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Reclaiming Honored Land
Forlorn Mountain Pass


DM Addison 
Thursday June 9th, 2011 2:15:41 AM

Boomy returns to the group and tells his story of what he saw: Mercutio battling the ants, and after being mortally wounded, fire erupting from his very body, and eventually generating the explosion.
Wisdom check DC 10 to remember what Mercutio said, Highlight to display spoiler: {"Strike me down and I shall become more powerful than you can possibly imagine. "AND "The great Fhorge cannot hold the Old One's power forever."}

What could that mean? What of the ants and that demonic voice? The explosion? These cannot be normal occurances, can they?

Devlin hands his sword to Braugh for a backup weapon and reveals the contents of his heart: that responsibility gives purpose.

Tahni identifies the Earring to grant the effects of Endure Elements for as long as it is worn.
The ring is just another good old fashion Ring of Protection+1. The orc's dual Scimitars are masterwork, with fine engravings.

Everyone looks for food and a safe spot to set up camp, the sun will be setting in a few hours. It seems that your entire battle and escape took the great majority of the day.

Your stomach growls. There is enough dried oats in the remaining carriage for about 2 or 3 meals. They are somewhat burnt and taste of charcoal from the fires.

There is little natural vegetation here, just a rocky slope both above and below you, as your path looks like that.

The group searches for a place to camp, but there are no caves lining the rocky slopes,Daya says it would be several more hours march to the nearest cave. Do you guys want to push it? If not, it seems you must camp in the open road tonight.

Tahni takes her adamantium dagger and cuts the molten lava from the elderly Dwarven woman's knee. She howls in agony and bites on a piece of rope. Careful application of a healing spell while removing the rock seals the wound well. Now she just needs some rest.

Everyone seems to be either Fatigued or Exhausted, do you camp now or march into the night to the nearest cave that Daya spotted? Will take some fort saves to do a forced march.

(OOC: Yes, we are medium progression on experience and levels. Please keep track of experience and where it came from on your character sheets, hero points too. ;)

Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday June 9th, 2011 3:48:33 AM

Tahni clips the earring to her ear, and smiles - perhaps for the first time of the day. She may be a dwarf in the middle of a barren land, but she is still a woman who enjoys the finer things. She conveys what she has learnt about the ring and scimitars to Devlin as she hands them back to him.

"Daya advises that there is a cave some distance ahead." she relays to the party "If we push, we may make it there before nightfall, though what we might find inside is unknown. There are a number of wounded, and I know the refugees could use a nights rest, but is it safe enough to stop here for the night?"


Boomy HP 17/20 AC 17/17/16  d20+5=18 ;
Thursday June 9th, 2011 9:15:39 AM

Boomy stops to stroke his beard for a moment. Wait, there was something else. The seemed to be talking gibberish, or at least I thought so. The man exploded himself, maybe he has powers and could do it. I don't know. Anyway, he said "Strike me down and I shall become more powerful than you can possibly imagine. "AND "The great Fhorge cannot hold the Old One's power forever." I thought he was just trying to act scary an didn't mean nuttin by it. But like I said, I never heard of noone blowin themselves up like that either.



Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+12=28 ;
Thursday June 9th, 2011 9:54:17 AM

"Cave could mean a fight, that's for sure. But it would be safer in here than out there. I think it's worth the risk."

The druid takes his teenage recruits and goes scrounging for bugs, grubs, plants, and any small game they can find. Protein is protein.

He comes back with their "bounty", such as it is.

OOC:
Survivial to forage: 28



Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28  d20+9=27 ;
Thursday June 9th, 2011 3:48:53 PM

"Kreyton is right, we need shelter, water and food, in that order. Right now, I'd rather a fight with a bear or some wolves over a cave than being caught out in the open by... Domi knows what."

Bruagh voices his opinion to push on for a few more hours. Exhausted as he is, he will still carry any refugee, whether young, old, or infirm. He will either carry one the whole time or switch back and forth carrying those who need it the most at the time.

Fort Check: 27 for forced March and carrying refugees if needed.



Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Thursday June 9th, 2011 6:26:37 PM

Devlin gives Tahni the ring, You've been beat aroun more than most of us. It's scant protection but its better than what ye got now.

Looking at the group the rogue nods. It will be tiring but I agree that a cave will be better than this open scrap of land. I will take point, Tahni can you have Daya lead the way?



Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+7=22 ; d20+7=8 ; d20+7=24 ; d20+1=10 ; d20+4=7 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=5 ; d6=2 ;
Thursday June 9th, 2011 10:55:25 PM

"Interesting" Tahni comments as Boomy relays Marcutios last words. She wracks her brain trying to piece them to anything from her learnings (Knowledge History: 22, Local: 8, Religion: 24)

"Thankyou Devlin. I am rather fond of it" she says blushing, as she slips on the ring.

Tahni then prepares for the long march to the cave (Ignore the D20+1 roll - I thought the check was CON based instead of Fort. Fort Save vs Forced March: 7 = Fail.)

OOC: For anyone that fails their Fort save vs the Forced March, Tahni will use her Calming touch to relieve them of their Fatigued Status, as well as cure the non-lethal damage. 6 touches remaining for the day = 2, 4, 2, 5, 5, 2 non lethal healing respectively

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8-2=6
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Comprehend Languages

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1


Boomy HP 17/20 AC 17/17/16  d20+6=25 ; d20=3 ; d20=1 ; d20=19 ; d20+4=8 ; d20+2=12 ; d20+2=7 ;
Friday June 10th, 2011 10:20:15 AM

Boomy offers to let the others ride his horse and walks through the scab. He wonder's about the Fhorged and if they shouldn't be asking for his permission of protection as they travel through these lands. Not being the most knowledgeable in this subject, he asks the group their thoughts.

When Tahni identifies the groups items, Boomy asks if she figured out what the Luna Ring does.

Actions
===================
Lend horse to others.
Fort Save (forced march) = 25
Knowledge Religion (should they ask Fhorge's permission or protection) = 3
Knowledge Geography (should they ask Fhorge's permission or protection) = 1
Knowledge Local (should they ask Fhorge's permission or protection) = 10
Perception (Looking for traps) = 12
Perception (Looking for enemies) = 7
Survival (aid in gathering food) = 8

ooc: Am I correct that as far as we know the broken +1 cold iron short sword of wounding is not going to be able to be fixed anytime in the near future since wounding has a CL of 10, and to fix it with Make whole you would need a CL of 20? Could we fix it (+1 swords require a CL of 3 to fix with make whole) and then restore the magical properties at a later date?

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20  d20+1=5 ; d6=6 ;
Friday June 10th, 2011 1:11:19 PM

Devlin trudges along with the group but the adrenaline rush from the fight mixed with days of little sleep and sparse rations takes it toll. He begins to lag behind a bit. Make sure the refugees take turns riding on the wagon and keep an eye on the mules we cant afford to loose anymore.

Fort save = 5
Subdual = 6

ooc: we take d6 subdual for a failed forced march and are fatigued right? Also it looks like if the subdual damage is removed so is the fatigued condition.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday June 10th, 2011 10:53:00 PM

Ooc-I'll be posting again very soon. Hectic week/weekend with life stuff.

David

DM Addison 
Saturday June 11th, 2011 2:37:19 PM

The group unanimously decides that seeking the shelter of a nearby cave is the best idea, even if it means a fight and further exhaustion.

Boomy discusses what he learned from his recent near-death experience. He and Tahni's knowledge of history reminds them that the great Fhorge is an awakened mountain power that holds a great number of other Powers under its dominion.

You all should know this from the Woldopedia on The Scab:
Fhorge is the largest volcano in the mountain range and is always active. He is now tasked by the gods to act as a spiritual jailor for the creatures that were of such power that their destruction was not possible. Recently the Old Ones, called The Demons by some, have been able to reach through the barriers he had constructed due to the scabs contact with Culverwood. They seem to be learning how to break their bonds not through escape, but by becoming one with the prison, just as Fhorge is. It limits them to the region, but it is better than no power at all in their minds.

Tahni's knowledge of the planes reminds her that these Demons can use mortals as conduits....

Braugh finds that there are a number of small gnomish children who want to be carried and Tahni has to use one of her restorative touches on a Donkey, as they are pulling much of the load. Two teenagers also request some magical aid (And probably Devlin too) so that they may accompany Kreyton who promptly shows them how to pull grubs from rotted logs. As a matter of fact, you gather enough bugs to make a stew if you want....mmmmmmmm

You eventually make it to the cave.

The mouth is about 40foot wide and saying a quick 'hello' reveals quite an echo, so it must be deep.


Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Saturday June 11th, 2011 3:53:43 PM

As they reach the mouth of the cave Bruagh sets the gnomish child that he has been carrying down. Upon hearing that Kreyton found some grubs Bruagh smiles and then jokes, "You know, I've heard that in some Dwarven settlements, a special breed of grub was farmed, to ensure there would be a steady supply. They were supposedly delicious, and considered a delicacy, almost like Ironbloom Mushrooms. Ironblooms, now that's a delicacy."

Bruagh thinks a moment before speaking again. " Let's have the bulk of the refugees stay up here, and keep a look out, heck, maybe even start making preparations for the dinner, while the group of us goes in and checks the cave to make sure it is safe. I'll be going in..."

Bruagh takes his shield off of his back, readying it and his Dwarven Axe. "Who else is going with me?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20  d20+8=20 ; d20+6=15 ;
Saturday June 11th, 2011 4:09:42 PM

I will scout a way ahead if Tahni can give me a boost before I go, that trek took a lot out of me. Once refreshed Devlin will lead the way into the cave, eyes easily adjusting to the dim light. Quickly he attunes his senses to the cave and searches out any dangers or residents. His crossbows are held at the ready.

Stealth = 20
Perceptions = 15 (17 for stonework, 18 for stonework traps)

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+11=20 ; d20+6=10 ;
Saturday June 11th, 2011 5:43:39 PM

I'll go in with you. I'll hold up the rear

Action

Stealth=20
Perception=10 (yikes)

Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=9 ; d20+10=16 ;
Sunday June 12th, 2011 10:24:29 PM

"I'll stay behind and treat the wounded. I'll also keep an eye out the front of the cave, just in case we've been followed" Tahni advises. Unfortunately Tahni is also interested in looking at the book provided to her by Tina Cloverdale, so she doesn't pay much attention to her surroundings ((Perception: 9. Heal: 16. Cast Comprehend Languages and reread the old book)

"There's not a lot more I can do to aid you Devlin at the moment , but I'll be ready to join you should you call out for aid"

OOC: I'm assuming all of Tahni's Calming Touches were used to removed the fatigued status and the non-lethal HPs from everyone

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8-8=0
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1

Addison: Naw, you got enough to give your teamates a rest blast. Heroes are priority afterall.


Boomy HP 17/20 AC 17/17/16  d20+6=16 ; d20+9=12 ; d20+9=10 ; d20+9=18 ; d20+9=12 ;
Monday June 13th, 2011 8:43:41 AM

Boomy wonders if he should join the others. He has no fear of what they might discover, however his stealth skills have been lacking this journey despite his extensive training. Don't forget me. I'll enter behind Braugh. Once again his stealth skills are just above average, but entering behind the armor clad dwarf in front of him who makes no attempt at stealth causes him to feel better. Cautiously he keeps his eyes open for traps and danger.

Actions
-------------
Draw weapons
Stealth = 16
Perception to look for enemies = 12
Perception to look for traps = 10
(ignore the other two d20+9s. I started typing again and every key stroke gave me another roll)

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+9=21 ; d20+10=24 ;
Monday June 13th, 2011 3:26:15 PM

Not exactly stealthy, Kreyton lets the scouts enter the cave first, keeping about fifty feet behind them. Luckily their vision keeps them from having to use any sort of light here, which would be a dead give away.

He examines the cave entrance as they move in, looking for any signs of habitation.

OOC:
Knowledge Nature: 21, Perception: 24: Looking for signs of animals in the cave (Bears, etc).

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Monday June 13th, 2011 4:12:31 PM

OOC: I've always hated when fully armored unstealthy characters try to sneak... All that metal clanging... yeah.

DM Addison 
Tuesday June 14th, 2011 12:11:48 AM


Tahni uses her powers to restore Devlin[b] as he goes into the cave first, followed by [b]Braugh, Boomy, Sam and Kreyton

Devlin notices tracks in the antechamber of the cave mouth, a 50foot diameter room.

This place seems safe enough, but there is a long 10foot wide hallway in the back that seems to go on forever.

I take you explore this as well.40 feet in Devlin sees some very unsturdy stonework. The boards and planks seem to be nicked in vital places, as if a simple kick would bring the whole tunnel tumbling down.

Meanwhile, Tahni studies the ancient text that Ms. Cloverdale saved from the orphanage library.

You see on the front cover it is dated back to the 2nd age, before the Dwarves were scattered from The Scab. It seems as if the book had been mass produced for a short number of years before the downfall of Clan Durendal. It is probably priceless. The authors are listed on the front page as Avor Durendal, Jestin Durendal, and Cor Turok.
You open and examine the pages. The book is a manual for the construction of mineshafts. Detailed explanations for making elevators, proper support beams and the like. Very technical. This is the kind of book that could take a novice of engineering to create some elaborate pieces of architecture.

But the last two pages are different. They are made of a rough papyras. One page holds a crude drawing of underground mine shafts. Seemingly dark and red.

There is a scribbled handwriting on the back of that page. Please roll a linguistics check to read it.
DC 15: Highlight to display spoiler: {Its in the geometric early dwarven language. You cannot understand some of the words. But you definitely make out a dwarven word akin to "forsaken" maybe?}

DC 22 linguistic check, you get +2 if you know infernal : Highlight to display spoiler: { The language is actually a cross between dwarven and an old Infernal tongue, it says, "The forsaken come to reclaim their birthright."}
Your comprehend languages allows you to read it.

In contrast to the previous low-skill level drawing, the last papyrus page holds a vastly artistic drawingRuins

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Tuesday June 14th, 2011 12:58:10 AM

The cave seems to be safe but I would advise against going to far into the tunnel. I say we rest for the night and in the morning we can try to gather some food and maybe check further back into the tunnel. What do the rest of you think?

Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+7=21 ;
Tuesday June 14th, 2011 1:31:21 AM

"'The foresaken come to reclaim their birthright'. Interesting. The old ones perhaps?" Tahni wonders aloud. She looks about the refugees to see if her words sound familiar to anyone, or make anyone particularly uneasy (Sense Motive: 21)

While the rest of the party explores the cave, Tahni moves amongst the refugees treating various cuts and scrapes, not to mention exhaustion and dehydration. Alemi has seen fit to bless her with nourishment for the children, but the food supplies for the adults will not last long. She takes a moment to check on Dende and Tina.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday June 14th, 2011 11:03:49 AM

I'm with Devlin. This cave should protect us. Only one direction to watch for trouble...and only one way to escape.

Sam starts setting his bedroll up in the cave.

Ooc- My phone does not allow for d20 rolls. I moved and will have home internet in a day or two. Matt, can you make vital rolls for me in the mean time?

Devlin: OOC - Can do, good luck with the move.

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 22/28  d6=5 ; d6=5 ;
Tuesday June 14th, 2011 3:52:24 PM

"I agree, two guards per shift? One at the mouth of the cave, the other where the tunnels begin perhaps? Maybe three four hours shifts. I'll take which ever shifts people don't want. I am fine to stay up now, I can wake up in the middle, or I'll wake up early. Just leave me whatever shift no one else wants."

Bruagh, before settling in for the night, or at the end of his shift, will, assuming nothing happens, and no one else needs it worse, use his last two Lay on Hands for the day so as not to waste them.

Lay on Hands x2 - 10hp.

Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d6=6 ; d6=3 ; d8+1=6 ; d8+1=4 ;
Tuesday June 14th, 2011 8:21:17 PM

Likewise, before the end of the day, Tahni will use her last remaining healing spells.

Healing Burst: Healing Everyone for 9pts
Cure Light Wounds: 6 and 4 respectively

That should put everyone back at full HP.

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8-8=0
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1


Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Tuesday June 14th, 2011 9:33:34 PM

"I'll take an early or late watch. We should try to split up those with good eyes and ears. Mine are pretty good."

He sees to the "camp" and settles in for his watch.

DM Addison  d20=1 ;
Tuesday June 14th, 2011 9:47:48 PM

The group decides to camp in the large antechamber for the night, steering clear of the back hallway, not knowing where it leads to.
Healing is done and food is eaten.... grubs.

Perception checks?

Meanwhile Tahni ponders the meaning of the book, coming to a solid conclusion.

The book.
The voice from the ants.
The possession of Mercutio.

Is something happening?

The refugees are clueless, you seem to have all the information.



Boomy HP 17/20 AC 17/17/16  d20+9=24 ; d20+9=25 ; d20+6=15 ;
Tuesday June 14th, 2011 10:04:37 PM

Boomy takes which ever watch is still available. After setting up camp he takes his time to locate a spot in the shadows and positions himself so that he can keep an eye on everything without being seen. As he watches and waits, he ponders the mysteries of the Fhorge. could Tahni's book be somehow related? Could the powers Fhorge had imprisoned be the Forsaken that Tahni read about?

Actions
==========
Stealth to hide in shadows, (Take 20 if possible, if not 15)
Perception to spot enemies / danger = 24
Perception to find traps = 25

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=22 ; d20=12 ;
Tuesday June 14th, 2011 11:25:03 PM

"Hey, gnomish" Tahni says trying to get Sam's attention "We got hold of some armor a few days ago that looks a bit more resilient that what you have. If you're going to be travelling with us, it might help keep you safe" Tahni then pulls a Duergar Adamantine Chain Shirt from her pack and offers it to Sam.

Tahni settles in for the night and awaits her turn on watch. She considers using a cantrip to create an aroma of lavendar or sandalwood to help everyone relax, but thinks better of it. "There may be something nearby with a sensitive nose" she cautions herself.

While on watch, Tahni will also examine the walls and rocks of the cave. If it had been a mine entrance, perhaps some crafting materials or ore might be present. (Take 10 on untrained Dungeoneering Knowledge check to determine mineral/stone/metal vs DC10: 13 = Pass.)

Perception: 22. Stealth: 12

Assuming a full rest hasn't been had .... yet
========================
Spells Currently in effect: None
Energy Channels: 4-4=0
Calming Touch: 8-8=0
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1


Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 22/28  d20+3=7 ; d20=3 ;
Wednesday June 15th, 2011 5:50:54 AM

Bruagh also hopes to finds some precious metals near the mine entrance.

Profession: Miner 7
Perception: 2

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+10=30 ;
Wednesday June 15th, 2011 9:01:59 AM

On first watch, Kreyton keeps his eyes and ears unusually sharp, wary of the dangers of the Scab.

He ponders the nature of what's occurred, and tries to plan for what's to come.

"All the signs point to fire in our future. We should be ready for it, and wary when we come to any natural sources of fire. The land holds power, and that power will manifest."

OOC:
Perception: 30

Boomy HP 17/20 AC 17/17/16 
Wednesday June 15th, 2011 10:12:38 AM

ooc: Braugh, I was reading some back posts and just noticed where you talked about needing more weapons. I have an Adamantine Guisarme, The Broken Cold Iron Short Sword of Wounding +1, and daggers in cold iron, glass, and alchemical silver. Let me know if these would be of any help. I can always stick to my monk weapons and fists. Boomy only likes them for RP reasons, having disarmed the enemy. He is very inefficient with them.

As mentioned earlier, I think the broken cold iron short sword can be repaired with magic, but no one is high enough level to let it retain all of it's magic abilities.

Zach I still have one, it was mostly just pointing out that, if things got bad, Bruagh was down to only one weapon, having tossed the Addy Handaxe to Captain Redforge while prisoners of the pirates, and giving Baenors son his backup Warhammer before he perished by Mercutio's Fireball.

When I get him up to speed, Bruagh would like to keep an axe, a hammer, and a pick on him at all times. You just never know. Maybe Bruagh will find an old pick at the abandoned mine along with some adamantine and mithril ignots. Oh, and some Ironbloom Mushrooms. While we are at it, may as well hope for a long forgotten cask of the Lost Halls Porter lol.

Hey, If I'm going to dream, may as well dream big eh?

Boomy HP 17/20 AC 17/17/16 
Wednesday June 15th, 2011 2:17:15 PM

Is it too late to search the bodies of the refugees who perished?

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20  d20+6=22 d20+11=22
Wednesday June 15th, 2011 2:50:45 PM

For Sam:

Thank you Tahni but I don't think I will be wearing that unless one of you Dwarves can tailor it for me. Its a bit large right now. Sam will take first watch, he softly hums a tune to help the weary group fall asleep easier.

Actions:
Use a Bardic performance to help put those that need it to sleep.
Perception = 22
Stealth = 22

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20  d20+8=25 ; d20+6=18 ;
Wednesday June 15th, 2011 2:56:34 PM

I will take the last watch if that's where you need me. Sam i'm sure Braugh can fix up the armor for you once he gets access to a proper forge. Devlin falls into a restless slumber. During his watch he keeps an eye on the rear tunnel making sure he is well hidden deep within the shadows.

Actions:
Stealth = 25
Perception = 18

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 28/28  d20+8=18 ;
Wednesday June 15th, 2011 6:11:28 PM

Bruagh hears Tahni and Sam talking about the armor that is overside for the Gnome. "I have my tools with me, but no forge. However, I may be able to make at least enough of an adjustment that it will fit and provide some protection. I make no promises.

Bruagh will, if he feels it will not harm the armor in anyway, will try to make a few "temporary modifications" so that the medium sized chainshirt, will qualify as small. Perhaps doubling it over in areas. I'm sure if it were at all possible, there would be a somewhat loss of armor bonus, and increased armor check penalty, etc. But hey some protection is better than none right?

If it will cause damage to the armor, forget it.

Craft Armor: 18

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Wednesday June 15th, 2011 7:03:28 PM

For Sam,

Don't worry about it Braugh, I would rather you do it right. I like the mobility of what I have on right now.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday June 15th, 2011 11:49:48 PM

Ooc- home internet in 2-3 days. Thanks for posting Matt.

DM Addison 
Thursday June 16th, 2011 4:45:42 PM

(OOC: Sorry guys, got tied up with research yesterday.)

The group decides to stay within the confines of the large antechamber and a watch is set.

The grubs are not that delectable, but noone is hungry.

In the middle of the night, Kreyton hears a low growl and looks to the mouth of the cave to see a large brown bear.

It stands in a threatening position... and behind it you see two cubs.


Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 28/28 
Thursday June 16th, 2011 5:40:32 PM

OOC: Will wait on a post from Kreyton before posting... otherwise... checking in.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday June 16th, 2011 10:20:37 PM

OOC: ditto :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Thursday June 16th, 2011 11:03:27 PM

OOC: Same for Sam and I

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday June 17th, 2011 8:33:14 AM

Ooc-I think Sam is sleeping, so he'll keep doing that. Internet hook up saturday...

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Friday June 17th, 2011 10:56:55 AM

"Well hell. How did I miss the bear signs in my searching earlier.".

He considers this for a moment.

"The hell do I know about bears?"

He backs slowly up, and over to where Boomy and Braugh are sleeping, kicking them hard enough to wake them.

"Bear" he says by way of explanation.

DM Addison 
Friday June 17th, 2011 11:46:21 AM

OOC: You did not see any signs of bears in here. Perhaps they are running from the burning forest below you?

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 28/28  d20+3=22 ;
Friday June 17th, 2011 3:51:54 PM

Braugh snorts as he catches Kreyton's kick to the ribs. He sits up, sees the bear and the cubs and immediately reaches into his pocket and pulls out a red, square piece of cloth and waves it in front of the bear as he whispers soft words, trying to calm the mother bear.

"It's ok, we don't want to hurt you. Look at your babies, those are fine cubs you have there. They are beautiful, it's ok. You know, it's probably safer for you and your babies further up in the mountains. Go ahead, it'll be alright, keep on moving. That's it. Good momma, Good momma bear." Bruagh stays calm and keeps his voice calm and unthreatening. He sure hopes the cloth calms the animal as he was told it would.

Lotto Item - A red, square piece of cloth. When waved, calms animals via the casting of the 1st lvl spell Calm Animals. 1 use only, then becomes normal cloth.
Handle Animal: 22

Edit: OOC: Addison, you get my most recent email?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Saturday June 18th, 2011 1:53:54 AM

Tahni sleeps relatively peacefully. The blows to the head she has taken from recent days may have contributed to this...

Boomy HP 17/20 AC 17/17/16 
Saturday June 18th, 2011 12:32:17 PM

Boomy wakes and jumps to his feet. His first instinct is to attack, but Braugh is too quick for him. Instead he he goes into full defense and waits to see what will happen. If the bear attacks, Boomy will yell loud enough to wake the others.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Saturday June 18th, 2011 11:38:21 PM

ooc-checking in

DM Addison 
Sunday June 19th, 2011 1:09:03 AM

Kreyton wakes the group and Braugh rises with a very helpful item.

He waves the red cloth in front of mamma grizzly and makes an nonthreatening posture. She does not understand common, so your specific words fall on deaf ears, but the meaning is conveyed nonetheless.

The bear goes back on all fours and looks about the interior of the cave. She then turns and exits, walking slowly with her cubs.

Braugh gets a hero point!

good job, the rest of the night is uneventful and everyone is well rested the next day.

The Forlorn Mountain Pass is long still, breakfast must be quick.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20  d20+1=5 ; d20+3=20 ; d20+6=7 ;
Sunday June 19th, 2011 12:48:37 PM

Devlin takes his watch unaware of the "intruders" during the night. In the morning he helps with preparations including trying to find more grubs or plants to eat. He looks under a few rocks but the thought of eating more bugs keeps him from looking very hard.

Once on the road again he resumes work on the woodcarving he started yesterday. It begins to take definite shape now, the axe head being fully fleshed out. He works on some smaller details as the day goes on.

The woodcarving keeps him from noticing much around him today as he seems fully engrossed in his work.

Actions:
Survival = 5
Craft woodcarving = 20
Perception = 7

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=13 ; d20+3=4 ; d20+8=17 ;
Sunday June 19th, 2011 10:19:38 PM

OOC: I'm assuming Tahni didn't find any rocks/ore of note to stick in her pack...

Tahni does what she can to help find food. There doesn't appear to be much in the way of edible moss here, but she continues to look anyway(Survival: 13). "I expect it will get colder as we get higher. Make sure you have something to wrap around youselves, just in case" she advises the refugees.

Noticing Devlin whittling away at some wood, Tahni offers some suggestions to help him - though it would seem he would be better off ignoring her. "Hmmm... the wood looks quite strong. Perhaps you could apply some more pressure to it?"(Aid Another in Crafting: 4 - Fail)

She ensures that everyone is sufficiently hydrated before the party continues its journey (Create Water as needed).

Tahni fastens her makeshift bandana from earlier over her mouth, and prepares to venture on (Perception 17. 20 if the area is considered well lit.)

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Monday June 20th, 2011 12:01:24 AM

Before they set out in the morning, Bruagh will sharpen his axe on the his whetstone. He makes sure everything is prepared and ready to go before setting off. As they travel he informs the others of their little visitors from last night.

"I wonder what it would be like to ride a bear..."

OOC: Hey Mr. DM... at lvl 5 can Bruagh have a Grizzly Mount as part of his Divine Bond? Pretty please!!! lol.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Monday June 20th, 2011 12:26:40 AM

OOC: I agree a bear mount would rock, as seen here

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday June 20th, 2011 5:59:56 AM

Sam packs his bedroll in the morning and quietly waits for the group to begin the journey.

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+12=31 ;
Monday June 20th, 2011 8:16:33 AM

Kreyton wakes and begins his contemplations.

Once that is done, he then sees to breakfast with his usual group, bringing back the best the Scab has to offer.

Nice one with the bear, he says to Braugh. I really should learn something about animals.

OOC:
Survival to find food: 31



Boomy HP 17/20 AC 17/17/16  d20+4=7 ;
Monday June 20th, 2011 8:21:41 PM

Boomy goes back to sleep and waits for his watch. The night passes uneventfully,and in the morning the monk does his best to find some fresh meat for the group, but his search comes up short.

Survival to find meat = 7

DM Addison 
Tuesday June 21st, 2011 1:48:48 PM

(OOC: Nope, no minerals in that cave Tahni. And Braugh, I am totally cool with you having a bear mount... as long as we can get it past the rules DMs Troy, Cayzle, Jerry and the rest. My main concern would be making sure the bear-mount was balanced with the traditional mounts. Like a bear would have less move speed but higher damage potential when compared to a horse.)

The caravan continues forth along the Forlorn Mountain Pass.

The road is very narrow and you are gaining altitude quickly.

The heat and dust from below slowly turns into a comfortable 70degrees as you go up, but it will probably get colder as you travel.

Kreyton sees a number of small hawk-like birds roosting both above and below the path on the mountain face. It would be easy to snatch some eggs or perhaps fell a couple of the larger critters if you want with that survival check. But how would Daya feel about that?

You march, and march, and march.

The sun is high, then a rumbling is heard...

The ground begins to shake, and the brittle path begins to crumble under your feet. An earthquake?

The back wheels of the cart dip into the ground. DC 14 Strength check to push it out, Ride check to spurr the donkeys would help.

Craft Stonework DC 10 Highlight to display spoiler: {You know that the cornerstones of a mountain path are much stronger than the path itself. You see such a cul-de-sac about 300 yards ahead, though it would be one hell of a sprint with all this shaking}

The younger children begin to cry and panic. The older dwarves and Gnomes, now used to such things happening, begin to gather the young ones and wait for direction from the Heroes.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+3=23 ; d20+3=17 ; d20+2=15 ;
Tuesday June 21st, 2011 3:06:37 PM

OOC: Cool Addison, I appreciate that. Heck, I'm fine with keeping the stats the same and just calling it a Grizzly, or changing them. I'm not in it for crazy power or anything, I just think it would be awesome and open up a lot of RP. I know somewhere there is a Woldian PrC for Dwarven Outriders or something like that. Cayzle showed it to me when I was creating the Stone Warden. At least there is a precedent for it somewhere.

So Troy, What do you think?


Bruagh feels the rumble of the earthquake and yells for every one to get away from the edge. When the cart dips into the ground, Bruagh runs and grabs the cart and with nearly superhuman strength, puts his shoulder into it, trying to free it.

Once it's free, he sees a cul-de-sac and directs everyone there. "Hurry, the ground is stronger by the cornerstone at the cul-de-sac!"

If no one else does, Bruagh will attempt to lead the donkey towards the cul-de-sac.

Strength Check: 23 (Natural 20)
Craft: Stonework 17 (24 if Craft Weaponsmith applies)
Handle Animal: 15

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+3=4 ; d20+7=25 ;
Tuesday June 21st, 2011 5:41:07 PM

The shaking of the ground and shouts of the young ones brings Devlin out of his woodcarving. Storing his work he quickly moves to help any in need. The nimble Dwarf stays near the edge of the cliff, making sure others don't travel to closely to it. Follow Bruagh and be quick about it now. If you're carrying a heavy load drop it, its not worth your life.He shouts above the rumble.

Actions:
Craft stonework = 4
Reflex Save = 25 (if needed to save myself or someone else from falling)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=17 ;
Tuesday June 21st, 2011 9:02:01 PM

OOC: Bruagh "yells forever" :)

Move move move! Tahni calls out to the refugees. Ensuring that the children are all aided by an adult - if not in the cart - she hops onto the nearest donkey and does her best to urge it forward (Ride: 17). "I think I owe you this one after making you bait for those ants earlier" she says to the donkey.

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3


Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20=7 ;
Tuesday June 21st, 2011 10:10:34 PM

Kreyton grabs the food that he finds, clearly more concerned about protein and keeping his group fed than anything else.

When the earthquake hits, he moves to the cart and helps push, but his efforts are of no avail. He follows Braugh's commands and makes for the cornerstones.

OOC:
Strength Check: 7, fail.

Lemme check the archives, we recently had a conversation about mounts.-- Rules DM Troy

Boomy HP 17/20 AC 17/17/16  d20+7=27 ; d20+3=21 ; d20+2=6 ; d20+2=18 ;
Tuesday June 21st, 2011 11:39:32 PM

Boomy quickly springs into action and grabs as many children as he can carry and runs them to safety. His years of training come back to him as his feet move nimbly around obstacles and are unfaltering on the treacherous terrain. If there are more refugees needing help, he will return and attempt to rescue them. He will also try to rescue his horse if necessary.

Actions
---------
Grab as many children as he can and run
Strength check = 21
Acrobatics to move across terrain = 27 (Natural 20!!!) This should be a success for a severely inclined (+5) Slippery (+5) terrain during an earthquake (+10) That is severely obstructed (+5).
Ride check (if necessary) = 6, 18

DM Addison  d20=15 ; d20=20 ; d20=16 ; d20=10 ; 3d6=13 ;
Wednesday June 22nd, 2011 1:39:57 AM

Braugh jumps behind the cart and lifts with all his might, pushing the entire wagon forward and on the road.

The children are grasped by the adults and everyone runs in the direction Braugh conveyed.

The rockface gives way and the path slides down the mountainside, an older dwarven man slides down with it. Devlin catches him by the hand and pulls him back up.

Boomy grabs three babies and runs, to his horse, but he cannot manage to mount it while holding the wailing children. So instead he positively skips across the mountainside.

The path gets even more narrow. Barely the width of the wagon! Tahni guides the donkeys skillfully though.

You hear the sound of rolling thunder... from above? You look up to see the rockface give way and begin sliding your way.

Acrobatics or Jump DC 15 to keep your balance and run fast enough. (Boomy you succeeded already, please use one check against the DC to aid another's roll if you wish)

Roll 3, if you fail 2 then you are running too slowly and the rockslide catches you in the ankles, swiping you from your feet and dealing 13 points of bludgeon damage from being buried alive.

Must... move... fast...



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 19/30  d20-2=5 ; d20-2=15 ; d20-2=5 ; d20+3=18 ;
Wednesday June 22nd, 2011 1:58:27 AM

Bruagh is the first to be caught and buried by the rockslide unable to keep his footing. His armor contibuted to his being buried but at least offered some protection from the rocks.

Bruagh immedietly tries to free himself from the rockslide.

Acrobatics1: 5
Acrobatics2: 15
Acrobatics3: 5
Strength: 18 to free self from rockslide

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=7 ; d20+5=20 ; d20+5=14 ; d20+5=17 ; d20+8=28 ;
Wednesday June 22nd, 2011 2:42:51 AM

OOC: I'll assume that since Tahni is still on the donkey that its 3 ride checks instead of acrobatics/jump

Ride checks: 7. Eek! Use Hero Point to reroll: 20. 14 .17. 2 out of 3 aint bad

Tahni spurs the donkey forward as best she can. She hears the rocks slam against the cart. "Hold on! Cover your heads!" she calls back to her passengers. As she turns her head, she sees Bruagh enveloped by the rocks. A shiver runs through her body.
Should the cart make it safely past the rocks, she will stop and turn to see what she can do to aid her friends, whilst keeping an eye out for more rock slides. "A natural phenomenon perhaps?" she worries, looking up the rock face. "Is it safe to go back?" (Perception: 28 - Nat 20. 31 if the area is considered well lit)

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=12 ; d20+8=25 ; d20+8=22 ; d20+1=4 ; d20+1=2 ; d20+1=21 ;
Wednesday June 22nd, 2011 7:46:55 AM

Devlin's first few steps falter a bit but he is able to clear the rockside with room to spare. Hearing the cries of those caught in the rocks he turns, waits a heartbeat for the rocks to settle than begins helping anyone he can.

Acrobatics = 12,25,22
Strength checks = 4,2,21

Kreyton | HP 11/24 | AC 18/13/16 | CMD 12 Character Sheet  d20-1=14 ; d20-1=1 ; d20-1=9 ;
Wednesday June 22nd, 2011 8:16:40 AM

Kreyton runs with all his might, but the mountain slides too quickly for him. He is swept up and buried under it:

OOC:
Acrobatics checks.....ha ha. no.
13 damage taken.

Boomy HP 17/20 AC 17/17/16  d20+7=20 ;
Wednesday June 22nd, 2011 1:45:11 PM

Watching the others struggle, Boomy does his best to help the others get to safety.

Actions
---------------
Aid another / Acrobactics = 20 Success!

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+3=20 ; d20+3=9 ; d20+3=6 ; d20-1=6 ;
Thursday June 23rd, 2011 3:55:44 AM

OOC: I recall Sam was having posting difficulties, and since he hasn't posted in the past few days, I'll post this one for him...

Posting for Sam
Sam is alert to the dangers of the mountain side, and deftly tumbles past a wave of falling rock. As he lands, he feels his ankle stick and is helpless as more rocks pile atop him. (Acrobatics checks: 20, 9, 6 Sam takes 13hp damage. Strength check to get free: 6. Yep, he's stuck)

Summary
Boomy, Devlin and Tahni = not buried
Bruagh, Kreyton and Sam = buried

DM Addison 
Thursday June 23rd, 2011 6:01:15 PM

Hey guys, in a rush, but here's a summary:

Tahni's ride checks spur the donkeys to move the cart in time.

Braugh Kreyton and Sam get swept from their feet and buried in the choking dust.

Braugh manages to break himself free with a burst of strength! (Escape artist checks would work too).
Kreyton, Sam, and three refugees are stuck and will die without help, but Boomy can assist one person of his choosing to both not take the damage and not be stuck.

Spells, skills, and inventive ideas are all welcome. Spells take a DC 14+spell level to cast if your stuck if I'm not mistaken.

You still have about 100 yards to the cul-de sac.

And.... GO



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 19/30  d20+3=9 ; d20+3=19 ; d20+3=13 ; d20+3=18 ; d20+3=13 ;
Thursday June 23rd, 2011 8:06:43 PM

Bruagh breaks free and immediately begins trying to pull refugees and others free of the debris.

Strength Checks: 9, 19, 13, 18, 13 to free others.

Boomy HP 17/20 AC 17/17/16  d20+6=11 ; d3=3 ; d20+6=14 ; d20+6=15 ; d20+6=25 ; d20+6=18 ; d20+7=18 ; d20+7=8 ; d20+7=8 ; d20+7=19 ; d20+6=22 ; d20+7=18 ; d20+7=22 ;
Friday June 24th, 2011 8:43:22 AM

As the rocks come down Boomy helps to keep Sam from getting buried, figuring that since he is the smallest and not of dwarven blood that he will need the most assistance. As he turns, he is shocked to see Braugh buried, but the way flies from the debris reaffirms his faith in dwarven strength and endurance.

Take my horse if ya can get to it. It be well trained and will get you to safety much faster.
Boomy isn't certain how skilled the bard is at riding, but he had heard that gnomes can speak with animals and hope that will help him and prevent him from needing rescuing again. He then sets to work trying to free Kreyton and then the refugees.

Actions
---------------------
Free Sam
Escape Artist Check to free Kreyton and the others,= 11, 14, 15, 25, 18
Acrobatics = 18, 8, 8, 19, 18, 22
Escape Artist to free myself should I start to get buried = 22

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=10 ; d20+5=24 ; d20+5=13 ; d20+8=25 ;
Friday June 24th, 2011 9:13:39 AM

Tahni urges the donkeys and cart towards the cul-de-sac. Her first priority is the safety of the refugees and children. (Ride checks: 10, 24, 13). She knows many allies have been injured, and she will require a more stable environment if she is to render first aid. "This way! This way!" she calls back, unsure of how many may have heard her words

Perception: 25

OOC: Email sent to Sam (David) to see if his PC problems are better. If no post from him tomorrow, I will post again for Sam

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+8=14 ;
Friday June 24th, 2011 9:25:30 AM

Sam feels the overwhelming urge to panic as the rocks come crashing down. He feels Boomy grab and pull him to safety. He nods at the dwarf and moves towards the horse and begins casting.

Actions
Cast speak with animals
Diplomacy=14

In horsey language to Boomy's horse Please help me escape. May I ride you to safety while Boomy saves the others?

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+1=3 ; d20+1=8 ; d20+1=18 ; d20+1=19 ;
Friday June 24th, 2011 9:50:28 AM

Devlin does the best he can to help free anyone trapped. He worries that he will be a hindrance more than any kind of help. Staying at the edge of the slide he will pull any that make it close enough to safety.

Actions:
Aid another Str checks = 3, 8, 18, 19

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 19/30 
Friday June 24th, 2011 4:04:01 PM

OOC: Checking in... everyone have a nice weekend.

DM Addison 
Sunday June 26th, 2011 2:31:52 AM

Boomy pulls Sam to safety and hurriedly helps him to his horse. The horse responds in kind, "Of course, I'm heading that way anyways." with a chuckling neigh... a horse with a sense of humor?

the dust kicks up and boulders tumble down the mountainside

Boomy sees a young dwarf with his legs trapped under a rock. He screams for help and strains to pull himself free. Braugh and Devlin run to push the rock as Boomy wiggles the youth free. He must be carried though as his legs are crushed.

Baenor shouts, "COme help, my wife is caught!" Braugh rushes and together you pull her up and Baenor carries her in his arms.

Then, as Tahni guides the donkeys and the cart closer to safety, she spots Mr. GoodButtom was caught in the rockslide. The path gives way and both he and the rocks begin to tumble below!

He is falling fast, sliding down the mountainside! Anyone have rope?



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 19/30  d20+1=13 ; d20+3=6 ;
Sunday June 26th, 2011 6:37:32 AM

Bruagh sees the Gnomish Mr. Goodbuttom falling and quickly grabs his coil of rope from his bag. He realizes that his dwarvencraft grappling hook is attached and hopes it doesn't hurt the gnome too bad when it hits him. Better than him hitting the ground though.

Bruagh throws the rope right at Mr. Goodbuttom, hoping he can catch it, or, at worst, getting his clothes caught on the hook. "Grab the rope Gnome!"

Dex or Use Rope: 13
Strength Check to pull him up if I catch him: 6 (good thing he is a gnome lol)

Kreyton | HP 3/24 | AC 18/13/16 | CMD 12 Character Sheet  d20-1=9 ; d20-1=18 ; d20-1=1 ; d20-1=18 ; 3d6=8 ;
Sunday June 26th, 2011 10:18:32 AM

Kreyton slides down the mountain, buried under the crushing debris. He tries desperately to escape, but his armor and lack of any real dexterity keep him solidly trapped.

OOC:
Assumed same conditions: failed 2 acrobatics checks, took 8 more damage. does not look good for our hero :)



Boomy HP 17/20 AC 17/17/16  d20+6=14 ; d20+7=14 ; d20+7=8 ; d20+7=26 ;
Sunday June 26th, 2011 11:36:54 AM

Was I successful in freeing Kreyton also in my previous post? I specified that I intended to free him before the refugees.



DM Addison 
Sunday June 26th, 2011 7:39:13 PM


After pulling the crushed dwarven teenager from under the boulder, Boomy hands the boy over to Devlin to be ran to safety.

Then, the monk dashes to Kreyton, grabs his outstretched arm as the rocks tumble in. He pulls for what seems like an eternity and the rocks gather up to your knees! With a final lurch, you pull Kreyton up as he gasps for breath, coughing dust from his bruised lungs. (takes the 8 damge)

(OOC: Ah, didn't see that part there. Your 11 was for good enough to help Braugh and Devlin with the rock on the boy. The 14 is not good enough, so Kreyton takes damage, but your 15 and subsequent 25 save his life)

At the same time, Braugh pulls out a grappling hook and spins it about his head once before launching the metal end at him.

Mr. GoodButtom reaches and grabs the rope as the hook wraps around him and clinks on his leather coat (Reflex save =21)!
You feel the tug of his weight on the rope, and it strains your puny muscles, the rope slides down.
Mr. GoodButtom looks up and shouts, "Pull with all your might! I'm dangling by a rope here!"

The chasm below him is certain doom.



Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+1=8 ;
Sunday June 26th, 2011 9:31:51 PM

Devlin hurries the boy along to meet with the others. Go check on everyone else for me. He says with a wink. Turning his sights back on the scene he sees Bruagh straining with a rope dangled over the cliff. He rushes to aid the paladin grabbing the taling rope and pulling as best he can.

Aid another = 8

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+3=18 ;
Sunday June 26th, 2011 11:54:26 PM

Sam laughs at the horses reply and does his best to climb onto and ride the mount to safety.

Ride=18

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=12 ; d20+5=7 ; d20+5=19 ; d20+8=11 ;
Sunday June 26th, 2011 11:54:28 PM

Tahni continues spurring the donkey's forward towards the cul-de-sac. (Ride checks: 12, 7, 19). Once the cart appears safely parked and sheltered, she dismounts "Make sure everyone here is ok" she calls back to one of the older refuguees in the cart as she heads back towards the falling rock.

At its edge, she looks in to see if there is anyone trapped nearby that she might aid (Perception: 11) "This way! Head this way!" she calls out as loud as she can. Worrying that people may be disorientated, she calls upon a cantrip creating 3 brightly glowing lights, circling over her head. (Cast: Dancing Lights).

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 19/30  d20+3=19 ;
Monday June 27th, 2011 8:54:38 AM

All the recent exertion kept Bruagh from maintaining a firm grip on the rope, but he immediately tightens his grip to and begins to haul the gnome up hand over hand.

"I gotcha, just hang on..."

Strength Check: 19

OOC: I'll be going back to MS to visit family today and internet is... unreliable to say the least in that area. I'll try to post from my phone but, if I don't post daily, feel free to post for me.

Kreyton | HP 3/24 | AC 18/13/16 | CMD 12 Character Sheet  d20=9 ;
Monday June 27th, 2011 9:47:29 AM

Beaten, bruised and near dead, Kreyton moves out of danger and grabs the end of the rope, but the stones took a lot out of the druid and he barely manages to help with the pulling.

OOC:
Aid another strength check: 9, failed.

Boomy HP 17/20 AC 17/17/16  d20+3=4 ;
Monday June 27th, 2011 12:19:00 PM

Once Kreyton is free Boomy runs to assist Braugh and the others in saving the dangling gnome. Grabbing the end of the 100 ft rope, the monk searches for a tree or large rock which he can use to anchor the end. He will then try to assist with pulling the gnome up.

Actions
-----------
Anchor Rope
Pull rope up Strnegth = 4 :(

DM Addison 
Tuesday June 28th, 2011 12:23:38 AM

Tahni guides the carriage with most of the old and young to safety of the shaded corner of the path. Sam follows close behind on the horse.
Then she runs back and summons lights to act as guides along the right path for anyone who may be lost.

Unfortunately, she sees no one but Braugh, Boomy, Devlin, and Kreyton all rush and grab Mr. GoodButtom's lifeline.

There is hardly enough time to pull, as you must run yourself to safety as well. You run, with the gnome hanging from the rope, almost as if he is flying along side you. You even hear him laugh at the sillyness of the situation in the midst of so much certain death.

With a unified quick running tug, he pops up and lands on the crumbling path next to you.

And next is a final mad dash to the finish line, as the 4 heroes and Mr. GoodButtom are still about 50 yards from safety.

The mountainside crumbles above and about you, the path is dissolving quickly.
Everyone give me one fort save for an endurance check as you run. For you are tired.
Though I'd hate to ask for one more acrobatics check, it seems to be the best one for judging mobility in a situation like this. No more balance. Maybe a climb check too?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20=17 ; d20+8=9 ;
Tuesday June 28th, 2011 4:28:19 AM

The constant movement of rock and dust makes it difficult for Tahni to see very far (Perception: 9)

"C'mon! Move it!" she calls back, unaware if her voice is carrying over the roar of the mountainside. She ceases concentration on her lights, and instead does what she can to try and stabilize the ground in front of one of the "runners". She targets a small patch of the crumbling path and focuses a mage hand to hold it steady - if only for a moment (Aid another in acrobatics: 17. Pass)

(OOC: I could have used rope for the Aid Another check, but that just wouldn't have been very sorceror-like. Mage hand used for flavour only)

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday June 28th, 2011 1:19:45 PM

Sam turns in the saddle and looks to see the progress of the group. He sees them running towards him along the rapidly crumbling mountain side. He yells to the group ahead Keep moving!. He then looks back, feeling helpless and hopeful.

Boomy HP 17/20 AC 17/17/16  d20+6=9 ; d20+7=11 ; d20+7=15 ; d20+5=10 ;
Tuesday June 28th, 2011 10:55:57 PM

Boomy pulls on the rope, dragging the gnome up the cliff, and charges to the cul-de-sac. As he runs he feels his strength begin to leave him. His steps slow and begin to falter. He realizes quickly he may not make it back to safety with the others and braces himself as the boulders begin to fall and he finds himself between a rock and a hard place.

Actions
--------------------
Fort Save = 9
Acrobatics = 11
Climb =15
Reflex = 10

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+1=9 ; d20+8=20 ;
Tuesday June 28th, 2011 11:02:27 PM

Devlin runs for his life but the fatigue of the last few days slows him down, he is able to keep his feet under him as the rocks begin to give way. Scurrying and scrambling he makes a mad dash for the safe ground. Once there he lays on the ground sucking in breath through his teeth. Talking a few seconds to calm his breathing he gets up and looks around to see if anyone else needs help.

Fort save = 9
Acrobatics = 20

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+9=14 ; d20+1=14 ; d20+3=13 ;
Wednesday June 29th, 2011 3:33:34 AM

Posting for Bruagh - who mentioned in last post that he was going to 'MS'

Having exerted his strength saving Mr GoodButtom, Bruagh grits his teeth and moves as fast as his tired body will carry him. He maintains a firm grip on the rope in case the gnome (or he) falls over the edge.

Fort Save: 14
Acrobatics: 14
Clib: 13

Kreyton | HP 3/24 | AC 18/13/16 | CMD 12 Character Sheet  d20-1=19 ; d20+5=12 ;
Wednesday June 29th, 2011 10:35:00 AM

Kreyton runs with everything he has, finding feats of dexterity usually unknown to him. He make it safely to the ledge, and collapses, completely out of breath.

"I wonder what joys we'll find next", he says between panting breaths.

OOC:
Acrobatics: 19
Fortitude Save: 12


DM Addison  d6=5 ;
Wednesday June 29th, 2011 10:42:03 PM

Devlin, Kreyton, and Braugh are fatigued by the exertion, but both manage to jump nimbly from tumbling rock to crumbling boulder, plopping at Tahni's feet. Braugh gets smacked upside the head for 5 damage during the ordeal (acrobatics low roller).

As Boomy runs, he jumps from the crumbling path onto a boulder protruding from the mountainface. As soon as he lands, the boulder seemingly explodes under his feet from the tension of the collapsing mountain.

He falls, and falls, and falls, but then catches on to Mr. GoodButtom, now BOTH dangling from the rope! The mountainside still collapses and will engulf the pair soon!

One final tug. All together now!

(OOC: SOrry guys, my thesis proposal committee meeting is tomorrow. Graduate school is the hardest thing i've ever done...)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20-1=6 ;
Wednesday June 29th, 2011 11:08:33 PM

Tahni reaches out to take hold of the rope still held by Bruagh. Her smaller hands don't have the same strength as the rest of the team, but she holds on as best she can (Strength check: 6)

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday June 29th, 2011 11:13:34 PM

Sam quickly jumps off of the horse and rushes towards the rope. He hopes to help however he can.

Action

Try to make it to the rope to assist


Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20-2=10 ;
Wednesday June 29th, 2011 11:15:11 PM

OOC-accidently hit submit instead of roll

Strength check=10

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 19/30  d20+3=5 ; d20+3=16 ;
Thursday June 30th, 2011 11:51:34 AM

Bruagh reachs deep within himself, finding his inner reserves of strength and pulls with all of his might on the rope.

Str check: 5, hero point reroll 16

Boomy HP 17/20 AC 17/17/16  d20+3=7 ; d20+7=8 ; d20+7=18 ;
Thursday June 30th, 2011 12:33:50 PM

Boomy finds himself dangling like a fish on a line swaying back and forth. Every time he comes within reach of the wall he tries to grab hold and climb up the wall as the rope is pulled up. He hopes this will lessen the burden on the others and help to protect them should the rope slip.

Actions
-------------
Strength Check = 7
Acrobatics = 8
Climb = 18

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20=16 ;
Thursday June 30th, 2011 8:59:05 PM

Devlin grasps the line struggling against the added weight and pulls for all he is worth. Once the two are brought safely to stable ground Devlin says a quick thanks to Waard for his luck so far before standing to assess the situation. Right well that was interesting, is everyone OK? Devlin pats the side of the mountain. Not today lad, but it was a good try.

Aid another Str check = 16

DM Addison 
Friday July 1st, 2011 12:21:56 AM

Braugh, Sam, Tahni, and Devlin all grab the rope and pull, the force bringing Boomy and Mr. GoodButtom flying up into the Cul de sac.

THe mountainside crumbles behind you, closing off any chance of following the long windy path back to Valley Cinderwood or the Wold beyond

You are now residents of Sister 3, Forlorn Mountian.

It is high noon and you have a bit of shade from the fortified mountain corner. Good thing you spotted it.

The path forward is still intact though, as it seems to be cut out of the jagged mountainside, as if it had been fortified some time ago.

But you are probably about a quarter of the way across the mountain still.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday July 1st, 2011 12:30:13 AM

That was too close! I thought you two were finished. (to Boomy) Thanks for getting me out of that mess. I would have been crushed for sure if it weren't for you. I owe you one.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Friday July 1st, 2011 10:21:42 AM

Tahni does a quick check to make sure that everyone still has all their fingers and toes. "Well, perhaps this is a blessing in disguise. It won't be easy for the pirates to follow us" she says, looking down on the remains of the path. She gives Bruagh a pat on the shoulder, and takes a cleansing breath before returning to the cart to comfort those still shaken by the event.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=27 ; d20+3=15 ;
Friday July 1st, 2011 10:40:44 PM

Devlin looks closer at the stone path ahead, the old fortifications peaking his interest. He tries to see if there are any identifying marks of the builders or any way to judge age.

I agree that the slide will keep pursuit from finding us. Perhaps the Mountain be looking out for us. It also means we have no way to go back. Lets trudge on to find a good place to rest and reassess the situation. When he has a chance to talk to the heroes in private. I am worried about the food situation, we need to get out of the mountains soon or find someplace that can sustain us for more than a day at a time.

Devin gives the mountain one last pat before saying Thanks for the assist lass He than readies himself for the trek ahead.

perception on the stonework = 27
Knowledge stonework = 10

Boomy HP 17/20 AC 17/17/16 
Friday July 1st, 2011 11:03:55 PM

Boomy nods to Sam. We must all wok together in the Scab. If it wasn't for the lot of you I'd be making quite the impression at the bottom of that cliff. Thanks guys for pulling me up. Boomy takes a few minutes to recover and catch his breath. Perhaps I need to spend some more time working out. He thinks to himself. I was never this out of shape back when I was in training.

DM Addison 
Sunday July 3rd, 2011 9:08:27 PM

Tahni walks about the remaining refugees. The children are all very shaken, and clinging to the elderly folk tightly. Everyone is breathing heavily, sweating, with very wide eyes.

It is lucky you all work together so well, otherwise at least half would be dead.

Devlin inspects the fortified archway that seems to be cut into the mountain.

Imagine it as a tunnel, but with one side open to the wilderness below and above... a 3/4 cave if you will.

It is obvious that these stones were cut many many centuries ago, as there are various mosses and fungi growing from the wall and the floor.

Though there seems to have not been any traffic this way for a very long time. Strange, as it must have taken a lot of manpower to carve such a nice covered trail through the side of the mountain. It must have been used for trade, or travel, or something... but not a single wagon wheel mark to be seen. Well, except for those you have been making yourselves.

It is now 4 hours till sundown. Anything you wish to do?

Devlin is right, the food situation is getting dire. You have about 2 days of charcoal-flavored oats. After that, it will become ration/starvation mode.

Baenor approaches Tahni and says, "Ms. Wyrmrider. How do we even know this path will lead us to a safe place? We may be marching to starvation in the Scab!"

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+4=14 ; d20=10 ;
Sunday July 3rd, 2011 11:40:05 PM

Sam looks for a promising campsite and then good sources of food (if any)

knowledge geography=14
survival=10

Sam will follow the group to wherever we end up camping and find a quiet place to throw down his bedroll and log the recent events.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=17 ; d20+5=20 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ;
Monday July 4th, 2011 4:15:44 AM

Tahni considers Baenor's words before responding. Starvation all but seems inevitable, but what is the alternative at this stage? She decides to answer the dwarf honestly

"You are right, Baenor. We may be marching to starvation. But we are alive, and that is more than we can say for those who have fallen in the past few days. We owe it to them to keep going" she says this with determination.

Tahni keeps her eyes open for danger and for anything useful in this wilderness (Perception: 17, Survival: 20)

OOC: Before settling in for the night, Tahni will use her 4 energy channels to heal the groups wounds - 15HP

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+7=11 ; d20=13 ;
Monday July 4th, 2011 11:55:18 AM

Bruagh hears Baenor and Tahni's exchange. "You are both correct, but I agree with Tahni. We she can keep us in water and healing. Regarding food, it may not be pretty, but we are Dwarves, we are resourseful, we are hardy, and more than that... we are as stubborn as the Scab. We'll not be giving up.

Look, on the tunnel, there are fungi and mushrooms. Kreyton, Devlin, Boomy, either of you think they are edible?"


Bruagh points to the fungi on the wall (mentioned by the DM.)

OOC: I"m back guys!!!

Diplomacy to calm Baenor: 11
Survival to find/identify Fungi/Mushrooms on stone wall: 13

Bruagh will also use his Lay on Hands when it is determined we will be stopping for the night.

Boomy HP 17/20 AC 17/17/16  d20+4=23 ;
Monday July 4th, 2011 12:05:40 PM

Having rested some, Boomy searches for food for the group. Although he will collect anything edible, he keeps a special eye out for anything that will travel well and keep when food is less abundant. When he returns to camp he sets his findings out before the group and lets Tahni divide it as she sees fit.

Survival to find food = 23

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=16 ; d20+1=5 ;
Monday July 4th, 2011 11:30:47 PM

Devlin stays alert for the rest of the day to any signs of danger. He also keeps his eyes open for food or signs of a cave to shelter in. As the day passes he grows quiet his thoughts turning inward, in a sudden burst of words he says We are probably the first Dwarves ta walk this mount in years decades even, what say we give her a proper name. This is what 3rd sister? Sister 3? I have been thinkin and Ekrind Kadrun sounds good ta me, means Mountain Pass under the Stone in old Dwarvish. He leaves it at that and finishes the day as the forward scout.

Perception = 16
Survival = 5

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday July 5th, 2011 3:46:13 AM

At the end of the day, as people finish off their meager rations, Tahni will take a bottle from her pack and pass it around for everyone to share. It is a wine bottle covered in strands of silver, and one look reminds everyone of the holidays. Inside, it is clear that the drink is the famous Tipsy Tinsel. It has been a long hike, and it may help lift some spirits.

OOC: Won recently in the Giggling Ghost

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday July 5th, 2011 8:04:35 AM

Sam gladly accepts a drink from Tahni. Thanks Tahni!

Kreyton | HP 3/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+12=13 ; d20+12=30 ;
Tuesday July 5th, 2011 8:14:58 AM

When the mention of food is brought up, the druid makes his way carefully over to the wall and examines the moss and fungi.

"We're not gonna starve, quit worrying so much.", he says caustically and with authority. He hopes it will be enough to convince them.

Later, privately, he whispers to the group. "The food issue is a big one. Goodberry spells will only get us so far."

OOC:
Examine the moss and fungi: Survival: 13.
Try to gather what food he can as they progress up the trail: 30



DM Addison 
Tuesday July 5th, 2011 5:10:57 PM

The group presses forward, resolved to see this to the end... for what other option is there?

The fungi on the walls are interesting, to say the least, and phallic to say the most, and some are downright odd

You may be able to eat a few of the species, but picking through the bad to sort out the good would certainly take some time. And if you screw it up, then you may all get very sick... or worse. Your survival checks are ok, but you are not certain what side effects there may be to eating these things.

Do you guys try it?

Devlin suggests naming the path that you currently are traversing, and since you are the first to travel it in so long, why not?... The Path of Sister 3, Forlorn, is now Ekrind Kadrun, The Mountain Pass under the Stone.

At the end of the day, camp is made on the very path, as there is no cave . A somber meal of burnt oats is distributed, unless yall try the shrooms. You have probably one more day of food at most.

Baenor sits with his wife and baby alone, he looks very stressed out.

An elderly dwarven man sits at the campfire and says, "Gather the young. I wish to tell a tale.
Everyone gathers; a distraction is welcome.

He speaks, "Nearly eight centuries ago, our ancestors built large citadels within these very mountains. Great kings with armys of Dwarven warriors presided as unchallenged rulers of the scab.

But this story is not about them, this story is about a Dwarf named Sho-Lotum. Sho was made fun of from the time he was a little boy, for his head was always in the clouds and never on the work at hand. He had no mind for craftmanship, nor of weaponry. But he did have a penchant for songs.
As a matter of fact, King JurHammer, was very fond of songs and invited Sho to sing for him one day.

The song went something like this:
Old King Jur, holed up in court.
An arrow wisked over his head, because he was so short.
An elf couldn't nail him, but a gnome sure could!
His beard is gray, his ears are crusty, for he is so old.
He had to drink a potion to make him hard as wood!


The king was furious! As anyone would rightly be. He ordered that Sho be locked in a dungeon, never to be seen again.

But that night, King Jur's daughter, Isadella, stole the guard's key and released him. She fell madly in love with Sho, because he was the only dwarf to ever speak to her father in such a manner....

And you will have to wait until tommorow to hear the rest of the story!"


Then the Elderly Dwarf burst out laughing, knowing that he had everyone's attention.

He gives Tahni a wink, almost as if to say, It will keep their minds off of food at least."

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=10 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ;
Tuesday July 5th, 2011 9:51:31 PM

Bruagh listens to the story intently and laughs when the elderly dwarf calls it short. "Well played good sir, well played."

Bruagh contemplates the mushrooms for a moment. "I suggest we hold them, try and sort them out later, and if need be, I'll try a few to see which are poison, which aren't. Hopefully we won't need them."

Perception checks for guard duty: 10

Lay on Hands: 17hp to be divided as needed for the night.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday July 5th, 2011 11:25:09 PM

Sam stops writing as the elderly dwarf entertains the group. He has mixed feelings as the old man speaks. He is glad that he is lifting the moral of the group, but at the same time feels as though his "job" is being threatened. Sam then remembers his true purpose and goes back to logging the events thus far. There will be other times for entertainment. Now is not the time for trite stories, for he is writing THE story. Sam hopes that this story has a good ending...

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+7=22 ; d20+8=23 ;
Wednesday July 6th, 2011 3:10:35 AM

"Gather all of the mushrooms you can. They will make a good breakfast" Tahni advises the wider group "I will prepare them for eating in the morning"

She smiles as Baenor tells his tale, and watches the faces of the younger dwarves as they listen with full attention. "I wonder if this tale is historically accurate?" Tahni wonders (Knowledge History: 22)

"Well done! Well done!" she says with applause as Baenor finishes. "Now if you'll excuse me, I'll retire for the evening"

OOC:
- Memorise Purify Food & Drink instead of Detect Magic that night.
- At breakfast, cast Purify Food & Drink to purify the mushrooms, cook them on a fire, then Prestidigation to improve the taste. Cast Create Water as needed. Healer, Diplomat, and now the bleedin' chef! :)
- Perception for her shift on watch: 23


Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d8+2=10 ; d20+12=29 ;
Wednesday July 6th, 2011 9:38:49 AM

As the day wanes, Kreyton takes a moment to cure himself. He listens to the tales of their great past with a bittersweet melancholy. "no good singing about a past thats gone" he muses.

He assists in gathering up the mushrooms, nodding with an impressed smile as Tahni lays out her plan. "That may actually work." he says with uncharacteristic optimisim.

OOC:
Cure Light Wounds: 10 hp healed:
Gather all the fungi: 29 survival.

Boomy HP 17/20 AC 17/17/16 
Wednesday July 6th, 2011 12:14:03 PM

Boomy takes a hand full of mushrooms and prepares for the worst. As he opens his mouth he hears Tahni begin to speak and sets the mushrooms back down. I planned to test the mushrooms the old fashioned way, but I like the lass way better. Boom rummages through his sack and pulls out a magical triangle that when set on the ground casts the alarm spell to warn them of intruders. This should keep us safe for a short while. I volunteer for the first watch tonight and look forward to a good night's rest after.

DM Addison  d20+12=16 ;
Wednesday July 6th, 2011 1:23:10 PM

The group makes camp, Sam kinda upset that he didn't tell a story before the elderly dwarf did. Well, hop to it then! There are no invitations, only actions.

Boomy sets an alarm triangle and takes the first watch.

------And so you rest------

The night passes uneventfully, and in the morning, Tahni purifies the mushrooms and a very nutritious and delicious stew is made. YUM! Good work there.

Early in the morning, you begin your trek again.

Two hours into the march, you hear a rumble... a slow, booming rumble.

You look down the mountain slope and see at the bottom, approximately 200 yards below you, a herd of... huge grey humanoids?
Yep, surely enough. Huge monstrous.... giants! They are marching the same direction you are, but at the base of the mountain. Their slow steps sounds like a herd of charging buffalo. There must be, one, no TWO dozen. All ages, young, old, female, and about 9 large dominant males.

Have they seen you yet? You don't think so. They are pretty far away. Quick, stealth, stealth! Wagon-stealth? Eh

(OOC: Good job recruiting guys! Here are your reward potion packs:
For recruiting David:

Potion of Bless
Potion of Bane
Potion of Divine Favor

For recruiting Ben:

Oil of Hold Portal
Oil of Alarm
Oil of Arcane Lock)))


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+3=11 ; d20+8=21 ;
Wednesday July 6th, 2011 3:46:38 PM

Devlin didn't laugh much at the old dwarves tale he instead spends more time working on his wood carving. The axe is fully formed now and he starts to carve litters into the "blade". With an approving nod he sets the now finished sculpture in a protective niche in the mountain side. May the luck of Waard see you safely to Gargul's side. May you find rest in the afterlife you may be lost but never forgotten . Devlin wipes a small tear from his eye before leaving the sculpture behind. Any who approach the niche will see a carving of an axe looking like the one Devlin used to carry. In shakey letters the name Durahan is carved on the blade.

Devlin will take the lead as scout for the party doing his best to find safe routes through Ekrind Kadrun. At the sight of the giants he finds a safe spot to hide and advises others on the best places to do the same.

Craft woodworking = 11
Stealth = 21


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20-4=2 ;
Wednesday July 6th, 2011 4:21:39 PM

Stealth: 2

Bruagh sees the giants and tries to hide as best he can... which is to say... he doesn't.

As he waits in the in hiding with the others, he muses with barely a whisper. "First it was Bloodthirsty Orcs, then Double Crossing Duergar, Killer Ants, Crazy Pirates, heck even a Grizzly Bear, and now a Horde of Giants. Why can't we run into a group of amicable bunnies, or pleasant kitties?"


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20=9 ; d20+8=12 ;
Wednesday July 6th, 2011 11:49:00 PM

The mushroom stew certainly hit the right spot with the group, and spirits do seem to be a bit higher today. As part of her now daily routine, she hands out the nutritious candy from her clerical robes to the dwarven children.

As Devlin spots the giants, Tahni does her best to hide and remains alert (Stealth: 9. Perception: 12)

"Blast! The wagon!" Tahni realises with alarm that the wagon and those aboard may be easily visible to the giants below. "Ssshh! Be quiet!" she whispers to the group "I'll do what I can to try and hide us"

She focuses on creating the illusion of a rock face between the edge of the mountain and the path the group are on. Cast Silent Image

OOC: Tahni also speaks "Giantish"

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+11=21 ; d20+7=20 ;
Wednesday July 6th, 2011 11:53:18 PM

Sam sees the massive giants and without thinking stealths to cover (if available).

stealth=21
knowledge nature (info on giants)=20

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 7th, 2011 12:04:59 AM

OOC: Let me tell ya Rob, for a 2nd level character, Tahni has an answer for everything. Glad to have ya around lol. Now if only you could figure out how to keep her from going unconscious every other day.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday July 7th, 2011 1:52:38 AM

OOC: Every other day? I thought she was getting knocked out every day :) lol

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20-1=10 ;
Thursday July 7th, 2011 9:10:47 AM

"Great"

He ducks down as best he can behind the wall, hoping the giants are not coming up this path.



Boomy HP 17/20 AC 17/17/16  d20+6=18 ;
Thursday July 7th, 2011 10:06:17 AM

Boomy stops in his tracks as he sees the giants. Quickly he looks for cover and begins to make his to it without being seen. Once again he is glad that he isn't wearing heavy armor to weigh him down and give away his position.

Actions
------------
Stealth Check = 18

The Tunnels of Forlorn Mountain


DM Addison  d20+11=25 ;
Thursday July 7th, 2011 1:02:22 PM

Devlin completes his woodworking and finds a nice grove to place it in memory of the fallen clumsy lad, Durahan. Nice. Devlin please accept 50 exp bonus for sentimental roleplaying.

Then, the group sees the herd of giants, Sam knows pretty much everything about the Stone Giant Tribe.

Tahni quickly creates an illusion of rocks to provide cover and everyone ducks and hides.

The cart is wheeled around and brought as close to the inside of the mountain as possible.

For a moment, the Giants seem to be oblivious.

But one smaller male giant stops and looks directly at the illusion. He raises and eyebrow and then says something, too far away to hear.
An older giant stops and looks up, then shakes its head and begins walking away with the tribe.

The younger giant is frustrated and grabs a boulder, and throws it at Tahni's illusionary wall!

The boulder passes right through and smashes into the rockface above you!

Then, the younger giant's eyes open wide and he begins shouting and pointing in your direction.

The older giants squint in your direction.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 7th, 2011 5:38:42 PM

"Do we run, or fight? If it were just us, I'd vote fight, but we have the refugees to think about." Bruagh waits for an answer.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Thursday July 7th, 2011 8:58:31 PM

Devlin shakes his head in response to Bruagh. If we run they would crush us at a hundered paces. Same if we try to fight them. We either stay hidden or try talking. Maybe we can trade with them? We dont have much but most races respect gold and that we dont have much of a use for right now.

He motions for those around him to find shelter behind rocks and depressions in the path.

Ooc: Thanks Addison!

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday July 7th, 2011 9:28:41 PM

Tahni helps the refuguees from the cart take as much cover as they can by the mountain side. She listens to Devlin's suggestion before providing her own thoughts.

"If we stay quiet, I suspect they're just going to throw more rocks and someone is bound to get hurt. In terms of ranged combat, I think they have a definite advantage over us as well. Given the number of females and young with them, I don't believe this to be a hunting party, and I think they would also be looking to avoid a fight. I'm going to call out to them. Any ideas?"

DM Addison  d20+8=24 ; d100=23 ;
Friday July 8th, 2011 1:46:26 AM

The group hides and discusses what options you have. Fighting seems risky, so perhaps diplomacy is an option, even offerings of gold.

Do note the range you are at. They are 200 yards (600feet) down the 45degree slope of the mountainside. That's two football fields.

The older giants squint at your position long and hard, as if deciding what to do... or still looking for you, one or the other. You guys are specks on the mountianside.

One giant with a large grey slate stone-like beard speaks inaudibly.

The younger one who originally spotted you picks up another rock and throws it at you!

The rock, twice the diameter of your head, sails just over Braugh's cheek and smashes into the cave ceiling, causing stalactites to fall about you!

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=20 ; d20+7=13 ; d20+7=14 ;
Friday July 8th, 2011 5:48:57 AM

Sam continues to hide and stays silent. He does his best to hear the giants speak to translate.

perception=20
linguistics=13, heropoint reroll=14 (whoopee!)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Friday July 8th, 2011 2:34:53 PM

Tahni why don't you try talking to them while the refugees sneak away further down the trail. If we can trade with them great if not it will give a good diversion to get everyone to safety. I will stay behind I have that pouch of gold on me. Anyone else have any suggestions? Tahni can you use one of your spells to magnify your voice? Make it easier for them to hear you.

While hidden Devlin will check his crossbows making sure they are strung and ready to fire.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Friday July 8th, 2011 3:59:38 PM

Bruagh straps his axe to his back, out of sight from the giants, and readies his shield should more rocks be thrown his way. "Get the refugees back, gather what bits of gold we have. I'll go down with who ever else wishes to go and offer it up as a peace offering. Preferably at least one person who can speak the language. Just know if this doesn't work and I get you killed, I'm sorry."

Bruagh's gold pouch has 41gp. His silver pouch 7sp, and his copper pouch 3cp. His plat pouch is most certainly empty.

OOC: If anyone has a better idea speak now and override my stupidity!

DM Addison 
Friday July 8th, 2011 9:34:04 PM

Devlin asks if Tahni can magnify her voice, but then you must worry about how to get trade to the giants.

Braugh decides to climb down the mountain. A 200 yard 45degree slope down broken, rocks would be quite the climb check to traverse it all safely. Though it certainly could be done.

As Sam hides, he hears a pat, pat, pat, coming towards him and the refugees.

Enter Deldrid

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Saturday July 9th, 2011 12:18:14 AM

OOC- I'm thinking about serving as a diversion so you guys can escape. I have high diplomacy and bluff. I also can try to fascinate up to two of them with a bard song in a pinch. I also stealth pretty well.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=16 ;
Saturday July 9th, 2011 1:19:46 AM

Using Ghost sound (25ft towards the giants and as loud as 4 humans)Tahni says something in giantish. Highlight to display spoiler: { "We're sending a small group down to talk. Do not attack and neither will they" }

"I've told them that a small group will be coming towards them for a chat. I think Devlin is right - we can act as a diversion if necessary to allow the refugees to continue on." She gives a nod and a smile to Tina and Dende. She then looks to Bruagh "Ok, I'm going down there with you"

Tahni will then start a slow walk towards the giants, and where possible, keep her hands open and up at shoulder level - showing she is unarmed.

Perception: 16. 19 if the area is considered well lit

Boomy HP 17/20 AC 17/17/16 
Saturday July 9th, 2011 12:06:31 PM

Boomy joins the party moving towards the giants. As he moves forward he keeps his hands empty and in plain sight, hoping to convey a sign of peace. Although he has no intention of being an aggressor, he remains alert and readies himself to get our of the way of any boulders that may get flung.

Ready Action
-----------------
Get away from flying boulders.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=27 ; d20+11=25 ;
Saturday July 9th, 2011 12:43:10 PM

"My dwarven kinsmen, do not be foolish! You have nothing to offer the giants they couldn't have after eating you! Come swiftly, I have a secret tunnel carved nearby. It will be very tight, but I think you can all squeeze in. Go now, 30 paces up and use your keen eyes for stonework, the door is slightly ajar." The stone slamming against the mountain disrupted Delrid's work. He had been trailing a vein of ore, and knew the metal was precious. How had this rabble found themselves in such trouble, and so close to his lab?

Perhaps Alemi had given him this chance to save His favored race? It has been so long since he spoke to another...

Knowledge Engineering: 27 - Design hidden passage door, passage, lab.

Craft Stonemason: 25 - Create hidden passage door, passage, lab.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=17 ;
Saturday July 9th, 2011 5:27:45 PM

Bruagh hears the voice and immediately turns and begins searching for said passageway. He makes sure however, that he is between Tahni and the Giants and that his shield is between him and the giants.

Perception: 19 to find the hidden passage.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Saturday July 9th, 2011 11:03:54 PM

"It seems Alemi doesn't wish for us to be sacrificed today" Tahni smiles to herself as her walk to almost certain doom is disrupted by this new found dwarf. She had no intention of trading anything but words with the giants. Certainly not any gold.

"Let us move quickly. My words to the giants may gain us a few precious moments to escape, and the illusion will only seek to hide us for so long"

Perception already rolled for this round: 16. 19 if the area is considered well lit. +2 for stonework hasn't been added yet

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet 
Sunday July 10th, 2011 8:19:15 AM

The appearance of a dwarf seems like a god send at this juncture. The normally dour Kreyton cant help but crack a smile.

"Off we go. "

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=18 ;
Sunday July 10th, 2011 8:57:25 AM

Sam is relieved that he or anyone else does not have to face the stone giants. He quickly moves towards the passage with the rest of the group.

perception=18

Boomy HP 17/20 AC 17/17/16 
Sunday July 10th, 2011 10:34:32 AM

Boomy nods. Somehow he felt trying to pummel a giant into submission with his fists was a reckless course of action, and he was glad to be given a better option. He turns and follows the group towards the passage.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Sunday July 10th, 2011 2:53:18 PM

Devlin gives a wary look at the newcomer. He allows the others to retreat forming the rearguard. He is constantly aware of his surroundings ready to dodge away from a crashing boulder. Once inside the rogue can't help but stop and be amazed at the complexity of the of the door. He runs his fingers over the gears and cogs. Once everyone is inside and the door is shut he is once again amazed at how seamlessly the door shuts.

He looks at the assembled mass and says. So what is the name of our savior today. A grin comming to his face.



Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Sunday July 10th, 2011 7:59:26 PM

Delrid tries to usher all the terrified dwarves into his lab. It is extremely tight, but seems sufficient. If he were to stack and store all his work, perhaps all could lay down? The crowd does look quite weary.

"I am Delrid Val-Al, and this is my mine, my research laboratory, my smithy, and my home. You are welcome to rest and recover as long as you need. The supplies are meager, but for all. Alemi has shown great kindness today!"

Delrid wonders to himself if Alemi is showing kindness to a dwarves hermit as well. How long should Delrid live in solitude?

DM Addison 
Sunday July 10th, 2011 11:29:04 PM

Tahni shouts to the giants that a group is going down to negotiate.

The giants all jump in surprise at the sound of the voice. Many pick up boulders and hold them defensively.

As Boomy and the others begin to walk down the mountainside, Deldrid's voice is heard.

The hermit wizard shows the group to a secret tunnel that leads to his laboratory.
The hallways are crowded, as there are 14 survivors along with the heroes.
In the work room, you see many creations of the dwarven genius.
Arms with movable joints made of polished stone. Small figurines that can jump to life with the speech of a magic word.

You sit in the meager living quarters, but then you hear a Thud from the outside, and some pebbles fall from the ceiling.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Monday July 11th, 2011 11:22:50 AM

As the group is ushered into the small lab and the stone door is closed behind them, Bruagh does a quick head count, making certain that everyone made it in safely. Once he has accounted for everyone he makes his way to the dwarf who saved them from certain death.

"Thank you brother" Bruagh says extending his hand to shake Delrid's. "Today, your kindness and bravery has saved the lives of more than twenty Dwarves and Gnomes.

Bruagh looks around gesturing to all of his companions. "From all of us, thank you good Delrid Val-al. Thank you friend. I am Bruagh Stormbringer, humble Paladin of Domi and I am in your debt."

Boomy HP 17/20 AC 17/17/16 
Monday July 11th, 2011 12:50:14 PM

Boomy, a well built and shirtless dwarf, follows the others into the tunnel. Aye, thank you. But we best be keeping our voices down until those giants head on their way. The last thing we be wanting is to draw thier attention to your home.

The thud above seems to emphasize his point. He prays that the giants are still throwing rocks blindly and will be unable to find or reach the dwarves.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=22 ; d20+2=8 ; 2d8=7 ; d6=1
Monday July 11th, 2011 6:25:21 PM

Devlin winces as a rock smashes into the door. Nodding to Boomy he whispers I agree, does our host have another way out? He than motions to Goodbottom to follow and heads back toward the doorway. He sets the Gnome in a protected position to cover the door and does the same opposite him. If the giants are able to get through the door Devlin will open fire catching any of the brutes by suprise. He instructs Goodbottom to do the same. He also sets the vial of alchemists fire within easy reach.

Ready action to shoot if doors open;
First shot = 22(crit) dam = 19
Second shot =8

OOC: Not sure what happened but when I made the post it showed a 14 for the 2d8 and 4 for sneak attack, had to reroll. Guess that's what I get for posting from the metro.

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+1=17 ; d8+1=8 ;
Monday July 11th, 2011 7:26:20 PM

"I'm Kreyton, good timing lad." he says with a frown as the thuds hit the cave. "Nice place to live. Hope we don't die here."

The dwarf readies an action to attack the first giant that enters the cave with a spear.

OOC:
Hit AC 17 for 8 damage.


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday July 11th, 2011 7:56:36 PM

"Thankyou for your hospitality, Delrid, but I fear by helping us you have endangered your own home" Tahni adds as the room seems to shake. "Tahni Wyrmrider at your service." she says with a slow bow of her head. The gold clasp of her cloak reveals that she too is a follower of Alemi.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 11th, 2011 11:26:31 PM

Sam quietly walks into the mine and studies the surroundings and then Delrid. This is the first Dwarf he has not had time to study. He nods to Delrid I am Sam. Sam then moves just behind Boomy and pulls out his paper, pen, and ink. Sam records every detail of the ferocious stone giants and the new savior of the group, Delrid. Sam wonders where this new development will lead his epic tale.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=16 ;
Tuesday July 12th, 2011 3:58:51 AM

"I think now is the time for quiet. Perhaps the giants will not be able to find the door!" Delrid whispers in an anxious tone. "Their bulk is too much for this entryway, I think."

Seeing the clasp of Alemi on Tahni's cloak convinces Delrid that it is time to rejoin the world. The god of healing will watch over his broken heart and spirit. But that is for another time...

Delrid imagines the giants would be unlikely to follow if the passage proves too difficult. Should he hear the door begin to fail, he will cast silent image. The image will show a shrinking tunnel that curves out of sight, barely big enough for a dwarf.

Knowledge Engineering: 16 Mental design of curving cave, with size estimated to deter giants. Only cast if necessary.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=18 ;
Tuesday July 12th, 2011 1:12:25 PM

Devlin nods at Delrid and waves at Goodbottom. Hold fire unless they attempt to get in the entrance. He whispers before moving positions to hide better.

Hide = 18

DM Addison 
Tuesday July 12th, 2011 9:59:01 PM

The entrance is sealed tightly, and the clever crafting of it makes it flush with the path's wall. It would be very difficult to spot it, but not impossible.

Devlin and Kreyton stand at the ready with weapons, in case anything should try to break in.

You wait for a bit and hear three more, thud.... thud... THUD.

The last causes your cave to shake and several stones slide from the sides and crack on the floor.

Perhaps their aim is getting better?

You cannot see outside unless you say you go outside, so what's going on is rather a mystery.

Luckily, Deldrid's cave has another hallway, only big enough to walk single-file, but it leads to an exit several miles away. Where exactly, and how close it is to civilization, is unknown.

The other option is to exit Deldrid's cave back onto the path and follow it. For Sam knows of a small settlement that is about a day or so march away.

What do you do?

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday July 12th, 2011 11:55:44 PM

Sam hears the thudding sound and realizes that the groups safety may be short lived. We need to come up with a plan. Those stone giants could eventually be able to get to us. I know of a settlement that is about a days march from here. Sam then describes the town and its general location to the group (info to be filled in by DM if necessary). I vote that we wait till nightfall and send a scout outside to check if the stone giants are still there. I can dull the senses of any "lookouts" with magic, if I can get close enough and the group can slip by them. Sam puts his paper and writing implements away and waits for ideas.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Wednesday July 13th, 2011 4:33:22 AM

[b]"My kinsmen, the time is getting short. A long tunnel can prevent us from living short lives. This cave cannot hold the giants at bay forever... I vote we run. Grab whatever you can, you never know what we'll need!". Delrid encourages the refugees to press for the escape tunnel. As the giants entry is not immanent, but they do seem to know where the dwarves have gone, waiting seems unwise.


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday July 13th, 2011 7:41:57 AM

Where dors this tunnel lead? How do we know that giants aren't waiting to get us at the other end of this passage? to the refugees Don't blindly follow this Delrid. Although we owe him a great deal for bringing us to this shelter, we have no idea where he is leading us and how long it will take. This path is certain and can be checked for safety's sake

diplomacy=

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+8=18 ;
Wednesday July 13th, 2011 7:42:56 AM

diplomacy=18

ooc-hit submit instead of roll...again

Boomy HP 17/20 AC 17/17/16 
Wednesday July 13th, 2011 11:17:21 AM

Boomy slings his bag of holdings over his shoulder as he prepares to leave. Delrid is right. We would be safer farther down the tunnel. We can always come back after the giants have quit their siege, or we can use the far exit. Does anyone know if there is a town close by (Sam)?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Wednesday July 13th, 2011 3:17:59 PM

"I understand where you are coming from Sam, but I'd rather take chance that there might be a safe passage through here than, stay here with a very real threat just outside that door."

Bruagh looks to Delrid, "I'm afraid that by helping us you have lost your home. We will help you carry what we can, but any food or tools you could spare would be the most helpful."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday July 13th, 2011 4:00:03 PM

Devlin is torn between the two options. One means safe passage but to an unknown fate. The other has a know danger but leads to civilization.

I agree with Sam. Its been a long walk already and our supplies are thin at best. I can sneak out at night to see if the giants are around, I have a potion that will make me invisible. I check the area and we leave. Thats my thoughts but I leave it up to the group to decide.

Devlin will go along with any plan the group makes as a whole.

DM Addison 
Wednesday July 13th, 2011 5:33:49 PM

3 votes to trek the unknown exit to avoid certain danger.

2 votes to brave the giants and follow the known path to MountainBurrow, an old hidey-hole for gnomes as they traversed these lands many a century ago.

Tahni?

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday July 13th, 2011 6:45:12 PM

Let's not forget the votes of the refugees. They have as much to lose as we do. (diplomacy roles?).

ooc- I'm just roleplaying btw, not trying to be a pain. I'm ok either way. :)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Wednesday July 13th, 2011 9:02:47 PM

Tahni listens to both arguments before providing her views. "Deldrid would know more about this mountain and hazards than any of us. He has already saved us once today, so if he recommends the tunnel, then I am prepared to follow"

DM Addison 
Thursday July 14th, 2011 12:33:27 AM

Thud... THUD, shake

Stones fall from the ceiling of the cave, crushing Deldrid's dining table, spilling unfinished works on the floor.

An elderly Dwarven couple that has survived all this hardship hold each other. The man who told the story at the last peaceful camp looks at the fallen stones and shakes his head in dismay.

Three teenage boys look to Dende for leadership; the young lad Tahni saved from death by necromancer poison only a week ago says, "Ms. Tahni has always been concerned with our safety. I trust her decision, whatever it may be."

Ms. Cloverdale, the beautiful blonde Dwarven woman sits on Deldrid's bed, holds her stomach and leans over, breathing hard, sweat dripping from her brow.

Baenor listens to the discussion and looks at the remaining refugees sitting down in the dark cave and says, "We should get moving then. I'll march in the front. Dwarves are no strangers to dark caves anyways." He smiles at his wife, who holds her baby closely and frowns back at him, dispelling the good humor he was trying to convey.

He grunts and begins walking.

You look into the cave; it is only wide enough for one dwarf to walk at a time.
Narrow, dripping, old.
Darkvision up.

All in? Marching order?

(OOC: Sorry Sam and Devlin. When decisions are split, gotta go with majority. You can certainly peek out the door to observe to gather more info if you like.)



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 14th, 2011 8:29:08 AM

Sam jumps as the table gets smashed by the rocks. The situation is clearly deteriorating. Well I guess walking into the unknown is quickly becoming the more popular and possibly safer solution. I hope you know what your doing Deldrid...and please don't take my adversarial opinion personally. I do appreciate what you are doing for the group. Sam reaches into his bag and pulls out an alchemist's fire bottle. He then holds it towards Delrid. Take this as my thanks

Sam will follow behind Boomy and keep a hand on his back if the tunnel is too dark to see. His low-light vision is not as good as the dwarves' vision. I'll follow you Boomy. I fear lighting a torch could give away our position to enemies that await us in the tunnel. Sam carries an unlit torch and flint and steel in his off hand.

Boomy HP 17/20 AC 17/17/16 
Thursday July 14th, 2011 8:47:22 AM

Boomy follows behind Baenor figuring that his guirsame (reach weapon), shuriken, and ability to tumble through narrow spaces past and between people make him the logical second. As the group lines up and enters the tunnel he guides Sam behind him.

Deldrid, can you tell us if there are any forks in the road ahead? If so, we may want someone strong in the back of the group as well.

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+12=28 ;
Thursday July 14th, 2011 11:05:37 AM

Kreyton takes a position near the front of the group. Although not truly familiar with caves, his experience in the wild and his natural survival skills put him in a good position to help lead the group through.

OOC:
Survival: 28

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 14th, 2011 3:13:06 PM

"I'll take up the rear Boomy, incase it is as you say." Bruagh offers to carry any items that Delrid may need, or other provisions, in his pack.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Thursday July 14th, 2011 6:55:54 PM

Delrid looks to the group, and to the crashing halls he carved himself. "I stay to the right, and do not get more than arms length from your kinsmen. The tunnel is slick, and our path unsteady. Better to delve too deeply, than never to delve at all!" Delrid knows this saying will bolster the weary and lend courage to the strong.

Turning to Sam "Keep your gnomish fluids. I won't have you insult me, then give me a bottle of troll-spit as appeasement. I offered you a mountain instead of a giant's gullet. I offer you the peril of a path instead of the peele of pulverization. I mine deeply, I think deeply, I feel deeply. I will carry your comments with my belongings as I leave MY home saving YOUR life."

Delrid positions himself directly in front of Bruagh, setting the final two for rearguard.

Alemi, heal my heart and wounded pride. I offer these dwarves, the noblest of races, an alternative to certain death twice, and the gnome warns them not to listen. Now I have nothing, and I am again the outsider. Unknown and untrusted. Why do you test me so...

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Thursday July 14th, 2011 6:57:37 PM

OOC: Twice in a row I forget to close the bold text! NOOOoooo...

RobC: Fixed :)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+10=14 ;
Thursday July 14th, 2011 9:29:26 PM

"Tina? Are you ok?" Tahni shows concern for the visibily unwell woman. (Heal check to diagnose: 14). Tahni uses her very familiar cantrip - Create Water - to dampen a cloth for Ms Cloverdale's brow.

"Master Deldrid, would you mind if we used your mattress to help transport this woman?" she asks, before adding in a hushed voice "She has been gravely wounded by a necromancer who stole her unborn child away from her. I fear her condition is getting worse and is beyond my skill to treat"

Tahni's plan to is form some sort of flatbed to drag which Tina can lay upon.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 14th, 2011 11:01:49 PM

Someone's a tad bit sensitive and deaf apparently. I simply had a different opinion from you and this is the reaction you give. Just so you know this is a group with differing opinions and experiences...oh excuse me master dwarf, I forgot. You've been living in a cave alone for a time. Recluses are not quite adept at dealing with others. You've probably only had experience communicating with bats and your figurines. My humblest apologies hermit. Sam smiles at the dwarf, puts the alchemist fire back into his pouch, and waits for a response or for the group to get moving. He is eagerly ready for either to occur.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday July 14th, 2011 11:30:48 PM

"Enough!" Tahni says raising her voice, looking to Sam and Deldrid "Not another word. There will be time for name calling and insults later. Now is not the time. Tina is ill, there are giants outside, and we have a number of scared people here who need our help. We have enough to worry about without trading blows here. So, please please put this fighting aside. Sam, could you follow along behind Boomy as planned? Master Deldrid, I could really use some help moving Ms Cloverdale, if that's ok?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=10 ; d20+8=20 ; d20+8=22 ;
Friday July 15th, 2011 12:08:45 AM

Devlin looks around at the cave and those within, the exchange of words and shrugs. Lets move the decision has been made. He gathers up his things and takes the scout position.

Remember what was said, stay to the right and within arms reach. I will scout ahead to look for areas that the young and old will need help with. We go slow and easy as always. He says before nodding to the assembled group and heading off into the tunnel.

He instinctively brings his crossbows out in front of him as he makes his way. His eyes ever wary off loose stone and wet ground.

Perception = 10,20,22


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday July 15th, 2011 12:28:45 AM

Sam mutters He started it. Sam falls in line behind Boomy.

DM Addison 
Friday July 15th, 2011 2:12:40 AM

OOC: lol. nice rivalry roleplaying,. It would be fun to see who's the better inventor in the end. But do remember this is all fun and games and what's said IC is also just funsies and should not be taken seriously by your RL personality. =)

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Friday July 15th, 2011 7:15:10 AM

"I will help with the lass." Delrid assists in getting the unmothered dwarf to a transport of beams and mattress. Ready to leave, and even more ready to not get crushed, he says "let's go!"

This is why I left. All my life I seek to help others, to do great things, and I am left with heartache and the world crumbling around me. Perhaps I should apologize to the gnome... someday... maybe..

Delrid dons the rest of his traveling gear, and pulls out a wooden box the size of a small dog. He opens it swiftly to reveal a shadowy black cylindrical device with a large gold dragon embellished. Delrid dons his Vambrace of Intervention, "You look good. Too bad you'll have to wait to get finished."

DM Addison 
Friday July 15th, 2011 2:00:39 PM

Tahni and Deldrid quickly tie his sleeping sack between two planks of wood and a rope to that so that Ms. Cloverdale may be dragged. She is shaking and can hardly move; needs much help to get into the uncomfortable ride. Her stomach is grey and her veins are turning a nasty black color.

After a small misunderstanding (for I believe that's the case), and a settling word from Tahni, the group begins to head down the dark, murky tunnel to unknown destinations.

Devlin stays ahead of the group, scouting.
About 30 feet behind him are Baenor, Boomy, Sam, respectively.
The refugees stay in the middle with Tahni, Deldrid, and Braugh bringing up the rear. (Right?)

You walk trepidly for several minutes.
As you leave the confines of Deldrid's cave, you hear the Thud.... thud... thud... Begin to shrink away to the background.

And it is quickly replaced by a drip.... drip... scuffle skittle.

A rat? Mole maybe?

Then you hear a slow, drawn out creeeeeeaaak from around the corner. Like wood scraping on stone.

You continue to march, the tunnel gets more narrow and low. Tall and stocky Dwarves have to squeeze through narrow niches. Sam has an easier time.

Then you reach a small fork. One tunnel, significantly narrower and smaller branches off from the main tunnel. Deldrid can't remember for the life of him digging that one.

You study the 'new' tunnel... it looks like it was carved rather crudely, maybe with.... claws?



Boomy HP 17/20 AC 17/17/16  d20+9=15 ; d20+4=21 ; d20+9=26 ;
Friday July 15th, 2011 9:17:14 PM

ooc: Was the tunnel and cave big enough to bring my war horse through, or was I forced to abandon him outside?

Boomy whispers up to Devlin, Hey, do you still have those traps you found on the gnome back in the Cinderwood? This might be a good time to use one, especially if we wish to lay an ambush to prevent whatever it is from sneaking up on us. If not, I say we find what ever is in the tunnel before it comes looking for us.

Actions
-----------
Survival = 21
Perception to locate a door or the wood on stone sound = 15
Perception to locate traps = 26

Boomy HP 17/20 AC 17/17/16 
Friday July 15th, 2011 9:17:39 PM

P.S. Boomy makes sure to check the ceiling.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=10 ;
Friday July 15th, 2011 11:36:52 PM

Sam feels fear grip him. He strains to hear any threat approaching. The only thing he detects is the pounding of his heart. (whispering) What's ahead Boomy? I can't see a thing. I'm already missing the stone giants. His only comfort is that he is not in the front or back of the group.

perception (hearing)= 10

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=11 ; d20+5=18 ;
Saturday July 16th, 2011 1:08:28 AM

Tahni is distracted by Tina, so is not at her usual level of alertness (Perception: 11) though does notice the obvious fork in the path. She does her best to look for any discernable tracks (Survival to find any tracks: 18). She awaits the advice of the scouts.

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=28 ;
Saturday July 16th, 2011 8:15:07 AM

Devlin nods to Boomy, I could set something up but it will take time. I'm not sure if we have enough of that. Best I could probably do is make an alarm ta let us know if anyone or anything follows down our path. If Delrid helps I might be able ta get it done quickly.

If the party wants Devlin can set up a simple alarm using something metal and a stick or stone wound between two pieces of twine or wire. When tripped the stick or stone spins hitting the metal, the sound should carry a far ways in the tight corridor.

Craft trapmaking = 28 (nat 20 woot)


Boomy HP 17/20 AC 17/17/16 
Saturday July 16th, 2011 11:21:09 AM

ooc: Devlin also found a bag of premade traps including a bear trap and needle trap, and other unnamed traps

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Saturday July 16th, 2011 4:47:13 PM

Ooc: I thought it was trap parts. Even premade the amount of time that goes into making a trap is quite lengthy if you look at the craft skill.

DM Addison 
Saturday July 16th, 2011 5:34:58 PM

OOC: Yeah, trapmaking and trap-setting are two different things. If you like, you could do a quick-setup of a trap. Its effectiveness determined by your Disable Divice or Craft Trapmaking roll... which was a nat 20.

SO go ahead and set whatever you like with that roll.

Boomy HP 17/20 AC 17/17/16 
Saturday July 16th, 2011 5:50:04 PM

The description said : Devlin quickly searches through the dying gnome's pockets and finds a number of lockpicks and small mechanical trigger devices. In the gnome's backpack are a series of traps - bear trap claws,springing needles and the like.

As for the craft skill, i can find nothing indicating how long it takes to set up a bear trap. Since it can be purchased in the APG, I imagine it is only a matter of opening it and setting it on the ground, but that is for the DM to decide.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=19 ;
Saturday July 16th, 2011 10:59:49 PM

Delrid looks to he front of the pack, where this new tunnel seems to be. "We should prepare for danger, and protect the weak." The trap process seems intriguing, but when something is actively approaching a trap seems inappropirate.

"Devlin, your trap seems incredible, but can you tell what is making the creaking noise ahead?" Delrid looks to the walls and structure for places to fight or tuck the refugees to minimize harm.

Alemi, see us through safely. Fear is bad. Fear of the unknown is always worse...

Knowledge engineering: 19

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday July 17th, 2011 12:24:56 AM

I would examine the tunnel if I could see it. Should I light a torch or have you guys got this taken care of? Either way, we need to get moving one way or the other.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Sunday July 17th, 2011 4:53:33 PM

"I would prefer that we not light torches, but then again I can see just fine. If you truly feel that you need it Sam, we can light a torch, but I feel darkness is one of our few allies at the moment."

Boomy HP 17/20 AC 17/17/16 
Sunday July 17th, 2011 9:41:42 PM

I would imagine anything living or hiding down here can see perfectly well in the dark. If anything, we are most likely the ones at the disadvantage.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+7=14 ;
Sunday July 17th, 2011 11:24:55 PM

Good point Boomy. Sam lights a torch and examines the tunnel. Much better. At least now I can see what is about to eat me.

Dungeoneering=14

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday July 18th, 2011 2:08:18 AM

Before Tahni can stop him, Sam has already lit a torch. "Well if we're going to jump in to doom, we may as well use both feet" she sighs. With a wave of her wrist and some magic words, four glowing spheres of light appear and move quickly down the "unknown" tunnel.

OOC: Use spell Dancing Lights to create 4 glowing spheres of light. Send them moving down the "unknown" tunnel up to 100ft this round, though stopping if we see any movement

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+9=21 ;
Monday July 18th, 2011 7:36:46 AM

Kreyton examines the tunnel, trying to recall any creature that might make such a tunnel naturally.

OOC:
Knowledge: Nature 21 on the claw marked trail.



Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Monday July 18th, 2011 10:21:46 AM

"Why are we highlighting ourselves? Have you all gone mad?" Delrid whispers anxiously to his compatriots, frustration drips from every syllable. Perhaps these Dwarves deserved to be eaten by stone giants. "Did our scouts call the tunnels clear? I thought we all hard the same creak and shuffle from the corridor..."

Alemi, if you wished me to die, could you not have taken me in my sleep? This starving lot has now run me out of my home, and into harms way. We run into trouble and procure light and alarms before we know our threat.

Do you seek to make a leader of me? For all the skill and wisdom this group possesses, their judgment leaves much to be desired. Is that my purpose? Taken from the crafting of metal and stone to the crafting of plans and strategy. I sought my own ends, sheltering but a single dwarf. Now I see your ends, sheltering this lot of dwarves.


Delrid turns to Tahni: "Forgive both my concern and my questions. Have we a plan to determine our danger? I am no scout, but it looks as though this path may present a threat. Perhaps we could learn more of these strange noises before striking fires in this labyrinth. Shepherd, what are your words of wisdom?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=25 ; d20+6=20 ;
Monday July 18th, 2011 1:37:56 PM

We have been at this too long without a break, were getting sloppy making mistakes
Whats done is done lets just be ready for what happens.

Devlin finds any area of shadow available and hunkers down. We will give a few minutes for the lights to bring anything out if nothing I will set the alarm and we move on. Can someone take the refugees on ahead? These tunnels are tight we may not need a full force to hold back anything that comes.

He keeps his eyes on the new tunnel and listens for any sound coming toward the group.

Stealth = 25
Perception = 20


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Monday July 18th, 2011 6:24:43 PM

"My ears couldn't pinpoint the direction... Was it coming from in front of us or behind?"

Addison: Maybe I wasn't specific on purpose. purpose, purpose... purpose... echo.... =)

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 18th, 2011 11:39:41 PM

Relax everybody! Its not like they can approach from too many different directions. We will be fine. Let's get moving before the stone giants bring this whole tunnel down on us. Keep your eyes open and your minds sharp.

DM Addison 
Tuesday July 19th, 2011 1:58:07 AM

(OOC: LOL. The visual image of six dwarves and a gnome whispering in the dark about being safe and how to determine danger while trying to keep each other quiet is priceless. Perfect imagery! We seriously gotta make an erfworld-type webcomic about this.)

Yall look something like this: Tunnels of Sister 3

Boomy, who unfortunately had to leave his horse outside with the donkeys, cart, and most of the provisions, asks Devlin about the traps he found earlier from a gnomish pirate.

Devlin sets a quick trip alarm at the branched off crude cave by propping a tin on a stick and tying a string to the other side.

Sam thinks about lighting a torch, and an assuring word from Boomy prompts him to do so.

As soon as your flint and steel spark the torch, you hear rapid scuttling both below and above you!
Little bugs, roaches, flee from the light.

Then, Tahni lights her globes and sends them down the crudely cut path. They reveal... nothing but more fleeing lizards and bugs.

Kreyton thinks that the tunnel could have been carved by a number of animals: Giant moles. Burrowing toads, Purple Worm younglings. There are many claw marks, as if the tunnel has been in use for some time.

As you speak to one another, you hear the wood-on-stone scraping sound increase in frequency... and increase in distance. It comes from the dwarven-carved tunnel ahead.

So. which way do you go?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday July 19th, 2011 3:44:45 AM

OOC: "Tahni lights her globes"? :)

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Tuesday July 19th, 2011 6:59:45 AM

"My kinsmen, what say you to pursuing our interlopers? If a scout or beast is fleeing, I would much rather be the aggressor than the prey." Delrid prepares to move, then looks at the motley crew. "Perhaps now is the time to build a standard pursuit? We discussed Devlin and Boomy leading, Tahni and Sam in the middle, and Delrid and Bruagh as rearguard. Should we also plan to keep refugees between the middle and the rearguard?"

Delrid is confident that pursuit and perception should lead, with protective or enhancing casters in the middle, but a stout rearguard or counterattack would be wise...


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Tuesday July 19th, 2011 8:47:12 PM

"We need to press on."

Boomy HP 17/20 AC 17/17/16  d20+6=16 ; d20+7=17 ; d20+9=25 ; d20+6=10 ;
Tuesday July 19th, 2011 8:54:34 PM

Boomy agrees with Deldrid and begins heading after the fleeing mystery. As they run he draws his Gurisame (reach weapon) so that he can attack over Devlin if necessary. Should the catch up to their prey he will access the situation and if he doesn't feel it too life threatening he will try to squeeze and tumble past Devlin and get behind the unknown. (

Perception = 25
Acrobatics to avoid AoO = 17
Escape Artist to squeeze past Devlin and get behind the unknown = 16

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=26 ; d20+6=19 ;
Tuesday July 19th, 2011 10:25:42 PM

Devlin nods in agreement and jogs to the lead position. If anything comes from the new tunnel the alarm should give us some warning. He scans the faces before him and says Lets move, if there are creatures before us the light may actually keep them at bay. I will lead and stay ahead of the light. If I come across something I will try to come back to warn you. If you hear my crossbows send the fighters. He finishes with a wink and a grin to the beleaguered group before moving into the dark tunnel.

Actions:
Move down the old tunnel
Stealth = 26
Perception = 19

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=23 ;
Tuesday July 19th, 2011 10:55:35 PM

"We could very well just be chasing shadows" Tahni surmises. She blinks out "her globes" and follows on in the formation suggested by Deldrid, still dragging Tina.

Perception: 23

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday July 19th, 2011 11:39:24 PM

Sam follows the groups plan and stays in the middle of the group. I'm keeping this torch lit. I can't put enemies to sleep that I can't see. Plus anything that has laid wait in ambush has probably died of boredom or old age waiting for us to approach.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday July 20th, 2011 12:19:58 AM

OOC: I believe we just unknowingly reenacted a scene from "The Hobbit" the Dwarves in that tale were always arguing with each other. LOL!

DM Addison  d20+6=12 ; d20+6=24 ;
Wednesday July 20th, 2011 3:07:12 AM

The trap is set.

Devlin, with Boomy following close behind, run ahead to see what the rapid scraping sound is all about as the rest remain behind.

You two run about 100 yards, what seems like forever, across slippery, moldy stone.

Devlin is in front and remains hidden, and you see them before they see you (perception = 12, fail), 60 feet away.

Several small green-skinned goblins are sprinting away from you in a single-file line at maximum speed down the tunnel.
You can see 8 of them, several carrying shovels and pickaxes. One in front seems to be pushing a.. wheelbarrow?
Two in the back of their group, closest to Devlin (60feet away) carry bows with arrows notched and are looking back periodically.

What do you do?

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20=8 ;
Wednesday July 20th, 2011 12:27:27 PM

Delrid is not of yet aware of any commotion. When the time comes, Delrid will pursue one of the following courses of action:

A) The group is alerted to danger from the front:
i) Our warriors are in retreat with pursuit - Delrid casts grease to cover their exit
ii) Out warriors call for support - Delrid remains as rearguard for the refugees, expecting Bruagh to join the battle

B) Delrid becomes aware of danger from behind:
i) Threat is beyond 100 feet - Delrid casts Mage Armor to brace for impact
ii) Threat is within 100 feet - Delrid casts Grease to delay threat, allowing Bruagh to position
iii) Threat is within 20 feet - Delrid casts Color Spray from his Vambrace of Intervention

C) Delrid remains oblivious to any threats:
Continue rearguard, observe glory of the stone surrounding him. Continue contemplating decision to save dwarves. Wonder if somehow the gnome could have remained outside as a distraction.

Perception: 8 - Delrid likes rocks, and is surrounded by stone at the moment. He figures he could carve a single-piece golem from this stone in 10 days uninterrupted. A lot of moss, though...


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=17 ;
Wednesday July 20th, 2011 3:05:20 PM

Bruagh doesn't see whats ahead so he continues to listen and look behind him as he brings up the rear.

(Waiting on someone to put the call out.)

Perception: 17

Boomy HP 17/20 AC 17/17/16  4d6=19 ; d20+4=18 ;
Wednesday July 20th, 2011 3:22:55 PM

ooc: My actions will probably take a round and a half to two rounds, but I want everyone to know what I am doing.

Boomy spots the fleeing interlopers and continues chasing after them, ignoring any arrows that may come his way. Once he is within 30ft of the leading goblin he will cast scorching ray from his solis ring and aim it at the goblin pushing the wheelbarrow, hoping to take him down and that the wheelbarrow and body will block the path of the others.

Actions:
Run (charge?) to catch up to the goblins
Hit Touch AC of 18 for 19dmg

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=16 ; d20+2=19 ; d8=7 ; d8=5 ;
Wednesday July 20th, 2011 7:57:08 PM

Ugly little greenskins, they cant be up to any good!

Devlin fires at one of the trailing goblins with bows hoping to limit the amount of fire Boomy is exposed to. He reloads and waits to see what kind of response is received from the filthy creatures.

Full attack action (fire both crossbows)
First shot = 16 dam = 7
Second shot = 19 dam = 5

Reload (swift action)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=19 ;
Wednesday July 20th, 2011 8:32:32 PM

OOC: "Wonder if somehow the gnome could have remained outside as a distraction." hehe :)

Tahni is still dragging Tina along. She looks to some of the nearby refugees to take the load for her, and to free her hands. Are the group simply chasing shadows, or is there something else lurking down here?

Perception: 19

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday July 20th, 2011 11:51:48 PM

1. If he can hear the attacks/screams Sam waits for any threat to the refugees to approach. He is in a very ready casting stance and says Protect the refugees!

2. If he is unable to hear the fighting, he continues to stay with the group in a semi-ready, casual (but not too casual) casting stance and says It sure is quiet down here.

DM Addison  d20+4=14 ;
Wednesday July 20th, 2011 11:52:22 PM

Boomy charges headlong at the goblins!

The two in the back gasp, wide-eyed at the shirtless charging dwarf and their hands shake as they attempt to aim their bows.

With a twang, two bolts fly over Boomy's shoulder and with two consecutive plugs into the skinny guy, one of the bow-wielding goblins hits the stone, dead.
(And the first Goblin-kill of the adventure goes to Devlin! You get one ear, collect 10 to get a prize. That goes for everyone.)

The blood from his fallen companion splatters the other goblin's face, causing his shot to go as wide as his scared little eyes. The arrow hits the ceiling and tumbles pitifully with a clang.

He shouts to the rest of the fleeing Goblins in front of him in Goblinoid tongue Highlight to display spoiler: {"Dwarves are attacking! Not just the tinkerer either! Keep going!"}

As Boomy finishes his charge (which will take you face-to-face with the last gobling in line next turn), Tahni, Braugh, Sam, and Deldrid hear the twang of Devlin's crossbows, the sopping body hit the floor, and the call to continue running away from you.

I assume Deldrid casts his Mage Armor at this point? It can be your action for this turn since it was a ready action.



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 21st, 2011 12:10:29 AM

ooc-I have to punch (1 damage per hit) 10 goblins to death to get a prize...pass :)

I will stay with the group (advancing as needed) and cast sleep (wait action) on any goblin who approaches the refugees.

Addison: I will consider granting other rewards for incapacitating via spells. I figure since so many rewards come from out of combat situations, a few should come from combat as well.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20=4 ;
Thursday July 21st, 2011 4:32:16 AM

Delrid is not aware of any danger from the rear, and our scout force does not seem to be in retreat. The most likely action for Delrid is to "hunker down" as rearguard. He will search diligently for any threat from behind.

Hopefully the group to the front can handle the situation. Aside from the gnome, Delrid is growing fond of his traveling companions.

Perception: 4 Ooh look at this vein of quartz! The embedded crystalline structure would lend itself nicely to a well-lit laboratory, refracting a maximal amount of light for dedicated workspace.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Thursday July 21st, 2011 8:00:18 AM

Bruagh holds axe and shield at the ready. His hearts says charge headlong towards the sounds ahead, but his head says stay put and watch for an attack from the rear. "Keep your head on a swivel friend." he says to Delrid.

Peception: 17

Boomy HP 17/20 AC 17/17/16 
Thursday July 21st, 2011 9:12:29 AM

Boomy grimaces as one of the goblins falls, he had hoped for first blood. Oh well. he thinks to himself, I don't want them escaping with whatever is in that wheelbarrow. The monk continues his charge and prepares to unleash his blast of fiery vengeance upon the green goblins.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=3 ; d20+2=8 ;
Thursday July 21st, 2011 10:25:19 AM

As Boomy finishes his charge Devlin fires two more shots into the rear of the greenskin line. The range and lighting makes his shots difficult and they go wide. He turns his head back and shouts in Dwarven. We got greenskins, they seem to be fleeing something get the group moving faster. Sam maybe you can use the same trick you used on the halfling so we can try and question one of them. He than reloads and gets ready to move closer to the action.

Actions:
Full round action (fire at goblins)
First shot = 3
Second shot = 8
Reload (swift action)



Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=15 ;
Thursday July 21st, 2011 9:29:38 PM

Tahni stays in the pack with the refugees. They increase their pace per Devlin's direction, keen to get out of the tunnel, and wary about what may be following them.

Perception: 15

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 21st, 2011 11:01:00 PM

I'll see what I can do Devlin

Sam moves forward and (if in sight) begins casting sleep on the nearest goblin.

actions- move ? feet until in range of goblin
cast sleep (full round)

Boomy HP 17/20 AC 17/17/16 
Thursday July 21st, 2011 11:56:37 PM

Did we ever get the reward for killing the most zombies?

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20=6 ;
Friday July 22nd, 2011 6:48:46 AM

"Press forward, my kinsmen!" Delrid whispers urgently to the refugees. "While battle may lay ahead, we will be broken if we remain separated." Delrid gently nudges the closest refugee (Praswell? Wycleff?) to scoot toward Tahni and Sam.

"You at the front, can you transport the weary so our priestess may battle?" Delrid hopes the refugees will start carrying their own sick.

What a pathetic group of Dwarves. The hardiest race trusting a female priestess to drag their weary, while letting a gnome show courage while they huddle in the dark. No wonder they are homeless and hopeless. Show some resolve!

Delrid keeps one eye on the gaggle, and one eye on the path behind.

Perception: 6 Turns out keeping one eye in any direction isn't very good. Delrid notices the beginnings of a migraine from his attempt to peer in multiple directions. I guess that's why Alemi put both eyes on the same side of the face; so they both look at one thing.

OOC: Is there a dice rolling award? I have rolled under an 8 on almost all my perception checks. I feel that justifies some recognition (pun intended)!


Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+4=8 ;
Friday July 22nd, 2011 8:53:45 AM

Kreyton moves forward towards the advanced scouts. If he can get a shot off on any goblin he takes it.

OOC: Hit AC 8...

DM Addison  d20+4=12 ; d20+4=17 ; d6=6 ; d20+3=22 ; d20+3=5 ; d6=1 ;
Friday July 22nd, 2011 11:54:22 AM

(OOC: Was it you, Boomy/Matt that killed the most Zombies in the last adventure? Including the zombie head-on-head action.)

Devlin fires another volley, and the small Goblin ducks in time that the bolts skitter against the walls of the cavern.

Boomy finishes his charge, ending right next to the ducking bow-wielding goblin and sends a fiery ray from his Solis ring arcing across the tunnel. It smacks the lead goblin, pushing the wheel barrow in the back.
He screams a high-pitched squeel of pain as his skin ignites!
The wheelbarrow tumbles to the ground, causing the rest of the goblins to stumble to a halt.

They visibly begin to panic as their path is now somewhat blocked.
The next Goblin in line (well call him goblin 2) kicks the corpse of his comrade to the side and begins to pick up the wheelbarrow, but something has fallen out of it... something shiny.
He shouts back to the others in Goblinoid Highlight to display spoiler: {, "Hold them off so I can get this moving!"}

Goblin 6 (the bow wielder), hops back from Boomy and fires at him (miss AC 12) and another arrow flies from Goblin 5 as he also pulls out a bow and fires, plugging Boomy in the ribs for 6 damage! (Hit AC 17 for 6).
Goblins 3 and 4 then charge past their bow-wielding comrades and attack Boomy with a pickaxe and shovel! You block much of the onslaught, but you do catch a shovel-flat upside the head (hit AC 22 for 1 damage).

Sam, and Kreyton begin running full-speed to the sound of the battle, but they are a good 60feet away, so it will take you a turn to reach them.

As Baenor and Dende volunteer to carry Ms. Cloverdale, Braugh, Tahni and Deldrid then hear the clang, clang of Devlin's alarm being triggered.... something is coming from the other tunnel...

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- in melee with Boomy
Goblin 5 and 6 - firing bows down the hallway at Boomy
Goblin 2 - picking up wheelbarrow to run away some more.

Boomy HP 17/20 AC 17/17/16  d20+1=21 ; d20+1=10 ; 2d4+4=11 ;
Friday July 22nd, 2011 12:15:10 PM

As the first goblin charges Boomy the monk smiles a wicked smile as hie adamatine guirsame comes down and slices deep into his assailant.

Action
------------
AoO Hit AC 21 (confirm crit 10) for 11 dmg
(I am wielding a reach weapon, man I need to become proficient with it)

ooc: Could I find out if my AoO killed the goblin before completing my move?

Boomy HP 17/20 AC 17/17/16 
Friday July 22nd, 2011 1:42:35 PM

ooc: I (Boomy / James) did the head on head combat. I forgot if I had the most kills or if it was Frootloop.

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Friday July 22nd, 2011 1:57:56 PM

As stated previously, assuming he threat is beyond 100 feet, Delrid sheathes himself in conjuration magic (Mage Armor). If given time, Delrid will prepare the ground between 10 and 20 feet away with conjured lubricant (grease). Turning to Bruagh: "Be wary, the ground between ten and twenty feet is highly slippery. This should significantly disrupt any charging assailants for the next few minutes. As they try to rise and fight, I will do my best to stun them with magic. Bruagh, can you hold the line against two Goblins at once? I am no good in direct battle."

As the sounds approach, Delrid encourages the refugees to shelter themselves as much as possible against the walls or in any alcoves.

-------------------
Delrid's Armor Class temporarily becomes 16/12/14

If time allows for the grease spell, any moving through the area require DC 15 Reflex or Fall

Any moving through the grease require DC 10 Acrobatics for half speed possibly compounded by moss? Failure by 5 or more results in falling.

Any failing acrobatics are considered flat footed unless they choose to not move.

(Is that how I'm supposed to describe stuff?)


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=11 ;
Friday July 22nd, 2011 4:08:38 PM

"Two goblins he says... friend, I'm insulted. You forget, we are the chosen race. What are 2 goblins, or even 200 hundred against an armed and prepared Dwarf? And besides, we have Domi and Alemi on our side." He speaks loud enough to the refugees can hear his confidence and take heart.

Bruagh, shield and axe at the ready, moves to within 5ft of the grease. He plants his feet and takes his warriors stance.

Perception: 11

(Ben, looks great. Good job!)

Boomy HP 17/20 AC 17/17/16  d20+4=22 ; d3=2 ; d20+4=21 ; d6+3=7 ; d6+3=7 ;
Friday July 22nd, 2011 8:56:43 PM

After burying his guirsame into first goblin the monk sees another goblin charge him...this is going to be more fun than he thought. He holds his position until the other greeny comes within reach and then delivers another flurry of blows. His first attack sends his foot deep into the creatures ribs and his second buries an elbow into a flattened green nose.

Actions
------------------
Flurry of blows against goblins. Start with the goblin I got the AoO against =. If he falls attack the other goblin.
Hit AC 22 for 7 dmg
Hit AC 21 for 7 dmg

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+2=6 ; d20+2=14 ; d8=8 ; d20+6=25 ;
Friday July 22nd, 2011 9:24:02 PM

With goblins falling to the fury of Boomy's blows Devlin takes a chance to fire at one of the bow wielding creatures. With all the bodies moving its hard for him to tell if any of his bolts hit their mark. Something in that wheelbarrow is important to them. Devlin shouts to the group, he attempts to make out what it was that fell shining to the ground.

Actions:
Full round action (fire two shots at goblin 5)
First shot = 6
Second shot = 15 (if hit) dam = 8
Perception to see what fell out of the wheelbarrow = 25
Reload crossbows (swift action)

Ooc: bonus from hated added to attack roll.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday July 22nd, 2011 11:08:03 PM

Sam continues forward towards Devlin. I'm coming Devlin! Give me a second to catch up!

actions- move until danger spotted or next to forward group.
(no longer casting sleep)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=27 ;
Saturday July 23rd, 2011 3:05:03 AM

OOC: Just a reminder to everyone (except Sam, sorry!) - Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes

Tahni stands side-by-side with Deldrid. "We must do what we can to give the refugees time to escape". The adrenaline from danger seems to heighten her senses as she readies herself for battle. (Perception: 27)

Ready an action to cast Color Spray should any enemy get within 15ft. Will Save vs DC12.

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Boomy HP 17/20 AC 17/17/16 
Saturday July 23rd, 2011 10:34:56 AM

Please add +1 to my attack rolls.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Saturday July 23rd, 2011 7:13:31 PM

ooc-Shucks! I don't get a +1 bonus to do 1 non-leathal damage with my punches. I don't carry weapons. :)

DM Addison 
Saturday July 23rd, 2011 9:25:07 PM

(OOC: Yep. 11 is enough to drop one of these little guys! Ouchies)

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21 
Sunday July 24th, 2011 6:15:18 AM

"Bruagh, it warms my heart to hear a dwarf with your confidence. I will take the space behind you and Tahni. Do you have any healing items on you in case one of you falls? I am no medic." Delrid feels very confident the wall of Bruagh and Tahni will stand strong against anything rushing down the tunnel. However, he does feel a little unprepared for battle...

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=5 ;
Sunday July 24th, 2011 8:48:20 AM

Kreyton continues to run forward into the fight, his ears picking up the sound of alarm from behind him. "Great" is all he can manage as he moves a quickly as possible to get into range.

As soon as he can see a goblin, he throws a spear.

OOC:
Hit ac 5...oof

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+7=9 ; d10+3=6 ;
Sunday July 24th, 2011 8:53:22 AM

OOC: Nothing like a 2 and 3 to start off combat.

Bruagh readies an action to attack whatever comes in range to attack, without him having to step in the grease.

Blah: 9 to hit, 6 damage, +1 to both if its more goblins.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Sunday July 24th, 2011 7:59:14 PM

Tahni hands one of her Cure Light Wounds potions to Deldrid. "I'm no fighter either. But if Bruagh takes point, and we each cover his flank, I think we can hold this position."

OOC: Proposing a sort of triangle formation. Bruagh front and center, Deldrid and Tahni behind on either side of him

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Sunday July 24th, 2011 8:21:53 PM

"What ever is coming... They shall not pass."

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday July 24th, 2011 10:01:29 PM

ooc-just checking in.


DM Addison  d20+3=14 ; d20+3=13 ; d20+3=6 ;
Monday July 25th, 2011 3:25:39 AM

Boomy cleaves the face of which Goblin (I guess 4?) with his reach weapon, sending him to the earth screaming and holding his marred flesh on his knees... he is unconscious in a few seconds of horror and bloodshed. (Don't forget the 6 damage from goblin 5's bow attack)

Then the monk kicks Goblin 5 in the ribs with a loud crack and elbows him in the jaw, knocking him into the wall and onto the floor.
His shovel tumbles to the ground with a clunk.

Goblin 5 and 6 run back 20 feet and fire their bows at Boomy, but the Monk deflects both arrows with his forearms and guirisame (Miss AC 14 and 13)

Devlin fires two bolts at the running, bow-wielding goblins, and one sticks into the gut of GOblin 5. He doubles over in pain and begins to retreat again.
From the wheel-barrow, a number of swords, bows, and even some armor are on the cave floor. There are also several leather pouches, from which small gems have spilled onto the floor. Still, much of it is still in the barrow with Goblin 2 though.

Sam has caught up to Devlin and Boomy is right ahead, surrounded by slain foes.

Deldrid casts Grease behind the group and Braugh takes position with shield held high. Tahni hands a potion to Deldrid and stands at the ready.

You hear a shuffling sound coming from the claw-marked tunnel, then, you see a slug-like creature, with four pointed teeth and gaping jaw slither around the corner!

Knowledge Dungeoneering DC 15 to know stuff about it.

It charges at you faster then you can think sucha thing could move, and right into the grease! 10feet away from Braugh the creature's belly is coated in the slippery liquid and it slithers madly, thrashing about, flinging the stuff all over the cavernous wall. (Reflex save = 6)

Do you step into the Grease to reach it?

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - one bolt in his gut, firing at Boomy
Goblin 6 - firing bows down the hallway at Boomy
Goblin 2 - runing for his life



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 25th, 2011 7:52:09 AM

Night, night! Sam begins casting sleep into the remaining group of goblins.

sleep= dc 15

Boomy HP 15/20 AC 12/17/16 
Monday July 25th, 2011 9:28:17 AM

I don't know what is going on. I change my hp and it changes back after I submit it.

Boomy HP 15/20 AC 17/17/16 
Monday July 25th, 2011 9:29:26 AM

oops...I had changed my ac not hp.....

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday July 25th, 2011 10:16:24 AM

"What on earth is that thing?!?" Tahni exclaims. Her first instinct is to step backwards, but doing so would leave Bruagh standing alone. As a compromise, she reaches out to touch Bruagh's shoulder, calling upon Alemi to keep him safe (Cast Protection From Evil on Bruagh. Duration 10rnds) before taking a few steps backward (5ft step back)

OOC: Question to DM - Is this a natural cave, or a mined one? ie: Are there structural supports?

========================
Spells Currently in effect: Protection From Evil (Bruagh 1/10)
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Delrid AC 12/12/10 -- CMD 12/16 -- HP 21/21  d20+9=11 ; d20+3=6 ; d6+1=3 ;
Monday July 25th, 2011 11:55:13 AM

"Bruagh, I'll trust you can keep that beast off our refugees. I would like to give myself a little peace of mind..."
Delrid eyeballs the height of the tunnel, and the height of his comrade.

Knowledge Engineering: 11 Delrid is pretty confident a big Bruagh will deliver more fury than our current Bruagh.
----------------
If it looks like Bruagh can fit, Delrid casts Enlarge Person on Bruagh. Enlarge Person will double his height. From my understanding the tunnel won't be under 9 feet tall.

If it doesn't look like Bruagh can fit, Delrid will utilize his Acid Dart ability. 30 foot range, 7 uses per day:

Ranged Touch: AC 6, Damage 3

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday July 25th, 2011 11:57:08 AM

OOC: AC Update in Title. Still learning...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED  d20+2=9 ; d20+7=24 ; d10+4=6 ;
Monday July 25th, 2011 3:38:58 PM

Now that he is enlarged, Bruagh uses his reach to hit the squirming worm. "Good Call Delrid."

Hit AC 23, 7 Damage. (+1 Damage from whetstone).
Knowledge Dungeoneering... 9

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday July 25th, 2011 4:13:02 PM

OOC: Bruagh, does that include enlarged weapon damage?

Zach: +1 from the +2 Str Bonus right?

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+3=6 ; d20+3=11 ; d20+7=23 ;
Monday July 25th, 2011 5:09:12 PM

Devlin provides covering fire as Boomy moves up and than moves aside for Sam. They have weapons and or items in that wheelbarrow, might prove useful for us. He glances back to see the giant snake like creature getting pounded by Bruagh. Devlin easily identifies the Grick for what it is from a past expierence with the creatures. Those Grick be tough ta kill, gonna need a magic weapon ta pierce its hide normal blades just bounce off. Devlin shouts to those in the back before turning his attention back to the goblins.

Actions:
Full round action (shoot at goblin 5)
First shot = 6
Second shot = 11
Reload (swift action)
Knowledge dungeoneering = 23

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday July 25th, 2011 5:54:22 PM

OOC: The weapon enlarges, too. Your damage goes up one size increment...

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=5 ;
Monday July 25th, 2011 6:36:51 PM

Kreyton spins to see the creature coming up out of the tunnel. "Just great" he says as he calls a ball of fire to his hand, throwing it at the weird worm thing. Unfortunately he misses horribly.

OOC:
Cast produce flame
Hit Touch AC 5....shakes head.

Boomy HP 15/20 AC 17/17/16  d20+7=20 ; d20+7=9 ; d6+3=7 ;
Monday July 25th, 2011 7:56:34 PM

AHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Boomy lets forth a war cry that echoes off the cavern walls as he charges past the archers and straight for the fleeing goblin. (I am not sure how far away he is, since he is pushing a wheelbarrow while injured and spilling things I hope he is slowed down). He does his best to avoid getting hit be the archers as he charges between them, but any misses would be due to lack of a melee weapon as opposed to his acrobatics skill. When he reaches the turn tail greenie he jumps several inches off the ground and plants his foot in the creature's back.

Actions
----------
Run after (charge if in range) goblin with the wheelbarrow
Acrobatic check to avoid an AoO not needed: (They cannot make AoO with bows, right?)
Atk fleeing Goblin, Hit AC 20 for 7dmg
Acrobatics to jump in the air and kick him in the head = 9 (Made it just over 2 feet off the ground, good thing they are small.)

DM Addison  2d8+4=9 ; d20+2=18 ; d20+2=15 ; d20+2=19 ; d20+4=11 d20+3=9 d20+3=18 d20+3=20 d8+1=8 d6=6
Monday July 25th, 2011 8:12:59 PM

OOC: The Cavern you are currently in has support beams and the like, making it obviously crafted long ago by humanoid hands. The side tunnel that the worm came from on the other hand looks as if it has been carved by claws.

Tahni casts Protection from Evil and Deldrid enlarges Braugh to be a super-sized Paladin glowing with an awesome aura about him. Your head juuuuust barely scrapes the walls of the cavern and your broad armored shoulders rub against the corners, but you fit... barely.

Braugh then uses his increased reach to swing his axe at the creature. (I took the liberty of rerolling your new sized-up weapon 1d10 becomes 2d8. So you got 10 total right?)

But alas, no blood is shed from the creature as the impact of the weapon seems to be absorbed by its leathery hide. It appears Devlin's knowledge proves right.

The Grick slithers up the side of the cavern (Climbing speed eh?) and then lunges at Braugh, clamping on to his shield and thrashing about from its wall-perch (Miss AC 11)

Kreyton sends a fiery ball that slams into the wall beyond.

Sam casts his Sleep spell, sending waves of drowsiness and the distinct flavor of Nyquil throughout the hallways. Each Goblin blinks a couple of times, and wonder what the heck that was (Will saves 18, 15, and 19. woah, sorry there man. That's the rolls!)

and they keep on running

Devlin provides cover fire to no avail as Boomy's Acrobatics check is not high enough to make it over the two bow-wielding goblins blocking his path (yeah, they are small, but there are 2 of em in a really cramped space)... would you like to try a Overrun?

Boomy jumps clear over the two bow-wielding gobling and attempts to jump-kick the wheel-barrow one in the back, but his foot goes high over the small creature's head.

The two bow-wielding goblins look at one another and nod. They pull brown bags from their waistbands and throw them at Boomy! One bag breaks over the stone, spilling a black tar-like goo on the cavern, but the other bursts over Boomy's legs, Entangling him and anchoring him to the ground. (one misses touch AC 9 and one HITS touch AC 18). Please make a DC 15 Reflex save to avoid being unable to move.

(Entangle effects: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.)

Then, the Wheel-barrow running goblin, who you almost kicked, quickly grabs something from the cart in front of him and turns around.

Its a sword! A really fine-looking longsword! He wields it in both hands and swings it at you wildly and you block with a clang, clang, clang. But then, he bats your weapon aside and sinks the sword into your belly.

You feel a cold chill overtake your body, emanating from the site of the blade-wound, absolutely freezing your insides. (Hit AC 20 for 8 slashing and 6 Cold damage. Total of 14, ouch!)

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - one bolt in his gut, throwing Tanglefoot Bag at Boomy
Goblin 6 - Throwing TangleFoot Bag at Boomy
Goblin 2 - Dropped the Wheel-Barrow and has his blade in Boomy's stomach.

Grick - Clamped onto Braugh's shield, thrashing about wildly.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED  2d8+4=12 ; d20+6=12 ;
Monday July 25th, 2011 8:38:55 PM

"I can hold'em here, but I can't do much with'em!" Bruagh decides to shell up and fight defensively until he can get his hands on a magic weapon.

Attack: 10
Damage: 12

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday July 25th, 2011 9:52:33 PM

We need to either move the refugees towards the goblins or take part of this tunnel down to block this thing's path to us! That thing is going to devour us all!

Sam redirects his attention back on the goblins. The little green-skins are resilient! One more time. Sam focuses his mind and begins casting the sleep spell again.

Action-cast sleep...again

ooc-I want to cast it only on goblins obviously, so however many I can fit in the radius without getting our own dudes would be spectacular.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Monday July 25th, 2011 11:24:37 PM

Seeing that Boomy and Sam seem to have the goblins in hand Devlin runs back to the rear line. As he goes he lets his crossbows hang from their tethers and pulls out the short sword he found back in Riddleport. As he does it takes on a slight green glow that seems to drip from the weapon. When he reaches the others in the back he says Pass this up to Bruagh it should help make quick work of that beastie. Will probably look like a toothpick in his hands now but there is no helping that.

Actions:
Run back to Tahni and pass along +1 acid shortsword to be given to Braugh.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday July 26th, 2011 6:34:43 AM

"Bruagh! Weapon here!" Tahni calls out as she holds the blade out to him. The shortsword looks awfully short compared to the large sized Bruagh...

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21  2d4=3 ; 2d4=3 ;
Tuesday July 26th, 2011 6:55:05 AM

"That gnome is a significant distraction. Was he one of the refugees?" Delrid plays his part in passing Bruagh the magic weapon when the time comes.

Seeking a clear lane, Delrid reaches to his left arm and aims it at the wall-beast. Moving his right hand with a distinct choreography, he aligns the single gold ridge on his Vambrace of Intervention with the gaping gold dragon maw on his left hand. In an arcane cascade, illusory magic floods the cavern.

Barely perceptible, the golden glow retracts 2% from the front of the aligned ridge. A small amount of the magic held within the Vambrace has been expended...

----------------
Delrid activates Color Spray from his Vambrace of Intervention.
Will save DC 15, or suffers unconscious, blinded, stunned results based on hit die. Sightless creatures are unaffected.

OOC: Do you want PCs to look up monsters to better adjudicate spell results? That seems to lose some of the mystery, but expedite the game...

Boomy HP 15/20 AC 17/17/16 
Tuesday July 26th, 2011 8:20:11 AM

Boomy yells as he charges, adamatine guirsame held high, He hopes the goblins will be smart enough to move to the side as he charges through, after having seen his kill three goblins, who were better armed than they are, in a matter of seconds. If not, he will simply over run them to get to his prey.

Actions.
Use the 20 to over run the goblins
Use the 9 to hit the fleeing goblin

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED 
Tuesday July 26th, 2011 2:56:35 PM

After his ineffective attack from before, Bruagh sheathes his axe and takes the seemingly small short sword from Tahni.

DM Addison 
Tuesday July 26th, 2011 5:18:00 PM

Please see edited previous post for Goblin actions. Boomy gets an action today (which you can delay to see the results of Sam's sleep spell if you like) and then we are all caught up by tonight's post.

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=15 ; d6+2=7 ;
Tuesday July 26th, 2011 5:28:57 PM

Kreyton continues his attack on the burrowing beast, with much better results.

OOC:
Hit touch ac 15 for 7 fire.

Boomy HP 15/20 AC 17/17/16  d20+6=14 ; d20+6=15 ; d6+3=7 ;
Tuesday July 26th, 2011 9:53:47 PM

Boomy takes his AoO on the goblin as he picks the weapon off the wheelbarrow uses his Stunning Fist attack to hit the goblin.

AoO on sword wielding Goblin, Hit AC 15 for 7 dmg.
If the attack lands the goblin must make a dc 15 fort save or be stunned for 1 round. (16 if goblin hatred applies a bonus)

(I rerolled atk using a hero point.)

Boomy HP 15/20 AC 17/17/16 
Tuesday July 26th, 2011 9:54:09 PM

I am waiting on the rest of my turn to see if the sleep spell effects the goblins.

Boomy HP 15/20 AC 17/17/16 
Wednesday July 27th, 2011 8:50:51 AM

I might have trouble posting on Thursday, I will be at my Grandpa's funeral.

DM Addison 
Wednesday July 27th, 2011 5:25:16 PM

Boomy, just so we are all on same pageish:
Round 2- you killed Goblin 4 and 5, and Goblin 5 and 6 shot bows at you
Round 3 - you jumped over the goblins and missed the wheel-barrow one. They threw tanglefoot bags and stabbed you.

Two bow-wielding goblins are next to each other about 20 feet behind you (you jumped over them). You are adjacent to the Longsword-wielding Goblin. I don't think you get an AOO from him grabbing something that is readily available (in the wheelbarrow on top) and then swinging it at you.

Round 4 - you are stunning fisting and they will counter somehow. Don't forget to change your HP

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Wednesday July 27th, 2011 6:04:27 PM

OOC: James, travel safely and good luck.



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 ENLARGED 
Wednesday July 27th, 2011 6:23:29 PM

OOC: Sorry for your loss.

DM Addison 
Thursday July 28th, 2011 12:59:02 AM

The map in my head looks something like this

DM Addison  d20+2=21 ; d20+2=7 ; d20+2=7 ; d20+2=20 ; d20+6=24 ; d20+4=21 ; d20-1=10 ; d20-1=16 ; d20-1=16 ; d20-1=8 ; d4+1=3 ;
Thursday July 28th, 2011 1:32:29 AM

Boomy sees the wheel-barrow running Goblin grab something from the cart and takes the chance to punch him square in the face, sending shudders down his body, yet he retains enough fortitude to press the attack (Fort save 21)

Sam then completes his second casting of Sleep, and this time it sends the two bow-wielding Goblins into a deep slumber (usually I say the ones closest to you roll their saves first: Will saves 7, 7 and 20)

Devlin passes the Acidic Short Sword down the line, placing it firmly in Braugh's grasp.

Deldrid uses his home-crafted bracelets to send a blast of color at the Grick, showering it in a confusing lazer-light show. The creature seems annoyed, yet unaffected (Will save 24) (Also, I allow you guys to look up monster stats only AFTER a successful knowledge check. But the smart guy can always share info, as Devlin did. ;)

Kreyton sends a fiery ball of heat at the Grick, smashing it in the face, making the whole tunnel smell of burning fish-bait. The creature shrieks in pain and anger.

The Grick batts Braugh's shield aside and digs its teeth into the paladin's shoulder, knawing feebly, its tentacles thrashing about wildly (Hit AC 21 for 3 damage! Miss AC 10, 16, 16, and 8 though)

Goblin 2 is injured but awake, he will act after Boomy I s'pose. No biggie though, James has other obligations at the moment.

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - one bolt in his gut, ASLEEP
Goblin 6 - ASLEEP
Goblin 2 - Dropped the Wheel-Barrow and has his blade in Boomy's stomach. Broken Jaw though.

Grick - Eating Braugh slowly. Burnt a bit from Kreyton's spell



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+6=23 ; d6+5=8 ; d6=6 ;
Thursday July 28th, 2011 5:51:46 AM

Bruagh tries to jab his borrowed short sword into the maw of the Grick. "Eat that you over-grown earth worm!"

Attack: 23
Damage: 8 + 6 Acid

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=10 ;
Thursday July 28th, 2011 10:05:00 AM

ooc-Sorry for your loss man.

Sam smiles as the two goblins hit the floor dead asleep. The smile quickly fades as the furry and chaos of battle whirl around him. He hears his companions fending off the Grick behind him, while protecting the refugees. Then he sees Boomy charging forward against the goblins. He carefully steps over the sleeping goblins and moves behind his savior, Boomy. Once there, he does his best to see past him for any further threat. I'm with you Boomy. The others are fighting the Grick.

actions- double move
perception=10...


Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 28th, 2011 12:04:29 PM

ooc-I DO get a +1 hatred bonus vs goblins. Whoopeee...

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+7=21 ; d8=2 ; d6=2 ;
Thursday July 28th, 2011 2:16:01 PM

Glancing around to make sure everyone is occupied with the ongoing combats Devlin advances on the sleeping goblins. Once within range he aims and fires at the wounded and sleeping goblin his bolt striking the wicked creature in the neck. No one wants to do this, some too sensitive, others oath bound not to. If we let these creatures live they will only track us down or bring something stronger to us. We do need some information so one of them will live but I don't see its future being too bright.

Devlin sets his sights on the other sleeping goblin and begins to grab his rope from his pack.
I'm going to tie one of these up so we can question it.

Actions:
Move close to sleeping goblins, fire at wounded goblin
To hit = 21 Dam = 4


Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Thursday July 28th, 2011 5:57:34 PM

Delrid observes the barechested dwarf getting stabbed, and wonders if some armor (or at least a shirt) would do him good. At least the bare skin reveals the huge gash and ice crystals on his small intestine.

Delrid cocks his Vambrace of Intervention, and prepares to blast the Grick again.
-------------
Color Spray, DC 15 or stunned.

Boomy HP 1/20 AC 17/17/16  d20+5=19 ; d20+5=15 ; d6+3=5 ; d6+3=6 ;
Thursday July 28th, 2011 10:49:53 PM

Boomy feels the goblins blade slice through him like butter and cold spread forth from the wound. It saps almost all of his strength. He has no idea what to do next, other than to fight till he drops, when he notices the goblins behind him fall asleep. As he realizes that the odds has evened he grins and lets forth a flurry of blows against goblin #2. Tonight one of them will meet their destiny, and he prays to Domi that it won't be him. He has a feeling the next person to land a blow or two will win be the only one to walk away.

Lad, he calls to Sam Any chance you can stop the bleeding? If not, I'm afraid you'll be finding me a graven man. If needed, there be some potions in my bag.

Actions
-------------------------------
Hit Ac 17 for 5 dmg
Hit AC 13 for 6 dmg
(Silent prayer to Domi)

ooc: Boomy has a CLW and CMW potion in his bag should he fall in battle.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday July 28th, 2011 11:03:55 PM

I'm no healer! I usually just avoid damage all together. I'll use your potion.

ooc-Not sure if I needed to double move to get to Boomy. Either way, my next action will be to get his potion out of his bag.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=21 ;
Friday July 29th, 2011 6:55:14 AM

Hearing Boomy and Sam's exchange (Perception: 21) Tahni excuses herself from the Grick battle"Sam and Boomy need me. amd I'm afraid I cannot assist further in this fight. Hold this thing at bay as long as you can. I'll be back!"

She then runs as fast as she can down the tunnel towards Boomy and Sam.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Friday July 29th, 2011 10:00:06 AM

"Hold it at bay?!?! I'm gonna kill it!"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Saturday July 30th, 2011 11:53:25 PM

Checking in.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Sunday July 31st, 2011 9:24:58 AM

Same here.

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Sunday July 31st, 2011 10:41:36 AM

Uhhhh, checking in as well...?

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet 
Sunday July 31st, 2011 2:38:41 PM

checking in

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Sunday July 31st, 2011 9:30:47 PM

OOC: Checking in

Boomy HP 1/20 AC 17/17/16 
Sunday July 31st, 2011 11:29:18 PM

Checking in

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday July 31st, 2011 11:33:51 PM

checking in

DM Addison  d20+6=17 ; d20+4=6 ; d20-1=14 ; d20-1=1 ; d20-1=17 ;
Monday August 1st, 2011 12:37:26 PM

Boomy can feel the strength leaving his body as his intestines freeze underneath his skin.

The Goblin smiles at you and twists the fine longsword in your stomach.

But then, the old Monk grabs the hands of the Goblin as they grasp the sword, and the green-skin's eyes turn to terror as he realizes he's stuck there now.

ONe punch knocks the goblin's teeth out, the second crushes his skull and sends him to the floor, dead.

Sam runs to the injured Boomy and quickly finds the potions in his backpack and Tahni moves to assist, passing Devlin as he finishes off a sleeping Gobin with a bolt to the neck, sending blood spraying on the cavern wall for a second or two.

Meanwhile, Braugh sticks the shortsword in the mouth of the Grick, sending acid in its maw, smoke rises and it emits a high-pitched squeal.
Deldrid fires his vambraces again, sending colors all about the Grick's face, but affecting it little (Will save = 17)

The Grick thrashes at you with everything it has (Miss AC 6, 14, 1, and 17... )

It is outnumbered, but very angry.

Goblin 1 - DED. Burned by Boomy to a crisp.
Goblin 7 - DED. Bolted by Devlin
Goblin 3 and 4- DED one AOO by Boomy, another pummeled via flurry
Goblin 5 - DED, bolted
Goblin 6 - ASLEEP
Goblin 2 - DED via Boomy pummeling

Grick - Still fighting Braugh. Hurt moderately via fire and acid.


Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday August 1st, 2011 5:57:52 PM

Delrid figures the Grick is destined to be stabbed to death, and conserves resources. The other end of the tunnel is quiet, and everyone seems to be moving. He moves to the middle of the pack of refugees to better prepare for any future encounters.

Anyone interested in bolstering Bruagh should have plenty of room for support, but Delrid feels as though his work is done here...

Boomy HP 1/20 AC 17/17/16 
Monday August 1st, 2011 6:32:25 PM

ooc: Can Boomy see what is in the wheelbarrow? Also, what type of sword makes up his newest naval piercing?

Kreyton | HP 13/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=14 ; d6=5 ;
Monday August 1st, 2011 6:36:51 PM

Lacking spells of any real effect, and having no better option, Kreyton throws one of his spears at the beast.

OOC:
Hit AC 14 for 5 damage.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Monday August 1st, 2011 7:55:53 PM

Devlin hog ties the sleeping goblin up and waits of all the commotion to settle before waking the creature to question it. Devlin keeps an eye on the goblin while he reloads his crossbows and points one at its face.

DC for the creature to slip its bonds is 21.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday August 1st, 2011 8:08:24 PM

Sam nervously grabs the potions from Boomy's bag. He holds them out towards Boomy. Please drink one of these and try to refrain from dying! If you fall, there is no one between the goblins and me!



Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d8+1=4 ; d20+10=20 ;
Monday August 1st, 2011 9:25:02 PM

"What on earth have you two been up to?" Tahni asks as she pulls up to finds Boomy's hands covered in blood and a sword still lodged in his abdomen. She puts her hands on his shoulders to steady him, allowing her healing energy to aid him (Lose Sanctuary to cast Cure Light Wounds. Heal Boomy for 4pts).

"If that sword keeps your belly as its sheath for too long, it will cause more damage than I can treat. If you'll let me, I'll try to remove it as quickly as possible, and then treat your wound to stop you from bleeding out. It may hurt somewhat though." she looks to Boomy for a response

OOC: If Boomy agrees, Tahni will remove the sword in one swift action (Heal check: 20) and cast cure light wounds again next turn

========================
Spells Currently in effect: None
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil, Obscuring Mist

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+6=24 ; d6+5=6 ; d6=6 ;
Monday August 1st, 2011 10:24:44 PM

Bruagh continues shoving the shortsword down the throat of the Grick. "Come on... hurry up and die."

Attack: 24
Damage: 6 + 6 Acid

Boomy HP 5/20 AC 17/17/16  2d4+3=5 ;
Monday August 1st, 2011 11:02:58 PM

Thanks Lass. If it weren't for you the string on my life would be cut short today. On the plus side, I think I have discovered a new technique for disarming opponents. What is a goblin like that doing with such a weapon anyway? Boomy jokes lightly as he scrapes away the goo binding his legs and braces for the sharp pain that seems to follow any good lesson the monk ever had

atk tangle goop for 5 dmg...wow, two natural 1s.

DM Addison 
Tuesday August 2nd, 2011 12:15:43 AM

Braugh's sword is in the mouth of the Grick, and with a powerful upward thrust, he shoves the blade through the dop of its head, sending blood and acid to the ceiling. The creature slumps to the cavern floor and Kreyton's spear stabs it in the gut, putting a final stake in the critter.

Meanwhile, Tahni tuns to Boomy's aid and pulls the LongSword from his abdomen as her healing magics seal the horrible wound and defrost his innards. The goo is scraped away slowly, and Sam stands with potion at the ready.

In your hands is an extremely finely-crafted LondSword that is very cold to the touch... and still dripping with Boomy's blood
You see words inscripted on the hilt of the blade, and If you can read Elfish, Highlight to display spoiler: {Winter's Touch freezes heart and soul. Gift to Sir Roderick of Calmar}

Devlin hog ties the lonely sleeping Goblin and waits for him to come to.

You look to the refugees in the center of the group. Baenor says, "You have all saved us again from the Grick. It seems the Goblins were running away from it too."

You inspect the path the Goblins took, and see a trail of small gems and gold coins... they must have been fleeing from the animal-claw-carved tunnel that the Grick came from when you caught them.

Dende looks in the wheel-barrow and his eyes go wide, "There must be thousands of gold coins and gems in here!"

You inspect the wheel-barrow and notice much more than that. There is also a horned helmet, some shiny chainmail armor, a fine buckler, some white-fur boots, a jeweled scepter, and a long silky cloth.

Ms. Cloverdale says, "Where in the world did the Goblins find this stuff?"

Then, Dende holds up a ring... with a bony finger still attached.

------------------------------------------------------------------------

Everyone gains 600 exp for Slaying a Grick and fleeing Goblin Burglars. Please record this on your character sheet with the date and description of events.

Everyone please email me at aplai13@tigers.lsu.edu to suggest hero points for your fellow players.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+4=11 ;
Tuesday August 2nd, 2011 1:26:33 AM

Coins and gems ta choke a dragon, what I wouldn't give for a good meal though. Devlin looks inside the wagon and is impressed. Grab what we can, I say take the wagon it would be best served emptied and used to transport our wounded. Leave the coins and take the gems and items. While you all sort it out I am going to speak ta our prisoner.

With one crossbow leveled at the creatures face Devlin gives it a swift kick in the ribs to wake it. Once awake and aware of its situation the rouge speaks to it in its native tongue: If you speak goblin Highlight to display spoiler: {Your going to answer some questions for me or I end your life. Where did you get all the treasure? What are you doing in these caves? How long have you been here? Are there more of you?}

Devlin will relay the answers to the group as they are given, Bleck, just speaking its tongue leaves a bad taste in my mouth He says in Dwarven.

Intimidate = 11, (looking at the rules for intimidate that may actually be enough to make him friendly towards me for a bit.)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d6=2 ; d8+1=7 ; d8+5=10 ; d20+5=11
Tuesday August 2nd, 2011 2:26:24 AM

"I suspect we can transport all of the valuables in our packs without having to leave anything behind" Tahni adds, dwarven greed coming to to the surface "but you are right about empying the wagon. It will certainly prove necessary to transport the wounded".

Tahni pulls the blade free from Boomy's stomach, and quickly applies some much neede first aid (Lose Obscuring Mist to cast Cure Light Wounds again healing Boomy for 7HP) She then releases a wave of healing across the group (Everyone - including the goblin - is healed for 2HP).

After checking everyone's wounds, she then speaks in goblin to the new captive. Highlight to display spoiler: {"That's quite a lot of gold you found here. What's say you tell us where it came from so we can spare your life a little longer? (Diplomacy: 11) }

========================
Spells Currently in effect: None
Energy Channels: 4-1=3
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Tuesday August 2nd, 2011 3:43:58 AM

OOC: Tahni, looks like you rolled a d8+5 for diplomacy. Perhaps a d20 would be more diplomatic?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday August 2nd, 2011 6:46:00 AM

OOC: Oops! Good pickup Delrid! :) Rerolling with a D20 instead.... 11. Lol! beat it by 1

Boomy HP 14/20 AC 17/17/16 
Tuesday August 2nd, 2011 9:26:02 AM

The monk braces himself and goes almost into a state of meditation as Tahni pulls out the sword and stops the bleeding. You have a real gift there. he says. If it wasn't for your healing touch and kindness we would never have made it this far. Thanks.

Boomy then looks over the magnificent sword, letting the torch light flicker off of it. Turning to the group of adventurer's he calls, Would any of you guys like this sword? You have my word that is cuts deep, strikes true, and chills your enemy to the bone. I didn't even break this one.

ooc: Help yourselves if interested. That goes for the non-fighters as well. Boomy is non-proficient with long swords and would prefer his monk weapons anyway. Once it is fixed, anyone who wants can also have the broken short sword if it is of use to them. Although I can use that one (am proficient with it), it has no real draw to my character other than RP issues. Just don't suggest giving it back to the goblin. Boomy didn't like the idea of returning the guirsame to the dreugar and he won't like the idea of returning this one any better.

Boomy HP 14/20 AC 17/17/16 
Tuesday August 2nd, 2011 9:29:19 AM

ooc: As a DM do you, depending on the scenario, allow intimidate checks by some while others use diplomacy? I have had DMs that say they cancel each other out and others who allow it to play out as a good cop / bad cop scenario and help to drive the captive towards the friendly voice.

DM Addison  d20+4=6 ;
Tuesday August 2nd, 2011 12:32:13 PM

(OOC: Intimidate and Diplomacy can work hand in hand as long as the verbage you use coincides with the roll. For example, saying "Tell me this or I will kill you and your entire clan" is Intimidate, but saying, "Tell me this and I will help negotiate peace between our peoples" is Diplomacy. Good Cop/ Bad Cop if you like that analogy.)

Devlin awakens the Goblin with a swift kick to the ribs. His eyes open and panic overtakes him as he sees several glaring dwarves around him.

His life is threatened two different ways should he not reveal the information desired, one with a harsh tone and a weapon pointed at him, and the other more matter-of-factly.

Unfortunately, neither roll was very high, and thus he replies, "You want to know our numbers? Thousands! Thousands upon more thousands! My brothers and sisters occupy this mountain range and your paultry band of misfits stands no chance against us! You're better off letting me go so that I may suggest we let you pass through these tunnels for the time being."

He spits at your other questions.

Sense motive DC 6 Highlight to display spoiler: {He's lying}


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+4=19 ;
Tuesday August 2nd, 2011 12:51:45 PM

In goblin Highlight to display spoiler: {What say we just leave you here tied up, I'm sure your "family" would love ta find you tied like this. A meal packaged and ready for the spit. Or perhaps another of the gricks will come along. I've heard being eaten alive is quite gruesome and painful. Answer my questions NOW!!!!}

Devlin finishes his statement with another kick to the ribs.

Intimidate = 19

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+2=20 ;
Tuesday August 2nd, 2011 2:50:52 PM

A large Bruagh makes his way to a small goblin. "Need me to have a talk with our little friend?" Bruagh hands the shortsword back to Devlin as he pulls out his Large Axe and whestone and begins sharpening it as he walks towards the Goblin. He winks to Tahni hoping she will tell the goblin something about how the Large Dwarf likes chopping up goblins or something.

Intimidate: 20 (Hopefully my large size and his small size, plus the use of the Whetstone and axe will get me a few circumstance bonuses to help Tahni and Devlin get some info out of this creature.)

"OOC: Though that would have been enough to level... but man, we are still 1800XP away.)

Boomy HP 14/20 AC 17/17/16 
Tuesday August 2nd, 2011 6:03:13 PM

After freeing himself from the goo, Boomy wipes the blood off of his new sword and onto the shirt of the bound goblin. Not knowing how to speak goblin, he then turns and walks wordlessly away from the captive and begins searching the other goblin corpses for any hidden items and collects their weapons.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Tuesday August 2nd, 2011 8:04:28 PM

OOC: Bruagh we use the medium XP track, your only about 800xp away from level. =)

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+5=12 ; d20+10=12 ; d20+10=14 ; d20+8=24 ;
Tuesday August 2nd, 2011 10:45:23 PM

OOC: Sense Motive check vs DC6=12. Pass

"Thousands you say? Then I guess they wouldn't notice if one more went missing" Tahni says matter-of-factly, calling the goblin's words for the bluff they were.

"How do you think this will play out? Do you see any way that you can possibly survive this day short of telling me what I want to know? I give you my word, as a dwarf and a healer, that you will not die this day if you answer my questions" Tahni's tone becomes more serious as she speaks, but it is evident she speaks the truth.

"Of course, the Indigo Brotherhood on the other hand may have a use for you..." (Sense Motive Check: 14. Perception: 24. Curious as to whether he reacts to their name).

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday August 2nd, 2011 11:24:50 PM

Sam puts the potion back in Boomy's bag after he is healed by Tahni's magic. After seeing Devlin kick the captured goblin, Sam gets an ill feeling in his gut. His magic put the goblin in this position. Now the group he is with is beating the defenseless goblin. Easy Devlin. I have no love for his type either, but this treatment will get us little in information. We are the good guys. Either finish him off or let him go.

DM Addison 
Wednesday August 3rd, 2011 12:37:58 AM

Devlin kicks the Goblin and threatens to leave him in the tunnel tied and defenseless. He curses back a few rarely-heard goblin words.

Then, Braugh comes marching across the tunnel, sharpening his axe.
The Goblin's eyes go extremely wide, you can see the light of the torch flickering in his pupils.

He begins to squeal and cry, as Tahni calls his bluff, stating that he can easily be killed and noone would notice.

But then she offers respite: she promises he will not die if the questions are anwered!
He nods his head, ears flopping madly and shouts, "I'll talk, I'll talk, just don't kill me!

When Tahni mentions the Indigo Brotherhood, she notices he Goblin's ears perk up, You would sell me to them? That would be a life of servitude, but life nonetheless."

He pauses... and then snaps to: "Oh yeah, questions. Um, my friends and I knew of a small treasure cache down the hallway there." He nods over to the claw-carved hall the Grick came from.

"All sorts of monsters live down there, and many adventurers have been eaten! Over years, treasure builds. We thought, it would be good to run in, grab what we can and run out. Everything was going fine until the Grick noticed us!"

Then his voice becomes somber and sad, "We've traveled for days from our homes to get here. Our tribe has been prosperous and our numbers have increased to well over a hundred in the recent decade."


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=15 ;
Wednesday August 3rd, 2011 1:20:56 AM

From where she stands Tahni can feel pressure rising in the room, as the rest of the party have been denied another kill. She avoids looking at Bruagh, and looks directly at the goblin. "The goblins are vile creatures, but we did attack first and my word has been given. He needn't travel with us, nor are we obliged to care for him. But I gave my word that noone would kill him this day. I take full responsibility for him until we part company" She says this loudly enough for all to hear. "But best make sure he is bound tightly and any hidden weapons removed" (Perception to search the goblins clothes: 15).

She then kneels down and says more quietly "Now then, the Brotherhood is of great interest to me. Tell me all that you know of them. Where can I find them?"

Boomy HP 14/20 AC 17/17/16 
Wednesday August 3rd, 2011 1:30:50 PM

Boomy understands none of the conversation in gnomish, having always been more of a physical specimen and not one for studying books, but he calls to Tahni Ask him where they got the loot from, if there is still more to be collected, if there is a town close by, and any traps or ambushes we have to worry about on the way out. Also ask if he knows what is edible around here. If he cooperates, I have no problem letting he go. He then returns to the only thing he can find of use to do, searching the corpses and placing the treasure in his bag of holdings to be split later. If the bows the archers had are cheap, he will ask the groups permission to give them to the refugees to help with protection. He also checks for other tanglefoot bags, goes back to collect the shiny item that fell out of the wheelbarrow, and picks up the makeshift alarm and returns to items to its previous owner (Devlin?).

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Wednesday August 3rd, 2011 3:06:41 PM

"After the ordeal with the halfling woman back when we were ambushed at the camp by pirates and ants, I'm afraid Tahni now thinks I'm a blood thirsty monster. Can't she see things were different then? They attacked us, and we had innocents to protect. This time we were the aggressors. She and I need to have a heart to heart I believe, and soon." Bruagh thinks to himself as he puts his axe away, and shrinks back down to normal size. "Anyone know if Grick's are edible? Doesn't look too appetizing, but it's meat."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=12 ; d20+8=23 ;
Wednesday August 3rd, 2011 7:49:07 PM

Devlin shrugs his shoulders, If he answers our questions he is free to go. He says before turning to the goblin. Highlight to display spoiler: {Once the cleric releases you run and don't look back. If I ever catch sight of you again I will not hesitate to open a few new holes in your body.}

Devlin allows the party to finish up preparations, he gathers his equipment and prepares to scout ahead and make sure the tunnel is safe. Bruagh, we can try cooking it might be better than the fungus and oats we have been living on.

Perception = 12
Stealth = 23

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Wednesday August 3rd, 2011 8:11:25 PM

"what is this Indigo Brotherhood? I fee as though several of you have agendas and motives nit clear to me. As now seems a perfect time, where are you going, what are you doing, and why? We barely escaped the giants before the battle, and I feel I know nothing but am instantly committed to this group..."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday August 3rd, 2011 8:37:38 PM

Devlin laughs a little and pulls Delrid to the side and speaks in hushed tones.

Welcome to the group, we know about as much of whats going on around here as the next person. As for me, been wandering the lands for a while now when I ran across a group of Dark Bloods, er Duergar Devlin spits as he says the name. I followed them until they got into a fight with the rest of this group, I joined in. For some reason the Dark Bloods blew up a bridge leading into the the Scab, we barely escaped with our lives. We also had prisoners. Devlin rolls his eyes. So we traveled to Riddleport to turn the prisoners in only to find it leveled by some sort of magic or bomb and overrun with undead. Fighting our way through the hordes we lost our prisoners but rescued Ms Cloverdale over there. Not before some necromancer ripped her unborn child from her warping it into some demonic child. During the fight we first heard of the Indigo Brotherhood and have been seeking knowledge of it as an enemy and threat.

The next day "pirates" attacked and rounded up all the survivors. They be more like vultures if you ask me circling the seas until the find a city that has been devastated and than pouncing. Somehow we were able to exploit a wedge in the pirates that caused them to split and fight amongst themselves. We fled with the rest of the refugees into the forest, through a plane swarming with ants. Had another fight with the pirates as they tracked us before we were able to lose them in the mountains.

The giants were just one more trial or tribulation on our trail to somewhere safe to take the refugees. So to recap we have Duergar blowing up bridges, Cities being destroyed and reanimated, some group called the indigo brotherhood creating demonic offspring, and pirates who would rather see the Wold in anarchy.

We are doing the best we can but have been at the end of our rope (literally) more times than I can count. We appreciate your help and if you don't wish to travel with us I understand. Hells I'm still not sure why I don't leave, Wardd knows I have had plenty of chances. I am speaking to you in confidence because most of these people lost everything, there livelihood, homes and loved ones and I don't feel like opening fresh wounds. If you have any more questions please ask them now and I will do my best to answer them.


Devlin lets out a sigh but feels better, the act of retelling his story somewhat cathartic.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday August 3rd, 2011 11:15:52 PM

Hey team. Maybe we could spend more time talking once we are out of this tunnel and away from goblins and gricks. Sam looks at the composition of the group and sighs. Not all of us were made for the tunnel-dwelling lifestyle.

DM Addison 
Thursday August 4th, 2011 12:55:07 AM

Tahni searches the goblin (finding nothing) and asks about the Indigo Brotherhood,

THe Goblin replies, "The Brotherhood are a tribe... er, no, that's not the word. Um, an 'organization' of Dark Elf Assassins that work for any power willing to pay them. But I believe they have their own agenda, possibly sending the funds to a dark city deep in the mountains."

He nods voraciously and smiles wide at his description of the Indigo Brotherhood, "See, I know lots."

Then to Boomy's questions, the Goblin says, "We only grabbed what we could, but surely there is more deep in the monster's cave. But the deeper you go, the more dangerous it gets! But that is where the strongest have fallen.

Um, no cities around here I know of. Traps, ambushes? Kobolds do lay nasty snares sometimes, but we Goblins too smart for that. You simply have to look for the strips of bamboo. That's also how you know your close to the surface, because Kobolds only go so far into the tunnels! Besides that, just watch out for spiders... "
He seems to visibly shudder as he mentions eight-legged killers.

As Devlin beautifully recaps the story thusfar, the group decides that letting the GOblin go wouldn't be a bad option, do you lose his binds? He looks happy and excited indeed at the prospect.

DM Tip #34: Be proactive.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday August 4th, 2011 1:20:19 AM

Tahni gathers the party for a side discussion.

"I believe he speaks the truth." she says in a hushed voice "As for more riches in the caves, Alemi knows we need supplies. Perhaps this is His way of providing them to us. Should we setup camp here for the refugees for a few hours so that we may explore the caves further?"

Tahni is torn between her desire to see the refugees to safety, and the knowledge that they are so close riches. The selfless life of a cleric is hard to uphold against dwarven greed.

"As for him" she says with a glance towards the goblin "I gave my word he would not be slain, but that doesn't mean we are obliged to care for him further. We can either keep him with us in these tunnels, where he'll likely alert every living creature around to us, or, leave him bound and set him free out of the cave."

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Thursday August 4th, 2011 3:40:31 AM

Delrid realizes the sensitivity of the situation, and changes his tone significantly. Going from shocked and frustrated to sympathetic, he thanks Devlin for the description.

"I apologize for my tone. One minute I'm working in my lab, the next I'm trying to save 20 dwarves. Then, my lab is destroyed and I'm in a tunnel, only to find myself beset on two fronts by unknown foes. I suppose could have waited to ask these things, but my pride and frustration got the best of me. Thank you for so tactfully describing our situation."

Delrid looks around and shrugs his shoulders. "I suppose traveling with you is my only option, and you make quite the company! You have some impressive fighters (although I'm not sure why the one doesn't wear a shirt). You have a very fair and fair cleric. You have quite the collection of talents here. Thank you again for your explanation and your tact. It's something I lack quite often."

Upon hearing the discussion about the goblin, Delrid chimes in: "Part of me knows it's not right to kill him or leave him bound to be destroyed by a roving beast. Part of me is afraid the goblin will only get reinforcements to properly attack us, so I'm not fond of letting him go. Part of me thinks he'd make a great guide to this treasure trove. Part of me thinks he'd only be another mouth to feed."

"I think we should keep him along, under the auspices of a guide. If he makes too much trouble for us, he knows we have every right to either kill or abandon him at any time. However, if he knows he's to be our guide for a brief time, with potential just compensation, I think he's more compliant."

Delrid turns to Tahni (the apparent leader of the group). "Would you ask him if he would be our guide, provided he gets an even share of the treasure? I think it's the best way to keep him both helpful and supervised. Let him know if he causes trouble for us, he'll answer to our exotic dancer." Delrid nods his head toward Boomy and cracks a smile.

Boomy HP 14/20 AC 17/17/16 
Thursday August 4th, 2011 1:16:19 PM

Boomy ignores Delrid and pretends not to hear him. If he was a stranger he would have thrown something at him, but a group member would get more leniency...he is still unsure of Delrid.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Thursday August 4th, 2011 5:56:53 PM

Bruagh snickers at Delrid's comment about Boomy but leaves it at that. "I vote we use our little goblin friend as a scout. If he takes us to the treasure, he will get a share and be allowed to leave unharmed after we make it out safely. I know it's dangerous, but we need provisions. What's the point of moving further into the mountain if we have no provisions or no goods to trade if encounter someone who has them."

Bruagh waits to decide if he will hear arguments or agreements from his friends.

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Thursday August 4th, 2011 6:38:20 PM

OOC: Delrid is inherently unlikeable, so feel free to throw criticism his way any time. He doesn't exactly have "The social skills".

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=21 ; d20+8=14 ;
Thursday August 4th, 2011 8:41:39 PM

Devlin shrugs. Either way is fine with me

If the party decides to go searching for the loot Devlin approaches Mr. Goobuttom and says. If you have time could you make me some more crossbow bolts? I have a decent supply but can always use more. If the gnome agrees Devlin fishes out a pouch of bolt heads he has been collecting from broken ammunition. Thanks

Which every way we go I will take the lead and check for unstable ground and "kobold" traps.

Perception = 21
Perception vs traps = 22
vs stonework traps = 24
Stealth = 14

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday August 4th, 2011 9:11:37 PM

"It looks like a group decision has been made. I am no more a leader than the next person - dwarf or gnome." she says to Deldrid "The skills I lack on the battlefield just seem to be offset by my ... um... let's just call it feminine charm" she says with a chuckle that has become rare.

She then addresses the goblin in common "Here is the deal, goblin. You are going to act as our guide. In return, we will look to keep you safe and provide you with a share of whatever treasures we may find that you may return to your clan. We will not force you, but I believe this is the best you will get. The alternative is to be thrown from this cave, still bound, and empty handed. And with the giants we just passed, I suspect your odds of survival would be somewhat low"

OOC: Yes, the DM tip ... curious.....

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Thursday August 4th, 2011 11:55:12 PM

OOC: I believe the tip is due to my comment in The L&B, I mentioned that it seemed we have been doing a lot of reacting to situations and have not been very proactive.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday August 4th, 2011 11:55:14 PM

Sam studies the goblin as the group speaks to him. Although he doesn't speak goblin, he fills in the blanks with the rest of the group's communication with each other. Not sure if my vote counts for much, so I'll pose a question. What about the refugees? If we delve deeper into this tunnel, some of us might not make it out. I know we most likely have to choose our poison either way, but at least by leaving this place we can start moving in a direction of general safety.

DM Addison 
Friday August 5th, 2011 12:24:14 PM


The Goblin looks at you with wide eyes, "You mean, you want to go into the Monster Tunnel rather than continue your journey through the mountain to reach civilization?"

He looks over to the claw-carved tunnel that trails off into darkness unknown and shudders.

You inspect the entrance and see that this tunnel is very different from the wooden supported cave that you and the refugees currently reside.

Baenor says, "I don't know about this Tahni. Riches to trade are good and all, but if one of you heroes were to die, then it would lower all of our chances of survival... Yet, I will follow your lead. Should we set camp here for now and await your return?"

Mr. GoodButtom replies to Devlin, "Of course , it will keep my mind productive as we wait. Please, take this as well" and Mr. GoodButtom hands Devlin a flask of Alchemist Fire.

Devlin takes the lead and begins walking down the claw-carved path.
You hear echos far off in the distance of random scratches and slithering. The Goblin jumps at the sounds and shudders, "Lets turn back masters, this is not safe!"

You walk for 50 feet in the dripping darkness and see nothing but centipedes that flee from your torches.

--------------------------------------------------------------------------------------
When you searched the Goblin corpses, all you found are mundane shortbows with crude stone arrows.
The one good weapon is the sword that the last Goblin grabbed from the wheel barrow.

Loot, please record who puts the stuff in their packs:
1 Really Nice Longsword, with elvish writing. Cold to the touch, Boomy's blood.
1 Shiny light weight suit of chainmail.
1 shiny light buckler
1 ring, inscribed with an insignia of a shield and 3 crosses. Decayed finger still attached.
1 jeweled scepter
1 heavy thick metal-plated helmet
Approximately 200-400 gold pieces, the refugees will count it while your gone


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=15 ; d20+6=11 ;
Friday August 5th, 2011 12:50:14 PM

Devlin moves along cautiously, he stays ahead of the light source using his darkvision to easily see into the small nooks and crannies. The sounds are un-nerving but he focuses on his surroundings alert for any dangers.

Stealth = 15
Perception = 11
vs Traps = 12
vs S.work traps = 13

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Friday August 5th, 2011 9:56:24 PM

Delrid casts Detect Magic on the pile of swag. He's not really interested in the weaponry or armor, but he is curious about the ring. He'll identify if the time comes...

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21  d20+9=16 ; d3=1 ;
Saturday August 6th, 2011 11:55:14 AM

Knowledge Engineering: 16 - Delrid's estimate to end of tunnel

Delrid recommends the following:

"Unless we plan to found a city, I think we should escort these refugees to the other end of this tunnel. It's about (memory estimate of time) to get them out. At that point, our goblin guide brings us back to the Monster Tunnel, and we choose our own path."

Anticipating argument from Tahni about the refugees, he begins again. "From Devlin's description, you have been on the run and tethered to these people for weeks. They had their own community before, and I'm sure they can start one again. They are hardy folks, and the greatest of the noble races, let them choose their pay once we escort them from the tunnel. They are Dwarves, and have enough pride to reject coddling!"

Delrid is confident these dwarves can and will find their own way. He also knows how he would feel if treated as incompetent or charity. His stubborn pride set him on his own course, and these 14 should feel the same. Mrs. Cloverfield needs to decide if she will take action or give up and die; the party must choose the same.

OOC: Use knowledge engineering and memory to estimate tunnel length, share data with group.

Boomy HP 14/20 AC 17/17/16 
Saturday August 6th, 2011 12:38:43 PM

Boomy asks one of the Goblin speaking members of the group to question the gnome about any settlements near by that the refugees might be safe at.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED 
Sunday August 7th, 2011 9:53:31 AM

Bruagh waits to here how long Delrid thinks the tunnel is before commenting.

"I am open to suggestions, but personally believe the refugees best chance of survival is here in the tunnels. It is easier to defend than the open. I'll leave the choice to Baenor though."

DM Addison 
Sunday August 7th, 2011 1:11:54 PM

Deldrid remembers that the tunnel goes for approximately 20 more miles, with many branches, twists, turns, and connections to other tunnels- occupants unknown.

Sam knows the location of an old Gnomish settlement called MountainBurrow that is on the other side of the mountain.

You were traveling around the mountain before, but now that you are going through it, the distance may be shortened... but that is IF you can make it through the tunnels alive and not get lost.

Baenor responds to Deldrid, "I understand your logic for wanting to explore this cave. BUT I am but one fighter with a dozen children, a sick woman, and maybe three other able-bodied adults. You expect us to find the civilization that only Mr. SnapDragonMcFisticuff knows about and avoid any other dangers until we reach the other side of the mountain?."

Then he says to Braugh in a hushed tone so that the younglings cannot hear, "We are grateful for your help, and if you wish to abandon us now, then that is your free will. But our chances of survival without your protection..." His eyes look despondent and he looks at his wife, who is clutching their child to her bosom, tears streaming her face as she struggles to hold it all together.

He then looks inward to his pride and states sternly, "We shall await your return unless you request that we go, then we shall burden you no longer."

Deldrid casts Detect Magic and can see an aura on every piece of equipment. The Ring produces a moderate red glowing Evocation aura. (How do you identify? Spellcraft DC 15+item's caster level, which is 9 = 24)

Devlin stays ahead of the light source and he begins to notice through his darkvision that many bugs and creeping molds don't flee from his footsteps, but rather slink closer to him... as if hungry.

You pass another 50 feet and see a three-pronged fork in the road.

The Goblin points to the middle one and whispers, "We went here. About 100 yard in, we found a pile of human bones and started shoveling gold into our wheel-barrow. Then the Grick noticed us and we ran as fast as we could. Then we saw you guys."

A trail of gold dabloons verifies his story. Also goblin tracks and wheel barrow wheel marks

So... is it Door #1 (left), Door #2 (middle, goblin-explored), or Door #3(right)?



Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21  d20+9=23 ;
Sunday August 7th, 2011 3:32:03 PM

Delrid can't quite make out the item (spellcraft check 23). Looks like the refugees are falling apart, and through the mountain is our best bet. Delrid will wait for the others to weigh in, but Baenor doesn't look too confident.

"If we are lost in a mountain, might as well follow the goods. Someone had to put them there, so it likely leads to the other side..."

OOC: Any chance Delrid knows how to navigate this tunnel?

Addison: Quick, someone aid another on this check to uncover the powers of the ring!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 27/30 ENLARGED  d20+2=4 ;
Sunday August 7th, 2011 8:47:27 PM

"Heh, looks very... shiny" Bruagh obviously knows little about Spellcraft.

"Look, whatever we do... we can not leave our friends alone to defend themselves. I say they either go with us, or we find a safe place for them and return later. Bruagh extends his arm to Baenor, grasping it. "We'll not leave you your fate."

Aid another: 4 Fail

DM Addison 
Sunday August 7th, 2011 9:21:23 PM

Baenor replies to Braugh, "No. I would not allow the young ones to venture into that MonsterTunnel. But we can definitely dig in here and hold it down until you get back. Just please be quick and don't let greed overcome your sensibility. "

Mr. GoodButtom and Dende use the wheelbarrow to quickly construct a wall, blocking off vision to and from the eastern tunnel (the direction you were going). The western tunnel leads to Deldrid's laboratory.

The Monster Tunnel that Devlin is currently scouting leads north and down at an angle and then twists suddenly up.

Dende says, "We can certainly hold ground here until you return with treasure!"

The usually quiet lad brandishes the hammer in his hand, ready to wield it if need be.


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+7=24 ; d20+8=24 ; d6=5 ;
Sunday August 7th, 2011 10:36:39 PM

Not having her Detect Magic cantrip at hand, Tahni is unable to identify the items herself, but does offer her input to Delrid. "Master Delrid, did you notice those crosses by the shield on the ring?" (Aid Another in Identifying the Ring: 24 = Success)

"Thankyou Baenor. We will return as swiftly as possible. Though should nightfall come and we have not returned, you must continue on without us - for your own safety" Tahni advises the old dwarf. She ensures all of the refugees canteens are full, and leaves whatever mushrooms have been found with them.

Tahni then does 1 last healing burst before the adventurers head out (Everyone healed for 5pts)

======

Tahni stays as alert as she can in the darkness (Perception: 24). "Which way now?" she whispers as the party reaches the fork.

======

OOC: Unless otherwise claimed or stated, I will throw all of the unidentified objects in Tahni's pack for later.

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d6=2 ;
Monday August 8th, 2011 9:42:07 AM

OOC: The 4 Potions that were given by Jerry for recruiting, the only one I would like to hold onto is the Calm Animals, to replace the Red Strip of cloth I used on the bear lol. Will someone else take the Summon Swarm, Summon Natures Ally III and Charm Animal.

Bruagh looks at each of the doors. "I say we just go straight."

Bruagh keeps his weapon at the ready. "Boomy if you are still injured, I can use heal your wounds a bit. Also, I you want, I'll take the front this time and you the rear. I'll leave it to you. I just want to make sure you are whole if you are going to take point again. Err, sorry, no pun intended."

If Needed: Lay on Hands for Boomy. 2hp

Boomy HP 19/20 AC 17/17/16 
Monday August 8th, 2011 12:32:55 PM

Bah, I'm fine. Healthy enough for now thanks to Tahni. Perhaps another could use it. As for the refugees, this might be of some use. Boomy pulls out a metal triangle and places it on the ground. When activated it will cast Alarm and will let the group know if an intruder passes by. If the group is interested he will activate it to give and audible alarm (or silent if someone objects) and tell everyone the password (Forged).

DM Addison 
Monday August 8th, 2011 1:09:47 PM

With Tahni's help, Deldrid successfully identifies the ring to be a Ring of Force Shield.
Putting the ring on your finger and activating it evokes a semi-translucent disk that moves with the ring, much like a shield. Yet it is weightless and encumberence free.

By straight you mean Door #2? The one previously explored by the Goblins and the Grick gave chase from?

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Monday August 8th, 2011 8:09:14 PM

Delrid agrees with Bruagh; perhaps a way through can be established in conjunction with monster clearing and loot collecting.

Door #2 for Delrid

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Monday August 8th, 2011 11:35:42 PM

I would like to scout the tunnel on the right. I am small and quiet. It could lead us out of here. No reason to put all our hopes on one route.

Boomy HP 19/20 AC 17/17/16 
Tuesday August 9th, 2011 8:57:40 AM

Boomy is fine with door #2.

Boomy HP 19/20 AC 17/17/16 
Tuesday August 9th, 2011 3:09:33 PM

Boomy listen's to Sam's suggestion, but is hesitant on the idea. The last thing we want is to alert multiple enemies and become surrounded. At least we can see what is coming from this direction and know that only one monster chased the goblin out. I would perfer scouting the tunnels one at a time.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Tuesday August 9th, 2011 3:26:56 PM

"I have to agree with Boomy, Sam, splitting up is a bad idea I'm afraid." Bruagh begins sharpening his axe on his whetstone as he waits a few more moments.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=24 ; d20+8=18 ;
Tuesday August 9th, 2011 10:13:07 PM

Devlin will go with the groups decision and scout the route, keeping ahead of the party.

Stealth = 18
Perception = 24
VS stoneworks and traps 25
VS stonework traps 26

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday August 9th, 2011 10:28:05 PM

ooc-I am an idiot! Sam can't see without the torch. It is hard to stealth while carrying a giant bacon that screams "I'm right here".

I guess you guys are right. If I got in a bad situation, I'd be in trouble. I have no weapon to fight back with. I will go with the group.

Boomy HP 19/20 AC 17/17/16 
Tuesday August 9th, 2011 10:38:24 PM

Ooc: you have bacon?

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Tuesday August 9th, 2011 10:46:03 PM

OOC: lol :) Hey, don't knock giant screaming bacon - it would probably serve as a good distraction or even bait

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Tuesday August 9th, 2011 11:16:34 PM

Hey Sam that ring might be a good one for you to use. No weight to wear you down and will keep your hands free for all your writing and stuff.

OOC: Screw bait Devlin would give his left nu.......knuckle for some bacon right about now.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday August 10th, 2011 1:17:55 AM

ooc-...beacon...You guys are draining the life out of me...I was making fun of how dumb I was and managed to get everyone poking fun at me for it! Bacon does sound good though :P

That ring would prove quite useful. As long as no one else in the group needs it, I would be grateful to have it.

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21  d20+9=26 ; d20+9=17 ; d20+9=21 ; d20+9=20 ; d20+9=26 ;
Wednesday August 10th, 2011 9:14:37 AM

1 Really Nice Longsword, with elvish writing. Detect Magic + Spellcraft Check: 26
1 Shiny light weight suit of chainmail. Detect Magic + Spellcraft Check: 17
1 shiny light buckler Detect Magic + Spellcraft Check: 21
1 ring, inscribed with an insignia of a shield and 3 crosses. Ring of Force Shield
1 jeweled scepter Detect Magic + Spellcraft Check: 20
1 heavy thick metal-plated helmet Detect Magic + Spellcraft Check: 26

Delrid sifts through the rest of the items, utilizing spellcraft checks to ascertain what he can about their properties. He calls out, "Tahni, I need your discerning eye again. What is your opinion of these items?"

Reluctantly he calls to Sam, "This ring could suit you well, but it will cost you. Do you have any ideas about the purpose of these items? I think your people are an inquisitive lot, perhaps you could help me?

The group can hear a hint of shame as he asks the gnome for assistance.

-------------
OOC: Request "Aid Another" for spellcraft checks from both Tahni and Sam. Any others with spellcraft are welcome to chip in. Knowing what these items can do will only help in our next adventure.

I also propose we have a standard procedure any time we encounter new items:
1) Delrid casts Detect Magic + Spellcraft
2) Any other casters "Aid Another"
3) Disseminate swag ASAP

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=10 ; d20+8=19 ; d20+8=15 ; d20+8=10 ; d20+8=25 ;
Wednesday August 10th, 2011 9:32:57 AM

OOC: Spellcraft checks to Aid Another. All beat DC10. +2 to all of Delrid's identifies.

In terms of the loot share, the practice we had been going with to date was for someone to identify them asap, and to hand them to whoever either wanted them or could best use it. For things that people weren't using or just planned to sell, I've kept a running list in Tahni's pack. Pretty much what you described there Delrid.

Given Delrid has the higher spellcraft score, it makes sense for him to be the primary "identifier" and for Tahni and whoever else to try and Aid him


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Wednesday August 10th, 2011 2:19:30 PM

OOC: Bruagh is personally rather curious to see what that helmet is...

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Wednesday August 10th, 2011 2:29:26 PM

OOC: Transgender Helm of Confusion - Each moon cycle causes the wearer to switch genders, with complete physical and psychological conviction. Boosts charisma based skill checks +6 when interacting with members of the SAME gender. Strong enchantment 12,000 gp base price

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Wednesday August 10th, 2011 11:13:12 PM

I wish I could help you Delrid, but I am not well versed in the ways of magical items. I have spent most of my days entertaining, writing, and dabbling in alchemy.

Sam looks at the ring. His mood and tone change to one with a combination of rejection and sour grapes. If you want the ring Delrid, keep it for yourself. I have gone this far in life without magical items and can do fine without them now. I am not here for riches and magical trinkets. My purpose goes much deeper than that.

DM Addison 
Thursday August 11th, 2011 12:08:04 AM

Sam decides to stick with the group, knowing that a screaming bacon torch would raise attention to all denizens of the cave. lol

Deldrid takes time to inspect each piece of equipment found in the wagon.

Frost Longsword +1 (1d6 cold damage) Inscription in elven Highlight to display spoiler: {: "Winter's Touch freezes heart and soul. Gift to Sir Roderick of Calmar"}
The Fine suit of Chainmail and the Light Buckler are both clearly not made of mundane iron... but in fact Mithril!
They both have a blue aura of abjuration, and you can tell the Buckler is Mithril Buckler +1, and the auras are so similar you can conclude the Mithril Chainmail +1 too.
The Scepter's jewels seem to concentrate magical energy to a singular point. You think that it can hold a spell that can be released later. How much magical power it holds? You can't quite tell.
The Helm of Fortification 25% is heavily plated to help avoid critical hits and sneak attacks.

Meanwhile, Devlin and the small Goblin continue scouting ahead. The cave is obviously not formed by humanoid working hands. The tunnels go up and down, and suddenly change in width.

You two enter a large room that seems to have been recently ransacked, the Goblin points to a pile of bones and says, "See, dead heroes. We moved corpses and found what the Wizard is looking through." A trail of gold coins comes from the pile and leads down to the

Then on the north side of the cave, you see some odd purple fungus growing, causing an odd illumination. Below the fungus is a small tunnel. The Goblin says, "That's where the Grick came from. There might be more bodies in its lair. But I'm not going in there! There might be a whole family of Gricks waiting for us!"

(OOC: The best way i've found to handle equipment is to think of this like your playing Baldur's Gate. Whoever can make best use of the item should get it for the overall good of the party. If two players can use it, don't ever be afraid to accept and claim or trade items)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20=10 ;
Thursday August 11th, 2011 4:16:05 AM

Hey Boomy! You should probably wear this... protect that ugly melon of yours." Bruagh holds up the the helmet. "Of course, It won't exactly protect your innards."

Bruagh looks around a moment his axe freshly sharpened. "I'll take point... if a Grick does happen buy again, someone toss me one of them magic swords."

Addison: So, you want to go into the Purple-Fungus tunnel??

Zach" There is a small tunnel below the fungus... right? If it is big enough for us... that works right?

Addison: Yeah, you can fit, its a bit of a squeeze though and you may have to go hands-and-knees as it gets really tight. Remember a worm-like creature lived here recently.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=17 ;
Thursday August 11th, 2011 4:56:05 AM

Tahni moves over to the pile of bones. Kneeling on one knee, she says a quiet prayer for those that fell here. "May your souls have found peace in the next world" she concludes, touching her holy symbol. Though this is not the time or place for a proper burial, she is satisfied that she has done the right thing. "I must remind myself that there will be many corpses in the Scab, and I won't be able to bury all of them"

With her holy duty done, she makes sure the goblins did not miss anything in their scavenging (Perception: 17) picks up whatever gold coins are nearby, and then falls in line to continue onwards.

Boomy HP 19/20 AC 17/17/16 
Thursday August 11th, 2011 5:59:36 PM

Boomy looks briefly down at his stomach and then up at the helmet with an insulted look, the helmet reminding him of the training pads used back at the monastery. Thanks, but I'm really not one for such things. Pain is a teacher and if I can't beat my enemy then I need to improve my skills and learn to work through the pain, not hide behind a sheet of metal.

Boomy moves behind Braugh and draws his guirsame, prepared to back him up in the tunnel.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=16 ; d20+6=16 ; d20+8=15 ;
Thursday August 11th, 2011 11:48:35 PM

Devlin will Help Tahni search for any remaining treasure and than take up a position hidden the the shadows while the tunnel is searched. Be safe up front and just take the longsword with you, its best served in your hands anyway. If it goes in far enough Devlin will bring up the rearguard keeping an eye behind him.

Aid Tahni's perception = 16 success (+2 to tahni)
Perception while on watch = 16
Stealth = 15

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday August 12th, 2011 12:34:14 AM

Sam follows quietly behind Boomy with his torch in hand. He wonders how the refugees will fare without the protection of the group. Then he realizes that he has some writing to do to catch up to the events that are now unfolding.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Friday August 12th, 2011 7:09:12 AM

Bruagh contemplates his weapon choice. His trusty Waraxe he crafted himself, or the new magical longsword which, can at least penetrate the hide of a Grick. "Bah, I guess I'll use it, at least until we are clear o' these tunnels."

OOC: I may not be able to post until Tuesday. Ben, Matt, Rob, one of you please post for me while I'm gone? If not, Addison, feel free to DM NPC me until I do get back to some interwebs.

Boomy HP 19/20 AC 17/17/16 
Friday August 12th, 2011 9:32:42 AM

Boomy passes him the magical sword, glad that someone in the group can put it to good use and even happier that it is not being wielded by someone wishing to turn him into a walking scabbard.

DM Addison 
Friday August 12th, 2011 10:51:22 PM



Tahni chants a light prayer for the dead, her voice bouncing off the walls ever so lightly. Her and Devlin search the room and see that the goblins must have pulled the equipment right out of the bone piles. You can even see the hand missing the finger whose ring Deldrid currently wares.

Everything overtly shiny and valuable has been removed. Though in the panic of fleeing from the Grick, many a coin were strewn upon the black rocky tunnel floor.

Braugh accepts the sword and takes point, ducking low under the fuzzy moss-like purple fungus, followed shortly thereafter by Boomy and Sam.

As you crouch lower, your shoulders and heads brush against the soft furry mushrooms, Braugh and Boomy please roll DC 15 fortitude save or become excessively itchy as the spores try to pollenate you! Its like a mild poison effect that gives -1 to all skill checks, attack rolls, concentration, you name it.

As Sam passes under the fuzzy purpleness, his torch burns away the fungus with a sizzling pop! It retreats from his fire and he gets no spores on him.

(Map coming soon. =)



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday August 12th, 2011 11:00:41 PM

Sam sees the mushrooms burning from the fire and does his best to clear a path with the torch. Hey Boomy. Let me take the lead. I can blaze a trail through any more of these mushrooms.

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21 
Sunday August 14th, 2011 1:02:27 AM

OOC: Delrid doesn't want to wear or use or carry any of the magic items we find. He would prefer to strictly create them for himself. It's part of his theme...

Sam, it makes sense for you or Boomy to have the ring.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=15 ;
Sunday August 14th, 2011 9:44:13 AM

Tahni stays in formation near the rear of the party. She remains alert in the darkness, wary of another grick attack (Perception: 15)

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Bless, Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Braugh Stormbringer  d20+11=22 ; d20=11 ;
Sunday August 14th, 2011 11:32:25 AM

Braugh easily shakes off the effects of the spores. No Sam stay in the back, a little fungus wont take this Dwarf down. Holding his shield before him the paladin presses on into the tunnel wary of any threat.

Fort save = 22
Perception = 11

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=22 ;
Sunday August 14th, 2011 11:34:35 AM

Devlin will protect the rear of the line constantly wary of anything sneaking up from behind. He keeps the goblin in front of him so the little creature can't run off.

Perception = 22

Boomy HP 19/20 AC 17/17/16  d20+6=22 ; d20+9=12 ; d20+4=21 ; d20+9=14 ;
Sunday August 14th, 2011 11:41:29 AM

Boomy also fights off the effects of the poison and continues to march forward. It'll take more than a bit of moss to slow me down. Besides, I want to keep a few blades up front.

Fort Save = 22
Perception = 12
Perception for traps = 14
Survival = 21

DM Addison 
Sunday August 14th, 2011 12:36:50 PM

By the way, the map of what has been explored looks something like this

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Monday August 15th, 2011 11:14:20 PM

OOC: Checking in.....

DM Addison 
Monday August 15th, 2011 11:48:16 PM

Braugh and Boomy are unaffected by the itchy spores and the group continues on, Sam's torch burning away the feathery fungus for the group behind him .

The smell of burnt shrooms fills the halls. Boomy's survival skills remind him that this fungus is known as Aspergillus pictium, it commonly grows where the smell of corpse lingers in the air for long periods of time.

Then, you hear an echo in the direction you are traveling. It is far away still, and it is not a discernible voice, but rather a series of squeeks followed by a large growl and a loud chomping noise.

You walk and the tunnel suddenly turns down at a steep angle.
The floor is slippery and wet, as more fungi line the path down to the sounds. This may take some acrobatics DC 14ish to navigate successfully. Its at least a 8 foot 50ish degree angle climb. Miss the DCs and fall for 1d6 damage.
Getting down may be hard, but getting back up will be quite the challenge.

Ahead, the high pitched squeeks get more frantic and the chomp continues viscously.

(OOC: Sorry guys, map is still being worked on.)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=24 ;
Tuesday August 16th, 2011 12:26:45 AM

Devlin pulls out his rope and looks for a good place to anchor it at the top of the incline, a stalagmite or rock protrusion will work. He will than feed the line down the incline to allow an more surefooted time down and back up. When its his turn he easily slides down the decline on his feet.

Actions:
Tie rope to rocks
Slide down the incline acrobatics = 24

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20=19 ; d20+8=16 ; d20+5=13 ;
Tuesday August 16th, 2011 12:42:54 AM

The sudden decline is tricky, though Tahni shows uncharacteristic balance (Acrobatic check vs DC14: 19. Phew! Pass). She grins to herself, proud not to have fallen and slid into the back of everyone in front of her.

"What name do you go by, goblin?" Tahni asks, watching the creature in front of her. This is the first time she has met a goblin, and is quite curious about these creatures that have pained her race over so much time.

(Perception: 16. Survival to look for any mushrooms along the way: 13)

Boomy HP 16/20 AC 17/17/16  d20+7=9 ; d6=3 ;
Tuesday August 16th, 2011 3:10:42 PM

Boomy also anchors a rope to assist him and the others in going up and down, unfortunately this makes little difference. His almost instantly loses his footing and begins to slide.

Sam -- 19/15/15 -- CMD 12 -- HP 9/15  d20+3=4 ; d6=6 ; d6=4 ;
Tuesday August 16th, 2011 9:54:40 PM

ooc-Oops rolled twice for damage. Both d6 rolls matched/beat my d20+3...

Sam does his best to keep his balance on the slippery decline...and fails miserably.

acrobatics=4
damage=6

Delrid AC 16/12/14 -- CMD 12/16 -- HP 21/21  d20+2=5 ; d20+2=16 ; d6=1 ; d20+9=20 ;
Tuesday August 16th, 2011 10:33:18 PM

Delrid attempts to use the ropes during descent. His acrobatics are sloppy at best (5) but hopes the role will save him (16). Should the ropes not help, his Dwarven hardiness will soften the blow (1 damage). Tunnels aren't his favorite.

This tunnel could use some steps! I bet with a pickaxe and some lamps we could turn this place around.

Knowledge Engineering: 20


DM Addison  d20+5=24
Wednesday August 17th, 2011 12:48:35 AM

The goblin says to tahni, "Everyone calls me Toups, my clan-mates were my best friends...."

Devlin finds there are numerous stalagmites to wrap a rope around and fashions a quick guide to scale the slippery hallway

This allows for a DC10 climb or acrobatics to suffice... Boomy, Deldrid and Sam all slip from the ropes and slide down the slope. You are muddy and bruised with little fungi stuck to you clothes and skin, smeared with spores and mess. You sneeze.

This tunnel has been carved by movement of the earth and wild animals. It would take many hammers and nails to make is suitable for dwarven society.

When you look forward, the den glows purple with fluorescent fungi,

and it illuminates a horrible scene taking place:

A gigantic tentacled monster with a horrendous gaping maw is sweeping small mushroom people into its mouth at a rapid rate.
The mushroomfolk run and scream rampidly, the smallest shrooms (children?) are gathered in a corner, weeping.
A few larger mushroom warriors are shooting spores at the monster, to little effect.

Forlorn Tunnels

Please roll Perceptions and Knowledge Dungeoneering.


Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=9 ; d20=16 ;
Wednesday August 17th, 2011 1:50:33 AM

"Ok, what is that?" Tahni asks in disgust. She is so preoccupied with the creature she fails to notice much else (Perception: 9. Knowledge Dungeoneering: 16 - though capped at 10 for an untrained skill)

Knowing things are probably about to get messy, Tahni calls upon Alemi to bless the group (Cast Bless. Every ally within 50ft gets +1 on attack rolls and saves vs fear for the next 10rounds)

========================
Spells Currently in effect: Bless (1/10)
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+7=17 ; d20+6=12 ; d20+3=7 ; d20+3=7 ;
Wednesday August 17th, 2011 2:54:30 AM

Devlin grimaces in disgust at the sight of the foul creature. Almost on instinct he fires at the beast but his shots go wide not even bothering it. I dont know much about these creatures but I believe they are called Otug's or something like that. They like garbage. Devlin reloads and readies his next shot.

Actions:
Fire twice at creature, rolled a 4 twice both miss (ugh)
Perception = 12
Know, dungeoneering = 17

Boomy HP 16/20 AC 17/17/16 
Wednesday August 17th, 2011 5:19:24 PM

Seeing the monster Boomy activates the tattoo on his chest and mutters the words, Yeah, but you should see the other guy. Instantly he is protected by some mage armor and moves 30 ft NE towards the monster.

Sam -- 19/15/15 -- CMD 12 -- HP 9/15  d20+6=24 ; d20+7=27 ;
Wednesday August 17th, 2011 11:01:54 PM

Sam slowly gets up after his horrible fall. I think I broke something! He then picks up his torch and sees the creature.

perception=24!
dungeoneering=27!

Braugh Stormbringer 
Wednesday August 17th, 2011 11:37:49 PM

Braugh moves forward with Boomy and readies his shield. I don't care what it is. It can't be allowed to slaughter those beings.

Actions:
Move forward next to Boomy.

Tahni -- AC14/11/14 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday August 18th, 2011 1:31:56 AM

OOC: Loot list updated to include treasure from the Grick earlier. Please let me know if anything is missing.

Also, anyone mind if Tahni takes the mithral buckler?


Sam -- 19/15/15 -- CMD 12 -- HP 9/15 
Thursday August 18th, 2011 8:53:36 AM

ooc- Have it Tahni. I DO want the ring if no one else needs it. AC 21 would be nice!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+9=17 ; d8+4=8 ; d6=2 ;
Thursday August 18th, 2011 10:26:54 AM

OOC: I'm back all! Tahni, take the buckler... we insist. Sam take the ring. On the loot, we are missing some potions that Jerry gave us... namely the very first pack we were given off of the Druid list. I believe it was Calm Animals, Charm Animal, Summon Swarm, Summon Natures Ally III. I'll double check. Of those, Bruagh would like Calm Animals to replace his red cloth. Actually, would the DM be opposed to me using the potion to refill the red cloth which was a lotto item that functioned as a Calm Animals potion? It's what I used on the bear in the cave.

I also, just realized that I have been shorting myself on AC by 1 for almost 8 months. I was listing my Adamantine Breastplate as having an AC bonus of +5 instead of +6. It's been corrected.


Bruagh charges the creature and attempts to bury the longsword up to hits hilt in the creatures mouth.

Hit AC 17
Damage: 8 Slashing, 2 Frost
At -2 AC for Charging.

Boomy HP 16/20 AC 17/17/16 
Thursday August 18th, 2011 10:29:16 AM

ooc: I also have the Aura ring if anyone wants / needs it.

Tahni -- AC15/11/15 -- CMD 10 -- HP 13/13 -- Familiar: Daya 
Thursday August 18th, 2011 2:27:51 PM

OOC: Thanks guys. Updated AC with the Mithral Buckler

DM Addison  d20+3=18 ; d20+3=21 ; d6+2=3 ; d6+2=8 ; d20+13=14 ; d20+2=13 ; d20+2=17 ; d20+2=21 ; d4+1=4 ; d4=3 ; d4=2 ;
Thursday August 18th, 2011 11:31:07 PM

Tahni is quite surprised, but knows the best way to react is to prepare! Her bless spreads across the group, empowering your hands with holy light.

As Devlin fires his crossbows, clanging to the walls behind, Braugh runs across the cavern, the tiny mushroom people gasping and backing away, letting you pass. You charge the giant mouthed creature as it chews and holds a screaming mushroom baby in a tentacle.

You sink your blade to the haft into the creature, and it shrieks in horror of actually being hurt! Foul-smelling black ooze spews from the wound, freezing the inner goo.

The creature drops the child in its grasp and flings two tentacles at Braugh, the impact of one powerful slam to his ribs is absorbed by his armor, the second smacks you upside the head. The tentacles begin to wrap around your body, but a few bats from your shield and "get away" slashes, it relents (Hit AC 18 and 21 for 3 and 8, -2 from each with your damage redux for 7dmg total, Naty 1 on the Grab.)

Boomy activates his magical tattoo, summoning plates of transparent armor over his body

Sam ONLY Highlight to display spoiler: {You have heard of these creatures in your many travels and studies of texts, it is an Otyugh, a creature that feeds on decaying matter and trash. Not surprising to find here amongs fungi, also saprophytes.

Also, watchout above! Tentacles!
}

(Miss Deldrid 13, Miss Sam17 thanks to his Perception roll and thus keeping his Dex bonus, and hit Tahni 21)

Tahni suddenly feels a horrific burn on her leg. You jump and look down to see horrific purple vines are wrapping around your leg! You take 4 damage and DC 15 Fort save or take 3 strength damage and 2 con damage! Your skin seems to steam and melt at the touch of the fungal tentacle.

The vines lead to nearby fungi that have been dormant in the corners. They suddenly glow purple with malicious intent.

Otyugh -10hp slashyfreezy

Tunnels of Forlorn Mountain

(yeah, handkerchief calm animal is fine)

Tahni -- AC15/11/15 -- CMD 10 -- HP 9/13 -- Familiar: Daya  d20+4=16 ;
Friday August 19th, 2011 1:19:52 AM

"Bah, rotten vines!" Tahni screams as the tentacle burns at her leg ( Fort Save vs DC15: 16 = Pass)

OOC: Waiting to see where Sam and Boomy move before taking Tahni's actions

========================
Spells Currently in effect: Bless (2/10)
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+3=6 ;
Friday August 19th, 2011 1:41:05 AM

Devlin rolls away from the purple tentacles and fires a shot at the smelly beast. His roll causes his shot to miss by a mile. Fire might be best against that fungus, got more of those vials of liquid fire. He says as he fishes into his backpack for one of the vials he was given.

Actions:
Move to DW,14
Shoot at beast = 6 miss

Delrid AC 16/12/14 -- CMD 12/16 -- HP 20/21  d20+3=18 ; d6+1=4 ;
Friday August 19th, 2011 10:07:00 AM

Delrid takes a defensive posture, not sure what he can do to help the situation. At first glance, the creature looks like it might be resistant to acid, but something is better than nothing.

Delrid activates his acid dart.

Hit touch AC: 18
Acid Damage: 4

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+7=11 ; d4=2 ; d20+7=19 ; d8+4=12 ; d6=5 ;
Friday August 19th, 2011 11:18:10 AM

Bruagh wants desperately to help the mushroom child but knows landing a killing blow will be more helpful. "Domi guide my blade!!!"

Hero Point Reroll for attack: 19 to hit
Damage: 12 Slashing 5 Cold
Not sure Where the d4 came from.

Boomy HP 16/20 AC 17/17/16  d20+7=21 ; d20+5=18 ; d6+3=5 ;
Friday August 19th, 2011 11:41:45 AM

Boomy runs up the the hideous creature while drawing a siangham and a kama. Tumbling past the creature's tentacles the best he can he moves in and kicks it with all his might.

Actions
--------------------
Tumble to avoid an AoO against Boomy= 21
Draw Kama and Siangham
Hit AC 19 for 5dmg

ooc:I posted last time that I had moved 30 ft NW which would put me at DX/18. Now I should be just to the right of Braugh.

Sam -- 19/15/15 -- CMD 12 -- HP 9/15  d20+3=11 ; d6=6 ;
Friday August 19th, 2011 9:19:41 PM

Sam barely avoids the tentacles. He pulls an alchemist's fire from his pack and throws it at the attacker.

action-step to DT 15
pull out and throw alchemist's fire at square DS 17
to hit=11
6 fire damage (if hits) and 1 to adjacent.



Tahni -- AC15/11/15 -- CMD 10 -- HP 9/13 -- Familiar: Daya  d20+8=20 ;
Friday August 19th, 2011 11:28:42 PM

Having avoiding much of the tentacles sting, Tahni is anxious to put distance between it and herself. As Sam moves and pulls out his alchemist fire, Tahni moves further into the cavern (Move to DV-15).

"I wonder how they feel about bright light" she ponders as she casts Dancing lights directly at the purple mass at DT-11 ,

Now closer to the main battle, she looks to the mushroom people - surveying them for any wounded (New perception check specifically to look for injured/dying 'mushies': 20)

========================
Spells Currently in effect: Bless (2/10)
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

DM Addison  d20+7=23 ; d8+4=9 ; d20+4=11 ;
Sunday August 21st, 2011 11:04:47 PM

Map Bookmarker

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30 
Monday August 22nd, 2011 12:58:14 PM

OOC: Checking in. *Waves*

Tahni -- AC15/11/15 -- CMD 10 -- HP 9/13 -- Familiar: Daya 
Monday August 22nd, 2011 8:56:29 PM

OOC: Checking in... waves back to Bruagh :)

Sam -- 19/15/15 -- CMD 12 -- HP 9/15 
Monday August 22nd, 2011 9:17:49 PM

OOC-Checking in. *Does "the wave"*

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Monday August 22nd, 2011 11:41:09 PM

OOC: Check, puts his hands in the air and goes woo!

Delrid AC 16/12/14 -- CMD 12/16 -- HP 20/21 
Tuesday August 23rd, 2011 6:57:10 AM

OOC: I refuse to check in, and waves are for the ocean and baseball games. Is this some kind of game to you guys? (hopefully the answer is yes)

DM Addison  d4=2 ; d3=3 ; d3=3 ; d20=6 ; d6=4 ; d20+4=5 ; d20+4=24 ; d20+4=16 ; d4+1=3 ; d4=2 ; d4=2 ; d4+1=5 ;
Tuesday August 23rd, 2011 2:48:15 PM

(OOC: Sorry for the delay. Internets has been blinking in and out of my house for the past few days.)

As Devlin's bolt goes wide, Boomy and Braugh continue the assault, slashing gaping holes in the Otyugh's abdomen. Deldrid's summoned arrow lands in a wound and sizzles for a bit.

Black ichor-like blood spews everywhere from the wounds caused by Braugh and Boomy, drenching the floor, your arms and armor. You are sticky and icky.
The smell is horrific

The creature roars in defiance, and a rumbling sound is heard coming from its bowels.
With a sudden lurch, the contents of its stomach (rotting meat and black acidic ooze) are projectile-vomited in a 20-foot cone, consuming Boomy and Braugh in a sirroco of pure disgust.
Please make two DC 15 Fort saves vs. Disease. Failure of the first means you are nauseated for 2 rounds. Failure of the second means you take 3 str and 3 dex disease damage today and have a second chance to save tomorow.

Meanwhile, Sam gingerly tosses an alchemist fire on the Violet Fungus closest to him.
The flames spread quickly and the fungus emits a high-pitched wheeeeeeeeerrrrr as it shuffles a few feet away from the flame... feebly (reflex save = 6. fail, takes 10 damage total).

The stalks of the two fungi grow three feet, making the caps a head above yours. Suddenly, a shower of thorn-spores fire from the underside of the caps (the gills), dousing Deldrid, Sam, Tahni, and Devlin in a two attacks! The first one everyone dodges (miss AC 5, nat 1), but the second sprays all four of you with the circular purple thorns that stick to your skin and inject poison (Hit AC 24, nat 20. confirm with 16)
You four take 3 piercing damage (or 8 total damge for Deldrid and Tahni since the 16 confirmed crit), and all four of you please make a DC 15 Fort save vs. Poison or you take 2 points of Str and 2 points of Con damage!!!!

Then, the Mushies unite as a Blue Mushie shouts, "warriors assemble!" and thus four Mushie warriors line up. "Fire!" and four blue-green spores fly from the caps of the warriors and land on the Otyugh to little effect.
Tahni sees that the child Mushie that was once in the Otyugh's claws is still on the ground, not moving.

Otyugh: - 36 hp down.
Violet Fungus 1 - 10hp fire
Violet Fungus 2 - ok

Map of Forlorn Tunnel Caves


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d20+9=29 ; d20+9=19 ; d20+7=14 ; d8+4=7 ; d6=6 ;
Tuesday August 23rd, 2011 3:49:59 PM

Bruagh barely notices the vomit as it covers him... so intent is he on destroying this creature. Wordlessly he continues his assault.

Attack: 14
Damage: 7 Slashing 6 Cold.

Tahni -- AC15/11/15 -- CMD 10 -- HP -3/13 -- Familiar: Daya  d20+4=6 ; d20+4=12 ;
Tuesday August 23rd, 2011 8:33:08 PM

Fort Save vs DC15: 6. Use Hero Point to Reroll. 12 and a +2 racial bonus vs Poison = 14. Missed it by <that> much. 2pts con dmg = additional 4pts HP damage

"Whaaaa ?" Tahni's eyes roll back as the toxins shut her body down. She slumps to the floor, moaning incoherently in an unconscious and dying state.

========================
Spells Currently in effect: Bless (3/10)
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 16/20  d20+3=5 ; d20+5=10 ; d6=4 ;
Tuesday August 23rd, 2011 9:05:47 PM

Devlin winces as the thorns pierce his skin, he feels weakened as the poison makes its way into his bloodstream. He grabs the vial of liquid fire from his bag and throws it at the already scorched mushroom, its contents splashing all over the creature. He hears Tahni fall and swears under his breath. Sam do you have more of the fire? If not help Tahni, if you do throw it and I will help her. Lets focus on one of these things before taking out the other one. He reloads his crossbows and readies himself to act.

Actions:
Get alchemist fire from haversack
Throw at fungus 1 = hit touch AC 10 Dam = 4 (Plus an additional d6 next round unless its passes reflex 15)

Conditions = Poisoned: Str = 9, Con = 10

OOC: Rob C you should only loose 2 hps from the con loss 1 for each level. Right?

Tahni -- AC15/11/15 -- CMD 10 -- HP -3/13 -- Familiar: Daya 
Tuesday August 23rd, 2011 10:51:10 PM

OOC: I wasn't sure myself, so checked the rules:
"Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points".
So as Tahni took a -2 to Con and she is level 2 she loses 4 HP from current and total HP.
Thanks anyway though :)


Sam -- 19/15/15 -- CMD 12 -- HP 9/15  d20+1=5 ; d20+1=15 ; d20+3=11 ; d6=6 ;
Tuesday August 23rd, 2011 10:54:38 PM

Sam winces in pain as the thorns hit his small, frail frame. He pulls out another alchemist's fire and throws it at the vine.

hero point to change save from 5 to 15! Phew!
Steps to DU 15
Pulls out another alchemist's fire and throws it at vine on DT 17.
11 to hit
6 fire damage if it hits



Sam -- 19/15/15 -- CMD 12 -- HP 6/15 
Tuesday August 23rd, 2011 11:36:54 PM

-3 hps

Boomy HP 16/20 AC 17/17/16  d20+6=21 ; d20+6=15 ; d20+3=23 ; d20+3=20 ; d20+4=17 ; d20+4=20 ; d6+3=7 ; d6+3=4 ; d6+3=9 ;
Wednesday August 24th, 2011 1:20:27 AM

Boomy kicks the creature again while bringing his Kama down upon the thing in a flurry of movement and blows. His training at the monastery had long since taught him to ignore any distractions during battle. The only time he ever slipped up was when his master brought the village girl from town up to one of his training sessions...but that is story for another time. Returning to his ready stance, he glances back to see check on how the others are doing.

Actions
~~~~~~~~~~~~
Fort Save 1 = 21, success
Fort Save 2 = 15, success
Hit AC 23 (Confirm Crit = 20) for 7 dmg (11dmg if crit)
Hit AC 17 for 9 dmg

ooc: Is this creature of the Giant Subtype?

Tahni -- AC15/11/15 -- CMD 10 -- HP -3/13 -- Familiar: Daya 
Wednesday August 24th, 2011 6:09:29 AM

OOC Nope. Just plain ol' big and nasty :) Though everyone is still under the effects of the Bless spell, so don't forget to add +1 to your attack rolls

Delrid AC 16/12/14 -- CMD 12/16 -- HP 20/21  d20+7=14 ; d20+5=22 ; d6+1=2 ;
Wednesday August 24th, 2011 7:32:09 AM

Fort save: 14 - Poisoned!

Delrid takes 8 damage and drops another 2 hit points for the con damage, for a total of 10. He looks for a sheltered location (or at least moves perpendicular to the group/beast axis, and fires another dart.

Touch AC = 22 (Bless!)
Acid Damage = 2 (Take that, foul beast! Min damage!)


Delrid AC 16/12/14 -- CMD 12/16 -- HP 10/21 
Wednesday August 24th, 2011 7:33:11 AM

OOC: updated HP

Boomy HP 16/20 AC 17/17/16 
Wednesday August 24th, 2011 10:31:57 AM

Please add +1 to my attack rolls.

DM Addison  d20+4=16 ; d4+1=4 ; d4=2 ; d4=3 ;
Wednesday August 24th, 2011 11:41:00 AM

(OOC: It would make sense to me that if your Con bonus goes from 16 to 14, or +3 to +2, then you should lose 1hp per level? Are you sure the wording you posted doesn't refer to the penalty to your Fort save times your HD? It wouldn't make sense to lose more HP by losing Con then you gain by increasing your Con. So I think Devlin's right.)

Boomy and Braugh, though covered with sick of all kinds, continue the assault on the large Otyugh, A slash from Braugh's sword brings it to the ground. It roars in pain and anger. Then, Boomy jumps in the air and shoves his Kama into the eye-stalk of the aberration, making it flail about wildly, flinging blood all over the cave walls... until it sputters to a halt

The Otyugh is dead.

Meanwhile, Tahni bites the dust as the group is skewered and poisoned by the Violet Fungus behind.

Devlin, and Sam's alchemist fires light one fungus to a blaze, its tendrils flail upwards as it disintegrates to nothingness.

The other Violet Fungus (having been hit by Deldrid's acid), sends three tendrils that wrap around Tahni (Hit AC 16), causing her skin to slough off dramatically, revealing bare bone (4 damage. Do another DC 15 fort save vs poison or take another 2 str and 3 con damage).

It drags her unconscious frame to its awaiting violet fuzzyness...

Then, the Mushroom people, seeing that the Otyugh has been successfully dispatched (though it still stinks), all rush to Tahni's aid, firing small turqoise spores at the Violet Fungus.

Surprisingly, the Violet Fungus's tendrils retreat from the blue-green spore attacks of the Mushies!
They shout in triumph as Tahni is released from its hungry grasp

They shout and point at the last remaining fungus: "Kill it! Kill it!" they say.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 16/20  d8+1=4 ;
Wednesday August 24th, 2011 1:43:54 PM

Devlin rushes to Tahni's side as he fishes a potion of healing from his bag. Cradling her head in one hand he pours the liquid down her throat, some of her wounds begin to heal but the damage is still severe. Braugh we need you over here now! Looking back to Tahni he says Stick with us lass you need ta fight that poison off.

Actions:
Move to Tahni
Use cure Lt. wnds potion = 4 hp healed to Tahni

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 30/30  d6=5 ;
Wednesday August 24th, 2011 2:14:41 PM

Hearing the seriousness in Delvin's voice, Bruagh races towards the creature, when he sees, Tahni's condition he sheathes his sword so as to have a hand to heal her with. "Domi, don't let me be too late!

Bruagh slides between Tahni and the fungus and lets the healing touch of Domi flow through him, hoping it will be enough to stay the hand of death.

Move Action: Get between Tahni and the Fugus
Standard Action: Lay on Hands 5hp to Tahni.



Sam -- 19/15/15 -- CMD 12 -- HP 6/15  d20+4=19 ; d6=1 ;
Wednesday August 24th, 2011 6:02:35 PM

This is my last vial guys! Hopefully it does the trick! Sam pulls out and throws the final vial of alchemist's fire at the surviving foe.

Steps to DT 14
19 to hit (with bless bonus)
1 lousy point of fire damage...

ooc-How do I make more fires? I have the skill, vials, and an alchemist's lab. Do I need to find ingredients?



Boomy HP 16/20 AC 17/17/16  d20+7=18 ; d6+3=7 ;
Wednesday August 24th, 2011 9:24:11 PM

Boomy hears the screaming behind him and looks on in horror as the fungi wraps its tendrils around Tahni. Immediately he charges the fuzzy mass and slashes at it with his Kama.

Hit AC 18 for 7dmg

Tahni -- AC15/11/15 -- CMD 10 -- HP 7/11* -- Familiar: Daya  d20+4=24 ; d6=3 ;
Wednesday August 24th, 2011 9:26:27 PM

OOC: When in doubt, the DM rules are what we go by. Happy to only take 2pts rather than 4pts. That puts her at -1, then a further -4 combined with 9 healing puts her at 4pts

Tahni's poison resistance kicks in, as her body fights off the toxin. (Fort Save vs Poison DC15: 24 - Nat 20. Pass). She groggily comes to "Why is it after every nightmare, I wake to see your face?" she asks Bruagh with a weak smile. The seriousness in his face relays the current situation, and Tahni weakly gets to her feet to stand behind Bruagh. She concentrates on releasing a burst of healing to all nearby (Everyone healed for 3pts)

(Move action to stand up, standard action to heal)

========================
Spells Currently in effect: Bless (4/10), Poisoned (-2Str,-2Con)
Energy Channels: 4-3=1
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Wednesday August 24th, 2011 9:30:23 PM

Devlin mutters under his breath Sure big handsome fighter gets all the credit. He chuckles and winks at Tahni before patting Bruagh on the back.

OOC: It looks like for Con damage you take the penalty to your fortitude save and multiply that by your Hit Dice.

Tahni -- AC15/11/15 -- CMD 10 -- HP 7/11* -- Familiar: Daya 
Wednesday August 24th, 2011 9:37:50 PM

Tahni smiles at Devlin and blushes "My words may have come up more 'gushy' than I intended" she notes to herself

Sam -- 19/15/15 -- CMD 12 -- HP 9/15 
Thursday August 25th, 2011 7:57:25 AM

+3 hp

Boomy HP 16/20 AC 17/17/16 
Thursday August 25th, 2011 8:20:52 AM

ooc: The fungus is still alive, isn't it.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Thursday August 25th, 2011 12:56:09 PM

ooc: As far as we know yes.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 26/30 
Thursday August 25th, 2011 2:52:43 PM

HP Updated from earlier.

Tahni -- AC15/11/15 -- CMD 10 -- HP 7/11* -- Familiar: Daya 
Thursday August 25th, 2011 8:50:52 PM

checking in...

DM Addison  d20=15 ; d20+4=17 ; d4+1=5 ; d4=2 ; d4=1 ;
Friday August 26th, 2011 10:21:31 AM

(OOC: According to the Craft Skill, you have to roll an alchemist check and multiply that by the DC 20 and hope the result is more than 200, which is the cost of an Alchemist fire in SilverP. So that just means you need to roll a 10 to make one in a week. If you roll a 20, then you make one in half a week. More = less time. I'm not too worried about components right now, lets just say you have enough in your Alchemist' kit to make a half dozen or so before you need to restock.)

Boomy slashes at the fungus, cutting a slice of the cap off and it flops to the ground, just as Sam tosses another Alchemist fire on the thing (Reflex save = 15), to which it moves out of the way, just barely getting burned.

It continues to flail its tendrils at Boomy, hitting AC 17 for 5 damage and DC 15 fort save or be poisoned for 2str and 1con damage.

Meanwhile, Devlin and Braugh administer some much needed first aid to the party punching bag, er. I mean cleric.

The Mushroom Warriors all surround the Violet Fungus and begin shooting all sorts of spores at it, that surprisingly makes the fungus shake in self-defense.
You also see the Mushie children start to go near the Otyugh corpse and... play? with it? What are they doing? Sticking their hands in its wounds? Knowledge Nature DC 15 Highlight to display spoiler: {They are saphrophytes and thus feed by breaking down decaying matter... corpses decay}

If you kill that last fungus next round, then you all get 1200EXP for 'Saving the Mushies'. Please put this on your character sheet with the description. Enjoy leveling up over the weekend!


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 16/20 -- HP 26/30  d20+9=23 ; d8+4=5 ; d6=1 ;
Friday August 26th, 2011 12:23:53 PM

Bruagh smiles a warm smile, when he hears Tahni's words. He could care less how gushy she sounds, at least she is speaking.

And just as quickly his warm smile fades and anger bordering on rage takes over. He turns and assaults the last fungus with reckless abandon.

Attack: 23
Damage: 5 Slashing, 1 Cold = Minimum Damage.



Boomy HP 16/20 AC 17/17/16  d20+6=7 ;
Friday August 26th, 2011 2:37:19 PM

ooc: Do I need to make a fort save if it didn't beat my AC?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Friday August 26th, 2011 4:30:07 PM

Updating Header and CS is now level 3. Everyone please note you get +4 to Will Saves vs. Fear if within 10ft of Bruagh.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20  d20+2=19 ; d20+2=12 ; d8=4 ; d8=5 ; d20+6=25 ;
Saturday August 27th, 2011 12:58:31 AM

Seeing that Tahni is ok, Devlin fires his crossbows into the fungus. One of the bolt slides into its stalk. He deftly reloads and scans the surroundings for any other threats. Seeing what the little creatures are doing he grimaces. Not sure what that's all about.

Actions:
Full attack: Fire at Fungus =
First Shot, 15 (19-4 for firing into melee) Dam = 4
Second Shot, 8 (12-4)
Reload
Perception = 25


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 27/28 
Saturday August 27th, 2011 1:22:04 AM

OOC: sheet updated

Tahni -- AC15/11/15 -- CMD 10 -- HP 10/11* -- Familiar: Daya  d6=3 ;
Saturday August 27th, 2011 11:08:43 PM

Tahni will hold her ground behind Bruagh. Once the fungus is truly dead, she will position herself between the party and the downed 'mushie' and release her final wave of healing (Everyone healed for 3pts)

========================
Spells Currently in effect: Bless (5/10), Poisoned (-2Str,-2Con)
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Boomy HP 16/20 AC 17/17/16  d20+5=16 ; d3=2 ; d20+5=6 ; d6+3=5 ; d6+3=5 ; d20+7=14 ;
Monday August 29th, 2011 8:36:52 AM

Boommy strikes back at the plant, kicking the tendril that lashed out at him. As his foot connects he twists his him and does a barrel roll mid air, bringing his second foot flying towards the fungi at amazing speed. Although the flip is impressive looking, it would have been more impressive had the second attack actually connected. (missed with a natural 1)

Actions
---------------
Atk with flurry of blows.
Hit AC 16 for 5 dmg.
Acrobatics for flip = 14
Hit AC 6 (miss with a natural 1)

DM Addison 
Monday August 29th, 2011 11:36:57 AM

(OOC: To Boomy - I thought your AC was 17. Or do ties go to the defender?)

The fungus is quickly dispatched via sword, bolt, and roundhouse to wheel kick combo...
Tahni heals everyone.

The Mushies all go "Ooooooooooooo" as the white healing light waffs over them.

One Blueish mushroom person walks up to you and says, "You have saved us from our natural competitor and predator! Food is scarce for those who decay matter, and now we shall recycle the flesh." He points to the young ones absorbing the abberation slowly.

Then he sees that Tahni's veins are turning purple from the poison and says, "Come, the Violetta toxins seem to react badly to your blood system."

He then takes Tahni by the hand and brings her over to a little pool of blue slime... is it... moving? He says, "Here, taste him and you shall be cured." ..... him?

A group of Mushie warriors approach the rest of the heroes and address Braugh, "How did you happen across our struggle? Why did you save us? And how can we repay you?"

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=27 ; d20+4=24 ; d20+5=19 ;
Monday August 29th, 2011 1:59:33 PM

Bruagh puts the longsword away, sheathing it at his side. He snaps the shield in place on his back, and checks to make sure his war axe is in reach with the handle sticking out from under his shield.

"I'm Bruagh Stormbringer. My friends and I are but weary travelers. Of late we have done little more than run for our lives. We ventured into these tunnels hoping to find trade goods, food, and other items of worth. We saw you in battle and decided it was the right thing to help you. We require no payment, but if you had any food to spare, we would accept it graciously. And what are your names? What are your people called? What is 'him'?"

Bruagh keeps a curious eye on all of the "mushies" hoping to gleem any information he can from their body language.

Diplomacy: 27 (Natural 20)
Sense Motive: 24 (Natural 20 again)
Spellcraft: 19 on the blue slime


Boomy HP 16/20 AC 17/17/16 
Monday August 29th, 2011 2:05:54 PM

ooc: 17 was my AC before Mage Armor was cast.

Sam -- 19/15/15 -- CMD 12 -- HP 12/15 
Monday August 29th, 2011 5:39:04 PM

+3 hp

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=15 ;
Monday August 29th, 2011 5:43:27 PM

Though not as bad as Tahni Devlin can feel the poison in his veins as well. Lass if ya want I can taste the liquid first. You need it more than I do though so I don't want to take any away from you. Whatever her decision Devlin will take a drink? of the slime. Already dreading what it might taste like he makes an odd face as he takes a swallow. Once he is feeling better he will observe his surroundings and the strange fungus men.

Perception = 15

Tahni -- AC15/11/15 -- CMD 11 -- HP 10/21* -- Familiar: Daya  d20+10=19 ; d20+9=17 ;
Monday August 29th, 2011 9:52:28 PM

"Thanks Devlin, but I'm willing to brave it if you are"

Tahni still feels a little light headed. "Uh, did you say him?" she reaches out a finger to touch the slime then proceeds to lick her finger. If she doesn't feel any worse - taste aside - she will try more. "Thankyou"

Perception: 19 - including looking over the otyugh carcass for anything valuable it may have swallowed
Profession (Herbalist): 17 - curious as to whether any of the poison/fungus could be stored for later use

OOC: Levelled up to 3. Took the Toughness feat :)


Sam -- 19/15/15 -- CMD 12 -- HP 12/15 
Monday August 29th, 2011 11:19:51 PM

OOC- Leveled up to 3.

Sam walks over to Tahni and watches her sample the slime. He waits for her to finish and taps her on the shoulder. In a quiet, shy voice Hey Tahni...I was wondering if anyone was going to take that ring. I sure could use it if no one else wants it. I'll do what I can to pay the group back if I can have it.

Tahni -- AC15/11/15 -- CMD 11 -- HP 10/21* -- Familiar: Daya 
Tuesday August 30th, 2011 12:12:13 AM

"Sam, you travel and fight with us, and any rewards are split equally. Please take it, I insist"

OOC: I'm assuming we're talking about the Ring of Force Shield? I thought Sam actually had it, but rereading the posts I guess he didn't

Boomy HP 16/20 AC 17/17/16  d20+9=19 ;
Tuesday August 30th, 2011 9:00:11 AM

As the others deal with the poison Boomy searches for any treasure that may have been lost or spilled.
Perception = 19

(Still working on my C.S.)

Sam -- 20/15/16 -- CMD 12 -- HP 12/15 
Tuesday August 30th, 2011 9:12:25 AM

Thanks Tahni. I will use it to benefit the group. Sam puts the ring on his finger and activates the shield. He stares at the ring and is amazed by its power. He rubs the ring as the shield glows in front of it. He thinks of a name for it...Precious. Sam throws his masterwork wooden shield on the ground.



Sam -- 20/15/16 -- CMD 12 -- HP 12/15 
Tuesday August 30th, 2011 9:25:15 AM

ooc-Sam can assist skill checks (+2) with his bard song. Let me know when you need the bonus before rolling.

Sam -- 20/15/16 -- CMD 12 -- HP 12/22 
Tuesday August 30th, 2011 1:41:03 PM

ooc-For ease of posting, feel free to declare my usage of the "Inspire Competence" song outside of combat situations. You will get a +2 bonus to skill checks that are practical (not stealth for instance). I get quite a few rounds of bard songs/day and as you might have noticed, have not found good use for it yet. Don't ask, just use it!

Addison: Sam, you rock. You get DM favor points for stating this plan. =)

Sam -- 20/15/16 -- CMD 12 -- HP 12/22 
Tuesday August 30th, 2011 5:51:10 PM

ooc-Hopefully that DM favor translates to a NPC excited about buying a literary work of Sam's for 50 gp, so he can start his prestige class at level 6. Maybe someone important and/or wealthy needs a speech or poem written. ;)

Addison: Oh? What prestige class are you going for? Anything that makes you more unique makes this game more fun for us all!

DM Addison 
Tuesday August 30th, 2011 5:54:37 PM

Tahni inspects the blue-green liquid-like material that is pulsating in the cracks of the rock.
It is something you have never seen before, yet you bravely dip a finger and take a lick.
Immediately, you taste something metallic spread across your tongue.

Everyone except for Tahni Highlight to display spoiler: {Her tongue turns turquoise. It's funny}

Tahni, you also feel your blood begin to flow normally as the stinging pain subsides from your veins. (You recover 1 point of Str and Con damage per hour). You are unsure if it can be bottled for later use, but it's certainly worth a try! You do know that the Violetta poison can certainly be extracted and synthesized into a viscous poison, though it may be dangerous.

The Mushroom King motions for Devlin to take a bite as well and he says in reply to Braugh, "We have not spoken the common tongue in many years. Last time, the Gnomes called us Teliophores I believe. Though you can call us whatever you want. Usually we communicate through subtle olfactory movements."

Then he points to the blue-green liquid, smiles broadly, and says, "This is Panaceae. He can't speak common, but he flows in the cracks, absorbing what we cannot. He's our friend."

You all search the quickly decaying corpse of the Otyugh only to see disgusting ichor as the creature melts... no loot among innards. (OOC: Some adventures yield high loot while others high exp)

The Teliophore King looks a bit confused for a moment and says, "Food? Well. Why don't you just absorb some of the Otyugh corpse?"

You look over and see the little Teliolings having a great time jumping into the corpse, shaking their bodies, and then hopping out looking like they just ate a large meal. Ew...

Then the Teliophore King snaps his fungus-fingers and smiles, "Oh wait! I think I have something!"
He then signals his warriors, who in turn run full speed into a 1foot diameter tunnel.

A minute later, the Teliowarriors return, holding above their heads a patch of... green moss?

The King says, "We have noticed many mole-like mammals feasting on this from time to time. Maybe your bodies would find it nutritious as well?'

Your herbalism skill reveals that this is in fact a highly edible moss that grows vivid green. There is even an old recipe for Moss Soup that is to-die for. Though the proper spices may be hard to obtain.
The Teliowarriors run back and forth in and out of the tiny tunnel about 6 times, plopping more and more moss on the ground. Before long, there seems to be several wheel-barrows worth lying there.
This could feed the refugees for at least a week!


Sam -- 20/15/16 -- CMD 12 -- HP 12/22 
Tuesday August 30th, 2011 6:13:21 PM

To the Teliophore King Can you help us navigate these tunnels? We need to find the gnome village on the other side of the mountain.

ooc-Just realized Pathfinder Chronicler is not a prestige class available...Now I really need DM favor points!

Tahni -- AC15/11/15 -- CMD 11 -- HP 10/22* -- Familiar: Daya  d20+10=24 ;
Tuesday August 30th, 2011 7:56:51 PM

"Thankyou. Though the taste is ... unusual ... I do feel better" Tahni says with a smile toward the Teliophore King. She then looks to see if there are any wounded 'mushies' that she might be able to assist (Heal: 24). Tahni conveys her knowledge of the moss to the party. The refugees will have full stomachs tonight!

"Are these tunnels always so dangerous?" she asks.

========================
Spells Currently in effect: Bless (6/10), Poisoned (-1Str,-1Con for 1hr)
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Tahni -- AC15/11/15 -- CMD 11 -- HP 10/22* -- Familiar: Daya 
Tuesday August 30th, 2011 8:07:57 PM

OOC: Sam - hey yeah - just noticed that too. Though have a look at some of the Bard APG variants. The Bard (Archivist) might suit you. You might also consider the Horizon Walker. You could also head over to the rules forum and ask the question why it isn't allowed - maybe you could argue for it to be allowed as part of the APG conversion? :)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+10=12 ; d20+7=24
Tuesday August 30th, 2011 9:05:34 PM

Devlin will taste the Panaceae. He instantly feels the effects of the poison lessen.

Well we got food, if the Teliophores know a good path through the tunnels it would be appreciated. I say we head back to the refugees and rest. We all look terrible and I could use a nap myself. We should be able to fill our packs with the fungus and not need to make more than one trip. Devlin helps gater up the moss and greets a few of the fungus people. He even does a few juggling tricks with some glowing fungus for the little ones. Before they leave a thought comes to him. Tahni, do you think that the Panaceae might help Miss Cloverdale?

Ummmm has anyone seen the goblin? Devlin looks around the room to see if the creature is hiding in it.

Sleight of hand to entertain the little fungi = 12

Perception = 24

Boomy HP 16/20 AC 17/17/16 
Tuesday August 30th, 2011 9:31:16 PM

While the others talk Boomy speaks privately with a few of the mushies, informing them where they buried the goblins. Although he respects the dead, he views goblins as sub-human (dwarf?) and isn't bothered by the thought of their bodies being eater and figures it will help the mushies and repay them for the moss. Some of our group would be bothered by your digging the corpses up while we are here, so if you could wait until we have left it would be much appreciated.

Sam -- 20/15/16 -- CMD 12 -- HP 12/22 
Tuesday August 30th, 2011 9:44:08 PM

ooc-Thanks for the advice Tahni. Not really interested in the other options though. I don't see what the big deal is with the chronicler. He gets more support abilities. The bard is actually much tougher at the same levels. He can kill someone by singing at about DC 24-25 by level 20.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday August 31st, 2011 11:30:43 AM

Bruagh snickers at Tahni's new look. "That's a good color for you. Really brings out your eyes."

He waits anxiously hoping to hear how dangerous the tunnels usually are as well as something of the gnome community.

DM Addison 
Wednesday August 31st, 2011 6:14:05 PM

(OOC: Sam - I really like the Pathfinder Chronicler PrC. I have no clue why its not to be included in the Wold. maybe because Jerry wanted to make a Wold Chronicler PrC that is more campaign-specific?)

Tahni looks at the injured Teliophores and she quickly sees that they are regenerating by feasting on the Otyugh corpse. They seem happy and healthy.

As you graciously scoop the moss into your packs, you say where to find goblin corpses (though you couldn't have burried them in this stone without some serious excavation skills), and then you ask about friendly Gnomes and how to reach them.

The Telio-King replies, "Well, about six germinations ago, we met a group of travelling Gnomes that were suffering from the itchy spores. We decided to soothe their scratching with our own counter-spores. In return, the Gnomes gave us a potion full of something called Wish-Gro. It fed our young, causing us to grow rapidly and increase our numbers substantially... until today." (Tahni's Knowledge Herbalism tells you that one Germination time is about four years for this species.)

After a brief moment of reflection, the Telio-King says enthusiastically, "My family has not been far in these mountains, as we tend to find a food source and stay put. I don't know where the Gnomes are now, though I do remember they were moving east through the mountain to a place called.... MountainBurrow? Yeah, that's it. They said it was several miles away.'

The Telio-King then looks at the turquoise liquid Panaceae and says, "Now he is almost at one with the earth, living between the faults of the mountain. Let me ask him."

Then he goes to the crack in the stone and makes a funny face at Panaceae.
After a moment, the Telio-King says, "Panaceae doesn't speak plainly, its as if everything were a riddle to him. Silly old slime mold. Nonetheless, he says:

Pits of fire, sparks ignite
The flames of impurity seek the light
short-sighted and a bit short-minded
the path is long, yet time is waning
ebb and flow, even craftsmen fumble
your path is clear if you are not blinded


...Whatever that means."


Meanwhile, Devlin looks around for the Goblin... to see nothing.
As a matter of fact, he never climbed the rope down into the pit you currently reside. Must have... run off?

The Telio-King sends some of his Telio-Warriors to accompany you back to the refugees to claim the Goblin corpses.

Tahni -- AC15/11/15 -- CMD 11 -- HP 10/22* -- Familiar: Daya 
Wednesday August 31st, 2011 11:14:00 PM

"New color? My eyes?" Tahni is curious about Bruagh's remark, but at least everyone is smiling. She smiles back in response.

"Does the moss grow abundantly down here?" Tahni asks the warriors as they accompany the party back to the refugees.

========================
Spells Currently in effect: Bless (6/10), Poisoned (-1Str,-1Con for 1hr)
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 - Protection From Evil

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Sam -- 20/15/16 -- CMD 12 -- HP 12/22  d20+7=21 ;
Wednesday August 31st, 2011 11:18:04 PM

Sam carefully listens to the riddle and has the King repeat it while he writes it down. Sam sits down, studies the riddle, and applies his mental library of knowledge and experiences to try solve it. After he looks up and puts the paper down. (Aloud to the group) I think I have come up with two distinct solutions to Panaceae's riddle. Both are not good. My first thought is that we are inside a volcano. The poem speaks of flames, ebb and flow, and being blinded. Most importantly it speaks of time waining. Volcano's erupt and then go quiet, hence the ebb and flow. Panaceae might be hinting that the volcano is on the verge of erupting. The other possibility is that the mine is filled with explosive gases. If we carry torches deep in the mine it could cause an explosion. I'm leaning to the first possibility, which means we should make haste through these tunnels. He turns to the King Can you ask him if there is lava in this mountain?

Sam then checks the walls of the tunnel to look for signs of lava creating it.

Knowledge (whichever applies) check=21

Sam -- 20/15/16 -- CMD 13 -- HP 12/22 
Wednesday August 31st, 2011 11:22:42 PM

ooc-Maybe if I call the pathfinder chronicler a wold chronicler it will be acceptable. I will petition the rules group.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=22 ; d20+9=27 ;
Thursday September 1st, 2011 12:05:12 AM

Telio-King with your permission I would like to take some of the Panaceae back to one of our sick, it might help to heal her. Could you ask Panaceae if its OK. If possible Devlin will put some of the goo from Panaceae into a vial and bring it to Miss Cloverdale. Once back at camp Devlin will administer the goo to Miss Cloverdale.

I will take the first watch. He takes up a hidden position in the camp.

Perception = 22
Stealth = 27

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Thursday September 1st, 2011 3:33:00 PM

Bruagh, always the glutton for punishment, volunteers for the middle watch when they make it back to the refugees. Along the way he will poke fun at Tahni's uniquely turquoise tongue every chance he gets.

Before he leaves he will thank the Telio's for the help.

Sam -- 20/15/16 -- CMD 13 -- HP 12/22  d20+10=11 ; d20+10=28 ;
Thursday September 1st, 2011 3:42:51 PM

Once back at the camp, Sam will attempt to make an alchemist's fire (DC 20). After that he records the events of the journey so far and wonders if he will ever have what it takes to become a pathf...Woldian Chronicler. :)

craft alchemy= 11 hero point reroll for 28

Boomy HP 16/20 AC 17/17/16  d20+9=10 ;
Friday September 2nd, 2011 12:01:11 AM

Boomy will take any shift.
Perception = 9 (Nat 1)

DM Addison 
Friday September 2nd, 2011 10:46:41 AM



Sam puts forth a number of solutions to the riddle: both of which result in the group exploding with the mountain if they do not hurry.

The Telio-King looks back to Panaceae for a moment, and then turns to Devlin and Sam, "Panaceae says you can have as much of him as you wish. Though he warns not to eat too much - something about heavy metal poisoning. Umm... I asked him about lava, but he just repeated his riddle." *shrug*

The Telio-Warriors shake their heads at Tahni, "The moss only grows where the sunlight shines. There is a hole to the surface in the little tunnel we found."

Craft Alchemy or Herbalism DC 14 Highlight to display spoiler: {: Panaceae's uses in the raw state are few, like fighting Violetta poison, but with an appropriate alchemy or herbalism check, can be used to make Antitoxins and provide other health benefits. }

The group returns to the refugees so find them cooking some form of odd liquid for food.
They start when they see you emerge from the cave.
Baenor says, "What happened... who are these mushroom-people!?"

The Telio-King smiles and says, "You may call me Telio-King. Please eat this food your hero friends have found for you. We'll take the corpses."

Then the King and his Warriors go and pick up the Goblin corpses and start marching them back to their cave, much like ants bringing food to the mound.

Before leaving, Telio-King looks at Braugh and says, "We are grateful beyond comparison. Please be careful on your journey. It was a looooong time ago that we came across the Gnomes, but if the town they told me about still exists, then I believe you will find it. Good luck to you."
And with that, the Teliophores leave.

At the camp, watch is set and you all take a much needed rest.

Sam pulls out his Alchemist kit and begins mixing liquids to make an alchemist fire (I still think you gotta pay 1/3 the cost in materials eh? Unless you gathered materials from other places). You see know evidence of lava flowing or an eruption pending based on the tunnels around you.

Miss Cloverdale looks sicker than ever. The dull grey of her stomach seems to have spread to her face and lips.

You see Dende has wittled a piece of wood into a fine buckler and strapped it to his arm. The quiet lad smiles at Braugh and taps the shield with his warhammer.



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d6=6 ;
Friday September 2nd, 2011 1:10:10 PM

Bruagh goes to Ms. Cloverdale and with one hand on her forehead and another on her stomach, he lets the healing power of Domi wash over her. He smiles a weak smile hoping to at least ease her pain and keep her comfortable if not actually healing her. He will let others attend her and hopes that perhaps panacea will be able to remove the taint.

Seeing Dende lifts Bruagh's spirits. With all of the enthusiasm he can muster he shows Dende the best way to counter both sword and hammer attacks with his buckler. He will also show him techniques to best use his warhammer to overpower foes using lighter weapons such as a sword. After the demonstration Bruagh will spar with Dende, making sure to neither embarrass nor injure him. That said Bruagh will not let him win, but will offer encouragement. After sparring, Bruagh will take a few minutes to sharpen his axe and will help with any other tasks that are needed.

Lay on Hands: 6hp to Ms. Cloverdale.



Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday September 2nd, 2011 4:18:17 PM

Ooc: Does the Panecea that Devlin gave to miss cloverdale do anything?

Tahni -- AC15/11/15 -- CMD 11 -- HP 10/22* -- Familiar: Daya  d20+9=19 ; d8+2=8 ; d20+10=12 ;
Saturday September 3rd, 2011 12:34:41 AM

Tahni does what she can to aid Tina, attempting to combine divine healing, natural healing, and herbalist knowledge in a concentrated effort (Profession (Herbalist): 19, Lose Protection From Evil to cast Cure Light Wounds: 8pts, Heal: 12, Use Resistant Touch to give +1 bonus to Tina's saves at Tahni's expense)

"Sam, would you mind aiding me? Your songs & words might help Tina relax and keep her calm while I try to treat her wounds" Tahni says quietly (Up for a bardic performance/Aid Another, Sam?)

========================
Spells Currently in effect: Poisoned (-1Str,-1Con for 1hr)
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8-1=7

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Purify Food & Drink, Create Water
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2


Sam -- 20/15/16 -- CMD 13 -- HP 12/22  d20=13 ;
Saturday September 3rd, 2011 8:27:50 AM

I'm not much of a healer, but I can give you a few words of encouragement.

Sam stands behind Tahni as she heals Tina. (From directly over her shoulder using bardic performance:oratory) Focus Tahni. Healing is what you do. Nothing else matters or exists at this moment. Tahni's vision narrows and her peripheral vision seems to blur. Every movement and thought seem to be fluid and perfect. Sam then attempts to throw in his two coppers on the matter. Your doing great Tahni. Just hold there...ok, ok...Yep and watch that over there...Is that her innards? Sam feels sick as he tries to help Tahni heal. I'm going to sit over here and collect myself. Sam sits on the ground, puts his hands over his eyes, and rocks back and forth to avoid losing his last meal.

actions-bardic performance:inspire competence
then aid another=13
+4 healing check

ooc-That's one round of bardic performance out of 12 team. 11 to go. Use 'em up.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20=10 ;
Saturday September 3rd, 2011 7:32:48 PM

Bruagh will assist Tahni.

Aid Another: 10

DM Addison  d20+4=20 ; d20+4=12 ;
Monday September 5th, 2011 11:10:55 AM

(OOC: Please make efforts to recruit! This game is amazing, but we need more people to add to our beautiful story!)

As camp is made, Devlin, Tahni and Braugh all move to help Ms. Cloverdale.
The Paladin lays hands on her, sending a white light throughout her body that treats every bruise and cut on her surface, but her face remains pallid.
The Rogue provides Tahni with some of Panaceae, which is included in her healing regiment.
A cold compress is placed on her brow and small drops of the blue slime mold are administered to her tongue as Sam sings a brief lullaby to relax her while keeping his own lunch down.

When given both Tahni's gift of resistance and Panaceae, some color returns to her lips (Fort save vs. disease-like effect = 20. success!) But Tahni can see that her stomach is still gray. Recovery will take a long time.

Spellcraft or Heal check DC 16 Highlight to display spoiler: {This is a necromantic curse-like effect. She will be temporarily relieved through medical attention, but her condition will only worsen with time if the curse is not lifted. Detect Magic would probably reveal a magical aura about her.}

Her eyes open and she blinks up at you all, "I'm sorry to be so much trouble. Thank you all for helping me." she begins to sob into her hands.

As Braugh spars with Dende, you notice the young lad has quite the knack for fancy foot-work. You see he tries to lead your shield arm low with several low strikes, only to be followed up by a bashing attack for your cranium.

-----------And so you rest---------

In the morning, several pieces of Moss are mixed with old flour and placed in a black-iron kettle and left on the fire. Some nice moss-biscuits are the result, full of iron and minerals.

It is devoured on the trail, as you all continue down the tunnels. You pass the overturned goblin wheel-barrow and then march for several more hours. The young gnomish children must be carried.

Baenor speaks to Sam, "Young SnapdragonMcfisticuffs, from where does your lineage hail?" He seems genuinely interested.

The tunnels turn right and left, up and down, you see different fungi and molds growing, but no sign of intelligent life nor light of day...

You march for 12 hours... anything you guys would like to do in the mean time before breaking for camp again?


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Monday September 5th, 2011 1:12:17 PM

Bruagh quizzes Dende for the bulk of the journey. "Your enemy charges, two handed sword held high. Overhand swing, high to low. How do you counter? Ok, same thing but instead of a sword, it's a maul?"

He'll make a fine warrior. If he lives long enough in the Scab. Bruagh dismisses the thought angrily and takes his turn carrying some of the gnome children.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=28 ; d20+7=27 ; d20+1=11 ;
Monday September 5th, 2011 2:16:23 PM

Devlin takes his spot as the scout keeping ahead of the group making almost no noise. He is alert for any danger but also looking for anything that might help the group survive.

Stealth = 28
Perception = 27
Survival = 11

OOC: Have we identified all the magic items?

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+10=25 ; d20+10=16 ; d6=4 ; d6=6 ;
Monday September 5th, 2011 8:40:24 PM

OOC: In terms of recruiting... stay tuned ;)

Heal check vs DC16: 25 - Pass

"I've thrown everything I have at this, and still she is not cured" Tahni worries. She recognises that this is unnatural, and quickly looks to detect any signs of magic at play Cast Detect Magic. The aura of necromancy surrounding Tina is disturbing, though not unexpected. Tahni chooses not to share this information with Tina for the time being - the poor woman has been through enough, and needs to conserve her strength. She does however, inform the rest of the party of her discovery, and that unless stronger aid is found soon, another refugee may be lost.

Tahni will then try and identify the last unidentified item - the jewelled sceptre. She concentrates, and whilst she detects some magic, she is unable to identify the items powers Spellcraft check: 16 = fail.

Before settling in for camp again, Tahni will release two waves of healing across the group (Everyone should be healed for a total of 13hps - 10 from the healing waves, and 3hps from the previous nights rest. That should put everyone back to full health)

========================
Spells Currently in effect:
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Sam -- 20/15/16 -- CMD 13 -- HP 12/22  d20+8=15 ; d20+7=17 ;
Monday September 5th, 2011 8:57:14 PM

(Bluffing To Baenor)I bet you haven't heard of another SnapdragonMcFisticuff around these parts. My lineage is scattered thinly throughout the Wold. They really don't have a specific place where they are concentrated.

Sam quickly changes the subject (to the party)I am out of alchemist's fire. Although I traditionally avoid weapons, I think I might need a crossbow or other ranged weapon to help in a fight.

actions- bluff=15
knowledge=17 to look for components for alchemist's fires on the way.

Addison: I'm cool with you just paying 1/3 of the purchase cost via "random components in alchemist kit". Just subtract it from whatever gold you have amassed and you have a fire in your possession!

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday September 5th, 2011 11:20:09 PM

Sam you might want to ask Mr. Goodbuttom he's a bit of a specialist when it come to crossbows. He might be able to set you up with something that fits you well.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Tuesday September 6th, 2011 4:21:25 PM

Checking in.

DM Addison  d20+1=8 ;
Tuesday September 6th, 2011 7:26:20 PM

During travel, Braugh asks Dende a question about combat, the youth responds, "Any overhand swing like that is meant to chop me right in half and probably has the momentum to do it. So I would side-step and place my shield at my torso in case he tries to follow his miss with an upward swipe. A maul... same thing eh? Here's a question for you: If an aboleth has your rogue dominated and you have no earthy clue as to where he went... what do you do?"

Meanwhile, Sam tells Baenor a quick snippet of his familie's 'story', to which Baenor just nods (sense motive = 8. fail)

Upon hearing the concern for more weapons, Mr. GoodButtom tosses Sam a heavy crossbow that has been modified with a scope on it (Masterwork heavy x-bow.). He says, "You could probably make better use of it than I. I truly hope it doesn't come to any more combat." Other than that, you do note that the shortbows used by the goblins have not been claimed.

Tahni inspects the jeweled scepter and locates a little dial on the underside of the handle that can be rotated. You rotate the dial and then have an idea... you speak into the Scepter.
Low and behold, your voice is magnified almost double! You turn the dial a bit more and speak again, its even louder.
This appears to be some sort of... megaphone?

And you're walking... and you're walking...

Another day of marching through dark, depressing tunnel. Many,many sidepassages break off from the main. As you approach several of them, you hear quick scuffling, as if your lights scare life forms away.

Please roll some survival checks to avoid getting lost in this labyrinth of Forlorn Mountain.
If that fails... then get creative. Fail too many and you will come across bad things.

(Don't worry, I'm not just stalling, this is important too)



Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+5=25 ; d20+10=12 ; d20+4=20 ;
Tuesday September 6th, 2011 11:00:31 PM

Tahni appears quite calm and comfortable in these caves. Perhaps drawing strength from her ancestors, or perhaps that the group has had a moment to relax and calm down, she is now able to focus. (Survival: 25 - Nat 20. Knowledge (Dungeoneering): 20. Perception: 12)

As time allows, she spends more time talking with Tina - hoping to keep her mood positive and distract her from their current situation "So... have you started thinking about your wedding? I can just picture you in a stunning gown. What sort of flowers do you think you'll have?"

========================
Spells Currently in effect:
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+1=15 ; d20+8=14 ; d20+7=12 ; d20+9=29 ;
Wednesday September 7th, 2011 10:39:02 AM

Devlin uses his knowledge of caves and tunnels to assist Tahni in finding the most practical route out of the Mountain. Between the two of them and a song Sam remembers about how many of the tunnels travel in this mountain range they set a course for the group. I think we have the right way. I will scout ahead and check back with the group from time to time. Sam do you want to join me at the front and I can show you how to use that crossbow? Once the group is ready Devlin takes the lead and cannot be seen or heard after traveling only a few feet away.

Aid another survival = 15 (success)
Aid another dungeoneering = 14 (success)
Perception = 12
Stealth = 29(nat 20)

OOC: With the aid and Sam's song that brings our survival check to 29, Tahni maybe you cast guidance on yourself to bring us to an even 30?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20=20 ; d20=20 ;
Wednesday September 7th, 2011 12:04:56 PM

Bruagh feels at ease in the caverns of Forlorn Mountain, much as Tahni. He feels focused, refreshed, and for the first time in as long as he can remember, not weary.

"An aboleth you say... that's when you call Tahni, she can fix everything," he jokes with Dende keeping the mood light.

As the others pause to decide which way to go at an intersection, Bruagh continues, "We go this way, I can feel it."

Survival: 20 (Natural 20)
Knowledge Dungeoneering: 21 (Natural 20)

Second time I've rolled two 20's in a post and none of them were for combat.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Wednesday September 7th, 2011 6:53:24 PM

OOC: And for good measure, how about I cast Toro's Taur Try to give an extra +2 to Survival for Tahni. With Devlin and Sam's aid, that takes it up to 31.

Huh, Tahni, Devlin & Bruagh all rolled Nat20s :)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday September 7th, 2011 8:35:34 PM

OOC: Just means we wont be getting any 20s in combat.

Sam -- 20/15/16 -- CMD 13 -- HP 12/22  d20=13 ;
Wednesday September 7th, 2011 9:23:32 PM

Thanks for the crossbow. I will do my best to help the group with it. I'll need some bolts to fire with it.

aid survival=13 (success)

Boomy HP 16/20 AC 17/17/16  d20+9=24 ; d20+9=16 ; d20+9=11 ; d20+9=13 ; d20+4=20 ; d20+4=17 ; d20+4=14 ; d20+4=12 ;
Wednesday September 7th, 2011 10:38:37 PM

Boomy remains silent as the group makes its way through the tunnel. Somehow he cannot shake the feeling that something is watching them and that danger lies around every turn and that every shadow conceals a trap

perception, look for traps = 24
perception, general / look for enemies =16, 11, 13
Survival = 20, 17, 14, 12

DM Addison 
Thursday September 8th, 2011 2:36:54 AM

The group traverses the labyrinth...

Tahni speaks of Ms. Cloverdale's wedding, to which she replies, "Ms. Wyrmrider. If I were to see Guy again, I wouldn't need a dress or flowers or a ceremony. I would hold him and never let go."

Then she looks at you and blushes a bit (the first color to arrive at her cheeks in a while, "My apologies, you were making friendly banter. I appreciate it so much... It's just, when I think of poor Guy, lost his arm, if only he knew... no its better he not know what has happened... not yet..." tears well up in her eyes, but she blinks them away and sighs.

Dende mumbles something at Braugh's attempt to lighten the mood, sounded kinda like "Well, it would be a good idea to think of these things."

It is as if the heart of the mountain itself guides your feet in the right direction. The slightest rumble doesn't escape your notice and the path turns up, up, and up!

With Devlin at the lead, he's the first one who notices it: Daylight

After days of traveling with no sign of the surface, you see a beam of light about 20 feet above you. It might take a grappling hook and popping out of the surface like a mole, but you can definitely climb up it and exit to the surface. It may be a bit harder to get the younglings and teh elderly up though.

Climb checks and rope fun!

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+3=19 ;
Thursday September 8th, 2011 2:59:18 AM

The fresh-air and daylight is indeed a welcome sight. Living underground isn't so bad, but the thought of finding civilisation lifts Tahni's spirits. She sets to work building a makeshift seat with some rope and wood to help lift the young, the elderly, the injured and the clumsy-climbers. She is confidant she fits into the last category. (Craft check to make a seat: 19 + 1 (guidance) = 20)

"If one or more people can get to the top, we can then pull the remainder up" she then adds "I'd better stay down here in case anyone falls and is injured" Climbing has never been Tahni's strong suit, and she starts to brace herself for the fact that she's going to have to climb out of here one way or another.

========================
Spells Currently in effect:
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20=19 ; d20=16 ; d20=17
Thursday September 8th, 2011 8:49:04 AM

Bruagh takes a deep breath and enjoys the first breath of fresh air he has taken in... days? He then takes his 50ft of hemp rope and the attached grappling hook out of his bag. Swinging it around a few times lofts it up, hoping to find a sturdy purchase in the stone. He'll give it a few tugs, then put all of his weight on it, testing it, before actually trying to climb.

"Give me a second to see what is up there before trying to follow me up. Don't want to pop up in a den of Stone Giants."

Climb: 16 (19 + 1 Dex, -4 ACP)
Use Rope: 17 to secure the grappling hook.
Perception: 17 to scan for any threats above ground.


Sam -- 20/15/16 -- CMD 13 -- HP 12/22 
Thursday September 8th, 2011 10:06:36 AM

If you see a threat while up there, let me know Bruagh. I can dull their senses (lullaby spell) and put them to sleep if needed.

Sam turns to Tahni. If you or any others need help up the rope, I will be glad to give a few words of encouragement (bardic performance).

ooc-I just realized that one of Sam's performances not only helps vs fear, but also gives combat bonuses, I will use that from time to time, but still feel free to steal the ability to boost your skills. I'd rather you waste it and roll high, over not using it and failing.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=19 ;
Thursday September 8th, 2011 12:59:21 PM

Devlin lets the others make preparations for the assent. He keeps his weapons ready and covers Braugh. His fingers twitch on the trigger ready for anything. Go ahead and make the climb lad. If you run into any trouble I will shoot em down. His eyes constantly scan the area, muscles tense he prepares to act.

Perception = 19
Ready to fire on anything that attacks Braugh

Sam -- 20/15/16 -- CMD 13 -- HP 12/22  d20-1=17 ;
Thursday September 8th, 2011 1:22:14 PM

Climb check=17 (so lucky) when Braugh gives the signal to climb up.

Boomy HP 16/20 AC 17/17/16  d20+7=26 ; d20+9=10 ;
Thursday September 8th, 2011 7:07:42 PM

If the tunnel is wide enough, Boomy will climb up with Braugh and check for danger. If not, he will wait his turn and then assist in pulling the others up.

Climb Check = 26
Perception = 10

The Volcanic Spanse of The Scab


DM Addison 
Thursday September 8th, 2011 11:34:00 PM

Braugh attaches his grappling hook to the rope and after a brief twirl, he tosses it up through the hole.
With a clink and a pull to find tension, he climbs the rope and pulls himself to the surface.

The ground is ash and rolls down the 45degree angle at your touch.
The air is dusty, hot and smells of sulfur. The sky is clouded with smoke and ash.

You look and see the northern volcanic spanse of The Scab spreading like a black and red ulcer on the land.
Lava flows freely in rivers and pooling in lakes, granting the entire landscape a glowing dark red hue.

But you see nothing hostile... unless you count the landscape itself.

Boomy follows closely behind Braugh and takes in the view as well, followed by Sam, Devlin, and Tahni

You quickly rig a plank of wood to the end of the rope and begin hoisting the feeble and young upwards. Surprisingly, Ms. Cloverdale requires little assistance to mount the seat to be pulled up, perhaps she has recovered some strength?
Immediately some start to choke and cough in the volcanic air.

Dende looks around and shakes his head, "Us dwarves are more akin to the subterranean as opposed to this..."

Baenor looks to Braugh with a worried expression.


Sam -- 20/15/16 -- CMD 13 -- HP 12/22  d20+7=23 ; d20+7=13 ;
Friday September 9th, 2011 12:51:06 AM

Sam does his best to recognize landmarks to help find the village's location. He then does his best to determine how much immediate peril the group is in by studying the volcanic activity. I really wish I was wrong about that riddle.

knowledge geography/local=23
knowledge nature=13


Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+7=20 ; d20+7=14 ; d20+4=6 ; d20+10=22 ; d20+5=21 ;
Friday September 9th, 2011 4:00:58 AM

"On the plus side, I don't see any giants" Tahni says, trying to remain positive with a smile. "We shouldn't dawdle though. I fear the area appears quite volatile and could become very dangerous very quickly"


Knowledge (History): 20
Knowledge (Local): 14
Knowledge (Nature): 6
Perception: 22
Survival: 21 (looking for any tracks nearby - specifically goblin)



Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=22 ; d20+10=21 ; d20+1=18 ;
Friday September 9th, 2011 11:47:13 AM

Devlin waits until everyone is up before taking his turn on the lift. Once he reaches the top he looks around the bleak landscape. Well were out, now lets get off this wasteland. He grabs the scarf used back in Riddleport and ties it around his mouth and nose. He than helps some of the children do the same with scraps of cloth. When everyone is ready he will take the lead, he is alert to danger and will guide the less agile group around any major problems.

Perception = 22
Acrobatics = 21
Survival = 18

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Friday September 9th, 2011 12:55:13 PM

"Wait... before we set off, we need to make sure we firmly have a plan. This may very well be an, out of the pot, into the fire situation here. What are our options here?

We have the Gnome settlement that may or may not still be around.

We have the tunnels.

We have the Scab.

From where we are now... how far should this settlement be?"


Bruagh take his little red cloth that he waved at the bear before and use it to cover his mouth and nose.

Sam -- 20/15/16 -- CMD 13 -- HP 12/22 
Friday September 9th, 2011 10:50:58 PM

I do agree with Braugh that we need to plan before we head in any direction. I just know for sure that the tunnels would be a horrible choice. They were made by lava from the volcano. They most likely are going to have lava flowing through them now that the volcano is active again.

Boomy HP 16/20 AC 17/17/16 
Saturday September 10th, 2011 5:11:52 PM

ooc: We set up camp and then had "days of travelling", can I assume we are all up to full health now?

Boomy HP 16/20 AC 17/17/16  d20+4=24 ; d20+7=10 ; d20+7=12 ; d20+7=22 ; d20+9=16 ; d20+9=23 ;
Saturday September 10th, 2011 5:32:39 PM

Boomy survey's the land and quickly access any dangers. Slowly he once again remembers the tales of old. "Beware traveler, and show respect. For the waterfall you bathe in is a sacred place and home to a sacred demon. So state your respect. Say your racial or religious litanies. Leave offerings of respect. For these sites are sacred earth, water, fire, and air" Perhaps his supercitious side is getting the better of him, but the dwarf hopes for a safe passage.

Humbly he walks over to one of the pools of lava and places 100g (half his money) in the pool and watches it melt and disappear. OH SACRED ONE, I HONOR YOU. BESTOW A BLESSING UPON ME FOR I AM FILLED WITH RESPECT.

Survival = 24 (Natural 20!)
Acrobatics = 10, 12, 22
Perception (general and for enemies) = 16
Perception for traps = 23

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Monday September 12th, 2011 12:45:08 PM

Checking in.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Monday September 12th, 2011 8:19:23 PM

Checking in....

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday September 12th, 2011 9:35:44 PM

Check

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday September 12th, 2011 10:07:23 PM

OOC: WOOT new player!!

Sam -- 20/15/16 -- CMD 13 -- HP 12/22 
Monday September 12th, 2011 11:53:20 PM

ooc-checking in and I second Matt's WOOT.

DM Addison 
Tuesday September 13th, 2011 1:05:07 AM

(OOC: Sorry guys, I just got back into town from a 4 day venture to Dallas, TX. Exhausted and contemplating great things for the immediate future... map may be included. Yay, new player! Can't wait to see the character sheet ect.
Expect post to come sometime tomorow. Will be strong into it by the weekend. ;)

Ohm, and yea you guys got full healths and spells ect.

Several days of healing and delicious moss-soup did the trick. You feel quite healthy,

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Tuesday September 13th, 2011 7:02:38 AM

Tahni takes off her earring and hands it to Tina "You should put this on. It will help protect you" (Lend Earring of Endure Elements to Tina)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Tuesday September 13th, 2011 3:19:43 PM

Checking in.

DM Addison 
Tuesday September 13th, 2011 5:29:46 PM

As the group contemplates where to go from here, Sam wracks his brain in attempts to remember the location of the apparent Gnomish village. He heard from many sources that it is the north face of the mountain that was colonized, yet here you are.

It must be close.... Perhaps travelling down the mountain would help?

This land, although supposedly rich in minerals and fertile volcanic soil, does seem too volatile for safe habitation.

Then, Boomy walks to a pool of lava, and recognizing that there are some sentient powers in the Wold, decides to make a sacrifice of gold.

His words boom and echo throughout the landscape as the gold pieces melt and become one with the lake of magma....

and then the magma begins to rise ...
The lake itself, approximately 100yards in diameter seems to be slowly lifting itself onto the ground and flowing in your direction
A 10foot wide glob of molten rock oozes out of the pool and creeps closer to Boomy!
It tries to touch you, and it radiates a hungry heat and smell of sulfur. Do you back away?

Boomy HP 20/20 AC 17/17/16  d20+7=20 ;
Tuesday September 13th, 2011 6:24:12 PM

Boomy is once again caught off guard as he pays his respects. His instincts scream for him to flee, but he holds his ground. He watches as the magma approaches and prepares to flee should things get out of hand (acrobatics =20).

ooc: Boomy will stay where he is injured / forced to move.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Tuesday September 13th, 2011 9:05:21 PM

"Boomy?" Tahni asks with worry taking a step towards the older dwarf. Beads of water begin to form in Tahni's hands. (Ready an action to cast Create Water on Boomy should he catch alight)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday September 14th, 2011 12:07:18 AM

Devlin is peering around through the ash hanging in the air for a safe route down the mountain. He turns to tell the group his thoughts and is stopped cold at the sight of the magma rising from the lake. Umm, uhhhh, yeeshh. Devlin cant seem to form a coherent thought. He stands dumbfounded. Wardd help us. Is all he can say.

Sam -- 20/15/16 -- CMD 13 -- HP 22/22  d20+6=26 ;
Wednesday September 14th, 2011 8:50:34 AM

Sam starts taking steps down the volcanic area to continue to try to spot the village. We need to get moving team. This is definitely not a good place to hang out. Sam scans the landscape for signs of civilization (paths/structures).

Perception= 26 (natural 20)

DM Addison 
Wednesday September 14th, 2011 12:53:54 PM

Knowledge Dungeoneering DC 20 to figure some stuff out. ;)

Boomy HP 20/20 AC 17/17/16  d20=9 ;
Wednesday September 14th, 2011 1:42:56 PM

Not being skilled in dungeoneering, Boomy stands his ground as the lava rises. Hopefully his offering was appreciated and did not offend.

Sam -- 20/15/16 -- CMD 13 -- HP 22/22  d20+7=22 ;
Wednesday September 14th, 2011 2:04:14 PM

Boom! Dungeoneering=22

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+10=18 ;
Wednesday September 14th, 2011 5:22:46 PM

OOC: I hit a 18 with Sam's ability so aid to his 22 makes it a 24.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday September 14th, 2011 6:45:10 PM

Can't post til thurs or Friday. Matt please take over.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+4=7 ;
Wednesday September 14th, 2011 8:39:37 PM

Dungeoneering check:: 7. Fail. Continue to ready an action to cast Create Water

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday September 14th, 2011 9:39:53 PM

Bruagh sees the magma rise and readies his shield. He instinctively grabs for his axe but realizes the magical frost properties his long sword would work better. Be careful Boomy, you have shown it respect. That doesn't mean it has to do the same.

OOC: Got ya Bruagh

DM Addison  d20+14=18 ; 2d6+13=25 ; 2d6=5 ; d20+8=14 2d4(1+2)=3
Thursday September 15th, 2011 11:45:14 PM

Tahni and Devlin's keen senses detect tracks that could be bipedal creatures dragging something heading down the ashy mountain slope.
They also know that this is the legendary volcanic spanse of The Scab that is supposedly rich in minerals and gems as the compressed carbon arise to the surface for extraction. But the best gems are deep within the crust of The Wold.

As the huge puddle of living magma arises like a tidal wave, brave Boomy withstands the heat as it stretches hungrily towards him.

Time seems to stand still as Sam suddenly realises Highlight to display spoiler: { This is a Magma Ooze!}

With a sudden lurch, the magma crashes over him,
Your instinct is to jump and your legs twitch at the last second,
But its too late.
Your skin is burnt off in a matter of seconds and you are consumed in a world of pain.

(Hit AC 18 for 30 damage, your at -10hp.)

Then Bliss

Boomy ONLY: Highlight to display spoiler: {
You are kneeling before Gargul.
Not your form.
Your essence.
The being of darkness and light pulsates in front of you.
He looks the shape of a scythe... or an hourglass.
You can't see much, more you feel overwhelmed, yet constricted.
As if your soul is being held hostage.
As judgment hangs.

A voice booms in your head,
"To what do we owe the honor, Olde Boomy?"
}

Everyone else please save Boomy's corpse. Tahni's Create Water douses the Magma like a fire extinguisher, filling the air with immediate steam, causing the creature to become staggered for 3 rounds. (fail DC20fort save)

All the refugees gasp in terror at the horrible sight.

(OOC: Don't freak out anyone. Let's roleplay this. How often you get to speak to a god eh?)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+4=12 ; d20+4=18 ; d8+1=9 ; d8+1=2 ;
Thursday September 15th, 2011 11:54:51 PM

Devlin is stunned by the events but quickly reacts. He spins around to face the creature and fires his crossbows at it. His bolts sink into its body but are burned away quickly. Get the women an children away from the creature, head down slope.Under his breath Devlin says. May Wardd's luck guide the old man to Gargul's side

Fire twice at the ooze;
First shot = 12, dam = 9
Second shot = 18, dam = 2

Sam -- 20/15/16 -- CMD 13 -- HP 22/22 
Friday September 16th, 2011 12:53:13 AM

Sam goes completely numb after seeing his savior get immolated by the magma ooze. Nooooo!!! Boomy!!! Sam quickly recalls his knowledge of the creature. Its a magma ooze! Your weapons will take more damage than they can deal! Tahni, slow it down by dumping water on it! Just stay away from it! We might still be able to save him! Sam keeps his distance from the ooze and waits for a chance to drag Boomy away from the creature (if he is strong enough to do so).

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Friday September 16th, 2011 2:50:50 AM

Despite the hot environment, Tahni goes cold. Boomy has fallen quite heavily and doesn't apepar to be moving. She begins to move to his side, but is immediately halted by Sam's words. The gnome is right. She is of most use slowing the monstrosity down and giving others time to act.

Again, she focuses her powers in creating water against her target (Cast Create Water to form a puddle between the creature and Boomy) "Somebody get Boomy!"

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+9=19 ; d8+4=12 ; d6=5 ;
Friday September 16th, 2011 10:47:03 AM

Bruagh, the icy blade already in hand, charges the magma creature, trying to both kill it and place himself between it and Boomy so others may safely take him out of harms way. Bruagh will detect evil as he charges, if the creature shows evil, he will smite it.

Attack: 19 (21 if Evil)
Damage: 12 Slashing + 5 Cold (Hopefully Double or 1.5x Damage) +3 Smite Damage if Smite activates.


Sam -- 20/15/16 -- CMD 13 -- HP 22/22 
Friday September 16th, 2011 2:08:29 PM

ooc-Have not made an action yet. Hoping this will count for this round.

Sam watches in awe as Bruagh bravely assaults the ooze and does the only thing he can think of to assist. We can defeat this foe! Do not let the fear grip you! Boomy is in dire need of our help! Drive it back Bruagh!!!

action: bardic performance (oratory): inspire courage= +1 to hit/damage and a +1 bonus vs fear/charm to the group

10 rounds of performance remaining

DM Addison 
Friday September 16th, 2011 3:11:23 PM

(OOC: Boomy/James, if you had the Solis ring equiped, then you are only at -5HP and can thus be saved! Can your friends do it? Is Gargul merciful? Let the dice decide.;)

Boomy HP 20/20 AC 17/17/16 
Saturday September 17th, 2011 10:45:45 AM

ooc: Sorry guys. I wasn't expecting a battle just yet. Google Docs latest update is having issues with my character sheet so I have been constructing a new one with Boomy's new photo and his lvl 3 stats. I previously rolled my HP in the LNB for lvl 3 (9-2-2011). I should actually be at 28 hp, with the Solis ring Boomy should have only lost 25 hp (If I was smart and had activated the luna ring....). Is it too late to add his extra lvl 3 HP, which would have left him at 3 hp?

Addison: Oi! Apologies mate, I didn't realize your toon was still level 2. If your still kicking, then the Magma ooze is gonna try to grapple constrict you though since it has the grab.

You come back to conscioussness, fighting the pull of the netherworld!

Boomy HP 20/20 AC 17/17/16 
Sunday September 18th, 2011 11:32:27 PM

Does Boomy's held acrobatics roll to eacape help any?

DM Addison  d20+16=35 ; 4d6=9 ; d20+10=13 ;
Monday September 19th, 2011 1:11:38 AM

Boomy is at 3hp (update your header so we can see your new stats when you get a chance please).

His skin peels from his body, but he remains conscious enough to jump up up up....
and the magma wraps around his leg, gripping his ankle and grafting to his leg.

(It seems that after a successful melee attack, the 18, the grab ability allows for a free grapple attempt, which beats a CMD of 35.)

Boomy you can do a standard action if you'd like, your acrobatic jumping kept your upper body free. Or attempt to break the grapple, whatever you like.

Devlin fires two bolts that are absorbed by the creatures thick mass and rolling moltennesss

Braugh sees that a faint evil aura possesses this segment of magma. (Braugh only Knowledge nature DC 14 Highlight to display spoiler: {That's not normal.}. With Sam's inspiring song, the Paladin bravely charges the Magma Ooze, summoning a white-hot golden hue about him and dives his blade haft-deep into the ooze, making the molten rock harden and stiffen.

You hear a sickening Groooooaaaaaan from the bowels of the gargantuane Lava Rock
With a hisssss, and crack, the 10foot wide field of burning magma splits into two!
Braugh please roll DC 19 fort save or your sword takes 9 damage. If weapons drop below half hitpoints, they become broken. Hardness applies, how much HP does a longsword +1 have anyways?

One Magma Pile continues to envelop Boomy,
But the other rolls onto Braugh, but the Paladin jumps back in time to avoid the amassing blob of death (Miss AC 13)

Perception or Sense motive DC 15 Highlight to display spoiler: {You hear faint screams coming from the bowels of the pit of Lava.}
If you made the Perception or Sense motive AND Knowledge Religion or Planes DC 15 Highlight to display spoiler: {"This place must be close to a portal to the netherworld, or another plane of demons. Very evil joojoo is emanating from these pits."}

Magma Ooze: 2 oozes. -28HP. Both Staggered. One Grappling Boomy

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+10=27 ; d20+10=20 ; d20+7=12 ;
Monday September 19th, 2011 1:57:26 AM

Perception: 27, Sense Motice: 20, Knowledge(Religion): 12

"Oh this is so not good" Tahni says "I can hear some screaming coming from the bottom of the lava pit"

Once again, Tahni summons more water, targetting above the ooze that currently has a tight hold of Boomy. She continues to back away from the battle. (Cast Create Water. 4 more gallons)

========================
Spells Currently in effect:
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Sam -- 20/15/16 -- CMD 13 -- HP 22/22  d20+9=17 ; d20+7=22 ;
Monday September 19th, 2011 7:16:08 AM

sense motive=17 and knowledge planes/religion (same score)=22

Keep it up Bruagh! Take that thing down! (more bardic performance)

After a moment of observation, everything about the situation seems out of place to Sam. That ooze is from another plane. There must be a portal to another plane near by. Definitely demonic and evil.



Sam -- 20/15/16 -- CMD 13 -- HP 22/22 
Monday September 19th, 2011 10:47:55 AM

After shouting encouragement, Sam does his best to clear his mind and decipher the voices from the pit. He listens for the words of those he fears the most. Fearing speaking Abyssal in front of his companions, Sam reaches out with his mind to the demons below (in Abyssal). Who are you? What purpose do you have in this plane?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=24 ; d8+2=10 ; d20+5=20 ; d8+2=3 ;
Monday September 19th, 2011 12:21:28 PM

Devlin quickly reloads his weapons and fires into the blob of magma still attacking Boomy. The bolts once more sink into the creature's surface before being burned away. He watches in amazement as Boomy rises from the puddle of molten lava the old Dwarf fighting off pain that would have surely brought a lesser being to see Gargul.

Actions:
Swift action = reload
Full Round = fire twice
First Shot = 24, Dam = 10
Second Shot = 20, Dam = 3

ooc: stupid oozes immune to crits.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+10=16 ; d8+8=10 ; d6=2 ; d20+5=24 ; d20+1=8 ; d20+5=16 ; d20+9=16 ; d20+1=2 ;
Monday September 19th, 2011 1:35:46 PM

OOC: Iron or Steel One Handed Weapons have a Hardness of 10 and 5 hitpoints.

Also, since I declared a smite on the target before it split, do I get the smite bonus against both?


Bruagh feels the heat of the lava ooze burning the blade and is silently thankful for the icy aura emanating from the blade itself.

Bruagh ignores the second oozes that took for of the first and focuses soley on the one trying to kill Boomy. He thrusts his borrowed blade towards the ooze, with a bluish haze from the ice and a white hue from Domi's divine power.

Upon hearing the screams from the pools Bruagh screams out. "What vile sorcery is this?! Domi!!!"

Attack: 16
Damage: 10 Slashing + 2 Icy
Sense Motive: 24 (Success)
Knowledge Religion: 8 (Fail)
Spellcraft: 16 On the pools for signs of magic
Weapon Fort Save: 16 (Fail) Hardness 10 absorbs 9hp of damage.
Knowledge Nature: 2 (Fail)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday September 19th, 2011 2:28:41 PM

OOC: not sure if this means anything against attacking the ooze but:

Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus bonus unless his weapon has at least as high an enhancement bonus as the weapon struck.

Boomy HP 3/28 AC 17/17/16  d20+9=22 ; d20+8=19 ; 2d8+3=11 ;
Monday September 19th, 2011 11:58:02 PM

The pain sears through the monk and it takes all his training to push in to the back of his mind and center himself. Boomy does his best to break free of the creature's grasp and move to safety. Every movement brings a fresh reminder of the exposed bone and seared flesh. It seems every battle the monk finds himself a hair's breath from meeting death, but so far his opponent has always been won the race to the nether world and he hopes this will be no different. As he rives from the magma, looking more dead than alive, he twists and hopes to break free of the creature's grasp so that he can back up to heal himself.

Actions: (last turn)
Escape Artist Check = 21
Acrobatics to move away without being grappled again

(This turn)
If escape was successful Boomy will retreat and use his last CMW potion
If not, he will only drink the potion.

Boomy HP 3/28 AC 17/17/16 
Monday September 19th, 2011 11:59:12 PM

ooc: my new CS should be the one linked now. it is 90% complete.

DM Addison  4d6=7 ; d20+8=15 ; d20+8=24 ; d20+10=24 ; 2d6+6=12 ; 2d6+6=10 ; 2d6=7 ; 2d6=8 ; d20+8=17 ; d20+8=12 ;
Tuesday September 20th, 2011 11:49:11 PM

Devlin's bolts sink into the mass of the creature grappling boomy as Braugh rips his sword from one ooze and digs his blade into the one holding onto Boomy's leg! He cleaves the branch of the magma that has the old monk and he is released! (7 damage to weapon, but that gets absorbed by hardness)
Another loud groooooooaaaaan is heard from deep in the bellows of the mass.

And again the Ooze splits in half.

Boomy rolls away and pops a cure mod potion out of his pack, downing the contents.

Then, the three oozes surrounding Braugh begin to shift in the same motion.
Like red and black paint spreading around you.
In one lurch, they attempt to reform to one glob... on the Paladin
The first catches Braugh's shield and deflects to the side as the other two wrap around your waist, crushing and melting your flesh. Braugh takes 37 damage!

(Attacks on Braugh: Ooze 1Miss AC 15, Ooze 2 hit AC 24 for12 slam and 7 fire. Ooze 3 hit AC 24 for 10slam and 8fire. Both grab/grapples miss CMD 17 and 12, thank goodness for that smite deflection bonus!)

Sam focuses his mind and thinks towards the demonic pit of lava.
You immediately hear a loud screeeeereech in your head (Please make DC 16 Will save or become Shaken. Braugh's aura applies to you tho.)

You then see a Dwarven man with a black beard and simple clothes running towards you from down the mountainside (Please welcome our newest player, Laurie!).

Magma Ooze: 3 oozes, -53hp. All of them are staggered and weakened.


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=17 ; d8+2=9 ; d20+5=21 ; d8+2=10 ;
Wednesday September 21st, 2011 1:21:45 AM

Reloading Devlin aims his weapons at the ooze that was deflected away from Bruagh. He lines up his shot and pulls the trigger, both bolts once again striking the ooze. Bruagh we need ta get out of here, this thing keeps making more of itself. Hopping back a step he sees the newcommer Oii you picked the wrong time ta be walkin down this mountain. Ya might not want ta get to close, this thing be deadly.

Actions:
Reload (swift action)
Shoot Twice (full round)
First = 17, Dam = 9
Second = 21, Dam = 10
5' step away from any magma ooze

OOC: Welcome Laurie!

Sam -- 20/15/16 -- CMD 13 -- HP 22/22  d20+8=20 ; d20+7=14 ;
Wednesday September 21st, 2011 6:17:43 AM

will=20

Sam steps back after hearing the bone chilling screech. Keep going team! We can send these things back to their infernal pit!

He fires his newly attained crossbow at the nearest ooze and misses (guessing)

actions- 5 ft step back
fire crossbow
keep bardic performance up-+1 hit/damage and +1 vs fear/charm to group (8 rounds left)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday September 21st, 2011 6:37:12 AM

Jarga, stops close to the battle and, puffing slightly, speaks loudly:

Aye, tis the wrong time and I'd much rather be walking the other way I can tell ye. However..

He reaches into his pouches and produces a small pellet, a flask with a bright blue liquid and continues :

... I do know a thing or two about fires.

With a grunt he tosses the pellet towards the oozes.

OOC: Hi all! Please be patient while I ease in and warm up on the rules! *rushes off to look up pellet and potion tossing rolls*

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Wednesday September 21st, 2011 8:00:07 PM

"Looks like there are still dwarves in the Scab yet" Tahni notes with a smile as the newcomer joins the fray. She continues to create more water, this time on the magma attacking Bruagh (Cast Create Water. 4 more gallons)

========================
Spells Currently in effect:
Energy Channels: 4
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3


Boomy HP 3/28 AC 17/17/16  d20+3=15 ; d3=2 ; d20+3=17 ; d2+3=5 ; d2+3=4 ;
Thursday September 22nd, 2011 12:31:46 AM

Boomy keeps his distance and pulls out his only two shruken. Instantly they are sent sailing into the large magma blob.

Hit AC 15 for 5 dmg
Hit AC 17 for 4 dmg.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 9/45 Smite Evil +2  d6=1 ; d20+8=28 ; d20+8=19 ; d8+8=9 ; d8+8=14 ; d6=3 ;
Thursday September 22nd, 2011 1:51:01 PM

OOC: Apologies for missing posts. I have a great excuse if anyone wants to hear it. Otherwise... Oh and welcome Laurie! You seem to be just in time to see me die!

Bruagh screams in agony yet no sound escapes his scorched throat. Where long, thick hair and a truly impressive beard were once found, only charred flesh remains. His strength is gone as is his voice. His breastplate glows red hot cooking the paladin inside. Yet somehow he remains on his feet, sword and shield in hand. The icy aura of the longsword a minuscule source of relief in what is otherwise a torrent of pain and torment. The Paladin mouths a prayer yet no words are heard and the pain of his burns is lessened slightly.

Then he does the unthinkable. He attacks.

The Icy longsword swings wide emanating the white hue of divine power as it slashes at all three of the infernal oozes at once.

Bruagh takes a step back hoping he sent the creatures back to the Abyss, knowing if he didn't, he will soon be joining his wife and son in the afterlife.

Standard Action: Attack the ooze while fighting defensively.
-Attack: 28 (Natural 20) Confirm: 19
-Damage: 9 Slashing, 3 Cold +14 if Critical is confirmed.
Move Action: 5ft stepd back
Swift Action: Lay on Hands Self for a paltry 1hp.


Sam -- 20/15/16 -- CMD 13 -- HP 22/22  d8+1=2 ;
Thursday September 22nd, 2011 10:43:14 PM

ooc-actually I hit with the crossbow (forgot AC=5)...for 2 damage

(Matt K.)Heavy crossbow = d10 damage, just a reminder for next time.



DM Addison  4d6=9 ;
Friday September 23rd, 2011 1:32:14 AM


Boomy, Devlin, and Sam attack together and hit the amassing Oozes with crossbows and shiruken. One of them shrivels to nothing as the repeated missile assault blasts off chunks of lava in all directions.

Suppression fire baby.

Braugh, breastplate feeling like a cherried black iron skillet, scars adorning his body, swings his mighty sword, and cleaves one of the Oozes in twain!

The ice from the sword spreads quickly and chunks of hard lava fall to the ground.

Then, the new stranger, Jarga runs up and in the coolest (get it?) introduction ever:
He tosses a loaded dust of dryness, immediately bursting to 400 gallons of water.
Steam is everywhere! Your vision is clouded.

And you hear a clunk.... the last ooze is now a 5foot diameter lump of solid rock.

The Forged have survived this together. Congratulations.

The refugees cheer for the victory as the steam clears.

Everyone gets 600 exp and a Hero Point (including the exp bonus) for defeating the Magma Ooze at the Pit of Lava
Jarga gets a second bonus hero point for actually using a dust of dryness that he bought with his alotted money in a non-linear manner.

Please record this on your character sheets with a description.

Profession Mining or something similar DC 14 Highlight to display spoiler: {Are those gems lodged in the Ooze-rock?}

After the Ooze's death, the wails from the pit have subsided, but faint sounds can be heard still.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday September 23rd, 2011 2:11:00 AM

Jarga, surrounded by steam, sighs with deep satisfaction...

[i]" Well doesn't this open up the pores! "

Sam -- 20/15/16 -- CMD 13 -- HP 22/22  d20+7=22 ;
Friday September 23rd, 2011 8:20:51 AM

ooc To DM- The crossbow I was given is draws sized I'm guessing. How do I deal with that as a gnome? Also, what is the bonus exp for hero points?
(Matt K.) Sorry I forgot about the small size.

Sam bends over a fallen ooze. This ooze has some sort of gem imbedded in it. I'd grab one, but am concerned about their origin and purpose. We need to start heading to the gnome village.

Sam leaves the gem and turns to Jarga, Your timing was impeccable. Thank you so much for helping us out of a tight spot. My name is Sam SnapdragonMcFisticuff. I am the group's bard and token gnome (with a big smile). Who might you be?

ooc #2- to Jarga and reminder to group- I have a bardic performance:inspire competence, that gives a +2 bonus to skill checks (not stealth). If you need the bonus, just declare that you are using the ability. I get 12 rounds/Wold day and have 8 rounds left today. Don't be afraid to use my rounds up. Don't ask, just use them!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 16/45  d6=4 ; d6=3 ; d20+4=9 ;
Friday September 23rd, 2011 2:10:30 PM

Bruagh, seeing the threats are gone, immediately jerks off his breastplate, burning his hands in the process. He drops to his knees and begins praying to Domi as his skin begins growing back quickly.

Even after the healing, he is still burned in many places, but no longer looks as if he is on the cusp of death.

"Tahni, do you mind dumping some water on my armor? It's still rather warm."

Bruagh runs a hand over his now hairless face and head. "I was born with a head full of hair, and had a beard since I was just about Dende's age... this is going to take some getting used to... wait a second. Did you say gems?"

Lay on Hands: 7hp

Boomy HP 3/28 AC 17/17/16 
Friday September 23rd, 2011 5:07:47 PM

Boomy glances at his leg, the newly regrown flesh in stark contrast to the charred mess around it. For a minute he wonders why those who study balance and nature and are able to get in tune enough to harness their ki seem fated to suffer the wold's wrath. Why should those who let their ki go to waste....
.
.
.
Why should ki go to waste? It doesn't someone to give up their ki....it would be like disarming an opponent and using their own weapon against them. Less significant in fact, as they would never notice it was gone in the first place.


(ooc: RP in preparation for the APG crossover that allows Monk's archetypes. If only we had better access to ale so Boomy could become a Drunken Master....and why hasn't a dwarf made the create ale cantrip?)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d6=2 ; d6=2 ; d6=1 ; d6=1 ; d20+10=25 ;
Friday September 23rd, 2011 9:28:53 PM

OOC: Re create ale cantrip - I brought that up in the BGC a few months ago :) They've agreed it could be a 1st level conjuration spell (as a cantrip - they were worried about people just making tons and selling it all off). If you're interested, it may be worth revisiting that?

Tahni creates more cool water this time over Bruagh. The poor man looks quite a sight, dripping wet and hairless. Tahni smiles sympathetically to him before gathering everyone close to thank Alemi for saving them this day and ask for his healing to wash over the group. There may be something nearby hindering her abilities, as her gift doesn't seem as strong (Used all 4 energy channels to heal everyone for a massive 6HP)

"Wait, gems? It would make sense as the magma would originate deep underground. Can you point them out? No sense in leaving them here if they can be easily extracted. But we should make haste and rejoin the refugees."

Perception: 25

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 - Bless, Protection From Evil, Obscuring Mist, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday September 24th, 2011 8:34:01 PM

Jarga inclines his head in greeting and introduces himself.

" Jarga, Jarga Steinark's the name, pleased to meet you" he says with a winning smile.

" I have t' admit, some fellow dwarves, and yourself Sam, are not an unwelcome sight. There's much to learn here of heat and flame, but it seems there are perils too..."

His eyes flick to the solidified ooze and to the surrounding hills.

"... perhaps we could be of use to each other?"

Sam -- 20/15/16 -- CMD 13 -- HP 22/22 
Saturday September 24th, 2011 11:58:28 PM

Nice to meet you Jarga. What brings you to this part of the Scab?



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 16/45 
Sunday September 25th, 2011 8:41:22 PM

"Well met Jarga. My name is Bruagh Stormbringer. 'Fraid I've seen better days. Probably would be seeing anything had you not come along."

DM Addison 
Monday September 26th, 2011 12:57:48 AM

(OOC: Stats exam in the morning. post will come monday night sometime. Conversations are pretty good though so far. =)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday September 26th, 2011 5:25:58 AM

" Knowledge, of the seeking of it. I've a .... talent, with flame and though it can be useful it is more oft' a curse. I came seeking an inexperience amongst my element... but someone should have warned me about the giants, demons and bloody oozes!

He looks emphatically towards Bruagh, and in a low voice, almost tremulous shares :

"Aye, and I know well the pain flame can bring, you have sympathy. I wish that I could heal the sting instead of merely wielding it. I regret not stumbling upon you sooner, I do have some experience with dealing with unwanted fire."

Jarga looks back towards the refugees, and then to Sam.

"Any what brings you all together?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday September 26th, 2011 5:34:49 PM

Devlin nods to Jarga Glad ta meet ya. I'm Devlin Dealbreaker. The story of our comming together is a long and involved one. Lets find a better place to talk and rest and we will do our best to tell you what we can.

ooc: Soory about my lack of posting, getting ready to head back home and its keeping me busy. I should be able to post every day but if I am holding a fight up Dave or Zach please post for me.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 16/45 
Monday September 26th, 2011 7:52:41 PM

OOC: I got ya Matt! Be safe traveling back home! I have a new house and my very own interwebs. No more having to go to a public library or the university everyday to post. Oh and checking in and about to update my CS.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 22/45 
Monday September 26th, 2011 8:01:27 PM

UPDATING HP!

Sam -- 20/15/16 -- CMD 13 -- HP 22/22 
Tuesday September 27th, 2011 1:00:08 AM

ooc-Matt-Give me a call when you get in. Let me know if you or your family needs anything.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Tuesday September 27th, 2011 5:31:19 AM

"Agreed. I think this tale would be better told around a good meal" the dwarven woman smiles, extending a hand to the newcomer "Tahni Wyrmrider, at your service"

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday September 27th, 2011 6:43:10 AM

"A most excellent suggestion... one moment!"

Jarga puts away his potion and jogs off. The group watches him jog back in the direction he came, stop, bend over and pick up a wooden cudgel. As we returns, using it like an oddly thick walking-stick, they notice it is scored in places and covered is black ashen smudges.

"Couldn't leave Donk behind! Lead the way!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday September 27th, 2011 7:34:21 AM

...and Jarga, realising he'd left Tahni's hand hanging, gasps at his poor manners and in taking her hand, kisses it.

"How rude of me, well met Tahni."

He nods, smiles at her and awaits the groups next move.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 22/45 
Tuesday September 27th, 2011 6:15:33 PM

Checking in!

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday September 27th, 2011 7:39:26 PM

checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Wednesday September 28th, 2011 12:23:35 AM

checking in ...

Boomy HP 3/28 AC 17/17/16 
Wednesday September 28th, 2011 1:58:13 AM

Checking in

DM Addison 
Wednesday September 28th, 2011 2:21:22 AM

(OOC: Again, sorry guys. It's been a craaaaaaaazy week so far. Exhausted, must crash. Good job tho)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday September 28th, 2011 7:14:13 AM

OOC: Checking in..

DM Addison 
Wednesday September 28th, 2011 10:29:44 AM

Tahni drenches the now hairless and scarred Braugh with water, creating yet more steam as the heroes introduce themselves to Jarga, the mysterious fire-wielding dwarf on a sojourn to discover more of his untapped power.

Sam notices the gems first as the refugees run to see if our heroes survived unscathed.

Dende, the young black dwarf looks to Braugh, first with wide-eyes, but then he narrows his vision and says, "Warriors bear their scars with pride, right Mr. Stormbringer?"

Baenor approaches the solidified magma rocks, pulls out a pickaxe and taps a gem from it. He gasps a bit and says, "Bloody diamonds! Must be worth a small fortune."

Appraise or Profession Mining DC 16 Highlight to display spoiler: {These gems have to be worth at least 6000 gold, it will take about a day to extract them carefully though. }

You look about the volcanic spanse of the Scab and see that lava lakes and rivers go for miles upon miles in all directions. The dry, hot wind blows ashes and sparks from the north.

Mr. Goodbuttom speaks to Devlin, "Sir, we have food to last us weeks, but I'm unsure how long we can survive here without shelter."

The refugees consist of Baenor (2nd level fighter), Dende (1st level Paladin), Tina Cloverdale (cursed and dying slowly), Mr. Goodbuttom (4th level expert), 6 gnomish children, 3 gnomish women, 3 dwarven females, 2 Dwarven teenagers, and 4 Dwarven children. For a total of 21 refugees.

What do you do?


Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+2=15 ;
Wednesday September 28th, 2011 11:41:30 AM

ooc-Missed it by that much (in best Maxwell Smart voice). Appraise=15

Sam speaks aloud to the group We need to get to the village. This area has proven to be nothing short of hostile both in form and by its inhabitants. If we didn't have these children and women, not you Tahni, we could tough it out. Tina is ill and needs more help than we can provide. We need to get to a safe haven.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 22/45  d20+5=25 ;
Wednesday September 28th, 2011 12:34:44 PM

Bruagh begins putting on his breastplate now that it is no longer glowing red hot. He looks to young Dende, beaming with pride, "Tis not the scars themselves that are a source of pride but why you earned them. Defending friends and family, that is the best source of pride to have."

Bruagh pats Dende on the shoulder and with his armor now intact heads towards to Baenor to inspect the diamonds. "Fine diamonds at that, with a pickaxe I could extract them all in about a day. Would be about... 6,000gp worth of diamonds. My only fear is that we don't have an extra day to wait here. We need to find a safe place. However, we could use the rest. I am fine with either decision."

Profession Mining: 25 (Natural 20)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d20+10=14 ;
Wednesday September 28th, 2011 8:33:06 PM

"Perhaps we could quickly break the rocks into more manageable pieces and take them with us? Extract the diamonds later" Tahni wonders aloud. The party certainly needs some time to rest - particularly Boomy and Bruagh - but the area may not be as forgiving as it has been.

She eyes the nearby magma pool, wary of more oozes (Perception: 14) whilst looking about for a more sheltered place to continue discussions. "We could always head back down the hole and make camp? It would appear to be safer than camping in the open"

Tahni feel something unusual in her pocket, and reaches in, withdrawing a small vial with a label on it. It reads "Potion of Invisibility - From Jerry and Ken". With a knowing smile, she places it back in her pocket.

Boomy HP 3/28 AC 17/17/16 
Wednesday September 28th, 2011 9:49:00 PM

Boom'y concentration is broken when the gems are discovered. The town would be nice, but I don't want to be leaving those gems behind either. I don't suppose any of ya magic fellow got a way to get the gems out easier? Perhaps an elemental? If not, we could cut the whole lot into chunks and throw it into the bags of holding to extract later. The adamatine weapons should cut through easy enough.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday September 28th, 2011 10:39:20 PM

I am all for getting the gems if we can get them quickly. I don't think we should stay anywhere near here for shelter. Between goblins, cave monsters, and demons, we have seen enough of what this place has to offer. Also don't forget that we are on an active volcano. These refugees' lives are not worth any amount of gold that we can get for these gems.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=25 ;
Thursday September 29th, 2011 12:29:21 AM

I agree we have to get off this mountain but... Looks over the gems. Just make it quick, I will scout out a safe path down the mountain. Devlin will head down slope finding the safest path for the others.

Acrobatic to safely traverse the slope = 25



Boomy HP 3/28 AC 17/17/16 
Thursday September 29th, 2011 4:28:04 PM

ooc: Boomy isn't particularly skilled with mining. Is there someone with a decent score who would like to excavate (possibly taking 10)?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 22/45 
Thursday September 29th, 2011 7:52:35 PM

Assuming Baenor will give me his pick to use Bruagh can take 10 and hit a 17 on Profession Mining.

Baenor, may I use that pick and start breaking up rock while Devlin scouts ahead?"

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Thursday September 29th, 2011 7:57:16 PM

Tahni will cast Guidance on Bruagh as he lifts the pick (Granting a +1 bonus to the Profession Mining check)

Boomy HP 3/28 AC 17/17/16 
Thursday September 29th, 2011 10:51:04 PM

Boomy will also let him borrow his guirsame. It is admantine, so it will bypass the stone's hardness for easy excavation.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=18 ;
Friday September 30th, 2011 2:58:30 AM

Jarga, hovers in the immediate vicinity, surveying the lay of the land, inspecting the local flora and fauna. He is curious as to how they survive in the local conditions. ( Nature + 4 )

RobC: Hey mate, it's worth noting the result of the roll in your post (ie: Knowledge Nature: 18) as it helps when you do 5 or 6 things in the one turn. But hey, your first skill check in the Forged - woot! :)

DM Addison 
Friday September 30th, 2011 10:19:54 AM

Though it is generally agreed that the lives are infinitely more importantly than money, a quick excavation might be worth any risk.

Braugh borrows Baenor's pick and begins shaving off larger chunks of rock that contain diamond for later more careful excavation.
He finds that hitting the solid magma ball with the pickaxe is hard work and quickly works up a sweat in this heat. He also finds that the metal pickaxe becomes dull and nicked after 30 swings.

Then, Boomy has the idea of using the adamantium guirisame. He takes a swing and finds that it travels like a hot knife through butter, lobbing off a cheese-square size of rockndiamond. Much easier.

Jarga sees that this land is rather barren of flora and fauna to the naked eye. The ground is volcanic ash and the rivers of lava make the climate too hot and dry to support much life. He does see small lizards and scorpions scuttling amongst the rocks. They must survive by feeding on insects that burrow.

After 30 minutes of excavation, you have several 50lb chunks of diamond-lava, and Devlin leads the way down the mountain slope, travelling amongst the lava rivers. Shelter is important as beads of sweat appear on everyone's forehead during the march.

And you march, and march, and march down the mountainside until the land levels out a bit and a breeze can be felt from the North.
Now it is more like rolling ashy hills, with a few sparse brush of scorched foliage, Jarga knowing that they must have a looooong taproot to sustain hydration in these climates.
But the soil nutrients are probably unmatched anywhere. A specialized wheat or sorghum seed variety could create a bountiful harvest very quickly.

The sun goes down.You must camp soon. The terrain is hilly, upslopes and downslopes of 40feet, do you chose to camp at the crest or the valley of the hills?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 22/45 
Friday September 30th, 2011 1:52:11 PM

"I suggest we camp in the valley, keep up out of view, perhaps put a sentry on the crest of the hill to give him some visibility."

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday September 30th, 2011 11:19:26 PM

I'm with Bruagh. We can head for the village in the morning. Hopefully we can get the help we need.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Saturday October 1st, 2011 6:05:53 AM

"I don't know much about battle strategies or things like that, but I trust your expertise on this one Bruagh"

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=29 ; d20+6=26 ;
Sunday October 2nd, 2011 6:56:01 PM

I will take middle watch from the top of the hill. I don't think we have much to worry from predators here the land can't support large creatures. When it is his turn Devlin will set up watch in the shadow of a large boulder. He melts into the shadows unable to be seen by any but the most observant of foes.

Stealth = 29 (Nat 20!!)
Perception = 26 (Nat 20!!!!!)



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday October 2nd, 2011 7:02:37 PM

Jarga, whispers discreetly to the shadows that cloak Devlin.

"Feel free to wake me to relieve your watch"

Boomy HP 3/28 AC 17/17/16  d20+10=23 ; d20+10=25 ;
Sunday October 2nd, 2011 11:07:47 PM

Boomy offers to take the last watch and gets some much needed rest. His dreams are fitful, full of images of overpowering enemies and narrow escapes. Always present is the need to grow stronger.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 22/45 
Monday October 3rd, 2011 1:17:42 AM

Aye, Ill take first then." Bruagh casts a thankful eye in the direction he last saw Devlin, glad for uninterupted sleep.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Monday October 3rd, 2011 7:50:09 PM

checking in

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday October 3rd, 2011 9:03:52 PM

Jarga figures that everyone is fairly tired after a big day and watches the stars burn for a while before rolling out his bedroll.

He lies down, head resting on his backpack, closes his eyes and pretends to sleep. He listens to the people around him for a while and eventually falls into sleep.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya  d8+2=7 ; d8+2=8 ; d8+2=10 ; d8+2=9 ;
Tuesday October 4th, 2011 1:04:09 AM

Before settling in for the night, Tahni will lose all four remaining clerical spells in favour of Cure Light Wound spells, which she will cast upon the two injured warriors.

(Not bad rolls - 7, 8, 9, 10. Heal Boomy for 7+8+9=24 pts. Heal Bruagh for 10pts.)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Tuesday October 4th, 2011 9:51:53 AM

During his watch and before Tahni has gone to sleep, Bruagh visits Tahni and speaks of many things. His execution of the pirate during Mercutio's attack and the ant invasion and Dende seem to be the two most talked about things. He takes the time to explain why he did what he did and his reasoning for doing so.

Boomy HP 3/28 AC 17/17/16 
Tuesday October 4th, 2011 10:29:55 AM

Boomy joins in the conversation, filling in what details he can and his role in the adventure. Me makes sure to go into detail on the adventurer's who started the journey and are no longer among them and about how the Forge gave him some power against Mercutio.

ooc: Sorry for the short posts lately. My exams seem to all happen at once. Things are a little better this week.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday October 4th, 2011 6:49:31 PM

OOC: Checking in

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Tuesday October 4th, 2011 10:15:20 PM

Same. Hope everything is alright.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya 
Tuesday October 4th, 2011 10:26:25 PM

checking in...

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday October 4th, 2011 11:36:25 PM

Sam is sleeping...and checking in.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday October 5th, 2011 1:03:19 AM

Jarga breathes a small bug in through his nose whilst sleeping, and awakens with the unexpected tickle.

He snorts it out and rolls over, going back to sleep, mumbling something about fireflies.

The Foundation


DM Addison  d20+8=22 ; d20+8=19 ;
Wednesday October 5th, 2011 1:58:13 AM

The group rests at the valley of two hills.

Healthy moss soup is prepared and its quite delicious with the small cache of mushrooms.

The smell of ash wafts from the steeper mountainside behind you.

Dende is quick at setting up tents with his hammer knocking stakes into the ground.

Braugh, Tahni, and Boomy discuss the mysterious powers that lie within this mountainrange and the explosive death of the halfling Fire Sorcerer pirate, Mercutio.
Nearly half the forest was burned in his wake.

Sam probably listens intently to their stories, knowing reciting their heroics later may make good poetry.

Jarga sleeps and thinks of fireflies and burning stars... Jarga only Highlight to display spoiler: { In your sleep on this ashy land, you can feel the movement of heat and warmth. Not words, but an emotion is stirred in you, it says, Embrace the Flame. }

Devlin perches on the top of the hillside and becomes one shadow with the hill, watching the horizons like a hawk.
The young black-bearded Dealbreaker awaits, Devlin only Highlight to display spoiler: {]You feel an emotion. There is something missing. Something you desire, and know it is within your reach. Valuable, worthy, those diamonds. They should belong to you. Make a DC 10 Will save or be compelled to steal the diamonds sometime in the near future. }

But then, the young black-bearded Dealbreaker's thoughts are interrupted, as he hears movement in the night.

He scans the horizon for a few seconds, moving his head ever so slowly.

movement he thinks.
A tree shakes, a rustle.

Then you see it, or him, rather.
Standing five feet tall, with black scales, yellow and black reptile eyes, humanoid torso, bipedal, with long whipping tail.

Moving like a hunter in the night, bow taught and eyes darting as if on the hunt.
Any dungeoneering knowledge Devlin has accumulated knows this creature to be a Troglodyte.
Probably a scout from the looks of him considering his leather armor with many pockets and quiver of arrows.

He has not noticed you, and is about 200 feet away, across some hilly ashy land. He is moving slowly your way in a zig-zag motion. (stealth = 22, perception = 19)

The Advanced Players Guide is taking effect Monday, Monday, Monday! Get your characters ready for the next phase of The Forged!


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Wednesday October 5th, 2011 8:36:04 AM

Bruagh sleeps rather lightly, dreaming of the recent events that have transpired.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Wednesday October 5th, 2011 9:01:49 AM

Tahni is exhausted from the day's events. She used every trick up her sleeve to keep the party alive that day, and right now, she does what she can to get a good nights sleep. A peaceful nights sleep does not come easy however, as she has disturbing dreams about Tina and her baby.

OOC: As the Wold APG Coordinator, please feel free to email me any questions you may have about the APG and your character :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=22 ; d20+7=15 ; d20+2=14 ; d20+8=23 ; d20+1=5 ;
Wednesday October 5th, 2011 1:15:42 PM

Devlin begins to stalk the scout, attempting to get in closer to make any shots count. He keeps a close eye on the trog not wanting it to slip from his view. With his mind focused on the task he is able to shake off an odd feeling without much thought.

Actions:
*Stealth closer to Trog, will fire on him at anytime if he attempts a hostile action.
*I want to try and get within 30' (my sneak attack range)
*I want to determine his intentions if possible, if he notices the group and makes to flee in the direction he came I will fire to keep him from alerting other to our presence.
*DM* Let me know if you need attack rolls from me and how close I am, thanks.

Stealth = 22
Perception = 15
Will = 14 (saved)
Know (Dungeon) = 23, Trog's are inherently evil right?
Sense Motive = 5

OOC: Yay for APG, increased range for sneak attacks and crossbow mastery here I come!!

DM Addison 
Wednesday October 5th, 2011 2:44:39 PM

Devlin stalks the sneaking black-scaled Troglodyte, keeping a sharp eye on the inherently evil lizardfolk.

The Trog's yellow eyes dart back and forth, scanning the horizon as he moves in a zig-zag across the hills.
You don't know his intent, but he's obviously scouting for something.

He moves slowly, his long tail waving back and forth like a snake as he stalks the ashy lands, Devlin trailing closer and closer and closer.

By guessing his path, Devlin can tell that the Trog will stumble across the Dwarven encampment that rests in the valleys within a minute... and it is almost sure that he will alert others. Whether they will attack or not is unknown.
Perhaps hostile action is necessary? Or could his path be diverted in other ways?

With your two nat 20's you can certainly get within 30feet of him without noticing... you sneaky sneaky Dealbreaker. The fate of your friends rests in your capable hands.

Meanwhile at the camp, Tahni hears a whimper and looks over to Tina Cloverdale, the beautiful blonde dwarven woman that has undergone so much hardship. There are beads of sweat on her brow. She is obviously in pain, even in her sleep.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+4=10 ; d20+4=19 ; d20+4=14 ; d8+1=2 ; d8+1=9 ; 2d6=4 ; 2d6=7 ;
Wednesday October 5th, 2011 3:00:22 PM

Tired from the constant fleeing, fighting and injury Devlin's dark blood urges him towards action. I am done with fleeing and diplomacy its time to act! Lining up his crossbows he fires at the creature wanting to silence it before it can alert others. His bolts fly forth catching the trog completely unprepared.

Full round action fire at trog:
First shot = 10, used hero point 14; dam = 2 + 4(sneak attack)
Second shot = 19 ; dam = 9 + 7(sneak attack)
Total dam if both hit = 22

OOC: DM, what do you think about a trait for my background with the Duergar? Would you be ok making one up?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Wednesday October 5th, 2011 3:46:46 PM

Bruagh snores lightly. Letting his wounds from the previous day heal.

OOC: Bruagh's APG conversion is finished =) Just waiting it becoming official and DM/Rob approval.

Boomy HP 27/28 AC 18/17/17 
Wednesday October 5th, 2011 9:31:47 PM

Boomy sleeps with strange dreams flowing in and out of his mind. In on dream he is the mountain, strong and unyielding. The next he sees himself as a vulture preying on the dead and dying, each of whom have the face of recent enemies. The undead, the dark bloods, Mercuito and the Necromancer. In the final dream he sees the energy, the ki of his body flowing through him and begins to manipulate it new ways.

ooc: APG conversion almost done. Added in 3 archetypes.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Wednesday October 5th, 2011 10:32:48 PM

OOC: Email feedback sent to Bruagh(Zach), Boomy(James), and Devlin(Matt). Tahni's conversion is complete and just awaiting the ok from Addison before I link it here

Tahni moves closer to Tina and puts her arms around the woman as she sleeps, doing what she can to comfort her. She softly hums an old dwarven lullaby, and listens to Tina's uneven breathing.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday October 5th, 2011 11:55:33 PM

ooc-Where do I find the woldian guidelines for the APG. I'm hoping to make a battle herald, but am not optimistic that it will be allowed.

Sam's sleep is plagued with nightmares of the demons and screams in the lava pool/gate.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 6th, 2011 12:41:16 AM

OOC: Email sent out to everyone now Sam. From an APG standpoint, the Battle Herald is an allowed class in the Wold :)

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday October 6th, 2011 6:28:37 AM

ooc-I...I...I'm shocked! :) I would like to drop/add skill points and a feat and revamp my character if that is ok.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 6th, 2011 9:11:28 AM

OOC: That's part of the process, Sam :) Please email a copy of the changes you would like to Addison and myself so we can discuss them offline

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Thursday October 6th, 2011 2:25:53 PM

Bruagh hears Tina's whimpers and wakes long enough to see Tahni holding her. The hairless paladin gets out of his bedroll and takes a few steps over to Tahni and Tina. In a hushed whisper, Bruagh asks, "Anything I can do to help?"

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 6th, 2011 6:59:29 PM

Tahni opens her eyes and looks up at the strange face above her. It takes a moment to recognise the beardless dwarf as Bruagh. "I think she's ok" she whispers back with a smile "Try and get some sleep"

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=16 ;
Thursday October 6th, 2011 7:25:05 PM

ooc: Checking in and doing a Perception check to see if any of the action wakes up Jarga.

Perception : 16

Boomy HP 30/31 AC 18/17/17  d4=3 ; d20+10=23 ;
Thursday October 6th, 2011 9:05:29 PM

ooc: Checking in and doing a Perception check to see if any of the action wakes up Boomy.

Perception : 23


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Thursday October 6th, 2011 11:12:42 PM

Not realizing Tahni had fallen back to sleep, Bruagh whispers, "Good night." and heads back towards his bedroll. He contemplates going to see how Devlin is doing but decides against it.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday October 7th, 2011 1:18:27 AM

ooc-checking in

zzzzzzz

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Friday October 7th, 2011 4:34:24 PM

Checking in... will be out of pocket later tonight.

DM Addison 
Friday October 7th, 2011 9:57:41 PM


Devlin sneaks up behind the lone scout Troglodyte.
twang twang, The first bolt lodges in his scaly hide, and as he pivots on his clawed heel, his eyes widen as the second bolt sticks in his neck, sending spurts of blood as he hits the ground and rolls around in pain.
He gurgles as he flails, scratching at the ground and whipping his tail as he struggles for breath.

Then he stops moving as blood pools about him.

Devlin scans the horizon and sees that the noise from the brief encounter may have excited other movement in the distance....

Tahni goes to comfort Tina, yet her slumber becomes more disturbed. Beads of sweat drop from her brow and she emits a high-pitched grunt that awakens Boomy, Jarga Baenor and Dende as well. Her clammy hands writhe in agony.
Please succeed on a DC 16 Heal check to quiet her or her condition will worsen... and she may get louder.

Boomy sees something out the corner of his sleepy eye when he sits up to look over the situation:
Are those tiny yellow eyes in the distance (about 150feet away)? They aren't moving in one direction, but are scanning back and forth very quickly.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+10=21 ;
Saturday October 8th, 2011 10:03:21 AM

Tahni braces Tina's head and provides her hand for Tina to squeeze (Heal check vs DC16: 21 = Pass)

"I don't know what else I can do for her" she whispers to Bruagh, hope seeming to fade from her voice.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Saturday October 8th, 2011 5:01:54 PM

Hearing Tina's whimpering and Tahni's laments, Bruagh heads back over. "I should have thought to use some of the healing I used for myself on her."

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+6=15 ;
Saturday October 8th, 2011 8:01:27 PM

(Assuming Sam wakes up with perception 15)

Sam sees Tahni attending to Tina. Is she ok? I can help dull her seances with a lullaby spell, to help her sleep better. I wouldn't mind staying up and maintaining it. She might heal better is she sleeps.

If Tahni and Tina agree Sam casts Lullaby on Tina.

Sam looks around the camp. Where's Devlin?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday October 9th, 2011 3:37:55 AM

Jarga awakens and opens his eyes slowly, watching his new acquaintances care for the injured Tina. He smiles; they seem like good folk and he is glad he met them.

He stands, yawns and stretches and hears Sam ask after Devlin and shivers a little. He picks up his bedroll and ties it to his pack. He shrugs it on and grabs his staff. He stands, looking about the camp for Devlin.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Sunday October 9th, 2011 9:32:41 AM

"Devlin is standing on watch on top of the hill. He stayed there so he could have a better vantage point. Who has next watch?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=12 ; d20+9=15 ; d20+7=24 ; d20+4=8 ; d20+4=15 ; d8=4 ; 2d6=3 ;
Sunday October 9th, 2011 3:04:23 PM

Wanting to get the drop on any other foes that may stumble across the camp Devlin takes to the shadows waiting for the enemy to come to him. Not wanting the party to be un-prepared he does the quietest thing he can to warn them and fires a crossbow bolt skidding along the ground into camp. Once that is done Devlin will stay in the shadows until a target is close enough to fire at with deadly accuracy.

Fire into the ground in camp = 12 (only need AC 5 to hit a specific square)
Stealth = 15
Perception = 24

Sneak attacks if an enemy gets in range;
First shot = 8
Second shot = 15 Dam = 5 + 3 (sneak attack) total = 8


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Sunday October 9th, 2011 7:46:09 PM

Hearing the crossbow bolt slide into camp, Bruagh immediately grabs his axe and shield and charges up the hill towards Devlin.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+10=19 ;
Sunday October 9th, 2011 8:54:04 PM

"Don't be so hard on yourself, Bruagh. I fear all we can do for Tina at present is to comfort her. Healing her completely is beyond any of our abilities. As for how to treat her further... I...I... I don't know what to do" she says looking to Bruagh and Sam "Your lullaby may give her a better night's sleep, Sam. That may be all we can hope for at this stage"

As Devlin's arrow slides into the camp, Tahni goes wide eyed. "Is that Devlin or are we udner attack?" she assumes a crouched position next to Tina and looks about (Perception: 19). Fearing the worst, Tahni will go full-defence.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+6=19 ; d20+11=29 ;
Sunday October 9th, 2011 10:20:45 PM

Sam prepares to cast lullaby when the bolt hits the ground. He looks around quickly for immediate threats and runs for cover (vegetation or otherwise). He prepares to cast sleep on anyone threatening the camp.

actions
perception=19
stealth=29
Will start sleep spell the moment a threat is detected within range

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 32/45 
Monday October 10th, 2011 6:33:26 PM

Checking in.

Boomy HP 30/31 AC 18/17/17 
Monday October 10th, 2011 7:03:54 PM

ooc: In which direction are the eyes Boomy sees? Are they by Devlin and where Braugh is headed?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=18 ;
Monday October 10th, 2011 8:16:15 PM

Jarga, now awake and alert, scans the night, searching for threats and tracking the movement of Bruagh.

Perception: 18

He then, quietly and gently rouses the refugees. He advises them to stay calm, but alert for any trouble.

" And fear not! If there is any trouble you'll find Jarga has a knack for turning trouble into pretty fireworks"

He chuckles quietly then, to soothe them as much as himself.

" If you spot anything that concerns you, quietly let me know. "

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Monday October 10th, 2011 10:35:53 PM

checking in...

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Monday October 10th, 2011 11:56:14 PM

checking in

DM Addison  d20+8=17 ; d20+8=10 ; d20+8=10 ; d20+9=27 ; d20+9=28 ; d20+9=27 ; d20+6=25 ; d20+6=17 ; d8+1=4 ; d6=2 ;
Tuesday October 11th, 2011 1:35:03 AM

Tahni manages to keep Tina from convulsing to noisy proportions and Sam assists by humming a soothing lullaby to her, that puts her into a deep restful slumber.

Sam gets a hero point for putting her to sleep for the combat. (My plan was to have higher DC heal checks to keep her quiet, lest the position of the refugees be known)

Then, the quick-witted Devlin sends a bolt skidding into the camp, alerting everyone to be on alert.
Then, a moment later, the darkblooded dwarf takes a few steps down the hill and spots a smaller, leaner dark-scaled lizard, also wielding a taught and ready longbow.
He fires a bolt, and it snags into his back, making him yelp in pain.

Troglodyte Ashscale Scout 5 falls to the dirt and fires two arrows that were knocked at the same time.
Devlin sidesteps one arrow, but the other lights on fire mid-flight!

The heated flight path leaves a bit of smoke in the air as it zooms over the valley that the refugees, Tahni, Sam, and Jarga all reside and lands somewhere far to the southeast hills.

Braugh grabs his weapon and charges up the hill after Devlin.
His clanking form gives no need for subtlety.

ting ting, shink

Two arrows from hidden Troglodyte Ashscale Scout 1 catch Braugh in the breastplate and arm, spurting bits of dwarven blood on the scab ash. (Hit flat-footed AC 25 and 17 for 4+2sneak = 6 damage. -2 from your DR though for 4.)

Boomy, Jarga, and the hidden Sam see all the little yellow dots that are moving about in the darkness on the COMBAT MAP
(Troglodyte stealth checks of 27, 28, and 27. their perceptions were 17, 10, 10. lol)

(Sam, please specify the range of your sleep spell?)

Enemies
Troglodyte Ashscale Scout 5 - -8hp
Troglodyte Ashscale Scout 1 - firing at Braugh

Everything else... you don't know yet.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+9=10 ;
Tuesday October 11th, 2011 8:57:06 AM

Bruagh charges the bipedal lizard that shot him, but between the arrow in his chest and the uneven terrain, he slips and drops to a knee in front of the creatures as he swings in a woefully inadequate manner.

Attack 1: Hit AC 10 (Natural 1!)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Tuesday October 11th, 2011 9:17:22 AM

OOC: The link to the map doesn't seem to be working for me. Anyone else having an issue?

Devlin: Yeah looks like its linked to a school email/ web service.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=25 ; d20+5=14 ; d6+1=3 ; d6=6 ; d6+1=4 ;
Tuesday October 11th, 2011 11:17:56 AM

Seeing the scout drop prone Devlin grins. Fool thinks I'm all fer shootin, looks like this is gonna get personal.Quickly dodging the first arrow Devlin begins his charge, as the second arrow flares with light he grimaces in frustration. Have ta keep anything away from the refugees. Giving his best battle yell he pulls his sword free and finishes his charge plunging the acid coated blade towards the creatures exposed neck.

Actions:
Free action: Draw sword during charge
Full Round action: Charge prone scout,
To hit = 25 (nat 20) Confirm = 14 (prone targets have -4 AC vs melee attacks)

Dam if not Crit = 9 (3+6 acid)
Dam if Crit = 13 (7+6 acid)

Shout loudly to draw attention to his position up the hill


DM Addison 
Tuesday October 11th, 2011 2:31:52 PM

OOC: Try it now. =) combat map

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday October 11th, 2011 3:38:56 PM

ooc-sleep (DC=16) 130' range

Sam hears Devlin's war cry and his muscles tense. His impulse is to run to his aid. He then remembers the refugees. They are defenseless. Devlin can fend for himself...hopefully.

Sam stays hidden and keeps the sleep spell readied for an unsuspecting foe.

Addison: Please be more specific as to where you want the sleep spell to go off and at what time (coordinates?). IT has a 10foot radius burst within 130feet, so its possible to get more than one in a shot. I will allow you to target an area rather than a unit. SO feel free to blast blindly if you don't know what's out there or can otherwise only see yellow eyes.

Boomy HP 30/31 AC 18/17/17  d20+8=20 ; d20+8=20 ; d6+4=8 ;
Tuesday October 11th, 2011 6:08:16 PM

Are the yellow spots on the map the Eyes Boomy spotted?

Boomy scans the darkness and sees enemies surrounding the group. As Braugh charges North Boomy holds his ground to defend the refugees. Adrenaline begins to course through his veins as he waits for his attackers approach. Once an enemy moves to within 60 ft Boomy will charge it while drawing his Guirsame (Reach weapon to avoid an AoO). The monk easily moves across the terrain and jumping over obstacles (acrobatics = 20) and kicks the creature square in the face. (Hit Ac 20 for 8 dmg).

Actions
----------------
Hold attack until enemy is within range
Draw weapon
Acrobatics to move across terrain or jump over obstacles = 20
Hit AC 20 for 8 dmg

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+10=19 ;
Tuesday October 11th, 2011 8:26:45 PM

OOC: There's something ominous about that "strange bush" :) Then again, it looks like we are protecting "Dopey", "Bashful", "Grumpy", "Wednesday" and "Tiny Tim". Nice touch on the refugee names there, Addison

"Smother the fire!" Tahni whispers back to 'Dopey'. "Everyone stay close. Devlin may have slain whatever was out there, but we must wait for him to give the all clear"

She stays alert for signs of danger and prepares to help illuminate any hidden enemies (Perception: 19). She maintains her position by the refugees, ready to defend them as best she can.

(It's unclear whether Tahni can see the 'yellow eyes' or not. She will ready an action to cast Dancing Lights at the first indication there are enemies out there. 4 circling lights in a 10ft radius. Range 110ft. Able to move 100ft per round)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday October 11th, 2011 9:45:56 PM

ooc- When I declared the sleep spell I did not have a map. I was just hoping you would assign a target for me. I am unsure if Sam sees yellow eye, so I will make 2 action options.

If Sam sees yellow eyes near the group, he casts sleep on as many as he can target.

If he can't, he moves to G67 to look for threats to the NE. If he sees one, he will begin casting sleep on the up to 130 ft.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+3=7 ; d4+1=4 ; d4+1=5 ;
Wednesday October 12th, 2011 8:10:41 AM

Jarga remains close to camp, but fearing the encroaching beasts he begins to quietly chant. Twin flashes of energy hurtle from his hand and shoot unerringly towards a pair of the glowing yellow eyes.

Jarga casts Magic Missile on the Trog @ -G84
Spell Resistance check (if required) : 7
Missile One: 4 damage
Missile Two: 5 damage





DM Addison 
Wednesday October 12th, 2011 10:02:22 AM

(OOC: Everyone can see the moving yellow eyes. SOrry that it was unclear.)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Wednesday October 12th, 2011 10:15:38 AM

OOC: Thanks DM. In that case Tahni will centre her dancing lights at the eyes located at S,85

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday October 12th, 2011 8:01:29 PM

Checking in...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday October 12th, 2011 8:28:41 PM

Check

DM Addison 
Thursday October 13th, 2011 5:28:43 AM

(OOC: Sorry guys. Rough week, you know how we do. Weekends provide for more free time. Expect a post sometime Thursday. We're having fun tho. =)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Thursday October 13th, 2011 8:49:14 AM

Addison said, "We're having fun tho. =)"

What Addison said!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday October 13th, 2011 5:27:02 PM

ooc: checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 13th, 2011 10:17:36 PM

checking in...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Thursday October 13th, 2011 10:41:46 PM

Checking in.

DM Addison  d20+1=14 ; d20+1=14 ; d20+3=10 ; d20+3=7 ; d20+3=13 ; d20+4=23 ; d8+1=8 ; d20+4=12 ;
Friday October 14th, 2011 5:05:36 AM

Devlin charges the prone Trog and skewers his jugular in twain after a brief gasp of shock, the acid silences his vocal chords replacing with sizzle...

Then, the Dealbreaker emits a thunderous shout that sends shudders of movement skittering in the distances.

You see a great number of shadows moving. You hear 10, 20? Maybe more? pairs of clawed feet running around sporadically.

Braugh charges Trog Scout 1, but the lizard deftly backsteps away from the axe. He counters by dropping his bow and pulling a sidesword from a ready scabbard.
cling Your shield catches the metal blade, sparking a bit as the metal connects (miss AC 10)

Sam sees two lizards moving with gecko-like feet, sticking to the side of a rock, knock arrows aimed for Braugh. He chants a metrognome and a soft blue haze fills the eyes of the two lizards.
With a plunk, plunk, they hit the ashy ground, fast asleep for 3 minutes!

Boomy spots another gecko-like scout crawl on the 20foot high boulder.
He charges full speed, the Trog fires two arrows at Boomy, but the monk deflects each one with a brief spin of his guirisame (Miss AC 7 and 13).
With great acrobatics, he jumps up at the climbing lizard and kicks him square in the skull, sweeping him from his perch and onto the ashy ground.
crack he lands with a crash and curses, looking up at you with fear in his eyes.

Jarga waits for the right moment, searching the northeast quadrant.
You hear pat, pat, pat. They are coming fast!
You summon spheres of glowing hot energy in your hands. They lift javelins at your direction.
At the same time, you fire your energy at one of the Trogs, blasting into his chest making his javelin go awry (Miss AC 12), but his friend's javelin hits its mark, skewering into Jarga's side, sending dwarven blood yet again on the scab ash. ((((Hit AC 23 for 8 Piercing damage to Jarga)))) ouch!

Trog scout 3 takes out his sideblade from a scabbard, and taps his injured partner on the shoulder, who then follows suit as they stalk closer to Jarga.

Dende shouts, Dwarven lives shall not be lost! and pulls his hammer and shield, approaching the two Scouts.
Baenor says, "By Domi it shall not! and he draws his greatsword, stepping forward to defend Jarga as well.

Tahni ignites globes of angel-blue light, revealing a tall, thin Trog DarkShaman

He squints with the light and focuses on Tahni for a moment, studying her fine dwarven form.
He breathes in deeply, and emits a high-pitched, high-frequency clickclickclickclick, as he shakes a skull-wand in the air faster and faster. Spellcraft DC 16 Highlight to display spoiler: {Command!}
Tahni, please attempt to make a DC 16 Will save or... Highlight to display spoiler: {your next turn can be used to do nothing but run towards the DarkShaman}

In the distance to the West, you can hear a slower, much louder thud....thud....THUD getting closer

Trog Scout 1 - In melee with Braugh
Trog Scout 2 - Snuck by Devlin
Trog Scout 3 - Healthy, pissed, charging Jarga!
Trog Scout 4 - -9hp magic burns. Charging Jarga!
Trog Scout 5 - Shot and stabbed by Devlin
Trog Scout 6 - Asleep by Sam
Trog Scout 7 - Asleep by Sam.
Trog Scout 9 - -8HP, kicked in the head by Boomy
Trog DarkShaman 1 - Calling Tahni

Are there more??'

Ash Hills ROund 2

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+11=21 ; d20+10=27 ; d20+10=11 ; d20=1 ;
Friday October 14th, 2011 7:47:10 AM

Will Save vs DC16: 21 = Pass. Spellcraft vs DC16: 27 = Pass.

Tahni shakes off the effects of a spell that she knows was directed at her. "Spellcaster to the southeast!" Tahni calls out in dwarven "By the lights!"

The javelin that skewered Jarga looks nasty, however Tahni has no more healing spells available to her for the day. "Jarga, stay close to me. I'll do what I can to protect you!" She is momentarily distracted from her surroundings and preoccupied with aiding a fellow dwarf (Move to M,70. Perception: 11. Attempt to Aid Another to give +2 to Jarga's AC: 1 = Fail) She tries to get by Jarga's side, hoping to be between him and whatever else may come at the party but she is too far away.

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=6 ; d6+2=5 ;
Friday October 14th, 2011 7:48:46 AM

Jarga roars in pain, and staggers slightly to his right, grabbing the spear that has pierced his armor and flesh. His hand comes away bloody. As he sees his own blood glistening in the dim light his roar becomes one of fury.
Fire dances is his eyes and the blood on his hand instantly boils and shoots forth as ray of fire at the injured beast.

OOC :
Jarga steps 5 feet to the right and casts Elemental Ray as a ranged touch attack.

To hit: 6 + 4 (farewell sweet hero point) =10

Damage if hits : 4


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+7=19 ; d10+3=13 ; d20=6 ;
Friday October 14th, 2011 8:03:05 AM

Bruagh realizes how agile his opponent is and attempts to compensate for that on his next swing of the axe, swinging about a foot behind the creatures neck, expecting it will back up, so the strike will decapitate the creature.

Attack: 19
Damage: 13

Bruagh hears the large thudding west of the camp (south of Bruagh) and tries to pinpoint it's location, whatever it is, to engage it before it reaches the camp. Unfortunately Bruagh hears very little of the sounds of battle.

Perception: 6

Not knowing where the thudding sounds are coming from exactly, Bruagh runs south east as far as he can to put himself between any new attackers and his family.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday October 14th, 2011 11:50:20 AM

Sam does his best to stay hidden and holds back a chuckle as the 2 trogs fall into a deep sleep. His focus then shifts to the assault from the northeast on the camp and Jarga. He begins casting sleep on the trogs.

action-cast sleep (DC=16 130ft range) on trog #3 (healthy, pissed, and hopefully napping soon). Will go off next round.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=21 ; d20+7=12 ;
Friday October 14th, 2011 9:49:17 PM

With all obvious foes around him down Devlin heads back towards the camp silently picking his way through the rubble. He is alert for danger and reacts to any unusual sound.

Actions:
Stealth = 21
perception = 12
Move to -B,61

OOC: Away on an anniversary weekend with the wife, smart me booked us at a B&B with WIFI. Will post when I can.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday October 15th, 2011 5:28:55 PM

Checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Saturday October 15th, 2011 7:47:09 PM

Jarga: Don't forget to update your header with the 8 damage you took. ie: 10/18

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Saturday October 15th, 2011 8:05:06 PM

AlsoWaldo, don't feel as though you should check in Weekends. We typically only ask for posts mon-fri. Of course it doesn't hurt. Just don't worry if you can't. Hope the aniversary weekend is going well Matt!

DM Addison 
Saturday October 15th, 2011 8:48:25 PM

(OOC: The weekends are actually my better days for posting, but yeah, mon-fri is the norm, so I'm kinda backwards from the rest of the wold. Just waiting for James/Boomy right now tho. Nonetheless, happy wife = happy life.=)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Sunday October 16th, 2011 1:14:42 AM

Heh, thought of mentioning that but I just went with Wold rules.

Nothing but love Addison, nothing but love.

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Sunday October 16th, 2011 3:07:35 AM

ooc : Not feeling the pressure, I was just trying to go for a personal best streak!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Sunday October 16th, 2011 8:48:14 AM

OOC: Same, I try to keep perfect attendance... doesn't always work, but hey, I'm a paladin, I like my goals lofty.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Sunday October 16th, 2011 7:56:46 PM

why not :) Also, given the timezones, it does get a bit out of sync for Jarga and myself - the two aussies

DM Addison  d20+4=18 ; 2d6+2=9 ; d20+3=8 ; d20+1=13 ; d20+4=8 ; d20=6 ; d20=8 ; d20=17 ; d20=7 ; d20=15 ;
Monday October 17th, 2011 3:55:39 AM

Jarga's fiery ray is sidestepped by the Trog scout...

...distracting it enough for Dende and Baenor to charge and clash weapons with the Troglodytes. Dende sweeps at its knees as Baenor slices deep into its ribcage in a samurai-like swipe. (Miss AC 8 and Hit AC 18 for 9 damage! Go NPC!)

Trog 3 swings at Dende, only to be ducked (miss AC 8) just as Sam completes his spell, sending Lizard 3 into a deep slumber, plopping head-first on Dende's shoulder. He shakes off the guy with a grunt.

After Braugh quickly decapitates his Scout foe, he and Devlin run back to the main group, they look behind them to see what is making all the thudding.

A large black-scaled alligator-man-like beast is charging across the hills, accompanied by two more scouts.
He ROARS, "Take no prisoners!"
((((Everyone make a DC 12 will save or become Shaken))))))

Scout 11 Pulls a flarestick, ignites it, and throws it into the air behind him!
Sending sparks lighting up the immediate area.

Baenor grunts in rage and lifts he sword, smashing it into the head of the newly sleeping trog, spattering blood into the air and on his armor.
Dende grasps and stairs in horror at the act of violence.

Tahni hears a rattling sound from the southeast.

The white-scaled leather-dressed Shaman is emanating waves of terror from him.
((((Everyone please make a DC 14 Will save or be SHAKEN. If your already shaken from the roar, then now you are Frightened)))))

The young refugees begin to cry out loud in terror. Several of the children hide under blankets and hold each other tightly. (Failing will saves all over guys)

Tina Cloverdale is fast asleep.

Boomy and Trog Scout 9 are in suspended animation for the moment and will act twice next time.

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - Sleep. Murdered
Trog Scout 4 - DED magic burns and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - Asleep by Sam
Trog Scout 7 - Asleep by Sam.
Trog Scout 9 - -8HP, kicked in the head by Boomy
Trog DarkShaman - Sending some fear
Trog AshBeast - ROAR
Trog Scout 10 -
Trog Scout 11 -
Trog Scout 12 -
Trog Scout 13 -

Combat map 3

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10  d20+6=22 ; d20+6=13 ;
Monday October 17th, 2011 5:00:50 AM

Jarga hears the great beast and stares. It is large, it is loud but it is flesh and will burn if it comes too close.

A cold, chill runs down his spine... the same chill he felt when his brother gazed at him with cold, unloving eyes before hurting him. He trembles and turns towards the Shaman and feels the waves of fear rippling towards him. He sees the cowering of the refugees and scowls...

He whispers some quick words and the air around him shimmers for a moment before becoming still He strides to stand between Cloverdale and Hobbinbuttoms and then growls, locking eyes with the Shaman.

Will save vs Crocasaurus Rex : 22
Will save vs Shaman : 13
Jarga casts : Protection from Evil on himself

Spells remaining

Level 0 : Infinite
Level 1 : 4
Elemental rays : 5

ooc: I assume I can see the mage over the edges of that hill, correct me if I'm wrong?


Addison: Yeah, you can see his upper torso above the hill. Ranged attacks across the hill are at -2 though for soft cover.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+11=31 ; d20+11=30 ; d20+5=8 ;
Monday October 17th, 2011 8:52:54 AM

Will Saves vs DC12 & 14: 31 & 30 respectively (Nat 20 & 19). Tahni pulling out the high rolls when it counts!
DM - is the shaman's effect a spell or spell like ability? If so, then all dwarves in the party (sorry Sam) get a +2 bonus to their saves (trying to look out for you here Jarga!)


Tahni too hears the monster roar and feels the shaman try to rock their spirits. She looks about the shaken refugees and her colleagues in battle and smiles as she addresses them loudly "Take no prisoners? Why, I think the little lizard was giving us dwarves some good advice. Take no prisoners!" (Perform Oratory: 8)

Seeing Jarga hold his own, Tahni reconsiders her plan of attack. "Mr Goodbutton, we must hold the enemy at the southeast. They cannot be allowed near the women and children. Will you stand with me?" (Cast Guidance on Mr Goodbutton to give him a +1 to his next roll, then move to P,73))

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+3=18 ; d20+3=19 ;
Monday October 17th, 2011 9:38:52 AM

Sam hears the loud roar and then feels the shaman's terror affect, but remains focused (DC=18 then 19). He then determines that the next immediate threat to the refugees is the shaman. He begins casting sleep on him.

action-cast sleep (1 left after this) 130' range, DC=16 on shaman

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Monday October 17th, 2011 12:51:29 PM

OOC: Also, anyone within 10ft of Bruagh gets +4 to saves vs. Fear. Also, Bruagh is immune to Fear.

Bruagh stands his ground, puts his axe away and draws the icy longsword. He points the longsword at the crocodile-man,and bellows at him. "You! Me! Bring it!" Bruaghs eyes flash as he detects evil, and assuming he does detect evil, he will will bringeth the smiteth. Fight defensively this round while waiting on ash beast.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+1=7 ; d4+4=8 ; d20+7=15 ; d20+7=27 ;
Monday October 17th, 2011 7:30:22 PM

OOC: Emailed James/Boomy (cc-d Jerry). Will post for Boomy now....

Boomy
<edit: A mysterious force wipes the slate with Boomy's actions so that he might post again (Rob C) but in case he doesnt...>


Swing at prone trog with addy guisarme. Hit AC7 for 8 dmg. Will Saves 15 & 27 both passsed


Boomy HP 30/31 AC 18/17/17 
Monday October 17th, 2011 7:47:22 PM

ooc: Sorry, I was out of town. I was told there would be internet access at the hotel, but they didn't tell me 'mthat service didn't starting next year. I'm back in town now.

Addison: Welcome home! Please feel free to post for Sunday's turn (If you don't like Tahni's action she did for you) and for Monday's as well ! Boomy moves light-speed for a moment.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+4=18 ; d20+6=26 ; d20+4=19 ; d20+4=8 ; d8+1=9 ; 2d6=7 ;
Monday October 17th, 2011 9:55:53 PM

Fighting off waves of fear and terror Devlin draws strength from the nearby Paladin of Domi and preparers to act. From his hidden position the rogue will target one of the scouts if they advance with the hulking beast. If they stay back he will fire at the beast as it closes with Bruagh.

Actions:
Save vs ROAR = 18
Save vs Shaman = 26

Fire twice at target when they are within 30' (1st target scout if they advance, target beast if only it advances)
First shot = 19; Dam = 9 +(7 if sneak attack) Total dam if sneak attack = 16
Second shot = 8 (miss)


Boomy HP 30/31 AC 18/17/17  d20+5=24 ; d20+5=16 ; d20+5=13 ; d20+5=15 ; d6+4=9 ; d6+4=8 ; d6+4=8 ; d6+4=5 ;
Tuesday October 18th, 2011 10:37:01 AM

Boomy glares at the scout in front of him and at light speed attacks, getting in an unusualy high number of attacks.

Hit AC 24 for 9 dmg
Hit AC 16 for 8 gmg
Hit AC 13 for 8 dmg
Hit AC 15 for 5 dmg
(no bonus or penalties were added for prone).

Boomy HP 30/31 AC 18/17/17 
Tuesday October 18th, 2011 10:37:32 AM

ooc: That was two sets of flurry of blows, unarmed (with feet).

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d6=1 ;
Tuesday October 18th, 2011 7:09:54 PM

Checking in.

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Tuesday October 18th, 2011 7:16:49 PM

Checking in.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Tuesday October 18th, 2011 7:23:16 PM

check 1 2. Also for fyi Sam - I took another crack at the APG committee to get the Pathfinder Chronicler included, but got shot down again. Feedback is that the Woldian Prc Stinger is better aligned to our campaign. If there are particular components that you think could be added to the Stinger, then I'd encourage you to bring suggestions to the Black Genie :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday October 18th, 2011 8:43:40 PM

Check

DM Addison  d20+7=12 ; d20+3=21 ; d8=2 ; d20+4=13 ; 2d4+2=9 ; d20+3=5 ; d20+3=13 ; d20+3=20 ; d20+3=8 ; d8=3 ;
Tuesday October 18th, 2011 9:22:19 PM

The waves of terror shake the landscape as more and more Troglodytes pour in from the dark ashy abyss.

Jarga's knees begin to shake as he casts a sphere of protection around him that stops any further evil.

Tahni inspires Mr. GoodButtom, who stands and draws an alchemist fire....

Mr. Goodbuttom then scrambles to the top of the hill and locks eyes with the DarkShaman.

The DarkShaman raises a hand and a wave of Red Energy emanates from him,

((((Jarga, Tahni, Boomy, Sam. Please Make a DC 16 will save or take -1 to Attack Rolls and -1 to Saves vs. Fear)))))

... just as Sam's sleep spell is completed, and a blue haze envelopes the Troglodyte Shaman, sending him to the ground in a deep slumber (Will = 12, FAIL)

Mr. GoodButtom's hand shakes as he loads a crossbow and walks over to the sleeping Trog Shaman.
A wave of arrows (miss AC 5 and 13) send GoodButtom to the ground as his hands shake to load his crossbow... he looks determined to kill the Shaman while it sleeps.

Meanwhile

Boomy jumps from his perch on the rock and lands both feet on the head of the Troglodyte, smashing his face into the earth.
stomp stomp stomp With a quick russian-stomp dance, he pounds its skull further into the soil, scaring the living hell out of the witnessing Trog Scout 10, who fires a single arrow at Boomy!
(((((((Hit Boomy's AC of 21 for 2 damage))))))

Braugh activates his smite, summoning a wave of golden energy about him that connects his destiny to the Trog Ash Beast.

As The Beast and his two Scouts charge, Devlin fires two bolts that plug into the neck and side of Trog Scout 11, dropping him to the dirt.

Trog Scout 13, who also charged in with the Beast, runs over to the Sleeping Trogs at the Southwest and slaps one to consciousness, who awakens quite confused! The awake one points to the refugees and the previously sleeping stands and begins running that way, drawing a bow

The Ash Beastsmiles and charges Braugh,
stomp, stomp, stomp at the end of his charge, you hear a great rumble from the belly of the Beast and a wave of Acid erupts from its maw, drenching the Paladin in burning acid.
((((((Hit Braugh's Touch AC 13 for 9 damage.))))) How much AC does fighting defensively give? +2? Do attackers win ties?

A wave of arrows flies from the NorthEast, piercing Baenor's armor and making him take a step back (Hit AC 20 for 3).
plug plug Dende's shield catches two arrows and he steps back as well, his eyes widen.

From the NorthEast you see a Trog donned in full plate and wielding a two-handed greathammer marching slowly towards the Refugees. Two scouts accompany him.

Trog shadows continue to amass in the distance...

Ash Hills Round 4

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - DED. Sleep. Murdered by Baenor
Trog Scout 4 - DED Jarga missile and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - AWAKE! Charging towards the refugees
Trog Scout 7 - Asleep by Sam.
Trog Scout 9 - DED. Stomped to death by Boomy
Trog DarkShaman - Asleep by Sam.
Trog AshBeast - Engaging Braugh
Trog Scout 10 - Firing at Boomy
Trog Scout 11 - DED. Snuck by Devlin
Trog Scout 12 - Approaching Refugees
Trog Scout 13 - Waking up his friends
Trog Scout 14 - Approaching Refugees
Trog DuskCleric - Approaching Refugees
Trog Scout 15 - Aiming at Boomy

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+9=17 ; d8+7=12 ; d6=3 ;
Tuesday October 18th, 2011 9:52:39 PM

OOC: II believe it is a dodge bonus to AC which would apply to Touch AC. Ties go to the attacker though if it is a dodge bonus then it misses.

Bruagh dodges the creatures acid attack and closes the distance with the creature trying to slide the longsword in it's soft underbelly. "Aww, he quit smiling."

Hit AC 17 + 2 = 19 for flanking with Devlin.
Damage: 12 Slashing, 3 Cold.



Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=19 ; d6+1=6 ; d6=5 ; 2d6=6 ;
Tuesday October 18th, 2011 9:55:09 PM

Devlin glances around weighing his options. His eyes shift to the area north which is empty except for dead bodies. A cry from the children hardens his resolve. He sets his eyes upon the beast assaulting Bruagh and charges once again. As his blade comes forth it is once again coated in acid. He is able to slip behind the hulking trog and slip his blade between its ribs. Bruagh lets finish this thing we have plenty more targets.

Actions:
Flank charge Ash Beast = 19 to hit ; Dam = 17 (6+5 acid+ 6 sneak)
Bruagh you got +2 to hit due to flanking.
Well shoot looks like I was 2 minutes late.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday October 18th, 2011 9:59:24 PM

ooc-I sent Addison my changes for APG via email. I plan on one level in cavalier and one more level in bard. After that...BATTLE HERALD shooting crossbow bolts while on a wolf! Hoping to get a wolf with a laser strapped to his forehead.

Sam is pleased with the effectiveness of his sleep spells. He decides to try to target the unchallenged party from the northeast with the dusk cleric. If they could be slowed down for even a few moments, it would give the rest of the group enough time to finish off their foes and shift east to protect the refugees. He clenches his new crossbow after the spell goes off. No more spells. Time to support the group with encouragement and crossbow bolts.

action
cast the final sleep spell (DC=16 range 130') on the cleric and one scouts if able to.


Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+11=18 ; d20+10=26 ;
Tuesday October 18th, 2011 10:15:44 PM

OOC: Tahni had moved to P,73 at the end of her last turn however it's not shown on the map. I'll assume that's where she is though.

"Oh that thing is SO going to die!" Tahni promises herself as once again the shaman attempts to shake her conviction (Will Save vs DC16: 18 = Pass)

She moves closer to the shaman, ready to end her first life in the scab, before arrows landing nearby draw her attention. (Move to S,74. Perception: 26. The yellow dots at S,85 are in darkvision range now) "I'll take care of this one!" she calls to Mr Goodbuttom. Tahni defends herself as she considers the best way to end the life at her feet (Total Defence. +4 Dodge Bonus to AC. AC now 19)

Actions:
Move Action: Move to S,74
Standard Action: Total Defence. +4 dodge bonus to AC.

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Boomy HP 28/31 AC 18/17/17  d20+5=10 ; d20+5=8 ;
Tuesday October 18th, 2011 10:28:00 PM

Boomy tries once again to strike his opponent, but having been waken out of a deep sleep seems to be taking its tole on him and his attacks come more slowly and have less force behind them than usual.

Hit AC 10 and 8

Addison: Your current foe is dead beneath your feet already. The Troglodytes attacking you are across a lava stream. Please chose other actions?

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+3=6 ; d20+3=6 ;
Tuesday October 18th, 2011 10:55:32 PM

Missed will save. 6 then hero point used for a 6 again! Looks like inspire courage ability will have to negate the minuses.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Tuesday October 18th, 2011 11:11:46 PM

OOC: Uh, Boomy, you already killed that one :) The next likely target for you 60-65ft to your west

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10  d20+6=25 ; d4+1=2 ; d4+1=4 ;
Tuesday October 18th, 2011 11:14:32 PM

Jarga shrugs off the wave of red energy and, seeing the Shaman being surrounded by Tahni and Goodbuttom he turns to gaze southeast.

Will save : 25

He growls magic once again and shoots two more raging balls of fire towards a Trog scout.

Jarga casts Magic Missile at the Trog at V83

Missile 1 : 2 Damage
Missile 2 : 4 Damage


Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Wednesday October 19th, 2011 1:12:39 AM

OOC: 2 days straight with everyone posting daily. Please try and keep this up! I would love to make it to the end of the week and not have any red crosses on the posting report. It would allow some serious bragging against the other games!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday October 19th, 2011 2:13:01 AM

Oddly enough, all of the players posted twice or more yesterday.

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Wednesday October 19th, 2011 7:11:59 PM

Checking in.

DM Addison  d20+6=26 ; d20+6=19 ; d8+6=13 ; d8+6=13 ; d20+4=7 ; d20+4=10 ; d20+4=10 ; d20=13 ; d20=11 ; d20+7=21 ; d20+5=14 ; d20+5=13 ; d20+5=11 ; d20+4=13 ; d20+4=12 ; d20+4=22 ; d20+4=19 ; d8+1=2 ; d8+1=3 ;
Wednesday October 19th, 2011 7:27:51 PM

Braugh and Devlin surround the Ashbeast and attack in one coordinated motion. The longsword cuts deep into its belly and it roars in pain, followed immediately by a shortsword in its back, splattering blood all over your armor and weapons.

The Ash Beast counters, flailing its claws once at Braugh, deflected. Once at Devlin, dodged.
Then, he uses his tail to wrap Devlin in a vicegrip and picks up the dwarf, plunging him into its gaping maw!
(((((Miss AC 7, 10, 10, but..... HIT AC 26, confirmed criit with 19 for a total of 26 damage to Devlin!)))))))))
The rogue's bones crunch and grind in the jaw of the beast, leaving him a broken and mangled mess.

Trog Scout 13 wakes up Scout 7 and then shouts, Attack the Paladin!
And thus Scout 7 and 6 both draw shortswords and charge Braugh, flanking with their beastly friend.
The Paladin sees this coming though and deflects one blade with his own while catching the other with his shield. ((Miss AC 14 and 13!))

Sam uses his last sleep spell on the three Trogs approaching from the NorthEast.
The two scouts instantly drop as the blue haze overtakes their sense. The Cleric though, stands (fail will save 13, 11, and success 21)
In response, the Cleric's jaw drops open and he moves to Scout 14 and kicks him awake, thus using his turn.

Tahni goes on the defensive and moves next to the sleeping Trog DarkShaman.
pat, pat, pat Trog Scout 16 charges Tahni, but Jarga's missiles blast holes in hit chest, making the blade easy to dodge (Miss AC 11)
He says in a slithery common, "You will not kill our shaman!"

Trog Scout 17 fires at Mr. GoodButtom, but the prone gnome rolls and the arrows land aside him. He returns fire (miss AC 13 and 12)

Trog Scout 10 and 15 jump over the stream of lava and fire at Boomy (((((Hit AC 22 and 19 for 2 and 3 damage for 5 total!)))))

Boomy yet again gets 2 turns for Thursday's actions.

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - DED. Sleep. Murdered by Baenor
Trog Scout 4 - DED Jarga missile and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - Awake! Attacking Braugh
Trog Scout 7 - Awake! Attacking Braugh
Trog Scout 9 - DED. Stomped to death by Boomy
Trog DarkShaman - Asleep by Sam.
Trog AshBeast - -27HP. Fighting for its life.
Trog Scout 10 - Firing at Boomy
Trog Scout 11 - DED. Snuck by Devlin
Trog Scout 12 - Asleep by Sam
Trog Scout 13 - Waking up his friends
Trog Scout 14 - Approaching Refugees
Trog DuskCleric - Approaching Refugees
Trog Scout 15 - Firing at Boomy
Trog Scout 16 - -6hp Jarga missiled. Attacking Tahni!
Trog Scout 17 - Firing at Mr. GoodButtom

Squeels of pain, terror.
Clangs of metal and hacking of flesh.
Another familiar thud, thud, thud, approaches from the East
These things are heard across the Ash Hills 5

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10  d4+1=2 ; d4+1=5 ;
Wednesday October 19th, 2011 7:56:16 PM

Jarga whoops loudly and yells back : " Flee or burn lizards! "

He summons forth more balls of flame and aims them towards the Scout flanking Tahni. They whisk away through the gloom, striking with fearsome heat.

Jarga casts Magic Missile on the scout at S,75

Missile one : 2 damage
Missile two : 5 damage

---------------------

Spells remaining

Level 0 : Infinite
Level 1 : 2
Elemental rays : 5


Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday October 19th, 2011 8:54:29 PM

ooc to all-INSPIRE COURAGE TO GROUP: SEE ACTIONS

Sam feels that the attack on refugees is starting to break through. He steps through the foliage to get a better view of the Trogs to the NE. I have a clear shot at the cleric, but the group needs my support more then a possible missed shot.

Sam yells with his best inspiring bravodo. Come on team! We can stop these lizards! Put your hearts behind your blades and bows! Let your aim be true!

actions
Step to F67
Use Inspire Courage- +1 to hit/damage and +1 vs. fear/charm saves to all within range of voice

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d4=1 ; d4=2 ;
Wednesday October 19th, 2011 9:03:05 PM

Tahni backs away from the Trog Scout "What, this shaman?" she taunts him as she goes to stab the helpless shaman with her adamantine dagger (5ft step NE away from the scout to R,73. Deliver Coup-de-grace. Automatic crit. Use Hero Point to reroll lousy damage for almost as crappy damage. Trog shaman takes 6pts (2 + 1 inspired damage - all doubled), and must make a fort save vs DC16 or die)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday October 19th, 2011 9:24:13 PM

ooc-Sheet is APG adjusted. Mount next level with cavalier. I do speak Draconic though... :)

Does my natural-born leader trait from APG affect the group (PC/NPC)?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 3/28  d20+5=11 ; d20+5=14 ; d6+1=5 ; d6=1 ; 2d6=9 ;
Wednesday October 19th, 2011 10:30:28 PM

Devlin rolls from the creatures mouth and lands on his feet. His left arm hangs limp at his side having taken the brunt of the bite. Blood flows freely into his eyes clouding his vision. His breathing is short and ragged, a wheezing is heard from a puncture in his chest.

Hearing the call to arms he grits his teeth and plunges his sword at the beast again. He looks at Bruagh and winks I'm almost done here lad, gonna have to leave ya soon.

To hit = 12, Reroll hero point = 15; Dam = 15 (6 + 1acid + 9 Sneak)

OOC: Added in Sam's bonus after the roll.

Boomy HP 28/31 AC 18/17/17  d20+8=12 ; d20+5=6 ; d20+5=18 ; d6+4=10 ; d6+4=5 ; d6+4=5 ; d20+8=13 ; d20+5=13 ;
Thursday October 20th, 2011 12:01:51 AM

Seeing the enemies close in around the camp, Boomy charges to 72/S and attacks the enemy closest to the refugees and kicks him in the shin before unleashing another flurry of blows.

Actions
~~~~~~~~~~~
Acrobatics = 13 to move across terrain
Hit AC 13 for 11 dmg
Hit AC 14 for 6 dmg
Hit AC 19 for 6 dmg

atk 2 rerolled using a hero point.

Addison Do you mean (S,57) or the asleep shaman at (S,74)?

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+12=17 ; d8+8=16 ; d6=4 ; d6=6 ;
Thursday October 20th, 2011 12:10:37 AM

"Hang on Brother!" Bruagh yells to Devlin as he is being crushed by the beast.

Bruaghs aims for the Ash Beasts eye hoping for the killing blow to save Devlin. He then takes a 5ft step to E,53 and uses a Hero Point to gain an extra Standard Action which he uses for Lay on Hands on Devlin (6hp)

Attack: 17
Damage: 16 Slashing 6 Cold
LoH for Devlin: 6hp
Hero Point used for extra movement to help Devlin.

DM Addison  d20+5=17 ; d20+5=19 ; d20+7=13 ; d20+6=16 ; d20+4=19 ; d6+1=2 ; d20+4=16 ; d20+9=21 ; d12+6=15 ; d20+5=20 ; d8+1=4 ; d20+6=9 ; d20+4=17 ; d10=5 ;
Thursday October 20th, 2011 3:20:11 AM

Sam chants a battle cry that boosts his allies' moral as the battle continues.

Tahni taunts the Scout and steps back, the Trog Scout says, "What honor is there, you fien BLARGH" as Jarga's energy blasts two small holes in his throat, silencing him in a gurgle.
You see Trog Scout 17 charge Mr. GoodButtom and stab him in the side (Hit AC 20 for 4 damage)
Mr. GoodButtom responds by slapping the blade aside with his crossbow and points it at the ribcage of the Lizard Scout, firing the bolt into his chest (Hit AC 17 for 5 damage)

Then Tahni plunges the blade into the chest of the Troglodyte DarkShaman, it lodges on his ribcage and his eyes open. (Fort save 17,... 6 damage total)

Terror.... rage

The Trog Shaman's white-scaled clawed-hand latches onto your own as you grasp the dagger in his chest.
Its cold and leathery... He Squeezes your hand with crushing force, making you lose grip on the dagger (Grapple hit your CMD with 19, disarm = 13 vs your CMD. You are now grapplingwith the Shaman.)

He holds Tahni firmly and stairs into your eyes, his yellow ones piercing you
A vision....
Tahni is standing on a mountainside, staring to the North.
A shooting star
Sadness?


(((Tahni Please beat a DC 13 concentration check a free action as well as whatever else you may try )))

On the west side of the map, Devlin falls to the ground and swipes at the Beast's knees, blade bouncing off scaly hide.
As the creature hungrily looks to Devlin, sensing a kill Braugh jumps from the side blade-first, slicing the creature's right eye in twain.
BARAAAAAGGGHHH. MY EYE!" The cold blade freezes him and he falls backwards, grasping at his face. He is not dead, but very disabled.
Then Braugh touches Devlin's shoulder, healing some of his wounds in a flash of golden hues. ((((Braugh gets a Hero Point for earning the Dwarven Protector Badge))))

Troglodyte AshScale Scout 6, 7, 13, all charge forward to defend their injured comrade and assault in a coordinated blade dance.
Swipe, swish, clang, tink tink. BAT, WHOMP.
Braugh's swordsmanship and shieldarm are unmatched as he defends his dwarven brethren.
(Miss AC 16 and 16, one hits AC 19 for 2 damage that is dmg reduxed to 0!))))

Boomy charges one of the oncoming Scouts and jump kicks him in the head, cracking his jaw.
With the same motion he delivers a roundhouse body shot that breaks several ribs.
Completing the pirouette maneuver, his shin smashes the knees of the lizard, sending it to the earth. DEAD

Trog Scout 15 sees this and turns tail and runs....

On the East side, Trog Scout 14 wakes up 12, who then draws a bow and follows his Clerical Leader.

Trog DuskCleric charges across the field, clanking in his full armor, eyes locked on Dende
The Young Paladin's aura begins to glow silver as he braces himself for the impact.
Dende lifts his shield, expecting a huge impact,
But the two-handed mallet wielded by the buffed Trog only taps the edge of the shield.
The youth's eyes open in realization a nanosecond too late. A feint....
The mallet swipes to the ground and then picks back up, smashing into Dende's chest taking him off his feet and into the air.
Tiny blood droplets sprinkle like dew.
He hits the ground hard. (Hit AC 21 for 15 damage. Dende is OUT)

Baenor grunts and Charges the Cleric, locking his greatsword with the mallet (miss AC 9)

The Trogs continue to flow from the darkness in Ash Hills 6

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - DED. Sleep. Murdered by Baenor
Trog Scout 4 - DED Jarga missile and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - Attacking Braugh
Trog Scout 7 -Attacking Braugh
Trog Scout 9 - DED. Stomped to death by Boomy
Trog DarkShaman - -6hp, grappling with Tahni
Trog AshBeast - -49HP. Fighting for its life.
Trog Scout 10 - Roundhoused to death by Boomy
Trog Scout 11 - DED. Snuck by Devlin
Trog Scout 12 - Asleep by Sam
Trog Scout 13 - Waking up his friends
Trog Scout 14 - Approaching Refugees
Trog DuskCleric - Attacking Dende
Trog Scout 15 - Running away!
Trog Scout 16 - DED Jarga missiled.
Trog Scout 17 - Attacking Mr. GoodButtom

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10  d20+3=17 ; d4=3 ; d4=2 ; d4=1 ; d4=1 ;
Thursday October 20th, 2011 5:22:03 AM

Jarga, watches the Trog gurgle and fall and feels a surge of optimism.. which dies quickly as he sees the seeming endless Trog encroaching. As if time has slowed he sees Dende fall, smote by the Cleric, his blood dangling like rubies in the air. Dende, crumples in a cloud of dust and blood and Jarga screams.

" I... "

He strides towards the cleric, radiating rage like a furnace

"..HAVE HAD.."

He raises his hand which explodes in a broad, sizzling cloud of flame, catching both a scout and the cleric.

" ... ENOUGH!!!!"

Jarga moves to i,74 and turns North East, casting Burning Hands.

Spell resistance check : 17 (+1 for inspire courage?)
Damage : 6 or 9 depending on with Inspire Courage affects my spells?

ooc: Burned up my last hero point trying for another D4 damage roll on the Burning Hands only to get another 1 :


Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20+7=18 ; d20=13 ; d20+7=15 ; d20+10=27 ; d20+10=16
Thursday October 20th, 2011 8:01:51 AM

OOC: Concentration Check vs DC13: 18 = Pass

Tahni is momentarily dazed. She pauses, looking into the shaman's eyes. The rest of the battlefield is forgotten. "What was that?" (Knowledge Arcana: 15, Spellcraft: 27. Sense Motive: 16) She asks with surprise, not menace.

Actions:
Free: Beat concentration check
Standard: Attempt to break the grapple. DC = Shamans CMD. Rolled 13
Free: If the grapple is broken, Tahni will take a 5' step back from the shaman but will not attack. Based on the last rounds actions, I don't think she is prone - most likely kneeling or bending down

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d8+5=9 ; d6=1 ; d20+8=26 ;
Thursday October 20th, 2011 8:49:56 AM

Bruagh breathes a sigh of relief when he connects with the beasts eye. Seeing Devlin still on his feet, Bruagh turns his attention to the three Lizards South of him. He attacks the scout that seems most likely to go after Devlin.

"Devlin, finish that beast! He couldn't finish you!"

Attack: 26 vs Scout 6
Damage: 9 Slashing 1 Cold.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+4=16 ; d8=2 ; d8+1=5 ;
Thursday October 20th, 2011 8:51:09 AM

ooc-If 16 hits cleric, hero point used and +1 bonus I forgot on first roll added to 2nd roll.

Sam sees Dende fall and aims his crossbow at the Dusk Cleric.

Keep fighting! Don't give up! We have them on their heels! (inspire courage bonus to group)

actions- attack cleric:16 to hit with (into melee -4 included). 5 damage.
continue inspire courage
move 1 square south

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday October 20th, 2011 8:52:03 AM

ooc-What does my scope on the crossbow do?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28  d6+1=7 ; d6=3 ; 2d6=7 ; d6+1=7 ;
Thursday October 20th, 2011 10:46:27 AM

Devlin stands shakily over the mortally wounded beast. He slowly drags the acid coated blade over the creatures scaled hide ending with the point resting at its neck. Eat this. Is all he says before plunging the blade through its neck and deep into its spine.

Actions:
Coup De Grace dam = 25 (14 + 3acid + 7sneak +1Sam)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 20th, 2011 8:42:38 PM

OOC: Great posting everyone! Let's keep it up and end this battle!

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Thursday October 20th, 2011 9:11:54 PM

ooc: If it doesn't end us first?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Thursday October 20th, 2011 9:28:19 PM

OOC: We are Dwarves, a few lizards wont end us!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Thursday October 20th, 2011 11:00:09 PM

OOC: Is eating sentient creatures (such as lizardfolk) considered cannibalism? I know eating a human or halfling would be, and I know eating an elf would be vegetarianism, but where is the line drawn? Is it anything with intelligence higher than 3? Anything capable of communication?

Bruagh isn't wondering, but I am.


Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 20th, 2011 11:49:57 PM

OOC: Tastes like chicken?

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Friday October 21st, 2011 12:12:45 AM

ooc:
I think the difference there is Animal vs Humanoid?

Animal : An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

Humanoid : A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies.



Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Friday October 21st, 2011 12:13:43 AM

ooc :

So it's eating your pet vs eating your distant cousin ? :D


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Friday October 21st, 2011 12:42:51 AM

ooc: I think eating elves counts as being a vegan.

Boomy HP 28/31 AC 18/17/17  d20+8=10 ; d20+8=17 ; d6+5=8 ;
Friday October 21st, 2011 2:28:28 AM

ooc: I had meant to move to S / 72 by Tahni.

Seeing his target collapse the Monk charges in the opposite direction and performs a flying sidekick aimed at the lizard grappling Tahni. Focusing his energy he feels his ki gather around his foot, something that has never happened before. As the attack connects he attempts to use his energy to force the creature prone. (Punishing kick).

Actions
-----------------
Charge in to assist Tahni.

I had posted that I was moving to the square by Tahni on my previous turn, I didn't see your question. I should have been next to Tahni already. If I can get over there then use the below attack, if it is too late, then I will run next to Tahni.

Hit AC 18 for 9 dmg. Use punishing kick, the enemy must make a fort save 13 or be knocked prone.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Friday October 21st, 2011 11:49:13 AM

Going ahead and checking in as I may not get another chance to post today. We'll see.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Friday October 21st, 2011 9:53:05 PM

checking in. Fyi - Jarga currently has the lead in the "best player post of October" comp that Jerry is running in the LnB. Per my email, if anyone from the Forged wins it, we all get the use of a free feat for a month

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Friday October 21st, 2011 10:13:50 PM

OOC: WTG Jarga

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday October 21st, 2011 11:21:34 PM

ooc-Checking in!!! (I'm hoping adding excitement to my check in will win best post)

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Saturday October 22nd, 2011 2:27:56 AM

ooc : Checking in and : How embarrassing ! Thanks for the nomination though, I hope I win us the prize...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Saturday October 22nd, 2011 3:06:51 PM

Don't be embarassrd be proud!

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Saturday October 22nd, 2011 9:05:48 PM

OOC: 1 week to go, so it's still up for grabs. Let's make this weeks posts good guys!

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Saturday October 22nd, 2011 11:50:27 PM

checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Sunday October 23rd, 2011 12:05:05 AM

Check

Jarga -- HP 10/18 -- CMD 11 --- AC 10/11/10 
Sunday October 23rd, 2011 3:31:20 AM

Check

DM Addison  d20+1=19 ; d20+1=7 ; d20+2=20 ; d20+6=15 ; 2d8+1=8 ; d20+4=16 ; d20+4=12 ; d20+4=23 ; d8+1=4 ; d20+5=22 ; d6+2=8 ; d20+5=6 ; d20+7=9 ;
Sunday October 23rd, 2011 4:16:20 AM


Tahn struggles against the cold iron grasp of the Shaman, but cannot break free.
But then, a Boomy's foot smashes into the side of the cleric, crushing ribs and allowing Tahni to break free! (Succeed with 20 Fort save)

The young Wyrmryder steps back in surprise and ponders what connection may have just happened.
She knows that when two beings of magical nature connect in times of high emotions, sometimes barriers in the natural world can be crossed.
These things often result in visions.

On the West side of the map, Braugh slices a scout's chest open with an upward thrust and shouts for Devlin to finish the deed on the AshBeast. The Two remaining scouts attack again ((((Miss AC 16 and 12)))))

Rogue draws his sword and steps towards him, the AshBeast bleeds from his eye and his face is partially frozen from the power of the the Longsword .
Yet he speaks in a low rumble, "You slay even a wounded snake. Honor and mercy are at odds with our kind, isn't it?"

The blade finds its mark, ending the life of the AshBeast. Devlin earns a ruthless counter on his personality meter as the blood spills onto the ground.

As the young Paladin, Dende, hits the ground, Jarga steps forward and radiates a href="http://www.d20pfsrd.com/magic/all-spells/b/burning-hands"]wave of heat that engulfs both the cleric and the scout, singing them both (reflex save = 19 for cleric and 7 for scout).

As the armor sizzles on his body, Sam's bolt clashes into his dark metal chestpiece, bouncing off onto the ground.

The enemies attack,
At the same time, Trog Scout 12 runs and jumps over the Cleric as the full-platemail wearer summons an aura of Red negative energy about his hand. The Scout lands on Baenor's head, and starts melees with him.

Then, the Trog Cleric steps forward and grabs Jarga by the wrist!
Suddenly, sores and wounds open up along the veins up your arm and to your torso, dropping you to one knee! ((( Hit Touch AC 15 for 8 damage! You just got hit by Cause Mod Wounds. Ouch))))

Tahni hears a squeel from her left and sees that Trog Scout 17 placed his blade keenly into Mr. GoodButtom's stomach (Hit AC 23 for 4 dmg). He looks at Tahni next as he walks over with his blade drawn.

Then the DarkShaman takes a step back from Boomy and Tahni, and shakes his skull-rattle.
A dark glowing orb of Acid appears in his hand and he flings it at Boomy! ((((HIT AC 22 for 8 damage!)))) The acid burns your bare chest, sending vapors into the air about you.

You hear bloodcurdling screams,
Trog Scout 14 has mounted the hill and is firing arrows down at the children. Dopey has been hit.

Then you hear galloping from the North, and a deep shout, "Route the enemy!"

A Dwarf in black platemail and a large black beard , rides on a large black bear with and a lance in one arm. With the other, he throws an axe at Trog 14, but it skitters to nothing (Miss AC 6, nat 1)

A second younger Dwarf with a short red beard, large muscles, and seemingly no armor runs fullspeed, greataxe lifted above his head. He looks to be in a rage.

They are followed by three more dwarves in iron breastplates and dwarven axes. One on a horse.
Lastly, there is a tall human riding on a white horse. He lifts his hands and a waft of blue energy emanates from him gracing his allies with lingering sparkles.

Yet more black-scaled Trogs pour in from the sides.

All this and more in Ash Hills Round 7

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - DED. Sleep. Murdered by Baenor
Trog Scout 4 - DED Jarga missile and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - Attacking Braugh
Trog Scout 7 -DED by Braugh
Trog Scout 9 - DED. Stomped to death by Boomy
Trog DarkShaman - -15hp, casting spells at people
Trog AshBeast - DED
Trog Scout 10 - Roundhoused to death by Boomy
Trog Scout 11 - DED. Snuck by Devlin
Trog Scout 12 - -4hp burned. Attacking Baenor
Trog Scout 13 - Fighting Braugh
Trog Scout 14 - Approaching Refugees
Trog DuskCleric - -2hp burned.
Trog Scout 15 - Running away!
Trog Scout 16 - DED Jarga missiled.
Trog Scout 17 - Attacking Mr. GoodButtom


Jarga -- HP 2/18 -- CMD 11 --- AC 10/11/10  d20=16 ; d20+3=4 ; d6=2 ; d6=4 ; d6=1 ;
Sunday October 23rd, 2011 5:41:26 AM

Jarga's vision dims as he drops to ones knee and feels the Shaman's dark magic writhe up his arm like a hundred deadly vipers. Dizzied by pain he is suddenly...somewhere else.

He is knee deep in snow, so cold that it sears and it is his brother, not the Shaman before him. His brothers hand is like ice and, as it leeches his warmth, his feel his life slipping. His brother stares down with cold, cruel contempt and Jarga closes his eyes.

Somehow though, across the soft whisper of snowfall there comes the sounds of battle. He hears the pained cry of a child and something stirs in his weary heart. His vision doubles, the snowfield rips away and resolves into the hateful black eyes of the Troglodyte Shaman still grasping his arm.

"Aye then," he whispers "lets finish this."

He curls his burn scarred hand around the Shaman's arm, grasping, preventing it from releasing and drawing away. He pours his grief, his loneliness and his anger down through his ruined arm and out through his palm. The Shaman's eyes widen in shock as flame-wreathed lightning courses up his arm.

Jarga pulls the Shaman closer and through clenched teeth demands

"Yield!"

--------------------

Jarga casts Shocking Grasp.

Touch attack : 21 (16 +1 for Inspire Courage +3 for Shocking Grasp attack on metal wearing foes)
Spell resistance : 4 ( eep, I hope these guys aren't resistant)
Damage : 6

--------------------

Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 5


Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Sunday October 23rd, 2011 6:31:16 AM

Sam throws his crossbow down in disgust as the bolt bounces off the dusk cleric's armor. I'm barely strong enough to reload this thing. By the time I do, this battle will be over.

We've got help! They're finished everyone! Someone help Dende!

Sam moves to G70 and casts Daze on the dusk cleric. Range=30 DC=15 (16 if you don't want my APG changes to happen until after this battle)

actions
move to G70
cast daze
maintain inspire courage to group



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+8=21 ; d20+8=21 ; d8+5=7 ; d8+5=12 ; d6=4 ; d6=3 ;
Sunday October 23rd, 2011 4:09:31 PM

Bruagh can't see what is going at the camp but gets the idea. He hears Jarga yell followed by the sound of lightening scorching flesh. He hears one of the children cry out in pain rather than fear. The battle does not seem to be going well.

"Devlin, brother, get to the children, I'll finish these two."

Bruagh parries the attacks of the two lizards as he hears the sound of unfamiliar Dwarven voices, charging cavalry, and... a bear? Domi let that be the Ursine Outriders, or at least help. You know we need it.

Bruagh's heart breaks as he hears Sam say someone help Dende. Domi no... No NO NOOO!" Having already lost one son, there is no way Bruagh can handle losing the young lad he helped rescue.

Bruagh in a white hot rage, slashes twice, going for the neck of both lizardmen. He then turns and races towards the rest of the group searching for the fallen Dende.

Use a Hero Point for extra Standard action.

Standard Action: Attack Lizardman to Bruagh's left.
Hit AC: 21
Damage: 7 Slashing 4 Cold

Standard Action (From Hero Point: Attack Lizardman to Bruagh's right.
Hit AC: 21
Damage 12 Slashing 3 Cold

Move Action: Move as close to Dende as possible.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28  d20+7=26 ; d20+7=12 ; d8+1=9 ;
Sunday October 23rd, 2011 7:19:57 PM

Leaving his sword to sizzle in the beasts neck Devlin turns and heads towards the campsite. A dark rage smoulders in his eyes upon hearing a child cry out in pain. A sinister voice enters his head promising death to those that would harm a child. For once he listens to the voice, embracing his dark blood. The rogue stalks forward thoughts of pain and malice follow with him. An enemy comes into view and his crossbow snaps up instinctively. He fires without thought the bolt sinking into the creatures flesh. Devlin scans for his next target.

Actions:
Move to -B,56 (draw both crossbows)

Fire at trog scout 19 = 26 (possible crit, confirm = 12 no luck) Dam = 9

Reload (swift action)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20=1 ;
Sunday October 23rd, 2011 7:32:43 PM

(I'm assuming the red cross on Mr Goodbuttom on the map means he's dead)

Tahni turns as the screams from the camp grow louder. "Boomy, you got this? I have to help the children!" Turning on her heels, Tahni takes aim at the scout approching the children and charges directly at him. She sees both Dende and Dopey have fallen. Darga too looks critically wounded, and the unconscious Tina is oblivious to the danger she is in. Tahni feels a moment of dispair, but as she runs a feeling of calm comes over her. "I can save them. My life for theirs. I can save them!" She let's forth a scream as she runs, alerting the scout to her attack, and attemps to bullrush him away from the refugees (Charge at Scout 14 - 40ft straight line. Attempt to Bullrush him: Natural 1 = Fail. Also gives him an AoO against Tahni. Ooh, he's using a bow. Does he still get an AoO?) but fails miserably.

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3

Addison: SOrry, maybe I shoulda put a grey X on Mr. GoodButtom, he's at -3hp and bleeding out.

Boomy HP 28/31 AC 18/17/17  d20+2=7 ; d20+6=8 ; d20+6=14 ; d6+5=10 ; d20+2=4 ; d20-1=6 ;
Sunday October 23rd, 2011 10:58:55 PM

As Tahni moves to take care of the others the monk nods. Aye, I think I can handle this one. Then, just as his target backs up and begins shaking his rattle Boomy makes a wild swipe with his guirsame to stop the creature, but comes nowhere close to landing a hit. Perhaps he was a little too confident. Immediately he feels the cold touch of acid on his skin followed be the searing pain and acrid smell of brunt flesh another reminder serving to teach him the cost of failure. Boomy steps back up to his opponent and attacks wildly through the pain, his attacks no where near as accurate as he would like. In the back of his mind me wonders what the rattle used against him was. Was it another of those strange holy symbols or a magic item he could use to pay back the favor on the lizards kinsmen.

Actions
--------------
AoO Hit AC 8
Hit AC 9
Hit AC 15 for 10 dmg

Use magic device to determine if the skull rattle is a magic item or holy symbol = 4
Knowledge Arcana to determine if the skull rattle is a magic item or holy symbol = 6
(Boomy apparently knows jack about magic)

Jarga -- HP 2/18 -- CMD 11 --- AC 10/11/10 
Monday October 24th, 2011 4:58:16 AM

Check.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Monday October 24th, 2011 6:55:48 PM

Checking in...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Monday October 24th, 2011 7:13:59 PM

Check

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Monday October 24th, 2011 7:14:37 PM

check - gotta keep the high post rate up!

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Monday October 24th, 2011 11:16:22 PM

check mate!

Boomy HP 28/31 AC 18/17/17 
Tuesday October 25th, 2011 12:47:23 AM

Checked and balanced.

DM Addison 
Tuesday October 25th, 2011 2:58:46 AM

(OOC: Sorry guys, this week is pretty hectic for me. MidTerms and all. The posts shall be infrequent... but I hope satisfying. Check back Tuesday night late:)

Jarga -- HP 2/18 -- CMD 11 --- AC 10/11/10 
Tuesday October 25th, 2011 7:56:53 AM

All good Addison! Keep us in suspense before dealing us (me) the killing blow :)

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Tuesday October 25th, 2011 5:47:27 PM

checking in.... Fyi to Jarga & Sam: You may have noticed an NPC on the map named RedForge. He is known to the party. Oooohhhh :)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Tuesday October 25th, 2011 7:17:02 PM

OOC: Yeah, Redforged sort of owes us... I have a feeling we are about to be even. Hehehe.

Redforge is pretty awesome. Tina Cloverdales fiance' Guy lost his arm while under Redforge's nephews command as they were defending a tavern we were staying at from Orc's who had been armed with Duegar weapons.

Nephew Redforge sent us to find the Uncle Redforge at Riddleport which we found blown up. Redforge was the captive of pirates, we fought our way out, and Redforge took of with a group of refugees in one direction while we went in another with our group of refugees.

He was presumed dead as pirate raiding parties have been harrying before we crossed Forlorn pass.

So there is your Redforge history.

As an aside, glad I got to kill some Duergar with that Addy Handaxe before I gave it back to him!

Oh, checking in. =)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Tuesday October 25th, 2011 10:10:02 PM

OOC: Checking in, Yeah last we saw Redforge he was getting the snot beat out of him. Glad to see he survived.

DM Addison  d20+6=13 ; d10+3=10 ; d20+4=19 ; d8+1=3 ; d20+4=24 ; d20+4=5 ; d20+4=16 ; d20+4=15 ; d8+1=7 ; d20+8=9 ; d20+8=16 ; d20+12=13 ; d20+5=24 ; d20+5=7 ; d10+3=8 ; 4d6=7 ; d20+5=9 ; d20+6=10 ;
Tuesday October 25th, 2011 10:43:32 PM

Much to the DuskCleric's surprise, Jarga clinches his hand on his wrist and delivers a shocking grasp that sends firey sparks in all directions.
When the Fire Sorcerer demands he Yield, the Cleric's red eyes narrow as he lifts a foot to kick Jarga in the face, forcing you back on your heels.
Then, as he raises his greatmaul to finish you, a waft of yellow haze envelops the face of the Evil Cleric as Sam's Daze spell forces him to lose a turn!
(Fail will save 13. Sam just saved Jarga's life! The original action was hit AC 13 for 10 damage)

Tahni runs across the field in an attempt to deflect fire from the refugees, only to be sidestepped and tripped by the Trog Scout. She falls to the earth and the Scout 14 takes a step back and fires an arrow into her side (((( Hit AC 19 for 3 damage))))

Boomy assaults the DarkShaman with a lovely flouret of guirisame followed by kicks and punches. The shaman dodges all of them, but the last kick smashes the ribcage of the shaman, making him cough blood.
The shaman then turns tail and runs away... full retreat. He shouts in Draconic, "Keep him off me!"
Heeding the shaman's call, Trog Scouts 17, 21, and 22 all begin firing round after round of arrows at Boomy. The nimble monk dodges and deflects the first two volleys (Miss AC 16 and 15), but one arrow gets through and pierces his thigh (((( HIT Ac 24, fail confirm crit 5, for 7 damage))))))

On the other side of the field, Devlin fires two bolts, making the Scout 19 drop to one knee and hold the wound tightly (disabled)
Braugh quickly dispatches the last two Scouts in front of him with an overhand chop followed by a sideswipe across the neck, sending frozen lizard blood into the air from the open wounds, and then runs to Dende's side.

The Dwarf with a large black beard spurs his riding black bear to charge the DuskCleric lance first! The Cleric deflects it to the side, though grunting through the strain. A second attack comes in the form of a boot to the face, that is also deflected by platemail (Miss AC 9, nat 1 and Miss AC 16)
He shouts amongst the clanging metal of battle, "Death to the AshScale!"

He is followed shortly thereafter by the mounted cleric, who raises his staff and a white wave of healing energy wafts over everyone in the camp, healing Jarga, Tahni, Dende, and Dopey for 7 hp.
Braugh feels a sigh of relief as he sees Dende's eyes open and breath inhale.

Immediately as Dende awakens, despite the nasty blood clotted on his head, he charges the Cleirc! A silver aura radiates from him as he wields divine force behind his hammer. (Miss AC 9)

RedForge charges across the field and jumps into the air just before overhand chopping the ground at Scout 20's feet (Miss AC 13, nat 1)

Two of the Dwarven Soldiers attack in synchrony Scout 18, one hittiing for 8 damgae
The third dwarven soldier spurs his mount to charge a Trog attacking Boomy, (miss AC 10)

(OOC: Man, these NPC's are just rolling Nat 1's all over the place aren't they?)

Ash Hills 8

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - DED. Sleep. Murdered by Baenor
Trog Scout 4 - DED Jarga missile and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - DED by Braugh
Trog Scout 7 -DED by Braugh
Trog Scout 9 - DED. Stomped to death by Boomy
Trog DarkShaman - -25hp,running
Trog AshBeast - DED
Trog Scout 10 - Roundhoused to death by Boomy
Trog Scout 11 - DED. Snuck by Devlin
Trog Scout 12 - -4hp burned. Attacking Baenor
Trog Scout 13 - DED by Braugh
Trog Scout 14 - Approaching Refugees
Trog DuskCleric - -8hp burned and shocked.
Trog Scout 15 - Running away!
Trog Scout 16 - DED Jarga missiled.
Trog Scout 17 - Firing at Boomy
Trog Scout 18 - -8hp. fighting soldiers
Trog Scout 21 - Firing at Boomy
Trog Scout 22 - Firing at Boomy


Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Tuesday October 25th, 2011 10:51:55 PM

OOC: DM - the gridlines look to be missing from your map. It makes it difficult to work out distance/range.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday October 26th, 2011 12:03:43 AM

Sam smiles at the blank expression on the dusk cleric's face. That's a one time trick Jarga. I can't save you again. You might want to let the tough guys take him on.

Upon seeing the scout approach the refugees, Sam springs into action. He steps closer to the scout and with a quick, magical gesture casts daze on the new target.

We have them on the run! Strike them down with all of your might! (inspire courage to group)

actions
Move to I72 (spot left of bedroll)
Cast daze on scout 14
Maintain inspire courage to group (+1 hit/damage/fear/charm)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday October 26th, 2011 12:50:58 AM

Bruagh, seeing Dende stand and attack, swells with relief... and pride.

Bruagh hears the Shaman's scream an begin to retreat and sets off after him at a dead sprint.

"Don't let their leaders escape!" Bruagh hears the call being taken up and joins in, "Death to the Ashscale!"

Full Round Action:
Ruan at 4x speed towards Shaman. I can get pretty close to Boomy I believe.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C  d20=12 ;
Wednesday October 26th, 2011 2:03:20 AM

Lying on her back, Tahni turns her head to the side and spies the Trog shaman trying to flee "The shaman! Stop the shaman!" she calls out, as she gets back on her feet, eyeballing the scout in front of her. Her arrow wound was healed as quickly as it was caused, and though her clothes may be bloodied, she stands at full health (Move action to stand up)

She is empty handed, regetting that she was not strong enough to maintain her grip on the adamantine dagger. Still, she stands between the Trog and the children - exactly where she should be. Determined not to let it get past her, she holds up her hand and sends a vivid cone of clashing colors towards the scout (Cast Color Spray. Will Save vs DC12)

(OOC: Ignore the D20 roll. I was going to try another combat manuever, but didn't realise I had been knocked down. Had to use the move action to stand up instead)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28  d20+2=13 ; d20+2=15 ; d8+1=4 ; d8+7=10 ; d20+7=18 ;
Wednesday October 26th, 2011 5:07:01 PM

With his blood raging Devlin sees an ash scout threatening Tahni and the children. With a low snarl he fire both crossbows at the creature. The distance and his injuries make it difficult for him to see whether he hit.

As the reinforcements surge into the ranks and the fight looks to be won Devlin is able to finally relax. The last minute or so had been rough on the scrawny Dwarf and he is beginning to feel it. What was that voice and where did it come from? Looking down at his left arm. Whatever it was it allowed me to reload and fire even though I'm sure me arm is broken. We've been at this too long were all on edge makin' rash decisions. Now I be hearin' voices. Shakes his head slowly to clear his thoughts. I need a good meal and a good night sleep

Devlin continues to scan the western edge of the camp to make sure no other enemys sneak up on the beleaguered group.

Actions:
(Full Round) Fire at Trog scout 14
First Shot = 13 (-2 for second range increment included)
Second Shot = 15 (-2 for second range increment included) Dam = 4
(Swift Action) Reload

Perception = 18

OOC: Please ignore the d8+7 forgot to change the die roller back to d20.



Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d6+1=2 ;
Wednesday October 26th, 2011 6:03:34 PM

Jarga feels a surge of healing and though he still feel stabs of pain he is strong enough to stand and, seeing the Cleric's eyes roll back in head for a moment, he quickly steps away.

"Sam is right" he muses to himself as he moves west. He eyes the scout attacking Baenor and considers; with that scout down the cleric would be surrounded by dwarves fiercer than he. That settled it.

He mumbles something that sounds oddly like "Chilli-flakeius intobascosauceral!" and another ray of dancing, radiant heat arrows towards the already singed scout.

Jarga's stomach grumbles.

------------------------

Moves to 70,H
Casts Elemental Ray on Scout next to Baenor


Damage : 2

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday October 26th, 2011 6:28:18 PM

OOC: Everyone, we have a new player, Miyoshi. Make sure he feels welcome. Miyoshi, we are (hopefully) in the last few rounds of combat, so we will most likely be able to get your character in the game as soon as you get the rough draft character sheet in.

Glad to have you Miyoshi.

Laurie, I updated your HP and deleted the post per your request.

Checking in.


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Wednesday October 26th, 2011 6:55:13 PM

ooc: Thanks Zach. You know every time I see your full name I see Zach Rampage first... which is a pretty kick arse name!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday October 26th, 2011 7:09:04 PM

OOC: In the Marine Corps Rampage was one of my nick-names. Damage was another, along with RamRod, Car RamRod, Ramathorne, etc.

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Wednesday October 26th, 2011 7:42:10 PM

ooc: So long as they didn't call you Rama Lama Ding Dong because once that's in your head it never gets out!

Boomy HP 28/31 AC 18/17/17  d20+2=5 ; d20+4=22 ; 4d6=5 ; 4d6=13 ;
Wednesday October 26th, 2011 9:02:19 PM

Boomy swears under his breath as the shaman retreats. Come back you coward! Boomy swings again with his guirsame and misses by a mile. As the shaman retreats Boomy pulls out his trusty ring. He had hoped for once to make it through a battle without drawing upon its powers, but once again he finds himself too slow and too weak to rely upon his own strength. Drawing upon the rings power he sends forth a wave of flame directed at the shaman.

Actions
-------------
AoO Hit AC 5, miss.
Use Solus Ring. Cast Scorching ray. Hit AC 22(ranged touch attack) for 5 dmg, rerolled using hero point for 13 dmg.

Down to 1 Hero Point.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday October 26th, 2011 11:08:10 PM

ooc-I tried to reply from my iPhone to the welcome for Miyoshi, but is kept failing. So here it goes.

Miyoshi,

Welcome to the Wold and more importantly, the forged campaign. I feel safe in speaking for the group when I say we are excited to have a new member and hope you stay and enjoy this fun campaign with us. My name is David and I play Sam SnapdragonMcFisticuff. Sam is a gnomish, 3rd level bard who aspires to be a battle herald at level 6. A word of advice to help you out. Because I care. Don't ever think for one second of crossing him, or your only contribution will be the nutrients that your rotting carcass provides the ground after Sam dismantles you with all his gnome...bard...stuff. So there.



DM Addison 
Thursday October 27th, 2011 4:42:02 AM

(Just spent the better half of the night sending emails. Post will come tomorow. Midterms! ARG)

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday October 27th, 2011 5:30:03 AM

Check in.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday October 27th, 2011 11:51:28 AM

checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Thursday October 27th, 2011 6:14:42 PM

check 1 2

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Thursday October 27th, 2011 7:41:09 PM

OOC: Checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Thursday October 27th, 2011 7:46:45 PM

OOC: I'm on the check wagon.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 38/38 
Thursday October 27th, 2011 9:16:00 PM

ooc: Testing?

Hey guys! Here is my character so far. Please look it over and let me know what you think. I still have to write up my character history and motivation (still noodling that one) and my mount has to wait until I hear back from Addison on a question.

Also, can I use hero points to re-roll HP during character creation? Or is that a no-no? Thanks!
~Miyoshi

Zach R: Unless it just changed with the APG, we have always rerolled HP's with Hero Points. I'm going to research.

Rob C: It changed with the APG :) No more rerolling HPs. You can only reroll D20s. That being said, as it's for a new character and everyone else had the rerolls up until now, maybe you could sweet-talk your friendly DM into letting you do it?

Zach R: I just found this:"
HIT POINTS

All classes get maximum hit points at 1st level. At levels above the 1st, all ones are re-rolled. Online, all hit point rolls must be rolled in the Loot and Booty. A hero point can be used to re-roll the score. In this case, the best of the rolls will be used. Keep records of how many hps are rolled at each level noting any Con Adjustments."


Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday October 27th, 2011 10:04:29 PM

ooc-Hey Miyoshi. Welcome again. I have 2 things relating to my character abilities that you need to know for posting purposes.

1- I use "inspire courage" during combat. Once I start it, I don't stop it. It gives all who can hear me +1 to hit/damage and also vs fear/charm. Make sure you add the bonuses to your rolls. I will give notice if it will end due to Sam running out of performance rounds.

2- I have a bardic ability called "inspire competence". It uses a round of my performance and gives you a +2 skill check. If you need a boost on an important skill roll outside of combat (not stealth) declare my use of the ability. Don't ask, just use it!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 38/38 
Thursday October 27th, 2011 10:26:28 PM

I changed my fullplate to masterwork and added my +2 bonus to a save from Order of the Sword. Thanks for picking those out. As for my hit points...

*bats eyelashes*

Pwease, DM? Can I pwease use my hewo points to we-woll?

Zach R: also should only have 2 hero points I believe.

Rob C: Bzzzt! :) Per the wiki: "Acquiring: Each character begins play with 1 hero point at level 1. We also want to mention that we usually give folks half rounded down of max hero points when starting a character that is not 1st level." So a level 3 character gets 1 Hero Point to start off with, which will actually put you on par with most of the party - unless you choose to use it to reroll HP, which I would do before the wiki gets updated to say that people can't do it anymore ;)

DM Addison 
Friday October 28th, 2011 12:24:45 AM

I hereby grant Miyoshi (coolest name ever) ie Siv 4 hero points upon character creation to use for whatever he wishes, including rerolling HP.

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Friday October 28th, 2011 12:50:32 AM

OOC: and when you said "he", you meant "she" of course (Miyoshi being a woman) :)

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Friday October 28th, 2011 1:01:32 AM

ooc : Really? Jerry said "he" at one point

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Friday October 28th, 2011 1:55:16 AM

OOC: I said "he" too.... until Miyoshi corrected me. Jerry may be the guy in charge, but I'm willing to trust Miyoshi on this one :)

Zach R: Go figure... I assume Addison and Laurie and both Ezra's were girls, and get my head chewed off. I assume Miyoshi is a guy and looks like Momma's Wrong Again.

O.K., not sure where the Water Boy quote just came from.

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Friday October 28th, 2011 2:24:11 AM

ooc: From the horses mouth (via Rob) trumps them all!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 38/38  d10=7 ; d8=5 ;
Friday October 28th, 2011 9:14:43 AM

ooc: Miyoshi is a feminine Japanese name. :)

I'm using two hero points to re-roll my hit points. My 4 is now a 7, and my 3 is now a 5. Yay!

@DM Addison - Any word on that question I sent about my mount?

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Friday October 28th, 2011 9:16:27 AM

Updating header.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Friday October 28th, 2011 2:39:09 PM

OOC: Assuming there are no issues, Delrid is wanting to rejoin the Forged.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday October 28th, 2011 11:34:25 PM

checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Saturday October 29th, 2011 12:13:35 AM

Check

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday October 29th, 2011 12:16:38 AM

Check, check, check, check...BOOM!

Tahni -- AC15/11/15 -- CMD 11 -- HP 23/23 -- Familiar: Daya -- Rob C 
Saturday October 29th, 2011 12:38:29 AM

OOC: Congrats to Laurie/Jarga for winning the "best player post of October" comp that Jerry was running. The Forged players now have the use of a teamwork feat from the APG to use throughout November. So if anyone has any strong feelings about which one they think would be of benefit to us, yell it out. I'd like to propose that as the winner, Jarga/Laurie gets to make the final decision as to which one we go with.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Saturday October 29th, 2011 1:04:32 AM

ooc: I can grant the party the Precise Strike teamwork feat as a class ability, so not that one. :)

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Saturday October 29th, 2011 11:25:07 AM

I kinda like Outflank and Precise Strike. Siv can grant the latter. That's just my thought, I'm up to suggestions.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28 
Saturday October 29th, 2011 12:46:26 PM

OOC: I like outflank and precise strike. Looks like Devlin may be mixin it up in melee a bit more this month. Between the precise strike, sneak attacks and dual wielding with the extra +2 to hit I will be able to put out a lot of damage in one round of combat.

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday October 30th, 2011 7:37:32 AM

Check.

DM Addison  4d8+4=22 ; 4d6+4=21 ; d20+1=13 ; d20+5=23 ; d20+2=9 ; d20+2=10 ; d20+8=26 ; d10+5=9 ; d20+8=12 ; d20+10=13 ; d20+4=8 ; d20+4=19 ; d10+4=8 ; d20+4=7 d20+4=23 d20+4=19 d8+1=7 d8+1=2
Sunday October 30th, 2011 2:10:10 PM

You guys rock. Happy Halloween. Sorry for the lack of posting, crazy weekend. So Miyoshi is joining, James is leaving, and Ben is rejoining right? Good! Now lets go

-----------------------------------------------

A lot of this happens at the same time:

Braugh charges through the battlefield, slides down the hill, jumps over the fire and declares the shaman shall not escape.

In his charge, he passes Siv, who was previously known as Dwarven Soldier 3. Charging in from the NorthEast on her large Chocobo (((((Siv, please give me a charging attack and damage roll against Trog Scout 21! Welcome to the game!)))))

Trog Scout 17, 21, and 22 all fire volleys of arrows at Siv and her mount, hitting AC 23 for 7 damage as arrows clang off your armor, one draws blood.

Then, Boomy uses the power of his Solis ring to fire a ray of flame across the field. As soon as Braugh get close to the Shaman, Boomy's ray hits him, igniting is innards and with a waaaaaaiiiiiilll, the Shaman bursts into flame and falls to the ground, bleeding out.

It smells like burnt lizard.

Jarga sends a wave of heat through the negative energy that further ignites the Scout 12, allowing Baenor to finish the job with a swipe of his greatsword.

Sam casts a blue haze around Scout 14, that makes himsss quiiiteee woooozy. a
Then Tahni blasts the same scout with an array of clolors, making him back, losing control of bodily functions as he falls to the ground.

Then, as the Trog 14 stumbles back from the two spells, two of Devlin's bolts clash into his chest, sending him to the afterlife.

The Dwarven Bear-Rider plants his Dwarven Axe into the Cleric (HIt AC 26 for 9 damage)
As the battle continues.

The Troglodyte Dusk Cleric wields his mace with deadly purpose as he deflects oncoming attacks.
He looks about and sees his army being slowly dismantled around the defending dwarves.
He breathes deep and shouts in lizardtongue (Linguistics DC 16 Highlight to display spoiler: {, "For Marteaus"}

And a wave of negative energy emanates from him, causing the life energy to drain from everyone.

((((( Jarga, Tahni, and Sam, please make a DC 16 Will save or take 17 points of Negative Energy damgae))))

Half the children are in range of the burst and fall to the ground immediately.
Spellcraft or Knowledge Religion DC 14 Highlight to display spoiler: { You see their souls begin to take form and waft away a Gargul's hand passes through the dwarves.}

He smiles as the surviving adult dwarves stair in disbelief and shock.

Finish Him

Ash Hills 9

Trog Scout 1 - DED. Decapitated by Braugh
Trog Scout 2 - DED Snuck by Devlin
Trog Scout 3 - DED. Sleep. Murdered by Baenor
Trog Scout 4 - DED Jarga missile and Baenor-chop.
Trog Scout 5 - DED. Shot and stabbed by Devlin
Trog Scout 6 - DED by Braugh
Trog Scout 7 -DED by Braugh
Trog Scout 9 - DED. Stomped to death by Boomy
Trog DarkShaman - -38hp, on the ground
Trog AshBeast - DED
Trog Scout 10 - Roundhoused to death by Boomy
Trog Scout 11 - DED. Snuck by Devlin
Trog Scout 12 - -Burned to death
Trog Scout 13 - DED by Braugh
Trog Scout 14 - Approaching Refugees
Trog DuskCleric - -17hp burned and shocked and chopped. Fighting to the Death!
Trog Scout 15 - Running away!
Trog Scout 16 - DED Jarga missiled.
Trog Scout 17 - Firing at Boomy
Trog Scout 18 - DED
Trog Scout 21 - Firing at Boomy
Trog Scout 22 - Firing at Boomy



Forging Together


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+5=18 ; d20+10=27 ; d8+5=7 ; d8+5=8 ; d6=6 ;
Sunday October 30th, 2011 2:34:34 PM

Bruagh feels despair as he sees the souls of the children are taken away by Gargul. That despair soon becomes an all encompassing rage.

Nothing will bring back the children, but one thing is for certain. The cleric is dead.

Bruagh bellows a bestial scream as he charges toward the Cleric.

Use yet another Hero Point to get an additional move action to get in range to Charge the Cleric.
Attack: 27
Damage: 7 Slashing 6 Cold
Spellcraft: 18



Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+8=12 ; d20+7=20 ; d20+3=21 ; d20+6=23 ; d2-1=0 ;
Sunday October 30th, 2011 4:54:08 PM

Sam smirks as the scout hits the ground from the barrage of spells. His attention shifts back to the cleric. He hears the cleric's shout, but can't make out the words. The action from the cleric after the shout is well known to the him though. He braces himself as the negative energy rips against his soul. Sweat pours from his brow as he regains his composure. Sam realizes that the blast hit the children and screams Nooooo! You monster! Get the children away from here! Out of pure rage and frustration, Sam charges the cleric, his tiny fist drawn back, and filled with hate. Die!

actions
maintain inspire courage
charge (unarmed) flank and charge= +4 attack roll -2 AC (cleric gets attack of opportunity)
hit AC 23 for 1 damage with inspire courage added


Tahni -- AC15/11/15 -- CMD 11 -- HP 6/23 -- Familiar: Daya -- Rob C  d20+11=13 ; d20+10=16 ;
Sunday October 30th, 2011 7:28:48 PM

The sight of the children falling shakes Tahni's usually strong will as she feels the dark power of the cleric wash over her (Will Save vs DC 16: 13 = Fail.)

A lump gathers in her throat, and she knows that Gargul is coming to take the children to the place of eternal rest (Spellcraft check vs DC14: 16 = Pass).

"Not today though" she affirms to herself. Moving in between Bashful & Dopey, Tahni kneels and places a hand on each child, stabilizing them and keeping them in this realm.

(Move to M,73. Use stabilize on Dopey, and last hero point for an extra action to cast stabilize on Bashful too. Note that Tahni has free use of the stabilize spell from her legacy item)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Tahni -- AC15/11/15 -- CMD 11 -- HP 6/23 -- Familiar: Daya -- Rob C 
Sunday October 30th, 2011 8:15:35 PM

OOC: James is leaving???

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Sunday October 30th, 2011 9:01:07 PM

ooc: @DM Addison, did you get my question about my mount?

Addison: I believe the answer is subtly placed in you description in my post. Large size right?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28  d20+4=19 ; d8+1=5 ;
Sunday October 30th, 2011 9:16:06 PM

Hearing the cries to save the children Devlin shakes his head to clear his thoughts and advances towards the camp. Seeing the ash cleric and the bodies laying around him Devlin sets his sights on the creature. He raises his crossbows into position but is unable to keep his left arm raised now that the rage has subsided. Devlin waits for a opening in the swirling melee, as Braugh rushes it the distraction provides an opprotunity and Devlin fires. Wardd if any of the innocents must die this day speed them to Gargul's side and a peaceful rest.

Actions
Move 20' closer to camp
Fire at Dusk Cleric = 19 dam = 5

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41  d20+12=27 ; 3d8+12=21 ;
Sunday October 30th, 2011 9:26:10 PM

ooc1: Updated my character art!

"For the glory of Firebeard!" The cry rings out above the din of battle as a great, flightless bird breaks from the darkness and emerges into the light of the camp. Standing some seven feet in height, it resembles a cross between an ostrich and a game hen. Its tawny feathers are covered in chain barding. It covers ground quickly, moving gracefully on tall, fluid legs. Seated atop this bird in an ornate saddle is a female dwarf; blue-eyed and blonde-haired. She is clad in thick fullplate, confidently holding a shield and lance before her as they speed toward one of the troglodyte scouts.

Attack 27
Damage 21


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d20+5=16 ; d20+4=7 ;
Sunday October 30th, 2011 9:54:57 PM

Jarga weathers the cleric's storm of red energy like a grim-faced stone. He thought his heart could not break further but the pained whimpers and gasping breath of the stricken children is another lash over its many hurts.

His wearying hand rises to send forth his flame-wrought justice once more but he pauses; his friends have circled the cleric and he cannot risk scorching them. He notices Tahni, who, despite being battle-weary and unrested, has not yet not lost hope and looks to be wrestling the children back from the brink.

He hears Sam's words, a triumphant ode to the groups persistance and valour. Hewatches the others rage against an evil wretch and admires them; for though the tide was now turning they would have drowned to save these refugees.

He smiles and whispers to himself "Aye, they'll do."

He moves through the centre of the camp, looking for trouble to the East.

He is startled by what appears to be a giant chicken being ridden by a dwarfess. He squints and tries to figure out what it is.

Nope. Still a giant chicken.

-------------

Will save = 22 (16+6 that I neglected to add from base stats)

Move to K,74

Knowledge Check (Nature) = 4



Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday October 30th, 2011 9:56:49 PM

ooc : Ah-ha! Chicken information appears before I finish typing! I'm going to start typing about winning a million dollars now if that's ok with everyone

DM Addison  d20+10=26 ; d12+5=17 ; 4d6(2+6+2+6)=16
Sunday October 30th, 2011 10:53:52 PM

The Cleric smiles yellow-toothed and a pleased hissssss as his enemies close around him.

First, a sniper bolt from Devlin lands in his side, making him stumble sideways with the force.

Then, he sees Sam rush towards him and has a questioning look on his face.
SMASH, Sam's fist breaks the jaw of the cleric, sending toothy bits and broken helm into the air.

Pushing him back onto Braugh's sword; it slides through his back an sticks out the front of his plate, freezing his very heart.

The Cleric hissess, "I embrace my destiny" as his legs give weight and his eyes dim...

HACK RedForge sends the head of a Scout rolling across the field (hit AC 26 for 17 damage)

Skewer, Siv has started making a Troglodyte-kabob.

As the two other Scouts quickly start to run away, Tahni runs to the children as their very souls are being lifted from their bodies.

She places a hand on Dopey and Bashful, focusing her stabilization energy around her.

The young Cleric begins to glow soft-blue as she concentrates.
You can see their spirits floating above their bodies and you hear a voice in your head rumble.
Tahni Highlight to display spoiler: {"Why should I spare these lives? You have failed to protect them. Offer a boon that I may consider"}
Was that... Gargul? Or was it something else?

As the battle ends, the Dwarven BlackAxe shouts orders to his soldiers, "Secure the perimeter, make sure any Ashscales remaining don't stay for long."

Then he dismounts his blackbear and spats on the Cleric's corpse.

Roger RedForge immediately recognizes Braugh and tosses a familiar black adamantine handaxe to the Paladin, "Your up." is all he says.

The tall human cleric dismounts and looks around him at the death and struggles.
He lifts his staff and a waft of white light heals wounds (Heal 16HP for everyone))

Mr. GoodButtom's eyes open and he mouths the words, thank you to the air.
The children remain on the ground

((((Everyone gains 800XP and a Hero point with a 30xlevel 3 = 90 bonus exp for Defending against the Ashscale.
Please record these two things on your character sheets with a description of the reward."
)))))


Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Sunday October 30th, 2011 11:42:28 PM

Sam looks at his hand after landing the punch. His hand shakes and his eyes fill with tears. I failed the children. I was so concerned with keeping scouts out of the area, that I never thought about the immediate threat of the cleric. I should have had them moved away earlier. What kind of tactician do I have any hope of being. Sam staggers over to Tahni and the fallen children. Please help them Tahni. If I can be of any help please tell me. Sam falls to his knees next to her and buries his face on the shoulder of Bashful, with his hands clutching his arm.

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+7=10 ;
Monday October 31st, 2011 12:09:52 AM

Tahni's eyes remain closed. She seems to be concentrating very hard on something, as the lives of the children hang in the balance. Beads of sweat form on her brow, her jaw is clenched, and she seems oblivious to the presence of anyone else. Her hands remain steady though the bright blue glow that surrounded her has faded significantly.

Highlight to display spoiler: {
"Who are you? Souls are not commodities to be traded or bargained for." Tahni tries to rationalise the voice in her head, whilst focusing on keeping the children's souls attached to their bodies "Though if it will save these young ones, I am prepared to listen. What do you want?" Knowledge Religion: 10
}

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Monday October 31st, 2011 12:54:24 AM

Bruagh catches the axe while still in a white hot rage. It's not very becoming of the Paladin but he is inconsolable. With the axe Redforge tosses him he sets upon the cleric and hacks it... and hacks... and hacks screaming in rage and despair as he does.

This continues until he is pulled off or he can no longer move his arms and his breathing is ragged.

OOC: Regardless of what has actually happened, Bruagh thinks the children are dead.

APG CS linked.




Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Monday October 31st, 2011 7:15:13 AM

Jarga watches the internal struggle wrought upon Tahni's face and, knowing he cannot help her directly, he wonders how best he can help.

He wanders up to the Dwarven BlackAxe and puts a hand on his shoulder. He looks him in the eye and says

" Thank you sir, I know not who you are but you saved more than one life today. I am Jarga and though these.. " he spits to the side ".. lizards are routed we need your aid still. We are tired, we are weak and we are hungry."

He nods in the recently arrived cleric's direction.

"We are less wounded, and we're grateful, but we need rest and refuge soon. Can your cleric aid Tahni?"

He looks at the sweat and dark circles under her eyes.

"I fear she is on... a precipice. "

He offers his hand.

" Please? "

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday October 31st, 2011 9:01:25 AM

Devlin limps into camp his left arm limp at his side, the blood on his face starting to dry and cake in his hair. He looks around at the carnage that was a peaceful campsite. Shaking his head sadly he heads towards the newcomers. On the way he stops to rest a hand on Bruagh's shoulder. It is done lad, go and attend to the wounded. Check on Ms. Cloverdale if you would. Passing the scene where Tahni is caring for the children a small sob cracks the calm exterior that Devlin trying to maintain. He stops before Redforge and smiles slightly. Its good to be seein ya and these lads. Glances at the rider of the giant bird.and lass, how did ye know where ta find us or was it just Wardd's luck that ye happened by? Devlin offers his right hand to shake Redforge's. I hope there be a town nearby, this lot is in need of better shelter than the scab can provide. Heck I be needing an ale ta was away the taste of ash and moss. Devlin will carry on with the conversation but not try to answer much more until he gets some answers himself. Need ta keep on guard for just a bit longer, Wardd grant me the luck ta make it ta safety.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41  d6=4 ; d6=3 ;
Monday October 31st, 2011 11:25:45 AM

Shaking the corpse of the impaled troglodyte from her lance, the warrior brings her avian mount to a halt and dismounts. Looking around the battlefield and seeing no more threats, she secures the lance to the saddle and pats the bird to make it stay. She then draws a dagger and goes to each fallen enemy, checking for signs of life and dispatching those who have not passed. She field strips the corpses and piles their gear into the center of the camp. She stays quiet, avoiding looking at the bodies of fallen dwarves and allies.

DM Addison 
Tuesday November 1st, 2011 9:32:16 AM

Braugh begins hacking madly at the DuskCeric's corpse, sending blood and gore into the air, covering his armor and beard.
Devlin pulls him off and speaks some rationality, before addressing RedForge.

RedForge replies, "By great Alemi's comfort it is good to see you. We had all but lost hope; this was the last search party they were willing to use resources on." Sense Motive DC 14 Highlight to display spoiler: {You notice when he says 'use resources' he looks at the Dwarven BlackAxe disdainfully.}

RedForge snaps to, "The hidden village of MountainBurrow is but a days walk from here. We have been searching for weeks for signs of dwarven trails. Damn good work escaping the Pirates, but how in the Wold did you get to this side of the mountain?"

Jarga approaches the BlackAxe and places a hand on his shoulder, that is quickly shrugged off.
He scowls at you and says, "Tired, weak, hungry? I've been those things and more. Shu shall do what he can. But we leave immediately, with or without the priestess."

Siv begins the grim duty of executing a half-dozen lizardfolk that are bleeding out and stripping the corpses of their loot. The two other dwarven soldiers accompany you.

Sam places his weeping head on the dead Bashful, hoping Tahni can save them.....

Tahni ONLY please succeed at a DC 12 Will save Highlight to display spoiler: {Severe terror and anger pass through your consciousness for a moment, threatening to rip you from the connection. Fail and lose it.
The voice shouts this time, "I SAY OFFER A BOON AND YOU OFFER QUESTIONS?! HOW DARE YOU"
}

seconds that lasts hours pass in Tahni's head, yet she cannot figure out the source of the voice and power.

Tahni Highlight to display spoiler: {"Your soul for Bashful's. The Gnomish soul for Dopey."}

Shu, the human cleric approaches Tahni with an outstretched hand, but runs smack into an invisible forcefield that no NPC can cross.

Delrid - 12/12/10 - CMD13 - HP 29/29  d6=3 ;
Tuesday November 1st, 2011 10:52:10 AM

Hit Point Roll: 3 (Woo Hoo!)



Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 1st, 2011 11:24:32 AM

Delrid dismounts the small horse, cresting the ridge surrounding the battlefield. Sweet is the sight of his Dwarven friends, but bitter is the taste of battle, blood, and death in the air. A swift scan reveals no fallen comrades, but they look so weary...

"My friends, it is good to see you, but if only I had arrived sooner our reunion could be more joyful. The sadness and struggle of your party seems to have continued in my absence. How can I be of service?"

Alemi, be with my friends in their moment of need. Broken bodies and shattered spirits riddle this scarred world. Peace and healing are needed for all, and perhaps Tahni most urgently. Grant your healing power to all, and especially your divine representative, to better lead the others.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 1st, 2011 1:46:24 PM

ooc-checking in. Sam is awaiting a result or response from Tahni and the children.

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 1st, 2011 6:04:15 PM

ooc- Checking in for now.

Hey Addison, in the heat *cough* of battle I neglected to use my Heroic trait. This trait allows me to roll a D6 each time I use a Hero point. A 1 restores that Hero point. Any chance I can still roll on those two Hero Points I used?


Zach R: To my knowledge we didn't start using the APG until after the battle.
Rob C: Since we were so close to adopting the APG, Laurie was advised to just go ahead and make an APG character rather than have to go through the conversion process a week later.

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+11=28 ;
Tuesday November 1st, 2011 7:04:56 PM

Tahni's eyes remained closed, . Her posture has strengthened and her pale blue aura starts to glow brighter. She continues to remain oblivious to her surroundings.

Highlight to display spoiler: {
The sense of terror and anger only strengthens Tahni's resolve (Will Save vs DC12: 28 = Pass) and the louder the voice in her head becomes, the more calm she feels as she remembers the wise words of her father: "The first person to raise their voice or their hand has lost the argument"

"It will be my life or none" she responds calmly with steadfast determination "My life in exchange for all of the children - Dopey, Bashful and Grumpy"
}

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+5=24 ; d20+5=22 ; d20+1=10 ;
Tuesday November 1st, 2011 7:34:48 PM

Bruagh takes Devlin hand and stands up as the anger subsides and the pain of the loss of the children sets in. Why the children... Bruagh's spirits are lifted at least a little by the sight of Redforge, Delrid, and the other new dwarves.

His spirits are dashed again when he sees Tahni. "Somethings not right. Tahni!" Bruagh rushes to his friends side and places a hand on her shoulder. He then tries to figure out what is wrong.

Will Save: 24
Spellcraft: 22
Knowledge Religion: 10

OOC: Welcome back Ben!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Tuesday November 1st, 2011 11:21:30 PM

The dwarven warrioress examines the pile of collected equipment, sorting the valuable from the dross. She keeps an ear out to the conversation, noting that the group may soon be leaving. "Now is my chance," she thinks. "They may learn what I seek. I must try to attach myself to them."

ooc: What do I find from the fallen dead?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+2=22 ; d20+8=9 ;
Wednesday November 2nd, 2011 12:10:52 AM

Devlin nods to Redforge. Thanks, for not giving up on us. We ended up taking the caves through the mountain thanks to Delrid. Climbed out of a chasm earlier today and headed down slope. We were exhausted after a fight with some sort of magma ooze and had made camp. I caught the advance scouts of these trogs sneakin about and well you can see the rest. Devlin's gaze shifts to the BlackAxe for a second at the mention of "resources" We just be glad ye came along when ye did.

When the BlackAxe mentions leaving Tahni.
If you feel like abandoning Dwarves in need go ahead and leave, but we aren't moving until the lass is good and ready. Devlin sets his feet and crosses his arms, a dark glower comes over his face.

When Siv starts sifting through the loot
Oi Lass, almost everyone of those kills be ours and the loot be ours by right hands off until we go through it.

Actions:
Sense Motive = 22


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d20+6=26 ;
Wednesday November 2nd, 2011 12:59:28 AM

Jarga looks Blackaxe in the eye. He's clearly a dwarf hardened by battle, one that has little sympathy for the weak.

" Aye, these folk are tired. "

Jarga spits and wipes his nose with his hand, making sure the layers of scars are clearly visible to the warrior, and he speaks with a fierce, rough voice.

" And aye, they're hungry too, but they're only as weak as we make them. They're kin, every one and what kind of a dwarf, what kind of a warrior would abandon them to lizards? I can see you're strong, and I know you're no coward. I mean, what fellow soldier could stand beside a dwarf that rode off, leaving those he came to rescue to lizards and worse?

We wait for Tahni

You would earn much respect from us.. "
he eyes the rest of the newcomers " and them, if you showed them you were strong enough to protect us, not flee without us don't you think? "

------------------

Diplomacy : 26


Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 2nd, 2011 6:12:47 PM

Delrid is on one hand impressed by the fiery speech of an unmet party member [Jarga], and on the other hand perplexed at the callous approach of BlackAxe and RedForge.

"Well said master dwarf, but I think we've had enough fighting for one day." Delrid looks from BlackAxe to Jarga.

"When we arrived the first words from RedForge incited the grace of Alemi. Now could we turn our backs on a dedicated Shepherd of Alemi? Is it not said 'In health there is freedom. Health is the first of all liberties.'? It seems as though regaining health, traveling with a healthy priestess, would promote the future health of these people."

What happened to these people? Like the ruined land, my friends have become broken, charred, without fruit. How can we heal their spirits, this land, this Wold? If the people do not have the strength to endure, what about machines? Could constructs and golems be trained to harness Woldsblood? Could they create greater devices able to repair cities and mountains?

Delrid begins to contemplate mechanical methods for massive scale creation and repair.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Wednesday November 2nd, 2011 9:08:04 PM

Siv turns and cocks an eyebrow at the scruffy-looking dwarf addressing her. "Perhaps you are in the habit of looting your enemies like hounds after scraps, but I am sorting, laddie boy. Anything we find will reek of trogs and likely be worthless for resale. But if it is so important, you are more than welcome to come help." She turns back to the pile of equipment and continues examining.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday November 2nd, 2011 10:22:58 PM

Checking in...

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday November 3rd, 2011 12:16:12 AM

Checking in...

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 3rd, 2011 12:24:11 AM

Seeing that Tahni is deep in meditation, Sam slowly stands up. He looks over the lifeless bodies of the helpless children with tears still streaming down his weary face. This is all my fault. I completely lost focus. The price of my mistake will always be in my thoughts. Sam walks past members of the group without even so much as a glance to any of them and heads directly to the cleric's mauled corpse. He kneels at the side of body and rips a length of fabric from his clothing. Gripping it tightly in the hand still sore from the punch to the cleric's jaw, Sam stands quietly for a few moments and wraps the cloth once around his neck, forming a make-shift scarf. Never again.

DM Addison 
Thursday November 3rd, 2011 1:01:06 AM

(OOC: If I allow one person to reroll hero points, I should allow everyone. Lets just start it after this one. Don't worry, you all got one for finishing the battle so stellarly)

Siv gathers the equipment of the fallen Troglodytes, grabbing a dozen longbows, arrows, and stripping leather armor from the scouts.
As she searches the burnt to a crisp shaman, she finds that the skull-rattle he used to spread terror throughout the group still sends a chilll down her spine when she shakes it. Also the shaman wears a ferocious bear-hat.
The clerics massive maul is weighted funnily, almost as if the smashing head can change density at certain times.
The plate mail is well-made for the lizardfolk, crafted out of black metal and sharp-edged. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.

We identify potentially magical items the normal way. Spellcraft, Detect Magic etc.

When Devlin tells teh tale, RedForge laughs heartily and pats Deldrid on the shoulder saying, "I had an inkling there were dwarven hands working beneath Forlorn Mountain."

Then Devlin decides to stand up to BlackAxe, stating that Tahni shall not be left behind.

BlackAxe looks at you with murderous intent, "Who the blimey skum-guzzling Trollkin you be to speak with such disrespect!"

He approaches Devlin quickly and draws his axe, eyes bloodshot in an approaching rage.

RedForge shakes his head solemly at the situation and steps to intervene,
Then Jarga speaks about earning respect and cowardace.

BlackAxe shouts, 'I am General Stern BlackAxe, you are my refugees and..."

woooooooosh

A voice that all hears bellows hungrily, DEAL

You look to Tahni as a pit of fire opens beneath her and demonic hands reach up.

Bashful, Dopey, and Grumpy all open their eyes.
The scarf glows a bit around Sam's neck, infused with oath-magic, but almost rendered unnecessary

Red-scaled, black-clawed hands grab Tahni's robes and tug.

Braugh can tell there is definitely something not-divine happening.
Please succeed on a DC 12 reflex save to catch Tahni from being sucked into the netherworld.

Tahni, please give me a good ole concentration check.

From the pit you all hear screams of terror and pain.

Anyone Knowledge Religion DC 12 Highlight to display spoiler: { THis is NOT Gargul's doing}

The Forged has made first contact


Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+7=16 ;
Thursday November 3rd, 2011 7:25:47 AM

Tahni is at peace with her choice. The children will live. All of them. Her eyes remain closed as she prepares to accept her decision and her fate. She takes a deep cleansing breath, perhaps her last of this land, and readies herself for whatever may come. (Concentration Check: 16. Use last hero point to give a +4 bonus to the result, for a total of 20.)

OOC: You better be a good catch, Bruagh!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 3rd, 2011 8:19:21 AM

Delrid is uneasy, looking at Tahni and the gaping maw in the earth. Brokering deals with ruinous powers only leads to ruin.

Delrid turns to the unrecognized Dwarves, Jarga and Siv, "I am Delrid Val-Al, and I am a bit of a craftsman. Let me help you examine these items. Perhaps any Troglodyte specific items can be utilized as raw materials or retorted to Dwarven standards."

Delrid casts Detect Magic on the battle items.


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Thursday November 3rd, 2011 8:58:11 AM

Siv cocks her head to one side, oblivious to the polite introduction by Delrid as the gaping hellmaw grabs her attention. She whispers in fearful wonder, "Blood and shale! Someone grab her!"

ooc: Perhaps I am not looking carefully enough, but did Tahni make a Faustian deal at some point to save the children?

RobC (Tahni): Only Tahni knows what's going on at the moment :)

Addison:Not true, all attention is on Tahni and the demon-hands gripping her. Everyone can react, and everyone heard the DEAL word shouted in a hungry eager. Though it is true nobody but Tahni heard the deal struck.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+8=10 ;
Thursday November 3rd, 2011 9:01:02 AM

Devlin stares down the approaching BlackAxe and with a nonchalant look and says. I be Devlin Dealbreaker, one of the caretakers of this group of refugees from Riddleport. Who in the Hells are you that would draw steel on one you call a refugee and a Dwarf no less. Put that thing away before you get hurt. Devlin doesn't move one inch even when there is a commotion behind him. Whatever that be the others can handle it. I am not going to let this undergrown bear try to shove us around and threaten us, if we don't make a stand now he and his kin will feel they can do it whenever they like.

Actions
Full defense AC = 22/18/18

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+10=23 ; d20+1=21 ; d6=1
Thursday November 3rd, 2011 1:44:34 PM

Bruagh firmly grabs Tahni in both hands and tries to pull her over him, trying to put himself between Tahni and the netherworld. "I know not who you are... but you'll not have her!"

Reflex Save: (+4 from Hero Point) 23
Knowledge Religion: 21 (Natural 20)
Roll to save Hero Point via Heroic Trait: 1 (Woohoo!)

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday November 3rd, 2011 6:26:38 PM

Jarga slides his trusty Donk between his back and his backpack and whisks a blue, whist-frosted wand from his belt. He faces the gaping hole in the earth as Bruagh wrestles Tahni from the grasping claws.

He wonders what the limits are of the foul portal. It would make sense that, being of limited diameter, its creator would have a limited ability to affect those that moved beyond it's immediate range.

"Back away from the edge!" he yells, hoping his instincts are correct.

That voice though, rippling through his mind, made him unsure... and the children awakening... this was no trifling power.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 3rd, 2011 10:44:26 PM

Sam feels a certain peace with his oath. I can't change what has happened. I will learn from my error. Tahni will find a way to save them...

Sam's thoughts are abruptly halted by the demonic voice from the pit followed by the commotion of Bruagh pulling Tahni away. Get Tahni and the children away from the portal!

Not having time to think or to find fear in his heart, Sam rushes over to within 10 feet of the pit and focuses the rest of his dwindling energy on the foul creature. In his most commanding voice, Sam utters loudly in Abyssal, "Your evil deeds here will cease immediately! We will not suffer another moment of your foul presence! Your kind may haunt my nightmares, but I have no fear of you here and now! Leave this place!"

action- With DM approval- Use 1 or 2 hero points as a special action to try to drive the demon back through the portal.




Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Friday November 4th, 2011 6:10:06 AM

Checking in...

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C 
Friday November 4th, 2011 8:58:32 AM

OOC: The suspense is killing me :)

P.S: Bruagh, if you drop me you are sooooo going to be haunted


Addison: The suspense isn't killing you. Some unknown demonic force that guises as Gargul is. Oh wait...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Friday November 4th, 2011 12:39:46 PM

OOC: I got double the needed Reflex save... so let's see.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday November 4th, 2011 3:13:29 PM

ooc-checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Friday November 4th, 2011 6:22:19 PM

Ooc; Check

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 4th, 2011 9:35:48 PM

Chiggity Check

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Friday November 4th, 2011 11:56:12 PM

ooc: Peers over the wall... soon

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday November 5th, 2011 2:21:56 AM

ooc: narwhal

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Saturday November 5th, 2011 2:33:56 AM

ooc: Bacons at midnight?

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday November 5th, 2011 2:59:20 AM

ooc : niiiiice!

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday November 6th, 2011 1:24:27 AM

Ooc: checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C 
Sunday November 6th, 2011 1:55:39 AM

*sigh* checking in ...

DM Addison  6d6=17 ; d20+3=17 ; d20+8=26 ; d10+5=8 ; d20+5=15 ;
Sunday November 6th, 2011 3:22:02 AM

Braugh grabs b]Tahni[/b] around the waist as the pit of fire and terror threatens to pull her body in.

The wise Paladin knows this is indeed not Gargul's work, but must be some power or demon taking advantage of the desperation of the situation.

Though Braugh's strength may be great enough (Strength check DC 16 please )to pull her her body from the grasping claws, YET Tahni's soul begins to get vacuumed into the pit below. Yet she focuses and holds her spirit in place

Sam charges in and rebukes the demon, ((( Please succeed on a DC 16 perform roll to interrupt the demon's concentration like a countersong))))

Then a terrible voice, "I AM LORD BALDESAC, TERROR OF THE DENIZENS BENEATH"

As Devlin continues to challenge BlackAxe's authority, he opens his mouth-------

crack

Thunderous cacophony a lightning strikes from the portal, blue electricity sears through the dwarves, linking them all in a burst of energy Everyone Makea DC 14 Reflex save for half damage of 17, which is 8.

BlackAxe gets singed by the lighting and lifts his axe, "Bloody pit-wandering fiends!"

He charges dark-energy glowing axe first, and cleaves at a lizard-like hand reaching from the portal, severing it in one fluid motion. (Hit AC26 for 8 damage) Angry and pained howls emit from the portal.

A claw rips at BlackAxe, but he deflects it with his shieldarm, the dark bearded commander mumbles something like "Opportunist Demon scum"

Deldrid sees a magical aura on the mace, wands, and potions


Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20+1=17 ; d20=11 ; d6+1=5 ;
Sunday November 6th, 2011 4:10:47 AM

Jarga hits the ground, his body badly scored and with sparks still flying from his clothes.

His hand lies outstreched, twitching as he hovers above a deep, black quiet that calls him away from his failing body.

The fire in his eyes has reduced to less than the weak flickering of an almost spent candle.

But it still burns; his breathing rasps out in wheezes but he manages a few words.

" More like *cough* Lord *wheeze* Ball-sack! "

He sends fire from the tip of his fingers towards one of the grasping claws.

--------------------

Reflex Save : 17

Jarga casts Elemental Ray

Ranged Touch Attack : 11

Damage : 5

---------------------
Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 2


RobC: Updated HP

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Sunday November 6th, 2011 4:12:10 AM

ooc: Bahhhh when will I learn to update my HP? I'd certainly appreciate a fix and delete if a DM would throw me one.

Sam -- 20/15/16 -- CMD 13 -- HP 15/23  d20+13=33 ; d20+7=24 ;
Sunday November 6th, 2011 6:36:00 AM

Sam continues his guttural rebuke in Abyssal,"Leave this place now! You will have no power over these souls!

The lightning rips across Sam's chest (reflex DC=24) and he grabs it as he is wracked with pain. His hand finds his scarf and he grips it with his left hand. He closes his eyes and reaches out to the unknown. If there is a god, I could really use your help right now. Please grant me the strength to save my friends.

Sam focuses his energy with his tiny face and frame shaking, and yells loudly (still in Abyssal),"Be gone Baldesac!" (oratory=33 or 29 with a big 'ol nat 20 either way!)

ooc-I made performance:oratory roll using a +4 hero point. I wasn't sure if this action was costing 1 of my points to do to begin with and if I was allowed to use one on this roll. If I was allowed to use a point on this roll DC=33 if not only 29. :)



Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C  d20+1=11 ;
Sunday November 6th, 2011 7:00:38 AM

"Aaaaaaaaaaaaarrrrrrggggghhhhhhhhh!" Tahni screams as the electricity flows through her convulsing body (Reflex Save vs DC14: 11 = Fail). She opens her eyes; the pain was real and her spirit still remains in this realm "I... I thought I was dead" she struggles to grasp the predicament the party is still in, save for Bruagh's firm grip on her, holding her aloft.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45  d20+7=21 ; d20+4=10 ;
Sunday November 6th, 2011 9:36:26 AM

"Foul Beast! You! Shall! Not! Have! Her!!!" The lightning courses through his body but he refuses to let go or give up on his friend.

Hero point used: 21 Strength check
Reflex: 10 Fail

Delrid - 12/12/10 - CMD13 - HP 21/29  d20+5=17 ;
Sunday November 6th, 2011 10:16:27 AM

DC 17 Reflex: Pass (on the nose)

Delrid feels the electricity surrounding him. He knew those metal toggles on his clothing were placed perfectly to protect him in just this kind of situation...

Turning to face the pit, it seems as though Bruagh could use a little assistance. Watching his friends hang near the edge of a pit with no safety net gave him an idea.

Delrid casts Web over the chasm, giving a little insurance against an immediate fall. Also, that should block visibility from those below to those above.

"Get back from the pit!"

Alemi, please do not forsake your cleric in her moment of weakness. She needs you now more than ever!"

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+7=17 ; d20+4=8 ; d20+4=6 ;
Sunday November 6th, 2011 11:34:06 AM

Devlin's glare never wavers from that of Blackaxe. As the thunder and lightning explode from the pit the rogue cocks his head to one side and lets the harmful magic pass him by.
As Blackaxe charges by the spry rogue spins snapping his crossbows up to fire at whatever it is clawing its way out of the pit.

Actions:

Reflex = 17 (evasion for no damage)
Shoot at pit: both miss 8,6


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 24/41  d20+4=5 ;
Sunday November 6th, 2011 9:05:55 PM

ooc: Reflex check 5

"Aieeegh!" Siv arches in pain as a bolt catches her on the forearm. Her thick fullplate armor conducts the shock, convulsing her body in a spasm of rigor. Catching herself, she draws back toward her mount with her longsword extended toward the portal.

ooc: Move 30 feet away from the portal toward Blue. Nothing quite like losing half your hp in one hit to make a girl wary!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Sunday November 6th, 2011 9:39:25 PM

Hehe, some of us are used to losing 9/10ths of our hp in one hit... We are beyond weary... more like paranoid."

RobC: Exactly :) I don't think we're far away from -
DM Addison: You see a cute little white kitten walk around the corner...
Party: Cats are faster than dwarves and can make 2 claw attacks each round! Kill it! KILL IT!!!



Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Sunday November 6th, 2011 10:53:01 PM

ooc-Don't forget the fort save vs disease after they scratch or bite you. Fail that and find yourself on a Unasyn drip. Also, they could cause anaphylactic reactions. We need to kill cats on sight in the Scab!

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Monday November 7th, 2011 2:12:23 AM

ooc : Checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday November 7th, 2011 11:56:08 AM

OOC: Don't forget the Will save DC 25 vs Cat Cuteness. Fail and you immediately become the cat's willing servant no further saves allowed.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Monday November 7th, 2011 8:17:45 PM

I just read the little comic, I HATE CATS. It was awesome. OH, and checking in...

Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C 
Monday November 7th, 2011 8:22:24 PM

check 1 2

Delrid - 12/12/10 - CMD13 - HP 21/29 
Monday November 7th, 2011 9:27:45 PM

Yo!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 24/41 
Monday November 7th, 2011 9:39:39 PM

Checkity China, the Chinese checkin'...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday November 7th, 2011 9:50:41 PM

You have a drumstick and your brain stops tickin'

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Monday November 7th, 2011 11:17:16 PM

ooc- And it opened up my eyes, I saw the sign. I'm so glad that we got two of my favorite songs in by my favorite band... Ace of Bass. When they make a comeback, the whole music scene will blown out of the water. Thanks for drumming them up Siv and Devlin!

Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C 
Monday November 7th, 2011 11:38:05 PM

OOC: Uh, aren't Siv and Devlin's lyrics from the song "One Week" by Barenaked Ladies?

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Monday November 7th, 2011 11:38:53 PM

ooc : Pretty sure he's trolling Rob

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Monday November 7th, 2011 11:48:58 PM

ooc- <grinning>

DM Addison  d20+8=15 ; d10+5=15 ;
Tuesday November 8th, 2011 2:14:37 AM

Jarga lobs a subtle insult and fires a ray of heat as Devlin plugs two bolts into the pit, all of which are to be swallowed in the swirl of flames and grasping claws.

Then, a large black-shadowy hand launches from the portal, gripping Tahni's face. Her skin turns ice cold where the creature's hand touches.
It pulls at her, but Braugh pulls harder.
Then, the hand pulls Tahni's soul out of her body, leaving the straining paladin holding a hollow shell...

Then Sam's voice trembles the very ground as he rebukes the demon,
The shadowy hand shakes violently and loses its grip on Tahni's soul, allowing it to spring quickly back to her body.
The young Gnome chastises Lord Baldesac to be gone from the mortal realm.
The Oratory breaks the demonic concentration.

Then, BlackAxe cleaves the shadow hand at the forearm with his glowing Dwarven Axe, dissipating the palm into thin air.

Deldrid[b] shouts to get away from the portal, which BlackAxe does as soon as the sticky web explodes and stretches over the entire 15foot pit. The smaller clawing hands get tangled immediately, unable to break the webbing.

Electricity emanates from the edges and the pit shrinks,
A horrid wail is heard from the Pit, [b]"Tease of flavor. Your soul shall become tastier with time. Patience."


Shrinks... shrinks. shrinks.

And flickers to a close.

Everyone gets 400 exp for Excising Lord Baldesac

Tahni remains on the ground, barely conscious, her soul shaken.

--------------------------------------------------------------------------------------------------------
You remember what BlackAxe said,
MountainBurrow is only 3 days march away

Delrid - 12/12/10 - CMD13 - HP 21/29  d20+10=16 ; d20+10=21 ; d20+10=11 ; d20+10=25 ; d20+10=12 ; d20+10=24 ; d20+10=19 ; d20+10=27 ; d20+10=29 ;
Tuesday November 8th, 2011 4:41:27 AM

Alemi, thank you for saving the soul of your shepherd. Now it seems the roles have reversed, and the sheep must help her find her way.

Delrid moves to Tahni, obviously weakened, and thinks now may not be the time. When the night falls he plans to discuss Alemi, faith and staying the course with Tahni. Delrid is worried she has lost her way, which will jeopardize her ability to lead others.

As the commotion settles, Delrid will take the opportunity to inspect the magical gear while the party gathers for travel.

"Jarga and Sam, could you give me your opinions on something?" Delrid looks to the other casters for assistance. (OOC: maybe a little "aid another"?)

Spellcraft for mace = 16
Spellcraft for wands = 21, 11, 25 (I don't know how many, so hopefully at least three)
Spellcraft for potions = 12, 24, 19, 27, 29 (Same as wands, hopefully at least 5)


Delrid - 12/12/10 - CMD13 - HP 21/29 
Tuesday November 8th, 2011 4:58:53 AM

Delrid to Tahni at dusk:

"Tahni, I am concerned that you are losing, or have lost, your faith in Alemi. You wanted to trade your soul to demons for the lives of three children. In the moment, I'm sure it seemed very noble.

Those three lives, not souls, could lead to the ruin of unknown others. You serve as a guide for lives and souls on behalf of Alemi. As a vehicle for demonic powers, who knows the devastation you could bring. As a perceived vehicle for healing and hope, the weak and broken look to you. If your soul is corrupted, what does that mean for those weak and broken?

You need to find a way to break this curse, atone, and rectify your relationship. I will help you do these things, but you must commit!"

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20=1 ;
Tuesday November 8th, 2011 6:07:46 AM

Jarga raises his head from the ground, peers through half-closed, bloodshot eyes and grunts

" No, actually I'm a little busy trying to not perish. "

He gives Delrid a frustrated look and tries to summon the strength to stand. He rises shakily with the assistance of his trusty Donk. His body spasms in pain; his wounds and burns are many.

" I'm not sure how far I can march in this condition. "

----------

Aid Another : 1

Delrid - 12/12/10 - CMD13 - HP 21/29 
Tuesday November 8th, 2011 6:24:52 AM

"Oh, sorry Jarga. No one told me you have narcolepsy." Says Delrid, apologetically. "Do you need my bedroll?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 5/35 -- Rob C 
Tuesday November 8th, 2011 8:13:08 AM

"Stars falling from the sky..... it burns, it burns... now free" Tahni mumbles in her semi-conscious state. Her body suddenly goes rigid, her eyes open wide and she grips the front of Bruagh's armor with her hand so tight that it digs into her palm, drawing blood "The voices!" she whispers, her eyes piercing his, before her body succumbs and she drifts back to unconsciousness.

OOC: Character sheet updated :)

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Tuesday November 8th, 2011 8:46:52 AM

Still shaking, Sam falls to his elbows and knees with his forehead on the ground. With breathing heavy and heart pounding, he looks up at Tahni and Bruagh. Sweat pours from his head. His head finds the ground again.

We did it. A brief smile forms on his face.

His thoughts go back to the demon. We have to destroy that thing somehow. He won't stop until he ends us all. With his energy spent, Sam's body goes limp and his mind drifts off.

ooc-To DM: Did I use 1 or 2 hero points? 1 for the action and 1 for the +4 boost or just for the boost?



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Tuesday November 8th, 2011 8:47:46 AM

Bruagh picks Tahni up and carries her away from the pit. He lays her down and calls out, "Medic! Anyone have a potion?"

Assuming I don't have any LoH back because we haven't rested "properly".

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Tuesday November 8th, 2011 9:02:29 AM

Devlin stows his weapons and looks around the now destroyed camp. The refugees are safe and the children are alive, but at what cost. He looks over to Tahni with worry. Braugh you able to carry her until she comes to? Devlin pauses and gathers his thoughts. Gather up what we can and lets move we got a three day march to get to civilization. He walks over to Jarga. I don't have any healing magics but I do have a shoulder you can lean on. Just not the left one. Looking around he spies the odd bird mount one of the newcomers rode in on. Lass if you want ta help we have a gravely wounded woman named Cloverdale in the camp, give her a ride if its possible. Once again seeing the pile of loot Devlin grunts. Delrid can you gather up the items of worth. With all that out of the way his gaze falls on the refugees. Baenor get em up and on there feet its going ta be a rough walk and the sooner we start the sooner we finish. Goodbuttom see that everyone gets some food and water. Dende help Sam to his feet, carry him if he needs it. Whatever he did just now must have taken its toll on him. The rogue turns to Redforge and smiles at him.Were as ready as we can be lead on. The whole time Devlin ignores Blackaxe while coordinating the move to town. Littlebear may know about fightin and deamons but hes got a lot ta learn about people and how to show some respect. Let him bluster if he wants, we are marchin out of here on our terms.

Good job people were almost to saftey.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Tuesday November 8th, 2011 9:43:56 AM

"Through the fiery pits of the abyss if I must.

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Tuesday November 8th, 2011 3:24:03 PM

Sam wakes to the sound of Devlin's orders to the group and then his name mentioned. "I'll be ok. I am just drained, that's all. Someone check on the children. I need a moment to get to my feet."

Sam sits up and rests his head on his bent knees. Exhaustion blankets his whole self. After a a few long moments, he finds the energy to stand and collect his crossbow from the bush. (Aloud to no one in particular) "I definitely need to get a lighter crossbow. This thing takes forever to reload. I guess it'll have to do for now." Sam loads the crossbow and heads back to the group.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45  d6=1 ;
Tuesday November 8th, 2011 4:40:40 PM

Forgot to do it earlier (just noticed when I added XP)...

Rolling for Hero Point (Heroic Trait): 1

Wow, rolled it twice, and rolled a 1 both times.

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 8th, 2011 7:39:28 PM

Jarga cocks an eyebrow at Delrid.

" Narcolepsy? I'd certainly have no trouble sleeping through one of your sermons. I find hypocrisy quite dull. "

He turns away, in no condition for further argument and faces Devlin.

" Thank you Devlin, I appreciate your compassion. "



DM Addison  4d6=13 ;
Tuesday November 8th, 2011 8:31:14 PM

As Braugh carriesTahni, the Dwarfess's eyes and soul flicker faintly as her vision and hearing shift to fro the Material plane and.... something else
The Oracle
Shooting star
Mountains crumble
streams of silver turn to black tar
Axe and hammer clang together
smell of acid


There is a shrill, shaking voice in the back of her mind, Gods fought here

She blinks between consciousness

Devlin begins gathering the crowd and helps Jarga get mobilized, requesting Siv carry the sick and dying Ms. Cloverdale on the mount.

Baenor's wife picks picks up Grumpy and Bashful, holding their stiff cold frames close and humming softly

RedForge helps Baenor's wife onto one of the dwarven horse mounts.

Dende runs to assist Sam as the gnome contemplates Lord Baldesac pursuing the group. (You only used one hero point)

BlackAxe orders, "Aye, gather to a moving caravan. Weak and lame on mount. Soldiers on flanks."

The tall human cleric then says, "Sir, one moment. Gather everyone! A Flower blooms more than once in this world."
Then he taps his staff and a blue light emanates from him, healing wounds
Everyone heals 13 hit points

The group marches through the dusty landscape.

The red sun burns overhead, the combat took the better half of the morning.

The cleric creates ice-cold water for everyone to sip on, constantly filling canteens, yet it never seems to be enough. No wonder the Troglodytes attacked during the night.

((((((Everyone make a DC 14 Fort save or become Fatigued))))

As the group marches, Deldrid finds that the equipment... loot table loot table.... brb. go ahead and post. =)


Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C  d20+5=10 ;
Tuesday November 8th, 2011 9:48:14 PM

Tahni finds it hard to concentrate. There is a whirling vortex of images and sounds rushing through her mind, and though she tries, she can't focus on any one in particular. "What's happening? What was that? I thought I heard...."

"The children!" she says with alarm, looking to Bruagh "What happened? Are the children alright?" She regains her footing and looks to the strong paladin for answers.

(OOC: Will post more soon. Fort Save vs DC14: 10 = Fail)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41  d20+8=9 ;
Tuesday November 8th, 2011 9:51:14 PM

ooc: Fortitude save 9. That makes two 1's in a row. :(

Siv nods to Devlin's request and goes to find the Cloverdale woman. Hefting her gently and placing her on the back of her axebeak, the dwarven woman travels along with the group, keeping mostly to herself. By mid-day, however, she appears visibly reddened and tired.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+2=17 ; d20+8=26 ;
Tuesday November 8th, 2011 10:16:30 PM

Glad that everyone is back on their feet Devlin lets out a slight sigh felt by Jarga. If your doing better lad I'm going ta go scout ahead.

As Devlin heads towards the front of the group he passes the cleric who has helped the wounded so much. Just wanted to say thanks for help and healing, not sure if i'd even be on my feet right now. Could you do us one more favor there is a woman named Cloverdale that travels with us. She is afflicted by a disease most terrible perhaps a curse. Could you see if there is anything you can do.

Passing Blackaxe Devlin lets out a grunt. Thanks

As he takes his familar place at the head of the group his thoughts turn inward. Almost to saftey, than what? I suppose we find the dark bloods, see if they were the cause of the explosion. Can't let riddleport happen again. What about the demonic baby, and the deamons in general. Dark brotherhoods, vulture pirates and a land twisted by deamons.

Fort = 17
Perception = 26

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+9=25 ;
Tuesday November 8th, 2011 10:32:21 PM

Bruagh bares the burden of marching and carrying Tahni stoically. His relief is great indeed when Tahni comes to. "We have to quit meeting like this, one always regaining conscious with the other watching over them. The rumors will soon be flying" he jokes. "The children are with Baenor's wife, they are out for now, but they will live." Bruagh gives a slight smile to Tahni.

"Let me know when you feel strong enough to walk." he says as he continues to carry her.

Fort Save: 25

Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C 
Tuesday November 8th, 2011 11:39:34 PM

"I'm sure I wouldn't wish to tarnish a paladin's honour" Tahni says with a smile and chuckle to Bruagh "You can put me down now. The weather is too hot for you to be burdened by me further"

The march is long, and Tahni feels the exhaustion of the day set in (Fort Save vs DC14: 10 = Fail).

She takes time to discuss the events of earlier with the party "I don't know what happened. I went to stabilise the children, an act I have performed on the dying many times in the past, but something was fighting against me this time. Fighting to take the souls of each of the children to a very dark place. No, fighting is not the right word. Whatever it was it was just toying with me. It had so much power. It came down to my life - or the lives of three children. I had no choice. And then... then ... I'm not sure what happened. Visions and ... a voice? A female voice in my head. I couldn't understand her words but she wanted me to focus, to concentrate, to listen." Tahni pauses to consider what has transpired. "She kept my soul from leaving" Looking about the group, she takes a cleansing breath and smiles "I'm sure I just need a good nights rest. We should try and keep our spirits high, for the sake of the refugees"

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20+2=19 ;
Wednesday November 9th, 2011 4:42:35 PM

Jarga heartily thanks the human cleric :

" I owe you a beer laddie! "

He marches on quietly, unaffected by the heat but notices that others are struggling. He has an idea and asks aloud to no one in particular...

" Does anyone have an old sheet? Or a shirt ? Or some other cloth you won't miss? "

----

ooc : Will wait for response from players and npcs/Addison before continuing.

Fort Save : 19


Addison: Dende holds up a blanket witha curious look on his face

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Wednesday November 9th, 2011 6:09:14 PM

Siv staggers under the heat of the day. "As loathe as I am to stop, may we retire for an hour or so? I am afraid that the sun is not being kind to me in my armament."

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+2=10 ;
Wednesday November 9th, 2011 6:26:01 PM

Still exhausted by the earlier events, Sam struggles to keep up (fort=10 fail). He feels as though his entire body is weighted down as he trudges along. Although his body feels broken, his spirits remain relatively high.

Tahni and the children are still with us. Their salvation has made up for my failure. How much of it was me? Did some god hear my plea and come to our aid? Either way, things are looking up. Hopefully they stay that way long enough to find the refugees safe haven.

Even in his weakened state, Sam manages to smile as he marches forward.



Delrid - 12/12/10 - CMD13 - HP 21/29  d20+5=20 ;
Wednesday November 9th, 2011 7:03:37 PM

Fort Save = 20

Delrid continues to march, while further examining the equipment. Trudging seems to be the theme, so trudge he will.

Delrid feels a little hurt by Jarga's incendiary comments. Perhaps he should give that one a wide berth.

Sam seems much more focused or even empowered from their last time together.

Devlin is apparently filling a leadership role while Tahni struggles with her faith.

Bruagh has shifted focus from battle to care for the cleric.

Siv seems a competent fighter, but quiet...

Delrid is also amazed Ms. Cloverdale has neither died nor improved. Misery hangs over the group, and shows no sign of relief.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Wednesday November 9th, 2011 7:21:10 PM

Bruagh looks to Delrid now that he can focus on marching. "Glad to have you back. It's the second time you've had a hand in saving us."

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 9th, 2011 9:14:24 PM

Jarga thanks Dende and rips the blanket into strips as he walks. Once the blanket is fully torn in to strips he places them in a pile on the ground just slightly away from the others and pulls a wand from his belt.

"Shrinkayabitsa!" he announces, pointing the wand at the pile.

A sudden freezing cold downpour pops into existence over the strips and soaks them instantly.

He picks one up and ties it around his forehead. The cool cloth is a welcome relieve and excess water trickles down his spine, its cold making him shiver. He cackles with glee and hands them out to everyone.

-----

Jarga uses Wand of Drench on the cloth.


Zach R: Not to be Debbie-Downer, but isn't that 3rd party and not Core or APG?

Addison: Shrug*. Its only Drench. use it.


Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 9th, 2011 9:39:27 PM

ooc: Well, damn. I think I must have searched for Wand details on the Pathfinder site and neglected to note it was 3rd party.

So either Addison and Rob missed it when I submitted my character and won't allow it.. in which case just let me know. I can achieve the same effect another way.

Or if they allow(ed) it regardless, no worries!


DM Addison  d20+11=27 ; d20+11=26 ; d20+11=19 ;
Wednesday November 9th, 2011 9:47:56 PM

The heroes exchange kind words of gratitude and concern for one another, and some reflect inwardly on enemies and destinies... as the caravan marches through the hot day.

BlackAxe nods to Devlin and then motions for one of his soldiers to scout the back and flanks.

As asked, the Cleric goes to inspect Ms. Cloverdale.
He looks at her stomach, which now has blackened veins that seem to be spreading over her body.
By the plush petals of Flower! This woman is under a horrible curse of necromantic origin. When we stop I shall see if I can break the spell's bonds. (Heal = 27)
He then monitors her heart rate and temperature very closely, fanning her slightly.

Dende holds up a blanket to Jarga, with a curious look on his face.

-------------The Sun Sets slowly----------------

Finally, General Stern BlackAxe speaks with a commanding voice, "We make camp."
Immediately, RedForge, and the two soldiers begin rolling out a tent and setting a fire.

As Baenor pours water into a cauldron, RedForge walks over to a patch of ground and shoves his hand into the dirt, pulling out a large Turnip root for soup. He smiles, "Always know where to find tubors." (Survival = 26)

Deldrid fiddles with all the equipment, finding the skull-rattle the Trog Shaman used to spread terror throughout the group still sends a chilll down his spine when he shakes it. (DC 14 Fear in a 50foot radius, usable 3/day)
Also the shaman wears a ferocious bear-hat (casts Bear's Endurance CL3 1/day)
The clerics massive maul is weighted funnily and has purple glowing arcane runes (Greatmaul of Spell Storing +1)
The plate mail is well-made for the lizardfolk, masterwork crafted out of black metal and sharp-edged, spiked. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.
There are also 5 cure light wounds potions and two potions of Enlarge Person.

A watch is set and everyone settles in for the night.

The Cleric lights several candles around Ms. Cloverdale.
He holds a blue crystal in his hand as he begins to meditate and pray.
After a minute, his hands begin to move quickly as he casts a spell Dispel Magic
Sweat beads on his forehead as he concentrates (19)...

SHATTER
The blue crystal bursts in his hands and he flies backwards.

Ms Cloverdale is still unconscious... nothing has changed.
He looks down in defeat, "What kind of madness is this?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C 
Wednesday November 9th, 2011 9:50:03 PM

Tahni is keen to sit down and recover from the days events. She is disheartened that the cleric was not able to aid Tina, but the party would find a way to save her. They HAD to find a way. Exhausted, she stays awake to talk with the party only as long as she has to, before finally enjoying some rest.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday November 9th, 2011 11:33:42 PM

Once camp is set up, Sam holds off going directly to sleep and meets with his companions for awhile.

Sam walks over to Delrid. I know you and I started off... well... rough, but I'm glad that you are back with us. You kept the demons in the pit with that web. We couldn't have made it without you.

After speaking to Delrid, Sam makes his way over to Siv. Hi there. My name is Sam SnapdragonMcFisticuff. I'm the group's bard and future tactician. Tell me about yourself and your...bird. I have been thinking of getting some sort of mount. I think it would give me a better view of the battlefield and also let me get around a little faster.



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+8=14 ;
Thursday November 10th, 2011 9:56:22 AM

Bruagh talks to everyone he can as he camp is made.

To Dende: "You did well lad. I doubt we'd have survived if not for you. Just try not to scare and old man as much next time."

To Devlin: "Way to take charge my friend, you are a true leader, though reluctant."

To Sam: "Where on earth did you learn to do that. I thought for sure that beast had Tahni... there was nothing I could do to stop it. Thank you."

To Delrid: "How on earth did you find Redforge and catch back up with us? I'm not complaining mind you."

To Siv: "Well met friend, I'm sorry we haven't had a chance to be introduced... uh, more formally. Glad to have you along. I'm Bruagh Stormbringer, humble servant of Domi. That's a mighty fine... chicken? you have there."

To Redforge: "Brother, it is good to see you outlasted those treacherous pirates. I mean to tell you before, that axe I tossed you came from your nephew in Riddleforge. Told us to meet up with you and find what we could about the Duergar who were making these weapons for orcs. Seems we have bigger problems now."

To Jarga: "Friend, please give Delrid a chance. He can be a bit gruff but he has a good heart and has saved this group more than once. Thank you for the work you did today."

To Blackaxe: "Thank you for what you have done here, and for not giving up on your Dwarven brethren. Every gnome and dwarf here owes you their life. Thank you."

To Tahni: "What can you tell me of this voice you heard?"

Bruagh will take the middle watch, to keep the others sleep from being disturbed.

Diplomacy: 14 Just in case.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 10th, 2011 10:31:28 AM

Sam looks around to ensure that no one aside from Bruagh is listening. "I trust you Bruagh. You seem to be an honorable dwarf. To be honest, I really am unsure of many things when it comes to myself. Since as far back as I can remember, which isn't long, I have been able to speak Abyssal and have had nightmares of the ones who speak it. I am not even sure where my people are, or who they are for that matter. I have been wandering the Scab trying to piece things together. During our encounter with Baldesac, I reached out to a god I don't even have a name for for help. I'm not even sure that they answered. So as you now know, my life is nothing short of confusing. The only thing I am sure of is this group and our mission."

ooc- To DM-I will be on a sailing vacation for 1 week starting Saturday 11/12. Devlin will post for me in my absence.

Delrid - 12/12/10 - CMD13 - HP 21/29 
Thursday November 10th, 2011 8:43:55 PM

Delrid would like to study two mount spells for the following day instead of Mage armor and enlarge person. He also offers gear to anyone interested...

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Thursday November 10th, 2011 10:13:55 PM

Jarga thanks Bruagh for his advice and considers Deldrid

"If he's are friend of yours then that's good enough for me I guess. I may have been a bit touchy when he made his joke," he laughs "being mostly perished will do that to a dwarf! I'll have a word."

He walks over to Delrid and fixes him with grim stare.

" You there.. about your little joke before.. " he relaxes his face into an apologetic grin ".. I'd had one hell of a morning, was charred better than most steaks and even the worms here were eyeing me hungrily.. but I was rude and I'm sorry. "

He offers his hand and asks "Shall we start over? I'm Jarga."

---------------------
Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 2


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Friday November 11th, 2011 12:17:04 AM

ooc: Sorry for not posting. Waited in line for Skyrim. At home now. It vibrates with the psychic energy of 10,000 Nord war screams. :)

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 12:53:16 AM

ooc: Damn yoooooou!!! Because I'm from a nation where local distributors charge ridiculous prices I ordered online. My physical copy is in the mail :(

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+12=26 ; d20+7=20 ;
Friday November 11th, 2011 8:02:14 AM

Devlin is quiet most of the evening. He talks with thoes around the fire but most of his thoughts are inward. He takes the first watch to allow his mind to relax before getting some sleep.

Its time someone takes charge of the group. I'm not the most diplomatic in the group but I think I am the most unbiased. Problem is I leave too much to chance sometime, Wardd's grace has served me well so far. From here on out I will step up, if they keep listening than I will keep talkin.

His thoughts are interrupted by the breaking of the blue crystal. Devlin wanders over to see what happened. Upon seeing no change in Cloverdale's condition and the shocked look on the cleric's face the rogue shakes his head. We can try again tomorrow perhaps, Tani should be feeling better and maybe she can aid your efforts. This woman his been fighting this for a long time if its Wardd's will than she will live until the curse can be lifted.

In the morning Devlin will help the others with getting ready in the morning. He makes sure everyone is working together so that the group does not look unorganized in front of Blackaxe.

Actions:
Stealth during the watch = 26
Perception = 20

Delrid - 12/12/10 - CMD13 - HP 21/29 
Friday November 11th, 2011 8:36:16 AM

"Jarga, I'm sorry I caught you at bad time. I'm Delrid Val-Al, and previous friend of the group. They were nearly crushed by rock giants, and I thought Alemi called me out of my isolation to save them. I hope I can come to your aid someday." Delrid returns the handshake, then embraces Jarga with a strong madculine hug.

"Devlin, since you often scout ahead, I think it would be wise for you to carry the Fear Rattle. You often have the distance to prevent impacting friends, and may need the escape."

"Bruagh, you have strength and divine calling, I think the spell-storing great maul serves you best."

"The bear helm would serve anyone well, so as the party decides..."

"I think the plate mail could easily be modified for anyone interested. I also think I could convert it to barfing for Siv's avian mount."

"I think everyone should get a potion, with Bruagh and Siv getting the enlarge persons, and Jarga getting the extra cure."

"Any disagreement? To answer your question, Bruagh, I was researching Woldsblood and bumped into the other party and told them of your struggles. RedForge had a debt to repay, so here we are!"


----------------

Deldrid fiddles with all the equipment, finding the skull-rattle the Trog Shaman used to spread terror throughout the group still sends a chilll down his spine when he shakes it. (DC 14 Fear in a 50foot radius, usable 3/day)
Also the shaman wears a ferocious bear-hat (casts Bear's Endurance CL3 1/day)
The clerics massive maul is weighted funnily and has purple glowing arcane runes (Greatmaul of Spell Storing +1)
The plate mail is well-made for the lizardfolk, masterwork crafted out of black metal and sharp-edged, spiked. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.
There are also 5 cure light wounds potions and two potions of Enlarge Person.

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 9:32:06 AM

ooc : Hi all... I spent this evening working on a little (PC only sorry) application that takes some of the risk / fuss out of formatting posts for this site for those of us without magical Edit powers.

I wanted to see what you guys thought before sharing it with the wider Wold.

Basically you format your post in Rich Text and then generate the post with tags at the click of a button. Clicking the Generate button applies the tags and copies the result to the screen (and the clipboard for convenience).
Spell casters can also plug spells in to append at the end of a post.

Anyway if you want to give it a whirl here's a pictureand a direct file download from my website.

I'm pretty sure it's virus free and if anyway wants to see my code I'm happy to share.

Features yet to be implemented:
- Link tags
- Storing which spells are have ticks in the checkboxes (determines what is appended when you Add Spells)
- Keyboard shortcuts




Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 11th, 2011 10:47:45 AM

Devlin takes the rattle and carefully stowes it in a side pocket of his haversack. Thanks Delrid I will use it well. Thinking of bringing fear to his enemies before striking them down from the shadows brings a dark look to his face. Startled by the thought Devlin blinks and shakes his head clearing his thoughts.

Delrid - 12/12/10 - CMD13 - HP 21/29 
Friday November 11th, 2011 11:50:36 AM

"Sam, I think our rough start was my fault. I was a little selfish after the giants destroyed my lab. I have a few ideas about a mobile lab, but we'll see what happens after we get to town."

"Thank you for the kindness, and I look forward to seeing you in action. It looked like you totally banished Lord of the Ballsacks into the underworld. Your demeanor seems different now; focused and determined. Looks like time amongst dwarves has served you well!"
Delrid finishes with a wink.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Friday November 11th, 2011 8:53:25 PM

Perhaps you are right Delrid. I am tempted by the armor though. I wonder would it be possible to fashion enough of my Breastplate into the Fullplate to strengthen the Fullplate and make it stronger?"


Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 11:14:30 PM

Jarga accepts the potion with gratitude and slips it into his pack. He sits down next to Siv, with a bowl of soup and thanks her for her assistance.

"I too" he declares "am curious about your mount. It's a strange beast... where did you find it and how on earth did you train it?"

------------------------

Spells remaining:

Level 0 Unlimited
Elemental Ray 2 / 6


Delrid - 12/12/10 - CMD13 - HP 21/29  d20+13=18 ; d20+11=17 ; d20+11=18 ;
Saturday November 12th, 2011 8:02:30 AM

"Bruagh, your discussion of armor modification has me curious. Perhaps we could construct a mobile smithy?

We could convert a carriage or two into a combined lab and forge, which would always travel with us. With some magical help, we could suspend it in the air, therefore eliminating road vibrations. I think a drafting and design area, a magical research area, and of course the metal and stone working area would be minimum requirements.

I shall start on the designs immediately!"


Delrid begins drawing some designs and showing some ideas to Bruagh. Soon these dwarves will have a supply list for when they get to town.

Craft metal smithing = 18 for original designs

Knowledge Arcana = 17 for suspension methods

Knowledge Engineering = 18 for integration plan

OOC: 5, 6, and 7 automated dice roller? Really?


Delrid - 12/12/10 - CMD13 - HP 21/29 
Saturday November 12th, 2011 9:27:15 AM

HP update isn't sticking...

RobC: Updated :)

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Sunday November 13th, 2011 8:31:42 PM

checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Sunday November 13th, 2011 9:01:06 PM

Double Check

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Sunday November 13th, 2011 11:57:59 PM

The dwarf warrior is somewhat taken aback by the attention of her traveling companions. She composes herself after a moment and pats her chest with a mailed fist. "I am Siv Firebeard, sworn retainer and housecarl to Lord Raknir Firebeard." She drops her fist and furrows her eyebrows. "Or, at least I was. My lord and a detachment of hirdmen were in Riddleport investigating opportunities for our House to invest and expand. I was on errand when Riddleport was attacked. My liege died in the fighting, as well as most of my fellow housecarls and hirdmen. I am... I am alone."

Siv turns to pat her mount on its long neck. "This is my axebeak, Blue. He has been my trusted companion since I plucked him from his mother's nest the day after he was born. I drew the last lot of my company and had to make due with the sickly runt of the nest. He was near death for days and had bright blue skin. So, I named him Blue." She ruffles his feathers and coos at the large axebeak. "Isn't that right, Blue? Unfortunately, Blue and I no longer have anything to return to. My liege lies fallen, my hirdmen scattered, and all I have are my arms and armor. I was trying to make myself as useful as possible to the refugees. Do you think there is some good that a former housecarl could do with your company?"

DM Addison 
Monday November 14th, 2011 12:40:14 AM

The group travels well as old friends are reintroduced and everyone is reassured of good intentions o their brothers and sisters in arms.

When Braugh mentions to Roger RedForge about the adamantine axe, the older red-beard's eye widen and he looks at the adamantine axe, "Aye, I could tell by the craftmanship; Darkblood's work. But in the hands of Orcs! Menelaos must be up to something devious."

Then, BlackAxe says out loud, "We should have retaken Drakesmead when we had the chance."

Deldrid gets a wild hair and begins writing blueprints for a large mobile forge/alchemy lab.

Sam thinks about the power of his oratory skills, knowing magic flows through his vocal chords,

Siv explains her origins (very cool backstory) and how she befriended Blue, who chirps in delight as his barding is strapped on.

Tally, the tall human Cleric says], "Yes, on the morrow I shall dry to Break the Enchantment."

Devlin takes the watch and secures a good campground. All is quiet

------------You Sleep for 8 hours-----------------

In the morning, the cleric is found praying as he plucks a small red rose.
He says to Tahni: "We may have more luck at the temple"

BlackAxe straps on his armor and says, "Quick breakfast. We have another days march to MountainBurrow."

The ground is less ashy and more hardened volcanic mountainside in this northeeastern region of the scab...


Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 14th, 2011 4:51:15 AM

OOC: 29 HP is correct.

After a night's rest Delrid is revitalized. A good group of Dwarves (and gnome) with which to be weary. Delrid sleeps on some plans, and has images dancing in his head all night.

"Bruagh, I know you were a master smithy. I've been considering a crucial aspect of craftsmanship: stability.

A bouncing, jostling carriage is no place to work. We should find a way to suspend our forge, or the entire carriage to ensure high quality work. What else do you think we need?"


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+12=32 ; d20+7=24 ; d20+10=29 ; d20+1=8 ;
Monday November 14th, 2011 10:31:24 AM

Devlin takes the lead scouting out the safest path to take. During the trip he stops and talks to Siv. Name is Devlin, I've been traveling around the Wold for the last few years before I met up with this group. I'm sorry ta hear about your loss, we've all lost something or someone since the attack on Riddleport. Your welcome ta travel with us, not sure what a housecarl does but if its anything like what you did to the trogs back there we could always use a strong sword arm. Devlin holds his hand out to Blue allowing the bird to sniff him, he pats the birds neck if it allows.

Keep faith Tally, if luck is what we need than luck Wardd shall provide.

Hearing the discussion over the axe Devlin pipes in. Melanos and Drakesmead sound familiar to me, could someone update me on who or what they are? If it involves bringing the darkbloods to justice I'm in.

Actions
Stealth = 32
Perception = 24
Acrobatics = 29
Survival = 8

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 14th, 2011 10:36:45 AM

Posting for Sam

Well rested after a nights sleep Sam is up and singing a lively tune to get the camp moving a little more quickly. He talks with Siv for a while questioning her about riding and different tactics to use while mounted. The small gnome tries quickly throughout the day the, the toll from his actions at the pit still apparent.

OOC:Dont forget to use the inspire competence bonus on any relevant skill checks. +2 to any skill roll that makes sense.

DM Addison 
Monday November 14th, 2011 5:40:01 PM


When Devlin asks about Menelaos and Drakesmead, RedForge rolls his eyes.

Then BlackAxe snorts gruffly, "Menelaos led the subterranean assault on our ancient smithery! Fortress Drakesmead fell nearly two decades ago to the darkbloods, kicking me from my rightful throne and sending my clansmen to MountainBurrow as refugees..."

Then BlackAxe looks to RedForge with a glare, "We should have retaken Drakesmead when the Duergar fortress was distracted by their assault on RiddlePort."

RedForge replies, equally gruffly, "There is no evidence to suggest the Duergar were behind RiddlePort's destruction. We would have been slaughtered by their defenses if they were present in full-force."

This seems to be a point of contention between the two dwarven clan leaders.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=7 ;
Monday November 14th, 2011 6:40:33 PM

Jarga's night of rest did him the world of good. He stretches, and though there are some fresh scars, he feels infinitely better.

He describes to Siv and Deldrid how he found the party just a day before they did, fighting with super-heated oozes.

" Giant squishy blobs of boiling bloody lava they were! And no sooner than we bunked down for the night to recover the lizards came calling.. and they obviously weren't wanting to borrow a cup of sugar to bake welcoming cookies.

I came out here to learn about fire and flame... yet seems it can get a little too hot out here for a lone sorceror. I'm hoping to tag along for a while, Safety in numbers and all that! I got roughed up pretty badly yesterday... but I scorched up a few lizards as well. It's good to be useful! "


As he walks he keeps an eye out for anything interesting in the changing terrain but is largely distracted by the voices of his travelling companions.

Actions:
Knowledge (Nature)


------------------------

Spells remaining:

Level 0 Unlimited
Level 1 6 / 6
Elemental Ray 6 / 6


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+1=20 ;
Monday November 14th, 2011 6:54:39 PM

Bruagh answers Delrid before catching Devlin's question of Blackaxe.

"I have a few thoughts, but I think we should wait until we get the refugees to safety before getting into too great of detail."

Bruagh listens to Redforge and Blackaxe before chiming in with what he knows of Drakesmead.

Knowledge History: 20


Tahni -- AC18/14/15 -- CMD 10 -- HP 21/35 -- Rob C 
Monday November 14th, 2011 9:15:23 PM

"If such a flower can be found in this environment, it gives hope for the rest of us" Tahni comments to the cleric as he plucks the rose. "We haven't been formally introduced. Tahni Wyrmrider, at your service."

She gestures towards Tina and asks the cleric in a hushed voice "Have you seen anything like this before?" She then briefs the cleric on the party's encounter with the necromancer, and the fate of Tina's baby.

Later, Tina seeks out Captain RedForge "It is good to see you well, Captain" she says with a smile, extending her hand in friendship "I'm sorry we haven't been able to speak earlier, however, I have been... uh... indisposed. May I ask, have you word from Guy Baltar? We last saw him on patrol on the Scab borders. Tina Cloverdale, the injured woman with us, is his beloved"

---------------------------------------
Spells available to cast:
Lvl 0 -
Lvl 1 6

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 15th, 2011 12:38:30 AM

"A housecarl is a 'house-man.' I was a retainer and sworn blade of House Firebeard, part of his personal retinue. My duty was to protect him. I was sent out to deliver a missive when the attack occurred. How I wish I could have been there to uphold my oaths."

When the talk turns toward deciding what to do next. "I believe we need to secure these refugees as quickly as possible. They will only impede what little tactical options we have available."

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 15th, 2011 9:11:07 AM

I agree that the refugees are our first priority, but we still have a day and a half before we reach the town. We can discuss much before we get there. Devlin looks around at those gathered before continuing.

While I agree that the Duergar have some sort of influence in the area, I'm not sure they acted alone against Riddleport. The explosion that leveled much of the city was likely due to the Darkbloods but I don't think they were the ones who animated the dead. The Dark Brotherhood or whatever they were had some plans during the chaos. I think the Brotherhood talked the Duergar into setting the bomb and used the deaths of the citizens to fuel some dark ritual that ended with the release of some devil or demon.

Devlin looks grimly at the group before continuing.

That demon is now running around The Scab but we have no way of finding it right now. Not one I am aware of anyway. I say we see what we can do about the Darkbloods at Drakesmead. Something dark is stirring in this area and the community is going to need a place of safety during any hard times.

It also will be good ta bring the darkbloods to justice.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=20 ; d20+7=12 ;
Tuesday November 15th, 2011 9:14:15 AM

Posting for Sam

Sam will help the conversation by adding in his knowledge of History and the local area.

Know (Local) = 20
Know (History) = 12

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 15th, 2011 10:42:55 AM

"So we pursue the Duergar after securing our refugees? I think that is reasonable, but for a sustained campaign or even limited strikes, I think we will want some secure launch point. A mobile launch point may be a reach at this point, however. What resources can we pool? All my possessions were destroyed on our meeting, but with a little time and some supplies we should be able to create anything."

Delrid now envisions the floating carriage as a mobile fortress. His excitement can not be contained. He is visibly agitated as he rifles through his manuals and schematics.


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 15th, 2011 9:29:04 PM

Czech ...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Tuesday November 15th, 2011 10:16:56 PM

Czech..

DM Addison 
Wednesday November 16th, 2011 3:08:00 AM

The group concludes it is best to make securing the refugees priority, but discussing ideas of striking a blow to the Duergar FOrtress of DrakesMead.

Sam and Braugh have heard of a great forge that rests at the valley where two mountains meet.
In the Second Age, a large Fortress was build around this forge, both above and below ground.
Dwarves of old crafted great masterpieces here that have resulted in many legends in the Dwarven Pantheon.
Like the legend of Goraxe, barbarian prince in the time or reckoning wielded the greataxe by the same name, that eviscerated the Ancient Shadow Dragon, Shakoom-ra.

Devlin explains the events that transpired in RiddlePort's aftermath and Deldrid discusses future prospects.

BlackAxe responds, "Aye, retaking our home be on me mind as well."

Meanwhile, Tahni meet the tall human cleric. He smiles at you and says in a tizzy, "Oh my my manners! I've totally been caught up in the situation. Yes, my name is Tally Wyndborne, a beloved seedling of the mother Flower, goddess of all that is gorgeous in the world. I lived in RiddlePort, but was on a diplomatic and supply mission to MountainBurrow when the explosion happened. I've been dedicated to finding survivors since... Necromancer's curses can be difficult to break if they can infest necrotic tissue like this. Her recovery may be... difficult." He looks worried at the prospect.

THen the Oracle remembers that Tina Cloverdale was engaged to Guy Baltar, a soldier that was de-armed in the adamantine-powered Orcish assault at the Inn.
RedForge smiles, "Aye, Guy is on duty in MountainBurrow. He'll be glad to see Tina, only if we can help her recover... Demon's ye say eh?"

Then RedForge thinks for a moment and says slowly, "The Indigo Brotherhood are an organization of Drow assassins. I've not heard of any activities in 40 years; and my info was good in RiddlePort."

----------------After another day's march and rest. Next morn march again-----------------

Sunbeaten and worn on the third day, BlackAxe raises a hand, halting the caravan instantly.

The sandy wind blows across a mountainous terrain.

(Everyone make a DC 18 Will Save) Highlight ONLY if you succeed Highlight to display spoiler: {"You see the rockface on the southern path, but something doesn't look quire right, like the rock's shape is... fake?."}

BlackAxe signals his lieutenant, who then walks over to a large boulder and draws a box with his fingers on the smooth surface.



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+6=20 ; d20+6=23 ;
Wednesday November 16th, 2011 5:03:43 AM

Jarga studies the stonework, looking for a door way or a hinge.

------------------

Actions : -

Will save : 20
Perception : 23


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+3=19 ; d20+10=21 ;
Wednesday November 16th, 2011 6:11:46 AM

Will Save = 19, 21 vs spells, 23 vs mind affecting

Spellcraft = 21, does Delrid suspect some form of illusion or evocation magic?


Delrid suspects an ambush of sorts, and looks around for three potential areas:
1) A secure or concealed location for non-combatants
2) A most likely launch point for enemy assailants
3) An advantageous spot from which to cast spells, with web, glitterdust, and grease as his primary mid-range offense (Color Spray is the point blank defensive spell)



Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+2=21 ; d20+7=17 ;
Wednesday November 16th, 2011 8:02:15 AM

After days in the harsh environment of The Scab Devlin is on edge seeing the unusual stone. What if this town has been overrun and we are walking into a trap? The darkbloods could be surrounding us even as we speak. Devlin blinks and gives a low grunt. I need some good rest in soft bed. He mutters to himself. His hands rest lightly near his crossbows.

Will = 21
Perception = 17

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=8 ;
Wednesday November 16th, 2011 8:07:01 AM

Posting for Sam

Sam is too busy working on his next new song to notice anything unusual about his surrounding.

Will save = 8

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+4=22 ; d20+4=11 ; d20+7=22 ; d20+7=8 ; d20+7=13 ; d20+9=27 ;
Wednesday November 16th, 2011 10:25:32 AM

OOC: Between the resting, Tahni's 6 x Cure Light Wounds, Bruagh's Lay on Hands, and the Cleric here, I'm assuming everyone is at full health?

Covering her mouth with her hand, Tahni turns to Captain Redforge and tries to discreetly speak with him - the hills may have eyes "Forgive me, Captain, but the rock face there seems ... out of place. An illusion perhaps, or that someone has crafted it in such a manner. Should we be alarmed?" (Will Save vs DC18: 22 = Pass. Knowledge Arcana: 22, Engineering: 8, Nature: 13. Spellcraft: 27)

Perception: 11

---------------------------------------
Spells available to cast:
Lvl 0 -
Lvl 1 6

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=9 ;
Wednesday November 16th, 2011 11:27:55 AM

Bruagh does not notice anything unusual.

Will Save: 9

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 17th, 2011 1:27:40 PM

Shrecking In - "Hell no, I don't like no parfait"

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Thursday November 17th, 2011 2:27:32 PM

OOC: Shrecking in as well - "You might have seen a housefly, maybe even a superfly, but I bet you ain't never seen a donkeyfly!"

DM Addison 
Thursday November 17th, 2011 3:00:43 PM

(OOC: Yeah, everyone should be at full health after 2 days of walking with clerics)

RedForge smiles at Tahni and the rest of the group as you study the rockface with curious looks on your faces, "Aye, the Gnome's be clever with their illusions." Deldrid's suspicions confirmed.

When the Dwarven soldier completes drawing a square on the boulder, you hear what sounds like powering-down? Vroooooooooooo

It seems only Braugh is surprised by the sudden appearance of the large stone archway over a large wooden door.

With a great deal of strain, BlackAxe and RedForge pull the door open. Dust and dirt fall from the wooden frame as it grinds across the sandy soil.

You look down to see a dark tunnel leading seemingly to nowhere.

BlackAxe says, "Stay close, must follow the correct path."

And then the refugees and heroes follow the soldiers down the tunnel.

A spiral staircase descends nearly 100feet straight down.
A sharp left turn to a tunnel that curves up and right.
You stop. BlackAxe punches a rock on the wall, sliding open a hidden door.
Another spiral staircase.
Halfway down, BlackAxe stops walking and grabs onto the stone on the wall.
He climbs up, up, up. click
A tiny door slides open around eye-level with Sam, Password?

RedForge says, "Hubbinscoop icecream"

click, clock, tick, tock.

A panel door slides open, three armed Gnomes stand there, eyes wide, taking in the refugees,
"Quick, quick, come in!"

You walk down a small corridor, and the Gnomish soldiers open a huge clockwork Archway door by inserting a jeweled key.

Light pours from the door as it is opened and you peer through

Your jaw drops as you see a bustling underground city around you.
Houses formed from stalagmites have smoke coming from chimneys and light from windows.
Mothers call to their children as they run amongst gardens, carrying large turnip-like roots home.
Gnomish merchants pull small carts filled with vials of liquids, stacks of hay, and one even has some strange pulsating fungus in his basket.

But all this slowly stops as the civilians halt to view the newcomers.

Your intrinsic sense motive skill tells you they are all concerned for your health.
Then you realize... you must look horrible.

Mr. GoodButtom suddenly lights up ecstatically, "My dear Mrs. GoodButtom!" he runs and embraces his gnomish wife, tears of joy fall down.

Tally says to Tahni, "Come, lets take Tina to the Temple."
You walk briskly as more civilians gather to view your refugees.

THen you hear a hurried shout, "Tina? Tina! Get out of my way!"

You look up to see Guy Baltar, one-arm and all, plowing through the crowd to reach his beloved.
He sees her and drops to his knees, placing his one hand on her, tears streaming from his face, "By the gods. I thought you had died... but what is this?"
He seems confused she is unconscious.

BlackAxe says to Braugh, "We have established a branch to the Catacombs here. I'll meet you in the DrunkButtom tavern tomorrow to discuss plans."
Then he walks off towards the Guard Citadel.

Several Gnomish civilians begin gathering your equipment and show you to the RiddleRest Inn, where you are given food and warm bath.

Welcome to MountainBurrow.

((((Everyone gets 300exp for furthering the storyline in the meantime and reaching MountainBurrow alive. "))))


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday November 17th, 2011 5:39:42 PM

ooc: awesome post Addison!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=27 ;
Thursday November 17th, 2011 6:55:47 PM

Bruagh feels as if a huge weight and burden has been removed from his shoulders. He has a genuine smile on his face and can hardly believe they made it.

When Bruagh sees how upset and confused Guy is, he goes to him and offers his support, explaining as best he can what happened. He breaks the darkest of details as best he can, knowing it will be hard, but knowing that he must know what happened, especially what to their unborn child.

Later, Bruagh will try to determine how best to divide loot so the group can go to the catacombs and buy necessary gear.

Diplomacy: 27 (Natural 20) to break the news to Guy.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=22 ;
Thursday November 17th, 2011 8:02:16 PM

Like Bruagh, Devlin feels a weight removed from his shoulders. Safety, not just for me but for the group and the refugees. He makes sure the refugees are seen to before heading to the inn with the rest of the group.

Find a room, relax and get cleaned up. No rush tonight take your time. We will meet in the morning to discuss finances and future plans. Devlin takes to his room and lets out a long sigh. A small mirror shows the dirt and blood caked to his face and most of his body. After a few minutes of searching he finds someone to bring hot water for a bath and a smaller bucket to wash his clothes in. Removing his clothing sets pain shooting through his left arm. Looking at his shoulder he sees a few new scars where the trog beast clamped down on him. After a hot bath and getting his clothes cleaned he starts patching the numerous holes he finds in his shirt and pants. Going ta have to get some new clothes these are almost shot.

Once he is rested and clean Devlin heads down to the common room to have a few drinks with the locals and any of his group that find their way down. At the end of the night he heads to bed and sleeps heavily but not before setting a simple alarm trap on his door and making sure his crossbows are within reach.

Craft (trapmaking) = 22

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+8=14 ; d4=3 ; d20+9=27 ; d20+8=15 ;
Thursday November 17th, 2011 8:15:52 PM

Posting for Sam

Sam is excited to be in civilization and back in gnomish society. Once everyone is settled in and he has washed and rested the gnome sets out to see if he can find any old friends or extended family. He spends a few hours searching the town and invites anyone he finds back to the inn.

At the inn to help quell the continuous stream of questions from the locals Sam puts on a small performance recapping the groups trials and tribulations. He leaves out parts that may be too sensitive and embellishes a little during the fight scenes.

At the end of the night he retires to a quiet corner to chat with the group and any friends and family he may have found.

Diplomacy to gather info on local family and friends = 14 take about 3 hours
Perform oratory = 27
Perform sing = 15

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41  d20+9=10 ; d20+9=29 ;
Thursday November 17th, 2011 10:07:49 PM

As Breakaxe reveals the hidden stone door, the corner of Siv's mouth contracts toward her ear as she sees the guards. "Oh, blood and shale, anything but gnomes." She and Blue follow with trepidation, trying to avoid brushing against any gnomes as they travel and holding a small kerchief to her nose as they pass through the winding streets of the city. She stands back from the group as they reunite with Guy. She looks about the assemblage, noting who may be seeming out of place or who is not entirely happy with the arrival of their group (ooc: Failure on that effort!). She also tries to recall any nobility or powerful political figures in the city who may be able to lend assistance to their efforts.

Sense Motive check 10
Knowledge (nobility) check 29

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+6=10 ;
Thursday November 17th, 2011 11:34:00 PM

Jarga sits down for a quiet beer and casually asks his hosts about news, seeking rumours that may assist his travelling companions.

He enquires after a place to trade and if anyone happened to need anything set on fire, melted or otherwise singed.

-----
Actions:

Diplomacy : 10


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+11=28 ; d20+14=18 ; d20+17=34 ;
Friday November 18th, 2011 5:04:35 AM

Delrid is more than content to find a meal, a bath, and a quiet room for the night. He has no desire to socialize. After reviewing his notes taken in transit, before going to sleep he itemizes his purchases for the next day...

Schematics for two carriages:
- 1 for passengers & quiet design
-- 2 driver seats, 2 bunks, 1 bench seat converible to drafting table
-- integrated book shelf and blueprint housing
- 1 for lab, forge, equipment & material storage
-- 2 driver seats, 2 work areas at central table
-- stone forge, ventilation, stone work table, anvil, fuel and raw material storage
- coupling allowing first carriage to pull second
- Floating Disk scroll to convert wagon wheels to levitation hubs

Knowledge Engineering = 28
Craft Metalworking = 34
Craft Stonemason = 18

OOC: Could Delrid have taken 20 on the design and inventory, as he's spent days working on the design?




Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 5:51:14 AM

OOC: P.S. If the party doesn't want a mobile, floating base of operations; please respond! Delrid has plenty of plans. We never addressed the group desire during our travel...

Addison: Why not build a golem?

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+8=23 ;
Friday November 18th, 2011 8:47:09 AM

(Aid another diplomacy with Bruagh: 23 = Pass)

"Guy! Thank the gods you are here. We went to Riddleport as asked, but found few survivors. We found Tina though, but I'm afraid she has been hurt quite badly. Tally and I have done what we can, but her wound is tainted with necromancy. We head to the temple now, and I'm sure your presence would be a comfort to her." Tahni places a hand on Guy's shoulder "She speaks very fondly of you. In fact, I think it is her feelings for you that have kept her alive this long." Tahni does what she can to not mention the baby. She is unsure if Guy knew Tina was pregnant, and now is not the time to further overwhelm the concerned dwarf.

Tahni turns to the party and speaks rather solemnly "I will go with Guy and Tina to the temple. I shall meet you in tavern later. Miss Siv, you fight well and your heart is true. I cannot speak for the others, but I for one would be pleased if you would join us, and perhaps venture with us should you be permitted leave? Blue too, of course" she ends with a smile, before turning to head to the temple.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 18th, 2011 8:58:46 AM

OOC: In terms of having a mobile base of operations, 2 carriages could present a number of problems for us including mobility and making a large target. What about something that takes advantage of other dimensional spaces? Rope Trick and Mage's Magnificent Mansion come to mind, but obviously come with additional costs. Perhaps there is the opportunity to develop a Wold specific spell - something that takes advantage of the Wold's Cradle for example?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 18th, 2011 9:26:36 AM

OOC: Delrid, I like the idea of a mobile fort/forge but I don't know if our group has the resources for it right now. Definatly something we can start collecting/saving for as we go if you ask me though. I agree that to be effective we will need to utilize extra-dimensional space.

RobC: Do you have a link to the equipment sheet you made a while back? Are we each going to be given our share to spend in the catacombs individually?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 5:20:56 PM

OOC: Carriages cost 100gp, and the floating portion I figures would cost 1083.76 gp for both (1200 pound carrying capacity). I completely agree that extra dimensional space is optimal, but level 3 is not conducive. I was concerned about the logistics of carriages in a tunnel.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 18th, 2011 5:38:27 PM

Ooc: Figure out what the cost will be and how long it might take to make and let the group know. We will see what we have left after the trips to the catacombs and see what we can do. What are you thinking of for propulsion?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 6:59:17 PM

OOC: My concept of propulsion would be phased. Initially we would need horses - inexpensive and available. Also, Delrid had the mount spell, which can function as our emergency transport now, and our full-time solution in a few levels. Eventually I want to utilize Phantom Steed, for both the speed and flight abilities.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Friday November 18th, 2011 11:32:10 PM

ooc: Does Pathfinder or the Wold have anything resembling Baba Yaga's hut?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday November 19th, 2011 12:16:19 AM

ooc: hmmm baba yaga, better buy a mirror

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday November 20th, 2011 5:46:19 PM

ooc : < # 3 ( |<

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday November 20th, 2011 7:17:37 PM

OOC:
Party People, below is a quick itemized list for our party convoy. Looking at how much we struggled just walking for the last segment, I thought traveling in comfort might be a priority. I do admit getting carriages and livestock out of a hidden gnome lair might be unrealistic. Here's my conceptual breakdown for now:

Two carriages should run us around 200gp.
Heavy/Light Horses/Oxen tow team - 400/150/30 per carriage = 800/300/60 total
Equipping the mini-forge w/alchemy lab, forge, anvil - 205
Converting wheels to floating hubs - around 1100 each (got the numbers elsewhere)

It's probably worth considering for another time. I do think having multiple characters with multiple craft skills and multiple item creation feats make a traveling creation base very worthwhile. Creating mundane and magical equipment for coppers on the gold will give us a great advantage.

Also, having what we want when we want it, from a defensible mobile fortress would be a lot of fun for the entire party.

I'll look into creating something else on this stopover.

Stay Awesome!
Ben

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Sunday November 20th, 2011 8:55:08 PM

I have one very important question. Will we have time to craft items before we set out again? I ask because I want to take the time to craft some armor. I can take 10 and make the DC for creating what I need. It will affect my decision in that it only costs 1/3 of what buying the item would.

Essentially will I have time to make just one armor, or do I need to buy a temp armor until I have time to craft my main armor.

Thanks.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 1:15:03 AM

OOC:

Listen up everyone!
The loot split roughly works out as follows:
Siv: 8,925gp (started play with 13k)
Jarga: 18,925gp (started play with 3k)
Everyone else: 21,925gp

That will put everyone equally on the same value of items.

Start planning your spending based on that

... later ...

ok, here's a link to the loot list and I've given everyone update access to it:
https://docs.google.com/spreadsheet/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&authkey=CKXp7JEC&hl=en_US&pli=1#gid=0

Note that the catacombs take a non-negotiable 10% commission from all sales, hence the adjusted value of items in the spreadsheet.

If you want to keep something, please put your name next to it. Naturally, the person who acquired it gets first dibs if multiple people want the same item. I'll be selling everything else in the catacombs tomorrow evening. If there was something that you wanted to keep, no dramas, we'll just do some reversals. I've already given the catacombs staff a headsup, so they're ready and awaiting our business.

Let's get this done quickly so we can get moving again! :)


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 1:17:41 AM

OOC: Bruagh, I don't think you can take 10/20 when crafting. If you roll low, you ruin half of the materials and have to buy more. But yes, if there is time for crafting, that could affect some purchases

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 3:40:10 AM

OOC: Rob C, I think your link is busted. Hopefully you see this before "down under" bed time.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday November 21st, 2011 3:47:21 AM

ooc: copy paste worked fine :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 4:33:29 AM

OOC: Rob, disregard. Link is fine. Do we want to attempt to repair the broken cold iron sword Boomy has? If there is a craft DC, Delrid might have a chance.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 8:00:25 AM

The ring of protection +1 was given to Tahni I believe.

From Addisons post about the diamonds.

Appraise or Profession Mining DC 16 These gems have to be worth at least 6000 gold, it will take about a day to extract them carefully though. I know a few of us made the required check.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 8:42:10 AM

Um, yeah, that ring of protection was given to Tahni and I do kinda need it :)

I've sent an email to the other 3 people who work the catacombs asking that they verify my math. The values in the google doc I provided may be slightly off. If so, then we're actually sitting at around 24k per person rather than 22k (hey, there's a +1 ring of protection right there!)

In terms of the magma diamonds, well, that's Addison's call. My thoughts are that one person could make a roll, and everyone else can try and "Aid Another". Who knows, it could yield us another 1k each...

In terms of reparing the broken magic sword, to fix it requires the Craft Magic Arms & Armor feat (which requires a char level of 5) and that prerequisite cannot be bypassed with a higher DC. In addition, the character's level needs to be at least 3 x the highest enhancement or special ability bonus of the weapon. In this case, it would take a character of level 6 (3 x level 2 - Wounding) to repair the sword.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 9:20:02 AM

Bruagh got the amulet of natural armor and I think we are missing an extra adamantine breastplate in there. We got 2 during the bridge battle. I am going to pass on the items in the list.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Monday November 21st, 2011 9:39:22 AM

Yeah Bruagh is wearing one of the Addy BP's.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 10:51:36 AM

OOC
Also on the repair: We invest 1/2 materials, then sell at 45%. Sounds like a net loss of 5% to me, so until we get to 6th level we have a cold iron paperweight.

Also, looks like we'll have plenty of money to start a mobile fortress, but is it practical for our current location?

DM Types: Is it feasible to purchase carriages and livestock, then successfully maneuver and navigate out of the current city? Thank you muchly!

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 5:04:47 PM

Ooc: If we decide to do the mobile fort/forge I will donate what I save from my employee discount at the catacombs towards its construction.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 7:13:17 PM

OOC: Just thinking outside the box here... what about using a few Scrolls of Mending (Caster level 6). The Mending spell is a cantrip, so the cost of each scroll works out to be 0.5 x 6 x 25 = 75gp.

So, (work with me here)...
- Items that have taken damage in excess of half their total hit points gain the broken condition
- Cold Iron weapons have 30hp, so this sword is somewhere between 0 and 14HP
- Items lose the broken condition if the spell restores the object to half its original hit points or higher.
- The scrolls of mending repair the sword by 1D4 each casting.
- Assuming absolute worst case, we would need 14 scrolls (assuming the caster rolls 14 x 1's in a row) for a total cost of 1050gp in order to sell a sword worth 20000. Best case cost is 300gp (4 x scrolls).
- Since noone is level 6, someone will need to make Use Magic Device checks vs DC7. Note that a Nat1 = a potential scroll mishap. What devious things could our DM come up with :)

OR

- Broken objects can be sold for 75% of their value. In this case 20010 x 75% = 15007.5 - 10% commission = 13506gp at the catacombs right now.

In the interests of progressing the game asap, I'm thinking option 2 - sell it at the catacombs as is.

Thoughts?


DM Addison 
Monday November 21st, 2011 9:58:43 PM

(OOC: Firstly, you guys rock.
Now, a few orders of business:

1. The magma diamond's value depends on how well you guys can appraise them. 10-15 will give you 5000gp, 15-20 6000, 20-25 7000, etc. Rules for aid another apply.

2. Braugh, spoiler alert Highlight to display spoiler: {You will be in MountainBurrow for as long as you guys like with some stipulations upon your decision... which is to be revealed shortly in the IC post}

3. Operation Floating Fortress is certainly a possibility. Nothing is stopping you from creating exactly what Deldrid is talking about. BUT, Craft Wondrous Item feat along with a large number of Engineering, carpentry, and other craft checks... like maybe Alchemy for the lab and Smithery for building the forge... and the appropriate time required to create each component must be completed.. and the gold costs. Also note that a carrying capacity of 1200lbs is nothing, when you think a single dwarf with full plate mail and gear probably weighs about 400lbs. And yes, you will be going underground, so be sure to find a good parking place or otherwise be able to fold your fortress into a dimensional pocketbook, because the Floating Fortress Insurance Inc. just went bankrupt. =)

4. I don't remember how much damage Boomy did to that cold iron short sword to break it.

5. Livestock and carriages? There is a larger main entrance/exit that is used for such things if you guys want to exit that way.

Anything else? In-character post coming soon)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+3=11 ;
Monday November 21st, 2011 10:11:23 PM

OOC: Well I only have +3 on appraise, so let's see if I can Aid Another: 11. Pass. +2 bonus to whoever has the highest appraise skill

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=14
Monday November 21st, 2011 10:15:56 PM

OOC: Don't forget Sam's +2 from inspire competence. Dwarves get +2 to appraise for rocks and gems. I got a 14 for appraise (18 with the aid and inspire can anyone get anything better.)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 10:24:07 PM

OOC: And don't forget the item liquidation sale. All our stock must go by midnight tonight :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 10:34:26 PM

OOC; I'm pretty sure Sam wants to keep the ring of force shield.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Monday November 21st, 2011 10:51:41 PM

ooc-Back from my sailing trip. Thanks for posting Matt. Also two things:

1. I added that I wanted to keep the Ring of Force Shield on the group list.

2. I have the MW heavy crossbow to add to the list of stuff to sell. Hoping to buy a gnome-sized light crossbow of +1 bane vs evil outsiders.



DM Addison 
Tuesday November 22nd, 2011 12:22:28 AM

The dwarves of The Forged make their temporary home in MountainBurrow.

Tahni and Braugh tell Guy and any other concerned citizens around the brief history of Tina Cloverdale and the fate of the lover's unborn child.

Tears stream from the man's face, yet he holds together.

He and a small crowd follow as Tahni walks with Tally, the Cleric of Flower, who looks like a taller Tramennis, as he carries Tina.

The temple is constructed of several large stone slabs forming an ornate yet simple structure in the mountain, many flowers grow on the outside, making it quite perfume.
Inside, Tally places Tina on a clean bed, looks to Tahni and says, "We will have to perform surgery, along with some powerful magic. Can you help me?"
He pulls a large scroll from a hidden cupboard and opens it. There are glowing blue divine writings on it. Remove Curse

As Siv is welcomed into the Forged by the other dwarves, she knows that BlackAxe himself is from one of the oldest dwarven bloodlines that ruled nations in the Year of Ascension in the great war between Domi and Marteas, indeed royalty in older times.That might explain the chip on his shoulder.
RedForge is not of royalty, but of great generals in the same war.

As the young Cavalier explores the city, she notices an engraving on a stone entrance to a hut to be of clan Turok, an ancient clan that once united thousands of families to delve the mountain of Dordek. They were also one of the few to be banished by Domi to the far corners of the Wold for unknown reasons.

Jarga and Sam walk about the city, gathering folk of all sort, and hit the DrunkButtom tavern and engage with the populace.
From behind the bar, a busty dwarven woman with braided black hair shouts to the Fire Sorcerer, "Hey hun, my oven can certainly use some of your warmth."

The gnomes drinking about slap their knees in laughter.

She laughs and says, "Well, you little lawn ornaments want hot stew or cold stew tonight?"
She points to a large black iron pot resting on wood and kindling.

Sam tells everyone of the trials and tribulations The Forged have undergone with grandeur.
Everyone looks somber at the news and details of RiddlePort, but the heroes vanquishing undead, pirates, troglodytes, and demons proves the mettle of the stone races.

Morality is good
Everyone gets a +1 to all skill checks while you are in MountainBurrow

Sam questions at length looking for relatives, but his name, SnapDragonMcFistiCuffs, is far beyond what they recognize. An older gnome says, "Ye look of good stock m'boy. I feel your lineage may be defined by your actions."

As Deldrid delves into blueprints for a flying fortress that he and his friends may use as a base in the comfort of solitude. Construction of such a device would take weeks and a combined effort of skills and feats, but is certainly doable. Heck, you are a Wizard of creation after all.

Braugh finds that there are many open-air forges well at work in MountainBurrow. Dende stands watching, three gnomes with soot-covered glasses along with two dwarves in large aprons are hammering the steel of a sword in rhythm.

THen you notice, one of the dwarves is BlackAxe.
Sweat pours from his brow as he hammers.

After five minutes, the molten blade is placed into water, steaming the immediate area.

BlackAxe wipes his face with cloth and sits for a moment, looking to Braugh, "Have ye skill lad?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+5=23 ; d20+5=21 ; d20+4=21 ;
Tuesday November 22nd, 2011 1:01:09 AM

OOC: "Morality is good" - I'm guessing this means there are no street-walkers here :)

"My hands are yours. I will do what I can to assist" Tahni replies solemnly to Tally. This is not the first surgery that Tahni will have assisted in, and thankfully Tally seems to know what he is doing. Tahni feels her nerves steady and a feeling of calm as the room stays quiet. She takes her time to carefully clean around the wound, and ensure Tina is in a comfortable position - legs straight and arms by her side. This operation will need to be performed very carefully. She positions herself on the opposite side of Tina, across from Tally, then turns to address Guy. A dwarf needs a feeling of control, and there is nothing worse than to feel helpless in such a situation. Guy needs something to do.

"Normally I would say that it would be best for you to wait outside, Guy. But in this instance, I think having you close to Tina will help remind her that she is still wanted here. Take this cloth. Keep it damp and cool her brow with it." Tahni says quietly to Guy, passing him a clean cloth, before turning back to Tally "Let us begin"

(+1 to all rolls = Heal check: 24, Profession (Herbalist): 22, Use Magic Device (in case Tahni has to read a scroll or use some tool): 22)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 22nd, 2011 1:04:29 AM

OOC: In terms of the appraise of the diamonds, Tahni is a Lore Oracle with the Focused Trance revelation. Using that ability gives her a +20 circumstance bonus to her appraise roll, so without any aid she hit a roll of 31. With +2 from Sam and +2 from Devlin, I'm sitting at an appraise of 35 :) She may not be able to throw (or take) a punch, but diamonds are this girls best friend!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+1=21 ;
Tuesday November 22nd, 2011 3:17:48 AM

Bruagh smiles sheepishly to Blackaxe. "A bit. It'll be good to get my hands on a hammer again. I'm hoping to head to the catacombs and get my hands on some adamantine for a new set of fullplate and a new waraxe."

Bruagh will offer to help Blackaxe with whatever he is doing. Later he will stop by to give appraise the diamonds.

Appraise: 21 (Natural 20)



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+17=33 ; d20+11=20 ;
Tuesday November 22nd, 2011 4:32:26 AM

OOC: "Warm my oven" hah! Well done.

Delrid realizes the limitations of the carriage system (and the lack of methods to overcome them), he decides to wait. For now, he visits some of the open forges and looks into creating a new Vambrace and fortifying his existing one. Once the money folk return from the catacombs he'll spring into action.

If he bumps into Bruagh and BlackAxe, he'll lend a hand to get "warmed up" for his own project and knock off some rust. Craft Metalworking = 36 (+1 morality, +2 Sam)

For Delrid's personal projects, he mulls over some concepts. Knowledge Engineering = 20


OOC: Once we iron out pricing, I'd like to focus on creating and modifying items. By increasing DCs by +5, a craftsman can reduce time for 1000gp progress from 8 to 4 hours. Base DC for Delrid's items is 8, and He has +12 minimum (+20 max) on related skills. If we're willing to increase by +5 to halve DCs again, that makes 4000gp progress possible daily.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 12:55:50 PM

ooc-I'm dropping the shield ring in favor of a holy light crossbow. I figure it fits Sam's goals of killing demons better. Could someone double check my numbers.

MW light cb=335,
+1=2,000
holy=18,000
total=20,335

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 1:21:01 PM

At the conclusion of the day, Sam finds a quiet place to sit and think. The old gnome's words remain ingrained in his thoughts.

My lineage will be defined by my actions. Maybe he's right. I have been obsessing about my past so much lately. Maybe there is a reason that I have blocked something out or lost who I was. I have let my nightmares and fears control me. Maybe this is all happening for a reason. Maybe i'm supposed to play an important part in all of this.

Sam looks down at his scarf and smiles.

I can make a difference. It's time to write a new story. Lord Baldesac and his minions are going to wish they never crossed my path.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 1:22:31 PM

AC change

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 22nd, 2011 6:18:16 PM

Ooc: Sam thats a total of +3 so its 18000+335 = 18335

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 22nd, 2011 6:43:20 PM

Jarga laughs heartily at the dwarven maid and performs a deft bow, mischief and delight swirling in equal parts in his bright blue eyes.

"At your service, ma'am! "

He kindles the fire carefully, with a controlled jet of flame from his hands and, once it is burning merrily he washes his hands and turns to kindling conversation. He knows that whilst the way to a mans heart might be food, the way to a maids is actually being useful. He asks if she needs further help, explaining that he grew up in an inn and could dice carrots and peel potatoes well enough.

He asks how she came to live and work amongst these friendly folk.


Boomy HP 28/31 AC 18/17/17  d20=9 ;
Tuesday November 22nd, 2011 9:14:45 PM

ooc: For those who are unaware, I have been informed that after a year with the forged my "temporary" character is no longer able to convince the powers that he is "only temporary" and not a "permenant" or "career character". As such I have been told that Boomy needs to go on walkabout for the time being. That's what I get for not putting more skill points into diplomacy. Hopefully the DM will give him a nice send off and you will one day see the return of the Ghost Monk.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=13 ; d3=1 ; d20+9=27 ; d20+9=22 ; d20+9=25 ;
Tuesday November 22nd, 2011 9:22:22 PM

Devlin wakes up after sleeping in way too long. Good ta be back in civilization He thinks to himself. He pops open his room door and finds the parcel he sent the stable boy after last night. Opening it he smiles at the set of black hunting leathers. The shirt looks simple but has plenty of pockets. The pants fit him well and allow for ease of movement. They are made of a supple leather know for its strength and toughness, the creature whose skin is used comes from The Scab. New clothes, a good night sleep, now for a good breakfast. He says to his reflection in the mirror. Before leaving his room he sets a small trap on the door, it will smack anyone trying to enter in the shins but not do any real harm. Make em' think twice if they try for my stuff.

With a full stomach he sets out to find the others making sure everyone is being cared for. He spends time with the refugees helping them to settle in. Finding the group at the forge he sets about working on some parts for more complex traps, things he can pull from his haversack and place with little fuss.

He spends time at the temple with Tahni, not being much of a religious dwarf he acts as an errand boy getting anything they may need.

Feeling the best he has felt in a long time he wanders the city taking in the sights and sounds. [i]Too long have I been away from civilization, and it seems that we will be headed right back into the wilds once we are done here. Its time we show these darkbloods what we are made of. Take back what belongs to the Dwarves.[/b]

Devlin ends his night in the tavern with Sam and the others not talking about much. His eye roams around looking to see if there might be a lass to keep him company. Wardd be praised if this lanky Dwarf ever finds a lass. He chuckles to himself.

Craft trapmaking to set trap on room = 13

Craft trapmaking to make parts for traps = 27, 22, 25 (not sure how to do this, figure I might have ready made traps in my pack. Pull them out and set them in place, simple things like foot clamps, spring loaded blades etc...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 22nd, 2011 9:24:38 PM

OOC: Good playing with ya James, hope to see you turn up with the Forge if its possible.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday November 23rd, 2011 11:38:33 AM

Ooc: Other than a wand of purge invisibility do we have any other options to counter the duergars invisibility?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 23rd, 2011 2:29:28 PM

OOC: Glitterdust, Baby!

DM Addison  d20+14=18 ;
Wednesday November 23rd, 2011 2:31:26 PM

Tally smiles at Tahni and they together grind several herbs into a paste with a mortar and pestle.
He ignites the herbal paste briefly and then places it on Tina's chest, allowing her to inhale the fumes.
Her body relaxes instantly.

He speaks, There, she is numb. Now the hard part. I need Tahni to keep her stabilize spell on the area I am cutting constantly.

He takes an insanely sharp scalpel and slowly and methodically places it right under the sternum.
Guy gulps as beads of sweat drop from his face.
Tally cuts, Guy almost passes out. Blood begins to exit the cut, but Tahni's hands keep it from flowing freely. Blue energy glows around the four.
He continues the cut down to the dark grey of her abdomen. Tina's veins are black and clogged.
He opens her abdominal cavity, and within you can see her very womb, dark, grey, and necrotic.
Tally says to Guy, "I must remove her uterus and ovaries, they have been corrupted. She will not be able to bear children."

Tally nods to Tahni, saying I need your hands
He requires you reach inside her cavity as he continues to cut. In 10 minutes, he pulls, and places Tina's organs on a stone slab. Then he says, "Read the scroll"
As Tahni chants the incantation, the blue glow radiates outward, and Tina's internal organs begin to look pink and red, her veins lighten and begin to flow blood normally, color returns to her face.

Then, Tally seals the cut with a very fine stitching and a final casting of Cure Light Wounds.

Devlin appears in the temple just as Tahni and Tally finish their surgery and are exiting. (Please use the rules for Designing a trap and craft to get your works to the point that they could be set within a turn or two in the field. So, what kind of traps do you want to have prepped?))

Guy looks absolutely sick. Tally says, "Let her rest. Meet at the DrunkButtom tavern." as he takes the necrotic organs to a back room.

Meanwhile, Braugh begins to help BlackAxe hammer a shoulder-plate to a suit of armor into a wonderful and ornate shape. Then BlackAxe says, "Ye do have skill, I've been thinking of creating a clock to keep track of the passage of time under ground."
Soon though, Deldrid shows up, takes a large piece of iron, and begins crafting both delicate and ornate pieces and cogs. The speed and ease at which he takes each piece, fires, shapes, and puts it together is absolutely amazing.

BlackAxe laughs, "Ha! Well then, it seems the art of creation has not been lost with the generations. Let us go drink."

Meanwhile, Jarga flirts with the braided-black haired woman, who gasps with impress at Jarga's fire skillz.
She smiles broadly and says, "My name is Girtha Stromstroud, currently the best cook in MountainBurrow!" you notice her bustyness shaking as she speaks.
To this, the patrons all cheer and nod in agreement.
Then she looks at Jarga's baby blues and says, "You, sir Hero dwarf, can get to refilling the troughs for the horses outside.... and I'll have a little surprise for you when you return." she winks.

THe Fire Sorcerer sees Blackaxe, Braugh, Deldrid, Tahni, Devlin, Guy and Tally walking into the bar.

Sam contemplates alone about demons as the group enters, he probably joins.

When you sit, Girtha brings you a cabbage, turnip and lentil soup that tastes absolutely amazing.

As the adventure began in a tavern, the next phase shall as well. You sit at a large table.

BlackAxe speaks first, "Deldrid, by great Domi's hand, you are a craftsman with nearly no equal....
Alas, tis a shame we dwarves are reduced to borrowing gnomish forges for our crafts.
Drakesmead has a great foundry and forge where many epic and legendary armaments were created.
It lies at the junction of two great mountain ranges, deep below the fortress, where there is great natural magic."


Then he pauses for a long time and speaks slowly, "I believe with your help, now is the time to strike back at the Duergar and retake our birthright. We are having a conclave with the Gnomish leaders to assess our power and ability to do so. Will you stand with me?"


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 23rd, 2011 5:20:22 PM

Jarga chuckles once more and replies:

" I'm being more surprised and delighted by the minute fair Girtha. How can I let the horses go hungry when you're so valiantly filling bellies in here? "

He pauses in the doorway.

" It smells and ... looks.. delicious. No doubt I'll be ravenous by the time I return! "

He winks and ducks out to tend the horses.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+15=17 ;
Wednesday November 23rd, 2011 5:34:04 PM

"I can not speak for the others, but I will gladly go. Retake what is rightfully Dwarven lands and drive back Duergar. What could be more honorable? I ask only that you give me time to craft my new armor and weapon so that I will be more effective in battle. I have been working with piecemail equipment since mine was destroyed by the dark-bloods."

When he gets a chance Bruagh he speaks to Tahni.

"Tahni, that was a good job you did with Tina."

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday November 23rd, 2011 9:19:38 PM

If were runnin the darkbloods out of our land count me in.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+7=17 ; d20+9=11 ;
Wednesday November 23rd, 2011 10:52:30 PM

Tahni smiles and rolls her eyes as Jarga "flirts" with the waitress. It's good to see that the Scab has not yet beaten the party's spirits. As Girtha serves the party some food, Tahni takes a moment to whisper something to Girtha Highlight to display spoiler: {"Rumour is that ol' Jarga there has quite the war hammer, if you get my meaning" she whispers (Bluff check?:17) "Might as well try and help the guy out here"}

With her second good deed done for the day, she takes a deep breath of the steam coming from the soup - truely the best thing that a lady travelling with a pack of dwarves has smelt for days.

"Thank you, Bruagh" Tahni says, her smile fading "But the damage has been done. She will not be able have any more children. Before we leave, I would like to do something for her and Guy...." Tahni thought's are interupted as BlackAxe speaks.

She doesn't respond straight away though. Yes, the Duergar and Dwarves have been at each others throats since time began. But are the Duergar really the biggest threat? The duergar that she met in Riddleport seemed equally surprised by the devestation. Is there a common enemy? And who is this brotherhood?

"I agree that taking back Drakesmead is in the best interest of all dwarves. I only suggest that we proceed cautiously, and avoid a full assault if possible. The devestation of Riddleport has taken its toll, and we have many depending on us for their survival. We cannot afford to recklessly lose lives." she quickly looks to BlackAxe, realising how her words may be interpreted "I mean you no disrespect or insult, BlackAxe. By all accounts, your men have demonstrated themselves well led and more than capable in battle. I only fear for those we leave behind. If you have any plan of attack that would minimise casualties, I would be happy to do whatever I can for the cause" (Diplomacy: 11)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 12:09:42 AM

ooc: Sorry, peoples. I've been sick with a stomach bug for a few days. Boy, there is a lot of text to read...

Siv spends some time perusing the market stalls and blacksmiths of the gnomish city, looking for ways to spend her newly acquired loot.

ooc2: My head is still swimming from nausea, are we trying to build some sort of mechanical conveyance for the party? If so, I'm sure we could stitch together a few Apparati of Kwalish.

ooc3: Does the Catacombs exist in the game, or do we handle purchases in-character and the Catacombs is just a meta-tool for Woldian use?

Addison: The Catacombs is a place that links to the rest of the wold where purchases are made. Siv goes there, takes a ticket, and waits for it to be called. Then, with the money you have been alotted (which was like what 9kish since you started with 13k, and you purchase items. It arrives in a parcel at your local inn in The FOrged

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday November 24th, 2011 12:54:24 AM

"How long will it take you to craft the items you require, Bruagh?

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 2:03:21 AM

ooc: Is it possible to upgrade an item rather than purchasing a new item? For example, say I want my +1 armor upgraded to +2 armor. Could I send the Catacombs my +1 armor, pay the 3000 gold piece difference between +1 and +2, and receive +2 armor in the mail?

RobC: You certainly can, and as you pointed out - the difference in price is what it will cost you. It's a good way to get the basics early on and upgrade them as you go :)

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+14=16 ;
Thursday November 24th, 2011 9:12:28 AM

Delrid is very intrigued by the prospect of utilizing the Drakesmead forge. The words of BlackAxe hammer at his heart: no dwarf should need a gnomish forge.

The words clang in his chest like a fallen inget, and ring through the chambers of his chest. They stoke the fire of his Dwarven pride, burning hot in his belly. The heat rises, and begins to form those cold words into an idea. As those words become malleable, Delrid forms them from a cold, hard block of shame to the ambition of Dwarven craftsmanship. That ambition pulses through his veins. It flows over those words, and sets the new shape. The vapors and smoke rise, swelling in his throat. Like a chimney, that smoke flows from his throat and out of his mouth...

"No Dwarf should need a Gnomish forge. I will make us a forge before we depart. It will show our Dwarven pride, our burning passion, our stone resolve, our indomitable spirit. This forge, like we brothers and sisters, will travel with us and provide strength, hope, and all we need to defeat our foes!"

Delrid conceptualizes a mobile forge, providing a reliable option for crafting while on the move. Now, to the catacombs for some essential items...

OOC: I plan to battle the black genie bureaucracy. I just saw the rules from Rob's e-mail. It looks... daunting?

Zach R: It's not so bad Ben. I did it in my first couple of months here and got a Prestige Class approved. Just remember the most important this is... Why is it Woldian. If you can get that, the rest falls into place.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 24th, 2011 1:37:20 PM

OOC: Addison, Rob, Zach - Bing! You've got mail...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday November 24th, 2011 6:40:58 PM

ooc : Can anyone direct me to the relevant page of the CRB that describes the the level requirement for Items with Ability Bonuses?

I want to buy a ring or two and, although I swear I read about it last night, I can't seem to find the information this morning.

e.g. I want to buy a ring with +x Charisma ... but can't find out what my upper limit on x is (ignoring price)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Thursday November 24th, 2011 7:04:49 PM

OOC: I think the only thing you would be able to buy is a headband of alluring charisma +2,4 or 6. If you want it to be a ring you would have to pay for it to be slotless which doubles the cost according to the woldian house rules.

RobC: I was just typing up a response, but when I refreshed the screen, Devlin here has answered it - and answered it perfectly :)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 11:48:25 PM

ooc: Happy Thanksgiving, everyone!

Siv is ready with her shopping list for the Catacombs.

1. Upgrade +1 wooden heavy shield to +2 heavy wooden shield.
Cost: 3,000 gp

2. Upgrade masterwork fullplate armor to +2 fullplate armor.
Cost: 4,000 gp

3. Purchase muleback cords for Blue.
Cost: 1,000 gp

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 11:50:21 PM

ooc: I messed up the link. How can other people edit their posts?

Muleback Cords

RobC: Hi Siv! Only DMs/ADMs have edit access to posts. Just one of the perks ;) Once all the gp has been counted, I'll let everyone know how much they have to spend. Who knows, you may end up with more than you think and want to replan your spending.....

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday November 25th, 2011 12:17:24 AM

ooc : We can't :( Unless We are a DM, which royalling speaking, We are not... and neither are you! :)

There are several DMs in here that usually leap to the rescue though!


Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 25th, 2011 4:59:22 AM

OOC: DMs, can Delrid retrain his Scribe Scroll feat for Fast Forge? I haven't scribed a scroll yet. Also, the prerequisite is 4 ranks in spellcraft, but that seems like a 3.0/3.5 number. Any opinions?

This would give the party access to a mobile forge...

Addison: Scribe Scroll is given to Wizards for free at level 1, so you shouldn't have spent one of your feats on it anyways. You can't replace free feats from class features. It seems you chose Skill FOcus Craft and Craft Wondrous Item

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 25th, 2011 9:45:29 AM

OOC: Actually, only the person with the feat could use the Fast Forge. In addition, you'd require the special stylus - which can only be found in game. If only the party were headed somewhere where crafting and legendary forges were found, and perhaps multiple stylus's could also be found *cough* Drakesmead *cough* ;)

As for the prerequisites, they were reduced during the Pathfinder conversion. If memory serves, it used to have a prerequisite of 2 item creation feats. Ouch. Based on Cayzle's email, we (the Forged players) could certainly make a reasonable argument in the BGC for improving the Fast Forge time of non-magical items. As for the prerequisites though, couldn't hurt to try?


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Friday November 25th, 2011 1:59:19 PM

Reworking what I am going to purchase. There is no way I can see to get the Addy Fullplate. Even with Fast Forge it would take well over a year to craft. Sigh.

Addison: Really? Addy full plate takes that long?? Shame, I could really see you guys wearing stuff like that.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 25th, 2011 9:11:12 PM

OOC: I'll also be putting to the BGC that that Cooperative Crafting feat from the APG should also work with the Fast Forge Feat - that is, if two characters have Fast Forge, and one has cooperative crafting, they can work together. So hypothetically...
- both Tahni and Delrid had Fast Forge
- Tahni takes the Cooperative Crafting Feat
- Delrid goes the Fixer rout
- Tahni would be able to assist Delrid in the Forge by providing access to divine spells, as well as "doubling the gp value of items that can be crafted each day."
Just a thought


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday November 25th, 2011 10:26:42 PM

ooc-late for the conversation, sorry

"I'm with the group for any mission they set out to accomplish. My fate will match theirs. Maybe we can stomp out a few demons along the way", Sam smirks with a new confidence not seen before by any member of the group.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday November 26th, 2011 7:16:49 AM

OOC: Do we have a final tally for catacombs usage? I think we're all staring at each in MountainBurrow ready to launch for Drakesmead as soon as we get our stuff. I personally am working with the Powers That Be for some item rulings, but when that's done I'm ready to purchase and depart.

P.S. This has been a very fun several weeks for the campaign. Well done Addison, Rob, and Party People

P.P.S. Rob, congratulations on your ascension to Full DM. I don't know how many electrons or pixels you had to sacrifice, but I still have a few demands:
1) Weekly e-mails telling me how great I am (no changes there, just keep it up)
2) Updated character portraits for when my gear changes (again, no changes)
3) Detailed epic poems about the singular accomplishments of Delrid Val-Al (Tahni may want to multiclass some bars, new requirement)
Seriously, though: Congratulations. I wouldn't be posting now if you hadn't e-mailed me asking to rejoin. Thanks for all the hard work!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Saturday November 26th, 2011 2:25:34 PM

The final catacombs total is what I am waiting on as well.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 8:00:11 PM

OOC:

Loot Split

Hi all, well, the loot has finally been processed and the value approved. Taking into account the sale of the broken sword, Tahni's awesome appraise of the diamonds, compound interest calculated daily, etc, etc and so forth, the loot allocation is as follows:
Siv.........14278.34gp + Starting Wealth (13k)
Bruagh...16298.34gp + Amulet of Natural Armor+1 + Addy Breastplate
Sam.......19628.34gp + Ring of Force Shield
Jarga.....24278.34gp + Starting Wealth (3k)
Tahni.....24564.84gp + Ring of Protection+1 + Mithral Buckler
Delrid.....27278.34gp
Devlin....27278.34gp

This puts everyone on the same wealth: a whopping 27278.34gp!!!

*Note: Sam, you got assigned the ring on your absence, however if you choose to sell it, it will put you on equal footing/net worth with everyone else.

Also, the only party items NOT sold were: 8 x Cure Light Wounds potions, 2 x Cure Moderate Wounds potions, and a jewelled scepter that applifies your voice (possible use for our bard friend, Sam?)

So, where to from here? Why, to the Catacombs of course! :)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 9:00:17 PM

Ooc: If I pick a magic scabbard and than another slotless scabbard can I have both of them effect the same weapon?

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 9:49:39 PM

OOC:

@Devlin: Generally speaking - yes. One would be the scabbard, and the other could potentially be called a leather grip around the hilt of the weapon, or some other thing you come up with. Note that multiple of the same effect will not stack - ie: you can't have a scabbard of vigour & a slotless scabbard of vigour for the same weapon. But you could have a scabbard of vigour and a slotless scabbard of stanching.



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 9:56:33 PM

OOC: Need some crafting?
Once Tahni has crafted the wondrous items she requires for herself, she's happy to craft items for others - if they provide the materials. So if you can afford to wait for it to be crafted, you can probably save yourself some of that gold


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 10:13:08 PM

Ooc: I'm thinking scabbard of bladestealth and a slotless scabbard of vigor. Would make for a easy to hide weapon and nasty sneak attack opportunities.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 10:35:59 PM

I'm looking to buy the sccabards above, boots of striding and springing, +1 mithral chain shirt of shadows, vest of escape, belt of great dexterity (+2), +1 darkwood crossbows and perhaps one or two more things anything anyone can help make would be appreciated. I will buy whatever scrolls you need etc...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Sunday November 27th, 2011 12:13:50 AM

Occ: Addison, I am seeking approval to buy a slotless version of the scabbard of vigor to use in combo with a sheath of bladestealth.

I am also going to submit a new magic item to the black genie;

Wardd's bindings, once per day these magical hilt wraps grant a random enchantment bonus to the weapon they are attached to.
Roll 1d4 and consult below;
1 = +1 for 10 rounds
2 = +2 for 5 rounds
3 = +3 for 3 rounds
4 = +4 for 1 round

What do you think?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday November 27th, 2011 6:34:36 AM

OOC: Crafting types -

We don't have access to Gillan's Fast Forge Feat, nor an Ishgara Stylus.

I'm looking into creating a forge, and purchasing a portable hole. I've got tools, and I plan to cobble together some essentials for crafting (magical heat source, anvil, raw materials, work bench). However, the Fast Forge only allows one person to enter, and a portable hole could have 2-3 folks working together.

I'm guessing the portable hole and supplies will run a little over 24K, so if you're interested please let me know. I also plan to purchase a ring of sustenance, so Delrid will gain an extra 6 hours of productivity every day.

From that perspective, we could have two people crafting all day:
1) Crafters share a portable hole
2) We have an inexpensive wagon or sled
3) We put the extradimensional space on the floor of the wagon
4) Either we assist one another, or work simultaneously on separate projects, and stuff gets made swiftly

For the rest of the party, if you look long term at not only wondrous items in which you're interested, but also potentially arms and armor (we'll get to 5th level someday, but it might be 2013). We can stock up on supplies now and look to create everything for the entire party with dwarven hands.

Delrid plans to take at least the following item creation feats:
Scribe Scroll (already got it)
Craft Wondrous Item (already got it)
Craft Magic Arms and Armor (5th Level)
Craft Construct (5th Level bonus)

For 7th and beyond, Delrid will propose some of the crafting acceleration feats to the Wold. 3.0/3.5 had crafting feats allowing for more swift or less expensive crafting.

I'm thinking Bruagh and Tahni at least would be interested...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday November 27th, 2011 7:32:18 PM

OOC:

One slight problem with that plan....
From the Portable Hole listing: "It contains enough air to supply one Medium creature or two Small creatures for 10 minutes."
Now, there are ways to get around that, but I'm wondering if we're over complicating things. Also, for wondrous items - we don't need a forge/heat source :) Granted, for armor, weapons and rings we do - but for wondrous items & constructs, we don't.

Why not just an item that grants the Fast Forge Feat? Plenty of other items grant the equivalent of a feat, and from memory, they cost around 20k. The big bonus of the fast forge is to be able to craft things twice as quick, and that is enough to steer me away from the portable hole approach.

Fyi, Tahni's plans are as follows:
Level 5: Fast Forge
Level 7: Cooperative Crafting. This will allow Delrid to craft things for half the gp and half the time, as well as having Tahni there to provide spells.

So just with those two alone (and who knows what other perks you could throw in there should Delrid go the fixer route), Delrid & Tahni would be crafting things for half the gp and one quarter the time :)
Example 1: Mirror of Life Trapping. Normal cost to buy: 200,000gp. Normal Cost to build: 100,000gp. With this approach, cost to build is 50,000gp, so 25days crafting, reduced to 13 days in the fast forge with Tahni's help.
Example 2: +9 Weapon (+1 Holy Keen Vorpal Sword?). Normal cost to buy: approx 160,000. Normal cost to build: 80,000. With this approach, cost to build is 40,000gp, so 20days crafting, reduced to 10 days in the fast forge with Tahni's help.


DM Addison  d20+8=16 ; d20+6=18 ; d20+6=13 ;
Monday November 28th, 2011 2:00:23 AM

(OOC: So yall are designing a Cooperative Crafting feat to reduce the price and days. That stacked with Fast Forge feat. Neat.
Devlin- slotless items are a-ok as long as you pay the increased costs associated with the item. Approved! But isn't your wardd-themed item verry similar to the vigor scabbard?)
*************************************************************
Devlin, Deldrid, Tahni, and Braugh say they will support a retaking of the ancient dwarven fortress, the Oracle adding the caveat that it should not be done recklessly.

BlackAxe nods, "Aye, it's decided then. I shall raise the issue. Eat and sleep well. On the morrow we shall convene."

You are all given rooms and bath.

Towards the end of the night, Girtha passes by the table and whispers to Jarga's ear, "Come, let me show you the royal suite."[/b], her hand guides yours....

---------------The world seems to rest-------------

In the middle of the night, Tahni tosses and turns, visions blind her mind's eye
Your running across a dark lava-encrusted landscape
A flash of light in the distance.
THe earth shakes

The Oracle awakens and feels a deep pressure on her chest.

-----------The morning----------------

BlackAxe, in full military regalia, stands waiting, "Come, we meet within the hour."

Then you are marching through the city of MountainBurrow.
Gnomes move here and there farming, crafting, and building into the very mountainside.
One excited little guy runs from a far tunnel jumping for joy. A small crowd gathers and you hear a lot of Oooooo and Ahhhh
He holds a very pretty amythest gem.

Dende runs from the group and gives Tahni a big hug, he joins the caravan.

BlackAxe leads you to the fortified stone wall that is the fortress at the center of the city.

You enter and look about the immediate courtyard where gnome and dwarves alike train with blade and bow.

You see Roger RedForge, the elderly, yet muscled red-bearded dwarf standing shirtless in a circle drawn in the dirt with a shield and wooden axe.
Across from him is an older gnomish man with a white gotee, holding an odd hook-hammer double weapon.
A ref says, Begin

axe swipe, duck, block, hammer donk, reposte, shield bash, sidestep, duck.

The gnomish man ducks and tumbles on the ground around RedForge, knocking him on the knees twice with hammer.
RedForge grunts in pain, and counters by bull-rushing his gnomish counterpart, pushing him out of the circle.
The onlookers shout in approval.

RedForge wipes his face with towel and says, "Always more than one way to claim victory.", and he helps the gnome up.

They both begin to put on loose-fitting clothes, stretching their old yet fit muscles, the Gnomish man moves to shake the hand of Braugh, "Marquin Luecraft, general of the MountainBurrow defense corps, and it appears brute strength trumps superior skill yet again?"

RedForge scoffs as the pair join you on the walk.

Tally is seen blessing the heads of several soldiers that are about to go on a scouting mission.
A light blue hue surrounds the three gnomish and one dwarven scouts as Tally hums a tune to Flower.
They each thank the cleric and give alms before leaving on their mission. They nod with smiles on their faces at each of you.

Tally says to BlackAxe, "As you ordered Sir, they are off to gather intel on DrakesMead. With any luck, we should hear back from them via a Whispering Wind spell in 3 days."

BlackAxe nods, and Tally joins.

You enter the center fortress, walking through a large torch-lit, tapestry-decorated hall.

A large room, with a huge table and many ornate chairs lies before you.
On the table are many maps and tablets with numbers and figures on them.

BlackAxe says, "Please sit, we have many things to discuss."

In the room you see Mr. GoodButtom eating grapes who waves you at you. Next to him, Mrs. GoodButtom types frantically into a type-writer like device.

There is also a very young gnomish man in a blue coat and orange straw hat, who smiles and waves at you, "Hi, I'm Alchy, CEO and founder of Alchy-mist, the potion for your notion brand. Pleasure to be a part of the decision-making process! May all our endeavors be prosperous."

Sitting next to him are a veeeeerrrryyy old gnomish couple. Their hair and skin are both dingy and grey, as the stones themselves. Somehow you hear their names in the back of your head, as if echoed from the cave walls around you ,Titinia and Oburon. They smile at you.

BlackAxe speaks, "And so begins the fourth convene since RiddlePort's destruction.
With the partial destruction of the bridge into The Scab and happenings of RiddlePort, it seems we may be the last foothold for our people to establish our home in this land.
We don't know when reinforcements will arrive... if ever.
It is obvious that some forces are working against us, so we must work harder to prepare ourselves.
We know how safe a fortress such as DrakesMeade is. And we also know the treasures that lie within.
With our current strength and with the help of these heroes, it is possible to retake DrakesMeade from Duergar forces and shift the balance of power in our favor. We can then use the forge to create what we need to protect what we have and eventually conquer the Scab! We must show our rivals we are strong and not to be trifled with!"


He points at DrakesMeade on his Map of the Scab

....Then, there is a moment of silence...

The incredibly Old Gnomish woman, Titinia, speaks soft like the wind, "War results in death. We are few."

Mrs. GoodButtom then perks up from her typing and shows a piece of parchment on the table, "There are currently 6,499 Gnomish and 1,042 Dwarven lives dependent on MountainBurrow for sustainment. 812 Gnome and 398 Dwarves are military-trained. A few hundred more are of able-bodied age and could be drafted."

Then Alchy says looking at the , "Indeed the investment may be profitable, but a march across the Mangrove Flats is not a pleasant journey." he states, pointing to the large expanse of sandy-looking planes that rest between the three eastern mountain ranges.

RedForge looks to his Gnomish friend, Marquin and nods, "The Duergar have held DrakesMeade for nearly a century now. They are swift to tunnel and dig in defenses. The place was meant to withstand assaults from Giants! It would take most, if not all of our forces to even make success a possibility. MountainBurrow will be vulnerable, and left more weak than we currently are win or lose!"

BlackAxe looks to Braugh, Devlin, Deldrid, Tahni and the rest of the heroes with a raised eyebrow.


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 2:30:29 AM

OOC: Nice post, Addison! Oh, and if Jarga catches any sort of disease he has to cure it himself :)

Tahni awakens during the night from her restless sleep. The visions she has started to see during the day feel clearer in her dreams, but are still confusing. Something is happening in the Scab, and whatever it is, it makes her feel uneasy. She lies back in bed and stares at the ceiling until she is enveloped by sleep again.

In the morning, Tahni reciprocates Dende's hug. For such a young boy who has been through so much, he certainly has matured. But such is the nature of the dwarves. Once he is out of earshot, Tahni has a word with Bruagh "I believe our young friend here wishes to be a paladin, and has decided to model himself on you. He could do worse I suppose." she says with a smile and chuckles as they walk.

It is Tally though that Tahni has been wanting a word with, so is grateful when the cleric joins the procession. "Good morning to you Tally. Have you checked in on Tina and Guy this morning? If I can be of assistance with any other patients here, please let me know"

Once in the convene, Tahni feels compelled to give a nod of her head to the two gnome elders, then listens intently to the discussions. "Nearly a century? No doubt the Duergar have a tight grasp of DrakesMeade." Not being the most military minded, she waits to see what suggestions the group may have.

OOC: Question to DM: The 3 days for the scouts to return - can we assume we have 3 days crafting? :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 28th, 2011 5:21:42 AM

OOC: Rob, 5th level is a year away, a portable hole can be had now. I'm pretty sure the 10 minutes of air only applies if you CLOSE the hole... Are you in? If not, Delrid is going to buy one himself.

Delrid is extremely appreciative. He has never had the opportunity to witness, let alone partake in, any social or noble ongoings. As he sees the very old couple, his fingertips instinctively reach for the ring in his pocket. He catches himself, then scans the room to see if anyone else noticed. He feels tears of shame and rejection start to form, and focuses more intently on the words of Alchy.

Delrid is very hesitant to speak at the council, but if asked he will pose the following question: "What of a diplomatic envoy? Huddled alone and separately, noble races fear the scab and the mountains. Together could they share prosperity?"


Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 28th, 2011 7:08:52 AM

OOC: P.S. Nice post, Addison. You really covered a lot of ground. Thanks for moving the story!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday November 28th, 2011 2:45:39 PM

Sam wakes up with a smile on his face. It has been awhile since he had enjoyed such favorable accommodations. He feels recharged and ready to retake the dwarven territory.

Once at the meeting with Blackaxe and the gnomes, Sam listens intently. He analyzes every detail of data and point of interest on the map. After thinking quietly, Sam waits for his turn to speak.

For those who have yet to meet me, I am Sam, the group's bard and self-proclaimed, fledgling tactician. I have a few questions. What is the estimate on the numbers of Duergar forces? Is there anyway we can lure any number of them out for an ambush? Lastly, do we have any knowledge of secret entry into their caves by which a small force could enter and surprise them?



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday November 28th, 2011 4:40:19 PM

Though Jarga has had a ... long night he is refreshed and whistling merrily as the group walk through the city. He keeps an eye out for a vendor that might sell flowers or sweets that he might buy on the way back. He knows his stay here is likely temporary but why not make the most of a small glint of joy in an otherwise dark few years.

He settles in to listen to the council and, on hearing Delrid talk of peace he agrees:

" Aye, what of diplomacy? Words can often end wars in lieu of slaughter... " he pauses, and looks to the floor ashamed for a moment before looking back up " ... and so can a well placed dagger in the dark. "

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 28th, 2011 5:45:13 PM

I'm all fer being that dagger, we tried diplomacy with a small band we caught. It only got us escaped prisoners and more headaches. If I know the darkbloods they will use any sign of diplomacy as a means ta get an assasin close ta our leaders. They have no reason ta talk with us, they have a fortified position and means to hold out against a long siege.

Devlins voice has been steadily raising while he speaks. He takes a second to clear his thoughts and calm his voice before continuing.

I don't know much about large battles but I do know how ta enter a place unseen and cause mayhem. If the others agree I will lead them into the hold and attack a key position or target of opportunity. This should draw off some of their forces and cause confusion allowing Blackaxe and Redforge to lead the main group in a suprise attack.

Sheesh I sound like the morons from the tales my sister used ta tell me. I know how those really ended. Not with the hero victorious but with him in chains or worse.

Devlin sits and listens to the others ideas quietly contemplating if this will work or not.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+8=25 ;
Monday November 28th, 2011 7:47:42 PM

Bruagh speaks as an advisor and diplomat rather than a friend. "I've had dealings with the Duergar of the Scab in the past. The have proven themselves less than honorable and completely untrustworthy. They were, after all, the force that destroyed the bridge at Riddleforge. I vote that we forgo any attempts at resolving this with diplomacy as doing so will only give away our most valuable asset. Surprise. If we know a way to enter with a small yet powerful force, gaining entry through hidden passages or the like, we might save countless lives. However, I am not naive enough to think that dedicated ourselves with anything less than our all will do anything aside from be our downfall. I say we go hard, go with our all, and retake Drakemead."

Diplomacy: 25

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 8:27:02 PM

Having heard other members of the party speak, Tahni then chooses to provide her input "Reluctantly, I must agree with Bruagh and Devlin. Whilst I would prefer to choose a diplomatic route, I see no argument or barter we could offer that would make the Duergar give up DrakesMeade. If taking back Drakesmeade is necessary, then I also agree that if possible, a small party should try to infiltrate the fortress first. If timed correctly, they may be able to cause enough disruption to the defences - perhaps even open the entrances - to allow other forces to enter." Tahni sighs and looks around the room "What concerns me though is this new type of weapon the Duergar appear to be in possession of. We encountered such a device on the bridge, and that one device alone destroyed it. It is possible a similar weapon was used in Riddleport. If the Duergar have this kind of weaponry at their disposal, then we must consider any kind of assault against them carefully"

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 9:18:19 PM

OOC:
Hey Ben (Delrid),

Sorry, I still can't see the value of having the mobile forge at this level.

Use of a Forge
The forge would only be required for crafting rings, armor or weapons - and noone has those feats yet. Creating wondrous items does not require a forge or heat source. Creating non-magical items takes so long due to the broken PF rules, that they really cannot be done without the Fast Forge feat (and then some!)

Ability to Craft on the Road
If it's a matter of crafting items "on the road", then the rules already allow for that: "If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks."

So given we have no need for a forge, heat source, or dedicated crafting area, I can't see the point of the portable hole approach. You may have something different in mind that I haven't considered though.

cheers!


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 10:10:16 PM

OOC

*** REMINDER ***

I haven't seen anyone in the catacombs yet. C'mon guys (and girl) - either you spend the money this week or miss being able to spend it at all!


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 28th, 2011 11:06:50 PM

OOC: Going to post in the Cat, tomorrow.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday November 28th, 2011 11:44:47 PM

ooc-demon slaying holy crossbow purchased for a whopping 18,335 gp.

Could use a little guidance on the remaining 8,943.34 gp. (dropped the shield ring)

What exactly in game terms does the scepter do and what is it worth?

Addison: Try it and find out. =)


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 29th, 2011 12:04:46 AM

ooc1: Huh, I have to post in the Catacombs? Well.... I'll go do that then.

ooc2: Does our little group have a name?

Siv listens quietly to the words of wisdom from her companions. During a lull, she clears her throat and speaks, directing her words to Blackaxe. "The duergar will hold the fortress as tightly as Ffloy's purse strings. Motivating them to relinquish or abandon the installation would be very difficult. General Blackaxe, I would share in your knowledge, if you would let me. What intelligence do we currently have regarding their troop strength and disposition, general equipment, fixed armaments, divine and arcane spellcasters, provisions, supply lines, communication, local area traffic, patrol routes, and current officers?"

ooc3: Using aid another to boost Bruagh's Diplomacy roll.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 29th, 2011 12:08:32 AM

ooc: Can Tahni make Wondrous Items for other party members? Could I just purchase the crafting materials from the Catacombs and Tahni can whip it up while we travel? It would just be some Strength enhancers so there wouldn't be much of a hurry.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 12:24:03 AM

OOC:

@Sam - What about some utility type items? Wands, scrolls, potions, those sort of things that might come in handy.

@Siv - Sure can :) Jarga has asked for a few things too, but Tahni is happy to setup a "to craft" list and take it in turns to craft for different people. And Delrid may be happy to do the same as well


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 29th, 2011 9:44:27 AM

OOC; Ben(Delrid) can you make a sheath of bladestealth for me if i get all the materials including a scroll of invisibility?

Thanks

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+20=22 ; d20+20=32 ;
Tuesday November 29th, 2011 5:13:17 PM

OOC: Devlin/Matt, the caster level requirement is 5th, so no. If Addison can waive that, or you can wait for Delrid to hit 5th level, then "heck yeah!"

Delrid agrees that subterfuge is perhaps our best option. If no further politicking goes on, he will go to the catacombs to disgorge his coin purse.

Following the catacombs trip, Delrid begins work on a Vambrace of Arcane Vitality. It will be a match of his Vambrace of Intervention for his right hand, but with embedded pearls of power instead of raised ridges for wand equivelants.

Craft Metalwork = 22. These gnomish forges just don't feel right...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 5:47:38 PM

OOC: Caster level requirements for creating items can be bypassed by adding +5 to the DC

Also (and here's the best bit, that I only found out a few months ago)... The CL listed on the item is not the CL that is required to create the item. Oooohhh.

Item 1 - The CL definition has nothing about level required to create the item: "The caster level determines the item's saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation"

Item 2 - The errata on the pearl of power for the slam dunk: "Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item". It goes on for a bit, but basically says that unless a level in mentioned in the crafting requirements section of the item (eg: Amulet of Natural Armor), then the level you have to be to create an item is the level to cast all spells required in creation.

So the way I interpret the rules, for a Sheath of Bladestealth you need to be caster level 3 (at which point you could cast the required invisibility spell). Alternatively, you could add +5 to the DC if you weren't level 3, and +5 to the DC if you couldn't cast invisibility.

Happy to discuss in more detail, but we should probably take it to email rather than clog the board :)


Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 29th, 2011 6:11:03 PM

OOC: Devlin (Matt K), I amend my previous statement to "hell yes, I can make anything!". Delrid has some face-melting craft skills, so here I go. Just say the word!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 6:14:03 PM

OOC: Want to amend your order in the catacombs, Delrid? ;)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 29th, 2011 7:47:37 PM

OOC: of course - bag of holding, cloak of resistance, and headband should be self-created for a savings of 5250 gp. Then, if Delrid boosts his headband from +2 to +4, it would increase the price from 2k to 8k. If I add 750 to my 5250 savings, my total expense changes to 25807 instead of 25057. Can you edit for me (I'll give Tahni a pony).

Rob C: Lol! Just make a new post in the catacombs and I'll remove your other one once done :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 29th, 2011 8:44:50 PM

Jarga, during a quiet period, motions to Tahni to open her backpack and surreptitiously pours 22600 gold pieces into it before winking.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Tuesday November 29th, 2011 9:48:10 PM

Bruagh is about to be "well armed and armored". Unbuffed AC of 26 with DR/3 coming soon.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 10:06:18 PM

OOC:
Tahni uses Bruagh as a shield :)

And Jarga, any materials for crafting need to be purchased in the catacombs. And no, you can't have that gp back ;)

And - Sam, Siv & Devlin - your orders are ready in the catacombs


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 29th, 2011 10:42:32 PM

OOC: Rob your set in the Catacombs and I revised my order for Devlin. Should be able to get to Braugh after work.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 29th, 2011 10:47:39 PM

Jarga apologises to Tahni for any misunderstanding and takes his gold back out before she closes the bag.

ooc : Noted!

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Tuesday November 29th, 2011 11:49:05 PM

ooc: Siv has some goodies she would like to add to Tahni's crafting cue. :) I will make a post listing crafting costs and DCs for easy reference.

ooc2: Header updated.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Wednesday November 30th, 2011 12:04:53 AM

ooc: Nevermind, I just realized that DCs have no meaning when you are not creating level-dependent items.

Assuming Tahni takes 10 on her Spellcraft checks for automatic success, she can craft my items in the following timespans:

Muleback Cords, 1 day
Scabbard of Vigor, 1 day
Knight's Pennon (parley), 3 days
Cloak of Resistance +1, 1 day
Belt of Giant Strength +2, 2 days

Wow, all of that in just over a week!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Wednesday November 30th, 2011 1:10:15 AM

Delrid & Jarga - Your orders are ready for pickup in the catacombs

Bruagh - Dhampir has some questions about your order in the catacombs

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday November 30th, 2011 2:12:34 AM

Finding Delrid is an easy task, seeing as he never leaves the forge. Thanks for making this for me, its not a rush. Would just make for a nice surprise.

Devlin hands over an ornate sheathe, diamond dust and a few other materials to the busy Dwarf. Ohh and they said you might need this scroll too. He passes along a scroll marked invisibility. If ya don't need it, keep it as a gift for doing this for me.

OOC: Sheath of Bladestealth

Construction Requirements

Craft Wondrous Item, invisibility; Cost 2,500 gp

DM Addison 
Wednesday November 30th, 2011 3:19:28 AM

The Forged earn their name as servants walk in and out of the great war room handing notes of paper regarding purchases from the catacombs and plans are made out for the construction of great equipment for the danger you are undertaking, though still limited by only being thrice seasoned adventurers.

When Deldrid and Jarga (whose holding a wonderful orchid for his beloved) asks of diplomacy, BlackAxe smiles broadly and says, "Some four score year ago clans sought to negotiate with darkbloods and their kin. Most end up betrayed and slaughtered, some end up... interbreeding." BlackAxe subtly raises and eyebrow at Devlin.

But then everyone's attention is caught by Mrs. GoodButtom, who stops typing and picks up another piece of parchment, "Aye, in the fourth age, DrakesMeade was assaulted by nearly nine-thousand poorly armed and trained clans of Duergar, allegedly united by common hatred. It is estimated the Dwarves under clan BrightHammer fought and slew 90% of the opposing forces. The downfall of the clans was due to prior infiltration by the Duergar, possibly by heavy use of invisibility."

Mr. GoodButtom pops a grape into his love's mouth and she crunches and smiles at him sweetly, humming a little tune.

Alchy says with dismay, "If a thousand survived their assault they could square that number by now, limited only by how deep they can burrow."

Then Siv asks of knowledge on the Duergar forcesgeneral Marquin responds, "We know they have used the great forges of DrakesMeade to advance their technology and power. There have been skirmishes throughout the past years, and one small-scale war where RiddlePort and MountainBurrow banded together. We think Drow were behind that. "

RedForge says, "We have no tracking of supply routes, likely underground or self-sufficient. There are two patrol routes that we know they have, but they don't know we know. Our first scouting mission since RiddlePort's destruction just left. It will take them two days to cross the Mangrove Flats, and should hear back if there is anything interesting."

Tally, the Cleric of Flower responds, "They honor Marteaus, god of suffering and enemy to all that is beautiful. Also, the barriers between planes of Jericho space often break... as you have experienced. Certain Duergar have discovered uses for this."

Then, Braugh, Sam, Devlin, and Tahni all speak of assaulting DrakesMeade from within, possibly cutting off the head of the serpent before the army rushes in.

BlackAxe smiles and says, "See, the Heroes see the value in reclaiming what is ours. With their help we are capable."

From the stone, a reverberating sound of Oburon, the grey gnome's speech is heard, "Since MountainBurrow's beginning, we have kept to ourselves. To begin this path is to never diverge from it."

Titinia places her withered hand on Oburon's. Instantly the room feels light.

BlackAxe says, "We vote."
And he puts his thumb up.
RedForge puts his down. As does Marquin, he shakes his head and says, "We are too few."
Alchy stands up and smiles, putting a thumb high in the air.

The rest hesitate...


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+20=39 ;
Wednesday November 30th, 2011 4:31:45 AM

Delrid is extremely excited to get his hands on some quality supplies. He immediately dons his ring of sustenance and looks at the churning bustle of the city as a calm washes over him. He feels a peaceful sense of advantage, knowing food and sleep will be less of a distraction.

Delrid returns swiftly to the forge, with so much progress on his mind. He bumps into Devlin immediately upon return, and gladly listens to his friend's request. "Devlin Dealbreaker, I would gladly craft your sheath. In fact, I will start on it first. Do you mind if I keep the same motif as my Vambrace of Intervention and Amulet? I feel the shadowy metal with gold accents feels very natural, and is my hallmark. If you find that acceptable, i should finish today."

"Also, please keep your scroll. I already studied this spell today, and you never know when you'll need it..."


Delrid begins organizing Devlin's equipment. He compares the items to his personal design portfolio, and takes a few measurements. A smile flashes as his gameplan formulates. Grabbin his chalk, he outlines his task sequence on the anvil, like an organized sequence and reference. The chalk runes seem to fly from his fingertips. With a glance, he slips his overcoat to the floor, and an invisible floating hand lifts his apron, which floats to him.

Now, we begin!

DC: 5 + 5 (Caster Level) + 5 (Missing CL Requirement) + 5 (Expedited Crafting) = 20

Craft Metalwork Check = 39. Delrid's comfort and confidence have never been higher.


OOC: DMs, Delrid now has a ring of sustenance, and expedited crafting allows for 1k progress in 4 hours. With the ring, how many 4 hour blocks can Delrid work? If more than 2, Devlin will have his sheath in one day.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 30th, 2011 4:42:26 AM

OOC: Sorry Addison, I think I started typing before you posted.

Delrid will wait for the scouting party to return. A seige 100 years in the making can wait 3 days for accurate plans...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday November 30th, 2011 9:22:28 AM

I wouldn't expect you to make it any other way Delrid. I will be honored to carry it with me. It is unfortunate that it will be unseen for much of its use. Rest assured that when it is seen by our enemies they will know that Death soon follows.

During the vote Devlin tries to use force of will to force votes in the party's favor. Wardd, we sure could use some of your luck right about now.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday November 30th, 2011 3:00:28 PM

Bruagh listens to the others as the debate retaking DrakesMeade. Bruagh says nothing but gives the thumbs up signal.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20=15 ;
Wednesday November 30th, 2011 5:03:12 PM

Siv extends her thumb sideways. "Wait for the scouting party to return, first."

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday November 30th, 2011 5:10:26 PM

When Bruagh gets a chance he talks to Siv for a moment. "I haven't had much of a chance to speak to you. Thank you for your part in getting us here. Thank you again for backing me up in the meeting earlier. You are as welcome as can be here. I look forward to standing with you in battle."

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Wednesday November 30th, 2011 5:25:14 PM

Tahni inhales and contemplates her decision before finally speaking and holding her thumb sideways "I concur with Siv. A proper decision cannot be made without as much information as possible. Should the scouts provide promising news, however, then I will support the reclaiming of DrakesMeade". The oracle continues to follow the path of caution.

OOC: Looks like everyone has completed their catacombs purchases. Great job everyone!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 30th, 2011 6:24:34 PM

Jarga holds his thumb out sideways.

"Information is the key. We weaken an already tremulous position if we send in great forces against DrakesMeade to be broken against a strong defence."

He unconsciously but gently twirls the orchid in his hand.

"Surely we can wait three days for better information?"



Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 30th, 2011 7:27:35 PM

OOC: Just launched an attack on the rules board for a change to the "skill bonus" item policy. FYI...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday November 30th, 2011 7:45:58 PM

OOC: Well not everyone... Bruagh is still waiting lol.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday November 30th, 2011 8:50:20 PM

ooc @ Delrid I'd like to buy parts for making the belt of Dwarvenkind. I'm clueless as to how hard it is for you to make, or how long it will take. It will allow me to see in the dark and not give away our position because of my torch. Can you craft it before we get to the dark dwarves? Do I need to buy a scroll of tongues?

CL 12
requirements- craft wondrous item, tongues, must be dwarf
cost- 7,450 gp



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 1:50:33 AM

OOC:

The festive season has started in the Giggling Ghost!

Per the email you would have received, the season is upon us all in the Giggling Ghost. Bring along a character and enjoy the merriment. Oh, and did I mention the presents? Any prizes/presents won in the Giggling Ghost become the property of your campaign character. Who can say no to free items! Come along and get to know some of the other players in the Wold.


DM Addison 
Thursday December 1st, 2011 2:30:06 AM

Alchy states proudly, "Good call there lads, might as well take a tour of the house before buying the farm right?"

Titinia and Oburon simply smile and nod.

RedForge looks a bit gruff and says, "Aye, but what be the parameters of favorable reports? Sightings or nay?"

BlackAxe slams the table and says "Speculation is a waste of time, let us prepare for what is inevitable."

Tally sighs, "I suppose if not now, then when?"
--------------------------------The Convene Recesses----------------------------

Supplies are shipped in through the catacombs, each dwarf and gnome waking in the morning to neatly wrapped packages. Sam opens a fine oaken box to reveal a golden and black decaled crossbow. Heavy holyness emanates from it.
Siv's armor glows with blue protective runes,

Crate loads of granite, iron ingots, gold bullions, and uncut gems are shipped in from the magical Catacombs supply routes.
A CtC delivery gnome asks, "Jeeze, what are you gonna do with all this stuff?" as he hands Deldrid a paper of receipt to sign, probably thinking Enough pearls of power to coat a fortress in glitterdust if I need to

And thus, Deldrid and Tahni combine forces to craft great works of magic and artisanship, making Devlin a fancy sheath that turns invisible upon placing a blade.
Please roll for whatever else you want to make in this time, just make sure you have the spells required for all these items (Bull's Str for the Belt of Giant Str ect)

Magic seems to ebb and flow throughout the forge

Jarga finds that Girtha is both a fantastic cook and a part-time brewmistress, as there are several casks of homebrews that supply MountainBurrow with ale. What an entrepreneur! When you receive the mobile fire hydrant from the CtC, Girtha laughs and says Go point that thing on some turnip fields!

On the third day, Tally calls you over to his temple.

You feel a gust of wind, and a dwarven voice is heard,
"Day one. Mangrove Flats are a salty landscape allright. I don't see how anything lives here. Marched for 12hours strong, time to get a little nap before breaking camp early. Nothing to report."

A pause

"Day two. Saw an antlion in the distance, stayed clear. Not much else. Salted pork was a bad idea."
You hear a laugh, and a voice in the distance, "That's what she said!"

Pause

Then, Tally directs you to a stone basin filled with crystal water.
In it you see a scene of three dwarves and a gnome, huddled behind a rock.
The Gnome speaks, "Ok, I think its working.
Day three, we spotted a small scouting troupe of four duergar in the distance... well, they were walking on the same routine route that DrakesMeade scouts do but didn't resemble any scouts I've seen."


Then one of the Dwarves keeping watch jumps a bit and looks at you through the pool, "Look, something's happening."

He points in the distance and Tally moves the view of the pool with his hands like an ipad.

In the marshy distance, you see one small duergar walking frantically towards two others.
"Oh wait, those two new guys are scouts, the small guy has.... spectacles?"

Slice. gurgle, plop,

Tally's eyes go big and zooms the view out.

A dwarven head rolls on the ground.

flash... was that... a greatsword?

Then hear a familiar shout, "Marteaus shall flay you in the afterlife."
With a flash of red light, the gnome screams in agony and is turned to ash.

A grey-skinned dwarfess with fine features and supple lips looks at you through the view of the pool and winks, before plugging a crossbow bolt into the device, ending the feed....



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+20=39 ; d20+20=35 ; d20+20=26 ;
Thursday December 1st, 2011 6:43:01 AM

OOC: @ Sam - Delrid can make a belt of Dwarvenkind, but Sam will need to provide the materials and a scroll of tongues.

OOC: @ Everyone - After seeing how much stuff everyone wants to make, we either need to hold up or get a mobile forge. Anyone re-thinking the portable hole?

Delrid needs to make three emergency scroll purchases - Scroll of Roses Temperature control, Scroll of Fox's Cunning, Scroll of Secret Chest. Once purchased he will start on the following items:
1) Headband of Vast Intelligence and Geography and Nature (+4)
Craft Metalwork DC 5 (Base) + 8 (Caster Level) + 5 (Accelerated) + 5 (requirement) = 23. Success! 39 on the first check, 35 on the second check for Day 2!
2) Bag of Holding
Craft Metalwork DC 5 (Base) + 9 (Caster Level) + 5 (requirement) = 19. Success! 26 on the first check!

-----------------

After seeing the decapitation and execution, he is not sure a direct approach is appropriate. He is receptive to other ideas...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday December 1st, 2011 8:52:56 AM

Devlin shakes his head at the sight of familiar enemies. He grumbles Should have killed them when we had the chance. They know we are looking into them now, cause enough for them ta attack. We need a better chance at the scouting, perhaps we should go take a look. If we run into our old prisoners we can settle some things.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 1st, 2011 9:39:05 AM

I'm with Devlin. We need to scout out the situation and figure out the best plan of attack. They need to pay for their crimes.

ooc-I'm buying a wand of glitterdust. I'll be giving it to the wizard who wants to use it when we meet our foes.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+8=14 ;
Thursday December 1st, 2011 11:31:36 AM

Siv purses her lips as she views the scene unfold. "We have lost the initiative." She turns to Blackaxe and the gnomish commanders. "I would seriously suggest delaying any efforts to take the fortress, perhaps even for a few weeks. It will be necessary to allow the duergar to believe that we have abandoned any designs on their holdings and allow their vigilance to slip. They must think we have been intimidated. Meanwhile, we will build our strength in secret and strike quickly once they have relaxed."

She rubs her chin softly in thought. "Might I suggest something? There is a magical item known as a Lord's Banner of Swiftness. It is a knight's standard infused with arcane energy to allow soldiers who view the item to march and toil without weariness. If some of your craftsmen were to construct this item, it would allow you to march to the fortress in half the time. This may be necessary if we are to take them unawares once their defenses are relaxed."

Diplomacy check 14 (Help me out, anyone!)

ooc: I don't have a link (silly web security), but the item allows any character within 1 mile to ignore Constitution checks to forced marches and avoid nonlethal damage if they view the standard once per day. It would cut our traveling time in half.
=====================
After the meeting...

"Thank you, Sir Stormbringer. It is an honor to travel and fight with your company. It has certainly helped me to deal with the death of my liege and hirdsmen." She clears her throat and licks her lips. "And might I say, I look with great pleasure on the prospect of working with you in the future. Or rather, with the company. Not to say that I don't look forward to working with you, but..." The shieldmaiden suddenly looks like she regrets speaking her mind and quickly leaves to her quarters, leaving Bruagh standing in the courtyard.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=13 ;
Thursday December 1st, 2011 3:27:32 PM

"Ah, Miss Firebeard speaks the truth. There is Wisdom in what she says." Bruagh rubs his face and feels stubble where his beard once was. At least it's is growing back.

"I would like to request permission to retrieve the bodies of our fallen comrades. They paid the ultimate price, their families should be afforded the opportunity to return them to the stone."

Aid Another: 13 Pass

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday December 1st, 2011 6:57:27 PM

Jarga is overjoyed! Apparently the Catacombs shipped him materials for several of his desired items but actually shipped a complete Decanter of Endless Water instead its construction materials! He assumes they were having a special and is very pleased.

He gives Girtha the orchid and rushes out to test his new toy.

He gives the radishes a good soaking and considers the plans to attack.

He sighs, and knows that his rest here, the simple enjoyment of a garden, of a warm meal, or the company of a wonderful dwarf lass was always overshadowed by the spectres of his family; he must continue his journey, he must sharpen his skills.

He will find his brother and he bring heavy justice upon him....

He looks around and smiles. Afterwards though, he muses, he might just return here.

He joins the discussion with the group

" Are there no maps of DrakesMeade that might assist us ? I mean surely the scum that took the place don't know of every nook and cranny? Every tunnel? Every secret door? If they were able to sneak in blind and cause disruption enough to allow their main forces to gain entry then we could do the same? "



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday December 1st, 2011 6:59:58 PM

ooc : I promise not to start the next fifty sentences with "He" :

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday December 1st, 2011 7:45:02 PM

He says now


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 8:49:38 PM

"Son of a hell-hound! Is that who I think it is?" Tahni asks, the blood rising to her face. " Lila. She was one of the duergar who blew up the bridge, who we took prisoner, and who escaped from us in Riddleport. The one in the spectacles may be Douglass" Tahni takes a moment to consider the implications. "A full scale assault may be off the table, but there's no reason we can't send a small party to try and interfere with their supply lines, take out some patrols via stealth, and basically try to disrupt the duergar operations as much as possible. Perhaps make them a softer target for a later assault? At the least, we may be able to obtain more information about who we are dealing with. Given Lila had access to one of those explosive devices in the past, it raises the probability of more of those devices being found at Drakesmeade. This is indeed worrying. Should they find the location of MountainBurrow, it would be an easy target for them."

===========

Tahni takes a quiet moment to find Guy and Tina "I hope I'm not intruding, but I wanted to come check on you. How are you both feeling? Look, I know you have both been through so much and I know this can't possibly make up for all you've lost, but I hope it's a start" She then hands them a large package wrapped in white paper, bearing the mark of the catacombs. Inside is a beautiful white wedding dress, a very handsome wedding suit, two golden rings, and a small pouch of agates (2 x Noble Clothes and 2 x Gold Rings purchased in the catacombs. 60gp of agates were won in the GG some months back). "My friends and I will be leaving soon, but if it's ok with you, would you mind if I came back to visit from time-to-time? By then I hope to hear all the marvellous tales of Mr and Mrs Guy Baltar"

===========

Tahni watches nearby as Siv speaks with Bruagh. She watches as the war maiden seemingly gets embarrassed talking to the paladin before rushing off. "I don't like her" Tahni notes to herself with a scowl.

OOC: No offence at all intended to Siv, Miyoshi! I'm trying to picture how Tahni, who has ventured in an all male party for so long, would react to "the new girl". Petty jealousy seemed like fun :)

===========

Crafting

Amulet of Natural Armor +2
Craft DC (+5) + Caster Level (+6) + Missing Spell: Barkskin (+5) + Missing Level (+5) + Faster Crafting (+5) = DC26.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) + Aid Another (+2) = 26. Pass (2 days crafting) - Item Complete

Cloak of Resistance +2
Craft DC (+5) + Caster Level (+6) + Missing Spell: Resistance (+5) + Missing Level (+5) + Faster Crafting (+5) = DC26.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) + Aid Another (+2) = 26. Pass (1 day crafting) - Item Complete


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Thursday December 1st, 2011 9:39:40 PM

OOC: Tahni and or Delrid. I changed my purchase order and need one of you to craft a Amulet of Natural Armor +1 and a Cloak of Resistance +1. Pretty Please?

Bruagh goes to say something to Siv as she scurries off but doesn't get the chance. He turns just in time to see Tahni fuming. "Heh, this should be fun." he thinks shaking his head as he leaves.



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 10:50:34 PM

OOC: Uh, doesn't Bruagh already have an Amulet of Natural Armor +1 ?

refer my post: Saturday November 26th, 2011 8:00:11 PM

Loot Split -
Bruagh...16298.34gp + Amulet of Natural Armor+1 + Addy Breastplate


Gah, Thank you. I deleted wrong item. I dropped the shield off of my list for some reason.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 11:27:49 PM

OOC:

@Delrid: Remember that you can only craft 1 item at a time, time must be spent in 4hr blocks, and no more than 8hrs per day. So given the Headband will take 4 days to craft (1000gp/day accelerated to 2000gp/day. 8000gp worth = 4days) you wouldn't be able to start the bag of holding yet. Unless I read your post in the wrong order and you fully crafted the bag first, and then started the headband? And what of the Sheath?
Devlins Sheath = 1.5 days crafting
Bag of Holding = 1 day crafting
Headband +4 = 4 days crafting
Subtotal: 6.5 days
Given we are only fitting in 3 days of crafting, how are you splitting you time? I'm assuming 1.5 sheath, 1 bag, 0.5 Headband.

As an aside, is Craft (metalwork) really an applicable craft skill for making a Bag of Holding? (From the PRD on Creating Wondrous Items: Skill Used In Creation: Spellcraft or an applicable Craft or Profession skill check.) With your roll and skills, you'd have nailed it with any of them - the metalwork check just seemed weird :)

Finally, this is the one that will help you, rolling low on a craft check and failing it can mean either the item doesn't work, or worse, it's cursed. If you just need a successful roll you are allowed to Take10 on the check. Again, with your "leet skillz" taking 10 gives Delrid some sweet results :)


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 2nd, 2011 12:44:25 AM

I want ta gather the fallen and give them proper rest as well but we need ta be careful. The honorless darkbloods will not want to ambush a retrieval party sent out. They will want ta follow us back here and learn our location. If we go we need ta make sure we don't bring any unwanted guests back with us.

After the meeting Devlin walks by the Paladin and nudges him in the ribs. For a holy man you seem ta have quite the way with the ladies. The rogue departs chuckling as he goes.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 4:59:27 AM

OOC: I asked before, but does my ring of sustenance allow more time for crafting? No need to eat, only 2 hours of sleep required...

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 5:15:43 AM

OOC: Also, can I double-accelerate by adding 10 to the DC?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 5:26:27 AM

OOC: To the rules center! "Cut Scene and Batman Music - Doo-Dee-Doo-Doo-Lee-Doo"

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 7:07:31 AM

OOC: Rob, my bag of holding is chain mail. I am using shadowy black rings with gold accents and clasp at he top. Also, I assumed with my ring of sustenance I would have at least 4 blocks of 4 hours to work.

Delrid realizes the figures in the reflection have significance to his party members: "Can any of you elaborate on your animosities? It seems you all have history with these Duergar...

------------

Delrid continues to contemplate his Annulus of Arcane Acumen, and the power it can bring forth. He seeks to further attune it to the innate magical properties of the Wold and the two bordering realms. It should assist him specifically in understanding magical locations, ley lines, veins of mineral deposits, and potential mining locations (Knowledge Geography and Knowledge Nature).

The Annulus is two golden circles with black shifting shadows between them. When worn by Delrid, a Golden dragon populates the black space between the gold rings. The miniscule dragon mimics his state of mind. For a few common examples:
1) When Delrid is focused on a project or spell, the dragon appears energized, but does not break it's gaze with the task at hand. It may pace, shift positions, or lightly flap it's wings.
2) When brainstorming or contemplating multiple possibilities, the dragon frolicks around the annulus, as though playing whimsically.
3) While utilizing the Knkwledge Geography or Knowledge Nature skills, the minuscule dragon appears to be actively searching around the Annulus.
4) When in a magic-rich environment, or the Cradle or Shadow Realms, the black shadow seems to part and reveal either arcane or Dwarven circuitry behind the veil of darkness. Here the dragon seems almost afraid, as if surrounded by too much power.

Just a few examples...

DM Addison 
Friday December 2nd, 2011 8:32:44 PM

Siv states the new information equates to lost ambush as Devlin regrets not killing the Duergar back in the battle for the bridge.

Braugh asks to retrieve the bodies of the scouting troupe, to which Marquin, the gnomish general, replies, "In a day and a half their muscles will be dried in the salty flats. It would be a jerky-retrieval. And the position is known and probably watched for such activity."

Tahni asks if disrupting supply routes is possible, but the supply routes locations are unknown, it would take scouting to discover.

Sam agrees that a scouting mission of higher caliber may be in order, to which BlackAxe grunts in agreement, Aye

Deldrid continues to work (i'm not sure about the ring of sustinance thing), and the very air around him crackles with magical energy.
Soon, BlackAxe joins you at the gnomish forges, and starts hammering a large piece of wicked looking blueish Iron on the fire.

Then, Jarga asks a prudent question about maps and further information on the tunnels and construction of DrakesMeade....

In the back of the temple, Tahni finds Tina looking tired and ragged from the ordeal and the surgery, Guy feeds her porridge.
When she shows them the noble's clothing, their jaws drop and tears of gratitude well in their eyes, Guy says, "Thank you so much Ms. Wyrmrider, I don't know how we can ever repay you."

Tina Cloverdale outstretches her thin, frail arm to Tahni, beckoning she clasp it, and she whispers, "Do you still have the book?"



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday December 2nd, 2011 9:13:00 PM

ooc- @DM-I forgot to buy crossbow bolts at the catacombs. Can I buy 100 for 10 gp from a vendor? Also do I have my second purchases (components, scroll, and wand) from the catacombs?

Addison: You awaken one morning and find a large parcel containing a box packed with fluffy stuffing. You dig inside an impossibly deep world of cotton and unveil your new presents.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday December 2nd, 2011 10:37:52 PM

"Guy, you know you needn't repay me" Tahni says, smiling and placing a hand on Guy's 'good' shoulder "You've both been through enough that it's time someone gave you something back"

On mentioning the book, Tahni sits down beside Tina and takes her hand "Yes, I still have it. It's in my pack. Why, would you like me fetch it for you?"

----

When time allows, Tahni will also have a quiet word with Sam over an ale "Sam, I've been wanting to speak with you since the Trog battle. There is something you should know." Tahni takes a small sip of her drink "When I was trying to stabilise the children, the power that was fighting against me offered me a deal. All of the children's lives would be spared if I gave up my life in exchange ... and yours. I consider you a friend, Sam, so I told it that it was me or nothing to which it apparently agreed. Now, I don't know what your history is, Sam, but something out there wants you. That, and I know infernal when I hear it. Is there something you want to talk about?" None of this appears to have been said with any malice, and appears to be only said of genuine concern.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday December 2nd, 2011 11:08:29 PM

ooc : There's a book ? >.>

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 2nd, 2011 11:10:20 PM

ooc: Oh yeah the book (face palm)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday December 3rd, 2011 1:24:09 AM

OOC:

The Duergar
The party encounted several duergar on entrance to the Scab. The party fought and defeated them, however the duergar had a device (think 'huge bomb') which blew up the bridge. The surviving duergar were Lila (crossbowess), Doven (cleric of Marteus), Douglass (engineer) and Humphrey (fighter). Tahni actually stabilised and saved Lila, Doven and Douglass all from dying *oops*. We took them as prisoner, and when the time was right, they turned invisible and escaped from us. Lila had a bit of a thing for Devlin. Douglass was quite the wimp - no evil was detected on him and he even apologised to Tahni before he vanished. Humphrey and Bruagh clashed, and after the escape, Bruagh vowed to act as judge/jury/executioner going forwards.

The Book
I had planned to show the book to Tally before we left. Honest!

The book was given by Tina to Tahni after her rescue.

The book is a manual for the construction of mineshafts. Detailed explanations for making elevators, proper support beams and the like. Very technical. This is the kind of book that could take a novice of engineering to create some elaborate pieces of architecture.

But the last two pages are different. They are made of a rough papyras. One page holds a crude drawing of underground mine shafts. Seemingly dark and red.

There is a scribbled handwriting on the back of that page. The language is actually a cross between dwarven and an old Infernal tongue, it says, "The forsaken come to reclaim their birthright".

In contrast to the previous low-skill level drawing, the last papyrus page holds a vastly artistic drawing Ruins


Addison: Beautiful work.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday December 3rd, 2011 6:27:24 PM

Delrid is extremely appreciative of the explanations. This is the most comprehensive description of the Duergar situation he has heard.

"It sounds as though these enemies have need of retribution for their atrocities in Riddleport. I propose we track them down, but I think Siv is very wise for recommending patience..."

At the forge, Delrid observes the Blue Steel creations of BlackAxe: "I see you are quite skilled, what is your current project?"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday December 3rd, 2011 8:24:00 PM

Sam finds his way to the forge and finds Delrid and BlackAxe hard at work.

Hey Delrid. I have the components for my belt of dwarvenkind. I really need to gain the ability to see in the dark without a torch when we infiltrate the Duergar tunnels.

Sam reaches into his pack and pulls out the components/scroll in a bag and also the wand of glitterdust.

Along with the components and scroll of tongues that you'll need for the belt, I bought you a wand of glitterdust. I figured it would be best in your hands against the Duergar to counter their invisibility. I just want you to know that I really appreciate this and am glad to see you back with the team. If you ever need help crafting anything, feel free to call on me for my song of inspire competence.


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday December 3rd, 2011 9:26:32 PM

ooc-Sorry Tahni. Missed your post to me.

Sam happily sits down with Tahni. His mood changes to somber when she begins speaking. His thoughts had switched to confident and positive about his possible ties to the demons. He processes the information and responds in a thoughtful and measured fashion.

I'm not sure about my past. I have been able to speak their language and seen them in my nightmares for as long as I can remember. I have no knowledge of my past. I don't know who my family is or where I was born. I made up my name to protect myself from questions about my origins. Until that encounter, I had never spoken Abyssal in front of others. I have always feared prosecution by being linked to their kind.

Sam takes a sip of his drink and looks Tahni in the eyes for the first time during the conversation.

I am on your side. I will never betray you and the group as long as my will is my own. I don't know how I am linked to the demons or why they would want me, but I assure you...I am making it my mission to hunt down and destroy every one I find. One day I will lead a group that will aid me in this cause. Until that time, I leave my life in your hands Tahni. I trust and respect you.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+22=31 ; d20+22=30 ;
Sunday December 4th, 2011 7:00:00 AM

"Sam, I certainly would love to create the belt of Dwarvenkind for you. It brings great pride to me, seeing another want to seek company and mimic my great race. I gladly will build anything you desire. I will start on your belt immediately, and I would love your inspiration. With your approval I will craft the belt according to my theme: Black shadowy metal with gold trim, accents, and filigree."

Delrid reviews his engineering schematics and armor design books to select a design. He recommends a sectional design matching his Amulet, using the wings and head of the gold dragon to form a clasp, and 1 inch square panels of black shadow to form the belt portion. It should only take 14-16 panels for a gnome-sized belt...

"As for the wand, it is a very wise purchase. I think it would be better served in the hands of another. I can already cast Glitterdust, but having multiple sources could be crucial. In fact, you should be able to utilize it's potential, am I correct?"

OOC: The Forged are attempting to do quite a bit of their own crafting. Obviously this lets us save a significant amount of coin, but Delrid probably has 2 weeks worth of items to make. Are we all comfortabl with laying low for 2 weeks?

If so, Delrid starts on Sams Belt ASAP! He's extremely flattered to be asked to create a Dwarven item for a non-Dwarf.

[i]Belt of Dwarvenkind DC: 5 (Base) + 5 (Caster Level for Tongues) + 5 (Accelerated) = 15
Day 1 Craft Metalwork Check = 30 (3 ranks, 6 Int, 3 Class, 2 Tools, 2 Racial, 3 Skill Focus, 1 Locaion, 2 Inspired Competence = +22 on checks) Success!
Day 2 Craft Metalwork Check = 31, Success!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 8:17:12 AM

OOC:
A discussion is starting in the Rules board regarding how much crafting can be achieved when wearing a ring of sustenance.

It should not affect the current gameplay, based on the following note from the ring writeup: "The ring must be worn for a full week before it begins to work."

Based on 3 days having passed so far while the party is in MountainBurrow, Tahni has spent 2 days (16hrs) on her Amulet, and 1 day (8hrs) on her Cloak, completing both.
Delrid - Can you please note how your time has been spent too? cheers!

Like Delrid, Tahni has quite a bit of crafting planned but I reeeeally doubt the party will be sitting still for any more than a few days

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday December 4th, 2011 9:24:03 AM

OOC: I suppose if we've only spent 3 days, and it takes 2 to make Devlin's sheath, and 1 to make my bag of holding, that's all I've accomplished. I would like to spend the remaining fractional time on my mundane Vambrace of Arcane Vitality. It's just an ornate carrying bracer for my Pearls of Power (not yet created).

P.S. Not many party members are going to be happy if we leave town before their gear is created...


DM Addison 
Sunday December 4th, 2011 10:41:58 AM

On time: On the Third Day, you saw the report from the scouting troupe.
We are currently on day 4 or 5. When yall leave is up to you.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Sunday December 4th, 2011 6:44:27 PM

Catacombs purchase finally worked out.

Please put Bruagh's Cloak of Resistance +1 at the bottom of the list of things to make.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 7:59:26 PM

OOC:

All,

I've added a 2nd sheet to the party spreadhseet. The new sheet lists all crafting that has been done, and crafting yet to be done based on the materials everyone bought at the Catacombs.

Assuming Tahni and Delrid both work 8hrs days, and accelerating crafting as much as possible, it will take 16 non-adventuring days to complete all items.

My thoughts are that we wrap up here (day 5), and start heading towards Drakesmeade to scout it out. Assuming we take the same amount of time to get there as the scouting party did, Tahni and Delrid will have another 3 days crafting on the road.

What does everyone else think?


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday December 4th, 2011 8:03:59 PM

ooc : Seconded! Destiny and bloody battle awaits us. Jarga is getting a little too domesticed and well fed here in Gnomeregan.

Keen to hear if there's any secret tunnels /entrances know of from the npcs though!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 8:11:57 PM

OOC:
Hi Delrid,
Assuming we are on day 5, you have only spent 2.5 days crafting (and completing) the bag and the sheath, so you have another 2.5 days so far to spend. Also, rather than crafting the +4 Headband over 4 days in one shot, you can first craft it as a +2 (taking 1 day) to get immediate benefit, and then the remaining 3 days to upgrade it.
Also, in crafting your bag of holding you need to make a caster level check to cast the Secret Chest scroll (it's a level 5 scroll with a caster level of 9). You need to roll a 1D20+3 and beat 10, and unfortunately you can't take 10 on these checks. OR, just say you increased the DC of the bag by 5, and keep the scroll for later :)


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Sunday December 4th, 2011 8:16:02 PM

OOC: Sounds good to me, if needs be my sheath can wait and something else can be made.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday December 4th, 2011 8:53:39 PM

ooc-I'm not trying to be "that guy", but I think my belt is important. Sam needs to be able to see in the dark without giving away our position. I'll make due either way. Also I have the wand of glitterdust that I bought. I would prefer Jarga or Delrid carry it, as Sam will be busy with bard songs, spells, and holy crossbow shots.

To buy more crafting time without staying longer, could the craftsman of the dwarven army have helped us out during this time? We are helping retake their home against their enemies.

Other then that mess of ideas, Sam is ready to start the journey.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Sunday December 4th, 2011 9:15:05 PM

Bruagh is ready to take off... assuming his parcel makes it here soon. Otherwise he'll be rather ineffective.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 9:16:10 PM

yes, we can't leave without Bruagh's "package" :)

DM Addison 
Sunday December 4th, 2011 9:17:44 PM

The group spends another day crafting and resting. Braugh receives a powerful glowing axe and a new suit of armor in a neatly wrapped parcel.

As Sam states he has no knowledge of his history and he has sworn to fight against the extra-planar forces of evil, BlackAxe smiles and responds to Deldrid's inquiry, "Aye. I've heard a great deal of devil-talk from you newcomers. It would be a shame to find one and not be able to draw blood. Cold Iron, rare and powerful, I think a polearm may be desirable if were dealing with huge monstrosities."

And then he sets back to work. In a day, he has hammered out the rough shape of a guirisame. Then Tally shows up and begins chanting above the creation, he is casting Summon Monster I
A blue and green energy emanates from the metal haft as he continues hammering.

When Tahni brings the book to Tina, she uses her one working hand to flip the pages feebly before losing energy and stopping, Guy begins turning the pages for her... until she slaps her hand on a page in the center.

Tahni looks down and reads the old dwarven handwriting, entitled
Chapter 8: DrakesMeade
The pages show schematics and blue prints for each section of the fortress, starting with the very foundation.
There is a large above-ground section complete with towers, walls, courtyards, bunks, stables, portcullusi, etc, and a much much larger below-ground fortress that has everything from collapsible tunnels, an elevator, and secret treasure rooms.
The blueprints for the Forge show a thing of pure wonder: Rows of chain-mounted buckets of molten material designed to pour into a great open furnace. Hundreds of blacksmith's irons arranged around a constantly-flowing underground river for cooling.

Of course, this book was written in the Third Age, more than a 1000 years ago, so modifications to the fortress must have been made since then.

Still... there are so many secret tunnels... the Duergar couldn't have found them all, could they?

(OOC: Guys, my final exams are Monday through Weds, so please be patient. Feel free to post all you like though! There are many plans to be made, stuff to be crafted, and goodbye's to be said.)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+28=41 ; d6=1 ;
Sunday December 4th, 2011 9:52:54 PM

Tahni is speechless. The plans for the very fortress they were planning an offensive for was right under her nose. "Thankyou Tina. Thankyou. Please rest now. I have to take this to the council at once." Tahni tunes out to her current surroundings and takes a moment to focus on the schematics, looking for any detail that may help (Use Oracle Gift: Focused Trance. Tahni is dazed for 1 round, but gets a +20 circumstance bonus to her next knowledge check. Knowledge Dungeoneering or Engineering: 41)

Once done, she will look for the rest of the party to advise her findings, and then look for BlackAxe and Tally. This news must be shared quickly.

-------

Later when time allows, Tahni seeks out the two gnomes - Titinia and Oburon. There is more to them than appears, and they may be able to help her find some answers. "Forgive me for disturbing you, but I wondered if you may be able to assist me. I have been experiencing visions both when I am awake and when I am asleep, and they don't make any sense to me. I know they are important, but their meaning is lost to me." Tahni will then describe her visions to the gnomes - of the Shooting star, the crumbling mountains, streams of silver turn to black tar, Axe and hammer clanging together, and the strong smell of acid. "Does any of this mean anything to you?"

-------

"Have you heard of 'the Indigo Brotherhood'?" she asks Tally, BlackAxe and RedForge. "They look to have been behind the assault on Tina Cloverdale at Riddleport. They went to quite a lot of trouble to take her baby and turn it into some kind of ... monster. I fear we may have more than one enemy here in the Scab"

-------

OOC:
The Indigo Brotherhood
Back in Riddleport, a ninja kept the party at bay while a necromancer performed some ritual on Tina before ripping the child from her womb. To quote: "But it's not a baby you would assume such a beautiful woman would have. Its skin is jet black and its eyes are crimson red. Only the head is out right now, but as its face is exposed to the air, it lets loose a terrifying wail". The ninja claimed association with something called "The Indigo Brotherhood" before fleeing. The necromancer died from a fall, the baby was gone, but next to the necromancers body could be seen small footprints leading away.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+8=28 ;
Sunday December 4th, 2011 11:01:39 PM

Devlin studies the maps of Drakesmead for possible entry points that may be unused or hard to guard. He will point out likely areas of access for a small party. He keeps an eye out for any possibility of a hidden door to allow secret movement of an army. We Dwarve's are crafty, if I were king I'd want a way to move me army around without being seen. Devlin gets a glimmer in his eye. This is what I live for, solving problems. If there is one in the maps we can scout the outside of it, find it and report back ta Blackaxe. Than he leads the assault force ta the outside of the door, while we head in ta find and open it. Gonna need some way ta keep in touch like the whisper spell. An almost cat like grin crosses Devlin's face. Hard to defend a place from behind. We'd force em right out the front door.

Knowledge (dungeoneering) = 31 [28 + 2(sam) + 1(city bonus)]

OOC: Woot nat 20, thats my third natural 20 on the boards in like 3 days. =)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Sunday December 4th, 2011 11:43:34 PM

"We need to delay any departure until the duergar relax their guard. Marching out now will only place us into their readied hands. I would have them grow lax and complacent before we strike." Siv finds this hustle and bustle of the gnomish city to be oppressive, not to mention the smell. Oh, gods. The smell of gnomes. She tries to keep her mind occupied by polishing and oiling her equipment and tending to Blue. She checks in with Tahni to see how her equipment is being so lovingly and patiently crafted.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday December 5th, 2011 4:32:55 AM

OOC: I don't know how long it would take to travel to DrakesMeade. That said, I would prefer to wait until the crafting is done before we leave. We have several reasons both in and out of character to wait.

In Character Reasons:
1) Allows time for heightened awareness to calm down (Siv's Recommendation)
2) All characters will be more effective with their gear. Every character has something in queue that will make them more effective adventurers, and 3 days won't get it done.
3) I don't think we're all in agreement on force mobilization, and mobilizing a force takes time.

Out of Character Reasons:
1) Addison has finals, and we can sort all this out internally.
2) in play by post, all we say is "Time Passes" and it's that simple.
3) The Rules board seems to still be sorting out some crucial DC interpretations on accelerated crafting.

All that said, I would prefer to just wait the 2 weeks to get stuff done.

-------------

Delrid watches BlackAxe and Tally very carefully as they work. Their teamwork is quite impressive, as is their construction.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+3=17 ;
Monday December 5th, 2011 4:42:12 AM

OOC: Wow, Delrid got lucky on his "Secret Chest" caster level check. That is a major change from 3.5, with no bonuses from Spellcraft, Knowledge Arcana, or Specialist School. I kind of expected it to be a non-issue...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday December 5th, 2011 5:08:56 AM

OOC: I'm assuming discussions are happening in front of the committee

"The alternative Siv is that our hand has been shown. With the scouts being dealt with, the Duergar may already be alert to our presence and seek to storm MountainBurrow. Just as Tally was able to scry on their location, it would reason that the Duergar could scry on us." Tahni pauses for a moment, as she considers past events with a grimace "Before they fled from us in Riddleport, the Duergar took some of our equipment. Now, it is significantly easier to scry on a person if you have their belongings. I fear the longer we remain in MountainBurrow, the more risk we put the refugees in. I will feel much better when we put some distance between them and us"

Tahni folds her arms and paces as she thinks aloud "If the Duergar do increase their patrols, then they start dividing their forces. If we are able to find a way in to Drakesmeade, picking off small groups of resistance would be easier than one large group. But would a group of three scouts be enough to put such a fortress in a state of higher alert?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday December 5th, 2011 11:34:54 AM

OOC: Going to post this on the rules board but thought I would bring it up here first. I was thinking about buying quilted armor to go under the mithral chain I have. Is doubling up on armors allowed? I know the armor bonus wont stack but I should still get the 3/- DR versus small projectiles (I am paranoid about my next meeting with Lila). If that wont work could I buy a slotless version of it and call it a lining to my chain shirt?

Zach R I was reading the Pathfinder site and it found a feat (not for use in the Wold) called layered armor. It lets you stack a Heavy armor and a light armor, and use the heavy armor statistics and gain one magic ability (not enhancement) from the armor.

It says that normal wearing two pieces of armor are not allowed.

Hope that helps.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday December 5th, 2011 1:48:11 PM

OOC: My finals are Tuesday through Thursday so be patient with me as well. Regarding the crafting situation. It makes sense to me that we prioritize what is need before we set out, and what can be crafted on the road. Something like Sam's belt of Dwarvenkin... I call that essential. Stat boost to primary ability... probably essential. Keep in mind, we can craft on the road. It takes a bit longer, but it is possible.

Also, I figure a good RP way to fix this is to have Blackaxe, Redforge, and other NPC's help us just this one time. After all, we are doing this for them. That's up to Addison of course.


"Friends, there are some pieces of equipment we absolutely need before we set out. However, we are uncertain of how soon to set out. General Blackaxe, Captain Redforge, could we request assistance crafting our magical items, so that we might set out against our enemies sooner?"

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 5th, 2011 7:41:53 PM

Jarga stands with Bruagh.

"Aye, if we're going to be sneaking in we need to be able to hit hard and fast if we come across an enemy. This equipment will aid us to that end. Will you lend your hammers?"

----

Jarga spends some more time with Girtha, stealing some of her time when she's not run off her feet, aiding her when she is. It's both strange and wonderful. Having been so long on the road, alone since the death of his mentor he is unused to taking the time to make a single good friend. He tries to make her laugh as often as he can; the twinkle in her eye sends fireflies fluttering around his core. His laughter dies momentarily one time and she asks him what is wrong.

Internally Jarga wrestles with himself for a moment and then explains to her that he is almost certain his brother murdered his family and that he cannot stay here for much longer.

"I owe my parents vengeance. I owe myself peace. And I owe my brother a taste of the flames he let my family burn in. I like it here Girtha, I ... like you too... but if I don't depart soon I might not have the will to leave and then my heart would never rest."

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday December 5th, 2011 9:47:15 PM

Tahni continues pacing, but does look up to respond to Bruagh "If we are to stay here and craft items, then I agree, we only craft what is absolutely essential before we depart. The remainder can be crafted on the road. I still don't like it though..." she says with a shake of her head, before continuing her pacing.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Monday December 5th, 2011 10:26:24 PM

Siv is busy with tending to her equipment and mount, but if anyone asks, she prefers to wait for finishing magical item construction and to let the heat die down with the duergar.

DM Addison  d20+4=22 ; d20+12=23 ;
Monday December 5th, 2011 10:36:18 PM

(OOC: There seems to be no rules for multiple people working on one item to speed time other than aid another.)

Tahni asks of the Indigo Brotherhood and Tally responds, "The Indigo Brotherhood are a band of Drow Assassins that hire out their services to the highest bidder. Usually they deal in murder and espionage... not Necromancy. Was the necromancer a drow as well?"

When Braugh requests help in crafting items, RedForge joins you at the forge, "My hands are yours, what would you have me do?" (Aid Another in Craft Blacksmithery=22. That gives you a +2Bonus to your next check!)

BlackAxe speaks through the steam of dipping the molten hunk of blue metal in water, "It will take me at least six days to finish my halberd. You can ask the CogSpin brothers to help, they are two of the most experienced crafters in MountainBurrow. They usually charge a 20% fee and have you sign a no-liability waiver just incase they fail at creating the work."

Tally says, "Perhaps I can try my hand in making a little something. I can cast Cat's Grace, so maybe a headband? Lets see, leather, iron, gems, yeaahh..."
He sets to work with some finely made tweezers and hammers, slowly putting magic into the piece (Craft = 23, how many days would it take him to make it +2?)

Outisde and around the forge, the group discusses the merits of leaving now and waiting to craft, the hours pass.

It is now day 5. Delrid and everyone please roll Crafting checks for your next items.

About midday, a sweaty BlackAxe receives notice from a young gnome, "Scouts report sandstorm on the horizon to the east. Twill take at least a day to subside."

The black-beard shakes his head, "Just as well, need more time anyways."

Jarga spends his time with dear Girtha, making her laugh and enjoying docile life.
He tells her of his oath to avenge his family by purging his brother.
She wells with tears and hugs you, saying, "The fire of your passion must burn free. But know you always have a home in my heart."

She kisses you longingly, knowing the time is short...

(A semi-map of Drakesmead coming soon)


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday December 5th, 2011 10:53:02 PM

OOC: In terms of multiple people to improve crafting time, the APG has a feat called Cooperative Crafting that halves duration. Hmm... Jarga did win that posting comp a while back that gave the party use of a feat for a month. If memory serves, we didn't end up picking one ;)
Separate topic: If Tally spends 8hrs crafting, he can make a +2 headband in 1 day. He had to beat a DC18, so 23 is fine.


On Day 5, Tahni completes her first piece of work for someone else - a belt for Siv. Though a number of ideas came to Tahni when crafting it - such as intentionally making it too small - Siv really has done nothing wrong. Chastising herself for thinking such thoughts, Tahni endevoured to craft the belt as best she could.

"One belt, as requested" she says handing over the item. It is a thick, wide, black leather belt, with an oval buckle made of silver. The leather has been polished to a shine, and the buckle looks shaped like a shield. On it can be seen some fine dwarven writing: "He who so sheds dwarf blood, by dwarf shall his blood be shed"

"I hope you don't mind the inscription. I just thought it was something you might like. I can redo it, if you don't like it"

Next in the queue: a headband for Jarga

----------

Tahni's crafting - Day 4:
Headband of Charisma +2
Craft DC (+5) + Caster Level (+3) + Missing Spell: Eagle's Splendor(+5) + Faster Crafting (+5) = DC18.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) = 24. Pass (1 day crafting) - Item Complete

Tahni's crafting - Day 5:
Belt of Giant Strength +2 (for Siv)
Craft DC (+5) + Caster Level (+3) + Missing Spell: Bulls Strength (+5) + Faster Crafting (+5) = DC18.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) = 24. Pass (1 day crafting) - Item Complete

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 5th, 2011 11:28:42 PM

ooc : I'm keen for Cooperative Crafting if that's an option.

Rob I've added another column to your sheet to allow people to mark their preferences for craft order ;)


Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 4:56:01 AM

OOC: So, we've spent 5 days and BlackAxe needs 6 more days. That adds to 11 (it goes to 11) in my book. If Delrid is going to 11, here's the order it's in (all items are accelerated):

Day 1 - Devlin's bladesheath (already promised, already made), checks complete
Day 2 - Finish Devlin's bladesheath in 2 hours, start on Bag of Holding, checks complete
Day 3 - Finish Bag of Holding, start on Annulus, checks complete
Day 4 - Continue on Annulus, checks complete (Now +2, Geography)
Day 5 - Continue on Annulus, take 10 on DC = 31
Day 6 - Continue on Annulus, take 10 on DC = 31
Day 7 - Finish Annulus, take 10 on DC = 31 (Now +4, Geography + Nature), start Belt of Dwarvenkind
Day 8 - Continue Belt for Sam, take 10 on DC = 32
Day 9 - Continue Belt for Sam, take 10 on DC = 32
Day 10 - Continue Belt for Sam, take 10 on DC = 32
Day 11 - Finish Belt for Sam, take 10 on DC = 32, Start Cloak for Delrid, take 10 on DC = 22

Addison: Sorry if you misunderstood. BlackAxe will finish his weapon on day 6... so he is good to go after that.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 5:03:43 AM

OOC: Also, after Day 7 Delrid's ring of sustenance is effective, so any mundane crafting: he'd be happy to help!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday December 6th, 2011 5:39:08 AM

OOC:

Lately, every time I post I feel as if I'm kicking Delrid when he's down - whick is not what I'm intending to do. At the risk of receiving a virtual headbutt though, I have to point out the following rule: "Regardless of the time needed for construction, a caster can create no more than one magic item per day."

But on the plus side, you only need to make craft checks when you complete an item - not every day :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 6:15:39 AM

No sweat. "Work on no more than one item at a time" and "Create no more than one item per day" means after finishing one item, nothing else can be done? It's funny that you can create a 250 gp item in two hours, and split creation into 4 hour blocks, but you better not start working on a new project at 8 AM. I wish I had these rules at work...

It only delays the crafting 1/2 a day, so no starting on the cloak of resistance.

-------------
Virtual Headbutt:
Tahni in character doesn't want to stay in town.
Rob out of character rules against accelerated and fractional and sustained (via ring) crafting.
I smell vendetta...
-----------

Delrid is mildly frustrated with the arguing, and doesn't agree with Tahni. The gloves are coming off... "Tahni and Bruagh, didn't you carry Mrs. Cloverdale (and other refugees and children) from Riddleport, past rampaging giants, through goblin infested mountain tunnels, over lizard folk inhabited karsts, and beyond a scorching desert? I thought you might want to check on their recoveries a little longer than 3 days... Or maybe not?"

Delrid hopes the favor he loses with those words gain him he time he needs. He sees the Annulus and the pearls as a way to double his casting power. He would prefer not to adventure again without those capabilities, but he promised Sam he would make the belt...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday December 6th, 2011 8:50:43 AM

OOC: No, no vendetta here. Or is there? *strokes white cat*
Anyway....
So when Tahni can craft Cure Light Wounds potions in 6mins, she can still only make one a day. If there was no restriction on items per day and we followed the existing math, then 2000gp of crafting per day would equal 80 potions a day. With Fast Forge that would be 160! With Cooperative Crafting - 320 (a potion every 90secs)! Lol. Yep, I think either way the rules are a bit weird/broken. Not quite sure how to write up an amendment to the rules forum for it yet though.


Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 6:25:42 PM

DMs: Homunculus chat initiated in Rules Center. Hopefully I get a favorable result before Delrid hits 5th level (anticipated Feb 2013). I love to lob those "controversy grenades".

Party People: I've been giving Rob a hard time, but he's been helping a lot with the Nold crafting policies, so it's all in jest.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 6:27:02 PM

Addison: you're not helping my case...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday December 6th, 2011 9:00:03 PM

Jarga mentions to Girtha how hungry he gets when travelling and how he's investing in a magic spoon that will magically create a fairly flavourless gruel that will keep him fed if not satisfied.

"How I will miss your tasty fare! Not half as much as your company I admit... but I wish I had something other than the flavourless goop to keep me upright!"

*hint hint*

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday December 6th, 2011 9:58:56 PM

Bruagh takes his time to see everyone but makes sure to continue his almost daily training with Dende. "When we leave, I want you to make yourself as useful as possible to General Blackaxe, Captain Redforge, or whom ever is left in charge. Keep an eye to the tunnels. While we are out the Duergar may attempt to infiltrate MountBurrow. Everyone, including me will be counting on you."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday December 6th, 2011 10:20:06 PM

ooc- @DM or ADM-Can I buy cold iron bolts here in this town or do I have to post another transaction in the catacombs,.

Addison: Mundane items such as that are free to purchase here. Please visit the RapidShot archery range.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Tuesday December 6th, 2011 11:52:18 PM

*twiddles thumbs and preens Blue, waiting for goodies to be crafted*

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 7th, 2011 1:22:30 AM

"Siv, I noticed you left mid sentence earlier. Was there something you wanted to say? "

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=27 ;
Wednesday December 7th, 2011 1:43:39 AM


OOC: I think I am going to have to give up on crafting traps. A simple CR 1 trap is going to take me at least 25 weeks to make. Its a cool idea but I think its just too much. If its ok with you Addison maybe I will go for craft weapons so I can make my own bolts etc...

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Wednesday December 7th, 2011 12:39:52 PM

Siv pauses in brushing Blue with her curry comb and slowly turns her head toward Bruagh. Her tone of voice is overly formal and evasive compared to how she normally speaks. "Why, Sir Stormbringer, if there were something I wanted to say to you, I surely would have said it. At the time I considered saying something, but decided otherwise. Perhaps in the future there will be something I want to say to you. But right now... no, we have much to prepare for and right now would not be appropriate." She turns back and continues brushing her axebeak mount. "I am certain that you have your own preparations to make, yes? Perhaps somewhere else? Not here right now?" Bruagh may notice her brushing has become very vigorous and mechanical, as though Siv were trying to preoccupy herself.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday December 7th, 2011 7:58:44 PM

ooc : ooooh I have no idea what this drama is about bit it's very, very interesting!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday December 7th, 2011 8:38:34 PM

Sooooo, Delrid continues crafting...

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 7th, 2011 10:50:45 PM

Czhecking

DM Addison  d20+4=15 ;
Wednesday December 7th, 2011 11:17:06 PM

The days pass,

Tahni goes to speak with Oburon and Titinia.
A small dark tunnel in the back of Mountainburrow leads to a moss-covered door.
You feel, Welcome from the place.

You enter and see the couple sitting at a small stone table with three stone mugs of green tea.
Titinia smiles and takes your hand, you feel
Your destiny is as glorious as it is terrifying.
Our world is ever changing as time passes.
Sometimes it changes at more rapidly others.
Time flows and ebbs as mountains meet.
The unstoppable force will meet the immovable object.


Tally casts Cat's Grace on the headband he has been working on, holding it up, it has beautiful flower rosettes and he smiles, "Who wants to look gorgeous?" Tally completes the Headband of Aluring Charisma +2. Who was paying for this?

Devlin finds it quite easy to make a spring-triggered bear-trap. (Lets think: what do we want a trap to do? And how difficult would it be to put those things together. 25weeks really?)

Braugh trains with Dende, exchanging blows with practice hammers on wooden shield.
In one sparring session, you trip him. He looks up at you with extreme focus.
A white hot glow begins to emanate from him.
Hammer swings, you block (miss AC 15), boom, your shield explodes against the force.
Knowledge religion DC 15 Highlight to display spoiler: {Dende has some strange connection to the divine. Power is being channeled through him?}
He says to you, "Thank you for your guidance master Stormbringer. When you find our entrance to DrakesMeade, I'll be storming the castle with all the dwarves."

Everyone studies the Manual of Tunnel Construction, seeing that hundreds of small tunnels spread from DrakesMeade's many halls and rooms. Some of them stretch far under the Mangrove Flats, but there does not seem to be any entrances to the surface. The tunnels are at least 40feet under the ground...
----------------------------------

It is now day 7.

Three young gnomish scouts report to BlackAxe as he polishes his new guirisame.
Huey says, "Sir, a half-days ride away, hundreds of dark figures march from the SouthWest!"
Duey says, "They walk slowly, dragging their feet, and don't seem to be going in any direction in particular. Almost mindlessly."
Louey says, "And we could still see the smoke from RiddlePort's aftermath in the horizon..." sadly.

BlackAxe grunts, "I'm going to ride out for a closer look. RedForge, accompany?"

RedForge grunts and grabs his axe and addresses the heroes, "Aye, tis up to you whether you chose to join. Mounts shall be provided if necessary."

Tally smiles, "You wouldn't last long if your ambushed without me, sweetie."

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday December 7th, 2011 11:54:35 PM

Count me in, I need ta stretch the muscles a bit. Shambling hoard sounds like what we encountered in Riddleport. Lots of zombies.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday December 8th, 2011 1:15:15 AM

OOC: "Who wants to look gorgeous?" and ""You wouldn't last long if your ambushed without me, sweetie". Is Tally an elf? :) Oh, and the Headband is Jarga's.

A hooded female dwarf enters, drawing the gazes of nearby soldiers.

She wears a pair of matte black, leather boots cut to just below her knees. The slight heel on them giving her some height. Her mottled green breeches fit snugly to her legs - spotless, not a trace of wear. She wears a shoulderless, off-white blouse underneath her brown soft-leather bodice, tied tightly at the front. On her left wrist a brown bracer with a silver inlay depicts some sort of woldian symbol. Finally, on her back - a silvery grey hooded cloak. It looks quite thin, yet light does not seem to pass through it.

Drawing back her hood, she reveals herself - Tahni. Or at least, you think it's Tahni. Her features look softer, her eyes brighter, and she doesn't appear to have any signs of battle scars. A fine mithral circlet rests on her brow.

The cleric with the clean, white cloak has been replaced. Brushing some hair behind her ears, she gives a coy smile to the soldiers before speaking with the party "I figured I was drawing too much attention to myself in combat wearing all that white. I should blend in a bit better now" She takes a moment before continuing "I'll come along for the ride. Part of me hopes they are from Riddleport, and not from any other town that may have suffered the same fate"

OOC: Hey, I had to sell this one. How many dwarves have high charisma? :)

------

Crafting:
Day 6 - Jarga's Cloak - 1st of 3 days required

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+1=18 ;
Thursday December 8th, 2011 7:20:30 AM

"Dende, how long have you been able to do that. That power can only come from the divine. I believe you are destined to do great, great things."

Bruagh smiles at the mention of mounts. "It's been ages since I have ridden. Wasn't too bad back in my time with the militia. Seems not too many Dwarven soldiers liked to ride, or maybe they didn't like horses. Regardless, it allowed me to spend quite a bit of time on horseback. I'll certainly take a mount."

OOC: Gotta have some reason for a Dwarf to have a decent ride and handle animal skill.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+12=13 ; d20+12=19 ;
Thursday December 8th, 2011 9:49:42 AM

Delrid feels conflicted about the pending battle. He turns to Sam, "I cannot idly let undead wander the countryside to terrorize innocents. I will start on your belt tomorrow, and it will be glorious. I will speak to the others and assure we will not enter DrakesMeade without your completed belt."

Delrid feels a new confidence with his completed Annulus of Arcane Attunement. His mind feels bolstered, accelerated, and more in harmony with the world around him. He stretches his mental reach for knowledge of the area the Ducks (code for scouting party) addressed.

Knowledge Geography = 13

Knowledge Nature = 19

The minuscule golden dragon on the annulus feebly struggles to it's feet. Like a newborn foal, it ambles unpredictably. Delrid seems mildly confused as he attempts to grasp features and locations with which he is not familiar. Clouds of charcoal grey seem to drift past a black stream, bubbling over the golden circuitry of the annulus. All the motion is disjointed, and Delrid takes a seat.


"It seems this power is more difficult to harness than anticipated. Perhaps there is a steep learning curve..."


DM Addison 
Thursday December 8th, 2011 10:04:48 AM

BlackAxe shakes his head when Delrid says of undead terrorizing innocents, "Skilled Delrid, you misunderstand. There are no civilized settlements in The Scab right now aside MountainBurrow. We are not riding out with the intention of destroying the horde, just to gather more information. If we can get rid of them without losses, then we shall. Must assess risks and benefits. It will take a half-day to reach and another half-day to get back. Do what you will, but I won't wait long to retake DrakesMeade when I return."

Tally, the flamboyant cleric of Flower frowns and looks distant, "There used to be a human settlement above Valley Cinderwood... but we had to abandon and flee to MountainBurrow some 20 years ago. I stayed here, everyone else went back to New Elennia."

RedForge laughs and says, "It may even be better to let a horde of mindless undead to roam the Scab, it could only do to bother the Troglodytes."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 8th, 2011 11:16:36 AM

To Delrid:I am nothing but grateful for what you are doing for me. Finish it when you decide it is best.

To group:I would be honored to be part of the scouting group as support. I just need to run to the archery range before we go.

Regardless of being accepted or rejected as a member of the scouting party, Sam heads to the Rapidshot archery range to purchase bolts. I am in need of 150 cold iron bolts and 20 silver bolts. They are not all for me in case you are wondering.

6 gp for the 20 silver
30 gp for the cold iron

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 8th, 2011 11:22:25 AM

ooc-post for approved purchase of bolts

Sam finds Devlin.

Here you go. Never know when you'll need them.

Sam offers Devlin 50 cold iron and 10 silver bolts.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday December 8th, 2011 2:58:22 PM

Thanks Sam Devlin add the arrows to his own stock. Good thing I have this pack, just got ta make sure ta keep the pointy ends covered.

The rogue shows up loaded and ready to go. The shining coat of mithral had been blackened with polish and blends well with the new black leather he is wearing. Delrids belt is prominently displayed as are Devlin's upgraded crossbows. No sword or dagger can be seen on the rogue but he walks with the confidence of a Dwarf well armed.

Been a while since I've been on a mount but I should fare just fine.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Thursday December 8th, 2011 11:27:13 PM

"An undead horde? I was unaware that the forces that sacked Riddleport had necromancers among them..."

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday December 9th, 2011 12:10:00 AM

Jarga, having given Tahni all his crafting materials, allows her to trade off the materials required for the headband but keep the remainder intended for it's crafting so she might make it even more powerful when she has time.

Bristling with anticipation, he thanks Tally and dons it. He feels a tingling run down his nerves and catches his reflection in a nearby goblet. He grins a slightly whiter smile, his eyes catching a twinkle of torchlight. Aside from a being a hint more dashing he looks... more dependable, trustworthy... respectable. Very pleased with is money well spent he joins the discussion.

He is curious about the prospect of necromancers.

" I'd like to come along. Though I'm not much of a rider I'm afraid. Would the riding be rough? Anything more than a plod and I fear I might end up in the dust. "

----

ooc: Headband was to be a +4 ... I assume Tahni can upgrade it at some point.


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday December 9th, 2011 12:15:16 AM

OOC: Yep, Jarga and Tahni currently wear +2 headbands that are destined to be +4 - when time allows :)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=20 ;
Friday December 9th, 2011 12:27:58 AM

When offered a mount, Bruagh takes the time to become friendly with it and get to know it. You just never know when your mount will be the difference between life and death in combat. He makes sure to take some sort of treat, preferably apples, or carrots. If neither are found he will try to dig up and old turnip or something to use as a bribe. He will also try to get the horses name.

Handle Animal: 20

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Friday December 9th, 2011 6:58:38 PM

Check... check... 1,2,3...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday December 10th, 2011 10:58:41 PM

I have some experience riding. Do you have anything other than a pony that I could ride? I never get along well with them.

ooc-Hoping to establish my mount for next level-cavalier. I would like Sam to have something like a wolf or warthog for a mount.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 12th, 2011 12:44:56 AM

Check

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday December 12th, 2011 7:39:37 AM

OOC: Dave, I think we are sufficiently awesome to request a flying mount. A mini-Griffon or something would be more than appropriate. I mean, c'mon man! We'll be 4th level soon! Within six months we'll all be flying all the time...

OOC2: It never hurts to ask, right?

OOC3: Whoever came up with the above statement clearly did not understand women.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday December 12th, 2011 5:04:19 PM

Check

DM Addison 
Monday December 12th, 2011 6:24:06 PM

On the morning of the eighth day, BlackAxe is found suiting up in his black full plate near the large central exit.

A few gnomish children approach you with mounts as you prepare to leave.

Braugh gets to know a fine white stallion with brown mane named Sir ThunderBolt. They get along famously.

Devlin befriends Shade, a black mare with a few extra years of wisdom under her belt.

Jarga meets LaFleur, a french mare with beautiful black silky mane.

Jarga! Wait up. Girtha runs to you and gives you a large smooch on the cheek, "Good luck."

Delrid receives a slightly aging gelding named Seer, while Tahni rides a white pony named Starbright

It seems Siv has her Blue ready to go.

Sam purchases some bolts for himself and Devlin and meets Jugo, a brown thin and stringy donkey that seems jittery at best.

Oddly, BlackAxe doesn't walk with a mount to the exit.

You wave goodbye to MountainBurrow and walk down a large cobblestone tunnel for almost a mile before reaching two huge stone doors.
Four gnomish guardsmen strain their muscles and push the huge stonework doors open.

Sand, dirt, and the smell of salty air sting your face.

You hear a loud whistle, and look to see BlackAxe producing the sound.

clunk, clunk, clacklunk
A large blackbear runs from the horizon and stops next to BlackAxe, who then mounts the creature, saying, "If you want a special mount to ride upon, then you must befriend one."

He rears up on the Ursine mount, who roars with pride, and they take off to the SouthEast, RedForge and Tally race after him on their horses.

In the horizon, you can still see the large smokesignals of RiddlePort's destruction.

Jarga feels something in his pocket he doesn't recognize. He pulls it out and its an oaken wand... Girtha must have slipped it there during the good-bye embrace.

Everyone please make a DC 14 Ride or Handle Animal check to force-march these mounts, as the air is dry and the sun is hot.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+10=26 ; d20+5=25 ;
Monday December 12th, 2011 6:45:55 PM

Siv and Blue ride along at an easy pace, obviously used to long rides through difficult terrain. She spurs her axebeak on ahead of the party to scout their perimeter, relying on Blue's keen eyesight to spot any danger.

ooc: Ride check 26, Perception natural 20 for total of 25.

ooc2: I might have missed it somewhere, but are my wondrous items finished and ready?

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=12 ; d20+7=9 ; d20+1=18 ;
Monday December 12th, 2011 6:48:54 PM

Devlin hops up in the saddle and set his new pair of smoked goggles over his eyes. He pats Shade on her neck and nudges her into a trot following Blackaxe. Hope he dosent get too bossy. He says to no one in particular. Even with encouragement from Sam, Devlin finds it hard to ride without placing undue stress on his mount. Sorry lass, i'll try ta make it up to ya tonight.

Ride check = 12 (bonus from Sams inspire competance included)
Perception = 7
Survival = 18

Ooc: Its been a week so those of us with a ring of sustenance should be under its effects.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=22 ; d20+3=17 ; d20+4=16 ;
Monday December 12th, 2011 7:28:11 PM

Tahni takes a moment to stroke the brow of Starbright "We're going to look out for each other, aren't we Starbright?" she says with a calm voice to the pony, before mounting.

Starbright indeed seems to thrive in endurance rides (Handle Animal Check vs DC14: 22 = Pass). Seeing Devlin having difficulties with his mount, Tahni tries to aid him as best she can "If you don't mind me suggesting it, Devlin, you may find that for endurance rides your horse will handle better with you firmly in the saddle, rather than putting so much weight directly on the stirrups" (Handle Animarl Check to Aid Devlin: 17. +2 to Devlin's check?)

Perception check: 16

------
Crafting

Siv : Your first item (a belt) was crafted earlier. I'm alternating the people Tahni crafts for so that everyone can get something....
On Day 5, Tahni completes her first piece of work for someone else - a belt for Siv. Though a number of ideas came to Tahni when crafting it - such as intentionally making it too small - Siv really has done nothing wrong. Chastising herself for thinking such thoughts, Tahni endevoured to craft the belt as best she could.

"One belt, as requested" she says handing over the item. It is a thick, wide, black leather belt, with an oval buckle made of silver. The leather has been polished to a shine, and the buckle looks shaped like a shield. On it can be seen some fine dwarven writing: "He who so sheds dwarf blood, by dwarf shall his blood be shed"

"I hope you don't mind the inscription. I just thought it was something you might like. I can redo it, if you don't like it"


Day 7: Part 2 of 3 for Jarga's cloak

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Monday December 12th, 2011 7:32:54 PM

Siv smiles. "No, Tahni, it is perfect. I will treasure it and hopefully do your work justice in battle. Thank you." The warmaiden holds it aloft as she bows to Tahni, then straps it around her midsection.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=10 ; d20+5=13 ;
Monday December 12th, 2011 8:28:01 PM

That is so what I need to do... befriend a bear! Bruagh gaps in obvious awe of the exotic mounts. Bruagh quickly makes friends with Sir Thunderbolt, but is reluctant to push him too hard on the first day.

Handle Animal and Ride (Pass: 14 with Sams bonus.)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+8=11 ; d20+4=9 ;
Monday December 12th, 2011 11:07:10 PM

Sam approaches the jittery Jugo with trepidation. He casts "speak with animals" and does his best to make friends with his new mount.

(in donkey language) Hello Jugo. My name is Sam. Our group is going on a scouting mission and I need your help to travel with some haste. I only have some experience riding, so please be patient with me. (diplomacy=11)

ride=9...

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday December 13th, 2011 12:05:41 AM

Nice use of the spell :)

DM Addison 
Tuesday December 13th, 2011 3:26:21 AM

You ride for 8 hours...

Delrid - 12/12/10 - CMD13 - HP 29/29  d20=2 ;
Tuesday December 13th, 2011 4:39:21 AM

Delrid struggles mightily with his not-so-mighty mount: Seer (Hinting at my unplayed tap character?) Delrid is glad the ring I'd sustenance is kicking in, as he spends his meal times threatening Seer. He's always muttering something about Mount spells and pot roast and lucky I don't need to eat.

Ride Check = 2

Once in location, Delrid sets up for 6 hours progress on Sam's belt.

--------

OOC: I'm finishing a major inspection at work today, so i will probably post some new magic item proposals (Delrid's Tools of Dwarven Tradition) tonight or tomorrow....



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=3 ; d20+7=12 ;
Tuesday December 13th, 2011 4:41:42 PM

Jarga's mind is filled with Girtha's kiss as he rides away and, whilst musing on her soft lips, he feels a strange, wooden thing in his pocket. He pulls it out and, much to his relief it's merely a wand. He smiles at Girtha's craftiness and rides closer to Delrid.

"Delrid any chance you could tell me what this wand does? It's was an unexpected gift."

----

Jarga is as saddle sore as his horse is grumpy as the day wears on. His mount La Fleur, though accommodating at first, begins to flag and becomes increasing reluctant to proceed. Eventually the horse slows to a halt and gives Jarga an exasperated look.

" Excuse me everyone! " he calls to the party " I think this flower is going to wilt and perish if we push on for much longer. Is there somewhere we can pause to water the horses and let them regain some energy? "

----

Ride : 3
Diplomacy : 12


Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+9=21 ;
Tuesday December 13th, 2011 5:46:32 PM

Sam leads Jugo to the camp site and hops off of him. He pats the donkey on the back and says in common,"Thank you my friend".

Sam sets up his tent and joins the others. He entertains the group by retelling a famous battle (in the Dwarven language) where the Dwarves clashed with the Duergar and were victorious. (perform:oratory=21)

Sam continues on in Dwarven,"I am honored to join your mighty people in the struggle to reclaim what is theirs. I know from what I have seen from my companions and the others we have joined, that we will crush the Duergar. With that being said, I'm beat. Good night my friends. I'm off to...tent".


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+23=36 ; d20+5=9 ;
Tuesday December 13th, 2011 8:29:32 PM

"Perhaps I can also assist you with that Jarga?" Tahni offers, looking at the wooden wand. (Cast Identifty. Spellcraft Check to ID the Wand: 36)

"Interesting. A wand to increase a man's stamina? Is there something you want to tell us Jarga?" Tahni says loud enough for all to hear, though trying to keep a straight face (Bluff: 9)

-----
Spells available to cast:
Lvl 1 6- 1 = 5

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20=15 ; d20+7=17 ; d20+13=23 ;
Tuesday December 13th, 2011 9:24:41 PM

Devlin nudges Jarga in the ribs. What's the matter lad lost that fire in the bedroom? He says with a wink.

The rogue will help with making camp and does his best to tend to Shade. He makes sure shes fed and has a drink before giving her a brisk rub down.

Let me get a couple hours sleep and I can take watch for the rest of the night.

Handle Animal = 15
Perception = 17
Stealth = 23



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+5=19 ;
Tuesday December 13th, 2011 9:29:49 PM

Jarga bursts out a roaring laugh and cocks his eyebrow.

" I've never seen a maid so eager to inspect my wand, perhaps the priesthood isn't for you lassie? "

He winks and raises his eyebrows a few times, comically suggestive.

He holds up the wand.. "Any luck?"

-----

Sense motive : 19

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Tuesday December 13th, 2011 10:33:47 PM

"I prefer a spellcaster with a staff, myself. Sometimes a wand just doesn't cut it."

*wink*

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday December 13th, 2011 10:56:53 PM

Bruagh holds a finger up and his mouth opens at Siv's comment, but no words escape. He just shakes his head, turns around, and walks away, thankful he was not the object of the comment.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday December 13th, 2011 11:39:23 PM

Jarga chortles good-naturedly and holds up his hands in mock surrender.

" I'll take your word for it lassie! You've a quick tongue... though I've heard mine does magic! "

He rolls about laughing until he is almost out of breath, wiping tears away.

DM Addison 
Wednesday December 14th, 2011 3:27:03 AM

The group of heroes and soldiers ride through the salty sandy wind towards the smoke of RiddlePort to the east.

The terrain changes from the sand to volcanic ash at the 8th hour of your ride.

Your faces and lips are chapped and riding saddles bruised.

LaFleur, Jarga's mount starts to buck and huff as she sputters to a light trot. This mare is quite proud and will not budge.

Just as well though, it may be time to make camp anyways.
A fire is ignited and black iron pots are filled with water, potatoes, carrots and the like.

Tahni inspects Jarga's gift and finds that it contains powerful transmutation magic and has the power to cast Shifting Sand 20 times. The wand seems very old and worn, as if used in the past.

BlackAxe returns from patroling the area and dismounts the large black bear, he speaks to him, "Thank you for your help Ursie, lets eat."

RedForge sharpens his axe and speaks,
"A tale was once told about a young flute playing dwarf who was laughed at as a fool in an ancient kingdom.
Luckily for the lad, the King's daughter loved him dearly.
When the courtship was inevitably discovered, the boy was thrown into a deep dungeon, with nothing but his flute.
He played to the very stones every day for three years as he was kept prisoner.
As his tunes resonated through the darkness, one day his meal did not come.
The next day, no food. He panicked, but kept playing his flute
He began to starve to death.
And his flute playing fell lower and lower....


RedForge looks somber and then looks at the great Fhorge mountain in the far horizon.

The Fhorge is a mountain that dwarfs all others. It must be several kilometers high, but there is no way to tell because the clouds cover most of it.

RedForge says, "Their used to be great dwarven halls in the Fhorge. But the flute playing dwarf starved to death because everyone in the kingdom was killed. No one knows what happened. Now, we hear his flute ever so lightly on the wind from The Fhorge."

Delrid's hammer is heard tinkering on another work and Devlin takes first watch...

---------------------------- You rest -------------------------

The morning sun burns.
Must move out.

Shambling walkers in the far far far distance.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=21 ; d20+7=16 ; d20+1=12 ;
Wednesday December 14th, 2011 9:14:06 AM

As the group sets out for the second day Devlin feels more confidant in the saddle and takes the scouting position. He keeps an eye out for signs of approaching danger and tries to find the best path to follow.

Ride = 21
Perception =16
Survival = 12

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=8 ; d20+7=16 ;
Wednesday December 14th, 2011 10:41:19 AM

Sam carefully loads his crossbow with a cold iron bolt as he observes the distant threat. The gold parts of the weapon gleam in sharp contrast to the glossy black areas. He then wraps his scarf around his face and head, leaving only his eyes exposed to protect against the sun. He is reminded of the dark foe that once wore this cloth and the disaster that almost occurred by his hand. With his crossbow tightly gripped in hand, Sam feels confident and safe. He stares at the distant group, trying to make out their identity.

perception=8
knowledge:nature=16 (trying to determine identity of horde)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=7 ;
Wednesday December 14th, 2011 3:30:47 PM

Sam's lack of riding experience continues to to show. (ride=7)

He casts "speak with animals" during the ride.

(In donkey language) I'm sorry I'm such an unexperienced rider. Thank you for being patient Jugo.

He then addresses the rest of the mounts in their respective languages. How are the rest of you doing? Any complaints of annoying or smelly riders?

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 14th, 2011 7:21:02 PM

Bruagh brings Sir Thunderbolt another treat and makes sure he is well brushed. Upon seeing the horde in the distance he draws his new axe and shield and readies for combat.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=21 ; d20+4=5 ;
Wednesday December 14th, 2011 7:36:20 PM

"Truly a sad tale, RedForge. Incarceration when his only crime was to love another. And then to starve to death? That is no death for a dwarf." Tahni laments "Tell me, what became of the princess?"

--- The Next Day ---

When Jarga awakens, he finds a bright red cape with gold trim covering him like a blanket. Stitched into the collar, around the neckline, is a fine quality red ribbon. "Before we left, I went and spoke with Girtha. That ribbon is hers so that - and I quote 'You'll have something to remember her by'" Tahni says, admiring her latest piece of handiwork. She obviously completed crafting it during the night.

The riding is once again tough, but Starbright seems in tune with her inexperienced rider (Handle Animal: 21)

Tahni is still preoccupied with recent events - her visions, the duergar, Tina and Guy - that she is distracted from notcing much else (Perception: 5)

----------
Crafting

Part 3 of 3 for Jarga's Cape: 6hrs crafting = up to 1500gp
Total Crafting: 5040

Cape of the Mountebank
Craft DC (+5) + Caster Level (+7) + Missing Spell: Dimension Door(+5) + Faster Crafting (+5) = DC22.
Spellcraft (+13) + Take 10 (+10) = 23. Pass - Item Complete

Completed Jarga's cape.

Next Up: Bruagh's cloak...


Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+10=14 ; d20+5=8 ;
Wednesday December 14th, 2011 11:15:21 PM

Blue gives Siv more trouble than she is accustomed to, but their bond prevents him from bolting or rearing as axebeaks typically do when anxious. She guides him carefully along, attempting to keep the sun from her eyes as they ride.

Ride 14
Perception 8

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=19 ;
Thursday December 15th, 2011 12:07:57 AM

Jarga's eyes crack open slowly in the morning light and he rises to find the red cloak.

As Tahni explains the ribbon his eyes brim with moisture and he turns away so no-one can see a tear trickle down his face and land, splashing into the dust.

As he wipes his face he speaks :

" You've done more than craft a cloak her Tahni; you've done a great kindness and not one I'll soon forget. I cannot thank you enough, but I'll make damned sure the debt is paid one day. "

He twirls the cloak in the air and lets it fall to rest on his shoulders. He ties it and turns to face her and continues:

"It's perfect. Thank you so much. "

He grins and readies his mount.

"Now, let's ride."

-------

Ride: 19

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+12=28 ; d20+12=26 ;
Thursday December 15th, 2011 5:09:43 AM

Delrid works for six hours on Sam's Belt of Dwarvenkind before going to sleep. He does his best to match the robust black square panels to the dimensions of the Gnome's midsection. He feels extremely comfortable with the clasping mechanism, and proud that he can show the greatness of his race.

---------- the next day ----------

Delrid realizes the majority of his illusions will have no benefit against a horde of undead. He memorizes the following:
1st Level: 3x Enlarge Person, 2x Mage Armor
2nd Level: 2x Web, Rope Trick, Levitate, Invisibility - he also keeps his scroll of flaming sphere quite available.

"i think we should find some kind of choke point in which to lure these zombies, some place where their numbers matter little and our spells can hinder their advance."

"Warriors, those desiring additional size and power, please let me know. I have three Enlarge Person spells ready for use. Casters, who needs additional armor for the battle? I have two Mage Armor spells available..."


Delrid attempts to discern an optimal ambush location, and hopes a few fleet warriors can redirect the horde.

Knowledge Geography = 28

Knowledge Nature = 26


Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday December 15th, 2011 5:14:40 AM

P.S. Delrid is specifically looking for craggy outcroppings or rock faces that could anchor his Web spell.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday December 15th, 2011 8:09:25 PM

"I wonder if it would be possible to lead them to Drakesmead. That many undead would be quite a diversion, and may also wreak some havoc with the duergar patrols" Tahni asks aloud. Not being the military tactitian, she looks to the warriors of the party for advice.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday December 15th, 2011 8:22:04 PM

"Assuming they have some kind of free will or instinctual behaviour that's actually a great idea. Is there a way we can determine if they're actually being controlled or directed though?" Jarga responds.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday December 15th, 2011 8:58:16 PM

"Jarga has the right of it. If they are mindless or of limited intelligence and not being guided by another, that juts might work. However if there is a leader with an agenda..." Bruagh lets his words trail off.

"Either way, they and the Dark-Bloods have to be dealt with. It would be nice to let them deal with each other."

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Thursday December 15th, 2011 11:38:11 PM

ooc: Bum-ba-dum-ba...bum-ba-dum-ba..bum-BA-dum-baaaa...ba-dum-ba-da..

Blue... shadows. On the trail....


DM Addison 
Friday December 16th, 2011 11:29:33 AM

Been a rough week, post coming soon. =)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 16th, 2011 11:32:49 AM

Delrid figures the time to separate theoretical from practical has arrived. I the zombies are going to follow anyone anywhere, our more durable and swift party members should be the, uh, bait.

"Warriors, I propose we initiate our kiting plan with a few mounted warriors. That way, if support is necessary the remainder can function as reserves, but we are not thrown headlong into immediate combat."

"Siv, Bruagh, and RedForge seem to have the best relationships with their mounts. I propose they move to visual range with the throng, and attempt to lead them in a direction. Should things go poorly, simply cry for assistance and the rest of us shall support. Should things go well, we can lead the zombies directly to DrakesMeade and let two wrongs give us our right."


Delrid speaks with confidence, but perhaps would not if he were the envoy...

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday December 16th, 2011 1:33:03 PM

"I must say Sir Val-al, I find no fault with your plan. I will glady volunteer to be... bait." Bruagh waits to see if Siv and Blackaxe (I assume you meant General Blackaxe and not Captain Redforge, Blackaxe has a bear afterall) are in agreement as well.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 16th, 2011 2:44:17 PM

If we can get the horde ta follow than it sounds like a good plan. My concern is that the "bait" will tire and the horde does not know fatigue. How far are we from the darkbloods?

DM Addison  d20+12=22 ; d10+6=9 ;
Friday December 16th, 2011 7:20:42 PM

You awaken and ride to the SouthWest again.
Devlin takes point and remembers that DrakesMeade is far to the East of MountainBurrow, almost opposite the direction you are heading

Sam apologizes to his donkey, at which the steed replies, "I've carried a few riders worse than you, just ease up on the bridle and make me some oatmeal waffles in the morning."

When the Bard turns to the rest of the pack, he receives a number of grunts and head-nods.
You hear Delrid's mount mutter something like ,"A ring of sustenance solves the eating problem for crafting, but is it really necessary to cut out baths too?"

Braugh and Tahni contemplate using the undead as a diversion against the Duergar.

Note that you are now a day's ride to the West of MountainBurrow. DrakesMeade is a three-day ride East of MountainBurrow.

When you all ride closer, the sheer number of roaming, stumbling, stinking, walking corpses is astounding. The Horde expands to the horizon to the West towards RiddlePort.

They walk in random directions, but together away from RiddlePort. You see a small group notice a burrowing mammal and they all dive for it, digging into the ashy earth frantically.

A few towards the front notice you and lock their bloodshot eyes on you. Uuuuuuuuggghhhnnn
Groan as they lift arm and start hobbling in your direction.

Devlin looks around for a choke point nearby and sees a rocky outcropping a bit to the north that may suffice. Though the downside of that tactic would be possibly boxing yourselves in.

BlackAxe looks over the situation and grunts to Tally, "What would happen if we left them here?"

Tally responds, "They would wonder mindlessly until a necromantic force finds and directs them... or the carrion will have a buffet."
The tall cleric of Flower looks to the sky and you can see several buzzards circling above. One dives down and grabs a disembodied arm before flying back to the sky.

RedForge looks at Braugh, "Must be thousands of them. This might be more trouble than its worth. Your thoughts?

chop
zombie head rolls to the ground, you see BlackAxe riding back to you from the Horde, a bit of gore on his axe, he says, "Fragile critters."

They are about 80feet away from you and moving sloooooowly.


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday December 16th, 2011 7:51:17 PM

Thousands, Bruagh mouths. He waits a moments thinking of what to do.

"As long as we don't let them surround us, we could possibly kill them all, if we had to. I'm afraid though, what happens if we don't kill them fast enough. If there are still a couple hundred when we become to fatigued to carry on. That said, I don't know that we can just leave them here. There are certainly necromancers around here. We've already encountered one." We need to find a place where just a few of us can hold them off, so that if things get bad we can at least rest a few hours before being forced back into the fray."

Bruagh looks to his friends, his family and ask their opinion.

"We are all in this together. What do you guys think?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 16th, 2011 10:07:29 PM

Devlin surveys the scene with a worried look on his face. With our numbers even at a choke point or easily defensible area I don't think we could hold this sea of undead. I appreciate your confidence for our party Bruagh but we escaped the last horde by the seat of our pants. I like the idea of leading this mob towards the darkbloods, it would take some planing and timing but we might be able to pull it off.

The Dwarf adjusts his goggles and scans the surroundings more closely. Blackaxe you know this area better than the rest of us. Is there somewhere close we can lead the zeds, a cliff, boiling water, lava? Something we could try and get them to walk into or off of??

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday December 17th, 2011 12:55:26 AM

Tahni stays seated atop Starbirght and surveys the landscape, her face emotionless "That many undead. Gargul will not be happy."

She then considers what options may be available to the party. "So we can't leave them to wander mindlessly, and we can't assault them directly. If we do try and lure them to Drakesmeade, it would be a slow relentless treck, and we may find ourselves caught in between them and the Duergar. That, and we would have to be careful to guide them around Mountainburrow, rather than straight to it." Tahni pauses for a moment as something occurs to her "If we assume we did nothing and let the undead make their own journey. If the Duergar notice them and send out a scouting party of their own, then MountainBurrow would be right in line with the scouts journey. These undead may indirectly lead the Duergar to the front door of MountainBurrow. We should either try and find a way to end them before they get too far, or find a way to alter their course. They cannot be left unattended."

Tahni is again forced to consider military options and thinks aloud to the party, RedForge and BlackAxe"Ranged attacks, perhaps? Shoot and run. It would be tiring and time consuming however. I'm not sure if Mountainburrow has any siege weapons, however using them would likely attract unwanted attention from the Duergar. We have encountered a stone giant herd, as well as suspect the existence of a goblin tribe nearby. Are there any sizeable forces nearby, friend or foe, that we might either call on for aid or direct the undead towards? Perhaps Tally and I could consecrate the earth between here and Mountainburrow? That may be enough to alter their path?

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=9 ;
Saturday December 17th, 2011 11:29:44 PM

(prior to serious undead horde talk)-Sam laughs at Delrid's mount's comment. I'll try to throw him a subtle hint.
------------------------------------------------

Sam listens to the ideas of the group and analyzes the information.

I have a feeling that this undead mob might be the work of the Duergar. They might have been scouting out this area to send the mob to us. I am not excited about trying to direct the undead to them by making us the bait. If they are being controlled by the Duergar, they could possibly redirect them back at us. If we leave the mob to their own devices, they will surely find their way to Mountainburrow. In my opinion, the Duergar are the least of our problems. We need to find a way to wipe the mob out. I'm with Devlin. If we can lure them to some natural trap, that would be the easiest way to wipe them out.

Sam reaches into his pack and pulls out the jeweled scepter. I could use this for the bait. It will allow my voice to travel far enough to draw their attention to whatever trap we find.

knowledge:geography=9

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+12=17 ; d20+12=21 ;
Sunday December 18th, 2011 6:06:39 AM

It seems that vectoring the horde is impractical, and destruction our best solution.

"Another complication for launching undead at the Duergar is control. If DrakesMeade has enough evil casters, who's to say we wouldn't be providing them resources?

If we can find a specific location (a plateau or peak) from which to fight, I propose the following:
-- Encircle that spot with warriors
-- Keep the casters in the center of the circle
-- Cast an extended Rope Trick in the center of the circle
-- Any fallen or wounded can find respite in the Rope Trick
-- If we all need to recuperate, the undead will likely continue shambling while we rest!

The selected spot would need to be well chosen, but some plan beats no plan. Also if the spot could minimize access, via arroyo or soft earth, that would be optimal!"


Delrid scours the immediate vicinity and the projected path of the undead:
Knowledge Geography = 17
Knowledge Nature = 21

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday December 18th, 2011 5:37:43 PM

" I'm for finding a stretch of exposed molten earth, or a ravine, cliff or even a dirty big hole and luring them all in. If they're as mindless as we hope then it'd be better to use the terrain against them first.

Fight smart 'n' safe... Nothing that gets us surrounded. Nothing that gets us trapped. No offense Delrid but if you're keen to let yourself get surrounded on a mountain top then you can count me out.

If no one here knows of any holes, firey pits or ravines in which to drop these things into then I suggest we scout some more.

Failing that perhaps a two party approach? We split into two groups. One group fights using spells and bows and arrows and rocks and anything else that keeps them at a distance, whilst moving backwards. Meanwhile the other group rests somewhere out of sight. We swap when we need to. "


Hands over his brow to shield his eyes from the sun, he peers at the distant horde.

" Even so, it could takes us a long time to kill that many. "

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Sunday December 18th, 2011 10:38:27 PM

"Hmm.... I'm not sure they will be that easily manipulated. When we were in Riddleport, prior to meeting the two of you, we encountered a number of undead. I wouldn't say any of them were completely mindless. Zombies were plentiful, flaming skeletons weren't uncommon, and we even encountered a few zombie horrors - very large zombies that looked like they had been stitched together from several corpses and spread all kinds of toxins."

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Sunday December 18th, 2011 11:34:00 PM

"How difficult would it be to find some deep crevasse or crag to lure them towards? Are there any active magma channels in the area? While kiting them sounds like a solid plan, I would prefer to lure them to their demise with geographic features rather than placing ourselves in harm's way." Siv rubs her chin for a moment in thought. "But luring them to the Stonelost might be a good plan. If they have necromancers powerful enough to control that horde, we wouldn't be a challenge for them anyways."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday December 18th, 2011 11:49:18 PM

ooc-What is the general estimate for the size of the hoard?

DM Addison  d20+8=28 ; d20+8=23 ; 2d10+2=14 ; d20+10=18 ; d20+6=20 ; d20+6=16 ; d20+6=13 ; d10+6=8 ; d8+4=5 ; d8+4=10 ; d20=7 ; d20=12 ; d20=7 ; d20=18 ; d20=20 ; d20=14 ; d6=5 ;
Monday December 19th, 2011 1:53:35 AM

You look at the maps of The Scab in your hands devise a plan to lead the zeds to a cliff or lava pit.

BlackAxe looks around and says, "To the north there seems to be a rocky volcanic area. Didn't you say you fought a Magma Ooze there or something?"

Tahni asks of other nearby inhabitants of the Scab, friendly or otherwise, to which RedForge says, "Aye, we've known about the Stone Giants for some time, though their homes are way on the far northern face of Forlorn mountain. No allies."

The old redbeard raises a crossbow and plug Haha! Boom, headshot! (Hit AC 28 crit 14 dmg) a zombie falls to the ground with a bolt in its skull.

Tally thinks about consecration and says, "The spell is a 20-foot radius, how many would we need to direct their path?"

Then BlackAxe rears his bear and charges into a mass of zombies.

chop chop, slash, ROAR, bite, mangle
In two seconds BlackAxe and his bear mount tear three zeds to pieces and six more undead charge BlackAXe!
They bite and gnash at him, but onl a small bite gets through (2 damage)

He looks back at you and shouts, "Think I got their attention eh!?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=5 ; d20+4=16 ; d8+1=2 ; d20+7=15 ;
Monday December 19th, 2011 9:56:28 AM

As Blackaxe charges into the horde Devlin instinctively fires into the horde his bolts lost in the mass of rotting flesh. Make sure the horses are watered and than we lead this mob to the north. Mainline fighters at the rear to hold the fast ones off, casters support and heal. Sam you and I will make sure the path ahead is safe and support the fight with our weapons. Move quickly so we don't get surrounded.

Actions
Shoot into horde
First shot = 5
Second shot = 18 Dam = 2

Perception = 15

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=12 ; d20+5=24 ; d20+11=28 ; d10+4=14 ; 2d6=8 ;
Monday December 19th, 2011 6:46:54 PM

Bruagh and Sir Thunderbolt charge into battle alongside Blackaxe. Sir Thunderbolt responds to Bruagh's every nudge and command. Bruagh looks for any of the undead that may be larger than the others and chooses it as his target.

----------------------
Handle Animal: 12
Ride: 24
Attack: 28
Damage: 14 Slashing, 8 Holy

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday December 19th, 2011 7:44:39 PM

"Gentlemen, it seems as though the time for planning has ended. I'm glad we debated the flaws of mine long enough for General Jenkins to charge. So now we fight, or now we kite to lava?

If it's fight, I have some perfectly good spells that may assist us..."


Delrid casts a look of disgust at Jarga and Tahni. "The great Dwarven General, George S. PattonHammer always said 'A good plan executed now is better than a perfect plan next week.' So much for my good plan..."

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 19th, 2011 8:19:19 PM

"So let me get this straight. I can barely ride, can't really cast spells from horse back and we just attracted the attention of a billion groaning, nashing undead? "

Jarga makes a deep, growl in his chest. Embers flicker dangerously in his eyes.

"To. The. Lava. Then? " he bites out angrily.

To Delrid he responds "Your rope idea is looking better all the time".



DM Addison  d20=11 ; d20=17 ; d20=18 ; d20=17 ; d20=13 ; d20=16 ; d20=7 ; d20=6 ; d20=9 ; d20=5 ; d20=20 ; d20=13 ; d4=2 ; d20+10=15 ; d10+6=12 ; 4d6=15 ; d20+8=24 ; d20+5=18 d20+5=13 d6=6 d6=4
Monday December 19th, 2011 8:54:04 PM

Braugh plunges in and slices the head off a sturdy dwarven blacksmith zombie, his holy axe evaporates the corpse into sparkling dust...

And twelve more zombies rush at him and BlackAxe (missing ACs 11, 17, 18, 17, 13, 16, 7, 6, 9, 5, HIT 20 for 2 damage!)

Claws and teeth gnash at the armored Dwarves armor and shields.
Sir Thunderbolt rears in protest and begins to panic, Braugh DC 14 Ride or Handle animal check to prevent Sir Thunderbolt from using his action to fight instead of whatever you want.... otherwise he kicks his hooves to smash two zombie heads (Hit AC 18 and 13 for 9 and 7 damage))

They quickly begin to encircle. BlackAxe slashes one to bits (AC 15 for 12 dmg) to open a hole, "C'mon, lets pull out of here!"

Then Tally rushes forward and emits a burst of holy energy from a crystal rose (15 holy damage)
The Zombies all obliterate into the same dusty sparkles.

20... 30... 40 more shambling, stumbling corpses are are 30 feet away from the melee combatants.

BlackAxe withdraws 60feet as does Tally.

RedForge throws a flask of lamp oil in front of the oncoming Zeds and smiles to Jarga

Zed Heads
NPCs: 22
Heroes: 1

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Monday December 19th, 2011 10:44:00 PM

Siv sighs as she watches the boys charge headlong into possible death. She clucks her tongue. "So are we actually going to try to fight them when we could possibly use them for some other purpose? Anyone?" She readies her lance, but waits for the group to comment.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=4 ; d4+1=5 ; d20=17 ;
Monday December 19th, 2011 11:02:32 PM

The flask sails through the air towards the enemy.

"Fine"

Raising his hand and hardening his voice he shouts "Igneae Sagittae!"

A ball of flame whips from his hand and strikes the flask just before it hits the ground. The flask shatters, ignites and sprays forward towards them with a flaring whoosh.

A second ball of flame shoots through the rising flames and thuds into a zombie, crackling and spitting with heat.

Gripping on steadily Jarga directs his horse away from the inferno and maintains a safe distance.

----

Magic Missile 1 : 4 Damage
Magic Missile 2 : 5 Damage

Ride : 17


------------------------

Spells remaining:

Level 0 Unlimited
Level 1 5 / 6
Elemental Ray 6 / 6


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday December 19th, 2011 11:15:03 PM

OOC to group- INSPIRE COURAGE STARTS THIS ROUND AND WILL CONTINUE THE FOLLOWING ROUNDS. Don't forget the bonuses.
---------------------------------------------------

Sam follows Devlin away from the zombies, pulls out the jeweled scepter and begins shouting words of inspiration through it.

Come on guys! Lead these wretched undead their final resting place!

He feels uneasy about drawing the attention of the mob, but feels Devlin's plan might work.

actions
move action to follow Devlin
begin "Inspire Courage"- +1 to hit/damage and vs fear/charm to group


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=18 ; d20+4=14 ;
Tuesday December 20th, 2011 12:39:58 AM

"I believe General PattonHammer also said 'take calculated risks. That is quite different from being rash'. In this battle, I'm not sure we will be able to tell the two apart"

Tahni carefully and deliberately draws her wand of Protection from Evil. Ever since the parties last encounter, taking items from her pack just takes that little bit longer.

Like Jarga, she too keeps a safe distance (Handle Animal: 18) though tries to keep alert to her surroundings (Perception: 14)

------------------------
Spells remaining:

Level 0 Unlimited
Level 1 6

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=13 ; d20+5=24 ; d20+9=13 ; d10+4=12 ; 2d6=11 ; d20+6=8 ;
Tuesday December 20th, 2011 1:49:41 PM

Bruagh attempts to calm Sir Thunderbolt but seeing that will not work while he is being attack, he resorts to using his knees and spurs to urge the fearful horse back out of the horde. Bruagh knows his only real chance at surviving is by staying near Blackaxe and his Ursine Mount. Bruagh slices at the nearest undead on his way out of the horde. "What in the name of Domi are you doing General? I'll fight at your side to the end, but I'll not needlessly endanger my friends! You damn near left me in there!."

Bruagh's anger is readily and uncharacteristically evident. Tahni having known Bruagh longer than anyone will realize this is the first time she has ever heard him curse.

---------------
Handle Animal: 13
Ride: 24
Attack: 13
Damage: 12 Slashing, 11 Holy.
Diplomacy: 8

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 20th, 2011 8:55:14 PM

Delrid mounts and tries to match Devlin and Sam at the front of the pack. Maybe Sam can help Seer behave.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday December 20th, 2011 11:11:15 PM

ooc : Check

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+15=16 ; d8=4 ; d8=3 ; d8=6 ;
Wednesday December 21st, 2011 12:00:18 AM

ooc: Really, diceroller? Really? Thank goodness for high attack bonuses.

Siv sighs and shrugs, "When in... whatever city you're visiting." She lowers her visor and spurs Blue into a charge, hurtling towards the nearest zombie.

Attack 16
Damage 28

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=8 ;
Wednesday December 21st, 2011 12:19:00 AM

I dont know if we have much more time for discussion. Keep the group tight and lets try and lure the mob towards something we can use to our advantage. If you want we can outdistance them search for something suitable and come back for them.

Devlin leads shade to the north, he keep an eye on the horizon.

Perception = 8

DM Addison  d6=4 ; d20=9 ; d20=4 ; d20=3 ; d20+13=14 d20+13=24 d12+9=13
Wednesday December 21st, 2011 1:03:46 AM


Tally's burst created quite a hole in the enemy forces, allowing for Braugh to retreat, slashing a zombie's head off as he gallops after BlackAxe, who replies jovially, "Ample time for withdrawal. And look, they're following us now! Aha!

Jarga sends two fiery orbs, turning the oil flask into napalm that douses a group approaching from the west. They groan and walk several steps as the flames slowly engulf their bodies. (4 damage this round and another d6 next). The second missile plugs an approaching grey skinned elf in the head, leaving a singed hole where the brain was.

the smell is of putrid burning flesh

Tahni draws a wand

Siv charges a zombie, her lance lodging into the creature's chest, running it through to her hilt.
It looks at her and groans, it grabs her arm! (Miss CMD9) Did your lance go right through already dead tissue?
It might take a strength check to rip this thing off your lance so you can wield it properly. ..

With the power of Sam's voice, Devlin shoots down a mostly rotting bone-exposed gast.

Some Zombies are certainly faster than others, because several charge quickly after Braugh, Siv and BlackAxe. The young Cavalier gets caught by two clawing at Blue as she struggles with the corpse lodged on her weapon. (Miss AC 4 and 3).

More are charging in to attack Siv, but RedForge intercepts on his brown mount, slicing twice with his Greataxe Hit AC 14, NAT 1 as well!
RedForge's blade cleaves the zed transversely and the gorey blade lodges into the earth. 'HAHA! Were a pair to be slain soon eh?"

Devlin sees that to the north the land gets volcanic and rocky. Visible vents of steam and methane can be seen. Streams of lava may be easier to navigate for completely cognizant living rather than the stumbling and bumbling undead?

Tally shouts to you, "If it gets bad, run to me and I'll release a burst straight from Flower's garden!"



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+9=17 ; d10+4=13 ; 2d6=8 ; d20+6=20 ; d20+5=21 ;
Wednesday December 21st, 2011 5:31:44 PM

Bruagh continues to assault zombies on his way to the lava field.

Out of immediate danger, Sir Thunderbolt it more responsive to Bruaghs commands.

-------------

Attack: 17
Damage: 13 Slashing, 8 Holy
Handle Animal: 20
Ride: 21
+1 to all of those rolls from Sam.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=12 ; d20+4=5 ;
Wednesday December 21st, 2011 8:42:34 PM

Keeping clear of the battle, Jarga muses on the combat. He decides that it would be safer to save his spells for defending any breaches of their lava defences.

Concentrating on his riding and scanning for threats or ambush takes most of his attention. Unfortunately he is hit in the eye by a passing bug and sees nothing but tears for a minute.

----
Ride : 12
Perception : 5 :



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=21 ; d6+2=5 ; 2d6=5 ; d20+4=12 ;
Wednesday December 21st, 2011 9:05:32 PM

Seeing that voice projection is no longer needed to attract the hoard, Sam takes aim at one of the larger zombies. With the zombie square in the sights of his gleaming crossbow, he fires a cold iron bolt and hits it in the chest.

We have them right where we want them! Keep leading the damned to their fiery doom! (inspire courage)

actions
hit (double move -4) =21
damage=5 piercing and 5 holy
reload bow
ride check=12
maintain inspire courage (2 rounds used)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+4=22 ;
Wednesday December 21st, 2011 11:22:04 PM

Siv shakes her lance to free the impaled zombie, suddenly wishing that she had a boar spear with a crossguard for such occasions.

ooc: If successful, she will take a move action to return 50 feet toward the companions.

Strength check 22

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+1=13 ; d20+1=10 ; d8+2=6 ; d8+2=5 ; d8+7=15 ;
Wednesday December 21st, 2011 11:32:36 PM

Devlin turns and fires into the oncoming horde. Not wanting to get separated from the main group he allows them to catch up before continuing to scout further.

Actions:
First shot = 13 dam = 6
Second shot = 10 Dam = 5

Perception = 15

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+2=11 ;
Thursday December 22nd, 2011 4:52:49 AM

Delrid has no desire to get bogged down, especially if there is a days ride ahead. Part of his plan to fight locally was driven by his lack of riding experience. Hopefully Seer can keep ahead of the horde until the lava fields. Otherwise, Delrid is afraid he will be overrun...

Ride Check = 11

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday December 22nd, 2011 7:26:55 AM

Tahni looks back amongst the hoard of undead and can see the Siv has taken a hit. She stays with the main group for the time being; recent experience shows she is not as competant "up close" in battle.

"So now that we have them where we want them, what are we going to do to them?" Tahni says with a broad grin to Sam.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday December 22nd, 2011 7:40:34 PM

When he gets a chance, Bruagh calls out to Sam, "Might want to save your voice until we get to the lava fields, may be we run into another ooze or two. Might need your inspiration more then."

OOC: Just don't want Sam to use up all of his inspire's on the little fellows because knowing Addison, there will be a couple big fellows waiting down at the Lava Fields and those +1's will be the difference in life and death yet again.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 22nd, 2011 9:40:50 PM

ooc-I do agree, but I am not really sure how many more rounds until zombies start burning. It takes me an action to start it up again after stopping it. I have 10 rounds left after this one ends. I guess I'll stop it if there is no new threat next round.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=8 ;
Friday December 23rd, 2011 12:55:00 AM

Jarga rides, keeping an eye on the approaching terrain.

-----

Perception : 8


Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Friday December 23rd, 2011 9:29:01 AM

ooc - Checking in

DM Addison  d6=4 ; d20=18 ; d20=17 ;
Friday December 23rd, 2011 1:37:15 PM

Braugh slices a zed in twain as he guides Sir Thunderbolt north to the rest of the heroes.

He is being chased by two zeds just as Devlin's bolts plug them both in the head.

Jarga's flames engulf six zeds and they crumble to the ground.

Siv grabs the zed on her lance by the head and rips the entire body from her weapon, tossing it to the ground for Blue to stomp on.
Two more charge you and attempt to grapple!
One grabs ahold of you (hit CMD 18) and begins tearing at Blue's barding.

Sam plugs a zed in the head, making it evaporate into holy lights.

As the group rides, Delrid sees a craggy maze of lava and rocksto the northeast.

Dare you venture within?

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+11=23 ; d10+4=13 ; 2d6=5 ; d20+6=12 ; d20+5=16 ;
Friday December 23rd, 2011 2:07:20 PM

Bruagh charges in and slashes the zombie grappling with Siv and Blue. Let's catch back up with the group." he says to Siv nonchalantly.

Attack: 23
Damage: 13 Slashing, 5 Holy
Handle Sir Thunderbolt: 12
Ride Sir Thunderbolt: 16

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+10=23 ;
Friday December 23rd, 2011 11:53:46 PM

At the last moment, Siv wheels Blue around in a circle to thwart the reaching hands of the undead. (Mounted Combat, ride check 23 beats 18) She moves her axebeak at full speed back toward the companions.

ooc:*puts thumb on nose and wiggles fingers*

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday December 24th, 2011 2:13:21 AM

Tahni puts her wand of protection away, and exchanges it for her wand of bless. Should a full scale battle ensue, she needs to consider the needs of the many.

She stays close to Sam, ready to follow Devlin's lead.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday December 24th, 2011 8:23:39 AM

OOC: I'm not seeing a "craggy maze of lava and rocks" in the link. Is it a picture or something? It just took me to the google docs home.

Delrid looks for a channel of open ground which would have only one primary approach path and an escape route, while shielded by hazards and lava on both sides. Delrid envisions a row of warriors supported by casters. Perhaps a 20-40 foot wide channel would be optimal...

"Quick, to the lava fields, follow me!"



DM Addison 
Saturday December 24th, 2011 4:28:49 PM

OOC: Yeah, I linked the combat map there. DOes it not work???

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday December 24th, 2011 6:43:09 PM

OOC: Map works ok to me. Once I got to the google page, I then clicked "download" and it worked fine

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=11 ;
Saturday December 24th, 2011 7:27:23 PM

"If we can't lead them into the fiery pits then I'll bring the fire to them! "

Jarga rides after Delrid, keeping an eye out for other enemies hidden in the rocks.

----

ooc : Can I please have some advice on Burning Hands in conjunction with Enlarge Spell

Would I then get a 30' cone of distilled awesome?



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday December 24th, 2011 8:08:48 PM

ooc : And btw Merry Giftmas all!

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Saturday December 24th, 2011 9:48:56 PM

OOC: It worked for me, had to download it as was said earlier. Doesn't work right on my phone though.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=13 ; d20+4=7 ;
Sunday December 25th, 2011 8:23:24 AM

Sam continues riding behind Devlin and fires another bolt at the zombies. The bolt hits the ground. (ride=13, to hit=7)

Seeing no immediate threat, he stops his inspiring speech and saves his voice for the next conflict.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday December 25th, 2011 8:31:33 AM

Ooc- Merry Christmas and happy holidays!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday December 25th, 2011 4:35:52 PM

OOC: I generally access from my phone as well. At the very bottom of the Google docs inventory you can switch from "mobile" to "desktop" version. The desktop version let me access the map.

Delrid positions Seer to centralize the fight 5 squares East and 16 squares North of his current position. This should allow the fighters to seal off both the East and West sides of the lava pool due North. Also, the center channel of floes could provide an escape route. Delrid will move there, and cast Enlarge person on any of the warriors that want it. Once buffed, he'll cast an extended Rope trick in the center floe channel.

"Let's draw our foes to the North side of this lake of fire. Let them choose the cold steel of Dwarven blades or the flaming death of lava. One way or the other, we need to destroy them all!"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+5=23 ;
Monday December 26th, 2011 12:45:38 AM

I am going to move around the lava flow to our east. Once on the other side I will try to attract some of them my way get them to walk into the lava if possible. Sam you want to come with me and use that voice amplifier you have? Devlin pats shade on her neck and nudges her into a run. The dwarf and horse work flawlessly together and easily make it to the far side of the slow moving lava flow. Once in position on the opposite side of it Devlin hops off the mare and readies his crossbows to fire.

Actions:
Urge Shade into a run (run move = 200' with a medium load) to move about 135ft east and 20' south of current position
Ride check = 23

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=7 ;
Monday December 26th, 2011 4:53:32 AM

Sam nods to Devlin and follows him to the best of his riding ability...which isn't good. (ride=7). His jeweled scepter is in hand.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=22 ; d20+5=15 ;
Monday December 26th, 2011 1:20:46 PM

Bruagh hands back wanting he and Blackaxe to be the last ones to get in position. "Everyone get in position!" He tries to keep his self in position to keep the Zombies off of his companions and be bait at the same time.

Handle Animal: 22
Ride: 15

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday December 26th, 2011 5:53:13 PM

OOC: Jarga - nice try with the burning hands + enlarge combo, but the spell you want to enlarge needs to have the words "close", "medium" or "long" in the range description. Magic Missile, for example, specifies "medium (100 ft. + 10 ft./level)". Burning hands doesn't have one of those ranges unfortunately. Good thought though.

DM Addison 
Monday December 26th, 2011 8:07:58 PM

Jarga be looking for the Widen Spell feat

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+13=22 ; d8=2 ; d8=7 ; d8=8 ;
Monday December 26th, 2011 11:31:24 PM

Siv raises the shining tip of her lance and spurs Blue forward, breaking into a run with her lance pointed at the nearest zombie.

ooc: In my previous post I evaded the grapple and moved back toward the group. I'm assuming I have enough room to charge.

Target Z15
Attack 22
Damage 32

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=12 ;
Tuesday December 27th, 2011 5:48:28 PM

Jarga follows Tahni and calls out to Sam.

" I'm going to dismount... can you ask my four-footed friend to move away from us? I don't want him in the combat. He could get hurt, or hurt us in the confusion. Tell her that if she stays somewhere over there ... " Jarga says, pointing a few hundred feet East, " ... then I can come to her if there is any danger, quicker than she could run. "

----

Perception : 12

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday December 27th, 2011 7:06:32 PM

Ooc-1/day spell jarga. Sorry.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday December 27th, 2011 10:43:04 PM

Czeching in.

DM Addison  d20+10=23 ; d20+10=11 ; d10+5=9 ; d20=20 ; d20=14 ; d6=6 ;
Wednesday December 28th, 2011 2:17:24 AM

Braugh slices the Zed attacking Siv into dust and the cavalier just as quickly charges, her lance exploding the zombie's head on impact.

Devlin and Sam fire more bolts, skidding zombies' knees, knocking them down, becoming crawlers.

Jarga choses to dismount, askingSam to kindly ask LeFleur to trot to the east, to which she huffs and backs away from the zeds at a quick pace.
But then the sorcerer notices four Zombies sprinting towards him and the back of the group! (Z 22, 2, 14, and 18)

Tahni and the casters move back as Delrid comes up with a plan to channel the zeds into and around the bend.

Note that as the zombies press on you, the map continues east

BlackAxe runs with the heroes, but stays closer to the horde, allowing one to get close so he can hack it to pieces. (Hit AC 23 9 dmg)

You trot backwards, but the trot quickly becomes a brisk pace, which is slowly turning into a run.
RedForge says it first, "Are they getting faster as we lead them on?"

Maybe the Undead Hunger just needed a juicy steak waved at it for inspiration.

Two sprinting zombies run to intercept the charging Siv and they leap at her!
They land on you and claw at your face (Hit AC 20 Nat 20! No confirm crit. 6 damage!)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=3 ; d4+1=4 ;
Wednesday December 28th, 2011 3:36:56 AM

Jarga has no time to ponder his predicament. The air ignites around his hands and twin fireballs are soon sizzling towards the sprinting zombies.

The twin missiles hit the lead two sprinters and Jarga backs away from the horde, heading further East.

-----

Magic missile 1 : 3 Damage to Z 22
Magic missile 2 : 4 Damage to Zombie 2

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 4 / 6
Elemental Ray 6 / 6




Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+8=22 ; d8+1=3 ;
Wednesday December 28th, 2011 3:27:23 PM

Fall back, get some lava between you and them. Devlin shouts. He moves south a bit to get more of the molten rock between him and the horde. The heat is intense and sweat breaks out on his brow. He fires at one of the oncoming zeds and reloads his weapons.

Actions:
Move action move south 20'
Fire at zombie = 22 Dam = 3

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 28th, 2011 3:40:02 PM

Bruagh holds back, waiting to see what Siv does before deciding whether to go back and help or continue towards the lava.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+9=22 ; d8=2 ;
Wednesday December 28th, 2011 11:20:57 PM

Siv reaches up and touches her face, seeing blood on her gauntleted fingers. Dark rage crosses her face and she roars at the zombie. "Nobody makes me bleed my own blood - nobody!" She lashes out with her lance, then rides back for room.

Target Z8
Attack 22
Damage 7
Move 50 feet NE

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday December 29th, 2011 4:27:49 PM

Seeing Siv break free and make her way towards the lava, Bruagh does the same keep his mount near hers.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday December 29th, 2011 8:18:50 PM

Delrid encourages Bruagh, Siv, and BlackAxe to join him for Enlarge Person spells. Delrid seeks to both improve the combat abilities of the warriors while increasing the defensive posture for the casters.

"Get behind the lake!"

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday December 30th, 2011 12:40:17 AM

Tahni keeps her pace by Sam's side, and follows Delrid and Devlin away from the zombie masses. The undead seem to fall easily enough, but there are so many of them - can the party really slay them all?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday December 30th, 2011 6:57:19 PM

ooc: check

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=18 ; d20+3=23 ; d20+3=9 ; d6+1=3 ; 2d6=3 ;
Friday December 30th, 2011 10:26:07 PM

Sam follows the group around the lava flow (ride=18).

He then fires a bolt at zombie 2 (hit=23 nat 20, 9 to confirm)

The bolt strikes the zombie in the head (damage=3 [6 if crit] and 3 holy damage.)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Sunday January 1st, 2012 12:25:06 AM

OOC: Happy New Year to my Dwarven compatriots.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday January 1st, 2012 2:12:59 AM

Ooc- <clears throat> "Happy new year to all of my DWARVEN compatriots". :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday January 1st, 2012 8:23:01 AM

ooc : Happy New Year comrades! May our next twelve months be a prosperous and productive one in accordance with state policy. Or else. All deserters will be shot etc

DM Addison  d20=7 ; d20=5 ; d20=9 ; d20=5 ;
Monday January 2nd, 2012 12:30:23 AM

The Forged shall thunder in 2012 with hammer and shield!

Jarga sends two fiery points of heat, searing the skulls of two Zeds as Devlin's and Sam's] bolts smashes into two more, sending them all to the ground, the rogue calls for everyone to run behind the lava. (I redirected Sam and Devlin's bolts to account for multiple people targeting same Zeds). Devlin also sees Z12 stumble into the lava pit, arms outstretched hungrily at him as it slowly dissolves.

Siv shanks a zed through the spinal chord, and then runs back, Braugh following close behind as Delrid wonders if the melee guys would like to double their reach and size.

BlackAxe sees the advancing horde and shouts, "Aye, back into the ravine!" as he trots on his mount backwards towards the casters.

You are reducing their numbers, but the Zombies press on, chasing Braugh, Siv, BlackAxe, and RedForge.

They stumble and skip over their fallen companions... and pick up speed.

Two crash into BlackAxe's Bear (miss AC 7 and 5), then the Dwarf smacks them away with his shield, cleaving one in twain, then he notices that one zombie steps unknowingly into a pool of lava above him (Red Circle) and begins to sink into it without noticing.

RedForge pulls yet another vial from his pack and tosses it behind him.
A green goo spreads over the ground, and four zombies' feet stick to the mess, a few detaching from the bodies, making them fall face-first, like a roach in a hotel (Blue circles)

Z10 charges Siv and scratches at Blue (miss AC 9) and Z 19 claws at Braugh (miss AC 5).
Judging by their speed, if you hold your ground, there will be half a dozen Zeds on each person in front. (Z13 is charging Jarga)

Zombie Horde 3


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday January 2nd, 2012 5:20:33 PM

Bruagh moves to 88,CC.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=4 ; d4+1=3 ;
Monday January 2nd, 2012 9:21:36 PM

" Looks like they're not that observant after all!" Jarga proclaims, whisking another couple of fireballs towards the charging dead whilst continuing his backward movement towards Devlin.

-----

Jarga fires Magic Missiles and then moves directly South East 20' , which I think places him at (-84, -CE)

Magic missile 1 : 4 Damage to Z 13
Magic missile 2 : 3 Damage to Z 10

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 3 / 6
Elemental Ray 6 / 6



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 3rd, 2012 6:31:40 AM

ooc : A tubleweed rolls mournfully across the desserted plain. On realising there are desserts everywhere it stops, cheers up a little and starts hooking into a crème brûlée.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=16 ; d20+4=10 ; d8+1=3 ;
Tuesday January 3rd, 2012 8:17:32 AM

Devlin fires into the push of zombies his bolt nothing more than a nuisance. Hey creepers over here. He shouts hoping they are attracted by noise.

Actions:
Fire twice
First shot = 16 Dam = 3
Second Shot = 10

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday January 3rd, 2012 8:41:43 AM

Tahni stays defensive. The last time she was in such terrain, the ground opened up beneath her and she barely escaped with her life.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+9=19 ; d8=6 ;
Tuesday January 3rd, 2012 11:34:31 PM

Siv waves her lance in the air to attract the companions' attention. "Move behind the lava flow! It will force them to go around or burn alive! Err... burn undead!" With a kick, she spurs Blue forward and takes a stab at a zombie as she passes.

Target Z13 (use reach to avoid entering threatened space)
Attack 19
Damage 11
End movement at -CE-88

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday January 4th, 2012 3:10:47 AM

ooc: -.-. .... . -.-. -.-

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday January 4th, 2012 4:17:30 AM

Delrid maneuvers to a spot directly behind Bruagh and casts Enlarge Person. Hopefully another warrior or two will join him to create a barrier, and Delrid will use another Enlarge Person to form a wall to protect the rest of the party.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 5th, 2012 12:07:37 AM

OOC:

@Jarga: --. --- - .. -



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday January 5th, 2012 3:08:36 PM

Checking...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday January 5th, 2012 4:07:17 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday January 5th, 2012 4:54:07 PM

ooc : Check

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday January 5th, 2012 8:05:56 PM

Sam waits near Tahni with crossbow at the ready. He hopes that the mindless zombies will finish themselves off in the lava, so he can save bolts.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Thursday January 5th, 2012 8:47:04 PM

ooc: Doot dooooo du doo dut... Doot doo dut doooo... Doot dooooo du doot dut, du doo dut, du doo dut....

Mana mana.


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 5th, 2012 11:36:28 PM

OOC:

Just received an email from Addison. He has been called away to a conference and doesn't have access to his usual computer and mapping programs, but promises to post on Sunday.

Also, he said everyone had to give Tahni 10gp....



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday January 6th, 2012 8:15:31 AM

Ooc-What do we get for the 10 gp?

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday January 6th, 2012 6:03:13 PM

OOC: Rob is the Pole Dancing Champion of 2011. **Shudders**

DM Addison 
Friday January 6th, 2012 10:51:33 PM

My apologies Forged players. I have been at the Beltwide Cotton Conference in Orlando, Florida for the past week and thus have been away from my desktop, which has the mapmaking program. I thought it would be lame to continue the encounter without a map, considering that your tactics seem to be aided greatly by the use of a map.

You will see a post the second I get back home on Sunday.

Pleas stay tuned...

DM Addison  d20=19 ; d20=13 ; d20=5 ; d20=7 ; d20=3 ; d20=10 ; d20=3 ; d20=18 ; d20+10=24 ; d10+5=12 ; d20+8=10 ;
Sunday January 8th, 2012 10:47:56 PM



Braugh moves infront of the small pond of lava as Jarga and Devlin continue their assault from behind it.
The sorcerer sends two fiery pinpoints to scorch the inner skull of two charging Zeds as the rogue's bolt lands in the chest of another, making a sickening thud as it continues to march.

Sam and Tahni stay back and conserve, waiting to see what will happen as Delrid, previously dismounted, enlarges himself to twice his normal dwarven size.

BlackAxe and RedForge also run back to join the group...

The Horde advances Much quicker than before, they charge.

Three slam into Sir Thunderbolt with such force, that it nearly knocks Braugh into the lava behind him.
They jump and attempt to grapple at him (incurring an AOO, HIT CMD 19, miss 13, and 5)
Their claws scrape and they climb up your warhorse, making Sir Thunderbolt rear in protest (Please succeed on a DC 15 ride or handle animal check or fall off as he bucks wildly)
You are now grappling with one, please break it to run away or otherwise act.

Three more charge the now enlarged Delrid and attempt to tackle him as well (Miss CMD 7, 3, and 10), but the wizard evades their grasps.

One reaches Jarga and places its jaws on his boot (miss AC 3)

Several do hear Devlin's taunts and charge him. An dwarven undead foot sinks knee-deep into the lava and trips face-first. The second zombie steps on the firsts' back and makes it a few feet further. A third stumbles across the first two and plops right in front of Devlin, sending drops of lava splashing towards him.
But a forth trounces across all three corpses as they slowly disintegrate into the pooled inferno... and reaches the tainted-blooded rogue, spearing him Goldberg-style right in his chest, possibly knocking him from his horse (Hit CMD 18, please succeed on DC 15 ride or handle animal check or be taken from your seat), you are now grappled too.

BlackAxe shouts, Aye, lets make a stand! and he dismounts Ursie with a jump and downward slash cutting a Zed in twain as it charges Sam (hit AC 24 for 12 damage), "Hey Crafter, can you make me twice as big as well?"

RedForge arrives next to Jarga and attempts to decapitate the zombie attacking him, but to no avail (Miss AC 10)

Tally sees the horde relentless assault of the horde and looks back into the canyon nervously.

Zombie Horde

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Sunday January 8th, 2012 11:06:57 PM

"NOW it is time to act" Tahni determines. She navigates Starbright to a more central position, holding her wand straight above her head and activating it causing a small burst of white light. (Move to -CI,-81 and Use Wand of Bless. All Allies within 50ft get +1 Morale bonus to attack rolls. Should affect everyone for the next 10rnds.). She keeps an eye on Tally, curious as to what tricks the cleric may pull out against this undead horde. "Someone aid Bruagh!"

---------------------
Spells in effect: Bless - Rnd 1/10

Spells available to cast:
Lvl 1 = 6

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=26 ; d20+5=14 ; d20+6=24 ;
Sunday January 8th, 2012 11:15:09 PM

"Bah, I'm fine Tahni. It'll take more n'a few zombies to keep me down." Bruagh breaks the grip of the zombie while somehow keeping from falling off Sir Thunderbolt. When he gets a chance, he dismounts and slaps his mount on the rear, urging him out of combat.

Handle Animal: 27 (Natural 20)
Ride: 15 (Success)
CMB to Break Grapple: 25
Dismount Sir Thunderbolt and urge him away from combat.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+1=13 ; d6+1=3 ;
Monday January 9th, 2012 12:47:22 AM

The zombie latched onto his trusty boot staggers Jarga slightly, causing RedForge to miss a sweeping cut aimed at its head.

Grunting he raises his palms towards its scalp and spits out a phrase that coalesces into heat between them. A fiery ray sizzles forth raking its skull and there is a crackling and sizzling of steam from its ears.

If it dies:

Shaking the blacken corpse off his boot, Jarga quickly backs away.

if it doesn't :

Cursing Jarga strengthens his stance and gives RedForge a nod.

-----

Jarga casts Elemental Ray.

Attack : 13
Damage : 3

He moves to -CB, -82 if able.

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 3 / 6
Elemental Ray 5 / 6


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+2=4 ; d20+9=25 ;
Monday January 9th, 2012 1:25:43 PM

Delrid had cast Enlarge Person on Bruagh , not hImself.

Delrid will attempt to withdraw from his current predicament to move toward BlackAxe. Acrobatics Check = 4 Finally Delrid gets to display true Dwarven agility.

Delrid will also try to enlarge BlackAxe in hopes he collocates his stand with Bruagh.Concentration Check = 25.

"General, thanks for calling me crafter. My Dwarven pride shines in the forge. However, my Dwarven pride shines not in melee. I think of myself as 'above' hand-to-hand combat." Delrid says with a wink.

Next round he will cast Levitate and start utilizing web spells to manipulate the battle space.



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday January 9th, 2012 10:07:59 PM

Sam rides to safety behind the warriors (CF83) and sees Delrid mobbed by zombies. He quickly gestures and casts grease. The spell contacts Delrid and his garb becomes coated in a slick film.

Try breaking free now Delrid!

ooc-I'm hoping the +10 will be added to his horrible escape check.





Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday January 9th, 2012 10:09:14 PM

OOC: Enlarging Bruagh while he was still on the horse has me picturing something like this :)



Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+13=18 ; d8=3 ; d8=1 ; d8=1 ;
Monday January 9th, 2012 11:43:24 PM

Keep wheeling behind the lava! Make them burn themselves to get their meal!" Siv wheels Blue around and brings the bird to bear against the zombie threatening Devlin. She charges with her lance again, the thrill of combat evident on her face.

Target Z2
Attack 18
Damage 20
End at -CB-83, 10 feet north of Devlin.

ooc: Grrr, always out of range of the bless.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday January 10th, 2012 1:39:35 AM

OOC: Actually, I think you were in range when Tahni cast. She moved first to ensure everyone would be within range :) BUT ... this could get tricky, Siv has SR8

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=10 ;
Tuesday January 10th, 2012 10:42:13 AM

Get offa me ye durned Zed! Devlin shouts in surprise. He attempts to break free of the creature's grasp but finds it hard to have any purchase on the slimy skin.

Actions:
Break grapple (using escape artist) = 10 (stupid 1s)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 10th, 2012 5:38:22 PM

ooc: check

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Tuesday January 10th, 2012 6:04:51 PM

Czech:

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Tuesday January 10th, 2012 8:58:31 PM

Check?

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday January 10th, 2012 9:17:41 PM

cheque?

DM Addison  d20=1 ; d20+12=19 ; d20+12=30 ; d10+8=15 ; d10+8=13 ; d20+8=21 ; d12+8=10 ; d20=5 ; d20=3 ; d20=12 ; d20=10 ; d20=8 ; d20=12 ; d20=17 ; d4=4 ; d4=3 ; d4=2 ; d20=5 ; d20=5 ; d20=20 ; d20=10 ; d20=15 ; d20=11 ; d20=20 ; d20=13 ; d20=18 ; d20=1 ; d20=18 ; d20=4 ; d20=15 ; d20=8 ;
Tuesday January 10th, 2012 9:18:36 PM

Tahni uses her wand of bless (which must succeed on a caster level check to overcome Siv's SR), dousing the heroes with white light.

Braugh slaps the zombies aside with his shieldarm as he tells Sir Thunderbolt to make for the hills and grows double in size

Jarga places his hands over the head of the zombie and begins to cast his spell (please succeed a Concentration check to cast on the defensive, otherwise you... oh wait it rolled a 1 for its AOO). The brain slowly sizzles and pops in the beasts' skull, making it go limp at his feet as he runs away.

Delrid concentrates on avoiding the swipes of the zombies as he enlarges BlackAxe and Sam's grease spell coats the crafter's clothing.

As Devlin struggles to free himself of the undead grasps, Siv charges and skewers the attacking zombie in the back, lifting it from her Roguish friend. It claws at the air as she tosses it into the lava pit.

BlackAxe grows doubly and swipes the head from one zed before taking a 5-foot hop and chopping another to pieces (Hit AC 19 and 30 for 15 and 13). "I can get used to this."

RedForge then chops the one closest to him (hit AC 13 for 10 dmg)

But they advance, charging together.

Delrid is surrounded by biting and chomping as four more zombies join the three attacking previously. (Miss AC 5, 3, 10, 8. HIT AC 12, 12, and 17 for 4+3+2 = 9 damage!)
The teeth on your skin tear at flesh, making you feel quite woooozy.

Five zeds are now piled on Braugh (Grapple Miss CMD 5 5, 15 HIT CMD 20. You are now GRAPPLED)

BlackAxe is assaulted by five as well as they reach him (One hits CMD 20 and he is now grappled!)
BlackAxe curses, "Bloody hell! Get off me you mongrel!"

15 or so Zombies charge in Devlin and Siv's direction, some making it across the bridge of bodies slowly sinking into the lava. Others falling face-first, making a path across the moat.

Three reach Devlin (Miss CMD 4, 15, hit CMD 18, you are now grappled)
But only one reaches Siv (Miss CMD 8)

Tally shakes his head in disbelief, "We cannot hold here for long."
Then he runs to the center of the battle and holds up a jeweled emblem of Flower.
A ruby red light begins to emit from it...

Zombie Horde

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=7 ;
Tuesday January 10th, 2012 11:47:58 PM

Caster Level check to beat Siv's SR of 8: 7 = Fail. Sorry Siv, you're not blessed this time

Tahni puts her Wand of Bless away, and struggles to find her Wand of Protection from Evil. The battle does not look to be going well at all. Bruagh, Blackaxe and Devlin are all grappled. "What is Tally up to?"

Oracles Curse: Retrieving any item is a standard action, so nothing more Tahni can do this round
---------------------
Spells in effect: Bless - Rnd 2/10 (All except Siv)

Spells available to cast:
Lvl 1 = 6

DM Addison 
Wednesday January 11th, 2012 12:01:45 AM

(OOC: Isn't retrieving an item from a Handy Haversack a move action?)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday January 11th, 2012 1:55:10 AM

OOC: True, but the oracle curse states "Retrieving any stored item from your gear requires a standard action, unless it would normally take longer." Is a move action longer than a standard action? Hmm..

Good question though. I'm off to the rules board! :)


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d6=1 ;
Wednesday January 11th, 2012 5:55:32 AM

A knot of cold, sickening ball of ice forms in Jarga's stomach. With both dread and exasperation he looks at the horde beginning to roil over the lava and surround his friends.

" We need to fall back! " he shouts.

It is chilling to have to decide who to help but Jarga grits his teeth and digs deep.

Two fireballs form and flare, shooting towards the zombies attacking Delrid. They sail over the searing wound in the earth and sizzle into zombie flesh.

But it just isn't enough; breathing heavily, Jarga see's Devlin surrounded by the moaning, hungering dead. He sees their claws grasping and rending and fears for his friend. Within moments Devlin might be buried beneath the dark tide of slavering, gnashing zombies and this Jarga will not abide.

He reaches inside himself, digging deeper and funnels his frustration up through his core, through his arms and reworks it into twin balls of burning, radiant hope. Roaring, he sends them hurtling into two Devlin's foes.

Having given his friends a better chance he smiles and quivering with adrenalin he backs slowly away from the horde.

-----

Jarga fires Magic Missiles, uses a Hero Point to perform an extra action and fires Magic Missiles again.

He moves to -78,-CD

Magic missile 1 : 2 Damage to Z 49
Magic missile 2 : 3 Damage to Z 72
Magic missile 3 : 3 Damage to Z 59
Magic missile 4 : 3 Damage to Z 5-whatever-is-immediately-left-of-59

Heroic Trait : 1 restoring the Hero Point

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 1 / 6
Elemental Ray 5 / 6


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=25 ;
Wednesday January 11th, 2012 9:01:04 AM

Devlin nods to Siv as she clears off his assailant. He takes a quick breath and surveys the area. Looks bad, but than again when does it ever look good. His thoughts are quickly lost as the second wave of zombies rush him. He uses the press of undead to allow himself to be pushed back before slipping free of the grasping arms. He backs away from the creatures as far as he can

Actions:
Escape Artist to slip the grapple: 25
Move 30' to the north/east away from the zombies. Toward Tally

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+11=30 ;
Wednesday January 11th, 2012 10:54:02 AM

OOC: Adding in an acrobatics check to move through occupied spaces at speed. Accrobatics = 30

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+7=26 ;
Wednesday January 11th, 2012 6:29:21 PM

Bruagh uses his shield to break the grip of the zombie grappling him. He then attempTs to fall back to 85/84,CD/CE

Break Grapple: 26

Delrid - 12/12/10 - CMD13 - HP 20/29  d20+9=21 ;
Wednesday January 11th, 2012 9:16:26 PM

Delrid realizes he can't survive this fracas any linger and takes to the sky.

Cast Levitate defensively, concentration check = 21

Next round he will start tossing Web around to clump and delay foes.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=7 ; d20+3=6 ;
Wednesday January 11th, 2012 10:47:19 PM

Sam rides away from the hoard (ride check=5). (CF83)

We need to draw them over the lava! The support group needs to fall back!

Sam aims his golden crossbow at a zombie (Z38) and fires. The bolt hits the ground. (6 to hit)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+13=16 ; d8=1 ; d8=6 ; d8=5 ;
Thursday January 12th, 2012 12:08:27 AM

"That's what I've been gorram saying! Pull back behind the lava!" Siv wheels again, heading toward the rear of their formation and attempting to skewer another zombie along the way.

Move to -BZ-75
Attack using Ride-by Attack
Target Z38
Attack 16
Damage 27

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 12th, 2012 1:38:44 AM

OOC: *Applauds the Firefly reference*

DM Addison  4d6=12 ;
Thursday January 12th, 2012 3:16:14 AM

Here is a map of Horde 5 without the names

Jarga steps back. Summoning balls of energy to start spinning about him, he hurls each into the skull of a zombie surrounding Devlin and Delrid, the rogue using the opportunity to roll to safety as the wizard levitates above the rotting grasps (I see the maximum distance is 20feet up, but can you move horizontally?)

Sam calls to pull back as [/b]Siv[/b] shatters another corpse to pieces and rides away.

BlackAxe shouts as he gets overrun by the horde, "Aye, pull back!"
His shield bats two zombies and they go flying, but three more latch onto his massive dwarven boots.
He kicks in frustration, sending two flying and a dangler.

Then Tally rides next to Sam, the gnome can smell... roses?
The ruby red rose he has been channeling emits a wave of Rosy energy

The zombies, moving or otherwise in a 20-foot radius begin to evaporate into dust... until there is nothing but red sparkles in the sky.. "Like springtime" and he smiles.

RedForge is in awe, but grateful, he looks West, "And lets MOVE!" and begins running full-speed on his mount West. BlackAxe likely withdraws, mumbling something about Damn shallow lava pits...

Several hundred Zombies chase you into the ravine.

Zombie Horde 6



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=15 ; d20+3=7 ;
Thursday January 12th, 2012 12:50:37 PM

Sam rides to CA 75 and fires another bolt at Z35. This bolt hits the ground again like the prior bolt...

Delrid, land and run! You're covered in grease! They'll have trouble grabbing you! Everybody head in this direction!

ride check=15
to hit=7

ooc-What is the move allowance for a mule? Can't seem to find the number.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=16 ;
Thursday January 12th, 2012 7:45:44 PM

Bruagh sets off in a full out run, whistling for Sir Thunderbolt as he goes. He knows he can't mount in his enlarged state, but when he finally can it will be good to have his mount close.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+1=21 ;
Thursday January 12th, 2012 7:55:07 PM

"He's not going to make it" Tahni says quietly to herself. The others seem to have already moved away, and Delrid requires aid.

Tahni spurs Starbright forwards, towards Delrid and towards the zombies. Zombies. In recent times they have almost killed her several times, and here she is riding towards more of them.

"Yah" she calls to Starbright and she digs her heels in. (Spur Horse to move an extra 10ft this round. Ride check vs DC15: 21 = Pass (Nat 20 too). Tahni makes it to Delrid in 1 move action. DM: Starbright will also take 1D3 dmg)

"Drop down Delrid and come this way!" she calls out "We're getting out of here!"

"Get on!"

Once Delrid has mounted, Tahni will then turn Starbright away from the zombies and flee with the rest of the party.

OOC:
Here's my plan
Assuming Delrid descends and then mounts the pony next to him (2 move actions - and he'd be seated behind Tahni), Tahni can get to Delrid with 1 move action, then ride away with her second move action. Though I would expect the pony may be carrying a heavy load on the return trip. Fortunately Starbright looks to have the 'run' feat


---------------------
Spells in effect:
Bless - Rnd 3/10 (All except Siv)

Spells available to cast:
Lvl 1 = 6

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=21 ; d20+4=7 ; d8+2=5 ;
Thursday January 12th, 2012 9:14:39 PM

Devlin sees Tahni rush off to get Delrid and tries to help. He lines up on the Zombies under the mage and fires the bolts sinking into undead flesh.

Actions:
First shot = 21 Dam = 5
Second shot = 7

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Thursday January 12th, 2012 9:15:06 PM

OOC: OOps, I just realized Delrid was still floating up in the air.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 12th, 2012 9:42:13 PM

OOC: Insert JourneyQuest quote here: "C'mon. Let's go save our wizard" :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=10 ;
Thursday January 12th, 2012 10:19:54 PM

Jarga sprints away to the West, looking over his shoulder towards Delrid and spies Tahni galloping to the rescue.

"ROPE!" he yells, puffing, " Throw him... *puff* rope! Drag him like a kite! "

He turns around, continues running and keeps an eye out for his horse.

---



Perception : 10

Jarga runs to -68,-CH



Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+13=28 ; d8=2 ; d8=1 ; d8=4 ;
Thursday January 12th, 2012 11:44:18 PM

"Yoinks, and away!" Siv charges again.

Move to -BX-79
Target Z35
Attack 28
Damage 22

DM Addison  d20=11 ; d20=15 ; d20=1 ; d20=2 ; d20=16 ; d3=1 ; d4=1 ; d4=3 ;
Friday January 13th, 2012 12:52:46 AM

(OOC: Posting early. internet connection may not work tomorrow)

The brave Tahni spurs Starbright, making the mare snort in frustration, but she puts her head down and charges.
gallop gallop gallop

Bolts fly over her head, smacking a Zombie in the face and dropping it to the ground, gifts from mountedDevlin and Sam's crossbows.

The Zombies smash into StarBright and Tahni and the Oracless rears the mare up, Claws scrape against her and two Zombies grab her hair, causing her to emit a terrified, bloodcurdling whinny. (Hit AC 15 and 16 for 4 1 and 3 +1 from spurring damage)
Tahni whips the horse around and reaches up for Delrid hangs in the balance... and must lower himself to be latched upon or otherwise lassoed (LOL)

Jarga sees that to the east is a large Wall of Fire LeFleur is running around it to the SouthEast, as Braugh's Sir Thunderbolt and Seer run the NorthEast

You hear BlackAxe huff, "Ursie, you ungrateful bear! You know you run faster than I!

A popping sound is heard and zombie head flies through the land.... Siv hits another home run.

The Horde chases you

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday January 13th, 2012 4:20:00 AM

ooc: Hahaha image link fail made hilarious by fuzzy wikkle maminal!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday January 13th, 2012 9:09:01 AM

Let's get moving! Drag them across the fire!

Sam rides NE towards the opening in the fire just beyond the rock. (Still not sure what my mule's move is, so double move whatever distance that is.)

Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday January 13th, 2012 11:16:53 AM

Delrid snares the rope, ties it to his waist (move action?) and casts Invisibility.

That's right, the CASTER KITE has been invented.

DM Addison 
Friday January 13th, 2012 1:01:59 PM

Tahni must succeed on a Use Rope DC 14 check or hit AC 12 to be able to throw it 20feet up for Delrid to catch

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday January 13th, 2012 6:06:16 PM

Jarga calls out to Le Fleur to catch her attention and then sprints towards her.

----


Jarga runs towards -BZ, -57 hoping Le Fleur will meet him a few feet closer so he can mount next round.


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=9 ; d20+4=10 ;
Friday January 13th, 2012 6:13:13 PM

Devlin lets two more shots fly into the zombies around Tahni and the mage kite before turning in his saddle and urging Shade to follow the others. Keep moving hopefully more of the Zeds will fall into the lava.

Actions:
[full round] Fire at zombies around Tahni
Shot 1 = 9
Shot 2 = 10

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+9=25 ; d10+4=13 ; 2d6=6 ;
Friday January 13th, 2012 8:10:15 PM

Realizing he forgot his friend dangling up in the air, Bruagh changes direction and smacks another Zed, doing his best to keep them off of Tahni.

Hit: 25
Damage: 13 piercing 6 holy

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday January 13th, 2012 9:48:06 PM

OOC:
Couple of issues with the roping approach
- Tahni has the Oracle's Haunted Curse, so would have to spend this round retrieving the rope. By that time, the zombies would be ready to grapple both Tahni and Starbright
- Starbright is already injured. If the pony falls then both Tahni and Delrid are stuck
- Tahni has poor ranged and rope skills. Even if she had the rope, chances are she wouldn't be able to rope Delrid anyway. Delrid could lower a rope to Tahni, but again, her rope handling skills are poor and she'd likely miss it.

The only way I can see that Delrid, Tahni and the pony can get out of there this round are for Delrid to 1. descend and 2. mount the pony. Tahni will then use a standard action to heal the pony, and then move it 40ft away from the zombies.

Delrid's call as to what he wants to do, but Tahni and Starbright are moving this round :)


Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday January 13th, 2012 10:41:05 PM

Sure, Delrid can "sink to your level" and ride for a few rounds. Still would like to get invisible...

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday January 13th, 2012 10:51:20 PM

lol :) quit floating about like an elf and get down here this instant young man

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday January 16th, 2012 12:00:52 AM

Check

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday January 16th, 2012 12:32:47 AM

With Delrid now finally aboard (a wizard arrives precisely when he means to?), Tahni directs Starbright easterly and quickly moves away from the approaching undead

Pony has the Run feat, and assuming a heavy load, Starbright can move as far as 160ft. Move to -CJ,-68

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Monday January 16th, 2012 9:58:57 AM

Siv stays with the rest of the party, hanging towards the back to protect their rear.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Monday January 16th, 2012 2:25:57 PM

Bruagh stays to the rear right near Siv.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday January 16th, 2012 8:33:48 PM

check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 17th, 2012 12:11:07 AM

check

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Tuesday January 17th, 2012 12:41:08 AM

Check

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday January 17th, 2012 1:48:32 PM

Ooc: just in case.

Devlin falls back with the rest of the group keeping the heavily armored fighters between him and the hoarse.

DM Addison 
Tuesday January 17th, 2012 11:28:45 PM

Bolts fly from Devlin's crossbows over Tahni and Delrid's heads as the wizards drops onto the horse and blinks into invisibilty.

The Oracle spurs the horse, claws scratching at its hind, and she feels a surge of heroism overwhelm her (Tahni gains a hero point for this selfless act)

Braugh[b] charges and slashes one to tiny sparkles near [b]Sib[b] who stands guard near the rear, but still keeping distance from the amassing horde.

[b]Jarga
runs to LeFleur, and sees that the mare has lost control and began to panick, please someone succeed on a DC 12 Handle Animal to calm her down to be mounted! Jarga can do a RIde of 16 to mount her forcefully.

As you run, you see a huge mass of Onyx stone in front of you, it seems to emanate heat.

The wall of fire beyond erupts.

BlackAxe shouts backwards, "Left or Right?"

You must chose the path. Looking down left seems to have random vents of fire bursting from the ground, as the right path's stone crumbles with tremors....

(OOC: My internet is shut down until Feb 1st. I'm operating on Lab computers and CC's)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=22 ;
Wednesday January 18th, 2012 2:30:06 AM

Bruagh attempts to calm LeFluer so that Jarga can mount up quickly.

"Looks like fire to the left... I vote we got that way, since that's probably what it's going to take to kill these suckers."

Handle Animal: 22 to Help Jarga with Lefluer

Delrid - 12/12/10 - CMD13 - HP 20/29 
Wednesday January 18th, 2012 4:45:03 PM

Left it is. Glad I'm not left, floating, invisible, alone and unafraid!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=15 ;
Wednesday January 18th, 2012 7:06:30 PM

" Wooooaahhhh there girl " Jarga says soothingly, noting how Bruagh speaks softly with with confidence to his horse. He strokes her neck and promises to take care of her.

Knowing the horde approaches he mounts and rides after the others... to the left.


---------

Handle animal : 15 + Bruagh's assistance


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday January 18th, 2012 9:48:59 PM

Devlin and Sam weave there way through the fire. Avoiding any obvious dangers. Anyone have a way to protect us from the flames? Devlin shouts.

OOC: Dave (aka Sam) is out of town, I will be posting for him for a few days.

DM Addison 
Wednesday January 18th, 2012 9:56:29 PM

As you run into the chasm, the walls get steeper and gain in altitude.
This must be a scar in the side of Forlorn Mountain.

The wind hits you in the back and feels wonderful and cool. This makes you realize the intensity of the heat before you.

Crumble bumble, boil and rumble

THe mountain shakes.



Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Wednesday January 18th, 2012 11:03:26 PM

Siv raises her lance high, pennon flapping in the hot bursts of air that buffet them. "Ride on, brave companions! We must steel ourselves through the fire and flames! If we can but weather the fury of the storm, we will be heroes of our time!" She spurs Blue forward toward the left.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 19th, 2012 2:32:02 AM

Tahni takes a more cautious approach - as seems to be her way. She will try and guide Starbright closer to Seer to allow the still invisible Delrid to mount his own pony.

"This had better not be a lava tunnel" she worries, looking behind her.

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday January 19th, 2012 5:33:30 AM

Delrid looks for an optimal passage in which to place a web spell. He wants to place it immediately behind the last member of the party, even if it means one or two zombies are included.

Then, once some separation is gained he wants to create a silent image at an offshoot or fork to emulate the parties trail. Hopefully this will lead the zombies to a fiery death instead of a Dwarven buffet (with horse d'oeuvres).

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20=17 ;
Thursday January 19th, 2012 6:39:21 PM

Bruagh considers riding on, keeping his eyes on the trail.

OOC: Bad pun Ben, bad pun. I like bad puns.

Perception: 17

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=13 ;
Friday January 20th, 2012 9:39:31 AM

Devlin and Sam follow on with the group. Devlin is wary of the surroundings while Sam recites a short tale of a hero that went down, down, down through a ring of fire. Only to come out the other side unscathed.

Perception = 13

DM Addison  2d6=12 ; d20=12 ; d20=13 ; d20=12 ; d20=6 ;
Friday January 20th, 2012 10:41:58 AM

Jarga successfully calms LeFleur down and mounts her, guiding the steed to the left passage with the group.

It appears Devlin and Sam is in front (correct?).

As they step into the ravine
wooooosh
A rush of flame jets from a crag in the side, Devlin and Sam please succeed on DC 14 Reflex save (trap-like) or take 12 fire damage! If you move at half-speed through the chasm, you get +2 to reflex saves as you are taking time to look for patterns.

Delrid is pulled behind Tahni, and he sees that the passages get narrow and a web spell could easily be strung between two stalagmite-like structures, and if you wait a bit, even connected to either side of the chasm. (The web is a 20-foot radius right? So when the chasm gets below 40-feet wide, it can stretch across)

Braugh and Siv remain to the back and as the group moves forward.

Four zombies rush the warriors (miss AC 12, 13, 12, and 6), and more pile behind them.

Woooosh.
A bout of flame erupts beneath one of the zeds as it approaches, incinerating it instantly.

Tally says, "We cant run through this blindly or we will be toast."

How fast do you move down the craggy pathway? Half-speed will make all the DCs to avoid flame go down by 2, but will result in more zeds catching you from behind... and so on in that ratio


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=28 ; d20+7=12 ;
Friday January 20th, 2012 11:03:39 AM

Devlin's quick reflexes allow him to easily pull the reigns short and dodge the flames. Sam's careful eye allows the Gnome to sidestep the gout of flame as well. Were going to have to take it slow in here or risk cooking ourselves for the Zeds. Devlin shouts to the group.

Devlin Reflex = 30
Sam Reflex = 14

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+9=13 ; d10+4=13 ; 2d6=11 ;
Friday January 20th, 2012 4:21:33 PM

Bruagh mounted atop Sir Thunderbolt stands by Siv against the horde approaching from the rear. He slashes at the nearest undead creature, hoping to keep them at bay as long as possible.

Hit AC 13
Damage: 13 Slashing, 11 Holy

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d8=4 ;
Sunday January 22nd, 2012 6:02:47 PM

"Agreed!" Tahni calls back to Devlin. She places a hand on Starbright's neck, and channels her healing gift into the injured animal (Cast Cure Light Wounds on Starbright. Healed for 4+3=7pts).

It's the least she can do, given she was the one that caused some of the injuries.

"I hope that starts to make up for it" she comments quietly to the pony

---------------------
Spells available to cast:
Lvl 1 = 6-1=5

Delrid - 12/12/10 - CMD13 - HP 20/29 
Monday January 23rd, 2012 8:07:51 AM

OOC: ROUS? I don't believe they exist. Keep your eyes out for the quicksand, as we enter the fire swamp ...

Yes, Delrid will seal the path behind with a 20-foot radius web. Hopefully some we can catch some "Z"s, avoid hooking up with burners, and come out of this smelling like roses (prestedigitation cantrip).

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Monday January 23rd, 2012 9:22:12 AM

"Fine, fine! Just hurry it along!" Siv keeps to the rear and guards their advance, hopefully some of the zombies will be caught in flames as well.

DM Addison 
Monday January 23rd, 2012 1:52:36 PM

I need a consensus on how fast you guys are moving. Full speed, half, quarter ect.
If it depends on the effects of Delrid's web, then you shall see the results tonight. =)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday January 23rd, 2012 7:12:10 PM

A frown lines Jarga's forehead as he considers the jets of flame erupting from the ground; his steed and friends are not as used to the stinging lick of flame as he is and he worries for them.

He pulls out his wand of Shifting Sands and calls out to them :

"If you want to slow down I can probably hold some of them off with this?"


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday January 23rd, 2012 8:06:27 PM

Sam rides at somewhere between 5/10 and 6/12 speed.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Monday January 23rd, 2012 10:14:39 PM

OOC: Bruagh is staying in the back, so how ever fast the slowest person is going is how fast Bruagh is going.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday January 23rd, 2012 10:32:49 PM

OOC: Half Speed while mounted I think is best. That should still be faster than most zeds.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday January 23rd, 2012 11:33:44 PM

OOC: Seconded!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 24th, 2012 1:31:30 AM

ooc: Turded to be sure to be sure

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Tuesday January 24th, 2012 7:28:15 PM

Czech.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday January 24th, 2012 9:01:41 PM

Check

DM Addison  d20=3 ; d20=10 ; d20=2 ; d20=17 ; d20=20 ; d20=11 ; d20=11 ; d20=12 ; d20=16 ; d20=19 ; d20=10 ; d20=1 ; d20+10=20 ; d10+7=13 ; d20=13 ; d20=3 ; d20+5=6 ; 2d6=3 ;
Wednesday January 25th, 2012 1:15:39 AM



Delrid positions a webbing strung between large boulders and the walls of the crevice behind you.
A dozen Zombies are instantly caught in the web and become utterly entangled, but two manage to scratch through. (Your DC is 18 right?)

Luckily, BlackAxe stands at the wall of webbing and slashes it to ribbons with two quick flicks of his axe (Hit AC 20 for 13 damage)
The Black-Bearded enlarged Dwarf smiles through the gore, "They've slowed to a trickle, check your flank Stormbringer!

Three run around a corner, moaning ravenously, but Braugh turns it into pixie dust with a swipe of his axe (You cant mount a Large animal while Large yourself, smash)
Two more slam into your shield (miss AC 13 and 3), scratching wildly.

Tahni heals Starbright with a pat of her mane, and she seems to calm quite a bit. She is still quite shaken though and stutters on every other step (Handle animal to improve this)

Devlin and Sam lead the pack into the dark and unknown fiery pit. They dodge bursts of flame from the ground.

Please make perception checks.

Tally follows and you hear a Yelp!

You smell burnt saddle as his horse bucks in protest and you see a patch of fur missing with scorched skin on both rider and ridee. (Reflex save nat 1!!! 3 fire damage to Tally)

The Cleric of Flower says, "I do declare it is hot here." He taps his holy necklace, whispering Airconditio, and a cool breeze wafts from him. Highlight to display spoiler: {Endure Elements}

Then he digs through his backpack and draws a scroll, "I have one Resist Energy Scroll. Perhaps your horse?"

Everyone who walks down the path must succeed a DC 10 Reflex save or take 3 fire damage. Rider's saves double for your mount's

You sweat

The Fiery Craggs of Forlorn Mountain

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday January 25th, 2012 1:40:44 AM

OOC: Anyone else having trouble with the map?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday January 25th, 2012 5:11:29 PM

ooc: It's downloadable.. but there's no grid and seems to be missing a person or two.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20=12 ; d20+4=19 ; d20+9=29 ; d20+9=24 ; d10+4=5 ; d10+4=5 ; d10+4=13 ; 2d6=11 ;
Wednesday January 25th, 2012 7:27:16 PM

OOC: Thought I was no longer enlarged. I guess I don't know how long we have been traveling.

Bruagh continues striking at the undead as they make their way past the web.

Reflex: 10
Perception: 12
Attack: 29 (Confrim at 24)
Damage: 5 Slashing 11 Holy (23 Slashing if Crit)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+4=12 ; d20+5=22 ; d20+9=28 ; d8=5 ;
Wednesday January 25th, 2012 10:23:12 PM

Hi-ho, Blue! Away!" Siv stabs her lance forward to skewer a zombie before wheeling her axebeak around and keeping up with the fleeing party. Er... the tactically retreating party. They narrowly avoid any of the gouts of flame.

Reflex 12
Perception 22
Target Z44
Attack 28
Damage 10
Move 50 feet towards gap


Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=10 ; d20+7=14 ;
Wednesday January 25th, 2012 10:33:38 PM

Sam does his best to scout ahead, with Devlin at his side (perception=10). He manages to avoid the burst of fire (reflex=14). He guides his mount right at the fork in the path. I'm going to scout to the right Devlin.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+7=8 ; d20+3=8 ;
Thursday January 26th, 2012 1:53:58 AM

"Bah, sodding fire!" Tahni curses as the flames lick at her and her pony. (Reflex save: 8 = Nat 1 = Fail. 3Dmg.) She does her best to control Starbright, but this pony sure doesn't handle well under pressure (Handle Animal: 8).

"I sure hope this helps, girl" she speaks, once again touching the pony's mane (Cast Endure Elements on Starbright)

She continue to follow Delrid and Tally.

---------------------
Spells available to cast:
Lvl 1 = 6-2=4

DM Addison  d20+6=20 ;
Thursday January 26th, 2012 2:36:25 AM

(OOC: Were just using maps as a supplement to the action, no need for exact movements, just what you perceive and react to. Missing people?)

After receiving a burning steam vent to the back, and Tahni Casts Abjuration fmagic from the Scroll, protecting Starbright in a cool 70degree shield. She stretches her neck with pleasure and trots lightly

plop Zed head rolls as the still enlarged Braugh (Its 3minutes duration, you may dispel when you wish though, it's been two since it was cast. 10 Posts/ Rounds left)

Siv quickly lances one between the eyes before riding into the chasm, dodging flames alongside Enlarged BlackAxe.

And then the Cavalieress sees glittering Red covered in ash through the smoke to the North. (Anyone who becomes aware, Appraisal or Knowledge Mining or a similar ability to know Highlight to display spoiler: {"Where there is volcanic activity, there is also great pressure under the crust. Carbon aligns in beautiful geometries. This could be Valuable..."}

Sam goes to the right and sees a large pool of bubbling Lava, and only a small ledge leading further that way. It would be a balancing act to cross.

The Chasm

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=12 ; d20+9=10 ; d20+9=21 ;
Thursday January 26th, 2012 8:02:54 AM

Devlin takes the left path, he is cautious but some of the flames singe his arm. Don't go far Sam and regroup in a few seconds.

Perception = 12
Reflex for me = 10 (Fail stupid nat 1)
Reflex for Shade = 21

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+4=13 ;
Thursday January 26th, 2012 11:40:30 PM

Tahni continues to guide Starbright at half pace with the rest of the party. Focusing on the task at hand, she fails to notice much else in the immediate vicinity (Perception: 13).

"I don't know how much longer that web will last, but given how easily they go up in flames, you might be able to take a few zombies down if you set it alight. Of course, waiting til we're as far away as possible would be nice too!" Tahni calls to Delrid and Jarga.

Always looking for additional uses for her favourite orison, Tahni will keep an eye out for any potential fiery vents in her path and douse them with cool water (Cast Create Water - 6gallons - at any nearby vents)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=16 ; d20+9=20 ; d10+4=5 ; 2d6=6 ;
Friday January 27th, 2012 7:53:24 AM

OOC: Not sure what DC is needed to get the info in the spoiler. Also, I envision when the water hits the vents, we get a ton of steam instead of fire. What do they call that, out of the frying pan and into the fire?

Bruagh continues smacking zeds but he does take the time to look at the glittering red that is covered in ash.

Attack: 20
Damage: 5 Slashing, 6 Holy
Knowledge Mining: 16

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday January 27th, 2012 8:47:33 AM

Sam rides up to the chasm and does his best to assess the difficulty of the path across. (DC?)

If we can make it across here, we could probably watch most of these zombies fail and fall into the fire. I can give anyone unsure a few words of encouragement to help them across.

ooc-I can inspire competence to anyone who needs a 2 point boost to a skill.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Friday January 27th, 2012 8:57:15 AM

OOC: The range on the create water is 32.5ft, so i'd be aiming in front of us (ie: the vents we might hit next round, certainly not this round!) :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=17 ; d4+1=2 ; d4+1=5 ;
Friday January 27th, 2012 6:08:17 PM

Jarga looks around, slightly unsure as to where he is in all of the confusion. He looks across to Tahni, acknowledging her idea with a thumbs up. Looking back whilst riding with the others, he waits either until the web is just diminishing from view. Narrowing his eyes and peering intently at the web in the distance he lets loose another pair of missiles. They whisk towards the web and a trapped zombie and connect with a small whoosh.

" I'm running low on energy guys... I can slow them with Girtha's gift from now on, but hurting these fiends might be up to you for a while! "

-----

Perception : 17

Magic Missile 1: 2
Magic Missile 2: 5

The missile has a 130 foot range, but I'm not sure where I am at the moment or what the scale is.

/i]

[i]------------------------

Spells remaining:

Level 0 Unlimited
Level 1 0 / 6
Elemental Ray 5 / 6




Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday January 27th, 2012 9:57:02 PM

Delrid heaves another web behind to slow any zeds that trickle through. By now their numbers must be diminishing through jet of flame, combat, and lack of mobility through the crevasse.

Delrid will attempt to create an illusion of a rocky wall immediately behind the next flame jet the party passes. Hopefully this silent image will cause the undead horde to pause in the heart of a lethal flaming envelope.

Hopefully being the operative word...

DM Addison 
Saturday January 28th, 2012 1:06:21 PM

(You don't know the DCs of the checks, only the results of your rolls)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday January 28th, 2012 8:42:03 PM

ooc-How treacherous does the ledge appear? Could horses make it with a little skill and luck in riding rolls, or does it look ridiculously dangerous?

DM Addison 
Sunday January 29th, 2012 5:00:28 AM

(OOC: It is Approximately 7 - 11 inches wide. Resulting in a base Acrobatic's DC of 10. It is about 15feet long, making it a DC 15 acrobatics to jump it. Fire is bursting randomly from the lava pit below and smoke is disrupting to vision. Risky, but totally possible. )

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday January 29th, 2012 7:40:32 AM

Ooc-10-4. Thank you sir.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday January 31st, 2012 7:55:24 PM

OOC:Were Back!!

DM Addison  d20=6 ; d20=3 ; d20=9 ; d20=12 ; 2d6=8 ; d20=9 ; d20=1 ; d20=12 ; d20=19 ;
Tuesday January 31st, 2012 9:07:09 PM

Steam erupts from the vents as Tahni shoots jets of water into them at her feet.

(This effectively lowers the Reflex DC to avoid flames by 2 for everyone)

Jarga gets worried he is running on fumes and Tahni notices that if you light the webbing, the dozen zombies stuck in the stuff will also be toast... but that may free up the path to increase the flow.

The Web holds strong, slowing the rush of Zombies to a slow trickle.

Delrid makes an illusionary rocky wall in front of a jet of flame as the Zombies charge towards it.
Four run around the corner and charge right through the wall, smashing into Braugh's shield. And the Paladin effectively slashes one to bits.A bout of flame dissolves one Zed to ashes in seconds. If you move, you will incur AOO for the remaining 2... but they can be dispatched easily.

It seems they operate on smell?

Sam suggests crossing the ledge as a group, hoping the zeds will fall to their doom as the group does a balancing act.

To the Left, Devlin sees the valuable ruby-red gem residing before him and a path beyond it is as trecherous with bouts of flame and lava as the path behind him.

The DC to appraise the value of the Ruby Gem is about 12 for a rough estimate, higher results give more accuracy.

(Everyone succeed on DC 8 Reflex or take 8 fire damage)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=20 ;
Tuesday January 31st, 2012 9:17:48 PM

Sam easily dodges the flames (reflex 20) and looks back to the rest of the group.

Which way are we going? We could loose a lot of zombies in the fire when the fall off this ledge, but I'm worried that we might also fall in. Any ideas?

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+7=16 ; d20+4=5 ;
Tuesday January 31st, 2012 11:51:24 PM

Tahni too, dodges the flames this time.

"You've got me, Sam" Tahni calls back "If, and this is a big if, we make it across the ledge I think we'd be safe, or at least be able to nullify their numbers. But getting the ponies and us over safely is the real trick"

Perception: 5. Tahni sees the pony she is riding on :)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+3=19 ; d20+9=18 ;
Wednesday February 1st, 2012 8:44:03 AM

Devlin eyes the gem noting its worth. He guides shade closer and hops down to grab it. He is back in his saddle in an instant. He dodges through the gouts of flame and meets up with the group. Sam's way may be more treacherous but it will probably be the best way ta destroy more of the Zeds. The other way is just more of what we have been through. The rogue looks at the ever present horde and shakes his head. With so many of them I don't think we can afford ta play safe if we want ta live through this.

Perception = 19
Reflex = 18


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+1=17 ; d20+4=7 ;
Wednesday February 1st, 2012 4:36:32 PM

Jarga tries to count the number of remaining zombies as a jet of flame bursts up beside him. The heat instantly drenches him with sweat and obscures his view but he manages to avoid getting roasted.

" Would the ledge be safer if we led the horses across rather than riding? "

Reflex = 17
Perception = 7




Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Wednesday February 1st, 2012 7:14:11 PM

"Most definitely"

Question to DM: How wide is the ledge? Could the horses walk it? I'm just wondering whether another web spell from Delrid (attached to the edge of the ledge, and then to a point on the wall above it may act as a kind of safety barrier to stop people from falling in. Granted, they could be tangled for a round or two if they lost their balance - but they wouldn't be crispy :)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Thursday February 2nd, 2012 9:22:52 PM

Bruagh cancels his enlarge and stands at the rear keeping himself between the zeds and his friends.

DM Addison  d20=19 ; d20=16 ; d20=12 ; d20=13 ;
Friday February 3rd, 2012 10:49:13 AM

The ledge is approximately 7 - 11 inches wide. Resulting in a base Acrobatic's DC of 10. It is about 15feet long, making it a DC 15 acrobatics to jump it. Fire is bursting randomly from the lava pit below and smoke is disrupting to vision. Risky, but totally possible.

Tahni considers the possibility of creating a web safety net and she and Jarga dismount, leading their respective mares by the reigns.

Starbright huffs and snorts in protest, looking at the ledge warily and stomping her hooves, Sam nearby to provide musical assistance if needed

Do you try to get them to cross the ledge? THat will take a Handle Animal check DC 14 to convince them it will work.
If you decide to do this, please roll DC 10 acrobatics check for the horses to balance across, they only get a +2to the roll, and anything else the team can provide....

Zombies run, one, two, three, around the corner, so you can't see how many there could be beyond. You think the original webbing must still be holding if there are so few getting through to harass you.

[i]smash[/b], three slam into Braugh's armor, tackling him, trying to pull him down (Hit CMD 19, Miss 16, and 12! You're grappled)

Another attacks Siv only to be kicked away with mailed boot (Miss AC13)



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 3rd, 2012 2:13:25 PM

I'll go across first with Jarga. I'll bring an end of a rope with me. Once across, I'll talk everyone else over. After everyone is over, I'll cast grease on the ledge, and we can watch the zombies burn.

Ooc-I plan on using a hero point to lead the way. Once someone gives me an end of a rope, I'm going. You will each get a +2 to your checks with my bardic performance.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 3rd, 2012 6:11:36 PM

Ooc- I forgot my mounts name! Sorry Jarga.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday February 3rd, 2012 6:29:57 PM

I will be last across. It will be easiest for me to make a quick dash across the ledge. Even if its greased I should be able to make the jump. Devlin looks at the group with a hint of worry in his eyes. Delrid get a safety web up if possible and lets get moving.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+11=24 ; d20+4=22 ;
Saturday February 4th, 2012 8:33:36 AM

Sam grabs an end of rope (from somebody) and makes his way across (acrobatics=24 w/ hero point spent). He guides his mount across by the reigns (handle animal=22).

Who's next?



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20-1=18 ; d20+3=18 ; d20+2=17 ;
Sunday February 5th, 2012 1:37:39 AM

Tahni is uncharacteristically balanced as she slowly traverses the ledge, carefully guiding StarBright with her (Cast guidance to get a +1 bonus to acrobatics. Acrobatics: 18, Handle Animal: 18, StarBright acrobatics: 17. All pass, and didn't take Sam's bonus into account). She exhales, not realising she had been holding her breath, when safely on the other side.

This pony has taken care of Tahni so far, always handling well under pressure. She will have to make sure he gets a good brush down later.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+2=14 ; d20+2=17 ; d20+4=5 ; d20+4=20 ; d6=5 ;
Sunday February 5th, 2012 6:21:05 PM


Jarga strokes Le Fleur's mane and whispers quietly into her ear:

" We can't stay girl.. "

The sounds of combat and zombie groans behind them make Le Fleur's ears flicker.

" You've been a good girl.." he whispers calmly and warmly, ".. just once more into the breach eh? "

She stamps and snorts and he smiles.

" Together then. "

He starts to slowly move across the ledge and she follows faithfully. The chasm seems to skew in his perception becoming infinitely long and ferociously thin but slowly, inch by inch the end draws nearer. Jarga steps onto safety and starts to turn, his hand still holding Le Fleur's reins when he hears a scraping.

The small slip of dirt and rocks is a vipers hiss, with fangs of terror that bite into his heart. Time slows as he see Le Fleur's back hoof slipping, her rear sliding over the edge, her eyes rolling in fear. Jarga seems locked in that moment, frozen in time; each missed beat of his heart building pressure inside of him.

His ears roar, his chests tightens and When it seems as though his heart would burst from the pressure he looses it in a word the booms across the mountains :

"NO!"

He wraps the rein around his hand and grasps tight,

"No.."

plants his feet with dwarven stubbornness,

"no..."

and looking into her eyes, unwilling to have betrayed her trust, he pulls her forward.

"No!"

She scrabbles, scraping the ledge with her dangling hoof, and in a moment that Jarga would recall for the rest of his days, she finds purchase and stands. He leads her to safety and throws his arms around her neck.

"Good girl."

---------

Handle Animal : 14 (Pass)
Jarga Acrobatics : 17 (Pass)
Le Fleur's Acrobatics : 5 (Fail)
Hero point re-roll for Le Fleur's Acrobatics : 20 (Pass)

Heroic trait to restore Hero Point : 5 (Fail)



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Sunday February 5th, 2012 9:51:26 PM

OOC: Hmm... down to only 5 players. Who have we lost? Ben?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday February 5th, 2012 11:22:37 PM

ooc : And Miyoshi?

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 6th, 2012 12:56:08 AM

Email sent to them

Quote:
Zach misses you guys. He's getting ready to break down into a power-ballad any day now!


DM Addison  d20+10=11 ; d20+8=28 ; d20+6=13 ;
Monday February 6th, 2012 3:04:05 AM



Lava bursts from the pit below Sam as he balances across the ledge, leading the trusty mule, Jugo, along. The Speak with Animals spell still active, Jugo says, "By go-ho-ho-ly is hot out here!

Smoke exudes from the fiery pit beneath, choking you as [b]Tahni
and Starbright tote the invisible Delrid safely across the chasm.

Jarga follows and tiptoes with LeFleur, humming calming notes to the scared mare. She shudders and shakes with each shift of earth and gout of flame about her.
In the last few feet, the rocks give way to her hoofs and she scrapes the onyx-floor for grip.
The sorcerer expends every muscle in his back pulling her to safety.
Her eyes are wide with fear.

grrroooooooaaaaaaan

Zombies trickle around the corner and Devlin stays behind, still mounted? on Shade.

BlackAxe shouts, "Aye, across the bridge then. The ones that follow shall meet my axe."
The enlarged black-bearded dwarf then swings his blade at a stumbling undead and misses! (nat 1)
The axe is buried to its haft and he tries to pull it out, "Bloody, rotten, flesh-walking, death!'

RedForge laughs and rides by, drawing a short blade and taking the head from the beast in one swift motion (nat 20)

Tally speaks, "We should be less concerned of the undead... and more of where we should go from here?' as he crosses the bridge with his beatuful stallion (acrobatics 13)

He looks to the east and sees a land of bursting lava and temprorary stability of footing....

(OOC: Did anyone try to appraise the large ruby to the north?)

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 6th, 2012 3:41:03 AM

ooc: Devlin pocketed the gem but no one has appraised it. Yet. When safe, and if permitted, Tahni can appraise it netting +33 on a Take10 roll. She can also Detect Magic

Delrid - 12/12/10 - CMD13 - HP 20/29 
Monday February 6th, 2012 7:32:52 AM

OOC: Lost? I'm floating, invisible, and tied to an oracle on a horse over lava. I think lost is an understatement. I need to rethink my life...

Delrid is completely out of his element, and asks "Can we take refuge after we cross this bridge? I'm not sure about the rest of you, but I've had enough panic for one day..."

"Should we destroy or disable the bridge after we cross to prevent zombies from following?


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+13=33 ; d20+4=22 ; d20=10 ; d20+5=8 ; d20+5=17 ; d8+2=10 ;
Monday February 6th, 2012 9:00:11 AM

Devlin holds his ground as the rest of the group crosses the bridge. He dismounts to allow for better mobility. Keep moving, Sam get ready with that grease. He fires a few shots at any zombies that make it around the bend.Black Axe get moving so you don't get cut off from us.

Bruagh see if you can help me get Shade moving. Shes being a bit stubborn. Once everyone is across Devlin rushes over the narrow path with Shade in tow. The nimble rogue easily traverses the ledge and Shade easily keeps pace. As soon as he is on more stable ground he shouts. Sam, now!

Actions:
Fire at Zeds,
First Shot = 8
Second Shot = 17 Dam = 10

Acrobatics (Devlin) = 33 [Nat 20]
Acrobatics (Shade) = 22
Handle Animal = 10

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday February 6th, 2012 7:03:08 PM

Once all are across Sam quickly casts grease on the ledge.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=23 ;
Monday February 6th, 2012 7:35:56 PM

Jarga continues to stroke Le Fleur's neck and speak quiet words to her, whilst looking around carefully to make sure no dangers lurk ahead.

----------
Perception: 24


Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+3=16 ;
Monday February 6th, 2012 7:40:02 PM

"Try and keep Shade's face turned away from the lava, Devlin. It might help calm him down!" Tahni calls encouragement and animal advice back to Devlin (Aid Devlin with Handle Animal. 16 = Success. Devlin gets a +2 bonus. Phew!)

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Tuesday February 7th, 2012 8:00:18 PM

checking in

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 7th, 2012 8:10:18 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday February 7th, 2012 9:50:58 PM

Checking in

DM Addison  d20+8=25 ; d20+6=13 ; d20+6=20 ; d20+6=15 ; d20=18 ; d20=11 ; d20=7 ; d20=7 ; d20=12 ; d20=20 ; d20=12 ;
Wednesday February 8th, 2012 2:07:17 AM

The enlarged and enraged BlackAxe rips his dwarven death-dealing blade from the ground, throwing two zombies into the air with uplifted earth (Strength check = 25)

Bolts fly from Devlin's bow, sticking one zombie to the earth, it twitches under the bolt
Shade is struggling against your lead, not willing to stand on the narrow bridge with all this fire and smoke.

BlackAxe approaches and whispers to Shade, "Hush now little one." (Handle animal= 13), but the sight of a huge dwarf just freaks her out even more.

She bucks and breaks the reigns (Strength check = 20), kicking up blinding ash and dashes away from you, charging north!

RedForge charges to cut off her path, but she whisks past him. "Argghh!"

A few zombies try to scratch at her, but the black beauty runs too swiftly to be caught.

Sam greases the bridge, making it nearly impossible to pass... (fail 15, succeed 18, and a 20)

Zombies plummet to their deaths. Others slip and fall to the ground, finding it hard to stand.

Still, dozens stumble around the corner towards you

Everyone gains 900 EXPERIENCE for Surviving the Zombie Horde
Please write this into your character sheet with a brief description of the activities and date.
I would like everyone to vote for one other person to receive hero points. Whoever gets the most votes gets em!

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Wednesday February 8th, 2012 8:46:09 AM

OOC: My vote goes to Jarga for his post on Feb 4 - great details and emotion to it. In close second would be Devlin. Same reason - I like his posts :)


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday February 8th, 2012 8:27:08 PM

ooc: Speaking of experience I've never been sure what my starting experience was. Rob can you take a quick peek at my character sheet?

And shucks! Thanks :D I will read back over the others today.


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 9th, 2012 1:45:08 AM

Ooc-If we are giving the point out for best posting, I vote Devlin, with Jarga a close second.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday February 9th, 2012 8:49:52 AM

Devlin watches Shade run off and sighs. Durn beast, not much I can do for her now. Perhaps she will make her way back ta the city. Looking at the gathered group he nods his head. How long do we want to wait here or do we want ta wait at all? Looks like I might need a ride.

OOC: I vote for Sam he found the bridge and was the first to cross it. He also gave us a better chance to cross.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 9th, 2012 6:20:35 PM

Ooc-Thanks Devlin.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Thursday February 9th, 2012 9:07:18 PM

"I don't think we should wait too long. They'll likely find a way to us soon. Before we move out, is anyone badly hurt?" Tahni offers to treat any wounds that may be of concern, before offering a spot on the back of Starbright's saddle for Devlin to climb on.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday February 9th, 2012 9:26:07 PM

" We've done some serious damage to their numbers and the pits going to do some more by the looks of it. Waiting is risky though, we don't want to end up sandwiched between zombies and something worse. Besides Delrid's right, we need a place to rest." Jarga declares, the drama of the day evident in the dark circles around his eyes.

ooc : Tough choice in voting, but I'll add one to Devlin's tally !

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 9th, 2012 10:55:58 PM

I'm worried that the zombies might wander back to our people. Should we send a message back to warn them before moving on?

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+8=14 ;
Friday February 10th, 2012 12:07:30 AM

Might not be a bad idea Sam. Lucky for us the zeds are mindless. They will probably try to pursue us across this ledge for quite a while. He looks back at the shambling horde. They seem to act on smell. I've got an Idea ta keep there attention on this side even after we leave. Tahni I am going ta need your help for this. Setting his pack down he pulls out his old worn and smelly clothes and places them in a pile on the ground. Now comes the crazy part. Devlin brings out his dagger and before anyone can react slices his palm open, allowing the blood to ooze out his fingers and onto the clothing. [/b] Now lass if you could just help me ta close this back up we can spread the clothes around and be on our way.[/b]

Devlin looks back across the lava trying to see how Shade is doing. With a reluctant sigh and an imperceptible glance at Bruagh the rogue takes a spot on Starbreeze. Thanks Lass I owe ya one. He says to Tahni.

Perception to find Shade = 14

DM Addison  d20=9 ; d20=20 ; d20=9 ; d20=2 ; d20=6 ; d20+10=29 ; d10+6=16 ;
Friday February 10th, 2012 12:55:47 AM

(OOC: With Laurie breaking a three-way tie, Devlin is awarded a hero point from the fanfare, and 30x3=90exp bonus along with it.)

The horde shamble on the other side of the 15foot bridge long bridge. The black smoke arising from the pit below adds a bit of cover. from direct eyesight.

Sam wonders about the remaining hordes ability to terrorize MountainBurrow...
How many did you kill anyways?

Tahni looks for the wounded and is quickly granted what she is looking for as Devlin splits his hand open on soiled clothes, hoping to attract the zombies from across the bridge. He sees Shade in the distant north running far away from the zombies... maybe she did find her way out of the mountainous crag.

Sulfur in the air numbs much sense of smell, but the movement of Devlin placing the clothes across the bridge gets the attention of four.

They stumble forward and step on the Grease spell, three slipping and falling to their doom in the fiery pits below.

But one moonwalks across (nat 20) and attacks Devlin! Miss AC 6, biting at him.

BlackAxe steps forward and decapitates the Zed in one swift flick of a giant dwarven axe (Hit 29 16 damage). "Come lad, we'd best move a bit from this spot. Only one out of 20 seem to make it across, but that's enough to disturb our rest."

Tally looks to the East and tosses a scroll to Delrid, Read Scroll written in a curvy draconic, are the Aracana symbols: Rope Trick

Fields of molten rock with little onyx landbridges separating mounds of pulsating radiation."



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 10th, 2012 12:33:35 PM

Ooc- I was laughing so hard with the image of a zombie moonwalking and then attacking Devlin.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Saturday February 11th, 2012 8:18:38 AM

I don't remember the zombies in the Thriller video moonwalking. But I am picturing them dancing like that over the grease...

Tahni sighs. "Fixing you guys up when you get bitten by the undead is one thing, but when you go and hurt yourself on purpose, you're on your own" her tone is light hearted, as she hands a rag back to Devlin to treat himself "Be sure to tie it tight"

"East then, Tally?"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday February 11th, 2012 9:21:02 AM

I'm still concerned about MountainBurrow. There is no way all of the hoard followed us here. Our priority should be to protect our people before heading east. What good is going after the dark dwarves if we come back to find MountainBurrow wiped out? I think one of us at least needs to warn them, so they can prepare..

Sam looks over the group with a determined look in his eyes.

With the group's blessing, I want to personally warn them. I know this area well enough. I could catch back up with all of you in a few days. I can't ignore this potential threat.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Saturday February 11th, 2012 9:30:06 AM

"I agree Sam. Protecting the people should be our first concern. Tally, the scouts sent from MountainBurrow to Drakesmeade were able to report back via the stone basin in the temple. Are you able to send word to MountainBurrow from here the same way?"

Delrid - 12/12/10 - CMD13 - HP 20/29 
Saturday February 11th, 2012 11:11:38 AM

"Sam, if you're comfortable scampering to and fro MountainBurrow, I don't mind at all. I think we'll be fine to camp out right here. Honestly I think we could wage a guerilla offensive on the zombies while you go, killing 2 birds in one cave of stone."

"Tally, you can keep the scroll if you want. I studied rope trick today and have a wand of extend spell. However, I'd never turn down back-ups!"


Delrid attempts to determine the optimal route from present position to DrakesMeade:



Delrid - 12/12/10 - CMD13 - HP 20/29 
Saturday February 11th, 2012 12:09:33 PM

OOC: "Error loading XML" but I have +12 to my knowledge geography roll...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday February 13th, 2012 8:43:43 AM

MountainBurrow seemed well hidden and well protected. This was to be a scouting group to find the zombie horde. We found it and led it away from the city. Its numbers seem greatly decreased. Our options are to head back to the city as planned or seek out our primary target. Lets move to a safer location to discuss and rest.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday February 13th, 2012 5:26:15 PM

"Aye, I don't think we did enough arguing about how we're going to broach DrakesMeade." claims Jarga with mock seriousness, hoping to win more time with a certain tavern-keeper.



DM Addison  d20+12=29 ;
Monday February 13th, 2012 7:00:35 PM

The group takes a quick breather and begin to discuss the next course of action

Tahni and Sam feel that the Horde must still have enough numbers to threaten nearby cities, but Devlin remembers that MountainBurrow is hidden in the side of the mountain and covered with a number of Illusion enchantments.

Delrid can assess from his knowledge of local geography (29) and the fact that the sun is rising with the mountain to your South, so you must have ran all along the western flank of Forlorn mountain. . .

Scab Map Position

BlackAxe says, "There is a variable field of fire between ourselves and the horde, and there is a field of runny lava between us and MountainBurrow. HA!

Jarga reminisces of reasons to take a quick stop in mountianburrow.



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 13th, 2012 9:56:17 PM

Tahni attempts to converse with the rest of the party, but out of earshot of BlackAxe. "I tend to agree with Jarga on this. The mission was to scout the undead, and that has been done. If we are to scout DrakesMeade, then I would suggest we do so without BlackAxe and Tally. Should we fail, or things take a turn for the worse, they will be needed to help the folk of MountainBurrow. Perhaps we make for MountainBurrow for a quick stopover, then divert to DrakesMeade without them?"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday February 13th, 2012 10:48:55 PM

I'm with Tahni. I would feel better about everything if we stopped at MountainBurrow first. Plus I need to visit Mrs Cloverdale and her husband.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday February 14th, 2012 5:14:19 PM

Jarga asks "But how to we get back? A perilous bridge to our backs that, my horse for one, can't cross again and streams of infernal rock to the east between us and haven. It's a long way north and even longer to circle back around the entire mountain."

DM Addison 
Tuesday February 14th, 2012 11:32:23 PM

Hey guys. I have the flu.... like bad... and an exam tomorrow in Plant Disease Management.

Stress...

Post will come tomorrow.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 14th, 2012 11:45:56 PM

OOC: Hopefully you didn't get the Plant Flu. I heard that can be pretty bad.

Delrid - 12/12/10 - CMD13 - HP 20/29 
Wednesday February 15th, 2012 6:39:32 AM

OOC: Birds, Swine, the continent of Asia, and now Plants! What doesn't give us lethal flu? Remind me to never leave the house again.

Sorry I've been out of touch lately. I went on vacation, the family got sick, and when we got back the internet in my area was down. You know the old adage: "The FIOS giveth, and the FIOS taketh away."


Delrid feels similarly about the intent. With an understanding of the lay of the land, perhaps a pit stop at MountainBurrow would be appropriate. "I can understand Jarga's desire to see his flame (and his candle) wax instead of wane, and we are still in the process of creating items from our last haul."

"Plus, I feel as though we've accomplished our intended mission. The beasts are entrenched in a lava field, and many have been slain. It looks as though we could all use some rest. I'll set up an enclosed space for us to 'camp' for the night."


With that, Delrid looks for an out of the way alcove in which to cast rope trick. When he finds the right spot, he'll pull his wand of Metamagic: Lesser Extend and double the duration (6 hours total, unless Delrid is 4th level based on the experience accrued, after which the duration will be 8 hours).

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday February 15th, 2012 4:10:45 PM

Ooc- Check your skin for red, itchy areas. You might have a radish from the plant flu...

Delrid - 12/12/10 - CMD13 - HP 20/29 
Wednesday February 15th, 2012 5:34:34 PM

Oh snap! Dragocmcfisticuff...

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Wednesday February 15th, 2012 7:33:40 PM

check...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday February 15th, 2012 9:39:50 PM

Check

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday February 15th, 2012 9:46:23 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday February 15th, 2012 11:56:54 PM

ooc - Plant flu? I hope you haven't sprung any leeks!

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday February 16th, 2012 5:36:52 AM

Plant-Flu, reminds me of a treantmonk legend of plant-fu.

PS, I just cross-promoted the Forged in Uncharted Heroes, referencing some zombies from the scab. BOOM!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 16th, 2012 12:18:09 PM

Ooc- Come on guys, these plant jokes are getting corny... <crickets chirping>

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday February 16th, 2012 1:05:06 PM

OOC: Dont worry about it the DM's BARK is worse than his bite.

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday February 16th, 2012 2:04:40 PM

I love the pithy jokes! They might put Dave in the insane axylum if we keep them going. We should try to phloem all together, if it's legal. I don't want to have to go to cortex, but it would be EPIC-dermis if we make that transpire.

I'm pretty sure Dave's blood is girdling by now, but just germinate on all my tropism tropes...

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday February 16th, 2012 2:11:57 PM

What did the gardener say when his patio chairs were ruined by potato blight?

O O My Cetes! (pronounced seats)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday February 16th, 2012 2:31:08 PM

OOC: Delrid your jokes are the pits.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday February 16th, 2012 4:58:27 PM

ooc: I think we should branch away from such jokes and really get back to our roots, or else I'm leafing.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Thursday February 16th, 2012 7:34:48 PM

Do you saps have no compassion? I thought we rose above such puns. That said, I wood have expected such things from Bruagh

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 16th, 2012 11:09:56 PM

Ooc-Orange you glad I'm plum out of lame plant/produce jokes?

Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday February 17th, 2012 10:21:06 AM

OOC: Hope the test went well, Addison. We always knew you were a pathogical plant killer. Or something...

Flowing Water [DM Jerry] 
Friday February 17th, 2012 12:11:51 PM

The zombies advance, though only because the ones in the back are pushing the ones in the front forward. Another few fall off the ledge. One lands on a ledge about 20' down and holds on, though, how he had the brains to decide to hold on is a mystery.

Then about 15' feet further ahead, there is a sound. It was not there a moment ago. Something has changed.

The sound? Flowing Water. Inviting. Pure.

Looking ahead, an opening into the mountain has appeared. Ancient Woldian symbols float in the air above the opening. Glancing inside, a short moss-covered passage leads to an opening beyond. Crystal flowers are growing directly out of the rocks on either side of the moss forming it into a trail.

-----------------

--Feel free to make perception checks, etc. to learn more.

--I'm simply hopping in to help until Addison can get well and finish his tests. This is simply a little side-trek that can easily end when he returns, or he can run with it a bit if he prefers. I've sent him an email.



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=23 ; d20+7=17 ;
Friday February 17th, 2012 3:36:59 PM

Surprised by the sudden appearance of the water in this fire laden environment, Sam investigates only with his eyes. (perception=23)

"This has to be some sort of gate to a different plane",Sam guesses aloud. (knowledge planes=17)

Sam yells "hello?" several times into the gate, using his complete arsenal of languages, hoping to hear a response.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday February 17th, 2012 6:25:11 PM

The scent of fresh water fills Jarga's nostrils.Now that he has noticed the sound he feels for his horse; his own throat is parched and poor Le Fleur has been doing all the running. He leads her towards to cave and stops at the entrance, pausing long enough to inspect a crystal flower. He whispers back to the group, waving his hands at the flowers lining the cave entrance:

" If these pretty things are delicate then perhaps we can assume this cave is undisturbed by anything too big and too nasty?"

Sliding Donk, his trusty club from his pack, with his tongue poking out in concentration and his eyes flicking about the cave cautiously, he not too gently nudges a flower.

He taps it lightly with Donk, his trusty club to see how tough it is.



DM Addison 
Friday February 17th, 2012 7:47:59 PM

Jerry - Please continue with this line of adventure if your not too busy to do so. I'm curious where this is going. =)

I will take up DMing again as soon as you give me the Green Light.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+7=15 ; d20+7=24 ; d20+7=13 ; d20+7=18 ; d20+7=23 ; d20+4=7 ;
Friday February 17th, 2012 11:00:09 PM

"A welcome sight, to be sure" Tahni says with amazement before scowling "I don't like it. A trap, perhaps?" She has had enough surprises in the Scab. She will follow along behind Jarga, and watch with interest as he tries to break one of the beautiful crystals.

Skill checks:
Knowledge (Arcana): 15
Knowledge (History): 24
Knowledge (Nature): 13
Knowledge (Religion): 18
Knowledge (The Planes):23
Percpetion: 7


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=16 ; d20+8=20 ;
Saturday February 18th, 2012 12:03:08 AM

Devlin slides off of Starbreeze and steps towards the opening. Its a welcome sight ta this infernal ash and heat. Stepping lightly he surveys the opening for any traps natural or otherwise. Let me make sure its safe. I can get out of the way quicker than any of you might. After searching the area he steps into the opening. These flower remind me of your magic Tally, anything you can tell us about?

Perception = 16
Perception vs traps = 20


Delrid - 12/12/10 - CMD13 - HP 20/29  d20+13=26 ; d20+12=31 ; d20+12=15 ;
Saturday February 18th, 2012 5:08:19 AM

DM Question: Should i assume Delrid's extended rope trick is not yet cast, or have we already rested?

Delrid looks at the cavern, attempting to ascertain the architecture and artifice or the orifice. It seems magical, but is it natural, are there others? He also studies the runes [Read Magic if necessary].

Knowledge Arcana = 26
Knowledge geography = 31
Knowledge Nature = 15

Delrid is completely enamored with the crystal flora. The hands that could sculpt these must be quite skilled.


Delrid takes a few notes and sketches as the others inspect.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=19 ; d20+7=17 ;
Saturday February 18th, 2012 2:00:09 PM

Ooc-might as well throw in a few extra knowledge roll, since I'm a bard.

Arcana=19
Nature=17

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday February 20th, 2012 5:59:29 PM

Check...

Delrid - 12/12/10 - CMD13 - HP 20/29 
Monday February 20th, 2012 6:24:27 PM

Chiggity Check!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday February 20th, 2012 6:43:56 PM

Check mate!

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 20th, 2012 7:24:06 PM

You sunk my battleship! Oops... wrong game

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday February 20th, 2012 8:01:44 PM

Check


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday February 21st, 2012 2:53:22 AM

Check

DM Addison  d20+8=27 ;
Tuesday February 21st, 2012 12:07:50 PM

Tally looks at the field of flowers before the group and nods his head, "Indeed, this must be a rift to a plane ... but which one." He pulls out his ruby rose that he uses to channel energy through and compares it to the crystal flowers.

Jarga pokes a crystal flower with his club, its like tapping a rock, solid. As it shakes, glints of light reflect through the prisms of the facets.

As Delrid realizes that there is no local geographic information on this place, he reads the symbols to be a very ancient language, High Woldian. They seem to be runes of Guarding, Teleportation, and Summoning ...
Tahni remembers reading stories of the crystalline nature of the Elemental plane of Earth, but most information is about the caves under the Plane of Earth... could this be the surface?

Sam would recall how a rift to the Nine Hells opened up and he rebuked the demon Lord Baldesac from entering the Wold... it wouldn't be a stretch that other rifts can open and close often in the Scab.

You guys tell me.. .have you rested before entering?

Devlin does not see a trap and thinks the way could be clear to proceed... if you dare.

Water flows across beautiful landscapes of citrine and amythist tulips, and emerald blades of grass that snap and crunch under your feet.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday February 21st, 2012 3:32:50 PM

OOC: I did post casting the spell and resting, and I would prefer a full complement of spells and hit points (as likely would the rest of the party). Consider us rested unless anyone objects?

Delrid is completely fascinated by the beautiful gems and surreal landscape. Upon completing his sketch he speculates about possible application of the gemstone petals and delicate flora. What could mineral life offer, and could it be harnessed for constructs?

Imagine a tiny crystal smith tending a forge, or a huge crystal smith tending a smelter! Then, think of a dozen crystal workers kneading molten metal with bare hands to shape, finish, and detail beautiful works of metal. Oh, what Delrid might give for such an opportunity!

He will keep his eyes peeled for fauna and their mechanisms...



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+3=11 ; d20+21=32 ; d20+7=10 ; d20+3=17 ; d6=3 ; d6=2 ; d6=5 ;
Tuesday February 21st, 2012 7:02:17 PM

"Just when you think you have seen all the Scab has to offer..." Tahni says in amazement, without completing her sentence. Flowers, grass, water and crystals. Quite a difference to the harsh, volcanic landscape behind them. "Do you want to take point, Devlin?"

"I wonder if those crystals would be worth anything..." Tahni wonders to herself. Dwarven greed is a hard trait to break.

----------
OOC: I would prefer to have rested but will go with the majority. If the majority vote for yes, then:

- Tahni casts her healing powers and fully heals everyone.
- Assuming Devlin shows Tahni that gem he picked up earlier, she will appraise it for him. Appraise: 31 (+20 oracle Focused Trance), Identify (in case its magical. Spellcraft=+11, Detect Magic + Identify Spell=+10 = a total of 32)
- Tahni will attempt to determine if the crystal flowers are worth anything. Knowledge (Dungeoneering) to identify mineral properties: 10 + 20 (oracle Focused Trance) = 30. Appraise: 17 +20 (oracle Focused Trace) = 37.
- That uses up a total of 3trances for the day, and leaves her dazed for a total of 10rounds, that she should hopefully then sleep off.

- If we do rest then that also marks the end of another potential 6hrs crafting.
Cloak of Resistance +1 for Bruagh
Craft DC (+5) + Caster Level (+1) + Missing Spell: Resistance(+5) + Faster Crafting (+5) = DC16.
Spellcraft (+11) + Take 10 (+10) = 21. Pass - Item Complete in just under 6hrs


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=22 ;
Tuesday February 21st, 2012 7:54:05 PM

Musing, Jarga slides Donk into his pack and gets down on his hands and knees, inspecting the flowers closely. He wonders if they seed at all and pokes about looking for any seeds that he might collect.

---

Knowledge (Nature) : 22

ooc:
I'm definitely keen to have rested. If it makes a difference Jarga scatters (and collects after resting) his caltrops about the camp.




Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 21st, 2012 8:22:06 PM

Sam stares into the gate as if in a trance. This could be a trap. We might be walking into the demons' plane. I almost hope we are.

"I'm coming for you.", Sam utters out loud, still focused forward. "I will lead the way. After a quick observation of my surroundings, I'll hopefully be able to peek back here and wave you all in."

If no one stops Sam, he rides through the gate, with his bow ready.

Ooc-I am all for resting first. Especially if my belt is closer to completion.

DM Addison 
Tuesday February 21st, 2012 10:18:34 PM

After eating a quick meal and sleeping for what seems like half a day in the cramped quarters of the Rope Trick. BlackAxe decides to sleep outside, and RedForge accompanies him to take care of the horses. Tahni takes time to fashion a fine new cloak with a fine golden clasp.

As the morning sun rises soil and ash whip in the landscape behind you, the landscape you leave.

Sam, expecting a trap, leads the way through the portal and the heroes begin to explore and take in their new surroundings.

Jarga's instincts tell him it is probably springtime in wonderland. He looks down at an amethyst lily and smells it... like a sugary flower
For there to be seed, there must be pollinators.... OH, under the jewel stamen, the Sorcerer finds tiny many-faceted purple droplets, couldn't be more than a millimeter in diameter. Do you pocket them?

Delrid muses on the more utilitarian side of things... what can these gems be used for.
Masonry? Maybe. Golems? if they were magical, or arranged just so and large and valuable. Might need more geometric gems than the flora on the crust of the plane. Might need to mine down.
Fauna? No. Oddly.

Tahni looks about, wondering of the value of the gem flora. Certainly any emerald blade of grass could sell for several gold. A prettier flower, a higher price. The facets of the gems are supreme.

The Oracle holds the large Ruby as the group travels, she casts Identify[/b] and focuses all her magical energies on it.
[i]It glows warm

This Ruby connected you to the plane. Its a Planar Weighstone used to bind rifts between dimensions.

Sam, please make perception checks as you travel further into the landscape.

Ahead you see large brown gems, a dark Citrine, with branches and sharp emerald blades. A gem tree!
More gem trees. A gem... forest?


Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=21 ; d20+7=16 ;
Tuesday February 21st, 2012 10:45:03 PM

Sam rides towards the gem trees, but avoids the impulse to touch anything. His eyes dart around the gem-filled forest. His ears finely tuned for any noise. (perception=21)

He also does his best to try to figure out the group's location. (planes=16)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 21st, 2012 11:52:14 PM

Tahni hands Bruagh his completed cloak before looking about. If only time wasn't of the essence. The seemingly natural resources of this area would be worth a fortune if they could be mined/harvested/collected and transported back. "Such a trove could allow for the dwarves to return to their glory back in the Scab" she muses.

"How much did you say you could fit in your bag, Delrid?" she asks with a smile.

She is reluctant to intentionally damage anything nearby, but will pick up anything that appears broken or discarded (a fallen leaf, a broken blade of grass) and hold it up to the light to inspect.



Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=10 ;
Wednesday February 22nd, 2012 12:27:53 AM

Devlin will hand over the ruby when asked by Tahni. Aye Lass I can take the lead. Devlin attempts to be alert but is very distracted by the plethora of gems. Tis a paradise ta be sure. I would be wary, its never this easy to gain wealth.

Perception = 10

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday February 22nd, 2012 12:10:15 PM

Delrid enjoys the view, and continues to tinker on the Belt of Dwarvenkind for Sam (should be 3 of 5 days completed [ref 4 Dec post], leaving 2 more days until it's done). He continues with the party.

"I can probably take around 50 pounds of gems total, but beyond that I might damage the lining. The exterior is chain mail, but the sharp gems may tear the satin interior." Delrid responds to Tahni.

The new dimension is very impressive. Delrid wishes he could get a comprehend languages spell or linguistics skill to understand the High Woldian glyphs. We do have a bard.

"Sam, can you read this stuff?" pointing to the glyphs. He is curious about potential challenges returning home...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=19 ;
Wednesday February 22nd, 2012 6:10:23 PM

" Perfect! " Jarga whispers to himself quietly, collecting as many of the little droplets as possible and placing them gently into a little internal pocket in his pack.

He cocks his ear, trying to determine where the sound of water is coming from exactly.

----

Perception: 19

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=15 ; d20+8=19 ;
Wednesday February 22nd, 2012 6:56:52 PM

I'll do my best Delrid.

Sam stares at the glyphs and recalls similar symbols/writings that he has seen in his travels.

arcana=15
linguistics=19

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 23rd, 2012 8:18:58 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday February 23rd, 2012 11:26:23 PM

Check

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 24th, 2012 6:17:40 PM

Check

DM Addison  d20+6=16 ; d4=1 ;
Saturday February 25th, 2012 4:38:31 AM

Exploration, collection, cataloging, Tahni and Delrid begin gathering and inspecting emerald leaves and blades of grass. THe WIzard finds a beautiful daisy with diamond petals that is certainly worth several hundred gold. Ten, twenty, fifty, a hundred in grass clippings!
Survival DC 14 Highlight to display spoiler: {If there are broken clippings, then you are not the first to walk here}
Survival DC 18Highlight to display spoiler: {Are these... paw-prints?}

Jarga collects tiny seed of the amethyst lily, OUCH (Hit AC 16 for 1 damage),
Your finger is pricked as if by a sewing needle and slowly swelling purple. Please succeed on a DC 17 Fortitude save vs. poison. Bzzzzzz

Sam looks at the runes pulsating with the same magic as the Ruby Weighstone
Warding, Gate, Teleportation, Passage

Devlin rides to the edge of the forest, do you enter?

Perception DC 16 Highlight to display spoiler: { You hear... a buzzing}
Perception DC 19 if you look into the forest Highlight to display spoiler: {A beautiful citrine yellow... hive?}

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+1=8 ; d20+4=6 ;
Saturday February 25th, 2012 12:00:55 PM

Tahni is so fascinated by the emerald blades of grass, she fails to pay much attention to anything else.

(Survival: 8, Perception: 6. Wow.. the die roller loves me today!)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20=10 ; d20+6=22 ;
Saturday February 25th, 2012 4:36:54 PM

The glyphs are basic. They have to do with teleportation and warding. Nothing special Delrid.

As the group moves forward, Sam notices nothing out of the ordinary until he hears the buzzing deeper in the forest. He readies his crossbow and stops at the point where he heard the buzzing. (survival=10, perception=22)

Something is buzzing ahead. Proceed with caution.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=22 ; d20+7=11 ;
Sunday February 26th, 2012 12:08:34 AM

Devlin slowly creeps into the woods alert for anything and ready to run back to the group for safety.

Perception = 11
Stealth = 22
Devlin is on foot.

OOC: Has anyone heard from Zach?

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Sunday February 26th, 2012 8:53:44 AM

OOC: Haven't heard from Zach since he mentioned he needed to take some time off. I dropped him an email but didn't get a response. Might send a followup and check that everything is ok

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday February 26th, 2012 9:24:37 PM

OOC: I called Zach a few days ago, and life just sounds hectic.

Delrid moves toward the heart of the group, and approaches the forest with hesitance. On his mind are the following:
1) Return to the Wold - Do we have an exit strategy?
2) Sustenance - Delrid has a ring, but does anyone else? Can we eat crystal and gem?
3) Threat assessment - Do we have a shatter spell capability if we need it? Can we handle swarms of crystal bees or avoid gribblies out to destroy us?

He's more on the "Craftsman" side of "Adventuring Craftsman"...

Alemi, protect us all in this strange place. If you have guided us to this crystalline wonderland, let it be for edification and enlightenment. Perhaps I fear too much what I do not understand."

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 28th, 2012 8:51:08 AM

Check

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 28th, 2012 9:02:37 AM

OOC:

Per my email...

C'mon guys - the level of posting lately in The Forged has not been great. I think we can be especially proud that there were no posts yesterday at all :(

The Week Ahead...
I'm sure we can turn this slump around though.  All I'm asking for is one week of perfect posting. Everybody spending 5mins a day to make a post and keep the game going.  If Jerry is reading this (and something tells me he is... Because I CCd him) then he might be so impressed by the change he might even grant a small token, nay, boon to the party.

Rules & Etiquette....
Gentle reminder that if you know you won't be able to post on a given day that you line someone up to post on your behalf. This goes for players, DMs ands ADMs alike. I'm not afraid to get out a +5 Boot of Ass Whoopin' this week for any non posts.

Finally...
If anyone has any feedback, observations or ideas on what could be done to improve posting levels then please speak up :)


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 28th, 2012 11:49:34 AM

Ooc- I'm not trying to be abrasive or difficult, but I don't see the point of posting "checking in". If the DM or a PC hasn't posted something for me to reply to, I generally keep checking on my phone throughout the day until it happens.

Rob C: Completely agree Sam. You might have noticed I haven't done any of those "checking in" things of late either. What I'm asking for is "game posts" over the next week. But it will take all of us to make that happen.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday February 28th, 2012 12:27:36 PM

Delrid continues to craft on Sam's Belt of Dwarvenkind. The party seems to have crept to a standstill in the gem garden. Might as well accomplish some crafting!

Flowing Water [DM Jerry] 
Tuesday February 28th, 2012 12:38:30 PM

The forest is beautiful, even breathtaking. Lit from within, the crystals glow and reflect creating wonder in every heart.

The trail continues and winds left and right as the passage widens into a cave. The sound of water is closer now. The smell of it is pure--heavenly.

Then a voice. Sparkling and crystalline like the cave speaks softly.

"Do not be alarmed. I will not harm you. Welcome to my domain. I am Facet."

-----------

--We still need a save from Jarga

--I am going to keep the game for a week at least guys to give Addison a break.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=26 ;
Tuesday February 28th, 2012 1:13:44 PM

Devlin is startled by the voice but recovers quickly. Her domain? (because no man would speak so softly) Only thing I know about domains is they are the home for fey and gods. Still being cautious the rogue sticks to the shadows to let those with honeyed tongues to do the talking.

Stealth = 26


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+9=21 ; d20+4=16 ;
Tuesday February 28th, 2012 3:29:41 PM

Tahni had been so preoccupied with examing different "gem objects" that the voice completely surprises her. It obviously knows they are there, so no sense in hiding now. She looks about for a face to which to respond (Perception: 16)

"Uh, Greetings. We too, mean no harm. We are travellers from The Living Wold on the Material Plane. We are sorry if we have trespassed on your domain. We wish to leave in peace, uh, once we know how" (Diplomacy: 21)

Based on her earlier analysis of the glowing red gem, Tahni is working on the assumption that they have somehow travelled between planes, and even though the party has fully rested, planar travel is always dangerous. Best continue her tradition of cautiousness for the time being.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=8 ; d20+7=12 ; d20+7=19 ;
Tuesday February 28th, 2012 4:36:16 PM

Sam is startled as the voice breaks the ambient noise of the gem forest. Facet...Where have I heard that name before?

Sam refrains from communicating with the voice until his memory aids him in his decision about this Facet.

History 8
Religion 12
Planes 19


Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+2=15 ;
Tuesday February 28th, 2012 6:07:54 PM

"Son of a motherless kobold!" Jarga exclaims as his finger is pricked. His eyes swell to the size of saucers, lifting his eyebrows skyward as he notes the changing hue of his digit.

"Meep!" he weakly exclaims in concern. He follows the others grumbling about the things his does for love.

As the voice rings through the cavern he wonders if it's owner might have a cure. He bites his tongue for now though, cautious, and tries to ignore the throbbing of his thumb.

---

Fortitude vs Poison : 15 (Fail)

Ooc : On the topic of posting. I'm guilty this week and to be honest it's because I'm a little dispirited. For me it's about rhythm; there seems to be a good run of posts,then a really average patch and it's disheartening to check continually only to be eventually disappointed with a brief or half-effort post. It is a pity because I've seen so many good ones.


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 28th, 2012 7:24:45 PM

OOC Um Jarga your a Dwarf you get a +2 to fort saves vs poison, which gives you a 17. So dwarf up and stop yer whimpering ;)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 28th, 2012 7:44:05 PM

Oh snap!

DM Addison 
Tuesday February 28th, 2012 8:00:39 PM

Jerry shall DM for some time. I'll return for the next module pending Jerry's blessing. =)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 28th, 2012 8:19:24 PM

Ooc- Have a good, well-deserved break Addison. You've done a great job and I look forward to your return.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 28th, 2012 8:36:41 PM

18mths straight as DM of the same campaign - can any other DMs lay claim to that record? We'll try not to take over the Scab while you're gone ;)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 28th, 2012 8:51:35 PM

OOC:Thanks for everything Addison. As my first DM in the Wold you made sure I will stick around for a long time to come. Good luck with the rest of your studies.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Wednesday February 29th, 2012 12:30:51 AM

ooc : fiiiiine :P

---

As Jarga walks a glint of light reflects off the crystals and reveals a small stinger still protruding from his thumb.

"Bah!" he grumbles, irritated at making himself appear soft. He plucks it out carefully and the relief is immediate. The swelling and colour diminish significantly and he feels like a duffer.

"Worst purple green-thumb ever!" he mumbles quietly.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+13=25 ; d20+13=22 ;
Wednesday February 29th, 2012 9:14:33 AM

Delrid is completely enamored with Facet. The exquisite realm has flabbergasted the Dwarf. He marvels at the craftsmanship necessary to build such crystalline structures.

"Facet, this is amazing! I noticed you used birefringent crystals in the petals, based on the crosshairs and concentric circles light passes through them. The substrates are simply incredible and at such a scale!"

Knowledge engineering = 25

Knowledge Arcana = 22


Wow and You Talk Alot Too [DM Jerry] 
Wednesday February 29th, 2012 1:59:50 PM

A beautiful fey lady walks into view on the trail. Clear and almost transparent, she is beautiful beyond imagining. Stout of form like a dwarf, she also has that gnomish gleam in her eye, which is full of mischief. She looks like a living crystal woman, if such a thing could ever exist!

"Greetings to you too Tahni. You are safe here and not trespassing. I opened the way for you to be here. I've been watching and admiring how mortals can be so heroic in their short time upon the Wold. You were being hounded by undead and have some great needs upon your hearts. Those needs called out to me and I will help if you will allow me." Tahni's diplomacy skill seems to be having his desired effects.

Facet takes Jarga's finger and kisses it. It sparkles for a second and then it is healed. "Sometimes, even a fey lord, or demon as the dwarves like to call my kind needs protection. I hope you weren't in much pain, Master Jarga."

Then she stops short. The verbosity of Delrid simply makes her open her mouth into an "O" of surprise. "Wow, and you talk alot too." She takes Delrid's arm and proceeds to give him the tour as she leads them forward. "Do you know alot about crystals Delrid? These are truly alive and not just sculptures. They grow in response to my mood and thoughts. I do not control them. I can, but usually choose to give them freedom. I believe in freedom. I was kept here against my will by the gods for quite a long time and now the stronger of the Fey try to manipulate me to their side. It is trying."

Sam has not heard of this particular creature before, but remembers his training that many unique "features of nature" are tied to beings that the dwarves call "demon" and the gnomes call "fey lords." Perhaps they are some of both?

As you round the final corner, you see a large cave with all sorts of crystal animals and plants arranged perfectly around the centerpiece, a waterfall from the back side of the cave through to the middle of the chamber. The stream thus formed, traverses the room and then dives into darkness near the opposite wall.

"So, some sit, relax, and rest. Tell me of your travails and why you are in such a horrible fiery place. I am eternally curious!"

------------

Will send an email when I can explaining the situation with Sir Addison, which he can elaborate on if he wishes. :)



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday February 29th, 2012 4:15:06 PM

Sam has a strong, uneasy feeling in the very depths of his gut. He feels as though the group is walking into a trap. He reluctantly follows her to the room, but remains standing near the entrance. His crossbow still in hand.

(in abyssal)"You spoke of being imprisoned by the gods. Where are you originally from and have you always assumed this form? And what of these living crystals? Have they always been this way?"

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+5=11 ;
Wednesday February 29th, 2012 7:11:53 PM

Jarga blushes beneath his trim beard.

"Thank you, kind lady. You've a sweet kiss it's true. "

Looking downwards for a moment, he shuffles his feet and then meets her eyes.

" I confess I took some seeds from your beautiful flowers, so that I might plant them for a friend. I apologise if I acted rudely, thought truly I did not know someone so... magnificent.. lived here... should I return them to you? "

He holds them out to her with regret.

" If it was rude of me please take them.. you've been very kind and you've offered us...help? " he leads.

----

Sense motive : 11


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday February 29th, 2012 8:12:14 PM

A number of Facets words stick in Tahni's mind, but the ones she focuses on are: "kept against her will by the gods". "She said she 'was' kept here against her will. That means she's probably not here against her will anymore. The Fey King was imprisoned before being released by the gods. I wonder if they have something in common?"

Coming back from her thoughts, Tahni hears Sam speak to the woman in a strange language. She has heard him speak it before and they have had words on the matter. "Please don't make things worse, Sam!" she cringes slightly.

"Hmm... if she has been watching us, then she could already be aware of our past actions and testing our honesty" The ever suspicious and cautious Tahni decides that honesty may still be the best policy.

"Very kind of you to bring us here safely" Tahni says graciously to the woman with a quick sideways glace to Sam, before taking a seat "We fear an evil is growing in the Scab. The town of Riddleport looks to be its first victim; its inhabitants all suddenly becoming undead. We fear the Duergar may be in league with an outfit known as The Indigo Brotherhood. That, I suppose, is the crux of our problems." the dwarven woman looks around before continuing "Do you invite many guests to your realm? Not seeing any other beings nearby, I imagine this realm would get quite lonely." There is genuine concern in her voice.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=19 ; d20+7=11 ;
Wednesday February 29th, 2012 9:49:52 PM

Not sure if he has been noticed or not Devlin sticks to the shadows. His hands rest lightly on his weapons ready to draw them at a moments notice. He tries to remain aware of his surroundings but the glinting gems keep distracting him. Heh I knew it was a she and a fey! He thinks to himself smugly. Hopefully the others don't let themselves get too relaxed.

Stealth = 19
Perception = 11

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 1st, 2012 2:02:07 AM

Two perfect days of posting! Keep it up team!!!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday March 1st, 2012 7:35:00 AM

Delrid is intoxicated with curiosity. His adult life has been dedicated to the pursuit of craftsmanship, it's perfection, and automation. Delrid hopes one day to create homonculi and golems capable of executing the blueprints of his wildest dreams, and before him sits a creature capable of amazing creations seemingly at an emotional whim.

"Oh Facet, the beings in your realm are undeniably incredible. What souls or life forces power your more sentient organisms? The Woldsblood transports souls which I think can be harnessed for such a purpose, but do you sacrifice fragments of your own being? If they are spawned spontaneously, then should I assume the latter? Are you attuned to the shadow realm in any way?"

Delrid does a very poor job of containing his excitement, and even poorer still waiting for others...

Wow and You Talk Alot Too [DM Jerry] 
Thursday March 1st, 2012 2:58:49 PM

Facet cringes and almost rolls into a ball upon hearing the abyssmal language coming from Sam. All the plants and animals in the place begin tinkling and some actually begin to show fracture lines. She doesn't answer him. A crystal bunny hops away and then falls to one side as its left leg shatters.

After her initial panic, Facet's form changes into that of a glowing blue diamond. This form then races away and goes through the waterfall, leaving you alone as the abyssmal words echo through the cave growing in intensity.

Tinkling.

Fracturing.

Breaking.

then a soft voice....

"please stop."

...after a time, its voice comes from the waterfall.

"Keep the seed, Jarga. I could tell it was due to love that you wanted them."

She answers no other questions for a long time.

You perceive, however, that you may rest and remain until she fully recovers.

------------------

--No worries Sam. Just role-playing.

--Yes, I know I still owe you an email. I wanted to wait until I'd talk to Addison some.



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+16=35 ; d20+19=31 ;
Thursday March 1st, 2012 5:57:16 PM

AAAAAND CRAFT TIME - - - GO!!!

Delrid is moderately frustrated with Sam for destroying the incredible creatures. The broken bunny leg just looks pathetic. Delrid attempts to re-attach the leg, and does nearly his best work.

Craft Stonemason = 35 if that doesn't help, Delrid will look to others for ideas.

Delrid is more frustrated with Sam still that Facet (and her knowledge) have gone. No choice now but to finish Sam's Belt of Dwarvenkind. However, this is the final burst of effort to complete the belt, and Delrid can return to his own projects (Pearls of Power, Vambrace).

Craft Metalworking = 31. Delrid takes pride in the fit, form, and function of the belt. The perfectly square black metal panels create a smooth, shadowy, dynamic and robust contrast to the gold filigree and appointments. He hopes Sam can hold his head high not just amongst Dwarves, but in any group with such a belt. Delrid is most proud of the clasp, with the head of the Gold Dragon nestling perfectly into a socket of wings and floor of claws. The soft black felt and satin liner should rest gently on the hips of his small companion, helping him bear the sturdy and stoic metal belt with ease and comfort.

Delrid is very pleased, and by the time he finishes polishing the last tooth of the dragon, Delrid has forgotten his anger completely. He welcomes Sam as a closer friend than ever, and anxiously hopes for his approval.


"Sam, I know we started as perhaps unsettled companions and even rivals. I have made for you the Belt of Dwarvenkind you requested. I have put my blood, sweat, tears and most importantly my Dwarven Pride into this work. Please accept it as my gift to you, and accept me as your friend. As long as you should wear this, think of me as your brother." Delrid has only once exposed himself emotionally, and it nearly destroyed him. Perhaps this expression will allow the kind hands of Alemi to begin healing that wound...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 1st, 2012 7:43:00 PM

Surprisingly, Sam face shows relief more than remorse for driving away Facet. (now in common toward the waterfall) "I'm sorry for hurting you Facet. I meant no offense."

Sam then turns to the group. "I know that what I did seemed like a bad move, but I did it for a reason. She referred to herself as a demon. If she would have replied casually in Abbysal, I would be more afraid of her intentions and who she might be allied with. Instead she was turned away by my words. I'm still worried, but not as much now."

Once seated with the group, Sam watches eagerly as Delrid finishes his belt. He smiles as Delrid hands him his new prize and upon hearing his words, tears up. "Thank you so much for this wondrous gift. As I have no family, you and the others are all I have. I am honored to be your brother."

Sam reaches into his pack and pulls out a gift for Delrid. It isn't much, but I want you to have it."

Sam hands Delrid a prize he won at the giggling ghost. (carved figure of a happy-looking gnome that stands about three inches tall (magic phrase will activate a Mending cantrip)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 1st, 2012 8:21:41 PM

"I have never seen such a reaction to casual words before. What did you say, Sam?!?" Tahni is shocked by not only Facet's reaction, but the reaction the realm seems to have when Abyssal is spoken. "I think we should endevour not to cause any more harm to this place. Everything appears to have been quite harmonious until we arrived"

Finding a small patch near the waterfall, Tahni will search her pack for something and place it gently on the ground. A small crystal prism, that even in dim light throws rainbows all around it (Won in the GG - Awarded by Kathy). "Please accept this gift as a token of apology. Our ignorence of your realm has caused harm, and for that I am truly sorry"


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday March 1st, 2012 10:04:49 PM

Devlin watches the damage caused by the daemonic words and is stunned.Well I suppose I can come out of hiding now. He approaches the group before finding a spot to settle in. I agree with what you did Sam, I'm just amazed at its..... efficiency. Out of habit he grabs a snack from backpack and munches on it before realizing hes not hungry at all. Guess the ring has kicked in. He thinks to himself.

So what our next step, do we wait for Facet to re-manifest or should we find our way out of here. Do you think she would be able to help us get either to Drakesmead or Mountainburrow? He looks to the more academic of the group when he asks these questions.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 1st, 2012 10:46:52 PM

"Thanks Devlin. I can't get my mind off Mountainburrow. We need to get back there and make sure the zombies aren't on their way. We also need to come up with a solid plan to retake Drakesmead. Nothing will be accomplished by staying here."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 1st, 2012 10:55:49 PM

ooc-Are the NPC's still with us? If they left us to go back to Mountainburrow, I would like to have given to items to Tally to bring with her. I was planning on giving (the newly married couple-can't remember names) my silver locket and marble shaving kit to them as gifts. Both were won at the gg.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Friday March 2nd, 2012 8:16:11 AM

Jarga watches in dismay as Sam's strange words shatter the serenity and sow chaos into the calm.

He stares angrily at the gnome, dissatisfied with his response. He pokes Sam in the chest and with eyes blazing.

" That's little enough apology from you Master Gnome! You wield your tongue loosely rending this place, hurting our host and you don't think to use it to ease the darkness that you've loosed? The one best poised to bring a calming, soothing song and you sit on your arse and hand out trinkets? Pfah!"

He stabs his finger in the direction of Tahni and Delrid :

" At least these two had some courtesy! "

---

oooc : Sorry about the missed post. Was at a rock festival that had the worst reception ever.


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday March 2nd, 2012 8:55:40 AM

Devlin sighs before standing and facing Jarga. And how would you react had our "host" replied casually in the same tongue? Just because something is beautiful does not mean it is not evil. Have you already forgotten the daemon that attempted to take Tahni and Sam's souls? It was Sam who saved both of them by rebuking the daemon in that same tongue. Are you not going to wield fire anymore because you might set a plant alight? Or do you plan to make amends with everything you scorch with your powers? We are not here to fight with each other we are here to figure out our next step. If you have something constructive to say by all means say it. But until we are under safer and less stressful conditions lets try to keep from criticizing each other.

Mountainburrows and Drakesmeads [DM Jerry] 
Friday March 2nd, 2012 10:24:12 AM

After about an hour, the blue diamond emerges from the waterfall and its tears start the healing process in the cave. At first, the more simple forms sprout and bloom. Then the more complicated plant forms and finally, the animals begin to emerge from corners and hidden places. Finally, the blue diamond blinds everyone with light and when your eyes clear, Facet has returned to her female form.

"Aww Sam. Your love and caring for your friends helped heal me. I forgive you."

She turns to Delrid. "May I see the belt, Delrid?" She picks up one of her walking fronds and sets it upon the belt petting it. Soon, it embeds himself into the belt. "If I can ever be of service, let me know. Coax out the frond and release it. It will quickly return to me and let me know if your travail."

"Now, food and rest. I think I have discerned what is good for you to eat and drink. While you refresh yourselves, please tell me of these Mountainburrows and Drakesmeads. Why do you protect the one and take the other?"

"Ooh, may I see that miniature gnome? That is very interesting!"

Then she is totally distracted again as a small child would be running over to look at the rainbow crystal gift from Tahni. "Do you dwarfgnomes always give gifts to show affection. I love this idea! And rainbows!" She lifts it giggling. "Interesting, it has the same creator as the miniature gnome!"

Stroking it, the rainbow effect grows and she adds, "I never thought of adding rainbow colors!" And she is off touching everything so that it gives off rainbow hues.

A concern touches her face as you mention the NPCs. "Oh! No!" I thought some of them were the undead chasing you. They didn't have the same energy as you and I didn't look closely enough! She waves her hand and the NPCs start trudging in, some very injured.



Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Friday March 2nd, 2012 5:44:29 PM

Jarga moderates his tone and addresses Devlin

"You're right, I should of phrased it more constructively... you missed my point though.

Say a strange dog rushes you on the road, leaping up on you. You're startled and unsure and shout it off or slap its snout. If it bares its fangs and goes for the jugular you've made a good choice to defend yourself. If the thing cringes, looks surprised and scared, and you realise that so far it's done nothing but wag its tail you might want to give it a pat."



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+9=19 ;
Friday March 2nd, 2012 6:41:48 PM

I do understand and respect your point Jarga, but you need to remember one thing. Dogs rarely have deceptive natures. They present themselves as they are. Unfamiliar creatures who refer to themselves as demons are a whole other matter.

(To Facet) I appreciate your forgiveness, but am still curious about you and your realm. You spoke of being imprisoned by the gods. Where are you originally from and have you always assumed this form? And what of these living crystals? Have they always been this way?

(Regardless of her answer) We also appreciate you getting us out of that zombie mess, but what would you want with us in return? (sense motive=19)

ooc-Did she affix the gem to my new belt of dwarvenkind?

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday March 2nd, 2012 10:31:41 PM

"Immature may not be te right word. Innocent, perhaps?" Tahni says as she observes Facet. "I can't imagine her being dangerous, well, not intentionally at least"

As the wounded start to enter, Tahni rolls up her sleeves and begins to quickly setup a triage, ready to treat them in order of necessity. Tahni has 6 CLW spells that she can cast if anyone looks particularly injured

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday March 2nd, 2012 10:57:12 PM

Delrid appreciated the mending gnome, and will apply it to the snapped bunny limb if his craft check was ineffective.

"Just so we're clear - I didn't want to leave MountainBurrow in the first place. I would appreciate a few more days to complete my crafting."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday March 2nd, 2012 11:18:09 PM

I agree Delrid, but I'm still worried about Mountainburrow now. At least some of the group should be heading back there soon to check on everyone there.

While waiting for Facet's reply, Sam realizes that his crossbow is probably useless if a fight should arise. He hooks it to the side of his pack and pulls out his jeweled scepter (in a non-threatening kind of way of course).

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday March 3rd, 2012 12:19:05 AM

"Having seen the lava fields that those undead would need to navigate, I am now less worried about them being a threat to MountainBurrow. The duergar at Drakesmeade still worry me though. We shouldn't forget that they pose the single greatest threat to MountainBurrow and perhaps all dwarves in the Scab. I am not sure we can afford to wait, but perhaps our host may be able to aid us - either with a vision as to what may be happening there, or perhaps expedited travel?"

With the rapport that Tahni hopes she has been developing with Facet, she will enquire as to whether it is possible to find out what is going on back in The Scab.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday March 3rd, 2012 8:13:03 PM

Delrid agrees, and rephrases the his idea of our plan of action.

"I thought we were just on a quick jaunt to diffuse the zombie horde, then off to DrakesMeade when rested and equipped? I bought materials to power Glitterdust as an invisibility deterrent. Is that what everyone else thinks? Also, do we want to seek the source of the zombie infestation?"

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday March 5th, 2012 9:41:46 AM

Bruagh speaks up for the first time in a while.

"I agree with Tahni that we need to get to DrakesMeade as soon as possible, but stopping back by MountainBurrow for a nights rest and to resupply shouldn't be out of the question."

OOC: Sorry for dropping on you guys. Things got a little crazy IRL for a while but I am glad to be back.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday March 5th, 2012 10:05:29 AM

ooc-BRUAAAGHHH! Welcome back.

Many Places at Once [DM Jerry] 
Monday March 5th, 2012 1:19:21 PM

Facet listens carefully to the ongoing debate between the party members. She seems to be studying the dynamic within the group.

She addresses Sam's question. "During what you call the 4th age, travel was not allowed by the gods through The Scab. The interior of the Continent of Yrth was closed off. The Gods punished both awakened fey and demon alike for tempting the Noble Races from the worship of the gods by making us guard and hold vigil to prevent anyone from crossing the Scab into the Ashlands beyond. I was one of those so punished. Our nature was changed at that time as well to facilitate our ability to perform our duties.

"After the destruction and recreation of the Wold, we were freed by the gods as the Scab was now open to travel. Most of us remain in The Scab. The dwarves call us Demon. The Gnomes and elves call us Fey. We are both and neither. Fhorge is the most powerful of us. He gathers those he can ally with by every means possible to support him in controlling the Scab to take vengeance upon these same gods.

"What do I want? I want to learn about mortals. I am curious."

She turns to Tahni. "I am right here. I can be dangerous, if I chose. I usually choose not to get violent. I feel guilty afterwards."

To Delrid she says, "I can slow time in this place. Complete your crafting if you can. What else do you need to help you. Picture it in your mind and I will create it."

One of the NPCs, a gruff old dwarf named Hegni, raises his hand to Tahni's query and collapses with many scratches and burns.

She addresses Sam and Tahni. "What danger faces Mountainburrow? Undead or Duergar? How do you know this? Why do you need to head to Drakesmead? It seems you are needed in many places at once."



Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday March 5th, 2012 6:29:01 PM

I understand everyones concern for Mountainburrow, but they have been around for a long time I don't think whats left of that horde would cause them a problem. Devlin looks at the weary group nodding at Braugh. I agree we should regroup before we try to take Drakesmead. But perhaps with Facets help we can scout the fortress before going back to Mountainburrow. Turning he faces the groups host and smiles. I appreciate you allowing us to enter your realm and the help you are offering us. This place is wondrous especially to our kind. Pardon my bluntness but at what price does your help come, what is it you want from us?

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday March 5th, 2012 6:35:59 PM

I'm sorry to hear of your situation Facet. At least your realm and you are beautiful. In short, we have faced various adversaries while providing refugees safe passage to Mountainburrow. Once there, the citizens asked that we help take back their territory of Drakesmead from the Duergar. We have been stretched thin though out this journey.

Sam pauses to let others speak with Facet and then angles to take her up on her offer. I was inspired by a cavalier that we encountered in our travels. I'm interested in attaining a loyal mount. One that is stealthy and agile; a wolf perhaps. Could you possibly create one for me?

ooc-Sent email to DM in charge of mounts. No reply yet. If not sure feel free to ignore request.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday March 5th, 2012 7:42:08 PM

Delrid is very appreciative of the offer for assistance. With a flash he displays his Vambrace of Intervention. He pulls his Vambrace of Arcane Vitality schematics from his "prototype" workbook. He shows the seven pearls, slated to become pearls of power, and begins explaining:

"The Duergar can disappear at a whim, and leave our party baffled and ineffective. Therefore, I have studied the glitterdust spell. I have purchased materials, unguents, and components to convert these seven pearls into arcane fuel. The Vambrace of Arcane Vitality is a mundane fixture for the pearls, but functions like a large inductor for arcane power.

The Vambrace of Intervention functions like a capacitor, dissipating the power through my command. Together, the two vambraces and my Annulus of Arcane Attunement create a natural circuit that enhances my casting ability. More importantly, the magic flows through me to the items I create, maximizing the effectiveness of my crafting.

This Vambrace of Arcane Vitality can also harness this magical flow as I rest, recharging the Pearls of Power. My pearls of power will allow me to tap into the arcane reserves, strengthening my casting throughout the day, extending my impact and that of my party.

Unfortunately, I can only work on one of these pearls a day. The rules of this Wold seem strangely restrictive at times when creating magic items, but you know this far better than I!"


Delrid is extremely excited to divulge his plans to such a gifted artist, and very much looks forward to sharing the intricacies of his plan.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d8+2=6 ;
Monday March 5th, 2012 8:56:07 PM

"Oh, she can read thoughts" Tahni notes to herself, before she realises that once again, Facet would have heard that too "Sorry"

Feeling uncomfortable with her social faux-pas, the blushing Tahni excuses herself to tend to the wounded man (Cast Cure Light Wounds: Man is healed for 6pts)

=======

The items still on Tahni's list for crafting:
Jarga: Headband of Alluring Charisma +4
Jarga: Gloves of Arrow Snaring
Jarga: Sustaining Spoon
Tahni: Eyes of the Eagle
Tahni: Boots of Striding & Springing
Tahni: Upgrade Headband of Alluring Charisma from +2 to +4
All up would require 12days solid crafting.

Link to all crafting the party are after:
https://docs.google.com/spreadsheet/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&authkey=CKXp7JEC&authkey=CKXp7JEC#gid=1


Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Monday March 5th, 2012 9:58:30 PM

Jarga stands quietly to the side, appearing to be largely engrossed in plucking a frightful bogey from his nostril.

DM only: Highlight to display spoiler: {
Secretly he is thinking loudly in the direction of Facet.

"Pardon my actions lady Facet, I mean no offence, but rather wanted to converse with you in private and this.." he wiggled his nose "...is a good ruse."

He continues :

" Drakesmeade, from what I gather was the home of many dwarves, in particular Blackaxe over there because there were unexpectedly routed from their home by the Duergar. With Riddlepoint destroyed by undead, which still wander in some number, and demonic forces treading the Scab it's become increasingly important for those mortals that consider themselves to be good folk to find safe haven for kin and refugees. I believe they plan to retake their ancestral home to this end and we aim to help them as, to me at least it seems a noble goal. "


He pauses for a moment and continues thinking.

" It has been difficult though.. we came to you presence trying to deflect a great horde of zombies from Riddleport, an hidden city of gnomes. They too are good folk and we're not sure if we've done enough to deflect the dead marching towards them.

Also there has been an encounter or too with a demon ... who was nothing like you, foul, terrifying and murderous. I worry that the success of the Deurgar, the destruction of Riddleport and the walking dead may all related to the same underlying evil... but I am new to the party and the details are a little... hazy.

The demon we encountered, I can think his name if it would not distress you? Perhaps it might give you a better understanding of our situation?

I am here to help my new friends... but I also seek someone. My brother. A cold, kinslayer who murder my family in their sleep. I seek to avenge them and will travel with these folk until I am led to him. I know in my heart that we'll face evil and if there's evil power to be found I know my brother will seek it.

Whilst some others are slow to trust, your actions have matched your words and I appreciate the help you've given us so far.

Our problems are merely mortal but I would be grateful if you'd give us your opinion on them. It's always good to have another perspective."

}
Jarga appears to have finished seeking nasal treasures.

Editted by RobC: Added spoiler text

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday March 6th, 2012 6:48:18 AM

OOC: Rob, you are so awesome. I remember loving that spreadsheet when you made it, and I love it even more today. Thanks again. I award you one Inter Net!

Delrid will also ask a selfish question: "As you can slow time, are you familiar with the Stylus of the Ishgara, and the creation of a time-extending cradle? It allows a craftsman, such as myself, to work with greater speed and intensity. I thought perhaps you might be able to grant similar boons.

I know the necessary haste of our action poses stark contrast to the patience required for quality craftsmanship. Could you help me balance the two? I have already found ways to extend my own wakeful time to the maximum practical, but I have no desire to delay my traveling companions."


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+8=18 ;
Tuesday March 6th, 2012 10:22:27 AM

Bruagh looks to the dem... uh fey with a somewhat bewildered look. He had never met one of their kind that didn't have evil intentions... but then again, most people had never met a dwarf that didn't drink. Bruagh's eyes glow for a moment before returning to normal as he attempts to detect evil on Facet.

Assuming she does not glow with Evil he will choose to trust her.

"Facet, you are correct in that we do seem to be needed in many places. Knowing what is DrakesMeade will great improve our chances of success and also determine where we should go from here. While the undead are an evil scourge that needs to be wiped from the face of the Wold, I believe the Duergar are the more immediate and dangerous threat to those in the Scab. Can you help us?"

Diplomacy: 18

A Boon [DM Jerry] 
Tuesday March 6th, 2012 12:34:09 PM

Facet smiles at Devlin having already answered his question. She wonders how long mortals remember things. She knows they don't live forever like her.

She thinks about Sam's words for a bit and then explains it like this. "I have never made anything that big, Sam. The larger they are the easier it is for them to break."

She just stares in wonder at Delrid's words as she doesn't understand any of it. "Why do you approach all this from a mechanical standpoint? Why not just....create?"

Facet watches Tahni healing the injured man and when he is finished, heals him the rest of the way with a kiss on the cheek.

She moves a set of plants to a nearby corner and says, "Tahni, you may set up shop here in this location. I will create a table and any other shapes that you picture in your mind, but they will be crystal. The larger the piece, the weaker it is."

Then she stares at Jarga's antics. "Why do you pull things out of your head?" Then more seriously. "You purposely tried to get the undead to chase you away from that other town? How noble! Yes, tell me the name of these demons that you faced. She nods at the rest of his words, but does not comment on them.

She smiles at Delrid and comments, "I have not heard of this Stylus of magic. However, I can slow time within my realm. I do not know exactly the speed as time doesn't mean as much to me as it evidently does to you. Do you always worry about time like this."

I can help with one thing. I will offer you a boon. Choose which situation you wish to know more about and I will allow you to see it from here in present time and future. I can show you a town, a brother, a source of undead, any one thing. Then I will have to withdraw and rest. Fhorge siphons my power and I cannot remain active for long."

------------

--With Addison or Rob's permission, Tahni, you may do some crafting while within Facet's realm assuming you have the reagents, etc. As to how much, that also is up to them.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+7=9 ;
Tuesday March 6th, 2012 7:28:37 PM

Jarga coughs and says, winking slyly " I was just scratching! "

He then continues his discussion with Facet, aloud this time :

" We did indeed lead the undead from a march that would take them to the Gnome fortress Mountainburrow, sorry I think I said Riddleport before, which is where they were coming from. A grim task; it's one thing to see good folk die, it's quite another to see them rise again and be forced to strike then down. "

He pauses for a moment, reflecting on the carnage and the gnashing, rotting dead.

" A task I am glad we've found respite from, noble as it may have been."

Jarga changes topics to one no less dark.

"The demon that attacked us prior to us reaching Mountainburrow...It's name was..."

Jarga pauses allowing time for any person or fey to interrupt...

"Baldesac."

To the others he suggests how the boon may be used :

" I still seek my brother, my friends, and the chance to gain fresh insight as to where the filthy kinslayer hides is ... well, I yearn for it more than anything.... but my quest should not be at the expense of the safety of all the good folk that inhabit these parts. It pains me, but I suggest we learn what we can of Drakesmeade to reclaim it as a place of safety, or the necromancer or demon that raises our dead and sends them against us. Once we've agreed then I believe we should craft here as long as we can, without time passing and then return to the tavern, I mean city of Mountainburrow and plan our strike."


----

Diplomacy check for no good reason other than I haven't rolled anything in a while, now I wish I hadn't bothered haha : 9



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+8=17 ;
Tuesday March 6th, 2012 9:21:40 PM

Sam listens intently to Jarga's plea to avenge his family and can't help but to think of his family...wherever they might be.

(Mainly to Jarga) "I understand your need to use the boon for personal reasons, as I have similar needs. As much as I agree that both of our issues are a top priority for us as individuals, the need of the many might be a better use of this precious gift. We have an opportunity to either view Mountainburrow's or Drakesmeade's present and future."

Sam pauses and ponders for a short moment.

(To the group) "I think most of us feel that Mountainburrow is relatively safe. I think that we should use this boon to view Drakesmeade. We would know what is happening now and also how our actions might pan out. Maybe we'll see the troops marching towards Mountainburrow and know to rush there to warn them of the impending assault. This is a rare tactical edge against a foe. We should not waste this opportunity."

diplomacy=17

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday March 6th, 2012 9:27:24 PM

ooc- Forgot about the second part of your post Jarga. Sorry. So basically I agree with you.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday March 7th, 2012 3:01:41 AM

"I agree with Sam. We have no idea what is going on behind the walls of Drakesmeade. The threat the duergar there pose is too great. And let's not forget that the last scouting party sent met with some old friends of ours - Lila, Douglass and Humphrey. Any chance we have to get the upperhand with them should be taken..."

She places a hand on Jarga's shoulder "... even if it means putting aside our personal needs" she adds comfortingly.



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday March 7th, 2012 7:18:12 AM

Bruagh shakes his head as Sam and Jarga speak. "I agree, Drakesmead should be our focus. Thank you both for selflessly setting aside your personal desires for the greater good."

Bruagh steps closer to Tahni and in a barely audible whisper speaks to her. "You aren't truly considering her offer of staying are you? I only ask, because I know you, and that is something you would have normally graciously declined. The fact that you ignored it speaks a great deal. What are you thinking my friend?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday March 7th, 2012 8:54:43 AM

Aye, Drakesmead be where we need information. Those darkbloods have enough tricks up their sleeves, we need a few ourselves. Devlin looks over to Bruagh and Tahni with concern but shakes his head and sets his thoughts on the task ahead.

Delrid once Facet starts giving us details can you take notes? Your eye for detail and meticulous plans should help allow us to get the most information out of what we receive. Sam pay attention to anything that might seem vague or obscure, your extensive knowledge of .... well everything might be able to unlock the clue. Bruagh your in charge of troop movement and defenses and keep an eye out for any daemonic influences. Jarga your on watch for anything arcane. Magical defenses, mages on hand and any thing else that may be summoned through magical means.

Devlin settles into a comfortable position and waits for Facet to begin. I will be watchin for unused passages, underground paths and any dangerous area we should try to stay away from.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+19=23 ;
Wednesday March 7th, 2012 1:24:19 PM

As Facet asks about simply "creating", Delrid uses his Create Gear ability to brandish a mock-up of the Vambrace of Arcane Vitality. Craft Metalworking Check = 23. He addresses the question directly, "I can create through magic, but only as a diligent student. I cannot simply call this item into being. And, within a minute, it is gone again. To create anything permanent, I must re-shape the materials around me to perform the required functions."

As the group is discussing the Boon, "I apologize to those with personal needs, but I agree with the utilitarian approach. The greatest good for the greatest number is an analysis of DrakesMeade."

Delrid nods in agreement at the wise words of Devlin. It's great to have such a confident leader, and such a sound tactical mind at the helm. It is also interesting, he only seeks to accomplish tasks effectively without inflating his ego. Such a combination makes him perfect for the job.

Delrid brandishes a few sketchbooks, a protractor, a square, and several writing implements. "Ready!"

==========

Do we have time for Delrid to finish his queue of crafting? If the rest of the party doesn't mind, and Facet is willing to help (and alter the time continuum), we could just skip the minutae. Delrid can take 10 on any craft check and succeed with the DCs of the items.

However, if Rob and Addison have other plans, that's fine with me. In the following order:

Brooch of Shielding
Cloak of Resistance +2
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)

All items take one day to complete...

Reverberations [DM Jerry] 
Wednesday March 7th, 2012 2:07:27 PM

"Baldesac. I'm not sure. I may know him by another name. Let me consult with a friend about this demon."

"Very well," Facet intones, concerning what they wish to see. She being singing. However, it is more like she is causing all the crystals in the walls to reverberate causing something kinda similar but totally unlike being inside a large bell with tiny bells and cymbals inside. Amazing.

"I will prepare your vision. It will take some time. Finish your crafting and rest."

---------

--You guys will have to email Addison and Rob about how much crafting they will allow since officially we're between modules.

--I'll have to email them as well about a couple of things.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Wednesday March 7th, 2012 6:16:26 PM

Jarga feels a little hollow inside. He eats a Christmas cookie and retires to his bedroll to sleep. He dreams of a beautiful crystalline flame; a twisting statue of yellow and red stone that looks like a twisting flicker of fire suspended it time.

Sweat beads Jarga's brow and he moans gently as the dream changes; darkness seeps into the edges as the flame is slowly covered in a growing frost. Eventually the colours fade completely and it appears to become a giant icicle, dagger like and evil.

He feels like he is falling and then there is darkness as he returns to heavier sleep.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday March 7th, 2012 6:59:39 PM

OOC: To Bruagh: eh? Did I miss a post? I can't see an offer for Tahni to stay?

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Wednesday March 7th, 2012 8:04:07 PM

ooc : I think Bruagh took Facet telling Tahni that she could "set up shop" as you can "stay here foreverrrr in my sexy crystal den of lurve" as opposed to "feel free to start crafting on this bench I'm making you"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+8=26 ;
Wednesday March 7th, 2012 9:39:16 PM

Sam watches as Facet sings and affects the crystals around them. He is then struck by an odd memory. Maybe not a memory, but an invading thought. The music reminds him of his childhood. A childhood that has remained nothing more than a mystery for as long as he can remember. He can almost hear his mother singing a gnomish lullaby to the same tune. As he stares at Facet, her image is blurred by his own tears. He wipes the tears away with his scarf taken earlier from the dark priest.

Sam quietly begins humming the lullaby along with Facet's conjuring. The two tunes are not exact, but harmonize well together. Sam continues to hum louder now as a warm feeling fills his heart. Anyone nearby can clearly hear the harmony of the two songs. (perform:sing=26)

Maybe my family is out there somewhere, waiting for my return.

Sam smiles at his new family and prepares to go to sleep.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday March 7th, 2012 11:03:40 PM

"What are you talking about, Bruagh? I'm not going anywhere. I believe Facet was merely extending an offer to make use of her services. I have no intention of leaving you. The party, that is" Brushing her hair behind her ear, she quickly excuses herself and checking that there are no more wounded souls, she will take time to being crafting items for Jarga.

==========
*sniff* Must. Not. Metagame.

Zach R: Facet said, "Tahni, you may set up shop here in this location. I will create a table and any other shapes that you picture in your mind, but they will be crystal. The larger the piece, the weaker it is." Set up shop sounds very permanent. I'm sorry, but that read as a come stay with me forever because I am lonely speech. Didn't think it was Meta'ing. Sorry.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday March 8th, 2012 8:53:12 AM

"I'm sorry friend, when Facet offered to let you set up shop, I thought it was an offer to stay here. I know in my heart that you would never leave us." Bruagh pats Tahni on the shoulder as he listens to Devlin[/b].

"Sounds good brother. I'll monitor troop movements and give my opinion afterwards." Bruagh couldn't help but notice that over the past few weeks, Devlin had really stepped up as the reluctant leader. I can't think of anyone better.

Beware! [DM Jerry] 
Thursday March 8th, 2012 12:06:46 PM

Soon, between the materials our crafters carry and the workstation that Facet creates, the crafting begins.

Her singing articulates with it. However, something wonderful happens when Facet and Sam's music combines. A magical aura is created that can be seen by everyone. And hearts are set free. No more battle fatigue. Your overwhelming worries, even the ones you have buried deep within are worked through and relieved. You feel ready--willing to face the future with no regrets.

It is an amazing feeling.

Then the song ends. However, the feeling and the articulation of the plants and animals in the area keep the aura active.

Then she says, "I have communicated with a friend. My friend's name is Geyser. It informs me that Baldesac is an actual demon, not one of us who came from fey or demon and were changed by the gods. Baldesac is evil through and through and from the deepest pits of Hell. Beware of him!

"BEWARE!"

---------

--We have Addison and Rob's blessing to craft as long as you have the gold and the crafting skills, reagents, etc. that may be needed.

--No Facet was not asking Tahni to say with it. :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday March 8th, 2012 3:32:45 PM

Delrid appreciates quality. The quality of the music from Sam and Facet helps him ease his worried mind, then focus on his true passion: crafting. Delrid was a reluctant adventurer, feeling as though Alemi set this path before him. Now, unfettered by the pressures of adventure, he can be content to express himself through creation. He sets to work only pausing for the two hour blocks of rest he absolutely cannot avoid, devoting 22 hours each day to both magical and mundane works.

=======
Delrid can create one item from the list below each day equivalent, in order.

Brooch of Shielding
Cloak of Resistance +2
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)

Does anyone else need anything, or are we all squared away? Just let me know what you need...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 8th, 2012 6:22:19 PM

Sam clenches the jeweled scepter tightly in both hands as Facet warns of Baldesac's power. Anger fills Sam's soul as he remembers the children assaulted by the evil demon and his minions. He looks down at his black scarf and remembers his oath. Never again!

We appreciate the warning Facet, but I can not heed it. I am planning on forming a group to hunt down and destroy his kind. Baldesac and I will meet again. When that happens...he will be destroyed.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday March 8th, 2012 7:13:28 PM

Bruagh smiles at Sam. "You may find that group is already formed. Baldesac and I are destined to meet again."

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 8th, 2012 8:41:30 PM

Having felt Baldesac's grip personally, Tahni does not share the same apparent enthusiasm of Sam and Bruagh to meet him again.

"What could have drawn his attention to the Scab, I wonder"

-----
To Bruagh: I didn't mean you meta-gaiming, I meant me! :) Knowing that one way or another Tahni will have to leave, but in my post telling Bruagh she wouldn't consider it.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 8th, 2012 8:49:01 PM

That's great to hear Braugh. I didn't want to speak for you. I'll let you know when the auditions will be held.

Sam gives Braugh an ear-to-ear grin.



Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday March 8th, 2012 8:51:27 PM

Devlin takes the warning in stride and nods his head. Aye, we will be wary of that one for sure. Were not looking ta find him right now, but he will be looking fer us. Well fer our souls anyway. Looking to the group the rogue smiles. Let him try he will find this group be a tough boulder ta break.

As the day goes on Devlin seeks out Delrid with a few questions. I was wondering how much you new about alchemy? I have heard of some interesting things you can use it for. I also think the Darkbloods might be using it for things like the device we encountered a while back that blew up a bridge. Think you can show me what you know?

Devlin also approaches Sam with the same questions about alchemy.

OOC: I think I am going to take next level as an Alchemist, its will add a lot of diversity to what Devlin can do and also improve his combat ability.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 8th, 2012 9:39:46 PM

ooc-No longer an alchemist, Dropped that for soldier with the APG change.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Thursday March 8th, 2012 10:22:32 PM

Jarga awakens to the sound of crafting and hears Facets warning. He is grateful for her warning, though he realises they've learned nothing new.. except that there may be other friendly fey folk that may have spiritual / physical connections to the Scab; if Geyser is as curious and helpful as Facet then one day there might be an alliance between the fey and mortals against the demons that plague the land.

He ponders this quietly, not commenting on Sam's quest, and awaits the completion of crafting by the others or Facet's boon.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday March 9th, 2012 10:43:04 AM

Bruagh offers to help Tahni or Delrid with crafting as they need it. "If anyone needs a hand with crafting, just let me know."

I Stand Ready [DM Jerry] 
Friday March 9th, 2012 2:59:55 PM

Facet shudders. "I don't know how you just go out there and risk your lives constantly as you do. Why do you do this?"

As the crafting comes to a conclusion, she says, "I am ready to show you Drakesmeade when the time is upon you. I stand ready."

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+13=23 ; d20+24=43 ; d20+19=23 ; d20+21=30 ; d20+21=40 ; d20+21=26 ; d20+21=39 ; d20+21=28 ; d20+21=37 ; d20+21=39 ;
Friday March 9th, 2012 7:52:08 PM

"Devlin, I am not very skilled in the ways of alchemy. However, from your descriptions perhaps I could understand the scale of the device."

Knowledge Engineering = 23

Delrid is extremely pleased with his new creations, enjoying the clasp of his Golden Dragon's Head Brooch, which he specifically designed to hold his new cloak.

These items can be life saving, but also show the talent of a dedicated craftsman!

=====
Delrid will utilize his "Crafter's Fortune" spell every day while working to create the items.

Brooch of Shielding Craft Check = 43
Cloak of Resistance (approximated with armor smithing) Craft Check = 23
Pearl of Power (2) (approximated with Craft Stonemason) = 30
Pearl of Power (2) = 40
Pearl of Power (2) = 26
Pearl of Power (1) = 39
Pearl of Power (1) = 28
Pearl of Power (1) = 37
Pearl of Power (1) = 39


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday March 10th, 2012 9:51:11 AM

"Because it is the right thing to do" Tahni responds to Facet with a curious expression "We cannot stand idly by and watch others get hurt when we have it within ourselves to do something about it"

Tahni too, takes the time to complete all of her outstanding crafting as well.

=================================
Taking 10 on her spellcraft checks, Tahni can hit DC21 every time. Per the spreadsheet, the highest DC she needs to hit is 21, so all items done.

For Jarga:
-- Headband of Alluring Charisma +4
-- Gloves of Arrow Snaring
-- Sustaining Spoon

For Tahni
-- Eyes of the Eagle
-- Boots of Striding & Springing
-- Upgrade Headband of Alluring Charisma from +2 to +4

Between Tahni and Delrid, I think all crafting is now complete


Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Saturday March 10th, 2012 6:13:28 PM

Jarga notes with some amusement Tahni's subtle herding of Facet and chortles to himself, whilst eyeing his completed items with growing excitement. He can't wait to receive them but tries to put them from his mind.

He sits comfortably on his bedroll, stretches his arms, cracks his knuckles, rolls his neck to loosen the knots and begins breathing slowly. Soon calm, he is focused, ready, and awaits the vision.

He nods at the others, "I am ready when you are."

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Saturday March 10th, 2012 9:10:21 PM

It appears we are ready ta begin Facet. At your convenience please show us what you can. Devlin smiles at the Fey and settles himself comfortably before her.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday March 10th, 2012 9:37:03 PM

Sam nods in agreement with Jarga and Devlin. He sits down at his bedroll and prepares to see the vision and develop a tactical plan of attack.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday March 12th, 2012 11:56:41 AM

Bruagh prepares himself mentally to takes notes on what Facet shows them of DrakesMeade.

Those Who Would See [DM Jerry] 
Monday March 12th, 2012 4:29:54 PM

"Very well. Those who will SEE should follow ME. I will not be able to communicate with you during your vision."

She changes back into her floating diamond form and proceeds to float THROUGH the waterfall in the back of the cave.

...and with that, the cave goes totally silent, the animals scurry for cover, and the plants stop tinkling.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=23 ;
Monday March 12th, 2012 5:51:58 PM

Devlin stands and straightens his clothing before walking towards the waterfall. Once he reaches the impressive fall he gives it a once over before following the fey through.

Perception = 23

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+9=13 ;
Monday March 12th, 2012 7:11:09 PM

"Wait here. It's ok, we'll be back" Tahni tells the NPCs as she folows behind Devlin. Blinking a lot and rubbing her eyes, she finds she is still getting used to her investment in the Eyes of the Eagle, and fails to see all that she could. Perception: 13

Delrid - 12/12/10 - CMD13 - HP 29/29  d20=17
Monday March 12th, 2012 7:30:12 PM

Delrid casts Detect Magic just in case it helps through the vision. He works to assess the depth, construction, and manpower at any fortified position. Knowing where sentries post may allow for accurate glitterdust or web placement to maximize party effectiveness.

Perception = 17

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=19 ;
Monday March 12th, 2012 8:22:22 PM

Sam follows the other lemmi...party members to the falls. He is eager to get a view into the enemy camp.

On the way through, a name echoes in Sam's head. Geyser. He picks through his own memory to see if the name rings a bell. (knowledge history=19)

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+6=23 ;
Monday March 12th, 2012 10:55:19 PM

Jarga hates getting wet, but plunges his hand into the waterfall. He holds it there with the water rushing over it and feels, more with his mind than his physical senses, for magic.

He then pushes through the water to join the others.

----

Knowledge (Arcana) : 23

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20=1 ;
Tuesday March 13th, 2012 9:50:31 AM

Bruagh does the same as his companions, following Facet to the falls. When he puts his hand under the water is splashes into his face causing him to squint.

Perception: 1 (Natural 1)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday March 14th, 2012 10:01:40 PM

Checking in...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday March 14th, 2012 10:06:05 PM

Check

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Thursday March 15th, 2012 1:51:32 AM

ooc:

Hi guys,

I wanted to let you all know I'm retiring, rather than disappear into the night without a word. I've been considering it for a while and I think it's time.

I do thank you all for the ride, there's been some really cool moments and my stint has given me many opportunities to put pen to paper which has been fun.

A particularly big thanks to Rob C who helped me with many game related queries both on and offline.

Best of luck with the adventure, if you meet Lord Ballsack again give him a kick for me!

Regards,
Laurie


Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday March 15th, 2012 8:17:38 AM

Laurie,

You will be missed. Your flaming torpedoes of truth were quite enjoyable, and the burning passion of Jarga was a light to us all.

Farewell...

Ben

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday March 15th, 2012 8:43:34 AM

We hate to see you go Laurie.

Jarga's wit and and your well written posts will be missed.

I would love to see you come back though.

Best Wishes,

-Zach

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday March 15th, 2012 10:02:08 AM

Best of luck to you Laurie, I wish you the best in all you do.

-Matt

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 15th, 2012 9:30:50 PM

OOC:
Well, there will always be a place back in the Wold should you change your mind Laurie. Maybe once the Forged stabilises a little, you might want to return.

On another topic...
- I've sent an email to Jerry asking if he's ok, and to prompt some DM posts from him.
- I expect by this time next week I'll be trying to settle into the DM chair here myself, and look forward to doing what I can to:
a. Hand Devlin's crossbows over to Lia
b. Arrest Bruagh on some ficticious charge, and lock him away
c. Chop off Delrid's hands, then give him a plethora of crafting manuals (movie quote: "a plethora of pinatas"). Hmm... might need to take his feet too.
d. Have Sam become the "play-thing" for a pack of devils

Mwah ha ha haaaaa :)


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 15th, 2012 9:47:12 PM

ooc-We'll miss you Laurie. With Rob's choices of A-D looking us in the face, I don't see how you could leave... :) Dave

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 15th, 2012 10:34:21 PM

OOC:
Well "(e)" was that we receive word that a certain waitress at Mountainburrow has had triplets ;)


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday March 16th, 2012 5:30:17 PM

Bruagh twiddles his thumbs.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=17 ;
Friday March 16th, 2012 8:53:17 PM

Sam observes Bruagh as he twiddles his thumbs. (perception=17)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=22 ; d20+7=13 ;
Friday March 16th, 2012 9:28:58 PM

Devlin hides in the shadows and observes Sam, observing Bruagh twiddling his thumbs.

Stealth = 22
Perception = 13

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+9=21 ;
Friday March 16th, 2012 9:41:41 PM

Tahni fails to observe Devlin, observing Sam, observing Bruagh twiddle his thumbs (Perception 21)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday March 18th, 2012 2:12:17 PM

Aaaaaaaaaaaand Go!

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday March 19th, 2012 1:45:36 AM

Bruagh observes Tahni failing to observe Devlin, observing Sam, observing him twiddle his thumbs. Bruagh looks down at his thumbs and stops twiddling, seeing the confusion it has caused.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday March 19th, 2012 5:10:13 AM

Delrid notices the journey through the waterfall seems to take significantly longer than expected. In fact, he feels as though over a week has passed while the water runs over him. Facet mentioned how the temporal distortion of her realm allowed for his crafting, but the warp to view DrakesMeade is incredible. Individual water droplets seem to take hours to fall from above to his bald pate.

He infers the passage through the waterfall is the boundary of the temporal shift, and that once through the water time will return to normal...

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday March 19th, 2012 9:56:25 PM

OOC: Spoken with Jerry and Addison. I'll be starting some posts as DM in the next few hours :)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday March 19th, 2012 10:48:44 PM

OOC: Huzza Rob!!

Pictures in Crystals - (DM RobC) 
Tuesday March 20th, 2012 1:53:29 AM

Rolls up DM sleeves...

Passing through the waterfall, the party find themselves inside a small, domed crystal chamber. There is enough room for the party to fit in, with a few feet to spare. The walls, ceiling, and floor all made of smooth, polished crystal. In the centre, Facet hovers in her crystal form.

The sound of the waterfall behind you suddenly stops. The waterfall too has become a solid sheet of crystal. There is now no way out.

"Behold" you hear Facet whisper.

Colours form and change on the walls surrounding the party - the ceiling and floor too. It looks like... the Scab? It looks so real it feels like you are there. The image envelopes you. Surrounded on all sides as if you were standing in a rocky outcrop in the Scab right now.

The picture begins to move. The images change. The land of the Scab passes by as a blur. It's like you have been strapped to the head of an arrow and aimed directly at Drakesmead. Like you are moving at a thousand miles an hour in a straight line.

The movement stops very suddenly.

You stand at the base of Drakesmead. The fortress walls tower above you. The nearby duergar guards seem oblivious to your presense. Their adamantine weapons polished black. Though you can see them talking and see things that should make a noise, the images you see are silent.

The picture begins to change.

The party seem to be rapidly gaining altitude and you can see Drakesmead from above. There are a large number of duergar inside the walls. You can see prisoners locked in cages to be pecked by vultures. Slaves too. Men? No, dwarven slaves! Dwarven men and women labouring under the watch of a bulky duergar - immediately recognised by Bruagh as the vile Humphrey. The dwarves are performing a number of tasks. Carrying barrels and crates to and from wagons, and moving and emptying what look to be minecarts full of rocks. The dwarves look very emancipated. One looks to have upset Humphrey, as the fighter picks up the lean dwarf in both hands, and then slams the dwarf down quickly, back first, across his broad knee. The dwarf slumps to the ground.

The picture begins to change.

Though your position remains the same, the world seems to be moving faster now. You note the guards leaving Drakesmead, the routes they take and their return. Their patrols run like clockwork. Precisely timed, thorough, and well manned. Approaching unnoticed would be difficult. All the while, the dwarf slaves labour on. Wagons come and go. The number of duergar inside though could be a problem. There are thousands of them.

The picture begins to change.

Time seems to have returned to its normal rate, but the party seems to be falling at an alarming speed. Whereas you would normally abruptly stop when hitting the ground, this time the image keeps going as if you are tunneling straight down. Through the earth until the picture final stops moving. Sam may not notice anything, but those with dwarven darkvision can see that Facet has stopped the image in a large cave. Perhaps tunnel? There are no lights, or wooden braces. The ground is uneven, and littered with stalagmites. Could this be a tunnel the duergar are unaware of?

The picture begins to change.

Circling underneath Drakesmead, Facet shows you another two possible entry tunnels that appear untouched by the duergar. One to the south west, and one to the south east. Both slightly narrower than the larger tunnel previously shown that ran due south.

The picture begins to change

The party "float" back up above the surface, and begin movement towards the largest and central building of Drakesmead. You approach the walls and are about to see what lies inside

The picture begins to change

Flames. Fire all around.

The pictures stop and vanish. The waterfall resumes its normal running.

Facet retakes her humanoid form. "Something stopped me from looking inside. How curious." she says idly "I hope you found what you were looking for."

The party gather outside the waterfall.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+10=12 ; d20+10=18 ; d20+10=12 ;
Tuesday March 20th, 2012 9:38:19 AM

Devlin steps from the waterfall and shakes water from his hair. The beads of water turns to crystals as they fall making a chiming sound as they hit the floor. He is lost in concentration attempting to remember the details of the caverns below DrakesMead. He sits down and begins to sketch a few things things onto some of the paper Delrid provided.

Write down as much as you can lads any detail may be the one that helps us defeat the dark bloods.

When he has scoured his mind for information Devlin walks over to Facet. Your help has been invaluable ta us. Its cost far outweighs any information we can give you but I will do my best to give you some insight into the mortal races. The rogue settles in and tells Facet of his family history and his childhood. He tries to impress on her that even though a mortal may come from bad circumstances its the decisions he or she makes that shapes and molds who they will become.

With your permission we will stay here long enough ta rest and make plans before we leave your domain. I am afraid the city we came from will fear us lost and send out parties ta search for us.

To the group he says. Get the notes together and get some rest, we make plans after we rest and than we move. We need ta reestablish contact with MountainBurrow and resupply. Than we head for DrakesMead, counsel support be damned. I'm not going ta sit on my hands when good Dwarven folk are enslaved and a once proud Dwarven fortress sits in the hands of the enemy.

Knowledge Dungeoneering = 12, 18, 12

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday March 20th, 2012 10:40:53 AM

A smoldering anger is clearly evident on Bruagh's face. The last time such an anger was on his face he executed the pirate that stabbed the unarmed woman. He says nothing but the rage is readily apparent. He jots down notes and then hands them to Delvin. In a barely audible voice the paladin speaks to Tahni, though loud enough the others can here it. "That dwarf's death, and any other that Humphrey commits or has committed is on my conscious. His blood and others is on my hand. I swear it now in the name of Domi, that dark-bloods life is forfeit. Those Dwarves will be freed or I will die trying."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday March 20th, 2012 9:14:18 PM

Sam walks out of the chamber with the group. Ideas race through his head. What is the best way to get in? How do we overcome their numbers? Devlin and Bruagh's comments pull Sam from his deep thought.

To Devlin-"We need to make plans now while the vision is still fresh in our minds. Your brethren are enslaved and dying. We need to plan, get word of our plan to Mountainburrow if necessary, and act." (Thought we all had rested status from my awesome singing)

To all-"It is clear that we are outnumbered and that our enemy has a superior position which is carefully watched and guarded. We obviously need to take advantage of the tunnel entrances. We need to, at the minimum rescue our kin...This belt must be working! I'm speaking as if I'm a dwarf! Anyway, where was I? Oh yes. We need to find a way to save the dwarves and if possible, take the keep. I have developed three plans for the group's consideration." Sam briefly pauses and begins again.

"Plan number 1 uses pure stealth. We sneak our way through the tunnels, quietly killing sentinels in our path and free the dwarves when the dark bloods are least active. This, in my opinion is my most difficult plan to accomplish."

"Plan number 2 uses deception. We find a way to disguise ourselves as the enemy, whether by costume of magic, infiltrate the base by the front door or the tunnels, and free the dwarves. I speak undercommon fluently and can be quite deceptive if need be. For this plan to work, as in plan number 1, nothing can go wrong or we will be in big trouble."

"Plan number three is the big one. And by one, I don't mean plan number one. I mean three. Plan number one was the other one. I said one twice in the same sentence! That was kind of funny..." Sam smiles at the group who mirrors back with blank stares of annoyance and impatience. His smile vanishes and he continues.

"Plan number 3 requires Mountainburrow's complete involvement. They would gather their forces and march to Drakesmead. Once within its sight, they would set camp and prepare to invade. I would stay with that group and with the aid of my jeweled scepter, project my voice to draw out much of their forces to meet us in battle. Meanwhile, smaller forces lead by the rest of our group would infiltrate the tunnels and seize the fort from within. This plan requires more coordination between groups, but could allow us to save the dwarves and take back Drakesmead." Sam looks at the faces of his friends to read signs of approval or lack thereof.

"Well...that's all I have."

Pictures in Crystals - (DM RobC)  d20+27=28 ; d20+27=39 ; d20+27=44 ;
Wednesday March 21st, 2012 3:13:34 AM

OOC: Playing Tahni as an NPC now, so will be trying to remove her from any sort of group decisions where possible. And Sam is correct - everyone is already fully healed, rested and spells prepped.

"It is not your fault, Bruagh, but mine. I was the one who believed people capable of change, and as a result, Humphrey still lives today to kill again" Tahni laments her previous decision to take duergar prisoners "The next time we see him I want your axe to find his neck" she then turns quickly to walk away from the paladin, wiping a tear from her face.

Meanwhile Devlin sets about noting down as much as he can now while it is still fresh. Tahni offers paper and ink for sketching and does what she can to assist in terms of the knowledge dump as well "You seem to be the best with a pen, Sam, perhaps your sketches will be better" Tahni then enters her oracle trance, recalling as much information as she can about the images shown by Facet.

Facet listens intently as Devlin tries to explain about the mortal races and telling his life history. She cocks her head as if trying to understand what the dwarf is telling her "You have funny names for things" she says with a giggle. Looking around, she picks up four crystal pebbles. Holding them in one open hand, she touches the pebbles one by one with a finger from her other hand. The pebbles pop like bubbles. The first releasing a small crystal butterfly that quickly takes flight, the second a small snail (which Facet aids to the groud) and the third just releases more bubbles. "The pebbles look the same, even though what is inside them is different. It doesn't make one better or worse than another. That's what you mean isn't it?" she smiles and gives the fourth pebble to Devlin "Do not worry about the colour of your blood, Devlin Dealbreaker. You will be what you were meant to be." Facet then merrily starts skipping along after the butterfly. (OOC: The pebble is just a small gem pebble)

Sam - the strategist - provides the party with the three options he believes are available to the party, and those of MountainBurrow. Each option presents its own risks. What will the party choose?

Jarga recommences picking his nose.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday March 21st, 2012 4:52:10 AM

Delrid is very wary of the amount of opponents in the fortress. Direct challenge to that many defenders seems foolish. However, the desire to free slaves is real. He is concerned about increasing the. Umber of their party, or making multiple advances, or strengthening the attack.

"Sam, I like your idea of disguising yourself the most. Perhaps we could play the part of 'slaves and slaver' to get close enough to free our kinsmen? Unless we have significantly more combatants, now is not the time for direct assault."

"Perhaps we could accomplish the following:

1) Disguise Sam as one of them
2) Take down a patrol or two on the way in through the unknown tunnel
3) Bring weapons and healing for the slaves
4) Free the slaves & retreat via the previously cleared path
5) Gather a legitimate assault force to reclaim the fortress

"Does that sound reasonable to anyone else?"


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday March 21st, 2012 6:03:12 AM

Sam smiles as Delrid approves and expands on plan number 2. Maybe I do have what it takes to be a tactician.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday March 21st, 2012 10:05:38 AM

"Personally, I like plan three, but two might work as well."

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday March 21st, 2012 11:13:31 AM

"Yes, I suppose I assumed the gnomes would not be willing to support. Our last council meeting did not seem promising. If we could garner their support, I might think our course of action only builds. We still infiltrate as 'slave and slaver' but continue with weapons and an internal assault utilizing freed captives, synchronized with an attack from above."

Delrid would be in favor of only one attack launched simultaneously from both inside and outside DrakesMeade, but the gnomes were very much against risking their own forces...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday March 21st, 2012 8:31:35 PM

Sam diligently works with Tahni and Devlin to organize notes and rough sketches of maps as other members of the group discuss plan possibilities.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday March 21st, 2012 11:45:45 PM

How about a modified plan of one and two? We rely on stealth to get us as far as possible and than switch over ta the ruse of slavers/slaves. I can assist Sam with the bluff if needed. Devlin looks to the group before continuing. Are we going back ta mountainburrow first our are we ready for drakesmead?

Where plans are being made - (DM RobC) 
Thursday March 22nd, 2012 1:07:30 AM

The group continue discussions on how best to proceed.

Approaching via the tunnels seems to be the general concensus, relying on as much stealth as possible. But what to do then? Free the slaves and retreat? Coordinate and time an assault with Mountainburrow forces at the same time?

"What about the soldiers with us now?" Tahni asks, looking around at the other dwarves still with the party - BlackAxe, Tally, and a couple of other soldiers.

"If it would help you..." Facet interjects. She's still tracking the butterfly with her eyes and doesn't appear to be giving you her full attention "... I can send those ones back to a place different to where you wish to go"

Jarga looks for something else to pick

What will the party do?

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 22nd, 2012 8:22:55 AM

To Blackaxe- "Tactically, I think plan 3 has the best chance of working, but also have the feeling that it will be impossible to achieve. The citizens of Mountainburrow want us to retake Darkesmead, but don't seem to want to help us do it. We can do our best to save your people."

Sam reaches into his bag and pulls out his marble shaving kit and locket (both won at the GG). "Tally. Can you please gives these to Miss Tina and her new husband as a wedding gift when you see them."

"I agree with Devlin that the ruse is the best remaining plan. I fear that if we stealth and are discovered, the ruse will be harder to pull off because of the higher level of suspicion we would face. It might be harder to pull off, but it does at least give us a back-up for failure of plan 1. So how do we mask our appearance and my good nature (alignment)?"

ooc-Sam is ready to go for Drakesmead when everyone else is ready.

Where plans are being made - (DM RobC) 
Friday March 23rd, 2012 2:50:12 AM

BlackAxe grows red in the face as Sam addresses him. Gritting his teeth and folding his arms, he responds "Don't want your help to do it? As I remember it, the vote for retaking Drakesmead was tied and your group voted against it. If you now finally see the inevitable, then I will need to return to the council and see if they will allow a second vote"

Tally steps forward to speak to Sam, and places a hand on the angry dwarf's shoulder "I'll be sure they get the gift"

Scowling BlackAxe moves past Sam to address Bruagh "Do what you can to take it from the inside, lad. I'll have every able-bodied dwarf and gnome on their doorstep when the time is right. You can trust me on that."

Sam -- 18/15/14 -- CMD 13 -- HP 25/25 
Friday March 23rd, 2012 10:39:03 AM

Sam does his best to hide his smile as Blackaxe stomps away from him. "I'll definitely need to remember to attack Blackaxe's pride anytime we need him to help us."

To PC group-"We could head towards Drakesmead to scout it out and wait for Blackaxe and his army. While there we might be able to refine our plan and watch for changes in the enemy's position."

To Tally-"Thank you so much. Tell them I wish them the best."

ooc-I increased my HP by 2 because of the belt of dwarvenkind con bonus

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday March 23rd, 2012 12:42:55 PM

Delrid is very excited about the confluence of events. Should all plans go accordingly, they will need weapons for the freed slaves. "Do we all have weapons for the freed slaves? We might be able to crank out a few axes in a rush job, but we could save time if we had extras. I could likely craft two battle axes by tomorrow, as could likely Bruagh and Tahni and BlackAxe (though lower quality than usual). Any thoughts?"



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday March 23rd, 2012 1:06:43 PM

Bruagh clasps Blackaxes' hand pulls him into his chest. "We, along with as many of our freed brethern will punch up through their middle and if possible open the gates from the inside. If you say Mountainburrow will be there then I know it will be so."

Turning to Delrid, Bruagh seems pessimistic. "We have no supplies or materials to craft such weapons. Of course Dwarven Slaves will typically be able to get their hands on picks, shovels, axes, and the like. If we can find the materials I'll craft as much as possible, but where will we get it from?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday March 23rd, 2012 1:37:33 PM

Its settled than. Blackaxe leads an assault from the outside while we sneak in and free the slaves for an assault from within. I understand your concern about the stealth to slave ruse Sam. I will stay hidden and if you get into trouble it will leave me free to help. Resolve settles on Devlin's face and he lets out a sigh. We will worry about the weapons when the time comes, I'm going ta leave that up ta Waard's luck. Gather your things we leave soon.

The rogue settles into packing up his belongings and hands the sketches and plans to Delrid to hold.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday March 23rd, 2012 2:05:54 PM

Delrid looks quizzically at Bruagh: "I have steel and tools in my pack for just such an occasion. Do we want to give BlackAxe two days to muster forces and travel before we infiltrate?"

OOC: Of course the craftsman has supplies. Silly Paladins...

Sam -- 18/15/14 -- CMD 13 -- HP 25/25 
Friday March 23rd, 2012 4:53:01 PM

"I am an average bow and Aerosmith if required." After using a hilarious, side-splitting homonym, Sam gathers his gear and prepares to head for Drakesmead with his companions.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Saturday March 24th, 2012 2:14:18 AM

"Wait... you keep an iron ingot in your pants... you know what... nevermind."

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday March 24th, 2012 6:49:30 AM

Delrid looks at Sam and laughs, then turns back to Bruagh. "60 pounds, if you know what I mean. Enough to take care of 10 Battle Axes."

"I do think we should give BlackAxe two days for diplomacy and travel, which means we could be building better weaponry for the freed slaves, emergency rations or potions to help them fight, or scrolls protect them."


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Sunday March 25th, 2012 1:17:03 PM

While I appreciate your enthusiasm Delrid I think we will require the two days time to get ourselves into position and be ready to strike. Facet how close if at all are your able to get us to the fortress of Drakesmeade?

Where plans are being made - (DM RobC) 
Sunday March 25th, 2012 8:30:01 PM

The plan is made. The group decides that a two pronged assault has the best odds for success - the party attacks from inside with a coordinated assault from outside led by General BlackAxe.

Sam notes with interest that the dwarfs pride may be his weak spot. How many times can it be prodded though before he takes exception?

Delrid considers crafting weapons, though Devlin seems confident that weapons (improvised or otherwise) should be easy enough to come across.

"Oh? What's that?" Facet returns her attention back to the group "I can get you within a day or two walk of that place you wish to go. Any closer might be viewed by other fey as my interfering in mortal affairs" Her voice trails off as she finishes her sentence.

Tally seems to be working quietly on something. It looks like a small, handheld mirror.

==========
OOC: Hypothetical - if I was to say we were to level, would everyone have their sheets complete by the end of the week? I'd love to level everyone before the next encounter, but at the same time, I want to intro our newest player (Evan) asap as well as get the game progressing.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Sunday March 25th, 2012 10:11:49 PM

I can have mine ready by tomorrow. =)

Sam -- 18/15/14 -- CMD 13 -- HP 25/25 
Sunday March 25th, 2012 10:23:55 PM

"Facet. I am sorry I was so cautious and untrusting of you when we first met. We have encountered many foes along our journey. I want to thank you for all that you have done to help us. You have given us a real chance to save our people."

Sam is ready to travel.

ooc-I really need this next level and can be ready in 1-2 days after we get the word. Part of my prestige goal is to pump points into charisma skills. Definitely helpful for the next bit and beyond.

Delrid - 12/12/10 - CMD13 - HP 29/29  d6=2
Monday March 26th, 2012 4:09:07 AM

Delrid is ready to travel anytime. "I misunderstood. I thought Facet could deliver us directly to the secret tunnel. If not, we should go soon. Also, do we know where the secret tunnel begins?"

OOC: Delrid just gets more 2nd level spells, spells per day, and SKILL RANKS BABY!. So that would only take a day or two...

New Spells:
Resist Energy - Abjuration
Mirror Image - Illusion

2 Hit Points: Apparently the "die" roller wants Delrid to "die"

4th level ability point to INT (pure shocker, I know, a wizard boosting INT)

Edit: Character Sheet Complete for 4th Level

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday March 26th, 2012 9:15:06 AM

OOC: Yeah NP leveling here

Where plans are being made - (DM RobC) 
Monday March 26th, 2012 8:22:28 PM

Facet smiles at Sam but doesn't say anything to him. She seems very care-free and happy though, not like she's holding a grudge.

"Is the first group ready to leave this realm?" she asks, raising her voice for all to hear "Please gather by the waterfall and I will send you on your way"

Tally finishes with what he was doing with the mirrors "I thought we may need someway to communicate at range once the mission gets underway. I have enchanted these two small mirrors to be able to scry on each other - and only each other. Using them, we should be able to coordinate our actions." he holds one out to the party.
The mirrors have been enchanted with a Scry spell. Think magical equivalent of walkie-talkies :) Who wants to carry it?

BlackAxe finishes inspecting his previously wounded soldiers. He has not said a word to Facet the entire time. You note he is having a quiet word with one soldier in particular, though what is being said you cannot be sure.

He and the soldier then approach the party, where BlackAxe presents him "Corporal Sarnak has volunteered to accompany you on the initial infiltration of DrakesMeade. The Corporal has special 'talents' that I think will come in handy on the inside" BlackAxe smiles as if privy to an inside joke "I insist" he adds, as if expecting resistance. The soldier looks very capable. Tanned skin, red beard, shiny mithral breastplate, and a wicked looking morningstar.

"Good Luck, Corporal" BlackAxe adds "And good luck to the rest of you. May Domi smile upon us in glorious battle"

BlackAxe, Tally, and the few remaining soldiers gather by the waterfall with Facet, where she guides them to walk through it.

"When you are ready I will send you on your way as well. But no rush!" Does she ever not smile?

==========
Everyone is awarded 600xp for their encounter with Facet, and the anticipation of the assault of DrakesMeade.
This should put everyone at level 4. If you don't have at least 9000xp by this, please bump your xp up to that level.

Please also join me in welcoming our newest player - Evan! (Sarnak)

Sarnak: AC21/13/18 - CMD17 - HP37/37 
Monday March 26th, 2012 8:56:08 PM


Sarnak squares his stance and salutes the group. "Happy to be here, Men. Gods willing we will save who we can and kill those who get in our way, and get out without them the wiser. Dead men don't talk eh?" He drops the salute and waits with his arms crossed behind his back, the morningstar fastened to his side.

OOC- Hello all! Great to be here. And hopefully men encompasses dwarves :P

Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Monday March 26th, 2012 9:04:21 PM

"I think Devlin should take the mirror. He will be in the shadows and be able to communicate in secret. I would be honored to normally, but I don't want to blow my cover if we try to bluff our way in."

ooc-I am mostly leveled. I'll be dropping hypnotize for cure light wounds and also be picking up cure moderate wounds. As long as I'm doing a little of everything, I might as well do the best I can to fill in as healer.

Where plans are being made - (DM RobC) 
Monday March 26th, 2012 9:08:10 PM

OOC:

Jarga will be going back to MountainBurrow with BlackAxe, to spend his time with a buxom barmaid.

Tahni will be travelling along as an NPC temporarily, until the party get enough healing skills of their own.

Delrid: This may be your lucky day. HP rolls always occur on the LnB rather than the game board. So that 2 you rolled here doesn't count. Please go try your luck in the LnB :)


Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Monday March 26th, 2012 9:40:05 PM

"Nice to meet you Sarnak. I'm Sam SnapdragonMcFisticuff. I am the group's bard and tactician...and token gnome. We're glad to have your assistance. What talents do you bring?"

ooc- TO SARNEK- I have 2 bardic abilities to ease your posting. The first is inspire courage. It gives +1 to hit/wound and vs fear/charm. Don't forget to add the bonus once it starts. I will give you notice when I'm going to stop it. So if you post before me and see no notice, add the bonus.

The other ability is inspire competence. It gives you a +2 bonus to a skill check. Don't ask to use it when you need it. I have plenty of rounds/day. Just post that you are using my ability and use it.

TO DM- I can't substitute my spell for cure light wounds this level per the rules. I would like to invoke the Woldian surgery clause and switch the spell that way. Also, (and this may be pushing it) I want to drop my mounted combat feat for a bardic feat. I haven't used the mounted combat feat once and probably never will. Please!

Delrid - 12/12/10 - CMD15 - HP 36/36 
Monday March 26th, 2012 9:49:45 PM

"Sam, don't sell yourself short! You're as good a gnome as can be found, and an even better friend." Delrid turns from the bard to the Corporal. "I am Delrid Val-Al, and I dabble in the arcane. My true passion lies in steel and stone. Someday I hope to make them come alive and rebuild this broken land."

OOC: Welcome Evan!

OOC 2: HP rolled on LnB, character sheet updated...

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Monday March 26th, 2012 10:00:47 PM

As the group prepares and Devlin finishes packing he finds the crystal butterfly that Facet made for him. It flutters its wings as he holds it. The light glints and reflects off its surface and the curious rogue brings it closer to his face to examine it. He is mesmerized by the reflection of the light and he feels as if its wing beats are in time to his own heartbeat. He brings the construct closer to him and it reaches out its tiny limbs towards his face. In a flash of blue light the creature lunges towards Devlin's eye and begins to burrow in. The spry Dwarf opens his mouth as if to scream but no sound is heard. Bluish green veins begin to trace down his body as if glowing from within. A flash of green light, a grunt of pain and its over the butterfly is back in his hand. Devlin stands in shock blinking, those with a keen eye can see that for a few seconds his eyes seem to be made of crystals. The butterfly takes flight and lands on his shoulder its wings beat slower and slower until they cease to move. It no longer looks to be living and stands as a perfect crystal carving.

Devlin makes a few small coughs before he finds his voice. Me head feels as if its about ta split open. He says faintly before sitting down. The fingers on his right hand begin to twitch, as he watches they begin to move as if sculpting. Within seconds they have created a tiny glass vial. He stares at it for a few second before rummaging around in his pack to find a few random bits of food and herbs. These are mixed in the vial with water which fizzes before returning to a clear liquid. Unsure of what to do now Devlin finds a large rock and tosses the vial at it. Upon striking the rock the vial shatters and the mixture explodes into a tiny fireball. I could get ta like these. Devlin says with a grin.

OOC: Figured I needed an extraordinary way for Devlin to be able to toss bombs and make potions all of the sudden. Character sheet is up to date for 4th level.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Monday March 26th, 2012 10:14:46 PM

Sarnak nods at the two as they introduced themselves, nodding at the gnome as he responded. "My , talents, are that, when unprepared bring all manner of exotic beasts to aid us a couple times a day, and when prepared a specific beast who is more capable than the others I can bring put together. And I welcome your tactical support, any small benefit increases the abilities of my, little friends, to a large degree, so I'm glad for your abilities. He then turns to the wizard. "Same to you, I've had many rears saved by judicial use of the arcane."

He then noticed the thrown vial erupt into a fireball and grinned. "And a alchemist as well, this will be a fun adventure, I'm looking forward to seeing what we pull off. I can bring out my companion when we have a minute or two to prepare, Although I feel we should get on our way before bringing him forth."

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Monday March 26th, 2012 10:21:50 PM

Och sorry about me manners lad. The name is Devlin and up until about a minute ago most things I knew about were sneaking about and the likes. Now all of the sudden I know all that and much more. Enough about me though. Glad ta have you and any friends you bring aboard. Devlin extends his hand in friendship. We leave for Drakesmead soon, make sure your ready ta move out.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Monday March 26th, 2012 10:25:42 PM

He extends his hand and shakes Devlin's. "Nice to meet ya, was a bit worried we were going to attempt to be sneaky without anyone knowing how."

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 53/53 
Tuesday March 27th, 2012 8:40:16 AM

The old dwarf wearing fullplate, a heavy shield, and carrying a dwarven war axe at his hip returns the salute to the Corporal. "Bruagh Stormbringer, Paladin of Domi, welcome aboard. It's about to get ugly."

OOC: Bruagh's character sheet is 98% updated. I don't think I missed anything but I was working on it after midnight. I"ll double check it today though. And welcome to Evan!

Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Tuesday March 27th, 2012 9:38:07 PM

Sam listens as Devlin describes his new found abilities and a nervous smile appears on his gnomish face. "Devlin...I thought you were the sneaky one of the group. How quiet are the bombs you are planning on making? Can't you just throw rocks or darts?"

ooc-4th level complete aside from my surgical consult. Hoping to get lingering performance feat. Boring cavalier next level and then after hitting level 6, it is so on! 2013 here we come!

Where plans are being made - (DM RobC) 
Wednesday March 28th, 2012 1:51:17 AM

Facet idly stands by the waterfall

"You are free to stay as long as you need. When ready simply gather by the waterfall and I will send you on your way" she smiles

OOC: Apologies for the lack of posting yesterday. I'm awaiting an email from Jerry. Mwah ha haaaa >:) Can I assume that character sheets will be 100% done by this time tomorrow, or do people still need another day?

Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Wednesday March 28th, 2012 6:16:53 AM

Sam moonwalks over to the waterfall. "I'm ready Facet."



Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Wednesday March 28th, 2012 9:44:04 AM

Devlin walks over to the waterfall and stands next to Sam. Aye lets get ta DrakesMead.

Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday March 28th, 2012 12:10:01 PM

Delrid strolls over to the waterfall, checks his Vambraces, Annulus, Cloak, Brooch, Bag of Holding, Amulet, Haversack and Beard Toggles. Once satisfied he looks inquisitively to Facet.

OOC: My Vambrace of Intervention has 48 more charges or Color Spray. I plan to lead with that for any Duergar encounters. Code word is STAY!

OOC 2: Next level - Craft Magic Arms and Armor and Craft Construct! Like Dave, it will be officially super-on like super-Donkey Kong!

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Wednesday March 28th, 2012 6:08:14 PM

Sarnak nods at the group, and heads to the waterfall as well as he watches the area around, eager to start the mission but aware of his surroundings before they enter.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 53/53 
Wednesday March 28th, 2012 7:23:07 PM

Bruagh walks to the waterfall, ready to go.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday March 28th, 2012 8:17:27 PM

ooc-HP bump for belt

Where plans are being made - (DM RobC) 
Wednesday March 28th, 2012 11:49:26 PM

... DM post incoming in an hour or twos time...

Where plans are being made - (DM RobC) 
Thursday March 29th, 2012 3:37:46 AM

When all have gathered by the waterfall, Facet looks over the group "Curious that mortals that are so very different can be so very much the same. May your travels be safe" with that she gestures towards the waterfall, beckoning you each to walk through the running waters.

One by one you say your farewells, and proceed to walk through the watery curtain, closing your eyes as you do so.

The air you breathe and surrounding you feels cooler and lighter, then strangely warm and dry. Very dry. In fact, you feel dry.

Opening your eyes, you find yourselves back in the Scab. Any sign of Facet, her crystal realm, or a portal through which you may have travelled are gone. Your body and clothes are dry.

The land here is very different to Facet's realm and to the other areas of the Scab that you have seen.

You put the time around noon, maybe a little before. Dark clouds are in the sky, but there is no sign or sense that it will rain soon. The sun manages to find gaps in the cloud, creating spots of light over the land.

The land. Dry, cracked, light coloured earth. Perfectly flat for miles all around. To the far east, far west, and far north you can see separate mountains. Tall, dry mangroves spot the flat land, their roots exposed to the air. Was this once the site of a great lake?

==========
Make what rolls you will. I will also need a marching order/formation

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=11 ; d20+8=17 ; d20+8=20 ; d20+8=11 ; d20+8=13 ;
Thursday March 29th, 2012 8:01:22 AM

Sam's senses adjust to the sharp contrast of the two environments. He scans the area for any signs of friend or foe. (perception=11) Sam tucks his jeweled scepter away in his pack and carefully loads a cold iron bolt into his black and gold crossbow. His eyes fall on the group's immediate surroundings.

"I wonder if this was once the site of a great lake." His eyes then scan for Drakesmead's location. (geography=17) (history=20) (local=11) (nature=13)

"I feel like I've been here before." Sam thinks for a quick moment. His eyes are fixed on the mountains. "Maybe all this traveling has got me mistaken."

Once Sam figures out the direction of travel (hopefully), he finds his place in the middle of his dwarven companions.



Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Thursday March 29th, 2012 8:34:35 AM

As Sarnak steps out into this new area he looks over the enviroment. "Seems like this would be a good area to observe for attackers, I don't know if they could ambush us though with how open it is. Regardless, Let me bring forth my companion, give me a minute." He begins gesturing and muttering under his breath, beginning the ritual to summon his Eidolon, as a small rune begins flickering on his forehead, the flickering slowing and becoming constant the further into the summoning he gets. "If no one else volunteers, He can take point as well. I have a wand to heal him with, and still have backup summons if he goes down."

OOC: spending 1 minute to summon Fluffy, For marching order, when Fluffy is out he'd be at the front of the group if no one else volunteers to be the head, If someone else does volunteer, he'd be approximately 10' behind and 10' to the right of them. Sarnak at the rear. Sarnak and Fluffy would always attempt to stay within 35' of each other at most, so that as a move action Fluffy could always reach his summoner.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+8=13 ; d20+7=18 ; d20+7=20 ; d20+5=19 ; d20+14=33 ;
Thursday March 29th, 2012 9:05:06 AM

Devlin pulls out his shaded goggles and puts them on before surveying the area. I'll take the lead Sarnak, but I will be scouting ahead of the group. If Fluffy can be quiet enough he can join me, if not I'd rather he stays back here with the rest of the group. As he goes Devlin will keep an eye out for any entrances to the tunnels below the fortress.

Knowledge Dungeoneering = 13
Knowledge Local = 18
Perception = 20
Survival = 19

Once the group gets moving Devlin takes his place in front. He moves with a practiced ease his footsteps sure, any shadows his constant companion. His mind wanders a bit as he goes. Are we crazy for thinking this possible? It seems as though we are going ta, at the least certain slavery and at the worst certain death. As these thought flit though his head he remembers the slaves seen in the vision and something stirs within his heart. I may have doubts about this but I know its what is right, what any Dwarf worth his salt would do for others.

Stealth = 28 (33-5 for moving at greater than 1/2 speed)

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=19 ; d20+13=26 ;
Thursday March 29th, 2012 9:55:34 AM

"I recommend the following marching order:

Devlin - you take point, as always, and with spacing.
Sarnak - you and Fluffy follow, but at a distance.
Sam - you anchor the main party right behind Sarnak and Fluffy. From there you should be able to augment us all.
I will follow Sam.
Bruagh - Do you mind continuing your rearguard duties?

I think that gets us all where we need to be."


The tiny gold dragon starts searching around Delrid's Annulus of Arcane Attunement. Where are we, and where do we need to be?

Knowledge Geography = 19
Knowledge Nature = 26


Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Thursday March 29th, 2012 2:14:41 PM

Sarnak nods at the group, still performing the summoning "Alright, works for me. Neither me nor Fluffy take much enjoyment in sticking to the shadows, so I'll leave it to the expert."

OOC: Should I just have Fluffy appear or wait for the DM to say one minute has passed? I'm assuming wait on the DM.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Thursday March 29th, 2012 5:52:02 PM

Ooc: Unless we are in combat I would not worry about time too much. If there is an issue the dm will take care of it in their post.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 53/53 
Thursday March 29th, 2012 6:17:57 PM

Bruagh nods to Delrid and takes position at the back of the group. The combat with the Grick seems to have proven that was a valid tactic for the group.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Thursday March 29th, 2012 8:56:39 PM

After a couple more moments of incantation the rune on his forehead shoots off from his head about 10' above him and begins spinning rapidly, growing in size as it spins. once it reaches about 5' wide there a soft click as the rune stops, the face of it level with the ground as a creature jumped through the gylph as if it was a portal, landing behind Sarnak as it twisted around so that it's head hovered a couple feet above Sarnak's head.

Lizard-like with a long neck, her muzzle is filled with sharp teeth, arranged in a manner similar to a crocodile. None are visible when her mouth is closed, and she has a long mane of fur along the back of her neck witch extends along her back and the length of her tail. She has large fore and hindpaws, similar in shape to a feline's, including retractable claws, and has a generally muscular build. She's covered in short fur, mottled through with shades of green and brown, such that it serves as camouflage in a forest environment. With her claws retracted and mouth closed, It looks like a exotic mount, and not that dangerous. Her claws are about 3 inches long, and are sharper than most blades, and when out will leave small gouges in any soft ground they step on, which are more pronounced when it's moving quickly. The way she moves and how it carries itself is closer to the movements of a lion than a lizard.

She surveys the group for a moment, then looks down to Sarnak. "So these are the ones We'll be working with? Seem like a good lot."

OOC: To make reading earier, When she talks it'll be in bold italics

Where plans are being made - (DM RobC) 
Thursday March 29th, 2012 10:41:44 PM

OOC....
My apologies to all, but at this stage I cannot make the next DM post yet. As I mentioned earlier, I am awaiting an email from Jerry. He has specifically requested that I not make my next post until I receive his email. I expect to receive that in the next 24hrs, and will be making my post asap after that.

Please feel free to have some in-character chat, discuss the surroundings, admire Fluffy, etc.

Thanks for your understanding of what I promise will be a very short gap!


Delrid - 12/12/10 - CMD15 - HP 36/36 
Friday March 30th, 2012 5:41:37 AM

OOC: Evan, way to hit the ground running! I really like your descriptions, and a lot of new players struggle to be consistent. Nicely done.

(OK, I admit it. I may not be a new player, but I do struggle to be consistent anyway.)

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