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(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19  d20+5=14 ; d20+5=10 ; d20+11=31 ;
Wednesday August 1st, 2012 9:59:20 PM

Jozhur makes his way down to the hold where the prisoners were kept. Upon seeing the shackled elves he shakes his head, "How can anyone be treated this way..we took over this ship, you're all free to do as you please, but the crew is shorthanded and could probably use some help topside."

Quickly examines the manacles with no keyholes to see if there is a way to crack them. Puzzled, he turns to Spire, "Are these things magical or something? Also, did you find the keys to these poor elves' chains? We may need to get some muscle down here."

Given time, he then begins working to free any elves that are still bound.

Diplomacy: 14
Perception to examine keyless manacle: 10
Disable device: 31



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 
Wednesday August 1st, 2012 10:34:03 PM

After freeing what slaves he could, Spire does what he can to get the Dwarf and Half Orc each into a bed, preferably in the same or adjacent rooms. When Johzur inquires about the manacles, Spire's eyes glow blue as he casts Detect Magic. As he inspects them, he asks Johzur if they know where they're going. "You'll all be free to do as you please," he tells the captives in Elven. "I'm not sure where we're going, but we will let you off where we stop if you so wish. However, as my friend has said here, we do find ourselves in possession of a ship, and a few dead crew members. It would be most excellent to be in the company of my people again."

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9  d20+13=21 ;
Wednesday August 1st, 2012 10:34:30 PM

OOC :: Whoops, Spellcraft 23 if I can take 10, otherwise 21.

Co-DM Cayzle 
Thursday August 2nd, 2012 12:38:58 AM


Dilantar and Coer figure out the charts, and reveal some key facts about the ship's location.

Yel'kno meanwhile learns about the ship's "legal" location. Sure, in Bonetown no one asks for your papers. But in other ports ...

If you make a Know Local check vs DC15, Highlight to display spoiler: {In Centaur Isle and Liontaur Isle you can likely get by with the right bribes in the right places. Dirt City too. Most other places, the lack of correct paperwork may be a problem. In Rum? You don't know. It is too new.}

Rafe makes nice with the the goblin, and sees that the ship has escaped the danger of the Bloodkin ... for now.

Jozhur releases all but two of the elves. Those two, and the dwarf and the skinny half-orc, are all wearing what turn out to be magical cuffs.

Spire takes an educated look and determines that these are four Manacles of Cooperation, which keep prisoners docile. He also learns the command words, and quickly speaks them, releasing the four.

The dwarf and half-orc are unconscious, and badly used. The elves are little better.

Tula asks if you want the defeated sailors who sided with Renchild to be placed in the brig. She also asks if you want to still fly the skull and crossbones. When she asks you about the flag, that rings a bell.

==========

OOC: Everybody gains 1,200 xp from the final fight and defeating Renchild. Everyone also gets a 2,000 xp completion bonus to finish off the module. Congratulations!

Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 
Thursday August 2nd, 2012 3:58:35 AM

Woot, 3rd level!

"Are we heading anywhere there's a Woldian League of Adventurers outpost? I'd like to do some training if we have the time."

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=18 ;
Thursday August 2nd, 2012 4:30:34 PM

Yel'kno listens to Dilantars estimates and nods before thinking a moment, "Centaur Isles seems our best bet then. It's closest so we can get the captives off the ship and resuply and from what i know of the place (know 20), if we flash some coin in the

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Thursday August 2nd, 2012 4:32:32 PM

Right direction our paperwork won't matterr... Maybe we can even get a new set while we're there. But first we need to make it..." and he'll go back on deck with that to speak to Tula.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Thursday August 2nd, 2012 4:34:45 PM

"the flag can come down and those that fought against us can go to the brig.. We'll see to their injuries once we're safe. how are the crew?" and he'll look for the Bloodkin ship as well to see if they have a chance of escaping..

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22  d20+1=18 ;
Thursday August 2nd, 2012 7:13:21 PM

The centaur isles do sound like the best caurse of action, Captain agrees Coer, I have also heard that gold equals safe passage in the Centaur Isles.

Coer rounds up the defeated sailors and tosses them in the brig... literally.

-----
Know check; 18

(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19  d20+3=21 ; d20+7=16 ;
Thursday August 2nd, 2012 8:09:02 PM

"I agree, Centaur Isles is a good choice."

Jozhur approaches the Dwarf and Half-Orc, "So, I couldn't help but notice you two aren't quite like the other prisoners, care to fill me in on why you're here? Maybe we can help you."

Local: 21
Diplomacy: 16


(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() 
Thursday August 2nd, 2012 9:40:14 PM

((I forgot my updated sheet at work :O Will update as soon as I can))

Something tickles at the back of Dilantar's mind when Tula mentions a flag. Sitting down and thinking really hard, Dilantar ponders why that would impact him. Suddenly, Dilantar remembers. Hey! Did we not find a flag in the pile of things we liberated from the cultists? I am pretty sure we could use that in place of the Skull and Crossbones. Dilantar waits for further input from everyone.

(Philip) Kerg Halg AC 14 - 7 - HP 28 
Thursday August 2nd, 2012 10:41:34 PM

A squishy pink face wasn't really the first thing Kerg had expected to see when he came to. What had he said? Something about why Kerg was there. Looking around with bleary eyes he couldn't really say where 'here' was. The air was still strong with the scent of the sea, as if the rocking of the world around him wasn't enough of a give away. But which boat was this? The one full of pointy eared- Oh, those annoying things around his wrists were gone. The sore flesh was still there though. He looked back at the person trying to talk to him and spoke through chapped lips.

"You...late. Me, hungry..."

Co-DM Cayzle 
Thursday August 2nd, 2012 10:47:22 PM

Dilantar's memory is right:

Flag of the Captain: If a captain of a ship tears a strip off the edge of the flag and carries it on his or her person, AND flies the flag above all others, he or she gains a +3 competence bonus to Diplomacy and Intimidate checks he makes while on board the ship. The captain can mentally change the emblem on the flag once per day. OOC: This is not stock magic item, and may not be bought or sold in the Catacombs. It takes up no slot. Its value is about 4,000 gp.

Jozhur tries to talk with the half-orc and the dwarf, but they remain unconscious. Healing check DC12: Highlight to display spoiler: {Maybe they have been poisoned?}

The group discusses options and decides on Centaur Isle. The Bloodkin have been left far behind.

OOC: Please alert Tanner and me when your PC sheet is up to date. Also, please tell me who behaved heroically -- we're deciding on hero points, and nominations are welcome.

(Philip) Kerg Halg AC 14 - 7 - HP 28 
Thursday August 2nd, 2012 11:26:47 PM

OOC: Disregard my post since Cayzle seems to have something in mind.

Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 
Friday August 3rd, 2012 12:37:25 AM

Not being much of a sailor, Rafe motioned over to Horace, "Say ol'chap, where can I and Larien here get something to eat? We're rather famished from our fight today."

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22  d20+1=17 ;
Friday August 3rd, 2012 1:49:16 AM

Curious about the prisoners with the unusal manacles Coer goes to see them, and finds them still unconscious but being tended too by Jozhur.

They are still asleep. That is odd. Coer looks them over checking thier vitals They are alive, but barely. They look like they have been poisoned somehow.

Is there a doctor in the house? Coer calls out to the crew, or at least someone proficent with poison?

-----
Heal Check; 17

Co-DM Cayzle 
Friday August 3rd, 2012 4:03:23 AM

OOC: Sorry, Philip! We just happened to post at about the same time, and I did not see your post before I made mine.

Everybody, Philip is a new player! Please make him welcome!

Philip, your post can stand. You are awake, but weak and woozy. Good start!

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9  d20+1=7 ;
Friday August 3rd, 2012 11:27:04 AM

As the Half Orc stirs, Spire runs to his side, checking him for any permanent damage. (Heal: 7) Completely unaware of the young orc's state of health, he turns to Coer and says, "Perhaps fetching Dilantar would be prudent. He would know more than I do in this field." He then turns to Johzur and asks, "I believe Yel'Kno has our wand, if I'm not mistaken. That might come in handy as well." Spire kneels next to the half orc, trying to look as friendly as possible, which ends up just looking rather scary. "Hello, young orc. Do you remember your name? Or where you are?"

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12()  d20+6=18 ; d20+14=22 ;
Friday August 3rd, 2012 11:57:27 AM

After being notified that his assistance is needed, Dilantar quickly goes to help the poor orc as much as he can. Checking the orc's condition(Heal 18), Dilantar then attempts to see if there is any poison running through his patient's system(Craft(alchemy) for poison 22). Dilantar thoroughly checks the orc's symptoms, allowing Spire to try and speak with the orc.


(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19  d20=13 ;
Friday August 3rd, 2012 8:11:32 PM

"Right, he looks a little rough. I'll go find Yel'kno."

Welcome aboard Phillip! Bonetown is a lot of fun.

Co-DM Cayzle 
Friday August 3rd, 2012 11:01:09 PM

Sorry friends -- DM Post to come in the early AM.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Friday August 3rd, 2012 11:14:58 PM

Satisfied, and relieved, that they left the Bloodkin ship behind, Yel'kno will see that the skull and bones is taken down and, once Dilantar shares his excellent memory, that the found flag is put up.. minus a small piece that Yel'kno will keep on his person. He'll instruct Tula to give the men a double rum ration as he promised in another hour as well as see if some decent food can't be found for the former captives. Once that and another else that needs seeing to is in order, he'll head below to see to the captives himself.

When he comes upon the non-elven captives, he shakes his head, "I'm guessing that you didn't willingly sign up to be fed to some sea-faring gnolls?" And then he extends his hand, "I'm Yel'kno... Captain Yel'kno now, I suppose.." He has the wand ready, but isn't sure if it's needed without any phsyical injury, but he'll look to Dilantar and Spire for an answer to that.



(Philip) Kerg Halg AC 14 - 7 - HP 28 
Friday August 3rd, 2012 11:21:11 PM

Kerg wasn't sure how he should feel. This was a lot more attention than he was used to on his little island. He didn't even know what these people were up to. A lot of checking him over. For what? All he could feel was the hunger. He felt like a pile of bones. All he could really manage was a feeble push every now and then when one of these faces came too close.

Co-DM Cayzle 
Saturday August 4th, 2012 9:26:30 AM


The first order of business is food. Horace leads Rafe and Larien to the galley, but the cook yells, "No beasties in the galley!" Horace brings out some hard tack and salt beef.

Meanwhile, Spire and Coer determine that several captives have been poisoned, but not with anything fatal. Dilantar does what he can, and the dwarf is now the only one still unconscious. Jozhur fetches the new captain.

Yel'kno arranges for food for the captives, and Tula brings some broth in a pot. "Nothing too strong," she says, "or it'll just come back up." Captain Yel'kno offers some to the half-orc, Kerg. It does smell good.

Soon everyone has a full tummy. The ship is on course. A couple days of rest will see everyone doing much better.

Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 
Saturday August 4th, 2012 2:46:00 PM

Rafe relaxes during the cruise, but if asked, isn't above swabbing the deck, etc...

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+6=8 ;
Saturday August 4th, 2012 4:59:32 PM

In the next couple of days, Yel'kno will see to the health of the men and do his best to make Southey stay on course. He'll thank each one for doing the right thing and supporting the group in the defense of the elves, even if the support was just by not fighting. If Gaston is willing, he'll cross rapiers with the Sergeantin practice on the way..and any else that would like to spar as well. Diplomacy with the crew.. 8. Yel'kno once again has thoughts that he may be the worst Captain ever.

With the rest of the group he'll inquire as to what they want they flag to be, since they can change it after all, and try to get a handle on how they want to handle the legality of the ship. Do they want to go the fully legal route and sue for possessionand attempt to prove that their mutiny was lawful.. Do they want to have forged documents made that show them as the rightful owners...or do they want to redo the ship and make it unrecognizable as the Lionfish and pickup some papers to back it up. Yel'kno prefers options 3, but is open to any other options as well.

He will also inquire Rafe as to where he got the name Larien from for his companion.. Strange name..

Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 
Saturday August 4th, 2012 8:05:29 PM

When asked about Lariens name, Rafe responds jovially, "Ah yes, well you see, my eldest brother is a bard up there in Ust Delmah--surrounded by them nefarious drow and has some how managed to keep his head on his shoulders cause he's got a golden tongue, so to speak. Anyways, he's part of this organization called the Shadow Guardians and one of the members is a drow lady by the name of Larien. She's not much to look at, face like a frying pan, but Gio seems to like her. In the past she used to have a griffon by the name of Griff--yeah, I know, not too clever with the names, eh? So I'd thought I'd name my eidolon, Larien, because one day I'm going to help shape her into a griffon and fly the blue skies with her--my eidolon, not the drow lady."

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Sunday August 5th, 2012 5:52:53 PM

Jozhur is more than willing to spar with anyone who wants some practice, but he spends most of his downtime brushing up on some language skills, particularly Elven.

"Captain, I'd be more than happy to try my hand at forging some paperwork to get us by in the meantime. It'd be good to have something in case we run into trouble before we can straighten things out."

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20+8=21 ;
Sunday August 5th, 2012 7:08:55 PM

With the ship on its way, Coer busies himself with assisting the undermanned crew.

Boxes are moved, ropes are tied, rats are squished.

In his spare time he explores the cargo hold to see if there is anything useful or valuable and occasionaly checks on the Dwarf who is yet to regain consciousness.

--------
Perception check on exploring; 21

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12()  d20+11=29 ; d20+5=20 ; d20+6=15 ;
Sunday August 5th, 2012 9:55:18 PM

((Char Sheet Updated. Hello to Phillip, Welcome to Bonetown!))

After gaining some experience at sailing, Dilantar sees if he can make their trip faster. ((Survival 29, or Prof(sailor) 20. Whichever is more appropriate.)) He also keeps an eye on the former slaves, doing what he can for those who will let him. ((Heal roll 15))

As Yel'kno brings up the issue of the design of the flag, Dilantar speaks, Well, seeing as you are Captain, you should probably pick it. However, since you are being kind enough to discuss it with the group, what kind of message do we wish to convey to those viewing our flag? A message of strength? Honor? Anti Piracy? I have a couple of ideas regarding that last one, specifically an inverse Skull and Crossbones, or a pleasant looking visage with swords crossed behind him. However if you want a message of strength, maybe your own personal crest with a dragon of the metallic variety behind?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Sunday August 5th, 2012 11:28:15 PM

(OOC: Thanks for the welcome everyone. I used to be in this game back when it started but had to leave due to real life shenanigans. Now I'm back with a new character!)

Kerg keeps to what he figures is the one soft spot on this floating log. He eats what he can now that food is being offered to him, even if it isn't as meaty as he would hope. At least these people are helpful. The only person he recognizes anymore is the stumpy one who is unconscious nearby. All of the horrible older mean don't seem to be around anymore. He appreciates the change.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 
Monday August 6th, 2012 12:24:01 AM

Spire busies himself belowdecks, helping the formed captives settle in. He spends a lot of time among the elves, if they allow him, and checks in on Kerg and the dwarf at least once a day. It is the most lively any of you have seen Spire - he is even seen out on deck sometime, looking off the edge of the boat, his face a much less sickly shade. He speaks with Kerg in his native Orc to help him feel comfortable, and always speaks to the elves in Elven. He even slips into elven when speaking with the crew or the other members of the party by accident.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 
Monday August 6th, 2012 12:39:02 AM

OOC :: Updated header and character sheet.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Monday August 6th, 2012 5:04:06 AM

Character sheet is updated.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=4 ;
Monday August 6th, 2012 10:38:49 AM

Yel'kno will also thoroughly search the Captains quarters for any hidden compartments, the pay chest, or anything else of value. He has a feeling a large sum of money may be needed to pull this off and see the former captives to safety.

Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 
Monday August 6th, 2012 3:02:49 PM

When talk of a flag design comes up, Rafe adds his two bits, "Ya know, there's nothing more captivating than an image of a halfling riding a griffon--just sayin'"

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 
Monday August 6th, 2012 11:36:39 PM

Halfling and Griffon flags have been done to death sighs Coer.

We need a flag that represents who we are as a group.

Co-DM Cayzle 
Tuesday August 7th, 2012 12:05:56 AM


Over the course of the next few days, the heroes have an opportunity to explore every nook and cranny onboard the Lionfish. Some of the more interesting discoveries (including some things previously discovered) are as follows:

Piebald's personal gear: some vials, a sap, a well-made hand crossbow with 10 bolts, well-made leather armor, and a well-made dagger. His sea chest contains an alchemy kit, adisguise kit, and a set of lockpicks.

The captain's quarters a small cask of Purple Wine from the Taur Isles. It is likely quite valuable to the right buyer, either as a drinking wine or as a component in arcane potions -- at least 500 gp. The captain also had hidden some jewelry, made of silver and violet gems, maybe amethyst. In total it is worth likely 1,000 gp or so. He also had some small and large coin, worth in total another 200 gp.

You have already found four pairs of magical manacles, of course.

The Lionfish herself is a 75 ft long and 20 ft wide caravel. The ship is worth likely 5,000 to 10,000 gp in the right market.

==========

You also get to know the ship's crew:

Cato the Carpenter, an expert woodworker, ironmonger, and shipwright. A skilled, though crass and sharp-tongued old human.

Horace, his helper, a goblin youth.

Gaston Grieves, a half-elf fighter, a likeable enough fellow with a quick tongue. A sailor and the master at arms.

Tula, the bosun, who you know well.

Tommy Teeth, a half-orc sailor out of Dirt City, said to be on the run from the House of Sharks.

Pinny Liz, a human sailor with a monkey's skill in the rigging.

John Squint, a quiet gnome sailer with a pet rat -- also serves as the cook.

In the brig are another three sailers who sided with Renchild -- Sammy Straight, Joansie, and Too-Elt.

==========

It takes a minimum of three crew to sail the Lionfish during an eight-hour ship. If you want to keep the ship under sail around the clock, you need a crew of nine. You have five crew not counting Cato and Horace, who are no use on deck. If you want to sail at the fastest daily rate, you'll need to add four crew -- from PCs, those in the brig, or both. To serve as one of the main crew of nine, you need at least one rank in a related profession and a skill check of DC10 to 20, depending on seas and weather. In normal weather you can take 10 on the check.

Coer and Dilantar are clearly competent to sail the ship, and they demonstrate their proficiency.

Kerg lays low, still figuring out friend and foe.

Rafe banters with his friends and the crew -- and is willing to swab the odd deck, too. [OOC: Any ranks in a relevant profession skill?]

Spire tends the elves and other former captives. He even speaks orcish to Kerg.

Jozhur and Captain Yel'kno spar with Gaston, gaining an appreciation for his skill. No one else on the crew comes close.

The heroes get to know the ship and its crew as they sail for Centaur Island. [OOC: that is your destination?]

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12()  d20+11=27 ; d20+5=8 ;
Tuesday August 7th, 2012 9:28:56 AM

Dilantar, on hearing about the vials found in Piebald's old gear, decides to see if there is anything there that might be a potion or alchemical item. (Take 10 on Craft(Alchemy) for 24, for however many vials there are) Should he find any potions, Dilantar will let everyone know and put them in with the rest of the group. Should he find any posions, again he will let the group know, but will also ask any who wish to use it if they want it, otherwise he will keep the poisons for use with his crossbow.

Minor housekeeping aside, Dilantar will perform navigator duties aboard the ship, attempting to keep them on course and try and make it to their destination as quickly as posible. ((Survival 27 for navigation, or Prof(Sailor) 8, whichever is needed))


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+4=15 ; d20+4=21 ; d20=16 ;
Tuesday August 7th, 2012 10:00:14 AM

Yel'kno will take a shift as a sailor as well as acting as Captain as needed.

He'll also discuss the crews pay with Tula to make sure they have enough to cover it, as well as perhaps give a bonus.

To the crew in the brig, he'll try his hand at Diplomacy (18, 24, forgot the flag bonus in the rolls) over a couple of days. He'll make sure they are treated and fed well, but will only release them after he feels they're not going to stab him in the back (sense motive 16).

And to the Centaur Isle they go... one day, he makes he flag a Griffon Riding a Halfling just to appease Rafe.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 
Tuesday August 7th, 2012 11:26:01 AM

Spire decides not to help with the ship, generally unable to do much physical. However, he approaches their new Captain with a proposition one day. "As you well know, we will need new papers when we dock," Spire mentions, his eyes darting around suspiciously. He drops his voice as he continues, "I have some... experience in forging documents. Perhaps I could have a look at the papers and... create a convincing duplicate naming us the owners of this ship."

--------------------

Linguistics can be used to forge documents, and Spire has a +10. We might not even have to dock before we get the new documents.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28  d20+10=26 ;
Tuesday August 7th, 2012 12:28:36 PM

The few times that Kerg is visited it is by the grim-faced pointy ear from before. Kerg then realizes that every one of them that he's seen so far has been downcast. This one is just dressed better.

He speaks to Kerg in the same way that the men who caught him did. Luckily he was able to learn quickly from them, or he would not be able to hold a conversation. His education in the languages was bolstered by the snap of some kind of rough vine. They were preparing him for where he was being sent to, wherever that was.

Kerg told Spire, who had shared his name, the story behind his capture. It was some time ago, lost to Kerg thanks to most of his time being spent out of the sun (not to mention his time unconscious). Kerg touched briefly on his life alone on a small group of islands. It was the only place he knew existed before the day this ship appeared on the horizon. When it arrived at his islands he stayed out of the way and watched the newcomers from afar. He watched them hunt his game, he watched them cut down and burn his trees, he watched them spoil his water. Soon it was too much and he decided to do something about it. He should have known better. He was easily outnumbered, but still managed to hurt a couple and disrupt what they were doing. After that they said they were going to sell him off to repay for what he had done.

After he's done resting and regaining his strength, Kerg will venture out onto the deck. He notices that everyone is moving about busily and decides to keep out of their way. Looking up he sees that the long up-and-down wooden things are fairly unused, so he climbs the woven vines beside them and sees how high he can go. (Climb check 26)

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=16 ; d20+7=11 ;
Tuesday August 7th, 2012 7:30:01 PM

Jozhur notices the young Orc climbing up the ship's rigging and becomes quite curious. He takes off after Kerg, if he is able to get near him he'll have a chat with him in Kerg's native tongue.

The slightly built human tells Kerg of his life in South Harbor, living in the streets, always on the run from the law and enemies he had made. He explains that he boarded a ship destined for Rum that sank near Bonetown, where he was rescued by a witch named Goodie Bess. Soon he found himself on this ship as part of a security crew carrying some sort of secret cargo. When it was discovered that the cargo was actually slaves about to be transferred to a Bloodkin ship, the security crew ousted the former Captain and much of the ships crew in the process. The only members of the crew supporting the sale of the captives are currently locked up in the brig.

Jozhur had also mentioned to the Captain that he is capable of forging documents, but Spire would be a slightly better choice it seems. Jozhur would be more than willing to lend a hand in creating the documents if materials are available though.

Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 
Tuesday August 7th, 2012 8:54:45 PM

Lookign at the flag the captain made, then turning his head until he was almost upside down, Rafe comments, "Ah yeah, nice, but you've got it upside down!" Grasping it and turning it over, he continues, "Quite cunning isn't it?"

I've dedicated one of my skill points toward profession: sailor, so Rafe can now help out with ship tasks.

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20+5=17 ;
Wednesday August 8th, 2012 12:45:37 AM

Coer keeps himself busy with the running of the ship and will gladly stay part of the offical crew given his experience.

-----
Prof(Sailor); 17

Co-DM Cayzle 
Wednesday August 8th, 2012 7:01:16 AM


Dilantar takes a look at the vials, and discovers that they are poison: bloodroot poison (2 doses), oil of taggit (2 doses), and striped toadstool poison (2 doses).

Yel'kno talks tot he three in the brig. Joansie (a human with a scar on his cheek) and Too-Elt (a human with a sullen, vacant look) have little to say for themselves. They defer to Sammy Straight, a good-looking guy with sun-bleached blonde hair. "Look, Captain," he says, "We swore the pirate oath to the old captain, and we'll say the words to you too. How's that?"

Spire suggests forging some new papers. Jozhur offers to aid him.

Kerg is feeling more himself, and takes to the rigging like he was born to it. Jozhur reaches out to the wiry half-orc in friendship.

Rafe and Coer also lend their sailor skills to the running of the ship. As for crewing the craft goes, with those two, plus Dilantar and Yelkno, you have 10 sailers on board -- just one more than you need to keep the ship under full sail.

Yel'kno, please divide the ten crew you have at hand (or nine if you yourself choose not to take a turn) into three watches -- mostly because I want to know who is asleep at any given time of day. Note that you do not need to utilize the three in the brig ... they are assumed to remain there otherwise. Also note, as Tula may mention, putting non-humans with low-light or darkvision on duty during the hours of darkness is well advised.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Wednesday August 8th, 2012 11:47:12 AM

Kerg listens to Jozhur, but has to often interrupt him to ask questions. What is a rum? What is bonetown? What is a witch? Already he's learning so much about a wider world. He thinks he'd give anything just to get back to his islands though.

Kerg shares the same story he told Spire with Jozhur. He never knew it felt nice to have company like he does now. Once he's done, he starts pointing at just about anything he can see to ask what it is called or what it does.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday August 8th, 2012 4:51:55 PM

Getting a hang for this sailoring thing, Rafe keeps busy helping crew the ship. Larien in the mean time sits on the prow, her keen eyes always scanning the horizon.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Wednesday August 8th, 2012 8:56:24 PM

Approaching Jozhur when he gets a chance, Dilantar begins, As you may be another who is not above the use of posion, the vials we found in Piebald's gear were a few different types of poison. Should you wish for it, you can have 1 of each as there are 3 pairs of posion. If not however, that is fine too. Also, keep in mind, that with the appropriate materials, and sufficient time, I can also make a few different types of posion myself. I will also be letting the group know about the poison whichever way you decide. Going up to Captain Yel'kno, Dilantar states With my darkvision, I would probably be better put to use during the dead of night, whenever it is darkest. Just a suggestion. See you next time I have duties. Dilantar will rest until his assigned duties are about to begin, then does his work without complaint. ((take 10 on Prof(Sailor) 15 if allowed, otherwise I can roll for it))

((Also I updated my header[finally]))

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Wednesday August 8th, 2012 9:51:30 PM

"Sounds fair enough" Yel'kno says to the sailors offering the oath. They stuck to their word to near death the first time. With luck they'd do it again. Just the same, he'll keep an eye on them, but otherwise let them have the run of the ship unless they do something to deserve further suspicion.

To Spire and Jozhur, "That sounds like an excellent idea. I'm sure between the two of you and the official papers we have you'll be able to come up with something convincing."

Night Shift: Tommy Teeth, Dilantar and Rafe/Yel'kno/Coer (alternate between low-light vision folks)

1st Shift: Joansie, Pinny, Rafe/Yel'kno/Coer (alternating)

2nd Shift: Gaston, Too-Elt, Rafe/Yel'kno/Coer (alternating)

John Squint is full time cook duty with Sammy as a helper. Figuring with the extra mouths the help would be needed.

Tula can fill in as needed.

Take 10 on Sailor if allowed (15)

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 
Wednesday August 8th, 2012 10:03:07 PM

Coer is ejoying his time aboard the Lionfish (with the exception of the Giant Octopus nightmares).
He is concerned about the wellbeing of the dwarven passenger who still has not recovered from the effects of the poison, and continues to check on him regularly.

He informs the captain that he is best suited for a daytime shift as the sunshine works to his advantage, and will get to work when his shift is announced. Otherwise he will rest, having worked hard already.

------------
Take 10 on Prof(Sailor); 15

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 
Wednesday August 8th, 2012 11:06:55 PM

Spire continues to spend time with Kerg, answering all of his questions earnestly. He enjoys speaking with the young Half Orc, and is eager to teach him as much as possible. Between spending time with elves and teaching things to Kerg, Spire seems to be the happiest he has been seen originally arriving on the Lionfish. Even his seasickness has subsided.

Assuming there is papaer and something to write with onboard, he sits down with Johzur at some point with the ownership documents of the ship, and attempts to create a duplicate. He takes his time (take 10 or even 20 if possible) to properly recreate the the documents, but declaring Yel'Kno the captain and owner of the Lionfish.

--------------------

Linguistics check made to forge document are made in secret and then compared to future Perception checks, so it's up to our DM to make the roll for us!

Co-DM Cayzle 
Thursday August 9th, 2012 12:12:27 AM

DM Post to come early in the AM.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Thursday August 9th, 2012 4:58:48 AM

"I am interested in having a vial of the Oil of Taggit if you don't mind, I may be able to put it to good use at some point."

Jozhur is happy to assist Spire in drawing up new documents for the ship. Otherwise, he just stays out of everyone's way.

+9 to aid another in linguistics.

Co-DM Cayzle  d3=3 ; d3=3 ; d4=3 ;
Thursday August 9th, 2012 11:44:12 AM


The three sailors who sided with Renchild say they'll be good. "We won't give you any trouble, Captain," says Sammy Straight to Yel'kno. They are happy to he out of the brig. Yel'kno, if you make a Sense Motive check vs DC15, then Highlight to display spoiler: {you note that they actually have not made any oath.}

Yel'kno sets the watches. Your DM assumes you are setting a Night watch from 8 pm to 4 am, a Morning watch from 4 am to noon, and an Afternoon watch from noon to 8 pm. Correct as desired. In general, your DM assumes that crew for a given watch sleep during the watch just prior. If you are on Night watch, you sleep in the afternoon, for example.

Taking 10 on sailor checks, the ship makes good speed.

Rafe works hard at the life of a sailor.

Young Kerg has much to learn, and evidently a lot to make up for. Tula, the bosun, takes him under her wing, and is always happy to answer his questions.

Coer watches over the dwarf. He moves between unconscious and semi-conscious. [OOC: I have not heard from our other new player. I hope he'll come on to post daily.]

Spire spends some time putting his expertise to use on forging new documents for the ship.

Dilantar and Jozhur share the stash of poisons.

After some days of travel, on the Afternoon watch, a sail is sighted. Tommy Teeth, Dilantar, and Coer are asleep below deck. Gaston, Too-Elt, and Yel'kno are on duty.

During combat, if you want to maneuver the ship, any crew on duty must make Prof(Sailer) rolls vs DC12. For fancy maneuvers or unusual situations, higher DCs will apply. In addition, other characters can Aid Another to boost those checks. A Captain can relieve a sailor on duty and assign someone else, although some see that as an insult.

The other ship is about 3-4 miles away, and likely you'll meet (if the captains of the ships so desire) in about 30 minutes. Right now it is too far away for more detail.

What flag are you flying today?

==========

The Final and True XP Accounting for This Campaign!

Sorry, friends, but I thought some xp had been given out that had not been. Here is an official tally of all xp awarded in this game to date:

MODULE ONE - First Watch

Scene one - The Journey On The Lionfish: Spire, Yel'kno, Dilantar each got 150 xp.
Scene two - Press Gang Fight: Spire, Yel'kno, Dilantar each got 400 xp.
-- Yel'kno got an extra 100 xp for cleverness Nov. 14.
Scene three - Engev and Lansel: Spire, Yel'kno, Dilantar each got 150 xp.
Scene four - Lansel's Flat: Spire, Yel'kno, Dilantar each got 150 xp.
Scene five - Moller and the Temple of Wardd: Spire, Yel'kno, Dilantar each got 100 xp.
Scene six - Nakresh and the Mermaid's Corpse: Spire, Yel'kno, Dilantar each got 150 xp.
Scene seven - Barbarian Barfight! Spire, Yel'kno, Dilantar each got 550 xp.
-- Dilantar gots a hero point (and associated 30 xp bonus) for bravery in trying to save a friend.
-- Spire gots a 100 xp cleverness award for being suspicious about Rev. Moller's declaration that Lansel was dead.
Scene eight - A Visit With Goodie Bess (in which Jozhur joins the party). Spire, Yel'kno, Dilantar, and Jozhur each gain 100 xp.
Scene nine - The Attack On The Warehouse (in which the barbarians are defeated again). Spire, Yel'kno, Dilantar, Jozhur each gain 700 xp.
Special Module Completion Award - For rescuing Lansel alive. Spire, Yel'kno, Dilantar, and Jozhur each gain 1,000 xp.

MODULE TWO - Blue Peter

Scene one - Crab fight and Drinking contest -- 375 xp each
Scene two - Weathering the storm and Octopus Fight. Coer joins -- 750 xp each
Scene three - Renchild Fight. Rafe joins - 1,200 xp each
Module completion bonus - Elves alive, ship taken, escape from orcs - 2,000 xp each
All players earn a hero point, which also includes a 60 xp award.

There was also a treasure award from the Crab fight (see May 7 DM post) that I hope no one has forgotten. And there was a small treasure after the Octopus fight.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+6=17 ;
Thursday August 9th, 2012 9:50:06 PM

"Tula, take my watch if you would." Yel'kno asks the bosun after the ship is spotted and then sends someone to wake Coer and Dilantar.

He'll have the ship keep a generally straight course, but just deviate enough so that the ships will only come as close as a quarter of a smile with each other when they pass... assuming the other ship doesn't attempt to intercept.

With a few of his companions to accompany him he'll gather the three sailors he freed from the brig, "My friends... you said you would swear an oath, yet you have not. I need to be sure that if that ship over there isn't just a friendly passerby that we can depend on you not to turn on us. Swear to it or I'll have no choice but to put you back in the brig." (Diplomacy 17)

The flag for today is a friendly looking skull with a skeleton's grin



(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20+8=11 ;
Thursday August 9th, 2012 11:22:33 PM

Coer is woken and grabs his gear before heading topside.
He attempts to make out the flag of the approaching ship.

Can anyone see what colors it is flying?

------
Perception; 11

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+4=21 ;
Friday August 10th, 2012 12:17:54 AM

Spire arrives quickly on deck, his bow clutched in his left hand. He peers over the edge of the boat, trying to make out what colours the opposite ship is flying. (Perception 21)

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+9=12 ;
Friday August 10th, 2012 6:43:44 AM

Putting on his goggles, Dilantar prepares an extract of Cure Light Wounds, before putting on his gear and heading up to the deck. I almost wish we would do battle with them, waking me up before my shift... Dilantar will stay ready for action and see if he can notice anything about the ship approaching. ((Perception 12))

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Friday August 10th, 2012 1:38:26 PM

Rafe and his Eidolon ready themselves for battle, loading his crossbow just in case, and making sure his lance is fit for combat.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Friday August 10th, 2012 3:46:26 PM

Kerg watches from near Tula's side, a familiar sense of excitement growing in his stomach. Whenever he saw animals preparing to defend like this it was right before the fur started to fly.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Saturday August 11th, 2012 10:01:05 PM

Jozhur checks his gear and prepares for a fight. He stops and speaks with Kerg in Orcish before making his way to the deck.

"Take your pick of a weapon if you wish, I have a sword I can spare and I think there is a stash of weapons somewhere. We also recovered some leather armor if you would like it help yourself to it, but hurry."

"Tula, anything need taken care of? Otherwise I'm headed to the deck."

Jozhur hands Kerg a short-sword if the Half-Orc requests a weapon. If Tula has no tasks for him, he will head to the deck.



(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+5=25 ;
Saturday August 11th, 2012 10:01:55 PM

Forgot perception check to determine other ships colors. 25

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d100=85 ;
Sunday August 12th, 2012 5:04:31 AM

Securing his blowgun in his belt for quick access, Rafe hopes he doesn't have to use the poisoned darts to often as every time he does, something could go awry.

Rafe would like a vial of the Bloodroot please.

Poison check made: 85%, no self-poisoning when applying poison to darts.


(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Sunday August 12th, 2012 8:16:44 PM

Of course Rafe, you are more than welcome to some of the poison, here you go. Dilantar hands Rafe the requested posion, and then watching Rafe apply the posoin to his weapon adds, Hey Rafe, in the future, if you want I can apply the poison to your weapons to prevent any accidents. Just something to keep in mind. Dilantar then waits for further orders.

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