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In Search of the Bloodkin


DM Kathy 
Sunday July 15th, 2018 10:17:53 PM

Back at Portside House, Tahni asks what the plan is. Rill offers divination spells, and a trip to the Catacombs. Terser would like to keep the Dwarven Thrower.

Bralin asks whether there will be giants. It seems unlikely, but you never know.

Aexana gets right to brewing.

Jozhur thinks to ask Brother Engev and Brother Lansel about the Bloodkin. They look thoughtful. "Funny you should mention it," Brother Lansel says at last. "I haven't seen a Bloodkin ship in a while. Time was, they were in and out of port all the time. But I can't say I've seen any recently." "Good riddance, I say!" Brother Engev interjects.

But it is Zeoll who has the biggest surprise waiting for him: a young liontaur, who seems determined to serve him. Zeoll provides some backstory for his companions, and explains how and why he wants to help the wemics.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday July 16th, 2018 3:48:19 PM

Terser goes along with Rill to the Catacombs. He's gotta sell a few things to finance this fancy hammer!

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 16th, 2018 4:59:17 PM

Rill goes with Terser to the Catacombs. Then he returns home with a new book and sets to reading it for 6 days. Since he has a Ring of Sustenance, he needs little sleep, so he also works on a few scrolls and helps Aexana with her potion brewing, adding the requesite spells she needs. (Once I hear back from the sale, I'll let folks know how much each one got.)

"So Aex, what's are we cooking up?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday July 16th, 2018 6:00:43 PM


Zeoll and Fraweol talk long into the night, and they begin to form a plan. It is not enough to relocate the liontaurs; they must atone as well. In fact, some atoning might be a good idea for Bonetown too.

But to start with, Fraweol must go and build support for the new movement. He is reluctant to leave his new friend, but Zeoll reassures him.

"First, cast a permanent telepathic bond between us, so we can communicate at will. Cast it again when you find a worthy liontaur to join our cause," says Zeoll in the wemic tongue. Second, on days I can come to you, be ready to cast spells on me that will aid me, and then send me back."

"We can discuss our plans telepathically in the days ahead and as you recruit followers to our goal in my name."

==========

Zeoll introduces his new friend to the group. He explains that Fraweol will not be adventuring with us, nor joining the party, no more than does Tula. But he helps, and one way he can help is through permanency spells, so if anyone wants a permanent enchantment, we can arrange it.

==========

Zeoll claims the rod of Extend, and then wonders what his share of the loot shall be. He wonders if he should sell his ring. It is special, but maybe too precious.


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d4=2 ; d4=2 ; d4=1 ; d4=1 ; d4=4 ;
Monday July 16th, 2018 7:31:10 PM

Aexana looks up from her brewing tools as Rill walks in...

"Ah yes my friend! Do come... You have mastered casting of certain healing spells. Together we could bottle these and use them when we are in dire need. Look... I have prepared a few lifewood flasks right here. I can prepare the potions... you should cast the spell we need... I was thinking about Heal and Breath of Life. Sure we could also try to bottle Wind Walk or Word of Recall... but let's start with Heal and Breath of Life? Ok?"

Potion 1 takes 2 hours : Heal
Potion 2 takes 2 hours : Heal
Potion 3 takes 1 hour : Heal
Potion 4 takes 1 hour : Breath of Life
Potion 5 takes 4 hours... : Breath of Life

"Ooof... that last one really made us struggle right? Let's call it a day...
We can make some more if you like tomorrow but I really need some rest now and I think you do to."


Aexana usually limits herself to ±8 hours of brewing per day. Otherwise she would have just way too many potions :-)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=27 ;
Monday July 16th, 2018 9:36:12 PM

Johzur shugs at Zeoll, "We would all be delighted to help you with this, after we finish our current task." Jozhur has a quick meal, then announces that he is going out to see what information he can gather on the bloodkin and invites the others to join him.

Diplomacy to gather info: 27

DM Kathy 
Monday July 16th, 2018 10:21:27 PM

Rill returns from the Catacombs, but between his fascinating new book and Aexana's potion-brewing project, he pretty much isn't available for the next several days.

Terser's Catacombs errand is much more straightforward, so he (presumably) doesn't need as much time.

Zeoll and his new friend formulate a plan whereby Fraweol will begin building support and be ready to assist Zeoll at need. He also has the ability to cast a Permanent spell, if anyone is interested in having that done.

Jozhur begins gathering information around Bonetown. He learns that there haven't been many Bloodkin ships through port in recent weeks. People are beginning to remark on it, and of course there are rumors as to why.

Some say the Bloodkin have founded a port city of their own and now use it as a base of operations. Some say this new port was built on the site of a massive treasure find.

Some say the Bloodkin are avoiding Bonetown in order to avoid the Black Lions, who have made a point recently of going after slavers.

Some say that most of the Bloodkin have been killed, by the hurricane or the earthquake or the strange red grass or all three.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday July 17th, 2018 12:57:44 AM

(As Mark works to finish a new mod, keep up with DM posts, finalize Catacombs posts and purchases, write scrolls, etc. he could really use some suggestions on questions for Divination and Commune Spells)

Rill pauses to ask, "So, what sorts of things should we ask Gargul about where we're headed?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday July 17th, 2018 6:44:57 AM

Tahni returns from the catacombs with a small haul over her shoulder. "I'll be back" she says as she tries to find a quiet room to sit in.

The next few hours provides some different noises from behind her closed door. There is the sound of some hammering, Tahni humming quietly to herself, a few polite swears ("Bother it!") and then some silence. For a moment you think you can ever hear her talking to someone.

Should there be a knock on the door, her response - for the moment - is "Nothing. Be there soon!"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=58 ; d100=27 ; d100=42
Tuesday July 17th, 2018 12:28:35 PM

Rill keeps an eye on Tahni's door for smoke or flashes of light. Aex's potions where much simpler to deal with.

He remembers we were advised to take oon the Bloodkin slavers first, and then seek out the Bloodkin cult. He will start with a couple of Divination spells, asking:

Where is the primary land base of the Bloodkin slaving operation?

Where is the primary land base of the Bloodkin part of the Death Dragon cult?

(Both had an 85% chance of success and both passed!)

Oh, one more: Will it be better to take the Lionfish and her crew to these places, or to Teleport there? (Also passed!)

Rill would prefer to sail, but not if it puts the crew in serious jeopardy.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Tuesday July 17th, 2018 3:35:57 PM

Gotcha, Tahni! Let us know if you need any help in there!

He'll leave a tray with some covered biscuits and jam outside her door.

Terser observes Rill's divination process, trying to learn better questions to ask when he seeks guidance himself. Hey Rill, want to help me write out the next question? I can only do this once a day or so, so I want to make sure I'm getting the most out of it!

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=9 ; d20+28=34 ; d20+2=3 ; d20+13=19 ;
Tuesday July 17th, 2018 4:27:12 PM

Zeoll takes stock of his current creations and works. Some he gives to Fraweol. Other stuff he equips himself. Some stuff is still on his shopping list. He definitely stocks up on the finest quality honey (bee joice) he can find!

[OOC: Still waiting for the final loot dispersement. I'll assume I'll retcon gear later ...]

Zeoll is glad to hear that the residents of Bonetown are hearing about our mission to end slavery. He asks for a friend or two to come with him to spend some time in the bars and taverns of the town -- making clear the news: Slavers can expect no mercy. If we find them, they are dead. Give up the trade or regret it.

Anyone want to volunteer to come on and issue threats?

As for the sad rumors the party has found already, well, Zeoll thinks maybe he can do better.

While he is out there, Zeoll sees if he can find anybody willing to rat out any slavers - Elfbloods or otherwise. Maybe there are some former slaves out there looking for revenge? competitors seeking to put a crimp in a rival gang? anyone with a grudge? Gather Info to find such folk: 34.

Zeoll pays 100 gold to anyone who'll talk, but they have to let him cast Discern Lies on them to earn the 100 gold. Sense Motive to get a feel for potential rats: 19. There is a save on the Discern Lies (Will DC21) but Zeoll does not pay anyone who saves.

Other castings:
-- Guiding Star to get a fix on Bonetown.
-- Sending spell for a short check on the woman we left in charge on Comeri.
-- Three times, walking around Bonetown, Zeoll casts Locate Objects with the intent of finding an Elfblood's Flag. Each casting gives Zeoll a range of 880 feet for 24 minutes. He'll search the docks, the slave market area, and anyplace his rats may have suggested. If he finds one, he summons archons and his Pooka pal to go get the rest of the party.

That night he seeks answers in dreams ... the best way to attack the Elfbloods ...

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday July 17th, 2018 6:34:03 PM


Well, my bad. I meand Bloodkin, not Elfbloods. Maybe that was Cayzle's mistake, and Zeoll has it the right way round. Or maybe Zeoll is getting senile too, and hopefully some friend will correct the elder taur before he finds the wrong flag and gets the party to attack the wrong pirates!

The Bloodkin Flag!

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165)  d20+13=32 ;
Tuesday July 17th, 2018 7:17:01 PM

Bralin considers Rill's requests and questions.

"Where are the Bloodkin leaders? Mayhap they are not at their base."

The Stone Warden also decides to try his hand at the rumor mill. Seeking out the company of other dwarves, Bralin buys the drinks, plays the games, tells the stories, and generally makes nice ... in the dwarven style.

Through it all, he slides in thoughts on slavers in general and the Bloodkin in particular. - They're days are numbered, and anyone with information on where they might be or what they might be up to would be better off letting that slip.

[Diplomacy 32 (using dwarfkin bonus)]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 17th, 2018 7:42:21 PM

Aex keeps to her herbalism all day...
(sorry... too tired to think.. .last 4 nights I slepts 3 hours a night... - will post better soon)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=26 ;
Tuesday July 17th, 2018 9:40:06 PM

Jozhur passes on the little information he gathered to the others. When Zeoll asks for volunteers to go back to the taverns, Jozhur jumps on board.

He is quick to correct Zeoll on who they were looking for, though he wouldn't mind crackin' some Elfblood skulls, too.

He aids Zeoll in sniffing out any potential Bloodkin symphasisers they come in contact with. (sense motive: 26).

DM Kathy 
Tuesday July 17th, 2018 10:33:18 PM

Tahni returns from the Catacombs and immediately busies herself on some project or other. Aexana, too, is working busily.

Rill casts some Divination spells.
Where is the primary land base of the Bloodkin slaving operation? There isn't one
Where is the primary land base of the Bloodkin part of the Death Dragon cult? There isn't one
Will it be better to take the Lionfish and her crew to these places, or to Teleport there? Unclear

Terser asks for help in formulating his question for divination, as he's only got one to ask.

Bralin suggests asking where the Bloodkin leaders are, reasoning that they might not be at their base.

Bralin, Jozhur, and Zeoll hit the taverns and try to gather information. There's an initial mixup about who exactly you're looking for, but it's quickly cleared up. Everyone you speak to remarks on how the Bloodkin haven't been seen in port much of lately. They repeat the rumors as to why: a new base (which you know from Rill isn't true), they're all dead (which probably isn't true either or Gargul wouldn't have sent you after them), and they're trying to avoid you guys.

But you persist. You ask where they might be found if they're not in port. Finally, late in the evening, you hear another rumor: about a mostly-uncharted island where slavers meet to buy and sell. Nobody knows where it is, though, except the slavers, and they're not sharing. If there are Bloodkin to be found, perhaps they're there.

Zeoll casts Guiding Star, then casts a Sending to contact Mistress Hych on Comeri. You send your message, and receive the scattered response of someone not used to measuring their replies to 25 words or less. "Oh! Oh, it's you! Oh, I'm so glad to hear from you. We've been here for a while, you know, and we were kind of--"

You also use Locate Objects to try to find a Bloodkin flag. Unfortunately, the only one you find is a rather tattered specimen in a curio shop, priced at 2 gold pieces.

That night Zeoll tries to read his dreams. You see a long line of ants crawling along the ground, each carrying a tiny seed or other piece of food.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday July 18th, 2018 7:40:41 AM

With her crafting complete Tahni takes a moment to admire her new outfit. A nice green vestment with an ivy inlay, and a thin silver circlet around her brow. Quite nice.

For her next task, Tahni fills her cauldron with a little water and uses it to check in with her friends in the Scab. It's something she does semi-regularly. One is based in Riddleport whilst the other is in Drakesmeade. Those are two of the larger settlements in the Scab and if Bruagh had returned there, someone would have news. Much like every other time though there is no update. He is still missing. Tahni thanks her friends for their time and alone once more has a moment to privately remember the past.

She then finds a clean position on the floor to sit cross-legged to silently pray and speak with Maab. She needs strength. Tahni softly exhales and speaks privately with the one she follows
Tahni's prayer... Highlight to display spoiler: { "Mother Maab. Please hear your humble servant. There is much unrest in the Wold and I seek your aid. I have fear for what may come. I lack the strength to protect those I have come to care for and cannot lose another. Help me keep them from Gargul's grasp. Show me the ways to support them and to keep their spirits safe. Give me the tools to save them from evil"}

With a deep inhale and exhale. Tahni stands from her seated position, confident that Maab will hear her prayer. She feels better already if only for the act of asking.

She then spends a little time to write some more in her journal. It's not something she has had a chance to do since just before their journey to the Sargrass so there is much to catch up on. The party have actually done quite a lot and it takes some time to note it all down. Tahni tries her hand at a few simple sketches to remember things by.

With all her personal things now done, Tahni returns to the party to see what she can do to help with the search

-----------------------
DM: Highlight to display spoiler: {The prayer was my way to put some spin on Tahni's levelling: her new spells and Greater Immortal Summons. No action needed on your part (unless you want to of course).}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=65 ;
Wednesday July 18th, 2018 4:24:52 PM

Terser tromps back in from the Catacombs having given a large amount of gold to Rill to distribute to even up after acquiring his hammer.

With input from the rumor mill and building off of Rill's questions, Terse makes his own divination. He recounts a tale from long ago of getting the whole tribe together to seek a child that was lost in the mines, and applies their success to tracking down this new island.

Divination - What is the heading and distance to the new slaver's market island?
Caster check vs 85: 65 = pass


(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday July 18th, 2018 6:30:55 PM

Bralin settles down in the common room following a long day of talking.

"Tis most likely Market Island," he tells Terser, referring to the uncharted auction house they'd found some time ago. Nevertheless, he waits for the reply to Terser's question.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday July 18th, 2018 9:35:54 PM

Jozhur certainly isn't taking any bets against Bralin. He heads for the Catacombs while the others work their magic.

DM Kathy 
Wednesday July 18th, 2018 10:59:33 PM

Her project complete, Tahni sits down to offer prayers to her goddess. As you pray, you get the very strong image of a box that has been placed in your hands. The box is made of different kinds of wood, blended harmoniously together, and you think you detect a bit of Woldsblood running through it. The box seems so real--the weight of it, the feel of wood against your fingertips--that you half expect to see it when you open your eyes. But your hands are empty.

Terser, meanwhile, uses his Divination ability to find the heading and distance to the slavers' market island. You receive the information, and it is as Bralin supposed. It is the same Market Island you visited in your recent adventures.

Jozhur, meanwhile, heads for the Catacombs.

While you are at Portside House, you get a message from Tula, reminding you that the Lionfish no longer has a crew; they all left when you were gone for so long. She asks whether you'd like her to hire a new crew, or what your plans are.

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=12 ; d20+30=50 ; d20+2=19 ; d20+2=13 ; d20+30=43 ; d20+15=22 ; d20+2=5 ; d20+28=37 ;
Thursday July 19th, 2018 2:32:55 PM


"Huh," says Zeoll. "I had no idea that it was that bad. Well, don't worry, my frriends, I will rrecrruit us a new crrew."

Zeoll heads to the Lionfish and has a long sit-down with Tula. He apologizes for leaving her in the lurch. He does not want that to happen again. He promises to take better care of the ship if she will promise her loyalty to him and to the Lionfishers. [OOC: I'd like Tula to be my one level 6 follower, and I'd like to use the second perm telepathic bond I have paid for to link Fraweol and Tula.] Diplomacy 50!

While he is on board, Zeoll checks the Hallow spell that protects the Lionfish that Rill cast and Zeoll contributed to. Has it expired yet?

If she agrees, Zeoll and Tula head into Bonetown to recruit a crew. Gather Info to find a crew: 43. Sense Motive [and Discern Lies and Zone of Truth and Detect Evil] to make sure they are of good heart and have no other loyalties: 22. Diplomacy to convince the best sailor candidates to join: 37. [OOC: I'd like to gain the crew as followers, a second level one as second mate and the rest as first level crew.]

[OOC: Still waiting on final resolution for loot division.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday July 19th, 2018 6:28:55 PM

Terser gets directions handed down from above and confirms that this is in fact the same market island, rather than a new one. Surprising, since they busted up the operation there once already.

While Zeoll has his methods for sussing out the crew's suitability, Terser has his own. He sits down for a drink with any that don't quite sit right at first, and has a nice little chat. At the end of the day, he'll relay his thoughts to Zeoll and the others, hoping to refine their choices.

He also makes sure to look out for any of the tried and true crew members. They already know the ship, and they were honest enough not to mutiny and steal it while they were away. He couldn't blame them for seeking employment when they didn't seem likely to come back.


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday July 19th, 2018 6:53:07 PM

Rill works on scrolls and continues to help Aex with her potions. He will take a bit of time to touch bases with the Church of Gargul in town to see if there are any rumors about the bloodkin, or if they know anything about a Death Dragon Cult.

[OOC: Rill still cannot provide final resolution for loot division.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday July 19th, 2018 7:22:45 PM

Aex has locked herself in her room and has been hammering, sawing and chipping away lifewood items...

"YES!! LEAFY... Try this on... "

...

"Oh c'mon don't look so silly... walk around... yes yes... now stretch your arms... look! See... it ain't that bad right... it fits nicely..."

After a while the door opens and Leafy steps out with a rather sheepish look on his face... he now wears a wooden looking Breastplate.

(With the Craft Lifewood Feature gained Aexana has made Leafy a +1 IronWood Breastplate)

She looks around and hears her friends are into town gathering information. Excellent! She does need some more time to brew so while they are gathering info, she can at least try to get some potions to get them all home safe and sound.

(time to head for the CC:)

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Thursday July 19th, 2018 8:42:14 PM

The destination is set, and Zeoll and Terser are collecting a crew for the ship.

With Rill off at the Catacombs, Bralin decides to take advantage of the lull for some training.

Engaging the aid of several minotaurs, he provides each with a reach weapon, and spends the rest of the day working out how to engage each without first getting attacked. At the end of a very long day, he retires, and ponders the results.

That night, an idea forms. The dwarf will try it out on the morrow.

DM Kathy 
Thursday July 19th, 2018 11:47:21 PM

Hearing that the Lionfish is without a crew, Zeoll sets to work. He is able to establish a telepathic bond between Fraweol and Tula; then he sets about finding a crew.

Terser also does some work toward finding a new crew.

Rill goes to speak with the Church of Gargul. They have no information about the Bloodkin. They have heard rumors of the Death Dragon cult, and are pretty open about the fact that the rumors are very worrying. However, they don't have anything specific enough to be useful.

Aexana emerges and has Leafy model his new breastplate.

Bralin concentrates on training.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 20th, 2018 5:39:55 AM

Tahni is quite pleased that Maab appeared to have heard her prayer. It gives her hope that the party will overcome whatever challenge awaits them.

The party still haven't found anything specific to follow as far as she knows.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday July 20th, 2018 6:11:39 PM

After a hard night of drinking with potential sailors, Terser takes a slow day for meditation, hoping to find some new inspiration like Bralin did. When he wakes up, he finds he has a new source of mental strength, and hopes it will serve him well in resisting scary ghosts and dragons in the future.

thanks for the reminder! I had forgotten about taking a feat.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Friday July 20th, 2018 8:17:48 PM

Jozhur returns from the Catacombs just in time to see Leafy trying on a wooden breastplate. He can't help but chuckle to himself a little, but the little guy deserved some protection. He lets the others know that his new armor allows him to fly.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday July 20th, 2018 8:20:37 PM


Zeoll admire's Leafy's new armor and thanks Terser for his help with the crew.

He looks over the items he has crafted of late, over the past months and days. [OOC: Kindly DM Kathy, I'm assembling Zeoll's crafting wish list, with his costs to make and spellcraft DC required.]

Zeoll thinks about Drini. He wants to give her things. But will she keep them?

Hmmmmm ...


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday July 20th, 2018 9:00:50 PM

Rill is still stuck in the Catacombs...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 20th, 2018 11:59:46 PM

Tahni isn't quite sure what to do with herself right now, so goes for a quiet stroll around the docks. She's not looking for anything in particular. Simply to see what is going on and whether everything is ok. She'll try and do a few small good deeds where possible (mend cuts, provide some food or water, help with very very very light lifting)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Saturday July 21st, 2018 1:07:08 AM


Oh, Zeoll asks that his share of the gold include those two coral bracelets. He has in mind to enchant them and wear them on his forepaws, like foreleg bracers.

[OOC: A slotless Brooch of Shielding and a slotless Circlet of Persuasion!]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday July 22nd, 2018 4:47:28 PM

Now that Leafy has some extra protection Aexana can take some time to visit the Catacombs. If she gets enough from the sales from some items and the extra gold (do we have a grand total yet?) she might even further enhance Leafy's breastplate and get some extra thingies for herself. After all, it seems they'll be heading into trouble soon...

(travelling next week but I should be able to post whole week)

DM Kathy 
Sunday July 22nd, 2018 10:16:08 PM

[OOC: I see I've forgotten again. Everybody take 6,000 XP for the first scene.]

Terser follows Bralin's example and does some training of his own.

Tahni is pleased with the results of her prayer, and believes the group hasn't found anything to go on. Hopefully somebody fills her in about Market Island. She takes a stroll around the docks, looking for good deeds to do. Most jobs that need doing involve a certain amount of lifting, but she is able to put in a pleasant hour or so helping to paint a figurehead.

Rill is still stuck in the Catacombs, but Jozhur returns with armor that lets him fly! Aexana heads down to do some shopping of her own.

Zeoll wraps up his crafting, and finishes acquiring a crew for the Lionfish.

Tula gets the new crew squared away, and provisions the Lionfish. She is ready to sail whenever you are.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Sunday July 22nd, 2018 11:06:15 PM

Jozhur joins the warriors in training and sparring, hoping to learn something that will save his hide. He reflects on how far his fighting skills have come, he has certainly picked up a thing or two during his time with the Black Lions.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday July 23rd, 2018 7:38:04 AM

Tahni is also ready to set sail. She's starting to learn some of the proper sailing terms too. Set Sail. Cast Off. Get the sails up the pole.

Well, most of the terms.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 23rd, 2018 4:36:28 PM

When Aex hears Zeoll has gathered a new crew andere most of her friends are ready to set sail toon she scatters of to the Catacombs... She'll hurry!!

"Wait for me!!" she shouts over her shoulder...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday July 23rd, 2018 5:52:33 PM

Terser sets to helping the new crew stow supplies, watching them to get an idea for their work ethic and organizational skills. He also keeps an eye on who seems to be a leader type, in case someone needs to fill in for Tula at some point.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday July 23rd, 2018 6:36:13 PM


Zeoll suddenly has no time in the day. Maybe he will simplify his plans after all ...

[OOC: Real Life just ate me. I may go for a simplified route.]

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=10 ; d20+2=18 ; d20+2=8 ; d20+22=23 ; d20+22=23 ; d20+20=27 ;
Monday July 23rd, 2018 6:58:14 PM

Yes, on reflection, Zeoll decides to keep his Steelgrass Ring of Regeneration and to spend almost all his crafting efforts on upgrading his headband from +2 Wis&Chr to +6. That's 60,000 gp of his wealth.

He also creates a +1 belt of con, a +1 headband of chr, and buys 269 gp worth of honey, all for the next time he calls Drini.

That leaves him with a cool 5 grand pocket money. And no need to visit the Catacombs.

[Crafting checks 23, 23, and 27 are A-OK]

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Monday July 23rd, 2018 7:35:31 PM

Bralin spends another day training. He grins with pleasure as his idea works. The dwarf is quicker than he looks...not all that difficult for a dwarf in platemail, mithril or no.
Taking advantage of this supposed weakness, he takes a quick step, and is on the minotaurs before they can bring their reach to bear.

He works, approaching again and again, until the taurs tire.

Confident in his new feat, Bralin heads for the Lionfish, ready for the next challenge.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 23rd, 2018 9:55:04 PM

Rill steps onto the Lionfish.

"Cap'n Zeoll, Rillett Savenport reporting for duty. Usual quarters and duties?"


DM Kathy 
Monday July 23rd, 2018 10:28:55 PM

You wrap up your errands and begin drifting toward the Lionfish. Jozhur reflects on his improved warrior skills, while Tahni contemplates her growing familiarity with nautical terms. Well, some of them.

Terser assesses the new crew and finds them capable, if unremarkable.

Zeoll wraps up his crafting and shows up in a snazzy new headband. Well, it's the old headband, but it's significantly snazzier now. He also has some trinkets for the pooka, in case he ever has need of her again.

Bralin finishes his workout, and Rill returns from the Catacombs.

Aexana chooses that moment to decide that she needs to run to the Catacombs, but she soon returns [OOC: we'll get started, but anything you buy will be available to you.]

With everyone finally aboard, Tula and the crew make ready to depart.

"Unless you're in a hurry, I'd like to wait for the tide," Tula says. "That'll be a couple of hours. So everybody has a chance to get squared away."

[OOC: You may also want to discuss strategy. You're headed for Market Island to look for Bloodkin, but how will you approach it? A frontal assault? Stand off and hope to pick one off? Something else?]

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=22 ; d100=82 ;
Tuesday July 24th, 2018 1:29:48 AM

Rill says to his friends, "Oh, I almost forgot! I need to distribute some cash and things!

Zeoll - $16,269 + Metamagic Rod of Extend

Jozhur - $14,569 + Ring of Chameleon Power

Rillett - $23,869 + Bag of Tricks: Rust

Aexana - $27,269

Terser - -$33,043 + Dwarven Thrower

Tahni - $27,269

Bralin - $16,619 + Mithral Full Plate

"There we are!

"Now, let's see what we can find out about Market Island."


Rill casts two Divination Spells. They are:
What is the best way for us to approach Market Island? (Success! 85% chance, got 22!)
What is the strongest foe we will encounter there? (Success! 85% chance, got 82!)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 24th, 2018 2:02:45 AM

Once back from thema CC, Aex listens to whatever strategies that came up.

"We might want to scout the place before we go in... I can turn us all info seagulls (op another very common not hunted animal) so we can go around that place rather unseen...
Perch on a tree, roof, cart, anything and use eyes and ears... Just an idea..."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday July 24th, 2018 7:19:53 AM

Tahni takes up the gold from Rill and the offer of time from Tula. In all her haste to get some things put together she completely neglected a few scrolls to scribe into her spellbook. Maab had granted her the ability to cast stronger spells, but that's no use unless she has some spells of that power in her spellbook!

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=15 ; d20+13=15 ;
Tuesday July 24th, 2018 8:24:13 AM


Zeoll recasts his Extended Guiding Star spell just before the Lionfish set out.

The old taur puts on his (figurative) captain's hat and sorts out any details the able Tula may have missed. He has personal contact with each and every crewmember. He explains about the sacred enchantment that grants each sailor an extra 17 hit points. He makes sure each of the eight sailors has his suit of masterwork studded leather armor and his elixer of swimming. "You may choose to wearr the arrmor orr no," he explains, "but keep the elixerr on you at all times, just in case."

[OOC: These crew gear options are tracked on Zeoll's PC sheet and count against his WBL.]

Zeoll keeps in touch with his new fan, Fraweol, via telepathic bond. He practices relaying mental conversation through Fraweol to Tula.

If it is OK with the kindly DM, each night Fraweol Teleports Without Error to the Lionfish, casts Water Breathe, Extended Darkvision, Extended Protection from Arrows, and Extended Nondetection on Zeoll. Then he teleports back, having spent less than half a minute on the Lionfish.

Zeoll thanks Rill for his accounting and divinations!

At moments on the voyage, Zeoll ponders strategy. He tells his friends that he really likes Aexana's idea anchoring far offshore and flying in as seagulls. But can we change back fast? Can we communicate with each other?

Oh! Zeoll can call his pookah friend Drini, and she can help with telepathy to communicate within the group.

If Aex can cast in seagull form, can she create a mist or fog that the party can use as cover to change back? Maybe it would be good to quick-change back and let Zeoll's peaceball or his new confusion spell sow havoc in the ranks to soften them up, and then attack at range as the spell causes the enemy to attack each other. Then move to melee to mop up. The confusion is nice, but not if prisoners are in the line of fire.

Thoughts?

=====

At odd moments, Zeoll fingers the old Bloodkin flag he found in Bonetown. He is starting to think that these slavers pose as big a threat as did Billoopl. He nurtures a growing sense of righteous indignation. "We'll put them to justice, of one sort or another" he mutters in his native tongue. Dragon Consortium or no, THIS is what the Lionfishers were for.

At night, Zeoll ponders and then seeks in dreams for hints as to what kinds of foes the party may find at Market Island. Knowing the capabilities of their enemies may help.

Zeoll consults with Aex as to the duration of her polymorph. He gives the command to halt the ship out of sight of Market Island. He helps navigate with his Guiding Star and Sailor skill. Check: 15.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Tuesday July 24th, 2018 11:39:09 AM

I don't have any fun trick of my own that would help with scouting. But if we can turn into seabirds, could we possibly also turn into something smarter that can communicate? Like maybe a blink dog?

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Tuesday July 24th, 2018 4:03:14 PM

Jozhur doesn't seem to sure about being polymorphed, he rather likes being a human. But he's willing to go along with it, "I suppose a bird's eye view of the place would be nice. Maybe I can pull something sneaky off with the information."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 24th, 2018 4:11:12 PM

Aex nods at Zeoll when he asks if she can cast in animal form: "Yes... fog cloud could do. Or I can even alter the weather to make it foggy... that would be less noticable and 'strange' so to speak."

"I'd say we need something that people won't look at... not sure if Blink Dogs match those demands... besides, I can only turn us into actual animals.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Tuesday July 24th, 2018 7:19:32 PM

Bralin nods to Tula, receptive to her request to await the tide. He listens to Zeoll and the rest brainstorm approaches, and while leery of being turned into a seagull, does privately admit the approach has definite advantages over the overland route they chose on their last trip to this island.

"There is the jungle on the leeward side," he recalls. "Mayhap a jungle bird form would allow us to anchor the Lionfish away from the slavers' route, and aid our approach."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday July 24th, 2018 7:27:14 PM

Header update for level 15

DM Kathy 
Tuesday July 24th, 2018 10:23:08 PM

After his return from the Catacombs, Rill has cash and prizes to distribute to the rest of the team. He also finds time to cast a couple of divinations.

What is the best way for us to approach Market Island? Cautiously, no frontal assault.
What is the strongest foe we will encounter there? Beware the Condor.

Tahni realizes she needs to scribe spells. It will take a few days to reach Market Island, so she will have time.

Zeoll has some items to help the crew, and has made arrangements with his cohort to cast daily spells. [OOC: This is all right by me, but it may limit Fraweol's ability to do other things for you. Also, it's only going to work when you're actually on the Lionfish.]

Much of your conversation is about strategy. Aexana offers to turn you all into seabirds. Terser would prefer something smarter. Zeoll wonders about conjuring up some fog as well. Bralin reminds everyone that there's a jungle approach--that's how you all reached the main marketplace last time.

That night, Zeoll dreams about what foes you will find. You dream of ships flying Bloodkin flags, firing ballistae. You dream of cutthroat crew, mostly half-orcs, armed with daggers and whips.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday July 25th, 2018 10:35:32 AM

Rill shares what he learned.

"The jungle approach may be best. I have a Swan Boat in my pocket. If needed, we can use that to keep the Lionfish out of harm's way."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday July 25th, 2018 2:47:21 PM

@ DM Kathy - as I am travelling now I can't get to the catacombs yet... I hope you don't mind I go there next week. Up to you to decide if what I bring along is already available or not.

"The jungle approach doesn't sound that bad either. Although I do believe we ought to scout the place and learn as much as possible before we go in...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+7=15 ;
Wednesday July 25th, 2018 4:35:39 PM

Whatever we decide to turn into, we should probably do a practice run, and work out how we can communicate.

Terser starts to draw some scouting plans, based on their last visit, alternate approaches to the island, and getting a good cross section of scouting areas. He also thinks back on what type of natural predators there might be that would prey on their animal forms.

knowledge nature 15, or survival 17 if that's more appropriate

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday July 25th, 2018 6:45:46 PM

Tahni appears carrying 5 blue vests, that seem to move and shift a little in the sunlight. You notice she is wearing one herself.

"Alright. Who wants one? I made it myself. It'll allow you to breathe underwater. Perhaps no one will see us coming that way?"

--------------------
These have been created with a Tishe's Weave Elements spell and take up the chest slot.

Cast Twice and Extended Tahni can provide coverage for 24hrs. With a +35 in Craft Clothing, Tahni can make hers with at least 2 elements each time

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday July 25th, 2018 7:23:48 PM

Bralin's eyebrows rise up in surprise at Tahni's announcement.

"Impressive," he states, holding out a hand for one of the vests. "Is the effect permanent, or must you recast daily?"

The dwarf feels out the material and tries one on. He feels safer already.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday July 25th, 2018 8:51:30 PM

Jozhur thanks Tahni for the vest, "Wow, that's really neat."

He wonders about Rill's divination. "Beware the Condor? A bird? Maybe turning into seagulls isn't the best idea." Jozhur seems agreeable to just slipping in through the jungle again, but the place is probably better defended now.

DM Kathy 
Wednesday July 25th, 2018 10:09:37 PM

As the Lionfish sails toward Market Island, you continue discussing strategy. Rill and Aexana favor the jungle approach; Rill has a Swan Boat that might help the group to land on the rocky shore.

Tahni emerges with vests that allow the wearer to breathe water, which suddenly opens up a possible underwater approach.

Jozhur points out that "beware the Condor" would seem to argue against disguising the group as birds.

Terser suggests that whatever method you choose, you do a dry run first to practice.

There are a lot of ideas, but as yet, no consensus. By the end of that day, with Zeoll's help, Tula stops the Lionfish close to Market Island, but not within sight. They can't see you; you can't see them.

How do you want to proceed?

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday July 26th, 2018 1:05:53 AM

Zeoll thinks that approaching under water is not the best bet because they have to emerge to cross the beach and walk onto the island. The opportunity for recon is limited.

But as seagulls we can fly over and look around. Even fly close to the market, like within 200 feet. That would be close enough to get a good look, but far enough to be out of detect magic range. Then we fly back into the jungle, hide among the trees, discuss our options, and then we'll see.

"I'm not worrried that the Condorr is an actual birrd," he declares.

If we want to change back to our true forms and sneak up on the camp, do we have enough invisibilities to cover everybody? Or some other way to creep up? The divination warns against a head-on fight. Maybe we can sneak up, use Confusion and Illusion and Summoned Creatures and Sneak Attacks to get them fighting each other, and then mop up? Can anybody cast Greater Invisibility on Jozhur?

Zeoll will definitely cast his Lesser Planar Ally spell to call Drini. If she shows up, he gives her things he has for her -- +1 belt of Con, +1 headband of Charisma, silver ring for Shield Other. He also gives her a Horn of Fog and the best honey to be found in Bonetown.

He explains the plan -- after it is settled, whatever it turns out to be.

When the plan is set, he casts Taurs Try and Mage Armor on himself, Drini, and WHO ELSE? Speak up please?

Just before he is turned into a seagull, he sounds his horn of good and evil.

[OOC: gold reduced by 500 to cast Lesser Planar Ally]

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=63 ;
Thursday July 26th, 2018 3:45:01 AM

Rill casts another divination when the Lionfish anchors. "Who or what is the condor we were warned about?" (63 - success!)

Rill will roll with whatever plan is set. (Travelling out of the country with limited internet.)

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday July 26th, 2018 7:46:34 AM

"I have a few spells that might be useful.

Seeming could disguise us all.
Control Weather could give us some cover.
The vests allow us to approach underwater. They last for 12hrs at a time. Hmm... maybe I should only cast these once a day? 8am to 8pm perhaps?
Polymorph (and greater) would allow us to transform us into different things.
Prying Eyes would allow me to scout the area ahead quite quickly.

While I'm at it, I have a couple of Greater Magic Weapon spells prepared. Is anyone in need?"


Tahni isn't prepared to take the lead on this. She's simply going to offer some spells and see what happens.
-------------------------------
OOC: The GMW spell would give a +3 bonus to a weapon for 15hrs

Spells in effect: Arcane Sight ... Contingency ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... See Invisibility ... Water Breathing

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday July 26th, 2018 12:25:16 PM

Why thank you! This will certainly feel nicer than my armor padding. And it will come in handy when there's no Rill around to cast water walk.

Terser removes his armor and puts the shirt on underneath. He shimmies a little to settle it before re-girding himself.

I like the idea of scouting ahead. We could get an idea of who's around, then approach under a seeming spell as another group of slavers there for the market. We could throw a few of those confusion spells around and get people fighting each other, then be in place to take advantage of it.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday July 26th, 2018 1:02:09 PM

"Always happy with some extra armor Zeoll." Aex says as Zeoll offers his Mage Armor again.

Aex too would prefer to fly in as seagulls and look at the place from a distance. This way the group can cover a very large area. Even splitting up would not sound that bad she thinks.

(sorry for the short posts friends... travelling)

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Thursday July 26th, 2018 7:38:26 PM

The consensus appears to favor the avian approach, and Bralin assumes they would start from the jungle side of the island.

He nods his head once in acceptance of the decision, puts on the vest anyway, and waits for the order to leave.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday July 26th, 2018 8:51:54 PM

Jozhur smacks himself on the head when Zeoll mentions the greater invisibility. "Scrolls! Why didn't I think of that. Could someone use scrolls of greater invisibility if I buy them? Perhaps I could just get a wand."

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday July 26th, 2018 10:04:20 PM

Zeoll is happy to read scrolls, and Drini can try too!

She is better with wands and low level scrolls though.

[OOC: THat reminds me, oh kindly DM Kathy! I see that one of Drini's feats is Improved Initiative. Can I swap that out and put in Skill Focus UMD?]

DM Kathy 
Thursday July 26th, 2018 10:36:55 PM

Zeoll casts his Lesser Planar Ally, and soon he feels a familiar pressure on his shoulder and "hears" Past past roary! New grass? She accepts the items, though she has trouble getting the belt to stay on, not really having a waist. She does manage eventually, though. The first time the thing is empty (which doesn't take long), she gladly accepts some honey. [OOC: I'm pretty sure we already had the feat-swap conversation, and I'm pretty sure the answer was yes.]

Rill casts another Divination. "Who or what is the condor we were warned about?" The Condor is a ship [OOC: Also, you are a party pooper. :P]

Tahni goes over the spells she can cast, and Jozhur realizes that people in the party can probably cast scrolls on him.

The majority of the discussion, however, is tactical, and you seem to be reaching a consensus that turning into birds is the way to go.

Knowledge Nature 15 Highlight to display spoiler: {Fog in the middle of an otherwise sunny day is almost unheard of, and would probably arouse suspicion.}

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday July 27th, 2018 3:26:11 AM

"Fog would probably not be a great idea unless we change the whole weather system. Probably best not to have them looking around to see what is going on and to instead act natural.

If act natural means going in as seagulls, I'm game"


----------------------
Knowl Nature vs DC15: Autopass

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday July 27th, 2018 3:50:19 PM

Aex nods at Tahni : "I can alter the weather in a large area so that should look pretty normal... It takes about 10 minutes to cast and another 10 for the weather to actually change. So the changes are rather ... gentle so to speak.

We could cast such a control weather spell at very early dawn... fog should be fairly common at dawn."


In any case Aex will prepare some a Control Weather and Animal shape spell for the whole party.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday July 27th, 2018 6:08:38 PM

Jozhur cracks his knuckles, "Sounds like a solid plan, start the weather up just before dawn. Let's go beat down some bloodkin." He sets to trying out his new armor, practicing climbing, jumping, tumbling, and getting lots of odd looks from the new crew.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday July 27th, 2018 6:23:36 PM

Rill tells the others, "The Condor we are to be wary of is a ship. Fog is a good plan. When we go ashore, let's have the Lionfish be prepared to run. I'll leave magic items with Tula to ensure their safety."

Rill leaves Feather Tokens: a Fan for speed, a Swan Boat for backup, and a Bird to send us a message.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Friday July 27th, 2018 7:53:39 PM

Bralin has an axe, so he's ready.

The dwarf patiently awaits the morn.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday July 27th, 2018 8:34:53 PM

Once we're in seagull form, how long will it last?

Other than that concern, Terser is ready to scout, though he'll suggest staying in groups of two at least, so everyone has some backup. He naturally gravitates towards partnering with Tahni.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Saturday July 28th, 2018 2:41:13 AM

"We'll have plenty of time... you can fly around like a seagull for about 13 hours... The weather will be changed anything from 8 to 96 hours in a 3 miles radius... Now ideally I can cast the control weather spell when we are in the town for the changed weather will be centered on me.

Does Aexana have an idea what time of year we are? Fog is most common in autumn...

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Saturday July 28th, 2018 7:10:00 PM


Zeoll likes the plan is shaping up. When it is time, he sounds his horn and casts Mage Armor on himself, Aex, and Drini. And Taurs Try on himself.

He'll have his buffs up from Fraweol: darkvision, protection from arrows, nondetection, and water breathing.

Then seagull shapes and flying to the shore. Fly near the market, scout, and then fly back into the forest.

There we change back, cast message to keep in touch, and use Seeming to sneak closer. using illusion to look like seagulls or something harmless.

Summon some creatures.

Then Confusion, Summons, Stinking Cloud, Drini's illusion, sneak attack arrows, etc etc so that we can attack from afar.

Then move in to mop up with melee.

How's that?

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday July 29th, 2018 4:21:39 PM

Sounds good to me...
Aex says

DM Kathy 
Sunday July 29th, 2018 9:24:53 PM

Tahni points out that a sudden fog in the middle of the day would be unnatural, and probably arouse suspicion. Aexana offers to do a more convincing weather pattern in the morning, when it would be more believable.

[You're not quite in autumn yet, but it is late summer, and early fogs are not unheard of.]

The rest of the group is inclined to wait until morning to do the scouting. Indeed, Zeoll seems to view the actual scouting as a mere formality, and proceeds to develop a battle plan.

The next morning, Aexana conjures a very believable fog, and turns the party into seagulls. [Drini, who can fly and be invisible in her natural form, declines to be changed into a bird. Is Leafy a bird, too, or does he stay on the ship?]

You leave the Lionfish as a flock of seagulls; whether you're humming '80s synth pop is up to you.

Visibility is poor. The same fog that makes it difficult for people on the ground to see you, also makes it difficult for you to see what's on the ground. You can see that there are four ships docked at Market Island, but you can't tell whether any of them are flying a Bloodkin flag.

Flying inland, you can see a few people milling about in the dirt "courtyard," but they don't seem to be doing anything in particular. Perhaps it's too early in the day, or perhaps they're waiting for something specific.

As far as you can tell, the jungle approach from the far side of the island is still clear. Well, unguarded; it's still jungle and most of you know it's difficult to get through. But it does look as if you could come in that way.

What else would you like to look at?

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 30th, 2018 3:50:11 PM

Can someone post for me? I have another 900km tot drive before I'm home... Sorry

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+9=27 ; d20+17=22 ;
Monday July 30th, 2018 6:10:32 PM

Terser does his best to blend in with the other seabirds, mimicking their movements and landing spots, and only making a show of going for their food. He tends more towards the docks, landing on the top of the various ships to get a closer look at their emblems and see who may be here. He's also going for an idea of how much crew is on the slave ships and how they're outfitted.

knowledge nature to blend: 27
perception 22


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 30th, 2018 6:19:39 PM

Seagull Rill looks for an area in the courtyard that might have the kind of food/trash a seagull might want. He lands on a building roof near the courtyard to get a better look at the folks there. He also listens to what's being said.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165)  d20+11=21 ;
Monday July 30th, 2018 7:15:04 PM

Seagull Bralin gets some air under his wings and rises into the sky.

Keeping the island in sight, he heads out to sea a ways and cruises in a lazy circle, looking for the sign of incoming wakes or masts.

[Perception 21]

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=13 ; d20+2=7 ; d20+15=27 ; d20+30=33 ;
Monday July 30th, 2018 7:15:51 PM


Zeoll is happy to lead the flock over to the docks to get a look at the ships. But not toooo close, please! Out of detect range. He tries to ID the ships. Know Local 27

And a peek and a peck around the buildings is fine too. Any differences from last time? Any familiar faces?

Zeoll keeps alert and strains to catch bits of conversaiton. Perception 33

Then the leader of the flock pushes the group to the safety of the deep jungle out of sight and sound range.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+27=39 ; d20+23=33 ;
Monday July 30th, 2018 8:42:20 PM

Jozhur isn't so sure about the seagull disguise. He circles above, watching the others, doing his best seagull impression (Bluff: 39). He keeps a close eye on the others and will squak at any signs of danger. While he is up there, he makes a mental note of the layout and any terrain which may make a stealthy approach easier.

Perception: 33

DM Kathy 
Monday July 30th, 2018 9:35:39 PM

You fly around and scout various things.

Terser concentrates on the ships at the dock. You land on each of them, and can see that none are flying a Bloodkin flag. Each ship seems to have a dozen or so crew; each has at least one ballista mounted on the deck.

Rill scans the packed dirt for seagull food, but there's nothing there to speak of. You land on a building and listen to the conversations below. A few people are talking about the unusual fog, although none of them seem especially suspicious about it. Two men who seem to know each other pretty well are exchanging good-natured insults over some barmaid or other.

Bralin watches for approaching ships, and does see one.

Zeoll tries to ID the ships. You think you've seen a couple of these in port at Bonetown, but you have no more information on that. You look for familiar faces, and you do see Rab, the fellow you charmed, walking about and talking to people. You can overhear a few conversations; mostly about the fog. Somebody asks Rab how much longer till the auction, and Rab replies that he still hopes for a couple more ships.

Jozhur is the seagulliest seagull that ever seagulled! As far as the terrain goes, it's pretty much as you remember it; you can approach from the far side, navigate via the stream, and wind up behind the larger of the two buildings. It does involve a fair amount of thrashing through the undergrowth, as you remember, but it is otherwise pretty stealthy.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday July 31st, 2018 10:21:20 AM

Tahni just glides in the wind. She's not quite sure how a seagull would normally act so just goes with "flying bird".

She sticks with Terser and tries to blend in with the other gulls.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=22 ;
Tuesday July 31st, 2018 4:23:38 PM

When they reconvene, Terser mentions the large weapons on the ships and suggests sabotaging them, to hamper any pursuit.

He also casts his divination 22 - success: When will the next Bloodkin ship arrive at market island?

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Tuesday July 31st, 2018 6:26:03 PM

Bralin lands.

"There are no ships coming," he states. "And no Bloodkin here. We must extract their location from the crews of these ships."

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Tuesday July 31st, 2018 7:25:13 PM

Aexana is happy the group has little problems flying around as seagulls.
She also flies lazy circles overhead and now and then veers closer to her friends, the ships and the various houses below. She's intrigued by the mentioning of the auction... what about it? An auction of what??? ... of who???

Leafy of course didn't stay behind and he has chapechanged as well. However, Aexana doesn't want him too near to the people just yet. His flight is rather... woody...

------------------------------------------------
ACTIVE SPELLS:
Mage armor (cast by Zeoll)
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 7/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Wind Walk (A) + *Control Weather
1 x Lvl 8: *Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday July 31st, 2018 8:22:46 PM


Deep under jungle cover, Zeoll whispers to his friends, "None of ourr tarrgets have arrrived. We can wait until they do, orr take overr this island now and ambush them when they arrrive."

"Prrobably we should wait, because if we attack the ones who arre herre now, we may give some clue and scarre off our prrey."

"So we just settle in herre forr a few hours, and let the stealthy ones in the parrty, like Jozhurr, scout forr info?"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=33 ;
Tuesday July 31st, 2018 9:02:02 PM

From up high over the island, Jozhur makes a mental note of the ships in the harbor and looks for anything else that may be of note. Back on the ground, he nods to Zeoll, always willing to perform the scouting.

Perception: 33

DM Kathy 
Wednesday August 1st, 2018 12:03:24 AM

Terser casts Divination to ask When will the next Bloodkin ship arrive at market island?. His answer: In about two hours.

Bralin reports, inaccurately, that there are no ships on the way. In the DM post, I said you do see a ship, so I'm not sure if you misread it or if this was a clever ploy. :)

Zeoll wants to talk strategy. Is it better to intercept the arriving Bloodkin ship (now that you know there is one), or try to take the island and ambush them when they arrive?

Aexana is interested in the auctions, but probably somebody has filled her in; there are slave auctions that take place here; that's why it's called Market Island.

So, you have a pretty good idea of the island's layout, and you have a Bloodkin ship inbound. What would you like to do?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday August 1st, 2018 1:39:11 AM

"Well if someone wants to play prisoner, I could seeming the rest of us and they can be the slave we're here to sell. A risky move though"

"We could also quickly move out, overpower the incoming ship, and sail it in ourselves"

"Or wait it out. Wait it out is also an option"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Wednesday August 1st, 2018 11:53:23 AM

Oh I do like the sound of that. I still think we should break all their ballistae, in case something goes wrong, but masquerading as the bloodkin could be the perfect way in.

Come to think of it, are the slaves already on the island? If they're coming with the bloodkin, then we could ambush the bloodkin ship before it gets here, and sneak in and sink all the other slave ships before we leave. Then they'll be stuck on the island with only themselves as company.


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  8d12=41 ;
Wednesday August 1st, 2018 1:53:48 PM

"It's not that I am a fan of being a prisoner to be sold as a slave, but if I can keep my mouth and a hand free I should be able to change into a small animal and escape fairly easily... I think... ", Aexana says...
"In any case I think we need some more info before we do anything. I can keep the fog up for a bit longer but it would become strange if I keep it up too long. The weather is still under my control (Control Weather 41 hours in a 3 mile radius) so I can have the fog clear and bring out a light breeze... or a rainy day... what would make people merry and less alert?!? Assuming some of us will want to go watch the auction either as buyer or seller??"



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday August 1st, 2018 3:35:31 PM

"Well, Aex, unless you can create a rain of ale, I'm not sure what sort of weather would make them merry and less alert."

"As far as a plan of attack, I like the idea of taking over the incoming ship and sailing it in."




Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday August 1st, 2018 6:53:22 PM


Zeoll is on board with the plan to board and take the incoming slaver ship. Just be careful not to hurt any slaves.

He mentions that his goal is to leave this place with all slavers utterly defeated. He does not see any reason to masquerade. "We arre past that in ourr carreerrs, I think."

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday August 1st, 2018 7:22:46 PM

ooc - right. Saw a phantom 'not' there somewhere. Actually, Bralin says, "There IS and incoming ship."

Bralin nods his agreement with the plan to intercept the inbound vessel.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday August 1st, 2018 9:32:15 PM

Jozhur nods in agreement with the plan. "Let's make it quick, we don't have much time. Do we have a way to get there quickly?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday August 1st, 2018 10:49:59 PM


"Dimension Doorr and Teleporrt?" suggests Zeoll.

DM Kathy 
Wednesday August 1st, 2018 11:27:46 PM

You discuss the situation, and come to the conclusion that intercepting the incoming Bloodkin ship is probably your best strategy.

You could return to the Lionfish and use it to intercept the Bloodkin ship, but Zeoll seems to be suggesting that you just go over there--either flying as birds or using teleportation magic.

Which method do you choose?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 2nd, 2018 8:09:49 AM

"I can teleport myself plus four other people. Or two and Zeoll. Does anyone else have any way to teleport?"

Tahni is prepared to cast the spell if directed by the others.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday August 2nd, 2018 10:59:37 AM


Zeoll mentions he can reduce himself if he does not dim door over there himself. Reduced, he will not take up an extra teleport space.

How far is the ship from shore now? We have to see it to teleport there. Or have seen it. Keep in mind, we only know about it because our divination tells us it is two hours out.

We have to either lurk on shore and then blip in when we see it, or else take a swan boat or the Lionfish or some other mode of transport out to the ship and then either board manually or by dim door/teleport onto the deck.

The fog we have raised will help us sneak up on it. Kindly DM Kathy, what is the visibility distance with this weather we have conjured?

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 2nd, 2018 12:02:49 PM

"I can teleport six of us, so there's that. But Teleport has a chance of error, it's an unknown ship to us. If half of us teleport there and the other have are a ways away, well, you get the idea. I think it might be better to go as birds just to make sure. Taking the ship shouldn't be a problem for us - afterall, we are pirates."

"I also have a boat in my pocket as a backup."


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Thursday August 2nd, 2018 12:46:15 PM

(Am I correct the group changed back to their own bodies or are you all still seagulls?? Then how do we communicate? Aex can only cast Animal Shape once so no more seagulls for today... )

"I can get 5 of us with an Wind Walk spell over there... but that's it... I myself can shape change and swim over there. Would your spell be more precise Rill if one or more of us get close to the ship first? "

Leafy stands guard, sniffs the air (scent) and checks if no one is approaching their position.


@DM Kathy - finally managed to enter a shopping list at the Catacombs...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday August 2nd, 2018 5:49:27 PM

Sounds like some of us scout with flying spells and the like, then we get the 'Fish within range of a dimension door for the rest of us.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday August 2nd, 2018 7:16:45 PM

Jozhur sighs. All this magic stuff is complicated. He has a general idea of his friends' capabilities, but doesn't know the ins and outs of their spells. Whatever they decide, he is ready and awaits the plan.

It would be nice to take this ship out before it arrives, but it sure would be simpler to attack the market after it (and any other potential arrivals) make it to port.

DM Kathy 
Thursday August 2nd, 2018 11:50:58 PM

You begin working out the logistics of how to get to the incoming Bloodkin ship.

Although people keep forgetting, Bralin has actually seen the ship with his eyes. You do not have to rely on your Divination spells to know it's there. Bralin can take you to the edge of the fog bank and show it to you.

The fog bank, per the Control Weather spell, has a 2-mile radius, centered somewhere between the Lionfish and Market Island.

The incoming Bloodkin ship is about 10 miles from the island. It will be there in less than 2 hours.

Visibility within the fog bank is about 50 feet. From the edge of the fog bank, you can see farther; there's no fog beyond the area of the spell. That's how Bralin saw the ship, and anybody else can go to the edge of the fog bank and see it, too.

I feel like I'm not doing a very good job of describing this, so if you have more questions, please ask.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday August 3rd, 2018 9:33:14 AM

Tahni stands ready to act. Whatever the group as a whole decides to do, she'll be ready.

She does a few neck and arm stretches in anticipation of a fight coming soon.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday August 3rd, 2018 3:42:18 PM


Zeoll lays out his idea for a plan.

We wait in the fog bank on the route most likely to be taken by the slaver ship. We keep watch (from under the water? From an invisible water walker?) and adjust so we stay interposed between Market Island and the slaver, just in the fog bank.

As the slaver enters the fog bank, Drini creates the illusion of even more, deeper, thicker fog. We all know it is an illusion and can see through it. The enemy will need to make saves. If they save, the fog thins for them/ For others, they can only see say five feet in front of them.

Drini keeps concentrating on the illusion.

We Dimension Door / Fly / Teleport / Waterwalk & Climb aboard the slaver.

Summoned creatures board and attack too.

Jozhur can sneak attack / shoot all the ones who are fooled by the illusion. Every shot a sneak attack, so long as they cannot see him.

Soon enough all the enemy are down and we take the boat. We just have to be careful of area attacks because there will surely be slaves aboard.

Thoughts? Problems? Other ideas?

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday August 3rd, 2018 5:38:47 PM

Rill pushes his helm back on his head a bit and scratches his brow.

"I'm good with Zeoll's plan. But while we are pirates, I'm a bit reluctant to start shooting people unless we know they are doing very, very bad things. Are we sure this is a slaving ship? Do they fly a Bloodkin flag? If the answer to either is 'yes', I'm fine attacking unprovoked."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday August 3rd, 2018 5:40:32 PM

Terser is concerned that by the time they reach the fog, they'll be close enough to the island to solicit help from the other ships.

Instead, perhaps Drini uses her illusion to disguise the 'Fish as another Bloodkin ship until we are close, then pop over and wreak our havoc. It shouldn't be too difficult to take out one ship. Then we can sail their ship back into port with us disguised.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Friday August 3rd, 2018 6:26:59 PM

@DM Kathy, the Control Weather spell cast by a druid increases its range to 3 mile radius and double the duration. So in this case, the fog has a 3 mile radius.

"I think it would be interesting to hide close to the edge of the fog. I can change into a bird and fly overhead either visible or even invisible with my ring... I brewed a few speak with animal potions so if someone drinks this we can easily speak with each other. I just don't have a way to send messages from a distance. "

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday August 3rd, 2018 7:05:44 PM

Zeoll is good with the "Disguise the Lionfish" plan or the "Hide in the Fog" plan. How far from shore and docks is the edge of the fog? Would sound of battle carry that far?

What does Drini think of these plans?

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Saturday August 4th, 2018 8:55:11 AM

Bralin shakes his head and shrugs in response to Rill. He has no idea what flag the inbound ship is flying, and so the need to identify the ship's intent remains.

He favors sailing to the edge of the fog bank, allowing someone to get another, closer, look at the ship, and then engaging with the illusionary fog and boarding.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday August 4th, 2018 9:02:47 AM

Tahni puts her thumb and finger to her chin in contemplation.

"I'm not entirely sure the fog-illusion plan would work as well as intended. It would only take one person in the ship to see through it for the illusion to be revealed. Once they see through they can wave their hand through it or throw a torch through it or do something for others to see it for the illusion it is. That would be proof and the illusion dropped. Wouldn't it?

Regardless of that, the illusion would be cast at a point in space, and with the ship sailing it would be through it rather quickly. The size of the illusion won't be great either I'm afraid."


Tahni feels bad for picking at the plan.

"I agree with Bralin and Rill that we need to know the intentions of the ship before we attack or take aggressive actions. Aex's scouting may be our best bet to find out what we're dealing with"

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=21 ; d20+13=14 ;
Saturday August 4th, 2018 12:16:57 PM


Zeoll mentions that he has a Bloodkin flag he bought in Bionetown. "It could use a couple Mending spells, but look! It will suffice!"

He asks Drini if her illusions can do that.

If not, then waiting for the enemy ship to enter the fog, then using illusionary fog to impede enemy vision further seems like a plan. How far from shore will we be when the enemy enters the fog, do we guess?

Navigation check 14

Zeoll mentions that the real fog will dampen any sounds before they reach shore, maybe. A mile or so, even over open water, is not a long ways.

Does anybody have a silence spell? Zeoll has not prepped one.

DM Kathy 
Saturday August 4th, 2018 1:43:22 PM

[A couple of notes: You do know from Divinations that the incoming ship is a Bloodkin ship, and you know who the Bloodkin are: slavers, and particularly brutal ones at that. Drini says it is "twilight" to disguise the Lionfish. If you wait until the inbound ship reaches the fog bank, you will be about 2 1/2 miles from Market Island. If you wait until it is well inside the fog bank, it'll be a little over 2 miles.]

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday August 4th, 2018 8:55:32 PM

"I think we're starting to run out of time. Should we move with the fog bank now to reach the ship further out? The fog would be between us and the island to give us more time to do whatever we need to do, and the distance would also help dull any noise"

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+15=25 ; d20+29=49 ;
Sunday August 5th, 2018 4:27:04 AM

"I agree with Tahni... we need decisions made quicker. Someone slap a spell on me so you can hear me while I'm scouting the ship ahead. And while you're at it, drink this potion so you can understand me when I'm in bird shape. Just a thought... with a warp wood spell I can ruin their rudder and have them sailing in circles..."

Aex hands over a Speak with Animals potion she made. Then shape changes into a seagull again and takes it to the sky. She will fly ahead and out of the fog over the Bloodskin ship. She flies as much as a Seagull would do (know nature 25). Occasionally she swoops down towards the water... then back up... if other birds around she acts the same. Assuming some would even perch high up on the ship's masts or even on the railing also?

She mainly hopes to see what goes on on the ship. How many are there on deck? Armament? Ballistae? Prisoners? Weaknesses?? (Perception 49 - NAT 20)

DM Kathy 
Sunday August 5th, 2018 8:50:48 PM

Two plans seem to be emerging: one, you approach the Bloodkin ship in a disguised Lionfish until you get close enough to launch an attack, or two, you wait under cover in the fog bank and attack when the Bloodkin ship arrives.

Aexana turns back into a gull to do some more recon. The Bloodkin ship is by now about 6 miles away from the island, or a little more than 3 miles way from the leading edge of the fog bank. Because the ship is moving toward you, it will take you about 15 minutes to reach it from the leading edge of the fog, or about 30 minutes to reach it from the island or the Lionfish. The real difficulty is that you don't fly much faster than the incoming ship moves, so by the time you return with your recon report, the ship will be right behind you. Do you still want to go?

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Sunday August 5th, 2018 9:09:28 PM


Zeoll nods and puts on his Captain's hat, hoping no one will object. He explains his plan at length and in detail, but quickly.

Summary of his words:

Okay, here is the plan. We all journey to the shore closest to the path of the incoming slaver ship, but not in sight if the docks and other people. I cast message on all of us, especially Aexana. She gives me her potion. Aexana changes shape and goes to spy, as she said. The rest of us use a swan boat to sail out to the edge of the fog, but not out of the fog.

Aex spies, and then flies back, with the slaver ship just behind her. She caws softly as she flies. When she is in range of the Message spell, I will hear her, then I drink the potion. Drini creates an illusion of even thicker fog where the slaver is going to enter. All of us see that it is an illusion.

I get Aexana's report. As soon as the slaver ship comes in sight (but they won't see us, we hope, with the illusionary fog), then I dimension door to it with three others. At that point Aex, the three I bring over, and myself start our attack. I suggest Terser, Bralin, and Jozhur. With the illusionary fog, Jozhur can hope to get some good sneak attack shots in before they realize it is an illusion. The rest of you either blip, fly, airwalk, water walk, or board from the swan ship. Or stay on the swan ship and attack at range.

That's the plan. Any suggestions, objections, refinements?

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 6th, 2018 7:50:17 AM

Aex nods at Zeoll. She's glad he's putting on his captain's hat! We need our captain to make such decisions.

"Aye aye Cpt'n!" Aex says smiling and once the needed spells are cast she's on her way. (rolls made last turn)

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday August 6th, 2018 8:04:08 AM

"Aye aye, captain. Sounds like a good plan, and we do hail from a pirate town, after all. "

" I'll cast prayer just before you blip to the other ship. Bralin and Terser, you'll need to keep the heat off of Zeoll."

"Tahni, you're with me unless you have other plans. I'll Dimension Door us onto the ship when Zeoll goes. You're primarily a spellcaster, so I'll be your shield. I generally cast spells too, but I have better armor and can take a couple hits. Aex, do you want me to take your giant celery stalk with me?"




RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday August 6th, 2018 8:33:17 AM

Tahni nods. "I'm liking this plan. If Aex signals that we are going into a fight I'll cast Haste on everyone before we blip"

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 6th, 2018 11:57:17 AM

ROFL... yes please take Leafy along :-)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday August 6th, 2018 12:58:09 PM


Zeoll refreshes his magic circle with a soft toot of his horn. [If he deems it would give the party away, he will not do that.] He confirms that he and Drini and Aexana all have Mage Armors.

On the Swan Ship headed to sea he casts Elf Vision on himself and Water Walk on anyone who wants it (Zeoll and Drini definitely).

WHO WANTS A WATER WALK SPELL??

Finally, Zeoll reads a scroll of Shield Other to protect Drini if she gets hurt. He makes sure she understands the foggy illusion he wants her to create, and that she has to stay within 10 ft of him to stay in the magic circle.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 6th, 2018 1:28:23 PM

Argh - should post later...

"Yes please Waterwalk Leafy"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday August 6th, 2018 4:19:31 PM

Don't worry about the old 'taur. There's few that can ignore a dwarf when he's trying to get their attention.

Terser prepares a couple of things to activate just before the "blip."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday August 6th, 2018 5:12:10 PM

Jozhur nods at the plan, "Aye, sounds good!" He prepares a potion of invisibility to kick things off.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Monday August 6th, 2018 7:22:05 PM

"Aye," Bralin adds, managing in one syllable to agree with three people simultaneously.

When the time for dimension dooring is at hand, the dwarf will cast Shield of Faith on himself, and prepare for battle.

DM Kathy 
Monday August 6th, 2018 9:36:27 PM

Zeoll suggests a plan, which the rest of you agree to. So Aexana turns into a gull and departs on her scouting mission.

Aexana Highlight to display spoiler: { you see that there are a few shore birds flying around--not many, but enough that you don't stand out. You approach the Barracuda--you see its name smashed in gaudy red paint on the bow--and can confirm that it is flying a Bloodkin flag. You see several half-orc crew on deck. You also see, in the distance, three more ships, in a group, also headed toward the island. They seem to be following the Barracuda, but whether they are chasing her, or just part of some kind of convoy, is unclear.}

While Aexana is gone, Zeoll sounds his horn, and casts several spells.

After about 45 minutes, Aexana returns, making little seabird cries as planned. The rest of you are waiting in the fog in a swan boat. Drini casts her spell, making the fog look thicker. The approaching ship slows a bit because of the poor visibility, so you do have a little time.

If you're going to go through with the plan, then Tahni casts Haste while Rill casts Prayer and Bralin casts Shield of Faith. Jozhur grabs his potion of invisibility. Zeoll casts Dimension Door while others Water Walk, and you may place yourselves on the map.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday August 7th, 2018 12:18:36 AM


Wait! Didn't Aexana give Zeoll some special greenmage potion to drink when she returned so he could understand her?

From my Sunday 9 pm post: "Aex spies, and then flies back, with the slaver ship just behind her. She caws softly as she flies. When she is in range of the Message spell, I will hear her, then I drink the potion."

So what does Aexana say?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday August 7th, 2018 9:09:56 AM

Tahni nervously looks about the group. There's always an energy before a fight. It's the tension.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d4+1=3 ;
Tuesday August 7th, 2018 3:47:15 PM

Terser downs his anything potion, replicating a mirror image spell, just prior to Zeoll teleporting them. (assuming he does)

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Tuesday August 7th, 2018 4:43:58 PM

Aex relates what she learned to Zeoll, who drank her Speak with animals potion.

Zeoll spoiler : "Highlight to display spoiler: {Can't some divine answers tell us if those three ships are friend or foe?!? If they are foes I will try to stall them by playing with the wind and weather... }

Then she listens to his orders and does as instructed...

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday August 7th, 2018 5:20:27 PM

(The play by post format does not accommodate these kinds of situations very well. So we'll need to adapt.)

Assuming Zeoll shares this new information, Rill does not cast Prayer or Dimension Door - yet.

"Zeoll, I'll not go if we're not all in, but life is full of uncertainty. I say we stick to the plan and take this ship. And then we adapt to the incoming ships.

"Perhaps we should ask Aex to scout the new ships to see if they are Bloodkin or worse. That would be good to know going into this."


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Tuesday August 7th, 2018 7:33:59 PM

Bralin can understand only a bit of what is going on.

"We are committed. Attack."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday August 7th, 2018 8:46:57 PM

Also not quite sure what is going on, Jozhur shrugs at Bralin, "We're not committed quite yet, but we need to keep surprise on our side."

DM Kathy 
Wednesday August 8th, 2018 12:03:34 AM

The incoming Aexana relays her information to Zeoll: there are three more ships coming behind the Barracuda. Aex was not able to tell whether they are chasing the Bloodkin ship, or part of the same group.

The fact that more ships are coming, however, gives everyone pause. Is this really the best idea? The best strategy? How are those other ships to be dealt with--if they need to be dealt with at all?

Bralin and Rill are in favor of going with the original plan. Jozhur is less certain, but points out that you're going to lose the element of surprise if you delay much longer. Terser seems ready to go. Tahni, Zeoll, and Aexana are less sure.

The Barracuda will be on you in another minute or so. They might miss the swan boat in the fog, but they might not. What would you like to do?

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday August 8th, 2018 12:24:23 AM


Zeoll asks Aexana to scout the other ships and report back before the potion expires. Then he becomes invisible (move action) and activates the Dim Door (standard action) to place himself, Bralin, Terser, and Jozhur on the bloodkin ship.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday August 8th, 2018 7:07:41 AM

Right, looks like things are in motion.

In the moments before all the teleporting and dim-dooring takes place Tahni casts Haste on everyone - and Leafy - and says a prayer to Maab. She has a feeling that things are about to get messy.

Tahni follows Zeoll's lead and also becomes invisible.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+29=48 ;
Wednesday August 8th, 2018 9:29:48 AM

Aexgull nods at Zeoll. "Take Leafy along! I'll hurry back when I know more. If they are hostile I will try to buy you as much time as possible..."

The shape-changed gnome makes one last pass over her friends and then flies out to sea again. She'll probably pass the Barracuda again. If she sees odd things and she's still within range of Zeoll's message spell she'll inform the old Taur about it.

If not... she flies higher and towards the other 3 ships hoping to see what flag they sail as fast as possible...
(Perception 48) During her flight she'll activate her Ring of Invisibility. After all, a seagull that is flying a straight line towards some ships might attract some attention no?!? ...

Leafy was just about to raise a finger... twig... when Aex asked Zeoll to take him along... a little low rumble and his branch lowers again... That chest-plate still feels a but uncomfy but who knows it might help Leafy to ... staying alive... ah ah ah aaah staying alive... staying aliiiiive...

DM Kathy 
Wednesday August 8th, 2018 10:06:21 AM

[If you are moving to the Barracuda, please place yourself on the map.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+25=36 ;
Wednesday August 8th, 2018 6:05:57 PM

Will specify targets once I know where I am on the map

Terser grabs onto Zeoll's hand so he doesn't need to worry about his shifting mirror images and pops on board the Barracuda. Luckily, he's used to being towed around like this by now, and the disorientation fades in only a moment.

Wasting no time, he calls upon the spirits to bolster him and increases in size! He bellows in rage (rage on), directing his full scariness upon the nearest foe.

Intimidating Glare: Demoralize as a move action. Intimidate Roll: 36

Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you.

Enlarge: 1/10 rounds
Rage: 1/34 rounds


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+21=25 ; 3d10+18=40 ; d6=1 ;
Wednesday August 8th, 2018 6:15:42 PM

Bralin feels the pull of the Dimension Door spell, and finds himself on the foe's ship, right in front of a crewmember.

The dwarf pulls his axe while scanning the unfortunate for any weaponry.
If the person is unarmed, Bralin looks around the ship for someone who is.

If the person is armed, he attacks.


IF fellow in front of Bralin is armed, attack - Pwr Atk, Imp Vital Strk

Hits ac 25 for 41 hp damage (1 cold)

---
Spells in Effect:
Prayer
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+34=50 ; d20+24=42 ;
Wednesday August 8th, 2018 9:29:57 PM

Jozhur gulps down his potion to turn invisible before Zeoll casts his Dimension Door. Once aboard the Barracuda, he takes a moment to look around for someone who appears to be in charge or any frail looking spell caster types. If there are none, he will simply try to flank with Bralin or Terser while putting himself in the least vulnerable position.

--------------------------------------
Drink potion of invisibility before Dim Door

Stealth: 50 (70 with invisibility). Can move at full speed while sneaking with no penalty
Perception: 42

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday August 8th, 2018 10:39:58 PM

I have placed Zeoll, Bralin, Terser, and Jozhur on the map. NOTE that within 10 ft of Zeoll you get a +2 resistance bonus to saves vs evil and a +2 deflection bonus on AC vs evil. Does not stack with rings and cloaks.]

Zeoll is invisible. 50% miss chance.

Adjusted AC up by 1 for haste.

Rillet will blip over with Tahni and Leafy, IIRC.

Zeoll looks at the people on board, and especially tries to figure out if any are captives.

DM Kathy  d20+4=20 ; d20+4=23 ; d20+4=16 ; d20+4=20 ; d20+4=19 ; d20+4=15 ; d20+4=8 ; d20+4=12 ; d20+21=29 ; d20+16=21 ; d20+11=20 ; d20+7=11 ; d20+7=18 ; d20+19=29 ; d20+19=22 ; d20+19=29 ; d20+19=26 ; d20+19=35 ; d4+6=7 ; d4+6=7 ; d4+6=7 ; d4+6=7 ; d20+17=30 ; d20+17=20 ; d8+2=8 ; d20+17=21 ;
Thursday August 9th, 2018 12:26:02 AM

Tahni hastes the group just before Zeoll activates his Dimension Door. Then she becomes invisible.

Aexana begins flying towards the other ships.

Terser embiggens himself. [I moved you on the map because there wasn't room for that were you were.] He roars and glares at the nearest foe, and the Bloodkin is shaken.

Bralin wastes no time and attacks the halfling in front of him. It's difficult to pin down exactly where he is. Roll a 20% miss chance.

Jozhur drinks his potion and is invisible. You do not see anybody who is obviously in charge.

Zeoll looks around. You can see a few sailors who seem to be captives. To preserve the DM's sanity, they are not on the map, but they are there on the ship, scattered among the combatants. Area-effect spells are a bad idea.

You see that you face two kinds of foes. The half-orc Bloodkin are armed with whips and daggers. There are also a couple of halflings, who seem only to have daggers on them.

One of the Bloodkin calls out, "arms, lads! We've been boarded!"

Bralin's halfling takes a step back and flings a bunch of daggers at him! The halfling seems to be able to draw weapons instantly! His throws, however, are not good enough to get through Bralin's armor.

Now that the halfling has made room, another of the Bloodkin moves forward to engage Bralin and attacks with a dagger. His blow, too, is not strong enough.

Meanwhile, two other Bloodkin attack Terser, including the one that is shaken. Terser is hit 4 times for a total of 28 damage.

Three more Bloodkin step forward. They don't seem affected by Drini's illusion. Each fires a longbow at Terser. One hits! Terser takes 8 more damage.

The remaining halfling moves forward, but does not attack yet.

The two Bloodkin in the stern do seem to be affected by Drini's illusion. They don't seem to be able to see the combat. One of them reaches into a locker and pulls something out.

And the map.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 9th, 2018 1:00:17 AM

Please retro this move. 20 hours of travel from Madrid. Now need to drive a couple hours. I had previously said what he would do in my previous posts.

Rill casts Prayer and Dim Door for whomever is left.

Will post current move later.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+19=31 ;
Thursday August 9th, 2018 2:03:57 AM


Zeoll's invisibility ends.

He casts a Suggestion Spell on the Intimidated Fellow (standard action). He casts on the defensive so that he will not provoke AoOs. He needs a 21 and his concentration check is a +19. He rolls a 31, no problem.

"Hey, my fine frrightened fellow! I SUGGEST that you rrun away below deck immediately and hide forr the next 12 hourrs!

The spell has a will save of DC26 and no somatic component. The DM has the option to modify the save DC, per the write-up.

With his move action remaining, Zeoll uses his domain power to go invisible (move action). He could still be sensed or attacked, but that 50% miss chance is sure sweet.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk, Haste.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally

Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 1 of 7 used (suggestion)
4: 0 of 4 used

Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
Invisibles: 2 of 10 used

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 9th, 2018 10:22:04 AM

Tahni takes a 5ft step upwards (overland flight) from the action and casts off a few spells. She takes aim at what she thinks is the lead guy.

Free action: Retrieve Quicken Rod from Glove
Swift action: Defensively Cast Blindness on Bloodkin lead guy (the one that called for arms). Fort Save vs DC22 or be Blinded
Standard action: Defensively Cast Eyebite on lead guy. Fort Save vs DC26. Fail=Sickened for 140mins
Move action: Turn invisible


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+26=31 ; d100=6 ; 2d8+17=24 ; d20+22=36 ; d20+22=37 ; d20+17=26 ; d20+12=18 ; 6d8(7+1+5+3+3+1)+29=49 2d8(6+8)+29=43 2d8(4+2)+29=35 2d8(1+4)+29=34
Thursday August 9th, 2018 10:41:54 AM

It seems that it took Terser's mirrored duplicates an extra few seconds to make the jump with him, but they fade in around him, confusing the eye. won't worry about ret-conning, but my mirror images are on the map now He takes several hits, but each one hits slightly less hard than the deliverer thinks it should have. 36 damage over 5 hits (1DR) makes 31 total, then 1 regens from the ring

Before anything else, Terser surprises the halfling that attacked Bralin when he moved. unexpected strike AC31 for 24 damage, 6% makes that a miss if applicable.

After that, Terser unloads on the non-shaken man that stabbed him several times. If he goes down, additional attacks go to the next attacker in 15 foot range, lowest preference on shaken man.

haste +1 added after rolls
1st attack: AC 37 for 49
Haste: AC 38 for 43
2nd: AC 27 for 35
3rd: AC 18 for 34

Rage HP: 230/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 2/10 rounds
Rage: 2/34 rounds
Mirror Images: 3
hit submit too soon - edited to finish

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+19=35 ; d20+14=29 ; d8+5=9 ; d8+5=10 ;
Thursday August 9th, 2018 3:58:30 PM

(OK, finally back in California and somewhat rested. I'll try to rephrase my prior post and add to it.)

With the DM's kind indulgence, last round, triggered by Zeoll receiving info from Aex, Rill cast Prayer on the party and then cast Dimension Door to place himself, Tahni and Leafy on the deck of the ship.

This round, Rill sizes things up and rather wishes he waited to cast Prayer until he was on the ship. Ah well. He looks to see if any here are undead (Deathwatch). Then he pulls up a Spiritual Weapon to smack that guy in the back pulling something out of a locker.

"Awright, the lot of you throw down your weapons now and surrender! Also, what are those three ships that pursue you? Who are they and where are they from?"

Spiritual Weapon
Hits AC 36 for 9 damage
Hits AC 30 for 10 damage

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer

Spells/abilities available, * = cast/used:
0 (DC18): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC19): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC20): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon*
3 (DC21): Divination* (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Prayer*, Prayer, Searing Light
4 (DC22): Dimension Door* (D), Air Walk, Air Walk, Freedom of Movement, Holy Smite, Summon Monster IV, [open slot]
5 (DC23): Dimension Door (D), Banish Immortal, Breath of Life, Plane Shift, Plane Shift, [open slot]
6 (DC24): Teleport (D), Blade Barrier, Heal, Heal, Harm
7 (DC25): Teleport (D), Destruction, Holy Word, [open slot]

Abilities/Items
Agile Feet (Su) 11/day -
Dim. Hop (Sp) 150'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d100=62 ; d20+23=43 ; d20+23=26 ; d10+18=19 ; d10+18=27 ; d10+18=21 ; d6=1 ; d20+18=29 ; d10+18=20 ; d6=2 ; d20+13=26 ; d10+18=28 ; d6=3 ; d100=44 ; d100=16 ; d100=94 ;
Thursday August 9th, 2018 5:40:52 PM

62 to overcome 20% miss chance from last round
---
Bralin bats aside the thrown daggers, and blocks the new Bloodkin's blow. Using the momentum, the dwarf slams the foe with a tremendous backswing, and then keeps on battering him.

--

Full atk, Pwr Atk,
Atk 1 Nat 20. Crit threat hits ac26. Crit damage 68 hp. Non crit is 20 hp (44 vs any miss chance)
Atk 2 hits ac 29 for 22 hp damage (16 vs miss chance)
Atk 3 hits ac 28 for 31 hp damage (94 vs miss chance)

---
Spells in Effect:
Prayer
Shield of Faith
also flanking

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+20=31 ; d20+20=35 ; 3d6+10=17 ; 3d6+10=17 ; d8=1 ; d8=6 ; d2=1 ; d2=1 ; d20+18=37 ; 2d8+10=16 ;
Thursday August 9th, 2018 6:55:54 PM

Aex can sense her friends are now in a deadly dance with the Baracuda crew... in her heart she wants to head back as soon as possible and see if she can help... but her orders were clear... head out and find out what the other ships are all about and if needed stall them...

"Stay safe my friends... " she thinks as she flies - now invisible - towards the other ships. Fly speed 80ft - double move - can you 'run' during flight??


Leafy suddenly finds himself aboard the Barracuda with the blue halfling in front if him...
Without hesitating he slams and bites at the sailor...
Slam 1 hits AC31 - damage 17HP + 1HP Thundering + Thorns FORT SAVE DC19 or -1 DEX
Slam 2 hits AC35 - damage 17HP + 6HP Thundering + Thorns FORT SAVE DC19 or -1 DEX
Bite hits AC37 - damage 16HP

------------------------------------------------
ACTIVE SPELLS:
Mage armor (cast by Zeoll)
Message (cast by Zeoll)
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Wind Walk (A) + *Control Weather
1 x Lvl 8: *Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+20=28 ; d20+20=21 ; d20+14=23 ; d20+20=37 ; 6d6=22 ; 6d6=26 ; 6d6=24 ; 6d6=26 ; 2d6=9 ; 2d6=11 ; 2d6=8 ; d20+34=48 ; d6+4=9 ; d6+4=8 ; d6+4=5 ; d4+2=6 ;
Thursday August 9th, 2018 7:21:11 PM

Still invisible, Jozhur his short sword and a dagger as he moves to flank one of the half orcs attacking Terser. Once in position, he starts stabbing at the bloodkin furiously.

------------------------------------------------
OOC: Intended to move into position last round, but wanted some information first. DM discretion if a full attack will be allowed this round.

Stealth check if needed: 48 (68 with invisibility), hopefully enemy is flatfooted

First attack hits AC 28 with flanking (AC30 if not doing full attack): 9 damage, 37 sneak damage, 9 damage if evil

Haste attack misses with natural 1
Off hand attack hits AC 37, 6 damage, 26 sneak damage, 11 holy damage
Second normal attack hits AC 23 with flanking: 4 damage, 26 sneak attack damage, 8 damage if evil

DM Kathy  d20+4=22 ; d20+7=8 ; d20+7=8 ; d20+17=18 ; d20+17=34 ; d20+17=26 ; d4=1 ; d4=2 ; d8=8 ; d20+9=19 ; d20+9=25 ; d20+21=39 ; d20+16=36 ; d20+16=30 ; d20+11=31 ; d20+11=29 ; d3=2 ; d3=2 ; d4=2 ; d4=4 ; d3+1=4 ; 9d6=30 ; d20+21=32 ; d3=2 ; 9d6=39 ;
Friday August 10th, 2018 12:39:01 AM

Aexana continues to fly. Leafy attacks one of the halflings--please roll a 20% miss chance.

Zeoll casts a spell and offers a Suggestion to the shaken Bloodkin. He begins heading below, provoking an attack of opportunity from Terser. And from Zeoll if he wants to take it.

Tahni casts a couple of spells on the man who sounded the alarm, believing him to be the leader. He is blinded and sickened.

Terser's unexpected strike on the halfling missed due to displacement. He then proceeds to whale on the blinded and sickened guy, who is having the worst day ever. After taking him out, Terser moves on to the Bloodkin next to Bralin, who finishes him off.

Rill detects no undead through the Deathwatch. You conjure up a Spiritual Weapon to attack the Bloodkin at the locker, then ask about the pursuing ships. You don't get an answer. Well, you get a lot of stuff about your ancestry and personal habits, but nobody answers your questions.

By the time Jozhur has moved into position, his target is already down. He is still invisible.

Everybody if you attack one of the halflings, please roll a 20% miss chance. They are wearing cloaks of minor displacement, so that effect is always on.

The three Bloodkin who fired arrows last turn do so again, apparently not eager to close with Terser. One of them manages to hit the real Terser for 10 damage. One misses altogether, and one pops an image.

The halflings move to flank Terser, one of them provoking an attack of opportunity from Leafy. One attacks 3 times, popping two images, and landing a critical hit! Terser takes 34 damage, and begins bleeding heavily. [Terser has Bleed 9, meaning he will lose 9 points of damage at the beginning of each turn until healed magically.] The other can only attack once, but all the images have been popped, so he hits the real Terser. Terser takes an additional 41 damage.

One of the Bloodkin in the stern begins moving cautiously forward. It's clear that he is fooled by Drini's illusion, and is having trouble seeing through the "fog."

The one at the locker pulls out a signal rocket and lights it. The fog disguises its position somewhat, but it flares brightly enough that the other ships almost certainly saw it.

And the map.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+6=22 ; d4+1=5 ; d100=85 ;
Friday August 10th, 2018 9:12:05 AM


Drini keeps on concentrating on the "fog" so long as one slaver is affected.

Zeoll takes his AoO: a forepaw lashes out at the shaken retreating Bloodkin and hits AC22. OOOH! Make that AC24 with the Haste and the Prayer! If that hits, Zeoll inflicts 1d4+1, or 5 damage.

Is that a halfling? If so, miss chance 85% is no problem.

==========
IF his AoO hits, then Zeoll carefully cradles his bloody paw and uses a drop of the blood to cast his Nemesis Insight spell to gain an advantage over these loathsome Bloodkin. Finally, Zeoll activates an invisibility as a move action.

==========
IF his AoO does not hit, then Zeoll instead casts a Will DC25 Hold Person on the archer fellow 20 ft to his west. If the fellow fails his save, Zeoll moves 15 ft west to stand right next to him, drawing his adamantine +1 heavy pick as he moves. Next round he hopes to coup de grace the dastard. If the fellow makes his save, Zeoll activates an invisibility as a move action.

==========
Current Magic Status: (will be updated after If/Thens are resolved.)
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk, Haste, Prayer.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally

Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 1 of 7 used (suggestion)
4: 0 of 4 used

Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
Invisibles: 2 of 10 used

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+33=34 ;
Friday August 10th, 2018 9:06:18 PM

Jozhur holds back a sigh as his target falls after taking the time to position himself. Confident Terser and Bralin have the two around them in hand, Jozhur slips around behind the remaining enemies and prepares to attack.

Stealth: 55 with invisibility and prayer

Active effects:
Prayer
Haste

Current AC: 27 (31 vs opportunity attacks)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=87 ; d20+22=25 ; 2d8+29=36 ; d100=49 ; d20+24=25 ; d20+24=33 ; d20+19=28 ; d20+14=26 ; d100=16 ; d100=85 ; d100=94 ; 2d8+29=37 ; 2d8+29=35 ;
Friday August 10th, 2018 10:58:22 PM

If that halfling had to move two spaces, he has a surprise in store from an AoO. 87% = pass, AC 25 for 36 damage His armor does nothing to stop the crit coming through - he should really beef that up. His natural hardiness does blunt it a tiny bit, and his new ring from their grasslands adventure prevents his rogue wound from bleeding any more than normal.

ring of regeneration makes one immune to bleed damage =D and just in case, these guys need at least 11 rogue levels to sneak attack Terser (improved uncanny dodge)

Since these guys are playing for keeps, Terser moves himself to a better position with Bralin and tries to take out Blue. His first attack is a sure miss and the second goes through a blure, but the next ones may connect.

[i]1st attack nat 1
2nd attack: 16% misses deflection
3rd attack 85% overcomes deflection, AC 28 for 37 damage
4th attack 94% overcomes deflection, AC 26 for 35 damage

Rage HP: 157/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 3/10 rounds
Rage: 3/34 rounds


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+26=44 ;
Saturday August 11th, 2018 1:03:13 AM

Tahni directs her Eyebite to another target. She directs it towards the nearest (alive) enemy, whilst also trying to blind one of the bloodkin.

She tries to gauge how far away those other ships were and how long it might take them to arrive.

----------------
Perception: 44
Swift action: Redirect Eyebite. Fort Save vs DC26. Effect depends on CR. Minimum Fail=Sickened for 140mins
Standard action: Cast Blindness on the green/yellow Bloodkin. I'm colorblind so not really sure what color it is! :) Fort Save vs DC22 or be Blinded
Move action: Go invisible again


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+23=32 ; d100=95 ; d10+18=27 ; d6=3 ; d20+18=36 ; d100=16 ; d20+13=25 ; d100=36 ; d10+18=25 ; d6=6 ;
Saturday August 11th, 2018 12:52:05 PM

In concert with Terser, Bralin takes a step, and now blue halfling finds himself flanked by the two dwarves.

The wavering image of the halfling thwarts him once, but the fighter lands two heavy blows.

---
5' Step
Full atk, Pwr Atk on blue halfling
Atk 1 hits ac 32 - 95 overcomes displacement - for 30 hp damage
Atk 2 misses due to displacement (16)
Atk 3 hits ac 25 - 36 overcomes displacement - for 31 hp damage

---
Spells in Effect:
Prayer
Shield of Faith
also flanking

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}



(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d100=23 ; d100=72 ; d100=26 ; d100=10 ; d100=12 ; d100=34 ; d20+18=22 ; 2d8+10=12 ;
Sunday August 12th, 2018 5:28:14 PM

Aex still flies on... can she get an estimate distance to the other three ships? Are they closing in on the Barracuda and her friends or are they not moving at all?

Leafy - miss chances last turn :
Slam 1: 23% - hit
Slam 2: 72% - hit
Bite : 26% - hit

Leafy squeezes in next to Bralin and with his 10ft reach he attacks the blue halfling.
Slam 1 - 10% miss chance - first attack goes wide
Slam 2 - 12% miss chance - serious ?!?
Bite - 34% miss chance - hits AC22 - damage 12JHP

It seems the lack of space causes Leafy to making clumsy attacks... hardly his bite hits but most likely he just hurts one of his wooden teeth...

------------------------------------------------
ACTIVE SPELLS:
Mage armor (cast by Zeoll)
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Wind Walk (A) + *Control Weather
1 x Lvl 8: *Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+20=23 ; d20+15=35 ; d20+15=32 ; d8+5=13 ; d8+5=9 ; d8+5=13 ;
Sunday August 12th, 2018 7:17:52 PM

Rill directs Leafy to move up and attack the far halfling, assuming the blue one caught between two dwarves will not last long. Then Rill moves up through Zeoll's Square to avoid provoking an AOO, bumping into the old liontaur as he goes, and positions himself to act as a shield to Zeoll should it be needed. "I wonder what that flare was meant to signal. Best to be ready in any case." Rill Casts Moment of Prescience and keeps a sharp eye out for any new trouble.

Rill's Spiritual Weapon continues to smack that guy in the back that set off that flare.

Spiritual Weapon
Hits AC 23 for 13 damage
Hits AC 35 (crit), and rolls 32 to confirm the crit for either 9 or 22 (crit) damage

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


DM Kathy  d20+9=16 ; d20+7=9 ; d20+19=29 ; d20+19=34 ; d4=2 ; d4=2 ; d20+19=34 ; d4=1 ;
Sunday August 12th, 2018 8:21:02 PM

Zeoll does hit the Bloodkin during his Attack of Opportunity, so he uses the drop of blood to cast Nemesis Insight and gain an advantage for future attacks.

Jozhur repositions himself invisibly.

Tahni redirects her Eyebite to the blue halfling. He fails his save and is sickened. She casts Blindness on the fellow heading below, who is now blinded. She makes herself invisible again.

Terser attacks the blue halfling several times, but the attacks that aren't thwarted by the displacement don't hit a high enough AC.

Bralin hits the blue halfling once. However, given all of Leafy's damage from last round, once is enough. The halfling goes down.

Rill's spiritual weapon continues to thwack the guy at the back.

Aexana continues to fly. You can tell that the three ships are closing fast. And, from your current position, you can see that they are flying Bloodkin flags. You can also make out their names: the Hawk, the Kestrel, and the Condor.

The yellow Bloodkin completes his trip below, where, now blinded, he will probably follow Zeoll's suggestion to stay there. [I've moved him off to the side.]

The three Bloodkin who had been firing arrows now step up to engage Rill and Terser. One of them provokes from Terser; the other two can move up without provoking. Two of them attack Rill; both hit. Rill takes 16 damage from two hits. The other attacks Terser and also hits; Terser takes 7 points of damage.

The two blue Bloodkin are clearly affected by Drini's illusion fog. They continue moving forward, one provoking from the invisible Jozhur.

The halfling 5-foots back from Terser, looking to re-position himself.

And the map.

Fang (Mitch) HP: 100/137 AC: 28/18/23 CMD: 22   d20+29=34 ; d10=9 ; d10=9 ; d10=8 ; d6=1 ; d6=4 ;
Sunday August 12th, 2018 10:35:52 PM

Suddenly a small figure rushes out of the stairwell from below. Moving at a blistering pace it charges up to one of the Bloodkin Rill is fighting, hissing in rage, and slashes into his back with it's axe (37 to hit, 50 damage (5 less if not evil), he is now flanked).

The figure is no bigger than a Halfling and seems to be some sort of animal person - possibly a rat? Her fur is pure white, at least where it shows through the bloodstains currently coating it and her hide armor. At least some of the blood is hers but most of the rest seems to belong to whatever unfortunates were bellow decks. Her eyes are red, scars cover her body, and a holy symbol dangles from her neck. A keen eye can see that it's a symbol of.... Alemi?!?

Buff Tracker:

Divine Favor: 2/10
Haste: 2/10
Holy Weapon: 1/4
Rage: 1/21

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday August 13th, 2018 6:14:44 AM

"The rats on this ship grow big" Tahni's invisibility drops once more.

She moves her eyebite to another target and gets ready to deliver some healing to... to... Hey, we're actually doing quite well!

Tahni keeps up her relentless blinding assaults before hiding away again

----------------
Swift action: Redirect Eyebite. Fort Save vs DC26. Effect depends on CR. Minimum Fail=Sickened for 140mins
Standard action: Cast Blindness on the the last halfling (or bloodkin if the halfling is dead). Fort Save vs DC22 or be Blinded
Move action: Go invisible again

Eyebite: Rnd 3/15
Hide Away: 4 out of 11 used


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+22=34 ; d20+22=34 ; 2d8+30=36 ; 2d8+30=41 ; d20+24=43 ; d20+24=34 ; 8d8=38 ; 4d8+30=44 ; d20+22=41 ; d20+22=39 ; 4d8+22=44 ; d20+17=33 ; 2d8+30=38 ; d20+12=17 ; 2d8+30=44 ; d20+24=39 ;
Monday August 13th, 2018 4:11:51 PM

Though the charging man may have been ready for the first AoO, he certainly wasn't expecting the second one. quick reflexes - 2 per round while raging. Will do the first when the one who hit me moved from 15' to 10', 2nd when he moved 10' to 5'

AC 34 for 36 damage
AC 34 for 41 damage
Terser takes 6 damage (1DR) and heals 1


Letting the more accurate fighters take on the nimble halflings, Terser chooses to focus on the men stabbing Rill. And it's a good thing he had run out of opportunity attacks before the white rat woman charged into the fray so that she could show that she wasn't with the Bloodkin. Hopefully he can take good advantage of her positioning.

attacking diagonal up to flank with Fang -
1st attack AC 43 (crit confirm 34) - 38+60 = 98 damage (44 if no crit)


If the first target hasn't exploded from a mighty blow (massive damage) he keeps attacking it. If not, he'll move on to the other one on Rill.

Haste attack - (+2 if still flanking) AC41 crit confirm AC 39 22+60= 82 damage
perhaps also dead from massive damage? if so, moving on to the one diagonal down from me

3rd attack: AC 33 for 38 damage
4th attack: AC17 for 44 damage if it hits


With several foes now missing limbs or heads or simply succumbing to death, Terser bellows at the remaining. Surrender now and you will be spared! You will be treated fairly, but we will not be lenient to those who traffic in slavery! Intimidate 39 at the crew

Rage HP: 152/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 4/10 rounds
Rage: 4/34 rounds

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+20=27 ; d20+15=33 ; d20+5=18 ; d8=8 ; d8=2 ;
Monday August 13th, 2018 4:26:18 PM

The enemy of my enemy is my friend. Up until they turn on you.

Dressed in white robes with Gargul's holy symbol emblazoned on his chest, forehead and shield, it should be readily apparent that Rill is a servant of the god. He is aware of the disease of lycanthropy, and that it can transform a person into a crazed animal form. Which pretty much is how this new arrival looks. Maybe some poor, afflicted cleric of Alemi? Or maybe it's one of Maab's servants? She sends some weird stuff when Zeoll asks for help.

"Hey Zeoll, did you summon the rat?"

"Hey angry rat guy - thanks for the assist. Perhaps we can form an alliance for now. We are here to free the slaves aboard this ship. You looks pretty beat up - do you need healing?"
He hopes a kind offer of healing will help. Rill maintains his position to continue to provide the thing a flanking bonus for now, so he does not move. Rill has a permanent Tongues ability, so he's confident he should be understood.

Rill uses Status to keep an eye on his friends' health and concludes none are really hurt but Terser, and that 'tis but a flesh wound for the dwarf. He also uses Deathwatch to know if Pinky here might also be undead.

Rill's Spiritual Weapon continues to smack that guy in the back that set off the flare.

Spiritual Weapon
Hits AC 27 for 13 damage
Hits AC 33 for 7 damage

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+19=21 ; d20+22=26 ; d6+3=8 ; 6d6=17 ; 2d6=5 ; 2d6=9 ; 5d6=18 ; d6=6 ; d6+4=9 ;
Monday August 13th, 2018 5:22:54 PM

Caught a bit off guard by his enemy rushing by, Jozhur takes an off balance swipe at the passing half orc. He then follows behind to help Terser dispatch these enemies.

----------------------------------
AoO hits 21 (flatfooted enemy?): 8 damage, 17 sneak damage, 5 damage if evil

Normal attack hits AC 26, 9 damage, 24 sneak damage, 9 damage if evil

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+21=28 ; 3d10+18=36 ; d6=5 ;
Monday August 13th, 2018 6:32:57 PM

Upon dispatching the second halfling, Bralin swivels his helmed head to seek the next foe.

Terser is shifting his attention to Rill, along with the giant white rat man of Alemi.
Half expecting Zeoll to welcome the newcomer by name, the platemail encased dwarf move south of Terser to engage that Bloodkin.

As he hasn't responded to Terser's offer of surrender, Bralin works to persuade him...

---
Move to engage southernmost Bloodkin
Pwr Atk, Imp Vital Strike
Hits ac 28 for 41 hp damage

---
Spells in Effect:
Prayer
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+20=32 ; 3d6+10=19 ; d8=4 ; d2=1 ; d20+20=36 ; 3d6+10=21 ; d8=5 ; d2=1 ; d20+18=25 ; 2d8+10=19 ;
Monday August 13th, 2018 7:15:54 PM

The deck is getting pretty crowded but none the less Leafy hopes his reach will allow him to hit some of the nearest bloodkin...

Slam 1 hits AC32 - damage 19 + 4 sonic + thorns -1 dex save DC19
Slam 2 hits AC36 - damage 21 + 5 sonid + thorns -1 dex save DC19
Bite hits AC25 - damage 19

Aexana's nightmare came through... the other three ships are indeed bloodkin and they are closing fast...
Her best chance to buy her friends some time it to stall these ships... airborne she casts a spell and almost immediately a huge tornado (+175Mph) that engulfs all three ships...

Control winds CL19 (air) - range 760ft - 760ft radius cilinder - blasting from her position straight at the 3 ships.

(Per spell description as of a hurricane most ships founder... this is even worse as it's the most powerful we can get this spell... )

Aex observes for a second what will happen with the ships...



DM Kathy  d20+7=19 ; d20+9=14 ; d20+21=27 ; d20+21=25 ; d20+16=29 ; d20+16=27 ; d20+11=16 ; d20+11=12 ; d100=35 ; d100=83 ; d100=50 ; d3=3 ; 9d6=32 ; d20+17=19 ; d20+17=26 ; d20+12=13 ; d20+12=23 ; d4=1 ; d20+19=25 ;
Monday August 13th, 2018 10:36:50 PM

And odd sort of mouse-person suddenly charges up from below and attacks one of the Bloodkin! Who is this--er, person?--and how did they come to be on this Bloodkin ship? Or did Zeoll just summon it? Because is it really any odder than a Sea Hag? Two Sea Hags?

Those questions probably need to be saved for later. For now, Fang hits one of the Bloodkin and damages him badly.

Tahni considers healing somebody, but doesn't see anybody that badly hurt. Your DM suspects that's because Terser isn't updating his header. For now, though, Tahni concentrates on Eyebiting and Blinding again. Both enemies fail their saves.

Terser readily dispatches two more Bloodkin.

Rill's Status tells him that the newcomer is not undead, that she has sustained some damage, but not much, and that she is female. [Not sure whether Status would actually give you that last one, but I thought it would be cool.] Rill's Spiritual Weapon continues to attack.

Jozhur keeps after his foe, injuring him badly.

Bralin finishes off the Bloodkin already injured by Terser's opportunity attack.

Aexana conjures up a strong wind, blowing the three Bloodkin ships away from the fog bank. Leafy is unfortunately not within reach of any opponents.

The remaining halfling and one of the remaining Bloodkin move to flank Jozhur [who has become visible now?]. The halfling is blind and has a miss chance, but he does manage to hit once for 36 damage, bleed 9. The Bloodkin does not have a flank, because the blind halfling does not threaten, but he attacks as best he can. He also hits once, for 7 damage.

The remaining Bloodkin moves to attack Fang, but misses.

And the map.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+25=26 ;
Tuesday August 14th, 2018 12:18:40 AM

Zeoll bows to the large rodent person and calls out, "Hail and well met, fighterr of slaverrs! Welcome indeed!"

He looks around to see of he can see the other ships, and how far away they might be.

Perception 26

Fang (Mitch) HP: 100/137 AC: 28/18/23 CMD: 22   d20+30=37 ; d20+30=32 ; d20+25=26 ; d20+20=27 ; d10+18=23 ; d10+18=28 ; d10+18=28 ; d10+18=25 ;
Tuesday August 14th, 2018 8:21:24 AM

The Ratfolk seems to note Zeoll's greeting, but then the Bloodkin's weapon bounces off her armor and she turns with a snarl to lay into him. It doesn't look like you're going to get a conversation out of her until the battle rage subsides.

Attack 1: 38 to hit, 23 damage
Hast attack: 33 to hit, 32 damage
Attack 2: nat 1 (miss)
Attack 3: 28 to hit, 25 damage

Buff Tracker:

Divine Favor: 3/10
Haste: 3/10
Holy Weapon: 2/4
Rage: 2/21

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+20=33 ; d20+15=32 ; d8+5=7 ; d8+5=6 ;
Tuesday August 14th, 2018 12:23:41 PM

Rill uses his Dimensional Hop ability to appear between two opponents, and will fight defensively raising his AC by 2. This will give Jozhur a flanking bonus, and hopefully not get Rill killed in the process.

His Spiritual Weapon continues to smack that guy that set off the flare.

Spiritual Weapon
Hits AC 33 for 7 damage
Hits AC 32 for 6 damage

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=67 ; d100=78 ; d100=43 ; d100=55 ; d20+22=31 ; d20+22=35 ; d20+17=28 ; d20+12=16 ; 6d8+30=61 ; 2d8+30=40 ; 2d8+30=35 ;
Tuesday August 14th, 2018 2:10:20 PM

That Rill really needs a talking to. Terser just smacked down the guys trying to perforate him and he goes and puts himself in between two more. It seems Terser needs a talking to as well, since he likes tracking his HP in the post instead of modifying the header.

Still, he uses his reach while he has it, attacking the northernmost opponent and leaving the space between open for others to utilize. Hopefully he won't have to kill too many more of them before the others see reason and stand down.

percentile for displacement: 67, 78, 43, 55 - all ok

Attack 1 AC31 for 61 damage (massive kill maybe)
Haste 2 AC35 for 40 damage
Attack 3 AC28 for 35 damage
Attack 4 AC16 miss


Rage HP: 153/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 5/10 rounds
Rage: 5/34 rounds

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+14=29 ; d20+9=25 ; d8+1=6 ;
Tuesday August 14th, 2018 3:10:43 PM

Oops. Forgot to actually fight defensively. Rill strikes teh one to his north, and hits AC 29 for 6 damage.

"It's interesting that you lot are willing to die defending this ship. Either you're really committed to your cause, or there's something you fear more than death. Because you clearly are going to meet my Lord Gargul this day."

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+21=28 ; d100=82 ; 3d10+18=30 ; d6=6 ;
Tuesday August 14th, 2018 7:17:31 PM

Bralin tromps forward to the southernmost halfling.
"You fight on?" he calls out, incredulous. "Madness."

However, the halfling's mental failing do not cause the dwarf to halt his blow. His axe whistles as it cuts through the air.

---
Move to engage southernmost halfling
Pwr Atk, Imp Vital Strike
Hits ac 28 (82 to overcome displacement) for 36 hp damage

---
Spells in Effect:
Prayer
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 70/117 --Shadow Companion 58/58hp  d20+19=22 ; d20+19=36 ; d20+19=22 ; d20+14=22 ; d6+4=7 ; d6+4=7 ; d6+3=7 ; d4+2=5 ; 6d6=22 ; 6d6=25 ; 6d6=22 ; 6d6=25 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; d20+13=18 ; d6=2 ;
Tuesday August 14th, 2018 7:32:09 PM

Jozhur shrugs off his injuries for now, though he knows he can't take much more of that. Knowing his friends will have his back, he continues his attack on the half orc while he sends his shadow to attack the other orc (how could I forget!).

------------------------------------------------------------------
Shadow's touch attack hits AC 18, 2 strength damage

Full two weapon attack, forgot +1 from haste, includes flanking bonus

First hits AC23: 7 damage, 22 sneak damage, 6 damage if evil
Haste attack hits AC 36: 7 damage, 25 sneak damage, 6 more if evil
Off hand hits AC 23, 5 damage, 22 sneak damage
Second main hits AC 23, 7 damage, 25 sneak damage, 7 more if evil

Note that rogues and barbarians have uncanny dodge and generally cannot be flanked. Being blinded also prevents precision damage. The concealment from the halflings' cloaks also prevents Jozhur from sneak attacking them.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d100=43 ; d20+20=22 ; 3d6+10=24 ; d8=4 ; d2=2 ; d100=52 ; d20+20=39 ; 3d6+10=21 ; d8=7 ; d2=1 ;
Tuesday August 14th, 2018 7:35:20 PM

Aex casts an eye on the three ships hoping some might even founder... they are in the middle of a tornado... they sails should rip, masts should break... sailors over board... pure mayhem...

Seeing those three won't close range fast Aex turns around and spurs towards her friends again. She'll debrief and then see if there's anything left to mop up.

Leafy squeezes between Terser and Zeoll and goes after the red halfling. (Leafy has a 10ft reach)

Slam 1 - miss chance 42 - hits AC22 - damage 24 + 4 sonic + thorns -2 dex fort save DC19
Slam 2 - miss chance 52 - hits AC39 - damage 21 + 7 sonic + thorns -1 dex fort save DC19


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday August 14th, 2018 7:35:58 PM

She moves her eyebite to another target and goBlindedoes invisible once more

----------------
Swift action: Redirect Eyebite. Fort Save vs DC26. Effect depends on CR. Minimum Fail=Sickened for 140mins
Move action: Go invisible again


Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+2=6 ; d20+2=7 ; d20+28=43 ;
Tuesday August 14th, 2018 9:58:42 PM


Zeoll looks for any slaves who are in sight and tries to befriend them.

He calls out loudly, "This is no longerr a slave ship! Therre arre no slaves or captives on this ship! Only Frree Folk! Who will step forrth forr frreedom?!"

Diplomacy 43.

Got my Perception wrong last time. Shoulda been a 33.

DM Kathy 
Tuesday August 14th, 2018 10:23:46 PM

Fang turns and finishes off the Bloodkin that had been battered by Rill's Spiritual Weapon.

Rill Dimension Hops over and attacks defensively, much to Terser's frustration.

Terser and Bralin finish off the halfling.

Jozhur finishes off the final Bloodkin, leaving Tahni with nobody to Eyebite.

Zeoll calls out to the former captives. Most of them just blink at you, stunned from the suddenness of the attack and their freedom. One or two stand and hold up their shackles, still locked in place. They're not free yet.

Aexana glances at the three other ships. The downside to a 90-mile-per-hour wind in a 760-foot cylinder is that things blow through there pretty quickly. The ships were only in the area for a few seconds before being blown out of the area of effect. They are pointed entirely the wrong way, and appear to still be spinning. They seem to have sustained some damage, but as far as you can tell, the masts and sails are sill in place. And of course the winds are still blowing. You turn and head back to your companions.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d8=4 ; d8=4 ; d8=3 ;
Wednesday August 15th, 2018 5:41:01 AM

Tahni nods in satisfaction. That Eyebite spell worked nicely. "Might have to remember that one"

She drops her invisibility spell and looks about the deck. There is a hint of a smile at seeing all the slavers are dead. Truth be told she wasn't exactly hoping there would be any left as captives.

Tahni looks about the deck and can now see the strange rat-person more clearly. It looks hurt. She cautiously approaches, walking slowly and holding her open hands before her. "I'm Tahni, ok? You look a little hurt. I'm going to try and treat that if you'll let me" She hasn't heard this creature speak yet so isn't quite sure if it understands her. The best way to show friendship however would be to help it heal.

Cast CSW. Rat-person is healed for 26pts

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22   d8=7 ;
Wednesday August 15th, 2018 7:45:55 AM

Fang looks about for more enemies. Seeing none, she takes a deep breath and calms down. She looks about again at party, focusing on Tahni as she walks up, and seems to recognize the group. She grins, baring all of her fangs and stretching a particularly nasty threesome of scars that go from just over her left eye to the bottom of her muzzle.

Tahni you said? You're the Lionfishers. I've been looking for you for a month. Truly the gods have a strange sense of humor that I'd find you only after I gave up.

As the Witch's healing flows through her she notes that not all her wounds are gone so she touches her holy symbol and casts Cure Light Wounds to top off (12 more healed). My name is Fang, Cleric and servant to Alemi, God of All. I had plans to start a slave revolt to wipe this slaver disease from the face of the Wold. With your help we can crush the Bloodkin."

She eyes the oncoming ships, trying to judge how long they have, though she has absolutely no experience in such things. "If you have further questions ask them quickly; the enemy will soon be upon us again."

Buff Tracker:

Divine Favor: 4/10
Haste: 3/10
Holy Weapon: 3/4
Rage: 2/21
Exhausted: 1/4


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d8=5 ; d8=8 ; d8=1 ; d8=7 ; d20+31=41 ;
Wednesday August 15th, 2018 11:54:27 AM

Rill is still not sure about this beat-up rat-woman-thing, though her professed allegiance to Alemi is a good sign. He uses Sense Motive (41) to determine if she is trying to mislead them about who she is or why she is here. He smiles as she describes her god as the "god of all," and is also amused to hear her describe the Black Lions is being here to help her. He smooths his robes, instantly returning them to their clean and pressed condition as he speaks.

His spiritual weapon in the form of a staff returns to his side.

"Greetings - Fang is it? I am Rillett Savenport, servant of the Lord of Life and Death, and I am pleased to meet you. We are indeed the Black Lions, or Lionfishers as we are sometimes called. Please tell us why you seek us. Regarding the incoming ships, we have another compatriot delaying them. I can sense where she is and that she is unhurt and in good health - no doubt she will be back soon to let us know what is going on with those ships we cannot see.

"Also, let's be aware that signal could also have alerted those on the island as well."


Rill will use Deathwatch to scan the fallen and see if any remain alive. "Remember, there is still at least one opponent down below, sent there by Zeoll. Has anyone seen any keys so we can unlock these poor unfortunate souls?"

Then he moves to Jozhur to address the rogue's wounds, casting Cure Serious Wounds for 35 points. He pulls out a wand. He plans to tend to Terser once his Rage wears off.

--------------------------------
Spells Running: Status on all but Fang (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+2=19 ; d20+34=54 ;
Wednesday August 15th, 2018 4:19:23 PM


Zeoll telepathically communes with Drini. He tells her how great she did! And now he has a new job for her ... To fly up and out, looking for the other pirate ships and Aexana. And to please be invisible as she flies for safety. And to come back into Message spell range so she can tell him what she sees.

After renewing the Message spell, and after the fairy bunny flies off, Zeoll holds his hand out to the mousekin. "I am Zeoll, Captain of the Lionfish, and I'm happy to find an ally on this ship, a place in which I expected only villains and victims."

Finally, Zeoll shushes his friends for a moment, and he tries to use his nose and ears to detect any sign of the other ships.

That's a base +30 +2 elf vision +2 seer voices, for +34, and I forgot a +1 Taurs Try.

Perception 55!!!

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Wednesday August 15th, 2018 6:33:09 PM

"Bralin Stoneminder," the armor clad dwarf declares to Fang by way of greeting, adding a curt nod.
"We already quest to wipe out the Bloodkin. You aid is welcome."

Figuring if anyone knows where the keys are, it would be the people locked up, he turns to one of the former captives who have extended their shackles.

"Where are the keys? Quickly now, more ships are coming."

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Wednesday August 15th, 2018 6:45:57 PM

Fang momentarily wonders if she's gone mad, thinking enemies where on the way when none where in sight. Then Rill speaks up and she's reassured, though still confused as to how she knew that.

She does her best to answer his question. "I'm guessing you've never seen one of my race. For the most part we're disregarded or considered savage monsters. For half my life i've been a cleric of Alemi and I've worked hard to change that impression. The best possible way I could do that would be to become a member of the Dragon Consortium. They only accept groups however.

So for the past year I've learned all I can about the most powerful adventurers in the Wold. Three names always came up: The Iron Dragons, who likely wouldn't accept a new member, the Keepers of the Vale in Cinnamon Valley, and the Lionfishers in Bonetown. I resolved to set out to join one of these groups in hopes they would one day be accepted as Dragons."


She pauses a moment. I assumed you had arrived to destroy the slavers as I hoped to do. Are you? As for the keys and the guard that ran bellow have no worries. I already defeated the guards there and freed some of the slaves so that they could free their fellows - they have the keys. They should easily be able to lock away the last guard before the spell ends."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday August 15th, 2018 7:53:16 PM

"The Dragon Consortium. So you seek to become a member, eh?

Rill will bend down so that he does not tower over Fang.

"You are right that they only accept groups, and only groups that have proven their ability to fight as a team. The Dragon Consortium has told us they have many enemies, and are very particular about whom they allow to join their groups. If they should offer the Black Lions membership in their league, we would need to vouch for anyone that has newly joined us.

"I mean no disrespect, but we do not know you Fang. It usually takes months or years to full understand a person and build the kind of relationships the Black Lion's have. Will you allow me to look into your soul to understand who you are? It will not hurt, but such an act is considered a deep invasion of privacy if done without consent.

"Understand that this is not a requirement for you to continue with is, and I certainly not hold it against you if you do not agree at this time - or ever. I see it as a shortcut for what you seek, and a sign that you trust us. Will you, Fang, allow me to probe the depths of your soul to fully understand your personality?"



(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Wednesday August 15th, 2018 8:13:06 PM

Leafy quietly looks at the furry thing... he waits for Aexana to return to make formal greetings...

Pleased the other three ships are being slowed down in their advance on the Barracuda Aex races back to her friends. As soon as she gets there she'll inform Zeoll, who should still be able to understand her, of what she saw...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d20+23=25 ;
Wednesday August 15th, 2018 10:11:14 PM

Jozhur is a bit surprised at the sight of a rat person, that's something new to him. He gets over it quickly when Fang mentions wiping out the Bloodkin. The human offers a handshake to Fang, "Jozhur Derile, we call ourselves the Black Lions. You'll have to get the name right if you wish to sail with us." He pauses and winks at Fang, making sure she knows he is joking.

Jozhur sighs at Rill's mention of his creepy soul viewing ability. "Ugh, don't mind Rill, he means well. Besides, he's right. We will know we can trust you fully."

He asks Aex/Zeoll where the last know location of the Bloodkin ships and keeps a close watch for them. (perception: 25)



DM Kathy 
Wednesday August 15th, 2018 10:18:01 PM

Tahni introduces herself to the newcomer, and Fang says she's been looking for you!

Rill uses his Deathwatch, and can tell that the fallen foes here on the deck have all passed on to Gargul. He mentions that one of them went below--however, that fellow went below shortly before Fang came up. Did she dispatch him on her way up the ladder?

[Mitch, you get to decide whether your character would have done that or not.]

Bralin asks about the keys. Trembling, one of the slaves replies: "a-at the h-helm. Sir. I think." You go to look, and sure enough, there is a ring of keys hanging from a hook near the helm.

Zeoll sends Drini off to scout, then looks around himself. You don't hear anything that sounds like a ship, but you do hear what sounds like very strong winds!

Aexana continues to fly, and gets close enough to communicate with the Lionfish. Drini, who basically flew a large loop, also gets within communication distance, but given her--eccentric phrasing, it's probably best to get the report from Aex.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday August 16th, 2018 12:29:36 AM

Terser introduces himself and drops his rage, assuming he'll have time to recover before the ships arrive.

Fatigued 10 rounds
HP 94/200

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Thursday August 16th, 2018 1:33:26 AM

Fang cocks her head and considers. "Do what you will. I have no secrets from you for I wish to earn your trust." She braces herself for whatever this soul looking thingy entails.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 16th, 2018 7:08:59 AM

Tahni smiles somewhat politely to Fang but does take a step back. She has never seen this type of creature before.

While Rill conducts a soul check, Tahni makes her way around the deck to kick at the toes of each of the corpses just to be sure they are dead. She has full faith in Rill's ability to detect signs of death, but there is a small sense of satisfaction to see it for herself.

She takes to gathering up any items she can and also checks the contents of the locker. If any of the corpses wears some kind of uniform or some distinct item of clothing she will also try and get that too. If the party have to disguise themselves later this sort of thing might come in handy.

Knowl Arcana: 20 - To work out just what Fang actually is

Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... See Invisibility ... Water Breathing ...

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 16th, 2018 11:16:55 AM

(I assume the other three ships are at least several minutes away, even if the wind holding them back was stopped.)

Rill takes off his helmet as he sits on the deck and looks at Fang. "Alright then my friend. Just relax."

Rill uses his Probe Psyche ability. If Fang is voluntarily submitting to this, there is no need for a will save. Rill will know her alignment and personality, gets a sense of her past lives, and anything else that makes her uniquely her. This causes his eyes to turn a milky white and takes about a minute. (Let me know if there is anything I should know about her beyond what's on her character sheet.)

When he is done with the deeply personal experience he regards Fang for a moment, touched by the sadness she has seen. "You have seen great pain in your life, but that is crucially important to who you have become."

Rill then stands and and smooths his robes as he says to the others, "Fang is who she says she is. She stubborn, but we have dwarves so we're used to that. She has a penchant for violence, but that no longer controls her actions. She is committed to her service to Alemi and is a healer at heart. She cares for the downtrodden and forgotten, and is likely a champion for the underdog. For my part, I say she is a goodly person and I am glad to have her aboard." Rill reaches down to shake her - hand? paw? - in welcome.

"Hey Aex - how far out are those three ships?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 122/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d6=5 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ;
Thursday August 16th, 2018 5:06:06 PM

Terser tries to keep his patience long enough for Bralin to grab the ring of keys. As worked up as he is, despite so short a battle, it's all he can do to keep from just smashing through the chains with his cestus. Still, these chains can be put to a good use now that they're no longer restraining good folk.

He sees Fang breathing heavily after the battle in a similar way to himself. He recognizes another fighter that can fuel strength from rage, and gives his quick approval to including her with the crew, so long as she gets on with the others.

Should Rill point out any of the slavers that are still living, he will chain them up before releasing a wave of positive energy, hoping to begin the healing of the former slaves by at least healing the chafing from the manacles.

Heal all for 27

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Thursday August 16th, 2018 6:34:04 PM

Bralin trots over to the helm, grabs up the keys, trots back to the fellow, unlocks his bonds, and then hands him the keys.

"Tis a stout heart that speaks up in spite of his fears," he tells the man. "We are the Black Lions, and we will see this through until all enemies are vanquished. Now, loose these others while I prepare for the next assault."

Turning to Rill and the newcomer, he also extends a hand to Fang.
"I also have a penchant for violence. Welcome to the Black Lions."

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Thursday August 16th, 2018 7:24:08 PM

Fang shudders as the soul gaze happens. It's rather disturbing, almost like... well having someone gaze into your soul. She is slightly disappointed that it wasn't two way and the whole thing has her feeling rather disgruntled and uncomfortable. She has to remind herself not to hold it against Rill as he did ask and she gave her permission. Just as long as he never does that again. Though why would he?

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Thursday August 16th, 2018 8:05:50 PM

Through Zeoll, Aex informs all of the three other Bloodkin vessels and how they are slowed down... but since no ships are destroyed they are imminent...

"What now?" she asks Zeoll...

Leafy raises a branch as he sees Aex...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d4=4 ; d20+26=46 ; d20+26=33 ; d20+26=27 ; d20+26=33 ;
Thursday August 16th, 2018 9:41:14 PM

Thinking some of the slaves may help in the upcoming fight, Jozhur tries to make himself useful by helping unlock the slaves' shackles more quickly. He does his best to hurriedly pick the locks, starting as far away from slave with the keys as possible. He offers the weapons on the deck to anyone wanting to fight.

------------------------------
Disable device: 46, 33, 27, 33

DM Kathy 
Thursday August 16th, 2018 11:55:38 PM

You continue getting to know Fang. She seems like a decent person, if a bit more aggressive than your typical servant of Alemi.

Tahni walks through the aftermath of the battle, and can confirm that the Bloodkin and halflings are really most sincerely dead. Terser lets out a burst of healing, which helps his companions and the slaves--but the Bloodkin and halflings are beyond help. Really really.

Bralin retrieves the keys, and soon the shackles are being unlocked.

The worry now is the three approaching ships, which you can no longer see at this point because of the fog. You can hear that Aexana's winds are still blowing, but you don't know what the ships are doing in response.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday August 17th, 2018 11:23:02 AM

Tahni looks about the deck to get an idea of what resources might be available. Different flags that could be used to signal the other ships, the quality of the sail and the wheely-bit.

"Might be worth throwing the bodies below. If the other ships send scouts we should try and make things look ok at a casual glance"



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday August 17th, 2018 3:12:52 PM

"Perhaps those bodies can be weighted and sunk to dispose of them. As Tahni suggested, we should remove any sort of uniform they may have for use later."

Rill will cast Detect Magic, and then check above and below decks for any sources of magic. Rill looks for anything that could be used to weight and sink the dead. He also tries to get a headcount of the number of slaves on the vessel.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Friday August 17th, 2018 6:21:28 PM

Bralin is dubious.

"This vessel sent a signal, fog has rolled in unexpectedly, and someone cast a tornado at them," he points out.

"If they have any skills, they know their comrades are at best under siege."
He eyes Rill and Zeoll.
"Should they be capable of scrying us, could we detect it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 123/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday August 17th, 2018 6:45:33 PM

"Hey, all those chains are a good weight. If any of the freedmen are willing, perhaps they could don the uniforms and equipment of the slavers, and we could claim to have repelled the invaders."

round 4/10 fatigued

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Friday August 17th, 2018 7:04:03 PM

Fang is doubtful of them having much success in fooling the other Bloodkin. "We should attack now, while the other ships are foundering in the fog, not wait for them to surround us and force is into an unfavorable fight against all three crews at once."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp 
Friday August 17th, 2018 8:43:22 PM

Jozhur nods in agreement with Fang, "I don't think even Zeoll and I could convince them nothing is amiss. We need to defeat them, and it is probably best we do so before they reach port, or we will have even more enemies to deal with at once." He looks around the ship, any siege weapons?

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Friday August 17th, 2018 11:46:09 PM


Zeoll frowns. "My skin crrawls with the thought of wearring these uniforms. Ourr aim should be to rreduce them by forrce of arrms and magic. Let us find these otherr ships and do so."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Saturday August 18th, 2018 1:00:54 AM

"Yeah, you'd have trouble with those pants Zeoll."

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22  
Saturday August 18th, 2018 7:15:18 PM

(Fixing header, Rill pointed out I forgot to adjust HP and AC after I bought magic items, and added a spell list.)

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Saturday August 18th, 2018 7:21:29 PM

(Attempt 2)

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Saturday August 18th, 2018 7:28:19 PM


Zeoll laughs at Rill's remark.

"The elderly sometimes do get too serious," he says. "But I still say, take the battle to the enemy, and win!"

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Sunday August 19th, 2018 5:01:26 AM

"Sometimes force and magic may not be enough. Stealth and infiltration are sometimes a necessity" Tahni isn't prepared to throw away the uniforms just yet.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Sunday August 19th, 2018 8:19:55 PM

Seeing her friends down on the ship still working tactics, Aex decides it's probably best to keep an eye out on the other ships for now. She does not disband the fog nor the tornado.

She quickly flies out of the fog again hoping to see the other ships still struggling to get round the tornado field...

Leafy stands guard and patiently waits for new orders.

DM Kathy 
Sunday August 19th, 2018 10:25:45 PM

Tahni does a quick inventory of the ship. You see that the sails and helm are in good working order. You see a few signal flags stored in one of the lockers, and a couple more signal rockets in another locker.

Rill looks for anything that might be used to sink the bodies. Your best option is probably the shackles that the slaves have just removed. You cast Detect Magic, but don't find anything other than the magic on your companions.

Bralin points out that acting inconspicuous may not be the best option, given all that's happened. Although the fog came before the signal rocket, not after. Still, it's likely the incoming ships are already on alert.

Terser suggests that the slaves put on the Bloodkin uniforms, a plan which has one tiny drawback; the Bloodkin do not have uniforms. A couple of them have red-and-black bandanas, and a couple of them have tattoos, but they don't seem too big on uniformity.

Fang suggests an immediate attack, although you still don't know exactly where the incoming ships are. Zeoll is also in favor.

Jozhur looks around for siege equipment, and can easily see that the Barracuda has two ballistae.

Aexana goes to check on the other ships. They are, indeed, making their way around the strong winds and choppy waters of the miniature hurricane. You estimate that you have a minute or two before they reach the fog bank.

The former slaves are now free. The bodies are still on deck. The fog still hampers vision. Your swan boat is still floating out there somewhere. Since nobody has been manning the helm or the sails of the Barracuda, you're not sure how far you've drifted or even which direction you're pointing.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday August 20th, 2018 1:27:10 PM

"Let's assume those additional ships will be upon us in about a minute.

"I can hit a couple of you with Air Walk, and I have another Dimension Door to move six more medium creatures once. Zeoll, can you summon a creature that can man that ballistae? I could rain down a firestorm on a ship, but that may also kill some slaves. I can also summon a Greater Elemental to do some damage, or hold up one of the ships for a bit."


Also, Rill did a head count earlier of the number of slaves on this ship. How many are there?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 123/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday August 20th, 2018 5:34:28 PM

Terser calls among the new crew to see if any have battle experience and would be willing to man the ballistae, and help repel any boarders. There are plenty of weapons around to arm them.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Monday August 20th, 2018 6:41:29 PM

"I have water walking but am unsure of if I can scale the side of a ship." Fang tells the others. She helps arm the slaves and pick out volunteers as well. She regrets not having Magic Weapon prepared today - she could have buffed any non-magical weapons the slave volunteers had.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 20th, 2018 7:11:40 PM

Aex rushes bach towards the Barracuda and informs her friends the three ships are on top of them in a couple of minutes.

She asks Zeoll if it would make sense to have them board a ghost ship... making sure everyone is in the swanboat or so and just wait for the right moment again.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Monday August 20th, 2018 7:23:48 PM

Bralin nods to Rill.

"I would like the Dimension Door." he notes. After that, he can only wait.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday August 20th, 2018 8:50:23 PM

"Ok. You, you, you and you. Can you please drag these bodies below deck? Any of you without combat experience should also head down below" Tahni is feeling bolder and directs some of the former slaves to drag the slaver bodies below and for the combat-inexperienced of them to also head below deck. Regardless of whether the bodies can be seen or not by the enemy, they would get in the way should a fight ensue. Since this ship has some ballistae it is also probable that the other ships have some sort of siege weapons as well. The slaves would be safer below deck she reasons. There is no way the inexperienced among them could fight toe-to-toe with a pirate.

Tahni thinks now is the time for a little backup so casts one of her newly gained spells: Greater Immortal Summons. She'd only recently met with Amith back in Bonetown in her room when Maab had sent him to her. This seems like a situation where he could help.

When she finishes the spell there is a tall phoenix-like humanoid standing on the deck. In his right hand he holds a spear tipped with sharp crystal, reminiscent of the crystal meteors.

"Can I assume you called me here because there is about to be a fight?" He asks as he looks about the party and then the horizon.

Tahni nods. "Pretty much. Everyone, this is Amith. Maab has given her blessing that he may occasionally answer my call"

Tahni leaves out the part where Amith is only here as a form of penance for his previous deeds.

DM Kathy 
Monday August 20th, 2018 10:29:40 PM

Aexana returns and reports on what she has seen.

Rill has been able to determine that there are 14 slaves on the ship. All are male; most are human. Rill suggests some spells and tactics for the upcoming battle.

Terser asks whether anybody has battle experience and can man the ballistae. There are two dwarves and one human who claim some knowledge of combat, but no experience with siege weapons. Another human man says that he has been taught how to use a ballista, but has never used one in combat.

Fang helps get weapons into the hands of the slaves that know how to use them. There are plenty of knives lying around, for example.

Bralin, at least, would like to be Dimension Doored to one of the inbound ships.

Tahni instructs the other former slaves to move the bodies below, which they begin doing. She summons an imposing-looking bird person and introduces him as Amith.

A plan is coming together, but it is somewhat lacking in detail. For example, it is unclear how much good the ballistae will do when visibility is so poor. And although you don't need to see your target with Dimension Door, you do need to have some idea where you're going, and hitting a moving target in the fog might be a bit difficult.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday August 21st, 2018 12:54:11 PM

Though glad to have more assistance, Rill is always a bit apprehensive when Maab sends aid. She's just so chaotic. Nonethless, there's no harm in being polite.

Rill inclines his head to this newcomer. "Greetings Amith. Nice spear. I am Rillett Savenport."

"As for our plan, it would be nice to make sure those three ships are headed our way. I'd hate for us to get ready for something that isn't going to happen. Also, it would be helpful if someone could fetch that Swan Boat I created. It may prove helpful in rescuing some of the slaves on all these ships. Perhaps Amith and Drini could help with these things, given that they can fly."


Rill will cast Air Walk on Bralin and Terser. He will cast more spells soon.

"Terser, how's your healing coming? Do you need anymore, or is that ring dong the trick? My thinking is that once those three ships come into sight, I will cast Obscuring Mist to allow anyone operating the ballistae to see out, but gain some defensive benefit. Then I will Dimension Door with Bralin, Terser, Fang and maybe a couple more folks into the thick of it on one of the other ships. Terser, please hold off enlarging yourself, as that limits how many people I can move."

"All of this will be subject to change as the situation develops."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 153/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Tuesday August 21st, 2018 3:43:13 PM

since our DM said the other ships are delayed a few minutes by the fog and tornado, I'll go ahead and bump up my hp by 30 from the ring. I could still use a top up. I also only have one enlarge a day, so that's out for the next fight.

Terser reacquaints himself with his air legs and waits on the teleport. He also directs all four of the former slaves to one ballista and asks them to work together to try to put a hole in one of the ships at the waterline. But not the ship that Rill pops them over to.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp 
Tuesday August 21st, 2018 5:01:02 PM

Jozhur volunteers for the dimension door, but also let's the others know he can fly with his armor if need be.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Tuesday August 21st, 2018 5:46:50 PM

Bralin nods to Amith.

He idly wonders if perhaps he too will be expected to produce a companion.

The dwarf accepts the Air Walk spell, and waits.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Tuesday August 21st, 2018 9:02:23 PM

Aex is getting worried... she fears what will happen when those two ships are on top of the Barracuda suddenly... Leafy too will follow wherever the crew decides to go...

The greenmage does not want to dispel the fog just yet. After all, that is, hopefully, hiding all that is happening here at sea from the ones in the village...

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Tuesday August 21st, 2018 9:26:35 PM


Zeoll and Drini fly and water walk over to the swan boat and steer it to the captured ship while they have a moment.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Tuesday August 21st, 2018 10:03:00 PM

Fang is getting tired of discussion and waiting. They know where the enemy is and it is time to fall upon them with righteous fury. Or something. Honestly it's just the waiting that's getting to her, it feels like the enemy has been almost upon them for days even though she knows it's only been a few minutes.

DM Kathy 
Tuesday August 21st, 2018 11:57:17 PM

Rill wants to be sure that there really are ships headed your way, but Aexana's eyewitness report was pretty specific. He reminds Terser to heal himself, and further refines the plan. He asks that somebody get the swan boat, and Zeoll and Drini oblige.

Terser directs the former slaves to one of the ballistae. This results in momentary confusion, as most of the slaves don't have combat experience and are still hauling bodies below. The man who knows how to fire a ballista is already at one of them, going over the mechanism as if trying to remind himself how it works. The three who armed themselves with knives eventually go over and join him, looking a little confused about what they're supposed to do.

The rest of the group waits, with varying degrees of patience.

Soon, you hear a faint shout. The shouting gradually comes closer, accompanied by the creaks and soft splashes of a ship in motion. "Ahoy!" the voice shouts. "Barracuda, ahoy!"

You can tell roughly which direction the shouts are coming from, but you cannot yet see the ship in the fog.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List  d20+6=14 ;
Wednesday August 22nd, 2018 7:17:24 AM

Fang draws her axe and crouches down behind the railing. She's never been terribly great at stealth, but with the fog and how short she is she hopes to get the drop on the enemy and not instantly reveal any deception the rest of the group tries (stealth 14).

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday August 22nd, 2018 8:09:00 AM

Amith doesn't acknowledge the rest of the party and you now get the distinct impression he isn't 100% keen on being here. Sure he'll do what he can as best he can, it's just there are other things he would rather be doing right now.

Tahni is pretty oblivious to it though. There's too much going on and too much tension as the other ship approaches.

She takes a step backwards, away from the direction of the approaching ship. She tries to position herself near Terser and waits to see if anyone will call back to the ship.

"Don't say anything that may cause them to bindly fire in our direction. We can't respond in kind in case they have slaves on desk" she whispers towards Zeoll

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d8=5 ; d8=3 ; d8=5 ; d8=3 ; d8=6 ; d8=5 ; d8=2 ; d8=5 ; d8=2 ; d8=6 ;
Wednesday August 22nd, 2018 12:16:29 PM

In the minute or two that passed, Rill used a wand to heal Terser several times. (42 points of healing.).

As he responds to the voice from the fog, he touches Terser with an extended "Shield of Faith for 30 min of a +4 deflection bonus to AC.

" Ahoy, this is the Barracuda. We were attacked but managed to repel the skum. We cannot see you so state your business or we'll defend ourselves from you too. "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday August 22nd, 2018 5:47:30 PM

Terser silently thanks Rill for the heal and the shield, then remains silent to see if their ruse works. He's still ready for the port over.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday August 22nd, 2018 6:23:35 PM

Zeoll disembarks from the swan boat and water walks around to the side of the boat away from the call. He casts Summon Fey Friend 4. He urges Drini to stay close and invisible.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Wednesday August 22nd, 2018 6:32:02 PM

Bralin waits.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Wednesday August 22nd, 2018 7:10:26 PM

Aex stirrs as she hears Rill calling out to the ships... he hails as if he doesn't know these three ships while in fact they were sailing under the bloodkin flag... She holds her calm and waits what will happen.

Leafy is taking cover and tries to hide.

DM Kathy 
Wednesday August 22nd, 2018 11:31:32 PM

While most of the party stays quiet and inconspicuous, Rill calls an answer back into the fog.

"That you, Jaff?" the voice calls back uncertainly. After some low-voiced conversation, it calls, "Where's Cap'n Volaint?"

You can now see the outline of this ship through the fog.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday August 22nd, 2018 11:33:24 PM

(Rill is aware these are Bloodkin ships named the Hawk, the Kestrel, and the Condor. But these ships were a bit behind this one. Since the Barracuda was attacked, I figured the response would be a cautious one.)

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 23rd, 2018 7:28:06 AM

Tahni ducks low to get closer to the deck. She gives a tug at Amith but he refuses to budge. He just tightens his grip on his spear.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Thursday August 23rd, 2018 8:29:56 AM

Fang hopes they get close enough for her to leap across to the other ship. Or maybe swing on a rope? That seems like the nautical thing to do.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d20+33=45 ;
Thursday August 23rd, 2018 11:10:14 AM

Jozhur hides near the edge of the deck, almost disappearing in the thick fog. He tries to chose a spot close to the approaching ships and has sword in hand. The rogue is hoping the Bloodkin are lured aboard at least somewhat unsuspecting.

Stealth: 45

Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Thursday August 23rd, 2018 3:30:38 PM

Terser whispers to Rill, suggesting he play along as Jaff and say that the scurvy dogs got the Cap'n. They're trying to clean up now, and could use a couple of extra hands.

If this works and they draw up and lay a gangplank, Terser sets himself beneath the rail, ready to upend it and dump the slavers into the drink when they're crossing.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Thursday August 23rd, 2018 6:58:55 PM

Bralin's eyes flick to Rill, then to the ship.

The dwarf stays within the Soulseeker's reach.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 23rd, 2018 7:32:15 PM

Rill smiles at Terser as he casts Obscuring Mist in such a way that anyone firing the two ballistae would be right in the edge of the mist (would grant partial cover, but would would impose no penalty for anyone firing either ballista in the direction of the coming ships.) He hopes that it may go unnoticed in the mist.

Then he responds, "Ugh, yeah it's Jass. The scurvy dogs got the Cap'n an' we have some injured. We got the best of 'em though. We could use a little help over here. Any trouble on your end?"

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+26=31 ;
Thursday August 23rd, 2018 8:25:09 PM

Leafy hides aboard the Barracuda and is ready to attack anyone who sets foot on the deck.

Aex considers she's well within reach of the message spell that binds her with Zeoll so she decides to fly the nearest bloodkin vessel and perches upon the railing... she should get a decent view on the ship and it's crew... anything she sees she will relay to Zeoll. Perception 31

DM Kathy 
Thursday August 23rd, 2018 11:59:27 PM

Most of the group continue to hide.

Rill casts an Obscuring Mist before replying to the voice as "Jass." Which is a pity, because the name that had been called was "Jaff." Maybe they won't notice. [Roll a Bluff check, please.]

Meanwhile, Aexana flies over to the other ship. You can see that they, too, have two ballistae, both armed and ready to fire, with Bloodkin fighters standing by each one. More Bloodkin are ranged along the rail, weapons out. They are clearly suspicious, but not sure yet whether they face friend or foe.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d8=7 ;
Friday August 24th, 2018 12:04:25 AM

Zeoll finishes his spell.

His fey friend gained this time is a ... 7 ... a Shaitan Genie.

Zeoll places it on the ship just behind him, on the deck. He call sup to it in Terran, "Good Sirr, I rrespectfully enjoin you to cast yourr magic glitterrdust spell frreely on my enemies on the otherr ships when they come into sight and rrange, and to injurre only my enemies with any otherr attacks and magics."

He starts casting another spell.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d8=6 ;
Friday August 24th, 2018 12:13:25 AM


OOC: OOPS just missed the DM post. That was for yesterday. This is for today:

Zeoll again seeks the help of those who honor Mab and Eberyon. Last time he gave up a restoration spell for a summons. This time he gives up a Monster Summons IV. The call goes out ... and gains a 6 ... Nymph.

Zeoll casts mage armor on her. "Follow me please." Zeoll moves 40 ft on the waves and the nymph swims two 20 ft moves next to him swimming. They go toward the other enemy ships are. Maybe coming in sight?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday August 24th, 2018 4:35:08 AM

Tahni decides now is the time for a little more backup. She starts casting a Summon Monster VI spell.

Amith turns to look at her. Does the dwarf not have faith in his abilities?

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Friday August 24th, 2018 6:52:08 PM

Bralin waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Friday August 24th, 2018 6:54:05 PM

Terser also waits to enact his gangplank plan, though he's considering warning them to watch out for some shoals and then throwing his hammer at the waterline.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Friday August 24th, 2018 8:16:01 PM

Fang crouches, frozen in anticipation. She can feel the battle rage starting to rise but suppresses it. Wait until it's time...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp 
Friday August 24th, 2018 10:12:17 PM

Jozhur stays hidden, peering into the mist. His face is void of excitement, but is calm and focused.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+2=9 ;
Saturday August 25th, 2018 6:23:43 PM

(Bluff Check 9)

Rill waits, ready to Dimension Door Fang, Bralin, Terser Jozhur and Leafy over to where ever someone seems to be spell casting on one of the other ships.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Sunday August 26th, 2018 7:15:33 AM

Amith does his best to sigh quietly. Tahni is praying for more aid and leaving herself exposed. He takes a step to the side to stand before her, shielding her just in case.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Sunday August 26th, 2018 7:33:23 PM

Aex continues observing the crew and wonders of she should try to block the ballistae.
Leafy keeps waiting;

DM Kathy  d100=58 ; d8=2 ; d8=4 ; d8=6 ;
Sunday August 26th, 2018 8:06:10 PM

Zeoll summons a couple of friends. He leaves the genie on the ship, and brings the nymph with him as he strolls over the waves.

The rest of the group stay where they are, and wait.

"That ain't Jaff!" a voice calls from the other ship. "They've taken the Barracuda! Get them!"

Shouts follow, and a ballista bolt comes streaking toward the Barracuda! It hits! A part of the deck splinters, and wood goes flying.

Now you can see the shape of a second ship looming in the fog.

Here is the map. I may not have put everyone exactly where they are; feel free to re-position yourself. Also, Zeoll's friends need tokens on the map.

For reference, I am using Paizo's fast-play ship combat rules.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  10d6=31 ; d20+16=35 ; 5d8=28 ;
Monday August 27th, 2018 7:22:26 AM

"Ok, here we go..."

Tahni's summoning spell finishes and she produces a Lilend Azata. It starts an Inspire Courage song.

Tahni sends a Mind Fog spell at the bow of one of the ships, covering 8 of the approaching sailors. She has a fair idea that might help Zeoll.

She brings out her Quicken Rod to send a fireball to the ship to the north.

"This would be where you help, you know" Tahni says looking to Amith.

With a sigh Amith flies to the west and looks for the Captain of the nearest ship - or at least someone who looks like they're in charge. He sends a searing light spell at them.

---------------
Tahni
Standard: Cast Mind Fog. Enemies to make a Will Save vs DC23. Fail=-10 Penalty to Wis checks and Will Saves. The fog is stationary. Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.
Free: Retrieve Lesser Quicken Rod from Glove of Storing
Swift: Cast Fireball to the north. All 6 enemies to make a Ref Save vs DC21. Fail=31dmg. Pass=15dmg.

Lilend Azata
Move: Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls

Amith
Move: Fly 90ft West
Standard: Cast Searing Light. Hits Touch AC35! 28pts damage, no save.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday August 27th, 2018 3:04:56 PM

"Well, I figured our ruse was only going to was only going to last for so long. Here we go!"

Rill pulls out a metamagic rod and then casts Dimension Door to move himself, Fang, Bralin, Terser, Jozhur and Leafy outside the fog on the nearest ship. (I believe Terser is back to medium size. If not, I may not be able to take Leafy.)

(Also, I placed the outline of the Obscuring Mist I previously cast on the Barracuda. The intent was to create it so that those operating the ballistae can do so within the edge of the mist, granting them concealment - (attacks have a 20% miss chance) without affecting their ability to attack out.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+25=28 ; d20+20=38 ; d20+15=30 ; d10+13=20 ; d10=3 ; d10=5 ; d10+13=15 ; d10+13=16 ;
Monday August 27th, 2018 7:03:56 PM

Terser searches around for the crew manning the large weapons to dispatch them first and hopes that the crew he left behind starting firing on the other ship.

He attacks as able. "Too bad you're not much of an actor, Rill. Still we appreciate you for what talent you do have!"

Attacks (ignore followup attacks if I have to move to get to ballista crew)
AC 28 for 28 damage
AC 38 for 15 damage
AC 30 for 16 damage


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 CMD: 22 Spell List  d20+26=44 ; d20+26=46 ; d20+26=37 ; d20+21=40 ; d20+16=34 ; d10=8 ; d10=6 ; d10+16=24 ; d10+16=19 ; d10+16=26 ; d10+16=23 ;
Monday August 27th, 2018 8:00:57 PM

Fang is surprised by her suddenly being right next to the enemy with no time to cast her usual pre-battle spells. On the bright side she still has plenty to work with at an instance notice. Clicking her heals together and flying into a rage she tears into the Bloodkin in front of her sending blood flying everywhere.

Free action to use boots of haste
free action to rage
full attack:
Attack 1: 46 to hit, 24 damage
Attack 2: 48 to hit (39 to confirm crit), 19 damage (33 on crit)
Attack 3: 40 to hit, 26 damage
Attack 4: 34 to hit, 23 damage

buff tracker:

Rage 3/21
Haste: 4/10

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176)  d20+23=38 ; d10+11=21 ; d6=5 ; d20+18=33 ; d10+11=19 ; d6=6 ; d20+13=14 ;
Monday August 27th, 2018 8:16:15 PM

Bralin, who's taken this ride before, is not surprised by being suddenly right next to an enemy.

The dwarf's waraxe slams repeatedly into the nearest foe.

--
Full attack on Bloodkin.
Atk 1 hits ac 38 for 26 hp damage
Atk 2 hits ac 33 for 25 hp damage
Atk 3 misses (Nat 1)


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d20+22=38 ; d20+22=27 ; d20+16=36 ; d20+16=20 ; d6+3=5 ; d6+3=5 ; d6+2=5 ; 6d6=17 ; 6d6=22 ; 6d6=15 ; 2d6=6 ; 2d6=8 ; 2d6=4 ;
Monday August 27th, 2018 8:21:53 PM

His ambush didn't work out, but just as well, perhaps they could end this quickly. Jozhur repositions himself and lays into the nearest bloodkin.

--------------------------------------
Full hasted attack with Holy Shortsword, flanking

First attack hits AC 38: 5 damage, 17 sneak damage, 6 damage if evil (28)
Haste attack hits AC 27: 5 damage, 22 sneak damage, 8 damage if evil (35)
Second attack natural 20, crit not confirmed (20): 5 damage, 15 sneak damage, 4 damage if evil (24)

Boots of haste used: 1/10
I believe the dimension doored group is out of range for the inspire courage at the moment. Is it 50 feet?

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+20=22 ; d20+20=37 ; d20+18=36 ; 3d6+10=16 ; 3d6+10=22 ; d8=4 ; d8=2 ; d2=1 ; d2=2 ; 2d8+10=22 ; 3d6-2=12 ;
Monday August 27th, 2018 8:54:42 PM

Leafy trots forward and bashes into the first bloodkin he approaches. He only needs a 5ft step to be within range of the bloodkin in front of him.

Slam 1 hits AC22 - damage 16 + 4 sonic + Thorns ( -1 DEX to FORT SAVE DC19)
Slam 2 hits AC37 - damage 22 + 2 sonic + Thorns ( -2 DEX to FORT SAVE DC19)
Bite hits AC36 - damage 22

In her Eagle Shape Aex flutter up into the air - invisible with her ring - and begins casting.
At the deck of the Northern most ship ( on the map ) a flaming sphere appears amid the 6 bloodkin and halfling that were standing there... Upon it's arrival the flaming sphere moves onver one of the bloodkin sailors.

Hopefully they are scared from water...

One of the Bloodkin gets overrun by the ball of pure energy.
Flaming sphere - Reflex save DC20 to negate - damage 14 (accidentally added a -2 to the roll..)

The sphere crashes into one sailor, but more importantly the fireball could potentially damage the ballistae or other things.



DM Kathy  d20+4=19 ; d20+4=24 ; d20+4=5 ; d20+4=8 ; d20+4=6 ; d20+4=7 ; d20+7=11 ; d20+7=23 ; d20+12=22 ; d20+12=20 ; d20+12=19 ; d20+12=14 ; d20+17=33 ; d20+17=26 ; d20+12=30 ; d20=8 ; d100=88 ; d20+21=33 ; d20+21=28 ; d4=3 ; d6=2 ; d6=3 ; d6=4 ; d20+17=31 ; d20+17=37 ; d20+17=27 ; d20+17=34 ; d20+17=35 ; d20+17=20 ; d20+12=20 ; d20+12=27 ; d20+12=16 ; d20+12=19 ; d4=3 ; d4=2 ; d4=1 ; d4=3 ; d4=1 ; d4=3 ; d20+17=33 ; d20+17=24 ; d20+21=24 ; d20+21=41 ; d20+21=40 ; d8=4 ; d3=1 ; d3=1 ; d20=15 ; d100=61 ; d8=1 ; d8=1 ; d8=1 ; d8=8 ; d8=4 ; d8=2 ;
Monday August 27th, 2018 10:43:26 PM

Tahni finishes summoning a Lilend Azata, who starts an Inspire Courage song. Tahni herself casts a Mind Fog on the front of the oncoming vessel. [For the purpose of DM sanity, I will reveal that it is called the Hawk. ] She uses a Quicken rod to cast a Fireball, and prompts Amith to help a bit. Amith obliges with a Searing Light. You do notice that the Bloodkin and halflings who save agains the Fireball don't take any damage at all.

Tahni's Mind Fog also includes Aexana, who needs to make the save.

Rill uses a Dimension Door to move a team to the Hawk.

Terser targets the Bloodkin manning one of the ballistae. Your attacks hit and do damage. Between them, Bralin and Jozhur finish him off. [The other ballista is inside the Mind Fog, so going after its crew would be a bit more exciting than you may want.]

Fang unloads on her opponent, dropping him in a single round!

Aexana places a Flaming Sphere on the deck of the second ship. [For DM sanity, I will reveal that this one is called the Kestrel.] The Bloodkin makes his save. Meanwhile, Leafy pounds on one of the Bloodkin inside the Mind Fog.

Aboard the Barracuda, the ballista fires at the Hawk. It strikes a glancing blow, destroying part of the railing. You can hear the shouts as the crew struggles to re-load it.

On the Hawk, the forward ballista crew reload their weapon. Two of the Bloodkin move to engage Leafy, one of them probably provoking as he moves. They attack! Leafy is hit once for 18 damage, but that's with a piercing weapon so I'm not sure how much gets through.

Two more Bloodkin and the two halflings attack Leafy at range. He his hit twice, one a critical hit, for
6 and 2 damage, and those are also piercing attacks.

Two more Bloodkin attack Jozhur with full attacks. Jozhur is hit a total of 4 times, including 2 critical hits. He takes 49 damage.

A ballista on the Kestrel fires. It hits the Barracuda amidships, and does more damage.

A third ship looms out of the fog.

And the map.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  2d6+14=21 ; 2d6+14=21 ; 2d4=4 ; d4=2 ; 2d4=7 ; d4=2 ; d20+14=15 ;
Tuesday August 28th, 2018 6:16:33 AM

Tahni will call out to the party the enemy who failed their Will Saves against the Mind Fog. Those should be easy pickings for some enchantment spells.

She now turns her attention to the vessel to the north. They seemed to be able to dodge her fireball quite easily. Then Tahni has a thought and it brings the hint of a mischievous grin. Those fire spells she hadn't been able to use? She now has an idea on how to finally use them.

She uses her Mystic Theurge Spell Synthesis ability to cast two spells at the same time. She chooses Wall of Fire, and uses her Arcane Bond to have ANOTHER Wall of Fire.

Tahni positions them across the Kestrel in parallel with the heat focused inwards! Basically she is creating a furnace. With the heat radiating towards the center, the heat from the wall on the left even hits those on the right, and vice versa.

For good measure, Tahni then uses her Quicken Rod to cast a Spectral Hand spell. That might come in handy later.

The lilend azaata keeps up its tune, but takes the opportunity to cast Invisibility on Tahni

Amith takes the battle head on. He flies towards one of the halflings and stabs at it with his spear. His heart just isn't in it (or he's doing it intentionally) as he misses quite badly.

----------------
Tahni
Standard Action: Use Spell Synthesis and Arcane Bond to Cast 2 x Walls of Fire
All those that pass through the left Wall of Fire - including those it already crosses - take 21pts damage.
All those that pass through the right Wall of Fire - including those it already crosses - take 21pts damage.

The heat is facing inwards, so...
All those within 10ft of the right wall (such as the ones on the left) take an additional 4pts
All those between 10ft and 20ft of the right wall (such as the ones on the left) take an additional 2pts

All those within 10ft of the left wall (such as the ones on the right) take an additional 7pts
All those between 10ft and 20ft of the left wall (such as the ones on the right) take an additional 2pts

All of this is No Save!

Not sure if the ship takes fire damage or not.

Swift Action: Cast Spectral Hand

Lilend Azata
Standard Action: Cast Invisibility on Tahni
Free Action: Maintain Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls

Amith
Move Action: Fly up to 90ft to get to the halfling
Standard Action: Attack with spear. Hit AC15: Nat1!

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d8=7 ; d8=4 ; d8=2 ; d8=3 ; d8=2 ; d8=3 ; d8=5 ; d8=2 ;
Tuesday August 28th, 2018 11:52:39 AM

Rill laments the meaningless loss of life. "Look around ya scallywags! You're losing this battle one ship at a time. Be smart - surrender now and be spared. Keep fighting and by Gargul, you'll be sleeping with the fishes tonight!"

Rill he moves 5' to the left and casts Holy Smite on those inside and at the edge of the fog. Using his Rod of Quicken Spell, he casts a Quickened Cure Serious Wounds spell on Jozhur, healing the rogue for 28 points.

"Hey Jozhur, where's that weird little shadow guy of yours?"


-------------------------
Precise Area of Effect was tough on this map, so I added that red circle to show how Holy Smite should be able to catch all those within that Mind Fog as well as the two halflings by Leafy and Amith. This will inflict 10 damage and 1 round of blindness to all evil creatures, 5 damage (no blindess) to all neutral creatures, and allows a DC 22 Will save for half damage and no blindness. (If the Mind Fog did its job, they should be at -10 on that Will save.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+24=38 ; d20+24=40 ; d20+19=34 ; d20+14=28 ; 3d10+30=44 ; d10+30=34 ; d10+30=39 ; d10+30=31 ;
Tuesday August 28th, 2018 6:08:54 PM

Utilizing his reach, Terser works on reducing the number of swords stabbing Jozhur.

Rage on! (1st round)
1 round haste used
HP 259/260
Rage AC 20

Attacks
AC37 for 44
AC39 for 34
AC33 for 39
AC27 for 31



Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=37 ; d20+26=33 ; d20+21=37 ; d20+16=33 ; d10+16=17 ; d10+16=18 ; d10+16=17 ; d10+16=18 ;
Tuesday August 28th, 2018 6:58:02 PM

Rage far from sated Fang takes a 5 foot step to attack the Bloodkin just north of her (or if that one is down the one south of her, though that may take further movement).

Attack 1: 37 to hit, 17 damage
Attack Haste: 33 to hit, 18 damage
Attack 2: 37 to hit, 17 damage
Attack 3: 33 to hit, 18 damage (If more movement is required Vital strike using first hit roll and first 3 damage rolls)

Buff Tracker:

Rage 4/21
Haste: 5/10

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176)  d20+22=24 ; d10+17=23 ; d6=3 ; d20+19=33 ; d10+17=26 ; d6=5 ; d20+14=16 ; d10+17=26 ; d6=5 ;
Tuesday August 28th, 2018 7:09:15 PM

Bralin shifts to flank a Bloodkin with Leafy, and slams at the luckless soul.

--
5' step . Flanking bonus.
Full attack. Power Attack
Atk 1 hits ac 24 for 26 hp damage
Atk 2 hits ac 33 for 31 hp damage
Atk 3 hits ac 16 for 31 hp damage.


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+19=34 ; 3d6=15 ; d20+19=23 ; d20+19=34 ; d20+19=32 ; 3d6=4 ; 3d6=14 ; 3d6=9 ; d20+20=26 ; 3d6+10=14 ; d8=3 ; d2=2 ; d20+20=29 ; d20+20=35 ; d20+18=21 ; 3d6+10=19 ; 3d6+10=26 ; d8=5 ; d100=27 ; d8=3 ; d2=1 ; d2=1 ; 2d8+10=18 ;
Tuesday August 28th, 2018 9:00:43 PM

(I don't think Aex needs to save from the mind fog as it stated in her post that she flutters up. I did forget to change the map though... mea culpa... )
(Leafy has DR /slashing)

Aex manouvres (move action) the fireball so thTat it engulfs the Ballista. This hopefully will prevent them from firing it. Then, once again she calls upon the forces of nature and brings down a couple of lightning bolts (standard action). First targets are those using the ballistas.

Bolt 1 - Spell resistance 34 - damage 15 - Reflex save 24 for half
Bolt 2 - Spell resistance 23 - damage 4 - Reflex save 24 for half
Bolt 3 - Spell resistance 34 - damage 14 - Reflex save 24 for half
Bolt 4 - Spell resistance 32 - damage 9 - Reflex save 24 for half

Leafy suddenly finds himself in the mid of the action...
The first one that hits (18-5HP damage) also provoked an AoO so Leafy takes advantage of it and slams into the sailor. Slam hits AC26 - damage 14 + 3 sonic damage + thorns -2 DEX Fort save DC19.
Next he becomes target practice for some archers... (6-5 and 2-5 for 1HP)

He makes a 5ft step back hoping to take advantage again if the blue bloodkin steps closer. But he also immediately makes a swing at that same one.

Slam 1 hits AC29 - damage 19 + 5 sonic + Thorns ( -1 DEX to FORT SAVE DC19)
Slam 2 hits AC35 - damage 26 + 3 sonic + Thorns ( -1 DEX to FORT SAVE DC19)
Bite hits AC216 - damage 18

From above Aex keeps an eye on her friend... she does not want to loose him again... That armor has been a good choice...


(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday August 28th, 2018 9:02:24 PM

Update header

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+24=42 ; d20+24=35 ; d20+17=31 ; d20+24=28 ; d6+5=6 ; d6+5=7 ; d6+4=10 ; d6+3=8 ; 6d6=21 ; 6d6=28 ; 6d6=24 ; 6d6=22 ; 2d6=9 ; 2d6=10 ; 2d6=8 ; d4+4=7 ;
Tuesday August 28th, 2018 9:04:30 PM

Jozhur grunts as he is pierced like a pincushion. The rogue is mended almost as quickly as he is wounded. His shadow companion arrives to fight along with him and Jozhur strikes back at his foes with both weapons in a blur of steel.

-------------------------------------
Full hasted two weapon attack (forgot -2 penalty in rolls, included flanking)

First attack hits AC40: 6 damage, 21 sneak damage, 9 damage if evil (36)
Haste attack hits AC 33: 7 damage, 28 sneak damage, 10 damage if evil (45)
Off hand attack hits AC 26: 7 damage, 24 sneak damage (31)
Second main attack hits AC 29: 10 damage, 22 sneak damage, 8 damage if evil (40)

Active effects:
Inspire Courage

Boots of haste used: 2/10

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d4=2 ;
Wednesday August 29th, 2018 12:08:44 AM


Zeoll suggests a useful course of action for the water-lady. The Nymph swims forward 40 ft (2 move actions) and turns on her Blinding Beauty (Su - free action). This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action.

Zeoll points to the genie and then to the enemies in the mind fog. The genie casts Glitterdust on the two nearest it at the prow of the ship. Will DC14. Maybe they were affected by the Mind Fog and will be extra susceptible to the glitterdust.

Zeoll doffs his shield (move action). The old liontaur casts his DC27 Confusion spell (standard action) on the ship to his right, the one farthest away. He centers it on any enemies he can see, or on the center of the boat anyway.

Nymph (Round 3 of 24)
Shaitan Genie (Round 4 of 12)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

DM Kathy  d20-6=1 ; d20-6=-4 ; d20-6=-2 ; d20-6=5 ; d20-3=-2 ; d20+4=11 ; d20+7=26 ; d20+12=32 ; d20+12=32 ; d20+12=14 ; d20+12=24 ; d20+19=39 ; d20+19=31 ; d100=20 ; d20+14=26 ; d100=34 ; d20+9=22 ; d100=81 ; d3=1 ; d20+19=37 ; d20+19=32 ; d3=3 ; d3=1 ; d20=9 ;
Wednesday August 29th, 2018 12:28:15 AM

Tahni casts two Walls of Fire and people on the Kestrel begin to take damage. She calls up a Spectral Hand while her Lilend casts Invisibility on her. Amith takes a stab at one of the halflings, but misses.

Rill heals Jozhur and casts a Holy Smite on the crew of the Hawk. One of the halflings makes his save; the others fail and are blind for a round.

Terser takes out another Bloodkin.

Fang attacks and wounds a Bloodkin; Bralin finishes it off.

Aexana begins flinging lightning bolts at the Bloodkin manning the forward ballista of the Hawk. The Bloodkin are ordinary half-orcs and do not have Spell Resistance. They do seem to have Evasion, however. Only one of the four bolts ends up doing damage. Leafy, meanwhile, manages to finish off the blue Bloodkin.

Jozhur attacks the Bloodkin and does damage.

On the Barracuda, the ballista crew is reloading.

On the Hawk, two of the blinded Bloodkin stumble out of the Mind Fog, one provoking from Leafy, the other provoking from Amith. [He is holding a reach weapon, right?] Unable to see any foes, they stay where they are for now.

The two Bloodkin at the ballista finish loading it, but do not fire; they are both blind.

The halflings move up to engage Amith. One of them provokes, if he didn't take the earlier opportunity attack. Or if he has combat reflexes. The blind halfling attacks three times, missing twice due to concealment. The third attack hits AC 22 for 2 damage plus 1 bleed. The other halfling attacks once, hitting for 5 damage plus 1 bleed.

On the Kestrel, the call goes out to abandon ship. Bloodkin and halflings dive over the side into the water. You do not see any slaves jump in. Maybe there aren't any, or maybe they're chained up.

With nobody at her helm, the Kestrel continues to drift in the same direction it had been heading, which could be bad news for the Barracuda. The Hawk drifts a bit, too; nobody is steering it now, either.

The third ship, the Condor, moves closer. Its forward ballista fires at the Barracuda, but it has a bad angle and the shot misses.

And the map.

DM Kathy  d20-6=5 ; d20-6=4 ; d20+7=16 ; d20+7=13 ; d20=2 ; d20=11 ; d20=17 ; d20=16 ; d100=3 ; d100=13 ; d100=77 ; d100=13 ;
Wednesday August 29th, 2018 12:37:45 AM

Zeoll's genie Glitterdusts the two in front, who are now extra-super blind. And shiny. The nymph--oy. Okay, I'm going to say that two Bloodkin looked directly at her because there's only so far I'm going to roll this back. They failed their save, so two of them are blinded. Also, the nymph needs to look sharp or the ship will hit her.

Zeoll casts Confusion, and makes the DM look up the effects. Four Bloodkin are affected; three act normally, which explains that ballista shot. The fourth attacks one of his mates.

Zeoll probably also needs to be aware of the approaching ships; they are not being steered.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+16=23 ; d20+11=15 ; d20+6=17 ; d8+6=12 ; d8+6=12 ; d8+6=8 ; d6=6 ; d6=6 ; d6=2 ;
Wednesday August 29th, 2018 8:51:58 AM

Tahni nods in satisfaction as the crew of the Kestrel jump overboard. That's one ship out of action. There might be a moral dilemma later as to whether to rescue them from the water, but that's something to think about later.

She sends a Stinking Cloud spell over the bow of the Condor

Amith's wounds heal as quickly as they developed thanks to his Fast Healing. He responds with a full attack with his spear.

The Azata keeps singing it's merry tune. Something about a sailor that went to sea sea sea.

-----------------------------------

Tahni
Standard Action: Stinking Cloud at the bow of the Condor. Fort Save vs DC21 or be Nauseated. Also acts as a Fog Cloud so they can't see out.

Azata
Free Action: Maintain Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls

Amith
Full Attack.
Hit AC23 for 12pts + 6pts fire
Hit AC15 for 12pts + 6pts fire
Hit AC17 for 8pts + 2pts fire

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+27=40
Wednesday August 29th, 2018 4:54:36 PM

Rill shouts across the waves. "We have taken two ships in in minutes! Continued fighting is folly and seals your fate! Surrender now!"

And in a lower voice, "Hey Tahni - nice work on that fire thing."

Rill begins casting Summon Monster IV, hoping to call a creature that can help end further destruction and death. (He casts defensively, DC 23, rolled a 40)



Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=31 ; d20+26=29 ; d20+21=40 ; d20+16=19 ; d10+16=17 ; d10+16=17 ; d10+16=22 ; d10+16=18 ;
Wednesday August 29th, 2018 6:49:42 PM

Rill might be all ready to stop the death and destruction but Fang is just getting started. Unless they all drop their weapons and beg for mercy she sees no reason to hold back against those that have caused so much suffering. She takes another 5 foot step and tears into the next target.

Attack 1: 31 to hit, 17 damage
Haste Attack: 29 to hit, 17 damage
Attack 2: 40 to hit, 22 damage
Attack 3: 19 to hit, 18 damage

Buff Tracker:

Rage 5/21
Haste: 6/10


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday August 29th, 2018 7:28:54 PM

Bralin looks up at the crew abandoning the Kestrel. The crew, but not the cargo. The dwarf isn't a sailor, but he's seen enough large objects run into other large objects to understand the Kestrel's movement toward the Barracuda will end abruptly. And poorly the crew of each

Activating his winged boots, Bralin launches himself in the direction of the Kestrel..


(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+20=36 ; 3d6+10=21 ; d8=2 ; d2=1 ; d20+20=34 ; d20+20=26 ; d20+18=20 ; 3d6+10=25 ; 3d6+10=22 ; 2d8+10=18 ; d8=7 ; d8=6 ; d2-1=1 ; d2-1=0 ;
Wednesday August 29th, 2018 8:12:41 PM

Aex has just lost her overview of the battle and where to help best... sailors jumping overboard, clouds and fog everywhere... walls of fire... and a myriad of creatures all around... So Aex decides to get closer to Leafy who seems to be doing rather ok.

Leafy takes opportunity of his 10ft reach and makes an AoO vs one of the blinded Bloodkin that approaches him... Slam hits AC36 - damage 21 + 2 sonic + thorns (-1 DEX FORT SAVE DC19 to negate)

Then on his turn Leafy makes a full attack again on the nearest Bloodkin sailor...
Slam 1 hits AC34 - damage 25 + 7Sonic + thorns (-2DEX FORT SAVE DC19 to negate)
Slam 2 hits AC26 - damage 22 + 6Sonic + thorns (-1DEX FORT SAVE DC19 to negate)
Bite hits AC20 - damage 18

Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday August 29th, 2018 8:27:29 PM

Knowing Bralin will need some help freeing slaves and seeing as the others have this ship well in hand, Terser steps up into the air towards the ship on fire to go start breaking chains. (Rage off momentarily) 1/2 rds fatigue

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+22=32 ; d20+22=25 ; d20+22=30 ; d20+21=34 ; d6+5=7 ; d6+5=7 ; d6+4=10 ; d4+3=5 ; 6d6=21 ; 6d6=22 ; 6d6=22 ; 6d6=25 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; d20+12=32 ; d6=2 ;
Wednesday August 29th, 2018 9:29:50 PM

With one foe remaining nearby, Jozhur has his shadow move into position and tries to take another orc out of the fight. His shadow also drains some of the orc's strength.

As he works on one enemy at a time, he Marvel's a bit at his friends' ability to deal with multiple enemies at a time.
-----------------------
Full hasted two weapon attack

First attack hits AC 32: 7 damage, 21 sneak, 8 holy (36)
Haste attack hits AC25: 7 damage, 22 sneak, 5 holy (34)
Second main hits AC 30: 10 damage, 22 sneak, 5 holy (37)
Off hand hits AC 34: 5 damage, 25 sneak (30)

Shadows touch vs AC 32 deals 2 strength damage. Each successful sneak attack also deals 2 strength damage.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday August 29th, 2018 11:13:36 PM

Zeoll (and Drini) and the nymph take double moves to escape the path of the oncoming ships.

The genie follows orders and glitterdusts the ship on the far right.

Nymph (Round 4 of 24)
Shaitan Genie (Round 5 of 12)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

DM Kathy  d20+7=21 ; d20+7=23 ; d20+7=17 ; d20+7=26 ; d20+7=22 ; d20+7=12 ; d20+7=16 ; d20+7=18 ; d20+9=24 ; d20+4=17 ; d20+4=8 ; d20+4=15 ; d20+4=6 ; d20+21=25 ; d20+21=26 ; d20+21=34 ; d20+16=35 ; d20+16=21 ; d20+11=13 ; d20+11=21 ; 9d6=34 ; 9d6=31 ; 9d6=42 ; d3=2 ; d3=3 ; d3=3 ; d100=64 ; d20=2 ; d100=62 ; d100=50 ; d100=37 ; d100=60 ;
Thursday August 30th, 2018 12:38:09 AM

Tahni casts a Stinking Cloud. Some of the Bloodkin become nauseated. The lilend continues to Inspire Courage. Amith attacks 3 times, but his opponents are nimble and none of the blows land.

Rill calls on the crew to surrender, and begins casting a summoning spell.

Fang unloads on an already-wounded Bloodkin, dispatching him.

Bralin, seeing an imminent collision, takes to the air and heads for the Kestrel.

Aexana moves closer to Leafy, who is busily wounding a Bloodkin.

Terser prepares to follow Bralin.

Jozhur and his shadow finish off another Bloodkin.

Zeoll and the nymph scramble out of the way of the oncoming ship. The genie casts another Glitterdust. Two of the Bloodkin fail the save and are blind.

Aboard the Barracuda, the ballista fires again. Due to the motion of the Hawk, the bolt sails wide. The crew begin to reload.

The Hawk continues to drift. Amith is now inside the Mind Fog. Which doesn't matter at all, because the Bloodkin don't have any casters. :) The two blinded Bloodkin at the forward ballista do nothing for now.

The Bloodkin facing Leafy is back in the Mind Fog and clearly doesn't care for it. He drops his weapons and surrenders.

The halflings 5-foot step, and flank Amith. They attack! Amith is hit 3 times for a total of 118 damage.

The sailors from the Kestrel try to swim to safety. The blind ones are having trouble with this. Aboard the Kestrel, the Walls of Fire are magical fire and aren't setting anything alight. [That's my best interpretation of the spell description.] Not so the Flaming Sphere. It does set things on fire, and the part of the forward deck is now alight. The ship, now on fire, continues to drift.

The Condor heels over hard, trying to avoid the flaming Kestrel. Aboard, the crew that still have their wits about them scramble to get out of the Stinking Cloud. Two of the Confused crew stay where they are and babble. One attacks himself. The remaining one would attack his buddy, except that's a standard action and he is nauseated, so he just kind of stands there.

And the map.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=37 ; d20+26=28 ; d20+21=27 ; d20+16=20 ; d10+16=24 ; d10+16=24 ; d10+16=18 ; d10+16=18 ;
Thursday August 30th, 2018 8:03:55 AM

Fang finds it incredibly convenient how the enemy just keeps walking in front of her. It makes it very easy to continue to tear them apart.

Attack 1: 37 to hit, 24 damage
Haste attack: 28 to hit, 24 damage
Attack 2: 27 to hit, 18 damage
Attack 3: 24 to hit, 18 damage

Buff Tracker:

Rage 6/21
Haste: 7/10

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+17=18 ;
Thursday August 30th, 2018 12:05:41 PM

Terser walks up over the wall of fire and looks down onto the deck of the Kestrel. If there are no captives on the deck, he will descend into the hold to see if there are any people to free down there.

nat 1 perception!
fatigued round 2/2


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 30th, 2018 12:21:29 PM

(As near as I can figure from the last DM post, we are on the Hawk and we came from the Barracuda. Not really sure why the crew from the Barracuda are firing at the Hawk though.)

Rill finishes his summons and a Medium Water Elemental arrives at the bow of the ship we are on (The Hawk?), and Rill shouts (using Tongues) for it to help push the Hawk starboard. Then he will move quickly to the wheel of the Hawk and pulls the wheel hard to starboard, hoping to avoid a hit on the Barracuda.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday August 30th, 2018 7:34:01 PM

The winged boots simply aren't carrying Bralin fast enough. The dwarf makes a quick evaluation, grits his teeth, and moves straight through the Wall of Fire barring his way.

Landing at the steering wheel, Bralin grabs hold, and flings the wheel to his left (ie Port)

--
Double move through Wall of Fire to steering wheel. He moved straight line from deck to deck, so pretty sure he's out of grabbing range of the sailors in the water.

Used Hero Point to take extra action to try and steer hard to port.


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 30th, 2018 7:45:29 PM

With Amith now gone, Tahni starts calling more aid with a Summon Monster VI spell

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d4=4 ; d12=6 ; d20+20=39 ; 3d6+10=20 ; d8=3 ; d8=8 ; d8=5 ; d2=1 ; 3d6=15 ; 3d6=5 ;
Thursday August 30th, 2018 7:56:25 PM

(wow kudos Kathy for running this battle so nicely!)

Leafy sees his direct opponent lays down his weapons. To his right Amith nears destruction so Leafy decides he might be needed there... He moves behind Fang and attacks (move + single attack that is)

Slam 1 hits AC39 - damage 20 + 3 sonic + Thorns (-1 Dex - Fort save DC19 to negate)

Aex attempts to distract the nimble sailors and lands another volley of lightning bolts aimed at the halfings that are attakcing Amith...

Bolt 1 - damage 15 - Ref save 23 for half
Bolt 2 - damage 5 - Ref save 23 for half


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+23=34 ; d20+33=47 ;
Thursday August 30th, 2018 10:25:25 PM

Jozhur was about to fly over the the burning ship to free any captives, but two already went that way. For now, he moves to the rail of the ship he is in and looks at the Bloodkin in the water, drawing his bow. If they don't voice any intent to surrender and are swimming toward them, he will fire on them next.

He also does his best to conceal himself in the shadows (hide in plain sight)

---------------
Perception: 33
Stealth:47

DM Kathy  d4=3 ; d4=3 ; d6=3 ; d6=1 ; d4=2 ; d4=1 ; d20+17=20 ; d20+17=30 ; d20+21=38 ; d20+21=41 ; d20+21=27 ; d20+16=29 ; d20+16=24 ; d20+11=14 ; d20+11=27 ; d20+23=40 ; 9d6=28 ; 9d6=30 ; 9d6=38 ; d3=1 ; d3=3 ; d3=1 ; d20=18 ; d100=95 ; d8=5 ; d8=3 ; d8=8 ; d100=58 ; d100=67 ; d100=74 ; d100=9 ;
Friday August 31st, 2018 12:44:09 AM

Fang attacks the halfling in front of her. Three of her attacks hit, but the halfling is still standing.

Terser walks into Tahni's "furnace". Unless you have some kind of fire resistance, you take 6 points of damage. You do not see any slaves on deck. You move below, and see several terrified slaves in manacles. They look at you in confusion.

Rill and his water elemental concentrate on moving the Hawk to starboard.

[There are two reasons the ballista crew on the Barracuda is targeting the Hawk. First, that is what they were told to do, and slaves generally aren't rewarded for showing initiative. Second, there is still fog and other effects that make visibility difficult. They don't know how close the Hawk is to being taken.]

Bralin moves through the Wall of Fire to get to the helm. He takes a total of 22 fire damage. He turns the Kestrel hard to port.

Amith has blipped back to wherever he came from, so Tahni starts summoning more aid.

Leafy hits the halfling and does more damage. Aexana throws more lightning bolts, hitting once.

Jozhur moves to cover the swimming Bloodkin. None of them are holding weapons in their hands; you cannot tell whether they still have weapons on them. Right now, they seem to be concentrating on swimming.

Aboard the Barracuda, the ballista is being reloaded.

Aboard the Hawk, Rill and his elemental have redirected the ship, and it looks as if it will probably miss the Barracuda.

The halflings move to flank Fang. One of them gets a full attack; the other had to move and so only gets a single attack. Fang is hit 3 times for a total of 104 damage, bleed 3.

Onboard the Kestrel, the fire spreads. Bralin steers the ship to port in a desperate attempt to avoid a collision. The ship continues to drift, and Zeoll's nymph is going to get run over if she doesn't move.

Bralin may have averted a collision between the Kestrel and the Barracuda, but now the worry is the Condor, which doesn't have a lot of room to stop or change course. It, too, tries to turn to port as the crew scrambles to stay out of the way of the Stinking Cloud.

One of the forward Bloodkin manages to fire the ballista, aiming for the Barracuda. It scores a direct hit, opening up a hole in the side of the ship. One of the Confused crew attacks himself; the others are still nauseated and can't take a standard action.

And the map.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+20=24 ; d20+20=31 ; d20+18=22 ; d20+20=23 ; 3d6+10=23 ; 3d6+10=21 ; d8=3 ; d8=5 ; d2=2 ; d2=2 ; 2d8+10=17 ;
Friday August 31st, 2018 3:33:39 AM

Aex sees how the Halflings slice deep into Fang... With only Leafy trying to help him Aex is not sure how long she'll be able to continue like this... It goes without saying that Aexana is eager to learn more about this Beastfolk Barbarian! After all it would be good to know if they are considered humanoids or animals... just like her study about the Taur race...

Having aimed lightning bolts directly at some opponents Aex lost her invisibility... So in eagle shap she flutter down close enough to Fang to touch her - a bit protected she hopes from both Leafy and Fang... unlike Fang, she could not withstand such terrible attacks.

Immediately she casts Heal (CL13) on Fang healing her for 130HP also ended all negative effects that were weakening her more. Not sure if it also ends Bleed as that is not in the spell description.

Zeoll is the only one who can understand her but still she tries to call for help : "Get your behinds over here!! These Halflings are berserk!!!"


Leafy does the best he can and makes a full attack at the Halfling that attacks Fang in the back.

Slam 1 hits AC24 - Damage 23HP + 3HP sonic + thorns (-2DEX DC19 Fort save to negate)
Slam 2 hits AC31 - Damage 21HP + 5HP sonic + thorns (-2DEX DC19 Fort save to negate)
Bite hits AC22 (never mind the accidental extra d20+20) - damage 17HP



RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+17=26 ; d4+6=10 ; d20+23=28 ;
Friday August 31st, 2018 7:50:12 AM

"Cease fire! Cease fire!" Tahni calls to the ex-slaves "Take the helm and keep 'er straight and slow"

Tahni's spell finishes and she brings forth a Celestial Octopus. Just for fun she then casts an Animal Growth spell on it. It heads off to attack her opponents as best it can.

-----------------
Tahni
Standard: Cast Animal Growth.

Huge Celestial Octopus
Move: Swim towards enemies
Standard: Attack. 30ft reach. Hits AC26 for 10pts damage. If hit, CMB 28 for grapple.

Azata
Keep playing a merry tune

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+23=34 ;
Friday August 31st, 2018 2:30:25 PM

"Ware not! I am here to free you from your bonds. Your former captors have fled the ship, and it is yours for the taking!

Not wanting to waste any time, Terser rages once again, grabbing a chain in both hands and pulling it apart in a show of remarkable strength.

strength surge - once per rage, add level to str check
Strength Check of 34 to break the chains


to whoever he freed - "Do you know where the key is kept for the rest? If it's up on deck, you need to wait until the magical fire that scared off the sailors dies down."

If there's no key to be found, Terser will go about bashing through chains with his adamantine cestus.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+24=34 ; d6+4=10 ; 6d6=26 ; 2d6=7 ;
Friday August 31st, 2018 9:01:40 PM

Jozhur let's the swimming Bloodkin go for now. Instead, he moves to flank one of the halflings attacking Fang. His shadows moves to flank the other, aiding Fang in attacking both.

----------------
Attack hits AC 33: 10 damage, 26 sneak damage, 7 damage if evil. 2 strength damage if sneak attack successful

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Friday August 31st, 2018 11:57:29 PM

Zeoll directs the nymph to move out of the path of the oncoming ship, and she does.

Zeoll takes the same advice for himself and Drini. He takes a 40 ft move action to get out of the way.

Then he looks for an enemy to attack. He sees none. He hears combat in that cloud over there, but cannot see a target. He decides to don his shield, which he had loosed prior to casting his Confusion.

He directs the genie to attack any enemies who attempt to board. The feyish outsider readies an action to do so.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Saturday September 1st, 2018 9:40:33 AM

Bralin sets his teeth against the pain of the fire. Fortunately, between his two rings (Minor Fire Resistance and Regneration), a good chunk of the damage is avoided/healed.

Having avoided the Barracuda, the dwarf leaves the helm, and flies down into the hold - having first looked for the key on the railing (the same location as was held on the Barracuda).

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=33 ; d20+26=31 ; d20+21=29 ; d20+16=33 ; d10+16=17 ; d10+16=24 ; d10+16=19 ; d10+16=26 ;
Sunday September 2nd, 2018 8:25:45 AM

Fang grimaces and almost falls out of her rage to heal herself. Then one of her new allies beats her to it. Gods it's nice to have allies, she's been fighting alone for to long. She tears into the weaker of the two halflings (whichever one I hit last round I believe?)

Attack 1: 33 to hit, 17 damage
Haste Attack: 31 to hit, 24 damage
Attack 2: 29 to hit, 19 damage
Attack 3: 33 to hit, 26 damage

Buff Tracker:

Rage 6/21
Haste: 7/10

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+24=26 ;
Sunday September 2nd, 2018 9:15:49 PM

Once it seems that the Hawk will miss the Barracuda, Rill directs the Water Elemental to move to the burning ship and begin putting out the fire as best he can. (Not sure if he can climb aboard and perhaps use his Drench ability to get that fire under control.)

(Why is the Mind Fog not moving with the Hawk? The fire spells seem to be moving with that ship.)

Rill, now enveloped in fog (Will save 26), continues steering the Hawk to avoid the Barracuda and will shout, "To the Bloodkin crew in the water, will you surrender and be brought aboard, or do we leave you to a watery fate?"

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Sunday September 2nd, 2018 10:16:44 PM


Zeoll privately resolves that if the slavers avoid a watery fate, it will be because they have earned a quick and merciful death.



DM Kathy  d20+7=16 ; d20+7=11 ; d20+7=15 ; d20+7=25 ; d20+7=26 ; d20+7=21 ; d100=43 ; d100=93 ; d100=70 ; d100=17 ;
Sunday September 2nd, 2018 11:03:11 PM

Aexana, still in eagle shape, flies down to heal Fang.

Tahni summons a Celestial Octopus and casts Animal Growth on it. She calls to the former slaves to cease fire and take the helm.

Terser frees one of the slaves and asks where the keys are kept. Eyes still wide with shock, the man stammers that he doesn't know.

Jozhur and Leafy finish off the wounded halfling.

Zeoll and his nymph scramble out of the way. Zeoll readies his shield.

Bralin looks for keys. They are not in the exact same place as the Barracuda, but they are also near the helm and it doesn't take long to find them. Keys in hand, he heads below, and finds Terser.

Fang, relieved to be healed, turns to attack the wounded halfling, only to find that Jozhur and Leafy got to him first. But, with Jozhur's shadow to flank, she can easily attack the other halfling instead, which she does with gusto.

Rill re-tasks his water elemental to put out the fire aboard the Kestrel. He shouts for the Bloodkin in the water to surrender. [The fogs are not moving because they are not connected to the ships. As I understand it, they were cast at a point in space and do not move. The walls--well, I guess those are more ambivalent; most walls need to be anchored to something but I guess walls of fire don't. So maybe they shouldn't have moved; I don't know. I picture them as anchored to the ship, though. A flaming sphere definitely interacts with the ground, so it moves with the ship. And of course the larger circle is regular fire, which is spreading over the ship. Look, I'm doing the best I can.]

Aboard the Barracuda, the former slaves leave the ballista and scramble to the helm.

Aboard the Hawk, the wounded halfling surrenders. The two blind Bloodkin up in the bow have not officially surrendered yet, but they haven't done much of anything else, either. The Hawk appears to have been taken.

Three of the Bloodkin in the water swim up to the Hawk and surrender. The blind one swims the wrong way, getting close to the octopus. The other two Bloodkin, and the halfling on this side, are still swimming.

On the Kestrel, the fire spreads. The ship continues to drift.

The Condor also drifts. It doesn't quite collide with the Kestrel, but it appears to be only a matter of time. Several of the Bloodkin in the water reach the Condor and begin climbing. The Bloodkin and halfling in the stern now have nowhere to go to escape the Stinking Cloud.

The one non-Confused non-nauseated Bloodkin in the bow of the Condor is reloading the ballista. The nauseated one struggles back to try to drop a ladder over the side for the ones in the water. The Confused on attacks himself again. Two that are Confused and nauseated do nothing. The other acts normally, and has the presence of mind to drop his weapons.

And the map.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday September 3rd, 2018 6:30:00 PM

With the surrender of the last enemy in front of her Fang drops out of her rage. Tiredly she looks up and down at the Halfling that just moments ago she was trying to kill. "Sit down and don't do anything stupid. We'll figure out what to do with you after the battle and I'll heal your wounds. Pick up a weapon again however and you can expect no more mercy."

Buff Tracker:

Fatigued 1/12


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Monday September 3rd, 2018 7:20:30 PM

Bralin grabs the keys and dives into the hold, more than happy to get out of the oven of the two fire walls.

IIt takes but one look at the condition of the slaves for the stonewarden to realize that asking them to brave two walls of fire and then a jump into the sea will still end poorly.

Bralin tosses the key to the nearest man, and scurries back up to the deck.

"DROP THE FIREWALLS!!!" he bellows.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+17=31 ; d8+3=8 ;
Monday September 3rd, 2018 9:25:50 PM

With no targets anywhere nearby, Jozhur moves to the stern and resorts to his bow, firing at an enemy on the Condor, preferably the one loading the ballista.

-----------------------------
Ranged attack hits AC 31 with range penalty: 8 damage

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday September 3rd, 2018 9:40:56 PM

Rill ties off wheel of the ship he's been steering, and then moves to cut the lines on a sail to slow her down. The water elemental tries to put out the fire.

DM Kathy 
Monday September 3rd, 2018 10:52:02 PM

Fang drops out of rage and orders her halfling prisoner to sit down and not do anything stupid. He obliges.

Bralin tosses the keys to one of the slaves and calls for the Walls of Fire to be dismissed.

Jozhur fires on one of the Condor's ballista crew, and scores a hit.

Rill does what he can to further avoid a collision. His water elemental has reached the Kestrel, and started putting out the fire.

The remaining foes in the water near the Hawk swim up and surrender, although the blind one is still blundering about. They wait patiently for a rope or ladder to be lowered. The Hawk herself has all but stopped.

The Kestrel is still drifting a little, but not much. The water elemental has succeeded in putting out much of the fire.

The Condor turns hard to port. Her crew seem more interested in helping their swimming companions onboard than in making trouble for you guys.

And the map.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Monday September 3rd, 2018 10:55:44 PM

Zeoll and friends look for enemies and innocents, to attack the former and rescue the latter.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 4th, 2018 6:54:09 AM

Finally understanding what is being asked, Tahni drops the starboard firewall. "Sorry 'bout that!"

The port one will be down soon as well.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) 
Tuesday September 4th, 2018 4:33:39 PM

Terser goes about facilitating the freeing of the slaves while Bralin manages the fires up top. He asks if any of them have any sailing experience, since something will have to be done with these boats. Hopefully they can turn them around and deliver the slavers to the nearest authority.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Tuesday September 4th, 2018 6:12:44 PM

Bralin nods at Tahni, and trots back down into the hold.

Helping free a prisoner, he calls over to Terser.

"The fires should be out above, but you and I must ascend first. We are quite close to the last enemy ship."

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 4th, 2018 6:22:21 PM

Fang looks for a rope or ladder to drop to the swimming pirates. As they come up she takes their weapons, searching them if needed. I'll handle the prisoners, you guys clear out the last ship." she says to whoever is still nearby.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday September 4th, 2018 6:24:03 PM

Aex is curious what the town heard or saw of this battle... they must have heard something no?
She informs Zeoll of her quick flight into town.

Leafy stands guard over any prisoners they took.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 4th, 2018 9:51:01 PM

Rill moves out of the mind fog and looks over the situation. He calls out to the Condor. "Hail Condor! Stop your vessel and surrender, our we will be forced to set fire to your ship as well."

Then he will cast Water Walk on himself, Fang, Jozhur, Leafy and Aexana.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Tuesday September 4th, 2018 11:55:28 PM


Zeoll begins a quick conversation with his friends as the heroes begin the task of rescuing prisoners, securing them on the most seaworthy ship, and rounding up any prisoners who have surrendered.

"My frriends, I prropose that any of these villains who we take alive be questioned underr two magical trruth spells. Any who arre shown to be slaverrs, that is, those who bought and sold people, will be given quick deaths. I may find morre merrcy for those who merrely worrked with and serrved slaverrs, but perrsonally I would execute them as well. Anyway no trrue slaverrs get to live. Does anyone disagrree with that?"

DM Kathy 
Wednesday September 5th, 2018 12:02:29 AM

Zeoll and his crew look for enemies and innocents. There is a blind Bloodkin swimming near the nymph, and two blind Bloodkin in the bow of the Hawk, probably within reach of the genie's spells.

Tahni apologizes and drops her walls of fire. Yep, both of them. Dismissing a spell is a standard action, but your DM is of the opinion that that is a ripoff, so I generally let people dismiss as many spells as they want.

Terser and Bralin free the slaves on the Kestrel, asking if they have any sailing experience. Most of them do.

Fang finds a rope ladder to lower to the swimming slavers. As they come aboard, they surrender their weapons. Some of them look reluctant, but they all do it.

Aex is wondering what they'll have made of the battle on Market Island, which is really more of an outpost than a town. The fog will have muffled the sounds of battle somewhat, but for now it's impossible to know what they may be doing in response.

Rill calls to the Condor to stop, and casts a Water Walk.

I'm not going to use the map unless people insist, but the Condor does not stop. It continues its turn to port, and appears to be trying to flee.

In the meantime, you've kind of got your hands full. You have prisoners, some of whom are still in the water. You have three ships in various stages of repair. You have freed slaves in the hold of the Kestrel, and more on the Barracuda, and as far as I know, nobody has checked the hold of the Hawk.

What would you like to do next?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) 
Wednesday September 5th, 2018 5:50:48 PM

At this point, Terser thinks that subterfuge may be the better option. Spin a story that some ships were taken over, and the crew of the Barracuda repelled the invaders, retook the Kestrel and Hawk, which are pursuing the fleeing Condor that is still in enemy hands.

Meanwhile, we can approach the island under a seeming spell or some other guise and present ourselves as the crew.

Or, we sink the worst ship, give the other two to the freedmen to sail off, fly over to the Condor to stop it, then sneak back onto the island.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Wednesday September 5th, 2018 6:17:48 PM

Bralin returns the deck of the Kestrel, ahead of the now freed slaves. Once Tahni drops the second fire wall, the dwarf waves them up, and then evaluates the Condor.

He cannot catch it, or slow it down.

The battle seems over.

Which leaves a nautical situation with which he has no familiarity.

Bralin waits for instructions from the others.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+26=44 ;
Wednesday September 5th, 2018 7:03:26 PM

Aex notifies Zeoll and goes ahead to scout the island. They need to know what to expect once they make port. (perception 44)

Leafy stays on the ship and helps where ever he can to recovering both slaves and enemy sailors.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=40 ;
Wednesday September 5th, 2018 8:30:53 PM

Rill begins to seeing that the Bloodkin are now placed in the same manacles that formerly held the slaves.

"You are our prisoners. We do not intend to harm you unless you give us reason to, but we cannot let you run around for the time being. So, what will we find when we get to that island? Who is in charge there, and would they surrender to ensure your safety?"

Rill is pretty sure they do not think their superiors on the island will surrender for these captured men, but he is very interested in what and how they answer. Sense Motive 40.

-----------------------------
Sense Motive
A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness.

Hunch: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday September 5th, 2018 8:33:00 PM

"Are there any slaves on that ship? Tahni asks the freed slaves as she points to the ship trying to flee. If there are then she isn't keen to end the fight just yet.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d8=2 ; d20+4=23 ;
Wednesday September 5th, 2018 9:11:05 PM

Fang looks at the fleeing ship in the distance. "Don't we need to do something about that? I thought the idea was not to tip off the rest of the enemy and they'll surly warn the others."

Fang looks at the pile of weapons they're collecting and wonders how many are magical. If nothing else they've gotten a decent chunk of change in those weapons out of it. She continues to supervise the disarming of pirates as they get out of the water. Once all of the pirates are assembled she'll cast Mass Cure Light Wounds on them, focusing the 8 most damaged (10 healing XD). "Alas my skill in combat comes with a price of being poorer than my fellows at healing." She'll use the Heal Skill to patch them up the rest of the way, or at least as best she can (heal 23).

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp 
Wednesday September 5th, 2018 9:32:12 PM

Jozhur isn't terribly happy about all the prisoners they've taken. They still have an island to attack, how are they to watch these Bloodkin? Shall they give the pirates a ship and let them sail off? He quickly expresses his concern to Zeoll, out of earshot of their prisoners.

The rogue then sets to work ensuring the slaves are freed on all of the ships.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Thursday September 6th, 2018 12:00:56 AM


Zeoll says, "Come on, Fang! You arre rright! Don't let them get away!"

He asks Drini and the Dryad to follow as well.

He runs over the waves for a round to get to the escaping ship.

Next round it will be time to attack.

DM Kathy 
Thursday September 6th, 2018 1:23:45 AM

Bralin and Terser finish freeing the slaves and return to the deck of the Kestrel. The Condor has nearly completed her turn and is starting to open up some distance. Terser is of the opinion that subterfuge is the best option; Bralin has no opinion for now. And, whatever your opinions, you can only share them with each other and the freed slaves; everybody else is on the Hawk or the Barracuda.

Aexana heads off to scout Market Island. It's going to take her a little while to get there.

Tahni asks the freed slaves on the Barracuda whether there are any slaves on the Condor. They don't know.

Fang wonders aloud about the fleeing ship, but she does nothing to chase it for the moment. Instead, she concentrates on patching people up.

Jozhur heads below to find whether there are any slaves aboard the Hawk. You find just three, huddled together near the stern, trembling in fear.

Zeoll, for one, does not intend to let the Condor get away! He, his genie, and his nymph begin heading after it.

Rill is questioning the prisoners. He asks who is in charge on the island, except you already know the answer to that.

Time for a recap!

Before the crossover, you went to Market Island. Aexana and Tahni were not yet with the group, but the rest of you were there. Market Island is essentially a marketplace. Ships tie up at the dock, and slavers come ashore to buy and sell slaves. Only two people actually live on the island. You saw the human, Rab, and Zeoll actually talked to him. He has a half-orc partner named Drigka, whom you never saw.

Rab and Drigka are entrepreneurs. They've set up a marketplace, and they take a percentage of each sale. They do not owe any particular loyalty to the Bloodkin or anybody else.

You guys are trying to find and eliminate the Death Dragon cult; that's what the Iron Dragons asked you to do. The cult has been working with the Bloodkin. You don't know where the Death Dragon cult is, but you were able to find these Bloodkin. You can, of course, keep going and trying to get more Bloodkin, or you could try to find out what these ones know about the Death Dragon cult.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  10d6=36 ;
Thursday September 6th, 2018 8:29:20 AM

Tahni is going to try and slow the Condor from leaving. She sends a fireball towards its sails.

----------------
Standard: Use Combined Spells ability to use a 4th level BW slot to cast a 3rd level Wiz spell. Cast Fireball towards the sails of the condor. Range: 1000ft. Ref Save vs DC22. 36pts fire Damage or half on save.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 6th, 2018 4:15:14 PM

OOC - I should have known we were rather far from the island... the fog Aex created was 3 miles radius and we were fighting at the edge of the fog. So actually it doesn't make any sense for her to try to go to the island at this point. Sorry folks. Sleep deprivation is kicking in.

Aex started to fly to the island but as she goes through the fog she realizes she's acting like a goofball... what was she thinking?!? Get back there you feathery nitwit!
The greenmage turns around and hopes to be of some use for her friends as they try to capture the Condor. If she could reach it, she could cast some wood shaping spell on the Condor's rudder so it would go in circles.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Thursday September 6th, 2018 6:25:01 PM

The battle is not yet over, as Bralin notes his companions in pursuit of the Condor.

Having no means of catching up to the vessel, the dwarf activates his winged boots and starts back for the Hawk, and the various spellcasters aboard her.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+21=38 ;
Thursday September 6th, 2018 6:47:01 PM

Not considering it a great idea to let Zeoll go off on his own (despite the myriad of creatures he has hanging around), Terser walks up into the air to go after him. He lets the talky types to the interrogating, at least until he's needed to do some scaring.

He looks around the captured pirates as he goes. You answer all my mates' questions now, else you'll deal with me when I get back.Intimidate 38

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+4=13 ;
Thursday September 6th, 2018 7:55:30 PM

Fang is not the best interrogator but she can help whoever steps up to actually do it (13 to aid another on Dip or Intimidate check, whatever is needed). Maybe the fact that she healed and tended to them would make them more cooperative.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp 
Thursday September 6th, 2018 8:03:37 PM

Jozhur quickly makes sure the slaves are okay and fills them in on the current situation, trying to reassure them. While he has them, he asks them if they've heard anything about the "Death Dragons".

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Thursday September 6th, 2018 10:22:16 PM


After that fireball, Zeoll looks to see if any sailors or slavers survive on the deck of the escaping ship.

Granted, the fireball targeted the sails, but fire has a way of burning out of control.

Still, it is not like Zeoll has any sympathy for the slavers. If he sees no enemies, he boards and calls for slaves to be free. If he sees any foes still alive on the ship, he looses his shield (move action, AC adjusted in header) and casts a Confusion spell (standard action), DC27, make that DC29 vs Bloodkin. He then sends the nymph to board the ship and then turn on her blindness attack, after warning Drini not to look.

He calls out his thanks to Terser for coming up to make sure he is OK.

DM Sanity Info

Nymph (Round 10 of 24)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 2 of 4 used (confusion x2)
Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
SHIELD status: loosed

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday September 7th, 2018 12:24:33 AM

Rill relies on his Status spell to keep track of his friends.

"Jozhur, Fang, be ready. I think Zeoll and Terser approach the remaining ship. I may need to take us there if I sense trouble."

DM Kathy  d20+12=23 ; d20+12=20 ; d20+12=13 ; d20+12=24 ; d20+12=27 ; d20+12=21 ; d20+12=17 ; d20+12=14 ;
Friday September 7th, 2018 12:35:56 AM

In an effort to slow the Condor, Tahni sends a Fireball at the sails. Some of the sailors make their saves and take no damage; the rest take some. But of course, the main point of the Fireball was to set the sails alight, and it succeeded quite well! The crew begin scrambling to put out the fire.

Zeoll and his companions want to board the Condor, but they haven't caught up to her yet. She was moving at a pretty good clip until her sails caught fire. Now that she's slowed down, it may be possible to board her, but all of her crew--and half the crew of the Kestrel--are still there. Also, how are you planning to board? You are walking on the water, right? Are you just going to try to climb up the side? Do you have some kind of jump or fly effect you can use? How is the nymph going to get up there?

With a final threat at the prisoners, Terser Air Walks after Zeoll. He, too, hasn't reached the Condor yet.

Meanwhile, Bralin heads back to the Hawk, and Aexana re-thinks her scouting idea and returns to the group.

Fang is at her intimidating best to help with the interrogations.

Jozhur reassures the slaves, and asks them about the Death Dragons. Two of the slaves have no idea what you're talking about, but the third begins to answer so quickly that his words almost tumble over each other. It is immediately clear that he is terrified of the Death Dragons, even more than the Bloodkin.

"They take the slaves," he says. "The ones that are used up and can't do no more. I've seen it with my own eyes! They take 'em--buy 'em off the Bloodkin, I think--and I don't know what happens next, but I heard these cult people sacrifice them to their dark god! I hear they have all kinds of awful rituals, and they need sacrifices for all of 'em."

My understanding of where everybody is: Jozhur, Fang, Rill, and now Bralin are aboard the Hawk. Tahni is still back on the Barracuda. Aexana is flying overhead somewhere. Zeoll, Terser, and Zeoll's summoned creatures are chasing down the Condor. Is that right?

Zeoll (Cayzle) (AC21/23vEvil; 77hp)  d20=20 ;
Friday September 7th, 2018 1:10:38 AM


The nymph turns on her blinding power tries to climb up the side of the ship: untrained climb check is a nat 20!

Zeoll, when he is more than 30 feet from the nymph but less than 200 ft from the ship, casts Confusion. Will DC 27 / 29 for Bloodkin. He does as the nymph climbs, so that she is not in the area of effect.

DM Sanity Info

Nymph (AC27 with mage armor) (Round 10 of 24)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 2 of 4 used (confusion x2)
Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
SHIELD status: loosed

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  10d6=34 ;
Saturday September 8th, 2018 8:58:37 AM

"I can keep this up all day!" Tahni calls out as she sends another fireball towards the Condor .She intends to burn the sails to smithereens..

----------------
Standard: Use Combined Spells ability to use a 4th level BW slot to cast a 3rd level Wiz spell. Cast Fireball towards the sails of the condor. Range: 1000ft. Ref Save vs DC22. 34pts fire Damage or half on save.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Saturday September 8th, 2018 10:30:58 AM

Bralin swoops onto the deck of the Hawk, landing next to Rill.

He turns to face the slowly retreating Condor, and waits.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp 
Saturday September 8th, 2018 7:53:46 PM

Jozhur tells the slaves they are free to do as they wish, things are a little too chaotic for in depth quesitoning right now. Not a fan of everyone being separated, Jozhur heads topside and begins chasing after the Condor using the water walk spell cast on him by Rill.



Fang (Mitch) HP: 177/177 (207 rage) AC: 29/20/24 (-2 while raging) CMD: 22 Spell List  d20+4=10 ;
Sunday September 9th, 2018 10:46:03 AM

Fang is a little confused as to why they're questioning the slaves who probably know nothing. She decides to asks some questions of the Bloodkin prisoners about the Death cult; since she has no idea who or what the rest of the party is talking about her questions amount to, "Soooo.... what is a Death Dragon cult? Why are you guys working with a cult? It doesn't sound like your usual shtick."

While she speaks politely the fact that she's covered head to toe in the gore of Bloodkin she just killed it mostly comes off as "answer my questions or you'll be joining your fellows in decorating my outfit" (intimidate 10 and she should totally get a circumstance bonus from the gore).

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Sunday September 9th, 2018 6:08:28 PM

If by now Aexana has been able to reach the Condor, and the ship has not yet stopped 'running', she'll swoop down to the ships rudder and cast Warp Wood (CL13 so up to a huge object) to make sure the ship can only sail in circles...

DM Kathy  d20+7=20 ; d20+9=24 ; d20+4=10 ; d20+4=15 ; d20+4=9 ; d20+4=7 ; d20+12=23 ; d20+12=29 ; d20+12=14 ; d20+12=25 ; d20+12=17 ; d20+21=29 ; d3=2 ; d100=25 ; d100=97 ; d100=94 ; d100=27 ;
Sunday September 9th, 2018 9:51:48 PM

Zeoll's nymph climbs the stern of the ship with her blinding power on. The Bloodkin there in the stern is blinded; the halfling makes his save. Meanwhile, Zeoll himself casts Confusion. Four of the Bloodkin become Confused.

Tahni sends another Fireball at the Condor. This time only two Bloodkin fail their saves, but the ship is truly on fire.

Bralin returns to the Hawk, just as Jozhur slips over the side and starts chasing after the Condor.

Aexana swoops down to the Condor and casts a Warp Wood. She succeeds in warping the tiller, but given the state of the fire, steering is the least of their worries right now.

Aboard the Hawk, Fang asks some of the Bloodkin prisoners about the Death Dragon cult. That gets a rise out of one of them, who spits angrily on the deck. "Listen here, you--whatever you are," he fumes. "My mates and me ain't got nothin' to do with them Death Dragon dogs." A chorus of angry mutters backs up his statement. "Some of the bosses like 'em," the man continues, "wanted us to join 'em, but Cap'n said no, and so did we, right lads?" More angry mutterings, and a few "ayes" thrown in.

Aboard the Condor, some more men appear on deck. They don't seem to be Bloodkin; they are wearing tattered rags and a few are in chains. The Bloodkin shove them toward the fire, and they begin trying to put it out with sand and sacking.

The blind Bloodkin in the stern blunders about ineffectively. The halfling skips back and throws a dagger at Zeoll's nymph, hitting AC 29 for 2 damage.

One of the confused Bloodkin acts normally; he begins aiming the stern ballista. Another stands where he is, babbling. The other two attack each other. Most of the rest of the crew is either fighting the fire or chivvying the slaves to fight the fire.

And a revised map

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Sunday September 9th, 2018 11:24:59 PM


OOC: The genie expired, so I took him off the map.

Zeoll casts Hold Person at one of the Bloodkin ordering the slaves to fight the fire. The Will Save DC is 27 for these bad guys. If he fails, he gets a new save every round.

If he DOES fail, Zeoll sends Drini over to deliver a coup de grace next round. She flies to the deck next to the guy and changes into a goat. An invisible goat. IF the guy fails the DC27 will save.

Zeoll dons his shield and takes a step forward.

The nymph LOOKS at the other bloodkin, not the one targetted by the hold. "As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds."

DM Sanity Info

Nymph (AC27 with mage armor, 2 hp damage) (Round 12 of 24)

Note: Drini stats at very bottom of Zeoll's sheet.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
SHIELD status: loosed

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday September 10th, 2018 8:57:43 AM

Well, Tahni can't send another fireball over now the slaves are above deck. She needs to take a more surgical approach to the attack,

Tahni starts another summoning spell. Amith is just going to have to come back and fight properly this time.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday September 10th, 2018 4:56:01 PM

Aex just observes as the ship is burning and going in circles. She guesses it'll be just a matter of time before they lay down their arms.


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Monday September 10th, 2018 6:26:01 PM

Bralin looks up at Rill. Mayhap the Grim is distracted. Bralin elbows him in the thigh, and looks inquiringly at the Condor.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=20 ;
Monday September 10th, 2018 6:54:26 PM

(Sorry - Real Life has been distracting me lately.)

Rill can see that Zeoll and Tahni were not content to let the Condor get away. Which is just as well since they also had slaves aboard.

"Well, it seems were not done with the others. Fang - can you hold things here now that the slaves are chaining up the surviving slavers?"

Assuming that Fang's answer is yes, Rill will Teleport (successful roll) with Jozhur, Bralin, Terser, and Leafy over to the other ship.

"Hear me, crew of the Condor! We have taken the other three ships. We will take this ship too, and whether you're alive or dead at the end is up to you. Surrender now and you will be spared."

(Not sure if I fit things in properly - I did my best. If Fang really want's to go and the slaves have the Hawk under control, Rill will take Fang instead of Leafy - usually better to involve PCs in combat than NPCs.)

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday September 10th, 2018 7:32:17 PM

"No problem, we'll handle things here." Fang tells Rill. She and the ex-slaves sit and guard the prisoners. She'd ask more questions, but she doesn't have enough information to feel she can ask intelligent ones so doesn't. Let the rest of the group who know the importance of this cult ask.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+20=39 ; 2d8+8=14 ;
Monday September 10th, 2018 9:28:59 PM

Terser aims to take out the Ballista, sending his flying warhammer sailing at the firing mechanism and calling it back to his hand. AC39 for 14 damage Surrender, or the next broken thing will be your slaver heads!

DM Kathy  d20+4=11 ; d20+9=12 ; d100=47 ; d100=51 ; d20+17=32 ; d20+17=23 ; d20+12=28 ; d20+12=19 ; d4=3 ; d4=3 ; d4=1 ;
Monday September 10th, 2018 10:30:13 PM

Zeoll casts a Hold Person on one of the Bloodkin. He is held, and Drini pops over to deliver the coup de grace. [since she can teleport, I re-positioned her].The nymph looks at the halfling who saved agains the blinding effect. He fails his save and is stunned.

Tahni stops lobbing Fireballs in favor of casting a summoning spell.

Aexana is content to watch for now.

Rill teleports the group to the Condor and calls for the Bloodkin to surrender.

Unfortunately, Zeoll's nymph hasn't yet had time to turn off her Blinding aura. Oh, wait; it's a free action. I'll just assume she hit the emergency brake. :)

Fang stays behind on the Hawk, seeing to the mopping-up. You don't ask questions, but you do nevertheless learn a few things. There are factions within the Bloodkin--those who have gone along with the Death Dragon cult and whatever they're planning, and those who want nothing to do with those weirdos. The crew of these four ships are what remain of the latter faction.

Terser uses his Dwarven Thrower do damage the ballista.

Two of the confused Bloodkin are carving each other up. The one who had loaded the ballista now stands there, babbling something about otters. The remaining one attacks Terser, which is sure to end well for him. Terser is hit 3 times for 25 damage.

The two in the bow are loading the ballista, though hitting anything useful with it will be nearly impossible. The remaining Bloodkin and halflings and slaves are all fighting the fire.

The blind Bloodkin in the stern (he's the yellow one) surrenders. Of the other nearby foes, the turquoise halfling is stunned, and the purple guys are confused. The dark-blue Bloodkin is Hold Personed.

See all this and more on the map!



Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Monday September 10th, 2018 11:32:24 PM

Zeoll directs the nymph to help free slaves and to comfort them. He calls to Drini and Asks her to lower a rope if she sees one so he can climb up.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+10=20 ; d20+10=24 ; d20+10=21 ; 4d6=16 ; 4d6=14 ; 4d6=16 ;
Tuesday September 11th, 2018 3:37:53 AM

Tahni's spell finishes and a brooding Amith appears once more

She points towards the Condor "Look, we have to get over there. The sooner this is all done the sooner it is you can go back to doing whatever it is you do"

Amith reluctantly grabs Tahni's arm and dim doors the pair to the south of the vessel. Fortunately they both can fly.

The Azata stays put with the crew of the Barracuda

Now within range, Tahni keeps up the fiery assault. She casts a Scorching Ray spell at the nearest halfling.

She isn't quite in agreement with Rill and Terser. Her thinking is with Zeoll: the only mercy a slaver will be shown is a swift death. Those who simply ally or work alongside the slavers may live to see another day however.

-----------------------

Amith
Standard: Dimension Door. Max range: 840ft

Tahni
Standard: Cast Scorching Ray at the nearest halfling (moving on to the next nearest target if he/she falls)
Hits Touch AC20 for 16pts fire damage. No Save.
Hits Touch AC24 for 14pts fire damage. No Save.
Hits Touch AC21 for 16pts fire damage. No Save.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5)  d20+21=33 ; d20+16=26 ; d20+11=28 ; 3d10+28=47 ; d10+28=33 ; d10+28=35 ;
Tuesday September 11th, 2018 12:39:51 PM

While Terser is tired of the stubborn refusal of these slavers to give up to a superior force, he can't say he's surprised. For the third time today, he turns on his anger and carves up a foe, daring the others to keep up the fight.

Rage HP 239/260
Attacks
AC33 for 47 damage
AC26 for 33 damage
AC28 for 35 damage


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 167/176)  d20+18=28 ;
Tuesday September 11th, 2018 7:02:23 PM

Bralin looks about. Other than the Bloodkin Terser is dispatching, there are a distinct lack of viable foe on this vessel.

Shrugging, the dwarf stows his axe, and grabs the turquoise halfling.

--
Grapple turquoise halfling. Don't think he gets his AoO since he's stunned.
Grapple attempt successful if halfling CMD 28 or less.


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 11th, 2018 8:04:18 PM

Welp. Guarding prisoners. Not much else to say. Fang cleans her weapon some while she waits. She needs a bath but can't really do that at the moment.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+18=35 ; 6d6=27 ; 2d6=8 ; d6+3=9 ; d20+24=25 ;
Tuesday September 11th, 2018 9:36:14 PM

Jozhur moves to flank one of the nearby Bloodkin and attacks with his sword.
---------------------------

Attack hits AC 35, 9 damage, 27 sneak damage, 8 damage is evil

Acrobatics to avoid AoO: 25
---------------------------
Sorry everyone, I'm out of town on business then on vacation over the weekend. Should be able to post, but they'll be brief. I'm also unable to move myself on the map with my phone.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 11th, 2018 9:56:23 PM

Rill calls to the Water Elemental to help any that may still be in the water. If there are none, he directs the creature to begin slowing the momentum of the Condor and perhaps pushing it towards the other ships. It's just a medium elemental, but even a little effort in the water may be a help.

Seeing that one surrendered, Rill hopes to stem any needless loss of life.

"Come now! Most have surrendered. In Gargul's name, lay down your weapons - you deserve better than a watery fate, dying for some stupid cult!"

DM Kathy  d4=3 ; d4=2 ; d20+7=14 ; d20+17=33 ; d20+17=34 ; d20+17=28 ; d20+12=19 ; d20+12=32 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ;
Wednesday September 12th, 2018 12:06:57 AM

Zeoll's nymph starts working to free the slaves. She tries to comfort them, but their ship is on fire and if she sinks, she'll take slaves and slavers alike to the bottom of the sea. So they're a little preoccupied. Drini does her coup de grace this round, and as it's a full-round action she doesn't have time to drop ladders. That Bloodkin, by the way, fails his save and dies.

Tahni has Amith teleport her nearer the Condor. He makes some remark about there being limits to the number of times he should be expected to die in one day, but Tahni is busy lighting up one of the halflings. Her Scorching Rays all hit and do damage.

Terser eliminates the Bloodkin that attacked him, while Bralin grabs hold of the stunned halfling.

Fang continues to guard the prisoners.

Jozhur--assuming he doesn't want to attack the blind Bloodkin who has surrendered--moves to flank one of the confused Bloodkin and attack him.

Rill calls to the rest of the crew to surrender, and moves his water elemental to slow down the Condor.

The two confused Bloodkin succeed in killing each other.

The remaining confused Bloodkin, having been attacked by Jozhur, now attacks him in return. Jozhur is hit 3 times, once critically, for 37 damage.

The other Bloodkin, halflings, and slaves are mostly fighting the fire. The two in the bow are not, and they look around them uncertainly. But there's a fire between them and the guy they're supposed to surrender to, so they're not sure what to do.

I keep mentioning the fire, but I get the feeling people keep forgetting about it, so I've added some orange blobs to the map.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+16=29 ; 5d8=32 ;
Wednesday September 12th, 2018 7:41:11 AM

Tahni flies just a little closer to the ship and attempts to put out one of the fires

Amith keeps his distance this time and fires a searing light spell at the halfling Tahni burnt

-----------------------

Tahni
Move: Fly a bit closer
Standard: Cast Create Water on the nearest fire. 30 gallons.

Amith
Standard: Cast Searing Light. Hits Touch AC29 for 32pts damage. No Save

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday September 12th, 2018 3:34:03 PM

Rill directs the summoned Water Elemental to do what he can to now put out the fires. I imagine it will need to first climb aboard to do so, but once there it can use it's Drench ability to help.

Rill will follow Tahni's lead and cast Create Water, also dumping water on the flames.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Wednesday September 12th, 2018 6:07:00 PM

Aex sees her friends are now struggeling to put the fire down they started...
If the create water spells are insufficient, she'll cast Quench (CL13) on the fires - thus extinguishing 13 x 20ft cubes of fire... hoping that'll do Aex turns to see where Leafy is... he'll still on the other boat?


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 167/176) 
Wednesday September 12th, 2018 8:58:04 PM

Bralin has lost his enthusiasm for this fight. These Bloodkin are hopelessly outmatched.

Almost dismissively, the dwarf takes a step to the edge of the Condor, and drops the turquoise halfling over the side.

Pulling his axe, he turns on the foe facing Jozhur.

"Yield"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Thursday September 13th, 2018 12:23:51 AM

Terser backs up Bralin against Jozhurs foe. He's pro deescalation.

DM Kathy  d20+17=36 ; d20+17=26 ; d20+17=34 ; d20+17=34 ; d20+12=18 ; d20+12=26 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=2 ;
Thursday September 13th, 2018 12:24:21 AM

Rill, Tahni, and Aexana are able to drop enough water on the flames so that the crew can finish putting out the fire.

In the stern, Bralin calls for the Bloodkin attacking Jozhur to yield. However, the man is still under the effects of a Confusion spell, so he can't yield; he must go on attacking Jozhur until one of them is dead.

Jozhur is hit 3 times, twice critically, and takes a total of 41 damage.

The remaining Bloodkin and halflings, however, seem to have lost their taste for fighting. They surrender.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d8=4 ; d8=1 ; d8=3 ; d8=3 ;
Thursday September 13th, 2018 7:28:05 AM

Tahni is happy to see the slavers surrender. Amith sighs as it seems he was summoned again for the briefest of tasks.

Tahni ignores him, or perhaps just doesn't pick up on his signals. "Could you please patch Jozhur up a bit?". Amith follows the order and casts a CSW spell.

"Perhaps we should gathering the ships together and get all of the prisoners in once place?"

She's confident that this last, confused man will fall very quickly.

------------
Amith: Cast CSW. Jozhur healed for 21pts

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday September 13th, 2018 11:38:49 AM

Rill is glad to see the fighting has ended. Well, most of it anyway.

"Zeoll, if it is within your power to release the mind of this poor soul still fighting, that would be a kindness."

Then he addresses the crew aboard this vessel.

"The rest of you Bloodkin, lay down your weapons. We hail from Bonetown, the same as many of you. We have come to stop a Dragon Cult you have choosen to serve. Now would be a good time to rethink that decision. What can you tell us about this group? Why do you serve them? What have they offered you?"

Also, once they have all laid down down their weapons, Rill will Channel Energy, healing Black Lions, Bloodkin and slaves alike for 33 points as a gesture of good will.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp  d20+19=27 ; d6+1=3 ; 6d6=24 ;
Thursday September 13th, 2018 2:46:31 PM

Hurting badly, Jozhur moves to flank with Terser and tries using his sap to beat some sense into the confused Bloodkin.

Attack hits AC 27
3 non-lethal damage, 24 non-lethal sneak damage


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5)  d20+21=28 ; 3d10+15=33 ;
Thursday September 13th, 2018 5:27:42 PM

If the confused man drops his weapons (or drops unconscious), Terser will consider the fight well won. If not, then he'll conk the man on the head.

AC28 for 33 (non-lethal) damage.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176)  d20+21=26 ; d10+11=12 ; d20+16=22 ; d10+11=19 ; d20+11=25 ; d10+11=20 ;
Thursday September 13th, 2018 6:33:46 PM

If the fellow isn't unconscious yet, Bralin flips his axe around, and pummels him with the handle.

Non Lethal attack -

Atk 1 hits ac 26 for 12 hp damage
Atk 2 hits ac 22 for 19 hp damage
Atk 3 hits ac 25 for 20 hp damage




Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday September 13th, 2018 7:07:26 PM

Fang finishes cleaning her weapon and puts it away. Her mind starts to wander before she snaps it back to watching the prisoners. Inattentive guards get shanked.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 13th, 2018 9:51:53 PM

Aexana swoops down to her friends and casts Cure Serious wounds on Jozhur.

DM Kathy 
Friday September 14th, 2018 12:07:37 AM

A few solid clonks on the head and the confused Bloodkin falls unconscious. The rest of them surrender. The fire is out, but the Condor is going to need serious repairs if she's going to sail agin. It might be easier to just scuttle her, especially if you can bring the other three ships over here. Oh, and the Lionfish, too.

Rill asks the Bloodkin why they serve the Death Dragon cult. Like Fang, when she asked a similar question, he is met with instant, vehement denial. The crews of the Condor, the Barracuda, the Hawk, and the Kestrel are the Bloodkin that did not agree to cooperate with the Death Dragons. The Bloodkin leadership, and many of the other crews, have fallen in with the Death Dragons, but these crews have not. Reading between the lines, you get the sense that the crews you captured were having rather a rough time of it, cut off from usual sources of support.

In the meantime, you have a pile of slaver gear. You defeated 36 Bloodkin. Each of them had: +1 chain shirt, +1 daggers (2), masterwork composite longbow (+2 Str), masterwork whip, belt of incredible dexterity +2, boots of elvenkind, cloak of the manta ray. You also defeated 8 halflings. Each of them had: +4 leather armor, +1 dagger, +1 wounding dagger, masterwork daggers (4), amulet of natural armor +2, boots of speed, cloak of minor displacement, dust of appearance, ring of protection +2

All of this gear is, of course, variously distributed among the four ships, but I'm assuming you get it all together eventually.

You also have some freed slaves, some ships, and some prisoners to question. And a lot of decisions to make.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday September 14th, 2018 5:21:44 AM

"Let us bring some magical means to help influence their tongues" Tahni brings the others in close so that the prisoners cannot overhear.

"We take all of the prisoners below. I will cast a mind fog spell covering them all. The fog will last for 30minutes so I would expect all of them to succumb eventually. I will be able to tell the ones affected first and we bring them above deck for questioning. They will have a weaker resolve so I should them be able to Charm them, or, cast Detect Thoughts so that we can get the answers we need. The fog would also make it easier for you to peer into their souls, Rill"

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday September 14th, 2018 10:34:40 AM

Fang is slightly confused. "Wouldn't muddling their minds make questioning harder? If they're so muddled they can't think of the answers to our questions then we're wasting our time."

"Also, what are Death Dragons and what do they have to do with anything?"

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday September 14th, 2018 11:47:53 AM

"The mind fog simply leaves their minds more susceptible to our influence." Tahni explains "It wouldn't muddle their minds as such"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Friday September 14th, 2018 5:56:34 PM

I suggest that we offer lenience to those who willingly submit to our questions and magical verification. If we need information after that, then we can resort to sterner means and harsher punishments. We could deliver the ones that cooperate to authorities with less harsh punishments for pressing people into slavery.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday September 14th, 2018 7:05:37 PM

"I do not plan to look into the soul of each person here. Doing such a thing is a very invasive and personal thing, and there is no strategic need to do so at this point. It would also begin to take a toll on me. I do think it is a good idea to question each of the Bloodkin separately though. Between what that and the information the slaves may have, the truth will begin to come out. I will gladly take part in this, using my discernment to ferret out who may be trying to mislead us."

Rill cast Detect Evil to look over both the Bloodkin and the slaves. He will then work with a couple other Black Lions to question the folks here, generally asking:

- who they are?
- where they are from?
- who their captain is?
- what ships they recently sailed on?
- where the slaves were acquired?
- where the slaves were destined beyond this island?
- whom they were to meet on this island?
- what they know of the Death Dragons?
- the names of any Death Dragons, or Bloodkin Leaders that are working with the Death Dragons?
- what will you do if we turn the lot of you loose on a ship?

Rill will use his Sense Motive (+31) to give him a hunch about these folks as we go. If any really give him the creeps, he will use Probe Psyche to peer into the soul of one or two of them to learn more. If all the answers seem to be the same, we may not need to actually questions them all.

(I don't need a detailed response from the DM on this, and realize the questions may yield little more than what we have already learned. My hope here is to determine if there is more info to be gained, how consistent the responses are, and get a sense of the risk to us and the Wold of letting these Bloodkin go.)


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp  d20+23=33 ;
Friday September 14th, 2018 8:45:22 PM

Jozhur agrees with Terser and Rill. It seems these Bloodkin may actually be somewhat cooperative with questioning about this cult.

He watches and listens as the others ask the questions, seeing what he can pick up on.

Sense motive: +18
Perception roll: 33

Zeoll (Cayzle) (AC21/23vEvil; 77hp)  d20+4=23 ; d20+4=10 ; d20+32=46 ; d20+30=40 ;
Friday September 14th, 2018 11:39:55 PM

Zeoll thanks the nymph and sends her on her way. He thanks Drini too. "You werre a huge help!" he tells the pookah.

He does his best to listen and observe as the prisoners are questioned. He says nothing.

Perception 46
Sense Motive 40

[OOC: I've been in a funk and suffering from a cold. Apologies for being awol a few days. I'm jumping back in now.]

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday September 15th, 2018 12:37:26 AM

Tahni proceeds with her plan: mind fogging all the enemy and then using Detect Thoughts as part of the questioning. Their minds may give more detail than the words that come from their mouths.

She is most interested in what each captive would do if released. Would you try and turn a new leaf, seek revenge, or continue the life you have been leading?

It is that question that will determine their fates.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) 
Saturday September 15th, 2018 9:02:33 AM

Bralin makes himself useful by helping out any former slaves who need minor healing, collecting gear, getting people off of the Condor, and any other physical labor that is called for while the questioning continues.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Saturday September 15th, 2018 7:27:18 PM

Fang goes around and interviews the slaves to figure out which ones have seafaring experience. Regardless of if the slaves fight with them or try to reach port they'll need to get them organized and ready to crew the captured ships. She tries to get one of the Black Lions with sailing experience to help pick out the best suited of the slaves, perhaps even appointing one or two captains to lead the others in whatever they end up doing.


DM Kathy 
Sunday September 16th, 2018 8:55:20 PM

Tahni suggests using magical means to question the prisoners, but Rill believes he can ferret out the truth using just his abilities, and Jozhur tends to agree. Terser suggests a sort of carrot-and-stick approach.

Meanwhile, Zeoll dismisses his summoned friends and Bralin works to heal some of the former slaves.

Fang is able to determine that nearly all of the former slaves have sailing experience; most were sailors or fishermen before being taken.

But you're all going to have to help your DM out here. Right now, there are 4 captured ships, 3 in kind of a group, and the 4th a few hundred years away. Each ship has both former slaves and captured slavers aboard. Well, there aren't any slavers aboard the Kestrel; they all abandoned ship. But there are former slaves there. Also, your group is distributed among the various ships, or they were the last time we checked in.

Last time, I gave you the total equipment list for all the slavers, so I feel like I was the one who set a bad example. But I wanted you to have the total list all at once, rather than getting it piecemeal, and I wanted you to have it before the weekend in case anybody wanted to do anything with it. But those reasons were logistical, rather than storytelling.

So, back to the story--where are you guys, exactly? Where are your prisoners and former slaves? And how did they get there? I don't need a detailed description, but I do need the basic outlines of how you gathered everybody onto one ship. If that's what you did.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Sunday September 16th, 2018 9:25:22 PM

For the end state, Tahni proposes something along the lines of...

- 1 ship for the slaves comfortable enough to sail themselves somewhere
- 1 ship for the captured enemies who truely wish to reform to sail themselves somewhere (only after sufficient questioning and magical mind probing to determine their sincerity)
- 1 ship for the party and the non-capable slaves
- 1 ship (the disabled ship) to be sunk and act as a watery tomb for the slavers who cannot be reformed as well as the corpses the party have collected

Zeoll (Cayzle) (AC21/23vEvil; 77hp)  d20+2=13 ; d20+13=14 ;
Sunday September 16th, 2018 10:01:18 PM


In order to get things sorted out, Zeoll has taken charge to get the former slaves onto the two more seaworthy ships and the slavers onto the third. He calls to Tula via mental link relay, and uses the Lionfish and the Swan Boat to ferry people around. He thanks Bralin for his good work getting former captives up and ready.

That fourth ship looks ready to be scuppered, in Zeoll's not-so-expert opinion (Profession Sailor 14?).

The old liontaur addresses the former prisoners. "I am Captain Zeoll of the Lionfish, and we hate slaverrs with a passion! Today we scorred a victorry in ourr fight against slaverry. You werre captive, but now you arre frree!"

"If you wish to leave now as frree people, go on that ship and deparrt at yourr will, because no one may naysay you! You are indeed frree!"

"Yon island is a den of slaverrs, and we of the Lionfish go now to finish them. If you wish more of our aid, food, and rest before you take yourr frreedom, go to that ship and await ourr next victory. We will rreturrn within hours to you, or die trrying. And I do not expect to die today."

He directs Tula to keep the Lionfish nearby in case there is trouble or if the former captives need help.

He has nothing to say to the slavers, and awaits his friends' meetings with them. He makes it plain that he is in favor of quick executions for them all. He will freely use his magic to determine truth -- and any who willingly worked as slavers are perforce guilty.

When the party is ready, he suggests taking the Swan Boat to the island and simply making a frontal assault. First attack the ships so that none may escape, then death to slavers.

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Sunday September 16th, 2018 10:02:20 PM

OOC: Posted same time as Rob -- but our ideas are not incompatible. :-)

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday September 17th, 2018 1:09:30 AM

(Kudos to DM Kathy for coordinating a complicated battle aboard several ships!)

Rill turns to Zeoll. "O captain, my captain, let us not execute these poor, misguided souls. I agree now that we should use what resources we have to determine their outlook and intent going forward. You have convinced me of that. Those that are willing to turn from their ways, we should release with the promise that if we hear of any future misdeeds, they will surely answer to us.

"But I suggest that even a recalcitrant, slaving, bloodthirsty Bloodkin may have value alive. We release them with the same admonition to turn from their ways, and the same threat if they do not. Even if they leave here and do evil, they will do so constantly looking over their shoulders. They carry with them the message that there is a force for good in the Wold, a force to be feared by those that would do evil.

"My Lord Gargul is neither good nor evil, and at the same time I think, embodies both. If the creatures Maab sends in response to your summons are any indication, the same may be true of her. As a result, the Black Lions rely on Redcaps and Hags to support the good we strive for. Is it our place to execute a surrendered foe because they are evil and MAY commit more evil acts?"


Rill agrees with Tahni and Zeoll in the ways to get the ships together. The use of Rill's previously created Swan Boat should simplify this - it will last for a day and moves without effort. Once all are together, he will proceed with Detect Evil, prisioner questioning and using Probe Psyche to help sort things out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Monday September 17th, 2018 5:28:23 PM

As someone who's almost gotten himself in trouble by dispensing supposed justice on prisoners, Terser is feeling aligned with Rill on how to proceed. Some of these slavers may have been born into it, or just did not see another option for how to survive. If they would truly be reformed, then let them. But let them also spread the tale about how slavery will not be tolerated anywhere in the seas.

For the freedmen who will go off on their own, he sees to it that they do not go unarmed. It would not do for them to come upon another slaver in the area and be defenseless. He doesn't know whether it's better or worse to keep the slave ship name or to change it, so leaves that to the new owners.

Once the scuttled ship is decided to be sunk, he will air walk to the waterline and punch some holes in the boards to help it along. They need to get the evidence disposed of sooner rather than later. Even if they're making a frontal assault, they don't want to announce it and give the enemy time to prepare.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday September 17th, 2018 5:42:53 PM

Aex first finds her way back to Leafy who didn't do too bad during combat. She on the other hand hasn't been very effective. She does her best to heal those who need it, and she hands out potions to those that are in need of strength... to those that are tired, exhausted or in pain. She won'h have potions for anything but at least it can help...

The little greenmage chooses not to interfere in the discussion on who gets what ships. If needed she'll straighten the rudder on the ship she bent earlier.

I'm guessing we're still in the fog Aex created earlier? What time of day is it?? I'm guessing standard fog should have cleared by now? Are we going to the island?

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) 
Monday September 17th, 2018 8:07:10 PM

Bralin keeps up getting people off the Condor, certain that this particular vessel is doomed.

The plan to give the former slaves the two best ships, and the former slavers the last, is sound.

As is Rill's defense of the lives of the latter.

"The foe is beaten," he comments. "Killing them now serves no good purpose."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp 
Monday September 17th, 2018 9:28:52 PM

Jozhur helps get the freed slaves and Bloodkin arranged as Zeol describes. He agrees with Rill on treatment of their captives. There was a time he would have wanted to execute all these slavers. Now? Let them go, if they continue their ways, their time will come.

DM Kathy 
Monday September 17th, 2018 10:02:28 PM

Using the Lionfish and the swan boat, you ferry most of the corpses to the Condor, which seems destined for the bottom of the sea. Aexana therefore does not have to straighten the rudder unless she really wants to.

You also ferry the former slaves and former slavers to the Hawk, which is the least damaged of the other three ships. There, you do some questioning and sorting out.

Of the slavers, the number who truly want to turn over a new leaf and make a (relatively) honest living is depressingly small. Nearly all of them say they're reformed characters, having seen which way the wind is blowing, but most of them are lying.

The former slaves, you can sort into three groups. The largest group just want to go back to their homes and have lost their taste for life at sea. A smaller group wants to take one of the ships and get their revenge by fighting slavers--especially the Bloodkin. And there are a few who are so broken it's hard to tell whether they'll ever recover. Regardless, they're going to need some kind of long-term care.

Rill has some questions. The reformed slavers gladly tell you about the Bloodkin, Specifically, they tell you about the Blood Reaver.

The Blood Reaver is a massive warship, and also a floating headquarters for the Bloodkin. Their leader Captain Dekkar Lifebb, commands her. She hasn't been into port in nearly a decade; she is supplied by other Bloodkin ships so that her crew doesn't have to risk coming into port. Aboard the Blood Reaver, Lifebb is defended by three fierce fighters: a halfling, a dwarf, and a half-orc. Defending the Blood Reaver are a crew of Bloodkin and several ballistae. And, of course, the kraken.

The Bloodkin give you coordinates to find the Blood Reaver.

[I realize these aren't the specific questions you asked, but they're important information so that's what you get initially. If you have more questions, feel free to ask them.]

The battle didn't take long, but all the ferrying about and conversation has taken considerably longer. It is midday, and the fog is all but gone.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 3:13:46 AM

"Look, those that want to repent for their crimes and truly wish to make amends, I agree, they should be allowed to go free. Their deaths would serve no purpose. Let them live the remainder of their lives remembering how they were given a second chance and to think about how they may help others.

However those that refuse to see the error of their ways and intend to keep killing and taking others as slaves, well, we may as well end their lives here and now. They make it clear they will hurt others again, and I don't want to be responsible for that.

Let us kill them now and be done with it. The purpose of their deaths being to to prevent the deaths and suffering of countless innocent people"


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 5:47:16 AM

Tahni would also ask one of the cooperative slavers how far it is to those coordinates. Do the party have hours? Days?

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 18th, 2018 7:24:35 AM

Fang frowns doubtfully at Tahni. "I am no cleric of Pantheon; it is not my place to pass judgement on these men. I would prefer that the law decide if these men are deserving of death. Besides, they surrendered and asked for mercy. If we kill them all how can we expect our enemies to surrender peacefully in the future? How would those who truly wish to repent view the mass slaughter of their former comrades rendered helpless?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 18th, 2018 11:12:33 AM

Rill will share what he knows from looking into some of these Bloodkin and even what he suspects about their motives and lies.

”The balance of justice and mercy is a tricky thing, and I do not claim to be an expert in such matters. But I do understand the sacredness of life as well as the meaning and finality of death. I also know that we are at the point in our lives where each of us could mete out death to these Bloodkin with little effort. That is a terrible responsibility.

“But there is more going on here. We are being tested - tested for acceptance into a group vested with great power, and we will be called upon to exercise judgement in how we use that power. I think our first test was our new friend Fang here. A giant, bloody rat ran out of the hold of a slaving ship, and now she is our friend. But that decision was made corporately, and so must this one.

“I believe these Bloodkin are also part of our test - what do we do with them and how to we do it must be agreed upon. I see this not so much as a test of our mercy, though it may be that. Rather, I think this is a test our how we arrive at decisions together. So let us take a slightly different approach based on the concern of Zeoll and Tahni. Let us release these Bloodkin with strict instructions to return to Bonetown and give this ship to the Harbormaster to hold for us, and that they must cause no trouble there. The ship is ours by right of conquest, and I agree it would not be smart to turn them loose upon the seas of the Wold with a ship, much less a ship that we own. We can enforce this by Zeoll, Tahni and I carefully studying this ship. We will tell them that if this does not show up as instructed, we will teleport aboard to enforce this order and reconsider their fate.

“What say you? Is this a tenable solution? Are there other measures we can take to enforce this?”



Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Tuesday September 18th, 2018 1:42:53 PM

How long is the Blood Reaver scheduled to stay in that location? If we have time to shepherd the criminals to a port authority, we can see they get proper justice and still be able to crash the party at HQ.



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp 
Tuesday September 18th, 2018 6:38:48 PM

Jozhur agrees with Rill. "We whipped them pretty good. I think they will have enough fear in them to go turn in the ship. To kill in combat is one thing, but I can't condone just slaughtering these people, even if they are despicable. Make it very clear there will be no surrending if we run into them again."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Tuesday September 18th, 2018 6:39:53 PM

Header

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) 
Tuesday September 18th, 2018 6:47:32 PM

Bralin, surprise, is resolute.

"We cannot kill a beaten foe. They are at our mercy, and mercy we shall grant. Should they fail to reform, we shall cross paths again, and they will die.

Let them go back to their taverns, and spread the tale of this day.

We are the Black Lions. If ye be slavers, we come for you."

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 7:41:30 PM

"They only surrendered as they were beaten and saw it as the only option that they may possibly see another day. They tell you they will harm again. They tell you others will get hurt if they are released and you would have them do that?

You can tell the ex-slaves here that despite all the things these murderers have done that you are letting them go free without any repercussion whatsoever"


If the Captain sides with the rest of the party Tahni will not interfere any further. She will, however, bestow a curse on each of the slavers as a warning to others.

Highlight to display spoiler: {Ah, the age old question of what to do with prisoners. The cause of more disagreements in a party than anything else.

The Wiki was updated a while back to cover this sort of thing: "Evil creatures will not willingly reform unless specifically mentioned by the DM"... "Killing an evil creature is NOT an evil act and will have no consequences in game."
}

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday September 18th, 2018 8:14:42 PM

"I will not agree to the killing of those who surrendered... I'm on Bralin's side here. But if we want them to reform it would be best to show them a way how... give them a goal to pursue. Just sending them away on a ship will most likely take'm right back where they started. Give them a reason to be happy to reform...
If only we had a Walker among us... "


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 18th, 2018 10:02:45 PM

"Tahni - When did they tell us they will harm again? When did they tell us others will get hurt if they are released? How did I miss this?"

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Tuesday September 18th, 2018 10:41:10 PM


Zeoll is willing to compromise.

The freed folk who want to go, send them on the best ship.

The freed folk who want to join our fight, or who need more care, send them on the second best ship and let them stay in sight of the Lionfish for now.

The repentant slavers may go with the third ship, but we will watch them from afar, and they are enjoined to do no more harm in the Wold.

The unrepentant slavers have earned their miserable lives by surrendering. Let them be tied well and locked in the hold of the Lionfish. Let them earn redemption with hard labor in chains at our quarry at Comeri under the watchful eye of good Mistress Hych. In this way we deliver a just fate, and after ten years, those that live will be free if they pledge to leave the slave trade forever.

Tula will be especially warned about those halfling rogues!

That should take care of the situation here. Does everyone agree?

Zeoll gathers more bloodkin blood, to use with his magic of vengeance in the attack on the Blood Reaver to come.

===== ===== =====

As for the approach, Zeoll fears that all surprise has been lost. He sees every reason simply to take the Swan Boat to the docks, deal with the ships there, and then work inland to administer justice like unto the sort we have issued already today. He is against using a ruse in pretending to be a group of slavers. It just tastes foul to him even to pretend.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 11:08:45 PM

"They are lying when they say they are reformed, Rill" Tahni answers matter-o-factly "I have cast my Detect Thoughts spell and can see that quite clearly. Were you to look into their souls you would see the same"

Highlight to display spoiler: {"Nearly all of them say they're reformed characters, having seen which way the wind is blowing, but most of them are lying"}

DM Kathy 
Tuesday September 18th, 2018 11:25:58 PM

Tahni asks how long it will take to reach the Blood Reaver, and learns that it will take a day or two.

Terser asks how long it's expected to stay in its current location. The Bloodkin aren't sure, but they estimate you have at least a week before the ship moves.

The rest of you are concerned with how to mete out justice, especially to the Bloodkin who have no intention of repenting.

Zeoll proposes a solution, and if you all agree to it, you can start transporting the would-be fighters and the broken former slaves to the Barracuda, and the handful of truly reformed Bloodkin to the Kestrel. Those that remain on the Hawk will simply use it to get to their various homes, though what happens to the ship after that is unclear. The Lionfish does not have a brig, but the prisoners can be restrained and placed in the hold.

And then comes the question of what you do next. Do you assault Market Island? Set sail for Comeri? Go directly to the Blood Reaver? Something else?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 11:42:05 PM

Tahni nods to the Captain. It was a fair solution that would at least not see these criminals given free release to the Wold.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday September 19th, 2018 7:47:16 AM

Fang is also pleased with the suggestion and asks if there's anyplace where she can clean up.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday September 19th, 2018 11:46:29 AM

"See, this is why we approach this as a team. I am good with this solution, and I forgot that we have a mine in Comeri.

"As for our next action, I do think we should secure this island first. It's likely this will result in more help at Comeri. A direct approach is best, and hopefully we will meet little resistance. Good idea to use the Swan Boat to not put the Lionfish at risk.

"Now, if you will excuse me for a moment, I need to pray for a couple of spells."


Rill hopes that others will not mind seeing to the slave/prisoner transfer logistics while he takes about 15 min to fill a couple of empty spell slots.

(I've kinda lost track of time here, but the Air Walk spells he cast at the start of combat would have lasted for 2.5 hours - I'm thinking we're beyond that.)

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Wednesday September 19th, 2018 5:23:50 PM

"It does sound safest to clean up here first... although I wonder how long it will take the Blood Reaver to know what happened here and prepare for us to come? Would we lose the element of surprise. There's of course no interest in going ill-prepared for such a formidable foe...

While the Kraken is of course something to worry about, the little druid is quite exited to hear they will probably see the Kraken at the front row!

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday September 19th, 2018 5:57:32 PM

Bralin also nods at the wisdom of Zeoll's proposal.

He also agrees on Rill's suggestion to assault Market Island.

"Secure our rear, before turning for the Blood Reaver".

DM Kathy 
Wednesday September 19th, 2018 10:13:02 PM

Although Aexana frets a bit over losing the element of surprise, most of you would like to stay and attack Market Island, thus dealing a crushing blow to slavery in the Middle Seas. And, given that the Blood Reaver is over a days' sail away, it seems unlikely that a short delay will affect the element of surprise.

Accordingly, Rill sets about filling a couple of empty spell slots, while Fang wonders where she can clean up. Now that the fog has burned off, the day is warm enough that it's probably safe to just jump into the sea. If that doesn't appeal, you can use a bucket on a rope to bring water up on deck and sluice off with that.

The only questions that seem to remain are: when do you launch your attack? what is your (general) attack plan? do you want the help of the freed slaves who are keen to fight slavers?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday September 20th, 2018 7:33:46 AM

"Whichever approach or target we head for I think we should make sure that the former slaves are well clear of the area. Perhaps give them coordinates to Comeri and we meet them there afterwards?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Thursday September 20th, 2018 1:40:49 PM

Terser reiterates that any freedmen who have no homes to return to should be welcome on Comeri as well. All in all, Zeoll's solution ties things into a neat little package.

Should any of those men and women wish to help in the fight on Market Island, he is not inclined to deny them their chance. Should we wish to employ a ruse, they could go in with unlocked manacles and unleash a surprise assault, or act as a protectorate to the slaves on the island when the battle begins, in case any of the slavers see fit to execute slaves if we don't submit.

If we prefer a frontal assault, in which Terser is sure that they will triumph, then he will share his strength and the glory of battle and justice with the freedmen fighters.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday September 20th, 2018 4:08:23 PM

"Tahni is right that we should not put the former slaves in harm's way. Those halfling rogues we faced would have diced them up, and one fireball could end them all rather quickly. But I do like the idea of bringing them in once we have secured the site to share in the victory and to help us get things there squared away. I imagine there will also be weapons and supplies on the island that all the ships will need before they venture out.

"I also favor a frontal assault to just get this over. Let us approach as Zeoll suggested in the swan boat so we do not put the Lionfish at risk."


Assuming all agree, we will use the swan boat (which I reskinned to look like a dragon boat by the way.) It's magical nature will be obvious, as it moves without oar or sail.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday September 20th, 2018 6:46:27 PM

"Aye", Bralin agrees. "Their desire to fight is admirable, but their abilities may not be up to the task."

The dwarf readily loads himself onto the dragon boat, and prepares himself.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 20th, 2018 7:12:57 PM

As a frontal assault is chosen Aex hands a Stone Skin potion to Leafy for some extra protection should things go dire. For now she stays with the boat - depending on what they will encounter she'll call for her Staff Treant again.

"Anyone else in need of some extra protection or a little boost here or there? "

As they go though, Aex turns invisible again with her ring.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday September 20th, 2018 7:55:52 PM

Fang decides to bath later if they're going right back into combat. She jumps in the boat with the rest of the group.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Thursday September 20th, 2018 9:33:24 PM

Jozhur offers that the freed slaves could at least operate ballistae from the relative safety offshore. He would certainly understand some of them insisting on aiding in the fight.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Thursday September 20th, 2018 9:35:01 PM


Zeoll takes stock of his spells and things used as he preps for another fight. He sounds his horn to refresh his Magic Circle.

He is ready to head to Market Island with his friends on the Swan Ship.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 3 of 4 used
SHIELD status: donned

DM Kathy 
Thursday September 20th, 2018 10:26:55 PM

You make your preparations and head for Market Island. You are understandably reluctant to let the newly-freed slaves mix it up with slavers, however eager they may be to exact some revenge. Reluctantly, they agree to limit their efforts to firing ballistae and freeing slaves once you guys give the all clear.

You assault Market Island. You do meet with resistance, but not as much as you faced against the four Bloodkin ships. Soon, you have more freed slaves, more captured slavers (or slave-users, at least), plus Rab and Drigka, the men who ran Market Island. You also have three new ships--the fourth having been sunk when she tried to flee.

You also locate a strongbox containing 2,000 gold pieces.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Friday September 21st, 2018 4:39:33 PM

Jozhur starts talking to the slaves, sorting out if any of them want to remain to make a home on Market Island. Whatever they're doing, they should have some leadership. He helps to sort out the best people to fill the roles and gets them started.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Friday September 21st, 2018 4:47:02 PM

Terser works on plans for fortifying the village and docks to be defensible should any slavers think to come back here.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday September 21st, 2018 7:35:53 PM

Fang finally takes a bath in the ocean. She takes her time about it, enjoying her ritual cleansing after battle. Once she's all clean she seeks out Zeoll and tries to learn more about what exactly the Black Lions are trying to accomplish and what these cultists everyone's so interested in are.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday September 22nd, 2018 3:16:31 AM

Tahni starts a triage of the wounded, trying to help those closest to death first.

In terms of the gold "A lot of this is blood money. It's what these people suffered for. Even a small handful of it would help each freed slave here with their recovery. I can't take any"

Any share of the strongbox gold for Tahni will be distributed to as many slaves as she can. The items taken/collected she is fine to keep though.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Saturday September 22nd, 2018 9:00:02 AM

Zeoll helps sort the victims and villains on Market Island out. Same deal -- Freedfolk can depart or stay with us. Reformed slavers can leave. Unrepentent slavers get hard labor., After the mess on Market Island is cleaned up, Zeoll is happy to talk with Fang about what it all means.

"The Middle Seas are a wild place, my frriend, as you know. And Bonetown is at the hearrt of that maelstrrom. We made ourr home therre, and it has its charrms, forr all that the freebooter town is a center and refuge forr pirrates. But a forrmer memberr of ourr team helped us rrealize that a couple majorr pirrate grroups and a range of independents werre dealing in slaverry in a majorr way, and they werre welcome in Bonetown. We have not yet been strrong enough to rreforrm all the flaws of Bonetown, but we decided we could not let the slave trrade continue, anyway."

"So we set ourrselves the task of rrescuing slaves, and then of eliminating the slave trrade. We ended slaverry at a mine at Comerri, and we took overr the island and the mine. We will be sending slaverrs therre forr harrd laborr, we just decided. We have ended slaverry herre, at this little island called Marrket Island, which had serrved as a meeting place forr slaverrs engaging in theirr trrade."

"The two biggest slaverr pirrate grroups are the Bloodkin and the Elfbloods. The Bloodkin are open about it. The Elfbloods try to hide their involvement, but two of our forrmerr memberrs werre kept in serrvitude underr the Elfbloods. Ourr old frriend Kane (SteveK's PC) was an Elfblood slave."

"My old frriends, the Irron Drragons, rrecently came to us to tell us that Bloodkin had been worrking with evil cultists. They had been supplying slaves to the cult forr blood and worrse. Ourr job is to tackle the Bloodkin, then find out about the Cult, and stop it or even betterr stamp it out."

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Saturday September 22nd, 2018 9:27:04 AM

Bralin cleans his waraxe and armor, and finds Jozhur and Terser and lends his aid in organizing the groups.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday September 23rd, 2018 1:55:25 PM

"Wait, the Iron Dragons gave you this task? How did you get involved with them?" Fang suspects she knows but doesn't want to say it out loud. Could this be her chance to join the Dragons?

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Sunday September 23rd, 2018 4:59:10 PM

Aex is happy to see Market island crumble so fast. None the less as long as the leaders aren't gone you take out one place and they start again somewhere else. But in time... in time... they'll get to the end of this.

For now, Aex is happy to tend to the wounded with her herbs and ointments. When there are no more injured she checks the shallow waters for some sea weeds... with some luck she might get some rare weeds and use them for some new potions.

She overhears Zeoll as he brings the whole story to Fang. She looks a bit savage perhaps... dangerous... strong... yeah... she'll do just fine with the Black Lions. Not really the fighting type herself she wonders if her potions will have the same effect on this being as it has on the others...

DM Kathy 
Sunday September 23rd, 2018 9:40:48 PM

Jozhur asks whether any of the slaves want to make a home on Market Island, but at the moment that doesn't look like much of an option. Rab and Dirkga made their living from slave auctions; they grew no crops and kept no herds. There are no farming tools or seeds or livestock on any of the ships. People could fish, of course, but supplies would be needed to really make this a going concern. Freed slaves who don't want to return home or fight slavers are probably better off going to Comeri.

Terser makes some fortifications, just in case people do eventually settle here.

Fang cleans up and asks for backstory, with Zeoll is able to give her.

Tahni and Aexana help the wounded, and Bralin helps sort people into groups. Aexana isn't able to find exotic seaweed, but the island is tropical and most of it is jungle. It might be worth a closer look, if her companions can spare the time.

It takes a lot of wrangling and back-and-forth, but at last you have the people and the ships sorted out.

Two ships are going to Comeri. One, going directly, will bring all of the unrepentant slavers, plus most of the freed slaves who want to go. With your approval, the ship will then belong to Comeri, which didn't have one when you left. The other ship will go the long way, dropping off freed slaves who want to return home before heading for Comeri. That ship, too, will belong to the island, unless you have other plans for it.

One ship is given to the freed slaves who want to fight slavers.

One ship is given to the former slavers who want to turn over a new leaf. Some just want to go home; the rest will run the ship as a cargo hauler or possibly a smuggler. Hey, they said they'd stop slaving, not that they'd become choirboys.

That leaves two ships for you guys to do what you like with. They are the two most heavily damaged--the Kestrel, from your fight, and one of the ships that was at Market Island, the Fortune's Tide.

That is, assuming the other arrangements are all right with everybody.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Monday September 24th, 2018 4:19:27 PM

Seeing that everything seems to be done on the island, Terser helps load the new ships with whatever supplies are to be had.

Now let's get after the Reaver before it decides to weigh anchor!

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday September 24th, 2018 4:24:04 PM

Rill agrees with Tahni - the 2,000 GP in the strong box on the island should be used to provision the former slaves. Assuming the rest of the party is in agreement, he will work with Tahni to apportion the gold amoung the slaves, with a portion also going the each ship's captain for provisioning.

And speaking of provisioning, as the place is searched Rill directs the former slaves to secure what goods they can from the islands stores to supply the ships. He also directs them to secure what weapons (and makeshift weapons) they can from what is here so they can guard themselves as they travel to Comeri and beyond.

Rill is at a bit of a loss on what to do with these extra ships as we look to engage the Blood Reaver. "Do we have enough crew to sail at least the Fortune's Tide? Maybe we should sail Kestral in as a throw away, with a Swan Boat as a back-up? Could we use it as a decoy?"

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday September 24th, 2018 5:42:56 PM

You notice Aex caries a smile on her lips. She's clearly lost in thoughts... Once a captain start to build a small fleet... isn't he bound to become admiral soon? Admiral Zeoll?? The little greenmage snickers as she observes how the fleet to given orders to sail this or that place.

Of course she agrees to hand over the spoils to those that need it most on the island.


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday September 24th, 2018 6:48:21 PM

Bralin ponders.

"A second vessel as a decoy to split their forces is a sound plan. Mayhap we hide the third on the other side of the island, and pick it up later to sell or give to the next band of freed slaves."

The dwarf shrugs.

"I will defer, of course, to the Admiral".

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Monday September 24th, 2018 10:09:44 PM

Jozhur is fine with the plan, though he offers the idea of giving one of the damaged ships to the slavers. Leave them here to fix it and get off the island themselves.

He does what he can to make sure the freed slaves are prepared for their voyages. Are there enough freed slaves to sail an extra vessel or two to Comeri and keep it there for us?

DM Kathy 
Monday September 24th, 2018 10:19:38 PM

Terser and Rill help the crews provision the ships. Divided four ways, there aren't a lot of supplies to go around, but the gold will help them buy what they need.

Rill suggests taking one of the ships along to act as a decoy, an idea that Jozhur finds interesting. Perhaps the other ship can simply be left here to collect later.

As for sailing a third ship to Comeri, there are enough freed slaves to do it, but it would mean taking men away from the ship transporting the unrepentant slavers to their hard labor. The sailors on that ship have to do double-duty as jailers, and reducing their numbers may not be a good idea.

The best option, then, seems to be to leave the Kestrel here at Market Island, and to sail the Fortune's Tide with a skeleton crew from the Lionfish, so I'll assume that's what you're doing unless somebody says otherwise.

It is late in the day by the time you start off, but you know where you're headed and Tula is confident she can get you there.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Monday September 24th, 2018 10:46:35 PM


Captain Zeoll (NOT Admiral, heh!) agrees with the consensus. Leave the Kestral beached at Market Island. Maybe we'll repair her later. The rest of the disposition seems good to him too.

He has a word with the freed folk taking the prisoners to Comeri. "Now is the time to show that you arre betterr than these foul slaverrs. Trreat them betterr than they trreated you. They will be worrking at harrd laborr forr many yearrs, and some of you will be theirr guarrds. They have not earrned yourr love, but they arre living beings, so trreat them as the Gods of the Wold would want you to."

He is even clearer: Make sure they have enough food, clothing, and shelter. Do not beat them for no reason, and do not break bones or torture them. Do not treat them with cruelty and hatred. But also do not trust them. Watch them always, and be vigilant.

Then it is time to sail to the Bloodkin headquarters ship. How long will the voyage take?

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=31 ;
Tuesday September 25th, 2018 1:31:22 AM

Preparatory to our mission, Rill will cast Divination, asking "What is the most fearsome opponent we will face in our assault on the Blood Reaver?" (Rolled 31 - success!)

Then he will cast Commune, asking "In our assault on the Blood Reaver,

-Are we likely to be attacked with magical fire?
-Are we likely to be attacked with lightning?
-Are we likely to be attacked with acid?
-Are we likely to be attacked with magical cold?
-Is Captain Dekkar Lifebb undead?
-Are we likely to be attacked by undead other than Captain Dekkar Lifebb?
-Are we likely to be attacked by an outsider?
-Are those on the Blood Reaver likely to be protected against magical fire?
-Is there cleric on the Blood Reaver?
-Is there mage or sorcerer on the Blood Reaver ?
-Are there slaves aboard the Blood Reaver ?
-Are any of the Death Dragons aboard the Blood Reaver?
-Do those on the Blood Reaver expect our assault?
-Are we likely to be attacked on our journey to the Blood Reaver, other than by the kraken?
-Are there guardian creatures in the water around the Blood Reaver in addition to the kraken?"


He will share the results of these spells with the party.

::whew::

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 25th, 2018 7:31:02 AM

Tahni continues caring for any who need it right up until the moment the crew departs.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5)  d100=29
Tuesday September 25th, 2018 5:20:27 PM

Terser uses his own divination spell to search for advance knowledge of their foes. d100 - 29 Success

Are there slavers aboard the Blood Reaver that could be convinced to turn against the Bloodkin/Death Dragons? If there are some who are truly repentant now, perhaps they could enlist their aid in overthrowing the cult, or at least get some inside info prior to fighting.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday September 25th, 2018 6:29:37 PM

Bralin nods to himself as the freed slaves depart on their new vessels.

A good day, he muses.

Back aboard the Lionfish, the dwarf patiently awaits the results of the various divinations.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday September 25th, 2018 6:58:38 PM

Aex just observes for now. There isn't enough time to go weed hunting.
Like Bralin, Aex waits for the divine guidance... quite handy... almost too easy...

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 25th, 2018 8:21:21 PM

Fang heads below deck and prepares for the upcoming battle.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Tuesday September 25th, 2018 9:33:29 PM


Zeoll also makes sure that he gathers any records he can find before the group leaves Market Island. He will use these in the future to find and free more slaves!

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