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The Tunnels of Forlorn Mountain


DM Addison  d20+11=25 ;
Thursday July 7th, 2011 1:02:22 PM

Devlin completes his woodworking and finds a nice grove to place it in memory of the fallen clumsy lad, Durahan. Nice. Devlin please accept 50 exp bonus for sentimental roleplaying.

Then, the group sees the herd of giants, Sam knows pretty much everything about the Stone Giant Tribe.

Tahni quickly creates an illusion of rocks to provide cover and everyone ducks and hides.

The cart is wheeled around and brought as close to the inside of the mountain as possible.

For a moment, the Giants seem to be oblivious.

But one smaller male giant stops and looks directly at the illusion. He raises and eyebrow and then says something, too far away to hear.
An older giant stops and looks up, then shakes its head and begins walking away with the tribe.

The younger giant is frustrated and grabs a boulder, and throws it at Tahni's illusionary wall!

The boulder passes right through and smashes into the rockface above you!

Then, the younger giant's eyes open wide and he begins shouting and pointing in your direction.

The older giants squint in your direction.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 7th, 2011 5:38:42 PM

"Do we run, or fight? If it were just us, I'd vote fight, but we have the refugees to think about." Bruagh waits for an answer.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Thursday July 7th, 2011 8:58:31 PM

Devlin shakes his head in response to Bruagh. If we run they would crush us at a hundered paces. Same if we try to fight them. We either stay hidden or try talking. Maybe we can trade with them? We dont have much but most races respect gold and that we dont have much of a use for right now.

He motions for those around him to find shelter behind rocks and depressions in the path.

Ooc: Thanks Addison!

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday July 7th, 2011 9:28:41 PM

Tahni helps the refuguees from the cart take as much cover as they can by the mountain side. She listens to Devlin's suggestion before providing her own thoughts.

"If we stay quiet, I suspect they're just going to throw more rocks and someone is bound to get hurt. In terms of ranged combat, I think they have a definite advantage over us as well. Given the number of females and young with them, I don't believe this to be a hunting party, and I think they would also be looking to avoid a fight. I'm going to call out to them. Any ideas?"

DM Addison  d20+8=24 ; d100=23 ;
Friday July 8th, 2011 1:46:26 AM

The group hides and discusses what options you have. Fighting seems risky, so perhaps diplomacy is an option, even offerings of gold.

Do note the range you are at. They are 200 yards (600feet) down the 45degree slope of the mountainside. That's two football fields.

The older giants squint at your position long and hard, as if deciding what to do... or still looking for you, one or the other. You guys are specks on the mountianside.

One giant with a large grey slate stone-like beard speaks inaudibly.

The younger one who originally spotted you picks up another rock and throws it at you!

The rock, twice the diameter of your head, sails just over Braugh's cheek and smashes into the cave ceiling, causing stalactites to fall about you!

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=20 ; d20+7=13 ; d20+7=14 ;
Friday July 8th, 2011 5:48:57 AM

Sam continues to hide and stays silent. He does his best to hear the giants speak to translate.

perception=20
linguistics=13, heropoint reroll=14 (whoopee!)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Friday July 8th, 2011 2:34:53 PM

Tahni why don't you try talking to them while the refugees sneak away further down the trail. If we can trade with them great if not it will give a good diversion to get everyone to safety. I will stay behind I have that pouch of gold on me. Anyone else have any suggestions? Tahni can you use one of your spells to magnify your voice? Make it easier for them to hear you.

While hidden Devlin will check his crossbows making sure they are strung and ready to fire.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Friday July 8th, 2011 3:59:38 PM

Bruagh straps his axe to his back, out of sight from the giants, and readies his shield should more rocks be thrown his way. "Get the refugees back, gather what bits of gold we have. I'll go down with who ever else wishes to go and offer it up as a peace offering. Preferably at least one person who can speak the language. Just know if this doesn't work and I get you killed, I'm sorry."

Bruagh's gold pouch has 41gp. His silver pouch 7sp, and his copper pouch 3cp. His plat pouch is most certainly empty.

OOC: If anyone has a better idea speak now and override my stupidity!

DM Addison 
Friday July 8th, 2011 9:34:04 PM

Devlin asks if Tahni can magnify her voice, but then you must worry about how to get trade to the giants.

Braugh decides to climb down the mountain. A 200 yard 45degree slope down broken, rocks would be quite the climb check to traverse it all safely. Though it certainly could be done.

As Sam hides, he hears a pat, pat, pat, coming towards him and the refugees.

Enter Deldrid

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Saturday July 9th, 2011 12:18:14 AM

OOC- I'm thinking about serving as a diversion so you guys can escape. I have high diplomacy and bluff. I also can try to fascinate up to two of them with a bard song in a pinch. I also stealth pretty well.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=16 ;
Saturday July 9th, 2011 1:19:46 AM

Using Ghost sound (25ft towards the giants and as loud as 4 humans)Tahni says something in giantish. Highlight to display spoiler: { "We're sending a small group down to talk. Do not attack and neither will they" }

"I've told them that a small group will be coming towards them for a chat. I think Devlin is right - we can act as a diversion if necessary to allow the refugees to continue on." She gives a nod and a smile to Tina and Dende. She then looks to Bruagh "Ok, I'm going down there with you"

Tahni will then start a slow walk towards the giants, and where possible, keep her hands open and up at shoulder level - showing she is unarmed.

Perception: 16. 19 if the area is considered well lit

Boomy HP 17/20 AC 17/17/16 
Saturday July 9th, 2011 12:06:31 PM

Boomy joins the party moving towards the giants. As he moves forward he keeps his hands empty and in plain sight, hoping to convey a sign of peace. Although he has no intention of being an aggressor, he remains alert and readies himself to get our of the way of any boulders that may get flung.

Ready Action
-----------------
Get away from flying boulders.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=27 ; d20+11=25 ;
Saturday July 9th, 2011 12:43:10 PM

"My dwarven kinsmen, do not be foolish! You have nothing to offer the giants they couldn't have after eating you! Come swiftly, I have a secret tunnel carved nearby. It will be very tight, but I think you can all squeeze in. Go now, 30 paces up and use your keen eyes for stonework, the door is slightly ajar." The stone slamming against the mountain disrupted Delrid's work. He had been trailing a vein of ore, and knew the metal was precious. How had this rabble found themselves in such trouble, and so close to his lab?

Perhaps Alemi had given him this chance to save His favored race? It has been so long since he spoke to another...

Knowledge Engineering: 27 - Design hidden passage door, passage, lab.

Craft Stonemason: 25 - Create hidden passage door, passage, lab.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=17 ;
Saturday July 9th, 2011 5:27:45 PM

Bruagh hears the voice and immediately turns and begins searching for said passageway. He makes sure however, that he is between Tahni and the Giants and that his shield is between him and the giants.

Perception: 19 to find the hidden passage.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Saturday July 9th, 2011 11:03:54 PM

"It seems Alemi doesn't wish for us to be sacrificed today" Tahni smiles to herself as her walk to almost certain doom is disrupted by this new found dwarf. She had no intention of trading anything but words with the giants. Certainly not any gold.

"Let us move quickly. My words to the giants may gain us a few precious moments to escape, and the illusion will only seek to hide us for so long"

Perception already rolled for this round: 16. 19 if the area is considered well lit. +2 for stonework hasn't been added yet

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet 
Sunday July 10th, 2011 8:19:15 AM

The appearance of a dwarf seems like a god send at this juncture. The normally dour Kreyton cant help but crack a smile.

"Off we go. "

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=18 ;
Sunday July 10th, 2011 8:57:25 AM

Sam is relieved that he or anyone else does not have to face the stone giants. He quickly moves towards the passage with the rest of the group.

perception=18

Boomy HP 17/20 AC 17/17/16 
Sunday July 10th, 2011 10:34:32 AM

Boomy nods. Somehow he felt trying to pummel a giant into submission with his fists was a reckless course of action, and he was glad to be given a better option. He turns and follows the group towards the passage.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Sunday July 10th, 2011 2:53:18 PM

Devlin gives a wary look at the newcomer. He allows the others to retreat forming the rearguard. He is constantly aware of his surroundings ready to dodge away from a crashing boulder. Once inside the rogue can't help but stop and be amazed at the complexity of the of the door. He runs his fingers over the gears and cogs. Once everyone is inside and the door is shut he is once again amazed at how seamlessly the door shuts.

He looks at the assembled mass and says. So what is the name of our savior today. A grin comming to his face.



Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Sunday July 10th, 2011 7:59:26 PM

Delrid tries to usher all the terrified dwarves into his lab. It is extremely tight, but seems sufficient. If he were to stack and store all his work, perhaps all could lay down? The crowd does look quite weary.

"I am Delrid Val-Al, and this is my mine, my research laboratory, my smithy, and my home. You are welcome to rest and recover as long as you need. The supplies are meager, but for all. Alemi has shown great kindness today!"

Delrid wonders to himself if Alemi is showing kindness to a dwarves hermit as well. How long should Delrid live in solitude?

DM Addison 
Sunday July 10th, 2011 11:29:04 PM

Tahni shouts to the giants that a group is going down to negotiate.

The giants all jump in surprise at the sound of the voice. Many pick up boulders and hold them defensively.

As Boomy and the others begin to walk down the mountainside, Deldrid's voice is heard.

The hermit wizard shows the group to a secret tunnel that leads to his laboratory.
The hallways are crowded, as there are 14 survivors along with the heroes.
In the work room, you see many creations of the dwarven genius.
Arms with movable joints made of polished stone. Small figurines that can jump to life with the speech of a magic word.

You sit in the meager living quarters, but then you hear a Thud from the outside, and some pebbles fall from the ceiling.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Monday July 11th, 2011 11:22:50 AM

As the group is ushered into the small lab and the stone door is closed behind them, Bruagh does a quick head count, making certain that everyone made it in safely. Once he has accounted for everyone he makes his way to the dwarf who saved them from certain death.

"Thank you brother" Bruagh says extending his hand to shake Delrid's. "Today, your kindness and bravery has saved the lives of more than twenty Dwarves and Gnomes.

Bruagh looks around gesturing to all of his companions. "From all of us, thank you good Delrid Val-al. Thank you friend. I am Bruagh Stormbringer, humble Paladin of Domi and I am in your debt."

Boomy HP 17/20 AC 17/17/16 
Monday July 11th, 2011 12:50:14 PM

Boomy, a well built and shirtless dwarf, follows the others into the tunnel. Aye, thank you. But we best be keeping our voices down until those giants head on their way. The last thing we be wanting is to draw thier attention to your home.

The thud above seems to emphasize his point. He prays that the giants are still throwing rocks blindly and will be unable to find or reach the dwarves.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=22 ; d20+2=8 ; 2d8=7 ; d6=1
Monday July 11th, 2011 6:25:21 PM

Devlin winces as a rock smashes into the door. Nodding to Boomy he whispers I agree, does our host have another way out? He than motions to Goodbottom to follow and heads back toward the doorway. He sets the Gnome in a protected position to cover the door and does the same opposite him. If the giants are able to get through the door Devlin will open fire catching any of the brutes by suprise. He instructs Goodbottom to do the same. He also sets the vial of alchemists fire within easy reach.

Ready action to shoot if doors open;
First shot = 22(crit) dam = 19
Second shot =8

OOC: Not sure what happened but when I made the post it showed a 14 for the 2d8 and 4 for sneak attack, had to reroll. Guess that's what I get for posting from the metro.

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+1=17 ; d8+1=8 ;
Monday July 11th, 2011 7:26:20 PM

"I'm Kreyton, good timing lad." he says with a frown as the thuds hit the cave. "Nice place to live. Hope we don't die here."

The dwarf readies an action to attack the first giant that enters the cave with a spear.

OOC:
Hit AC 17 for 8 damage.


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday July 11th, 2011 7:56:36 PM

"Thankyou for your hospitality, Delrid, but I fear by helping us you have endangered your own home" Tahni adds as the room seems to shake. "Tahni Wyrmrider at your service." she says with a slow bow of her head. The gold clasp of her cloak reveals that she too is a follower of Alemi.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 11th, 2011 11:26:31 PM

Sam quietly walks into the mine and studies the surroundings and then Delrid. This is the first Dwarf he has not had time to study. He nods to Delrid I am Sam. Sam then moves just behind Boomy and pulls out his paper, pen, and ink. Sam records every detail of the ferocious stone giants and the new savior of the group, Delrid. Sam wonders where this new development will lead his epic tale.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=16 ;
Tuesday July 12th, 2011 3:58:51 AM

"I think now is the time for quiet. Perhaps the giants will not be able to find the door!" Delrid whispers in an anxious tone. "Their bulk is too much for this entryway, I think."

Seeing the clasp of Alemi on Tahni's cloak convinces Delrid that it is time to rejoin the world. The god of healing will watch over his broken heart and spirit. But that is for another time...

Delrid imagines the giants would be unlikely to follow if the passage proves too difficult. Should he hear the door begin to fail, he will cast silent image. The image will show a shrinking tunnel that curves out of sight, barely big enough for a dwarf.

Knowledge Engineering: 16 Mental design of curving cave, with size estimated to deter giants. Only cast if necessary.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=18 ;
Tuesday July 12th, 2011 1:12:25 PM

Devlin nods at Delrid and waves at Goodbottom. Hold fire unless they attempt to get in the entrance. He whispers before moving positions to hide better.

Hide = 18

DM Addison 
Tuesday July 12th, 2011 9:59:01 PM

The entrance is sealed tightly, and the clever crafting of it makes it flush with the path's wall. It would be very difficult to spot it, but not impossible.

Devlin and Kreyton stand at the ready with weapons, in case anything should try to break in.

You wait for a bit and hear three more, thud.... thud... THUD.

The last causes your cave to shake and several stones slide from the sides and crack on the floor.

Perhaps their aim is getting better?

You cannot see outside unless you say you go outside, so what's going on is rather a mystery.

Luckily, Deldrid's cave has another hallway, only big enough to walk single-file, but it leads to an exit several miles away. Where exactly, and how close it is to civilization, is unknown.

The other option is to exit Deldrid's cave back onto the path and follow it. For Sam knows of a small settlement that is about a day or so march away.

What do you do?

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday July 12th, 2011 11:55:44 PM

Sam hears the thudding sound and realizes that the groups safety may be short lived. We need to come up with a plan. Those stone giants could eventually be able to get to us. I know of a settlement that is about a days march from here. Sam then describes the town and its general location to the group (info to be filled in by DM if necessary). I vote that we wait till nightfall and send a scout outside to check if the stone giants are still there. I can dull the senses of any "lookouts" with magic, if I can get close enough and the group can slip by them. Sam puts his paper and writing implements away and waits for ideas.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Wednesday July 13th, 2011 4:33:22 AM

[b]"My kinsmen, the time is getting short. A long tunnel can prevent us from living short lives. This cave cannot hold the giants at bay forever... I vote we run. Grab whatever you can, you never know what we'll need!". Delrid encourages the refugees to press for the escape tunnel. As the giants entry is not immanent, but they do seem to know where the dwarves have gone, waiting seems unwise.


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday July 13th, 2011 7:41:57 AM

Where dors this tunnel lead? How do we know that giants aren't waiting to get us at the other end of this passage? to the refugees Don't blindly follow this Delrid. Although we owe him a great deal for bringing us to this shelter, we have no idea where he is leading us and how long it will take. This path is certain and can be checked for safety's sake

diplomacy=

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+8=18 ;
Wednesday July 13th, 2011 7:42:56 AM

diplomacy=18

ooc-hit submit instead of roll...again

Boomy HP 17/20 AC 17/17/16 
Wednesday July 13th, 2011 11:17:21 AM

Boomy slings his bag of holdings over his shoulder as he prepares to leave. Delrid is right. We would be safer farther down the tunnel. We can always come back after the giants have quit their siege, or we can use the far exit. Does anyone know if there is a town close by (Sam)?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Wednesday July 13th, 2011 3:17:59 PM

"I understand where you are coming from Sam, but I'd rather take chance that there might be a safe passage through here than, stay here with a very real threat just outside that door."

Bruagh looks to Delrid, "I'm afraid that by helping us you have lost your home. We will help you carry what we can, but any food or tools you could spare would be the most helpful."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday July 13th, 2011 4:00:03 PM

Devlin is torn between the two options. One means safe passage but to an unknown fate. The other has a know danger but leads to civilization.

I agree with Sam. Its been a long walk already and our supplies are thin at best. I can sneak out at night to see if the giants are around, I have a potion that will make me invisible. I check the area and we leave. Thats my thoughts but I leave it up to the group to decide.

Devlin will go along with any plan the group makes as a whole.

DM Addison 
Wednesday July 13th, 2011 5:33:49 PM

3 votes to trek the unknown exit to avoid certain danger.

2 votes to brave the giants and follow the known path to MountainBurrow, an old hidey-hole for gnomes as they traversed these lands many a century ago.

Tahni?

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday July 13th, 2011 6:45:12 PM

Let's not forget the votes of the refugees. They have as much to lose as we do. (diplomacy roles?).

ooc- I'm just roleplaying btw, not trying to be a pain. I'm ok either way. :)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Wednesday July 13th, 2011 9:02:47 PM

Tahni listens to both arguments before providing her views. "Deldrid would know more about this mountain and hazards than any of us. He has already saved us once today, so if he recommends the tunnel, then I am prepared to follow"

DM Addison 
Thursday July 14th, 2011 12:33:27 AM

Thud... THUD, shake

Stones fall from the ceiling of the cave, crushing Deldrid's dining table, spilling unfinished works on the floor.

An elderly Dwarven couple that has survived all this hardship hold each other. The man who told the story at the last peaceful camp looks at the fallen stones and shakes his head in dismay.

Three teenage boys look to Dende for leadership; the young lad Tahni saved from death by necromancer poison only a week ago says, "Ms. Tahni has always been concerned with our safety. I trust her decision, whatever it may be."

Ms. Cloverdale, the beautiful blonde Dwarven woman sits on Deldrid's bed, holds her stomach and leans over, breathing hard, sweat dripping from her brow.

Baenor listens to the discussion and looks at the remaining refugees sitting down in the dark cave and says, "We should get moving then. I'll march in the front. Dwarves are no strangers to dark caves anyways." He smiles at his wife, who holds her baby closely and frowns back at him, dispelling the good humor he was trying to convey.

He grunts and begins walking.

You look into the cave; it is only wide enough for one dwarf to walk at a time.
Narrow, dripping, old.
Darkvision up.

All in? Marching order?

(OOC: Sorry Sam and Devlin. When decisions are split, gotta go with majority. You can certainly peek out the door to observe to gather more info if you like.)



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 14th, 2011 8:29:08 AM

Sam jumps as the table gets smashed by the rocks. The situation is clearly deteriorating. Well I guess walking into the unknown is quickly becoming the more popular and possibly safer solution. I hope you know what your doing Deldrid...and please don't take my adversarial opinion personally. I do appreciate what you are doing for the group. Sam reaches into his bag and pulls out an alchemist's fire bottle. He then holds it towards Delrid. Take this as my thanks

Sam will follow behind Boomy and keep a hand on his back if the tunnel is too dark to see. His low-light vision is not as good as the dwarves' vision. I'll follow you Boomy. I fear lighting a torch could give away our position to enemies that await us in the tunnel. Sam carries an unlit torch and flint and steel in his off hand.

Boomy HP 17/20 AC 17/17/16 
Thursday July 14th, 2011 8:47:22 AM

Boomy follows behind Baenor figuring that his guirsame (reach weapon), shuriken, and ability to tumble through narrow spaces past and between people make him the logical second. As the group lines up and enters the tunnel he guides Sam behind him.

Deldrid, can you tell us if there are any forks in the road ahead? If so, we may want someone strong in the back of the group as well.

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+12=28 ;
Thursday July 14th, 2011 11:05:37 AM

Kreyton takes a position near the front of the group. Although not truly familiar with caves, his experience in the wild and his natural survival skills put him in a good position to help lead the group through.

OOC:
Survival: 28

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 14th, 2011 3:13:06 PM

"I'll take up the rear Boomy, incase it is as you say." Bruagh offers to carry any items that Delrid may need, or other provisions, in his pack.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Thursday July 14th, 2011 6:55:54 PM

Delrid looks to the group, and to the crashing halls he carved himself. "I stay to the right, and do not get more than arms length from your kinsmen. The tunnel is slick, and our path unsteady. Better to delve too deeply, than never to delve at all!" Delrid knows this saying will bolster the weary and lend courage to the strong.

Turning to Sam "Keep your gnomish fluids. I won't have you insult me, then give me a bottle of troll-spit as appeasement. I offered you a mountain instead of a giant's gullet. I offer you the peril of a path instead of the peele of pulverization. I mine deeply, I think deeply, I feel deeply. I will carry your comments with my belongings as I leave MY home saving YOUR life."

Delrid positions himself directly in front of Bruagh, setting the final two for rearguard.

Alemi, heal my heart and wounded pride. I offer these dwarves, the noblest of races, an alternative to certain death twice, and the gnome warns them not to listen. Now I have nothing, and I am again the outsider. Unknown and untrusted. Why do you test me so...

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Thursday July 14th, 2011 6:57:37 PM

OOC: Twice in a row I forget to close the bold text! NOOOoooo...

RobC: Fixed :)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+10=14 ;
Thursday July 14th, 2011 9:29:26 PM

"Tina? Are you ok?" Tahni shows concern for the visibily unwell woman. (Heal check to diagnose: 14). Tahni uses her very familiar cantrip - Create Water - to dampen a cloth for Ms Cloverdale's brow.

"Master Deldrid, would you mind if we used your mattress to help transport this woman?" she asks, before adding in a hushed voice "She has been gravely wounded by a necromancer who stole her unborn child away from her. I fear her condition is getting worse and is beyond my skill to treat"

Tahni's plan to is form some sort of flatbed to drag which Tina can lay upon.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 14th, 2011 11:01:49 PM

Someone's a tad bit sensitive and deaf apparently. I simply had a different opinion from you and this is the reaction you give. Just so you know this is a group with differing opinions and experiences...oh excuse me master dwarf, I forgot. You've been living in a cave alone for a time. Recluses are not quite adept at dealing with others. You've probably only had experience communicating with bats and your figurines. My humblest apologies hermit. Sam smiles at the dwarf, puts the alchemist fire back into his pouch, and waits for a response or for the group to get moving. He is eagerly ready for either to occur.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday July 14th, 2011 11:30:48 PM

"Enough!" Tahni says raising her voice, looking to Sam and Deldrid "Not another word. There will be time for name calling and insults later. Now is not the time. Tina is ill, there are giants outside, and we have a number of scared people here who need our help. We have enough to worry about without trading blows here. So, please please put this fighting aside. Sam, could you follow along behind Boomy as planned? Master Deldrid, I could really use some help moving Ms Cloverdale, if that's ok?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=10 ; d20+8=20 ; d20+8=22 ;
Friday July 15th, 2011 12:08:45 AM

Devlin looks around at the cave and those within, the exchange of words and shrugs. Lets move the decision has been made. He gathers up his things and takes the scout position.

Remember what was said, stay to the right and within arms reach. I will scout ahead to look for areas that the young and old will need help with. We go slow and easy as always. He says before nodding to the assembled group and heading off into the tunnel.

He instinctively brings his crossbows out in front of him as he makes his way. His eyes ever wary off loose stone and wet ground.

Perception = 10,20,22


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday July 15th, 2011 12:28:45 AM

Sam mutters He started it. Sam falls in line behind Boomy.

DM Addison 
Friday July 15th, 2011 2:12:40 AM

OOC: lol. nice rivalry roleplaying,. It would be fun to see who's the better inventor in the end. But do remember this is all fun and games and what's said IC is also just funsies and should not be taken seriously by your RL personality. =)

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Friday July 15th, 2011 7:15:10 AM

"I will help with the lass." Delrid assists in getting the unmothered dwarf to a transport of beams and mattress. Ready to leave, and even more ready to not get crushed, he says "let's go!"

This is why I left. All my life I seek to help others, to do great things, and I am left with heartache and the world crumbling around me. Perhaps I should apologize to the gnome... someday... maybe..

Delrid dons the rest of his traveling gear, and pulls out a wooden box the size of a small dog. He opens it swiftly to reveal a shadowy black cylindrical device with a large gold dragon embellished. Delrid dons his Vambrace of Intervention, "You look good. Too bad you'll have to wait to get finished."

DM Addison 
Friday July 15th, 2011 2:00:39 PM

Tahni and Deldrid quickly tie his sleeping sack between two planks of wood and a rope to that so that Ms. Cloverdale may be dragged. She is shaking and can hardly move; needs much help to get into the uncomfortable ride. Her stomach is grey and her veins are turning a nasty black color.

After a small misunderstanding (for I believe that's the case), and a settling word from Tahni, the group begins to head down the dark, murky tunnel to unknown destinations.

Devlin stays ahead of the group, scouting.
About 30 feet behind him are Baenor, Boomy, Sam, respectively.
The refugees stay in the middle with Tahni, Deldrid, and Braugh bringing up the rear. (Right?)

You walk trepidly for several minutes.
As you leave the confines of Deldrid's cave, you hear the Thud.... thud... thud... Begin to shrink away to the background.

And it is quickly replaced by a drip.... drip... scuffle skittle.

A rat? Mole maybe?

Then you hear a slow, drawn out creeeeeeaaak from around the corner. Like wood scraping on stone.

You continue to march, the tunnel gets more narrow and low. Tall and stocky Dwarves have to squeeze through narrow niches. Sam has an easier time.

Then you reach a small fork. One tunnel, significantly narrower and smaller branches off from the main tunnel. Deldrid can't remember for the life of him digging that one.

You study the 'new' tunnel... it looks like it was carved rather crudely, maybe with.... claws?



Boomy HP 17/20 AC 17/17/16  d20+9=15 ; d20+4=21 ; d20+9=26 ;
Friday July 15th, 2011 9:17:14 PM

ooc: Was the tunnel and cave big enough to bring my war horse through, or was I forced to abandon him outside?

Boomy whispers up to Devlin, Hey, do you still have those traps you found on the gnome back in the Cinderwood? This might be a good time to use one, especially if we wish to lay an ambush to prevent whatever it is from sneaking up on us. If not, I say we find what ever is in the tunnel before it comes looking for us.

Actions
-----------
Survival = 21
Perception to locate a door or the wood on stone sound = 15
Perception to locate traps = 26

Boomy HP 17/20 AC 17/17/16 
Friday July 15th, 2011 9:17:39 PM

P.S. Boomy makes sure to check the ceiling.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=10 ;
Friday July 15th, 2011 11:36:52 PM

Sam feels fear grip him. He strains to hear any threat approaching. The only thing he detects is the pounding of his heart. (whispering) What's ahead Boomy? I can't see a thing. I'm already missing the stone giants. His only comfort is that he is not in the front or back of the group.

perception (hearing)= 10

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=11 ; d20+5=18 ;
Saturday July 16th, 2011 1:08:28 AM

Tahni is distracted by Tina, so is not at her usual level of alertness (Perception: 11) though does notice the obvious fork in the path. She does her best to look for any discernable tracks (Survival to find any tracks: 18). She awaits the advice of the scouts.

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=28 ;
Saturday July 16th, 2011 8:15:07 AM

Devlin nods to Boomy, I could set something up but it will take time. I'm not sure if we have enough of that. Best I could probably do is make an alarm ta let us know if anyone or anything follows down our path. If Delrid helps I might be able ta get it done quickly.

If the party wants Devlin can set up a simple alarm using something metal and a stick or stone wound between two pieces of twine or wire. When tripped the stick or stone spins hitting the metal, the sound should carry a far ways in the tight corridor.

Craft trapmaking = 28 (nat 20 woot)


Boomy HP 17/20 AC 17/17/16 
Saturday July 16th, 2011 11:21:09 AM

ooc: Devlin also found a bag of premade traps including a bear trap and needle trap, and other unnamed traps

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Saturday July 16th, 2011 4:47:13 PM

Ooc: I thought it was trap parts. Even premade the amount of time that goes into making a trap is quite lengthy if you look at the craft skill.

DM Addison 
Saturday July 16th, 2011 5:34:58 PM

OOC: Yeah, trapmaking and trap-setting are two different things. If you like, you could do a quick-setup of a trap. Its effectiveness determined by your Disable Divice or Craft Trapmaking roll... which was a nat 20.

SO go ahead and set whatever you like with that roll.

Boomy HP 17/20 AC 17/17/16 
Saturday July 16th, 2011 5:50:04 PM

The description said : Devlin quickly searches through the dying gnome's pockets and finds a number of lockpicks and small mechanical trigger devices. In the gnome's backpack are a series of traps - bear trap claws,springing needles and the like.

As for the craft skill, i can find nothing indicating how long it takes to set up a bear trap. Since it can be purchased in the APG, I imagine it is only a matter of opening it and setting it on the ground, but that is for the DM to decide.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=19 ;
Saturday July 16th, 2011 10:59:49 PM

Delrid looks to he front of the pack, where this new tunnel seems to be. "We should prepare for danger, and protect the weak." The trap process seems intriguing, but when something is actively approaching a trap seems inappropirate.

"Devlin, your trap seems incredible, but can you tell what is making the creaking noise ahead?" Delrid looks to the walls and structure for places to fight or tuck the refugees to minimize harm.

Alemi, see us through safely. Fear is bad. Fear of the unknown is always worse...

Knowledge engineering: 19

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday July 17th, 2011 12:24:56 AM

I would examine the tunnel if I could see it. Should I light a torch or have you guys got this taken care of? Either way, we need to get moving one way or the other.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Sunday July 17th, 2011 4:53:33 PM

"I would prefer that we not light torches, but then again I can see just fine. If you truly feel that you need it Sam, we can light a torch, but I feel darkness is one of our few allies at the moment."

Boomy HP 17/20 AC 17/17/16 
Sunday July 17th, 2011 9:41:42 PM

I would imagine anything living or hiding down here can see perfectly well in the dark. If anything, we are most likely the ones at the disadvantage.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+7=14 ;
Sunday July 17th, 2011 11:24:55 PM

Good point Boomy. Sam lights a torch and examines the tunnel. Much better. At least now I can see what is about to eat me.

Dungeoneering=14

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday July 18th, 2011 2:08:18 AM

Before Tahni can stop him, Sam has already lit a torch. "Well if we're going to jump in to doom, we may as well use both feet" she sighs. With a wave of her wrist and some magic words, four glowing spheres of light appear and move quickly down the "unknown" tunnel.

OOC: Use spell Dancing Lights to create 4 glowing spheres of light. Send them moving down the "unknown" tunnel up to 100ft this round, though stopping if we see any movement

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+9=21 ;
Monday July 18th, 2011 7:36:46 AM

Kreyton examines the tunnel, trying to recall any creature that might make such a tunnel naturally.

OOC:
Knowledge: Nature 21 on the claw marked trail.



Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Monday July 18th, 2011 10:21:46 AM

"Why are we highlighting ourselves? Have you all gone mad?" Delrid whispers anxiously to his compatriots, frustration drips from every syllable. Perhaps these Dwarves deserved to be eaten by stone giants. "Did our scouts call the tunnels clear? I thought we all hard the same creak and shuffle from the corridor..."

Alemi, if you wished me to die, could you not have taken me in my sleep? This starving lot has now run me out of my home, and into harms way. We run into trouble and procure light and alarms before we know our threat.

Do you seek to make a leader of me? For all the skill and wisdom this group possesses, their judgment leaves much to be desired. Is that my purpose? Taken from the crafting of metal and stone to the crafting of plans and strategy. I sought my own ends, sheltering but a single dwarf. Now I see your ends, sheltering this lot of dwarves.


Delrid turns to Tahni: "Forgive both my concern and my questions. Have we a plan to determine our danger? I am no scout, but it looks as though this path may present a threat. Perhaps we could learn more of these strange noises before striking fires in this labyrinth. Shepherd, what are your words of wisdom?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=25 ; d20+6=20 ;
Monday July 18th, 2011 1:37:56 PM

We have been at this too long without a break, were getting sloppy making mistakes
Whats done is done lets just be ready for what happens.

Devlin finds any area of shadow available and hunkers down. We will give a few minutes for the lights to bring anything out if nothing I will set the alarm and we move on. Can someone take the refugees on ahead? These tunnels are tight we may not need a full force to hold back anything that comes.

He keeps his eyes on the new tunnel and listens for any sound coming toward the group.

Stealth = 25
Perception = 20


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Monday July 18th, 2011 6:24:43 PM

"My ears couldn't pinpoint the direction... Was it coming from in front of us or behind?"

Addison: Maybe I wasn't specific on purpose. purpose, purpose... purpose... echo.... =)

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 18th, 2011 11:39:41 PM

Relax everybody! Its not like they can approach from too many different directions. We will be fine. Let's get moving before the stone giants bring this whole tunnel down on us. Keep your eyes open and your minds sharp.

DM Addison 
Tuesday July 19th, 2011 1:58:07 AM

(OOC: LOL. The visual image of six dwarves and a gnome whispering in the dark about being safe and how to determine danger while trying to keep each other quiet is priceless. Perfect imagery! We seriously gotta make an erfworld-type webcomic about this.)

Yall look something like this: Tunnels of Sister 3

Boomy, who unfortunately had to leave his horse outside with the donkeys, cart, and most of the provisions, asks Devlin about the traps he found earlier from a gnomish pirate.

Devlin sets a quick trip alarm at the branched off crude cave by propping a tin on a stick and tying a string to the other side.

Sam thinks about lighting a torch, and an assuring word from Boomy prompts him to do so.

As soon as your flint and steel spark the torch, you hear rapid scuttling both below and above you!
Little bugs, roaches, flee from the light.

Then, Tahni lights her globes and sends them down the crudely cut path. They reveal... nothing but more fleeing lizards and bugs.

Kreyton thinks that the tunnel could have been carved by a number of animals: Giant moles. Burrowing toads, Purple Worm younglings. There are many claw marks, as if the tunnel has been in use for some time.

As you speak to one another, you hear the wood-on-stone scraping sound increase in frequency... and increase in distance. It comes from the dwarven-carved tunnel ahead.

So. which way do you go?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday July 19th, 2011 3:44:45 AM

OOC: "Tahni lights her globes"? :)

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Tuesday July 19th, 2011 6:59:45 AM

"My kinsmen, what say you to pursuing our interlopers? If a scout or beast is fleeing, I would much rather be the aggressor than the prey." Delrid prepares to move, then looks at the motley crew. "Perhaps now is the time to build a standard pursuit? We discussed Devlin and Boomy leading, Tahni and Sam in the middle, and Delrid and Bruagh as rearguard. Should we also plan to keep refugees between the middle and the rearguard?"

Delrid is confident that pursuit and perception should lead, with protective or enhancing casters in the middle, but a stout rearguard or counterattack would be wise...


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Tuesday July 19th, 2011 8:47:12 PM

"We need to press on."

Boomy HP 17/20 AC 17/17/16  d20+6=16 ; d20+7=17 ; d20+9=25 ; d20+6=10 ;
Tuesday July 19th, 2011 8:54:34 PM

Boomy agrees with Deldrid and begins heading after the fleeing mystery. As they run he draws his Gurisame (reach weapon) so that he can attack over Devlin if necessary. Should the catch up to their prey he will access the situation and if he doesn't feel it too life threatening he will try to squeeze and tumble past Devlin and get behind the unknown. (

Perception = 25
Acrobatics to avoid AoO = 17
Escape Artist to squeeze past Devlin and get behind the unknown = 16

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=26 ; d20+6=19 ;
Tuesday July 19th, 2011 10:25:42 PM

Devlin nods in agreement and jogs to the lead position. If anything comes from the new tunnel the alarm should give us some warning. He scans the faces before him and says Lets move, if there are creatures before us the light may actually keep them at bay. I will lead and stay ahead of the light. If I come across something I will try to come back to warn you. If you hear my crossbows send the fighters. He finishes with a wink and a grin to the beleaguered group before moving into the dark tunnel.

Actions:
Move down the old tunnel
Stealth = 26
Perception = 19

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=23 ;
Tuesday July 19th, 2011 10:55:35 PM

"We could very well just be chasing shadows" Tahni surmises. She blinks out "her globes" and follows on in the formation suggested by Deldrid, still dragging Tina.

Perception: 23

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday July 19th, 2011 11:39:24 PM

Sam follows the groups plan and stays in the middle of the group. I'm keeping this torch lit. I can't put enemies to sleep that I can't see. Plus anything that has laid wait in ambush has probably died of boredom or old age waiting for us to approach.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday July 20th, 2011 12:19:58 AM

OOC: I believe we just unknowingly reenacted a scene from "The Hobbit" the Dwarves in that tale were always arguing with each other. LOL!

DM Addison  d20+6=12 ; d20+6=24 ;
Wednesday July 20th, 2011 3:07:12 AM

The trap is set.

Devlin, with Boomy following close behind, run ahead to see what the rapid scraping sound is all about as the rest remain behind.

You two run about 100 yards, what seems like forever, across slippery, moldy stone.

Devlin is in front and remains hidden, and you see them before they see you (perception = 12, fail), 60 feet away.

Several small green-skinned goblins are sprinting away from you in a single-file line at maximum speed down the tunnel.
You can see 8 of them, several carrying shovels and pickaxes. One in front seems to be pushing a.. wheelbarrow?
Two in the back of their group, closest to Devlin (60feet away) carry bows with arrows notched and are looking back periodically.

What do you do?

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20=8 ;
Wednesday July 20th, 2011 12:27:27 PM

Delrid is not of yet aware of any commotion. When the time comes, Delrid will pursue one of the following courses of action:

A) The group is alerted to danger from the front:
i) Our warriors are in retreat with pursuit - Delrid casts grease to cover their exit
ii) Out warriors call for support - Delrid remains as rearguard for the refugees, expecting Bruagh to join the battle

B) Delrid becomes aware of danger from behind:
i) Threat is beyond 100 feet - Delrid casts Mage Armor to brace for impact
ii) Threat is within 100 feet - Delrid casts Grease to delay threat, allowing Bruagh to position
iii) Threat is within 20 feet - Delrid casts Color Spray from his Vambrace of Intervention

C) Delrid remains oblivious to any threats:
Continue rearguard, observe glory of the stone surrounding him. Continue contemplating decision to save dwarves. Wonder if somehow the gnome could have remained outside as a distraction.

Perception: 8 - Delrid likes rocks, and is surrounded by stone at the moment. He figures he could carve a single-piece golem from this stone in 10 days uninterrupted. A lot of moss, though...


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=17 ;
Wednesday July 20th, 2011 3:05:20 PM

Bruagh doesn't see whats ahead so he continues to listen and look behind him as he brings up the rear.

(Waiting on someone to put the call out.)

Perception: 17

Boomy HP 17/20 AC 17/17/16  4d6=19 ; d20+4=18 ;
Wednesday July 20th, 2011 3:22:55 PM

ooc: My actions will probably take a round and a half to two rounds, but I want everyone to know what I am doing.

Boomy spots the fleeing interlopers and continues chasing after them, ignoring any arrows that may come his way. Once he is within 30ft of the leading goblin he will cast scorching ray from his solis ring and aim it at the goblin pushing the wheelbarrow, hoping to take him down and that the wheelbarrow and body will block the path of the others.

Actions:
Run (charge?) to catch up to the goblins
Hit Touch AC of 18 for 19dmg

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=16 ; d20+2=19 ; d8=7 ; d8=5 ;
Wednesday July 20th, 2011 7:57:08 PM

Ugly little greenskins, they cant be up to any good!

Devlin fires at one of the trailing goblins with bows hoping to limit the amount of fire Boomy is exposed to. He reloads and waits to see what kind of response is received from the filthy creatures.

Full attack action (fire both crossbows)
First shot = 16 dam = 7
Second shot = 19 dam = 5

Reload (swift action)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=19 ;
Wednesday July 20th, 2011 8:32:32 PM

OOC: "Wonder if somehow the gnome could have remained outside as a distraction." hehe :)

Tahni is still dragging Tina along. She looks to some of the nearby refugees to take the load for her, and to free her hands. Are the group simply chasing shadows, or is there something else lurking down here?

Perception: 19

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday July 20th, 2011 11:51:48 PM

1. If he can hear the attacks/screams Sam waits for any threat to the refugees to approach. He is in a very ready casting stance and says Protect the refugees!

2. If he is unable to hear the fighting, he continues to stay with the group in a semi-ready, casual (but not too casual) casting stance and says It sure is quiet down here.

DM Addison  d20+4=14 ;
Wednesday July 20th, 2011 11:52:22 PM

Boomy charges headlong at the goblins!

The two in the back gasp, wide-eyed at the shirtless charging dwarf and their hands shake as they attempt to aim their bows.

With a twang, two bolts fly over Boomy's shoulder and with two consecutive plugs into the skinny guy, one of the bow-wielding goblins hits the stone, dead.
(And the first Goblin-kill of the adventure goes to Devlin! You get one ear, collect 10 to get a prize. That goes for everyone.)

The blood from his fallen companion splatters the other goblin's face, causing his shot to go as wide as his scared little eyes. The arrow hits the ceiling and tumbles pitifully with a clang.

He shouts to the rest of the fleeing Goblins in front of him in Goblinoid tongue Highlight to display spoiler: {"Dwarves are attacking! Not just the tinkerer either! Keep going!"}

As Boomy finishes his charge (which will take you face-to-face with the last gobling in line next turn), Tahni, Braugh, Sam, and Deldrid hear the twang of Devlin's crossbows, the sopping body hit the floor, and the call to continue running away from you.

I assume Deldrid casts his Mage Armor at this point? It can be your action for this turn since it was a ready action.



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 21st, 2011 12:10:29 AM

ooc-I have to punch (1 damage per hit) 10 goblins to death to get a prize...pass :)

I will stay with the group (advancing as needed) and cast sleep (wait action) on any goblin who approaches the refugees.

Addison: I will consider granting other rewards for incapacitating via spells. I figure since so many rewards come from out of combat situations, a few should come from combat as well.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20=4 ;
Thursday July 21st, 2011 4:32:16 AM

Delrid is not aware of any danger from the rear, and our scout force does not seem to be in retreat. The most likely action for Delrid is to "hunker down" as rearguard. He will search diligently for any threat from behind.

Hopefully the group to the front can handle the situation. Aside from the gnome, Delrid is growing fond of his traveling companions.

Perception: 4 Ooh look at this vein of quartz! The embedded crystalline structure would lend itself nicely to a well-lit laboratory, refracting a maximal amount of light for dedicated workspace.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 21st, 2011 8:00:18 AM

Bruagh holds axe and shield at the ready. His hearts says charge headlong towards the sounds ahead, but his head says stay put and watch for an attack from the rear. "Keep your head on a swivel friend." he says to Delrid.

Peception: 17

Boomy HP 17/20 AC 17/17/16 
Thursday July 21st, 2011 9:12:29 AM

Boomy grimaces as one of the goblins falls, he had hoped for first blood. Oh well. he thinks to himself, I don't want them escaping with whatever is in that wheelbarrow. The monk continues his charge and prepares to unleash his blast of fiery vengeance upon the green goblins.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=3 ; d20+2=8 ;
Thursday July 21st, 2011 10:25:19 AM

As Boomy finishes his charge Devlin fires two more shots into the rear of the greenskin line. The range and lighting makes his shots difficult and they go wide. He turns his head back and shouts in Dwarven. We got greenskins, they seem to be fleeing something get the group moving faster. Sam maybe you can use the same trick you used on the halfling so we can try and question one of them. He than reloads and gets ready to move closer to the action.

Actions:
Full round action (fire at goblins)
First shot = 3
Second shot = 8
Reload (swift action)



Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=15 ;
Thursday July 21st, 2011 9:29:38 PM

Tahni stays in the pack with the refugees. They increase their pace per Devlin's direction, keen to get out of the tunnel, and wary about what may be following them.

Perception: 15

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 21st, 2011 11:01:00 PM

I'll see what I can do Devlin

Sam moves forward and (if in sight) begins casting sleep on the nearest goblin.

actions- move ? feet until in range of goblin
cast sleep (full round)

Boomy HP 17/20 AC 17/17/16 
Thursday July 21st, 2011 11:56:37 PM

Did we ever get the reward for killing the most zombies?

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20=6 ;
Friday July 22nd, 2011 6:48:46 AM

"Press forward, my kinsmen!" Delrid whispers urgently to the refugees. "While battle may lay ahead, we will be broken if we remain separated." Delrid gently nudges the closest refugee (Praswell? Wycleff?) to scoot toward Tahni and Sam.

"You at the front, can you transport the weary so our priestess may battle?" Delrid hopes the refugees will start carrying their own sick.

What a pathetic group of Dwarves. The hardiest race trusting a female priestess to drag their weary, while letting a gnome show courage while they huddle in the dark. No wonder they are homeless and hopeless. Show some resolve!

Delrid keeps one eye on the gaggle, and one eye on the path behind.

Perception: 6 Turns out keeping one eye in any direction isn't very good. Delrid notices the beginnings of a migraine from his attempt to peer in multiple directions. I guess that's why Alemi put both eyes on the same side of the face; so they both look at one thing.

OOC: Is there a dice rolling award? I have rolled under an 8 on almost all my perception checks. I feel that justifies some recognition (pun intended)!


Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+4=8 ;
Friday July 22nd, 2011 8:53:45 AM

Kreyton moves forward towards the advanced scouts. If he can get a shot off on any goblin he takes it.

OOC: Hit AC 8...

DM Addison  d20+4=12 ; d20+4=17 ; d6=6 ; d20+3=22 ; d20+3=5 ; d6=1 ;
Friday July 22nd, 2011 11:54:22 AM

(OOC: Was it you, Boomy/Matt that killed the most Zombies in the last adventure? Including the zombie head-on-head action.)

Devlin fires another volley, and the small Goblin ducks in time that the bolts skitter against the walls of the cavern.

Boomy finishes his charge, ending right next to the ducking bow-wielding goblin and sends a fiery ray from his Solis ring arcing across the tunnel. It smacks the lead goblin, pushing the wheel barrow in the back.
He screams a high-pitched squeel of pain as his skin ignites!
The wheelbarrow tumbles to the ground, causing the rest of the goblins to stumble to a halt.

They visibly begin to panic as their path is now somewhat blocked.
The next Goblin in line (well call him goblin 2) kicks the corpse of his comrade to the side and begins to pick up the wheelbarrow, but something has fallen out of it... something shiny.
He shouts back to the others in Goblinoid Highlight to display spoiler: {, "Hold them off so I can get this moving!"}

Goblin 6 (the bow wielder), hops back from Boomy and fires at him (miss AC 12) and another arrow flies from Goblin 5 as he also pulls out a bow and fires, plugging Boomy in the ribs for 6 damage! (Hit AC 17 for 6).
Goblins 3 and 4 then charge past their bow-wielding comrades and attack Boomy with a pickaxe and shovel! You block much of the onslaught, but you do catch a shovel-flat upside the head (hit AC 22 for 1 damage).

Sam, and Kreyton begin running full-speed to the sound of the battle, but they are a good 60feet away, so it will take you a turn to reach them.

As Baenor and Dende volunteer to carry Ms. Cloverdale, Braugh, Tahni and Deldrid then hear the clang, clang of Devlin's alarm being triggered.... something is coming from the other tunnel...

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- in melee with Boomy
Goblin 5 and 6 - firing bows down the hallway at Boomy
Goblin 2 - picking up wheelbarrow to run away some more.

Boomy HP 17/20 AC 17/17/16  d20+1=21 ; d20+1=10 ; 2d4+4=11 ;
Friday July 22nd, 2011 12:15:10 PM

As the first goblin charges Boomy the monk smiles a wicked smile as hie adamatine guirsame comes down and slices deep into his assailant.

Action
------------
AoO Hit AC 21 (confirm crit 10) for 11 dmg
(I am wielding a reach weapon, man I need to become proficient with it)

ooc: Could I find out if my AoO killed the goblin before completing my move?

Boomy HP 17/20 AC 17/17/16 
Friday July 22nd, 2011 1:42:35 PM

ooc: I (Boomy / James) did the head on head combat. I forgot if I had the most kills or if it was Frootloop.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Friday July 22nd, 2011 1:57:56 PM

As stated previously, assuming he threat is beyond 100 feet, Delrid sheathes himself in conjuration magic (Mage Armor). If given time, Delrid will prepare the ground between 10 and 20 feet away with conjured lubricant (grease). Turning to Bruagh: "Be wary, the ground between ten and twenty feet is highly slippery. This should significantly disrupt any charging assailants for the next few minutes. As they try to rise and fight, I will do my best to stun them with magic. Bruagh, can you hold the line against two Goblins at once? I am no good in direct battle."

As the sounds approach, Delrid encourages the refugees to shelter themselves as much as possible against the walls or in any alcoves.

-------------------
Delrid's Armor Class temporarily becomes 16/12/14

If time allows for the grease spell, any moving through the area require DC 15 Reflex or Fall

Any moving through the grease require DC 10 Acrobatics for half speed possibly compounded by moss? Failure by 5 or more results in falling.

Any failing acrobatics are considered flat footed unless they choose to not move.

(Is that how I'm supposed to describe stuff?)


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=11 ;
Friday July 22nd, 2011 4:08:38 PM

"Two goblins he says... friend, I'm insulted. You forget, we are the chosen race. What are 2 goblins, or even 200 hundred against an armed and prepared Dwarf? And besides, we have Domi and Alemi on our side." He speaks loud enough to the refugees can hear his confidence and take heart.

Bruagh, shield and axe at the ready, moves to within 5ft of the grease. He plants his feet and takes his warriors stance.

Perception: 11

(Ben, looks great. Good job!)

Boomy HP 17/20 AC 17/17/16  d20+4=22 ; d3=2 ; d20+4=21 ; d6+3=7 ; d6+3=7 ;
Friday July 22nd, 2011 8:56:43 PM

After burying his guirsame into first goblin the monk sees another goblin charge him...this is going to be more fun than he thought. He holds his position until the other greeny comes within reach and then delivers another flurry of blows. His first attack sends his foot deep into the creatures ribs and his second buries an elbow into a flattened green nose.

Actions
------------------
Flurry of blows against goblins. Start with the goblin I got the AoO against =. If he falls attack the other goblin.
Hit AC 22 for 7 dmg
Hit AC 21 for 7 dmg

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=6 ; d20+2=14 ; d8=8 ; d20+6=25 ;
Friday July 22nd, 2011 9:24:02 PM

With goblins falling to the fury of Boomy's blows Devlin takes a chance to fire at one of the bow wielding creatures. With all the bodies moving its hard for him to tell if any of his bolts hit their mark. Something in that wheelbarrow is important to them. Devlin shouts to the group, he attempts to make out what it was that fell shining to the ground.

Actions:
Full round action (fire two shots at goblin 5)
First shot = 6
Second shot = 15 (if hit) dam = 8
Perception to see what fell out of the wheelbarrow = 25
Reload crossbows (swift action)

Ooc: bonus from hated added to attack roll.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday July 22nd, 2011 11:08:03 PM

Sam continues forward towards Devlin. I'm coming Devlin! Give me a second to catch up!

actions- move until danger spotted or next to forward group.
(no longer casting sleep)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=27 ;
Saturday July 23rd, 2011 3:05:03 AM

OOC: Just a reminder to everyone (except Sam, sorry!) - Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes

Tahni stands side-by-side with Deldrid. "We must do what we can to give the refugees time to escape". The adrenaline from danger seems to heighten her senses as she readies herself for battle. (Perception: 27)

Ready an action to cast Color Spray should any enemy get within 15ft. Will Save vs DC12.

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Boomy HP 17/20 AC 17/17/16 
Saturday July 23rd, 2011 10:34:56 AM

Please add +1 to my attack rolls.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Saturday July 23rd, 2011 7:13:31 PM

ooc-Shucks! I don't get a +1 bonus to do 1 non-leathal damage with my punches. I don't carry weapons. :)

DM Addison 
Saturday July 23rd, 2011 9:25:07 PM

(OOC: Yep. 11 is enough to drop one of these little guys! Ouchies)

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Sunday July 24th, 2011 6:15:18 AM

"Bruagh, it warms my heart to hear a dwarf with your confidence. I will take the space behind you and Tahni. Do you have any healing items on you in case one of you falls? I am no medic." Delrid feels very confident the wall of Bruagh and Tahni will stand strong against anything rushing down the tunnel. However, he does feel a little unprepared for battle...

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=5 ;
Sunday July 24th, 2011 8:48:20 AM

Kreyton continues to run forward into the fight, his ears picking up the sound of alarm from behind him. "Great" is all he can manage as he moves a quickly as possible to get into range.

As soon as he can see a goblin, he throws a spear.

OOC:
Hit ac 5...oof

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+7=9 ; d10+3=6 ;
Sunday July 24th, 2011 8:53:22 AM

OOC: Nothing like a 2 and 3 to start off combat.

Bruagh readies an action to attack whatever comes in range to attack, without him having to step in the grease.

Blah: 9 to hit, 6 damage, +1 to both if its more goblins.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Sunday July 24th, 2011 7:59:14 PM

Tahni hands one of her Cure Light Wounds potions to Deldrid. "I'm no fighter either. But if Bruagh takes point, and we each cover his flank, I think we can hold this position."

OOC: Proposing a sort of triangle formation. Bruagh front and center, Deldrid and Tahni behind on either side of him

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Sunday July 24th, 2011 8:21:53 PM

"What ever is coming... They shall not pass."

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday July 24th, 2011 10:01:29 PM

ooc-just checking in.


DM Addison  d20+3=14 ; d20+3=13 ; d20+3=6 ;
Monday July 25th, 2011 3:25:39 AM

Boomy cleaves the face of which Goblin (I guess 4?) with his reach weapon, sending him to the earth screaming and holding his marred flesh on his knees... he is unconscious in a few seconds of horror and bloodshed. (Don't forget the 6 damage from goblin 5's bow attack)

Then the monk kicks Goblin 5 in the ribs with a loud crack and elbows him in the jaw, knocking him into the wall and onto the floor.
His shovel tumbles to the ground with a clunk.

Goblin 5 and 6 run back 20 feet and fire their bows at Boomy, but the Monk deflects both arrows with his forearms and guirisame (Miss AC 14 and 13)

Devlin fires two bolts at the running, bow-wielding goblins, and one sticks into the gut of GOblin 5. He doubles over in pain and begins to retreat again.
From the wheel-barrow, a number of swords, bows, and even some armor are on the cave floor. There are also several leather pouches, from which small gems have spilled onto the floor. Still, much of it is still in the barrow with Goblin 2 though.

Sam has caught up to Devlin and Boomy is right ahead, surrounded by slain foes.

Deldrid casts Grease behind the group and Braugh takes position with shield held high. Tahni hands a potion to Deldrid and stands at the ready.

You hear a shuffling sound coming from the claw-marked tunnel, then, you see a slug-like creature, with four pointed teeth and gaping jaw slither around the corner!

Knowledge Dungeoneering DC 15 to know stuff about it.

It charges at you faster then you can think sucha thing could move, and right into the grease! 10feet away from Braugh the creature's belly is coated in the slippery liquid and it slithers madly, thrashing about, flinging the stuff all over the cavernous wall. (Reflex save = 6)

Do you step into the Grease to reach it?

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - one bolt in his gut, firing at Boomy
Goblin 6 - firing bows down the hallway at Boomy
Goblin 2 - runing for his life



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 25th, 2011 7:52:09 AM

Night, night! Sam begins casting sleep into the remaining group of goblins.

sleep= dc 15

Boomy HP 15/20 AC 12/17/16 
Monday July 25th, 2011 9:28:17 AM

I don't know what is going on. I change my hp and it changes back after I submit it.

Boomy HP 15/20 AC 17/17/16 
Monday July 25th, 2011 9:29:26 AM

oops...I had changed my ac not hp.....

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday July 25th, 2011 10:16:24 AM

"What on earth is that thing?!?" Tahni exclaims. Her first instinct is to step backwards, but doing so would leave Bruagh standing alone. As a compromise, she reaches out to touch Bruagh's shoulder, calling upon Alemi to keep him safe (Cast Protection From Evil on Bruagh. Duration 10rnds) before taking a few steps backward (5ft step back)

OOC: Question to DM - Is this a natural cave, or a mined one? ie: Are there structural supports?

========================
Spells Currently in effect: Protection From Evil (Bruagh 1/10)
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=11 ; d20+3=6 ; d6+1=3 ;
Monday July 25th, 2011 11:55:13 AM

"Bruagh, I'll trust you can keep that beast off our refugees. I would like to give myself a little peace of mind..."
Delrid eyeballs the height of the tunnel, and the height of his comrade.

Knowledge Engineering: 11 Delrid is pretty confident a big Bruagh will deliver more fury than our current Bruagh.
----------------
If it looks like Bruagh can fit, Delrid casts Enlarge Person on Bruagh. Enlarge Person will double his height. From my understanding the tunnel won't be under 9 feet tall.

If it doesn't look like Bruagh can fit, Delrid will utilize his Acid Dart ability. 30 foot range, 7 uses per day:

Ranged Touch: AC 6, Damage 3

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday July 25th, 2011 11:57:08 AM

OOC: AC Update in Title. Still learning...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED  d20+2=9 ; d20+7=24 ; d10+4=6 ;
Monday July 25th, 2011 3:38:58 PM

Now that he is enlarged, Bruagh uses his reach to hit the squirming worm. "Good Call Delrid."

Hit AC 23, 7 Damage. (+1 Damage from whetstone).
Knowledge Dungeoneering... 9

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday July 25th, 2011 4:13:02 PM

OOC: Bruagh, does that include enlarged weapon damage?

Zach: +1 from the +2 Str Bonus right?

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+3=6 ; d20+3=11 ; d20+7=23 ;
Monday July 25th, 2011 5:09:12 PM

Devlin provides covering fire as Boomy moves up and than moves aside for Sam. They have weapons and or items in that wheelbarrow, might prove useful for us. He glances back to see the giant snake like creature getting pounded by Bruagh. Devlin easily identifies the Grick for what it is from a past expierence with the creatures. Those Grick be tough ta kill, gonna need a magic weapon ta pierce its hide normal blades just bounce off. Devlin shouts to those in the back before turning his attention back to the goblins.

Actions:
Full round action (shoot at goblin 5)
First shot = 6
Second shot = 11
Reload (swift action)
Knowledge dungeoneering = 23

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday July 25th, 2011 5:54:22 PM

OOC: The weapon enlarges, too. Your damage goes up one size increment...

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=5 ;
Monday July 25th, 2011 6:36:51 PM

Kreyton spins to see the creature coming up out of the tunnel. "Just great" he says as he calls a ball of fire to his hand, throwing it at the weird worm thing. Unfortunately he misses horribly.

OOC:
Cast produce flame
Hit Touch AC 5....shakes head.

Boomy HP 15/20 AC 17/17/16  d20+7=20 ; d20+7=9 ; d6+3=7 ;
Monday July 25th, 2011 7:56:34 PM

AHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Boomy lets forth a war cry that echoes off the cavern walls as he charges past the archers and straight for the fleeing goblin. (I am not sure how far away he is, since he is pushing a wheelbarrow while injured and spilling things I hope he is slowed down). He does his best to avoid getting hit be the archers as he charges between them, but any misses would be due to lack of a melee weapon as opposed to his acrobatics skill. When he reaches the turn tail greenie he jumps several inches off the ground and plants his foot in the creature's back.

Actions
----------
Run after (charge if in range) goblin with the wheelbarrow
Acrobatic check to avoid an AoO not needed: (They cannot make AoO with bows, right?)
Atk fleeing Goblin, Hit AC 20 for 7dmg
Acrobatics to jump in the air and kick him in the head = 9 (Made it just over 2 feet off the ground, good thing they are small.)

DM Addison  2d8+4=9 ; d20+2=18 ; d20+2=15 ; d20+2=19 ; d20+4=11 d20+3=9 d20+3=18 d20+3=20 d8+1=8 d6=6
Monday July 25th, 2011 8:12:59 PM

OOC: The Cavern you are currently in has support beams and the like, making it obviously crafted long ago by humanoid hands. The side tunnel that the worm came from on the other hand looks as if it has been carved by claws.

Tahni casts Protection from Evil and Deldrid enlarges Braugh to be a super-sized Paladin glowing with an awesome aura about him. Your head juuuuust barely scrapes the walls of the cavern and your broad armored shoulders rub against the corners, but you fit... barely.

Braugh then uses his increased reach to swing his axe at the creature. (I took the liberty of rerolling your new sized-up weapon 1d10 becomes 2d8. So you got 10 total right?)

But alas, no blood is shed from the creature as the impact of the weapon seems to be absorbed by its leathery hide. It appears Devlin's knowledge proves right.

The Grick slithers up the side of the cavern (Climbing speed eh?) and then lunges at Braugh, clamping on to his shield and thrashing about from its wall-perch (Miss AC 11)

Kreyton sends a fiery ball that slams into the wall beyond.

Sam casts his Sleep spell, sending waves of drowsiness and the distinct flavor of Nyquil throughout the hallways. Each Goblin blinks a couple of times, and wonder what the heck that was (Will saves 18, 15, and 19. woah, sorry there man. That's the rolls!)

and they keep on running

Devlin provides cover fire to no avail as Boomy's Acrobatics check is not high enough to make it over the two bow-wielding goblins blocking his path (yeah, they are small, but there are 2 of em in a really cramped space)... would you like to try a Overrun?

Boomy jumps clear over the two bow-wielding gobling and attempts to jump-kick the wheel-barrow one in the back, but his foot goes high over the small creature's head.

The two bow-wielding goblins look at one another and nod. They pull brown bags from their waistbands and throw them at Boomy! One bag breaks over the stone, spilling a black tar-like goo on the cavern, but the other bursts over Boomy's legs, Entangling him and anchoring him to the ground. (one misses touch AC 9 and one HITS touch AC 18). Please make a DC 15 Reflex save to avoid being unable to move.

(Entangle effects: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.)

Then, the Wheel-barrow running goblin, who you almost kicked, quickly grabs something from the cart in front of him and turns around.

Its a sword! A really fine-looking longsword! He wields it in both hands and swings it at you wildly and you block with a clang, clang, clang. But then, he bats your weapon aside and sinks the sword into your belly.

You feel a cold chill overtake your body, emanating from the site of the blade-wound, absolutely freezing your insides. (Hit AC 20 for 8 slashing and 6 Cold damage. Total of 14, ouch!)

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - one bolt in his gut, throwing Tanglefoot Bag at Boomy
Goblin 6 - Throwing TangleFoot Bag at Boomy
Goblin 2 - Dropped the Wheel-Barrow and has his blade in Boomy's stomach.

Grick - Clamped onto Braugh's shield, thrashing about wildly.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED  2d8+4=12 ; d20+6=12 ;
Monday July 25th, 2011 8:38:55 PM

"I can hold'em here, but I can't do much with'em!" Bruagh decides to shell up and fight defensively until he can get his hands on a magic weapon.

Attack: 10
Damage: 12

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 25th, 2011 9:52:33 PM

We need to either move the refugees towards the goblins or take part of this tunnel down to block this thing's path to us! That thing is going to devour us all!

Sam redirects his attention back on the goblins. The little green-skins are resilient! One more time. Sam focuses his mind and begins casting the sleep spell again.

Action-cast sleep...again

ooc-I want to cast it only on goblins obviously, so however many I can fit in the radius without getting our own dudes would be spectacular.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Monday July 25th, 2011 11:24:37 PM

Seeing that Boomy and Sam seem to have the goblins in hand Devlin runs back to the rear line. As he goes he lets his crossbows hang from their tethers and pulls out the short sword he found back in Riddleport. As he does it takes on a slight green glow that seems to drip from the weapon. When he reaches the others in the back he says Pass this up to Bruagh it should help make quick work of that beastie. Will probably look like a toothpick in his hands now but there is no helping that.

Actions:
Run back to Tahni and pass along +1 acid shortsword to be given to Braugh.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday July 26th, 2011 6:34:43 AM

"Bruagh! Weapon here!" Tahni calls out as she holds the blade out to him. The shortsword looks awfully short compared to the large sized Bruagh...

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21  2d4=3 ; 2d4=3 ;
Tuesday July 26th, 2011 6:55:05 AM

"That gnome is a significant distraction. Was he one of the refugees?" Delrid plays his part in passing Bruagh the magic weapon when the time comes.

Seeking a clear lane, Delrid reaches to his left arm and aims it at the wall-beast. Moving his right hand with a distinct choreography, he aligns the single gold ridge on his Vambrace of Intervention with the gaping gold dragon maw on his left hand. In an arcane cascade, illusory magic floods the cavern.

Barely perceptible, the golden glow retracts 2% from the front of the aligned ridge. A small amount of the magic held within the Vambrace has been expended...

----------------
Delrid activates Color Spray from his Vambrace of Intervention.
Will save DC 15, or suffers unconscious, blinded, stunned results based on hit die. Sightless creatures are unaffected.

OOC: Do you want PCs to look up monsters to better adjudicate spell results? That seems to lose some of the mystery, but expedite the game...

Boomy HP 15/20 AC 17/17/16 
Tuesday July 26th, 2011 8:20:11 AM

Boomy yells as he charges, adamatine guirsame held high, He hopes the goblins will be smart enough to move to the side as he charges through, after having seen his kill three goblins, who were better armed than they are, in a matter of seconds. If not, he will simply over run them to get to his prey.

Actions.
Use the 20 to over run the goblins
Use the 9 to hit the fleeing goblin

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED 
Tuesday July 26th, 2011 2:56:35 PM

After his ineffective attack from before, Bruagh sheathes his axe and takes the seemingly small short sword from Tahni.

DM Addison 
Tuesday July 26th, 2011 5:18:00 PM

Please see edited previous post for Goblin actions. Boomy gets an action today (which you can delay to see the results of Sam's sleep spell if you like) and then we are all caught up by tonight's post.

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=15 ; d6+2=7 ;
Tuesday July 26th, 2011 5:28:57 PM

Kreyton continues his attack on the burrowing beast, with much better results.

OOC:
Hit touch ac 15 for 7 fire.

Boomy HP 15/20 AC 17/17/16  d20+6=14 ; d20+6=15 ; d6+3=7 ;
Tuesday July 26th, 2011 9:53:47 PM

Boomy takes his AoO on the goblin as he picks the weapon off the wheelbarrow uses his Stunning Fist attack to hit the goblin.

AoO on sword wielding Goblin, Hit AC 15 for 7 dmg.
If the attack lands the goblin must make a dc 15 fort save or be stunned for 1 round. (16 if goblin hatred applies a bonus)

(I rerolled atk using a hero point.)

Boomy HP 15/20 AC 17/17/16 
Tuesday July 26th, 2011 9:54:09 PM

I am waiting on the rest of my turn to see if the sleep spell effects the goblins.

Boomy HP 15/20 AC 17/17/16 
Wednesday July 27th, 2011 8:50:51 AM

I might have trouble posting on Thursday, I will be at my Grandpa's funeral.

DM Addison 
Wednesday July 27th, 2011 5:25:16 PM

Boomy, just so we are all on same pageish:
Round 2- you killed Goblin 4 and 5, and Goblin 5 and 6 shot bows at you
Round 3 - you jumped over the goblins and missed the wheel-barrow one. They threw tanglefoot bags and stabbed you.

Two bow-wielding goblins are next to each other about 20 feet behind you (you jumped over them). You are adjacent to the Longsword-wielding Goblin. I don't think you get an AOO from him grabbing something that is readily available (in the wheelbarrow on top) and then swinging it at you.

Round 4 - you are stunning fisting and they will counter somehow. Don't forget to change your HP

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Wednesday July 27th, 2011 6:04:27 PM

OOC: James, travel safely and good luck.



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED 
Wednesday July 27th, 2011 6:23:29 PM

OOC: Sorry for your loss.

DM Addison 
Thursday July 28th, 2011 12:59:02 AM

The map in my head looks something like this

DM Addison  d20+2=21 ; d20+2=7 ; d20+2=7 ; d20+2=20 ; d20+6=24 ; d20+4=21 ; d20-1=10 ; d20-1=16 ; d20-1=16 ; d20-1=8 ; d4+1=3 ;
Thursday July 28th, 2011 1:32:29 AM

Boomy sees the wheel-barrow running Goblin grab something from the cart and takes the chance to punch him square in the face, sending shudders down his body, yet he retains enough fortitude to press the attack (Fort save 21)

Sam then completes his second casting of Sleep, and this time it sends the two bow-wielding Goblins into a deep slumber (usually I say the ones closest to you roll their saves first: Will saves 7, 7 and 20)

Devlin passes the Acidic Short Sword down the line, placing it firmly in Braugh's grasp.

Deldrid uses his home-crafted bracelets to send a blast of color at the Grick, showering it in a confusing lazer-light show. The creature seems annoyed, yet unaffected (Will save 24) (Also, I allow you guys to look up monster stats only AFTER a successful knowledge check. But the smart guy can always share info, as Devlin did. ;)

Kreyton sends a fiery ball of heat at the Grick, smashing it in the face, making the whole tunnel smell of burning fish-bait. The creature shrieks in pain and anger.

The Grick batts Braugh's shield aside and digs its teeth into the paladin's shoulder, knawing feebly, its tentacles thrashing about wildly (Hit AC 21 for 3 damage! Miss AC 10, 16, 16, and 8 though)

Goblin 2 is injured but awake, he will act after Boomy I s'pose. No biggie though, James has other obligations at the moment.

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - one bolt in his gut, ASLEEP
Goblin 6 - ASLEEP
Goblin 2 - Dropped the Wheel-Barrow and has his blade in Boomy's stomach. Broken Jaw though.

Grick - Eating Braugh slowly. Burnt a bit from Kreyton's spell



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+6=23 ; d6+5=8 ; d6=6 ;
Thursday July 28th, 2011 5:51:46 AM

Bruagh tries to jab his borrowed short sword into the maw of the Grick. "Eat that you over-grown earth worm!"

Attack: 23
Damage: 8 + 6 Acid

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=10 ;
Thursday July 28th, 2011 10:05:00 AM

ooc-Sorry for your loss man.

Sam smiles as the two goblins hit the floor dead asleep. The smile quickly fades as the furry and chaos of battle whirl around him. He hears his companions fending off the Grick behind him, while protecting the refugees. Then he sees Boomy charging forward against the goblins. He carefully steps over the sleeping goblins and moves behind his savior, Boomy. Once there, he does his best to see past him for any further threat. I'm with you Boomy. The others are fighting the Grick.

actions- double move
perception=10...


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 28th, 2011 12:04:29 PM

ooc-I DO get a +1 hatred bonus vs goblins. Whoopeee...

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+7=21 ; d8=2 ; d6=2 ;
Thursday July 28th, 2011 2:16:01 PM

Glancing around to make sure everyone is occupied with the ongoing combats Devlin advances on the sleeping goblins. Once within range he aims and fires at the wounded and sleeping goblin his bolt striking the wicked creature in the neck. No one wants to do this, some too sensitive, others oath bound not to. If we let these creatures live they will only track us down or bring something stronger to us. We do need some information so one of them will live but I don't see its future being too bright.

Devlin sets his sights on the other sleeping goblin and begins to grab his rope from his pack.
I'm going to tie one of these up so we can question it.

Actions:
Move close to sleeping goblins, fire at wounded goblin
To hit = 21 Dam = 4


Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Thursday July 28th, 2011 5:57:34 PM

Delrid observes the barechested dwarf getting stabbed, and wonders if some armor (or at least a shirt) would do him good. At least the bare skin reveals the huge gash and ice crystals on his small intestine.

Delrid cocks his Vambrace of Intervention, and prepares to blast the Grick again.
-------------
Color Spray, DC 15 or stunned.

Boomy HP 1/20 AC 17/17/16  d20+5=19 ; d20+5=15 ; d6+3=5 ; d6+3=6 ;
Thursday July 28th, 2011 10:49:53 PM

Boomy feels the goblins blade slice through him like butter and cold spread forth from the wound. It saps almost all of his strength. He has no idea what to do next, other than to fight till he drops, when he notices the goblins behind him fall asleep. As he realizes that the odds has evened he grins and lets forth a flurry of blows against goblin #2. Tonight one of them will meet their destiny, and he prays to Domi that it won't be him. He has a feeling the next person to land a blow or two will win be the only one to walk away.

Lad, he calls to Sam Any chance you can stop the bleeding? If not, I'm afraid you'll be finding me a graven man. If needed, there be some potions in my bag.

Actions
-------------------------------
Hit Ac 17 for 5 dmg
Hit AC 13 for 6 dmg
(Silent prayer to Domi)

ooc: Boomy has a CLW and CMW potion in his bag should he fall in battle.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 28th, 2011 11:03:55 PM

I'm no healer! I usually just avoid damage all together. I'll use your potion.

ooc-Not sure if I needed to double move to get to Boomy. Either way, my next action will be to get his potion out of his bag.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=21 ;
Friday July 29th, 2011 6:55:14 AM

Hearing Boomy and Sam's exchange (Perception: 21) Tahni excuses herself from the Grick battle"Sam and Boomy need me. amd I'm afraid I cannot assist further in this fight. Hold this thing at bay as long as you can. I'll be back!"

She then runs as fast as she can down the tunnel towards Boomy and Sam.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Friday July 29th, 2011 10:00:06 AM

"Hold it at bay?!?! I'm gonna kill it!"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Saturday July 30th, 2011 11:53:25 PM

Checking in.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Sunday July 31st, 2011 9:24:58 AM

Same here.

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Sunday July 31st, 2011 10:41:36 AM

Uhhhh, checking in as well...?

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet 
Sunday July 31st, 2011 2:38:41 PM

checking in

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Sunday July 31st, 2011 9:30:47 PM

OOC: Checking in

Boomy HP 1/20 AC 17/17/16 
Sunday July 31st, 2011 11:29:18 PM

Checking in

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday July 31st, 2011 11:33:51 PM

checking in

DM Addison  d20+6=17 ; d20+4=6 ; d20-1=14 ; d20-1=1 ; d20-1=17 ;
Monday August 1st, 2011 12:37:26 PM

Boomy can feel the strength leaving his body as his intestines freeze underneath his skin.

The Goblin smiles at you and twists the fine longsword in your stomach.

But then, the old Monk grabs the hands of the Goblin as they grasp the sword, and the green-skin's eyes turn to terror as he realizes he's stuck there now.

ONe punch knocks the goblin's teeth out, the second crushes his skull and sends him to the floor, dead.

Sam runs to the injured Boomy and quickly finds the potions in his backpack and Tahni moves to assist, passing Devlin as he finishes off a sleeping Gobin with a bolt to the neck, sending blood spraying on the cavern wall for a second or two.

Meanwhile, Braugh sticks the shortsword in the mouth of the Grick, sending acid in its maw, smoke rises and it emits a high-pitched squeal.
Deldrid fires his vambraces again, sending colors all about the Grick's face, but affecting it little (Will save = 17)

The Grick thrashes at you with everything it has (Miss AC 6, 14, 1, and 17... )

It is outnumbered, but very angry.

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - DED, bolted
Goblin 6 - ASLEEP
Goblin 2 - DED via Boomy pummeling

Grick - Still fighting Braugh. Hurt moderately via fire and acid.


Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday August 1st, 2011 5:57:52 PM

Delrid figures the Grick is destined to be stabbed to death, and conserves resources. The other end of the tunnel is quiet, and everyone seems to be moving. He moves to the middle of the pack of refugees to better prepare for any future encounters.

Anyone interested in bolstering Bruagh should have plenty of room for support, but Delrid feels as though his work is done here...

Boomy HP 1/20 AC 17/17/16 
Monday August 1st, 2011 6:32:25 PM

ooc: Can Boomy see what is in the wheelbarrow? Also, what type of sword makes up his newest naval piercing?

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=14 ; d6=5 ;
Monday August 1st, 2011 6:36:51 PM

Lacking spells of any real effect, and having no better option, Kreyton throws one of his spears at the beast.

OOC:
Hit AC 14 for 5 damage.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Monday August 1st, 2011 7:55:53 PM

Devlin hog ties the sleeping goblin up and waits of all the commotion to settle before waking the creature to question it. Devlin keeps an eye on the goblin while he reloads his crossbows and points one at its face.

DC for the creature to slip its bonds is 21.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday August 1st, 2011 8:08:24 PM

Sam nervously grabs the potions from Boomy's bag. He holds them out towards Boomy. Please drink one of these and try to refrain from dying! If you fall, there is no one between the goblins and me!



Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d8+1=4 ; d20+10=20 ;
Monday August 1st, 2011 9:25:02 PM

"What on earth have you two been up to?" Tahni asks as she pulls up to finds Boomy's hands covered in blood and a sword still lodged in his abdomen. She puts her hands on his shoulders to steady him, allowing her healing energy to aid him (Lose Sanctuary to cast Cure Light Wounds. Heal Boomy for 4pts).

"If that sword keeps your belly as its sheath for too long, it will cause more damage than I can treat. If you'll let me, I'll try to remove it as quickly as possible, and then treat your wound to stop you from bleeding out. It may hurt somewhat though." she looks to Boomy for a response

OOC: If Boomy agrees, Tahni will remove the sword in one swift action (Heal check: 20) and cast cure light wounds again next turn

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+6=24 ; d6+5=6 ; d6=6 ;
Monday August 1st, 2011 10:24:44 PM

Bruagh continues shoving the shortsword down the throat of the Grick. "Come on... hurry up and die."

Attack: 24
Damage: 6 + 6 Acid

Boomy HP 5/20 AC 17/17/16  2d4+3=5 ;
Monday August 1st, 2011 11:02:58 PM

Thanks Lass. If it weren't for you the string on my life would be cut short today. On the plus side, I think I have discovered a new technique for disarming opponents. What is a goblin like that doing with such a weapon anyway? Boomy jokes lightly as he scrapes away the goo binding his legs and braces for the sharp pain that seems to follow any good lesson the monk ever had

atk tangle goop for 5 dmg...wow, two natural 1s.

DM Addison 
Tuesday August 2nd, 2011 12:15:43 AM

Braugh's sword is in the mouth of the Grick, and with a powerful upward thrust, he shoves the blade through the dop of its head, sending blood and acid to the ceiling. The creature slumps to the cavern floor and Kreyton's spear stabs it in the gut, putting a final stake in the critter.

Meanwhile, Tahni tuns to Boomy's aid and pulls the LongSword from his abdomen as her healing magics seal the horrible wound and defrost his innards. The goo is scraped away slowly, and Sam stands with potion at the ready.

In your hands is an extremely finely-crafted LondSword that is very cold to the touch... and still dripping with Boomy's blood
You see words inscripted on the hilt of the blade, and If you can read Elfish, Highlight to display spoiler: {Winter's Touch freezes heart and soul. Gift to Sir Roderick of Calmar}

Devlin hog ties the lonely sleeping Goblin and waits for him to come to.

You look to the refugees in the center of the group. Baenor says, "You have all saved us again from the Grick. It seems the Goblins were running away from it too."

You inspect the path the Goblins took, and see a trail of small gems and gold coins... they must have been fleeing from the animal-claw-carved tunnel that the Grick came from when you caught them.

Dende looks in the wheel-barrow and his eyes go wide, "There must be thousands of gold coins and gems in here!"

You inspect the wheel-barrow and notice much more than that. There is also a horned helmet, some shiny chainmail armor, a fine buckler, some white-fur boots, a jeweled scepter, and a long silky cloth.

Ms. Cloverdale says, "Where in the world did the Goblins find this stuff?"

Then, Dende holds up a ring... with a bony finger still attached.

------------------------------------------------------------------------

Everyone gains 600 exp for Slaying a Grick and fleeing Goblin Burglars. Please record this on your character sheet with the date and description of events.

Everyone please email me at aplai13@tigers.lsu.edu to suggest hero points for your fellow players.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+4=11 ;
Tuesday August 2nd, 2011 1:26:33 AM

Coins and gems ta choke a dragon, what I wouldn't give for a good meal though. Devlin looks inside the wagon and is impressed. Grab what we can, I say take the wagon it would be best served emptied and used to transport our wounded. Leave the coins and take the gems and items. While you all sort it out I am going to speak ta our prisoner.

With one crossbow leveled at the creatures face Devlin gives it a swift kick in the ribs to wake it. Once awake and aware of its situation the rouge speaks to it in its native tongue: If you speak goblin Highlight to display spoiler: {Your going to answer some questions for me or I end your life. Where did you get all the treasure? What are you doing in these caves? How long have you been here? Are there more of you?}

Devlin will relay the answers to the group as they are given, Bleck, just speaking its tongue leaves a bad taste in my mouth He says in Dwarven.

Intimidate = 11, (looking at the rules for intimidate that may actually be enough to make him friendly towards me for a bit.)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d6=2 ; d8+1=7 ; d8+5=10 ; d20+5=11
Tuesday August 2nd, 2011 2:26:24 AM

"I suspect we can transport all of the valuables in our packs without having to leave anything behind" Tahni adds, dwarven greed coming to to the surface "but you are right about empying the wagon. It will certainly prove necessary to transport the wounded".

Tahni pulls the blade free from Boomy's stomach, and quickly applies some much neede first aid (Lose Obscuring Mist to cast Cure Light Wounds again healing Boomy for 7HP) She then releases a wave of healing across the group (Everyone - including the goblin - is healed for 2HP).

After checking everyone's wounds, she then speaks in goblin to the new captive. Highlight to display spoiler: {"That's quite a lot of gold you found here. What's say you tell us where it came from so we can spare your life a little longer? (Diplomacy: 11) }

========================
Spells Currently in effect: None
Energy Channels: 4-1=3
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Tuesday August 2nd, 2011 3:43:58 AM

OOC: Tahni, looks like you rolled a d8+5 for diplomacy. Perhaps a d20 would be more diplomatic?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday August 2nd, 2011 6:46:00 AM

OOC: Oops! Good pickup Delrid! :) Rerolling with a D20 instead.... 11. Lol! beat it by 1

Boomy HP 14/20 AC 17/17/16 
Tuesday August 2nd, 2011 9:26:02 AM

The monk braces himself and goes almost into a state of meditation as Tahni pulls out the sword and stops the bleeding. You have a real gift there. he says. If it wasn't for your healing touch and kindness we would never have made it this far. Thanks.

Boomy then looks over the magnificent sword, letting the torch light flicker off of it. Turning to the group of adventurer's he calls, Would any of you guys like this sword? You have my word that is cuts deep, strikes true, and chills your enemy to the bone. I didn't even break this one.

ooc: Help yourselves if interested. That goes for the non-fighters as well. Boomy is non-proficient with long swords and would prefer his monk weapons anyway. Once it is fixed, anyone who wants can also have the broken short sword if it is of use to them. Although I can use that one (am proficient with it), it has no real draw to my character other than RP issues. Just don't suggest giving it back to the goblin. Boomy didn't like the idea of returning the guirsame to the dreugar and he won't like the idea of returning this one any better.

Boomy HP 14/20 AC 17/17/16 
Tuesday August 2nd, 2011 9:29:19 AM

ooc: As a DM do you, depending on the scenario, allow intimidate checks by some while others use diplomacy? I have had DMs that say they cancel each other out and others who allow it to play out as a good cop / bad cop scenario and help to drive the captive towards the friendly voice.

DM Addison  d20+4=6 ;
Tuesday August 2nd, 2011 12:32:13 PM

(OOC: Intimidate and Diplomacy can work hand in hand as long as the verbage you use coincides with the roll. For example, saying "Tell me this or I will kill you and your entire clan" is Intimidate, but saying, "Tell me this and I will help negotiate peace between our peoples" is Diplomacy. Good Cop/ Bad Cop if you like that analogy.)

Devlin awakens the Goblin with a swift kick to the ribs. His eyes open and panic overtakes him as he sees several glaring dwarves around him.

His life is threatened two different ways should he not reveal the information desired, one with a harsh tone and a weapon pointed at him, and the other more matter-of-factly.

Unfortunately, neither roll was very high, and thus he replies, "You want to know our numbers? Thousands! Thousands upon more thousands! My brothers and sisters occupy this mountain range and your paultry band of misfits stands no chance against us! You're better off letting me go so that I may suggest we let you pass through these tunnels for the time being."

He spits at your other questions.

Sense motive DC 6 Highlight to display spoiler: {He's lying}


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+4=19 ;
Tuesday August 2nd, 2011 12:51:45 PM

In goblin Highlight to display spoiler: {What say we just leave you here tied up, I'm sure your "family" would love ta find you tied like this. A meal packaged and ready for the spit. Or perhaps another of the gricks will come along. I've heard being eaten alive is quite gruesome and painful. Answer my questions NOW!!!!}

Devlin finishes his statement with another kick to the ribs.

Intimidate = 19

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+2=20 ;
Tuesday August 2nd, 2011 2:50:52 PM

A large Bruagh makes his way to a small goblin. "Need me to have a talk with our little friend?" Bruagh hands the shortsword back to Devlin as he pulls out his Large Axe and whestone and begins sharpening it as he walks towards the Goblin. He winks to Tahni hoping she will tell the goblin something about how the Large Dwarf likes chopping up goblins or something.

Intimidate: 20 (Hopefully my large size and his small size, plus the use of the Whetstone and axe will get me a few circumstance bonuses to help Tahni and Devlin get some info out of this creature.)

"OOC: Though that would have been enough to level... but man, we are still 1800XP away.)

Boomy HP 14/20 AC 17/17/16 
Tuesday August 2nd, 2011 6:03:13 PM

After freeing himself from the goo, Boomy wipes the blood off of his new sword and onto the shirt of the bound goblin. Not knowing how to speak goblin, he then turns and walks wordlessly away from the captive and begins searching the other goblin corpses for any hidden items and collects their weapons.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Tuesday August 2nd, 2011 8:04:28 PM

OOC: Bruagh we use the medium XP track, your only about 800xp away from level. =)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=12 ; d20+10=12 ; d20+10=14 ; d20+8=24 ;
Tuesday August 2nd, 2011 10:45:23 PM

OOC: Sense Motive check vs DC6=12. Pass

"Thousands you say? Then I guess they wouldn't notice if one more went missing" Tahni says matter-of-factly, calling the goblin's words for the bluff they were.

"How do you think this will play out? Do you see any way that you can possibly survive this day short of telling me what I want to know? I give you my word, as a dwarf and a healer, that you will not die this day if you answer my questions" Tahni's tone becomes more serious as she speaks, but it is evident she speaks the truth.

"Of course, the Indigo Brotherhood on the other hand may have a use for you..." (Sense Motive Check: 14. Perception: 24. Curious as to whether he reacts to their name).

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday August 2nd, 2011 11:24:50 PM

Sam puts the potion back in Boomy's bag after he is healed by Tahni's magic. After seeing Devlin kick the captured goblin, Sam gets an ill feeling in his gut. His magic put the goblin in this position. Now the group he is with is beating the defenseless goblin. Easy Devlin. I have no love for his type either, but this treatment will get us little in information. We are the good guys. Either finish him off or let him go.

DM Addison 
Wednesday August 3rd, 2011 12:37:58 AM

Devlin kicks the Goblin and threatens to leave him in the tunnel tied and defenseless. He curses back a few rarely-heard goblin words.

Then, Braugh comes marching across the tunnel, sharpening his axe.
The Goblin's eyes go extremely wide, you can see the light of the torch flickering in his pupils.

He begins to squeal and cry, as Tahni calls his bluff, stating that he can easily be killed and noone would notice.

But then she offers respite: she promises he will not die if the questions are anwered!
He nods his head, ears flopping madly and shouts, "I'll talk, I'll talk, just don't kill me!

When Tahni mentions the Indigo Brotherhood, she notices he Goblin's ears perk up, You would sell me to them? That would be a life of servitude, but life nonetheless."

He pauses... and then snaps to: "Oh yeah, questions. Um, my friends and I knew of a small treasure cache down the hallway there." He nods over to the claw-carved hall the Grick came from.

"All sorts of monsters live down there, and many adventurers have been eaten! Over years, treasure builds. We thought, it would be good to run in, grab what we can and run out. Everything was going fine until the Grick noticed us!"

Then his voice becomes somber and sad, "We've traveled for days from our homes to get here. Our tribe has been prosperous and our numbers have increased to well over a hundred in the recent decade."


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=15 ;
Wednesday August 3rd, 2011 1:20:56 AM

From where she stands Tahni can feel pressure rising in the room, as the rest of the party have been denied another kill. She avoids looking at Bruagh, and looks directly at the goblin. "The goblins are vile creatures, but we did attack first and my word has been given. He needn't travel with us, nor are we obliged to care for him. But I gave my word that noone would kill him this day. I take full responsibility for him until we part company" She says this loudly enough for all to hear. "But best make sure he is bound tightly and any hidden weapons removed" (Perception to search the goblins clothes: 15).

She then kneels down and says more quietly "Now then, the Brotherhood is of great interest to me. Tell me all that you know of them. Where can I find them?"

Boomy HP 14/20 AC 17/17/16 
Wednesday August 3rd, 2011 1:30:50 PM

Boomy understands none of the conversation in gnomish, having always been more of a physical specimen and not one for studying books, but he calls to Tahni Ask him where they got the loot from, if there is still more to be collected, if there is a town close by, and any traps or ambushes we have to worry about on the way out. Also ask if he knows what is edible around here. If he cooperates, I have no problem letting he go. He then returns to the only thing he can find of use to do, searching the corpses and placing the treasure in his bag of holdings to be split later. If the bows the archers had are cheap, he will ask the groups permission to give them to the refugees to help with protection. He also checks for other tanglefoot bags, goes back to collect the shiny item that fell out of the wheelbarrow, and picks up the makeshift alarm and returns to items to its previous owner (Devlin?).

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Wednesday August 3rd, 2011 3:06:41 PM

"After the ordeal with the halfling woman back when we were ambushed at the camp by pirates and ants, I'm afraid Tahni now thinks I'm a blood thirsty monster. Can't she see things were different then? They attacked us, and we had innocents to protect. This time we were the aggressors. She and I need to have a heart to heart I believe, and soon." Bruagh thinks to himself as he puts his axe away, and shrinks back down to normal size. "Anyone know if Grick's are edible? Doesn't look too appetizing, but it's meat."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=12 ; d20+8=23 ;
Wednesday August 3rd, 2011 7:49:07 PM

Devlin shrugs his shoulders, If he answers our questions he is free to go. He says before turning to the goblin. Highlight to display spoiler: {Once the cleric releases you run and don't look back. If I ever catch sight of you again I will not hesitate to open a few new holes in your body.}

Devlin allows the party to finish up preparations, he gathers his equipment and prepares to scout ahead and make sure the tunnel is safe. Bruagh, we can try cooking it might be better than the fungus and oats we have been living on.

Perception = 12
Stealth = 23

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Wednesday August 3rd, 2011 8:11:25 PM

"what is this Indigo Brotherhood? I fee as though several of you have agendas and motives nit clear to me. As now seems a perfect time, where are you going, what are you doing, and why? We barely escaped the giants before the battle, and I feel I know nothing but am instantly committed to this group..."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday August 3rd, 2011 8:37:38 PM

Devlin laughs a little and pulls Delrid to the side and speaks in hushed tones.

Welcome to the group, we know about as much of whats going on around here as the next person. As for me, been wandering the lands for a while now when I ran across a group of Dark Bloods, er Duergar Devlin spits as he says the name. I followed them until they got into a fight with the rest of this group, I joined in. For some reason the Dark Bloods blew up a bridge leading into the the Scab, we barely escaped with our lives. We also had prisoners. Devlin rolls his eyes. So we traveled to Riddleport to turn the prisoners in only to find it leveled by some sort of magic or bomb and overrun with undead. Fighting our way through the hordes we lost our prisoners but rescued Ms Cloverdale over there. Not before some necromancer ripped her unborn child from her warping it into some demonic child. During the fight we first heard of the Indigo Brotherhood and have been seeking knowledge of it as an enemy and threat.

The next day "pirates" attacked and rounded up all the survivors. They be more like vultures if you ask me circling the seas until the find a city that has been devastated and than pouncing. Somehow we were able to exploit a wedge in the pirates that caused them to split and fight amongst themselves. We fled with the rest of the refugees into the forest, through a plane swarming with ants. Had another fight with the pirates as they tracked us before we were able to lose them in the mountains.

The giants were just one more trial or tribulation on our trail to somewhere safe to take the refugees. So to recap we have Duergar blowing up bridges, Cities being destroyed and reanimated, some group called the indigo brotherhood creating demonic offspring, and pirates who would rather see the Wold in anarchy.

We are doing the best we can but have been at the end of our rope (literally) more times than I can count. We appreciate your help and if you don't wish to travel with us I understand. Hells I'm still not sure why I don't leave, Wardd knows I have had plenty of chances. I am speaking to you in confidence because most of these people lost everything, there livelihood, homes and loved ones and I don't feel like opening fresh wounds. If you have any more questions please ask them now and I will do my best to answer them.


Devlin lets out a sigh but feels better, the act of retelling his story somewhat cathartic.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday August 3rd, 2011 11:15:52 PM

Hey team. Maybe we could spend more time talking once we are out of this tunnel and away from goblins and gricks. Sam looks at the composition of the group and sighs. Not all of us were made for the tunnel-dwelling lifestyle.

DM Addison 
Thursday August 4th, 2011 12:55:07 AM

Tahni searches the goblin (finding nothing) and asks about the Indigo Brotherhood,

THe Goblin replies, "The Brotherhood are a tribe... er, no, that's not the word. Um, an 'organization' of Dark Elf Assassins that work for any power willing to pay them. But I believe they have their own agenda, possibly sending the funds to a dark city deep in the mountains."

He nods voraciously and smiles wide at his description of the Indigo Brotherhood, "See, I know lots."

Then to Boomy's questions, the Goblin says, "We only grabbed what we could, but surely there is more deep in the monster's cave. But the deeper you go, the more dangerous it gets! But that is where the strongest have fallen.

Um, no cities around here I know of. Traps, ambushes? Kobolds do lay nasty snares sometimes, but we Goblins too smart for that. You simply have to look for the strips of bamboo. That's also how you know your close to the surface, because Kobolds only go so far into the tunnels! Besides that, just watch out for spiders... "
He seems to visibly shudder as he mentions eight-legged killers.

As Devlin beautifully recaps the story thusfar, the group decides that letting the GOblin go wouldn't be a bad option, do you lose his binds? He looks happy and excited indeed at the prospect.

DM Tip #34: Be proactive.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday August 4th, 2011 1:20:19 AM

Tahni gathers the party for a side discussion.

"I believe he speaks the truth." she says in a hushed voice "As for more riches in the caves, Alemi knows we need supplies. Perhaps this is His way of providing them to us. Should we setup camp here for the refugees for a few hours so that we may explore the caves further?"

Tahni is torn between her desire to see the refugees to safety, and the knowledge that they are so close riches. The selfless life of a cleric is hard to uphold against dwarven greed.

"As for him" she says with a glance towards the goblin "I gave my word he would not be slain, but that doesn't mean we are obliged to care for him further. We can either keep him with us in these tunnels, where he'll likely alert every living creature around to us, or, leave him bound and set him free out of the cave."

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Thursday August 4th, 2011 3:40:31 AM

Delrid realizes the sensitivity of the situation, and changes his tone significantly. Going from shocked and frustrated to sympathetic, he thanks Devlin for the description.

"I apologize for my tone. One minute I'm working in my lab, the next I'm trying to save 20 dwarves. Then, my lab is destroyed and I'm in a tunnel, only to find myself beset on two fronts by unknown foes. I suppose could have waited to ask these things, but my pride and frustration got the best of me. Thank you for so tactfully describing our situation."

Delrid looks around and shrugs his shoulders. "I suppose traveling with you is my only option, and you make quite the company! You have some impressive fighters (although I'm not sure why the one doesn't wear a shirt). You have a very fair and fair cleric. You have quite the collection of talents here. Thank you again for your explanation and your tact. It's something I lack quite often."

Upon hearing the discussion about the goblin, Delrid chimes in: "Part of me knows it's not right to kill him or leave him bound to be destroyed by a roving beast. Part of me is afraid the goblin will only get reinforcements to properly attack us, so I'm not fond of letting him go. Part of me thinks he'd make a great guide to this treasure trove. Part of me thinks he'd only be another mouth to feed."

"I think we should keep him along, under the auspices of a guide. If he makes too much trouble for us, he knows we have every right to either kill or abandon him at any time. However, if he knows he's to be our guide for a brief time, with potential just compensation, I think he's more compliant."

Delrid turns to Tahni (the apparent leader of the group). "Would you ask him if he would be our guide, provided he gets an even share of the treasure? I think it's the best way to keep him both helpful and supervised. Let him know if he causes trouble for us, he'll answer to our exotic dancer." Delrid nods his head toward Boomy and cracks a smile.

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