WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Crescent Valley Archives


Return To Index


Trip to Dourscale


DM Glenn 
Monday January 14th, 2008 10:47:49 AM

Feeling a little paranoid, Julian wonders if his feet are hairier than they were yesterday. In the morning his jest with Kendry about what to do with the bodies.

After the battle, Kendry finds something positive to say to everyone, giving out complements like there's no tomorrow. He passes on what wisdom he knows about Lycanthropes, concluding that it probably too late for belladonna to be effective. Not going back to sleep he sketches and writes about all those involved in the early morning encounter. He spends time examining the set of stones, they feel important, but they don't detect as magical yet they were made with great care. He does detect a weak magic on the armor taken from the dead men.

In the morning the bard rent's a wagon and with help load the bodies into it for delivery to the constabulary. There he relates the story to he captain. The captain dutifully records all the information about the event as give by Kendry and any others. He seem a bit busy there being reports of storm damage in and around the city. He lets you go, telling you someone would be by later to check into it. After having a look at the dead men he sends a guard with Kendry to help deliver the men to the undertaker.

During the day Kendry complets his training at the WLA and talks with the WLA leader about the occurrences. Fidel records the information, and passes on information and or rumors about the Culverwood lycanthropes. Apparently there are several families of different types of lycanthropes, each calming domain over a different area of the forest. For there own protection the families have agreed to a pack not spread the curse lest they be hunted down by all their Nabors. If this Rex fellow is one of the wolf family then they would be breaking the lycanthrope rules.

The busy bard also finds time to chat and joke with the others and to spend some personal time with Airin. The he plays Milo for Mister Smith setting up a way to contact him and trying to eavesdrop on some of the fellows thoughts. Smith seems a bit frustrated at how long he has been in jail and thinking he employer probably letting him set there as punishment for his getting caught, but then there are much worse punishments. Mister Smith, muses that the time hasn't been a total waste, he has a new recruit for him employer. Smith smiles at Milo, "yea a duck on the clock tower.!"

Podo insist everyone bitten by the wolf men go with him to the temple. At the temple, the priest are able to tell Podo that a remove disease or heal spell cast by a cleric of 12th level or higher can cure the affliction, provided the person receives the spell within three days of the lycanthrope's attack. The priest wonders why you are so interested in the lycanthrope lore and if you know anyone who was bitten, if so steps need to be taken to isolate them for the good of the town. Unfortunately they don't have any clerics to cast such spells.

Dwight finds a some old dried Belladona in his bags, he bets Bella would have some if she were here. Later he accompanies Kendry with the trip to the constables and questions the bard about the risk of keeping detailed pictures of the items and suggest burning the bodies. The bard images the necromancer creating some kind of undead werewolf or weredead-wolf. He also suggest leaving the drawings with Mungo.

Airin can't help the belladonna ether, but suggest Bella could do something before the next full moon. She spends some quality time with Kendry

Tobias accompanies Podo to the temple and is worried about his dog too. He finds out that the curse only effects humanoids and even some giants. When the priest ask if they know anyone bitten, Tobias tells them it information for what to do just incase, see there planning a hunting trip in Culverwood, and a bard told them a scary story about humans that change into wolfs. Well they wanted to know just in case. The ranger whispers to the others to keep the wolf bites quite, he's afraid that if people found out they would be hunted down just in case. He accompanies the bard and magical-rouge to the constables.

The day passes quickly. The next day bright and sunny and the stage to Windhorn and then the temple at Dourscale waits, surly they would have high level clerics there! Who's going?


The next morring, you find a note from Tobias it reads
"Friends, I've gone to find Bella. I'm sure she can help with the bite. If, I don't finder her by the next moon, I won't be back. Please don't look for me!

Tobias & Tewdwr

PS. Fickle insists on going with me."




Posting Record Game 13 (ADM StevenVdB) ADDITIONAL 
Monday January 14th, 2008 11:19:56 AM

Posting Report for Game 13 since June 11th 2007

Name - # posts - # weeks participated - %

DM Glenn - - 84 - 18 - 93,3%
DM Cayzle - - 59 - 14 - 84,3%
Dwight - - 138 - 32 - 87,8%
Fickle - - 138 - 32 - 82,5%
Podo - - 113 - 32 - 75,9%
Selithe - - 89 - 32 - 57,8%
Kendry - - 159 - 32 - 91,5%
Tobias - - 125 - 32 - 82,9%
Airin - - 145 - 32 - 91,3%
Julian - - 113 - 20 - 94,7%

Game Speed = 90,6%
Posts Required = 4,53 per week
Overal Posting percentage = 83,05%

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
- Since the Game Speed is 90,6% players are asked to make (5*0,90,6)=4,53 posts per week

Julian (by Jon-Paul) 
Monday January 14th, 2008 7:18:25 PM

[OOC: Because of an issue with work & home emails, I didn't get Julians' PC sheet on time, please excuse his lack of post...my responsibility.]

Bodies & Trees
Seeing how concerned Podo appears to be about the wolf bites and their possible cure, Julian sets about to quickly "resolve" the bodies.

Long Trip
After all is said and down, Julian heads to pack for the long trip to the Big city.

Podo 
Monday January 14th, 2008 7:25:35 PM

Returning from Temple

Upon arriving back at the Toy Shoppe, Podo explains "that a fast exodus to Dourscale, Plateau City, or a very Large city would be good now! Our meager temple doesn't have the spiritual help we need!" "Further more, I will not have this disease on my conscious if we delay one minute minute!

"Onward, I say! Onward to vast yonder city!! No time to delay...we need attention before yonder moons debut!" rambles Podo while trying to pack his stuff, gear, Sharles, and whatever else need be.

Kendry  d20+7=22
Tuesday January 15th, 2008 12:51:07 AM

Per Dwight's recommendation, Kendry tells the undertaker that the deceased are to be cremated - including the wolves. He will pay the fee to have this done - as soon as possible.

"Yes, Podo - in the morning, on the carriage. Fastest way, unless we can get a teleport."

He talks more with Nalfein and Leska Rose about figuring out some security measures, should Rex and the cleric return here some time in the near future. He shows them the sketches. He does the sketch of Rex again [Craft, draw 22 this time for Rex], since he left his copy with the WLA.

"Oh, and tell Papa I would like a good masterwork lute one of these days."

In the morning, Kendry reads the note from Tobias. "Ah, friends, why could you have not told us in person, for proper leave-taking? Well, may you be watched over by the good ones above, and protected from evil ones. You will be missed, Fickle, Tobias and Tewdwr. Selah."

After an early morning tasty breakfast from Leska, things all packed, Kendry gives his siblings an affectionate farewell, then says to all who want to go to Dourscale, "Let's go. As Pode says, onward!"

Airin and Fioni  d20+8=19 d20+12=17 d20+16=31
Tuesday January 15th, 2008 3:30:39 AM

Airin too is disappointed to hear that Tobias and Fickle have gone to find Bella alone.
At breakfast Airin is rather quiet.

Airin too packs her gear and saddles Blossom. The carriage was already hired to take at least 7 halflings to Dourscale but looks like there will be less...

"On to Dourscale!"

On the road Airin keeps her eyes and ears open as usual... Fioni flies high over their heads in lazy circles.

spot: 19
listen: 17
Fioni spot: 31

Stagecoach to Dourscale (DM Glenn) 
Tuesday January 15th, 2008 10:24:28 AM

Early the next day, Julian is ready and packed for his long trip.

Since returning from the temple, Podo is eager to get to Dourscale and its temple.

Having seen to the bodies' cremation yesterday, Kendry agrees with Podo's wish to make it to Dourscale with all haste. He sees to the arrangements for the shop security and packs for his trip.

Disappointed in the sudden departure of Tobias and Fickle, Airin packs her gear and prepares Blossom for the trip.

Selithe and Dwight join the rest of the group in the morning for the stagecoach trip south to Windhorn then the short hop to Dourscale. The weather couldn't be more perfect for travailing. The roads are dry and clear.

As for the security of the shop, Nalfein and Leska will keep an eye out for the others, but they feel you should keep the stones with you, after all if they are that important they don't think they could keep someone from taking them. Five stones and six people who wants to carry one?

You board the stage finding it ample enough in size to hold your group plus a few, but you seem to be the only ones traveling today. The driver suggests Airin ride inside, and just tie Blossom to the back. He'll keep an eye on her.

The driver explains the trip will take a day and a half. "We should make it to Windhorn by four in the afternoon tomorrow and from there it's about 2 hours to Dourscale." Just as the coach is about to pull out, another passenger comes running up, "Wait, Wait I'm got a ticket." An elderly Halfling lady dressed in mystical silks, wearing gaudy rings on every finger and a loud mix of jewelry, boards the coach and settles into a seat.

The stage gets moving, the old gypsy woman starts chattering, "Well now, what a fine group of fellow travelers - adventures, heroes and toy makers. I'm Madam Sara -- the all seeing psychic, I'm sure you all have seen my shop in town. All the well to do of Angel Springs come to me for weekly readings. Why last year I predicted that Mr Calfast would win the burgomeister election. No one believed me at the time." Madam Sara seem like a nice old chatty lady, maybe a little batty.

During the trip you learn that she is going to visit her nephew in Windhorn. She goes on, "He doesn't know it yet, but the cards tell me he's going to have the cold hand of death grab hold of him. I've got to give him a reading of the cards so he can know how to avoid the fate." She pulls out an old worn set of fortune telling cards.

Smiling at you all, "Who would like their future told first? No, no charge. Just something to do to pass the time. How about you deary? I bet the cards know you well." The last she said to Airin with a knowing smile.

Dwight 
Tuesday January 15th, 2008 10:40:29 AM

OOC: I'm sorry to see a finalized end date for CV :(

Dwight is a little disappointed Tobias and Fickle left without proper good byes. He wonders if they should have taken one of the stones recently acquired.

Once the bodies have been taken care of, Dwight wonders around town for a bit (spot:

Dwight (continued)  d20+3=22
Tuesday January 15th, 2008 10:45:55 AM

OOC: not sure what happened, hit roll and instead it posted.

spot:22) He wonders past Bella's old house, the spies house, the new WLA building, the clock tower and eventually boards the stagecoach.

----------------------------

Dwight will keep the glass sphere

----------------------------

Looking at the old lady, Dwight tries to determine if she is really the lady from town or someone else, but doesn't have anything to compare too. In the end, he smiles and accepts a reading from her.

Stagecouch to Dourscale (DM Glenn) Cont 
Tuesday January 15th, 2008 12:39:42 PM

The old lady has Dwight cut the cards then lays them out commenting as she turns them over, "The rogue card. You live by your wit and quickness. Coming from humble begins.

Mystic Power card. You know secrets enabling you to control unseen forces. Your life is in flux drawn to the chaos in life.

The green king card, you are bound to the fey to Eberyon.

Bearer of burdens card and the Wold card, perhaps you carry a piece of the Wold. Death hounds card, death stalks the bearer of burdens.

Card of Change and one of a journey, you will become a traveler far from your home, perhaps so death can't find you.

Lover's sorrow card, you will be parted from those you love during your journey.

Great works card, your future journey involves great deeds and works."


Airin 
Tuesday January 15th, 2008 4:03:35 PM

Airin observes the old lady with some doubt. She listens to the future she foretells for Dwight.

"Sure why not..." Airin whispers to the old Lady wondering what she has to say about her.

Airin suddenly sees images in her head...
... a wedding ...
... She and Kendry walking down the aisle...
... a nice cozy home ...
... 6 children ...
... two bastard swords crossed together above the chimney ...

Then she's brutally brought back to reality and awaits the old lady's tales...

Stagecouch to Dourscale (DM Glenn) Cont 
Tuesday January 15th, 2008 5:08:58 PM

The old lady shuffles the cards and has Airin cut them. She lays out many cards some the same as Dwight some news ones. Know cards are The rogue, Bearer of burdens, Change, lover's sorrow and death hounds. New cards are the green plants, fire, bard, Recklessness, dark elf, and the magic gate cards.

Looking at the cards the lady tell you, "You had a reckless past where you learned to play with fire. You are quick with your hands and have a connection to nature.

"You bear a burden which death will follow. A chance to change this fate will come to you in the form of a gate if you choose to step through.

"In this new future are dark elfs, and in your past is a distant lover -- a story teller, yet not forgotten."


Podo 
Tuesday January 15th, 2008 9:52:07 PM

"Ok, wise one, please if you have the time and the energy, look into your cards for me?" Podo aks of the wisdom aged woman.

"Julian? What do you think of the lady's offer? Would you care to take a listen while we await our dourscale?" Podo inquiries of Julian.

Julian (by Jon-Paul) 
Tuesday January 15th, 2008 9:53:07 PM

"Podo, I usually don't tempt the fates, but if you think if would help, and Domi or Alemi wouldn't mind... then I'll listen to her counsel as well..." states Julian to the coach occupants.

Selithe 
Tuesday January 15th, 2008 10:44:13 PM

Selithe snaps out of her thoughts of her future as those about her get readings about what is to come for them. Selithe makes no move to have her's read though as she looks to Kendry instead and speaks to her brother, "I been thinking Kendry that I'm going to look into renting a place to run a gambling area out of. Not sure if I have enough or not. Might have to talk to Ma and Pa about it too." Selithe looks down as she knows that this means she will see a lot less of the group too.

Trying to cheer herself up though she looks to everyone, waiting for them to get done with what they are currently doing before speaking, "I've been waiting to do this for awhile now. As most of you know, Gift Day wasn't that long ago. So, these are for my brave friends and family." With this said Selithe pulls her backpack over and begins pulling out simply brown wrapped items from it and hands one to each member of the group.

Kendry finds a pair of well made silver cufflinks inscribbed with the symbol of Wardd for luck.

Airin finds a well made silver hairpin that is designed to look like a bird.

Podo finds a well made silver pendant inscribed with a open hand to signify peace.

Julian finds a well made silver drinking flask inscribed with a picture of a halfling lounging with a pint in his hand.

Tobias finds a set of three well made leather collars with well made silver buckles. The buckles incribed with the halfling word for "friend".)

Dwight finds a well made silver bracelet inscribed with the halfling symbols for luck.

Selithe smiles and speaks after each person opens their gift, "I didn't know what to get some of you. Some of you are hard to choose for." Selithe can't help it at this point and quickly turns her head away, wiping quickly at tears and stiffling sniffles as she can't help but wonder if this will be the last gift she gets to give her friends.

Kendry 
Wednesday January 16th, 2008 1:37:58 AM

Kendry carries the blue stone pyramid in his handy haversack; Dwight has the glass sphere. Who takes the wooden cylinder? The stone cube? The steel wedge? The bard is happy to have each person carry one of the items. If not enough people take them, he is willing to carry the extra - but prefers they be split up.

Finally settling in for the ride, the bard rests his auburn hair on the seatback. He listens with curiosity to Lady Sara's prognostications. He takes out paper and pen and begins to take notes, and do some sketching. The carriage is remarkably smooth running on the ancient Tucri highway, but the motion of movement nevertheless does make his writing and sketching a little less elegant than is normally the case.

He finds his ire is raised by some things she says. Dwight being separated from the ones he loves, indeed! Who is this lady? Who sent her?

Yet Selithe manages to divert his attention away from the gypsy lady. "So, you want to set up your own place, eh, sis? I know it's been a dream of yours. Well, once we take care of this Dourscale business, that might be a good time for you to step away from adventuring for a while, and start to build your own business. I know there are enough folks in our valley who like to try their hands at games of chance that, should you find a good cook, a few people who can keep a sharp eye on the gambling, a security detail, some occasional entertainment - you and I could sing some songs together. Maybe Nalf & Lesk could join in some nights, too, for a decent quartet.

"Anyway, if you want to do that, and think that the time has come - well, I will miss you at my side on our adventures. And, if you need a break from business, feel free to come and help us out again." He fingers the charms that the released spirits gave her when she shattered Eberyon's crystal pumpkin. "You've often been a lucky one. Because you make your own luck."

He looks over the cufflinks she gave him with appreciation and gratitude. "I've got an entertainment costume I can wear these with. They're lovely, sis." He takes a look at the gifts she gave to others, too.

But after this diversion, his attention returns to the fortune teller.

"So, Lady Sara... are you able to divine another's future without resorting to cartomancy, or palmistry? I trust you'll make allowance for a bit of skepticism. I do not mean to be rude - but if, as you say, your foretellings can be avoided - how accurate would you say you have been? The wealthy have confidence in you, from what you tell us. Why? What do they seek that you provide?"

Then, with an edge to his voice, he asks, "How can you say that my love and I will be separated one from the other? I do not believe this." He takes Airin's hand in his own, and gives her a squeeze of concern.

Airin and Fioni 
Wednesday January 16th, 2008 5:45:03 AM

Airin too is shocked by what the lady has foretold.

Pondering these visions Airin is startled by Selithe's decision but understands her reasoning. "I shall wear this hairpin with joy dear Selithe. It shall remind me of our journeys together and be a beacon through time. We'll come and visit you as often as possible. And when our adventuring days are over we'll share good memories by the fire..."

But then a grim look comes over her face. What was that the lady said to her... the hand Kendry gave her feels cold and nervous... as if he too feels something is not as it should be in the Wold. Why would she leave him? What's this about death following her and a chance to change this fate by going through a gate?!?

Will she bring ill fortune over her friends?

Tobias, Fickle, Selithe... the group seems to be falling apart. Soo many unsolved things to be done. And then these riddles...

Airin's frighthened. She squeezes Kendry's hand too and whispers: "Don't leave me... I'm scared"

Stagecouch to Dourscale (DM Glenn) 
Wednesday January 16th, 2008 10:38:33 AM

The stagecouch continues to move speedily along the road only stopping occasional to water the horses or to change them out at a way station / farm. On board are Julian, Podo, Kendry, Airin, Selithe and Dwight.

Madam Sara the all seeing psychic has so far read the cards for Dwight and Airin. Next up is Podo. Shuffling the cares she has Podo cut the deck once, then she lay out the cards turning them over slowly revealing Life giver, monastery, Justice/Law, Divine power, Gods of Wold, Bearer of Burdens, danger, Wolf, Change, City and warrior/sorcerer cards. Muttering to herself, Interesting, most interesting....

Your core being is a giver or preserver of life. You spent much time in a monastery were you leaned justice. You have divine gifts from the gods of the Wold.

You to are a bearer of burdens, which puts you and all those around you in danger. You fear the call of the wolf. Change will come to you, in the form of a large city, but you do not travel alone your companion will be a warrior/sorcerer."


Julian offers to let the old gypsies read his fortune next. She shuffles the old cards once more having Julian cut the deck. Placing the cards face up in front of her she turns over the Hope, Worker, Family, Badger, Chaos, Warrior/Sorcerer, Peace shield, Violence Sword, Bearer or Burdens, Death hound, Change, City and Life giver. Madan Sara looks at the cards then to Julian and Podo as she comments, "Your life is also interesting. Your core being is Hope. You come from a large family. Your spirit animal is the badger.

You embrace the Chaos of extremes. Living by magic and steel you peruse violence so that others may have Peace.

You too are a bearer of burdens, which death stalks, Change will come to you, in the form of a large city, but you will travel with a Life giver companion. It would seem your's and Podo's future are one."


Mesmerized by the readings, Selithe talks to her brother about starting that gambling place when they get back. Later she pulls some gifts out of her pack and hands them out to her companions mentioning something about gift day. She doesn't ask for a reading from the old lady.

Placing the blue stone pyramided in his backpack, Kendry offers the other stone items to the others thinking it best if they were split up. Making notes along the trip, Kendry listens to the gypsy's fortune telling not liking some of it. He chats with his sister about her plan to start a gambling house and thanks her for his gift. Having his ire raised by the foretelling he questions the old lady about her accuracy how can she tell say that he and Airin will be separated.

The old gypsy lady smiles as at the bard's skepticism and distain for the fortunes told. She calmly replies, "The future is foreseeable for those who have the gift, but it is not fixed. It is only what will happen you continue on your current path. Such as you know this stage is going to Windhorn which is where you will end up unless your get off before then. I don't make the future, I only read the signs. I don't blame you for disliking the future, but from my reading it is clear, If the burden bearers return before it is time, death and danger will follow them!" Madam Sara puts away her cards and sit quietly minding her own business.

Pondering things, Airin sits by Kendry holding his hand and whispering to him.

The monotony of the stage ride and clatter of horse hooves seems to lull everyone to sleep, when the stage stops for the over night rest way station, everyone wakes up, but the old Gypsy woman is not among you, and you're pretty sure the stage didn't stop anywhere while you dosed.

Airin and Fioni 
Wednesday January 16th, 2008 11:02:22 AM

Earlier Airin will take care of the Black Stone Cube and store it safely in her Haversack.

When they wake again that evening when the carriage stops Airin is starteled to see the old woman is no longer there. She looks around still frighthened wondering what has happend...

But then she smiles and says : "Boy have I had the strangest dream! There was this old woman on the carriage reading our future! We were to be seperated!! Can you imaging! Hahaha... good thing it was just a dream. C'mon lads I'm famished from the journey. Let's grab a bite. Oh and Love... I still need to return that euhm... 'bite'..." and with a twinkle in her eyes she hops down the carriage.

Dwight 
Wednesday January 16th, 2008 7:42:26 PM

Dwight listens intently as he gets his reading and seems shocked and slightly embarrassed as a few of his secrets are revealed, though coded they are.

He thanks her for helping pass the time in an enjoyable manner, but wonders to what extent any of what she said could be true. Most could have been luck, hearsay, or most could easily found out through questions. Then again, who else knew his true connection with Ebryron.

Eventually he drifts off thinking these over and over in his head.

-------

When awakened, and finding the woman gone he feels she must have completed her task. "Airin, she was here, I doubt we all had the same dream again." He adds somewhat comically.

Dwight isn't disturbed by her disappearance, but wonders if she was a friend of Tiggy's or Bella's.

Kendry gets too serious 
Thursday January 17th, 2008 12:44:07 AM

Kendry responds to Madam Sara (si se puede)

"Ah. Thank you, then, Madam Sara. It's just -- I have come across 'seers' who used their gift to manipulate others. But by your answer, I perceive you an honest one. Forgive me my... misapprehensions. If you would."

He does not, nevertheless, seek a reading from her. But he does meditate upon the things she told his friends.

Later

"Love, I have no plans to leave you. But according to the words of Sara, if death approach you, and you have opportunity to escape his grasp, then take this gate she spoke of. I would one day have you for wife, if you would have me for husband. But if either of us go down to Gargul's realm, then how ever shall we have children?"

He looks round at his friends when they can find some privacy in the inn. "The burdens we bear are the stones left in our charge. Sara tells us that death stalks them. Bella has through Tiggy entrusted them to our care. I know not what they do, what purpose they serve. But from these foretellings, I fear what soon may come to pass."

Kendry jots down the following:
hard wood cylinder -
black stone cube - Airin
glass sphere - Dwight
blue stone pyramid - Kendry
steel wedge block -
"Podo, Julian - who shall take the cylinder, and who the wedge? Selithe - you plan to return to Angel Springs. Let not this 'burden of death' return with you to our beloved valley."

Kendry sits looking down at the floor, leaning his elbows on his knees.

Julian (By Jon-Paul) 
Thursday January 17th, 2008 2:45:55 AM

As the journey continues on the coach, both Juilan and Podo dream about what the old woman meant about the card reading and how their paths will cross.

"Kendry, I'll take whatever's left, please" says Julian.

Podo 
Thursday January 17th, 2008 2:46:42 AM

As the journey continues on the coach, both Julian and Podo dream about what the old woman meant about the card reading and how their paths will cross.

Podo takes it as a sign to come if the path is true...and Alemi isn't carrying me.

"Ah, Kendry, I'll take the Steel object, please" states Podo to Kendry.

Kendry brightens up 
Thursday January 17th, 2008 4:08:58 AM

Kendry asks Airin to come with him on a walk away from the rest station.

At first he talks with her of recent events, and more distant. "I never thought, when you and that bushy haired Olo came sleep riding up to us near the riverboat encampment, that one day I would be talking to you of... this."

He turns and takes both her hands in his. Silently he looks and takes in her face - her ears, and cheekbones, how her black hair frames her face, her petite nose and lovely chin - then into her eyes.

"Airin, I give you my promise. I choose you. You to love. You to marry, if you'll have me." He pauses a moment, then puts a finger to her lips. "Of course, I will seek the blessing of your family. Don't worry - you have, and will have, that of my family."

Then he returns his hand back to hers. "Let me ask you, my fair one: Will you one day be my wife?"

Airin and Fioni 
Thursday January 17th, 2008 7:18:30 AM

Following Kendry's first post:

"How can you say that! Would it not be more prescious to have only a year... a month... even a few days together rather than spending a lifetime being seperated from you trying to outrun death alone?

Death comes to us all one day..."

Following Kendry's second post:

Tears roll down Airin's cheeks when Kendry asks her to become his wife. Oh how she longed for that question but now as he finally asks her it seems they will be ripped apart...

"How I have dreamed about the day you'd ask me to marry you and yes... yes... there's nothing I want to do more than to become your wife but how... how my love will we ever find eachother again if we are to go on seperate roads... What roads will we go and where will they take us? Only in our dreams we will be together."

Airin shivers of all the emotions

"Love... promis me we will find each other again one day and to that day will you wait for me?"

Fickle and Ouch 
Thursday January 17th, 2008 9:28:40 AM

"I'll neverz ride in the Back withs the bags againz! Come withz Me Ouch!" comands Fickle.

Ouch follow Fickle (Becaus he's the one that has his food.

Dourscale (DM Glenn) 
Thursday January 17th, 2008 9:47:20 AM

Storing away the black stone cube, Airin thinking that the old woman was just a dream she make a comment to that effect. (OOC: Nice how you put the link your character sheet in the Post name area.)

Surprised by the reading, Dwight ponders the seers words. When he wakens to find her gone, he reassures Airin that she was real.

Kendry having heard the reply from Madam Sara, apologizes. Later after her disappearance he has a serious talk with Airin. Also, feeling that the stones should be spread out and dispersed, Kendry tries to get everyone to take one, until they meet again.

Julian offer to carry one of the stones, as the thinks about the woman's warnings.

Podo offer to carry the Steel stone, as he ponders the card reading.

Is there a stowaway on board? It that Fickle mumbling something from the baggage area?

Kendry and Airin continue to talk about their future and possible separation. Kendry asks Airin to be his wife. Airin makes him promise to find each other and wait for her. Odd, you can almost hear the romantic violin music. Then they realize that someone is playing a violin of a type back at the night way station.

The over night stay is uneventful, the drivers of the stagecoach seem to behave as if you were the only passengers they have aboard.

The next day the weather is holding fair and the coach makes good time to the city of Windhorn. From there the same coach and crew take you the two hours to the city of Dourscale dropping you off at the local branch office. With a few questions to the drivers you find out where the temple of Pantheon is. Also, directions to a good Inn and that there is a local chapter of the WLA in town. It's about 6pm, it's been 2 days and 16 hours since the battle with the Lycanthropes.

Kendry updates his list:
hard wood cylinder - Julian
black stone cube - Airin
glass sphere - Dwight
blue stone pyramid - Kendry
steel wedge block - Podo

(OOC: I've updated the Crescent Valley archive chapter descriptions.)

Dwight 
Thursday January 17th, 2008 10:09:27 PM

Dwight, along with Podo likely, urges the group to seek out the temple immediately. While not bitten himself, he tags along and offers monetary support if needed. I hope they want donations and not a task done, we have enough on our plate , he thinks to himself.

Selithe 
Thursday January 17th, 2008 11:58:21 PM

Selithe will head with the others to the temple and hopes that those among the group will be able to be helped.

Thinking while walking Selithe breaks into a grin as a thought comes to mind, "I got it. Maybe I can get some help from the WLA with my business. Being a supporter and member of WLA maybe I can offer up some deal with them for support on opening my shop. I figure renting a place and getting the proper people, wages and such is going to take more money then I have currently and it would put less strain on Ma and Pa."

Podo  d20+6=15 d20+6=15 d20+6=16
Friday January 18th, 2008 12:23:28 AM

Coach ride & the steel object
Before long, and the end, Podo secures the steel object in his Handy Haversack.

Dourscale
Once the group arrives in Dourscale, Podo insist everyone bitten by the wolf men go with him to either a Temple of Alemi, Domi, or Pantheon. Once the group arrives, Podo will seek out a cleric saying "Peace and Love to you my Brother." Then asking "if they have a member of their order capable of casting remove disease or heal spell cast 12th level or higher?" Using Diplomacy, Podo will explain to the cleric in charge, "Brother, you see my friends & I got caught up in a scuffle with strange critters and afterwards a bard explained that they might be something called dopplegangersz or something like that. Fearing for our lives and not understanding what might be happening, we sought out your guidance, Brother." (Diplomacy DC: 15)

Podo goes on to explain, "Our little group has some monies to cover expenses."

If the group arrives at the temple of Pantheon, Podo will relay the same statements as above, but Podo "asks for the head of this temple for a private matter."

Private Matter
(Diplomacy DC: 15)
When Podo is allowed to have a moment with the head cleric, Podo explains the story of his vow to the dead.

"Peace and Love to you my Brother, allow me to introduce myself. I am a Podo Danderfluff Pipewood, humble walker healer of Alemi from the wonderful Crescent Valley.

"My friends and I on a trek into the Scab a few weeks back, came across an area of great sorrow. Feeling in my bones that something was wrong, I descended into a cravass until I reached the bottom and the epicenter of the sorrow. I discovered after a short while the remains of someone. In praying, I managed to speak with the spirit of these bones who calls himself "Sharles", Justicar of Pantheon. He explained to me his plight and requested that in addition to returning him to this temple for burial, that I do my best to retrieve a holy Thurible that was in his possession as the time of his devimse to a pair of Manticores. My friends and I dispatched the Manticores after a great while, and even managed to discover the being "Sharles" was hunting, although his body was greatly mangled and caught in a small crack in the rear wall of the Manticores' cave. "Sharles, even tried to 'buy' my services with a small magical ring, later which I learned to be a ring of sustance, which you may have back in addition to your holy Thurible. I pledged a vow to 'Sharles' to return him, his Thurible, and now this ring to this very temple and that his family somehow gain closure for their unknown loss. I do not have much to offer his family, but you may give this small pouch which contains a few gemstones to his family. The pouch contains 7 rubies worth 200gp each."

When Podo finishes what he came to say, Podo removes the bag containing Sharles from his back in addition to removing the Holy Thurible from the Haversack. Lastly, he removes the ring from his pinky finger of his left hand. Handing the Holy Thurible and the ring over to the Temple Master, Podo holds the remains of the Justicar as gingerly as a Mother holds her newborn child, cradling the remains to show his great respect for this man.

When all is said and done, Podo asks the Temple Master, "Brother, would it be all right for us to meet his family? I might be able to heal any sick they might have or spread some healing blessings, Brother." (Diplomacy DC: 16)

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Kendry  d20+11=29
Friday January 18th, 2008 12:50:47 AM


Proposal and acceptance and joy

On hearing Airin's reply, Kendry takes her up in his arms, and swirls around, feeling a surge of strength and joy at her acceptance of his proposal. After a moment, he eases her legs back to the ground, and gives her a gentle kiss, with the sound of the violin playing.

"Should fate separate us for a time, love, I will battle fate itself if I must to bring us back together. Wait for you? For me there is no other than you, Airin Moondancer Turnbell."

Then, a thought occurs to Kendry. "Say, I'm supposed to give you something to put on your finger, right?" He scratches his head. "Well, I don't have a ring..." He reaches into a large velvet pouch on his waist, and extracts a pair of gloves. "As a symbol of the power of our covenant with one another, will you accept these? They are Ishgaran gloves of strength."

Extra company

Kendry is delighted to find that Fickle accompanied them, after all. "Silly! You needn't ride with the baggage, after all. Good to have you with us. Oh - did you and Tobias find Bella, or is he off on his own still looking?"

In Dourscale

"Yes, to the temple - of Pantheon. We return value to them. Podo can tell them of our fulfillment of promise. Perhaps they will be disposed to help us with our need. Time is very short, possibly, for Julian, if we are to ensure the lycanthropy does not take hold."

Kendry essentially confirms (or lightly corrects, as needed - werewolves, not dopplegangers) what Podo tells the people in the Temple of Pantheon, perhaps adding a small detail or two [diplomacy 29].

He also asks, "Have you a prayer book, and perhaps a book of instruction on the teachings of your faith?"

Julian (By Jon-Paul) 
Friday January 18th, 2008 1:13:47 AM

Coach Ride

After receiving the object from Kendry, he does his best to secure the package amongst his belongings.

Dourscale & a Temple

Following Podo's insistence that they find a Temple, Julian follows Podo with as much fevor as a Protector might use to defend the weak.

Airin and Fioni 
Friday January 18th, 2008 5:47:03 AM

Prior to the arrival at Dourscale

As Kendry offers the Ishgaran Gloves Airin's eyes widen. Those are remarkable gloves and Airin realises that's far too expensive.

"Love you need not give me anything. These Gloves are wonderful and I would be delighted to wear them at all times but you don't need to part from them."

(ooc: since Airin will lower in level in the Ust Delmah Game she can only have approximately 9000Gp... at the moment Airin own +14000Gp worth in items, gold and gems plus that 2000 for the Woldian League. I'm already cutting back drastically to get to 9000 (and kept silent about the WLA membership hoping the Ust DM will forget about it... darn that's the same DM we have here...) Adding the 2000Gp gloves would pose even more problems :-) )

"How about we throw an engagement party when we are in Dourscale? Let us have one last party with all out friends before... well before we will be separated."

Dourscale

Airin follows the group to the Temple. She has never actually prayed to the Gods of the Wold. Only to Mother Nature... But inside the temple Airin again wonders what the old woman told her. About the doorway... her departure... where and when will she find her inevitable fate?
Will she find answers here in this temple?

Fickle 
Friday January 18th, 2008 8:47:05 AM

"Well! Itz like thiss way Couz Kendry, I over slept and had to run z after the Coach! The was thez only way we'z, You knoe Me'z and Ouch could be'zz with youz!" Smiles Fickle. "We'z Made it! Now where doez we go now? Me'z and Ouch Is'm Hungry!!"

OOC To DM: I'm Back by some requests! I could not brind my self to say no. I hope that Jerry will not be mad at you!

Dourscale (DM Glenn) 
Friday January 18th, 2008 9:59:56 AM

The Halfling adventurers glance around the city of Dourscale where no one smiles.

Dwight is eager to find the temple.

Going with Dwight and the others who seek out the temple, Selithe does some more thinking about how to drum up business for her gaming parlor.

Eager to seek help, Podo leads the way to the temples. At the temple of Pantheon, Podo seeks out and speaks with the head of the temple. After Podo finishes relating his story to father Ted, the man is a mix of emotions on one hand he is relieved to know the fate of Sharles, but is sadden by his demise. He is overjoyed to see the return of the Thurible and Sharles' bones, and the unexpected addition of Sharles' ring and a monetary donation. Father Ted is overcome with gratitude. "Bless you, Bless you! Few would have done what you have. Truly you are an example to us all! As for the remove disease we will see to it imminently, it's the least we could do in exchange for your service by returning Sharles and the Thurible to use."

Previously: Overjoyed at Airin's agreement, Kendry give her a gift. The bard is glad at finding Fickle, and questions him about Tobias and Bella. Later at the temple, Kendry lets Podo take the lead in telling the story only adding a bit here and there. In addition he asks for a prayer book and a book on instruction on the faith.

Julian follows along to the temple.

Prior to arrival at Dourscale, Airin is hesitant to take the gloves thinking Kendry would need them. She suggests an engagement party in Dourscale. Once in Dourscale, Airin follows the others to the temple.

A hungry Fickle tells Kendry how he and Ouch ended up in the baggage. As for Tobias, apparently he gave Fickle the slip.

At the temple of Pantheon, the news spreads quickly. Father Ted personally casts the needed spells on Podo and Julian. He goes on to explain that unless the wolf-man who bit them was a natural lycanthrope you wouldn't be in danger of becoming one. The belief is that the curse is too thin in an infected Lycanthrope to pass on to any bitten, but that in ones born to lycanthropy the curse is strong - any bitten by them have a chance of becoming one.

A young man comes in. "Excuse me, Father Ted, but Sharles' wife Lily is here along with their son and daughter." Father Ted excuses himself for a moment to break the news to the family. After a bit he brings them in to meet you.

It's a bitter-sweet meeting. Lily and her daughter, despite the tears, can't thank you enough. Sharles' son thanks you too. He seems to be an initiate in training for clerichood.

Later Father Ted asks if you'll be staying for a day or two, they will be having the ceremony to lay Sharles' bones to rest in the catacombs of the temple. Lily asked that you be invited.

Kendry - general outline 
Saturday January 19th, 2008 2:16:36 AM

A & K

Selithe's plans

With Father Ted

Lily and children

The Dourscale Experience

Fickleness

A Funeral Worthy of a Faithful Hobbit

Selithe 
Saturday January 19th, 2008 2:30:25 PM

Selithe watches and listens to what is done and said. When Lilly, her son and daughter come in she speaks gently to them as she doesn't know what to say other than what she does, "I'm sorry for your loss. Sharles was a very brave man and one all of you could be proud of. I know he would be sad to leave you all behind but I bet he is smiling down also to be home and your waiting and wondering put to rest. Waiting for news must have been worse than knowing."

Selithe nods when the priest gives them the news, "I'm sure we will all be there." Selithe slips two silver pieces from her pouch, "May I make a request? Can you place these over the eyes? Is to pay the ferryman for the voyage to Gargul." With that Selithe waits for the group to be ready to head out.

Once out Selithe looks to the group, "I'm heading over to the WLA to talk some business. I don't think there is a striaght up gambling joint anywhere in this area or maybe I just haven't seen it." Selithe runs off, letting anyone who wants to join her come. Once at the WLA she will ask to see whoever heads the place, showing her WLA pin. If she is allowed to talk to someone in charge she lays out her ideas for the gambling place near her home and what she has planned. She also speaks of trying to get the WLA backing that she has some money but would need a bit of help and would like to give the WLA a chance in aiding her first. She also is willing to talk out possible arrangements for the WLA getting their money they invest back plus any perks members could get, also that her place when it gets going could use guards/bouncers and that she could take on newer WLA members who might need a bit of first hand training, etc.

(Kendry is probably laughing at the sudden business head Selithe has gotten.)

Julian (by Robert) 
Saturday January 19th, 2008 4:31:34 PM

Waiting for Kendry, he seems to be about to say a lot of things...

Julian looks to Selithe as she says she is going over to the WLA, and decides to go with her to talk.
"You want to settle to gambling. I understand that, but I didn't think you were going to do it now. I am at a loss. I don't know what to think, what to feel.

"I am going to find a temple to Domi and sit for a while, see what answers come."

Dwight 
Sunday January 20th, 2008 10:37:11 PM

Dwight agrees to attend the funeral, and feels both the sadness of knowing a father/husband has died, but the re-assurance of knowing he didn't leave them alone by choice.

Otherwise, Dwight's interaction is minimal.

Posting Record Game 13 (ADM StevenVdB) 
Monday January 21st, 2008 1:08:02 AM

Posting Report for Game 13 for the week of Januari 14 - Januari 20

Name - MTWTFSS - # - %

DM Glenn - XXXXX-- - 5 - 100% - 2 follow up posts made on wednesday not counted
Dwight - XXXX--X - 5 - 100%
Fickle - ---XX-- - 2 - 40%
Podo - XX-XX-- - 4 - 80%
Selithe - -X-X-X- - 3 - 60%
Kendry - XXX2XX- - 7 - 100%
Tobias - X------ - 1 - 20%
Airin - X22XX-- - 7 - 100%
Julian - XX-XXX- - 5 - 100%

Weekly Summary : A burden which death will follow

Worried about those that are bitten by the Lycans Tobias leaves the group to find Bella. Perhaps she wil find a cure to help them.
The rest of the group takes the Stagecouch to Dourscale to settle some old business.

On their way over there a strange old lady comes riding along and speaks to them in riddles about the future. A future that apparently holds no good at all...
Everyone seems to be holding the Bearer of Burdens card... Death seems to be following the group... Only separating from the group seems to be a way to avoid their fate...

As a side note, Kendry proposes to Airin. Will there ever be a wedding? Will they ever find each other after getting seperated?

Airin and Fioni 
Monday January 21st, 2008 5:38:58 AM

Airin sees Kendry open his mouth for a lengthy speach and waits... waits some more... hits the Bard on his head for he appears to be stuck in thoughts. ( ooc such a placeholder and nothign to say?!? ;-) )

Then Airin will of course attend the ceremonial burrial of Sharles.

But all the while she ponders the future that was foretold by the old woman. Wondering when and where she'll be seperated from her friends and most of all from Kendry - her soon to be husband...

Fickle and Ouch 
Monday January 21st, 2008 9:27:53 AM

Fickle looks around, the party is ceremonial but cannot understand as to what is going on??So he'll ask his cousin, "Cuz Kendry! Are we going to a bar-b-que?? Is that corpes going to be a meal and How'z me'z going to sayz No!??"

Dourscale (DM Glenn) 
Monday January 21st, 2008 10:34:57 AM

In the town of Dourscale no one smiles. It's late when the adventures leave the temple of Pantheon having seen to Sharles' last request and cleared up any remaining worries about lycanthropy.

Kendry seems to be collecting and ordering his thoughts.

Having offered two silver to pay for Sharles' last ferry ride,Selithe decides to seek out the local Wold League of Adventures to discuss business maters. A gnome wearing thick glasses called Alfred meets with Selithe about her gambling proposal. He's very cheerful and polite, and after Selithe lays out her plan he comments, "Your proposal is very interesting, but I must remind you that the WLA exists to combat evil, in all its deadly forms, and protect the innocent. How does being an investor in a gambling joint further those goals?" he eagerly awaits your reply.

Julian follows Selithe and chats with her about her plans.

Dwight aggress to attend the funeral.

Also agreeing to attend the burial ceremonial, Airin ponders the future as she waits for her betrothed to say something.

Fickle not quite understand the what the ceremony is, asks Kendry some questions.

Since it is late and everyone is a member of the WLA, it only makes sense that the group makes use of their facilities for the night. There's a hand full of other members also spending the night, they are in the common room discussing politics, monsters, places they've seen and famous adventurers they've met. "I've once meet one of the Gold dragon group, I was only a wee lad at the time and they were dragging some baddy they captured into town." Another one pipes up, "Yea, well I was in a tavern once where the Emerald dragons were having a party after defeating a huge monster." The third one speaks up, "I think you're both telling tall tales, but I did see a group of adventures in action once, I was working as a guard for the Plateau city when there was trouble down at the Plateau city defense league. I tell you if ever there was a group I'd join, it would be them! In a heart beat." The group continues, to chat and drink some wine.

Kendry 
Monday January 21st, 2008 8:53:46 PM

Airin & Kendry on the road (at the waystation)
When Airin seems to turn down his offer of the gloves, Kendry feels downcast. But when she suggests a party in Dourscale, he perks up. "Now, hon, you know that Dourscale is not generally known as a party town, don't you?" He gives her a wink. "But that's all right. We'll throw a good party, nonetheless."

Taking a more serious vein, he says, "I know that gloves are not the traditional engagement gift. It's just that - well, I didn't know that some seer was going to come along and - throw our plans to the winds, it seems.

"So... in Dourscale I shall seek out a ring. Maybe we can look together! One for each of us. Nothing fancy. Just a symbol of our promise to each other. Of ..." and Kendry gulps, "... of our love for one another. Does that sound better than gloves?"

He awaits her reponse.

Then he gives her a light kiss and suggets, "Now, let's go inside and find out who is providing that beautiful violin music."

Selithe's plans
Before she heads off to the WLA to make her proposal, Kendry tells his sister, "Best of luck. That's what casinos dangle before their patrons, right? Luck?"

With Father Ted

Kendry thanks the good priest for seeing to the needs of his friends, helping to ensure that neither Podo nor Julian contract the curse of the werewolf.

Regarding the prayer book and the book of instruction on the faith, Kendry is grateful, and offers a small donation. [It will have to be small - he's nearly out of money!]. He wonders whether he might learn some of the music of the faith of Pantheon. "Are some of your prayers put to music?" If so, he would like to listen and learn what he might.

Lily and children

Kendry asks Lily's son his name, and daughter her name. If they have middle names - or more (as do many halflings) he would learn those, too - and asks the children if they know how they came by their names (named for a family member, or for other reasons). If they don't know, he'll inquire of Lily. He tries to be mindful of their grief - but also to give them a chance to share the burden of their grief with others. If the moment feels appropriate, he asks, "Tell me a story about your daddy."

He hopes that Airin is with him as they talk. He also asks Lily what she might tell him about her husband. How did they meet? And how did he propose? Guided by her responses - not probing too much if it seems such is not desired by the widow, but gently asking other questions if it seems to help her, Kendry tries to draw her out. "You see, I would like to write something in honor of your husband. What would you have me include in a song or a poem? How would you have him remembered by the community, and your family?

He hopes to be able to find this out at least a day before the funeral, so that he has time for composition.

The Dourscale Experience

Kendry notes the countenances of those in the town. He schools himself to adopt a similar countenance when out in public, so as not to draw attention to himself. He encourages his friends to work to fit in, too. He is not overconfident of Fickle's comprehension in this regard.

Fickleness

"No, no, Fickle, it's not to be a bar-b-que. It will be a funeral. A funeral is when someone who has died is then buried. People who knew the dead person gather together, and talk about the person who died. They often have good and kinds words about that person. Some people pray. Some people cry. And afterwards, people eat food, and talk about that person, and about other things."

Later, in another place, he talks more with him. "Fickle, you are a remarkable fellow. Have I said that before? Look, friend, while you were stowed away in back, Madam Sara prophesied all sorts of strange things soon to befall our group. And one of those relates to a scattering. Well, I haven't heard that I'll be scattered, nor you, nor Selithe. So, just in case her words come true - will you try to stay with me? Maybe we can help my sister. Maybe we can work to get everyone back together again.

"Yes, yes, Fickle, what Ouch just did jumping for your finger was funny. Are you listening to me, Fickle?" Kendry realizes it may take several repetitions to get an idea firmly planted in this strong hobbit's ... well shielded mind.

So, he works on ways to encourage Fickle to try to stick together with him. "Except when I need to be alone - like, with Airin, or when I go to the privy, or a few other times I'll let you know about."

A Funeral Worthy of a Faithful Hobbit

Kendry learns what he can about the funerary customs of Dourscale and of the followers of Pantheon, so that the participation of him and his friends might add to this remembrance of Sharles' life.

At the WLA

The bard soaks in the stories others tell. "Well, I know someone who challenged the Dragonstone himself, that noble and incredibly strong half elf, Lord Valdor! There, in the castle of the Gold Dragons - this was right about the time that they and the Storm Dragons were preparing to emerge as the Platinum Dragons - y'know, when Eberyon re-awakened?

"There in the banquet room, Valdor showed up - hardly wearing much more than a loincloth, and his body all aglowin' with fresh perspiration. He had a towel about his neck, and nibbled on grapes, then swallowed a melon with just a few bites. Very noble of speech, he was, and a gracious host he seemed, with a handy sword by his side.

"Then a halfling, just invited in, he was, with some other halflings, started complaining about this and about that.

"Well, you could just see the ire begin to rise on the warrior's countenance. By the time the tips of his ears got red, some of the halflings who were paying attention looked at Valdor, then the complaining hobbit, and back to Valdor, and then got to looking for some safe barricade to go hide behind..."

At this point in the story, Kendry takes a few slurps of his soup, lest it get cold.

Selithe 
Monday January 21st, 2008 10:07:49 PM

Selithe speaks to Julian before he leaves, "Whoa, hold up there Julian. I just want to talk to them and get some ideas if they're even interested and all. I couldn't set up nothing for a while really."

At the meeting Selithe leans back and pulls out her pipe, beginning to fill it as she thinks. Just after lighting it she starts to talk, "The branch in the valley is pretty new still really. Last time I remember the places members were still only slowly trickling in. I mean no offense by that comment Alfred, just I could help advertise for the League if you think that would help. All sorts of people usually come to a gambling place. It would be a good place to help recruit. I would expect that the League could use an extra source of income also. If my place goes over then I can see that a percentage of the profits come here to help support, like any expanding you might like to do or equipment for the places."

Selithe lights her pipe and thinks more before speaking, "It might seem like something the League wouldn't want to get into but if my place goes over well I hope to get people from all over to come. A well known casino I have not heard of yet in the Wold but if I can make that place well enough then I think the advertisement might go over well for the League as well. The League has done a lot for me and my friends and I know I'm asking for support from it in a way that you might not usually do but I offer to aid the League in return. If my place goes then I can advertise for you, give a percentage of profits to help out and lastly rumors would circulate in the place so I can offer any gossip that might aid the League also." Selithe smiles to Alfred, "An' if my place doesn't go over well then I can always help out with the League, offer my time. I would work to pay back any money given. I have a small hand with magic, some rogue skills and have a bit of training as a stinger. I will understand though if this is not something the League would not want to commit to and simply ask one more thing. If not could you possibly point me in the direction of someone who might? I was going to ask Calfast but have been avoiding that approach for now. I fear he might just jump in because we have aided him and I would not want him or anyone else to agree without thinking it over carefully. I know there are risks involved."

No matter what Selithe goes to meet the others after her meeting. She puffs on her pipe and sighs softly, drained from her sales pitch as it was one of the hardest things she has had to do. Looking at Kendry she can't help but chuckle, "I don't know how you do it brother. One little sales pitch and I'm already bushed."

Dwight 
Monday January 21st, 2008 10:39:08 PM

Dwight sits back in deep thought after the ceremony and listens to the others tell stories. He listens as others disbelieve tales told, and wonders who would believe his own story. It all began as I attacked Ebryon and knocked the bracelet from his hand.... It doesn't even sound believable to him.

He sits late into the night and wonders where he is being called to next. With the thurible returned, Tobias gone, loose ends abound and then the warning from the seer. Others may take her warnings lightly, but Dwight has seen to much to ignore advice.

"If I can't return, where shall I go?" he mumbles to those that are trying to listen. He then mumbles various words about home, travelling, in search of what?

In the end, Dwight returns and goes to meditate near a small den of trees.

Podo 
Tuesday January 22nd, 2008 2:20:21 AM

Dourscale
After the service for Sharles, Podo spends time with Lily and her family, seeing where he can lend a hand, and handing out healthy candy to the children.

WLA
Listening to teh other members speak, Podo beings to wonder what the Plateau city defense league is and how it differs from WLA, so Podo asks!
"Er, excuse me, fine folks, but what exactly is the Plateau city defense league and how does it differ from this fine organization, the WLA?" asks Podo to the assembled WLA members.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Kendry 
Tuesday January 22nd, 2008 3:50:35 AM

On the day after their arrival, Kendry will go with Airin so they can shop for engagement rings - likely simple gold bands, unless Airin wants us to go for something fancier...

He also works on composing a song or poem for Sharles' service.

And spending as much time as he can with his friends, getting to know this very different city.

Airin and Fioni 
Tuesday January 22nd, 2008 5:05:42 AM

"Kendry don't feel bad about the fact that I've advised you to keep the gloves!! As I said, I would be delighthed to wear them at all time but they are far to expensive and I don't need you to give me anything to proove your love for me! Yes, let us shop for a simple gold band ring. I would be honored to have that. Perhaps we can have just our names ingraved in them?
Nothing would please me more than such a plain and simple ring as a token of my love for you!"

Later Airin probably goes shopping with Kendry.

She spends a lot of time with him and her friends of course looking for a way to avoid the inevitable...

Julian 
Tuesday January 22nd, 2008 5:43:21 AM

Julian loves to hear the tales of adventures, enjoys a few drinks and all too soon passes out from an excess of unpractised drinking. He sleeps with his head on the table.
Shark fervently guards his master.

Fickle 
Tuesday January 22nd, 2008 8:03:48 AM

Fickle sits on his butt (real hard) 'PLOP!', Listens to everybody say so, but cannot stop thinking that something very Bad is about to Happen?? but cannot put his finger on the Problen, So he'll ask his Cousin Kenny, "Cuz Kenny! We go some place? Me go with You? Or do I'z go back to me'z Magic Forest?"

Dourscale (DM Glenn) 
Tuesday January 22nd, 2008 11:05:18 AM

Kendry spends some time talking to Lily and her children, young adults really, the boy Sharles Kim Jr nearly 18 and Rose Sara just turn 15. Their father has been missing for nearly 3 years. He as aways going on missions to bring bad people to justice, or to clear their name. Lily met Sharles nearly 20 years ago when he was assigned to the newly built temple. He proposed to Lily just after they both participated in a pig wrestling contest at a fair, they were both filthy with mud.

In the common room of the WLA, Kendry join in with the discussion, with his own story about the gold dragons. The men listen to his tale, wondering weather its true are not, "So who is this brave or foolish Halfling?"

Father Ted explains that the ceremony will be fairly simple, the urn containing the bones will be placed in a burial chamber within the crypts below the church, some blessing will be said and any final words anyone has to say. The father lets you know that the ceremony is to be held tomorrow evening.

Selithe continues her discussion with Alfred of the WLA. Alfred listens and then comments, "Well as for raising funds is all fine, but the WLA would be more interested in the information that might be passed back and forth at such an establishment. I would have to talk to the higher ups before committing the WLA. How much are you looking for and where can we contact you at?"

Dwight spend a lot of his time in deep thought, about the warning and where he should go.

Podo spends some time with Sharles' family. Later he listens to the men's discussion in the common area of the WLA. Asking about the difference between the Plateau City Defense League and the WLA, almost causes one of men to choke on his wine. "The WLA and the defense league are not remotely the same. The defense league is a group of racial thugs with a high sounding name, they seem to blame elfs for their problems."

Airin goes shopping with Kendry, spending as much time with him as possible.

Julian listens to the tales of other men in the WLA common area, and drinks a bit too much.

Fickle listens to his Cuz Kendry wondering what he should do.


The next day about noon Alfred finds Dwight and hands a letter to him, "This was delivered today. Thought it might be important."

To Dwight Twiggebundler
Care of The Woldian League of Adventurers

Son,

You know I don't put words to paper much at all, so I have one of my friends from Angel Springs writing this down for me. Tell 'em who you are, Grady. (Hi, Dwight - this is Grady the Bookbinder writing for your pa. He brings me excellent birchbark a few times a year.)
So, I have letters from you. About the Druidic Grove - I found out later what that was about, mostly, I guess. Seems you were mixed up in the birth of a talking baby goat, is what I heard.
Son, are you sure you are with the right sort of people? I sure worry about you sometimes. You always seemed to keep things to yourself. Then, all of a sudden, WHAM! - some pearl of wisdom falls from your lips, and I have no idea where that came from.
I know you have a good head on your shoulders, son. And I was going to tell you I'd like to see you around here again, soon.
But there's been some trouble in town. Those folks whose company you have been keeping - There was a terrible hubbub when I delivered a wagonload of small cherry trees to a fellow who is planting them outside of Angel Springs. No, there was no trouble with the cherries. Rosy Tart Pie Cherries they were - the ones we have to put nets over so the birds don't eat them all up in the Spring.
But you don't need to worry about cherry trees. Tell you what I heard.
Some monsters have been showing up in Angel Springs. Monsters, I tell ya! There were these skeleton dogs that the militia took care of. One of the militia men told me himself! And he said that you were consorting with a skeleton maker! Well, I punched him in the nose, I did. Almost got arrested, but some of his friends dragged him away. Huh. Never thought I'd punch a militia man. You know usually I'm a peaceable hobbit. I know you would never consort with a skeleton maker.
There was a giant and a goblin that came with three ladies all the way from Hovel, and they were looking for you and your group, Dwight! Now, someone claimed they were your friends, but I can't believe you'd be so foolish as to make friends with a giant, nor a goblin. I didn't raise you so foolish, I know that. Someone almost killed the giant, until Burgomeister Calfast Rowgold Tunnely himself put a stop to it! And the giant didn't even try to defend himself. Just called out, asking for Proto and Slith and Kender and Arnon. And DWIGHT!
Well, that got me to thinking even more. ARE YOU MAKING FRIENDS WITH GIANTS? Son, son - don't be foolish. They can squish you with one hand! And remember what they tried to do to our valley some years back. Thankfully we've got those towers. But people are riled. "How did he get past the towers?"
Well, I have to admit, that Tunnely fellow has a way with words. He got folks to decide that the giant and his funny goblin pet are really decent. Bomar, I think they called the giant. Lomar? I forget.
Well, I got asking around town about you. Finally, a nice young lady took me by the elbow. Said her name was Leska Rose. She told me NOT to tell anyone else what she was going to tell me. Made me promise before she would tell me.
She said that you and your friends were off to Dourscale. And that you are with the Woldian League of Adventurers. And she said not to punch any more militiamen.
All right. It's best you hear this from me. DO NOT COME BACK TO ANGEL SPRINGS RIGHT NOW. That's right, don't come back right now. Seems there are some bad folks afoot who are trying to find you. I would say more, but I'm not going to, because if someone finds this letter, I don't want them to know what she said. And no, I'm NOT talking about the giant. I'm talking BAD FOLKS!
Look, you should tell your friends, too. You can let them read this letter, if you want.
Just don't come back right now, son. I don't know how long to say you should lay low.
Maybe when all this blows over you can come back and help me. You have a way with saplings.
We love you, son.
Write when you can.

Love,

Pa
Scribbled at the bottom is a hasty note in the same hand, albeit not as neatly written:
D - not sure how accurate all these stories are. When things are safer, though, drop in to my shop next time you're in town - maybe you can help me sort things out. -Grady.


Kendry 
Tuesday January 22nd, 2008 3:42:01 PM

Kendry likes the idea of having their names engraved inside the bands - on facing sides of the inner circle. He sees that they find someone who can do this.

"Say, Rinrin," Kendry says to Airin. "Didn't Sara say something about you going to the dark elves? Y'know, many of them have had an evil reputation - but not all. You'll want to know the language they use - it's called 'underdark.' Here, let me teach you a few words."

At the WLA, while finishing his soup, Kendry responds to those who want to know who challenged Valdor. With a shrug of his shoulders, he says, "Oh, I dunno. Ask him." He indicates that Podo might know the answer to their question. He gives his friend and cousin a wink.

"Fickle, if you have a hankering to return to the Culverwood - your Magic Forest - I certainly won't stop you. But if people are going to be scattering about, it'd sure be a comfort to have you around. Besides, you make me laugh - and I have a feeling I'm going to need someone to help me keep... a sense of proportion."

"So, Dwight got mail. Anything we should be nosey about, friend?"

Dwight 
Tuesday January 22nd, 2008 6:05:41 PM

Dwight looks over the letter and reads it 3 or 4 times. Normally Dwight would suspect a letter from his father, as he doesn't write much or well, but all the pieces fit. The right helper, the right trees to the right homes. It must be true. As he reads it again for the 5th time he gleans a piece of truth from each tall tale his father mentions. He then laughs to himself, "If only you knew father, the barest of the peaks you have hit."

Just then, he is interrupted by Kendry.

He smiles and the chuckle fades into a more serious tone. "It seems danger is behind us, lending truth to the seer's words. This letter is from my father, requesting I not return home for my own safety. He also suggests I pass the warning to my friends."

He then offers the letter to Kendry (and others) if they would care to read it. Dwight adds the letter must be truly from his pa due to the various details.

Julian 
Tuesday January 22nd, 2008 11:42:56 PM

"Not return home?! I believe my father sent me letters asking me to return home - though I couldn't read then so I'll have to trust my brothers on that one."

"It is good that to have layed Sharles to rest. There are a few other loose ends that need tying up though. I wonder if they are chasing us anyway. Dwight, do you think that might be what your letter is about?"

Podo 
Tuesday January 22nd, 2008 11:49:58 PM

The men's discussion

After Podo sees the violent reaction to his questions, Podo thinks to ask another one of the assemled group, when his cousin Kendry drops the V word into the mix...Valdor!

Looking up at the assembled group including his companions that are present, Podo looks around and begins to blush. "Ok, Ok, I admit it, it was me, Podo Danderfluff Pipewood, when I was just a humble Monk of Domi nearly two years separated for the monastery, during the time of the dreaded "Re-awkening".

Podo continues...
"For those of you that do not believe I could have done something so foolish, I have but one thing to say to prove that my words ring true. If any you, ever get the chance to speak with the Lord Valdor himself, ask him to whom he gave his Special Earring to during the time of the Re-awakening. By his answer you will know what I say to be true. As a member of the league, and as a LG humble walker monk of Domi/Healer of Alemi, if my words are not worth their breaths, then whose are?" finishes Podo as he wanders over to an empty seat.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Kendry? or Kender? 
Wednesday January 23rd, 2008 12:22:13 AM


The Letter from Dwight's Pa

He nods his head in response to Dwight's words, and takes up the letter to read.

As he reads, he too chuckles as his friend's father seems to get only distant echoes of the true tales. "Ah, the talking goat." "What? He claims credit for those uncrated wolves?! Ha-ha - he deserved that punch in the nose, on two accounts." "Oh, Lomar and Bobbles came looking for us. Hey - Proto!" he says, calling over to Podo. "I guess my name got changed in the story, too. Kender. Ha! Slith and Arnon - that must be you, Airin. He had to have misheard. Lomar knows our names." After a beat he asks, "Who were the three ladies? Might Aunt Marigold and her friends been the ones? Or someone else?"

He reads on. "Your Papa really cares about you, Dwighters. He sounds like a good hobbit.

"Hey, Selithe - listen - his father spoke with Leska. She told him something he would not relate in writing." Kendry ponders that for a moment. "'Bad folks.' I wonder which bad folks he is talking about."

He quickly reads through the letter again, cementing the words in his mind.

Bad Folks?

There are many people they have encountered who qualify for the designation 'bad folks.' The wolfmen. The two surviving brigands from the road northward. 'Mister Smith' and whoever he is working with. Necromancer Flavius and those he hired. The Sons of Dread who seem to be after Bella - or one of the other groups she mentioned. The lizard dogs they rescued Fickle from - although he doubts they would likely leave the Culverwood. Who else? He sits down and draws up a list of opponents and adversaries, trying to figure out the likelihood of the particular groups or organizations coming after them, then shows the list to his companions, seeing if they have any to add to the list.

When the group is together away from others, he says, "I can't help but think that the 'bad folks' are after our stones. No, not those stones, Julian," Kendry clarifies with a wry grin. "I mean the pyramid and cube and wedge and all."

Airin and Fioni 
Wednesday January 23rd, 2008 12:42:39 AM

Airin too asks if she's allowed to read the letter and realises all things said in the letter make sense. But wouldn't it be best to return if bad people are lurking around their homes?

Airin gladly accepts Kendry's invitation to teach her a few words of Dark Elves. It sounds like an awful language but most likely not as bad as demonic...

(ooc. Justin/Selithe : is Selithe going to open the casino at the GG? Apparently there are gambling games now in the GG :-) )

Julian 
Wednesday January 23rd, 2008 6:09:15 AM

"Hey, you know, just rummaging through my pack here, the one I keep on Sallie the pack-dog, and look!" exclaims Julian, "Silvered bullets. A might expensive they were too. Wish I'd remembered I had these - what two days ago - would've been helpful. Still, you didn't really expect me to remember things like that at that hour in the morning. There's only one thing I usually think of when woken at that time, and I think I did my part pretty well. Usually it is the person who woke me up..." he says with a wicked grin.

Julian 
Wednesday January 23rd, 2008 6:49:44 AM

"Have we taken the time to see if these things are magic?" Julian asks of the Hard Wood Cylinder now in his hand, as he continues going through his pack.

Julian 
Wednesday January 23rd, 2008 7:00:48 AM

"Oh, yeah, I can do that. Sorry, my mind is all over the place. I was thinking back to when I worked at Sampson's - it almost felt like I was there right now. I remember standing on an upturned box scrubbing pots in the cafe, making just enough money to pay the rent and breathe the air..." He looks all wistful and trails off into his own distraction again, before focusing on the cylinder.

Cast Detect Magic on the Hard Wood Cylinder.

Fickle 
Wednesday January 23rd, 2008 8:58:20 AM

Fickle listens with great intrest, "You'z mean some friends and parentx are in danger? Those Dogface baddiez are back again?? Well I'm going backz and get those dog face baddiez!!

Kennie are youz comming too??" Ask Fickle. "I know you comming Ouch!"

Dourscale (DM Glenn) 
Wednesday January 23rd, 2008 9:58:34 AM

Kendry continues to spend time with Airin. When asked at the WLA who challenged Valdor, Kendry directs them to ask Podo.

Reading the letter a few time, Dwight relates the essence of the letter from his paw to the others.

Julian wonders about the letter and who is shadowing them? Later Julian, pondering the purposes of the stones tries to detect if there is any magic on them. The spell doesn't reveal any magic aura, but the items are very well made very likely the things wizards would to embed magic into.

Continuing his chat with the men at the WLA, Podo has to admit that the Halfling in question was none other than himself, and he adds a few details.

Having read the letter, Kendry ponders who the bad folks are and if it has something to do with the collections of stones?

Airin wonders if bad people are lurking around their home should they return rather then stay away?

Hearing that is danger back home, Fickle is ready to go beat back the dogface baddies.

The ceremony:

That evening Father Ted leads the burial ceremony for Justicar Sharles in the temple of Pantheon. Besides Sharles family and your group are several of his friends and a few relatives. The services is brief, prayers and blessing are said over the urn now carrying Sharles bones. Father Ted ask if Podo and his companions if they would carry Sharles just a little further into the catacomes to his final resting area. Father Ted leads the way, telling you to stay close.

The burial Catacombs are much older that Pantheon's temple. There are rows of side chambers and halls full of burial chambers. Some appear to be hundreds of years old. Down into the maze Father Ted leads the urn bearers followed by Sharles family and the rest of the Halfling adventures. Finally, he stops before a newly constructed burial chamber. The Urn is placed within and the Halfling adventurers are relieved of their burden. Father Ted, says more blessing before asking for any final words.

Finally the ceremony is over and Sharles is laid to rest. Father Ted leads the way back out of the Catacombs.

Airin only Highlight to display spoiler: {As everyone is following Father Ted back through the Catacombs, As you pass an arch way with an old iron gate. The gate creaks open and you clearly hear someone call "Airin" from within.}

Airin and Fioni  d20+12=24 d20+8=16
Wednesday January 23rd, 2008 12:42:33 PM

DM only Highlight to display spoiler: {Airin shivers as she hears someone or something calling out her name. Being respectful for the death Airin does not notify her friends of this.

Curious as she is she peaks into the archway. Drawn by the unusual closely listens to the sound...
}

listen: 24
Spot: 16

Dwight 
Wednesday January 23rd, 2008 7:09:02 PM

Dwights listens to Kendry and explains that it is just as likely his Pa misnamed everyone. Of course, tales of greatness rarely tell the true story.

Looking at the list compiled doesn't really suprise Dwight as he has been mulling over the list for weeks in his head. Glad though to be able to cross the thurible off the list though.

In response to Airin, "Return? It seems they are tracking us. Personally I would prefer to keep it that way, the abduction of the boy was a bit much for me and I would prefer to keep my home, friends, family out of danger. Not sure if they are after the new rocks or not, but regardless, I believe staying out of the valley might be a good idea for a bit."

He pauses, "My pa doesn't care for letters much, so he must really have some trusted information to ask another to send this letter to me. He also knows I'm mostly a loner and thinker, which often gets me in trouble, but never enough that I can't escape from. Here he sounds concerned."

Selithe 
Wednesday January 23rd, 2008 9:42:19 PM

Selithe thinks and speaks to Alfred when he asks about how much she is looking for, "Well, I have 2,000 of my own, I'm thinking if I can get around 1.000 from Ma and Pa and the same from the WLA that I can rent a building, get the gambling equipment, hire help and have enough to keep wages going for abit while waiting for the place to get on it's feet completely. I hope that doesn't sound to steep. I might beable to cut down on the loan if you might know of a building here that might be open for renting and depending on the price also."

Selithe knows she can craft some of the gambleing stuff herself but she isn't sure about roulette wheels and such since she has little knowledge of wood working and she would still need normal chairs and tables.

She has a decent nights sleep and in the morning she heads to the burial with the others and stays silent as she watches everything done and listens to what is said.

Afterward she will join the others and speak to them as she sits back and tries to relax some and pulls out her pipe once more, letting Bandit also have some fun running around, "Well, my talks with the WLA looks to went over decent, I might get the loan from them. Now all I need to do is send a letter to Ma and Pa and see if they might beable to loan me around 1,000gps which I will pay back and if they can I should be in buisness alittle later on."

Selithe leans back and closes her eyes some as she thinks, "Won't be doing this for awhile though as I have to wait for word so till then I'm free." Selithe smiles and looks to the group, "Looks like my dream may come true." Looking to her strong halfling Julian she smiles to him and speaks gently, "I know this put you in a dilema but I'll be here waiting for you yet and you will have a place to come home to as will everyone." Selithe sighs softly and watches Julian, feeling bad for him but not knowing what to do as she wants to follow her heart and doesn't know what to say, she can only hope that Julian will understand.

Selithe does look to everyone after bit, "I will need to hire some employees though when the place gets up and running. I'm thinking of another card dealer or two, someone to run a roulette wheel (I just know I'm not spelling that right.), maybe a wizard to make sure no magics are being used for cheating and bouncers. Maybe I can get some help from you all in picking the right people later too."

(OOC:Just to let people know. I have permission to use Selithe in the GG as a runner of gambleing games so you may see her in there off and on also. Don't be shy and come in off and on, or keep a eye on the board.)

Julian 
Wednesday January 23rd, 2008 11:19:34 PM

Julian feels a little... sad, faraway, lost. Things were going so well and now, things are changing. Normally quite glad of change, "I just wish things could've stayed as they were for a bit longer. Tobias has suddenly left us, Selithe is settling down, Airin and Kendry seem to have something going on. Dwight getting strange orders from his Pa. Perhaps I should branch off for a while. Start something new. Go back to the beginning and try a different path. Back to Plateau City where I began my Adventuring... I dunno. Maybe I'll do that.
"There'd be a Temple of Domi there, right?"

Kendry... working backwards. 
Thursday January 24th, 2008 1:10:49 AM

"Julian - Plateau City has something of just about everything. Including a Temple of Domi. I've got that map of the city, remember?" Kendry mentions. "Devotion to Domi can be honorable service, cuz. I think your temperament is well suited to his character."

"Selithe - Maybe I can help provide some of the entertainment for your place - at least once in a while. But, in truth, I think my life is more well suited to adventure. To rescue the captive. To puzzle out riddles. To slay the dragon - unless it be a good dragon, of course. To make the highways unsafe for bandits, but safe for innocent travelers. To defend our beloved land from unwelcome invaders. To learn of the stars in the sky and the moons up above. To think, to dream, to plan, to travel.

"One day I will settle down, if enough days I am granted. And Airin and I will embark upon the adventure of growing our own family. We'll raise little adventurers, and singers, and perhaps a druid or two.

"But now does not, for me at least, seem to be the time to settle."

While out with Airin during the day, Kendry shares a few songs and poems and words with her. Some about her, her personality and ways, and about them, and about their friends. Some on other topics and themes.

One opens with a wry smile, and the whole he says with a light touch. Yet has Madame Sara's foretelling influenced the bard in the words with which he concludes?
Into my life upon an ass
One day arrived a sleeping lass
Knew I not then that she would move
My heart to depths before unreached
Nor that in time our love might prove
A key to hope, a means to teach
Only time might tell. If the rings are by now ready, he places one on her right ring finger, and lets her place the other on his right ring finger.

He thoroughly enjoys the time with her - and asks many questions. "Questions are building blocks of friendship, my Uncle Orby told me. And there is so much we do not yet know of each other." He answers as best he can whatever she might ask of him, too.

In the temple of Pantheon in the evening, at an appropriate time Kendry sings a short song in the style he learned from those here, speaking of the fidelity to truth, justice, and honor which characterized Sharles' life.

Just before entering the catacombs of the church, he buries his nose in Airin's raven hair, breathing in her scent. "Let us be faithful, love. To our friends, our purpose, and to one another, whatever may come our way."

On the way out of the Catacombs, he holds her hand in his.

Podo 
Thursday January 24th, 2008 2:35:49 AM

After the services, Podo is at peace knowing he did all he could and more.

Podo reflects on the card reading given my the strange and mysterious coach passenger, thinking to himself "...a journey with burdens...I wonder..."

Dourscale (DM Glenn) 
Thursday January 24th, 2008 9:13:20 AM

Hesitating, Airin stands at the open gateway listening. Airin only: Highlight to display spoiler: { she is not sure if someone called her name or not, no one else seemed to have hear anything. She recalls the words of the old gypsy "A chance to change this fate will come to you in the form of a gate if you choose to step through."}

Glad to have returned the bones and thurible, Dwight comments about the wisdom of staying away from the valley for a while, not to bring doom upon his home.

While speaking to Alfred, Selithe does some quick accounting and comes up with a figure. Alfred tells her he will talk to his higher up and get back to her, but that it seems like a very reasonable amount. Later she chats with the others. (OOC: look forward to seeing Selithe in the GG!)

Feeling a bit sad because of the changes happing around him, Julian starts to think about doing something different for a while. He talks about visiting Plateau City.

Kendry comments on Plateau City to Julian, and then offers his services to Selithe as an entertainer. The bard reflects on the ring he gave Airan earlier and its inscription. On the way out of the catacombs he notices her linger by an old rusty gate.

Feeling at peace after putting the bones to rest, Podo reflects on the card reading and his future.

While Father Ted is leading the group out of the Catacombs, Lily hands Podo the ring of sustenance that he had returned with the bones and Thurible. "Sharles once offered you this ring as payment. I feel it is only right to offer it to you as a reward for what you have done in bring Sharles back home. Thank you." She gives Podo a kiss on the forehead.

Kendry  d20+3=22 d20+6=7
Thursday January 24th, 2008 10:10:11 AM

As he feels Airin pulling off to the side, Kendry says, "Sweets, if what Sara said comes to pass - until you hear otherwise, if you can write, send letters via Leska. She'll know where I am."

He looks at the gate she stands before. "Notice anything odd?" he queries her, looking with curiosity at the rusty gate [Spot: 22. Listen 7 - nat 1].

Airin and Fioni 
Thursday January 24th, 2008 10:41:39 AM

Airin stares into the archway remembering the words the Old Lady told her. Could it be they were true? Then Kendry questions her...

"... a gate would offer me a chance to change our fate ..." she stammers while tears are flooding her eyes, "... I just heard my name from beyond this gate..."

She turns away from the gate to face Kendry and clutches her arms around him. There she stands quietly at first. Then she looks into his eyes and says: "Love... I sense this is the gate Sara mentioned... this is where we are supposed to go on our separate ways... hold me..."

Moments slowly pass and Airin's fingers fiddle with her new ring...

Then Airin gives Kendry one last passionate kiss. One he will remember a lifetime. She makes it last for she as well wants to remember the taste of his lips and then says, "My heart belongs to you for eternity."

... without looking any longer at Kendry or the others she turns around, opens the gate and walks away into the unknown...

(ooc: Friends, I assume this will be my last post here on the CV board. It has been an honor for me to continue where Inge left and to RP with all of you. It's a pity this game has to end. Thank you all for the wonderful time here.)

Dourscale (DM Glenn) addedum 
Thursday January 24th, 2008 11:42:09 AM

When Airin steps through the gate, there is a bright flash of light and loud popping sound like a bubble collapsing. Kendry can see no sign of Airin. Father Ted rushes back, "Dear Oh Dear!" he says worriedly. "She must have triggered one of the old guardian magics on this place. This place is much older than the temple, there are tales of thieves trying to break into tombs here only to find themselves transported hundreds or thousands of miles way. I thought we had cleaned all the traps away. Oh Dear! Perhaps it is best if we get everyone out of here to safety. Oh Dear!" Father Ted escorts everyone out of the catacombs and comes back with several other priests to look for Airin, but they find no sign of her.

Through the use of some Scrying magic, Father Ted is able to find Airin with Kendry's help. They can see that she is alive, but unconscious laying in what appears to be a jungle. Fioni is there standing guard over her. The spell ends before they can learn anything else.

Father Ted tells you he feels horribly about this and that he will continue to try and keep an eye on Airin through Scrying magic until he knows she's safe.

The day passes and it's morning once again. The Windhorn stagecoach will be stopping by shortly, what destinations will you choose?

Kendry - Airin's kiss  d20+3=21
Thursday January 24th, 2008 4:31:04 PM

In front of the rusty gateway, Kendry and Airin stand. He listens to her words, and senses her sorrowful yielding to fate. When she asks, he holds her. They are not yet married, only recently betrothed. They really didn't even have a chance to talk with the group about their engagement, nor properly to celebrate it with their friends.

He feels as though in some ways he is just beginning to get to know her.

He holds her. With gentleness at first. Then Kendry feels within him passion growing. To gain... then to lose. A groan of quiet agony sits deep in his throat, as body and soul yet feel a foretaste of ecstasy in her embrace. His fingers he runs through the hair at the back of her head. What? Oh, that's only Fioni walking on his head. Fioni! Funny bird...

She lifts her face to him, and he returns the press of lips. He feels the warmth, the softness, the strength. He feels her love for him, and his for her. Soon his thoughts are lost...

As she eases away from the embrace, and Fioni hops back to his mistress, Kendry feels a trembling in his legs. He sees the eyes of his raven-haired beauty turn from him, and then her back, and lovely shoulders. She opens the gate.

Follow, Kendry. Follow. His legs betray his desire. He gathers his will to overcome his shaken foundation. About to step forward, the light floods his eyes, and blinds him. He takes one step into a stumble, then falls on his hands and knees to the stone floor.

============

Kendry's sight slowly returns. As it does, still he sees an outline of the light that swallowed Airin's form in a hazy blue-violet. "My soul..." he chokes out. Tears dampen the floor beneath him.

Then the priest's voice peppers his ears. What is he saying?

As he pushes himself back into a kneeling position, he feels something on the stone under his left hand. A feather. He holds it up. A black feather. Fioni's.

He resists leaving the gateway at first. He instigates a frantic search for something. A hair. He needs a lock - nay, a single... there, on his sleave. A black hair, round shaft. He tucks that, and the hawk's feather, carefully into one of the pouches at his waist.

But Airin knows, somehow, what she is doing. Does she not? He allows himself to be hustled out of the catacombs, nowhere near as mindful of his surroundings as he was when they came down here an hour or so ago.

Then the priests scry. Alive. Alive? Of course she is alive. Watch over her, Fioni. Awaken, sleepy one.

Sleeping she was when she and Olo came upon their group some time back.

"Watch over her, Alemi, Domi, Flower and Wardd. Pantheon, watch over her, I ask, for from your temple was she sent forth to - to wherever she may be. And, Good Ones above, I pray that not too long shall we be apart, for that I might not bear."

Podo 
Thursday January 24th, 2008 7:43:46 PM

Airin's Teleportation
Podo like Dwight, is shocked to learn that Airin is not here. Father Ted tries to explain "that straying off the path, could find oneself in any number of places in the Wold, but the temple will do all they can to locate here."

Everyone seems to be distracted now that Airin is not with us.

WW Gear

Podo tells the group his 2 cents, "I am okay for now on gear, but I wouldn't mind a monetary share of the loot!"

The Future

Podo appears to be suffering from Post Mordem depression now that his charge has been laid to rest.

"I'm thinking of heading south of the Plateau city area, I need some R&R and something to take my mind off this last adventure," explains Podo.

Dwight 
Thursday January 24th, 2008 7:44:33 PM

Shocked to hear of Airin's disappearance, Dwight doesn't know what to say or do. All the danger she faced and she disappears like that. Dwight attempts to console Kendry by being near if he needs it, but can only imagine his thoughts.

As time permits, Dwight sees the group falling apart. It saddens him, first Tobias, now Airin, Selithe making plans. Slowly it become obvious he needs to adhere to his father's words and not return home. His other option, then is to travel outward...toward the red hills and new elenna. He had a snipe of informaiton at one point they had more details about the ishgara tree.

He speaks to each individually and announces his decision to head out, alone to seek person enlightenment and answers to questions he doesn't know yet. A few will understand, but it sees the best course.

Julian 
Thursday January 24th, 2008 10:38:52 PM

"You too, Dwight. Airin's missing. Selithe is going into business. Tobias is gone. Is everyone gone mad? Is there some affliction affecting halflings? Perhaps the wolf-bite has protected me from this.
"Perhaps I should also head off. I mean if the group is collapsing anyway I might as well make my own path...
"I'm going to Plateau City. Anyone want to join me? It's a long walk. Kendry, could you copy the map of the city for me?"

Selithe 
Thursday January 24th, 2008 10:59:15 PM

Selithe is sad to hear of Airin's leaving and hides her tears before whispering to Kendry, "I didn't even get to say bye... she was the only other girl in the group that I got to really spend time with."

Selithe sighs and speaks to Kendry some about her business, clearing up her one comment, "I was actually meaning before about having help in finding and hiring the 'right' sort of people for the job. You have a good feel for people brother."

Selithe hearing Julian's comment, moves to him and does something she hasn't done in awhile. Standing behind him, and unless he stops her, she slips her arms around his neck loosely and kisses his cheek, getting him to turn his head before giving him a gentle kiss, "Julian, I want a place for you to come back too. I want a place for you to call home." She leans her head to his neck gently as she speaks more in a lower voice, "You're my strong badger and I have grown to like you a lot. I'm sorry if it seems like we are going our different ways but I want something for you to return to and hope that you will return to me one day." Selithe gently lets go of Julian's neck and stands back up, looking at him, "Write me, promise? I want to be able to tell tales of my brave badger off fighting evil."

Selithe looks to the others, "An' I want letters from the others here also. I want to hear your tales so I can weave them into stories that all who come to my place will hear. So Kendry the noble bard with a silver tongue, Dwight who seems quiet but but always there in a pinch to have your back, Podo the man who hopes for a peaceful way to all things and Airin, Tobias and Fickle will be known through out the Wold for their deeds and their hopes of making the Wold a more peaceful place for all." Selithe looks to you and grins, "Remember, I am a Stinger now and crafting rumors and such are my specialty."

Julian 
Thursday January 24th, 2008 11:26:41 PM

To Selithe, "You know it is likely that one day there won't be a badger to come home, rather you might be called to attend a service like we've just been to for Sharles. You know I can't help myself out there in battle..."

Kendry 
Friday January 25th, 2008 1:23:06 AM

He receives and is grateful for Dwight's comfort. He also gives Selithe a fraternal hug as she expresses her sorrow at Airin's sudden departure.

Once he has had a chance to gather his wits, Kendry asks his good friends and family to gather together, before any others should disappear.

"Why this is happening I do not know. I confess I am shaken to the core that Airin has gone elsewhere. I take some small comfort to know that she seems fine, wherever she has gone. Some small comfort."

The bard puts his hand over his right ring finger, feeling the ring on it.

"We did not really have time to talk with you all about this. Airin and I wanted together to tell you that we have agreed to marry. Our names are engraved inside the rings." He holds up his hand that they might see the simple gold band. "We had wanted..." he begins, then swallows his words with a gulp.

"Friends, there is some power, or powers, who have contrived to separate us. For what purpose or to what end I do not understand. But this separation - though fight against it I know not how, for the time being - this separation - may it not last. May it be but a brief interruption of our fellowship together, rather than a long time cessation.

"But as this seems an aspect of our destinies, may we face the challenges of life with all the virtues we can muster, and grow and learn apart, so that if and when the time comes that we again are joined back together, our corporate strength and power and character may be the greater. May then fresh bonds of love between us be sewn with sinews of faith and hope, of justice and honor, of peace and strength.

"Each one of you is precious to me. Podo. Dwight. Fickle. Julian. Selithe. And Tobias, who has gone for Bella. Each of you I consider my friend. And as a group, consider the things we have done!

"Now, speak. Shall we now agree to rejoin, should the gods allow it, and in good time, and pick up our fellowship in adventure?"

He looks around the table.

"I myself may return in disguise, as Milo the lowly militia man, to Crescent Valley, and find out what our villain 'Mister Smith' and his ilk are up to.

"But I shall seek counsel before I do so. Returning, even in disguise, may not be the wisest of choices.

"First, though, I shall help Selithe, as I promised, get her gaming establishment underway. And yes, I shall help you choose as good a crew as we can find and train.

"Again - what about the rest of you? Oh, and Julian, for the sake of clarity - please note that you do not have our permission to go out and die. If that should happen, you will find yourself in BIG trouble with us."

Kendry with Dwight 
Friday January 25th, 2008 1:33:36 AM

Kendry will find an occasion to speak in private with Dwight.

Kim & Kendry - treasure matter 
Friday January 25th, 2008 2:17:44 AM

For something completely different - would anyone mind if Kendry took one of the two chainmail shirts that we got from the werewolves?

It costs 300 gp in the Catacombs to identify what we got from the werewolves. The weapons were all of medium size

There were the following items:
Staff -- normal quarterstaff - free
MW Longbow Composite Bow (+4 Strength) non-magic - 500 gp (Julian asked for)
14 arrows w/Alchemical-silver - 2 gp 5 cp each, 28 gp 7 sp total, trade-in 25 gp 7 sp 3 cp total
Leather armor +1 - 1,160 gp, trade-in 1,044 gp
2x Chain shirt +1 - 1,250 gp ea, trade-in 1,125 gp ea (Kendry asked for 1 of them)
2x MW Longsword w/Alchemical-silver - 405 gp ea, trade-in 364 gp 5 sp ea

1,500 gold pieces, less 300 gp for identifies, for 1,200 gp total

Let me know.
I know that Airin is maxed out, as she's stepping down 1 level for Ust Delma

Robert & Julian - treasure doesn't matter 
Friday January 25th, 2008 4:56:18 AM

Couldn't help myself with that title. Not that it matters much but I meant to ask for those arrows as well.

Dourscale (DM Glenn) and Beyond! 
Friday January 25th, 2008 9:57:34 AM

With the disappearance of Airin, the unity of the Halfling adventures seem to crumble. More than one of them may resent the bag of stones falling into their keeping, they may as well be cursed for the trouble they bring. First they are mixed up in a battle with lycanthropes, then they are warned of bring doom upon their home if they return. Now their very group of companion are being torn asunder and scattered to the four winds.

To protect those they love and hold dear the Halfling heroes make plans to go in one's and twos.

Airin is transported to some jungle.

Podo is heading to the Plateau city.

Dwight to head out on his own.

Julian announces his plan to go with Podo to Plateau city.

Selithe works on her grand plans to start a Wold renowned gambling house.

Kendry plans to return to the valley in the disguise of Milo.

One last duty before the stagecoach departs for far flung places, Kendry reminds everyone about the treasure from the werewolves. (Note no one did a detect magic on the treasure. Stones Yes, but not the treasure. If done the Leather and armor and both chain shirts are faintly magical.)

[Kendry did detect magic on their fallen foes. See his post of Thursday January 10th, 2008 1:18:22 AM. You may have missed it in the sea of words... :-) -Kim]
[yep, I missed it. Sorry. -glenn]


OOC: It has been a pleasure DMing for you! Thanks you! -DM Glenn

PS -- Keep a copy of your current character sheet for the planned tap game to finish the module!

[Kim added note above]
[Glenn added note above]

Kendry 
Friday January 25th, 2008 11:17:39 AM

"Oh, and before we scatter to the winds, please, friends - may I have a lock of hair from each of you?" Then he looks at Podo. "Or perhaps, odd as it may sound, a clipping of your fingernail? I've just learned about scrying, and will try to look in on you from time to time.

"If I find out that the pressure is relieved and it's safe to return, OR learn of a way for us to resolve the situation some way, I will try to reach you by means of the spell. So, if you sense some one reaching out to you magically, please understand it most likely is me. There's a chance I can get a message spell to work, and we can chat for, oh, 5 to 10 minutes."

Kendry will label and separately wrap each lock of hair (or fingernail clippings - yuck!), and store in pouches.

Before the stagecoach leaves with his friends, Kendry asks his friends to join with him in a traditional halfling song of parting.
[to be added here later.]
[OOC: Love you all. May this not be the end of Crescent Valley adventures. Thanks for your attentive & creative DMing, Glenn. Your friend -Kim]

Podo Danderfluff Pipewood 
Friday January 25th, 2008 8:41:55 PM

Hidden Cache
"Ah, Kendry my cousin. Of course I have hair!" Podo reaching around to the back of his head, Podo pulls forth a small but sizable braided ponytail from its hiding place. "I know most people probably wouldn't agree to this pratice, but I couldn't really get rid of ALL my hair, could I?" grins Podo.

"My friends, alas I must regress and change my previous stance. If you find amongst the loot, anything you think I might be able to use, please let me gracefully accept it/them/it. As much as I would deny anything for the greater whole, I must think of my future when I might reluctantly need it or in fact rely on it to preserve my very life, should it come to that. All of you have touched me deeply more than I can say. A piece of all of you will always remain..." Touching his heart, Podo continues. "Here you are and here you will always be until a future date when you will continue to enrich those memories I hold dear." Sniffling, Podo finds himself at a loss for words.

Julian 
Friday January 25th, 2008 10:02:22 PM

"Kendry, of course have some hair. Won't you come to Plateau City with Podo and me? and Fickle too?

"Selithe, I am going to miss you a lot, too. Dwight, fare well, don't get yourself killed. Fickle, stay with Kendry, he'll keep you outta trouble.

"Till we meet again...

"Let's go, Podo."

Selithe 
Saturday January 26th, 2008 9:43:06 PM

(OOC:I know the game closed Fri but anyway.)

Selithe looks to Kendry before pulling out her dagger and cutting a small piece of her hair which will stay platinum in color only for awhile longer with the spell she uses to color it, "Here you go brother. I will miss you all."

Selithe thinks over the loot and shakes her head, "No, I'm going into business for myself and with the money I'll be getting I should be sitting good. Split that among those who will be going out on their own. I hope Pa and Ma will be able to afford about 1,000gps to put into my casino and I can pay them back."

(OOC: I'm sorry the game is closing and to be honest it has made it hard to post here regularly this week for sure. I will miss you all and hope to see you around the Wold off and on. When the game continues I pray we will all get to be together again. Good luck to you all and happy hunting in your new games.)

Kendry 
Saturday January 26th, 2008 10:17:13 PM

"Thank you, Podo. If you want to take the leather armor +1, or the other chain shirt +1, that's fine with me, as long as the rest are all right with that.

"Thank you, Julian, for the hair, and the invitation. For the moment, I'll have to pass up your invitation - but you and Podo down in Plateau City - up? it's higher than us - will be in my prayers. And here, Julian, take the map. I'll get one later. It would probably take me a week to copy it - accurately, that is.

"Thank you, Selithe. Say, sis - are you thinking of setting up the casino here in Dourscale? Or Angel Springs? Or somewhere else?"

Julian 
Saturday January 26th, 2008 11:29:08 PM

"Thanks, Selithe. I will pop by one day."

DM do we know what the enhancement is on the Chain Shirt? I would like one, now that I have fought in a night shirt.

[Kim responds: It's a +1 chain shirt. How about Julian takes the chain shirt, and Podo takes the +1 leather armor?]

Podo 
Sunday January 27th, 2008 1:45:59 PM

[OOC: I am already wearing a Mithril Chain shirt. If Julian needs it give it to him. Trying not to loose my "dex mod" while keeping my armor hidden.]

"Given them what they need, I'll take anything you gift to me." explains Podo.

Kendry 
Monday January 28th, 2008 12:08:46 AM

"Pode - take the +1 leather armor. Trade that in, and you might be able to get your mithral shirt upgrade to a +1 mithral shirt. Or sell it in the Catacombs for whatever else you might need. Jules - you take the chain shirt +1. And you also asked for the strength long bow (500 gp value, or 450 trade in), and the arrows (just over 27 gp). As I said before, if I can take the +1 chain shirt, trading that in will help me get what I need to keep track of us all, and at least try to send some communications to you when the time is right.

"Anybody else want to speak up for these things before the stagecoach leaves?" Kendry asks all. "Whatever is not claimed I can try to use to work on communicating between us, and getting us back together at the right time.

"But, if we sell the two longswords for a total of 819 gp, and add that to the money left over after the identify spells cast by the Catacombs, that gives us 1,929 gp. Divide by 7. That gives each of us 275 gp, plus 4 gp left over. Podo, why don't you take the extra 4 gp, for 279 for you? Build a temple with the extra!" he kids his friend.

The Last Posting Record Game 13 (ADM StevenVdB) 
Monday January 28th, 2008 3:57:55 AM

Posting Report for Game 13 for the week of Januari 21 - Januari 27

Name - MTWTFSS - # - %

DM Glenn - XXX2X-- - 6 - 120%
Dwight - XXXX--- - 4 - 67%
Fickle - XXX---- - 3 - 50%
Podo - -2-2X-X - 6 - 100%
Selithe - X-XX-X- - 4 - 67%
Kendry - X2X5XX- - 11 - 100%
Tobias - ------- - 0 - 0%
Airin - XX2X--- - 5 - 83%
Julian - -232XX- - 9 - 100%

Weekly Summary : The Crescent Fellowship crumbles

And so our Crescent Valley Halflings find their own path in the Wold...
Podo and Julian are heading to Plateau City, Selithe opens a gambling house, Fickle and Kendry remain in the valley, Dwight decides to go out on his own to seek enlightment and answers to questions he doesn't know yet, and Airin... No one really knows where she ended up after dissapearing through the catacomb gate...

This board will probably close. It has been an honor to be part of it. Take care everyone.

Overall Posting Record Game 13 since June 2007 (ADM StevenVdB)

Name - # posts - # weeks participated - %

DM Glenn - - 95 - 20 - 95%
DM Cayzle - - 59 - 14 - 84,3%
Dwight - - 147 - 34 - 87,6%
Fickle - - 143 - 34 - 80,3%
Podo - - 123 - 34 - 76,7%
Selithe - - 96 - 34 - 58,1%
Kendry - - 177 - 34 - 92%
Tobias - - 126 - 34 - 78,6%
Airin - - 157 - 34 - 91,3%
Julian - - 127 - 22 - 95,1%

Game Speed = 91,8%
Posts Required = 4,59 per week
Overal Posting percentage = 82,4625%

Dwight 
Tuesday January 29th, 2008 6:33:25 PM

"Until we meet again," Dwight waves as he departs.

OOC: Hehe, looks like I got the last post.

ADM Steven 
Thursday January 31st, 2008 3:47:44 AM

lol

no you don't :-) but it won't go on the posting record anymore :-D

Dwight 
Thursday January 31st, 2008 10:32:46 PM

Doh!

I win again :-)


Kendry  d100=13
Friday February 1st, 2008 1:44:04 AM

As the carriage draws away, Kendry stands, watching most of his friends depart. His eyes well up. He watches until the vehicle disappears from sight.

"Come, Fickle. We need to find an outlet for the Catacombs."

Once he finds the store, he exchanges the chainmail for a mirror, and a few special components. Then he finds a place where he might cast a spell of scrying. He begins to look for Airin. He includes a message spell [35% chance to work - rolled a lucky 13%], that he might whisper sweet... somethings in her ear [as long as Airin does not make her will save vs scrying - for which she has a -15 will save modifier (-5 because Kendry knows her well, and -10 because he has a bit of her hair, as well as a feather from her animal friend Fioni the hawk), vs DC 17. So, her will save is 32 or higher to avoid Kendry's scrying attempt].

[The paragraph above ought to be rewritten, and broken down - it's too complex. I'll do it later.]

Airin 
Monday February 4th, 2008 3:01:35 AM

Kendry sees visions of his love being captured in a wagon. After a bumpy ride she frees herself and climbs on top of the wagon...

A large set of slavers are battling with each other. Airin wearing no armor realises this is her chance to get out of here - but all her belongings are in a strong box inside the wagon. With no armor and a flame blade spell Airin charges her guards...

Kendry 
Tuesday February 26th, 2008 8:54:58 PM

After watching and talking with Airin for about seven minutes, Kendry's spell dissipates, and his vision of her and her present companions fades from the mirror through which he sees afar. Sad that no one would answer her question as to where she is, he resolves to look again a few days hence.

Kendry 
Friday February 3rd, 2012 5:38:54 AM

Time for another glance.

Kendry 
Tuesday January 5th, 2016 10:42:31 PM

And now - as of last year - Kendry and Airin are married.

Kendry  d100=88 ;
Saturday August 17th, 2019 9:21:20 PM


Recorded in Humble's Ford game 2018-09-06

Pipewood family growth in Hovel
In Hovel Kendry's wife, Airin, bore not twins, but triplets! A girl, and a boy, and another girl, each one distinct. The labor was hard, but Airin came through with the help of the midwives. Their families rejoiced at this event. As the children are small, they are undergoing special care, so seeing them was delayed for a few weeks. Kendry's younger brother, Murphy, promised to come back to see them when he can do so proper. Brother Kendry told him they are waiting on a naming day for a short time, and will invite all who care to come at that time. Murph tells everyone in the group the news.

Kendry - Murphy test post 
Saturday August 17th, 2019 10:05:15 PM

Murphy notes that the giants pretty much ignored his warning.

He casts ice storm so as to encompass fire giants 3, 4, 6 & 6, and stone giant 4. Great magical hailstones pound down upon casting this spell. Those inside take 3d6=10 hp blugeoning damage, and 2d6=6 hp cold damage. For fire giants, perhaps double the cold damage to 12hp?

As the druid descends diagonally downward he telepaths to Pressi, "Tell Encompassing Mind that the giants were warned about their doom should they continue. They have ignored the warning. Ask her to tell Succotash & Tiana that, and Murphy STRONGLY recommends the blue gem be placed. Mountain giants coming - no time for niceness. And that the tower is beginning to glow nicely from the top, and the glow is spreading downward."

Toward the end of his descent Murphy whirlwind slams Stone Giants B, 6 & 7. In order to reach #6, his vortex drops to 10' above the base level of the ground - thus slipping slightly below the level of the ramp (about 12.5' high), and therefore kicking up a whole mess of debris - rocks, dirt, grasses - obscuring sight, even darksight (total concealment).

The stone giants need Reflex DC 26 to avoid the slam damage (SG B: 21hp; 6: 13hp; 7: 25hp). Each also needs to make the same save or be caught up in the now dusty, dirty, debris-filled vortex. Their perception (and Murphy's) is cut down by the debris field. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Any people outside the debris field who attempt to attack Murphy (or the giants inside the field) will have their attacks modified by total concealment. Of course, Murphy can't see out, either, at the moment. The debris field shows on the map as the dark yellow torus

Am going to assign 2d6+8=15 damage against Murphy for his digging so into the soil - mitigated by 10 hp due to stoneskin, for 5hp total. He has no movement left to rise higher this round.
===========
Perception: 53 - nat 20, yet affected by the end of the round by debris field (total concealment) - he should be hearing very well, though, and seeing very well before his whirlwind encountered the ramp dirt
Spells in effect:
Greater Magic Fang 418 minutes 6 rounds
Longstrider 419 minutes 5 rounds
Freedom of Movement 778 minutes 6 rounds
Resist Energy (Fire 30) 128 minutes 6 rounds
Stoneskin 128 minutes 5 rounds (130-40=90)
Mage Armor 58 minutes 6 rounds
Call Lightning Storm 11 minutes 6 rounds (1 of 13 used)
Hide from Undead 8 minutes 8 rounds
Protection from Evil 6 rounds
Entropic Shield 0 round - done

Kendry - Murphy test post 
Tuesday August 20th, 2019 6:09:11 AM

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128

[Aside from today's DM post, could find no where in the archives where it was said that placement of the blue gem was permanent. Would appreciate the locale of said citation. Without such, I shall assume that the Encompassing Mind just now let us know. Otherwise, Murphy would never have advocated for placement if he understood what was presently laid out. Will figure that Pressi just passed on this info to the druid.]

To Pressi Murphy replies, "Ah, placement of the blue gem is considered a permanent placement? Scratch what I said then. The two gems who form the Encompassing Mind should be more than enough. Oh, Succotash should not take the Iron Giant farther north than the edge of the berm - that's 90 feet from the Tower, and Tiana said no more than 100 feet away."

"I THINK I HEARD YOU, BLISS - I AGREE NOW."

"Press, I'll work my way up to you, but meanwhile I need to pick up and drop off a few giants. Be there for you next round, toots, for the toss attempt. Say, let Talia know I could really use a haste boost when I get up to the Iron Giant's shoulder." [that'll be next round]

Murphy in Motion
The druid in his huge air elemental whirlwind form scoots north and up the ramp, no longer scraping the dirt. On the berm his path intersects the three fire giants there. Each will need to make the DC 26 Reflex save or take #1 FG 23 hp, #5 FG 15 hp, #2 FG 23 hp. The two Stone Giants already caught up in the whirlwind take #6 SG 20 hp and #7 SG 16 hp.

He ascends with as many as he was able to capture to a point partly above the ice storm. He drops SG #6 (24 hp falling damage) & #7 (40 hp fall) on top of FG #4 [placed on map a bit askew so numbers can be read]. SG #8 (dead) deadfalls on FG #7 (35 hp fall).

If he picked up any of the FG from the berm (#1, #2, and/or #5), he drops them. One of them falls upon FG #4 (39 hp fall). If more than 1 FG was caught, the 2nd hits FG #7 (34 hp fall), the 3rd hits FG #7 (36 hp fall). I leave it to good DM Carl to move FG #1, #2, and/or #5 from their spots on the berm to their spots over in or near the ice storm.

He takes advantage of the lightened load, and casts entangle (Reflex DC 26) so as to provide FG #6 and ST #2 with additional diversions in their waning time. It is part in the plant growth area, is bisected by the thorn wall, and comes quite close to the spike growth. The 5'-wide vortex opening is at 100 feet, and the 25'-wide top of the whirlwind is at 150 feet above the ground.
=============
Perception: 52

Spells in effect:
Greater Magic Fang 418 minutes 5 rounds
Longstrider 419 minutes 4 rounds
Freedom of Movement 778 minutes 5 rounds
Resist Energy (Fire 30) 128 minutes 5 rounds
Stoneskin 128 minutes 4 rounds (130-40=90)
Mage Armor 58 minutes 5 rounds
Call Lightning Storm 11 minutes 5 rounds (1 of 13 used)
Hide from Undead 8 minutes 7 rounds
Protection from Evil 5 rounds

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage