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Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 18/20  d20+6=18 ;
Tuesday March 22nd, 2011 11:04:09 AM

Not liking where this is going Devlin keeps an eye out for any others who might be sneaking up on the party's flanks. He rest lightly on the balls of his feet ready to spring into action at a moments notice.

If any hostile moves are made by either side Devlin will fire his crossbows at an opponent with the lightest armor before diving behind cover.

OOC: I'm still holding out for diplomacy but I'm not willing to just give them my stuff.
Perception = 18
stashing the golden bolts and bracelet. Short sword and regular bolts added to my belt.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 12/28  d20+8=10 ; d20+3=10 ; d20+3=18 ;
Tuesday March 22nd, 2011 11:39:05 AM

Bruagh begins his conversation with the pirates with a civil tongue. "We are willing to pay fair price for passage from Riddleport to the nearest port city.".

The paladin observes the gesture towards Tahni and immedietly changes his tone. "But know this, the first of ye to lay a hand on the lass, will soon find said hand parted from body and their intestines soon to follow on the ground. Make a move towards any of the others I travel with and find that the same holds true for them.". Bruagh looks rather fierce as he puts words to his oath, his nose still crushed to the side and blood still adorning his armor.

"Know that I make neither promise nor threat, but my oath before Domi and and the Wold. Let us pass in peace and you shall likewise receive the same. But impede us, and find your blood upon the sand."

Bruaghs tone is serious and deadly striking the same note as his words.

Diplomacy: 10
Sense Motive: 10
Intimidate: 18

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20=6 ; d20+4=7 ; d20=19 ;
Tuesday March 22nd, 2011 9:04:22 PM

Tahni squints her eyes at the halfling, as menacingly as she can. Unfortunately, it comes off as less intimidating and more like there is sun in her eyes (Intimidate: 6).

With the boy still holding tight to her hand, Tahni is distracted, and tries her best to add to Bruagh's diplomacy. She is flattered that this still bloody and injured dwarf would put his safety before hers. Lost for words, all she can manage to add to his conversation is "Yeah" (Aid another in diplomacy: 7. Fail)

Turning her back to the the pirates for a moment, she whispers to Dende "Move slowly over to Ms Cloverdale lad. Everything will be ok". Taking advantedge of this opportunity, Tahni gives a wink to whichever party members can see her face, and then tries to cast a spell as surreptitiously as possible. (Stealth or Sleight of Hand: 19. Cast Ghost Sound.). Dwarven voices seem to be heard from behind a nearby building "Captain Redforge said there were survivors in this area men." and another voice "Yeah, and stay alert for those pirates". Two other chuckles can be heard. (Everyone (including the party) must make a Will save vs DC 14 or believe the voices to be real. I'm assuming anyone who saw Tahni wink might get a bonus to their save)

Tahni turns back to face the pirates, keeping a close eye on the halfling. "To answer your question, we arrived shortly after the explosion. We suspect an organisation known as Indigo Brotherhood have some involvement"

====================
Spells Currently in effect: Protection From Evil (Daya - Rnd 3/6)

Energy Channels: 3-1=2
Calming Touch: 7
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Boomy HP 4/20 AC 17/17/16 
Wednesday March 23rd, 2011 12:23:17 AM

Boomy and Naldin, not being the most skilled with words, let the others do most the talking. Boomy indtsntly regrets not pushing the issue of healing more. As it is, a pissed off house cat might be able to take him out.

Naldin suggests,
Well, these were Dwarven lands, but this land has seen enough blood shed for one day. We are not here for profit and to loot the village, and we aren't looking for a fight. We are taking our belongings and what supplies we can find in order to find the Indigo Brotherhood. I suggest we agree to let you do your thing, and you let us do ours. Our needs are minimal, and we don't have a huge ship like you. You won't miss what we take. If our findings should indicate we need transport we will pay you what's fair, and likely lead you to another ruin to plunder.

DM Addison  d20+8=11 ; d20+8=11 ; d20+9=10 ; d20+5=17 ; d20+5=22 ; d20+5=19 ;
Wednesday March 23rd, 2011 1:55:17 AM

Braugh states plainly that the group seeks peaceful passage

Tahni creates a very stealthy diversion behind a building (the three paying attention to the conversation rolled 11, 11, and 10 on perception, so good job there. Will saves were 17, 22, 19... figured I'd stop rolling).

At this point, the loud Halfling, Marcutio responds, to Braugh"Who the bloody hell are you to be passing threats at this time!"

Then he speaks loudly to Tahni, "Girl, I can cast an illusion that will make you forget your surname, try something like that again and I fully suspect you to spontaneously burst into flames!"

And a fire erupts from his hand and he begins to shape it into a ball.

But the Half-Orc's mailed gauntlet backhands the shapes that Marcutio's hands were making, sending sparks into the air as the spell is disrupted. He gasps and looks up at the towering, glowering Half-Orc, an anger flame in his eyes.

The Half-Orc speaks to Marcutio with a commanding voice, "Shut up Marcutio, and show our guests some respect... or I claim your share of the loot."

This apparently hits a chord as Marcutio responds, "Damn you Auctus." and he just stairs up at his commanding officer.

The humans are finding great amusement in this confrontation. Even the centaur has raised an eyebrow.

Naldin states that the group of dwarves have few needs and want to be left alone.

Then, Auctus addresses the group, "Forgive our rudeness, I am former Commander Auctus Lenieatus. I do understand your loathing for looting, but there is as much money to be made in the destruction of a civilization as there is in the creation of one. Believe me..." He then looks distant for a moment. His great dark eyes looking beyond the current situation.

Then he snaps to and speaks again, his black beard shaking ever so slightly "The nearest civilization would be several months journey south. I do not think spending such a time with our group would be in your best interest."

Then, a there is a click in Auctus's ear and he puts his hand up to it and listens.

He speaks again, "A group found more survivors. Orders are to round them up on the beach. Please come with us. Do not resist." he states rather flatly as he gives the large human an order to load the gourney with Ms. Cloverdale comfortably on the back of his massive horse.

Then his eyebrows raise again, "Did you say Indigo Brotherhood? And what do you know of Captain Redforge? Speak your knowledge as we walk to the beach."

(OOC: Tahni, you identified the Solis ring It casts scorching ray 1/day and grants fire resist 5)


Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Wednesday March 23rd, 2011 2:44:52 AM

"Can't blame a girl for trying" Tahni says with a smile to the halfling. She realises she has been caught out on this occaision.

Looking at the party, they are quite the worse for wear. It would not be difficult for the pirates to call for reinforcements, Boomy and Bruagh are still very much wounded, and the group would not be able to flee with Dende and Ms Cloverdale in tow. With resignation, Tahni extends her hand again to Dende and begins to walk alongside Auctus. "I thankyou for your courtesy, Commander. The pirates I've known were not nearly as civil as you" with that she shoots a sideways glance at Marcutio. "I am Tahni Wyrmrider, follower of Alemi. And this - " she says with a nod " - is Master Dende." As they walk, Tahni will relay the groups encounters with Captain Redforge, the ninja, the necromancer, and the baby. The loot/items won, found or claimed by the group will be omitted from the story.

OOC - Thanks DM. My understanding is that the Solis ring remains with Boomy.

====================
Spells Currently in effect: Protection From Evil (Daya - Rnd 4/6)

Energy Channels: 3-1=2
Calming Touch: 7
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Wednesday March 23rd, 2011 8:45:50 AM

Kreyton waxes philosophical as they walk with the group, seeing no real options here. "Tha decline of a civilization is never a pretty thing. So you're the carrion scavengers of this citys downfall."

Kreyton nods to himself. "You seem ta do a very efficient job at this. Any of ya crew ever get sick from tha diseses? What do ya plan to do with the survivors?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 18/20 
Wednesday March 23rd, 2011 11:34:19 AM

Devlin lets out a huff and relaxes his stance. His mind screams at him to run, not to trust the "honorable" pirates. Just leave this ragtag group to its fate, he could easily loose the pirates and dodge the undead. He wants to but something in his heart reminds him that those actions would make him no better than the dark bloods. He stores his weapons for now and follows the group. To Kreyton he says Probably rounding us up to better dispose of us or make it easier for the undated to finish the job.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 12/28 
Wednesday March 23rd, 2011 3:27:59 PM

Still glowering and not at all pleased regarding their present company, Bruagh tries to get some information. "You know Captain Redforge? I have an item to give him from one of his kin."

Boomy HP 4/20 AC 17/17/16 
Wednesday March 23rd, 2011 11:16:28 PM

Boomy and Naldin begrudgingly go along with the pirates. In a last attempt tp change the pirates mind Boomy says, It seems we have no choice but to go with you. However we ask that you let us go quickly. The daemon the necromancer summoned is getting away, and between the cannons, the wind, and the undead wandering about, I am worried that the trail will fade quickly.

DM Addison 
Thursday March 24th, 2011 3:50:03 PM

Sorry for missing the post yesterday; been a rough week. I'll post around 5pm today.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 12/28 
Thursday March 24th, 2011 8:36:52 PM

OOC: Checking in...

DM Addison  d20+11=12 ; d20+11=26 ;
Thursday March 24th, 2011 11:18:02 PM

(OOC: Hey guys, we totally need to get some more people in our game. Any friends who wanna jump in??)

You march for what feels like a half our. The sun is getting high and the dry dusty ground of the aftermath is not welcoming.

Every now and then you step on an undead body part.
Suddenly, Dende screams and points at Tahni, you look down to see a random disembodied hand is clutched on the sleeve of your trousers!

On the way, many undead take notice of the group. The large human has a great time crushing skulls as he rides by.
Marcutio stands on his horse and sends a fireball into a large group of undead that seem to be gathered at an... execution platform? The zombies and the wooden hanging platform light up like torches and you smell the nasty smell of burning flesh.
He looks at Tahni from his perch and points a finger at her. His mouth makes the form of silent bang with a wink.

In response to Devlin and Tahni's remarks on courtesy and efficiency, the Human with the lance and platemail speaks up, "Yes, we are efficient at capitalizing quickly. My name is Vetius, and I view The Weeping Rose less as pirates, but more like a band of like-minded roaming opportunist. You see, each of our group has a past before joining. I for example was a knight in the service of Sir Vladimir Cromwell some 10 years ago before his corruption and eventual downfall. I've been all around the Iberian peninsula via waterway since."

Then Auctus speaks explains what he knows of Redforge, "Yes, he was the captain of the guard of this city. We've had a... rocky relationship over the years. If he has a resistance force, it would have been centered at his HeadQuarters."

Auctus points a mailed finger over to the HQ far in the distance .... its ablaze. "You must understand, there was great hatred between many of our members and them." he says.

In response to the groups explanation of the Necromancer, "I have only seen one plight equal to this in my travels. There was great power behind it. What did you find of the evidence of the explosion? And where is the necromancer's body, I would send a scout troupe to recover it." ... Then he looks over to Tina Cloverdale and says, "I will make sure she gets help."

The dust becomes sand as you approach the beach, Vetius says, "Prisoners are usually allowed negotiation rights... but everyone's fate is ultimately determined by how many people want to kill you, now isn't it?"



Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Friday March 25th, 2011 12:24:00 AM

Tahni shoots Marcutio a sarcastic smile. It is true he knows more about arcane magic than she does, and the fact he is a halfling makes that all the more difficult to accept.

She continues her conversation with Auctus "Whilst we were not here to witness the explosion, the debris and blast pattern lead us to believe the epicenter to have been located approximately in the middle of the city. By what would have been the tower. You should know some duergar we encountered had also assembled an explosive device over by one of the bridges. The bridge is no longer usable. As for the necromancer, what the undead left of him was by the orphanage."

Vetius's remarks draw Tahni's concern "Prisoners? We have come with you voluntarily and stood aside as you pillage the remains of this once glorious village!" She stops walking, hands on hips, and turns to address Auctus "Is this a part of your code?"

====================
Spells Currently in effect: None

Energy Channels: 3-1=2
Calming Touch: 7
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat


DM Addison 
Friday March 25th, 2011 5:15:02 PM

Auctus replies to Tahni when she stops walking with the group: "What Vetious refers to as prisoners, I would rather refer to as refugees. To each his own definition. Yet again, he speaks the truth, whether you live or die depends on how many people want you dead. It seems you have one vote against you over there frying Zeds, and I suggest you don't create more! Now you will continue walking."

Then he turns, walks, and continues to speak, fully expecting you to be listening close behind him.

"So it seems the Duergar intend on cutting the Scab off from the rest of the Wold doesn't it? Interesting..." he says and rubs his black scruffy beard with a massive green hand.

Then you hear Vetius cast a quick spell that sends a tiny flare into the air. A moment later you hear him say to seemingly nothing, "Go inspect the orphanage. Be careful."

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 18/20  d20+6=26 ;
Friday March 25th, 2011 11:17:29 PM

Devlin follows along eyes constantly alert for avenues of escape. He also keeps an eye out for any weaknesses in their "escorts". Sure a fireball can devastate but so can a bolt through the soft tissue of a neck. He will relay what knowledge he can of the explosive device used at the bridge. He lays a hand upon Tahni's shoulder. Save your breath until we talk to someone who makes decisions around here He says, eyes on the halfling.

Perception = 26 (nat 20)



Boomy HP 4/20 AC 17/17/16 
Friday March 25th, 2011 11:26:40 PM

Boomy merely shrugs and continues following the leader. Although he's not against escaping, he feels they are too well watched right now, and possibly being followed by an invisible person as well.

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Saturday March 26th, 2011 5:57:43 AM

Tahni nods to Devlin, and gives a concerned look to Bruagh.

"You let the halfling have a WHOLE vote? I guess that's one way to go..." Tahni says aloud to the back of Auctus as she resumes walking. She may not have Marcutio's vote, but hopefully the humans in the group appreciate her humour.

Boomy HP 4/20 AC 17/17/16 
Saturday March 26th, 2011 11:37:17 AM

Lol.
sorry for my short posts. I have been pulling a lot of double shifts at work since strep throat is going around

DM Addison 
Monday March 28th, 2011 1:09:46 AM

Devlin watches the wouldbe captors of the party closely, hoping to find a weakness in their formation. Yes, perhaps a few well-placed bolts could end Marcutio before he has a chance to blast off a spell.
Escape is a possibility for some, but what risk would that pose to Ms. Cloverdale and Dente?

The it takes about 30 minutes of marching through the hot beach and the group eventually reaches where the Pirates have set up camp. There are tents and pavillions set up for categorizing items that are brought in.

There is also a large bench-seating area next to a cooking fire. A large orge type creature slaps gruel into people's prefered dishes.

You remember that you never got a chance to cook some of those eggs in the Orphanage... because your stomach growls.

Teams of 4 or 5 are running ifrom the city to the beach, some on horseback, some by foot, holding piles of gold, suits of armor, and armloads of weapons. It seems that members of every race are represented in the ranks.

Auctus dismounts his horse and walks along with you. he says, "Welcome to Weaping Rose's bosom. You are to remain in this area for now. These guards attend the refugees until the time comes for us to discuss terms. I shall return when I do."

And with that, he leaves you with the refugees. The pirates seem to work quickly, as there are lines of tents and tarps for cover from the sun. Even a private lavatory to use the loo.

Sitting on the ground on bamboo-yoga matt type seats are gathered survivors.
You count 8 adult dwarves, 6 male, 2 female. Four adult gnomes, 1male, 3 female.
There are a large number of children, almost 20 or so, all sitting in the middle of them. The female gnomes seem to be sheaperding a small gaggle of tiny 2foot high big-headed garden gnomes.
They look at you as you arrive, a man and woman stand up to greet you.

The male has a large brown beard and a bald head. He seems very rugged and muscular. He speaks, "Hail brethren, I am Baenor, carpenter by trade. This is my wife, Lanoir." She nods, but her attention is quite focused on the baby in her arms. She looks very worried and sweat is on her brow.

Then he looks at Ms. Cloverdale and signals quickly to other men.

Four more dwarves run forward and begin looking her over. The oldest looking dwarf says, "What happened? How long has she been in this state?"

They take her to a small pavillion and begin administering cold compresses to her brow. They look at different potions and herbs and begin mixing with morter and pestle.

Dente takes a few steps in and looks around, hoping to find someone he recognizes. After a minute or two, he looks at the ground, rather dejected.
+

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+9=13 ; d20+9=10 ; d20+10=24 ;
Monday March 28th, 2011 1:58:13 AM

"Well met, friend" Tahni responds to Baenor "I am Tahni Wyrmrider, of the Wyrmrider clan." She is distractd by the mans wife "Are you alright, miss? Are you unwell" (Heal Check to tell if the woman is suffering any visible signs of illness: 13, Perception: 24)

Tahni notices Dende's low spirits. "Mingle with the people lad. See what you can find out about what has happened" she says to him with a pat on his shoulder. "I'll stay with Ms Cloverdale". She determines that giving the boy something to focus on - a purpose - is what he needs right now. "Here - " she says drawing something from her pockets "Hand these out to the children. Those that seem the most in need first. The others will need to wait until tomorrow when I get some more. I trust your judgement for how you hand them out, Dende" (Give Dende all 9 pieces of candy she has. Each provides sufficient nutrition for a child for a day.)

She stays close by Ms Cloverdale's side, eager to help in any way she can. "She has been in this state since last evening." ensuring no children are within earshot, she continues in a hushed voice "A necromancer stole away her unborn baby. She hasn't regained consciousness since. I have administered what aid I could, but this dark magic is beyond my abilities". (Heal check to work with these dwarves: 10)

As it seems these dwarves know more about medicine than she does, Tahni feels she is in the way and so leaves the pavillion and rejoins the larger group of refugees. She provides what aid she can, whilst keeping her ears open for information (Use Prestidigation to improve the flavour of the gruel for anyone who wants it - including the pirates. Use Create Water for whoever needs a drink/wash)

====================
Spells Currently in effect: None

Energy Channels: 3-1=2
Calming Touch: 7
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat


Boomy HP 4/20 AC 17/17/16  d20+9=11 ; d20-1=1 ; d20=9 ; d20=8 ;
Monday March 28th, 2011 5:05:15 AM

As the pirates leave the range of hearing, Boomy looks at the centaur and wonders aloud How did they ever got a horse drunk enough to sleep with an orc. Naldin laughs. I surprised they let their halfling off its leash. Not that its dangerous, but the darn things piddle everywhere when frightened. They quietly begin going over any weaknesses they noticed among their captures when Ms. Coverdale gets carried away by the other refugees. Boomy and Naldin follow Tahni's example and try to learn what they can about what happened and their captors.

Bomy
-----------
Perception = 11
Gather information = 1

Naldin
-------
Cannot access sheet, so no modifiers added
perception =9
Gather info = 8

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+4=5 ;
Monday March 28th, 2011 5:39:01 AM

OOC: I just read up on the rules. The Gather Information skill from 3.5 has been replaced by Diplomacy in Pathfinder. Per skill description: "You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people"

Tahni's Gather Information / Diplomacy: 5. Ok, so I'm going to interpret that as rather than insulting people, she is just so intent on helping, she doesn't hear anything at all useful :)


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 18/20  d20+9=18 ; d20+9=29 ; d20+9=27 ; d20+6=9 ;
Monday March 28th, 2011 11:46:36 AM

Devlin takes in his surroundings and helps out where he can. Mostly he will walk around the holding area watching for trouble. If Wardd should provide he will attempt to relieve there captors of "pilfered goods".

sleight of hand checks = 18, 29, 27
Perception = 9



Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 18/20  d3=1 ;
Monday March 28th, 2011 1:55:10 PM

If time and situation allow Devlin will quietly approach Tahni and ask her to look at the short sword, golden bolts and bracelet to see if any of them are magical.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 12/28 
Monday March 28th, 2011 4:20:14 PM

"Well met Baenor, the name is Bruagh. Bruagh Stormbringer. Are you native to Riddleport?"

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+8=9 ; d20+8=15 ; d20+8=16 ;
Monday March 28th, 2011 9:35:32 PM

When it seems the group have a moment without too many guards, Tahni will do what she can to aid Devlin with his request (Spellcraft DC to determine = 15 + Item Caster Level. Rolls = 9, 15, 16 - Doesn't look good for today)

DM Addison  d20+10=16 ; d20+10=13 ; d20+10=15 ;
Monday March 28th, 2011 10:39:42 PM

The wife of Baenor, Lanoire responds, "It is not me I worry about, but my baby." Tahni's checks show that the baby also has a high fever. Your not sure if its magical or natural.

Dende accepts the candy and responds to Tahni's request, "Well, if you say so Ms. Tahni. I will try."
When Tahni tells the medical-wise dwarves what the woman went through, their jaws all drop. The old dwarf goes to her, casts a quick detect magic and focuses on her stomach. He says, "We're going to need a remove curse spell or more to heal this."

Boomy and Naldin crack jokes and look around for a chance to escape. They see little weakness in the fact that so many guard-like pirates are hanging around.

Devlin walks around the perimeter of the inner refugee encampment, accidentally running into a group of pirates every now and then, pilfering small items. (Perception checks 16, 13, and 15, woah.)
He grabs a couple medium sized bags of gold, totaling roughly 150gp. He also manages to undo the clasp on a halfling woman's amulet, allowing it to fall to the ground for a quick pickup. Lastly, he spots a tall man with a number of daggers in his belt and boots. Devlin nabs two finely crafted daggers, one appearing to be silver and another to be cold iron.

Baenor responds to Braugh, "I have been a resident since its construction. My hand was at every brace and truss of the main plaza that was blown to bits. I was working in my shop when the explosion happened. My wife and I hid in the basement. Oh we heard horrible things last night. Screeching of unholy beasts. We were all too grateful to be picked up by these pirates... to only a more bitter situation."

Not much time remains to allow for proper identification of items, as you notice Auctus escorting two chained prisoners. The prisoners are both male dwarves, one elderly with a large red beard. He wears severely damaged plate mail armor, blood comes from his head, and he is almost being dragged as much as escorted via the chains.

A wirey elf with blonde hair and sharp eyes, wearing some really nice leather chaps walks up and plants his foot in the red-haired dwarf's face, putting him on the ground. "Well hello you old son of a bitch. It seems dwarven toughness allows me the pleasure of killing you eh?"

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 18/20 
Tuesday March 29th, 2011 12:09:24 AM

Devlin stashes the "ill gotten" ill gotten goods (double negative makes it OK right?) just before Auctus shows up. Looking over the scene he mutters under his breath Leave it to a pointy ear to kill an honorable Dwarf in cold blood. Devlin looks around to see how much opposition is in the area. He shakes his head Thats probably Redforge too.

ooc: are the daggers masterwork?

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d6=3 ; d20+4=8 ; d20+9=17 ;
Tuesday March 29th, 2011 12:51:38 AM

Tahni rests her palm on the baby's forehead, noting that it does feel quite warm. (Heal check on the baby: 17)

The elf's treatment of the dwarf fills Tahni with anger. "It seems honour has been lost from these lands" she says rather loudly to Devlin. (Diplomacy: 8)

She looks to Auctus - whom she believes is a man of honour - to judge his response. Something needs to be done.

Ensuring that she is within 30ft of the baby, the chained prisoners, and as many refugees as possible, Tahni releases a wave of healing energy over the group (Everyone within 30ft of Tahni is healed for 3hp)

====================
Spells Currently in effect: None

Energy Channels: 3-2=1
Calming Touch: 7
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28 
Tuesday March 29th, 2011 7:26:54 AM

His eyes never leaving the Dwarf in battered armor and the bastard she-elf striking him, Bruagh mutters to devlin. "That'd be my guess. Whether it's Redforge or not, he better look out, he might have an eye poked out. Look out for his ears!!!" Still glaring at the elf and waiting on his response he mutters to Tahni. "I think we have one and a half votes against us now."

Bruagh is hoping to draw the ire of the Shelf away from the Elderly Dwarf to himself.

"He Orc Lover, yeah you, pointy ears. How about ya pick on someone your own size... wait no, don't pick on the women folk."

Bruagh prepares for the world of hurt he is about to receive, he only hopes it won't be take out on the Elder Dwarf of any of his friends.

Boomy HP 9/20 AC 17/17/16 
Tuesday March 29th, 2011 2:43:06 PM

Boomy stares at disbelief at what s going on. Immediately Boomy runs to the fallen dwarf's aid and pushes him out of the way. Dropping to his knees, Boomy attempts to show respect to the pointy eared one and gives a half bow as he speaks. Please, this dwarf has fought bravely. Surely he has earned to honor of dieing in battle or being allowed to live. Why save him only to end it like this. If he has wronged you, then at least show him mercy and allow him to die with honor.

DM Addison 
Tuesday March 29th, 2011 6:37:05 PM

(Yes. All silver, cold iron, adamantium, or mithril items are automatically masterwork. ^^
Dude, I could introduce SO many new players/characters with these NPCs right now.)

Devlin stashes his weapons and theorizes that Redforge has just arrived.

The next few actions are quite shocking to tell you guys the truth.

Tahni starts it off by releasing a wave of healing energy throughout the camp. All eyes are now on you. Auctus seemed to watch the happenings with a half interest, as if he knew this was going to transpire all along.

Then Braugh follows up on Tahni's loud comment about honor with his own insults about elf's ears poking out eyes, copulating with orcs, and general elfish wussyness.

The populace, both refugee and pirate are staring intently in shock at the situation.

The blonde elf looks up at you from the man, astounded. His jaw hangs open for a minute, then it seems to snap into place for him and his eyes glare with a murderous fire. He draws a curveblade from his back and steps.

Then Boomy springs into action and runs to help the older red bearded dwarf. He pleads for diplomacy and mercy...
such a different tactic. Pleasing actually. But it appears your diplomacy cannot quell this situation. He stairs at Boomy for a moment and he gains control of what seems like a fiery rage.

The elf looks back to Braugh, takes a step forward and speaks with a shakingly angry voice "Do you know who I am, you stump-humping, unsanitary, ale-spewing, son of a molehill?"



Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Tuesday March 29th, 2011 8:13:28 PM

OOC: I get the feeling the DM is trying very hard not to have us all killed at the moment :) Part of me wanted to respond along the lines of "Oh, I forgot for a moment you were an elf. Does anybody know this mans name?"

Ellie takes a step forward to stand by Bruagh's side. She places a hand on his shoulder to let him know she is there, but also to try and restrain him from antagonizing the elf further.

"No. We do not know who you are, and we do not know who this dwarf is who wronged you." she says addressing the elf "But let's all take a moment to think. It has been a rough twenty-four hours for everyone since the destruction of Riddleport. Tempers are high and patience is low. As for unsanitary and ale-spewing, well, I think you might be right on that one " She removes her hand from Bruagh's shoulder, and makes a big show to clean it against her clothes. "No offence Bruagh, but its that time of year again and I think a bath may be in order". She looks to the elf and to Auctus for any hint of a smile.

Tahni clasps her hands together before her, and takes a step forward towards the elf. "My name is Tahni Wyrmrider of the Wyrmrider clan" she says with a bow towards the elf. "My friends and I are travellers and are strangers to this land. We saw the smoke and came to aid this village before we were taken prisoner by your band. If you are opposed to those who caused this distruction, then we share a common enemy."

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28 
Tuesday March 29th, 2011 8:53:08 PM

Bruagh prepares to meet his death, defiant to the end. Heck, he even had the thoughts of what he was going to say, something along the lines of "No, but I assume you are going to tell us."

However, when Tahni's hand touches his shoulder, his anger recedes. "The lass is correct. I spoke without thinking and you have my apologies, but please, I ask that you leave the dwarf be.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=25 ;
Tuesday March 29th, 2011 10:58:42 PM

Devlin uses the yelling and healing wave as a distraction to try and loose himself in the crowd. He will attempt to hide under a cart or in rubble anything that might be at hand. If that is not available he will just get lost in the crowd of refugees. Once hidden he will bide his time, checking his crossbows and waiting for the talk to work or for battle.

Stealth = 25

Boomy HP 9/20 AC 17/17/16 
Wednesday March 30th, 2011 2:53:34 AM

Boomy remains where he is, fearing any sudden moves may provoke the skiddish elf.

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+10=29 ; d20+5=12 ;
Wednesday March 30th, 2011 8:07:35 AM

Kreyton watches the event unfold around him without comment. He impassively watches the elf, in hopes of sensing something about him that might be useful.

OOC:
Perception: 29
Sense Motive: 12

Sorry for missing posts, I've been bed ridden with a stomach bug the last two days. Feeling a bit better though.

DM Addison  d20+12=29 ;
Wednesday March 30th, 2011 8:33:16 PM

OOC: Hmmm, I request that you guys don't try and get into my head too much, that results in meta-gaming. You guys should play out the actions that your characters would take. If Braugh would yell insults as he did, then have at. I will play the NPCs as they were originally conceived and if your character's actions result in death, then that gives us a sweet sidequest to venture into the netherworld to meet Gargul, god of death and negotiate terms for releasing a fallen ally's spirit. Solving things in-character is always best, as Tahni holding Braugh back physically.

Tahni, grabs Braugh's shoulder and tries to quell the situation by admitting her friend was wrong to insult. Braugh goes along with it, Both of you guys please roll a diplomacy check to quell the situation with your words.

Devlin occupies himself by being as inconspicuous as possible. You find a wonderful little tent to hand out in, it has a nice window to peek out of. He loads is crossbow and waits to see what happens.

Boomy and Kreyton stay where they are and observe. The latter watches the elven pirate closely and sees he is a wirey one, with quick flicking wrists and a quick step. He is quick to change moods it seems.

The elf listens to your pleas, and smiles a bit. He hops up on a foot and speaks loudly, "You hear that boys and girls? They have two request. One: that Redforge be allowed to live. Tell your good Captain Ginyu, what say you?" He raises his sword to the sky and smiles.

The crowd of pirates and guards all explode into laughter. You hear chants of, Kill the cop., The pig deserves torture first and a lot of profanity and spitting.

Auctus shakes his head in disgust at the display of disrespect for law enforcement.

Captain Ginyu then stabs his sword to the ground, and says, "That's a resounding no, lass."

He addresses the crowd again in a booming voice, "And then their second request is that they be allowed to live. To that, what say you?' He says this less sarcastic and more inquisitively.

About half the crowd starts yelling insults profusely, and a small chant of Kill, kill, kill arises in one group of raiders. But you hear several in the crowd say thinks along the lines of, "But they are refugees" and a few of"Well, his ears are really pointy."



Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+4=17 ;
Wednesday March 30th, 2011 9:48:41 PM

"ALRIGHT" Tahni says raising her voice to get everyone's attention. She is directing her response to Captain Ginyu, but speaks loudly enough for the whole crowd to hear. It seems he is a person "of the people" so would be more inclined to be swayed if they were.

"Ok. You could kill the Captain now. But then what? You'd have every dwarven soldier across the Elennian Peninsula out to get you. Dwarves aren't known for being the most forgiving of races, and they wouldn't stop until they had payback. And whilst you are a mighty force to behold, how long do you think you could hold off between them, the undead horde and the Indigo Brotherhood? Not to mention the bloody Duergar who are running around with explosives and recently levelled a massive bridge just near here" At this stage, Tahni isn't making any requests of the crowd or captain, simply pointing out the situation. "It seems to me the smart thing to do would be to let them all fight it out. Let them weaken each others ranks while the Weeping Rose gathers power. But to do that, you'd have to release Redforge. Keep the armies focus away from you"
(Diplomacy: 17. Assuming an Unfriendly crowd: DC= 20 + CHA. Giving Simple Advice lowers the DC by 5. DC=15 + CHA. I Rolled 17. To be safe, can anyone give me a +2 bonus?)



Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28  d20+8=20 ;
Thursday March 31st, 2011 6:31:47 AM

Knowing that he will need ever bit of help he can get, Bruagh quickly eats a small animal cracker he has been saving for a while. As he begins to speak, the faint smell of honey is on his breath, reaching all of those who can hear him. It is a rather welcome smell, given the current conditions.

"The lass speaks true again. I have come to value her insight and opinions as she is wise beyond her years. She can even make those twice her age realize the are being old fools. Good Captain Ginyu, while I am certain that the Dwarven Captain has been a thorn in your side, and you have surely waited on your chance at revenge, but now is not the time to act on it. Torturing and executing Captain Redforge will do nothing but rally the Dwarves of this land against The Weeping Rose, starting a war that neither side can afford. While you might possibly stand against them, after such a costly engagement, could you still fend off the other opportunists, Duergar, and even the Indigo Brotherhood?"

Bruagh waits a moment to let his words sink in before continuing. "Consider the impact this could have on various organizations, especially those who hold the Captain in high regard, knowing that he was at your mercy and you showed compassion."

Use Animal Cracker Lotto Item: +1 to Diplomacy
Diplomacy: 21

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Thursday March 31st, 2011 10:23:55 AM

The dirty dwarf starts to open his mouth, and promptly snaps it shut. If Tahni's words aren't enough, anything he'd say would only throw oil on the fire. Besides, it's best to be ready if things go down hill.

"this gonna get bad" he thinks, "Few will survive a fireball if it comes to it."

He makes himself ready to fight, hoping it wont come to that.

OOC:
Ready Action:
If a fight breaks out, cast entangle on as many of the enemy as possible. Save DC 16

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Thursday March 31st, 2011 2:42:27 PM

Devlin stays hidden tracking the enemy by sound and through glances out the tent flaps.

Boomy HP 9/20 AC 17/17/16 
Thursday March 31st, 2011 11:28:40 PM

Boomy continues staying down, reminding himself that he is doing so for the honor of the captain. Although quite skilled at speaking with his fists, he had never had Tahni's gilded tongue. once again he feels it best to keep his mouth shut for the moment.

DM Addison  d20+12=30 ;
Friday April 1st, 2011 12:39:31 AM

The elf is rather shocked at the amount of information you just laid out on him. "Indigo Brotherhood you say?" he then nods to Auctus, who then nods to another pirate, seemingly having an understanding.

Braugh pops an animal cracker (LOL), and speaks some truth to the matter. Many of the crowd nod in agreement as the honey glaze wafts over their every pore.

Then the elf smiles. He takes a sideways step, his shiny red leather armor glistening in the sun. He flicks a red earring and speaks.

"But then, I ask you, Miss Tahni Wyrmrider and homeboy Pally. Exactly how many dwarves do you think remain in the scab?"

He sweeps his sword in a horizontal motion in a fau pas bow, adressing you and the refugees... and smiles wickedly

(Intimidate check = 30) The DC was 10+your hit dice (2)+ wisdom modifier. Tahni's is highest at a 16. So everyone is shaken for like the next 4 rounds. Even the crowd.

A wave of dread spreads across the populace, as they realize what little chance the dwarves ever have of populating the scab after an explosion such as this.

Good social combat ya'll.



Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20=4 ;
Friday April 1st, 2011 1:18:18 AM

Tahni is shaken by the intimidating nature of this elf. With an unsteady hand, she straightens her clothes (and uses her calming touch to remove the shaken status from herself).

Shaken only momentarily, Tahni now confidantly smiles, crosses her arms and addresses the elf - her voice steady "Oh, I think there are more dwarves in the Scab than you realise" (Bluff maybe? Rolled a 4 anyway, so wouldn't be a very convincing one)

"Either way, I don't think it wise to risk it. Dwarves have an uncanny knack to spring forth from the ground when least expected." she looks around with a smile on her face, to see if her words elicit any chuckles from the crowd. "It seems you have quite a decision to make. Do you risk drawing the ire of an entire army for the sake of one old dwarf?"

========================
Spells Currently in effect: None

Energy Channels: 3-2=1
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Friday April 1st, 2011 8:43:53 AM

"Is it worth it? We will loose surely, but we will kill at least one of your band, that I promise you. If a fight breaks out, we will pick one of you, focus on them, and make sure they see Gargul this day, no matter the cost. You're a business man, and you want this to be profitable. Who can you afford to lose today Commander Auctus?"

OOC:
Actually I come in at 17 DC, but makes no difference
Shaken 2 turns
Ready Action:
If a fight breaks out, cast entangle on as many of the enemy as possible. Save DC 16

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Friday April 1st, 2011 11:23:10 AM

Tahni's smile fades away somewhat as Kreyton speaks. She'd hoped to keep the conversation civil, and avoid anything that may provoke the elf further. The more perceptive will notice her bite her bottom lip, a sure sign she is uncomfortable with the direction things seem to be heading.

Boomy HP 9/20 AC 17/17/16 
Friday April 1st, 2011 12:08:07 PM

The truth is, not even the dwarves know where all the dwarves live. Clans guard their mines jelously, and never a word will be said until the vein runs dry. Suddenly there is an entire city built into the rock with a standing army to protect its treasure.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Friday April 1st, 2011 4:50:02 PM

Devlin tightens his grip on his weapons and prepairs for action.

DM Addison  d20+12=28 ;
Sunday April 3rd, 2011 4:28:22 PM

Tahni tries to bluff the power of a Dwarven nation, Captain Ginyu scoffs.

Kreyton asks Auctus if the pirates could afford losing one or two men if a fight breaks out.
This makes the entire crowd of pirates burst into laughter. You hear Ginyu say a few words in between his fits of giggling, "You... think... one pirate!? HA!"

Then Booomy states that the amount of Dwarves present in the Scab is unknown, even to most Dwarves.

This forces Ginyu puts up his hand to silence the crowd.

He speaks, "You see, good elderly Dwarf. I happen to know that the remainder of the Dwarves in the Scab reside in my custody. So, there is a flaw in your logic: How could the rest of the Elennian Peninsula care about whats going on in this corner of the world... if they never find out?"

Many of the crowd of pirates smile evilly, as they realize what Captain Ginyu is suggesting.

He takes a few steps to RedForge and puts his sword on the red-bearded Dwarf's cheek, "You see, if there were no survivors, then no one can find out what transpired here."

He raises his sword to slay RedForge, but then a familiar booming voice is heard, "Ginyu!"

All eyes are on Auctus, "You mean to say to me that you intend on siding with the Drow of the Indigo Brotherhood, the Duergar, and the giantish races for control of The Scab?"

Many of the crowd nod their heads in agreement.

Ginyu looks at Auctus with a murderous gaze, his words are each punctuated with a slight pause "NO, Commander Auctus. I intend on siding with those most likely to control the land, and then steal it from under them when they least expect it. That is our usual plan."

Many of the crowd also nod their heads in agreement to this.

Captain RedForge looks up to Tahni and extends a hand, as if he wants to exchange words with her. But then he looks at the argument between Ginyu and Auctus, and he nods at you a bit as if to say Sense Motive DC 15 Highlight to display spoiler: {Wait for the right moment}


Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+6=16 ;
Sunday April 3rd, 2011 7:44:11 PM

"Sides? If there are no dwarves remaining in the Scab, then I wonder who opposes the Drow and Duergar?" Tahni wonders, picking up on Ginyu's words.

Tahni begins to go to Captian RedForge's aid but on seeing his expression and nod, she halts. She gives him a nod back to let him know that she understands him. (Sense Motive: 16. Success)

"I'm sorry to interupt, but I have a proposal" Tahni says rather quietly to Auctus and Ginyu, not wanting the rest of the pirate crowd to hear her words. "What if we - my party and I - were to oppose the Duergar and Drow? In my experience, neither is to be trusted. And any force capable of creating this many undead in less than a day is unlikely to give up land without a fight. Set us free and see how much damage we can do to them. If we succeed, then it's one less force for you to contend with to rule this land. And as you said, there are no dwarves left in this land so noone to come to our aid anyway. If we fail, then we die nobly and your hands are clean. You don't chance any loose lips - " she says looking around the crowd " - speaking to the authorities later on about how you slayed the Captain in cold blood, and drawing the focus of the dwarven armies from other lands. Either way, it seems the Weeping Rose would be in a better position than today. What's to lose?"

========================
Spells Currently in effect: None

Energy Channels: 3-2=1
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless, Sanctuary

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Sunday April 3rd, 2011 10:43:22 PM

Sweat trickles down Devlins neck as he hides. The waiting is nothing he is unused to. Its the worry for others that is new.

Boomy HP 9/20 AC 17/17/16  d20+7=22 ;
Monday April 4th, 2011 1:56:57 PM

Seeing that Tahni has things under control, or at least much more under control than he could have achieved, the monk stays down and listens, ever prepared for the worst.

Hold action:
If he is about to get attacked, jump out of the way.
Acrobatics to avoid an AoO = 22

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28  d20+8=21 ;
Monday April 4th, 2011 4:49:30 PM

Bruagh nods in agreement with Tahni's words. Still he is looking around preparing for the worst, yet his eyes keep falling on the Captain Ginyu and the Commander Auctus.

Aid Another Diplomacy: 21
Detect Evil on Captain Ginyu and Commander Auctus.

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+5=18 ; d20+3=12 ; d6+2=8 ;
Monday April 4th, 2011 6:14:43 PM

Kreyton starts to open his mouth, but quickly shuts it seeing Redforge's intentions. Realizing that if fighting breaks out between the pirates, putting down Ginyu decisively is likely the best option, he alters his plan.

OOC:
Sense Motive: 18, passed.
Ready Action:
If Redforge attacks, cast Produce Flame and attack Ginyu.
Hit Touch AC 12 for 8 damage.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28 
Tuesday April 5th, 2011 7:34:58 PM

Checking in:

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Tuesday April 5th, 2011 9:15:02 PM

Check

Boomy HP 9/20 AC 17/17/16 
Tuesday April 5th, 2011 11:53:50 PM

Raise two chips

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Wednesday April 6th, 2011 1:09:11 AM

OOC: All in *wiping sweat from brow*

Boomy HP 9/20 AC 17/17/16 
Wednesday April 6th, 2011 2:21:14 PM

I call..

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Wednesday April 6th, 2011 3:26:30 PM

I'll double down.

DM Addison  d20+12=25 ; d20+5=15 ;
Wednesday April 6th, 2011 4:00:45 PM

(OOC: Sorry guys, I wrote the post last night, but apparently I didn't press submit... gotta rewrite. Let's just say that it was for... tension. ;))

Auctus and Ginyu are arguing on what to do with the prisoners as well as how to proceed in making as much money from the Scab as possible.

They go back and forth for a while, but then Tahni offers a third option: Allow her group of adventurers go into the Scab and take advantage from there.

Auctus smiles at Tahni and nods his head a bit, "Not a bad idea, eh Ginyu?"

Ginyu eyes Tahni and seems to clean his teeth a bit, "No, not bad, but not good either. What, you think that your little band of five dwarves will actually do anything against the might of an entire organized society that probably has years of plans prepared to take over The Scab?"

He waits for a second, but not long enough for you to respond. "Then, even if you do damage some of the other factions, we must still deal with the stubborn dwarves, whom as we know from previous experiences," here he gestures towards RedForge, "Your people are not very accommodating to our goals."

He takes a step and lifts his sword to kill RedForge yet again, as if the decision was made.
His blade lifts to the sky and swipes down, but his wrist is caught by Auctus!
Ginyu jerks his arm wildly to break the grasp, but the Half-Orc is much stronger than the wirey elf.

Ginyu shouts in a rage, "What has taken over your daft Orcish brain, you fool!? I am your captain!"

Auctus bends Ginyu's wrist, making the elf howl in pain, drop his sword as he falls to a knee, and the half-orc speaks in a booming voice, "The Weeping Rose exists to profit, not to murder! I remove you from your station as Captain."

The entire crowd of onlookers are in shock at what is transpiring. You hear the unsheathing of blades.

Then, Ginyu, instead of fighting the solid grasp, focuses his mind, and a burst of electricity erupts from his hands! He quickly grabs Auctus around the neck and begins strangling him as the electricity transfers.
Auctus screams in pain as his head begins to emit smoke from the electrical discharge entering him.

As the half-orc's body convulses, Vetius, the armored lance-wielder that never left his horse begins to charge at the two, he shouts, "Unhand Commander Auctus you fiend!"

But the other Human on their group, the large one with a great hammer, intercepts Vetius and slams his hammer into the chest of the charging Cavalier, knocking him clear off his horse. He says, "Captain Ginyu is in charge and if he wants to quell a mutiny, then so be it."

Braugh's focused Detect Evil shows the obvious: Ginyu is evil, Auctus is not. It is still unknown if he's good though.

Boomy is not attacked and RedForge stays prone, so your actions were not triggered. Feel free to do whatever now though.

Then, similar squabbles begin to erupt as the pirates begin to take sides. You see one of the Gnomish males grab his wife and child, and make a break for it, hoping to use the confusion to get away.

RedForge, still lying prone on the ground, now nearly being killed twice... smiles.



Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28  d3=1 ;
Wednesday April 6th, 2011 5:26:58 PM

OOC: I got half way through an epic post, then realized... I don't remember if we were disarmed or not? I looked back and don't see a post where we were. So... I'll ask someone else.

Were we disarmed. Will Greatly affect my post lol.


Addison: No. You guys were not disarmed. Auctus originally thought you would all simply negotiate a price for your release and that would be the end of it. He knew your group was little threat to the powerful organized pirates.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28  d20+12=21 ; d10+5=8 ;
Wednesday April 6th, 2011 6:10:16 PM

Bruagh, seeing Captain Redforge smile, charges into the fray. He tries to toss Redforge the Adamantine Handaxe, but will not give up an attack. Bruagh, having seen the evil in Ginyu's heart and actions, charges, axe and shield in hand, hoping to cleave the pirate captain in twain.

Smite Evil vs. Captain Ginyu as part of a Charge Attack.
Attempt to toss Redforge the handaxe

RobC: Bruaghs rolls = Hit AC 21 for 8 DMG


Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Wednesday April 6th, 2011 11:59:47 PM

"Frootloop would have loved this fight" Tahni momentarily laments.

Having already been edging closer to Auctus, Ginyu and Redforge during the discussions, Tahni is within range to aid Captain RedForge. From speaking with Auctus, she knows that many of the pirates here would glady slay RedForge where he lays. Tahni helps the old dwarf to his feet, and at the same time does what she can to give him some momentary protection, showering him with a glittering light (Cast Sanctuary on Redforge. Attackers must pass a Will Save vs DC15 to attack Captain RedForge). "Take this!" she says as she hands him one of her light healing potions.

Tahni then remains alert for Marcutio "Where is that little bugger" she wonders, wary that he was not fond of her, and not knowing whose side he may take in this battle.

========================
Spells Currently in effect: Sanctuary (Captain RedForge - Rnd 1/1)

Energy Channels: 3-2=1
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=21 ; d6+2=4 ;
Thursday April 7th, 2011 12:21:03 PM

Kreyton springs into action as the fight breaks out.

Summoning a ball of flame to his hand, he throws it at Ginyu, then moves closer to the fray.

OOC:
Cast Produce Flame, attack Ginyu: Hit touch AC 21 for 4 damage.

Produce Flame: Round 1 / 2

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d10=9 ; d20+1=19 ; d20+1=14 ; d8=1 ; d6=1 ; d8=3 ; d6=6 ; d20-12=2 ;
Thursday April 7th, 2011 2:15:14 PM

Surveying the new battle from his position Devlin aims for a target that may help to swing the battle more in favor of Commander Auctus' side. He fires at the large human with the giant hammer, striking from his hidden position the human is unable to react to the bolts as they strike. Devlin reloads and attempts to keep hidden but was overextended from the first shot, his form easily visible inside the tent.

Actions:
(Full round action) Shoot at Human with giant hammer
Shot 1 = Hit 19 AC for 2 dam (1+1 sneak attack)
Shot 2 = Hit 14 AC for 9 dam (3+6 sneak attack)
Stealth = 2 (snipe rules)

Boomy HP 9/20 AC 17/17/16  d20+7=13 ; d20+1=10 ;
Thursday April 7th, 2011 2:17:00 PM

Boomy moves back 5 feet (to avoid an attack of opportunity, and then moves as close to the rest of the group s he can without coming in range of any attackers. Cracking his neck he gets into a defensive position and prepares to fight defensively should someone attack him.

Actions
----------
5 foot move out of range,
Move to rejoin group

Hold action
------------
Fight defensively if attacked
Hit AC 10 Miss

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 15/28  d20+2=13 ;
Thursday April 7th, 2011 9:02:41 PM

Checking in... confused where that roll came from...

DM Addison  d20+4=18 ; d8+1=2 ; d8+1=6 ; d20+6=11 ; d20+9=22 ; d10+8=10 ; d20+4=19 ; d20+12=29 ; d20+10=21 ; d4=1 ; d6=6 ; d6=4 ; d6=5 ;
Friday April 8th, 2011 12:10:11 AM

As fights begin to break out, the group of heroes decides that action is necessary.

Braugh charges at Ginyu as the elf electrocutes Auctus. He tosses the Adamantium handaxe to RedForge, who looks surprised, but catches it nonetheless. Braugh's axe burns white hot with smiting power and luckily, the distracted Ginyu is quite flat footed to your attack. Your axe rips into Ginyu's side, sending searing hot pain up his body.

He is shocked and drops Auctus, who falls to his knees, seemingly somewhere between conscious and not.

Ginyu holds his bleeding side and takes a step back, his face turns to rage as Tahni casts a golden protective hue around RedForge and hands him a potion, in which he happily quaffs down. His nose straightens out (Heal 2hp).

RedForge grabs Tahni by the wrist, and pulls her close. He locks eyes with her, the aged Red bearded man says very clearly, "Ginyu is wrong. Many clans remain in The Scab, hiding deep in the mountains, seek them out, unite them."

Devlin fires a couple of bolts at the large human with the hammer, one smacks into his arm, drawing blood. Unfortunately Devlin is easily spotted. Vetius draws a blade from his prone position and attacks the large hammer-wielder as well (miss AC 11). Hammer (which shall be his name now) smashes Vetius in the face (hit AC 22 for 10 damage), knocking the man unconscious with a spat of blood.

The large man begins jogging towards Devlin's tent, eyes locked on the windows and door (Perception =19, go ahead and roll another stealth check if you reenter the tent).

Ginyu speaks, seemingly bursting with rage, "You dirty little stumps dare step into a disagreement between pirates. Where is your sense of honor!?"

He then looks to a group of guards and shouts, "Kill all the prisoners!"

The pirates turn, and look at the prisoners, who are a bit fewer in number than before (they used the distraction to get away). Sense Motive DC 14 Highlight to display spoiler: {Some of the guards don't really want to attack the prisoners, and just let them run by. But many more begin attacking happily.}

But now, EVERY prisoner makes a break for it. Women are grabbing babies, men are grabbing swords. Baenor punches a pirate in the face and takes the falshion from his hands only to decapitate the next man who attacks his wife and sick baby.

Then Ginyu takes a step toward Braugh, it all happens like a flash. You think you see a blade shoot from under his sleeve or something (bluff check to feint = 29. Attack hit AC 21 for 1 slashing and 15 sneak attack for a total of 16 damage. With your DR, your down to 1 right?)

The wicked blade sticks deep into your clavicle, sending spurts of blood into the air as it seems an artery may have been hit. Bleeding bad.

RedForge shouts, "Ginyu! I'm your true enemy." Then he stands and drinks another potion from his own belt loop (6more hp). The other dwarven soldier that was captured with him tosses RedForge a shield.
RedForge clangs his axe to his shield twice at Ginyu and smiles, "Let's see if we can't trim your ears to a more normal shape eh?"

Noone seems to care about Boomy at the moment... sorry bro. But there is plenty of stuff to do now.





Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+6=24 ; d20=18 ; d100=41 ;
Friday April 8th, 2011 1:00:31 AM

Tahni can see Bruagh is badly injured, but at the same time, some pirates are attacking the refugees on sight (Sense Motive: 24. Pass). She is conflicted as to who she should aid, but looking at Bruagh, she knows what the paladin would have her do: aid the survivors.

Taking a step towards the pirates who are attacking the refuguees, Tahni once again creates a ficticious sound (Cast Ghost Sound. Arcane Spell Failure: 41 = Ok). Various mens voices are then heard approaching from the distance "Join Auctus and RedForge, men! Slay any pirate opposed to them!" "Chaaarrrge!" "Domi guide my hand!" "Protect the villagers!".

"The reinforcements are here!" Tahni calls out in fake relief. (Bluff: 18) "Those of you loyal to Auctus are safe and have nothing to fear, I give you my word."

OOC:
Ok...
For Ghost Sound: Will Save vs DC14 to disbelive.
Bluff:18 that reinforcements are coming. Hoping the use of Ghost Sound can be considered as proof and can add up to +10 to this roll - DMs call as to "if" and "how much". Bluff is opposed by Sense Motive checks
.

========================
Spells Currently in effect:
Energy Channels: 3-2=1
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Friday April 8th, 2011 5:08:52 PM

You swing that hammer like a lass!! Why dont you come here and let a Dwarf show you how its done. Devlin shouts before dropping his weapons to hang from their tethers. The spry dwarf rushs to the back of the tent drawing his short sword and a dagger as he goes. Once there he slices a hole just large enough to allow him to wriggle through. On the other side he quickly finds the tent support lines and readies himself to cut them when the big man enters the tent.

Actions:
Drop crossbows
Move to back of tent (draw sword and dagger) and cut opening in tent
Move through the opening
If able ready action to cut support ropes next round.


Boomy HP 9/20 AC 17/17/16  d20+4=5 ; d3=1 ; d20+4=20 ; d20+4=8 ; d6=3 ;
Friday April 8th, 2011 11:34:00 PM

Boomy motions to the others to retreat. With the group wounded and so many refugees, it makes the most sense to let the pirates kill themselves off. Boomy takes a step to the side and draws his guirsame and holds his ground. If anyone approaches he will take the AoO and then attack with a flurry of blows.

AoO Hit Ac 6 miss
Flurry of blows
Hit AC 20 for 6 dmg
Hit AC 8 fmiss

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+3=23 ; d20+3=9 ; d6+2=5 ; d6+2=5 ;
Sunday April 10th, 2011 10:15:43 AM

Kreyton throws another handful of flame at Ginyu.

OOC:
Hit touch AC 23 (crit if touch ac 9 hits) for 5, 10 if crit confirms.

Addison: Kreyton, I'm so so SO sorry that I didn't adress your actions in the last post. It's what I get for drinking while writing...

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 16/28  d6=6 ; d8+1=2 ; d8+1=2 ; d8+1=9 ;
Sunday April 10th, 2011 5:26:43 PM

OOC: Wow, my post from Friday didn't go through. I had the rolls and everything.

Bruagh is glad that Tahni went to help the others, rather than come to his aid. He takes a step back from Ginyu, uses his lay on hands to heal himself and also drinks a potion.

5ft Step away from Ginyu.
Swift Action to LoH self.
Standard Action to drink CLW Potion.

DM Addison  d20+3=12 ; d20+4=7 ; d20+5=19 ; d20+6=24 ; d20+10=22 ; d20+10=24 ; d20+12=21 ;
Monday April 11th, 2011 12:59:54 AM

Tahni reacts by casting Ghost Sound, which is limited to only produce enough sound to emulate up to 4 humans, since her caster level is 1. Each voice is slightly different as they shout to support both Auctus and RedForge. A couple of the lower level pirates are quite taken aback by the voices, one guard even says, "Why would Auctus side with RedForge?". They are quite confused, but then two other pirate guards says, It's a trick you fools!" (I rolled 4 saves of slightly increasing level of pirates, 1/2. Sense motive checks = 22, 24. bah, you need training girl.)

Tahni can also feel great distress coming from Daya. You look around, hoping to hear the familiar voice over the cry of the battle, but there is nothing.

Devlin taunts the hammer-wielding man. He grunts back as he approaches, "Lets see how you spit threats when your jaw is in pieces.". Then Devlin ducks into the tent and cuts a slit that he can wiggle out of.

But then Devlin hears something, its an elegant and familiar voice, "Devlin, Devlin, its me! Daya, Tahni's familiar! Get me out of here! What's going on!?"
You see that she is in a cage inside the very tent you occupy! Saving her will give Hammer enough time to enter the tent before you can get out. You look around and see a lots of boxes and barrels are in here. But Daya is being loud.

You hear the man enter the tent and say, "Don't hide little dwarf. Tell ya what, if you come out now, I will save enough of your face so we can identify your corpse just in case there is a reward for bagging ya."

You all see a few of the guards begin skipping through the field of fleeing refugees, slashing with swords, sending blood and a scream into the air with each stroke. One dwarven women gets stabbed through the back, and she falls, bleeding on her crying baby that is still clutched in her lifeless arms.

Boomy holds his ground and draws his Guirisame. A short bald human with a dagger approaches you and says, "Look, just give me that shiny weapon you got there and I won't give you a permanent smiley face eh?" (If you want, your flurry of blows can absolutely count to knock this guy's teeth out.)

Braugh takes a step back to regain some much needed health. He feels a grasp on his ankle and looks down to see a burnt Auctus, his hair standing on end. Smoke arises from his head as he lifts it up to look the young paladin in the face, he gasps and chokes out smoke as he speaks, "Flee with the refugees to the North. I will send word of what happened here to New Elennia and request reinforcements."

Then the Half-Orc gets up on one knee and draws his twin curved katana-blades from their scabbards, "Go before it's too late." His one good eye goes toward the sky. You look up to see small rockets being fired into the sky and bursting into green and red circles, "Ginyu's men are signaling the other ship. You have no time to waste. Survival is victory here."

Kreyton summons a huge ball of flame that envelops his hand (can it be green flame?) and then launches it at Ginyu, slamming him in the face.

The wirey elf grasps his eyes and wails in pain as the fire singes his hair.

RedForge laughs and takes advantage of the distraction, he charges Ginyu and uses the momentum of his rush to slam the shield into the Elf's knee, sending him tumbling to the ground.
RedForge looks at Tahni and says, "Lass, you must go now and inform the clans! Leave this to me."

He looks back down, only to see that Ginyu has disappeared. RedForge looks around and says, "Watch it, this guy is trickier than either of us think."


Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 16/28  d20+7=17 ; d10+3=7 ;
Monday April 11th, 2011 11:57:46 AM

Bruagh yells in dwarven, "Press to the north, we will ALL regroup once we are clear of this mess. Now move!!!"

Bruagh will try to stay to the rear to fend off as many pirates as possible and give the others as much time to escape as he can.

Attack: 17
Damage: 7
if Needed.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=27 ;
Monday April 11th, 2011 5:22:19 PM

Rolling his eyes in frustration Devlin silently moves to free the bird. As soon as the cage door is open he begins making his way back to his escape route. Using the birds escape as a destraction Devlin makes his way as quickly as possible. Once outside Devlin readies his weapons to strike at the tent supports.

Stealth = 27

Addison: Wanna roll a disable device check to pop that lock on the cage? I know I didn't specify... i really need to get on the ball with that.

Boomy HP 9/20 AC 17/17/16  d20+4=13 ; d20+4=7 ; d20+4=18 ; d6=6 ;
Monday April 11th, 2011 8:11:03 PM

Boomy unleashes his furry of blows on his bald attacker (held action from last turn). If the man is still conscious Boomy will take a 5 foot step back and unleash another flurry of blows upon him, although it is not as effective as his previous attack. If the man is unconscious Boomy will head North as fast as his short legs will carry him.

Actions
---------
Flurry of blows:
Hit AC 13 for 9 dmg
Hit AC 7 (miss)
(6 dmg dome last round)

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Monday April 11th, 2011 8:30:53 PM

ooc: can someone please post for me/Tahni? Baby has arrived :)

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 16/28 
Tuesday April 12th, 2011 7:05:39 AM

CONGRATS!!! I'll post for Rob this afternoon if no one else has.

Kreyton | HP 24/24 | AC 18/13/16 | CMD 12 Character Sheet 
Tuesday April 12th, 2011 8:55:54 AM

Kreyton waits, waiting to see how the fight develops. He gets ready to move to Ginyu if he reappears.

OOC:
Ready action: Move to Ginyu if he reappears.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Tuesday April 12th, 2011 10:40:10 AM

OOC: Congrats Rob!

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 16/28 
Tuesday April 12th, 2011 2:07:11 PM

Tahni takes the Captains words to heart and begins a tactical retreat calling Daya to her and keeping her eyes open for the the young dwarven boy, as she does so, Bruagh falls in behind, defending her every step of the way.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+9=10 ; d20+9=19
Tuesday April 12th, 2011 6:43:24 PM

Disable device check = 10 Hero point used = 19

Ooc: forgot I had masterwork thieves tools should have been + 10 its actually 11 & 20 after the hero point. Man I really need to get a laptop while I'm out here it makes looking things up so much easier than using your phone.

Boomy HP 9/20 AC 17/17/16 
Tuesday April 12th, 2011 8:55:09 PM

Congrats Rob! If you need any assistance in the Wold, just let us know.

DM Addison  d20+12=30 ; d20+12=26 ; d10=8 ; d10=9 ; d6=5 ; d6=1 ; d6=1 ; d20+12=23 ; d6+4=7 ;
Wednesday April 13th, 2011 1:12:47 AM

Devlin moves to the cage and tries to jimmy the lock open, but finds that it is too difficult for his fingers under these conditions. So instead he grabs the entire cage and crouch-runs behind cargo, cuts a slit in the tent, takes a step out. You hear Hammer walk around inside with heavy steps. Devlin slices the rope in twain with a pop, you hear Hammer curse loudly as the tent collapses on him. Hero point for Devlin for thinking up a creative way to dispatch a stronger enemy.

Daya shouts"Good show lad!"

Braugh shouts to the Dwarven refugees to run north away from the beach and into the city. Baenor nods at you and motions for the crowd to follow. Here is the RiddlePort Map that you ripped off of the big "Welcome" sign... do note that this is BEFORE the explosion. You are on the beach to the south right now. Where do you want to go exactly?

Movement is slow though, as many of the children are scared and must be carried by the adults. The scene is chaos as pirates run away with loot, some fight one another, and some attack the dwarves. Braugh blocks a sword and scoops a wry looking half-elf off his feet.

Tahni calls for Daya, who does not answer and runs north close to Braugh. Dente runs to her side and clings tight.

Boomy punches the bald man square in the nose, knocking him unconscious. Then he runs north, meeting with Tahni, Braugh and the refugees.

Kreyton, on the other hand, decides to hang back with RedForge and face Ginyu. RedForge says, "Wait for it...."

Then suddenly, a sword appears out of thin air, right above Kreyton's head! It slices down in a vicious arc, catching you in the neck, slicing deeply, sending spurts of blood into the air. (Hit AC 30, crit confirmed with a 26 for 24 damage total, You are at 0, and are disabled

Ginyu now stands over you as your vision gets blurry. He smiles and says, "Old pappy used to tell me, always kill the healer first."

Then Ginyu's eyes bulge out and his chest rises. Behind him, with his axe in Ginyu's back, stands RedForge (hit AC 23 for 7 damage).

Ginyu turns his head slowly to face RedForge, muttering "How dare you"

Kreyton | HP 3/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+5=21 ; d8+2=3 ;
Wednesday April 13th, 2011 11:07:41 AM

Kreyton's world goes red after the vicious blade slices him open, unable to think clearly from the blood loss. He focuses on the green, and draws upon the strengths of oak's to see him through the pain.

He manages to cure himself...barely... But he knows he can not move, else he will surely die from the counter attack. He steps back slightly, hoping Ginyu is occupied with his hatred of Redforge.

OOC:

Cast Defensively: DC 17 (Passed)
Standard Action: Cast Cure Light Wounds for 3 points....man I wish we still rerolled 1's for healing. Cures Staggered condition.
Free action: 5' step away from Ginyu


Addison: Wait, were not rerolling 1's still?


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+1=5 ; d20+8=27 ;
Wednesday April 13th, 2011 12:44:01 PM

Shortsword in one hand bird cage in the other Devlin races towards the north with the rest of the party. If he is able he will strike at the open back or flank of any pirate that gets in his way. He will do his best to protect any innocents as he goes. Not being well trained for melee combat his strikes are uneffective, but his keen senses and quick reflexes keep him moveing through his enemies.

Actions:
Move with the group to the north
Attack = 5 (miss)
Acrobatics = 27 to dodge and move away from enemies.

Boomy HP 9/20 AC 17/17/16  d20=4 ; d20+2=15 ;
Wednesday April 13th, 2011 7:14:35 PM

Boomy watches in horror as Kreyton falls. Spitting on the ground, he turns back and charges into the fray. He tries to stay as far away from his opponents as possible as he makes his way towards the unmanned horse. Climbing up, he makes his way towards Devlin intent on picking him up as he passes and heads back North.

Actions
---------
Take an AoO if applicable (missing horribly)
Ride = 15

When did we stop re-rolling 1's for healing?

Addison: Dunno. Did you mean to say you will pick up Kreyton? You wrote Devlin, but it sounds like a typo

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 16/28  d20+12=17 ; d10+5=8 ;
Wednesday April 13th, 2011 7:51:44 PM

Bruagh yells to continue pushing north with the boy to Tahni who complys without argument. Bruagh wants to press on to make sure the others continue safely, but he can't let himself leave a man behind. Bruagh rushes back and charges Ginyu, hoping to buy both Kreyton and Redforge time to escape.

Charge Smite Attack: 17
Charge Smite Damage: 8

Boomy HP 9/20 AC 17/17/16 
Wednesday April 13th, 2011 8:33:59 PM

Yes, I meant Kreyton

Boomy HP 9/20 AC 17/17/16 
Wednesday April 13th, 2011 8:42:55 PM

Yes, I meant Kreyton

Kreyton | HP 3/24 | AC 18/13/16 | CMD 12 Character Sheet 
Thursday April 14th, 2011 9:32:36 AM

The rerolling 1's on healing was removed in the Pathfinder conversion. We wanted to stay as close to core rules as possible. Plus there are more healing options on paladins and clerics. We felt the AoE heal would be too strong rerolling 1's, and wanted to be consistent. Hit point 1's are still re rolled on leveling up though.

Troy


DM Addison 
Thursday April 14th, 2011 2:05:18 PM

That makes sense. I have a presentation in 30minutes that I was working on last night, which is why I didn't get to the post. Rest assured that the post will come right after the Q&A session.

Hey Troy, I thought that in Pathfinder the DC to cast defensively was equal to the opponent's CMD? Not 15 like it was in 3.5

DM Addison  d20+13=23 ; d20+10=30 ; d20+10=25 ; d10=9 ; d10=2 ; d6=5 ; d6=2 ; d6=2 ; d20+10=21 ; d20+6=26 ; d10+3=10 ;
Thursday April 14th, 2011 8:26:02 PM

Kreyton takes a step back and casts a cure spell on himself (I stand corrected). The power of nature courses green through is veins, sealing the wound and saving him from sure death.

Devlin runs for his life with Daya in the cage, dodging the worst of the commotion deftly.

Arrows begin to shower the fleeing refugees. They begin to scream and run at full speed, almost like a moving herd, they even trample a couple of pirates.

As Vetius is still on the ground unconscious, Boomy hops on his loosed horse and charges to retrieve the injured Kreyton. Luckily this horse is war-trained and does not shrink back as Boomy directs him between Ginyu and Kreyton. Boomy reaches down and scoops up the injured druid, and then rides off to join Tahni and the refugees. They pass Braugh on the way back.

As this happens, Braugh charges Ginyu and and brings his axe down in an arc with white-hot smiteyness. Ginyu sidesteps deftly and smirks.

RedForge looks over to Braugh and says, "Your a bit of a fool you know, but a brave fool nontheless."

Though he is bleeding moderately from dwarven axe and his face is all sooty from druidic flame, Ginyu still seems confidant, he speaks, "Two little dwarves wielding axe and shield. Which one will die by the blade I wield?"

Then he uses Bluff skill to Feint as a move action, which he rolls a 23. Braugh, your defense against this is either 10+2BAB-1Wis = 11 or 10+3sense motive skill = 13 right? Either way, he beat your DC, making you flat footed and vulnerable to sneak attack damage.
Ginyu kicks dirt and sand into Braugh's eyes, temporarily blinding him. When he opens his lids, Ginyu's blade is already sticking in his chest. Ginyu gives the blade a painful twist, making you cough blood up onto your blonde beard (Hit AC 30, nat 20, confirm crit with 25. damage = 11 -2 from your DR + 9 sneak attack = 18 damage total, sending you to -2).

RedForge then shouts to Boomy as he is riding away with Kreyton: "Come get this one too!"

Then RedForge says to Ginyu, "All right you elfish son of a twig. I'll be damned if I'm going to let your grubby paws on my city!"

Then RedForge presses the attack, Axe and Curveblade clang loudly several times. RedForge brings his shield high, Ginyu ducks... right into RedForge's axe (hit ac 26 for 10 damage). The swipe takes Ginyu off his feet and into the air, which he turns into a sommersault. He ends on a knee, holding his bloodied chin.


Boomy HP 9/20 AC 17/17/16 
Thursday April 14th, 2011 9:00:12 PM

ooc: How much weight can a horse carry? My assumption was 2 dwarves. Can it be 3 for a short period, or do I need to drop Kreyton off a safe distance away first?

Addison: from what I can tell, a heavy horse has 20 strength, which means that 400lbs is the heaviest load it can handle and move at a trot. It will take some ride skill to spurr it with three 150-200lb dwarves on it if you want it to move fast. I believe it takes damage from being spurred? Hmmm... the rules are kinda convoluted here.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+1=2 ; d20+1=7 ;
Friday April 15th, 2011 5:22:06 PM

Once Devlin gets a lead on the group he sets down the cage and sheaths his sword. He spins around bringing his crossbows to fire on the advancing pirates. He than grabs the cage and falls back again.

Fire crossbows: to hit = 2, 7



Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 16/28  d20+5=15 ;
Friday April 15th, 2011 7:09:53 PM

Check to Stabilize: 15

Boomy HP 9/20 AC 17/17/16  d20+2=17 ;
Friday April 15th, 2011 9:59:18 PM

Boomy quickly brings Kreyton to safety and drops him off. As he turns around to pick Braugh up, he feels a bit sturdier on the horse. Although it is a bit bigger than the ponies they had back home, the technique transferred easy enough to the larger animal, it was just a matter of getting used to the wider stance. He urges the horse to go as fast as he can and attempts to pick the last of the party up and bring them to safety.

Actions
----------
Ride = 17

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Sunday April 17th, 2011 6:28:27 AM

OOC: I'm back! A healthy baby girl/future-woldian in tow :)

Tahni continues driving Dende forward, away from the battle. She looks back over her shoulder to ensure the party is following, but the world seems to be moving in slow motion as she sees Bruagh slump to the ground.

========================
Spells Currently in effect:
Energy Channels: 3-2=1
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

DM Addison 
Sunday April 17th, 2011 9:47:48 PM

Boomy drops Kreyton off with Tahni and turns back around to get Braugh. He hoist the injured paladin up onto the horse and then rounds about back to the rest of the group.

Devlin returns bolts to the few pirates who cared enough to fire at the refugees.

The entire group runs, children's feet move as quickly as they can, but it becomes clear that the youngest must be carried to keep up the pace. Chilrden scream and cry as the injured Heroes try to fend off attackers.

After 5minutes of running from the beach, the group of refugees begin to reach the part of the city that has been mostly raided already by the pirates. There are several zombie corpse bonfire piles that make the entire place smell of death and scorched flesh.

Luckily the dust is still being kicked up by the wind and It seems no pirates care enough to follow the group.

As the fight scene behind you goes beyond your vision, you see a third ship dock at the bay and a slew of figures run onto shore. Daya speaks from her cage, "Hey, let me go scout out to see who won the fight!"

Your group of refugees look exhausted after the sprint for their lives. When you reach the market square, an older Dwarven woman collapses from exhaustion and the excitement.

There are a few zombies walking around in the distance, but the majority seem to have been destroyed by the pirates.

Your in the middle of the city again, where do you wish to go?

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20=4 ; d20+10=26 ; d20+9=21 ;
Sunday April 17th, 2011 10:50:29 PM

Devlin sets the bird cage down and takes a few seconds to catch his breath. With no crazed humans seeking his death he makes quick work of the lock. Before he opens the cage he says Now listen if you get caught again I don't think we will be able to come back for you. Stay safe.

Looking around at the now larger group Devlin shakes his head. Why did I stay, there is no way we can keep ourselves alive for much longer let alone with refugees. I could take off now, slip away in all the confusion. Looking around one more time he sees the crying and frightened children. His resolve hardens and he gets up to see to the children.

Pulling a few gold coins from his pouch he performs a few sleight of hand tricks, making coins disappear and reappear. The bright gold roll across his knuckles and flashes into the air before finding their way into the childrens possession. When his show is over Devlin leaves the children and readies himself to scout a route to get further out of the town.

Actions:
Disable device: 26
Sleight of hand: 21

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+9=14 ; d20+9=18 ; d20+9=14 ; d20+9=28 ; d20+9=28 ; d6=5 ; d20+8=15 ;
Monday April 18th, 2011 4:52:09 AM

OOC: Question to DM: Are the refugees all dwarves, or is there a mix of races? This point could be relevant if we're going to try and find/enter a dwarven stronghold later...

Tahni feels great relief to see Daya again. "Silly old bird" she says with a smile.

Tahni moves amongst the refugees, looking to provide aid to those that she can (Various Heal Checks: 14, 18, 14, 28, 28)). She also calls upon Alemi to provide healing to those in need (Use last energy channel for the day. Everyone within 30ft of Tahni is healed for 5pts).

With the immediate wounds treated, Tahni then addresses the refugees "We must leave Riddleport. The last thing that Captain RedForge said to me was to find the dwarven clans, and that they were hidden in the mountains. Does anyone know the clans he was referring to, or better yet, the way there? Auctus also advised us to head north" Tahni draws on her knowledge of the area, racking her brain for any tidbit of useful information that may relate to the dwarven clans (Knowledge Local: 15)

========================
Spells Currently in effect:
Energy Channels: 3-3=0
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Kreyton | HP 8/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+7=10 ; d20+2=8 ; d20+9=21 ;
Monday April 18th, 2011 10:21:53 AM

Kreyton looks around, still a bit unsure of himself given all the bloodloss. He tries to piece together what they know, and what is the best general direction to take to find caves, or other places a dwarven clan might reside in the Scab. Unfortunately the blood loss keeps him from really focusing on what he knows.

OOC:
Knowledge: Geography 10 (Caves in the Scab, or places of interest near the city)
Knowledge: History: 8 (Where historical settlements might have been)
Knowledge: Nature: 21 (Likely places where a settlement could subsist in the scab)


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+7=14 ; d20+7=24 ;
Monday April 18th, 2011 11:25:27 AM

Devlin thinks about the area for a bit before adding his thoughts to where to go. His knowledge of the local area Is a bit shaky but he does have a good idea of where to start looking for possible dungeon entrances.

Knowledge local = 14
Knowledge dungeoneering = 24

Boomy HP 14/20 AC 17/17/16 
Monday April 18th, 2011 4:01:31 PM

Boomy shakes his head as he rubs down the horse that helped them escape. I as much as I hate abandoning these people, I think it is in everyone's best interest if we split up. A large group will be much easier to track and will slow everyone down, and if they try to hunt us we will all be dead. We should all head in different directions and possibly try to meet up in the North in a few days. In addition, the daemon spawn was heading North, and I think it best if the villagers take a more indirect route. I don't know what that thing is, but I have a feeling it will be easier to kill now than it will in the future. Already it went from being helpless to surviving that fall and walking away. Who knows how strong it will be in a few days, let alone a few weeks.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28  d6=4 ;
Monday April 18th, 2011 6:50:18 PM

Bruaghs comes to as Tahni's healing burst washes over his broken body. He has more cuts, scrapes, breaks, lacerations, bruises, and swelling than a body should have and still survive. His nose is still leaning hard, essentially plastered to his face. Yet upon hearing Boomy suggest that they just leave the refugees, he gets up ready to fight again. As he does, he sways a bit before he lets the last bit of healing he has wave over himself.

"No way we leave these people, our kin, to those dogs. I say we stick together, flee, and fight as one. Get them somewhere safe, relatively speaking, then we set off after the demon spawn."

Lay on Hands on Self: 4hp + 5hp from Tahni brings Bruagh from -2hp to 7hp

DM Addison  d20+3=11 ;
Tuesday April 19th, 2011 2:32:17 AM

Devlin releases Daya from her cage and Tahni agrees to let her to scout to see what is going on with the pirates. The roguish dwarf briefly considers slipping away in order to save his own life... which would make sense, but it seems that the children are a weak point for him. He finds a group of 4 teenage-dwarf boys who are likewise contemplating the same thing. Devlin can even hear one say, "Look, if we run to the forest, we can escape the pirates and the zombies. The rest of the slower families will be a good distraction." Devlin shows them his coin trick and the boys quickly take to him. The oldest, and possibly the ring-leader says, "Hey, how much gold do you happen to have on ya anyways?' (Sleight of hand =11) You catch his hand in your pocket....

Tahni takes a minute to assess the well-being of the refugees. The elderly woman needs quite a bit of help, she says to Tahni, "I don't know if my weary legs can carry me further. Oh if only I could have given my life to save my grandchildren." She begin to weep uncontrollably.

The healing wave allows a few of the refugees to pull arrows from their backsides.

The heroes wrack their brains on what clans need to be united and where to survive in The Scab.



The Elderly dwarven woman speaks, "Alruc Brighthammer originally united the early colonizing clans of the Scab nearly 200 years ago. Before his efforts, Dwarves simply existed in reclusive family clans, but he called a great meeting of the 9 most powerful clans where an alliance was forged. I can only recall two at the moment: The most savage dwarves of the lands, Clan BloodAxe. And the Stonebeard clan, masons and crafters of the fabled Great Halls."

Then Baenor speaks up as he sheathes his stolen greatsword, "100 years later, greed spread rampant amongst the clans. The outward threats of giants, orcs, duergar, and other monstrous races combined with the Dwarven tendency to hole up in their mountains led to lack of communication. No communication amongst the clans led to mistrust. Mistrust led to war and infighting. Since then, many dwarven clans broke free from under the banner of one of the original 9 clans. They settled in RiddlePort... what was RiddlePort"

It is unknown how many dwarves survive in The Scab to date.
The Five Sisters mountain range may just be a large grave for your race.

Kreyton feels the earth and knows that the Forest to the north of Riddleport may be habitable, but it is also probably home to many wild races.
Devlin remembers the stories of the great 100-mile long lava cave network under the Scab. Certainly it is possible to hold up in there like your Duergar ancestors. Perhaps safe from any surface dangers but then open to many more.

Boomy suggests abandoning the refugees, to which Braugh abhors the thought.

You count 6 Dwarven females, 3 males, 9 children (a few of them teenagers). 4 Gnomish females and 1 male, with about a dozen children of all sizes.



Kreyton | HP 8/24 | AC 18/13/16 | CMD 12 Character Sheet 
Tuesday April 19th, 2011 10:01:17 AM

Kreyton smirks through the blood. "Oh we're in this together, make no mistake. Any of you that wanna leave, get the hell out, so we know we cant count on ya. We won't look for your bodies, too much effort."

He pauses for just a moment to let that sink in.

"Oh, did ya forget you're in the Scab? There's far more dangerous things out there than pirates and zombies. But if you do go, you're leaving your weapons. They belong to those that still know what it means to be dwarf. "

After a moment, looking at the gnomes, he adds. "And them that are our friends."

"Them that wanna live, I say we make for the forest north, find a river. Any settlements above ground will be by water. If that don't pan out, we look to the mountains."



Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Tuesday April 19th, 2011 10:02:45 AM

OOC: Another question to the DM: Is Ms Cloverdale one of the refugees with us?

Tahni watches as Daya again leaves her side to scout. Based on their most recent experience, she is anxious about his departure.

She grimaces as the elderly woman sobs. She embraces the woman, trying her best to comfort her. "I'm sure Alemi knows that you did all that you could for them. Alas, we do not have time to mourn them this day. Be assured that we will though"

Releasing the woman, Tahni turns her attention back to the discussions at hand. "Whatever we choose to do, we must decide now. Those pirates aren't going to wait for us to convene a committee" Tahni interjects in Boomy and Bruagh's discussion, with a softened voice

"Abandoning these refugees now would almost certainly mean their demise. They are too few and too weakened to adequately defend themselves. I think it best we stay as a group, for the time being. If it becomes clear that they are more in danger with us, then we should do what we can to provide a window for them to safely depart" she says almost apologetically to Boomy " I suggest we head to the north of the town, which also happens to be the furthest away from the pirates. Chances are they haven't had as much time to pillage there, so we are more likely to find supplies. And yes, undead. Keep your eyes open for a wagon of some description. It will be much easier to transport the children and wounded in a wagon with the horse you acquired, Boomy. From there, well, I guess as Kreyton suggests we keep heading north"

========================
Spells Currently in effect:
Energy Channels: 3-3=0
Calming Touch: 7-1=6
Resistant Touch: 7
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Tuesday April 19th, 2011 11:27:33 AM

OOC: ...
Hi Everyone,
I was losing track over the items we had identified and those we hadn't so I've put together a Party Loot Spreadsheet to keep track of it all:

Party Loot : https://spreadsheets.google.com/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&hl=en&authkey=CKXp7JEC

I've listed the owner as the person who found the item. Feel free to pass things around the party though!

If noone claims an unclaimed item in the next few days, I'll assume that it is being carried in Tahni's backpack. From the last few encounters, it's become apparent that knowing who had what potion would have been handy.

If I've missed anything, please also call it out. This sort of list will also make life much easier if/when we make it to the catacombs :)

As an aside, Tahni can attempt to identify each unidentified item once per day. Unless stated otherwise, are you happy to assume that your character shows any item to Tahni for her to try and identify for you eah day until she succeeds? It will save you 110gp in the catacombs :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+8=9 ; d20+8=19 ; d20+8=24 ; d20+6=7 ; d3=3 ; d20+6=13 ; d20+6=21 ;
Tuesday April 19th, 2011 1:16:38 PM

Devlin grabs the childs hand and squeezes quite hard. If I catch ye tryin to take from me or any in this group again you will be left behind to fend for yourself. If we are going to survive we do it together, not by stealin from one another.

Devlin looks to the rest of his friends These lads here need to be kept busy He says pointing to the youngsters How about I take em and scout to the north, more eyes for more supplies, Naldin can come with me to keep em in line.

Devlin will attempt to teach the boys some quick basics of stealth and shadowing. He starts by showing them what not to do and ends with some more advanced techniques.

If the group gives the OK he will lead the boys into the destroyed city looking to find supplies and a cart for the wounded, if Naldin comes he can watch the rear.

Stealth checks to show the boys = 9, 19, 24
Perception checks = 7, 13, 21

OOC: Is Naldin still in play or did his player leave The Forged?

Boomy HP 14/20 AC 17/17/16  d20+6=11 ; d3=3 ; d20+6=11 ; d3=1 ; d20+6=17 ; d20+6=18 ; d20+8=27 ; d20+8=26 ; d20+8=10 ; d20+8=14 ; d20+4=11 ; d20+4=19 ; d20+4=12 ; d20+4=16 ;
Tuesday April 19th, 2011 3:05:12 PM

Boomy mumbles something about slowing us down under his breath. Very well. Devlin, if you need some help, I'll go with you to look for supplies. We have a long trek ahead of us, and even more mouths to feed. We should also try to find some weapons for the refugees. The grandmother can ride my horse in the mean time.

Boomy will be looking for food, weapons for the refugees, and another horse to assist the slower refugees.

Actions
----------
Stealth = 11, 11, 17 18
Perception = 17, 26, 10, 14
Survival = 11, 19, 12, 16



Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28 
Tuesday April 19th, 2011 3:22:17 PM

Bruagh helps Tahni steady the old woman she is speaking with by putting her arm over his shoulders and carrying as much of her weight as he can. In as soothing of a tone as he can he whispers to the woman. The best way to remember and pay tribute to the young ones that have gone on before us, is to live and make sure their names are passed on to be remembered. But you have to live to do that. Steady your resolve. We will do this together."

Bruagh starts guiding the woman north to where Kreyton said there is a forest and possibly water. "To the north it is. We have no time to waste. If you are able carry those that aren't able or at least help with their gear."

OOC: Bruagh is in possession of a Adamantine Heavy Shield, not sure if that is the one listed. It was the one that belonged to the cleric that he had to remove the evil symbol off of.

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Tuesday April 19th, 2011 4:48:35 PM

OOC: Devlin has one of the adamantine chain shirts, he will also take a potion of spider climb and the invisibility potion.
Devlin will gladly have Tahni attempt to identify the short sword the daggers, necklace and bracelet.

Boomy HP 14/20 AC 17/17/16 
Wednesday April 20th, 2011 11:57:02 AM

ooc: I wanted to make sure the 5 potions from the DM were included and that the potions Jerry got us were counted (Jerry awarded each of us one CLW potion for a player I recruited in November).

Braugh, Frootloop and Boomy each got one from the DM and Tahni was carrying the other three. Boomy used both of his potions, but received Frootloop's potions when he left.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28 
Thursday April 21st, 2011 11:07:02 AM

Checking in. Out of town so posts maybe infrequent for the next few days.

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya 
Thursday April 21st, 2011 11:11:10 AM

OOC: Checking in. Thanks Boomy, I'd forgotten to include those ones

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Thursday April 21st, 2011 11:17:29 AM

Check

DM Addison 
Thursday April 21st, 2011 12:23:19 PM

(Post will come soon. Had a presentation yesterday with some potential customers of the university. Really busy)

DM Addison 
Thursday April 21st, 2011 6:24:44 PM

Devlin gives the boy a stern talking to about survival and stealing, then he takes the group of 3 teenage dwarves and one teenage gnome to go scouting and scavenging. The boys are happy to accompany you, and all but the ring leader take well to sneaking about. The largest and oldest of the boys simply has no knack for it, his movements are clunky and his broad shoulders crush through bushes too easily. Eventually he finds a large club-like stick and says, "I think I'll be our body guard eh?"

(OOC: Naldin is out it seems. =( Should we try to extend a hand of friendship?)

Kreyton takes a minute to lay it on the line. All dwarves stick together.... and gnomes are welcome too. (man this would be a good spot to introduce a new player eh?). He feels north to the forest is a good place to find a location to rest.

Tahni and Braugh comfort the elderly Dwarven woman, who stands and says that she will tend to the youngest children. She thanks Boomy for the large warhorse, but says that she has no skill to ride such a thing. Perhaps a donkey or a cart would help her?

En large, the group decides that North to the Forest is the way to go. Nobody knows if any civilized people reside there, but it seems to be the least dangerous place at the time.

Devlin, and Boomy take the adventurous teenagers scouting and scavenging. The large clumsy boy, whos name is Durahan says, "Hey, my uncle owns a barn that is well stocked with donkeys, carts, and oats. I'm sure that could help us stay safe on the road."

He leads you there and sure enough, there are 4 mules and 2 medium-sized covered wagons (two mules to pull one wagon). There are also two large grain silos, one filled with harvested oats, and another with wheat. There is also pleanty of cookwar, repair tools, and a couple of tents. Durahan shows you to his Uncle's safe, which is easily opened to reveal a half-dozen small white pearls... apparently the family's entire fortune saved up.

As the group opens a door in the barn, a figure starts walking slowly from the dark. It smells of rotting flesh. Durahan screams and drops his club, "Uncle Tomberry?" is all he says. Half the man's face is eaten and his eyes are glowing red as the form lumbers towards you, outstretched arms.

Meanwhile, Kreyton, Tahni, and Braugh move north with the refugees, you walk through the rubble of the city. A few undead stand up from feasting on corpses or arise from the rubble as you pass, which scares the hell out of everyone. But it largely seems that the ruckus the pirates caused distracted and dismembered enough to make passage safe.

Eventually the cobblestone roads and houses of the city turn to the dark brown of semi-volcanic soil. You walk for several hours and eventually find that the forest is dense enough to get lost in, and thus dissuade any search parties. Sure enough, a small stream runs through the center of the forest, seemingly supporting a large amount of vegetation for its size. It probably hasn't rained here in some time.

Ms. Cloverdale finally wakes up as the group enters the forest. She speaks, "What, what in the world happened? Where am I?!"

Dende runs to her and embraces her in a strong tearful hug, which makes her wince in pain and look at her stomach in horror. Dende is apologetic, but Ms. Cloverdale is far too shocked at her appearance to care.

(OOC: Yeah, you guys can keep the potions from the people who dropped. Please use the normal methods for identifying items.)



Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20+4=5 ; d20+9=29 ; d20+8=27 ; d20+8=16 ; d20+8=12 ; d20+8=28 ; d20+8=11 ; d20+8=20 ; d20+8=26 ; d20+8=21 ; d20+8=28 ; d20+8=28 ; d20+8=28 ; d20+8=9 ; d20+8=10 ; d20+8=22 ; d20+8=21 ;
Friday April 22nd, 2011 3:06:02 AM

Tahni spends the trip speaking with the refugees, offering comforting words where able, and treating any exposed wounds. She uses the time to get to know the refugees, their professions, their relationships, but is distracted by the danger all around (Diplomacy to gather information: 5. Nat 1)

Going through her things, she finds the Scroll of Treeshape she recovered earlier, and offers it to Kreyton "I think it would be of more use in your hands" she says.

"This is not going to be pleasant" Tahni thinks to herself as Ms Cloverdale regains consciousness. "Why don't you go collect some water from the stream, Dende. I'll stay by Ms Cloverdale's side" she says to the boy.

Once he is out of earshot, Tahni places a hand on Ms Cloverdale's shoulder "Rest now. You are with friends." (Use Calming touch to remove any shaken/sickened status from Ms Cloverdale. Also, use Resistant Touch to transfer Tahni's +1 to Resistances over to Ms Cloverdale for 1min - just in case)

"Riddleport was attacked, and you have been very badly injured. There is no easy way for me to say this, but ..." she pauses to take a breath "... your unborn child has been stolen from you." (Heal check to continue treating Ms Cloverdale and stop her from getting worse: 29. Nat 20!)

Tahni looks to see if the dwarven woman who seemed to know about healing in the pavillion is about to provide assistance.

OOC: Question to DM: I'm assuming by the timeline that it's just passed noon? Just wondering if perhaps we setup camp here for the night, or if there is still plenty of travelling time left in the day.

When time allows, Tahni will attempt to identify each of the items that the party has uncovered. Per the desc: Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. So roughly 20secs per item? I've updated the spreadsheet with each roll in order assigned to each object in alphabetical order:
https://spreadsheets.google.com/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&hl=en&authkey=CKXp7JEC#gid=0
Spellcraft DC to determine = 15 + Item Caster Level


========================
Spells Currently in effect:
Energy Channels: 3-3=0
Calming Touch: 7-2=5
Resistant Touch: 7-1=6
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat

Boomy HP 14/20 AC 17/17/16  d20+4=17 ; d20+4=10 ; d4=4 ; d20+4=7 ; d20+4=13 ; d20+4=12 ; d20+4=19 ; d20+4=17 ; d20+4=14 ; d20+4=10 ; d20=9 ; d6+3=6 ; d6+3=6 ; d6+3=8 ; d6+3=6 ; d6+3=8 ; d20+7=15 ; d20+7=9 ; d20+7=17 ;
Friday April 22nd, 2011 8:31:44 AM

Boomy tells Devlin to get the children to safety, along with the supplies, and he will take care of "Uncle Tomberry. Devlin, get the kids to safety. I'll do my best to hold this guy off. Perhaps I can lure him into another room and lock the door to give us enough time to escape. He hopes the rogue is able to understand that he wants the children to go because he doesn't want the boy to have to witness his Uncle's head getting chopped off. He then does his best to draw the Uncle's attention and dodge any attacks until the children are gone, after that he sets to work dispatching the zombie. Only if the child refuses to leave will Boomy try to lock it in the room / barn.

Actions:
--------------
Acrobatics to dodge attacks - 15, 9 17

Hit AC 17 for 6
Hit AC 10 - miss
Hit AC 7 - miss
Hit AC 13 for 6
Hit AC 12 miss
Hit AC 19 for 8
Hit AC 17 for 6
Hit AC 14 for 8

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28  d20=7 ; d20=8 ;
Friday April 22nd, 2011 11:25:43 AM

Bruagh goes around to each of the refugees, checking on them, praying with those want it, and offering words of encouragement to those who don't. He tries to get a feeling of morale knowing it is probably low.

Diplomacy: 7 + 8 = 15
Sense Motive: 8 + 5 = 13

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28  d20=7 ; d20=8 ;
Friday April 22nd, 2011 11:25:59 AM

Bruagh goes around to each of the refugees, checking on them, praying with those want it, and offering words of encouragement to those who don't. He tries to get a feeling of morale knowing it is probably low.

Diplomacy: 7 + 8 = 15
Sense Motive: 8 + 5 = 13

Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+1=5 ; d20+1=3 ;
Friday April 22nd, 2011 1:09:17 PM

All for avoiding a fight but not quite sure as to Boomy's meaning Devlin asks the boys to help him hitch up the mules to the carts. Lets leave the old men to talk for a bit He says. Once everything is settled he will head back toward the main group.

Sense motive on boomy = 5
diplomacy to bring boys away = 3

DM Addison  d20+4=14 ; d20+4=23 ; d6+3=9 ; d6+3=6 ;
Saturday April 23rd, 2011 6:47:07 PM

Braugh and Tahni walk around the camp, praying and talking as needed.
Yes, morale is low... very low. Many people seem to be sick, some still with injuries. The children are scared stiff, the women hold the young ones and rock back and forth humming tunes to keep them calm.
The Gnomish man approaches Braugh and says, "I'd hate to say it, but our chances of survival are slim to none. Without you, we are surely dead. But without us to slow you down, your group would surely make it. I admire you for staying... I will collect herbs to make into tea and medicines, since it seems our supply is low."

Tahni tells Dende to run off, which he does without question and then she informs Ms. Cloverdale of what happened to her.
She looks like she would faint from the shock, if it were not for your healing expertise.
She replies, "I remember. I was reading the orphans a book about great dwarven heroes when we heard the explosion. Shortly after a white-faced man and a dark figure broke into the house. I swear I did all I could to save them! Oh if only Guy were here!" Her words are barely audible through her sobs, "He will never marry me now. His child. OUR child!"

She holds her stomach (You remember that you were also informed that it would take a Remove Curse spell or something of equal power to undo what has been done to her)

You know that in early Dwarven society it is generally frowned upon for a woman to be pregnant before being married, so it is likely that the couple was keeping it a secret. Though this is a very old tradition and the youngest generations of Dwarves feel that the race's low reproduction rate combined with the tendency to go to war justifies Dwarven births under almost any honorable circumstances.

---- Meanwhile a few miles away----
Devlin attempts to shuffle the boys out of the house so that Boomy can destroy the undead Uncle Tomberry. The strong, clumsy lad Durahan says, "No. I want to see this."

He refuses to leave, but does not object to Boomy attacking his former uncle. As a matter of fact, the boy draws his club and approaches Uncle Tomberry at Boomy's side! "Lets do this together." the boy says with tears in his eyes and a shaking hand.

Boomy first acts as a distraction, that gets the creature's attention. Then the boy walks behind his uncle and smashes him upside the head! (hit AC 14 and 23 for 9 and 6 damage). When the Zombie Uncle turns to attack the boy, he shrieks, but then Boomy's guirisame comes from behind, behedding the zombie.

The disembodied head is still biting as the body falls with a thud. Durahan smashes the zombie's brains to mush with his club. Then he drops the gruesome weapon and walks outside with the others, wiping tears from his eyes.

By the time Boomy, Devlin and the boys to retrieve all the supplies and return to the camp (which visibly raises morale) It is dusk.

Baenor and his wife immediately begin examining what the group has acquired: Oats, grains, 4 mules and two covered wagons! What a haul! (did you take the pearls?)

As it seems the group decides to make camp the refugees start a fire and begin cooking dinner- oatmeal.

Tahni takes her time to identify some of the items. It is obvious that the Silver and Cold Iron daggers are not magical, and that the pink potions are clearly the same, so I will adjust your rolls a bit to avoid overlapping.

Items found in RiddlePort successfully identified:
Potion #1 (necromancer's) = Undetectable Alignment (CL3).
Potion #2 (necromancer's) = Levitate (CL 3)
Potion #3 and #4 (pink)= Cure Moderate Wounds
Potion #5 (blue) = Remove Paralysis (CL 3, can only be used on one person)
Potion #6 (green) = Pass Without Trace (CL1)
Golden Bolts = Bolts of Undead Bane +1 x 20
Necromancer's Wand - Wand of Blindness/Deafness (10charges remain)
Ring of the Ram (20 charges remain)
Short Sword of Acid+1 (green runes that Devlin pocketed)
Bracelet of Friends

Not yet identified: Luna Ring and Dark Elf's broken short sword.

The large group sets up camp and a watch is set.
Perception DC 15 Highlight to display spoiler: {"There are a number of yellow eyes watching the refugees from the trees and bushes.}
Perception DC 20 Highlight to display spoiler: {"They are animals... probably hungry."}

Oh. And lastly: Everyone gets 500exp for surviving capture by pirates and saving refugees. Please record this on your character sheet noted with date and explanation of reward.


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Saturday April 23rd, 2011 8:08:28 PM

Ooc; Devlin grabbed the pearls yeah. How many bolts for the golden ones? I will set tahni, braugh, boomy, and kreyton, to the bracelet of friendship. Was the necklace that devlin lifted identified?

I'm thinking about taking weapon finesse at third level. It will allow me to fight in melee effectively. Any thoughts?

Addison: I forgot about the necklace. Where was it taken from again? Also, I thought you were trying to approve some ranged sneak attack feats in the Black Genie center. Like feinting with a ranged weapon or flanking from a distance or something? If you can 5-foot hop back, feint as move action, and then attack with a ranged weapon, then why would you need melee? That is... unless you are surrounded.

Devlin, I never heard anything about the feat I submitted. I brought something up about it a while back and I think zach said something too. I never heard anything from the genie. lifted the necklace from a pirate while we were captured.

RobC: I'll find out from the Black Genie how things are going there

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20=20 ; d20+7=9 ;
Sunday April 24th, 2011 4:09:53 AM

Tahni takes a seat next to Ms Cloverdale. "Tina. I have something for you. On the way to Riddleport we encountered a tavern under attack from orcs. A dwarven patrol was nearby. We fought side by side, and eventually won the day. A man was injured by the orcs though. Guy Baltar. He bade me to give this necklace to you". With that, Tahni reaches into her pack and retrieves the necklace, handing it over to Ms Cloverdale. "His arm was severed in battle, but he was as stubborn as a mule and refused to go down" she says with a smile "Before heading here, he asked me to convey his desire to marry you. He was worried that in an injured state, your love for him would fade. Though he wants nothing more than to spend an eternity by your side, he said he would bear you no ill will if you chose to leave him. Rest now. It has been a stressful day, and you have much to think about."

Being so focused on Ms Cloverdale, Tahni is oblivious to much else (Perception 9).

As dusk approaches, Tahni lights a small fire. Morale is understandably very low. The smart thing to do would probably be to lay low and quiet, but dwarves always honour the fallen. She calls the caravan together in order to fulfill her promise from earlier in the day to the elderly dwarven woman. "Friends, let us take a moment to remember those who have left us." Tahni then uses Ghost sound for some background music, and Pretigidation to change the shapes of the smoke raised by the fire. The shapes will be an ever-changing group of dwarves and gnomes of different ages and sexes going about various professions.

"Many loved ones have found eternal rest. Tonight, they are by Garguls side with our ancestors. But what of us, the living? It would be easy for us to simply give up hope. But that is not the dwarven way. It would be easy for us to just run and hide away in a corner. But that is not the dwarven way!" her voice grows in volume as she speaks. She pauses to let her words sink in before continuing.

"I see before me strong and proud people. Tonight, let us honour those that are no longer with us. We must celebrate their lives. Let their deaths give us the will to go on. Draw strength from their memory. No matter what, they will never be forgotten. So now, call out their names to the night! Scream them to the darkness. Make our enemies tremble as they realise that dwarves still roam the Scab, and whilst we draw breath, this land, our home, IS OURS!"

Perform(Oratory) = 20. Nat 20! Tahni - healer, childcare worker, and now public speaker :)

========================
Spells Currently in effect:
Energy Channels: 3-3=0
Calming Touch: 7-2=5
Resistant Touch: 7-1=6
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=26 ; d20+6=16 ; d20+6=23 ; d20+6=20 ; d20+6=15 ;
Sunday April 24th, 2011 9:46:17 PM

Devlin praises the teens on a job well done before sending them off to get some dinner. He scouts the perimiter of the camp before grabbing a bowl for himself. As he eats he listens to Tahni's speech, he gets lost in the moment and thinks back on tough times he himself had. At least this time he has friends to watch his back and some sort of purpose behind his actions.

As the night passes Devlin approaches Kreyton, In the morning do ya think you could teach the teens and myself some basics in woodcraft and tracking? They need ta be kept busy ta keep them out of trouble. Thanks

Devlin offers to take first watch and will show any of the teens who can't sleep more on stealthy movement and hiding in the shadows.

Perception = 26, 16, 23, 20, 15

Kreyton | HP 8/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+10=22 ; d20+12=25 ; d20+7=18 ; d20+12=24 ;
Monday April 25th, 2011 9:49:28 AM

Kreyton nods as Tahni speaks, his normally gruff facade giving way to an occasional tear as the night wears on. He says little beyond a couple of hear hears though.

When Devlin approaches him about training the kids, he nods. "It's a good thought. Yeah I can show em whats what and keep them in line. We'll be needing all the hands we can get to gather herbs and such if we're to survive, so it's a double boon."

As the night wears on, he tends to the fire. When the yellow eyes being to watch the group, he seems almost relieved. There is assurance in knowing here in the scab the natural cycle of predator and prey continues. He gathers some stones and sticks, fashioning some snares. He sees what he can do about some breakfast for tomorrow.

In the morning, he shows the teenagers and any who are interested some of the local plant life, and basic wood lore. He takes the time to identify which plants will be needed, and sets them to work gathering anything he thinks might be of use for the future.

OOC:
Perception 22
Survival: To snare some game for breakfast: 25

Teaching wood lore and basic plant gathering that the group will need, and foraging for needed herbs:
Knowledge: Nature 18
Survival: 24



Boomy HP 14/20 AC 17/17/16  d20+9=15 ; d20+9=15 ; d20+9=22 ; d20+9=12 ;
Monday April 25th, 2011 9:49:46 AM

Boomy looks around and notices yellow eyes watching the group. Lads, I think we better prepare ourselves. I can see yellow eyes through the brush. I don't know if they are animals or the pirates, but I don't relish the thought of waiting to find out. He motions for the rest of their group to join him, and draws his sword.

Actions
---------
Perception to see the eyes = 15,

Perception to stand guard = 15, 22, 12
P.S. Boomy took the pearls.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28  d20=11 ;
Monday April 25th, 2011 11:31:10 AM

Bruagh claps the Gnome on the shoulder. "Know that I'll not be leaving you alone. Not until we get you somewhere relatively safe.

Bruagh remains stoic during Tahni's speech and show. His mind drifts back to better days. Days underground. Mornings hammering mithril into beautfiul armor, afternoons exploring the tunnels with his boy, and the nights snuggled next to his wife. The memory is painful yet welcome. It reminds him what he is fighting for, and why he can't abandon these people.

As Tahni's speech draws to an end, he gathers his thoughts, steels his resolve, and goes to see what Boomy means by yellow eyes.

Perception: 11

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