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Final Moments, Final Battle  d20=7 ; d20+29=33 ; 2d6+3=7 ; d20+28=37 ; d6=2 ; d6=2 ; d20+30=46 ; 2d8+10=19 ; d6=1 ; d20+26=29 ; d20=9 ; d20=11 ; d20=17 ; 5d10+26=46 ; d20=18 ; d20=2 ; d8=2 ; d8=6 ; d6=5 ; d20=9 ; d20=1 ; d20=5 ; d20=20 ; d20=14 ; d20=6 ; d20=8 ; 2d6+32=36 ; 2d6+32=40 ; 2d6+32=40 ; 2d6+32=44 ; d20=17 ; d20=19 ; d20=14 ; d20=7 ; d20=6 ; d20=9 ; d20=8 ; d20=18 ; d3=1 ; d20+20=30 ; d20+20=25 ; d20+20=39 ; d20+20=38 ; d20+20=35 ; d20+20=25 ; d20+20=30 ; d20+20=33 ; d20+20=32 ; d20+20=24 ; d20+20=21 ; d20+20=28 ; d20+20=28 ; d20+20=29 ; d20+20=31 ; d20+20=37 ; d20+20=27 ; d20+20=28 ; d20+20=27 ; d20+31=36 ; d20+31=32 ; d20+31=33 ; d20+31=34 ; d20+31=41 ; 2d6+4=14 ; 2d6+4=10 ; 2d6+4=11 ; 2d6+4=13 ; 2d6+4=9 ; d20=17 ; 2d6+10=21 ; d20+22=28 ;
Friday June 4th, 2021 12:43:00 PM


Rill tries another destruction spell, but Tinker passes his fortitude save. Tersers elephant charges into Hin and Blue. Blue's AOO is a tail slap, that hits AC 33 after reduction, and does 7 damage. Her grab and coil ability allows her to start a grapple. With a 37, she grapples, (maybe?) and deals 14 damage with constrict.

Fang lops off a tentacle rather than a pseudopod, eliciting a grunt from Tinker. Jozhur advances on Blue and is hit by both a tentacle for 19. Blue's sword licks out and misses. He isn't flanking, because Blue can independently grapple and defend herself with her long body, but he hits anyways and she yells in pain, even though her stoneskin spell absorbs some of it.

Brailins two attacks take down another pseudopod, leaving just 2. Aexana and her elementals have a rough go of it, so she sinks back underground to consider her next round.
------------------------------

The Dragons:
Jada: 160. Jada backs up and tries to cast dismissal on Blue, to send her home to whatever hell she came from, but the spell doesn't seem to work.
Intel: Misses with everything.
Wratheon: releases an elemental blast, dealing 16 damage to Tinker.
Pentium: Pentium Tencent for 9 damage.
Hp04: Full attacks Tinker but misses.

Yuffie: Attacks Cloud.
Urlryn: Casts Disintegrate on Cloud, who passes his save.
Elhonna: Full attacks Tinker. Deals 44 damage.
Crall: Full attacks Cloud, but cannot pass his AC.
Marshall: Finishes summoning an azata, after rolling poorly on his summons roll.
Claw:Turns and moves back to engage Cloud.
Cid: Still insane, punches himself.
Han Valen: Full attacks Tinker, does 32 damage.
Mint: Stasis
Grandpa: Stasis
Sky:Stasis

-----------------------------------------------------------------------

Tinker seems to be enjoying it all! With a sweep of his remaining tentacles, he gestures at the battlefield. GLORIUS!" One psuedopod places itself where his chin would be. "But cluttered. A mess. And too too crowded. Lets try a new scenario!"

As a full round action, Tinker calls down thick gobs of goo from his vortex. They hit..

Hav Valen, Sky, Grandpa, Crall, Mint, All 3 Elementals, All 3 Azatas, Urlyrn, Hin, The Deva, All of the Robots, Claw, the Erinyes, and the Succubus. Blue, Treetrunks, Jada, Caisyth, Cloud, and Xuffie remain.

Each of those hit are suddenly encased in crystal as the good hardens. Tinker gestures upwards, and those crystals suddenly lift themselves above the battlefield, hovering at the maw of the void.

"There! Much cleaner!"

------------

Blue 31: Unleashes a full attack on Treetrunks! Hits AC 36, 32, 33, 34, 41 for 10,11,13,9,14. Constricts for 21.

Cloud rushes out of the darkness, flanked by a humongous fiendish Trex. His sword glowing with dark energy. He full attacks JADA, who is caught flat footed by his betrayal. The Trex attacks Leafy! The Trex bits the tree, but finds no easy target to wound.

Team Tinker Status

Mint, Granpa, Blue, Tencent: 90 pts fire resist remaining. 2 Psuedopods remain. 9 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 228. Tinker CD: 1 rounds.
Caitsith: 44.
Blue: 106
Tencent: Stasis
Hin: Stasis
Deva: Stasis
Cloud: AC 41, 22 damage.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

-----------------

Xuffie glares at Cloud. "Fool, why!?" Cloud stares back cooly, but says nothing. Tinker fills her in. "I grant wishes, girl! He approached me with a wish, and when this is over, I'll grant it! Want to know what he desires most?"

"Don't really care. Xuffie levels her weapons at both Tinker and Cloud. "Cause you won't be around to grant it." Tinkers arms wave about excitedly. "Wonderful!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+23=32 ; d20+23=34 ; 2d8+18=22 ; 2d6+18=30 ; d20+35=37 ; d20+35=44 ; d20+30=40 ; d20+25=45 ; d20+25=39 ; d20+20=38 ; 2d6+41=47 ; 2d6+41=51 ; 2d6+41=49 ; 2d6+41=49 ; d8=1 ; d8=3 ; d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ;
Friday June 4th, 2021 3:50:05 PM

Blue's tail may not be long enough to wrap up an elephant (unless she's special, grab only works on creatures the same size or smaller), so Treetrunks may be free to rampage. Not that she wasn't just there to be a distraction, cause she won't last long under a demon's onslaught. And she may be providing that flank for Jozhur after all.

Elephant HP 72 (haven't counted constrict yet). Assuming she's not grappled (or maybe despite) she waves her tusk and trunk around to keep Blue off balance.

hits AC 34 and 36 with flank
22 and 30 damage

Terser hasn't been great at hitting the Tinker, but he's been pretty effective in ridding his allies from the battlefield, and one is trying to take down his Sister! He turns around and works his glaive to its fullest extent, and pops out some healing for her as well.

1st miss
Haste AC 44 - 47 damage
2nd miss
3rd nat 20, hero point to make it a crit - (51+49+49+4sonic) 153 total and DC14 fort or be deafened)
4th miss

4 rounds rage to channel as a swift action, 31 healing to Leafy, Jada, and Fang (excluding enemies via feat)

Rage rounds used 9
Channels used 1
current hp 270
effect: Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear

Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+37=42 ;
Saturday June 5th, 2021 10:03:47 AM

Fang has long lost track of who's on what side so doesn't even notice Cloud's sudden betrayal. She just keeps carving up Tinker's limbs in a rage, though her axe just slides off this round (42 to hit)

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+21=28 ;
Sunday June 6th, 2021 8:36:47 PM

Tahni tries to 'blip' away the T-Rex before it can do much damage. She then goes back to preparing to counter a greater dispel from the Tinker

--------------
Swift action: Cast Dispel Magic at the T-Rex. Dispel check: 28 (DC = 11 + the spell's caster level)
Ready action to counterspell Gtr Dispel Magic with Gtr Dispel Magic


Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 6th, 2021 10:02:43 PM

Fang gets a song stuck in her head as she finds a rhythm in hacking at the writhing tentacles.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+34=40 ; 10d6=30 ; 15d6=59 ; d20+26=35 ;
Monday June 7th, 2021 1:05:08 AM

Rill smiles at Tinker. Clearly this creature is holding back if he could have swept away his opponents from the start. Rill is hoping the Wold is watching through the monitors as he says, "Think Carefully Khloud - Tinker simply cheats when he's loosing, so why do you think he will care about an agreement he made with you. The same goes for the rest of you - ask yourselves why Tinker makes you fight when he can get rid of anyone at anytime."

"And you Tinker, if you can just brush aside our spells and allies, it seems like you're just toying with us. What's your game? Why would you still be fighting if you can banish us with a thought?"


Rill will use a Miracle to defensively cast Destruction, again targeting Tinker. (rolled a 40 against SR, Tinker takes 220 points of damage, DC 28 fort save to take 30 instead.) Then Rill uses a metamagic rod to cast a quickened Blade Barrier that should affect Caysith and Tinker. (59 damage, reflex save DC 25 (27 for Tinker) for half damage or to move out for no damage. SR 35 against Caysuth. It bypasses an outsider or construct's spell resistance or spell immunity. It provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.)

---------------------------------------
Standard Action: defensively (auto succeed) cast Destruction
Swift action: quickened Blade Barrier
5' move back, does not provoke AOO

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 186/205 --Shadow Companion 49/102hp  d20+32=40 ; d20+27=39 ; d6+9=13 ; 8d6=25 ; 2d6=5 ; d6=2 ; d20+28=41 ; d20+28=31 ; d20+23=29 ; d20+23=24 ; d20+18=24 ; d6+9=10 ; 8d6=24 ; 2d6=9 ; d6=1 ;
Monday June 7th, 2021 1:26:58 AM

Jozhur gasps as he sees several combatants, including Urlryn, removed from the fight. He keeps up his attack on Blue while his shadow returns to their starting platform.

----------------------------------------
If elephant is grappled, Jozhur will attempt an improved feint and only get one attack (Bluff check: 40. DC is 10+opponents BAB+WIS modifier or 10+oppenents Sense Motive skill) If successful, Blue gets no DEX bonus for Jozhur's next attack.

If elephant should not be grappled, he full haste attacks.

First attack hits AC 39: 13 damage, 25 sneak damage, 5 damage if evil, 2 cold damage (45)

Rest only if feint not needed:
Haste attack hits AC 41 (10 damage, 24 sneak damage, 9 if evil, 1 cold (44)
Off hand misses
Second main misses
Second off misses
Third misses

If full attack, boots of haste used 3/10


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276)  d20+39=56 ; d20+34=36 ; d20+29=42 ; d20+24=34 ; d20+39=44 ;
d10+24=27 ; d10+24=30 ; d100=11 ; d100=38 ; d100=2 ; d100=14 ;
Monday June 7th, 2021 1:53:11 PM

Bralin decides to try for more power.

The dwarf lets go of his shield to take a two handed grip on his war axe. The shield hangs in the air, continuing to provide cover.

Bralin swings away, but is again confounded by the Tinker's bluriness.

---
Let go of shield as free action. Animated Shield 1/4 rds.
Full Attack to sever pseudopods:

Atk 1 hits ac 56 for 27 hp damage
Conceal check 11. Reroll for Blind Fight Feat 38.
Atk 2 misses (ac 36)
Atk 3 misses (ac 42)
Atk 4 misses (ac 34)
Haste atk roll 44, Hero Pt to add 4, hits ac48, but misses due to concealment
Conceal check 2. Reroll for Blind Fight Feat 14....%$@.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+18=19 ; d20+18=32 ; d20+22=30 ; d20+22=30 ; d20+16=19 ; d20+19=25 ; 3d6+7=12 ; 3d6+7=19 ; 3d6+7=16 ; d8=5 ; d8=1 ; d8=8 ; 2d8+7=18 ;
Monday June 7th, 2021 7:42:16 PM

Aexearth moves up and she hopes that Tinker, since he seems to like being surrounded by darkness, might be hurt by sunlight... Aex casts Sunbeam

Sunbeam - SR check 32 (natural 1 - reroll Hero Point - 32) - insufficient again...
This time she remains surfaced... she holds a Rod of Absorption in her stone hands...

Leafy is not impressed by the T-Rex that attacks... the young Treant returns the favour
Slaml 1 hits AC30 - damage 12 +5
Slam 2 hits AC30 - damage 19 +1
Slam 3 hits AC19 - damage 16 + 8
Bite hits AC25 - damage 19



Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday June 8th, 2021 7:14:33 AM

Oh hey wasn't that guy on their side? Whatever, Tinker's more important anyway.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Tuesday June 8th, 2021 4:57:59 PM

Terser keeps aiming, making sure that he's not gonna miss the next shot.

Final Moments, Final Battle  d20=3 ; d6=2 ; 5d6=10 ; d20=10 ; d20=16 ; d20=3 ; d20=10 ; 2d8+10=19 ; 2d8+10=19 ; d20+30=40 ; d20+30=41 ; d20+30=37 ; d20+30=41 ; d20+30=34 ; d20+30=34 ; d20+30=31 ; d20+30=46 ; d20+30=44 ; d20+30=39 ; 2d8+10=25 ; 2d8+10=20 ; 2d8+10=16 ; 2d8+10=17 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 2d8+10=19 ; 7d8=33 ; d20=12 ; d4=1 ; d20+29=35 ; d20+29=37 ; d20+29=43 ; d20+29=36 ; d20+29=48 ; d20+22=24 ; d20=10 ; 2d6+4=8 ; 2d6+4=13 ; 2d6+4=13 ; 2d6+4=14 ; 2d6+4=14 ; 2d6+4=11 ;
Tuesday June 8th, 2021 6:19:29 PM


Treetrunks, the heroic elephant continues her battle with an ultra powerful bound demon-witch. Quite impressive, when you think about it? A Tusk gores the demoness, who hisses in retaliation. Terser meanwhile, is having none of Cloud's betrayal. He both heals his sister, and deals 200 damage to the errant blackguard in a single round. Clouds head lops cleanly from its shoulders, and rolls to a stop under Tersers boot. An angry sneer is the final face the mercenary ever makes.

Tahni puts the final moments on his bound minion, dispelling it before it can continue its rampage. Fang takes another tentacle, further weakening Tinker. Jozhur presses against Blue, and finds himself making good progress on the demon. Black blood trickles from a number of punctures and wounds. Brailin swings for the fences, and cuts a chunk from another pseudopod, but it stays connected by the thinnest of margins.

Aexana hatches a plan with a Rod of Absorbption after another Sunbeam goes awry. Leafy's target is dismissed, so he takes a defensive posture. Rill punches at Tinker with another destruction spell, and Tinker saves again. Still, the continued explosions are doing work, and Tinker is starting to show signs of wear. Caisyth and Tinker both take half damage from the Blade Barrier.

When Rill accuses him of holding back, he waves his remaining tentacles.

"Are you joking? I'm losing this thing handily!" For a brief second, his tentacles are replaced with a bunch of hands, and Tinker gargles at his own joke.

(I may not have described it well enough, but that last action was an attack. I just managed to miss every Dragon and the remaining combatants.)

------------

Jada heals the rest of her damage.
Xuffie moves in to flank with Treetrunks and Jozhur, and wounds Blue for 29 damage.

--------------------

The Dragons:
Jada: 0. (cast Heal)
Intel: Stasis
Wratheon: Stasis
Pentium: Stasis
Hp04: Stasis
Yuffie: Attacks Blue.
Urlryn: Stasis
Elhonna: Stasis
Crall: Stasis
Marshall: Stasis
Claw: Stasis
Cid: Stasis
Han Valen: Stasis
Mint: Stasis
Grandpa: Stasis
Sky:Stasis

-----------------------------------------------------------------------

Despite Rill's assertations that Tinker isn't trying, there seems to be a growing desperation in the creatures flailing attacks, even as Bralin and Fang ensure there are less and less of them to contend with.

Tinkers Psuedopods thrash against Brailin, fighting for their weird version of lives. Brailin takes 19 and 19 damage, and must make two DC 35 fort saves or take two negative levels. His tentacles crash against Fang. They hit AC 40, 41, 37, 41, 34, 34, 31 (nat 1), 46 for 25, 20, 16, 17, 20, 22, and 17. (No DR considered on my end) and 33 bleed damage. Fang will Bleed 33 damage per turn unless healed with magic healing or a DC 15 heal check.

Tinker then extends a tentacle, and a beam of black energy slams into Terser, who takes 1 negative level unless he has protection against such things.

Blue full attacks Jozhur, who she suddenly deems more dangerous than Treetrunks. Her five longswords slice across the rogue again and again. Jozhur takes 8, 13, 13, 14, and 25 damage. Her tail swipe is a clean miss.

Caisyth casts a Maximized greater false life spell, then quickly dim doors across the battlefield. He is at a height of 50ft.

------------

Team Tinker Status

90 pts fire resist remaining. 2 Psuedopods remain. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.
Caitsith: 74.
Blue: 169
Tencent: Stasis
Hin: Stasis
Deva: Stasis

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+23=38 ; d20+23=43 ; d20+23=38 ; 2d8+17=28 ; 2d6+17=24 ; 2d6+17=25 ; d20+38=57 ; d20+38=40 ; d20+38=56 ; d20+38=48 ; d20+28=31 ; d20+23=40 ; 2d6+25=34 ; 2d6+25=31 ;
Tuesday June 8th, 2021 8:31:47 PM

No one took her as a real threat, so Treetrunks has been free to slam and gore and provide flanking for Jozhur. She slams and gores again, maybe even critically!

AC 38 - 28
Nat 20 (confirm to 38) - 24 (or 49) damage

Terser is confident that Rill will take care of the effects of that black beam later and focuses on taking down Tinker. He steps forward to get his glaive out of range of any allies and hopes he makes it through the blur.

1) unconfirmed crit - 38 damage
haste) AC56 - 31 damage
2, 3, 4) miss

Treetrunks HP - 72

Rage rounds used 10
1 negative level
Channels used 1, powerful blow used
current hp 270
effect: Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+28=38 ; d20+28=31 ; d20+28=30 ; d20+23=40 ; d20+23=36 ; d20+18=32 ; d8+9=13 ; d8+9=16 ; d8+9=13 ; d3=2 ; d8+9=17 ; d6+9=14 ; d6+9=12 ; d6+9=10 ; d6+9=15 ; d6+9=14 ; d6+9=11 ; 8d6=25 ; 8d6=30 ; 8d6=27 ; 8d6=15 ; 8d6=18 ; 8d6=25 ; 2d6=8 ; 2d6=5 ; 2d6=4 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ;
Tuesday June 8th, 2021 9:56:05 PM

Jozhur does his best to ignore the wounds and strikes back at the demon, hoping to dispatch Blue. He keeps an eye on Urlryn as he fights Blue.

---------------------------------------------------
Full hasted attack
First attack hits AC 38: 14 damage, 25 sneak damage, 8 holy if evil, 6 cold (53)
Haste attack hits AC 31: 12 damage, 30 sneak, 5 holy, 2 cold (50)
First off hand hits AC 30: 10 damage, 27 sneak, 4 holy, 3 cold (43)
Second attack hits AC 40: 15 damage, 15 sneak, 5 holy, 2 cold (37)
Second off hand hits AC 36: 14 damage, 18 sneak, 5 holy, 6 cold (43)
Third attack hits AC 32: 11 damage, 25 sneak, 10 holy, 4 cold (50)

Boots of haste used: 4/10
Active effects: Prayer, Boots of haste, AC for round is 33

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 9th, 2021 12:35:20 AM

Fang looks like she's taken a few hits. Unfortunately Tahni couldn't be further from her! Even at full speed she couldn't make the distance.

"Fang! I can't get to you unless you withdraw closer to me. That or you're going to have to trust Jada to heal you!"

She waits to see how Fang reacts.

Fang (Mitch) HP: 57/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday June 9th, 2021 7:14:45 AM

Fang gets badly hurt and takes a full round to withdraw (withdraw action to avoid taking an AoO, at least for her first square of movement)

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+32=48 ; d20+32=34 ;
d20+39=51 ; d20+34=42 ; d20+29=44 ; d20+24=44 ; d20+39=57 ;
d100=53 ; d100=52 ; d100=98 ;
d10+24=27 ; d10+24=33 ; d10+24=28 ;
Wednesday June 9th, 2021 2:46:25 PM

Bralin endures the two hits, taking an extra effort to shake the effects of one of the blows.
Fort Saves 48, 34. Using Hero Point to add 4 to second roll to get to 38.

The dwarf is making progress. He keeps attacking pseudopods with his two handed grip, and moves on to tentacles if he runs out of the former.

---------
Full Attack on pseudopods, then tentacles.
Two handed grip, animated shield continuing to provide cover (rd 2/4).

Atk 1 hits ac 51 for 27 hp damage
Conceal check 53.
Atk 2 misses (ac 42)
Atk 3 misses (ac 44)
Atk 4 hits (Nat 20) for 33 hp damage
Conceal check 52.
Haste atk hits ac 57 for 28 hp damage.
Conceal check 98.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ;
Wednesday June 9th, 2021 4:07:04 PM

Rill's eyes go wide as Khloud's head rolls around the battlefield. "Ooof. Blue, Caisyth, pay heed to Khloud's warning. He didn't get his wish. Unless his wish was to see Gargul."

Rill moves to a more central location and will Channel Energy, healing all our side except Bralin for 36 points. Then he uses a metamagic rod to cast a quickened Blindness on Tinker (bypasses his SR, DC 22 Fort save.)

"Tinker. Tell me what you are learning from all of this, because I know you don't care about people on your side dying. So I hope it at least has some value for you."

---------------------------------------
Move Action: Move to centralized location.
Standard Action: Channel Enery
Swift action: quickened Blindness on Tinker.

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Wednesday June 9th, 2021 7:22:55 PM

Resurfaced again Aex notices Fang's been taking a lot of beating...
She rushes over to her. Aex doesn't expect Fang from backing out for a moment and heal up... so she'll try her best to patch her up...

Casting Heal on Fang. Fang's wounds close and she senses new life coming from within.
Fank is healed for 150 HP.

Leafy looks around for a new target...



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 9th, 2021 9:17:01 PM

Tahni watches as Fang withdraws closer to her and is relieved to see that Aex is able to deliver some much needed healing to their friend.

With that done she prepares to again counter the Tinker

--------------
Ready action to counter Gtr Dispel Magic

Final Moments, Final Battle  d100=55 ; d20=6 ; d20=9 ; d4=1 ; 20d20=268 ; 20d10=120 ;
Wednesday June 9th, 2021 10:21:49 PM

Treetrunks and Jozhur, the strange but powerful duo, work together on Blue 31. The Demon might have been a match for any one of the Dragons, but she wasn't a match for a Dragon and an elephant. Treetrunks slams the demoness forward, and Jozhur slides both blades into the mariliths neck. She gives a sly wink, and mouths what Jozhur is quite sure is a "thank you.", before dissipating in a foul smelling cloud of smoke and flies.

Tahni has a small moment of panic, but Aexana puts it to bed. She readies to counter dispel magics, but thats a trick Tinker hasn't tried in awhile now. Maybe he's watching her watching him? Bralin meanwhile, takes the last two pseudopods off Tinker.

Caisyth seems to be waffling. He's seen a number of powerful friends fall in battle, and a great number more powerful enemies are still around. Perhaps for the first time in the history of the Sea Dragons, Rill talks an enemy off the cliff. Literally. The mage takes a fearful step backwards, and then leaps off the platform. It's going to hurt, but unless someone chases him down, he's going to survive, and escape.

With a grin, Jada clasps Terser on the shoulder. Thanks for the save! I've got that one!" And with a flourish, the sparkplug of a woman boulders over the edge in pursuit of the necromancer. Xuffie watches it happen, then looks back at Rill. "Time to be a hero!", she shouts. She zips towards the side of the arena, then skids to a stop, cursing and windmilling her arms. "Holy crap that's a long way down! I'll try to help up here!"

-----------------

Tinker is now a bleeding mass of stumps and tentacles, but he keeps pressing on. He's mumbling to himself, a great mass of "What ifs" and "Maybe if I's." When Rill asks Tinker what he could be possibly learning, Tinker gives an honest reply.

"Right now Rillet, I'm trying to figure out why I can't beat your lot! I've seen more worlds than your world has people! I can calculate the trajectory of your galaxy within millimeters of accuracy! So why? WHY CAN I NOT DEFEAT A HANDFUL OF MORTALS?"

Tinkers frustration overlaps with an piercing scream, bringing his curiosity and rage to a critical boil. He uses another quickened enervation, this time on Brailin. Brailin takes 1 negative level, unless he's protected from such.

Then he calls down a single, large meteor. It's massive size is no joke, and it crashes into the platform with a cacophonous roar. The whole back half of the platform crumbles.

Anyone under the template must pass a reflex save DC 35 or take 120 damage and fall to the ground below, and take an additional 20d6 falling damage, unless you have some means of flight or levitation. If you pass this check, please place yourself to the right of the big blue line.

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+18=31 ; 20d6=65 ; 5d6=21 ;
Thursday June 10th, 2021 7:18:50 AM

Fang is healed and ready to head back then a big rock falls on her head (31 reflex) and sends her tumbling below. So much for being healed. With no targets in sight her rage drains out of her, leaving her tired. She plops down on the ground, looks at the battle she's now missing in disappointment, then heals herself a little with channel energy (21 healing).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20=11 ; d20+34=53 ; d20+34=39 ; d20+34=37 ; d20+29=31 ; d20=7 ; d20=17 ; d100=57 ; 2d6+21=32 ;
Thursday June 10th, 2021 4:13:33 PM

Terser stumbles as the platform rocks and crumbles, sparing a moment to verify that Fang is alright before turning back to Tinker. Treetrunks has fallen and returned to her figurine home after performing some seriously good work. Hopefully Fang can pick up the figurine before anyone else finds it.

He revels in being an annoying mortal and keeps chopping off bits of Tinker.

unconfirmed crit, blur roll 57
32 damage
4 misses



(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+22=26 ; d20+21=26 ; d20+21=33 ; 3d6+7=17 ; 3d6+7=18 ; d8=5 ; d8=8 ;
Thursday June 10th, 2021 5:55:06 PM

(Reflex save 26 - fail)

Aex get hit hard by the meteor. Like Fang she's going down however this is the moment that Lord Gargul's advice proves invaluable... It was on his order that Aexana bought the feather fall rings she's wearing. Last time she plummeted down to the ground she died instantly and was brought before Lord Gargul. After some persuading by her friends she was granted a return to the mortal Wold yet... not without promising to by the ring...

As the meteor strikes Aex was healing Fang - so she's right next to him. The feather fall ring is strong enough to carry both safely down.

"GRAB MY HAND FANG!!!" she shouts as they are both on their way down...
No damage taken from falling.

"Time to get back up..." Aex hisses... "... the Tinker wanted to fight Dragons... then Dragon's he'll get" Aex then casts her Shape Change spell and turns into a Huge Copper Dragon.

With a roar she begins her ascend to face the Tinker again. Anyone who wants to try riding a clumsy dragon back up is free to ride along.

Leafy moves closer to Tinker and slams at whatever he might hit.

Slam 1 hits AC26 - damage 17+5
Smal 2 hits AC33 - damage 18+8



(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36  
Thursday June 10th, 2021 5:58:44 PM

Header update because of Form of the Dragon III

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=42 ; d20+34=44 ; d20+29=45 ; d20+24=32 ; d20+39=51 ;
d100=74 ; d100=39 ;
d10+24=25 ; d10+24=30 ;
Thursday June 10th, 2021 6:24:13 PM

Thanks to Rill's earlier spell (Death Ward), Bralin is immune to the enervation ray.

The dwarf stops worrying about tentacles, and focuses on Tinker itself.

---------
Full Attack on Tinker.
Two handed grip, animated shield continuing to provide cover (rd 3/4).

Atk 1 hits ac 46, (hero pt used), for 25 hp damage
Conceal check 74.
Atk 2 misses (ac 44)
Atk 3 misses (ac 45)
Atk 4 misses (ac 32)
Haste atk hits ac 51 for 30 hp damage.
Conceal check 39.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil



Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+27=40 ; d6=3 ; d6=5 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ; d6=6 ;
Thursday June 10th, 2021 7:59:20 PM

Rill wil use a hero point to add +8 to his save, along with foresight adding +2. Whew - he makes the save.

Having avoided the meteor, Rill watches and uses the Status effect of the rings to ensure the Dragons are all still alive and not falling. He looks to see if Xuffie is falling.

He responds to Tinker, "You cannot beat us because we work together and we inspire loyalty in others. You, however, are alone. Give it up Tinker. You cannot win."

Conditional move below:

Condition 1 - Xuffie saves and does not need to be rescued.
Rill will again channel energy 30' out to heal all but Bralin and maybe Tahni depending on where she winds up. Healing is 40 points.

Condition 2 - Xuffie does not save and is falling.
Rill will use Dimensional Hop to teleport to Xuffie and grab her. He is flying and will use a Dimension Door to move them both to the platform.

If there is some kind of Condition 3 where multiple people are falling he can use a Miracle to rescue them all, but that will be rather expensive.

---------------------------------------
Move Action: Dimensional Hop
Standard Action: Channel Energy or Dimension Door

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Final Moments, Final Battle  d20=19 ;
Thursday June 10th, 2021 11:55:26 PM

-----------------

Fang takes a tumble from the side of the arena. She lands heavily and heals herself a bit. She's going to need some help getting back upstairs. (IF Fang wants, she can attempt an acrobatics check at DC 20 to catch Aexana's outstretched hand.) Aexana falls too, but thanks to divine guidance, she's got a backup plan. She transforms, and comes to give Tinker everything he can handle.

Brailin focuses on the battle, and takes two good sized chunks out of Tinkers central body. Rill steals a glance at Xuffie, who skirts back from the edge without much effort at all. He heals his allies.

----------RP Post since we are missing two players-----------------

Tinker seems to seriously consider Rills offer. "But the problem Rill is twofold. I've always got questions, and they aren't always .. considerate to the lesser species around me. You're not fighting me because of what I've done here as much as you are stopping me from what I'll do in the future, Hero."

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+27=35 ; d3=1 ;
Thursday June 10th, 2021 11:58:38 PM

Perhaps it was the shadow created by the meteor, but whatever it was gave Tahni enough time to get out of the way of it.

Tahni calls on the help of Maab and Gargul to introduce the Tinker to Woldsblood. That substance that is unique to the Wold and the realms within it. He might need to get used to it where he's going.

--------------
Ref Save vs DC35. Tahni will use a hero point before the roll. 35=Pass!

Standard action: Cast Forbidden Rain. Tinker to make a Will Save equal to his HD+10 or be dazed and 1pt Wis and Con damage.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+26=32 ;
Friday June 11th, 2021 2:08:56 AM

With a heroic effort, Jozhur manages to dodge the huge meteor. He closes on Tinker, ready to peck away with his swords.

--------------------------------
Reflex save: 32, use last hero point for +4 and pass
Move into melee(?) range of Tinker. I thought he was up in the air, can he be reached with a 5 or 10 foot reach? Will provoke opportunity attack(s). If Jozhur cannot reach him, he will move to his bow instead.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+8=27 ;
Friday June 11th, 2021 7:03:53 AM

Fang is able to catch the outstretched hand and get back up top (acrobatics 27)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+34=48 ; d20+34=41 ; d100=15 ; d20+29=31 ; d20+24=28 ; d20+19=32 ;
Friday June 11th, 2021 11:32:22 AM

Terser reminds Fang through the rings that that falling damage was all in her head since she caught that dragon ride and refocuses his attacks.

Unfortunately, between the blur, no longer having bardsong inspiration, and Tinker's sheer charismatic deflection power, none of his strikes make it through.


Final Moments, Final Battle  d20+30=36 ; d20+30=48 ; 15d6=50 ;
Saturday June 12th, 2021 3:03:14 PM

Fang catches a hand and doesn't fall.
Jozhur repositions...

Tahnis answer to Tinkers musings is Woldsblood. She knows he's immune to ability damage, but he's not immune to the dazing effect! Suddenly, Tinkers whole demeanor changes... he seems to think he's in trouble? A powerful spell for a powerful foe...with near panic, he quickly Tinkers with Tahni's spell and rechanges its target square, placing it in a way to catch the Dragons but not himself!

Unable to control his flight, Tinker descends back down to ground level, back into the blade barrier! He passes his reflex save, as Daze is not paralysis, but he still takes damage.

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.
Dazed.

Tinker AC 46, SR 35: 350. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d4+1=4 ; d20+23=35 ; 2d6=7 ; d20+22=42 ;
Saturday June 12th, 2021 8:48:37 PM

"You're mine now, bucko"

Tahni grins and casts Timestop. When time resumes the Woldsblood rain has moved back to it's previous position and there is a small cloud of fog centered on the the Tinker.

---------------
Will Save vs DC30: 42=Nat20.
Standard action: Cast Timestop
Action 1: Remove first casting of Forbidden Rain
Action 2: Cast Mindfog covering the Tinker. Tinker to make a DC26 Will Save or take a -10 penalty to Will Saves for 7 rounds. SR check: 35
Action 3: Use hero point to recast Forbidden Rain back where it was in the first place. Tinker to make a Will Save equal to his HD+10 or be dazed.
Action 4: Ready action to counter Gtr Dispel Magic

EDIT: Casting the spells high/low enough that they touch the Tinker's head and extend above


Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 13th, 2021 9:02:23 PM

Well drat fang was just down there. She decides not to jump down after him

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+27=38 ; d20+27=32 ; d20+27=42 ; d20+22=42 ; d20+22=23 ; d20+17=33 ; d20+17=30 ; d6+9=11 ; d6=1 ;
Sunday June 13th, 2021 11:23:38 PM

Jozhur unleashes a fury of stabs at the Tinker, managing to puncture him once. He sends his shadow down to ground level, out of Tinker's reach, to eventually flank.

--------------------------------------
Full hasted attack
One hit with a natural 20, no crit: 11 damage, 1 cold damage

boots of haste used: 5/10
Current AC is 33

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Monday June 14th, 2021 1:57:36 AM

Rill watches as Tinker passes through not one, but two Blade Barrier spells. Both ignore Tinker's spell resistance. "Oooo, that's gonna hurt."

"Speaking of hurt, you look pretty beat up Fang. Let's see what were can do about that."


Rill will cast Heal on Fang, healing the rambunctious rodent for 150 points.

Then he will use a move action to pull out a potion of Flying. "Hey Xuffie, do you need to fly? How about you Fang?"

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=41 ; d20+34=46 ; d20+29=41 ; d20+24=27 ; d20+39=44 ;
d100=11 ; d100=31 ; d100=49 ;
d10+24=26 ; d10+24=25 ;
Monday June 14th, 2021 4:41:56 PM

Bralin keeps on swinging away at the Tinker, working hard to deal with the moving target, concealment, and its rubbery hide.

---------
Full Attack on Tinker.
Two handed grip, animated shield continuing to provide cover (rd 4/4).

Atk 1 misses (ac 41)
Atk 2 hits ac 46 for 26 hp damage
Conceal check 11. Reroll for Blind Fight 31.
Atk 3 misses (ac 45)
Atk 4 misses (ac 32)
Haste atk hits ac 48, (hero pt used), for 25 hp damage
Conceal check 49.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36   12d8=45 ;
Monday June 14th, 2021 5:44:53 PM

Aexdragon makes a clumsy flight and then right between Leafy and Jozhur she uses the Copper Dragon's acid breath weapon. A line of Acid hits Tinker hard...

Breath Weapon - NO SR - damage 45HP - Reflex 27 for half

(AoO I lost track of everyone height... I have no clue if Leafy is on the same altitude as Tinker... )

Final Moments, Final Battle  d20+30=45 ; d20+30=39 ; d20+30=32 ; 2d8+10=25 ; d6=3 ; d20=4 ; 15d6=57 ; 15d6=44 ; d20=15 ; d20=3 ; d4=4 ; d20=6 ; d20+30=44 ; d20+30=40 ; d20+30=35 ; d20+30=31 ; d20+30=41 ; d20+30=47 ; d20+30=35 ; d20+30=39 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=16 ; 2d8+10=18 ; 2d8+10=26 ; 2d8+10=24 ; 2d8+10=14 ; 7d6=17 ;
Monday June 14th, 2021 9:13:20 PM


Tahni casts timestop. She pushes away her old rain, and a new one comes down. He isn't worried about the fog, and is immune to it it seems. As the new patters of woldsblood fall on his skin, he slowly gains his faculties back. His many eyes narrow into a glare, all of them aiming at Tahni. Suddenly, her rain is falling on herself, and her allies!

Fang goes full defense. Jozhur pierces a bit of flesh. Rill casts heal in range of Tinkers tentacles, and one snaps perilously close. Brailin hacks more pieces of the monster away, and it seems to start to buckle under its own weight. He's hurting badly. Aexanas acid ray is partially resisted, but still leaves a bubbly section of melted flesh and skin.

Tinker Status

---

Tinker looks up at the rust colored, falling woldsblood. He closes his eyes, and with a loud growl, he tinkers. Suddenly, the splashing patters of red are falling on Tahni and her allies!

All 8 tentacles slam into Terser, battering him from multiple directions. One bounces off his armor. Terser takes 16, 19, 16, 18, 26, 24, and 14 damage. He also takes 17 bleed damage per turn, unless magically or skillfully healed.

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Saved vs Dazed.

Tinker AC 46, SR 35: 466. Tinker with Fate: Used. 5 rounds until ready.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Xuffie: Failed.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+28=37 ; d20+34=46 ; d100=11 ; d20+34=40 ; d100=85 ; d20+29=31 ; d20+24=29 ; d20+19=30 ; 2d6+23=29 ;
Monday June 14th, 2021 10:51:57 PM

Terser could swear that the Tinker tinkered twice in succession, but who knows the real extent of his powers. Still, he saves against Tahni's spell and resists much of the damage from the tentacles, plus gets automatic healing from his ring.

83 damage after DR and regen

He keep using his extra long reach to wave his glaive in Tinker's face. At least one hit gets through this time.

29 damage

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+28=41 ; d20+26=29 ; d20+26=37 ; d20+21=37 ; d20+21=35 ; d20+16=23 ;
Tuesday June 15th, 2021 12:41:47 AM

Jozhur's shadow finally gets into position to flank and hopefully be some help to the group. His own attacks come up empty.

-----------------------------------
Boots of haste used: 6/10
All attacks miss
AC for round is 33

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  15d6=47 ; d20+34=51 ;
Tuesday June 15th, 2021 11:11:25 AM

Rill's eyebrows raise as he looks at Tinker. The damaged creature stands before them with one Blade Barrier spell ravaging his lower half, and another tearing up his upper half.

"Tinker, you remain a puzzle. And right now that seems like a jigsaw puzzle. Yech."

Rill laments the fact that his spell choice today were more geared toward the other teams than a cosmic terror. Nonetheless, he will defensively cast Flame Strike. (SR 51, 47 damage, DC 24 Reflex save for half. Note, only half the total damage is fire, the remainder is divine power not subject to protections from fire.)

---------------------------------------

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=40 ; d20+34=45 ; d20+29=39 ; d20+24=30 ; d20+39=45 ;
d100=97 ;
d20+20=31 ;
Tuesday June 15th, 2021 5:40:08 PM

Bralin grabs his shield, and continues his attack with a one handed grip on his weapon.

Changing his grip seems to have thrown his concentration a bit, as he has trouble landing a blow.

---------
Full Attack on Tinker.

Atk 1 misses (ac 40)
Atk 2 misses (ac 45)
Atk 3 misses (ac 39)
Atk 4 misses (ac 30)
Haste atk hits ac 49, (hero pt used), for 31 hp damage
Conceal check 97.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+39=54 ; 3d10+19=34 ;
Tuesday June 15th, 2021 6:34:41 PM

Fang charges the Tinker for 39 damage (54 to hit)

(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36   d4=3 ; d20+24=28 ; d20+24=37 ; d20+24=31 ; 2d6+8=17 ; 2d6+8=11 ; d20+21=33 ; d20+21=26 ; d20+16=28 ; d20+18=19 ; 3d6+7=15 ; 3d6+7=19 ; 3d6+7=11 ;
Tuesday June 15th, 2021 7:17:01 PM

(Rounds left before Aexdragon can breath acid again : 2/3)

Aexdragon repositions and tries to Bite and claw Tinker...

Bite hits AC28 -
Claw 1 hits AC37 - damage 17
Claw 2 hits AC31 - damage 11

Leafy is close enough to make a full attack at Tinker...
Slam 1 hits AC33 - damage 15
Slam 2 hits AC26 - damage 19
Slam 1 hits AC28 - damage 11
Bite hits AC19 - natural 1


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Tuesday June 15th, 2021 7:45:44 PM

Tahni prepares to counter the Tinker again. She doesn't want any of the current spells to disappear when they're being so effective.

Ready action to counterspell Gtr Dispel Magic

Final Moments, Final Battle  d20=8 ;
Wednesday June 16th, 2021 6:39:34 PM


Tinker, stunned, hurt, and trying desperately to fend off the Iron Dragons, is once again overcame by the dazing affect of Tahni's Forbidden Rain. Terser and Jozhur harry the monstrosity, forcing Tinkers attention to their blows.

While his rubbery stalks hold off Brailin, Leafy, and Aexana for a short while, their combined efforts open his defenses enough for Fangs final rushing slash to strike true. She splits open what appears to be some vital organ, and thick blue ichor sprays out, dying the rat-folk purple and blue.

Tinker doesn't even have time for a quip. No fancy questions, no strange wonderings, just the gurgling choke of a creature who is soon to perish. His body quivers and shakes, his remaining tentacles flail wildly, as all that he is is suddenly sucked back into his collar. The dimensional rifts and strange atmosphere vanish, leaving a bit of sunshine and a gentle breeze. The arena pieces fall flatly to the ground, in a slow and controlled descent, something like a dispelled flight spell.

Tinkers collar gleams beautifully in the sunlight.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Thursday June 17th, 2021 1:32:04 AM

Rill walks over and picks up the collar. He looks it over to see if there is any writing or symbols. He says, "Hello? Hello? Hello? Is there anybody in there?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday June 17th, 2021 1:48:19 AM

"Might make a nice belt?" Tahni wipes the sweat from her brow. "You know that's probably too powerful an artifact to be left in mortal hands and could be dangerous for us to destroy ourselves. Might be worth asking Gargul if He wants it, especially if it contains the 'soul' of the Tinker."

(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36  
Thursday June 17th, 2021 3:30:26 AM

Aexdragon keeps flapping her huge wings for a little while after Tinker goes down... what just happened here?!? Is it over? As Rill and Tahni get close to the remains Aex too lands and shifts back to her own Gnome self... she bends her shoulders a little bit and sighs... they made it?! All in one piece! Sadly they lost some of the other teams but all in all the Wold has been freed from something rather formidable...

It's over... quite emotional Aexana walks over to Leafy and hugs him...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Thursday June 17th, 2021 1:06:46 PM

Rill, didn't your vision show you Tinker being regenerated from the collar before, when his master came to collect it? I think Gargul may be our best bet, either to get the collar hidden from its creator or ultimately destroy it.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276) 
Thursday June 17th, 2021 5:20:22 PM

Bralin stops swinging, a bit startled that the Tinker has fallen.

The dwarf takes a moment to look around at those encased in the stasis fields.
He observes if they are going away, and if so, if the those on the other team actually still plan to fight.

Step Step Tap [DM Jerry] 
Saturday June 19th, 2021 12:12:22 PM

There is a long moment of silence afterwards as the last bits of the arena tinkle to the ground. Our heroes take a deep breath and then begin to discuss what to do with the collar, which Tahni actually picks up! I guess when one has fought the things that Tahni has fought, picking up the collar of a monstrosity is a rather benign thing.

Those in stasis slowly begin to move, but none come forward or show any inclination to continue any hostilities.

Then.....

Step Step Tap

Step Step Tap

Step Step Tap

This is followed by a subtle feeling of power which is hard to discern up against the power you've been dealing with for the last few eternities.

Gargul rises over the horizon in his "walkabout" outfit closes and looks about.

With one wave of his walking staff, the others who were in stasis are gone.

He closes with the Sea Dragons and with a slight smile says, "Did someone call for me?"

He waves his staff and everyone feels reenergized and healed with spells and abilities renewed.

His eyes then fall upon the collar that Tahni is holding. "Better let me have that son."

He holds out his hand.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Saturday June 19th, 2021 6:56:09 PM

Jozhur frowns when all those in the stasis disappear, but he's sure Gargul wouldn't see them harmed, at least not the ones who sided with them.

He waits for Tahni to hand over the collar.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Saturday June 19th, 2021 7:30:44 PM

A wave of healing energy washes over him, and Bralin feels the negative energy leave him.

The dwarf turns, and bows to the god.
"Thank you, Lord Gargul."

Giving Gargul the collar is a sound decision, and Bralin nods in agreement with his request.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Saturday June 19th, 2021 8:15:44 PM

Terser remembers to look for Bruagh's crystal and to see that it doesn't get lost in the shuffle. He also heavily favors handing over the collar to Rill's patron.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Saturday June 19th, 2021 8:50:08 PM

"I guess with all the dirt on my face I must look a little man-ish" Tahni thinks to herself. She's much too polite though to correct the Lord of Life and Death to his face.

Tahni gingerly passes the collar to Lord Gargul and explains what she knows - or thinks she knows. "We think it might hold the soul of the Tinker - that near omnipotent being that wanted to destroy the Wold. It's far too powerful to be left in mortal hands, sir, and since it relates to souls we thought it might be better in your hands"

She doesn't want to say too much though. It's Rill that has the real relationship with Gargul, what with being a soulseeker and all.

Tahni takes a step back and waits to see what will happen next.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Sunday June 20th, 2021 2:36:12 AM

Rill looks at his hands, a bit surprised to see he no longer held the golden collar. But seeing Tahni give it to Gargul seems to set things to rights nontheless.

Rill will bow before Gargul and then straighten up as he looks at the deity. He takes a respectful posture, not presuming to look upon him as a equal but as a loyal servant reporting in after accomplishing an appointed task.

"Call for you my Lord? As a servant of the Lord of Life and Death I would not presume to do so. But I am deeply honored by your presence here and that you would meet us in this way.

"The Tinker wore that collar. He has killed many, and toyed with and abused many more on other worlds. While he seems to have been vanquished, he spoke of an even greater power that held his leash and that may come looking for Tinker still.

"We hope we have done as you have asked, and we tried to minimize unnecessary death in the process"

"What is your bidding my Lord? Would you have us destroy the collar? Would you have us seek out the creature that held the leash? Does he pose a threat to the Wold?"


(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Sunday June 20th, 2021 3:26:47 AM

Aexaxa wasn't paying much attention to what was going on around her. As she lets go of Leafy she starts ranting to no one in particular...

"I've just about had it you know... THIS IS IT! It's plenty for an old Gnome... you people can go on sailing around the Wold at some god's bidding but not me anymore... I'M DONE WITH IT. I don't care if it's Domi or Eberyone of for sake Gargul himself who summons us... bwah if they do I'll tell it straight to their face. "

She stamps around the place pointing at Tinker's remains

"THAT there is NOT OK... you here me?! NOT OK... It should not exist... not in our Wold... and I'm done being a marionette of whatever god or goddess that sends us on an "ERRAND" like this... have'm doing it by themselves you know... "

Looking at Leafy... who for some reason looks a bit pale though...

"You know I'm right don't you dear?! Oh poor thing just look at you... you're all pale and shivering... let's go home my friend. We should check on Aexiri to see what's she's been up to... huh? ... what's wrong dear?! ... what are you staring at??? "

Aex turns around facing Lord Gargul...

"Euhm... well... yeah... euhm... you know... ring fly you... I didn't say all that out loud right?... hehehe... you know I was just kidding right... euhm... guess I better shut up now?? "

With flaming red cheeks Aexana waits what will be next...

*****************************************

End Matter for Aexana:

Having found proof that Taurs can not be categorized as human nor animal Aexana intends to go home to Plateau City where her daughter has been taking care of their little shop. (There's a short description and a location on the map of the shoppe on Aex's character sheet - copied below). Taurs are Taurs... and some became friends for life. Though sadly they are no longer part of the group they will forever be in her heart.


Located in the Trade Quarter Aex has her little shop, "Aex's Herbs 'n Spices", selling all different herbal potions. Going from simple tea to more advanced potions.

Looking from her shop window Aex has a nice view on the Silver Coin Tavern, one of her biggest clients. The Silver Coin serves teas she brews and she supplies a good amount of potions to cure hang-overs.

Her shop is one of the smallest on her block - it's all she could afford when she got started. But even after her adventuring days she does not plan to finding another place... The reason why can be found when you exit her shop through the back door... hidden between the surrounding houses she takes care for a wonderful small garden. Here she grows hundreds of different plants. Her neighbors are welcome to walk through the garden and they can enjoy the wonderful colors and scents of the flowers she grows. Back in the garden Aex also takes care of a few bee hives. Twice a year she harvests the most wonderful honey... early year honey has a delicate and flowery taste... the second harvest tastes richer and sweeter. Quite a few taverns use her honey in all kinds of recipes.

Aex's shop is a 3 story building. Her shop is downstairs. A few small tables at the front for those who come in for some tea with cake or pie (her daughter Aexiri makes wonderful cakes and uses flowers and herbs from the garden to create the most amazing food experience!). The rest downstairs is cramped with a desk and a lot of cupboards storing countless bottles and flasks of all sizes. Fresh herbs, dried herbs, ointments, salves, oil... oh and don't forget the bath-oil... the place smells... herbal...

On the second floor, Aex and her daughter have their bed and bathrooms. The living area is on the top floor of the house offering a nice view on the rooftops of plateau city.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 20th, 2021 11:31:04 PM

Fang takes great pride in having dealt the killing blow. A bit less pride in the fact I apparently missed posting here all week. She's a bit leery of touching the collar, but relaxes when the god shows up to take charge of it. She remains quietly respectful.

DM Carl 
Monday June 21st, 2021 4:30:50 PM

Aexana holds her friend, needing a moment to sort through a rush of emotion. Leafy's tendrils wind around its master, embracing her tightly in return. That done, she points at the collar with disgust. She is correct, of course, it is an aberration and should not exist. She says her piece, and by golly she's earned the right to do so. Her mind drifts onto thoughts of a peaceful retirement.

Jozhur correctly assumes those in stasis are in no danger of being injured by Gargul. There will probably be an enormous amount of work to debrief and bring this whole matter to close, but one has to find Jozhur Derile before they can make him do paperwork. For now, the air is very, very still. Whatever's happening now, it seems like it's happening out of time.

Bralin shows appropriate reverence to the god of life and death, perhaps pleased that someone has arrived to dispose of the collar.

Terser quickly scans the area for his lost friend. He is no doubt relieved to see Bruagh still stuck in crystal. That crystal has changed, though. It was once dark, but now it's nearly transparent. It once gave an air of invulnerability. Now, it only seems to be waiting for permission to shatter.

Fang fills with pride at landing the blow that finally brought Tinker's machinations to an end. After a life spent atoning for a single poor decision, one can hope it brings her some closure.

Rill and Tahni lay hands on Tinker's collar, passing it between them in a bit of ret-conning. As it is held, a sick, yellow pallor follows, fouling the air. The color spreads to their hands, but recedes when contact is broken (albeit slower than one would like).

Their minds fill with possibilities, literally. All thoughts are pushed forcefully aside, replaced with the wonder and power that could be theirs if they just put. it. on. Were the two not Dragons, if they had not shown time and time again that they value the Wold and its inhabitants more than themselves, they surely would have succumbed.

Gargul's hand waits outstretched. If he is concerned, he does not show it. If the god of life and death cannot depend on Rillet Savenport, then he is truly alone. He accepts the collar when it is given, and immediately Gargul's face is a mask of concentration. It appears even he is not immune to the foul thing's influence. With obvious effort, he brings his other hand on top of the collar, then pulls them apart. The collar is left floating in a rose-colored bubble, but the bubble bulges outward in places as if the collar is trying to force its way out. Gargul, completely in control again, looks at it with disgust.

"You're not bringing that thing home with you, are you?" Gargul turns to see the newest member of his family walk up behind him from seemingly no where. The god of death swats the god of luck's hand away when he tries to poke at the bubble. Wardd looks up annoyed at Gargul. "We all saw who that collar belongs to. You think locking it in a bubble on Koshe-Marr is going to stop him?"

"No. No, I suppose it won't," is Gargul's reply. His scowl only brightens the grin on Wardd's face.

"Well, heroes," says Wardd, suddenly addressing the Sea Dragons. "You're a smart bunch, got any ideas on how we can keep this thing safely tucked away from interdimensional terror?"

Sense motive DC55, Highlight to display spoiler: {Wardd is playing it cool, but it's to hide genuine fear.}

The rose-colored bubble has already darkened to an inky, swirling indigo. Random bulges continue trying to poke their way out.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Monday June 21st, 2021 7:34:07 PM

Bralin needs a moment to process events. He was certain handing the collar over to Gargul would end the matter.
That it has not is concerning.

"Lord Wardd, are we speaking of the being we just battled, or its master, or something more?" he asks, deferentially.

Another thought.
"Can you not destroy it?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Monday June 21st, 2021 8:28:42 PM

Bralin has asked the questions that came to Tahni's mind. To her thinking, the only thing that could cause grief for a god like Gargul is another god. Could that be who was holding the Tinker's chain (figuratively and literally)? There are only a couple that fit the bill. Alemi - though she's certain that he would never want to cause harm. Marteus - who lost a lot of power when Kevintar returned to the Wold through the Iron Dragons.

Was this whole thing a power play by Marteus? She's not entirely sure but is eager to hear from Gargul IF he tells them. She's not going to dare press him on the topic.

Wardd asked her a question though. She does her best to try and come up with an answer

"A combination of spells might work. Something to prevent it from being located akin to a mind blank or imprisonment spell. Then something to make it look like it is something mundane. Finally something like a dimensional lock to prevent it from being removed from whatever dimension it is on."

"However if it is something that is of great concern then perhaps something even stronger would be best. Could the collar be shrunk down and fitted around your staff, Lord Gargul? It would always be with you and noone would dare come for it"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Monday June 21st, 2021 8:41:42 PM

Can all the Gods do that bubbling trick? Maybe if each of you put a bubble around it, that would be enough to contain it, and those effects that Tahni said be built into it? A bubble to hide, a bubble to contain, a bubble to lock it in place?

Then again, maybe raw strength isn't enough. But if the bubble could be made to be stretchy? Or maybe just big enough that the presence couldn't spread enough to reach the edges. Tinker did seem to be a fan of creating demiplanes. Maybe an entire pocket dimension could act as its prison if we're unable to destroy the collar.


Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+33=47 ;
Monday June 21st, 2021 9:46:44 PM

Rill regards Wardd for a moment. He has little respect for those that rely on luck for their success in life, and even less for a god that embodies such an approach. He saw enough of that with the pirates in Bonetown growing up to know how it usually turns out.

"My Lord Wardd, I agree it will take a bit more than luck to solve this issue. From my brief contact with the thing I can see that it cannot remain in mortal hands and hiding it away probably only forestalls a problem. And there is the issue of the creature that controlled the leash that was attached to this.

"I could see from the workmanship on the thing that it was carefully crafted, and if something can be made it can be unmade. What powers control creation and undoing? The powers of the Sargrass represent change and creation - could they undo this? Maab oversees the Twilight Realms - that place is a chaotic mess, but maybe there is a solution there. And then there is Woldsblood. My friend Tahni here does what precious few can by controlling the stuff. Can Woldsblood unmake something?"




Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday June 22nd, 2021 8:00:37 AM

"Stick it in the nearest volcano." Fang suggests. "or send it to the far reaches of Jericho space where Tinker's master can pick it up without hurting anyone if we can't destroy it."

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Tuesday June 22nd, 2021 5:04:13 PM

Aex doesn't quite know how to dispose of such a terrible thing... if it cannot be destroyed it is just bound to be found sooner or later. Question then is where to hide it?!? "Hiding" things in plain sight often misleads people as they are looking for the most complex hiding places yet overlook the most obvious

A Critical Juncture


DM Carl 
Tuesday June 22nd, 2021 11:24:59 PM

Bralin takes a moment. He thought their job was done. It is done, though. The Sea Dragons have saved The Wold from Tinker's machinations. The disposition of Tinker's collar can be handled without them, but maybe they see a chance to leave one last mark on the world? He asks a question of Lord Wardd.

"Just Wardd, please. Dig the reverence, though. And yea, Gargul and I probably could just destroy it, but breaking artifacts can get dicey." He pauses, presumably to let that word sink in a bit. Bralin blinks, and suddenly Wardd's arm is around his shoulder. He leans in conspiratorially and stage whispers, "They don't like us talking about this stuff, but there's things outside our little slice of the heavens way more potent than any measly Woldian god. Best not to speak of them." Another blink and he's back where he started.

Tahni ponders other gods that could be behind this, but Wardd's words likely quash that line of thought. She approaches the question of the collar in true Tahni Wyrmrider fashion: methodically, thoughtfully, and succinctly. Then she throws that out the window and suggests Gargul add it to his arsenal.

Gargul shakes his head and opens his mouth, no doubt to say that's not a good idea. The words don't come, though. He pauses and begins mulls something over.

Terser wonders if that bubble could be made more redundant, or stretchy. Gargul's still thinking, but Wardd speaks up. "Bubble's just a figment of his will made manifest. It's more a trick to help focus his power than a predictable magic effect. Kinda flashy for the old shadow-stealer if you ask me. Why pink?" Terser also mentions just sending it to another demiplane. "Could work, but that's leaving a lot to chance. I know that's kinda my thing, but still..."

Rill doesn't approve of relying on luck, and that's fine. He's allowed his own prerogative. Still, there are supernatural powers everywhere in the Wold. Why couldn't supernatural luck exist? Wardd's continued existence is itself a testament to luck's power. Rill has a number of interesting ideas.

Wardd claps his hands together. "See? You guys are smart! We don't have to break it, just unmake it. What do you think about that, big guy?" He turns to look at Gargul, but the god of life and death is still deep in thought. His eyes are...empty. It's almost like he's somewhere else entirely. Wardd notices, and doesn't seem concerned. "Yea, he's gonna need a minute. He can still here your ideas though."

Fang also comes up with a novel idea: just leave the collar on the curb until someone comes by and takes it. "Honestly, Fang, that idea has real merit. We're small fries here on The Wold, and the powers that be have been clear they intend to keep it that way. This whole Tinker debacle raised some hackles, let me tell you. Chucking that thing out of our little slice and letting the things out there leave us alone may be our best bet."

Aexana seems reluctant to offer anything specific, which is fine. Aexana has given more of herself than most to the good of the Wold. Let someone else handle this one.

"No," says Gargul (finally). "I can't add it to my staff, but it may be possible to use it to reinforce the barrier between the Wold and the rest of existence. It wouldn't last forever, but it would protect us for several millenia. It would also keep us in, which Alemi seems to consider just as important. Between your adventures and the Iron Dragons' numerous trips through alternate dimensions, Alemi's had enough. He is very much a proponent of this idea."

"He wants us to lock ourselves in and throw away the key? What happens when the house catches on fire and we're stuck inside?" Wardd doesn't seem to like this idea.

"Then we put it out ourselves, like we always have," comes Gargul's matter of fact response. The bubble surges, but holds. "Besides, time is up. There's not time for much discussion." Our heroes have a last chance to voice an opinion on what seems to be two likely outcomes, or they can leave such decisions to the gods.

There is a loud CRACK from Tinker's former throne. A large stress fracture appears, and smaller lines start spider-webbing out. Inside, Bruagh's eyes flutter.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 23rd, 2021 4:53:07 AM

Wardd and Gargul are being a little evasive as to who is actually behind all this and if they don't want to say then there is noooo way that Tahni is going to press it.

"Locking the Wold away from other dimensions? That sounds like a big thing. I hope there aren't any other adventurers out there right now that might get cut off" she worries.

If it comes down to Gargul or Warrd, Tahni's going to go with Gargul (especially if Alemi is in agreement with him!). Use it to reinforce a barrier to keep us all safe. Casting it off into space may mean that it gets found someday, and even if the Wold is safe there is no guarantee that other worlds would be. She wants to be a good 'dimensional citizen' after all.

At the sound of the crystal cracking Tahni spins on her heels and locks her eyes on Bruagh's. She doesn't even pause for a 'by your leave' with the gods before she flies (literally) towards him. In any other situation, turning your back on Gargul might be seen as rude or earn you some sort of eternal doom and that might still turn out to be the case. Right now though the thought hasn't even entered Tahni's mind. There is only one other being in the Wold and that's Bruagh.

She gets her face as close to his as possible and starts banging on the crystal. "Bruagh! It's me! I'm right here. Ok? I'm going to get you out. Look at me. I'm right here." She looks about frantically for something to start smashing the crystal with. Not finding anything at hand though Tahni immediately goes with her answer to all of life's problems: magic.

Tahni takes a step back from the crystal and casts a Telekinesis spell, focusing all her concentration and will to tear the crystal away from Bruagh's body. Tahni gives it her all. The muscles in her arms and hands tighten and the strain on her face is visible to all. Whatever it takes, she's going to get him out.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday June 23rd, 2021 8:19:22 AM

"I suppose if we stuck it in a volcano the volcano might explode. Probably bad for the health of whatever lives around it." Fang muses. "Will using it to lock the metaphorical door cause it to cease to be over time?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Wednesday June 23rd, 2021 10:38:29 AM

I like the idea of using it to lock our dimension away. By its own admission, Tinker played with other worlds and people as it passed by their corners of space and dimension. This would also protect the rest of existence from its meddling.

Having said his piece, Terser excuses himself to aid Tahni in getting their lost friend out of his prison. His adamantine gauntlets should be pretty good at breaking down the crystal.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Wednesday June 23rd, 2021 6:35:08 PM

Bralin decides to leave powers of gods to the gods.

Aiding Tahni to free Baugh seems much simpler.

The dwarf pulls a warhammer from his pack, and whacks the crystal a few times, pulling his blow to avoid injuring the occupant.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Wednesday June 23rd, 2021 7:24:53 PM

Jozhur doesn't have much opinion on this matter. Locking the Wold way from other worlds, worlds with much more powerful entities, would seemingly be a good thing.

He looks up at those suspended in crystal, checking on Urlryn.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Wednesday June 23rd, 2021 8:30:07 PM

"With all due respect my Lord Wardd, er, I mean Wardd, hope is not a plan and luck is not a strategy. Casting the thing out into the universe in hopes that no one will find it leaves much to chance. I like certainties like life and death. I mean, with life and death you know where you stand, eh? And closing off the Wold - I don't really see the downside there."

DM Carl 
Thursday June 24th, 2021 12:38:32 AM

Fang agrees the volcano idea is probably not the way to go. She wonders if using the collar to lock the metaphorical door will cause the literal Tinker to be.

"Tinker is dead," answers Gargul, and he would know. "Death just has different limitations with beings of his power. Using the collar to seal off The Wold would unravel, or unmake as Rill put it, the lingering essence Tinker's keeper infused into it. It would be a permanent end for him." He says it with an air of surety. Wardd sighs, figuring that last bit of info is the nail in the coffin for his arguments.

Rill insists luck and chance can't be trusted in this situation. He receives a few seconds of incredulous looks from Wardd before the god of luck chuckles. "He was right, you know. You do make a lot of assumptions." He tilts his head towards the collar. "But, guess I can't rightly say they ain't served you well."

Terser also agrees, but doesn't stick around to see the conclusion of the discussion. He has a friend waiting on him.

Gargul looks grimly at the bubble, then Wardd. "A hand, brother? This is a burden best shared."

"Well, when you ask like that..."
Wardd doesn't finish the thought, just places a hand on the bubble opposite Gargul's. The bubble pops, spewing manic desire and sociopathy. The two gods concentrate against the forces until a single thread pulls free from the collar. They sigh a bit as the hardest part is completed, and the sickly aura dissipates. The thread shoots outward and upward in a single, unbroken line. It flies past the Dragon Bay and Plateau City, and in a moment is past the entire length of the Elennian Peninsula. It soars out into Jericho Space, winds through rivers of Woldsblood into the Lands of Rest, then back again.

Our heroes don't see most of that, and it's a shame. Who knows what hidden vistas they could witness in the weird spaces surrounding the Wold proper? Students of the arcane and divine across the lands see the threads of magic take form surrounding the known cosmos. Then, they vanish. Gargul and Wardd both gasp as they complete the task. Gargul tries to stifle a coughing fit, but fails. Wardd breathes heavy, speaking between breathes, "Man, that sucked." Gargul nods his agreement and regains control after one final cough.

And just like that, the Wold finds itself cut off from any interdimensional terrors.

Tahni will soon find time to reflect on what that means, but not now. She reaches out with her telekinesis, pulling the throne apart. Even through the magic, the touch of the throne feels maddening. That is not hyperbole. An awful, frantic energy twists the fringes of Tahni's mind. Bralin lends his hammer. Terser moves to tear the thing apart with gauntleted hands. Both dwarves discover the same madness as Tahni, but no doubt it doesn't deter them. Large chunks of crystal are torn free. The three must slow down as they get closer to Bruagh so not to injure him. Tahni's more delicate touch is needed to peel the final layers of the crystal, then he is free. Bruagh gasps and falls to his knees, breathing heavily. After just a second his head shoots up and for the first time in years Tahni sees the eyes of her love.

Madness stares back at her. "One thing. ONE THING DOMI. Keep Tahni safe. Keep Tahni safe." He falls back and pulls his knees in, rocking back and forth and repeating "keep Tahni safe" over and over.

Without warning or fanfare, the Abbott, Grandmaster monk of Domi, pops into existence next to Bruagh. He turns to Tahni, who sees his eyes glow with a peaceful blue light. "I know," he says, turning back to Bruagh. He leans into the former paladin, whispering something in his ear. Bruagh calms as the Abbott speaks. It's just a few moments, he then wraps his arms around Bruagh to embrace him. Then, the Abbott swoons and faints. The little gnome comes to rest next to a much calmer Bruagh. The dwarf stands, looking around in obvious confusion. His eyes finally lock on Terser and he beams a smile at his old friend. "TERSER! Where've ya been! Where've I been, for that matter...and where are we? Seriously, what's goi..." He spots Tahni, and finds himself lost for words.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday June 24th, 2021 3:07:37 AM

Tahni doesn't give Bruagh a chance to finish his question. Tears start to build and she throws her arms around her love, letting her body collapse against his.

She closes her eyes and places her head against his chest. It's been so long but this is exactly how she remembered it. Being held tightly by his arms, the feel of his beard against her forehead, the comforting feeling of his chest rising and falling as he breathes, and even the smell of weapon oil and bear fur.

This is what she's missed and she could stay like this forever. Tahni sniffs and pulls away from Bruagh to look closely at his face. It's him. It's finally him. She reaches out to run her fingers down his cheek.

She's only vaguely aware of the others around her right now. Her eyes are watering and she gives a small chuckle. This is what happy feels like.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday June 24th, 2021 8:06:27 AM

Fang has never met the guy and has no intention of interrupting the tender reunion. She just hangs in the background. When/if Braugh notices her she raises a hand and says, "Hey."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Thursday June 24th, 2021 1:35:18 PM

Terser let's Tahni have this moment. There will be plenty of time to catch him up on their adventures later. He takes a moment to consider if they should send a message to Sam to let him know Bruagh was saved, or just pop in for a reunion.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Thursday June 24th, 2021 5:06:00 PM

Rill smiles at Wardd. He seems kind and tolerant - probably more so than Rill tends to be at times.

"Assumptions? That is probably true Wardd. And I will certainly concede that any endeavor is going to go better if the God of Luck is on your side. So I do apologize if I have given offense.

"And speaking of luck, what are the odds that a good cleric could change the world view of an assassin? Hypothetically speaking of course..."


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Thursday June 24th, 2021 6:39:14 PM

Bralin gives Braugh and Tahni some space.

He watches Gargul and Wardd unravel the collar and seal off the Wold.
Truly the work of gods.

His mind turns to the stone figurines in his pack. It has been some time since he attended to them.

Mayhap it is time to stow his axe and return to the stone.

DM Carl 
Friday June 25th, 2021 1:17:43 AM

Tahni takes a moment. It takes Bruagh a moment to process that the woman holding him really is Tahni. When he finally embraces her, it's slowly, almost as if he's scared she's going to vanish. The two say nothing for a long moment, but Bruagh speaks first. "I spent so long looking for you. I found ya, of course, but every time I knew it wasn't really you. Feels like...like I was trapped for lifetimes, like someone was just toying with me. Don't even know who or what was behind it." He sucks in a shuddering breath. "For a while I thought Domi was punishing me for forsaking him. Didn't handle losin' ya too well, love."

These two have been through more trials than they deserve. They have a lot to unpack and work through, but at least they have each other and can finally get started. The rest of their story is theirs to tell. The rest of our heroes give the couple some space, though Terser looks forward to spending time with his friend again. Maybe he'll gather their old friends from The Scab, even the gnome...

Wardd waves off Rill's apology. "Not the first to question luck, certainly not the last. Gave up tryin'a defend luck ages ago. I'm here, and most of them aren't." Rill's follow up raises an eyebrow. "I get a lot of prayers from folks looking to be lucky in love. Seems to me that a priest of the god of death and an assassin are a better match than you might think." He shrugs. "Don't think you need my help though. You think she would have been on Team Dragon a week ago? Still," he removes a clover from his lapel you're pretty sure wasn't there a moment ago. "A little luck never hurt." He places the clover in Rill's hand. A lightness spreads over Rill. He may not give much credence to luck, but he knows his future just got a little better.

Just a little, though. Can't rely just on luck, can we?

After a moment, the Abbott comes to. He sits up slowly, hands cradling his obviously aching head. "I'm afraid my head is not large enough for your greatness, my lord," he says. He notices the two love-sick dwarves and wordlessly pops away again, coming to next to the rest of the Sea Dragons. "I must admit, I'm heartened to see Domi's insistence that this debacle continue proved sound. The Chancers are going to have to find someplace new next year, though."

Bralin
ponders his future. He is still a Dragon, and still bears a responsibility to protect The Wold when it needs protecting. That doesn't mean he needs to keep going out and looking for trouble, though. There are lots of ways to protect their home, and this new magic means there are much fewer threats to face.

Wardd saunters back over to Gargul. "So, you gonna bring all those folks back now? We didn't need an audience for that, but that doesn't mean we need to ruin the whole Invitational."

Gargul nods. "Some of them." There's a cold finality in the words. With a wave, those who fought for Team Dragon return, no longer in stasis but very confused.

Han Valen is the first to recover and immediately rushes to what remains of his friend. Grief etches itself on his face. "You big dummy. You ain't the best the best bass player in this world. You ain't even the best bass player in Dragonsound. We ain't gonna have a hard time replacing you...no sir." He's not crying, just tryin'a get all this dust out of his eyes.

"Those who fought against you are mine to judge. This one especially," intones Gargul as he raises a hand upwards in front of him. Cloud appears in his grasp, held above the ground with Gargul's fingers vice-like around his mouth and jaw. Gargul's eyes shine with a terrifying intensity as he passes judgement. "FOR YOUR BETRAYAL, YOUR SOUL IS BANISHED FROM THIS REALM." With his other hand, Gargul pokes a single finger into the shadow realm. He traces downward, opening a sickly red/black portal. Smoky tendrils drift outward, bringing with them songs of torment. Cloud's muffled screams escape past Gargul's hand, but the god of death is unmoved. "You will find no comfort here." He releases the doomed man, and the tendrils shoot out like lightning. In a blink, they grab Cloud and pull him in. He doesn't even have time to scream.

Wardd gives a low whistle.

The rest of Team Dragon regain their wits. Xuffie, Xid, Elhonna, Crall, Urlryn, Marshall, and Jada all realize they've won, and breath a collective sigh of relief.

Claw stares at Gargul in stunned silence as she realizes her pack is no more. Rage and sorrow vie for control within her, but it looks like rage is close to winning.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Friday June 25th, 2021 2:24:48 AM

Jozhur smiles at the sight of Bruagh and Tahni reunited. He's pretty unbothered at Gargul's disposal of Khloud, good riddance.

He rushes to embrace Urlryn before she even comes to her senses. The young man has had quite enough of fighting with cosmic powers.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday June 25th, 2021 6:53:51 AM

Fang looks about and notes that the Fangs are all gone. She turns to Gargul and makes an appeal. "Though the Fang's leader chose to fight for the Tinker and the others felt bound to follow him, they intentionally did not take hostile action against us other then summoning some minions they knew would stand no chance. In the end they turned on their leader and the Tinker and fought beside us. Surely such actions deserve mercy, just as Cloud's deserve vengeance?"

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Friday June 25th, 2021 2:48:58 PM

Rill places Wardd's token on the chest of his robe. "Thank you Wardd. I am honored."

The cleric is gratified to see their allies reappear, but he is touched by Han Valen's sadness.

"My Lord Gargul, if it be your will I would like to raise Foreigner. He is an aasimir, and so an outsider of sorts. Still, he fought bravely and his passing is a burden on my friend Han here, and I'm worried about Han going Solo.

"And if it be your will, would you please restore that poor Deva that was altered by The Last Whisper before returning it to the celestial realms? It is a beautiful and benign creature, and my magic was not quite enough to free it."


Rill will warmly thank the others. He pauses at the vampire Urlryn. "Be at ease here Urlryn in Gargul's presense. You have my blessing, and my Lord Gargul grants me some level of discretion in the Wold. You will be safe with my dear friend Jozhur, as his wish will always be mine. And speaking of wishes, we should use some to make the Lionfish into a flying ship. I think Jozhur would be a great captain of a flying ship!"

Finally, he smiles as he stands before Xuffie. "Well Xuffie my dear - we vanquished the bad guy and I guess we can relax a bit now. At least until the Gods of the Wold send us on another task. Perhaps we can spend a bit of time together. I think you might actually like Bonetown. You know there's this one cafe down by the docks where you can watch the sunset...."

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Friday June 25th, 2021 7:11:08 PM

(oh this is just awfull... the last week of Bonetown and I miss a couple of post - sorry...)

Aexana has quietly observed all that has transpired the past few minutes. No doubt the choice to lock the Wold from other dimensions will at some point show some concequences... you don't make choices that big without counter effect...

The little Gnome is smiling at the sight of Tahni and Bruagh. She's quite certain she won't need to supply them with any love potions. She does have some pretty delicate oils they might enjoy... perhaps if they visit her shop one day.

It seems things are coming to an end... Aex is tired but still stands proud waiting for what will come next...

DM Carl 
Saturday June 26th, 2021 12:12:37 AM

Jozhur rushes to embrace Urlryn. Her body is cold, her flesh unyielding, but there's a warmth in her embrace when she regains her senses. "Listen to me, Jozhur. I know we've been through a lot, and emotions are probably high, but I've been here before. The reality of what I am isn't pretty, so take a moment and make sure you want this." She continues holding him close as she talks. If he goes to answer right away, she puts a finger to his lips before saying, "No. Take a moment."

Jozhur doesn't need a moment though, does he? Lucky for him, her contract with the Mailed Fist has expired, freeing her to travel with him.

Fang notes the Fangs of the Beast are no more. Well, Mirri and Kirri are out there somewhere, but they hardly make a pack. She beseeches Gargul to reconsider his judgement. It's a brave act; few things upset Gargul more than having his decisions questioned. Indeed, there's a flare of anger in his eyes. He's quiet for a moment. "You've earned the right to make such a request, but my judgement of them will not be reversed." He looks at Claw. No, he looks past Claw at the reassembled Mint, Grandfather, and Sky. "Faced with the choice to defend our world, you sided with an ancient evil due to misguided notions of power. It was a shockingly foolish decision. I make no guarantees about your remaining life-spans, but know that should you pass before you've proven you learned from this, you will face the same judgement as the rest of your traitorous comrades." The beastfolk aren't long-lived, and Grandfather is already very advanced in age. The reality of their plight is clear on their faces.

Claw nods. "Serves you idiots right. Never thought I'd see the day with Mirri and Kirri showed more sense than you, Grandfather." She strides forth and stands before Grandfather. She reaches out, and takes his staff. He hesitates, eyes narrowing for just an instant before he relents, head bowed. "Come. We have penance to perform."

Mirri and Kirri pop out of the shadows. "Hey, how come you get to be the boss!" Kirri asks, hands on her hips.

Claw keeps walking, answering only "Come take it if you think you're able." Mirri thinks about it, then shrugs and follows along. Claw stands before Fang wordlessly for a moment. "Thanks, sister. I think we both need time, but it won't be that long before I end up in Bonetown. I hope by then I'll be welcome back in your life." The rest of the Fangs make themselves scarce. The tense moment is marred only by Kirri and Mirri dancing around Tahni and Bruagh making kissing sounds.

A tap on his shoulder breaks Terser from his thoughts. Jada stares back. "Don't expect you'd want back into a family that sold you, but you've still got me, ok? You didn't turn out too bad after all, brother." She goes to hug him. "Still, you're really not maximizing all your position could do for you. If you've got some time, I've got some ideas..." Who knows how Terser reacts to all this. Jada's shown she knows her stuff, but it's doubtful Terser's suddenly interested in profit.

Rill petitions for the return of The Foreigner. His concern about Han being alone is met with something light hitting his chest. Looking down, Rill sees it is a twenty-sided die. Someone must have thrown it at him. Gargul shakes his head, but a smile crosses his face. "The Foreigner wishes to remain where he is, Rill." He crosses to Han, placing a hand on his shoulder. "His kind have an...exuberant afterlife. According to him, where he is now 'makes The Fence look like a convent.'"

It elicits a small chuckle from Han, who nods. "He'd go on about it when he got drunk enough. Glad he made it." Han stands and gives Rill a quick embrace, punctuated by three pats on the back. "You Dragons are all right, Rill. My mates and I are gonna immortalize this whole thing. Zaggy has this idea to turn the whole thing into a buncha songs that tell a big story. Kinda like an opera, only cool. You best believe we're opening in Bonetown too." He smiles. "You ain't seen the last'a Dragonsound. No sir..." The rest of the band approaches from somewhere to pay their respects. It's a sad moment, but undercut with the satisfaction of knowing The Foreigner went out like he always wanted.

Rill goes to ensure Urlryn knows she is welcome, but her and Jozhur are obviously having a heavy moment. She catches his eye and sees the acceptance on his face. She smiles, and it's enough. There's a low whistle behind him. "Yea, vampire chick is pretty hot. Don't think you've got a shot there, though." Xuffie smiles. "The Undead Hunter and the vampire? No one's gonna buy that..." He begins asking her on a date, only to be cut off as she grabs his robe and pulls him into a kiss that can only be described as fierce. "You talk too much, dear." She puts a sarcastic spin on the "dear" bit. "Anyway, I've got payment to collect for this mess. Invitational's over, the team I was on won, and I'm owed some serious cash. Buyer probably won't see it that way, but I'm sure we'll end up seeing eye to eye." She smiles, but it's all edge. "Might blow off some steam in Bonetown after. Good booze, fun atmosphere," she pauses, leveling her gaze at Rill before finishing, "comfy beds." Her gaze lingers a moment longer than it has to. "I'll see you soon, holy man." She smiles, taking a few steps back. Kirri dances between her and Rill saying, "Oh Tahni!" in a mock romantic tone. Xuffie's gone when she passes.

Wardd gives two big thumbs up from across the crowd. That probably went as well as can be expected. She may not be a one-dimensional villain, but there's certainly evil in that heart of hers. Who knows what that future holds...

Aexana watches with a detachment only age can bring. She's lasted longer than most in this game, but retirement looms. She misses her daughter, and her shop. Who'd have thought that a quick trip through the Wold to see some sights would end up like this? Life is strange.

Wardd, meanwhile, approaches what's left of Tinker's throne. He looks sour and shakes his head. "Can't go leaving this stuff around, can I?" With a wave, the shards and chunks of throne rise and compress themselves into a dark orb about the size of a pumpkin. The madness from it can be felt just in back of every mind within 100' of the thing. "There's that. Now what to do with this?" He thinks, then snaps his fingers as the idea comes to him. He snaps his fingers again and a sleepy looking Restlin pops into existence dressed in a voluminous bath robe. The Mendicant snaps to attention, eyes darting before landing on Wardd and widening even further.

"My...umm...lord?" he somehow makes it a question.
"Here, put this in your tower's vault. Bad stuff inside." He tosses the orb to Restlin, who manages to catch it in both arms. He winces at it's touch.

"Oh geez, Wardd. I know madness is part'a your domain, but I signed up for the luck. I'll get it put away thoug..." he trails off, eyes locked across the field at Marshall LeCarlo. Eyes widen and he shouts out, "THAT'S MY ROBE!" before Wardd snaps his fingers and sends him home. He wipes imaginary dust off his hand and smiles at a job well done.

Eventually, people start excusing themselves. It's an emotionally charged occasion, and everyone needs time to process. Making their way back to their tent, the Dragons walk through the grounds that have been there home for what seems like a year and a half (1 year, 7 months to be exact). It's still mostly empty, giving a melancholy aire. Inside their tent, Heather sits in the comfiest chair, feet propped up on a cushioned ottoman. She drinks a scandalously large glass of wine between bites of strawberry. She smiles warmly as our heroes enter, but doesn't rise.

"Do you have any idea what a mess this is going to be to sort through? The Chancers are going to end up in court for decades because of all of this. I guarantee there's going to be a Dragons clause in future contests...sort of an 'act of god' thing." She laughs. "That's someone else's problem, though.

"So, back home to Bonetown with you? Well, I will miss you guys. Hope you don't mind if I come to visit sometime. I hear you guys haven't cleaned all the fun out of it yet."
She places her wine down and stands. She bends down, picking a book up off the table. "Before you go, you remember Parnell? Works for Wold Co, has a little box that makes pictures? Publishes those packs of trading cards with heroes on them? We contracted him to create some promotional materials for us since The Mighty Sea Dragons were participating. I figured he bailed when things got dicey, but that man is persistent." She hands the book over. "Nothing about this debacle has been marketable though. Thought maybe you'd like his work."

It's unlikely anyone was impressed by Parnell back in Bonetown, but give the man some credit because the picture book in your hands is stunning. Inside is a record of the Dragon's time at the invitational. Crowds cheer as you take the field for the first time. Tahni blows the horn mere moments before Rill does the same. Bezos looks out as Aexana wins her bet; a faint hint of a smile can be seen on Gwendolyn's face. The Dragons face off in single combat: Bralin stabs Xid, a look of shock on the warlord's face. A barely alive Fang eeks out a final blow to Claw. Terser and Tencent wrestle in the muck as enormous crocodiles prepare to attack. Jada grins as smoke and fire erupt from her contraption, surrounding Bralin...and so it goes, page after page. Somehow there are even pictures of the Dragon's underwater fight against interdimensional terrors, as well as against the Talons' monstrosity in Tinker's demiplane. An entire page is dedicated to Fang's killing blow, gore erupting from the wound and covering the ratgirl. The Collar seals off The Wold. Tahni embraces Braugh. Jozhur embraces Urlryn. Xuffie kisses a shocked Rill. Gargul lectures the Fangs, sisters looking on in agreement. Aexana smiles at a crowd out of focus around her. These things happened less than an hour ago, yet here they are.

Heather shrugs. "See? Guy's got resources." She embraces you each in turn before taking her leave. "Thanks for the adventure, friends. I'll never forget it." A last smile, and she takes her leave.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Saturday June 26th, 2021 1:51:50 AM

Terser may not care too much about amassing personal wealth, but it seems he's managed to do so anyway. He is however interested in spending time with the sister that also didn't manage to fit in with the family.

We've always worked well together. Let's see what we can put together! I've been entertaining some thoughts of a cidery/meadery. And I bet you've got some fun ideas for our ship - maybe we'll open the Wold's first traveling brewpub! And of course, Heather will always have a table reserved.

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Saturday June 26th, 2021 1:45:35 PM

Aex warmly returns Heather's embrace : "Do visit us some day dear... I'm sure my daughter will be happy to see you... there's always some tasty cake and pie..."

The little Gnome bites her lip. She realizes everyone in the group is about to weave their own tapestries... she hates goodbyes...

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday June 26th, 2021 11:19:11 PM

Fang is satisfied with the return of the Beastfolk. "Thank you lord. A chance is all that could be asked for." she says with a deep bow. She goes over the join the Fangs of the Beast and leaves the rest of the group to work in their relationship stuff or whatever. "Don't worry, we'll find you something. I'm a dragon, my job description is to save the Wold, I bet I could find something for you to do to redeem yourself."

She is suitably impressed by the book. "How much for a copy? I might want to get several to pass out. Then again, that might be a bit gauche. I mean I'd literally be passing out a book about how awesome I am. Probably shouldn't."

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Sunday June 27th, 2021 4:19:46 AM

Jozhur does indeed take a moment to think, even though his mind was already made up. "I don't care what you are, only who you are. So yes, it's fine. I'd like for you to come with me to Bonetown. It sounds like we may be getting a flying ship I'll need help piloting."

Jozhur pauses and chuckles a little as he glances Xuffie and Rill, "Now there's an odd couple." He barely notices any of the other goings on.

He gives Heather and her enormous glass a wine a wink, "Well earned, thanks for all your help. And you're certainly welcome in Bonetown. I won't let Rill completely clean the place up."

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Sunday June 27th, 2021 2:31:58 PM

Bralin leafs through Parnell's book, nodding. It is very impressive, and he thoroughly approves.

The dwarf returns Heather's embrace, with a "Many Thanks".

He the grabs a mug, finds a chair, and sits.
Removing his helm, he looks at his comrades, and raises his mug.
"The Sea Dragons," he intones simply, before draining it.

Bralin reaches into his bag, pulling out his stoneworking tools and a piece of marble that looks suspiciously like part of the arena.

"I propose we wait for the morrow to sail," he declares.
With that, the dwarf turns to his stone.
Nothing is heard but the sharp tink, tink as he methodically chips away at it.

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:29:56 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Monday June 28th, 2021 6:38:08 PM

"Well then, " Aex says. Continuesly biting her lip and fighting back her tears she continues :"guess this is it then... time to go home... if either of you ever visits Plateay City please stop by my little shop for some tea and pie. It's in Trade Quarter... "Aex's Herbs 'n Spices"... can't miss it. Smallest shop on the block with a look-out on the Silver Coin Tavern. "

All is said...
the board closes...
thanks everyone.

Aexana out

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