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Go Forth and Find


DM Kathy 
Monday March 5th, 2018 10:38:13 PM

In the morning, Zeoll spends some time casting Lesser Planar Ally.. You hope for a leprechaun or a pixie, but that's not what you get. Indeed, as you complete the casting and look around, it first seems as if your summons went unanswered. Then you feel a pressure on your shoulder, and "hear" a voice in your head. Hello, friend! The thing is empty! The voice feels somehow female, though you can't tell exactly how you know that.

You request your ally's help on the quest, and you hear again, the thing is empty. Then, you past past. Then, middle way is no fun.

To the rest of you, it looks as if Zeoll suddenly begins talking to himself, and is not making a lot of sense. In his defense, he's talking to someone who makes even less sense, but you can't see or hear this other person.

Once negotiations are complete, you gather yourselves and step through the portal.

It's not nearly as disorienting as your trip to this realm was. Of course, you're not going from underwater to dry land this time, so that helps. One minute you're next to Mahyawu's lodge, smelling the smoke of his fire, and the next...you're standing on a grassy plain. There is grass as far as the eye can see--tufts of green and yellow mixed with the ominous red of Bloodweed. It is considerably warmer here than at Mahyawu's, and the air is very dry.

Zeoll (Cayzle) (AC29/31; 77hp)  d20+2=9 ; d20+2=3 ; d20+2=5 ; d20+2=17 ; d20+28=48 ; d20+16=18 ; d20+16=34 ; d20+28=42 ; d20+2=9 d20+13=15 d20+2=15 d20+17=32 d20+2=21 d20+15=19
Tuesday March 6th, 2018 6:25:21 AM

Perception 48 (plus scent)
Know Nature 18
Know Planes 34
Diplomacy 42
All rolls boosted by +2 Fey Atonement bonus
Last roll boosted +2 by the voices in Zeoll's head.

See email for details.

Edit: Perform Horn 15

Zeoll casts Mage Armor on Reggie, Aex, himself, and his new invisible friend.

Edit: Sense Motive 32

Edit: Perform Song 19

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+17=29 ;
Tuesday March 6th, 2018 12:17:00 PM

"At least it doesn't seem to be spreading so quickly here. Maybe the grass here is at least a little resistant."

Terser looks around for anything of note. Mahyawu said he'd get them close, but they don't have a direction as far as he can tell.

perception 29

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+29=45 ; d100=74 ;
Tuesday March 6th, 2018 1:16:00 PM

"Hmmm. Well, that little guy said he'd get us as close as he can. So let's see what we can see. If I do not see anything helpful, are you all willing to wait 10 minutes while I cast a Divinaiton to seek information from a higher power?"

Rill will cast Airwalk on himself and move upwards to get an aerial view of where we are - and hopefully where we're headed. He also keeps a sharp eye out for movement in the grass that would suggest other creatures. He informs the party of what he sees.(Perception 45 to see what he can see.)

If there is nothing to be learned above and the party agrees to wait, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divinaiton - 84% chance of success, rolled 74 - Success!)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=44 ;
Tuesday March 6th, 2018 2:04:02 PM

Also, with Zeoll seemingly talking to himself, Rill will use Sense Motive and Status to make sure the elder liontaur is not losing it.

(Sense Motive 44)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=29 ;
Tuesday March 6th, 2018 5:50:46 PM

Bralin checks his gear, and notes the temperature.

As Rill goes through his divination spell, the dwarf sets his axe into the ground so that the handle sticks straight up, casting a shadow. By marking the location of the shadow on the ground, the dwarf gets a good east-west line going by the time Rill is finished, thus determining the cardinal directions from their location.

Survival Nat 20 - 29

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 6th, 2018 5:54:58 PM

The dry heat hits Aex in the face... she just hates these sudden displacements. She rummages in her pockets and digs up an Endure Elements potion which she immediately drinks. The heat immediately becomes considerably less bothersome.

"Any one else want one of these? I have about 7 left... "

The little greenmage looks around and wonders where to go next... she'd love to take a sight from high above. Looks like Rill got the same idea.

"Shall I scout high up in the air? If someone can speak with me in bird shape we can keep communicating?"

Aexana waits for a group decision where to go next and how to go there...

-------------------------------
ACTIVE SPELLS :
-------------------------------
- Mage armor cast by Zeoll (AC+4)
- Endure Elements from potion


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=31 ;
Tuesday March 6th, 2018 8:02:47 PM

Jozhur looks none too thrilled after stepping through the portal. How were they supposed to find a drop of water here?

He declines the potion offered by Aexana. "No thanks Aex, I'm good." (Jozhur has slotless cloak of comfort)

The rogue peers around his new environment, scanning near and far for any clues. (Perception: 31)



DM Kathy 
Tuesday March 6th, 2018 10:23:29 PM

Now that you're here, the question is which direction to go next. Bralin gets to work figuring out cardinal directions while Aexana protects herself from the elements and offers the same to her companions. Jozhur and Terser look around, but all directions look more or less the same.

Rill casts an Airwalk and goes aloft, but even from above, there's not much to distinguish one direction from another. There is no obvious destination.

Rill offers to cast a Divination to get some answers.

Meanwhile Zeoll is speaking, in Sylvan, to a spot just above his left shoulder. At one point, he takes out his Horn of Fog and holds it up--it is immediately grasped and waved about by something you can't see.

Rill can tell that Zeoll isn't crazy; he's merely having a conversation in Sylvan with an invisible creature that only seems to talk to him. So, perfectly normal.

For his part Zeoll again hears a plaintive the thing is empty, followed by monster crash, and then bee juice.

Zeoll (Cayzle) (AC29/31; 77hp) 
Tuesday March 6th, 2018 11:02:50 PM

Zeoll laughs at Rill's expression, and then introduces his new friend to the party. He does not give her name, and he makes of the introductions a bit of a riddle game.

"Lovely frriend, this is Rrill, a steadfast frriend to all. His hearrt glows as brrightly as his eyes."

"Young lady, this is Jozhurr, a "shady" charracterr indeed, as I think they would say herre in the Plains. He is totes in the shade. Twilight!"

"Magical miss, this is Rreggie. She is a mom and a brrave hearrt who has seen much trrouble in this Wold."

"Peekaboo! This is Aexana, and herr frriend is leafy. Also Leafy. They arre both grreen and orrganic!"

"Fairry frriend, these arre Terrserr and Brralin. Brralin is the one with the bearrd and Terrserr is the one who is sturdy. I almost neverr get them mixed up!"

"Delightful derrvish, this is, last but not least, Tahni. She is a dwarrf like Brralin and Terrserr, but you can tell them aparrt because Tahni is hella smarrt and her name does not have an "rr" sound in it."

"My comrrades, this is my new frriend. She is often invisible, but always worrth watching. She speaks to me with a touch, and maybe she will with you too. Perrhaps she will give you herr name, but that is not mine to give. I hope we can help herr with herr little prroblem. Herr thing is empty, and that makes herr sad. But I think she will be pleased to come with us and help us on ourr holy mission."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 7th, 2018 5:24:22 AM

Tahni tries to have a closer look at Zeoll's shoulder. She has a fair idea that there is something invisible there.

She hadn't noticed the others with 'R's in their names. That's kinda neat.

Tahni gives a polite smile to the thing and then speaks to both "her" and Zeoll

"If the temperature becomes unbearable please let me know. I can create some water to pour down on your heads. Not that there are any hot heads here..." Tahni is quite pleased with herself despite the terrible, terrible play on words.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

DM Kathy 
Wednesday March 7th, 2018 11:21:05 AM

For people who understand Sylvan, this is what Zeoll said:

"Dearr frriend, forr frriends I hope we will be, please accept this small gift!"

"My tail surre twitches grreenly! I hope you like brrussel sprrouts. We seek a drrop of waterr."

"Herre is a gift." and casts Mage Armor. "And herre is anotherr, frriend." He hands her his Horn of Fog.

It is twilight, lovely twilight, my favorrite time of day.
It's not darrk, and it's not light. It's not day, and it's not night.
It is twilight, lovely twilight, my favorrite time of day.


"I am Zeoll, at yourr serrvice. What's yourr name, dearr one?"

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 7th, 2018 12:32:58 PM

OOC: Also, Zeoll handed her his Ioun Stone and a handful of gems (say, 500 gp worth?). She handed back the horn and took the gems. Right Kathy?

Adjusted AC in header for loss of stone.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 7th, 2018 1:54:49 PM

"Zeoll, a friend of yours is a friend of ours. I would like to know what kind of creature she is - I trust she is neither undead nor construct. Also, please let me know if she is a good and kindly creature, as I would not like to hurt her when I cast Holy Word.

"You say she speaks through touch? You seem to be speaking in poetry to your friend, so I will try - there is a song I recall that may open some Doors:

"Yeah! Come on, come on, come on, come on
Now touch me, babe
Can't you see that I am not afraid?
What was that promise that you made?
Why won't you tell me what she said?
What was that promise that you made?"


Finally, since there were no objections, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divination - 84% chance of success, rolled 74 - Success!)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=38 ; d20+20=21 ; d20+20=34 ;
Wednesday March 7th, 2018 4:52:19 PM

Aex observes her friends from a distance... have they gone completely mad?!? Did that bloodweed affect them already?? She's just a tiny bit worried untill it seems the old taur hasn't quite lost it but seems to be talking to some invisible companion. Oh well... the greenmage she once too had an imaginary friend and there was nothing wrong with that was there?

So this place is quite dry... where then to find a drop of water?
Are there any animals in sight? Birds? (perception 38)
Could it be the patches of Bloodweed seem thicker in one direction than the other? (perception 21 - nat 1)
What's the terrain like? Any hills or mountains to be seen? (perception 34)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 7th, 2018 5:53:03 PM

"Her thing is empty," Bralin murmurs in response to Zeoll while waving Tahni's offer of potion and spell away.

"Does our new dear friend happen to know the way?" he dourly asks the taur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 7th, 2018 6:00:02 PM

Terser wonders how such different looking dwarves could ever be confused. It seems the old taur is going blind after all. Hopefully they never fight a dwarven enemy, else they may find a peaceball or hag flying at them.

Terser can't understand Slyvan, so he just waits patiently for Rill to talk to his God.

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=13 ; d20+28=43 ;
Wednesday March 7th, 2018 6:35:39 PM


"She is a fey, sent by Queen Maab to aid us!" declares Zeoll.

He says seriously to his invisible friend, both in common and in sylvan, "We seek the anchorrs that hold the Sarrgrrass to this Valley. We want to rreanchorr the Sarrgrrass back into the Wold. Otherrs will find theirr anchorrs. We seek a drrop of waterr frrom ages ago."

"Can you help us find that, dearr hearrt? That wee drrop of special waterr?"

Diplomacy 43

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=30 ; d20+2=19 ;
Wednesday March 7th, 2018 8:00:11 PM

Jozhur watches Zeoll as he talks to what he hopes is an invisible being. Or maybe the ol Taur has finally lost it. It becomes apparent Zeoll is not crazy when the horn is waved around by the invisible being.

Jozhur ponders things while waiting for Rill's divination to finish. Water that grew the sargrass? Grassland as far as the eye can see. This one has him stumped. He checks the soil to see if its damp, not that he knows what that would mean. He looks to the sky as well, maybe it will rain soon, though that can't be the answer.

Perception: 30
Knowledge nature: 19

DM Kathy 
Wednesday March 7th, 2018 11:44:25 PM

Zeoll introduces his new friend to everyone. As yet, nobody has actually seen this thing, but you all have ample evidence by now that there is, in fact, something there.

Tahni offers protection from the elements to both Zeoll and his new friend.

Bralin wonders aloud whether she knows the way. Terser simply waits.

Aexana looks around. You do see and hear birds. And you see and hear enough signs nearby to be pretty sure that there are animals here, though none visible at the moment. The Bloodweed doesn't seem thicker in one direction than the others. The terrain is gently rolling hills, with very little variation.

Jozhur examines the soil and finds it quite dry. How all these grasses are thriving here is something of a mystery.

Rill, after tempting the Gods of Copyright, consults his own god for guidance. Your answer is a simple "head eastward." Thanks to Bralin's earlier work, you know which way that is.

Zeoll asks his friend to help find the drop of water, but she seems to have other things on her mind.

All of a sudden, she becomes visible. She is, for want of a better description, a bunny-taur. She has the head and torso of a young woman (albeit with bunny ears) and the hindquarters of a black rabbit. She is flying, and your DM is honestly not sure whether she has wings or is flying with some kind of magic. But she has a fly speed, so there you go. She is frowning.

"The thing is empty!" she declares in Common.

The next thing you know, she is rummaging through Zeoll's Handy Haversack. She emerges with a piece of twice-baked waybread, which she gnaws enthusiastically. "Jun-jum!" she declares through a mouthful of crumbs. Looking around at everyone, she adds hopefully. "Bee juice?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=22 ;
Thursday March 8th, 2018 5:50:33 AM

Tahni beams at seeing the bunny-taur and it's request. It's just so cute! Why can't other taurs be so soft and fluffy? She resists the urge to pat the creature.

"I'm afraid I don't have any bee juice with me, but perhaps this will help"

Tahni casts Prestidigitation to add a honey flavour to the waybread.

Her survival skills are quite lacking. Unless there is a spell for it she will have to rely on the rest of the party to point her in the right direction. For the time being she nods along with any observations the others make "Mmmm. Yes"

Knowl 22 to ID the critter

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=28 ; d20+12=26 ; d20+31=41 ;
Thursday March 8th, 2018 4:55:18 PM

"In response to my asking where we can find this drop of water we need, I was told to 'head eastward.' And as far as I can tell, eastward is that way."

Before we go, Rill will Create Water for any that need it, letting the rest spill onto the unnaturally dry ground. He has some scrolls of Endure Elements if that's needed.

Once everyone is ready, Rill will head easward. He moves above the grass with Air Walk, at least for the first couple hours, trying to keep up with the flying bunnytaur. He uses his Tongues ability to speak to the creature in sylvan.

"I am pleased to make your acquaintance. My name it Rillett Savenport. Is there a name we can use to address you? When you say 'the thing is empty,' to what are you referring?"

(Diplomacy 28, Survival 26, Sense Motive 41)

As we go, he will use his Probe Psyche ability to discern more about this mysterious creature. His chief concern is to make sure it is neither construct nor undead, though he's pretty sure it's not. Also, he wants to know its alignment so as not to hurt it with his spells that affect neutral and evil creatures.

-------------------------
Survival: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.




(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=36 ;
Thursday March 8th, 2018 5:51:26 PM

"Keep those scrolls Rill, these Endure Elements Potions I brew come for free... so if you need one please have one."

The little Gnome assumes the Bunny-taur was referring to herself as she said "the thing is empty" meaning she was hungry... the bee-juice however Aex has none... whatever it may be though. Perhaps some ale? Mede?

Aex concurs Rill's direction for going East (Survival 36) so when everyone is full again perhaps they should start to get a move on things... after all, in this pleasant environment one might forget the Wold is about to come to it's end...

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Thursday March 8th, 2018 5:57:52 PM

Reggie simple follows along, acting not so surprised at the bunny thing. nothing seems to surprise her anymore. but she is definitely homesick. or maybe just sick of all of this, had to tell really.

she does not speak nor understand the bunny talking nor does she seem super interested. there is probably some more magic to fix that, but she does not care to find out.



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Thursday March 8th, 2018 6:47:44 PM

Jozhur looks the bunny-taur over. Just when he thought he had seen everything, at least it didn't look evil.

He stands with a handful of the dry soil and lets it run through his fingers. "Don't plants usually need some moist soil to grow this well? Maybe the grass could tell you something useful, Aex."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+11=15 ;
Thursday March 8th, 2018 8:54:36 PM

Rill says head east. Bralin heads east.

In response to his question, the dwarf simply states, 'Its hungry."

The bunny-taur not being a threat, Bralin focuses on moving along and keeping an eye out for danger.

[Perception 15]

DM Kathy 
Thursday March 8th, 2018 11:33:46 PM

Tahni looks at Zeoll's new friend and is able to determine that it is a pooka. You use Prestidigitation to flavor the waybread, and the pooka seems to like it.

Rill says that his Divination said to head east. Tahni nods sagely, as if she had come to the same conclusion. Aexana agrees. Bralin merely picks up his axe and starts walking. Reggie follows.

Rill asks the pooka's name. She has gone invisible again, but she answers in Common, "It's Star. Also Flower. Also Drini." You ask what is the thing that is empty. She replies: "The rock-tumbly thing. Not goblin sunshine."

Jozhur is puzzled by the dry soil, but there aren't any immediate answers.

You begin to head east. Or rather, you begin trying to head east. It is surprisingly difficult. The grass is thick. Really thick; thicker than any grass you have ever encountered. It's hard to move through it; the roots trip your feet and the blades of grass knot themselves into tangles that must be pushed through. Also, it's hot. And dry. Rill is safely aloft, and the little pooka doesn't seem to be having trouble, but the rest of you are soon hot and panting. And possibly cross and out of sorts.

[I'm going to need an overall strategy for getting through the grass. Are you going to just try to power through? Navigate around the thickest clumps? Can you get everybody flying? Something else?]

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday March 9th, 2018 2:53:19 PM

At the mention of Mead, Terser begins to wonder why he doesn't carry a flask of that around. It can't always be rum.

He tests his glaive against the grass, just to see if it's feasible to hack his way through like a jungle explorer cutting down vines with a machete. He's seen warriors in combat spin with their weapons out, striking any who might be near, and wonders if that would work with the grasses. Maybe with a scythe?

Still, these conditions are no less forgiving than the scab, and the heat doesn't seem to bother him much. He'll make as much of a path as he's able for those following his path.

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 9th, 2018 6:44:07 PM

Zeoll explains that his best guess is that "the thing is empty" meand she is hungry, and the "bee juice" is honey, nectar, or mead.

Zeoll tries to use his Fey Bloodline power to walk through the grass unimpeded.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday March 9th, 2018 7:26:15 PM

After a couple hours, Rill's Air Walk spell comes to an end. As he sinks down into the grass, he is grateful for the Endure Elements effect from his boots. Still, the going is rough and he has no better way to move through the grass.

"Don't it always seem to go that you don't know what you've got 'til it's gone. This place really makes me appreciate the fact that we usually travel on the Lionfish."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ;
Friday March 9th, 2018 7:49:22 PM

Tahni uses her Overland Flight spell to stay aloft and away from the grass. It may make her stand out as a target but at least she might have a chance to see something coming.

It then occurs to her as she turns to Rill "Will the others on the Lionfish be ok while we're gone?"

Perception: 33

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Saturday March 10th, 2018 12:19:54 AM

Jozhur watches Zeoll's new friend from a distance, amused by its whimsical nature. The conversation has his thoughts turning to mead as he tries to nimbly pick his way through the grass.

-----------------------------
Perhaps Jozhur's ring of freedom of movement would help?

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 10th, 2018 9:28:47 AM

Bralin tromps behind Terser, following in the other dwarf's patch and hoping that between the two of them, they make the ground travel easier for the others.

The heat is not bothering him too badly yet, but he has a Rose's Temperature Control spell at the ready if/when needed (ie - before any Fort saves are called for).

CDM Jerry 
Saturday March 10th, 2018 10:54:15 PM

Edward, I have sent you an email. Please read and reply. Thanks!

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday March 11th, 2018 5:00:04 PM

Aex's Woodland Stride makes it not difficult at all to move through the thick grass but she feels sorry for her friends who seem to struggle biting through... so she plants her staff into the ground, it immediately turns into the huge Treant again. The Greenmage asks her Treant friend to take the point and break through the grasses and create a path for all to follow. General heading would be East like the group decided... if suddenly areas become too thick or too difficult to get through the Treant will want directions...

What if we are to go through a patch of Bloodweed?? Do we go through? It should not be harmful the elder said but Aex isn't too keen to test that wisdom...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 8:09:53 PM

From the air Tahni will call out any anomalies to the party, include patches of unusual grass - in particular the bloodweed.

DM Kathy 
Sunday March 11th, 2018 9:10:23 PM

Terser tries cutting the grass out of the way, but it doesn't go well. It seems to grow back almost as soon as it's cut. The stuff is pernicious. Even with Bralin's help, you can't seem to make a dent.

Zeoll tries to use his Woodland Stride ability, but it proves remarkably difficult. Aexana's Woodland Stride is similarly difficult to use. [see below]

Rill is still aloft, reminiscing about how much easier travel is on the Lionfish. [It's been minute, not hours.]

Tahni fires up an Overland Flight spell of her own and wonders aloud whether the crew of the Lionfish would be all right. You do recall that Zeoll sent one of his Fae Friends to inform the crew of what you guys were doing, so they have at least been apprised of what's going on.

Jozhur's Freedom of Movement allows him to move through the grass without trouble.

To move through the grass, you need to make a Reflex save, Strength check, or Escape Artist check, DC 28. Those with Woodland Stride get +5 to these checks. A new check is required every 10 minutes.

Alternatively, you can try to figure out a way to get everybody flying, or burrowing, or having Freedom of Movement or something similar.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 10:49:29 PM

Tahni goes through her list of prepared spells. An Overland Flight spell would help but unfortunately she can only cast it on herself. Same for her Flying Broom spell. She doesn't have the strength to be able to carry Bralin or Terser either. Once again her morning choice of spells turns out to bite her.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=27 ; d20+28=43 ;
Monday March 12th, 2018 3:00:34 PM

Since his Probe Psyche didn't seem to have worked yet on the rabbit fairy, he does not know her alignment. "Hey Zeoll and Drini, I'm not sure if my use of Holy Word is gonna fry Drini, and I can't even see where she is. I'm going to assume Drini is good aligned like us and will not be harmed unless you or she tells me otherwise. If her outlook is more neutral, she will be hurt by the spell, which I do not want to happen.

"Drini, if you will allow me the see you for a minute, I can tell if you will or will not be harmed by my spell. Will you please accommodate me in this?"


Rill will walk above the grasses for as long as his Air Walk lasts (2 hr, 20 min.) Eventually he will sink down with the others and force his way through the grass. (Reflex save = 27 - fail.)

Until then he will keep Tahni and Drini company in the sky, keeping a sharp eye out for trouble headed our way. (Perception 43.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=10 ; d20+9=28 ; d20+9=28 ; d20+9=29 ; d20+9=21 ;
Monday March 12th, 2018 7:14:16 PM

Bralin struggles against the grasses. Finding no way forward, the dwarf eventually just waits for the group on the ground to get a lead, then activates his winged boots and races up to join them.

The going gets slightly better for the next half hour, but then he stalls again.

"We must hold," he suggests in his typical non-suggesting way. "Wait for morning, and recall the spells needed to get through this ground."

[Epic die rolling to make progress - 10, 28, 28, 29, 21]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=22 ; d20+9=13 ; d20+28=36 ;
Monday March 12th, 2018 8:17:12 PM

Even though she's adept in walking through many kinds of undergrowth, the greenmage struggles with these simple grasses... "Sorry my friends but I can't get through these grasses on my own... I'll have to fly over them..."

Aex changes into an Eagle and flies over our friends's head.
Leafy frowns... or at least something that resembles a frown of a tree... as his master takes it to the sky. He struggles on and so does the staff treant.

Leafy strength check vs DC28 : 22 - fail
Treant strength check vs DC28 : 13 - fail

Both struggle getting through these damned grasses...
From above Aex tries to give directions to patches of grass that appear to be less thick.
(perception 36)



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=29 ; d20+19=31 ; d20+19=20 ;
Monday March 12th, 2018 9:56:38 PM

Once he realizes everyone else is struggling to make their way through the grass, Jozhur offers his Ring of Freedom of Movement up, thinking he can probably make his way better than others.

-----------------------------
Escape artist checks: 29, 31, 20
Jozhur has a +19 to escape artist checks, someone should borrow his ring

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 12th, 2018 10:20:08 PM


Zeoll finds that his magical advantages are no match for the harsh grasses of the Sargrass. Alone he will not be able to make his way through.

He digs out his pipes of the sewers and plays. He hopes that eventually some rodent-ish denizens will answer. If they do, he sets them to move ahead of him, attacking the grasses and cutting a path through the grass.

"It's worrth a trry," he explains to his frriends.

His Perform Winds check is +13, for a DC10 check to control the swarm.

DM Kathy 
Monday March 12th, 2018 10:20:34 PM

Tahni realizes that her Overland Flight will help her, but she has nothing for her companions.

Bralin struggles through the grass for a while before suggesting that the group rest and re-prepare spells.

Aexana can turn into something that flies, and Jozhur has his ring, but the rest of the group may need some help.

[OOC: When calculating what spells or items you need, you can leave Reggie out of the calculation. Ed has decided to step away from the Wold for a while.]

Rill is still concerned about Drini, who obligingly pops back into view. Rill is able to determine that she is Chaotic Neutral, so she will take a little bit of damage from Rill's spell if he casts it. However, Zeoll cal also tell you that Drini heals pretty quickly [Fast Healing 2], so she should be able to recover, at least.

Meanwhile, you haven't made much progress. Are you going to take Bralin's suggestion and reset spells? If not, do you have another plan?

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 12th, 2018 10:30:58 PM

Like Tahni, Terser can only help himself through, and even then only for an hour.

"I could carry someone if Rill can help me fly. Otherwise, we need to find an alternative method. Has anyone tried fire....?"

He's not serious, since a brushfire like that would be crazy dangerous. And knowing this stuff, it probably wouldn't care about fire anyway.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 8:33:58 AM

"Welllll.... I've got an idea but it's a little complicated.

Zeoll puts on Jozhur's ring. That let's him move through the grass freely. Bralin and Terser, um, ride Zeoll.

I'll fly with Aexana and Rill. Between the three of us we should be able to carry Jozhur.

I think that covers everyone"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:59:19 AM

Rill gives Zeoll a flat look. "Chaotic neutral. Great. So, cross off Holy Word."

"I like your idea Tahni, but my Air Walk will only last for 140 minutes. Let's see how far we can get."


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=26 ; d20+19=34 ; d20+19=27 ; d20+19=29 ; d20+22=42 ;
Tuesday March 13th, 2018 5:43:09 PM

Jozhur insists he really can walk, if need be. Maybe he can be carried until the air walk and flight spells wear off. When he hears Zeoll's plan, Jozhur imagines what this would look like and has a good chuckle. As they move along, he keeps an eye out for anything of interest.
-----------------------------
Escape artist checks if needed? 26, 34, 27, 29
Perception: 42

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=25 ; d20+9=19 ; d20+9=25 ; d20+9=16 ;
Tuesday March 13th, 2018 7:05:55 PM

Interesting

At Tahni's suggestion, Bralin is all innocence as raises an inquiring eyebrow at Zeoll.

Meanwhile, he has to power through the grass ... and gets nowhere.

The dwarf is reduced to letting the party get several hundred feet ahead, and then catching up with his winged boots. But, with only two charges of five minutes each, very soon Bralin is permanently earthbound.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 13th, 2018 7:46:52 PM

If she had known the plan was to carry one of her friends, Aex might have chosen a larger flying animal...
Solutions are found for everyone... Leafy though is not easy to lift not carry on an old Taur's back...
So Aex will use one of her potions to help him stand this trial. The Treant she dismisses so her staff returns to his normal state.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday March 13th, 2018 8:34:10 PM

"I'd carry you, old man, but you'd still be getting whacked in the knees with the grass. Think you can shoulder the burden?" He is open to loaning Zeoll his belt to make him more up to the task.

Zeoll (Cayzle) (AC28/30; 77hp) 
Tuesday March 13th, 2018 9:38:12 PM


Zeoll continues to try his "swarm as lawn mower" plan.

If that does not work, , well, he is running out of ideas.

The taur, usually pretty nimble, looks his age in this heat.

DM Kathy 
Tuesday March 13th, 2018 10:31:07 PM

Zeoll's swarm is able to help somewhat, but travel through the thick grass continues to be difficult.

Tahni has a possible solution, but not everybody seems on board with it.

Aexana helps Leafy with a potion, and Bralin can use his Winged Boots to catch up, if necessary, but long-term solutions seem few and far between. Terser thinks about setting the grass on fire, but isn't sure what that will do.

You have struggled forward a short distance, but you've no idea how much farther you have to go.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 11:06:37 PM

"Ok, what about this...

Zeoll puts on the ring of freedom of movement and at the same time uses his towershield to push ahead. Those who can't fly either ride or follow him"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:29:09 PM

"Let's move forward with Tahni's plan. I can Air Walk and then cast it one more time until it runs out. But my magical transport options are limited and short lived.

"In a way, this place reminds me of travelling in the Ice Vein, except we were able to make progress there. This place once had denizens, and they must've been able to travel here. Anyone have any idea how they did it?"


[ooc: I read the DM's post to say we cannot make any real progress here without magic. I'm a bit puzzled what to do.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 14th, 2018 3:05:01 AM

"I've also got a third option, but I'm not sure you're going to like it.

I Baleful Polymorph anyone who can't fly into a sparrow. When we get where we want, you all gather round and I cast Break Enchantment to put you back to normal.

Just putting that out there"


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=22 ; d20+19=39 ; d20+19=23 ;
Wednesday March 14th, 2018 4:12:06 PM

"Hmm, I'd rather work my way through this than be turned into a lil defenseless sparrow."

Escape artist checks: 22, 39, 23


Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 14th, 2018 4:45:35 PM

"How many of castings of Freedom of Movement can we muster? I can get my elephant running through this and we can all ride him. That should get us at least 80 minutes of movement. Too bad he can't wear that ring!

How long would it take to craft a freedom of movement saddle, Zeoll?"

Unless he hears a better idea, Terser will summon his elephant from the figurine, load everyone not flying onto it, and cast freedom of movement to get them 70 minutes of travel.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 14th, 2018 5:18:42 PM

Rill says, "I can cast Freedom of Movement once for 140 min. I'm also fine with Tahni turning me into a sparrow. I trust her to turn be back."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 14th, 2018 8:57:46 PM

Bralin is NOT getting turned into a sparrow.

The riding options are fine, or moving behind something that can knock down grass.

Unable to provide any decent option to his comrades, the dwarf is forced to await their help. He sinks further into silence at his helplessness.

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 14th, 2018 10:24:09 PM

Zeoll mentions that he cannot make a freedom of movement saddle, sorry. [OOC: You cannot create custom magic items. They have to exist in the core rules. Also, he is in the middle of his Horn of Valhalla. If he switched to a new item now, all that effort would be wasted!]

He is willing to wear the ring and even carry a couple people. Maybe with a strength boost item borrow to increase his capacity.

He does not think that his shield will serve well to crush out a path, but he tries to see if it would work.

Zeoll thinks the party should rest and regain spells. Then he too can cast one Freedom of Movement spell as well.

If we can get enough freedom of movement (and carrying) for the whole party to hustle for 2 hours a day, that's 12 miles a day we can likely make. That may be the best we can do.

DM Kathy 
Wednesday March 14th, 2018 11:18:12 PM

There are a few more suggestions about making travel easier. Tahni volunteers to Baleful Polymorph people, a proposal that has the potential for high hilarity, but for some reason her companions are not excited at the idea.

At last, Terser again turns to his nifty elephant, who can indeed carry the group through the grass with a Freedom of Movement up. You are able to make good progress for a time, as Drini sings little songs about pixies. Or possibly flowers; it's hard to tell with her.

After a time, you begin looking for a place to rest, as the elephant won't be able to carry you much further. You see what looks like a clearing up ahead, where "clearing" means "place where the grass isn't quite so obnoxiously thick." It looks as if it might be a good place to rest, so you push toward it.

When you get there, you find some---well, some wreckage. There are large piece of wood and what looks like a sail. All of you are experienced mariners at this point, and you know a boat when you see one. The question is...what is a boat (or rather the remains of a boat) doing out here, miles from the nearest body of water?

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=4 ; d20+2=8 ; d20+26=38 ; d20+9=25 ;
Thursday March 15th, 2018 12:05:52 PM


So this is our travel plan?
Elephant with Freedom of Movement, Terser and Bralin and Aex and Leafy riding.
Tahni with Overland Flight
Zeoll with Belt of Str and Ring of Freedom of Movement, Jozhur riding.
Rill polymorphed as a sparrow. Has to choose to fail the Fort save but MUST make the Will save.


That is good for 140 minutes, say about 15 miles at a hustle, due to duration limit.

Are we picking a direction at random, or did we aim at some particular heading?

When the group gets to the clearing, Zeoll looks at and searches the remains of the sailing ship.

Perception 38
Profession Sailor 25


DM Kathy 
Thursday March 15th, 2018 1:49:55 PM

[I'm pretty sure that Rill still had some Air Walk left when the elephant came out.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=46 ;
Thursday March 15th, 2018 5:09:16 PM

(Aex was flying in Eagle shape)

Aex eagle spots the 'clearing' and the ship. Strange though the thing is here in this vast grass ocean...
She makes a wide circle over the spot and checks the plains that surround this area for potential threats (perception 46)

"What's this wreckage doing out here?!? Is there a way to sail this ocean of grass? But... how? Sailing over this grass would of course make our travel a lot easier! Aex thinks... yet in Eagle shape she can't speak to her friends... so she just waits to see how things unfold.



(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20=16 ;
Thursday March 15th, 2018 8:07:18 PM

By the time Bralin figures out how to not get bounced around by the elephant too badly, this leg of the journey is over.

The dwarf is at a loss to explain the boat, but with the timing being what it is.

"We should camp here. Recover spells while investigating the boat in detail," he opines.

Like Aex, he also keeps watch for unwelcome guests.
Perception 25.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=32 ;
Thursday March 15th, 2018 8:40:35 PM

Jozhur scratches his head at the sight of a ship...here of all places. But then he remembers, "Didn't Tishe talk of 'sailing the sargrass'?"

He starts carefully searching the wreckage for any form of a clue, wary of the possibility of a trap.

Percpeption: 32 (37 vs traps)

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+2=20 ; d20+17=29 ;
Thursday March 15th, 2018 8:57:49 PM

"Well they did say that the Sargrass was teleported here. Maybe there was ocean here before and the grass displaced it."

Terser will search around the ruins for any remnants of a ship's log, or something that may tell him more about how it got here.

Prof: Sailor - 20
Perception - 29

DM Kathy 
Friday March 16th, 2018 1:11:14 AM

This does seem to be a good place to rest, so you break your journey here. The abandoned, broken ship is a puzzle, all right, and many of you are keen to solve it.

Terser is unable to find a ship's log, or indeed, any papers of any kind. He does find some rope, evidently part of the rigging, now hopelessly entangled in the grass.

Bralin and Aexana keep an eye out for foes, but see none.

Zeoll and Jozhur notice something odd. Jozhur is moving a broken piece of the ship, to get a look at what might be underneath. He tosses it aside--and it seems almost to bounce back toward him, landing in the dirt at his feet.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+15=32 ; d20+12=20 ;
Friday March 16th, 2018 12:52:10 PM

(Not really sure if I was a sparrow or Air Walking. Since Air Walk lasts about as long at my Freedom of Movement will on the elephant, the sparrow thing will only be needed if we continue after the elephant no longer has Freedom of Movement .)

Rill will descend to look at the wreckage. He will cast Detect Poison and Detect Magic and scan the wreckage and surroundings. (If Detect Magic is a go, his Spellcraft is 32.)

He looks at the remains - is it indeed a boat, and does it have the same hallmarks as a boat that would travel on water, or could it be some vessel that is able to plow through the earth like it was water? He's looking for things designed to keep water out like gunnals and deck drains. Does it have a deep bow and keel, or is it more of a flat bottomed thing? (Profession Sailor 20.)

"Hmmm, now what would a boat be doing here? I've heard tales of elemental boats that could sail through the earth like it was water, but I see no trough behind it."

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 16th, 2018 4:15:18 PM


"Wowsy," says Zeoll. "It's magic of some kind."

"We should sleep the night in this spot and at the dawn, use Make Whole spells and Mending to fix it!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ; d20+17=24 ;
Friday March 16th, 2018 9:36:24 PM

Tahni can cast Mending as a cantrip so will cast as often as needed to get things repaired. She also has Break should they need bits in smaller pieces.

Perception: 33 + Arcane Sight + See Invis
Knowl Engineering: 24


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 17th, 2018 10:16:02 AM

Bralin continues to guard against unwelcome guests while his comrades investigate the wreckage.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=29 ;
Sunday March 18th, 2018 7:24:43 PM

Aexeagle lands on the piece of wood as if it were a surfboard... if the wood somehow repels the grass it should probably 'float' over the grass... looks like Zeoll could be right and we should make a raft of it.

The bird observes the wood closely trying to grasp what kind of nature's play is going on here... that would be far cooler than just a 'simple' spell that makes this wood float on grass...

Know nature 29

DM Kathy 
Sunday March 18th, 2018 10:06:29 PM

Rill examines the wreckage with magical sight. His Detect Poison turns up nothing. And, if your DM understands the way these boats work, your Detect Magic also turns up nothing. You assess the wreckage, and you're pretty sure that you're looking at a flat-bottomed skiff of some kind. There is no indication that it has ever been anywhere near the water.

Zeoll suggests a Make Whole spell, and Tahni has it covered. She begins piecing the boat back together as Aexana looks on. As far as Aexana can tell, the wood is repelled by the grass, the way magnets can repel each other. Aexana also begins to be conscious of the fact that it has been afternoon for a darned long time. Sure, lazy summer days can stretch, but the sun has barely seemed to move!

Watching for trouble, Bralin has a strong feeling that he is being watched in return. Maybe it's just Zeoll's new friend, who has gone invisible again, but it doesn't feel like it. This feels new. Has that little hillock been over there the whole time?

Tahni fits the rest of the pieces back together, and it is definitely a boat of some kind. There is also a square sail, which Tahni can also mend, but there is no mast beyond a broken-off stump. Maybe losing the mast is what caused the skiff to crash in the first place.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday March 19th, 2018 7:42:50 AM

Tahni is quite happy with her efforts. She may not know how to be a sailor but she sure can fix a boat.

"I've got a 10ft pole in my kit. Think that will make for a mast?" she looks at the sail closely trying to judge its size and weight.

She has no idea why a vessel is out here or why she is mending it, but it is good to have something to keep her mind occupied. She starts humming a little tune as she does.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=47 ;
Monday March 19th, 2018 1:29:08 PM

"Wow. Maybe we can get this thing moving. But how? I do not have the ability to create a mast. I have a Feather Token that can provide some wind for a bit, but we'd need that sail for that to help. Maybe we can pole our way through the grass?"

"Maybe the mast is somewhere around here. Hey Zeoll's, can your new friend fly around and look for it in the grass?"

Rill keeps a sharp eye out for trouble (Perception 47.) He will help with the rebuilding where he can.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 19th, 2018 1:48:44 PM

"Do you have one of those feather tokens that make a tree or a boat as well? We could use those to make a mast. Otherwise, I don't think the pole would be strong enough to make an effective mast."

He looks through his bag, but doesn't find anything among the odds and ends that would be useful in this situation. Even his magic rubber mallet has long since lost its enchantment.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday March 19th, 2018 6:19:56 PM

"Good thinking Terser. I have both, but the boat has no mast as it moves magically."

Rill will pull out a Tree Feather Token and invoke it - hoping it will provide manageable material for a mast.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday March 19th, 2018 6:33:32 PM

"Ware!" Bralin calls. The dwarf pulls out his axe, and indicates a suspicious looking hillock.

"We are not alone."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=40 ;
Monday March 19th, 2018 8:35:29 PM

As she's checking out the wood and it's reaction to the grass Aexana returns to her normal Gnome shape.

"Anyone noticed the sun hasn't moved all the time we were ploughing through this vast grass ocean?!? It's almost as if the Wold is standing still here... "

Then she hears Bralin's warning... a growing hillock?!?

"Ahh the calm before the storm then? Will Mother Wold now belch out fire and rid the Wold of it's infestations... us being collateral damage then...

Perception 40 - nat 20

Just as a precaution, Aex activates her Ring of Invisibility and vanishes from sight.

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 19th, 2018 9:23:14 PM

Zeoll sounds his horn of goodness to create a magic circle. He calls for his fey friend to come on over. I'm assuming the mage armors (duration 11 hours) are still up?

DM Kathy 
Monday March 19th, 2018 10:24:06 PM

The absence of a mast provides a nice little puzzle for you to solve. Tahni offers up her 10-foot pole, but Terser is afraid it isn't sturdy enough. At his suggestion, Rill pulls out a feather and throws it at the ground. Where it hits, a magnificent oak tree springs to life. Its top towers 60 feet above the clearing; it is 5 feet across at its base. Its branches and leaves spread out 20 feet from the trunk, providing a nice restful shade if your group still wants to rest. It also, of course, provides the makings of a 60-foot mast, if only you can figure out how to cut it up.

Meanwhile, Bralin calls a warning, something about a hillock. Which is ridiculous, because there is no hillock in the direction he is pointing.

Aexana points out that the sun hasn't moved--which is an exaggeration--it has moved, just not very much. Feeling anxious, she turns invisible.

Because most of you feel it now--the sensation of being watched. Around you, the grasses rustle. Of course, they've been rustling the entire time, but now you wonder. Are they, perhaps, rustling a bit more than normal? Is it just the wind? Little animals moving through? Something more?

Zeoll sounds his horn and calls Drini to him. A moment later, you feel the weight as she alights on your shoulder. Something goblin? she sends to you.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=42 ; d20+27=38 ; d20+17=20 ; d6+3=9 ; 5d6=17 ; 2d6=9 ;
Tuesday March 20th, 2018 12:06:56 AM

Jozhur is too busy investigating the ship to notice anything amiss until Bralin alerts everyone. He takes his cue from Aex and tries to blend into the shadows around the broken ship. Once out of sight, he readies his sword. If something obviously not friendly comes within reach, he will take a stab.

------------------------------
Perception: 42
Stealth: 38 (hide in plain sight, requires area of dim light)
Readied attack hits AC 20 (hopefully flat footed), 9 damage, 17 sneak damage, 9 more if evil

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ; d20+11=22 ;
Tuesday March 20th, 2018 8:11:52 AM

"Hmmm.... how to make a mast" Tahni ponders the problem for a moment but her attention is broken by the others. Something isn't right...

Tahni turns invisible and quietly, slowly ascends for a better look

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend to 20ft
Perception: 41 + Arcane Sight + See Invis
Stealth: 22 + 20 Moving Invisible = 42


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=2 ;
Tuesday March 20th, 2018 1:59:26 PM

Rill stands looking up at the tree.

"Yeah, I guess I didn't really think this one through. I was hoping more for a tall, slender pine tree. What the heck are we gonna do with a massive oak tree."

Like the others, his attention is drawn back to more intimidate matters. He'll

"Hillocks don't move, and Bralin doesn't miss much. There's also something moving in the grass. Let's see if we can see what that is. If it's hungry, this should flush them out."

Rill will cast Summon Monster IV to summon 3 horses. Each will be placed where there is rustling grass (all will be within 40' of Rill, but not together.)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 20th, 2018 7:08:24 PM

Not sure what to think of the situation, Aex deems it's safer just to stay hidden (invisible) and behind the remains the boat...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=11 ;
Tuesday March 20th, 2018 8:38:04 PM

Bralin waits, nearly motionless with axe in hand.

He looks for the intruder, but the sudden appearance of several horses is distracting.

[Perception 11]

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=10 ; d20+26=27 ;
Tuesday March 20th, 2018 9:09:14 PM


Zeoll stands next to the mighty oak, hoping that it can be made into a mast. Meanwhile, he scans for enemies. Perception 27.

"Please look!" he says to Drini. "Any foes?"

DM Kathy 
Tuesday March 20th, 2018 10:53:30 PM

On hearing that there might be danger about, Jozhur hides. Tahni ascends to a better vantage point and turns invisible. Aexana remains hidden.

Zeoll asks Drini if there are any foes about. Not sunlight, she sends back. [Your DM reminds you that Drini is not native to this place any more than you guys are. :) ]

Bralin waits. Rill summons some horses, because apparently sacrificial lambs aren't on his spell list. The rustling doesn't seem to be coming from specific spots; it's kind of generalized.

Here is a map. The green and brown thing is the tree. You can move feely through the puffy green bit (those are overhead branches), but not the trunk. The brown rectangle is the boat.

Please place yourselves on the map. Rill, please place your poor, defenseless horses on the map. :)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 21st, 2018 12:12:52 PM

Now that the summoned horses have appeared, Rill watches to see if they are bothered or affected by whatever is moving the grass.

Assuming he has Air Walk still running, Rill will cast Antilife Shell and move into the grass where it is moving, being careful to make sure he does not force the shell against any living creatures in the process.

"I'm gonna see if the masts for this ship are in the grass, and if I can figure out what is making the grass move. I have created an [i]Antilife Shell around me, so you will not be able to approach me closer than 10'."

(Nothing will give a player pause like naming the map Sargrass Horror :) Nice touch.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 21st, 2018 6:50:07 PM

Bralin waits. Something is out there, and soon enough, his comrades will flush it out.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=24 ; d20+14=29 ; d20+5=12 ;
Wednesday March 21st, 2018 7:28:47 PM

Invisible Aex climbs (climb 12) up on the boat, Leafy stands besides the boat.
From her elevated position Aex tries to discern what lurks in these grasses (perception 24) - Could these be animals that are circling around their prey? (know nature 29)

The Gnome can try to use a Detect animals spell but what animals to think of?!? What predators could lurk in this grass ocean? Well... we'll soon find out Aex thinks and so she does not waste a spell trying.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+32=33 ; d20+22=38 ;
Wednesday March 21st, 2018 7:40:31 PM

Jozhur continues to watch and wait for something to happen. He lurks ready to stab anything aggressive that comes within reach.

Stealth (if another roll is needed): 33
Perception: 38

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 21st, 2018 8:01:21 PM

Not really noticing the commotion, Terser turns his attention to turning the tree into an useful form. He starts cutting it down with his glaive. (Meant to post this yesterday but forgot to hit submit!)

DM Kathy 
Wednesday March 21st, 2018 10:57:16 PM

You make some further preparations, but for the most part, you watch and wait.

For a few moments, it seems as if nothing is going to happen. Then, one of the horses lets out a frightened whinny as its rear legs and hindquarters are seemingly sucked into the ground! The horse is struggling, and making the most awful noises, and it's difficult to tell for sure what is attacking it. Those of you with some elevation have the best view, and even you're not sure what you're looking at.

It looks as if the ground itself is attacking the horse, but if you look closely, you can see the outlines of a--something. Something made of loose soil, and grasses, and bones, somehow blending into a single entity. It's really, really big.

And the map. The creature is Colossal; it's those red squares.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=36 ; d20+2=14 ;
Thursday March 22nd, 2018 4:56:18 AM

LOL! Love the horse icons :)

"Earth elemental perhaps? A really really big one?" Tahni tries to recall ever hearing or reading of something like this.

She wants to give whatever-it-is the benefit of the doubt though so calls out in terran to try and sway it Highlight to display spoiler: {"Hey! You down there! Those are our horses!"}

Tahni isn't quite she what she can do at this point, so flies a little higher and prepares to retaliate

"Guys, there's something very big down there"

---------------
Knowl Nature: 36
Diplomacy: 14

Move action to fly a little closer
Ready action to cast Baleful Polymorph should the thing surface. Fort Save DC25 or turn into a toad


Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=22 ; d20+2=3 ; d20+16=21 ; d20+14=30 ;
Thursday March 22nd, 2018 11:05:57 AM


Zeoll issues a command in Terran: FLEE! Will save DC is base 10+1lvl+5wis+2feats+2bloodline+2cradled = DC22.

He tries to figure out what this is.
Knowledge Nature 21
Knowledge Planes 30

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday March 22nd, 2018 1:23:45 PM

Rill will descend and cast Air Walk on Terser. He will do so defensively if needed, though this thing does not seem to be threatening us at the moment.

"Cripes that thing's big. Anybody know what it is?"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=30 ; d20+17=28 ; d20+12=20 ; d10+11=17 ; d6=6 ; d10+11=19 ; d6=1 ; d10+11=15 ; d6=1 ;
Thursday March 22nd, 2018 6:23:09 PM

Bralin starts as the horse is dragged under. The size and proximity of the creature register immediately, and the dwarf embarks on the only sensible option under the circumstances.

He takes a step toward the creature and lays into it with his axe.

--
5' step, full attack.

Atk 1 hits ac30 for 23 hp damage (6 cold)
Atk 2 hits ac28 for 20 hp damage (1 cold)
Atk 3 hits ac20 for 16 hp damage (1 cold)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+10=26 ;
Thursday March 22nd, 2018 7:00:04 PM

Aex has the ability to turn herself into an Earth Elemental so she should recognize one when she sees one...
But this one, if it is an earth elemental, is just immensely big... too big... to powerful...

The little gnome feels most unsafe up on the boat but tries to sit perfectly still for now... a creature carving through earth and rock could have some sort of tremor sense...

"Stand still... , Aex hisses to her friends as she herself does not move... (stealth 26 - for not moving that is - she's also still invisible from her ring)



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+18=37 ; d20+18=37 ; d20+13=19 ; d20+8=18 ; 5d10+20=42 ;
Thursday March 22nd, 2018 8:17:09 PM

Terser doesn't need to move to hit it, but he will take a step straight up since it seems to own the ground. Then assuming it doesn't like them, he joins Bralin's assault.

Attack vs AC 37 - imp crit confirmed - 42 damage
subsequent attacks miss unless its AC is only 18


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+13=25 ; d6=5 ; d20+8=17 ; d20+8=18 ; d20+8=24 ; d3+3=5 ;
Thursday March 22nd, 2018 10:28:15 PM

Jozhur assumes that whatever this is, it's not there to help them solve the puzzle of this broken ship. He sends his shadow to drain the thing of strength. Jozhur thinks better of engaging something so large in melee combat. Instead, he sheathes his weapon and focuses some of the surrounding shadows into a leapard, which attacks their colossal enemy.

-----------------------------
Shadow's touch attack hits AC25, 5 strength damage
Jozhur uses Shadow Call to summon a leopard. If interacted with, will save DC12 to disbelieve, has only 4hp

Leopard full attacks, only possible hit vs AC24 deals 5 damage

DM Kathy  d6=4 ; d6=3 ;
Friday March 23rd, 2018 12:32:59 AM

Tahni suggests that the thing might be an earth elemental, and calls down in Terran for it to stop. The creature--or whatever it is--shows no sign that it hears or understands you. You try to figure out what it might be, but come up blank.

Zeoll tries a Command spell, which has no effect. He also tries to identify the creature, and is also stumped.

Rill casts Air Walk on Terser.

Aexana knows darned well that this is no earth elemental. She remains hidden and quiet, and instructs her friends to do the same.

Jozhur summons a shadow leopard, which seems to have no effect on the creature. Jozhur's shadow, however, hits and does strength damage.

Terser and Bralin just pound on the thing. Terser's blow connects, but is not a critical hit--this thing doesn't seem to take critical hits. Bralin's three attacks hit, but this thing seems to have some kind of damage resistance. It does seem to take the cold damage, though.

Now that you are close to the creature, it seems as if all the heat of the Sargrass Plains is somehow concentrated in it. The thing gives off an aura of pure heat. Everyone within 10 feet of the creature takes 7 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. [By my reading of the map, that's Terser and Bralin, and Jozhur's shadow critters, if they take damage. Oh, and the poor horse, which is a goner anyway.)]

With a final, desperate whinny, the horse is pulled under.

Knowledge Dungeoneering DC 26 Highlight to display spoiler: {Watching the way it acts, you'd swear this thing was some kind of ooze. But there's no moisture in it at all, so it's not very oozy. A dry ooze? That's the best hypothesis you can come up with, and weird as it sounds, it fits.}

And the map

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+6=18 ; d20+13=14 ; d20+8=24 ; d20+8=18 ; d20+8=17 ; d20+16=30 ; d8+2=3 ; d20+11=26 ; d8+2=8 ; d3+3=6 ;
Friday March 23rd, 2018 1:40:10 AM

Jozhur is not sure what to make of this thing, but he certainly can't pick out a place to hit it where it hurts. He starts firing arrows while his shadow attacks and the leopard continues being a distraction.

---------------------------------------
Dungeoneering check fail
Shadow attacks with a natural 1
Leopard hits AC24 for 6 damage
Jozhur attacks with +1 longbow
First attack hits AC30, 3 damage
Second hits AC26, 6 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+19=26 ; 3d10+20=34 ; d20+20=26 ; d20+15=21 ; d20+10=15 ; 3d10+23=35 ; d10+23=24 ;
Friday March 23rd, 2018 4:09:05 PM

No crit - so it only takes 34 damage

Feeling the heat begin to sap his strength, Terser calls on his rage to help him resist it. It's still not quite enough! But as long as he's raging, he doesn't quite feel the fatiguing effects. any bonus from endure elements effects?

He continues to lay into the weird moving hill with his glaive.

attacks vs ac 26, 21, 15
35 and 24 damage if they connect
weapon is +3 and slashing for overcoming DR


Raging HP 219/225

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=25 ; d20+25=29 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Friday March 23rd, 2018 7:29:03 PM

Tahni looks closely: is it under the ground, on top of the ground, or the ground itself? She also looks for any sign of blood or guts or broken bits where Terser's attack hit.

She casts Magic Missile where Terser struck

Knowl Dungeoneering vs DC26: 25 = Fail.
Perception: 29
Cast Magic Missile: 4 + 5 + 4 + 4 + 4 = 21pts damage


Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 23rd, 2018 8:59:27 PM


Zeoll begins to call a fey friend I.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+6=8 ; d20+23=40 ; d20+22=25 ; d20+17=35 ; d20+12=21 ; d10+17=21 ; d6=5 ; d10+17=21 ; d6=5 ; d10+17=19 ; d6=5 ;
Saturday March 24th, 2018 9:17:42 AM

Bralin does not recognize the creature.

As the heat washes over him, the dwarf mentally congratulates himself on the foresight of purchasing that ring of fire resistance.

"It suffers cold based attacks the most", he calls out.

Having no other cold based attacks, Bralin continues hitting it with his axe.

---
Knowledge 8. Fort Save 40. Ring of minor energy resistance -fire, no damage.

Full attack. Power attack
Atk 1 hits ac 22 for 21 hp (axe) + 5 hp (cold) damage
Atk 2 hits ac 32 for 21 hp (axe) + 5 hp (cold) damage
Atk 3 hits ac 18 for 19 hp (axe) + 5 hp (cold) damage



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=9 ; d20+4=9 ; d20+7=24 ; d20+14=23 ; 10d6=37 ; d20+18=33 ; d20+17=31 ;
Saturday March 24th, 2018 6:58:48 PM

"Ugh. What the heck is that thing?"

(Knowledge Arcana - 9
Knowledge Planes - 9
Knowledge Religion - 24
Spellcraft, if it's a spell or magical effect - 23)

Then he touches his the Holy Symbol on his forehead as he casts Destruction on the thing. It takes 140 damage, or DC 24 FORT save to only take 37 damage. Spell penetration 33 if needed.

Then Rill takes a 5' step and casts a quickened Prayer that should cover everyone. This also puts him in range of the creature's heat, but he makes his Fort save (33).

(He was only 5' off the ground as he cast a touch spell on Terser last round.)

NOTE: Everyone is now covered by a Prayer spell.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=16 ; 3d6=9 ; 2d6=2 ;
Sunday March 25th, 2018 8:42:07 PM

Aex hears Bralins's hint that this creature might get hurt most from cold attacks...

Well then here goes... since it is an area spell and not targetting directly at a creature Aex stays invisible.

Ice Storm : no saving throw - spell resistance 16 - damage hailtstones bludgeoning 9 HP + 2 HP cold.(wow bad rolls... )For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Leafy stands back not sure how to deal with a creature this big...

DM Kathy  d20+14=33 ; d6=5 ; d6=4 ; d4=4 ; d20+11=16 ; d20+11=16 ; 4d6=14 ; 4d6=8 ; 4d6=10 ; 4d6=19 ; d20+11=18 ; d20+11=24 ; 4d6=12 ; 4d6=17 ; 4d6=16 ; 4d6=17 ; d20+22=36 ; 4d6+19=35 ; 4d6=14 ; 4d6=21 ; d20+33=43 ; d20+22=23 ;
Sunday March 25th, 2018 10:36:18 PM

You haven't been able to figure out what this thing is, but you're getting a handle on what it isn't. Tahni can tell you it isn't an animal, a plant, a fey, a monstrous humanoid (well, that seemed unlikely), or vermin. Zeoll knows it isn't an outsider or an elemental. Now Rill is sure it isn't undead. Also, it doesn't seem to be magic.

Jozhur and his creatures attack, to no effect. The shadow leopard doesn't seem able to hit it at all. Jozhur's arrows do hit, but the creature doesn't seem to take any damage from them.

Tahni hits it with a Magic Missile, which does damage exactly as expected. It is difficult to tell, but it seems to be a creature on top of the ground--but it is kind of "made of ground," so it's difficult to distinguish it.

Zeoll begins a summoning spell.

Rill isn't sure what this thing is, but he casts a Destruction at it. It does damage, but not the full amount. [The creature made its Fort save. Also, it doesn't seem to have SR.]

Aexana casts an Ice Storm. The creature seems unaffected by the bludgeoning damage, but it does take cold damage.

Bralin keeps going with his axe. He hits it--and the creature splits in two!

Terser also attacks, and also hits--and it splits in two again!

[OOC: So, this is me screwing up. The critter is supposed to split every time it takes slashing damage, so it should have done it last round, but I didn't realize. So I'm splitting it here, and I assume that once Bralin and Terser saw that their attacks were just creating more critters, they would stop.]

There are now three creatures! Anyone within 10 feet of any of them takes 9 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. That's going to include Rill and Zeoll now.

The eastward critter lets loose a series of scintillating rays! Two are aimed at Zeoll. They hit a Touch AC of 16, which hits according to your character sheet (if you have other effects that would increase your touch AC, let me know). Zeoll takes 24 points of electricity damage and 27 points of fire damage. Two more rays are aimed at Terser! Both hit! Terser takes 28 points of electricity damage and 34 points of fire damage.

The original critter slams Rill! It hits! Rill takes 32 slam damage, plus 14 electricity damage and 21 fire damage. Then it tries to grab Rill! It succeeds! Rill is grappled.

The southernmost critter slams Bralin! It misses with a natural 1!

And the map.


Rill (MarkB) HP 28/111 - AC 25/15/23 CMD 23  d20+17=25 ; 14d6=46 ;
Monday March 26th, 2018 1:35:02 AM

Rill fails his Fort save against the heat and is fatigued. He also finds himself grabbed by this creature and uses Dimensional Hop to escape to 20 feet away and 20 feet up.

Then he conjures up a Blade Barrier diagonally across all three creatures. It is 280 feet long. Each creature takes 46 damage.
If it makes a DC 23 Reflex save it takes no damage and must move to either one side or the other. (The Blade Barrier is the dashed blue line - best I could do.)

(Per your note about slashing damage, Blade Barrier is a force effect. The fact that it does not list the blades as slashing damage suggests it is not slashing damage, but rather magical force damage. There are spells that specify a damage type - this one does not.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=1 ; d8=6 ; d8=1 ; d8=7 ; d8=1 ; d8=3 ; d8=6 ;
Monday March 26th, 2018 8:28:59 AM

Tahni ascends to 10ft high. She hadn't seen thhings multiply like that before.

There's no time to worry about that now though. Rill likely can't take another hit like that. He could heal himself up better than anyone, but right now she can offer some aid.

----------
Move action: Retrieve Quicken Rod
Swift action: Cast Spectral Hand
Standard action: Cast CCW. Rill is healed for 34pts


Zeoll (Cayzle) (AC28/30; 17of77hp)  d20=14 ;
Monday March 26th, 2018 1:10:04 PM


Zeoll's summons is ruined!

He tries to make that save, and rolls a raw 14. That's not going to do it. He is fatigued!

Nearly dead, Zeoll becomes invisible for a round (move action) and tells Drini to run away (free action).

Then the old liontaur activates his magic cloak and dimension doors 700 feet away from this goat rodeo, in a random direction, let's say, east.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ;
Monday March 26th, 2018 6:34:02 PM

Any idea how to hurt thing without making more of it!

Terser leaves damage to the magic types for now and channels energy, excluding the living mounds from the benefits.

24 healing within 30 feet

Raging HP 187/225

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=38 ; d20+15=18 ; 5d6=21 ;
Monday March 26th, 2018 7:27:52 PM

Bralin pauses as the creature splits. And when Aex reports bludgeoning in ineffective, the dwarf finds his melee weapons insufficient to the task.

Weathering the heat, Bralin takes a step to the west, drops his axe, pulls out a wand, and fires a ray of bright light into the southwest creature.
--

Fort save 38. Ring prevents fire damage.
5' step. Drop weapon.
Draw wand from Haversack and cast Searing Light spell.

Its divine damage. I'm assuming this thing falls under construct or inanimate object for damage roll.
Ranged touch attack hits ac 18 for 21 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=24 ; 5d10=37 ; 5d10=29 ; 5d10=32 ;
Monday March 26th, 2018 7:59:09 PM

"Perhaps some lightning?!? ", Aex thinks, but that of course would render her invisibility useless... but then again she's a druid right?!?

Aex shapechanges into an Air Elemental and veers up into the sky (move).
Next she Calls a Lightning Storm... now please remember the Ooze down there is still within the Ice Storm Aex cast seconds ago... so that makes it the Ooze is still in somewhat stormy conditions... hence the higher damage output of the Lightning storm... that is if our DM allows this condition ;-)

Lightning Storm - CL17 (evocation +1 DC / Air +4 CL and +2DC) - Reflex DC25 for half - Spell Resistance 24

Bolt 1 - Ooze 1 - damage 37HP
Bolt 2 - Ooze 2 - damage 29HP
Bolt 3 - Ooze 3 - damage 32HP

12 bolts remaining.

Aex is now 60ft up in the air...


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=17 ; d6=1 ; d20+16=32 ; d4=4 ; d20+11=15 ; d8+3=5 ;
Monday March 26th, 2018 9:53:19 PM

Jozhur tries to think of another way he can help, the only thing he can come up with is the Anything Potion in his bag. But what to use it for? He knows little of magic and will need a moment to think. Jozhur continues launching arrows while he ponders this. His shadow also continues draining the center enemy.

-------------------------------
Shadow's incorporeal touch hits AC20, 1 strength damage (shadow is undead and immune to ability damage, it probably takes the fire damage. Is it a magic weapon, spell, spell like ability, or supernatural ability?)

Full ranged attack
First hits AC 30, 5 damage


DM Kathy  d20+7=16 ; d20+7=24 ; d20+7=10 ; d4=2 ; d20+11=30 ; 4d6=20 ; 4d6=20 ; d20+11=16 ;
Monday March 26th, 2018 10:28:14 PM

Rill Dimensional Hops his way out of trouble, then conjures a Blade Barrier for the critters to deal with. One of the creatures makes its save, and winds up on the far side of the barrier. Of the two that failed their saves, one stops moving and seems to be dead.

Tahni ascends and turns her attention to healing.

Zeoll warns Drini to run, then uses his cloak to Dimension Door off the map.

Unsure what else he can contribute, Terser heals his friends.

Bralin drops his weapon and pulls out a wand, finishing off one of the creatures. [It is not a construct, is I decided you would have done those 3 extra points of damage you needed. :) ]

Aexana casts a Lightning Storm, but alas, the electrical damage has no effect.

Jozhur's shadow manages to bleed off some more strength. [The heat aura is a supernatural ability.]

The single remaining creature is on the other side of a Blade Barrier, but it still has rays it can fire. It fires a ray at Bralin, hitting his Touch AC even through the barrier. Bralin takes 20 electricity damage and 20 fire damage. It fires a ray at Terser, but misses because of the barrier.

And the map.

Zeoll (Cayzle) (AC28/30; 24of77hp)  d6=3 ; d6=1 ; d6=4 ; d20+2=21 ; d20+26=29 ;
Tuesday March 27th, 2018 11:06:05 AM


Zeoll channels energy, curing himself 7.

He looks around for danger! Perception 29 plus scent.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=5 ; d6=2 ;
Tuesday March 27th, 2018 3:02:42 PM

It seems like healing is the more prudent course for now, so Terser shakes off his rage and channels again, only having to exclude one things now. He moves into the middle of the group so he can get everyone in the blast radius.

24 heals to all except mr ooze
4 rounds fatigue


Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20=11 5d8(1+3+8+3+2)=17
Tuesday March 27th, 2018 3:22:50 PM

Rill appreciates the healing energies washing over him. "Thanks Tahni and Terser!"

He will look at all the creatures with his Deathwatch ability, and share what he learns. Are the motionless ones dead? Are they dying?

Then he will move up in height just enough to get a clean shot over the Blade Barrier and cast Searing Light. He hits touch AC 24 for 17 points of damage. (in spite of the name, this is not listed as fire damage, it just an intense light.)


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+16=25 ; d20+11=17 ; d8+3=5 ; d8+2=7 ;
Tuesday March 27th, 2018 5:02:59 PM

With the party apparently having these things on the ropes, Jozhur drops the idea of using his potion. He continues his hopeless effort to injure the thing with arrows and has his shadow fly up and away to safety.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 27th, 2018 6:01:10 PM

"What can damage this thing?!?", Aex wonders... her friends are in dire trouble and so far her spells have been pretty useless... the lightning bolts up her sleeve do nothing!

Hold on... the things rather dry... does that mean this thing is vulnerable to water perhaps... ?!?
Perhaps a stupd spell but Aex positions herself 60ft above the ooze and casts a spell into mid air... a simple one that is...

Create Water - CL11 - 22 gallons of water fall down onto the Ooze... no idea if that does any damage...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=5 ; d8=2 ; d100=73 ; d8=4 ; d8=7 ;
Tuesday March 27th, 2018 7:02:53 PM

Zeoll doesn't look too well. Tahni flies 40ft in his direction and sends a cure his way via the spectral hand.

Cast CCW. Zeoll is healed for 30pts. Please ignore the d100 roll. Whilst I'd love to heal for that much my finger slipped :)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165)  d20+15=35 ; d20+15=16 ; 5d8=24 ;
Tuesday March 27th, 2018 7:20:58 PM

Bralin shrugs off some of the ray's fire damage, and then Terser heals most of the rest.

Having established the weapon of the day, the dwarf attacks the creature with another Searing Light.

----
Attack with Wand of Searing Light.
Ranged Touch attack hits Nat 20, Nat 1, (no crit) for 24 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


DM Kathy 
Tuesday March 27th, 2018 10:24:04 PM

Zeoll heals himself. Terser heals his companions. Tahni heals Zeoll.

Rill can tell that only one of the creatures is still alive; the other two are dead. He sends a Scorching Ray, which hits and does damage.

Jozhur sends his shadow to safety and continues firing arrows, which do not hurt the creature.

Aexana tries to get creative and dumps some water on the thing. She'll never know, though, whether it would have had an effect, because Bralin fires another ray from his wand that finishes it off. Rill can confirm that is really most sincerely dead.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d8=6 ; d8=8 ; d8=2 ; d8=7 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d8=6 ; d8=7 ; d8=8 ;
Wednesday March 28th, 2018 2:13:26 AM

Rill locates Zeoll with his Status. He tells the others, "Zeoll is badly hurt and about 700 feet that way. I'll teleport over to him and make sure he get's back safely. I'll send word if we run into trouble. Those whirling blades should be around for a while, so use care near them."

He will Dimension Door over to the old Taur. "Oh, hey Zeoll. You look hurt. Let's get you fixed up. Removing yourself from that situation was wise, but how come you went so dang far? And where's yur rabbit?"

Rill will cast a couple healing spell on Zeoll, healing him for 23 and then 21 points. Then he will channel energy for another 20 points.

Zeoll (Cayzle) (AC28/30; 33of77hp)  d6=3 ; d6=6 ; d20+2=5 ; d20+26=46 ;
Wednesday March 28th, 2018 7:32:29 AM

[OOC: Zeoll blipped 700 ft away in a random direction. I do not think Tahni, howsoever well intentioned, will be able to deliver a cure anytime soon. Thanks for the thought, though.]

Zeoll heals himself again.

He tries to keep alert: Perception 46

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday March 28th, 2018 4:16:37 PM

Too bad we couldn't have gotten any of those burny rays to cut down the tree for us. Ouch by the way. Everyone alright?

Terser goes back to cutting down the tree and figuring out how to shape it for a mast.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=24 ;
Wednesday March 28th, 2018 4:22:53 PM

"Well that was a strange monster. Sorry I wasn't much help."

Jozhur perches atop the wrecked ship to watch out for danger while the others gather themselves.

Percpetion: 24

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=25 ;
Wednesday March 28th, 2018 6:02:49 PM

Aex is happy the thing is dead and no one is beyond help... No thanks to her though...

As an Air Elementen she continues to scan the surroundings... No need to suddenly see some other horror attacking. Percepties 25

Did the sun move further? Is time slower around here? Still Aexana doesn't understand where and why they are here.
Woodshape Aex can prepares by morning... Whenever that comes around here

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 28th, 2018 6:27:07 PM

Tahni draws closer to Zeoll to properly heal him.

OOC: Sorry, I misread Zeoll's earlier post and saw it as 200 rather than 700. She'll use the Cure from the previous post

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Wednesday March 28th, 2018 8:45:15 PM

Bralin retrieves his waraxe, and waits for the Blade Barrier to dissipate.



DM Kathy 
Wednesday March 28th, 2018 11:12:46 PM

Rill locates Zeoll, then Dimension Doors over to his location to give him some more healing. The two of them are now quite distant from the rest of the party, which is sure to end well.

Meanwhile, Terser gets to chopping the tree, lamenting that none of the rays couldn't have done the job for him. It does seem, though, as if the burrowing creature may have disturbed the tree's root system. Maybe it would be easier to pull the thing over?

Bralin waits for the Blade Barrier to dissipate, while Tahni frets about Zeoll, and Jozhur keeps watch. Tahni does notice that Terser could use some healing.

Aexana also keeps watch, but her attention is mostly focused on the sun. How exactly does time work here? You watch carefully, making observations, and then you try to figure out what they mean. [I'll need a Knowledge: Nature or a Survival check.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Thursday March 29th, 2018 6:14:18 PM

Instead of pulling, Terser tries to push from the other side, making sure it won't be falling in the direction of the boat. Still needs to be shaped though. Hmmmn.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Thursday March 29th, 2018 7:15:44 PM

Bralin wanders over to see what Terser is up to, and aid him however he can.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=32 ;
Thursday March 29th, 2018 7:39:03 PM

Aex is puzzled by this region and how it appears time is flowing... she wonders if she's ever read something that could explain all this... or perhaps the behaviour of nature could give her a clue (survival 32)

Leafy sticks with the group and wherever he can, he helps.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Thursday March 29th, 2018 7:45:41 PM

Rill will Dimension Door back with Zeoll.

He sees people working on the tree to make a mast.

"I wish I had some woodworking tools to help. I wonder if the original mast is here somewhere in the grass."

He will bring down the Blade Barrier, and will begin scanning the area with Detect Magic, especially where those dead creatures are.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=42 ;
Thursday March 29th, 2018 9:21:20 PM

Not much with woodworking or nature, Jozhur maintains his perch and scans the area for anything of interest.

Perception: 42

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday March 29th, 2018 9:43:44 PM

Zeoll greets his appearing friend Rill warmly, but his tail swishes declare to any who know him well that he is a little embarrassed to have fled.

"No need to chase me down, my old," he says. "I was making my way back. I suppose I panicked a bit, old fool that I am."

As the pair return to the group, Zeoll calls out to his friend the pooka.



Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=19 ; d20+11=14 ;
Thursday March 29th, 2018 9:47:09 PM


Zeoll declares, "Who had the good idea to let ourr grrenmage help us shape the mast?!"

He directs Aexana to fasten and shape it correctly.

Profession Sailor 14.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=4 ; d8=3 ; d8=5 ;
Thursday March 29th, 2018 10:50:00 PM

Tahni dishes out a little more Sargrassial Healing to Terser

Terser is healed for 24pts

DM Kathy 
Thursday March 29th, 2018 11:07:34 PM

Terser and Bralin work together to try to fell the tree. It's rough going. You think you're making progress, but you're not sure.

Tahni heals Terser, while Jozhur keeps watch and Zeoll returns to the fold. After a few minutes, Zeoll feels a weight on his shoulder and "hears" river ogre?

Aexana makes some mental calculations, and realizes that days in this realm are about 36 hours long--that's about 18 hours of daylight and about 18 hours of night. So, although the sun overhead still claims it's mid-afternoon, your brains (and your stomachs!) are telling you it's suppertime.

Rill dismisses his spell and scans the area with a Detect Magic. You do not find the mast; however, you do find some treasure your silly DM almost forgot to give you. With your spell active, you are soon able to identify a Staff of Evocation, a Wand of Phantom Steed (with 30 charges remaining), and a Dwarven Thrower.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Friday March 30th, 2018 12:52:11 AM

Anything that throws Dwarves is not going to be popular in this group. :)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+12=30 ; d20+22=36 ;
Friday March 30th, 2018 5:51:36 PM

Jozhur keeps alert, watching for...just about anything given their last enemies. He lends some sailing knowledge when it comes to shaping the mast and will take anyone's place who starts to get tired.

Profession sailor: 30
Perception: 36

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Saturday March 31st, 2018 4:18:59 PM

Having now become a matter of personal honor, Bralin busts out the waraxe and gets serious about chopping down this thrice-cursed tree.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 1st, 2018 3:50:32 AM

Tahni prepares to Create Water. In this environment Bralin may need it...

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 1st, 2018 7:55:26 PM

Aexana uses her Greenmage abilities to shape the tree into the desired mast for this raft. She casts the Wood Shape spell as often as needed (forgot that she can cast this spell free)

"Time is acting weird here... wherever here is... I'm sure you are also feeling rather hungry? We will need to get a place to sleep soon."

DM Kathy 
Sunday April 1st, 2018 9:24:57 PM

The two dwarves are hard at work on the tree, and beginning to make headway, when Aexana steps in, casts a few spells, and extracts a workable mast from the tree.

But Tahni can create fresh water for everyone to drink, and soon you are ready to tackle the next challenge. You have a working "boat" that you think you can sail across the grasses. It's on the small side. You can probably all fit on it if you're willing to get cozy, but there's no telling how it will react to the weight.

Meanwhile, as Aexana says, time runs differently here. There are hours of daylight left, but your bodies are telling you it's time for food and sleep.

Also, you have some nifty treasure to look over.

What are you going to do next?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d20+2=11 ;
Sunday April 1st, 2018 9:54:36 PM

Terser makes a couple of practice throws with the fancy warhammer and offers it to Bralin to try out as well. Well isn't that something?

Once the mast is placed, he's ready to make cozy and set off in the direction they were heading before.

assist sailing - 11: success

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+11=27 ;
Monday April 2nd, 2018 12:05:23 PM

"This whole place is strange, Aex. I can attempt to sail this...vessel, though it may be a bit different than the 'Fish."

Profession sailor: 27

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20+11=22 ; d20+12=27 ;
Monday April 2nd, 2018 5:48:33 PM

Rill looks over the items. "Hmmm. Cool stuff, should be useful. I'm pretty sure there's not a Catacombs entrance around here. Regarding our objective, does anyone know where we can find this drop of water we seek? All I got from my spell was to head eastward."

He looks to the newly repaired ship to see what else maybe needed or helpful. (Profession Sailor - 22)

Though his Ring of Sustenance means he does not need to eat or sleep, he can still tell that this is about when we would normally eat and sleep. (Survival - 27) "This is probably as good a place as any to sleep I suppose. Let's hope we are not bothered here. I wonder if it ever turns to night."

Once we are all rested and such, he will help as he can the next day. "The first order of business will be getting atop the grass. Maybe we can use that elephant again to tow this thing into position."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 2nd, 2018 7:21:36 PM

Aex nods at Jozhur...
"True my friend... and this... well... it ain't the Fish but it'll get us where ever it is we're going... I guess...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Monday April 2nd, 2018 7:34:50 PM

After glaring at Aex for ruining his duel with a tree, Bralin relents, gratefully accepts the water Tahni created, and tries out the hammer.

"Excellent workmanship," he marvels as it returns, and then passes it back to Terser.
"Do you wish to keep it?" he asks.

At a loss about finding the drop of water, the dwarf assists in preparing camp, and gets some sleep.



DM Kathy 
Monday April 2nd, 2018 10:05:41 PM

Terser and Jozhur seem ready to continue exploring, but the rest of the group is ready to make camp. After all, it's difficult to say when you might encounter another clearing.

It feels a little strange to be setting up camp when the sun is still a full handspan above the horizon, but it is time for dinner and rest, no matter what the sun is doing. There's plenty of firewood from the remains of the tree, and you are able to cook if you so choose.

You set your watches, and get some rest.

You awaken, refreshed and energized and ready for a new day, in the middle of the night. Unfamiliar stars wheel overhead, and if Aexana is to be believed, dawn is still hours away. But you have rested; spellcasters can renew their spells, and all other start-of-day effects can happen. Except, you know, daylight.

There's more, though. The Bloodwitches among you discover that drawing Woldsblood is easier here (your DC is 5 less). Other divine spellcasters find that they can prepare one more spell at the highest level they can cast. Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is higher (+2),

And, of course, it's dark. You could try traveling by night; it's cooler and you probably have the means to see where you're going. Or you could wait for the sun to come up--which will be several hours yet. What would you like to do?

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=9 ; d20+2=18 ; d20+2=6 ; d20+12=26 ; d20+11=20 ; d20+26=37 ;
Monday April 2nd, 2018 11:36:49 PM


Before retiring, Zeoll tells tales of the Fey King, to the pooka and anyone else who is interested. He sings and plays songs to suit the tales, and asks his fey friend to make illusions to illustrate the music.

Overnight, the old liontaur tries to read his dreams in order to divine the best way to go to travel to acquire the sought-after drop of water.

When it is "morning," Zeoll preps an extra spell gladly. He is worried that travelling at speed on a ship in the dark is dangerous. Still, we can sail the water 24 hours a day if we do so in shifts. Let us do the same on this vessel. Set sail, and take shifts to do the work. That way we'll get there fastest.

Know Geography 26
Profession Sailor 20
Perception 37

He seeks out his friend the bunnyfey and prepares to sail.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 3rd, 2018 7:49:36 AM

Tahni looks over the ship as she creates a little more water. If this thing requires water to set sail it is going to take a whole lot of create water spells.

"I don't know about everyone else but I'd rather keep to our 24hr routine. That may mean travel by night and sleep by day, but it would ensure we are well rested"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Tuesday April 3rd, 2018 2:28:46 PM

I'm almost more used to darkness than I am daylight, so traveling day and night doesn't bother me any. Still, since we don't know the landscape, I wouldn't advise full speed in the darkness, since we can only spot 60 feet ahead or so, unless someone puts up some traveling lights.

Terser doesn't mind using the hammer, since his only attack at range right now is his ring, which is quickly being depleted of charges. But he envisions an epic battle with himself and Bucky (I mean Bralin) flinging the hammer in turns at a highly armored foe.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Tuesday April 3rd, 2018 5:18:10 PM

Rill only needs a couple hours of rest. He will pray and rely on his divine connection to let him know when he can regain his spells, and will be pleasantly surprised to find he can prepare one additional spell for the day. In thinking about it, he is also concerned.

"I am able to prepare one additional powerful spell. Either my connection to my God is closer here, or Gargul as decided we're gonna need the extra help. Or both. Regarding this present darkness, I have sufficient light sources to help aboard this ship, but they will not extend very far. At the very least, we can tie one to the front prow of this ship. I agree that we should go slowly during the night, proceeding eastward. We can go to full sail once it's light."

Rill pulls out a number of items with Continual Flame cast on them - a couple of daggers and a few bellaying pins. That will help.

"As for the thing we seek, it is a single drop of water that 'seems to sparkle a little in the dim light.' Maybe it'll be easier to find at night. But we're not going to find it right here. Let's get thing moving."

Rill suggests that we get the mast up and the sail rigged, and see if that's enough. If not, we can use the elephant to pull the thing forward onto the grass.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 3rd, 2018 5:54:28 PM

Aex and Leafy help wherever help is needed. The little greenmage did chip some more wood and carves some life wood boxes of it. Perhaps she'll come across some strange weeds that can help her brew new things. She certainly will try to take a plank of this lifeboat with her. Perhaps she can grab some of this strange grass? And who knows what else grows here. Sure the main goal is the drop of water but one can do some exploration too right?!

"I'm fine with the 24 hours routine... just as we get our lunches in time...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Tuesday April 3rd, 2018 7:22:22 PM

Bralin nods in agreement with Tahni. Keeping the sleep cycle is more necessary than whether it be light or dark.

The dwarf is somewhat at a loss about the extra spell slot, finally settling on Wind Wall. Who knows, mayhap it will help propel this boat.

DM Kathy 
Tuesday April 3rd, 2018 11:19:58 PM

In the evening (okay, the late afternoon), Zeoll entertains the group with tales of the Fae King, and a bit of music. At his urging, Drini creates a Minor Image of a nymph dancing to the tune. Some of it gets a little naughty.

Overnight, the only thing Zeoll can discern from is dreams is that you're headed in the right direction. More or less.

In the morning--or rather, after you're done resting--Tahni creates some more water and the casters prepare their daily spells. Then you turn your attention to getting your newly-repaired boat up and running.

It's a bit of a challenge. The wood is repelled by the grass, so presumably if you can get it over the grass it should sort of hover there--and then you can rig the sail to make it go. So you pick the thing up, working together, and carry it to where the grass is thicker. And the minute you let it go--Sproing!--the thing goes flying straight up! Luckily it comes down again, and you are able to get everybody aboard. But there are seven of you, and not all of you are lightweights. As each person clambers aboard, the boat sinks a little lower. By the time you're all aboard, it is scraping the tops of the grasses.

You set up the sail, and can make progress. Rill finds he needn't be concerned; even at full sail, the vessel moves pretty slowly. But it does move--and it moves faster than you would on foot down there in the grasses.

Navigating by unfamiliar stars is difficult, but not impossible, and there's enough experience in your group to manage the task. You are on your way.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ;
Wednesday April 4th, 2018 7:32:32 AM

Tahni spends a few hours during the rest period to do a little more crafting. (2hrs crafting gained for the day to make a total of 28 out of 40 hours complete.)

If anyone is still in need of healing she will tend to the wounds with utmost care.

As the party move to head out in the morning she flies around 20ft above the vessel to get a view as to what it around. She's fortunate to be a dwarf and have darkvision.

Perception: 41 + Darkvision

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=31 ;
Wednesday April 4th, 2018 3:53:43 PM

Rill enjoys Zeoll's story and playing. It reminds him of home in this strange place.

The following "morning" Rill enjoys the boat ride, helping out where he can.

(Profession Sailor - 31)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday April 4th, 2018 6:15:42 PM

Whenever her mind tells her morning came Aexana meditates her spells again. She sticks with the old familiar ones hoping they will come in handy. The trip seems rather slow but at least this way they won't be exhausted when the time comes... time being quite relative in this realm it seems.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday April 4th, 2018 6:38:49 PM

Terser is glad they managed the boat without the use of his elephant. The poor beast is getting a lot of use and will be tired out and unavailable for a while once he's summoned again.

Terser employs his darkvision as well, preferring to use it instead of lights, so as not to alert creatures ahead of them.

He prepares his spells as usual, feeling that they might be a little stronger while they're here, though he doesn't think he can prepare an extra one. His magic doesn't seem to work that way.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d8=7 ;
Wednesday April 4th, 2018 7:33:49 PM

Bralin's remaining wounds are minor, and he cures himself with a healing spell rather than waste Tahni's talents.

The dwarf rides out the trip stoically, also preferring use of his darkvision over more lights.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Wednesday April 4th, 2018 7:42:07 PM

OOH! Good idea Tahni!

If Zeoll is not needed to sail the ship, he too will use the extra time in the day to do some crafting.

[OOC: Should I go back and count all my crafting days? I really have not been keeping count. And it will take a good 50 crafting days to make Zeoll's horn. He's been working on his Horn of Valhalla since Aug. 28, 2017. He was 12th level (almost 13th) then.]

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