WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


DM Kathy 
Tuesday February 19th, 2019 10:27:51 PM

[Everybody take 60,000 XP for the previous scene.]

There is enough time for everybody to make it through the opening before it closes. There isn't time to dawdle, but you all get through without a problem.

On the opposite side of the wall, you find ruins. Buildings have been damaged and half-toppled, their wood beams and stone blocks spilled into the street. The streets themselves are damaged--holes and troughs and missing cobbles. It looks hazardous.

Lord Florian turns back into a raven and begins flying over the debris, staying low to avoid attracting notice from anything. The giants are inclined to bull straight forward, which has mixed results. They make progress, but there are also slips and falls and bellows of pain.

How would you like to try to get through this area?

[Note: the Mythal effects are now in play.]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 20th, 2019 6:47:35 AM

"I'm still happy to follow the giants and have them trigger any traps or face any dangers. They are giants after all" Being a dwarf Tahni doesn't have a huge amount of respect for the monsters

"Otherwise we could just continue how we were going. Someone scouting ahead while the rest follow"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday February 20th, 2019 2:16:18 PM

Even though Aex isn't a fan of Giants, using them as a life shield doesn't sound very heroic...
She rummages through her potions and digs up a couple of them...

"... euhm ... hi there... hullo?... hey! Down here!! ... ah... Aexana at your service Sir... please accept these for some better protection... " , Aex holds out 2 stoneskin and 2 protection from energy potions...

"And these will boost your strength!", and then she offers 2 bull's strength potions.

Her potions sure look tiny if those giants decide to use them but who knows... perhaps they will work even on their gigantic masses.

Rill - Warren sub-posting) 
Wednesday February 20th, 2019 2:25:51 PM

Now that they're through the wall, Rill will cast his spell upon Jozhur, designating the Guild Hall as the target. For 160 minutes, Jozhur will know the direction to and the correct path choices to take to get them there.

Find the Path

He also renews the Status effect running on Jozhur, Terser, Fang, Bralin, and Tahni.

Rill - Warren sub-posting) 
Wednesday February 20th, 2019 2:29:35 PM

Terser is content to follow in the path of the Giants, since they're likely to be faster anyway. But only so long as they're heading in the same direction as their goal.

So now that we're inside, what were these treasures that you seek, Lord Florian?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday February 20th, 2019 6:04:42 PM

Bralin nods in approval as Rill preps Jozhur.

If the giants are headed in the correct direction, the dwarf has no issue with them taking the brunt of the damage.
But, the priority is to find the object of their quest, and thus, he is willing to diverge from their path as the situation warrants.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday February 20th, 2019 7:05:23 PM

Fang winces when Rill casts; why didn't he do that before entering the city? She braces for whatever strange occurrence will happen instead.

DM Kathy  d100=40 ; d100=74 ; d6=4 ; d4=2 ;
Wednesday February 20th, 2019 10:21:26 PM

Tahni and Terser are content to follow the giants through the city and let them absorb the damage. Aexana is less keen on the idea and bustles about giving potions to the giants. They don't seem to understand what the potions are for. One pours his potion on his cut and bruised arm. Another begins rubbing his on his armor. Most of them are drunk, however.

Terser asks Florian what treasures he seeks. Bird Florian does not answer. You have not heard him speak in bird form.

Rill begins casting spells, which Fang finds a little alarming because she paid attention to the mission brief. The Mythal flickers as Rill casts his first spell. Sparkling colors dance on a dome-shaped field over the city. Nothing else happens.

Encouraged, Rill attempts a Status spell targeting several of his companions. The Mythal flickers; there's a small poof!, and Bralin grows an extra head. The actual Status spell has been lost.

The giants think the extra head is hilarious, and gather around Rill, exclaiming. "I want another head!" "No, me!" "No, do Grahhl!"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+25=37 ; d20+24=37 ;
Wednesday February 20th, 2019 10:22:13 PM

Jozhur isn't thrilled about a spell being cast on him, but he rolls with it. Hopefully it leads him in the right direction. He is content to follow the giants, as long as they are headed in the same direction.

Perception: 37 (43 for traps)
Stealth: 37

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 20th, 2019 10:33:02 PM

Tahni's jaw drops as she looks at Bralin's heads. "Right. So.... that happened" She feels a little fortunate that it didn't happen to her

"Let's all keep in mind that most of what I do is cast spells. I apologize in advance if I cause anyone to grow an extra body part. Or lose one"

Rill - Warren sub-posting) 
Wednesday February 20th, 2019 11:40:53 PM

Rill looks a bit abashed for a moment. Perhaps because he's having an out of body experience and the current host glossed over the spell rules since he doesn't cast much.

Well, at least we know that's a thing now. And knowing is half the battle.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday February 21st, 2019 4:37:08 AM

"Well... we can't say we weren't warned our spellcasting could be tricky... would that include potions?!? But that will make me fairly useless... well... more than ever anyhow... "



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday February 21st, 2019 1:07:34 PM

Terser is reminded of a childhood friend of his that channeled his rage into a ferocious bite attack. He would have been thrilled to bits to have a second head.

Aexana questioning her potions makes him wonder about his elephant. Is activating existing magic as potentially dangerous as casting new spells?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday February 21st, 2019 7:18:49 PM

Bralin has been through a lot of experiences in his fifty odd years.

None of which has prepared him for this.

Bralins just stands there, staring at himself, both faces registering shock and concern.
The dwarves are so stunned, they don't even react to the teasing of the giants.

OOC - So I get a perception bonus, right? :P

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday February 21st, 2019 8:06:56 PM

Fang gapes at the two headed Barlin. "Well..." she says eventually, "at least it didn't remove your head. We have to be more careful or we'll be killed by our own spells."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Thursday February 21st, 2019 11:21:50 PM

Jozhur chokes back his laughter and tries to console Bralin, "Wow, hopefully that isn't permanent."

Apparently Rill's navigational spell failed. Jozhur remembers being told the guild hall is in the center of the city, which he assumes would be perpendicular to the outer wall. When they are ready to move again, he starts in that direction.

DM Kathy 
Thursday February 21st, 2019 11:50:02 PM

Jozhur finds that he knows the direction to the Guild Hall. It was the Status spell that failed; the Find the Path spell worked just fine.

Bralin's two heads just look at each other. It's easy to tell which is the original head; he has two heads, but only one helmet. Come to think of it, that's probably going to affect his armor class.

Bralin's dilemma gives everyone pause. Tahni apologizes in advance for any weirdness she may cause. Aexana worries about her potions, and Terser about his elephant. For what it's worth, Aex has already distributed potions to the giants, and they seemed to work just fine.

Rill and Fang just acknowledge that this is happening now. Fang suggests being more careful. But spells are useful things, and as Tahni pointed out, spells are the main focus of some of the party. You're going to have to find a balance that works.

The giants eventually settle down and get back to pushing through the tumbled buildings. You follow, content to allow the giants to break a path for you.

As you near the edge of the tumbledown area, you see some figures approaching you. They appear to be fellow adventurers.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+6=18 ;
Friday February 22nd, 2019 8:06:57 AM

Fang narrows her eyes and keeps her hand close to her axe. This was going way to smoothly so far and she suspects either a trick or for the other group to be hostile in some way. She squints, trying to make out details (perception 18).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+17=32 ;
Friday February 22nd, 2019 3:54:49 PM

Terser looks around to see if there are other members of the group that are approaching more stealthily. He will give the giants a heads up if they're approaching from that direction.

perception 32

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=42 ; d20+32=45 ;
Friday February 22nd, 2019 6:41:02 PM

Rill looks sidelong at Bralin and swallows. "Ooo. Sorry about that Bralin."

"OK, important safety tip - only cast spells when necessary."


Rill eyes the approaching party, watching to see what the reaction of the giants will be. As he looks at these folks he tries to get an idea of who and what they are, using Deathwatch to gain any insight once they are within 30'. He also tries to gauge their intent from their demeanor and what they say (Perception 42, Sense Motive 45).

Finally, he will use Sense Outsider to get an idea where outsiders may be in their general area - including these approaching adventurers.

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday February 22nd, 2019 6:46:04 PM

Tahni isn't quite sure if even her spell-like abilities would work properly here.

When combat finds them, spells might need to be cast.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=31 ; d20+25=26 ;
Friday February 22nd, 2019 7:33:53 PM

Jozhur eyes the approaching party suspiciously, doing his best to stay hidden with the hope of catching them by surprise if things go sour.

Stealth: 31
Perception: 26

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Saturday February 23rd, 2019 10:25:23 AM

The Bralins eye one another for several more moments, and then go through a series of simple exercises to evaluate the impact of an extra head on their combat capabilities.

Rill's apology earns the priest a double dose of the wordless, furrowed brow glare that the Lions have come to expect when the dwarf is seriously unhappy.

Noting the approach of the new figures, the Bralins march out to meet them.

Pulling out their waraxe, they plant themselves in front of the newcomers, and intone simultaneously,
"I am Bralin Stoneminder of the Black Lions. State your intent. Be ye friend or foe?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday February 24th, 2019 6:23:12 AM

Before Bralin steps out to speak to the newcomers Aex taps on his shoulder.

"Why not try one of these? I'm sure potions will work just fine... it hopefully does not grow a third head... ", Aex hands out a lesser restoration potion and a Heal potion, "I'm guessing you'll have best result with this Heal potion... use these wisely as I only have a few... "

The little greenmage hopes Bralin takes the potion before he meets the new ones... we do not want those new ones to break out in laughter right?!?

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday February 24th, 2019 6:25:24 AM

Come to think of it... do Bralin's both heads talk simultaneously?! In stereo??
Try flanking him now!

DM Kathy  2d6=9 ;
Sunday February 24th, 2019 9:53:46 PM

Bralin begins trying to get the hang of having two heads. He's just starting to come to grips with the situation when the second head disappears, and Bralin is back to normal.

Meanwhile, Aexana gives him some potions, confident that they will work properly.

The rest of the group is concerned with the approaching adventurers. You watch them with some suspicion. It doesn't take long for your suspicions to be realized. Rill's spell alerts him that you are in the presence of the walking dead. Jozhur, Terser, and Fang all notice something off about the approaching figures.

Then a group of them attack the giants, while another group head for you.

Knowledge Religion DC 21 Highlight to display spoiler: { this is a Graveknighht, a disgraced fallen hero now twisted into unlife.}

And the map.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+9=24 ;
Monday February 25th, 2019 12:34:16 AM

Rill shouts out a warning to the giants and the party that the creatures approaching are undead, and that they are Graveknights. (Knowledge Religion 24, so if Rill knows any strengths, weaknesses or properties of these creatures he will share them as well.)

Then Rill moves to the center of the group and casts Holy Aura on all, hoping this spell goes off without trouble. (Everyone should read the link to this spell as it has a number of benefits. Fort Save DC is 27 against the blindness effect.)



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=33 ; d20+21=36 ; d20+21=28 ;
Monday February 25th, 2019 1:42:26 AM

Upon hearing their enemy is undead, Jozhur sends his shadow out of the fight a safe distance away.

Jozhur draws his weapons as he slips forward, hoping to shield Aex and Tahni.

--------------------------
Stealth: 33
Any opportunity attacks hit AC 36, 28

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday February 25th, 2019 3:59:51 AM

"Well.... might as well try casting a spell and seeing what happens"

Tahni decides to try and summon some aid, casting Greater Immortal Summons.

She isn't too sure what to expect though.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+20=29 ; 2d8+9=19 ; 4d8+9=17 ;
Monday February 25th, 2019 4:06:58 PM

Terser also moves forward to interpose himself between the undead and the casters. He sets himself ready to receive their attack and takes the opportunity to try to bean one in the head with his hammer.

attack far right - AC29 for 19+8 (vital strike) = 27 damage

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+26=44 ; 3d10+13=25 ; d6=1 ;
Monday February 25th, 2019 6:36:21 PM

AC 41 if Rill's Holy Aura spell works

Bralin nods with relief that Rill's alternate spell effect had a short duration.

Waraxe in hand, the dwarf steps forward, but stays close enough to Rill to benefit from the priest's Holy Aura spell.

Should one of the foe approach, Bralin strikes.

------
Ready Attack. If bad guys comes within range.
Improved Vital Strike.
Bralin hits ac 44 for 26 hp damage (1 cold).


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+10=21 ; d20+25=44 ; d10+13=16 ; d6=5 ; d6=3 ;
Monday February 25th, 2019 6:45:03 PM

Fang is able to recognize the creatures for what they are (knowledge: religion 21) and she immediately charges the nearest one with a fierce cry! She also automatically makes her weapon Holy without thinking about the mythal (supernatural class ability, I think that count and hopefully it'll blow up in her face in an interesting way!)

46 to hit (forgot +2 charge bonus, -2 AC this turn), 16 damage, 24 if her weapon is holy and it's evil

EDIT: fixed hp in header, it was still reading damage from the last fight.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday February 25th, 2019 7:12:22 PM

Undead... ok...
Aex sees several of her friends casting spells... she's a bit unsure about casting spells here so for now she just plants down her staff bringing fort the Treat inside. Next she hands Leafy and the Treant a Stoneskin potion and asks both to protect the group from the undead...

Leafy and the Treant both quaff the potion and then move to make a stand with Jozhur and Bralin...
Hopefully Fang won't drag'm all towards her...

DM Kathy  d100=77 ; d4=3 ; d12=10 ; d12=5 ; d12=12 ; d100=22 ; d20+25=43 ; d20+25=37 ; d20+25=33 ; d20+25=26 ; d20+20=32 ; 2d6+19=22 ; 2d6+19=23 ; 2d6+19=29 ; 2d6+19=27 ; 2d6=12 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 6d6=25 ;
Monday February 25th, 2019 11:48:59 PM

Rill casts Holy Aura. The Mythal flickers, colored lights playing on its surface. The spell does not go off. Instead, Rill, Jozhur, Tahni, and one of the Graveknights become Huge in size. The effect is similar to an enlarge person spell, except you've grown by two size categories instead of one.

Jozhur sends his shadow away, then draws his weapon and slips--or rather, lumbers--forward.

Tahni attempts a Greater Immortal Summons. The Mythal flickers, but the spell works just fine.

Terser and Bralin move forward.

Fang charges! The Mythal does not seem to react to her supernatural ability. She hits and does damage. The creatures do seem to be evil.

Aexana brings out her staff treant, then hands out potions to it and Leafy. They drink their potions and move into position.

The huge graveknight approaches Terser. His readied attack hits and does damage.

Three other graveknights join the one with Fang. Fang is hit four times, and takes 101 points of weapon damage and 29 points of acid damage. [I can break that down further if you need it.]

The remaining graveknight moves forward and spreads its hands. A cone of acid sweeps toward Jozhur, Bralin, Leafy, and the Staff Treant. They each take 25 points of acid damage, DC 19 Reflex save for half.

Up ahead, the giants are fighting their own contingent of graveknights, and Florian is busily pecking the eyes out of another. For simplification, they are not on the map, which is right here.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  11d8=52 ; 11d6=45 ;
Tuesday February 26th, 2019 5:44:09 AM

"Rilllllll?" All Tahni can do is hope that this new size is only temporary.

Her summoning spell finished and Umith appears once more. He looks to Tahni and raises an eyebrow as he eyes her new size.

Tahni has no time for an argument. "Don't start with me. Would you be so kind as to help us against those things?"

Umith flies westwards before turning to use his breath weapon. The 5 smaller gravenights are engulfed in the holy flames
(A jyoti’s breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6. The graveknights take 52pts fire damage. Ref Save vs DC19 for half.)

Unfortunately Fang is also in the area and also needs to make a save. 45pts damage. Ref Save vs DC19 for half. Tahni is confident that Fang can dodge the worst of it.

It's ok though. Tahni has a plan. She steps over Bralin/s to get within range of Fang and then casts a spell to heal her.

Tahni
Move action: Fly/move forward to get closer to Fang
Standard action: Cast Heal. *Hopefully* Fang is healed for 150pts

Umith
Move action: Fly westward
Standard action: Use breath weapon.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+18=21 ; d20+21=39 ; 2d6+5=17 ; 7d6=23 ; 2d6=2 ;
Tuesday February 26th, 2019 10:04:47 AM

Even in his enlarged state, Jozhur is able to completely avoid the acid attack. He clicks his boots together with a rather loud thud (so much for sneaking) and thunders his way to helping Fang. He manages a good strike with one of his now rather massive smallswords.

--------------------------------
Reflex save: 21 (no damage, evasion)
Attack with huge holy short sword hits AC 37 (after DEX and size penalties): 17 damage, 23 sneak damage, 2 holy damage. Also deals 2 points of STR damage.

Boots of Haste used: 1/10

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  6d6=20 ;
Tuesday February 26th, 2019 10:10:06 AM

Oops, rolled one too many on the sneak attack. Make that a 19 based on average die or my reroll is a 20.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+10=19 ; d20+3=11 ; d20+17=27 ; d20+17=36 ; d20+17=32 ; 2d6+9=21 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=14 ;
Tuesday February 26th, 2019 10:56:21 AM

Aex begins to wonder why she ever bought her ring of invisibility... With all these enlarged ones around her she's almost invisible anyhow!! All she needs to be careful of is that they don't trample her...

(Leafy Reflex save 19) Leafy avoids most of the damage but still he's burned by the acid. Sadly Aex's Stoneskin potions won't help him there. With Tahni now blocking him from the smaller Gravknights Leafy re positions to get a go at the enlarged one.

The Treant takes the full damage of the acid (Ref save 11) and growls in pain. He steps between Tahnu and Umith (5ft step was all it took) and he makes a full attack on the nearest Graveknight/

Slam 1 hits AC17 - damage 21
Slam 2 hits AC36 - crit check AC32 - damage 16 + damage 16 if crit.



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Tuesday February 26th, 2019 11:48:05 AM

"Sorry about that spell Tahni. I'm not sure what's worse - these undead or this Mythal."

Then he sees the massive damage that Fang took. "Ok, I think these undead are worse."

Rill will Dismiss the Enlarge spell he inadvertently cast, so this should return everyone to their normal size. Then he will use his Dimensional Hop spell-like ability to put himself between Tahni and that graveknight.

IF Rill sees that Tahni's Heal spell is muffed by the Mythal, Rill will use the Lesser Quicken Rod he carries to (hopefully) cast a Quickened Cure Serious Wounds on Fang. Or maybe butterflies will fly out of his ears - who knows?

If the Tahni's Heal spell works, Rill will instead attempt to Aid Another to help Fang with an attack (+2 on Attack Roll.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+23=26 ; d20+23=37 ; d20+18=23 ; d20+13=32 ; d20+13=21 ; 3d10+12=31 ; d10+12=16 ; d10+12=14 ; d10+12=15 ; d10+12=14 ; d10+12=20 ;
Tuesday February 26th, 2019 2:21:01 PM

If Terser was jealous about the size boost, he would only have been disappointed when it suddenly went away. (If it went away)

He steps a bit closer to the group, but focuses for now on bringing down the one that he started with. He'll use his own burst of speed for an extra attack as well. (Haste 1/3)

Vital vs AC26 - 31 damage (will hero point if it's a miss)
Haste vs AC37 - 16 damage
2nd vs AC23 - 14 damage
3rd potential crit (confirm only to 21) - 15 damage (49 on a crit)



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d8=4 ; d8=8 ; d8=3 ;
Tuesday February 26th, 2019 5:03:53 PM

Oops. Forgot to roll for that CSW. IF Tahni's spell get's muffed, Rill heals Fang for 30 points.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 176/191)  d20+12=15 ; d20+26=41 ; 3d10+13=28 ; d6=2 ;
Tuesday February 26th, 2019 5:56:03 PM

Bralin is unable to avoid the acid attack, and gets a little burnt.

The battle is joined.
The dwarf moves upon the huge undead, dodging artfully to avoid a blow, and attacks.

----
Move to Huge Graveknight. Spring Attack feats avoids AoO.
Improved Vital Strike.
Hit ac 41 for 30 hp damage (2 cold)


Fang (Mitch) HP: 23/177 (53 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+13=25 ; d20+25=28 ; d20+22=41 ; d20+17=37 ; d20+30=42 ; d20+17=24 ; d10+15=21 ; d10+15=19 ; d10+15=21 ; d10+15=22 ; d10=1 ; d10=2 ; 2d6=5 ; 2d6=4 ; 2d6=4 ; 2d6=10 ;
Tuesday February 26th, 2019 8:00:05 PM

Fang is battered heavily by the attacks and is less then pleased at the follow up breath attack (25 save, 23 damage). She considers healing, but remembers the mythal this time and is wary. She can't fall back without taking more hits, so she just takes a step to the side while activating her haste boots, flies into a rage, and full attacks the only one in reach.

First attack 30 to hit, 25 damage
second attack 41 to hit, 23 damage
third attack 37 to hit, 24 to confirm crit, 25 damage, 58 if crit
Haste attack 42 to hit, 32 damage

DM Kathy  d20+6=14 ; d20+6=10 ; d20+6=20 ; d20+6=20 ; d100=37 ; d20+25=36 ; d20+20=26 ; 6d6+19=45 ; 2d6+19=27 ; 2d6+19=30 ; 2d6=12 ; 2d6=8 ; d20+25=27 ; d20+25=40 ; d20+25=33 ; d20+20=28 ; d20+20=40 ; d20+20=31 ; d20+20=29 ; 2d6+19=29 ; 2d6+19=27 ; 2d6+19=26 ; 2d6+19=26 ; 2d6=6 ; 2d6=11 ; 2d6=9 ; d20+25=37 ; d20+25=36 ; 2d6+19=24 ; 2d6+19=25 ; 2d6=5 ; 2d6=12 ;
Tuesday February 26th, 2019 11:17:26 PM

Tahni's summons works, and she sends Umith to breathe on the graveknights. And Fang. The graveknights do not look especially nimble, but a couple of them get lucky and dodge some of the damage. Encouraged, Tahni tries to heal Fang. The spell works just fine, and Fang is healed 150 damage.

Jozhur lumbers up and Hulk-smashes one of the graveknights.

Aexana sends the staff treant forward to pummel one of the graveknights. His first slam misses, but the second one is a critical hit, so it all evens out. Meanwhile, Leafy moves forward and prepares to engage the enlarged one.

Rill dismisses his spell, and everybody returns to normal size. He uses Dimensional Hop to get closer to the front lines, but luckily his Cure spell is not needed.

Terser, back to normal size, attacks three times, and hits all three, though none of them are critical hits. Bralin joins him and does more damage. You both notice that the graveknight you are fighting wears a WLA badge. Once, this was a good-hearted adventurer. Now, he is a monster.

Fang takes a careful step, then flies into a rage. The graveknight she attacks has already been breathed on by Umith and clobbered by Jozhur, so it falls.

The formerly large graveknight attacks Terser. He hits twice, and Terser takes 57 points of weapon damage, plus 20 points of acid damage.

The three graveknights that were in a group line up to attack Rill. He is hit three times, one of them critical. He takes 108 points of weapon damage and 26 points of acid damage.

The remaining graveknight steps forward to engage the Staff Treant. The treant is hit twice for 49 slashing damage, which I assume does nothing, plus 17 acid damage.

Florian has shifted into knight form and is fighting two graveknights at once. He's pretty good. The giants are making good progress on their pack as well.

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+14=28 ; d20+9=18 ; d20+4=10 ; d20+8=23 ; d8+4=10 ; d8+4=9 ; d8+4=7 ; d6=6 ; d6=1 ; d6=4 ; d6+1=3 ; d6=1 ;
Wednesday February 27th, 2019 6:51:34 AM

Umith steps closer to the nearby graveknight and lays into it.

Umith
Free action: 5ft step
Full action: Full attack.
Hit AC28 for 10pts + 6pts fire
Hit AC18 for 9pts + 1pt fire
Hit AC10 for 7pts + 4pts fire
Hit AC23 for 3pts + 1pt fire

OOC: I'll post Tahni's action when I see what Rill is doing

Rill (MarkB) HP 24+33/154 - AC 30/17/28 - CMD 25  d8=5 ; d8=4 ; d8=3 ; d8=2 ; d8=2 ; d8=1 ; d8=4 ; d8=7 ; d8=5 ;
Wednesday February 27th, 2019 11:47:43 AM

Rill is badly hurt. "Fang - please use care that your bravery does not outpace our ability to back you up."

He will use his Dimensional Hop ability to pull back from his current location and then channel healing (supernatural ability) to heal the party for 33 points. It's not quite what Rill needs, but it will heal everyone and has no chance of failure.

Rill (MarkB) HP 24+33+27/154 - AC 30/17/28 - CMD 25  d8=1 ; d8=3 ; d8=2 ; d8=7 ;
Wednesday February 27th, 2019 11:50:53 AM

Thinking about it more, Rill will now use that Quickened CSW to hopefully heal himself for an additional 27 points.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+23=35 ; d20+18=38 ; d20+18=27 ; d20+13=22 ; 3d10+12=30 ; d10+12=15 ; 2d10+24=40 ; d10+12=14 ; d20+23=28 ; d10+12=20 ;
Wednesday February 27th, 2019 1:33:06 PM

just to confirm - I attacked 4 times, lowest being AC23. did all four hit?

Terser's new armor soaks up some damage, as does his natural toughness. Then Rill's healing comes in. He's still undecided about calling on his rage strength, since one graveknight is down already, and who knows what else will be coming at them.

It's probably best to hold off for now, since he can share his strength with the others in a more dangerous battle.

For now, he steps back and continues the attack, and is ready for the group of 3 to get closer.

Vital - AC35 for 30 damage
2nd - nat 20 (confirm to 27) for 55 damage (15 if no crit)
3rd - AC22 for 14 damage

potential AoO - AC28 for 20 damage



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+17=30 ; 2d6+9=20 ; d20+17=22 ; d20+17=30 ; 2d6+9=14 ; 2d6+9=16 ; d20+18=31 ; d20+13=28 ; 3d6+10=22 ; 3d6+10=27 ; d8=1 ; d8=8 ; d2=2 ; d2=2 ;
Wednesday February 27th, 2019 5:19:33 PM

(I see I listed the damage from the Treant wrong. First hit was AC27 instead of AC17... my bad)

Aexana notices how Rill gets badly hurt. His spells do keep him on his feet but with the skittish behaviour of spells out here Aex is affraid he might not succeed... Her staff treant is also in dire trouble but the life of Rill comes first... She rushes towards him and grabs a Heal potion she made together with him...

"Hold on to those quickened spells and drink this my friend... hurry!", should Rill not take the potion himself Aex will force the flask into his mouth. Rill should be healed for 150HP, "Best not to take any risks with the Mythal on healing spells... who knows what will happen!"

The Staff Treant get's it rough too... (I think DR10/Slashing means the Slashing damage overrules the DR so he gets the full damage) (Treat health : 25 + 49 + 17 = 91 / 114 HP)
The Treant does get an AoO vs the Graveknight when he closed in as he has a reach of 15ft - unless this undead has a way to avoid AoO's...

AoO Slam hits AC30 - damage 20HP

He can't take much more but lives to protect his creator and her friends so slams twice into the Graveknight that threathens him/.
Slam 1 hits AC22 - damage 14HP
Slam 2 hits AC30 - damage 16HP

Hopefully that one goes down quick or we'll have some tinder-wood soon...

Leafy sides with Bralin and with his 10ft reach lashes out at the Graveknight in front of him.

Slam 1 hits AC31 - damage 22 + 1 sonic damage + Thorns (-2 DEX for 2 rounds FORT Save DC20)
Slam 2 hits AC28 - damage 27 + 8 sonic damage + Thorns (-2 DEX for 2 rounds FORT Save DC20)



(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+26=46 ; d20+26=31 ; 3d10+13=24 ; 3d10+13=23 ; 3d10+13=34 ; d6=4 ;
Wednesday February 27th, 2019 6:08:57 PM

Rill's healing washes over him, and Bralin looks to the left.
Three graveknights opposed by Fang.

The dwarf leaves his current fight, and moves to assist the beastfolk.
He arrives, and delivers a massive blow upon the one on the right.

----
Move to line of graveknights
Improved Vital Strike.
NAT 20, crit threat hits ac 31 for 85 hp damage (4 cold)


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d8=4 ; d8=4 ; d8=8 ; d8=7 ;
Wednesday February 27th, 2019 6:31:12 PM

Tahni takes a step back. She looks to see how Rill fares and if Aex is unable to help him she will try herself.

OOC: IF Aex's spell doesn't heal Rill then Tahni will cast CCW on him, healing for 39pts

Fang (Mitch) HP: 173/177 (53 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20=1 ; d20+27=28 ; d20+27=41 ; d20+17=19 ; d10+15=23 ; d10+15=23 ; 2d6=4 ; 2d6=7 ;
Wednesday February 27th, 2019 6:49:53 PM

Fang bears her fangs in a bloodthirsty grin as she reduces the undead into a pile of twitching limbs. She doesn't even hear Rill's admonishment, to focused on tearing apart the next in line.

First attack - nat 1, miss
Haste attack - nat 1, miss
attack 2 - 36 to hit, 27 damage
attack 3 - 19 to hit, 30 damage

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+23=34 ; d6+3=5 ; 6d6=18 ; 2d6=9 ;
Wednesday February 27th, 2019 9:18:18 PM

Jozhur judges Bralin and Fang should have their fight in hand, so he tries to help Rill and Aex's big tree friend.

---------------------------------
Attack hits AC 34: 5 damage, 18 sneak damage, 9 holy damage (32)

DM Kathy  d100=9 ; d20+25=44 ; d20+25=42 ; d20+20=23 ; 2d6+19=24 ; 2d6+19=24 ; 2d6=11 ; d20+25=29 ; d20+20=36 ; 2d6+19=29 ; 2d6=5 ; 6d6=19 ; d20+25=26 ; d20+20=21 ;
Wednesday February 27th, 2019 11:01:35 PM

Umith attacks the graveknight several times, but only hits once. Tahni prepares to be a backup healer.

Rill Dimensional Hops out of combat and channels positive energy to heal himself and his companions. Then he attempts a Cure spell. It works just fine, and Rill receives the extra healing.

Terser clobbers his opponent, who goes down.

Aexana gives Rill a Heal potion and urges him to drink it, rather than trying to cast healing spells. Meanwhile, the staff treant continues to slam the graveknight in front of it. [It was able to move there with a 5-foot step, so no AoO.] Leafy's opponent has already been taken out by Terser.

Bralin moves up and clobbers one of the remaining graveknights. It is not feeling well.

Fang attacks with more enthusiasm than accuracy, but does manage to hit her foe once.

Jozhur moves to assist the staff treant, and does more damage to that graveknight.

Bralin's graveknight attacks him, and scores a critical hit! Bralin takes 48 points of slashing damage and 11 points of acid damage.

Fang's graveknight attacks her, hitting once. Fang takes 29 points of slashing damage and 5 points of acid damage.

The third graveknight in that little trio steps back (5-foot step), and sends a cone of acid washing over Fang, Bralin, and Terser. They take 19 points of acid damage, DC 19 Reflex save for half.

The remaining graveknight 5-foots out of flank and attacks Jozhur. Both attacks miss.

Florian is now fighting a single graveknight, and the giants seem to be mopping up their foes as well.

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d4=3 ; d20+16=18 ; 10d6=28 ; d20+11=27 ; d20+11=28 ; d20+11=12 ; 4d6=19 ; 4d6=17 ;
Thursday February 28th, 2019 2:03:02 AM

Umith takes a step to the side and uses his spell-like ability to cast a Searing Light spell on the deathknight currently facing Jozhur.

Tahni tries to survey the battlefield, and when an opportunity presents itself she will try her luck at another spell

-----------
Umith can use his breath every 1d4 rounds. d4=3. He needs to wait until next round.

Umith
Move action: Move 10ft north
Standard action: Use spell-like ability to cast Searing Light. Hits Touch AC18 for 28pts damage. No Save

Tahni
Standard action: DELAY. After the rest of the party have acted, cast Scorching Ray at the nearest 'alive' deathknight
Hit Touch AC27 for 19pts fire damage. No Save.
Hit Touch AC28 for 17pts fire damage. No Save.
Hit Touch AC12 - Nat1! Miss


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+21=33 ; d20+21=41 ; d20+21=35 ; d20+15=21 ; d6+3=5 ; d6+3=8 ; d6+3=7 ; 6d6=20 ; 6d6=23 ; 2d6=11 ; 2d6=8 ; d20+15=22 ;
Thursday February 28th, 2019 2:08:59 AM

Jozhur slips back into flanking position and continues his attack on the nearest Graveknight.

--------------------------------
First attack hits AC 33: 5 damage, 20 sneak damage, 11 holy damage (36)
Off hand natural 20, confirmed with 35: 15 damage, 23 sneak damage, 8 holy damage (46)
Assuming second and second off hand miss with 21 and 22.

Rill (MarkB) HP 84/154 - AC 30/17/28 - CMD 25  d20+13=33 ;
Thursday February 28th, 2019 2:21:35 PM

Rillett's earlier anxiety about Fang's survival proves unnecessary. That one mighty mouse. Maybe we need to get him a red cape.

Rill moves next to the nearest Graveknight and uses Aid Another to give +2 to the next attack by that ambulatory plant next to him. He relies on his Status spell to keep him informed of the condition of his friends.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 185/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+12=27 ; d20+23=39 ; d20+18=37 ; d20+18=24 ; d20+13=25 ; 3d10+12=23 ; d10+12=22 ; 2d10+24=33 ; d10+12=20 ;
Thursday February 28th, 2019 3:24:46 PM

What's a little acid anyway? reflex 27 Terser shields himself a bit behind his freshly fallen foe, then moves up to mop up the rest of them.

5 foot step and full attack

Vital - AC39 for 23 damage
2nd - AC37(crit threat, 25 to confirm) for 55 damage (22 if no crit)
3rd - AC24 for 20 damage

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 114/191)  d20+12=18 ; d20+26=33 ; d20+21=32 ; d20+16=36 ; d20+16=23 ; d20+26=39 ; d10+13=19 ; d6=1 ; d10+13=20 ; d6=4 ; d10+13=15 ; d6=5 ; d10+13=23 ; d6=5 ; d10+13=14 ; d10+13=21 ;
Thursday February 28th, 2019 6:15:59 PM

[Reflex 18 - fail]

The combination of one graveknight's blow, and another's acid attack leave their mark.

The dwarf sets his feet, and attacks.

---
Full attack on graveknight-

Atk 1 hits ac 33 for 20 hp damage
Atk 2 hits ac 32 for 24 hp damage
Atk 3 NAT 20, crit threat ac 23 for 20 hp damage (55 if Crit)
Haste atk hits ac 39 for 28 hp damage


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+17=19 ; d20+17=29 ;
Thursday February 28th, 2019 7:13:35 PM

(Rill, Aex healed you...)

Aex looks around to see who needs help in any way but it seems the group has almost control of the situation.

Leafy re positions himself to get a good hammering later.

The treant makes another full attack.
Slam 1 hits AC17 - fail
Slam 2 hits AC29 - damahe

Fang (Mitch) HP: 130/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+27=32 ; d20+27=31 ; d20+22=39 ; d20+17=25 ; d20+13=19 ; d20+15=31 ; d20+15=24 ; d20+15=17 ; d20+15=27 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; 2d6=8 ;
Thursday February 28th, 2019 7:17:00 PM

Fang is able to avoid some of the damage (reflex 19) and presses the attack.

first attack, 32 to hit, 36 damage
haste attack, 31 to hit, 30. damage
Second attack, 39 to hit, 21 damage
Third attack, 25 to hit, 35 damage


DM Kathy  d100=81 ;
Thursday February 28th, 2019 11:33:25 PM

Jozhur moves to flank the graveknight again, and uses his sneak attack to devastating effect.

Between them, Terser and Bralin finish off a graveknight.

With help from Rill, Aexana's staff treant strikes again at the graveknight. Leafy re-positions.

Fang finishes off her graveknight.

Umith uses a Searing Light to finish the graveknight near him. Tahni risks a spell. The Mythal flickers, and Tahni finds herself in the midst of a Silence spell. The radius of the spell extends to engulf Rill and Aexana as well. The Scorching Ray is lost.

The remaining graveknight withdraws, even as Lord Florian finishes off his last opponent. Ahead of you, shouts from the giants hint of new foes, but you can't quite see them through the rubble and ruins. For now, though, this part of the fight is over.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday March 1st, 2019 5:21:53 AM

Tahni looks about. It could have been worse. Noone was disfigured or killed by her casting. We'll call that a win.

She takes a few steps away from Rill and Aex so that they can speak properly.

Umith grins at the predicament.

Fang (Mitch) HP: 130/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday March 1st, 2019 8:05:04 AM

Fang's rage calls for her to chase the retreating foe, but she manages to control herself and end the rage. Noticing the shouts from the giants, she runs towards them instead to see what's going on.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday March 1st, 2019 11:45:14 AM

Terser looks around at the remains. What were those things, Rill? Eventually he realizes Rill can't hear him, and asks again once he walks out of the silent bubble.

Still, these undead are down, and they should help the giants with the new threat before the escapee brings reinforcements. If he catches up with the giants, he'll channel to heal them (and his party members) if they look injured.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 126/191)  d8=3 ; d8=1 ; d8=6 ;
Saturday March 2nd, 2019 9:11:05 AM

Bralin reaches into his haversack, and retrieves a potion that has been lying there since he can't remember when. The dwarf downs it in a quick gulp, resolving to buy more for the next time he finds himself somewhere spells do not work.

The stone warden waits for Rill, moving when the priest moves.

CMW potion. Really. Cures 12 hp

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Saturday March 2nd, 2019 11:14:42 AM

Aex notices Bralin digging up an old potion to close some of his wounds... the little greenmage put her hands on her waist : "Really?!? Why am I brewing all these things if you don't use'm?! Please Bralin just ask! Using plants and herbs I make these at no cost so don't waste your gold on standard potions from the CC. "

She shrugs her shoulders and digs up a couple of potions.

" CSW? CCW? Heal? no? ... perhaps I can dare you for something like this... Bubonic Plague? Cackle fever? Or why not a Baleful Polymorph?? Don't know why I ever made these but occasions like this tempt me to test'm... "



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+8=13 ; d4=2 ; d20+25=28 ; d20+24=27 ;
Saturday March 2nd, 2019 9:51:19 PM

Jozhur follows behind Fang to see what the giants are up to. He also has his shadow fly up to get a look once it catches up. The shadow relays whatever it sees to Jozhur telepathically in a low, raspy, almost whisper

Shadows perception: 13
Jozhur's perception: 28
Stealth: 27

DM Kathy  d20+10=25 ; d6=1 ;
Sunday March 3rd, 2019 10:37:35 PM

In the aftermath of the battle, Tahni re-positions to keep the others out of her Silence.

Bralin pulls out a potion and drinks it, much to Aexana's annoyance.

Fang manages to avoid chasing down the one remaining foe, but she can't quite resist racing off to see what the giants are facing. Jozhur and Terser follow more slowly.

As she runs forward, Fang can see the giants struggling with what look like pillars with ropes coming off of them. Knowledge Dungeoneering DC 22 Highlight to display spoiler: {they are Ropers}. No sooner has she registered this sight than a long, ropelike strand comes flying at her! It hits! Fang must make a DC 25 Fortitude save or take 1 point of Strength damage.

[The group is a little spread out, so I'm not going to try to do a map. The closest critter is about 40 feet from Fang's position.]

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday March 4th, 2019 11:28:17 AM

(Yikes - looks like I missed a post.)

Last round (if the DM will allow) Rill drank Aexana's Heal potion, and moved out of the silence area.

"Nice work on those potions Aexana. If you can hand me another of those Heal potions, I'll help make sure it gets to a deserving person."

This round, Rill moves toward Fang.

(I'll see what I can do about getting a summary up on the L&B.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday March 4th, 2019 4:39:29 PM

Terser watches Fang get lashed and figures it's a better idea to no spend a bunch of time running through their reach. He summons his elephant into being and mounts up, offering a ride to any others that wish it, and prepares to charge in.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday March 4th, 2019 6:11:49 PM

"Go easy on the Heal potions. only 7, now 6 remaining. Use it wisely... Fang?!?"
Aex turns around and moves towards Fang with Leafy ans the rrant at her side.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 126/191) 
Monday March 4th, 2019 6:33:11 PM

"I have that potion for years," Bralin says, somewhat guiltily at Aex's remonstrations.

"Mayhap you can space one or two CCW potions?"

After that, Bralin hurries off after Fang.


Fang (Mitch) HP: 130/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=27 ; d20+26=32 ; d10+13=16 ;
Monday March 4th, 2019 6:58:49 PM

Fang resists the poisonous touch (27 save) and charges the nearest creature, slamming into it with her axe.

32 to hit, , 16 damage

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 4th, 2019 7:01:02 PM

Still silenced Tahni can't really hear the commotion. She can see everyone running though so turns to face that direction. She ascends higher in the air to get a better look.

Tahni uses a series of pointing to indicate to Umith where to go. "You" "There". "You. There". "YOU" vigorous pointing "THERE!". "THERE THERE THERE!" It takes him a while (deliberately?) but he follows after Bralin

Tahni: Move action to ascend to 40ft in the air
Umith: Move action to follow Bralin


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+8=23 ; d20+24=41 ;
Monday March 4th, 2019 10:10:11 PM

Jozhur has actually heard of these things. He calls out to the others, "They're Ropers. They are hurt more by fire and those ropes can be cut off with a slashing weapon."

Jozhur hustles to catch up and tries to evade sight as he nears their foe (double move at speed 35, second of which he is using stealth). His shadow also double moves closer just below the surface (speed 40).

Knowledge dungeon: 23
Stealth: 41
AC vs. Opportunity attacks: 31 (touch: 22)

DM Kathy  d20+20=39 ; d20+20=21 ; 4d8+18=37 ; d20+20=31 ; 4d8+18=35 ;
Monday March 4th, 2019 11:43:05 PM

As the rest of the group move to catch up, Fang charges one of the creatures. It has reach, so it bites at her as she approaches. It hits! Fang takes 37 damage. In turn, Fang attacks! She hits and does damage of her own.

Terser summons his trusty elephant.

Jozhir calls out that the creatures are Ropers, and hurries forward with his shadow.

The roper takes its normal attack on Fang, and hits! Fang takes another 35 damage.

The other creatures do not act yet. They are difficult to see amid the broken chunks of buildings.

And the map. Anybody who rode the elephant can be even with Terser and Bralin.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  11d6=21 ; d20+16=35 ; d4=2 ;
Tuesday March 5th, 2019 1:53:46 AM

When Jozhur explains what the creatures are, Umith raises an eyebrow. He flies to the east and turns to use his breath weapon once more.

Tahni has no idea what is being said but assumes that since the party are attacking these things that they should be considered as hostile. She decides it's a good time to remove the silence spell. It's only when she starts speaking the magic words that it hits her: she's silenced. She can't cast the Dispel!

She looks to Bralin to send some luck his way.

------------
Tahni
Free action: Mentally swear to self for not buying a Metamagic Silence rod
Move action: Fly northwards
Standard action: Use Guide/Mislead ability to grant Bralin a +2 bonus on his next attack roll.

Umith
Move action: Fly north east
Standard action: Use breath weapon. 60ft cone should capture 4 of the monsters (angled to avoid Fang this time). 21pts fire damage each. Ref Save DC19 for half. He'll be able to use it again in d4=2 rounds


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+32=37 ; d20+14=17 ;
Tuesday March 5th, 2019 12:57:14 PM

Rill is a little worried about Fang's mental state. Rill will use Sense Motive to see if she's being controlled. (Sense Motive 37) He uses his Status spell to check on her health and any conditions that may be affecting her or others.

He can see some motion through the buildings. He (hopefully) pulls up a Blade Barrier to hem three of them in. This should prevent three of them from shooting those arms out at folks.

Or maybe Terser's elephant grows another head. Hard to say.

As Rill casts his spell, he looks to see if he can understand and perhaps compensate for what the mythal is doing to his spell casting. (Spellcraft 17.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  2d8+15=25 ; d20+21=38 ; d20+16=35 ; d20+16=26 ; d20+11=27 ; 3d10+24=39 ; d10+24=33 ; d10+24=34 ; 3d10=10 ;
Tuesday March 5th, 2019 4:16:13 PM

With whomever wants a wild ride, Terser directs Mr. Treetrunks to run in a circle, forcing the Ropers to either take it or try to jump out of the way. He runs over all three that are not currently contained within whirling blades.

25 damage

Trample - Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a DC 25 Reflex save to take half damage.

Once Mr. Treetrunks finishes his stampede, Terser will attack down at Fang's target.

Vital vs AC 38 - 39 damage
2nd crit threat (confirm to AC 26) for 33 (91 on a crit) damage
3rd vs AC 27 for 34 damage


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=28 ; d6+5=10 ; 6d6=17 ; 2d6=11 ; d20+21=26 ;
Tuesday March 5th, 2019 5:06:30 PM

Jozhur taps his heels together to activating his boots of speed before approaching the nearest enemy. He gangs up with the others, hoping to cut their enemies numbers quickly. Jozhur also sends towards another roper.

---------------------------------
Attack hits AC 28: 10 damage, 17 sneak damage, 11 damage if evil
Acrobatics to avoid opportunity attacks: 26
AC vs. Opportunity attacks: 32 (touch: 23). AC for round is +1 due to haste


(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 126/191) 
Tuesday March 5th, 2019 6:23:16 PM

Bralin regards the distance to the foe. Too far.

The dwarf moves toward the two unoccupied ropers, interposing himself between them and the casters.
Resolutely, he sets his shield, and waits.

---

Move and then Total Defense.
AC 41

From Tahni +2 bonus on his next attack roll.


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+18=20 ; 3d6+10=26 ; d8=2 ; d2=1 ; d20+17=28 ; 2d6+9=15 ;
Tuesday March 5th, 2019 6:50:29 PM

(lost my post)

Tempted to using fire magic Aex waits to do so until they figure out what's causing their spells to fail or to find a way to avoid them to go wrong...

She hands the Treant a CCW.

Leafy and the Treant move in behind Jozhur and Fang and thanks to their reach and size they slam at the roper of the heads from both adventurers.

Leafy Slam 1 hits AC20 - damage 26 +2 HP Sonic + Thorns (-1DEX for 2 rounds)
Treant Slam 1 hits 28 + damage 15

Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d6=1 ; d6=6 ; d6=6 ; d6=5 ; d20=3 ; d20+25=37 ; d20+25=26 ; d20+20=26 ; d20+15=29 ; d10+13=15 ; d10+13=21 ; d10+13=14 ;
Tuesday March 5th, 2019 7:39:32 PM

Fang looks about, confused. She heard the giants cry out and rushed to aid them, but they're nowhere to be seen! Fearing the worst she looks about for any badly wounded giants that might be in desperate need for healing. If she spots any within range she'll immediately channel energy, otherwise she'll focus on full attacking and killing the giant in front of her.

If injured giants in range: channel energy for 18, excluding the ropers.

otherwise full attack

attack 1: 37 to hit, 15 damage
Attack 2: 26 to hit, 21 damage
Attack 3: 29 to hit, 14 damage

(I rolled hasted attack but she isn't currently hasted or raging)



Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 5th, 2019 9:54:59 PM

The Roper in front of her*

DM Kathy  3d2=4 ; d20+5=12 ; d20+5=12 ; d20+5=22 ; d20+5=15 ; d100=40 ; d20+16=23 ; d20+16=27 ; d20+16=21 ; 4d8+18=37 ; 4d8+18=30 ; 4d8+18=38 ; d20+10=15 ; d20+10=19 ; d6=4 ; d6=2 ; d20+22=41 ; d20+10=15 ; d20+10=29 ; d6=4 ; d20+22=28 ; d20+10=29 ; d20+10=23 ; d6=4 ; d6=2 ; d20+22=33 ; d20+10=22 ; d20+10=29 ; d6=4 ; d6=4 ; d20+22=40 ; d20+10=11 ; d20+10=23 ; d6=1 ; d20+22=33 ; d20+10=26 ; d20+10=11 ; d6=6 ;
Tuesday March 5th, 2019 11:32:19 PM

Still in her Silence, Tahni cautiously moves forward. Umith moves up and uses his breath weapon. The creatures are not especially nimble, but one of them gets lucky and manages to avoid some of the damage.

Rill is worried about Fang, but as far as he can tell, this is normal headstrong barbarian behavior; not something that is controlling her. Rill tries to cast a spell. The Mythal flickers, and the Blade Barrier springs up around the ropers just as he intended.

Terser sends Mr. Treetrunks on a stampede. The ropers, as has been established, are not nimble, so they take their opportunity attacks. They hit AC 23 for 37 damage; AC 27 for 30 damage; AC 21 for 38 damage. That is including the -4. Then they get trampled. Terser then attacks the roper Fang is fighting, hitting three times and just missing a critical hit. The roper isn't quite dead, but by the time Jozhur, Fang, and Aexana's friends are done with it, it is a goner.

Bralin moves up and prepares to defend the casters.

The three ropers inside the Blade Barrier do not act.

The two remaining ropers send out ropy strands toward the party.

Terser is hit twice. He must make 2 DC 25 Fortitude saves or take 4 and 2 points of Strength damage. He is also pulled 5 feet toward the roper, which doesn't quite pull him off Mr. Treetrunks.

Fang is hit once. She must make a DC 25 Fort save or take 4 points of Strength damage. She is also pulled 5 feet toward the roper.

Jozhur is hit twice. He must make 2 DC 25 Fort saves or take 4 and 2 points of Strength damage. He is pulled 5 feet toward the roper.

Bralin is hit twice. He must make 2 DC 25 Fort saves or take 4 and 4 points of Strength damage. He is not pulled, being all dwarfy and stuff.

Leafy is hit once, and must make a DC 25 Fort save or take 1 point of Strength damage. He is pulled 5 feet toward the roper.

The staff treant is hit once, and must make a DC 25 Fort save or take 6 points of Strength damage. He is too big to be pulled.

And the map. You can see the giants from where you are; I've chosen not to include them on the map to avoid clutter and confusion. They are just off the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday March 6th, 2019 5:39:55 AM

Tahni rinses and repeats: this time giving Jozhur some help.

Umith catches his breath. With Tahni close to him he is in the silence area and unable to cast anything.

Move action: Fly closer
Standard action: Use Guide/Mislead ability to grant Jozhur a +2 bonus on his next attack roll."


OOC: Nice elephant token btw :)

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ;
Wednesday March 6th, 2019 11:43:40 AM

Rill stares at the Blade Barrier for a moment, a surprised look on his face. "Huh. It worked. Go figure."

He's also pleased that Fang's just a crazy barbarian. He's good with crazy barbarian.

Rill moves up, and will Channel Energy, healing his friends for 28 points. He excludes any ropers form this benefit.

"Hey Jozhur - maybe your shadow could weaken that roper that's pulling our people in."

"Umith, looks like your mistress has some complications. I have a tooth here that works as a Lesser Metamagic Rod of Silent Spell. If you can get it to her, have at it."
Rill can make the tooth/rod available if needed.

(This tooth was a reskinned item from some time ago.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+21=23 ; d20+21=39 ; d20+23=26 ; d20+18=32 ; d20+13=23 ; d10+28=34 ;
Wednesday March 6th, 2019 12:13:30 PM

Even with the confusion, Mr. Treetrunks is easy to hit, and as he runs over the third roper, he pops back into a regular figurine.

Terser knows that it's not the time to have his strength drained with so much fighting ahead, so he draws on his anger to help resist the effects. He still almost succumbs, but he crushes Maab's leaf between his fingers and feels enough of a boost to stave it off.

fort 23 - +2 for hero leaf, fort 39 - success

While he's at it, why not share the effects with his friends and cohorts.

Bralin, Fang, Jozhur, Leafy, Treant - may choose to take +6STR/+6CON, +3Will, -2AC

The second one only manages to pull him into range, and he unloads against it. The loss of his mount must distract him though, as he only manages to hit once.

AC26 - miss
AC32 - 34 damage
AC23 - miss


(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 154/191)  d20+23=42 ; d20+23=28 ; d20+27=38 ; 3d10+24=39 ; d6=4 ;
Wednesday March 6th, 2019 6:03:48 PM

Bralin resists the strength drain [42, 28]

He feels Rill's healing power, and the Terser's rage.

The dwarf strides purposefully over to one of the roper's and slams his axe into its side.

----
Move. Spring Atk Feat avoids AoO.
Atk (pwr atk, imp vital strke)

hit ac 38 for 43 hp damage (4 cold)

-----

From Tahni +2 bonus on attack roll.
From Terser +6STR/+6CON (48 hp), +3Will, -2AC


Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=35 ; d20+30=39 ; d10+16=24 ;
Wednesday March 6th, 2019 6:37:32 PM

Fang resists the str drain (35 save) and continues examining the battlefield. With the giants apparently no longer engaged and at a safe distance Fang is tempted to suggest retreat. There is no reason to exhaust themselves against these foes if they can simply go around them. Still the party seems to be roped into the fight, so probably best to continue.

Unable to charge the foe with the blade barrier surrounding it she prepares to sever the next tentacle that tries to hit her (I believe you said they could be cut off?). 39 to hit, 24 damage.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+13=21 ; d20+13=17 ; d20+18=24 ; 3d6+10=17 ; d8=6 ;
Wednesday March 6th, 2019 7:09:20 PM

Are the Ropers poisonous? If so the effect does not apply to Leafy nor the Treant
Leafy Fort Save 21 - FAIL - -1 STR (please check if this is poison)
Treant Fort Save 17 - FAIL - -6 STR (please check if this is poison)

Hesitating to go any further the Treant holds his potion. Leafy on the other hand spurts around him and runs into the Roper in teh West He slams a fist into the over grown lettuce..

Leafy hits AC24 - damage 17 HP + 6 HP Sonic

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+14=22 ; d20+14=30 ; d20+21=28 ; d20+23=39 ; d6+3=5 ; 6d6=23 ; 2d6=8 ; d20+14=16 ; d6=6 ;
Wednesday March 6th, 2019 8:28:52 PM

Jozhur moves to flank with Terser, trying to dodge any attacks provoked from the ropers. He attacks with his sword as his shadow emerges from the ground and attacks the other roper outside the blade barrier.

-------------------------------------------
1 Fort save failed, Jozhur takes 4 strength damage
Acrobatics to avoid opportunity attacks: 28
Jozhur's attack hits AC 39: 7 damage, 23 sneak damage, 8 holy damage (if evil), also 2 strength damage
Shadow's touch hits touch AC 16, 6 strength damage

boots of haste used: 2/10
AC vs. Opportunity attacks: 29 (touch: 20), current AC is 25/16 touch
4 strength damage
Jozhur will share in the rage (+6 STR, +6 CON, +3 Will -2 AC)

DM Kathy  d20+10=13 ; d20+10=26 ;
Wednesday March 6th, 2019 11:17:52 PM

Tahni, still hampered by the Silence continues to help her friends as best she can.

Rill channels energy to help his companions, then tries to hand Umith a magic item to help Tahni.

Terser manages to avoid the Strength damage, and attacks the roper nearest him. He hits once, and does damage. He shares his rage with whichever companions decide to accept it.

Bralin also avoids the Strength damage, and attacks the same Roper.

Fang also resists the Strength damage, and readies to slice the next rope that is flung her way.

Aexana's trees take some Strength damage, but that does not dissuade Leafy from trying to attack one of the ropers! He misses, however. [The effect is not poison.]

Jozhur finishes off the roper, while his shadow drains some strength from the other roper.

The three ropers inside the Blade Barrier continue to sit quietly. The remaining roper tries to bite Jozhur, but misses.

You do not see Lord Florian anywhere, though he may just flown behind a building or something in bird form. The giants are wrapping up their ropers. Which may be a good thing, because you hear rhythmic, pounding feet of something very large headed your way!

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday March 7th, 2019 2:44:22 AM

Umith inhales as if to use his breath weapon again but is distracted by Rill. He flies over and grabs the magical tooth. With a small wave he indicates for Tahni to descend and come and get it.

Tahni looks about. The battle looked well in hand. It will be good to rest once these monsters are defeated. She flies down to Umith to retrieve the tooth.

-------------------
Umith:
Move action: Fly to Rill
Standard/Move: Pick up tooth
Free action: Release it to Tahni

Tahni:
Move action: Fly down to Umith (Tahni is now 10ft in the air)
Standard/Move: Pick up tooth


Terser (Warren) [AC22/13/19 - CMD 30 - HP 206/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+23=32 ; 3d10+28=43 ;
Thursday March 7th, 2019 10:58:19 AM

Since his companions are surrounding the 3rd roper, and he doesn't want to deal with more Ropers once the huge thing shows itself, Terser uses his reach to attack the one just through the blade barrier.

A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.

Vital vs AC32 - 43 damage


Rage Round 2
Temp HP 270/294
Temp AC 20

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d4=1 ;
Thursday March 7th, 2019 12:29:53 PM

"Nice work Tenser. We're eventually going to have to deal with those things in Blade Barrier. Let's hope no one comes along and dispels that barrier until we can."

"Hey Aex, can you see what's coming from up there? Also, your potions may be very helpful to get our fighters back in top from before the next thing shows up. Maybe we need to move out instead of staying here while this whole stupid city descends on us."


Rill hears that something large is coming, so he yells, "Hey Florian - what's headed our way?" He'll use Sense Outsider to get an idea where any outsider, fey, demon, devil, or elemental may be within 1,000 feet - including Florian. Rill shares what he learns.

Finally, he will use a Wand of Lesser Restoration to hit the giant shrubbery next to him, restoring 1 point of Strength.

----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=39 ; d20+19=29 ; 3d6+11=22 ; 3d6+11=22 ; d8=8 ; d2=2 ; d20+14=28 ; 3d6+11=20 ; d8=7 ;
Thursday March 7th, 2019 6:11:38 PM

They don't attack... we don't have to attack... let's just go around them and focus on what comes next. " Aex says.

Nodding to Rill she rummages through her potions and digs up some mild healing potions.
[b]"Anyone CSW or CCW? Let's save the Heal for dire situations... I only have 6 more of those...
Also, looking at these things.. .I've got some Lesser Restoration what gets rid of that strength drain I hope or perhaps some potions to boost your resilience to those things (Bear's Endurance)

Below is a list of the most interesting potions Aex has to offer. PLEASE ASK THESE AT WILL!! Save a spell perhaps and don't take your chances in this place.

Leafy feels Terser's Rage and rages along with him!!
He makes a full attack on the Roper in front of him!

Slam 1 hits AC39 - NAT20 - Crit check hits AC29 - damage 44HP + 8HP Sonic + THorns (-2 STR)
Slam 2 hits AC28 - damage 20 HP + 7HP Sonic

Leafy's turning that roper to splinters!
Aex watches her companion in awe... she never knew he would be capable of such mayhem...

POTION LIST :

Cure Serious Wounds CL18
Lesser Restoration CL18
Remove Paralysis CL18
Remove Blindness / Deafness CL18
Remove Disease CL18
Neutralize poison CL18
Greater Magic Fang +3 CL18
Protection from Energy CL18
Spider climb CL18
Resist energy CL18
Owl's wisdom CL18
Cat's grace CL18
Bull's Strength CL18
Bear's Endurance CL18
Barkskin CL18
Endure Elements CL18
Longstrider CL18
Hide from animals CL18
Heal CL18 (with help from Rill)
Air Walk CL18
Freedom of movement CL18
Cure Critical wounds CL18
Stoneskin CL18
Stone Tell CL18


(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 154/191)  d20+25=27 ; 3d10+24=34 ; d6=2 ;
Thursday March 7th, 2019 6:19:16 PM

"One still fights," Bralin points out.

The dwarf moves in to aid Jozhur.

----
Move. Spring Atk Feat avoids AoO.
Atk (pwr atk, imp vital strke)

hit ac 27 for 36 hp damage (2 cold)

-----

From Terser +6STR/+6CON (48 hp), +3Will, -2AC


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+21=41 ; d20+21=31 ; d20+21=38 ; d20+15=23 ; d20+15=26 ; d20+10=19 ; d20+10=27 ; d6+3=7 ; d6+3=8 ; d6+3=6 ; 6d6=18 ; 2d6=10 ; 6d6=20 ; 2d6=5 ; d20+14=32 ; d6=2 ;
Thursday March 7th, 2019 8:58:25 PM

Jozhur steps forward to attack as his shadow moves to flank. He hopes to finish it off before whatever is thundering their way draws near.

-----------------------------
First main attack natural 20, 31 to confirm crit: 15 damage, 18 sneak damage, 10 damage if evil (43), 2 STR damage
Off hand hits AC 38: 6 damage, 18 sneak damage, 5 damage if evil (29), 2 STR damage
Second main hits AC 23: likely miss
Second off hand hits AC 26: likely miss
Third attack misses

Shadow's touch attack hits AC 32: 2 STR damage

Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 7th, 2019 9:42:25 PM

Fang looks at the ropers that are completely out of her reach and no longer attacking. With a shrug, she wanders off to go check on the giants and channel energy to heal their wounds.

DM Kathy 
Thursday March 7th, 2019 11:42:36 PM

Tahni flies down to retrieve the tooth from Umith. Just as she does so, the Silence disappears, and sound returns.

Terser attacks one of the ropers through the Blade Barrier. He hits and does damage.

Rill scans for Outsiders, and finds one about 600 feet away. He uses a wand to restore the staff treant.

Aeana digs out more potions while Leafy attacks! Both of his attacks hit, and do damage.

Bralin also attacks, doing more damage to the roper.

Jozhur moves in, hoping to finish it off. He succeeds.

Fang takes off, hoping to assist the giants.

The remaining ropers are contained. The one Terser attacked shifts away from him, and does not retaliate. As long as the Blade Barrier remains in place, they're probably not going anywhere. And Jozhur can tell you that they don't move very quickly. Unless you feel a need to kill everything, you can safely leave them behind.

And the big thing, whatever it is, seems to be getting closer.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+16=36 ;
Friday March 8th, 2019 9:06:22 AM

With the tooth in hand Tahni tries to dispel the silence.

Tahni turns her head to see where Fang is going. She wants to call out - to stop Fang from running off again - but in the silence there is nothing she can do.

It's time for the party to be a bit more cautious and not go looking for more trouble. "In a place like this trouble will no doubt find us"

Cast Dispel Magic. Dispel check: 36! Nice

Terser (Warren) [AC22/13/19 - CMD 30 - HP 207/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Friday March 8th, 2019 3:43:17 PM

Let that be a warning to leave good folk alone!

He suggests that Jozhur lead them on, but also that they put the blade barrier between themselves and whatever the large thing approaching is, before turning back towards their goal.



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d4=3 ; d4=1 ;
Friday March 8th, 2019 4:06:09 PM

Rill's not sure what to do with Fang. She keeps wandering off.

He will call out, "Fang. We Black Lions act as a team. You can certainly do what you want, but I advise that you stick with us at least until we accomplish our objective and get out of this place."

"Jozhur, you have Find the Path cast on you to find the Guildhall. What direction should we head?"

"For everyone else, let's try to avoid any fights that are not necessary to accomplish our goal. The giants have moved off and as far as I can tell Lord Florian has left us. Since he is a Fey, my spell should have picked him up and the only thing I can sense is about 600' feet in that direction. In any event, I have a feeling we will encounter him again - a meeting we should approach with caution. I don't trust that guy."

"Fang, Bralin and our topiary terrors are still hurt. Let's try to get folks patched up as we go."


Rill pulls out a couple wands. He will use that in conjunction with Aex's potions to see to healing and restoring lost strength as we follow Jozhur.

He'll start with a couple of Lesser Restorations cast from a wand, restoring a total of 4 strength. What do Leafy and the treant need?

Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  4d6=12 ; 4d6=10 ; 4d6=14 ;
Friday March 8th, 2019 6:32:37 PM

Fang has not in fact wandered far, she's just a little bit away from the previous fight tending to wounded giants. She's even trying to get to know them some, introducing herself and asking their names. She's not particularly impressed with Rill's reprimand. "We formed an alliance with [insert giant leader's name here] and his/her group. I heard them engaged in battle and moved to assist them, just as I would should I hear any of our group in distress or danger. Hesitation in combat is lethal, and I will not allow a member of our party or someone we have allied with to die if at all possible."

She then calls for the rest of the group and all of the injured giants to gather close so she can channel energy into all of them. Since it's not a spell, there shouldn't be much risk of the Mythal reacting. She will channel up to 3 times if there is enough time to do all 3 before the next fight starts. Rolls are 12, 10, and 14.

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 175/191)  d8=1 ; d8=7 ; d8=5 ; d8=4 ;
Saturday March 9th, 2019 9:43:02 AM

Bralin regards Fang wordlessly.
The beastfolk reminds him of a headstrong rogue he travelled with many years ago.
Gods grant that this time events turn out better.

The dwarf asks Aex for the CSW and Stoneskin potions, and downs the CSW immediately. (21 hp healed).

He waits by Rill and Jozhur to learn the direction of their path.



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Saturday March 9th, 2019 8:54:19 PM

"Fang my friend, you have a good heart. As I recall, we only had an agreement with Clalto Nim and his Cloud Giants to get through the wall. While we proposed more, they did not respond. We have no ongoing alliance or obligation to them that I am aware of, and this seem consistent with their behavior.

"While I agree that hesitation in combat can be lethal, so can charging into battle without a plan or back-up. In fact, it can sometimes put others at risk. You are a strong warrior, and I remain confident that we can learn to work together. We have stood before my Lord Gargul before to petition the return of a friend who died. I do not wish to have to ever do so again."


Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday March 10th, 2019 1:13:56 PM

Fang opens her mouth to dispute the point. Then she closes it, frowning and thinking back. She shoots a quizzical look at the giants to see if they remember things differently.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=42 ; d20+25=33 ;
Sunday March 10th, 2019 5:03:04 PM

Jozhur shrugs at Fang, "They sort of wandered off when we got through the wall. If they want to help us with what we're after, we could help them recover some treasure or something. I couldn't care less about Florian, he's completely left us. But we need to get moving, before this whole place closes in on us, it is worse than I imagined."

He offers the giants a tip, "You seem like decent folk, get some of whatever it is you are after and get out of here. We were given advise to not stay in here too long, and I would certainly heed that advise given who it came from."

Jozhur looks about, trying to determine the path to the guild hall. When they move out, he will resume scouting ahead.

-----------------------------------
Stealth: 42
Perception: 33

Jozhur could use a couple hits from the restoration wand if it has plenty of charges, he took 4 strength damage.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday March 10th, 2019 7:52:25 PM

(What is this place like actually? A city like structure? With roads and everything? Or an arena of some sorts? )

Aex happily hands out the potions asked - at last they come in handy...
Meanwhile she listens to the discussions at hand. Yes their latest crew member is a bit too fierce perhaps but they've had worse... not every battle goes according to plans right... well most certainly not with the Black Lions... then... basically no plan ever goes according to plan!

Looking around she wonders where they are to go next.

"I can scout from above if you like? Or we can all go airwalk - I have sufficient material to get you all airborne. "

DM Kathy 
Sunday March 10th, 2019 10:38:34 PM

Tahni attempts to dispel the Silence, but finds there's nothing to dispel. The Silence effect has worn off. Apparently the Mythal effects don't last as long as the equivalent spell.

Fang moves up and channels energy to heal the giants.

Rill is distressed that Fang keeps running off like that and asks her to stay with the group. Fang points out that you have an alliance with the giants, but Rill says that was only temporary. Jozhur tends to agree, pointing out that the giants keep leaving you behind.

Terser asks Jozhur to lead the group. The Find the Path is still active, and Jozhur can tell that the Freeman's Token is that way, which is, of course, the direction the rhythmic thumping is coming from. And was that a growl?

Bralin asks for potions from Aexana, which she gladly provides. She offers to scout for the group.

Fae Skiemir is a city. The part you're in is all tumbledown and ruined, which is how the ropers were able to conceal themselves. Possibly, it's also why the big thing--whatever it is--hasn't come for you yet. However, you know that the city is positively overrun with monsters. It's only going to get more difficult from this point.

For their part, the giants seem more than ready to go their own way. "More gold for us!" one of them says, and they begin heading away from the noise of the big creature.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 11th, 2019 8:04:26 AM

Tahni pauses and looks about quizzically "What's the thumping noise?" She's only just regained the ability to hear things so is blissfully unaware of anything that has been said in the past minute. "Does anyone know which way we go to get to that Guild Hall? Want me to cast a spell to guide us?"

While waiting to be caught up on what has been going on, Tahni casts Locate Creature to try and get a fix on Florian

Umith folds his arms and awaits direction.

-----------------------

Cast Locate Creature on Florian. Range 1040ft. If he is within range she can also tell which direction he is moving.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d4=1 ; d4=3 ;
Monday March 11th, 2019 12:52:57 PM

(Since Fang had said that he was using his Channel Energy on both the giants and the party, I assume those 12+10+14=36 points apply to injured party members as well?)

Rill will let Aexana get everyone healed the rest of the way up with her potions. "I'm glad you brought all those potions Aex. I agree it would be good to get everyone air walking." Rill will take an Air Walk potion if it is available.

He will use his Wand of Lesser Restoration to address the strength loss. Jozhur gets 4 STR back. Anyone else down STR?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Monday March 11th, 2019 2:19:38 PM

reminder to Fang (and others) to roll your channel energy D6s separately, as 1s on healing are re-rolled

Terser is perfectly happy to get a move on without Florian. If they grab their prize without him, then there won't be any contesting that it's part of the shared booty.

He's interested to see how all these castings are going to go down, and is perfectly ok to hoof it along after Jozhur if the air walking doesn't go well.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday March 11th, 2019 6:08:03 PM

Aex nods when Rill asks for one of the Air Walk potions. She notices Terser's hesitance to try one too...

"Well I'm guessing potions that were made outside of these walls will work perfectly... most likely some of out abilities too... I haven't tested to change shape though... spells on the other hands are more sketchy... "
I'm loosing track of what potions I still have. These pants are handy as they always give me what I'm reaching for but...

Once I change shape I have no more access to these potions untill I change back so for now I'll Air Walk with you if the group does that.




Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday March 11th, 2019 6:43:14 PM

(yes, Fang healed party and giants. She did not lose STR)

Fang wishes the giants luck, still a little confused as to why they had ended up following the giants if they weren't working together/heading to the same place. Returning her attention to the task at hand, she prepares to follow the person with magical guidance. Or more like stand in front and go in the direction she's pointed at.

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Monday March 11th, 2019 7:20:56 PM

Fully healed, Bralin waits patiently for the direction of travel to be determined.

He nods in agreement that mass air walkers would make travel easier, as well as avoid ground bound enemies.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=41 ; d20+25=45 ;
Monday March 11th, 2019 10:07:20 PM

Jozhur downs his air walk potion, thanks Aex and Rill, then leads the way, peeking up over the rubble trying to get a look at what is up ahead...and whether there is a way to avoid it.

He let's Tahni know there is already a guidance spell cast upon him, and begs her not to cast another.

-------------

Stealth: 41
Perception: 45

DM Kathy  d100=9 ;
Monday March 11th, 2019 10:41:30 PM

Tahni, hearing the thumping for the first time, asks about it. She tries to cast Locate Creature. The Mythal flickers...and the spell goes off normally. Tahni is able to locate Florian, still at a distance of about 600 feet, more or less in the direction Jozhur indicated you need to go.

Rill uses his wand to restore Jozhur's damaged Strength. Both his wand and Aexana's potions seem to work without triggering the Mythal.

Fang wishes the giants well. Terser and Bralin stand ready to move on.

Jozhur accepts the Air Walk potion and ascends. In the next street, directly in the path you need to take, you see an elephant-sized equine creature with bright red skin, fangs, six eyes, and armored plates on its head, neck, and back. Knowledge Arcana DC 24 Highlight to display spoiler: {This is a Xanthos, a magical beast.}

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+2=19 ;
Tuesday March 12th, 2019 1:11:20 AM

Hmmm. Jozhur is stumped by this thing. He relays a description of what he sees to Rill via the cleric's message spell. If Rill can't figure it out by description alone, he will motion Rill, and perhaps nature gal Aex up to quietly take a look.

Jozhur starts looking for a way around the creature, they need to keep moving.

Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 12th, 2019 2:21:58 AM

(fixing hp)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+27=35 ;
Tuesday March 12th, 2019 6:12:00 AM

"Hmm... Florian is around about 600ft ahead of us. Heading the same way we are." Tahni doesn't like coincidences like that. "I can keep track of him for the next couple of hours"

She'll stay at whatever distance Jozhur deems wise. He's a far better scout than she could hope to be. She trusts his judgement completely.

Umith puts his hands on his hips and looks about the sky.

Perception: 35 + Arcane Sight + See Invis + Dark Vision

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 12th, 2019 11:06:40 AM

It suddenly occurs to Jozhur, they could probably just air walk over this thing. He does fear going up high enough for everything in the city to see them though...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 12th, 2019 11:09:58 AM

And Tahni can come take a peek too, she's pretty sneaky.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+6=7 ;
Tuesday March 12th, 2019 11:54:48 AM

(Rill cannot cast a Message spell. I think that was Zeoll.)

Rill will climb in the air enough to get a peek as we move forward. He has no idea what that monstrosity is (Knowledge Arcana 7). Except he knows it's bad, 'cause, you know - six eyes, red skin and fangs.

"Awesome. A giant demon horse. You know there is just nothing good that has has six eyes, red skin and fangs. This place is like the island of misfit monsters. At least now I know where Maab found all the things she sent to Zeoll when he asked.

"I say we try to avoid this equine abomination."


Rill will motion down and to the right. With all these crumbling buildings, maybe we can just avoid this thing. Obviously our old pal Florian did.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Tuesday March 12th, 2019 2:07:26 PM

Terser is happy to avoid this thing they know next to nothing about. Certainly everything else with more than 2 eyes hasn't tended to be friendly towards them. Even 2 headed Bralin had him guessing.

Not having realized the air walk was a potion, Terser's attitude reverses. He gladly drinks it down. I like this recipe, Aex. It tastes a lot better than those healing brews of yours.

Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 12th, 2019 6:51:25 PM

Fang keeps her eyes on the thing as they pass, worried it will notice and pursue. (can we all get air walk or are some of us stuck on the ground?)

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday March 12th, 2019 7:12:12 PM

Bralin nods in agreement with Rill's choice to avoid the demon horse.

He accompanies the group as they move off.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday March 12th, 2019 7:28:39 PM

Aex only has 8 Air Walk potions on her hands. Rill took one. Aex was planning to take one too but she could also try to change shape.

"I'm also in favour to just avoid getting hand to hand with this thing... whatever it is... but there are only 8 of these... how many do we need to get around? I'll return the Treant to my staff. Leafy I hope to take along. Let's see...
Rill, Terser, Bralin, Fang, Johzur, Tahni, Leafy and myself... that's 8 :-) Did I leave anyone out? Else I change shape."


Unsure if it will be this easy to simply avoid this battle Aex waits for the group to decide how to push forward. In any case, with the sketchy spell behaviour she'd rather not get tangled up with this demon thing.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 12th, 2019 7:54:40 PM

Whoops, thought we had message going. Realizing the thing probably isn't natural, he beckons the spellcasters to have a look. He wants to be sure it doesn't fly or have a tongue to reach up and grab them (that's the worst).

DM Kathy 
Tuesday March 12th, 2019 10:49:05 PM

Jozhur can't figure out what sort of creature he's looking at, so he calls for the others to come take a look.

Rill looks, but can't figure it out either. Nonetheless, you agree that bypassing it is probably the best option.

Aexana brought enough Air Walk potions for the whole class--or near enough--and soon you are all airborne.

You soon learn that you can't go too high; the Mythal seems to enforce a "ceiling," but you can go high enough that you can get over the creature, whatever it is.

Of course, now that you are flying, you have attracted the attention of other things. Like that giant bird-like thing headed toward you now. It has a lizardlike tail and bright purple feathers on its back and wings; the rest of its body is bare and scaly. Knowledge Arcana DC 25 Highlight to display spoiler: {It is a Jubjub bird.} Its flight is slow and clumsy, but it does fly, and it's headed right for you. It's about 50 feet away.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=39 ; d20+23=43 ;
Wednesday March 13th, 2019 7:25:22 AM

"I can cast the message spell as often as needed. Of course, even casting that here could create its own challenges"

Now able to see the creatures clearly Tahni speaks up "That first one is a Xanthos. That flying one is a Jubjub. Sure is a good mix of creatures in here". She sounds quite confident.

The party look to be drawing unwanted attention "As Maab said, we can't fight everything. It may be wise for us to move. Quickly. Away"

Knowl Arcana checks: 39 and 43

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+25=36 ;
Wednesday March 13th, 2019 12:12:02 PM

"Looks more like a Nope Nope bird to me." Jozhur agrees with Tahni, they should move away from these "creatures" if possible. He's a little worried though, he pictures themselves air walking over the place with a horde of ugly things chasing them by land and air.

Jozhur gets ready to flee in the direction the guidance spell leads him, if that is the consensus.

Perception: 36

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Wednesday March 13th, 2019 1:48:51 PM

Are those critters normally aggressive? Maybe they're just hungry.

Either way, we should get out of view before everything else in this own finds us.


Terser will try to keep close to the rooftops, to limit things that would see them from far away.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+6=13 ;
Wednesday March 13th, 2019 5:18:42 PM

"Thanks Jozhur. Looks like that Jubjub bird is slow and clumsy, and we're Air Walking. Let's just see if we can out run it!".

Rill moves as fast as he can through the air, trying to keep an eye out for any of our group that might not be able to keep up. Since we're walking through the air and not flying we can even run! At his 40' movement that's 160' per round in the medium armor Rill wears.

As he goes, he follows Terser's lead and moves low to the rooftops. "What's next? A frumious bandersnatch?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday March 13th, 2019 6:06:37 PM

"Drink this to move even faster friends... and if needed... this one will make you run longer..."

Lifewood flasks rattle in her Bill's Pants as she digs up 8 Longstrider potions (increase base speed by 10ft) and if needed 8 Bear's Endurance potions (increased stamina to long runs).

Aex hands two more potions to Rill and Terser...
"I am too small to outrun such a creature Rill... but as an eagle there's little that will be able to catch me... Drink this... you'll be able to speak to me"

With that Rill and Terser hold a speak with animals potion. Aex changes into an eagle and is ready to run... euhm... fly with the rest. Leafy will gobble down whatever Aex feeds him...

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday March 13th, 2019 6:13:02 PM

Following the group consensus, Bralin scampers away from the flying jubjub.

For a dwarf encased in mithril plate, he scampers pretty well.
But he's not nearly as fast as Rill.

He also makes sure he doesn't pass anybody.
If the bird does catch up, Bralin wants to be the target.

--
Run. 25' move, so 100'

Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday March 13th, 2019 7:02:44 PM

Fang is unfamiliar with the spell they're flying with. Can we fly fast enough to outrun it?" she wonders. Just in case she lets the others get past her before following so that she's the closest to the monster in case they can't outrun it.

DM Kathy 
Wednesday March 13th, 2019 10:52:33 PM

Tahni is able to identify the demon horse thing as a Xanthos, and the bird as a Jub-Jub bird.

You decide you want no part of either of them, and begin moving away.

Aexana hands out more potions to improve your speed.

Rill wonders aloud whether you will next face a frumious bandersnatch, perhaps forgetting that you already have, in the Arena of Dirt City. Although that was a regular, non-frumious bandersnatch.

You turn away from the Jub-Jub bird, even though it also means turning away from your objective--and Lord Florian. You head the other way--only to see something else coming toward you from that direction. At first you took it for a flickering of the Mythal, but no, it is a discrete--something. An amorphous blob of violet energy, rippling like a globe of floating liquid. Knowledge Dungeoneering DC 26 Highlight to display spoiler: {It's a Plasma Ooze}.

But it gets worse. From your left, another creature is approaching. Cloaked by wings of darkness, the horrific, skeletal creature appears to burn from within. Knowledge Nature DC 24 Highlight to display spoiler: {It's an Ankou}.

Oh, and from your right, yet another creature approaches. This one is a nauseating, tapered tower of flesh, eyes, and tendrils, surrounded by a strange vortex of sucking wind. Knowledge Dungeoneering DC 24 Highlight to display spoiler: {It's a Flying Polyp}.

You do not have to face all four creatures at once, but to avoid that, you need to pick a direction and head that way--toward that monster. Or land and face the Xanthos, which has been keeping pace as well as it can.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Thursday March 14th, 2019 1:21:19 AM

Rill sighs. Does Maab control these things? Is this sport for her? Does the DC maintain this place as some sort of testing arena?

"This place makes no sense. Why don't any of these things fight each other? Unless someone has a better idea, we may as well kill the Jubjub bird since that's the direction we need to go."

Unless there is another plan, Rill moves toward the Jubjub bird and readies for another fight. As he readies, he will use his Sense Outsider ability.

----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=32 ; d20+27=42 ;
Thursday March 14th, 2019 1:45:09 AM

"Right, so in addition to the Xanthos and the JubJub, we now have a Plasma Ooze, Ankou, and Flying Polyp all closing in"

If there to be a fight it might as well be in the right direction.

Tahni flies next to Rill and prepares for the battle.

---------------
Knowl Dungeoneering vs DC26: 32 = Pass
Knowl Nature vs DC24: Autopass
Knowl Dungeoneering vs DC24: Autopass
Perception: 42

Question to DM
Highlight to display spoiler: {Is there any additional knowledge gained when the knowl check is made to ID a monster? That is, do we also know their strengths and weaknesses (such as by being able to look them up in the SRD)? Happy to play it how you choose}


Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 14th, 2019 3:40:34 AM

"Move fast, hit hard, else we'll be fighting all four." Fang notes. She prepares to charge in like a crazy barbarian, this time making sure the others will join her


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  d20+20=36 ; 2d8+9=14 ;
Thursday March 14th, 2019 2:34:42 PM

I agree, the bird seems like the most straightforward fight. Who knows what sorts of powers all these other beasts possess?

Terser will approach with Fang, readying his hammer to attack when it gets into throwing range.

Held action to throw returning hammer if the JubJub is in or gets into range.
AC 36 for 14 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Thursday March 14th, 2019 4:01:09 PM

Jozhur snickers at Rill's comment, "Perhaps I should have purchased a vorpal sword?". The humor is brief, as he has to brush off a feeling of despair upon seeing what appears to be several powerful enemies.

Jozhur agrees with going straight for the Jubjub Bird and echoes Fang's approach, "Press the fight, Fang. We will be with you".

Jozhur charges in with the group's melee fighters. He will try to keep to one flank, hoping to surround the bird.

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday March 14th, 2019 6:25:44 PM

Bralin wordlessly pulls out his waraxe, joining Fang, Terser, and Jozhur to face the jubjub.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday March 14th, 2019 7:49:05 PM

"Looks like we're done trying to outsmart who ever it is that runs the show around here... it'll all come down to a brutal fight after all... ", Aexeagle thinks. "time to take our chances with the Mythal..."

With that being said Aex observes her surroundings... is there something like a pulse going through this place? A sign when or when not to cast a spell perhaps?

If nothing comes to mind Aex attempts to summon a Stone Giant (Summon Nature's Ally VI)
Should it appear Aex will send it to battle with the rest.

At full health again thank to some potions, Leafy follows the Black Lions into combat...

DM Kathy 
Thursday March 14th, 2019 10:58:22 PM

Rill has just about had it with this untidy, chaotic place. He extends his sense, and detects an Outsider at a distance of about 400 feet.

Tahni is able to identify all the possible foes.

Aexana wonders about the Mythal. There doesn't seem to be any kind of trick to it. When a spell is cast, the Mythal flickers. Sometimes the spell goes off just fine, and sometimes the spell fails and something weird happens instead. She starts a Summoning spell. It will take a full round, so your DM will take the opportunity to remind you that you are currently airborne and Stone Giants don't fly.

The consensus seems to be that if you have to fight something anyway, you might as well be headed in the right direction. So you turn and move to face the Jubjub Bird again. It is still flying awkwardly toward you. At a distance of about 40 feet, it pauses and lets out a shriek! Everybody who is not a Jubjub Bird (which is everybody unless one of you has been seriously holding out) needs to make a DC 26 Fortitude save or be stunned for 1d4 rounds.

And the map. I moved the Staff Treant off the grid because he's a staff again. I wasn't sure about Jozhur's shadow, so I moved him off the grid, too.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+14=22 ; d20+5=16 ; d4=3 ; d4=2 ;
Saturday March 16th, 2019 1:32:52 AM

The Jubjub Bird's shriek seems to send a chill straight to Jozhur's bones, and his shadow. Both are unable to act.
-----------------------
Jozhur's will save: 22 (fail), stunned for 3 round (want us to roll this?)
Shadow will save: 16, stunned 2 rounds

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=40 ; d8=5 ; d8=1 ; d8=8 ; d8=5 ;
Saturday March 16th, 2019 3:04:27 AM

Fang is able to easily resist the effect (40 save). She starts to charge in as planned before realizing she forgot to get healed up for the last fight. She also notes Jozhur freezing up, so she decides to spend a round healing (and hoping it doesn't turn her into a newt or something).

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191)  d20+23=24 ; d4=3 ;
Saturday March 16th, 2019 9:26:35 AM

Bralin starts forward, but like Jozhur, the impact of the bird's shriek sends him reeling.

Fort 24 (Nat 1, nice)
Stunned 1/3 rounds


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+18=22 ; d20+18=35 ; d20+11=16 ; d4=2 ;
Saturday March 16th, 2019 9:52:45 AM

Tahni starts to freeze up but hangs on just long enough to make it through the shriek. Umith stands stunned.

She starts casting a spell and just hopes it works

-----------------------
Tahni
- Fort Save vs DC26: 22=Fail. Use Improved Greater Fortitude to reroll. 35=Pass
- Full round action: Start casting Cloak of Dreams

Umith
- Fort Save vs DC26: 16=Fail. Umith is stunned for 1d4=2 rounds


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  d20+18=29 ; d20+20=30 ; 2d8+9=18 ;
Saturday March 16th, 2019 2:58:16 PM

Terser shrugs off the scream and calls his hammer back to his hand. (assuming my readied attack went off)

Noticing that some of his party have been stunned, he interposes himself in between and throws again.
AC30 for 19 damage



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=24 ; d4=4 ; d20+19=22 ; d20+13=26 ;
Sunday March 17th, 2019 5:18:18 PM

(thought we were going to land before battle... hence the stone giant. In that case Aex summons one of her favorite own shapes... a Huge Air Elemental)

Fort save 24 - is this considered fey magic? Else Aex has +4... if not she would be stunned for 4 rounds.
Better call in a hero point... omg... even worse 22!! Guess the old gal is stunned for 4 rounds anyhow.

And then it depends on the Mythal to see if the Air Elemental is there or not...

Leafy barely resists the awesome shriek (Fort save 26). He notices Aex is out cold and put himself in between the Jubjub bird and the little greenmage. He'll defend her no matter what...



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+19=25 ;
Sunday March 17th, 2019 7:08:59 PM

Rill winces as the Jubjub Bird roars it's terrible roar and gnashes it's terrible teeth and rolles it's terrible eyes and shows it's terrible claws. He finds that he has to call on his herioc reserved to avoid being tranfixed by the creature. (Used a hero point to add retro +2 to save.)

As he shakes off the effect, he moves up behind Fang and (hopefully) casts Holy Aura, and all but Uruth and the Shadow are surrounded by a brilliant aura. (Each has SR 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.)

(As for Fang's healing, there was plenty of time earlier to have addressed this when Rill mentioned it as we moved away from the Ropers. Rill suggested anyone injured using Aex's potions or that Rill would address the healing of she did not. So I'm saying that may have been done already?)

DM Kathy  d100=100 ; d20+31=46 ; 3d6+19=34 ; d20+39=54 ; d20+18=37 ;
Sunday March 17th, 2019 11:00:03 PM

The Jubjub Bird's shriek stops Jozhur, his shadow, Bralin, Umith, and Axana all stop in their tracks. [Notes: it is not fae magic, and yes, I wanted everybody to roll their rounds individually.]

Terser shrugs it off and keeps on fighting. His dwarven thrower hit last round, but this round it bounces off the bird's tough skin without doing damage. Also, it heals some of the damage from last round.

Tahni begins casting a spell. She won't know the Mythal effect, if any, until she finishes casting.

Rill attempts to cast Holy Aura. The Mythal flickers, but the spell goes off just fine.

The bird flies up to Terser and tries to bite him. It succeeds! Terser takes 34 points of damage and is grappled. The bird is not blinded.

And the map.

DM Kathy  d100=24 ;
Monday March 18th, 2019 1:06:26 AM

At the start of the next round, Tahni finds that her Cloak of Dreams spell worked normally.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+18=29 ;
Monday March 18th, 2019 8:17:35 AM

With a number of the group stunned the party are significantly weaker. Worse still if that bird shrieks again. Tahni decides to go for broke.

"I'm going to get close to the bird. Try not to get too close to me though. I'm serious about that"

Tahni uses her hide-away ability to turn invisible and then flies next to the Jubjub. She has no doubt it can smell where she is, but being invisible she does feel concealed (for the most part)

"I just hope this works"

---------------------------
Tahni
- Move action: Use Fey Hide-away ability to go invisible
- Move action: Fly next to JubJub. Invisibility doesn't provoke an AoO vs Scent. The Jubjub will be starting its turn next to Tahni and will be subject to the Cloak of Dreams spell. SR Check: 29. JubJub to make a Will Save vs DC28. Assuming the Jubjub has Scent the DC goes up to 32. Fail=Fall asleep for 1minute. Pass=Tahni likely in trouble
- IF anyone in the party ends their turn next to Tahni they also need to save I'm afraid

Umith
- Still stunned this round


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  d20+16=34 ; d20+22=32 ; d20+17=22 ; d20+12=32 ; d20+12=22 ; 3d10+28=41 ; d10+28=38 ;
Monday March 18th, 2019 12:11:25 PM

Terser yawns a bit from the bird's mouth, but fights through it with his anger about being bitten. Rage on - Will save vs Cloak of Dream = 34

Then, embodying the freedom of his ancestors, he liberates his body from the grapple. Liberation Domain Power 1/8 used

He steps back and unleashes on the bird.
Power attack
Vital Strike Vs AC 32 - 41 damage
2nd misses (ac 22)
3rd Nat 20 (22 - no crit) - 38 damage


Rage Round 1
Rage AC 20
Rage HP 248/278 (after dr and regen)


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday March 18th, 2019 5:01:04 PM

Rill smiles when he sees Terser step out of the Jubjub Bird's grapple. Nice.

He knows that when Tahni says to keep his distance from her she means it. He moves up a bit and decides to try something. He reads a Remove Paralysis scroll hoping that perhaps it will affect the stunned condition of Bralin. As he does so, he watches the Mythal to see if it flashes. He's trying to determine if reading a scroll can be affected by the Mythal.

-----------------------------------
(Unclear if Remove Paralysis will affect the stunned condition. The spell says, "You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition." Also, knowing how the Mythal affects scrolls is useful information.)

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday March 18th, 2019 6:17:51 PM

Being stunned Aexeagle doesn't go anywhere... luckily she has nothing to drop or it would all fall to the ground... Leafy carefully takes the small bird in his hands and tries to calm her down... the sooner he can comfort his master out of her stasis the sooner she can get back into the action...

Till then, Leafy too will stay out of combat... at least until that bird things comes any nearer... sorry folks but that's what I'm guessing a loyal companion would do...

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+15=21 ; d10+15=17 ; d10+4=5 ; d10+4=6 ;
Monday March 18th, 2019 6:59:51 PM

Fang runs up and attacks the beast, going to the far side of Terser. She enters a rage if Terser isn't providing his to her.

31 to hit, vital strike. 28 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Monday March 18th, 2019 7:07:01 PM

Jozhur and his shadow are still stunned. And Jozhur's swords have fallen to the ground...he will be wanting those back.

Jozhur: round 2/3
Shadow: 2/2

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Monday March 18th, 2019 8:09:57 PM

Bralin is stunned.

--

Stunned 2/3 rounds

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


DM Kathy  d20+11=13 ; d20+31=48 ; 3d6+19=30 ; d20+39=41 ;
Monday March 18th, 2019 10:56:38 PM

Aexana, Jozhur, his shadow, Bralin, and Umith are all still stunned. Leafy is tending to Aexana.

Terser pops out of the bird's beak, much to the confusion of the bird. He attacks, and hits twice. [I had always interpreted Vital Strike to mean that you could only make one attack. I'll count both of them this time, and see what the Rules board has to say.]

Rill attempts to cast a spell from a scroll. It does not trigger the Mythal, but it also does not remove the Stunned condition.

Fang approaches the bird. Since its mouth is no longer full, it can make an attack of opportunity, which it does. It hits! Fang takes 30 points of damage and is grappled!

Tahni sneaks up to the bird, attempting to use her spell to put it to sleep. The bird fails its save and falls asleep. It begins plummeting out of the sky, with Fang still clutched in its beak!

[I think we can do this without a map.]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 18th, 2019 11:21:11 PM

"Praise Maab that worked"

Tahni breathes a sigh of relief. Although come to think of it, Fang doesn't look too comfortable.

"I know this isn't what you want to hear, Fang, but it might be best not to attack it. Not just yet anyway. If you and a few others coup-de-grace at the same time I dare say you'll get a nice trophy"

Tahni tries to follow the bird and stay alongside it as long as she can

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d6=2 ; d6=1 ; d6=5 ; d6=3 ; d6=6 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ;
Monday March 18th, 2019 11:49:19 PM

(There may have been an oversight here. If I understand correctly, the Jubjub Bird is asleep, which gives it the helpless condition. A helpless creature cannot take any actions, which includes maintaining a grapple.)

If for some reason the unconscious bird does not automatically release Fang or if Fang cannot release herself, Rill will move forward and use Dimensional Hop to move her out of the creature's mouth (but he's hoping to not need to use this.)

If Fang is OK on her own, Rill will Channel Energy to add some healing to the injured, and then get folks moving before more bad guys arrive. If Fang's rescue is not needed, he Channels Energy for 28 points of healing to all.

"Let's get our stunned friends and get out of here. When that bird hits the ground it's probably gonna wake up pretty mad. And those other creatures approaching don't look too friendly either."

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Tuesday March 19th, 2019 11:41:47 AM

"Hey, maybe we'll get lucky and that stupid demon horse will attack the stupid demon bird when it hits the ground!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  3d10=22 ;
Tuesday March 19th, 2019 12:38:05 PM

I'm all for getting out of here, Rill. But Jozhur will need his swords, and that bird is coming at us. Let's try that coordinated Coo de grah thing that Tahni suggested.But be quick about it.

Terser zooms down to ready a precision attack with Fang, and Bralin if he makes it after recovering from his stun.

I was doing vital that way at first, thought I was wrong, and changed. Now reading rules, it seems I was right in the first place, which is your interpretation. Sorry for the mixup!

Coup De Grace - also a full round action, so no Vital Strike
auto crit - 106 damage


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday March 19th, 2019 6:07:16 PM

Aexeagle is still stunned (round 3/4) and Leafy continues to pet the small bird with his branches.
The loyal companion keeps an eye out on that Jubjub thing but also keeps a weary eye on those other beasts.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday March 19th, 2019 7:02:04 PM

OOC: And a DC 116 Fort Save or die if the coup de grace is success full!

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 19th, 2019 7:21:55 PM

Fang slips out of the bird's mouth and flies back up and away (if needed she can cast Freedom of Movement to break the grapple).

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Tuesday March 19th, 2019 7:37:21 PM

Bralin continues to stand in midair, doing not much more than furiously blinking his eyes and shaking his head as he tries to recover from the piercing shriek.

--

Stunned 3/3 rounds

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 19th, 2019 10:02:30 PM

Jozhur's shadow comes around, but Jozhur is still stunned. (last round)

DM Kathy 
Tuesday March 19th, 2019 11:04:11 PM

The non-stunned members of the party follow the bird as it falls. Fang wriggles out of the beak. Rill channels energy to heal the rest of the party. At Tahni's suggestion, Terser attempts a coup de grace. His strike doesn't kill the bird outright, but it dies of the sudden shock of the wound. [It has a good Fort save, but not that good!]

Meanwhile, Bralin, Jozhur, and Aexana remain stunned. Jozhur's shadow comes back to itself, and Leafy continues tending Aexana.

The rest of the party can see that the Flying Polyp and the Plasma Ooze are fighting each other. The Ankou is nowhere to be seen. The Xanthos appears to have been left behind, and the skies are clear for the moment.

Of course, as Rill just pointed out, Jozhur is going to want his swords, which dropped from his hands when he was stunned. They are below--somewhere.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage