down the Hole - (DM RobC) 
Tuesday April 10th, 2012 8:46:03 PM

OOC: Sarnak, in answer to your questions:

Q: If familiar/eidolon holds character by the collar of his breastplate in its mouth and carries him that way, can character still cast spells or use a wand?
A: Yes, but with two conditions: a movement penalty to casting (vigourous motion) and also losing Dex bonus to AC.
- Violent motion while casting: 15 + spell level (eidolon moves half speed)
- Extremely violent motion while casting: 20 + spell level (eidolon moves full speed, attacks, or is attacked)
- Automatic failure (eidolon takes a charge action, eidolon is tripped or bullrushed)

Q: DC20 to command a mount that's not battle trained, but what if your not commanding it and letting it do what it wants?
A: Its still a creature that hasn't been trained to handle a rider in battle. It's instincts to dodge blows, react to danger, etc, don't take into account that it has a rider. DC20 still stands.

Q: What if you tie yourself to the saddle or it's back so you can't fall off and are just sitting on it's back? Are all of these still DC20 ride checks even though the last one effectively removes the difficulty of holding onto the creature?
A: Per above, its a creature that hasn't been trained to handle a rider in battle. The Ride check is to control your mount, not simply hold on. To quote one rules guru: "You are in mounted combat, not a rodeo" :)

Q: Why can't I invest in the ride skill or a feat on my eidolon to train her to allow riders easier without needing to spend the evo point?
A: An eidolon with the quadruped base can serve as a mount without taking the "Mount" evolution, though it will not be combat trained. Your eidolon is an intelligent creature, not a domesticated animal. You are not engaged in mounted combat, per se, so much as you are coordinating combat between two allies. Riding an eidolon is about teamwork, not compliance.


Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+10=30 ; d20+14=29 ;
Wednesday April 11th, 2012 12:48:33 AM

Devlin walks around the pit checking the paths to find the best one to take. After a few inutes of inspection he is sure he has the correct direction in his head.

He than turns to the newcomer. Well met Dernock, not sure what has ya out in the area but it saved our hide. You are welcome ta travel with us if ya like but be warned we are headded for DrakesMeade. We mean ta put the darkbloods to the sword and rescue our enslaved kin.

Once the group is ready Devlin takes the lead down the tunnel most likely to head them towards DrakesMeade.

Knowledge (dungeoneering) = 30 (nat 20!)
Stealth = 29

Devlin -- 28/18/22 -- CMD 20 -- HP 22/31(Mutated 10 minutes; Shield 7/10rnds)   d20+7=13 ;
Wednesday April 11th, 2012 12:50:36 AM

OOC: Perception check = 13

Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday April 11th, 2012 4:51:45 AM

"Dernock, welcome. My name I'd Delrid Val-Al, and I fancy myself a traveling craftsman. Perfect timing with the tunnel suggestion. We need to get out of here now!"

Delrid rushes to the tunnel to avoid any physical harm. He brushes the sand, salt, and sawdust from his body. He straightens his beard and toggles, and offers his hand to the newcomer.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 11th, 2012 6:01:11 AM

See this shield, yeah I used to be Watchman. Goin' to Drakesmeade suits me Just fine. Dernock grizzles. as he files in between Devlin and that... thing.


Sarnak: AC24/16/21 - CMD17 - HP24/37 Kyachi: AC22/14/19 - CMD20 - HP35/38 - Enlarge (4m 3r) 
Wednesday April 11th, 2012 8:02:11 AM

Sarnak:
He looks to the newcomer up and down for a moment before shrugging and offering his hand as well. "'i'm Sarnak, Thanks for saving our behind back there, That worm would have made a tasty snack of all of us. On that subject, we should get moving, quickly. And before I forget," He then turns to look to kyachi . "This is Kyachi, she's my companion and you have nothing to fear from her as long as your our ally.

Kyachi:
She nods at the introduction and watches Dernock. "So what's your profession, what do you do in a fight? You were a watchmen, but so was Sarnak and when I'm not present you'd have no idea how he handles problems." She grins and looks back to Sarnak. "By the way, the answer to how he handles problems without me is usually badly.
Sarnak waves his hand dismissively and responds. "Yeah, yeah, I know. Can we get back to running?

The two would quickly get back into formation with the group as soon as they started moving.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 11th, 2012 9:19:30 AM

Dernock grins at the remark and shrugs. "Well up t'now I've always been a watchman, Didn't wanna to be anything else an' " he turns to Kyachi "I'm a straight up Fighter. No fancy magics apart from what's been provided. I fight a lil Dirty though but after years o'fightin' thieves an' murderers it's kinda essential."
he replies as they make their way through the tunnel at speed.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED  2d6=7 ; 2d6=5 ;
Wednesday April 11th, 2012 11:32:47 AM

Bruagh looks to their new found companion, sizing him up and trying to gauge his intentions before dismissing them. Isn't this how all of our group has been formed, chance encounters when needed the most? Bruagh yells ahead to Dernock. "The name is Bruagh Stormbringer, welcome and thanks for bailing us out there. It'll be nice to have another heavily armored dwarf in the group. Means I won't have to take as much of a beating." The Paladin chuckles at the apparent inside joke.

The Paladin then says a quick prayer to Domi for the safety and protection of his friends as a wash of healing light spreads up and down the tunnel.

Channel Energy: 7hp

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday April 11th, 2012 9:42:18 PM

Sam laughs at Bruagh's comment and quickly adds,"Better for you and worse for me. Now I have two battered dwarves to heal! My crossbow is brand new and already collecting dust! I might as well sell this paperweight!"

Sam turns and looks up to Dernock,"Thanks for guiding us to safety. My name is Sam SnapdragonMcFisticuff. I am the group's bard, tactician, and now healer. These guys keep me busy! What business do you have with the darkbloods?"

ooc to DERNOCK- I have 2 abilities that you need to know about for your ease of posting.

1. Inspire courage- +1 to hit/wound and vs fear/charm. Once I start it I will give you plenty of notice of when it is stopping. I have the lingering performance feat. The bonus will last 2 rounds after I stop, so keep adding it even if I have yet to post.

2. Inspire competence- +2 to most skill checks. Each use uses a round of my daily performance. I have plenty usually. If you need the bonus on an important skill check, just post that you are using it. Don't ask, just use it!

Down the Hole - (DM RobC) 
Wednesday April 11th, 2012 10:22:53 PM

The group welcome the new arrival to the party. Bruagh reflects that allies seem to appear when most needed in the Scab. How long can this string of luck continue however?

Devlin takes his usual position at the front of the pack, and leads the party down the wider tunnel heading north. Wide, in this case, being about 5ft across. He takes care to conceal himself as much as possible by staying near the walls and stalagmites, but in doing so obscures a lot of his vision.

The party continue onwards through the dark tunnel, navigating past rocky obstacles. After several hours, the tunnel becomes more 'worked'. No more stalagmites. This part of the tunnel has definitely had some work done to it.

Devlin recalls how dwarven clans would leave markings in tunnels they had developed, or were developing. With this knowledge in his mind, and keeping a casual eye on the floors and walls, Devlin discovers a small, square marker carved into the stone floor. In dwarven it reads "Water Tunnel 312E".

It is very quiet in these tunnels, and the party start to smell something familiar - though noone can identify it specifically.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Thursday April 12th, 2012 12:12:10 AM

OOC: Headder update, will post in the morning.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday April 12th, 2012 12:46:32 AM

In reply to Sam:"I'm ready t'believe they were the ones' who destroyed mah home in mah absence. I dun really know If I want vengeance or justice nor do I have proof but I'm willin' t'bet in a war like this, if you have lil respect for ya foe then any action would seem reasonable. Dun Worry I'll try t' keep me self gettin' battered to minimum." Dernock now seems rather dour.

OOC: I like bards, my first 3.5 character was a bard.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=23 ; d4=1 ; d20+12=18 ; d20+12=13 ;
Thursday April 12th, 2012 7:32:09 AM

Delrid admires the masonry, and attempts to ascertain the artisans of the apparent aqueduct. Auspicious arrivals are indeed the hallmarks of The Forged. Could this be the secret tunnel to DrakesMeade?

"Durnock, any ideas where this goes? We're on a bit of a schedule, so doing this right the first time is crucial."

The miniscule dragon on Delrid's Annulus of Arcane Attunement swirls and searches. The golden circuitry is revealed intermittantly, but is shrouded in shadowy clouds an instant later. Delrid is struggling to place the aqueduct, and more specifically their place in it.

Knowledge Engineering = 23

Knowledge Geography = 18

Knowledge Nature = 13



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=23 ;
Thursday April 12th, 2012 8:25:57 AM

Dernock tries to remember back to Riddleport, typically how the town was laid out and If the sewers in Riddleport had similar markings.

'Hmm, not sure...'

Knowledge (local) =23


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Thursday April 12th, 2012 7:12:55 PM

Bruagh laughs at Sam's reference to the "paperweight". "I tell you what Sam, I'll start healing more if you start shooting more. Sound fair."



Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=18 ; d20+8=17 ; d20+8=15 ;
Thursday April 12th, 2012 9:41:02 PM

Sam ponders Bruagh's proposal, by applying the concept to the last encounter in his head. "On second thought, I'll heal and you go toe-to-toe with giant, killer trees. I might had lasted one hit against those things. There wouldn't be anything left of me to heal!"

While walking though the tunnel, Sam keeps a lookout for danger and tries to identify the smell. (perception=18, knowledge nature=17, geography=15)

ooc- I kind of stumbled into the idea of playing a bard. Definitely a different PC experience and lots of fun.

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Thursday April 12th, 2012 10:20:10 PM

Kyachi and Sarnak would keep pace along the tunnel, keeping a eye out for anything odd that they could identify, but not adding to the conversations. At the markings on the ground and the odd smell neither of them knew what it meant, so they trusted in the others to know how to progress.

Down the Hole - (DM RobC) 
Thursday April 12th, 2012 11:07:12 PM

Delrid tries to determine who could have made such a marker. It bears all indications of being carved by a dwarf, though could equally have been made by a duergar.

As Bruagh and Sam debate switching roles, the party walk on. Sam and Delrid are each of the belief that if the party can continue this course, they will arrive at DrakesMeade. Could this be one of the tunnels shown to the party by Facet?

The smell becomes slightly stronger, and though the more knowledgable people in the group deduce it first, soon everyone can place the smell: oil. Not the kind that might be dug up from the ground, more the lantern "it burns, it burns" kind.

The path slopes steadily downwards. Up ahead, some sort of liquid starts to cover to path, and does so for as far as dwarven darkvision can see.

edit...
It is not so much covering the ground like a greased trap. More like the passageway may be flooded. For as far as you can see (60ft with darkvision) the liquid extends. The question is, how deep does it get? Can it be waded across, or will swimming be necessary? The slope leading up to the liquid is not slippery at all, and is very gradual. Think a beach leading out to the sea.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+10=25 ;
Friday April 13th, 2012 12:00:27 AM

Well lads do we light it and see what happens or do we go for a slide? Devlin asks the group? He sets about searching the area to see if the oil is part of a more devious trap.

Search for traps = 25

Down the Hole - (DM RobC) 
Friday April 13th, 2012 12:42:53 AM

OOC: Sorry, I can see how my post can be (will be) misinterpreted... let me elaborate...

It is not so much covering the ground like a greased trap. More like the passageway may be flooded. For as far as you can see (60ft with darkvision) the liquid extends. The question is, how deep does it get? Can it be waded across, or will swimming be necessary?


Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday April 13th, 2012 7:50:44 PM

"Im not very excited about this stuff. Maybe I should stay here and support the group until we are sure we all can make it across."

Sam will wait for his more suitable (taller) companions to test the depth of the oily liquid. He most likely will be the last one in to ensure that all are safe and support by his "inspire competence" ability if swimming becomes necessary. He has his crossbow loaded and ready.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Saturday April 14th, 2012 12:28:54 AM

'Pass me some rope, Nothin' ventured, nothin' gained Dernock replies as he begins striping off his armour and putting it in his havesack. 'Just somethin;' to tether to me in case I get dragged under there.'

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Saturday April 14th, 2012 10:57:22 AM

Bruagh pulls a rope out of his pack and detaches the grappling hook from it. He hands one end to Dernock and holds on to the other end himself. "Good Luck."

Delrid - 12/12/10 - CMD15 - HP 36/36  d20=20 ;
Sunday April 15th, 2012 7:34:00 AM

Delrid is willing to investigate a little further. A little better preparation might make a difference. If Dernock is willing to slide in, then maybe we can avoid it altogether. On the flip side, perhaps they can all travel above the oil.

Is there an anchor point on the ceiling, or across the lake of oil? Also, is there anything on the far side to threaten the group?

Perception = 20. I pretty much never get the Nat 20 when I need it, so let's hope!

If possible, Delrid could cast levitate on a courageous party member, and they could glide over the lake or create an anchor point on the ceiling or far side.

However, it this is a trap, and we all are floating above a lake of fire, and some defenders light the fire, we would have a toasted dwarf. Which sounds delicious, but probably isn't...

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Sunday April 15th, 2012 4:26:43 PM

As they came upon the flooded corridor Sarnak looks to the others then to the pool. "So, what do we do now? If we just swim or move over it, and a spark catches somewhere, were in big trouble."
Kyachi looks to the lake then shrugs "Why not do the obvious? Set it on fire and let it burn out, or send someone expendable, like me or one of Sarnak's other summons, to see what's on the other side?" She looks to Sarnak. "And before you say I'm not, if me or one of the other summons dies we'll just be back tomorrow." She Grins "I know your hopeless without me, but you'll just have to deal with it. I am the only summon you have who really understands what you mean when you talk.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+12=21 ;
Sunday April 15th, 2012 4:57:46 PM

As the group discusses what to do Devlin dips a gloved finger into the substance and smells it. If it doesn't smell too offensive or burn/melt his glove he will dab a little on his tongue in an attempt to identify the substance.

I agree with Delrid and Kyachi, we should attempt ta get a rope across so we can travel above the stuff. If we can send someone who is expendable all the better. Not that Fluf... er Kyachi is expendable but I wont be able ta come back tomorrow if I get burned alive today.

Craft alchemy = 21

Down the Hole - (DM RobC) 
Monday April 16th, 2012 12:05:55 AM

Devlin tests the substance, giving it a smell and small taste. Water with a film of oil on top?

Delrid looks about for something to fasten rope to. Whilst there doesn't appear to be any obvious fixtures, it wouldn't be difficult to attach a piton to the wall. But would the rope be long enough? Strong enough? Would it sag in the middle anyway? And how long does this tunnel extend for?

Sarnak has a quick discussion with his eidolon regarding self sacrifice and what it means to be expendable.

Sam stands back and lets the party work.

Dernock shows dwarven courage, tying a rope to himself and going for a short stroll into the liquid. Its very cold, and seems to level out at around 2 feet deep. Fortunately there are no women nearby to mention "dwarven shrinkage". From his position now 10ft from the party, he can see that this liquid still extends past the range of his darkvision (60ft). It really just looks like the tunnel has been slightly flooded and there was nowhere for the water/oil to drain.

Sarnak: AC24/16/21 - CMD17 - HP31/37 Kyachi: AC22/14/19 - CMD20 - HP38/38 - Enlarge (4m 3r) 
Monday April 16th, 2012 7:55:40 AM

Sarnak looks ahead and ponders for a moment, before getting a idea. "Sam, you got a crossbow recently right? And we have a couple casters, why don't a couple of us cast light on a couple of his crossbow bolts and he shoots them off into the darkness? To see the extent of how long this liquid goes for.
For a second option, If I remember correctly, I can summon a lantern archon to aid us for a couple minutes. They have flight, so they could probably search out directly and see what's ahead of us. I'd have to desummon Kyachi though to do so, my magics can only keep one empowered summon active at a time.
Either option should work, although I would prefer the first because I can cast light all day and we'll probably be able to reclaim the fired bolt. However if Kyachi's not present and we find something nasty within the next minute or two I'll be in a bit of trouble with a creature that doesn't do direct combat well.


Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Monday April 16th, 2012 7:56:48 AM

ooc: Fixing header.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Monday April 16th, 2012 6:56:24 PM

Dernocks shivers as he calls down the tunnel. with the water level roughy to his waist/ 'I'll t-tell ya what! It's Bloody f-freezin'. Oh an' it s-seems t-t' continue down the p-passage.Dun think it get's much d-deeper t-than this though.'

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Monday April 16th, 2012 7:58:45 PM

OOC: But dwarves have darkvision, do we need the light spell? Also, no women... where did Tahni go? =)

Bruagh waits for a decision to be made on how this is handled. He also looks around, not sure exactly where his good friend Tahni seems to have snuck off to...

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Monday April 16th, 2012 8:57:46 PM

OOC: darkvision out to 60' only. a arrow can go up to 1000' or so away, and a lantern archon can go 240' per round, and in principle if you shot a lit arrow into the darkness ahead it would brighten up the area from 60' on to where it lands

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 16th, 2012 9:59:09 PM

"I got our lights right here."

Sam quickly gestures what appears to be a simple spell and points down the tunnel. Four magical, floating lights appear about 100' down the tunnel. They are about 5 feet apart from one another and give off the light of four lanterns.

action-cast dancing lights

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday April 16th, 2012 10:07:15 PM

ooc-Hey Dernock, your character sheet does not link for me.

Down the Hole - (DM RobC) 
Tuesday April 17th, 2012 12:54:52 AM

Dernock's teeth chatter as the dwarf stands in the cold water. Its cold, but no real risk of getting hypothermia from it.

Bruagh wonders what became of Tahni. He tries to recall if she went back to MountainBurrow with Jarga...

Sarnak considers the range of wonderful creatures that he could summon to do his bidding.

Sam is more action oriented, and provides light up ahead. The tunnel and water continue onwards as far as the light extends (100ft to the lights, and another 160ft after that). No signs of trouble, danger or movement. The only ripples on the water originate from Dernock. The light seems to bounce off the water throwing reflections on the tunnel walls. Together with the complete silence, it creates somewhat of a tranquil and beautiful environment.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+7=20 ;
Tuesday April 17th, 2012 8:43:34 AM

I think we need ta just push on. Kyachi can you carry Sam across this? Even at two feet deep it may cause him some problems. Keep the rope out, if we hit a current I would rather we have it. Lets Dwarf up and move out. Devlin steps into the water, the icy liquid sending a shiver through his body. He keeps on hand on the rope and the other has a crossbow ready.

Perception = 20
Perception vs stonework = 22

OOC: Sorry about not posting. My wireless router died yesterday after 4 years of service.



Delrid - 12/12/10 - CMD15 - HP 36/36 
Tuesday April 17th, 2012 8:57:18 AM

Delrid is terminally apprehensive. He is willing to follow, but fairly confident this is how smart dwarves get killed. The rest of the party seems ready, but as far as ambush sites go, this one seems ideal.

"Bruagh, how bout you and I hang back for a minute, just in case this fluid explodes and kills everyone? At least we could tell their families where they burned to death..."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday April 17th, 2012 2:05:19 PM

While I appreciate your caution Delrid I dont see another way around this. We are on a bit of a time crunch and the longer we wait the more slaves that are killed by the darkbloods. Feel free ta wait but I plan ta press on. Devlin continues sloshing forward through the water.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Tuesday April 17th, 2012 3:11:38 PM

Bruagh, always in the very front or the very back, hangs back, making sure everything progress safely. He will follow only after everyone else has made it across.

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Tuesday April 17th, 2012 6:17:08 PM

Kyachi would nod at Devlin. "I should be able to easily unless he's much heavier than he seems." She then looks to Sam and lowers her head and front portion to the ground. "Well get on, we don't have all day. just settle on the base of my shoulders and it should go well." She grins. " Just don't pull too many hairs out as were moving or I will drop you into the lake, and I'm sure everyone here doesn't want to smell wet gnome for the rest of the trip."

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday April 17th, 2012 9:49:19 PM

Sam's eyes break from his lights in the distance and fall on Kyachi. He looks surprised at the offer to ride the unusual beast at first, but his face turns red. "I appreciate the help. I'd probably have to swim in that stuff."

Sam carefully climbs on the back of Kyachi. He keeps the magical lights at the same distance ahead as the group moves forward. His crossbow is at the ready.

Drip Drip Drip - (DM RobC) 
Wednesday April 18th, 2012 12:18:20 AM

OOC: I put a nice simple bit of water before you, and you assume its a trap. Where's the trust? *sniff* Now... where'd I put that Kraken template....

Bruagh and Delrid wait at the start of the flooded passageway whilst the rest of the party begin the crossing.

Everyone else...
Highlight to display spoiler: {
The march through the water is cold and slow going. Sam's light shows the path take an upward trend ahead onto dry land. All in all the watery passage was only around a hundred yards long. High enough to reach dwarven armpits in some places, but certainly no need for swimming.

Dripping wet, the party emerge from the watery passageway into the dry passage and face an unusual and unexpected scene.

A small, square-cut cavern - definitely constructed - some 30ft square and equally high. A kind of square, stone room.

Four dwarven skeletons still in armor litter the ground. Battleaxes lodged in shields, skulls splintered and bones broken. They fought... each other? The bones look clean and dry. The dust and cobwebs look undisturbed. Whatever happened here presumably happened long ago.

The passageway continues through the cavern, exiting north (opposite your current position).

The only noise comes from the water dripping from your clothes, and splashing on the ground in a rhythmic "pat pat pat" sound
}

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=17 ; d20+7=17 ;
Wednesday April 18th, 2012 8:47:23 AM

This has the looks of a murder hole lads hold for a minute. Sam cover Delrid and Bruagh as they cross the water. Sarnak you and Kyachi be ready to aid them. Dernock watch those skeletons while I check for any other nasty surprises.

Devlin set about searching the small room for traps and any other hidden surprises. Once the room is clear he will examine the skeletons. Do they have any defining symbols on the armor? Do they look placed or did they actually fight here?

Search traps = 17
Search skeletons = 17

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday April 18th, 2012 10:33:37 AM

Sam climbs off of Kyachi and moves to the entrance. "Come on you two. There's a room over here."

Sam waits for the rest of the group to catch up.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED 
Wednesday April 18th, 2012 6:11:06 PM

Bruagh makes his way to the otherside, behind Delrid.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=32 ; d20+12=20 ; d20+12=15 ;
Wednesday April 18th, 2012 6:45:55 PM

Delrid navigates the frigid water, and regrets every second. Another use of his Pearls of Power might have been better spent avoiding soaked breeches and a chapped undercarriage. Once across he will use as many Prestidigitations as necessary to thoroughly dry and clean himself. Not snooty, but certainly not aquatic, Delrid will join the party.

Were it not for the certaintly of ambush and combat he would have levitated over the water. A weak dwarf in leathers with hundreds of pounds of stone and steel in extra dimensional spaces does not embrace swimming...

Upon inspection of the fallen, do they appear Duergar or Dwarf? He will do his best to ascertain:

Knowledge Engineering = 32 on equipment and origin

Knowledge Nature = 20 on biological differentiation and decomposition

Knowledge Geography = 15 on materials and identifying heraldry


Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Wednesday April 18th, 2012 9:31:04 PM

Kyachi would have managed to cross the 100' long pool in a quick run, dropping sam off as she would look down at the soaked fur around her ankles and look at Sarnak. "Did you bring along any brushes?" Sarnak would nod as he reached back and fumbled in his pack for a bit trying to find where he put them as she would stay standing and look about for something to dry off with. As she was looking around she noticed Delrid cross and use a bit of magic to dry himself off, as she would walk over to him. "Any chance I could persuade you to use your magic to help me dry off? fur and oil don't mix well if you get what I mean."
Sarnak while still looking within his pack would let his eye wander to the cavernous room around them, perplexed at the construction but leaving the analysis to those more experienced with this enviroment, having had very little experience in navigating passageways such as these.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday April 18th, 2012 10:54:33 PM

Somewhat puzzled by Sam's request, Dernock idly watches the skeletons with mild indifference. He pays more attention to the weapons.

OOC yeah the link was broken for whatever reason. Hopefully it's fixed now.

Drip Drip Drip - (DM RobC) 
Wednesday April 18th, 2012 11:22:55 PM

OOC: Good posting everyone!

--- Everyone (except Kyachi) please roll Will saves ---

Devlin carefully looks around the room, and then at the skeletons in more detail. He is careful not to touch anything for fear of traps, or worse. When no traps are found he carefully searches the skeletons, wary that they may spring to life. But they don't move. Their eye sockets simply stare straight ahead.

The bones seem very fragile, and a few are inadvertantly broken during the search. The scene does not seem to be staged though, however it is difficult to be certain.

The items found by Devlin are placed in the centre of the room. A gold ring (no engravings or gemstones - just a plain hoop), 3 battleaxes, a breastplate and 2 chainshirts. Several broken ceramic containers are also found with traces of oil within them.

Delrid crosses the water quickly now that he feels it is safe. He takes time to dry and clean himself off, and then sets to examining the remains. Skeletally speaking, the bones of dwarves and duergar are near identical, so these remains could belong to either race. Based on the finding of axes rather than bludgeoning weapons, it would seem more probable that the remains are dwarves. The armor and weapons are all made of adamantine though!

Bruagh recognises the hammer and anvil emblem on the front of the breastplate as a dedication to Domi, increasing the likelihood that these are the remains of dwarves.

Sam and Dernock keep a watchful eye on proceedings.

Sarnak and Kyachi start drying off.

Sarnak only: Highlight to display spoiler: {Kyachi can "hear" something in her mind. "Hear" is the best way she can describe it. It's like the spirits are whispering to her, but she cannot understand or hear their words clearly. She feels perfectly fine though.}

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+4=19 ;
Thursday April 19th, 2012 12:07:21 AM

Will save=19 with possible additions listed below.

+2 bonus against illusion spells or effects.
+4 bonus against bardic performance, sonic, and language-dependent effects.

If Sam notices something visual or sound/language dependent, he can counter with counter song or distraction.

Drip Drip Drip - (DM RobC) 
Thursday April 19th, 2012 12:25:51 AM

Nothing like that... just keeping you guys on your toes :)

Will Sam be doing anything else, or happy to just stand around watching?


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 49/53 -- , HASTED  d20+7=21 ;
Thursday April 19th, 2012 4:51:00 PM

Will Save: 21

Bruagh eyes the armor noting it was most likely dwarven and not duergar.

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+6=22 ;
Thursday April 19th, 2012 9:10:33 PM

Will Save = 22, vs poison or spells 24, vs mind affecting 26

"Alemi's Grace! It's adamantine, and four sets of armor and weapons! Certainly it must be enchanted as well..." Delrid casts Detect Magic on the equipment.

He also plans to salvage some of the raw material for his first construct, "The Foreman". He has been waiting for a metal cache for just this occasion. Perhaps he can create a host, and infuse his essence with a adamantine shell for his first construct. Oh the excitement!!!

As Delrid adventures, he knows he won't have the time to dedicate to crafting like when he was in his lair.  As he adventures, he would like to develop an assistant, a Foreman if you will.  This foreman would oversee the actual crafting or execution of mundane designs.  While not necessarily capable of independent design, it could follow blueprints or schematics to the letter.  This Foreman would not be focused on combat, but specifically designed to accomplish craftsmanship of the highest quality in the least amount of time.  Delrid thinks the name Gyr-Vaari Dorniti Kurj, or "Gear/Moving Part Shifter, Prince of Metal" would be appropriate. 

Sarnak: AC23/15/20 - CMD17 - HP31/37 Kyachi: AC23/15/20 - CMD20 - HP38/38 
Thursday April 19th, 2012 9:21:45 PM

Kyachi, upon being ignored by Delrid, harumphs a bit and moved back to Sarnak, as he had finally found the brush. She then sat down next to him as he began brushing out the water in her fur. Now no longer trying to get a response from delrid she heard the voices in the back of her mind and attempts to exclude her surroundings so she could focus better on them, wanting to hear what they were saying, as she sent a quick message to Sarnak; | I think i'm hearing voices, I can't make them out though.|
Sarnak looks to her then attempts to focus on their telepathic channel, trying to see if he could hear them through it, wanting to confirm it before mentioning it to the group. As for the loot, he would be perfectly happy with his own lot, and he couldn't use any of the armor present regardless.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+2=13 ;
Thursday April 19th, 2012 10:03:07 PM

(additional +1 vs fear affects, + 2 vs spell effects so either 13, 14 or 15)
Adamantine? Ya kidding' me? Dernock now stares fixedly at the gear and glances back at the skeletons. We better not get in any arguments. I reckon that's what did in these fellas here.



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+4=21 ; d20+14=16 ; d20+7=21 ;
Thursday April 19th, 2012 10:05:13 PM

Tis a nice find, the arms and armour may help in the coming fight. Lets bundle them up for our captured brethren.

Braugh could you make sure the remains are given their proper due?

I will start scouting ahead, lets finish up here and move on.


Devlin slinks off further down the tunnel.

Will save = 21
Stealth = 16
Perception = 21



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday April 19th, 2012 10:12:29 PM

OOC. Ugh could someone fix that for me. Currently writing on an IPad. Don't have ideal internet access at the moment so I'm trying to keep things brief.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=25 ;
Thursday April 19th, 2012 11:58:36 PM

Sam glances at the armor and weapons with extreme disinterest. [i]"None of it would fit me anyway. I'll let the others divide it up."[/b]

Sam casts dancing lights ahead of the group down the next passageway. He starts the four floating orbs about 25' away from the group and drifts them out until he hits maximum range (a little over 100') or until a wall is found.

Sam follows the group while taking his proper position in line. He keeps his eyes pealed and ears open for danger. (perception=25)

Will you walk into my parlour? - (DM RobC)  d20+10=17 ; d20+10=21 ; d20+10=22 ; d20+10=24 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+7=13 ; 2d6+7=9 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ;
Friday April 20th, 2012 12:38:10 AM

OOC: As some of you already know, when there is information that I don't particularly want broadcast, I email players concerned and they can react as they see fit. Be sure to check your emails regularly *nudge nudge* ;)

Delrid attempts to discern any magical auras from the items, and discovers the ring emanates a faint evocation aura. The armor and weapons also radiate some sort of aura.

Dernock stares fixedly at the adamantine equipment. Is that a hint of drool on the side of his mouth?

The items remain in a pile in the centre. Who's carrying/taking what?

Sarnack tries, but can't "tune in" to whatever it was that Kyachi could hear. Sarnak only Highlight to display spoiler: {Kyachi thinks she heard the word "embrace" before the voices in her mind went silent}

Devlin asks that Bruagh perform the relavent rites on the fallen remains.

Sam creates some light up ahead

The party start to form up to leave the cavern and progress down the tunnel, when Devlin gets an uneasy feeling. He turns around slowly to survey the room...

4 large spiders materialise out of nowhere. Easily 8ft long, covered in fur, their fangs look particularly sharp. They attack the party!

Spider #1 bites at the back of Delrid's neck! (Attack vs Flat Footed AC10: 17 = Hit. Delrid takes 14pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #2 bites at Sam's arm (Attack vs Flat Footed AC14: 21 = Hit. Sam takes 16pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #3 bites at Sarnack's head (Attack vs Flat Footed AC20: 22 = Hit. Sarnack takes 13pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)
Spider #4 bites at Bruagh's legs (Attack vs Flat Footed AC21: 24 = Hit. Bruagh takes 9pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)

Just as quickly as they appeared, the spiders vanish from view.

Map - Spider Battle - Rnd 1

Sarnak: AC23/15/20 - CMD17 - HP18/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=21 ;
Friday April 20th, 2012 1:59:53 PM

Sarnak curses at feeling the bite on his head, Taking a couple scratches (Fort save 21 vs DC 18, success) and throwing off the effect of any lingering poison, thinking of his training vs ambushes as he quickly gets within range of Kyachi's muzzle as she readies a action to bite or charge the next spider she sees get anywhere close, letting out a soft growl as she waits for them to surface again, Sarnak quickly attempts to cast Shield on Kyachi, thinking that Enlarge wouldn't be a great option in these small corridors.

OOC: 2 things.
1. How long has it been since the mangroove fight in game time?
2.I have a couple problems with the map. Mostly that I feel that with the actions of the past couple posts the group probably isn't still in line. People have been examining items and have not mentioned (Except for sam and Devlin) returning to the line yet. I usually think examining items means you have to physically touch it, meaning that Delrid, Braugh, and possibly Dernock are closer to the items than the map indicates, especially Braugh because he'd probably not be able to examine the items while looking at Delrid's back.
Also, Enlarge person is a 5m spell, it expired long ago and Kyachi's back to medium size.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 40/53  d20+11=19 ; d20+9=26 ; d10+4=6 ;
Friday April 20th, 2012 6:24:04 PM

Bruagh growls in frustration and anger as he feels the burn of the venom as it attempts to course through the veins of his legs. The venom is of course extinguished by his hearty dwarven fortitude but his anger is not. He waits, shield and axe at the ready, should the spiders attempt to attack again.

Readied Action: Attack the first spider that makes itself visible and is within range.
Readied Attack: 26
Readied Damage: 6

Will you walk into my parlour? - (DM RobC) 
Friday April 20th, 2012 8:09:29 PM

OOC: In terms of the map and positions... Like Addison, I'm happy for the 1st round of combat for people to indicate where they think they would/should/could be standing. I just went with the marching order. Please feel free to have yourself at a different starting location, just let me know where :)

Delrid - 12/12/10 - CMD15 - HP 22/36  d20+9=12 ;
Friday April 20th, 2012 8:14:01 PM

Delrid's frail and studious fortitude takes a full and brutal beating from the poison. He loses over a third of his hit points from one chomp, and is none too pleased. Knowing full well he should have waited on the other side, he regretfully looks in the direction of the attackers.

He grabs a hint of golden powder from his pocket, and casts Glitterdust in the direction of his assailants. Hopefully he can limit their effectiveness while enabling his friends to do some real damage.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Friday April 20th, 2012 9:50:58 PM

PROTECT T'ADAMANTINE Dernock roars as he dives upon the small pile of treasure in an attempt to defend the prived arms and arm our against the horrible spidery monsters that jumped out at the others.

Looking into Dernocks eye's you would see a mad undwarvenly lust that would be only appropriate for a half starched dog. He then points accusingly at Delrid and Sam. I'm apointin' mah self guardian of this here treasure an' I won't let a filthy gnome or a skinny wee book worm touch it. he growls menacingly.

Upon hearing the words coming from his own mouth, his eyes briefly show a hint of surprise but they quickly resume to the same crazed lust Dernock had before.


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+6=17 ; d6+1=2 ;
Friday April 20th, 2012 10:33:34 PM

Devlin watches in horror as the spiders materialize and bite chunks from his companions. Not knowing where they came from his cautious nature takes over. Watch your back lads. He states as he backs into a corner drawing his blades. Wardd bless me with your luck.

Actions:
Move into corner/ draw blades
Activate slotless scabbard of vigor +2/5 rounds on S.Sword
Ready action to attack a spider in range to hit = 17 Dam = 4

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+3=8 ; d20+8=10 ; d20+8=14 ; d20+8=16 ; d6+1=7 ; 2d6=4 ;
Friday April 20th, 2012 11:21:27 PM

Sam screams in pain as the spider rips into his arm. The burning sensation is almost too much for him to stand. (fort save=8) -1 con for 8 rds.

"What were those things? Are they invisible or teleporting?" (knowledge nature=10, knowledge planes=14)

His thoughts are abruptly interrupted by the seemingly selfish and offensive statements of Dernock. "Are you crazy? Those spiders don't want the armor. It has been sitting there forever! Also, you have been with us for only a few moments! Don't start staking claim to treasures found and above all, don't insult my brethren!"

Sam moves to the protection of Devlin and readies his crossbow for the next attack. He is unsure if that attack will come from a spider or Dernock.

to hit=16
to wound=7 (+4 if evil)

Sarnak: AC23/15/20 - CMD17 - HP18/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+8=25 ; d6+8=10 ;
Friday April 20th, 2012 11:52:06 PM

OOC: is there such a thing as readying a charge, and if Kyachi can ready a charge can she full attack at the end? I'm thinking not, so the one readied strike is below, with 5' reach
Hit: 25
Damage: 10 (13 if it's the only attack made in the round)

Sam -- 18/15/14 -- CMD 14 -- HP 12/32 
Sunday April 22nd, 2012 9:45:01 PM

hp adjust- I lose 4 hp for the constitution penalty, right? 1 hp per level?

DM RobC: Yep, that's right

Will you walk into my parlour? - (DM RobC)  d20+10=18 ; d20+10=26 ; d20+10=26 ; 2d6+7=13 ; 2d6+7=12 ; 2d6+7=14 ; d20+9=13 ; d20+7=16 ;
Monday April 23rd, 2012 12:54:37 AM

OOC: Please let me know what squares you want to be in if you don't like the ones you are currently in! I'll then redo the map and indicate last known positions of the spiders

Round 2

Delrid laments leaving the safety of the other side of the flooded passage, but does his best to help locate the hidden spiders. He casts glitterdust, but no spiders can be seen anywhere (I'm assuming you cast it away from the party, so as not to blind anyone accidentally)

Durnock throws himself on the loot, seemingly deranged by the wealth. Durnock ONLYHighlight to display spoiler: {You may still attack & defend as normal. I rolled attacks for you this round, but both attacks missed}

Devlin intentionally backs into a corner - no spiders will be flanking him today. His blades are sharp and ready.

Sam seeks refuge within Devlin's reach. He senses that even though they have only just met Durnock, the dwarf doesn't seem to be acting right. What dwarf would lie on a pile of treasure when enemies were nearby? Sam's knowledge of the planes tells him that they are close to DrakesMeade and the one known as the Fhorge. Perhaps his influence is at work? As for the spiders, they haven't gone invisible, but moving between planes is a distinct possibility. His knowledge of nature tells him these spiders are anything but natural!

Kyachi draws her claws, ready to rip to shreds whatever it was that attacked her master. Sarnack shields his eidolon in anticipation of a serious fight.

Three of the spiders reappear and attack!

None are in range of Devlin's attacks. Sam misses with his attack, but both Bruagh and Kyachi land solid blows on the same spider.

Spider #1 bites again at Delrid! (Attack vs AC12: 18 = Hit. Delrid takes 13pts damage and must make a Fort DC18 save vs Poison, or take another 1pt Con damage for 8rnds!)
Spider #3 bites again at Sarnack! (Attack vs AC23: 26 = Hit. Sarnack takes 12pts damage and must make a Fort DC18 save vs Poison, or take another 1pt Con damage for 8rnds!)
Spider #4 bites again at Bruagh! (Attack vs AC25: 26 = Hit. Bruagh takes 14pts damage and must make a Fort DC18 save vs Poison, or take 1pt Con damage for 8rnds!)

After attacking, they each disappear from sight again.

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

Delrid - 12/12/10 - CMD15 - HP 5/36  d20+7=10 ; d20+13=27 ; d20+12=20 ; d20+12=14 ;
Monday April 23rd, 2012 6:39:08 AM

Delrid suffers again from the attack, and his bookish nature provides no reprieve from the poison. He wails in agony, but moreso out of terror. Poisoned, surprised, ineffective and nearing death, Delrid cries out for help. "Get us out of here!"

Delrid casts Protection from Evil and tries to ascertain what is killing him.

Knowledge Arcane = 27

Knowledge Geography = 20

Knowledge Nature = 14

Delrid is at 5 HP and losing 4/round from con damage


Sarnak: AC23/15/20 - CMD17 - HP2/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=13 ; d20+7=13 ; d20+8=28 ; d20+8=19 ; d20+8=11 ; d20+8=23 ; d6+8=10 ; d6+8=9 ; d4+8=9 ; d4+8=10 ;
Monday April 23rd, 2012 10:09:59 AM

Sarnak would growl at being hit again, as he falls to the ground, the mixture of poison and damage reducing his fighting capabilities to nothing as he falls to the ground, not moving aside from a very slight breathing, attempting to fake death in a vague hope that the spiders would leave him alone if they thought he was dead, and assuming they didn't know what happens to Kyachi when he's near death. (at 2 hp, loosing 4 more from con dmg in 2 rds)
Kyachi:
Seeing her companion get hit, and to near death, yet again she would growl and attempt to ready herself to demolish the next spider or at least push it away if she could. (Does one of two things. If the first fails, then do the second.
1. Delays until the spider reappears, then does a full attack
------Attack: 28/19(Crit confirm)/11/23
---Damage: 10/9/9/10
2. Bull Rushes the next spider that appears by Sarnak away from him. (rolls 13)

@Delrid: Keep in mind it's 1pt of loss not 2. you loose 4 hp every 2 rounds, because odd scores don't affect your hp,

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday April 23rd, 2012 11:18:41 AM

This truly be a murder hole, everyone get inta the tunnel. Fighters in the front and back. Everyone else support them. Durnock if ye want the adamantine its yours along with the spiders, but if ya can tear yourself away we could use your axe.

Devlin waits for one of the heavily armored fighters to enter the tunnel and follows in putting his swords away as he goes. Quick now the spiders will only be able ta attack our front and rear, keep it in tight.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  2d6=4 ; d20+11=30 ;
Monday April 23rd, 2012 11:58:50 AM

Bruagh let's a burst of healing fall over his allies and urges them into the tunnel. As always he wiil wait to go last putting himself between his allies and the spiders that are sure to reappear.

Channel Energy: 4
Fort Save: 30

Delrid - 12/12/10 - CMD15 - HP 5/36 
Monday April 23rd, 2012 3:49:49 PM

@ Sarnak - I was poisoned twice. Boo.

Sarnak: AC23/15/20 - CMD17 - HP6/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 23rd, 2012 7:02:53 PM

OOC: Can you be poisoned twice? I thought stacking rules (As in unless said otherwise no stacking) prevented it?

Also, change Sarnak's actions to quickly run with Devlin into the middle of the group when prompted, Kyachi taking up the available position at the front or rear.

Delrid - 12/12/10 - CMD15 - HP 5/36 
Monday April 23rd, 2012 7:51:14 PM

I had hoped you were right, so I double checked:

"Unlike other afflictions, multiple doses of the same poison stack" - Paizo PRD

It's OK. Sometimes characters die. Sometimes wizards know they are about to be ambushed, but they follow the meatshields anyway. This time, it didn't pan out.

On another note, I don't mind switching characters. When I started Delrid I wanted to play a construct-maker, and I've been told "it isn't going to happen" about 10 ways on 20 different queries. It's kind of a dead-end (if you know what I mean).

Sam -- 18/15/14 -- CMD 14 -- HP 27/32  d8+4=11 ;
Monday April 23rd, 2012 9:15:10 PM

Sam follows Devlin's lead and falls in line. "Devlin is right. We need to take away their advantage of hitting us wherever they choose. They might not be able to follow us if their plane doesn't match this one further down the tunnel."

Sam quickly casts cure light wounds on himself, so he can survive to heal others in need. (11 hp)

ooc-I'm at 12 con this round. That belt might save Sam's life!

@Delrid-I can heal you next round if you stay by me. I have one big cure moderate wounds left.

Sarnak: AC23/15/20 - CMD17 - HP6/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 23rd, 2012 11:12:49 PM

OOC: There's one more thing actually that may help. The per round poison are all saved individually. If you are hit by 1 DC18 poision on round 1 and round 2, you need to make 2 saves on round 2. One for the first continuing, and one for the second new one. You only made one save when it should be 2 for the second round fort saves.

Delrid - 12/12/10 - CMD15 - HP 5/36  d20+8=9 ;
Tuesday April 24th, 2012 5:39:35 AM

OOC: Finally, some good news!

Fort save for round 2 of initial bite = 9. Natty 1. Poop.

Apparently the dice roller wants to kill me! Each save has been worse than the last.

Will you walk into my parlour? - (DM RobC)  d20+10=11 ;
Tuesday April 24th, 2012 10:05:44 AM

Round 3

Heeding Devlin's plan, the party quickly fall back (it's like retreating, but bravely) through the tunnel they came in. No sense heading into the unknown when danger already exists. Devlin covers the party, with Bruagh taking his usual place as guard. Sam, Delrid and Sarnak (dragged by Kyachi) are badly wounded, and in the centre of the group. Durnock has reluctantly followed, seemingly more worried about the loot than the safety of others.

In his near delerious state, Delrid recalls studying such creatures before. Interdimensional spiders? Ethereal spiders? No, phase spiders sounds about right.

Only one spider appears this round. It appears before Bruagh in its usual fashion, but in an unusual way completely fails to land an attack. In fact, it fails so badly that it has not vanished from sight! (11 = Nat 1 on attack. Miss! Spider has fumbled!)

The other spiders do not appear this round, and this one (spider #1) has failed to disappear.

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

==========

OOC:
Sarnak is correct - If you are hit by 1 DC18 poision on round 1 and another on round 2, you need to make 2 saves on round 2. One for the first continuing, and one for the second new one.
To be completely cured of 1 dose of the poison before 8 rounds, you need to make 2 consecutive saves.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=11 ;
Tuesday April 24th, 2012 10:38:02 AM

Bruaghs swings at the spider as it seems stuck in place, but is unable to strike the creature as the party tactically withdraws. (sound better than retreat.)

Attack: 11

Sam -- 18/15/14 -- CMD 14 -- HP 27/32  d20+2=8 ; d20+1=20 ; 2d8+4=13 ;
Tuesday April 24th, 2012 11:02:39 AM

fort for round 2=8
fort for round 3=20

Seeing that his friends are quickly dying, Sam casts cure moderate wounds on Sarnak. (13 hp restored)

He also pulls out his gingerbread cookie (potion of cure light wounds) and holds it towards Delrid. "Take this. It'll heal you and taste delicious at the same time."

ooc-2 cure light wound spells left guys. Hold together...

To DM-I made my fort save on round 3. Do I still lose a point of con this round? If so, I'll post my corrected HP.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38  d20+6=24 ; d20+8=11 ; d20+8=15 ; d20+8=23 ; d20+8=24 ; d6+8=11 ; d4+8=9 ; d4+8=9 ; d6+10=16 ;
Tuesday April 24th, 2012 12:40:57 PM

Sarnak would stay in the middle of the group, hunkering down for the moment with the others as he manages to avoid taking another tick of damage from the poison. He would look to the remaining spider, and nod at sam as he was healed. "Thank ye, I was just about on the brink there. Got anything in your bags I could use to aid the rest of us aside from this crossbow? He would still pull out his Wand of Lesser rejuvenate eidolon, and ready a action to use it on Kyachi if she took a big hit. (more than 10 damage)

Kyachi, upon helping drag Sarnak back to the group, would take up position in front of Sarnak as she looks to Braugh. "I have enough magic supporting me to be able to take a couple hits, and a healer besides. Can I grab the front? No offense intended, but for the next hour or so thank's to Sarnak's shield I think I can handle focused fire a bit better." Regardless of his response, she would still aim to position herself in such a way that she could reach into the room and where the spider was likely to reappear,

(If she can get in range for a full attack)
Attack: 11 / 15 / 23
Damage: 11 / 9 / 9

(If she can't and can only do one bite via the 5' reach on it)
Attack: 24
Damage: 16


Delrid - 12/12/10 - CMD15 - HP 10/36  d20+8=28 ; d20+8=28 ; d8+1=5 ; d8+1=8 ;
Tuesday April 24th, 2012 1:10:47 PM

Delrid is very thankful for the cookie, and gobbles it immediately. He recalls an ancient text from the island of Nirvana "In the words of ShieldKurt CoBaneHammer, these beasts can 'Smell the Adamanteen Spirit' through the ether. I suggest we recover, and either plan to abandon the armor or find a way to defeat ethereal foes."

Delrid feels supremely confident in his assesment, and his nerdery empowers his typically frail constitution. Knowledge gives him his strength, and begins to slow the poison.

DOUBLE NATURAL 20! Oh dice roller, you are such a fickle mistress...

Cure Light Wounds Cookie for 5 HP


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Tuesday April 24th, 2012 1:39:15 PM

Bruagh smiles at Kyachi, "If by front you mean rear, then sure. I'll go take the rear err front." Bruagh lets the eidolon take his place as rear guard and moves to the front of the group should they run into any (more) trouble.

Should have some sort of bookend between Kyachi and Bruagh now.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=17 ; d8+2=3 ;
Tuesday April 24th, 2012 5:39:13 PM

Devlin pulls out his crossbows and loads them. He lines up a shot on the visible spider and fires. The bolt grazes its side before skittering into the room beyond. Anyone have any ideas?

Draw crossbows (move action)
Reload (free action)
Fire at spider; to hit = 17 dam = 3 (standard action)

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=8 ; d20+7=8 ;
Tuesday April 24th, 2012 10:58:18 PM

Dernock seems to have calmed down a bit and finally responds to Sam." Crazy?... yer I dun think I'm quite right in the head...I'm not one t'normally lust over such magnificant piece of craftmansh...AHH Spider!" Dernock swings his axe and shield at the Phase spider and completely misses... slipping on the oilly water and falls flat on his back.

OOC So going to be in Melbourne tomorrow Apparently there is wifi at the hotel so I should be able to remain in touch. Also 2 fumbles..WAT.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday April 25th, 2012 6:00:37 PM

Bruagh looks to Delvin. "Rope Trick?"

Zach R 
Wednesday April 25th, 2012 9:57:14 PM

On behalf of Rob C. I wanted to let you guys know that he has had a complication and will be unable to post for the next two/three days. Addison, Jerry and the crew have been informed so someone may step in for a day or two until he is back with us.

-Zach

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday April 25th, 2012 9:58:25 PM

Setting Header back to default.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Thursday April 26th, 2012 1:49:17 PM

I doubt we will get any progression until Monday.

Checking in.

Delrid - 12/12/10 - CMD15 - HP 10/36 
Thursday April 26th, 2012 4:56:29 PM

Delrid is ready for rest. He pulls out his rod of Metamagic Extend and casts his Rope Trick. Poisoned and in dire need of healing, Delrid is ready for retreat. Hopefully with some preparation they can assault the Phase Spiders and claim their adamantine equipment.

"I have nothing to help against ethereal assailants. After we rest, we should skip the adamantine and press down the tunnel. Unless Sam or Sarnak have something to offer. Perhaps an ethereal seeing summoned creature?"



Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Thursday April 26th, 2012 7:36:27 PM

OOC: Are there any monsters on the summon monster 1-3 list that can see ethereal? I have no idea

Delrid - 12/12/10 - CMD15 - HP 6/36  d20+8=14 ; d20+8=24 ;
Friday April 27th, 2012 5:28:34 AM

Delrid successfully stops one poison, but the other persists. As he suffers through the life-draining venom he explains to Sarnak: "The divination magic utilized for seeing invisible creatures has a secondary benefit of revealing ethereal creatures. Should any of your summons have See Invisibility spells, or equivalent, we could hunt the spiders instead of merely dreading them..."

Delrid prays. And prays hard! He prays to Alemi that the healing hands allow him to survive, as he teeters on the edge of a poisoned death. He prays that his friends do not die in this tunnel, and more importantly on their quest without him. He prays that he can salvage his arcane ability to shelter and enable his kin and kith as they attempt to liberate DrakesMeade.

Most importantly, he prays that Alemi will forgive his foolhardy lack of preparation. To launch an assault on a Duergar Fortress without See Invisibility brings Delrid to tears.

He sits crying on the floor of the tunnel, imagining his compatriots being slain by invisible foes. How would Bruagh or Devlin or Sam even know how their blood was being shed? How would they protect themselves from a dozen, or even one, invisible archer? How would BlackAxe fair against a mountain gate with no subterfuge or distraction? Hundreds of Dwarves would dash against the fortress walls like the harmless ripples in a pond.

The thought of their ignorant and futile deaths causes Delrid to weep uncontrollably. They looked to him as their defense, and he realized his failure. The guilt and shame brings him to reach for the ring in his pocket. He thinks of the Lover's Scorn he carries with him, another reminder of guilt and shame.

He closes his eyes to fight back the tears, as though the saline streams on his cheeks have anything to do with his aching heart. Even if he stems the tide his failure will be no less profound.

Fort Saves = 14 and 24. Down another 4 HP from poison. Awesome. The ironically funny part is this - every Fort save I fail makes it harder to pass fort saves.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Friday April 27th, 2012 11:34:58 AM

OOC: See invis is on my list of spells but I don't have it known, and I don't suppose there are any scrolls of it on any group members? None of my summons have it, and without UM in play my Eidolon can't get access to it either. Looks like we may just need to leave the loot and run. On the bright side Delrid, one of the poisons has been negated now since you rolled the save twice in a row.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Saturday April 28th, 2012 11:38:54 AM

Checking in.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Saturday April 28th, 2012 10:12:36 PM

Check

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Sunday April 29th, 2012 6:22:20 PM

Got an email from Rob. He is back up on his feet so I would expect a post from him soon.

Delrid - 12/12/10 - CMD15 - HP 6/36 
Sunday April 29th, 2012 8:55:35 PM

OOC: Hey folks, I need to take a break for a while. Real life has taken priority over fantasy life, and I need some time off from the Wold. If anyone (Zach, Matt, Dave, Rob) ants wants to post for me, then great. I know it's kind of a crucial time for the assault, but I just can't be consistent right now.

Will you walk into my parlour? - (DM RobC) 
Sunday April 29th, 2012 10:51:31 PM

OOC: Yep, I'm back in action and ready to go! DM post being prepared - though I may need to reconsider that Delrid-death I had planned ;)

Will you walk into my parlour? - (DM RobC)  d20+10=17 ; d20+10=13 ;
Monday April 30th, 2012 4:11:59 AM

Bruagh takes a swing but misses the spider directly in front of him. Would a rope trick provide a safe haven for the party? Are any summoned creatures able to battle these spiders on a level field? What use are these wizards anyway!?!

Sam quickly goes to treat Sarnak, who seems the worse for wear

Sarnak - a little dazed - pulls out a wand, ready to heal his eidolon should she take a hit. Kyachi however, is unable to get a paw or tooth close enough to fight against the spiders.

Delrid takes solace in knowledge, and his dwarven blood works to clean the poison from his system

Durnock wonders what all the fuss is about, swinging wildly at the spiders as he takes up rear guard

Devlin draws a crossbow and shoots it - past each member of the party - missing the spider in front of Bruagh. (Based on your previous post of "Devlin waits for one of the heavily armored fighters to enter the tunnel and follows" I put you in front of Durnock, but behind everyone else)

Guarding the front - and preventing any more spiders from coming into the tunnel - stands Bruagh. Behind him, Kyachi, Sarnak, Sam, Delrid, Devlin then Durnock.

The spiders attack again!

The spider in front of Bruagh must still be uncomfortable, as it misses the hardy dwarf (Attack vs AC25: 17 = Miss!)

One of the other spiders materalises on the wall by Durnock! It lunges, but its teeth find nothing but air (Attack vs AC22: 13 = Miss!) Durnock - Please make a Will save vs DC10 to "feel better"

The spiders that were blocking both ways out of the tunnel disappear from view...

==========

Spider #1: fine
Spider #2: fine
Spider #3: 19pts damage
Spider #4: fine

==========

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h))AC27/15/24 - CMD20 - HP38/38 
Monday April 30th, 2012 5:03:01 AM

OOC: Kyachi and Braugh switched places. She's in front where the spider was, and Braugh moved to the rear/front to guard against other attackers.

Will you walk into my parlour? - (DM RobC) 
Monday April 30th, 2012 7:42:20 AM

OOC: Ah yes. Sorry, missed that post!

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+2=8 ; d20=8 ; d10+6=13 ; d6=5 ; d20+7=22 ; d6+6=10 ;
Monday April 30th, 2012 9:22:25 AM

Arrgh! One o'them appeared over here! Dernock shouts outs as he swings at the damnable giant spider.

Will save: either 8 or 10 assuming it's a spell effect
First attack with D.Waraxe : 15 to hit, Damage 13+5 total 18(non-lethal)
Second attack 22 to hit , Damage 9 (got the bonus wrong)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=13 ;
Monday April 30th, 2012 4:39:43 PM

Bruagh continues the ineffective barrage against the spider to no avail.

Attack: 13

Sam -- 18/15/14 -- CMD 14 -- HP 23/32  d20+3=10 ; d20+8=9 ;
Monday April 30th, 2012 9:15:15 PM

The poison, put in check a moment ago, begins to course through his meager body again. He screams in pain as his veins burn and weakness sets in. (fort=10 for round 4) con at 11 and -4 hp

Sam feels that the new best course of action is to help take the spiders down as they appear. He readies his crossbow and fires at the first spider he sees...and misses miserably. (to hit=9)

ooc-The DM has hinted that these things are phasing in and out. I don't think they are there "to see with spells" when they are "invisible"



Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP38/38  d20+6=18 ; d20+8=26 ; d20+8=26 ; d20+8=9 ; d20+8=28 ; d20+8=16 ; d6+8=10 ; d6+8=11 ; d6+8=11 ; d4+8=12 ; d4+8=12 ;
Monday April 30th, 2012 10:23:15 PM

OOC: Well he did say phase spider, and they are essentially using ethereal jaunt, which transfers you to the ethereal realm while active. According to see invisible, it reveals ethereal creatures, so see invis would show them clearly. I'm still waiting somewhat on what's the situation with Kyachi and Braugh, so I can't quite post yet. (Braugh is at the rear attacking the spider that went after Dernock, and Kyachi was in range to execute a full attack against the spider at the front, although both attacks made by the spider would still miss, so Spider 3 has likely taken more damage than listed.)

Sarnak:
He would look to the group then back to Kyachi, shrugging off the last of the poision before it could affect him further (Roll 18 vs DC 18. both poison applications now gone) "Well, if were going to rope trick after this, I'm not going to hold back." He waves his hands about for a moment, a small ethereal image of a clock with it's hands spinning rapidly appearing above the heads of Dernock, Braugh, Kyachi, and Devlin as they would feel their reflexes improve and their prowess heighten (Cast haste on listed characters). He would then call out. "We may be backed in a corner, but we have our two most armored members guarding our flanks. keep pelting them and we may yet get through this! They're only turning invisible, even if you can't see them if your lucky you can still hit them. "

Kyachi:
Upon having the full attention of the spider that failed to redisappear, grins wickedly as she rakes her claws across it and bites one of it's legs, and upon feeling the sudden burst of speed delivers another viscous bite to the spider, Glad to be the shield of the group in the cramped corridor.

Attack: 26/26/9/28/16(Crit confirm)
Damage: 10/12/12/11/11(if Crit is confirmed)

(OOC: If Kyachi's full attack brings down the first spider she would spend her remaining attacks attempting to strike the other squares available to her. Also,is there any aid another action that can be used on a ally engaged in combat to aid them in some way? or that only for skill checks?)

Will you walk into my parlour? - (DM RobC)  d20+10=30 ; d20+10=20 ; d20+10=27 ; 2d6+7=14 ; d2=2 ; d2=2 ; 2d6+7=15 ;
Tuesday May 1st, 2012 8:09:34 AM

OOC: Map provided to hopefully clear up some confusion on where people are placed. Basically I count 3 people - Bruagh, Kyachi and Dernock - making melee attacks in a tunnel. Placed as you are on the map means that at most only 2 spiders can attack you, but similarly, only 2 melee characters can attack back. If you want Kyachi or Bruagh to move into the room though to allow for more attacks, feel free to do so while the spiders can't be seen, but remember if you can reach them, they can reach you.
As for the damages, spider#1 is at one end of the tunnel, spider#4 was closest to the other end and is thus about to attack Dernock :)
As requested, here are the rules for aiding someone else in combat:
Link to Aid Another in Combat. Basically you have to be able to hit the target too.


Dernock misses with one axe, but times his other swing to perfection, landing a glancing blow against the spider that appears before him

Sam readies a bolt to fire. Perhaps his nerves are getting to him, as he pulls the trigger a little early and sends a bolt scuttling to the floor.

Sarnak hastes the parties actions, improving defensive and offensive abilities significantly.

Kyachi goes to town on the spider that appears before her, claws and teeth ripping hairy pieces of flesh from the beast.

The spiders do not seem to be impressed however, as the flailing spider before Kyachi lands a solid bite on the eidolon (Spider #1 Attack vs AC28: 30=Nat 20. 20 fails to confirm crit. Kyachi takes 14pts damage and must make a Fort save vs DC18 or take 2pts Con damage per round for 8rounds!)

The spider on the wall by Durnock also manages to land a bite (Spider #4 Attack vs AC22: 27=Hit. Dernock takes 15pts damage and must make a Fort save vs DC18 or take 2pts Con damage per round for 8rounds!)

Both spiders then disappear from sight...

==========
Map - Spider Battle

Spider #1: 33pts damage
Spider #2: fine
Spider #3: 19pts damage
Spider #4: 9pts damage

==========

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+6=15 ; d20+6=7 ; d20+6=20 ; d8+2=6 ;
Tuesday May 1st, 2012 10:11:00 AM

Weapons out and at the ready Devlin tenses for the next time the spiders appear. Aye this be how Dwarves fight! Back ta back in the confines of a tunnel. Lets just hope its not our grave! Feeling the effects of the now familiar spell rush into him Devlin readies his crossbows and fires on the first visible spider.

Actions:
Fire at first visible spider (Full Attack)
1st shot = 15 (miss)
2nd shot = 7 (miss)
3rd shot = 20 (Hit?) Dam = 6

Reload (free action)

OOC: Sorry about no post yesterday, work kicked my butt and by the time I got home all I wanted to do was pass out. I hate Mondays!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Tuesday May 1st, 2012 10:57:39 AM

Bruagh will stand behind Kyachi waiting to jump in should he or Dernock falter.

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP23/38  d20+6=11 ; d100=79 ; d100=50 ; d100=99 ; d100=10 ; d100=48 ; d100=41 ; d100=25 ; d100=73 ; d100+8=19 ; d100+8=47 ; d100+8=36 ; d20+8=18 ; d20+8=16 ; d20+8=24 ; d6+8=9 ; d6+8=10 ; d4+8=11 ; d4+8=11 ; d10+1=3 ;
Tuesday May 1st, 2012 4:34:48 PM

OOC: ( I just noticed something in the srd here: http://www.d20pfsrd.com/gamemastering/afflictions/poison
Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.

Some of us have received multiple doses, but that just means the DC and duration goes up, not more poison infliction.)

Kyachi: She would flinch back at the hit, and feel a bit woozy at the feeling of the poison coursing through her, but wouldn't let it distract her as she would attempt to strike the square in front of her, not believing that the spider had left the area.

(Assuming 2 50% rolls given 50% chance to hit a target you can't see, and 50% chance for attacking a incorp/ethereal target with a magic weapon. If that's the case, only attack one hits. Posting up a full attack regardless in case something happens to allow her to get off more than one. Disregard the 2 d100s with mods, misclicked. If it's not 2 50% chances to hit a incorp invis target, then just ready a action to strike.)

Attack: 19/18/16/24
Damage: 9/10/11/11

Sarnak: He would flinch lightly at seeing her get struck, and use the wand to patch her up once more, giving her a slight boost to power but hoping that the next would be stronger

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP23/38 
Tuesday May 1st, 2012 4:36:14 PM

OOC: oh, forgot one thing. Sarnak is right next to Kyachi to maintain shield ally, so on the map posted switch the positions of Sarnak and Braugh.

Sam -- 18/15/14 -- CMD 14 -- HP 23/32  d20+3=14 ;
Tuesday May 1st, 2012 4:45:17 PM

Sam shakes as he feels the poison ravaging his body. "Must..stay...strong." (fort=14 for round 5) con at 10.

He reloads his crossbow and decides that the group needs a morale boost. "Hold your ground team. We can defeat these spiders if we work together." (inspire courage to group- +1 to hit/wound and vs fear/charm)

to DM- I'm sure you wouldn't miss this, but please add 1 to Devlin's rolls to hit/wound. Thanks.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+7=22 ; d20+7=23 ; d20+7=20 ; d10+6=16 ; d6=3 ; d6+5=6 ; d20+8=11 ;
Wednesday May 2nd, 2012 2:50:56 AM

Despite having a spider bite directly into his thigh, Dernock is undeterred and readies to smash the Spider as soon as it reappears.
Actions:
Fortitude Save: 22

Readied Full round action
First Attack with D. Waraxe: Hit 24 Damage 19
Attack with Shield Hit: 21 Damage 6
Second Attack with D.Waraxe Hit 11 miss

OOC: Pffftt what poison? Although I wish I rolled better with my HP. Owwie.

Will you walk into my parlour? - (DM RobC) 
Wednesday May 2nd, 2012 4:12:34 AM

OOC:
Some interesting information has just been slipped across my desk. Specifically that you can't ready a full-attack - only a standard attack. That said, what kind of DM would I be if I changed the rules mid-combat. So for the rest of this battle, you may ready full-attacks. For subsequent battles though, you can only ready a standard attack.

Also thankyou to Sarnak for pointing out the multiple doses of poison section for me


The party ready their attacks for the spiders to appear. But strangely, none seem to show themselves. A moments reprieve, perhaps?

Not trusting the area before her eyes, Kyachi claws and bites at the space in front of her. She doesn't sense she has connected with anything however (Hint: Highlight to display spoiler: { Link 1 and Link 2 may make interesting reading})

All that can be heard is the panting of the battle-weary party.

==========

Spider #1: 33pts damage
Spider #2: fine
Spider #3: 19pts damage
Spider #4: 9pts damage

==========

If you are poisoned, please list it somewhere in your header or post. By my recollection, the following people are poisoned:
Delrid (1con per round. 12rounds remaining as a result of two doses?)
Kyachi (2con per round. 7rounds remaining?)
Sam (1con per round. 5rounds remaining?)
Remember to update your HP as the poison saps away your CON!

Failing some antitoxin, you need 2 consecutive Fort saves to be cured prior to the 8rounds of toxin taking effect.


Will you walk into my parlour? - (DM RobC) 
Wednesday May 2nd, 2012 4:13:17 AM

OOC: lol - spoiler text doesn't seem to like links :)

Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP23/38 
Wednesday May 2nd, 2012 4:44:12 AM

OOC: Question then. According to the second link, given that ethereal can only be affected by special weapons, does that mean see invis on phase spiders would only reveal their location, not make them vulnerable to attack from conventional magic weapons? And if so, how exactly is a group of adventurers supposed to kill phase spiders if the spiders are playing intelligently at level 4? Are readied actions or force-based blasting the only options?

I'll post tomorrow, it's late here :P

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=11 ; d6+4=8 ;
Wednesday May 2nd, 2012 10:46:25 AM

We either need ta press on through the room ahead and than take refuge in the rope trick or we rest here and risk another run in with the spiders after resting. If they don't appear this round I say we press on and than rest. Devlin reaches into his pack and pulls out the vial of liquid fire Sam gave him. It feels like the gnome gave me this months ago, but what has it been only a few weeks? He readies the flask to be thrown at the first spider to be seen.

Throw A. Fire at spider To hit (touch AC) = 11 Dam = 8

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Wednesday May 2nd, 2012 10:47:40 PM

Bruagh, in the middle of the pack and unable to attack will continue to wait until one of the bookends goes down.

Will you walk into my parlour? - (DM RobC)  d8=4 ;
Thursday May 3rd, 2012 2:53:47 AM

DM Post coming in the next few hours and only two players have made actions.

Are the heroic PCs trying the ancient elven tactic of lying down and playing dead?


Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP29/38  d20+6=25 ; d20+8=27 ; d6+8=14 ; d10+1=6 ;
Thursday May 3rd, 2012 3:38:14 AM

OOC: Was going to wait for more responses but, *shrug*

Kyachi: Upon feeling no connection from her attacks at all, sends a mental message to Sarnak. |"They're not invisible, they're not there. I'll hold for them to reappear, but striking blindly doesn't seem to work."| She'll hold ready for a counterattack for the moment, readying a strike. She didn't notice the sting of the poison while readying, and paid it no mind. (roll 25 vs DC 18)

Attack: 27
Damage: 14

Sarnak: He nods in response and watches for the next strike, using the wand in hand once more, giving a decent burst of healing and closing a couple of her wounds.

Will you walk into my parlour? - (DM RobC) 
Thursday May 3rd, 2012 4:37:30 AM

OOC:

@Sarnak: Sorry, were you waiting for me to respond to your questions?

Q. "Given that ethereal can only be affected by special weapons..."
A. The spiders can't be affected by any weapon on the material plane while they are on the ethereal plane. While the spiders are on the material plane you could hit them with a rock :)

Q. Does that mean see invis on phase spiders would only reveal their location, not make them vulnerable to attack from conventional magic weapons?
A. Correct

Q: If so, how exactly is a group of adventurers supposed to kill phase spiders if the spiders are playing intelligently at level 4?
A: Who said you were supposed to kill them? :) 6 x Lvl 4 characters with stats using the Epic system and more than triple normal loot (really? everybody bought magic items and nobody spent 50gp on anti-toxin?) should be a match for 4 x CR5 creatures.
As for playing them intelligently, well, the writeup says they:
- setup ambushes
- only appear in the material realm if they can retreat back to the ethereal at the end of their turn
- if they poison someone they are happy to sit back and let the poison take effect.
That said, I had considered having one rematerialise in the air above the party, thereby having a large creature falling on you and applying that damage. But that would just be mean :)
There are big bad things in the Scab though, and the party will have to decide each time whether to fight or flee.

Q: Are readied actions or force-based blasting the only options?
A: That's for the cunning adventurers to determine.

Also, per previous comments, feel free to have Kyachi ready full-attacks for this entire combat :)


Sarnak: AC23/15/20 - CMD17 - HP19/37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP29/38  d20+8=28 ; d20+8=17 ; d20+8=16 ; d20+8=16 ; d6+8=9 ; d6+8=9 ; d6+8=11 ; d6+8=9 ;
Thursday May 3rd, 2012 5:47:56 AM

OOC: I was referencing more responses from other teammates, I like knowing what the rest of the group thinks before acting I'm seeing. That said, before what you just said I didn't know of antitoxin, and would have been a good choice to deal with this type of encounter. I'm fairly new to actually running in groups as opposed to building characters so I never thought of it XD. Also, we have one caster (My character is primarily a melee with buffs. I have very few offensive spells and no damage spells, so I'm counting him as melee) and a general lack of big-hit melee characters that would be useful to counter this encounter. If I can ready a full attack though, alright then. Add the below to the attack and damage rolls rolled above.

Attack: Hit/17(conf)/17/16
Damage: 9/9/11/9

Those damage rolls are pretty bad :P.

Dernock Uristson AC 22/14/20 CMD 20 HP 17/32 [Hastened] 
Thursday May 3rd, 2012 6:37:02 AM

OOC: I made that will save right? If so I Don't think Dernock would be opposed to leaving. It's not a fair fight, they have the advantage and there's a very serious risk of somebody dying.

If this isn't the case... we need to fight on for Glory and Treasure, to show our bravery and ability to find Treasure. As Dwarf patrons we must return this valuable piece of heritage and Treasure back to Dwarven lands

Will you walk into my parlour? - (DM RobC)  d20+10=25 ; 2d6+7=9 ; d2=1 ;
Thursday May 3rd, 2012 12:21:43 PM

The party are wary of the spiders, and rightfully so. They reappear!

Kyachi was ready and catches one of the spiders legs in her mouth. With strong jaws, she tears it from the spiders body, and the creature crumples to the ground - its body spasming in death.

Dernock is still keen to get the treasure Highlight to display spoiler: {Yep, Will save failed}. The spider before him reappears as well. He gives it a solid hit with shield and axe OOC: I'm assuming you would want to attack should the spider reappear. I've used the readied rolls you had from last round

Despite Dernock being in the way, Devlin tries to lob a vial of flaming goodness at the spider. The vial misses its mark, sailing past the spider, but explodes just behind it catching the spiders back (Missed attack. D8 to see what direction it ended up hitting. D8=4. It lands diagonally behind the spider, but in an enclosed space and a large target, I rule you caught one of the rear squares of it)

The singed spider hisses and bites back at Dernock (Spider #4 Attack vs AC22: 25=Hit. Dernock takes 9pts damage and must make a Fort save vs DC18 or take 1pts Con damage per round for 8rounds!)

After its attack, it fades away into the ether once again.

==========

Spider #1: Dead
Spider #2: fine
Spider #3: 19pts damage
Spider #4: 42pts damage

==========

Sam -- 18/15/14 -- CMD 14 -- HP 19/32  d20+1=3 ; d20+9=11 ;
Thursday May 3rd, 2012 1:20:47 PM

Even as Sam sees the tide of battle turning slowly in favor of his allies, it doesn't help drown out the pain of of the venom destroying his body. (fort=3) con at 9 and -4 hp for round 6.

"We got one guys! Keep fighting!" (inspire courage continued)

As the words come out of his mouth Sam raises his crossbow once more and fires at the next spider that appears. (to hit=11) With his extreme weakness gets the better of him. "I don't know how much longer I can hold on..."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=10 ;
Thursday May 3rd, 2012 2:02:38 PM

Devlin stoops down to pick up his dropped crossbow while keeping his other aimed at the spot where the spiders have been appearing. He fires when one materializes.

Pick up dropped crossbow
Fire at spider = 10

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP30/(30)38  d20+6=7 ; d20+9=28 ; d20+9=24 ; d20+9=16 ; d20+9=22 ; d6+9=11 ; d6+9=10 ; d6+9=12 ; d6+9=15 ; d10+1=6 ;
Thursday May 3rd, 2012 2:03:33 PM

OOC; Is the poison rolled once and that value kept for 2 dmg per round, or is it rolled per round for 1 or 2 dmg per round?

Kyachi: She roars in victory and quickly readies another sequence of strikes, staggering for a moment as she feels the bite of the poison yet again, growling loudly as she waits for the next attacker.

Attack: 28/24/16/22
Damage: 11/10/12/15

Sarnak: Still fighting the battle to keep her at full capability, he waves the wand once more, healing her to full strength. The idea of enlarging her crossed his mind, but he disregarded it, she needed her defenses more than damage right now.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53  d20+9=22 ; d10+4=5 ;
Thursday May 3rd, 2012 6:57:31 PM

Bruagh continues to wait for something to attack. Should it appear... he attacks it.

Attack: 22
Damage: 5

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 [Hastened] [poisioned: 1 con damage]  d20+7=9 ;
Friday May 4th, 2012 12:57:12 AM

"They're givin' a bit more than they gettin', Not sure how much longer I can hold up.' He calls out to the others. [B]He groans quitely. [B] and is t'nausea normal? he asks with a bit of concern and then he glances back into the room where they and the Treasure is.

OOC Fortitude save failed. I'm going to ready another full attack for when they re-appear.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 31/53 
Friday May 4th, 2012 7:20:33 AM

"Dernok if you need, drop back'n I'll take your place. There is plenty o'fight left in me." Bruagh stands ready to replace the rapidly weakening Dernok. Bruagh isn't sure he can take another hit.

Previous Attack rolls of 22 and Damage of 5 if places are traded.

Sam -- 18/15/14 -- CMD 14 -- HP 19/32 
Friday May 4th, 2012 10:00:19 AM

"Fall back Dernock! I'll heal you!"

ooc-I have 2 more cure light wound spells. I also have 2 more rounds of poison to deal with. This will most likely put me at con 7.

Will you walk into my parlour? - (DM RobC)  d20+10=18 ; d20+10=27 ; 2d6+7=16 ; d2=2 ;
Friday May 4th, 2012 10:31:43 AM

Dernock feels weak, and Bruagh moves to swap places with him (OOC: Without having made your attack rolls, and considering you could well and truly be killed this round, I suspect you would accept trading positions.)

Bruagh now guards the rear of the tunnel.

The spiders again appear!

Both Kyachi and Bruagh severely injure their targets (Spider #2 and #4 respectively). Devlin and Sam attempt to provide supporting crossbow fire, but these spiders seem tricky to hit from range, as both bolts completely miss their targets.

The spiders fight back!

Spider #2 tries to bite Kyachi, but is unable to penetrate the thick magical barriers protecting the eidolon. It hisses in apparent frustration.

Spider #4 however, continues to battle on. It lunges at Bruagh, finding a weak spot in the paladins armor (Spider #4 Attack vs AC25 (26 with Haste): 27=Hit. Bruagh takes 16pts damage and must make a Fort save vs DC18 or take 2pts Con damage per round for 8rounds!)

The spiders vanish again.

==========
Spider #1: Dead, ugly, smells bad.
Spider #2: 36pts damage
Spider #3: 19pts damage
Spider #4: 42pts damage
==========

Will you walk into my parlour? - (DM RobC) 
Friday May 4th, 2012 10:34:57 AM

OOC:

In answer to your question, Sarnack..

Q: Is the poison rolled once and that value kept for 2 dmg per round, or is it rolled per round for 1 or 2 dmg per round?
A: It doesn't specify in the writeup. Given we are very close to the end of this battle, I think we keep going with what we have so far. Whatever was rolled at the time of attack (1 or 2) will be the dmg per round to CON. This would align to the amount of poison injected at the time of the attack (a small dose or a large dose).


Sam -- 18/15/14 -- CMD 14 -- HP 19/32  d20=2 ; d8+4=7 ; d20+6=12 ;
Friday May 4th, 2012 1:09:23 PM

Another rush of pain overwhelms the small gnome. He feels as though he will collapse, but grits his teeth and holds his ground. "I need to hold on a bit longer." (fort=2...) con=8 for round 7/8

"Almost there everybody! We will not lose! Squash these bugs!" (inspire courage +1 to hit/wound to group)

Sam sees the battered Dernock staggering towards the warm, happy center of the group. He pushes towards him as Sam yells his words of encouragement. Although unsure of Dernock's intentions, he still treats him as one of the group (for the moment) and casts cure light wounds on him. (7hp restored to Dernock)

ooc to DM- Is Sam able to tell if Dernock is under control of a spell/enchantment? (perception=12). I can't roll the upper half of any die roll... I need new dice!

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 [Hastened] [poisioned: 1 con damage] 
Friday May 4th, 2012 1:43:48 PM

'Much obliged you two' Derncok replies as he shuffles back through the narrow corridor to swap places with Bruagh. He again takes a stance to attack any spiders who might phase in and attack Sam

OOC Readying a Standard action to Aid Another in order to protect Sam if a Phase Spider happens to attack him.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: (Shielded (50m), mage armor (8h), haste 4r))AC28/16/25 - CMD20 - HP26/(26)38  d20+6=7 ; d20+9=24 ; d20+9=23 ; d20+9=25 ; d20+9=25 ; d6+9=15 ; d6+9=14 ; d4+9=11 ; d4+9=11 ; d20+6=19 ; d8=6 ;
Friday May 4th, 2012 5:19:57 PM

OOC: Kyachi at 7 con

Kyachi: She growls at feeling the return sting of the poison once again, but she's still able to keep going and readies another vicious set of attacks, grinning at the spider's lack of ability to hit her.

Attack: 24/23/25/25
Damage: 15/14/11/11

Sarnak: Seeing the spider's missed attack on her he smiles and just holds the wand ready, contemplating if there were any other actions he could take that would be useful. He shrugs, and pulls out his crossbow, aiming and readying a attack.

Attack: 19
Damage: 6

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53  d20+12=27 ; d20+10=18 ; d10+5=12 ; d10+9=16 ;
Friday May 4th, 2012 6:03:14 PM

"Haha!!! Tis but a scratch!!! Keep pushing on, for Domi will not let us fall!!! The Paladin drives his axe into the spider in front of him and begins singing an Ancient Dwarven Battle Hymn in an effort to rally the morale of his kinsmen.

"We drink to our youth, to the days come and gone.
For the Age of Oppression is now nearly done.
We'll drive out the Demons from this land that we own.
With our blood and our steel we will take back our home."


As the Dwarf sings he silently prays, Domi, if it be your will that I perish today, I pray only that you give me the strength to defeat mine enemies and see my clansmen safely through.

Fortitude: 29 (Pass)
Attack: 18
Damage: 12
Diplomacy: 16

OOC: Anyone who wants to see where I got the song, just listen here. Highlight to display spoiler: {http://www.youtube.com/watch?v=QzHXt6n1QhM}

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+5=14 ; d20+5=7 ;
Friday May 4th, 2012 7:44:57 PM

Devlin's nerves are beginning to fray with the spiders popping in and out at will and he fires at flickering shadows and unseen assailants. Get a hold of yourself, your better than this. Take a breath and settle down. He breathing comes in short gasps but begins to slow and his hands seem steady as he reloads his crossbows.

Actions
Fire crossbows: To hit 14, 7


The spiders have fallen - (DM RobC) 
Saturday May 5th, 2012 12:21:10 PM

The party brace themselves for the next wave of spider attacks, that inevitably come.

Before the spiders can pounce however, Bruagh splits one down the middle with axe, as Kyachi tears the head from another.

Devin and Sarnak's bolts miss their targets. It seems hitting the targets from range is near impossible for the party.

Sam only:Highlight to display spoiler: {Though you don't see anything to lead you to believe Dernock to be under the control of any enchantment, you are certain there is something not right with the dwarf, but you have no idea what (Secret sense motive check rolled for you by DM)}

The party resume their routine of readying attacks for the next wave to appear.

Seconds pass. Then minutes. Either the remaining spider(s) are extremely patient, or they have chosen to count their losses and leave the party alone for the time being.

The poison oozing through Delrid's veins seems to be winning its battle, as the dwarven wizard lapses into unconsciousness. Delrid is now in a state of "dying"

One spider lies before Bruagh on the ground, two lay in front of Kyachi - testament to the power of the eidolon. The adamantine equipment lies piled in the room ahead.

OOC:
Please apply the remaining rounds of poison damage. Unless 2 consecutive Fort saves are made, the total posion duration is 8rounds.


*** Everybody receives 1200xp for surviving the spider ambush! ***

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38  d20+3=4 ; d20+2=5 ; d20+1=15 ; d20=19 ;
Saturday May 5th, 2012 2:52:54 PM

OOC: Question, Eidolon's have no natural healing. So, if Kyachi was present and rested with the rest of the group, she would regain no hp or ability damage restoration correct? If that is the case, then the following occurs. If that's not the case, I'll redo this post. Also, what was the xp for the mangrove fight, and are we using the fast track for xp?

Kyachi at 1 con
Kyachi: She would remain constantly aware of any coming threats, as the poison would slowly ebb away her strength, until she could barely stand unaided, as she breathed heavily, expecting the release of banishment but finding she was left barely alive. She let out a loud growl. "Really? they leave me like this? On the brink of death? Sarnak, you can deal without me till tomorrow, I'm not going to stand to be this weak for the next fight. See you on the other side. And next time, bring some damned antitoxin. Really, you didn't expect poison would be a problem?" She reaches up a claw and slashes her own throat, as she suddenly disappears in a burst of light, a small sigh of release audible.

Sarnak would nod at her as she killed herself, the rune on his head disappearing for the moment, as he looks back to the group. "She'll be back tomorrow. She's special, yes, but like any summoned creature she never actually takes a hit, only the conduit linking her to this plane does, and when that conduit is severed it takes till morning for it to reform." He then sits on the ground and collects his thoughts for the moment." So, where that rope trick? my magical power is nearly spent, although I still have quite a few summons left."

The spiders have fallen - (DM RobC) 
Saturday May 5th, 2012 7:43:54 PM

OOC:
Q. If Kyachi was present and rested with the rest of the group, she would regain no hp or ability damage restoration correct?
A: Yep

Q. What was the xp for the mangrove fight?
A. None. XP is allocated per scene rather than per battle - although it is usually 1fight/scene anyway. In this case the scene was planned with 1.5 battles (the mangrove/worm battle was never planned to be fully fought)

Q. Are we using the fast track for xp?
A. Nope, Medium :)


Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage]  d20+6=23 ; d20+6=12 ; d20+6=13 ; d20+5=20 ; d20=6 ; d20=3 ; d20=6 ; d20=17 ;
Saturday May 5th, 2012 8:34:43 PM

Dernock continues to groan as the poison takes hold. Lads, I dun feel good at all He slumps down against stone wall, his head glistening with feverish sweat and his face quite pale. The poison seems to racing through his system and he is quickly overwhelmed..

OOC [I]Made only one save bring my Con down to 8 Here is how I worked it out. So as the poison takes hold Dernock loses conciousness at round 5.Aftermath: Dernock lose 12 HP leaving him dying (-4 HP) but he stabilises (Con save of 16) assuming no healing.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Sunday May 6th, 2012 9:55:49 PM

Seeing Delrid fall Devlin rushes to him and pushes a dried razzleberry into the wizards mouth. The strange fruit instantly evens out his breathing and stops any obvious bleeding. We need ta find a place ta rest but there still be one of those spiders lurkin about. Do we have any way left ta heal Delrid so he can use his rope trick? Looking around at the obviously sickened and weakened group true worry enters the rogues eyes. Bruagh do you have any way of reversing the effects of the poison? His point seems to be hammered home when Durnock slumps to the floor. Well at least he wont be going crazy over the adamintine any time soon.

Actions:
Feed Delrid a dried razzleberry (gift from the GG christmas party, casts stabilize on 1 target)

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20=16 ;
Sunday May 6th, 2012 10:25:11 PM

The spider's poison courses one last time before it finally relents. Sam is diaphoretic and pale. He takes a knee and wipes his brow. "We...need to rest..." (fort=16) con now at 7 and -4 more hp.

He looks over to the fallen Dernock. "Something is not right with our new...friend. I can't put my finger on it, but I don't trust him. I fear he will slit our throats in our sleep and rob us. Before we revive him, we need to have a plan. We need to try to figure out if it his nature or something more sinister that is affecting him. If need be, I can charm him as a temporary solution."

to Bruagh "Do you have any energy left to heal these two. I think I have enough for only one more spell. We also need to think about contacting the other group. We might need more than 2 days to save our brethren."

Sam loads his crossbow and gets back up to his feet. He eyes the soon to be revived Dernock with concern.

ooc- Sorry Dernock. Got to role play this one out.

The spiders have fallen - (DM RobC) 
Monday May 7th, 2012 12:21:11 AM

OOC: Great posting last week guys! Everyone met the 5post target :)

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Monday May 7th, 2012 4:46:09 PM

OOC: Should someone post for Delrid? He said he'd be away for a little while.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Monday May 7th, 2012 9:10:16 PM

Can't get a ic post up until tomorrow.

The spiders have fallen - (DM RobC) 
Tuesday May 8th, 2012 12:12:39 AM

OOC: I'm happy to play Delrid as an NPC now that we're out of battle, but if anyone else wants to control him you are more than welcome to

Devlin moves quickly to Delrid's side. The wizard is pale, and though his breathing stablises momentarily as the berry is eaten, his pulse again weakens (Delrid is losing HP so will continue to be dying until either (a) he gets more HP than the remaning poison (b) the poison expires (c) Delrid expires)

Dernock collapses to the ground, but appears stable.

Sam is in no rush to help the newcomer, and eyes him warily.

Kyachi takes her own "life", so to speak, and leaves this plane to return to her own. Without his eidolon, Sarnak knows that things will be more difficult for him.

Bruagh (hope you don't mind me doing some posting here for you, Zach) senses evil in the area, but is unable to pinpoint an exact location. Stopping and resting here may be a bad idea.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Tuesday May 8th, 2012 3:07:11 AM

OOC still here just not much to do. Sam I understand. I'm kind of curious if it is Adamantine lust or something magical. So far I suspect it's just the former.

The spiders have fallen - (DM RobC) 
Tuesday May 8th, 2012 4:10:23 AM

*whistles nonchalantly* :)

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Tuesday May 8th, 2012 3:11:42 PM

OOC: Something I noticed about Delrid's poison. We've established the rule of DC+2, duration *1.5. If that's the case. I looked over Delrid's rolls. at round 3 he had 2 natural 20s vs poison. At round 4 his first save failed but his other succeeded. How are we running his poison?
Option 1: ignore the rolls after first for the saves
Option 2: use all rolls made as if it was made sequentially?
if 2, he was cured at round 3 with -2 con, period. if 1, then he stopped rolling at round 4, has taken 3 con damage, and has to roll 8 more times.
He also has 22 hp damage.
He has 18 con, so he can survive up to -18 hp.
At worst, he takes 11 con damage total. that still leaves him just barely alive. (-6 hp out of a -7 max)
Delrid, provided he doesn't bleed at all, will not die, and will only need healing of about +7 to come back to consciousness.

As for a couple more selfish questions;

1. When using summon monster without knowing the monster's language, what commands can be given and what reason does the monster have to obey them?

2. If a monster only has one attack and makes a full attack, can a natural weapon count as if a 2h weapon, like a 1h weapon can be used as a 2h weapon? I think i remember seeing a rule somewhere that if you only have 1 natural attack it's always considered a 2h weapon. I know it's in the eidolon's stat block, I don't know if elsewhere.

3. The lemure( http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/lemure/summoned-creature-lemure) has no level 1 feat. what level 1 should it have?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Tuesday May 8th, 2012 3:19:43 PM

OOC: Sorry about missing yesterday. Got called in to work early and... well we will just leave it at that. No worries Rob.

-------------------
"Sorry, but I'm all out of healing. Those two burst were all that I had. We can't rest here... there is something evil about. I'll carry Delrid, but we need to move to safety." Bruagh lifts his friends unconscious and feverish body over one shoulder and has his axe readied. "I'll stick to the rear as we move. I'm not certain but maybe the evil has something to do with the armor. Might explain what happened with our new... companion. Might not though."

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d8+4=9 ;
Tuesday May 8th, 2012 4:08:53 PM

"Here is the last of what I can do. We need Delrid to cast rope trick. Dernock should make it through the night on his own."

Sam summons the last of his failing strength and casts cure light wounds on Delrid. (9 hp restored to Delrid.)

After casting the spell Sam looks to the rest of the group. "Are we moving forward or back from this area before resting? My vote is forward away from the worm and the spiders. Also, we still need to contact the main force and let them know that we are going to need more time to invade. We aren't even close to healthy enough now."


Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Tuesday May 8th, 2012 4:15:50 PM

hp max changed

The spiders have fallen - (DM RobC) 
Tuesday May 8th, 2012 11:40:53 PM

@ Sarnak: I was going off an email that Ben sent me saying that Delrid was about dead. If that wasn't the case, then all the better! :)

Will give Devlin a few more hours to post, and then I'll make a DM post. Please indicate if the party are taking the loot, and who will be taking it


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+14=30 ; d20+8=13 ;
Tuesday May 8th, 2012 11:48:16 PM

Lets get past that room and out of sight of the adamantine. I don't know what it is but if Bruagh says its evil than I believe him. Once we are out of sight of it lets get Delrid on his feet and use the rope trick to get us some rest. I will take the watch, don't need much sleep thanks ta my ring.

Quietly Devlin moves back to the lead and works his way to the room, he waits a few moments to see if the lone spider will appear than hurries to the opposite corrodor. He gives the armor and weapons wide berth as he goes. Once through he will forge ahead keeping an eye out for traps while sticking to the shadows.

Actions
Stealth = 30
Perception (traps) = 13

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Wednesday May 9th, 2012 1:41:02 AM

Sarnak: He'll follow in line with the rest of the group. He would put in his vote for staying in the tunnel, regardless of where, just so that there was only 2 possible attack positions.

Dead End - (DM RobC) 
Wednesday May 9th, 2012 1:49:24 AM

The party steer clear of the treasure on the floor. More than one of you can't help but eye it as you pass. Could treasure really be that bad? Why, such a thing would be terrible for dwarves!

Devlin leads the group to the opposite corridor. Delrid is up and walking, and the still unconscious Dernock is being carried by Bruagh. Sam remains cautious of his surroundings, and Sarnack just follows along quietly.

Dernock can make a DC10 Con check to regain consciousness. Fail and you dream of voluptuous dwarven maidens for a little while longer

After only a few yards - 5, maybe 10 - the corridor comes to an uprupt and unexpected end. A smooth and certainly constructed wall blocks the party from proceeding any further.

Should the unaccounted-for spider reappear any time soon, the party will almost certainly be boxed in.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage]  d20-1=6 ;
Wednesday May 9th, 2012 2:36:22 AM

Dernock remains unconscious, dreaming dreams of mead bearing dwarven maids

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32  d20+6=11 ; d20+8=9 ; d20+8=20 ; d20+8=26 ;
Wednesday May 9th, 2012 10:27:17 AM

Sam follows the group in to the dead end. "This makes no sense. Why would someone dig all this way to make a place to hide? There has to be a way through here."

The bard walks carefully around the room, both looking for danger in spider-form and trap-form. His crossbow is at the ready.

perception=11
dungeoneering=9
engineering=20
geography=26

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+9=24 ;
Wednesday May 9th, 2012 10:44:47 AM

Aye Sam there must be something hidden here, if we find it do we want ta open it now? Or do we wait until after we rest? Devlin helps scour the corridor for any hidden doors or switches.

Search = 24

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Wednesday May 9th, 2012 7:17:06 PM

"Aye, I'm not saying to leave the armor forever... just that we need to rest before we do. I think it could help us in the coming battle... but something is not right down here... and it is the only thing I think of off the top of my head. Makes me really wish Tahni was here. Does anyone know a way to get a message to Blackaxe?"

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Wednesday May 9th, 2012 10:48:52 PM

"If there is no way through here, than this is a place where we will surely die. We need to figure it out and then decide."

To Bruagh- "Facet gave us the item to talk to the other group. I think Devlin took it for safe keeping. Coordination as two groups, acting as one, will ensure our best odds of victory."

Hidden Room - (DM RobC) 
Thursday May 10th, 2012 12:28:11 AM

Sam walks the perimeter slowly and carefully. The spiders, though apparently dead, still cause him concern.

Bruagh suggests contacting BlackAxe, and laments Tahni's departure from the group.

Devlin though, examines the dead-end in more detail. The wall was certainly constructed. By dwarves perhaps? Running his fingers down the wall, Devlin inadvertantly brushes against a small, discoloured portion. With a very loud rumbling, and the sound of stone grinding on stone, the wall starts to slide from right to left, opening the passageway and revealing a room, previously hidden.

From where you stand, the room appears to be empty. There look to be markings or carvings on the walls inside, and a pedestal in the centre of the room - but that is all you can see from your current position.

Dernock regains consciousness (Would be boring to have you asleep until the party rest)

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=11 ; d20+14=31 ;
Thursday May 10th, 2012 11:08:38 AM

Devlin motions for the group to remain silent and wait. Cautiously he enters the new room staying to its perimeter while searching for traps. He follows a spiral pattern, making his way to the pedestal. If he sees no signs of danger he motions the group in.

Stealth = 31
Search = 11

OOC: Crappy search roll :(

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Thursday May 10th, 2012 3:28:29 PM

While Delvin searches for a hidden door or something, Bruagh checks on Delrid, hoping he has the strength to hang on and get better.

Hidden Room - (DM RobC) 
Friday May 11th, 2012 2:39:50 AM

OOC: Anyone heard from Ben?

Hidden Room - (DM RobC) 
Friday May 11th, 2012 2:44:21 AM

Devlin stealthily walks the perimeter of the room, then towards the center of the room towards the pedestal.

The stone walls of the room have different figures and scenes carved into them.

Atop the pedestal is a large bowl, filled with very still, very clear water.

There don't appear to be any signs of danger in this room, and no any obvious exits other than the one through which Devlin entered.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Friday May 11th, 2012 4:32:45 AM

Dernock slowly stirs. He groans in pain and looks around his surroundings noticing most of the others up He mumbles Ugh. Glad we lived through wee skirmish. and winces. it seems talking hurts.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Friday May 11th, 2012 12:26:47 PM

OOC: Tried to call him but didn't get an answer. Not really sure.

"I think we need to contact Blackaxe and backtrack. This is getting us no where. I wonder if we should tempt fate and grab the armor and weapons?"

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Friday May 11th, 2012 4:13:37 PM

OOC: Bah, was trying to hold off posting until Delrid does something.

Sarnak looks over the new room for the moment before looking at braugh. "If we can get the rope trick up most of us will be back at mostly full strength, so I don't think we necessarily need to give up completely. that said, We have no ability to handle poisons or the similar draining our strength, So there may be some wisdom in going back for the correct potions or wands. My summons are ephemeral, they don't really suffer any form of damage permanently, and are back at almost full strength the next day, so as long as I'm not dead I can keep fighting against more spiders or the like.

If we can manage to be more cautious, not leaving our formation and being aware on all sides, we may be able to keep on. We only really got into trouble because when we entered the last room we left our more vulnerable members exposed, which the spiders took advantage of.

As for the loot, we destroyed 3 of their 4 guardians, after we rest we can probably handle one more guardian without much trouble.


He then looks to Devlin, sending a whispered message(the spell) to him. "Also, are you sure you want to go exploring when all a enemy group really needs to do is breathe on us for most of the group to fall over?."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+14=19 ;
Friday May 11th, 2012 5:14:09 PM

Not sayin we should keep exploring, we need ta rest. Delrid if your able please get a rope trick up so we can have a safer place to rest. Everyone get some rest, I will take the watch and search the room for another way out. We will decide our next step when we can all think more clearly. Bruagh I will wake you so I can get a few hours of sleep before we move on.

Actions
Stealth = 19
Take 20 search room = 28
With the ring of sustenance I only need 2 hours of sleep

OOC; I dont think Ben (Delrid) is playing at the moment. He stated back on the 29th he had to take a break.

Hidden Room - (DM RobC) 
Saturday May 12th, 2012 12:35:46 AM

OOC:
@Sarnak: "My summons are ephemeral, they don't really suffer any form of damage permanently" - this is not entirely true. Though eidolons do get 50% HP back when resummoned after being killed, ability point damage is carried over. This looks to be the concensus with the Paizo forums, and ratified in a ruling in the Wold Rules forum recently.


As the last member of the party enters the room, the phase spider that had remained hidden for so long reappears, and begins a feast on the fallen spiders. Pickings must be slim if they have resorted to cannibalism.

The wall that had slid open to this room, slides back into place behind you.

The evil that Bruagh had sensed is gone. Only peace remains.

Devlin takes the time to scan the room in more detail. The carvings on the wall don't mean a lot to him, though Delrid is quick to explain them. All around the room, carved onto the walls, are scenes depicting the Woldian gods during the First Age. Their battles, their triumphs. The walls recount them all. There, Devlin notes that a carving of Gargul's staff, seemingly looks like it can be pushed or turned.

Around the rim on the bowl on the pedestal, Devlin points out markings, that when the cobwebs and dust are cleaned away, form some sort of phrase...

100 for my footman, proud and strong
100 for my consort, whose passion was wrong
100 for my keeper, with eyes everywhere
100 for the half-god, beautiful and fair

Put my scales in the vessel
Pray on bended knee
Pray to my kinsmen and I
And my blessing I give to thee


Delrid believes this room to be some kind of temple, or sacred area. He is ready to cast rope trick when requested to.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Saturday May 12th, 2012 1:03:43 AM

OOC: Hmm, I was not aware of that fact whatsoever. I thought that when a eidolon died everything was reverted minus the 50% hp damage. Is there any chance whatsoever of potentially swapping out a item for a couple scrolls of eidolon restoration?

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Saturday May 12th, 2012 1:05:52 AM

OOC: Also, can I revert Kyachi offing herself? Again, I thought ability damage didn't persist through death, so I did that on the sole assumption it would be restored when she returned.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP19/38 
Saturday May 12th, 2012 1:20:58 AM

OOC: Also checked the wiki, and it doesn't mention that ruling. As for what I'd do, swap the +2 mith breastplate for a +1, and grab 20 scrolls of lesser eidolon restoration.

Hidden Room - (DM RobC) 
Saturday May 12th, 2012 1:42:33 AM

OOC:

Hey Sarnak,
- Happy to have Kyachi alive rather than having her 'off' herself :)
- Its not on the wiki yet, having only been discussed over the past week. Checkout the Rules forum from my post on Sat May5th onwards. The topics I raised were the legalities around being able to kill-off the eidolon, and also about ability point damage. Ability Point damage was agreed to remain after dismissal, and I am in the process of writing up a proposal that says instead of having to kill off your eidolon, that "if your eidolon has less than half its hp when you voluntarily dismiss it for the day, the next day it returns at half its max". This then bypasses any alignment issues or things like that. As I've mentioned before, I play 2 summoners here, so want to get these things sorted :)
- Lesser Eidolon Restoration is from UM. You'd need plain old Lesser Restoration, which would be a spell not on your list and require UMD rolls to cast from a scroll (assuming cleric scrolls, you'd need to hit a 23. With you having 10 on UMD, you'd need to roll a 13+ each time OR someone else in the group with a higher UMD to cast for you). Hold off on the swap for a little bit. If you're still keen to swap them out then we can.


Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP14(14)/38 
Saturday May 12th, 2012 4:17:31 AM

OOC: Ok then, then I'll redo my last 2 posts.

Kyachi: She would remain constantly aware of any coming threats, as the poison would slowly ebb away her strength, until she could barely stand unaided, as she breathed heavily, expecting the release of banishment but finding she was left barely alive. She let out a loud growl. "Really? they leave me like this?" She looks to Sarnak " And you don't have any restoration abilities do you? Wonderful, keep that wand handy, with this much strength siphoned from me I'm not going to be able to take any hits." She then looks to the rest of the group. "Any restorations among you?"

Sarnak: He sighs "Great, I'm all for hitting the rope trick, but I'm going to have to rely on my other summons. Kyachi, I'm going to dismiss you as soon as I feel that I can't keep you up.

Kyachi: "Next time, if I'm taking damage like this, desummon me. please. Now, What to do? I'm not ready for another fight like that. I vote for going back and seeing if we can get a cleric to join us."

Sarnak: "There may not be a cleric. I do agree though, we should regroup before advancing.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Saturday May 12th, 2012 6:09:39 AM

Dernock stands slumped against the wall in silent contemplation and occasionally murmuring to himself as if he's trying to recall what happened in the past hour. After some deliberation he gestures to Bruagh.

Bruagh, if ye ain't busy, Can I speak to ya for a moment, Somethin' is troublin' me. It's 'bout the treasure.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP14(14)/38 
Saturday May 12th, 2012 2:07:21 PM

OOC: ok, looked through the rules discussion of it. I have a couple questions now. I'm not posting this to the rule discussion since it seems to have moved on from this point.
1. what if the Eidolon is at 0 con instead of 1? when resummoned does it just die immediately?

2. I saw on the rules forum some discussion of a Eidolon offing itself is munchkining, but I ask why is it? The Eidolon is a logical being, and if the 52 fights or so it's been in to get to level 4 it should have died at least once. After that first death, It comes back the next day, better than it left at. I'm assuming it is aware of this, and if so any fear of personal death goes out the window, and it now only cares that the summoner lives. It's also to me not a stretch where if the Eidolon has died several times, that it knows if I'm less than half strength death rejuvenates me, and if healing is not a option the next best one is to not be desummoned but be killed. Death may be painful, true, but all adventurers deal with pain. I'm assuming the players in the world can see the rules acting on them, and I do not belive it's a stretch to say that if you know I'm hurt badly, and death means I come back stronger, you choose death.

This is just my view, but if a rule makes no sense change the rule, don't just say that the rule is stupid and using it is munchkining. And just to clarify. Kyachi isn't bothered by her death, but she is deathly afraid of Sarnak dieing or not being able to protect him.

3. One more question, I was mentioning the swap because switching the items wouldn't affect the group significantly (Can only use the spell on a Eidolon) and because given I wasn't aware of the rule I thought it made sense that if I was aware I would have bought those at the start. however, if I swap out and get straight lesser restoration scrolls, Braugh can use them, and it removes entirely the problem of how to deal with the ability damage and opens up why did I not mention them earlier?

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+1=18 ; d20+8=9 ;
Saturday May 12th, 2012 2:55:21 PM

Looks like and alter to worship the old gods. Anyone know who this phrase refers to? It may be a good idea to give tribute to the gods of this mountain they might help to see us through safely. If only we can make out this riddle.

Devlin begins to search the room for a scale and what might fill it with 100 for each of the mentioned figures. Perhaps 100 pieces of gold is what they request. He thinks as he searches.

Knowledge religion (aid another) = 10 (18 reduced to 10 for untrained)
Search = 9

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32  d20+8=26 ; d20+8=17 ; d20+8=25 ;
Saturday May 12th, 2012 9:51:00 PM

Sam carefully studies the walls and thinks hard about the words spoken aloud by Devlin. He does his best to come up with a tie-in to any historical, local, and religious references that he has seen in his travels, which might shed light on the riddle's meaning.

historical=26
local=17
religion=25

He then walks over to the standing water. Sam throws his pack on the floor next to it and climbs up. He peers into the bowl, hoping to see a hidden inscription or symbol on its inner surface.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Saturday May 12th, 2012 10:57:50 PM

"Speak your mind. What troubles you?"

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Sunday May 13th, 2012 4:49:35 AM

Well for a start, i want ya t'keep it way from me. I donnae whether it was magic or not but somethin' odd came over me and I WANTED that treasure. All t'myself. What I said to the bard, Sam was it? yeah I had gnome partner in the watch for 20 odd years and he was probably one o' mah best friends. What I said wasn't really me. At least I hope not.



Hidden Room - (DM RobC) 
Sunday May 13th, 2012 11:36:35 AM

OOC:
Just a very quick note guys - In terms of the phrase/riddle, I will be looking for you to come up with the answer/s on this one. The Woldipedia should have all the info you need :)


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Sunday May 13th, 2012 8:54:51 PM

OOC: The Scales make me think of Ffloy, is there a picture of scales in the room or the Glyph of Commerce?

Hidden Room - (DM RobC) 
Monday May 14th, 2012 1:46:56 AM

OOC:
@Sarnak: Questions responded to via email


The walls of the room depict all the Gods of the Wold, including Ffloy. He is shown in business attire and surrounded by a large pile of treasure. An abacus and scale are also depicted by him. No amount of prodding, poking or pressing though seems to do anything to the carvings.

The remainder of the room is empty - no containers or piles for anything to be stored. Searching the room is a quick though fruitless endeavor for for Devlin

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Monday May 14th, 2012 4:22:39 AM

OOC almost certain that '100 for my consort, whose passion was wrong' would refer to Caeroldra and possibly Alemi

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday May 14th, 2012 1:20:19 PM

Not sure what to do Devlin finds himself drawn the the pedestal. He reads the engravings there again and looks into the still water.

OOC: I was never good at riddles guys, I hope someone else is having better luck.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Monday May 14th, 2012 8:03:51 PM

OOC: I have some ideas but as a general rule I am terrible at riddles. That and I have been up for 30 or so hours straight. If we haven't progressed any I'll post my ideas... tomorrow.

Bruagh contemplates the riddle, stroking the very short beard that is beginning to grow back. He misses his full beard. This small one itches something fierce. At least his scars had healed from the fire though.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi(Not Present): AC20/16/17 - CMD20 - HP14(14)/38 
Monday May 14th, 2012 9:30:24 PM

OOC: I'm not horrible with riddles but I don't know the setting well enough to really know what to look for.

Kyachi: She would just sit down and watch the occurrences in the room, not having anything to add, and waiting on the rope trick.

Sarnak: He would look over the various paintings and the inscription on the bowl, not saying anything as he tried to search his mind for anything that fit, but not getting any ideas.

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Monday May 14th, 2012 10:49:29 PM

Assuming nothing has happened or been found from staring into the bowl, Sam jumps off of his pack and looks at the pedestal.

"The riddle mentions a vessel. Maybe it is hinting towards this "vessel" of water."

Sam carefully feels the surface of the pedestal. He then tries to see if the pedestal has any moving parts or if it moves in any specific direction (without knocking it over).

A most perplexing riddle - (DM RobC) 
Monday May 14th, 2012 11:00:45 PM

The party consider this most perplexing riddle (Link mostly unrelated - I just really like Journey Quest)

Sam suggests that the "vessel" may in fact refer to the large bowl of water

Dernock believes the "consort" may refer to Caeroldra

Bruagh scratches the hairs on his chinny chin chin

Sarnak and Kyachi sit silently.

Delrid sighs, and drawing rope from his pack, cast Rope Trick. "Perhaps the answer will be clearer to us after we get some rest?"

====================
100 for my footman, proud and strong
100 for my consort, whose passion was wrong
100 for my keeper, with eyes everywhere
100 for the half-god, beautiful and fair

Put my scales in the vessel
Pray on bended knee
Pray to my kinsmen and I
And my blessing I give to thee


====================
OOC:
In other news, I received an email from Ben (Delrid) and he is taking some time off from the Wold and likely will not be returning to the game any time soon if at all :(

In happier news, we have a new player (Ian) who will be starting with us very soon!


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 2:01:51 PM

Ooc:

This is written by or for Alemi?

Footman = Domi?
Consort = Caeroldra.

Still working on the others.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53  d20=10 d20=18
Tuesday May 15th, 2012 4:14:08 PM

OOC:

Footman = Domi (fits perfectly, especially about being proud as he hates when people are insecure or have no faith in themselves.)

Consort = Maab (A chance it is Caeroldra ,but I am fairly sure the consort is Maab, as she was the consort of Eberyon and Caeroldra is more about passion and beauty.)

Keeper = Gargul (Gargul is the keeper of the dead, his holy symbol is an eye. Also, aren't his priests known as "Eyes of Gargul" which would be why they are everywhere.)

Half-God = Caeroldra (she was the first Half-Elf in the Wold and was the most beautiful person ever, also the most beautiful god.)

Alemi is the "ruler" of the gods so Devlin seems to be correct there.

I am fairly certain the "vessel" is the large bowl on the pedestal.

What I am not sure on are the "scales". Perhaps it means the 100 of each... which we are assuming money, but could be something else entirely... are to be placed in there. It could also be a refrence to Ffloy whose holy symbol is a scale, infact the High Woldian word for scale is his holy symbol so maybe it has something to do with that.

When we think we have it, Bruagh is willing to attempt the ritual to receive the blessing incase it goes wrong like when Kreyton beseeched Fhorge... that was bad.


----------------
IC:

"I think I have figured out most of this... what do you all think? Anyone have more insight into any of this, especially the scales, speak now before I attempt this ritual." Bruagh continues to rub the regrowing hairs of his scarred face.

Knowledge Religion: 10 (For knowledge about the gods and knowing his information is correct.)
Knowledge Religion: 18 (To know what the scales reference might be.)

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 6:30:57 PM

Ooc: look under flowers history. It says Caeroldra was Alemi's consort but her passion for flowers father led to her fall. (passion was wrong)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Tuesday May 15th, 2012 7:14:53 PM

Can Caerolda be both the half-god and the consort?

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Tuesday May 15th, 2012 9:41:27 PM

ooc- I rolled a 25 on religion earlier if that helps. Since Devlin and Bruagh seem to have the "who dun it" nailed down, I am working on the possible simple trigger for this riddle. I am wondering if this is a weight based solution. Maybe the total sum listed (400 of x) in the riddle is to be placed in the basin and then the staff manipulated. I already declared that Sam tried to manipulate the basin and stand, but did not hear a reply for his attempt.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Tuesday May 15th, 2012 10:07:24 PM

OOC: In that case, Flower is the demi god

'Nine months later, Flower was born. Alemi refused to let the [B} half god [/B] stay to be raised by her mother and instead sent her back to Windhorn Hamlet to be raised by a spinster who could have no children of her own. This woman's name was Thisafel The Crone.

Mortal Form -- In her mortal form, she appears as a beautiful blond haired, blue eyed beauty. Her figure is that of a dancer. Her outward beauty is only surpassed by the inner beauty of her soul.



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 10:08:05 PM

Ooc; not sure Zach, you probably have a better grasp of this than I do.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Tuesday May 15th, 2012 10:30:21 PM

Dernock cracked it.

Footman = domi
Consort = Caeroldra
Keeper = gargul
Half god = flower

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Tuesday May 15th, 2012 10:58:13 PM

OOC also Alemi is definitely the answer... So what are Alemi's scales? It wouldn't refer to the scales of good dragons would it?

A most perplexing riddle - (DM RobC) 
Tuesday May 15th, 2012 11:17:58 PM

The party continue discussing possible answers for the riddle.

Sam tries to manipulate the bowl and stand in the centre of the room. There doesn't seem to be any moving pieces or devices built into it. It is quite solid too. Only a few small ripples appear on the surface of the water, no matter how much Sam pushes or "fiddles" with the bowl.

Bruagh and Sam continue thinking a bit more about things. The staff of Gargul carved into the wall would (on the surface) appear unrelated to the current puzzle. Gargul is the god of Life and Death, but also of Insight and Travel. Though noone has dared manipulate the staff, it is possible doing so could do any number of things.

=====
Despite the good Knowl checks, this riddle is one for you guys to work out. If you still feel stuck tomorrow then I'll allow 2 hero points to be spent (1 from each of two chars) so that you can ask the question on the LnB. But you seem to have made good progress on it, so I doubt you'll need to :)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Wednesday May 16th, 2012 1:34:00 PM

OOC: Ok, we will go with those 4, but still not certain what we need to do.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Wednesday May 16th, 2012 6:33:35 PM

Ooc: Alemi was turned into a gold dragon right? So "my" scales would be gold dragon scales? So place 400 gold scales in the vessel. We dont have gold dragon scales but gold pieces placed in the water might make a good substitute.

Unless someone has 400 gold dragon scales in their pocket. Looks at the Kender.

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Wednesday May 16th, 2012 8:48:28 PM

Sam shrugs and pulls 200 gp from his pack. "It is worth a shot guys. If it doesn't of anything else, at least our gold will be clean."

Sam pauses before putting the gold in the basin. "Do you want to try this water out Devlin? It could have magical properties."

After Devlin accepts/declines Sam will wait for other party members to cough up 200 more gp before dumping all 400 in the basin.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Wednesday May 16th, 2012 10:01:43 PM

Sarnak and Kyachi would both just watch the situation developing. As they came to a conclusion on what to do, Kyachi would look over at Sarnak, mildly amused that He didn't get anywhere close to figuring it out before his groupmates did. Sarnak, detecting something over the link, looks at her and sees her grin, as he starts glaring at her. "By the gods I'm a summoner, not a wizard, Mental puzzles are not my thing!"
She grins wider and responds."I didn't say anything."
"But your grinning, your finding it amusing at least."
"Possibly, the big burly dwarf can't figure out a little riddle?"
" oh just shut up."
She starts laughing and looks back to the group, having a grand time riling the dwarf a bit.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Wednesday May 16th, 2012 10:57:03 PM

I think we drop 100 gold inta the basin and give thanks or praise ta the mentioned figure than move on ta the next. I will help Bruagh with the ritual. Anyone else have any thoughts? If not I say lets begin.

To Sam

No lad I would rather not mess with the water until we finish this.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage]  d20+7=17 ;
Wednesday May 16th, 2012 11:08:15 PM

OOC: Just rolled Knowledge(local) to see if it was reasonable if Dernock had
any clue Although I suspect I really need Knowledge: Religion for him to be of use in character. Going to assume that Sam figured out the riddle.

I'll cough up the other 200, What do we need it fer? Someone grab mah bag an' I'll get out. Dernock tries says aloud although being betrayed by his weak constitution it comes out as bit of a mumble.

A most perplexing riddle - (DM RobC)  d3=1 ;
Thursday May 17th, 2012 12:13:12 AM

Kyachi pokes fun at her master, which Sarnak tries to take in his stride. Did the eidolon manage to touch on a sore point?

Sam and Dernock each offer 200gp, which Devlin takes.

Kneeling before the bowl he places the first 100gp in, paying tribute to Domi.
The second 100gp is then placed in the bowl, with honour to Caeroldra
The third 100gp is placed in the bowl, with dedication to Gargul
And finally, 100gp is placed in the bowl for Flower.

A soft white light emanates from the water and then fades away. Now standing, Devlin notices the gold has disappeared from the bowl. Only still water remains in it. Did anything positive happen, or were the party just robbed?

Dernock feels a lot stronger following this ritual. The constituation damage that had been plagueing him since the spider attack has been cured, and he feels refreshed - no exhaustion or fatigue. (Benefits per the spell: Restoration)

OOC: Was anyone else poisoned beside Dernock, Delrid and Kyachi? As Devlin was fine, rolled a D3 to see who was next closest to the bowl. Dernock was it

*** Everyone receives 1 Hero Point for solving the riddle ***

Nice work everyone! (and the DM breathes a sigh of relief that the riddle was neither too hard nor too easy)

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Thursday May 17th, 2012 2:54:51 AM

Kyachi notices the surge of energy that went through Dernock, but no real benefit to Devlin, recalling back to the fact he was poisoned in the battle earlier. She stands up and moves to the altar, looking it over for a moment before looking back to the group. "It's a restoration shrine I think...it's very convenient to have this here, wonder if the spiders had some ulterior motive aside from armor guards?"

Sarnak would set up next to her. "I don't have any extra money at the moment, but I'll pay you guys back, Kyachi needs a restoration pretty badly."

A most perplexing riddle - (DM RobC) 
Thursday May 17th, 2012 3:37:58 AM

OOC:
@Sarnak: The Powers-that-be have just made the ruling that anytime an eidolon is resummoned following its death OR where its HP was less than 50% when it was dismissed, it returns at 50%HP. This means eidolon suicides are no longer required :) Its not on the wiki yet as I've only just received the email comms, but thought you'd want to know.


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Thursday May 17th, 2012 8:36:46 AM

OOC: Sam is in a bad way from poison and has been close to the pedestal the whole time.

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Thursday May 17th, 2012 6:59:45 PM

OOC: Ok, then the next question is how long does it need to be dismissed to regain 50% hp? till next day, 24hr, 1 minute, 1 round, what?

A most perplexing riddle - (DM RobC) 
Thursday May 17th, 2012 8:19:33 PM


@Sarnak: The same as if it had been killed - not until the next day


A most perplexing riddle - (DM RobC) 
Friday May 18th, 2012 12:52:06 AM

The ritual is repeated for each person and/or eidolon that suffered from the spider poison. (400gp each time. Please post who is coughing up the money)

Once the restorations are complete, Delrid motions for everyone to climb his rope trick and seek rest to heal in peace. "It won't stay here for long. A few hours maybe? But it will be safe"

The wizard climbs up the rope into the safety of the extra-dimensional space above.

The rope remains dangling in the room below.

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Friday May 18th, 2012 8:02:12 AM

OOC: I have 150gp to help get Sam healed up.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 (-4/24) [Hastened] [poisioned: 7 con damage] 
Friday May 18th, 2012 9:09:24 AM

Dernock, quite a bit more lively and in a better mood now, walks over to where the rope dangles and before the climbing rope speaks to the group in general Look I got plenty that I cannae really use right now so take what yer need, just brin' mah bag up when yer done and pay me later. We can't afford bein' out o' action this close to der Fortress . He then leaves his bag minus his bedroll and blanket and climbs the rope.

Dernock Uristson AC 22/14/20 CMD 20 HP 8/32 
Friday May 18th, 2012 9:11:16 AM

OOC There's about 2900 gp in the bag also I forgot to update my status.

Sam -- 18/15/14 -- CMD 14 -- HP 15/(16 max)32 
Friday May 18th, 2012 12:26:42 PM

"I thought the gold was going to open up a passage. I'll take my 200 back that you owe me Dernock. You sure have changed your tune, by the way. First you are claiming all that is in front of you for your own and now you are lending your gold. What is your angle?"

Sam walks over to the stash and takes his 200 gp back. "This "filthy gnome" would rather die of poison than to owe you a single copper piece!"

Sam stomps back over towards Devlin and sheepishly says under his breath,"Do you have 68 gp I could borrow? I'm a little short..." He stops and then quickly throws in, "I didn't mean my height either."


Devlin -- 20/15/15 -- CMD 18 -- HP 29/31  d20+8=21 ; d20+14=29 ;
Friday May 18th, 2012 3:08:38 PM

Devlin looks quizzically at Sam and than towards the climbing form of Dernock. Aye lad I can spot ya some coin. Like Durnock said not much use for it right now and ya look a bit on the almost dead side of things. Once again he looks to Durnock. He looks better now that we are away from that pile of armor. Give him another chance Sam, I don't think his thoughts were his own earlier. If I know anything about Dwarves that hurt his pride more than any jibe you can throw at him.

Once the party is healed at the shrine Devlin says.

Alright everyone up inta the rope trick thing. I will take the watch and wake Bruagh to get in a few hours sleep myself.

Devlin spends most of the evening contemplating the situation at hand but his thoughts keep coming back to the Divine. Perhaps its the shrine or the room itself, or maybe its a more direct influence from those above.

He remembers the prayers said as a child to Alemi to protect him from the bullies and comments about his heritage. He remembers thinking they went unanswered. Prayer became less an less frequent until one day he decided it was not needed. That he would make his own miracles for himself and others. Along the way he learned of Wardd and his mantra of making your own luck. It stuck with him and he has used it ever since.

Shaking his head he realizes that much time has passed and he only feels more confused that when he started. With a quick prayer to the god of luck for the coming day he goes to wake Bruagh and get some rest.

Actions:
Perception = 21
Stealth = 29


Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Friday May 18th, 2012 4:06:44 PM

OOC: If I remember correctly Sarnak has 2 points of con damage, but that's not enough to justify 400g

Sarnak would look to Dernock's offer and shrug. "I'll admit the loot compulsion was a bit odd, but I'll not turn down a offer for aid when it's needed." He would grab 400g out of Dernock's bag and drop it into the Basin, as Kyachi performed the blessing and was renewed with a surge of energy, as she jumped back for a moment before grinning. "My power returns to me." She looks over to Dernock . "Next time we have some gold I'll get Sarnak to pay you back 500g."
Sarnak nods at Dernock. "Indeed." He then looks to Kyachi. "And before you say it, yes next time I will desummon you when we fight strength sapping creatures. I'm getting into the rope trick, I need a rest." He then heads up into the rope trick, as Kyachi follows as well, both quickly falling asleep within.


Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Friday May 18th, 2012 6:14:12 PM

Sam takes the gp from Devlin and performs the ritual. He then climbs the rope and goes to sleep.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53  d20=12 ;
Friday May 18th, 2012 8:38:05 PM

Bruagh shakes his head as if waking from a sleep. "I apologize for zoning out. Yes, I say we give Dernock another chance. There was evil attached to that armor that is gone now. I believe he was under the effect of a compulsion magic of some sort. Devlin, wake me for my watch soon."

When awakened for his watch, Bruagh will say a quick prayer to Domi and keep his eyes peeled for any sign of danger.

Perception: 12

We've got company - (DM RobC)  d2=2 ;
Saturday May 19th, 2012 12:49:01 AM

Those affected by the spider poison take the opportunity to show their respects at the pedestal, and receive Alemi's blessing in the form of a restoration spell.

Dernock offers funds to whoever requires it, though Sam still has reservations about the new-comer. Bruagh and Devlin believe he deserves a second chance, and that some other force may have been behind Dernock's strange behaviour.

Sarnak and Kyachi resolve between them that the newcomers kindness should be repaid in full - with interest.

The group settle in for a few hours of safe rest before the rope trick expires.

Devlin takes the first watch, though with the lack of movement and noise from the room below, you would wonder if time had stood still.

Bruagh takes the second watch. It proves to be more... eventful.

Whilst the others rest, Bruagh notices the entry way to the room below open once more. A figure clothed completely in black enters. A hooded cloak covers its head and body, and a mask covers its face. The race of the being cannot be determined, though it would appear to be short and humanoid.

The door once again closes firmly behind them, sealing them in the room below you.

Whoever it is appears to be holding a drawn longbow, and very stealthily makes his or her way around the room below. Had it not been for the noise of the door opening, it is highly likely you wouldn't have noticed this being at all.

It clearly spots the rope that leads to the extra-dimensional space you now occupy, but for all intents and purposes doesn't appear to be able to see you.

Whoever it is seems alarmed at the discovery of the rope. It backs into a nearby corner, and aims its loaded arrow around the room - apparently searching for a target - before aiming at the top of the rope.

3 hours have passed since the party climbed up the rope. The rope trick will only last for another hour.

OOC: Anyone else notice the Pathfinder change to the Rope Trick spell? The rope can no longer be pulled up or hidden in anyway. Oooohhhhh

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Saturday May 19th, 2012 1:04:09 AM

OOC: Delrid has a rod of extend, which if used would bump the trick to 8 hours total?

We've got company - (DM RobC) 
Saturday May 19th, 2012 2:57:25 AM

ooc: No troubles. In that case assume seven hours have passed placing the time at around 10 - 11pm. Spells and abilities are yet to be recovered, and no natural healing as yet either.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Saturday May 19th, 2012 11:53:41 AM

The dark figure quickly grabs an arrow, whispering a short word as his bow crackles with lightning. He strings the arrow, pulling it back and aiming it at the point where the rope disappears. A black, featureless mask covers his face, ending just below his nose. He has a sharp, beardless jawline, his mouth a thin line as his eyes stare at the dangling rope. His eyes match his mask, completely black and unblinking. Strapped to his thigh is a well-decorated quiver, and under his cloak and tunic you can see very fine chainmail. His bow groans as he pulls the arrow back.

He slowly approaches the Rope Trick, keeping his bow trained on it, never looking away. "Should you be friend or foe, reveal yourselves," he calls out in Dwarven. "I search for a Dwarf by the name of Dernock. Any information to his whereabouts would be appreciated. If battle be your way, then know that you will be struck down." He stops ten feet short of the rope, his bow still poised to strike.

OOC :: Hey all, I'm Ian! I play a wizard in Bonetown, and now I'm starting up my second character. Happy to be here!

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Saturday May 19th, 2012 8:26:07 PM

Sam's dreams are plagued with spiders and the feeling of his body withering away for some strange reason. He hopefully is able to sleep for 1 more hour. It would be nice to get some hp back, but more importantly my spells to heal the group.

We've got company - (DM RobC) 
Saturday May 19th, 2012 11:49:42 PM

OOC:

Everyone please join me in welcoming Ian to the game!

Feel free to roleplay intros, treat him with suspicion, high-5s and hugs, whatever :)


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Sunday May 20th, 2012 1:46:48 AM

Bruagh's eyes flash gold as he attempts to detect evil on the stealthed dwarf. He prepares to rouse his comrades when he sees that the archers has noticed but waits to see what he will do. When he mentions Dernock, Bruagh holds a hand out of the rope trick and extends it. "Your friend is with us... you are welcome as well. I am Bruagh Stormbringer, Paladin of Domi. Let me help you up."

Backs against the wall with no idea how to progress... once again Domi shows the way. Bruagh can't has seen many friendly faces appear when needed most. Heck, all of those traveling with him had appeared when the situation was the most dire. In combat, when the situation was hopless or when they needed a guide, that was when a new dwarf would step forward to replace those they had lost. He wasn't about to start turning that help down now.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Sunday May 20th, 2012 12:38:16 PM

The dwarf slowly lowers his bow, uttering another short word as the lightning ceases. He quickly stows his arrow and calls out, this time in common, "You speak the truth, Stormbringer. Your hospitality is much appreciated." He jogs to the rope, quickly shimmying up and accepting any and all help offered to him by Braugh. Once inside the small cavern, he pulls down his hood to reveal black, scraggly, unkempt hair, just past his ears. He also, grabs the small lenses on his eyes, pulling them off to reveal a pair of piercing green irises. However, he does no remove his mask.

"Blackaxe mentioned you, Stormbringer." The dwarf does not sit down, but stands a bit away from everyone, gazing around the room and lingering on those inside it. "Spoke rather highly of you." His eyes come to rest on Braugh, and his face softens, taking on the appearance of someone much more tired. He slumps down, not even bothering to take his armour off as he does so. He continues in Dwarven, saying, "I am Taggart Oathbreaker. I was with Dernock when we ran into some Troglodytes. I thought I was done for, and told him to go on without me. Fortunately, someone had the smarts to pack me this." He pulls a wand from his belt, twirling it in his fingers. "Then, I tracked Dernock back here."

Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Sunday May 20th, 2012 3:35:11 PM

Devlin is roused from his sleep by the sound of hushed voices. Cracking open one eye he sees Bruagh talking with a masked Dwarf. He listens to the conversation for a bit before pretending to stir and wake up. Giving the stranger a quick once over the rogue nods at the new comer.

Glad ta hear you made it out of your bind safely. Durnock its sleeping off a rather brutal fight with some giant spiders but should be up in a bit. My name is Devlin and if your intentions are true you are welcome to join our group. Not that yr may want to stay long when you find out what our plans are. He says with a chuckle.

Devlin will answer any questions Taggart might have before taking some time to mix his portions and mutagen.



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Sunday May 20th, 2012 5:57:19 PM

"And I think highly of Blackaxe. If he trusts you, then my trust you shall have also. Looks like you could use this." Bruagh shares a bit of food he has with the Taggart.

OOC: Welcome aboard Ian!!!

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Monday May 21st, 2012 2:39:38 AM

OOC; Welcome to the group, I'm all for more ranged damage. Not going to respond IC because Sarnak needs his sleep :P

We've got company - (DM RobC) 
Monday May 21st, 2012 8:45:39 PM

Taggart meets the group of dwarves holed up in the rope trick. He introduces himself and appears friendly enough, but remains masked.

Bruagh and Devlin welcome the newcomer - who evidently has spoken with BlackAxe at some stage.

The others continue their slumber.

Shortly before the rope trick expires, the party climb down the rope into the empty room below.

OOC: The time is close to midnight. 8hrs natural healing can be applied to all chars. Spells yet to be recovered as it is still the same day

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Monday May 21st, 2012 9:42:24 PM

Dernock grumbles as he is shaken awake, rolls over, goes back to sleep, gets shaken awake again, grumbles, and gets up. He yawns, eats some rations, put on his armour and greets Taggart with a hearty
Evening Taggart! and does a double take.

Ha! Yer made it! Glad to see ya still Alive, mate!



Devlin -- 20/15/15 -- CMD 18 -- HP 29/31 
Monday May 21st, 2012 11:12:12 PM

Pack up and get get ready ta move out. Taggart we're lookin for a way inta Drakesmeade you got any ideas?

Devlin takes a few minutes to prepare a mixture before packing up. He makes his way over the Gargul's staff and gets ready to twist it once the others are ready.

Actions:
Prepare last formula (Shield)

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Monday May 21st, 2012 11:34:09 PM

Sam gets up with the group and is ready to go.

ooc #1-Welcome to our group Ian!

ooc #2-Sorry for the miserable post. I am studying for an important interview tomorrow in the AM. I'll post later tomorrow with updated hp.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 15/53 
Tuesday May 22nd, 2012 12:01:52 AM

Welcome again!!!

Sarnak: AC23/15/20 - CMD17 - HP19/(33)37 Kyachi: AC20/16/17 - CMD20 - HP14(14)/38 
Tuesday May 22nd, 2012 12:53:10 AM

Sarnak, at the call to move out quickly jumped out of his bedroll and set to putting it away, grabbing a ration from his bag and downing it as he jumps down the rope into the room, noticing the Dwarf in cloak who had joined them. Seeing the general acceptance by the rest of the group he looks to the man and Salutes. "Welcome, I didn't know we would be receiving reinforcements this quickly, Are you capable with healing magic by chance, or is your field somewhere else? Regardless, give me a moment, I should bring out my Companion."

He begins making several arcane gestures, as arcane writing appears beneath his feet as it writes out several incomprehensible forms, till after a minute of this rune being drawn out it completed. The rune then begins spinning rapidly on the ground, becoming a blur of purple, before sliding upwards through his form and then moving to the right a couple feet, the opening of the circle perpendicular to the ground, as a green landscape is revealed through. After a moment, Kyachi bounds into view and jumps through the portal, a copy of the earlier rune appearing on her forehead. The portal then reverts back to the blur and rapidly slows down it's spin and shrinks, before affixing itself to Sarnak's forehead as well.

Kyachi shakes herself for a moment then notices the newcomer, as she looks up and down his form for a moment before giving a fanged grin. "Welcome, More help is always great, but the moment you turn on us I'll be first in line."

As she was introducing herself, Kyachi pulled out his rod and cast extended mage armor on Kyachi, The familiar purple plates re-adorning her form once more.

OOC: Until the next day I think I still have 1 more 1st level spell, and 0 2nds.


Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC21/13/18 - CMD20 - HP38/38 
Tuesday May 22nd, 2012 1:00:57 AM

OOC: Updating header. Also, 2 questions.
1. Does restoration give back the hp lost from ability damage? (i.e. 100 hp, at 50 because of ability damage. Does restoration just improve max hp to 100, or both max and current?)
2. Can I get a note when 8 hours have passed since this current moment? the extended mage armor will wear off then.

We've got company - (DM RobC) 
Tuesday May 22nd, 2012 2:46:01 AM

OOC:
From the SRD: "Lost hit points are restored when the damage to your Constitution is healed."

Groups call as to whether you rest further (to heal & recover spells, etc) or whether you deem time to be against you.


Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Tuesday May 22nd, 2012 11:50:41 AM

Taggart says hello to everyone, a small smile gracing his face as Dernock greets him. "Unfortunately, my skills lie more in turning our enemies into a pincushion. I'm afraid my magic is few and far between." He replaces the black contacts in his eyes and pulls his hood up. His eyes widen as Sarnack summons his Eidolon, but he remains silent, stringing his bow and testing the tensile strength. He mutters a word in Aklo and the dark red wood sparks to life, lightning lancing up and down the bow. As Delvin asks for any input, he pauses, looking over at him. "...Let's stick with the plan Blackaxe gave us. Probably for the best."

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+14=34 ; d20+8=26 ;
Tuesday May 22nd, 2012 12:39:43 PM

Lets move on, we can rest in a few hours ta allow the spell casters time to remember their spells. Does anyone have any argument with that?

Looking over at Taggart. I normally take the lead to scout ahead and spot traps, your welcome ta join me if ya can stay quiet enough. Devlin says with a grin and a wink.

If there is no arguments Devlin will spin the staff and wait to see what happens. If a new passage is presented to them he will take his normal position and scout ahead.

Actions:
Strealth = 34
Perception = 26

OOC: Meant to post earlier that Devlin would have made another mutagen during his watch.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Tuesday May 22nd, 2012 6:03:19 PM

Bruagh, as is customary, takes up position at the rear of the formation.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Tuesday May 22nd, 2012 11:08:53 PM

Sam eyes the new arrival with concern. "I hope Devlin and Bruagh are right to trust additions to the group. "

He then decides to take a direct approach to form his own opinion. Sam hobbles over to Taggart. "Nice to meet you brother. My name is Sam SnapdragonMcFisticuff. I'm the group's gnomish bard, healer, and tactician. They keep me busy. What brings you to this miserable place?"

Once the group is under way, Sam finds his place somewhere in the middle of the pack.

ooc- Hey Ian. Now that I took my test for the job I'm going for, I can focus on posting. Sam has the bardic ability "inspire competence". It gives you +2 on most skill checks when you need it. For ease of posting, declare me using the ability if you need it. I have plenty of rounds of bardic performance/day. Don't hesitate to use it!



Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Wednesday May 23rd, 2012 7:11:06 AM

Dernock takes his place in formation, possibly between Sarnak and Fluffy. He's not sure because he still has a fair way to recover from the last battle. hopefully he'll have enough warning to get into a suitable position.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=11 ; d20+16=19 ;
Wednesday May 23rd, 2012 9:31:21 AM

Taggart greets Sam, saying, "The promise of battle and honour are what brought me here, Master Gnome. I hope to find both of them shortly." He takes Devlin's offer to scout ahead with them, but is perhaps still too tired from his fight with the troglodytes to do anything well.

((Stealth 11, Perception 19. First rolls of the game, and they're both atrocious.))

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Wednesday May 23rd, 2012 1:26:58 PM

Bruagh calls to the group. "Perhaps now is a good time to go get that armor? We could use it and if not, it will certainly help to equip those we free from the clutches of the Darkbloods."

We've got company - (DM RobC) 
Wednesday May 23rd, 2012 9:11:19 PM

The party get ready to move out... only, HOW do they get out?

The entrance to this room closed shut behind Taggart when he entered.

Both Taggart and Devlin look curiously at the carving of Gargul's staff - sure that it can be manipulated.

Bruagh suggests going back for the equipment the party left behind

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Wednesday May 23rd, 2012 10:30:50 PM

OOC: In a previous post I stated that Devlin would pivot the staff on the Gargul carving. I posted a perception test in my last post as well if you need me to search it closer.

We've got company - (DM RobC) 
Wednesday May 23rd, 2012 10:36:24 PM

OOC: Sorry, missed that bit. Very well... DM post being typed up now!

The Sneaky Invastion


Voices in the dark - (DM RobC) 
Wednesday May 23rd, 2012 10:58:34 PM

Devlin reaches out and adjusts Gargul's staff.

A section of wall to the right of the staff silently fades away to nothingness, in stark contrast to the noise made by the previous entry. The new gap is easily large enough for the party to walk through in single file. Gargul, the god of travel, seems to be encouraging the PCs to continue their journey though this new passage.

To Bruagh's chagrin, there doesn't seem to be anyway to travel back the way the party came. The adamantine loot will have to remain for another day.

Devlin takes point with Taggart as back-up. The dwarves cautiously look around the corner of the newly formed doorway. On the other side, running parallel to the wall of the room is a very wide and open tunnel (ie: it runs north-south). The walls look quite natural though braced by wooden beams at regular intervals, and down the centre of the tunnel are markings common to most any dwarf: the marks left behind by the wheels of mine carts. Devlin notes by their number and depth, that these markings are fresh and plentiful. If this is indeed a mine, it would appear to still be in operation.

There is no sign of loose ore or rock down the path, and no "mining" noises to be heard.

From the north come echoing voices that all the party can hear:
".. and then, get this, the dwarfs head just exploded! I mean, I've never seen anything like it!"
"Yeah, but I don't know if that was the result Doven was going for. Otherwise he might have positioned himself further away from all that bloodspray"
"I think he planned it that way. He wanted to see the dwarf's face when it happened"


You can't see who is speaking, and though distance is hard to tell in the cave they certainly aren't far away. It is difficult to be sure, but you count at least 2 distinct voices.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20+9=15 ;
Thursday May 24th, 2012 12:03:24 AM

Sam stops moving and listens to the voices. He does his best to determine the race of the unknown miners based on accents/dialect. (linguistics=15)

He waits for Devlin to scout ahead before proceeding. Sam's crossbow is at the ready.


Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=14 ; d20+16=17 ;
Thursday May 24th, 2012 2:01:15 AM

Taggart, bow in hand, draws an arrow, pulling it back a bit. He goes to scout ahead, but still hasn't found his bearings in these caves. Damned contacts, he thinks, rubbing his eyes. I knew that bastard was lying. These things don't help at all. He keeps his bow levelled, ready to fire on command. He'll go behind Devlin if he stealths as well.

((Stealth 14, Perception 17. I am not off to a great start.))

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Thursday May 24th, 2012 8:07:02 AM

Bruagh readies his waraxe and shield. With contact potentially coming from the front, he will move ahead of the casters but behind the scouts. Once in he place he cracks his neck and waits to see what Devlin and Taggart will do.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Thursday May 24th, 2012 8:08:47 AM

Hearing the voices makes Devlin instantly regret his decision to move on without letting the spellcasters regain their spells. They talk of the death of a Dwarf as if its a funny thing and they mention Doven's name. Must be Darkbloods ahead. He grips his Crossbows tightly and begins to quietly stalk forward the shadows hiding his every movement.

Actions:
Move forward to find voices.
Stealth from earlier post was 34.
Be ready to fire on the voices if needed

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Thursday May 24th, 2012 9:48:21 AM

Dernock moves to the side to let Bruagh pass and then draws his Waraxe and shield. He almost forgets he's still recovering from the Phase spider bite and looks ready to bash some heads in.

Voices in the dark - (DM RobC)  d20+6=15 ; d20+1=15 ;
Thursday May 24th, 2012 10:55:43 AM

Devlin creeps down the tunnel, staying as close to the walls as he can, and practically blending in with them. Taggart too, tries to be as stealthy as he can.

The rest of the party reorganise and reorder themselves in the event of combat, and follow a short distance behind the two scouts.

Ahead, Taggart can make out the ending of the tunnel. It appears to open out into a wider area. Standing at the exit of the tunnel are two figures. They look like dwarves but their mottled skin gives them away. Duergar. You put them to be about 40ft away

Dressed in chainmail and armed with warhammers, it would appear they haven't noticed you.

"You heard about the pool going?"
"Yeah, I got 38"
"38? Seriously Sarge? No way he'd kill 38 slaves in just one day"
"What, you think I should have gone higher?"

In his earnest to get a better look, Taggart inadvertantly brushes against the wall sending a small pile of loose dirt and stones tumbling to the ground (2 x Perception 15s beats a Stealth 14 )

"Ssshhh! You hear that Sarge?"
"Yep"

They both turn to look down the tunnel in your direction, the one addressed as 'Sarge' takes a step forward, his warhammer at the ready "Who goes there? Identify!"

The other stands behind him, warhammer slung over his shoulder and looking less concerned.

Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+8=22 ; d20+8=16 ; d20+8=25 ; d20+8=9 ; d8+8=9 ; d6+8=14 ; d6+8=13 ; d6+8=14 ; d6+8=12 ;
Thursday May 24th, 2012 12:07:36 PM

Sarnak and Kyachi would be following in their normal position, holding back at the voices not wanting to get into combat if it could be avoided. However, upon sensing discovery Kyachi lets out a wicked grin, going to take full advantage of the situation and charging 'Sarge' as Sarnak uses the last of his spells to cast enlarger person on Kyachi.

Out of the depths of darkness of the tunnel, Kyachi announces. "Fresh meat, and small ones too. This will be fun" as her large form barrels into the larger dwarf, immediately biting onto him arm to throw him to the ground as she rakes him with her claws as well

Grapple check: 22
Attack: 16 , 25 , 9 ,
Damage: 9, 14, 13
Rend damage if first attack hits and grapple succeeds: 26

OOC: Enlarge person on Kyachi, Kyachi pounces sarge and upon biting attempts grapple ( Through improved bite evolution)

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+7=11 ; d20+7=12 ; d8+4=6 ; d6=5 ; d8+4=9 ; d6=2 ;
Thursday May 24th, 2012 12:13:11 PM

Taggart swears under his breath, uttering a quick word as his bow sparks to life. He quickly looses one arrow, following it up with another one right away. He aims for the Duergar not currently being occupied with the odd creature Taggart had seen being summoned before.

Attacks using Rapid Shot: 11, 12
Damage (on the off chance they hit): 6+5 shock damage, 9+2 shock damage


Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+8=19 ; 3d6+1=10 ; d20+5=20 ; d20+5=25 ; d20+5=17 ; d8+1=6 ; 2d6=8 ; 2d6=6 ; d8+1=3 ; d8+1=8 ;
Thursday May 24th, 2012 2:11:25 PM

Posting for Sam.

Seeing the Duergar Sam brings his Crossbow up to fire. Its wood shines with a golden light in the presence of these evil creatures. He fires at the unengaged Darkblood his bolt trailing a golden light.

Actions:
Shoot Unengaged Duergar = 19 to hit (Dam = 10)

Devlin

Bringing his crossbows up a scowl crosses Devlin's face as he hears them talk about killing the slaves. He sights up the Duergar not being attacked by the raging summoned creature and fires. At such a close range he is able to pick out vital areas on his target his bolts slamming home with force.

Actions:
Fire crossbows at unengaged Duergar
1st attack; To hit = 20 (dam = 6 + 8 sneak attack)
2nd attack; To hit = 25, crit confirm = 17 (Dam = 3 + 6 sneak attack, +8 more if crit)
If sneak and crit Total Dam = 31

Figured I have not been seen yet so he is still flat footed for me and I have +10' to my sneak attack range from Deadly Range.

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Thursday May 24th, 2012 4:13:27 PM

Dernock takes the round to move up and around Sarge so he now in flanking position with Kyachi. He's rather noisy but surprisingly fast for a Dwarf.

'Now, now Kyachi. No need fer unnessecary torture'

OOC Double move action. I'm assuming there's enough room for me to maneuver. My boots grant me +10ft to my base speed.

Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Thursday May 24th, 2012 5:46:43 PM

OOC:
@Dernock: Just as a note, Kyachi is large so you don't necessarily need to be behind sarge and can be off the side. Or, if you don't have room there's always acrobatics checks :P
Hmm, I just was struck by a couple flanking questions.
1. Do flanking bonuses occur simultaneously or does it happen sequentially? I.e. Does Kyachi get flanking bonuses on sarge even though it's likely (To my view, not necessarily the rule or DM view) Dernock reached the position after Kyachi's attack?
2. If A is ally and E is enemy, say a position of AEAEA, both enemies are flanked and the middle ally is flanked?
3. Now, say question 2's arrangement has a allied ranger attacking. Does the ranger get flanking bonuses if he attacks one of the enemies?

Also, one last question. I will likely keep asking rules questions when I don't know the answer or the answer isn't clearcut. I normally don't send it as a email because the questions may be of interest to others. Would you prefer I keep it to emails so as to not interrupt the flow?

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Thursday May 24th, 2012 6:52:56 PM

OOC as I know #2 would definitely would be a yes all three are flanked. Also regardless of Kyachis size, I still have to be behind Sarge. I believe there's two spots where I'd get flanking. Unless you get the feat ranged flanking, only melee counts. Dunno where to find out the precedent behind #1 though.

Voices in the dark - (DM RobC)  d20+6=26 ; d20+6=7 ; d20+4=9 ; d8+2=7 ;
Thursday May 24th, 2012 8:00:27 PM

OOC: Anyone else getting "XML Error - Unable to load" when using the roller?

Before I do the DM post, I need to call out a few things:

Sarnak
1. Kyachi took 14pts damage on May 1st and was subsequently healed for 3pts. Shouldn't she still have 11pts damage?
2. Pounce is a charge and "you must have a clear path toward the opponent, and nothing can hinder your movement". Both Taggart and Devlin were in front of you.
3. Yes, I prefer questions to be asked on the board. At the same time, I encourage players to do their own research first using the Paizo forums and the Online SRD.
4. With play-by-post and not using initiative, it is assumed that all actions for the round happen at the same time (unless specifically called out otherwise). In this instance, anyone flanking gets the bonus - including Kyachi. This is just my view though and I'm happy if you guys would prefer not to do it this way.

Devlin and Sam and Taggart
1. Without the Precise Shot feat, you are both shooting into combat and take a -4 penalty
2. With Kyachi in the way, the targets will have soft cover (+4 to AC)

Devlin
1. "Ranged attacks can count as sneak attacks only if the target is within 30 feet." - As previously advised, you were at least 40ft away.

Please let me know if I have missed anything :)


Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+8=24 ; d20+7=21 ; d8+9=14 ; d6+8=10 ; d6+8=12 ; d10+1=11 ;
Thursday May 24th, 2012 8:29:04 PM

OOC: Hmm, I thought she was at full. Can I retcon healing before they rested via the wand Sarnak has? If so, one wand use consumed and back at full hp. Also, is it possible via use of 5' steps to allow Kyachi to charge? If not, then I'll change the actions to she moves up to Sarge and bites from 5' away, She'll act the same, but just remove the claw attacks. Also, if she makes a AoO because one of the duergar moves forward, the rolls for it are below. (Her bite has 5' reach, so anyone advancing next to her provokes because of leaving the threatened area of the bite.)

Attack: 24
Grapple: 21
Damage: 14
Added damage if grappled: 22

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Thursday May 24th, 2012 9:17:49 PM

Bruagh is proud the way the group has charged into combat effectively. Perhaps too effectively. "Keep one alive for questioning!:

Bruagh moves up to get between the Duergar and the archers should they decide to charge.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Thursday May 24th, 2012 9:40:22 PM

ooc-I'm fine with everyone moving at the same time and agree that Sam is shooting into combat. I would take exception to Devlin and Taggart shooting into cover only because they are leading the group down a tunnel, and would have first opportunity to take a shot before the rest of the group gets into the fight. It isn't that important to me in the long run though, so whatever you decide sounds great to me.

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20+10=30 ; d20+10=12 ; d10+7=14 ; 2d6=7 ;
Friday May 25th, 2012 1:13:10 AM

Dernock hears Bruagh's message all to clearly and knows just the thing. With perhaps just a hint of police brutality...Dernock takes a swipe at the Sargents back.

OOC Hopefully, Dernock can still spend a hero point to take a single swing with his war axe. Riddleport did enchant a whole heap of it's armory with the Merciful quality for this reasoning.

To Hit 30 Confirming 12
And it's a critical threat..not confirmed.
Damage 21 (not lethal) with merciful and precision damage

Voices in the dark - (DM RobC) 
Friday May 25th, 2012 3:47:06 AM


@All: Could you please list any abilities/feats you are using as part of your actions? This would really help me out in trying to understand how some of these things are happening.

@Sarnak: Kyachi's base speed is 40ft. Allowing for Devlin and Taggart in front of her, she is at least 50ft from target. I can't see how she will be in range to make an attack this round. Please adivse what you would like her to do. Probably a moot point based on the rolls of others.

@Dernock: Starting Hero Points for new players is half their level. This means you start with 2, and have just used 1 - though for 1st rnd kill :)


==========

The 'sarge' squints in your direction, only to see two crossbow bolts fly towards him, landing in his chest. Devlin is pleased, as blood starts to drip from the newly formed wounds.

Taggart and Sam also fire, but their shots go wide of their intended targets.

Bruagh positions himself between the archers and enemy.

Dernock runs with fantastic speed into the fray, and lands his axe squarely in the back of 'sarge'. The duergar's eyes roll back in his head as he crumples to the ground.

The other duergar's jaw drops almost as quickly as his compatriot did. "Alarm! Alarm! Intruders!" he calls as loud as he can, before disappearing from sight.

So much for infiltration by stealth.

Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+9=23 ; d20+9=21 ;
Friday May 25th, 2012 4:53:15 AM

OOC: Well, I will say the full enforcement of marching order I keep missing, I keep thinking the formation's a bit more fluid than it really is. although there is a way for her to attack.
Option 1. Devlin and Taggart both went ahead, and if they are next to each other instead of in line then that means 45' away, and with 5' reach she's just barely in range.

Option 2: Kyachi make a run to get behind the second dwarf and cut off an escape. If neccesary, here's 2 acrobatics checks to get through their squares if she can't go around. (23,21)

Option 3: If neither 1 or 2 work, she still runs after the dwarf and cuts in front of him before he can escape. She likely has double his run speed, she should be able to catch up easily. (200 ft vs 100 if he went at full run.)

If option 2 or 3 work, she will take the AoO as he goes past and attempt to stop him in his tracks with it.


Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Friday May 25th, 2012 4:55:00 AM

The Party sees Dernock look on in surprise as he hears the crunch of snapping arrows and bolts as the Duergar falls to the ground. He then turns to the other seeing him run out of sight.
He says lamely ' I guess we better get chasin' him . He's poised to run in the direction of the Duergar.

OCC: 'DERNOCK YOU WERE JUST SUPPOSED TO BLOW THE BLOODY DOORS OFF!'
Sorry guys.. I get the distinct impression this was my fault. I guess merciful weapons really are as non lethal as tasers.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Friday May 25th, 2012 8:15:31 AM

Sam reloads his incredibly expensive wall/floor shooter and starts running after the second enemy (the way gnomish bards often do).

actions:
reload crossbow
move action

ooc-Don't blame yourself Dernock. We have switched from discussing strategies to declaring attacks the moment we find something to attack. I kind of wanted to try luring them towards us with Sam speaking undercommon and using his bard ability to fascinate them. Just one idea. I'm sure if we talked it out ooc we could have come up with other ideas. Also, don't be afraid to ask the DM if something is possible based on distance and circumstance prior to declaring it. I guess you lose the fluidity of talking strategy when you are not sitting at the same table as the other people playing.

Voices in the dark - (DM RobC) 
Friday May 25th, 2012 11:16:44 AM

Just to be clear...

1. 'Sarge' is unconscious on the ground - stable, not dying. Dernock knocked him out with one swing. I just wasn't sure how to phrase a merciful axe to the back :)

2. When I said the other disppeared from sight, I didn't mean he ran or fled. I meant *poof* as if he had gone invisible. Devlin and Bruagh have seen duergar do this before. Where could he be now?

3. Map incoming. I hadn't expected you guys to leap so readily into battle. I was kindof expecting more stealth and diplomacy/bluff/disguise, so will take me a little bit to get a map up.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53  d20=15 ; d20+7=17 ;
Friday May 25th, 2012 3:41:35 PM

Bruagh charges after the creature and listens as be he can for his screams to know where he is so that he might tackle him. He is still here, just invisible. If you have a way to see invisible or some glitterdust... use it. We can't let him get away.

If Bruagh can tell where he is he will attempt a grapple with CMB of 17.

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20+7=26 ; d20+6=19 ;
Friday May 25th, 2012 5:21:55 PM

Invisible? crap. Dernock backs away towards the nearest wall listening out for the Duergar. I hate waiting games like this recalling several stake outs that have gone on in the past. Now what else can Duergar do

Knowledge (local) to recall everything about Duergar: 26... Which is no help here.
Perception To hear the Duergar :19

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+16=34 ; d20+13=26 ;
Friday May 25th, 2012 6:15:46 PM

Taggart swears audibly, pressing his back against the wall of the tunnel and drawing another arrow. He peers around, attempting to see if he's still around. (Perception 34) Failing that, Taggart will run forward to look at the tracks and see if the Duergar that got away is traceable. (Survival 26)

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+14=15 ; d20+8=19 ;
Friday May 25th, 2012 10:28:26 PM

Devlin reloads and takes to the shadows once again. Hugging one wall he slowly paces forward ready to fire at the Duergar if he shows himself.

Actions:
Stealth = 15
Perception = 19

Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+6=25 ; d20+8=20 ; d8+8=16 ; d20+7=8 ; d8+8=12 ; d6+8=11 ; d6+8=13 ; d20+8=18 ; d8+8=9 ; d20+7=16 ; d8+8=14 ; d8+8=14 ; d100=91 ; d100=84 ;
Friday May 25th, 2012 11:21:05 PM


If option 2 was picked:
Kyachi upon being behind the duergar as he poofed would attempt to listen for his footsteps to get a idea of where he went (Perception 25) and ready a action to bite him if he got in range, as she placed herself in the middle of the corridor on high alert (10' creature with 5' reach covers a 30' area), attempting to position herself so as to cover as much of the hallway as possible. If she detects him and misses with her readied attack, if he provokes she will take the AoO as well.

Sarnak: Watches his groupmates for a sign of knowledge of the invisible dwarf, and as soon as someone notices he relays the knowledge to Kyachi through the link.

Readied Strike:
Rolled 91 to beat DC 50 vs concealment.
Attack: 20
Damage: 16
If attack lands, grapple: 8
If grapple lands, Rake: 24 dmg

AoO:
Rolled 84 vs DC 50 for concealment
Attack: 18
Damage: 9
Grapple: 16
Rake: 28

If option 3:
She runs to the extent of her range, positioning herself in the center of the corridor, and does as option 2

Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Friday May 25th, 2012 11:22:39 PM

OOC: I'd like to be a bit more descriptive but I'm not entirely sure where Kyachi is at the moment.

Voices in the dark - (DM RobC)  d20+4=24 ; d20+4=16 ; d20+4=14 ;
Sunday May 27th, 2012 2:49:05 AM

All goes quiet, except for the sound of rapid breathing and occaisional sob that Kyachi detects somewhere in front of her (Somewhere between map coordinates E3 and I5. Kyachi is facing south, I just don't know how to turn the tokens in MapTool :)). She also hears more noise from up the stairs behind her on the left. Though distant, she can hear it but cannot discern what it is other than "noise".

Dernock tries to recall any tidbits or information about the duergar, but no local knowledge comes to mind (Feel free to try a nature or dungeoneering check however)

The party are on alert, but the lone duergar does not show himself, nor strike.

'Sarge' lies breathing on the ground.

==========

Map - Round 2

OOC: All, please also be aware of your darkvision limits. There is no light whatsoever, meaning you are restricted to whatever sources of light you either make, or special sight you have access to (ie: dwarf darkvision 60ft)

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Invisibile

Sarnak: AC21/13/18 - CMD17 - HP24/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+6=9 ; d20-1=5 ; d20+4=7 ;
Sunday May 27th, 2012 2:56:32 PM

Kyachi:
She will look to the area she hears sobbing, and announce "If you reveal yourself we will not kill you, but if you remain invisible and we find you that way, there are no guarantees." She will also take a step forward, keeping aware as she remains ready to bite any invisible targets if they get within range. (at C4-D5) (Perception 9)

Sarnak:
Given Kyachi was outside of his darkvision range, he would get closer to her (K4), as he watches the field that his allies were in as well as where Kyachi thought she heard something, ready to relay at a moment's notice where he or his allies thought the target was to her.
(Perception 5)

OOC: Kyachi isn't attempting to be diplomatic or bluffing, she's just saying what she believes is a statement of fact. However, if that does mean rolling a check, (Kyachi bluff roll of 7). Also, do I keep the readied rolls from before or do I need to roll new ones each turn the readied action isn't performed?

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+8=13 ; d20+8=25 ;
Sunday May 27th, 2012 3:45:16 PM

Devlin strides over to the unconscious form of "Sarge" and points a crossbow at his face. Speaking in a hushed voice to everyone present. (In undercommon)Highlight to display spoiler: {Not sure how much you like this guy but if you don't show yourself in the next few seconds he gains a new hole to breathe through! Not sure how much breathing he will have left after that though!}

Actions:
Aim loaded crossbow at "Sarge"
Intimidate check = 13 (Hero point reroll) 25



Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+16=23 ;
Sunday May 27th, 2012 5:07:59 PM

Taggart moves up, holding his bow at the ready, waiting for the Duergar to appear. He continues to peer around the room, staying as quiet as possible. (Perception 23)

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20+11=13 ; d20+11=23 ;
Sunday May 27th, 2012 7:05:54 PM

Sam runs to (D3) and quickly casts dancing lights at the base of the left staircase with 3 lights evenly spaced up the stairs. "Cover the right staircase! We need to try to box him in! If he walks through my lights, we'll see it!"

In undercommon "He's not joking! Show yourself and you might both live!" (intimidate 13... hero point reroll=23)


Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20-1=17 ;
Monday May 28th, 2012 8:48:32 PM

Denock moves to the right (D6 to D7) to cover the wall. He gestures to Bruagh to go up beside him.

Lad, I'll give you a bit o' free information. Ye can run down the tunnel we came from but I warn ya we had a bit o' trouble with Some Phase spiders. Didn't get them all so if yer plannin' on goin' that way ya may well end up as spider bait. He calls out to the hidden Duergar.

Including a diplomacy roll in case it's needed (Diplomacy check of 17)

Voices in the dark - (DM RobC)  d20+5=6 ; d20+8=10 ; d20+8=25 ; d8=2 ;
Monday May 28th, 2012 10:38:48 PM

The party attempt various levels of diplomacy and intimidation hoping to lure the duergar from his invisible state.

"Aaaaaarrrggghhhh!!!" comes his battlecry as he appears before Sarnak, slamming his now large warhammer down beside the wizard (-2 to roll for being intimidated/shaken. Nat 1 on attack = Miss!) "If I don't kill you I'm dead anyway. For Marteus!"

The duergar reinforcements look to have arrived as two more appear from hiding, shooting crossbows down on Kyachi (Dernock is partially concealed, and Sam has soft cover)

The first misses wildly (Hit AC10, miss!) but the second manages to find the hindquarters of the large eidolon (Hit AC25. Kyachi takes 2pts damage!)

"We're going to need backup here!" calls the duergar from the top of the stairs.

==========
Map - Round 3

OOC: All, please be aware of your darkvision limits. There is no light whatsoever, meaning you are restricted to whatever sources of light you either make, or special sight you have access to (ie: dwarf darkvision 60ft)

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Enlarged
Duergar 3
Duergar 4

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+10=16 ; d20+10=19 ; d20+10=17 ; d8+8=15 ; d6+8=12 ; d6+8=12 ;
Monday May 28th, 2012 11:08:11 PM

Kyachi upon sensing an attack directed at her owner immediately charges forward to engage the enlarged recruit, pouncing on top of him. At the shot in the rear she just shrugged it off as the bite of a pest as she ravages the recruit before he could attack her summoner again, as she calls out to the group "Keep a line of travel for me, I'll only take a moment to bring this one down."

Attack: 16, 19, 17
Damage: 15, 12, 12

Sarnak will drop into total defense, and grin at the recruit. "Bad choice. You'd be better off attacking one of my less armored allies."

OOC: Sarnak's AC goes up to 25/17/22 for 1 rd. Also, just to confirm. If I added a unarmed strike to Kyachi's chain all of the natural attacks go to -5 right? or can she choose to use a unarmed strike as a secondary attack?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53  d20+11=13 ; d20+11=22 ; d10+4=6 ; 2d6=2 ;
Monday May 28th, 2012 11:30:34 PM

Bruagh charges the recruit as he reappears but most likely misses with all of the damage Kyachi is causing.

Attack: 13
Damage: 6 Slashing, 2 Good.

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20+9=18 ; d10+8=11 ; d6=1 ;
Tuesday May 29th, 2012 12:02:22 AM

Dernock goes the other way and attacks Duergar #4 on the stairs (he's just in reach with 30ft movement)

Attack using power attack: 18
Damage 12

OOC dice are not liking us this round

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20+8=26 ; 3d6+1=6 ;
Tuesday May 29th, 2012 12:12:34 AM

Sam steadies his arm against the wall and fires at the first Duergar on the staircase. His shot streaks through the air with holy vengeance. The bolt hits the enemy square in the chest and...mostly damages his armor. (to hit=26...to wound=6! I did a whole 2 points better than the worst possible result! This thing is going in the first garbage can we come across!)

Sam reloads his bow and prepares for the next shot. He can't help but wonder if the stealthy plan has been foiled before it had begun.

ooc-Not to be a winer, but I would like to put up for a vote a policy for this group. I had grumbled earlier that I wish we had talked out some options before going with the classic (and usually awesome) "Hulk smash!" approach. The "policy" would be if you are the first person to post after the DM and the situation calls for a possibility of multiple solutions, that you post an "ooc" calling a short "ooc discussion" on the group's direction. Typically this is not necessary. Being attacked by giant trees or extremely deadly, poisonous phase spiders from H-E-double hockey sticks? Go crazy! I just see our group as heavy on ranged attacks, non-leathal spells, and really nifty stealth/roleplaying skills with some strong cc punch in the middle. If this concept is unfavorable due to interruption of fun/continuity, I understand. I have lost no sleep over this topic (I swear). Its a game and it should be fun. Just my thoughts.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+8=12 ; d20+8=19 ; d8+5=11 ; d6=1 ; d8+5=10 ; d6=6 ;
Tuesday May 29th, 2012 12:48:36 AM

Taggrat spins, firing two arrows at the giant recruit that suddenly appeared next to him. "Perhaps we should fall back a bit?" he calls out, his eyes bulging out of his mask.

((Making a full attack action using Rapid Shot, firing at the Enlarged Recruit, using precise shot to negate -4 penalty for shooting into melee. +1 to attack and damage from Point Blank Shot.))

Attacks: 12, 19
Damage: 11+1 shock, 10+6 shock

Voices in the dark - (DM RobC) 
Tuesday May 29th, 2012 3:45:56 AM

OOC:
Ah, Sam. You read my mind :)


Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Tuesday May 29th, 2012 5:26:20 AM

OOC:Oh Bugger. Can we use this as a precedent for Dernock to take a level in Telepath then?

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+4=17 ; d20+4=9 ; d8+1=4 ;
Tuesday May 29th, 2012 9:44:02 AM

Taking a step forward Devlin fires both crossbows at the first darkblood on the stairs. He swears under his breath unable to make out if the bolts hit their mark. (In common) Not sure if there will be a place to back up to and if we get stuck in here were done for.

5' step to F,5
Full Attack (Shoot at -b,9)
1st shot = 17 Dam = 4
2nd shot = 9

OOC: I agree with Sam, we need to think things out a bit more before running headlong into the jaw of the beast.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Tuesday May 29th, 2012 12:51:20 PM

OOC: I am fine with that as well, but after his personal dealing with these sob's in the past, don't expect Bruagh to go along with much of a diplomacy route, especially when they are talking about exploding the heads of dwarves.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Tuesday May 29th, 2012 1:35:41 PM

ooc- I totally agree. I wouldn't want any other result then dead Duergar in this situation. I would think that Bruagh would want to kill them without alerting the rest of the enemies and as a possible result, endanger the captured dwarves. I would always expect for us to role-play our character traits (good and bad). I just want the best possible result after spending weeks posting a plan while in a gem-filled cave.

So 2 votes for ooc discussion so far.

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Tuesday May 29th, 2012 4:55:04 PM

OOC: I agree as well. I just figured at the moment Dernock could stop the free crossbow fire but planning for the rest of the encounter is going to be essential.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Tuesday May 29th, 2012 7:08:02 PM

OOC: I'm fine with it as well. I kind of assumed that there would be a bigger lashback if something was done against what the group wanted, but everyone just charged in after I did it. So, when a combat may be started we hold off until everyone has a reasonable consensus of what do to?

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Tuesday May 29th, 2012 8:51:04 PM

OOC :: Definitely down for a voting system.

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32 
Tuesday May 29th, 2012 10:12:08 PM

OOC actuslly shouldn't Bruagh pull rank or something? I sort of though we were some specialized combat team.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53 
Tuesday May 29th, 2012 10:57:41 PM

OOC: What is the saying? "A plan is perfect until combat begins."

I say if the PC's have time to talk about it we talk about it... if it is a surprise, sort of how this happened, then we just roll with the punches.

Bruagh will NEVER question anyones actions in battle IF they are doing what they think best for the group. He might say something afterward, or do what he can to prevent any loss of life during battle. Also, Bruagh is more the protector of the group while Devlin is the brains of the operation.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Tuesday May 29th, 2012 11:27:14 PM

ooc- I look at talking before acting as the same as I did when I used to table-game with my friends. If we wanted to have a quick meeting of the minds ooc before acting the DM was always cool with it. If the rule is that ooc chat prior to action does not "pause the action", then I understand that it is necessary to leap into a thrown together plan.

If Bruagh is the protector and Devlin is the brains, then I consider Sam to be the swiss army knife of the group. He has all sorts of nifty "blades/tools" for the group to use to accomplish goals. I just feel like the current direction in this encounter leaves us using the crappy, plastic toothpick instead of something useful. It gets a little old just giving everyone +1 to hit/damage and firing one bolt/round.

To Dernock- We are a specialized team. That is why we need to determine what strategy is best. If we were all fighter/barbarians, the choice would be simple. We all bring something different to the table. I think charging the stairs once combat started was a great idea. You are keeping the weaker of us (me especially) protected.


Voices in the dark - (DM RobC)  d20+6=9 ;
Wednesday May 30th, 2012 1:12:27 AM

OOC:
Great conversation guys, and I'm glad it was started and discussed by you without any DM prompting or involvement.
To Sam's question there about whether OOC chat is allowed prior to combat:
My view is that the characters are veterans at all sorts of encounters and THEY would know how to handle different scenarios and work together (preplanned signals, winks, each others tactics, etc)
If you - the players - want to have some OOC chat at the start/during an encounter, then I have no trouble with that at all. To a certain extent of course. Play-by-post does tend to slow things down, so I'd be happy to allow for a day (2 at the most) of OOC chat to plan your strategy (stealth, diplomacy, "hulk smash", etc).
Of course, that assumes everyone is in agreement with that.
And I'll put it this way - it would be extremely unlikely for the party to survive this module going the pure "hack & slash" approach. Unlikely, but possible.

Anyway.. back to our regularly scheduled programme


Kyachi chanrges the duergar from behind and does terrific damage to his back. Sarnak taunts him, but the duergar just grins back, a mixture of spittle and blood dripping from his mouth "Attack one of your allies? Ha, spoken like a dwarf"

Taggart's aim, though hit and miss, seems to do a bit more damage. His arrow strikes the duergar between his shoulder blades.

Finally, Bruagh steps up and grabbing hold of the duergar's belt, finds a soft spot on the enemies side in which to lodge an axe.

The duergar coughs up more blood, though continues grinning as his body slumps to the floor and returns to its usual size.

Meanwhile...

Devlin misses with both bolts, a rare occurence for the rogue.

Sam takes steady aim, and finally manages to hit something! The bolt scratches the duergar's shoulder.

Dernock charges forth, bringing his waraxe down on the arm of the duergar fighter on the stairs. Despite being hit by an arrow, a crossbow bolt, and an axe, the enemy still stands.

And what's more, it looks like backup has arrived

Dernock only Highlight to display spoiler: {From your position you can't see any more duergar outside the nearest doorway}

Duergar#3 moves along the balcony that overlooks this area. For whatever reason though, he doesn't attack.

Duergar#4, who has been so savagely beaten, drops his crossbow and draws his warhammer - though swings it like an elf and misses everything (Attack vs AC22: 9=Miss)

Duergar#5 sneers and extends his arm, pointing at Dernock (Dernock to make a DC16 Will Save or be paralyzed for 4rounds! This is a spell-like effect)

Duergar#6 enters the room behind #5, but promptly vanishes from sight.

==========
Map - Round 4

The balcony area on the map provides some cover to those atop it.

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Dead as dead could be
Duergar 3 - Seems to be waiting for something
Duergar 4 - 30pts damage - Swaying
Duergar 5 - Sneering
Duergar 6 - Invisibile

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Wednesday May 30th, 2012 1:35:10 AM

OOC: How high is the room that the stairwell leads to? 10' up? 20'? I'm assuming below that it's about 5'-10' high or so. Also, given that Kyachi can reach 15' up, is it possible that if Devlin moves 5' to the right she could charge the dwarf on the stairs?

Kyachi, upon downing the recruit, heads to the stairwell, looking to the ones on the stairs as she bounds over to join in the coming fight on the stairwell at (-B6/-A7), positioning herself to take a step forward and attack when able, as she mentions to Dernock. "Any chance of moving down a couple steps so I can get at them as well?"

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20+6=8 ;
Wednesday May 30th, 2012 1:37:00 AM

OOC: Going to roll my will save first because stiff dwarves make bad defenders and Dernock's paralysis could bugger things up. I do my turn once we figure things out.

Will save vs spell effect (additional +2 vs [Mind affecting] because I'm guessing it's Hold person if not true subtract 2 from roll) : 8 yeah... Someone catch me! /drama

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Wednesday May 30th, 2012 2:36:56 AM

OOC: Can you use a hero point? and would anyone be opposed to Kyachi nudging him down the stairs? (nonchalant whistling)

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+7=16 ; d6+3=7 ; d20+8=9 ;
Wednesday May 30th, 2012 9:13:13 AM

Taking a step forward to better view the enemy Devlin takes to one knee and drops one of his crossbows. The rogue pulls out one of his bombs and gets ready to throw as he gazes up at the balcony. When the sneering darkblood attempts to act next he throws the miniature explosive at it. (Highlight if you speak Gnomish)Highlight to display spoiler: {Sam get some light up on that Balcony}. Careful everyone another one of them has gone invisible.

Actions:
5' step to E,5
Ready action to throw bomb at Dueargar 5 when he acts
Throw Bomb = To hit (touch AC) 16 Dam = 7
Knowledge Dungeoneering = 9

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20+6=7 ;
Wednesday May 30th, 2012 9:31:19 AM

Dernock give no reply. He stands motionless with what seem to be a total lack of comprehension of his surroundings. Looking closer it seems his jaw has gone slack. Is that drool?

OOC: actually considering Dernock is currently all that stands in the way between the Party and giant duergar happy smash fun time I shall spend a hero point to reroll after this no spending hero point uness it a personal life or death situation

Rerolled will save: 7 Hero points remaining 1
As before assuming it's mind affecting. FUUUUUUUUUUUUUUU... Dernock has angered the gods. Woe betide any who count on Dernock's Assistance less they also be sucked in by his black hole of negaitve Karma! Doom and 27 consecutive kobold basket weaver figurines await!



Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+9=26 ; d8+4=10 ; d6=5 ;
Wednesday May 30th, 2012 9:40:55 AM

Taggart quickly moves forward, this time taking aim with one shot in hopes that his arrow finds its target.

(Move to F4, attack Duergar 4 with Precise Shot to negate melee penalties.)

Attack: 26
Damage: 10+5 shock

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20+8=13 ;
Wednesday May 30th, 2012 10:54:44 AM

In gnomish "Ok". Sam's lights quickly fly over to the balcony (D9-F9).

Sam aims at the Duergar threatening the frozen Dernock. With new found confidence (due to his last shot) Sam lets another bolt go. The magical light from the bolt casts shadows as it zips to its new home... most likely a wall. (to hit=13)

While quickly reloading his bow Sam says aloud, "We need someone to start dealing with the darkbloods in the middle of the balcony! Take the left staircase! I'll follow them up and provide fire from the stairs!"

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Wednesday May 30th, 2012 11:44:10 AM

OOC: And I'm guessing there's no rule against rolling 1s on hero rolls like there is for healing rolls?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 19/53  d20+5=19 ; d20+7=26 ;
Wednesday May 30th, 2012 2:33:36 PM

Bruagh, realizing things are looking grim, decides it is time for something drastic, something unexpected, something... heroic. He passes his axe to his off hand with his shield and begins running straight ahead. As he does so he reaches into his handy haversack finding his rope with attached grappling hook with no trouble. He swings it around his head twice before slinging one end at the duergar who cast the spell. Bruagh will wait for the grappling hook to catch and then will pull with all of his might hoping to topple the duergar down to his level.

----------
Actions: Move to A,5, get grappling hook out of handy haversack, throw it at caster, pull caster to the ground.

Attack: 19 (+4 BAB, +1 Dex, -4 Improvised Weapon, +4 Hero Point)
CMB: 26 (+4 BAB, +3 Str)


Voices in the dark - (DM RobC) 
Wednesday May 30th, 2012 11:23:41 PM

OOC:
@Bruagh:
"Move to A,5, get grappling hook out of handy haversack"

Move Action 1 - 20ft North to E5
Move Action 2 - 20ft North to A5
Move Action 3 - Retrieving an item from a handy haversack
Standard Action 1 - Improvised Weapon Attack
I like the idea though it will take 2 rounds to accomplish. Have moved you to A5. You may keep your hero point and reroll the attack next round. AND - fyi - if you choose to use a hero point before your roll, you get a +8 bonus rather than +4 :)


Voices in the dark - (DM RobC)  d8=1 ; d8=8 ; d8=5 ; d8=2 ; d20+6=25 ; d20+6=18 ; d8=6 ;
Thursday May 31st, 2012 3:05:07 AM

The party move to engage what appear to be the remaining duergar.

Kyachi moves closer to her next prey, but holds her distance.... for now.

Taggart takes careful aim. As the duergar raises his warhammer to deliver a blow to Durnock, Taggart looses his arrow, catching the duergar in the neck. The duergar drops his weapon, and collapses to the ground, twitching.

Sam moves the lights closer to the battle. With the light, he can see his crossbolt bolt lodge nicely in the wall.

Devlin readies himself a little bomb and waits. When the duergar who cast the spell looks ready to act again, Devlin throws his bomb but the range is too great for the weary dwarf. His bomb fails to make the distance and instead hits the barrels beside Kyachi. They start to burn!

DM notes on 'the bomb': Highlight to display spoiler: { Bombs have a range of 20ft. Given Devlin's target is 55ft away, he incurs 2 range penalties, and misses his target. D8 to see which direction it lands: 1 equals falls short and by 2 squares in a straight line towards him = -D7 and all adjacent squares}

Bruagh moves closer, and takes cover behind the mine cart, but he is close enough now that Duergar#3 releases his readied action, shooting at the Paladin (Attack vs AC25: 25 = A possible crit, 18 = Crit denied. Bruagh takes 6pts damage!)

The duergar that had disappeared reveals himself, as he approaches Durnock. "Don't worry. Your friends will be joining you soon" and with that he swings his warhammer like a baseball bat to the side of Durnock's head (5ft step to deliver Coup-de-grace. Auto crit. Durnock takes 15pts damage and must make a Fort save vs DC25 or die!) "And I thought dwarves only had rocks in their heads!" he laughs as dwarven blood is spilt.

The magic-user smiles evily.

The other duergar move about, but look to be readying themselves

==========
Map - Round 5

Note I have removed the dead duergar from the map for clarity

The balcony area on the map provides some cover to those atop it. Similarly the barrels and mine cart provide some cover from above to those next to them

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Dead as dead could be
Duergar 4 - Dead

Duergar 3 - Waiting
Duergar 5 - Waiting
Duergar 6 - Gloating

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20+13=20 ;
Thursday May 31st, 2012 7:28:34 AM

OOC I Shall write this before my roll because so far... THEY'VE BEEN TERRIBLE. If I don't make this it was fun working with you for the brief time we had. If Dernock wasn't Paralyzed this would be him speaking.

So life or death situation right? a hero point shall be spent. The last one too. Can't Cheat Death as Dernock does not have enough hero points soooooo.... +8 to the roll

Alas... Dernock is no more!

Dernock Uristson AC 22/14/20 CMD 20 HP 12/32  d20=2 ;
Thursday May 31st, 2012 7:41:06 AM

OOC Actually I was going by the rules in the advanced players guide so I assume I need more than 1 hero point to cheat death... If this ishouse ruled differently then Dernock still lives.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+8=17 ; d20+8=9 ; d20+8=27 ; d20+7=27 ; d20+7=26 ; d8+8=14 ; d6+8=11 ; d6+8=14 ; d6+8=10 ; d6+8=14 ;
Thursday May 31st, 2012 9:46:18 AM

Kyachi takes a 5' step forward towards the gloating Duergar and delivers a vicious series of attacks against them, starting by attempting to bite them and pull them off their location and clawing as they come down.

Attack: 17, 9, 27
Damage: 14, 11, 14
Grapple: 27 (natural 20)
Rake: 24

Grapple if first attack lands.

OOC: Still haven't had a call on this yet, how high is Duergar 6?

Dernock Uristson AC 22/14/20 CMD 20 HP -3/32 [Stable/DEAD?] 
Thursday May 31st, 2012 10:01:54 AM

OOC Just forgot to update Dernock's Status *Whimper*

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+9=25 ; d8+4=10 ; d6=4 ;
Thursday May 31st, 2012 10:36:33 AM

Taggart runs forward, another arrow lancing out at the Duergar on the balcony. "Dernock's down!" he cries out, pressing his back to the wall.

Move to D6
Target Duergar 5
Attack: 25
Damage: 10+4 shock

Voices in the dark - (DM RobC) 
Thursday May 31st, 2012 11:01:55 AM

OOC:

Firstly, sorry Sarnak - had to work out how tall Kyachi was, then with reach, etc. So yep, I'll allow the attack.

Secondly...

Ah, Dernock.

I rule you can use both remaining hero points of yours to cheat death. Though unable to move, your dwarven pride (the trait you chose) refused to allow you to come to death at the hands of a bloody duergar. Despite the trauma your body has been through, your soul refused to leave this realm. Your body collapes from the blow and rolls down the stairs to land at C9. You are still at negative HP, but you are stable. Long live Dernock! Well, for another round anyway. I'll see if I can plug him with a crossbow bolt ;)


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 13/53  d20+9=15 ; d20+7=20 ;
Thursday May 31st, 2012 2:05:53 PM

Bruagh grabs the grappling hook from his pack and flings it at the caster. As he jerks the end of the rope with all of his might he screams, "GET OVER HERE!!!"

Attack: 15
Str Check: 20

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+8=22 ; d8+2=10 ;
Thursday May 31st, 2012 2:36:03 PM

Scooping up his second crossbow Devlin moves to stand next to Bruagh. Bringing his first crossbow around he fires at the Duergar moving towards the left stairway. He quietly says to the paladin. I got ya covered lad.

Actions
Move to A,4
Shoot at Duergar 3
To Hit = 22 Dam = 10 (within 30' of target, point blank shot in effect.)

Sam -- 18/15/14 -- CMD 14 -- HP 15/32  d20+8=10 ; d3=3 ;
Thursday May 31st, 2012 9:16:16 PM

"Dernock!"

Sam panics and picks a lone Duergar to kill. He quickly aims at the Duergar that Devlin fired on. The bolt hits the balcony rail. (to hit=10...I rolled a bloody 2!) Sam curses under his breath and loads another bolt.

ooc-I accidentally hit the d3 button. The sad thing is that I rolled higher on that roll than the d20 I used for my shot...

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Thursday May 31st, 2012 10:59:48 PM

OOC: I have a suggestion actually. the battle formation is irking me a bit, so I had a idea for maybe a slightly better setup.

First, split the groups into 2, the stealth group and the stationary group. The stealth group and stationary stay about 10'-20' away from each other. This way if the stealth group gets spotted the stationary may not be, and the stationary is more able to get into good position as the enemy goes after the stealth. Also, if stealth triggers a trap with some range, the melee doesn't get thrown into it as well unless it's a 10-20' burst. In this case I'm counting Sarnak as melee because he has the AC and hp of one.

For the second group, I was thinking arranging them in a plus, all surrounding Sam given he's our caster at the moment. Using the map, Sam at say E5, and surrounding melee at E7,E3,C5,G5 or E6,E4,D5,F5. That way it's a lot harder to hit the caster. The more spread out pattern also gives the group a lot more leeway in how to disperse to counter say aoes while still maintaining the ability to support each other.

For 2 casters, I thought caster at E5, D5, and melee at C4,C6,F4,F6. Perhaps switch the orientation if the 2 casters need line of sight to the enemy.

Any ideas for other orientations? I just really hate the line, It doesn't really cater to what our team is good at, and I think we should have had this discussion a bit sooner given our group is fairly large.

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Friday June 1st, 2012 12:11:31 AM

ooc- Good ideas. I especially like the ones that keep Sam from dying!

Formation 1- The idea of stealth ahead of the rest is something we do, but not in separate groups. I mostly like the idea. My tweak to the concept would be to have a single scout rather than a group. The point has clearly been illustrated recently when Devlin and Taggart both declared stealthing ahead of the group. Both are great candidates for the job. Devlin rolled well and Taggart didn't. When two people roll for the same effect, it increases the chances of being noticed purely by luck of the dice. I think Sam is a good/bad candidate for a scout. On the good side, he has a high stealth and many choices for first actions (spells, bard stuff, and speech skills with many languages). On the bad side, he is the group's primary healer and can get squashed if someone looks at him the wrong way. Devlin has the highest unmodified stealth (2 more than Sam), can sneak attack, and can detect traps. Taggart has great stats for tracking and perception. So any of the three work for me if we have only one scout.

Formation 2- I don't really have a strong opinion on this one. I'm good with whatever shape the formation is in while marching. The spider attack had us in a narrow tunnel and I'm guessing the future passages will be similar, so a line was/is obviously mandatory in those spots. My main focus is where we are during a fight. I believe that we do a good job covering threats as they arrive. This battle, although rough at the moment, shows our team's good coordination IMO.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38 
Friday June 1st, 2012 12:25:10 AM

OOC: Well, technically when we first engaged the spiders it wasn't in a corridor, and because of that fact our wizard nearly died before we could get into a defensible position. In my opinion, we should have a set of formations that have a priority, such as assume spread, then close, then line, according to the space available. Or just make the call upon entering a new room.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Friday June 1st, 2012 1:30:43 AM

OOC :: I think we'll just have to make judgement calls depending on the situation. We have three scout candidates that excel in different areas, and each area will only allow for certain formations. It could be something that would be decided on by a case by case basis, I think. It wouldn't be too difficult to get a basic marching formation going as long as we set down some base rules for what we should be doing, such as protecting Sam cuz he's squishy, and who should scout when.

Maybe we should take this to an email thread?

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Friday June 1st, 2012 9:33:33 AM

OOC: I agree that it should depend on the situation. Going through a trap filled dungeon Devlin or Taggert up front. Sneaking through a persons home or area where intelligent interaction is expected Sam and so on.

On another note I leave tomorrow for Oklahoma City for a week. Going to be trained to be a search and extraction medic. They say the billeting (military hotel) has wifi but we will see how reliable it is. If I am unable to post Dave (Sam) or Zach (Bruagh) can you post for me?

Have a good day all.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 13/53 
Friday June 1st, 2012 11:02:34 PM

Checking in...

Dernock Uristson AC 22/14/20 CMD 20 HP -3/32 [Stable/DEAD?] 
Saturday June 2nd, 2012 8:53:30 PM

OOC checking in. I can see myself doing this for a while...

Sam -- 18/15/14 -- CMD 14 -- HP 15/32 
Saturday June 2nd, 2012 11:16:51 PM

ooc-You can post dream sequences Dernock. That's always fun and exciting...

Dernock Uristson AC 22/14/20 CMD 20 HP -3/32 [Stable/DEAD?] 
Sunday June 3rd, 2012 12:28:19 AM

OOC After such a powerful blow to the head I don't think Dernock is going to be dreaming. Notfor a whil anyway.

Voices in the dark - (DM RobC) 
Sunday June 3rd, 2012 10:41:16 AM

DM Post incoming now....

Voices in the dark - (DM RobC)  d20+6=21 ; d8=3 ; d8=5 ;
Sunday June 3rd, 2012 11:15:56 AM

Kyachi misses with her bite, though one claw does manage to tear at the duergar's leg. He takes a step backward and spits down at the eidolon.

Bruagh attempts an interesting attack, though the duergar is too nimble and leans to avoid the attack.

Devlin and Taggart have great success with their attacks. Each proves exceptionally potent. Sam laments his accuracy with the crossbow. Somebody must have adjusted the sights. Yes, that must be it.

Dernock dreams of being in a tavern but can't recall how many drinks he has had. Given the pain in his head, it must have been a few.

The duergar with the crossbow takes aim at Kyachi and manages to hit the eidolon in the rear (Attack vs AC18: 21 = Hit. Kyachi takes 3pts damage)

The spell caster points towards Bruagh and lets forth a spell. A loud noise bursts forth next to Bruagh (Cast Sound Burst at A6. Bruagh, Devlin and Kyachi all take 5pts damage and must make a DC16 Fort save or be stunned for 1 round)

==========
Map - Round 6

Note I have removed the dead duergar from the map for clarity

The balcony area on the map provides some cover to those atop it. Similarly the barrels and mine cart provide some cover from above to those next to them

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Dead as dead could be
Duergar 4 - Dead

Duergar 3 - Crossbowing - 10pts damage
Duergar 5 - Sneering
Duergar 6 - Just spat at Kyachi - 28pts damage

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP38/38  d20+4=22 ; d20+8=21 ; d20+7=14 ; d20+7=24 ; d8+8=14 ; d8+8=13 ; d8+8=10 ;
Sunday June 3rd, 2012 11:53:29 AM

OOC: spending hero point to reroll grapple

Kyachi Growls at the caster as he spits at her, that quickly transitions to a giant grin at seeing him only move 5' back. "This neck isn't just for show you know." as she lashed out with her muzzle around the corner and takes a vicious bite out of his arm, latching on to him and pulling him viciously over the edge of the stairwell and under her form, as she places her forepaws on his form to hold him in place as well as her bite on his arm as her claws rake against his back and sides.

Attack: 21
Grapple : 24
Damage: 14 + 13 + 10 = 37

OOC: hah, grapple worked I'm pretty sure. If she was able to claw him last turn then she definitely should be able to use the 5' reach on her bite to hit him with that. Although she still does have a move action she hasn't used, I might add more to this post that uses that, but in a bit of a rush atm.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP33/38 
Sunday June 3rd, 2012 4:19:54 PM

OOC: Add following to my post. Also, can you charge and attack with a wand? I don't think so, but if you can I'll change to a charge instead of run.

Sarnak, not quite wanting to be so far from his eidolon, takes a quick jog over to B3, watching her from over the table as he takes cover behind the barrels, waiting a moment before taking his next move.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53  d20+13=26 ;
Sunday June 3rd, 2012 6:38:16 PM

Bruagh shrugs off the effect of the spell and move into combat range of the duergar on the eastern stairs.

Fortitude: 26
Double Move to -C,9.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=27 ; 3d6+1=13 ; d20+8=10 ;
Sunday June 3rd, 2012 9:39:59 PM

Sam takes careful aim at the injured crossbow wielding Duergar (#3). He focuses on the darkblood. All other friends and foes around him seem to temporarily fade from view. He lets out a breath and lets the holy bolt go. (to hit=27 crit. 10 to confirm. 13 damage)

He reloads his fickle crossbow and thinks, "I just need to focus like this every shot and I won't ever miss..."

Devlin -- 20/15/15 -- CMD 18 -- HP 26/31  d20+7=16 ; d20+9=17 ; d8+2=5 ;
Sunday June 3rd, 2012 10:37:10 PM

As the burst of sound echos around Devlin his Dwarven constitution allows him to shake off the worst of the effect. Taking a knee he lines up a shot on the darkblood Sam just fired upon. As his bolt flies he shouts. Taggert, Sam and I have this one take out the caster

Actions:
Shoot Duergar #3
To hit = 17, Dam = 5

Voices in the dark - (DM RobC) 
Monday June 4th, 2012 1:17:29 AM

OOC:

@Sarnak: "OOC: hah, grapple worked I'm pretty sure."
Likely, but note the errata in the monster rules regarding the rake ability: "A monster with the rake ability must begin its turn already grappling to use its rake--it can't begin a grapple and rake in the same turn." So no grapple/rake damage this round, but you will be able to rake him next round - assuming Kyachi lives of course ;)

Also, don't forget to update your header. Kyachi has taken 10pts damage so far.


Dernock Uristson AC 22/14/20 CMD 20 HP -3/32 [Stable/DEAD?] 
Monday June 4th, 2012 3:44:22 AM

Through blurry eyes Dernock could see a Rough gnome with an eye patch "Shut up Dernock and drink. Let me do the talking." The scarred Gnome hissed across the table. "You need to be a convincing drunk and the only way we can get you to do that is to be as sloshed as a dwar... As possible"
"Yer sher, Hank?, dun yer need mah ash back up in cash we ged iner older cushion or somethin?" the throughly inerbrated Dwarf replied...



Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 
Monday June 4th, 2012 1:29:53 PM

OOC: I may not get a chance to post later today so just stopping by to say... "checking in".

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+9=28 ; d8+4=9 ; d6=4 ;
Monday June 4th, 2012 7:20:28 PM

Taggart nods at Devlin's command, aiming his bow at the caster. Moving forward, he lets loose another arrow, and it finds it mark just fine, shocking the caster as well as skewering him.

Attack: 28
Damage: 9+4 shock

Voices in the dark - (DM RobC) 
Monday June 4th, 2012 9:49:16 PM

DM Post incoming...

Voices in the dark - (DM RobC)  d20+6=23 ; d8=4 ; d8=7 ; d20+6=15 ;
Tuesday June 5th, 2012 2:42:23 AM

The tide of battle seems to have swung dramatically in the parties favor.

Kyachi tries to grab hold of the nearest duergar by the leg but misses! (OOC: To be honest I'm not sure if I would say Kyachi could reach the duergar where he is now. She has to reach over the flaming barrels, plus around the corner of the stairs. I've allowed it this round, however it is still a miss. In the previous round it was just reach up the stairs, and in hindsight I probably shouldn't have allowed claw attacks then.)

Sarnak moves closer to the battle to get a better look at proceedings, but to also keep an eye on his eidolon.

Bruagh moves to engage the duergar hand-to-hand. The two lock eyes.

Devlin's shot misses its mark. His other crossbow seems to be favouring enemy blood today.

Taggart takes the time to line up his mark, and scores a direct hit on the caster. The duergar's body trembles as the electricity flows through his body and armor.

Sam finds renewed confidence with his crossbow, watching his bolt land in the duergars stomach with a satisfying *thok*. The duergar is swaying badly, and his face looks to have gone pale (pale-er).

The duergar with the crossbow looks towards the nearest doorway. The duergar cleric obviously has noticed this "Don't even think about fleeing worm! One move towards that door and the Fhorge will have one more to feed upon!"

The duergar with the crossbow seems to have resigned himself to his fate, and points his crossbow at the nearest target. His bolt flies true and strike Devlin in the shoulder (Attack vs AC20: 23 = Hit. Devlin takes 4pts damage). He looks to the cleric once more, and then to the doorway that is so temptingly close.

The cleric however, points once more towards a group of enemies. Another loud clap erupts from near Devlin (Cast Sound Burst at B4. Devlin, Sarnak and Sam all take 7pts damage and must make a DC16 Fort save or be stunned for 1 round)

The duergar standing before Bruagh squints his eyes, seemingly having difficulty in the bright light. He swings his warhammer at the dwarf in front of him, but misses (Attack vs AC25: 14 = Miss!) "You're weak, dwarf." he pants "All of your kind is. The dwarves will soon come to realise who the true rulers of the underground are."

Meanwhile in Dernock's dreams...
"Listen Dernock" the gnome hisses again at the drinking dwarf "What have I always said? The right words can be stronger than any steel. So no drawing weapons or picking fights unless we have to. I'm not always going to be around to look out for you, you know" He raises his empty mug to the dwarf.

==========
Map - Round 7

Note I have removed the dead duergar from the map for clarity

The balcony area on the map provides some cover to those atop it. Similarly the barrels and mine cart provide some cover from above to those next to them

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Dead as dead could be
Duergar 4 - Dead

Duergar 3 - Crossbowing - 23pts damage - swaying & pale
Duergar 5 - Seemingly still confident - 13pts
Duergar 6 - Toe to toe with Bruagh - 28pts damage - dazzled by Sam's lights

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+7=13 ;
Tuesday June 5th, 2012 8:15:04 AM

Sam smiles as the Duergar takes the bolt to the chest. He readies his crossbow for what he hopes is the finishing shot.

(In undercommon) "Hey! Catch this!"

Just then, the concussive burst of sound shatters the gnome's strong resistance against such attacks. (13 fort.) Sam drops his weapon and covers his ears.

(In Draconic) "Argh!"


Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC19/11/16 - CMD20 - HP35/38  d20+4=23 ; d20+9=22 ; d20+9=26 ; d10+1=7 ;
Tuesday June 5th, 2012 11:53:39 AM

OOC: Well, it all depends on how high the stairwell and balcony is. In the rules of the game, a large creature is a 10' cube, and can reach all adjacent squares. If that creature has reach, then it can reach all squares just outside the adjacent ones, so a large creature should be able to reach 20' up and 10' away, so Kyachi should be able to reach him if the second floor is less than 15' high.

Sarnak has his ears set ringing by the sound burst, but is left standing as he moves to Kyachi and uses his wand to toss a bit of healing to her. (can draw a weapon as a free action during a move)

OOC: Ok, I need a bit of information here to proceed with my post. how high is the table at -B5, barrels at -C2 and -C7, how high is the balcony and stairs at -D1. Also, is the balcony conpletely open or are there just small holes that crossbows can be fired from? Kyachi wants to either jump over the table and onto the balcony at -D1, or take a couple steps back and take a running jump over the barrels and land behind Duergar #6, but I don't know if either is possible. And if possible, can you include height information on the map somehow? The 2 rolls not used are 2 acrobatics checks that will be used once I know the height dimension of the room.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53  d20+9=19 ; d10+4=7 ; 2d6=6 ;
Tuesday June 5th, 2012 10:28:32 PM

Bruaghs ignores the remarks of the dark lol'd choosing instead to respond with his axe.

Hit AC 19 for 7 slashing and 6 holy damage.

Devlin -- 20/15/15 -- CMD 18 -- HP 15/31  d20+7=14 ;
Tuesday June 5th, 2012 10:40:08 PM

Devlin is rocked by the next burst of sound. He is unable to think and the ringing in his ears make it impossible to hear anything.

Fort save = 14

Voices in the dark - (DM RobC) 
Wednesday June 6th, 2012 12:21:11 AM

OOC:

Duergar #6 will be downed by Bruagh's blow

@Sarnak:
- Not sure I agree with your interpretation of the size rules.
Kyachi is a quadruped currently enlarged to the Large (long) size.
As a Large (Long) she gets an extra 5ft reach added to the reach she already has with her bite, for a total of 10ft. I've based this on the following two references:
http://www.d20pfsrd.com/gamemastering/combat#Table-Creature-Size-and-Scale
http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates
Interestingly, the eidolon "Large" evolution says when an eidolon is large it only gains additional reach if it has the biped base form. Playing devil's advocate here, does this mean that Kyachi does not gain additional reach at all by the enlarge person spell? My summoner in Cthonia is about to enter round 1 of combat and was planning on doing the exact same thing. In order to be impartial, I've asked the question on the rules forum.
Can you give me some references for how you worked out reach "20' up and 10' away"

- B5 is an empty, old, wooden mine cart

- The top of the stairs (and the balcony) are 15ft from the ground

- The balcony is open, with solid wooden panels about 2.5feet high (about half the height of a dwarf). It is open at the top, however is only 5ft wide.

- "d20+4=23 ; d20+9=22 ; d20+9=26 ; d10+1=7 ;" Can you please include in your post what you are using each roll for? eg: "Fort Save=23, Acrobatics Check=..". I'm not quite sure what your rolls are for yet. What is the D10+1?


Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+9=13 ; d8+4=10 ; d6=4 ;
Wednesday June 6th, 2012 12:41:42 AM

Taggart dashes forward, glancing around at his paralyzed teammates. "Come on, now! We've got them on the run!" He lets fly another arrow, the lightning crackling through the air.

Move to B7
Attack Duergar 5: Hit AC for 13
Damage: 10+4 shock

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38  d20+8=28 ; d20+8=21 ; d6+8=13 ; d6+8=14 ;
Wednesday June 6th, 2012 1:24:24 AM

OOC: Here's the really simple explanation. without enlarge person, she takes up a 5' cube right? via reach, she can reach something 10' away from her on the horizontal, and on the vertical she can reach something 15' up (has 5' height, plus 10' from base reach + extended reach)

When enlarged to large, she now takes up a 10' cube, including the 10' up. she has 10' reach, so 10' reach + 10' base height = 20' reach, for a total of 20' reach up and 10' out. the reason she has 20' up is that in dnd height is not judged from the edge of the square. it's judged from the ground. and from the ground, she has 10' height when large, so with her extended reach it becomes 20'.

In a open field, a large creature with a reach weapon can reach 20' high and 10' away simultaneously, including diagonals. If diagonals are included, then the straight line reach becomes a fair bit more than shown, given it's a effective 3 squares along a diagonal horizontally, and vertically, which is a quirk of the rules, allowing that in the case we have she should in theory be able to hit -D10 because of the abstraction in place.

Whether this is allowed or not is mostly a rules problem, I know i find it a bit difficult that even a large quadruped can apparently reach 20' high with a 5' neck, but the rules strictly allow it.

As for the rolls, now that I know the heights I can make a call of what Kyachi does.

Kyachi looks to the best move she can make, and sends a mental call to Sarnak to dispel the enlarge person. He does so, (Sarnak spending a standard action) as she moves back a step to A7. she then runs towards the flaming barrels and jumps on top of them (acrobatics 22) and then uses that as a leaping point to jump onto the balcony (acrobatics 29) and turn to duergar 5, attempting to take a bite out of him.

Attack 1: Crits, confirm of 21
Damage: 13 + 14


Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Wednesday June 6th, 2012 1:26:26 AM

OOC: she took the step back to having a 10' running start for the acrobatics checks. Also, the d10 +1 was for healing that I'm actually not going to use.

Voices in the dark - (DM RobC) 
Wednesday June 6th, 2012 2:50:00 AM

DM post incoming...I think


Voices in the dark - (DM RobC)  d20+6=10 ;
Wednesday June 6th, 2012 3:48:56 AM

Sam clutches his ears from the loud noise. Usually it is the bard who uses sound, and he is not impressed that a foe would employ the same tactic.

Devlin too is startled by the attack from the cleric.

Taggart's bow makes a rare miss.

Sarnak acknowledges his eidolon's request, and reduces her in size. Kyachi backs up for a running leap up to the balcony but ends up crashing to the floor behind the barrels (Acrobatics checks failed. Please see spoiler below)

Bruagh's axe makes quite a rebuttal to the duergar's argument, slashing nicely under the duergar's helmet and across his neck. The duergar drops his warhammer to the floor, grasping at his throat, before he too drops.

Duergar#3 watches another of his comrades fall. He despondently raises his crossbow and makes a half-hearted attack at Taggart (Attack vs AC20: 10 = Miss)

"What do you think you are doing fool? That one! Shoot that one!" the cleric indicates, madly pointing at the approaching Bruagh. He back-steps, whilst casting a spell.
Spellcraft DC16 check Highlight to display spoiler: {He cast Protection from Good on himself}

====================
Map - Round 8

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Dead as dead could be
Duergar 4 - Dead
Duergar 6 - Dying, bleeding out from the neck

Duergar 3 - Crossbowing - 23pts damage - swaying & pale
Duergar 5 - Giving orders and still casting spells - 13pts

Acrobatics Notes:
Highlight to display spoiler: {
PRD: "The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from."

Jump #1:
With an acrobatics check of 22 and a running start, the highest Kyachi could jump and land safely would be 5ft (DC4 per ft = DC20 for 5ft high)
This leaves her 10ft below the balcony, and adding +40 to the DC of the next jump

Jump #2:
+10 for being severely unsteady (you are jumping from barrels that were exposed to an explosion receiving 7pts area damage, have been alight for 3 rounds, and have just had a creature of at least 100lbs land on them)
+15 for long jumping 15ft (from -C7 to -F7)
+40 for height (assuming you made the first 5ft and now only need to make the next 10ft)
For a total DC of : 65

I'm also not sure whether the bonus from a running start applies to your second acrobatics check given the clause "The only Acrobatics modifiers that apply are those concerning the surface you are jumping from". I don't believe it makes a difference in this case.

Please correct me if I'm wrong here as it sounds really weird!
}

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=13 ;
Wednesday June 6th, 2012 8:23:07 AM

Sam recovers from the sonic attack and scoops up his already loaded crossbow. He takes aim at the nearly dead Duergar and fires. (to hit=13) The bolt hits the balcony.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Wednesday June 6th, 2012 5:04:44 PM

Bruagh moves towards the cleric and begins asking for Domi's Divine Favor by reciting his favorite battle prayer.

"Out of the night that covers me,
Black as the pit from pole to pole,
I thank the protector Domi,
For my unconquerable soul."


As he recites the prayer his eyes flash gold as his body and weapon glow white. The Holy Flames of his axe flare to life as if a billow has fueled them. Bruagh, nay, Domi will not be denied.
----------------
Move Action: Walk to -F,8
Standard Action: Cast Divine Favor
Free Action: Detect Evil
Swift Action: Smite Evil on Cleric "if Detect Evil is positive"

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Wednesday June 6th, 2012 5:20:00 PM

OOC: I was working on the assumption of 5' height, so effectively the barrels would not need to be jumped, and the acrobatics was to land on them, then a jump to reach 10' from the barrels, which is a DC 20 check. From what I remember of the checks the height of the creature is subtracted from the height you need to reach (if your 5' high and need to reach a 10' ledge you don't need to jump 10', just 5'). I didn't account for the barrels being a unsteady surface though, so is it possible to undo that action and instead jump over the table and stairwell, ending up at -D1?

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=17 ; d8+5=13 ; d6=5 ;
Wednesday June 6th, 2012 8:20:46 PM

Taggart darts forward, sweat beading on his forehead as he dodges the flames. "May the Gods find mercy on your soul," he mutters, another bolt of lightning flying from his bow towards the cleric.

Move to B6
Attack D5 w/ Point Blank Shot: 17
Damage: 13+5 shock

Devlin -- 20/15/15 -- CMD 18 -- HP 15/31  d20+9=23 ; d8+2=5 ;
Wednesday June 6th, 2012 10:24:23 PM

Recovering from his shock Devlin scoops up his crossbows and sets his sights on the enemy. He fires at the darkblood close to the left stairs.

Bruagh don't let that darkblood get away, Lets finish this.

Actions:
Retrieve Weapons
Shoot at Duergar 3; To hit = 23, Dam = 5 (Point blank shot)

Voices in the dark - (DM RobC)  d20+8=9 ;
Wednesday June 6th, 2012 10:59:24 PM

OOC:
@Sarnak: "From what I remember of the checks the height of the creature is subtracted from the height you need to reach". That makes sense to me, but I can't find any reference to it.
Kyachi's move for the last round will stand as is. You made the rolls for it, and though you didn't take into account the correct rules around acrobatics use, you were not harmed by them (ie: I didn't give you any falling damage or fire damage).
Regardless, I'd say cleric will be dead next go anyway.


Sam's temperamental crossbow scores a direct hit... had the gnome been aiming for the balcony.

Bruagh walks slowly and steadily towards the cleric - a very intimidating dwarf to be sure. Evil is detected in the duergar's heart.

Taggart's shot barely misses the cleric - did some divine aid divert the course of the arrow?

Devlin finally gets a clear shot at the crossbow wielding duergar, and puts him down.

Only the cleric remains.

The cleric draws himself to full height and points a finger towards the unconscious Dernock, whilst eyeing Bruagh "Go ahead. Take one more step. If you want to see your friend meet his end, that is. One snap of my fingers and his body will burn forever"
Sense Motive DC9 Highlight to display spoiler: {He is bluffing. Quite badly too. Yep, the DM rolled a good ol' 1 on that bluff check}

Though it is still combat, I won't put up a map as it's just the party and the cleric now.

Duergar 1 - "Sarge" - Unconscious
Duergar 2 - "Recruit" - Dead as dead could be
Duergar 3 - Dead
Duergar 4 - Dead
Duergar 6 - Dead

Duergar 5 - Threatening to finish off Dernock - 13pts

Voices in the dark - (DM RobC) 
Thursday June 7th, 2012 12:00:40 AM

OOC:

Fyi ....

- We are about to have 2 new players join us! That will bring our total up to 8 - I think for the 1st time :) Since writing this module Sarnack, Dernock and Taggart have all joined, and now with another two new starters, I'm going to have to put some time into beefing up the rest of this module. Mwah ha ha haaaa >:)
- Addison has emailed me today officially stepping down as a CoDM. Addison was instrumental in developing this entire campaign and pulling it all together, and I'm sure will be missed.


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR  d20=8 ; d20+15=32 ; d10+10=15 ; 2d6=9 ;
Thursday June 7th, 2012 12:04:16 AM

"Were that the truth... you would have used that spell on me." Bruagh charges at the cleric swinging his axe high to low hoping to split the evil duergar from head to navel.

Sense Motive: 12 (forgot to add ranks to the d20)
Attack: 32 (+2 from Charge, +2 Divine Favor, +2 from Smite Evil)
Damage: 15 Slashing, 9 Holy for a total of 24 points of damage.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+12=15 ; d20+8=18 ; d20+8=15 ; d8+5=10 ; d6=6 ;
Thursday June 7th, 2012 12:25:53 AM

Taggart sighs, barely trying with his last two shots. "Will someone check to make sure Dernock is still breathing?" he calls out, thumbing the wand shoved into his belt.

Attack Cleric twice w/ Rapid Fire
Negate melee penalty with Precise Shot
+1 from Point Blank Shot
Attacks: 18, 15
Damage: 10+6 shock

The Battle is Won - (DM RobC) 
Thursday June 7th, 2012 1:03:45 AM

The cleric's bluff is called by Bruagh's axe. Though hoping to split the duergar in two, Bruagh only manages to slice from the top of the head to the shoulders. The duergar's body spasms, his eyes still wide with surprise, as he falls to the floor.

The battle is won.

Dernock lies breathing, though unconscious.

Similarly the duergar "Sarge".

Devlin -- 20/15/15 -- CMD 18 -- HP 15/31 
Thursday June 7th, 2012 8:11:09 AM

Ooc: Good job all. I will post ic later today after my training is done. I have an idea to cause more confusion and get us in the fortress without more of a fight. If this is part of d drakesmeade we let this room burn and smudge our faces and clothes with soot to make it look like we were in the fire. Might get us a little further.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR  d20+9=22 ;
Thursday June 7th, 2012 5:01:01 PM

Seeing others checking on Dernock (and having nothing he can do for him in any case) Bruagh wipes the blood from his axe and sheaths it at his side then places his shield on his back. He retrieves his rope and grappling hook from his pack, removes the grappling hook, and places it back in the pack. The paladin removes "sarges" armor, weapons, and all items and clothing except for his under clothes. He then ties the unconscious "sarge" up, wrapping him like a "mummy" trapping his arms to his body. He has Devlin check the rope to make sure it is secure and cannot be untied easily. He then sets the duergar up against a wall.

He turns back to the cleric that is not there and says, "Tahni, can you cast create water on..." he trails off realizing she is not there.

After a moment he focuses on the task at hand. He slaps the face of the duergar trying to get is attention. Should that not work, he will pour a bit of water from his waterskin on his face.

When/if he comes to Bruagh will say, "You will not be harmed any further, but nothing additional will be given to you unless you give me the information I ask for. We will leave you here as we continue on our way. When our task is complete, I will come back to release you and you will be free to go about your way. If I die as I attempt my task, no one will hear you scream, and you will sit hear and die a slow and painful death of dehydration. It would behoove you to give me the information I need to make sure I complete my task. What do you say?"

Diplomacy: 22

Devlin -- 20/15/15 -- CMD 18 -- HP 15/31 
Thursday June 7th, 2012 10:46:18 PM

Devlin gives the bindings a look and nods to Bruagh. They look good ta me lad but don't waste your time on this darkblood. It wont tell any truths, they never do. Just let me finish him and we can move on. Devlin pulls his dagger and moves behind the Duergar. He makes sure to step on one of the rope ends to keep the darkblood sitting and unable to flee if he turns invisible.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Thursday June 7th, 2012 10:51:36 PM

Sam takes a knee and collects his thoughts. "I need to rest a moment to gain enough energy to cast spells. I can then heal those in need and we can move on. Also, we still need to contact... the others to see where they are."



Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38  d10+1=6 ;
Thursday June 7th, 2012 11:24:13 PM

Kyachi, upon seeing the group was effectively dead, walks back slowly to Sarnak as he puts a hand on her side as she gets close. "Indeed, a rest to regain power would be nice." He pulls out his wand and casts a quick heal over Kyachi, Healing her back to full strength as she lies down and Sarnak rests against her side.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d8+1=6 ; d8+1=6 ; d8+1=2 ; d8+1=4 ; d8+1=7 ; d8+1=9 ; d8+1=9 ;
Friday June 8th, 2012 12:48:21 AM

Taggart stows his bow, jogging to Dernock's almost lifeless corpse. He pulls out his wand of Cure Light Wounds, holding it to Dernock's chest, and allows him to soak up as much divine healing as he can.

((I rolled a bunch of CLW from the wand, go ahead and take as many as you need to heal up to full. If you need more, let me know.))

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 [Stable/DEAD?] 
Friday June 8th, 2012 4:35:28 AM

"I hear ya but more often than not, I dun have the right wordsh. I'm jusht a typical daft dwarf. I feer one find that fancy talk harder than you gnomesh an' yer know If it weren't fer you guish, The clansh would be waish deep in bodiesh. Hank... I think I shee two of yoush." Dernock rants drunkenly before coming to a puzzled conclusion. Odd how he remembers this bit The Dream fades away....

"Urgh..... Wow thanks"Dernock slowly rises and rubs his head. "Sooo I guess we won eh?"

OOC Sorry there was snow so no chance to get out of the Ward and check on things. In New Zealand, snow shuts down nearly everything. Also Some one else can have the last two charges


Devlin -- 20/15/15 -- CMD 18 -- HP 15/31 
Friday June 8th, 2012 8:18:53 AM

Ooc: Lets not forget to loot the bodies. :)

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Friday June 8th, 2012 12:47:50 PM

OOC :: Taggart isn't much one for looting.

Devlin -- 20/15/15 -- CMD 18 -- HP 15/31 
Friday June 8th, 2012 2:04:51 PM

Ooc: Devlin will take care of it after the interrogation is over if the other pcs dont want to.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR  d20=6 ; d20=3 ; d20=12 ;
Friday June 8th, 2012 2:42:13 PM

"Stay your hand my friend. I'll not have him killed. Though he does not deserve it, he will be shown mercy, if only because we have no proof of his crimes." Bruagh begins searching the bodies of the fallen duergar, taking particular interest in the clerics items.

Roller went wonk so a 6 for perception.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+9=12 ;
Friday June 8th, 2012 7:14:10 PM

Devlin nods to Bruagh and walks past the darkblood trailing the tip of his dagger across the duergar's cheek. He checks the burning barrels to see what they contain before he sets about searching the bodies of the dead. Seeing everything is in order he takes a few minutes to mix up an elixir to take some of the pain from his wounds. He downs it with one big gulp.

Perception = 12
Make a cure lt wounds formulae (last one for the day)
Heal 6 hp


Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 [BACK IN ACTION} <--- needs to an actual in -game status  d20+6=22 ;
Friday June 8th, 2012 7:18:25 PM

I'll be searching for 'evidence'. An' Devlin, I did not have the safety on for an easy kill, i did it so we could question him...Admittedly, we could be doin' this every damnable darkblood I manage to take down-but maybe a quick death is what they want to avoid punishment." mention to Devlin. Dernock then has a look round searching for evidence and confiscating weapons and equipment. This involves looting the bodies.

Perception check: 22 for looting! (Why the *bleep* I couldn't get a decent roll EARLIER)

The Battle is Won - (DM RobC)  d20+6=22 ;
Saturday June 9th, 2012 3:18:18 AM

The bound duergar awakes with a start, then looks wildly around at his captors. He seems to be eyeing you each as well as your weapons. "E'Sur Yoced. Sergent. Drakesmeade 4th Regiment" he states matter-o-factly. "And that's all you'll be gettin from me, other than I expect you'll be dead very soon"

He starts to test the ropes that he's bound in, and though he manages to make soom leeway, Devlin's foot on the rope and dagger by his face make the duergar stop his struggles. (Escape Artist: 22. I'm assuming you guys took 20 + Aid Another, so he's well and truly bound)

The party seem divided on how best to continue:
- Leave the fire burning and disguise as duergar?
- Take time to heal and recover spells?

Dernock takes to gathering the duergar corpes in a pile, and looting what he can from them:

6 x Warhammers
6 x Light Crossbows
50 x Light Crossbow bolts
5 x Chainmail suits
5 x Tunics with some sort of Duergar insignia on them
1 x Breast Plate with some sort of Duergar insignia on it
2 x Potions Lt Healing
1 x Wand

Shinto 
Saturday June 9th, 2012 9:51:25 PM

Great Idea... Get captured; wait for the right time to escape... The rough looking dwarf thinks to himself... twirling one of his three reddish braids dangling from his chin, he shifts his weight, leaning on one foot propped up against the cold stone wall...

Didn't take account they'd take ye weapons... Ya big goof... Now ye standin in ye skippas' with this ugly cloth draped o'er ye like sum begger...

Hearing foot steps echo from down the corridor the dwarf makes his way to the door, peeking out he sees the Duergar walking up the hall..

Do ye feed us captives 'round here; or ye expect us to eat the stone? He mumbles to them as they pass.... Of course not answering...

At this rate, the 'right time' is going to be years.... He makes his way to the pathetic looking bedroll on the stone slab... only the finest for us real dwarves

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Sunday June 10th, 2012 12:14:40 AM

ooc-We woke up at 23:00. I'd like to wait to regain spells before venturing forward for 2 reasons. The first is to be able to heal party members if needed. The second is to try to charm our captive. How much longer do we have to regain spells?

The Battle is Won - (DM RobC) 
Sunday June 10th, 2012 10:19:56 AM


@Sam: Any abilities that don't rely on a "rest period" - such as bardic performance, or paladin lay on hands - are available for use now. Let's call it after midnight. Abilities that require a rest period - such as a spells - still require rest to regain.

Welcome to our TWO new players: Derek & Marty Hoober!
These brothers in real life will be playing two dwarven brothers. Until the party find them I will be posting for both the main party, as well as these two stray dwarves


Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Sunday June 10th, 2012 3:21:49 PM

OOC: Welcome Derek and Marty!!! We will free you guys soon enough. Unless we die and/or join you in captivity. Regardless, see you soon lol.

Well, I can channel energy to everyone for 4d6 damage or use lay on hands on individuals for up to 8d6 damage. Of course if I could persuade someone with the wand to heal me, I could save those for emergency's and such. =) It would be nice to get our spells back... but we are kind of pressed for time. BTW, Rob, I though since we did just rest we just had to wait on the new day to come to get our spells back. Regardless, I'm ready to kick some Duergar hiney!

-------------

Bruagh takes a look and the wand and attempts to cast it in case it is a spell he is familiar with. He will grab a warhammer to use as a back-up weapon and will offer to carry some of the other gear for the party.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31 
Sunday June 10th, 2012 3:50:20 PM

OOC: With the alchemist level, I can do wands now like cure lt wounds. My "spells" can only work on me but it allows me to use wands for the "spells" on the list.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Sunday June 10th, 2012 6:11:04 PM

Taggart takes one of the crossbows, as well as a few dozen bolts. He also takes the tabard from one of the Durgar, adding, "Disguises might not be a bad idea. It's easier to walk in the front door than sneak in the back."

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Sunday June 10th, 2012 7:16:56 PM

OOC: I also am wondering about that. we rested 8 hours, and per the rules here : http://www.d20pfsrd.com/magic#TOC-Preparing-Wizard-Spells
For wizards:
Must rest (not sleep necessarily) for 8 hours to regain power
Then spends 1 hour to allocate all spells.
All spell slots then made available.
No linking to time of day to regain, and it's entirely possible that a wizard could regain spells 3 times in a 28-hour window. (if he was in combat 20 minutes between each rest period)

For Divine casters:
http://www.d20pfsrd.com/magic#TOC-Preparing-Divine-Spells
Regains power at a set time per day
Spends 1 hour at any time past their set time to allocate power.
All slots then made available.
Given regaining power is linked to a certain time, can only have spell slots made available once per day.

Sarnak is a arcane caster, Braugh divine. Sarnak spends 1 hour after resting to regain spells. Braugh spends 1 hour after his set time to regain spells.

Braugh as a Divine caster does not need rest to regain spells whatsoever.
Sarnak rested for 8 hours, and any time from that point he spends a hour regaining spells he gains them back.

Is there a houserule somewhere in the wold setting or that the DM has introduced that circumvents the normal rules on spell recovery that I don't know of?

IC:
Sarnak just remains by Kyachi's side, slightly interested in what the wand was but he's no good at identifying items so he'll just wait to see if anyone else in the group can figure out what it does.

Shonti 
Sunday June 10th, 2012 11:12:36 PM

Let 'em capture us, he says... It'll be fiiine, we'll have the advaaantage, he says... They're NOO match for us, he says... Clean house from the inside out, he says...
Thinking to himself, the dwarf is laying on his back teasing his dreadlocks one by one. The exhausted sorcerer stares at the cold stone ceiling trying to figure a way out of this hell on Wold...
Whatt'ya got ta say fer us now eh? Trapped inside o' their filthy STINKIN' LAIR!!!
Blast 'em wit' a bit o' MAGIC, he says... Your spells.... My axe..... He says... We simply CAN'T lose, he says...
None of me incantations doin' us a bit o' good now, BROTHER!!! Next time, I'll be the BRAINS! Stick to your darn axe an' let me handle the thinkin'... Now I gotta find out how I'm gonna get us outta this MESS!!
He looks to the stranger dwarf sitting directly across from him, And WHAT in Gargul's name are ye lookin' at me like yer scared now for?? I ain't the one's gonna feed ye to the giants!

The Battle is Won - (DM RobC) 
Monday June 11th, 2012 7:56:02 AM

OOC:
@Sarnak: I didn't say you'd need to rest for the whole 8 hours, but yes, at least 1hour by my quick scanning of the rules. At least 2hrs if you want to avoid the "Recent Casting Limit" rule.


Spoils of war are shared amongst the party.

A few members of the party look at the wand, and Bruagh even gives it a swing or two. However without knowing its powers, the wand does nothing. (Wands cannot be activated blindly)

"Sarge" eyes the party looting the corpses of the fallen. He sneers, but remains silent.

==================================================

Shonti and Shinto find themselves in a small cell with two other dwarves. The cell is very bare. Solid stone walls, no window, a few scraps of cloth on the floor to act as bedrolls. The cell is double-doored: an iron-bar door on the inside, with a second door - a sturdy, solid wood door - on the other side of that.

The cell is shared with two other dwarves. Well, you suspect they are dwarves. The emancipated beings in here with you are far from what dwarves are meant to look like. Their hair and beards are thinning to the point of almost being bare. Ribs and bones are clearly visible underneath their thinned skin. Whoever they are, it is possible they have been here for a while. But they do not complain and still hold their heads high.

Shonti blames his brother for their current predicament, and eyeballs one of the other dwarves in the cell.

"Bah, you think giants is the things to be worried 'bout? There are worse things here then giants" one of the dwarves says "The giants is 'fraid to come round here. Too many duergar."

The other dwarf adds solemnly "Thousands"

There is a loud rapping on the wooden door "Keep it down in there worms. You'll be back underground soon enough" the muffled voice is followed by laughter

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+5=23 ; d20+16=33 ;
Monday June 11th, 2012 11:46:53 AM

Taggart watches Braugh as he swings the warn through the air, trying to identify what it can really do. (Spellcraft 23) "Whatever it is that we decide to do," he mutters, looking at Sarge. "...we had better do it quickly. I can't imagine that our little scuffle went unnoticed." Taggart climbs onto some of the barrells that didn't burn and keeps an eye out, his bow in hand with an arrow draw. (Perception 33)

Shinto  d20+4=23 ;
Monday June 11th, 2012 1:12:33 PM

Thousands... Wha.... Then the banging on the door begins...

[/i] How can I get em' to open the cell door... The wooden door I can break.... [/i]

Turning to look at the strange looking dwarves; so wut landed ye in tis' here dump? An do they ever give us any food? Feels like me belly goin te eat me back...

Without waiting for an answer, Shinto goes over to the bars, grabs and starts shaking them as hard as he can; hoping he may be able to bend one or pull one loose... All the while screaming

Feed us you dirty stinkin; rat face havin, good for nuthin, wish ye was a Dwarf!!! letting out a wild growl, he continues By Garguls Hand I swear wen I be gettin outta here, ye both are dead girls!
------------------------------------------------------------

Str check- 23- Bend/ Break/ pull loose Cell Bar...

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=32 ; d20+7=16 ;
Monday June 11th, 2012 1:42:36 PM

Devlin nods in agreement with Taggart and moves to cover the left door. Remembering a trick he packed away he pulls the bear trap out of his pack and places it around the corner from the door close to the stairs. Setting it with an ominous clank he thank backs down the stairs and takes some refuge in the shadows.

Set bear trap on left staircase,
Stealth = 32
Perception = 16

Shonti 
Monday June 11th, 2012 1:46:38 PM

AHH SHUT UP!!! Ya sorry excuse fer a Dwarf!! You'll never silence the Zarbadium brothers!!
Shonti screams at the door, then lowers his voice to just above a whisper,
Try to break the bars brother, we gotta get through them someway...
What's that ancient Elven secret again? Wet shirt break bar? No, that's not right... Wet rag pull bar? Nope... Can't be... Duh!!!
Shonti jumps to his feet! Not even bothering to walk over to a corner, loosens his belt, and begins urinating on a piece of his "bedroll".
Why didn't I think of it before? Pee Cloth Bend Bar!!
Finishing up, and avoiding the stares of the other Dwarves, he throws the now yellow "bedroll" on the floor by Shinto's feet.
Use this brother!! Tie it around 2 of the bars, an pull 'er tight.. They'll give ye enough room to maybe get us outta here!

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Monday June 11th, 2012 8:50:37 PM

Web is down, posting from phone.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Monday June 11th, 2012 10:10:29 PM

Sarnak nods. "I'll agree, we don't have the time to really rest, but me and Sam will be much weaker if we don't get a hour or so to get our spells back. I can operate without them, but my vote is for progressing until we can find a easy to conceal room or area to regain our spells."

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday June 11th, 2012 11:30:23 PM

Sam thinks for a moment. "Now that we cleared out some of the Duergar, stealth might be an easier option. I don't think we should try to start a fire to distract the enemy. I fear that that will attract more attention. I still have a few bardic tricks up my sleeve. If things get too bad we can always retreat. I know that is not the Dwarven way, but with limited healing, it might be that or death."

Sam loads his crossbow and is prepared to follow a chosen stealth person or lead himself.

ooc- I can hold up to two enemies with my fascination performance as long as we don't threaten them. Also, I have a few distracting cantrips that I can use.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Tuesday June 12th, 2012 12:36:19 AM

Er any o' you Spellcasters got somethin' to protect mah naggin' against Majicks? I'm findin' this trend rather alarmin' If it's all the same to yah Dernock asks

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Tuesday June 12th, 2012 1:04:13 AM

Sarnak shrugs. "Nothing really direct, when I have the spell available I can speed you up, or try to grease the floor under the caster, but I mostly rely on fluffy over here to keep casters occupied." Kyachi glares at Sarnak for a moment, then blinks and looks over at Dernock. "Hmm...I just had a idea actually. This won't necessarily prevent casters from giving you problems, but if you hop onto my back after I've been enlarged by Sarnak, stay on while I rush the target, then you jump over them to the other side it may help fix your slow problem and given I'm a bit more intimidating they may focus on me and not attack you."

OOC: This is the idea Kyachi has;
1. Sarnak enlarges Kyachi.
2. Dernock takes either a acrobatics or ride check to get on Kyachi's back
3a. If acrobatics, ready a action to jump off and behind the enemy on arrival. Technically, he didn't have a 10' running start, but he is on the back of a mount that's running, maybe it'll work to reduce the checks.
3b. If ride, he takes a attack upon arrival from her back, and next turn dismounts and does a full attack. Keep in mind Kyachi doesn't have the mount evolution, so any checks are at -10 (no saddle, and ill suited)

Idealy, if charging a medium creature like a duergar, she reaches their front and right before she stops Dernock jumps off and lands on the opposite side, so the duergar is flanked in the first turn, and Dernock covered potentially 80' instead of the 40' normally or 20' from a single move.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Tuesday June 12th, 2012 1:05:09 AM

OOC: Whoops, forgot the bold tags. First set of speech is Sarnak (Bolded), second is Kyachi (Bold and italic)

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Tuesday June 12th, 2012 7:38:04 AM

Dernock scratches his beard for a bit then answers. Next combat yer get enlargened an' there's enough space we' be givin' that a try. Still, I would like some spell protection.

Where To Now & Caged Dwarves - (DM RobC) 
Tuesday June 12th, 2012 8:22:38 AM

Taggart identifies the wand as a Wand of Protection from Good (20charges). Probably a common item in Drakesmeade.

Devlin carefully sets a trap by the entrance way on the left.

Sarnak and Dernock discuss potential tactics for the next encounter.

Sam is ready to leave, confident on stealth and guile to get the party through.

The party seem set to leave. But which way? The left or the right? And what of Sarge?

==================================================

Shinto makes a racket and uses miuscle to try and either pull the door from its hinges, break the bars, or in one way or another make an opening

Shonti uses his brain to suggest an elven technique. Of couse it is elven - it involves urinating. He hands the soggy rag to his brother.

It is at that moment that the wooden outer door opens. An armed duergar guard stands there "I though i told you maggot..." he stops mid sentence, staring at the urine soaked rag. ".. rackin' dwarves" he swears while shaking his head. He takes a step back from the bars. He has his warhammer in one hand.

The other two dwarves in the cell watch on with interest, but say nothing.

Shinto  d20+5=19 ; d20+7=15 ;
Tuesday June 12th, 2012 11:17:27 AM

Here goes nuffin He looks to Shonti and nods his head a bit; with a menacing grin.

Turning back to the guard, Shinto growls again at the Duergar; Told us wha? Ye seems to have meself confuzzled wit t'ese scrawny bag'o bones o'er there He points at the two dying dwarves in the cell with him;

Shuttin me up's goin take dat dere hammer lass!
He looks around a bit, checking up the hall to see how many Duergar are around. Knowing without his weapons, and his brother's spells being surpressed things could get real ugly, real quick. And the other two dwarves won't be much more use than cheerleaders.

Shinto then huffs a bit as he bends over and picks up the soaked rag at least its me own flesh-n-blood pee... giving the guard a sly smirk, he chucks the urinated rag at the Duergar's face

Hows t'at fer shuttin up lass? O, and did ye get ye manly looks from ye momma? Or do all the lasses in ye family be havin a boyish figure?

He grabs onto the bars again, shaking them wildly while screaming dwarven profanity's at the duergar, attempting to get him to come inside the cell and try to 'shut him up'..
-----------------------------
Perception check (Checking out the hall)-- 19
Throwing rag at Duergar's face-( Atk roll?)-- 15

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+8=15 ; d20+14=30 ;
Tuesday June 12th, 2012 2:14:49 PM

Looking at the tied up duergar Devlin gives a sigh. He fishes out a vial of mutagen and moves towards the captive. Bruagh hold his nose, Durnock get his mouth open. Once the darkblood is in position he pours the concoction into his mouth forcing him to swallow it. That should keep him busy for a while. Devlin states with a grin.

Devlin will spare a glance out both entrances, if they both look the same he motions towards the right side before headding that way.

Actions:
Force Sarge to drink mutagen DC 14 fort save or be sickened for 1 hour.
Look out doors
Go to right if they look the same.
Perception = 15
Stealth = 30

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Tuesday June 12th, 2012 3:01:24 PM

Devlin, let's leave the captive be. No sense in torching to poor bastard. Let's just gag him so he can't call for help. Besides, we may have a better use for your mutagens soon enough.

Bruagh will try to convince his friend to not poison the duergar and instead just use a rag to shove in his mouth and another to tie it tightly around his head so as not to be dislodged.

-----------
OOC: Sorry to be a downer guys, but Bruagh's oath will not allow him to torture captives. Bruagh would have been willing to try and execute him, but he honestly did nothing more than run from us.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+4=23
Tuesday June 12th, 2012 8:15:06 PM

Devlin's eyes gleam with malice as Bruagh speaks of leaving the captive bound and gagged. Aye leaving this murderous scum alive and well has worked in the past, lets just do It again. He says, sarcasm dripping from his every word. He spits on the ground next to the duergar and stalks off towards the right staircase. Do as you will with him lads, but know that he would show you no mercy were the tables turned. Before leaving Devlin takes a handful of ash from the logs and smudges it into the exposed areas of his skin giving it a dark ruddy look.

Disguise = 23

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+16=35 ; d20+10=24 ;
Tuesday June 12th, 2012 8:26:54 PM

Taggart glances at the smouldering barrels, and back at Sarge. He shrugs, turning to Braugh and saying, "We could leave him to the fates. Let the Gods decide whether he lives or dies." He jerks a thumb towards the fire, and then points at the remaining lumber. "Fire spreads. Or it doesn't." Taggart looks back down at the Duergar, locking eyes with him. "See if his backup comes quickly enough."

If Braugh agrees, Taggart will kick over the pile of barrels towards the ones on fire, and help move Sarge onto the middle of the pile. If not, he'll just go ahead and scout.

Perception: 35
Stealth: 24

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Tuesday June 12th, 2012 10:22:52 PM

"I understand your frustration friend, but a dwarf is only as good as his word, and I gave an oath to Domi that I will not break." Turning to Taggert Bruagh continues, "Please, let's just leave him be. Besides the fires might do nothing more than burn the ropes freeing him sooner rather than later. At least this way it will be hours before he is freed and can raise the alarm."

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday June 12th, 2012 11:55:51 PM

"I am not for torture or execution, but I am also afraid that if we leave him here, he will be our undoing. I refuse to leave him alone and alive no matter what the rest of you decide. Too much is riding on stealth. I will stay here and rest while you scout ahead. I will make sure that he doesn't move. If he does, I'll have no choice but to finish him off. I am of little aid to the group without my spells anyway."

Where To Now & Caged Dwarves - (DM RobC)  d20+6=15 ;
Wednesday June 13th, 2012 12:22:43 AM

The party continue to debate on what to do.

Bruagh's honour and oath compel him to spare the captive from death and torture.

Devlin is well aware of the treachery of the duergar. Sam too, is reluctant to leave their prisoner alive and alone.

Sighing Devlin joins Taggart in scouting out the two exits from this area. Each doorway opens up into separate wide stone corridors that run north. Unlike the darkness in the current room, the corridors have torches on the walls evenly spaced apart. There are no windows or daylight to be soon, and the only thing alive in the corridors looks to be the odd tiny spider making a web.

The corridor to the left seems to have paths off to the right up ahead. Similarly, the corridor to the right looks to have paths off to the left. It is possible that they connect at some point.

Sticking his head out the doorways, Taggart can hear some noise in the distance. Very faint, and barely discernable. Talking, perhaps? It sounds the same through both exits. Then a sudden metallic "bang". He would need to scout some distance away from the party to investigate further.

===============================================

Shinto does his best to antagonize his duergar captor. A quick look outside the bars seems to indicate that the duergar is all alone to watch the prisoners. Picking up the "wee rag" he hurls it at his captor. Though missing his target's head, the rag hits and seems to stick the the duergar's shoulder.

He brushes it away with his free hand. "Looks like we have four more volunteers for breakfast duty" he smirks, before swinging his warhammer at Shinto's hands. He misses, but does connect with the bars. "If I wasn't so honourable, I might just use me crossbow here and shoot you where you stand. Fish in a barrel like"

Exciting News!!! - (DM RobC) 
Wednesday June 13th, 2012 12:28:48 AM

!!! Exciting News !!!

Good dwarves (and gnome) and players of the Forged, please join me in welcoming Carl Marshall as the newly appointed CoDM of the Forged! Carl presently plays a 7th level wizard named Restlin in the Hook City game. Once Carl gets up to speed on the goings on here, he and I will be alternating as your DMs.

What's that? More good news?

Yes, our very own David Whitford has stepped up to be the ADM of The Forged! David will be checking in and sending reminders to those who miss a post or two (including DMs), so if you see any red crosses in the Posting Report below, expect to hear from David.

We are truly starting to show as one of the standout games here in the Wold.

8 players
2 DMs
1 ADM

There is no more room! Everyone wants in :)

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=20 ; d20+16=20 ;
Wednesday June 13th, 2012 12:51:59 AM

Taggart places his hand against his chest, and his eyes grow drastically wider behind his mask. Close observers even see a feather or two poking out of his short, dark hair. "Give me a moment, gentlemen." he mutterers, going down the tunnel a bit to see and hear what he can.

((Cast Aspect of the Falcon on myself, +3 to Perception, +1 to ranged attacks, bow crit. multiplier becomes 19-20/x3 for 4 minutes.))

Stealth: 20
Perception: 23 (forgot to add spell bonus to roll)

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Wednesday June 13th, 2012 1:00:28 AM

Bruagh again takes up the rear of the group in case of an ambush from behind

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Wednesday June 13th, 2012 1:19:14 AM

Dernock guards the front because he hasn't felt this good since he got in these blasted caves.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday June 13th, 2012 1:24:05 AM

Sam waits behind with his captive. He sits on the floor about 10 feet away with his crossbow at the ready.

(In undercommon) "Please don't give me a reason to use this."

ooc-Thanks for the welcome as ADM. We have a great group who I know will make my job easy.

CoDM Carl 
Wednesday June 13th, 2012 9:25:21 AM

Greetings, all. I don't think I've actually gamed w/ any of you before, so I thought I'd introduce myself. Like Rob said, I play Restlin the Wizard in Hook City, as well as Urist (Dwarven cleric of Domi) in the Hellmar tap. As far as DMing goes, I'm likely a bit rusty (it's been 4 or 5 years since last time), but it's not something I'm stranger to. I've spent years DMing 2nd & 3rd edition D&D, as well as my personal favorite RP game of all time: Chaosium's Call of Cthulhu.

I've lurked and am suitably impressed. Much fewer shenanigans in here than my fellow Hookers and I are used to, that's for sure.

Anyway, Rob and I will be switching back and forth within the next few weeks. I look forward to gaming with ya.

Shinto  d20+8=16 ; d20+8=26 ;
Wednesday June 13th, 2012 10:39:48 AM

As the Duergar smashes his warhammer into the bars Shinto backs up a little bit. If I can just get him to get close to these bars... Shinto leans his forehead against the bars; and makes a psst sound to the Duergar

ahhpologies sirs; I seein you as a proud man now. I had thought you to be just as bad as them others that be 'round here. But you show me differently; An a dwarf knows when he's on the wrong side; eh?

Shinto raises his hand a motions with his two forefingers for the guard to come closer [i]So, I can't speak to loud 'bout it sirs, I don need te be attacked by dem others in me cell.... I have a question to ask ye, an something ye need ta know bout dem magic types...
He glances at his brother to give the Duergar an idea who he's talking about.
------------------------------------
IF The Duergar doesn't come to the bars Shinto will grab the bars again attempting to break/bend or pull loose once more. Fine if ye don wanna hear me proposition; We need to eat sirs.... I be damned if I loose me hair an belly before ye chop our heads off!
--- (Str Check= 16)
---------------------------------------
IF the duergar comes closer Shinto will talk just above a whisper to him; First I was thinkin; See meself has no family nor belong to anythin'.. Any chance I could join ye cause, fight with honor in ye army? An second..... As Shinto says his last few words he reaches out and trys to grab the Duergar around his throat. Fitting the guards neck in between his elbow crease and pulling him against the bars, squeezing the life out of the evil guard.
---(CMB? Grab/ Grapple? = 26)

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31 
Wednesday June 13th, 2012 11:30:24 AM

Following Taggert down the hall Devlin motions for the rest of the party to remain in the room. The rogue stays about ten feet behind Taggert and remains silent.

Actions:
Stealth from earlier post = 30
Disguise (Duergar) = 23

Shonti 
Wednesday June 13th, 2012 4:38:22 PM

Shonti mutters under his breath, Great, now he wants to kill us all, execution style...
Getting a good idea of what Shinto is about to do, he bites his tongue and continues to mutter gibberish under his breath and stands rather quietly across the cell... Waiting to see if Shinto can get ahold of this Duergar.

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Wednesday June 13th, 2012 5:40:39 PM

Kyachi and Sarnak would just wait and observe what the group decided to do about sarge. "I'd say kill him, just so that there's no chance of him getting free and coming back after us with friends. But you all have more experience with them than I or Sarnak. Regardless we don't have the time to sit around debating what to do or to torture him, so we need to choose."

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday June 13th, 2012 11:40:49 PM

"I have the Duergar covered Sarnak. Scout ahead with the rest of the group."

Sam continues to rest while watching his captive for signs of trouble.

Dwarves v Duergar - (DM RobC)  d20+6=13 ; d3=3 ; d20+6=22 ;
Thursday June 14th, 2012 4:52:06 AM

"What? You shy? You got something you want to tell me in private, princess?" the duergar guard mocks Shinto, as he leans in to hear what the dwarf has to say.

Shinto moves quickly to grab hold of the duergar (Call it a grab maneuver. Your 26=Hit, but provokes AoO). The duergar tries to punch Shinto in the face in response (Hit AC13 for 3 pts non-lethal damage)

The other dwarves in the cell quickly move, trying to grab hold of the duergar's arms, legs, belt, anything they can!

==========================================

Taggart reaches the first intersection. The current corridor continues north, but a side corridor also comes off the left. Taggart peers carefully around the corner. The rest of the party wait anxiously behind him - except for Sam who is on babysitting duty.

Lining each side of this corridor are large wooden doors, evenly spaced apart.

At about the third door along - around about 45feet away - you see ...

what looks to be a duergar guard being choked! A muscly arm holds the struggling duergar in place around the neck. The duergar's arms are flailing in an attempt to apparently free himself. Other arms seem to be reaching out from the doorway, also grabbing at the duergar.

Anybody reasonably close to Taggart can hear some sort of commotion.

==========================================

"A gnome? They left a gnome to watch me?" Sarge chuckles to himself and he lies tied up on the ground under Sam's watch. He starts to wriggle a bit. "You know, if you let me out of here, I might see to it that you are only imprisoned rather than killed" he wriggles a bit more "Then again, shouldn't be long now until the next shift arrives"


Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d6+1=7 ; 2d6=4 ;
Thursday June 14th, 2012 7:49:50 AM

Sam takes a step towards the bound Duergar, points his crossbow at his face, and fires.

(assuming coup de grace=14 damage+4 holy)

(In undercommon) "I told you not to give me a reason"

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+8=18 ; d20+8=25 ; d8+4=7 ; d6=3 ; d8+4=5 ; d6=1 ;
Thursday June 14th, 2012 9:52:16 AM

Taggart moves up into the room until he's about thirty feet away before drawing an arrow, quickly shooting it at the guard he sees being choked. For good measure, he lets another one fly, trying to down him as quickly and quietly as possible. If he down the Duergar, he'll run forward to the now corpse and try to find the keys to the jail cell to unlock it.

Attack Duergar Guard with Rapid Fire
+1 to attack and damage from Point Blank Shot
Negate melee penalty with Precise Shot
Attacks: 18, 25
Damage: 7+3 shock, 5+1shock

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=27 ; d20+7=22 ;
Thursday June 14th, 2012 10:59:27 AM

Devlin stays hidden covering Taggert in case any more guards appear. Once the prisoners are free he will motion for the party to regroup in the back room. He waits in the shadows covering their movement before leaving himself.

Stealth = 27
Perception = 22

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Thursday June 14th, 2012 1:36:00 PM

Bruagh hears the commotion but will hold his position until he receives a signal from Devlin. "Work as a team, act in unison, remember that we have been through worse. Never panic." The Paladin is anxious with commotion ahead and an explosive situation left behind. He is the only one standing up for the Duergar, and can understand his friends frustration. "Bah, Tahni must be rubbing off on me. A month ago I would have chopped his head off and been done with him."

Shinto AC: 19/17 CMD: 21/25 HP: 41 
Thursday June 14th, 2012 2:34:22 PM

The punch in the face didn't even faze the hardy Dwarf as he reached out and choked the Duergar and seeing his fellow dwarves come to his side made him feel even better about the tactic.

Yaaa! Get em lads! Then totally out of the blue the Duergar's body jumps twice violently. Shinto looks to see an odd looking dwarf, Is that a dwarf? He thinks as he realizes its this black masked 'hero' who put two bolts into the Duergar he was choking.

Thank ye lad, wa's ye name? Me Shinto Zarbadium; an me brother He points to Shonti [/b] Shonti. We came te kill these stinkin Duergar. Thanks for the help, if you hadn't come long, I'd been in that cell for at least another ten minutes... [/b]
He finishes his 'speech' as Taggart gets the cell unlocked,

Ye wouldn't happen to know what they might have done wit me stuff? Me axe is special, an mine. An I wants it back...

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Thursday June 14th, 2012 5:24:31 PM

ooc- Great posting so far this week Forged! Keep up the great work!

Shonti 
Thursday June 14th, 2012 7:42:34 PM

I can't believe it actually worked...
Walking over the iron bar door, Shonti looks to the dwarf that came to the rescue.
Thanks, dunno who ye are yet, but you're a friend in my book! I am most definitely in your debt new friend, whatsay we get outta this filthy cell, and find me belongings. You can call me Shonti, the Spellcaster. Me an me brother, Shinto, come with both brains, and brawn. At your service!

Sarnak: AC21/13/18 - CMD17 - HP22/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38  d10+1=2 ; d10+1=2 ; d10+1=9 ; d10+1=2 ; d10+1=9 ;
Thursday June 14th, 2012 9:11:00 PM

Kyachi and Sarnak would nod at Sam and turn to follow Taggart up the corridor, while Sarnak pulls out his wand and tosses a couple heals to Kyachi to bring her back to full (2 uses, at full hp). After a couple minutes of following, they see the duergar being choked and taken out stealthily by the team. Hoping to not call in the calvary this time around they would stay back and hold unless they were seen. Regardless, Kyachi still bunches her muscles for a possible pounce if it looks like anyone of the group was discovered.

OOC: Kyachi delays until they are discovered, and moves to a position where she would have a clear path to a potential enemy if they appear. Would be moving very slowly so that she could charge immediately upon seeing a enemy.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 8/53 SMITE EVIL, DIVINE FAVOR 
Friday June 15th, 2012 5:33:52 AM

Can Bruagh get a few cure lights?

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday June 15th, 2012 6:06:42 AM

Ooc-I'm fresh out Bruagh. Waiting time for enough rest to have them.

Dwarves v Duergar - (DM RobC) 
Friday June 15th, 2012 9:22:24 AM

Sam pulls the trigger on his crossbow, ending the life of the duergar at his feet. Let us hope Sam's soul remains clear (As above, killing an unarmed helpless enemy outside of battle - when other non-lethal options are available - is a very questionable act. Noble? Heroic? Be careful of the fine line you walk with Sam's alignment, lest his demonic past take over him)

Sarnak nods in apparent approval of Sam's actions, and he and Kyachi follow the rest of the party up ahead.

Taggart and Shinto take care of the guard. Though the keys are nowhere to be found on him, the sheer number of dwarves working together succeeds in prying the door open.

The number of dwarves roaming free in Drakesmeade has grown.

Shonti and Shinto appear grateful for the assistance, though do wonder where their belongings may be.

"Since you're new here, your stuff is probably at the guards station. They pick through belongings to take what they like. The rest is thrown. Don't like your chances though" one of the two malnurished dwarves says "If you're determined to try though, you'll find it down that way" He indicates further down this hallway.

Sure enough, the guards station is found. The large double doors are open, and the room vacant. A large crate - maybe 3ft square - is filled with an assortment of packs.

It doesn't take long for Shinto and Shonti to find their belongings.

The two - now free - malnourished dwarves with you are eating whatever scaps they can find. They almost appear wild.

The doors to this room are made to be barricaded from the inside.

This would seem to be a good place to rest, if only for a while.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+7=8 ; d20+14=22 ;
Friday June 15th, 2012 9:51:09 AM

Taking the body of the guard Devlin strips it down to undergarments and places him in a dark corner of the cell. He than gathers everyone in the guard station before speaking. Well met lads, I'm Devlin and this group is here ta free any slaves we find and cause as much of a commotion from the inside as possible. Upon seeing the two starved Dwarves eating scraps and crumbs, Devlin fishes around in his pack for a second before he removes two cookies. Here ya go lads this should fill ya up for now. Take what supplies and weapons ya need we move again soon

Devlin takes some time to prep his concoctions and retrieves his trap. He will stand watch outside the room hopeing that his disguise will fool any passers by or give the party time to react.

Actions:
Give the starved Dwarves each 1 cookie from the GG cookies eat one of them and you will be sustained throughout an entire day without needing to either eat nor drink.
Prep a shield infusion
Stealth = 22
Perception = 8
Disguise = 23



Devlin -- 20/15/15 -- CMD 18 -- HP 21/31 
Friday June 15th, 2012 11:34:37 AM

OOC: In all fairness to Sam he is just getting into his 4th edition roots. Probably feels left out not being listed as a monster and all. You can see the ferocity of the gnome Here

Ohh nevermind he got upgraded back to a PC race as seen Here

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 32/53 SMITE EVIL, DIVINE FAVOR  8d6=25 ;
Friday June 15th, 2012 1:03:18 PM

Bruagh having taken a beating in the last fight, and seeing no one else really worse for the wear, heals himself as best he can with Domi's Lay on Hands.

Shonti 
Friday June 15th, 2012 1:33:47 PM

Rummaging through the crate, Shonti quickly finds his Handy Haversack, and weapons. Then he begins going through the sack, to make sure nothing is out of place. While double checking his belongings, Shonti says to the group,
So what are ya all doin down here in this drabby forteress anyways? Not that i'm against killing off all these shmucks tinkin they be Dwarves, just wondering YOUR motives for coming thru here?
Looking around the room at every door, he says
If you fellers are tired though, or running out of energies, I'd be willin to take up a watch post. I been did enough restin' back in that there cell!
To himself Whenever these guys are ready, I'm ready to set this whole abomination ablaze!

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d8+1=4 ; d8+1=7 ; d8+1=2 ; d8+1=7 ;
Friday June 15th, 2012 9:07:19 PM

"Taggart. Call me Tag, if you'd like." He looks over at Braugh, shocked he didn't notice his wounds before, and pulls out his wand of Cure Light Wounds, holding it against the Paladin's armour. "My apologies, Stormbringer," he mutters, a bit embarrassed. (Use 4 charges, gets you up to full HP -1)

Turning to Shonti and Shinto, he quickly looks them up and down, his eyes still large and alien. "Well, you're welcome to join us. It's your best chance of getting out of here alive... and ensuring no one else takes your place in that cell." As he glances over to the other prisoners, his shoulders slump. "Do... do we take them with us?" he mumbles, glancing to the others. "They would pose a risk to us and themselves if they get us caught by a patrol."

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+6=9 ; d20+6=13 ; d20+6=11 ; d20+6=23 ;
Friday June 15th, 2012 10:07:41 PM

We came here ta free the slaves not leave them ta their own fate. I think they come with us, if we get caught we bluff and say we are transporting the prisoners to another area of the fort. Something along the lines of "Drogan wants this scum prepped for the arena." Devlin spits as he says this. Not the best of plans but better than leaving them here ta get captured or killed. Bending down Devlin hands an axe to one of the emaciated Dwarves. Its up ta them ta decide their fate

Whatever is decided Devlin helps the rest of the party put together disguises with the gear available. Tabards and ashen skin for the more visible of the group (Bruagh, Dernock, Shonti, Shinto and the slaves) ashen skin for the more stealthy of the group.

Disguise Checks with the bonus from Sam: 9,13,11,23
Anyone that can aid with these check or do better?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 32/53 SMITE EVIL, DIVINE FAVOR 
Friday June 15th, 2012 10:26:30 PM

Bruagh will offer the warhammer he picked up to the other dwarf prisoner. "Thank you Tag."

Sarnak: AC21/13/18 - CMD17 - HP26/(33)37 Kyachi: AC21/12/18 - CMD20 - HP28/38 
Friday June 15th, 2012 10:52:44 PM

Both of them, upon seeing no threats coming into play, would drop the readied position and follow with the group. Kyachi looks to the slaves and shrugs. "If we're going to bring them with us, let's at least give them the weapons we-" She pauses for a moment before grinning. "Found off of those duergar earlier, so if we get into a fight they can aid against enemies I'm sure they want to fight."
Sarnak nods and looks over to taggart as he pulled out the cure light wand. "Got any extra charges in that wand I could use? I took a bit of a beating from the spiders earlier and haven't had long enough to recover."

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday June 16th, 2012 12:09:09 AM

Sam looks at the executed foe with a pitying indifference. "I warned him. He chose to die."

As Sam leaves his "victim", he considers his actions and the ethical implications. He rationalizes that it was the only sure way to protect the group and their mission and rounds the corner of the top of the staircase. He finds the back of the group hiding in the shadows and states simply, "I killed Sarge. He was trying to break free of his bonds."

ooc-I do agree that Sam's actions could be considered questionable. I came to the conclusion that they were acceptable for the following reasons.

1. Sam warned the captive prior to killing him.

2. Sam had no idea if other Duergar were behind the other door and could be warned of the group's plan.

3. If the Duergar got loose, he could have overpowered Sam or become invisible and warned other dwarf-murdering-duergar.

4. Other options were not available (spells) or most likely not effective (non-leathal damage from Sam is VERY non-leathal). This could have brought us back to reason 2 or 3.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Saturday June 16th, 2012 10:47:58 AM

Dernock offers his hand to the freed prisoners Shonti and Shinto Meh names Dernock, former constable of the Riddleport watch. Drawn here because well, the bastards too away my livin' when they destroyed it.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41 
Saturday June 16th, 2012 1:07:45 PM

Shinto gathers his belongings going through his magical sack making sure everything is in order. He finds his hide armor made from layers of Orc skins. Grinning as he begins to put it on everyone sees the faint shimmer it puts off as it reflects the light from the torches. The gleam isn't from it being waxed.

After donning his armor, he checks his weapons for any imperfections or damage; The bow is fine he thinks as he gets his chest/back straps in order and securing the bow to his back.

Take ye a gander at the weapon of me father! Imbued with his own power and passed to his only son without them arcane abilities. as he holds up his Dwarven Waraxe his left eye begins to water ever so slightly, the grin fades to a genuine smile, The Frozen Soul; in its rightful owners hands once more. He sets the axe on its hilt, leaning it against the wall as he inspects his Heavy Flail next.

It aint dulled a single bit, still ready to crush skulls while making vent holes He slips the flail into its designated spot on his hip, he grabs his shield and straps it atop the crossbow on his back, securing his haver sack onto his hip, he finally takes up The Frozen Soul in his right hand and rests the shaft on his shoulder.

Dernock, Tag, Delvin, the little gnome an te rest o' ye who names I don yet know. I be Shinto Zarbadium; Me an me brother Shonti, have come to free dwarven slaves and kill all Duergar that dwells within t'is region. Te evil bastards are a disgrace to our race and need te be punished. Shinto raises his axe into the air,
For the Dwarves!

The hardy dwarf then settles himself down and starts paying attention to other things going on. T'em scrawny two dere, they couldn hold hammers if theyd wanted to. Aint no one got a dagger, or small sword they can swing around? If not, I say let them use bows, an shoot from a distance. Or they days are limited. If the rest of ye need te rest, Me and Shonti can watch for a few hours; we've had sleep enough for all of ye. And I can surly handle a small group of em dark ones if te'y decided te give us problems.

Still holding his axe on his shoulder, Shinto waits for everyone to reply to all he said. Grin on his face, and a small spark in his eye. Its obvious the Dwarf wants revenge for all these Duergar have done... And will get that revenge, no matter the details. I only wish there were more for The Frozen Soul to freeze in time...

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d8+1=7 ;
Saturday June 16th, 2012 2:14:33 PM

Taggart quickly jogs over to Sarnack, tapping the wand against him. (Heal 7 HP) Tag peers around the room, his eyes slowly shrinking back to normal, and the feathers falling from his hair. He stands in the middle of the room, turning to each other person as he says, "Alright. This room looks like a good place to rest. I heard a few of you talkin' about getting spells back. I wouldn't mind that either. Shinto has graciously volunteered himself and his brother for first and second watch, so what say we take some time to rest here?"

If everyone agrees, Taggart starts barricading the doors.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31 
Saturday June 16th, 2012 2:50:20 PM

If I could borrow that wand for a second Tag it woulda be much appreciated. We can't afford ta stay for too long were deep in it now and who knows when the next patrol may be by ta discover the dead. Speakin of I say we start the fire back up before we leave and let the bodies stay in the room. Help ta cover our tracks a bit and give the place something else ta worry about.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 32/53 SMITE EVIL, DIVINE FAVOR 
Saturday June 16th, 2012 3:26:05 PM

As much as I would like to have my own spells back, I have to agree with Devlin. We don't have the time to sleep in the den of our enemies as it were." When Bruagh hears that Sam killed the prisoner he says nothing. He is disappointed and a little bit surprised and it shows on his face. "Those ropes were tight, me and Devlin checked them ourselves, and he was gagged too. Sam and I may need to have a talk later. No time now." the paladin thinks to himself but remains silent using a slight shake of his head to voice his displeasure.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday June 16th, 2012 4:58:22 PM

"Before Sarge forced my hand, he told me that another shift of his companions would be coming soon. He could have been bluffing."

Sam looks to the new companions,"Do you know what time the dark bloods change posts? Also, do you have any idea where other dwarves are being held?"

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday June 16th, 2012 7:58:32 PM

As Sam waits for a response, his mind is quickly jolted as the external army's actions worry him.

"Devlin. We need to contact the others with the item Facet gave us. We can tell of our progress and make sure they are well before proceeding."

Dwarves v Duergar - (DM RobC) 
Sunday June 17th, 2012 7:24:28 AM

The two dwarves practically pounce on the cookies Devlin provides. In a moment, each dwarf has a content smile on his fast.

"It's been so long since my belly has been this full. I thankyou brother" says one

Sam, Sarnak and Kyachi rejoin the party.

Sam announces the demise of Sarge, which puts questions in Bruagh's mind.

"The next patrol won't be until breakfast, but I'm more worried about this lot. Counting the guard, there should be another four around here somewhere" the other answers Sam

Shinto and Shonti appear to share the same goals as the rest of the party, and they now look equipped to see them through.

The party provide some weapons to the former prisoners. They each now have a dagger, which they hold awkwardly.

Devlin applies disguises as best he can to the party, with a plan that if the party are discovered, the two prisoners would help complete the ruse.

Sam suggests using the mirror provided by Facet to touch base with the dwarven army.

====================================================
OOC:
Going to need your proposed marching order. Spread apart? Bunched together in a formation? Walking stealthily? Normally? Hugging the walls or down the middle?

Feel free to take two hours rest to fully recouperate spells. You're going to need them :)

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41 
Sunday June 17th, 2012 1:39:26 PM

Facet? Who might that be? Shinto asks, still standing next to the door

an have we decided to rest? If so, anyone have any good ideas for a place for me to hide, while keeping watch over you spell weavers? Or should I jus stay leaned up against the door while its barricaded?

A smirk finds its way to his face, I pity the Duergar that creep by us in these few hours, Gargul have him stay away less you wish to eye his face before this night ends. With no more than 4 before breakfast, I don't see any worry's lads. Get refreshed an ready, the Zarbadium brothers will watch o'er ye!

OOC: As far as a marching order goes, I think I should lead the group, or take up the rear. One or the other. Don't have much time, I'll be on again tonight when I get off work


Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=30 ; d20+14=24 ; d20+14=21 ; d20+7=12 ; d20+7=12 ; d20+7=8 ; d20+19=21 ; d20+19=25 ; d20+19=32 ;
Sunday June 17th, 2012 10:37:33 PM

Devlin nods to Sam with the reminder of the mirror. Pulling it out of his pack he hold it before him and attempts to contact Blackaxe. If contact is made he will notify him of the situation and request an update on the outside. (All this will be done in Gnomish to hopefully foil any eavesdroppers)

To the newly rescued allies. Are there any other captives in any of the other cells? To the group as a whole. Think I should do a quick search of the area?

If yes he will search the other doors and cells quietly.

Actions:
Stealth = 30, 24, 21
Perception = 12, 12, 8
Disable Device = 21, 25, 32

OOC: Not sure about marching order. I dont think we can rely on a lie and bad disguises to get us through.

Shonti 
Sunday June 17th, 2012 11:01:01 PM

OOC: Sorry I have'nt been n all weekend, havent been home to post...

Upon receiving his Handy Haversack, Shonti reaches in, pulls out 2 rods, one after another, looking them up and down to see if there are any damages to his 2 metamagic rods.
Thank ye all, ye didn't hae to save us, but ya did! That's a good band of dwarves to me! Just hope everything's in order here...
Grabbing his Padded Armour out fo the cloth bag, he throws it over his shoulders, getting prepared for the worst he picks up his Ring of Protection. Shonti slips it onto his middle finger then grabs his crossbow and straps it across his back. Shonti don's his belt over the trouser he had been wearing upon being captured. Warhammer on his side, ready to swing if (hopefully not) neccessary. Slipping a spear through his beltloop for easy access, he begins going through his spells at hand in his mind...
Gargul, Let the powers within all of the life in the Wold bring to me the Peace of Mind, Body, Spirit, and Soul for the deeds which I have committed against othters, and give me the guidance to move forward and become the best man I can be, beginning with theses Men rescuing me today

I more than welcome you's ter get some rest, and we'll watch your back 160%.. With me magic, and me brothers axe, we could overpower any guards coming this way, and if it got too deep, it's nothing to wake ye's up!

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Monday June 18th, 2012 1:25:12 AM

Sarnak would nod at the newcomers, and turn to Kyachi. "Well, if you'll be taking point, I'll take this opportunity to prepare my spells. Also, Tag, thanks for the heal." He then takes the next hour or so to go over the various spellforms at his disposal and prepare them for the next day.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53 
Monday June 18th, 2012 1:35:52 AM

Bruagh will what shut eye he can get then take up rear guard.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Monday June 18th, 2012 3:56:18 AM

I'd be happy to share the watch with yer...It's a bit like my old job

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41 
Monday June 18th, 2012 9:57:57 AM

Who's Facet again? Shinto asks, watching Delvin work his 'mirror' An what kind-o-glass is that? Then with a vigorous shake of his head, flailing his braided locks about, Shinto closes his eyes and lets out a deep growl, Shinto swings his axe down to rest the hilt back down on the ground, with both hands on the nub of darkwood at its crest, he leans on The Frozen Soul; kneels with both hands on its shaft, then begins a prayer to Gargul.

Bringer of life, Give me the wisdom to forsee the dangers ahead;
Keeper of souls, Give me the courage to lead theses lads to victory;
Bringer of Death, Give me the strength to cut down our enemy's
O! God of old; Give me the mead to drink an clear me head


Shinto props his axe against the wall, reaches in his handysack and pulls out a gallon of ale and a clay mug. Only after filling it, draining it, and filling it again does he speak once more.

So its settled then. Me brother, Dernock and The Mighty Shinto shall keep a watch out fer t'e rest of ye. As for movin out lads, I don't believe a disguise is goin' te work.

He finishes the second mug of ale, and pours a third. This one holds up and 'air cheers' everyone in the group;

Maybe send two or t'ree scouts ahunnerd feet ahead of t'e rest. Can anyone use ye magiks an turn indivisdable?

But should we really split up? I know they've survived this long on they own, not that i can see how... An if trouble comes, I may be to slow to save em... Less I drink the whole gallon... An I only gots two..

Or I could scout ahead a bit, Thy Frozen Soul is a deliverer of Gargul and fiends to make the God of Death content with evil souls. What ye's be thinkin? Shinto drains his third and fills one more mug of ale; and takes this one a bit slower than the rest.

Me last mug.... eh... Maybe one more before we head out...

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31 
Monday June 18th, 2012 10:17:47 AM

In hushed tones Devlin says.Facet is a fey creature that helped us when we were in a tight spot. She gave us this mirror so we could communicate with Mountainburrow. As for scouting Taggert, Sam and I are the best we got.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Monday June 18th, 2012 10:22:34 AM

Taggart takes the flask from his waist, taking a long drink of it before re preparing his, well, spell. "It might be best if we scout out ahead," Taggart adds as he sits down. "But hopefully this time we'll have a bit more tact when we run into more guards."

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday June 18th, 2012 7:17:07 PM

Ooc-posting in a few hours

Shonti 
Monday June 18th, 2012 9:16:34 PM

I'm wide awake, and plan to be very aware of our surroundings. Maybe a couple of us could disguise ourselves as Duergar, an' patrol the hall while the others rest up?
Not having any spells to help in that area really, Shonti has had to grow pretty accustomed to acting stealthily, or blending in with those around him.
Just an Idea though, either way, we're gonna see a few guards probably... Maybe we can all get in one cell and pretend to be captives? Leave the door unlocked so our watchmen can be out of it quick, but closed so the dumb Duergar think we're just more Dwarves locked up?

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday June 18th, 2012 9:47:02 PM

"I am know a basic invisibility spell. It is kind of a new spell for me, but I think that I can cast it without a whole lot of difficulty. I also can cast charm and sleep. Lastly, I can use my voice to fascinate up to two enemies at a time. Other than that, I am the group's healer."

Sam skips his typical, formal introduction to the freed Dwarves and moves straight to his tactician role.

"Some of the group should post here and the rest should post in the room where we killed the Duergar. If the enemy finds the dead, they could flee and warn the rest of the force."

Sam then walks into the open cell, throws his pack on the ground and lies down for a quick nap.

Dwarves v Duergar - (DM RobC) 
Monday June 18th, 2012 10:16:13 PM

The party take a few hours to rest and discuss strategies. Despite Devlin's efforts, noone seems particularly keen on relying on diguises alone.

As the party pack up camp and prepare to scout further, Sam takes a moment to contact BlackAxe via the mirror device. The mirror feels as if it is pulsing in Sam's hand, and after a few moments, the image of BlackAxe appears. Before Sam can begin to speak, BlackAxe does..

"What? What kind of being appears in a man's mirror like this? This is one of the more curious things that I have observed." BlackAxe seems confused "Usually all I have to battle when looking in a mirror is to ready myself for the signs age in my face. What? I'm maybe a hundred and four or five now? I could spend hours trying to talk sense into you gnome but I have better things to do than awaiting your sanity. Look at me? Talking to a mirror? Doesn't that just signal insanity!" With that, he is gone.

Perception or Sense Motive DC15: Highlight to display spoiler: {He seems to be blinking excessively on certain words: being.. observed.. battle.. ready.. in.. four or five.. hours.. awaiting your.. signal}

Taggart, Sam, Devlin and Shinto all seem keen on being in the forward half of the party, with plans to scout ahead. This would leave Bruagh, Sarnak, Kyachi, Shonti and Dernock in the rear half, along with the two former prisoners.

Are the party ready to move out?

==============================
OOC:
Fyi - we don't normally post on weekends. Saturday and Sunday are considered an extension of Friday. Feel free to post on those days if you wish, but going forwards I will be making one post to cover those three days. That way people will not feel pressured to post on weekends.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Monday June 18th, 2012 11:18:33 PM

Sarnak looks among the rest, then to the scouting group.
"So which of us are going to be in the front line, the back line, and the scouts? I'm fine with the front or back given I have the defenses for either."

Kyachi speaks up "I want to be in the front this time through, the last fight we had I didn't have a clear path to the front and I didn't get to fight as much as I would have wanted. I need to be able to charge in to be at my best, is there anyone else here who needs to as well?

OOC: We need to pick a decent marching order and strategy. to aid that, is the following accurate to party roles?
Chargers: KyachI
Bruisers: Dernock, Braugh, Shinto
Stealth: Devlin
Ranged: Taggart
Casters: Sam, Sarnak,Shonti

I'll think a bit on formation, but my current idea follows;

In grid form, where A-F is columns and 1-5 is rows;
Kyachi at C1, Bruisers at A2,E2,B4, Casters at C2,D3, and Ranged at B3, Sam at C3

Also, Dernock, are we going to try the mount, charge, jump strategy?

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday June 18th, 2012 11:51:19 PM

Ooc- I think our best general plan is stealth leading and neutralizing threats quietly. I am not guaranteeing success and only speaking from my own opinion of course. Sam can stealth while invisible and charm/fascinate the enemy. If the group wants to lead with chargers, I'll hang back and cast/shoot. I'm playing the bard after all. Sam will take the role the group wants him to.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=34 ; d20+7=8 ;
Monday June 18th, 2012 11:55:07 PM

Kyachi, no offense but I think your going ta be one of the biggest red flags we have ta the duergar. Its going ta be hard enough ta get around without attracting too much attention as Dwarves as it is. We can't charge inta every group of darkbloods we find, we're here ta find the slaves ad rescue them.

Devlin looks around at the group with a smirk. We've done OK so far but we have ta remember what we are here for. I say we have a scout ta the front and one ta the back with the rest in the middle. That way if the group gets in trouble we have more than one person and direction ta respond from.

Looking at the two emaciated refugees Devlin grabs the crossbows and bolts that were left from the guards and hands them to them. Try ta keep these hidden until ye need them.

Actions:
Stealth = 34
Perception = 8
OOC: Wow a nat 20 than a nat 1

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=25 ; d20+16=20 ;
Tuesday June 19th, 2012 12:43:33 AM

Taggart re-applies his black contacts, pulling his cloak tight and pulling out his bow. He draws an arrow, muttering a silent word that activates the electricity on his bow. He stays as quiet as possible, while keeping and eye out for any Duergar.

Stealth: 25
Perception: 20

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Tuesday June 19th, 2012 1:05:50 AM

Put me up on the front too, I want see he looks on their faces when I attack from the rear. Kyachi given enough room we're gonna do that maneuver you suggested

OOC yep, still want to try.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday June 19th, 2012 8:40:57 AM

Ooc- So it's decided then. Everyone will lead the group except Bruagh.... Sam will take his customary spot in the middle of the group. In the case he'll be in front of Bruagh and behind the leaders.

Please remember that our last encounter was followed by the DM telling us that we will not do well in this module if we continually charge into combat. If we were galavanting about in a field filled with enemies (every prior fight above ground), the fighters would be charging headlong to protect the weaker PCs.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Tuesday June 19th, 2012 12:47:16 PM

OOC: *Nods* I just noticed something about enlarge person, it has a 1rd casting time, so it wouldn't activate until after the first round of combat, so the idea of Dernock mounting the enlarged Kyachi and charging in has to be delayed by a round, so I have a question then. If Dernock is about 200 lbs, then he fits under her medium load.

Because she would still be medium, she can't be ridden, throwing the idea of a ride check out. But, what would the check sequence be for Dernock to climb onto her back, hold on as she charges (at a reduced speed for medium load), and then jump off? And if he jumped off her as she charged forward, would he receive the benefit of a running start?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53 
Tuesday June 19th, 2012 2:42:23 PM

Bruagh agrees with Devlin. He has his rogue friend help him put on the black soot, then takes up his unglamorous place as the rear guard silently. It's obvious he is still a little ticked about the "Sarge" incident... accident... or conspiracy... depending upon who you ask.

Shonti 
Tuesday June 19th, 2012 3:57:59 PM

Being that I perform the arts of Arcane Magic mostly, I don't wish to be a part of either the front or rear of our marching order. As long as I can stay in the middle of our group here, I'll be pretty well protected it seems from our surroundings. That'll be makin' me magic easier to cast , and more effective..

I like the Idea of Sarnak's marching order, It makes since, to have a Bruiser & a Ranged fighter guarding our rear, with our casters in the middle. Anyone with confident Stealth abilities could scout ahead of the party, with the other two of our Bruisers leading the group.

================
OOC:
I'm pretty glad you said that about weekend posting, I am usually not home for most of the weekend, and posting from my phone IS possible.... But, it is much much more time consuming. Plus I can't see my char. sheet from my phone.


Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Tuesday June 19th, 2012 10:13:29 PM

OOC: As for my order, I specifically did not put Devlin anywhere because I assumed he would be (Preferably) far ahead of the group, such that his position wouldn't really interfere with the approach of our main group, and if he got detected he would be far enough up that if they spot him they don't automatically spot the rest. Were not all stealthers, so although we can take a stealth route guided by Devlin, to me there's very little in attempting to make our armor-covered characters blend into the shadows and directly hide from the duergar. It won't work with the armor check penalties

Bring out the Imp - (DM RobC)  d20+8=21 ;
Tuesday June 19th, 2012 11:23:35 PM

The party leave the safety of the guards station and continue their journey through the lower levels of Drakesmeade.

There is still much discussion about marching order and formation. The order seems to change and the formation is fluid as the party progress. (Doesn't sound like you've all agreed on this yet),

The passageways all look very similar. Large stone corridors, no windows, regularly spaced lit torches. Fortunately for the moment, there have been no sightings of any duergar. The former prisoners (let's call them P1 and P2) mention they have travelled along this path many times, and that it should lead to the main jail area.... eventually.

The party continue their cautious approach through the keep. While making their way along a corridor, a voice is heard from a torch near where Shonti has just passed.

"While lurking in the Keep of dangers
I came across a pack of strangers
Their spirits high, no signs of fear
They didn't know that death was near"


An imp appears from out of the flames, and hangs upside down from the ceiling, rocking back and forth.

"Is there any reason I shouldn't alert the dark dwarves, little flies? Then again, maybe one of you already has?" he smiles, cocking his head and looking directly at the still hidden Devlin "No, not him. Him" the imp looks squarely at Sam. He sounds very convincing.

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  2d4=3 ; d20+6=13 ;
Wednesday June 20th, 2012 12:06:43 AM

Dernock studies the imps face for any hint of lies. This is stone walling worthy of a Dwarf

OOC:
1st roll was just for the height/weight multiplier.
Sense motive: 13




Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+9=21 ;
Wednesday June 20th, 2012 12:18:34 AM

(In Abyssal) "In what way are you suggesting that I have alerted the dark dwarves? If you are speaking of the execution of the Duergar who didn't understand simple directions, then..."

Sam suddenly stops his attempt at verbally stomping the imp. "The foul demon is speaking of Facet's mirror. I might have inadvertently alerted the enemy to our plot."

Sam goes back to his confrontation with the imp in Abyssal. His words are more measured this time.

"What interest do you have in our situation? Why do you care which side wins or loses?"

Sense motive=21



Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+9=24 ;
Wednesday June 20th, 2012 12:22:40 AM

ooc-forgot to roll for the spoiler when it came to the mirror conversation. Now Sam understands the message. He will wait for the imps message and the motives behind it before making any further communications.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+12=31 ;
Wednesday June 20th, 2012 12:50:25 AM

Taggart has his bow pointed at the Imp, his eyes trained on it as he scrutinizes it. "Are the Duergar conspiring with devils now?" he calls out to his companions in Dwarven.

OOC :: Sense Motive 31.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Wednesday June 20th, 2012 12:59:34 AM

OOC :: Okay, here's a fairly solid marching order. We just need to decide on a couple of things. The order of people in the main group is flexible, and whoever is going to take up the front. Tag and Devlin will scout out ahead and behind having the best Stealth and Perception. The casters (Sam+Shonti) are in the middle flanked on either side by at least one fighter (Dernock+Shinto) and another tank. (Kyachi+Braugh)

Front
Taggart/Devlin

Dernock
Sarnak/Kyachi
Sam
Shonti
Braugh
Shinto

Taggart/Devlin
Back

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Wednesday June 20th, 2012 1:18:19 AM

OOC: I was personally trying to get away from the strict line order because it causes problems when we get outside of a 5' wide hallway, so i'd say at base something like

Dernock Kyachi Shinto
Sarnak Sam Shonti
[-----] Braugh Taggart

Devlin or Taggart up ahead.
Also keep in mind Kyachi is played by me but is a actual character in a formation and is actually fairly rarely at Sarnak's side.


Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41  d20+5=20 ; d20+5=13 ;
Wednesday June 20th, 2012 6:55:34 AM

ooc: Shinto would rather be in front than the back, I know he's not the 'strongest' in the group, but he certainly feels as much lol; but It doesn't matter to me honestly... As long as our casters are protected and the stealthy ones scout ahead, its all good with me.. Now, about this Imp..

Shinto jumps in the air when the Imp begins his devilish chant, Wha!!?? He turns to the creature, axe held in both hands he whispers Kinees Nulga and his axes dwarven symbols give off a white light for a split second.

He looks at Sam, having watched the Gnome use the mirror and understood the dwarves message and eye flutters... Should have pointed it out to the little man... FIgures he wouldn't have thought something funny about a dwarves flittering eyes... Or did he do it on purpose.. Is he working... If so he puts on a good show...

After rolling around in his hollow head for a second. The dwarf grunts, tightens his grip on his axe, and turns his stare at the Imp.

Or maybe ye already have.... Besides t'e whole duergar army don' stand a giants chance with Zarbadium brothers within their midsts... You workin wit' em' Imp?

OOC: 1st dice roll was for a post last night, to notice the mirror message, but I didn't have time enough to post before work, woke up late..
2nd dice roll is for motive on the Imp...Wats he doing here?


Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d12=11 ;
Wednesday June 20th, 2012 1:38:32 PM

OOC :: Yeah, that looks way better. Ignore the roll, accidentally hit the roller.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday June 20th, 2012 5:10:10 PM

Ooc- Love the Pulp Fiction reference Rob. I forgot to post about it when I saw it yesterday.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53  d20=11 ;
Wednesday June 20th, 2012 8:12:05 PM

Bruagh keeps an eye in the direction they just came from... knowing foul little creatures like this could be serving as little more than a distraction.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Wednesday June 20th, 2012 10:23:21 PM

Sarnak shrugs. "Death is always near imp, Dwarves deal with that daily already. Although, if you were going to alert the duergar you already would have, so what do you want? Finding it funny to see how much chaos we can cause among them or is it a simpler idea?

Bring out the Imp - (DM RobC)  d20+8=11 d20+8=23 d20+8=25
Wednesday June 20th, 2012 11:18:51 PM

OOC: Yay for Pulp Fiction references :)

Dernock, Shinto and Sam do not sense any deception to the Imp's words. Either Sam is a double-agent, or perhaps he spilled the secret plans unintentionally?

Taggart keeps his bow aimed squarely at the little devil. He refuses to believe a single word that comes out of the imps mouth, believing it all to be a lie.

The imp continues to smile, still hanging upside down and rocking back and forth on the ceiling.

It continues looking at Sam "It uses the old tongue. Yes. No fear at all. Must have very trusting friends not to worry about a gnome that speaks the devils-tongue." it chuckles to itself "Wins or loses? How interesting. It thinks there will be a side that wins?"

When the imp has finished playing with Sam it turns to speak with Taggart "Conspiring? My, what an accusation it makes. Wait..." the imp pauses and stops rocking "does it ... does it think the dark dwarves rule Drakesmeade?" With that it erupts into laughter

Wiping a tear from his eye, the imp then addresses Sarnak in a serious tone "It is right. Death IS always near. Why, does it know that the dark dwarves are aware of that little army gathering outside? Invisible ambushes can be so... messy. Why does it think these hallways are empty? The dark dwarves are waiting to spring the trap on the surface"

Shonti  d20+7=14 ; d20+2=15 ; d20+7=8 ; d100=16 ; d20+9=29 ; d20+7=18 ;
Wednesday June 20th, 2012 11:56:57 PM

OOC= I'm all for the three wide marching order with scout's ahead & behind
==========
Being right in front of/next to the demon when it appeared, Shonti jumps slightly as he turns to the demon with a mean look about his face. From what realm do ye be hailin' there Imp?
1}Planar Knowledge check.
As Shonti reaches into his Handy Haversack, pulling out his Empowering Metamagic Rod, He thinks to himself.
I would see no reason why the Imp would not attack directly... If that what he were here to do.... Were he not simply warning us of an ambush situation? We should probably get inside a big enough room for a big battle, or plan as to how we're going to definitely defend this hallway!
What be yer' Intentions here Imp? Somethin bad 'bouts to happen round 'ere? Get on with it; Spit it out!
2}Sense Motive Check.
Looking back to his companions, and more directly to Shinto, Shonti proposes his thoughts.
I don't like the sound of what message 'is here devil is trying to get to us. Whatsay we get outta this blasted hallway can we? Now to the other Prisoner dwarves, What's 'round us here? Any rooms a bit bigger than the cell we just come from?
NOT calling upon the Rod in his right hand's powers, yet, anyways lol.. Shonti waves his left hand with two fingers out down by his waist in a cross-like pattern then mutters in Gnomish: (Detect Magic Spell here.)
Give me sight to the arcane,
For I call upon the same.
Show to me the Divine,
for the peace of my own mind...

He looks the Imp directly in the eyes while casting the spell, and glares at him for 3 rounds solid, just after casting his spell. Shonti takes a good and hard scan over the area surrounding the group (60ft in both directions) looking for any doors, trap/ secret or not. Being used to scouting the surroundings for Shinto, this is more out of instinct than worries...
3}Perception Check.
4}Spell Failure Check on Detect Magic 5%
5}Spellcraft Check on any spell, or spell-like abilities coming from anywhere, taking a strong interest in the Imp.
6}Acrana Knowledge Check for any magical aura's coming from the Imp.
[i] OOC: My rolls are all numbered, In order of my post, and across the die rolls bar of course. Pretty strange that with only five D20 rolls that I happened to come across a Nat. 1{3}, and a Nat. 20{5}!!

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=23 ;
Thursday June 21st, 2012 12:21:47 AM

Ooc, sorry all had a crazy night at work.

Devlin glares at the imp but stays in the shadows despite the creature looking at him. He listens to what it has to say and is a bit alarmed at the mention of the ambush. As the creature keeps talking the rogue begins to sense it is only trying to stall the group. Devlin readies his gear and begins to move towards the other end of the hall. Its keeping us busy fer a reason or it would have already played its hand. Lets move on there be nothing this wee thing can offer us.

Devlin readies himself for imp to possibly attack.
Stealth = 24

Ooc: The ambush in question would be for the dwarf and gnome army camped outside the front door of this place.



Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Thursday June 21st, 2012 7:57:08 AM

Towards the imp (in common) "My friends and I have been allies through many encounters with wretched evil like yourself. They know whose side I'm on. We drove Baldesac back into his firey pit together. Make sure you tell him that i have a bolt with his name on it."

"I'm with Devlin. This lackey has nothing to offer us and is wasting our time. Let's move."

Sam is ready to continue onward. His bow is at the ready.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41  d20+5=11 ;
Thursday June 21st, 2012 10:35:36 AM

Being... Observed; The Dwarven army knows t'ey've been spotted... But it'll take em 4-5 hours to be battle ready... Not lookin good fer t'e home team...

To his brothers concerns, (In dwarven) Me don' t'ink an ambush is fer us lil brotha... Me thinkin the army is about to be ambushed out side... But the dwarf in the mirror said they wouldn' be ready for hours... He turns back to the Imp pointing the nub of his axe at the creature he shakes the weapon furiously,

(In common) If the dark dwarves don' rule t'is evil keep then its more evil than we had thought to begin with. State ya true reasons fer stoppin us! Or else Begone, foul creature before I turn ye head into busted ice shards. Your distractions have worked long enough an we've more important business t'an listenin to ye riddles...

Shinto takes a quick look around their surroundings. Hoping to catch anything out of the ordinary... (perception 15; no bonuses added for stone work... Wasn't entirely sure they applied here or not...)

When the rest of the group begins to leave, and he's put a few feet distance between them and the Imp he voices his concerns.
(In dwarven) The Imp is nuttin more den a distratction; don' t'ink he workin wit Duergar but dont t'ink he wants em to lose ether... we need to get topside and warn the army. I can't cower underground while me kin is being ambushed... Better yet.. Sam, can ye send a message back, in code, te warn em bout them invisdiable ambush?

I dunno wat t'e Imp is up too, but it for sure not helpin us... But probably not helpin dem Duergar ether... The army knows t'ey've been spotted... aaaggghhhhh gggrrrrr.... To much t'inkin... Gettin me all confuzzeled...

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+10=24 ; d4=1 ; d20+16=18 ;
Thursday June 21st, 2012 11:20:16 AM

Taggart shakes his head, turning on his heel from the Imp. "It's lying, and wasting our time. Let's be off," he calls out, glancing over his shoulder at Braugh. "I understand you'll probably want to leave that thing as well," he says in Dwarven. "But I'd much rather have a squad of Duergar on my tail over a Devil." With that, Taggart jogs into the shadow, once again resuming his stealth.

Stealth: 24
Perception: 18
Ignore the d4, it was an accident.

OOC :: Devlin, do you want to take the lead, or shall I?

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53  d20+11=14 ; d10+4=11 ; 2d6=9 ; d6=1 ;
Thursday June 21st, 2012 1:56:55 PM

"Actually Tag, I must disagree with you. The Duergar may have been evil, but was not a creature born of Pure Evil. Demons and Devils and other fiends such as this wretched little creature here are beyond redemption. They live only corrupt souls and send them to the fiery pits of hell in an effort to advance their own pathetic existence. For that reason alone I'll be sending this little wretch on a one way ticket back to his masters!"

With a face of resolved commitment, Bruagh charges the imp and slashes at it mightily with his axe, hoping to end it before it has time to go invisible.

Attack: 18 (14+4 from Hero Point)
Damage: 11 Slashing, +9 Holy, overcome DR Good.
Heroic Trait: Hero Point Reroll 1! Hero Point not spent!

OOC: I know this might cause some problems in the group and I apologize in advance. Bruagh feels creatures such as kobolds, goblins, humans and duergar have the chance at redemption and thus in most cases can be spared. Demons, Devils, Fiends, and Abberations are a different story. They are typical creatures of Pure Evil and not just evil. This means that Bruagh has a duty to all the innocents of the Wold to slay all such creatures without prejudice.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+5=14 ; d20+5=25 ; d20+5=13 ; d8+1=5 ; d8+1=7 ;
Thursday June 21st, 2012 2:08:17 PM

Devlin nods as Bruagh charges the imp but says nothing. His crossbows are out and ready to strike at the imp if it attempts to get away.

Actions:
Fire at Imp:
1st shot = 14 Dam = 5
2nd shot = 25 (confim crit = 13) Dam = 7

OOC: Lets put Sam up front if there are any guards he should be able to hold them for us and we can move in for an easy kill.



Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Thursday June 21st, 2012 9:12:51 PM

Sarnak shrugs at the imp's response. "Whether they're ready or not doesn't really concern us, we have a job to do and we wouldn't be able to help them even if we wanted to, however, you are in our way and unlike my rash brother over here I'm not seeking your blood."

Kyachi grins widely. "I wouldn't be opposed to a bit of demon blood, haven't tasted demon before and I won't turn down a opportunity to try. Do you want to give me that opportunity my potentially tasty little friend?"

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Thursday June 21st, 2012 9:17:44 PM

OOC: How hard and fast are the alignment rules in the wold? If a character slips to true neutral do they get kicked from the group or is there a chance for them to go back to good?

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+8=22 ; d20+6=9 ;
Thursday June 21st, 2012 10:12:21 PM

{B} I've really no idea what's happenin'. So i'm just gonna follow ya lead, Bruagh[/B] and with that Dernock shrugs, leaps up in the air and swipes at the Imp with his axe and misses

Acrobatics Check 20
Hit: 13

OOC Stupid dice. ms-clicked twice.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Thursday June 21st, 2012 11:27:04 PM

Sam sees the group leap into attack mode and feels it will be too difficult to get a shot in. He quickly casts daze on the imp. Sam hopes that it will buy the group enough time to finish the imp before it can cause too much trouble.

daze= DC14

Bring out the Imp - (DM RobC) 
Thursday June 21st, 2012 11:30:10 PM

OOC:

DM post coming in a few hours guys :)


Shonti 
Friday June 22nd, 2012 8:22:57 AM

OOC: I have made my move already to Detect Magic/ Spellcraft check/ Arcane Knowledge check.. sorry I didn't post yesterday, I got on here about 10:30, & didn't see a DM post yet, is why I missed posting. Seeing Braugh and Dernock attacking the Imp might have effect on my focus on him, but Shonti will not give up on the spell chosen. I've no reason for Shonti to directly attack the Imp. Being Chaotic/Good, I'm sure Shonti could, because he poses a threat to the party. BUT.... Being right next to the demon, I'd rather not Shonti get engaged in any physical combat, and let the bruisers handle him, while I study the Imp.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday June 22nd, 2012 11:03:55 AM

ooc-It is funny that you posted the above message, because it is the second time that this has happened this week Derek. Matt had the same issue. You posted at the tail end of 6/20 after the DM posted. As long as you post on the 3-day-Friday in response to the DM, you'll have met your quota. I will be looking at the X's on the bottom of the screen as an initial indicator. If I see too many, I'll scroll through your posts and check for the required quality posts for the week. An example is Matt's posting for the week. He has two X's, but only one missed post. We are all in very different timezones, so issues like this are going to happen. It is a little more "work" for me, but I want to do a quality job as ADM.

Bring out the Imp - (DM RobC)  d20+4=19 ; d20=10 ;
Friday June 22nd, 2012 11:04:29 AM

Shonti takes the rod from his pack. He studies the imp for signs of magic - and finds them. There are no other discernable auras within 60ft other than those of the party.

Shonti's knowledge of the planes tell him that this is indeed a true imp. Often called as familiars for evil wizards, they are also common minions of greater demons and devils. They are more often pests than any real threat.

The majority of the party decide that regardless of the words the imp speaks, the mission still stands. Free what slaves can be freed, and if possible, coordinate retaking Drakemeade from the inside.

Bruagh declares the creature evil, and moves to attack - but he is unable to reach the imp while it is perched high above him (I rolled an acrobatics check for you, and with an assumed run up, you still needed a 19 or 20 on the roll. I rolled a 10).

Dernock however, is able to make the height but his accuracy is off as his swing misses to the imps right.

Sam attempts to daze the imp, but it does not seem to be affected (Will Save vs DC14: 19 = Pass)

Devlin lets fly with 2 bolts, and one catches the imp's left wing. It stretches its neck out and hisses.

*BOOM* A loud noise resounds throughout the fortress

The imp turns back to face the party with an evil smile. "The Fhorge is angry again and must be stoked. How many dwarves will be burned alive today, I wonder?" with that, he vanishes from sight.

Shonti only Highlight to display spoiler: {You detect the aura of the imp flying quickly away from the party - south - the direction of the corridor you have just come through}

P1 and P2 hold their daggers in shaky hands. They are wide eyed and unsure where they should be aiming, but if anything moves near them they could swing. "Huh? Bigger rooms?" P1 responds to Shonti "Yes, that way" he points north "lots of rooms. Closed doors. And the main jail. Where those fit to work are kept"

================
Answers to questions asked:

Shonti: How does Spell Failure % work here in the Wold?
You did it perfectly. A 5% failure means a 1-5 roll on a regular D100 would fail

Shonti: Re your Earth Elemental Bloodline...
Using spells, you can have the damage done as Acid (the Earth energy type) rather than fire, ice, etc. How you would like to describe it appearing is completely up to you :) Small stone like pebbles exploding from your hand, a whirling mass of liquid goop covering your hands, completely up to you.

Sarnak: Re Alignment
All party members must be good aligned. If a character commits three acts that are against their alignment, a DM can force a change in alignment.
True Neutral characters are avoided as it would be too easy for a DM to setup a scenario such as "You're in a tavern. A guy offers you 10000gp to backstab the paladin in the group. He says you can keep the loot you take from him" or other such scenario where your alignment could be used to turn you against the rest of the party. It would also mean that Lawful Good characters (especially paladins) would be more likely compelled to leave you.
If a character was trending downwards, they would need to find ways to improve their standing. Acting nobly, heroic, selflessly, etc. And a casting of Atonement wouldn't hurt either :)


CoDM Carl 
Friday June 22nd, 2012 11:29:15 AM

Rob and I are tagging out here. Next post will come Monday. Unless otherwise noted, I'm going with this marching order:

Dernock Kyachi Shinto
Sarnak Sam Shonti
[-----] Braugh Taggart

Devlin or Taggart up ahead.

I'll need to know which one of you two (or both) are scouting up ahead.


Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday June 22nd, 2012 12:22:25 PM

"Forget the imp. We need to free the Dwarves. If they are fit to work, they are fit to fight and help us free more Dwarves."

Sam turns to the newly freed Dwarves,"Is there only one central jail, or multiple in different locations?"

Then to the rest of the group,"What of our force above ground. If what the devil said is true, it seems that their presence alone is holding the enemy's attention. Should we warn them in code of a possible ambush and also tell them to hold their position?"

ooc- If we come to a fork in the road with multiple jails, do we go to one together or split the group and go to two? Our group does contain redundancies (a great thing). We can make two equal groups by splitting the stereotypical jobs for a successful party, or we can follow the less risky "never split the group up" rule of gaming. The first gives us the opportunity to free more captives quickly (a ready-made Dwarf army), but creates a higher risk for PC casualties.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53 
Friday June 22nd, 2012 1:32:04 PM

OOC: It's always said that splitting is a terrible idea, but I have seen it work beautifully before. What about:

Group 1:
Devlin
Bruagh
Shinto
Shonti

Group 2:
Taggart
Dernock
Sam
Sarnak (Kyachi)

This way each is a fairly equal group that covers all the bases and we have the PC's who have been here longer with the newer PC's. Makes sense to split like this if we do split the group.


Angry about letting the Devil escape, Bruagh sighs, obviously annoyed.
"Sam, you are right, we certainly need to free as many dwarves as possible. The more we free now, the more likely we are to succeed."

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41  d20+5=24 ;
Friday June 22nd, 2012 2:11:18 PM

The huge boom gets Shinto's attention, Wha was that? Im t'inkin we need te free t'em dwarves and get movin.. Ain't no dwarves burnin alive on me watch...

He looks to Sam, Did ye not here me gnome? Of course ye should warn them topside; I said that before the boom and the Imp gettin away... Can ye use the mirror on the move boy? We need te get goin b'fore t'em evil dwarves spring t'ey trap on the goodies up top...

Gnomes never listen... Always got they own ideas.... Still wonder what that Imp's purpose was... I don't think he's working with the Duergar, I believe he had his own reasons for delaying us... But what could they be....

Shinto nods his head as Bruagh agrees with Sam about freeing more dwarves Glad we be t'inkin same in ways... Lets get movin, in a hurry...

Shinto hoists his axe back onto his shoulder, its magic still activated in case of an ambush in the halls; he urges the party to move a bit quicker than they have been, but he stays alert to everything he can as they make their way to the 'central jail'....
===================================
Perception- 24 (Sight, Smell, Hearing; didn't include bonuses for stonework..)

OOC: Only reason we should split is, I think, would be because we can fully see that the cells are divided into 2 hallways. If we know cells are down one way, and not sure about the other, we should just free those we know of and then check out the other way as a group... We should be careful guys, Duergar are evil tricky lil baddies...

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday June 22nd, 2012 4:14:47 PM

Sam looks highly annoyed by the newcomer's comments.

"Part of my question to the group was 'Should we tell them to hold?', not just 'Should we warn them?'. Of course if you were actually listening, you would have heard that...And don't call me boy! I'm an adult! I'm 49!" (I wish my character's name was Dennis and was 37 years old...)

"Dwarves never listen...They always have their own ideas..."

Shonti 
Friday June 22nd, 2012 9:16:46 PM

That blast'd Imp is headed back south, the way in which we came from!! Nothin' but a mere pest, I assume, but he could be workin fer the Duergar if they got's a powerful wizard about the lot of 'em, so let's not be too careless here. I'd b willin ta bet that demon is headed topside to take part in the ambush on our kinfolk!
Shonti keeps his Rod of Empowering in his right hand still, and ready to use.
But if we must part ways to free these many dwarves in the quickest possible way, then I say we split ways. But, I fer one will be keepin by me brother's side. Kept each other alive plenty 'nuff times before... Besides, we come as a pair, and I can send ye messages up to a hundred an forty feet away from me if anyt'ing evil be comin our way! Let's MOVE!!


Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Friday June 22nd, 2012 9:25:44 PM

Calm down the pair of yer or you'll bring down the fort upon us Dernock seeths and then turns to Taggart. Taggart, I think we better divulge the other part o' Blackaxe's plans? he looks around. Dunno where that imp has got to, someone gimme somethin' to write on.

You cunning old bastard Blackaxe.yer plan gonna work but we need to let them in of the rouse.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+16=21 ;
Friday June 22nd, 2012 10:11:09 PM

"Ye Gods, do you all wish to bring the guards to us here? Because you're all doing an excellent job of it," Taggart hisses, re-emerging from the shadows. He turns to Dernock, sighing, and pinching the bridge of his nose. He gazes around the tunnel, seeing if there is anyone to overhear them, before blinking out the black lenses from his eyes and he looking at each of them in turn. "Aye. It would be best if we shared Blackaxe's little scheme at this point before it all falls apart."

"The General has made a change of plans. He's split the army into three parts, and once we give the signal, they'll attack from all three tunnels. He figured it'll be easier than a head on assault. He didn't want any of you knowing in case we were captured and forced to talk."
He looks around at Braugh, then the brothers, and finally his eyes rest on Sam. "...Now I've seen groups fall to infighting before. We need to stick together, or they've already won." He replaces the lenses, his face once again completely concealed.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=23 ; d20+7=26 ;
Friday June 22nd, 2012 10:38:24 PM

Devlin lets out a gruff sigh before turning to the group. Than lets get moving and get these prisoners free. I don't think we are going ta be able ta just flit in undo the latch and go. We still have a fight on our hands before the fightin begins! Once we make the doors ta the prison we need ta make sure we are ready. Sam ya said you could make someone invisible? If so make me invisible just as the door is open and I will go in ahead of the group ta find a good spot ta hide. The rest come in with the "prisoners" and try ta confuse the guards. Once the fightin starts I can take out someone from my position and lookin like a duergar myself maybe cause some confusion as well. Anyone else have an idea before we go?

Devlin looks at the group waiting for a response. Right before leaving he says. I got an idea of how ta get us ta the right place ta do the most good once the rest are freed. He can be seen rubbing a silver necklace charm in the shape of an axe.

Stealth = 23
Perception = 26

OOC: Lets try and do this smart and make the fight as quick and painless as possible. Also I have a lotto item at gives me the Dwarven Blood ability once:

Highlight to display spoiler: {(Su): As a move action, the Stone Warden can sense the direction and distance to any Dwarf within long range (400 ft plus 40 ft per Stone Warden level).}

Should give us some idea of where all the other dwarves in the area are.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Friday June 22nd, 2012 11:30:47 PM

Sarnak would nod at Taggart "Indeed, were far better off sticking together and attempting to end this quickly. It's true that in a large group it's harder to hide, but it's also a bit easier to silence our opponents before they speak when we have the force to back it up." He looks to Kyachi for a moment then back to the group. "There's a small problem with that plan though, how do you explain Kyachi with our group? If I desummon her I don't have anything else in my arsenal that's anywhere near as strong, but at least if she's not present we can fit the idea of Duergar bringing in prisoners fairly easily."[b]
Kyachi looks among the members of the group and shrugs slightly, her tail swaying uneasily. [b]"I could hang back a bit, I'm fast enough to be able to assist while being out of sight, but it might be for the best if I'm not in this ambush. What does everyone else think?"
She and Sarnak would follow with the group if they moved forward, as she waited on the groups call for if she should be present or not.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41 
Saturday June 23rd, 2012 2:57:44 AM

Shinto is put off by Sam and the rest of the group, Didn't mean te cause a rumble... Just with the loud noise an all.. he sighs and stops in his tracks, turning to the group hearing Dernock and Taggart

Shonti probably right, Imp went top side.. But Pretty smart ol' dwarf t'is Blackaxe; this might work..

An Delvin gotta good plan He continues speaking from his mind; I can be a Duergar guard lookin I guess.. An ya Kya should be outta sight... Fer sure.. An me brotha.. hehehehe He chuckles a bit. We've tried this trick before, use the flashy light, knock em outta the fight! An I'll get te smashin em down!

Shinto grins giving his axe a nice practice swing. Lets be movin He stands at the ready,
=======================
Perception- 24 (Sight, Smell, Hearing; didn't include bonuses for stonework..)

ooc: I'd like to use the perception check I just rolled for as were walking to where we end up, Door, Inetersection, If I actually notice something odd walking down the hall way lol... If not, Roll me one :)

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday June 23rd, 2012 6:37:48 PM

Sam quickly pulls out a piece of paper and jots down the following:

Beware of invisible enemy ambush. Hold your position.

He activates the mirror and once he gets Blackaxe's attention, holds the note up to the mirror.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Saturday June 23rd, 2012 6:40:35 PM

Ooc- Nice posting Forged! Keep up the great work! I'm looking forward to thrashing some Duergar with you guys next week.

CoDM Carl  d20+6=17 ; d20+6=25 ; d20+6=11 ; d20+6=9 ; d20+6=14 ; d20+4=9 ; d20+4=18 ;
Monday June 25th, 2012 9:20:38 AM

One of the emaciated dwarves turns to Sam: "There's just one jail, but it's wide open with cells lining both walls. We're going the right way," he points to where the party was already moving.

The rest of the party briefly bickers about noise and in-fighting, but things calm down quickly before any tempers flare.

Blackaxe reads Sam's note, nods briefly, and fades out of view as he continues with his preparations.

The group continues onward towards the jail. Hugging the walls whenever possible and with the help of the prisoners, the party is able to progress smoothly.

Since Devlin has stealth/perception checks up there, I'm having him in the lead.

Keeping to the shadows several steps ahead of the party, Devlin begins to pick up sounds of a few sets of metal armor clinking against itself as its wearer shifts & notes faint shadows being cast on the floor coming from around the next corner.

As he approaches, a single pair of footsteps start to move towards Devlin.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+14=20 ; d20+7=10 ;
Monday June 25th, 2012 11:03:37 AM

Quietly Devlin places a gold piece on the ground before backing up into the shadows further down the hall. With a grim look on his face the rogue points to Sam than points to the corner before working his fingers like a spell caster.

Stealth = 20
Perception = 10

OOC: Think you can charm him Dave? If so we may have some good intel on the prison and an easy way in. If not taggert and I should be able to make quick quiet work of him.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+11=22 ; d20+8=24 ;
Monday June 25th, 2012 1:35:34 PM

Sam nods to Devlin, gulps, and stealths ahead. (stealth=22)

He gets to the point where he detects the presence of the enemy and waits to ambush him with a charm person spell. Sam does his best to stay hidden and hopes the Duergar is interested in the coin and does not see him cast the spell. (DC=16)

After the spell is cast, and regardless of the outcome, Sam steps out and attempts to baffle the Duergar in undercommon, "Can you please help me? I'm lost and looking for my Duergar friend Bortock?" (bluff=24)

ooc-Let's hope this works! If not it is going to be party time for all the melee-hungry dwarves of the Forged!

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 41 
Monday June 25th, 2012 2:26:20 PM

Shinto grins as he sees Sam and Devlin preparing a magical ambush for their enemies...

Hopefully this works, as much as I wanna get kill these evil bastards having their whole army may be alittle much for these other dwarves. I can handle myself but can they? The holy man seems a force of power. But the others I dunno....

He whispers to his brother Be ready Shonti... This could get ugly...

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday June 25th, 2012 3:03:24 PM

Ooc-If the charm fails, but the bluff holds him for one round, I'll try to fascinate him. If he attacks...you know what to do.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53 
Monday June 25th, 2012 4:47:01 PM

Seeing Devlin signal for the group to stop, Bruagh keeps his place as rear guard and does his best not to move or make any noise as those up ahead deal with the situation.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday June 25th, 2012 5:14:00 PM

Sam's fear of failure is quelled as he feels a strange warmth from his scarf.

ooc- Legacy item ready to use!

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31 
Monday June 25th, 2012 5:57:14 PM

OOC; Hey Marty (Shinto) you won the lotto in the L&B. Congrats

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Monday June 25th, 2012 6:50:13 PM

Sarnak and Kyachi nod and stick near the back to wait and see if the ambush works before attempting to get involved.

OOC: Question, I've realized that the idea I originally had for my Eidolon isn't going to work until she's gone up by a couple levels, and given how long it takes to level in this group is it possible on next level up I can swap around one of her feats so I can pick a set of abilities that work well right now? (I'm making a char for a Tap group that uses the idea i originally had for Kyachi, and I'm going to swap Kyachi's primary and secondary roles to something more useful for the setting were in.)

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Monday June 25th, 2012 9:32:24 PM

Dernock sees the others and clings to the wall waiting for the all clear. Or a signal to attack.

Shonti 
Monday June 25th, 2012 9:37:03 PM

Creeping right along while having his flanks covered by Shinto and Sarnak, Shonti is going through his spells in his mind trying to prepare for what is up ahead. Seeing Devlin set the "Coin Trap" for the Duergar guard up ahead, Shonti hopes that this will work. If not, it will likely raise suspicion very quickly. Rod of Empowering still in hand, Shonti is trying to be as quiet as possible to avoid being heard by the guard.
Whispering to Shinto, and the few that might hear him, Shinto, guys, I'm going to need a clear path once we get into the thick of this situation. But as you know, I will not survive long if you stray too far from me brother. I have some tricks up my sleeve, that will help us take out many a Duergar, this I promise.

CoDM Carl  d20+6=19 ; d20+4=21 ; d20+6=21 ; d20+6=26 ;
Tuesday June 26th, 2012 10:18:34 AM

Hiding places are taken as an armor-clad duergar pokes his head around the corner, scowling face scanning up and down the lane. It's eyes start to probe the shadows Devlin hides in, only to be drawn away by the glint of gold lying on the ground.

Smiling at his good fortune, the duergar goes to claim his prize as Sam's spell hits him. Not wasting any time, the gnome confidently strides forth and asks, "Can you please help me? I'm lost and looking for my Duergar friend Bortock?" Unfortunately for him, the duergar seems to know gnomes aren't supposed to be wandering around down here and draws forth a battle-axe that looks like it's seen it's share of battle.

"What is this, then?" the duergar shouts. A commotion can be heard from the junction he came from almost immediately. "I don't know what'cher talking about, gnome, but you have two seconds to get on yer knees before chop'em off those stubby legs!" His eyes start to focus on the rest of the party hiding in the shadows, but it looks like he doesn't notice them just yet.

***

I'll start combat here. One post by Wednesday morning.

MAP

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Tuesday June 26th, 2012 11:32:17 AM

OOC: We've got one round to try and take him out before it gets noisy. If Scout team fails I think the heavys rush him and slash him. Very tempted to charge but I'll hold off....

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42 (1 temp)  d20+10=19 ; d10+6=8 ; d6=6 ;
Tuesday June 26th, 2012 12:00:39 PM

Ugly its getting Shinto thinks as he springs into action, moving quickly as his stubby legs will carry him he makes his way to the Duergar.

Here goes boys, Lets show these devil dwarves what real dwarves are made of ey?

As he closes in on his prey he lets out his activation words turning his Dwarven waraxe into an axe of Icy Death.

Kinees Nulga!!! He screams as he gets next to the Duergar, gripping his axe in both hands he swings The Frozen Soul at the Duergars neck.
========================
Move action: Move 30ft to J,9.
Free action: Activate Icy Burst
Atk Action: Hit AC 21; for 10 and 6 cold damage.

OOC: Thanks Guys...That extra 1 Hp just might come in handy :) I assume Im SO on the map, If Im wrong, then this post won't work at all lol. (O and I forgot to add the extra +2 for holding the axe in both hands, He doesn't have his shield out right now, it rests on his back at the moment.)

DM Carl: Your move speed is 20. Are you trying to charge?

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42 (1 temp) 
Tuesday June 26th, 2012 12:02:06 PM

Sorry Dernock, I was posting as you did, and Honestly after watching the first attempt at our stealthly magic attacks not working, Shinto doesn't hold to much faith in the arcane, but knows the damage his Icy axe can do...

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38  d20+8=23 ; d20+8=23 ; d20+8=28 ; d20+8=17 ; d8+6=12 ; d6+6=12 ; d6+6=7 ; d20+7=11 ; d20+8=17 ; d6+6=10 ;
Tuesday June 26th, 2012 1:07:51 PM

OOC: Is there any chance Kyachi could be at the lead of the hidden group instead of in the middle? She would back off but she'd stay in a position she could charge from, likely her at I4 and sarnak at I3. I'm going to make 2 posts, one assuming she's in front, and one assuming she's in the rear.

---------If Kyachi has LoS:--------
Sarnak, seeing that they were exposed fully, wastes no time in casting enlarge person on his Eidolon, going for intimidation and power while they still had surprise

Kyachi upon seeing they were revealed quickly charges forward, attempting to unleash her rage on the Duergar before he could call more.

No power attack
Bite: 25
Damage: 12
Grapple: 11 (Not going to go further, I know this isn't beating his CMD)

Claw: 25
Damage: 12

Claw: 30 (Natural 20, confirm:19)
Damage: 7

AC -4 from listed

------If Kyachi does not have LoS-------

Sarnak quickly casts shield on his Eidolon, a emphereal purple plate of energy appearing around her to deflect against attacks.

Upon seeing they were exposed Kyachi leaps into action, attempting to run forward and deliver a bite to the duergar and attempt to bring him down before he can speak again.

Bite: 17
Damage: 10

AC +4

OOC: @ Dernock. If she las line of sight then run up and climb onto her as she moves and do the strategy we had earlier.

DM Carl: the order I copied/pasted from earlier had Kyachi in the rear, so I'm going with that. Also, changing your action based on what happens is fine; changing your rolls is not. In this case, it works out in your favor.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+5=15 ; d20+5=11 ;
Tuesday June 26th, 2012 5:41:07 PM

Devlin snaps off a few shots from his hidden position before the fighters charge in but the shadows and rush of bodies see his shots go wide.

Actions:
First shot = 15
Second shot = 11

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC21/12/18 - CMD20 - HP38/38 
Tuesday June 26th, 2012 6:43:42 PM

OOC: DM rob made this post quite a bit back that said we can rearrange ourselves in the first round of combat if we wish to

Will you walk into my parlour? - (DM RobC)
Friday April 20th, 2012 8:09:29 PM
OOC: In terms of the map and positions... Like Addison, I'm happy for the 1st round of combat for people to indicate where they think they would/should/could be standing. I just went with the marching order. Please feel free to have yourself at a different starting location, just let me know where :)

CoDM Carl 
Tuesday June 26th, 2012 8:01:36 PM

Ok, if it's a game rule I'm down with it. I'll go with your first action.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=24 ; d6+1=4 ; 2d6=6 ;
Tuesday June 26th, 2012 8:41:29 PM

"I guess i'm in the wrong place then. Hey, catch this!"

Sam fires a bolt at the Duergar. (to hit=24. damage= 4 + 6 holy)

Sam then retreats to the center of the area the group was hiding.

ooc-I've been trying to post this since right after the DM today. The ER was the death of my iPhone signal! Very annoying...

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+8=24 ; d20+8=20 ; d8+5=9 ; d6=6 ; d8+5=8 ; d6=5 ;
Tuesday June 26th, 2012 9:45:00 PM

Taggart quickly pops out from the wall, firing two arrows at the Duergar in an attempt to take him out before he can sound the alarm.

5ft step to J4
Taking two shots with Rapid Shot
No penalty from shooting into melee thanks to Precise Shot
Attacks: 24, 20
Damage: 9+6 shock, 8+5 shock

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+6=14 ; d20+6=18 ; d20+6=18 ;
Tuesday June 26th, 2012 9:56:32 PM

Dernock see's Everyone leaping in to take down the duergar. And noticing kyachi's rapid expansion, takes to get her back and stand balacing on her back.

OOC Have to make the assumption Dernok is next to Kyachi... Otherwise the rolls need to apply to next round.

Until Dernock gets more ranks in ride, I think kyachi would work better as a moving platform... mount as as a move action, one acrobatics check to 'surf' on Kyachi's back, another to make the leap which i think counts as another move action. Probably need another to go through the Duergars square without the AOO

Acrobatics for balance check: 14
Acrobatics for the leap: 18
Acrobatics for the matrix style tumble of bad assness: 18

Otherwise Dernock takes a double move action to move next to kyachi and get on her back before she charges.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53 
Tuesday June 26th, 2012 10:20:46 PM

Bruagh has faith in his comrades skill at arms and decides to get the drop on any other Devil Dwarves that might join the fray. Bruagh moves to the corner and readies his axe to charge/attack the first Duergar that pops around the corner.

Double Move to I,10.
I can't ready an action but be where I can smash the first one to come around the corner.

Shonti  d20+7=10 ; d20+5=20 ;
Tuesday June 26th, 2012 10:57:07 PM

Let the fun begin.....
Seeing only one Duergar, Shonti doesn't want to get in the way of anyone rushing him, so he takes a moment to get into position to cast his spells on the Duergar that must be waiting right around the corner. Moving up past Devlin lurking in the shadows, Shonti takes his place right at the intersection, next to the far wall and takes a good look around the corner.
(Perception Check)
Trying to stay hidden in the shadows, Shonti mentally prepares himself for what he see's around the corner, including the Duergar 10 ft. from him.
(Stealth Check)
==================
Actions:
Double Move to L,10

Shonti 
Tuesday June 26th, 2012 11:00:46 PM

OOC: sorry, i messed up last post.
Perception Check = 10
Stealth Cehck = 20.


CoDM Carl - Round 2  d20=12 ; d20=6 ; d20+2=18 ; d20+1=21 ; d20+1=2 ; d20+4=19 ; 2d4+2=5 ;
Wednesday June 27th, 2012 2:05:45 PM

Seeing the duergar isn't buying the ruse, Shinto is the first to drop it as he runs screaming towards his foe.

Seeing the gig is up, Sarnak enlarges Kyachi, who thunders down the corridor and rend's the duergar's face and throat. Seeing the chance to execute the maneuver Dernock had in his head, he leaps on the back of the charging Kyachi as he charges, only to watch his feet fly from under him as he lands on the beast's back. He manages to roll back to his feet (used your second acrobatics roll), but doesn't end up where he wanted to go.

Bolts fly from Taggart, Sam, and Devlin. While a few go wide, enough hit the duegar as he reels from Kyachi's assault. By the time he hits the ground, he is very much dead.

Shonti and Bruagh move up to prepare for more arrivals. Shonti tries to keep to the shadows, but figures he's been had when another duergar points right at him and shouts out, "There! Behind the loud-mouth with the fancy axe!"

Bruagh suddenly find himself face-to face with two more duergar as the dead one's companions double-time it to the fray. Several more can be seen behind him as well.

Behind the front lines, 3 spell crafters can be seen preparing for battle. Some of the effects of their spells are readily apparent as twin missiles errupt from a wizard and strike Shonti, and another becomes encased in a shimmering aura (spellcraft DC 11 to know).

Shonti takes 5 damage from the magic missiles.

***

MAP

Round three by Thursday afternoon or sooner.

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+8=13 ; d20+8=24 ; d6+4=5 ;
Wednesday June 27th, 2012 2:44:10 PM

Seeing the rush of darkbloods Devlin moves up behind his comrads with a shout and lets one of his new bombs fly. It sails over his friends heads and lands with an explosion and a woosh of flame in the midst of a clump of the vile duergar. He prepares another of the bombs and eyes the enemy casters warily. Sam, Sarnack, Shonti anything you can do about the spellcasters? He shouts.

Move to L,8 get bomb out
(Using point blank shot, Duergar 6 is within 30')
Throw Bomb at Duergar 6
(Touch attack) Hit AC 20 forgot to add range modifier into rolls above. (used hero point for re-roll)
Dam to Duergar 6 = 5 (no saves)
Duergar 4,5,7 all take 5 splash damage (reflex save DC 14 for half damage)


Shonti  d100=91 ; 4d6=13 ; d3=3 ;
Wednesday June 27th, 2012 4:12:07 PM

Feeling the impact of the magic missles to the chest, Shonti realizes that his powers are needed ASAP! Taking a step back, taking up his brother's flank, Shonti waves his Rod of Empowering in a circular pattern, shouting LET THERE BE FIRE!
OOC: If Shonti can cast this to hit the Wizard, and the caster right next to him, (W & C1, directly between F15 & F16) he will. If not, then directly upon the Wizard.

A) A sphere of fire erupts directly between the Dueargar Wizard, and the caster next to him. It burns heavy and slow.

B) A sphere of fire erupts directly around the Duergar Wizard, engulfing him completely. It burns heavy and slow.
==========================================================
Actions:
5 ft. step to K8
Cast Flaming Sphere at F15 / F16 (Emopower Spell Rod used, 2 charges/day left.)
Spell Failure Check (5%)
Reflex DC: 16, else Wizard (W) (and the Other Caster, C1) take 16 fire damage.
===========================================================
OOC: Also, not sure about the Empower feat, does that change 3D6 to 4D6? or 4D6, and 1D3? That would be exactly double.. If not adding the 1D3, disregard the 1D3 roll. and Wizard / Other Caster only take 13 fire damage.

DM Carl: An empowered flaming sphere would do 3d6 damage + 50% of the roll, not 4d6. It also just occupies 1 square. Since I can't break down what the first three d6s were, roll 3d6 in a private post to me.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+8=13 ; d20+8=20 ; d8+5=7 ; d6=6 ; d8+5=11 ; d6=1 ;
Wednesday June 27th, 2012 4:45:24 PM

Tag steps forward a bit, muttering, "Well, at least we tried the sneaky way," to no one in particular. He looses another two arrows, the lightning crackling loudly though the air.

5ft step to J5
Two attacks with Rapid Shot
No melee penalty with Precise Shot
Attacks: 13, 20
Damage: 7+6 shock, 11+1 shock

DM Carl: You may want to call your target. I know I'd sure like you to.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 52/53 -- Divine Favor, Haste  d6=4 ; d20+11=23 ; d10+6=13 ; 2d6=5 ; d20+13=19 d10+7=10 2d6(4+1)=5
Wednesday June 27th, 2012 5:17:41 PM

As Bruagh casts a spell upon himself his heroic trait is revealed. "Domi guide my axe so that I may protect my clan... STORMBRINGER!!! Blessed by the Divine Favor of Domi he slashes the Duergar in front of him, trying to bury his axe in its neck.

Haste from Sarnak: +1 to hit and AC
Inspire Courage from Sam: +1 to hit and damage
Standard Action: Cast Divine Favor on Self (+2 Attack, +2 Damage)
Heroic Trait: Use Hero Point for Extra Standard Action (Roll 4, Hero Point Spent)
Heroic Trait Standard Action: Attack Duergar #3
Attack: 25
Damage: 14 Slashing 5 Holy

Attack2: 19
Damage: 10 Slashing + 5 Holy

If #3 fall this round, Bruagh will use his remaining to Move Action to Move to G,13 (provoking probably two AoO's. If #3 falls Bruagh plans on being in front of #C2 next round.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday June 27th, 2012 8:33:43 PM

Sam's first instinct is to load and fire another bolt. He quickly realizes that he'd be shooting through his friends and that this battle will be one of attrition. Sam decides to do his job and give his team an edge in battle.

Loudly in Dwarven "Strike down the vile Duergar with all of your might! They must pay for their crimes against our people!" [INSPIRE COURAGE started. +1 to hit/damage and vs fear/charm]

Sam holds his ground and reloads his crossbow.

ooc-Inspire courage WILL be up all battle team. Don't forget to add the bonus. Even if Sam goes down, it'll last 2 rounds after that.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi: AC20/11/17 - CMD20 - HP38/38  d20+8=12 ; d3=1 ; d20+8=13 ; d20+8=10 ; d20+8=27 ; d20+7=16 ; d8+9=15 ;
Wednesday June 27th, 2012 9:16:01 PM

OOC: Sarnak is at L2 right? DM Carl: yup

Sarnak quickly runs forward 20' to K6 then nods at Devlin. "I'm not in range for a certain spell, but I can do this." he begins chanting as a clock appears over the heads of Kyachi, Taggart, Devlin, and Braugh, the clock quickly spinning up before shattering, the shards landing on the respective 4.

Kyachi would roar upon tearing down the first duergar, as she takes a step forward over the dead Duergar and Attempts to ravage the Duergar at D3, the first volley missing until she quickly recovers and delivers another sharp bite to the Duergar in front of her.

Using power attack
Bite: 12
Claw: 13
Claw: 10

Bite: 27
Damage: 15
Grapple: 16

OOC: Note to everyone, the Underlined characters have haste, and you may want to add to your posts if you already submitted with a additional attack.

Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20 
Wednesday June 27th, 2012 11:55:47 PM

OOC :: Ah, yes, the target. I was firing at number 3.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42 (1 temp)  d20+13=23 ; d10+9=12 ; d6=1 ; d10+9=13 ; d20+5=11 ;
Thursday June 28th, 2012 12:57:38 AM

Now its on! Shinto thinks to himself, he makes a quick glance at his brother Stay wit' me now ye hear He says, then moves forward to attack. Giving off the meanist, uglyiest scowl he can possibly manage he looks the darkblood up and down, figureing out where best to strike.

With his axe activated Shinto swings with all his might, holding the axe with both hands, from an overhead downward ark aiming for the weak spot of the evil ones neck/shoulder area. Feeling his blade cut into his enemy makes a satisfying grin replace his scowl;

Ye don stand a chance wit' REAL Dwarves! As he pulls his axe back into a ready to parry/swing again position, Shinto takes a quick look at each Duergar, trying to gauge each of their strengths by seeing what they are wearing, using as weapons or holding. (Perception Check)

=====================
Move action: Move 10ft to K,11.
Attack Duergar 5: Hit ac 23 for 13 normal and 1 cold damage (used hero point to re-roll normal dam)
Perception: 11, to get a description of Duergar he can see.

==============================
OOC: Sorry about the confusion guys... Also, I didn't think the axe had a set number of charges or uses. I thought it was just magicly enhanced, and stayed that way.. Or am I wrong?


Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday June 28th, 2012 2:13:24 AM

Dernock sighs, shakes his head grumbles about needing lighter armour and double moves to L11.

OOC: I thought I could take two move actions to get to her location then get on Kyachi's back?

DM Carl: Your initial acrobatics roll wasn't enough to stick the landing & you fell off the moving Kyachi as soon as you mounted him/her/it.

DM Carl - Round 3  d20+4=18 ; d20+4=12 ; d20+4=8 ; d20+5=7 ; d20+9=24 ; d20+9=19 ; d20+9=23 ; d20+9=10 ; d8+4=10 ; d20+9=13 ; d20+9=19 ; d20+9=20 ; d8+4=5 ; d20+5=10 ; d20+5=6 ; d20+2=8 ; d20+2=22 ; d4=2 ;
Thursday June 28th, 2012 9:39:55 AM

Devlin greets the newcomers with a firebomb, immolating 4 of them, though one seems able to avoid the blast by hiding behind his neighbor.

Shonti realizes the need to neutralize his fellow caster quickly and sends a flaming sphere to do the job. The wizard seems to be caught off guard and lets forth a stream of expletives as only a duergar can.

Taggart lets loose with an arrow that goes wide, as the duergar turns to mock him, a second arrow buries itself in his shoulder.

Bruagh calls upon his deep well of inner strength to deliver a flurry of blows against the duergar in front of him, but only connects with one.

Sam inspires his companions for the coming battle while preparing for his next attack.

Sarnak speeds up his companions while Kyachi steps over the first casualty and delivers a fatal bite to the remaining duergar (#3 down).

Shinto has a few choice words for duergar#5 before burying his axe in him.

Dernock recovers gracefully and joins the party at the front lines. You don't have enough movement to get to L11. Putting you at L10.

Bruagh, seeing the way is clear now, charges through the enemies to engage the casters. Duergars #1 and 4 attack in a flurry of blows as the paladin moves through their ranks. He is able to fend off most of them, but is tag-teamed as makes his final step and takes an axe from #1.

Braugh takes 10 slashing damage.

Seeing their casters threatened, several duergar break off to attack Braugh. Duergar #1 goes the long way to stand next to the cleric before lashing out as #4 comes up from behind, but Braugh easily avoids the blows thanks to his armor.

Duergar #6 charges forth at Kyachi after seeing it kill two of his companions. (Kyachi may make an AoO against the duergar due to it's reach while enlarged) The attack connects as #7 joins the fray, though #7 is unable to land a blow.

Kyachi takes 5 damage.

Duergar #5 isn't much for chatting, evidently. It ignores Shinto's taunt, but still seems to have been effected by it as his attack goes far, far astray.

Realizing the pickle he's in, the wizard vanishes from view. Perception rolls to see where he's headed.

Finding himself face to face with an armed and dangerous paladin, Cleric2 takes a 5' step back before sneering and casting his spell.

Braugh needs to make a DC16 will save or be held.

The first cleric makes an effort to get away from the ball of fire that engulfed his companion before stoping, smirking at Shinto, then opening up a portal directly in front of him. From the portal rises a pulsing mass of flesh; arms and legs appear, grope hopefully, then vanish back into the muck. Anguished faces surface only to be pulled in a moment later. The monstrosity lashes out at Shonti, missing at first but bludgeoning him and leaving a smily, foul smelling residue on the second attack.

Shonti takes 2 damage.

***

MAP

1 round by Friday morning or sooner.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=26 ; d6+2=6 ; 2d6=10 ;
Thursday June 28th, 2012 9:57:38 AM

Sam sees Bruagh disappear around the corner and feels panic set in. "He's tough. He'll be okay..."

Sam decides to work his way towards Bruagh and moves to (I6). He aims down the aisle of combatants and and fires a bolt at Duergar 7 (27 to hit with bard bonus. 6 damage and 10 holy)

"Take them down fast brothers! Show them what revenge feels like!' (INSPIRE COURAGE continued)


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 42/53 -- Divine Favor, Haste  d20+9=18 ; d20+13=22 ; d20+13=31 ; d10+7=17 ; d10+7=14 ; 2d6=4 ; 2d6=4 ; d10+9=12 ; d10+3=12 ; d20=17
Thursday June 28th, 2012 11:33:36 AM

Bruagh smiles as the Duergar Cleric sneers. When the spell has no effect, Bruagh's smile widens even more as he steps face to face with the cleric before yelling loud enough for both friend and foe to hear, "Your evil magic from your evil god holds no sway here!!!"

-------------------------------

Will Save: 18 (Success!)
5ft step to F,13 and Attack Cleric 2
Attack1: 22
Damage1: 17 Slashing, 4 Holy
Attack2: 31 (Haste)
Damage2: 14 Slashing, 4 Holy (Haste)
Perception: 17 (to view Wizard)

Not expecting any bonus for these, just for RP value.
Diplomacy: 12 (To encourage his friends)
Intimidate: 12 (To frighten his foes)



Dernock Uristson AC 22/14/20 CMD 20 HP 32/32  d20+11=24 ; d20+11=31 ; d20+10=18 ; d10+7=12 ; d6=3 ; d6=5 ; d6+6=7 ; d6=2 ;
Thursday June 28th, 2012 11:51:36 AM

Dernock slips behind the Duerger, gives Shonti a wink and hacks and pounds at his opponent quickly and efficiently. Bonk! Dernock proudly exclaims.

OOC: taking a 5 foot step to the left (J10) and attacking L then Full attack!

Attack Bonus break down:

War Axe 11 (+8 base TWF +2 Flanking +1 Inspire Courage) Hit AC: 24
Shield 10 (+7 base TWF +2 flanking +1 Inspire Courage) Hit AC: 30 confirmed Crit!

(Oops PC lagged so second roll is for the shield)

Damage (forgot to include Dirty fighter Trait bonus on rolls)
War Axe 16 (Non lethal) 5 Sneak attack (non lethal as far as I can tell?)
Shield bash 8 (16 if confirmed) 2 Sneak Attack
Total: 8 base damage + 7 sneak attack damage and 16 non-lethal damage
or 16 base damage if confirmed

War Axe

DM Carl: Non-lethal? Am I missing something, or are you trying to do subdue this guy? Send me an email if there's an explanation: zothommog42@gmail.com

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42 (1 temp)  d20+11=26 ; d10+9=13 ; d6=1 ;
Thursday June 28th, 2012 12:06:44 PM

Shinto hears Braugh and Sam's encouragments. We can do this

Shinto swings his axe yet again, this time coming across the duergars midsection. Feeling the blade cut through the darkbloods armor; he yells to his brother and Dernock who stand behind him.

I can't leave me back open brother! Ye gotta take as many out as ye can wit' the flashy spell! Dernock; flank the monster!

I've never seen such a monster... What is that thing...

After the attack Shinto pulls his shield off his back with his left hand; gripping the handle hard enough to make his knuckles turn white. He glares at the, hopefully, dieing duergar.
================================
Actions:
Attack: Hit ac 26 for 13 and 1 cold.
Move action: Ready shield (ac 19)

Devlin -- 20/15/15 -- CMD 18 -- HP 21/31  d20+8=19 ; d20+7=11 ;
Thursday June 28th, 2012 12:58:48 PM

Devlin retracts in horror to the beast before him. Dropping his crossbows he pulls out his short sword and dagger. He attempts to drive the blade of his sword into the creature but is unable to find the right angle to attack the shifting thing. Blasted beast hold still while I stab you Devlin shouts.

Actions:
Knowledge (dungeoneering) = 19 to identify the creature
Drop crossbows (free action)
Draw Sword/dagger (Move action, no AoO)
Attack L To hit = 11

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP33/38  d20+8=9 ; d20+8=21 ; d20+8=16 ; d20+8=14 ; d20+8=14 ; d20+8=17 ; d20+7=11 ; d20+7=21 ; d8+8=9 ; d8+8=11 ; d6+8=14 ; d6+8=13 ;
Thursday June 28th, 2012 2:40:53 PM

OOC: Spending a hero point to reroll natural 1. Apparently the Dice don't like me this round.

Sarnak quickly moves to J8, staying by his Eidolon's side as he looks ahead to C1 attempting to leave the melee. Not wanting to give them the chance, he quickly casts grease on the ground between J15 and K16, a pool of black tar appearing underneath C1's feet. (DC 14 reflex from C1 or fall)

Kyachi grins at seeing the duergar charge her and grunts at the strike she received as she attacks back in turn, reaching out to bite D6 as he approaches within her range, and then attempts to deliver a vicious attack against him but is set off guard by the appearance of the creature next to her, the creature diverting her focus just enough to for her to miss on her following strikes.

AoO Bite: 21
Grapple: 11
Damage: 9

These attacks probably missed;
Bite: 16
Claw: 14
Claw: 14

Dunno if this one hits.
Bite: 17
Grapple: 21
Damage 11:

If either bite, then grapple succeeds, deal a additional 27 damage to target.

DM Carl: Rake doesn't work the way you're posting here. From the prd:

Rake (Ex) A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake--it can't begin a grapple and rake in the same turn.

That last sentence is the important one. This ruling has been confirmed by the PTB on the rules board already last time this question came up.


Taggart Oathbreaker 20/15/16 - 32/32 - CMD 20  d20+16=17 ; d20+7=26 ; d20+7=22 ; d8+5=7 ; d6=3 ; d8+5=11 ; d6=2 ;
Thursday June 28th, 2012 10:40:53 PM

Taggart's eyes dart around as he edges forward, trying to spot the spellcaster. (Perception 17... fantastic nat 1) Failing that, he aims his bow at the Cleric, shooting another pair of lightning arrows.

Five foot step to J5
Rapid Shot for two attacks against C1
Attacks (forgot to add Inspiring Courage to the roll, adding it now): 26+1=27, 22+1=23
Damage: 7+3 shock, 11+2 shock

MattK OOC: Taggert your hasted so you get an extra attack with a full attack action.

Shonti AC15/13/18 - CMD14 - HP27/34  3d6=11 ; d20+3=22 ; 4d6+1=21 ; d20+5=6 ; d100=25 ;
Thursday June 28th, 2012 11:17:40 PM

A little shocked to see a portal open in front of his face, Shonti isn't expecting to be hit when it happens
What? What is this monster?
Seeing the fist that struck him vanish back inside of the slimy object in front of him, Shonti realizes this could mean some serious trouble!
C'mon Dernock, we got this! Brother, don't worry about this thing, we'll watch your back!
Shonti's Flaming Sphere rolls to the right, following along row 15 to J15. It ignites the grease splashed upon the surrounding area, then turns south, to engulf the caster (C1) at J16.
FEEL MY THUNDER Shonti screams at the beast in front of him, reaching out to touch it with his left hand. (not calling upon his rod's power) When Shonti touches the monstrosity, electricity visibly surges from his hand, shocking the hell out of the beast.

=====================================
Actions:
Flaming Sphere moves from F-15, to J15, to J16, setting the grease ablaze, then engulfing C1.
Reflex DC=16, else Duergar takes fire damage. (3D6=11, +1 for Inspiring Courage that i forgot to add, then 12 X50% =18 TOTAL Fire Damage for C1.

Shonti casts Shocking Grasp. SF=5%, 1D100=25.
Touch Attack to hit = 22 for L
4D6+1 = 21 TOTAL Electricity Damage for L.

Perception Check to see where Wizard is headed,
1D20+5=6....... Nevermind on that lol.

DM Carl: nothing in the grease spell states the substance is flammable. I asked the question myself on the rules board once and had this confirmed.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP33/38  d20+6=17 ;
Thursday June 28th, 2012 11:23:25 PM

OOC: Forgot perception rolls, Kyachi makes one and rolls 17

Dernock Uristson AC 22/14/20 CMD 20 HP 32/32 
Thursday June 28th, 2012 11:52:09 PM

OOC oooh L stands for Lemure. oops

DM Carl - Round 4  d20+2=8 ; d20+8=22 ; d100=90 ; d100=99 ; d8=2 ; d6=3 ; d6=2 ; d20+10=23 ; d20+10=27 ; d8+4=8 ; d20+8=21 ; d8+4=10 ;
Friday June 29th, 2012 10:14:00 AM

Sam quickly moves up while aiming his crossbow. The bolt strikes home, the duergar's blood boiling from the wound as the holy ammunition pierces his chest.

Bruagh laughs off the cleric's magic with taunt that doesn't seem to faze his opponent. The smug look on the duergar's face is soon replaced with the paladin's holy axe as two swings take the dark cleric's head clean off.

Dernock takes a careful step to his left and looks for a target, seeing the demon behind him handled, he turns his attention to the duergar nearby. His shield bloodies the darkblood's nose while his axe, while connecting, draws no blood. Its effect is seen, however, as the duergar's eyes roll back into it's head and he collapses unconcious on the floor. Note: you didn't call a target, but mentioned you were attacking a duergar. In the future, call your targets. Also, J10 was occupied by Kyachi, so I moved you to K10.

Shinto trusts his brother to handle the monstrosity before him and continues attacking the duergar in front of him, slicing him open and freezing the wound shut.

Devlin decides this new demon needs to be delivered from this world, but the thing's undulations make it too difficult a target, but not for Shonti who channels electricity into it until it's nothing more than a foul smelling puddle.

Kyachi, seeing the unconcious duergar, takes a mouthful of the thing's throat and rips it out as Sarnak causes a pool of grease to appear under the remaining cleric. Unable to find any footing, the cleric soon winds up on his back.

Seeing the prone target, Taggart sends two arrows towards him as Shonti directs his flaming sphere to follow. The cleric screams in anguish as lightning siezes his muscles and fire blackens his flesh. Barely clinging to life, the cleric sits up with hatred in his eyes and casts what he knows to likely be his final spell. A burst of painfully loud sound errupts among the party, echoing along the nearby walls.

Sarnack, Shonti, Kyachi, Dernock, and Shinto all take 2 sonic damage and must make a DC16 fort save or be stunned next round.

Arcane mumblings can be heard right before the wizard appears again. A rain of gravel and pebbles errupts over the heads of most of the party, littering the ground and making movement difficult at best.

Everyone accept Shinto and Braugh takes 5 damage. The area highlighted on the map is now difficult terrain. Movement limited to 5' as a full round action that provokes AoO.

Duergar#1 and #4 take a 5' step to the left to flank Bruagh and attack! The paladin barely dodges #1, only to allow #4 the opportunity to sink his axe into Bruagh's thigh.

Bruagh takes 8 slashing damage.

Duergar #5 trades blows back with Shinto, hooking his axe over the newly doned shield and sinking it into shoulder.

Shinto takes 10 slashing damage.

Duergar #7 has seen too many guards fall to Kyachi already and withdraws towards H12 before taking off down the hallway in a panic, screaming out for more guards.

Withdraw action used - no AoO.

***

MAP

One round by Monday morning or sooner. Don't forget to call targets!

Shonti AC15/13/18 - CMD14 - HP25/34  d20+3=5 ; 3d6+1=9 ;
Friday June 29th, 2012 11:11:02 AM

OOC: Shonti has Elemental/Energy Resistance 10 against the Earth/Acid element, so should not take any damage from the pebbles/gravel falling. I would think that is considered Earth Element?
Shonti hears his ears ringing so hard, that he is unable to move, or make any actions... AARRGGHH!!! It's TOO Loud!!! Can't Hear, Can't Move!!! ANYTHING!!!! Being completely stunned, Shonti focuses his Flaming Sphere to continue burning upon it's same location, hoping to kill the Cleric at J16.
========================
Actions:
Shonti is stunned, Fort. Save: 1D20+3=5.........
Flaming Sphere Damage to C1: 3D6+1=9, X50%= 13 TOTAL Fire Damage..
Reflex Save DC 16 to avoid Fire Damage.

DM Carl: Your energy resistance would count against it & negate the damage.

Devlin -- 21/15/15 -- CMD 18 -- HP 26/31  d20+8=18 ; d6+4=9 ; d6=4 ;
Friday June 29th, 2012 11:21:20 AM

Devlin winces as he is pelted by the rubble. Unable to move easily the rogue drops his dagger and pulls out a vial of liquid fire. He sets his sights on the wizard and tosses the explosive at him. The small vial strikes his target and engulfs him and another duergar in searing flames.

Actions:
Get alchemists fire from pack (move action with handy haversack)
Throw alchemists fire at W (standard action,using point blank shot)
(Touch Attack) To Hit = 18 (this includes -2 from range and +1 haste +1 sam)
Dam to W = 10 (+1 from sam) (he takes 4 damage next round unless he takes a full round action to put out the flames)
Duergar 5 takes 5 splash damage (reflex DC 14 to take half)

DM Highlight to display spoiler: {Alchemists add their Int bonus to any splash weapon damage that they throw, this includes the splash damage, feats such as point blank shot are also included.}

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+9=27 ; d20+9=29 ; d20+9=24 ; d8+6=13 ; d8+6=12 ; 2d8+6=14 ; d6=6 ; d6=5 ;
Friday June 29th, 2012 12:04:14 PM

Tag notes the Duergar leaving, studying his movement for a moment before attacking (Designating Duergar 7 as my Raanger's Focus - +2 attack and damage)

Rapid shot for two attacks against 7
Attacks: 27+1=28, 29+1=30
Crit Confirm: 24+1=25
Damage: 14+6 shock, 13+5 shock, 15 crit damage

OOC - Forgot to add bonuses from Inspire Courage, added in after.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+9=14 ;
Friday June 29th, 2012 12:20:03 PM

Sam brushes off his shoulders of falling debris and reloads his holy crossbow. He fires a bolt at the retreating Duerger 7. (to hit=14) The bolt sails over the the shoulder of the enemy. "We need to stop him before he calls for help!"

"We've got them on the run! Strike them down!" (INSPIRE COURAGE continued)

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday June 29th, 2012 12:24:13 PM

ooc- Taggart the sniper gets the job done! Well done sir!

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 30/42 (1 temp)  d20+11=30 ; d10+7=12 ; d6=5 ; d20+7=22 ;
Friday June 29th, 2012 2:00:45 PM

The blow to the shield shoulder phases the hardy dwarf, but not enough to make him back down; the sonic boom hardly effects the dwarf as well,

Wha was that? He shakes the spells effects off and returns his attention to the matter at hand.

Gargul will judge you soon enough DarkBlood! He mumbles to the Duergar as he swings his axe again. Not letting the shield down as he swings this time, hoping to distract his enemy, it seems to work as his axe cuts through the armor once again.

Shinto hears the commotion going on behind him. Nice Little brother, I knew you could handle the monster!
============================
Fort save= 22

Actions:
Attack #5: Hit ac 31 for 13 and 5 cold damage.

Ready Move: If #5 falls, Shinto will step over the body and prepare to cut down the wizard. Moving to K12


Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP33/38  d20+8=10 ; d20+6=9 ;
Friday June 29th, 2012 2:07:14 PM

Sarnak and Kyachi are both stunned by the sound burst, unable to focus as they both try to regain their bearings. for the next round of combat.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 34/53 -- Divine Favor, Haste  d20+13=26 ; d20+13=25 ; d10+7=17 ; d10+7=10 ; 2d6=6 ; 2d6=7 ; 2d6=9 ;
Friday June 29th, 2012 4:04:11 PM

Bruagh, under the effect of haste, darts past the Duergar that are trying to box him in and attempts to part the wizard from his head in a fashion similar to the decapitated cleric. If he drops him on the first swing his second swing will be against the duergar standing next to the wizard.

Move to J,13 (provoking AoO)

Attack Wizard: 26
Damage: Slashing 17, Holy 7

Attack Wizard (Unless dead then #5): 25
Damage: 10 Slashing, 9 Holy

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+7=17 ; d20+6=8 ;
Saturday June 30th, 2012 12:17:23 PM

Dernock seems to be less affected by the loud noise but is never the less hindered by the difficulty the terrain now presents. he attempted to jumps away from the quagmire but falls flat on his face after slipping on some loose ground.

Fortitude save 17
Jumping to L,11 With a DC of at least 10, probably 15: 8. result: land prone



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 34/53 -- Divine Favor, Haste 
Sunday July 1st, 2012 2:19:07 PM

OOC: Posting looked great for this past week. Great job guys.

DM Carl - Round 5  d20+2=6 ; d20+9=27 ; d20+9=10 ; d20+9=17 ; d20+9=13 ; d8+4=10 ;
Monday July 2nd, 2012 8:35:11 AM

Shonti's head rings as the cleric's spell echoes around him. He is unable to focus on his flaming sphere, which continues to burn away regardless and snuff the life from the prone cleric.

Stung by debris, Devlin decides not to move through it and hurls an explosive at the wizard, who goes to scream as he is engulfed by flames only to breath it in and scorch his lungs. He collapses without a sound and continues to smolder. Duergar #5 takes a step forward as the blast stings his back. This is the opening Shonti was looking for; his axe caves in the darkblood's chest. He commends his brother as he kicks the dead duergar off his axe.

Calm under pressure, Sam and Taggart take aim at the fleeing duergar. While Sam's flies wide, Taggart puts an arrow in each lung, dropping him and silencing him instantly.

Sarnak and Kyachi both reel from the sound burst. After a few seconds, their heads start to clear again.

Both of you are back in action next round.

Dernock decides he is going to leap out of the rubble, but is unable to get good footing and winds up on his belly where he started.

Acrobatics DC for 5' jump = 5, doubled because of no running start and +5 for rubble = DC15. Fall due to failing by >5.

Seeing the rukus the casters are causing his friends, Bruagh breaks off combat and tears towards the wizard, taking a blow from duergar #1 in the process. He arrives at his destination in time to see both the wizard and duergar #5 collapsing.

Take 10 slashing damage from the AoO.

Seeing they are alone, the remaining two duergar nod at each other, then vanish.

Perception checks to locate.

***

MAP

One round by Tuesday morning or sooner.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 30/42 (1 temp)  d20+7=22 ;
Monday July 2nd, 2012 10:54:36 AM

The smell of fresh dead Duergar, nuttin like it! Good job lads! Exclaims Shinto, as he peers around the room, walking toward the west side of the room. Straining his ears to hear the heavy footsteps of the Duergar.

they had better hope I don't find em... Put me axe in they hearts....
===========================
Actions:
Move to: G12;
Perception Check: 22

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 34/53 -- Divine Favor, Haste  d20=7 ; d20+3=7 ; d20+13=32 ; d20+13=25 ; d10+7=17 ; d10+7=9 ; 2d6=8 ; 2d6=8 ;
Monday July 2nd, 2012 11:39:43 AM

Bruagh waits a moment to see if anyone can through up a glitterdust. If not, he will charge to where he last saw one of the duergar and swing, hoping to prevent them from getting away and raising the alarm.

Perception: 7
Attack: 32
Damage: 17 Slashing, 8 Holy
(Extra attack in there was not needed)

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+16=28 ; d20+7=12 ; d20+7=24 ; d8+4=12 ; d6=6 ;
Monday July 2nd, 2012 12:02:27 PM

Taggart turns his head slightly, his eyes wide as he scans the room for any Duergar. If he manages to see one, he'll let two arrows fly at them.

Perception: 28
Rapid Shot for two attacks
Attacks: 12, 24
Damage: 12+6 shock

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday July 2nd, 2012 12:04:18 PM

OOC :: Well this is embarrassing... since this is my first time playing a Ranger, I forgot all about this ability. Everyone should give it a quick read as it applies to, well, everyone. Tag's favoured terrain is underground just so everyone knows.

Terrain Bond (Ex)

At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the Ranger's allies leave no trail and can't be tracked. The Ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires.


Shonti AC15/13/18 - CMD14 - HP25/34  d20+7=20 ; 3d6+1=11 ;
Monday July 2nd, 2012 12:55:46 PM

Clearing his head from the bad vibrations that stunned him, Shonti turns his head about to search for the now vanished Duergar.
Ye can hide, but ye can't run forever bastards!!!
If Shonti see's one of them, he directs his Flaming Sphere to burn it alive.
============================
Actions:
Perception Check 1D20+7=20
Flaming Sphere moves to closest Duergar, 3D6+1=11 X50%= 16 TOTAL Fire Damage.

Devlin -- 21/15/15 -- CMD 18 -- HP 26/31  d20+9=27 ; d20+9=20 ;
Monday July 2nd, 2012 1:36:11 PM

Seeing the darkbloods wink out and expecting them to run down the far hall Devlin takes aim for the extreme range of his throw.Sam, Taggert get ready. He takes a moment to listen for the fleeing duergar. Forming another bomb he throws it at a spot on the ground hoping to catch the fleeing guards in the conflagration.

Throw bomb at J,19 (AC5 to hit an empty space) will cause splash damage to J,19 and every space adjacent to J,19
To hit = 21 (27 - 6 for 60' range)range is 20' for bombs.
Splash Dam = 5 (Reflex save = 14 for half damage)
If my perception check (20) helps I will adjust the square I throw at.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=16 ;
Monday July 2nd, 2012 11:19:23 PM

Sam stops his inspirational speech and stares down the hall. He focuses on any detail that could give away the enemy position. (perception=16)

Sam casts dancing lights just 10 feet south of the party. He sends a light orb down column I, K, and L (hoping a light that hits an invisible enemy will blink out or reveal him).

ooc-INSPIRE COURAGE stopped, but effect will last this and the next round.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP36/38  d20+6=17 ; d10+1=3 ;
Monday July 2nd, 2012 11:48:44 PM

Sarnak and Kyachi both shake off the stun fairly quickly only to see their opponents and 2 going invisible, as Kyachi begins searching to see if she could spot any distortions, while Sarnak pulls out his wand and tosses a quick heal to Kyachi to get her back to full before the next engagement.

OOC: Perception 17, healing 3 to Kyachi.



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP36/38 
Monday July 2nd, 2012 11:54:04 PM

OOC: Just doing some quick book keeping. In chapter 1 I used the wand 6 times if I disregard the times it rolled 1, and so far in chapter 2 I've used it 5 times, for 11 total uses so far. Am I missing any?

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+6=24 ;
Tuesday July 3rd, 2012 12:31:23 AM

Dernock knows rather vulnerable and quickly gets up on his feet and grabs his shield and waraxe He notes the Duergar have disappeared and realises they've gone invisible again. and spends the time trying to pinpoint them

-----------------------------------
Getting up from prone
Looking about for the invisible Duergar
Perception check of 24

DM Carl - Round 6  d20+17=31 ; d20+17=21 ; d20+2=19 ; d20+2=4 ;
Tuesday July 3rd, 2012 8:29:57 AM

As the majority of the party listens for the invisible duergar, Bruagh goes on the offensive but hits nothing; guess the duergar decided not to stick around.

As the party scans the corridor, a grinding of rubble and small dust cloud betrays the location of one of the duergar. Taggart and Sam attack with bow and grenade as Shonti directs his flaming sphere towards the sound. The outline of the duergar briefly flashes in the fire and a single arrow from Taggart seems to vanish in mid-air (with an satisfyingly appropriate expletive in undercommon).

Everyone who took the time to look with the exception of Kyachi picks up that the duergar was in J18.

Though obviously injured, there's no body left behind when the smoke clears and no sign at all of the other duergar.

***

MAP

Tomorrow is a holiday, but I should have time to post. If enough of you post by tomorrow morning, I'll make one as well. For purposes of Ken's sherriffin', however, I'm officially calling it a holiday. Hard due date for the next post is Thursday morning.


Devlin -- 20/15/15 -- CMD 18 -- HP 26/31  d20+16=27 ; d20+16=26 ; d20+19=25 ; d20+9=29 ;
Tuesday July 3rd, 2012 9:58:18 AM

Taggert watch the hall. Sam, Bruagh can ya take care of our wounds? Making a few leaps through the rubble Devlin heads over to the doors and gives a listen and checks for any traps before seeing if they open. If locked he attempts to pick the lock before spending time searching the bodies for keys. Anyone able ta see if they got anything magical on them.He says nodding to the bodies of their foes.

Acrobatics checks to jump from the rubble = 27,26
Disable Device if needed = 25
Perception = 29

Shonti AC15/13/18 - CMD14 - HP25/34  d20+7=24 ;
Tuesday July 3rd, 2012 1:56:45 PM

Not being able to 'see' the other duergar and the one they did locate is ethier dead or gone as well Shinto wipes the Duergar blood off his blade using the loose cloth on the bottom of his shirt. He places his shield on his back, addressing the party;

Well, t'at was a good warm up lads; I could use sum healin too if ye given em out HA! He gives off a grin while raising his axe in the air with both hands on the shaft he arches his back, then holding it out in front of him he twists both ways giving off loud cracks as his back pops. Making two quick hops in place he stands at the ready, glancing around the room figureing out where to start his search.

Where to from here, we gotta keep movin, he says as he starts his search at the northern wall, the one t'at got away is prolly goin' fer back-up now. Maybe we could hide up the hall a bit an ambush their ambush, Wat ye thinkin lads? He stops for a second as he makes his way over to the door;

T'ink we should be headin down te hall t'em Darkbloods fled down? Or t'is where we gotta go? Lemme see... He checks the door out, is it locked, whats it made of, how big is it; does it seem like dwarven construction, can anything be heard from the other side?

================================================
OOC: {Perception check-28 +7 for my bonuses, +2 for being stone work, +2 for Terrain Bond from Taggart; I forgot about the last two when I made the roll} i don't remember you ever saying there was a door in the room.. So this is all new to me lol

If Me and Devlin are crazy and there isn't a door, then Shinto will begin his search on the west side and make his way to the hall, going 25' down the hall before waiting for the rest of the party.




Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 34/53 -- Divine Favor, Haste 
Tuesday July 3rd, 2012 3:12:51 PM

"I'm all out friend. If someone has a wand, I can use that... but I've exhausted all of my healing reserves for the day."

Shonti AC15/13/18 - CMD14 - HP25/34 
Tuesday July 3rd, 2012 5:22:14 PM

[i] OOC: The post above from me, should be posted as Shinto ... My brother must have forgotten to log out of my acct. when he posted.... SORRY for the confusion guys!! [i]

Shonti AC15/13/18 - CMD14 - HP25/34  d100=74 ; d20+7=22 ; d20+7=20 ; d20+7=11 ; d20+9=16 ; d20+9=26 ; d20+9=18 ; d20+7=10 ;
Tuesday July 3rd, 2012 5:59:43 PM

OOC: Now for MY post haha
============================
Seeing the flares surge around the invisible Duergar, Shonti can't help but feel a bit good about himself after this last battle.
I wonder if that wizard might be holdin a book full o' spells? Maybe a magic wand? Let's see here..... Making his way through the rubble, Shonti walks to the dead wizards body. He stops just before the puddle of blood surrounding the slain caster, waves his free hand, and begins chanting.
Give me sight to the arcane,
For I call upon the same.
Show to me the Divine,
for the peace of my own mind...

Looking the wizards body over, Shonti searches for anything magical, or otherwise useful.. Shonti also looks at the other bodies around the room, and around the room itself, taking a good hard look at anything putting off any sort of magical aura.
If Shonti see's any magical auras, he will take the time necessary to spend 3 rounds studying the aura(s), to find out how many there are, what they are coming from, and from what school of magic. IF there are any magical items, Shonti will also try to find out what spells (if any) are coming from what magic item(s) (IF ANY)....
=====================================
Actions:
Detect Magic Cast.
Spell Failure 5%: 1D100=74.

Rolls in advance for Detect Magic 3rd round.
Arcane Knowledge Check: 1D20+7=22
Arcane Knowledge Check: 1D20+7=20
Arcane Knowledge Check: 1D20+7=11
Spellcraft Check: 1D20+9=16
Spellcraft Check: 1D20+9=26
Spellcraft Check: 1D20+9=18

Perception Check: 1D20+7=10...........
OOC: was for searching the bodies..... but maybe that's better left to someone else? lol

Posting for Sam (MattK)  d20+8=27 ;
Tuesday July 3rd, 2012 9:53:34 PM

Sam assists with the search of the room and glances over the bodies to see if he can find anything of use such as the keys. He will cast a few healing spells if needed but welcomes the chance to hold on to his magical energy if the use of a wand is available.

Perception = 27
OOC: I can do 2 cure light wnds and 1 cure moderate wnds if needed.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+18=23 ; d20+12=13 ; d20+12=18 ;
Tuesday July 3rd, 2012 10:14:05 PM

Taggart holds out a thin strip of wood, sticking it straight up in the ground. "There's the healing for those that need it," he calls out, his eyes darting around the room. Taggart then scouts ahead down the hall a bit, telling the others to wait for him for a moment. He will go down for about two minutes, and then turn around and come back. If he sees anything remotely suspicious, he'll turn around and report it back to the group.

Perception: 23
Stealth: 13, hero point reroll for 18

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Tuesday July 3rd, 2012 10:15:06 PM

OOC :: The stick is a Wand of CLW. Anyone can go ahead and use it. There's 30-some charges left.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?] 
Tuesday July 3rd, 2012 10:37:33 PM

Dernock indicates to #6 "Just remember he's not dead yet. Much as I dislike it and considerin' it doesn't seem they have qualms about t'treatment o' their prisoners may as well ask if I should kill 'em now. T'last one wasn't much help."

He has his axe ready to slay the Duergar as soon as it's commanded.

DM Carl: #6's throat was torn open by Kyachi. He is quite deceased.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d8+1=7 ; d8+1=5 ; d8+1=9 ; d8+1=7 ; d8+1=5 ; d8+1=5 ; d8+1=7 ; d8+1=7 ; d8+1=8 ; d8+1=8 ;
Tuesday July 3rd, 2012 10:43:05 PM

Sam picks up the wand and begins to put it to use on the wounded in the party.

OOC:
Shinto heals 12 total (7+5)
Bruagh heals 16 total (9+7)
Taggert heals 5 total (5)
Devlin heals 5 total (5)
Shonti heals 7 total (7)
Dernock heals 7 total (7)
Sam heals 8 total (8)
Sarnack heals 8 total (8)

10 charges used

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP36/38  d20+6=21 ;
Tuesday July 3rd, 2012 11:30:57 PM

Sarnak nods upon seeing the room cleared, as he looks to the rest. "So, I'm wondering, is it just me or does it seem that the spiders were a bigger threat than the duergar we've fought so far? And thanks for the heal Sam."

Kyachi steps over the various duergar lining the floor, surveying to see if she could see anything odd, her tail and ears twitching occasionally as she listened for sounds that were out of place. "Just because we keep catching them with their pants down doesn't mean that the fight that cripples us isn't right around the corner. Speaking of which, I agree with Shinto, we should either advance quickly or set up a counter-ambush."

OOC: Kyachi makes a perception check for anything odd or out of place. Rolled 21.

DM Carl - All's quiet 
Wednesday July 4th, 2012 11:23:34 AM

Quick post today since it's a holiday. Full post will come tomorrow.

The duergar wizard's rubble seems to melt away into cracks in the floor; the party is free to move around w/o difficulty again. Sam retrieves the wand and heals the party up from the scrapes they took during combat as Devlin inspects the door the duergar were guarding. It is indeed locked, and by the looks of it it's quite a sturdy lock at that.

Shonti casts detect magic, but the only magic in the immediate area is on the party itself. Those searching the bodies note their weapons and armor are of base quality - these were likely lowly guards. No keys are found on the bodies either; apparently they weren't to be trusted with what's inside.

Producing his tools, Devlin manages to make some progress in getting the thing open.

Continue rolling if you want to pick the lock. Taggart, I'll email you your findings later today.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+21=39 ;
Wednesday July 4th, 2012 12:35:09 PM

Devlin continues to work on the lock, the goggles he wears magnifies his vision allowing him to see the inner workings of the device. He takes some advice from Sam and uses a counter clockwise rotation on the tension bar.

Disable Device = 39

OOC: I used a round of Sam's inspire confidence. Anyone have a guidance spell or can do an aid another for this check?

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+3=14 ;
Wednesday July 4th, 2012 1:10:38 PM

Shinto watches Devlin work the lock Yer pretty good at t'at lad; I might could learn a thing or two ey? He leans over and trys to help Devlin in any way he can. Hoping to learn a thing or two along the way.
=================

Aid another: 15 (with sams inspire courage)

OOC: I didn't see anything in the DM post mentioning my actions or the results of searching/ inspecting the door or anything at all... Is there really nothing to see and nothing to know about the door? I posted...

He checks the door out, is it locked, whats it made of, how big is it; does it seem like dwarven construction, can anything be heard from the other side? With a perception check of 28


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Wednesday July 4th, 2012 8:58:46 PM

Bruagh stands by waiting to see what his friend Devlin can do with that door.

DM Carl - All's quiet 
Thursday July 5th, 2012 8:25:46 AM

Devlin's picks make short work of the lock and the door swing open easily. Inside is a very small room that holds only a large metal box on a stone pedestal.

The two former prisoners make their way back among the group. One speaks up, "you don't want to dally to long here." He points down the corridor where Taggart scouted ahead. "Their barracks are up there. They used to parade us back and forth in front a them for kicks so those bastard darkbloods could whoop and have a good laugh at us. I can't be sure, buts I think they'll be switching out soon."

Taggart should be returning from his scouting ahead now.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Thursday July 5th, 2012 9:52:29 AM

Taggart emerges from the darkness, greeting the group quietly. "Their trail was easy enough to track. There was an opening with a few buildings ahead, but I'd have to get closer to see what they are. Some activity, but I couldn't make it out from that distance."

Shonti AC15/13/18 - CMD14 - HP25/34  d100=30 ;
Thursday July 5th, 2012 11:36:37 AM

OOC: The wizard must have been carrying some type of spell book, unless it just wasn't on his body at the time? If he does have it, I will take that for my own higher learning. If not, No Worries.

Walking over to Devlin and the door he just picked the lock of, Shonti says to him, I can probably open that box, stand back a sec... [b]
Shonti walks to the box, looks it over quickly, then takes a few steps back himself. As any "metal box" does, this looks suspiscous to Shonti. He waves his left hand in a square shaped pattern, the size of the box-top. (In Gnomish)
[b] Open Sesame!

====================================
Actions:
Open/Close Spell Cast.
Spell Failure 5% 1D100=30

DM Carl: He undoubtedly has a spellbook somewhere, just not on his person.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+9=13 ;
Thursday July 5th, 2012 1:59:07 PM

Devlin nods to Taggert as he returns before searching the area around the box for any traps. Tag can you give me a hand searching this area? Someone should look the area over really quick ta see if there be any magical auras.

Perception = 13

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53  d20+3=9 ;
Thursday July 5th, 2012 3:26:56 PM

Bruagh keeps an eye towards where Taggert said there was some activity. He places himself between that hallway and the group should some dastardly invisible Duergar try to sneak up on the group.

Perception: 9

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?] 
Thursday July 5th, 2012 9:57:20 PM

Dernock just watches the corridor for any approaching guards.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP36/38 
Thursday July 5th, 2012 11:00:10 PM

Kyachi and Sarnak followed Dernock's lead, just watching the corridor as well for any potential ambushes as well as they wait to see what the box reveals.

DM Carl - All's quiet 
Friday July 6th, 2012 8:11:44 AM

Shonti attempts to open the box with magic, but the thing only rattles a bit and stays closed. It appears to be locked.

The rest of the party takes up positions and keeps an eye out for any enemies, but the only bad guys to be seen are several very dead duergar.

Sweeps of detect magic still show no magical equipment on the duergar, but there is something coming off whatever's inside that box.

***

Post due by Monday morning. Have a great weekend, everyone.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+21=40 ; d20+21=23 ; d20+9=20 ;
Friday July 6th, 2012 10:05:17 AM

It was worth a shot lad, thanks fer trying. Cautious of traps Devlin moves in and begins to work on the lock. He works quickly and quietly on the chest and feels confidant that he should have it open soon.

Perception = 20 (For traps)
Disable Device = 40, 23

Posting for Sam (MattK) 
Friday July 6th, 2012 10:14:21 AM

Sam once again helps Devlin by giving him a few long lost tips for a book on gnomish locks he read. You know if more people used Gnomish lock they wouldn't have an issue with people breaking into them.

Use Inspire Confidence to help Devlin with the Lock.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Friday July 6th, 2012 11:58:37 AM

Bruagh looks confused. "Shonti, I thought that spell was supposed to open the lock."


Shonti AC15/13/18 - CMD14 - HP34/34 
Friday July 6th, 2012 2:01:01 PM

Shonti is slightly let down by his non-performance. It was supposed to open the box, didn't count on it being locked.. I don't have that kinda power, yet anyways... That was just a simple Open/Close spell, I was tryin' to open it from a distance, in case there were any traps gonna go off when someone opens it. Careful with that thing Devlin!


Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday July 6th, 2012 2:32:32 PM

Sam nervously watches as Devlin works the lock, but his anxiety is rendered moot as Shonti speaks.

"What if a huge trap was triggered? Distance might not have been an issue. Devlin's skills with finding and disarming traps are rivaled by few. Maybe he should be the one doing the opening."

Sam shakes his head and quickly recalls what he was doing before talking to Shonti...worrying. He grasps his scarf with his free hand and does his best to draw some comfort from the black material.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+7=22 ;
Saturday July 7th, 2012 1:10:20 AM

magic box... metal box... Its sure not gold er silver, too small te hold a good axe... ooohhh lets stop during a war to check out a friggin box... for Garguls sake.

Bah! Ye worry to much gnome. How smart ye figure t'em duergar te be anyways? Me brother knows what 'es doin, jus ye wait an see.

Shinto stands watch for the group, axe in both hands held across his body at the ready.
=====================
Perception check: 22

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?] 
Sunday July 8th, 2012 10:34:47 PM

If they have Wizards among them, quite smart. I'm agreein' with Sam here. Dernock pops in.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP36/38 
Monday July 9th, 2012 12:22:51 AM

Sarnak looks back from watching the hallway for a moment. "I'll go with Sam as well, their stupidity may just mean that the idea of a fireball going off or the ceiling collapsing when opened may sound like a good idea even if it would destroy what's in it."

DM Carl - All's quiet 
Monday July 9th, 2012 8:31:17 AM

Devlin concentrates on his search for traps as the rest of the party bickers about the wisdom of not searching for them first. Finding nothing, he moves to the box and makes quick work of it.

Inside the box are four small devices, each about the size of a small saddlebag. On the front are a variety of colored panels and markings. Any detect magic spells still up give off the obvious aura of magic.

Anyone present at the Scab remembers these; they're the devices that blew up the bridge.

There is no obvious means of detonating them, however.

***

Any use of these devices will require UMD skill checks.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+16=18 ; d20+9=29 ;
Monday July 9th, 2012 11:12:02 AM

Devlin carefully lifts the first device from the chest and examines it quickly. Wardds blasted luck. I don't know whether ta be excited or terribly frightened. The rogue looks over the chest and the rest of the explosives within. As much as I hate ta say it we have ta take the blasted things with us. We can't let the darkbloods use these again. They should be safe enough in our packs. Sam, Bruagh, Dernock and I can carry them. Lets pack the up quickly and move. Devlin helps to pack the devices into the separate packs before gathering his tools and making ready to leave. Once the group is ready he will take his spot at the lead and motion for Taggert to follow. A he moves a few thoughts flit through his head. These look ta be smaller than the one used on the bridge, and that one was powerful enough ta take it out even while it was falling through the air. What did the duergar have planed for these?

Stealth = 18
perception = 29



Shonti AC15/13/18 - CMD14 - HP34/34  d20+9=10 ; d20+7=25 ;
Monday July 9th, 2012 11:33:29 AM

Well... Obviously, they're wizards aren't smart enough to place a magical trap around their magical bomb thing's..... Whatever these are.. No fireballs, no ceilings collapsing, no arrows peircing Devlin's chest. As for stupidity, I was tryin' to set off any trap that might have been, but from a safe distance ye' dimwit.... Nothing of the sort anyways men, Let me see one of these bomb things here, check it out a minute......

Shonti looks the device over thoroughly, trying to figure out exactly what spell it has in store, or exactly how this thing works?

SpellCraft Check: 1D20+9=10..............to see what spell
Arcane Knowledge Check: 1D20+7=25........to see how it works

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp) 
Monday July 9th, 2012 1:46:25 PM

Shinto makes another glance over his shoulder. But they are smart enough to make magic bombs... Which is more than I'd gave em credit fer... We got haversacks!

He stops and turns to Devlin and his brother looking astonished Extra dimesional spaces! T'eyed swallow the explosion if it happened to go off right? Maybe the stuff inside the sack make be destroyed, but would we be harmed outside of the extra dimesional space? Magic is fer the brainy... Not fer me; Ether way boys, we shuld get goin soon. Lingerin in a place too long isn a good idea 'nside an enemy fortress eh? Shinto seems happy with himself to have figured out a problem dealing with the arcane.

With a smile on his face he looks back and forth at Devlin and Shonti; hoping to hear them confirm his thinking.



Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Monday July 9th, 2012 3:10:05 PM

Aye, Shinto that's where I was going ta put them. If they go off might ruin the bag and what inside but should not harm us.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Monday July 9th, 2012 3:32:38 PM

Bruagh exhales sharply and closes his eyes as he remembers that day and the events that were set in motion because of that. That would also be the same type of device that destroyed Riddleport. So many lives lost because of these blasted things.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday July 9th, 2012 8:36:41 PM

Sam recovers from his fear and also the sharp words between companions as he stares at the devices. Knowing the gravity of their history and possible future purpose, he remains silent. "I wonder if the one who makes these horrible devices is here now..."

"I would like the responsibility of carrying at least one of these. If we are compromised, I can vanish and keep it out of the hands of our enemies. Also, I think I can use one for our good if the need arises."

Sam looks over the faces of his Dwarven "brothers" for any nonverbal cues which might signal their opinions on the idea.

ooc-Once the bombs are given keepers, Sam is ready to continue the rescue mission.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+18=34 ; d20+12=15 ;
Monday July 9th, 2012 9:24:13 PM

Taggart shows no interest in the devices, instead busying himself with his bow. When Devlin motions for him to follow, Tag nods, jogging to catch up with him. "We should take it a little slow," he adds, pulling two arrows out for his infamous double strike. "There was a lot of movement up ahead. Might be we'll run into someone on the way."

Perception: 34
Stealth: 12

((Don't forget about the extra +2 to stealth and perception from me!))

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?] 
Monday July 9th, 2012 10:05:20 PM

These are the things that destroyed my home?Dernock lets out a sigh. Yeah I'll take one. Might have problems convincin' me not smash it on the head of the next Duergar i see though.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Monday July 9th, 2012 10:37:04 PM

Devlin nods to Tag and motions ahead. Why don't you take the lead than. You know the way better and I can cover ya. He makes sure his crossbows are ready and loaded.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC22/13/19 - CMD20 - HP36/38 
Monday July 9th, 2012 11:11:45 PM

Sarnak nods ."I wasn't witness to the destruction these bombs caused, but I'm all for putting them somewhere where a premature detonation won't affect us."

Kyachi nods to Devlin. "Regardless, I agree, we should move out sooner rather than later."

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+7=17 ; d20+5=13 ;
Monday July 9th, 2012 11:24:43 PM

I ain touchin em, dont trust duergar, an not many gadgets they make. Les we can blow there bed chambers up hehehe.

Shinto holds his axe in both hands an takes his place in the formation. Keeping alert.

=============
Perception: 17
Stealth: 11 forgot to 'add' acp...

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday July 9th, 2012 11:32:11 PM

"I'll take two of them then. I have plenty of room in my pack and we are short on volunteers. They could buy us a tactical edge."

If no dwarf objects, Sam places two bombs in his pack and finds his place in the formation.

Shonti AC15/13/18 - CMD14 - HP34/34 
Monday July 9th, 2012 11:38:04 PM

Shonti nods, first to his brother, then Devlin, Braugh, Sam, Taggart, and Dernock in confirmation if they wish to carry one of the devices.
Didn't realize you've had a such a history with these bombs..... An I'm sorry to hear about yer homes.. I've no "need" or want to hold onto any of these. Although i'm quite sure between me an Sam, we can probably figure these things out if you want to later.. For now, we need to move. We've been here too long already!
Shonti turns to walk out the room, and down the hall.
ready then?

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Monday July 9th, 2012 11:57:01 PM

Sam nods to Shonti, as he loads his crossbow. "Let's finish this job."

Ooc-Great posting so far gang.

The Not So Sneaky Invasion


DM Carl - All's quiet 
Tuesday July 10th, 2012 10:19:06 AM

Shonti investigates the devices and finds very strong evocation magic coming from them, but is unable to discern an actual spell. The devices seem to be custom constructs. He is unable to figure out how just to use it just by studying it; the device is not intuitive. The only way he can see to test it is with trial end error (ie. UMD checks).

Dernock and Sam both place the devices in their packs before continuing on with Taggart in the lead.

One of the prisoners taps Bruagh on the shoulder. "The jail's ahead, but we'll have to get past the barracks up there." He motions the direction they're headed with his axe.

Scouting ahead, Taggart spies four large, long buildings huddled close together. The door to the closest is wide open & even from a distance he can hear two duergar yelling inside.

"Get out of bed you maggots!" followed by a crash and heavy thump. Someone's obviously causing quite a stir in there.

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday July 10th, 2012 11:51:44 AM

"I can sneak by while invisible. Maybe I can find a way to free the dwarves without alerting the troops. Orrr...I bet one of these could do decent damage to their barracks."

Sam points to his pack (referring to the newly acquired bombs).

Regardless of the group's vote, Sam clutches his scarf and activates his shield spell. AC=22

Shonti AC15/13/18 - CMD14 - HP34/34 
Tuesday July 10th, 2012 10:18:50 PM

Might not be a bad idea to try an get by 'em in stealth mode Sam... If those four buildings are their barracks and full of Duergar, it looks to me like we could use the help of some grateful, and newly freed Dwarven brothers..... But I can't really say I'm against tryin' out the new bombs either, hehe, blow the whole barracks to smitherines... Then deal with the wounded as they'd have US dealt with. OFF WITH THEIR HEADS!
Shonti takes up his place among the group, in the middle as he was before while pulling his light crossbow out from his Handy Haversack with his free hand. Loading it up to be prepared for battle, he then switches out his Rod of Empowering, for his Extending Rod.
Kinda strange feeling there'll be alot more of these bastards in them barracks... Might wanna try to knock out or enfeeble as many as I can before this gets outta hand!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Tuesday July 10th, 2012 10:39:55 PM

"Try the bomb if you want, but it will blow any further chance of stealth."

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=16 ;
Tuesday July 10th, 2012 11:41:55 PM

Sam examines a bomb and tries to figure out their many intricacies. (UMD=16)

If he is baffled, plan B will have to be declared and invoked.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Wednesday July 11th, 2012 12:05:18 AM

Taggart emerges from the shadows, looking around. "We could use the bombs. It would have to be done quickly, and quietly. It would be best for two of us to go, each with two bombs. Save us some time, hit them quickly. The good Master Gnome has volounteered; I wish to offer my services as well. I can move quickly and quietly, and they won't be able to track me." Indeed, as you look down, you realize that Tag leaves no footprints in the ground. Looking down at your own feet, you all realize that only some of you (let's say half) leave any footprints.

((The Guide archetype is a lot of fun.))

DM Carl - All's quiet 
Wednesday July 11th, 2012 8:08:25 AM

Due to the malware issues, I'm putting of posting until everyone has a chance to do so.

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp) 
Wednesday July 11th, 2012 10:54:25 AM

Shinto speaks in a slightly raised whisper, for fear of being detected before the stealth team can make their strike. I t'ink tem bombs would be a good idea, but I don t'ink now is te time to try t'em out. We could be facing twenty or more duergar, ye figure up to five in each building right? Sure if the bombs work we will have an upper hand but what if ye can't perfect t'em on the first use? What if it causes a cave in lads? Then were stuck down here and we've alerted the army above... I really don't think its a great idea lads.

Shinto watches ahead of him and moves forward a bit trying to get a better look at the scene.
======================

Perception: 17
Stealth: 11

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=12 ;
Monday July 16th, 2012 9:57:12 AM

With his shield spell forming a protective barrier around him, Sam feels a sense of comfort and confidence. He steps over to a spot where he'll have a shot at any Duergar who exit the barracks, but still be a "safe" distance away. He aims his crossbow down the aisle and fires at any who step out into the open.

Actions- step to V12
12 to hit if any Duergar step out
Sam's AC=22 due to shield

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp) 
Monday July 16th, 2012 11:21:58 AM

You ready lad? Shinto says, looking at Braugh with a serious face, If we wait much longer they'll have the drop on us.

Then he rotates his gaze to Devlin and Shonti, Lets stick with the plan everyone. Shonti, Devlin keep alert and ready!

Shinto begins his advance, pulling his shield off his back and gripping the Frozen Soul so hard his knuckles turn white.
==========================================
Actions:
Double move: to P,8
Equipped Shield and Waraxe.



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi: AC23/15/20 - CMD20 - HP36/38 
Monday July 16th, 2012 10:58:13 PM

OOC: Don't you mean O8 shinto?

Kyachi nods at the plan, running to her position at N9 as she looks around warily for the first sign of combat.

Sarnak meanwhile takes a quick run to O10, Preparing himself for the next fight alongside his Eidolon

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=25 ; d20+8=17 ; d20+5=10 ; d20+5=7 ; d6=1 ; d6=6 ;
Tuesday July 17th, 2012 10:40:57 AM

Taggart remains right where he is, notching two arrows and aiming them at the entrance to the barracks, ready to attack the first Duergar he sees.

Ready action to double attack using Rapid Shot
No melee penalty from Precise Shot
Attacks: 25, 17
Damage: 10+1 shock, 7+6 shock

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 
Tuesday July 17th, 2012 3:56:08 PM

Bruagh moves to block the door of the noisy barracks.

DM Carl - All's quiet 
Tuesday July 17th, 2012 4:24:16 PM

I am slammed at work today, folks. I *will* be posting from home this evening, so worry not.

DM Carl - Combat round 1 
Tuesday July 17th, 2012 8:14:05 PM

While the group discusses if blowing the barracks would be a good idea, Sam investigates the explosive devices. He makes little headway, but manages to avoid getting blown up in the process. He comes to the conclusion that they require some time to properly arm, and that whatever he did so far wasn't right.

Shinto, Shonti, Kyachi, Sarnak, Braugh, Sam and Taggart all move into position as the two dwarven prisoners run up from behind. "Are we gonna use those bombs or not?" one asks. The other clutches his axe and looks nervously towards the barracks where an untold number of duergar sleep.

Meanwhile, in the barracks, more commotion can be heard. A single sleepy looking duergar peeks his head out the door to see what all this fuss is about only to be greeted by a small number of dwarves, Kyachi, and two of Taggart's arrows to his face as Sam's bolt thunks into the door frame. The duergar lets out a scream and falls back inside the barracks, condition unknown.

The doors to the barracks open inward and are still wide open. Judging by the noise inside, the attack did not go unnoticed. Several heavy, rushed foot steps are quickly making their way to the door.

***

MAP

We're officially in combat rounds. I'm going to try and get back into posting in the mornings over the next few days, so next post will be tomorrow afternoon.



Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+18=32 ; d20+9=28 ; d8+4=6 ; d6=3 ;
Tuesday July 17th, 2012 11:45:55 PM

Tag rushes forward, another arrow ready to go as he peers into the barracks, searching for a target.

Move to Q10
Perception: 32 to see inside the barracks for a target.
Attack: 28 (29 if within 30 feet)
Damage: 6+3 shock (+1 if within 30 feet)
If there are no visible targets, hold action to attack the first target he can see

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?] 
Wednesday July 18th, 2012 12:16:39 AM

Dernock , double moves to moves to Q9

(Sorry, couldn't find the map before Carl posted. Gomail, makes email thread rather unwieldy)

Shonti AC15/13/18 - CMD14 - HP34/34 
Wednesday July 18th, 2012 12:44:41 AM

OOC: Sorry so late posting guys, been rather busy the last two days....

Shonti is very concerned about this "ambush" if you will...... Seeing all of his peers dart to the closest northern building, he quickly follows suit, whilst encouraging his comrades.
C'mon lads, let's make quick work of theses Darkblood bastards! Kill them all, not a single Duergar lives past this day!
Shonti moves into position where he is "Behind the Scenes" and well covered by the bruisers within his company while also taking up his brothers flank-side. He has his Rod of Empowering in-hand.
=============
Action:
Double Move to Q,8

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+11=26 ; d10+8=12 ; d6=5 ; d20+5=23 ;
Wednesday July 18th, 2012 1:06:00 PM

Shinto grins as his friends knock back the peeping Duergar, T'ats how its done lads!

He then moves into a better position, right in the door way, taking a good look around and then swinging at the first Duergar in range. Lets get 'em Braugh!
====================

Move to 0,7.
Perception Check: 23
Ready action or attack:
Hit AC: 26 for 12 and 5 cold damage

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+13=28 ; d20+4=14 ; d20+4=17 ;
Wednesday July 18th, 2012 8:24:25 PM

POSTING FOR DEVLIN- Devlin quickly and quite stealthfully (stealth=28) moves to R16. He waits to ambush any Duergar who attempt to exit the buildings not being assaulted.

Dual shot to hit= 14 and 17. (If I read his profile right he gets +4 to hit. Hopefully he catches a foe flat-footed and for a sneak attack. I will roll damage and all bonuses that apply if the 17 hits.)


Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20+8=23 ; d6+1=4 ; 2d6=7 ;
Wednesday July 18th, 2012 8:32:33 PM

Sam huffs in frustration as his holy crossbow of wall-shooting fails him again... "I have to start practicing with this thing!"

Sam holds his ground and focuses down the "hall". He reloads his bow and waits for any Duergar exiting only from any of the barracks. "They should be able to easily take down that barracks without me. I'll cover their large, dwarven back-sides with my bow."

to hit=23 with 4 damage and 7 holy damage.

ooc-I'm not a Devlin/rogue expert, so I decided to hide him to ambush for us. If he gets swarmed I can try to magic him out.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP36/38 
Wednesday July 18th, 2012 8:50:00 PM

Kyachi looks to the lack of visible targets and growls at the annoyance, as she keeps a eye out and waits for a combatant to enter range from the other three barracks.

Sarnak, not seeing anything of note to do at the moment, shrugs and pulls out his rod of extend, casting extended shield onto Kyachi, as a circle of force appears near her body and hovers, quickly swapping positions to help defend against oncoming attacks as she stands poised to jump on a incoming target.

DM Carl - Combat round 2  d20+8=22 ; d20+7=20 ; d20+7=17 ; d20+7=18 ; d20+7=17 ; d20+7=24 ; d20+7=17 ; d8=8 ; d8=6 ; d20+9=25 ; d4+1=5 ; d4+1=3 ; d20+8=24 ; d8+4=10 ;
Wednesday July 18th, 2012 10:42:55 PM

Taggart, satisfied with his opening volley, moves up and prepares for an encore while Dernock decides on a plan of action and joins the fray. Squinting into the dark, Taggart can make out something that seems duergar enough to need an arrow in it. Once again his aim is true; the thing's face distorted in pain is briefly visible as the lightning arcs into him. Sam sees the flash and aims for it. It's too dark and far to see the bolt connect, but the scream leads him to believe he did.

The brothers seem happy to be back in combat! Shonti gets ready to provide support while Shinto brazenly walks right in the doorway of the barracks, looking for a fight. As he steps into the doorway, he feels an intense pain in his calf as Taggart's initial victim (#5) connects with his axe.

Shinto takes 10 slashing damage.

Shinto doesn't take this lightly. The resulting attack puts the duergar out of his misery.

Devlin and Sam decide they need to have their companions' backs and prepare themselves appropriately while Kyachi grows impatient with the distinct lack of darkbloods to slaughter. Sarnak uses the calm before the upcoming storm to defend her eidolon.

The prisoners are still very unsure about this & approach Sam from behind. "Give us the bombs," they start. "We're in no condition to fight, but we can at least see if we can do some damage!"

Meanwhile, it seems the rest duergar have finally gotten their act together. Walking into the barracks, Shinto sees they may have underestimated their numbers. Two familiar looking duergar stand in the middle of the room (ooc: #1 & 2 from the last combat).

Duergar #8 is somewhat surprised to be face to face with a very violent looking Shinto. The darkblood pulls a small bit of spider web in the palm of his hand and blows it out the door & over the heads of our heroes, where it erupts into a mass of strong, sticky fibers. Combat casting - no AoO

Web: Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

Almost in unison, several duergar raise their crossbows at Shinto and fire. Six bolts fly towards him; quick feet and good armor likely save his life, but two of the things thump into him.

Shinto takes 14 points of piercing damage.

One of the duergar in the rear (#12) calls out to his companions. "These fools walked into the wrong barracks! Show no fear!" The air shimmers as his magic settles around those inside.

Two more duergar near the rear lay hands on adjacent companions, but their words are drowned out. 10 & 11 lay hands on 2 & 3, respectively

Meanwhile, duergar #9 lets loose with a pair of magic missiles that strike Shinto as well.

Shinto takes an additional 8 magic damage.

***

MAP

One post by Thursday night or sooner.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP36/38 
Wednesday July 18th, 2012 10:51:04 PM

OOC: Says map's not found

Hmm..link works for me, but I'll paste it again.

MAP

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32  d20=18 ; 2d6=8 ; d8=7 ; d6+1=5 ;
Wednesday July 18th, 2012 10:57:40 PM

(to the prisoners) "If you are unfit to fight, stay back! Guard the area from which we came!"

Sam reloads his bow and fires at the next visible threat to the group. (to hit=26, 5 damage and 8 holy damage)

(dice roller issues,sorry!)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP36/38  d20+5=25 ; d20+8=20 ;
Wednesday July 18th, 2012 11:24:56 PM

OOC: The two rolls above are Sarnak's and Kyachi's reflex, what's the DC to beat on web?

DM Carl - Combat round 2 
Wednesday July 18th, 2012 11:43:05 PM

Apologies for not posting the DC.

Web DC = 15

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+8=15 ; d20+9=12 ; d20+9=20 ; d20+9=29 ; d20+9=22 ; d20+9=16 ; d6+7=9 ; d6+7=10 ; d4+7=8 ; d4+7=8 ; d4+7=8 ;
Thursday July 19th, 2012 12:16:44 AM

Kyachi grins as the room was now exposed to her, as she hears a explosion above her and sees a cascade of webs come down on top of her. She nimbly sidesteps the webs, clawing a couple as they come down leaving her unaffected, as she then looks forward to the caster of the web, and grins a wicked smile as she looks to Sarnak for a moment.

Sarnak, already getting the gist of what was wanted by his Eidolon, casts the familiar gestures for haste, the clocks reappearing over the heads of Taggart, Kyachi, Devlin, and Shinto.

Kyachi, now amplified, looks back to D8 and charges into the fray of webs, tearing apart the webs with her teeth, the webs only impeding her slightly as she reaches D8 and collides with him, her teeth tearing into his arm, backing off and striking again, as she claws at his legs, taking careful notice for if he fell before she unleased her full fury, she would redirect what's left at D7

Attacks: 12/20/Hit/22/16
Damage: 9/10/8/8/8

If D8 drops before all attacks are delivered, put extra attacks on D7

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+9=15 ; d20+8=13 ; d20+8=24 ; d20+18=36 ; d8+5=10 ; d8+5=10 ; d6=2 ; d6=3 ;
Thursday July 19th, 2012 1:06:48 AM

Taggart just manages to avoid the strands that explode out around him, another two arrows quickly flying into the barracks to join the others. Tag also tries to keep an eye out behind them and listen for any indication of the other barracks stirring. (Perception 36)

Two attacks using Rapid Shot
No melee penalty from Precise Shot
Attacks: 13, 24
Damage: 10+2 shock, 10+3 shock

DM Carl: Who are you attacking?

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38 
Thursday July 19th, 2012 2:01:45 AM

OOC: Tag, you got hasted, add another attack.

Just to make if obvious, Taggart, Kyachi, Devlin, and Shinto have haste

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=20 ; d8+5=13 ; d6=6 ;
Thursday July 19th, 2012 2:32:29 AM

OOC :: Awesome, thanks!

Attack: 20
Damage: 13+6

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+5=17 ; d20+5=21 ; d8=6 ;
Thursday July 19th, 2012 6:48:38 PM

Feeling confined but dodging the worst of the unpleasent webbing Dernock stays where he is and fires his bow at #7

Reflex save 17
Attack roll 21
Damage 6


Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+16=17 ; d20+9=14 ; d20+14=19 ; d20+9=13 ;
Thursday July 19th, 2012 7:27:34 PM

Hearing the commotion and number of guards inside the barracks being assaulted Devlin makes a quick decision and moves away from the fight. My bows will be useless in that fight right now. He thinks as he moves in between the two buildings to the south. Quietly he pulls out the bomb from his pack and places it on the ground. He draws upon his years of experience with devices both mundane and magical to set the bomb to explode a few moments after he leaves the area. With a speed granted from the haste spell he sets the device and moves away hoping he did it right.

Actions:
Stealth = 17
Move to K,17
Set Bomb, UMD = 19 (Used Hero Point to get +8 to the roll)
Craft (Trapmaker) = 13 (if it helps)
Move to J,9

OOC:
I'm back from vacation. I see the dice still hate me. If its OK I posted two rounds to make up for the missed ones due to Zach's computer problems. I will be posting for him next.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 50/53 (MattK)  d20+7=13 ; d20+18=27 ;
Thursday July 19th, 2012 7:38:39 PM

Bruagh gets tangled in the webs but easily breaks himself free and moves up into the building. His eyes gleam with holy fury and his axe glows in the presence of the darkbloods.

Actions:
Reflex = 13
CMB = 27 (to break free)
Move to N, 7

OOC: Zach should be up and running tonight or tomorrow.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+9=10 ;
Thursday July 19th, 2012 9:36:42 PM

OOC: Just realized, can't move through difficult terrain on a charge, although I can still attempt to jump during a charge so if I can clear the webs I think I may be able to pounce then. Hmm, If I factor in the +12 from haste, I made a roll of 22 which clears the 10' distance, so my character still charges, she just jumps over the difficult terrain instead of plowing through.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Thursday July 19th, 2012 9:55:29 PM

OOC :: Sorry Carl, I'm attacking #7

DM Carl - Combat round 3  d20+7=13 ; d20+10=19 ; d20+7=15 ; d20+8=13 ; d20+8=14 ; d4+1=5 ; d4+1=2 ; d8=1 ;
Thursday July 19th, 2012 11:21:15 PM

Sam tells the former prisoners to stop cramping his style right before he sends an arrow directly into #7's chest, flashing with holy power.

Sarnak once again supports her eidolon as Kyachi leaps from the webs, but gets caught on the way and stuck.

Moving through a web requires an escape artist or CMB check. I didn't see one rolled, so I rolled at a +7 per Kyachi's sheet & got a 13. I also don't see a reflex save for Sarnak. If there's something I missed, by all means tell me and we'll fix it.

Taggart sends 3 arrows into the barracks assisted by Sarnak's magic. Two arrows find targets and drop both #7 and #8.

Dernock also sends an arrow into the barracks at #7. The missle flies over the now dead duergar and thunks into a very surprised #6 instead.

Devlin recognizes there's a whole lot of potential enemies they haven't seen yet and attempts to set the explosive. He makes good progress, but can tell there's not going to be an explosion just yet. Luckily he's still unnoticed.

I'm putting you by the explosive in case you want to keep working on it. If you'd rather take your next action from J9 and abandon the explosive, just say so.

Bruagh falls victim to the webs, but tears through them to join Shinto at the front lines; the brothers too stunned by the previous assault.

Seeing his old foe, #1 charges Bruagh but bounces off the mighty paladin. Still sore from the last round, #2 reloads and fires another bolt at Shinto that flies wide.

Duergar 3 takes a 5' step into the fray and swings at Bruagh as well, also failing to hit the paladin. Number four takes a step forward as well while reloading his crossbow. Number 6 also seems unable to land a blow on the seemingly impervious Bruagh!

Staying safely behind the melee at the door, number 9 sends another two bolts of magic at Shinto, putting the dwarf in serious pain.

Shinto takes 7 magic damage.

Duergar #11 snarls and casts a familar spell; another terrible cacophony rings out just outside the barracks.

Kyachi, Bruagh, and Shinto take 1 point of sonic damage and must make a DC 16 fort save or be stunned for 1 round.

Number 12 takes a look at the dead duergar, throws open the shutters on the western wall of the barrack, and leaps out!

***

MAP

One round by Friday evening.



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38 
Thursday July 19th, 2012 11:30:07 PM

The post right above where you posted the web dc has sarnak(20) and kyachi(25)'s saves. The next post has the save for movement(15)

Shinto AC: 19/17 (SR:15) CMD: 21/25 HP: 42/42 (1 temp)  d20+6=9 ; d20+9=19 ; d20+12=28 ; d20+12=30 ; d10+8=18 ; d10+8=18 ; d6=4 ; d6=4 ;
Thursday July 19th, 2012 11:32:44 PM

The cut on his leg and the bolts bring Shinto down on one knee briefly, but it turned in his favor as The web spreads over Shintos head, feeling his inborn battle lust swell up inside him, he holds his axe so that the webs fallonto his blade an get sliced, not affecting Shinto in the slightest.

ha! Betta come slicker den t'at m'boys!

glad te see ya decided te join me lad Shinto grins at Braugh as he steps up beside him. Then he yells to the casters at his back, Any chance I can getta heal spell thrown my way, an maybe a flashy or grease spell te distract dem darkbloods? Please?

Shinto then squints his eyes to look in the far corners of the building, hoping not to see anymore hidden duergar, if he does spot any he will alert thegroup of their location, (percp:9
Then the hasted dwarf takes advantage of his allys arcane help an swings The Frozen Soul in hasted fury, taking two hard swings at the foe in front of Braugh.

=======================
Actions:
Perception: 8
Reflex save: 15 (used hero point for bonuses): 19
Attacking Duergar #8
Attack 1: Hit AC 28 for 18 and 4 cold damage
Attack 2: Hit AC 30 for 18 and 4 cold damage
ooc: crazy, sme damage rolls, at least not nat1's :)

Deleted duplicate post.

DM Carl - Combat round 3 
Friday July 20th, 2012 8:14:13 AM

I see it now. I'll go ahead and have Kyachi continue on in round 3, but in the future please don't make me guess what those rolls are supposed to be. Even something small like (CMB 15 to move in web) makes our jobs easier.

Suspended in the web, Kyachi reaches forward and grabs the door frame of the barracks. He uses the leverage to propel himself forward, snapping the webs and launching himself over Bruagh and directly into a very surprised looking duergar. The assault pushes the duergar back as several of Kyachi's attacks draw blood.

***

UPDATED MAP

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+6=7 ; d20+16=35 ;
Friday July 20th, 2012 11:15:27 AM

Devlin struggles with the device as he hides in the small alley. Its foreign designs and magical nature keep him from making much progress. Blasted thing I just want ya ta blow up.

Actions:
UMD = 7
Stealth = 35

OOC: Ok the dice roller is punishing me for being gone so long I just know it.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=15 ; d20+8=12 ; d20+8=13 ; d8+5=10 ; d8+5=10 ; d8+5=8 ; d6=6 ; d6=3 ; d6=5 ;
Friday July 20th, 2012 11:40:34 AM

Three more arrows lash out from Tag's bow, his aim a bit off this time. He swears quietly to himself, cursi5,ng the web surrounding him.

Attacks: 15, 12, 13
Damage: 10+6 shock, 10+3 shock, 8+5 shock

Sam (ADM DavidW) -- 18/15/14 -- CMD 14 -- HP 32/32 
Friday July 20th, 2012 11:54:44 AM

Sam hears Shinto's call for healing and moves to (S8).

Sam starts preparing to cast cure moderate wounds on Shinto if he makes it over to him.

"If you need healing Shinto, get over here!"

He wonders where Devlin has disappeared to and what he is doing.

ooc- to Shinto: If you can make it over to Sam, he'll cast the spell this round. Roll 2d8+4 for the hp.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Friday July 20th, 2012 12:08:56 PM

AC change

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42 
Friday July 20th, 2012 12:41:24 PM

OOC: Wow. I was posting as you did the DM post, anyway i can just attack number 3 last round as he moved up to me? Took me almost.an hour to post all that from my phone. .and sam, shinto cant move, provoke aoo, and probably die.



DM Carl - Combat round 3 
Friday July 20th, 2012 1:48:59 PM

Due to the malware issues, the whole site seems a bit off...we still haven't gotten on our game. As such, I am officially in "very nice DM" mode for this week and will let those actions count on round 3. I'll even direct you to take a look at the withdraw action before you post the current round. "Very Nice DM" mode expires over the weekend to be replaced with "tough, but fair" mode to reflect the gravity of the situation you're all in.

Battered, bruised, burnt and skewered, Shinto is in rough shape. He is also angry and knows his way around the battlefield. When #3 moves forward to engage him, he dismembers what was once a perfectly good duergar into three pieces.

***

No new map, just know that #3 is now deceased.

Shonti AC15/13/18 - CMD14 - HP34/34  d20+4=14 ; d20+2=20 ; d100=48 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ;
Friday July 20th, 2012 7:43:56 PM

Shonti finds himself tangled in the web that came down upon him from above, but makes quick work of getting out of the "sticky situation". He takes a 5' step to the corner of the building, just outside of the web. He waves his arm rather strangely, the web still hanging from his arm and stuck to his rod a bit, while shouting:
Burn Darkbloods! Fuel my FIRE!
A Sphere of pure fire engulfs the Duergar towards the back of the building. (#10)
============================
Actions:
Reflex Save for Web= D20+4=14.. grappled.
Escape Artist Check to get out of web= D20+2=20.
Move 5' to R,8
Cast Flaming Sphere (Empowered) at P,3.
1 Hero point, to re-roll 1 damage die.... no luck anyways.
3D6=3X50%= 4 fire damage to Duergar # 10....
==================================
OOC: I guess my slacking on posting has brought me bad luck with the dice as well Devlin! Hopefully I get better rolls coming soon!

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+5=24 ;
Friday July 20th, 2012 10:35:23 PM

Dernock merely sets about getting to the front-line of the battle and again manages to aoid getting caught up in the webbing

Reflex save = 24
Move as a full round action to P9

DM Carl - Combat round 3 
Friday July 20th, 2012 10:51:15 PM

Rough, very long day here, folks. I'll be posting tomorrow morning.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42  d8=3 ; d20+7=24 ; 2d8+4=14 ;
Saturday July 21st, 2012 12:52:23 AM

Ooc, thanks MIGHTY DN :) an the D8 was a accident

Shinto grimaces fro the sonic boom, hardly standing but still able to shake off the stunning effects, he withdraws from the battle and makes his way near sam, thank ye buddy, I sure needed this an maybe another as well, please

============
Actions:
Withdrawal to R8, or right next to sam, phone bein horribly stupid tonight. Heal for 14 hp

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42 
Saturday July 21st, 2012 1:26:02 AM

ooc: oops, read map wrong, double move to s9 instead. Ill be back to the home comp by Monday forsure


Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+4=6 ; d3=2 ; d20+4=9 ;
Saturday July 21st, 2012 1:33:16 AM

Both Kyachi and Sarnak are stunned.

DM Carl - Combat round 4  2d6=6 ; d20+4=21 ; d20+8=16 ; d20+8=23 ; d20+8=18 ; d20+7=25 ; d8=1 ;
Saturday July 21st, 2012 9:42:49 AM

Devlin continues trying to activate the bomb, but evidently hit the wrong button. The controls of the device flare, burning Devlin with their intensity, before shutting off completely. At least no one seems to notice him still...

Devin takes 6 points of magic damage & is no longer able to work with the device (nat 1 on a UMD check).

Taggart lets loose with his arrows, but is unable to recapture that old magic from 10 seconds ago. All three arrows miss.

Sam calls out to Shinto that it may be a good time to come get healed. Shinto agrees and heads out of the barracks, tearing through the webs (rolled your cmb for you to do so - you passed), and gratefully accepting Sam's healing.

Shonti finds himself stuck, but is far too slippery to let that hold him back. Releasing himself, he takes a step out of the web.

You can't target #10 - he's inside the barracks and you can't see him. You also wouldn't have time to do all those actions in a single round.

Dernock decides it's time to get his hands dirty and moves up to join the party.

Sarnak, Kyachi and Bruagh all reel from the sonic blast.

Duergar #1 and 4 swing at Kyachi, only to fall back when they strike his shield spell. Bruagh is also unable to defend himself, but the darkblood just can't penetrate that armor.

Duergar #2 is in no hurry to join the melee and instead reloads his crossbow and sends it out the front door and manages to scrap off a chunk of Sarnak's shoulder.

Sarnak takes 1 point of piercing damage. The dice seem to like you folks today.

Number nine remains almost silent, but as he casts his spell, a darkness surrounds Kyachi's eyes. The eidolon's vision immediately begins to darken.

Fort save DC 16 or Kyachi is blinded.

Duergar #10 and 11 give each other a glance, and nod. 10 moves westward while 11 stays in place. Both cast identical spells. Bruagh and Sarnak immediately feel their muscles tighten.

Will save DC 16 for both Bruagh and Sarnak or be held

Meanwhile, all this action seems to have gotten so attention. The door to the barracks immediately behind most of the part shatters open, spraying those still in the courtyard with splinters.

"WHAT'S ALL THIS, THEN?" shouts one of the biggest duergar any of you are likely to have seen. Behind him, you see more duergar actively joining the fray as well.

***

MAP

Next round will be posted Monday morning. Have a good weekend, all.

Shonti AC15/13/18 - CMD14 - HP34/34  d100=8 ;
Sunday July 22nd, 2012 1:08:24 PM

I hope these bastards don't kill me for this!
Shonti is far from suprised seeing the Duergar start to file out of the southern building, and walks around the web to meet them with a knock out before they rush the party.
Watch your back men! I'll try to hold them off, but they're comin' out heavy!!
Walking around the web, Shonti ready's his Color Spray spell.
Arcane lights,
Rainbow bright,
Come forth now,
Darkblood, DOWN!

=============
Actions:
Move to S,12.
1D100=8, SF 5% to cast Color Spray
Ready Color Spray spell, Cast as soon as at least 3 Duergar are in range to hit with the 15' Cone.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 4/42  d20+7=16 ; d20+7=25 ;
Sunday July 22nd, 2012 1:46:55 PM

Its about to get nasty lads... Sam, can I get another heal before I head back into t'e frey m'boy?

Shinto will wait around for Sam to ether heal him again or decline the request before doing his own actions.

Time te slow em down; I won't be much help to Braugh and Kyachi in this state anyways. Knew I should have bought some health potions before we left... Should have listened to my brother...

Shinto drops his axe for a second and reaches into his Haver sack, Caltrops , grabbing the two bags of Caltrops Shinto unwinds the bag slighty so they break open when he tosses them the twenty or so feet to his desired location.

-------------------------------------
Actions: -Hasted-
Delay until after Sams actions; so that If he can/will heal me, I'm in the area.
Grabbing the two bags of caltrops out of the Handy Haversack.
Tossing the two bags of Caltrops.
Bag 1: 16 to hit target R,14
Bag 2: 25 to hit target S, 14

OOC: not exactly sure of what all Haste allows me to do, but If Shinto is still able to move 20' after the above actions he will move toward the group of advancing duergar ending up at T,12

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+6=24 ; d20+4=16 ; d20+5=11 ; d20+4=22 ; d20+8=21 ; d20+8=11 ; d20+8=15 ; d20+8=21 ; d6+7=13 ; d6+7=13 ; d4+7=9 ; d4+7=9 ;
Sunday July 22nd, 2012 2:33:14 PM

OOC:
@DM Duergar #2 is shooting through 15' of web, needs to make a d100 and beat 20 to hit due to cover. Also, for sanity can you write what duergar have taken damage?

Saves: Dunno why I put a +6 mod, should be +4, but Kyachi succeeds fort save 22 vs 16. Will save 16 vs 16. Reflex save for Sarnak to move, failed. Combat manuver check 22 vs 16 to not be grappled.

Movement: Sarnak moves to N9.

Attacks: Kyachi full attacks the lowest armored target she can see within range. Any remaining attacks after a target is downed redirect towards another viable target.
Bite: A: 21 D: 13
Bite: A: 11 D: 13
Claw: A: 15 D: 9
Claw: A: 21 D: 9

Kyachi grins upon seeing the litany of targets in front of her, looking between the 3 of them to find the easiest target before unleashing her full anger against the one who looks most vulnerable, attacking until it's dead and then moving the next if he drops before she was done.

Sarnak attempts to move forward and assist his Eidolon, but fails to make much progress as the next step he takes he finds no path forward and ends up stopping as he shrugs, looking south to the barracks but not able to see anything through the thick webs.

DM Carl: Cover in Pathfinder gives a bonus to AC. I factored that in when I declared a hit.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d8+4=5 ; d20+11=18 ;
Sunday July 22nd, 2012 8:05:26 PM

Sam quickly casts a cure light wounds on Shinto (5 hp restored).

As the spell leaves his hands, Facet's song slowly invades his thoughts. The moment brought clarity and peace to him and the others at the time.

"They'll have to escape if they are overrun. I can't help but to think that I'm supposed to be here. Fate has brought me to this place for an answer or purpose. I'm not leaving. One last thing to do to try to turn the tide..."

"Shinto, we're outnumbered. Rely on the others for healing from here on out. If you need to retreat, tell the others I'm sorry for leaving them."

Sam slinks down the corridor to (r3). (stealth=18)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Sunday July 22nd, 2012 8:53:23 PM

Shinto looks at the gnome with a grim face, We need you Sam! Thanks for the blessings though...

Is he serious? I can't believe the lil....

He calls out again, hoping to change the gnomes mind, Retreating is one thing Sam!.. Leaving your brothers while they're out numbered!... Unforgiving Sam!... Just like a gnome!... Run in the face of danger!.. Shinto calls after his friend as he makes his get away. Coward!

Never thought Sam would do this.. I just hope he's got a good reason, and its not to cover his own hide..

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=25 ; d20+8=18 ; d20+8=24 ; d8+5=10 ; d8+5=10 ; d8+5=7 ; d6=6 ; d6=3 ; d6=6 ;
Sunday July 22nd, 2012 10:17:59 PM

Tag spins around, the panic clear in his eyes as he fires at the new Darkblood behind him. "Perhaps a retreat is in order," he calls out, glancing over his shoulder to see Sam slink off. By Eberyon's beard, I hope that gnome know's what he's doing.

Attacks against BD: 25, 18, 24
Damage: 10+6 shock, 10+3 shock, 7+6 shock

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+6=17 ;
Monday July 23rd, 2012 8:47:50 AM

Dernock just comments I expected better of you, Sam as he tries to make his way through the webbing

Escape artist roll =17
moving to O8

Devlin -- 20/15/15 -- CMD 18 -- HP 25/31  d20+28=43 ; d20+11=24 ;
Monday July 23rd, 2012 9:49:52 AM

Hearing the new duergar arrive Devlin places the still smoking device in his pack. He looks up at the building next to him to see if he can get to the top of it. With a leap boosted from the haste spell the rogue jumps up attempting to get on the roof.

Acrobatics (jump to roof on the east building) 43
Stealth 24

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Monday July 23rd, 2012 10:19:01 AM

OOC: Thank the Dice gods for showing you some love Taggart! We might pull outta this!

DM Carl - Combat round 4  d20+4=13 ; d20+8=13 ; d20+8=18 ; d10=1 ; d6=4 ; d6=4 ; d10=3 ; d20+12=30 ; d20+9=29 ; d20+9=12 ; d8+3=9 ; d8+4=9 ; d20+9=15 ; d20+4=18 ;
Monday July 23rd, 2012 12:06:56 PM

Shonti positions himself and waits for the duergar to move into his line of fire.

Shinto graciously accepts Sam's heal before tossing caltrops to slow the advancing darkbloods.

Haste allows you to double your move speed up to 30. Pulling the caltops out of your pack is a move action, however.

Sarnak shrugs off the hold spell, but gets caught up in the webs when she tries to move. Luckily, she's able to pull free before she finds herself caught up in them.

Kyachi meanwhile continues doing what he does best. Still sore at duergar#1 for warning the others and starting this mess, the eidolon grabs the duergar in his maw and pulls left while he claws right. The darkblood drops his axe and falls to the ground.

Sam, after healing Shinto, uses the chaos to blend in and vanish past along the barracks. Harsh words from his companions sting his ears. Will they live to understand what he's doing? Will he?

You can't make it to S3 unless there's something speeding you up that I'm not aware of. S7 is as far as you can make it.

Taggart finds the new duergar to be a tempting target and unleashes three arrows at him. Unfortunately, all three remain stuck in the webbing.

When shooting through a web, anything past 20' has total cover.

Dernock continues picking his way through the webs to assist his friends, voicing his disappointment at the group's gnome as he does so.

Devlin, seeing the device is of no use to him now, packs it up and leaps for the roof of the barracks. After a mightly impressive jump for a dwarf, he clutches the edge of the roof and swings his legs over.

I have no Z-axis indicator on the map, just know you're on the barracks, not in it.

Bruagh, unsure if they should retreat or press on, realizes he's not going to move fast enough through that web and decides to clear this barrack. Turning to #6, his hightened movement causes him to recover a missed attack enough to connect on the back swing, crushing the duergar's jaw.

As far as I know Zach is still out and arranged a sub, but no one's posting for Bruagh. I've asked our ADM to take over in the meantime, but figured I'd post for Bruagh since Zach did his part.

Seeing the heavily armored Bruagh and the dangerous Kyachi both in these cramped quarters gives the duergar pause. Numbers 2 and 9 make a b-line for the same shutter their companion used in the eastern wall and leap out. Their grunts indicating it was not a smooth landing.

Duergar #6 calls out in undercommon to #10, who moves in a curved path to flank Kyachi. Both duergar attack using axe and mace, both connecting an a surprisingly well coordinated attack!

Kyachi takes 18 slashing/blunt damage.

Number 4 comes late to the party, however. His ineffectual attack deflecting off Sarnak's shield.

"Malgor! Get up here and get these blasted webs out of my way!" shouts the newcomer.

"As you wish," comes the reply as a bored looking duergar saunters forward. He smirks at the scene before him, fans out his fingers and burns a good portion of the webbing away. Taggart's arrows fall to the ground.

"That's better! The whole lot of you have exactly 1 second to drop your weapons if you want to live to see tomorrow!" At the sound of his voice, the sound coming from the other two barracks increases and the front doors burst open.

***

MAP

1 round by Tuesday morning.

The only visible duergar who is injured is 6: -13 HP

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=9 ; d20+8=18 ;
Monday July 23rd, 2012 3:40:54 PM

Sam steps around the corner of the barracks. (5' step)

He pulls a bomb from his pack and does his best to recall similar devices prior to working on it. (knowledge arcane=9...)

Unable to recall anything from his past, Sam desperately begins doing his best to activate the device. (UMD=18.)

"I've got to get this thing working. We don't stand a chance otherwise."

Shonti AC15/13/18 - CMD14 - HP34/34  d100=2 ;
Monday July 23rd, 2012 6:38:52 PM

Realizing that we have mere moments until we are completely overrun by Duergar, Shonti steps forward as he grows tired of waiting on the enemies..
You're gonna have to kill us if you think ye can, ye big dumb beast! Never will these brothers forfeit, a real Dwarf stands his ground, and fights for what is right!
Shonti lets his Color Spray spell loose, right in the faces of the Spellcaster Malgor, and the Big Duergar.
==============
Actions:
Move to O,13
Cast Color Spray (readied the spell last round.)

OOC: Disregard the D100, rolled for SF%, forgot that I already rolled for it last round.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC28/16/25 - CMD20 - HP36/38  d20+5=7 ; d20+4=7 ; d20+6=22 ; d20+8=19 ; d20+8=18 ; d20+8=26 ; d20+8=23 ; d6+7=9 ; d6+7=11 ; d6+7=8 ; d4+7=11 ; d4+7=11 ;
Monday July 23rd, 2012 9:24:23 PM

Kyachi looks to the two duergar on either side of her, and thinks that it's better to re-position as she takes a 5' step to M7, as she then turns to Duergar 6 and delivers a full attacks against them, now reassured that by the wall at her back and Braugh to her side flanking will be far less of a problem.

Sarnak attempts to move forward to N8 yet again, but is caught by the webs once again, as he became caught up on the fibers, as he fails to pull himself out of them this time.

OOC: I just noticed something important. It's just a CMB check to move in the webs. I thought there was a reflex save to not get caught, and then a CMB check that needed to be made in order to not be grappled if you failed the reflex. So, what happens now? The first two rolls I made are reflex save to avoid webs, and given it was failed a CMB to not be grappled, which also failed.

The third roll is CMB by Kyachi to move through the webs, which succeeded.

Attacks: Kyachi full attacks the lowest armored target she can see within range. Any remaining attacks after a target is downed redirect towards another viable target.
Bite: A: 19 D: 9
Bite: A: 18 D: 11
Claw: A: 26 D: 11
Claw: A: 23 D: 11


Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=27 ; d10+4=9 ; 2d6=6 ;
Monday July 23rd, 2012 10:51:01 PM

POSTING FOR BRUAGH-

Bruagh takes another swing at Duergar #6. His axe connects with determined precision and strength. A blast of holy light flashes off his axe as he buries it in the wicked foe's flesh. (to hit=27, 9 damage + 6 holy)

He turns to see the oncoming group from the opposing barracks and wonders how the group will hold up if more waves arrive. Bruagh is determined to hold the barracks at all costs. He feels a reassuring strength flow through his body. Domi is most definitely with the holy warrior.

ooc-I think Bruagh would be generally against retreating. Also, it figures I roll a freaking 19 to hit with him and a 10 to activate the bomb with Sam... So depressing.

Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+16=27 ;
Tuesday July 24th, 2012 12:29:20 AM

Devlin silently stalks the the edge of the roof and lays down looking over the battlefield. His face is in a scowl looking at the chaos below. He drinks a mutative potion and feels his limbs lengthen and twist.Time ta cause some confusion of me own. The rogue things with a smirk.

Move to N,16 (The map is really small for me, I am pretty sure those are the coordinates that will put me right above the door.)
Drop prone (AC = 27 vs ranged)
Stealth = 27
Drink Mutagen +4 Dex +2 Natural AC -2 Wis

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+6=11 ;
Tuesday July 24th, 2012 12:32:36 AM

Dernock's luck finally runs out and he gets caught up in the Webbing.

Escape artist Check= 11

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=17 ; d10+8=10 ; d6=6 ;
Tuesday July 24th, 2012 1:20:30 AM

Ooc: Reading from my phone, I thought Sam took off down hall way, please disregard Shinto's outburst due to my ignorance please :)

Shinto watches his gnome friend embark on his own mission, hopefully for the greater good, Devlin attempting a diversion of his own. His dear brother take off on a suicide mission of his own, Taggart and Dernock stuck within the evil magic web, and his last comrade and the team pet havn't stepped out the barrack yet. With his mind racing, he barely hears the words of the Duergar telling him to surrender. Even if he did, he'd probably tell them to do the same, because even a whole army of Duergar arn't a thorn bush in the path of the Zarbadium Brothers, much less empowerd with six more friends to help them along.

T'is is more den Nasty... The day to meet Gargul has come it seems. A real dwarf doesn't surrender. But, a real Dwarf knows how to pick his battles, to win the war.

Quickly retrieving The Frozen Soul, he calls to his brother, and the rest of the team, Into the Barracks! Were none better t'en hatchlings in the open like t'is... Bunka down or DIE lads!

Shinto rushes to the, hopefully stunned, Big Duergar and swings his axe for the darkbloods overly large chest.

Run Shonti! Or we'll both die! Get to the Barracks with Braugh!
=====================================

Actions:
Move to P,14
Attack BD: Hit ac 17 for 10 and 6 cold damage

OOC: were in trouble guys...

DM Carl - Combat round 6  d20+3=12 ; d20+4=20 ; d20+13=21 ; d20+8=14 ; d8+6=11 ; d20+8=26 ; d8+3=9 ; d20+8=12 ; d20+8=16 ;
Tuesday July 24th, 2012 10:28:45 AM

Sam positions himself out of sight and gets to work planting the explosive. Lights on the panel start to make sense to the gnome as he fiddles with it, but it's not going to explode just yet. From this angle, however, Sam does notice the barracks are built on a platform. It's too low for even a gnome to fit under, but there's room enough to fling the explosive. A quick glance shows the rest of the barracks are like this as well.

I'm not sure where you wanted to end up. The only 5' step I see that would be around a corner puts you in the webbing.

Shonti, not one to be intimidated by the likes of this guy, steps forward and unleashes a color spray directly at the steps to the southeastern barracks. The large duergar averts his eyes, but Malgor can't be bothered to turn away. "Malgor, make him burn!" cries the large duergar. When he sees Malgor blinking furiously and swaying, he decides it's time to take matters into his own hands.

"They had their chance! NO PRISONERS! NO QUARTER GIVEN." He steps forward to end Shonti, only to find Shinto swinging an axe at his chest. Though he deflects the blow, he lashes out at Shinto instead. A vicious blow catches Shinto off guard, though he recovers in time to deflect what may have been his death blow.

Shinto takes 11 points of slashing damage.

Meanwhile, back in the barracks, Kyachi repositions himself to avoid being flanked further, then rakes #6 twice (-35 HP total on #6). The duergar stands, but there's a lot of blood pooling below him. Bruagh decides it's time to end him, however. Holy light flares from his axe on contact, throwing the darkblood's corpse against the wall.

Sarnak is likely pleased at her eidolon's performance, but that doesn't help her free herself from this webbing.

Dernock continues plugging through the webbing, nimbly avoiding it until he doesn't.

Devlin creeps along the roof of the building before dropping down just above the door. He drinks his mutagen and prepares to cause some havock down below.

Duergar #10 continues his assault. His mace connects with Bruagh's helmet with a solid thunk that rings the paladin's ears.

Bruagh takes 9 blunt damage.

Number 4, realising help is on the way, steps forward to engage Kyachi, but is no match for Sarnak's shield spell.

With the large duergar out of the way, the rest start to file out. Several shout for Malgor to "move his stinking carcass" out of the way, but for now, the caster blocks the egress. One does manage to make it through, however. He engages Shinto, but Shinto is one tough dwarf to kill. He just can't seem to connect.

Unfortunately for our heroes, more duergar start pouring from the eastern barracks, joined by those that hurled themselves from the window.

***

MAP

1 round by Wednesday morning

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE  d20+10=28 ; d20+10=20 ; d10+4=13 ; d10+4=14 ; 2d6=4 ; 2d6=6 ;
Tuesday July 24th, 2012 11:36:43 AM

Bruagh grunts as he absorbs the full force of the Duergars attack. He responds in kind with his own attacks. "They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us three to one. Keeping attacking boys, they can't get away from us now!"

------------
Attack 8 until he falls then 10.

Attack: 28
Damage: 13 Slashing, 4 Holy

Attack: 20
Damage: 14 Slashing, 6 Holy

Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+8=26 ; d6+4=7 ; 2d6=9 ; d20-4=9 ;
Tuesday July 24th, 2012 11:58:24 AM

Devlin creates one of his bombs and lines up a target. Seeing the stunned darkblood he lines up a shot on the back of his neck. Letting the bomb fly it lands with a satisfying crunch pouring liquid hot fire into the duergars armor. The resulting explosion engulfs the surrounding duergar.

Throw bomb at Malgor (Point blank shot)
To hit (touch attack) = 26
Dam = 7 base +9 sneak (16 total dam to Malgor)

All surrounding duergar take 5 splash damage (Reflex Save: 14 for half damage[3])
(bd,15,14,18, and the one under my token)

Stealth to remain hidden = 9 (penalty for sniping taken into account already)

OOC; I am on military training and will be posting when I can. I will be gone until the 4th. I should get internet access back around the 29th or so when we change bases.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+18=34 ; d20+18=24 ; d20+18=33 ; d8+5=7 ; d8+5=8 ; d8+5=8 ; d6=1 ; d6=3 ; d6=1 ;
Tuesday July 24th, 2012 1:18:11 PM

Tag freezes, his hands trembling as the Duergar pour out of the barracks to surround them. He finds himself unable to move, paralyzed by fear and memories of the past. As Braugh cries out, he snaps back to reality, gritting his teeth and letting out a gutteral roar. Three more arrows fly from his bow, the webbing that trapped his previous attack now having burned away.

Attacks vs BD: 34, 24, 33
Damage: 7+1 shock, 8+3 shock, 8+1 shock

OOC :: Sorry about missing yesterday's round, everyone, I have no idea how I forgot.

Shonti AC15/13/18 - CMD14 - HP34/34  d100=87 ; d100=37 ; 5d4=11 ;
Tuesday July 24th, 2012 5:37:57 PM

Shonti, seeing that the Big Duergar was unaffected by his Color Spray, also notices that the other 5-10 behind him are stepping forward, trying to get at him and Shinto..
This ain't lookin' good... guess we'll either kill 'em all, or get killed tryin'!
Arcane lights,
Rainbow bright,
Come forth now,
Darkblood, DOWN!

Shonti extends his left hand, fingers outstreched, and blasts another stream of flashy, multi-colored lights from each finger right in the face of the Big Duergar, hoping this time around it has some sort of effect on this overgrown Darkblood.
Immediately following his Color Spray, Shonti extends his right hand, this one holding his Rod of Empowering, and shouts EAT ROCKS! just as hundreds of small pebbles and gravel spray from the end of his rod, showering the Caster Malgor, the Big Duergar, and a few more behind him...
===================================================================================
Actions:
1D100=87 to cast Color Spray, SF=5%... Will Save Negates, DC 15. effects BD, M, 15, 18, 14, 17(i think that's the one under Devlin), and 16(if the Color spreads around the corner?)
1 Hero Point used to gain an extra Standard Action this round.
1D100=37 to cast (Earth) Burning Hands. Empowered, Gifted Adept. Reflex Save Halves damage, DC 15.
5D4= 11X50%= 16 TOTAL Earth Damage to BD, M, 15, 18, 14, 17(i think that's the one under Devlin), and 16(if the fire spreads around the corner?)

Color spray and burning hands are burst AoE, not spread. As such, they don't go around corners.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=19 ; d20+12=17 ; d10+8=11 ; d10+8=14 ; d6=5 ; d6=2 ;
Tuesday July 24th, 2012 6:16:36 PM

Shinto grimaces from the cut he received, Bah! Just a flesh wound! He shouts as he watches his brother attempt another Flashy spell Hopefully this one works Shonti...

Shinto then uses his Hasted state to bring his axe to good use in two more anger fueled swings; after hearing the metal on metal sound of the first, not for sure knowing it did damage or not, The mighty dwarf pulls what strength he has left from deep within adding a bit more 'umph' to his back swing. Making sure his axe tears through armor and darkblood flesh.

==================
Actions:
Full round Attack:

1st: Hit ac 19 for 11 and 5 cold damage
2nd: Used Hero point for +4; Hit ac 21 for 14 and 2 cold damage

OOC: Any chance a Cure Wand is available soonish? Shinto has probably lost a good pint of blood more than a normal dwarf has in his body lol

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=14 ;
Tuesday July 24th, 2012 8:22:07 PM

Sam continues to feverishly work on the bomb. Sweat is poring from his brow. "Red wire, blue wire, red wire, blue wire." (UMD=14=I hate this dice roller)

Ooc to DM-I had emailed you earlier regarding the map. I was under the impression that there was a space behind the northern barracks, that mirrored the southern barracks. Based on an earlier map and your email, I thought the answer was yes and that the row was just not being illustrated on the current map. I'm trying to fully hide from sight without going invisible quite yet.

Understood. Just wanted to make sure.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP20/38  d20+4=5 ; d20+8=16 ; d20+8=9 ; d20+8=14 ; d20+8=14 ; d6+7=12 ; d6+7=9 ; d4+7=8 ; d4+7=8 ;
Tuesday July 24th, 2012 8:24:08 PM

Sarnak is still stuck within the threads of the web, unable to get out for the moment.

Kyachi watches another duergar fall, as she looks to #4 and unleashes her next series of attacks, as she feels the extra speed granted by haste leave her during her strikes, throwing off her balance and causing her attacks to swing wide.

OOC: Haste was cast before combat round 3, so it should wear off at the end of this turn.

Saves: 5 vs 16 to break grapple, failed.

Attacks: Kyachi full attacks the lowest armored target she can see within range. Any remaining attacks after a target is downed redirect towards another viable target.
Bite: A: 16 D: 12
Bite: A: Miss D: 9
Claw: A: 14 D: 8
Claw: A: 14 D: 8


Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+8=19 ;
Tuesday July 24th, 2012 8:37:31 PM

Dernock fights to break free from the webbing and manages to untangle himself. Now if only he could get into the Barracks before combat inside is over.

Combat maneuver check= 19



Shonti AC15/13/18 - CMD14 - HP34/34 
Tuesday July 24th, 2012 9:21:31 PM

OOC: I just realized, while reading everyone's posts, and re-reading my own, that I said at the bottom of my actions "If the "fire" spreads around the corner?" please disregard the "fire" and replace with "gravel" lol... sorry bout that.

DM Carl - Combat round 7  d20+4=24 ; d20+3=22 ; d20+5=14 ; d20+5=16 ; d20+5=8 ; d4=4 ; d4=2 ; d4=4 ; d20+6=16 ; d20+1=7 ; d20+6=9 ; d20+4=10 ; d20+13=17 ; d20+8=16 ; d8+6=14 ; d8+6=7 ;
Wednesday July 25th, 2012 9:40:17 AM

Still inside the barracks, Bruagh is feeling chesty and tries to secure the place quickly by killing it's former occupants. His axe flares as it connects twice with duergar #4 (8 is dead). The duergar remains upright, but barely. Kyachi tries to finish him off, but fear of death is making this darkblood too quick on his feet.

Still in the webbing, Sarnak continues to struggle against the strands but just can't seem to break free. Dernock has more luck, however, and manages to slip loose.

Out of sight, Sam continues to manipulate the device. He pushes a small black button on the side of the thing and the panel goes dark. Obviously, that wasn't the right button. Still, he remembers what he'd done before and is able to recover. It's still no closer to exploding, however.

Outside, our heroes decide to show this newcomer how they feel about loud-mouthed duergar.

Shonti decides to kick off the festivities with another color spray now that more darkblood are within range. Malgor and the large duergar are both unaffected, but the rest of the duergar behind him all have moments to clutch at their eyes before stareing hypnotized at the display.

14, 15, and 17 (below Devlin) are all stunned and blind.

However, Shonti's not done yet. Inviting the Duergar to dinner, he unleashes a torrent of stones at the same Duergar. Unable to avoid the stones, the three blind duergar take full damage. Malgor finally comes to, but not in time enough to avoid the blast either. Only the large one manages to throw his axe up to protect his face.

Seeing the opening, Shinto lays into the duergar, but can't draw any blood from him. That's some nice armor he's wearing.

Taggart, however, sees the kinks in it and sends three arrows into him, sending electricity cascading across his armor.

Devlin carefully lines up his shot, then drops a grenade straight into Malgor's robes. It falls through, hits the ground, and erupts among the group. Malgor's robes catch instantly, blackening his skin. The caster inhales to scream, only to scorch his lungs. He dies silently in agony. The rest of the duergar are either stunned or completely caught off guard. None manage to avoid the blast.

The large duergar looks behind him briefly at his stunned soldiers. Deciding Shinto obviously poses no threat to him, he moves to attack the caster causing havoc. His attacks are sloppy; he's been burnt, electrocuted, and bludgeoned. Still, they're enough to connect with the lightly armored Shonti.

Shonti takes 21 points of slashing damage...I think. Your AC listed is confusing. I'm not sure what that 18 at the end of 15/13/18 is for and your sheet shows your AC being 15. If the 18 is supposed to be your standard AC or if it's a temporary effect you have right now, both attacks miss. Let me know.

The duergar behind him are tired of the others blocking their way, and roughly toss the blind and stunned duergar aside.

Back in the barracks with Bruagh and Kyachi, the duergar realize they're not lasting long if they hold their ground, both withdraw and head towards the window. Number 4 leaps out, but #10 is only able to get about half way out the window this round.

The approaching duergar from the other barracks continue their approach, avoiding the webbing and instead moving to defend the SE barracks from Shinto and Shonti. From his position prone on the rooftop, Devlin hears several bolts clink off the roof. His position gives him total cover, but it's obvious they know where he is.

***

Great posting yesterday, everone.

MAP

Note: The dark blue duergar are stunned/blinded. The windows in the NE barrack are at L5 and Q5.

Next post by Thursday morning.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d100=31 ; d20+8=13 ;
Wednesday July 25th, 2012 11:30:15 AM

Sam growls with frustration as the device blinks off. He repeats the steps that brought better results, but quickly forgets what those steps were. (UMD=13...I wish I could grab different dice.)

Sam can't believe anyone could ever use such a difficult device.

Ooc-Sam will continue to work on the bomb. If he fails enough that it starts any sort of countdown, he reserved a wait maneuver to move at full speed + 5' step towards NW bunker. Please ignore d100 roll.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+8=16 ;
Wednesday July 25th, 2012 3:10:46 PM

OOC: If we win this, i want his armor :)

Shinto just looks in awe at the Big Duergar and his axe only caught metal... Wha the?

The not-so-mighty feeling dwarf looks toward the other two barracks, seeing plenty more duergar pouring out quickly, Guess I was wrong...

Quickly he withdrawls and makes his way across the battlegrounds, and into the webbing, using his axe to help him get through the sticky stuff, he heads to the North East Barracks.

Shonti, Get outta there! I'm sorry Devlin...
==============
Actions

Withdraw to O,10.

DM Carl: Moving through difficult terrain is done 5' at a time, and I still need CMB or escape artist check vs. DC16 to avoid being grappled. The only thing that will easily destroy the web is fire.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE  d20+10=17 ; d10+3=12 ; 2d6=10 ;
Wednesday July 25th, 2012 5:36:36 PM

Bruagh charges the Duergar hanging half in and half out of the window, slashing wildly. "Keep the door blocked, I'm going to go out the window and flank!"

Move to M,5
Attack: 19 (Forgot to add +2 from Charge)
Damage: 12 Slashing, 10 Holy

Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+8=20 ; d6+4=10 ;
Wednesday July 25th, 2012 6:30:49 PM

Devlin nods to Shinto before setting his sights on the large duergar. He waits for the brothers to clear out before throwing his last bomb at the brute. It lands with a satisfying crunch and dazzling explosion. Devlin than pulls out a crossbow and reloads it with a loud click. Hey, how about you pick on someone yer own size He shouts from the rooftop.

Throw bomb at bd
To hit (touch attack) = 22(forgot my increased dex bonus from the mutagen.)
Dam = 10
Draw crossbow with magic gem on it.(magic gem is from a l&b lotto win)
Reload (free action, rapid reload)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Wednesday July 25th, 2012 9:05:36 PM

OOC: Sorry, I forgot to mention it, I rolled a 16, d20+8. Barely making it so I figured RPing that he used his axe to help him out

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP20/38  d20+5=10 ;
Wednesday July 25th, 2012 9:51:45 PM

Sarnak is still held in place by the webs, unable to get himself free, as kyachi growls at the running duergar but doesn't attempt to chase them, as she looks to sarnak and attempts to pull out the wand of healing he'd used on her before, for when he manages to pull himself out of the webs, and sets herself to help him get out on her next turn.

OOC: No idea what kind of check it is to pull a item away from a willing grappled target, and how much does aid another add to grapple checks?

Saves: 10 vs 16 to escape grapple.

DM Carl: You're grappled, not pinned. You can easily hand Kyachi the wand. I'll use standard aid-another rules - if Kyachi makes a DC10 CMB roll, you get a +2 to escape.

Shonti AC15/14/11 - CMD14 - HP13/34 
Wednesday July 25th, 2012 11:30:10 PM

Shonti takes a quick glance to the west, seeing what seems like a small army coming straight toward him and his brother. Then one more above him to Devlin at the top of the barracks, who he simply nods to before he heeds Shinto's suggestion, and takes off with agility he never knew he possessed until standing face to face with this monstrosity... ( withdraw )

Drop it Devlin, NOW! Shonti shouts just as he gets a few feet between himself and the Big Duergar, but not stopping yet! Shonti quickly get's around the web, deciding it'd too much hassle to try to get through it. He want's as much space between him and the small army after him, and by entering the web he figures he would probably just end up stuck, then dead soon after.. Instead, he makes his way around the web, near the corner of the NE Barracks.
=============================================================================
Actions:

Withdraw to S,9.................. or R,9 if he can do so without risking being tangled up.
=========================================================================

OOC: Sorry about the confusion there Carl, I'm not entirely sure where that 18 came from myself? lol... problem fixed now, the format is................ AC/ Touch AC/ Flatfoot AC.......... but ya, i took some serious damage there.... standard AC is 15, as you thought.

No worries. R9 is affected by web, though. You can step to R8 and head behind the bunker (or try the window), or try your luck in the webbing.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=27 ; d20+8=22 ; d20+8=11 ; d20+3=9 ; d8+5=10 ; d8+5=6 ; d6=6 ; d6=2 ;
Thursday July 26th, 2012 12:46:00 AM

Thwip, thwip, thwip. Taggart's fingers begin to get a bit numb as the bow string cuts into them, but he continues his onslaught of arrows at the larger Duergar. He attempts to move out of the web, but gets tangled in his attempts. (Escape Artist: 9)

Attacks vs BD: 27, 22, 11
Damage: 10+6 shock, 6+2 shock

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+8=25 ;
Thursday July 26th, 2012 7:46:50 AM

Dernock again avoids the Webbing and moves to 09 and notices that there seems to be no prospect for battle. He hears Bruagh's sigh and stands ready for what sounds like an onslaught outside. I'm throughly dislikin' magic right now he complains as he clears webbing from his helmet.

Combat maneuver check = 25

DM Carl - Combat round 8 
Thursday July 26th, 2012 8:40:16 AM

Sam continues to pluck away at the device as his friends are being overwhelmed mere feet away. Try as he may, though, the gnome just hasn't made it happen yet.

The brothers Shinto and Shonti, bravado aside, realize that living to fight another day is far better than standing ones ground when it's not necessary. Both withdraw from combat and head towards a more easily fortified position.

Bruagh is obviously in his element. With the duergar hanging out the window, the paladin is able to easy hack at his ankles before the darkblood lands outside.

Devlin, safe for the moment on the roof, continues to rain fire down below. He dosen't quite manage to get the bomb down the duergar's armor, but it does break open on his spaulders and burn off a good swath of hair before he pats it out.

Sarnak and Kyachi decide they need to deal with this web situation. Sarnak hands off a wand to her eidolon, who in turn accepts it and gets ready to pull her free.

Taggart continues unloading on the large duergar, only getting two attacks as he feels Sarnak's magic fade. His first arrow finds his mark, causing the duergar to fall to one knee, then completely prone on the ground. With his target helpless, Taggart is easily able to put an arrow under his helmet and end him. Seeing now is a good time to get moving, he sallies forth into the webbing, only to fall prey to it.

Dernock, meanwhile finally makes it inside to find the party's over. Still, at least he's inside...

Both prisoners see the mass of darkblood making it's way towards them and decide to get out of dodge. They vanish down the corridor.

The duergar move to surround the barracks. None seem too eager to stand toe to toe with this group; they're obviously hoping to overwhelm you rather than trickle forth to be cut down.

***

MAP

One round by Friday morning. Good luck, everyone.

Shonti AC15/14/11 - CMD14 - HP13/34  d100=38 ; 3d6=15 ;
Thursday July 26th, 2012 9:50:59 AM

Out of sight, out of mind...... For the moment at least, hehe..
Shonti see's that his brother and Taggart are both having a bit of trouble getting through the web, and decides upon a course of action that will help them both get free, and inside the barracks a little bit quicker... Seeing no reason to shout, other than simply drawing more attention to himself, he points his left hand, flittering his fingers towards Sarnak, and mutters under his breath.
Ignite, blasted webbing.. Casting a Flaming Sphere right in the middle of the web.
He maneuvers the ball of fire down through the web, avoiding his brother and Taggart by mere inches, and down through the southern portion of the web, toward the Duergar coming from where he just fled. After the Flaming Sphere reaches it's Darkblood Destination, Shonti takes a quick 5' step around the web, to get himself a little closer to the window counting on that being his escape route if things get..... Sticky.
===================================================================================
Actions:
Cast Flaming Sphere at O,9. 1D100=38, SF=5%. got it.
Move Flaming Sphere along this path, following these coordinates: O,9 to O,10 to N,10 straight down to N,13 to O,13. Darkblood Destination is Duergar #16. Reflex Negates, DC=16.. or #16 takes 15 fire damage.
5' Step to R,8

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=10 ;
Thursday July 26th, 2012 10:17:14 AM

Seeing the mob closing in from a quick glance under the barracks, Sam makes his way to (R5). He fiddles with the bomb once he gets to the location. The stress of the situation has his mind in a fog. (UMD=10. I rolled a 2! I am just about to stab this bomb with a crossbow bolt. Absolutely miserable dice.)



Devlin -- 23/16/17 -- CMD 19 -- HP 25/31  d20+16=34 ; d20+11=29 ; 2d6+2=8 ; 2d6=9 ;
Thursday July 26th, 2012 10:18:13 AM

With the cover provided by the edge of the building Devlin is easily able to reposition and hide from his enemies. As he moves he presses the gem on his crossbow and quietly mutters sepulchrum inflecto. He lines up a shot on one of the duergar that has been battered by flame and stone. As he fires the bolt leaves his crossbow and gains in size. It enlarges to resemble a bolt thrown by a ballista before skewering the unwary darkblood.

Actions:
Stealth = 34 (cover allows me to make stealth checks)
Use gem to cast gravity bow on my crossbow for 3 minutes
Crawl 5' to left
Shoot at #18
To hit = 29
Dam = 8 + 9 sneak (17 total)



Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP20/38  d20+6=22 ; d20+6=13 ; d20+6=8 ; d10+1=4 ;
Thursday July 26th, 2012 9:29:13 PM

Sarnak nods at Shonnti's help with the webs. "Thanks, these webs were giving me quite the problem." He then looks to Kyachi, who had offered the wand to him within easy reach, as he grabs the offered wand and casting a quick heal onto her as he moves forward and gets caught yet again in the webs at N8. He curses loudly, Kyachi giggling a little at seeing her master's troubles with it, as she readies again to help him escape.

OOC: Break grapple with 22 vs 16, take wand from Kyachi (I'm assuming free action because she's effectively poking him with it.), Std action to activate wand, Kyachi receives 4 healing, move action to advance to N8 and gets grappled once again by the webs

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+8=25 ; d20+8=12 ;
Thursday July 26th, 2012 10:24:02 PM

Shinto, frustrated with this webbing, fights his way free fairly easily this time and then takes his first step into the space cleared by his brothers moving fireball.

Stupid magic... He mumbles as he reaches the stairs of the barracks. (O,9). Then he trys to slide past his companions and ends up getting stuck in the web, once again, at P,8.
===============
Actions:

Move action;

Move to O,9 if not allowed to step around corner or if getting out of the first webbed square or moving into the last webbed square is a 'full round action'

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+7=12 ;
Thursday July 26th, 2012 11:29:12 PM

Tag roars in frustration as he tries to escape the web in vain. (Combat Maneuver: 12) "Will someone get rid of this blasted thing!?" he cries out.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 [Prone ?]  d20+8=13 ;
Friday July 27th, 2012 6:55:31 AM

Dernock decides to get out of the blasted web once and for all. He takes a step forward...and his foot is
stuck again. Yeah, I be wantin' to go back in time, find the cheeky bastard who made this spell and then clip him over the ear fo' bein' a gods-damned smart arsed nuisance. he gripes to Sarnak.

Combat maneuver check =13
and a suggestion for a future adventure.

DM Carl - Combat round 9  d20+4=23 ; d20+7=8 ; d20+7=14 ; d20+7=10 ; d6=2 ;
Friday July 27th, 2012 9:50:40 AM

Shonti, using the webbing for cover, watches with some satisfaction as a flaming sphere he conjours burns away a good swath of web. The duregar he's targeting sees the thing coming, however, and gets out of it's way.

With some of the webbing burnt away, a portion of the rest of it falls flat.

Web requires an anchor between two surfaces - I replaced the circle to make it clearer which squares were effected as well. It's hard to see, but N9 where Sarnak is is still webbed.

Shinto prepares to hack his way through this webbing, only to see the flaming sphere his brother cast clear a path for him. The injured dwarf is able to make it to the steps & prepares to push his way inside.

Moving through 5' of webbing is a full round action. Since you moved 10' already, you don't have time to move to P8.

Sarnak is finally able to free herself! Taking back the wand, she heals her eidolon before preparing to finally get inside these barracks.

See above. Moving through 5' of webbing is a full round action & you've already exhausted all you can do in a single round. On the plus side, you're not stuck anywhere.

While Taggart pulls ineffectually at the webbing, Dernock yanks his boot from the last of the webbing and is finally free of it.

Moving out of a web into a clear space doesn't require a check unless you're grappled. You're free of the webbing now.

Devlin rolls to the left, pokes his head up, and skewers one of the duergar. Unfortunately for him, he's already hidden and misses the look on the darkblood's face when the simple bolt coming towards him turns into something much, much worse.

Meanwhile, Sam's frustration level continues to rise as the blasted device he's working on refuses to explode.

The duergar continue to surround the party. , with the last few stragglers making their way from the western barracks. Three of them, finding themselves in front of the NE barrack w/o webbing in the way, open fire on Sarnak, Shinto, and Taggart. However, they're all terrible shots. Even the grappled Taggart avoids the poorly aimed bolts.

One duergar, hidden by the web from the rest of the party, decides to deal with Devlin. A cruel smirk crosses his face as he summons a swarm of spiders above the last place he saw Devlin. A teeming mass of spiders falls down on the dwarf, finding their way inside his armor and biting. Though the physical damage is slight, the dwarf will need to fight just to maintain his composure.

Devlin takes 2 points of damage and must make two saves. Fort vs DC11 or lose 1d2 strength from poison, and Will vs DC11 or be distracted (unable to do anything but make a move action the following round). The yellow square on the map is the area affected by the spiders.

***

MAP

A quick note about the web. Earlier in this combat I misread the rules and allowed some players to make a full move action through the web. This was wrong, as it's difficult terrain and requires a full round to move 5' through. Since the error was in your favor, I just let it go, but moving forward I will be sticking to the rules.

1 round by Monday morning or sooner. Have a great weekend, everyone.


DM Carl - Combat round 9 
Friday July 27th, 2012 9:54:42 AM

Also, everyone earns 2000 XP for completing scene 2, killing a heap of duergar, and liberating some explosives.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+7=21 ; d20+7=19
Friday July 27th, 2012 11:12:10 AM

With one final pull, Taggart frees himself from the web, laughing almost maniacally as he does so. He launches himself past his allies, deftly dodging the web once again to end inside the barracks.

Move to P7
Combat Maneuver: 21 to escape, 19 to get through the web during movement

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+7=22 ; d8=8 ;
Friday July 27th, 2012 11:30:21 AM

OOC: I wasn't tangled in the web at the end of last round, I made a CMB check of 16; the DC is 15.... You said yourself that moving out of a webbed space doesn't require a check unless tangled; so the CMB of 25 should have been used to enter the next webbed space, untangled as well... No worries on that though; although the web should also be collapsed on itself by now I believe...

Shinto, standing next to Sarnak, looks at the fellow dwarf with a worried expression, Can I get a use or two outta t'e wand there friend? I'd love to help you all hold these Duergar off, but I'm not exactly in tip top shape; or even half way there at the moment.

Shinto stands his ground this round, switching his axe out for his light crossbow, and dropping his shield just behind him; hoping to be able to get off a few shots while getting healed as well, before entering the barracks with Braugh and Kyachi.

Shinto aims the crossbow at the Duergar right next to the flaming sphere.

Actions:
Drop shield and axe,
ready and load crossbow;

Firing one bolt at (D at N,13) next to flaming sphere;
Hit ac 22 for 8 damage.


Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Friday July 27th, 2012 11:34:47 AM

OOC: Do we follow slow, medium or fast xp paths here in the wold? And did Me and Shonti start at the minimum xp for 4th lvl? Or somewhere in between 4th and 5th?

DM Carl: Medium, and new players start w/ XP equal to the XP of the party member w/ the least.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+8=14 ;
Friday July 27th, 2012 2:23:33 PM

Sam clearly has no idea how to operate the bomb. It's like the gods themselves will not give him a chance to succeed. (UMD=14...No more dice rolling from my phone.)

Seeing that the web is blocking his path, Sam moves back to his position behind the bunker. (No need to move me on the map)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE  d20+9=27 ; d10+3=5 ; 2d6=7 ;
Friday July 27th, 2012 3:59:14 PM

Bruagh stands by the window and prepares himself to attack the first duergar body part that comes through. "One of body-feeders puts so much as a finger through this window and you'll find missing the arm it used to be attached too!"

Shonti AC15/14/11 - CMD14 - HP13/34  d20+2=21 ; 3d6=14 ;
Saturday July 28th, 2012 5:58:15 PM

Shonti see's the Duergar coming around the side of the web, and takes a quick step around the backside of the web,and focuses his Flaming Sphere to cut off the Duergar pursuing him while getting down the side of the NE barracks. He then makes it to the window and jumps right in, shouting Watch it lads, t'ere comin' in on all sides!
Got to burn 'em up, they're following my path back here, he thinks, pushing his Flaming Sphere back towards his enemies.
============================
Actions:
5' step to R,8, then move to R,5 and jump into the Barracks through the window.
Acrobatics Check: 1D20+2=21
Flaming Sphere movement:
20' diaginal to R,10, then 10' south to R,12.
Reflex save DC 16 negates, or Duergar #21 takes 14 Fire damage.

===================================================================================
[i] OOC: about the web, I also believe that it should definitely be down by this point. more then half of it has been burnt up, along with axe blades swinging through it, and arrows piercing it. I also think after looking at the spell description, it should have had to been cast 5' south of its original position to even have been cast in the first place, effectively anchoring it self to the walls of both the southeast, and northeast barracks. that is my interpretation of diametrically opposite, for this particular example.

Either way, It's a great challenge!

I gave Shonti a total of 14,440 experience points, this will have started him at Sam's total, of 12,440 exp. + the 2,000 we just earned, Correct?

DM Carl: The lowest XP I see is on Devlin's sheet at 10470. That would put you at 12470.

Devlin -- 23/16/17 -- CMD 19 -- HP 23/31  d20+7=14 ; d20+2=20 ; d20+16=23 ; d20+7=9 ; d20+11=24 ; 2d6+2=12 ; 2d6=6 ;
Saturday July 28th, 2012 7:31:31 PM

Devlin winces in pain as the swarm drops on top of him. The spiders crawl across his prone form stinging and biting him. The dwarf is able to shake off the worst of the poison from the tiny creatures and is able to keep his head and focus on the battle. He eyes out the wizards position in the crowd and rolls away again hiding his position from those below. As he rolls numerous spiders are crushed but the swarm itself surges on.

Coming up he looks for the one who summoned the spiders and fires, his bolt once again enlarges in size and thunks home.

Actions:
Fort save = 14 (passed)
Will Save = 20 (passed)
Stealth = 23
Roll to O,17
Shoot at mage
Shot = 24
Dam = 12 +6 sneak (18 total)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP26/38  d20+6=19 ; d20+6=21 ; d10+1=6 ;
Sunday July 29th, 2012 1:30:56 AM

Sarnak looks to the next set of webs, and attempts to scrutinize them, as he finds a hole through and passes through, as he heads to M7 to get out of line of sight of the archers, and then waves the wand once more at Kyachi, wanting to heal her as much as he could before the next engagement.

Kyachi takes a 5' step to L8, wanting to get out of the webs and out of sight so she can charge the first duergar who's stupid enough to enter the building.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Sunday July 29th, 2012 6:44:16 AM

Great posting Forged!

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Sunday July 29th, 2012 8:16:48 AM

OOC:Carl: Want to attack but I'm not sure if there is any valid targets. Can I attack #10 diagonally through the window and is 9 behind a window? I got the movement rate to pick either #9 or #10.

The barracks are raised, not level with the ground. If you have a 10' reach, I'll let you attack someone just out the window.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32  d20=15 ;
Sunday July 29th, 2012 10:22:37 PM

Dernock moves to Q8 in preparation for the Duergar assault. He'. Ll look around the barracks for any pole arms.

(don't remember rolling theD20) but

Search roll =21


DM Carl - Combat round 10  d20+4=12 ; d4=1 ; d20+7=15 ; d20+7=14 ; d20+7=24 ; d20+7=18 ; d20+7=14 ; d20+7=9 ; d20+7=22 ; d20+7=9 ; d20+8=28 ; d20+8=21 ; d8+4=11 ; d8=5 ; d8=4 ; d6=1 ;
Monday July 30th, 2012 9:17:01 AM

Taggart, tired of this web, takes two handfuls of the stuff and pulls. With the tatters the thing is in already after being burned away, it finally collapses to the ground. It's sticky to walk on, but it won't be slowing anyone down. He makes it safely inside the barracks.

Shinto turns and makes a plea to Sarnak for some healing, only to find the summoner has already healed her eidolon. Hoping the heals come soon, the fighter discards his melee gear and snipes a duergar in the crowd.

The duergar you hit is now listed as #22.

Shinto moves further back along the barracks and sends his flaming sphere to cover him. The duergar obviously wasn't planning on the thing turning back towards him and is caught completely by surprise when it does. The dwarf hoofs it to the window and gracefully leaps inside.

Meanwhile, back in the barracks, Bruagh stands firm at the window; he makes certain any darkbloods coming back in do so through his heavily armored and highly dangerous self. Dernock takes a look for something with reach. Griping a bed from the bottom, he tosses the thing aside to reveal a simple but sturdy looking longspear.

Obviously you had to go moving about the barracks looking for the weapon. I've placed you where you found it.

Sarnak makes it safely inside the barracks and tops off her eidolon's health. Kyachi, meanwhile, stands ready to charge his next victim.

Do I have the pronouns right? I can't find a gender section in either of your sheets. Sarnak is a she, Kyachi a he, right?

Finding himself in an extraordinarily uncomfortable situation, Devlin nonetheless keeps his head about him. The dwarf rolls, killing many spiders but doing little to lessen their numbers. He quickly peeks his head up and tries to find the caster. He was unable to see who cast the spell, however. Finding a duergar in the crowd who looks like he might be a caster, the dwarf opens fire. Hopefully he got revenge instead of the attention of another wizard.

The duergar you hit is listed as #23 now.

...and Sam, poor Sam just can't catch a break. Deep inside, something starts to stir within him. He's not sure what it is, but it feels good.

I'm going to progress a story line here. Give yourself a +4 to your next UMD check on top of your standard +8.

The duergar move to further surround the barracks. Several shift position to the east, while a few take to one knee and produce crossbows. Unfortunately for him, the duergar only have Shinto as a target. Two bolts thunk home in the already badly injured dwarf.

Shinto takes 9 points of piercing damage.

The spider mass follows it's prey as well.

Devlin takes a single point of damage and must continue making a DC11 will save or be distracted each round he's attacked by the spider swarm.

***

MAP

One round by Tuesday morning.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Monday July 30th, 2012 10:01:58 AM

aagghhh grrr!!! Shito screams in pain.

Come on Sarnack!! I'm dien here! You Ediolon will live with a few scrapes.... Shinto says, stowing his bow to his back, picking up his axe and shield and making his way into the barracks, a corner to be precise, for cover from the impending attack...

In this shape, I'm not help to ye...

=======================
Actions:
put away crossbow; pick up shield and axe,

Move to L,7

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+12=18 ;
Monday July 30th, 2012 10:07:55 AM

Sam feels a renewed confidence from an unknown source. Could it be from his scarf? Possibly he gained focus from the desperation of their current plight. He begins the process over again. His many attempts and experience should surely come to better results. (UMD=18 on a bloody d20+12. I rolled a 6...)

(If the bomb starts working and Sam has a few rounds to take action before it blows)

Sam hides the bomb from view of the Duergar (under his arm) and make his way to the window just south of his current location.

Sam calls into the barracks,"Help me climb in guys!" He reaches his hand towards the window in hopes that a friend's hand will pull him into the barracks.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP26/38 
Monday July 30th, 2012 10:18:28 AM

Sarnak looks to Shinto and points for a moment to his wand. "This particular wand only works on Eidolons, It doesn't work on any other type of creature. I don't have the natural capability to heal others in the spells I can use, otherwise I'd have done so. Don't you think I'd have used it on others in the group if I could have? Don't you think I'd have used it on myself the numerous times I've taken hits if I could have? I worked alone often before I joined up here, and keeping Kyachi alive and fighting is usually the only thing that kept me alive, so that's why I have this wand in particular." He shrugs and then reactivates the wand once again on Kyachi, as she remains in the same position as he takes a 5' step to L8

OOC: Kyachi is a she, Sarnak a he, and @ shinto it's a wand of lesser rejuvenate eidolon, I know IC he probably doesn't know but OOC that's what it is.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP30/38  d10+1=4 ;
Monday July 30th, 2012 10:19:06 AM

OOC: Whoops, forgot the healing roll in the last post.

Sam, an interlude 
Monday July 30th, 2012 10:43:20 AM

Sam, alone and hidden behind the barracks, fiddles with the duergar explosive for quite some time. He hears the battle raging mere feet away, knowing his friends are in serious danger...and this stupid thing just won't explode.

His frustration grows. He feels it grow from an irritation to a barely controlled rage. He tries to manipulate the thing again, only to watch it grow dark. The gnome clenches his eyes in anger. When he opens them again, his world has changed.

The sounds of the battle rage on, but they fill him with an almost obscene peace. His heart swells knowing dwarf and duergar both suffer at the hands of each other. The walls around him pulse, absorbing the screams of pain all around him. A smirk crosses his face as he hears Shinto and Sarnak bicker.

Looking down, his hands are hard and chitinous. They are black, almost shiny, and end in gorgeous claws. They are his claws, made to tear through flesh and grab at the bone beneath. Right now, they hold a simple device. It is begging him to stop toying with it and let it cause the destruction it was born to create. As Sam's claws sink into the thing, he can almost feel the sigh of contentment coming from it. It glows red and shudders as Sam grips it, feeding the frustration he felt just moments ago into it.

He makes the blasted thing suffer for what it put him through.

Then, with a blink of an eye, Sam sees through his own eyes again. Clutched in his hands is the device, humming along quietly. Twenty lights appear on what was a dark area before. A second later, there are 19...

***

It is currently round 10. From what you can guess watching the thing, it will explode in round 12.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Monday July 30th, 2012 11:30:38 AM

ooc: Ya; Honestly I didn't know that ether, but Shinto surely didn't know; he's just hurt, and sees you healing Kyachi, thinking " Why won't he heal me?" Lol; all is good guys I'm enjoying this game, even though were getting out butts kicked :)

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=20 ; d20+8=18 ; d20+8=12 ; d8+5=13 ; d8+5=6 ; d8+5=6 ; d6=5 ; d6=2 ; d6=4 ;
Monday July 30th, 2012 11:41:12 AM

Tag steps forward, a chill running down his spine. He tries to ignore it as another three arrows fly out from the barracks, assaulting the Duergar in front of Shonti.

Attacks: 20, 18, 12
Damage: 1+5 shock, 6+2 shock, 6+4 shock

Devlin -- 27/16/17 -- CMD 19 -- HP 22/31  d20+2=8 ;
Monday July 30th, 2012 1:58:00 PM

The swarm once again crawls over Devlin's body. The tiny creatures begin to crawl into the rogues eyes their wriggling hairy bodies filling his mouth. He does his best to spot them out but find himself gagging on them. The feeling is overwhelming and it is all he can do to not fling himself from the roof to flee from the beasts. Not wanting to make himself a prime target to the enemy below Devlin rolls once again getting free of the swarm but prepairing to feel their sting soon.

Actions:
Will save = 8 (nauseated)
Roll 5' to the right.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Monday July 30th, 2012 4:53:55 PM

After shuffling around he picks up the spear. Perfect he remarks.
He then sees the wily gnome and drops the spear before stepping over to the window. Here ya go Sam as he grabs him by the hands and pulls him in.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Monday July 30th, 2012 7:20:51 PM

Sam meets eyes with Dernock as their hands clentch. Time seems to slow to a halt as the struggle continues around them. Dernock's face seems frozen in time. The demonic images are still fresh in the gnome's mind. Sam feels the bomb vibrating under his arm. He pictures his next actions to help him focus. He sees himself running past his allies and towards the door. He then imagines himself hurling the bomb at the Duergar. He also pictures the horror on their faces as the device of death tumbles towards them.

"They will be blown to bits."

A feeling fills Sam's heart that surprises him...glee...

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 HASTE 
Monday July 30th, 2012 10:15:54 PM

Bruagh leaves the window be and moves to N,8 to hold the barracks.

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday July 30th, 2012 10:33:37 PM

Shoti makes it safely into the window, sliding past Dernock as he helps Sam in the window. He barely evades his enemies by a short run and putting his flaming sphere amongst them! He keeps it rolling, as close as he can get it towards the window, burning whoever steps in its way.

Shonti gets inside just in time to see his brother nearly dying as he picks up his axe, knowing not when to stop. Get cover Shinto! Bunkadown! Turning to Sam as he gets pulled up inside the window, he adds, Sam! Let me help you with the bomb, let's get it outside! Doing anything he can to assist Sam in getting the thing closer to the doorway, and closer to blowing up the Darkblood.

=========================================================================
Actions:
5' Step to Q,6.
Flaming sphere move to R,9. Or as far north as it can travel without being stopped by a Duergar.
Aid Another, Sam.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday July 30th, 2012 11:36:50 PM

OOC :: Sorry, meant to mention a 5 foot step to Q8. That's where the window is, correct?

Window's at Q5. You can make the shot from Q4.

DM Carl - Combat Round 11  d20+4=19 ; d6=2 ;
Tuesday July 31st, 2012 8:54:23 AM

Shinto decides he's had enough fun for one day and gets himself out of harms way. When pressed about why Sarnak isn't healing him, it turns out the summoner has a perfectly good answer.

Shonti and Sam also seek shelter inside the barracks, Shonti barely escaping the oncoming duergar. Sam seems to be holding one of the explosives you found, only now it's humming and brightly lit. The gnome seems eager to get rid of it...maybe a little too eager. Shonti sees his over-eager brother in rough shape and implored him to stay safe. His flaming sphere loops around several darkbloods to roll into the one that was advancing on him. The duergar able to dodge out of the way, though.

Sarnak, after explaining why he's not healing Shinto, once again heals his eidolon.

Kyachi was already at L8. If you wanted to step to L7 to be next to Kyachi, Shinto beat ya to it.

Taggart shifts positions to get a clear shot at the duergar advancing on Shonti's previous location. It's a tough shot, but he manages to land a single arrow on the darkblood.

Dernock finds the reach weapon he was looking for, but temporarily discards it to offer Sam a help up into the barracks.

Bruagh takes up guard duty at the front entrance to the barracks. Bruagh's a tough one, but there are an awful lot of duergar advancing on them.

Devlin, alone and sepearated from the party, can't keep it together with all those spiders taking a piece of him. He rolls away, but the blasted things quickly follow.

Devlin takes 2 damage from the swarm. Same DC11 will save to act next round.

Seeing the party either pinned down inside the barracks or tormented by spiders, the duergar feel they have the situation under control. The eastern portion of the barracks may be blocked off by a flaming sphere, but it can't stay up forever. Two duergar are dispatched to climb the SE barracks and deal with Devlin before that swarm wears off. The rest advance. Their movements are deliberate, their faces cruel. Several flasks of oil and some others that look to be alchemist's fire are produced.

Looks like they intend to burn you inside or smoke you out...

***

MAP

One round by Wednesday morning.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Tuesday July 31st, 2012 10:00:49 AM

Shinto gazes at each of his new friends, Who can heal me... and why havn't they offered already.. ; his eyes finally set upon Braugh,

Braugh, Sam can you heal me? Can anyone help an injured dwarf out? I'm no help in this condition lads.

Shinto notices Sarnack would like to be next to Kyachi, so he gets out of the way, moving to M,8.

Need to pick up some of 'em healing potions when we get outta this mess.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday July 31st, 2012 10:05:52 AM

Sam makes his way past his Dwarven brothers and moves to the side of the door (P8). He keeps the bomb concealed and peeks his head around the corner.

Loudly in undercommon-"Please stop! We surrender! We are coming out without our weapons!"

Then to his allies in Dwarven-"Don't attack them brothers! We are outmatched!"

ooc-My interpretation of the countdown shows that I should wait this round and throw it next round. If I am wrong, I'll make the throw in a second post this round. Otherwise, I'm trying to stall them.

DM Carl: It will explode after the player initiative in round 12.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32 
Tuesday July 31st, 2012 10:12:23 AM

Sam shoots a look back to Shinto,"Im a little busy right now brother. We'll have plenty of time too tend to your wounds in a moment. For now, I suggest you get ready to take cover."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42 
Tuesday July 31st, 2012 10:50:39 AM

I'm afraid we won't have that moment Sam, If that bomb doesn't take care of all of them, I'm sure to take a bolt to the heart; If I walk out there to "Surrender" I'm sure to die.. I couldn't stand a rock to the head right now..

Shinto sighs, knowing Sam's at least half right, that bombs going to explode soon; but I've no clue to how big the blast will be... What if a piece of debris collides with meself.. I'm a goner.

He looks to his fellow defender standing next to him, If that bomb doesn't take em all out Braugh, were going to have to deal with the rest of em' the good ol' fashioned way. With my injuries the blast itself could take me out, or the remaining Duergar that we'll have to deal with.

Shinto sighs once more, the pain in his stomach and chest is horrible, his armor has been pierced and pieces of the metal are continually digging into his tough flesh. By now a small pool of blood covers the two spaces in the barracks he's been standing in.

Please, I beg of you Brother; heal me Braugh.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d8+1=4 ;
Tuesday July 31st, 2012 10:56:35 AM

Hearing his pleas, Taggart edges forward to Shinto, prodding him with the twig he carries around on his belt.

Use Wand of CLW to heal Shinto for 4 HP

Shonti AC15/14/11 - CMD14 - HP13/34  d20+7=24 ; 3d6=18 ;
Tuesday July 31st, 2012 12:18:33 PM

Shonti puts away his Rod of Empowering back into his Handy Haversack, and walks towards the doorway right behind Sam. When he see's the mass of Duergar advancing on the barracks, he puts his hands up, in a motion to surrender.
Hopefully if they see enough of us putting our weapons down, they'll be fooled by our bluff.
Please, we beg of you! Spare our lives, we submit! Shonti calls out to the Darkbloods outside, praying they hear his pleas.
His flaming Sphere remains burning at the corner of the barracks, not letting anyone take their flank and come in through the east window.

=================================================================================
Actions:
Put away Rod of Empowering.
Move to O,6.
Bluff Check: 1D20+7=24.
Flaming Sphere burns at R,9. Duergar #20(I think) takes 18 Fire Damage if he doesn't make the Reflex save, DC=16.

Devlin -- 27/16/17 -- CMD 19 -- HP 22/31  d20+2=8 ;
Tuesday July 31st, 2012 2:21:06 PM

The mass of spiders swarm over Devlin again. The dwarf is unable to shake the creatures loose as they pour into and around him. He shakes what he can off and rolls away. He faintly hears the group talk of surrender. Got ta get away from this swarm and hide. Hopefully I can follow the group and free them.

Actions:
Will save = 8
Roll 5' to the right.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53  4d6=16 ; d20+9=28
Tuesday July 31st, 2012 4:33:09 PM

Bruagh reaches back and puts a hand on Shinto's arm. "It's alright brother, Domi will see us through this." As he does the healing light of Domi washes over the battered dwarf.

The old dwarf looks out at the horde of Duergar surrounding him and smiles just a little. At least Tahni isn't here. I couldn't bare to lose her too.

The Paladin takes another step forward and to his left. "A little fire and oil, eh boys? Guess you boys got tired of being butchered? How about this... pick five of your boys to go against me and me alone. Kill me, and my friends will put down their weapons. I win, and the rest of you put down your weapons. I mean come on, surely five big strong Duergar can take on one little old battered dwarf? Or are you elf lovers?"

Lay on Hands: 16
5' Step to O,9
Diplomacy: 28

--------------
OOC: Bruagh will gladly take that fight, knowing he will either buy more time for his friends or at least thin their ranks some more. His main goal however is to keep the duergar in place in case Sam has gotten that blasted bomb to work.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42  d100=30 ;
Tuesday July 31st, 2012 8:02:20 PM

With the blessing from Braugh and the small boost from Taggert and knowing Sam had done something rigjt witj the bomb, seeing it counting down, Shinto's outlook on this battle has become much more optimistic. Seeing his allies trying to stall and keep the duergar in place he trys to follow suit.

Shinto steps into the doorway, laying down The Frozen Soul at his feet, keeping his shield up, just below his eyes so he can see,

Well Darkbloods? Do ye accept me crazy brothers challenge, or should me pick up the axe an get te choppin?

ooc: I know ive already takin a 5ft step this round i a previous post, but if you allow these actions as well, i think it goes well the situaton, if not plz just delete the post if possible

DM Carl: Two move actions and two free actions? That's legit...

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Tuesday July 31st, 2012 10:33:02 PM

Dernock pickups his newly aquired Spear and moves to the other window . Just gonna make sure no one gets through here

Move to L5
Readying an action to attack anyone who tries to climb in through that window (B.Atk 8)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38  d10+1=2 ; d10+1=7 ; d20+8=28 ; d20+8=20 ; d6+7=9 ; d6+7=10 ;
Tuesday July 31st, 2012 11:33:27 PM

Sarnak remains at L7, while Kyachi moves to L6 and readies a action as well to bite the first enemy target that enters through the window, both of them remaining silent on whether to surrender or not, waiting to see just what happened to tun Sam from a valiant fighter to a assumed coward, as Sarnak tosses yet another charge of the wand to Kyachi

OOC:
7 healing to Kyachi
Kyachi moves to L6
Readied action: Bite attack at next enemy to enter window (5' reach)
Possible critical, confirm of 20.
Damage of 9 if non-crit, 19 if crit.

DM Carl - Combat Round 12  d20+4=20 ;
Wednesday August 1st, 2012 8:50:55 AM

It's a tense moment in the barracks. Sam currently holds a device that will likely end this battle in a few seconds, but a lot can happen in a few seconds. The gnome calls out surrender to the duergar, hoping to buy some time. Shonti comes up from behind and adds to Sam's plea. Outside the duergar continues to avoid his flaming sphere and finally decides he's rather not try and get past it anymore.

Shinto gets out of Sarnak's way and gratefully accepts the heals from Taggart and Bruagh. No longer on death's door, his usual bravado returns. Along with Bruagh, the two stand guard while Bruagh calls out a challenge to the duergar: a 5-1 battle to determine who walks away from this.

Dernock and Kyachi each guard one of the windows leading into the barracks. Though there are duergar just outside the western window, none try to climb in.

Devlin meanwhile continues his slow but sure roll across the roof hoping to get away from the spider swarm. Still, the swarm is relentless and follows along with him.

You know the drill...

Outside, the duergar roar with laughter. "Gets a load of these guys," one cries out. "They kill our brothers then beg for mercy. I haven't got to watch a bunch-a you burn alive in some time. We're gonna enjoy this..."

With that, several flasks of oil are tossed towards the barracks. One hits Shinto, though he is able to block the flask with his shield. Three flasks of oil sail over our heroes heads and shatter inside, splashing oil everywhere.

Two duergar holding flasks of alchemists fire saunter forward. "Go ahead and beg for your lives one more time. We could use the laugh!" They casually toss the flasks up and down in their hands, clearly enjoying drawing out what could likely be a gruesome end to our heroes...

***

MAP

Short post today - I have to leave work early to argue with the Social Security folks. Sam, you have 1 move and 1 standard action before that bomb explodes.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 32/32  d20+5=6 ;
Wednesday August 1st, 2012 9:17:15 AM

Sam steps to the doorway (assuming the others move out of his way). He sees the faces of his enemies. They look exactly as he had imagined when he produces the bomb from under his arm. Horrified faces meet his determined stare. He hoists the bomb up in his right hand and prepares for the most important moment in the battle. His muscles tense as his arm begins the forward movement. He suddenly feels resistance! The bomb is caught on his scarf... (to hit =6...natural 1...)

Time stops. Sam now realizes his purpose...to die so that his Dwarven brothers might live. Sam runs forward into the mob and lets out a battle cry that seems louder than any other noise in the cave. A sound only outmatched by that of the bomb detonating...

Devlin -- 27/16/17 -- CMD 19 -- HP 20/31  d20+2=15 ; d20+16=29 ; d20+16=23 ;
Wednesday August 1st, 2012 10:30:47 AM

Finally able to wipe enough of the spiders out of his mouth and eyes to be able to see, what comes into view horrifies the covered rogue. Sam rushes out of the barracks with the flashing bomb held high, time seems to slow to a crawl. The rogue shouts out for the small gnome, but seeing the look of determination on his face Devlin nods and picks himself up. The spiders fall from his form and he shakes his hair to clear a few from his face. He waves to his friend before turning and rushing to the back of the building. Waard see him through to his final rest with all the luck you can allow. He thinks as he slides into the back corner covering his head with his arms and finding the shadows again.

Actions:
Will = 15
Stand up
Move 30' to back of building
Stealth =29
Pressed roll twice sorry.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+8=23 ; d20+8=10 ; d20+8=18 ; d8+5=8 ; d8+5=7 ; d8+5=8 ; d6=6 ; d6=5 ; d6=6 ;
Wednesday August 1st, 2012 11:40:47 AM

Tag's heart pounds as he sees Sam run out into the mob. No, no, no, not again, not like this, he thinks desperately. Three blunted arrows lash out, their owner aiming for the device in Sam's hand, trying to get the device as far away from him as possible.

------------------------------

Aiming at the Bomb in Sam's hand with the aim of knocking it out of his hands and into the mob with blunted arrows to deal Non Lethal Damage, which inanimate objects are immune to. Tag doesn't want it going off early, just to push it out of his hands. Rules on object AC are here (Damaging Objects), and I think the AC is 11?

Attacks: 23, 10, 18
Damage: 8+6 shock, 7+5 shock, 8+6 shock

DM Carl: Due to it's size and the fact that it's moving, it's higher than 11. Still, that 23 & 18 are both high enough.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP ?/32 
Wednesday August 1st, 2012 12:22:34 PM

hp change

Sam is planning on detonating at P11

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP ?/32 
Wednesday August 1st, 2012 12:24:37 PM

I meant M11...sorry

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 3/42  d20+8=27 ;
Wednesday August 1st, 2012 2:52:15 PM

Shinto watches it all from the beginning. When the bomb gets caught on Sams scarf thats when time began to slow down.

I cant let that boy die, girly scarf or not, hes trying to save our lives by killing himself, damn that boy!! Nows not the time to be a hero Sam! We need ye boy!

Taggerts arrows seem to fly past his ears and when they connect with the bomb, Shinto takes off, fitting his shield to his back, diving at his gnome brother. Grabbing Sams shoulders Shinto takes him to the ground, laying ontop of Sam with his own shield hopefully protecting them both from the worst of the blast. if we make it, im goin te kill ye myself lad Shinto says into Sams ear as the bomb explodeds.

===================
Charge and tackle Sam (CMB 27/29 if +2 from charge)
Hopefully full cover from blast being face down with shield on back.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 41/53 
Wednesday August 1st, 2012 9:00:04 PM

As Tag releases his 3rd arrow Brugh steps in front of him and pushes him to the ground, he then sets his shield in front of himself and tries to be a barrier between the bomb and those behind him. Seeing Sam's attempted sacrifice and Shinto's attempt at saving him, Bruagh prays aloud, "Domi protect them and if the should fall, Gargul let their passing be quick and painless."

Shonti AC15/14/11 - CMD14 - HP13/34 
Thursday August 2nd, 2012 12:55:18 AM

He's mad! Realizing how evil this explosion is about to be, Shonti dives to the ground, taking full defense and cover with a dead duergar to his side..

OOC: Not exactly sure how full defense/ cover would work in this particular scenario, posting from my phone today.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Thursday August 2nd, 2012 12:57:22 AM

ooc fix hp, how good would a metal shield be for cover? Can Shinto save Sam? Maybe they dived under falling duergar? Or would that be worse than a bomb in your face :)

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Thursday August 2nd, 2012 2:25:52 AM

Dernock dives under a nearby bed hoping it is sufficient to protect him from the blast.

DM Carl - Combat Round 13  d20+8=28 ; d20+8=27 ; d20+8=11 ; d8+4=6 ; d6=1 ; 3d10=15 ; 5d10=21 ; 4d10=20 ; d4=4 ;
Thursday August 2nd, 2012 10:10:45 AM

As the two duergar prepare to either smoke out or burn up our heroes, Sam moves forward and produces the explosive he worked so hard to activate. The mirth on the darkbloods' faces drains as they recognize what this gnome holds. Sam gets ready to throw, knowing if he holds on to it any longer it won't be the duergar that get exploded.

His arm begins its forward momentum only to stop short; Sam's prized scarf seems to have gotten wrapped around his wrist somehow. The gnome has no time to free himself before the thing explodes. Arm held as high as it can go, the gnome charges forth; his battle cry echoing throughout the cavern.

Several duergar on the outskirts make a break for it, but those closest to Sam aren't about to let him get away with this. As the gnome runs by, two duergar swing at him, trying to cut him down close enough to the barracks to take it and his friends out. While the first can't connect, the second buries an axe in Sam's chest. The pain is intense and the impact drives the air from the gnome's lungs.

Natural 20 to hit, confirmed with a natural 19 - Sam takes 18 points of slashing damage. If you don't survive this, you may want to find Wardd and ask what gives.

Taggart siezes the opportunity when Sam is slowed by the blow. Taking careful aim with blunted arrows, he manages to hit the small device Sam is holding over his head. The arrow lacks enough force to send the thing flying, but the shock does cause the gnome to lose his grip on it. A second arrow from Taggart flies off wide, but he clips it with a third. Bruagh then steps forward and pushes Taggart down, planning on absorbing the blow from this blast himself.

Not far behind those arrows is the fearless Shinto. His shield on his back, he tackles the wounded gnome and holds him down, hoping to protect him from the blast. He sees the blow Sam takes to the chest and realizes it's bad. Sam's tough, but that blow would have killed a normal dwarf (to say nothing of a normal gnome).

Back inside the barracks, Shonti and Dernock find what cover they can and hope to survive what's about to happen. Sarnak and Kyachi are already holed up in the corner.

Devlin sees the drama unfolding and, spiders be damned, wishes his friends the best before getting out of dodge. He brushes the things off and makes a break for the rear of the building.

The bomb tumbles not far from where it was shot out of Sam's hands. The duergar closest turn to run, but it's too late for them. The bomb emits a surprisingly pleasant chime before the arcane energy inside rips it apart. The explosion is one of pure force that sends a rolling shockwave out from it's epicenter. There is no fire, no smoke, and no heat. Those duergar who weren't able to brace for the impact are thrown through the air like ragdolls. The oxygen is forced from the area as the force shatters the vials of alchemists fire the duergar were holding. With no oxygen to burn, the liquid is atomized and sprayed to the east. A shimmer can be seen in the air as the oxygen returns and the individual droplets ignite. Luckily for our heroes, none of it manages to ignite the oil.

Those duergar far enough away to avoid being thrown by the blast are still knocked to their feet as the ground heaves up from under them.

Devlin's moving quickly and manages to get to the edge of the building before the explosion hits, but between his forward momentum and the force behind him, he's going over the edge.

DC20 acrobatics check to instinctually roll when you hit the ground, otherwise take 1 point of falling damage.

Inside the bunker, everyone except Bruagh is well shielded from the blast. The sturdy paladin is hit square by the shockwave, though his actions saved Taggart from the same fate.

Bruagh takes 15 points of damage from the force of the explosion, mitigated somewhat by his shield and being prepared for the blast. Those prone are thrown into the air and land roughly. Dernock is squished as the sturdy bed comes down on top of him. No damage, but it's not a pretty scene with all the blood and dead duergar in there with you guys.

Near ground zero, Sam and Shinto get the worst of it. Already gasping for air after taking an axe to the chest, Sam also has to deal with being in a temporary vacuum and having a heavy dwarf completely covering him. When the blast hits the gnome's body gives out & his vision goes black.

Sam takes 20 damage from the blast. This should put you at -6 hp and unstable.

Shinto, on some level, is aware that he's still alive. All he can hear is a high-pitched ring and his body refuses to cooperate, however. Underneath him, the gnome lies motionless. He can't tell if he's breathing and he can't manage to move himself off Sam either.

Shinto takes 21 damage in what may be the luckiest roll of the scene. He is deafened and stunned for the next 4 rounds.

Though mostly free from the blast, the noise and pressure are still hard to throw off for those inside the barracks. Our heroes struggle to maintain their awareness.

DC 15 fort save or be stunned and deafened for 1d2 rounds...except for Bruagh. Bruagh has a DC20 fort save or he's stunned and deafened for 1d4 rounds. Devlin has enough distance and cover to avoid the saves, but lands prone if he fails his acrobatics check. The spider swarm is out of sight and you're not sure what happened to them. There are still a few on you, but not enough to cause any harm.

***

No map today. We're still in combat rounds since Sam is bleeding out and there's no guarantee anyone will get to him in time to save him. Two move actions for anyone inside the barracks to reach Sam (not including standing from prone), 4 move actions for Devlin.

1 hero point to Sam, Braugh, and Shinto for putting themselves in great peril to save their companions.

Note on Taggart's actions: Rob and I discussed how this would work. Rob brought up the fact that what he did could be ruled a disarm, which is a melee only action. I decided to allow it, but want to note that against an enemy that would be considered a disarm attempt and be subject to those rules. If there's a feat or ability that allows ranged attacks to disarm, by all means bring it to my attention.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Thursday August 2nd, 2012 11:21:56 AM

As soon as Shinto starts moving toward Sam, Shinto just knew he was going to die. The blinding light and ear ringing boom Shinto surely thought hed just killed the both of them.

Gargul have mercy on our souls, let now not be the time for eternal judgement.

The bright flash doesnt seem to fade, the riging in his ears seems to get worse. He realizes hes still breathing, and in extreme pain..

[i] ooc: Shinto will become a Cleric of Gargul because of this, if he lives that is. Unless an
other diet

Devlin -- 27/16/17 -- CMD 19 -- HP 19/31  d20+11=18 ; d20+14=21 ; d20+7=24 ;
Thursday August 2nd, 2012 11:22:24 AM

Devlin's slide turns into a forced tumble off the building. He lands with a thump crushing many of the spiders on his body under his weight. Picking himself up he draws his weapons and reloads as he moves back towards the epicenter. He stays hidden at the corner of the building he waits and watches to see if any of the Duergar get up. Come on lads get up and get moving we need ta get these prisoners free and get out of here before more darkbloods show. He thinks a he scans the wreckage for survivors, friend or foe.

Actions:
Acrobatics = 18
Fall and land prone
Stand up
Move 30' to front corner of building.
Stealth = 21
Perception = 24

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53  2d6=5 ;
Thursday August 2nd, 2012 12:01:19 PM

Bruagh let's a warm wave of soothing healing wash over all of his friends. If any Duergar are alive they receive healing as well. The Paladin the rushes to the crazy little gomes side to check for breathing.

Channel Energy: 6hp

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+7=25 ; d20+9=16 ; d8+4=11 ; d6=5 ;
Thursday August 2nd, 2012 12:05:55 PM

Tag quickly rises, quickly scanning the pile of what could be corpses for his friends. Moving warily out of the barracks with an arrow drawn, he scans the area for any Duergar still moving. If any do, he puts an arrow in them.

--------------------

Move 20ft closer to Sam and Shinto
Attack: 16
Damage: 11+5 shock

Shonti AC15/14/11 - CMD14 - HP13/34  d20+5=25 ; 3d6=7 ;
Thursday August 2nd, 2012 4:15:25 PM

Shonti cannot believe what he just witnessed. It didn't have to come to this.....
The only thought he can even fathom after seeing the explosion from this evil creation.... He get's up after the initial blast is over, and begins to search for his friends and brother. Calling out to each of them, Shinto! Braugh, Sam, Devlin! Dernock! Taggart, Sarnak.... Kyachi!
Barely able to focus,he walks to the doorway to scan the surrounding area for signs of survivors among him, Dwarf or Duergar, looking outside first, for his brother and Sam. If he see's any Duergar alive within 30' of his Flaming Sphere, he sends it rolling to meet them.
==============================================================
Actions:
Move to O,8
Perception Check for survivors: 1D20+5=25
Move Flaming Sphere to surving Duergar. Reflex DC16 negates 7 Fire Damage.

DM Carl: Shonti still needs to roll a DC15 fort save or he's deaf and stunned.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32  d20+5=16 ;
Thursday August 2nd, 2012 6:34:24 PM

Dernock winces as the blast washes over him and shakes the gore and debris off of him. Noting only a mild ringing in his ear (fortitude save16) and otherwise no worse for wear, Dernock gets up and reaches into his havysack to retrieve a CLW potion and looks around to see the aftermath of the explosion.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Thursday August 2nd, 2012 6:40:59 PM

Shonti, s'alright, now let's try an' get everyone on their feet he answers while gesturing to the approximate location of their companions.

OOC : responding to Shonti

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 0/32 
Thursday August 2nd, 2012 8:37:55 PM

Sam's world quickly ends. His last thoughts as he ran from his allies flash back to memory as the bomb explodes. The feelings of mixed terror and pride as he ran the bomb away from his brothers. The look of terror in the Duergars' faces as he ran towards them. The extreme pain as the axe buried into his chest. The realization of the desperate attempts from Taggart and Shinto to put themselves in harm's way to save him. The explosion...

As Sam drifts away, he is wracked with pain. He finds himself in a place that appears to be pitch black. He can not move. His hearing obstructed. "I am surely dead, but where am I?"

Sam feels cold and alone. He wonders if this was all part of his destiny. Do the demons have him now? What did the vision mean while he was working on the bomb? Why are his dreams seeping into his reality?

Suddenly, Sam feels a warmth wash over his body. He sees a flash of light. (+6hp from Bruagh) He feels the presence of his friends near him. "They are with me...I am alive."

ooc-You guys are awesome! Now get me up and moving so I can activate and throw the other bomb...



Shonti AC15/14/11 - CMD14 - HP13/34  d20+3=5 ;
Thursday August 2nd, 2012 10:14:45 PM

OOC: 1D20+3=5 for my Fort. Save............. Looks like Shonti is both deaf, and stunned, sorry i forgot to make this roll..... I guess Shonti's words were slurred a lot as he struggles with standing to his feet, only to fall back down...... would be a description of these same actions, only impaired lol...

DM Carl: Don't worry...I'll have fun with this tomorrow morning.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38  d20+6=18 ; d20+6=14 ;
Thursday August 2nd, 2012 11:42:19 PM

Sarnak and Kyachi grinned when they saw sam pull out the bomb, only to watch in horror and annoyance as his attempt to throw it failed utterly. They stayed in the cover they had, realizing just what was about to occur, and one massive explosion later Kyachi is stunned, not able to form a coherent though, while Sarnak managed to overcome the explosion of sound and light as he quickly ducks out of the barracks to see if Sam might have through absurd luck survived, and he spots sam up and alive through the aid of Braugh. He smiles and walks over to the battered gnome. "Your absolutely insane you know that? That insanity saved our lives, but for all our sakes, please don't do that again." He grins at the gnome, happy to see he's still breathing and will probably survive this fight

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 0/32 
Thursday August 2nd, 2012 11:58:07 PM

Sam happily responds to Sarnak by saying...nothing! Sam is still out for the count and at 0/32 hp. :)

DM Carl 
Friday August 3rd, 2012 9:07:21 AM

An eerie quiet falls over the area as the explosion's echos fall away. Peering out from behind his shield, Bruagh is the first to see the mess that gnome made. The duergar nearest the explosion have been torn apart. With no heat to cauterize the blood, the area outside the barracks looks like a slaughter house. Bits of duergar and an obscene amount of darkblood are splattered across the area. The stench the foul creatures leave behind when their guts are torn apart is impressive.

Across the way, he sees Devlin poke his head around the corner. Devlin is the first to see Shinto and Sam collapsed in a heap and covered in gore. Though neither are moving, Devlin's keen eyes spy Shinto's chest rise and fall; the dwarf lives! Bruagh spies the two as well and sends out a burst of healing energy. A nearby duergar, also benefiting from the heal, sits up and rubs his eyes, only to fall back when Taggart strolls out and casually puts an arrow through his throat.

Sarnak, seeing his eidolon is stunned but ok, runs from the barracks to check on his companions. Moving quickly he manages to dislodge Shinto from his protective position over Sam. "You're absolutely insane you know that? That insanity saved our lives, but for all our sakes, please don't do that again," he calls out, but there's no response. As Bruagh's healing hits the gnome, the flow of blood from him stops and his breathing becomes much less labored. He is still out cold, and his face shows his body still wracked with pain, but he is alive.

Dernock, braced for the blast as he was, manages to survive without ill effect. He takes a moment to pull out a healing potion he's sure will be needed before getting to his feet. From his position in the barracks, he's unable to see if Sam or Shinto are alive. All he sees is gore outside.

Shonti leaps up from his hiding spot; concern for his brother inspiring him to get moving. "Shntah! Braaaaaaaaaagu..." is all he manages to get out before gravity pulls the unstable dwarf back to the ground with a loud clatter of armor as he lands on a still very dead duergar. "Saammm," he calls out before he realizes he can't hear a word he's saying.

Outside, Shinto is aware that someone is moving him. When Bruagh's heal hits him, it takes the edge off the pain but he still can't manage to move himself. As he's turned over off of Sam, he sees Sarnak come into view and say something to the gnome. What is anyone's guess. Shinto takes the moment of helplessness to ponder the fact that he's still alive and what that may mean for his future. Was the divine at work today? Does he have a god to thank for him surviving? Perhaps a change is needed in his life...

...and Sam. Sam holds on to life, but feels it slipping away. He's not sure where his awareness is at the moment, but he knows he's not alone. Something is here with him, and Sam knows it's here to collect. As Bruagh's heal stabalizes the gnome, the presence seems to let out a sigh. A voice speaks inside his head in a language he knows but hears only in his dreams: abyssal. "Go back then, Sam. I have all the time in existance to wait." With that, our gnome loses all awareness.

Sam is also stunned and deafened for as long as Shinto is. Didn't seem prudent to mention it when your survival wasn't guaranteed anyway.

Slowly, the silence is broken as a few duergar hanging to life begin to groan. They are quickly drowned out by a cacophany that starts off weak but grows quickly. The sound comes from all around - angry, broken and violent. Our heroes who are able to hear listen, unsure of what may be bearing down on them. They're in no position to take on a darkblood assault. That's when they realize what they're hearing: the sound of dwarven battle cries. In the distance, hunderds of dwarves and a few gnomes are seen pouring in through tunnels leading to this cavern.

General Blackaxe's assault on DrakesMeade has begun!

***

As the party is out of immediate danger, combat rounds are over. Sam and Shinto still have a good 30 seconds before they can hear and move again, assuming Sam makes it back to positive HP. Shonti and Sarnak should only have 10 seconds or so at most. Bruagh, Sam, and Shinto are all in dire need of a bath.

Rob will be taking the helm again starting Monday. Thanks to everyone for an awesome couple of scenes. I'll be finishing up your next module in the meantime...

Shonti AC15/14/11 - CMD14 - HP13/34 
Friday August 3rd, 2012 11:40:40 AM

OOC: Great posting Carl, really enjoyed this last scene! Also glad we all came through this alive!! I'll be back on to make a post later today.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53  2d6=4 ;
Friday August 3rd, 2012 1:55:31 PM

Bruagh walks to picks Sam up almost like a father would his hurt child and lets his last bit of healing flow through the injured Gnomes body. "You did good friend... you did good."

Lay on Hands: 4hp to Sam

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 4/32 
Friday August 3rd, 2012 9:00:30 PM

Sam feels another healing wave wash over his battered body. As his eye open, he sees Bruagh's face staring at him. Unable to move or hear Sam closes his eyes again.

In Abyssal-"Who are you? What do you want with me?"

ooc-I will post actions when it is declared that Sam has recovered from being deaf/stunned.

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d8+1=5 ; d8+1=5 ; d8+1=3 ; d8+1=9 ; d8+1=5 ; d8+1=7 ;
Friday August 3rd, 2012 10:09:53 PM

Taggart strolls up to Sam and Shinto, pulling out his wand again. He presses it to each of them, allowing them to soak up a lot of healing.

Shinto: 5, 5, 3

Sam: 9, 5, 7

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 3rd, 2012 10:23:09 PM

Hp change

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Saturday August 4th, 2012 9:23:39 AM

Time passes and Sam slowly comes around. He sees the group gathering amongst the carnage. As Sam looks over the massive destruction, a question comes to mind that only blackout drunks and Steve Urkel have...

"I thought I was dead for sure. You guys saved my life. Especially you Shinto."

Sam's smile fades and is replaced by one of concern. Something weighs heavy on the gnome's mind. He shakes it off. "No time to worry about my visions now."

"We need to get moving. The seige has started. We have the distraction we were hoping for and an opportunity to form a fighting force to invade from within."


Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Saturday August 4th, 2012 7:13:25 PM

So what now? Search for t'Armoury an' arm t'prisoners? Deliver this bomb to be studied? Dernock asks while quickly putting the potion back. An' Do ya think we've time to search this place for anythin' useful?

Devlin -- 27/16/17 -- CMD 19 -- HP 22/31  d20+9=20 ; d8+1=3 ; d20+16=27 ;
Saturday August 4th, 2012 9:08:51 PM

Devlin breathes a short sigh a relief seeing everyone up and moving. He quietly makes his way towards Malgor and the large duergar careful that any of the enemy may still be alive. He meticulously searches the bodies paying attention to items that avoided damage in the blast and the large duergar's armor. He points out anything of note.

When he is finished with his grisly task Devlin walks over to the group with a big smile on his face. Ye all are crazy and I would not have it any other way. He says laughing, giving Braugh and Sam a hearty pat on the back. Let move on ta the prison sounds like the fightin has begin and we need ta go help. Devlin pulls out one of his elixirs and drinks it some of his minor bruises and scratches healing up. Looking at his bitten and bruised body the rogue looks at the beleaguered group. Lets heal up and move on.

When the group his ready he nods to Taggert and moves on, silently melting into the shadows.

Actions:
Search bodies = 20
Drink CLW elixer = 3 hp healed
Stealth = 27

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Sunday August 5th, 2012 10:41:36 PM

Sarnak nods. "Indeed, with Sam's mad bomb we managed to take out this room effectively, now to take on the rest. I doubt we can afford a break, but I'm nearly out of spells again. Feels like I kind of wasted them a bit given the bomb was going to take them all out anyway."

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday August 6th, 2012 12:21:23 AM

A rare smile graces Tag's face as Sam and Shinto stir. He turns to any Duergar attempting to stand and rectifies that with his bow, a grim look once again on his face. "Whatever we do... let's move from this place. Quickly, preferably."

What's left of the barracks - DM RobC 
Monday August 6th, 2012 12:37:58 AM

The duergar seem to have more to worry about than a small band of dwarves (and gnome) as BlackAxe has given the order to begin the assault. There is no time to rest now. The fate of DrakesMeade will be decided today. Gnomes and dwarves standing side-by-side to reclaim what was once theirs. 500 years of duergar occupation could be ended here and now.

The flimsy bond that existed between party members looks to have been forged anew. Arguments have been forgotten and grudges buried. The party are now starting to act and work as a unit.

Bruagh lays a tender hand on Sam channeling the power of Domi to heal his friend.

Taggart too, goes around treating the wounded with his cleric-on-a-stick. Preparing his bow, he looks for any duergar in the immediate surroundings, however none stir. Well, voluntairly at least - a few bodies spasm and twitch.

Sam tries to focus on the present, but a nagging feeling - like a splinter in his brain - unsettles him. Something is trying to reach him? Or is it trying to reach out from him? He shakes it off for the moment.

Sarnak grimaces with the knowledge of how many spells he has remaining today, realising that the fight is not over. As long as Kyachi is by his side though, he is confident they will survive this day.

Devlin searches the bodies, stripping them of anything of value. Some good quality warhammers, axes and breastplates. Perhaps interestingly, no coins of any kind. (Masterwork items. Nothing magical or of special material). He prepares to lead the party from the barracks.

The sounds of battle ring out through the keep. Screaming, small explosions, and the sound of metal striking metal.

A tremor builds and seems to emanate from deep underground and then subsides.

==========
Please take care of any more healing/prep activities that you wish, and then we shall press onwards

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Monday August 6th, 2012 8:39:33 AM

Although still injured, Sam is ready to continue on. He loads his holy crossbow with a cold iron bolt and nods to the group. "Let's free our brothers. Drakesmeade awaits eviction of some Duergar."

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53 
Monday August 6th, 2012 8:46:07 AM

Bruagh looks to Devlin, "Since stealth is now out of the question, what say I take point?"

The Paladin moves to the front, ready to stand between his friends and any threat they may face.

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Monday August 6th, 2012 10:26:51 AM

Dernock scratches his beard and then asks Devlin. hey, Devlin, you wouldn't happen to find anythin' a bit lighter t'replace my banded mail would ya. Dernock tries and flexes a bit, demonstrating how he's finding the banded mail a bit constricting. Kinda realizing' I need with a bit more give than this.

Devlin -- 27/16/17 -- CMD 19 -- HP 28/31  d8+1=6 ; d20+5=23 ; d20+5=10 ; d8+1=9 ; 2d6=2 ; 2d6+9=15 ; d20+9=13 ;
Monday August 6th, 2012 5:34:29 PM

Nodding to Bruagh the rogue says.Aye lad the time ta be quiet is long gone. Let these hall ring with the shouts of the freed and the songs of the righteous. Time ta show these darkbloods who the true owners of Drakesmeade are. Looking around at the carnage he shrugs. Again that is.

In response to Dernock's question he motions to the field of bodies. I'm sure there was a shirt of chain and some leathers in the pile. I could help ye look if ye want. Need ta get something made of mithral, feels like I'm wearin next ta nothing. Mind if I take a use of that wand while we are at it?

When the party is ready he motions for Bruagh to take the lead. His weapons are out and ready to fire if any duergar come into view.

Actions:
Use CLW wand = 6 HP healed
Ready actions to fire
To hit = 23/10
Dam = 9 (=2 if sneak)
Perception = 13


Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Monday August 6th, 2012 9:35:07 PM

Tag silently follows about ten feet behind Devlin, bow drawn and arrow ready to fire.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Monday August 6th, 2012 10:52:30 PM

Kyachi shakes her head for a moment to clear the daze as she gets up and walked out of the barracks. "That was a nice explosion, my ears are still ringing. Everyone still alive? Good." She then looks to Sarnak, getting the various updates on the situation, as she then looks back at the group. "Well, the healing wand still has plenty of charges, so even if I can't get direct support, I'm still up and ready to keep going. Sarnak just needs to stay in the rear, still got your crossbow?"

Sarnak pulls it out and shrugs. "And do what exactly? Pelt our targets with fly bites and hope they fall? You do more in one attack than i'd do with 3 shots from this thing, I'll just stick next to you and use this wand, just hope that the charges last till we can replace it again." [b]

Kyachi nods.
[/i] "Well, were ready to advance, let's go kill some duergar."[b][i]

Dernock Uristson AC 22/14/20 CMD 20 HP 25/32 
Tuesday August 7th, 2012 1:06:23 AM

Yeah, I would be wearin' some now if I could afford it. Frankly, t'watch was lucky to get all of our weapons enchanted with that merciful property. Frankly this suit is a hand me down. It tough and all but I can't jump an' tumble about nearly as well as iIshould . Dernock replies as he searches for the armour that suits him.

An old foe returns - DM RobC 
Tuesday August 7th, 2012 3:56:19 AM

A masterwork breastplate is found for Taggart, and the duergar insignia upon it quickly covered over.

Bruagh takes the lead escorting the party from the battered barracks in search of the main prison. The assault seems to have drawn the duergar away from the corridors, as several minutes pass without sight of the enemy as the party cautiously move about.

Finally, Bruagh reachs a set of open double doors and pokes his head around the corner, peering inside.

The room is lined with prison cells - cages for the dwarves within them. The doors to two cells are open though they contain only the corpses of dwarves lying in pools of blood. Dwarven men, women and children huddle in the remaining eight cells.

On the other side of the room stand a number of duergar and what appears to be a large, red snake the size of a dwarf. The duergar stand in formation, weapons in their hands apparently ready and waiting.

The largest duergar holds a dwarven woman in front of him as a shield.

"Ahh, Stormbringer. There you are. It's been a while" Humphrey holds a two-handed sword in his right hand, the bloody blade pressed firmly against the neck of the dwarven woman he holds in front of him. Her eyes are closed, her body trembling as she sobs quietly. "Did you feel my knife by your back in Riddleport, Stormbringer? I was all set to spill your blood on the earth, but Doven wouldn't have it. The Fhorge is kind in delivering you to me like this" He watches Bruagh intently and then pulls the blade a quarter of an inch, drawing blood and a loud cry from the woman "Shhhh... Hush now. The brave paladin is here to save you" Humphrey says calmly, looking Bruagh square in the eye "Why don't you and your little group come out where I can see you, fuzzy chin?"

==========
I'll try and prepare a map when I get home to give you a proper layout of the room. I'm assuming everyone is outside the room at the moment, and only Bruagh has been seen. Everyone has heard Humphrey speak.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Tuesday August 7th, 2012 5:43:52 AM

Ooc- If someone charges/attacks, give yourself the inspire courage bonus. Once I see the map, I'll declare my move action.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53  d20+9=23 ;
Tuesday August 7th, 2012 7:35:43 AM

"Ah, Humphrey at least you are back with your own kind," he says pointing to the snake. Watching Humphrey slowly cut the woman Bruagh struggles to keep his rage in check. The Paladin sighs, knowing the words he must say to the woman now. They are most likely true but also the only way he can think to save possibly save her.

Dear one, I am afraid I can not save you. You are in the hands of one who has no honor, no mercy, and no sense of decency. Anything I say to have him spare your life will only incite him and bring him joy before he murders you. I am sorry. May Gargul's embrace be warm and loving." Bruagh hopes his reverse psychology will cause Humphrey to try and prove the Paladin wrong, but he knows that most likely he has spoke the truth.

He points his axe towards Humphrey and lets whispers a word to Domi asking for help in smiting his foe.

Diplomacy: 23
Smite Evil: Humphrey

An old foe returns - DM RobC 
Tuesday August 7th, 2012 9:25:30 AM


Map attached: jail map

This map was fun - I like the "blood" effect.

Only Bruagh is revealed at this stage. Everyone else is shown outside the room in no particular order. Assume you can start from any position you like outside the room to the left.

I also noticed a number of you had crossbows loaded and ready. Given the situation I took a hunch that you would prefer to have remained behind the wall rather than moving to take a shot.


Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20 
Tuesday August 7th, 2012 11:17:07 AM

Taggart moves against the wall, his bow ready to lash out at the first opponent he sees.

--------------------

Start at J4, ready action to attack any enemies that come into view.

Devlin -- 27/16/17 -- CMD 19 -- HP 28/31  d20+16=26 ;
Tuesday August 7th, 2012 9:42:02 PM

A snarl crosses Devlin's face at the sound of Douglas' voice. I knew we should have killed the darkbloods when we had the chance back at the bridge. He thinks as he takes in the surroundings. No way out, they are prepared for us. They know we want the prisoners. This stinks of a trap. He looks at Bruagh the paladin's rage simmering just below the surface. Easy lad, this has the stink of a trap all about it. He whispers.

Devlin checks his weapons and get his last extract ready.

Actions:
Stealth = 26
Drink shield extract if mutagen has worn off.


Dernock Uristson AC 20/ CMD 20 HP 25/32 
Tuesday August 7th, 2012 10:50:15 PM

Old enemies? Dernock askss Kyachi and Sarnack conspirIngly.

Not sure where I am, but obviously close to the Summoner and his pet(?)

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Tuesday August 7th, 2012 11:10:58 PM

Sarnak shrugs. "No Clue." He and Kyachi just stay back out of sight for now, wanting the enemy to come to him this time instead of rushing in and getting targeted first.

An old foe returns - DM RobC 
Wednesday August 8th, 2012 1:36:47 AM

Newer members of the party look to each other for insight - who is this person speaking to Bruagh? Dernock, Sarnak and Kyachi exchange shrugs, as none have heard of this foe before.

Devlin recognises the voice immediately and curses letting that darkblood live. Devlin urges caution, wary that this may well be a trap. (5 mins have passed since the barracks fight, so you should have 5ish minutes left on your mutagen)

Humphrey's eye twitches as a surprised expression crosses his face for the briefest of moments as Bruagh speaks. The evil grin soon reappears however.

"Your hear that love? The paladin doesn't want to save you." Humphrey puts his face next to the crying womans as he speaks, still eyeing Bruagh "Now, I said for you and your little gang to come in here where I could see you but you seem to be having trouble hearing. Private Tyranus- " D2 steps forward, crossbow in hand.

" - count to three and if the grukneks* aren't in here then shoot a prisoner from Cell C" Humphrey continues. D2 takes aim at a nearby cell as the dwarves within huddle together. The women try to shield the children, as the men bravely try and shield the women. Those in other cells start to do the same. Many eyes are on the duergar, but just as many are on Bruagh.

Humphrey resumes his speech "Let me put it this way. I am calling you and yours cowards. I am saying that dwarves are a disease to be removed from the Wold. Oh I'm sure you'd like to prove me wrong. So how about it? You and I decide this. One on one so that I might have the pleasure of decorating my sword with your blood. Of course if you say no, you can watch as we kill every last dwarf in here"

====================
*gruknek: DM made up duergar swear word. Considered offensive/insulting. Implies your mother had relations with a mole.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 32/53 
Wednesday August 8th, 2012 1:45:34 AM

"Alright Humphrey, you and me..."

Bruagh walks forward to within 10ft of Humphrey, motioning for the others to stay put.

Dernock Uristson AC 20/ CMD 20 HP 25/32 
Wednesday August 8th, 2012 3:39:50 AM

Dernock roils his eyes as the the silly Duergar babbles on. As Bruagh gives the signal and steps forward and nods and holds out three fingers for Bruagh to see. He then whispers to Sarnak 'He's a bit theatrical fer my taste. A straight ambush would've been smarter'.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  2d8+4=17 ;
Wednesday August 8th, 2012 5:56:20 AM

As Bruagh calls out the challenge, Sam realizes that he is injured. He weaves his way to him and casts cure moderate wounds. (17 hp restored)

Sam nods to his brother, says nothing and works his way back to his spot in the group.

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 8th, 2012 11:56:19 AM

Ooc-I want to heal Bruagh before he steps into the room.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/53 
Wednesday August 8th, 2012 2:22:39 PM

OOC: HP Updated: Bruagh would will fill everyone in about this Duergar and his background with Bruagh, Devlin and... I think that is it. Devlin can fill in as well. I would, but I would rather do it IC.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m,haste 4r): AC27/15/25 - CMD20 - HP37/38 
Wednesday August 8th, 2012 9:51:53 PM

Sarnak shrugs. "Possibly, but then we wouldn't be able to watch him cowering in his ambush trying to draw us into the room. Ah well, I'll just follow Braugh's lead for now."

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+21=26 ; d20+12=31 ;
Wednesday August 8th, 2012 10:55:07 PM

Taggart places a hand on his chest, and the eyes behind his mask grow wide as feathers grow from the sides of his head. He steps around the corner, his bow still armed, but pointed at the ground. He peers around the room, taking everything in, his eyes resting on Humphrey. He attempts to gauge the Duergar's intentions as he stands silently at the entrance.

--------------------

Cast Aspect of the Falcon. Move to J7.

Perception: 26
Sense Motive: 31



Devlin -- AC 27/16/21 -- CMD 19 -- HP 28/31 Shield 10/10  d20+8=19 ;
Wednesday August 8th, 2012 11:02:13 PM

Devlin shakes his head to clear it of distracting thoughts. He glances at the inquisitive looks of the party and mouths Bad guys before giving them a wink. He drinks his last elixir, a shimmering shield glowing around him before winking out.

As Bruagh walks forward to meet Humphrey the rouge steps around the corner of the doorway his crossbows trained on the darkbloods opposite him. Imagine bumping inta you here in this den of filth Humphrey, where do you have Lila hidden? Tell her ta come on out and say hi. I've so missed hearing her shrewish voice. He says with a chuckle. You will get your fight but if any of your boys try anything I put a bolt straight between his dirty eyes.

Actions:
Drink shield elixir
Goad Lila into showing herself
Intimidate = 19

An old foe returns - DM RobC  d100=75 ; d20+10=12 ; d20+7=17 ; d20+7=20 ; d20+7=15 ; d20+7=21 ; d20+4=13 ; d20+4=23 ;
Thursday August 9th, 2012 6:23:53 AM

Sam knowing full well Bruagh's intentions, reaches out to heal the paladin.

Bruagh accepts Humphrey's challenge, and steps forward into the room

Dernock simply shakes his head at the performance this particular dark-blood is making. Honestly, there are much more efficient ways of dispatching with ones enemies.

Taggart and Devlin flank Bruagh into the room. Bow and crossbow at the ready.

Devlin vividly recalls his last encounter with this particular dark-blood, and attempts to goad a certain crossbowess from hiding.

If she is hiding she must be good, as Taggart cannot see any duergar hiding anywhere in the room. As far as motives go, everything Humphrey has said so far seems to be the truth. Well, the truth to him at least. Whatever their background it is clear he bears a grudge specifically targeted at Bruagh.

Shonti and Shinto hold fast

@Sarnak: It was unclear what you meant by "following Bruagh's lead". I'm assuming you meant you were holding your action and waiting for a signal or something. Please let me know if you meant you were literally following him into the room

==========

Humphrey smiles as the party show themselves, yet maintains his grip on the captive woman.

"Lila made an impression on you did she?" he says addressing Devlin now "I'm afraid she is tending to more important things than the execution of slaves".

Humphrey then pauses for a moment as he surveys the group. "Your numbers seem to be shrinking paladin? Where is the wreguk* that was with you last time? I was looking forward to taking her. Nevermind. This one shall have to do." with that he pulls his sword across the womans neck. Clutching at her throat she drops to the floor.

"Kill the prisoners!"Humphrey calls as he adopts a combat stance "Anyone who touches this one will answer to my blade. HE is mine"

Humphrey steps forward bringing his greatsword down atop Bruagh. The paladin is ready through, and parries it with his axe (Swift action to declare Bruagh the target of Humphrey's Smite Good. Attack vs AC26: 12 = Miss) "Give in dwarf. Your days are at an end" the dark-blood says through gritted teeth, his sword pressed firmly against Bruagh's axe.

The remaining duergar move to attack the prisoners in their cells. D1, D2 and D3 fire their crossbows into the cells on the left. D4, D5 and D6 fire into the cells on the right. Dwarven men clutch at the arrows that strike their bodies. The women are screaming as some men drop to a knee.

The snake creature slowly moves forward, a purple symbol on its forehead pulsing.

Map - Round 1

==========
DM:

*wreguk: duergar slang for a prostitute

We haven't had a situation where both the party and enemy were ready to attack each other. Since we don't roll for initiative, the fairest way I can work out who gets to act first is to roll a D100.
01 - 50 = Party go first
51 - 100 = Duergar go first.
...
Roll = 75. Duergar go first.

Though both Taggart and Devlin note that they have bows ready and loaded, both took standard actions in the last "round" so could not have a readied action to shoot.

==========

Dernock Uristson AC 20/ CMD 20 HP 25/32 
Thursday August 9th, 2012 7:55:22 AM

That's our cue Dernock tells the others as he rushes into the room with enough noise to announce to everyone in the room that Calvary has arrived.

Double move to C4.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/53 Smite Evil, Inspire Courage  d20+11=31 ; d20+11=27 ; d10+8=17 ; d10+8=14 ; d10+8=14 ; 2d6=8 ;
Thursday August 9th, 2012 9:11:53 AM

"Likewise, leave this one to me, save the prisoners!!!"

The paladin leans in close to the Darkblood. "Call her a wreguk... One more time."

Attack: 32 (Natural 20) 28 to Confirm
Damage: 18 (48 if Crit) Slashing and 8 Holy

Edited in Sam's Bonuses!

AC is 28 vs Humphrey



Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 9th, 2012 9:16:39 AM

Sam moves to J10 and inspires the troops.

"This is it team! Save our mighty brethren! Take down this wretched scum!" (inspire courage- +1 to hit/damage and vs fear/charm.)

Sam's heart races. His holy crossbow braced and ready to fire. His recent catastrophic failure is still fresh in his mind. The previous demonic vision is also in thoughts.

"I can do this. Keep steady hands."

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 9th, 2012 9:22:56 AM

Ooc-Go Bruagh!!!

Devlin -- AC 27/16/21 -- CMD 19 -- HP 28/31 Shield 10/10  d20+7=23 ; d20+7=13 ; d8+1=8 ;
Thursday August 9th, 2012 9:54:18 AM

Devlin moves to the side, opening the door to his companions and sets his sights on the darkbloods to his left. He fires on the nearest one his bolts hitting home and sinking deep. He reloads, a grim look settled upon his face.

Actions:
5' Move to G,6
Fire twice at D2 (Full round action)
First shot = 23 Dam = 9 (forgot to add in Sams bonus)
Second shot = 13

Taggart Oathbreaker 20/15/16 - 27/32 - CMD 20  d20+9=19 ; d20+9=23 ; d8+5=7 ; d8+5=6 ; d6=2 ; d6=6 ;
Thursday August 9th, 2012 11:47:40 AM

Tag unleashes two arrows at the nearest Duergar, calling out, "Get in here, NOW!" to everyone else in the hall.

--------------------

Rapid Shot to attack D6 twice, +2 from Aspect of the Falcon and Inspire Courage
Attacks: 19, 23
Damage: 7+2 shock, 6+6 shock

An old foe returns - DM RobC 
Thursday August 9th, 2012 9:20:34 PM

DM note:
Oops, wrong duergar name. This is Humphrey, not Douglass. Posts updated to reflect the right name


Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 9th, 2012 9:42:02 PM

Ooc-If they don't beat me to it (hopefully they do), I will be posting for Shonti and Shinto later tonight.

Sarnak: AC23/15/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC31/19/24 - CMD20 - HP37/38 
Thursday August 9th, 2012 10:19:24 PM

Sarnak nods at seeing that they were indeed going to be entering the room, as they look to each other for a moment, before deciding on what they should do. As a group, they move forward into the room, preparing to engage the first duergar that comes to them, or Kyachi would seek the first target if none attacked.

OOC:
Sarnak takes double move to F9
Kyachi to E9
Kyachi enters Total defense

Dernock Uristson AC 20/13/18 CMD 20 HP 25/32 
Friday August 10th, 2012 12:04:47 AM

updating the various armor class values

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 10th, 2012 2:05:33 AM

(Posting for Shinto and Shonti)

Once Taggart yells for reinforcements, Shinto and Shonti spring into action.

With his icy axe and sturdy shield at the ready, Shinto sprints to I7.

Shonti takes a sheltered position at J6 and prepares to cast a devastating spell (once I figure out what that spell is) that will help the group next round.

An old foe returns - DM RobC  d20+10=28 ; 2d6=5 ; 2d6=3 ; d20+10=17 ; d8=2 ; d20+7=14 ; d20+7=15 ; d20+7=8 ; d20+7=26 ; d20+7=19 ; d8=2 ;
Friday August 10th, 2012 7:54:16 AM

Sam calls his brothers to arms, inspiring them to greatness.

Devlin lines up his crossbow and lodges a bolt in the left arm of D2. The duergar grunts and tears the bolt from his arm, practically roaring at Devlin

Taggart fires two arrows in quick succession, both arrows lodging in the chest of his target, D6.

Bruagh slips his axe away from Humphrey's sword, and deftly catches the duergar above the hip. A nasty gash instantly forms as skin is teared away. It no doubt must have caused Humphrey great pain, but he does his best to conceal it.

Sarnak and Kyachi enter the room, blocking any chance of escape for the duergar.

Shonti and Shinto look to be planning something, and Dernock charges into the room to see what is going on.

==========

Humphrey strikes back with a thurst that pierces Bruagh's shoulder (Attack vs AC28: 28 = Hit. Bruagh takes 13dmg + 3 unholy dmg. And the DM rolling a total of 8 from 4D6 means the dice like you) "Aww, did I hurt your feelings? Did someone already kill the wreguk? Nevermind, you'll be with her soon"

"Casters!" cries one of the duergar on spying Sarnak, Sam and Shonti. Attention seems to shift from the dwarves in the cells.

D6 extends his arm towards Taggrt, casting a spell in retaliation for the arrows the dwarf would dare fire at him. A loud noise erupts from next to Taggart (Cast Sound Burst at G8. Devlin, Shinto, Taggart, Sarnack and Kyachi all take 2pts sonic damage and must make a Fort save vs DC17 or be stunned next round)

D1 points his hand in Sam's direction and casts a spell. But he's not targetting Sam - he's targetting the ground in front of Sam. (Cast Silence at H8. All space within 20ft is covered by a Silence spell. No verbal spells can be cast within that area)

A previously unseen duergar reveals himself and points his finger at Kyachi (Drop invisibility. Cast Daze Monster. Kyachi must make a will save vs DC18 or be dazed next round). Whoever this duergar is, he bears the same symbol on his forehead that the snake does.

The snake moves with surprising speed towards Sarnak and lashes out, tripping him (CMB to beat Sarnak's CMD of 17: 17 = Success. Sarnak is knocked prone)

D2 aims his crossbow at Durnock, and though very close range, the bolt misses its target.
D3 aims his at Devlin, and likewise misses.
D4 and D5 fire at Taggart, but only one bolt strikes true (Attack vs AC20: 8=Nat1, 26=Possible Crit, 19=No crit. Taggart takes 2dmg)

==========

Map - Round 2

Humphrey: 56dmg
D1:
D2: 9dmg
D3:
D4:
D5:
D6: 21dmg
D9:

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Smite Evil, Inspire Courage  d20+12=26 ; d10+8=18 ; 2d6=10 ;
Friday August 10th, 2012 8:10:06 AM

Seeing an opening in Humphreys wide swings Bruagh steps in again. "I warned you."

Attack: 26
Damage: 19 Slashing + 10 Holy

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=16 ;
Friday August 10th, 2012 8:54:08 AM

Realizing that his voice can no longer be heard, Sam ceases his performance. (Lingering performance feat will give inspire courage bonus for 2 more rounds team.)

Sam steps to K10 and aims at D3. Since his horrible luck with the bomb, Sam figures that he can't miss. (16 to hit on a +9!)

Although he feels that the effort is futile, Sam reloads his crossbow...

Dernock Uristson AC 20/13/18 CMD 20 HP 25/32  d20+10=14 ; d20+12=24 ; d10+6=9 ; d6=5 ;
Friday August 10th, 2012 9:19:08 AM

Dernock's eyes lit up when he see's the caster directly in front of him. His eyes switch to the domey with the crossbow...Feeling the magic spring in his step and the sudden cut in Sam's thematically appropriate battle hymn he frowns. I was enjoying that he growls and charges the caster with the battle cry MUTE THIS, DOMEY!!!. As he runs past the crossbow Duergar, he attempts roll away from any attack he might present before smashing into the caster with his axe.

Charging...
Acrobatics check 14 ( ugh that won't help...)
Attack 24 vs D1
Damage 14

Didn't include inspire courage because of silence and couldn't see anything suggesting it lingers.


Dernock Uristson AC 20/13/18 CMD 20 HP 25/32 
Friday August 10th, 2012 9:21:35 AM

OOC: 25 minutes later Sam gives me the relevant answer....

Taggart Oathbreaker 20/15/16 - 25/32 - CMD 20  d20+7=24 ; d20+9=26 ; d20+9=15 ; d8+6=9 ; d8+6=14 ; d6=1 ; d6=6 ;
Friday August 10th, 2012 11:31:46 AM

Tag grits his teeth, his ears ringing, but he manages to power through. He edges towards the Durgar, continuing his assault.

--------------------

Fort Save: 24
5 ft step to G11
Attacks on D4: 27, 16 (Forgot Point Blank Shot bonus)
Damage: 9+1 shock, 14+6 shock

Sarnak: AC27/19/20 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP37/38  d20+3=18 ; d20+6=25 ; d20+7=25 ; d20+7=23 ; d20+7=9 ; d6+8=13 ; d4+8=9 ; d4+8=10 ;
Friday August 10th, 2012 12:03:50 PM

As the runed Duergar revealed themselves Kyachi nodded knowingly as she then looks to the snake that attacked Sarnak. She knew that the summoner of this Eidolon was the bigger threat, but given more spells were likely to be thrown at them, she'd much rather be near to protect her master than charge off and leave him unprotected. Didn't change that she now has a wonderfully tasty target in this snake that has assaulted him.

Sarnak, Considering that he didn't have many options available to assist directly, aims to defend himself as he stands up and waits for the next assault.

OOC:
Kyachi: Will save 18 vs 18, fort save 25 vs 17, succeed both.
Full attack on Snake:
Bite: A:25 D: 13
Claw: A:23 D: 9
Claw: A:9 D: 10
5' step to E8

Sarnak:
Std action to enter total defense.
Move action unused.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=23 ; d10+8=15 ; d6=2 ;
Friday August 10th, 2012 5:22:04 PM

Shinto frowns at the current situation, but knows without his help the team maybe in over their heads. who summoned the snake.. thats th question

Not being able to figure it out right away, Shinto charges the snake, using all his might to chop clean through the beast.

Actions:
Charge snake: hit ac 23 for 15 and 2 cold damage

ooc: Im soooo sorry guys, had no clue it would take a week to get my internet fixed after the move. And woth my work hours i never have time to get to a library. If someone can continue posting for Shonti, derek will return around tuesday i believe. But im back now, and can post for him tonight if need be... once again. I apologize dearly... i missed alot too..

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  3d6=13 ;
Friday August 10th, 2012 9:10:26 PM

Posting for Shonti:

Shonti moves to L7 to stay out of the area that is silenced. He sees the snake threatening the group and casts flaming sphere on E7. He hopes the distracted snake does not dodge the fiery attack. (13 damage)

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 9/10  d20+7=18 ; d20+9=28 ; d20+9=10 ; d6+3=6 ; 2d6=6 ;
Friday August 10th, 2012 10:52:23 PM

Devlin's ears ring in pain from the blast of sound focused at him and his friends. He focuses on the battle and sees his crossbows are useless. With the snake the most present danger he drops his weapons and moves in drawing his short sword and dagger as he goes. He mutters, Waard grant me luck. causing his sword to glow with a blue light. As the snake is set upon by his companions he is able to slip in and drive his sword between the creatures ribs.

Actions:
Fort save = 18
Move to flank with Shonti or Kayachi
Activate scabbard of vigor (+2 for 5 rounds)
Attack Snake
To Hit = 28 (Crit confirm = 10)
Dam = 6 + 6 sneak(12 total)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+7=21 ;
Saturday August 11th, 2012 12:33:15 AM

ooc: forgot fort save 21 vs 17



An old foe returns - DM RobC  d20+10=26 ; d20+10=29 ; d20+10=26 ; d20+5=8 ; d20+3=17 ; d20+8=13 ; d20+8=18 ; d20+8=13 ; d20+8=14 ; d20+8=28 ; d20+8=9 ; d20+10=23 ; d20+8=10 ; d8+4=7 ;
Monday August 13th, 2012 10:08:18 AM

Humphrey has trouble wielding his greatsword in such close proximity, but Bruagh is used to fighting in tight spaces. Seeing the damage his previous blow did, Bruagh strikes Humphrey with a sharp horizontal blow to the same place on the abdomen. Humprehy drops to his knees and blood spews from his mouth. "You... you think you have won?" he whispers as he slumps to the floor smiling.

Sam's performance continues and with confidence he fires his crossbow at one of the duergar. Unfortunately the wall at the back of the room bears the brunt of the crossbow bolt. (K10 was still in range of the silence spell, so I've moved you to L10 instead. Please let me know if that was not your intention)

Dernock decides the casters are the way to go. They usually wear less armor that could prevent a perfectly good axe strike. Wary of getting attacked by the nearby fighter, Dernock goes into a kind of hap-hazard roll. Fortunately there is little the duergar can do, his crossbow would make a flimsy melee weapon at best. Standing, Dernock introduces the enemy caster to his axe with a solid hit. (Pretty sure you can't charge if an acrobatics roll is used during your movement. Without the charge bonus you still make contact however)

Taggart sidesteps and tries to line up the nearest duergar. One arrow strikes true, the duergar shaking for a moment as the shock runs through his body.

Kyachi bears her teeth - how dare something attack her master! She steps forward and attacks Her claws fail to penetrate the scales of the monster yet her teeth do draw blood.

Sarnak goes to regain his footing, yet is knocked back down again by the snake (Standing up provokes an AoO. Sarnak's CMD vs Trip= 21. Snake rolls 26. Sarnak is kept down but can still have total defence while prone) "Sssssssstay down!" the snake hisses.

Shinto is none too pleased with the current situation, but figures the best thing to do would be to even the numbers up a bit. He charges in to battle. The snake however sees him coming, and before he knows it Shinto is lying on his back on the ground (Snake has 10ft reach so gets an AoO. Shinto's CMD vs Trip = 25 - possibly 27 with improved trip I think? Snake rolls 29. Shinto is prone regardless)

Shonti creates a nice ball of fire directly underneath the snake, but this monster just doesn't quit. The snake curls its body in a circle, avoiding the flaming ball (I think the DC for the save is 16? Reflex Save for the snake = 17. Pass. Snake takes no damage. Also, L7 is within the silenced area so have moved you to M7 instead.)

Devlin moves to flank but as he draws near, the snake whips its tail around, causing Devlin to lose his footing as well (Devlin's CMD vs Trip = 22. Snake rolls 26. Devlin is prone) Highlight to display spoiler: {Sarnak's post just before yours says Kyachi is moving to E8. In order for Devlin to flank the snake, you need to move to E6, which provokes an AoO from a foe with 10ft reach}

==========

D2 approachs Dernock from behind, dropping his crossbow and drawing a warhammer. Dernock sees the warhammer coming and deftly dodges it (Attack vs AC20: 13 + 2 flanking = 15 = Miss)

D1 steps back from Dernock's assault and begins gesturing towards the dwarves in the nearby cell. "Let's see what is more important to you". A shape begins to form from the ground within the cell - a small earth elemental!

D6 follows suit, calling an earth elemental into the cell on the other side of the room.

D4 drops his crossbow, draws a crossbow and moves to bring it down on the prone Sarnak (Prone and Full Defense cancel each other out. Attack vs AC27: 13 + 2 flanking = 15 = Miss)

D5 drops his crossbow, and has similar success to his allies with the warhammer. He aims for Bruagh but misses badly (Attack vs AC26: 14 = Miss)

Snake, meanwhile, looks about at the prone foes around him. All are on the ground except for one. The snake retaliates against Kyachi (Bite vs AC27: 28 + 2 Flanking = Nat 20 and possible crit. Nat1 to confirm crit. Tail Slap vs AC27: 10 = Miss. Free trip as part of bite attack vs CMD 20: 23 = Success. Kyachi takes 7pts damage and is knocked prone). It slithers closert to Sarnak.

D3 drops his crossbow and draws a warhammer. He moves to attack Kyachi from behind, but misses (Attack vs AC27: 18 + 2 flanking = 20 = Miss)

D9 sneers at the dwarves before him and points a finger at Dernock (Dernock must make a will save vs DC18 or be dazed next round)

==========
Map - Round 3

Humphrey: dead
D1: 14dmg
D2: 9dmg
D3:
D4: 10dmg
D5:
D6: 21dmg
D9:
Snake: 13dmg


The Snake & Trips
Finally the DM gets some good rolls! Even if Bruagh did kill my Humphrey in only 2 rounds :(
In terms of the tripping:
The snake has the Combat Reflexes feat, meaning it can make multiple AoOs per round. I won't say exactly how many though ;)
It does not have Improved Trip so it does provoke an AoO from Sarnak, Devlin, and Shinto in that order. However, as it has 10ft reach, that is where the AoO gets resolved. As none of you have a 10ft reach, I don't believe you get to make your AoO against the trip.

"Ghost Rolls"
I'm noticing you guys making some rolls seemingly for nothing. If you make a roll, that roll needs to be used. Otherwise it looks like you've decided to make an action, saw that it wouldn't work so changed your mind. I'm not saying that's what you've done, just saying that's how it looks. Going forwards, if you make a roll that you haven't explained then I'll attribute the roll to something which may alter the results of your actions. The explanation could be as simple as "Had planned to take xxx action, but seeing as I can't because of xyz I've changed my mind" or "Oops, wrong button". Thanks for your cooperaton on this one guys.


Taggart Oathbreaker 20/15/16 - 25/32 - CMD 20  d20+9=21 ; d20+9=24 ; d8+5=10 ; d8+5=9 ; d6=6 ; d6=2 ;
Monday August 13th, 2012 11:25:31 AM

Taggart's eyes snap to the earth elemental in the jail cell, and two arrows soon follow his line of sight as he steps towards the fray.

--------------------

5 ft step to F12
Attacks against nearest Earth Elemental: 21, 24
Damage: 10+6 shock, 9+2 shock

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=15 ; d10+8=16 ; d6=5 ;
Monday August 13th, 2012 12:30:31 PM

Arms and axe flailing about as Shinto drops to the ground. no good... he says as he stands up, takes a 5' step toward the snake and trys his assualt once more.

Actions:
Move action to stand up, then 5 ft step toward snake. To F7
Standard action atk: hit ac 15 for 16 and 5 cold damage

Ooc: next round i wanna test a rolling theory..

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=10 ; d20+9=21 ; d6+2=8 ; 2d6=8 ;
Monday August 13th, 2012 1:49:50 PM

Sam steps to L8 aims at D6. With his mind still swimming from the demonic visions and his recent previous failures, he has trouble focussing. (10 to hit...nat 1! I hate this die roller!)

"Having trouble concentrating. Too many things bouncing around in my head. I need to focus!"

He then sharpens his mind and remembers the good that came form his failure. The bolt infused with holy energy flies towards the distant enemy. (hero point reroll= 21 to hit. 8 damage and 8 holy damage. My hero points last 1 week at best...)

ooc-Last round for inspire courage +1 bonus gang. I can't yell through the bubble and am not walking through it until it is safe on the other side.



Sarnak: AC27/19/20 - CMD21 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP30/38  d20+9=16 ; d20+9=12 ; d20+9=28 ; d6+8=11 ; d6+8=9 ; d4+8=12 ;
Monday August 13th, 2012 5:15:33 PM

OOC: Also, Kyachi is a quadruped, meaning because she has 2 extra legs the DC to trip her is 4 higher, so the trip failed.

Kyachi growled at taking the bite from the snake, as she rolled with the blow ending up at the snake's back. She lashed out quickly, but was still disbalanced from the attack and only managed to strike once with her claws.

Sarnak, not wanting to become that much more of a target by staying grounded, once again attempted to stand, defending himself as much as possible as he came back up

Actions:
Kyachi:
5' step to F8
Bite: A:16 D: 11
Claw: A:12 D: 9
Claw: A:28 D: 12
Sarnak:
Std action on total defense (While prone, AC is 4 lower than listed. CMD has been modified as well to represent total defense's +4 AC)
move action to stand up

DM RobC: Total Defence gives you a+4 dodge bonus to AC. It does not provide any bonus to CMD. And yep, Kyachi is indeed a quadruped. Thankyou for correcting me on that one. Kyachi keeps all 4 feet firmly on the ground - except for the ones she then swings :)

An old foe returns - DM RobC 
Monday August 13th, 2012 7:46:36 PM

DM RobC: FYI: For those of you tripped by the snake and about to stand up: a majority on the rules forum believe that a Trip cannot be used as an AoO to keep someone from standing up. This will be taken into account on the snakes next turn. Cheers!

Dernock Uristson AC 20/13/18 CMD 20 HP 25/32  d20+4=7 ;
Monday August 13th, 2012 8:31:03 PM

Dernock's head starts to spin as whatever D( takes hold. This is gonna hurt. He just hopes others takes notice of the prisoners

Will save: 7

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 8/10 Prone (AC 31 vs ranged 23 vs melee)  d20+11=22 ; d8+2=9 ;
Monday August 13th, 2012 9:27:13 PM

Finding himself on the floor next to his crossbows and seeing the elementals summoned Devlin changes his tactics again. He shouts at the prisoners Oiy you lot get down and get some cover Grabbing his weapons he reloads them and fires a shot at the elemental to the left hoping his bolts will have some effect.

Actions:
Drop swords and grab crossbows (move action)
Reload (swift action)
Shoot at elemental (A,1)
To Hit = 22
Dam = 9

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Smite Evil, Inspire Courage  d20+10=13 ; d10+4=5 ; 2d6=11 ;
Monday August 13th, 2012 10:22:45 PM

The Paladin whispers to Humphrey as the Duergar falls to the ground. "Promise made... promise kept."

Bruagh attacks the Duergar adjacent to him, seeing he has little chance of getting to and damaging the snake. After all, his six comrades seem to have it somewhat in hand. He seems to have lost his edge now that he isn't attacking his nemisis.

Attack: 13
Damage: 5 Slashing, 11 Holy

Sarnak: AC27/19/20 - CMD21 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP30/38 
Monday August 13th, 2012 10:41:38 PM

OOC: This should be private, but posting it in public because this does not seem to be common knowledge.

A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.


All bonuses applicable to a attack roll or a AC apply to CMB and CMD as well, excluding shield and armor bonuses for CMD.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Inspire Courage 
Tuesday August 14th, 2012 5:44:22 PM

Bruagh looks toward the fierce combat with the snake and regrets his decision to not jump into the fray.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Tuesday August 14th, 2012 7:52:37 PM

ooc, did i miss something? No DM post yet?


An old foe returns - DM RobC 
Tuesday August 14th, 2012 8:11:26 PM

... sorry ... DM post being typed up right now!

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42 
Tuesday August 14th, 2012 8:44:46 PM

Yay :)

An old foe returns - DM RobC  d20+8=21 ; d8+4=11 ; d20+8=18 ; d20+8=13 ; d20+8=26 ; d8+4=11 ; d20+8=23 ; d8=6 ; d20+8=27 ; d8=6 ; d20+8=17 ; d20+8=22 ; d20+8=18 ; d20+8=28 ; d20+8=21 ; d8+2=9 ;
Tuesday August 14th, 2012 9:07:26 PM

Taggart is the first to react against the earth elementals threatening his brethren. He fires two arrows - the first catches on the cage bars, but the second strikes true.

Shinto goes to regain his footing and cops a bite from the snake in doing so (AoO from standing up vs AC16: 21 = Hit. Shinto takes 11 damage!). Now flanking the snake, Shinto swings he axe down, but misses the snake's tail and strikes the floor.

Sam's guided arrow strikes solidly in the duergar fighter in front of him(You weren't clear with which "distant enemy" you were referring, so I'm going with D4 in that it is closest with clear line of sight)

Kyachi is in a flurry, but does drag a claw across the snake's scales

Sarnak goes to regain his footing as the snake moves to bite him as well, but the monsters fangs miss its target this time (AoO from standing up vs AC27: 18 + 2 flanking = 20 = Miss.) The fighter behind Sarnak has similar success (AoO from standing up vs AC27: 13 + 2 flanking = 15 = Miss)

Dernock tries to collect his thoughts, as the spell cast on him takes hold.

Devlin reloads his crossbows, provoking another attack from the snake which sinks its teeth in (AoO from reloading vs AC23: 26 = Hit Devlin takes 11pts dmg). Calling for the dwarves in the cells to drop, Devlin takes careful aim and somehow does manage to indeed strike his intended target

Bruagh feels a sense of satisfaction in cleansing the Wold of Humphrey's presence, but is unable to follow up against a lowly warrior. The paladin's axe blocked by the fighters warhammer.

==========

"What? You are just going to stand there and watch them die?" D1 taunts Dernock. He appears to cast a spell, but you don't notice any obvious effects.

D6 appears to cast a spell as well.

D2 swings at Dernock and seems surprised to actually make contact (Attack vs AC20: 23 = Hit?!? Should this duergar get a medal for being the first to actually hit you guys? Dernock takes 6dmg).

D3 apparently has similar success against the eidolon Kyachi (Attack vs AC27: 27 + 2 flanking = 29 = Hit. Kyachi takes 6dmg)

D4 swings his warhammer at the caster in front of him - Sarnak - but misses (Attack vs AC27: 17 + 2 flanking = 19 = Miss)

D5 fights back at Bruagh but the warhammer strike is parried away by Bruagh axe (Attack vs AC26: 22 = Miss)

D9 does not appear to be bothered by the battle going on before him and wants to play with Dernock some more. He points his finger at the dwarf again (Dernock must make a will save vs DC18 or be dazed next round)

The Snake practically smiles at the damage it is doing. It turns its attention to Kyachi, the only one who has hurt it so far. Kyachi dodges the snake's bite, but receives a solid whack across the head from the snake's tail (Bite vs AC27: 18 + 2 flanking = 20 = Miss. Tail Slap vs AC27: 28 = Nat 20. 21 to confirm. Kyachi takes 9dmg)

The earth elementals begin pounding on the dwarven men nearest them. The other dwarves move to the far side of their cages and crouch down.

==========
Map - Round 4

Humphrey: dead
D1: 14dmg
D2: 9dmg
D3:
D4: 26dmg
D5:
D6: 21dmg
D9:
E1: 9dmg
E2: 11dmg
Snake: 25dmg

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Inspire Courage  d20+10=29 ; d10+5=15 ; 2d6=3 ;
Tuesday August 14th, 2012 9:30:22 PM

Bruagh swings again with more success.

Attack: 29
Damage: 15 Slashing 3 Holy

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 8/10 Prone (AC 31 vs ranged 23 vs melee)  d20+10=13 ;
Tuesday August 14th, 2012 9:44:20 PM

Devlin shouts in pain as the snake bites into him but no sound is heard due to the ongoing spell. He rolls away from the creature and lines up another shot on the elemental. His pain and the roll causes his shot to go wide.

Actions:
Crawl to G,5(move action)
Shoot at elemental
To hit = 13(standard actions)
Reload

An old foe returns - DM RobC 
Tuesday August 14th, 2012 11:12:43 PM

DM RobC: Map correction: Sam is at L8

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=24 ; d6+1=3 ; 2d6=8 ;
Tuesday August 14th, 2012 11:41:43 PM

Sam reloads his crossbow with a new cold steel bolt and has a huge grin on his face. He fires another bolt at D4. (to hit=24. 3 damage and 8 holy damage)

"I need to rally the troops with an inspiring, battle speech. If only that silence spell would end..."

Ooc- No more inspire courage bonus gang!

Sarnak: AC27/19/20 - CMD21 - HP33/(33)37 Kyachi(Shield 80m): AC27/15/24 - CMD20 - HP21/38  d20+9=16 ; d20+9=28 ; d20+9=29 ; d20+9=24 ; d4+7=11 ; d4+7=9 ; d4+7=11 ; d6+7=10 ;
Wednesday August 15th, 2012 12:12:13 AM

Sarnak, watching the arrangement of the field, decides that moving to a position where he was in less direct danger would be a smart idea, as he looks to the other side of the Snake and moves to G8 to get away from the duergar beating on him. He still remains defensive, given he couldn't offer much at the moment aside from being a useful distraction.

Kyachi squares her stance, not going to let the Snake evade her again, as she feints with her bite and then delivers one strong strike with a claw against the snake's scales, quickly delivering a second, the second sinking deep into the snake's flesh and leaving a deep wound. The damage she just inflicted far exceeding what she had done previously, as she grins evilly at the snake's obvious discomfort, fairly sure that if he didn't dissipate his summoner might be feeling something unfriendly through his link.

Actions:
Sarnak takes 5' step to G8
Sarnak remains in full defense.
Kyachi Full attacks the snake, if the first claw attack kills the snake, deliver second against D3
Bite: A:16 D: 10
Claw: A:28 D: 11
Claw: A:Hit D: 9
Claw Crit A:24 D: 11

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32  d20+4=20 ; d20+8=16 ; d20+7=26 ; d10+6=9 ; d6=6 ; d6+6=12 ;
Wednesday August 15th, 2012 12:28:43 AM

Dernock shrugs off the spell this time.Ignoring the minor nuisance the warrior presented, he move 5 feet to the bigger concern, the spellcasters and let's rip at his tormentor. Ho Ho, very funny. Let's see ya laugh when yer taste the fine dwarfen steel from a member of T'Riddpleport watch, yer worm

Actions 5 foot step to D4
Full attack on D9
Axe: 16 to hit 15 (non lethal) damage
Shield 26 to hit, 12 damage

Taggart Oathbreaker 20/15/16 - 25/32 - CMD 20  d20+7=19 ; d20+7=13 ; d8+4=7 ; d6=5 ;
Wednesday August 15th, 2012 3:25:25 AM

Tag edges over, his eyes still fixated on the earth elemental.

--------------------

5 ft step to E13
Attacks against E2: 19, 13
Damage: 7+5 shock

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20+12=21 ; d10+8=11 ; d20=18 ; d6=6 ;
Wednesday August 15th, 2012 7:43:24 AM

Shinto glances at his wound, how i let it hit me... grrr he swings again

Actions:
Standard: atk hit ac21 for 11 and 6 cold damage.



Shonti AC15/14/11 - CMD14 - HP13/34  d20+4=12 ; 3d6=12 ;
Wednesday August 15th, 2012 12:37:52 PM

OOC: Sorry I haven't been on in a while guys, I've been in Illinois for a week, just got back home late last night... Back to regular posting moving forward!!

Shonti see's that there is not much chance of him surviving by joining the fray, so he pulls his crossbow out of his Handy Haversack. He quickly loads a bolt, and sends it flying toward the Duergar in front of him, to his right (F,10), but it flies far wide and hits the wall...
Seeing his bolt stray from its intended course, he directs his Flaming Sphere towards the Duergar nearest to it (D,8).
Burn you filthy MAGGOTS! Shonti shouts as the ball of fire reaches the Duergar next to it.

===================================================================================
Actions:
Draw and shoot Lt. Crossbow. 1D20+4= 12 to hit... is a miss I would think?
Move Flaming Sphere to D,8.
Reflex save DC=16 Negates damage, else Duergar #3 takes 12 Fire Damage.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 Inspire Courage 
Wednesday August 15th, 2012 10:03:41 PM

Checking in...

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 8/10 Prone (AC 31 vs ranged 23 vs melee) 
Wednesday August 15th, 2012 10:44:06 PM

Check

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32 
Thursday August 16th, 2012 12:15:21 AM

Checking in too

An old foe returns - DM RobC 
Thursday August 16th, 2012 6:34:01 AM

... DM post being typed up now ...

An old foe returns - DM RobC  d20+4=16 ; d20+26=46 ; d20+26=36 ; d8=8 ; d8=8 ; d8=4 ; d20+26=32 ; d8=1 ; d8=8 ; d8=5 ; d8=4 ; d20+8=17 ; d20+8=22 ;
Thursday August 16th, 2012 7:42:21 AM

Sizing his target up more clearly now, Bruagh brings his axe down on the collar of the duergar guard.

Devlin fires on the nearest earth elemental, but has trouble spotting it clearly through the pbars and past the other dwarves. His bolt harmlessly hits the wall.

Sam on the other hand, finishes off the duergar in front of him. A crossbow bolt catching the dark blood in the neck. His bodily quickly collapes to the floor with an audible "oof!"

Sarnak circles the snake. He distracts it long enough for Kyachi to swipe it across the back of the head. The snake hisses loudly, and then dissipates into nothingness. Kyachi wheels on the spot, her second claw catches the surprised duergar who had been standing behind her.

Denock steps closer to the caster who previously dazed him, and though the dark-blood deftly dodges Dernock's axe, the shield bash catch him by surprise and draws blood. (Umm.. I think you meant 5ft step to -C4)

Taggart edges closer, but the bars and captive dwarves provide cover for the elemental, making it harder to hit. Both arrows miss their target.

Shinto raises his axe preparing to slice the snake in two, but it disappears before he can land his blow. Looking about, he spies a nearby duergar ready for the attacking. Shinto moves about and hacks into the duergar's side (Since the snake is dead, I'm hoping you won't mind me moving you to attack the next nearest target)

Shonti draws his crossbow from his handy haversack. Without time to load it, he changes tack to instead move the flaming sphere towards his target. (Drawing an item from a handy haversack is a move action, reloading a crossbow is a move action, and moving the flaming sphere is a move action. You can't do all of them this round.) The duergar deftly moves aside as the ball nears him (Ref Save vs DC16: 16 = Pass, just).

===========

"Riddleport you say? You should have stayed there" D1 gives a sarcastic smile to Dernock before promptly backhanding him with a warhammer to the face. (Cleric cast True Strike last round giving +20 to attack this round. Attack vs AC20: 46 - Nat 20. 36 to confirm crit. Dernock takes 20dmg!).

D6 meanwhile approaches Taggart to do the same, but barely taps the ranger (Attack vs AC20: 32 = Hit. Taggart takes a whopping 1dmg) The duergar's face drops seeing how little impact his blow made.

D2 steps forward and drops his warhammer down on the helpless Dernock (5ft and deliver Coup-de-grace. Auto crit. Dernock takes another 17dmg if still alive must make a Fort save vs DC27 or die)

D3 is feeling a bit surrounded (and hot). Stepping from the flames, he does his best to swipe at Shinto however the warhammer misses its target (Attack vs AC20: 17 = Miss)

D5 attacks back against Bruagh but the paladin is too hard to hit, the blow glances off Bruagh's armor (Attack vs AC26: 22 = Miss)

D9 scoffs as Dernock hits the ground. With his eidolon gone, D9 walks calmly into the open cell. He points his finger towards the cowering dwarves and summons an elemental to finish them off. D1 moves to guard the door.

===========

Map - Round 5

Humphrey: dead
D1: 14dmg
D2: 9dmg
D3: 28dmg
D4: dead
D5: 18dmg
D6: 21dmg
D9:
E1: 9dmg
E2: 11dmg
E3:
Snake: dead/gone

===========

Clerics & True Strike
Duergar Clerics of Marteus have the Earth and Destruction Domains. Destruction gives True Strike.

True Strike & Confirming Crits
I looked at numerous sites to confirm that True Strike applies to Crit Confirmation rolls based on the text: "another attack roll with all the same modifiers as the attack roll you just made".

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20+11=18 ; d10+4=6 ; 2d6=11 ; d20+11=22 ; d10+4=9 ; 2d6=5 ; d6=3 ;
Thursday August 16th, 2012 8:13:53 AM

Bruagh, furious with himself for not being able to protect the prisoners or Dernock charges the evil cleric.

Charge to (-D,4)
Attack: 18
Damage: 6 Slashing 11 Holy

Spend Hero Point for Extra Attack
Attack2: 20 (Forgot to take away because this one was not a charge.)
Damage: 9 Slashing 5 Holy

OOC: Sorry Dernock I have 0 Healing.

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32 
Thursday August 16th, 2012 8:55:51 AM

OOC Hmm, I have 1 hero point left to cheat death.... The DC27 is impossible to make...Is it frowned upon to make a new character? I mean Dernock will just as likely die next encounter he gets into heavy melee.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 23/42  d20=5 ; d10=6 ; d6=2 ; d20+12=25 ; d10+8=14 ; d6=6 ;
Thursday August 16th, 2012 9:31:33 AM

Feeling his axe tear through deurgar flesh makes Shinto grin, once again the dwarven warrior feels right at home on the battle field. But as he goes to swing his axe for another the sound of Dernocks screech fills his ears, then his rage begins to swell from his heart. Using the unwavering love he feels for his new team and the godly will that has flown through his body since surviving the bombs blast hes able to bring his axe to holy use on the back swing.

hang in there Dernock!! Sam, anyone! Get to him, ill cover you! Save our brother!!

===============

Actions:
Atk: hit ac 17 for 14 and 2 cold damage,
Hero point for 2nd atk: Hit ac 25 for 16 and 6 cold damage;

If the first attack drops the duergar Shinto will use a move action to go after D2. Pretty sure i can make it to A,4 in one move. If not, and the first atk drops D3, Shinto will save his hero point and move to B7 and taunt D2, if that happens have fun with whats said ;)



Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 7/10 Prone  d20+10=19 ; d8+2=5 ;
Thursday August 16th, 2012 10:57:23 AM

Devlin is shocked to see a warrior such as Dernock fall but quickly shuts any emotion away behind the facts. Yer ass is hanging in the breeze lad and the beady eyed ones will be targeting you next. Devlin fires one more shot into the mess of stone and rubble before dropping his crossbows and grabbing his melee weapons as he stands up.

Actions:
Shoot at E,3 (Standard Action)
To hit = 19 Dam = 5
Drop crossbows (free action)
Stand up (move action)
Grab short sword & dagger (part of move action)

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+9=29 ; d20+9=20 ; d20+9=10 ; 2d8+10=13 ; d6=5 ;
Thursday August 16th, 2012 12:19:56 PM

Taggart barks laughter in the face of the Durgar that barely scratched him. "My turn," he mutters, stringing two arrows to lash out at him before backing up and releasing them.

--------------------

5ft step to E12
Attacks against D6: 29 (crit, 20 to confirm), 10
Damage: 13+5 shock

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38  d20+7=21 ; d6+8=10 ; d10+1=2 ; d10+1=11 ;
Thursday August 16th, 2012 3:53:43 PM

Kyachi upon dropping the Snake, looks for her next target. Hearing the scream of Durnock, she looks to the Duergar arranged around him and to the summoner guarded by D1. Thinking the summoner is the best target at the moment, she looks around the field, thinking take a quick strike at D3, and then to D1 and the summoner is her best choice, she moves to -C6, delivering a quick bite to D3 as she passes by. The large portion of the threats to Sarnak were disposed of at the moment, so she had no issues about leaving him to take care of himself.

Sarnak, seeing that the big issues were dealt with, moves to F8, pulling out his healing wand, and dropping a quick tap to Kyachi before she headed off.

Actions:

Sarnak;
Move: move to F8, pull out the wand of lesser rejuvenate eidolon as a free action due to more than +1 bab. (OOC: I think I just need to keep the wand palmed on him, he never uses anything else)
Standard: Heal Kyachi, rolled 1 on healing, rerolled, delivered 11 healing

Kyachi;
Move: move to -C6, by E7>D6>-C6
Standard: Bite on D3; A: 21 D:10

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 16th, 2012 8:26:36 PM

Ooc- I'm waiting on the fate of Dernock before I post.

An old foe returns - DM RobC 
Thursday August 16th, 2012 8:37:06 PM

.. just posting quickly (will post more after work) however please consider Dernock, um, lifeless. Though I can think of 3 or 4 ways he could make the Fort save from the Coup-de-grace, the damage he has sustained puts him greater in the negative that his Con score

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 16th, 2012 9:12:29 PM

Sam moves to H9 as he sees Dernock get cut down.

Sam yells as loudly as he did as he ran the bomb to what he thought was his doom,"Noooooo! Strike them down! Make them pay for their crimes!" (Inspire courage +1 to group)

As the words echo through the prison, they inspire the group, but almost seem to come from a source that would not be typical of the small gnome. They are filled with rage and vengeance.



An old foe returns - DM RobC  d20+8=16 ; d20+8=27 ; d8=4 ; d8=7 ; d20+8=21 ;
Friday August 17th, 2012 12:24:21 PM

Bruagh charges the cleric, ducking as the warhammer from the fighter goes over his head (Provoke AoO. Attack vs AC26: 16 = Miss). On reaching the cleric, Bruagh brings his axe down with fury, splitting the dark-bloods head. The duergar drops to the ground dead. One of the earth elementals disappears.

Shinto likewise finishes off the fighter before him with two swift axe blows. (It took the 2nd blow to kill him).

Devlin is surprised to see one of his comrades fall, but pulls himself together to continue the attack. He fires on the nearest earth elemental, but the blasted bars and dwarves are in the way, preventing a clear shot. Fortunately the bolt deflects harmlessly off one of the bars rather than into one of the dwarven prisoners.

Taggart cockily steps back and fires two arrows at near point-blank range at the deurgar cleric in front of him. The arrows skewer the cleric who collapses to his knees, and then the ground. Another earth elemental disappears.

Sarnak heals his eidolon before sending her into the fray. On reaching the duergar though, Kyachi is disappointed to see her target already dead. She decides the only thing to do is bite at the only other duergar currently in reach. The fighter is surprised by the sudden appearance of Kyachi and is unable to block her bite (I assumed since Bruagh took care of the other duergar that you would be happy to have Kyachi bite anything hostile within reach)

Sam moves in closer and tries to inspire courage in his allies, despite what looks to be Dernock lying in a pool of blood.

Dernock's eyes remain closed. His body lifeless.

==========

The summoner, cornered in the cell, looks to have realised the battle cannot be won. "Wait! Wait!" he yells to Bruagh, holding his hands out "I yield! Spare me my life and I will spare theirs" He nods his head in the direction of the earth elemental currently poised above the prisoners. The elemental pauses and waits.

"Coward!" hisses the nearby fighter (D2). He steps forward to attack Bruagh (Attack vs AC26/27?: 27 = Hit. Bruagh takes 4dmg)

D5 takes a similar approach, ignoring the odds and moving in to fight back against Taggart (Attack vs AC20/21?: 21 = Hit. Taggart takes 7dmg)

I don't think we need a map to finish this fight off.

D2: 19dmg
D5: 18dmg
D9:
E3:

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20+10=23 ; d10+5=15 ; 2d6=9 ;
Friday August 17th, 2012 1:20:16 PM

"Bah, spare the summoner!" Bruagh yells to his companions.

He then turns to the fighter that hit him and catches him with the perfect uppercut style axe swing.

Attack: 23
Damage: 15 Slashing 9 Holy

Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32  d20+9=13 ;
Friday August 17th, 2012 1:47:15 PM

Figuring that the fight will soon be over, Sam stops his bardic performance and allows the effect to resonate through the minds of his allies. (inspire courage +1 this and next round)

Sam sees the remaining fighters attacking Bruagh and Taggart. He quickly selects the one attacking Taggart and fires his bow. (13 to hit)

The bolt soars wide of his target and hits the wall. Sam mutters something vulgar in Abyssal and reloads his crossbow.

Shonti AC15/14/11 - CMD14 - HP13/34  3d6=13 ;
Friday August 17th, 2012 2:23:25 PM

Shonti hears all of the commotion, and can pinpoint his brother talking of rescuing Dernock, but fears that it is already too late... Why? Why do good Dwarves have to fall to such foul beings? They'll pay for this immediately! But what about Dernock? There's gotta be something we can do...... Shonti begins to think of any ideas that might possibly save our ally, our friend, and our brother..

Taking a 5' step to be able to better see the remaining targets for his flaming sphere, Shonti directs it towards the Duergar trying to resist Braugh's fury, hopefully ending him.

===================================================================================
Actions:
5' step to L,8
Flaming Sphere move to A,10. Reflex Save DC: 16, else D5 takes 13 Fire Damage.
===================================================================================
OOC: Duh! Of course I can't make 3 move actions lol, dunno what I was thinking with the crossbow...

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38  d20+8=28 ; d20+8=24 ; d20+8=20 ; d20+8=26 ; d6+9=11 ; d6+9=13 ; d4+9=11 ; d4+9=12 ;
Friday August 17th, 2012 10:47:26 PM

Kyachi nods at hearing to spare the summoner, before looking to D2 and grinning as she strikes with her fangs and claws. She couldn't kill the summoner, fine, but no one said anything about her not taking down the other duergar who weren't surrendering.

Sarnak runs to be at his Eidolon's side for any future surprises, as he looks at the cowering summoner, Kyachi also turning to him after killing D2 "You know this might have not gone so badly if you were with your Eidolon instead of sending it to die. Also, declaring helpless dwarves as hostages only works if the enemy doesn't have someone-"
"Like me-"
"That can kill you before you can execute your threat."


Actions:
Kyachi:
Take 5' step forward to -C5
Bite: A: hit D: 11
Bite crit: A: 26 D: 13
Claw: A: 24 D: 11
Claw: A: 20 D: 12
Sarnak:
Run to -C6

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 6/10  d20+10=13 ;
Saturday August 18th, 2012 12:21:53 AM

Surveying the scene Devlin does what he can to help and throws his short sword at the darkblood attacking Taggert. He misses horribly the weapon clanging off the prison bars. With a shrug he makes his way towards the nearest cage.

Actions:
Throw short sword at D5 (throw anything feat)
To hit = 13
Move towards closest cage.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+10=21 ; d20+10=27 ; d8+6=8 ; d8+6=9 ; d6=5 ; d6=4 ;
Saturday August 18th, 2012 12:43:05 AM

Taggart takes a familiar step back, forgoing the taunt this time and instead just lancing two arrows at his assailant.

--------------------

5 ft step away from D5
Attacks vs D5: 21, 27
Damage: 8+5 shock, 9+4 shock
If D5 drops, attack nearest target that isn't the summoner

Dernock Uristson AC 20/13/18 CMD 20 HP 19/32 
Saturday August 18th, 2012 6:12:20 AM

OOC: just waiting for brain death to occur...


Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20=1 ; d10=7 ; d6=4 ; d20=8 ;
Saturday August 18th, 2012 1:04:21 PM

Shinto is pleased when the sound of a dead duergar slumping on the groud reaches his ears. Then he screams at the summoner, his voice filled with rage and anger;

ye coward! Attack the weak and helpless, until you cant win yerself! Now you want US.TO SPARE YOU! While your dirt monster still terrorizes hostages! Gggrrraaahhhh! He growls and screams, stomping his foot and slams the axe shaft on the ground;
Come over here and finish this like a real dwarf ye kerjek! Gripping his axe pointed at the summoner Shinto stands tall and proud. After I deal with yer kin, be ready te accept me challenge! Shinto taunts the summoner, trying get him to fight again. Not wanting to leave any one, even indirectly, responsible for Dernocks death alive. nat 1 on intimidate/taunt to come fight, 3 w/ bonus.

After his rant at the kerjek Shinto quickly scans his armed opponents, and comes in with a distracted attack at the closest duergar.
=============

Actions:
Taunt summoner
Attack closest alive Duergar; Hit ac 22 for 16 and 5 cold damage

ooc: I tried to figure out which one was where. But if I cant each them or they die before i get to them then Shinto will advance towards the summoner.



Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Saturday August 18th, 2012 1:42:19 PM

ooc; Forgot to explain Kerjek; Another word, in Dwarven, for a deformed rat lol

With the loss of one - DM RobC 
Sunday August 19th, 2012 7:03:05 AM

Duergar bodies lay scattered on the floor as the party quickly overwhelm those that remained. The dark-blood summoner just sighs "Such a waste" he says as he shakes his head.

He smiles as he responds to Sarnak "Die? You know better than that. Our eidolons serve our purposes. Death does not embrace them as it does... us" he nods towards Dernocks lifeless body with a smile "As for killing me before I serve my threat, just remember one of my pets stands watch. You move on me and he strikes. You move on him and he strikes." The duergar grins a cocky grin.

Devlin moves towards the nearest cage. The earth elemental still stands its ground over the cowering prisoners, but is yet to harm any of them.

Shinto tries to taunt the summoner, urging him to fight. The duergar responds by rolling his eyes "I have no doubt you would best me in hand-to-hand combat, and your groups numbers give you an overwhelming advantage. I much prefer the position I stand in now"

Finally, the duergar summoner addresses Bruagh "You must be the leader of this little band" the dark-blood crosses his arms and speaks very matter-o-factly "You shall spare me my life. In return, I will grant them theirs" he gestures once more to the prisoners "Do we have an accord?"

The dwarves in the cells keep a close eye on the proceedings, and those not near the elemental whisper amongst themselves, standing and slowly approaching the cell doors to better see what is going on.

Dernock's body lays in a pool of blood. He face is barely recognisable from the damage done by the warhammer. Bone, teeth, and chucks of flesh appear scattered on his face. No amount of cure potions or laying of hands will bring Dernock back.

====================

The loud noise and voices around him cause Dernock to slowly open his eyes. He is seated in a dark tavern, his head resting on the table. People from various races are laughing and drinking all around. Happy hour?

"Don't pull that one with me, Dernock. Pretending you've passed out won't get you out of buying the next round" comes the familiar voice of Hank "And make it the good stuff this time, eh?". Dernock sees his gnomish friend gesturing with an empty tankard. A pair of half-orcs (a man and a woman) are also seated at the table. They laugh at Hank's observation.

Though his memory is hazy, Dernock remembers the fight with the duergar. After a quick check, Dernock realises he feels completely fine. His clothes are free from blood and signs of battle. They do smell of ale and smoke though.

====================

I really like these guidelines Cayzle posted in the LnB when dealing with defeated enemies. Humphrey - had he yielded - would have fit the scenario of a recurring character, and would have continued to seek revenge against the party.

1) It is not evil to kill an enemy in combat. It is also not evil to leave an enemy for dead.

2) It is not evil to kill some absolutely evil creatures who are beyond redemption, such as undead and demons.

3) It is usually evil and always suspect to kill enemies who are helpless or unconscious or who have asked for quarter.

4) If you defeat an enemy but do not kill them, it is expected and fair to take their goods. This serves as a fair punishment and is just. It also decreases the enemy's capacity for future evil and enhances your ability to do future good.

5) If you defeat an enemy but do not kill them, they will often see the error of their ways or have a change of heart. Even if they do not have a change of heart, they will wisely see that if they could not defeat the heroes with all their gear, they will never be able to do so without. Therefore, defeated enemies cease to present a moral dilemma for players. Defeated foes either reform themselves, are cowed into better behavior, or simply disappear and no longer present any threat to the Wold.

5a) There may be very rare exceptions for recurring enemies and archvillains who may seek revenge even after they plead for mercy. Such cases are atrociously evil and present a very rare situation for epic storytelling.

6) Per the Woldian House Rules for Campaign Traits, Woldian heroes are encouraged to be Brave, Charitable, Clean, Good, Heroic, Noble, and Trustworthy. With these qualities in mind, as DM, I will not penalize a character who is merciful.


Sam (ADM DavidW) --(AC=22 w/shield) 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 19th, 2012 7:50:43 AM

Sam slings his crossbow and walks to Dernock's lifeless body. He seems oblivious to the tension around him. He kneels at Dernock's side and holds his hand.

"Poor Dernock. I didn't have much time to get to know you. I hope wherever you are is better than this horrible place. Good travels my friend."

Sam opens his eyes and looks to Shinto, "Too many of our brothers have died today. If you attack him, you will be responsible for others. Let him live."

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 19th, 2012 7:58:00 AM

Header change

Dernock Uristson HP n/a [Dead] 
Sunday August 19th, 2012 9:05:05 AM

Dernock gives Hank a puzzled look, looks around, pats himself, pinches himself and then asks Sorry, must've been workin' overtime in t'last few days. What'll yer be havin'? he plays along even though he has no clue as to what is going on. He isn't sure when and how to broach the question either.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Sunday August 19th, 2012 11:23:13 AM

Shinto looks back to Sam, Cowards and tortureers. But ok Sam, your right. He then looks back at the summoner, Dispel your gravel beast. Or youll not leave here, no matter what Braugh says. Well not leave you with a pet to cause more terror with, not on me time

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Sunday August 19th, 2012 12:39:01 PM

"Dispel your servant, leave all of your belongs save your clothes and any food and water you may have. Then leave Drakesmeade, for today it returns to its rightful owners."

Bruagh walks to the fallen Dernock and does what he can to close his eyes. He removes Dernock's cloak from his body and lays it over the fallen warriors head and chest. "Domi, consider him one of your own, for he died protecting others. Gargul see him safely to the other side."

Devlin -- AC 27/16/21 -- CMD 19 -- HP 15/31 Shield 6/10  d20+19=36 ; d20+9=17 ;
Sunday August 19th, 2012 2:56:04 PM

Devlin allows the others to decide the summoners fate, Once again we leave a darkblood to kill others. How many innocents must die before they understand? Devlin clears his head and looks at the lock before him. Someone see if there is a key, I well start opening this one. pulling out his goggle he first checks the lock and than begins to pick around at it.

Thoughts begin to invade his mind as he works. Why are we here with slaves when the real fight is elsewhere? What good will this lot do for us, they could rot a little longer. The whimpering of the children bring Devlin out of his thoughts. He looks at them and smiles. Have ya out of there soon he says with a wink.

Perception = 17
Disable device = 36

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Sunday August 19th, 2012 10:23:24 PM

Taggart walks slowly over to Dernock, his eyes still huge and feathers still poking out of his hair. He kneels down next to the body, closing his eyes as his mouth moves in a silent prayer. Tag stands back up slowly, his eyes fixed on the summoner. He says nothing.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Sunday August 19th, 2012 10:43:07 PM

"Perhaps, still holds your in no position to be bargaining, you should be lucky if all we let you leave with is your life." He then looks over to the rest of the group. "He died in battle, which is what all dwarves wish for. We should keep his memory strong and advance, for all we know we may see him again, death doesn't last long for those that challenge it"

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Sunday August 19th, 2012 11:24:42 PM

Shinto gives the summoner the meanest stare he can give, holding his chin up high an traces his scare with his thumb, If me path cross yers again, ye get one ter match me friend he says giving a grin after the gesture.

He turns and puts his shield on his back, still holds his axe, and nods at the prisoners, and then to Braugh.
Makes his way to Dernock, looking at the mangled mess, he kneels and closes his eyes. Watch over and protect me fallin brother. Protectin innocent and fightin fer good. Gargul judge him fair. Shinto stands up and looks to the summoner once more, spitting on the ground and points his axe at the summoner and then at the elemental.

Turning to the rest of the team,

Whats the plan from'mere? Join rest ef em?

Shonti AC15/14/11 - CMD14 - HP13/34 
Sunday August 19th, 2012 11:30:17 PM

Walking into the room for the first time, Shonti looks first at Dernock laying still on the ground, barely able to believe that he is really passed away. He then looks around at the rest of the bodies on the floor and is horrified by the scene. Shonti makes his way over to Shinto and Braugh by the northeast cell, paying no mind to the summoner begging for his life he puts an arm around his brothers shoulder and asks to no one in particular,
How many more must die? How many lives will be torn from us before we may live out our days in peace?
Knowing before he even finished speaking that no one can answer his questions, Shonti then walks back to Dernock and kneels beside him. He lies a hand upon Dernocks chest, and prays silently to Gargul that his soul travels safely to the Other Side...


Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 19th, 2012 11:56:50 PM

Ooc-Great posting Forged! We even posted an extra round this weekend!

With the loss of one - DM RobC 
Monday August 20th, 2012 1:23:15 AM

Shinto tries to keep his anger in check, and warns the summoner that no matter the others - he will not leave here with an escort. Bruagh backs this, and request the summoner leave his gear behind and then leave Drakesmeade forever. The summoner raises an eyebrow, perhaps surprised that he will be allowed to leave at all. He sighs as the earth elemental dissolves back into the ground (ie: its gone)

Sam kneels by Dernock's side. Shonti, Shinto and Taggart too kneel by Dernock to offer silent prayers. Bruagh takes Dernocks cloak and drapes it over him. Each keeps a firm eye on the enemy summoner still in their midst.

Sarnak speaks with dwarven wisdom to the party - that Dernock died a brave warriors death and for the benefit of others. He remains optimistic that they may see Dernock again, in this life or the next.

With the majority seemingly in favour of allowing his release, the summoner feels comfortable enough to smile to Sarnak and Kyachi. The summoner empties his pockets, and when Bruagh is satisfied he has nothing else left to take gestures for him to leave. The summoner takes a wide berth around those still standing, but keeps an eye on all. He takes large steps over any pools of blood, apparently not wanting to dirty his boots. On reaching the doorway he looks back and opens his mouth to speak, but perhaps wisely changes his mind and instead quickly leaves the room.

Devlin pries open the first cage easily enough, and as the keys are nowhere to be found, a combination of brute strength, manual dexterity, and very sharp weapons has the rest of the cages open. The dwarves slowly start to leave their cages and gather together in the centre of the room, talking and whispering amongst themselves. 4 dwarven men lie dead in their cages having given their lives trying to shield the women from the earth elementals and crossbow bolts. Another 5 are injured and being carried or supported by others.

"Are.. are you here to rescue us?" one man asks Devlin, still unsure what exactly is going on.

The party search the fallen duergar and gather anything of use into a pile. Fair quality weapons and armor (nothing noteworthy) and four small vials of a reddish liquid. Humphrey's sword though causes pain to Devlin as he touches it to place it in the pile.

====================

The half-orcs laugh wildly as Dernock asks what the group will be drinking. Hank just looks confused "Lad, you know as well as I that the only drink served at the Swan Song is the Fin Ale. I'm thinking that will probably do us just fine". While the half-ocs laugh amongst themselves Hank leans in closer and tries to speak quietly to Dernock "You alright, lad? If you're going to be sick, you best leave the table first. If you're not sick, then how about loosening those purse strings and getting another round. Come on. Get it together."

Dernock Uristson HP n/a [Dead] 
Monday August 20th, 2012 4:02:22 AM

Hank, Dunno how t'put this but are am I dreamin' or just dead? Dernock questions the gnome. I mean I clearly remember battlin' Duergar before one struck me. Damn, I didnae think I was done. Blasted spellcasters he tells his old friend.


Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32  d8+4=8 ; d8+4=11 ;
Monday August 20th, 2012 7:48:16 AM

Sam uses his final cure light wound spells on Shinto (8 hp) and Devlin (11 hp).

To the freed Dwarves- "For those of who are able to fight, arm yourselves and come with us."

Sam pulls out the mirror/gem that Facet gave the group and tries to find out how the assault is going.

"Blackaxe. Can you hear me?"

(If Blackaxe appears and all seems safe, Sam tells of their current situation and asks for orders.)

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Monday August 20th, 2012 9:24:32 AM

With the prisoners free and any threat gone for the moment Devlin allows himself to look over at Dernock's broken form. I have been thinking this too much lately. Wardd grant him your luck and grace as he moves on.

The rogue nods to the prisoners at the question. Aye we are here ta free you and all of Drakesmead. As we speak an army of Dwarves and Gnomes are beginning the invasion. If ye feel you can fight come help us.

Devlin looks to the gathered equipment and with a cloak from one of the dead duergar wraps up Humphrey's sword placing it in his backpack.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+19=27 ; d20+12=13 ;
Monday August 20th, 2012 12:01:16 PM

Taggart turns his back on the group and the former prisoners. He walks to the entrance of the room, and melts into the shadow, keeping an eye out for anyone coming down the halls.

--------------------

Perception: 27
Stealth: 13

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20=6 ;
Monday August 20th, 2012 1:48:02 PM

Bruagh stands and keeps a not so watchful eye over the rest of the group. The death of Dernock has certainly shaken the Paladin.

He prepares to take point again, still as determined as before only this time the death of a friend hanging on his shoulders. "I should have protected him better, I should have done more." Those thoughts are the only one with the Paladin as he prepares to move to the next room.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Monday August 20th, 2012 2:26:55 PM

Whether he hears from Blackaxe or not, Sam is ready to follow Bruagh through Drakesmeade.

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday August 20th, 2012 10:47:59 PM

Shonti rises from kneeling beside Dernock, a single tear running out of his eye, He was a brave one, Dernock. Although I hardly got to know him being caught up in this war against the Darkblood, I feel as if my own brother died today.
Shonti looks to Shinto, thinking We're all going to die if we don't take a few hours to recover from these past battles. He nods at his brother, then turns around and quickly catches up to the rest leaving the room. I don't know how much longer any of us can survive without a rest.. I'm running short on spells, and our healers have no life left to give to the wounded... I know now is probably not the best time to set up camp, or to catch any kind of sleep for that matter, but it is greatly needed if we wish to help the army above win this war.
With that, Shonti wipes the tear from his face, and presses onward, hoping that we might rest soon. Rest or no rest, Shonti will continue with his companions, now feeling as if he owes his life to them no matter what end it may come to.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Monday August 20th, 2012 10:59:59 PM

Shinto embraces his brother, I nearly forgot ye was with us here bro'. And they all must die. E'ry last Darkblood in Drakesmead must meet t'e end of a Dwarven axe.

Shinto then looks around at the fallen, then his battered team. He thanks Sam for the cure, bringing him near half health. Killing them all is the only way to end this... How would Gargul, Domi, or Wardd feel? To who do I owe my faith and life for keeping me alive to see this through?

After the thoughts he addresses the group, moving into view of the mirror, hoping to catch the attention of Blackaxe as well, If we charge into battle.. No. A war, we're not able to make it lads. We've no healing, I know me little brothers got te be gettin low on spells as well, an me strength is failin'. We need to rest. Is the army strong enough to win this war? If not, can our small party really turn the odds in our weakened state? It's gotten ugly lads.

Shinto then decides to sit down, choosing a dead Duergar to squat on. Laying his axe at his side, he closes his eyes and looks to the ground. Ugly is the best of it.....

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Monday August 20th, 2012 11:04:46 PM

Sarnak just nods at the other summoner as he left, and waited for what the group would do next

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday August 20th, 2012 11:18:59 PM

Noticing that his brother does not wish to continue onward at this moment, and feeling the need to rest himself, Shonti taps Braugh on the shoulder. Braugh, are we moving forward already? I believe we should all take this time to rest, and to properly pay our respects to our fallen brother.
Shonti stops in his tracks, then says We'll never come through this alive without your and Sam's healing, not to mention my spells... I certainly wish to avenge Dernocks untimely death, as much as any of you...... But I fear we will all perish in the same manner if we don't regroup, and replenish our weak bodies and feeble minds.
Looking back at Shinto, I can't.. No, I won't leave my brother behind. Not my own flesh and blood.... Shonti stands his ground, and waits for the groups decision...

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Monday August 20th, 2012 11:59:16 PM

"I do agree that we are battered and weak. The assault has already begun. The enemy might be driven to our group while we sleep. How well would we do then? As much as I'm not excited about it, my opinion is that we continue on. If we stay together and use our heads, we will prevail."

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Tuesday August 21st, 2012 12:06:22 AM

A voice calls out from the hall. "We are on the precipice of a war. I have no intention to rest right now." Tag strides out far enough into the light so that you can see the outline of him with his hood up. "Drakesmeade needs every fighter she can get."

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10  d20+16=25 ;
Tuesday August 21st, 2012 12:23:36 AM

Aye were battered and bruised but Tag is right the fight has just begun. I'm for moving on, if Sam can't get Blackaxe for an appraisal I may have a way ta get us where we are needed. Devlin sees that any prisoners that want to fight are well equipped before melting away into the shadows.

Stealth = 25

With the loss of one - DM RobC 
Tuesday August 21st, 2012 1:33:21 AM

Taggart blends in to the shadows by the door to keep watch as the group prepare to mobilise again.

Devlin packs what equipment he can away, taking care not to touch Humphrey's sword. Any spare weapons are provided to the freed prisoners.

There is much discussion in the party as to whether they can go on without resting, but resting now could make things worse later.

Sam treats Shinto and Devlin and then uses the mirror to contact BlackAxe. The mirror changes to show the face of an elf however. "Yes, hello? Ah, the gnome. Yes, Tally here. BlackAxe is a tad occupied at the moment" the elf advises politely then looks over his shoulder. In the background you can hear BlackAxe screaming "What? You want to meet my axe? Then HERE! And you? You want some too ? YAAARRGGGHHH!!!"

"Indeed, the battle is going quite favourably" Tally says returning his attention back to the mirror. On hearing of the groups situation and need for healing, Tally purses his lips and then responds "We are.. hmm.. where are we? Just a moment. Tahni, how far away from them are we?" Tally looks away from the mirror for a moment with furrowed brows. "Ah yes. Tahni says we are east of your position. We'll start moving towards you. I advise you to move towards us as well. Keep an ear out for BlackAxe and you'll know you're close"

Leaving a few dwarven men to stay behind to guard the women, children, the wounded and to watch over Dernock's corpse, the rest fall in behind the party. The men look weak - worked to the bone and barely fed, and some seem to struggle under the weight of the warhammers they carry. But not one complains. Nods and smiles are given to each other with the knowledge that should Gargul come for them this day, they will die an honourable death.

Moving out of the jail and heading east, the party encounter very little resistance. Devlin and Taggart pick off any stray duergar as they make themselves known. Shinto and Kyachi could start a running count as to who will decapitate the most duergar by the end of the day. Bruagh acts as a bodyguard for the summoners - Sam, Sarnak and Shonti.

One positive (if it can be called that) is that more duergar bodies are found than dwarves. The duergar summoner from earlier is found dead, slumped against a wall. His right arm lays on the ground, cleanly severed at the shoulder.

The party soon find themselves at the entrance to an open courtyard. Fighting seems to be occurring everywhere, with little structure, order or coordination. The battle must be in full swing. Dwarves and gnomes are together and seem to be overwhelming the diminishing duergar forces. Clustered together a short distance ahead of you in the courtyard you can see Tally and Tahni standing back-to-back. Each is casting spells on the dwarves nearby, evidently attempting to bolster them. Though only having one-arm, Guy Baltar appears to have things under control with his axe keeping a deurgar at bay. Nearby you spy Captain RedForge wielding a warhammer in one hand and a shield in the other, engaged in combat against a duergar of similar stature. Over the noise you can hear a familiar voice "Oi, how about a haircut? And you - keep your eye on this! You'll rue the day you messed with THIS dwarf!". Directly in front of the party, a duergar warrior drops to the ground. Standing behind him is a dwarf holding a wicked looking axe in each hand. This dwarf is covered head-to-toe in blood, though you can see no obvious wounds on him. The beardless youth smiles upon seeing you and his white teeth contrast the shiny crimson liquid that covers him and mats his hair "Sir Stormbringer! It's me!" he calls. Spying duergar approaching from either side, the youth spins to the right delivering an axe to the approaching dark-bloods neck, before spinning back again, an axe striking low and lopping off the other duergar's leg. The dwarf then finishes the duergar off with a blow to the chest.

The dwarven prisoners behind you let out battlecries and with renewed strength rush into the fray.

It seem like every dwarf and gnome in the Scab is here to reclaim DrakesMeade.

(No attack rolls needed. Feel free to roleplay any combat you wish though. Think of this as the kind of battle you see at the end of a good action movie; the slow motion shots, violent and amazing combat moves, etc. Go for it. Give your character some colorful kills :))

====================

"Dreaming or dead? Seems you've forgotten the third option - drunk" Hank replies with a smile, then leans back in his chair eyeing his friend "Come on. Let's get a drink. Excuse us" he says as he stands and walks with Dernock to the bar. Once there, Hank signals the bartender for two drinks, before turning to Dernock. Hank smiles and speaks in a hushed voice "So what do you remember?" Despite having been friends for so long, the gnome's face is hard to read. Happiness, concern and a touch of sadness.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Tuesday August 21st, 2012 7:58:47 AM

Sam sees an opportunity to fulfill his role with maximum effect. He slings his crossbow and pulls out his jeweled scepter. While moving towards the center of the courtyard, he speaks through it in a loud and inspiring way,"This is it my fellow dwarves and gnomes! Take back what is rightfully yours! Do not stop fighting until every foe is defeated or has lost the will to fight!". (inspire courage)

Sam's words are amplified throughtout the courtyard. They bounce of the walls and can be heard down distant hallways. For the first time in awhile, Sam feels relief as the people of MountainBurrow battle the remaining duergar. He then remembers his vision while activating the bomb and also the meeting with the demon in the cave leading under Drakesmeade.

"Are there more of they're kind here?"

The effects of his bardic performance stay with Sam's allies. His thoughts...are elsewhere.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Tuesday August 21st, 2012 8:32:23 AM

Bruagh takes point slashing through the duergar. In the tight corridors alongside him companions the darkbloods don't stand a chance. Slashing and cutting, blocking and parrying, the Paladin is silent, lost somewhere in a very dark place still blaming himself for Dernock's death. His mood is lifted somewhat when he finally sees Tahni, Blackaxe, Guy, and the rest of the gang standing firm. He even allows himself a quick smile at seeing Dende, the boy he Tahni and Devlin rescued from the orphanage what seems oh so long ago. He thinks back to the grievous wound the boy had suffered and how he watched him grow in such a short period of time. How proud he had been when he said his words and followed in Bruagh's footsteps as a Paladin. It was almost like watching his own son grow up... and just like that the pain was back on him. That's why he was taking Dernock's death so hard. Just like when his son died, he felt helpless. There was no one he could attack, and no way to make things right. Just the living stuck with the memories of loved ones lost.

Bruagh makes his way to Dende and puts an arm on his shoulder. "Glad to see you son... I'm proud of you."

When Bruagh sees Tahni he can't help but blush a little. He is extremely happy to see his... dear... friend, but he seems worried someone will mention the words that were said about her in regards to Humphrey.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Tuesday August 21st, 2012 1:42:21 PM

Upon reaching the battle Devlin gives a short wave to his companions before melting away into the confusion. He easily slips through the press of bodies his blades flashing in and out as he finds exposed flanks and unarmored backs. Leaving a trail of bleeding and confused opponents in his wake he finds an area strewn with rubble and sets this as his area of operation. With a sword in one hand and a crossbow in another he begins to prowl the shadowy cracks and crevices striking out when the enemy gets near and melting away before they can catch him. The rubble and battle provide all the shelter and distraction the rogue needs to work his deadly art, soon the enemy begins to fear approaching the kill zone.

With a slight break Devlin turns his focus to protecting his friends. Bolts fly from the rubble striking enemies from behind causing an attack to miss or a spell to fail. Occasionally he returns to defending his position when a darkblood is foolish enough to venture too close.

He is happy to see the boy Dende and their once companion Tahni but keeps his feelings below the surface only allowing anger and hatred to come to the fore. More than once his opponents mistake him for one of their own, only to die at the end of a blade or take a bolt though the neck.

Devlin continues his mission until the last of the duergar are wiped from the area.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Tuesday August 21st, 2012 9:47:46 PM

As Sarnak and Kyachi enter the battlefield and look upon the carnage in progress Kyachi turns for a moment, asking for permission to go ahead as Sarnak nods, as she Jumps into the fray, charging from target to target dismembering a army of duergar on her own, as Sarnak walks towards the base of the Dwarves, looking around for Blackaxe as he waits for Kyachi to finish with her fun, as he sends out a mental command to not get too battered up out there, Who knows what the future holds and he may yet need her alive later in the day.

Kyachi, meanwhile was busying herself with ripping out or slicing the throats of many duergar as she pranced around the battlefield, never engaging for more than a instant against any target before darting to the next, the spells Sarnak had cast upon her protecting her from the large majority of any retaliation. After it was over, she returns to Sarnak, covered in blood and gore. "Ah, that was fun. I had no chance to play in the caves down there, there were too many obstructions, not like this wonderful open field of death."

Shonti AC15/14/11 - CMD14 - HP13/34 
Tuesday August 21st, 2012 10:08:32 PM

OOC: Shinto is not able to post this evening, so he asked that I just make a "double-post" covering the Zarbadium brothers through this final battle-royale... Here goes that:

Keeping close to Shinto, Shonti watches his flank as best he can, saying nothing to his brother, only making eye contact long enough to nod towards his next enemy as Shinto cuts, slices, chops, stabs, and parries through into the heat of battle. One, Two. Argh, Three! A Half!! Nother one! T'is one's Six! Shinto shouts out his kills each time a Duergar falls via his Frozen Soul.

Stepping over bodies, and ducking under a particularily close swing of an axe just before Shinto lops off the head of his attacker, a small band of Duergar completely blocked from Shinto's view make it within a polearms reach to the brothers. Shinto throws The Frozen Soul at the final Darkblood he can see coming their direction... At this time, Shonti realizes that his purpose here is to possibly save Shinto's life from a 5-1 ambush from his backside as he is distracted for a fraction of a second by what he thinks is the last of the Duergar. Shonti reacts quickly, always having to be very aware of his surroundings when fighting alongside his brother. He turns on the spot and sends a vast array of colorful lights and other such brightly lit streamers flying directly at the group of Darkbloods, leaving all of them stunned, and temporarily blind.

All of them in a daze from his Color Spray, Shonti decides it's time to call upon the very Earth running through his blood, and kill all of these would-be backstabbers. He outstreches his arm towards the group of stunned Duergar, and throws out multiple gobs of acid, mixed with plenty of the rubble, gravel, and rocks at his feet right at the faces and chests of the darkblood in front of him. The Earth pelts the enemies from every possible angle, leaving rocks and debri stuck in the skin of their faces, cutting straight through the eyes of one unlucky foe. Another catches a fair amount of acid down the front of his chain shirt, causing him to scream bloody murder from the unbearable pain of the acid eating through his flesh..

The faces of the Duergar, Dwarves, and Gnomes, both friend and foe alike dying in front of him, and the ending battle of the war around him utterly horrify Shonti... He has mixed emotions at this point..... How can we be so merciless? They didn't care when it was my neck at the end of their axes..... Do I not have any remorse for killing these men? They would have killed us all if Sam hadn't blown them to smitherines.... Even if they are pure evil, can we really justify taking this many lives off the surface of the Wold in just one day? Killing them won't bring Dernock back.... I shall seek counsil with Braugh, and Shinto at the end of this day... I need some answers.

Dernock Uristson HP n/a [Dead] 
Tuesday August 21st, 2012 10:35:45 PM

Dernock gives a hushed reply.Remember what? I mean, from mah point of view it's been 4 months since I came back t'Riddleport an' found it was gone. Then I signed up with Blackaxe's army seeing as I didnae have any one higher up t'report to.He takes a sip and resumes Been with the army since then.We were just about t'o take Drakesmeade back then...Well, I'm here now. He gives a shrug accompanied by slight grin hen he pauses Would the prisoners be here? It would mean somethin' to at least talk t'them he thinks with his brow slightly furrowed.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Tuesday August 21st, 2012 10:46:31 PM

Taggart pulls his cloak tight and draw a black-feathered arrow. And then, he vanishes.

Tag isn't seen for the rest of the fight, but his arrows are. They pour out from the shadows, striking Duerger when they least expect it. The Oathbreaker makes his way through the battle slowly, never biting off more than he can chew. Any allies he passes that are in dire need of aid find themselves prodded by his wand before he moves on.

The Dwarves Have Returned to DrakesMeade - DM RobC 
Wednesday August 22nd, 2012 1:44:12 AM

The dwarves & gnomes are uplifted by the party's entrance, and seem to fight that much harder as Sam does what he can to spur them on.

Taggart and Devlin attack from the shadows with stealth and precision. Kyachi's face gets covered in blood as she moves hastily from enemy to enemy. Shinto and Shonti show their trademark teamwork, dispatching duergar together.

Realising that defeat is inevitable, the duergar seem to be in full retreat and flee via whatever window, doorway or tunnel is nearby. In much the way that rats would leave a sinking ship, the dark bloods stream from DrakesMeade, with arrows and crossbow bolts trailing behind them killing any stragglers.

Though many dwarves and gnomes have left the courtyard to pursue the fleeing duergar, a small number remain to catch their breath with the party. Cheers and laughter start to echo throughout the keep as well as the occaisional chant of "Domi! Domi! Domi!" BlackAxe practically has foam coming from his mouth, and his chest heaves as he pants. Looking around and slowly calming down, he and Captain RedForge nod to each other. RedForge goes to BlackAxe and the two warriors clasp each others forearms, shaking hands for a job well done. BlackAxe laughs and pulls RedForge closer to him, hugging the captain. "Victory!" cries BlackAxe to the skies.

Dende, the orphan boy previously rescued by the party, appears to have survived this battle completely unscathed. When no living duergar are left in the courtyard, he makes his way to Guy. Guy is limping and appears to have a nasty gash to his side. Dende helps support him, placing Guy's one good arm over his shoulders and supporting his weight. Tally is moving between the injured dwarves, and providing very quick triage where possible. Tahni is likewise doing the same. She goes to Guy, and you see her hands glow white as she treats his wounds. Tahni looks around and smiles broadly, obviously happy to see the party once again. Her reaction is quite different on seeing Bruagh however, as she rushes to him - practically knocking the sturdy paladin down. Tahni throws her arms around Bruagh's neck and hugs him close "Thank Alemi you're ok" she says, resting her head on his shoulder.

The party gather around.

====================

Hank sips his drink while listening intently to Dernock. He almost seems to be grimacing as Dernock speaks. "You should know that there is noone else I would rather drink with" he responds with a smile raising his tankard. The smile quickly fades and Hank sighs and places his cup down. "I just wish it had't been like this. You're dead, lad." Hank pauses to let his words sink in. "This is a place for those who have died but for whatever reason refuse to go to the Lands of Rest. Not all of them can remember what brought them here, and not all of them know they're dead. What we need to do is find out what's stopping you so you can go on your way."

Make a Sense Motive check:
If you beat DC10 Highlight to display spoiler: {You feel like Hank is being honest with you}
If you beat DC20 Highlight to display spoiler: {He's telling the truth, but something doesn't feel right. You can't put your finger on it yet. Hank seems ... off}

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 22nd, 2012 5:54:39 AM

Sam lets out a sigh of relief. They have accomplished what seemed nearly impossible.

He walks over to an open corner of the courtyard and sits on the ground with his back against the wall. Every joint in his body hurts. He is exhausted. Sam watches as the dwarves and gnomes celebrate their victory.

"It's over. What will become of our group now that we have won? Maybe some of them will take up a post here. Some might venture off. Where should I go?"



Shonti AC15/14/11 - CMD14 - HP13/34  d100=30 ; d20+5=25 ;
Wednesday August 22nd, 2012 3:30:16 PM

Shonti first casts a Detect Magic spell muttering, Reveal Arcana.. Then he walks through the courtyard, searching the remains of dead spellcasters, hoping to aquire any spellbooks, staves, wands, scrolls, potions, or other magical items that may have been on their bodies. He places anything he may find inside of his Haversack for now.

After searching their bodies, Shonti walks first to Sam in the corner of the courtyard, and places a hand on his shoulder.
Thank you lad... You saved all of our lives back there in the barracks.. If not for you risking your own life, an figuring out that blasted explosive, we all would've been killed..

Shonti then goes back to find his brother, Shinto.
Brother, I believe we may now have time for rest...
Saying nothing else, Shonti finds a suitable spot, and sits down, waiting to see what goes on from here.

Shonti AC15/14/11 - CMD14 - HP13/34 
Wednesday August 22nd, 2012 3:32:04 PM

OOC: Rolls in my previous post are :
SF% Check: 1D100=30, good.
Perception Check for bodies: 1D20+5=25, Nat. 20, I'll take that anyday!!


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Wednesday August 22nd, 2012 3:39:18 PM

Bruagh embraces Tahni and for a moment forgets every other worry in the world. Everything just seems right. After a few moments he releases his grip on her. "I'm sorry, I have something I have to do... I'll be right back. I... I'm so glad you are ok."

The Paladin turns and heads back to where they fought Humphrey and where Dernock fell. Bruagh picks up his body and carries him back to the rest of the group. He pulls a cloth from his pack and begins cleaning Dernock and his armor as best he can, preparing him for viewing.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Wednesday August 22nd, 2012 8:29:31 PM

Her fun completed, Kyachi just lies down and begins licking the blood off of herself as she and Sarnak wait for what was happening next, Sarnak looks to Blackaxe. "Our mission was mostly successful. There wasn't a whole lot of stealth, but we rescued many of the prisoners and dealt a severe blow to their forces while we were there."

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 22nd, 2012 9:43:57 PM

Sam perks up as Shonti speaks to him. Any doubt of his purpose is quickly dashed.

"You're welcome Shonti. I wouldn't be here without the help of my dwarven brothers. I feel very privileged to be an honorary gnome-dwarf."

For the first time in a long time, Sam's smile beams through the visage of blood, grime, and fatigue. He feels proud to be part of such an extraordinary group. Each member unique and bringing something different to a team that fights for a common purpose. The bard in Sam looks forward to what the next adventure might bring.


Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Wednesday August 22nd, 2012 10:18:41 PM

Tag steps out of the shadows, his mouth a thin line. The feathers have fallen from his hair, and his eyes have returned to their normal size, but his hood is still up, and he remains quiet as he stands near the group.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10  d20+9=23 ; d20+16=34 ;
Wednesday August 22nd, 2012 10:32:06 PM

Devlin lets out a sigh of relief as the last of the duergar are chased from the courtyard. He settles down in the shadow of the rubble and watches the the others. I've been working towards this for so long and its finally happening. The blight that are the darkbloods is being wiped from noble Dwarven lands and we have done it. The rogue lets a smile cross his face for the first time in a long time and he feels tension easing from his shoulders. In a second his suspicious nature snaps back into focus. If I were an enemy assassin this would be the perfect moment to strike down the army's leader. Taking a crossbow in hand Devlin begins to search the surroundings for any threats that may be creeping up on the group as they rest.

Perception = 23
Stealth = 34

Dernock Uristson HP n/a [Dead]  d20+6=11 ;
Wednesday August 22nd, 2012 11:08:28 PM

Right, so how we do that then? I mean I have mah suspicions 'bout why i aint ready an' i cannae stick 'round here ferever much as boozin' fer eternity appeals t'me. Do we need t'speak to some administrator or somethin'?he asks his old friend then realises something else.Highlight to display spoiler: { Damn, hope they remember t'get that bomb outta mah bag t'some wizard or somethin' an' stop that Riddleport incident happen' again. he says to himself realising there were definite loose ends that needed to be taken care of.}

The Dwarves Have Returned to DrakesMeade - DM RobC 
Wednesday August 22nd, 2012 11:22:50 PM

Sam takes a moment to finally rest and watches as the others celebrate this victory. He begins to question his place in this world, wondering what will become of the group and of himself.

Shinto and Shonti too are grateful for a chance to rest. Shonti takes a moment to thank Sam for risking his own life to save theirs. (@Shonti - Please see my note below re loot)

Seeing a place for himself in the group after all, Sam allows himself to smile. Perhaps this battle will make a fantastic chapter in his book?

Smiles seem to be contagious, as Devlin uncharacteristically allows a grin to form on his face. His scowl soon returns as he scans the rooftops for signs of an enemy sniper. None can be found.

Taggart stays quiet, and any signs of joy he may be feeling are hidden under his hood.

Sarnak reports in to BlackAxe as Kyachi sets to cleaning herself off. BlackAxe is still smiling and gives the summoner an hearty thump on the back "Ha! Mostly successful is far better than mostly failure!" BlackAxe appears to be at ease with the concept of 'acceptable losses'.

A few dwarven clerics and gnomish sorcerors are making their way through the survivors - the clerics casting healing spells and blessings, the sorcerors casting prestidigation spells to try and clean faces and wounds.

Tahni holds Bruagh close. It's been too long since the two have seen each other. She seems confused as the paladin pulls away but she quickly understands why on seeing his return with Dernock's corpse. Tahni slowly walks over to Bruagh and pulls back the cloak to reveal what remains of Dernock's face. "Tally! she calls out surprisingly loudly and kneels by Dernock's side as Bruagh lays him on the ground. The elven cleric hurries over - though hurry for this elf means walking fastly. Tally almost shows signs of concern as he places his open hand over Dernock's chest. A few tense minutes of silence pass before Tally speaks. "He has died recently" Tally says stating the obvious "however his spirit has not yet found rest. I believe working together that Tahni and I may be able to assist him, though you all should understand the risks"

Tally raises his eyes from Dernock to look at each member of the party as he speaks "His spirit is yet to find the Lands of Rest. Tahni and I can help him do that, and help his soul find peace. There is another approach, though the risk is not only to Dernock but to you all as well. If you are willing we can invoke Gargul's rites and seek you an audience with the God of Life and Death. There is no guarantee on the outcome, nor your safety. If you are all willing, you only need to sit by his side and have contact with his body."

Tahni appears hesitant and seems to be shying away. "It's ok young one. You are able to do this" Tally reaffirms her, and gestures for her to be ready to commence. Tahni takes a cleansing breath and places both her hands on Dernock's chest. "What would you have us do? The longer we wait the less chance he will come back" Tally asks the group.

====================

Hank smiles gently to Dernock "Ok, that's a start. So what do you think is keeping you here? The sooner you come to peace with it, the sooner you can be at rest" he sips his drink, placing it back on the bar and looking to Dernock to answer.

====================

Fantastic posting everyone! Not only in frequency but quality too. I'm getting a real sense of your characters coming through.

As for loot and items...
Carl and I have intentionally been trying to bring the party wealth back a bit. The party have at times been 4x or 5x the recommended wealth for their level (which can make some encounters far too easy). We are trying to rein things back to 2x. As a result, you shouldn't expect much loot from this particular module. Besides, there are a thousand or so dwarves and gnomes here who need to restock, resupply and rebuild - I'm sure you'd all be donating any findings to their cause ;)

There will be an opportunity shortly to rest/level/shop at the catacombs, however we have one last thing to take care of - what will become of Dernock? :)

@Shinto/Shonti : You don't seem to have spent all the wealth that was provided to you at character build. You might want to get some shopping in during the break that's coming up soon. Please feel free to email Carl or myself any questions you may have.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Thursday August 23rd, 2012 1:31:40 PM

Devlin finishes his scan of the surroundings and than nods to Tahani and Tally. I did not know Dernock for long but his unwavering devotion to the protection of Dwarven kind has my vote. I just hope Gargul has time ta see us, what with all the dead Deurgar.

He places a hand on Dernock's shoulder and gives a squeeze.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 23rd, 2012 2:58:39 PM

"Can we do the ritual now? If so, what are we waiting for?"

(If the ritual can start) Sam is ready to help save Dernock from death. He's not about to sit idly while a friend's life hangs in the balance. Sam sits by the lifeless body of Dernock and places his hand on his forehead.

"Don't get too comfortable wherever you are Dernock. We're bringing you back."

Shonti AC15/14/11 - CMD14 - HP13/34 
Thursday August 23rd, 2012 5:46:23 PM

Immediately after hearing of a possibility to ressurect Dernock, Shonti quickly makes his way to his lifeless body, and kneels beside him. Shonti places two fingers on Dernock's neck, as if checking for a pulse though none is apparent...

Looking at each of the members of the group in turn, encouraging them to take part in the ritual.
Let us seek counsel with Gargul, and pray that he may bring Dernock's soul back to life inside of his body, here with us...

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Thursday August 23rd, 2012 6:40:14 PM

Bruagh hugs Tahni again before addressing the group. "Let's do this."

The Paladin tries to keep a calm and determined air about him but he is nervous. "Asking Gargul for the life of one after sending so many to him on the very same day seems borderline hypocritical. I only hope he doesn't see it that way."

Before they continue Bruagh whispers to Tahni. "In case anything happens, I just want you to know that I... I... Well, I..." Before he can get the words out he loses his courage and instead ends with, "I need to talk to you alone... later. Yeah."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Thursday August 23rd, 2012 10:31:57 PM

Shinto looks around at everything going on, lost in his own thoughts
So many have died,good dwarves and gnomes for a cause more just than anything ive seen. Yet, in the end the righteous have won. Drakesmead is ours again. What happens now? Shonti and I have traveled alone for long enough I believe, I hope he has thoughts of staying with this group. Our new family as it seems. But what of meself, who do i owe me breath to? I must pledge devotion to the god that saw me threw that blast .

He makes his wah to the group now sitting around Dernock, I don know ye, but Dernock IS a brother of mine now. Jus as much as Shonti here. If we cen bring em back, les do it already. Id not have em suffer in waitin. Shinto grabs Dernocks calf and squeezes tightly, unsure of what to expect next.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Friday August 24th, 2012 12:03:37 AM

Sarnak nods as well. "Well, the worst he can tell us is no, let's give it a shot."

Of Life and Death


Of life and Death - DM RobC 
Friday August 24th, 2012 12:51:48 AM

The group unanimously decide that it is worth the risk to try and revive their fallen friend.

Sam is keen to start as soon as possible. Devlin wonders if they might have to queue behind all the duergar that were sent to their end. today. Shinto considers his future path and whether he should stay with this group.

Bruagh whispers something to Tahni and takes his place by Dernock's side. It is obvious that the dwarven woman is blushing but she says nothing.

Tally and Tahni commence chanting. Words seemingly infused with a power unfamiliar to all of you. The chanting grows louder, and a soft white glow starts from each of the clerics' hands that seems to get brighter and brighter and extends from Dernock's body. Just as the chanting reaches its peak volume and you feel the need to squint from the bright light - it all stops in an instant. Both the chanting as well as any ambient noise has stopped. The world is silent.

You notice that Tally and Tahni appear to still be chanting, however you cannot hear their words. You notice that your hands now pass through Dernock's body. In fact, your hands pass through everything you seem to touch. Tally and Tahni seem oblivious to you.

By the feet of Dernock's corpse stands an unfamiliar sight. It would seem to be a standard doorframe, however it isn't affixed to any wall. It stands alone in the courtyard. You could in fact walk around it if you so chose. There is no door in the frame just some sort of moving grey surface - much like a dirty puddle. As you watch the surface stops moving and "sets", for lack of a better word. It really does appear to be a doorway - but to another realm, not to another room. The other side looks to be that of a tavern. And standing at the bar, right where you'd expect him to be, is Dernock drinking an ale.

Everybody except for DernockHighlight to display spoiler: {The tavern is empty except for Dernock, and what appears to be an imp standing next to him. Dernock appears quite relaxed and you can hear the two of them talk, though you can't make out the words from this distance. No evil is detected in the tavern.}

====================

Dernock contemplates Hank's question while tasting his ale. What is keeping him from passing over? What does he need to come to terms with? Hank seems to have noticed something going on behind Dernock, and on looking for himself, Dernock notices the doors to the tavern open. It must be night outside, as it is very dark. You can't see anyone enter.

====================

Gentlemen, I now hand DM posting over to Cayzle who will be running this encounter...

Dernock Uristson HP n/a [Dead] 
Friday August 24th, 2012 1:40:04 AM

"I dunnae think I want to rest yet, there's too much injustice in the Wold. Yer were a victim along with several thousands others an' I wanna to see those that commited this unspeakable crime put in front of a jury. I wan them to answer fer their crimes. To be done away because a simple chink in mah armour an' a inability to resist magicks seems like an injustice itself. Maybe I'm bein' selfish but I wanna hear the appropriate authority to tell me 'No.Dernock, Ya done,ya not good enough, let someone else take the case.' an' until then I'm stickin' around. He goes on finishing with swig at his beer.

maogOOC Sorry busy afternoon. Also need to retcon. Dernock meant to say last two months not four..

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 24th, 2012 7:02:48 AM

Sam stands up and peers through the door. He doesn't speak or draw his crossbow. Unsure of what to do in a situation like this, Sam waits to follow, not lead.

Shonti AC15/14/11 - CMD14 - HP13/34 
Friday August 24th, 2012 10:14:00 AM

Shonti stares in amazement for a second at Dernock though the gateway, then looks back to his lifeless body on this side of it.. Hardly able to believe what he thinks he see's, and sensing no evil through on the other side, Shonti stands up, and begins to walk through. Turning around just before entering, This is it lads, we must pray that Gargul be merciful, and that he may spare the life of our Brother. We must go forth, and brind Dernock home.

Shonti first puts a hand through the doorway, trying to see if it is solid, then as his arm begins to fade through to the Other Side, Shonti steps on through.. Upon entering the tavern, Shonti walks over towards Dernock, calling out to him. Dernock! We have come to bring you home with us brother.

He then looks to the Imp. I seek a counsel with Gargul, hallowed be thy name. Shonti Zarbadium, at your service.

Hank 
Friday August 24th, 2012 10:36:23 AM


The person with whom Dernock has been talking nods when he declares that he is not done with the Wold, not yet.

"You know," the friendly fellow says, "some people think that bein' a hero is all about power or protecting the innocent or standing up for what's right. But I think it's just as much about not knowing when to quit."

He grins.

"Case in point, I think you got some friends showin' up for a visit."

The figure points to the new strange doorway. "Come on, then, Don't be shy," he says to the heroes clustered around the body of their dead friend. "We have a ways to go before we are done. 'Further Up and Further In,' as they say."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Friday August 24th, 2012 10:37:17 AM

Shinto remains emotionless as the wold becomes silent, nothing will ever be as mindblowing as living through that blast. The door way though, that is more than mindblowing. Supernatural, if you will. Shinto wears a grim face as he watches his brother move through the portal.

Not wasting time, Shinto jumps up, unsnapping the leather latch that holds his flail in place. With his hand on the flails shaft he steps through and moves off tothe right side allowing others to follow through. He makes his way through the crowd, squinted eyes glued to the imp. Stopping about ten feet short of the creature, he nods as Shonti speaks.

is this the same Imp we saw in the tunnel? Whats gin on here..

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 24th, 2012 12:58:51 PM

Sam follows Shinto's lead, but walks up to Dernock.

"How are you doing brother? We're here to try to bring you back with us."

In Abyssal to the imp,"Who are you?"

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Friday August 24th, 2012 4:41:40 PM

Bruagh enters the tavern as solemnly and reverently as possible. He lets his Paladin instincts take over glaring at the imp in an effort to detect evil from the creature. He says nothing yet, still trying to decide what is what.

Detect Evil on Hank/Imp

Dernock Uristson HP n/a [Dead] 
Friday August 24th, 2012 6:22:04 PM

Eh, Not bad all considerin', I dun wanna spoil it too much, but yer may wanna carry a coin or two wid yer all the time Dernock says with a grin before becoming serious. Dun be so certain, As far as I know, we're just makin' an appeal to a higher authority, I dun even know I have a case. he tells Sam, not trying to get anyone's hope up.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Friday August 24th, 2012 6:28:01 PM

Devlin hand passes through the body of Dernock and he pulls it back with a start. He looks around to see if the others are equally afflicted. Seeing that they all are he begins to follow through the doorway. As he passes into the tavern he can't help but check the area to see if there is anyone else present. He nods to what can only be Dernock's soul. Hey lad, hows are ya feeling? Looking at the other being in the room the rogues eyes narrow as his hand casually brushes against his crossbow. When the creature talks of moving onward Devlin only nods.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Friday August 24th, 2012 8:22:08 PM

Sarnak nods in response to Tanhi's comments, ready and willing to attempt to bring Dernock back. As the room appears in front of him, he walked through with the rest of the group. He raised a eyebrow at the imp, but focused on Dernock. "Indeed, were not quite ready to let you go off to the afterlife, and we're here to see if we can bring you back."

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Saturday August 25th, 2012 12:40:45 AM

As the idea comes up to revive Dernock, Taggart pulls his hood further over his face. All that can be seen as the ritual is complete is his mouth, the same thin, grim line as before. An arrow is in his empty hand as he fiddles with it nervously in the tavern. He hopes that enough people are distracted by Dernock and the imp to the point where they do not seem him shaking with fear.

Dernock Uristson HP n/a [Dead] 
Saturday August 25th, 2012 5:12:53 AM

Fine I think, Still shocked. The Beer helped. Dernock replies to Devlin. Since I can't be sure o' the outcome an I dunno how much time we'll have for goodbyes, can I ask o' you to be damn well sure you get that bomb that's in mah bag to the proper experts? He request of him although he's really directing the request to the group at large.

Hank. Or rather, Gimp the Imp. 
Saturday August 25th, 2012 11:07:55 AM

Sam asks "Hank" who he is. By now even Dernock sees the creature as he really is, and the inn or tavern has just about faded away.

You find yourself on a grey featureless landscape. There are small cold sharp stars far overhead. The only color is a swath of dark red glowing fluid flowing in a rivulet off to one side. The creature is a short, ugly little man, complete with a long hooked nose and warts covering his face. His legs are short, and they move fast as he leads the party forward.

"I'm Gimp, of course, the servant of the master. I'll take you to him. Come this way."

As he leads you, the imp tells you about the danger you are about to face. "You DO realize that you are about to meet a GOD? The actual god of life and death, the greatest of all gods, the one who straddles two great pantheons? In ages long past, he CREATED the creatures you call dragons. And many other monsters."

"For four ages of the Wold's long life, mortals feared him, and called him evil. And maybe he was, or became so. But as the Wold has changed, so have the Gods. The master is god of Life and Death. He stands above. SO you better make sure you keep a civil tongue in your mouth!"

Gimp barks a high-pitched laugh. "One time a hero did not keep a civil tongue in her mouth, and the master made it fall out."

The imp leads you to a high hill. At the top, on a dark throne, sits a robed figure. "You go on up. I'll wait here." There is a twinkle in his eye. He is clearly enjoying this.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Saturday August 25th, 2012 11:41:30 AM

Sam does what a bard rarely does. He says nothing and waits for the mighty god to speak.

Shonti AC15/14/11 - CMD14 - HP13/34 
Saturday August 25th, 2012 11:58:45 AM

Shonti reassures Dernock, Yes brother, We'll get that bomb taken care of, before following Gimp the Imp forward to the dark hill. At the foot of the hill, Shonti realizes this could very well be the end of all of our lives, if it is Gargul's will to make it so.

My God! My Lord, my Creator is right in front of me... Every living thing's Creator... And I am about to ask him to give Dernock another life? One that Dernock was already given once... Will he think we are not thankful for what he has done already? Is it wrong of us to come to him to ask this miracle? I hope we are doing the right thing here.......

Shaking his head to clear his mind before going to meet his maker, Shonti doesn't even reply to the Imp, he just nods to him as he continues past him, and starts up the hill to Gargul. Once Shonti nears the throne upon the top of the hill, he drops to his knees and bows his head to Gargul. Hail Gargul! My Lord, please have mercy upon our souls, and forgive us for entering your saced kingdom uninvited. We have come to speak with you, with good reason... Shall I stand before you, My God?

Shonti remains on his knees, head bowed, and hands pressed together, unless Gargul grants him permission to stand, and look at him face to face.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Saturday August 25th, 2012 7:46:41 PM

Shinto follows Gimp fairly closely while his eyes stare at the rivulet. The warrior within is ready for it to rise and swallow us whole, but the dwarf inside is weak and tired, this meeting with Gargul could mean the end of Shinto Zarbadium. The god of life and Death. We are askin for a new life fer one that Gargul jus granted death. Askin fer a reconsideration of his first choice, tis could very well be me last request.

Lost in hos own thoughts he hardly realized they reached the hill. Ill wait here hearing Gimp say those words is what brought Shinto back from his worries. He started up the hill staying just behind his brother, knowing Shonti had always worshiped Gargul he figured if the request was to be made Shonti would know the best way to make it.

So Shinto followed suit and dropped to his knees, his hands pressed together and head bowed, he let his brother do the talking and stayed silent.

Dernock Uristson HP n/a [Dead] 
Saturday August 25th, 2012 9:50:10 PM

Dernock feels a bit uncomfortable. How does one address a god anyway? He shrugs and let's the more well spoken members of the party take care of it. 'Yer honor' would have to do, it's worked fr every other higher up he's addressed and no one has ever bothered to correct him yet.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 Shield 6/10 
Saturday August 25th, 2012 9:59:34 PM

Devlin slowly takes his gaze off Gimp and focuses on the hill and the figure astride it. As he follows the others up his footsteps are heavy. Is this even possible? We just up and come ta talk to a God? Might you please give us our friend back? He's a great Dwarf and he died horribly. Ohh and hes better than all the other Dwarves that died today. Devlin shakes his head to clear his thoughts. No room for negativity now were in the thick of it once again. Wardd grant us your luck. As soon as the prayer crosses into his thought he winces and looks up to the hill and the figure. I need ta stop thinking to myself The rogue quietly mutters.

On reaching the top Devlin takes a knee and lowers his head in reverence.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Saturday August 25th, 2012 10:50:49 PM

Taggart pulls his hood tight, and drops to his knees in front of Gargul, his face pressed to the ground, arms shaking.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Sunday August 26th, 2012 1:12:48 AM

Sarnak nods at the imp, and followed with the rest of the group, keeping his head down and his mouth shut for the moment, thinking it best to not talk unless talked to.

The Figure On The Throne 
Sunday August 26th, 2012 9:11:19 AM

You leave Gimp behind and walk up the hill. Sam, Shinto, Dernock, Devlin, Taggart, and Sarnack are all silent in awe and humility. Shonti, Shinto, Devlin, and Taggart even kneel.

Before you, within a black hooded robe, a bare skull stares out. You can read no expression on his bony, noseless face. The seated figure waits, sitting stock still, as silent as the grave.

At the base of the hill, Gimp gives Bruagh a nudge. The paladin, standing and concentrating on the imp, detects no evil in the creature. "He's waiting for you!" Gimp, capering around the holy warrior, tells Bruagh.

Shonti makes a heartfelt appeal as a servant of his very god! How amazing to be in the presence of his own god. Perhaps this place, however, deadens the emotions, calms the soul, because Shonti does not feel as awestruck as he might have thought he would be at the feet of Gargul himself.

Nonetheless, Shonti speaks carefully, with humility, and with care. The figure remains seated, still and silent. He makes no sign at all that he has heard a word.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 26th, 2012 12:45:40 PM

Sam stays perfectly still. Not a word exits his mouth. As Gargul sits and says nothing, Sam becomes more afraid. Only his eyes move from hard left to right as he tries to catch a view of one of his kin through his periphery. He hopes that he isn't missing something as Gargul silently stares at them.



Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Sunday August 26th, 2012 8:50:52 PM

Ooc: Kinda confused me a bit; i think you put "shinto" in place of "Shonti" in a few places of your last post, DM.

Cayzle Comments: D'Oh! Please blame me, not Gargul. Do feel free to blame Gimp. I'm pretty sure it was his fault. :-)

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Sunday August 26th, 2012 9:14:57 PM

Shinto, with his eyes closed, head bowed and on his knees waits for what seems like an eternity after Shontis ends his opening to the almighty God of life and Death. But when Gargul never says a wors, Shinto tires of not looking at his surroundings so the, now, holy warrior raises his head and opens his eyes. Seeing the fleshless and emotionless face Shinto forms a lump in his throat, butterflys in his stomach. The extreme of nervousness he hasnt known for decades.

this is a GOD!? he thinks to himself as he meets Garguls stare for wht seems like another life time. Until finally he sums up enough courage to speak, Thank you Domi, helpin me confront Gargul himself.

We present ourselves humbled and respectfully, but yet get no response? Owe it to us you may not, but our request is just and cor the betta of the wold.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Sunday August 26th, 2012 9:41:02 PM

Sam cringes as Shinto speaks. He waits to see if either Shinto has a nice dialogue with the almighty Gargul or explodes into flames.

Shonti AC15/14/11 - CMD14 - HP13/34 
Sunday August 26th, 2012 10:08:28 PM

Shonti feels his eyes and face tighten as Shinto calls out to The Lord Gargul.. He remains on his knees, his legs starting to shake underneath of him. Shonti is getting nervous now that he is in the presence of his God, and that Gargul did not aknowledge his words, and even more so once his Shinto spoke.....

What is he thinking!? Not even properly addressing my God? I can't believe we are here in the Shadow Realm... The Throne of my God right before my eyes... Yet I cannot face him.. He won't speak to me? Have I not shown him the proper respects? It is only right, Gargul will know that Dernock's death was unnatural and that he should yet be living... What will my Lord ask of me, once he hears my request? Only one way to find out..... Might as well get to the point, no sense wasting the time of my God.

Knowing within himself that this is the right thing to do, and not wanting to speak directly to Gargul again so soon, and not wanting to offend his God, Shonti keeps his head bowed and his hands pressed together. He then begins muttering a prayer under his breath, knowing that Gargul will hear him, whether he seems to or not....

Gargul, my Lord... First and foremost, please forgive my brother Shinto's outburst....... Please also know that we have come to you, not expecting anything other than what is your will to be done here on this day. We come not to disturb the natural order of Life and Death, oh Great God, rather to ask you to bring about a balance to it... So many good Dwarves and Gnomes, and a great number of Duerger have been sent to their eternal resting place today in this terrible battle of Good VS. Evil.... Not one died a natural death today, and none were put through unnatural suffering today by the hands here before you, my Lord.. But, one of ours has passed today, and not yet moved onto the afterlife.. This, being a burden to your Grim followers. I ask of you, my Lord, to relieve yourself of this burden upon your Grim ones, and I pray that you can find it within the kindness of your heart to grant our brothers life back to him.... Whatever your decision, if you let us leave here with our lives today my Lord, Gargul, I, myself will repay you for your kindness, my Lord, whatever the cost.. If you wish it be my Eye, my God, pluck it from my socket Gargul, you shall have it. If you wish it be my devout following, doing your will, my Lord, I shall. Removing the Undead from the Wold, Releasing souls trapped from moving onto their afterlife, or Destroying soulless beings, and rebirthing lost souls.... Anything you wish Gargul, may your will be done by my hand... Please, I beg of you Master.... Return Dernock's soul to his body. Give him Life again, my Lord... Show my brothers your greatness.....

With that, Shonti still remains on his knees, bowing to his God.. Never moving so much as a single muscle aside from those used to speak his prayers to Gargul.

Dernock Uristson HP n/a [Dead] 
Sunday August 26th, 2012 10:24:20 PM

Yer honor, I be guessin' as the petitioner or defendant I best be statin' mah case. I be Dernock Uristson, former sargent of the Riddlport watch. Me and mah well, we've been through so much in the last few days, so I have t'say friends have come to request yer grant me mah life back. Now I dun know if I even a case. I mean my death itself was short, relatively painless an' Honorable.

However, I don't think want to move on yet. I sure you've noticed the bombs the Duergar have been employin'. The vast quantities of life they can extinguish, the devastation they wrought. I'm not sure how but I wanna bring them to justice. The murder o' thousands o' innocent lives needs to not go unpunished an' I cant acomplish that in death.


The Figure On The Throne - and Advice from Below 
Monday August 27th, 2012 7:23:32 AM


In the face of appeals -- sincere and borderline rude -- the enthroned figure maintains his stony silence. He is as still and silent as a statue, or a corpse.

From the base of the hill, Gimp whispers in your ear, somehow: "Half of you who are standing should kneel! Half of you who are kneeling should grovel! Groveling is good! No one ever got killed who groveled! Maybe wiggle around on the ground some!"

If you make a Sense Motive check vs DC 20, then Highlight to display spoiler: {You get a hunch that Gimp finds this highly amusing.}

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42  d20+2=6 ;
Monday August 27th, 2012 8:40:48 AM

Shinto looks down the hilll to Gimp, frowns and turns back to Gargul, I did kneel, I did now and I did show proper respect. Im not one fer spookin an me nerves betrayed me. One more go i guess

Shinto looks to everyone, one at. Time, meeting the eyes of those that are open and nodding to the ones whos closed them. Finally he kneels once more, and bows his head to the floor with hands outstretched, palms flat against the ground. Raising up, still on his knees, he bows again. 5 times he does this in succession, murmuring a prayer Gargul almighty Shinto Zarbadium offers prayer to you as I bow at yer feet and pray for the life of a brother killed with honor. We offer to complete one request if you complete ours, return Dernocks soul to his body, fer hes not ready to go to the land of rest, hes still more good to do, and evil to bring to justice.

As Shinto completes his prayer he keeps his head low and palms on the ground, but his eyes meet Garguls silent stare, awaiting a response. His throat clear and his stomach settled, he now holds his proud demeanor as he normally does. He takes long deep breaths as he awaits Garguls reply.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32  d20+9=28 ;
Monday August 27th, 2012 10:08:35 AM

Sam lowers back down to a knee and, with his head bowed, quietly mutters to those next to him, "Gimp is getting a kick out of this situation." (sense motive=28)

He then decides to play along and does the grovel/wiggle routine.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31  d20+2=19 ; d20+9=26 ;
Monday August 27th, 2012 11:07:19 AM

Not being one to grovel but hearing the words of Gimp, Devlin gets down on both knees. His gaze is averted from the god before him but they begin to wander around taking in the rest of the area.

Sense motive.= 19
Perception = 26

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday August 27th, 2012 12:25:01 PM

Keeping his position, Shonti says loud and proud, I kneel before you, my Lord. I bow my head unto you and continue my prayers. Always remaining faithful to you, Gargul. Give me Life or give me Death, whatever your will may be. I grovel at none.

Maybe Gargul is awaiting our offering? I have given him multiple verbally... Does he wish that I make the first move? Nonsense, I'll wait a while for a response...... But maybe, just maybe, Gargul is wiating for me to bring an offering to his throne?

Shonti has no desire to move from where he is now, unless Gargul directs him differently. He will wait a while longer, praying silently that Gargul will make his will known to them.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+12=32 ;
Monday August 27th, 2012 3:24:11 PM

Taggart hears the amusement in Gimp's voice plain as day (Sense Motive: 32), but remains silent, his face pressed to the ground. His lips move in a silent prayer to anyone that will listen.

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Monday August 27th, 2012 8:23:48 PM

Shinto cant help but to grin as his pride swells within as his brother ends his statement, give me life, give me death, whatever your will may be. But I grovel at none

Shinto continues his grin but his eyes unwavering, still directly into the dark pits of garvuls skeletal face.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Monday August 27th, 2012 10:25:26 PM

Usually I am all for posting over the weekend, and the one time we actually do is the one time I was crazy busy.

Bruagh would have kneeled when he first entered, remaining silent, solemn, and reverent in the face of a god he feels an affinity for. While Bruagh has always worshiped Domi, and is a faithful servant of said god, he has, especially since the death of his family, prayed frequently to the god of death. In the face of such a being, Bruagh is reverent not only for those reasons, but also because it is rarely a good idea to be rude to someone more powerful than you.

At Gimp's behest, the Paladin completely prostrates himself in front of Gargul, showing his reverence.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Tuesday August 28th, 2012 12:33:56 AM

Sarnak, following the rest of the group, also drops to his knee, as does Kyachi, with their heads lowered as they wait for a response from the god above.

Dernock Uristson HP n/a [Dead]  d20+6=23 ;
Tuesday August 28th, 2012 12:38:22 AM

After watching and hearing his fellow dwarfs cowering in face of this rather unanimated figure , Dernock looks at everyone and turns to look at the annoying little laugh at the expense of everyone's dignity. I would like to think I could at least keep mah dignity, seeing it's on of the few things I have left. So be it! He complains and then reluctantly kneels before this silent god. He then smirks at an amusing thought. It would be ironic if the God of Death turned out to be in fact dead on his throne

The True God 
Tuesday August 28th, 2012 9:07:49 AM


You all hear another whisper from Gimp: "Good! Good! Now all say, 'I, sir, am a wiggly worm, sir!' "

The heroes lay or kneel in varied poses of prostration, awe, and respect. Alone among them, maybe because he has already faced death after a fashion, Dernock has a suspicion that all is not as it seems. [OOC: Dernock, please accept a hero point and the Woldian Trait "Gargul the Purifier" as a reward for your insight.]

But before you have a chance to refuse or accept the imp's suggestion, a presence intrudes on your awareness.

As like the sun rising, but if all your long days had passed in the length of a single night, and now, at last and for the first time, were a magnificent orb of light rising to the assault of your eyes, so would this seem to you. However, the presence does not radiate from the sad dead skeleton sitting as it was placed, on a chair draped with black cloth before you. And in an instant, especially those with a connection to the divine, and the more so for Shonti, perhaps the thought occurs: "Of course! How could I have been so fooled? Now it is obvious."

Behind you, on the side of the hill away from the presence, you hear Gimp say, "Oh noes!" -- and you hear a popping sound, too. Roll a Know Arcana check vs DC12 and then Please Highlight to display spoiler: {It is the sudden onrush of air that signals teleportation magic.}

For in the distance, and then striding closer, and then walking up the hill before you can react, a muscular human holding a staff mounts the hillside. His dark thick hair is shot with gray, and his features are worn with his labors. By his scarred leather hands and his scarred leather apron you may deduce that he is a working god, this God of Life and Death, not sitting around in Haven Far engaged in song and philosophy, nor fighting mock battles with souls as pawns, treating the Lands of Unrest as a huge board of chess.

So comes Gargul.

His expression is fierce and fell. He stands before the skeleton on the chair and says, "No. Just ... No." And the chair, the robe, the bones, the false god is gone, as if it had never existed, in an eye-blink.

If any of our heroes are still kneeling or prostrate, the strong man stoops to lift you up. His face is dreadful and his eyes are kind. You just cannot tell if the twist of his mouth is a scowl of disapproval, or an attempt to not laugh out loud.

He speaks. "I fear my loyal and faithful servant has gone too far this time. But he cannot go far enough to evade his punishment. He will apologize to you."

Suddenly, Gimp appears, on tip-toes, head cocked as if his ear were in the inexorable pinch of the greatest Bigby's Hand ever. "It was just a joke! I didn't say it was you, Master! They just assumed it was! Come on, it was a classic! Does no one have a sense of humor any more?!"

The deformed imp is shaken like a rag doll in the grip of a vengeful toddler.

"I'M SORRY! I'M SORRY! I'M SORRY!" Gimp shrieks.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Tuesday August 28th, 2012 9:57:21 AM

Sam chuckles as he stands up.

"No harm came to us Gimp. The prank was worth the opportunity to meet the mighty Gargul and the chance to save our brother. All is forgiven."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Tuesday August 28th, 2012 10:23:48 AM

Shinto at first begins an outburst, grabbing his axe, Ill have yer... he stops abruptly though and reminds himself, a changed dwarf me am, a prank to be laughed at me thinks... The warrior dwarf then smirks as well, I had tboughts that a god, even one partlg of death, shouldn be a skeleton, but convincing it was little Gimp. Now, to business.

Shinto allows Garguls devot worshipers and Dernock himself handle the rest. Shinto feels hes made a fool of himself quite enough already. Me brotha has a few words me thinks

Shonti AC15/14/11 - CMD14 - HP13/34  d20+7=23 ;
Tuesday August 28th, 2012 10:24:17 AM

Shonti rises to his feet as Gargul uplifts him, remaining silent, knowing that his God has heard his prayers. Knowing just how serious a matter this really is, to him at least, when Gimp the Imp screams apologetically, Shonti shoots him a rough glare, then turns his eyes upon Gargul, his glare now a gaze of awe, and speaks to him.

Thank you, my Lord, but the Imp lies. Faithful though he may be, I truely believe one should be a little more serious when speaking of my God. Were we not in your presence already, I would see to it that someone mocking you as such would soon be.....

Not wanting to waste anymore time of his God, Shonti returns to the matter at hand.
Gargul, oh exalted one... We have come to you this day, my brothers and I, to ask of you something that only you could possibly see done. That is to say, we have come to you, my Lord praying that you would grant our brother his Life back.. I do not wish to seem wanting of you, my God, so I ask not that you grant him Life without giving anything in return.... The only question I have, Gargul, blessed be thy name, is What can I do in return for this ultimate favor which we seek? Shall I serve you forevermore as an Eye of yours? A Grim? A Seeker of Souls? To Hunt the Undead? Or do you wish I bring you an offering of my own? Whatever your will may be, my Lord, may it be done by my hand.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Tuesday August 28th, 2012 10:26:17 AM

Tag allows himself to be lifted to his feet, only to fall to his knees again, his head bowed and eyes screwed shut.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Tuesday August 28th, 2012 5:04:08 PM

Bruagh rises when lifted up then nods to Gargul before dropping to one knee and bowing his head. He also lets others speak for him feeling he is not worth to do so himself.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 
Tuesday August 28th, 2012 7:14:37 PM

Devlin gives a chuckle as he his lifted to his feet and winks at Gimp. Reminds me of the pranks my sister and I would pull on each other as little ones.

Devlin stays on his feet and getting up the courage looks at Gargul for the first time. With the joke revealed and a smile on his face he finds it easier to look upon the god.

Twas just a harmless bit of fun he played on us. No harm was done. Devlin glances at Shonti Well maybe a bit of hurt pride. The rogue says with a smirk.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Tuesday August 28th, 2012 11:17:42 PM

Ooc- Devlin and his sister used dead bodies/skeletons to prank eachother! That explains a lot!

Dernock Uristson HP n/a [Dead] 
Tuesday August 28th, 2012 11:22:17 PM

HAH! Nice one Dernock remarks as the joke been revealed then stands so he has a bit more dignity. Finally he addresses the hasty pleas to Gargul Shonti been making on everyone's behalf. Whoa! With all due respect mate, dun be hasty makin' such promises. I be flattered yer willin' to make such sacrifices fer me but at least give yer god a chance to voice his opinion. No point in lookin' before yer leap an' besides as I've been sayin' I dun even know I have a case.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Tuesday August 28th, 2012 11:47:40 PM

Sarnak and Kyachi get up from kneeling, and look up to the form of Gargul." It was all in fun, as long as no one was hurt what's it matter if he had a little joke at all of our sakes?"

The True God 
Wednesday August 29th, 2012 7:04:50 AM


Gargul looks from one talkative dwarf to the next. Gimp starts to grin as he hears the forgiving comments from Sam, Shinto, Devlin, Dernock, and Sarnak.

Bruagh and Tag keep their own council.

Before the God of Life and Death can prompt you, Shonti speaks up. He offers his service as a payment for the life if his friend.

Gargul grins at the heroes before him -- or maybe he is frowning. It is hard to tell. But his eyes are kindly. "I am pleased with your good natures, your respect, and your devotion. But there is more to this than a bargain. Dernock, tell me why you wish to return to the Wold. And for you others, is it Shonti alone who is willing to offer something of value?"

"Remember that for all things there is a time for living and for dying. Why should this dwarf have another chance at life? Keep in mind the circumstances of his death. Keep in mind the many around us who will have no second chance."


He gestures broadly, and for a moment you see all the dead souls of your recent battlefield, flocking around you, some sad, others joyful. Then they pass from your sight.

Shonti AC15/14/11 - CMD14 - HP13/34 
Wednesday August 29th, 2012 4:40:43 PM

Is it Shonti alone who is willing to offer something of value?
At these words, Shonti looks at those around him... Hoping, no, waiting for someone else to speak up...
Are they willing to offer anything for Dernock's life? I barely even know the lad, yet at the moment, his life seems to be the most important thing in mine... Do they not see it this way?

Remember that for all things there is a time for living and for dying...
At this, Shonti remains silent.
Is this really his time to go? It can't be... But I cannot speak for reasons as to why he should be allowed another life.. Although his death was unnatural, caused by an army of Evil, yet so were so many of these other souls around us.... I believe he still has purpose in this life... But is it enough for me alone to believe?

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Wednesday August 29th, 2012 4:50:21 PM

When Gargul mentions those many around who will have no second chance, the tears begin freely flowing down the Dwarven Paladins face. Bruagh looks up to face the god of death but remains kneeling. "My lord Gargul, I know all to well that so very precious few receive second chances, for my wonderful wife Lila, and young son Bruan have been here with you for nearly four years. But I also know that Dernock can better serve you in the realm of the living than here my lord. I also know of nothing I could swear to you today that I would do that would be equal to the value of the life we hope to bring back in the Wold with us. We already attempt to snuff out all undead that we find and have destroyed many so that they might find eternal rest. And unfortunately my lord I can not swear myself into your service, as I have already sworn my life to Domi."

With that Bruagh bows his head back down hoping they have done enough to have Dernock brought back to them. He does glance around hoping to catch a glimpse of either Lila of Bruan.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 
Wednesday August 29th, 2012 6:37:36 PM

Devlin takes a moment to sort his thoughts out before speaking to Gargul. My lord, Dernock was a guard for the town of Riddleport. His town was wiped out by an infernal mechanism that was a bomb the darkbloods created. We have proof of these bombs with us. We also know that after the explosion almost the entire city of Riddleport was turned into a horde of undead. Some were mere zombies but others came back as flaming skeletons and wretched abominations. There is a link to these bombs, the undead and something demonic taking place in the scab. We are in need of every able Dwarf there is. We ask that Dernock be returned to us not out of grief, but for the fact that he is a strong fighter and had intimate knowledge of what is happening. If you give Dernock back to us, I pledge that I will exterminate any undead that cross our path to the best of my ability. I may not be one of your devout but I know an unnatural evil when I see one. With your blessing and Wardd's luck I will continue our quest to expose this threat to The Scab and the Wold as well.

Devlin takes a step back as he finishes, he looks weary and drained. Having to bring up terrors seen in Riddleport leave him shaken. He awaits the gods judgment, his smile now a distant memory.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Wednesday August 29th, 2012 6:48:40 PM

"I second Devlin's pledge. I will assist to wipe the undead from the face of the Scab. I'm not much of a fighter, but I am great support for those who are. Also, I pledge to start a small militia that will be dedicated to the extermination of undead and those who create them."

Shinto AC: 20 (SR:15) CMD: 21/25 HP: 12/42 
Wednesday August 29th, 2012 8:14:47 PM

Shinto listens and thinks, Until that bomb exploded Id not cared bout worshipin er pledgin me life to a God, and wouldn tis day still. But, I shoulda died that day. An it would seem Gargul has no hand in it. Domi's courage and protection saw me through tat blast, an nothin more. Undead shuld be lain te rest, an none betta t'en us ter do it. But ive a journey te make fer me own life first. Domi given me another chance without askin fer an offer. Er even me prayers.

Shinto looks to his brother, an then to Braugh, He sworn to Domi, bit pleged an offer to Gargul.Me brother pledged himself to Gargul, few times overr. Finally his gaze turns to Gargul himself. He bows one last time and makes his offer.

Ive never pledged meself to none but me brother. Soon I be Domi's warrior, but yer cause is just, honorable enough t'at if ye let Dernock be wittus Undead will fall in yer name, should Domi give me the strength te do so.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Wednesday August 29th, 2012 11:44:30 PM

Tag slowly rose to his feet, his mind racing. "I am an Oathbreaker," he calls out. "My word is useless since my last brush with death. But Dernock has saved my life more than once, and I cannot think of a more befitting Dwarf to be given a second chance." Well... save for one, he thought grimly. "I swear no oath for you cannot trust that I will keep it. But these men are different. Dernock deserves another chance."

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Thursday August 30th, 2012 12:57:43 AM

Sarnak nods with the aground. "As well, me and my Eidolon will third Braugh's pledge. We are not as familar with the undead as our fellows, but if it helps bring one of our own back from the dead we'll gladly devote our lives to exterminating any undead we find. I pulled my Eidolon from the shadows, I know all too well that what lies there should stay there."

Dernock Uristson HP n/a [Dead] 
Thursday August 30th, 2012 6:03:54 AM

Yer honour, I've lost mah home an' mah livlelyhood.The circumstances o' mah death were short, honourable, and relatively painless but I don't think want to move on yet. I sure you've noticed the bombs the Duergar have been employin'. The vast quantities of life they can extinguish, the devastation they wrought. I'm not sure how but I wanna bring them to justice. The murder o' thousands o' innocent lives needs to not go unpunished an' I cant acomplish that in death. Dernock states a second time.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 26/31 
Thursday August 30th, 2012 9:41:43 PM

Check

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Thursday August 30th, 2012 10:07:59 PM

Mate

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Thursday August 30th, 2012 10:28:50 PM

Same...

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 12/42  d4=1 ; d20=12 ;
Thursday August 30th, 2012 11:42:24 PM

King Me!

The True God 
Friday August 31st, 2012 12:18:21 AM

Shonti waits to see what his friends will say.

A consensus quickly emerges. First Bruagh, then Devlin, Sam, Shinto, and Sarnak all declare their intent to devote themselves to the extermination of the undead in the Scab.

Taggart is different. He declares his own history, one that must be painful to confront, and declares the value of Dernock's life.

And Dernock himself explains his feeling that there is more for him to do in the Wold, that he feels his work is not yet done.

Gargul looks at each of you with kind, tired eyes, but you also feel the glare of a single lidless eye staring into your soul. The god speaks to you in turn.

"I accept your service," he says to Shonti. "Follow one of my paths when you are ready. But dally not."

"I accept your dedication," he says to Bruagh, Devlin, Sam, Shinto, and Sarnak. "Prove your dedication by acquiring and keeping ready a magical item that bears the quality known as 'Undead Bane'."

"I accept your honesty and commitment to the life of your friend," he says to Taggart. "Prove your dedication to your friend by acting with true heroism to come to his aid." OOC: You may not use a hero point for yourself until after you first use one to help Dernock via the "Bonus" use under the PF APG Hero Point rules: "Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll)." Note that Gargul will be unhappy indeed if the use is frivolous, ineffectual, or designed to discharge the obligation as soon as possible.

"And I accept that your role in the play has not yet seen its final curtain," he says to Dernock. "However, there is more to tell, is there not? In the battle that led to your death, you moved forward to attack your enemies, who were spellcasters. In doing so you charged ahead of your friends, careless of your own life. And your friends therefore could not aid you as they might have wished. Moreover, it was only through a heroic effort that you survived an earlier brush with death."

Gargul looks weary and annoyed, with no trace of mercy. Dernock, I grant you life again. But guard it well. When I next I receive you in my lands, it will be to take you to the Haven Far. There will be no second chance to return to the Wold. Therefore, I charge you, learn wisdom!"

The god of life and death lifts his staff, and you are likewise lifted in a whirl of shadow stuff. The magic that brought you here is at an end, and you find yourselves standing back in the Wold as you left it -- except that your comrade Dernock is among the living again.

[OOC: Thanks for the great role-play, friends. If you have any questions, please feel free to contact me at cayzle@cayzle.com. Sorry for the delayed post. Your regular DM will resume with a post at his discretion. Happy Labor Day to the Americans among us!]

Of life and Death - DM RobC 
Friday August 31st, 2012 2:24:01 AM

Dernock's eyes open, and he can see each of his friends leaning over him - each touching a part of his body. Two clerics (one an elf) are also at his side.

Each of the party blink a few times as they regain their bearings, and it is indeed a happy moment when you notice Dernock too is alive.

Surrounding the small group stand a ring of dwarven soldiers with their backs turned to you - as if they are guarding or protecting you from an outside presence. Fresh blood spray can be seen on Tally's white cloak and on Tahni's cheek. The dwarven cleric appears to have been crying.

Behind Tally lays Captain Redforge. A black crossbow bolt protudes from his neck. Dende kneels by his side. With Dernock now conscious, Tally moves to see what he can do for the Captain before stopping. Tally shakes his head and then reaches out to close RedForge's eyes.

"He threw himself in the way to protect Tally" BlackAxe explains solemnly with arms crossed "None of us saw it coming, save for him. Some lean duergar on the roof with a crossbow. I've got patrols looking now, but we should move inside"

BlackAxe gives a signal, and any surving gnomes and dwarves are escorted inside the buildings. Captain RedForge's body is also brought in.

==================
Congratulations on completing this module!
- Everyone is awarded 2880xp - which should take you to level 5!
- Don't forget that as part of gaining a level you also get a hero point

Over the next week (possibly 2) while you level and make adjustments to your character sheets the party will be able to speak with many of the people here in DrakesMeade, do some Catacombs shopping, meet/find any animal companions you may acquire as part of levelling, do some crafting, etc.

If there's any character surgery you wish to do, please email Carl and myself to discuss.

Sarnak: AC21/13/18 - CMD17 - HP33/(33)37 Kyachi(Shield 80m): AC25/13/22 - CMD20 - HP32/38 
Friday August 31st, 2012 3:41:44 AM

Sarnak and Kyachi nod at the command of the god, and as they reawaken back in the world of the living they spot Tally's blood-stained cloak. They look around and then spot Redforge with the bolt in his back, as both of them lower their heads in respect. "We brought Dernock back, but it appears too late to have save one of his protectors. I'm sorry we took so long."



Shonti AC15/14/11 - CMD14 - HP13/34 
Friday August 31st, 2012 10:46:32 AM

Upon reawakening, Shonti remains kneeling beside Dernock to say a silent thanks to Gargul.

Thank you my Lord... You have truely shown your greatness today, and I will keep my word, for it is bond. Please guide me in the right direction to continue following you, and see to it that I become what it is you wish of me. In your name I pray, Gargul.. Blessed be thy name.

He stands and before he can be happy about Dernock returning to us, he see's the blood spatter on Tally and Tahni. Gargul... You work in mysterious ways, my Lord. Give us one life back, yet you take away one more? Still, I pledged myself and my services to you, and will see to it that I serve in your name..

Had we not been with my God of Life and Death, we would have been able to save him. I am sorry friends... Shonti says to those surrounding the group. He then follows BlackAxe inside the building, ready to finally get some much needed rest, after whatever ceremony is held for Captain Redforge of course.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 12/42 
Friday August 31st, 2012 12:35:02 PM

Shinto shakes his head to focus his eyes, only to see the blood stained elf next to him. Then looking around his eyes fall on Redforge. He shakes his head and pops himself on the side of his head... I cant believe it lads.. How many more.. CURSE YOU DUREGAR!!! he screams.

He offers to help carry redforge, but otherwise remains silent as he walks inside. . He asks to be shown to his quarters, so he can get his much needed rest.

Waking up the next day, Shinto prays to Domi, to receive his powers an blessings to help protect the weak and his allies. So that no more of his friends or innocents get hurt if Shinto can help it.

For the rest of the day he stays alone, soul searching and setting his thoughts and prioritys in order.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53  d20+10=21 ;
Friday August 31st, 2012 6:08:42 PM

Bruagh shakes his head and moves into the building. He kneels by Captain Redforge once the warrior is laid down. "Redforge, how many times have we saved each others life my friend." He removes the bolt from his neck as Tally closes his eyes. The dwarf is lost in both thought and pray for several minutes before rising. Looking to his friends, family, and strangers who have all sacrificed so much to reclaim their ancestral home, Bruagh decides someone should say a few words.

Today, we have proven what a strong, united force can accomplish. Together, Dwarf and Gnome, fighting as one, were able to reclaim our home. But this is only the beginning. We must unite all Dwarves and all Gnomes together. In so doing we will insure that the price that we all paid today will never go to waste, and never be forgotten. Today is a new beginning in the History of our peoples. Today can be the first day of the unification of our people. We have a lot of work to do, many friends and family to bury. Let us never forget the sacrifice they made today."

Diplomacy: 21

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40  d20+9=23 ; d20+7=14 ;
Friday August 31st, 2012 6:17:38 PM

As Devlin snaps back to reality he carefully checks to see if his hand passes through his face. Resaured that he is whole again the rogue takes in the surrounding guard and look of dread on everyone's face. Devlin races to Redforge's body just as Tally closes the old Dwarf's eyes.

He sighs sadly but quickly locks down his emotion. They say the assassin was a lithe darkblood? Looking to the surrounding Devlin shakes his head. I knew this area was too exposed. Only one creature I know could make that shot. His eyes snap back to the guards and Blackaxe. It was a female duergar, her name is Lila and she is now my prey. Take me to the last spot you saw her. He looks at Redforge's body once more befor speaking to Tally and Tahni. Carefully remove the bolt and save it, could be that its our only link ta her.

Devlin scans the other before settling eyes on Oathbreaker. Tag I could use your help trying ta find her trail or anything she may have dropped. Once ready Devlin sets off to the last known location of his old nemesis.

Perception = 23
Aid Taggert Survival = 14


Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32 
Friday August 31st, 2012 9:47:48 PM

As Sam returns from what seemed to be a dream, he spots the newest casualty, Redforge. His emotions are mixed. He is relieved to still be alive and "plus one" (Dernock) from the recent ordeals. He feels numb seeing another of his adopted brethren, dead.

"This seems to be the way of things. This is the price that we seem to have to pay for justice, or whatever this is."

As Devlin starts to attempt to track down the assassin, Sam's instincts to follow or help are overridden by his feeling of exhaustion. His mind and body are thoroughly crushed. He is ready to rest and then later, contemplate strategies.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+19=29 ; d20+16=22 ;
Saturday September 1st, 2012 12:41:36 AM

Taggart opens his eyes. He felt... numb. Much the same as last time. Rising to his feet slowly, he barely even registered that there was another death. Gargul's words still rung in his head. Another promise. Another oath. He clutches his bow to make sure it' still there. Tag closes his eyes, a tear running down his mask, and opens them as The Oathbreaker.

"I will help you find her," he says quietly when addressed by Devlin. "But do not call me by my Dwarven name. I am an Oathbreaker, and nothing more." With that, he turns on his heel and attempts to track Lila.

--------------------
Perception: 29
Survival: 22

Dernock Uristson HP n/a [Dead] 
Saturday September 1st, 2012 3:11:06 AM

Dernock rises and groans Ugggh! Mah head! he mutters while clutching it in pain I think mah body is compensatin' for the big blow I took. Can I get a beer or somethin'? He asks, somewhat oblivious to the situation.

Of life and Death - DM RobC 
Saturday September 1st, 2012 9:09:27 AM

The mood of the party is soured with the realisation that Captain RedForge is dead. Life truly is fragile here in the Scab.

Devlin and Taggart quickly disappear from sight, staying to the shadows. The two make their way to the rooftop without incident, however no trace of the duergar assassin can be found. Scratched onto a tile (near where you both concur the shot would likely have come from) are the words "Catch you soon cutie".

The party are provided rooms and facilities to clean themselves and to finally rest. That night the party gather for a ceremony to be led by General BlackAxe and Tally in the main hall.

The party are granted front row seats, along with both Dende and Tahni who sit either side of Bruagh. Hundreds of dwarves and gnomes appear to be in attendance - though significantly less than you observed at MountainBurrow.

Captain RedForge's body lies atop a stone sarcophagus at the front of the hall. He wears a polished suit of plate armor. Mithral perhaps? His hair and beard are clean, and his eyes are closed. He seems to be at peace.

The sarcophagus is void of any carvings typical of dwarven culture. It is very plain with no markings at all.

Standing in front of the sarcophagus, BlackAxe raises his arms, beckoning for silence from the crowd. When all is silent, he begins to speak:

"My friends, today is a day that will be remembered in history. We have reclaimed a piece of our homeland. And though this should seem a time to celebrate, we also mourn our brethren who gave their lives so that we might see this day. The lives of many friends were lost today. Their families should be proud to have had such fine warriors bless their clan, and we should be proud to say we stood side by side with them" He pauses, bowing his head for a moment before addressing the audience again. "Each life lost weighs heavily on me, but none moreso than the loss of Captain Orir RedForge. Orir was the finest of us all. A trusted advisor, a fierce combatant, a respected leader, and above all a good friend."

BlackAxe's voice starts to croak. "Tally, if you would lead us in prayer?" BlackAxe gestures to the cleric

Tally steps forward. He is dressed in his finest white robes. He speaks with a booming voice

"Return this man to Domi's breast
Beyond the wild, impartial skies;
Grant him a warrior's rest
And set the last spark of his eyes
Free from the smothering clouds of scars
Upon the torches of the stars.

Let the last surge of his breath
Take refuge in the cradling air
Above the dreams of ravens, where
Only the hawk remembers death.
Then let his shade to Domi rise,
Beyond the wild, impartial skies"

Tally nods to BlackAxe and then returns to his seat. Tahni reaches out to take hold of Bruagh's hand.

BlackAxe resumes his position at the head of the congregation.

"My friends, as rightful heir to Drakesmeade, and in honour of Orir, I hereby announce the creation of the RedForge Medal of Dwarven Valour. These medals will be bestowed upon those who live up to Orir's high standards, and bring honour to our nation. The first of these medals, I am honored to present to Dende StoneHammer."

Dende audibly gasps, obviously surprised by this turn of events. He rises from his seat to a round of applause and makes his way to BlackAxe.

"Dende here was in one of the squads that infiltrated via Tunnel C. As many of you know, Captain StoneFist was leading that squad and was an early casualty. Showing great courage, young Dende here took up his axe and charged a heavily fortified duergar position allowing the rest of the squad to safely exit the tunnel. Whilst many would be content to stop there, Dende then led a small number of dwarves throughout DrakesMeade, and ambushed no less than 7 enemy patrols. For your bravery and the honour you bring to the dwarven nation, it is my priviledge to bestow this medal upon you, Dende StoneHammer."

Tally steps forward with a medal which he passes to BlackAxe, who in turn places it over Dende's head to a round of applause. The dwarven lad is blushing, but grinning from ear to ear. BlackAxe whispers something to Dende, and the boy shakes his head in response.

"The next medal - or medals I should say - I present to our advance scouting party. Dernock Uriston and Taggart Oathbreaker are the only two surviving members of a three man scouting party that were able to provide us with intelligence on the tunnels that ultimately ensured our successful campaign. Rather than simply report back their findings, these two took it upon themselves to join with our infiltration team and fight from within. I also award a medal to Wesneck SilverArm posthumously for his role in this party.

Finally, where would we be without our infiltration team. Bruagh Stormbringer, Sam SnapdragonMcFisticuff, Devlin Dealbreaker, Sarnak, and the brothers Shinto and Shonti. Freeing numerous prisoners, placing their lives in danger for the greater good of our nation, and knocking off many duergar heads in the process - our nation will thrive from your actions this day."


Loud applause and cheering resounds throughout the hall. BlackAxe gestures for you to join him where he presents each of you with your medal. As he places the medal over each head, he whispers to you advising that these medals are only temporary until real ones can be made, and invites each of you to address the audience.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 14 -- HP 25/32  d20+10=25 ;
Saturday September 1st, 2012 2:14:26 PM

Sam is in awe as he eyes his metal (temporary medal). He looks at his companions on either side of him and decides to say a few words. He steps forward, pulls out his jeweled scepter, and speaks through it (not too loudly) to the group.

"My fellow dwarves and gnomes. This is a special day for us all. It is a day when we stood up to our oppressors and drove them from DrakesMeade. We saved our brothers and sisters from slavery and death and took back what is ours. Let's not forget those who fought and died for this important cause. They have payed the ultimate price. May they always be honored and may we keep their sacrifice in our hearts and minds from this day on." (oratory=25)

Sam lowers the scepter and smiles as he finishes his speech. As the audience applauds, cheers, or remains silent, memories and images of the recent events assault his attention to his surroundings. He sees himself manipulating the bomb with demonic hands as everything whirls black around him. He feels their presence overshadowing him.

"Who are you? What do you want with me?"

As the images fade, Sam snaps back to reality. He quickly stuffs the scepter back into his bag, gives a quick wave to the crowd and heads out of the hall. Sam goes back to his room, closes the door, and climbs into bed.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 25/44 
Saturday September 1st, 2012 3:42:02 PM

Level up header change

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 25/43 
Saturday September 1st, 2012 3:46:10 PM

HP corrected

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 12/42 
Saturday September 1st, 2012 9:38:17 PM

Shinto is overwhelmed at receiveing a medal, even a temporary one, for something he started out doing for himself an his brother. He couldn't possibly stop the smile from coming on no matter how hard he tried. He finally steps forward his courage at full strength, for hes not able to be nervous anymore,.

Te receive tis acceptance, from dwarves and gnomes alike, inte the Drakesmead family is by far the greatest honor Ive ever known. The last few days ive seen te power a bruthahood holds, Me an Shonti began snuck into the keep, alone, tryin te kill as many as we could. Captured in mere hours, ye infiltration saved our hides from bein bahheaded. Afta fightin long side tese brave dwarves, an Sam of course, ive come to know the real meanin of family. We were shunned from our clan, fer Shontis magic, an now accepted here. All this means more ten the medal round me neck, but i shall wear till death, as proud as Domis symbol to its side. Shinto bows to the crowd low and respectfully,

Thank ye, once again, for tis Honor of acceptance. I vow to protect an serve, until I cant lift me axe!

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Sunday September 2nd, 2012 11:59:21 PM

Sarnak looks down to the medal he recieved for a moment, before saluting blackaxe as he turns and begins to walk towards the crowd after Sam and Shinto make their speeches. "I'm not as skilled at wordplay as the two previous, but me and my Eidolon are here to serve the Members of Drakesmeade until the day we die, and shall treat any that threaten it with as much if not more ferocity than we did the Duergar!"

He steps off the podium, and waits for the group to finish their speeches before turning to them. "After the events we just went through, I'm going to invest in crafting a couple wands. I just kept running out of spells, I'm going to see if I can't fix that. Anyone have anything in particular they want?"

Of life and Death - DM RobC 
Monday September 3rd, 2012 3:49:15 AM

I understand today to be a public holiday in the US, so I will not be making a DM post just yet until everyone else has had a chance to post. Happy Labor Day US people!

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 25/43 
Monday September 3rd, 2012 2:45:17 PM

Ooc-Thank you sir.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Monday September 3rd, 2012 4:07:57 PM

Bruagh continues holding Tahni's hand as he moves forward to accept his medal. He keeps his left hand on her right and brings her with him. He accepts his medal and snaps to attention, this being the only time he lets her hand go. He then brings his right fist over his heart and salutes the audience, holding it for several seconds before snapping back to attention. He then takes Tahni's hand again and goes down the line, congratulating each of the other recipients making sure to take extra time in congratulating Dende. "That boy just keeps on surprising doesn't he." Bruagh whispers to Tahni

Shonti AC15/14/11 - CMD14 - HP13/34 
Monday September 3rd, 2012 8:13:56 PM

Shonti steps forward to accept the medal, a bit shocked, and now nervous, he isn't quite prepared for a speech. He looks the crowd over, then turns to BlackAxe:

Thank you sir, for it is an honor to accept this medal... Then, turning to the crowd, he bows. Not really knowing how to thank everyone enough for being rewarded as he is, Shonti grows rather quiet after these few short words. Obviously very nervous, he hurries off to the side, to go join his brother, a grin from ear to ear..

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20 
Monday September 3rd, 2012 9:38:59 PM

The Oathbreaker simply looks down at his medal and walks offstage with the rest of them, saying nothing. He does not remain to join in any celebration or congratulations, and instead makes his way to anywhere where he can get a good night's rest.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Monday September 3rd, 2012 10:37:14 PM

Finding Lila's perch and the message Devlin swears under his breath. He looks to Taggert and nods, Thanks for your aid, as for your name. I know of no oath broken to me and I will hold you in no debt. You are Taggert and my friend.

At the awards ceremony Devlin is quiet, he nods as the awards are given out and accepts his with a slight smile. When given a chance to speak he steps forward.
I'm just glad that DrakesMeade is once again in rightful hands. I have spent the last few months of my life pursuing the darkbloods trying to rid them from this area. I am proud to call my companions friend and happy to call this home. I shall protect our land and people with all I can offer. He looks at the crowd smiles again before melting back into the group.


Of life and Death - DM RobC 
Monday September 3rd, 2012 11:41:45 PM

By the time the party have finished their speeches, the crowd are on their feet. BlackAxe raises his hands to silence the crowd.
"Over the next 3 days I invite those of you who wish to, to come up here to aid in the carvings of Orir's funerary box. Scenes from his life, the battles he fought and won, the countless times he spent helping his fellow dwarves and gnomes. These tools will be here at all hours" he says gesturing to some very fancy stone masonry tools currently resting beside Captain RedForge's body. The tools would appear to be adamantine, and the handles ivory - intricately detailed. "We will then see that his body is properly laid with his kin".

"Friends. That is all I have to say tonight. Let us rest from this long day and remember in our prayers those that fell today. Tomorrow we celebrate the homecoming of the dwarves!" BlackAxe raises his fist in the air and the crowd once again cheer.

The party are escorted through DrakesMeade to the officer's quarters where each person is allocated a room of their own to rest. The rooms still contain some of the possessions of their former occupants (ie: duergar officers) but they are clean and comfortable.

====================

The next day the party are given a simple tour of DrakesMeade - mess hall this way, armory that way, etcetera - before being left to their own devices to explore the outpost. BlackAxe has already started to arrange for a number of the refugees from MountainBurrow to be transferred here, and everywhere you look people are happily at work repairing, cleaning, and judging by the number of ale barrels being rolled in - preparing for one heck of a party.

Whilst quite a few people shy away from Sarnak and Kyachi - the eidolon proving somewhat of a strange and unusual sight to most - a small group of children have apparently taken an interest in her. You note the children goading each other to see who can get the closest to Kyachi, before squealing and running back to the group much to the delight of the others. One boy looks to have fashioned a hood from a hessian sack "I'm Taggart and I'm not afraid of anything!" he proudly declares as he moves towards Kyachi. Though trying to appear brave and perhaps convincing his friends, the boy looks to be trying very hard not to run back to the safety of his group.

As the party walk the halls of DrakesMeade, a group of gnomes wave to Sam from what used to be the barracks. The barracks have been quickly converted into living quarters for many of the families. The men kneel before Sam and shake his hand, and a number of the women give him a kiss on the cheek
"It's him! The gnome hero!"
"He's the one that saved me from the duergar, kids"
"Tell us how you led the invasion, Sam!"
"Oh please would you tell us"
They sit on the beds and the ground, huddled around and listening.

Taggart and Devlin find their way to training area, and observe a number of dwarves trying to use bows and crossbows against straw targets. Hopefully these are new recruits, as their aim leaves little to be desired. There is much they could learn about ranged attacks. It takes a while before they notice your presence, but when they do you notice them all trying to stand a little taller and puffing their chests a little more. Their accuracy against the targets does not improve.

Tahni and Bruagh walk along hand-in-hand and seemingly without a care in the world. Having spent time at MountainBurrow, the dwarven woman is familiar with many of the people around. She and Bruagh take the time to talk to the refugees, and provide healing wherever able. When they have a quiet moment, Tahni asks the question that has been on her mind "Do.... do you think you will be staying here a while?"

Shinto and Dernock "somehow" manage to find their way to the mess hall, where a barrel of ale has already been opened. A number of soldiers - many nursing wounds - have already started celebrating. "'s dem!" slurs one raising a tankard. Shinto and Dernock are promptly ushered towards the ale and seats near the middle of the pack. One dwarven lass promptly seats herself on Shinto's lap and throws her arms around him, as another promptly takes Dernock's face in her hands and plants a kiss on him. "Funny - he doesn't kiss like he's dead" she tells the drunken group, amidst laughter and wolf-whistles.

Shonti discovers Tally seated at a table in the library. The elf sits very still, staring at the empty table before him. Sensing another presense, Tally looks up and smiles briefly on seeing Shonti "I fear this victory may be only temporary" he says, gesturing for Shonti to take a seat "Our losses were great, and I fear that when the duergar retaliate we will not be able to defend ourselves"

====================
OOC:
The party are all fully healed and rested. All HP damage has been cured.

The catacombs are now available for business. Any sales/purchases you wish to make can be done there.


Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Tuesday September 4th, 2012 10:31:07 AM

Devlin uses some of his time to find someone to identify the sword dropped by Humphrey. Once that is done he heads for the catacombs to sell it and split the profit.

Ooc: Just need to know what enchantments are on it so I can sell it.

Taggart Oathbreaker 20/15/16 - 24/32 - CMD 20  d20+14=21 ; d20+19=38 ; d20+13=30 ;
Tuesday September 4th, 2012 12:41:02 PM

The masked dwarf reports to the highest command and volunteers to lead a small group out into the tunnels surrounding Drakesmeade with the intention of tracking and taking down straggling Duergar. He only takes with him three or four people. He approaches Devlin, explaining what he's doing and offering a place in the squad. If any of the beginners he saw training are offered, he will politely decline, explaining that he did not want to be responsible for further deaths.

--------------------

Survival to track remaining Duergar: 23 (forgot favored terrain bonus in roll)
Perception: 38
Stealth: 30

Using Terrain Bond so that on the Oathbreaker leaves any tracks.

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 25/43 
Tuesday September 4th, 2012 1:42:31 PM

Ooc-will be posting later after work

Shonti AC15/14/11 - CMD14 - HP13/34 
Tuesday September 4th, 2012 6:44:06 PM

Shonti first reaches out, and shakes his hand before sitting down with Tahni. I hope you're wrong, my friend... However, I doubt that you are... I don't think they'll be comin' back anytime soon, they'll need time to regroup as well, I'd think... Nevertheless, I agree that we need to defend DrakesMeade well, if we wish for it to remain as our home.. What can we do as far as protecting the city itself? From the outside, stop 'em from comin' in... I'll use my magic in any way possible to help...

[i] OOC: Still working on levelling Shonti to 5th.. Will post header change when I am finished...

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+6=22 ;
Tuesday September 4th, 2012 9:26:04 PM

Shinto gladly entertains the ladies, If kissin dead dwarves is what ye want, yell find no fun here. Shinto an Dernock are not te be dien soon.

He quaffs down his mug, and hands it to the woman, culd yer do me a ssolid? Gimmie anotha an yer name? I been missin sumfin all me life lass, an im thinkin i found 'er.

With a big grin Shinto awaits his refill and attempts to bed the woman, interested in having a companion while hes home.

waaddyaa say? Me bed is me own, with room fer anotha, beauty such as yerself
diplomacy: 22

Dernock Uristson HP n/a [Dead] 
Tuesday September 4th, 2012 9:51:49 PM

Dernock blushes a bit and Drinks with the group. I be hopin' don't otherwise Gargul's own handy work would come in t'question

OOC: Not feeling the best at moment. health issues plaguing me again.

Shonti AC15/14/11 - CMD14 - HP44/44  d6+4=10 ;
Tuesday September 4th, 2012 10:06:09 PM

OOC: Shonti is now 5th Level. Header fixed as well.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 33/53 
Tuesday September 4th, 2012 10:15:40 PM

Bruagh continues to spend every free moment with Tahni. His answer to her question is "For as long as you are here."

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40  d20+11=28 ; d20+7=16 ;
Tuesday September 4th, 2012 10:53:23 PM

Devlin nods to Tag and joins the groups to rid the tunnels of any surviving darkbloods. He ruthlessly hunts down and eliminates and of the duergar foolish enough to remain. Once that task is complete the rogue takes some time to find key location within the catacombs that can be easily defensible. He also looks for areas that can be turned into murder holes and hidden posts.

Knowledge Dungeoneering: 28
Aid another Survival = 16

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 25/43  d20+12=14 ; d20+8=12 ; d20+8=26 ;
Tuesday September 4th, 2012 11:33:02 PM

Sam is shocked by the "hero's welcome" from his fellow gnomes. He leaves his friends and decides to tell the best story he can, as any good bard should.

"Gather round big and little gnomes alike. I will tell you the story of how we recaptured DrakesMeade, But before I begin, we can't have a story without main characters."

"As most of you know my name is Sam.
I'm a bard and a mighty proud gnome.
I'm fast with a spell, and loud with my yell,
And now DrakeMeade is where I call home."


"Next there is Bruagh our fine paladin.
He's Domi's warrior right to the end.
With heart and axe he does fight, for what's known to be right.
He's a great dwarf that I'm glad to have as my friend.'


"Then we have Devlin the rogue.
He's silent and deadly to boot.
His bolts fly through the sky in the blink of an eye.
The Duergar never once hear him shoot."


"Let's not forget Taggart the ranger.
He's another fine stealthy guy.
His arrows always find their mark, even when shot in the dark.
In the shadows is where he does spy."


"Then we have Dernock the fighter.
A mighty strong dwarf is he.
Many hits he can take, as enemy skulls he does break.
A tougher ally in life there can't be."


"This brings us to Sarnak and Kyachi.
A summoner and his vicious eidolon.
Spells Sarnak does lend and Kyachi's claws, they do rend.
I just realized nothing rhymes with eidolon..."


"Last, but not least Shonti and Shinto.
Caster and fighter unlike any other.
They we did choose, so that we wouldn't lose.
Did I mention they share the same mother?"


Sam smiles and says, "Now you know my friends. Now hear our part in the story of the retaking of DrakesMeade.

He tells the story from the point in time when Baldesac was driven away. The zombie hoard, Facet and her beautiful song (Sam hums it as well as he can remember), the giant trees, phase spiders, the imp, duergar, and the bomb are all mentioned and acted out, using spells (ghost sound and dancing lights) to enhance the acting.

oratory=14
sing=12
acting=26
-------------------------------------------------
Later, Sam looks for the stables in DrakesMeade. He inquires about a mount suitable for a gnomish cavalier.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Wednesday September 5th, 2012 12:47:32 AM

Kyaach grins at watching the kids approach her, and as the one dressed as taggart approaches she looks for him for a moment, before stepping forward and giving his face a big lick. "I'm not going to harm any of you. I'm just as smart as my master."

Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 43/43 
Wednesday September 5th, 2012 12:55:00 AM

(Hp adjusted)

Ooc- "Choose" is misspelled in Shinto/Shonti verse.

A chance to rest - DM RobC 
Wednesday September 5th, 2012 2:58:58 AM

Taggart and Devlin still feel fit and well enough to continue working. They take to the tunnels underneath DrakesMeade in the search for any lingering duergar. In the hundreds of years that the duergar have occupied DrakesMeade they have been relentless in their search for gems and precious materials and have dug wherever they could. The tunnels form a very complex maze, and nearly early route seems to intersect with another. It could take weeks of searching to go through every nook and cranny. There are clearly 3 main tunnels from which an assault could be launched - the same three used by the dwarves and gnomes yesterday. Guards are currently located at each, and groups of gnomes look to be constructing solid doors to seal each tunnel. Many take a break to come and shake your hands. (See Note #1 below)

The dwarf woman on Shinto's lap leans in closer "My name's Sienna, and it will take more than a fancy medal to win me" She takes hold of Shinto's goblet and sculls the rest of his ale, before winking and walking away. The dwarves nearby laugh, and one gives Shinto a friendly punch on the shoulder.

Dernock blushes at the attention he is receiving, and decides the best way to ease the feeling is simply to drink some more.

The young boy's eyes widen in fear as Kyachi steps forward, and he closes his eyes as the eidolon opens her mouth. Is he about to be eaten? Kyachi gives him lick on the face and the boy opens one eye, still alive and breathing. "That tickles!" he giggles, and cautiously reaches out to touch Kyachi on the head, before running back to his amazed group of friends. Sarnak watches on with amusement.

Sam regails the gnomes with the tales of the party, describing each with a well crafted rhyme (Hero Point to Sam for his creative post!). The gnomes lean in at the tense moments, and a few children hold their parents tight as Sam describes the bomb. There are cheers as Sam describes the final battle. When everyone has had a chance to shake the hand of the gnomish hero, Sam is finally able to tear himself away. The gnome wanders the fortress and eventually finds his way to the stables where he enquires about a mount.
The soldier in attendance is surprised by Sam's appearance and seems to alternate between a salute and a handshake - unsure how to greet the gnome "Ah, yes, ah... well.. we have a number of beasts here that may suit you uh... sir?" The soldier walks with Sam down the middle of the stables "We have a number of fine horses and ponies, as well as some previously owned by the duergar. If you would prefer a boar, sir, we have these two" The soldier gestures to a row of pens at the rear of the stable. In one pen are two large boars - one black, one brown. They circle one another before charging each other and butting heads, before resuming their circling again. A scruffy looking hyena in the next pen has propped itself up against the adjoining wall to watch this event and laughs loudly at each clash.

Tahni and Bruagh spend much of the day walking and talking, their feelings for each other seemingly growing now they have finally had some time together. As Bruagh declares that he plans to stay in DrakesMeade for as long as she does, Tahni smiles and starts to lean in to kiss him...

Shonti sits down with Tally the elf and the two talk about the future. "183 lives lost. One sixth our total fighting force. That said there are well over five thousand gnomes and dwarves slowly being transported here from MountainBurrow. But none are combat trained or ready. We need time to consolidate and plan." The elf shakes his head, then stops and smiles "It occurs to me that your party seem to be without a place to call home. Perhaps DrakesMeade could be that home?"(See Note #2 below)

The evening of celebration is almost upon us, and when ready, the party can make their way to the main hall.

====================
OOC:
1. Regarding the sword dropped by Humphrey, it will take a Detect Magic spell + a Spellcraft check to ID it. If one of the mages in the group has the spell prepared you can assume they tried to ID it earlier in the day and they can make a roll now. Alternatively, the catacombs can identify it for you for 100gp.

2. Tally is suggesting that DrakesMeade become a kind of base of operations for the party. Rooms you could furnish, leave equipment, conduct research, etc.

3. Please let Carl and I know when your character sheets are ready & complete. Ideally we want to have all resting, shopping, crafting done this week and to start the next module on Monday.


Sam SnapdragonMcFisticuff -- 18/15/14 -- CMD 15 -- HP 43/43 
Wednesday September 5th, 2012 9:39:34 AM

As he passes the potentials, the laughing hyena catches his attention.

He finds a bit of feed and approaches the hyena's pen. Sam carefully feeds the animal while doing his best keep his fingers from becoming part of the meal.

Sam casts "speak with animals".

"Hey there. My name is Sam. What's your name and how'd you end up here?"

Sam learns of the hyena's past and tells the story of his own journey.

"How'd you like to join me in my adventure? I need you to carry me in battle so that I can help relay tactics and support to my friends."

Once the hyena agrees, Sam says to the stable keeper,"I need this hyena saddled. Also, if you have a brush that I could have that'd be great as well. I need to get him ready for the party tonight."

Once the hyena is ready, Sam climbs on and begins riding down the halls of DrakesMeade (possibly to the horror of gnome and dwarf alike).

"I think I'll nickname you Chuckles. Do you like the sound of that? By the way, have you ever had dwarven ale?"



Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Wednesday September 5th, 2012 2:27:43 PM

Bah! Yer loss lass, he calls after the leaving woman, he turns to Dernock and the rest of his drinkin buddies, Shhure feelsh good ter have yens 'round. How bouta nuther round ey?

Shinto signals for a waitress or server an orders a mug of ale for everyone at his table, and tosses the server an extra 3 silver. ya lads Shoulda been there, seein us take down dem Nasty Darkbloods, choppin heads, an me brotha swirlin spells 'round. Ye mist a sight lads, ye woulda been proud boys. Dernocks a heck ofa dwarf ter have at ye back.

Shonti AC15/14/11 - CMD14 - HP44/44  d100=16 ; d20+8=10 ; d20+8=25 ;
Wednesday September 5th, 2012 5:59:52 PM

OOC: Cast Detect Magic on the sword, d100 is for SF%.. d20's are for Knowledge Arcana, and for Spellcraft checks..

183 Lives Lost.. Gargul be with their souls..

Shonti shakes his head at them mention of all of the lives lost recently..

That's far too many... I pray that all of them are at peace with their ends, early though they might be.. How far is it to MountainBurrow? Their lack of training can be fixed, we have the means to get them ready once they arrive here... We need to secure the entrances to every tunnel, as well as have a watch above ground, for now at least... Get some outposts a good 20' or so high, to be able to see far in every direction. Set traps for anyone that makes it undetected past the watch, and archers to assist the guards to take care of anyone trying to come our way, hopefully that'll turn 'em back.... Whatt'ya say we host a meeting with my party, and those that are higher up in the ranks here about it? It is a serious matter...

At the mention of a new "Home" Shonti is clearly excited to hear Tally bring this up..

As for my home, Shinto and I have been travelling together, alone for a while now.. But, I believe it is time to find a new home, and what a better home than the very place where we helped to extinguish the existence of the DarkBloods? I can't speak for the rest of our group, but as for me, and Shinto, we'll be staying a while I should think.. I'm sure we'll still be travelling from time to time, but it would be nice to have a place to call "Home."

After giving Tally time to respond, Shonti thinks this is a matter that definitely needs to be discussed. However right now there is something many people won't ever experience in their lifetimes about to start.

How's about we head down to the main hall? Should be nearly time for the celebration to begin.


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday September 5th, 2012 6:09:25 PM

Bruagh responds to Tahni's kiss in kind. He smiles a big smile at her then asks. Hey, what say we head down to the stables. I need to find a mount if I plan to do some patrols around here. He keeps things casual, not wanting to rush this new, wonderful thing he has found with Tahni

CS is updated with mount... just have to acquire it via RP.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Wednesday September 5th, 2012 7:07:57 PM

The masked dwarf returns from the failed hunt, even more bitter than before he left. The gnomes did little to lift his spirits, hearing so many people call him by his Dwarven name. "Please. I am just an Oathbreaker," he would say to each one as they excitedly shook his hand. The Oathbreaker makes his way to the target range he was shown before, grabs a quiver of arrows, and proceeds to demonstrate how to annihilate a wooden target with arrows. He barely even notices the other Dwarves staring at him.

--------------------

Header updated, but Google Docs is still giving me issues with my character sheets.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Wednesday September 5th, 2012 10:41:28 PM

Kyachi just grins at the little boy as he touched her muzzle for a moment, before looking back to Sarnak for a moment. "It's nearly time for my form to shift once again, Make me something a bit friendlier-looking this time around."
Sarnak nods. "Sure, We'll see what I can do."
She then looks back to the kids. "Well, do any of you want to go for a ride for a bit? Neither of us have any plans for the moment, we can play for a little while."

OOC: She has a light load of 150lbs, dunno how many kids that translates to.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Wednesday September 5th, 2012 11:52:20 PM

Devlin spends his time in quiet meditation and practicing with the new recruits. He gets himself ready for the party later in the evening by bathing and putting on the cleanest and least torn up set of clothes he can find.

Dernock Uristson HP n/a [Dead] 
Thursday September 6th, 2012 2:33:49 AM

Ha! Sight t'behold? Half the time I was flat on me arse. He remarks trying to dissuade everyone from thinking he has more than normal prowess. I think I managed t'fall in battle at least twice that day an' one o' them got me killed. I an't gonna be rushin' into battle so hastily but it can be fun bein' a first responder. He confesses and takes another sip.

A chance to rest - DM RobC 
Thursday September 6th, 2012 10:10:19 AM

Shinto signals for someone to get him another drink, but looking around he can find no serving staff. It would appear these soldiers have taken it upon themselves to "test" the ale to make sure it is fit for drinking. Filling up their own mugs, Shinto and Dernock talk of the battle they've seen. "Only 9 kills? Why, I must've sent 15 to see Gargul this day!" boasts a dwarf, his arm in a sling. "That's nuffin' I killed 20, and would've killed a whole lot more if I'd remembered to bring me axe wif me!" another chimes in. All is said with good intentions and spirits are jolly.

Shonti has been having a more sombre discussion, however Tally's proposal of making DrakesMeade a permanent home is certainly worth considering. But for now, it is time to celebrate. Shonti and Tally make their way to the main hall which is slowly filling with dwarves and gnomes alike. Rows of meats, barrels of ale, good music - is this dwarven heaven?

Sarnak and Kyachi try to coax the boy and his friends closer, but it would seem the children's bravery is ended for the day as they scamper away quickly.

The hyena cocks its head and looks at Sam "Are you talking to me? Huh, fancy that. I never knew I could speak gnomish" The hyena rolls its eyes as Sam talks about battle and what not, but seems to agree to the proposal given it looks to be the only way out of this stable. The dwarven soldier gives Sam an odd look, but goes to fetch the saddle and brush as requested.
OOC: It's completely up to you on the personality you want for 'Chuckles' so I'll leave his talking to you

Bruagh and Tahni share a tender moment as their lips meet and the troubles of the world fade away. Tahni brushes her hair behind her ear and raises an eyebrow at Bruagh's suggestion of the stables, but smiles with relief when he mentions that he only wishes to look for a mount (no pun intended). They make their way to the stables, and practically bump into a soldier carrying a small saddle "Sir Stormbringer!" the soldier fumbles the saddle, dropping it to the ground and salutes Bruagh "I was just fetching this saddle for the gnome. I'm not sure he is feeling very well. I think he believes himself able to ride a hyena. Please look around and let me know which animal pleases you and I will take care of any necessary paperwork for you, sir" with that, the soldier nods to Bruagh and hurries away to Sam and "Chuckles".

Horses and ponies seem to be in abundance. Tahni can't help but admire a white pony in particular. Could it be? Starbright? The cleric takes a moment to stroke the head of her pony and pat him down.

Bruagh, meanwhile, can hear a ruckus coming from one of the side pens. Looking in the cause is obvious. A large brown bear has been chained to the floor. What coat it has is matted and patchy, and blood spills from its paws. It is tied in place by chains across its back though that does not seem to have made the bear any more docile. Two dwarves are backing away from the beast "Might have to put her out of her misery" one says to the other. The bear tries to thrash its way lose from the chains, and manages to pull one of the three chains holding it lose from the ground. The two dwarves pull out handaxes and look at each other to see who will act first. The bear groans and seems to be making progress on freeing itself.

The Oathbreaker takes his frustrations out on straw targets. The other dwarves in training all stop to watch the display, as arrows strike the targets with accuracy and impressive power. You notice some trying to mirror your stance and grip with the bow in the hopes of improving their own skills. OOC: Going forwards would you prefer to be known as Oathbreaker or Taggart?

Devlin meanwhile assists with training some recruits with hand-to-hand combat. Against axe the recruits seem quite well versed, but when Devlin wields his shortsword and dagger, his attacks are quicker and more difficult for them to predict - different from the weapons the duergar typically use.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+7=13 ;
Thursday September 6th, 2012 12:10:46 PM

Bruagh looks back to Tahni. "Stay here." He then puts a hand on each of the soldiers shoulders. Stand down men... I'll handle this."

Even in the sad pathetic shape this creature is in, Bruagh sees it strength, power, and its will to live. "You are a fighter aren't you." The Paladin lays his axe on the ground and pulls out the bit of red cloth he used another bear when he and his friends were forced to hole up in a cave. He grabs a bucket from the ground with some water in it and slowly approaches the bear.

"Easy girl, its ok, I'm hear to help. I won't let anyone hurt you." The Paladin looks at the wounds the creature has received and figures someone wanted to force this creature to be their mounts. "Sounds like something Humphrey would do..."

Bruagh cautiously approaches the bear and places a hand on its side, letting wave of healing wash over it. He pets it a time or two and lets another wave wash over her. And another, and another. Once he has exhausted all of his healing and she is more comfortable, he takes the red cloth, dips it in the water, and begins washing the blood, dirt, and grim from what is left of her coat. He offers her another bucket of water to drink from. All the while he continues to soothe the bear and clean and comfort.

Once it is obvious she is not longer a threat, he will ask [b]Tahni
to come forward and do any more healing the bear may need.

Handle Animal: 13

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 
Thursday September 6th, 2012 8:40:33 PM

Before the "speak with animals" hour is up, Sam takes Chuckles back to his room and fashions a bed from whatever random material was left behind from the siege. Sam brushes the hyena's coat until it looks presentable for the party. Every time the fur gets caught in the brush, Chuckles "laughs".

"See! That's why I named you chuckles!"

(Chuckles) "Amusing... So when are we getting this ale you were talking about?"

"Very soon! This party is going to be a awesome! Just know that I can only speak to you an hour a day. I'm using a spell."

(Chuckles) "Ok... That's fascinating... Let's get going to the party."

Sam (oblivious to the sarcastic tone of his new mount) gets himself cleaned up and ready. Once done, he hops back on Chuckles and rides to the party in style.



Shonti AC15/14/11 - CMD14 - HP44/44 
Thursday September 6th, 2012 8:56:06 PM

Shonti arrives at the main hall rather thirsty, How about a drink? he says to The elf Tally. He heads for the bar and asks for 2 of the biggest mugs of ale they have and gives one to Tally, then looks around for anyone of the party.. Not far away he finds Shinto and Dernock drinking ale's and plenty of beer, so he makes his way over to join them in the festivities!

[I] OOC: posting from my phone, sorry so short im super busy tonight

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday September 6th, 2012 9:04:53 PM

ooc-mount header update

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Thursday September 6th, 2012 11:14:17 PM

Kyachi shrugged at the children running off, as she looks to Sarnak. "We do have a bit of time till were needed right? Might as well take the time to redo my form, it's about time."

Sarnak nods "Sure, let's head over to our quarters, looks like we don't have much else to do today."

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Friday September 7th, 2012 12:26:59 AM

Devlin trains with the new recruits for a while longer, he makes them work hard throwing a few jibes and taunts at them to keep them off guard. The practice begins to get intense and Devlin finds himself lost in the moment. His anger at the past events begins to roll forth, the emotions he had suppressed for so long finally unleashed. He weaves among the warriors his practice weapons striking exposed areas with more force than needed. A dark look crosses his face and a few of his opponents back off involuntarily, unwilling to face the rogue. Devlin snarls at the fools who give ground and advance on them opening his back to a strike. A warrior steps in to to strike but expecting it Devlin spins and delivers a devastating double strike to the youth dropping him senseless. The sight of fresh blood and the cries of alarm from the others bring the lithe dwarf to his senses. He looks around the room at the many wounded and battered Dwarves, most look at him in awe but some look on in confusion or anger. Sorry, I lost me head for a moment. Is all he can say before he retreats to his room. He remains there until the party and makes his way there.

OOC:Sorry about the late post, crazy night at work. Did we get the sword identified?

Dernock Uristson HP n/a [Dead] 
Friday September 7th, 2012 7:35:45 AM

Don't wanna the mood but maybe I should go about findin' some snacks fer us t'eat. Bad thin's t'good dwarf when they drink on a empty stomach. Wouldn't want a grand occasion t'turn inteh a reckless brawl now would we? 'If yer Drink an ' Fight yer a bloody idiot' an all that right? Dernock asks the group and goes and looks for something to eat.

OOC: NZ and Victoria State Drink Driving campaign FYI

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday September 7th, 2012 9:10:39 AM

The masked dwarf continues to annihilate the target until the quiver he grabbed is empty. He stands for a few moments before looking around and seeing a few people staring at him. Ashamed, he pulls the hood of his cloak up and marches out back to his room.

--------------------

From here on out, he will ask people to refer to him as Oathbreaker.

A chance to rest - DM RobC 
Friday September 7th, 2012 9:45:36 AM

Bruagh does his best to calm the bear down. His approach only seems to make the bear struggle further. Its manages to burst another chain, and finally the last. The brown bear rears itself up and paws at the air with its bloodied paws. Bruagh can see the reason for the blood - someone has either cut or torn the bears claws out. Bruagh is patient with the bear, making no threatening moves and speaking in as calm a manner as possible. It takes a while, but he is eventually able to get close enough to reach out and touch the bear. The paladin calls on Domi's blessing and channels his healing to the bear. This has a relaxing effort on the animal, as it rolls onto its side on the stony floor. It is tired and hurt, and as much as its spirit wants to fight, the bears body is just too weak. Bruagh gets no further resistance from the bear as he tends to its wounds and cleans its fur as gently as he can. When anyone other than Bruagh approaches - even Tahni - the bear growls and shows its few remaining teeth. "I have some patients of my own to tend to" Tahni whispers "I'll see you at the party"

Sam and Chuckles quickly start to bond. A gnome in a party of dwarves with a hyena from a stable of horses. Perhaps the two have something in common? Arriving at the main hall, Sam and Chuckles are stopped by several soldiers. "Sorry Sir, but I'm afraid animals are not permitted in the hall. Please take no offence, however with women and children present we cannot afford the risk" one says almost apologetically "And besides, you bring a hyena and someone else will want to bring a tiger, then someone else brings an elephant and it just goes on" another adds.

Shonti and Tally arrive, and Shonti quickly finds his brother in a corner with a group of soldiers. By the smell of them it is possible they have been here all day, although with Shinto's hygiene it is difficult to be certain.

Dernock looks about for food. The celebrations must be getting started, as the smell of roasting meat wafts your way. The maiden on Dernock's lap grabs a leg of mutton from a nearby server. She bites into one side of the leg, and then holds it out to Dernock's mouth for the fighter to take a bite from "Is this what you be wantin' sweety?" she asks with a wink.

After the sparring session, Devlin takes some time alone to reflect on his actions. Perhaps it is just the recent battles still in his system? That must be it. The dark blood within him cannot control his actions, can it? He spends the rest of the morning disecting each of his actions in detail looking for an answer. When none can be found he makes his way to the main hall. It takes a moment, but he finds the others starting to gather in the corner. (OOC: I didn't realise it was a NZ slogan too)

Oathbreaker too seems to have found his way to the main hall. He stands just inside the doorway scanning the room. There is a lot of activity - music, drunken dancing, general party madness. Hundreds of gnomes and dwarves altogether in the same room.

Sarnak and Kyachi retreat to their room to consider the eidolon's form. Something combat functional, intimidating to enemies, yet perhaps not as intimidating to small bands of children. This may be trickier than first thought, but at least a second bed won't be required for the eidolon.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday September 7th, 2012 12:05:41 PM

"My hyena is part of my act. We're going to entertain everyone at the party."

Sam does his best to get Chuckles into the hall. If he fails, Sam escorts Chuckles back to his room and then returns back to the party. He makes sure to grab some food and ale for his new buddy.



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Friday September 7th, 2012 4:59:57 PM

Bruagh will continue to work with the bear. He pets and soothes it until it is asleep. He will then reattach a chain to her collar, mostly to keep her safe and keep the soldiers appeased. He then leaves her a clean bucket of water and goes to find her a few slabs of meat.

The Paladin then makes his way back to his quarters and gets cleaned up for the party, making his way there and finding Tahni.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Friday September 7th, 2012 8:50:34 PM

Upon reaching their room, Sarnak and Kyachi disappear within. About a hour later, Sarnak comes back out with a creature by his side that looks wholly unlike the creature that went in.

Covered in long white fur, with two sets of feathered wings and a blue mane, hopefully she's far less intimidating to the world at large, the rune on her and Sarnak's forehead the only indication that she's the same creature as before.

She looks out at the world for a moment, before spreading her wings and leaping a couple feet into the air in a backflip before landing back where she started, "Mmm, I could get used to these, I have a whole new dimension to play in now." She looks back to Sarnak, tilting her head to the side as she speaks. "Now, didn't we have a party to attend? This is going to be fun seeing if anyone can tell I'm the same person in a different shell."
He nods. "Yup, let's head off."

OOC: Kyachi now looks like this, with changes of the hair is light blue instead of orange and it goes all the way down her neck, back, and tail, with the tail having a puff of fur that hides a small series of barbs. The barbs are normally limp and cause no damage, but she may make them stiff to use as a weapon. The large fore and hind claws are still retractable, and when not in a combat situation usually are retracted.

DM Carl: Now that's darn right adorable.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=9 ;
Friday September 7th, 2012 9:37:30 PM

Shinto raisez his mug as he sees his brother walk into the room, Aahhhggg, its me brudda ::hiccup::

Ey ladssh Shinti an em shpellsh be-a-keepshin, ah comere boiey! I goshsumaden ter talkin
bouter-be-a sshhtayin innin MeadsDrake Drankein! An sshhum Dancin! Anna-more- Drankien!

Shinto has very obviously been drinking all day, and seeing as how the celebration has jus begun for most everyone else, he wobbles to his feet, mug in hand, and begins something of a dwarven jig.

We live ter fight, ans fight ter live hoorah! Hoorah!
Goblinssh an orcsshh tey all goin die hoorah! Hoorah!
Ye oogly asa giant wit duergar wivesshh hoorah! Hoorah!
One look atta-ter child sshhaall burn ye eyessh hoorah! Hoorah!

But ten ergain tem Dwarvesshull win. Axe in hand of sshhturrdy sshteel, Derkbloodssh ell feel a dwarven sshield, bang'a'loud we counts our keels, hoorah! Hoorah!! I shaay it ergain TEM DWARVESSHULL WIN HOORAH! HOORAH!!


Preform:

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Friday September 7th, 2012 9:53:20 PM

Devlin finds a good spot to sit and observe the festivities. He sips at his ale slowly and chats idly with any who stop by.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Saturday September 8th, 2012 1:05:15 AM

The masked dwarf is seen rarely at the feast. He does his best to hide from those that want to shake his hand and congratulate him, nursing a cup of wine that always seems to be full.

Shonti AC15/14/11 - CMD14 - HP44/44 
Saturday September 8th, 2012 2:58:14 PM

As Shonti walks up, he greets his brother and the soldiers with a grin and grabs Shintos seat when he gets up to dance. He takes a big drink from his mug then points to Shinto and asks one of the soldiers, How long's he been here puttin em away lad? He'll be drinkin' all day an night if he can!

After chatting with the soldiers and Shinto a while, Shonti goes to find some food as well.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42  d20+11=21 ;
Saturday September 8th, 2012 10:24:26 PM

Kyachi looks up for a moment then back to Sarnak. "Hmm, Why don't we fly there? You may be a bit much, but I think I can handle. And It'll be wonderful to stretch these new wings, I've been waiting since you found me for the opportunity to fly."
He nods, as Kyachi leaps into the air, hovering right above him (DC 15, rolled 21) as she reaches down with her tail, coling it around under his arms and lifting him up, as she then flies off to the party, Sarnak just enjoying the show as the land flies by underneath, as they swiftly arrive at the gates and get in line, Sarnak and Kyachi walking side by side to the gates, Sarnak scritching lightly behind her ear as they approach. If the guards give them any trouble for bringing in a animal, Kyachi would quickly respond aloud in common; "I'm a native to another plane, brought here by the one beside me, and not a animal. I'm likely just as smart as you, and having fur and walking on all fours doesn't change that." (OOC: Said in a neutral or positive tone)


Dernock Uristson HP n/a [Dead] 
Saturday September 8th, 2012 11:56:45 PM

Dernock briefly sighs as if he was holding back Mmm, Even better he remarks as he leans forward before taking a bite. Just as he's about to take it he's suddenly distracted by the 'singing'. Bah, Not my duty anyway he shrugs then smiles at the maiden before trying to taking the bite again.

Shonti AC15/14/11 - CMD14 - HP44/44  d20+8=18 ;
Sunday September 9th, 2012 9:02:35 AM

OOC: Not necessarily right this minute IG, because we're at the party and all, but as soon as Shonti gets a chance, he will begin crafting a Type 3 Necklace of Fireballs. The necklace would be DC20, I rolled an 18, but can't I take 10 on this if needed?

A chance to rest - DM RobC 
Monday September 10th, 2012 4:34:47 AM

"Sorry, but rules are rules" the guard stands firm when speaking with Sam.

Sarnak and the new looking Kyachi have the same difficulty. As Kyachi speaks aloud - and in common - the guards bunch closer together, one even placing his hand on the handle of his axe. The guard in charge continues to address Sarnak "As smart as your, er, companion may seem, its presence may make others uncomfortable. I'm sorry but we cannot allow it to enter" This is said with a very calm and patient tone and - perhaps surprisingly for a dwarf in a position of power - without any sort of condescension.

Sam accepts the guards view of things, and returns Chuckles to his room before making a dash back to the main hall. What kind of bard would miss a chance with such a large audience?

Shinto does his clan proud with his drunken rendition of "Fight to Live". His tune may be hard on the ears, but his mug is even harder on the head of the gnome sitting next to him as Shinto delivers an accidental backhand as part of his finale. The equally drunk gnome gives a hearty shove to Shinto's chest and responds with something along the lines of "Yawonna pea sammy y'offkey nuffty?", before he is escorted away by some other less intoxicated, but well-meaning gnomes.

Shinto turns to see that his brother now occupies his seat. Shonti is greeted with the same backslaps and friendly punches that Shinto was - though they may feel slightly harder to the wizard than the fighter. The brothers needn't look far for food as a freshly roasted pheasant (surrounded by roast potatoes) is placed unceremoniously on the table.

Dernock meanwhile looks to be getting the silver-service. As he reaches to take a bite of the mutton leg held before him, it is quickly moved aside and replaced by the young lady's lips and tongue. Once the laughter of the soldiers subsides, she smiles and gives Dernock the mutton leg, as she reaches instead for more ale. To think he nearly passed-on and missed this?

Devlin takes a seat at a table and sits unassumedly, happy to have a friendly chat with the people nearby. A number approach him with mugs of ale, each wanting to make a toast to a real, live hero.

Oathbreaker continues his quieter celebrations. Though uncomfortable with the attention and surroundings, it does allow him to observe how different people interact and not attending may have drawn more attention.

After tending to the bear, Bruagh makes his way to the function but try as he might he cannot see Tahni anywhere. With so many in attendance, finding anyone in particular could be challenging. The raucous laughter coming from one corner seems worthy of a closer look, and Bruagh soon finds that is where the party seem to be gathering. It isn't long before Bruagh feels an arm drape over his shoulder. Tahni stands beside him in a flowing, white dress. Her gold necklace (with Alemi's seal) hangs loosely around her neck "How good to see you again Sir Paladin" she says coyly

====================
Re Crafting
Materials can be bought at the catacombs.
The party have had 1 full day of crafting, and you can Take10 on craft checks when not in any real danger - like now.

We expect the next module to be underway next week, so please let Carl and I know when you are happy with your character sheets!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday September 10th, 2012 5:49:01 AM

"Wow, you... I mean... Wow. You look beautiful Tahni. he says genuinely awestruck.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday September 10th, 2012 6:20:38 AM

Sam works his way through the crowd meeting gnomes and dwarves along the way. He gladly accepts any food and mug of ale offered. He stops to chat with those interested. Sam does his best to "read" each individual he encounters, while making mental notes of their attributes and personality. He's not looking for a friend. He's looking for someone who can lead his future cause.

Shonti AC15/14/11 - CMD14 - HP44/44 
Monday September 10th, 2012 12:33:08 PM

Shonti winces slightly at the punches as greetings, and grabs a plate then fills it with potatoes and pheasant meat. He eats happily, then begins drinking a little more once he's got some food in his stomache.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Monday September 10th, 2012 2:01:20 PM

Sarnak sighs upon seeing Kyachi be refused entry, as he looks to the guards and waves Kyachi back. "We were part of the infiltration team, and if Kyachi here wasn't present there's a very strong chance that we would have had far more than one party death. We are a pair in battle or peace and neither of us would be successful without the other, so I refuse to enter somewhere both of us aren't welcome. Good day Sirs."

He turns to Kyachi and nods at her before both of them turn and head back to their rooms. Kyachi looks up at him as they head back. "You didn't need to do that you know, you could just tell me about it later."
"No, I didn't need to, but I stand by what I said. It's not fair to you that your treated as subservient, and It's past time I started correcting that. If anyone should be serving the other, it should be me to you, If you didn't need me holding you here you'd be far more capable alone than me."[b] He blinks for a moment as he sees a grin forming on her muzzle. [b]"I've just opened up myself to being called pet for the next month haven't i?"
"Yup"
He curses.
She laughs loudly for a moment, as does Sarnak, as they resume walking to their room.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+18=25 ;
Monday September 10th, 2012 9:32:14 PM

The Oathbreaker is antsy, unable to relax. He spends most of his time scanning the room, simply observing people, looking for any fights that might break out and informing the right people.

-------------------

Not sure if you want a roll for this, but if you do, 25 Perception

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Monday September 10th, 2012 9:54:46 PM

Devlin spies Taggert hiding in a corner watching everyone around him like they are going to bite him. The rogue excuses himself from those around him and sits next to the bowman. Relax a bit lad, I'm still nervous too and I'm keeping and eye on the entrances but you're going ta wear yourself out if ya keep it up. Devlin looks at Tag and concern crosses his face. Whats all this about calling you Oathbreaker? You have broken no oath ta our group or these people, they know nothing about your past. Heck I don't know much about it in fact. Lets trade stories about the past and see who's is worse, your broken oath or my broken family. Devlin tries to add a smile at the end but finds it hard with Taggert's hidden face.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Monday September 10th, 2012 11:55:53 PM

The masked dwarf pauses as Devlin talks to him. He takes a long drink from his goblet, not the first, and manages, "My past... I am unsure I can speak of that." Oathbreaker glances around at the crowded hall. "Most definitely not here. Just know this, Devlin. I... that was not my first venture into Gargul's domain." The masked dwarf backs up a few steps, looking around in panic. "No, I cannot. I am sorry, I must go." Oathbreaker quickly retreats out of the hall, heading back to his room.

A chance to rest - DM RobC 
Tuesday September 11th, 2012 12:07:01 AM

Summoners are rare in dwarven communities, and it would seem their acceptance is still questionable. The soldiers say no more as Sarnak and Kyachi walk away, back to their room joking along the way. Once back at their room, Sarnak opens to the door to discover a piece of parchment had been slipped under it. On it is a childlike charcoal drawing of what you believe to be Kyachi and a group children playing together. In the top corner in dwarven reads "Westlin - age 7". Perhaps the next generation could teach their elders more about accepting those who are different?

====================

"Gentlemen!" BlackAxe arrives with a few dark bottles in hand. The soldiers that had been casually relaxing rush to get to their feet and salute the general. BlackAxe grins as the soldiers drunkenly try to maintain their balance "Alright, off with you lot. I think I saw another few barrels yet to be opened by the northern stairs" The soldiers - and the lass who had been comfortable on Dernock's lap - visibly relax and quickly excuse themselves.

"Now then, I thought this might be more fitting for the occasion" BlackAxe places the bottles he had been carrying on the table. Though the labels of the bottles are old, they unmistakably contain Lost Halls Porter. Pulling the corks from the bottles one by one, BlackAxe gestures to Sam,Devlin and Oathbreaker to join him and the party. He proceeds to pour some of the black beer into the cups of each person, and when done, he holds what remains in the bottle aloft. "When I was young, my father taught me three things. Never accept a gift from an elf, never trust gold that glitters in darkness, and NEVER forget a grudge. There's still plenty more duergar roaming these lands, and I intend to roust every last one of 'em. To RedForge! he toasts, and drinks from the bottle.

Oathbreaker remains alert, but no real signs of danger can be found. The odd drunken scuffle or two, but nothing at all serious.

As the night draws on, Tahni excuses herself from the group but not before leaving Bruagh with a long, lingering kiss. "I'll see you tomorrow" she says quietly, before raising her voice to speak to the rest of the group "and I have some Alchemists Kindness in the infirmary if anyone needs it tomorrow. Goodnight boys" she walks away and looks back over her shoulder at the group as she exits the room.

====================

Thus ends Module 5. Tomorrow DM Carl will begin posting for Module 6, and if I can say, I am really excited by what he has in store

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