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Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+5=18 ; d20+10=27 ; d8+5=7 ; d8+5=8 ; d6=6 ;
Sunday October 30th, 2011 2:34:34 PM

Bruagh feels despair as he sees the souls of the children are taken away by Gargul. That despair soon becomes an all encompassing rage.

Nothing will bring back the children, but one thing is for certain. The cleric is dead.

Bruagh bellows a bestial scream as he charges toward the Cleric.

Use yet another Hero Point to get an additional move action to get in range to Charge the Cleric.
Attack: 27
Damage: 7 Slashing 6 Cold
Spellcraft: 18



Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+8=12 ; d20+7=20 ; d20+3=21 ; d20+6=23 ; d2-1=0 ;
Sunday October 30th, 2011 4:54:08 PM

Sam smirks as the scout hits the ground from the barrage of spells. His attention shifts back to the cleric. He hears the cleric's shout, but can't make out the words. The action from the cleric after the shout is well known to the him though. He braces himself as the negative energy rips against his soul. Sweat pours from his brow as he regains his composure. Sam realizes that the blast hit the children and screams Nooooo! You monster! Get the children away from here! Out of pure rage and frustration, Sam charges the cleric, his tiny fist drawn back, and filled with hate. Die!

actions
maintain inspire courage
charge (unarmed) flank and charge= +4 attack roll -2 AC (cleric gets attack of opportunity)
hit AC 23 for 1 damage with inspire courage added


Tahni -- AC15/11/15 -- CMD 11 -- HP 6/23 -- Familiar: Daya -- Rob C  d20+11=13 ; d20+10=16 ;
Sunday October 30th, 2011 7:28:48 PM

The sight of the children falling shakes Tahni's usually strong will as she feels the dark power of the cleric wash over her (Will Save vs DC 16: 13 = Fail.)

A lump gathers in her throat, and she knows that Gargul is coming to take the children to the place of eternal rest (Spellcraft check vs DC14: 16 = Pass).

"Not today though" she affirms to herself. Moving in between Bashful & Dopey, Tahni kneels and places a hand on each child, stabilizing them and keeping them in this realm.

(Move to M,73. Use stabilize on Dopey, and last hero point for an extra action to cast stabilize on Bashful too. Note that Tahni has free use of the stabilize spell from her legacy item)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Tahni -- AC15/11/15 -- CMD 11 -- HP 6/23 -- Familiar: Daya -- Rob C 
Sunday October 30th, 2011 8:15:35 PM

OOC: James is leaving???

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Sunday October 30th, 2011 9:01:07 PM

ooc: @DM Addison, did you get my question about my mount?

Addison: I believe the answer is subtly placed in you description in my post. Large size right?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28  d20+4=19 ; d8+1=5 ;
Sunday October 30th, 2011 9:16:06 PM

Hearing the cries to save the children Devlin shakes his head to clear his thoughts and advances towards the camp. Seeing the ash cleric and the bodies laying around him Devlin sets his sights on the creature. He raises his crossbows into position but is unable to keep his left arm raised now that the rage has subsided. Devlin waits for a opening in the swirling melee, as Braugh rushes it the distraction provides an opprotunity and Devlin fires. Wardd if any of the innocents must die this day speed them to Gargul's side and a peaceful rest.

Actions
Move 20' closer to camp
Fire at Dusk Cleric = 19 dam = 5

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41  d20+12=27 ; 3d8+12=21 ;
Sunday October 30th, 2011 9:26:10 PM

ooc1: Updated my character art!

"For the glory of Firebeard!" The cry rings out above the din of battle as a great, flightless bird breaks from the darkness and emerges into the light of the camp. Standing some seven feet in height, it resembles a cross between an ostrich and a game hen. Its tawny feathers are covered in chain barding. It covers ground quickly, moving gracefully on tall, fluid legs. Seated atop this bird in an ornate saddle is a female dwarf; blue-eyed and blonde-haired. She is clad in thick fullplate, confidently holding a shield and lance before her as they speed toward one of the troglodyte scouts.

Attack 27
Damage 21


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d20+5=16 ; d20+4=7 ;
Sunday October 30th, 2011 9:54:57 PM

Jarga weathers the cleric's storm of red energy like a grim-faced stone. He thought his heart could not break further but the pained whimpers and gasping breath of the stricken children is another lash over its many hurts.

His wearying hand rises to send forth his flame-wrought justice once more but he pauses; his friends have circled the cleric and he cannot risk scorching them. He notices Tahni, who, despite being battle-weary and unrested, has not yet not lost hope and looks to be wrestling the children back from the brink.

He hears Sam's words, a triumphant ode to the groups persistance and valour. Hewatches the others rage against an evil wretch and admires them; for though the tide was now turning they would have drowned to save these refugees.

He smiles and whispers to himself "Aye, they'll do."

He moves through the centre of the camp, looking for trouble to the East.

He is startled by what appears to be a giant chicken being ridden by a dwarfess. He squints and tries to figure out what it is.

Nope. Still a giant chicken.

-------------

Will save = 22 (16+6 that I neglected to add from base stats)

Move to K,74

Knowledge Check (Nature) = 4



Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday October 30th, 2011 9:56:49 PM

ooc : Ah-ha! Chicken information appears before I finish typing! I'm going to start typing about winning a million dollars now if that's ok with everyone

DM Addison  d20+10=26 ; d12+5=17 ; 4d6(2+6+2+6)=16
Sunday October 30th, 2011 10:53:52 PM

The Cleric smiles yellow-toothed and a pleased hissssss as his enemies close around him.

First, a sniper bolt from Devlin lands in his side, making him stumble sideways with the force.

Then, he sees Sam rush towards him and has a questioning look on his face.
SMASH, Sam's fist breaks the jaw of the cleric, sending toothy bits and broken helm into the air.

Pushing him back onto Braugh's sword; it slides through his back an sticks out the front of his plate, freezing his very heart.

The Cleric hissess, "I embrace my destiny" as his legs give weight and his eyes dim...

HACK RedForge sends the head of a Scout rolling across the field (hit AC 26 for 17 damage)

Skewer, Siv has started making a Troglodyte-kabob.

As the two other Scouts quickly start to run away, Tahni runs to the children as their very souls are being lifted from their bodies.

She places a hand on Dopey and Bashful, focusing her stabilization energy around her.

The young Cleric begins to glow soft-blue as she concentrates.
You can see their spirits floating above their bodies and you hear a voice in your head rumble.
Tahni Highlight to display spoiler: {"Why should I spare these lives? You have failed to protect them. Offer a boon that I may consider"}
Was that... Gargul? Or was it something else?

As the battle ends, the Dwarven BlackAxe shouts orders to his soldiers, "Secure the perimeter, make sure any Ashscales remaining don't stay for long."

Then he dismounts his blackbear and spats on the Cleric's corpse.

Roger RedForge immediately recognizes Braugh and tosses a familiar black adamantine handaxe to the Paladin, "Your up." is all he says.

The tall human cleric dismounts and looks around him at the death and struggles.
He lifts his staff and a waft of white light heals wounds (Heal 16HP for everyone))

Mr. GoodButtom's eyes open and he mouths the words, thank you to the air.
The children remain on the ground

((((Everyone gains 800XP and a Hero point with a 30xlevel 3 = 90 bonus exp for Defending against the Ashscale.
Please record these two things on your character sheets with a description of the reward."
)))))


Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Sunday October 30th, 2011 11:42:28 PM

Sam looks at his hand after landing the punch. His hand shakes and his eyes fill with tears. I failed the children. I was so concerned with keeping scouts out of the area, that I never thought about the immediate threat of the cleric. I should have had them moved away earlier. What kind of tactician do I have any hope of being. Sam staggers over to Tahni and the fallen children. Please help them Tahni. If I can be of any help please tell me. Sam falls to his knees next to her and buries his face on the shoulder of Bashful, with his hands clutching his arm.

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+7=10 ;
Monday October 31st, 2011 12:09:52 AM

Tahni's eyes remain closed. She seems to be concentrating very hard on something, as the lives of the children hang in the balance. Beads of sweat form on her brow, her jaw is clenched, and she seems oblivious to the presence of anyone else. Her hands remain steady though the bright blue glow that surrounded her has faded significantly.

Highlight to display spoiler: {
"Who are you? Souls are not commodities to be traded or bargained for." Tahni tries to rationalise the voice in her head, whilst focusing on keeping the children's souls attached to their bodies "Though if it will save these young ones, I am prepared to listen. What do you want?" Knowledge Religion: 10
}

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Monday October 31st, 2011 12:54:24 AM

Bruagh catches the axe while still in a white hot rage. It's not very becoming of the Paladin but he is inconsolable. With the axe Redforge tosses him he sets upon the cleric and hacks it... and hacks... and hacks screaming in rage and despair as he does.

This continues until he is pulled off or he can no longer move his arms and his breathing is ragged.

OOC: Regardless of what has actually happened, Bruagh thinks the children are dead.

APG CS linked.




Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Monday October 31st, 2011 7:15:13 AM

Jarga watches the internal struggle wrought upon Tahni's face and, knowing he cannot help her directly, he wonders how best he can help.

He wanders up to the Dwarven BlackAxe and puts a hand on his shoulder. He looks him in the eye and says

" Thank you sir, I know not who you are but you saved more than one life today. I am Jarga and though these.. " he spits to the side ".. lizards are routed we need your aid still. We are tired, we are weak and we are hungry."

He nods in the recently arrived cleric's direction.

"We are less wounded, and we're grateful, but we need rest and refuge soon. Can your cleric aid Tahni?"

He looks at the sweat and dark circles under her eyes.

"I fear she is on... a precipice. "

He offers his hand.

" Please? "

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday October 31st, 2011 9:01:25 AM

Devlin limps into camp his left arm limp at his side, the blood on his face starting to dry and cake in his hair. He looks around at the carnage that was a peaceful campsite. Shaking his head sadly he heads towards the newcomers. On the way he stops to rest a hand on Bruagh's shoulder. It is done lad, go and attend to the wounded. Check on Ms. Cloverdale if you would. Passing the scene where Tahni is caring for the children a small sob cracks the calm exterior that Devlin trying to maintain. He stops before Redforge and smiles slightly. Its good to be seein ya and these lads. Glances at the rider of the giant bird.and lass, how did ye know where ta find us or was it just Wardd's luck that ye happened by? Devlin offers his right hand to shake Redforge's. I hope there be a town nearby, this lot is in need of better shelter than the scab can provide. Heck I be needing an ale ta was away the taste of ash and moss. Devlin will carry on with the conversation but not try to answer much more until he gets some answers himself. Need ta keep on guard for just a bit longer, Wardd grant me the luck ta make it ta safety.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41  d6=4 ; d6=3 ;
Monday October 31st, 2011 11:25:45 AM

Shaking the corpse of the impaled troglodyte from her lance, the warrior brings her avian mount to a halt and dismounts. Looking around the battlefield and seeing no more threats, she secures the lance to the saddle and pats the bird to make it stay. She then draws a dagger and goes to each fallen enemy, checking for signs of life and dispatching those who have not passed. She field strips the corpses and piles their gear into the center of the camp. She stays quiet, avoiding looking at the bodies of fallen dwarves and allies.

DM Addison 
Tuesday November 1st, 2011 9:32:16 AM

Braugh begins hacking madly at the DuskCeric's corpse, sending blood and gore into the air, covering his armor and beard.
Devlin pulls him off and speaks some rationality, before addressing RedForge.

RedForge replies, "By great Alemi's comfort it is good to see you. We had all but lost hope; this was the last search party they were willing to use resources on." Sense Motive DC 14 Highlight to display spoiler: {You notice when he says 'use resources' he looks at the Dwarven BlackAxe disdainfully.}

RedForge snaps to, "The hidden village of MountainBurrow is but a days walk from here. We have been searching for weeks for signs of dwarven trails. Damn good work escaping the Pirates, but how in the Wold did you get to this side of the mountain?"

Jarga approaches the BlackAxe and places a hand on his shoulder, that is quickly shrugged off.
He scowls at you and says, "Tired, weak, hungry? I've been those things and more. Shu shall do what he can. But we leave immediately, with or without the priestess."

Siv begins the grim duty of executing a half-dozen lizardfolk that are bleeding out and stripping the corpses of their loot. The two other dwarven soldiers accompany you.

Sam places his weeping head on the dead Bashful, hoping Tahni can save them.....

Tahni ONLY please succeed at a DC 12 Will save Highlight to display spoiler: {Severe terror and anger pass through your consciousness for a moment, threatening to rip you from the connection. Fail and lose it.
The voice shouts this time, "I SAY OFFER A BOON AND YOU OFFER QUESTIONS?! HOW DARE YOU"
}

seconds that lasts hours pass in Tahni's head, yet she cannot figure out the source of the voice and power.

Tahni Highlight to display spoiler: {"Your soul for Bashful's. The Gnomish soul for Dopey."}

Shu, the human cleric approaches Tahni with an outstretched hand, but runs smack into an invisible forcefield that no NPC can cross.

Delrid - 12/12/10 - CMD13 - HP 29/29  d6=3 ;
Tuesday November 1st, 2011 10:52:10 AM

Hit Point Roll: 3 (Woo Hoo!)



Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 1st, 2011 11:24:32 AM

Delrid dismounts the small horse, cresting the ridge surrounding the battlefield. Sweet is the sight of his Dwarven friends, but bitter is the taste of battle, blood, and death in the air. A swift scan reveals no fallen comrades, but they look so weary...

"My friends, it is good to see you, but if only I had arrived sooner our reunion could be more joyful. The sadness and struggle of your party seems to have continued in my absence. How can I be of service?"

Alemi, be with my friends in their moment of need. Broken bodies and shattered spirits riddle this scarred world. Peace and healing are needed for all, and perhaps Tahni most urgently. Grant your healing power to all, and especially your divine representative, to better lead the others.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 1st, 2011 1:46:24 PM

ooc-checking in. Sam is awaiting a result or response from Tahni and the children.

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 1st, 2011 6:04:15 PM

ooc- Checking in for now.

Hey Addison, in the heat *cough* of battle I neglected to use my Heroic trait. This trait allows me to roll a D6 each time I use a Hero point. A 1 restores that Hero point. Any chance I can still roll on those two Hero Points I used?


Zach R: To my knowledge we didn't start using the APG until after the battle.
Rob C: Since we were so close to adopting the APG, Laurie was advised to just go ahead and make an APG character rather than have to go through the conversion process a week later.

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+11=28 ;
Tuesday November 1st, 2011 7:04:56 PM

Tahni's eyes remained closed, . Her posture has strengthened and her pale blue aura starts to glow brighter. She continues to remain oblivious to her surroundings.

Highlight to display spoiler: {
The sense of terror and anger only strengthens Tahni's resolve (Will Save vs DC12: 28 = Pass) and the louder the voice in her head becomes, the more calm she feels as she remembers the wise words of her father: "The first person to raise their voice or their hand has lost the argument"

"It will be my life or none" she responds calmly with steadfast determination "My life in exchange for all of the children - Dopey, Bashful and Grumpy"
}

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+5=24 ; d20+5=22 ; d20+1=10 ;
Tuesday November 1st, 2011 7:34:48 PM

Bruagh takes Devlin hand and stands up as the anger subsides and the pain of the loss of the children sets in. Why the children... Bruagh's spirits are lifted at least a little by the sight of Redforge, Delrid, and the other new dwarves.

His spirits are dashed again when he sees Tahni. "Somethings not right. Tahni!" Bruagh rushes to his friends side and places a hand on her shoulder. He then tries to figure out what is wrong.

Will Save: 24
Spellcraft: 22
Knowledge Religion: 10

OOC: Welcome back Ben!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Tuesday November 1st, 2011 11:21:30 PM

The dwarven warrioress examines the pile of collected equipment, sorting the valuable from the dross. She keeps an ear out to the conversation, noting that the group may soon be leaving. "Now is my chance," she thinks. "They may learn what I seek. I must try to attach myself to them."

ooc: What do I find from the fallen dead?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+2=22 ; d20+8=9 ;
Wednesday November 2nd, 2011 12:10:52 AM

Devlin nods to Redforge. Thanks, for not giving up on us. We ended up taking the caves through the mountain thanks to Delrid. Climbed out of a chasm earlier today and headed down slope. We were exhausted after a fight with some sort of magma ooze and had made camp. I caught the advance scouts of these trogs sneakin about and well you can see the rest. Devlin's gaze shifts to the BlackAxe for a second at the mention of "resources" We just be glad ye came along when ye did.

When the BlackAxe mentions leaving Tahni.
If you feel like abandoning Dwarves in need go ahead and leave, but we aren't moving until the lass is good and ready. Devlin sets his feet and crosses his arms, a dark glower comes over his face.

When Siv starts sifting through the loot
Oi Lass, almost everyone of those kills be ours and the loot be ours by right hands off until we go through it.

Actions:
Sense Motive = 22


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d20+6=26 ;
Wednesday November 2nd, 2011 12:59:28 AM

Jarga looks Blackaxe in the eye. He's clearly a dwarf hardened by battle, one that has little sympathy for the weak.

" Aye, these folk are tired. "

Jarga spits and wipes his nose with his hand, making sure the layers of scars are clearly visible to the warrior, and he speaks with a fierce, rough voice.

" And aye, they're hungry too, but they're only as weak as we make them. They're kin, every one and what kind of a dwarf, what kind of a warrior would abandon them to lizards? I can see you're strong, and I know you're no coward. I mean, what fellow soldier could stand beside a dwarf that rode off, leaving those he came to rescue to lizards and worse?

We wait for Tahni

You would earn much respect from us.. "
he eyes the rest of the newcomers " and them, if you showed them you were strong enough to protect us, not flee without us don't you think? "

------------------

Diplomacy : 26


Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 2nd, 2011 6:12:47 PM

Delrid is on one hand impressed by the fiery speech of an unmet party member [Jarga], and on the other hand perplexed at the callous approach of BlackAxe and RedForge.

"Well said master dwarf, but I think we've had enough fighting for one day." Delrid looks from BlackAxe to Jarga.

"When we arrived the first words from RedForge incited the grace of Alemi. Now could we turn our backs on a dedicated Shepherd of Alemi? Is it not said 'In health there is freedom. Health is the first of all liberties.'? It seems as though regaining health, traveling with a healthy priestess, would promote the future health of these people."

What happened to these people? Like the ruined land, my friends have become broken, charred, without fruit. How can we heal their spirits, this land, this Wold? If the people do not have the strength to endure, what about machines? Could constructs and golems be trained to harness Woldsblood? Could they create greater devices able to repair cities and mountains?

Delrid begins to contemplate mechanical methods for massive scale creation and repair.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Wednesday November 2nd, 2011 9:08:04 PM

Siv turns and cocks an eyebrow at the scruffy-looking dwarf addressing her. "Perhaps you are in the habit of looting your enemies like hounds after scraps, but I am sorting, laddie boy. Anything we find will reek of trogs and likely be worthless for resale. But if it is so important, you are more than welcome to come help." She turns back to the pile of equipment and continues examining.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday November 2nd, 2011 10:22:58 PM

Checking in...

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday November 3rd, 2011 12:16:12 AM

Checking in...

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 3rd, 2011 12:24:11 AM

Seeing that Tahni is deep in meditation, Sam slowly stands up. He looks over the lifeless bodies of the helpless children with tears still streaming down his weary face. This is all my fault. I completely lost focus. The price of my mistake will always be in my thoughts. Sam walks past members of the group without even so much as a glance to any of them and heads directly to the cleric's mauled corpse. He kneels at the side of body and rips a length of fabric from his clothing. Gripping it tightly in the hand still sore from the punch to the cleric's jaw, Sam stands quietly for a few moments and wraps the cloth once around his neck, forming a make-shift scarf. Never again.

DM Addison 
Thursday November 3rd, 2011 1:01:06 AM

(OOC: If I allow one person to reroll hero points, I should allow everyone. Lets just start it after this one. Don't worry, you all got one for finishing the battle so stellarly)

Siv gathers the equipment of the fallen Troglodytes, grabbing a dozen longbows, arrows, and stripping leather armor from the scouts.
As she searches the burnt to a crisp shaman, she finds that the skull-rattle he used to spread terror throughout the group still sends a chilll down her spine when she shakes it. Also the shaman wears a ferocious bear-hat.
The clerics massive maul is weighted funnily, almost as if the smashing head can change density at certain times.
The plate mail is well-made for the lizardfolk, crafted out of black metal and sharp-edged. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.

We identify potentially magical items the normal way. Spellcraft, Detect Magic etc.

When Devlin tells teh tale, RedForge laughs heartily and pats Deldrid on the shoulder saying, "I had an inkling there were dwarven hands working beneath Forlorn Mountain."

Then Devlin decides to stand up to BlackAxe, stating that Tahni shall not be left behind.

BlackAxe looks at you with murderous intent, "Who the blimey skum-guzzling Trollkin you be to speak with such disrespect!"

He approaches Devlin quickly and draws his axe, eyes bloodshot in an approaching rage.

RedForge shakes his head solemly at the situation and steps to intervene,
Then Jarga speaks about earning respect and cowardace.

BlackAxe shouts, 'I am General Stern BlackAxe, you are my refugees and..."

woooooooosh

A voice that all hears bellows hungrily, DEAL

You look to Tahni as a pit of fire opens beneath her and demonic hands reach up.

Bashful, Dopey, and Grumpy all open their eyes.
The scarf glows a bit around Sam's neck, infused with oath-magic, but almost rendered unnecessary

Red-scaled, black-clawed hands grab Tahni's robes and tug.

Braugh can tell there is definitely something not-divine happening.
Please succeed on a DC 12 reflex save to catch Tahni from being sucked into the netherworld.

Tahni, please give me a good ole concentration check.

From the pit you all hear screams of terror and pain.

Anyone Knowledge Religion DC 12 Highlight to display spoiler: { THis is NOT Gargul's doing}

The Forged has made first contact


Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+7=16 ;
Thursday November 3rd, 2011 7:25:47 AM

Tahni is at peace with her choice. The children will live. All of them. Her eyes remain closed as she prepares to accept her decision and her fate. She takes a deep cleansing breath, perhaps her last of this land, and readies herself for whatever may come. (Concentration Check: 16. Use last hero point to give a +4 bonus to the result, for a total of 20.)

OOC: You better be a good catch, Bruagh!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 3rd, 2011 8:19:21 AM

Delrid is uneasy, looking at Tahni and the gaping maw in the earth. Brokering deals with ruinous powers only leads to ruin.

Delrid turns to the unrecognized Dwarves, Jarga and Siv, "I am Delrid Val-Al, and I am a bit of a craftsman. Let me help you examine these items. Perhaps any Troglodyte specific items can be utilized as raw materials or retorted to Dwarven standards."

Delrid casts Detect Magic on the battle items.


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Thursday November 3rd, 2011 8:58:11 AM

Siv cocks her head to one side, oblivious to the polite introduction by Delrid as the gaping hellmaw grabs her attention. She whispers in fearful wonder, "Blood and shale! Someone grab her!"

ooc: Perhaps I am not looking carefully enough, but did Tahni make a Faustian deal at some point to save the children?

RobC (Tahni): Only Tahni knows what's going on at the moment :)

Addison:Not true, all attention is on Tahni and the demon-hands gripping her. Everyone can react, and everyone heard the DEAL word shouted in a hungry eager. Though it is true nobody but Tahni heard the deal struck.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+8=10 ;
Thursday November 3rd, 2011 9:01:02 AM

Devlin stares down the approaching BlackAxe and with a nonchalant look and says. I be Devlin Dealbreaker, one of the caretakers of this group of refugees from Riddleport. Who in the Hells are you that would draw steel on one you call a refugee and a Dwarf no less. Put that thing away before you get hurt. Devlin doesn't move one inch even when there is a commotion behind him. Whatever that be the others can handle it. I am not going to let this undergrown bear try to shove us around and threaten us, if we don't make a stand now he and his kin will feel they can do it whenever they like.

Actions
Full defense AC = 22/18/18

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+10=23 ; d20+1=21 ; d6=1
Thursday November 3rd, 2011 1:44:34 PM

Bruagh firmly grabs Tahni in both hands and tries to pull her over him, trying to put himself between Tahni and the netherworld. "I know not who you are... but you'll not have her!"

Reflex Save: (+4 from Hero Point) 23
Knowledge Religion: 21 (Natural 20)
Roll to save Hero Point via Heroic Trait: 1 (Woohoo!)

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday November 3rd, 2011 6:26:38 PM

Jarga slides his trusty Donk between his back and his backpack and whisks a blue, whist-frosted wand from his belt. He faces the gaping hole in the earth as Bruagh wrestles Tahni from the grasping claws.

He wonders what the limits are of the foul portal. It would make sense that, being of limited diameter, its creator would have a limited ability to affect those that moved beyond it's immediate range.

"Back away from the edge!" he yells, hoping his instincts are correct.

That voice though, rippling through his mind, made him unsure... and the children awakening... this was no trifling power.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 3rd, 2011 10:44:26 PM

Sam feels a certain peace with his oath. I can't change what has happened. I will learn from my error. Tahni will find a way to save them...

Sam's thoughts are abruptly halted by the demonic voice from the pit followed by the commotion of Bruagh pulling Tahni away. Get Tahni and the children away from the portal!

Not having time to think or to find fear in his heart, Sam rushes over to within 10 feet of the pit and focuses the rest of his dwindling energy on the foul creature. In his most commanding voice, Sam utters loudly in Abyssal, "Your evil deeds here will cease immediately! We will not suffer another moment of your foul presence! Your kind may haunt my nightmares, but I have no fear of you here and now! Leave this place!"

action- With DM approval- Use 1 or 2 hero points as a special action to try to drive the demon back through the portal.




Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Friday November 4th, 2011 6:10:06 AM

Checking in...

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C 
Friday November 4th, 2011 8:58:32 AM

OOC: The suspense is killing me :)

P.S: Bruagh, if you drop me you are sooooo going to be haunted


Addison: The suspense isn't killing you. Some unknown demonic force that guises as Gargul is. Oh wait...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Friday November 4th, 2011 12:39:46 PM

OOC: I got double the needed Reflex save... so let's see.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday November 4th, 2011 3:13:29 PM

ooc-checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Friday November 4th, 2011 6:22:19 PM

Ooc; Check

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 4th, 2011 9:35:48 PM

Chiggity Check

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Friday November 4th, 2011 11:56:12 PM

ooc: Peers over the wall... soon

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday November 5th, 2011 2:21:56 AM

ooc: narwhal

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Saturday November 5th, 2011 2:33:56 AM

ooc: Bacons at midnight?

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday November 5th, 2011 2:59:20 AM

ooc : niiiiice!

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday November 6th, 2011 1:24:27 AM

Ooc: checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C 
Sunday November 6th, 2011 1:55:39 AM

*sigh* checking in ...

DM Addison  6d6=17 ; d20+3=17 ; d20+8=26 ; d10+5=8 ; d20+5=15 ;
Sunday November 6th, 2011 3:22:02 AM

Braugh grabs b]Tahni[/b] around the waist as the pit of fire and terror threatens to pull her body in.

The wise Paladin knows this is indeed not Gargul's work, but must be some power or demon taking advantage of the desperation of the situation.

Though Braugh's strength may be great enough (Strength check DC 16 please )to pull her her body from the grasping claws, YET Tahni's soul begins to get vacuumed into the pit below. Yet she focuses and holds her spirit in place

Sam charges in and rebukes the demon, ((( Please succeed on a DC 16 perform roll to interrupt the demon's concentration like a countersong))))

Then a terrible voice, "I AM LORD BALDESAC, TERROR OF THE DENIZENS BENEATH"

As Devlin continues to challenge BlackAxe's authority, he opens his mouth-------

crack

Thunderous cacophony a lightning strikes from the portal, blue electricity sears through the dwarves, linking them all in a burst of energy Everyone Makea DC 14 Reflex save for half damage of 17, which is 8.

BlackAxe gets singed by the lighting and lifts his axe, "Bloody pit-wandering fiends!"

He charges dark-energy glowing axe first, and cleaves at a lizard-like hand reaching from the portal, severing it in one fluid motion. (Hit AC26 for 8 damage) Angry and pained howls emit from the portal.

A claw rips at BlackAxe, but he deflects it with his shieldarm, the dark bearded commander mumbles something like "Opportunist Demon scum"

Deldrid sees a magical aura on the mace, wands, and potions


Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20+1=17 ; d20=11 ; d6+1=5 ;
Sunday November 6th, 2011 4:10:47 AM

Jarga hits the ground, his body badly scored and with sparks still flying from his clothes.

His hand lies outstreched, twitching as he hovers above a deep, black quiet that calls him away from his failing body.

The fire in his eyes has reduced to less than the weak flickering of an almost spent candle.

But it still burns; his breathing rasps out in wheezes but he manages a few words.

" More like *cough* Lord *wheeze* Ball-sack! "

He sends fire from the tip of his fingers towards one of the grasping claws.

--------------------

Reflex Save : 17

Jarga casts Elemental Ray

Ranged Touch Attack : 11

Damage : 5

---------------------
Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 2


RobC: Updated HP

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Sunday November 6th, 2011 4:12:10 AM

ooc: Bahhhh when will I learn to update my HP? I'd certainly appreciate a fix and delete if a DM would throw me one.

Sam -- 20/15/16 -- CMD 13 -- HP 15/23  d20+13=33 ; d20+7=24 ;
Sunday November 6th, 2011 6:36:00 AM

Sam continues his guttural rebuke in Abyssal,"Leave this place now! You will have no power over these souls!

The lightning rips across Sam's chest (reflex DC=24) and he grabs it as he is wracked with pain. His hand finds his scarf and he grips it with his left hand. He closes his eyes and reaches out to the unknown. If there is a god, I could really use your help right now. Please grant me the strength to save my friends.

Sam focuses his energy with his tiny face and frame shaking, and yells loudly (still in Abyssal),"Be gone Baldesac!" (oratory=33 or 29 with a big 'ol nat 20 either way!)

ooc-I made performance:oratory roll using a +4 hero point. I wasn't sure if this action was costing 1 of my points to do to begin with and if I was allowed to use one on this roll. If I was allowed to use a point on this roll DC=33 if not only 29. :)



Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C  d20+1=11 ;
Sunday November 6th, 2011 7:00:38 AM

"Aaaaaaaaaaaaarrrrrrggggghhhhhhhhh!" Tahni screams as the electricity flows through her convulsing body (Reflex Save vs DC14: 11 = Fail). She opens her eyes; the pain was real and her spirit still remains in this realm "I... I thought I was dead" she struggles to grasp the predicament the party is still in, save for Bruagh's firm grip on her, holding her aloft.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45  d20+7=21 ; d20+4=10 ;
Sunday November 6th, 2011 9:36:26 AM

"Foul Beast! You! Shall! Not! Have! Her!!!" The lightning courses through his body but he refuses to let go or give up on his friend.

Hero point used: 21 Strength check
Reflex: 10 Fail

Delrid - 12/12/10 - CMD13 - HP 21/29  d20+5=17 ;
Sunday November 6th, 2011 10:16:27 AM

DC 17 Reflex: Pass (on the nose)

Delrid feels the electricity surrounding him. He knew those metal toggles on his clothing were placed perfectly to protect him in just this kind of situation...

Turning to face the pit, it seems as though Bruagh could use a little assistance. Watching his friends hang near the edge of a pit with no safety net gave him an idea.

Delrid casts Web over the chasm, giving a little insurance against an immediate fall. Also, that should block visibility from those below to those above.

"Get back from the pit!"

Alemi, please do not forsake your cleric in her moment of weakness. She needs you now more than ever!"

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+7=17 ; d20+4=8 ; d20+4=6 ;
Sunday November 6th, 2011 11:34:06 AM

Devlin's glare never wavers from that of Blackaxe. As the thunder and lightning explode from the pit the rogue cocks his head to one side and lets the harmful magic pass him by.
As Blackaxe charges by the spry rogue spins snapping his crossbows up to fire at whatever it is clawing its way out of the pit.

Actions:

Reflex = 17 (evasion for no damage)
Shoot at pit: both miss 8,6


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 24/41  d20+4=5 ;
Sunday November 6th, 2011 9:05:55 PM

ooc: Reflex check 5

"Aieeegh!" Siv arches in pain as a bolt catches her on the forearm. Her thick fullplate armor conducts the shock, convulsing her body in a spasm of rigor. Catching herself, she draws back toward her mount with her longsword extended toward the portal.

ooc: Move 30 feet away from the portal toward Blue. Nothing quite like losing half your hp in one hit to make a girl wary!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Sunday November 6th, 2011 9:39:25 PM

Hehe, some of us are used to losing 9/10ths of our hp in one hit... We are beyond weary... more like paranoid."

RobC: Exactly :) I don't think we're far away from -
DM Addison: You see a cute little white kitten walk around the corner...
Party: Cats are faster than dwarves and can make 2 claw attacks each round! Kill it! KILL IT!!!



Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Sunday November 6th, 2011 10:53:01 PM

ooc-Don't forget the fort save vs disease after they scratch or bite you. Fail that and find yourself on a Unasyn drip. Also, they could cause anaphylactic reactions. We need to kill cats on sight in the Scab!

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Monday November 7th, 2011 2:12:23 AM

ooc : Checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday November 7th, 2011 11:56:08 AM

OOC: Don't forget the Will save DC 25 vs Cat Cuteness. Fail and you immediately become the cat's willing servant no further saves allowed.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Monday November 7th, 2011 8:17:45 PM

I just read the little comic, I HATE CATS. It was awesome. OH, and checking in...

Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C 
Monday November 7th, 2011 8:22:24 PM

check 1 2

Delrid - 12/12/10 - CMD13 - HP 21/29 
Monday November 7th, 2011 9:27:45 PM

Yo!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 24/41 
Monday November 7th, 2011 9:39:39 PM

Checkity China, the Chinese checkin'...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday November 7th, 2011 9:50:41 PM

You have a drumstick and your brain stops tickin'

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Monday November 7th, 2011 11:17:16 PM

ooc- And it opened up my eyes, I saw the sign. I'm so glad that we got two of my favorite songs in by my favorite band... Ace of Bass. When they make a comeback, the whole music scene will blown out of the water. Thanks for drumming them up Siv and Devlin!

Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C 
Monday November 7th, 2011 11:38:05 PM

OOC: Uh, aren't Siv and Devlin's lyrics from the song "One Week" by Barenaked Ladies?

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Monday November 7th, 2011 11:38:53 PM

ooc : Pretty sure he's trolling Rob

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Monday November 7th, 2011 11:48:58 PM

ooc- <grinning>

DM Addison  d20+8=15 ; d10+5=15 ;
Tuesday November 8th, 2011 2:14:37 AM

Jarga lobs a subtle insult and fires a ray of heat as Devlin plugs two bolts into the pit, all of which are to be swallowed in the swirl of flames and grasping claws.

Then, a large black-shadowy hand launches from the portal, gripping Tahni's face. Her skin turns ice cold where the creature's hand touches.
It pulls at her, but Braugh pulls harder.
Then, the hand pulls Tahni's soul out of her body, leaving the straining paladin holding a hollow shell...

Then Sam's voice trembles the very ground as he rebukes the demon,
The shadowy hand shakes violently and loses its grip on Tahni's soul, allowing it to spring quickly back to her body.
The young Gnome chastises Lord Baldesac to be gone from the mortal realm.
The Oratory breaks the demonic concentration.

Then, BlackAxe cleaves the shadow hand at the forearm with his glowing Dwarven Axe, dissipating the palm into thin air.

Deldrid[b] shouts to get away from the portal, which BlackAxe does as soon as the sticky web explodes and stretches over the entire 15foot pit. The smaller clawing hands get tangled immediately, unable to break the webbing.

Electricity emanates from the edges and the pit shrinks,
A horrid wail is heard from the Pit, [b]"Tease of flavor. Your soul shall become tastier with time. Patience."


Shrinks... shrinks. shrinks.

And flickers to a close.

Everyone gets 400 exp for Excising Lord Baldesac

Tahni remains on the ground, barely conscious, her soul shaken.

--------------------------------------------------------------------------------------------------------
You remember what BlackAxe said,
MountainBurrow is only 3 days march away

Delrid - 12/12/10 - CMD13 - HP 21/29  d20+10=16 ; d20+10=21 ; d20+10=11 ; d20+10=25 ; d20+10=12 ; d20+10=24 ; d20+10=19 ; d20+10=27 ; d20+10=29 ;
Tuesday November 8th, 2011 4:41:27 AM

Alemi, thank you for saving the soul of your shepherd. Now it seems the roles have reversed, and the sheep must help her find her way.

Delrid moves to Tahni, obviously weakened, and thinks now may not be the time. When the night falls he plans to discuss Alemi, faith and staying the course with Tahni. Delrid is worried she has lost her way, which will jeopardize her ability to lead others.

As the commotion settles, Delrid will take the opportunity to inspect the magical gear while the party gathers for travel.

"Jarga and Sam, could you give me your opinions on something?" Delrid looks to the other casters for assistance. (OOC: maybe a little "aid another"?)

Spellcraft for mace = 16
Spellcraft for wands = 21, 11, 25 (I don't know how many, so hopefully at least three)
Spellcraft for potions = 12, 24, 19, 27, 29 (Same as wands, hopefully at least 5)


Delrid - 12/12/10 - CMD13 - HP 21/29 
Tuesday November 8th, 2011 4:58:53 AM

Delrid to Tahni at dusk:

"Tahni, I am concerned that you are losing, or have lost, your faith in Alemi. You wanted to trade your soul to demons for the lives of three children. In the moment, I'm sure it seemed very noble.

Those three lives, not souls, could lead to the ruin of unknown others. You serve as a guide for lives and souls on behalf of Alemi. As a vehicle for demonic powers, who knows the devastation you could bring. As a perceived vehicle for healing and hope, the weak and broken look to you. If your soul is corrupted, what does that mean for those weak and broken?

You need to find a way to break this curse, atone, and rectify your relationship. I will help you do these things, but you must commit!"

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20=1 ;
Tuesday November 8th, 2011 6:07:46 AM

Jarga raises his head from the ground, peers through half-closed, bloodshot eyes and grunts

" No, actually I'm a little busy trying to not perish. "

He gives Delrid a frustrated look and tries to summon the strength to stand. He rises shakily with the assistance of his trusty Donk. His body spasms in pain; his wounds and burns are many.

" I'm not sure how far I can march in this condition. "

----------

Aid Another : 1

Delrid - 12/12/10 - CMD13 - HP 21/29 
Tuesday November 8th, 2011 6:24:52 AM

"Oh, sorry Jarga. No one told me you have narcolepsy." Says Delrid, apologetically. "Do you need my bedroll?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 5/35 -- Rob C 
Tuesday November 8th, 2011 8:13:08 AM

"Stars falling from the sky..... it burns, it burns... now free" Tahni mumbles in her semi-conscious state. Her body suddenly goes rigid, her eyes open wide and she grips the front of Bruagh's armor with her hand so tight that it digs into her palm, drawing blood "The voices!" she whispers, her eyes piercing his, before her body succumbs and she drifts back to unconsciousness.

OOC: Character sheet updated :)

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Tuesday November 8th, 2011 8:46:52 AM

Still shaking, Sam falls to his elbows and knees with his forehead on the ground. With breathing heavy and heart pounding, he looks up at Tahni and Bruagh. Sweat pours from his head. His head finds the ground again.

We did it. A brief smile forms on his face.

His thoughts go back to the demon. We have to destroy that thing somehow. He won't stop until he ends us all. With his energy spent, Sam's body goes limp and his mind drifts off.

ooc-To DM: Did I use 1 or 2 hero points? 1 for the action and 1 for the +4 boost or just for the boost?



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Tuesday November 8th, 2011 8:47:46 AM

Bruagh picks Tahni up and carries her away from the pit. He lays her down and calls out, "Medic! Anyone have a potion?"

Assuming I don't have any LoH back because we haven't rested "properly".

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Tuesday November 8th, 2011 9:02:29 AM

Devlin stows his weapons and looks around the now destroyed camp. The refugees are safe and the children are alive, but at what cost. He looks over to Tahni with worry. Braugh you able to carry her until she comes to? Devlin pauses and gathers his thoughts. Gather up what we can and lets move we got a three day march to get to civilization. He walks over to Jarga. I don't have any healing magics but I do have a shoulder you can lean on. Just not the left one. Looking around he spies the odd bird mount one of the newcomers rode in on. Lass if you want ta help we have a gravely wounded woman named Cloverdale in the camp, give her a ride if its possible. Once again seeing the pile of loot Devlin grunts. Delrid can you gather up the items of worth. With all that out of the way his gaze falls on the refugees. Baenor get em up and on there feet its going ta be a rough walk and the sooner we start the sooner we finish. Goodbuttom see that everyone gets some food and water. Dende help Sam to his feet, carry him if he needs it. Whatever he did just now must have taken its toll on him. The rogue turns to Redforge and smiles at him.Were as ready as we can be lead on. The whole time Devlin ignores Blackaxe while coordinating the move to town. Littlebear may know about fightin and deamons but hes got a lot ta learn about people and how to show some respect. Let him bluster if he wants, we are marchin out of here on our terms.

Good job people were almost to saftey.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Tuesday November 8th, 2011 9:43:56 AM

"Through the fiery pits of the abyss if I must.

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Tuesday November 8th, 2011 3:24:03 PM

Sam wakes to the sound of Devlin's orders to the group and then his name mentioned. "I'll be ok. I am just drained, that's all. Someone check on the children. I need a moment to get to my feet."

Sam sits up and rests his head on his bent knees. Exhaustion blankets his whole self. After a a few long moments, he finds the energy to stand and collect his crossbow from the bush. (Aloud to no one in particular) "I definitely need to get a lighter crossbow. This thing takes forever to reload. I guess it'll have to do for now." Sam loads the crossbow and heads back to the group.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45  d6=1 ;
Tuesday November 8th, 2011 4:40:40 PM

Forgot to do it earlier (just noticed when I added XP)...

Rolling for Hero Point (Heroic Trait): 1

Wow, rolled it twice, and rolled a 1 both times.

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 8th, 2011 7:39:28 PM

Jarga cocks an eyebrow at Delrid.

" Narcolepsy? I'd certainly have no trouble sleeping through one of your sermons. I find hypocrisy quite dull. "

He turns away, in no condition for further argument and faces Devlin.

" Thank you Devlin, I appreciate your compassion. "



DM Addison  4d6=13 ;
Tuesday November 8th, 2011 8:31:14 PM

As Braugh carriesTahni, the Dwarfess's eyes and soul flicker faintly as her vision and hearing shift to fro the Material plane and.... something else
The Oracle
Shooting star
Mountains crumble
streams of silver turn to black tar
Axe and hammer clang together
smell of acid


There is a shrill, shaking voice in the back of her mind, Gods fought here

She blinks between consciousness

Devlin begins gathering the crowd and helps Jarga get mobilized, requesting Siv carry the sick and dying Ms. Cloverdale on the mount.

Baenor's wife picks picks up Grumpy and Bashful, holding their stiff cold frames close and humming softly

RedForge helps Baenor's wife onto one of the dwarven horse mounts.

Dende runs to assist Sam as the gnome contemplates Lord Baldesac pursuing the group. (You only used one hero point)

BlackAxe orders, "Aye, gather to a moving caravan. Weak and lame on mount. Soldiers on flanks."

The tall human cleric then says, "Sir, one moment. Gather everyone! A Flower blooms more than once in this world."
Then he taps his staff and a blue light emanates from him, healing wounds
Everyone heals 13 hit points

The group marches through the dusty landscape.

The red sun burns overhead, the combat took the better half of the morning.

The cleric creates ice-cold water for everyone to sip on, constantly filling canteens, yet it never seems to be enough. No wonder the Troglodytes attacked during the night.

((((((Everyone make a DC 14 Fort save or become Fatigued))))

As the group marches, Deldrid finds that the equipment... loot table loot table.... brb. go ahead and post. =)


Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C  d20+5=10 ;
Tuesday November 8th, 2011 9:48:14 PM

Tahni finds it hard to concentrate. There is a whirling vortex of images and sounds rushing through her mind, and though she tries, she can't focus on any one in particular. "What's happening? What was that? I thought I heard...."

"The children!" she says with alarm, looking to Bruagh "What happened? Are the children alright?" She regains her footing and looks to the strong paladin for answers.

(OOC: Will post more soon. Fort Save vs DC14: 10 = Fail)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41  d20+8=9 ;
Tuesday November 8th, 2011 9:51:14 PM

ooc: Fortitude save 9. That makes two 1's in a row. :(

Siv nods to Devlin's request and goes to find the Cloverdale woman. Hefting her gently and placing her on the back of her axebeak, the dwarven woman travels along with the group, keeping mostly to herself. By mid-day, however, she appears visibly reddened and tired.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+2=17 ; d20+8=26 ;
Tuesday November 8th, 2011 10:16:30 PM

Glad that everyone is back on their feet Devlin lets out a slight sigh felt by Jarga. If your doing better lad I'm going ta go scout ahead.

As Devlin heads towards the front of the group he passes the cleric who has helped the wounded so much. Just wanted to say thanks for help and healing, not sure if i'd even be on my feet right now. Could you do us one more favor there is a woman named Cloverdale that travels with us. She is afflicted by a disease most terrible perhaps a curse. Could you see if there is anything you can do.

Passing Blackaxe Devlin lets out a grunt. Thanks

As he takes his familar place at the head of the group his thoughts turn inward. Almost to saftey, than what? I suppose we find the dark bloods, see if they were the cause of the explosion. Can't let riddleport happen again. What about the demonic baby, and the deamons in general. Dark brotherhoods, vulture pirates and a land twisted by deamons.

Fort = 17
Perception = 26

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+9=25 ;
Tuesday November 8th, 2011 10:32:21 PM

Bruagh bares the burden of marching and carrying Tahni stoically. His relief is great indeed when Tahni comes to. "We have to quit meeting like this, one always regaining conscious with the other watching over them. The rumors will soon be flying" he jokes. "The children are with Baenor's wife, they are out for now, but they will live." Bruagh gives a slight smile to Tahni.

"Let me know when you feel strong enough to walk." he says as he continues to carry her.

Fort Save: 25

Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C 
Tuesday November 8th, 2011 11:39:34 PM

"I'm sure I wouldn't wish to tarnish a paladin's honour" Tahni says with a smile and chuckle to Bruagh "You can put me down now. The weather is too hot for you to be burdened by me further"

The march is long, and Tahni feels the exhaustion of the day set in (Fort Save vs DC14: 10 = Fail).

She takes time to discuss the events of earlier with the party "I don't know what happened. I went to stabilise the children, an act I have performed on the dying many times in the past, but something was fighting against me this time. Fighting to take the souls of each of the children to a very dark place. No, fighting is not the right word. Whatever it was it was just toying with me. It had so much power. It came down to my life - or the lives of three children. I had no choice. And then... then ... I'm not sure what happened. Visions and ... a voice? A female voice in my head. I couldn't understand her words but she wanted me to focus, to concentrate, to listen." Tahni pauses to consider what has transpired. "She kept my soul from leaving" Looking about the group, she takes a cleansing breath and smiles "I'm sure I just need a good nights rest. We should try and keep our spirits high, for the sake of the refugees"

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20+2=19 ;
Wednesday November 9th, 2011 4:42:35 PM

Jarga heartily thanks the human cleric :

" I owe you a beer laddie! "

He marches on quietly, unaffected by the heat but notices that others are struggling. He has an idea and asks aloud to no one in particular...

" Does anyone have an old sheet? Or a shirt ? Or some other cloth you won't miss? "

----

ooc : Will wait for response from players and npcs/Addison before continuing.

Fort Save : 19


Addison: Dende holds up a blanket witha curious look on his face

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Wednesday November 9th, 2011 6:09:14 PM

Siv staggers under the heat of the day. "As loathe as I am to stop, may we retire for an hour or so? I am afraid that the sun is not being kind to me in my armament."

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+2=10 ;
Wednesday November 9th, 2011 6:26:01 PM

Still exhausted by the earlier events, Sam struggles to keep up (fort=10 fail). He feels as though his entire body is weighted down as he trudges along. Although his body feels broken, his spirits remain relatively high.

Tahni and the children are still with us. Their salvation has made up for my failure. How much of it was me? Did some god hear my plea and come to our aid? Either way, things are looking up. Hopefully they stay that way long enough to find the refugees safe haven.

Even in his weakened state, Sam manages to smile as he marches forward.



Delrid - 12/12/10 - CMD13 - HP 21/29  d20+5=20 ;
Wednesday November 9th, 2011 7:03:37 PM

Fort Save = 20

Delrid continues to march, while further examining the equipment. Trudging seems to be the theme, so trudge he will.

Delrid feels a little hurt by Jarga's incendiary comments. Perhaps he should give that one a wide berth.

Sam seems much more focused or even empowered from their last time together.

Devlin is apparently filling a leadership role while Tahni struggles with her faith.

Bruagh has shifted focus from battle to care for the cleric.

Siv seems a competent fighter, but quiet...

Delrid is also amazed Ms. Cloverdale has neither died nor improved. Misery hangs over the group, and shows no sign of relief.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Wednesday November 9th, 2011 7:21:10 PM

Bruagh looks to Delrid now that he can focus on marching. "Glad to have you back. It's the second time you've had a hand in saving us."

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 9th, 2011 9:14:24 PM

Jarga thanks Dende and rips the blanket into strips as he walks. Once the blanket is fully torn in to strips he places them in a pile on the ground just slightly away from the others and pulls a wand from his belt.

"Shrinkayabitsa!" he announces, pointing the wand at the pile.

A sudden freezing cold downpour pops into existence over the strips and soaks them instantly.

He picks one up and ties it around his forehead. The cool cloth is a welcome relieve and excess water trickles down his spine, its cold making him shiver. He cackles with glee and hands them out to everyone.

-----

Jarga uses Wand of Drench on the cloth.


Zach R: Not to be Debbie-Downer, but isn't that 3rd party and not Core or APG?

Addison: Shrug*. Its only Drench. use it.


Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 9th, 2011 9:39:27 PM

ooc: Well, damn. I think I must have searched for Wand details on the Pathfinder site and neglected to note it was 3rd party.

So either Addison and Rob missed it when I submitted my character and won't allow it.. in which case just let me know. I can achieve the same effect another way.

Or if they allow(ed) it regardless, no worries!


DM Addison  d20+11=27 ; d20+11=26 ; d20+11=19 ;
Wednesday November 9th, 2011 9:47:56 PM

The heroes exchange kind words of gratitude and concern for one another, and some reflect inwardly on enemies and destinies... as the caravan marches through the hot day.

BlackAxe nods to Devlin and then motions for one of his soldiers to scout the back and flanks.

As asked, the Cleric goes to inspect Ms. Cloverdale.
He looks at her stomach, which now has blackened veins that seem to be spreading over her body.
By the plush petals of Flower! This woman is under a horrible curse of necromantic origin. When we stop I shall see if I can break the spell's bonds. (Heal = 27)
He then monitors her heart rate and temperature very closely, fanning her slightly.

Dende holds up a blanket to Jarga, with a curious look on his face.

-------------The Sun Sets slowly----------------

Finally, General Stern BlackAxe speaks with a commanding voice, "We make camp."
Immediately, RedForge, and the two soldiers begin rolling out a tent and setting a fire.

As Baenor pours water into a cauldron, RedForge walks over to a patch of ground and shoves his hand into the dirt, pulling out a large Turnip root for soup. He smiles, "Always know where to find tubors." (Survival = 26)

Deldrid fiddles with all the equipment, finding the skull-rattle the Trog Shaman used to spread terror throughout the group still sends a chilll down his spine when he shakes it. (DC 14 Fear in a 50foot radius, usable 3/day)
Also the shaman wears a ferocious bear-hat (casts Bear's Endurance CL3 1/day)
The clerics massive maul is weighted funnily and has purple glowing arcane runes (Greatmaul of Spell Storing +1)
The plate mail is well-made for the lizardfolk, masterwork crafted out of black metal and sharp-edged, spiked. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.
There are also 5 cure light wounds potions and two potions of Enlarge Person.

A watch is set and everyone settles in for the night.

The Cleric lights several candles around Ms. Cloverdale.
He holds a blue crystal in his hand as he begins to meditate and pray.
After a minute, his hands begin to move quickly as he casts a spell Dispel Magic
Sweat beads on his forehead as he concentrates (19)...

SHATTER
The blue crystal bursts in his hands and he flies backwards.

Ms Cloverdale is still unconscious... nothing has changed.
He looks down in defeat, "What kind of madness is this?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C 
Wednesday November 9th, 2011 9:50:03 PM

Tahni is keen to sit down and recover from the days events. She is disheartened that the cleric was not able to aid Tina, but the party would find a way to save her. They HAD to find a way. Exhausted, she stays awake to talk with the party only as long as she has to, before finally enjoying some rest.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday November 9th, 2011 11:33:42 PM

Once camp is set up, Sam holds off going directly to sleep and meets with his companions for awhile.

Sam walks over to Delrid. I know you and I started off... well... rough, but I'm glad that you are back with us. You kept the demons in the pit with that web. We couldn't have made it without you.

After speaking to Delrid, Sam makes his way over to Siv. Hi there. My name is Sam SnapdragonMcFisticuff. I'm the group's bard and future tactician. Tell me about yourself and your...bird. I have been thinking of getting some sort of mount. I think it would give me a better view of the battlefield and also let me get around a little faster.



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+8=14 ;
Thursday November 10th, 2011 9:56:22 AM

Bruagh talks to everyone he can as he camp is made.

To Dende: "You did well lad. I doubt we'd have survived if not for you. Just try not to scare and old man as much next time."

To Devlin: "Way to take charge my friend, you are a true leader, though reluctant."

To Sam: "Where on earth did you learn to do that. I thought for sure that beast had Tahni... there was nothing I could do to stop it. Thank you."

To Delrid: "How on earth did you find Redforge and catch back up with us? I'm not complaining mind you."

To Siv: "Well met friend, I'm sorry we haven't had a chance to be introduced... uh, more formally. Glad to have you along. I'm Bruagh Stormbringer, humble servant of Domi. That's a mighty fine... chicken? you have there."

To Redforge: "Brother, it is good to see you outlasted those treacherous pirates. I mean to tell you before, that axe I tossed you came from your nephew in Riddleforge. Told us to meet up with you and find what we could about the Duergar who were making these weapons for orcs. Seems we have bigger problems now."

To Jarga: "Friend, please give Delrid a chance. He can be a bit gruff but he has a good heart and has saved this group more than once. Thank you for the work you did today."

To Blackaxe: "Thank you for what you have done here, and for not giving up on your Dwarven brethren. Every gnome and dwarf here owes you their life. Thank you."

To Tahni: "What can you tell me of this voice you heard?"

Bruagh will take the middle watch, to keep the others sleep from being disturbed.

Diplomacy: 14 Just in case.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 10th, 2011 10:31:28 AM

Sam looks around to ensure that no one aside from Bruagh is listening. "I trust you Bruagh. You seem to be an honorable dwarf. To be honest, I really am unsure of many things when it comes to myself. Since as far back as I can remember, which isn't long, I have been able to speak Abyssal and have had nightmares of the ones who speak it. I am not even sure where my people are, or who they are for that matter. I have been wandering the Scab trying to piece things together. During our encounter with Baldesac, I reached out to a god I don't even have a name for for help. I'm not even sure that they answered. So as you now know, my life is nothing short of confusing. The only thing I am sure of is this group and our mission."

ooc- To DM-I will be on a sailing vacation for 1 week starting Saturday 11/12. Devlin will post for me in my absence.

Delrid - 12/12/10 - CMD13 - HP 21/29 
Thursday November 10th, 2011 8:43:55 PM

Delrid would like to study two mount spells for the following day instead of Mage armor and enlarge person. He also offers gear to anyone interested...

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Thursday November 10th, 2011 10:13:55 PM

Jarga thanks Bruagh for his advice and considers Deldrid

"If he's are friend of yours then that's good enough for me I guess. I may have been a bit touchy when he made his joke," he laughs "being mostly perished will do that to a dwarf! I'll have a word."

He walks over to Delrid and fixes him with grim stare.

" You there.. about your little joke before.. " he relaxes his face into an apologetic grin ".. I'd had one hell of a morning, was charred better than most steaks and even the worms here were eyeing me hungrily.. but I was rude and I'm sorry. "

He offers his hand and asks "Shall we start over? I'm Jarga."

---------------------
Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 2


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Friday November 11th, 2011 12:17:04 AM

ooc: Sorry for not posting. Waited in line for Skyrim. At home now. It vibrates with the psychic energy of 10,000 Nord war screams. :)

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 12:53:16 AM

ooc: Damn yoooooou!!! Because I'm from a nation where local distributors charge ridiculous prices I ordered online. My physical copy is in the mail :(

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+12=26 ; d20+7=20 ;
Friday November 11th, 2011 8:02:14 AM

Devlin is quiet most of the evening. He talks with thoes around the fire but most of his thoughts are inward. He takes the first watch to allow his mind to relax before getting some sleep.

Its time someone takes charge of the group. I'm not the most diplomatic in the group but I think I am the most unbiased. Problem is I leave too much to chance sometime, Wardd's grace has served me well so far. From here on out I will step up, if they keep listening than I will keep talkin.

His thoughts are interrupted by the breaking of the blue crystal. Devlin wanders over to see what happened. Upon seeing no change in Cloverdale's condition and the shocked look on the cleric's face the rogue shakes his head. We can try again tomorrow perhaps, Tani should be feeling better and maybe she can aid your efforts. This woman his been fighting this for a long time if its Wardd's will than she will live until the curse can be lifted.

In the morning Devlin will help the others with getting ready in the morning. He makes sure everyone is working together so that the group does not look unorganized in front of Blackaxe.

Actions:
Stealth during the watch = 26
Perception = 20

Delrid - 12/12/10 - CMD13 - HP 21/29 
Friday November 11th, 2011 8:36:16 AM

"Jarga, I'm sorry I caught you at bad time. I'm Delrid Val-Al, and previous friend of the group. They were nearly crushed by rock giants, and I thought Alemi called me out of my isolation to save them. I hope I can come to your aid someday." Delrid returns the handshake, then embraces Jarga with a strong madculine hug.

"Devlin, since you often scout ahead, I think it would be wise for you to carry the Fear Rattle. You often have the distance to prevent impacting friends, and may need the escape."

"Bruagh, you have strength and divine calling, I think the spell-storing great maul serves you best."

"The bear helm would serve anyone well, so as the party decides..."

"I think the plate mail could easily be modified for anyone interested. I also think I could convert it to barfing for Siv's avian mount."

"I think everyone should get a potion, with Bruagh and Siv getting the enlarge persons, and Jarga getting the extra cure."

"Any disagreement? To answer your question, Bruagh, I was researching Woldsblood and bumped into the other party and told them of your struggles. RedForge had a debt to repay, so here we are!"


----------------

Deldrid fiddles with all the equipment, finding the skull-rattle the Trog Shaman used to spread terror throughout the group still sends a chilll down his spine when he shakes it. (DC 14 Fear in a 50foot radius, usable 3/day)
Also the shaman wears a ferocious bear-hat (casts Bear's Endurance CL3 1/day)
The clerics massive maul is weighted funnily and has purple glowing arcane runes (Greatmaul of Spell Storing +1)
The plate mail is well-made for the lizardfolk, masterwork crafted out of black metal and sharp-edged, spiked. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.
There are also 5 cure light wounds potions and two potions of Enlarge Person.

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 9:32:06 AM

ooc : Hi all... I spent this evening working on a little (PC only sorry) application that takes some of the risk / fuss out of formatting posts for this site for those of us without magical Edit powers.

I wanted to see what you guys thought before sharing it with the wider Wold.

Basically you format your post in Rich Text and then generate the post with tags at the click of a button. Clicking the Generate button applies the tags and copies the result to the screen (and the clipboard for convenience).
Spell casters can also plug spells in to append at the end of a post.

Anyway if you want to give it a whirl here's a pictureand a direct file download from my website.

I'm pretty sure it's virus free and if anyway wants to see my code I'm happy to share.

Features yet to be implemented:
- Link tags
- Storing which spells are have ticks in the checkboxes (determines what is appended when you Add Spells)
- Keyboard shortcuts




Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 11th, 2011 10:47:45 AM

Devlin takes the rattle and carefully stowes it in a side pocket of his haversack. Thanks Delrid I will use it well. Thinking of bringing fear to his enemies before striking them down from the shadows brings a dark look to his face. Startled by the thought Devlin blinks and shakes his head clearing his thoughts.

Delrid - 12/12/10 - CMD13 - HP 21/29 
Friday November 11th, 2011 11:50:36 AM

"Sam, I think our rough start was my fault. I was a little selfish after the giants destroyed my lab. I have a few ideas about a mobile lab, but we'll see what happens after we get to town."

"Thank you for the kindness, and I look forward to seeing you in action. It looked like you totally banished Lord of the Ballsacks into the underworld. Your demeanor seems different now; focused and determined. Looks like time amongst dwarves has served you well!"
Delrid finishes with a wink.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Friday November 11th, 2011 8:53:25 PM

Perhaps you are right Delrid. I am tempted by the armor though. I wonder would it be possible to fashion enough of my Breastplate into the Fullplate to strengthen the Fullplate and make it stronger?"


Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 11:14:30 PM

Jarga accepts the potion with gratitude and slips it into his pack. He sits down next to Siv, with a bowl of soup and thanks her for her assistance.

"I too" he declares "am curious about your mount. It's a strange beast... where did you find it and how on earth did you train it?"

------------------------

Spells remaining:

Level 0 Unlimited
Elemental Ray 2 / 6


Delrid - 12/12/10 - CMD13 - HP 21/29  d20+13=18 ; d20+11=17 ; d20+11=18 ;
Saturday November 12th, 2011 8:02:30 AM

"Bruagh, your discussion of armor modification has me curious. Perhaps we could construct a mobile smithy?

We could convert a carriage or two into a combined lab and forge, which would always travel with us. With some magical help, we could suspend it in the air, therefore eliminating road vibrations. I think a drafting and design area, a magical research area, and of course the metal and stone working area would be minimum requirements.

I shall start on the designs immediately!"


Delrid begins drawing some designs and showing some ideas to Bruagh. Soon these dwarves will have a supply list for when they get to town.

Craft metal smithing = 18 for original designs

Knowledge Arcana = 17 for suspension methods

Knowledge Engineering = 18 for integration plan

OOC: 5, 6, and 7 automated dice roller? Really?


Delrid - 12/12/10 - CMD13 - HP 21/29 
Saturday November 12th, 2011 9:27:15 AM

HP update isn't sticking...

RobC: Updated :)

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Sunday November 13th, 2011 8:31:42 PM

checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Sunday November 13th, 2011 9:01:06 PM

Double Check

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Sunday November 13th, 2011 11:57:59 PM

The dwarf warrior is somewhat taken aback by the attention of her traveling companions. She composes herself after a moment and pats her chest with a mailed fist. "I am Siv Firebeard, sworn retainer and housecarl to Lord Raknir Firebeard." She drops her fist and furrows her eyebrows. "Or, at least I was. My lord and a detachment of hirdmen were in Riddleport investigating opportunities for our House to invest and expand. I was on errand when Riddleport was attacked. My liege died in the fighting, as well as most of my fellow housecarls and hirdmen. I am... I am alone."

Siv turns to pat her mount on its long neck. "This is my axebeak, Blue. He has been my trusted companion since I plucked him from his mother's nest the day after he was born. I drew the last lot of my company and had to make due with the sickly runt of the nest. He was near death for days and had bright blue skin. So, I named him Blue." She ruffles his feathers and coos at the large axebeak. "Isn't that right, Blue? Unfortunately, Blue and I no longer have anything to return to. My liege lies fallen, my hirdmen scattered, and all I have are my arms and armor. I was trying to make myself as useful as possible to the refugees. Do you think there is some good that a former housecarl could do with your company?"

DM Addison 
Monday November 14th, 2011 12:40:14 AM

The group travels well as old friends are reintroduced and everyone is reassured of good intentions o their brothers and sisters in arms.

When Braugh mentions to Roger RedForge about the adamantine axe, the older red-beard's eye widen and he looks at the adamantine axe, "Aye, I could tell by the craftmanship; Darkblood's work. But in the hands of Orcs! Menelaos must be up to something devious."

Then, BlackAxe says out loud, "We should have retaken Drakesmead when we had the chance."

Deldrid gets a wild hair and begins writing blueprints for a large mobile forge/alchemy lab.

Sam thinks about the power of his oratory skills, knowing magic flows through his vocal chords,

Siv explains her origins (very cool backstory) and how she befriended Blue, who chirps in delight as his barding is strapped on.

Tally, the tall human Cleric says], "Yes, on the morrow I shall dry to Break the Enchantment."

Devlin takes the watch and secures a good campground. All is quiet

------------You Sleep for 8 hours-----------------

In the morning, the cleric is found praying as he plucks a small red rose.
He says to Tahni: "We may have more luck at the temple"

BlackAxe straps on his armor and says, "Quick breakfast. We have another days march to MountainBurrow."

The ground is less ashy and more hardened volcanic mountainside in this northeeastern region of the scab...


Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 14th, 2011 4:51:15 AM

OOC: 29 HP is correct.

After a night's rest Delrid is revitalized. A good group of Dwarves (and gnome) with which to be weary. Delrid sleeps on some plans, and has images dancing in his head all night.

"Bruagh, I know you were a master smithy. I've been considering a crucial aspect of craftsmanship: stability.

A bouncing, jostling carriage is no place to work. We should find a way to suspend our forge, or the entire carriage to ensure high quality work. What else do you think we need?"


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+12=32 ; d20+7=24 ; d20+10=29 ; d20+1=8 ;
Monday November 14th, 2011 10:31:24 AM

Devlin takes the lead scouting out the safest path to take. During the trip he stops and talks to Siv. Name is Devlin, I've been traveling around the Wold for the last few years before I met up with this group. I'm sorry ta hear about your loss, we've all lost something or someone since the attack on Riddleport. Your welcome ta travel with us, not sure what a housecarl does but if its anything like what you did to the trogs back there we could always use a strong sword arm. Devlin holds his hand out to Blue allowing the bird to sniff him, he pats the birds neck if it allows.

Keep faith Tally, if luck is what we need than luck Wardd shall provide.

Hearing the discussion over the axe Devlin pipes in. Melanos and Drakesmead sound familiar to me, could someone update me on who or what they are? If it involves bringing the darkbloods to justice I'm in.

Actions
Stealth = 32
Perception = 24
Acrobatics = 29
Survival = 8

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 14th, 2011 10:36:45 AM

Posting for Sam

Well rested after a nights sleep Sam is up and singing a lively tune to get the camp moving a little more quickly. He talks with Siv for a while questioning her about riding and different tactics to use while mounted. The small gnome tries quickly throughout the day the, the toll from his actions at the pit still apparent.

OOC:Dont forget to use the inspire competence bonus on any relevant skill checks. +2 to any skill roll that makes sense.

DM Addison 
Monday November 14th, 2011 5:40:01 PM


When Devlin asks about Menelaos and Drakesmead, RedForge rolls his eyes.

Then BlackAxe snorts gruffly, "Menelaos led the subterranean assault on our ancient smithery! Fortress Drakesmead fell nearly two decades ago to the darkbloods, kicking me from my rightful throne and sending my clansmen to MountainBurrow as refugees..."

Then BlackAxe looks to RedForge with a glare, "We should have retaken Drakesmead when the Duergar fortress was distracted by their assault on RiddlePort."

RedForge replies, equally gruffly, "There is no evidence to suggest the Duergar were behind RiddlePort's destruction. We would have been slaughtered by their defenses if they were present in full-force."

This seems to be a point of contention between the two dwarven clan leaders.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=7 ;
Monday November 14th, 2011 6:40:33 PM

Jarga's night of rest did him the world of good. He stretches, and though there are some fresh scars, he feels infinitely better.

He describes to Siv and Deldrid how he found the party just a day before they did, fighting with super-heated oozes.

" Giant squishy blobs of boiling bloody lava they were! And no sooner than we bunked down for the night to recover the lizards came calling.. and they obviously weren't wanting to borrow a cup of sugar to bake welcoming cookies.

I came out here to learn about fire and flame... yet seems it can get a little too hot out here for a lone sorceror. I'm hoping to tag along for a while, Safety in numbers and all that! I got roughed up pretty badly yesterday... but I scorched up a few lizards as well. It's good to be useful! "


As he walks he keeps an eye out for anything interesting in the changing terrain but is largely distracted by the voices of his travelling companions.

Actions:
Knowledge (Nature)


------------------------

Spells remaining:

Level 0 Unlimited
Level 1 6 / 6
Elemental Ray 6 / 6


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+1=20 ;
Monday November 14th, 2011 6:54:39 PM

Bruagh answers Delrid before catching Devlin's question of Blackaxe.

"I have a few thoughts, but I think we should wait until we get the refugees to safety before getting into too great of detail."

Bruagh listens to Redforge and Blackaxe before chiming in with what he knows of Drakesmead.

Knowledge History: 20


Tahni -- AC18/14/15 -- CMD 10 -- HP 21/35 -- Rob C 
Monday November 14th, 2011 9:15:23 PM

"If such a flower can be found in this environment, it gives hope for the rest of us" Tahni comments to the cleric as he plucks the rose. "We haven't been formally introduced. Tahni Wyrmrider, at your service."

She gestures towards Tina and asks the cleric in a hushed voice "Have you seen anything like this before?" She then briefs the cleric on the party's encounter with the necromancer, and the fate of Tina's baby.

Later, Tina seeks out Captain RedForge "It is good to see you well, Captain" she says with a smile, extending her hand in friendship "I'm sorry we haven't been able to speak earlier, however, I have been... uh... indisposed. May I ask, have you word from Guy Baltar? We last saw him on patrol on the Scab borders. Tina Cloverdale, the injured woman with us, is his beloved"

---------------------------------------
Spells available to cast:
Lvl 0 -
Lvl 1 6

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 15th, 2011 12:38:30 AM

"A housecarl is a 'house-man.' I was a retainer and sworn blade of House Firebeard, part of his personal retinue. My duty was to protect him. I was sent out to deliver a missive when the attack occurred. How I wish I could have been there to uphold my oaths."

When the talk turns toward deciding what to do next. "I believe we need to secure these refugees as quickly as possible. They will only impede what little tactical options we have available."

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 15th, 2011 9:11:07 AM

I agree that the refugees are our first priority, but we still have a day and a half before we reach the town. We can discuss much before we get there. Devlin looks around at those gathered before continuing.

While I agree that the Duergar have some sort of influence in the area, I'm not sure they acted alone against Riddleport. The explosion that leveled much of the city was likely due to the Darkbloods but I don't think they were the ones who animated the dead. The Dark Brotherhood or whatever they were had some plans during the chaos. I think the Brotherhood talked the Duergar into setting the bomb and used the deaths of the citizens to fuel some dark ritual that ended with the release of some devil or demon.

Devlin looks grimly at the group before continuing.

That demon is now running around The Scab but we have no way of finding it right now. Not one I am aware of anyway. I say we see what we can do about the Darkbloods at Drakesmead. Something dark is stirring in this area and the community is going to need a place of safety during any hard times.

It also will be good ta bring the darkbloods to justice.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=20 ; d20+7=12 ;
Tuesday November 15th, 2011 9:14:15 AM

Posting for Sam

Sam will help the conversation by adding in his knowledge of History and the local area.

Know (Local) = 20
Know (History) = 12

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 15th, 2011 10:42:55 AM

"So we pursue the Duergar after securing our refugees? I think that is reasonable, but for a sustained campaign or even limited strikes, I think we will want some secure launch point. A mobile launch point may be a reach at this point, however. What resources can we pool? All my possessions were destroyed on our meeting, but with a little time and some supplies we should be able to create anything."

Delrid now envisions the floating carriage as a mobile fortress. His excitement can not be contained. He is visibly agitated as he rifles through his manuals and schematics.


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 15th, 2011 9:29:04 PM

Czech ...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Tuesday November 15th, 2011 10:16:56 PM

Czech..

DM Addison 
Wednesday November 16th, 2011 3:08:00 AM

The group concludes it is best to make securing the refugees priority, but discussing ideas of striking a blow to the Duergar FOrtress of DrakesMead.

Sam and Braugh have heard of a great forge that rests at the valley where two mountains meet.
In the Second Age, a large Fortress was build around this forge, both above and below ground.
Dwarves of old crafted great masterpieces here that have resulted in many legends in the Dwarven Pantheon.
Like the legend of Goraxe, barbarian prince in the time or reckoning wielded the greataxe by the same name, that eviscerated the Ancient Shadow Dragon, Shakoom-ra.

Devlin explains the events that transpired in RiddlePort's aftermath and Deldrid discusses future prospects.

BlackAxe responds, "Aye, retaking our home be on me mind as well."

Meanwhile, Tahni meet the tall human cleric. He smiles at you and says in a tizzy, "Oh my my manners! I've totally been caught up in the situation. Yes, my name is Tally Wyndborne, a beloved seedling of the mother Flower, goddess of all that is gorgeous in the world. I lived in RiddlePort, but was on a diplomatic and supply mission to MountainBurrow when the explosion happened. I've been dedicated to finding survivors since... Necromancer's curses can be difficult to break if they can infest necrotic tissue like this. Her recovery may be... difficult." He looks worried at the prospect.

THen the Oracle remembers that Tina Cloverdale was engaged to Guy Baltar, a soldier that was de-armed in the adamantine-powered Orcish assault at the Inn.
RedForge smiles, "Aye, Guy is on duty in MountainBurrow. He'll be glad to see Tina, only if we can help her recover... Demon's ye say eh?"

Then RedForge thinks for a moment and says slowly, "The Indigo Brotherhood are an organization of Drow assassins. I've not heard of any activities in 40 years; and my info was good in RiddlePort."

----------------After another day's march and rest. Next morn march again-----------------

Sunbeaten and worn on the third day, BlackAxe raises a hand, halting the caravan instantly.

The sandy wind blows across a mountainous terrain.

(Everyone make a DC 18 Will Save) Highlight ONLY if you succeed Highlight to display spoiler: {"You see the rockface on the southern path, but something doesn't look quire right, like the rock's shape is... fake?."}

BlackAxe signals his lieutenant, who then walks over to a large boulder and draws a box with his fingers on the smooth surface.



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+6=20 ; d20+6=23 ;
Wednesday November 16th, 2011 5:03:43 AM

Jarga studies the stonework, looking for a door way or a hinge.

------------------

Actions : -

Will save : 20
Perception : 23


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+3=19 ; d20+10=21 ;
Wednesday November 16th, 2011 6:11:46 AM

Will Save = 19, 21 vs spells, 23 vs mind affecting

Spellcraft = 21, does Delrid suspect some form of illusion or evocation magic?


Delrid suspects an ambush of sorts, and looks around for three potential areas:
1) A secure or concealed location for non-combatants
2) A most likely launch point for enemy assailants
3) An advantageous spot from which to cast spells, with web, glitterdust, and grease as his primary mid-range offense (Color Spray is the point blank defensive spell)



Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+2=21 ; d20+7=17 ;
Wednesday November 16th, 2011 8:02:15 AM

After days in the harsh environment of The Scab Devlin is on edge seeing the unusual stone. What if this town has been overrun and we are walking into a trap? The darkbloods could be surrounding us even as we speak. Devlin blinks and gives a low grunt. I need some good rest in soft bed. He mutters to himself. His hands rest lightly near his crossbows.

Will = 21
Perception = 17

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=8 ;
Wednesday November 16th, 2011 8:07:01 AM

Posting for Sam

Sam is too busy working on his next new song to notice anything unusual about his surrounding.

Will save = 8

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+4=22 ; d20+4=11 ; d20+7=22 ; d20+7=8 ; d20+7=13 ; d20+9=27 ;
Wednesday November 16th, 2011 10:25:32 AM

OOC: Between the resting, Tahni's 6 x Cure Light Wounds, Bruagh's Lay on Hands, and the Cleric here, I'm assuming everyone is at full health?

Covering her mouth with her hand, Tahni turns to Captain Redforge and tries to discreetly speak with him - the hills may have eyes "Forgive me, Captain, but the rock face there seems ... out of place. An illusion perhaps, or that someone has crafted it in such a manner. Should we be alarmed?" (Will Save vs DC18: 22 = Pass. Knowledge Arcana: 22, Engineering: 8, Nature: 13. Spellcraft: 27)

Perception: 11

---------------------------------------
Spells available to cast:
Lvl 0 -
Lvl 1 6

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=9 ;
Wednesday November 16th, 2011 11:27:55 AM

Bruagh does not notice anything unusual.

Will Save: 9

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 17th, 2011 1:27:40 PM

Shrecking In - "Hell no, I don't like no parfait"

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Thursday November 17th, 2011 2:27:32 PM

OOC: Shrecking in as well - "You might have seen a housefly, maybe even a superfly, but I bet you ain't never seen a donkeyfly!"

DM Addison 
Thursday November 17th, 2011 3:00:43 PM

(OOC: Yeah, everyone should be at full health after 2 days of walking with clerics)

RedForge smiles at Tahni and the rest of the group as you study the rockface with curious looks on your faces, "Aye, the Gnome's be clever with their illusions." Deldrid's suspicions confirmed.

When the Dwarven soldier completes drawing a square on the boulder, you hear what sounds like powering-down? Vroooooooooooo

It seems only Braugh is surprised by the sudden appearance of the large stone archway over a large wooden door.

With a great deal of strain, BlackAxe and RedForge pull the door open. Dust and dirt fall from the wooden frame as it grinds across the sandy soil.

You look down to see a dark tunnel leading seemingly to nowhere.

BlackAxe says, "Stay close, must follow the correct path."

And then the refugees and heroes follow the soldiers down the tunnel.

A spiral staircase descends nearly 100feet straight down.
A sharp left turn to a tunnel that curves up and right.
You stop. BlackAxe punches a rock on the wall, sliding open a hidden door.
Another spiral staircase.
Halfway down, BlackAxe stops walking and grabs onto the stone on the wall.
He climbs up, up, up. click
A tiny door slides open around eye-level with Sam, Password?

RedForge says, "Hubbinscoop icecream"

click, clock, tick, tock.

A panel door slides open, three armed Gnomes stand there, eyes wide, taking in the refugees,
"Quick, quick, come in!"

You walk down a small corridor, and the Gnomish soldiers open a huge clockwork Archway door by inserting a jeweled key.

Light pours from the door as it is opened and you peer through

Your jaw drops as you see a bustling underground city around you.
Houses formed from stalagmites have smoke coming from chimneys and light from windows.
Mothers call to their children as they run amongst gardens, carrying large turnip-like roots home.
Gnomish merchants pull small carts filled with vials of liquids, stacks of hay, and one even has some strange pulsating fungus in his basket.

But all this slowly stops as the civilians halt to view the newcomers.

Your intrinsic sense motive skill tells you they are all concerned for your health.
Then you realize... you must look horrible.

Mr. GoodButtom suddenly lights up ecstatically, "My dear Mrs. GoodButtom!" he runs and embraces his gnomish wife, tears of joy fall down.

Tally says to Tahni, "Come, lets take Tina to the Temple."
You walk briskly as more civilians gather to view your refugees.

THen you hear a hurried shout, "Tina? Tina! Get out of my way!"

You look up to see Guy Baltar, one-arm and all, plowing through the crowd to reach his beloved.
He sees her and drops to his knees, placing his one hand on her, tears streaming from his face, "By the gods. I thought you had died... but what is this?"
He seems confused she is unconscious.

BlackAxe says to Braugh, "We have established a branch to the Catacombs here. I'll meet you in the DrunkButtom tavern tomorrow to discuss plans."
Then he walks off towards the Guard Citadel.

Several Gnomish civilians begin gathering your equipment and show you to the RiddleRest Inn, where you are given food and warm bath.

Welcome to MountainBurrow.

((((Everyone gets 300exp for furthering the storyline in the meantime and reaching MountainBurrow alive. "))))


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday November 17th, 2011 5:39:42 PM

ooc: awesome post Addison!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=27 ;
Thursday November 17th, 2011 6:55:47 PM

Bruagh feels as if a huge weight and burden has been removed from his shoulders. He has a genuine smile on his face and can hardly believe they made it.

When Bruagh sees how upset and confused Guy is, he goes to him and offers his support, explaining as best he can what happened. He breaks the darkest of details as best he can, knowing it will be hard, but knowing that he must know what happened, especially what to their unborn child.

Later, Bruagh will try to determine how best to divide loot so the group can go to the catacombs and buy necessary gear.

Diplomacy: 27 (Natural 20) to break the news to Guy.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=22 ;
Thursday November 17th, 2011 8:02:16 PM

Like Bruagh, Devlin feels a weight removed from his shoulders. Safety, not just for me but for the group and the refugees. He makes sure the refugees are seen to before heading to the inn with the rest of the group.

Find a room, relax and get cleaned up. No rush tonight take your time. We will meet in the morning to discuss finances and future plans. Devlin takes to his room and lets out a long sigh. A small mirror shows the dirt and blood caked to his face and most of his body. After a few minutes of searching he finds someone to bring hot water for a bath and a smaller bucket to wash his clothes in. Removing his clothing sets pain shooting through his left arm. Looking at his shoulder he sees a few new scars where the trog beast clamped down on him. After a hot bath and getting his clothes cleaned he starts patching the numerous holes he finds in his shirt and pants. Going ta have to get some new clothes these are almost shot.

Once he is rested and clean Devlin heads down to the common room to have a few drinks with the locals and any of his group that find their way down. At the end of the night he heads to bed and sleeps heavily but not before setting a simple alarm trap on his door and making sure his crossbows are within reach.

Craft (trapmaking) = 22

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+8=14 ; d4=3 ; d20+9=27 ; d20+8=15 ;
Thursday November 17th, 2011 8:15:52 PM

Posting for Sam

Sam is excited to be in civilization and back in gnomish society. Once everyone is settled in and he has washed and rested the gnome sets out to see if he can find any old friends or extended family. He spends a few hours searching the town and invites anyone he finds back to the inn.

At the inn to help quell the continuous stream of questions from the locals Sam puts on a small performance recapping the groups trials and tribulations. He leaves out parts that may be too sensitive and embellishes a little during the fight scenes.

At the end of the night he retires to a quiet corner to chat with the group and any friends and family he may have found.

Diplomacy to gather info on local family and friends = 14 take about 3 hours
Perform oratory = 27
Perform sing = 15

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41  d20+9=10 ; d20+9=29 ;
Thursday November 17th, 2011 10:07:49 PM

As Breakaxe reveals the hidden stone door, the corner of Siv's mouth contracts toward her ear as she sees the guards. "Oh, blood and shale, anything but gnomes." She and Blue follow with trepidation, trying to avoid brushing against any gnomes as they travel and holding a small kerchief to her nose as they pass through the winding streets of the city. She stands back from the group as they reunite with Guy. She looks about the assemblage, noting who may be seeming out of place or who is not entirely happy with the arrival of their group (ooc: Failure on that effort!). She also tries to recall any nobility or powerful political figures in the city who may be able to lend assistance to their efforts.

Sense Motive check 10
Knowledge (nobility) check 29

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+6=10 ;
Thursday November 17th, 2011 11:34:00 PM

Jarga sits down for a quiet beer and casually asks his hosts about news, seeking rumours that may assist his travelling companions.

He enquires after a place to trade and if anyone happened to need anything set on fire, melted or otherwise singed.

-----
Actions:

Diplomacy : 10


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+11=28 ; d20+14=18 ; d20+17=34 ;
Friday November 18th, 2011 5:04:35 AM

Delrid is more than content to find a meal, a bath, and a quiet room for the night. He has no desire to socialize. After reviewing his notes taken in transit, before going to sleep he itemizes his purchases for the next day...

Schematics for two carriages:
- 1 for passengers & quiet design
-- 2 driver seats, 2 bunks, 1 bench seat converible to drafting table
-- integrated book shelf and blueprint housing
- 1 for lab, forge, equipment & material storage
-- 2 driver seats, 2 work areas at central table
-- stone forge, ventilation, stone work table, anvil, fuel and raw material storage
- coupling allowing first carriage to pull second
- Floating Disk scroll to convert wagon wheels to levitation hubs

Knowledge Engineering = 28
Craft Metalworking = 34
Craft Stonemason = 18

OOC: Could Delrid have taken 20 on the design and inventory, as he's spent days working on the design?




Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 5:51:14 AM

OOC: P.S. If the party doesn't want a mobile, floating base of operations; please respond! Delrid has plenty of plans. We never addressed the group desire during our travel...

Addison: Why not build a golem?

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+8=23 ;
Friday November 18th, 2011 8:47:09 AM

(Aid another diplomacy with Bruagh: 23 = Pass)

"Guy! Thank the gods you are here. We went to Riddleport as asked, but found few survivors. We found Tina though, but I'm afraid she has been hurt quite badly. Tally and I have done what we can, but her wound is tainted with necromancy. We head to the temple now, and I'm sure your presence would be a comfort to her." Tahni places a hand on Guy's shoulder "She speaks very fondly of you. In fact, I think it is her feelings for you that have kept her alive this long." Tahni does what she can to not mention the baby. She is unsure if Guy knew Tina was pregnant, and now is not the time to further overwhelm the concerned dwarf.

Tahni turns to the party and speaks rather solemnly "I will go with Guy and Tina to the temple. I shall meet you in tavern later. Miss Siv, you fight well and your heart is true. I cannot speak for the others, but I for one would be pleased if you would join us, and perhaps venture with us should you be permitted leave? Blue too, of course" she ends with a smile, before turning to head to the temple.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 18th, 2011 8:58:46 AM

OOC: In terms of having a mobile base of operations, 2 carriages could present a number of problems for us including mobility and making a large target. What about something that takes advantage of other dimensional spaces? Rope Trick and Mage's Magnificent Mansion come to mind, but obviously come with additional costs. Perhaps there is the opportunity to develop a Wold specific spell - something that takes advantage of the Wold's Cradle for example?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 18th, 2011 9:26:36 AM

OOC: Delrid, I like the idea of a mobile fort/forge but I don't know if our group has the resources for it right now. Definatly something we can start collecting/saving for as we go if you ask me though. I agree that to be effective we will need to utilize extra-dimensional space.

RobC: Do you have a link to the equipment sheet you made a while back? Are we each going to be given our share to spend in the catacombs individually?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 5:20:56 PM

OOC: Carriages cost 100gp, and the floating portion I figures would cost 1083.76 gp for both (1200 pound carrying capacity). I completely agree that extra dimensional space is optimal, but level 3 is not conducive. I was concerned about the logistics of carriages in a tunnel.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 18th, 2011 5:38:27 PM

Ooc: Figure out what the cost will be and how long it might take to make and let the group know. We will see what we have left after the trips to the catacombs and see what we can do. What are you thinking of for propulsion?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 6:59:17 PM

OOC: My concept of propulsion would be phased. Initially we would need horses - inexpensive and available. Also, Delrid had the mount spell, which can function as our emergency transport now, and our full-time solution in a few levels. Eventually I want to utilize Phantom Steed, for both the speed and flight abilities.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Friday November 18th, 2011 11:32:10 PM

ooc: Does Pathfinder or the Wold have anything resembling Baba Yaga's hut?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday November 19th, 2011 12:16:19 AM

ooc: hmmm baba yaga, better buy a mirror

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday November 20th, 2011 5:46:19 PM

ooc : < # 3 ( |<

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday November 20th, 2011 7:17:37 PM

OOC:
Party People, below is a quick itemized list for our party convoy. Looking at how much we struggled just walking for the last segment, I thought traveling in comfort might be a priority. I do admit getting carriages and livestock out of a hidden gnome lair might be unrealistic. Here's my conceptual breakdown for now:

Two carriages should run us around 200gp.
Heavy/Light Horses/Oxen tow team - 400/150/30 per carriage = 800/300/60 total
Equipping the mini-forge w/alchemy lab, forge, anvil - 205
Converting wheels to floating hubs - around 1100 each (got the numbers elsewhere)

It's probably worth considering for another time. I do think having multiple characters with multiple craft skills and multiple item creation feats make a traveling creation base very worthwhile. Creating mundane and magical equipment for coppers on the gold will give us a great advantage.

Also, having what we want when we want it, from a defensible mobile fortress would be a lot of fun for the entire party.

I'll look into creating something else on this stopover.

Stay Awesome!
Ben

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Sunday November 20th, 2011 8:55:08 PM

I have one very important question. Will we have time to craft items before we set out again? I ask because I want to take the time to craft some armor. I can take 10 and make the DC for creating what I need. It will affect my decision in that it only costs 1/3 of what buying the item would.

Essentially will I have time to make just one armor, or do I need to buy a temp armor until I have time to craft my main armor.

Thanks.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 1:15:03 AM

OOC:

Listen up everyone!
The loot split roughly works out as follows:
Siv: 8,925gp (started play with 13k)
Jarga: 18,925gp (started play with 3k)
Everyone else: 21,925gp

That will put everyone equally on the same value of items.

Start planning your spending based on that

... later ...

ok, here's a link to the loot list and I've given everyone update access to it:
https://docs.google.com/spreadsheet/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&authkey=CKXp7JEC&hl=en_US&pli=1#gid=0

Note that the catacombs take a non-negotiable 10% commission from all sales, hence the adjusted value of items in the spreadsheet.

If you want to keep something, please put your name next to it. Naturally, the person who acquired it gets first dibs if multiple people want the same item. I'll be selling everything else in the catacombs tomorrow evening. If there was something that you wanted to keep, no dramas, we'll just do some reversals. I've already given the catacombs staff a headsup, so they're ready and awaiting our business.

Let's get this done quickly so we can get moving again! :)


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 1:17:41 AM

OOC: Bruagh, I don't think you can take 10/20 when crafting. If you roll low, you ruin half of the materials and have to buy more. But yes, if there is time for crafting, that could affect some purchases

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 3:40:10 AM

OOC: Rob C, I think your link is busted. Hopefully you see this before "down under" bed time.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday November 21st, 2011 3:47:21 AM

ooc: copy paste worked fine :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 4:33:29 AM

OOC: Rob, disregard. Link is fine. Do we want to attempt to repair the broken cold iron sword Boomy has? If there is a craft DC, Delrid might have a chance.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 8:00:25 AM

The ring of protection +1 was given to Tahni I believe.

From Addisons post about the diamonds.

Appraise or Profession Mining DC 16 These gems have to be worth at least 6000 gold, it will take about a day to extract them carefully though. I know a few of us made the required check.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 8:42:10 AM

Um, yeah, that ring of protection was given to Tahni and I do kinda need it :)

I've sent an email to the other 3 people who work the catacombs asking that they verify my math. The values in the google doc I provided may be slightly off. If so, then we're actually sitting at around 24k per person rather than 22k (hey, there's a +1 ring of protection right there!)

In terms of the magma diamonds, well, that's Addison's call. My thoughts are that one person could make a roll, and everyone else can try and "Aid Another". Who knows, it could yield us another 1k each...

In terms of reparing the broken magic sword, to fix it requires the Craft Magic Arms & Armor feat (which requires a char level of 5) and that prerequisite cannot be bypassed with a higher DC. In addition, the character's level needs to be at least 3 x the highest enhancement or special ability bonus of the weapon. In this case, it would take a character of level 6 (3 x level 2 - Wounding) to repair the sword.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 9:20:02 AM

Bruagh got the amulet of natural armor and I think we are missing an extra adamantine breastplate in there. We got 2 during the bridge battle. I am going to pass on the items in the list.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Monday November 21st, 2011 9:39:22 AM

Yeah Bruagh is wearing one of the Addy BP's.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 10:51:36 AM

OOC
Also on the repair: We invest 1/2 materials, then sell at 45%. Sounds like a net loss of 5% to me, so until we get to 6th level we have a cold iron paperweight.

Also, looks like we'll have plenty of money to start a mobile fortress, but is it practical for our current location?

DM Types: Is it feasible to purchase carriages and livestock, then successfully maneuver and navigate out of the current city? Thank you muchly!

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 5:04:47 PM

Ooc: If we decide to do the mobile fort/forge I will donate what I save from my employee discount at the catacombs towards its construction.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 7:13:17 PM

OOC: Just thinking outside the box here... what about using a few Scrolls of Mending (Caster level 6). The Mending spell is a cantrip, so the cost of each scroll works out to be 0.5 x 6 x 25 = 75gp.

So, (work with me here)...
- Items that have taken damage in excess of half their total hit points gain the broken condition
- Cold Iron weapons have 30hp, so this sword is somewhere between 0 and 14HP
- Items lose the broken condition if the spell restores the object to half its original hit points or higher.
- The scrolls of mending repair the sword by 1D4 each casting.
- Assuming absolute worst case, we would need 14 scrolls (assuming the caster rolls 14 x 1's in a row) for a total cost of 1050gp in order to sell a sword worth 20000. Best case cost is 300gp (4 x scrolls).
- Since noone is level 6, someone will need to make Use Magic Device checks vs DC7. Note that a Nat1 = a potential scroll mishap. What devious things could our DM come up with :)

OR

- Broken objects can be sold for 75% of their value. In this case 20010 x 75% = 15007.5 - 10% commission = 13506gp at the catacombs right now.

In the interests of progressing the game asap, I'm thinking option 2 - sell it at the catacombs as is.

Thoughts?


DM Addison 
Monday November 21st, 2011 9:58:43 PM

(OOC: Firstly, you guys rock.
Now, a few orders of business:

1. The magma diamond's value depends on how well you guys can appraise them. 10-15 will give you 5000gp, 15-20 6000, 20-25 7000, etc. Rules for aid another apply.

2. Braugh, spoiler alert Highlight to display spoiler: {You will be in MountainBurrow for as long as you guys like with some stipulations upon your decision... which is to be revealed shortly in the IC post}

3. Operation Floating Fortress is certainly a possibility. Nothing is stopping you from creating exactly what Deldrid is talking about. BUT, Craft Wondrous Item feat along with a large number of Engineering, carpentry, and other craft checks... like maybe Alchemy for the lab and Smithery for building the forge... and the appropriate time required to create each component must be completed.. and the gold costs. Also note that a carrying capacity of 1200lbs is nothing, when you think a single dwarf with full plate mail and gear probably weighs about 400lbs. And yes, you will be going underground, so be sure to find a good parking place or otherwise be able to fold your fortress into a dimensional pocketbook, because the Floating Fortress Insurance Inc. just went bankrupt. =)

4. I don't remember how much damage Boomy did to that cold iron short sword to break it.

5. Livestock and carriages? There is a larger main entrance/exit that is used for such things if you guys want to exit that way.

Anything else? In-character post coming soon)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+3=11 ;
Monday November 21st, 2011 10:11:23 PM

OOC: Well I only have +3 on appraise, so let's see if I can Aid Another: 11. Pass. +2 bonus to whoever has the highest appraise skill

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=14
Monday November 21st, 2011 10:15:56 PM

OOC: Don't forget Sam's +2 from inspire competence. Dwarves get +2 to appraise for rocks and gems. I got a 14 for appraise (18 with the aid and inspire can anyone get anything better.)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 10:24:07 PM

OOC: And don't forget the item liquidation sale. All our stock must go by midnight tonight :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 10:34:26 PM

OOC; I'm pretty sure Sam wants to keep the ring of force shield.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Monday November 21st, 2011 10:51:41 PM

ooc-Back from my sailing trip. Thanks for posting Matt. Also two things:

1. I added that I wanted to keep the Ring of Force Shield on the group list.

2. I have the MW heavy crossbow to add to the list of stuff to sell. Hoping to buy a gnome-sized light crossbow of +1 bane vs evil outsiders.



DM Addison 
Tuesday November 22nd, 2011 12:22:28 AM

The dwarves of The Forged make their temporary home in MountainBurrow.

Tahni and Braugh tell Guy and any other concerned citizens around the brief history of Tina Cloverdale and the fate of the lover's unborn child.

Tears stream from the man's face, yet he holds together.

He and a small crowd follow as Tahni walks with Tally, the Cleric of Flower, who looks like a taller Tramennis, as he carries Tina.

The temple is constructed of several large stone slabs forming an ornate yet simple structure in the mountain, many flowers grow on the outside, making it quite perfume.
Inside, Tally places Tina on a clean bed, looks to Tahni and says, "We will have to perform surgery, along with some powerful magic. Can you help me?"
He pulls a large scroll from a hidden cupboard and opens it. There are glowing blue divine writings on it. Remove Curse

As Siv is welcomed into the Forged by the other dwarves, she knows that BlackAxe himself is from one of the oldest dwarven bloodlines that ruled nations in the Year of Ascension in the great war between Domi and Marteas, indeed royalty in older times.That might explain the chip on his shoulder.
RedForge is not of royalty, but of great generals in the same war.

As the young Cavalier explores the city, she notices an engraving on a stone entrance to a hut to be of clan Turok, an ancient clan that once united thousands of families to delve the mountain of Dordek. They were also one of the few to be banished by Domi to the far corners of the Wold for unknown reasons.

Jarga and Sam walk about the city, gathering folk of all sort, and hit the DrunkButtom tavern and engage with the populace.
From behind the bar, a busty dwarven woman with braided black hair shouts to the Fire Sorcerer, "Hey hun, my oven can certainly use some of your warmth."

The gnomes drinking about slap their knees in laughter.

She laughs and says, "Well, you little lawn ornaments want hot stew or cold stew tonight?"
She points to a large black iron pot resting on wood and kindling.

Sam tells everyone of the trials and tribulations The Forged have undergone with grandeur.
Everyone looks somber at the news and details of RiddlePort, but the heroes vanquishing undead, pirates, troglodytes, and demons proves the mettle of the stone races.

Morality is good
Everyone gets a +1 to all skill checks while you are in MountainBurrow

Sam questions at length looking for relatives, but his name, SnapDragonMcFistiCuffs, is far beyond what they recognize. An older gnome says, "Ye look of good stock m'boy. I feel your lineage may be defined by your actions."

As Deldrid delves into blueprints for a flying fortress that he and his friends may use as a base in the comfort of solitude. Construction of such a device would take weeks and a combined effort of skills and feats, but is certainly doable. Heck, you are a Wizard of creation after all.

Braugh finds that there are many open-air forges well at work in MountainBurrow. Dende stands watching, three gnomes with soot-covered glasses along with two dwarves in large aprons are hammering the steel of a sword in rhythm.

THen you notice, one of the dwarves is BlackAxe.
Sweat pours from his brow as he hammers.

After five minutes, the molten blade is placed into water, steaming the immediate area.

BlackAxe wipes his face with cloth and sits for a moment, looking to Braugh, "Have ye skill lad?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+5=23 ; d20+5=21 ; d20+4=21 ;
Tuesday November 22nd, 2011 1:01:09 AM

OOC: "Morality is good" - I'm guessing this means there are no street-walkers here :)

"My hands are yours. I will do what I can to assist" Tahni replies solemnly to Tally. This is not the first surgery that Tahni will have assisted in, and thankfully Tally seems to know what he is doing. Tahni feels her nerves steady and a feeling of calm as the room stays quiet. She takes her time to carefully clean around the wound, and ensure Tina is in a comfortable position - legs straight and arms by her side. This operation will need to be performed very carefully. She positions herself on the opposite side of Tina, across from Tally, then turns to address Guy. A dwarf needs a feeling of control, and there is nothing worse than to feel helpless in such a situation. Guy needs something to do.

"Normally I would say that it would be best for you to wait outside, Guy. But in this instance, I think having you close to Tina will help remind her that she is still wanted here. Take this cloth. Keep it damp and cool her brow with it." Tahni says quietly to Guy, passing him a clean cloth, before turning back to Tally "Let us begin"

(+1 to all rolls = Heal check: 24, Profession (Herbalist): 22, Use Magic Device (in case Tahni has to read a scroll or use some tool): 22)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 22nd, 2011 1:04:29 AM

OOC: In terms of the appraise of the diamonds, Tahni is a Lore Oracle with the Focused Trance revelation. Using that ability gives her a +20 circumstance bonus to her appraise roll, so without any aid she hit a roll of 31. With +2 from Sam and +2 from Devlin, I'm sitting at an appraise of 35 :) She may not be able to throw (or take) a punch, but diamonds are this girls best friend!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+1=21 ;
Tuesday November 22nd, 2011 3:17:48 AM

Bruagh smiles sheepishly to Blackaxe. "A bit. It'll be good to get my hands on a hammer again. I'm hoping to head to the catacombs and get my hands on some adamantine for a new set of fullplate and a new waraxe."

Bruagh will offer to help Blackaxe with whatever he is doing. Later he will stop by to give appraise the diamonds.

Appraise: 21 (Natural 20)



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+17=33 ; d20+11=20 ;
Tuesday November 22nd, 2011 4:32:26 AM

OOC: "Warm my oven" hah! Well done.

Delrid realizes the limitations of the carriage system (and the lack of methods to overcome them), he decides to wait. For now, he visits some of the open forges and looks into creating a new Vambrace and fortifying his existing one. Once the money folk return from the catacombs he'll spring into action.

If he bumps into Bruagh and BlackAxe, he'll lend a hand to get "warmed up" for his own project and knock off some rust. Craft Metalworking = 36 (+1 morality, +2 Sam)

For Delrid's personal projects, he mulls over some concepts. Knowledge Engineering = 20


OOC: Once we iron out pricing, I'd like to focus on creating and modifying items. By increasing DCs by +5, a craftsman can reduce time for 1000gp progress from 8 to 4 hours. Base DC for Delrid's items is 8, and He has +12 minimum (+20 max) on related skills. If we're willing to increase by +5 to halve DCs again, that makes 4000gp progress possible daily.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 12:55:50 PM

ooc-I'm dropping the shield ring in favor of a holy light crossbow. I figure it fits Sam's goals of killing demons better. Could someone double check my numbers.

MW light cb=335,
+1=2,000
holy=18,000
total=20,335

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 1:21:01 PM

At the conclusion of the day, Sam finds a quiet place to sit and think. The old gnome's words remain ingrained in his thoughts.

My lineage will be defined by my actions. Maybe he's right. I have been obsessing about my past so much lately. Maybe there is a reason that I have blocked something out or lost who I was. I have let my nightmares and fears control me. Maybe this is all happening for a reason. Maybe i'm supposed to play an important part in all of this.

Sam looks down at his scarf and smiles.

I can make a difference. It's time to write a new story. Lord Baldesac and his minions are going to wish they never crossed my path.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 1:22:31 PM

AC change

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 22nd, 2011 6:18:16 PM

Ooc: Sam thats a total of +3 so its 18000+335 = 18335

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 22nd, 2011 6:43:20 PM

Jarga laughs heartily at the dwarven maid and performs a deft bow, mischief and delight swirling in equal parts in his bright blue eyes.

"At your service, ma'am! "

He kindles the fire carefully, with a controlled jet of flame from his hands and, once it is burning merrily he washes his hands and turns to kindling conversation. He knows that whilst the way to a mans heart might be food, the way to a maids is actually being useful. He asks if she needs further help, explaining that he grew up in an inn and could dice carrots and peel potatoes well enough.

He asks how she came to live and work amongst these friendly folk.


Boomy HP 28/31 AC 18/17/17  d20=9 ;
Tuesday November 22nd, 2011 9:14:45 PM

ooc: For those who are unaware, I have been informed that after a year with the forged my "temporary" character is no longer able to convince the powers that he is "only temporary" and not a "permenant" or "career character". As such I have been told that Boomy needs to go on walkabout for the time being. That's what I get for not putting more skill points into diplomacy. Hopefully the DM will give him a nice send off and you will one day see the return of the Ghost Monk.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=13 ; d3=1 ; d20+9=27 ; d20+9=22 ; d20+9=25 ;
Tuesday November 22nd, 2011 9:22:22 PM

Devlin wakes up after sleeping in way too long. Good ta be back in civilization He thinks to himself. He pops open his room door and finds the parcel he sent the stable boy after last night. Opening it he smiles at the set of black hunting leathers. The shirt looks simple but has plenty of pockets. The pants fit him well and allow for ease of movement. They are made of a supple leather know for its strength and toughness, the creature whose skin is used comes from The Scab. New clothes, a good night sleep, now for a good breakfast. He says to his reflection in the mirror. Before leaving his room he sets a small trap on the door, it will smack anyone trying to enter in the shins but not do any real harm. Make em' think twice if they try for my stuff.

With a full stomach he sets out to find the others making sure everyone is being cared for. He spends time with the refugees helping them to settle in. Finding the group at the forge he sets about working on some parts for more complex traps, things he can pull from his haversack and place with little fuss.

He spends time at the temple with Tahni, not being much of a religious dwarf he acts as an errand boy getting anything they may need.

Feeling the best he has felt in a long time he wanders the city taking in the sights and sounds. [i]Too long have I been away from civilization, and it seems that we will be headed right back into the wilds once we are done here. Its time we show these darkbloods what we are made of. Take back what belongs to the Dwarves.[/b]

Devlin ends his night in the tavern with Sam and the others not talking about much. His eye roams around looking to see if there might be a lass to keep him company. Wardd be praised if this lanky Dwarf ever finds a lass. He chuckles to himself.

Craft trapmaking to set trap on room = 13

Craft trapmaking to make parts for traps = 27, 22, 25 (not sure how to do this, figure I might have ready made traps in my pack. Pull them out and set them in place, simple things like foot clamps, spring loaded blades etc...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 22nd, 2011 9:24:38 PM

OOC: Good playing with ya James, hope to see you turn up with the Forge if its possible.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday November 23rd, 2011 11:38:33 AM

Ooc: Other than a wand of purge invisibility do we have any other options to counter the duergars invisibility?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 23rd, 2011 2:29:28 PM

OOC: Glitterdust, Baby!

DM Addison  d20+14=18 ;
Wednesday November 23rd, 2011 2:31:26 PM

Tally smiles at Tahni and they together grind several herbs into a paste with a mortar and pestle.
He ignites the herbal paste briefly and then places it on Tina's chest, allowing her to inhale the fumes.
Her body relaxes instantly.

He speaks, There, she is numb. Now the hard part. I need Tahni to keep her stabilize spell on the area I am cutting constantly.

He takes an insanely sharp scalpel and slowly and methodically places it right under the sternum.
Guy gulps as beads of sweat drop from his face.
Tally cuts, Guy almost passes out. Blood begins to exit the cut, but Tahni's hands keep it from flowing freely. Blue energy glows around the four.
He continues the cut down to the dark grey of her abdomen. Tina's veins are black and clogged.
He opens her abdominal cavity, and within you can see her very womb, dark, grey, and necrotic.
Tally says to Guy, "I must remove her uterus and ovaries, they have been corrupted. She will not be able to bear children."

Tally nods to Tahni, saying I need your hands
He requires you reach inside her cavity as he continues to cut. In 10 minutes, he pulls, and places Tina's organs on a stone slab. Then he says, "Read the scroll"
As Tahni chants the incantation, the blue glow radiates outward, and Tina's internal organs begin to look pink and red, her veins lighten and begin to flow blood normally, color returns to her face.

Then, Tally seals the cut with a very fine stitching and a final casting of Cure Light Wounds.

Devlin appears in the temple just as Tahni and Tally finish their surgery and are exiting. (Please use the rules for Designing a trap and craft to get your works to the point that they could be set within a turn or two in the field. So, what kind of traps do you want to have prepped?))

Guy looks absolutely sick. Tally says, "Let her rest. Meet at the DrunkButtom tavern." as he takes the necrotic organs to a back room.

Meanwhile, Braugh begins to help BlackAxe hammer a shoulder-plate to a suit of armor into a wonderful and ornate shape. Then BlackAxe says, "Ye do have skill, I've been thinking of creating a clock to keep track of the passage of time under ground."
Soon though, Deldrid shows up, takes a large piece of iron, and begins crafting both delicate and ornate pieces and cogs. The speed and ease at which he takes each piece, fires, shapes, and puts it together is absolutely amazing.

BlackAxe laughs, "Ha! Well then, it seems the art of creation has not been lost with the generations. Let us go drink."

Meanwhile, Jarga flirts with the braided-black haired woman, who gasps with impress at Jarga's fire skillz.
She smiles broadly and says, "My name is Girtha Stromstroud, currently the best cook in MountainBurrow!" you notice her bustyness shaking as she speaks.
To this, the patrons all cheer and nod in agreement.
Then she looks at Jarga's baby blues and says, "You, sir Hero dwarf, can get to refilling the troughs for the horses outside.... and I'll have a little surprise for you when you return." she winks.

THe Fire Sorcerer sees Blackaxe, Braugh, Deldrid, Tahni, Devlin, Guy and Tally walking into the bar.

Sam contemplates alone about demons as the group enters, he probably joins.

When you sit, Girtha brings you a cabbage, turnip and lentil soup that tastes absolutely amazing.

As the adventure began in a tavern, the next phase shall as well. You sit at a large table.

BlackAxe speaks first, "Deldrid, by great Domi's hand, you are a craftsman with nearly no equal....
Alas, tis a shame we dwarves are reduced to borrowing gnomish forges for our crafts.
Drakesmead has a great foundry and forge where many epic and legendary armaments were created.
It lies at the junction of two great mountain ranges, deep below the fortress, where there is great natural magic."


Then he pauses for a long time and speaks slowly, "I believe with your help, now is the time to strike back at the Duergar and retake our birthright. We are having a conclave with the Gnomish leaders to assess our power and ability to do so. Will you stand with me?"


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 23rd, 2011 5:20:22 PM

Jarga chuckles once more and replies:

" I'm being more surprised and delighted by the minute fair Girtha. How can I let the horses go hungry when you're so valiantly filling bellies in here? "

He pauses in the doorway.

" It smells and ... looks.. delicious. No doubt I'll be ravenous by the time I return! "

He winks and ducks out to tend the horses.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+15=17 ;
Wednesday November 23rd, 2011 5:34:04 PM

"I can not speak for the others, but I will gladly go. Retake what is rightfully Dwarven lands and drive back Duergar. What could be more honorable? I ask only that you give me time to craft my new armor and weapon so that I will be more effective in battle. I have been working with piecemail equipment since mine was destroyed by the dark-bloods."

When he gets a chance Bruagh he speaks to Tahni.

"Tahni, that was a good job you did with Tina."

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday November 23rd, 2011 9:19:38 PM

If were runnin the darkbloods out of our land count me in.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+7=17 ; d20+9=11 ;
Wednesday November 23rd, 2011 10:52:30 PM

Tahni smiles and rolls her eyes as Jarga "flirts" with the waitress. It's good to see that the Scab has not yet beaten the party's spirits. As Girtha serves the party some food, Tahni takes a moment to whisper something to Girtha Highlight to display spoiler: {"Rumour is that ol' Jarga there has quite the war hammer, if you get my meaning" she whispers (Bluff check?:17) "Might as well try and help the guy out here"}

With her second good deed done for the day, she takes a deep breath of the steam coming from the soup - truely the best thing that a lady travelling with a pack of dwarves has smelt for days.

"Thank you, Bruagh" Tahni says, her smile fading "But the damage has been done. She will not be able have any more children. Before we leave, I would like to do something for her and Guy...." Tahni thought's are interupted as BlackAxe speaks.

She doesn't respond straight away though. Yes, the Duergar and Dwarves have been at each others throats since time began. But are the Duergar really the biggest threat? The duergar that she met in Riddleport seemed equally surprised by the devestation. Is there a common enemy? And who is this brotherhood?

"I agree that taking back Drakesmead is in the best interest of all dwarves. I only suggest that we proceed cautiously, and avoid a full assault if possible. The devestation of Riddleport has taken its toll, and we have many depending on us for their survival. We cannot afford to recklessly lose lives." she quickly looks to BlackAxe, realising how her words may be interpreted "I mean you no disrespect or insult, BlackAxe. By all accounts, your men have demonstrated themselves well led and more than capable in battle. I only fear for those we leave behind. If you have any plan of attack that would minimise casualties, I would be happy to do whatever I can for the cause" (Diplomacy: 11)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 12:09:42 AM

ooc: Sorry, peoples. I've been sick with a stomach bug for a few days. Boy, there is a lot of text to read...

Siv spends some time perusing the market stalls and blacksmiths of the gnomish city, looking for ways to spend her newly acquired loot.

ooc2: My head is still swimming from nausea, are we trying to build some sort of mechanical conveyance for the party? If so, I'm sure we could stitch together a few Apparati of Kwalish.

ooc3: Does the Catacombs exist in the game, or do we handle purchases in-character and the Catacombs is just a meta-tool for Woldian use?

Addison: The Catacombs is a place that links to the rest of the wold where purchases are made. Siv goes there, takes a ticket, and waits for it to be called. Then, with the money you have been alotted (which was like what 9kish since you started with 13k, and you purchase items. It arrives in a parcel at your local inn in The FOrged

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday November 24th, 2011 12:54:24 AM

"How long will it take you to craft the items you require, Bruagh?

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 2:03:21 AM

ooc: Is it possible to upgrade an item rather than purchasing a new item? For example, say I want my +1 armor upgraded to +2 armor. Could I send the Catacombs my +1 armor, pay the 3000 gold piece difference between +1 and +2, and receive +2 armor in the mail?

RobC: You certainly can, and as you pointed out - the difference in price is what it will cost you. It's a good way to get the basics early on and upgrade them as you go :)

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+14=16 ;
Thursday November 24th, 2011 9:12:28 AM

Delrid is very intrigued by the prospect of utilizing the Drakesmead forge. The words of BlackAxe hammer at his heart: no dwarf should need a gnomish forge.

The words clang in his chest like a fallen inget, and ring through the chambers of his chest. They stoke the fire of his Dwarven pride, burning hot in his belly. The heat rises, and begins to form those cold words into an idea. As those words become malleable, Delrid forms them from a cold, hard block of shame to the ambition of Dwarven craftsmanship. That ambition pulses through his veins. It flows over those words, and sets the new shape. The vapors and smoke rise, swelling in his throat. Like a chimney, that smoke flows from his throat and out of his mouth...

"No Dwarf should need a Gnomish forge. I will make us a forge before we depart. It will show our Dwarven pride, our burning passion, our stone resolve, our indomitable spirit. This forge, like we brothers and sisters, will travel with us and provide strength, hope, and all we need to defeat our foes!"

Delrid conceptualizes a mobile forge, providing a reliable option for crafting while on the move. Now, to the catacombs for some essential items...

OOC: I plan to battle the black genie bureaucracy. I just saw the rules from Rob's e-mail. It looks... daunting?

Zach R: It's not so bad Ben. I did it in my first couple of months here and got a Prestige Class approved. Just remember the most important this is... Why is it Woldian. If you can get that, the rest falls into place.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 24th, 2011 1:37:20 PM

OOC: Addison, Rob, Zach - Bing! You've got mail...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday November 24th, 2011 6:40:58 PM

ooc : Can anyone direct me to the relevant page of the CRB that describes the the level requirement for Items with Ability Bonuses?

I want to buy a ring or two and, although I swear I read about it last night, I can't seem to find the information this morning.

e.g. I want to buy a ring with +x Charisma ... but can't find out what my upper limit on x is (ignoring price)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Thursday November 24th, 2011 7:04:49 PM

OOC: I think the only thing you would be able to buy is a headband of alluring charisma +2,4 or 6. If you want it to be a ring you would have to pay for it to be slotless which doubles the cost according to the woldian house rules.

RobC: I was just typing up a response, but when I refreshed the screen, Devlin here has answered it - and answered it perfectly :)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 11:48:25 PM

ooc: Happy Thanksgiving, everyone!

Siv is ready with her shopping list for the Catacombs.

1. Upgrade +1 wooden heavy shield to +2 heavy wooden shield.
Cost: 3,000 gp

2. Upgrade masterwork fullplate armor to +2 fullplate armor.
Cost: 4,000 gp

3. Purchase muleback cords for Blue.
Cost: 1,000 gp

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 11:50:21 PM

ooc: I messed up the link. How can other people edit their posts?

Muleback Cords

RobC: Hi Siv! Only DMs/ADMs have edit access to posts. Just one of the perks ;) Once all the gp has been counted, I'll let everyone know how much they have to spend. Who knows, you may end up with more than you think and want to replan your spending.....

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday November 25th, 2011 12:17:24 AM

ooc : We can't :( Unless We are a DM, which royalling speaking, We are not... and neither are you! :)

There are several DMs in here that usually leap to the rescue though!


Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 25th, 2011 4:59:22 AM

OOC: DMs, can Delrid retrain his Scribe Scroll feat for Fast Forge? I haven't scribed a scroll yet. Also, the prerequisite is 4 ranks in spellcraft, but that seems like a 3.0/3.5 number. Any opinions?

This would give the party access to a mobile forge...

Addison: Scribe Scroll is given to Wizards for free at level 1, so you shouldn't have spent one of your feats on it anyways. You can't replace free feats from class features. It seems you chose Skill FOcus Craft and Craft Wondrous Item

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 25th, 2011 9:45:29 AM

OOC: Actually, only the person with the feat could use the Fast Forge. In addition, you'd require the special stylus - which can only be found in game. If only the party were headed somewhere where crafting and legendary forges were found, and perhaps multiple stylus's could also be found *cough* Drakesmead *cough* ;)

As for the prerequisites, they were reduced during the Pathfinder conversion. If memory serves, it used to have a prerequisite of 2 item creation feats. Ouch. Based on Cayzle's email, we (the Forged players) could certainly make a reasonable argument in the BGC for improving the Fast Forge time of non-magical items. As for the prerequisites though, couldn't hurt to try?


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Friday November 25th, 2011 1:59:19 PM

Reworking what I am going to purchase. There is no way I can see to get the Addy Fullplate. Even with Fast Forge it would take well over a year to craft. Sigh.

Addison: Really? Addy full plate takes that long?? Shame, I could really see you guys wearing stuff like that.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 25th, 2011 9:11:12 PM

OOC: I'll also be putting to the BGC that that Cooperative Crafting feat from the APG should also work with the Fast Forge Feat - that is, if two characters have Fast Forge, and one has cooperative crafting, they can work together. So hypothetically...
- both Tahni and Delrid had Fast Forge
- Tahni takes the Cooperative Crafting Feat
- Delrid goes the Fixer rout
- Tahni would be able to assist Delrid in the Forge by providing access to divine spells, as well as "doubling the gp value of items that can be crafted each day."
Just a thought


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday November 25th, 2011 10:26:42 PM

ooc-late for the conversation, sorry

"I'm with the group for any mission they set out to accomplish. My fate will match theirs. Maybe we can stomp out a few demons along the way", Sam smirks with a new confidence not seen before by any member of the group.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday November 26th, 2011 7:16:49 AM

OOC: Do we have a final tally for catacombs usage? I think we're all staring at each in MountainBurrow ready to launch for Drakesmead as soon as we get our stuff. I personally am working with the Powers That Be for some item rulings, but when that's done I'm ready to purchase and depart.

P.S. This has been a very fun several weeks for the campaign. Well done Addison, Rob, and Party People

P.P.S. Rob, congratulations on your ascension to Full DM. I don't know how many electrons or pixels you had to sacrifice, but I still have a few demands:
1) Weekly e-mails telling me how great I am (no changes there, just keep it up)
2) Updated character portraits for when my gear changes (again, no changes)
3) Detailed epic poems about the singular accomplishments of Delrid Val-Al (Tahni may want to multiclass some bars, new requirement)
Seriously, though: Congratulations. I wouldn't be posting now if you hadn't e-mailed me asking to rejoin. Thanks for all the hard work!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Saturday November 26th, 2011 2:25:34 PM

The final catacombs total is what I am waiting on as well.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 8:00:11 PM

OOC:

Loot Split

Hi all, well, the loot has finally been processed and the value approved. Taking into account the sale of the broken sword, Tahni's awesome appraise of the diamonds, compound interest calculated daily, etc, etc and so forth, the loot allocation is as follows:
Siv.........14278.34gp + Starting Wealth (13k)
Bruagh...16298.34gp + Amulet of Natural Armor+1 + Addy Breastplate
Sam.......19628.34gp + Ring of Force Shield
Jarga.....24278.34gp + Starting Wealth (3k)
Tahni.....24564.84gp + Ring of Protection+1 + Mithral Buckler
Delrid.....27278.34gp
Devlin....27278.34gp

This puts everyone on the same wealth: a whopping 27278.34gp!!!

*Note: Sam, you got assigned the ring on your absence, however if you choose to sell it, it will put you on equal footing/net worth with everyone else.

Also, the only party items NOT sold were: 8 x Cure Light Wounds potions, 2 x Cure Moderate Wounds potions, and a jewelled scepter that applifies your voice (possible use for our bard friend, Sam?)

So, where to from here? Why, to the Catacombs of course! :)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 9:00:17 PM

Ooc: If I pick a magic scabbard and than another slotless scabbard can I have both of them effect the same weapon?

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 9:49:39 PM

OOC:

@Devlin: Generally speaking - yes. One would be the scabbard, and the other could potentially be called a leather grip around the hilt of the weapon, or some other thing you come up with. Note that multiple of the same effect will not stack - ie: you can't have a scabbard of vigour & a slotless scabbard of vigour for the same weapon. But you could have a scabbard of vigour and a slotless scabbard of stanching.



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 9:56:33 PM

OOC: Need some crafting?
Once Tahni has crafted the wondrous items she requires for herself, she's happy to craft items for others - if they provide the materials. So if you can afford to wait for it to be crafted, you can probably save yourself some of that gold


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 10:13:08 PM

Ooc: I'm thinking scabbard of bladestealth and a slotless scabbard of vigor. Would make for a easy to hide weapon and nasty sneak attack opportunities.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 10:35:59 PM

I'm looking to buy the sccabards above, boots of striding and springing, +1 mithral chain shirt of shadows, vest of escape, belt of great dexterity (+2), +1 darkwood crossbows and perhaps one or two more things anything anyone can help make would be appreciated. I will buy whatever scrolls you need etc...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Sunday November 27th, 2011 12:13:50 AM

Occ: Addison, I am seeking approval to buy a slotless version of the scabbard of vigor to use in combo with a sheath of bladestealth.

I am also going to submit a new magic item to the black genie;

Wardd's bindings, once per day these magical hilt wraps grant a random enchantment bonus to the weapon they are attached to.
Roll 1d4 and consult below;
1 = +1 for 10 rounds
2 = +2 for 5 rounds
3 = +3 for 3 rounds
4 = +4 for 1 round

What do you think?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday November 27th, 2011 6:34:36 AM

OOC: Crafting types -

We don't have access to Gillan's Fast Forge Feat, nor an Ishgara Stylus.

I'm looking into creating a forge, and purchasing a portable hole. I've got tools, and I plan to cobble together some essentials for crafting (magical heat source, anvil, raw materials, work bench). However, the Fast Forge only allows one person to enter, and a portable hole could have 2-3 folks working together.

I'm guessing the portable hole and supplies will run a little over 24K, so if you're interested please let me know. I also plan to purchase a ring of sustenance, so Delrid will gain an extra 6 hours of productivity every day.

From that perspective, we could have two people crafting all day:
1) Crafters share a portable hole
2) We have an inexpensive wagon or sled
3) We put the extradimensional space on the floor of the wagon
4) Either we assist one another, or work simultaneously on separate projects, and stuff gets made swiftly

For the rest of the party, if you look long term at not only wondrous items in which you're interested, but also potentially arms and armor (we'll get to 5th level someday, but it might be 2013). We can stock up on supplies now and look to create everything for the entire party with dwarven hands.

Delrid plans to take at least the following item creation feats:
Scribe Scroll (already got it)
Craft Wondrous Item (already got it)
Craft Magic Arms and Armor (5th Level)
Craft Construct (5th Level bonus)

For 7th and beyond, Delrid will propose some of the crafting acceleration feats to the Wold. 3.0/3.5 had crafting feats allowing for more swift or less expensive crafting.

I'm thinking Bruagh and Tahni at least would be interested...

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