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Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=17 ;
Monday May 23rd, 2011 3:19:36 PM

Sam changes focus from the ants to the halfling attacking the refugees. Forget the ants, we need to save the refugees! I'll try to slow the halfling down!

Actions
Perception=17
Move to AK,12 (double move +5' step)

Boomy HP 9/20 AC 17/17/16  d20+5=23 ; 2d8+2=11 ;
Monday May 23rd, 2011 4:35:49 PM

As the fire hurls towards him, Boomy quickly braces himself to minimize the damage. Seeing that Tahni is down and about to be swarmed by the ants, Boomy quickly runs up and grabs the unconscious dwarf and carries her south 60 ft. As he approaches, he calls to the dwarves to the South East and asks for their help. Handing them one of his cure moderate wounds potion, he instructs them to give it to her.

Actions
---------------------
Reflex Save = 23 vs DC 17 - Passed
Dmg = 7 (Fire dmg was reduced by 5 due to Solis Ring)
Potion heals 11dmg to Tahni (assuming I roll for this)


DM Addison 
Monday May 23rd, 2011 8:27:23 PM

(OOC: Wait till you see what the Luna Ring does once you guys manage to identify it.)

Tahni -- AC13/10/13 -- CMD 10 -- HP (-11)/13 -- Familiar: Daya 
Monday May 23rd, 2011 9:38:53 PM

OOC: Checking in...

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Monday May 23rd, 2011 11:03:14 PM

Kreyton winces as the fire incinerates their healer. He casts a healing spell, holding the charge while moving towards Boomy and Tahni.

OOC:
Cast Cure Light Wounds, hold the charge
Move to AD-12

DM Addison 
Tuesday May 24th, 2011 8:39:21 AM

(Sorry guys, something came up. Post will come when I get off work later.)

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 10/28 
Tuesday May 24th, 2011 7:02:30 PM

OOC: Checking in.

DM Addison  d20+6=16 ; d6+3=6 ;
Tuesday May 24th, 2011 8:30:47 PM

The fireball explodes, Tahni gets blown back by the explosion, the heat searing her skin to the bone... but Braugh, who managed to duck in time, catches her and his hands provide enough healing to save her from sure death as Boomy approaches on foot, delivering a potion to her lips. The Cure Moderate Wounds potion (where did you get that again? just wondering) rejuvenates her burnt flesh. Her skin is still charred, but Tahni gasps for air and her eyes open!

Boomy then offers to carry her. (It takes about 15 feet of move to get there, you got a good 45 left after)

Sam runs to stop Donna from killing any more of the refugees as Kreyton runs with a green glowing healing hand as Devlin tosses an alchemist fire and runs south.
The ants fry and sizzle and pop like popcorn.

Swarm 2 and 6 are actually more like small piles of ants that are just confused.
As you run, you hear the fading wail of the voice coming from the popping antsagain, "I shall knaw your bones in your sleep."

Knowledge The Planes or Nature DC 15 Highlight to display spoiler: {You know that there are powers in the Wold that take the form of demons. It is possible this is a manifestation of such a being.}

Baenor shouts to Braugh and the rest of the entourage; "Run south! Abandon the camp!"

Dende runs for his life, abandoning his charred friend Durahan, the brave young clumsy lad.

Then you can all see as Donna, the halfling pirate rogue jumps into the carriage and stabs the young Dwarven Woman in the stomach. Then she kicks her off the carriage and sits down, beginning to grab the reins!

The elderly dwarven women watch this in horror.

Valley CinderWood 13

Tahni -- AC13/10/13 -- CMD 10 -- HP 4/13 -- Familiar: Daya  d6=2 ;
Tuesday May 24th, 2011 9:21:00 PM

Tahni's lungs instinctively fill with air, making her gasp as she come back from the brink of death. "What in the Wold just happened?" she wonders with a start "And why can I smell smoke?". Her mind quickly fills the gaps as she sees Boomy's face, and realises she is being carried.

"I'm ok" she coughs "I'm ok". Regaining her footing, Tahni looks around for Dende and Tina before fleeing with the refugees (Move 10ft West to meet up with Dende, then SE to finish at AL16.).

It's difficult for Tahni to tell who is injured - other than herself - so she says a quick prayer to Alemi, asking for his blessing (Heal everyone within 30ft of Tahni for ... 2HP)

OOC: Question to DM. Can I assume that Dende didn't let go of Tahni's backpack?

========================
Spells Currently in effect: None
Energy Channels: 4-1=3
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Comprehend Languages, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+7=16 ;
Wednesday May 25th, 2011 12:06:25 AM

Dwarf! to Devlin I'll try to put her to sleep, you need to get to her!

Actions
Nature check=16
Step to AL,13
Begin casting sleep (full round to cast)

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Wednesday May 25th, 2011 11:37:38 AM

Kreyton moves up adjacent to Tahni, still holding the charge on his spell.

"I got Tahni", he says as he runs up next to her.

OOC:
Double move to AH-16. To far to actually heal her this round. stupid dwarf 20' movement speed :P

Addison: Do note that if you RUN you move at 4x speed, but that has to be in a fairly straight line (give or take), and it takes all your actions for the round. But delivering a touch spell is what, a standard action? If it were an attack, I wouldn't allow it, but a heal is voluntary, so lets just say you run up there and Tahni can grab your hand to get the healing goodness... so go ahead and roll your 1d8+2.


Boomy HP 9/20 AC 17/17/16 
Wednesday May 25th, 2011 1:26:40 PM

The CMW potions were found in RiddlePort, they were Potions #3 and #4 (pink) = Cure Moderate Wounds

(I didn't have them on my C.S. because I didn't know how we were splitting up our items at the time and assumed I wouldn't be keeping everything I found.)

Boomy HP 18/20 AC 17/17/16  d20+6=25 ; d20+6=12 ; d6+4=6 ; d6+4=8 ; d20+7=21 ;
Wednesday May 25th, 2011 2:11:31 PM

ooc: Header updated, I didn't remember that I had evasion. I took no damage from the fire.

The old monk breaths a sigh of relief as Tahni speaks. Instantly his head swings around as he sees a sudden flash of movement. He is just in time to see Donna stab the dwarven woman and knock her off the carriage. As Tahni casts her healing spell he calls out Thanks Lass! and charges the treacherous wretch. As he nears the carriage he jumps high into the air, performing and impressive flip with his quarter staff sticking out. As he lands a loud crack echos as his staff connects with Donna's head.

Old Wench Donna hides in trees.
Hides in trees, Hides in trees!

OId wench Donna hides in a tree,
Because from battle she does flee.
Yes, Donna does skulk about
For in battle she chickens out.
Unless unarmed women that she see
Her soiled knickers will she pee
The story of Donna the cowardly!


Actions
---------------------
Charge Donna
Jump onto Carriage = 21
Hit AC 25 for 6 dmg
(Ignore double rolls, I thought I had a crit range of 19-20)

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Wednesday May 25th, 2011 3:09:47 PM

Bruagh, being near where he was sleeping, snags his armor and shield and takes off running after the group, hoping to cover their flank as best he can.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20+6=18 ; d20+2=6 ; d20+2=12 ;
Wednesday May 25th, 2011 4:07:18 PM

Devlin races through the trees trying to catch up with the rest of the group. He sees Boomy crack the halfling over the head and grins. Names Devlin and I think the old man just got to her. He says with a smile to the newcomer. Once closer to the group he will turn around and provide cover, keeping a wary eye out for anyone or anything not part of the group.

Perception = 18
Covering fire = 6, 12 (to hit)


DM Addison  d8+2=5 ; d6=3 ;
Thursday May 26th, 2011 12:15:07 AM

(OOC: Ok, we're going a-map here. Yeah, Dende is a responsible young lad.)

Tahni releases a small wave of energy that heals everyone a bit as Kreyton touches her on the shoulder for 5 more hp of regenerative goodness (I took the liberty to roll for you mate).
Braugh grabs his equipment and runs in the back with Devlin as he fires some bolts back Mercutio's way.

Sam begins to cast Sleep on Donna, but old Boomy takes the liberty of charging her and delivering a whallop to her skull via quarterstaff!

The blow seems to dislodge her quite a bit and it takes a second to refocus. She looks around at the charging dwarves and decides that its not worth it.

She pulls a flask from her pack and says, "You will never survive the scab." and she tosses the flask into the carriage! The flask hits the inside and burst into flames! The fire is spreading quickly, and will burn the carriage down. It does contain half your supplies.

Then Donna turns to the south and books it (giving Boomy an AOO, she makes it about 40feet when your turn comes back round)

You hear an explosion from the west and then you hear Mercutio scream in agony from the distance.



Tahni -- AC13/10/13 -- CMD 10 -- HP 9/13 -- Familiar: Daya 
Thursday May 26th, 2011 4:04:12 AM

"Keep moving!" Tahni coughs and splutters, still reeling from her encounter with a fireball. She moves as close to the burning carriage as she dares - keeping it between her and Donna - before calling upon a familiar orison to help extinguish some of the flames (cast Create Water on the flames. Creates 2gallons)

========================
Spells Currently in effect: None
Energy Channels: 4-1=3
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Comprehend Languages, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1


Boomy HP 18/20 AC 17/17/16  d20+4=24 ; d20+4=11 ; d20+4=9 ; d6+4=8 ; d6+4=7 ;
Thursday May 26th, 2011 7:52:16 AM

As Donna attempts to flee Boomy trips her, keeping her in the burning carrivan. He then unleashes upon her with a flurry of blows.

Trip = 24 (Nat 20)
Hit AC 11 for 8 dmg
Hit AC 9 for 7 dmg

Boomy HP 18/20 AC 17/17/16 
Thursday May 26th, 2011 8:13:34 AM

ooc: Do Boomy and Donna take fire damage?

Addison: No no. The fire is well inside the wagon, it is small now, but will grow... well, Create Water kinda does the trick doesn't it? How many different uses have we found for that spell anyways!?

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Thursday May 26th, 2011 8:27:40 AM

Kreyton contributes some plant dew of his own, casting create water on the burning supplies.

He snickers as the arrogant fireballer screams.

OOC:
Cast create water on the supplies.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20+2=14 ; d20+2=10 ; d20+6=7 ; d8=4 ;
Thursday May 26th, 2011 2:03:54 PM

Devlin continues to fire at any targets of opportunity before saying Don't laugh at his fate too much we could be next if we don't get out of here soon. He than reloads and continues to watch the surrounding area for threats.

Actions:
Covering fire = 14 (4dam), 10
Perception = 7

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28  d6=3 ;
Thursday May 26th, 2011 3:36:49 PM

Bruagh will run to the wagon and through his armor in the back, keeping his axe and shield in hand, he will then sprint to the young dwarven woman that Donna stabbed, and try to heal her enough to keep her alive and somewhat more comfortable. He will then scan the area for more severely wounded refugees as he keeps pace with the wagon.

Lay on Hands: 3hp

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday May 26th, 2011 4:49:39 PM

ooc-not sure if it is time to declare sleep spell and how to target.

Action- targeting donna (only if possible) with sleep spell.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday May 26th, 2011 4:59:12 PM

Sleep= dc 15

DM Addison  d20+1=3 ;
Thursday May 26th, 2011 8:06:39 PM

Tahni and Kreyton both get to water-hosing the fire, putting it out with a hiss and cloud of smoke.

Boomy trips Donna, knocking her off the wagon, then he jumps at her, quarterstaff first. She rolls left and right, dodging both attacks, leaving small potholes in the ground around her.

But then, as she rolls backwards to her feet, she falls immediately back down, fast asleep. (will save =3). Sam's spell knocks her out cold.

Braugh runs to the dying female dwarf and stabilizes her with his touch... but she is still unconscious.

The fires that you and Mercutio set are spreading through the dry trees, blocking off the swarms from chasing you.

The donkeys are freaking out from all the fires and screams, they are bucking and kicking everywhere. It will take some effort to get them to cooperate enough to move the cart in one direction, otherwise they are liable to pull it to pieces. (handle animal? anything else?)

Before you lies the vast dry expanse of the rocky, sandy, sparse trees of the mountain slopes. Where to go now?


Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20=12 ;
Thursday May 26th, 2011 9:34:32 PM

Action-
casts speak with animals on self (standard action)

(In horsey language) Calm down my friends. The fire is out. You are safe now.

charisma check 12+4=16 OR diplomacy check 12+8=20

Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d6=2 ; d20+8=20 ; d20=5 ;
Friday May 27th, 2011 2:53:13 AM

OOC: Hehe... Horsey language :)

Ensuring that the injured and dying are within range, Tahni sends forth another wave of healing (Another Energy Channel. Another whopping 2HP to everyone - including the donkeys and Donna too).

"We can't stay here long. The smoke will no doubt draw attention to our location" she says solemnly to the group, but follows up with a grateful "And thankyou all for delaying my meeting with the maker. Does someone want to bind that wretched halfling woman? When searching her, be sure to check her ears. I recall Auctus had something in his to allow him to speak with his party. We don't want her to do the same." (Perception check to pat down/search Donna if noone else does: 20. Aid another to help tie her up: 5. Fail)

Tahni then seeks Dende and Tina out to make sure they are ok.

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Comprehend Languages, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1


Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Friday May 27th, 2011 7:59:03 AM

Kreyton knows better than to attempt to befriend something fleshy. Last time got him kicked in the chest.

He turns to the subject of the halfling woman.

"We sure we want to take her with us? We've no way to keep prisoners and she aint no friend. I'm not saying we slit her throat where she lies, though she does deserve it. But taking her with us is equally distasteful. No good will come of it."

Boomy HP 18/20 AC 17/17/16  d20+5=24 ; d20+5=21 ; d20+5=20 ; d20+5=17 ;
Friday May 27th, 2011 11:29:40 AM

After hearing the scream and the explosion numerous questions fly through the monk's head. Is Mercutio visible and alive? What about the others? Did they flee? After a split seconds thought, he decides that he needs to ensure that Mercutio does not come back to haunt the group in the future. Quickly he tosses his Bag of Holding and other flammable gear to the rest of the group saying I'm going after Mercutio. Holding his breath, he says a silent prayer that between his Solis ring (with fire resistance), having been on the cart while it was doused in water (thereby getting him wet), and his good reflexes will allow him to get through this without too much trouble.

With his last CMW potion in hand, ready to drink it and turn back should things get too dangerous, he runs through the smoke and burning trees over to where Mercutio was last seen while trying to do his best to avoid the tangled area. Once there he will assess the situation and if necessary perform a coup de grace before searching him (including his ear). He will also try to grab the man's Fire Horse, if it is real and not a temporary summoned creature.

Ooc: My Con is 16, so I can hold my breath for 8 rounds normally. If performing full round or standard actions this would be reduced to 4 rounds (Assuming there is no fresh air I can breathe).
Reflex Saves (if necessary) = 24, 21, 20, 17



Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20=19 ;
Friday May 27th, 2011 12:50:58 PM

Devlin does his best to help calm the frightened donkeys, grabbing some of the oats that are left he guides them over to the wagon to hitch them up. He glances at the Gnome, Where did you come from and why are you here? I appreciate your help but understand that we are all on edge right now and have more than one group out to kill us.

Aid Sam handle animals = 19

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28  d10+3=7 ; d10+3=6 ; d10+3=6 ;
Friday May 27th, 2011 3:27:31 PM

Not wanting what happened with the Duergar to happen again, with more lives at stake, Bruagh takes the only course of action left to him regarding the halfling captive, Donna.

He draws his axe and holds it over his head in both hands. "In the absence of law officials and a proper holding facility, nor with time for a fair and impartial trial before a jury of your peers I, Bruagh Stormbringer, by the power vested in me as a Paladin of Domi and protector of the innocent, do here by sentence you to death for the crimes you have inflicted upon the Refugees of Riddleport. May Domi have mercy upon your soul."

With that he swings his axe with all of his might, hoping to give her a swift and painless death.

Coupe de Grace: 19 Damage, Fort Save: DC 29

I know it will probably take two rounds.



Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday May 27th, 2011 3:51:56 PM

My name is Sam. I am a bard and an alchemist by trade. I have been following your group since your encounter on the bridge. My hope was to stay out of the way and document your...happenings. When things started getting out of hand here, I made the painful decision to get involved. I guess the author is now a part of the very tale that he is writing.

Sam casually climbs onto the wagon, pulls out a pen and paper, and begins writing.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Friday May 27th, 2011 3:53:33 PM

Ooc- Stupid backslash!

DM Addison 
Saturday May 28th, 2011 11:39:00 PM

Sam uses his Gnomish racial magic and with Devlin's help, sooths the Donkeys with his words, one of the Donkeys respond, "You guys gotta be kidding me, tie me to a mobile flammable object!?"

Tahni searches the halfling and finds several daggers. Funny you mention the ear thing, because you do find a really pretty yellow earring on her.

Kreyton questions keeping her captive, but Braugh answers that with a downward slice of his axe, decapitating the woman in one blow.

Then, Boomy decides that he should go on a solo run to finish of Mercutio.
You run into the short field of burning trees behind you. The smoke is thick in the early morning air, making visibility quite low all around.
You hold your breath as you run, the ashes from the burning trees scorching your brow, forcing you to cover eyes with wrist.
A tree falls, but you somoursault out the way.

Then, as you exit the trees, the water on your skin turned to steam, you hear another explosion from the west and then Mercutio's voice, "I'll burn every power from this mountainside, filthy vermin demon, you are nothing to me!".

Ants pop like popcorn about him as he weaves fires from his hands.

You see through the thick smoke a flame leap up, temporarily lighting the silhouette o the halfling.

You are still about 40 feet away, and visibility is reasonably about 15



Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d20+7=25 ; d20+7=15 ; d20+7=24 ; d20+7=16 ; d20+7=24 ;
Sunday May 29th, 2011 2:55:21 AM

Tahni can barely contain herself. Taking Bruagh aside, she grills him "What in the name of the gods has gotten into you? Has it come to the point that you see it right to kill an unarmed, sleeping woman? I'm lost for words Bruagh Stormbringer. I thought us better than the duergar and those pirates. What separates us is how we treat our enemies." she pauses to take a deep breath and ease her tone "Whatever burden you are carrying, I will pray to Alemi that he help ease it".

"We should load the remaining caravan with the injured before Boomy returns" she calls out to the refugees "We haven't much time. The question is then which way we go?".

If the donkeys still appear shaken or uncooperative, Tahni will attempt to calm them with her touch (Use two calming touches for the day to remove the "shaken" status from the donkeys)

When time allows Tahni will attempt to identify any remaining items (rolls are in the order the items were found...
Luna Ring: 25 - Finally a decent roll on that thing!
Several Daggers: 15, 24, 17
Gold Earring: 24

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8-2=6
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Comprehend Languages, Sanctuary

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday May 29th, 2011 10:46:40 AM

Sam stops writing and looks up to Tahni I know a way through the mountain pass. He then points at the starting direction and gives a few landmarks to look for on the way. You don't mind if I tag along do you? I can supply the group with alchemical substances and in return, I get to write my book. He reaches into his pack and carefully sets 3 alchemist's fire flasks on the cart next to him. Your group is welcome to these. He then goes back to his writing.

Boomy HP 18/20 AC 17/17/16  d20=4 ; 2d4+4=10 ; d20+3=5 ;
Sunday May 29th, 2011 11:11:43 AM

As Boomy comes out of the woods with steam rising off his body, he is greeted by Mercutio's shouts and more fireballs. Power from this mountainside? Vermin Demon? What the hell is he talking about? Hopefully I'll get lucky and he'll choke on the smoke or run have run out of spells.

As the heat of the flames warms his skin and he hears the ants sizzle around him, Boomy decides that he can't risk waiting for Mercutio to run out of spells. The entire forest is coming down. I'll be burned alive or suffocate is I wait any longer. As it is, I can hardly see the flaming bugger. Deciding to use his ace in the hole, Boomy breaks his last goblin seal (Casts True Strike. +20 to hit and ignores %miss chance due to smoke) and feels the power charging through him. Charging the flame casting assailant, he draws his adamantine guirsame and swings it at Mercutio's head. He feels his weapon connect solidly, but his previous experience with the spell leaves him sure that his attack would have missed had he not broken the seal.

Actions
-------------
Knowledge check to gain insight from the phrase "I'll burn every power from this mountainside, filthy vermin demon, you are nothing to me!". = 4
Break Goblin Seal (Casts True Strike)
Charge and Attack Mercutio Adamantine Guirsame : Hit AC 25 for 10dmg

(It didn't say if breaking the seal is a standard or a free action, so this may be a two round post).

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20 
Sunday May 29th, 2011 12:51:44 PM

She paid for her crimes Tahni, leave it be. Devlin grabs the headless body and tosses it into the flames . He blanches a bit at the smell of burning flesh but turns to pick up the head and toss it in as well. Its up to Gargul to decide her fate now. Grabbing his gear he leaves the fires behind him and begins to gather any other supplies that are scattered about. We need to move, if Sam knows a way lets follow it, its our only lead right now.

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Sunday May 29th, 2011 1:27:30 PM

Bruagh expected this reaction and does not raise his voice in response to Tahni. "Pity for the guilty is treason to the innocent. Had the halfling fled, or tried to fight those capable of defending themselves, I would have given her a chance at redemption. She proved that she was beyond redemption in attempting to murder unarmed non-combatants. Everything has changed Tahni, there are no authorities we can take prisoners to any longer. It comes down to, either their crimes do not warrant death, and we let them go, or the crimes do warrant death."

"No longer have a choice, either we stand as a Beacon for Hope here for the innocent here in the Scab, or no one will."

"You are right, I have a burden to carry, a burden to protect the innocent, and I will carry it to the end of my days without complaint."

"Tahni, we can continue this conversation at another time if you like."


Breaking eye contact with Tahni, Bruagh looks to Sam. "You say you know a way through the Mountain. Lead the way. It's a pleasure to have you."

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday May 29th, 2011 2:54:17 PM

Ooc- Don't forget to grab an alchemist's fire. I have 3 to divide amoungst the group.

DM Addison  d20+7=12 ;
Monday May 30th, 2011 12:46:47 PM

Tahni and Braugh debate on the justifications of how to handle prisoners: One line of thought is that how we treat our enemies is what makes us better than them. The other states that the only way to ensure survival is to eliminate enemies that have proven to be beyond redemption.

Are The Forged obliged to be judge and jury of their enemies in order to protect the innocent? Good question.

Sam shows the group to a path that goes up the mountainside, it is a steep upward hike of untold miles... but it gets you away from the burning woods and away from the beach to the south.

From your approximation, you are at about -G, 41. Along the southern slopes of Sister 3, "Forlorn" mountain on the map of The Scab

Meanwhile, Boomy charges through the smoke and flames. Mercutio is taken completely by surprise and the guirisame hits him square in the head, taking out a chunk of scalp and fiery hair! Blood splatters the ground.

Mercutio curses and looks at you, his body bleeding from Devlin's bolt, knawed by ants, and now missing part of his skull.

He speaks, "Well, Dwarf. It seems that my end may come in the form of a duel. Have at you then!"
He hobbles back, slipping on his own pool of blood and throws some fire at Boomy! (missing touch AC 12). You duck the beam of flame and it ignites the ground in a long line instead.

He falls to a knee, and looks up at you, "Strike me down and I shall become more powerful than you could possibly imagine."

You think you see little lights of fire in his eyes, as he stairs up at you, knowing what is coming next.

Boomy HP 18/20 AC 17/17/16  d20+5=16 ; d6+3=9 ; d20+4=24 ; d20+4=9 ; d20+4=7 ; d6+3=7 ; d6+3=6 ; d6+3=8 ;
Monday May 30th, 2011 5:14:51 PM

As Mercutio agrees to duel to the death Boomy studies the man and watched for an opening. Just as he casts his spell (AoO) Boomy kicks the man in the throat (or slices it with his guirsame if he took a 5ft step back, I love my reach weapon). Sorry, did I interrupt your speech? He then knees the man in the jaw, but misses with his next attack. He hopes that is enough to do the man in. If he is alive, but unconscious, Boomy will finish him off and run back to the others, carrying the body with him. If he sees the fire horse (an it is a real, not a temporary summon spell) he will try to bring them both back with him.
(Sorry if my AoO prevented him from his ominous speech.)

Actions
--------------------
AoO, Hit AC 16 for 9dmg
Flurry of blows Hit AC 24 for 7 dmg
Second hit miss and critical confirmation failed

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20+8=15 ; d20+6=24 ;
Monday May 30th, 2011 7:50:53 PM

Devlin nods in thanks to Sam before taking one of the flasks. Get the group going, I will hang back and wait for Boomy and make sure nothing else tries to follow.He says to Bruagh before finding a good spot to hide and wait for the monk.

Stealth = 15
Perception = 24


Boomy HP 18/20 AC 17/17/16 
Monday May 30th, 2011 9:48:44 PM

If the group wishes to leave, Boomy will search the body upon his return (hopefully with a new horse) and catch up to the group with Devlin.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20=3 ;
Monday May 30th, 2011 11:16:05 PM

Sam continues to write. When/if Boomy brings back Mercutio's body/belongings, he examines them for any information that he can gather (primarily written material). Other than that, he plans on staying with the group for the journey into the mountains.

Gather information= either 10 or 7, depending on which knowledge check would be required.

Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d20+8=24 ;
Tuesday May 31st, 2011 4:41:02 AM

"We cannot risk the refugees further by making them wait. We should get moving. Boomy and Devlin will rejoin us soon enough." Tahni declares. "Alright gnomish, lead the way" she looks to Sam for directions. She does not look at Bruagh, still angry and confused by his recent actions. (Perception: 24)

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Tuesday May 31st, 2011 7:17:27 AM

Sam scribbles a few more words on the page and then puts his items in his pack. He grabs the 2 remaining alchemist's fires and puts them in his bag also. Sam climbs off the wagon and begins leading the weary party through the mountain pass.

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Tuesday May 31st, 2011 3:55:30 PM

Bruagh shakes his head, and attempts to don his armor as best he can while still marching forward.

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Tuesday May 31st, 2011 9:46:28 PM

Kreyton watches the exchange between Braugh and Tahni, saying little. His mind races with thoughts. "A dangerous path this paladin walks. Arrogance, pride and self righteousness will be his downfall, and he will fall hard. Still, if he wants throw away the civilized rights of trial and jury and turn to the savage court of it is dangerous to me so it must die, so be it. I hope he fully understands what it means to to live under such law."

"We should move on, the others will find us, or they are dead."



DM Addison 
Tuesday May 31st, 2011 10:50:09 PM

Tahni, Braugh, and Kreyton follow Sam's narrow path up the side of the mountain, each with concerns and thoughts of their own.

The slope get steeper and trees become more sparse as you travel.

Devlin stays behind and crouches behind a large volcanic rock, crossbow loaded, keeping an eye in Boomy's direction.

The forest behind you burns hot,

Boomy bum rushes Mercutio, kicking him from his feet and smashing his face to the ground with the butt of his guirisame (the 16 is actually a miss, Mercutio has some spells up).

Mercutio spits out teeth and grabs onto Boomy beard!

Then, something strange happens. The earth around you begins to rumble.

A fissure breaks next to you and lava erupts!

Mercutio's eyes then turn to flame before you! He says, "The Fhorge cannot hold The Old Ones' power forever! The great Flame shall envelope us all! "

The gound shakes more violently and his grip on your beard becomes unnaturally strong! His entire body starts to shake, as if he is... going to explode?

Oh, and you do see the horse running around being chased by a small swarm. Also you see Vallas and Shola running away.

Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d20+8=20 ;
Wednesday June 1st, 2011 10:46:59 AM

Tahni continues walking silently, looking over her shoulder regularly hoping to catch sight of Boomy and Devlin returning. (Perception: 20)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20 
Wednesday June 1st, 2011 2:10:49 PM

Devlin unconsciously rubs the bracelet on his wrist while waiting for Boomy. Come on old man, I cant wait forever.

Boomy HP 18/20 AC 17/17/16  d20+5=13 ; d20+4=16 ; d20+4=21 ; d20+4=8 ; d6+3=7 ; d6+3=6 ; d6+3=4 ;
Wednesday June 1st, 2011 4:58:30 PM

As Mercutio continues his rant and grabs Boomy's beard the monk remembers what the elders had always told travelers, "Beware traveler, and show respect. For the waterfall you bathe in is a sacred place and home to a sacred demon. So state your respect. Say your racial or religious litanies. Leave offerings of respect. For these sites are sacred earth, water, fire, and air" Raising he head, eyes glaring, he yells in response, OH SACRED ONE, I HONOR YOU. BESTOW A BLESSING UPON ME FOR I AM FILLED WITH RESPECT. GIVE ME THE POWER TO TO SLAY MY ENEMY WHO DOUBTS YOUR MIGHT, THAT HIS BLOOD MAY BE SPILLED IN SACRIFICE TO YOU!

Instantly he unleashes another flurry of blows on his opponent, his fists and knees moving in a blur of speed. He hopes that the Fhorge is merciful, either strengthening him or hindering his opponent, and that Mercutio falls soon.

Actions (Grappled
==========
AoO for Mercutio grabbing his beard Hit AC 13 for 7dmg
Flurry of Blows, Hit AC 16 for 6 dmg
Flurry of Blows, hit AC 21 for 4 dmg

Boomy HP 18/20 AC 17/17/16 
Wednesday June 1st, 2011 5:02:51 PM

I meant to write (grappled?). I was unsure if the halfling grabbing my beard was grappling me. I have a CMD of 22 against being grappled.

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Wednesday June 1st, 2011 5:24:01 PM

Bruagh doesn't admit it, but the words of the others weigh heavily on him. While he understands their objections, he can't help but feel what he did was not only justified, but also, the right thing to do. Every time he closes his eyes, he sees the halfling slamming her knife into the gut of a helpless dwarf female. To feel sorry for, and allowing her to live, would be no better than allowing the necromancer who stole and corrupted the child of Ms. Cloverfield.

He had already let one group of irredeemable murders loose in the Scab in the way of the Duergar from the bridge. How could he let it happen again?

"I'm getting worried about Boomy and Devlin..."

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+11=21 ;
Wednesday June 1st, 2011 10:11:19 PM

(To Bruagh) I will be happy to stay here with the caravan. We can wait while you check on your friends. I'll be just off the path watching over the group. Sam steps off the path and looks for a good hiding spot to watch the group from.

Actions

Stealth=21

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Thursday June 2nd, 2011 11:25:10 AM

Kreyton frowns.

"Im worried too Bruagh, but we have to trust them to not get in over their heads. Give them another minute, then we'll go look if they dont show. We cant risk the greater group. "



Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28  d20=20 ;
Thursday June 2nd, 2011 3:38:27 PM

"I trust them... but that doesn't make me worry any less. I would be hard pressed to leave the side of the refugees. I'd hate to see what would've happened had we not been there... it was hard enough to see what happened with us there." Bruagh keeps his eyes peeled for any threats as they press forward.

Perception: Natural 20

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Thursday June 2nd, 2011 11:27:17 PM

Seeing that the group is heading on without the 2 dwarves, Sam follows. His priority is the group, but he can't help not to feel worried for the strays.

DM Addison  d6=1 ; d6=6 ; d6=6 ;
Friday June 3rd, 2011 4:21:42 AM

The situation intensifies and Boomy pleads to the oldest power, the Fhorge, to give him the power to beat Mercutio to death.

Well, that's easy, you punch him and fire spews from the blood on your fists (you take 1 fire damage. not much).

You do know that The Fhorge is the greatest power in the Scab, but you must also remember that it is not the only power in the scab.

The Wold is structured so that the very land itself has an alignment and possibly goals. The Culverwood for example is an awakened forest. These powers manifest themselves in various ways, sometimes known as Demons when the power is cruel and corrupt.

These Demons war with one another constantly over territory and food, just as living creatures do.

The fissures explode and erupt around you, steam bellowing. You hear an unearthly roar from the halfling and then Mercutio burst into flame!
Your beard catches on fire and you take 12 more fire damage or reflex save vs DC 14 to negate it.

It seems he has been consumed! The fire spreads and leaps along the ground.
The fissures open and lava begins to pour out.

Braugh , Tahni, Kreyton and Sam move forward with the refugees as Devlin waits with his bracelet anxiously.

(Tahni identifies the Luna ring to be able to cast Resist Energy at caster level 3 once per day. Haven't decided for the earring yet. Daggers are just masterworks)



Boomy HP 17/20 AC 17/17/16  d20+5=16 ; d20+2=7 ; d20+2=20 ; d20+6=7 ; d20+6=23 ;
Friday June 3rd, 2011 6:11:31 AM

Boomy is unsure what to expect as he attacks the halfling. The advice of the elders didn't go into much detail, typically telling people to avoid traveling here when possible. As the fight continues he stares in shock as flame spews from the blood on his fists, and he is dumbfounded when Mercutio bursts into flames. The monk quickly puts the fire on his beard out, along with the flaming halfling. Quickly he performs a coupe de grace, spilling the mans remaining blood on the ground and fulfilling his promise to the Fhorge. He then picks up the man and races towards the fire horse. He tries his best to rope or ride the horse back to where the others are, but if things get to dangerous or it takes to long, he will leave on foot with the halfling corpse (to be searched when safe from the fire). As he heads back he calls to his friends letting them know he is safe and on his way.

Actions
-----------
Reflex Save = 16 (Damage Negated)
Put out the Mercutio BBQ and spill blood
Grab corpse
Catch Horse using lasso (escape artist) = 6, 23
Ride Back Ride = 7, 20

DM Addison  d6=6 ; d6=5 ;
Friday June 3rd, 2011 11:40:59 AM

Maybe I'm not writing this with enough emphasis.

His entire body is consumed in flame... with a burst of sudden power. His skin is aflame and his clothes are but ash right now. The flame leaps and spreads from him, out of his very blood! His body will be ash soon.

Simply patting him down does not put out the fire, as it is magical in nature, using his lifeforce as fuel. The fire is spreading from him along the ground in a 20foot radius and into the fissures of lava, causing further eruptions. The ground shakes violently.

Let me get a map together to show you the gravity of the situation...

(will come around 6pmish when I get off work)

Boomy HP 17/20 AC 17/17/16 
Friday June 3rd, 2011 1:08:36 PM

OK, let Mercutio BBQ. He deserves no better. If it is plausible, I will grab the fire horse. If not, then I will run straight back to the others.

DM Addison 
Friday June 3rd, 2011 11:13:10 PM

It looks more like this

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20 
Saturday June 4th, 2011 12:24:31 AM

Devlin hears shouts from the direction Boomy went. Its hard to tell what is being said due to the encroaching flames and the ominous rumble. He steps out from his cover and grasps the bracelet. You got till I count to ten to get here or I'm using this thing to bring you here. He shouts in Boomys direction. Ten

Boomy HP 17/20 AC 17/17/16 
Saturday June 4th, 2011 11:31:28 AM

Boomy keeps yelling to the group so that ithey know his location and that he is safe. He briefly wonders if after roping the horse it would be considered part of his gear and appear with him should Devlin use his bracelet.

Addison: Good question...

Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya 
Saturday June 4th, 2011 6:00:23 PM

Tahni continues pressing forward with the refugees "I'm sure they're ok" she says aloud, trying to reassure herself about the fate of Boomy and Devlin.

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+8=23 ;
Saturday June 4th, 2011 10:44:08 PM

Sam hears Tahni's statement and wonders if she believes her own words, or is just trying to keep the group calm. They have taken losses moments ago and now await to see if they are about to lose two more. Slowly finding his own faith fading, he does the only thing that he knows to help lift sinking spirits. Sam quietly sings an uplifting Gnomish song aloud to the group as they continue to hike the mountain trail.

Action

performance (sing)=23

Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d20+5=15 ;
Sunday June 5th, 2011 10:13:46 PM

Tahni smiles as Sam softly sings a song. It may be gnomish, but as a dwarf she can relate to its spirit and heart. She gets the general gist of the tune, and joins in as the chorus comes around again (Aid Another - Perform Oratory: 15)

Sam -- 19/15/15 -- CMD 12 -- HP 15/15 
Sunday June 5th, 2011 10:51:16 PM

Surprised and delighted to be accompanied, Sam decides to join his companion and sing in her native Dwarf language. In between verses, Sam quickly says with a big smile on his face I know seven languages! We can make this a song for anybody!

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20 
Sunday June 5th, 2011 11:05:57 PM

Nine

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Monday June 6th, 2011 3:22:31 PM

Bruagh is too preoccupied with Devlin and Boomy to sing with the others. He keeps his eyes peeled for any sign of them.

DM Addison 
Monday June 6th, 2011 6:14:44 PM

Boomy attempts to put out the flames that are consuming Mercutio, but an explosion from the Halfling's chest cavity turns his flesh to ash in a matter of seconds.

Then the Monk looks around for Mercutio's horse, and spots it running with some ants still clinging to it's hide. He pulls out a quick lasso and chases the thing down, nabbing it and pulling the struggling beast towards him.

The animal is very freaked out and is bucking wildly. It will take some strength and some handle animal to get the thing to calm down enough to mount it.

The ground suddenly shakes around Boomy.

You look over at the remaining bones of Mercutio's corpse.

It shudders. Then Explodes

You really can't avoid the magnitude of this explosion... just run... handle animal + ride + strength+ reflex.

Meanwhile Devlin awaits anxiously with his bracelet.



Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Monday June 6th, 2011 7:35:23 PM

Kreyton turns to the direction of the explosion.

"Not good, let's go make sure they are ok."

He begins to move as quick as he can back towards the sound of the explosion.

Boomy HP 17/20 AC 17/17/16  d20+3=23 ; d20+5=10 ; d20+5=14 ; d20+5=17 ; d20+2=11 ; d20+2=21 ; d20-1=12 ; d20-1=15 ;
Monday June 6th, 2011 8:07:37 PM

As the ground shakes Boomy does his best to mount the animal. Although he is not the most graceful, his skill seems to have improved since he obtained the pirates horse and his show of strength is impressive.

Ride = 11, 21
Handle Animal = 12, 15
Strength = 23
Reflex = 10, 14, 17

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Monday June 6th, 2011 8:16:15 PM

Bruagh begins sprinting trying to keep up with Kreyton then stops. I'll stay here with Tahni, Sam and the refugees. Devlin, Kreyton go help Boomy.

Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d20+5=15 ;
Monday June 6th, 2011 9:21:42 PM

Tahni nods to Bruagh in appreciation, then turns back to the task at hand - keeping the refugees from panicking further. "Have you heard this one before then, gnomish?" she asks Sam before starting a new song (Perform Oratory: 15)

Elf on a spear
Elf on a spear
All I want is an Elf on a spear!
I want some gold and I want some beeeeeeeeeeeerrrrrrr
(hold note)
But better than both is an elf on spear!

OOC: I might add some dwarven/gnomish songs to our Wiki page...

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20 
Monday June 6th, 2011 9:33:08 PM

Eight As soon as that word is uttered the explosion happens.

Quickly Devlin says 7,6,5,4,3,2,1, Grabs the charm linked to Boomy and says the command word summoning the old monk to his side. Once the monk is by his side Devlin begins sprinting away from the explosion. He passes Kreyton telling him Your going the wrong way lad!!

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+9=28 ;
Monday June 6th, 2011 10:31:34 PM

Sam hears the explosion and stops singing. He surveys the distant event from his vantage point. He then looks over the worried faces of his new companions. He quickly searches his mental catalogue of tales and remembers the perfect one. Gather round good people. Let the others sort this situation out and I'll kill some time with a heroic tale He begins to tell the inspirational tale of a gnomish hero who traveled a great distance to destroy an evil bracelet by throwing it into a volcano, and was victorious even against great odds.

Action

performance (oratory)=28 (aka-one heck of an ORIGINAL story)

DM Addison 
Tuesday June 7th, 2011 12:35:24 AM

The explosion shakes the ground and large cracks in the earth spread from the center all the way to your feet! Everyone make a DC 12 Reflex save or fall prone.

Ashes fall from a darkened sky, debris and smoke blinding the sun.

The refugees begin to panic, Dende is leading the pack, holding his borrowed warhammer in one hand and a smaller child in the other. Tahniand Sam's spin songs and orations, struggling to keep the group together.

The eldest woman Dwarf falls down and her knee dips in Lava, she howls in pain and rolls over, molten rock melding to her flesh. She shouts, "Go on! Leave me for the honor of us all!"

Boomy grabs the reins of the horse and gives him a mighty tug, almost bringing the beast to the ground face-first. It is panicked and is kicking wildly to get the stinging ants from its backside. As Boomy jumps to attempt the mount, Devlin says Old Boomy's name (are you a grandfather perhaps? Old gramps Boomy sounds fun) and the Yellow gem assigned to the old monk lights up!

With a flash of yellow light that turns the yellow stone to dust, Boomy stands next to Devlin, holding the firey reins of the horse in his hands. (The Bracelet of Friends says the person and his "gear". I would have considered the horse part of your gear if you could have befriended him enough with a higher Handle animal roll. I like to think that for an animal to become gear it has to accept its position as such. But that is anthropomorphism.)

The Rogue and Monk run and meet Kreyton.

Safe... for now



Tahni -- AC13/10/13 -- CMD 10 -- HP 11/13 -- Familiar: Daya  d20+1=4 ; d20+1=8 ; d8+1=3 ;
Tuesday June 7th, 2011 4:32:45 AM

Just as she prepares for a second verse, the volcanic blast knocks Tahni clear off her feet and onto her front. (Reflex Save vs DC12: 4 = Fail)

"I thank you for keeping me on this earth, my lord, though I do wish at times that I wasn't so close to it" she thinks to herself in a message to Alemi as she raises her face from the dusty earth "That's the second time I've hit the dirt today, and I have yet had breakfast" She regains her feet, and looks around, surveying the damage. She quickly spots (and hears) the injured woman.

"Bruagh, we need you!" she calls out as she goes to aid the wounded woman. Tahni positions herself underneath one arm of the woman ready to help prop her up and move her "Leave you? Why, it's only a flesh wound. You'll be drinking ale for many years to come yet" (Bluff check if needed: 8) "Now, I'll just cool the wound down a bit first before applying some treatment, ok?" With that, Tahni will use her swiss-army knife of orisons - Create Water - to ease the womans burns.

OOC: In the round following, she will lose her Sanctuary spell for a Cure Light Wounds spell, healing the woman for 3HP

========================
Spells Currently in effect: None
Energy Channels: 4-2=2
Calming Touch: 8-2=6
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Stabilize, Detect Magic, Create Water
Lvl 1 - Bless, Protection From Evil, Comprehend Languages

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 2-1=1

Boomy HP 17/20 AC 17/17/16  d20+5=6 ; d20-1=14 ;
Tuesday June 7th, 2011 9:16:19 AM

ooc: I was going to have Boomy give Delvin a piece of his mind (with an intimidation roll), since he would be upset about losing the flame horse, but after rereading the bracelet description I have a few questions:

How dangerous would it be for Boomy to have run back or ridden the horse back to the group (I can't judge things off of the map)?

The bracelet description says his item "only functions on willing travelers", I could refuse and stand my ground. If I do this, is the item no longer considered to be activated? I wouldn't want Devlin to waste the charge.

Would Boomy have any idea as to the value or abilities of the horse? If he knew it to be a common creature that is easily obtained he would be more willing to let it go. If it is rare and powerful, like a unicorn, he would be more willing to stay.

I would also argue that gear doesn't have to befriend you, as there are intelligent items you can possess that may hate you. There is also the issue of slavery, where the people are clearly owned but unwilling.

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+7=24 ; d20+9=12 ; d20+2=9
Tuesday June 7th, 2011 9:38:44 AM

Kreyton breaths a sigh of relief as he sees all his companions more or less safe.

The explosion knocks him right on his arse, but he gets himself up and rejoins the group.

"Fun place, the Scab." He assists Tahni with the old womans burns, then begins to ponder the nature of the explosion and how common such things are in the scab.

OOC:
Knowledge checks on that explosion: Is this sort of thing common here, or was it purely from the enemy wizard?
Knowledge Geography: 24
Knowledge Nature: 12
Reflex Save: 9, fail

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=26 ;
Tuesday June 7th, 2011 12:30:36 PM

Sam continues his highly original story as the ground below him shakes. He helps others back to their feet who fell in his presence. He wonders how the rest of the group is doing, but continues on.

Action

reflex save=(natural 20) 26

Boomy HP 17/20 AC 17/17/16 
Tuesday June 7th, 2011 5:26:08 PM

As Boomy is teleported away from the horse he finds himself falling as the horse is no longer sighting him and pulling back against his weight, and the sudden tremor doesn't help any. Looking at Devlin he says, Now look what you did, you made me lose my horse. Holding the reins up as if to make a point he stands up and continues, I think we should get out of here. I took care of Mercutio but, .......Thanks kid. He then grabs Devlins shoulder and half drags him as he runs towards the others .

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28  d20+3=7 ;
Tuesday June 7th, 2011 8:59:33 PM

Bruagh hits the dirt and climbs back up and the explosion reverberates throughout the Scab. Hearing Tahni call for his assistance he runs over and helps carry the woman.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20+7=11 ;
Tuesday June 7th, 2011 9:47:05 PM

The sudden arrival of his companion followed by the shaking of the earth tumbles Devlin to his knees. He accepts Boomy's help, getting to his feet and runs for his life.

DM Addison 
Wednesday June 8th, 2011 1:19:54 AM

Tahni creates water to cool the woman's wound. The lava steams and hardens. Then her cure spell heals the damage, but her knee cannot bend with a cast of magma. Thus Braugh lifts her and continues marching, leading the pack with Sam showing the way (got any stories to tell us?)

Boomy, Devlin and Kreyton run to rejoin the group, the druid attempting to figure out the cause of the explosion.

You do know that this mountain range is very active volcanically, but those explosions happen as fissures, exuding lava and smoke.

This explosion is almost like a bomb. Boomy saw it all as it happened. He heard the words escape Mercutio's lips.

You have heard stories that the great Fhorge holds many corrupt powers and spirits known as Demons, and that they are constantly struggling to escape the grasp of the mountain.

------------------------------

You have escaped Valley Cinderwood, relatively unharmed. Only lost 3 refugees it seems, and a few injuries along the way. Overall good work Heroes.

Everyone gains 750 EXP and a hero point that grants another 60EXP for completing this scene.

-------------------------------

The fissures and fire spread from the explosion, but you are a safe enough distance to keep moving quickly and escape.

A cloud of debris follows you, temporarily blinding everyone with dust and dirt.

But then, after three hours of hasty marching, the ground becomes steep, and the sun breaks.

You are now moving above the aftermath of the explosion, and can see the destruction in Valley Cinderwood below you.

The trees that are not flattened are burning, but the sparseness of vegetation keeps the flames from going too far.

The sun is high and you are moving up the mountain face on a narrow windy path.


Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+6=9 ;
Wednesday June 8th, 2011 4:08:44 AM

Sam stops his story when the others catch up. Glad to see all of you....still around. What happened?

As the group reaches the clearing Sam scouts for anything of interest.

Action

perception=9

Boomy HP 17/20 AC 17/17/16 
Wednesday June 8th, 2011 8:36:30 AM

Boomy relays the story of his adventure to the others, careful to remember as many details as he can. I am no wizard, I have no idea what he was trying to do. I can't even say for sure if it was all his magic that caused him to incinerate or if I was aided by the Fhorged. After Mercutio was taken care of I tried to grab his fire horse thinking it would help me to get quickly through the burning trees. There was a tremmor and the next thing I knew I was falling to the ground next to Devlin.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20+1=4 ; d20+6=10 ;
Wednesday June 8th, 2011 11:27:38 AM

Right, It feels good to get out of the planes and valleys and into some proper mountains. Which way now Sam? Devlin begins to look around for any edible plants, instructing the teens to do the same. He feels a pang of loss not seeing Durahan with the group.

As the group moves along he settles into a swift pace and looses himself in thought. His eyes are ever watchful of his surroundings and he is the first to offer if a scout is needed to find safer passage.

Survival = 4
Perception = 10

Bruagh Stormbringer AC 18/11/16 -- DR 2/- -- CMD 19 -- HP 12/28 
Wednesday June 8th, 2011 4:04:30 PM

Bruagh continues carrying the woman up the mountain. He does what he can to keep the spirits up of those around him. Whether it be sing with the others, offer words of encouragement, or just keeping people occupied with conversation. When the group takes a quick breather and he can set the Dwarven Woman down, he tries to get the attention of Tahni, Sam, Boomy, Devlin, and Kreyton (wow are we really down to just 6 PC's again?). He makes sure to make no mention of what happened with the Halfling woman earlier.

Making sure the refugees are out of earshot the paladin whispers to the others.." I have a bit more healing I can do today, but I am wary to use it, lest we find ourselves in even more dire straits. The way our luck has gone the past week or so, I doubt this is the end. How much more healing can you two muster?" Bruagh looks towards Tahni and Kreyton hoping for good news.

"Should we use it now, try and rest for the night, or push on further into the mountains? The Riddleport gang looks tired and battered, but they are a tough lot. What say you all?"

OOC: Also, Bruagh started for Riddleport with three weapons and he is down to one. We need to find/make a forge and get our hands on some metal so we can make weapons and armor for not only the refugees, but ourselves as well.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 15/20  d20+3=8 ;
Wednesday June 8th, 2011 6:22:20 PM

Its midday but I'm sure most of this lot is exhausted. We hardly got a nights sleep and have been on the move for what is it two, three days straight? We need to find someplace easily defended and hole up for a day or two, take stock of our supplies and injuries. If you need a backup weapon you can use this sword I found, when it gets to me trading blows face to face we've gone from bad to worse. Devlin looks at the weary group and gives a slight smile. This group has been through a lot, and there is plenty more to come before we get a decent day or nights rest. We've got more responsibility now than I honestly want or need, but responsibility it is. I wanted to turn tail and run long ago but something keeps me here, a feeling that what this group is doing and where its going is......is right. He gives a slight sigh as if a burden has been lifted from him. Anyone have any other ideas?

Once the group gets back underway Devlin finds some scrap wood and begins carving a crude medallion in the shape of his lost axe. Its slow going but the work keeps his mind busy.

Craft woodcarving = 8

Sam -- 19/15/15 -- CMD 12 -- HP 15/15  d20+7=11 ; d20=15 ;
Wednesday June 8th, 2011 10:13:46 PM

I think we need to set up camp. I'm beat.

Sam surveys the area. He tries to identify any areas that provide natural cover/protection. If the group agrees, he begins spotting natural materials to build a fire and shelter.

Actions

knowledge nature=11

survival=15

Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+8=14 ; d20+10=28 ; d6=4 ;
Wednesday June 8th, 2011 11:19:14 PM

Tahni listens to the discussions, but does not contribute. She has taken quite a battering, but doesn't want to be the cause of the party stopping to rest. She looks about uneasily (Perception: 14) "Daya, would you mind having a look about the area? See if you can find somewhere reasonably sheltered nearby?" she asks her familiar.

Now that the group has stopped to catch their breath, Tahni takes her time time to inspect the injured womans leg, and using what tools she has available (including an adamantine dagger) she carefully treats the wound (Heal: 28!)

Turning to Bruagh, Tahni gives a nod and then releases a wave of healing energy across the camp (Everyone healed for 4HP) "I can provide further healing to those that are wounded, but not a lot more today"

OOC: DM - Let me know what you decide the earing does :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 19/20 
Thursday June 9th, 2011 12:37:25 AM

If there is time Devlin shows the ring and scimitars that he got from the orc's corpse to Tahni.

Any idea if these things are magical?

Tahni -- AC13/10/13 -- CMD 10 -- HP 13/13 -- Familiar: Daya  d20+7=21 ; d20+7=13 ; d20+7=13 ;
Thursday June 9th, 2011 1:13:10 AM

Checks to identify the items Devlin has found:

Ring - Spellcraft check: 21
Scimitar 1 - Spellcraft check : 13. Fail
Scimitar 2 - Spellcraft check : 13. Fail


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