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Secret Mission: Keystone Quest
Quiet Before Storms


Crossing the Dread (DM Cayzle) 
Thursday April 23rd, 2020 11:38:49 PM


Lanliss says his farewells. The boy is a bit scared but more excited! [OOC: Position in group? Just walking, or travelling some other way?]

Barratore takes point, being careful to not leave the others behind.

Velarin settles into third position, prepared, he thinks, for the dreaded lands.

Edson scouts ahead and keeps alert.

By the way, you may be interested to see this map. It holds no secrets for your characters. If you want more details on a particular place, roll a Knowledge Local or Geography check and ask!

The Keepers quickly settle into their march, progressing across land scarred by invaders and winding through the detritus left behind by the vanquished foes. The walls of Effacia dwindle from view and the sounds of workers’ hammers and supervisors’ shouts fade as they progress across the plain.

The northern part of the Dreadlands are barren, rough, and broken, but there is bramble and brush, grasses and stunted trees here and there. It is alive, after a fashion. But a few miles more on, and even the thorns and bracken end, and the land is simply dead. It is a hard slog to walk through, though this is no surprise to you since you recently came this way in your travel to the haunted mines of Tishan. All terrain here is difficult -- that’s an understatement.

If you push hard, you can cross the Dreadlands without requiring a camp, though you will have to walk on into the night to reach Jarlwolf and the Cinnamon Valley. Call it a 12 hour walk. Per the rules, “A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.” For seasoned veterans such as yourselves, a forced march of just four hours whould not pose any problems, honestly.

A slight breeze stirs over the crags and canyons, rustling the ashes and whipping around weathered rock formations, gently, whispering softly. The land seems devoid of its expected threats and cries silently for heartsease and tranquility. Perhaps the battle for Effacia thinned the dangerous population of the region.

As the sun approaches the horizon, and the shadows start to lengthen, you have a choice: Press on home or camp? If camp, watches, please.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday April 24th, 2020 9:41:09 AM

“I’m not thinking I’d like to be wandering around here in the dark. What say we call it a night? I happen to keep a handy dandy extra dimensional mansion memorized for just such the situation.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+29=41 ; d20+29=32 ; d20+29=36 ;
Friday April 24th, 2020 9:45:16 AM

V racks his brain for knowledge on the contested lands, Rowena, and shadow mountain. Local knowledge 41,32,36.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20=16 ; d20=6 ; d20=10 ; d20=17 ; d20=7 ; d20=1 ; d20=12 ; d20=7 ; d20+15=31 ;
Friday April 24th, 2020 9:45:24 AM

(Ooc: please ignore first 6 d20s. Accidentally rolled as DM for CMTC)

Tishe’ is happy that Manolo is going to Cinnamon Valley, Magpie Crossing, and the Manor via the swift way and not the much more dangerous overland route into the Dread. She thinks of the lay of the lands about their homeland, and the road they have elected to take: straight through The Dread. She wonders if The Dread had a capital or main lair. (Know Local: 31). She tells the others what she recalls; maybe just checking to ensure no new evil has taken residence?

The Spellweaver keeps in the back with Lanliss, making sure the powerful but less resilient Emrys is between herself and Velarin. With Emrys playing scout and Barratorre taking first place in the main group, that accounts for all the Keepers.

Tishe’ thinks they should camp using a Magnificent Mansion, and still offers to take first watch.

....
Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+30=45 ; d20+17=32 ;
Friday April 24th, 2020 12:54:58 PM

A change of scenery is a welcome respite ... even through it's the Dreadlands. Although barren and thick with natural curses, he tries to see the lands potential once the taint of undeath is purged.

"Culverwood could return this land to its former glory, it needn't be a blight upon the Wold."

Emrys tries to recall what this land was before its current state. (Knowledge [Local]: 45. Knowledge [Geography]: 32.)

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind   d20+21=24 ; d20+12=31 ;
Friday April 24th, 2020 7:08:53 PM

Barratore agrees,"we make camp and put up a watch. I'll take the first shift". So far everything had been uneventful, and th fighter was a bit put off by it. At least until he reminds himself of the possible big picture to what that means.

Know geography 24
Know local 31

"Isn't the Culver wood kinda aware and not overly friendly to those not native to it. Not sure I want that closer to home Emrys. No offense."

If the dreadlands are quieting, Barratore's thoughts go to the Contested kingdoms and Rowena. Both areas are historically volatile, and so the fighter takes some time that evening to fill in on a map what he knows of the nearest lords in the Contested kingdoms and Rowena's interior

"Perhaps we should side trek and make our presence known so no one gets any over zealous ideas."


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+6=25 ; d20+15=35 ;
Friday April 24th, 2020 8:34:28 PM

Lanliss remembers a little about the area called THARN....what was it....he heard about THARN , when was drinking with Barratore...being drunk that time did not help that much...
or perhaps....its was something he learned at the academy ?

Local Knowledge 25
Geography Knowledge 35 (natural 20)

Lanliss will volunteer to the take the middle shift on the watching duty.

OOC: Major thanks for the roleplay help regarding Manolo, Steve
OOC2# If I understand correctly he is not with the group ?

Crossing the Dread (DM Cayzle)  d20+31=34 ; d20+31=41 ;
Saturday April 25th, 2020 10:59:02 AM


Edson is quiet as he scouts ahead through the bleak landscape.

Velarin wants to camp, and mentions his mage’s mansion. He also thinks about geography as the group travels overland. Here is common knowledge about Shadow Mountain, which is somewhat far away, BTW. The Contested Lands are a lot of independent freeholds, castles, and villages, each politically on its own, often warring. Rowena is a peaceful land of nice folks, but known for its strong standing army and its GREAT hostility to witches!

Tishe’ thinks about the Dreadlands, and its former capitol. Yes, there was a Dreadlord who ruled the place, but he was opposed by a couple groups of heroes, and eventually defeated by one, a dragon group, she seems to recall. The Storm Dragons, maybe? That was years ago, and the Dreadlands are (very) gradually becoming more safe. SHe likes Velarin’s mansion idea.

Emrys too thinks about the Dreadlands, and wonders if it was ever not infested with death. If there’s an answer to that, it is lost to ages gone by.

Barratore chats with Emrys about the complicated nature of the Culverwood and magical forests. He thinks about the Valley’s neighbors and worries about threats, but in fact there has been peace for a number of years. Of course, several famous hero groups have made the Valley home in recent years, and enemies tend to think twice about tackling powerful adventurers.

Lanliss, thinking of Tharn, recalls the story of a party of adventures led by a crazy halfling called Captain Lucky and a formidable Minotaur called Marcasthai who fought undead in Tharn a long time ago. Tharn is a peaceful place usually, but there are times (as in most places in the Wold) when heroes have to step forward to protect the helpless.

At sunset you decide to make a camp instead of continuing on. Just as the sun dips under the hills to the west, vast dark shadows emerge from the very ground, before the Mage's Mansion is cast. You hear a shrieking cry of despair that chills the blood and causes the hairs on the back of your necks to stand erect. We are in combat! Please make Perception checks to see if you are surprised.

If you make a DC34 Perception check: Highlight to display spoiler: {You see a dragon-shaped shadow creature, as if a wraith had somehow defeated and converted a dragon into a draco-wraith! You can act! Map to come Sunday, but you are 15 ft away, within its reach, but not yours!}

If your Perception check also beats a DC41: Highlight to display spoiler: {You see another one! On the opposite side of the party! Also 15 ft away opposite.}

IF YOU FAIL TO MAKE A DC34 PERCEPTION CHECK, YOU ARE SURPRISED, FLAT-FOOTED AND CANNOT ACT THIS ROUND! (Please make an RP post and make sure your AC and such are up to date!

(Dan K) AC: 39 (T 16 FF 34), CMD:43; HP: 246/246 Barratore Steelwind   d20+17=33 ;
Saturday April 25th, 2020 1:24:47 PM

Nthe group talks up about what they all know and it seems everyone rolls into the same conclusion, there is nothing of note anywhere close worth the time of the group. "I think we need to exit the area in a major way. Nothing really in the Contested lands is going on, or has for years. Nothing in Rowena, the Dreadlands and lord are all but destroyed and we're like the 4th group of heroes to stomp though here. We get home and I think im going to be moving on."

No one is surprised, least of all the fighter, that he is indeed surprised, by the sudden attack.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless  d20+23=36 ; d20+30=34 ; d20+23=30 ;
Saturday April 25th, 2020 5:46:22 PM

(Perception: 36)

As they all consider camping for the night, Emrys can't think of a known time when these lands weren't slathered in the icky, black ichor of undeath. Even as the shadow of that thought descends upon, he can't help but feel a slight fondness for the place ... or is that the ring's influence? Or is it the Draco-Wraith rising up out of the ground; who knows? "DRACO-WRAITH! EVERYONE ... TO ARMS!!"

(Knowledge [Religion]: 34 to know if wraiths are intelligent undead.)

He isn't all entire sure, but he thinks Wraiths do show a level of intelligence in their strategy and actions. So he decides to manipulate his next spell with witchy meta-hackery to boost its effectiveness.

(Emrys casts HIDE FROM UNDEAD, enhanced by the Heighten Spell Metamagic. Spell Heightened to 8th Level. Spell Resist: 30, if necessary. Will Save: 30. Targets: One touched creature/level. Duration: 190 minutes. Undead creatures can't see, hear or smell creatures warded by this spell.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=45 ; d20+15=21 ; d20+30=49 ;
Sunday April 26th, 2020 4:44:54 PM

Tishe’ must be looking at the perfect spots, because she is very surprised that she notices not one, but ... “Two! There are two Draco-Wraiths!” Tishe’ thinks and discards a half-dozen ideas in the space of the blink of an eye. “It worked with the Undead Kaiju”, she mutters and moves to stand in between the Keepers and the second Draco-Wraith, and defensively cast a Resilient Sphere around herself

......
Perception: 45
Acrobatics if going into threatened area 21
Defense Cast. (Concentration). 49
ResSphere - 19’ diameter centered on Tishe’. Bubble of force. (Force walls stop incorporal)

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=40 ;
Sunday April 26th, 2020 6:42:04 PM

Lanliss goes to one of the sides to be prepared for battle

Perception 40

OOC: will think about Manolo and will decide tomorrow

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128  d20+27=34 ; d20+26=44 ; d20+21=40 ; d20+16=28 ; d8+5=13 ; d8+5=9 ; d8+5=11 ; d6=4 ; d6=3 ; d6=3 ;
Sunday April 26th, 2020 11:46:59 PM

Edson easily sees the dragon looking wraiths. waiting to see how the others react, he fires his bow.

Hit ac 44 , 13 dmg + 4 flaming
Hit ac 40, 9 dmg + 3 flaming
Hit ac 28, 11dmg +3 flaming

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless 
Sunday April 26th, 2020 11:51:36 PM

(ooc: Emrys forgot to mention this, but he does touch as many of the Keepers that he can (up to six targets within reach in one round. Up to 19 total over 4 rounds) ... taking a 5ft step if he must. He was wanting everyone to benefit of his Hide from Undead spell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+23=36 ; d20+28=46 ; d20+28=30 ;
Monday April 27th, 2020 7:51:02 AM

"Aw nuts." chimes in the wizard as he perceives the first of the draco wraiths. "This is probably not going to be good. He defensively casts haste on the party, and then defensively casts a quickened fly on himself.(checks of 40 and 30. both good)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst

Crossing the Dread (DM Cayzle)  d20+19=20 ; d20+19=23 ;
Monday April 27th, 2020 3:21:10 PM


[OOC Map Notes: If you object to my placement of your PC on the map, please let me know. Since you did not have a map, I’m ignoring AoOs provoked by shooting and casting for this round. Now that you have a map, for the coming rounds, please be aware of this danger.]

Barratore is surprised by the sudden onslaught of the wraithlike, draconic undead! Everyone else notes that an enemy has arrived.

Emrys casts his metamagicked spontaneous spell (and doing so raises the casting time to a full round, thanks for remembering). He takes a five ft step to touch as many as possible with the protective magic. That’s himself, Velarin, Tishe’, and Barratore -- and note that if you make any attack, you break the Hide from Undead spell for ALL!

Emrys also searched his brain for any lore on these monsters. He recalls that they are called Wyrmwraiths, intelligent, self-motivated and mercilessly evil creaures with over 20 hit dice. They create undead, have a negative energy breath weapon, and are powerless in true sunlight -- that’s why they waited for the sun to set before attacking.

Tishe’ casts a Resilient sphere.

[OOC: There seems to be some room for table variation regarding bystanders who are next to the target of a resilient sphere. My interpretation, serving for this battle: If the target of a Resilient Sphere makes their save, the spell fails entirely. If the target fails, then the sphere forms. Other creatures close enough to the target to be affected by the sphere can choose to join the target inside the sphere (if they fit), or be moved to the nearest point beyond the sphere. This is also the option of default for creatures who do not fit. But who are partly in the sphere.

SO, Tishe casts the spell on herself (choosing to fail her save), so she is at the center of the 19-ft diameter sphere. Also potentially within the sphere, Emrys and Velarin must decide: Do you choose to stay in the sphere, or do you choose to stay outside, pushed away from your current spot?

Velarin needs to decide: In the sphere or out of it. If in, you can only haste those inside. If out, you can only haste those outside. Or would you prefer not to cast the haste spell at all?

Emrys has to decide too, but his actions happened before the sphere went up!

Lanliss positions himself for the fight [OOC: See map link below and choose your location. In fact, you can also take a round of actions.]

Edson shoots at the AC31 incorporeal foe -- the one with purple highlights -- and hits twice. Physical damage is halved, but not fire damge. Two arrows hit, inflicting 17 damage to the purple dracowraith.

WHAT THE DMS NEED TO FINISH THE PLAYER TURN:
(1) Map positions confirmed for all PCs.
(2) Velarin and Emrys choice to be in the resilient sphere or no.
(3) Lanliss map position and round of actions.
We’ll update and possible retcon as needed as soon as we get answers.

=====

ENEMY TURN

First things first, did the dracowraiths resist the Hide spell? Two will saves vs DC30 ... FAIL! Still, they know you were there just moments ago, and one of you cast a spell just before that, and Int 20, so, yeah, they have an idea of what is going on. But Tishe’ was invisible to them when the sphere was cast ...

Well, there is nothing like a solid breath weapon to start off a fight. Invisible or no! That’s TWO 60-ft. Cones for 20d6 negative energy and 1 negative level, Reflex DC 22 half damage. Tishe’ in her sphere is unaffected, ditto anyone else in there. Those outside the sphere, for ONE of those saves, please give yourself a +4 cover bonus on that one save, representing the cover provided by the sphere from one direction.

If you fail a save vs a DC22 breath weapon, you take 70 hp negative energy damage and gain one negative level. If you save, you take 35 damage and avoid the negative level. Standard evasion, etc applies. And yes, sure, you can pick whether to be inside or outside the sphere based on knowing that the breath weapons are coming, but NOT based on whether or not you saved! :-)

Emrys, Velarin, Tishe’, and Barratore, keep in mind that if you make an attack, the Hide from Undead breaks for all.

=====

Purple Dracowraith: AC31, -17 hp damage
Black Dracowraith: AC31, 0 hp damage

And the Map!
Note that in this barren, broken, ashen land, ALL TERRAIN IS DIFFICULT!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday April 27th, 2020 5:15:06 PM

Tishe’ winces as not one but two undead dragons breathe into the spot she was standing and vulnerable just a moment ago. “And now, the second part of this tactics pattern”, she quips. Touching Emrys and Velarin, she casts a Swift Featherfall Spell, then a Dimension Door, going straight up 100 feet, and freeing the other two casters for whatever spells they want to weave.

‘Barratorre is going to have to fight’, she thinks over the telepathic link, ‘so the undead invisibility is going to break anyways. May as well make the most of it!’

......
FeatherFall (immediate action). Tishe, Velarin, and Emrys (if in the sphere). Fall 60’ per round.
Dim Door. 100’ up

ResSphere - 19’ bubble. 2 of 19 rounds

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+18=33 ; d20+22=41 ; d3=1 ; d20+22=30 ;
Monday April 27th, 2020 5:28:45 PM

Lanliss starts at K8
Lanliss successfully manages to escape both of the dragons attacks.

Use magic device 33

Reflex #1 41
Reflex #2 1
Used Hero point to re-roll if it is fine( now only have 1)
Reflex #3 30

OOC: going to use magic device 33
OOC: assuming I can use Improved evasion !
OOC: Do I get affected by Emrys spell ?
OOC: will post an additional post when I get more info (:

Cayzle Comments: Improved Evasion is perfect for no damage! You are not affected by Emrys's spell (you were not close enough). Note that you have TWO rounds of actions, last round and this round. You can use that magic item twice, for example!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+40=47 ; d20+40=50 ; d20+40=43 ; d20+42=54 ;
Monday April 27th, 2020 9:01:02 PM

Lanliss uses the scroll of Invisibility Greater on himself and start moving further away from the group while trying to do a jump here and there to skip a few difficult patch of rocks and other things blocking and also impeding his way.
He tries to be stealthy and not make anything that will give the dragons a clue about his whereabouts.
Telepathically he relies, ' I am going to left flank the dragon on the left'
Lanliss move near the dragon but still not in a flanking position
(move to D6 if possible if not than move in that direction like E7 if possible)

OOC:Ignore the other 2 result mistake of pressing on the <- Enter key... _( 50 and 43)

Acrobatics 43
Stealth 54

OOC: if it is taking too many actions please ignore the acrobatics and only apply the stealth one (:


(Dan K) AC: 39 (T 16 FF 34), CMD:43; HP: 176/246 Barratore Steelwind   d20+16=23 ; d20+16=29 ; d20+31=45 ; 6d8+36=72 ; d20+31=51 ; d20+31=51 ; 6d8+36=62 ; 6d8+36=64 ;
Monday April 27th, 2020 10:43:28 PM

Barratore quickly ducks in behind the sphere as it springs into existence and avoids the brunt of both of the dragon breath weapon attacks.

Oh you got that right. Barratore telepathically replies to Tishe. I'm getting my dragon on.

Barratore activates his tattoo, Ghost Weapon, and grins at the purple dragon. The fighter Nimble moves towards the dragon and strikes. Free 5' closer to the purple dragon

Power Attack, Gtr Penetrating Strike, Greater Vital Strike Hit AC 45 Dmg 72

The fighter then heroically strikes again
Power Attack, Gtr Penetrating Strike, Greater Vital Strike Hit AC 51 crit 51 Dmg 62 crit 64

Emrys Myrridanmyl, Stephen F. ac17 hp122/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d4=3 ;
Monday April 27th, 2020 11:51:05 PM

Emrys takes Tishe up on her offer: sphere, feather fall and dimension door. He knew that there was no way to keep the others from fighting. He knew the spell would break after a moment or two, but that would give the others six to twelve seconds that they probably wouldn't have had. A lot can happen in that amount of time.

He tells everyone across party radio, "WYRMWRAITHS ... THEY'RE ARE POWERLESS IN TRUE SUNLIGHT!" He isn't sure how helpful that is since the sun has already set.

As he begins to drop, with Quickened Rod in hand, a spectral hand suddenly appears.

(Emrys casts a Quickened Spectral Hand. Duration: 19 minutes. Deals -3 hp. Range: 290ft.)

He trusts that Edson and Lanliss will try and keep their distance for now. However, he knows where Barratore is going. He sends his spectral hand forth and touches the minotaur on the shoulder.

(Emrys casts DEATH WARD on BARRATORE. Duration: 19 minutes.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  10d6+9=43 ; 19d6+9=76 ;
Tuesday April 28th, 2020 6:45:14 AM

As Tishe's resilient sphere rolls around him, V chooses to be encapsulated for defense, having a good idea that a very nasty breath weapon is coming. Knowing that Barratore is the only one that truly benefits from a haste and has his own ways to do it, V disregards the haste spell.

About to work on a quick plan, Tishe's saves him the trouble by Dim dooring the three casters 100' in the air where he can cast with a little more space, and since he has fly already up, he begins hovering in place. He then casts a quickened fireball at the black wraith followed by a sunburst, making sure both spells are far enough back from the wraith that they only effect him.

Fireball: reflex save 24 for 1/2 damage. damage 43 or 21

Sunburst: 76 damage and blinded. reflex save 30 to reduce damage to 38 and negate blindness. Any undead specifically harmed by bright light/sun light are destroyed if they fail their save.

(ooc: Cayzle did you ever get a ruling on whether or not the eschew materials feat negated the need for a fire source for the spell? I know we went with it working last time, but you said you were going to consult the DM board)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst-cx1


Crossing the Dread (DM Cayzle) 
Tuesday April 28th, 2020 7:41:01 AM

[OOC to Velarin: per Rules Board consensus, with Eschew Materials you can ignore the fire source requirement.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128  d20+26=28 ; d20+26=31 ; d20+21=22 ; d20+16=22 ; d8+5=6 ; d6=4 ;
Tuesday April 28th, 2020 12:51:31 PM

Edson easily dodges both blasts, quicker then even dragon breath.

Hasted Edson, fires 4 times but only connects once.
3 dmg(already halved) +4 flame


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d10+42=50 ;
Tuesday April 28th, 2020 4:25:42 PM

Lanliss is near the dragons, his desire to attack is strong but he stops himself from getting too close to the dragon.

' I am near the dragon, almost flanking it from the left side', he relies telepathically
'Need any help in distracting him, folks , any plans for magic attack before I attack him?'

Lanliss asks the group for any plans they might have before he acts hastily without thinking..

Meanwhile Lanliss keeps himself in check...trying to not cause anything that might reveal his position to the dragons.

Action#1 : Stealth 50

Lanilss readies him self to any possible attack as well... he doesn't know if the dragon can smell him but it is never bad to prepare for the worst..

Action#2 : Total defense (+4 to AC) if possible otherwise act defensibly this round (+2 to AC & -4 on all possible attacks)


(Dan K) AC: 39 (T 16 FF 34), CMD:43; HP: 176/246 Barratore Steelwind  
Tuesday April 28th, 2020 10:01:31 PM

The fighter prepares himself for the dragons retaliatory strike, thankful for Emrys’ Deathward spell. Given the breath weapons, he was pretty sure it would be coming in handy

Emrys Myrridanmyl, Stephen F. ac17 hp122/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday April 28th, 2020 10:36:58 PM

Emrys takes in the view from above and considers his next actions carefully.

Crossing the Dread (DM Cayzle)  d20+40=43 ; 3d6+24=38 ; 5d8=22 ; d4=1 ; 3d6+24=36 ;
Wednesday April 29th, 2020 2:48:54 AM


Tishe’ continues with her plan, teleporting via interdimensional space, with the hidden casters, straight up 100 feet and leaving the sphere behind -- then feather falling back down!

Lanliss nimbly avoids the first wyrm’s breath, then drawing upon his inner strength, evades the second one as well, completely avoiding the devastating waves of dark energy. He then adroitly interprets his scroll, casting greater invisibility on himself and moving to a flank position.

Barratore is able to avoid the full brunt of both breaths, avoiding the drains but not all of the damage. Then it is time to bring the fight to the closest wyrm, the purple one, hitting it with his ghost weapon once for 72 damage, then again for an additional 126 points.

Emrys recognizes the threat and informs the others. As he gently descends from his position above the sphere, he casts quickened spectral hand and uses that to grant death ward on Barratore.

Velarin also full advantage of Tishe’s spells, avoiding the dreaded breath weapons and unloads on the black wyrm. The creature deflects some of the fireball, but does not avoid the sunburst. It is blinded and takes double damage! That’s 21+152 damage against the black one.

Edson shoots four times and hits once for 7.

=====

ENEMY TURN

The Purple Draco-Wraith uses its amazing acrobatics skill to get away from Barratore, rolling a 43, exactly what it needs to beat the taur’s CMD! With its Flyby Attack feat, it can move, act, and then move some more. When it is safely away and out of Barratore’s reach, it lets lose with a unholy blight (Will save DC 20 vs Edson and Barratore) and a quickened finger of death (Fort DC 23 vs Edson only).

Edson vs Finger of Death: Fail a Fort save DC23 or take 240 hp damage. Make the save and take 38 hp damage. This is a death attack.

Edson and Barratore vs Unholy Blight: Fail a Will save DC20 or take 22 hp damage plus one round sickened (-2 on all d20 rolls). Make the save and take 11 hp damage. This is an evil attack, but not a death attack.

THEN, continuing its Flyby attack, the incorporeal undead sinks into the earth at about V-11.

Meanwhile, the other one, the Black Draco-Wraith, flies up 20 feet, bringing it within range of Velarin, casts a Protection from Good and a Quickened Finger of Death, and then, via Flyby Attack, flies 60 ft down into the ground, at about G-5.

Velarin vs Finger of Death: Fail a Fort save DC23 or take 240 hp damage. Make the save and take 36 hp damage. This is a death attack.

Combat is not over, but you have no enemy to attack. Presumably they are underground, waiting to pop out and damage you!

=====

Purple Dracowraith: AC31, -215 hp damage
Black Dracowraith: AC31, -173 hp damage

And the Map!
Note that in this barren, broken, ashen land, ALL TERRAIN IS DIFFICULT!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+16=21 ; d20+16=34 ;
Wednesday April 29th, 2020 7:41:50 AM

V feels himself falling to the icy grip of death as the Dracowraith's finger of death spell begins to overwhelm him he heroically pulls himself back to the land of the living(fort 21 fail, hero point reroll 34 success)

V flies another 60' straight up and waits for one or both of the dragons to appear.

"Let's walk home through the dreadlands he says...It'll be fun he says...we can kill a bunch of undead on the way he says..."

"I don't know how long it takes them to create undead or to call for a little assistance, but we are not suited to playing cat and mouse with wraiths popping up to strike from underground. Brilliant ideas anyone?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst-cx1

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=35 ;
Wednesday April 29th, 2020 11:03:38 AM

Tishe’ weaves a Fly spell on herself and goes into a Hover. Using the telepathic link of the Keepers, she responds to Velarin. ‘A Wall of Force parallel to the ground can be a fighting platform the dragons can’t reach through. They could still do Fly By attacks, but could give a measure of protection.’

Hovering, Tishe’ Readies a Dispel Magic to counter the first spell or spell-like effect used by either targetable dragon

......

Cast Fly
Hover. (DC 15; auto succeed)
Ready Dispel Magic - 35. Success vs spell cast by 24lvl caster

ResSphere - 19’ bubble. 3 of 19 rounds

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 1. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+10=14 ; d20+10=14 ;
Wednesday April 29th, 2020 1:12:20 PM

Edson cluthes his chest and drops, even trying to be heroic isn't enough for the rogue as the darkness covers his eyes.

Ooc: Used a hero point and failed.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+42=48 ; d20+40=43 ;
Wednesday April 29th, 2020 6:09:58 PM

Lanliss keeps himself hidden for the time being.
He jumps and hops whenever and wherever he can trying to be near Barratore but a little with a distance from him....just in case the dragons decide to do something..

Lanliss moves as far as he can to be near Barratore but still keeping a distance of 5 ft from him.

Action: move to 10P or 10 O
Stealth 48+20 =68(because of the spell I assume)
Acrobatics 43


(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind   d20+16=29 ; d20+31=37 ; d20+31=47 ; d20+31=44 ; 2d8+29=38 ; 2d8+29=42 ; 2d8+29=39 ;
Wednesday April 29th, 2020 9:19:53 PM

The Unholy Blight is a minor issue, Edson dropping was a bigger one. Thought Warrd was on their side these days. The dragons are gone and that limited what Barratore could do.
"Solid suggestion Tishe, can you cahnge the dimensions of the normal 10x10? Say 1 inch high and running like a great winding snake along the ground? They can't pass through no matter how high the wall is and as they are huge, you can leave 5' lanes as you wind it back and forth"

Barratore moves just north and reaches out and picks Edson up. Dragons are smart, they wont be getting close to him when they come up. He activates his torc and grows to Huge. They very well might come closer than they thought they could.
AoO jic Power Attack Hit AC 37 / 47 / 44 Dmg 38 / 42 / 39

Will Save 29

Spell:
Death Ward
Enlarge 15' reach +2 str -1 Att -1 AC

Emrys Myrridanmyl, Stephen F. ac17 hp122/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d12=3 ; d12=12 ; d12=8 ; d12=9 ; d12=6 ;
Thursday April 30th, 2020 12:24:06 AM

If Emrys is still falling, he sends his spectral hand to Edson and it delivers a touch. Through it Emrys sends a Life Touch (bloodwitch ability).

(Emrys gives EDSON a LIFE TOUCH, same as BREATH OF LIFE, empowered by Spiritual Healing. Brings back to life, if given within a round. Heals 5d12+19: 3+12+8+9+6+19 = 57. Not near enough is it!)

"EDSON!!!" he yells! "Not again!" He looks to the others and asks, "Do you want to finish these unholy beasts ... or Word of Recall back to the Manor house? If we don't deal with Edson soon, he will become one of them!!"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday April 30th, 2020 7:29:04 AM

"Me personally, I'm thinking we need to get Edson to the manor and see if he can be saved ASAP."

Crossing the Dread (DM Cayzle) 
Thursday April 30th, 2020 5:44:28 PM


Ascending, Velarin almost succumbs to the dracowraith’s spell, but this hero is not to be taken out so easily! He then reconsiders their recent life choices and calls out for ideas.

Tishe’ casts fly, suggests blocking the creatures with a wall of force, and readies to dispel any further magical attacks from their hidden foes. [OOC: How is Tishe casting a spell and readying an action? That’s two standard actions. Is she quickening the fly? I’ll assume for now that that is the case.]

Edson, however, is unable to resist their foe’s deathly attack this time and collapses a blackish green wisp floats away from his fallen body. [OOC: You used a hero point for the reroll, but note that the rules allow another option. The Cheat Death rules do allow you to use two hero points to avoid this dire situation. If you were not aware of the Cheat Death rule, you may use it now, AND spend two MORE hero points if you so desire.]

Lanliss furtively tries to avoid the now hidden creatures and moves closer to Barratore.

Barratore worries about Edson, but also about future attacks and proposes a configuration for Tishe’s spell. He then moves to recover Edson and goes huge, hoping to catch an appear dracowraith by surprise at his enhanced reach..

Emrys feather falls to the ground and tries to revive Edson with his life touch, but the healing power is insufficient to counter the deadly energy unleashed against his companion. [OOC: not enough is correct. That gets him to -55. He needs to be at least up to -11 to revive. Also, Emrys, it is kind of moot, but the spectral hand can only deliver spells, not spell-like abilities, right? Also, the Ritual of Spiritual Healing affects spells, not spell-like abilities, right? Those shoulda been d8s. Moot, though this time.]

Anguished, the bloodwitch asks the others what they should do about Edson.

=====

ENEMY TURN

The Black Draco-Wraith appears at about F7. It casts waves of exhaustion at the group, but Tishe’ counters that. Then it casts finger of death at Tishe’! Fail a Fort save DC23 or take 240 hp damage. Make the save and take 36 hp damage. This is a death attack. Finally, the dark undead uses Flyby attack to sink back into the ground.

The other draco-wraith does not make an appearance.

Combat is not over, but you have no enemy to attack. Presumably they are underground, waiting to pop out and damage you!

=====

Purple Dracowraith: AC31, -215 hp damage
Black Dracowraith: AC31, -173 hp damage

And the Map!
Note that in this barren, broken, ashen land, ALL TERRAIN IS DIFFICULT!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+40=55 ; d20+18=32 ;
Thursday April 30th, 2020 7:30:26 PM

Lanliss comprehends the situations slowly, Edson and now possiblly Tishe'...
The situation is dire.
He almost shouts the name.....,'Gragul, he thinks.
Where was this god.....Lanliss thought for a second and how would they deal with only 2 enemies that is currently almost going to kill them all.
'What is the plan ? a solid fog or perhaps a mist of some kind might help ', Lanliss relies to the keeprs.
Lanliss doesn't move for now.

Stealth 55+20=75
(a possible action) Use Magic Device 32

OOC : Can cast an Obscuring Mist or Solid Fog otherwise can cast cure wounds on who needs it the most (if it helps).

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Thursday April 30th, 2020 9:56:54 PM

Barratore watches the dragon surface cast a pair of spells and then descend into the ground again. "Warrd you stink more than anything that has fallen from my backside." the minotaur curses

"The dragons life sense, DO we know the range? That would be useful. Or can one of you miracle up a sunrise? Myabe conjure earth elementals to engage them in the earth? Make me incorporeal so i can go destroy 'em!"

Barratore calls forth a potion of Fly and drinks it

Spells
Enlarge 9/10
Deathward
Fly

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+20=24 ;
Thursday April 30th, 2020 10:18:00 PM

Tishe’ is thankful that being a Spellweaver allows her to Ready counterspells as a Move action, and counters the Waves of Exhaustion as the Draco Wraith pops out of the ground, but she realizes she is going to need a heroic effort to overcome the Finger of Death! Setting herself, the woman barely overcomes the powerful spell!

It still hurts, and Tishe’ moves down and to the side 5’ to not be a sitting duck. ‘Going to be a hard weave to disengage all at once. Do we agree to do it on the count of 6? Run together and Word of recall?’

While she gets an answer, she takes her time to Ready another spell, this time a Slow Spell on the first Draco-Wraith that shows its shadowy head.

.......
Used Hero Point before the roll. +8 to roll, w+12 Fort = +20 = 24 and saves.
Hover. (DC 15; auto succeed)
Ready Slow Will DC 20 or Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

ResSphere - 19’ bubble. 4 of 19 rounds

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 2. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Friday May 1st, 2020 8:08:13 AM

V will drop to 120' in the air

V will cast his wall of force as per Tishe's and Barratore's suggestion. (V will follow Barratore's suggestion, making a long winding path throughut the area that they are in. Your call Cayzle, on whether the spell allows that to happen. Should that be out of the spells ability, V will go with a very large 1' thick horizontal plane 100'x90' with the edge right next to the keepers. Your call on that as well as the spell doesn't specify being able to make it horizontal.)

Should V determine the wall of force options will not work, he informs the rest of the Keepers and readies a sunburst for the first Draco head to pop up out of the ground.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst-cx1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Friday May 1st, 2020 8:10:02 AM

(ooc: if the rest of the party agrees to the word of recall, V will wait to the count of 3 to fly down to those on the ground so that all the keepers will be together.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 1st, 2020 8:52:09 AM

Edson draws a breath. His eyes are still closed, but something in him kicks his lungs into action. He doesn't know how close to death he was.. only dreams of better times.

Ooc: Use the other 2 hero points for the cheat death option.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday May 1st, 2020 10:45:57 AM

IF the group is preparing to be Recalled back to the manor house, he casts a quickened spell in preparation. The effects of the necromancy claims some of his vitality and his skin turns a shade of pale.

(Emrys casts a quickened Surrender Blood; enhanced by Quicken Spell metamagic. He takes -20 hit points, but gains +4 caster level on his next spell.)

"Barratore, I require you to return to your normal size." When they all finally gather, he will speak the Word of Recall.

(Emrys casts Word of Recall. Enhanced by Surrender Blood: 23rd Caster Level, which is good enough to teleport 6 medium and 1 large creatures. Which is enough for everyone and Daemon.)

Crossing the Dread (DM Cayzle) 
Friday May 1st, 2020 12:01:00 PM


OOC: Before doing the turn, let me confirm ... is the party agreeing on the Word of Recall?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Friday May 1st, 2020 2:01:09 PM

Tishe’ agrees

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+18=19 ;
Friday May 1st, 2020 8:36:57 PM

Lanliss agrees to flee the battle.
Lanliss tries to cast spell just before the keepers flee from the battle, just to make sure the have a more easy escape.

Use magic device 19 (rolled 1 so epic fail (: )
Spell: Solid fog.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Saturday May 2nd, 2020 6:43:06 AM

V agrees

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind   d20+31=36 ; 9d8+29=64 ;
Saturday May 2nd, 2020 7:41:13 AM

Barratore will agree, but I'm not sure if Command Word item can be dismissed. If so he does so and will group up with the others, carrying Edson still.

If not, he flies over to drop Edson off and then readies an attack should the deco-wraiths appear

Readied attack, Hit AC 36. DMG 64
Ghost weapon, power attack, gtr vital strike

Spell
Potion fly
Enlarge
Deathward



Crossing the Dread - Home at Last! (DM Cayzle) 
Saturday May 2nd, 2020 3:28:32 PM

Lanliss takes evasive maneuvers that bring him close to Emrys and prepares to cast a spell.

Barratore is not happy, but now he can fly. He flies close to Emrys.

Velarin and Tishe’ ready spells as they approach Emrys.

Heroically, the unsinkable Edson Kazil shakes off the effects of the deadly spell! He’s at one hit point.

Emrys boosts himself with his own blood, then Recalls the group all to safety.

You are home at last, back at your Manor. Whew!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Sunday May 3rd, 2020 11:08:19 AM

Tishe’ is in a fight for their life and then they are in The Manor... it takes a minute to settle down and not wreck the furniture.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Sunday May 3rd, 2020 7:21:04 PM

Lanliss is happy to be back at a safe place.
He process what has just happened.
They almost got killed easily....

Home at Last! (DM Cayzle) 
Sunday May 3rd, 2020 11:58:20 PM


Lanliss and Tishe’ are stunned by the transition from extremem danger to safety at home. The others, too, even more so.

Roel greets you all gently. “Welcome home, heroes. Please come, sit, be at ease.” He leads you to your common hall, where there is cheese, crackers, sausage, and wine at hand. He joins you sitting down, of course; as frail as he is, Roel can’t stand up for very long stretches.

He mentions that Manolo has arrived, and he offers his congratulations on your success in saving Effacia. He has heard some things from the refugees now returning home to the busy port through the teleportals. He mentions that Lady Dulcet has sent word that she is eager to meet with you all at your convenience.

[OOC: There is time now, between modules, for training, research, R&R, etc. Please feel free to mention any extra activities in which you have an interest, as well as engaging with Dulcet and other NPCs over the course of this week.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Monday May 4th, 2020 7:36:54 AM

"Well that was fun. I'm definitely not building a summer home in the Dreadlands. I think i need to take some time to pen some new scrolls in the upcoming days. I used up quite a few while we were saving Effacia. Shall we heal up and recover before meeting with Dulcet?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stopX2


(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Monday May 4th, 2020 10:33:55 AM

Barratore arrives and promptly kicks a chair across the room sending it into an explosion of pieces against the far wall. He takes a breath and answers, "Unless Dulcet is planning to tell me all about hunting undead she can wait.. Those things are less than half a day from Effacia and even less so from the villages. Just 1 of them would turn the entire city into a dead zone and if that kind of power is still running about the Dreadlands right next door to us, that's where I'm going. We got some funds, I'm hitting the Catacombs."

Barratore turns and leaves and heads fro the magic portal

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday May 4th, 2020 10:34:42 AM

"Edson! You're alive ... uh, barely, but alive! I thought you were dead for sure. Gargul would be proud ... and feel a bit cheated!"

Emrys quickly casts Heal spell on Edson, just in case there were still some dark energies causing his soul to continue circling the drain.

(Emrys casts HEAL on EDSON. Cures 150 points, plus a whole grocery list of conditions.)

He then inspects the rest of his friends for wounds and corruption.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Monday May 4th, 2020 12:49:40 PM

Tishe’ winces as Barratorre shatters a chair, but it is the minotaur’s thoughts that give her the most pause. “We have seen many instances where the stronger undead in The Dread are not as free to roam. “The banshees, the Lesser death, and now these Wyrmwraiths. Even though each was very close to farmers or miners, they didn’t attack until someone came on their lands. I don’t think it is as dire as you say.”

Still, the experience sticks in her craw. “Maybe we will have better knowledge if we speak with Dulcet. Fire-warned is fore-armed!”

Tishe’ wants to meet with each/all of the Pitchfork Council, both to report and also to learn more about The Dread and it’s inhabitants. She calls upon Lord Hmitri to see if the Council would meet at The Manor for the discussion/ meal.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 4th, 2020 7:00:07 PM

Lanliss sighs at the sight of the violent happenings.
'Oh Barratore', Lanliss thinks, 'You are so frustrated.. to not destroy a worthy opponent in front of you', Lanliss train of thought stops abruptly.
He smiles, "Manolo !", "How was the trip ? Did you find this place to your likening ?" , Lanliss asks Manolo.
...
While listening to Manolo it dawns on Lanliss that he didn't actually have a proper plan for Manolo.
Teaching someone to be a hero is not always easy, it definitely wasn't easy for Lanliss.



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 4th, 2020 7:35:04 PM

Edson tenses up at the explosion of the chair. He watched his friend leave, but didn't add any witty joke. Barratore didn't seem in the mood.

" Ill go with you Tishe, to speak to them. "

Home at Last! (DM Cayzle) 
Monday May 4th, 2020 11:58:27 PM


Velarin proposes meeting with Dulcet.

A frustrated Barratore first wants to return and deal with the dangerous undead they fled.

Emrys heals Edson and is relieved to determine that no lingered effects remain.

Tishe’ counsels deliberation before becoming too concerned about the threat the wyrmwraiths pose and calls upon Lord Hmitri to arrange a meeting of the Pitchfork Council.

Edson Kazil volunteers to go with Tishe’ to deliver an invitation to the Pitchfork Council.

Lanliss, meanwhile, is happy to see Manolo, and the feeling is mutual. The boy is overflowing with the story of what happened to him, about the teleportals, about what that felt like to go from one place to another. Evidently Roel has found him a bedroom, and he is amazed at how big and nice it is!

The boy asks, “How were your travels, Sir Lanliss?”

At Strongwind Castle, Edson and Tishe’ deliver their invitation, if the Council will be so kind as to meet with the Keepers, hospitality offered by the Keepers. As usual, the lord of the keep does not stand on ceremony, taking a break from working his horses to call for mugs of cool ale.

“Lad and lady, of course we will be there. We’ve been hankering after news. Though it sure is nice to have messages going back and forth with Effacia -- did you know there’s a fellow setting up a mail company? -- we want to hear what our own adventurers have to say.”

He agrees to whatever date you suggest.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Tuesday May 5th, 2020 6:55:11 AM

Tishe’ beams, “Shady. Two days hence at an hour before sunset. That should give time for people who need to travel from across the Valley to get the news and arrive. And it will be time for our own people to gather what the need.”

The Spellweaver pats Lanliss and Edson’s arms in near-sibling affection. “Come my packmates, we have a lot to weave!”

Tishe’ busies herself with ensuring things are in order: clean Manor, plenty of both nibbblements and hearty fare (knowing how Barratorre and Edson like things) as well as both fruit juice cordials, light wines, and a butt of good beer (for the same reason)

She also spends time walking about Magpie Crossing and helping where and how available. Planning to range further afield after speaking with the Pitchfork Council.

She also stops by the Catacombs...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Tuesday May 5th, 2020 8:31:33 AM

V watches Barratore's outburst with a calm look. The wizard had expected as much, knowing the warrior had a hatred for running from a fight. But in this instance, the party made the logical move at the time. Facing a foe such as the twin draco wraiths would take some planning and preparation, or several people would likely perish.

v starts making a list in his head of the scrolls he wished to create, and perhaps as well, the spells he wished to purchase to add to his spellbook.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Tuesday May 5th, 2020 2:47:40 PM

Barratore heads out of Magpie at a jog. He had heard Tishe and he had an understanding of that as well as the need to strategically retreat, but it made him no less upset. Perhaps a good 6 mile run would help pump some of this off.

He finds his mind still very much on the powerful undead stalking the Dreadlands. They might be limited in range, but he still finds himself time and time again coming back to the conclusion that the Keepers should be taking them out. What he most certainly knows he does not want to do is visit with Dulcett and be asked to go run some errand or look into something

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday May 5th, 2020 5:23:01 PM

Edson heads back to the manner with Lanliss and Tishe. There he spends the time cleaning and relaxing, waiting for this meeting. He does sneak away a drink every once in a while to help the day go by.

Home at Last! (DM Cayzle) 
Tuesday May 5th, 2020 11:54:52 PM


Tishe’ and Lord Hmitri set a meeting ina couple days. After farewells, Tishe’ gets busy with meeting prep and shopping. Edson keeps her company, though he does sneak off to a pub or two as needed.

Velarin puts some thought into spell maintenance and class upkeep.

Barratore goes for a run to let off steam. He is unwilling to let evil next door go unchallenged. Of course, the Dreadlands have been next door, and even more packed with evil, for a very very long time.

The meeting comes around, and the staff, with able assistance from the heroes, put on a very nice spread.

As expected, attending are Hmitri of the Hmanas (representing the east of the Valley); Dulcet the Witch (representing Witchspawn and the west); Thelonius of Jarlwolf, serving the Hill People of Wolf Hill; and of course Simmay Swanfeathers, for the south, for halflings, and for the council of druids.

Simmay brings her pet wolf with her, and he is very well behaved. Dulcet brings part of her coven, who evidently are quite protective. They get to eat in the kitchen, and honestly are less well behaved than the wolf!

The dinner conversation stays light ... Seers say Mount Glitterox is poised to erupt soon, which is always good for the Valley’s farms. There’s a lot of talk about the portal traffic from Effacia.

After dinner, the real meeting begins. Dulcet starts off by asking for a recap of your most recent adventures. “And please conclude with your estimation of the remaining dangers that may be threatening,” she says gently, prying information pertaining to the safety of those who live in the Valley.

“Also, what questions do you still have outstanding?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Wednesday May 6th, 2020 8:20:09 AM

V will provide them with a recap of the battle for Effacia, listing the major combatants that were destroyed, as well as the ones we know that escaped. V will also advise them of the information that was learned regarding a change in some of the deities of the Wold. He will then recount their less than stellar encounter with the Draco Wraiths in the Dread.

"It seems like we have been gone a long time. What has occurred throughout the valley in our absence?"

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Wednesday May 6th, 2020 9:22:51 AM

Barratore returns from his run and is not in much of an improved mood. The group is not going to be heading into the Dreadlands and he doesn't have the resources to mount a solo campaign. He would simply leave if it were not for Edson. He told the man long ago that he would be with him to see this to the very end and so he would. An unfortunate tree on the route to the manor finds itself in the wrong place as Barratore sends his blade blasting into it with a roar. He doesn't acknowledge anyone who might have something to say and simply continues to the manor house

The fighter swings by the pantry, grabs a keg and heads to his room. Fortunately, once there, he gets distracted by the plans of the apprenticeship and trades school he has been working on and rather drinking the entire cask, he has but a few tankards and he mulls over and re-works the building designs.

With a sigh, Barratore comes down for the dinner party. He's changed out of his armor and has left all of his weapons in his room. Small talk not being on his mind, he says little save for direct 1-2 word answers to direct questions. Effacia and recent events surface at last and V handles the summary

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 6th, 2020 11:18:26 AM

Emrys understands Barratore's anger and frustration. It never feels good retreating from a fight. The witch has his own ways of doing things and channeling his energy ... both negative and positive. He considers possible ideas about slaying these two undead creatures from a distance ... or forcing these creatures to a different location where they are powerless. 'Ahh, that is possible idea ... but expensive!' It can be done, he thinks.

He joins the rest at the dinner party. The conversation is pleasant, but it's hard not to think about various dark designs that involve the wyrmwraiths. With Dulcet's question about looming threats, Emrys can't help mention, "The Dreadlands continues to be a threat ... of course, it always has been as far as I can recollect."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 6th, 2020 12:29:43 PM

Tishe’ isn’t a good hostess, the dance of the party coordinator she had always left to her sisters. Instead, she nibbles and refreshes her glass, only wincing when a stormy Barratorre occupies one corner of the room. She listens to Velarin and Emrys and gives an inward sigh before speaking.

“That’s as good of an opening in the fabric that I’ve seen all night. ‘Of course, the Dreadlands have been, are, and will always be a problem.’ Why? Why do we have to accept that pattern as true?”

She waves a hand to dismiss the obvious. ”And I’m not spinning about two Wyrmwraiths that we were unprepared for. The Dread is gone, and Evil dissipates quickly, or so I always heard from those knowledgeable in Woldian Spirituality. That all these evils are still attracted the The Dread indicates that there is someone or something else there.”. And she stabs a finger on the map north of Cinnamon Valley.

She looks at Barratorre. “And that’s where I want to weave. Not the occasional wandering monster, but to find and cut the thread or seal off the source of evil that is still attracting things to the Dreadlands.” Then she looks at the Pitchfork Council. “So what threads does the Pitchfork Council have that can reinforce or unravel the thought-tapestry I’m weaving?”

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday May 6th, 2020 8:14:03 PM

Lanliss tells to Manolo about what happened.
"Sometimes you have to choose to escape certain death, even heroes retreats at time, only to come back stronger and better prepared for what is head". Lanliss tells the boy regarding the encounter.

Lanliss and Manolo help Tishe to prepare the Manor..

Lanliss will be at the meeting

OOC: Perhaps Manolo as well.

The Council Meets (DM Cayzle) 
Thursday May 7th, 2020 7:09:58 AM


Velarin provides a recap of the Battle for Effacia as well as an update on what they have learned of the religious changes in the Wold, and their encounter with the Wyrmwraiths.
He concludes with a question, “What has occurred throughout the Valley in our absence?”

Barratore finds the run unsatisfying. Even impromptu tree pruning prooves insufficient to alleviate his aggravation at being unable to confront the evil they encountered in the Dreadlands. A few tankards of ale and the opportunity to refocus on schooling plans provides some suscease to his inner turmoil.
Once joining the dinner, he avoids all but necessary talking.

Emrys is similarly unable to stop considering what to do about the wyrms and other threats in the Dreadlands.

Lanliss introduces Manolo at the dinner, and the boy enthusiastically adds details to Velarin’s account. “There were skeletons and zombies and a magic storm! All the other kids had to come here to your country, but I hid and watched! No way was I going to miss the most exciting thing that ever happened in my town!”

Tishe’ awaits an opportune moment to join in the topic of what dangers the Dreadlands poses and speculates that there may be a deeper threat. She asks the Council for their perspective.

Edson nurses a drink and is content to listen.

Simmay speaks for the Council first. “Well, it is really as we said at dinner. The people from Effacia was the most excitement we’ve had. Honestly, with you good folks around, nobody is going to cause trouble for us!”

But Dulcet is not so sure. “There are a number of questions still outstanding, though. Where did the sahuagin army retreat to? Why did they attack in the first place? What was that structure underwater? Why have you met such powerful undead in the Dreadlands? Sir Barratore, your unease echoes my own uncertainty.”

Did you mention the merchant selling antique magic items? If so, Dulcet has questions about her as well.

She also says that, like Emrys, she has had odd difficulties casting divinations lately. OOC to Emrys: Highlight to display spoiler: {See April 18 DM post}


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Thursday May 7th, 2020 8:36:50 AM

Tishe’ keeps quiet, both from waiting to see the reactions of her companions to her earlier thoughts, and her quicksilver attention suddenly remembering the odd unique magic seller. “Bottle shops in the desert..” she mumbles.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Thursday May 7th, 2020 9:14:38 AM

Barratore hoists a tankard in cheers to Dulcet's last comment. Going over the Dreadlands encounter brings a thought to Barratore, but he puts it away for later. In front of others was not the time to bring up the Fate ring of Undead Controlling. He has no qualms about answering the questions.

"What's left of them fled back into the deep blue and we decided that exterminating them was not what we wished to do. They are not the problem,but a symptom. As to why in the first place, being hunted and exterminated pushed them to, in simple terms. In more complicated terms the heroes of Bonetown unintentionally created this. Ga'al has stepped in to fill the void they created and I suspect Marteus and Ga'al to be at the heart of many troubles across the Wold in the future."

"You say you have trouble casting divination spells? You need to elaborate on that, what kind of trouble and how long now? Before the cleaving of the gods of Testing or coinciding with?"

The fighter doesn't care or remotely see how the merchant could be attached to any of this, what, he was Alemi or Ffloy being all cryptic and nearly worthless in help? Didn't sound like what he knew of them. Things have been bugging him for a while now, well ever since the Time elemental really and the fighter was wondering if they all came back whole from that, or if a piece of them was captured or lost in the past. About the only thing he was certain on was he had no desire to go after the sahauguin. There were a litany of other 'maybe this would help' options and that's what put him in a sour mood. Nobody knew anything and that included Emrys, V and Tishe upon whom he very much relied on. More so than he knew until now.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Thursday May 7th, 2020 1:02:09 PM

To help answer Dulcet's questions, Emrys chimes in with what he was able to determine about the situation.

"I interrogated the corpse of the lead Sahuagian cleric after the battle. He had many curious things to say. He told me that they served a god named Billoopl, until he died. After which they sought another god to obey ... which turns out to possibly be Ga'al. He mentioned troop numbers and had no idea where the host of their army was being staged ... which may have been a lie. The Stone Altar, that Barratore and Edson found, was used to summon two Sea Bonzes. The name of the General that commanded the army is named Dalithan of the Black Hand. He appeared to escape with his life."

Emrys then sighs, and continues, "Then the corpse suddenly stopped speaking when I continued my questioning after that. Apparently I touched a nerve, because I felt a near impenetrable veil suddenly blocking my answers. My intuition tells me it will take a ritual casting, with as many witches as we can assemble, to pierce this veil!"



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday May 7th, 2020 2:35:45 PM

Edson continues nursing the drink and listening to the others lay out the story. Hes afraid Barratore is going to blow, and readies incase the minotaur needs to head outside and blow off some steam.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 7th, 2020 8:26:14 PM

Lanliss will let the others speak.
He, himself, doesn't mention any weird shop as he didn't find it worthy to tell about...

The Council Meets (DM Cayzle) 
Friday May 8th, 2020 6:46:17 AM


Dulcet and Simmay have questions, but Lanliss, Tishe’, and Edson do not have much to say. Velarin, even more so.

That’s OK. Barratore and Emrys step up this time ...

"You say you have trouble casting divination spells?” asks Barratore, “You need to elaborate on that, what kind of trouble and how long now? Before the cleaving of the gods of Testing or coinciding with?"

Barratore also wonders if there are any lingering ramifications from the party’s interaction with the time elemental. Is there something funky going on in time?

The minotaur feels that nobody knows the real answers, and that troubles him.

Emrys offers many details, but does not reveal the questions that he would like answered.

Emrys adds, “My intuition tells me it will take a ritual casting, with as many witches as we can assemble, to pierce this veil!"

Dulcet ponders this and says that it could be done. She suggests waiting for the time of the eruption of Glitterox. “The magical ash in the air will help our magic!”

Simmay tells Barratore (a little shyly) that it is her practice to scry you heroes from time to time But lately, it is as if a veil had been drawn over her divination. That has been going on starting after the first preliminary fight in Effacia. And there was a blank spot for a portion of the mine adventure, likely when you were time hopping.

Dulcet thinks over the mass coven work, and says that her coven will do it. Maybe the heroes can recruit other covens.

Simmay says that her connection to Mother Wold leads her to predict the eruption for 20 to 25 days from now. Dulcet says she can get a crowd of covens to appear by then. She suggests the Circle Stones at Witchspawn. It is a place of power.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+20=33 ; d20+25=40 ; d20+15=19 ;
Friday May 8th, 2020 8:54:00 AM

Tishe’ nods. “Emrys’ coven can join by then. And I well know the Stones; that was where the heroes of Sunrise Song first appeared.” She thinks more on arcana, and why divinations wouldn’t be working right.

Not thinking of any, she turns to the more likely scenario “could the disruption have anything to do with the changes happening in the pantheon of the Wold? If Marteus, Ga’al, or this Kevintar are involved, it could really alter mortal magic. And isn’t Marteus associated without undead? That would link the Dreadlands, the Sahaugin army, and the Teucri artifact together. What about that weird magic merchant? Did we buy anything from him that could be affecting divinations around us?”

Know Arcana. 33
Spellcraft. 40
Know Religion 19

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Friday May 8th, 2020 3:52:44 PM

Velarin sits listening intently, but it is obvious he is not his normal self. he has nothing to say, and nothing to add. His friend Barratore took their flight from the Draco wraiths hard, Edson almost died. When is enough, enough. So much death. So many people suffering. All i i am good at is blowing crap up he thinks to himself.

I need to think. Things are not right. I need to talk with someone.....

V looks around the room and then lowers his head. He telepathically communicates to the keepers "My friends. I need to go."

V then teleports back to the entrance of the time elemental lair, and starts wandering his way through to speak with it.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 8th, 2020 6:54:13 PM

Edson goes to ask Velarin "Where", when all of a sudden hes gone. "Velarin... where did you go?"

Thw elf pretends he is listening to the conversation, when he is really listening for his friends reply.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday May 8th, 2020 8:30:59 PM

Lanliss sits in place.
Too many things happening occurring lately, The Wold is changing, Lanliss thinks.
Some being of some sort is probably behind this , he speculates.
'Would Tecuri magic would be helpful now', Lanliss continues to ponder until someone speaks and interrupts his train of thoughts.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Saturday May 9th, 2020 8:29:36 AM

Responding to Edson, V telepathically communicates as he moves towards the time elemental guardian “I have a horrible feeling my friend. What were we doing right before all this happened? We were playing around with 2 want to be Gods that were indeed Gods in their little plane. Since we did that, the Gods have changed and the resulting upheaval has effected the entire Wold. Are we responsible for everything? Did we cause all the death... did we cause the Sahaguin to invade Effacia? Perhaps our powers have grown to the point that using them causes more harm than good. I need to know if what we did caused this.”

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Saturday May 9th, 2020 2:48:49 PM

Sounds to Barratore that the shake up across the pantheons times out very well. Knowing Tishe has a Detect Scry at all times, makes him a bit unhappy as well, seeing as some local witch has been scrying on them regularly and they never knew. Now they are being asked to play messenger and dash about looking for witch covens? No thanks. V excuses himself and Barratore telepathically agrees with him.

Good Luck. Rest assured the sahaguin attack was not from us. They are lost and lashing out and looks like Ga'al is happy to fill their void. I agree with your line of thinking and that we need to clean up the other would be god

Barratore has another drink

The Council Meets (DM Cayzle) 
Monday May 11th, 2020 7:44:36 AM


Ever the insightful one, Tishe’ adds depth to the conversation by musing on the possible causes of the recent turmoil ... Gods? Time travel? The Teucri? Powerful undead?

[OOC: Tishe’, for cleverness in thinking about a possible source of all the recent oddness, please accept a hero point.]

To Velarin, it is all too much -- and what’s worse, what if the party’s episode with time travel is what actually caused this mess of invasion and undead restlessness and gods in conflict? Seeking answers now, from an expert, he teleports to the Time Elemental. Of course, teleporting in proximity to the Temporal Temple is what sent the Keepers into the past ... so being no fool, Velarin teleports to the START of the complex and makes his way TO the Temple.

Now, an evil DM would surely consider that the area might have repopulated since the party was last there. Maybe there would be new challenges, new monsters. Surely, haring off on your own to an known site of danger is not always the wisest course? But your kindly DM’s evil ways are matched only by his sloth, so let us say that a few 8th level spells and a Disintegrate later, our somewhat scratched and bashed hero, Velarin, 274 gold pieces and a CL1 potion of Jump the richer, finds his way to the Time Elemental.

“OOOooooohhhh wwweeeelllllll,” says the remarkable, ancient/young creature. “Bbaaaacckkk ssoooo soooonnnnnn? Oooorrrrrr hhaaaaaaaaasssssss iiiittt bbeeeeeeeeeeeeeennnnnnnn aaa wwwhhhhhiiiiiiiilllllllllleeee?”

[OOC: Velarin, for bravery and quick action, please accept a hero point in addition to your newfound dungeon loot!]

Back at the meeting with the Pitchfork Council, Edson pretends to follow the conversation but in reality he is startled at Velarin’s sudden disappearance and telepathically calls for more explanation from his friend.

Reassuring his fellow Keepers, Velarin explains his thinking -- between random monster encounters that he does not even bother to mention.

Lanliss, like Velarin, senses that all is not right in the Wold. He too ponders what it might be that has caused all this. Clearly is is beyond known magic ... the Teucri hypothesis seems quite credible, doesn’t it?

Barratore, via his inner thoughts, agrees with Velarin and offers him moral support. The taur is in some small mental turmoil, it seems, both angry and perhaps resentful -- especially that Dulcet may have been spying on the group.

When you meet with the powerful folk who run Cinnamon Valley, especially one of them a witch almost as powerful and deeply more experienced than our Emrys, well, let us just say that Barratore, in his cups, is not a challenge for Dulcet to read.

“My dear, fear not. I have followed you through reports from my friends and associates, and those channels have remained open. I have also used divination to ask of certain Immortal Powers questions like, “Are the Keepers okay? Have they met with success?” and so on. I have not been spying. But it is the magical divinations that have been murky or failed in very recent days, and that has concerned me.”

“So let me make sure we are agreed. Shall we go forward with the idea of a witch gathering, a seance if you will, by sheer numbers to pierce the veil and answer our queries? I think the stone circle, at the next eruption of Glitterox, would be most fortuitous.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Monday May 11th, 2020 9:21:43 AM

Tishe’ is startled by Velarin’s sudden departure, but is reassured by his continued telepathic contact. She thinks, ‘I was weaving all kinds of sun-baked picks on why you had to go Walker, Velarin. Don’t do that to a Packmate!’

The Spellweaver nods at Dulcet’s reassurance to Barratorre: Tishe’ also had no intention to do fetch-and-carry where the normal denizens of Cinnamon Valley could do the work themselves. “That’s right”, she says aloud, and then sheepishly grins. “I mean, the Keepers don’t want to do everything for the Valley; that breeds laziness and even a lack of free will. We want be the people who are called on only when all other efforts aren’t enough.” The woman considers her words. Are they too haughty or just a reminder that the Keepers aren’t the solution for everything. A decisive nod. The latter, she decides.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 11th, 2020 12:03:27 PM

"I'm sorry Tishe'. I've just got a really bad feeling, and I'm needing to know something. the more we sat and talked, the harder my mind struggled to figure out the answer. There is only one being being I know of who might know the answer and be willing to share that knowledge. I'm back to the mines to speak with the time elemental."

V works his way through the mines, thanks to the kindly DM who doesn't try and make his life more complicated.After nuking a few bad guys, and keeping his friends updated on the situation of things in the mine, he meets the elemental. "It has not been all that long. May I ask you a question that i need to know the answer to?"

While waiting for the response, it suddenly occurs to V, that perhaps the possibility of summoning a time elemental is possible. hmmm

Cayzle comments: Summoning a time elemental? Not a problem, but it appears +/- d100 rounds after/before you summon it.

:-)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 11th, 2020 3:29:28 PM

Hmm. Alrighty then.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday May 11th, 2020 5:10:36 PM

Emrys agrees with Dulcet and is most intrigued to give this mass seance a try ... especially on a night of the eruption of Glitterox.

Of course, the night where they themselves emerged from the cauldron of Glitterox, he thinks, everything that night had changed. The Magus and the Muse seamlessly exchanged threads in the weave of reality. What if it happened again ... would he know it? Who's to say? He ponders the idea of the Monster having his turn here... this Wold would be torn asunder ... and the Magus would inherit the crumbled remains of the other. This is what the Monster would want ... he thinks, maybe he's behind this ... then again, the Monster is too daft to perceive multidimensional paradigms such as this.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 11th, 2020 5:25:33 PM

Edson thinks about Velarin's words and begins biting at his nails while thinking this through. Time and alternate dimensions. This really was so much easier when he just needed to cut a purse to get enough coin for dinner.

He nods his head when Emrys agrees with Dulcet, but part of him thinks about adding the occult into the fray. Luckily he trusted the rest of the keepers, and knew they were the best at what they did..

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 11th, 2020 7:49:01 PM

Lanliss agrees as well with Dulcet.


The Council Meeting Concludes (DM Cayzle) 
Monday May 11th, 2020 11:26:40 PM


Tishe’ gently chides Velarin for startling his friends. Then she diplomatically reinforces the role that the Keepers play in the doings of the Valley.

Velarin communes with his friends and then asks the Time elemental if he can ask a question. It answers, “wwwwwwwwwweeeeeeeeeeeeellllllllllllll yyyyeeeeeesssssssssss.”

Barratore is quiet.

Emrys agrees with Dulcet on the particulars of the upcoming divination, but wonders if the portents will be too strong. What if the unexpected happens?

Edson also agrees to the seance, but fears that invoking such power will have ramifications.

Lanliss is on board too.

Dulcet is glad for the agreement, and lays out the details for the seance. Simmay says she will attend, but the other two reps on the council seem bored and beg off. The meeting concludes, and the council members offer their thanks for your service.

The date is three weeks off. Your actions until then?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday May 12th, 2020 9:27:42 AM

V is about to ask his question, when a puzzled look comes across his face. "Interesting. The fact you are still here, which was not something I had thought about until just now is very interesting. I now have multiple questions, but I will start with what I deem most significant. Are you aware of the upheaval and changes amongst the gods? Was what my friends and I have done in any way responsible for that?"

"If you are still in a talking mood...Why are you still here? what is your purpose or task here?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday May 12th, 2020 9:29:36 AM

(well played Cayzle. You have me most intrigued and impressed. Kudos to you good sir)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Tuesday May 12th, 2020 9:53:58 AM

Tishe’ is satisfied: the meeting was a success in her eyes.

The Spellweaver spends the first week between now and the seance weaving, practicing, meditating, and shopping at the Catacombs.

For the best two weeks, she travels the north border, East to West on the Cinnamon Valley side. She stops, helps, and talks to everyone she meets from hamlet to farmstead to hermit: helping out, sharing News and magic freely, and asking about the borders and any undead or evil incursions.

.....

Roll as many Know Local (+15) as necessary

Endure Elements
Detect Scrying

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday May 12th, 2020 5:15:37 PM

Edson is bored so he begins venturing around the cities. Anytime he sees a street urchin, he gives them a silver. " Come to me with any information you learn. I'll give you a copper. If its true, Ill give you a silver. Pass it along to your friends. "

If he sees older kids, he tells them to protect the younger street kids. He also tells them if one of the younger kids has any true local info, that he'll give the older kid a silver too.

Before leaving, he asks if there have been any other men or women reauesting the beggars to send up i information.

Basially trying to set up a network of info, and see if a thieves guild is working already.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Tuesday May 12th, 2020 8:42:47 PM

Barratore finishes off the evening in front of the fire with his ale. The big witch to do was all well and good but the fighter wanted the Keepers to be leading and not following and it seemed much more of the latter than the former recently. He had little to do for the next few weeks and decided he was content with not having much to do

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday May 12th, 2020 9:49:00 PM

Lanliss starts to teach Manolo the basics of combat and fitness and makes him do speed drills.
"You need to be prepared and be instructed in the fundamentals first", he tells Manolo.

He also tells him about meeting barratore and Emrys in a deep cave full of ants , the rest of the original all gone on different ways.

Ooc: I will have to check if Edson was part of the original group as I truly don't remember....


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday May 13th, 2020 7:45:07 AM

V continues to make a list of the scrolls he wishes to create. (Sorry all. Not much today. Just found out I get the joy of putting down my daughters cat while she is out of the country.)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 13th, 2020 12:56:49 PM

With three weeks to go until the big ritual, Emry makes preparations with his coven. There is one task he was planning to do that he wasn't going to advertise to the rest of the world. A horse drawn wagon pulls up the manor house, driven my Angus. Emrys inspects the cargo ... a long wooden box. Inside the box, the preserved remains of the Sahuagian cleric. The body had been cleaned up and was now dressed in a linen shroud. Several runes are carefully written across his body. Satisfied with the condition, he closes the lid and turns to Angus. "Very good! Make your way to Culverwood, at the meeting place. I will join you there and we will continue on from there."

Several coven members load up into the wagon with Angus before taking off down the road. He thinks it should take a day to get to Culverheart ... then from there to the meeting place. He has a little time to take care of other matters ... like the Catacombs.

Time and the Valley (DM Cayzle) 
Wednesday May 13th, 2020 10:13:17 PM


Velarin continues to chat with the Time Elemental. “WWwwwweeeellll, IIIIII aaammmmaaallllllllwwwwaaaayyysssss hheeerrrrrree. Iiiiiiiiinnnnnnnn aaaaallllllll ttiiiiiiiiiiiimmmmmmmee.” After enduring long conversation with the creature, Velarin gets the gist -- that all things change, even gods, now as in the past, as in the future. And the party’s small loop in time -- which is now sealed -- did not drive any great changes.

Tishe’ is pleased with the meeting and spends the time until the seance, attending to personal business and connecting with the common folk, with a keen eye on evil undead threats. She has a friendly, pleasant demeanor, and people are pleased that a mighty adventurer is interested in hearing the peoples’ concerns. But the thing is, actually, that there are really very few of these. Over the years, a frankly amazing number of hero groups have called this valley home, and that means something. There are no threats to the Cinnamon Valley, and the place is as prosperous and thriving as anyplace in the Wold. No external threats are left, and potential threats know better. As for the undead of the Dread, the mindless undead are all gone, and the mindful undead -- even them -- know better than to enter the Valley. It would not surprise Tishe’ to hear that the smart undead, the vampires and such, have sought less dangerous places to dwell.

Edson also spends the time connecting, but with a different focus, attempting to develop an intelligence network. He cleverly leverages the local urchins, and gets in touch with the Cinnamon Valley’s Thieves’ Guild. The local guildmaster is both pleased and extremely nervous to invite Edson to a personal meeting. He’s worried that his minions may have done something, and he is very apologetic and willing to answer all questions.

“Just tell me who, or give me a description, and I’ll have the rogue right up here for your custody,” he says.

The fellow, a human named Hmartin, relaxes a bit when he learns that this is a “social call” and not “official business.” Edson gets the strong idea that the Guild here is focused on staying away from innocents and common folk, stealing from the more wealthy, especially those who can afford it, especially the ones who are pompous or who abuse their position. They do a good business as bounty hunters, and they have a crew armed with wands of Detect Evil who steal from travellers passing through who do not “Pass Muster.”

Why are the thieves here such “goody-goodies”? Well, if you lived in a place with so many hero groups for such a long time, you would be doing your best not to become the “villains” in their stories, too!

Anyway, Guildmaster Hmartin is happy to keep Edson in the loop. Edson, what do you do, if anything, to help build loyalty and good will with these “honest rogues”?

Barratore would rather be driving the wagon rather than riding it and decides to spend the intervening time being idle. But just a day or two in, he is greeted by a fellow in armor prominently wearing a pin with three tines on it. Of course, Barratore knows what this means -- he is being approached by an officer of the WLA.

“Hail and well met, Hero of the League,” he declares, bowing. “Sir Barratore, if I may impose on you, I am Tomaz Tomazi of Plateau City. And on behalf of the WLA, I have a request.” It seems that word has gotten around regarding the Keepers’ latest adventures, and the WLA rep is inviting Barratore to the mother chapterhouse, to share his experience and perhaps train some of the most promising members. A day if the taur is busy, or as long as you can spare. “There’s a rumor,” says Tomaz, “that Lars Tokasis himself may put in an appearance!”

Lanliss, meanwhile, takes the opportunity to focus on the training of his new apprentice. Manolo exclaims incessantly about the speed drills, but throws himself with wild abandon into any form of combat training. At one point, Lanliss overhears the boy describing in vivid detail Manolo’s personal victory of a wide variety of deadly foes while flailing away at the pell. Lanliss, what class do you wish to give the boy? With your experience, you could easily grant him level 1 in rogue, fighter, or ranger. Manolo is happy to follow your advice.

Emrys uses the time to work on a plan of his own. With his coven he makes preparations with the defeated Sahaugin’s corpse. A great sacrifice to the Culverwood would have meaning and import, he thinks, and is perfectly achievable. The Culverwood itself is just south of the Valley, so entering the magical wood is not a problem. And as a Forest Walker, Emrys will have no problem finding his way -- and then departing -- the forest. But what is his intention with this ceremony? Is it related to the upcoming seance? Or some other goal? Or is it purely a gift and sacrifice, and the Culverwood will grow as it will ...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday May 14th, 2020 9:51:19 AM

Pleased that it appears the group is not responsible for the upheaval of the Wold, V asks the time elemental one more question. "Do you know what Maegos has been doing?"

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Thursday May 14th, 2020 11:15:27 AM

Barratore is lounging in the sun, upon a reclined chair of his own design with a keg of ale on one side and his blade planted a few feet into the ground on his other. He stands and extends a greeting and his hand in return. "No imposition at all Officer Tomaz." Barratore hears out the man and though he is terribly dubious that a half elf could possibly live so long that Lars could be there, the Wold was a odd place when it came to such things and so he shrugs that thought away. It had been years since he was at the first chapter house and nothing was going to be happening for a few weeks at least and so why not.

Telepathically he lets the others know he will be in Plateau City for a couple weeks and verbally informs the officer that he will spare as much time as he can. Within the hour, Barratore is set and off

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Thursday May 14th, 2020 12:29:48 PM

Tishe’ just enjoys her time being with people who don’t really need her help: this was the reason to adventure in the first place! She hadn’t thought about intelligent vs unintelligent vs mindless undead until that night around a farmer’s hearth listening to a granther talk of times gone by. And that matches the Keepers recent experiences too. No skeletons or zombies or that type of restless dead. No liches or vampires. More of the stronger undead who are crafty enough to usually avoid detection. “Seems to me the land is in fact slowly healing; just that the effects were not what was expected.”

She makes sure to telepathically mention that to the others. ‘And I don’t have to wait to weave the story and get shuttlecocked and forget. Not with our telepathy!’ That makes Tishe’ particularly happy!

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday May 14th, 2020 7:22:50 PM

Edson laughs. " No, none of your bothered with me or my friends. I personally would like to work out some arrangement, for your crew to get me info. I don't know how well you;re connected outside the city, but if there are other sister guilds, info would be desired from them too. :

"I offered the street kids copper, and silver.. but someone of your stature would require better coins. Obviously better information will gain better coins, but as a statement of our new friendship, a 25 thousand donation to the guild.... for training and restocking your supplies.

I also should mention, as some of your spotters probably warned you... I am a standing member of the Keepers of the Vale. I can make sure that no one comes to bother you, as your targets are not the poor and needy, but those who can actually handle the loss. There is no reason for my friends to come here and interfere with your business.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 14th, 2020 8:46:22 PM

Lanliss is quite at the boy's progress, he might go far, he is eager to do a lot and already dreams about the adventures he will have

As Manolo looks up to him, Lanliss thinks, What would be of the boy ?

He remembers the unrealistic dream of him becoming a magic user just like Emrys or perhaps Valerin.
'It is not possible for me to be like them or like him', He understands.

Manolo looks at him, Lanliss was day dreaming for a few second.
"So Manolo, what kind of hero do you want to be ?"

"As we saw today being fast on the battlefield will give you access to unbelievable feats"
"And having endurance will make you able to swing a heavy battle axe or a magnificent heavy swords for a longer duration during battle without giving in to the enemies efforts to exhaust you at times
"

"I can show you some parts of your way and you got potential, but you need to focus on your soul on your being"

Lanliss touchs Manolo Heart/Chest, "What kind of hero do you wish to be?"
"For now you will have to focus one some specific things, and later you might be able to combine some of the things you learn to make yourself a unique hero !"

"Would you want to be as strong as Barratore, so strong, that only few monsters can be standing after being struck sheer strength and fortitude.
"I warn you, you will have to surpass you limits and break them, you will bleed a lot and be thrown to the battle if not charge straight into it "

"Do you want to be like me or Edson, being so fast and sometimes stealthy, that few things will be able to stop you from escaping death himself.
"I do warn you, the path you take will be at times an infamous/inglorious one, being hidden at times away from the light"

"Or perhaps ", Lanliss thinks about his mom the druid for a second.
"You can be one with nature, having a blessing of some sort, in a combination of the natural physical world and the spirit of nature itself, in a way, you can be like Emrys..... casting spells of great power but still be able to fight with your sheer nature force of the will to live against abomination that strive to destroy the nature of the Wold"
"I warn you, that nature will want,no , will need your attention and efforts, to be able to survive wherever you are and call a holy war against nature's enemies.
....
"This is the ways I can show you",
"it is a most important decision to make young man".

Optional 1- IF the boy has troubles to choose.
Lanliss pats the boy head, "Go to sleep and ask for a tiny bit help to choose...from your grandfather", Lanliss says.

OOC: My sincere apologies for any bad wording and/or lack of correct grammar/punctuations (:
OOC2 : Covering my eyes & ears....I DON'T TO CHOOSE ! >.< (:


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday May 15th, 2020 12:51:06 PM

While waiting for the elemental's timely response, V, informs the others of what he said, and agrees with Tishe' that the Wold seems to be changing.

"Perhaps Tishe', the Wold was what it always was, and it's simply a matter of perspective. 5 years ago, nobody would have ever asked us to go check out something happening in Effacia. They would have sent word to others who were more capable of handling it. And really, it's not likely we would have decided to wander the dreadlands at that time either. Perhaps what you are capable of doing determines that which you end up seeing and experiencing. As a final thought on that, I'm with Barratore on the Draco Wraiths. Once we've had some time to recover and prepare, they need to be eliminated. They are to dangerous to be allowed to continue."

Time and the Valley (DM Cayzle) 
Friday May 15th, 2020 1:29:22 PM


Velarin relieved by the elemental’s answer, asks about Maegos. The Time Elemental pauses to think about it. An hour later, it says, “Ssssssuuuullllllllllkkiiiiiiinnnnggggg.” It says no more on the subject.

Barratore informs the others and quickly follows Officer Tomaz to the Plateau City chapter house. With the fellow’s Boots of Teleportation, and with no error blipping into the chapterhouse’s recieving circle, it is closer than the outhouse round back.

Now, most WLA chapterhouses are just taverns or inns that serve dual functions, or else small buildings devoted to training, mostly in combat arts. You fight in the yard out back; you study in a small room with a few shelves. But the First Chapterhouse, in Plateau City, on the other hand, is something else. It is not luxurious, not fancy, but there are several functional touches that reveal money spent. The teleportal circle is one. The Continual Flames providing light everywhere is another. The smokeless kitchens are fueled with daily castings of Rose’s Temperature Control. The demonstration arena where the audience is shielded by permanent Walls of Force. The house is big, with several libraries; sparring facilities; a pool in the basement for training swimming, toughness, and endurance; a summoning circle for calling outsiders; a generic chapel to all the Gods of the Wold, the small but fertile garden out back, and, no doubt, secrets that members’ dues have made possible for the training of mysterious arts.

Of course, the symbol of the WLA in Old High Woldian is everywhere. Also, you see the ancient motif in decor here and there: The faces of Fighter, Cleric, Thief, and Magic-User.

Barratore is first welcomed with a private interview. The leader of the First Chapterhouse turns out to be a gnome with a lyre and orange hair. He invites you to sit in a taur-sized chair.

Roll any Knowledge check please, your best one, to make a DC10 check: Highlight to display spoiler: {This is Ballatime Brooks, a retired member of the Shining Dragons. He is a bard, and it is said he retired after seeing the horrors of Koshe Marr. An eccentric, they say, but also a Hero of the WLA.}

The gnome stands and greets you by name. “Welcome Barratore. It is a true pleasure to meet you at last. I’ve travelled to Minotaur Island, you know. Excellent plum pudding, well worth the teleport.”

You exchange pleasantries. Feel free to ask questions -- Brooks does not stand on ceremony. He is definitely a font of facts, some of which relate to the topic at hand. He seems fairly well informed of your public doings -- you guess that the chapterhouse in Jarlswolf has been making reports. Eventually, the talk turns to business, and he asks about the Keepers of the Vale, their latest adventure, and especially plans for the future. What do you say? What do you hold back?

“You folks really made waves in Effacia,” he chuckles.

Back at the manor, Lanliss puts some serious work into training Manolo. He gives the lad a choice, and talks about the options. But there really is no question, in the end. “I want to be like you, Master Lanliss,” he says. “Fast and sneaky and everything!” [OOC: Feel free to work with me in email to create an NPC sheet for the boy, if you like.]

Meanswhile, Tishe’ and Velarin enjoy the telepathy tattoos and keep in touch. They discuss how the Wold has changed ... or is it the heroes who have changed? Can it be both?

The meeting between Hmartin and Edson goes very well. Edson makes a sizable donation. [OOC: Please track that 25K expense as a permanent expenditure that counts against your WBL. You have, in essence, purchased a “summons” and “divination” “device”!]

Hmartin is clearly very pleased with the donation but even more so with the implied umbrella status that Edson is suggesting. “Having powerful friends means everything in our business. We will make this a very productive partnership.”

Edson, if you make a sense motive check vs DC20, then Highlight to display spoiler: {He is glad, but hopes you will not be too much of a micromanager.}

If you also make a sense motive check vs DC30 this time, then Highlight to display spoiler: {You also get the idea he is already thinking of ways to turn this situation into a profitable one.}

“Well, Mister Kazil, you’ve got yourself a deal!” He holds out his hand to Edson.

Emrys continues to prepare for his ceremony.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Friday May 15th, 2020 3:49:16 PM

Tishe’ continues on her way, slowly travelling towards the Stones on the north border.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind   d20+21=29 ;
Friday May 15th, 2020 5:08:54 PM

Barratore takes in the Chapter House and is happy for the tour. It was very much like what he envisioned that he and Brom would build in Rum. Alas, that was not to be. Those dreams had fallen long ago, with most of Rum itself. The fighter's badge of Hero level WLA prominently appears on his left breast, just above the medallion from Effacia and he stops to watch a sparring or two and nods to himself at the touch of a pool. He liked that idea and would be adding that to the plans he had for the area about Jarlsford. The fighter was mentally tossing around a 4-6 mile terrain course, with various obstacles and challenges along the way. Ah, he put it aside and returned his focus to his present.

Barratore puts on a toothy grin and returns the greeting, "An pleasure to be invited Master Ballatime." Barratore then takes a seat. Pleasantries are not his strong suit, but Barratore muddles through all the same. The whole point, to Barratore, of checking in with Chapter Houses was to keep everyone informed and so the fact that Ballatime is, doesn't much register.

"What have I been up to that you don't already know about?" he begins in question, "We learned that Effacia was under siege from sahaguin and journeyed there to assist." Barratore will then proceed to provide a brief recap of the battle and the discoveries after. specifically the heartseeding book and apparent altar to Ga'al. He includes the discovery of the rings of Fate and that The Keepers would be safe guarding them for the foreseeable future.

Barratore then has a few questions of his own, about the Dreadlands and what legends might say about being able to heal the land. The Dreadlord and his liches have been destroyed now for decades, yet the land is still completely foul and full of death.

And the dragon that was seen back during the Crystal infestation and the Sarr. When the group erupted from Glitterox, 100's of eye witnesses reported seeing a great dragon as well, fly to the north.

He also wants to know what experiences Ballatime might have had with The Teucri? From here Barratoer will go into detail about the groups encounter with Meagos and the woman, whose name Barratore cannot remember. A pair of immortals, for all intent and purpose, within their own dimensions of power accessible only deep within a mine near the valley and only then through a Teucri device. The party destroyed one and the other pledged to never interfere with the Living Wold, but Barratore still has doubts about that.

Know History 29

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday May 15th, 2020 6:24:44 PM

(OOC: Sorry for not posting last night ... busy work day finished me off.)

Emrys continues his preparations for both ceremonies .. one in Culverwood and the other at the Standing Stones with Dulcet and a small Army of talented witches. In a moment of meditation, he invokes name of his patron, the Great Culverwood, and gives thanks for their many gifts that have been bestowed upon him.

"Many countless thanks for your patronage, Great Culverwood, your roots are vast and their reach is as wide as the Living Wold. I bring to you a gift ... a being of great power I offer you. I sense the veil that clouds our view ... maybe this creature can offer a ray of light that will pierce the darkness and reveal what hides in shadows."

Emrys then sends a message to Velarin directly and offers an invitation.

To Velarin he says, "A mutual acquaintance of ours will soon be dedicated to Culverwood ... a particular sahauginian cleric that you're rather fond of, as I recall. He's on his way to Culverwood now ... would you like to accompany me to Culverwood and be a witness to this offering. Then teleport back to the manor house and we'll go there together."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday May 15th, 2020 7:16:32 PM

"That would be a worthy goal", Lanliss replies to Manolo's answer.
Telepathically. he relies.
"Manolo is going to by my apprentice and is going to walk a similar path like me and Edson".
He looks at Manolo
"We did some physical drills...now it is time for some less physically demanding drills "
Lanliss teaches Manolo the start of (intro of sort) disabling traps or at least a few principles of it.



Time and the Valley (DM Cayzle) 
Saturday May 16th, 2020 11:30:51 AM


Barratore is glad to see the First Chapterhouse of the WLA, but a bit regretful, thinking about might-have-beens.

The minotaur warrior has a wide-ranging conversation with the gnomic bard as they discuss events of which they have heard as well as those they have witnessed at first hand. Speaking of Ga’al, the gnome is worried. Marteus has been dealt a heavy blow: his long-ago brother back from antiquity, his pantheon dissolved, Wardd ascended, Serenbeth returned from death, and so on. Into this chaos and power vacuum, Ga’al may make a move, Ballatime worries, but if so, he is glad that the watery menace at Effacia was defeated. If Ga’al’s hand was behind that, then the Keeper’s not only saved a town but thwarted a Power. On the other hand, is Marteus going to take this lying down?

Closer to Barratore’s areas of interest, Ballatime is less worried. “The relics and ancients of the First and Second Ages ever rise from the muck to trouble us,” he says, “but being dealt with, they tend to sink back again. The Teucri are a strange case. Even after the death of the race, their works amaze and befuddle. But you seem to have resolved that issue very well.”

As for the Dreadlands, the gnome is even more optimistic. “I recall when armies of undead came forth to conquer. Even more recently, the Sons of Dread emerged, first in the Dreadlands, then after a defeat, moving to Mount Bone near Dirt City. There too they were defeated. The liches are gone. All that remains are the ghosts of evil. Still very dangerous, of course, but only a shadow of the past. Heroes such as yourself will continue to prevail. Did you not say that miners are living in the north of the Dread? Noble races will move in and start to take that evil land.”

“We have talked a while, now, and I understand there is a ceremony still ahead.” He smiles and offers you refreshments. “Any other issues we should discuss?” After you converse, there is a banquet to come this evening.

Lanliss begins to teach his ward the fundamentals of trapfinding and other rogueish arts. The boy is amazingly eager and clever in picking up what Lanliss teaches him. [OOC: Manolo is now a first level rogue! Feel free to consider his skills, feats (he gets two, one for being a human), and whatever gear you want him to have. You can just buy nonmagical gear locally, deduct the few coins from your sheet. If you want to gift him with magic items, please go shop in the Catacombs.]

Tishe’ enjoys her perambulation across the Cinnamon Valley, even catching a glimpse of a candy cane hundreds of feet tall, making her way home, and then visiting the Catacombs. [OOC: Purchases approved. Please, other shoppers, do the same! Looking at players sitting on over 50K cash reserves, you know who you are!]

[BTW, Tishe’ if you are curious about the giant candy cane, your PC knows that it is the Tower of Boydos. The appearance of the thing changes as the sleeping Power within dreams. Sweet sweet dreams, at the present, it would seem.]

Emrys prepares for his sacred sacrifice and invites Velarin to attend the ceremony.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Saturday May 16th, 2020 4:21:24 PM

Tishe’ did in fact know nothing about the Tower of Bydos, but her inquisitive mind gets the answers from the locals. “That’s one warped up Tower!”

It’s nice to have spares in the magical arena. Tishe’ was very conscious that she was perilously close to running out of spells in the defense of Effacia. She thinks to the other Keepers, ‘ I purchased a couple wands and a couple dozen scrolls so that won’t happen again! And for pesky spells targeted at me, my big purchase was a Rod of Absorption. Defense and offense both!’

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 18th, 2020 8:26:44 AM

V thanks the time elemental, and begins working his way back out of the mines, so that he is a safe distance from the elementals lair and the unstable teleportation area before preparing to teleport home.

On his way out, he receives Emrys' communication and responds. "On the way Emrys. I wonder if it's considered sacrilege to bury a Sahaguin in a forest? Something to keep in mind when deciding what to do with the body of a very powerful cleric. Either way, I will meet you at the manor house."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 18th, 2020 8:46:51 AM

Edson shakes Hmartins hand.

" I knew you would be a man of reason. Rogues always are. "

Heading back to the manor house to meet back with the others and relax a bit.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Monday May 18th, 2020 10:33:18 AM

The conversation with Ballatime helps the general fixated minotaur with what he's been stuck on quite a bit. A different perspective from one a bit more removed and with equal insight and experience was a good remedy for the minotaur. The telepathic pass from V on going back after the Wraith Dragons was still something he wanted to do. The group knew basically where the things were after all. He wouldn't push and let the others come up with the next to do. Besides the witches might do something awful and bring the wrath of the gods upon them and that will take priority to fix.

On the Marteus subject, Barratore is of a slightly differing opinion. He does not think Marteus has been dealt a blow, but like Ga'al, is now more dangerous as they are both unfettered and focused. Continuing the subject of the gods, Barratore brings up the trouble Emrys and others have been experiencing with divination magic. The fighter wonders aloud to Ballatime whether or not the effect is wide spread, or localized to the Keepers themselves.

The Invite also mentioned looking in on some of training, and Barratore has the time over the next week and the inclination to provide a masters class or two on blades, bows and defence. The fighter points out defence a great deal. "The worst way to stop an enemy attack is with your face."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 18th, 2020 6:16:09 PM

Lanliss goes to the catacombs to buy some stuff for Manolo and possible some things for himself...

OOC: Will send some ideas and questions to the DM tomorrow (:

Time and the Valley (DM Cayzle) 
Monday May 18th, 2020 11:48:55 PM


Emrys and Velarin arrive at a sacred grove of ancient trees deep in the Culverwood. In a small clearing that just feels right to the bloodwitch, Emrys offers his sacrifice and speaks his devotionals. From deep in the earth, roots slowly grow up. Around and around the corpse, and soon they obscure the body entirely.

A flower blooms from the roots, a pale glowing moonflower.

You may choose to wait for a while, but that is all. The forest grows as it will, as they say here. You do notice a huge man, knurled like an old oak, but hale, wearing a long dark cloak, the color of forest shadows. Has he been there the whole time? If Emrys does not take the flower, the man gestures for him to do so. He bows, and steps back into the shadows.

Emrys and Velarin. Knowledge Local or Nature or Religion DC25: Highlight to display spoiler: {Surely this is the Greenmage of the Culverwood, Grynntymm Deeproot!}

Barratore spends a couple of productive weeks in training. Perhaps he recalls when he was inexperienced and raw -- how far he has travelled on the path of his career to hero-dom! He has several more dinners with the leaders and officers of the WLA, and they reminisce about some of the major events of the Wold, like the bloodgrass invasion that shook the Wold in days past. Then too, strange things happened with magic in the Wold. Perhaps this is such a time. There is much talk of the Iron Dragons and their quest to free Kevintar, resulting in epic divine changes in the Wold. At the end of the stay, Ballatime warmly shakes Barratore’s hand. He’s sorry Lars did not show up after all. “The founder is ever elusive,” he notes, as he wishes the minotaur well.

Tishe’ visits the Catacombs, where she may have met Lanliss. She is shopping for backup casting; he is shopping for gear for his ward.

Later, both of them meet up with Edson at the Manor House.

Tomorrow, Barratore, Velarin, and Emrys also return home. And the day after that, the seance at the standing stones.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+27=29 ;
Tuesday May 19th, 2020 5:51:40 AM

V stands by Emrys' and watches as the roots engulf the deceased cleric, not sure exactly what is going to come of this besides fertilizing the forest, until the flower appears.

"Interesting"

And then V notices the huge man

"Emrys, I would have to guess that that is the Greenmage of the Culverwood, Grynntymm Deeproot. It appears the flower is for you."

V waits until Emrys has done what he wishes to do, and claimed the flower and asks "Is all this normal? Have you done such things before? What is the flower?"

Time and the Valley (DM Cayzle) 
Tuesday May 19th, 2020 8:14:54 AM

OOC: Fixed flower link, sorry!

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Tuesday May 19th, 2020 9:22:26 AM

Barratore enjoys the couple of weeks at the main WLA house. Seeing the aspiring adventurers, and telling old stories over drinks were days well spent. On his way home, Barratore stops in on the Catacombs to add a couple enchantments to his armor and shield.

He relays his conversations with Ballatime with the rest of the group. The Dreadlands, Effacia and most notably the conversations around Ga'al, Marteus and the return of Kevintar. The last was opposed to his brother Marteus and could the divination magic trouble be related to that? Barratore's thought is that divination magic is NOT the problem. Ballatime never mentioned it. The WLA never mentioned it. If divination magic was being blocked over the last few months, across the Wold, the fighter thinks that it would have come up.

"That means a more local problem and perhaps the problem was local to The Keepers, us. We are being masked. Possibly by Kevintar to prevent Marteus or Ga'al or both from finding us and bringing all kids of unpleasantness upon us and ours. Have we tried or asked others to point divination magic somewhere else? Do we want to have the collected witches try and break what could be a blanket of protection?"

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday May 19th, 2020 11:54:55 AM

(OOC: Sorry for not posting again. Rough day at the home office. Afterwards my hour long nap turned into 12 hour slumber!)

Emrys is pleased when Velarin arrives back at the Manor House.

"I was assuming you'd like to be there for this clerics finally resting place ... and tribute to Culverwood. We can travel to Culverheart in a moment. Angus and my coven are traveling there with the cleric's remains. After dinner and a night's rest, we can travel deeper into Culverwood, where the ceremony will take place. I will need to lead the way ... others would become lost in the woods."

Emrys waits until Velarin is prepared and ready before he casts Word of Recall. They instantly teleport to Culverheart ... Emrys' ancestral home and that of his father Archdruid Myrridan the Wild.

(As per the blood witch Coven II rules, Emrys can have a 2nd sanctuary location, important to him and his coven with Word of Recall.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday May 19th, 2020 7:46:03 PM

Edson greets the others as they come back, and lets them in on the relations he has made since they last saw.

Time and the Valley (DM Cayzle) 
Tuesday May 19th, 2020 8:57:23 PM


OOC: The DM Post yesterday covered Emrys and Velarin's trip to the Culverheart, the grove I mentioned yesterday. The sacrifice is done, and the two friends may now return to the Manor.

Time and the Valley (DM Cayzle) 
Wednesday May 20th, 2020 12:26:20 AM


Velarin and Emrys chat in the aftermath of the sacred grove ceremony. Velarin wonders if this kind of thing is “normal” in the Culverwood. But the truth is, a strong strain of chaos runs through this magical forest, and just about anything can be normal or unusual! And so they return to the Manor just in time for the seance tonight.

Barratore wonders if the divination veil is local or related to the Keepers in particular. That’s a clever question -- one worth exploring at the seance!

Edson shares his recent experiences with the “gentlemen rogues” with whom he has struck up a partnership.

Lanliss concludes his shopping (we’ll say that whatever gets delivered arrives now, regardless of actual date).

Next Post: The seance at the standing stones. But who are you bringing? Coven members? Manolo? Any special preparations?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 20th, 2020 6:00:10 AM

Tishe’ takes in Barratorre’s news from the WLA and thinks. ‘That is great deduction, Sieur Barratorre, and an angle I never considered: what if it is the Keepers that everyone else is having the wool pulled over their eyes? Or perhaps Crescent Valley?’ She shakes her Head and returns to present matters: there’s nothing she can do about it right now.

And unexpectedly she laughs aloud. Shaking her head again, she smiles to tell whoever is around her that it is nothing and she is fine. Tishe’ never thought that she would ever become philosophical enough to not worry about a situation when learning about it: she must be growing up!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 20th, 2020 6:04:27 AM

Tishe’ makes no special preparations other than what she normally does for a trip. She has her adventuring gear about her, including her new Rod which she keeps in her hand, and her three wands she keeps in a scabbard like daggers. All her other gear is convenient in her Pants O Plenty or worn. She casts her usual spells of Endure Elements and Detect Scry, and she’s on her way to the seance.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday May 20th, 2020 8:24:38 AM

Right before the seance, V will cast protection from evil and fly.

"This should be interesting. Hopefully with Dulcett and Emrys leading it, it will not go awry."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 20th, 2020 11:55:21 AM

(OOC: Cayzle - Sorry I didn't notice your Culverwood post, work has been extra busy and very draining.)

Cayzle Comments: Hey, no prob! Been there myself!

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday May 20th, 2020 5:27:17 PM

Edson has no special plans, just preps for the usual. Knowing the keepers, that could be bad or good though depending on the situation.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=33 ;
Wednesday May 20th, 2020 6:27:45 PM

(Back in the Forest: Knowledge [Local, Nature, Religion]: 33)

Emrys hadn't noticed the greenmage immediately. Watching Culverwood accept the offering and having Velarin, Angus and his coven around him to witness this special moment, in surroundings most hallowed, had given him a great sense of warmth and fulfillment. An uncharacteristic smile forms across his face. A great deal of anger had been purged from him and was replaced with clarity Emrys gives Grynntymm Deeproot a respectful nod and he takes the glowing moonflower.

After several minutes of reflection, he mentally tells Velarin and his coven the name of the Greenmage.

Emrys wishes he could stay longer, but he knows there are other preparation to take care of. The deep forest has reinvigorated him, it is hard to leave. The shadows cast upon him reveal the natural, woodiness of his complexion, giving him the appearance of being carved out of wood. As they make their way back out of the forest, his more fleshy tones slowly reemerge.

Once returning to the Manor House, Emrys insists that his coven to have their finest robes properly laundered and pressed. This is achieved mostly through magical means, of course. Why risk soap, water and a hot iron. He will make sure his coven represent themselves at their best.

In the late night hours before bed, he can't help tend to his moonflower ... making sure it get its fill of moonlight.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday May 20th, 2020 6:38:44 PM

Lanliss brings Manolo along.
"You should see it for yourself, if anythings goes wrong....be careful", Lanliss says to Manolo and smiles.
Putting a hand on Manolo's shoulder to give him an assurance.

Time and the Valley (DM Cayzle) 
Wednesday May 20th, 2020 11:55:29 PM


Dulcet has invited you all to a seance at the Stones north of Witchspawn on the night of the double full moon, when Glitterox explodes.

Now, a few weeks later, the night has come.

When the Keepers get to the Stones, they find that other covens are there. Dozens. Some have been summoned by Dulcet or by word of mouth. Others had dreams or a message from their patron.

The attendees form a vast spiral that encircles the Stones, then spirals in to the center. It is just after sunset. The sky to the south, towards Glitterox, is aglow with shifting firey colors. Overhead, two small moons move across the sky.

Dulcet cries out! "We have encountered the Veil! It is heavy, and it covers you! Just you!"

There is a strain in her voice. "We ... are ... lifting it! NOW! NOW cast your divinations, and they will pass the veil!"

"Hurry! We cannot hold it up forever!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday May 21st, 2020 7:51:26 AM

V remains quiet, not wanting to disturb any participating in the ritual, but a frown crosses his brow as Dulcet declares that we and only we are the recipients of the veil. The question still arises to him, is it for their protection by a being, or to hinder them. V waits upon Emrys, the only one of them capable of casting divinations.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+26=40 ; 6d6+20=32 ;
Thursday May 21st, 2020 11:40:02 AM

Barratore stands silently with the others, save Emrys, who is heavily involved, and observes the covens. The fighter was not sure they group should be trying to
do this in the first place, but here they were and so be it. Dulcet's proclamation confirms the thoughts Barratore voiced a few days ago about the divination blanket only applying to The Keepers and that
causes the hackles on his neck to stand up.
With the Veil up, we can be found by the bad guys, get ready

Barratore pulls his bow and notches an arrow, Ready to shoot at anything teleporting or otherwise gating to the area.

Lanliss, your job is to keep the boy safe.
Emrys, who created the veil and who are we being hidden from?


Readied Attack Deadly Aim Hit Greater Vital Strike Greater Pentrating Strike AC 40 Dmg 32


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+19=32 ;
Thursday May 21st, 2020 2:07:40 PM

Tishe’ nods her head, what Dulcet says confirms what Barratorre speculated. And the Minotaur’s warning isn’t something she was forgetting. As Trellus was fond of saying, “when the enemy is in range, so are you”. As soon as the Veil is lifted, she concentrated on her Detect Scrying. If someone is looking for the Keepers, Tishe’ May be able to find them BECAUSE they are trying to find the Keepers!

Detect Scry 32 to get a visual of anyone trying to use divination on the Keepers.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+23=32 ;
Thursday May 21st, 2020 6:31:26 PM

With the scent of burnt herbs and incense wafting thick in the air, Emrys had already started chanting words of power ... casting is most strenuous of divinations. Before he began, he surrendered his blood to empower it with his own lifeforce. (Surrender Blood: +4 caster level)

Emrys strains against the veil, like Dulcet, as he enters his Vision. The air around him begins to pulse with swirl with energy. He demands it to reveal itself ...

(Casting Vision at a 23rd caster level. Caster Level Check: 32 vs. DC 30.)



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 21st, 2020 8:06:50 PM

Lanliss stays calm, 'we are going into a fight soon', he thinks.
He doesn't say anything to Manolo, not wanting to scare or panic him.

The Seance (DM Cayzle) 
Thursday May 21st, 2020 11:57:46 PM


Velarin lets Emrys do the heavy casting, but does earn a hero point for the insight that the Veil may be either hindrance or protection! If the latter, is lifting it dangerous?

Emrys casts his most powerful divination, a Vision spell. However he does not use it to ask for a particular revelation, not does he focus on a particular subject. What then, will the magic reveal, beyond the Veil?

Meanwhile, Barratore follows Velarin’s line of thought to a logical conclusion -- with no Veil hiding the Keepers from enemies unknown, will those enemies make a sudden appearance? Here? Now? He readies for battle.

Tishe’ too is concerned that the party is vulnerable, and she focuses to detect scrying.

Lanliss stays calm and thinks about his ward.

Edson is alert and quiet.

As the two full moons shine down, as the smoke from the smoldering volcano wafts across the moons’ faces and adds a tingle and a sharp scent to the air, revelations manifest.

The future is hidden by shadows, but for a few seconds, the shadows part to reveal a huge fortress. It is less made than grown, with curves rather than straight walls.

Tishe’s detection tingles faintly, with no pingback to reveal the source.

A god is watching you now. And other gods try to watch that god. Canine teeth bite. Secret whispers say, “why? when? depart! don’t!” As in a mirror, you see only vague shapes.

Dulcet gives out. She is very old, after all. Others in the coven fall, and the Veil again blankets the Keepers, ending the Vision.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+31=38 ; d20+27=36 ; d20+27=42 ; d20+29=44 ;
Friday May 22nd, 2020 6:32:38 AM

Being able to nothing in the way of healing or medical help for Dulcet, V does as Barratore, and scans the area for threats. If someone really wanted to find them, and a short window of opportunity opened, now would be the time for them to move.

While scanning for threats, V contemplates the vision, and searches his mind for references to the huge curved fortress. (Know arcane 38, history 36, religion 42, planes 44)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+2=4 ; d8=7 ;
Friday May 22nd, 2020 10:13:09 AM

Tishe’ breaks her place in the spiral and rushes to Dulcet with her wand of CLW. She can clearly see she isn’t the best healer, but maybe she is the first until more experienced hands arrive

She waits to see if Emrys learned anything more. .. definitive.

Heal Check. 4

CLW. D8+1. 8 healing to Dulcet

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 22nd, 2020 5:41:42 PM

Edson mouths the words WOW to himself. This was all surreal. He then rushes besides Tishe. Not that he can help heal, but perhaps help in other ways.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=47 ;
Friday May 22nd, 2020 6:31:00 PM

Lanliss feels shock and awe at the sighting....
'What just happened ?', he thinks.
As he gets a glimpse at Dulcet falling he takes a quick look at Manolo to make sure he is fine and starts to look around the group.
'Are we safe ?', Lanliss thinks as he takes a more aware look and tries to listen to anything that might sound wrong.
If there was someone that wanted to visit or ambush them.. now would be the perfect time.

Perception 47 (natural 20 )

The Seance is Over (DM Cayzle) 
Friday May 22nd, 2020 11:55:55 PM


Dulcet is unconscious and exhausted but not dead!

Tishe' & Edson help a little, but the veteran witches at the scene soon bundle her away for some real rest.

Velarin and Lanliss look about for danger, but the night holds no monsters; the darkness, no foes.

Manolo looks about excitedly. "Wow!" he exclaims. "That was neat! When can we do it again?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Saturday May 23rd, 2020 6:20:53 AM

Without the immediate need of Dulcet, Tishe’ turns, with a moment to smile at Manolo, to the next most pressing issue. “Sieur Emrys, what did you learn?”

Cayzle Comments: Sorry for any confusion -- I should have clarified. While usually the results of a Vision spell would appear only to the caster, for some reason (your telepathy maybe?) all six Keepers saw the same thing described in the DM post. That's why I did not put the vision in spoiler tags nor in email just to Emrys. That said, maybe Emrys has some insight the rest of you missed? Entirely possible.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Saturday May 23rd, 2020 12:08:12 PM

Barratore makes a final scan, before deciding that there was not to be any additional excitement and stows his bow. The Vision made little sense to him, not that he expected anything other than that. "Well that was entirely less than useful. Anyone know anything about a big natural castle, perhaps something growing in the Culverwood or the Crying Woods?"

Barratore walks over and ruffles the hair on Monolo's head, "Yea boy, that was real neat all right."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 25th, 2020 7:00:26 AM

(knowledge checks from previous post) V contemplates the vision, and searches his mind for references to the huge curved fortress or it's location. (Know arcane 38, history 36, religion 42, planes 44)

"I'm trying to remember if I've ever had any reference to such a castle Barratore.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+20=26 ; d20+3=21 ; d20+3=23 ; d20+3=9 ;
Monday May 25th, 2020 8:46:37 AM

Tishe’ tries to aid Velarin’s memory.

Aid Another
Know arcane 26
history 21
religion 23
planes 9 (fail)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 25th, 2020 10:26:27 AM

Edson shakes his head to Barratore's question. He was smart, but riddles and the like always tripped him up.

The Seance is Over (DM Cayzle) 
Monday May 25th, 2020 7:42:55 PM


Velarin and Tishe’ strain their brains to put some lore behind the strange curved fortress. Surely, were there something to know, they would know it. But in fact, just as no knowledge check will give you the grand unified field theory of universal physics, nor the story of what happened to Frodo after setting sail with the elves, nor the hidden truth about the beings known as Great C’thulhu, Voldemort, and Sylvester the Cat ... well, so too in the Wold there is knowledge yet unknown to mortals, maybe to be discovered, maybe to remain unknown, lest lesser minds shatter when confronted with it. But no knowledge check reveals it.

Tishe’ also asks Emrys for his interpretation, but he has nothing to say, so far.

Barratore and Edson accept that they are puzzled. Well, surely all will be revealed in good time?

Lanliss is quiet, and Manolo asks him if he is worried.

The witches bundle Dulcet off to a tent that was set up a little ways away before the seance. Soon everyone else has drifted away from the stones. A witch calls to you to say that Dulcet wants a word.

“But be quick about it and do not upset her!” the witch scolds. “She’s very weak! Ask her no more than THREE quick questions!”

In the tent, Dulcet is exhausted and weak. She takes Enrys’s hand, but her touch is as faint as a feather. Emrys, no strongman, feels that he would break her fingers if he squeezed back.

She says that she felt the presence of divinities, although she did not see the vision. She wants to know what gods were involved, and if this will affect the Valley. You can briefly answer her and ask your three questions. After three, the witch-nurse will be chasing you out.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 25th, 2020 8:59:14 PM

Lanliss let the others ask Dulcet the questions they might have.
Lanliss is happy to see Manolo curious about a lot of things.
"I am worried about many things that might happen, Manolo", He says to Manolo.
"The Wold is vast and there are dangers, that even we, might not be able to withstand at time....from this I am afraid"
"The right preparation makes a huge difference between victory or loss",he adds.
"Sometimes we break out limits but a wise hero knows when not to push his limits, or rather luck...too far", He advises to Manolo

"At times, we see magnificent things like this", Lanliss says.
"And other times, we might deal with mundane and not so exciting things ", he adds.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday May 26th, 2020 7:57:47 AM

V gives Dulcet a quick run down of what he had seen in the vision, and describes the fortress that they saw. He then asks the first question, leaving the remaining two for his companions in case anyone has one they wish to ask. "Do you have an idea of what or who's fortress it was?" I have no knowledge of it.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Tuesday May 26th, 2020 10:13:14 AM

Tishe’ speaks quietly: she has known Dulcet a long time, and even when they first met, the Witch was old. “Only shadows, though we could all feel there was a god watching us, and the other gods watching that god.”

“Question 2. We heard whispers including ‘go!’ And ‘don’t!’ Do you know which figures urged us to go and to where?”

She waits to see if anyone else has a question before asking her next thought.

“Question 3. I saw Canine teeth bite. How does that relate to the rest of the Vision?”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday May 26th, 2020 1:22:29 PM

Barratore turns to regard the witch and snorts, "No." he replies forcibly and he fixes her with a gaze for the briefest of moments. He then turns and completely dismisses her and address the others

" I'm heading back to the manor house to pack. If anything actually comes of all this, just let me know. Otherwise, I'm heading South"

Barratore turns on his hoof and heads for home. There was nothing for him to do and being dressed down like some common up start was more than he was now willing to put up with. Not too many years ago, he would like gone to the tent, just to stay and let them attempt to move him, but now. Pfft. He just wanted as little to do with it as possible

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+8=25 ; d20+30=49 ; d20+30=47 ; d20+29=47 ;
Tuesday May 26th, 2020 9:03:27 PM

With white, pale glowing eyes, Emrys finally returns to the surface from deep within his vision. He is just as confused as everyone else, along with being heavily fatigued from the experience (Condition: Fatigued). Emrys, himself, also trembles with weakness, but still he fears he could crush Dulcet's delicate hand.

This power or god had a very feral quality, possibly someone aligned with the darker side of nature, ravenous hunger of a predator ... definitely super natural. He searches his mind for the answer.

(Knowledge [Planes]: 49. Knowledge [Religion]: 47. Knowledge [Nature]: 47.)

The Seance is Over (DM Cayzle) 
Tuesday May 26th, 2020 11:44:12 PM


Barratore is unhappy with the nurse witch’s treatment of them and leaves to let the others determine what the portents may mean.

Lanliss waits for the others to pose their questions of Dulcet, while taking the opportunity to provide some wisdom to his young ward. “Gosh, Master Lanliss,” says Manolo, “you know a lot. What’s your number one rule for being an adventurer?”

On the other side of the tent set up by the witches, Velarin asks Dulcet, “Do you have an idea of what or whose fortress it was?”

She lifts her head to respond, the effort clearly taxing. “It was no fortress I have ever seen or heard of in tales,” she responds, with a regretful shake of her head. “I suspect it is not of the Wold, but that is only conjecture on my part. I'll say that it looked to me like it had grown there, rather than being made. Not grown in a healthy natural way either.”

Tishe’ is quick to ask a question of her own, “ We heard whispers including ‘go!’ And ‘don’t!’ Do you know which figures urged us to go and to where?”

“There are gods involved. You saw them. In any contest of gods, some will want one set of events to transpire, while others seek a different course. All I can suggest is that you use your own judgement.”

Emrys tries to recall some hint that will give him more information about the gods in the vision. It is clear to him that the Culverwood is not involved. Indeed, none of the fey powers seem to have a hand in it. He would know. Other than that, he has no clue.

Tishe’ waits to see if anyone else has a question before asking her next thought.

“I saw Canine teeth bite. How does that relate to the rest of the Vision?”

Dulcet smiles, and offers only the most obvious explanation: “That you will meet canine foes?”

Edson listens intently.

But then it is time to let Dulcet recover in peace. She wishes you luck in a whisper, and hopes that the night’s activities gave them more information than previously. She suspects, overall, that these powerful omens mean that something big is coming up for the Keepers of the Vale.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 27th, 2020 5:53:33 AM

Tishe’ returns to the Manor in a funk as deep as Barratorre’s. All they know is there is a veil of no divination magic about the Keepers and it has something to do with the gods, a castle and getting hit by a dog. And the first part they had figured out before the seance, and the second parts they knew before talking with Dulcet. And none of it allows them to get any better prepared or be proactive in dealing with it.

“Let’s kill something. Those two Wyrmwraiths have need of getting their threads cut!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday May 27th, 2020 8:17:07 AM

“I believe I am in agreement Tishe’. We will need protection from their life and energy draining abilities. We will also need to figure out how to prevent them from disappearing into the ground.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday May 27th, 2020 3:09:51 PM

"Is there any form of magic where we can follow them into the ground when they disapear. Hit them while they hurt? " Edson asks.



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday May 27th, 2020 5:09:09 PM

Barratore greets the group as they return home with a round of drinks. "Shocking, we have nothing. So on the dragon wraiths then."

"We need to be protected from negative energy and they can throw some pretty mighty time to die now spells we need to take into account. As Edson suggests, we need get to the Shadow plane and go after them there. If we cannot follow them, they are well nigh invincible"

"We are reduced to Ready and fire and if heavily wounded, there is no reason they would simply not simply retreat into the ground and stay there. Overwhelming either of them in a single round is not going to happen."

Barratore takes a drink, "I hate to say it, but unless we solve the retreat into the ground thing, we're about as useful as that vision."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 27th, 2020 6:03:51 PM

As Emrys mulls over multiple puzzles in his mind over various subjects, he chimes in to the current discussion. "I've been putting some thought into ways to forcefully summon them to a place and time of our choosing, like in natural daylight, where they would be helpless. Though, it would most certainly require expensive spell materials."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday May 27th, 2020 9:34:44 PM

"There is no one rule", Lanliss replies.
"Go and ask the other keepers, you might be surprised by their answers and all of them will be right", Lanliss says as he want Manolo to get different perspectives regarding adventuring.



The Seance is Over (DM Cayzle) 
Wednesday May 27th, 2020 10:04:57 PM


In the morning, Tishe' , who as the DM understands things, keeps a Detect Scrying spell active 24/7, senses a ping on the spell. The scryer does not try to hide who they are: You see a face like an elven maid. Tishe' also sense that the scryer is an infinite distance away, in a direction perpendicular to the usual three that she knows.

Those with a modicum of Planar lore deduce that the Scryer is on another plane of existence.

She waves at Tishe', and POP!

A lantern archon appears, drops a scroll, and then POP is gone.

The elf maid waves again and then stops scrying.

There is a glowing scroll wrapped with a red silk ribbon on the floor in front of you.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Thursday May 28th, 2020 6:03:32 AM

Tishe’ glumly listens to the others and Barratorre’s assessment. “For defenses, Death Ward should suffice. I bought some scrolls at the Catacombs for such an emergency in the future. My skill in UMD is good enough to cast even those with little problem. For keeping them above ground, what about a Grasping Hand Spell? It’s a force effect that can grapple them. All we would need are a couple seconds...”

And she stops talking, her eyes and head moving about. “We are being scryed! Elf maid. Can’t tell where...”, vertigo ensues, “... whoa Piggies!”

....
Endure Elements
Detect Scrying


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday May 28th, 2020 10:03:35 AM

Barratore is nodding along with Tishe's thought on the Grasping Hand and looks to V. He's the big bad wizard, "Would that work? Can you catch a wraith dragon?"

As Tishe calls out the scrying, Barratore stands up and moves towards Lanliss and The Boy. "Probably should start carrying arms and armor going forward." He was hardly helpless, but without his blade, bow and armor, he was certainly less useful should something come blasting into the mansion.

The Lantern Archon appears, and leaves. Barratore scowls.
"When we get a chance, we should drop some protection spells about our home at least eh?"

The fighter will pick up the scroll and open it



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday May 28th, 2020 11:55:35 AM

“I don’t have the spell grasping hand, but I do have it’s big brother, crushing hand, which in theory would crush it while holding it. There is a chance he could avoid it though, it’s not automatic.”

“I could summon a bunch of earth elementals to go after them if underground, but the wraiths could likely get away faster than the elementals could follow, and I’m not sure the elementals could hurt them. And I would have to be very near the ground to do it.”

V continues pondering options until a lantern archon appears and drops a scroll in front of Tishe’. V stops and waits for the inevitable reading of the scroll

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday May 28th, 2020 8:09:42 PM

"everyone saw that right? i wasn't just standing too close to the incense right? That thing just dropped the scroll in front of Tishe right?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 28th, 2020 8:35:24 PM

Lanliss is surprised by what happened.
"A divine help", he says.
"Definitely not Gragul", he says out loud.
'Who could the elf be', Lanliss wonders.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+34=48 ; d20+34=43 ;
Thursday May 28th, 2020 10:33:20 PM

"Agreed Edson," Emrys motions toward the glowing scroll. "Are we going to address the glowing scroll that just popped into the room from another extra-dimensional plane of existence?" He then looks to Tishe, "Are you okay, you seem out of sorts. Are you under attack?"

Emrys casts Detect Magic and attempts to identify it's magical auras.

(Knowledge [Arcana]: 48. Spellcraft: 43.)

"The quality of the parchment is exquisite!"

The Seance is Over (DM Cayzle) 
Thursday May 28th, 2020 11:49:07 PM

The scroll is magic because it has a Light spell on it.

It reads: "My dear friends, for so I hope you will be, greetings. We have much to discuss, so I wanted to let you know that I will arrive this afternoon for a conversation. Please dispel the Light on this scroll so that I will know you have read it. Thanks and see you all soon. Signed, Qaphsiel"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday May 29th, 2020 6:06:22 AM

Tishe’ is eager to target a dispel on the Light, and barely contains herself until most of the Keepers agree. “We need to know more, no matter which Power, avatar, or messenger arrives”, she points out.

As soon as two others agree, she casts her spell to remove the Light.

And then begins another wait. When Qaphsiel arrives, they will find Tishe’ as if ready for a long journey: all adventuring gear packed and ready!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday May 29th, 2020 8:21:25 AM

“What else did you see Tishe’? Who is Qaphsiel? What is Qaphsiel? Why is he or she coming, and how are friends?”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 29th, 2020 8:13:40 PM

Edson seeing Tishe getting ready, does the same himself. The way the scroll was dropped off was odd, but Tishe seemed okay with the method.

The Seance is Over (DM Cayzle) 
Saturday May 30th, 2020 12:38:53 AM


Mid-morning, Roel steps in to announce a visitor. It is a local woman, Hmary from Jarlswolf. She is clearly very nervous and apologetic about bothering you. She carries a baby in her arms.

"Lords, my name is Hmary, and -- oh gosh, so sorry, I mean Lords and Lady!" she curtsies carefully to Tishe' while still holding the babe.

The child starts crying, and she apologizes and tries again. "I mean, my name is Hmary, and this is Hnartin, my son, and all I have left of my husband!" the baby starts crying louder, and the mother starts crying.

You calm her down, I am sure, and Roel fetches a chair and a drink. She has come because she is seeking a cure for her child. The infant has a bad cleft in his nose and upper lip, and cure disease cannot fix a birth defect. She eventually explains that the babe can't suck, because he can't make a seal, and sometimes the milk gets in his lungs, and the healers and local witches say there is nothing they can do.

So she's clearly gathered her courage to approach you Keepers of the Vale for help. Is there anything you can do to help save this child?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday May 31st, 2020 4:49:36 PM

One thing that Tishe’ is absolutely no good at is piggies. Protecting them, sure, but caring for them? Being a comfort for a mother? Tishe’ isn’t one of those people! But she can see the hope in her eyes, and how can she turn her away?

“Sit, please, Madam Hmary. I am sorry that there is nothing I can do. The Keepers are indeed very powerful, but not all-powerful or all knowing. There are patterns not understood, and some are hard, hard. I can’t give a solution, and I’m no good at solace. I think the priests are better than that. But I can sit with you the morning and share a tea?”

She serves with her own hand and a listening ear, not able to provide any more.



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday June 1st, 2020 9:31:11 AM

Barratore hands the scroll over for a Dispel after he reads it aloud to the others. "My question is, if this is directly because the divination mask was lifted and everyone playing knows where the pawns are now or if this elf happened to be just know." Either way did not sit too well with him, but there was nothing to be done about it except have a good drink and dismiss it. So that is what he does.

Halfway through the 3rd tankard, Roel announces a visitor. Barratore stands as she enters and gestures for her to take a seat and sits back down himself. He listens and his heart is moved, but he knows there is even less that he can do than Tishe. Not a curse, not a disease and not a wound to be cured. Barratore lands on 2 thoughts which he conveys telepathically.

Miracle or polymorph. Polymorph the babe into a different human. You can change features and such I believe. The mother will need to move past the baby's new looks, but at least the child would live. And growing up in Jarlswolf the odds of coming into contact with a successful dispel against what we put on the child is terribly low

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday June 1st, 2020 2:03:28 PM

Mentally, V responds “Agreed Barratore. This is hefty magic we are talking about, and not without a price. What happens if we try and do this? Word will likely spread that we are healers and willing to do so. I’m not sure it’s a wise thing to do. What do the rest of you think?”

The Seance is Over (DM Cayzle) 
Monday June 1st, 2020 7:26:44 PM


While Tishe' has a very nice sit-down with Hmary, the other Keepers confer mentally.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 1st, 2020 8:00:32 PM

Lanliss forgets about the name, thinking random thoughts about the future as the keepers are notified about new guests.
Lanliss almost asks the obvious, how a baby like this could survive such an horrific ritual of almost drowning to death from the very thing that he needs so much.

'I can't cure this', Lanliss thinks

Lanliss approaches the problem from a different perspective after a random idea came up.

"Lady Hmary, may I ask to tell us more about yourself and your husband......"
Pause, Lanliss takes his idea further.
Not before warning the lady.
"What I am about to say and ask might seem out of reach...almost crazy, but we do need to be very through with this"

"I am not sure if this is natural or not as I am not a wizard ", Lanliss says and points at the baby cleft
"Did your husband or yourself , have any enemies or anyone that would even think about casting a curse on the baby"

(!IF NEGATIVE THEN!)

Lanliss asks another question
"Did anyone of your family or ancestors had any problems of any kind that is worth mentioning ?"

AFTERWARDS (happens anyway)

Lanliss bows lightly to the lady, "Thank you my lady for this information", Lanliss says.

'Lanliss relies telepathically "Any other ideas? Does any of the new information helps ?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday June 2nd, 2020 7:17:08 AM

V waits for Hmary to answer Lanliss's questions, and waits for input from the other keepers.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday June 2nd, 2020 2:13:24 PM

Barratore excuses himself, there was no need to sit about looming over the woman. He had put in his opinion with the others and didn't think it wise to make speculation aloud. "I have other duties that I must attend to, excuse me. Barratore leaves and answers Lanliss through the telepathic link.

I do not believe it some kind of curse, else the witches would have at least uncovered that fact. It could be some family thing. Let me know if anything arises. I'm going to continue clearing out the footings for the trade school hall

The Seance is Over (DM Cayzle) 
Tuesday June 2nd, 2020 5:13:06 PM


Just to add some info and move us along:

The mom is shocked to think about someone cursing her baby. "Not a wee bairn!" she exclaims.

Hmary can't imagine that anyone powerful would be an enemy of hers. But yes, she has a cousin, and a great-uncle, both on her husband's side, who had less serious versions.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 2nd, 2020 5:59:17 PM

Tishe’ just keeps company with Hmary, even unbending enough to dip a cloth napkin in some milk so the babe can gnaw on it.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 2nd, 2020 8:34:50 PM

'so it is something that passes in family perhaps'
"I am sorry if I offended you ", Lanliss says calmly.

"I just tried to find another a... way to help your baby, as things like this might happen because of things like curses and another magical means...", Lanliss says.

'I am out if ideas', he relies to the keepers.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+19=38 ; d20+32=37 ;
Tuesday June 2nd, 2020 10:04:02 PM

Emrys is told by a coven member about their visitor and he comes down stairs to address the problem. He is most concerned when he is told about the problem with the small child. There are things he can do, and he tries his best to reassure the mother and rest her worries at ease ... if that were even possible.

He thoughtfully considers a various assortment of cures. The threat of a curse is remote, (but with no knowledge of genetics in classic fantasy lore), he does secretly allows it in his mind as a possibility.

"I am going to cast a few spells ... be not afraid," he tells the mother. He leaves out what those spells are on purpose.

First he casts Detect Magic and observes the child in an attempt to detect magical manipulation.

He also casts a second spell. If this was a curse, this spell would certainly purge it, but if there isnt ... it wouldn't hurt to try. He mutters softly a few words of power and touches the child.

(Emrys casts Remove Curse on the baby. Caster Level check: 38.)

He gives himself a knowing glance (Guidance stare) then conducts a gentle, physical examination to determine the child's health and any other physical maladies. (Heal Check: 37)

He mentally talks to his friends about possible magical treatments. "There are possible Miracle Cures and Regenerate magics ... but I could attempt to reshape the birth defect with a Polymorph Any Object spell. Since I would not be changing the flesh into anything other than the child's normal flesh, the change would remain permanent. It's the only thing I can think of without invoking a Miracle cure. What do you all say?"





Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 2nd, 2020 10:17:59 PM

Edson might have some children somewhere, but none that he knew. He didn't know how to care for them, and one with a deformity was even less.

He quietly thought and ideas the others say might work, Barratore's in particular.

The Seance is Over (DM Cayzle) 
Tuesday June 2nd, 2020 11:55:17 PM


Emrys and Tishe' are kind, though Barratore has better things to do. Edson and Lanliss do their best to help, and Velarin is contemplative.

Emrys deduces that this is a non-magical birth defect. Without magic, it will be hard for this babe to live.

The heroes have considered three possible cures: Polymorph, Regeneration, and Miracle. Will you choose to try one of these?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+31=51 ;
Wednesday June 3rd, 2020 7:47:11 AM

V listens to the others and responds telepathically to Emrys. It seems like the Polymorph might be the best way to go, as long as you think you can do it safely, and without further problems to the child. It is not a spell I have cast, but if you are sure it will work, and not harm the child, it's probably worth a shot."

V uses his arcane knowledge to try and determine if there is a down side in using the spell (51. nat 20)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday June 3rd, 2020 9:43:24 AM

Tishe’ stays with their visitor while conversing with the Keepers via thier telepathic link. ‘Polymorph is only temporary, it would require a Miracle or Wish. Yet they have repercussions beyond the initial cost. Save one babe and have thousands following us for Miracles. Not only do we literally not have the resources to do everything, they would be horrible vulnerable in a battle if we are attacked. I fear there is nothing we should do.’

In her normal voice, she says the blunt thing, in as gentle a way as she knows how. “Hmary, I fear that you may only be able to get comfort, not cure. And the priests of Gargul would be the best I know to offer that solasce. “

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 3rd, 2020 10:25:08 AM

Barratore puts down his axe and gives the tree a push. As Emrys says, his Polymorph would be permanent and we should not shy away from helping for fear of others coming to us looking for assistance. The reason she sought us out is that we have helped others. We saved the city of Effacia, we helped the villages in the Dreadlands. We helped the people of the Valley directly. Life is life, and helping is helping. There is no difference from doing this than from handing out gold at a party to help those in poverty.

Barratore grabs a shovel and starts digging out the tree root.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+50=67 ;
Wednesday June 3rd, 2020 7:10:31 PM

Emrys answers back mentally with the others, "Well then, it is decided. I will do my best to help this child. I will take great precautions to assure success. It will depend more on my Healing skills than my magic to do this right."

He turns to the mother and says in a confident but soft tone, "I believe I can help your child. It will take a little magic, but I think I can cure the child of this defect. If you don't mind, I would like to put the child in a deep sleep. There is no need for the child to experience the procedure." He mostly doesn't want the child squirming and crying while he's trying to concentrate.

(Emrys casts Deep Slumber on the Child. Will Save: 25. Duration: 19 minutes.)

He then gives himself another gaze of guidance and casts a powerful divination on himself to give him more insight to doing this procedure correctly.

(Emrys casts Moment of Prescience on himself. Duration: 19 hours. +19 insight bonus ... in this case, to a skill check.)

Emrys carefully uses the knowledge of Healing to guide his hands and will to reshape the child's own flesh, oh so slightly and carefully, in order to erase the defect that nature had given him ... to restore him to normal function and appearance.

(Heal Check d20+51 = 68. I added +1 to the roll because the dice roller modifier only goes to +50.)

(Emry casts Polymorph Any Object on the Child. Duration Factor: +13, Permanent. Fort Save: 30. Target: One creature or non-magical object, up to 1,900 cubic feet in size.)


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday June 3rd, 2020 7:42:39 PM

'' Good luck" , Lanliss relies to Emrys, as he watches Emrys healing the child.

The Seance is Over (DM Cayzle)  d20=15 ;
Wednesday June 3rd, 2020 10:55:49 PM

The healing procedure goes very well, and Emrys succeeds in polymorphing the child into a healed version of itself! Well done!

Hero Point to Baratorre for first thinking of this solution, and to Emrys for carrying it out impeccably.

Hmary starts crying in joy, and she can hardly talk for her deep emotions -- first the fear that nothing could be done, and then the casting of scary magic, and then a cure from beyond hope! She thanks you all and can hardly contain herself.

Then she rushes off to show off her baby and tell her family the good news.

[OOC: This concludes Scene Zero of the new module. Everybody please accept 100,000 xp.]

An Unusual Visitor


Qaphsiel (DM Cayzle) 
Wednesday June 3rd, 2020 11:00:48 PM

A few hours pass, and you hear a pure note of perfect tone, in perfect pitch with the Wold, and then a few more making a simple melody. Then your expected visitor appears! She has the face of an elf maid, as you expected but she is a winged snake from the waist down!

She holds up her hands in peace, and says, “Please, pardon my intrusion. I'm Qaphsiel.”

Before you is a snake-taur, with wings, beautiful colorful wings. Her greatsword is sheathed, and from the waist up she seems elven. As you come to your senses, what do you do?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday June 4th, 2020 5:51:56 AM

Tishe’ is amazed, she didn’t think any poly-Spell could be permanent, and she has to remind herself that Spellweaver aren’t the only ones who can bend magic around to new purposes. Her head is still spinning when their expected visitor Is an Outsider from the Lands of Rest, that she blurts, “at last, something normal.”

And then her confusion to THAT statement, makes the normally curious woman introspectively quiet.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday June 4th, 2020 6:35:14 AM

V sags with relief as Emrys' spell seems to work. "Well done Emrys. Well done." V continues to be consistently amazed by the abilities that Emrys possesses, both for giving life and taking it.

V is momentarily surprised by the visitor, but quickly disregards it, realizing little should surprise him anymore. "Welcome Qaphsiel. Would you like a seat or some refreshment before we discuss what you have you have come here for?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday June 4th, 2020 5:10:33 PM

Edson's nose scrunched up as he thought how the snake taut would sit. He turned to ask Velarin, but instead remained silent.

" pleased to meet you Qaphsiel"

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Thursday June 4th, 2020 8:30:04 PM

It warms Emrys' heart that he used his powers for creation instead of destruction. Too many times, his power has been weaponized and used to do devastating things. This act gives him a rare feeling of joy ... or what he thinks joy to be. This produces a smile he just can't contain. It doesn't last long. This brief respite is broken by a freakish snake woman with rainbow hair. Daemon is completely enthralled by her. Being able to hear his thoughts, Emrys scolds the viper, "Control yourself!"

Daemon replies, "She is the best of both worlds. I was unaware the heavens could slither ...ahhh!"

Hoping she didn't hear that, Emrys greets their visitor, "Welcome Qaphsiel ... I am Emrys Myrridanmyl."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday June 4th, 2020 8:35:47 PM

Lanliss introduces himself but keeps the introduction short as he is eager to hear what the elven lady has to say.

Qaphsiel (DMs John & Cayzle) 
Thursday June 4th, 2020 11:25:53 PM

Ill at ease with mundane matters of cleft palates and worrying mothers, Tishe’ is relieved to have a more “normal” encounter.

Velarin barely as time to process what Emrys has done when Qaphsiel suddenly appears. He quickly adjusts though and offers their guest hospitality.

With a smile, the serpentine creature pointedly scans her form before replying, “Thank you for the offers, but a seat is unnecessary and refreshments similarly are not required. I’m watching my figure.”

Edson, Emrys and Lanliss offer greetings. With a slight inclination of her head, she replies, ”And I am pleased to meet you, Edson Kazil.” Then turning to face each in turn, greets them by name. “Emrys Myrridanmyl, scion of an honored sire. Lanliss Drakeguard, a paragon of kindness and humility. I am honored.”

Barratore, now cleaned up after his labors, enters and takes in the scene.

Sense Motive 20 Highlight to display spoiler: { Qaphiel really seems to enjoy being the center of the Keepers’ attention.}

Knowledge Planes or Religion DC10 Highlight to display spoiler: { Outsiders (including azata, archons, demons, devils, and many others) live in the outer planes, which in the Wold means the Island of the Dead, and the Lands of Rest / Estates of Unrest. See planar map here.
}

Knowledge Planes or Religion DC20 Highlight to display spoiler: { Azata, kin to this one, live in the Lands of Rest, aka Haven Far, where the goodly folk dwell. Souls may linger in the Fields of Memory, enjoy the Gardens of Contentment, Toil in the Fields of the Righteous, or lose themselves in the Forests of Fate. Everything is more REAL there -- the grass is sharp, the light blinding. Unprotected, mortals soon “burn out” due to the surfeit of positive energy.}

Knowledge Planes or Religion DC30 Highlight to display spoiler: {There are other outsiders who live in Haven Far. Comparable to Azata are Devas and Archons. Archons tend to serve Domi and Alemi. Devas, Alemi and Ffloy. Azata, Flower. But there are many “independent” outsiders as well.}

Knowledge Planes or Religion DC40 Highlight to display spoiler: {Azata have been known to ally with cult gods, greater powers, and other interesting allies. One was known to work with Caeroldra back in the day, and several have allied with Maab.}

After exchanging greetings, the Azata wastes little time getting down to business. “Congratulations to you on an impressive defense of Effacia. It did not go unnoticed. With out revealing too much I can tell you that Certain Forces Above were very impressed, which is why I am talking to you now.”
“You should know that certain personages think you are just the heroes the Wold needs at this moment in time. As it turns out, there is an opportunity for a job to be done, but it cannot be performed by anyone openly allied with the Gods and it cannot be seen as a move by the Dragon Consortium. This job needs to be done competently by independent agents. Unfortunately, those who sent me wish to remain anonymous, so I am unable to tell you who this commission is from.”

“Their identities I cannot reveal, but I am prepared to answer other questions you have.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+5=15 ; d20+29=42 ;
Friday June 5th, 2020 8:30:59 AM

Unable to sense determine motives worth a squat, V glazes over her actions, but telepathically shares eveything else he knows about her origins and the background of her race with the group.(Sense motive 15, know planes 42)

"Obviously, it is a bit awkward for us not to know who is behind what you are asking, so I guess the first question that needs to be answered is what's the job?"

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday June 5th, 2020 11:00:21 AM

(OOC: I illustrated that planar map many years ago ... rather quickly I may add. It could have been much better. Back then, I teased Jerry that he was a Flat-Wolder.)

Cayzle Comments: It's still one of my favorite Wold graphics!

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 5th, 2020 4:23:03 PM

Edson harumphs to himself when the word Dragon Consortium was said. When they were first ignored, Edson took it as a nothing more then a small slight. But as time moved on and the Keepers did more and more good.. that slight grew in the pit of his stomach.

" Clandestine from the DC... I'm in." Edson answers before any more questions can be asked.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday June 5th, 2020 8:06:32 PM

"I am in as well..." , Lanliss says after Edson.
'Good or bad, we just entered into a very very important game in the date of the Wold', Lanliss thinks

Qaphsiel (DMs John & Cayzle) 
Saturday June 6th, 2020 10:44:28 AM


Velarin, perhaps taking a cue from their visitor, gets straight to the issue.

Almost before he can finish asking, Quapsiel responds, “It should be simple for heroes such as yourselves. First, sneak into Marteaus's Palace in Koshe Marr,” lifting up a finger. “Second, steal a certain artifact called The Keystone”, as she continues the count with raised fingers. “Third, get out with it.”

She ponders a moment, then adds with increasing enthusiasm. “Oh, and defeat any guards you have to but engage fast and quiet-like and don't let anyone raise the alarm. Also, don't let Marteaus catch you!”

This last is said with such sincere excitement, you have no trouble perceiving that she is quite delighted to be telling you the scope of the quest.

Edson, given the perceived opportunity to slight the Dragon Consortium, needs no further convincing.

Quapsiel answers with, “That’s the spirit.”

Lanliss needs no further convincing, contemplating the implications of being contacted in such a way.

This gets a knowing nod from the messenger before them.

Tishe’, Barratore, and Emrys are quiet as they take this in.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20=13 ;
Saturday June 6th, 2020 1:33:46 PM

Barratore takes in the scene and finds his chair. What the creature is and what the creature's true motives, if hidden, would be coming from the others. It was the reason to part of something larger in the first place. V relays what the creature is and Barratore mentally nods.

Koshe Marr, he thinks. He knows little of the place, other than wild stories. Hearing the objectives and why the Keepers puts a more stern look on his face. "Expendable is word, I think, she was looking to avoid Edson."

The fighter leans forward and refills his tankard. "You certainly found the right combination of stupid to try this." He says dryly, "But i do have a few follow up questions."

Barratore takes a drink, "What does the Keystone look like? How do get to the palace and back again? What is known about the forces protecting the palace and the Keystone? How much assistance are you and or those making this request going to offer? What is the commission upon success?"

Barratore pauses between each question, not to get an answer, but to let the question sink in and that he has a few more following it.

"Lastly, what connection can you make between this and a Canine personage or enemy?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+10=14 ; d20+3=5 ;
Sunday June 7th, 2020 7:33:25 PM

Tishe’ doesn’t know about Quasfiel, and is happy for Velarin to give more information. And happy that Barratorre said the questions she wanted known too.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday June 8th, 2020 7:19:02 AM

While waiting for the answers to Barratore's questions, V can't help but telepathically comment "Yeah, we are known for quiet like and sneaky. What we are best at is facing our enemy head on and beating them down before they beat us down. This does not sound like a job that works with our strengths."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday June 8th, 2020 10:21:24 AM

Barratore mentally chuckles, Worry not V. I have mastered the art of moving so slowly that I appear invisible to the naked eye. Edson and Lanliss, going to need you two on this in a big way

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday June 8th, 2020 3:22:17 PM

Edson's eyebrow arches at Barratores comment. Mentally he adds, " Of course Barry. "



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 8th, 2020 8:38:34 PM

"What happens if we let Marteaus catch us ?" , Lanliss asks.
Lanliss adds to Barratore question, regarding The Keystone.
"Is it heavy ?", he asks/adds.

Qaphsiel (DMs John & Cayzle) 
Monday June 8th, 2020 11:48:44 PM


Barratore is more pessimistic than Lanliss and Edson. Then again, he’s been grouchy lately. He has questions:

"What does the Keystone look like?”
It’s a gem, a big gem, very powerful. Very big. Almost certainly a gem.

“How do get to the palace and back again?
If you go to Koshe Marr and find it, you’ll be one step ahead of anybody else. Nobody goes there, nobody has seen it. Basically, good luck! Plus, don’t forget that getting out of Koshe Marr is nearly impossible -- who knows if you can even leave the Palace? Not me! But the guys in the head office think you can do it.

What is known about the forces protecting the palace and the Keystone?
You got one thing going for you. No Marteus, unless you mess up big time. We got a way to distract him at just the right time. So no fighting the god himself, please.

How much assistance are you and or those making this request going to offer?
Assistance? We’re giving you guys LOTS of assistance. Like I was saying, we’ll distract Marteus so he is not home. And we got you protected from divinations and detects, of every kind!

What is the commission upon success?
You can name your reward. If it is possible, it is yours.

"Lastly, what connection can you make between this and a canine personage or enemy?"
Um ... you know something I don’t know? I mean, are there wolves in Koshe Marr? Sure. Does that have anything to do with finding and raiding the Palace? No idea.

Velarin wonders if the Keepers are really the group for this job. Does he ask that question?

When his taur friend mentions that this quest will put the party rogues to excellent use, Edson agrees readily.

Tishe’ is glad to hear the being’s answers.

Emrys just listens so far.

Lanliss asks, "What happens if we let Marteaus catch us?" and also, regarding the Keystone, "Is it heavy?"
Heh, if HE catches you? Well, best possible outcome would be he puts you to the test and you pass somehow. If that happens, consider converting or volunteering to be a Dreadlord. But more likely, just that you all die and he grabs your souls and tortures them in Koshe Marr for several ages of the Wold, or until your souls wear out. Is the Keystone heavy? Um, maybe? Probably? Better count on it.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday June 9th, 2020 9:28:02 AM

The entire scenario does not sit well with V. He speaks telepathically with the others. "Sneak into a God's palace, steal his prized item, and get out without not creating too big a ruckus.And doing it at the request of an unknown party for unknown reasons."

V furrows his brow and frowns at the entire scenario, and then directs his next questions at Qaphsiel. "for what reason are we doing this? This scenario doesn't really play well to our strong suits or our reputation, so why us?"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 9th, 2020 5:44:23 PM

Tishe’ wasn’t interested at first, but she is getting more so after the questions. “It doesn’t sound so much like a sneak, rather a lightning strike. And the gratefulness of the beings of the Lands of Rest sound like just about the most fantastic reward possible. And Quaphsiel already said why us: we’re the only heroes in the Wold who are both powerful enough to do it and obscure enough to not get noticed when we leave.”

“This is our chance. To do something the Dragon Consortium can’t do. How many times are you gonna hear that?!”

The Spellweaver turns to the beautiful snake-taur. “OK, if it’s nearly impossible to get in and out, how do we get in? I’m assuming here that it will be up to us to figure out where the Keystone is, how it’s guarded, grab it, and how to get out of Koshe Marr with it and us in one piece.” The woman pauses without much hope that Quaphsiel will refute any of her last sentence...

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 9th, 2020 6:06:16 PM

Lanliss feels scared.
Sneaking into a gods place could not be troublesome enough....but he might steal something heavy and possible face a endless torment by an evil god.
'just great', Lanilss thinks.

Lanliss asks "Are you going to help us or are we going to get anything else that might help us apart from some information that you might have ".
'hopefully we get something that helps us', Lanliss thinks as he asks this question out of curiosity.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 9th, 2020 9:04:57 PM

Edson cant hide his smile when Tishe says the line about the dragon consurtium. He nods to, just to accentuate the point.

Telepathically, " This is it.... we've litterally done all we can to help the good of the wold. How cool would it be to walk into a gods palace, and steal out from under him, all while thumbing our nose at the DC. Thats it... thats my perfect scenario. "

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 9th, 2020 9:25:43 PM

(ooc:sorry, ive been wiped out the past few days.)

Emrys continues to listen carefully to the unraveling of the plan. He always contemplates quietly as the thousands of possibilities race through his mind ... counting a number of these events that will lead to his ultimate demise. This is the most he's ever counted. There has to be a reason for his unnatural existence, this could very well be that reason. At some point, he confuses his thoughts with the voices of his friends in his head. Maybe that is the answer.

Qaphsiel (DMs John & Cayzle) 
Tuesday June 9th, 2020 11:05:31 PM


Velarin expresses some doubt: “For what reason are we doing this?”
Qaphsiel smiles. She says, Now we come to the heart of it -- what Marteus plans for the Keystone! He is working to make a new forge. Not the Soul Forge of old, but a new Disease Forge. When it is finished, with the Keystone in place, he will use it to infect all creation with a disease that will wipe out gods and races! Stealing the Keystone will foil his plans.

Knowledge Religion or History DC30: Highlight to display spoiler: {You have heard that when Marteus killed Domi and established the Gods of Testing pantheon, he did so by using a magical machine called the Soul Forge.}

Velarin continues, “This scenario doesn't really play well to our strong suits or our reputation, so why us?”
You have two of the most experienced rogues in the Wold, a fighter second to none, and three talented casters. What’s more, you have no cleric, no druid, no ranger, no paladin. Nothing ties you to higher powers, nothing leads back to the gods. Okay, a pact with a minor godling that has no interest in divine politics and no impact either, beg your pardon, no offense. You are truly independent agents, but your actions -- cleaning up the Dreadlands, saving a town from evil invasion -- mean that you are clearly heroes. Overlooked heroes. Heroes who would be willing to put a stop to plans of genocide and worse. How is that not suited to you? Heavens, don’t be humble, you are exactly what we need.

Tishe’ begins to get enthusiastic. And she has some questions. “OK, if it’s nearly impossible to get in and out, how do we get in? I’m assuming here that it will be up to us to figure out where the Keystone is, how it’s guarded, grab it, and how to get out of Koshe Marr with it and us in one piece.”
I was briefed to answer certain questions. How to find the Palace was not one of them. I assume learning this is within your capabilities. If you are asking how to get to Koshe Marr, well, it is easy to get to there, but so far as I know, no mortal has ever entered Martaeus’s Palace, no one knows what it looks like, and you’ll have to find your way through Koshe Marr to get to it. However, for people with your capabilities, just entering Koshe Marr should not be difficult. The hard part is finding the Palace, and them leaving Koshe Marr. You may need a plan for that.

Like Tishe’, Edson finds his enthusiasm growing.

Lanliss, a little scared by the implications and consequences, asks, “Are you going to help us or are we going to get anything else that might help us apart from information?”
Sadly, she shakes her head as she replies, Information is what I have to offer -- in addition to the aforementioned distraction of Marteus and the immunity to detection and divination. I would not wish to treat you as mere mercenaries by offering you advance payment. That said, I have a blessing for you before I depart.

Emrys tries to listen carefully as he looks ahead and ponders the threads of fate that lay ahead.

Barratore is content to let his friends push forward with the questions.

The azata asks you for permission. “If you do not mind, I will cast illusions to show you a couple of the things we have discussed.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+27=39 ;
Wednesday June 10th, 2020 8:20:46 AM

V understands what Marteus did with the soul forge, but says nothing, just nods. The wizard listens to her answers, and comes to understand she was right, The Keeper's were the perfect group for the job. Where moments ago, he was thinking they should send her on her way and have a drink, he was now all Elven ears as the realization that they would be doing this sunk in.

As she asks for for permission to cast the illusions, V says "Please proceed" and watches carefully to observe what she casts.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 10th, 2020 9:20:18 AM

Barratore glances over at Edson, he was excited, more excited than Barratore had seen him in quite some time. The fire of adventure and mischief was lit in his heart and Barratore could feel it. Barratore knew they were going, even V had perked up a little, though the fighter squinted just a bit as it was blatantly laid out that the group had also no divine backing, which of course linked to a very finite amount of healing capabilities.

"Another question on information. Will you provide some factual information on Koshe Marr itself. The place is reported to one of nightmares and multiple areas and rather big." Barratore assumes the others will have some plan or ideas for finding the palace that no one knows where within the entire realm of Koshe Marr that was not simply wandering about and hoping they bump into it.

Qaphsiel (DMs John & Cayzle) 
Wednesday June 10th, 2020 11:37:41 PM


Velarin instructs Qaphsiel to proceed.

She concentrates briefly, her eyes closing for but a fraction of a second as she uses hallucinatory terrain. Suddenly the chamber is filled with images of the old Soul Forge and the Keystone.

Barratore asks for more information about Koshe Marr. To which she responds, her voice oddly without inflection considering what she has to say, “It is a realm of terror. Things you see that did not adversely affect you before, such as the mass carnage of your last battle, could mess with your mind differently there. Depending on where you are, the types of terror involved, and how severely it affects you, you could become angry, depressed, panicked, be deluded into thinking that your team members are your enemies, or any other mental aberrations. You are more experienced than anyone I know of that has ever attempted to go there, so it will be interesting to find out how you react to Martaeus’s plane and,” she pauses a moment in reflection, “How it reacts to you.”

“Additionally, note that there are an unknown number of “pocket realms” in Koshe Marre, each separated by veils of mist, each ruled by an individual Darklord. You must travel the mists to get from one to another, and that is not easy, and you may have to deal with any Darklord whose realm you attempt to cross.”

She stops momentarily, her graceful coils repositioning themselves, an unconscious indication of her seriousness as she proceeds, “Note that death works differently in Koshe Marr. If you die in Koshe Marr, where Gargul has no control, the appeal may be answered by Marteaus or another local, likely horrific, power. It is even possible that such an entity will snatch a soul away before a Breath of Life can save you!. Should you die -- even briefly -- the consequences could be terrible!”

[Important OOC note: Play in Koshe Marr is intended to have a different tone from normal Wold action. Emotions run higher. Fears are sharper. Part of getting into the spirit of the setting is to accept this tone, its effect on your PC, and, while still being true to your character, enjoying the roleplay of being in a horror movie. We hope you all will have fun.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday June 11th, 2020 9:02:39 AM

Tishe’ listens and considers the challenges and perhaps the opportunities. “It’s another dimension, or even a series of pocket dimensions. That means magic may work different there, and there is no guarantee we could access any extra-dimensional pockets. Gonna need to ensure extra equipment is in non- magic pockets, quivers, and haversacks.”

“We should be prepared to get information from both friends of these Dreadlords, and unexpected allies. There is little need for a nightmare realm if there is no one to torture and scare, after all. The real trick may be identifying which is which. I plan on going back to the Catacombs and buying a wand of Detect Evil.”

Tishe’ can’t think of any other questions of Quaphsiel.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=35 ; d20+30=42 ;
Thursday June 11th, 2020 5:59:33 PM

Emrys finds one thing perplexing ... in all his Religious and Planes studies, he never recalls Martaeus being native to a place called Koshe Marr! He searches his mind for an answer. Has his father ever mentioned this mysterious land from his travels? (He was there several times :)

(Knowledge [Religion]: 35. Knowledge [Planes]: 42.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d6=6 ;
Thursday June 11th, 2020 6:36:54 PM

" Yeah, a pass to the catacombs has to happen. This is going to be intense. "

Edsons waits for any more info before heading to stock up.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday June 11th, 2020 7:02:30 PM

Lanliss slowly accepts what has been said, slowly imagining the horrors.
He relies to the keepers, "Manolo is not coming" .
"Do you know what happens if we manage to kill a darklord?", Lanliss asks without thinking.

Qaphsiel (DMs John & Cayzle) 
Friday June 12th, 2020 1:04:29 AM


Velarin and Barratore ponder Qaphsiel’s words.

Lanliss asks, “What happens if we manage to kill a Darklord”
The celestial being grins. Perhaps you can destroy a Darklord. Perhaps the higher entities of Koshe Marr would raise it back up. Perhaps they would recruit you to take its place. It is not commonly known that Marteus created Koshe Marr, but his ethos -- one’s Great Need, the Value of Testing, the Thrill of Temptation, the Struggle to Emerge Greater Than You Were -- all the aspects of his diseased morality permeate the plane.

And this answers Emrys’s question -- he recalls that yes, Marteus created Koshe Marr, but also that few know it, and fewer talk about it. Bad things have been known to happen to those who bandy about the name of the former Greater Deity of the Gods of Testing. Nowadays, though, his reach is far shorter.

Tishe’ offers some thoughts to the group, but has no more questions for the divine snake-taur. She has plans for shopping though.

Edson shares her enthusiasm for a trip to the Catacombs.

Qaphsiel sticks her tongue out of the corner of her mouth. I’m just trying to remember anything else I should tell you.

She ticks points off on her fingers. Need an independent unalaigned group, check. Go to the Palace, steal the Keystone, shut down the Disease Forge, stop the Revenge Plague, check. Try to be sneaky, heist not invasion, then get out, check. Veil to prevent divinations, check. Be careful about dying, check.

Okay, I got one more bit of lore for you. One of the pocket realms is called Harrowed Moon, and the Dreadlord there is the Master of the Wild Hunt. On a few occasions, hero groups have been tricked into going there, because the Master wants fresh game. But he leaves a way out. If you can escape the Hunt and get to the Harrowed Moon Inn, you’re golden. I got two groups if you want eyewitnesses: Some of the old Blackbird Lake Crew, now retired, and some of the halfling heroes of Humbles Ford have been there. You can go ask them, maybe. Now, if there’s a faster way, take that -- you don’t want Marteus chasing you through Harrowed Moon, really you don’t. But you got the option.

ALSO, I got this pearl. When you are ready to enter the Palace, crush it, and wait an hour. We’ll know when you crush it, and that’s when we’ll put the distraction plan into effect. You’ll have maybe six, maybe nine, maybe twelve hours guaranteed to get into the Palace, get the Keystone, and get out with the Lord and Master not in residence. Who’s carrying the pearl?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday June 12th, 2020 6:56:13 AM

(Ooc: Sorry. No power for two days now)

V nods at what she has to say and looks at Emrys to take the pearl. If Emrys doesn’t step forward, V will.

The first question entering the wizards mind was that the group still had no idea how to get there

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday June 12th, 2020 5:43:40 PM

Tishe’ nods. “Getting there will be no problem; I could cast Plane Shift from a scroll without the need for a material component, and get us all there. No telling which area or how far away from our destination. Once there, I think it is unlikely that the Sick One would allow escape that easily. We need more information. So how about weaving over to Humbles Ford or the Blackbird Castle?”

Tishe’ also expects Emrys or Velarin to take the Pearl.

“We May also need some Stealth magic to keep up with Edson and Lanliss.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 12th, 2020 6:59:21 PM

Edson watches as one of the others takes the pearl. This was going to be crazy, the thought of everything bad that could happen swirling through Edsons head.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday June 12th, 2020 8:36:54 PM

"Nothing else to ask", Lanliss says.
"Thank you ", Lanliss says as an afterthought
Lanliss tries to think who will carry the Keystone and how are they going to run from the predator that is going to catch them dead or alive...

Qaphsiel (DMs John & Cayzle) 
Saturday June 13th, 2020 10:28:51 AM


Well, that about wraps it up, says the lilend azata as she hands the pearl to Velarin. Just don't use that for an Identify spell!

Now it is time for the blessings!


She pulls a deck of cards out of thin air. She names it a “Deck of Many Good Things” and asks each hero to draw once. Each card is different. Roll a d100 and reroll if you get the same number as someone else.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d100=44 ;
Monday June 15th, 2020 12:21:52 AM

Barratore takes it all in. Not sure if speaking to others about anything is a good idea. Seemed like the point of the keepers is to be under the radar. The less that know, the better. Marteus’s palace must be what they saw in the vision, but where in a multitude of pocket dimensions? Luck and happenstance seemed to be what the group was to rely on. It did not make for success

Barratore reaches out and grabs a card
44

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d100=100 ;
Monday June 15th, 2020 6:08:17 AM

Tishe’ thanks Quasphiel for her information, and takes a card.

100

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d100=25 ;
Monday June 15th, 2020 7:56:36 AM

Edson walks up and draws his card. (Card 25)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d100=84 ;
Monday June 15th, 2020 10:05:42 AM

Velarin steps forward and draws a card. (84)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d100=82 ;
Monday June 15th, 2020 6:50:28 PM

'Oh my goodness, I think I have heard of such of things,' he thinks to himself as he looks upon the deck of cards. He almost tries to stop the others from taking one ... but that moment of hesitation ended that possibility. Apparently his friends are eager for such a gamble. With a bit more hesitation than the rest, Emrys tries to make a more educated guess.

His mind goes through a montage of possible blessings and curses. One after another, he sees his own death, each one more gruesome than the last. The nightmare of his own thoughts is quite graphic and unsettling ... even more so when his thoughts finally return to the parlor of the manor house. He stares down in shock and surprise to see an upturned card in his hand! "Um, how did that get there?"

(Card d100 = 82)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d100=31 ;
Monday June 15th, 2020 8:59:49 PM

Lanliss picks a card.
Not sure what good thing will appear or happen.
Card roll=31

Qaphsiel (DMs John & Cayzle) 
Tuesday June 16th, 2020 1:45:05 AM

As you draw each card, you have enough time to look at it, and then it transforms ...

Barratorre: The Ace of Dice. This card transforms into a faintly glowing twenty-sided dice. It functions as a +2 luckstone and, once per day, you can ‘Take20’ on any d20 roll, used before the roll is made.

Tishe: The Ace of Eyes. This card becomes a unique pair of glasses, “Spectacles of Sorcery.” Once per day, this item allows a sorcerer to forget any spell known, replacing it with another from the sorcerer spell list. Over time, the user’s entire list of spells known can change. ALSO, the item grants Darkvision and the power of a permanent Arcane Sight spell. Even if not worn, this item uses the eyes magic item slot.

Velerin: The Ace of Robes. This card transforms into a robe covered in stars and eyes. It combines al the powers of a Robe of Eyes and a White Robe of the Archmagi. Uses the robe slot.

Emrys: The Ace of Gems. This card transforms into a spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.

Lanliss: The Ace of Belts. This card becomes a slender belt with six buckles. When worn, it grants +6 enhancement bonus on all six ability scores. Uses the belt slot.

Edson: The Ace of Rings. This card changes into a ring of greater invisibility. When rubbed (a standard action), this ring functions as a caster level 20 greater invisibility spell, lasting for 20 rounds per activation. It also functions with a continual Pass Without Trace, and the wielder is invisible to scent. Can be activated at will. Uses a ring slot.

The celestial outsider bows and disappears, leaving you to make your preparations for this next great adventure!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday June 16th, 2020 8:37:10 AM

V returns the bow, and thanks her, and then turns to his companions after she leaves. "Well boys and girls... how we doing this? I have plane shift in my spell list, so once we know where we are going, we can get there. What else are we gonna need to pick up from the catacombs?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 16th, 2020 3:47:22 PM

Edson's eyes widen at the sight of his new gift. "Thank you..." he says to the celestial before it leaves. He immediatly pops it on and disapears to try it out.

OOC: Is there a value for this.
Cayzle comments: No, It is a "priceless" fate item.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 16th, 2020 7:35:42 PM

Lanliss is surprised, 'such magical items', he thinks.
She disappears before he manages to say word of appreciation.

"So what now?", he asks everybody.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 16th, 2020 9:53:14 PM

Tishe’ is amazed. “These gifts are from the Powers themselves! I will use it well.”

Tishe’ also gives Quasphiel a bow, and watches the Outsider leave. Then she turns to the Keepers. “With this, I can cast Plane Shift, and many times in a single day. Well, starting tomorrow! And I still think we should look up Humbles Ford and Black Bird Lake. Neither of them are Dragon Consortium either. We may get valuables einformation while keeping under the tapestry.”

She looks to Velarin to make the decision.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 16th, 2020 10:24:52 PM

Emrys can hardly believe what he is holding. This giant black gem will reveal so many secrets. He could really get into trouble with this one. "I have never held such an artifact! Nothing can hide from my gaze," he mutters. The idea makes him tremble a bit.

Daemon's voice enters his mind, "I know you're having a 'moment' right now ... buut you sshould really sshut your mouth if you're not going to eat that black apple. You look like a sslack-jawed yokel!"

After Qaphsiel (DM Cayzle) 
Wednesday June 17th, 2020 12:13:05 AM


The Keepers check out their “blessings” and think about what comes next. Velarin mentions that a Plane Shift spell might get the party where needed. Tishe’ is also thinking about a Plane Shift. The trick there is to get the right tuning fork for the spell to go to the right place.

Now is the time to plan and ponder, research and ruminate. What comes next?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday June 17th, 2020 8:19:20 AM

"Tishe' is probably right. we should try and find Humbles Ford and Black Bird Lake. We can go to the catacombs after learning what awaits us. Anyone have an idea of where or how to find them? I can't say I'm familiar with the groups."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 17th, 2020 9:49:53 AM

Barratore pockets the Stone, the gifts given would certainly help. Now unto planning the great stealth mission.
"The two groups mentioned have both been to this Harrowed Moon place, a pocket dimension within Koshe Marr, if I understood the lay out correctly. Humbles and or the heroes of Black Bird Lake could at least put some light on what to expect. Though I caution we do not reveal any information on why we want to know. The more that know of even our intention to go to Koshe Marr, the more likely the enemy hears of it."

Geography take 10 = 31

"The town of Humbles Ford is in Crescent Valley on the northern edge of the Red Hills and Blackbird Lake is in Eastern Aisildur at the border of Culverwood. How do we find either group without doing a great deal of asking around, which is exactly what we do not want to do."

"As to the Catacombs, I am penniless for intent and purpose and therefore I have what I have."



Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday June 17th, 2020 10:05:40 AM

"We have the perfect item to find and communicate with Humbles Ford or Black Bird Lake," Emrys says presenting his new black onyx crystal ball. "Name the person, I can find them and communicate with them telepathically."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday June 17th, 2020 6:56:50 PM

(Ooc: Sorry. No power for two days now)

V nods at what she has to say and looks at Emrys to take the pearl. If Emrys doesn’t step forward, V will.

The first question entering the wizards mind was that the group still had no idea how to get there

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday June 17th, 2020 8:06:21 PM

"We've met them before havent we. That huge battle, with all the blood grass and the sick animals and creatures. I am pretty sure we even partied with them afterwards. I didnt doeak to any of them in particular, but did any of you speak to any of them? "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday June 17th, 2020 8:20:02 PM

Lanliss awaits for the group to decide as he didn't know how they are going to meet with the group who have been to this horrific place.

In Search of Heroes! (DM Cayzle) 
Wednesday June 17th, 2020 8:33:09 PM


Velarin and Tishe’ suggest reaching out to the Woldian heroes who have been to Koshe Marr.

Barratore wants to do so while keeping a low profile.

Emrys is eager to try scrying.

Lanliss looks to his friends for ideas.

Edson recalls meeting the Humble halflings when the Wold’s heroes defeated the Saar.

The Blackbird Lake crew are fairly well known. They were busy in Aisildur, Dirt City, and other areas aroundabouts. For them, please do make Knowledge (Local or History) checks:

DC15 Highlight to display spoiler: {The BBL gang were Vorelle, ranger; Vauhwyt, grim; Joshua, paladin; Brahmah, known for inventing his tattoos, ranger; Jass, sorcerer; Mal, protector; and Aztyr, sorcerer. Another non-Dragon-Consortium group with no dedicated cleric.}

For Barratore and Edson only: Highlight to display spoiler: {You attended the BBL Retirement Party in the Ghost! [July 2013]}

DC20 Highlight to display spoiler: {The most high profile, post-retirement, is Vorelle, who runs a school in Dirt City.}

DC25 Highlight to display spoiler: {Brahmah, a sailor, is off somewhere on the seas. Jass works for the Dragon Consortium. Aztyr has popped up in the Ghost from time to time. }

DC25 Highlight to display spoiler: {Mal, Vauhwyt, and Joshua have not been heard of since retirement.}

DC35 Highlight to display spoiler: {Of these retired BBL heroes, only Vauhwyt and Vorelle actually were among those who went to Koshe Marr.}

For the Humbles Ford group, make a DC25 Know Local check: Highlight to display spoiler: {You heard something about a giant invasion that got put down in Crescent Valley. Probably the Humbles Ford bunch had something to do with that?.}

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=33 ; d20+30=49 ;
Thursday June 18th, 2020 12:28:05 AM

Emrys finally gets the hint from Velarin that he wants him to be the orb carrier. He's fine with that... he can carry the Onyx Crystal Gem and the Pearl.

(Knowledge [Local]: 33 Blackbird Lake. Knowledge [Local]: 49 Humbles Ford.)

Emrys knows about the two groups very well and each of the members. Especially Humbles Ford... he secretly owns all of their action figures. He's especially proud of his Murphy Leafwin Pipewood figure with the ultra rare freckle defect; only five are known to exist!

Emrys asks, "I can contact any of them right now. Do we know which one has the information we need?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday June 18th, 2020 7:05:19 AM

Tishe’ is pretty good at Local Knowledge and lends her support to Emrys (Aid Another for +2 on Emrys’ rolls; Know Local +15 auto pass). “Sieur Emrys jogged my memory; only Vorelle and Vauhwyt of Blackbird was ever part of the group that went to Harrowed Moon. Vauhwyt hasn’t been seen since retirement, but Vorelle is fairly prominent in Dirt City. We could take a trip there first. Sieur Emrys, please Scry for Vorelle. “

Tishe’ vehemently agrees with Sieur Barratorre to NOT discuss WHY they are asking with anyone outside the Keepers!

“Tomorrow, I will replace Limited Wish with Greater Teleport so we can all go straight to Vorelle: no need for Sieur Velarin to use funds on a Tele-Circle.”

Unless Velarin objects, Tishe’ carries out her part of the plan.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+29=33 ; d20+27=30 ;
Thursday June 18th, 2020 8:07:33 AM

(ooc: Not sure where the last post came from, it was posted a few days earlier)

(Know local 33, knowledge history 30)

Velarin shares everything he learns regarding the two groups.

"Thanks Tishe' but I have greater teleport in my spellbook, and can cast it tomorrow with no issue. Do we wish to try and scry Vorelle first? Perhaps we should just go to dirt city. We wouldn't know where to find him, but he's going to be relatively well known, and like us in cinnamon valley, if someone came asking for us they would be directed to our manor. Really though, I could go with either option."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday June 18th, 2020 12:34:11 PM

Barratore recalls the retirement of the Blackbird lake group and share what he knows of them

The BBL gang were Vorelle, ranger; Vauhwyt, grim; Joshua, paladin; Brahmah, known for inventing his tattoos, ranger; Jass, sorcerer; Mal, protector; and Aztyr, sorcerer. Another non-Dragon-Consortium group with no dedicated cleric.
The most high profile, post-retirement, is Vorelle, who runs a school in Dirt City.
Brahmah, a sailor, is off somewhere on the seas. Jass works for the Dragon Consortium. Aztyr has popped up in the Ghost from time to time.
Mal, Vauhwyt, and Joshua have not been heard of since retirement.

With type of information, Barratore would like to track down Vauwht. "Us in Dirt City will be noticed like the noon day sun and in a city known for spies, rogues and wagging tongues. I think that spells advertise we are making a move. The Wemic hasn't been seen a quite sometime, and with Emrys' new toy, I think we can find him."

Barratore adds, "If we can't I think we hunt down the halflings. How hard could the only halflings in the Wold who adventure and take down giants be to find?"

Take 10 History DC 32


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+15=21 ;
Thursday June 18th, 2020 7:44:46 PM

Lanliss remembers....or he thinks he remembers the Blackbird Lake crew....
Probably a night in this mysterious Inn....what was....the name....
A headache....The Giggling Ghost it was.....
He remembers some names and he definitely remembered the crew from there.

Lanliss listens to Barratore explaining about the Blackbird Lake crew as he is too pained by this pain in his head and the realization the Barratore could drink way more than he could every handle......

Local Knowledge 21

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday June 18th, 2020 8:54:07 PM

"Maybe its more sensible to see the halflings. Theres more of them, more minds, more eyes more info. " The elf says.

"Either way, its an easy hop, skip and jump away.. so why not both?"

In Search of Heroes! (DM Cayzle) 
Thursday June 18th, 2020 9:42:30 PM


Emrys is ready to scry / telepathy whoever is decided on.

Velarin suggests scrying Vorelle or teleporting there directly.

Tishe’ also suggests Vorelle as the best to approach.

Barratore prefers Vauhwyt.

Lanliss has vague memories of these heroes ...

Edson suggests visiting both!

With Emrys so eager, let’s move forward and have him try a scry. To succeed, you need secondhand knowledge of the person, and you have that for the BBL heroes. Emrys searches for Vauhwyt. He finds that she is just not available. Maybe she rolled a 20 on her save. Or she is dead, or shielded. The artifact, though powerful, is not infallible.

Who’s the next target -- one per day if you are using the special super-accuracy power of the ball. The rest of the time the DC20 will save is modified by the standard adjustments in the Scrying spell.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday June 19th, 2020 6:20:05 AM

Tishe’ has to use her fingers to count, using two for Barratorre before she understands what Velarin is saying. “Piggies! I’m totally sunbaked, but you CAN take all of us with one Spell now, can’t you?”

The Spellweaver is taken aback by a whole city of rogues with wagging tongues. “Aren’t Halfling tongues said to wag a lot too? I don’t think we ask any locals unless we are disguised. That said, I think you should try both the Humbles Ford and Vorelle. We have used magic all the time so using magic won’t break the Veil over us. And while I’m confident I can Plane Shift is to Koshe Marr without a tuning rod because, well”, and she points to herself, “Sorcerers all Eschew Spell Components. But they are the only ones we know who have gotten OUT, and I’d really like to have an exit strategy BEFORE we jump into the Rapke nest.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday June 19th, 2020 7:04:09 AM

"Barratore makes a very good point about going to dirt city. I think we should try the halflings first and save Vorelle as the last option. We will have to wait for tomorrow, but I for one am quite interested in seeing how well that item works at it's best."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday June 19th, 2020 12:38:58 PM

(ooc: I think I may have missed something. Was there a 24-hour attunement that I didn't know about?)

Cayzle Comments: See ...

The Ace of Gems. This card transforms into a spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.

So you can use the usual modifiers (such as -10 if you only know them by reputation, see Scrying spell) any time, but the super special only 5% fail rate if they roll a 20 is only once per day.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 19th, 2020 7:00:09 PM

Edson scrunches up his nose when Emrys isnt able scry Vauhwyt. " Maybe shes passed on since last we seen them. "

He awaits for more scrying, and hopefully a successful go of it.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday June 19th, 2020 9:31:27 PM

Lanliss waits for more scrying as well....

In Search of Heroes! (DM Cayzle) 
Saturday June 20th, 2020 9:38:53 AM


You retire for the evening and it is a new day. Spells are prepped, items are used. You have the Greater Blippies you need to go most anywhere in the Wold. The scrying orb is ready to take a peek on almost anyone you have heard of. Who are you scrying today, my friends?

[OOC: We can proceed at any pace you folks like. This is really a sandbox portion of the module. This scene reads "The party investigates and learns more." Feel free to split up and pursue different avenues of investigation and research. Blip around the Wold and talk to people. Go read musty tomes. Consult seers or sages. Inspect some entrails or cast whatever divination you like (though only Emrys's orb is guaranteed to pierce the veil protecting you from Others)." The only danger is what you make for yourself. If you decide to kidnap and question the highest level priest of Marteus you can find, we'll play that out. Otherwise, go crazynuts!]

[ALSO: Add your new item to your sheet and update as needed. Let us know when you are done and we'll vet it.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday June 21st, 2020 10:09:27 AM

Tishe’ gets a sudden hint that the Keepers are being too limited in thier pursuit of Koshe Marr knowledge. Sieur Barratorre, we don’t have to tell the WLA why we are doing research. How about a trip to Plateau City? Someone else can go to a branch of the Sage’s Guild to commission a treatise on Koshe Marr on behalf of the WLA. That should be indirect enough to allay suspicion. And didn’t you packmates mention you know a silver dragon pretending to be a farmer north of Magpie Crossing? Learning what the dragon knows is a completely different line of knowledge to tap!”

Tishe’ uses her Fate Item to switch Limited Wish for Greater Teleport and visit Plateau City. She teleports with others who want to go to Plateau City. Tishe’ will spend a couple of days in the main WLA library. If asked, she explains she wants to prepare for a scary story contest at the next Cinnamon Valley festival.

Take 20 for WLA knowledge
Local. 35
Planes 23
Religion. 23



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday June 22nd, 2020 6:53:30 AM

(ooc: put the fate item on my cs, havent had a chance to go through all the bonuses and adjust the rest. will do in the next couple of days.)

V watches Tishe', and possibly Barratore pop off to Plateau city, but waits for Emrys to scry one of the halflings before deciding in which direction he should proceed.

"Good luck Tishe', and keep us updated, we will do the same."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+2=8 ; d20+2=18 ;
Monday June 22nd, 2020 9:53:38 AM

Barratore accompanies Tishe to Plateau City as he completely agrees. Being of the highest rank and having just spent a few weeks at the First Chapter House, The fighter figures he will be able to navigate any questions and Tishe's cover story was just fine and Barratore knew he way around as well.

Barratore begins looking into what the First Chapter House has on the Marteus of old, Koshe Marr and this place called Harrowed Moon

Take 20 for WLA knowledge
Local 32
History 41
Aid Another Tishe
Plane 8 fail
Religion 18 Sucess

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 22nd, 2020 7:54:27 PM

Lanliss awaits for another trail to follow and will accompany/ help them.....

OOC: Sandbox is scary for me right now.... >.<


Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday June 22nd, 2020 9:18:32 PM

Emrys will attempt another scrying the following day. Whoever his friends suggest. So he can inform that person that the Keepers of the Vale wish to meet with them and discuss a very important issue.

(Sorry, Im just too tired to read everything tonight and get caught up. I slept very little over the past 24 hours and I heading to bed while I still can.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday June 22nd, 2020 10:42:05 PM

Edson waits to see what Emrys comes up with, and whichever path they decide to take.

In Search of Heroes! (DM Cayzle)  d20=18 ;
Monday June 22nd, 2020 11:04:51 PM


Velarin awaits Emrys’s scrying ... of that halfling he mentioned.

Lanliss and Edson stay with Velarin and Emrys, but all this nightmare talk may be starting to creep Lanliss out.

Emrys puts his orb to use and seeks out the halfling hero, Murphy Leafwin Pipewood. You see him in a halfling-proportioned ... is that a menagerie? Tending to animals? That bear is twice his size, but seems friendly. Halflings, amirite? Murphy responds to the communication and is curious about why you are contacting him.

[OOC: If we’re lucky, Kim will post for Murphy on this board tomorrow, and multiple posts are allowed for conversation.]

After the teleporting, Tishe’ spends some time at one of the best libraries in the Wold. She finds this story: Once upon a time, the Powers of Koshe Marr were newly come to the demiplane of dread, and they were recruiting dreadlords to rule parts of the plane. A king of Castle Surrender wanted to rule his realm for more than ten years, which would be a record for the often-conquered town. He went to Koshe Marr, rumors say, and made a deal. He came back with a powerful artifact, but the price was that when he died, or after ten years, he would be drawn back to Koshe Marr as a new dreadlord. Maybe he rules there still! Tishe discovered that Castle Surrender is a real place, at the far eastern end of the Windbourne Hills, near the Scab. And she learns that there was a ruler, the longest who ever held the title, named King Mawtery, who had a famous whip he used to keep his throne, until he disappeared one day in a puff of smoke. Tishe’ notes that there is no mention of Marteus in this story.

Barratore hears some second-hand reports that WLA members have told about being in Koshe Marr. Mostly Harrowed Moon stuff. The Terror of the Wild Hunt. The quaint village of Harrowed Moon. The refuge of the Inn there. He also hears a fragment of a separate account, of lycanthropes in the mist, and of a dead companion who’s soul was trapped there forever.

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford  d20=14 ;
Tuesday June 23rd, 2020 1:28:14 AM


"Hullo?" Murphy responds to the mental probing. He looks around. "Who is there?" He pauses. "Are you friend, or foe, or someone else?" Emrys can see him casting detect magic. After a moment or two, he looks in the direction of the point of view of the caster. "Aunt Marigold?"

The halfling has wavy light sandy hair, freckles, a small gap between his teeth - common in his family. He wears overalls, which seem not representative of the fine accouterments which additionally clad him. Bracers, goggles of some sort, a broad finely crafted belt, a bejeweled headband. Some sort of folded cloth is wrapped about his throat, held in place by a knot. On this right breast is a badge of the Woldian League of Adventurers.

Right behind him a dog runs past, chasing a squirrel. Along the edge of view a leopard leaps from behind a clump of grass and bats at the dog's tail. The young druid - perhaps 25-30 years old - laughs as he glances in the direction of the canine/feline/fuzzy-tailed rodent action.

"Is this about Grandma Eglantine's rumberry pies caper?" he asks as he returns focus to the one who is trying to catch his attention.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday June 23rd, 2020 11:09:53 AM

V waits for Emrys to speak or acknowledge that the Scrying has worked or failed. He would very much like a sit down meeting with one of the adventurers that's been to Koshe Marr.(I'm assuming that only Emrys can see and hear the person being scried)

The Wizard also waits for any relevant updates from Tishe' or Barratore.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 23rd, 2020 11:22:44 AM

Emrys gives Velarin a thumbs up. "I have Murphy Pipewood, from Humble's Ford."

He then turns to the Onyx Crystal Ball and telepathically replies to the halfling, "Greetings Sir Pipewood. This is Emrys Myrridanmyl of the Keepers of the Vale. I wish this was about the rumberry pies, but no. We need your guidance with a project we have currently taken on. We'd like to meet with you and discuss it. When is a good time for you?"

In Search of Heroes! (DM Cayzle) 
Tuesday June 23rd, 2020 12:20:09 PM

[OOC: Keep in mind that your telepathy tattoos are intended to help speed communication along. I assume Emrys will pass along anything Murphy says to the group, and vice versa, even Tishe' and Barratore out in Plat City. Also, multiple posts per day are allowed if you so desire.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 23rd, 2020 1:08:14 PM

Edson sits idly by, lounging in a chair to make sure nothing weird happens with Emrys and his scrying. Halflings were good people, but they like to fool around a little too much for Edson. He doubted anything negative would come out of this, as the heroes fron Humbles Ford were honorable and good. Still, the elf waited for any news.. good or bad.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday June 23rd, 2020 1:13:11 PM

Barratore passes along the information after sifting through it, not simply blurting anything he comes across as he does so. How horrid would that be. Lycanthropes, that could certainly link into our vision with the canine teeth and as no one else we've talked to or asked have known a blasted thing, I think we can treat that as a good possibility.
Harrowed Moon has Lycans and our vision had canine teeth in it.

Emrys and V had the halflings and so Barratore continues to work through the volumes within the WLA library with Tishe

Edson, Lanliss. Perhaps you could discreetly move through a major city and see what underground type of information you can discover? Pick a mjor port, Rum, Emerald City, Plat, Ailsildur anywhere

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Tuesday June 23rd, 2020 1:15:55 PM


"Oh, Lord Emrys!" Murphy replies. "It would be an honor to meet with you and your team. Your place, ours, or elsewhere? How soon? Would 15 minutes from now be soon enough? I just have to finish up one little chore, grab something, and you can whisk me away to where you will, or, come on over to our place. If you need more time before meeting, that's fine.

"We're just getting ready for lunch. We always have room for friends. Um, we can move where we eat to a room with higher ceilings. Let me know."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 23rd, 2020 3:58:34 PM

Emrys mentally announces to everyone that Murphy Pipewood of Humbles Ford is willing to meet with them. "Who wants to attend the meeting and I think it would be appropriate if we go to him to keep from being an inconvenience."

Emrys looks to Velarin and asks about when he'd like to teleport there. "Perhaps tomorrow morning, after everyone returns from their errands?"

He then speaks to Murphy PIpewood, "Thank you for agreeing to meet with us. When is a time most convenient for you? We don't wish to intrude if you're busy."

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Tuesday June 23rd, 2020 4:32:46 PM


"Me, busy? I'm always busy," replies the halfling. "But I also make time for fellow adventurers. You wouldn't mind giving me a clue as to what this is about? If it's hush-hush, I am pretty good at keeping secrets - but knowing the topic could help me prepare.

"We are knocking about here for a few days, so, you name the time, I'll be there. Or, you can come here. If you come here, you'll have more people to talk things over with, if you don't mind a bit of chaos and a bunch of jokes."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 23rd, 2020 8:47:14 PM

Tishe’, a Sorceress with Greater Teleport, can easily pop to Magpie Crossing, pop Lanliss and Edson to whatever city they want, and still pop back to Plateau City to vomit her research.

“Lanliss and Edson, ulyiu had bee in Floating City before Cinnamon Valley, yes? Try asking Happy of the Giggling Ghost or the Sages Guild”

“Sieur Barratorre, the Inn of Refuge sounds promising. Is that how heroes can get back to the Wold?”

Tishe’ herself, tries to learn more about the Whip King who lords over a version of Surrender Castle. “Maybe Surrender Castle in the Windborne Hills is a place to access the plane of Fear?

Ah, Murphy! Tishe’ remembers him from her dreams of The Giggling Ghost. She asks Emrys to ask Murphy how the Bimbles Ford got out of Koshe Marr?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 23rd, 2020 9:28:14 PM

Lanliss accepts Tishe proposal.
"Not a bad idea", Lanliss comments.

OOC: thanks for the idea Steve

In Search of Heroes! (DM Cayzle) 
Tuesday June 23rd, 2020 9:40:41 PM


The Keepers of the Vale engage a halfling hero in remote conversation ... and a meeting seems to be in the offing.

[OOC, thanks and welcome to our guest Kim. But please, this is not a crossover, so if you visit Humbles Ford, do let's assume the other small heroes are off on errands, training, and such, in a R&R time between modules. Again, please feel free to post as often as feels comfortable to you while we have a guest.]

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Wednesday June 24th, 2020 12:37:43 AM


"Sure. Letting Tishe' know how Humble's Sword from Humble's Ford got out of Koshe Marr might take a bit of telling." Murphy replies. "Maybe we can dip our toes in our rooftop swimming pool as I go through that. 'Bimbles Ford'? Ha!"

"When I was a child, my parents called it 'Kashmar,'" he comments.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday June 24th, 2020 8:45:27 AM

(ooc: CS is now updated to include the Robe of Stars)

"Tomorrow morning would probably be best Emrys. Any of the Keepers who wish to go with us will have until then to return. Unless those of us here just go right now which is also completely fine if Tishe' and Barratore are occupied. Fortunately with our telepathy, they don't need to be there to ask questions and find out what occurs. I'm ready to go now or in the morning."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 24th, 2020 9:49:01 AM

Barratore is just fine staying where he is and trying to follow down the leads in research thus far. "You and Emrys go, V. Divide and conquer is our best bet here."

When Tishe returns from getting Edson and Lanliss to their destinations, he helps her clean of the vomit on her research. "To much teleporting eh?"

Barratore starts tracking down information on Surrender Castle and this Whip Lord
WLA take 20
History 42
Local 32

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday June 24th, 2020 10:42:38 AM

Emrys replies to Tishe, "I wanted to avoid saying the name of the place in question ... Im not completely certain this communication is truly private. Velarin and I will go and meet with Murphy in the morning and discuss this in detail."

Emrys then turns back to his crystal ball and speaks to Murphy, "Velarin and I will arrive tomorrow morning. We can discuss this over breakfast. It involves one of your adventures in the outer planes and how you successfully returned to the Living Wold. I wanted to avoid saying the name in this communication, not without the proper wards in place."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday June 24th, 2020 4:02:43 PM

Tishe’s mind is moving faster than her fingers, and the jumping around from multi teleports isn’t helping. Once she calms down in a more focused frame of mind, she slaps Barratorre lightly on the forearm. “I’m perfectly fine, thank you very much!” (Lightly because both she really doesn’t mean it and hitting him any harder would feel like striking a brick wall.)

With Lanliss and Edson to the Big Float, and Velarin and Emrys visiting Murphy, and Tishe and Barratorre in Plateu City, they seem to be at least all busy in finding out more: especially how to get out once done!

“Kashmar, Eh?” Tishe’ also researches ‘Kashmar’. “One never knows...”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday June 24th, 2020 6:41:29 PM

"Oh.. okay then. " Edson says when the idea of heading to a major city is given to them.
" The float. It had to be the float. " he adds, recalling the short but terrible time they had there. "

Okay.. i am ready whenever you want to pop us out.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday June 24th, 2020 7:09:33 PM

"The Floating City", Lanliss says quietly.
"Don't worry Edson, We are stronger now", Lanliss says.

Lanliss is ready as well.

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Thursday June 25th, 2020 5:03:47 AM


"Breakfast tomorrow is fine. See you then!" Murphy responds to Emrys.

Then he thinks about the planes he has been on. Several of late. Of course, too, there were the times visiting Lord Gargul. But, "successfully returned to the living Wold"? That -- must be the first plane he and his friends visited. But only Bliss and himself are left from the group who went, well, there.

He has some things to do to get ready. Plus a backup plan in case he has guessed incorrectly.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday June 25th, 2020 7:38:25 AM

V does his best to get some sleep overnight, and in the morning, memorizes his spells and prepares to greater teleport himself and Emrys. "Emrys, I need a detailed description of the location you saw Murphy at in your scry in order to teleport us there. The more detail the better."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



In Search of Heroes! (DM Cayzle) 
Thursday June 25th, 2020 7:54:05 AM


Velarin suggests meeting with the guest over breakfast. Oops, did not remember to specify “first breakfast” or “second breakfast”! Will hilarity follow?

Emrys tries to be discreet about the place they are researching, but the clever halfling hero gets the gist.

Lanliss and Edson head off for a research trip to the Big Float. What’s your plan there?

Tishe’ continues her research but discovers nothing new. [OOC: the first story was a freebie. After that you’ll have to get clever or make some rolls, my friend.]

Barratore hears a story about King Mawtery of Surrender Castle: His whip had the ability to create warriors out of shadow, like shadow conjurations, and he named his whip Need.

In the morning, Emrys and Velarin show up in Crescent Valley for breakfast with Murphy.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+3=17 ; d20+3=16 ; d20+3=14 ; d20+15=32 ; d20+15=24 ; d20+10=16 ; d20+13=15 ;
Thursday June 25th, 2020 8:25:22 AM

Tishe’ ‘ports Edson and Lanliss to the Giggling Ghost in Floating City, gives them each a quick hug, reminds them she is but a thought away, you know, for retrieval, and ‘ports back to Plateau City and the archives.

Then she gets down to some serious research.

She looks around the area where she’s studying to see if there appears to be someone who looks like they know what they are doing. “Excuse me”, she says, showing her WLA badge. “I’m preparing to meet some youngsters back at my hometown, and I want to tell them some really scary supernatural horror stories. Can you help me?” It’s a long thread, Tishe’ thinks, but every one is needed to form a tapestry.

......
(Or Take 20, if allowed by kindly DM)
Know Religion. 17. (23)
Know Planes. 16 (23)
Know History 14 (23)
Know Local (Koshe Marr local?). 32 (35)
Know Geography. 24 (35)

Sense Motive (to find someone) 16
Bluff (for story) 15

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday June 25th, 2020 9:36:19 AM

Barratore focuses his research, not talking to people, but actual continued research in the massive WLA library on following up on the Whip. Marteus was the god of Need, as he understood part of it. The Great Need and the Whip being named such, did not seem like a coincidence

WLA take 20
History 42
Geography 42
Local 32


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday June 25th, 2020 10:05:06 AM

"I guess we make our way to the Giggling Ghost", Lanliss simply states.
""Been a long time...since we been here", he adds while they make their way.
"Later we can check what other information we can get from the underground ...just like Barratore suggested"

Lanliss makes his way to the Giggling Ghost unless Edson wnats to split or have a better idea or wants to do something else.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday June 25th, 2020 7:50:25 PM

" No the ghost is fine. Tishe mentioned a Happy.. hopefully his name is due to his friendly demeanor and not some reverse psychology thing. You know how a big guy goes by Tiny." Edson says, realizing hes blabbing on.

In Search of Heroes! (DM Cayzle) 
Thursday June 25th, 2020 9:14:01 PM


Edson and Lanliss enter the famous Giggling Ghost. It is a big place, able to host a party for dozens of people, but right now the place is empty. Even the staff is scarce. But wait, there's an old liontaur next to a shimmering wall hanging. Looks like he is peering into it.

The spectacled greymane hears you come in, grins at the two Keepers, and asks, "Arre you two herre to enterr the Mithrril Tapestrry? There's rroom forr two morre, I think. It prromises to be an amazing adventurre. We have an assimarr paladin, a technomancerr, an awakened tarrsierr moonlighting frrom his job at the Catacombs, a young giant, a fighting rroosterr, a set of twins, and morre!"

"Wherre arre my mannerrs! Please, come in. What would you like to drrink?"

===== ===== =====

In Plateau City, Barratore does not find any more info. Tishe' is led to a number of texts on undead and curses. Not sure any of it applies.

===== ===== =====

Emrys and Velarin find that the hospitality of the halflings exceeds expectations. The chairs are low, but the spread is delicious, and features all the bacon you can eat. Murphy welcomes you and waits to hear what you have to say.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday June 26th, 2020 8:02:13 AM

"Thank you for breakfast Murphy. Your hospitality is wonderful. I will cut to the chase with our question. The Keepers are looking into a place called Koshe Marr, and even more specifically a castle there (V will describe the castle from their vision with Dulcet.). We understand that you have been there and returned, and were wondering if you could tell us how you got there, and tell us about your experiences there, and how you returned."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 26th, 2020 10:08:23 AM

Edson smiles, but puts his hands up...

"As much as I'd like to be able to say I teamed with a fighting rooster, we are pressed for time and need info. We were told to speak to one named Happy. We... I'm sorry. I am used to only speaking with my teamates and those we save.

This is Lanliss, and I am Edson Kazil. We're from cinnamon valley and group with The Keepers of the Vale. Perhaps you heard of us, perhaps not. Anyway, we're looking for info as we need to venture to an area not many have before. Particulary Koshe Marr. There is a castle there, and we need to venture to it. Are you the one named Happy?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday June 26th, 2020 10:43:36 AM

Tishe’, defeated, meets with Barratorre and plots their next possibilities, and keeps the other Keepers in the loop per the Telepathy Spikes. “I don’t think asking any religions or being more direct in asking others is a good idea because of the warning Quasphiel gave us. I could do a Legend Lore spell, but that is a spell that needs to be cast for 10 days straight! I’d prefer to try that once back at the Manor.”

“The only thing I can think of left to do is get Murphy’s info then Plane Shift and try to see if luck works.”

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Friday June 26th, 2020 7:33:41 PM


You have breakfasted by the swimming pool at the top of a massive hill of earth and stone. Built up by Murphy and earth elementals, with interior finishing by skilled halfling builders and artisans, it stands seven stories tall, giving a nice little territorial view. Bushes frame the outside edge of the pool - and help keep people from falling off the edge.

"Valarin, Emrys, I heard tales of Koshe Marr when a child. I learned it as Kashmar, a place where mares of the night come from.

"But, yes, several of my friends and I ended up there a while back. And found a way to travel through time, as well. One of them just brought in a slab of bacon a few minutes ago - that's Hazel. He and his wife Alouryn were among the first adventurers with our group.

"Another one of us, Bliss, also was on that journey and could tell you much, but he's off in Angel Springs today for some WLA training, I believe.

"Anticipating you might be asking me about Koshe Marr," he says, as he reaches into a bag at his feet, and withdraws a small book, "I separated out from a copy of our adventuring group's journal the portion of it relating to our visit to Koshe Marr, and some of what followed shortly after. This is a gift to you, the Keepers of the Vale."

He spoons some honey onto a warm biscuit. How much can a halfling put away at a meal, anyway? "Likely though, a brief oral recounting might save your eyes. It all started with the wizards of the Second Dinner Club, working spells and magic items together, in the Giant Tower a few miles north of town."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday June 26th, 2020 10:16:01 PM

Barratore shrugs. “Time to head home then. “. The fighter has nothing else to offer. “We go in blind, like always, and make it up as we go “

Barratore is fine with heading back to the manor and sitting in the sun and drinking

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Saturday June 27th, 2020 7:02:23 AM


"One morning, just a day or two after the wedding of Hazel and Alouryn, an explosion was heard to the north of town of Humble's Ford," Murphy says. "Some surmised it came from the area of the Giant Tower. It did. A purple haze flowed from the top of the tower to the base. Anyone who breathed too much of it fell unconscious.

"Making our way to the top of the tower's interior, we found the source of the haze. A pulsating mirror of great depth of field - which we shortly learned was a portal to the realms of shadow - in particular into Koshe Marr.

"Over time we learned it was an experiment gone awry. We got two different stories about the wizards' intentions. Perhaps one was keeping something from the others. Wizard Veseley explained to us... well, let me read what he told me."
'We did not intend to open a portal to Koshe Marr. We were doing some experiments involving portable holes and dimension doors. We were curious what would happen if we supercharged a portable hole with energy from the giant towers and then opened a dimension door on the hole. We were hoping to find a way to massively extend the bounds of dimension door's limited range. We hoped to stretch the portable hole and for the area inside of the hole, alter the definition of 880 feet as it pertained to the casting range of the portable hole spell. It seems that we stretched the range, but not in the way that we intended.'
"So, according to Veseley, what happened in the tower was one type of experiment that went awry, causing a massive explosion, and opening a portal to Koshe Marr. However, earlier, shortly after we arrived on the scene, the wizard Bazek Brezelee had described the beauty of what he had learned of Koshe Marr, and gave us a copy of a letter written by a paladin, which he explained had drawn him to try to open a way to this beautiful land. Bazek said, 'Read this... Perhaps then you'll understand... We failed generating enough magical power in our tower... But I just knew the tremendous power of the Giant Tower would enable us to find the land described in this diary'

"He handed us a couple of tattered pages from a journal written by someone named Roderigo Montoya, Paladin of Alemi... all I had time to read was this:
My guide has proven as good as his word. Though I was loath to trust the word of a goblin it seems I was wrong to be so suspicious. He has indeed brought me to the foothills of this mysterious realm.

When I began my quest to bring the Holy Word of Alemi to the forsaken souls of these far-flung Realms I anticipated that I would encounter horror and evil. I had heard rumors that this place was a province, ruled by some terrifying witch, that the populace were brutal, savage servants of their dark mistress. Terror was expected. What I did not expect was to be met with such serene, still beauty.

This land is a marvel. Beneath her eternal lilac moon the Realm exists like some bewitching twilight dream, her palette of purples, blues and deep velvet blacks a soothing tonic to the mind. I don't ever recall having felt so calm.

Everything here is strange. The air carries countless wonderful musky aromas whose source I can only guess at. Crystalline outcroppings tower over still, mercurial pools. There are many curious molds and fungi which seem to flourish in this half-light, delicate and elaborate. I must collect some specimens to examine further. My guide, clearly a superstitious type, claims that the plant life here can move towards light! I am looking forward to learning more of the folktales of these simple, happy people.

That has been perhaps my greatest surprise. To find a community made up primarily of Goblins and Trolls living in peace, harmony and happiness! I would have never believed that such base creatures were capable of building such a successful community.

By all accounts they have their Queen to thank for their conversion to civilization. They speak of her in glowing, even loving terms, and I am looking forward to meeting with her. The horror stories I was told are quite clearly the tall tales of the ignorant. After rest I shall visit her Palace. I am certain that with reasoned persuasion and pure heart she will prove a powerful convert to Great Alemi's cause.
Murphy rolls his eyes after reading the last bit. "There is a powerful seductress there, indeed. And deceit abounds. To fool a paladin - and have a supposedly bright wizard sucked into his delusions --" and here the little druid shakes his head. He breathes deeply in and out a few times.

"Be that as it may, a couple members of the group took it upon themselves to enter through the portal. All of the rest of us were pulled in along with them - and at that moment the entire tower imploded and crumbled into a huge pile of rubble. And we were in Koshe Marr.

"During our transit there, we saw many lovely, compelling images. And fearful happenings. A lovely elven lass slain by The Huntsman's large arrow. Memories of terrors of the night.

"As we took in our surroundings the third wizard, Tiana, she pointed toward a large, distant castle, and seemed to warn us away from it." Murphy stands. "Be right back." He leaves, and returns in about five minutes.

"Now, where was I? Any questions so far? If you've questions about the castle, I know next to nothing. But about some other matters, and our manner of escape, I do have more. The Huntsman. A beautiful and fearsome woman. A crystal forest. Graveyards, undead, wolf creatures. And the Inn."

In Search of Heroes! (DM Cayzle) 
Saturday June 27th, 2020 9:16:47 AM


Tishe and Barratore head back to their home base. They can participate telepathically -- I assume that they get regular reports from their far-flung friends, unless you say otherwise.

=====

In the Giggling Ghost, the old liontaur is embarrassed after hearing Edson and Lanliss. "I'm sorrry, I did not even give you my name. "I'm Zeoll, from the Taur Isles, Hook City, and Bonetown. It is nice to meet you. Let me get Happy."

He pokes his head into the kitchen, and soon a human with a belly and a smile emerges. "Ah, customers. How can I help you Gentlemen? I'm Happy, the innkeeper." He shakes hands. When he hears Koshe Marr, he shakes his head. "I've never even been out of the Big Float, myself!"

But then he has an idea, and he calls for the cook. As it turns out, the head cook here is remarkable. Brussels (that's her name) is a maralith, that is, a demon with a snake's body from the waist down and six-armed woman's body from the waist up. She has pointed ears and shiny eyes.

When she is asked about "Koshe Marr" she is abashed. "I really don't like to talk about those days," she says. "I'm not proud of what I was doing back then."

=====

Emrys and Velarin invite Murphy to open up with his tale of Koshe Marr. Wowsy, and he does! He pauses partway through his tale to answer questions. Got any?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday June 28th, 2020 10:09:52 PM

Tishe’ listens to Edson and Landriss. “Oh, please tell Zeoll ‘many shadows’ from me! We travelled together in Bonetown for an adventure or two.” She is very interested in Brussels, and urges the Rigues to ask the Maralith about a way in and a way out to Koshe Marr.

Listening to Emrys and Velarin’s recitation of Murphy’s story, the Spellweaver takes it all in. “So is this Inn the way out of the purple realm Murphy is speaking of?”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+29=49 ;
Monday June 29th, 2020 7:26:22 AM

Velarin listens quietly as Murphy tells his tale, amazed at the chain of events that landed him in Koshe Marr. It was apparent that The Keepers would not be getting to Koshe Marr the same way Murphy did. (V will use knowledge of the planes to attempt to determine if he can plane shift to Koshe Marr on what he currently knows. Check:49, nat 20)

"The question I would like to ask now Murphy, is did you meet this seductress? Or did you just heed and believe the warning of Tiana? How did Tiana know that the Lord of the castle was a powerful seductress?"

"I'm sure I will have more questions once I have heard the rest of your story, and once again, thank you for taking the time to share it with us, and your hospitality."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday June 29th, 2020 9:20:02 AM

" Zeoll. Pleasure to meet you." Edson stops, taps his head " Oh.. Tishe says many Shadows Zeoll."

When the demon comes out, Edson's hand twitches as if to go for his weapon, but he quickly changes his mind.

" Brussels.. well met. I understand it might be rough to talk about, but your words might help prevent more people being hurt. "

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday June 29th, 2020 1:50:45 PM

Barratore listens in on the conversation with Murphy and asks V and Emrys to perhaps direct the information a it.

Anything about a grand castle or did they hear anything about a Keystone and for Imod's sake, make sure you get details on how they got out and get more detail on the wolf creatures. We got Canine's in our vision

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 29th, 2020 6:48:15 PM

"We will need your help", Lanliss says.
"We never been there and we probably won't ever be prepared to the horrors that we will face", Lanliss adds somberly.
"But you can help us, anything that you might know....about going to this place or perhaps a way to escape this abysmal nightmare might help not only us but the Wold as well", He says with a tone that suggests that whatever the reason they wanted to go to Koshe Marr....it was a truly important one.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday June 29th, 2020 9:04:50 PM

Emrys is enjoying breakfast with Murphy and found it to be most informative and invaluable. After listening to his tale, it was easy to get caught up in Murphy's situation and forget about their own.

(OOC: Im still getting caught up on the information and reading everything. Will post again once I digest more. My brain is a bit addled from pain medication due to a flare up of trigeminal neuralgia.)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday June 29th, 2020 9:32:39 PM

Emrys asks, "In my visions involving this place, there appeared to be a menacing entity with a particularly strong lupine quality. I do mean to say a wolf-like ... not the perennial, flowering plants of the legume family. I was filled with the sense of ravenous hunger and a desire for the hunt. Did you experience anything like that? There was also references to a keystone and a grand castle, much like castles you spoke about. Do any of these things mean anything to you? Also, how were you able to escape that place ... Koshe Marr? You're alive and well and having an excellent breakfast with us ... how did that come to be?" He says with a smile.

In Search of Heroes! (DM Cayzle) 
Monday June 29th, 2020 11:56:45 PM


Telepathically, Tishe’ sends greetings to Zeoll and asks Murphy about the Inn.

Velarin thinks a plane shift would work, with two caveats -- one, you need the right tuning fork, and two, the problem with plane shift is that it gets you to the plane, but where on the plane? As the spell says, “Precise accuracy as to a particular arrival location on the intended plane is nigh impossible.”

Edson passes along the greeting and tries to convince the demon that she should help because it would “prevent more people being hurt” Strangely, this argument appealing to the better nature of a demon is compelling. Brussels is clearly torn between her desire to help and her deep need for privacy.

Barratore urges Emrys and Velarin to ask Murphy how they got out of the nightmare realm, as well as other things..

Lanliss adds his own heartfelt appeal to Edson’s words, and together, they convince Brussels to speak. She pulls them into a private booth, even away from Happy and Zeoll. She whispers about her time in her youth before she came to the Wold. “First off, this will blow you minds,” she says in a hushed voice. “You know who MADE the whole plane of Koshe Marr? It was Marteus!” she looks to see your reaction. “I know it is surprising, but keep an open mind. I left the god’s service before he made it, but he planned it and plotted for the longest time. He was all full of ‘his great need’ and his desire to fill it with magical disease and undead. He ha d grand plans for his personal demense: it would be perfect and beautiful and sick at the heart. Marteus wanted his strong point at the center to be something huge, he said, and alive, and sick and strong and unique. He kept saying something about 'Two More! Two More!' That’s all I know, because I got out of there before he started the actual work on it.”

Meanwhile, Emrys politely engages Murphy and asks him about several things. We’ll see what Murphy says!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday June 30th, 2020 8:29:25 AM

V acknowledges Barratore's request for specific answers, and is about to proceed with the questions when Emrys does so. Waiting patiently for the response, V hears the running updates from Lanliss and Edson and is far from thrilled at what Lanliss is told about Marteus making the realm as sick, strong, and twisted as possible.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 30th, 2020 10:35:59 AM

Edson mouths the only word that comes to mind... wow. As Brussels tells the story, edson relays its mentally to the others.

When she is completed, Edson thanks her profusely. "Is there anything we can do for you, in thanks of this great dead you did for us?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday June 30th, 2020 10:41:20 AM

Barratore, enjoying a beverage and the warm sunshine, has a harder time getting into the dark and horrific mood as compared to Lanliss and Edson who are talking in whispered tones with a Marlyth, but he does pay attention.

Harrowed Moon and the Inn, may be our way in and out, but from what the demon is saying, it sounds like our objective is going to be in the center of the whole realm which, as I understand it, will require us to travel from the land of lavender to another part of the realm and that journey will require crossing the barriers between them that was mentioned. If that is the case, we need permission from the lands Darklord and that means striking some sort of deal with the queen of Harrowed Moon.

Barratore pauses for another drink

Does that sound about right to the rest of you?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 30th, 2020 9:03:51 PM

Lanliss feels the same thing but his reactions his different.
"So this Marteus it truly........powerful to make a plane of existance requires tremendous power.", Lanliss says that is which on his mind.
"A dangerous god and his plans whatever they may be are truly malevolent ", Lanliss says after Brussels finishes speaking.


Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Wednesday July 1st, 2020 12:13:22 AM


"I remember the moon there gives off a lavender light, and makes our fair skin look a pallid grey. Shadows are deep and black. The air is cool, and seems to sink under the skin and chill the bones.

"For some, fear entered into us, for me, it was more - I was nervous. I don't easily scare, but the place puts one off-balance. But I remembered my nana counseled that when fear comes, look for the small things that can turn large things about. No, I won't tell you that whole story, but it's there in the booklet I gave you.

"Yes, Emrys, there are wolf hunters there, and The Hunter, who leads in the great hunt. It was ...

"Oh, Tiana? She said nothing. She never spoke while there. She just somehow got things through to us with a gesture, an expression on her face, the cast of her eyes. We just knew she wanted us to avoid the castle, but not why," he explains.

"Vargouilles showed up. We -- defeated them.

"From the direction of the castle we saw a large army. Undead? Ghasts? Flying things. Vampires! - marching our way, bearing tattered, bloody banners. They seemed to be trying to channel us in a certain direction. And succeeding in doing so. We came upon a single figure seated upon a red-eyed black steed. Bow in hand, a quiver full of arrows, he loosed an arrow that as it drew near seemed broad as a beam. The tip of the shaft transfixed Bazeck's body. He dropped dead. We realized the man could kill any of us at will, all of us in short order. "Why?" is what Alleah asked of him.

The Huntsman welcomed us to the realm of Fidelia. He said, "Why do you come here? Do you seek to destroy? Then, arrogant fools, you will meet your match... Do you seek to recover what was lost? The stolen child? The twinkling artifact? They are but mere bait... for it is you who are the prize, brave adventurers, and it is your suffering she craves...

"Find Amalee near the Old Cemetery instead and find your way home. You have 3 days for the Hunt to begin..."

He dismissed the army with a snap of his fingers, and they disappeared in mist and shadows. We went the direction he indicated, he the other way. Mookie, Bliss's very large crow, had been to Koshe Marr before, and told us about it.

"There is an Inn - Harrowing Moon, right? which, once you get inside, you find safety. I got the feeling you could stay there as long as you want. And they have delicious pies," which is an important feature for halflings. "Some say its location changes from time to time.

"So, early on, we thought we saw that inn. It was on the other side of a large cultivated mushroom patch. Two of us flew there in bird form, Bliss knocked on the door. We could smell the cinnamon, cake, freshly baked bread coming from within. But as the rest of the group drew near, the building vanished. Was it an illusion? Did the mushrooms cause it?

"Two others, young goblins, a girl and a boy ran up to the spot the inn had disappeared from, and sounded hopeless, discouraged. We spoke with them - a girl and her younger brother. Isra and Rais. We learned the Huntsman also had given them 3 days to find the old cemetary, to find the key to the Inn. We let them join us."

The druid scratches his throat. "I need some kvass! Do you two gentlemen want anything to drink? I'm just talking so much!" He pours from a pitcher, filling four ceramic cups with a tannish-colored bubbly beverage. He offers one to each of the two visitors, sits back down, and drinks it down, smacking his lips followed by a happy sigh, leaving the extra cup full. "Don't worry - I'll answer your questions."

In Search of Heroes! (DM Cayzle) 
Wednesday July 1st, 2020 7:55:50 AM


At the Giggling Ghost, Brussels scowls as she recalls the master of Koshe Marr, perhaps reliving some torment she does not choose to share. “What you can do for me? Strike him. Foil his plan. Don’t let him get his way. And stay alive! You know what happens to people who die there?”

Murphy gives some colorful detail on his own experiences in Kosh Marr.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 1st, 2020 8:15:56 AM

Edson smiles. He knows this is rough for the demon to talk about. He laughs to himself at the humour of that thought.

"Brussels. I can promise you two things. One... we'll kill him. We as the Keepers are adept at taking care of the biggest of badies. And two, when we're done you can plan the biggest, baddest party here for us to celebrate. "

The elf thanks the demon, and makes sure to thank the iconic Zeoll on his way out.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 1st, 2020 9:31:40 AM

Tishe’ is concerned about the Plane Shift’s ‘tuning fork’. She, being a Sorceress and having the Feat Eschew Materials, should be able to successfully cast Plane Shift to where they want to go without a fork. But what if things are different in those other planes? When they get back together, Tishe’ is going to experiment, but in the meantime...

“Ask if we can have a hair from Murphy and a scale from Brussels. I’m betting that Emrys can Tinker up a Harrowed Moon, Marteus Castle, and Wold Plane tuning forks that can get us to where we need without depending on our luck. From what they both say, our luck is going to be working overtime just to keep everyone alive.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 1st, 2020 9:58:59 AM

(ooc: V has eschew materials with that last knowledge of the planes check, would eschew materials negate the need for the tuning fork?)

"Sounds about right Barratore. Make a deal or fight. We may have to cross the lands of more than one dread lord."

V listens as Murphy continues his story, his grimace increasing steadily throughout. "Yes Murphy, I would love a drink. The more I hear, the worse it sounds. So the huntsman has his own realm there? As does the seductress? And It sounds like you are unable to enter the inn without a key.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday July 1st, 2020 7:31:49 PM

Lanliss is a little bit concerned.
'It is going to be that tough', he thinks.
'So what now, our brave hero, sire Edson,.
Anything else on your mind',
Lanliss relies to Edson humorously .

In Search of Heroes! (DM Cayzle) 
Wednesday July 1st, 2020 11:27:37 PM


Tishe’ and Velarin realize that the tuning fork is a focus, not a material component, and therefore Eschew Materials does obviate the need for one. It does occur to both of you that there are other spells facilitating travel between planes. Plane Shift could work, but it is not the only choice.

Edson promises to kill Marteus. Brussels shakes his hand. Sense Motive DC25: Highlight to display spoiler: {Brussels has more info. And a hunch on something.}

Barratore ponders this news.

Teasing, Lanliss calls his friend a “brave hero.”

Murphy continues to regal Velarin and Emrys with amazing tales of Koshe Marr.

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Thursday July 2nd, 2020 2:57:54 AM


Murphy seems to recall something. "The journal excerpt I just gave you. Here, let me find something." He opens it, and rifles through the pages, quickly coming to the spot he sought. "Yes. Perhaps you already know these things, but Mookie, the raven who accompanies Bliss, had some insights. I'll just read the notes I took for a moment."
AFTER the group is out of sight and hearing range of the Huntsman, Mookie cocks his head at Hazel, who asks, "Where the hell are we? Who was that guy?"

The raven caws. "I'll tell you where we are, but you ain't gonna like the answer. We're in Koshe Marr, the Realm of Nightmares and Terror. In this place, if you die, your soul likely won't ever get to Lord Gargul -- it goes right to Marteaus, and he makes Gargul look like some sweetheart pushover."

The bird looks at Alleah. "Maybe you can bring this dead meat back home, missy, but odds are that guy's soul is being used for a hanky by the god of sniffles and sneezes right about now."

"Seriously, don't die here. You really don't want to die. The Boss had a pal who died here once, and they let him stay dead rather than pay Marteaus's price. And he was a HERO, not some putz who got caught up in stuff, like Barty here."

Bliss perks up, as his natural ebullience reasserts itself. "What, my Mom was in this place? With her friends?"

"Sure, Kid, sure, and I was along for the ride. It wasn't this exact place. There was a forest made of glass trees. But we met that same Huntsman -- or maybe his evil twin cousin. He likes chasing folks. We barely outran him last time, and the Boss was fast, not like you short-leggers. Maybe that's why he gave us a three-day start, cause you all are so slow like. It's a sport for the Hunter -- it's all fun and games. Until he catches you. Then it's fun, games, and gore."
Murphy looks up from what he was reading. "The one Mookie called 'the Boss' was Vauhwyt, a Liontaur, who watched over Bliss. If you want to know more of his story - and hers - ask him someday."

He pulls a stone slab that has a small indentation to the side. He reaches in and pulls out a few bottles. "A nice red table wine from my Uncle Orby's vineyard. Here is honey mead from the elves outside of Angel Springs." He holds up a third bottle. "Really good grape juice just made a couple of days ago and kept cool here. And there's that extra cup of kvass that no one is touching. I'm fine myself."

He goes and sits at the edge of the pool, his legs up to mid-calf in the water. "You know how we have two moons? Kerracles and Wardd? Koshe Marr has but one moon, and it stays in the same place pretty much all the time. At least when we were there. The sun never rises. All right, here is some more..."

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Thursday July 2nd, 2020 5:43:04 AM


"We walked for hours," Murphy continues. "We slept. We walked more. We drew near a forest. The Huntsman showed up on this black steed with purple smoke issuing it seemed from around the fetlocks. He road toward us, and with an arrow in his bow pointed a ways off - and bats appeared where he aimed. They flew to attack us, the huntsman less than 100 yards away. Veseley cast a fireball right at the Huntsman - who moved ever-so-slightly to dodge. Though some flames touched him, he seemed unharmed, yet angered. Isra and Rais, the goblin children, ran into the forest. Alleah ran in to protect them, and Veseley switched his attention to try to help them, Bliss and Mookie went that way, too.

"Really, I'm giving too much detail. But we learned it was a crystal forest. Sounds would make the crystaline leaves shatter and fall to the ground. Isra and Rais were struck. Alleah may have been lightly wounded. Rais died." He is silent for a moment. "The battle ranged widely. The bats were werebats. They were relentless. We did not give up. Alleah changed into a dinosaur and rode the injured Isra out of the deadly sharded forest, away from the group. The Huntsman left off from the party, leaving them to the werebats, and pursued Alleah - or rather, Isra. Alleah changed course, returning toward the party. The Huntsman left, for our three days were not up. And one of the two prey whose time was up had fallen. The Huntsman follows his own strange set of rules.

"After we healed up, we learned from Mookie that the cemetery looked to be on the far side of the crystal forest. And that forest spread out so far to the left and right of us, that it would take too long to reach the cemetery unless we headed straight through the woods. So we did. A fog rolled in. My druidical training helped us navigate. Shel, our sorceress, had a pendant which always pointed to the moon Wardd. In Koshe Marr, her pendant just kept spinning this way and that, never sure where to point to find that moon.

"We made it to the cemetery. We slept. Two of our group it turns out had been afflicted with werebat lyanthropy."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+20=22 ; d20+20=21 ; d20+20=27 ; d20+20=21 ; d20+20=22 ;
Thursday July 2nd, 2020 7:37:45 AM

Tishe’ goes back to studying. How can she make a planar tuning fork? For Koshe Marr, for Harrowed Moon, for Marteus’ Palace, and for the plane of the Wold?

What other spells allow for planar travel to specific destinations?

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+16=28 ;
Thursday July 2nd, 2020 7:56:44 AM

Edson catches the glance and feels there is more.

" Brussels? Is there something else you'd like to share with us. Any info can be the difference between life and death. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 2nd, 2020 12:04:59 PM

Velarin listens to Murphy's continued tale, and relays it to the others. The growing concern obviously showing on his face. He takes the offered Elven wine and pours a glass.

"Thank you Murphy. You definitely have us on edge. I look forward to hearing the rest when you are ready. It sounds like the Huntsman and the Seductress should be avoided if possible, but that doesn't seem likely. Were there numerous other wer-creatures in Koshe Marr as well?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday July 2nd, 2020 12:40:17 PM

Barratore tips up and then refills his drink, Sounds like all kinds of awful. Can a Gate spell get us in and out you think? Honestly, I am not sure we are any closer to knowing what we are getting into. We already knew Koshe Marr was horrid, we knew dying was extra bad an we knew that we didn't know where the Castle is that we are looking for. We have some additional info on the Realm of the Harrowed Moon, Huntsman and Seductress in charge, and that the Inn is our most likely way out and that the Inn could be by a Cemetery or a Mushroom forest and so it probably moves around.

Does Murphy know how to cross realms if we need to?

And What no one seems to know is where the Castle might be, other than our guess of, At the center Koshe Marr, but as it is made up of demi planes or realms or whatever, how does one find the center?

The Inn Keeper sent Humbles home, hopefully he can provide some insight

I think it is a fair bet that if we Gate in, we are not going to pop up in sight of the Inn and that will be our first obstacle


Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Thursday July 2nd, 2020 3:11:43 PM


"There's more to tell, but, give me an hour or so, and I can draw up a couple of reasonably detailed sketches of the inside of the Harrowed Moon Inn from different perspectives," the towhead druid offers as an aside. "Whether you would be able to use it as an aid to teleportation once on that plane, I do not know. There seem to be parameters in the realm of the Dark Lord that do not match those on our plane. But, it couldn't hurt to have that. But first I'll move toward finishing our story." Murphy opens the grape juice, and pours into his cup, and takes a measured sip.

In Search of Heroes! (DM Cayzle) 
Thursday July 2nd, 2020 6:58:55 PM


Tishe’ ponders travel magic. With her experience and lore, some things are obvious.

It is not that making the Plane Shift tuning fork is hard for a skilled crafter to make, just that you have to know what note to tune it to. That’s the information one would need to get to Koshe Marr. Tishe’ knows that the note to Plane Shift into the Realm of Shadows, or the Elemental Planes, that’s a pretty easy Knowledge Planes check. For KM? Hmmm ...

On the other hand, there are lots of other ways to get to Koshe Marr, in two main themes.

(1) Travel through the Realm of Shadows. It borders the Realm of Shadows, so you could enter that Realm and “walk” to Koshe Marr. You could use spells like Plane Shift, Shadow Walk, Astral Projection, Gate, even Etherealness [but the duration makes it tricky] to enter the Realms. And you could Wish yourself into the Shadow Realm.

(2) Direct to KM. You could go direct to Koshe Marr, for example with Plane Shift (need the right note) or through a Gate (assuming the lords of the place allow it). This seems to be how Murphy got there, through the mishap of a lesser artifact misfiring. Maybe you could Wish yourselves there?

Edson convinces Brussels to tell a little more. She says, “That person, I will not even name him more than I must, he wanted it to be easy for people to arrive, but hard to leave, That was the test. He loves tests. But he did hate one spell, which he called ‘a cheat’ and had not found a solution to when I left his service. The cheat is the Astral Projection spell. When you die, the spell carries your soul away from Koshe Marr back to your body. Honestly, you don’t hear much about it because Lord Gargul is no fan either. And in theory, even if you do not die, you could end the spell and let the silver cord draw you back. Has he closed that loophole somehow? I don’t know, but he wanted to.”

Barratore offers his thoughts, though he seems discouraged.

Emrys listens to the voluble halfling, and Velarin has a couple questions. Murphy keeps on with the juicy details! That bird he mentioned sure sounded smart! And funny!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 2nd, 2020 8:24:27 PM

Lanliss ponders about this astral projection.
They might have found a way to escape...that is, if who ever it was, the one not to be named, found a way to counter this spell..

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday July 3rd, 2020 7:19:30 AM

Having relayed Barratore's questions to Murphy, and receiving the best answers he was able to provide, V waits for the remainder of the story, and the end where they got out.

"Yeah Barratore, the Inn may be the key, but to enter, it sounds like you need a key. I'm sure that's going to easy to get, and then if the Inn moves finding it after it moves, and doing all of this quickly after finishing our mission and drawing Marteus's attention."

"Perhaps the best bet would be to all chip in for the 10,000gp diamond and wish our way in, perhaps even close to the castle of Marteus. If that works, we could always wish ourselves out, although from what Murphy says, it's harder to get out and the may not be a wish that's granted."

"Additionally, it's likely a lot of my normal spells will not work. Summonings, time stop, Sunburst, and mage's mansion come to mind."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday July 3rd, 2020 5:11:49 PM

Edson relays the info about the astral projection spell to the group.

Looking to Lanliss "Anything else?". If nothing he thanks Brussels, and Zeoll and makes his way back with Lanliss.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 3rd, 2020 6:24:46 PM

Tishe’ relays what she has learned to the others and recieves the reports of Edson and Lanliss on one hand, and Emrys and Velarin on the other.

“I don’t like Astral Projection. Will we actually grab the stone? Is it a trap? Far better to move to the Shadow Plane and then move to Koshe Marr from there.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 3rd, 2020 6:36:55 PM

Emrys Posts

“I can perform Gate, Astal Projection, or Shadow Walk for all of us”, the half-elf intones after conferring with his viper familiar. “I believe Gate won’t work. A deity can deny entry to his demense, and all that realm is the Sickened One’s playground.”

“For Astral Projection, we enter the Astral Plane, then leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence we have chosen to enter. Each astral body is connected at all times to your physical body by an incorporeal silver cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane.”

“And, of course, I can have all of us Shadow Walk to the Plane of Shadow.”

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Friday July 3rd, 2020 6:42:11 PM


"Location of the castle? I would say toward the north. Whether due north, or northeast, I do not know. As we traveled away from it, rather than towards, there is little more I can say about it. And in that realm, what things are fixed? It seems some are, and some are not. Not trying to be vague. We didn't exactly have a map and compass, and were fleeing to escape the realm, protect the children, then the child, and wizards, and find the movable Inn.

"Very well," Murphy says, continuing his narration, "So we slept a little ways from the cemetery. After some of us were able to regain our spells after our time of rest, we set forth into the cemetery. There we fought spectres. Poor Veseley came close to joining them, but was rescued from that terrible fate.

"Entering the church, we found a debris-filled interior. Only one pew still stood. Where an altar once stood there was a jagged hole allowing entrance to an underground labyrinth. Below we found a pair of doors, with 'F' and 'A' - Fidelia and Amalee, perhaps, we thought. Inside - a lavishly appointed bedroom. Books. Huge bed with satin sheets. Sconces alight. Other appointments, animal skins - and the skin of two humans, hanging on either side of the bed. Bones piled into three jars. Books bound in human skin, filled with illustration of demons, devils, monsters, infernal rituals, scenes of torture and brutality.

"Going through another passage out of there, we passed through a hallway, around a corner, and into a chamber 100' on each side. In the center was a portal. There we saw images dancing a dance macabre, lead by Death itself.

"Also - 8 large wolves - dire wolves - lay between us and the portal, through which we seemed to see the interior of a cheery inn.

"We battled the wolves. Shel broke through, and Sardok after her. Sardok, he returned shortly to rejoin the battle. Hazel's bloodied Faoil escaped, followed shortly by his master through the blue torus.

"Then Amalee emerged from a wall, a large dark cloaked figure wielding a scythe. She brought ghostly figures of four minotaur who had appeared in the dance I mentioned a moment ago. She sang a soft, eerie, ethereal dirge. She spoke in a raspy voice to Veseley. 'Veseley... I can help you help Tiana,' she said, and held out her hand.

"Veseley called out, 'Amalee is a Danse Macabre. The Huntsman's game has been a sham. She can't help us, in fact she'll more than likely kill us all if we stand against her, now. The only way out of this nightmare is through the portal!'"

"More happened, but we all eventually fought our way out before she or her wolves could kill us.

"As I was the last one through, she tried to slice me with her scythe. Instead, as I entered the torus and turned to face her, her scythe ripped through the surface of the tapestry depicting what we just had come from. The tapestry was torn in twain, and turned to stone, and shattered upon the floor in front of us.

"'I lose too many tapestries that way,' said the Inn Keeper.

"'Welcome to The Harrowed Moon Inn. This is the one safe haven in all of Koshe Marr. Not only that -- this is the one place that has reliable means of getting outside of Koshe Marr, but we will talk more about that later.'"

Just at that moment, a beautiful halfling lass appears before Velarin, Emrys, and Murphy. She has red hair, green eyes, and a platter full of food. "Time for Second Breakfast!" she announces. "I am Alouryn. You've met my husband and hero, Hazel. Please, enjoy!" She curtsies to the two guests, and exits.

"Thank you, Alouryn," Murphy smiles.

"I'm almost done with the story," he tells the representatives from Cinnamon Valley.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday July 3rd, 2020 9:13:52 PM

"Nothing else",Lanliss says.
He makes his way back with Edson.

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford 
Saturday July 4th, 2020 2:39:15 AM


"The Inn Keeper fed us. As wide a variety of pies as you'll find in the Giggling Ghost, or at a halfling clan get-together. Cream for the cheetah. Worms for the Raven. A good bone for the dog.

"He then said to Shel, 'The Huntsman, well not much is known about him. He is one of Fidelia's captains and loyal servants. In fact it is best to steer clear of him if you can. Once he's marked you there is only one place in all of Koshe Marr that you can go where he cannot follow and that is here. So eat up and let yourselves be at peace while you are here.'

"Other things we learned of him." As Murphy speaks, he now has pulled out paper, ink of various colors, pens, brushes. He begins to sketch out the interior of the inn.

"For one, his name. John McGiven. He told us as far as he knew there has never been a case of the Huntsman following someone out of Koshe Marr if he had previously marked them.

"He also said, to answer one of your important questions, 'As to how to get home, I have a statue that when you place your hand on it and say the command word 'reditum' you will be sent back home to the same place you were when you entered Koshe Marr at the exact same instant you entered. It will be like you never left home.'

"Now, if we halflings returned to exactly the same time and place as we were in when we left the Wold for Koshe Marr, we would be almost two hundred feet in the air, with a pile of broken stony rubble beneath our feet. Rather a dangerous point of arrival, no? Soon we discovered that there is a variant to this issue of time and place that I will lay out soon.

"First, though, we discussed the possibility of appealing to Marteus for the soul of our halfling wizard Bazeck Brezelee, and that of the young goblin boy, Rais. Veseley gave solid reasons to not take that tack. And John McGiven said... here, let me look it up." Murphy re-opens the journal, and close to the end reads the following:
"Begging your pardon good sirs and madams, but as I said earlier the Inn is devoid of guests save yourselves. If you leave through the front door you may be able to find some sage somewhere in this realm who is capable of casting the spell, but being able to do something and wanting to do something are two separate things. Veseley is right about Marteus driving a hard bargain and this is well known around these parts. Most people not under His direct employ such as Lady Fidelia and her Huntsman do everything they can to avoid Him, so even if you did find this sage he would probably tell you that you were out of your mind. Also if you did leave the inn through the front door, the inn itself, wouldn't be guaranteed to be in the same spot when you returned from where you left it. This feature of the inn helps ward it against divination. Which, speaking of divination, and the huntsman, didn't you say you were marked by him. Not only would you not have a sure way back here, but he could be on your trail again, so this is starting to sound like a suicide mission with an extremely low probability of success."
"So, enough on that topic." He puts the journal back on the table where the food is laid, and resumes sketching - this time drawing a different perspective of the inn. "Now we get to an aspect of leaving from the Inn which has interesting implications. As you know, the goblin girl, Isra, came with her brother by different means - a dark dream it was - at a different time. They had been asleep in their bedroom upstairs in their goblin father's inn in Izen.

"But when John the Inn Keeper heard what Isra claimed, he explained to her that, rather than her halfling friends having to return to their same time and place of exit from the Wold, she, Isra, could touch the statue and speak the command word. Any who were touching her, or touching someone in contact with Isra, would accompany her to her father's inn. 'You would have to all hold hands and you could not let go no matter what. There is no telling where you would end up without the focal point of the goblin child to get you to her specific destination,' John McGiven warned us.

"Speaking of keys, Veseley then explained, 'In essence we would be using this child like a living Portkey with the target destination being her home.'

"We discussed many things and stayed the night. The Inn Keeper told us that we could spend as much time at the Inn of the Harrowed Moon as we wanted to without time passing in the Wold, or in Koshe Marr, relative to us.

"After a hearty breakfast, including eggy toast, we gathered together around the statue. We had decided to join Isra to get her safely home, then travel northward and back to Humble's Ford. We all held hands, then found ourselves on a tumultuous ride. Veseley let go my hand, and he and Tiana were separated from us, and ended up elsewhere. We found ourselves at an Inn in Izen.

"Now, pay close attention to this. It took us a few hours to learn, but the local date was about 30 days EARLIER than the day we were plane shifted from the Wold into Koshe Marr. Turns out the goblin children had entered into the shadow land weeks before we had.

"It took us a full month to travel over land and water. We arrived right about the time the tower blew up.

"We had traveled in time." Murphy pauses, putting a finishing touch on the second sketch of the Inn, and signing both images.

"So, if your group travels there, and different ones of you arrive through different entry points, at different times, then that opens options for the day and time you return. Or, if you come across someone along the way with whom you return, that's another option.

"I'm thinking you'll be doing something significant where you're going, so that latter option may present itself one way or another."

He hands the first sketch to Emrys, and the second to Velarin. "There are many more details you can read for yourself in this copy of that portion of the journal here," he says, patting it, then sliding it toward Emrys, who had invited the druid to meet with them.

Murphy Bumblebee Leafwin Pipewood takes two pieces of the eggy bread, pours honey over, and places a few strawberries atop. Just before he forks a good slice into his mouth, he asks, "Will any of this be helpful? Does it make sense? Do you want to ask me any questions?" As he gives them a chance to speak, the sweet eggy bread and a strawberry go into his mouth.

In Search of Heroes! (DM Cayzle) 
Saturday July 4th, 2020 10:33:05 AM


Edson relays Brussel’s story and bids farewell.

The innkeeper says, “Be happy! No wait, that’s me. Be careful!”

Brussels hits him with her cook’s hat. “This is serious. I’ll keep you all in my prayers. Good luck.”

Zeoll says, “Ha! I’m morre than tempted to come with you, but my old bones arre not up to it. And this Tapestrry beckons.” He gestures to the waving magical weave. “Go with the best hopes of the Wold! And rrememberr what he is the god of. Stock up on disease rresistance and curres! Wowsy, poison and currses too!”

Edson and Lanliss bid the three farewell and leave the Giggling Ghost. Did you want to do anything else in the Big Float, or are you calling for a pick-up?

Lanliss considers the Astral Projection option, but Tishe’ is worried that it is a trap.

Emrys cautions against Gate, reminds Tishe’ how Astral Projection works, and says that he can cast the Shadow Walk.

Velarin speculates on ways in, ways out, and spells.

Murphy wraps up his tale and asks if there are any questions. [OOC: Many many thanks to Kim for his guest visit!]

Is Tishe’ picking up Lanliss and Edson -- will the two -- or three -- of them do something in the Big Float? Is Barratore going to follow up on his pessimism with action? Do Emrys and Velarin have any questions for Murphy?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+29=49 ;
Monday July 6th, 2020 8:12:40 AM

V accepts the sketch from Murphy and ponders the end of Murphy's tale for a few seconds, after relaying it to the rest of the group.

"Thank you for both your hospitality and the tale of your journey to Koshe Marr Murphy. I do not think that I have any questions at this time other than whether or not the statue would work for us, and whether you would let us borrow it? The rest of the Keepers may have questions, and if they do, Emrys or I will ask them."

(V will use knowledge of the planes to attempt to determine the material and resonance needed for tuning forks to be created to go to Koshe Marr, and to return to the Wold: 49, natural 20)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday July 6th, 2020 9:23:18 AM

Turning to Lanliss, " Lets get picked up. We can start prepping, hit the catacombs. Plus i fell all of us together can probably come up with something. "

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford  d20+20=23 ;
Monday July 6th, 2020 12:25:05 PM


After finishing chewing his bite of eggy toast, honey and strawberry, and washing it down with a bit of grape juice, Murphy replies to Velarin, "You're welcome, of course! I'd be happy to let you borrow the statue, were it not for the fact that it resides in the Inn of the Harrowed Moon. You'll have to get there to use it. I have no doubt that it would work just fine for you, though."

[If Velarin lets Murphy know he's trying to figure out what's needed for a tuning fork to help get to Koshe Marr, he'll aid another for a +2 to the elf wizard's knowledge of the planes roll to kick it to 51. Murphy's is 23 - just enough perhaps to give a little nudge. Also, if he is clued in, he will relate that his father, Samell Fingers Pastna Pipewood, a bard and craftsman of musical instruments, might be able to help in the fashioning of such a tuning fork. He has made sets of tuning forks before. "If we can pull him away from his carousel project."] "Also, we have a few items from Koshe Marr - Bliss does, and a former member of our group, Alleah took some crystal shards and I think an intact leaf from the crystal forest. Perhaps that might assist with attunement."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday July 6th, 2020 3:12:51 PM

Barratore snorts at the Astral Projection theory, No thanks. That sounds like it comes with far too many. if's and should's. I don't mind the Shadow Walk approach, the downside being that we don't really know where we are going and so if we can put together a tuning Fork, I think that is the way to go.

See you guys when you get here, by the way, we are low on stout if someone would be so kind as pick some up on their way home

Barratore pours out another tankard

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday July 6th, 2020 8:26:29 PM

Tishe’, having teleported herself and Barratorre to the Manor, then TPorts to the Giggling Ghost, pick up Lanliss, Edson, and a glass of GlassGrass wine, and TPorts back to the Manor.

“Right. We weave a tuning fork for Koshe Marr, Harrowed Moon, and the Wold. Failing that, we Shadow Walk and Wish ourselves within seeing distance of Marteus’ Castle.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday July 6th, 2020 8:28:49 PM

Emrys pets his little viper and thanks Murphy. “Esoteric knowledge can be manipulated, good Murphy.”

The half-elf takes Velarin’s offer you teleport home, and then the BloodWitch gets down to working to see if he can Tinker up three tuning forks.

(Ooc: not sure what to roll)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday July 6th, 2020 9:24:30 PM

Lanliss agrees with Edson.
"Definitely, need to prepare ", Lanliss says out to himself

In Search of Heroes! (DM Cayzle) 
Monday July 6th, 2020 9:34:20 PM


Inspired by Murphy’s tale, Velarin ponders the Plane Shift frequency that would be needed to go to Koshe Marr, and comes up with a solution! Where exactly it would land the party, he does not know. But it would get the job done. The frequency for returning to the Wold is well known, no problem there.

Emrys and Velarin make their farewells and thanks to Murphy, then return home. They put their heads together, find a craftsman, and come up with a tuning fork to Plane Shift to Koshe Marr (don’t know where, but to Koshe Marr for sure). And another fork to return to the Wold.

Barratore dismisses the Astral Projection, is willing to try the Shadow Walk, and prefers the Plane Shift.

Edson urges Lanliss to agree to the pick-up, and then shopping.

Lanliss agrees.

Tishe’ runs the errand, helping Lanliss and Edson get home, and helping Emrys and Velarin make the tuning forks.

Okay, what’s next for the Keepers of the Vale as they prepare for an adventure into great danger?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday July 7th, 2020 8:52:24 AM

V asks Murphy if he has had any experience with tuning forks for plane shift, specifically for Koshe Marr, and perhaps knows of anyone from his travels with the ability to make them. (V will accept the +2 to his knowledge of the planes check, bumping it to 51.)

"Murphy, If you think your father would be willing and able to craft the two tuning forks we want, I would be obliged if we could go meet him and ask."



Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford 
Tuesday July 7th, 2020 9:57:59 AM


"Oh, sure, he has made tuning forks," Velarin answers. "He needs to know how fast or how slow it's supposed to vibrate. If he hears the pitch, he can do it. What's his word? Frequency. When he was first making them, his first couple he made were perfect. His third was not. The two tines were not fully aligned, and he called it discordant. Now, he shaved off one tine ever so slightly, and brought it into harmony. Well, synchronicity, I guess. Maybe you'll want pure tones for your purposes. Maybe you'll want discordant. He can do either. He's in town today, less than a mile away. Let's go! He should just be finishing up second breakfast."

Samell Fingers Pastna Pipewood looks to be in his fifties, a handsome halfling with a wee gap between his front teeth. He is lithe, and some of his strength can be witnessed in his corded forearms. "An honor to me you, sir," he says in a well-modulated voice once his son Murphy makes introductions.

He'll ask what he can do for Velarin. He talks about materials he generally uses for tuning forks. "I've only made about fifty or so over the past 15 years, but, surely, I think I can help you."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 12:17:11 PM

With Emrys having the recall stone from Quasphiel, and Velarin having the two tuning forks, Tishe’ is nearly ready. “Only thing I want to do is ensure I have some of my magical items NOT inside extra-dimensional spaces. We couldn’t use them in the Tecuri artifact pocket-dimensions; I’m not sure if we will have access in Koshe Marr either.”

With a little moving things around, and replacing Greater Teleport with Limited Wish, Tishe’ is ready!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 12:20:59 PM

Emrys has no preparations to make. Everything in his HandyHaversack is mundane equipment that is useful, but not essential. He is ready to go.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 7th, 2020 3:10:43 PM

Once back at the manor house, Edson excuses himself to the catacombs. "Does anyone need anything while I am there. I plan to stock up on some potions to help combat whatever we find."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday July 7th, 2020 3:18:49 PM

Barratore asks V to convey his thanks to Murphy, the halfling was very generous with his time and now his father's as well.
Thanks Kim!

The fighter has little in the way of prep, but heeds Tishe's advise and will move his potions to his backpack. Not as convenient, but after arrival, he could experiment and possibly switch things back around.

When the group gets back together at the mansion, Barratore takes Edson aside, "I need to talk to you a minute." and Barratore heads outside and off under a few large oak trees. Turning to Edson, "Actually, I just wanted to give you this and not in front of everyone else

The fighter produces the Luck Stone and hands it to his friend, "Take it Edson." and places it into his hand. His head turns slightly and a gives a wink and a heartfelt pat to the shoulder. "Let's go save the Consortium."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday July 7th, 2020 6:19:42 PM

Lanliss goes to the catacombs as well..
While on his way to the catacombs, he thinks about what to say to Manolo....

In Search of Heroes! (DM Cayzle) 
Tuesday July 7th, 2020 8:11:13 PM


OK, slight retcon, Velarin, Tishe’, and Emrys work with Murphy and his dad to make the tuning forks -- two of them, for Koshe Marr and for the Wold. Then it is time for farewells.

Barratore offers Edson a bit of luck.

Edson and Lanliss both head to the Catacombs.. [OOC: No need to delay the game, we’ll assume you return laden down with your goodies.]

Members of the party, once burned, twice shy, remove their magical gear from their extradimensional storage items. Just in case.

It looks like the party is nearly ready to Plane Shift directly to Koshe Marr? Or are there other preparations?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 9:22:22 PM

Tishe’ is ready to go

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 9:22:53 PM

Edson is ready to go.

(Thanks Kim with the guest appearance!)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 8th, 2020 8:02:05 AM

(It appears we are speeding things along. )

V works with Murphy and Samell to create the tuning forks needed for travel.

"Murphy, while you were in Koshe Marr, did any of you have any extra dimensional spaces? a bag of holding or handy haversack? I'm curious to know if you were able to access the space once you were in Koshe Marr?"

V telepathically asks the others if the group should pick up any anti-undead potions? something to counter the longer lasting effects of attacks by Wraiths or spectres besides damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday July 8th, 2020 6:25:01 PM

Lanliss knocks on Manolo's room.
His face somber....
"We are going to go....", Lanliss says and tries to show any signs of distress.
"As much as I would like you to join.....this adventure is going to push us beyond our limits "
"You are are very lucky and you have the potential but I would think it is better for you......to stay...here for a while...", Lanliss tries to suppress some tears that begin to well up on his eyes.

"Work on what I showed you, explore this place, and remember, Don't do something I wouldn't do ", Lanliss says with a smile and a wink at him.
He hugs him and gives him a few gold coins to make sure he can buy things he might want/need.

Lanliss then proceeds to rendezvous with the keepers.


OOC: Will make a visit to the catacombs to buy things for Lanliss and Manolo on Friday if it is ok.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 8th, 2020 6:48:41 PM

Once Edson is back, he lets the others know hes ready. This was going to be tense and he was a.bit.nervous. not nervous of death or worse.. but butterflies im the stomach.

In Search of Heroes! (DM Cayzle) 
Wednesday July 8th, 2020 11:57:32 PM


Lanliss spends some time with Manolo and tells him what's appropriate for the boy to know. After saying good-bye, the lad gives Lanliss a fierce hug. The manor staff will take good care of him.

After shopping, Lanliss and Edson are ready to go.

So is Tishe' and Emrys.

Velarin says, not so fast. He has questions. He finds out from Murphy that his group had no problem with extradimensional storage when they were in Harrowed Moon.

How about Baratorre?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 9th, 2020 6:54:01 AM

Tishe’ nods, Velarin has some good questions! “But isn’t it a whole series of pocket dimensions? Rules for magic in one place could be different than in another. Best to just be prepared!”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 9th, 2020 6:56:08 AM

Emrys plays with his viper, Daemon, and whispers: “The Shadows will reveal our true natures.”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday July 9th, 2020 9:30:43 AM

Barratore's been ready for some time. Potions are in his bag, bow and normal quiver of arrows strapped across his back. One the group arrives in Koshe Marr, he'll run a quick experiment with an extradimensional space by putting and attempting to retrieve an arrow from hi efficient quiver.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 9th, 2020 9:52:23 AM

"I guess we will need to find out, when we arrive there", Lanliss comments about the whole magic and pocket dimensions thingie.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 9th, 2020 11:50:57 AM

V retrieves the two tuning forks, and thanks Murphy and his father profusely. He then greater teleports back to the manor house and declares that he will be ready to go in the morning once he has re-memorized spells.

Shortly before bed, the wizard stands up and calls himself an idiot. Declaring to the rest of the Keepers, "It just occurred to me, that if I cast a gate spell instead of a plane shift, not only can I choose the plane, I can choose the location we arrive instead of it being random with plane shift. Thoughts? Ideas?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Emp cone cold, Mass Invis.
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, gate


In Search of Heroes! (DM Cayzle) 
Friday July 10th, 2020 12:30:56 AM


The Keepers are just about ready.

Velarin has a last minute Gate question.

[OOC: The ball is in your hands, friends.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 10th, 2020 6:51:06 AM

Tishe’ thinks but shakes her head. “The problem with a Gate is where we want to go. ‘ Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire.’ And all of Koshe Marr is Marteus’ personal playground. All that would do is alert him to our attempt.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 10th, 2020 6:52:56 AM

Emrys looks at Edson and Lanliss. “Burglars seldom announce their presence before stealing an object. The longer but sneakier path sounds like the better one.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday July 10th, 2020 9:14:58 AM

"Plane shift it is. I'll be ready in the morning."

Once morning arrives, V re-memorizes spells and once everyone is ready, casts plane shift using the Koshe Marr tuning fork, and crosses his fingers that it works

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Emp cone cold, Mass Invis.
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday July 10th, 2020 9:36:47 AM

Barratore nods to V and the rest, "Let's go have some fun, but remember. we are being stealthy." The last prevents him from keeping a straight face for more than the briefest of moments

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday July 10th, 2020 11:44:15 AM

Lanliss agrees with Tishe'.
"Being stealthy is always a good option"
....
"We will have to assume that they will know that we are there even if we stealthy and try to be...hmmm... undetected, they still have something that will hunt us down...so to speak like a hunter that looks for a prey ....forever eternally in the hunt"

"Assuming this horrid things won't get us but in the case of being detected...and if we don't have much time"
Lanliss stops for a moment to consider his thoughts.

"We might need to make a quick heist a see able one and make a run for it...to a safe place or out of that horrific plane"

"Unless Edson here has a plan or idea that I didn't think about?"


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday July 10th, 2020 8:46:24 PM

Edson nods his head in agrrement with Emrys, and then shakes his head to Lanliss. " No. Stealth and quickness seems the only way to do this. Fast and at the corners of the eyes. "

A TREK THROUGH SHADOWS


Fade to Gray (DM John) 
Friday July 10th, 2020 10:01:38 PM


Having settled upon their mode of travel, the Keepers join hands while Velarin casts plane shift using the specially crafted tuning fork.

As the fork vibrates, everyone begins to feel its reverberation to their very core. Some inexplicable metaphysical phenomenon seems to draw out your perception of time. At some level of understanding, you realize perhaps not even a heartbeat has passed, but with so much sensory input being received, your consciousness seems to be compensating by slowing down your perception of the changes occurring in the reality around you.

The colors in the Wold seem to change or rather, to fade, to colorless shades of gray, the change appears as a gradual transition in your presently dilated senses. Blues, greens, yellows, oranges, purples, and everything in between, except, that is, for a singular shade of red, appear to lose any remaining vestige of hue. The sole remaining color is shocking in its uniqueness, appearing as stark crimson gashes across an otherwise monochromatic landscape. The terrain’s transformation is initially obscured by the impact of the loss of colors, but as your awareness broadens, it appears to consist mainly of indistinct scattered shapes that stretch into a gradual gradient of gray rather than into any discernible horizon.

As the Keepers adjust to their new surroundings, the sound of the fork fades away and previously unnoticed details become more obvious. The most noteworthy is a gate standing unattached to any wall, appearing much like the Arc de Triomphe does in another reality. Its immense size renders it visible despite being over 1000 feet distant from where you now stand, still holding hands. Of more immediate concern, however, are the streaks of scarlet. Having adjusted to your new location, you now recognize them to be streams of Woldsblood crisscrossing the landscape, merging and separating, streaming, more or less, in a direction that would put their destination past the gate. The nearest streamlets are scarcely more than 50 feet away--IN VIRTUALLY ANY DIRECTION!

To get to the gate, you will have to cross many of these streams...

Knowledge Planes or Arcana DC20 Highlight to display spoiler: { Any living creature that approaches within 50 feet of Woldsblood risks being dazed.}

Perception DC 20 Highlight to display spoiler: { Additionally, you see, approximately 200 feet from you, in the same direction as the gate, at a location where several Woldsblood rivulets converge. You see woman, stationary but standing, likely human, and, even at this distance, apparently very opulently dressed. It does not require too much deduction to determine that she likely ventured too close to the streams and was overcome by the proximity to the Woldsblood. }


Where to now?


Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford 
Saturday July 11th, 2020 12:50:37 AM


[Belated response - Murphy would have answered earlier had I read the question.]

"Extradimensional items?" Murphy responds to Velarin's query. "Alleah Lighttouch. Highhill? She had many last names. She had a bag of holding in the place you speak of, and it worked just fine - no problems. Also, some of us had Bill's Pants o' Plenty, or the Splendid variety - and those worked just as advertised. So, that's all I can think of. Oh, and a couple of handy haversacks, right."

As the tuning forks were turned over, Murphy says, "Look, I'm not a cleric or anything. But my prayers go with you. I'll pray to the heavens to watch your backs, even though the local authorities may not like the heavens butting in on their turf. I'll get my fiancée praying too. Who knows what might happen when a witch starts praying?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+29=34 ; d20+33=37 ;
Monday July 13th, 2020 12:15:27 PM

"Thanks Murphy, we can use all the help we can get on this one. Do us a favor though, and keep it quiet."

Upon arriving, and regaining his senses, V immediately points out the threat of the Woldsblood, and then thanks to his new robe, points out the dazed woman standing by it."

"Alright boys and girls, we need a game plan. Going any closer to the Woldsblood puts us at risk of ending up like the woman over there. I have 2 mass invisibilties memorized and plenty of fly potions. If everyone else has fly potions, we can go up and over, and fly invisibly for a bit, or we can rescue the damsel in distress and hope we don't succumb. If we rescue, I think it should be one person who is not too big to be retrieved in case he gets dazed. Thoughts?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=30 ; d20+3=14 ; d20+20=29 ;
Monday July 13th, 2020 3:45:36 PM

Tishe’ vibrates with the tuning fork and soon sees the red-gashed landscape. Velarin first names the red rivulets. “Woldsblood, and in every direction too”, she says while looking up. Can the heroes even go up to escape getting too near? If not, “we may have to think of a different plan. Tishe’ tried to determine if the daze effect is based on Will, Reflex, or Fortitude. “That can give us an indicator on which of us is the most vulnerable. “

Perception. 30
Know Planes. 14
Know Arcana. 29. (To identify a spell affect in place)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+23=25 ; d20+30=39 ;
Monday July 13th, 2020 3:49:35 PM

Emrys has been to the Plane of Shadow many times, and ventured near enough to Woldsblood to capture drops of its essence. He reveals what he knows to the others. Daemon stays safely hidden.

Perception. 25
Know Planes. 39

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday July 13th, 2020 5:38:42 PM

(ooc: I am returning to post for Emrys tonight. Ive had a rather unpleasant ordeal with a really prolonged flare up of Trigeminal Neuralgia. And the followup infection on my lower jaw as the icing on the cake. Full recovery. Thanks to whoever filled in for Emrys :)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=36 ;
Monday July 13th, 2020 5:58:14 PM

Lanliss is amused by his surroundings.
"Magnificent", he says.

"Do we help her ?", Lanliss asks everybody.
"It is quite intriguing to know what this lady is doing....". Lanliss express this thought loud.
Perception 36

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday July 13th, 2020 8:32:13 PM

" we have to." Edson answers Lanliss. " Its us in a nutshell, but we have to do it without getting close ourselves. "

Edson looks at the others....

" Tie a rope around my waist, Ill snatch her and if i get dazed you pull me back."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+34=44 ; d20+30=40 ; d20+19=39 ;
Monday July 13th, 2020 9:22:44 PM

Emrys suddenly feels the rush of Woldsblood all around him. He can feel a surge of power that is quite intoxicating. (As what SteveK had posted) Emrys reveals what he knows of Woldblood to the group. Some may have even felt the same sensations whenever he's cast Forbidden Rain.

(Knowledge [Arcana]: 44. Knowledge [Planes]: 40)

He gives himself a knowing glance (Guide Gaze: witch ability) uses what he knows to better avoid and the hazards of the environment for him and his friends. (Survival Check: 39, nat 20, to avoid natural hazards)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday July 13th, 2020 9:24:54 PM

Barratore defers to the others on how to proceed, he believes the group should try and rescue the woman. Though he finds it odd she is even here, given their own struggles to overcome. “Go be clear I think we should try and help, but feel I also need to remind us that we are supposed to be doing this on the down low”

whoever goes, we tie a rope so if necessary we can pull them back

Decisions in the dimness (DM John) 
Monday July 13th, 2020 9:47:33 PM


Velarin, Emrys and Tishe’ quickly identify the dangers of the nearby Woldblood and share with the others. And Velarin proposes some options.

What you know about the hazards of Woldblood in game terms: Save DC is Will based and increases with character level. The greater the “strength” of a soul, the stronger the pull of Woldsblood. Actually touching even a drop of the blood, risks damaging both body and soul [wisdom and constitution damage].


You quickly observe that there is no way to approach the damsel in distress without being within range of the woldsblood effect. She is located between two not quite parallel streams converging some distance beyond her. At the point where she is trapped, there is a stream on either side of her, each about 30 feet away.

Lanliss amused by his surroundings, asks the obvious question about the incapacitated woman.

Edson answers, offering himself on the end of a rope as the solution.

Emrys quite familiar with Woldblood takes careful look at his surroundings and sees no hazard beyond that of the crimson liquid flowing around them.

Barratore provides no dissent, but reminds the others of the subtlety of their mission.


As the Keepers discuss their options, other differences to the Wold they are used to become apparent. Not immediately obvious, but pervasive once noticed, is the complete lack of all sounds other than those created by themselves. The rustle of grass in the wind is absent for there is no motion of air to produce it. No strumming insect or calling birds are present to provide any background noise and the flow of woldsblood, though surrounding them, is sufficiently slow that it, too, produces no audible sound. The air is still and clammy and, though it is not cold, it is sufficiently chill and damp to cause goosebumps or even the occasional shiver.

The woman remains motionless, awaiting, perhaps, for someone to come to her rescue.


Decision?


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday July 14th, 2020 7:57:24 AM

"I've got 50' of silk rope. Let's give Edson a go at it. If he freezes, we pull him back. Everyone should be ready for anything just in case this is a trap. Once we free her, she may have information, but we cannot stay in place long. We need to be on the move ASAP.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 14th, 2020 4:22:01 PM

"Silk? Silk is nice" Edson jokes, as he steps forward to wrap then rope around his waist.

"Just be careful when you pull Barry... I don't want you yanking the rope clear through me... though I suposed two Edsons is betters than one."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=18 ;
Tuesday July 14th, 2020 7:27:08 PM

Lanliss starts to help knot Edson's rope.

"Figure Eight ", he simply says.
Making a figure of the number eight and making a knot that is known to save many lives of climbing....entrepreneurs.....
After checking that knot 2 times, Lanliss proceeds to make a a fisherman knot as a way to make Edson's less...way less susceptible to accidents....
"You are safe now", Lanliss says.
" Barratore won't be able to leave you ropeless be accident now", Lanliss jokes.
"GO !", Lanliss says and smiles at Edson as he encourages Edson's.

Aid Another 18

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday July 14th, 2020 9:10:58 PM

Edson being the hook and bait on this fishing rod may not be an advisable action in this place. Emrys could simply dominate the mind of the woman and force her to walk back to them. If she had no mind to control, being undead, then he could simply use his ring to control her (ring of undead control). However Edson and the others seem so enthusiastic for this rope method ... he doesn't wish to burst their bubble.

"The effects of Woldsblood are technically non-magical ... and many of the wards I can cast upon on you would be little to no help. I will think on other possible aids. Please be careful."

Decisions in the dimness (DM John) 
Tuesday July 14th, 2020 10:26:02 PM


Velarin produces some nice rope and Lanliss assists in improving the knot.

Edson straps it on and is ready to be lowered.

Emrys considers compelling the woman to approach, but, upon further consideration, realizes that the dazing effect of woldsblood would not be overcome by such an approach. Instead, he urges caution.

Barratore Highlight to display spoiler: {It seems unnatural to be in a place where there is no sound but your own and those you are with.}

Edson Highlight to display spoiler: {Is that laughter? No, it cannot be. This place is totally silent, but you could have sworn you heard laughter, at least for a moment.}

Emrys Highlight to display spoiler: {It just doesn’t feel right to be in a place where there is no sound but your own and those you are with.}

Lanliss Highlight to display spoiler: {Is that laughter? No, it cannot be. This place is totally silent, but you could have sworn you heard laughter.}

Tishe’ Highlight to display spoiler: {Is that singing? No, it cannot be. This place is totally silent, but you could have sworn that you momentarily heard the sound of a woman singing.}

Velarin Highlight to display spoiler: {It seems unnatural to be in a place where there is no sound but your own and those you are with.}

We have a rescuer and a tether, but who will hold the rope and how will he get above the target?

[ooc: once we get, there I will need a Will Save DC 29 from Edson.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 15th, 2020 6:11:09 AM

(ooc: Didn't realize they had to go up to get out. Thought they could be pulled over.)

"The eerie silence in this place is very unsettling. The sooner we do this and get out of here the better. Seems like either Edson and Barratore are going to need to drink fly potions, or we come up with another plan if someone has one."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

John comments My understanding is the plan was to fly above and lower Edson down to the woman. That way Barratore would be able to lift them out and over should Edson be overcome by the woldsblood.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=28 ;
Wednesday July 15th, 2020 9:23:53 AM

Barratore cannot help but to keep looking about. Sudden deep silence had always been a prelude to an attack, or at the very least, something bad happening. The fighter keeps turning to look over a shoulder, this and that. He's got the rope looped about his waist and held in both hands in front of him. If he lets go, the rope simply slides away.

Barratore is distracted and barely registers the banter from Lanliss and Edson. He hears his name and snaps his head back around to what is going on in front of him.

"No Problem Edson, I got you"

"I only have a single Fly Potion, would prefer to save that if I can.

My understanding was there was a direct path to the woman that did not cross Woldsblood, Edson could walk to and then be pulled back if necessary.

Extra DM Post Clarifications (DM John) 
Wednesday July 15th, 2020 10:01:57 AM


The dazed woman stands between two converging streams at approximately 200 feet from you, in the same direction as the gate, at a location where several Woldsblood rivulets converge.

You quickly observe that there is no way to approach the damsel in distress without being within range of the woldsblood effect nor is there an obvious way to get to her from your current position without crossing a stream. She is located between two not quite parallel streams converging some distance beyond her. At the point where she is trapped, there is a stream on either side of her, each about 30 feet away.

Clarifying text boldened. My apologies for not painting a clearer picture earlier.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+20=34 d20+20=30
Wednesday July 15th, 2020 11:16:53 AM

Tishe’ steps over and touches Edson, casting a Fly spell. “No potions needed, sweetie.”

She stops and pauses. And strains to listen. “You are all saying it is quiet, but I swore I heard ... singing?”

Perception. 34. 30 (if needed)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday July 15th, 2020 11:49:56 AM

"Ahh, I've got it! I could try to cast Reverse Gravity in the woman's space. IF gravity works here like in the Living Wold, then she would float upward and out of range of the Woldsblood's effects (up to 10 cubic feet per caster level). Edson could then simply fly over and retriever her."

(ooc: How far away is the woman?)

Upon saying that, Emrys realizes how silent this place is; erringly silent! He considers if this whole scene is nothing but some kind of elaborate ruse.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 15th, 2020 6:09:23 PM

Edson silently nods his thanks to Tishe. He goes to lick his lips, as they're dry and realizes he has not enoigh spit. Is this fear? He asks himself.

He shakes his head and lifts off the ground to get a better angle on the woman, without entering any of the woldsblood.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=28 ;
Wednesday July 15th, 2020 8:13:14 PM

"Singing? ", Lanliss reacts to Tishe'
" I could sworn that I..I...heard a laughter", Lanliss says and he starts to feel his heartbeat rising.
""Whatever it is....I don't like this place"
"Either all of this tales and stress is getting into our heads....or there is something in this place that has a ....voice of some kind...", Lanliss theorizes to the group..

Lanliss closes his eyes, he takes a deep breath and just listens.
'Is there something we can not see ?', He wonders momentarily as he listens.

Perception 28 (rolled 1)

The damsel in this dress (DM John) 
Wednesday July 15th, 2020 10:24:13 PM


Velarin reacts to the eerie silence and proposes some options for flight.

Tishe’ casts fly on Edson, ending the need for further discussion. Then comments on the sound of singing.

Barratore is ready for retrieval duty.

Emrys proposes casting reverse gravity. Given his comprehensive knowledge of the planes, he is confident the spell should work his. OOC: with a +20 to check, no need to call for a roll.

Emrys, take a hero point for finding a creative solution to the rescue.

Lanliss shares that rather than singing, he heard laughter. He speculates that something unseen may be present and listens more attentively, but hears nothing more.



Edson, flying, is able to find a safe overhead route to be above the dazed women where Emrys’ spell delivers her to his waiting arms. Once sufficiently distant from the deleterious effects of the woldsblood, she stirs as he flies back to the rest of where the Keepers are waiting.

“What? Who are you?”, she exclaims as she unsuccessfully, and fortunately so, attempts to free herself from his grasp.

As they land, she eyes each one warily. Only after her feet are on the ground, before Edson has any chance to voluntarily do so, she demands imperiously, “Unhand me right now!” She even stamps her foot for emphasis.

This woman appears to be of middle age with listless light brown hair and matching eyes that show signs of her having squinted too much. Her skin is fair, but whether that is due to having spent little time outdoors or a long time in the shadow realm, you cannot determine. She wears a traveling dress of fine wool cleverly tailored to deemphasize a tendency towards plumpness. The dress is elaborately embroidered with silver thread tracing out a subtle geometric pattern of triangles and circles. Six of her fingers are decorated with a ring, each unique and obviously of great value. In each ear is a sizable emerald and a finely wrought gold chain around her neck supports a medallion bearing a matching stone, prominently displayed between her similarly prominent cleavage.

“Well,” she continues with another stamp of her foot and an imperious stare, “I am waiting. Identify yourselves.” She makes a point of straightening and brushing her clothing anywhere that Edson contacted her.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 15th, 2020 10:35:43 PM

Tishe’ looks at the woman and murmurs “much of a muchness”. Other than brown hair instead of fair and the specifics of jewelry and design, the Sorceress and rescued woman look quite similar.

“As we were the ones rescuing you from a dangerous situation... but no matter, someone has to go first. I am Tishe’ called Fateweaver. We are just travelers through the lands and found you locked in a mesmerizing stance too close to the Woldsblood streams.”

She waits for a fellow Keeper to ask the next obvious questions in return.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=51 ;
Thursday July 16th, 2020 7:22:40 AM

V follows up. "I am Velarin, a wizard of Cinnamon Valley. Who are you, and how did you come to be in this place?"

Telepathically, V advises the others. "Let's keep an eye out in case this is some sort of distraction meant to occupy our attention. Fortunately my new robe allows him to see almost all things, and in all directions at the same time." (perception 51)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 16th, 2020 8:20:01 PM

Lanliss introduces himself but says nothing more.
Waiting for her response...
He feels curiosity but waits for an introduction that would shed light about this awkward situation they, the keepers, found themselves in.
'Identifying ourselves to the person we saved...quite strange', Lanliss thinks.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Thursday July 16th, 2020 9:01:22 PM

Emrys is taken a little aback by her response to her rescue.

"You are speaking to the Keepers of the Vale ... Emrys Myrridanmyl, at your service. We rescued you from the precipice of oblivion. Luckily we just happen to be passing through."

Daemon mentally responds to what Emrys statement, 'I would have preferred you ssaid what you originally wanted to sssay. Thesse attemptss of diplomacy are ssoo tiresssome!'

The damsel in this dress (DM John) 
Thursday July 16th, 2020 10:58:54 PM


Tishe’ sees some similarities and differences between herself and their new acquaintance. Ignoring the woman’s seeming lack of, um, courtesy, Tishe initiates the introductions.
Emrys and Lanliss also introduce themselves, with Emrys identifying the name of the group.


“Keepers of the Vale? Hmmphh. Sounds like a football team. You did prove helpful at least.”


While keeping his magically enhanced senses attuned to any potential threats, Velarin introduces himself and asks “Who are you, and how did you come to be in this place?"



She straightens before responding, lifting her chin even higher than it already was, “I am Lady Helena Madrigal Senior Court Wizard at Plateau City. Nevermind why I am here,” she adds dismissively.

“Of more immediate concern, however, is how do you intend to rescue my husband?” This last question is accompanied by a glance in the direction of the gate.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+12=21 ; d20+21=29 ;
Friday July 17th, 2020 10:41:31 AM

Barratore regards the woman with a partially slideways look. His mind rolling through a few possibilities
know Local 21
Know History 29

His first is that she has been here for quite some time. Her mannerism, her apparent complete lack of knowledge of The Keepers that surely the senior court wizard of Plateau City would know.

Barratore looks back to the gate and then to her. "We have only just arrived Lady Madrigal and you were our foremost concern. Once we have secured you safely returned we shall be able to move forward."

Telepathically 'I believe she has been here for a very long time and I do not think we need or should be the ones to communicate that to her or that we are not here for her husband. Let's get her gone and continue.'

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=46 ; d20+17=29 ; d20+28=42 ;
Friday July 17th, 2020 11:28:12 AM

Emrys is perplexed by her statements. He is about to question her about her lack of knowledge on who they are when his thoughts are interrupted by Barratore.

Telepathically, 'Agreed, I was thinking the same thing about her not knowing who we are.'

Emrys gives her a look over and takes note of her style, dress and symbols she may be wearing. Not to mention her pronunciation of words to linguistically determine what age she is from.

(Knowledge [Local]: 46. Knowledge [History]: 29. Linguistics: 42.)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday July 17th, 2020 11:31:33 AM

"Football?!" he mutters. He wonders what sort of thing that is.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday July 17th, 2020 4:44:11 PM

"I'd i introduce myself, but you can just call me the guy who saved you. "

Edson looks sideways at her before turning his back and looking at the rest of the group.

Telepathically.. she keeps looking at the Gate.. do you think its a trap?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday July 17th, 2020 8:17:02 PM

Maybe, Lanliss replays telepathically to Edson.
Only one way to find out, he adds telepathically as well.

The damsel in this dress (DM John) 
Saturday July 18th, 2020 1:49:50 PM



Barratore speculates that Lady Madrigal has been there a while. He recalls that Senior Court Wizard is a relatively minor title comparable in rank to Knight. As such she and her husband might not be that memorable.

Emrys, however, seems to recall some tale of a married couple in court service at Plateau City disappearing with no trace about several years ago. It was rumored they were researching creatures of the planes and the common consensus was they were killed by something they attempted to summon. He also discerns no significance to the pattern of her dress and concludes it is likely merely decorative.

Edson identifies himself as “the one who saved you”, but is spared the responding dagger glare he receives when he turns his back on her. He worries that the gate may be a trap.

Lanliss agrees about the gate, but proposes the direct approach to finding out.

Velarin and Tishe’ continue to watch and wait.

Seeing no other reaction from her rescuers, Lady Madrigal responds with a flip of her chin, “Well, then, let us attend to the gate and get my husband out of there.” She advances to Edson, “Flying seemed to work quite well for avoiding the power of the Woldsblood. I will, therefore, let you transport me to the gate. Just keep your hands respectable this time.” She turns her back and lifts her arms in preparation for him carrying her.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday July 18th, 2020 5:29:12 PM

Tishe’ frowns and mutters “This bites grass”.

She doesn’t know what a ‘football team’, but she definitely doesn’t like the dismissive superior attitute of ‘Lady Helena’. And, as Barratorre and Quasphiel, has been reminding her, they are among the most powerful teams in the Wold. Powerful and notable enough to not be a dishrag for a haughty person.

“No. No, we are NOT going to jump like a Bounder to your whim, Madame. Be cooperative, or be silent.”



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday July 20th, 2020 9:14:32 AM

Edson turns his neck to look at the woman. He looks her down, from head to toe and back up.

" No need, because unless you sprout wings we aren't flying to any gate anytime soon.

Tell us about your husband, why are you both here and why is he in that gate?"

Telepathically he asks the others, can any of you see through an illusion. Is this woman who she says she is?

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday July 20th, 2020 12:14:07 PM

Emrys has heard of her and her husband, though he is a bit surprised she has not been gone that long from the Living Wold. It didn't matter to much, though it change his approach and he simply asks the others, but he was very done with her and takes a more official and commanding tone,

"I am Barratore Steelwind of the Starlight clan, Guardian and Keeper of the Vale, Hero of the Woldian League and you are standing before the Keepers of the Vale and you will be silent and do as you are told. Your request is noted."

He then turns to Emrys, V and Tishe

"Can we simply send her back, or should we all go re-group and start this all over?"

Edson wanting to know more was fine. I don't think she is an illusion Edson, just a distraction and not a very bright one at that

The damsel in distress (DM John) 
Monday July 20th, 2020 2:22:21 PM


OOC: “football” is meant to represent a popular sport in Plateau City. As most Asian and European cultures have some history of a game played with the foot (for example, soccer), this DM chose to use that term.


Tishe’ decides that it is time to put an end to this noblewoman’s attitude, “Be cooperative, or be silent.”


Like a fish out of water Lady Madrigal’s mouth wordlessly opens and closes, clearly nonplussed to be spoken to in this way.


Edson adds to that and demands, “Tells us about your husband, why are you here and why is he in that gate?”

She responds with a stare. Eventually she finds her voice., “Well, I never!” she exclaims with arms akimbo and another stamp of her foot.

She hesitates, obviously trying to compose herself, a rush of red building in her neck and flushing her face. “I will have you know that my husband and I are very well respected in the court of Plateau City. We came here to explore Koshe Marr. If Gallie had not gotten himself trapped in that gate, we would be the talk of the city when we returned.”


Barratore finishes his introduction and suggests, “"Can we simply send her back, or should we all go re-group and start this all over?"


At this, Helena repeats her fish impression. After a bit, she sputters, “Send me back! Not without my Gallie!”. For a moment, she stands there in apparent shock, then a whimper seems to erupt involuntarily from her throat. She sniffs a bit, then the tears break out like a torrent.

“No, no, no,” she stammers between sobs. She appears to regain some sense of control, then plaintively pleads, “You must, oh you just must, help me get my Gallie.”



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday July 20th, 2020 3:06:55 PM

Tishe’ looks over at the Gate, assessing, then back to the woman, then around to the other Keepers. “We should just leave Madame Helena here until we weave a rescue of Sieur Gallie at the Gate, then send them both through. That is, after we ensure they have no evil purposes against the Wold. Sieur Emrys, can you Detect Evil? It would be just Ward’s Luck for us to release a demon unsuspecting on the Wold.”

The Spellweaver looks directly at Lady Madrigal. “No delays, now, Madame. Tell us about Gallie and what you know of his entrapment in the Gate? The more we know, the greater chance we can help free him. Leave something out, and he may be in great danger. “



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday July 20th, 2020 6:01:10 PM

Lanliss comes close to what seemed to him an entitled lady...'What a spoiled lady'. Lanliss thought for himself.

"I don't mind about who your husband is ! ", Lanliss starts to say.
"Look Around You !, We are here to help with kindness but your approach is foul and negative."
"We helped you without asking anything in return while not knowing who you are...Gragul knows what would have happened with you if we weren't here by pure chance to help you"

"Now !, you said your husband got trapped, I need to know everything you might know about that gate or trap, or anything relevant ", He continues.
"It might help us saving him, without him or us dying."


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=20 ;
Monday July 20th, 2020 7:51:28 PM

Barratore sighs. He looks out to the gate, a portal to Koshe Marr he assumed, but why the plane shift spell stopped here. He looks back to the gate and looks to chart a path to it or if they would need to fly

Perception 20

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 - Sub Dan K 
Monday July 20th, 2020 7:53:50 PM

Velarian awaits the information coming from Helena

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: x-Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 20th, 2020 9:40:53 PM

"When you disappeared from Plateau City, it was the consensus that the both of you had attempted to summon something ... or someone! What or who was it?! If you truly want to see Gallie agian ... we need to know what we are up against."

Emrys then casts True Seeing and his eyes begin to glow blue. He casually gazes around her as he waits his answer. The fact that this place is exhibiting different sounds, or the lack thereof, for him and his friends is troubling. Maybe this divination will cut see through the fog.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 21st, 2020 9:04:24 AM

Edson shakes his head and rolls his eyes are the pretentionous of the woman. Looking back and forth between her and the gate, his fears start to go away as everyone else seems to believe the woman.

He listens to her answers to the important questions everyone is throwing at her.

Lady Madrigal begins to cooperate (DM John) 
Tuesday July 21st, 2020 4:04:07 PM


Tishe’ proposes casting detect evil on the woman.

She looks highly offended at the suggestion she might be evil but says nothing. However, when Tishe’ uses her own pet name for her husband, she first looks in shock, then states very firmly, “That is Lord Galaden or Lord Madrigal to you.”

OOC: Assuming it is cast, no evil is detected.


Lanliss reminds her of her situation and adds to Tishe’s demands for information about the gate.

She apparently realizes that she must deal with her inferiors to get what she wants. Judging by the expression on her face, it is a bitter tasting pill to swallow. She explains, “Gal--, That is, Lord Madrigal and I were attempting to enter the gate. Clever man that he is, he solved the puzzle to open it. Something went horribly wrong, however, as the gate closed just as he entered, trapping him within the gate.”


Barratore ponders why the spell only got them to the gate rather than on the other side of it.

Velarin waits.


Emrys brings up what he recalls of her likely past to which she responds, “No. No. No. We were not summoning anything, but I am surprised that you know enough to have heard court rumors and idle gossip, but not enough to disbelieve them. We are travelers of the planes.” Those last words were said in a dreamy, whispery voice. “Had we been able to penetrate Koshe Marr, we would have been the envy of the court.”


Edson waits and watches.

When Emrys begins casting true seeing Lady Madrigal reacts fearfully, putting her hands in a defensive posture. As he proceeds, a thoughtful look crosses her rather plain face, then she nods in comprehension. “Rude, but understandable….given the circumstances,” she concedes, albeit reluctantly.




Under the effects of true seeing, Lady Madrigal appears no different than she claims to be.

A few moments pass, then the noblewoman, all tears seemingly forgotten, appears to have made a decision, as she explains, ]”As a sign of good faith, I will tell you the puzzle of the gate so that you don’t have to figure it out yourselves.

“When we approached, there were no special markings on it, but when Gal--, Lord Madrigal touched it, a grid of nine slots, eight of which had gems in them, appeared on the right side of the doorway.” She closes her eyes, clearly visualizing what she had seen. “The top row from left to right was Ruby, Sapphire, Emerald; the second row, sapphire, emerald, ruby; and the bottom, sapphire, and blank, emerald.” She opens her eyes and continues, “We figured out that the gems could be slid orthogonally into the blank spot. If we ever moved a gem into a slot that had been previously occupied by a gem of the same color, a burst of energy issued forth. Had we not been protected, it could have killed us. Once we moved the empty slot from the bottom to the center of the top, the gate opened.”

“Again she pauses to remember, before continuing in a subdued, almost whisper “But I don’t know what went wrong. When Gallie attempted to enter, the gate closed on him trapping him in a curtain of solid shadow.”

“That’s all I can tell you.” She glares at them defiantly, saying by posture rather than with words, “I hope you are satisfied.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 - Sub Dan K 
Tuesday July 21st, 2020 11:30:40 PM

V listens and considers. They would need to go through the gate to get to Koshe Mar. Someday he would have to revisit Murphy and speak to his father about tuning forks and planar travel. Honestly the wizard was surprised the woman was still alive and was fairly certain her husband was not. Neither detail he felt inclined to share with anyone, especially her.

V looks to Edson and Lanliss, "Traps and puzzles gentlemen, I believe your specialty"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday July 21st, 2020 11:41:59 PM

Barratore rolls his eyes and snorts. "The gem can never be repeated or only immediately. and so it looks like step 1 is to get to the gate. V only has 1 Fly, and so Tishe and Emrys, can you get us all there?" He also then looks at Lady Madrigal, "Do you have any skill in that department that could assist in getting all of us to the gate?"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 22nd, 2020 5:16:10 AM

Tishe’ snorts, but at least tries to control herself; names and insults won’t change the woman. Neither will pointing out the obvious that the Keepers are also, by the very definition of being ‘here’, plane travelers. “Galaden, Lord Madrigal. Right.”

Instead, she thinks on the puzzle, or twin puzzles of how to get to the Gate and how to open. How far does it look again? “I could”, she confirms, “or if close enough, a DimDoor will work. The flying and energy resistance needed, however, seems to almost be designed to drain resources from travelers before ever even entering. We should be careful to spend as little as we can.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 22nd, 2020 2:59:49 PM

" Traps.. yes. We can handle that. Puzzles.. we're going to need everyones input. "

Edson looks to Lanliss.. " Ready?"

Lady Madrigal begins to cooperate (DM John) 
Wednesday July 22nd, 2020 3:45:48 PM


Your current position is about 800 feet from the gate. Note also that the area around the gate appears to be free of any streams of Woldsblood, (that is, not closer than 50 feet)but not by much.


Velarin silently ponders the likely survival of the trapped traveler. He defers to Edson and Lanliss for puzzle solutions.

Barratore is not impressed and raised the question of getting to the gate, asking Lady Matrigal of her ability to assist.

Tishe’ is not impressed, but chooses to focus on getting to and through the gate. She suggests using dimension door, but advises on conserving resources.

Edson is ready and asks if Lanliss is.

Emrys and Lanliss watch and wait.


Lady Madrigal ponders a moment, then replies to Barratore, “I have much skill in that area. Until I have time to recover and rest, I am, however, unable to assist with any flying or dimensioning. I could cast floating disk on one of you who could then use it to transport a rider or two.

She stands there tapping her foot. (At least she is no longer stamping it, for now.)


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 22nd, 2020 5:43:48 PM

Tishe’ nods while gushing the distance. “Easy jaunt for DimDoor. Everyone hold hands!” Tishe’ casts Dim Door and brings the Keepers to the Gate entrance, leaving Lady Magridal in the relatively safe location.

“Sieur Emrys and Sieur Lanliss, do you think you can bypass the trap while manipulating the puzzle?”
.......

Cast Dim Door and take 1 Large and 4 Medium creatures besides Tishe’

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+36=38 ;
Wednesday July 22nd, 2020 7:19:28 PM

Lanliss looks at the gate/puzzle...... and the surroundings.
Whatever it is....he didn't want to end up...trapped in a shadow for who knows how long.....
Some people were truly unaware of the traps that follow a successful solution of a given puzzle or riddle.
It worked...most of the times....
Lanliss starts to search for clues for a trap or a possible trigger or reaction, perhaps...some chain reaction that most people would miss....even if it is theoretical.

Perception (trap) 38

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=47 ; d20+30=46 ; d20+34=47 ;
Wednesday July 22nd, 2020 10:02:15 PM

Emrys holds hands as directed by Tishe and feels the now familiar sensation of dimensional travel.

(ooc: I'm assuming Tishe was meaning to talk to Edson and Lanliss about the puzzle.)

Emrys offers his expertise and advise about mechanical and magical puzzle traps.

(Knowledge [Dungeoneering] [Engineering] [Arcana]: 47, 46, 47.)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday July 22nd, 2020 10:05:24 PM

Tishe takes care of the transit with a single spell and Barratore takes a step back to allow Lanliss and Edson room to work. "when they get the gate open, I think we all cross at the same time."

With that, he falls silent and waits for the rogues to do their thing

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 22nd, 2020 10:12:57 PM

V nods as he looks across the distance, Should not be any trouble. But then, Tishe has the spell and uses it to ferry the group.

"Well done Tishe" Velarin keeps a partial eye on the Lady, in case she decides to do something foolish

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

At the Gate to Koshe Marr (DM John) 
Thursday July 23rd, 2020 4:09:42 PM


Tishe’ dimension doors to the gate.

Realizing what is happening, Lady Madrigal reaches out and grabs Edson just as the spell is cast. Not having the capacity to bring her along, but being quite the experienced caster, she is able to focus the power of the spell such that the persistent noblewoman is in fact the one who is left behind. OOC: Tishe’ automatically succeeds on the DC19 spellcraft check to define which extra creature of the ones that are touching each other is not affected by the spell.


Lanliss takes a look at the gate, but there is no sign of the puzzle.

Emrys takes a careful look at the puzzle. Your knowledge checks will be addressed, likely in the next post.

Barratore allows the rogues to do their work and proposes they proceed through the gate together once it is open.

Velarin congratulates Tishe’ on the successful transport and keeps an eye on Lady Madrigal.

Edson makes the jump and watches.

Now that the Keepers are at the gate, they can see it more clearly. It is freestanding, not attached to any wall. Rectangular in shape, it rises to a height of about forty feet and spreads to a width of thirty feet. From your current position, it is not possible to see how deep it is. Centered in this rectangular plane is a six inch deep recess in the shape of a catenary arch, widest at the ground and stretching to about twenty-five feet at its highest point and spreading to about eight feet from either outer edge at its base.

The outer, rectangular portion appears to be made of a single piece of jet black obsidian with no visible joints or breaks. Situated as it is, streams of glaring scarlet Woldsblood twisting around it on any side (but none closer than 50 feet), it stands dark and silently unwelcoming. The material in the recessed archway appears to be of some unrecognisable dark gray opaque material.

Emrys Highlight to display spoiler: { You see a motionless figure within the gray material, standing and facing you with his right hand stretching toward you. The closest part to you, his hand, appears to be about three feet from the surface. He matches the description of Galaden Madrigal.}

There is no sign of the panel that Lady Madrigal described.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 23rd, 2020 8:02:40 PM

"No puzzle at sight", Lanliss says.
"Any ideas?", Lanliss asks rhetorically, knowing Emrys, Velarin or Tishe' might know something from the fields of magic and sorcery that might help them with the seeing the puzzle...or perhaps something else ?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 23rd, 2020 8:38:28 PM

Tishe’ feels Helena trying to push herself into Tishe’s spell. “Why that.. ugh! What a white-handed treadle!”

Good thing Tishe’ was skilled enough to know who to include in her spell! Grumbling and walking stiff-legged, the Spellweaver doesn’t pay much attention to what else is going on.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:25:51 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday July 23rd, 2020 10:51:00 PM

Emrys notices something within the gray material ... just beneath the surface ... like an insect encased in amber. Realizing what and who it is, he immediately tells the others telepathically, "I do believe I've found our dear Galaden Madrigal within the solid shadow ... his hand outstretched, reaching for the surface ... beckoning someone to take hold."

He turns his gaze back to his friends, with a look of concern.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 23rd, 2020 10:54:29 PM

Velarian eyes the woman from a distance. Her body language telling him much and and glances over to Tishe, "Well done to keep her where she is Tishe. I'm too old to babysit."

Velarian looks over the arch and points out to the rogues that the puzzle did not present itself until her husband touched it.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday July 23rd, 2020 10:58:42 PM

Barratore starts to move over to Tishe, concerned something might have happened to her, but quickly picks up several colorful phrases he does not need to understand in order to understand and the fighter wisely gives her room.

The gate was a puzzle and the puzzle was not revealing itself. V made a good point, but the fighter was curious about something.

Barratore slides his bow from his shoulder and fires off a few arrows at the gate.

The First, straight through
The second, he skips off the interior wall on the way through and the third, he simply puts into the center of the top of the arch

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+39=57 ;
Thursday July 23rd, 2020 11:08:24 PM

" we were promised puzzles and traps. Puzzles dont seem to be part of the festivities, so maybe traps?"

Edson begins milling about, searching for anything that could be a trap. He isn't touching the gate.

Trap finding 57



At the Gate to Koshe Marr (DM John) 
Friday July 24th, 2020 12:43:35 PM


For reference: In all descriptions of the gate “left” is your left when facing it.



Lanliss is puzzled by the lack of a puzzle.

Tishe’ is annoyed by Helena’s attempt to stow away on her spell. Thank you for “white-handed treadle”.

Emrys shares what he sees in the archway.

Velarin reminds the others that Lady Madrigal said the puzzle did not appear until the structure was touched. While keeping a wary eye on her.

Barratore fires arrows at the gate.


Edson makes a careful search for traps. You find no indication of any traps here.



The arrow fired straight ahead bounces off the solid gray material. It appears, at first, that it might have slightly penetrated, but there is no sign of any mark remaining. Barratore has no problem hitting the 6” of the interior wall that is exposed. His arrow strikes the stone of the wall with a louder sound of impact than the first arrow did when striking the gray material. It ricochets into the archway and then hurtles harmlessly away from the arch. Other than the absence of any marks, nothing is unusual about the way the arrow bounces off of the two surfaces. Similarly, the third arrow bounces off the unyielding stone without leaving any visible mark. Emrys Highlight to display spoiler: {You see nothing different about the arrows striking the different parts of the arch than anyone else does.}



“ARRRRRRRRRRRRRRRRRRRRRRRRR!” screeches Lady Madrigal in wordless frustration. “Curse this woldsblood. I will find a way to get to my Galli!” Even at this distance, Valerian can see the women’s frustration as she paces back and forth, obviously trying to find a safe way through the Woldsblood streams to return to the arch.



Everyone please make and post your result for a sight based perception check.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=35 ;
Sunday July 26th, 2020 3:48:42 PM

Edson can tell the woman was hurting on the inside, and any idea for a joke quickly went away.

He looks around, keeping an eye out for any ambush.

Perception 35

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday July 26th, 2020 6:09:31 PM

Tishe’ eventually calms down and is able to focus on Barratorre’s arrows having some interesting physics. She watches the careful scrutiny and her excitement of seeing the puzzle becomes impulsive. Tishe’ touches the left side of the stone gateway.

“If the pattern holds, the waxed pick will be to mega-protect Edson or Lanliss and the rest of us hide behind a Wall of Force while they push the blocks around.”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=23 ;
Monday July 27th, 2020 9:19:29 AM

Barratore nods mentally as each arrow strikes. The results were not unexpected, but it provided some information, like the group was not going through the arch until the aforementioned pattern was currently done.

"Sounds like a solid plan to me Tishe and I'll just crouch down here out of the way while the rest of you solve this one." He adds with a minotaur bare tooth grin

Perception 23

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+22=26 ;
Monday July 27th, 2020 9:30:02 AM

Velarin does his best to ignore the woman's tirade. She was not doing anything permanently dumb quite yet.

"Agreed Tishe, I have a Wall of Force I can deploy, once Edson and or Lanliss is adequately protected. I think that the first...."

Tishe touches the gate.

Oh Bother

"Thing we should do is not be impulsive." The wizard completes his sentence

Perception 26

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


At the Gate to Koshe Marr (DM John)  d20+1=12 ;
Monday July 27th, 2020 2:58:09 PM



Edson reacts to the woman’s scream and keeps an eye out for an ambush.

Tishe’ is drawn to the challenge of the puzzle, touches the wall, and proposes a plan to deal with the expected energy releases. She is so focused on the task as to not notice anything else.

Barratore processes the results of the arrow experiment and endorses Tishe’s plan.

Velarin’s suggestion for caution is interrupted by Tishe’s touching of the wall.

Emrys and Lanliss wait for their time to act.



When Tishe’ touches the wall, the expected panel does not appear; rather, a small shelf slides out from the smooth surface of the arch. This shelf is about eight inches square, one inch thick, and is centered in the right column about three feet above the ground. Setting on this shelf, oddly enough, also having slid out from the wall, rests a four inch diameter bowl seemingly made of the same material as the wall. Set beside it on the shelf is a pestle also made of black obsidian. On the wall just above the newly formed shelf, appears a simple line drawing of a tiny plant with two flowers, each bearing five petals. Almost as soon as it appears, the image fades from sight. If the Keepers had not been focusing so intensely, it might have been missed.


Emrys Highlight to display spoiler: { A plant bearing a tiny single flower matching the image on the gate appears in the soil about a foot in front of the stone, halfway between its left edge and that edge of the arch.}



Lady Madrigal’s scream has faded. Except for the minor motions of the Keepers themselves, all is still and quiet once again...



Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 27th, 2020 4:27:56 PM

"Simply ask ... and the earth will provide. Look there ... behold, a single flower sprouts from the ground. Is it possible this puzzle can be solved with alchemy."

Emrys motions to the flower and the bowl and pestle.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+27=41 ; d20+23=25 ;
Monday July 27th, 2020 4:30:35 PM

Emrys tries to identify the plant (Knowledge [Nature]: 41) and determine what alchemical substance this could possibly produce (Alchemy: 25).

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 27th, 2020 4:31:28 PM

(Correcting Emrys' hitpoints. He's healed since our last battle.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28
Monday July 27th, 2020 4:42:36 PM

Tishe’, as usual, fails to notice Velarin’s consternation, too surprised that the result is NOT the puzzle described by Lady Helena.

“Huh”, she says intelligently.

The Spellweaver quickly deduces that Emrys has seen something special and deliberately backs off, the better to control her own impulses. She looks around, skeptically. “Sieur Emrys, if you can find some Earth in this plane of Shadows and Woldsblood, you may have a solution.”
......

Perception. 28

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=19 ; d20+27=34 ;
Monday July 27th, 2020 8:18:03 PM

"Alchemy ?", Lanliss reacts to Emrys possible solution.
"Do you need help with that, Emrys ?", Lanliss asks
if not, Lanliss will let Emrys solve this puzzle
Otherwise he will help Emrys in whatever capacity he can

Aid Another 19
Perception 35

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 27th, 2020 9:15:44 PM

Emrys walks over to the flower in question, "Here it is. Am I the only one who sees it?" Not to be shamed by Tishe's daring, Emrys reaches for the tiny bowl and pestle. "These are the tools of the trade. However, the recipe appeared to require TWO flowers ... and this is only but one."

Emrys looks into the bowl to see if it contains other ingredients.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 28th, 2020 8:54:52 AM

Edson tenses up as Emrys grabs the flower, his career choice jaded him to everything ending in an explosion or worse. His eyes glance over to the Lady Madrigal, just keeping one eye on her to make sure this still isn't an elaborate trap.

At the Gate to Koshe Marr (DM John) 
Tuesday July 28th, 2020 3:56:08 PM


Emrys points to a spot in the ground claiming that a flower is there.

No one else sees a flower.

Emrys Highlight to display spoiler: {despite your extensive knowledge of alchemy and the ingredients used in it, you do not recognize this flower. }


Tishe’ is surprised at the appearance of an different puzzle than the one that was expected.

Tishe’ Highlight to display spoiler: { as stated you do not see a flower. However, you do notice the presence of a gray residue stuck to the working surface of the pestle.}

Lanliss attempts to help, but beyond the mortar and pestle, there are no further alchemical clues, except Lanliss Highlight to display spoiler: { as stated you do not see a flower. However, you do notice the presence of a gray residue stuck to the working surface of the pestle.}


Emrys points to the flower.


No one can a flower where Emrys is pointing.


He then takes a closer look at the equipment on the shelf and observes a gray residue on the bottom of the pestle. Highlight to display spoiler: {This residue is the same shade of gray as the petals of the flower no one else appears to be able to see.}

Edson tenses as Emrys takes up the mortar and pestle and keeps an eye on Lady Madrigal. At approximately 800 feet away, you cannot see much, but she is still there and she occasionally walks around.

Velarin and Barratore are observers.



Nothing untoward happens when Emrys picks up the mortar and pestle.

Wait. Was that a sound?
Laughter?
Singing?
…probably not.


If it was a sound, it definitely did not come from anywhere near the gate and did not appear to be related to the picking up of the tools. It was probably just a result of the tension of being in this alien place.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday July 28th, 2020 7:09:02 PM

"What do we do about this grey residue ?", Lanliss asks Emrys as he points towards the pestle


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 29th, 2020 7:00:52 AM

Tishe’ also sees the residue, and while she isn’t a druid or other expert versed in nature, but she can make leaps in logic. “Sieur Lanliss, it may be the remains of the flower Sieur Madrigal used to get into the Gate. If we need two flowers as Sieur Emrys says, can we reproduce another with the residue? A Bloodwitchy or Wish spell?”

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+22=23 ;
Wednesday July 29th, 2020 8:28:36 AM

(ooc: thanks Dan. I'm back)

"Let us proceed with caution Emrys." V moves over and takes a closer look at where Emrys says the flower is.(perception 23). If he still sees nothing...."With my robe of eyes, I should be able to see just about anything that exists, so this is very odd. Either it is not real, or it is meant for only Emrys to see."

"If the flower is indeed real, and if there is a substance that appears similar to the flower, ground upon the pestle, then the only reasonable explanation is that someone already ground up one of the flowers. But then why not the other? Did something happen to them before they could? This is presenting a rather interesting conundrum."

"Let us also be mindful of our primary mission. the longer we are here, the more likely that we are discovered by a powerful denizen of this place, and that will likely negate the surprise and stealth that is our primary goal. We cannot allow ourselves to get too sidetracked for too long."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=37 ;
Wednesday July 29th, 2020 9:48:14 AM

Barratore does not get overly involved in the pestle and flower and such. Too many cooks over there already he figures. He will keep his bow out and a vigilant eye everywhere else

"Please don't cast Wish or other high end magic for this though..."

Perception 37

A scream and a dilemma (Round 1) (DM John) 
Wednesday July 29th, 2020 4:20:45 PM


Lanliss asks about the gray residue.

Tishe’ speculates that the residue may be from a previous opening of the gate.

Velarin (DM Note: My oversight on the Robe of Eyes.) Valerian Highlight to display spoiler: { Valerian has been able to see the flower since the gate was touched. Here is the spoiler text as it first appeared to Emrys -- "A plant bearing a tiny single flower matching the image on the gate appears in the soil about a foot in front of the stone, halfway between its left edge and that edge of the arch."}

He adds to Tishe’s speculation about the residue and advises to not tarry too long.

Emrys and Velarin Highlight to display spoiler: {There does not appear to have been another flower on the plant that the two of you see. That is, there is no sign of a flower having been previously plucked from it.}


Barratore advises conserving their higher level spells and keeps a watchful eye with bow ready.

Emrys and Edson stand ready.

A scream pierces the eerie silence. Despite the distance, the Keepers at the gate can hear the distress in Lady Madrigal’s shriek. As her scream draws your attention, you see a circle of flames erupt encircling the noble wizard’s position. To experienced adventurer’s such as yourselves, it seems quite likely that she just cast wall of fire. Outside of this fiery circle are eight bipedal creatures. A few of them jump back at the sudden flames. About a second later you hear their
yelps of surprise and pain. It is difficult to make out details, as you are about 800 feet away, but seven of the creatures outside the circle seem to be the size of halflings or goblins, while the eighth is of human size.


Should you choose to intervene, actions will now progress in rounds.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday July 29th, 2020 6:36:40 PM

After hearing a stray giggle from the ether, he quickly turns his head in that direction ... hoping to catch a glimpse of ... something!

Upon hearing Velarin's words of caution, he replies, "Agreed," for he is beginning to no longer trust his own senses. "I hope that everyone can AT LEAST see the mortar and pestle that I'm holding in my hands, right now? Lanliss, the residue within it very similar in color and odor to the flower at my feet."

Suddenly a scream pierces the deafening silence and he turns his head in that direction. At least this time his eyes enjoy the feast of actually seeing something .. which allows him to feel a little less mad than what he was becoming. "We have visitors."



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday July 29th, 2020 8:20:38 PM

"I don't like her", Lanliss says.
"But we must save her, the fire that surrounds her won't deter the ugly things for too long ", Lanliss says.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 30th, 2020 6:29:07 AM


It is a testament to how much Lady Helena has gotten under her skin, that Tishe’s first thought was, ‘great, the silly thing is going to cost us no matter what’’ and the second is ‘she’s taking care of herself just fine, we don’t need to help’.

The Sorceress reproaches herself “That’s no way for a hero to think, Tishe’. “You are named Fateweaver. Go weave some fate.” And then she says louder to her fellow Keepers. “I’m DimDorring back. Hold on.”

She delays until others have the opportunity to gather near and casts Dim Door to arrive 40’ away from the wall of fire (to avoid effects) and 50 feet from any WoldLine.

......
Delay
Cast Dim Door

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 30th, 2020 6:54:03 AM

V corrects himself, reporting that he saw the flower appear when the gate was touched, and furthermore, it appears that there was only ever one flower on this plant.

"Let us not be hasty. Make sure that the creatures have ill intent. The lady is half out of her mind, and may have acted with no cause. We should attempt to speak with them first. Remember the halflings story. not all is as it appears here."

V gathers in and touches another Keeper, ready for the Dim Door.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday July 30th, 2020 9:18:27 AM

Edson goes with the others through the dimension door, and immediately goes invisible. He draws his bow, and waits to see if they're attacking the creatures.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+26=31 ; 6d6+20=36 ;
Thursday July 30th, 2020 9:43:36 AM

Missing the creatures approaching, Barratore chides himself for getting distracted. Tishe Dimensionally shifts them back. more resources gone and they haven't even gotten to a land others go by accident and with far less power on a fairly regular basis. The fighter is beginning to have serious doubts that they are protected from divinational magic and Warrd's constant interference to test Edson and Lanliss.

Arrival has Barratore taking more immediate action, he aims and fires at the human

Deadly Aim, Greater Vital Strike, Greater Penetrating Strike
Hit AC 31 Dmg 36 Ignores DR 10/any type or DR 5-

A scream and a dilemma (Round 1) (DM John)  d4=1 ; 2d4=8 ; d4=2 ; d20+13=16 ; d4=1 ; d4=2 ; d4=1 ; d4=3 ; d4=4 ; d4=1 ;
Thursday July 30th, 2020 5:07:56 PM


Emrys hears the scream, relieved to finally have something clearly tangible to react with.

Lanliss reluctantly admits the need to save the Lady.

Velarin explains the situation with the flower only to be interrupted by Helena’s scream and readies to go to her aid.

Edson draws his bow, but defers acting on any violence.

Tishe’ dimension doors the Keepers to a save location outside the circle of fire.

Barratore steps through the door and takes aim at the larger creature.

Stepping through Tishe’s door, the Keepers arrive about 40’ away from Helena’s circle of fire. Inside she is busily casting a spell. Outside of the circle are also the creatures you saw from afar. The smaller ones appear to be human children, but by no means cute ones. Each appears as though they have been flayed alive, their revealed musculature a sickly bloodless gray. Their eyes burn glow with a hue almost, but not quite, the same as that of the streams of Woldsblood surrounding you.

The remaining individual is indeed mansize, but at close range bears no resemblance to a human. Its skin is festooned with razored shards of metal, oozing dark red blood. From its bleeding shoulders two skeletal wings protrude.

It lurches in shock and pain as Barratore’s arrow strikes true, catching it flat-footed. He sees the creature has some resistance to damage, but his missile forces through most of it. It screams in anger and pain, then turns and draws a slender dagger. The glares it focuses on the minotaur is insanely lit by hatred and suppressed agony. Barratore make a Will save DC 31 versus fear or be paralyzed for one round.

Lady Madrigal’s spell takes effect. A field of rubbery black tentacles appear in the ground in a 20’ radius spread engulfing all but three of the children. Although the area is now difficult terrain, it appears to not have otherwise affected any of the creatures.
Surprised by the sudden appearance of foes, the children react to defend themselves. The two closest of them direct stares at Barratore Highlight to display spoiler: {. [i]Two times: make a Will save DC 15 (this is a mind affecting effect) or become convinced that everyone is an enemy. If you fail the save, you must treat all creatures as enemies and take AoO of anyone who provokes. Also on a failed save, if adjacent to two or more creatures you take a -2 penalty on attack rolls weapon damage rolls, ability checks, skill checks, and saving throws.}

The remaining children direct a glare at different foes. For each glare, make a DC18 Will save against fear or take a -4 penalty on attack rolls, skill checks, and ability checks for the specified number of rounds.

Edson 1 check. 1 round
Emrys 1 check. 2 rounds
Tishe’ 1 check. 1 round
Velarin 1 checks. 3 rounds
Lanliss 1 check. 4 rounds

They each move away from the party, retreating out of the effect of the tentacles.

Knowledge Planes for childlike creature DC 29. Highlight to display spoiler: { The child size creatures are a type of Kyton called a cantor. It is a lawful evil outsider. It is immune to cold and has damage reduction overcome by silver. Its touch is toxic and it has a gaze that can cause agonizing pain.
}
Same check DC 34 Highlight to display spoiler: {It has a soundless scream that makes the victim believe it is being attacked by a creature of its nightmares and cannot do anything else but attack it.}

Knowledge Planes for winged creature DC 34 Highlight to display spoiler: { The winged creature is a type of Kyton called an Eremite. It is a lawful evil outsider. It is immune to cold, fear effects, nonlethal damage and has SR 31. It has DR and regeneration that is overcome by good and silver weapons. It regenerates unless wounded with a silver weapon.}
Same check DC 39Highlight to display spoiler: { This appears to be a lesser eremite, not fully empowered as some of greater specimens of this kind. Nonetheless, it likely has an unnerving gaze that causes its target to be paralyzed with fear and its natural attacks stagger its victims with pain. }

Child 1 AC ? Damage Taken
Child 2 AC ? Damage Taken 2
Child 3 AC ? Damage Taken
Child 4 AC ? Damage Taken
Child 5 AC ? Damage Taken
Child 6 AC ? Damage Taken
Child 7 AC ? Damage Taken 8
Winged Thing AC ? Damage Taken 26

map here

The original position of each child is 15’ above that shown on the map. The winged creature did not move.

I arbitrarily located the party near the creatures. BY NO MEANS IS THIS POSITION BINDING. Change as you desire.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=32 ;
Thursday July 30th, 2020 7:16:23 PM

Lanliss moves closer to Barratore (K 16).
The glares and looks he gets from that horrific things....
'Is this what we are expected to ....', Lanliss thinks but his line of thought stops abruptly
'I have to be brave', he tries to uplift himself mentally, successfully not letting fear get his way.
He faces one of the childs....or at least what appeared a grotesque version of a child.

Will save 32


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=25 ; d20+30=44 ; d20+30=38 ; d20+26=45 ;
Thursday July 30th, 2020 10:57:42 PM

(Will Save: 25 vs penalty, success. Knowledge [Planes]: 44 vs.childlike creatures, success. Knowledge [Planes]: 38 vs. winged creature, success.)

Emrys immediately recognizes these disgusting creatures, and he telepathically informs his friends.

"The mutilated children are a type of Kryton, known as Cantors. They're immune to cold and they are damaged fully by silver weapons. Their gaze causes you agony and they give off silent scream that will cause you to believe you're being attacked by a nightmarish creature. The winged Kryton is an Eremite. Immune to cold, fearless and highly resistant to magic. Silver and good-aligned weapons do well to wound this one. This one is a fast healer, be weary of that one."

"Well ... they wont be able to scream if I force the air from their lungs." Emrys casts a very deadly spell. Dark words of power that leaves a foul taste in his mouth. His very breath turns black like smoke.

(Emrys casts Mass Suffocation, empowered by Focus Curse. Range: Close 70'. Target: 9 creatures, no more than 30ft apart. Duration: 19 rounds. Spell Penetration: 45. Fort Save: 36. Targets include the Eremite and 8 other Cantors.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+19=36 ; d20+29=41 ; 19d6+9=81 ; d20+25=27 ;
Friday July 31st, 2020 7:31:48 AM

V realizes very shortly upon arrival, that these creatures are indeed hostile, but easily shakes off the effect of the gruesome stare.(will save 36)

V adds in that the Eremite has spell resistance, and This appears to be a lesser eremite, not fully empowered as some of greater specimens of this kind. Nonetheless, it likely has an unnerving gaze that causes its target to be paralyzed with fear and its natural attacks stagger its victims with pain.

Velarin quickens a Haste spell to effect the whole party and then casts a chain lightning targeting C6, which should get all but one of the creatures.(Damage: 81. reflex save for c6 is 27. reflex save for the rest is 25, for 1/2 damage. SR 27)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Interim Post (DM John)  d20+12=18 ; d20+12=27 ; d20+12=16 ; d20+12=20 ; d20+12=18 ; d20+12=29 ; d20+12=23 ; d20+22=31 ; d20+22=25 ; d20=18 ; d20=2 ; d20=8 ; d20=13 ; d20=2 ; d20=3 ; d20=6 ;
Friday July 31st, 2020 4:27:33 PM


DM Note: Barratore's saves need to be resolved before other actions can be dealt with. These rolls will apply for the actual post for this round.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+9=29 ; d20+27=28 ; d20+22=37 ; d20+17=36 ; d8+5=10 ; d8+5=7 ; d8+5=11 ; d6=5 ; d6=6 ; d6=1 ;
Friday July 31st, 2020 6:36:33 PM

Knowledge Planes 29(nat 20)

Immune to cold.. Edson thinks as he unleashes his flaming bow at one of the children.
Hit ac 28 10 dmg +5 flame
Hit ac 37 7 dmg + 6 flame
Hit ac 36 11 dmg + 1 flame



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=21 ; d20+23=32 ; 10d6=32 ;
Friday July 31st, 2020 9:27:23 PM

Tishe’ overcomes the magical fear of the ‘children’, and focuses on reducing some of the smaller opponents. Kyton! She has heard of these creatures akin to the most evil of outsiders who thrive on giving pain to those of the Noble Races. She won’t let them bully even the Lady Helena.

Moving to K,13 she casts her own Lightning Bolt to strike through Child 1,3 and 5!

.....
Move to K, 13
Lightning Bolt. SPell Penetration 32. Damage 32. Reflex DC 22 for half.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

CDM Jerry [OOC post] 
Sunday August 2nd, 2020 4:19:50 PM

Hey Keepers! You all have an email from me concerning your upcoming retirement. :)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+9=19 ;
Sunday August 2nd, 2020 4:56:10 PM

Ooc: Will save made

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+22=36 ; d20+17=27 ; d20+17=24 ; d20+27=38 ; d20+22=35 ; d20+17=18 ; d20+12=22 ; d20+27=34 ; 2d6+20=30 ; 2d6+20=31 ; 2d6+20=28 ; 2d6+20=28 ;
Sunday August 2nd, 2020 10:24:23 PM

Barratore feels the creatures gaze fix on him and try to rip the bravery from him, however the Woldian Hero's will proves stronger for the moment and the minotaur bares his
teeth in a growl of defiance. The leser creatures' attempts to confuse him are more easily pushed aside. "It will take far more than minor mind tricks to make me forget my
family dark creatures."

V's Haste spell invigorates him and he stands his ground and takes aim at the medium sixed horror. Peals of Lightning falsh about as the fighter draws in on his target, the winged creature.

Deadly Aim Greater Penetrating Strike Hit AC 38 / 35 / 18 / 22 / Haste 34 (forgot the +1 Att for Haste Spell. All AC's are 1 better)
Dmg 30 / 31 / miss / 28? / 28 Ignores DR 10/any type or DR 5-

Spell Effects:
Haste V 19/19 rounds

Will Save 36
Will Save 27
Will Save 24


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday August 3rd, 2020 7:38:39 AM

V waits to see the results of The Keepers attacks before launching his next salvo

A scream and a dilemma (round 2) (DM John)  d20+10=22 ; d20+10=12 ; d20+10=29 ; d20+10=20 ; d20+10=12 ;
Monday August 3rd, 2020 11:04:20 AM



Lanliss moves closer to Barratore and resists the baleful glare of the hideous child looking at him.

Emrys also resists the glare. He recognizes both types of creatures and informs the others. He then casts mass suffocation of the creatures.

Velarin is not affected by the glare directed at him. He casts haste then chain lightning sizzling most of their foes. The two that are not affected by Emrys’ spell, fully succumb to its destructive energy.

Tishe’ attacks three of the suffocating Cantors with lightning, the energy blasting them as they crumple. Damage occurs before they collapse unconscious on their action.

Edson resists the glare directed at him.

Barratore avoids the multiple malevolent gazes focused on him. He then takes deadly aim at the winged fiend, hitting it once, but not penetrating its powerful defenses with his other arrows.



When Emrys casts his spell, the Eremite and five of the closest Cantors creatures grab their throats in the universal sign of being unable to breath.

As the spell continues to rob them of air, they all drop to their knees, then to the ground, apparently unconscious. The two remaining ones shriek in rage and terror, and flee as fast and far as they can, sparks from Velarin’s spell still flickering about them as they run.

Lady Madrigal’s jaw drops in awe as most of her would be attackers drop harmlessly and the other two flee in terror.


==========================
Child 1 HP 0, unconscious
Child 2 HP 0, unconscious
Child 3 HP 0, unconscious
Child 4 HP 0, unconscious
Child 5 HP 0, unconscious
Child 6 AC ? Damage Taken 81, Run to J45
Child 7 AC ? Damage Taken 89, Run to L47
Winged Thing AC 38 HP 0, unconscious

Note that the Woldsblood does not seem to affect the two Cantors as they flee near and over the streams of it.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday August 3rd, 2020 6:57:41 PM

Tishe’ heaves a sigh and let’s the little Kytons run. She turns to the wall of fire. “Lady Helena, are you hurt?”

The sorceress intends to heal wounds before suggesting another way to the Gate. “”Everyone can get in my Portable Hole and Sieur Edson can simply fly over then open it again. No extra spells. We just have to trust he will open the extra dimensional space.”

Tishe’ trusts Edson will do so.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday August 3rd, 2020 6:57:42 PM

Tishe’ heaves a sigh and let’s the little Kytons run. She turns to the wall of fire. “Lady Helena, are you hurt?”

The sorceress intends to heal wounds before suggesting another way to the Gate. “”Everyone can get in my Portable Hole and Sieur Edson can simply fly over then open it again. No extra spells. We just have to trust he will open the extra dimensional space.”

Tishe’ trusts Edson will do so.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday August 3rd, 2020 8:46:24 PM

Lanliss sighs.
'Magic saved the day', he thinks.
"Good idea", Lanliss comments on Tishe' idea.

OOC: I promise to read the aforementioned email tomorrow zzzzzzz

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 3rd, 2020 10:33:20 PM

Barratore pulls his sword and moves in to put the unconscious creatures out for good. The fighter begins with the medium creature and takes his time to perform a coup de grace

Not That I don’t trust Edson, but isn’t a portable hole only 10x10?

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday August 3rd, 2020 11:46:07 PM

"I do appreciate your thoroughness, Barratore ... they all would've expired in a few moments, but it is better to be safe than sorry. We've done them a great favor this day ... the hideous nature of pain and depravity in these fiends deserve no place in existence."

The sound of Barratore's sword masterfully slashing into their flesh makes Emrys cringe just a bit. It's hard to forget that he was once on the receiving end of that very sword while possessing a giant, purple worm. Such a strange sensation dying is, he thinks.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 4th, 2020 8:09:43 AM

V waits until Barratore finishes off the nasty little creatures.

"How about I just dim door us back to the gate? climbing into a portable hole is not on my top 1000 list of things to do. I can take everyone but one if we take Lady Helena, but I have numerous potions of fly.for just such an emergency."

assuming everyone is good with the plan, V will give Barratore a fly potion, and wait until he gets back to the gate before dim dooring everyone else to him.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


CDM Jerry [OOC post] 
Tuesday August 4th, 2020 10:58:10 AM

A reminder to visit the Velvet Tapestry as we are discussing retirement and what comes after. :) We'll move on from Retirement Plans after this Friday.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 4th, 2020 11:07:17 AM

Edson rubs the tips of his fingers together while fake maniacally laughing. ..

" Yes of course I'll let you out. "

Back to the Gate (DM John) 
Tuesday August 4th, 2020 3:52:59 PM



Tishe’ asks, “Lady Helena, are you hurt?”


To which the nonplussed woman eventually manages to reply, “No. No, I don’t think so.”
Tishe then proposes traveling via portable hole.



Lanliss supports Tishe’s idea.

Barratore finishes their helpless foes, then raises concerns about portable hole size.

Emrys uncomfortably accepts the need to finish off the Kytons.

Velarin proposes another dimension door with Lady Helena this time.

Edson enjoys the prospect of having control over the other Keepers.




Lady Helena finally remembers to end her spell which had been burning throughout the Keeper’s discussion. She hesitates a moment and replies, quietly, “Thank you.”

The DM is going with the dimension door and fly option. We can retcon if there are objections.


When the others prepare to jump, she first looks to Velarin for confirmation before taking Edson’s hand, a sharp contrast to her behavior the last time the Keepers made this jaunt.

Once back at the gate, Lady Helena stares at the shelf and the objects on it. “This isn’t right,” she muses aloud. “This wasn’t here when we were trying to get in.” She looks, bewildered, first at the table then at each of the Keepers. Once again, she is uncharacteristically silent.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday August 4th, 2020 4:36:47 PM

"Unfriendly visitors and an hijacked traps and gates, I am starting to believe either there is someone playing with us...or there is something really bizarre going on", Lanliss says, expressing his concerns.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 4th, 2020 4:56:07 PM

Tishe’ is content to have V do a DimDoor/Fly potion to get everyone back to the Gate. “She keeps close to Lady Helena. “The pattern looks unsafe for one person in this dimension,” she comments to the other woman. Let’s try and get you and you lord out without any threads cut.”

The lady’s comments cement Tishe’s thoughts. “It changes every time, eh? To make it easy but not real easy. I don’t have any waxed picks for this knot.” And she looks to one of the rogues or Emrys to have a solution.

A thought strikes Tishe’, and she tries real hard to hear the singing again. Maybe it was the Kytons, maybe something else...

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday August 4th, 2020 10:48:57 PM

Barratore is thankful the woman is unhurt and that she is behaving better as well. The business done, Barratore cleans the balde and sheathes it and stores the bow to his back strap again.

Back at the Gate, "You say two flowers in a picture of some kind but only one here to use? Can we make another or copy it somehow? Edson or Lanliss, can either of you jury rig the gate, trick it somehow with your rogue like skills to make other magic items work for you even though they shouldn't?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday August 5th, 2020 6:28:05 AM

Once he dims the group over to the airborne Barratore, V waits at the gate with the others.

"I don't have much besides Barratore's idea of Lanliss and Edson trying to bypass it. Only other option would be to ground the last petal and see what what happens."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday August 5th, 2020 10:06:45 AM

"I can try, but this doesn't just seem like it's sneaking jnto a young lovers room after her parents go to sleep. I mean.. this is basically a gods playground for a god. "

He thinks for a few...

" Okay.. Ill do it if everyone is solid in that game plan, but under one condition. When im blasted into a the netherworld, I want you all to name your firstborn children after me. Including you lady"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=2 ;
Wednesday August 5th, 2020 3:13:57 PM

"Edson Drakeguard, it sounds nice", Lanliss jokes.
"We are in this together, Edson, Let's do this", Lanliss says
"Two rogues are better then one", he adds.
Lanliss will offer Edson help where needed.

.....
Aid another 2
Assuming Edson taking action, Lanliss will help him.

Back to the Gate (DM John) 
Wednesday August 5th, 2020 4:46:41 PM



Lanliss expresses concerns.

Tishe’ processes Helena’s reaction and listens for singing or laughter. She hears none.

Barratore suggests duplicating the flower they have or having the Edson or Lanliss bypass the puzzle.

Having successfully and safely returned the group to the gate, Velarin suggests grinding the last flower.

Edson is willing to try Barratores suggestion.

Lady Madrigal BLUSHES at Edson’s mention of naming her firstborn after him.

Emrys keeps watch.



With Lanliss’s help, Edson attempts to override the gate entry mechanism, focusing intensely on finding a way to create an opening. After some time and multiple attempts, he senses, more than sees, a presence in the shadow shrouded gateway.

Suddenly, Edson starts convulsing, obviously in excruciating pain. Edson only, Highlight to display spoiler: {You see sickly red boils with gray pus-filled centers erupt over every inch of exposed skin and feel them forming over your entire body. They painfully expand and grow, threatening to rupture.}

Lady Helena shrieks in fear and rushes to Edson's side.

Anyone but Edson, with a Heal Check DC 20, Highlight to display spoiler: {There appears to be absolutely nothing visibly wrong with Edson.}
If the check beats DC 25, Highlight to display spoiler: {You suspect whatever is affecting Edson is merely a delusion.}


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday August 5th, 2020 10:16:40 PM

Barratore watches Edson work and when he starts to convulse, he reaches out and grabs him, pulling him from the gateway. "Looks like that is not going to work. Emrys!"

Assuming they get things straight with the rogue, Barratore seconds V's sugestion of taking the flower they do have and grinding it in the pestle

CDM Jerry [OOC post] 
Wednesday August 5th, 2020 11:35:17 PM

I have started the 2nd part of our discussion in the Velvet Tap. We're now discussing our next game. :)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=34 ; d20+19=35 ;
Wednesday August 5th, 2020 11:35:21 PM

Emrys also rushes to Edson's side, "Three times is enough ... I can't let you die again!" He quickly examines the rogue (Heal: 34).

"There is nothing wrong with him... his pain is delusional! He is under the some kind of mind affecting effect. He could very well be cursed. If Remove Curse spell doesn't work ... one of you should try to dispel it."

(Emrys casts Remove Curse on Edson. Caster Level Check: d20+19 = 35.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+19=28 ;
Thursday August 6th, 2020 5:22:24 AM

V moves towards Edson, and stops short as Emrys moves in. V waits to see if Emrys' remove curse works, and if not, will try and convince Edson that to not believe what is happening, and that it's an illusion before trying to dispel the effect.

Dispel cheeck if needed is 28

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday August 6th, 2020 11:15:15 AM

Edson drops, screaming in agony.

"Don't touch me... it burns. It burns!"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+2=19 ; d20+9=24 ;
Thursday August 6th, 2020 4:10:32 PM

Tishe’ can’t see the problem, but looks like Emrys is covering that sunbaked problem. So the sorceress turns to their other problem, Lady Helena, and tries to grab her.

“Don’t go in all shuttlecocked, Madame, let Sieur Emrys and Sieur Valeran do their magic. “

...
Grapple Helena. AC 24

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Back to the Gate (DM John) 
Thursday August 6th, 2020 4:50:00 PM



Edson drops to the ground, screaming in agony.

Barratore pulls Edson from the gate and proposes returning to “Plan A”.

Emrys casts remove curse on Edson.

Velarin stands ready to dispel if needed.

Tishe’ protectively restrains Lady Helena.

Lanliss stands in shock as his comrade writhes in pain.


Edson only Highlight to display spoiler: {. The pain increases to a crescendo that threatens your very sanity. As you approach the point that you think you can bear no more, the boils and the pain vanish abruptly. Left in their wake, as if a visible afterimage of the pain, you see two glowing red orbs that slowly fade to nothing. }


In what is subjectively an eternity for Edson, but mere seconds for the others, whatever afflicted him seems to have ceased. Emrys’ spell may have helped, but it is difficult to be certain of this.

Lady Helena collapses in Tishe’s grasp. She appears to have fainted.


The gate remains, silent and taunting...


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday August 6th, 2020 8:20:35 PM

"Gragul's Luck", Lanliss says, reacting to this event.
"There is no other option", says regarding the second option...
Lanliss looks at Edson solemnly ,"Are you ok?, friend", he asks.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday August 6th, 2020 11:20:40 PM

Barratore steps away to give Emrys room. When lady Helena faints, the fighter picks her up a d drapes her across his left shoulder. “What? Can’t leave her lying on the ground.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday August 7th, 2020 12:18:20 AM

Edson looks at Lanliss and shakes his head affirmatively. He points to the spot where the two red orbs disapeared. " two red orbs. Looks like they went into my skin."

DM comment To clarify: the two red orbs faded away before Edson's eyes. At no time did they ever contacted him.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday August 7th, 2020 9:48:42 AM

Tishe’s lips curve into a smile at Barratorre’s casual comment, then they press into a frown. “Pain and disease? Sounds like we are working on the right immortal, not to name names. Now, we’ve been told that ‘he’ wants people trapped in his pocket nightmare; that it’s getting out is the problem. So there has to be a simple solution if we can but find it.”

Tishe’ heroically hopes for inspiration.

.......
Use 1 Hero Point for Inspiration. Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday August 7th, 2020 11:22:33 AM

V briefly thinks about trying to disintegrate the gate, but will likely just suffer the same unpleasant experience as Edson.

"Unless anyone has a bright idea, I'm not seeing much left besides using the pestle on the last leaf"

Back to the Gate (DM John) 
Friday August 7th, 2020 4:46:46 PM


Lanliss ask Edson how he is doing.

Barratore gives the others room to work and shoulders the unconscious noblewoman.

Edson reports on his experience. See clarification in Edson’s post

Tishe’ seeks inspiration within herself and realizes that a malicious creator of a puzzle to be solved would likely give only vague clues as to its solution and possibly throw in some irrelevant details, such as the number of flowers required.

Velarin is ready to attempt to grind their remaining flower.

Emrys keeps his own counsel.



Eventually Lady Helena regains consciousness. Her eyes grow large when she realizes where she is. Barratore feels the lady tense, likely in anger, then slowly, as with great effort, relax. "Um. Thank you, I think.” She pauses a moment before continuing, “Would you put me down….um, please.”

Once again, the Keepers find themselves surrounded by unnatural noiselessness. No one hears any occasional laughter or singing; only the sounds they themselves make break the silence.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday August 7th, 2020 8:22:30 PM

Barratore steps away to give Emrys room. When lady Helena faints, the fighter picks her up a d drapes her across his left shoulder. “What? Can’t leave her lying on the ground.”

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday August 7th, 2020 9:05:12 PM

"Red Orb-ed Edson", Lanliss says playfully as a joke.

"Glad that you are safe", Lanliss says after laughing from his own joke.

Lanliss turns towards Velarin, "The only choice is grinding the flower", Lanliss says.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday August 8th, 2020 7:33:52 AM

Tishe’ tells the other Keepers her insight, adding. “I remember a riddle from my childhood in Hook City. “ I’m tall when I’m young, taste like mint candy, and I’m short when I’m old, what am I?” She only pauses only a moment, and answers. “I’m a candle. The middle part is just to make it difficult.”

“We should remember that The Power of Maliciousness will do things just because it is fun to watch us squirm.” She nods at Lanliss’ suggestion.

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=51 ;
Sunday August 9th, 2020 12:50:44 PM

Emrys is much relieved that the pain no longer infects Edson, but he isn't certain if his spell was the reason. It's quite perplexing.

"Curses are extremely difficult to discern by their very nature. And I know many that cause delusions in the mind. But I'm not entirely convinced this was one ... no sulfuric odor after being dispelled! Edson, hold still while I scrutinize you further."

(Emrys casts Detect Magic and actively focuses it at Edson.)

(Knowledge [Arcana]: 51)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday August 10th, 2020 8:59:42 AM

(ooc: got a little confused by some of the posts. are we actually already in Koshe Marr, or do we need to get through this gate to get there?)

Seeing no other recourse at this time, and being no stranger to a mortar and pestle, V steps forward, plucks the petal from the plant that only he and Emrys can see, and begins to grind it into a pulp."Should this fail, Then I do not know what is next."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 10th, 2020 9:12:12 AM

Barratore sets Lady Helena down at her request. "you're welcome" he responds to her.

Telepathically to the group he says "This is much easier when you have an enemy before you, and you only need to kill him before he kills you. Let's get on with this V, one way or another, because if this doesn't work, and nobody has any bright ideas, we got nothing."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday August 10th, 2020 9:44:53 AM

Edson faux squints his eyes at Lanliss' joke, but cant hide his smile. Edson watches as Velarin plucks something from the ground, and begins working on it.

Back to the Gate (DM John) 
Monday August 10th, 2020 3:29:39 PM



One does not simply plane shift into Koshe Marr. As a result of all the research you did, you were able to shift directly to the doorway to Koshe Marr and bypass much exploration, and the corresponding danger, of the shadow realm.



Lanliss pokes a bit of fun at Edson, then suggests proceeding with the flower.

Tishe’ shares her insight into the puzzle with the others.

Emrys checks out Edson using detect magic. He sees no sign whatsoever of any lingering aftereffects.

Barratore politely sets Lady Helena down and encourages action.

Edson enjoys the absence of pain and the presence of good comrades.

Velarin grinds the flower.



Except for Emrys, the others see Velarin appearing to place something invisible in the mortar. As he grinds it, a gray powder slowly appears between the mortar and pestle, its color matching that of the flower that briefly appeared on the surface of the gate wall.

As Velarin grinds the flower, he and Emrys see it disintegrate into an unexpectedly dry powder without any indication of oil or other liquid being present. The resulting particles are exceedingly fine and Velarin suspects the slightest breath could scatter the dust that his grinding has created.


Nothing else changes. The oppressive silence continues.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday August 11th, 2020 8:22:34 AM

Barratore watches and waits until he feels the need to do or say something. "Well? What now? Is it going to work? How do we get in? I'm pretty sure that going over, under, or trying to bypass the wall is going to be bad."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 11th, 2020 8:33:39 AM

V finishes grinding the flower into a fine dust, and quickly places his hand over the mortar to prevent a slight breeze from relocating it. He reports telepathically what it looks like and then looks to the group. "Anyone have anything? This is far from my area of expertise"

He then realizes that perhaps they are not using all their resources, and things sometimes don't happen by circumstance, so he looks at Lady Helena, an obviously learned woman, and describes what he saw and what happened? "Lady Helena? any ideas on what's next or how to get in?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 11th, 2020 12:59:27 PM

Edson listens to Velarin's description. It sounded like it was working, but the rogue had no idea outside of trusting his friend.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 11th, 2020 2:30:09 PM



Tishe’ thinks Velarin has a good question and waits for the answer. Failing that, “ Maybe just blow the dust into the Gate and then we jump through?”

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday August 11th, 2020 5:55:32 PM

"If Tishe's advice doesn't work I don't know what would", Lanliss simply states.

Back to the Gate (DM John) 
Wednesday August 12th, 2020 12:39:41 AM


Tuesday 8/11

Barratore waits in antici…..pation.

Velarin is perplexed as to what to do next and asks Lady Helena.

Edson is also puzzled as what to do next.

Tishe’ waits for Helena’s answer, but has a suggestion.
Lanliss agrees with Tishe’.

Emrys watches.

Emrys only Highlight to display spoiler: {During this entire time. The figure in the gateway, whom you assume Galadin Madrigal, that you can see due to your true seeing spell, has been completely motionless and expressionless throughout the entire time you have been at the gate.}

Lady Helena twitches at the mention of her name, obviously surprised, and clearly flattered, to be asked. “Um, well,” she mutters, attempting to stall for time to think.

“When we solved the puzzle the last time. The gateway just faded as soon as we moved the gems to the correct position.” She pauses again, chewing her upper lip in concentration. “It appears that grinding the flower is not sufficient to conclude the puzzle.”

When Tishe’s makes her suggestion, she nods excitedly. “Yes, that might do it.”

She seems extremely nervous to be put on the spot this way, and relieved to have someone make the suggestion. Based on your interactions with her so far, you perceive this timidity is highly uncharacteristic of her.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=36 ; d20+5=23 ;
Wednesday August 12th, 2020 9:15:52 AM

(ooc: I assume Velarin's robe can allow him to see Galadin as well?)

V appears to be contemplating as usual while he quickly speaks to the group."I'm not sure I like this. Does anyone have a read on Lady Helena? Unless someone has something telling me not to, I'm thinking our last and best resort is blowing the dust on the door"

(perception 36, sense motive on Lady Helena 23)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday August 12th, 2020 9:16:29 AM

(V spoke telepathically)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+2=20 ;
Wednesday August 12th, 2020 9:25:21 AM

(sense motive 20)

Barratore responds telepathically while keeping an eye on Lady Helena, and the surrounding area. "Picking up intentions and such is not my strong suit. I'm thinking we just roll with it. Blow the stupid dust. Whatever we have to deal with, we deal with. We've done it before."

The Gate Opens (DM John) 
Wednesday August 12th, 2020 4:45:17 PM



To Velarin. Yes, you can and have been able to see Galaden all along. The spoiler text to Emrys in the previous DM post applies to you. --Thanks for the reminder.

Velarin is about to blow the dust, but wants a better read on Lady Helena.

Barratore is aligned with Velarin.

Neither Velarin nor Barratore pick up anything but earnestness from Lady Helena

Lanliss, Tishe’, Edson, and Emrys wait expectantly.



I will move this forward. Congratulations on solving the puzzle.


Valerian blows the fine petal powder into the opening. The dust flows toward the opening, expanding into a cloud much larger than than the powder in the mortar alone could account for. It starts to swirl in front of the opening, increasing in volume and density. Whereas the dust cloud thickens, the solid shadow in the gateway begins to thin until it and the dusty mist become of one substance. Slowly, the unified cloud dissipates, revealing the form of Galaden previously only visible to Velarian and Emrys. Lady Helena gasps aloud as she sees her husband again.

Galaden, hand outstretched all this time, takes a step forward, appearing as if he is completing a motion he never was able to finish. He shakes his head in surprise. “Helena?” he mutters. Then looking around, “Who are these people and what is going on here?”

“Oh Gallie!” she exclaims as she rushes toward her husband, arms outstretched.

As the mist of petal powder and the dissolving solid shadow of the gateway clears, you can see that Galaden is standing inside an arched entry about fifteen feet deep. On the other side is solid gray mist that begins precisely at the end of the gateway. No sound, other than those you make yourselves, can be heard either before you or behind you.


CDM Jerry [OOC post] 
Wednesday August 12th, 2020 9:49:24 PM

OK, folks, voting has begun on the Velvet Tap board. Follow my instructions. Voting ends midnight this Friday or when everyone has voted.

Follow my instructions. Don't make me get out my +5 Cane of Ungodly Whooping!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday August 12th, 2020 10:24:29 PM

'What just happened', Lanliss thinks, flabbergasted by what just happened,

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday August 12th, 2020 11:10:09 PM

Emrys seems to be obsessed by Edson's condition. He continued to observe him all this time while everyone else had moved on. The perplexity had completely distracted him. He didn't notice that Velarin had plucked the flower and ground it into a fine powder. He looks up just in time to see him blow the powder onto the gateway. He smiles that the outcome was positive and that Velarin hadn't joined Galaden within the obsidian obelisk.

"The fact that you don't know who WE are tells us you've been in there for a while."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday August 13th, 2020 7:43:01 AM

Telepathically, Barratore talks to the group. "Huh. Well, that answers those questions. Now we have business to attend to. What do we do with these two? I'm for thinking they should not be coming with us. They obviously have no idea no how long they have been here, and that's going to be a problem for them"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday August 13th, 2020 7:57:46 AM

V sighs with relief as their last resort worked. He then looks toward Emrys and Barratore and responds mentally. "Yes, you are right, we will need to deal with this before proceeding. They are obviously used to a higher end lifestyle, and it's likely that anything they had before is now gone. I don't know how much time we have before this gate closes again, but it's probably not long, and time is not on our side for this whole scenario."

V turns to Helena and Galadin "You should return to the the Wold. But, be advised that you have been here for a very long time and you may have nothing remaining when you return."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday August 13th, 2020 9:39:05 AM

" Yea Barratore. I think you're right. " the elf replies mentally. " Use some charn to soften the blow. " Edson's eyes go wide as Velarin just cuts right to the matter... " okay.... V has it handled. "

CDM Jerry [OOC post] 
Thursday August 13th, 2020 12:58:23 PM

Don't forget. Voting ends Friday [tomorrow] at midnight. :)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday August 13th, 2020 3:22:29 PM


Tishe’ nods vigorously. “Yes, return to Plateau City quickly! Tell your story and discovery. After all, you found it first. We are just gonna do a little tidying up first.”

“Quickly now”, she urges the Keepers. “We go through touching each other and all at once. You heard how quickly the Gate closed to separate Sieur Galaden and Madame Helena. We can’t take the chance of being separated!”

Tishe’ will wait until each Keeper is touching another. “OK. And... Step!”

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

The Gate Opens (DM John) 
Thursday August 13th, 2020 4:12:57 PM


Lanliss is flabbergasted.

Emrys is relieved that it worked and bluntly tells their recent rescuee that he has been imprisoned a long time.

Barratore starts a private mental discussion about what to do with their two newly acquired wards.

Velarin continues in the conversation, then broaches the subject aloud, "You should return to the Wold. But, be advised that you have been here for a very long time and you may have nothing remaining when you return."

Edson would prefer more tact, but Velarin has committed.

Tishe’ puts a positive spin on things to the noble couple and proposes haste for the Keepers.



Unfortunately, Galaden, still standing directly in the middle of the gateway, will have nothing of it. Taken by surprise by his sudden release and apparently unaware of any of the developments between him being trapped in the gate and having been released from it, he raises both hands in objection, clearly dismayed . “Wait!” he exclaims indignantly. “Just who do you think you are, kidnapping my wife, bossing me around without so much as a ‘how do you do’ or a ‘how are you’, and prancing around like a bunch of entitled jackanapes?”

He then glares at his wife accussingly and with a rapid motion, points first to her, then to the ground next to him, silently demanding she come to him. She responds with a stamp of her foot, a single shake of her head, a defiant hand placed on her hip, and a steely gaze of her own.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday August 13th, 2020 5:25:11 PM


Tishe’ rolls her eyes. She begins rummaging and finds the scroll she wants in her satchel. “Sieur Galafar, you are in great danger. You and your lady-wife have been trapped for months in this Gate and the Woldsblood. You need to move quickly or you will be trapped once more!”

Her thoughts tell a different story to the Keepers. ‘If this lazy treadle doesn’t move in the next few seconds, I’m going to weave a Grasping Hand and pull the Grass Slug out of there by force!’

....
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday August 13th, 2020 10:10:05 PM

Lanliss is happy to see that Helena is on their side.
He nods as Tishe' speaks.
He wouldn't want to be in a direct conflict with her.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=45 ;
Thursday August 13th, 2020 11:23:29 PM

"Jackanapes! Really? It HAS been a long time! Cease this blatherskitery and remove yourself from this monolith before you become trapped again. Time is obviously NOT on your side!"

(Diplomacy: 45)

CDM Jerry [OOC post] 
Friday August 14th, 2020 12:20:45 AM

Need votes from Stephen K and Michael A by midnight tomorrow if you wish to vote on the Velvet Tapestry board.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday August 14th, 2020 9:25:29 AM

"How do you do?" Edson asks with a fake smile on his face. "Now that is out of the way, I'd listen to them. They are smarter than you think you are. In fact they're some of the smartest people around. Even your wife and her steel reserve quickly realized when to listen. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday August 14th, 2020 2:52:37 PM

V puts his hands on the two Keepers closest to him. "Tishe' is right, We don't have time here. we need to get through that gate quickly, one way or another. Convince him, move him, or relocate him, but it's gotta be quick."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday August 14th, 2020 2:56:07 PM

"Agreed. If someone can't convince him or relocate him in the next few seconds, everyone follow me and I will move him. We need to be on the other side of that gate before it closes, and if either of them is still there at that time it's not going to be our fault or responsibility."

All clear at the gate (DM John) 
Friday August 14th, 2020 5:36:19 PM


Tishe’ doubles down on the warnings to Galaden.

Lanliss nods agreement and notes that Helena agrees as well.

Edson gives a ‘How do you do’ and supports his allies.

Velarin and Barratore affirms Tishe’ position on the need for speed.

Emrys puts the full force of his personality into his response to Galaden, “
"Jackanapes! Really? It HAS been a long time! Cease this blatherskitery and remove yourself from this monolith before you become trapped again. Time is obviously NOT on your side!"




Galaden blinks his eyes--several times. He looks first at Emrys, then at the others, and, finally, at his wife. With a heavy sigh, he slumps his shoulders in resignation and walks toward her. “I assume, at some point, you will explain what is happening here,” he states to her, almost pleadingly.

“Of course, dear,” she responds in that tone of voice known to all husbands, “but, first, it is time to go home.”

Galaden pulls out a small cube of solid emerald. You realize it is a standard die with pips numbering one through six. Helena explains as he pulls it out, “This is a unique take on the classic cubic gate. You can store up to three locations into it. To store a location, you must be there and press either the 1, 2, or 3 to do so, but you may only store one location per plane. When you are not on that plane, depressing that side opens a gate back to that location. Such a gate remains open for only about six seconds. To remove a stored location from the cube, press the opposite side (4, 5, or, 6) to forget it. You can forget and load locations at will. However, you can only open a gate once per week.”

Galaden looks quizzically at Helena while she explains this to the Keepers.

The only answer he receives to his unspoken question is, “Just open the gate home, dear”.

Subdued and no longer ready to put up any resistance, he does so. Not too far in front of them, a shimmering silvery gate opens. Helena takes her husband’s hand and steps toward it. She turns to the Keepers and says, “Thank you.” Just before they step through, she takes the cube from an unsuspecting Galaden and tosses it to Emrys. Then, with almost the same motion, she places her hand on her husband’s lips, before he can put words to any protest.

As they step through, the last thing you hear of the Madrigals is Lady Helena’s words, “I think our plane traveling days are over, dear.”



The gate they opened with the cube closes behind them. The eerie silence and stillness continues on this side of the gate to Koshe Marr.

The only thing you see on the other side is dense, silent, gray fog.




====================

Congratulations on completing this scene!

Each player receives 270,000 experience points. This includes experience earned for excellent research and roleplay resulting in finding the quickest way into Koshe Marr, and successfully navigating both the Madrigals and the gate puzzle.

Note that the cubic gate gifted you by Lady Helena has a value of 70,000 gp and is properly called an “Emerald Gate of Planes.”



THE NIGHTMARE LANDS


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday August 14th, 2020 9:10:57 PM

"And our days of traveling the different planes if the Wold has just gone epic", Lanliss comments after the couple leave.

CDM Jerry [OOC post] 
Friday August 14th, 2020 11:23:07 PM

OK, we have our result. Only one thing left: Give us your suggestions to help us plan the new game over on the Velvet Tap. Sorry to keep bothering you here. :(

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+3=19 ;
Saturday August 15th, 2020 1:22:20 AM

Emrys reacts in time to catch the cubic emerald that is tossed back at him (Dex check: 19). He looks at the gem and back at the couple as they leave. He glances back down at the emerald than back at the Keepers.

"Why is it that everyone keeps giving me fist-sized gemstones? I'm beginning to notice a trend!"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday August 17th, 2020 7:17:13 AM

"Let us move through the gate to Koshe Mar quickly. We may not have time. Everyone hold hands as we do it."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28 ; d20+25=34 ;
Monday August 17th, 2020 11:34:47 AM

Tishe’ becomes very interested in the Emerald Gate of the Planes, and tries to see which set of dots returned Galafar and Helen to the Prime plane. “Before we go in, Sieur Emrys, you should select this plane of Woldsblood in a set of dots so we can get out of ... well, where we are going.”

Despite wanting to program the Emerald Gate, Tishe’ agrees they need to go through all at once, and with a sense of urgency: there is no telling how long it was going to last!

Perception. 28

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday August 17th, 2020 12:47:01 PM

"Nice catch Emrys. The keepers would never live down not catching a powerful magic item like this if you dropped it."

When told to, Edson offers both hand to take the trip to Koshe Marr.

Into Grayness (DM John) 
Monday August 17th, 2020 2:52:49 PM



Lanliss comments.

Emrys adroitly catches the cube.

Velarin is ready to move through the gate quickly, holding hands.

Tishe’ suggests programming their current location into the emerald cube.

Galaden pressed side “1” to go home. You do not know what sides 2 or 3 are keyed to. I will assume a side is touched before you enter, but tell me which side. (Sides 4-6 clear the location of their opposite sides.)

Edson complements Emrys and prepares to enter Koshe Marr.

Barratore boldly joins in.

Once you enter the motionless gray mist, hand in hand, there is little doubt that you have truly entered a different reality. There is no evidence of anything beyond the all encompassing fog. It is so thick that you can barely see your hand at the ends of your arm. To your feet it feels like you are stepping on paved stone, but neither your eyes nor even your ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. And sound is not all that is dampened. You immediately feel the cold clammy grip of this murky fog. Almost immediately, you feel it seep into your clothes and, yes, even into the very pores of your skin.


What now mighty heroes?



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 17th, 2020 4:25:59 PM

Barratore mentally contacts his comrades. 'We rope off at 10' lengths, offers room to fight if need be and keeps us relatively close.' Barratore summons a coil of rope from his Haversack and makes a quick loop through his great belt and passes the end to Edson, just next to him.

The fighter than draws his blade and waits for the mental go ahead from the others

Once given, he proceeds forward slowly, sliding the tip of his sword along the ground before him

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday August 17th, 2020 11:34:21 PM

Emrys graciously hands the Cube over to Tishe.

"May the lady decide which side to key. Galaden had pressed this side (side 1) to go home. I can already create gates to other dimensions. However, if something were to happen to me, I don't like the idea of leaving the group without a key to a gate home."

When the party decides to move through the portal, Emrys will follow.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 18th, 2020 7:25:32 AM

(ooc: Does the fog limit all the capabilities of the robe of eyes enhanced visions?)

"Sounds reasonable for now Barratore, however these close quarters will limit much of my offensive capability." V ties in 10' feet behind Edson and waits for the others to follow suit before proceeding.

"Let's see how quick we can get out of this stuff and figure out where we need to go. I'm sure there will be a surprise waiting in the fog somewhere."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 18th, 2020 10:11:31 AM

Edson makes his knot, and hands the rope to Velarin. "Hopefully something bigger than Barratore doesn't grab him, cause then we all go too."



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 18th, 2020 10:11:32 AM

Edson makes his knot, and hands the rope to Velarin. "Hopefully something bigger than Barratore doesn't grab him, cause then we all go too."



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 18th, 2020 12:49:10 PM

Tishe' takes the Emerald Gate and considers. "We already have #1 to go back to the Wold. I'm not going to play with any of the other sides just now."

In the fog, Tishe' feels especially constrained. After many years of adventuring, she has overcome her claustrophobia about forests, and her fear of water. But this seeping fog seems to have the drawbacks of both, unseeing and liquid; and in TIshe's earliest adventures, open liquid meant death.

She ties herself to Barratorre's rope, worried about so many things and trying to keep a stiff upper lip and not complain. She will head in whatever direction Barratorre or Velarin wants to go.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday August 18th, 2020 1:08:19 PM

Lanliss gets the rope and knots himself tightly.
"Edson, I prefer to look at this, this way....if something bigger grabs Barratore...at least it is all of us near Barratore"
"At a melee range, easier to stab,", Lanliss says after thinking about the rogue training everybody goes through ....eventually.

Into Grayness (DM John) 
Tuesday August 18th, 2020 2:33:37 PM



Barratore readies rope to connect them in the fog and uses his sword to probe the ground before him.

Emrys moves into the fog with the others.

Velarin ties on and comments on the limitations to his abilities the fog provides.

Edson ties on and joins the queue.

Tishe’ keeps the cube programmed as it was and bravely steps into the fog.

Lanliss joins in and comments on the tactical situation.



Velarin only Highlight to display spoiler: {You experience no benefit to vision in the fog from your robe.}

Emrys only Highlight to display spoiler: {Your true seeing spell provides no benefit to vision in the fog.}


It appears this DM jumped the gun a bit on getting you into the fog. Here are your initial impressions of the fog and a bit more.

As you pass through the gateway, you enter a gray void. There is no evidence of anything beyond yourselves and the ground you stand on: nothing to see; nothing to hear; nothing to smell. The last person to exit the gate can barely see through into the realm of shadow you left behind. After a little more time has passed, rather than closing again, the entire gateway arch...silently disappears.

Completely immersed in fog, there is no doubt that you have truly entered a different reality. It is so thick that you can barely see your hand at the ends of your arm. To your feet it feels like you are stepping on paved stone, but neither your eyes nor even your ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. The scraping of Barratore’s sword is only audible, and barely so, to those in front. And sound is not all that is dampened. You immediately feel the cold clammy grip of this murky fog. Almost immediately, you feel it seep into your clothes and, yes, even into the very pores of your skin.

With no landmarks, no visible sun in the sky, no stirring of wind, and no longer a gate to reckon off of how will you proceed?

Please confirm a marching order and a distance between individuals. Are you single file, etc.?


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday August 18th, 2020 10:58:13 PM

Emrys only Highlight to display spoiler: {Emrys mentally tells the group, "Even with my True Sight, I'm as blind as a deaf bat. Lets try and stay together." }

If they hadn't already maintained physical contact with each other upon entering the fog, Emrys reaches out and takes hold of a Keeper either side of him.

This post has been edited by the DM for gameplay purposes

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday August 19th, 2020 1:32:10 AM

Tishe’ ropes herself together in single file with 10’ space between each hero in thier usual order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. She feels Emrys’ touch and gives a reassuring squeeze; both for herself and Emrys! She welcomes the physical touch to anchor herself in this oppressive fog.

She begins singing softly to keep her spirits going:
Grass goes ever, ever on
To the lands beyond the Sarr
On a white ship will I sail
Under blazing sun so far...

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday August 19th, 2020 1:32:10 AM

Tishe’ ropes herself together in single file with 10’ space between each hero in thier usual order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. She feels Emrys’ touch and gives a reassuring squeeze; both for herself and Emrys! She welcomes the physical touch to anchor herself in this oppressive fog.

She begins singing softly to keep her spirits going:
Grass goes ever, ever on
To the lands beyond the Sarr
On a white ship will I sail
Under blazing sun so far...

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday August 19th, 2020 7:25:56 AM

Velarin only Highlight to display spoiler: {Speaking telepathically, "I can't see a thing either. We should only communicate via telepathy, and try and be as quiet as we can. Anyone have any bright ideas besides letting Barratore lead on? Due to the nature of this place, this could be designed to keep us walking in circles for hours or forever. The only thing I have at the moment is wondering if it's worth it trying to go up, or speed our travel in some way that won't get us killed."}

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 13 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



This post has been edited by the DM for gameplay purposes


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+8=22 ;
Wednesday August 19th, 2020 10:40:54 AM

Barratore, with the rope giving himself a 10' lead over Edson, moves forward slowly. Trained in wilderness survival, the fighter does his best to keep a straight line and not veer to his dominant hand as one can tend to do.

Survival 22

Along the misty road (DM John) 
Wednesday August 19th, 2020 5:46:17 PM



Emrys keeps close physical contact with the others.

Tishe’ ropes herself in.

Velarin keeps to himself.

Barratore leads the way, careful to move straight forward, testing the way ahead with his sword.

Lanliss and Edson cautiously proceed.



Single file order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. All roped together. Emrys, Tishe, and Velarin holding hands. If others are, please state so.


Emrys only Highlight to display spoiler: { no one responds to your mental message. You also realize you have lost your mental link with your followers. Maybe coming to Koshe Marr was a mistake after all.}

Valerian only Highlight to display spoiler: { No one responds to your mental message. Also, you are not certain but you think you smell blood and rotted fish. In fact, it reminds you of how Effacia smelled after the battle. Why would you smell that here? }

Barratore only Highlight to display spoiler: { You are fairly confident that you have maintained a straight line, but you soon feel your sword contact soft material, perhaps low vegetation, rather than the stone of the road. Has the mist completely befuddled your sense of direction and your survival skills. Perhaps coming to Koshe Marr was a mistake after all.}

Tishe’ only Highlight to display spoiler: {No one is talking to you telepathically. This is so unlike the Keepers. Are they mad at you? What did you do? Perhaps coming to Koshe Marr was a mistake after all.}

Lanliss only Highlight to display spoiler: { Unbidden, you have a sudden fear that Monolo is in grave danger, but you are stuck here in Koshe Marr. Perhaps coming here was a mistake after all.}

Edson only Highlight to display spoiler: {You here a whisper, but cannot make out any words.}



Barratore moves forward, probing along the road with his sword. At least, that is what he told you he would do. Sound based Perception DC 10 +5 per rank in marching order after Barratore (15 for Edson, 20 for Velarin, etc.) Highlight to display spoiler: { You hear the faint scraping of Barratore’s sword, oddly muted by the fog. The sound suddenly stops.}


Barratore suddenly stops. Being so close and visibility being so poor it is difficult to stop in time. Reflex DC 5 to not bump into the person in front of you.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday August 19th, 2020 7:56:49 PM

Lanliss keeps up the flow with the moving pattern, rope-wise.
'Manolo, I should have stayed with you', Lanliss thinks.
'What if you are attacked', Lanliss thinks about Manolo.
Lanliss wants to say that he doesn't like this place.
Stuck in this place, away away from their reasonable and recognizable Wold.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=48 ;
Thursday August 20th, 2020 7:16:12 AM

V hears Barratore's sword stop scraping, and pulls up short before running into Edson. As the group begins to pull up right next to the halted Barratore, V tries to whisper loud enough so that the closest Keeper's can hear.

"Is anyone getting my telepathic thoughts, or is it not working? I have a bad feeling about this."



DM Comment: No one is receiving your telepathic thoughts. All can hear him aloud, but just barely.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday August 20th, 2020 8:35:26 AM

Edson heard Barratore's sword stop, and he manages to not run into him.

"Barry.. whats wrong?"

He tries to yell to Velarin behind him, "He just stopped."



DM comment: Everyone can hear Edson's yell, but it is not loud at all. You hear the inflection of someone yelling, but not the volume.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=15 ;
Thursday August 20th, 2020 1:34:08 PM

Tishe’ walks, alone in her thoughts and getting more and more nervous, what with the fog and everything. She thinks hard, and harder, and manages to avoid bumping into Emrys when the line stops. “Oh!”

And then she calls louder. “Oh! We are on a different plane with different rules! I bet that’s why our telepathy isn’t working!” If only she can convince herself that that is the reason.

.....
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Along the misty road (DM John) 
Thursday August 20th, 2020 4:12:09 PM



Lanliss worries about Monolo.

Velarin stops when Barratore does and asks if anyone is receiving his telepathic thoughts.

Edson calls out when Barratore stops.

Tishe’ calls out that different rules may apply on this plane, but does not sound convinced.

Barratore and Emrys pause.



You quickly realize that the telepathic bond between each of you does not seem to function here. You can still communicate verbally, but the dampening effect of the fog significantly reduces the loudness of any sounds that you might make.

You hear a heart beat. It starts out sounding normal then increases in both intensity and speed. After beating hard and fast for several seconds, the beats begin to slow and soften. Eventually, the beats slow such that the time between each one stretches to seconds. After about a minute of this, they fade entirely. Their disappearance is so gradual you cannot be certain when they actually stopped.

More time passes.

The fog is a light gray, as if dimly illuminated by some light source with no discernible point of origin. For perhaps a second, the mist appears to darken before returning to its original level of brightness.

Hearing based perception check DC 30 Highlight to display spoiler: {You hear a voice. It sounds like a woman’s voice, perhaps a very aged one. Each word is separated by a gasp as if the speaker is struggling to get each word out. She says, “Why…..are…..you….here?”}


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=46 ;
Thursday August 20th, 2020 7:31:15 PM

Lanliss hears this voice, a voice of an old woman.
Lanliss get startled for a moment and his hair stand on end for a few good moment as he seems to hear something.
"Did you hear this", Lanliss says/asks.
"I can hear a woman, asking us why are we here".
Lanliss starts to think that he is going too mad from this place.

Perception 46


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=26 ;
Thursday August 20th, 2020 11:42:50 PM

Emrys doesn't know what to think. He hasn't had this level of silence in his head in a long time. He moves with the group, maintaining constant contact. Even with his sensitive ears, he still hears nothing (Perception: 26). He moves along and hopes the for the best. He expects his senses will soon return as they cross this border between dimensions. At least, he hopes.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=29 ;
Friday August 21st, 2020 6:41:00 AM

"I didn't hear anything. But if anyone else hears her, the best answer would probably be that we are looking for the Inn of the harrowing Moon."

V mentally curses the loss of of the the telepathy. Until now, he hadn't realized exactly how useful it was, or how much they would come to rely on it. Especially when a private discussion was needed.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 13 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=45 ;
Friday August 21st, 2020 9:08:58 AM

Edson's ears perk up as he hears the womans voice.

"Did you hear that?" he yells... " A womans voice asking why we came? She sounds like shes struggling... I don't like this."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=34 ; d20+10=24 ;
Friday August 21st, 2020 12:18:40 PM

Tishe’ nods and thinks, then shakes her head and shouts for the others. “I also hear the woman, but not sure we should tell her anything let alone a particular location.” She tries to get a hunch as to the voice’s motivations. “Maybe just tell her our immediate concern: we are lost and we want out of this fog.”

.....
Perception 35
Sense Motive. 24

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Along the misty road (DM John) 
Friday August 21st, 2020 5:36:52 PM




Lanliss hears an unsettling voice.

The pervasive fog is so thick and oppressive that Emrys begins to worry that his senses may be impaired.

Velarin does not hear the voice himself, but says aloud that they are looking for the Inn of the Harrowing Moon.

Edson also hears a woman’s voice and is not happy with what he hears.

Tishe’ advises against revealing more than their destination and their immediate desire to be out of the fog. Tishe’ only Highlight to display spoiler: {Without any visual cues and only a few words to evaluate, you are unable to discern much about the speaker’s intention.}

Barratore remains motionless and silent as he ponders how best to proceed.


Valerian only Highlight to display spoiler: { You smell smoke, possibly of a cooking fire. The fog shimmers for a moment to reveal a distant image of some sort of structure. You also smell something else with the smoke, very faint. After a few moments you can identify it to be spices, especially those commonly used to mull wine. The fog swirls swiftly creating a momentary sense of vertigo. Once it stills again, the image and smells are gone. The memory is vivid, but you are so disoriented you can no longer be certain of the direction of the image. }

Tishe’ only Highlight to display spoiler: { The mists shift, momentarily clearing. You can see yourself and the others standing on a ten foot wide paved road. It curves to your right. You see Barratore, sword probing the ground ahead, stopped at the outer edge of the curve as if unaware that the road has changed direction. The road continues as far as you can see in the endless twilight of this land. Most unsettling, however, are the stones that form the road. Each is about 18” square and made of an unidentifiable translucent material. Trapped inside each stone is a face, motionlessly frozen in various stages of agony or torment. The one you are standing on appears to be an infant, its eyes staring straight up at you and its mouth open in a soundless bawl that no one can hear.

Suddenly the fog swirls again, creating a slight sense of vertigo as it rotates around you. You realize that the fog is both a blessing and a curse and that the road does in fact lead to somewhere.
}



As you stand there discussing what some of you heard, stopped while awaiting Barratore’s continuation, you feel a breeze. You feel it, but you do not see it. The fog is as motionless as it has been since you entered.

Smell based perception check DC 20 or Scent ability Highlight to display spoiler: {You smell wet fur. This smell persists for only a few seconds.}

Hearing based perception check DC30 Highlight to display spoiler: {You hear laughter. It starts as a single bass voice, the two feminine voices join in, then finally what sounds like a room full of people are laughing. It stops suddenly as if you were standing outside a room and the heavy door was suddenly closed. }


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=30 ; d20+27=35 ;
Friday August 21st, 2020 7:56:13 PM

"Barratore, I swear I can smell your Fur !", Lanliss says as he smells some wet fur.

"Folks, did you hear this laughing?", Lanliss asks as he fears like some primal fear going inside heart and growing and growing...
"They are laughing" , Lanliss says as he begins to feel more and more uncomfortable.
'Am I going crazy?', Lanliss ponders as the things that are happening now are beyond anything he experienced before.
Perception 30
Perception 35

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=29 ; d20+17=37 ;
Saturday August 22nd, 2020 10:13:07 AM

Barratore waits, and waits and waits. It was something he had not done in a long time, but it was something Metascar had told him long ago. [i]When presented with no good course of action, sometimes the best action is inaction. He could not smell anything and nor did he hear the old woman, but he did hear the laughter and one thought came to him at it's sudden appearance and disappearance. The Harrowed Moon is a safe location, almost placed out of reach of the powers here and it made a small amount of sense then, that if a party was occurring inside, one would not hear it outside unless a door opened and then of course the sound would vanish when the door closed. Unfortunately, Barratore did not know where the sound came from so he still had no direction.

Lanliss was getting jumpy and jumpy people were dangerous. Not to themselves, no Warrd had a crappy sense of humor there as well. No jumpy people did stupid things that got other people killed.
Lanliss, take a breath and calm down. Anyone get a general direction of the laughter if you heard it? I think it might be our magical Inn. I didn't hear the old lady, but we are not going off in the fog looking for her. Stupid convenient in the land of deception that we happen on someone else needing help. She's a bad guy, don't reply.

If someone provides a direction, Barratore will start moving that way, albeit slowly once more. otherwise the fighter is perfectly content to stand right where he is

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=43 ;
Monday August 24th, 2020 7:54:21 AM

Edson's hands instinctly go to his weapons. He smells wet fur, then hears the chorus of laughter. This had to be the plane messing with them. That was the only explanation.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=28 ;
Monday August 24th, 2020 8:00:22 AM

"I mentoned the Inn, and then smelled cooking fire and wine mulling spices. Then the fog briefly cleared to show me a structure that I will assume was the Inn of the Harrowing Moon."

"I too smelled wet fur."

"Anyone else? Tishe? you told it you wanted out of the fog, did it show you anything?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday August 24th, 2020 1:33:21 PM

"By the Powers", breathes Tishe' in a prayer of heartache. Louder, she calls out, "Sieur Barratorre, we are on a path of hard stone and it is turning to the right. I think if you tap the ground, you will be able to keep us going. The path leads somewhere, I just know it!"

She shudders and keeps what the stones are made of to herself. Hopefully, no one else will see and be haunted by the vision forever.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Along the misty road (DM John) 
Monday August 24th, 2020 2:10:26 PM



Lanliss tells Barratore he smells his fur and comments on hearing laughter.

Barratore speculates on the sounds he does hear and attempts to calm Lanliss. Content to wait until he has a better sense of direction, he stands motionless.

Edson nervously reaches for his weapons.

Velarin explains, “"I mentioned the Inn, and then smelled cooking fire and wine mulling spices. Then the fog briefly cleared to show me a structure that I will assume was the Inn of the Harrowing Moon." He asks for input from others.

Tishe’ advises Barratore that the path continues, curving to the right and speculates that it must surely lead somewhere.

Emrys does not break the silence.



Some more time passes as you ponder how to proceed. The fog remains still and unrelenting. Cold, clammy, and somehow vaguely malevolent, it coalesces on your skin. Your clothes cling to your flesh and water accumulates in intimate places causing those areas to itch uncomfortably.

At the very edges of hearing, a hint of a sound taunts your hearing then fades away.


Lanliss, Edson, Barratore, Emrys only, make a hearing based perception check DC 25 Highlight to display spoiler: { You hear a deep resonating baritone, speaking in the common tongue but with a pronounced minotauric accent ask, “What do you seek?”}


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=40 ;
Monday August 24th, 2020 6:40:31 PM

Lanliss hears a voice.
He replies, "What we seek ?". Lanliss replies back quite dumbfounded.
Barratore words calm him down a little bit as instead of reacting without thinking he starts to thinks what to do?
He asks again to make a point to the keepers "What we seek ?"

Perception 40

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=30 ;
Monday August 24th, 2020 10:41:23 PM

Barraotre nods at Tishe's suggestion and then chuckles at himself. He answers aloud, "Im moving out and will be trying to stay on what we think is the road." Barratore sweeps his sword back across to his right and works on getting the party to be on the middle of the path, more or less.

Barratore turns his head towards the unseen voice, "Dishonorable coward in the fog. Your fear is palpable. Away to your hole wretched weakling."

Perception 30

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 25th, 2020 6:06:55 AM

V waits and follows along behind Barratore as he tries to keep us on the road and get us out of the fog.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 25th, 2020 7:06:05 AM

Tishe’ too, keeps up with the Keepers tied together, holding one hand with Emrys, and battling the horrid thoughts in her head while hoping to get out of the fog and... we’ll, wherever they are going.

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 25th, 2020 4:37:58 PM

" You all hear that right? What we seek? " Edson asks the others. " This really is all one big game against us."

Along the misty road (DM John) 
Tuesday August 25th, 2020 4:42:14 PM


Lanliss hears someone ask a question and repeats it to the others.

Barratore changes course at Tishe’s instructions and calls out the voice.

Velarin follows.

Tishe’ also follows, attempting to maintain hope.

Edson asks the others if they heard the voice and suggests they are being played with.

Emrys keeps to himself in the dismal fog.



As you continue onward, a faint smell begins to taunt your nose. Given the stillness of the fog, its point origin is completely indeterminable. Your first impression is that of a barbeque, but as your noses become adjusted to the smell, you can pick up traces of burning leather and the smell of cooking meat is interlaced with blood and offal. It is not a cook fire you smell; rather, it is a burned battlefield.

A single voice utters a single word, “regret”. The smell dissipates.

Sound based perception check DC 20 Highlight to display spoiler: {. A man’s voice, likely human, and of middle age with an archaic accent asks, “What is your quest?”}


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=45 ;
Tuesday August 25th, 2020 8:50:53 PM

The smell makes Lanilss feels uneasy.
"Never", Lanliss simply replies to this voice, as he starts to feel more reassured that Barratore is there Strong and Brave !.
To the other voice, Lanliss simply replies with a question.
"Who are you?", he asks
Perception 45

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=32 ;
Wednesday August 26th, 2020 1:10:24 AM

(Perception: 32)

"What we seek? At the moment, we seek those who ask such questions."

(ooc: Sorry for not posting ... just dead tired from work. If Emrys trusted the voices in the mist, he still wouldn't be able to answer their question. Mainly because I can no longer recall what our quest is! I'm going to need a reminder.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday August 26th, 2020 2:34:37 AM


Tishe’ keeps going, and a thought comes to her brain that she voices. “I saw the stones of the Road aren’t ‘just’ stones; they have souls imprisoned within. I think what we are hearing and smelling is left-over bits of those souls leaking out.”

She shakes her head, even though no one can see through the fog. “Not that it matters. We can’t help them. We need to get out of this fog!”

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=32 ;
Wednesday August 26th, 2020 7:04:10 AM

V hears the voice, and is about to ignore it as he hears Tishe' mention getting out of the fog. V decides to go ahead and give it a try. "Our quest at the moment is to get out of this fog."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday August 26th, 2020 3:24:17 PM

Our quest is to win Edson thinks to himself as his stomach gets a little queesy after realizing where that delicious smell comes from.



Along the misty road (DM John) 
Wednesday August 26th, 2020 4:09:12 PM


Lanliss has no regrets and asks the speaker’s identity.


He gets no response.


Emrys tells the voice that he seeks the identity of who asks such questions.

Tishe’ tells the others what she saw of the stones and speculates that they contain souls and that is what they hear. She reiterates the need to get out of the fog.

Velarin answers that their quest is to get out of the fog.

Edson thinks of winning and quails at the thought of barbeques and battles sharing common smells.

Barratore continues to lead the way through the road.



Emrys only Highlight to display spoiler: { After speaking, you see a quick flash of light behind you. In the flash a reflection of yourself appears on the surface of the fog before you. The flash and image are gone in an instant.}



Following the road as it curves to the right, it eventually straightens again. Some distance later, it begins to curve to the left before straightening yet again. You discern a slight but steady incline after the second curve. There continues to be no breeze. However, the fog seems to have gotten slightly cooler here, causing goosebumps to form and making your skin involuntarily quiver at its damp touch..



Sound based Perception check DC 30.Highlight to display spoiler: {It is difficult to be certain, but it sounds like you heard a howl ahead and to your left. }

Sound based perception check DC 35 (separate check than above) Highlight to display spoiler: {It is difficult to be certain, but it sounds like you heard a howl ahead and to your right.}

If you succeeded at both perception checks, Highlight to display spoiler: {The howl to your right appears to be in answer to the howl to your left.}



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=27 ; d20+17=23 ;
Wednesday August 26th, 2020 9:45:58 PM

Barratore agrees with Tishe and once again chuckles as his agreement was an acknowledging head bob and mental ping. Neither work here and the minotaur falls back to the time honored grunt. Everyone knows what a good grunt signifies and so he continues. The battlefield reminds him of Effacia and what might have been, had they failed. A mighty snort clears his nostrils and he keeps going.

"Hey Edson, what do you get when you combine fireballs and immunity to fire?..................Less shrinkage.

The fighter chuckles. perhaps the fog reflected their own moods as well.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=29 ; d20+27=33 ;
Wednesday August 26th, 2020 9:56:35 PM

-if the change is allowed
Lanliss hears howls from both of his sides (the right and left)
"I can hear 2 howls", Lanliss says
"From both sides", Lanliss says and pauses ,"I think they are communicating with each other", he express his thought/opinion.

Otherwise
Lanliss is oblivious and keeps going on.

Perception 29
Perception 33

OOC: Didn't update my character sheet for a long time .....):
I am Sorry ?
The Ace of Belt +6
When worn, it grants +6 enhancement bonus on all six ability scores. Uses the belt slot.



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=38 ; d20+23=40 ;
Thursday August 27th, 2020 1:04:30 AM

(Perception checks: 38 and 40)

"What is this ... a quest for self reflection?"

Emrys reveals what he just saw. "When I asked their identity ... I was answered with an image of myself in the fog. Another Aspect of my fragmented soul may exist in this place."

After a short pause, "Oh, and by the way, those wolves are calling the pack together. I'm afraid the hunt is on!"


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=42 ; d20+23=30 ;
Thursday August 27th, 2020 6:32:18 AM

"We may have company shortly. I have little doubt that we are about to become the hunted. And of course in this fog, flying would do me little good. I'm going to need a little defense."

V casts stoneskin upon himself.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Stoneskin: DR 10/adamantine, duration: 190 minutes or 150 points of damage

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2-cx1, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=34 ; d20+25=27 ;
Thursday August 27th, 2020 9:52:03 AM

Tishe' dutifully chuckles at Barratorre's grunt and joke, but she didn't find it funny. Nor does she find the howling in the fog funny either. It's like the tale of Little Red Druidwood Hood lost in the Sargrass where the Rapke comes to ask here where Grandmother's House is. That one always gave Tishe' the shivers, and it does so again.

She keeps walking and if her hold on Emrys tightens, well, that's probably coincidence, right?

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday August 27th, 2020 2:55:19 PM

Barratore pulls up short as Lanliss and several others talk about howling and a possible pack of wolves.

"Fire can often burn off fog, V perhaps a quick test to see how fast it may reform. Beyond that, suggest a few magical walls to give us a side or two. Assuming we are going to stand and fight. Not hunted V, but hopefully engaged."

Once again, the thought of battle brings a sparkle to the minotaurs eye. Another challenge, another chance to prove his worth. "Come get some." he softly speaks into the fog

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=37 ;
Thursday August 27th, 2020 3:15:36 PM

Edson side eyes the minotaur. If he was scared... if that was the word..he'd probably chuckle.

" Wolves... communicating, probably letting each other know where we are. "

Along the misty road (DM John) 
Thursday August 27th, 2020 4:17:07 PM


Barratore attempts to lighten the mood with humor. Once he hears that battle may be imminent, his mood brightens as he offers tactical suggestions.

Lanliss hears howls and tells the others. Yes, your perception check should be +30 total rather than +27, so both checks succeeded

Emrys speculates this may be a quest for self reflection and shares what he saw. He also tells everyone that you all appear to be the target of a pack of wolves.

Velarin advises the others that the limited visibility limits his flying options.

Tishe’ pretends to laugh at Barratore's joke and reacts to the tension of the situation.

Edson confirms what the others have detected about the wolves.


The fog seems to thicken as you continue through it. Up till now, you could see your hand at the end of your extended arm. Now you have to pull it almost up to your nose to see it. The muted sound of the shuffle of everyone’s feet and your contact by rope are the only evidence that your fellow travelers are with you. All visible traces of them are completely lost in this denser fog.

Sound based perception check DC 35 Highlight to display spoiler: { You hear absolutely nothing outside of yourselves. The howling appears to have stopped completely.}

Given the absence of any external cues, it is difficult to determine how long you continue to travel or how much time has passed, when you notice that the fog has gotten even thicker. So dense is it, that you feel the passage of air through your nose, your throat, and into your lungs. As you breathe, you have to consciously focus on not choking as your body's natural reflex is to reject what feels to it as water rather than air.


”What is your GREATEST NEED?” booms a voice, or rather, voices. The words are spoken by a chorus of mixed gender, races, and age.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=39 ;
Thursday August 27th, 2020 8:39:01 PM

"I can't hear anything else", Lanliss comments.
'Are we really in the Scary Marr ?', Lanliss ponders as he loses himself in thoughts for a few moments.
He notices that it get harder and harder to breath.
He starts to struggle a bit.....his thoughts are more in tune of thinking how to breath as in not to die

Perception 39

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday August 28th, 2020 6:45:47 AM

Tishe' feels boxed in, confined, and now even the fog is getting thicker. No wide open spaces, hardly any sensory input to know her dearest companions are nearby, and then multiple voices 'shout' at her? She can't take it any longer, and shouts back.

"To help other people! All right! That's what I want! By the Powers, you white-handed treadles are pushy as a Ranthom!"

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday August 28th, 2020 3:46:16 PM

"What and why ... Am I," he mutters.

That has always plagued him. Ever since he learned of the details of his supernatural birth, and the sundering of a soul that may not even truly be his ... he ponders why he exists ... someone who was never meant to be. Yes, he make look like an unusual half-elven creature, with thorny and woodgrain accents, but that alone was enough to go on. His parents couldn't conceive children and they used their powers of the divine, arcane and something else to twist and pervert nature and magic itself. A process that claimed his mother's life. He can feel different aspects of his self across the multiverse, due to the fragments of his broken soul. What is the meaning and reason of it all?

Along the misty road (DM John) 
Friday August 28th, 2020 4:26:11 PM


Lanliss struggles with the intensified fog and ignores the question.

Tishe’ answers emphatically “To help people”!

Emrys reacts to the question with deep introspection, revealing his greatest need.

Edson, Velarin, and Barratore are left speechless.


Tishe’ and Emrys only Highlight to display spoiler: { the grip of the fog lessens. It is no thicker than it was when you first entered the gate. Ignore the “public” description below including the perception check as these do not apply to you.}


The fog continues to thicken. Its density has increased to such an extent that you actually feel resistance as you move forward, not as strong, but similar to how you would be impeded moving through liquid water.


Perception check DC 20 Highlight to display spoiler: {You realize that you can no longer hear your companion’s footsteps, even those of the ones next to you.}

[OOC: This post edited based on clarification received about Emrys' post.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=35 ;
Friday August 28th, 2020 9:43:27 PM

"Folks", Lanliss says a in a worried tone.
"Be Careful !.... I can't hear your footsteps", Lanliss manages to shout while walking carefully...trying to stay calm and be aware of his surroundings.

Perception 35

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday August 29th, 2020 3:58:51 AM

Tishe' relaxes and breathes a sigh of relief. "Well, thank you!", she tells the fog.

Lanliss' comment concerns her for a minute, and then she spins an idea. "As soon as I said what I needed out loud, the fog became less dense!", she shouts to her companions.

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Sunday August 30th, 2020 9:37:03 PM

Barratorre thinks on what Tishe says, but it all seemed to fit with everything he had heard about Marteus. The need, the great need of Marteus. “Are you sure it is a good idea?”

Barratore, though, trusts his companions and with that thought, he takes the Spellweavers advice.

“I need to be rid of this fog!” He bellows

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=41 ;
Monday August 31st, 2020 9:41:13 AM

He wouldn't admit it to the others, but he was scared. The wolves, the voices.. it was all a way to freak them out. Ateast thats what he told himself.

Then he couldn't hear the others footsteps.

He reached for the rope, making sure it was tight and he was still attached to the others.

Along the misty road (DM John) 
Monday August 31st, 2020 4:54:06 PM



Lanliss is worried about the continued reduction in sound and tells the others.

Tishe’ thanks the fog and informs the others that the fog appeared to thin after sharing her need.

Barratore, skeptical, declares his need is to be rid of the fog.

Edson is concealing his fear from the others and grips the rope tighter when he can no longer hear his companions’ steps.

Velarin and Emrys quietly persevere.



Barratore only Highlight to display spoiler: { The grip of the fog lessens. It is now no thicker than it was when you first entered the gate. }

Valerin only Highlight to display spoiler: { The grip of the fog lessens. It is now no thicker than it was when you first entered the gate. }

Emrys only Highlight to display spoiler: { You hear howling again. This time it is even with you and to your left. You cannot tell for sure, due to the dampening effect of the fog, but the howls seem no closer than they were before.}

Tishe’ only Highlight to display spoiler: { You hear howling again. This time it is even with you and to your right.You cannot tell for sure, due to the dampening effect of the fog, but the howls seem no closer than they were before.}

Edson only Highlight to display spoiler: { The fog seems to tighten its grip even further. The voices repeat their question, so loud that you feel the words as much as hear them. The fog itself seems to resonate in unison with each shouted word, “WHAT IS YOUR GREATEST NEED?” }

Lanliss only Highlight to display spoiler: { The fog seems to tighten its grip even further. The voices repeat their question, booming so loud that you feel the words as much as hear them. The fog itself seems to resonate in unison with each shouted word, “WHAT IS YOUR GREATEST NEED?” }


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 31st, 2020 5:03:47 PM

It seems to have helped some, though he still can see nothing and hear almost as much, but it was not closing in any further.

"I believe Tishe has the right of it. The land or rather the fog is seemingly reacting to us, just as the living Wold can take on the energies of the those dwelling in an area. Tell the fog to be gone, and it will lessen it's grip"

FYI, Chris J had to go out of town to LA to assist his brother in clean up after Laura basically flattened everything. I'll be subbing

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday August 31st, 2020 8:26:37 PM

"My Greatest need it to get rid of this FOG !", Lanliss shouts, hoping for this fog to disappear.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday September 1st, 2020 10:44:05 AM

Listening to Barratore, Edson begins yelling. " Be Gone... You are no longer needed Fog. That is what I need."

Along the misty road (DM John) 
Tuesday September 1st, 2020 5:18:44 PM



Barratore affirms Tishe’ speculation about the fog lessening

Lanliss states his greate need is to be rid of the fog.

Edson similarly claims his need to be to be rid of the fog.

Tishe’, Velarin, and Emrys wait for the others to state their need.

The fog truly appears to have diminished, not just from its stifling grasp of moments before, but even thinner than when you first entered the road. Visibility is now about ten feet such that you can see your feet and the road you are walking on. The total absence of any breeze and the clammy dampness continues, however. Ahead, the fog seems to be darker, casting the road in even dimmer light.

Sight based perception check DC 20 only Highlight to display spoiler: {You realize this is due to dark shapes rising on either side of the road, right up to its very edge.}

If above check exceeds DC 25 only Highlight to display spoiler: {The dark shapes appear to be very old trees with little undergrowth. They come to the edge of the road and cover it with their branches.}


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=27 ;
Tuesday September 1st, 2020 6:42:05 PM

Barratore is able to pick out the trees the group is approaching that encroach upon the road and informs his companions. The fighter keeps steady on and now that he can see the road, his blade rises up as well.

Perception 27

Sub- Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 1st, 2020 6:44:59 PM

The wizard walks smoothly on, his robe seeing much if not all things everywhere about them all at once. Truly a magnificent item. "Be wary that those howling wolves were more than imaginations of the fog. The trees ahead could hold the ambush

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=31 ;
Tuesday September 1st, 2020 11:13:25 PM

(Perception: 31)

"Ahh, trees ... a welcome sight. The Great Culverwood may have taken root here. Until we get our bearings, maybe we should take to the air, rise above the fog and locate a suitable camp; plan our next move, I'm feeling quite exposed on this path. Wind Walk? Animal Shapes? If we choose the latter, I believe bats would be most appropriate."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=38 ;
Wednesday September 2nd, 2020 2:00:51 AM

The fog has made Tishe’ apprehensive, and that makes her temper short. She mumbles, “keep your fog and Powers forsaken trees. Give me the open Plains!”

Nevertheless, her mercurial attention focuses on the potential danger or opportunity coming towards them.

.....

Perception: 38

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday September 2nd, 2020 2:36:27 PM

Finally being able to see something was a positive, but Edson remained on edge. What they couldnt see was going to be what worried him.

Deep in the woods (DM John) 
Wednesday September 2nd, 2020 3:49:08 PM



Barratore is able to see the trees through the fog and continues onward.

Velarin warns of a potential ambush by the wolves.

Emrys talks of Culverwood and taking to the air.

Tishe’ is foul tempered by having been constrained by the fog and quickly focuses her attention on what is ahead of her.

Edson is pleased to be able to see better, but remains apprehensive.

Lanliss continues on, perhaps still contemplative about what they just passed through.


Note that visibility remains limited to 10 feet in this fog.
[OOC: I did not see anyone having scent ability on their character sheets. If I missed something, let me know--DM John]




It is evident now that the road has taken you into a heavy, old growth forest. The road, about twenty feet wide, continues on, winding through the massive trunks of the trees, some as large as ten feet in diameter. The stones of the road fit closely together and form an almost completely smooth surface. Although you are in the midst of trees, there are no leaves, sticks, or other such debris on its surface.

Hearing based perception check DC 29 Highlight to display spoiler: {You hear someone, or something, inhale sharply to your left, even with your position on the road.}

Separate hearing based perception check DC 29 Highlight to display spoiler: {You hear what might have been a footstep, ever so slight, to your right, even with your position on the road.}


The light is dim here and the smell of mold, compost, and rotting vegetation hangs thick in the air, tickling the nose with its pungent scent.

Each of you have the uncomfortable impression that you are being watched, but who, or what, could see in this fog?


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=39 ; d20+25=41 ;
Wednesday September 2nd, 2020 4:41:58 PM


Tishe’s head swivels to the left and then to the right. Sounds of impending doom fill her senses, but she has no line of sight: she can’t target a spell on anything! Through her worries, she tries to have the common sense words of Barratorre settle her down... testing and suffering are what the creator of this pocket dimension wants. It is hard to remember...

...

Perception: 39 and 41

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=40 ; d20+27=37 ;
Wednesday September 2nd, 2020 7:54:10 PM

Lanliss hears different things
"We might be under surveillance ", Lanliss says calmly, as all this craziness stopped for the time being.
The small of rotten stuff didn't appeal Lanliss sense of smell.
Perception 40
Perception 37

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=24 ; d20+17=32 ;
Wednesday September 2nd, 2020 11:17:11 PM

The fog is still thick enough that Barratore can see little, but he has trained many hours in the dark, blindfolded or with his eyes closed. His ears pick up something to his right and he focuses himself to be aware of it. They would have company soon enough. Barratore keeps his breathing steady, the others were more perceptive than he and so if he heard, surely they did as well and thus the fighter says nothing.

Lanliss speaks up and confirms his suspicions. He keeps moving forward. Something will jump at them and when it does, he will deal with it. There is nothing to do about nothing until it becomes something. Until then, you simply make your opponent stronger

Barratore grins slightly

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 2nd, 2020 11:22:59 PM

Velarin looks about more agitated than nervous. There was little anywhere that could overpower The Keepers quick enough for him not prevent it from happening and as Emrys' powers grew, he was starting to think he was only the second most powerful spell caster around. The fog and quiet were annoyances, but now this smell and if he switched to breathing through his mouth, it was worse as he could almost taste the air. Velarin switches between the two so as not to overload either

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2,-c1x, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=43 ;
Thursday September 3rd, 2020 2:53:59 PM

(Perception: 43, natural 20)

Emrys thinks this sounds and smells like a shambler trap.

He turns to both Velarin and Tishe and says, "Velarin ... Tishe, walk with me!" If or when they step in next to him, he summons into being a mobile, defensive barrier.

(Emrys casts Antilife Shell. Duration: 19 minutes. Area: 10ft radius centered on Emrys.)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 3rd, 2020 5:52:49 PM

Emrys turns to both Edson and Lanliss, "You two might want to walk with me too." The expression on his face is quite serious. He's keeping his words vague. He knows Shamblers aren't that bright, but they're not mindless either.

If they decide to make their way over to him, Emrys will hold his cast until they got there, but not past the end of the round. All those under his Antilife Shield can leave anytime they wish, they just won't be able to reenter.

As for Barratore, Emrys is confident he can protect and heal him from a distance.



Wolves Attack (Round 1) (DM John)  d20+16=20 ; d20+16=31 ; d20+16=18 ; d20+16=18 ; d20+18=38 ; 4d8+13=29 ; d20+20=29 ; d20+24=44 ; d20+24=32 ; 8d8+26=73 ; 4d8+13=35 ; 4d8+16=41 ; d20+16=32 ; d20+16=18 ; d20+20=37 ; d20+20=22 ; d20+20=25 ; 4d8+13=34 ; 4d8+13=25 ;
Thursday September 3rd, 2020 6:03:44 PM



Tishe’ hears something on either side, but can’t target anything with the fog as it is.

Lanliss tells the others they may be being watched.

Barratore grins in anticipation of potential danger.

Velarin is annoyed by his environment and finds the smell of the place even more so.

Emrys suspects shamblers, calls Velarin and Tishe’ to him and casts Antillife Shell.


Piercing the silence, a terrifying howl resounds from the travelers’ left. Its sound somehow communicates despair, anguish, and the substance of all ones greatest fears. Each hero feels the howl at their very core as their hair comes to full attention, and the most primal part of their brain informs this that all must be lost and the best course of action would be to curl up into a fetal position and await the inevitable end.


Anyone who hears this howl suffers crippling fear resulting in a -20 penalty to their AC and to all attack, save, skill rolls. Will Save DC 20 to reduce this penalty to -10. This is a mind affecting fear attack.


As that howl is ending, another, this time from the right, issues forth.


Note that if the first save was made, this saving throw will be at -10. The effect of this howl is NOT additive to that of the first howl. To summarize: both saving throws made (second one at -10 penalty), then the penalty is -10; one or more saving throws failed, then the penalty is -20.


As the second howl ends, a rush of motion appears out the fog from every direction. Large black furred wolves, amber eyes aglow with a malevolent intelligence, burst forth from the enveloping fog, jowls drooling in anticipation of tearing into their prey.

Three wolves attack Barratore in the front. Two attack Edson, one from each side. Two attack Lanless from the rear, his flank partly shielded by a large tree. Two attempt to attack the middle of the column from each side.

Those rushing the casters, crash head on into Emrys’ spell in mid leap. Each one ricochets off the transparent barrier, bouncing off and tumbling to the ground, before quickly leaping back to their feet. Their eyes seem to glow in enhanced antipathy at being thwarted.

Barratore, take an attack of opportunity at W1, W2, W3, W4, and W5 versus versus DC 23.

The three leaping at Barratore pass leap through his reach to strike. Due to the effects of the crippling fear, one of them are able to hit. but none of them manage to get through his defenses. To hit 20, 31, and 18. Barratore one hit for 25 points damage

Two lunge at Edson, one from each side. One manages to sink his teeth into Edson’s thigh, latching on and flipping the elf to the ground. Taking advantage of his downed foe, he bites for the throat, connecting with his vicious bloodied jaws. His pack mate on the other side similarly lunges in and grabs a hold of the tripped adventurer, tearing into dripping fangs into him as well. Edson lies on the ground bleeding from the wolves’ rending bites. To hit 18 and 38. CMB 29 to trip, then AoO to hit 44 (a critical confirmed) and by the other wolf 32. 29 points, 73 points, 35 points 137 points damage total to Edson.

At the end of the line, Lanliss is attacked by two wolves himself. One latches on, pulling him to the ground. Both wolves threatening him rush in to take advantage of him being prone. Due to the fear effects, one is able to connect, tearing at his flesh with its slavering jaws.[ii]To hit 32 and 18; AoO: 22 and 25 CMB 37 to trip. Lanliss 69 points damage from two hits and prone.[/i]



AC for the charging wolves is 23.

Battlemap



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=19 ; d20+14=18 ;
Thursday September 3rd, 2020 7:39:53 PM

Lanliss feels the intensity of wolf howl.
It made him fear greatly, almost in a panic.
Only to hear another howls that scared him.
This panic growing.
It made him scared more than anything.
"It was all set".."They knew", he says, putting his hands on his hands, 'They knew', he thinks.
Everything is going so quickly.
Only to see the two menacing wolves attacking gruesomely.

Will save 19 (success, Still didn't Update my character sheet _...... )
Will save 18-10 = 8 ? so probably fail ?
Not sure if I should do other saves ?

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=27 ; d20+10=18 ; d20+10=16 ;
Thursday September 3rd, 2020 10:53:20 PM

(Will Save: 27, success. Will Save: 18, fail. Hero point reroll: 16, fail.)

Fear grips the witch ... he fights the urge to panic. The Antilife Shell thankfully is keeping these beasts away. He knows he would surely be dead. But then he is struck by the horror of Edson being mutilated. His immediate response is to help him ... he swore he wouldn't let him die again! He begins to cast a spell that should be delivered with a touch, but with a little witchy manipulation, he allows himself to reach him by twisting reality.

(Emrys casts Heal on Edson, enhanced by Reach Spell metamagic. Casts as a 7th level spell. Range: Close. Edson is cured 150 hitpoints. Plus he's cured of a long list of effects, to bad none of them is fear. Edson should have had full hitpoints before this fight.)

Fearing death is near for all the Keepers, he reaches down deep and heroically, drawing from whatever leylines of woldsblood that may exist, he casts one of his most potent magics. A desperate act in a terrifying situation.

(Emrys casts Surrender Blood, enchanced by Quicken Spell metamagic. Swift Action. Takes 20 points of damage, +4 Caster Level Boost to next spell.)


Emrys only Highlight to display spoiler: { You do not seem to have it in you to draw upon the reserves to gain the extra action. There is something about this place that seems to sap the ability to be overly heroic. You cannot use hero points at this time. (Using a Hero Point to get an Extra Standard Action. Emrys casts Miracle ... replicating Remove Fear, cast as a 9th Level Spell at Caster Level 23. Targets: One creature plus one additional creature per four levels. Which is enough to effect everyone. Courage is instilled in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.) }

Edited by DM John for gameplay



AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=22 ; d20+8=27 ;
Friday September 4th, 2020 8:19:23 AM

The howl piercing to her threads and the sudden attack after so much uncertainty surprises Tishe' completely, but she knows her pattern, and doesn't succumb to unraveling, though she is shaking in her boots. She sees Emrys support Edson, and so she turns to do the same to Lanliss.

First, she seeks to slow the monstrous assault down, and casts a Quickened Slow spell to target all the Wolves centered from Point N.O,15,16 ( ooc: All 13 Wolves are within 30' of this point, and Tishe' can identify individual targets, not an area effect. Wolves Will DC 22 or Staggered (make one move or action per round, -1 AC, attack, and reflex saves)

Then she casts a Rainbow Pattern on Wolf 8 and 9. (Wolf 8 and 9 Will DC 21 or unable to do anything other than stare at the pretty lights.

..

Save 22 and 27: both success

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 221/246 Barratore Steelwind  d20+22=39 ; d20+12=15 ; d20+12=17 ; d20+16=19 ; d20+16=25 ; d20+16=34 ; d20+16=18 ; d20+16=21 ; d20+16=35 ; d20+16=34 ; 2d8+21=30 ; 2d8+21=30 ; 2d8+21=31 ; 2d8+21=30 ; d20+17=35 ; d20+17=28 ; d20+12=15 ; d20+7=23 ; d20+2=13 ; d20+17=18 ; 2d8+21=32 ; 2d8+21=29 ; 2d8+21=33 ;
Friday September 4th, 2020 9:30:47 AM

The Howl catches the fighter a bit off guard with its intensity and close proximity. Adrenaline instinctively floods his body and activates his primal response, Fight or fight some more.
The Second howl is more than his mind can take and the fearless fighter knows fear once again
Will Save 39
Will Save 15 Hero Point 17

As the wolves jump in, Barratore's blade flashes through the fog
AoO W1 Hit AC 19 Miss
AoO W2 Hit AC 25 Dmg 30
AoO W3 Hit AC 34 crit 18 Dmg 30
AoO W4 Hit AC 21 Miss
AoO W5 Hit AC 34 crit 35 Dmg 31+30 = 61

A minor wound to a forearm is ignored and Barratore activates his family Torc to enhance his shaken combat skills Activate Haste

Barratore attacks the wolves nearer to Edson and positions his Animated Shield, glammered to appear a his family banner, to aid Edson as well Feat: Saving Shield grants adjacent ally +2 AC
Full Attack W6 Hit AC 35 crit 28 / 15 / 23 / 13 / Haste 18 Dmg 32+29 / miss / 33 / miss / miss

If W6 is down alternate targets in order will be W5, W1, W4, W, W3
Affects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save

Sub - Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20=15 ; d20=11 ; 19d6+9=81 ; 10d6+9=42 ;
Friday September 4th, 2020 12:25:27 PM

Velarin spins wide eyed as the wolves howl and come in from all directions. The ferocity was completely unexpected and the wizard finds himself a bit unhinged by it all. Emrys' spell does what it needed to do and at least saved himself and Tishe from being torn to ribbons, for now.

V turns his attention to one of the wolves to the north. Arcane power swells about him and issues forh in a blast of blue white light
Cast Empowered Chain Lightning at W11. Secondary targets should hit every wolf except maybe W4 Primary Target Dmg 118 Reflex DC 29 for 1/2 Secondary Targets Dmg 118 Reflex DC 27 for 1/2

Pulling a rod from his Haversack he then quickens Fireball M/21 to hit W6 and W7
Dmg 42 Reflex DC 24 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

I can't get to the sheet unfortunately
Will save d20 of 15 absolutely saves
a d20 of 11 at a-10 probably does not


Wolves Attack (Round 2) (DM John)  d20+11=28 ; d20+11=30 ; d20+11=12 ; d20+11=19 ; d20+11=13 ; d20+11=16 ; d20+11=13 ; d20+11=24 ; d20+4=18 ; d20+4=23 ; d20+11=20 ; d20+11=15 ; d20+11=24 ; d20+11=26 ; d20+11=25 ; d20+11=16 ; d20+11=29 ; d20+11=17 ; d20+11=30 ; d20+11=26 ; d20+11=15 ; d20+11=16 ; d20+11=25 ; d20+11=26 ; d20+11=22 ; d20+11=13 ; d20+14=26 ; d20+14=24 ; d20+14=28 ; d20+14=34 ; d20+20=37 ; d20+18=29 ; d20+18=31 ; 4d8+13=29 ; 4d8+13=35 ; 4d8+13=32 ; 4d8+13=34 ; d20+14=22 ; d20+20=29 ; 4d8+13=28 ; 4d8+13=28 ;
Friday September 4th, 2020 4:39:35 PM


Lanliss is overcome by the howl induced fear and does not respond to the rending received from the two wolves that attacked him.

Emrys tries to resist the terror of the howls, but finds he cannot call upon the reserves he used to be able to. Despite this, he heals Edson.

Tishe’ is overwhelmed by the howls, but soldiers on, casting slow on the attacking wolves and Rainbow Pattern on the two threatening Lanliss.

Barratore attacks the onslaught of wolves as they charge in, wounding three of them. Hastening himself, he then focuses his attacks on a wolf threatening Edson. His third strike fells it.
Barratore only Highlight to display spoiler: {You tried to use your heroic reserves to resist the howls, but could not find it in you to do so. No hero point was used. Hero points cannot be used in this battle.}

Velarin, overcome with fear, lashes out with lightning, then fire. Not a single target survived. The quickened fireball is not needed, so it was not cast.

Edson is healed by Emrys and guarded by Barratore's shield.



After the heroes' onslaught of steel and magic, more wolves lunge in, filling the gaps left by their slain pack mates, apparently unaware or unconcerned about the devastation that greeted them.

Two attack Barratore in the front of the column and two attack Lanliss at its rear. The fog seems to work in the heroes favor, as those charging into the sides did not see their predecessors’ interaction with the antilife shell. They, too, bounce off of it, having to recover their footing.

The two attacking Barratore move in cautiously, the first one latches hold of the warrior’s thigh, pulling him off balance and to the ground. It and the other take advantage of their off balance prey and lunge in for another attack. To hit AC 28 and 34, then AoO to hit AC 29 and 31. With the AC penalty from the howl, all four attacks hit for 29, 35, 32, then 34 points of damage, a total of 130 points of damage to Barratore. Each is subject to an attack of opportunity from Barratore versus AC 25.

The two attacking Lanliss also move in cautiously, attacking the still prone elf. Both latch on rending their prey. To Hit AC 22 and 29, with howl and prone penalties, these both hit for 28 and 28 damage. Lanliss takes a total of 56 points of damage this round. Lanliss see another wolf behind the ones that attacked him at the edge of his fog reduced vision.


==================
W1 through W11 all Slain.

W12 AC 25 HP
W13 AC 25 HP
W14 AC 25 HP
W15 AC 25 HP
W16 AC 25 HP
W17 AC 25 HP
W18 AC 25 HP
W19 AC 25 HP
W20 AC 25 HP


Battle map



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20=19 ;
Friday September 4th, 2020 9:28:02 PM

Lanliss tries to totally defend himself from anything that might harm him.
It was all or nothing.
If he can success in defending himself he might have a chance to live another day....or less.
Otherwise, it would be the end, the grim one.

Rolled a dice in case of need.

OOC:Did some updates ..... >.<
OOC:Will send questions tomorrow

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday September 4th, 2020 11:40:59 PM

(Map link is broken ... Page not found.)

Emrys is shaken by the fact he couldn't tap sources of power he once employed. The spell he wanted to cast, will need to be delayed and his Surrendered Blood will need to be wasted.

Horrified by the savagery these ravenous beasts are inflicting upon his friends, he fights off frightful thoughts of their lifeless bodies being torn apart and devoured. Emrys calls upon his most powerful healing spell.

(Emrys casts Mass Heal. Everyone receives 250 points of healing. Removes the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.)

Lanliss appears to be mobbed by number of beasts and unable to defend himself. So he tries to help the rogue out. He casts a very quick and confusing spell.

(Emrys casts Confusion, enhanced by Quicken Spell metamagic, centered on G14 [Using coordinates from the map of the previous round ... I can't see the map for this round. Please adjust if these areas are not occupied, I want to affect as many werewolves as possible, but not Lanliss.][/b] Targets: all creatures in a 15' radius burst. Duration: 19 rounds. Will Save: 26 vs. Confusion.)[/b]



AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday September 5th, 2020 1:56:36 AM

Tishe’s mind starts babbling, and she firmly clamps her mouth shut. That won’t do any good, nothing is gonna do any good, we’re all gonna die here and become minions of... Tishe’ shakes her head to try and clear it. ‘Stop that!’, she tells herself.

Overcoming the magical fear, she reaches out to Lanliss and touches the Rogue. “I Limited Wish: Freedom of Movement!”, she casts. With that spell, all opponents automatically fail grapple checks and Lanliss automatically makes every Grapple check.

....

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  10d6=33 ; 10d6=35 ;
Monday September 7th, 2020 9:42:44 AM

(Thanks for subbing Dan. Sorry everyone, I got called down to Louisiana last minute for a week of hurricane repair. No electricity or internet down there.)

V is relieved as Emrys casts mass heal, likely saving the lives of more than one Keeper, and hopefully removing any effects of their bites. V will try and remove as many wolves as possible from near his companions by casting an empowered fireball and then using his quicken rod from his glove of storing to quicken another fireball. (I cannot open/see the map either.) V will attempt to remove as many wolves from around the Keepers as possible without hitting the Keepers, and hopefully the blast radius out into the fog would damage any more wolves waiting in the fog to pounce.

Empowered fireball: 57 damage, reflex save of 26 for 1/2
fireball: 44 damage, reflex save of 24 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Wolves Attack (Round 3 in progress) (DM Cayzle)  d20=16 d20=2 d20=12 d20=16 [4 wolves confused] d20+11=19 d20+11=19 d20+11=25 [3 empowerd fireball saves] d20+11=23 d20+11=18 d20+11=20 [quickened fireball saves]
Monday September 7th, 2020 11:59:11 PM


Lanliss uses total defense. With his ranks in acrobatics, that adds +6 to his AC, bringing it to 42. Note: You are still prone, bringing your effective AC to 38 unless you stand up. But standing up provokes AoOs. Do you remain prone?

Emrys casts Mass Heal, restoring 250 hp to all! It does not remove fear, however. Then he casts Confusion, potentially affecting Wolves 12, 18, 19, and 20. All 4 fail the save and are confused.

Tishe casts a Limited Wish to grant Lanliss freedom of movement.

Velarin uses two fireballs to clear the battlefield. He could fire up the four who are already confused, but that wastes the confusion spell. So he attacks the three fresh ones to the south, Wolves 14, 15, and 17. They have +11 reflex saves, and all three take the full 57 damage. The quickened follow up hits them again ... and all three fail again, taking out all three.

NEXT UP: I need actions from Barratore and Edson. I need to know if Lanliss wants to use his move action to stand up.

==================
W1 through W11 all Slain.

W12 AC25 Dam 0, confused
W13 AC25 Dam 0
W14 AC25 Burned to death
W15 AC25 Burned to death
W16 AC25 Dam 0
W17 AC25 Burned to death
W18 AC25 Dam 0, confused
W19 AC25 Dam 0, confused
W20 AC25 Dam 0, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 8th, 2020 6:21:28 AM

V stands by for the actions of the rest of the Keepers.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+10=24 ; d20=16 ; d20+7=11 ; d20+2=22 ; d20+2=14 ; d20-3=14 ; d20-8=7 ; d8+5=8 ; d6=3 ;
Tuesday September 8th, 2020 8:19:26 AM

Ooc: Sorry about non posting. For some reason people took all their sick time before the holiday and i did 3 16 hour shifts.

Edson finally snaps out of his funk, and immediately tries to go to work. The nagging of fear creeps in thoigh. Edson tries to push it away, first he disappear s from sight, and he tries to fire upon w13.
He hits once(crit not confirmed) 13 dmg.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+13=18 ; d20+8=12 ; d20+3=8 ; d20-2=10 ; d20+13=15 ;
Tuesday September 8th, 2020 8:22:52 AM

Barratore gets dragged to the ground by the wolves and his surprise at that fact is rather complete. The wolves tear into him and leave some good marks on his hip and arms. Emrys' spell then completely removes the pain and wounds which caused them. As his brain finally starts to catch up to react, V wipes out more of the opponents with more evocation magic. Barratore remains right where he is and attacks

pathetic

Affects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 8/10

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 8th, 2020 10:20:33 AM

Tishe’ wonders if she is going to have to Freedom of Movement Edson and Barratorre too.

....

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday September 8th, 2020 6:05:11 PM

Emrys is hopeful ... everyone is still alive! Maybe he has time to finally release everyone from this choke hold of fear that is strangling the party. He quickly casts a necromancy that creates spectral slashes across his wrists and arms.

(Emrys casts Quickened Surrender Blood, enhanced by Quicken Spell metamagic. -20 hitpoints, +4 caster level on next spell.)

Emrys turns a sickly pale and slumps over slightly. He regains his stance and then casts another potent spell.

(Emrys casts Miracle and duplicates Remove Fear as a 9th level spell. Caster Level: 23. Range: close. Duration: 10 minutes. Targets: One plus one additional creature per four levels. Which should be enough for everyone. Effect: You instill courage in the subject, granting it a +4 morale bonus against fear. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220 
Tuesday September 8th, 2020 8:30:09 PM

Lanliss feels like could not stay prone.
'Everything, everyone!' , He thinks
'Stand up, stand up,'Lanliss tries to motivate himself as he tries to stand between the wolves that threaten to tear him to pieces.
Lanliss stands up ready to take the full onslaught of bites waiting for him.

"Try to kill me you bloody wolves !", He screams and tries to stand up.

Wolves Attack (Round 3 conclusion) (DM Cayzle)  d100=49 ; d20+14=33 ; 4d8+13=25 ; d100=38 ; d100=76 ; d3=2 ; d20+14=16 ; d100=65 ; d8+9=12 ;
Wednesday September 9th, 2020 12:37:35 AM

OOC: Repeating the stuff from yesterday so that this post for Round 3 will be complete.

Emrys casts Mass Heal, restoring 250 hp to all! It does not remove fear, however. Then he casts Confusion, potentially affecting Wolves 12, 18, 19, and 20. All 4 fail the save and are confused.

Lanliss uses total defense. With his ranks in acrobatics, that adds +6 to his AC, bringing it to 42. He stands, defying the wolves.

Tishe casts a Limited Wish to grant Lanliss freedom of movement.

Velarin uses two fireballs to clear the battlefield. He could fire up the four who are already confused, but that wastes the confusion spell. So he attacks the three fresh ones to the south, Wolves 14, 15, and 17. They have +11 reflex saves, and all three take the full 57 damage. The quickened follow up hits them again ... and all three fail again, taking out all three.

Barratore attacks from prone, but the howling has thrown him off his game. He misses!

Edson attacks and hits once, inflicting 13 on Wolf 13.

THE WOLVES!

Wolf 12 is confused, and with a roll of 49, it does nothing but whimper.

Wolf 13 uses a double move to squeeze among the trees and move toward Barratore but does not have an action left with which to attack.

Wolf 16 attacks Barratore. It's bite, at +14, hits AC33. Barratore takes 25 damage.

Wolf 18 is confused, and with a roll of 38, it does nothing but whimper, too confused to take an AoO.

Wolf 19 is confused, and with a roll of 76, it attacks the nearest creature. Lanliss, Wolf 18, and Wolf 20 are all equally distant. Rolled randomly, the wolf's attack lands on Wolf 18! It hits AC16, a miss. It is too confused to take an AoO.

Wolf 20 is confused, and with a roll of 65, it bites at itself, inflicting 12 hp to itself.

==================
W1 through W11 all Slain.

W12 AC25 Dam 0, confused
W13 AC25 Dam 13
W14 AC25 Burned to death
W15 AC25 Burned to death
W16 AC25 Dam 0
W17 AC25 Burned to death
W18 AC25 Dam 0, confused
W19 AC25 Dam 0, confused
W20 AC25 Dam 12, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  10d6=35 ; 10d6=33 ;
Wednesday September 9th, 2020 6:47:34 AM

V casts an empowered lightning bolt through wolves 13 and 16, and then follows it up with a quickened regular lightning bolt, and hopes that if any wolves remain in the mist, they are in the path of the lightning bolt.

Emp light bolt: 61, reflex save 26 for 1/2
lightning bolt: 42, reflex save 24 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 9th, 2020 6:48:22 AM

Updating used spells

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 221/246 Barratore Steelwind 
Wednesday September 9th, 2020 9:12:42 AM

Barratore activates his Freedom of Movement from his family torc and stands up as V covers the battlefield in blasts of lightning. Had the howls not shook him to his core, he would be thinking about how the wizard must be loving the opportunity to unleash as he is

Effects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 7/10
Freedom of Movement

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=24 ;
Wednesday September 9th, 2020 9:26:52 AM

Tishe’ delays taking any action, trying to overcome the terrible fear and to not waste any spells of Velarin’s awesome power rips through the wolves.

She readies a Magic Missle spell roll finish off the first wolf that tries to attack Edson. (24 damage)

.....

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday September 9th, 2020 3:08:28 PM

Emrys is hopeful ... everyone is still alive! Maybe he has time to finally release everyone from this choke hold of fear that is strangling the party. He quickly casts a necromancy that creates spectral slashes across his wrists and arms.

(Emrys casts Quickened Surrender Blood, enhanced by Quicken Spell metamagic. -20 hitpoints, +4 caster level on next spell.)

Emrys turns a sickly pale and slumps over slightly. He regains his stance and then casts another potent spell.

(Emrys casts Miracle and duplicates Remove Fear as a 9th level spell. Caster Level: 23. Range: close. Duration: 10 minutes. Targets: One plus one additional creature per four levels. Which should be enough for everyone. Effect: You instill courage in the subject, granting it a +4 morale bonus against fear. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+10=14 ; d20+5=16 ; d20+7=12 ; d20+2=17 ; d20-3=5 ; d20-8=1 ;
Wednesday September 9th, 2020 3:26:07 PM

Invisible Edson sends all 4 arrows scattered into the oblivion. " Im just not sure of myself... if I can do it or not."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=34 ; d20+23=35 ; d20+8=16 ; d6+9=15 ; d6+9=15 ; d6+9=14 ; 10d6=29 ; 10d6=31 ; 10d6=36 ;
Wednesday September 9th, 2020 10:21:18 PM

Lanliss attack the wolf (#19) fiercely with rapier doing 3 rapid piercing moves to vital spots in the wolf body.

Attack #1 34 Damage #1 15
Attack #2 35 Damage #2 15
Attack #3 16 Damage#3 14

If applicable sneak attack damage.
29,31,36 damages


Wolves Attack (Round 4) (DM Cayzle)  d20+11=28 ; d20+11=29 ; d20+11=14 ; d20+11=21 [bolt saves]; d20+14=20 ; 4d8+13=31 [W16 AoO vs B]; d100=17 [confusion roll]; d20+14=23 [miss]; d100=35 [confusion roll]; d20+14=25 ; d100=94 ; d2=2 ; d20+14=19 [confusion rolls & att];
Thursday September 10th, 2020 12:00:49 AM


[OOC: My friends, Freedom of Movement is a fine spell, especially against grapples, but note that it does not prevent AoOs when you stand from prone, nor does it help prevent trip attacks. Just saying.]

Velarin uses two lightning bolts this time! Targetting Wolves 13 and 16, the bolt sparks! This time both wolves dodge the first blast for half damage (saves 28 and 29), then fail the second. That's 72 damage! Both are deeply wounded!

Barratore activates his Freedom of Movement and stands. That provokes an AoO that Wolf 16 is willing to take. It hits the taur for 31 damage! Wolf 13, at exactly 0 hit points, hesitates. Barratore is no longer prone.

Tishe readies a magic missile. for when Edson is attacked, but he is not targeted this round.

Emrys pulls a miracle out of thin air and suppresses the wolves' howl effects!

No longer bothered by the howls, Edson finds his arrows hitting home after all! Please roll four arrow damages and call your targets in addition to your regular stuff next post!

Lanliss pierces Wold 19 twice! That inflicts 30 damage. [OOC: Not seeing the sneak attacks applying here, unless you are invisible or something?]

THE WOLVES!

Wolf 12 is confused, and with a roll of 17, acts normally. Alas, it is constrained by the tight quarters, and cannot get to a foe. It uses total defense.

Wolf 13 is at exactly 0 hit points, and so it withdraws.

Wolf 16 attacks Barratore. It's bite, at +14, hits AC23, a miss.

Wolf 18 is confused, and with a roll of 35, it does nothing but whimper.

Wolf 19 is confused, but it is under attack, and so it attacks its attacker. It rolls to hit AC25, which misses Lanliss.

Wolf 20 is confused, and with a roll of 94, it attacks one of its pals, and misses.

==================
W1 through W11 all Slain.

W12 AC25 Dam 0, confused
W13 AC25 Dam 85
W14 AC25 Burned to death
W15 AC25 Burned to death
W16 AC25 Dam 72
W17 AC25 Burned to death
W18 AC25 Dam 0, confused
W19 AC25 Dam 30, confused
W20 AC25 Dam 12, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  5d4+14=28 ;
Thursday September 10th, 2020 6:47:02 AM

"It seems like all the wolves are confused, except for the one Barratore is about to cut in half. Let's try and focus on one at a time without burning through too many more resources. That will let the confusion still play out on the ones that we don't yet attack. The one attacking Lanliss is already wounded. let's start with him, and when he goes down we can focus on the next."

V will start it off by throwing a set of magic missiles at wolf 19 for 28 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+17=31 ; d20+12=19 ; d20+7=8 ; d20+2=19 ; d20+17=19 ; 2d8+21=26 ;
Thursday September 10th, 2020 1:34:41 PM

Barratore thrashes about, nearly in a panic still. If was like the kobold caves all over again. His defenses were a shambles, his footing and balance off and even the grip upon his sword was wrong.

Barratore is vaguely aware of V saying something, but he only knew about the wolf in front of him and he hacks wildly at it. By shear volume of strikes, he manages to land one blow.

Attack W16 Hit AC 31/19/8/19/19 Dmg 26

Effects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 6/10
Freedom of Movement

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=19 ;
Thursday September 10th, 2020 3:47:49 PM

Tishe’ delays taking any action, until Barratorre and Lanliss have attacked. She casts a Magic Missle spell roll finish off the most wounded wolf. (19 damage)

“So it seems the bits and pieces of information we were getting in the fog was real wolves. And didnt the circle at Witchspawn warn us of wolves?” Tishe’ mopes a bit. Like every other piece of divination she has ever encountered, the answers never make sense until AFTER the event.

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 10th, 2020 4:21:57 PM

NOTE TO EVERYONE: You ALL have Remove Fear cast upon you. The fear effect that's been giving you a -20 penalty to everything has been suppressed for the next 10 minutes.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d8=2 ; d8+5=8 ; d8+5=12 ; d8+5=12 ; d8+5=9 ; d6=3 ; d6=6 ; d6=1 ; d6=3 ; d8+17=23 ; d8+12=16 ; d8+7=15 ; d8+2=3 ; d20+17=28 ; d20+12=22 ; d20+7=8 ; d20+2=3 ; d8+5=8 ; d6=1 ;
Thursday September 10th, 2020 6:05:38 PM

The four previous arrows struck w18 for
8+3 flame
12 +6 flame
12 +1 flame
9 + 3 flame

Edson lets loose 4 more at w18, and misses 3 times. The fourth does hit for i dmg, 1 flame.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=29 ; d20+23=42 ; d20+8=16 ; d6+9=15 ; d6+9=15 ; d6+9=13 ;
Thursday September 10th, 2020 10:07:04 PM

Lanliss attack the wolf he tried to attack before, doing some piercing moves with his rapier.

Action: attack wolf#19
Attack#1 29 (rolled 1 so epic fail ? ) Damage 15
Attack#2 42 Damage 15
Attack#3 8 Damage 13

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 10th, 2020 11:23:03 PM

Emrys enjoys the feeling of a fire in his belly, burning away the remains of his fears. Now with a clearer head and a more calm and controlled resolve, he considers other possibilities that would soon let themselves be known.

He says, "Agreed," to Velarin's strategy of focus and conservation. "Besides I'm more concerned with the one who howled... not these pups they chose to sacrifice to us! I wonder if they have the 'teeth' to let themselves be known!"

Wolves Attack (Round 5) (DM Cayzle)  d100=64 d8+9=13 d100=96 d3=3 d20+14=15 d100=29
Thursday September 10th, 2020 11:57:33 PM


Velarin hits Wolf 19 with a magic missile for 28 damage. [OOC: Why do you do 5d4+14? What happened to 5d4+5?]

Barratore attacks Wolf 16, hitting once for 26 killing it! [OOC: Emrys removed the fear effect last round.]

Emrys reminds his friends that they have nothing to fear from fear itself, at least for the next ten minutes!

Over the last two rounds, Edson has sent 5 arrows into Wolf 18, inflicting 58.

Lanliss attacks Wolf 19 for 15 more.

Tishe' sends a magic missile into Wolf 19, finishing it off!

THE WOLVES!

Wolf 12 is confused, bites at itself, and self-inflicts 13.

Wolf 13 slinks off into the mist, out of sight.

Wolf 18 is confused, and attacks the nearest creature a d3 tells us that it fights ... Lanliss! But a nat 1 misses no mater what!

Wolf 20 is confused, and with a roll of 29, it stands still and whimpers.

==================
W1 through W11 all Slain. Also 14-17. And 19.

W12 AC25 Dam 13, confused
W13 AC25 Dam 85 shock, at zero, slunk away.
W14 Burned to death
W15 Burned to death
W16 Dead of wounds and shock
W17 Burned to death
W18 AC25 Dam 58, confused
W19 Dead of wounds and missiles
W20 AC25 Dam 12, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  5d4+14=27 ;
Friday September 11th, 2020 6:14:46 AM

(ooc: as an evoker, V gets Intense spell, which adds half his level in damage to any evocation spell, which is +9)

V puts another salvo of magic missiles into wolf 18 for 27 more damage

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+27=44 ; d20+22=28 ; d20+17=23 ; d20+12=23 ; d6=5 ; d8+5=11 ; d8+5=9 ; d6=4 ;
Friday September 11th, 2020 9:00:01 AM

Edson shoots four more arrows, two connect with w18.

Arrow 1 11 dmg plus 5 flame
arrow 2 9 dmg plus 4 flame

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+32=35 ; d20+27=46 ; d20+27=43 ; d20+22=29 ; d20+17=18 ; d20+32=38 ; 2d8+26=31 ; 2d8+26=29 ; 2d8+26=29 ; 2d8+26=28 ; 2d8+26=31 ;
Friday September 11th, 2020 2:11:27 PM

Cannot access Map
With Emrys' spell in effect, Barratore feels very much like his old self.
Barratore moves in on a wolf or 2. Not sure if he must move further than 5'

PA Hit AC 35/46 crit 43/29/18/38 Dmg 31/29+29/28/miss/31

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 6/10
Freedom of Movement


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=39 ; d20+23=26 ; d20+8=20 ; d6+9=10 ; d6+9=13 ; d6+9=11 ;
Friday September 11th, 2020 10:07:16 PM

Lanliss stops for a moment.
Trying to look around.
One wolf was gone,'Someone is going to know about this', Lanliss thinks.
'No time for pursuit here, especially here, in this horror universe.'
He makes a move towards Wolf#18 and Attacks
Action: attack wolf#18

Attack#1 39 Damage 110
Attack#2 26 Damage 13
Attack#3 20 Damage 11


AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=19 ;
Saturday September 12th, 2020 3:18:08 AM

Tishe’ is impressed with Velarin’s Magic Missle spell! “Proving the superiority of Elven Magic, Sieur Velarin?”, she teases

Tishe’ again waits for the other Keepers to complete their attacks before casting A Magic Missle at the most wounded Wolf. (19 damage)

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 1. 1. 4. 0. 1. 1



Wolves Attack (Round 6) (DM Cayzle)  d20+14=22 ; d20+14=30 ;
Saturday September 12th, 2020 9:38:13 AM


Velarin hits Wolf 18 with a magic missile for 27 damage.

Edson's first arrow finishes off Wolf 18, so he sends the second at Wolf 12 for 13.

Barratore struggles with the Anti-Life Shell and the close-spaced trees -- it takes him a hasted move action and squeezing to get to Wolf 12. He gets one standard attack, hitting Wolf 12 for 31.

[OOC very odd that you can't see the map. Anyone else having trouble? I have it set so anyone with the link can view. Well, I'll throw a screen grab into the daily email too.]

Wolf 18 has fallen, so Lanliss takes a five ft step and lays into Wolf 20, hitting it twice for 23 damage total.

Tishe' sends a magic missile into Wolf 12, inflicting 19!

Emrys, having turned the tide of the fight with his miracle, continues to rest on his laurels as he watches his friends do what they do best.

THE WOLVES!

Wolf 12 is confused but under melee attack, so it lashes out at Barratore. Misses.

Wolf 20 is confused but under melee attack, so it lashes out at Lanliss. Misses.

==================

W1 through W11 all Slain. Also 14-17. And 18 and 19. Wolf 13 slunk away

W12 AC25 Dam 76, confused
W18 AC25 DEAD of missiles, magic and mundane
W20 AC25 Dam 35, confused

And the Map!

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=17 ;
Sunday September 13th, 2020 5:35:03 AM

Tishe’ finishes off Wolf 12 with a final Magic Missle spell. (17 damage)

“Quick thinking, Sieur Emrys! We would have had been in much more trouble without your timely spells!”

The fear is gone, but Tishe’ is worried. Without a clue to how long they will be in these realms or any hope of replenishing spells, random fights like this could wear down even the Keepers.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Sunday September 13th, 2020 6:30:46 PM

Edson holds his shot, not wanting to fire into the melee. He didnt like how these hounds so scared him so quickly.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday September 14th, 2020 6:51:29 AM

V ceases his casting and waits for the non-magical attacks of the Keepers to finish off the remaining Wolves.

The Wizard then looks toward Tishe' with a half grin. "There is nothing to prove my dear Tishe'. Elven magic is of course superior. Fortunately for us, it seems that human magic is getting pretty darn close."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=34 ; d20+23=38 ; d20+8=26 ; d6+9=12 ; d6+9=10 ; d6+9=10 ;
Monday September 14th, 2020 8:10:23 PM


Lanliss moves near the remaining wolf.
"Die", He screams as he attacks the wolf viciously.

Action: Move to I14
Action#2: Attack wolf#20

Attack#1 34 Damage 12
Attack#2 38 Damage 10
Attack#3 26 Damage 10



Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday September 14th, 2020 8:19:19 PM

Emrys is satisfied with how the massacre had turned out. However he doesn't think it's quite over. This was only the welcome wagon. "Thanks Tishe, survival is a great motivator." Although he is becoming concerned with how easily or possible it will be to replenish their spells. Does he sense woldsblood in this place ... too early to tell? This may require another Miracle.. who knows.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+32=42 ; d20+27=47 ; d20+27=31 ; d20+22=37 ; d20+17=21 ; d20+32=38 ; 2d8+26=33 ; 2d8+26=42 ; 2d8+26=34 ; 2d8+26=37 ; 2d8+26=36 ;
Monday September 14th, 2020 9:59:57 PM

Barratore attacks the wolf falling back into the rythym of the fight

PA Hit AC 42/47 crit 32/37/21/38. Dmg. 33/42+34/37/miss/36

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 5/10
Freedom of Movement

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+22=36 ;
Tuesday September 15th, 2020 6:33:12 AM

V does his best to listen for sounds of incoming opponents in the fog when breaks of The Keeper's mop up duty allow. (perception 36)

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 15th, 2020 10:12:20 AM

Tishe’ also stops slinging spells, and just gets ready for renewed combat if another wave arrives.

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1

Wolves Attack (Round 7) (DM Cayzle)  d20+14=21 ;
Tuesday September 15th, 2020 12:16:40 PM


Velarin, Edson, Tishe', and Emrys let the rest of the party finish off the wolves.

Lanliss inflicts 32 to Wolf 20.

Barratore lays into Wolf 12, killing it.

THE WOLVES!

Wounded Wolf 20 attacks Lanliss and misses.

==================

W1 through W19 all Slain. (Wolf 13 slunk away)

W20 AC25 Dam 67, confused

And the Map!

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 15th, 2020 3:52:11 PM

Tishe’ Continues to be ready for renewed combat if another wave arrives.

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=40 ; d20+23=31 ; d20+8=16 ; d6+9=15 ; d6+9=11 ; d6+9=14 ;
Tuesday September 15th, 2020 7:34:13 PM

Lanliss keeps attacking the wolf ruthlessly.

Attack#1 40 Damage 15
Attack#2 31 Damage 11
Attack#3 16 Damage 14


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+31=35 ; 6d8+26=50 ;
Tuesday September 15th, 2020 10:15:31 PM

Barratore deactivates the Haste as he moves 15' towards the wolf. Just enough to get in one good swipe

PA Gtr Vital Strike Hit AC 35 Dmg 50

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 4/10 OFF
Freedom of Movement

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 16th, 2020 6:57:19 AM

V continues to listen for incoming opponents as the last wolf is dispatched by his companions

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday September 16th, 2020 10:42:10 AM

Edson keeps watch. Making sure no more wolves are sneaking in.

Wolves Attack (Round 8) (DM John)  d20+25=42 ; d20+25=41 ; d20+25=35 ; d20+25=44 ; d20+25=40 ; d20+25=29 ; d20+25=42 ; d20+25=37 ; d20+25=40 ; d20+25=42 ; d20+25=30 ; d20+25=36 ; d20+25=27 ; d20+25=40 ; d20+25=37 ; d20+25=26 ; d20+25=30 ; d20+25=30 ; 2d8+15=23 ; 2d8+15=30 ; 2d8+15=26 ; 2d8+15=20 ; 2d8+15=24 ; 2d8+15=18 ; 2d8+15=24 ; 2d8+15=23 ; 2d8+15=24 ; 2d8+15=22 ; 2d8+15=22 ; d20+21=35 ; d20+21=37 ; d20+21=24 ; d20+21=29 ; d20+21=39 ;
Wednesday September 16th, 2020 5:09:30 PM



Tishe’ watches for another wave.

Lanliss and Barratore totally destroy the remaining wolf.

Velarin keeps an alert ear open for other belligerents.

Edson keeps a watchful eye out for attackers.
Emrys waits.

As the last wolf falls, to no one’s real surprise a flurry of motion disturbs the fog as wolves, this time of a more normal size, lunge in.

Twenty small wolves, the same color as the fog they attack from, rush the heroes. They appear to be aware of the antilife shell as not a single one attempts to attack those within it.

Knowledge Arcana DC 25 Highlight to display spoiler: { These are mist wolves. They are magical beasts that are naturally attuned to misty locales. They have low light, darkvision and scent. When they bite they latch on with their mighty jaws, effectively doing bite damage each round. They are resistant to most physical attacks except those made by silvered weapons. The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature. }

If the above check exceeds DC 30, Highlight to display spoiler: { Their damage resistance is DR 30/silver. The have cold and sonic resistance 30. }

If beat DC 35, Highlight to display spoiler: {They are immune to poison.}




Wolf 1 hits Edson, to hit AC 42 for 23 points of damage.
Wolf 2 hits Edson, to hit AC 41 for 30 points of damage.
Wolf 3 hits Edson, to hit AC 35 for 20 points of damage.
Wolf 4 hits Edson, to hit AC 44 for 20 points of damage.
Wolf 5 hits Edson, to hit AC 40 for 24 points of damage.
Wolf 6 misses Edson, to hit AC 29.
Wolf 7 hits Edson, to hit AC 42 for 18 points of damage.
Total damage to Edson this round is 135 points of damage.
I believe that brings Edson to -7 hp.
Seeing their prey motionless, the wolves on Edson release their bites.

Wolf 8 hits Lanliss, to hit AC 37 for 24 points of damage. Grapple 35, jaws lock on Lanliss.
Wolf 9 hits Lanliss, to hit AC 40 for 23 points of damage. Grapple 37, jaws lock on Lanliss.
Wolf 10 hits Lanliss, to hit AC 42 for 24 points of damage. Grapple 24, fails to grab Lanliss.
Wolf 11 misses Lanliss, to hit AC 30.
Wolf 12 hits Lanliss, to hit AC 36 for 22 points of damage. Grapple 29, fails to grab Lanliss.
Total damage to Lanliss this round is 93 points of damage.

Wolf 13 misses Barratore, to hit AC 27..
Wolf 14 hits Barratore, to hit AC 40 for 22 points of damage. Grapple check of 39 does not meet Barratores CMD.
Wolves 15, 16, 17, and 18 all miss Barratore.
Wolves 19 and 20 are behind the ones that attacked the felled Edson.

Note that Barratore has multiple foes to take attacks of opportunity on.


I apologize for the confusion caused by my description of the trip attacks made by the large wolves, making some think they were being grappled. Note, however, that for these small wolves, their special attack upon a successful bite IS a grapple. Of those outside the bubble, I have Barratore with FoM, but not Lanliss or Edson. Let me know if I missed it--DM John.


The AC of charging wolves is 28.


The map!


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday September 16th, 2020 8:44:36 PM

Lanliss screams as some wolves manage to take a hold off him, the pain was distracting to him, especially considering that they tore his flesh a bit and their fangs were spot-on on him not letting him escape or fight properly.

'What should I do', Lanliss thinks.

OOOC :forgot to update sheet with the mass heal.
OOC2: Will post another post as I am not sure what to do

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind  d20+31=41 ; d20+31=32 ; d20+31=38 ; d20+31=39 ; d20+31=45 ; d20+31=47 ; 2d8+36=50 ; 2d8+36=39 ; 2d8+36=46 ; 2d8+36=47 ; 2d8+36=47 ; d20+32=47 ; d20+27=43 ; d20+22=42 ; d20+22=42 ; d20+17=18 ; d20+32=50 ; d20+32=51 ; 2d8+36=45 ; 2d8+36=42 ; 2d8+36=42 ; 2d8+36=51 ; 2d8+36=44 ; 2d8+36=51 ; 2d8+36=51 ;
Wednesday September 16th, 2020 10:21:20 PM

Another onslaught of wolves and as they come in, Barratore strikes at the first 6, connecting with 5 of them
PA attack W 13-18 HIt AC 41/32/38/39/45/47 Dmg 50/miss/39/46/47/47

Both Edson and Lanliss were in trouble here, but Lanliss was closer and that grim fact decides the fighters actions. Barratore reaches across and engages one of the far wolves. activating Haste again with but a thought.

PA w10 Hit AC 47/43/42 crit 42/18/50 crit51
Dmg 45/42/42+51/miss/44+51 (1 too many dmg rolls)
If a strike kills w10, Barratore targes w11 then w12

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 3/10
Freedom of Movement

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=35 ;
Wednesday September 16th, 2020 10:25:49 PM

(Knowledge [Arcana]: 35)

"MIST WOLVES!! If you have silver weapons, better use it! They are resistant to non-silver weapons, cold and sonic attacks!"

With the three warriors taking so much damage, there is only one possible action for Emrys at the moment. He begins to speak familiar words of power.

(Emrys casts Mass Heal. Everyone receives 250 points of healing, among other things.)

As everyone heals up completely, he knows this will only help poor Edson for a few seconds before he's ripped to shreds again. So his next act will be a bit controversial, but his friends are warded against Fear for the time being. He quickly casts a second spell in a desperate act of removing the wolves surrounding Edson. "Velarin, can you step aside to avoid my spell. I can't move or the Antilife Shell will dispel." Emrys doesn't wait too long...

(Emrys casts a Quickened Fear Spell (quicken metamagic spell), in the direction of the wolves surrounding Edson. Range: 30 foot, cone-shaped burst. Duration: 19 rounds. Will Save: 28. If Velarin doesn't step aside, both Velarin and Edson receive a +4 morale bonus to their save due to the Remove Fear spell that's already cast upon them. If they fail the save, the Fear Effect will be suppressed for the next 10 minutes. If the Wolves fail their save, they receive the Panicked condition for 19 rounds. If the wolves save successfully, they're Shaken for 1 round.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=46 ; 19d6=59 ;
Thursday September 17th, 2020 6:16:32 AM

(know arcane 46)

V is about to tell everyone what they are when Emrys beats him to it, but does chime in "They are also immune to poison. Not that we generally use poison."

Quickly assessing the Keepers positions, V realizes that Lanliss has Barratore nearby, but Edson is on an island at the moment, So V casts an empowered chain lightning at W1, which should effect it, and every wolf within 30' of him. (Primary target 97 damage, reflex save of 29 for 1/2)( Secondary targets 88 damage, reflex save of 27 for 1/2)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx2, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday September 17th, 2020 6:18:38 AM

(V stepped aside for Emrys to cast his spell as requested, prior to casting his own.)

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday September 17th, 2020 8:45:28 AM

Ooc: Tishe’ cast Freedom of Movement on Lanliss at post 5 September.
......

Another wave of wolves arrive, smaller but just as vicious, and Tishe’ berates herself that she didn’t actually have anything ready! “Well, let’s see what I can weave”, she mutters and with a thought, pulls the perfect scroll from her Pants O Plenty. Quickly reading, she casts a Web spell targeted at point Q,R,17,18 and anchored at tree Q13 and Q22.

Instantly, all the wolves attacking Edson are fighting sticky, icky webs! Even better, Edson and his Freedom of Movement is completely unaffected!

......
Web. 20’ radius from point Q,R,17,18 Reflex DC 13 or Grappled.

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind 
Thursday September 17th, 2020 11:19:46 AM

*Note* Barratore has Greater Penetrating strike which bypasses DR/10 any type
Also his +4 weapon is equivalent to Silver/Cold Iron and Adamantine for the purpose of bypassing DR

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday September 17th, 2020 4:20:58 PM

Lol

Edson goes unconscious again.

Wolves Attack (Round 9) (DM John)  d20+17=23 ; d20+17=29 ; d20+17=32 ; d20+17=20 ; d20+17=28 ; d20+17=18 ; d20+17=30 ; d20+17=22 ; d20+17=28 ; d20+17=25 ; d20+17=27 ; d20+17=36 ; d20+17=24 ; d20=18 ; d20=2 ; d20=12 ; d20=7 ; d20=17 ; d20=4 ; d20=2 ; d20=20 ; d20=7 ; d20=11 ; d20=2 ; d20+23=36 ; 2d8+15=28 ; d20+25=40 ; 2d8+15=23 ; d20+25=37 ; d20+23=25 ; d20+23=41 ; 2d8+15=25 ; d20+25=31 ; d20=1 ; d20=3 ; d20=4 ; d20=5 ; d20=17 ; d20=8 ; d20=10 ;
Thursday September 17th, 2020 5:42:53 PM


Lanliss screams as the wave of smaller wolves nearly overpowers him.

Barratore lays into the wolves swarming him, wounding several. He then reaches over to assist Lanliss, killing one (W10) with a vicious series of three blows, and seriously wounding another (W11).

Emrys Heals everyone. He starts to cast fear on the wolves surrounding Edson, but realizes at the last moment that his remove fear might not protect elf from the new fear effect.

Velarin brings out the lightning on the wolves around Edson. This affects wolves 1-9 and 17-20. Wolves 1, 4, 6, 8, 17, & 20 fail their saves. Not sure why primary takes more damage

Tishe’ casts web on the wolves around Edson. They all save, but are now in difficult terrain.

Edson, having been healed by Emrys, plays dead.

The Wolves.
The wolves around Edson have had enough of the spells. Wolves 2 and 3 grab their presumed downed prey and drag him away from the others towards the bottom of the map. The other wolves in that theater (1, 4-7, 19, & 20) Slink away with them. They both save against the web, but are hindered by it and their load so only drag the unconscious feigning Edson twenty feet.

Wolf 8 withdraws.
Wolf 9 attacks Lanliss. Hit with a 36 for 28 points of damage, but cannot grab with its jaws.
Wolf 10 dies.
Wolf 11 withdraws.
Wolf 12 attacks the bigger threat, Barratore, flanking with W16. Due to the flank hits with a 40 for 23 points of damage.
Wolf 13 attacks Barratore and misses.
Wolf 14 attacks Barratore and misses.
Wolf 15 attacks Barratore and hits with a 41 for 25 points of damage.
Wolf 16 attacks Barratore and misses.
Wolf 17 dies.
Wolf 18 attempts to withdraw, but Barratore’s reach enables him to get an attack of opportunity.
Wolf 19 attempts to slink away but gets caught in the web!
Wolf 20 slinks away.

Start at 114 HP
Wolf 1 AC 30 HP -88 bloodied withdrawn
Wolf 2 AC 30 HP -44 dragging Edson
Wolf 3 AC 30 HP -44 dragging Edson
Wolf 4 AC 30 HP -88 bloodied withdrawn
Wolf 5 AC 30 HP -44 withdrawn
olf 6 AC 30 HP -88 bloodied withdrawn
Wolf 7 AC 30 HP -44 withdrawn
Wolf 8 AC 30 HP -88 bloodied withdrawn
Wolf 9 AC 30 HP -44
Wolf 10 AC 30 HP Slain by Barratore on third strike
Wolf 11 AC 30 HP -95 bloodied withdrawn
Wolf 12 AC 30 HP
Wolf 13 AC 30 HP -50
Wolf 14 AC 30 HP
Wolf 15 AC 30 HP -39
Wolf 16 AC 30 HP -46
Wolf 17 AC 30 slain by blade and blast
Wolf 18 AC 30 HP -47 -44 = -91 bloodied withdrawn (Subject to AoO)
Wolf 19 AC 30 HP -44 Grappled
Wolf 20 AC 30 HP -88 bloodied withdrawn

The map!


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday September 17th, 2020 5:54:08 PM

Edson's mind figures if he moves hes getting pounced on and doesn't want to die for almost the third time in the last 60s seconds.

Might as well go for the ride since death apparently has its heart set on Edson.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+28=38 ; d20+23=43 ; d20+16=17 ; d6+9=11 ; d6+9=14 ; d6+9=14 ;
Thursday September 17th, 2020 7:27:37 PM

Lanliss attacks Wolf#9 and screams to Barratore
"You think you can handle all of them"
"I can run to get Edson before the wolves kidnap him"

Attack#1 38 Damage 11
Attack#2 43 Damage 14
Attack#2 17 Damage 14 (rolled 1 on attack so epic fail)

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 17th, 2020 11:09:28 PM

Emrys exclaims, "I'm really beginning to think that Death has its heart set on Edson!"

He wish he had line of sight, so he could command those mist mutts to drag Edson back.

Emrys decides that if he can't target the wolves dragging Edson, he can at least impede their progress. He then summons a great wall of a thick, twisting bramble of thorns.

(Emrys casts Wall of Thorns. Range: Medium. Effect: Nineteen 10' Cubes. Duration: 190 minutes. This wall will run parallel with the road and placed just beyond the wolves progress. I'm attempting to block their escape.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  19d6=73 ;
Friday September 18th, 2020 6:42:24 AM

(ooc: I gave The primary target the extra 9 points of damage from the intense spell that is a class feature of the invoker. If you would like to split it up a different way, feel free, or let me know. The feature doesn't specify how to split it up among multiple targets)

(The map won't pop up, it just goes to the google trouble shooting page. V is going to target as many wolves as possible around Edson to free the rogue)

"I think I got Edson. If the first blast didn't kill them, the second should. Keep an eye on what's going on with Lanliss and Barratore."

V fires another empowered chain lightning at the mass of wolves he targeted before, attempting to get as many as possible around Edson. Damage of 118 to the primary, reflex save 29 for 1/2 damage, and 109 to the secondary, reflex save of 27 for 1/2 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  19d6=73 ;
Friday September 18th, 2020 6:42:24 AM

(ooc: I gave The primary target the extra 9 points of damage from the intense spell that is a class feature of the invoker. If you would like to split it up a different way, feel free, or let me know. The feature doesn't specify how to split it up among multiple targets)

(The map won't pop up, it just goes to the google trouble shooting page. V is going to target as many wolves as possible around Edson to free the rogue)

"I think I got Edson. If the first blast didn't kill them, the second should. Keep an eye on what's going on with Lanliss and Barratore."

V fires another empowered chain lightning at the mass of wolves he targeted before, attempting to get as many as possible around Edson. Damage of 118 to the primary, reflex save 29 for 1/2 damage, and 109 to the secondary, reflex save of 27 for 1/2 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+30=38 ; d20+12=18 d20+12=14 d20+12=18 4d6(2+3+3+1)=9 4d6(2+2+2+4)=10 4d6(6+6+4+4)=20 10d6(4+4+2+1+1+6+6+2+3+6)=35
Friday September 18th, 2020 6:52:17 AM

Tishe’ acknowledges Velarin. “Weaving!”

Quickened Scorching Ray spell has three rays target Wolf 9. (Touch Ac 14,18,14. Damage. 9, 10, 20

Then the Spellweaver steps up to J16, and leans around Lanliss. “Many Shadows, sweetie, just a moment”, and she Defensively casts a Lightning Bolt down the line of Wolves 12,13,14, and 15. (Just in case Wolf 9 is still alive to avoid an AOO). 35 electrical damage, Reflex 20 for half

(Ooc: deleted double [second] press of 10d6 roll)

.....

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 1. 1. 1

Wolf Battle Round 10 (DM John)  d20+17=28 ; d20+17=32 ; d20+17=32 ; d20+17=29 ; d20+17=30 ; d20+17=21 ; d20=7 ; d20+23=34 ; 2d8+15=23 ; d20+23=25 d20+23=40 d20+23=38 d20+23=27 d20+23=38 2d8(1+2)+15=18
Friday September 18th, 2020 5:52:02 PM

Edson continues to play dead and the wolves appear to fall for it.

Lanliss attacks wolf 9 hitting it twice.
Emrys attempts to blocks the wolves dragging off Edson with a wall of thorns.
Note that the map does not show the full extent of the thorns, only the relevant squares.

Velarin blasts the wolves near Edson, one caught in the web and two attempting to drag off Edson, killing the one in the web and one of those on Edson and seriously wounding the remaining wolf on Edson. Thanks for the explanation about the primary. Note that the extra damage made no change in the outcome last round.

Tishe’ throws three scorching rays at wolf 9, but none hit their target. Touch AC of the mist wolves is 21 Then she moves out of the antilife shell and casts a lightning bolt down the line of wolves. All manage to save, but still take half damage.

Barratore is overwhelmed by wolves.

The Wolves!
Wolf 2 dies from Velarin’s blast.
Wolf 3 seeing his mate die and having his escape route blocked, releases its grip on Edson and escapes around the wall without his dinner. Route of wolf is O21 to M21 to L22 continuing around the wall of thorns and disappearing into the fog.
Wolf 9 sees a new threat and attacks Tishe’.takes advantage of his flanking with W12 to continue attacking Lanliss. Hitting Tishe’ versus AC 34 for 23 points of damage, but cannot latch on to his foe due to the freedom of movement spell on her.
Wolves 12-16 with only wolf 13 hitting vs AC 40 for 18 points damage to Barratore

================
Normal AC is 30
Touch AC of Wolves is 21.

Wolf 2 AC 30 Slain by Velarin (was dragging Edson)
Wolf 3 AC 30 HP -98 drops Edson and runs into the fog, going around the wall of thorns.
Wolf 9 AC 30 HP -69 bloodied
Wolf 12 AC 30 HP -17
Wolf 13 AC 30 HP -67 bloodied
Wolf 14 AC 30 HP -17
Wolf 15 AC 30 HP -56
Wolf 16 AC 30 HP -46

Wolf 19 AC 30 Slain by Velarin

Off the map
Wolf 1 AC 30 HP -97 bloodied withdrawn (corrected damage from last round)
Wolf 4 AC 30 HP -88 bloodied withdrawn
Wolf 5 AC 30 HP -44 withdrawn
Wolf 6 AC 30 HP -88 bloodied withdrawn
Wolf 7 AC 30 HP -44 withdrawn
Wolf 8 AC 30 HP -88 bloodied withdrawn
Wolf 11 AC 30 HP -95 bloodied withdrawn
Wolf 18 AC 30 HP-91 withdrawn
Wolf 20 AC 30 HP -88 bloodied withdrawn

Dead last round
Wolf 10 AC 30 HP Slain by Barratore on third strike
Wolf 17 AC 30 slain by blade and blast

The Map!

If this link does not work, see file attached to email.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  5d4+9=23 ; 5d4+9=24 ;
Monday September 21st, 2020 8:10:25 AM

(ooc: link in email was just the posts, no map.)

Seeing that the enemies numbers have dwindled, V targets wolf 9 with a set of magic missiles for 23 damage, and then quickens another set to finish off wolf 9. If wolf 9 is already dead, he targets wolf 13 with the second set. Damage 24

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind  d20+32=33 ; d20+32=35 ; d20+27=46 ; d20+27=30 ; d20+22=28 ; d20+17=27 ; d20+32=45 ; 2d8+36=44 ; 2d8+36=45 ; 2d8+36=45 ; 2d8+36=41 ; 2d8+36=44 ; 2d8+36=44 ;
Monday September 21st, 2020 10:59:42 AM

I had posted Thursday, It obviously failed to update. This first roll was the AoO I took. no idea what happened to the rest of the post

Emrys heals Barratore, he misses the retreating wolf and attacks the wolf that just bit him, and them goes after w16, then w15 if foes fall
w13 PA Hit AC 35 / 46 crit 30 / 28 / 27 / 45
Dmg 44 / 45+45 / 41 / 44 / 44

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 3/10
Freedom of Movement

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday September 21st, 2020 1:11:39 PM

Edson just keeps playing dead, hoping the lord of the dead didn't mistake this and take him.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK)  d20+30=31 ; d20+30=33 ;
Monday September 21st, 2020 2:15:52 PM

Tishe’ bites off a yip of pain at misty slashing teeth. “Lanliss, sweetie, can you take care of ‘this’ for me?”, she asks jerking her head at the most Wolf trying to gnaw on her ribs.

Then she casts a defensive, maximized Lightning bolt at the line of wolves as before, heroically overcoming her auto fail flub! (60 damage, reflex Dc 23 for half)
.....
Cast defensive Nat 1, hero reroll 33

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+28=40 ; d20+23=31 ; d20+16=19 ; d6+9=13 ; d6+9=14 ; d6+9=10 ; 10d6=42 ; 10d6=41 ; 10d6=29 ;
Monday September 21st, 2020 8:12:53 PM

"Gladly", Lanliss says and attacks the nearest wolf quite effectively

Attack#1 40 Damage#1 13
Attack#2 31 Damage#2 14
Attack#3 19 Damage#3 10

If Sneak Damage applies because of flanking with Barratore
Sneak Attack Damage#1 42
Sneak Attack Damage#2 41
Sneak Attack Damage#3 29



Wolf Battle Round 11 (DM John)  d20+17=25 ; d20+17=29 ; d20+17=34 ;
Monday September 21st, 2020 8:53:19 PM



Velarin attacks wolf 9 with two volleys of magic missiles, slaying it.

Barratore attacks the wolves surrounding him. He kills the one who last bit him (w13), then he lands a critical hit, killing W16. He misses with two more swings before connecting with W15, seriously, but not fatally wounding it.

Edson does a fine job of playing dead and finds he no longer has any living wolves around him.

Tishe’ blasts a bolt through the line of wolves, slaying one and wounding the remaining two. No need to use a heropoint. The wolf threatening Tishe’ was slain by Velarin’s magic missiles.

Lanliss cuts into the wolf between him and Barratorre. Already wounded by Tishe’s bolts, he finishes it off with his second stab.

Emrys, seeing the battle is about over, keeps watch.

The wolves.
Wolves 9, 12, 13, 15, and 16 are slain.
The final wolf standing (14) attempts to withdraw. Unfortunately, given the minotaur’s reach, he can not safely do so without provoking.

====================
Normal AC is 30
Touch AC of Wolves is 21.

Wolf 9 AC 30 Slain by Velarin
Wolf 12 AC 30 Slain by Tishe’ and Lanliss
Wolf 13 Slain by Barratore
Wolf 14 AC 30 HP -47 withdrawing, provokes from Barratore
Wolf 15 AC 30 Slain by Barratore and Tishe’
Wolf 16 Slain by Barratore

Off the map
Wolf 1 AC 30 HP -97 bloodied withdrawn
Wolf 3 AC 30 HP -98 drops Edson and runs into the fog, going around the wall of thorns.
Wolf 4 AC 30 HP -88 bloodied withdrawn
Wolf 5 AC 30 HP -44 withdrawn
Wolf 6 AC 30 HP -88 bloodied withdrawn
Wolf 7 AC 30 HP -44 withdrawn
Wolf 8 AC 30 HP -88 bloodied withdrawn
Wolf 11 AC 30 HP -95 bloodied withdrawn
Wolf 18 AC 30 HP-91 withdrawn
Wolf 20 AC 30 HP -88 bloodied withdrawn

Dead previous rounds
Wolf 2 AC 30 Slain by Velarin (was dragging Edson)

Wolf 10 AC 30 HP Slain by Barratore on third strike
Wolf 17 AC 30 slain by blade and blast
Wolf 19 AC 30 Slain by Velarin

The map!

Please see link in email for map.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) 
Tuesday September 22nd, 2020 5:19:42 AM

Tishe’, free from wolves, dashed over to Edson, ready with her Wand of Cure Light Wounds in case it is needed. “Sweetie, are you OK? Piggie poop on not being in telepathic contact anymore!”

.....
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 22nd, 2020 5:44:52 AM

V quickly surveys the battlefield for more threats, and then follows Tishe' over to where Edson is, calling forth a potion of cure serious wounds from his haversack as he moves.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday September 22nd, 2020 8:36:21 AM

Edson pops up when Tishe comes over.

"I'm good Tishe. These wolves must have some great senses, picking out the invisible elf. Probably some good smell, or some type of stong vision. "

"Anyway, thank you,."



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind  d20+32=39 ; 2d8+36=51 ;
Tuesday September 22nd, 2020 12:13:15 PM

Barratore sweeps his sword down and left, into the retreating wolf.
AoO PA Hit AC 39 Dmg 51

Barratore attempts to remain alert for anything else that might coming in, but as happy as he is that Edson is ok, the fighter does not want to tarry here. Emrys' spell was keeping the soul stealing fear at bay for now, but it would be gone all too soon. Once that happened, the group would be so much more vulnerable.

"We need to be pushing on, quickly. Until we reach the Inn, however we are going to do that, we are in great danger."

Barratore then keeps heading down the road

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 2/10 OFF
Freedom of Movement


Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday September 22nd, 2020 12:35:36 PM

"You may want to collect these remaining wolf pelts ... they're highly prized for their natural stealth properties."

Emrys goes on to explain their value and special properties.

(The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature.)

The fog recedes (DM John) 
Tuesday September 22nd, 2020 5:50:26 PM


Tishe’ runs over to Edson's aid, noting that, except for some torn clothing and significant saliva stains, he is unharmed. note that since Emrys’ heal spell in round 9, the wolves have been treating Edson as groceries rather than foe.

Velarin rushes to Edson’s aid as well.

Edson realizes the wolves were targeting him by scent. To help this busy DM, in the future, please note when Edson is invisible in your status. Thanx.

Barratore takes a parting swing at the retreating wolf, wounding it seriously. It howls in pain and rushes off into the fog. He then warns the other of the need to keep moving and puts words into action.

Emrys describes the value of the pelts to the others.

Lanliss is relieved.


Except for those that hurried off in defeat, the wolves, both the larger ones that attacked first and the smaller ones that followed, lie motionless on the ground around you. The carcasses of the larger wolves seem ordinary enough, but the pelts of smaller creatures are noteworthy, as Emrys explained. In all, nine mist wolf pelts can be recovered.

Imperceptibly at first, but once noticed, it is apparent that the fog is unmistakably dissipating. Soon, only wispy patches of fog dot the forest floor. The adventures now have a clear view of their surroundings for the first time since they passed through the gate. The trees, formerly mere dark shadowy shapes in the gloom, are now clearly discernible. They no longer seem as mysterious and foreboding in the thinning mist, now appearing to be merely very large, very old trees. A leafy ground cover can now be seen to be blanketing the forest floor around the massive trunks. It is of a type unfamiliar to any of the travelers. Emrys, Edson, and Tishe', all of whom are standing in it, find it to be there thick and cushiony. It appears similar to common ivy, except the leaves are of mixed size and shape and clustered in groups of four, six, and seven leaves. Its leaves are leathered and a pale yellowish green in color. The soil here smell musty and damp.

The road itself has also transformed. Previously, it appeared to be constructed of smooth, dark stones, but now it appears to be made of nothing more than hard packed dirt. It meanders ahead through the trees, disappearing from view around a bend. The light beyond that point appears greater, indicating a possible clearing.



[Everyone please accept 125,000 xp each.

Up to 9 small wolf pelts are available with a value of 2000 gp each.]



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday September 22nd, 2020 8:03:11 PM

Lanliss sighs, "So this is how this place looks like"
He allows himself to sit for a while to .....to feel the ground, to touch it, and smell the area.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 23rd, 2020 6:03:30 AM

"Do we want to take the time to collect the pelts? I don't think time is on our side in this realm. On top of that, we need to find a place to rest. We have used a significant amount of magical resources."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) 
Wednesday September 23rd, 2020 8:19:04 AM

Tishe’ is relieved that Edson is OK, and considers Barratorre and Velarin’s comments.

“I think skimming the wolves may be worth the pause. There has to be some type of civilization here to have an Inn and Castle. Maybe they have hunters, trappers, and merchants? We may be able to bluff our way through intelligent opponents.”

Tishe’ will do the skinning dirty work and stuff it into her portable hole.
.....

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday September 23rd, 2020 11:10:37 AM

Edson has to give it to Tishe.

"Pretty slick Tishe, you'd make it in the thieves guild with a brain like that."

the still INVISIBLE elf moves closer to the group, making sure the group hears him so as not to think their being snuck up on. If the group decides to skin the wolves, Edson help where he can. Hes no hunter or skinner but he'll help stack the pelts or carry them if needed.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind 
Wednesday September 23rd, 2020 2:27:00 PM

Clarification please. Are the pelts valued at 2,000 as stated in DM post or 20,000 as stated in Emrys's post

On the road again (DM John) 
Wednesday September 23rd, 2020 3:56:11 PM


Lanliss takes a moment to take in their new surroundings.

Velarin suggests a rest, given the amount of spell resources used.

Tishe’ suggests the wolf pelts might provide a cover story and starts skinning.

Invisible :-) Edson compliments Tishe’s thinking and helps where he can.

Emrys takes a moment to relax.

Barratore examines the pelts.

Here in the heavy woods it is difficult for anyone to see much beyond the curve in the road. The canopy, high above, obscures any view of the sky. Based on the lighting level it appears to be near sunset or, perhaps right after sunrise. It is impossible to tell, here on this different plane, where the travelers have no reference point for time.

What do the Keepers do after reclaiming the wolf pelts: rest here, move on, or something else?

Clarification about the pelt value. Here is the full text of the spoiler which you all now have had a chance to discuss :

”The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature. “


Since these are non-magical, no item creation feat is required to make them, but the appropriate craft skill checks still are.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday September 23rd, 2020 8:32:46 PM

Lanliss will wait for the others decide what to do.

OOC: Do I have the knowledge about the pelts ? as in...do I know that the pelts are very useful ?

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d12=7 ; d12=9 ; d12=12 ; d12=8 ; d12=2 ; d12=7 ; d12=3 ; d12=11 ; d12=7 ; d12=11 ; d12=11 ; d12=3 ; d12=7 ; d12=8 ;
Wednesday September 23rd, 2020 10:44:33 PM

Emrys takes a moment to survey all the blood and gore around him ... by almost 30 mutilated corpses ... not to mention the loss of blood and flesh left behind by survivors that limped away leaving trails of bloodshed in every direction ... on a not so lonely path through an unknown wood! After taking a mental, deep breath from that run-on thought, he says, "We need to move away from this place immediately ... we are standing in middle of one big bloody 'Hello, We Are Right Here'!!"

"If we don't wish to turn into mist ourselves and Wind Walk, I suggest we activate our feet and remove ourselves from this massive bloodstain! All trails lead to us right now!"

Emrys then casts several healing spells on Barratore, Lanliss and Tishe. (I'm assuming everyone's listed hitpoints are correct.)

(Emrys casts Cure Critical Wounds on Barratore, enhanced by Spiritual Healing. 4d12+19 = 7+9+12+8+19 = 55 healing to Barratore.)

(Emrys casts Cure Critical Wounds TWICE on Lanliss, enhanced by Spiritual Healing. 8d12+38 = 2+7+3+11+7+11+11+3+38 = 93 healing to Lanliss.)

(Emrys casts Cure Moderate Wounds on Tishe, enhanced by Spiritual Healing. 2d12+10 = 7+8+10 = 25 healing to Tishe.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday September 24th, 2020 5:10:44 AM

Tishe’ smiles her thanks at Edson for the compliment. “And by ‘we’, I mean you, sweetie: I couldn’t bluff my way out of a slug pen.” The sorceress also beams her thanks at Emrys. “Many Shadows, sweetie, makes me feel shuttlecocked and ready for action!”

Tishe’ doesn’t want to stop at the misty woody place where they were ambushed by two hordes of wolves. Besides, “We need to weave on. The longer we stay here the better chance Someone will notice our presence.”

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=45 ; d20+29=43 ;
Thursday September 24th, 2020 6:06:57 AM

"Wind walk would be quite helpful to get a move on, but the time it takes to reform could leave us at a significant disadvantage if we encounter a problem. I do agree with Emrys that we should get a move on."

As soon as tishe' is done collecting the pelts, V falls in line behind Barratore, who leads the way down the path.

V tries to figure out if his magnificent mansion will work here or not. Know arcane 45, know planes 43

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday September 24th, 2020 10:56:11 AM

"Are we still tying ourselves together, or is it just stay close at this point?" Edson asks.
"I do agree it is time to get moving. "

Either way, he falls in line.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Thursday September 24th, 2020 2:24:08 PM

Barratore will assist on the pelt gathering, whether it is dumping wolves into a portable hole or if some skinning has to be done
[survival take 10 = 18]

Emrys's healing is welcome as always and he provides a quick 'Thanks' to the Bloodwitch and he fully agrees with everyone else who were agreeing to his earlier suggestion of moving on.

Barratore takes the lead and shifts the Glammer on the Animated shield to appear as a banner of the WLA You never knew.



On the road again (DM John) 
Thursday September 24th, 2020 4:31:32 PM


Lanliss awaits the others. Yes, Lanliss knows about the pelts and what can be made of them.

Emrys advises distancing themselves from the site of the recent carnage. He then heals everyone’s wounds.

Tishe’ concurs with the need to move on.

Velarin endorses traveling by foot and prepares to depart once the pelts are dealt with. Reviewing what he knows about planes and their implications on casting magnificent mansion, he concludes that it is likely to function normally in Koshe Marr.

Edson asks about continuing to be tethered and prepares to depart.

Barratore assists with the pelts and leads the marches forward, banner flying.
Pardon my ignorance: what does “you never knew” mean?


As the Keepers follow they bend in the road, they see that, in fact, there is a bit of break in the trees. An outcropping of broken rock about 50 feet wide and stretching ahead about 100 yards. The limited soil in this area is obviously incapable of supporting the grand trees they just stepped out of. A few scraggly specimens dot the open terrain and the road, more of a dirt track here, continues on into the trees on the other side of the clearing.

The sky that is now visible once in the glade is filled with rolling clouds. The sun, if there is in fact one on this plane, is hidden from view, but the clouds ahead appear to be brighter right above the trees on the other side of the opening.

As the adventures enter the glade, low rumbling thunder periodically sounds in the distance, but with no indication of any rain. Off to the left from the top of the trees., a lone animal cries out briefly. The unfamiliar sounding call sounds like a cross between a raven’s caw and an eagle’s challenge. It echoes through the tree tops, but does not repeat.

A slight breeze comes from ahead, carrying with it the faint smell of wood smoke.

The terrain rises gently ahead but the layout of the land is obscured by the surrounding trees. The road, however, clearly continues through the forest on the other side of the glade.



Sound based perception check DC 30 Highlight to display spoiler: {You hear a few sharp sounds, like metal striking metal. After about ten or so such sounds it stops. About 30 seconds later it resumes, this time repeating only six times.. After that, the sounds seems to stop.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=16 ;
Thursday September 24th, 2020 9:21:07 PM

"I hear", Lanliss says and then stops to listen and continues, "Possibly a fight".
"Or something else like a Metal hitting Metal....", after a few more moments." If it is a fight ...it stopped.... "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=25 ;
Friday September 25th, 2020 6:32:42 AM

(from last post: V tries to figure out if his magnificent mansion will work here or not. Know arcane 45, know planes 43)

"I didn't hear anything Lanliss. This clearing would be a Good spot for a trap though. Anybody have any ideas besides just wandering in? We could go airborne? it is less likely that there would be flying threats in trees such as these, but with the dense canopy, we may have trouble getting through it, unless we go over it"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=35 ; d20+28=32 ;
Friday September 25th, 2020 10:26:06 AM

(Perception 35)

"I hear them. They could possibly be the sounds of a blacksmith. Or and some strange form of communication." He tries to analyze the rhythm and repetitions of strikes to determine if there is some sort of sentence structure.

(Linguistics: 32)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=29 ;
Friday September 25th, 2020 11:43:39 AM

Edson looks back and forth but doesn't hear the sounds the others are talking about. "What? " he asks. "What sounds? this place is really messing with us. You hear noises, I don't. None of this makes sense and seems to just keep you on the edge. Thats probably a defensive tactic, keep you on edge and it makes you make mistakes."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind  d20+17=29 ;
Friday September 25th, 2020 2:22:47 PM

Barratore looks about the clearing, V was right, it was a nice place for a trap, but everything doesn't have to be. You never know. Maybe the next creatures they run into would recognized the High Woldian script upon his banner shield, designating the group as on the side of good, WLA.

The fighter puts aside such fairy tales and focuses on the conversation. "Metal on metal and the smell of smoke? Says blacksmith r some other residence ahead. As likely as V is right, because, you know, life. I think we simply continue."

With that Barratore will move into the glade and towards the road on the far side

PROHOVIA


At the Outskirts (DM John) 
Friday September 25th, 2020 4:31:35 PM



Lanliss tells the others he hears what may be the end of a fight.

Velarin worries that the clearing may be a trap. Copied from yesterday’s DM post: “Reviewing what he knows about planes and their implications on casting magnificent mansion, he concludes that it is likely to function normally in Koshe Marr.”

Emrys speculates the sounds could be that of a blacksmith or a form of communication. No discernible code is identified.

Edson hears nothing and worries that this place could be messing with them..

Trap or no trap, Barratore leads the way, banner proudly flying.

Tishe’ continues along, deep in thought.





The adventures cross the clearing with no incident, the track continuing its gentle rise as it courses through the forest. As they travel on, the smell of smoke gradually increases and the occasional rumble of distant thunder continues. Periodically, the ring of metal on metal resumes, loud enough for all to hear. The repetitive rings followed by periods of silence, is very likely that of someone working metal.

Perhaps an hour passes before, once again, the forest clears, providing another look at the sky. The clouds continue and as before with no apparent sign of imminent rain.


Survival DC 15. Highlight to display spoiler: {You truly feel like an hour has passed, but there is no apparent change in the position of the light source behind the clouds as if the sun of this plane has not moved.}


Rather than a deficiency in soil or water, this clearing is obviously the result of lumbering. Stumps are evident, some having been cut some time ago, poking through the short grass covering this expanse.

Approximately two miles ahead, the source of the smell is visible. On the outer edge of what appears to be a sizable town, smoke rises in a silvery plume from the chimney of a small stone building. Surrounding this building are well organized piles of lumber. The periodic ring clearly comes from within.

This structure is but one of many. It is closest to the forest, but by no means does it stand alone. It marks the edge of many bright colored buildings, each, it appears, painted a bright and unique color. No pattern to the colors is visible, but each is vivid and almost garish, a stark contrast to the dreary gray of the former mist left behind or the ubiquitous clouds above.

Before long someone steps out of the stone building, removes something from the lean-to at its side and returns back inside. Soon after this, the metal ringing resumes. Beyond this, the road the Keepers are on branches out. It is not completely abandoned though, as has been the case so far within the forest; an occasional person or small group can be seen going from building to building, apparently on some personal business of some sort.

Another dirt track extending from the town leads to the clearing approximately two hundred yards right of where the road the Keepers are on enters the town. On this dirt trail, heading into the field, and toward the Keepers, appears to be a sizable flock of sheep tended by several humanoid shepherds.


At this point, no one in the town, including the sheep and their tenders, appears to have noticed the group of strangers standing at the edge of the forest.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday September 26th, 2020 4:40:57 AM

Tishe’ continues deep I thought, wrestling the little thoughts that keep her remembering the near-paralyzing fear those big wolves instilled in the Keepers. This is not a place to stand out, she thinks, for it would only lead to getting noticed by progressively more powerful beings until the souls is trapped forever.

The thought doesn’t do her mood or silence any good.

.......

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday September 27th, 2020 8:26:04 PM

"We need to be careful", Lanliss whispers.
"What do you think Edson?", Lanliss asks making a gesture towards the more...difficult to disguise member (Barratore)


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday September 28th, 2020 7:01:54 AM

"Do we avoid the town, or go in? i'm not sure which would be best. How do we ask directions to the castle of Marteus with out letting anyone know we are going to the castle of Marteus? Perhaps we should quickly back into the woods before we are spotted, and determine our next move."

"An invisible airborne view of the area may point us in the direction we are going. And if it's Edson or Lanliss, they could sneak into town after and get a lay of things before we avoid it or go in. We have to remember that stealth is part of our mission."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday September 28th, 2020 8:48:45 AM

"No way we can hide him" Edson answers Lanliss.

"I'll go, " he adds, turning to Velarin. " I can stay invisible and not make anyone waste a spell or potion, "

The elf looks towards the town, it seemed peaceful enough... but thats what made this whole thing weird,

At the Outskirts (DM John) 
Monday September 28th, 2020 4:13:38 PM


Tishe’ continues, recalling the deep fear she experienced when facing the wolves.

Lanliss quietly discusses the challenges of disguising them all.

Velarin raises the question of approaching or avoiding the town and suggests an invisible aerial reconnaissance.

Edson, being invisible, proposes he be the one to do the exploration, all the while being disturbed by the incongruous peaceful appearance of the town.

Emrys and Barratore carefully watch the edge of town.


While the Keepers quietly discuss what to do, a beautiful voice begins to sing,

”O shepherd, O shepherd, will you come home,
Will you come home, will you come home?
O shepherd, O shepherd, will you come home
To your breakfast this morning?”


The singer, the rearmost of the shepherds, has a hauntingly melodic soprano voice. The language is common Woldian, but with an unrecognizable accent.

In answer, another of the shepherds, also quite talented, but with a strong baritone, responds,

”What have you got for my breakfast,
For my breakfast, for my breakfast?
What have you got for my breakfast
If I do come home this morning?”


This song continues between the two singers as they and the other shepherds lead their sheep further into the field.

They continue to be unaware of the Keepers watching from the edge of the woods.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Monday September 28th, 2020 5:22:23 PM

Barratore snorts, there was being cautious and there was this. He snorts again at Lanliss, "And there's no way we're even gonna try." he answers with a bare tooth grin.

"We are looking for the Inn, the one spoke of by Merry Berry Pip the halfling that V went to chat with. Why not go in ask it's whereabouts. It's the only safe location we know of in the entire realm and we are not going to stumble on it wandering about without anyone noticing us. We don't want to be found, but no one is looking specifically for us either."

The group though, looked to have other ideas and with that, Barratore sits down. and leans against a tree. "Peculiar light in this realm. Shines above the clouds like the sun, but doesn't seem to move, more like being in a giant artificial habitat with a light high above shining into it. Wonder when the lantern will be shuddered and plunge us into darkness?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday September 28th, 2020 7:26:16 PM

Lanliss looks at Barratore.
He was fierce, this tenacity this determination, Lanliss didn't want to go against Barratore idea/plan.

""Ok , then so we go there with an intent of finding some information and hopefully without a fight."
, Lanliss says.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 29th, 2020 6:08:28 AM

Tishe’ agrees with Barratorre. “ We need to find the Inn first, I think. Not only is it the only known safe place in all these realms, but also the only known way back to the Wold. It would be useless to do our mission and then get trapped. We should have The pattern of our escape chalked and darned.”

......
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 29th, 2020 7:54:22 AM

"Didn't Murphy say that the Inn moves around? If we find it before we get the item from Marteus's castle, it may have moved. I thought we had other ways to get out besides relying on the inn? We have plane shift, and we have the cube thing that they noble couple gave us that we keyed to outside the gate. Do we really need to find the inn?"

At the Outskirts (DM John) 
Tuesday September 29th, 2020 1:07:39 PM


Barratore prefers action and reminds the others of the inn they heard about, but waits for a consensus, resting against a tree.

Lanliss defers to the direct minded minotaur.

Tishe’ agrees with Barratore.

Velarin is not certain that it is yet time to find the inn.

Emrys and Edson quietly await the decision.


The two voices continue with their call and response as the flocks are driven along. The song tells of a shepherd who is too busy to come home for breakfast, lunch, or supper.

Profession(shepherd) DC 12 (Trained only)Highlight to display spoiler: {The shepherds appear to be driving their flocks away from the town. Perhaps the forage is better closer to the trees.}

Knowledge (local) DC 20 (trained only) Highlight to display spoiler: {The shepherds appear to be driving their flocks away from the town. Perhaps the forage is better closer to the trees.}

Animal Handling DC 20 Highlight to display spoiler: {The shepherds are keeping the flock close together and not letting them graze.}

Even as the song concludes the shepherds have not slowed down their leading of the flocks.

O shepherd, O shepherd, will you come home,
Will you come home, will you come home?
O shepherd, O shepherd, will you come home
To your lodging tonight?

What have you got for my lodging,
For my lodging, for my lodging?
What have you got for my lodging
If I do come home tonight?

A clean pair of sheets and a pretty lass,
A pretty lass, a pretty lass.
A clean pair of sheets and a pretty lass,
If you do come home tonight.

Oh, I'll drive my sheep out of the wilderness,
The wilderness, the wilderness.
I'll drive my sheep out of the wilderness,
And I will come home tonight.



Distant thunder continues to rumble, providing a bass accompaniment to the melodic voices of the two shepherds. As the last notes of the song fade, the bleating of their charges, along with the distant rumbling, are the only sounds to be heard.

It is becoming apparent that should the flocks continue in their present course, they should be close enough to notice the Keepers in several minutes.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday September 29th, 2020 3:07:37 PM

(ooc: Sorry for not posting. I haven't been feeling well.)

Emrys is amazed by the stark contrast of this peaceful and pastoral scene and the horrific bloodbath from which they just came. The difference is quite jarring to his psyche and he isn't sure he should trust his senses at the moment.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=18 ;
Tuesday September 29th, 2020 7:53:15 PM

"Considering the terrain, they are going to take the animals near the trees", Lanliss says after thinking about the local terrain and the way things seem to him for the moment.

Knowledge Local (18+15)>20


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday September 29th, 2020 10:10:53 PM

Barratore, even while seated can clearly see the approaching shepards and the flocks and he was pretty sure that Lanliss was correct.
Know Local Take 10 = 22

"Agreed Lanliss, so if you want to stroll up and say hello in a less intimidating manor than I, I suggest you and Edson skip on out and turn on the charm. Perhaps take Tishe with you. Travelling with friends and all that who are back at the tree line so as not to make to obtrusive of a presence and perhaps be directed to an inn? Just spit balling, you guys are the pros, go be all you can be. The guy who looks like he is going to twist off their heads and eat the sheep will stay right here."

Barratore gives a gentle wave off in the direction towards town. Point back and I'll give a nice wave, promise"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 30th, 2020 5:15:44 AM

V listens to Barratore's suggestion to Lanliss, and gives a sort of shoulder shrug as if to say "why not?" and waits to see how this goes.

V chimes in a bit sarcastically "Hopefully the sheep aren't well disguised death machines, ready to rip everyone limb from limb." and then adds in seriously "Although I have heard of a rabbit that was very deadly."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday September 30th, 2020 8:37:43 AM

Edson comes into view, cancelling the invisibility,

" I'll go with you Lanliss. A couple of chaps, strolling through,"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=43 ;
Wednesday September 30th, 2020 10:15:14 AM

Tishe’ sees Edson and Lanliss already have thier plan, so keeps quiet, and watches them from the wood line.

....
Perception. 43

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

At the Outskirts (DM John) 
Wednesday September 30th, 2020 4:07:32 PM


Emrys ponders the contrast between the current site and what they just passed through.

Lanliss predicts the shepherds will be coming near the trees.

Barratore proposes a peaceful parley by the more winsome in their party.

Velarin agrees and wonders about sheep with nasty, big, pointy teeth.

Edson ends his invisibility and offers to accompany Lanliss.

Tishe’ stands back and lets the two go forward.


As Lanliss and Edson advance, it does not take long for the shepherds to notice the pair. Perhaps they hesitate upon first seeing them, but if they do, they recover quickly. The closest, a man of perhaps middle age, is dressed in a serviceable tunic and leggings with sturdy leather boots. His dark brown hair is straight and cut to just below his ears. He sports a short, well trimmed beard that bears a hint of silver. Incongruent with his profession, his skin is not tanned as would be expected of one who sends most of his time outdoors. A quick glance confirms that this is true of all the others with him.

He nods politely and with a shout and a gesture to his coworkers, he directs them to lead the sheep around to his left, giving the visitors, once the sheep have responded, an unimpeded path to the town.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday September 30th, 2020 7:35:11 PM

Lanliss nods as a respond to the polite gesture and will continue unless one of the keepers decides to speak with this group of men.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=42 ;
Thursday October 1st, 2020 1:21:18 AM

Tishe’ keeps watch, wondering what new nightmare may come from the shepherds, fields, or forest. To say that the wolves in the woods had not affected her would be untrue. Still, she thinks to herself, the moment had passed, and the world was as it was. No, she reminds herself, not the Wold, the Nightmare Realm of the diseased one. She remembers and watches.

Perception43

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 1st, 2020 6:54:29 AM

V waits and watches, allowing Edson and Lanliss to put on the charm and start up the conversation

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind  d20+17=36 ;
Thursday October 1st, 2020 9:33:07 AM

Barratore remains leaned against his tree, but he is paying attention. This was not the Wold, but Marteus's twisted version of it and therefore everything was probably awful.

Perception 36

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday October 1st, 2020 10:48:49 AM

Emrys stays with the bulk of the Keepers and waits to see if Edson needs another Heal spell. :)

At the Outskirts (DM John) 
Thursday October 1st, 2020 3:35:19 PM



Lanliss nods back in greeting to the shepherd.

Tishe’ watches carefully, but sees nothing to indicate anything other than a town undergoing a normal day with shepherds taking their flocks out to graze.

Velarin also watches.

Barratore keeps watch against a tree. He notices nothing amiss.

Emrys stands ready to heal Edson again.

Edson approaches, but does not engage the shepherds.



Each shepherd, as they draw nearer, smile and nod. They seem to be paying special attention to their charges so that none of the sheep get in the way of the two strangers.

The distant thunder continues. The gray clouds wander across the sky, slowly rolling over and into themselves. There is still no sign of rain. The town continues to appear peaceful, calm, and have the typical amount of activity for a late afternoon.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday October 1st, 2020 4:42:58 PM

Edson nods to the Shepards, " Beautiful day, huh? " he asks. If they stop and talk, he'll stop.. otherwise he follows Lanliss' lead and heads towards town.

" Whats the plan?" He asks his fellow rogue in thieves talk.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 1st, 2020 10:15:02 PM

(all speaking is done in rogues secret language,)
Lanliss laughs only to realize that he didn't have a clue .
Rather it was a hunch a gut feeling.
" I think the big one(Barratore) is right....this place seems time safe(safe for the moment)", Lanliss responds.
'But nothing in this place....will give us safety' , he thinks as he seems scared of the possibility that things are not as they seem to be but finds himself saying.
"Plan is simple, find out where we here and learn about this place then find where we are headed",Lanliss says, after "plans can change all the time" Lanliss says emphasizing that the plan or their situation can change any moment.
'How in such horror..... people can live like this', he thinks somberly.

He doesn't tell Edson about this little fear gnawing in his heart a sort paranoia.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d4=3 ; d20+25=27 ; d20+15=26
Friday October 2nd, 2020 4:59:54 AM

Tishe’ keeps watching the surrounding area. She considers especially the thunder, trying to determine if it sounds natural or only thunder-like and this a potential danger.

Perception. 27
Know Nature. 26

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=53 ;
Friday October 2nd, 2020 6:19:38 AM

V continues to wait and watch, keeping an eye on the area for any threats or problems(perception check of 53)

First Contact (DM John) 
Friday October 2nd, 2020 3:21:30 PM


Edson speaks to a shepherd and asks Lanliss for a plan as they continue into town.

Lanliss struggles with his own fear and states that the plan is to learn what they can about the town.

Tishe’ watches and considers the thunder. After a bit, she concludes it seems natural enough and not likely to affect her personally, at least not anytime soon.

Velarin keeps an alert eye out and sees nothing of note.

Emrys and Barratore wait for their scouts to finish.




The shepherd nods back to Edson and replies with a smile, “Yes, Yes, it is”. Maintaining his smile, he continues to direct the sheep out of their way.

As Edson and Lanliss, get closer to the edge of town, they continue to hear the periodic ringing from the smith’s shack. Soon the originator of that sound steps out. A middle aged dwarf, sooty and sweat covered, takes off a leather gauntlet before wiping his brow as he walks toward a bin under a lean-to to the side of the stone building. He stops mid step as he notices the two strangers. “Hello,” he says cautiously, “are you in need of some metal work?” His eyes scan the pair, obviously surveying their equipment. His gaze hesitates twice, first when he notices Edson’s chain shirt and then again when it spots his two kukris.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Friday October 2nd, 2020 3:23:38 PM

Barratore quashes an urge to spring to his feet and rush the sheep to watch them scatter, and instead simply chuckles at the thought.

He gets more comfortable, the others are and always have been better at noticing things and so he decides to thumb one in the face of this place.

Barratore eases back into the tree, wriggles his shoulders back to a comfortable slant, closes his eyes and and just takes in the fresh smell, breeze through the leaves and relaxes.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+34=53 ;
Friday October 2nd, 2020 9:26:26 PM

Edson rubs his face and whispers in Thieves talk to Lanliss,... " Hes checking out our gear. "

Finished with the charade, Edson puts up his hands. " Oh, no thank you Dear Dwarf. I'm Elmont and this is my friend Leonard. We're a little mixed with our wanderings and seem to be lost. We're looking to meet with our friends at an Inn... Harrowed Moon in I think we were told. But, we seem to continue missing the path. I'll tell you what, if you can put us on the right path, I'd have no problem buying somethung for a friend. As a gift. Perhaps a nose ring? About this big.. (motions for a minotaur sized ring)... "

Bluff 53

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=41 ;
Sunday October 4th, 2020 8:51:20 AM

Tishe' envies Barratorre's easy acceptance of the moment: the sorceress has never been able to do that, and this place hasn't made her more at ease. Her mercurial attention makes her eyes flit from one thing to another, hoping against hope that she doesn't detect anyone using divination in the Keeper's area.

Perception: 41

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=38 ;
Monday October 5th, 2020 8:27:04 AM

V continues to watch and wait.(perception 38)

Noticing Barratore's lack of regard for the situation, he feels a bit of jealousy. Knowing that if someone does get the jump on you, and not worrying about it because you can withstand it must be a relaxing state. He, on the other hand, couldn't afford to let anyone get the jump on him, as it may end him quickly.

He does whisper to the others, "Perhaps following this little info gathering venture, it would be a good time to rest and recover spells. I've used quite a few, and Emrys was throwing heals around like a cleric"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 5th, 2020 3:01:01 PM

With a sly smile, he answers Velarin, "Ohh... I'm not a cleric?! Good thing, I was getting worried. I couldn't find my holy symbol."

Brocken the Smith (DM John) 
Monday October 5th, 2020 5:03:48 PM


Barratore refrains from scattering the sheep and takes the rare opportunity to relax.

Edson responds to the smith, "Oh, no thank you Dear Dwarf. I'm Elmont and this is my friend Leonard. We're a little mixed with our wanderings and seem to be lost. We're looking to meet with our friends at an Inn... Harrowed Moon in I think we were told. But, we seem to continue missing the path. I'll tell you what, if you can put us on the right path, I'd have no problem buying something for a friend. As a gift. Perhaps a nose ring? About this big.. (motions for a minotaur sized ring)... “

Tishe’ keeps a watchful eye for mundane and arcane interference.

Velarin also waits and proposes getting some rest and recovery

Emrys responds to Velarin playfully.

Lanliss lets Edson take the lead.

The dwarf listens attentively as “Elmont” speaks. He bows humbly and says, “Well met, Lord Elmont and Lord Leonard. I am Brocken, the best smith in town and I would be delighted to make this ring for you, good sir, but I need to let you know that I mostly work in iron and bronze.”
At the mention of the Harrowed Moon, he shakes his head and explains, “I can’t say I have heard of it, sir. In fact, there are no inns at all here in Unity, though there are several fine taverns.” After a moment, he beckons you inside with a friendly gesture, “Now tell me more about this ring you would like me to make for your friend.”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Monday October 5th, 2020 8:08:55 PM

Barratorre cracks an eye open, feeling V’s eyes. “It’s not my fault, being the biggest and the strongest. I don’t even exercise.” A small grin and he closes his eyes again.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday October 5th, 2020 9:24:36 PM

'This is just getting better', Lanliss thinks but says nothing,
'Unity, ha ?', Lanliss thinks.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday October 5th, 2020 10:58:08 PM

"Oh, you're too kind Master Blacksmith Brocken, but we are no lords. We are travelers who happen to be lost. I'd like to go inside, but we must carry on past your town and try to find this inn. I'll tell you what, make the ring of any metal you like to work with, and on my way back through I'll pick it up."

"Leonard, lets try one of these Taverns Brocken speaks of... perhaps someone there can set us on a better path."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=43 ;
Tuesday October 6th, 2020 6:15:49 AM

Tishe’ groans at Barratorre’s trope from an old book. “I hear they are considering a new acting troupe to tour New Elennia with that story, Sieur Barratorre. Perhaps you would audition for the position of the giant? Or perhaps Vicene?”

She keeps her eyes peeled. “I don’t like this. It’s too peaceful for a horror plane.”

Perception 43

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 6th, 2020 7:08:55 AM

V cracks a little smile at Barratore's quip, but then responds to Tishe'. "This might be viewed as the calm before the storm Tishe'. Or to be exact, between them, as it wasn't that far from here that we had a rather troublesome encounter with the wolves. We shall see what useful info they have here before moving on. Since the castle is likely in the center of this realm, we may wish to send someone invisible and airborne to take a good look around from on high. I suppose I could do that while Edson and Lanliss are chatting with the townsfolk. My robe gives me exceptional vision. Anyone opposed?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday October 6th, 2020 3:14:46 PM

"Perhaps when this all over I will. Travel about, battle gangs for local charities?"

Barratore nods, "I don't hear any objections and so V, looks like the 'eyes' have it"

Brocken the Smith (DM John) 
Tuesday October 6th, 2020 5:02:30 PM


Barratore works on his post adventuring comedic career.

Lanliss continues to let Edson to the talking.

Tishe’ distrusts the peaceful setting.

Velarin proposes that this is merely the calm before the storm and proposes some aerial invisible reconnaissance.

Emrys watches.

Edson responds to the dwarf, “Oh, you're too kind Master Blacksmith Brocken, but we are no lords. We are travelers who happen to be lost. I'd like to go inside, but we must carry on past your town and try to find this inn. I'll tell you what, make the ring of any metal you like to work with, and on my way back through I'll pick it up."

"Leonard, lets try one of these Taverns Brocken speaks of... perhaps someone there can set us on a better path."





Brocken nods agreement, “Very well, sir. I will get to it right away.”

As the pair turn away, he adds, “If it’s a tavern you’re looking for, I recommend Bungo’s just down the street. He taps a fine keg and sometimes let’s the customers drink a bit. Keep on this road and look for the blue building with orange trim and the sign with a mug on it. Be sure and tell ol’ Bungo that Brocken sent you.”

He watches you depart for some time before he returns back to his building.

Edson and Lanliss only Highlight to display spoiler: { As the pair depart, they see two young humans about ten to twelve years old, one male and one female, watching them. Their eyes are wide with curiosity. Both are careful to stay out of Edson and Lanliss' way, pressing their backs to the wall of a bright green building across the street.}

All others, with a successful perception check DC 20 Highlight to display spoiler: {Two small humanoids are pressed against the wall of a bright green building on the opposite side of the street from the two rogues. They do not appear to be doing anything and there is little doubt that Edson and Lanliss will see them.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday October 6th, 2020 9:07:22 PM

"They might be curious about us", Lanliss says to Edson in the language only rogues know.
"They are not used to travelers...but it seems odd that in this realms bad things can exist along side this this beauty almost....alluring us to lower our guards, isn't it strange? ", he asks Edson

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 6th, 2020 11:05:43 PM

" Thanks Blacksmith Brocken" he says to the dwarf before moving on.

Once seeing the children, Edson tries to figure the words in the thieves language, but figures it will be lost in translation so he quietly adds.

" Demons looking like kids, who can probably turn us into mushrooms or something. "

" Maybe get out of view, i can go invisible and move around the town, get the others and meet back up with you. "


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=39 ;
Wednesday October 7th, 2020 6:04:46 AM

"Everyone see the small figures across the street watching Edson and Lanliss?(perception 39) I assume our two rogues see them as well, so there should be no alarm as of now."

"Since there are no objections, I'm going to go take an airborne look at the area for a minute, and see if I can spot this keep we are looking for, or a direction to head." V will then cast Invisibility, followed a few seconds later by an extended fly spell. He will then begin ascending straight up from the main group of Keepers.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Fly: 38 minutes
Invisibility: 19 minutes
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2-cx1, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly-c
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=31 ;
Wednesday October 7th, 2020 11:28:16 AM

Tishe' has no objection to Velarin doing a scout and continues her watch.

Perception: 31

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind  d20+17=34 ;
Wednesday October 7th, 2020 2:14:36 PM

With V heading out, Barratore gets back to his, "Work day is never done i guess." Tishe could use another set of eyes and ears. With V having pointed them out, Barratore takes them in and agrees, "No way those two got missed by Edson and Lanliss."

V heads up and away

Barratore snorts and looks about to recapture where the shepherds and sheep are and then gives a look back into the wood. "Do you think that they thin we are casing the town?" he absently asks Tishe

Perception 34

Exploring the town(DM John) 
Wednesday October 7th, 2020 5:00:56 PM


Lanliss speculates that the children are curious of them and that the citizens of Unity appear to be unaccustomed to travelers. He also worries about being prompted to lower his guard.

Edson thanks the blacksmith. He covertly conjectures that the children may be demons in disguise. He proposes splitting up and himself continuing invisibly.

Velarin notices the two figures near Edson and Lanliss. He then becomes invisible and flies straight up.

Tishe’ accepts Velarins proposal and keeps a watchful eye.

Barratore keeps an eye on the shepherds.

Emrys watches.


Edson and Lanliss
Nothing much happens. It is not too difficult for Edson to ditch and turn invisible. Both see what one would expect in a town in mid afternoon. More traffic ahead, people going to and fro--and, singing. It appears that the people in Unity sure seem to sing a lot. Happy, merry songs, many of the “whistle while you work” variety.


Velarin
Highlight to display spoiler: {Cloud cover is relatively low given the storm clouds, but still high enough to not pose a problem for visibility and flight. Valerian sees that this is a sizable town. He estimates the population to be in the two thousand to three thousand range based on the number of buildings. Immediately noticeable is how vibrantly colorful the buildings are. Despite the gray overcast day, the town is alive with color, each building individually painted a festive, brilliant hue. As he flies overhead, he notes that several buildings are, in fact, in the process of being repainted. Each of the repaints in a different color than it was previously and the previous color is no less cheerful than the one it is being replaced with.

The citizens of the town are going about every day business as would be expected in the mid afternoon of a normal town. There are numerous buildings of varying sizes, but no obvious castle or other major structure, with one exception. In more or less the center of town there is a very large open-air amphitheatre. A small group of people seem to be gathered on the stage. It appears they may be rehearsing something.”
}



Barratore, Emrys, and Tishe’
Other than watching where Edson and Lanliss went, apparently out of curiosity, the shepherds continue to drive their sheep. Their detour around the pair has taken them a bit farther from those by the trees. There is no indication that they notice anyone other than those two.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=36 ;
Wednesday October 7th, 2020 5:03:07 PM

" I thought about sending out my Prying Eyes, but I've discovered in my travels that people react poorly to a flock of flying eyeballs staring them down. Velarin's approach is more prudent in this situation."

He continues to watch with Tishe and Barratore, with his finger on the trigger of a Heal spell.

(Perception: 36)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday October 8th, 2020 7:19:37 AM

Edson, still invisible heads back to the others to relay what he seen. "Outside curiosity, it seems this town really doesn't care about us, Unfortunately, the one i asked knew nothing of the inn. Lanliss is still up ahead but we can circumvent this and meet up with him"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 8th, 2020 8:17:35 AM

V ascends a little higher, trying to take a good look in every direction for either another settlement, a lone building or structure out of place, or a large keep or castle that could Marteus' or one of the other major forces of this realm.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=37 ;
Thursday October 8th, 2020 8:19:05 AM

(perception 37 on the last post)

After a good look elsewhere, V will take another good look at the town below him and head back down to his companions.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=27 ;
Thursday October 8th, 2020 12:52:24 PM

Tishe’ nods at Emrys’ wisdom and keeps watch.

Perception. 27

Exploring the town(DM John) 
Thursday October 8th, 2020 5:10:09 PM


Emrys stands ready to heal.
Edson invisibly returns to the others to report what he has seen.
Velarin scouts a bit more, then also returns.

Tishe’ continues to watch.
Barratore
Lanliss has manages to stay out of view.

Edson saw nothing much different as he returned to the others.

What Velarin has seen.
From last DM post’s spoiler text Cloud cover is relatively low given the storm clouds, but still high enough to not pose a problem for visibility and flight. Valerian sees that this is a sizable town. He estimates the population to be in the two thousand to three thousand range based on the number of buildings. Immediately noticeable is how vibrantly colorful the buildings are. Despite the gray overcast day, the town is alive with color, each building individually painted a festive, brilliant hue. As he flies overhead, he notes that several buildings are, in fact, in the process of being repainted. Each of the repaints in a different color than it was previously and the previous color is no less cheerful than the one it is being replaced with.

The citizens of the town are going about every day business as would be expected in the mid afternoon of a normal town. There are numerous buildings of varying sizes, but no obvious castle or other major structure, with one exception. In more or less the center of town there is a very large open-air amphitheatre. A small group of people seem to be gathered on the stage. It appears they may be rehearsing something.

New information No matter where Velarin looked, he saw no sign of a keep or major structure other than the amphitheatre. Some buildings do appear to be larger than others, but most likely this is an reflection of the affluence of the owner rather than an indication of some larger purpose.

The town itself is surrounded by fields, some cultivated, some in grass. These fields are themselves surrounded by forest. This forest stretches as far as the eye can see in every direction, fading into mist across the gloomy horizon.

In addition to the road the Keepers are on, there are two others leading away from the town. All three roads are primarily dirt tracks with each one disappearing into the woods. Approximately equidistant from each other, no road seems more significant than the others.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=41 ;
Friday October 9th, 2020 3:20:35 AM

Tishe’, outwardly calm at least, continues to keep watch. “I don’t like this place”, she mutters to Barratorre and Emrys. “We are in a nightmare realm where hordes of monstrous wolves come out of the fog. This is like the sweet nectar of PitcherGrass enticing the Blind Grass Sparrow until it is trapped to die.”

Perception. 41

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 9th, 2020 8:09:38 AM

Edson nods at Tishe's perfect comparison. The town felt safe, and that was the problem in this realm. How these sheephearders just moved their flock around with no worries of those dreaded wolves appearing and tearing them apart.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday October 9th, 2020 2:27:34 PM

Emrys' mind races to follow the twisting Sargrassian simile spoken by Tishe. "uhh... Yesss, totally! I know what you mean. Exactly like picturegrass."

He continues to watch and wonders what Velarin will soon report.

On the Edge (DM John) 
Saturday October 10th, 2020 10:02:33 AM


Tishe’ keeps her eyes open and suspects a trap.

Edson nods in agreement with Tishe’. Of course, with him being invisible, she can’t see it.

Emrys also agrees and wonders at Velarin’s report.

Lanliss watches and waits in town.

Barratore andVelarin continue to watch and wait at the edge of the trees

Lanliss is able to stay out of view despite their being a typical bustle of activity. The two children are no longer around, perhaps they wandered off after no longer having strangers to watch.

The shepherds continue with their business, their flocks finally allowed to graze. Before long another song breaks out among them. Another call and response, but with different voices this time. The lyrics speak of warm fires, strong ale, and lovely women.

Nothing much else appears to be happening.



What will the Keepers do: continue to wait here and watch, set up camp, go into town, go somewhere else, or perhaps some other course of action?


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Saturday October 10th, 2020 10:11:43 AM

Barratore agreed, but there was also part of the story of people just trying to live as well. ‘We were attacked at night, in the woods. Perhaps in the day, out of the fog and wood, it is relatively safe. Perhaps these people have some bargain or understanding. Also, one cannot terrorize and inflict pain and distress if you simply kill them all. They must live and have a sense of safety in some small measure. Then,”. Barratore shrugs, “there has been a great shake up in the divine. New gods risen or returned, at least 2 destroyed, a pantheon no longer. Things are different now

The town is a town, I’m walking in to talk to the people”

Barratore straightens, sets his shield banner to float before him and strides down the road towards the town. He raises his right arm and gives a friendly wave towards the shepherds as he does so

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=35 ;
Sunday October 11th, 2020 8:14:28 AM

Tishe’ looks at Emrys as Barratorre stands and moves out. “We don’t have our telepathy link magic here, Sieurs Edson and Lanliss left here expecting to return and report, Sieur Velarin has done the same, and Sieur Barratorre the same. If we leave no one will know where everyone went of where to meet. I think we should weave in place and stay here.”

The sorceress keeps watch. On impulse she casts Detect Magic to see if she can find any discrepancies within 60’ of the grove the two spellcasters are hiding in.

Perception. 35

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday October 12th, 2020 8:33:32 AM

Edson becomes visible again, and motions to the far road. "Lanliss is waiting up there. I'll go with you into town, but I'll be invisible."

Edson waits for the others to head into town, and will tag along invisible.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday October 12th, 2020 1:39:29 PM

Lanliss awaits for the others.
Thinking to himself about this place they found.
'It is too normal'. Lanliss thinks.
'Maybe an illusion or some agreement with higher beings so good and evil sort of can co-exist ?'Lanliss wonders

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday October 12th, 2020 2:02:38 PM

V shares with the the others everything that he saw, and speaks with the rest of the keepers assembled.

"Why go into town? there is no need. What we seek is nowhere around here.We need to find Marteus' castle and remove the item that needs to be elsewhere, and his castle is not within visual distance. I personally think that we need to leave this distraction of a town, and use Emrys' air walk to to survey the realm, and hopefully find the castle."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 12th, 2020 3:29:43 PM

"Agreed," he answers Tishe. He continues to feel uneasy about the fact that so many are wondering about.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 12th, 2020 3:32:46 PM

Emrys meant that the others are wandering ... not wondering. Emrys is the one who's wondering.

On the Edge (DM John) 
Monday October 12th, 2020 5:00:11 PM


Barratore proposes going into town and heads that way.
Tishe’ points out that since scouts are out, it is best to stay put and casts detect magic. She sees nothing unexpected with regard to auras and active spells.

Edson returns and supports rendezvousing with Lanliss in town.

Lanliss waits and worries about the unexpected normalcy of the town.

Velarin issues a counter proposal of air walking to search for a castle

Emrys agrees with Tishe’.


Everyone except Lanliss is at the edge of the trees, Barratore starts heading into town, but that was before the objections of the others.


Lanliss remains in town. He overhears this conversation from around the corner from where he is hiding. Two adult male voices are talking:


”Have you heard about the strangers?”
”No. What strangers? Here in Unity?”
”Yes. Golda told me her two kids saw them. Apparently they talked to Brocken then came into town. Then disappeared!
”Disappeared? That can’t be good.”
”That’s what I’m thinking. Abelard is going to sing falsetto when he hears about this!”
”[The other man snickers.] Come on, let’s tell the gang at Bungos!”

He then hears the two men walk away, excitedly chattering about what the presence of visitors might mean.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 13th, 2020 10:16:24 AM

V waits for the others thoughts on what do, which is irrelevant if Barratore goes into town. If Barratore continues to head in, V will follow.

"Stealth mission she said...." he mumbles to himself

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 13th, 2020 11:50:21 AM

If Barratore continues, Edson follows in... making sure to go invisible again, to not explain why hes showing up again with a different group.
If they circumvent the town, he points the group to the way Lanliss was waiting,

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday October 13th, 2020 1:47:39 PM

Barratore continues and waves the group off in response to their protests. "I'm pretty sure the rogues and V are clever enough to figure out the fully armored minotaur walking into town with a floating WLA banner in front of him is me Tishe."

Barratore heads into town and the first soul he comes across, he asks for a good place to have a drink and take a load off

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday October 13th, 2020 1:59:03 PM

Tishe' quirks a smile at Barratorre, the 7 foot tall Minotaur has a point. "And what was it that Trellus always said", she muses, "A known ambush is still an ambush... for the other side."

With supreme effort of will, the Sorceress forces her fears behind her and walks with Barratorre into town.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday October 13th, 2020 5:34:59 PM

Emrys shrugs, "Well .. okay!"

He also walks with Tishe and Barratore. Best not to be left alone to my own devices, he thinks to himself. He tries to make his expression pleasant without appearing too pleasant or trying too hard ... these human social cues have always confused him.

Entering Unity (DM John) 
Tuesday October 13th, 2020 5:48:08 PM


Velarin follows Barratore into town, grumbling about stealth missions.

Edson invisibly joins in.

Barratore leads the way, banner flying.

Tishe’ courageously plunges into an expected ambush.

Emrys joins along.

Lanliss awaits the others.

Approximately an hour or two has passed since the Keepers first arrived before they decide to enter en masse. Survival DC 15 Highlight to display spoiler: { It appears the source of light, hidden by the clouds, has advanced some, but not near as much as would be expected for the amount of time that has passed.}

As the Keepers that were outside the town approach, they notice that the shepherds all turn to watch, gawking at the procession, but doing nothing else. One suddenly rushes into action as he finally notices one of his charges began to wander away from the flock. He quickly guides it back to the others with his staff.

Once within the town, its border defined by a scattering of buildings, the visitors quickly note that the streets and buildings are all tidy and well maintained. Each house is painted a brilliant color, creating a vibrant mosaic of contrasting hues. Up ahead, one is receiving a fresh coat of paint replacing turquoise, with a brilliant magenta. Where the two colors are present together, it is a bit jarring to gaze at.

Everyone encountered boasts a smile as they pause to watch the newcomers, careful not to stare, but most noticeably interested. Everyone yields any right of way without hesitation and a few nod or lightly bow in recognition of the Keepers’ passing.

A young man, his angular ears betraying a hint of elven blood, is the one randomly queried by Barratore. “A place to drink. Well, sir,” he stammers, pausing to take a look UP at Barratore, “The Black Note is good and, uh, has high ceilings. Go two blocks down,” he continues, gesturing toward the intended direction, “turn at the light purple house--that’s Heimrich’s place, and it will be right up ahead of that.” He smiles weakly, but broadly after he has given his answer.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+1=2 ; d20+42=57 ;
Tuesday October 13th, 2020 9:36:19 PM


Lanliss keeps himself quiet still watching.
Going out of here would be a bad decision.
He decides to await for the keepers to arrive.
'Where are you all ?, He wonders.
'Something bad is going on', Lanliss thinks...thinking about a possible ambush that might happen....

Stealth 57
Survival <15

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday October 14th, 2020 8:25:19 AM

V continues to follow Barratore, and ponders to himself "Perhaps the definition of stealth has been updated. Oh well...let's see what happens"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday October 14th, 2020 10:17:01 AM

Edson follows, staying out of other peoples way since they cannot see him. He didn't like being split from Lanliss. This town still struck him as odd and possibly evil.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Wednesday October 14th, 2020 4:54:16 PM

Barratore thanks the young man with a nod and 'Thank you' and follows the directions to the 'The Black Note'. The minotaur ducks and squeezes through the door and looks about to see if there are any furnishings that might be able to take his mass and weight. Hopefully he finds one and will head to the bar and order a pair of drinks at it and then head to the spot.

'V, from what i know, we don't know where we are going or how to get there. We don't know a thing and we aren't going to by our own, else we would have done it by now. Unless you've been enjoying yourself thus far and have been holding back so we could take in the flora. So I'm going to be social with these good people while Eddie goes and gets the man Lan."

The Black Note (DM John) 
Wednesday October 14th, 2020 5:19:37 PM



Lanliss stays well hidden and sees the others enter the town; well, except for Edson. He doesn’t see him.

Velarin follows along.

Edson does as well, being cautious to not give away his presence by bumping someone.

Emrys and Tishe’ continue into town.

Barratore follows the prescribed directions to The Black Note.



The tavern is easy to spot. A wooden sign hangs from a bracket above the door. It is bright white with a large black eighth note painted on it. The doors are of standard human size, requiring the minotaur to duck and squeeze, but the bottom of the wooden beams supporting the ceiling inside appears to be about ten feet above the stone floor, requiring Barratore to have to duck only slightly to keep from scarring them with his horns.

Someone must have run ahead to alert the owner, for a flurry of activity greets them as they enter. A few patrons, mugs in hand, are standing along the walls, while several others are busy rearranging the furniture. A small, sturdy table has been cleared and moved to one side in of a much larger rectangular table, obviously intended to function as a makeshift stool for the large guest. Other chairs are being placed around the larger table while the furniture that was displaced by this new arrangement has been repositioned and is in the process of being reoccupied as the Keepers look around.

A flustered human male of middle years, his bald pate shining with sweat, nervously wrings his hands in a white towel hanging from the belt around his matching white apron as the new arrivals enter. “Welcome, welcome”, he says as he gestures to the freshly arranged table. “Welcome to The Black Note. I am Purvis the proprietor of this fine tavern. What will you have, ale or lager?”

From Lanliss’ unique vantage point behind the bystanders, he sees that the townsfolk are curious but cautious about the presence of the Keepers. He notices someone run off, going toward the center of town--a different direction than The Black Note. Lanliss suspects the young boy has been sent to notify or fetch someone.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday October 14th, 2020 5:34:13 PM

"Barratore, why do complete strangers automatically assume you're looking for a drink? Has your reputation followed you here?"

Emrys sticks with Barratore and Tishe as they make their way into town.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=58 ; d20+27=42 ;
Wednesday October 14th, 2020 10:06:46 PM

Lanliss keeps watch while being hidden.
'Perhaps they are calling an elder or a mayor...someone of importance,?', Lanliss wonders/ponders.

Perception 42
Stealth 58

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 15th, 2020 10:25:10 AM

After dismissing his invisibility, V responds to Barratore on the way to the Inn. "alright Barratore, fair enough. Let's see what we come up with here. Afterwards, we should definitely rest."

"Thank you Purvis, I will take an ale."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Fly: 38 minutes
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2-cx1, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly-c
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday October 15th, 2020 10:59:36 AM

Edson dips away and heads towards Lanliss. Once there he tells the other thief what is going on.

" I am gonna head back and make sure nothing comes about. Why not head in too, make up a story and meet up with the others. "

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Thursday October 15th, 2020 2:15:14 PM

Barratore sits and tries his best to not destroy anything. "An ale Mr. Purvis, thank you." After the barkeep heads off, "How do ask without asking is where I'm stumped. But if the halfling and our other friend are right, there are multiple 'realms' separated by mists. Each controlled by a power of some kind. So where are we is my question and who is in charge. Our visitor also eluded we might have to ask the power to get to another realm in here."

The barkeep returns and Barratore produces a couple pieces of gold for the drinks, "Thank you Mr. Purvis. Please don't be nervous about me, I'll be extra careful and i thank you for such swift accomodations."

The Black Note (DM John) 
Thursday October 15th, 2020 5:21:30 PM


Emrys stays close to the others and comments on Barratore’s reputation.
Lanliss continues to monitor the town from his hidden vantage point.
Velarin enters The Black Note and orders an ale.
Edson checks in with Lanliss then returns to update the others.
Barratore takes a seat and orders an ale. He comments on the challenges of finding out information without revealing too much. He then pays handsomely for the drinks.

Tishe’ cautiously follows along.



The tavern owner’s eyes widen at the sight of the two gold coins Barratore pays. "Thank you, thank you, sir. Your are most generous," he sputters. Purvis quickly motions to someone in back. Soon, a young woman, in a light wool shift, modestly cut, comes to the Keeper’s table bearing a platter with nuts, mushroom caps, hard cheese, and bright orange slices that, based on their apparent texture, might be another type of fungus.

The dark red ale served does not disappoint with its heavy malt and subtle toffee notes. Purvis seems to know his craft. After a moment's departure, he returns with a very large pitcher filled with it an places it on the table.

The other patrons attempt to watch without being obvious, pretending to go about their normal routine in the tavern.

After several minutes have passed, a middle aged man dressed in a simple, but brightly dyed woolen tunic over dark breeches enters the tavern. He walks with the simple grace of someone who earns respect, but doesn’t demand it. He pauses a moment before spotting the Keepers. He then steps forward until he reaches their table, broadly smiling as he does so. When he speaks, his voice is calm and reassuring, a soothing baritone that is almost musical in its tone, “My name is Heimrich, the local healer here. Your presence has, I am sure you have noticed, caused a bit of a, um, commotion here in Unity. Most of us have not seen any visitors in our lifetime. Please do not be alarmed." After a moment's pause, he reaches out toward the back of a nearby chair without grasping it, and asks, "Mind if I join you?”

Sense motive DC 25 Highlight to display spoiler: {Heimrich seems genuine. The others patrons appear quite anxious as they are awaiting the Keepers’ reaction. Several are noticeably holding their breath.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 15th, 2020 9:51:17 PM

Lanliss continues to keep watch....
...

(:

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+5=12 ;
Friday October 16th, 2020 6:37:38 AM

Never having been very good at reading people, v is oblivious to Heimrich's intentions, but the wizard knows that several of his friends are very good at reading people, and would alert him if there was a problem.

"Please Heimrich, do sit and join us. Something to eat or drink?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Fly: 38 minutes
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2-cx1, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly-c
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Friday October 16th, 2020 9:28:01 AM

Barratore arches an eyebrow to Emrys, "My hard work is finally paying off is all." he grins and then more broadly so as the large pitcher arrives.

Barratore is not adept at reading his own kind, let alone those of other species, despite travelling with humans and elves for so long. He joins with V, "Yes, please do."

"We are simply passing through and after a long days journey through the woods, this town with the bright and cheery atmosphere and..." Barratore hoists his ale, "Promise of a good ale, was a gods send." Barratore aims the toast towards Purvis.

"Mr. Purvis, you are a master of your craft good sir."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 16th, 2020 12:35:20 PM

Edson drops his invisibility by Lanliss. "Theyre at the inn. Lets head back and pretend we decided to turn around for that drink. Just incase this town is all demons in disguise."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday October 16th, 2020 3:05:21 PM

Tishe’ is nervous all over again, moving between recklessly forward and cautiously holding back, she sits at the Inn but eyes the drinks with a jaundiced eye. “Um, my stomach is acting up, you know, weaknSargrass digestion. I’ll think I’ll just sit and watch.”

The Black Note (DM John) 
Saturday October 17th, 2020 11:35:53 AM


Lanliss keeps watch.
Velarin invites Heimrich to join them.
Barratore endorses the invitation and tells Heimrich that they are simply passing through and comments on the cheery atmosphere of Unity, then he compliments Purvis on his ale.
Edson joins Lanliss and suggests they join the others at the tavern.
Tishe’ nerves inform her to avoid drink at this time. She chooses to merely sit and watch.
Emrys keeps his own counsel.


When Barratore mentions having passed through the woods, Heimrich visibly blanches, his eyes widening a moment before regaining his composure. He pauses to take a closer examination of each Keeper, before speaking, “Well, then, you must be tired. Unity has no Inns, but I have a house I can let out to you--it was my mother’s before she passed, and it is right next door to mine.” He pauses a moment in reflection, then continues, “I would need to touch it up a bit and I will put in new flowers to cheer up the place if you would be interested. “

The other patrons appear to be ignoring the Keepers, but it does not take much perceptiveness to realize that that is merely an affectation.

Lanliss and Edson, should they choose to do so, have no issues when they go to The Black Note to rejoin the others.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday October 17th, 2020 1:30:16 PM

Tishe’ can’t keep her nerves in check any longer. “How can you be so serene when there are wolves prowling the forest? What other beasties are about? How do you keep safe?”

She makes no move to eat or drink anything in Unity.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday October 18th, 2020 8:28:56 AM

Tishe’ takes a deep breath. “OK, calm down”, she tells herself, “don’t go all shuttlecocked on the others.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Sunday October 18th, 2020 9:20:49 PM

If Lanliss wants to go back, he will.. otherwise he'll wait so Lanliss isn't alone.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday October 19th, 2020 6:41:44 AM

V hesitates at the offer of being let a room at Heimrich's house, and sidesteps the issue for the moment, allowing one of the other Keepers, who is much more able to read people, answer that question.

V does follow up on Tishe's question. "Yes Heimrich, do the wolves not bother the town or it's livestock? one would think it would be dangerous to wander far from town."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Monday October 19th, 2020 9:45:24 AM

Barratore nods and accepts the offer, "That would be most generous of you, thank you Mr Heimrich." He gives the others a smile and nod, and turns back for the answers on the wolves.

"It does seem less then ideal to house the wolf's favorite snack in such abundance."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 19th, 2020 12:06:04 PM

Emrys listens to everything being spoken ... and that of other people around him. He does motion for one of the wait staff and quietly requests, "Would you happen to have any good wines in season?"

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=34 ;
Monday October 19th, 2020 12:07:17 PM

(Perception: 34, listening)

Silence of the Lambs (DM John) 
Monday October 19th, 2020 3:17:04 PM


post order slightly changed for continuity.

Emrys listens and asks about wines.


The young girl who previously brought out the tray looks puzzled by Emrys’ question. “Um, sir,” she finally responds, obviously uncomfortable, “We don’t grow grapes here.”


Tishe’, unable to control her nerves, asks, “How can you be so serene when there are wolves prowling the forest? What other beasties are about? How do you keep safe?”

Edson opts to stay with Lanliss regardless of what he chooses to do.

Velarin does not respond to Heimrich’s offer, but he adds to Tishe’s question, asking "do the wolves not bother the town or its livestock?"

Barratore, however, accepts Heimrich’s offer and awaits a response about wolves.

Lanliss keeps watch.



Tishe’s outburst is answered with a crash of breaking pottery. All eyes turn to the embarrassed serving girl standing near the shards of the platter she dropped at Tishe’s words. Stunned silence permeates The Black Note as she quickly rushes to clean up the mess she has made.

Heimrich is among the first to recover, “You must forgive young Hilda. We avoid mentioning the, um, predators here in Unity.” After a moment’s pause, he quickly adds, “Through no fault of your own, of course. There is no way, as strangers, you could know that.”

He leans in and lowers his voice so that only the Keepers can hear. He speaks to Tishe’ first, “Serenity keeps the monsters away. To show fear invites them to your door. This is how we survive here in Unity.”

After allowing a moment for this to sink in, he then answers Velarin, “Better that the monsters feed on sheep than sons, daughters, wives, husbands, fathers, and mothers.”

He answers any other questions, then rises to leave, “You must be tired after your journey. I need to go prepare my mother’s house for you to stay there. Come whenever you are ready. It’s the light purple house on the corner. You passed it on the way here.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday October 19th, 2020 8:05:52 PM

"Should we check with the others?", Lanliss asks Edson.
"I wonder what is going on with them", he thinks loudly.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday October 20th, 2020 3:04:43 AM

Tishe’ is surprised: that was an explanation she did not expect. To avoid being a victim one should avoid any mention or even feelings about the problem. The sorcerer’s expression is incredulous, and she opens her mouth to say how crazy that sounds, but stops with her mouth comically open before slowly closing it again.

Young Hilda’s reaction seemed genuine, and she nods at her friends in mutual understanding: what’s crazy in the Wold may not be here. “I will avoid spinning tangles here”, she tells the man sincerely.

As to where the Keepers go, Tishe’ looks to Velarin for leadership decisions.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 20th, 2020 8:41:52 AM

V is about to tell Heimrich that he has a couple dozen less threats to worry about, but instead, closes his mouth and merely raises a thoughtful eyebrow at the villages response to the problem. V simply nods as the man leaves.

"It appears we are spending the night at Heimrich's dearly deceased mothers house. Ell Barratore, this was your idea...shall we retire shortly and discuss things further, or is there more to do here....besides finish our drinks obviously."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday October 20th, 2020 8:58:13 AM

Barratore has several thoughts and old tales from Metascar that fit what seems to be happening here, but here could certainly have its own rules and it would seem one of his earlier musing might not have been so far off. Aloud, Barratore again thanks Heimrich, even in a place such as this, he extended his assistance and the hero of the Woldian League simply accepts it.

Barratore speaks up though, before Heimrich leaves his chair. Leaning in and across the table, he whispers so that only they can hear and his great brown bull eyes lock with him, "Predators IN Unity?" A pause of a dozen heartbeats, and Barratore leans back releasing Heimrich from his gaze.

Barratore picks up his drink, "Aye, let's give the good man about an hour and then retire. Pressing any of these people might be dangerous to their own safety."

An Hour later, Barratore drops another pair of gold coins on the table and takes leave of the Black Note, heading to the brightly painted light purple house on the corner

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 20th, 2020 11:54:13 AM

" Yeah. I don't like being out here by ourselves. Lets head in". Edson will follow back with Lanliss to the Ale House the others are at.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday October 20th, 2020 4:28:28 PM

Emrys barely has the chance to answer about the lack of wine, "Oh well, that's unfortunat..." CRASH!

In an effort to calm the waitress, he says, "Not to worry, I don't need anything just yet, thank you."

He then turns his attention back to the conversation. Things just got interesting.

Mother's House (DM John) 
Tuesday October 20th, 2020 5:06:24 PM


Lanliss wonders whether to rejoin the others or not.

Tishe’ is surprised by the explanation of the reaction to her words and commits to being careful of what she says further.

Velarin avoids comment and acquiesces to spending the night at the vacant house.

Barratore leans in to Heimrich to ask, “Predators IN Unity?”

After about an hour, he overpays then leads the others to the purple house where they will be spending the night.

Edson is ready to join the others and joins Lanliss in doing so.

Emrys laments the lack of wine and focuses on the new developments.


The townsfolk return to their overt joviality quickly after the broken pottery incident, even while Heimrich was explaining the their reaction.

The healer seems surprised by Barratore’s question and the intensity with which it is asked, but says nothing further. He bows farewell and exits.

When Edson and Lanliss arrive at The Black Note [is Edson visible?] they find a cheerful patronage scattered within, all seemingly happily enjoying their fare, while noticeably avoiding eye contact with any of the Keepers.

The hour passes without much incident with The Black Note appearing to be doing quite the custom. Perhaps word of the visitors has invited the curious to see for themselves. Purvis and Hilda are quite attentive to the Keepers and somehow manage to not neglect the other customers while doing so.
When the Keepers exit The Black Note, it appears that night is in fact falling. The sun behind the clouds seems to have accelerated as it approached the horizon. What vague shadows there were are greatly extended as sunset rapidly approaches. Another noteworthy apparent change noticeable by the Keepers is the absence of the previously persistent distant thunder. Perhaps a clearing of the skies is coming--in this unfamiliar place, the strangers cannot be sure.

The fully furnished house seems pleasant enough though a bit of a squeeze for Barratore. Heimrich comes from upstairs as they arrive and gives them a quick tour before bidding them good night. On the ground floor is a common room, a kitchen area, and a bedroom. Upstairs are two more rooms equipped with two beds each. Three mattresses have been placed together on the floor of the common room in an attempt to accommodate a larger guest. Notably, the tour also includes showing how to secure and bar the doors and windows.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday October 21st, 2020 8:00:44 AM

"I don't know what you guys think yet, but currently I'm thinking that we bar the doors and windows, extinguish the lights, and then retire to my dimensional mansion where we are assured that no one is listening, and we should be able to rest in peace. Although... it may be wise to have Edson and Lanliss see if they can find any secret doors in this house before we do. Thoughts?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Wednesday October 21st, 2020 9:44:19 AM

Barratore takes in the skies and looming shadows as the group makes the short walk. "Almost as if the darkness is trying to catch you unaware and trap you within." he muses aloud leaning into Lanliss.

Once at the house, he thanks Heimrich for the tour and closes the door behind him as he leaves.

"That was my thinking V, let's lock the place up tight and retire to your mansion." He shrugs, "Sounds good, Lanliss and Edson should give the place scout over to see if there are hidden passages or spy nooks. Wouldn't want folks charging in to snatch us away in the night."

He shoots a wink at Edson, knowing his line of conversation is spooking Lanlis.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday October 21st, 2020 11:58:39 AM

Tishe’ agrees with Velarin and Barratorre. She greets Lanliss and Edson when they appear warmly. “We’re you able to find out where the Palace is? Or maybe a place that can tell us the location for the Palace?”

Mother's House (DM John) 
Wednesday October 21st, 2020 4:28:48 PM



Velarin proposes additional lodging precautions besides merely staying in the house and proposes Edson and Lanliss take a closer look.

Barratore muses about the rapid nightfall and affirms Velarin’s proposal.

Tishe’ welcomes the return of the rogues and agrees with the others about lodging security.

Edson, Lanliss, Emrys settle in for the evening.


There are no secret doors found, but at the back of the builtin bookcase, there is a hidden panel, about 8” square that slides open. Inside is a corked crystal quart sized bottle about half full of a yellow tinted clear liquid. Also in the compartment is a small tin cup and thin tin screw top flask.

The evening passes uneventfully in their magnificent lodgings. When the Keepers awake and venture back into their mundane lodging, they are greeted by the sound of a steady, but light rain on the wood shingle roof.

Before too long, a polite knock sounds at the front door of Heimrich’s house.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday October 21st, 2020 7:45:03 PM

Lanliss opens the door.

'What is this might be about?', Lanliss thinks when he opens the door.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday October 21st, 2020 9:54:32 PM

" Wait.. Lanliss. Dont just answer the door. Its probably a demon coming to drop something off in fhe form of death"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday October 21st, 2020 10:39:47 PM

Once inside the Mansio, Barratore blows out a large breath and finds a chair and calls for a drink.

"I think we are in a sub domain if you will of Koshe Marr. Snake lady said that Koshe Marr was made of multiple realms, each ruled by some power and between them were walls of fog. at teh Center of Koshe Marr is the true realm of M and at the center of that is the palace. I don't think we are in the realm our hlfling friend ended up in. So no Inn to find We have a road onthe other end of town and I think in the morning barring magical insight, we continue on our way and brave the fog and mist once more.

Perhaps play the we are lost card once more and just ask where the road goes, say our thank you's and be on."

Barratore gets a hot bath and a good night sleep

Morning is a big breakfast and back into the mundane house

Barratore snorts at Edson's reaction, but then realizes the rogue was having fun with Lanliss and joins in,
Watch yourself Lanliss, everyone knows they prefer half elf"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 22nd, 2020 6:15:24 AM

After putting everything back as they found it following the search of the house, V opens up the mansion. After cleaning himself up, and grabbing a biter to eat, the wizard settles down with a nice glass of wine.

"agreed Barratore. It is time to be on our way. We have no idea how long a journey is ahead of us."

Once V has rememorized, and everyone is ready, V follows everyone out of the mansion and closes it. Shortly thereafter, upon hearing the knock at the door, V waits for Lanliss to answer it.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday October 22nd, 2020 8:58:53 AM

Tishe’ is interested in the flask and casts Detect Poison, then uses her spell-like ability, Arcane Sight, to see if the flask has poison or magic.

Whatever the result, she agrees to put it back, not wanting to attract attention.

“My thoughts weave in the same direction. If there are many realms and surrounded by foggy walls, this must be one of them and not one we have heard of before. It makes me wonder what is the Power and the nightmare of THIS realm. But I’m not curious enough to try to figure it out and bring attention to ourselves! Let’s see if anyone wants to buy the pelts and then ask for a direction of where someone would be who WILL buy the pelts. That keeps our story up and a reason for being on our way.”

She looks to Edson and Lanliss, or someone else to do the actual job of speaking and getting answers.

Der Meistersinger (DM John) 
Thursday October 22nd, 2020 4:54:42 PM


Lanliss opens the front door, but not without comment from Edson.

Barratore takes advantage of the luxury of the mansion and reminds the others that Koshe Marr is made of multiple realms divided by walls of fog and that they need to move to another realm.

Velarin agrees, relaxes a bit, and awaits learning who is at the door.

Tishe’ checks out the flask, determines that it is neither poisonous nor magical, but of extremely high proof. It appears Heimrich’s mother may have had access to “medicine” other than that provided by her healer son.

Emrys awaits to see the new arrival.

Upon opening the door, Lanliss is greeted by someone who is not likely a half-elf eating demon. Rather, standing before him is a fashionably dressed, slightly portly man of middle years. His silver hair is cut to shoulder length flowing from beneath a large floppy beret of royal blue. Despite the rain, he has kept both dry with the forest green umbrella, now loosely in his left hand, its metal tip resting on the floorboards of the covered porch. A cloak matching the color of his umbrella is drawn at his throat, held in place with a lyre shaped clasp of gold. His garments are mostly hidden by the cloak, but as he moves, flashes of bright colors are occasionally revealed. His long leather boots, though splashed with mud, appear to be of high quality and well suited for traveling in muddy streets. His pale face is ruddy either from exertion, alcohol consumption, or perhaps a combination of the two. Mostly hidden by a bushy mustache and heavy goatee, thin, pink lips curve upward in a friendly smile.

His smile never wavering, he looks through the doorway attempting to see who is present, then says boldly, “Greetings visitors. Allow me to introduce myself. I am Meistersinger Abelard and I wish to personally welcome you on behalf of all the citizens of Unity. I am more than delighted to offer you my assistance in whatever business may have brought you here. Please tell me, how may I help you?”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 22nd, 2020 9:18:05 PM

Lanliss sighs a sign of relief as he sees no demonic figure in front of him.
He doesn't register what the man says at first.
His mind was still flabbergasted by this rapid surprise-expectation reaction.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday October 23rd, 2020 6:23:24 AM

V waits for Lanliss to invite the man in, and quickly comments "Tishe' has the right of it regarding the pelts. Ask him about selling those."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 23rd, 2020 1:30:12 PM

Edson's prepares for the worst and then let's out a little sigh of relief.

" No demon" he says a little louder than normal.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday October 23rd, 2020 3:33:40 PM

Tishe’ completes her morning ablutions and does some spinning while others with more charisma deal with thier cover story of pelts and the bardic visitor.

Der Meistersinger (DM John) 
Friday October 23rd, 2020 5:11:25 PM



Lanliss, relieved to not be eaten, does not immediately follow the man’s words.
Velarin awaits for the man to enter and affirms Tishe’s suggestion to use selling the pelts as a cover story.
Edson sighs in relief.

Tishe’ awaits a better spokesperson.
Barratore and Emrys keep their own counsel.

Abelard continues to smile as the Keeper’s react to his presence. A brief gust whips his cloak open, revealing an emerald green waistcoat decorated with musical notes and symbols in gold and silver. Hanging from his belt on a loop is a small slender wand.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday October 25th, 2020 8:47:12 AM

Tishe’ looks left and looks right. No one is taking the shuttle. With a sigh, the diminutive human woman stands and approaches. She knows she won’t be able to bluff a bard as apparently powerful as this one, so she’s going to have to tell only the truth, but in a way that only tells the surface story.

“Many Shadows, Meistersinger, we have some rare pelts we want to sell to a rich noble. We are looking for a castle to try out luck. Do you have any information to help us on our way?”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday October 26th, 2020 12:00:21 AM

Barratore steps in behind Tishe and ducks down a bit, "Excuse me, we are also just getting ready to head out this morning, but would be happy to speak with you outside." He nods at Tishes words, "Yes and we have several pelts we are looking to find buyers for.."

Barratore turns as hie exitst the doorway, "The day is not getting younger, we can talk and walk." With that he exits the house and tries to engage the stranger to move with him, "Might you know of a place where we could make the most of our goods?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday October 26th, 2020 7:54:04 AM

Edson follows in line behind Barratore and moves outside. This man seemed like the first person equipped to deal with the evils of this plane, and that was a red flag.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 26th, 2020 9:33:39 AM

Emrys listens and watches intently. He considers every possibility as he rubs his chin.

(ooc: Sorry, Ive been distracted lately. I will read over everything and get caught up.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday October 26th, 2020 9:56:42 AM

V Smiles at Barratore's clever move to head us out of town while speaking with the gentleman. V will follow along listening to the conversation as the group walks.

Der Meistersinger (DM John) 
Monday October 26th, 2020 3:51:49 PM


Tishe’ initiates the response to Abelard, “Many Shadows, Meistersinger, we have some rare pelts we want to sell to a rich noble. We are looking for a castle to try out luck. Do you have any information to help us on our way?”

Barratore Barratore steps in behind Tishe and ducks down a bit, "Excuse me, we are also just getting ready to head out this morning, but would be happy to speak with you outside." He nods at Tishes words, "Yes and we have several pelts we are looking to find buyers for.."

Barratore turns as hie exits the doorway, "The day is not getting younger, we can talk and walk." With that he exits the house and tries to engage the stranger to move with him, "Might you know of a place where we could make the most of our goods?"

Edson follows Barratore’s lead, joining him as he leaves the house.
Emrys silently watches and listens, carefully considering what he observes.
Velarin approves of Barratore’s gambit and joins in.

Lanliss, remains speechless.



“Pelts?,” Abelard asks, obviously confused. After a moment, a thought appears to occur to him and his already pale face, completely drains of any remaining color. “Oh, my,” he manages to gasp. Hearing based perception DC 15 Highlight to display spoiler: {
”Um, that explains it,”
} he mutters to himself.

When Barratore steps through the doorway, the Meistersinger nearly stumbles off the deck and into the mud in an attempt to not impede the massive warrior.

Eyes wide with surprise and possibly even fear, he sputters, “Um, um, might I enquire as to where you obtained these pelts? Please don’t tell me you acquired them here for that is the demesne of the lord of this land and he would not be best pleased to know there are poachers in his forests.” He continues to pace Barratore, his stylish boots picking up more mud in the process. “Where exactly are you headed? Perhaps if you told me your business here beyond selling these, um, pelts, I could save you much time and effort by pointing you in the proper direction.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=42 ;
Monday October 26th, 2020 6:18:07 PM

Lanliss starts to get more calm as he wasn't eaten.
Without any way to exchange thoughts , Lanliss decides to do it in a different way.

"That explains what? Exactly ?" , Lanliss asks.
Not showing any feeling of remorse or any luck of consideration that he just heard something he shouldn't have.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 27th, 2020 5:43:06 AM

Not being quite sure what to tell the man, and what to hold back, V says nothing, and waits for Barratore and Tishe' to continue the discussion, as they seem to have it well in hand, and it seemed Barratore wanted to follow his instincts here.

V inwardly curses the inability to have mental group communication. They had come to use it frequently, and it was extremely handy.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 27th, 2020 7:59:18 AM

Edson lets Barratore and Tishe continue with the charade, but a smile did appear on his face when the newcomer was taken back by Barratore. Edson took him for granted, but was reminded everyone once in a while how intimidating he was.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=18 ;
Tuesday October 27th, 2020 12:10:11 PM

Barratore makes sure he does not run over the man nor out pace him so that the conversation can continue. "You will need to be more specific as to what you consider 'here' I suppose. Though I can assure you we did not poach them." Barratore overheard teh comment as well, but Lanliss has already asked and the fighter pauses a bit in the walk to allow everyone to come together and hear the answer.

"We do not wish to anger the lord of course, might he have a more formal and appropriate title? Our destination is that way." Barratore points further down the road that then leads out of town and back into the forest. Beyond the pelts I suppose we are travelling to see new things and meet new people. Like you good sir"

"So what lies down the roads from Unity?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=32 ;
Tuesday October 27th, 2020 3:28:17 PM

Tishe’s face hardens, overhearing the Meistersinger’s muttering. “And since you already know where we got the pelts, I think you would prefer we were to be on our way peacefully rather than... dealing with the Lord of this demense.” And Tishe’ looks pointedly at Abelard.

She looks around to make sure others aren’t around to hear before she continues. “You are the lord, here, aren’t you Abelard? And as a bard, you are magically holding all these people to your spells of niceness in town and fear in the woods. Well, it’s not going to work for us. You can point us down the road or we really mess up your ‘demense’.”

Tishe’ readies a Counterspell to counter any spell Abelard tried to sing up.
And


Talking in the rain (DM John) 
Tuesday October 27th, 2020 5:01:03 PM



Velarin refrains from outwardly talking and curses the inability to communicate telepathically.
Edson enjoys Barratore’s intimidation of the Meistersinger.
Emrys watches and follows along.

Lanliss overhears the Meistersinger’s muttering and asks, “That explains what, exactly?”

Abelard looks startled as if unaware he spoke aloud, then recovering, he answers, “Um, why you are in town, of course.”


Barratore presses, “ You will need to be more specific as to what you consider 'here' I suppose. Though I can assure you we did not poach them."

He perks up considerably at the news that the pelts were not poached and answers, “By here, I mean Unity, where else?”


Barratore continues, “We do not wish to anger the lord of course, might he have a more formal and appropriate title? “

Abelard nods thoughtfully, “My apologies, I assumed you knew. He is the Dark Lord.”


When Barratore points that they are going back into the forest, he pales again and warns, “If you value your lives, do not go into the forest. That is His hunting preserve and no one enters without his leave and lives.”


The minotaur continues, “Beyond the pelts I suppose we are travelling to see new things and meet new people. Like you good sir”
A bit dismayed, he asks, “You mean to tell me you are here entirely on a sightseeing tour?”


"So what lies down the roads from Unity?"

“The forest,” he answers


Then Tishe’ confronts Abelard “And since you already know where we got the pelts, I think you would prefer we were to be on our way peacefully rather than... dealing with the Lord of this demense.”

Abelard’s reaction resembles that of a mouse suddenly aware that a hawk is perched on the branch overhead, unable to run away for fear it will be seen, yet terrified to remain in the open.

Moments pass before the Meistersinger recovers. He stops still in the rain, expecting the others to stop with him. Softly he speaks, barely audible over the steady beat of the downpour, “Please. Don’t. You would not prevail and much grief would come of it. Rather, stay here, enjoy, meet the good people of Unity, but avoid the forest. The full moon concert is tomorrow night at the town amphitheatre. Come, join us. It is a time of great celebration.” He looks at each Keeper before continuing, “If any of you have musical ability, we would love to have you perform for us. It is an open stage.” He turns to go, parting with, “Should you need me, my house is opposite the amphitheatre stage. Good day.”

Surprisingly nimbly for one of his girth, he departs quickly down the rain stroked street, no doubt anxious to separate himself from the others.

The Keepers find themselves at an intersection. As for the rest of town, all buildings are brightly colored, with one exception. At one corner stands a two story building entirely of stone, except for its heavily reinforced door. Its only windows are small, located near the roof, and barred. The single door is atop a set of four steps placing it a few feet above street level.

A soft chuckle can be heard through the rain. A handsome halfling is standing on a covered second story balcony next door to the stone building. He waves to the strangers, “Welcome to Unity, Leaguers. I am of the Sages Guild myself. Name is Manfrit. If you come around to the side door, I will let you in out of the rain.” He chuckles as he looks at Barratore. “Um. It will be a bit tight, I’m afraid.”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday October 27th, 2020 9:51:49 PM

Barratore straightens as he does not like games as such that he thinks this man is playing. The forest indeed. As he squares his shoulders to throttle down on him, the man.

Barratore listens to what he says in response to Tishe and his mind tries to take it in even as his warrior spirit of name and clan rage for the challenge. He musters a simple reply, "We cannot abide to stay here good sir."

The man departs and Barratore watches after him. "I believe him Tishe, but a good call to dare the truth from someone. We stand on better gorund." Barratore swivels towards the halfling and the only plain building. Sages Guild....in over his head

Barratore wheels and strides towards the door "Most palces are" He opens and pushes through the door

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday October 28th, 2020 3:55:54 AM

Tishe’ shakes her head as if to clear it. “I don’t trust Unity, it is too... nice for a place like this. A trap for the unwary. And anyone who claims any power here must be a minion or the Dark Lord himself. I wasn’t dating truth, Sieur Barratorre, I was calling his bluff.”

The Halfling calls out. “Like this one. I don’t trust him, and think we should try our luck in the for-...”. Tishe’ doesn’t finish her sentence, for Barratorre has already made a commitment. Still wary of anything welcoming from this place, Tishe’ follows the minotaur.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday October 28th, 2020 5:41:57 AM

V watches the exchanges and the departure of the Meistersinger, before being surprisingly engaged by the halfling. As he watches Barratore enter the mans residence, V moves to follow.

"I am in agreement with Barratore regarding the halfling Tishe'. This could prove interesting or informative, or both. I do agree that once this conversation is over, we need to get far from here as quickly as possible. Perhaps Emrys' windwalk spell might be our best answer. Assuming it works here."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday October 28th, 2020 11:54:01 AM

Edson nods his head to Tishe. "You're right. It feels funny here. It feels too good, as if theyre compensating for something. Too idylic and lovely, when a short jaunt into the woods and you're dieing three times in a short span of time. We need to leave hear, and get far away... but maybe we should stay till tommorow? see if this gathering maybe tips us off to the lord of the lands. Maybe luck out and meet up with him. "

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday October 28th, 2020 2:40:12 PM

"Agreed," he answers Velarin. "I can give the spell a try now, if you'd like. The magic should remain active for more than 20 hours if I put a little blood into it."

Manfrit (DM John) 
Wednesday October 28th, 2020 6:09:13 PM

Barratore tells Abelard they cannot abide to stay here. At Manfrit’s call, he goes right in.

Tishe’ doesn’t trust Unity, says so, and include the halfling in her judgement...but follows Barratore when he commits to go see him.
Velarin thinks the halfing could prove helpful, or at least interesting. He is, however, ready to leave and suggest windwalking.
Edson agrees with Tishe’ and is ready to depart.
Emrys offers to try the windwalk now, knowing it can last a long time.
Lanliss follows the others into Manfrit’s place.



Manfrit’s place is the upper floor of the building adjacent to the stone structure and is reached by exterior wooden stairs. Eight visitors stretch the main room’s capacity, with one being large, it is quite “cozy” indeed. The halfling seems unaware, or perhaps unconcerned, of the tight quarters and is busily warming up what appears to be a very large pot of tea. The furnishings are sized for their inhabitant and are simple and functional. On the wall opposite a small shrine to Gargul sets on a shelf mounted to the wall, the smoke of several sticks of incense curl up to the ceiling, filling the room with a spicy aroma. The host is dressed simply in a tunic, vest, and leggings, all of gray and made of wool.

“Never mind the water,” he says as the group crowds in. “The rain should end tonight and I can open some windows to dry things out.”

As he moves about, trying to make places for each to sit, a silver amulet in the shape of the gray lidless eye bounces on a chain around his neck. The only other adornment he wears is a badge pinned to his chest in the shape of three silver interlocking rings. Fussing with the tea, he asks, “First off, what year is it in the Wold? I think I have been here about a year, but often time doesn’t move at the same pace in different planes.”



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday October 28th, 2020 9:49:13 PM

Lanilss listens...not saying anything for the moment.....



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday October 28th, 2020 10:20:38 PM

Barratore finds somewhere to sit and not be too uncomfortable and simply looks at the halfling for a bit. "Sages Guild huh. Just saved another couple of your friends a few days ago." Barratore sees no issue with the question and answers him with the year of the Wold

"So what brought you here and was here your actual intention" Barratore knows Manfrit already knows teh WLA badge he not only wears but has prominently displayed on his animated shield and decides that is the 'true' story he will go with.

"We are with the Woldian League and are frankly a bit lost. Can you help us with a bit of geography on where here is in relation to elsewhere?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=46 ; d20+31=43 ; d20+27=38 ; d20+27=35 ; d20+29=45 ;
Thursday October 29th, 2020 6:43:05 AM

V takes the best look he can at the silver amulet and the badge(perception 46) from where he sits, and tries to figure out if each is magical in nature as well as what it's power is, and also the significance or meaning if they are symbolic. (knowledge arcane 43, religion 38, history 35, planes 45.

V waits to hear the Halflings response to Barratore before speaking, and quickly calculates how long the man had actually been here.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+39=56 ;
Thursday October 29th, 2020 12:45:10 PM

Edson squeezes through the crowded room. He keeps his mouth shut, but looks around making sure this is not some elaborate trap to end the keepers. Once sure there is nothing to hurt them, he finally speaks up.... " so,.. whats the skinny on this town. A peaceful little hamlet out of the storybooks, all in the middle of an infernal demon filled pocket dimension. Doesn't seem like it fits the surroundings. "

Trapfinding 56

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday October 29th, 2020 2:43:09 PM

Tishe’, when younger, had a mercurial attention span, but she was able to (mostly) compensate as she became more experienced and mature. This place, however... The Sorceress is visibly flip-flopping between fear, suspicion, and her natural belief that people are generally good.

Her suspicions melt away as she spots the Gargul emblem around his neck. “Anyone who would wear that in... here... is not on that person’s side.” She turns to Manfrit, “what is the last you know?”, she counters, but then will tell him the significant events that she knows of all the way back to her childhood and the Year of Ascension, the Rise of Eberyon, the Migration of the Southern Continent, the Sarr Rebirth, and the fall of the Gods of Testing. Tishe’ is counting on her companions to get the answers they seek in an even exchange of information from this Gargul-aligned person of the Sages Guild.

Manfrit (DM John) 
Thursday October 29th, 2020 4:50:00 PM



Lanliss listens for the moment.
Barratore makes himself reasonably comfortable. He tells of the other guild members they rescued and gives him the date. He asks, "So what brought you here and was here your actual intention" then asks explains, "We are with the Woldian League and are frankly a bit lost. Can you help us with a bit of geography on where here is in relation to elsewhere?"

Velarin recognizes the amulet to be a holy symbol of Gargul and the badge to be that of an Associate level member in the Sages Guild. He listens to Manfrit’s response.
Edson looks around the room carefully and finds nothing out of the ordinary or anything that appears to pose a potential threat. He asks " so,.. whats the skinny on this town. A peaceful little hamlet out of the storybooks, all in the middle of an infernal demon filled pocket dimension. Doesn't seem like it fits the surroundings. "

Tishe’ is comforted by the indications that they are with a devotee of Gargul and helps with the estimation of how long Manfrit has been out of the Wold.

Emrys waits for the call to leave.


It appears that Manfrit has been here about 5 years by Woldian reckoning though he feels only a year has passed. He is quite interested in news of the Wold, but eventually the Keepers turn the conversation to more immediate concerns.

Barratore asks "So what brought you here and was here your actual intention?"
The halfling sets back on his stool and sighs as he reflects upon what is obviously a painful memory, before answering, “I accompanied a friend and fellow guild member here on a quest to learn more of this place. Grendus was slain by wolves. I assume you encountered the Lonely Road with its questions of my greatest need? Well, mine, being lost and alone, was sanctuary. That is how I ended up here.”

Barratore then asks about the geography. Manfrit answers, “This place is called Unity. I assume you know that already. This town and the surrounding forest are ruled by a man named Malghard. North of here is a place called Hallowight, purported to be inhabited by undead.” He pauses to look at the shrine before continuing, “It is of specific interest to me, but I fear I am not capable of safely going there alone as to leave this place and go to another requires another trip through the mist.” He visibly shudders at the memory.

He turns to face Edson when the elf asks about Unity’s appearance. “Dear sir, these good people are survivors. They live in a harsh land with constant danger. To venture into the neighboring woods is too dangerous to even consider. To go out most nights is to invite predators to your doorstep. We sing, we eat, we paint, we make joy when we can, for death can be a moment away. “

He leans in, lowering his voice to a bare whisper, “This land is overrun with werewolves. One does not tread lightly when the predator lives among you.

He then stands up and takes the few steps required to reach the stove. He lifts the pot and cheerfully asks, “Now who would like some tea?”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday October 29th, 2020 9:32:30 PM

Barratore listens to Manfrit and nods, he was suspecting something along those lines as soon as the bard said 'in, Unity.' "Werewolves fits the motif, but I am confused at why any would participate in a great outdoor concert under the stars and moon then. Like taking the kids to the Drop Off. I assume there will be chips." Barratore sits back a bit, he did not like tea but it felt he should excpet, maybe simply hold the cup until it was time to leave...

"Yes, Manfrit, thank you." turning a bit to the others, "We might need, pardon the expression, to go back into the mists with a more unified response."

Barratore hopes the others pick up on what he is implying as he knows they cannot say more if front on anyone.

"Manfrit, If we attend tonight, and it goies as I suspect, would it bring greater harm to the people of Unity long term. Will revenge be taken upon them?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 29th, 2020 10:24:31 PM

Lanliss doesn't seem to understand what Barratore is trying to imply.

"Werewolves? ", He says softly as he thinks about the implications.
"If we attend....we don't have to do we ?", he says after thinking.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday October 30th, 2020 6:42:09 AM

V listens carefully as the halfling speaks, and then responds as the others do, with more questions.

"I believe the Meistersinger said that tonight was the full moon. As Barratore said, shouldn't it be a night to lock and bar the doors and windows?"

"Also, Do you know if it's possible to travel between realms, above the mist? to fly over it? and lastly, what in Hallowight is of interest to you? surely the undead would be just as dangerous as the wolves?"

V also does not quite get what Barratore is trying to imply, but does not like the feel of this one bit. They should probably leave quickly. Picking fights with the areas monsters, or Lords of the land, would not help this stealth mission in the least.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday October 30th, 2020 10:34:59 AM

Tishe' listens carefully to Manfrit, and the discussion of the Keepers. She assumes Barratorre's comment is something from minotaur culture, (the Sarr knows the others have twitted her about her own Southern Continent accent!), and chooses to ignore words like Dropoff and Chips.

Manfrit's own story makes the matronly woman remember her own answer to the Lonely Road. "I told the road I just wanted to help people. The people may be here in Unity for sanctuary, but doesn't that mean they need help even more? I want to get our mission done, but I want to be who I am as well. These people are victims of Koshe Marr, and need defending. I say we go to the concert and be ready to kill werewolves."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 30th, 2020 1:03:30 PM

"Werewolves... of course it has to be werewolves. " Edson asks, as he poiltly declines any tea. He still wasn't sure about this whole situation, and drinking some tea wasn't his way of changing it.

" So... any townsfolk have a hankering for flesh? or just in the woods?"

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday October 30th, 2020 4:50:42 PM

Emrys listens intently to the halflings answers ... particularly about the flying over the mist ... as mist. He thinks Wind Walk would be the perfect disguise and mode of travel ... they would be completely invisible to everything within the mists. "Or we can attempt to Shadow Walk ... we haven't done that in a while," he says in a hushed tone.

Manfrit (DM John) 
Saturday October 31st, 2020 11:29:10 AM



To clarify: This conversation with Manfrit occurs right after the conversation with the Meistersinger. The full moon festival Abelard invited the Keepers to is tomorrow night.


Barratore is not surprised to hear of werewolves. He asks if an outdoor concert is advised.

“Surprisingly,” responds the halfling, “It is the safest time to be out at night. I have not spoken to anyone who recalls anyone being attacked during the festival.”


Lanliss worries about werewolves and attending the full moon festival.

Velarin comments that the Meistersing said that tonight is the full moon and suggests staying inside seems more prudent and asks other questions.

Tishe’ shares her own answer to the Lonely Road and wonders if protecting the people of Unity from werewolves is why she was sent here.

Edson responds, “"Werewolves... of course it has to be werewolves.”

Emrys listens and ponders traveling by air or shadow.



Manfrit seems to enjoy the reaction to his revelation about the werewolves. As each asks there questions, the halfling attempts to answer.

Barratore: "Manfrit, If we attend [tomorrow] tonight, and it goes as I suspect, would it bring greater harm to the people of Unity long term. Will revenge be taken upon them?"
The halfling pauses a moment to think about this before answering, “It should not be a problem. The festival has always been safe in the past. This is actually the one night when it is safe to be out.”

Lanliss: "If we attend....we don't have to do we ?"
“You are visitors here with no obligations, but why would you miss the opportunity to see something new?” Of course, you are speaking to a member of the Sages Guild.

Valerin: "I believe the Meistersinger said that tonight was the full moon. As Barratore said, shouldn't it be a night to lock and bar the doors and windows?"
Manfrit nods, then answers, “Here in Prohovia, every night is a full moon, sir.”

He then goes on to explain that though each night has a full moon, only one in thirty are red and that one is due tomorrow night. On each red moon there is a festival in Unity filled with singing and feasting.

Valerin: "Also, Do you know if it's possible to travel between realms, above the mist? to fly over it? "
“As far as I know the mists are unavoidable. To move from realm to realm one must pass through them” Again he shudders at the thought.

Valerin: what in Hallowight is of interest to you? surely the undead would be just as dangerous as the wolves?“As a devotee of Gargul,” he pauses to look at the shrine on the wall, “I wish to see how such an abomination for myself. However, I am well aware of the danger which is why I remain here.”

Tishe’: I told the road I just wanted to help people. The people may be here in Unity for sanctuary, but doesn't that mean they need help even more? I want to get our mission done, but I want to be who I am as well. These people are victims of Koshe Marr, and need defending. I say we go to the concert and be ready to kill werewolves."
Manfrit is shocked by the gentle appearing woman’s words, then he starts shaking his head slowly. “The werewolves rule. I fear even a group as formidable as you would not prevail, not to mention the collateral damage.”

Edson: " So... any townsfolk have a hankering for flesh? or just in the woods?"
“The wolf folk typically leave Unity alone and don’t reside here.”



After a moment he tilts his head, then turns back to look at Tishe’. “Mission?” he asks, suddenly very intent. “What mission?”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday November 1st, 2020 6:01:59 PM

Lanliss keeps his mouth shouth.

'Why did she mention this ?', Lanliss ponders about what appears to be Tishe' mistake of mentioning their mission

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 2nd, 2020 5:56:04 AM

V inwardly slaps his head as the Halfling caught Tishe's slip of the tongue. The wizard tries to quickly think of a way to explain it away, but being that diplomacy, sidestepping questions, and a quick tongue were relatively foreign to him.

Fortunately Lanliss was able to put the matter in question, leaving the best option at this point to exit.

V makes to stand and start heading for the door. "Well, we really should be going now. We have used up far too much of Manfrit's time and hospitality."


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 2nd, 2020 8:42:44 AM

Barratore leans back, "Every night is a full moon but some are red and on those nights, Unity has a festival where everyone is safe." Barratore inhales and tries to think, but the Mission is brought up, Manfrit asks and V gets all wierd. Barratore had no answer on that, but Manfrit had offered a few other things as well, like collateral damage if the group went werewolf hunting. It was that sort of thing he was concerned with.

V stands and Barratore tilts his head in a bit of confusion. Other than going into the mist, the group had nowhere to go. Barratore falls in line though, setting the undrank tea down, "Thank you, good tea."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+10=20 ;
Monday November 2nd, 2020 12:46:59 PM

Tishe’ curses her intemperate tongue, and no one with a more glib personality is stepping up... So the sorceress tries to cover herself. “We’re trying to recover a companion who was lost to Koshe Marr and looking for the realm where he died”, she lies, hopefully convincingly. “If you can’t help, we do need to be moving through the mists to find the right realm.”

Bluff. 20

Manfrit (DM John)  d20=6 ;
Monday November 2nd, 2020 1:44:40 PM



Lanliss reacts to Tishe’s disclosure, but keeps to himself.
Velarin does a mental face palm. He attempts to exit.
Barratore considers the implications of attacking werewolves and is surprised that Velarin is trying to exit, but follows his lead.
Tishe’ attempts to cover her slip with a lie.
“We’re trying to recover a companion who was lost to Koshe Marr and looking for the realm where he died”, she lies, hopefully convincingly. “If you can’t help, we do need to be moving through the mists to find the right realm.”

Emrys and Edson watch and listen.


“Hmmm,” replies Manfrit to Tishe’s explanation. “Perhaps I can help you recover him or her if I knew more about the circumstances of his disappearance. How long ago did he disappear? Do you know which realm he went to?” He pauses a moment then suggest, “You might want to ask Lord Malghard. He’s actually a pleasant fellow.”

His body language clearly shows he would rather his visitors not leave, but he makes no move to stop them.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 2nd, 2020 4:20:16 PM

Edson glances to Tishe, and tries to help her out. He changes the subject when given a life line.

" Lord Malghard. Where is he located again?" he asks, trying to buy everyone some time to, and settle the situation.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 2nd, 2020 9:16:23 PM

Lanliss looks at Manfrit while he speaks
hoping that they will get more information about everything they need.

OOC:Wanted to do a face palm as well but refrained myself from doing so (:

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday November 3rd, 2020 1:42:48 AM

Emrys' throat just became very dry. He takes a sip of a drink. He then realizes and thinks to himself, ... 'wait a minute, was that my drink' ... 'whose drink did I just sip?'

Emrys can't help but feel a sense of dread ... not from the strange taste he just experienced ... something more sinister in the air.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday November 3rd, 2020 6:03:34 AM

V is ready to head to the door as tishe' recovers the situation.

The Wizard sits back down to allow Tishe' to finish what she started. "My apologies for my apparent haste. As I'm sure you can understand, I am more than ready to finish what we need to do, and get out of Koshe Marr.

V thinks to himself that he needs to start working on his diplomatic abilities, as they were severely lacking. Fortunately, some of his friends did not have that hindrance.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 3rd, 2020 9:46:24 AM

Barratore, now standing in a hunch, looks about at the group. Imod help us, we look like noobs.

"Look, Manfrit." a bit more forceful than he intended.

Softening his tone a little, Barratore takes a knee
"It's complicated and we dont know you and this is Koshe Marr. It's about as awful and deceiving of a place as you can get, so we're a bit edgy and when I get edgy, I get stabby. You seem a pleasant enough fellow, wearing the right stuff and all, but that is point and so we are going to keep our business close to vest. Our boy does not seem to be here and so we have to chat amongst ourselves as whether or not we show tonight or simply get moving. As far as realms go, we don't even know what realms there are or how they relate to each other. You want to be helpful, a quick sketch out of how things connect and where things are so to speak, would be fantastic."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday November 3rd, 2020 1:59:38 PM

Tishe’ nods vehemently to what Barratorre says, and gives a quick smile of thanks to Edison’s diversion. Both are no more than the truth. “I want to help others, and you have said helping here may be more harmful in the long run. That makes sense, Sieur Manfrit, but so does Sieur Barratorre. We can’t trust anything in the nightmare realm, and so asking more questions can only make it more dangerous for us... and for you. We know we won’t find what we are looking for here, so if you point us to a fog road that leads to a castle, we can be on our way.”

Manfrit (DM John) 
Tuesday November 3rd, 2020 5:35:40 PM



Edson attempts to change the subject with, “Lord Malghard. Where is he located again?”
Lanliss watches Manfrit, hoping to gain enough information.
Emrys nervously takes a sip and feels a sudden sense of dread.
Velarin returns to his chair and explains “ My apologies for my apparent haste. As I'm sure you can understand, I am more than ready to finish what we need to do, and get out of Koshe Marr.

Barratore gets direct with Manfrit, “"It's complicated and we dont know you and this is Koshe Marr. It's about as awful and deceiving of a place as you can get, so we're a bit edgy and when I get edgy, I get stabby. You seem a pleasant enough fellow, wearing the right stuff and all, but that is point and so we are going to keep our business close to vest. Our boy does not seem to be here and so we have to chat amongst ourselves as whether or not we show tonight or simply get moving. As far as realms go, we don't even know what realms there are or how they relate to each other. You want to be helpful, a quick sketch out of how things connect and where things are so to speak, would be fantastic."

Tishe’ thankful to have recovered from her slip of the tongue, follows up “I want to help others, and you have said helping here may be more harmful in the long run. That makes sense, Sieur Manfrit, but so does Sieur Barratorre. We can’t trust anything in the nightmare realm, and so asking more questions can only make it more dangerous for us... and for you. We know we won’t find what we are looking for here, so if you point us to a fog road that leads to a castle, we can be on our way.”

Manfrit listens intently as Barratore and Tishe’ make their plea. He thinks awhile, using the refilling of the teapot as an excuse to do so. He then goes to a small desk and returns with some paper and a pen and sketches a crude map for Barratore. It reveals that he has little knowledge outside of Unity. There are three roads leading from Unity. One is from the gate that the Keepers entered on. One leads north through the mists to the realm of the undead and the third leads into the woods to Malghard’s lodge. As he sketches he explains, “I’m told that Malghard lives in a lodge. Although I have not seen it, what I have heard would indicate that it is not a castle. And I have heard nothing of a castle in Koshe Marr. I only know of the road to the undead realm. By all accounts it is no place for the living. If your friend went that way, then, I am sorry to say, he is probably lost forever.”

.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday November 3rd, 2020 9:24:22 PM

Lanliss says nothing....
"I see "he comments as he sees the map..and the three paths..


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 3rd, 2020 9:45:22 PM

Edson listens intently to Manfrit's description and map. Barratore had a way with words, and here it was on display. The minotaur was blunt, but it worked.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 4th, 2020 3:51:30 AM

Tishe’ thanks Malafrit and looks at the map before looking at her companions. “I don’t want to stay here for the concert; it feels wrong. And our friend never went to a lodge, I suppose we have to go to the castle of undead next.” She looks to Velarin for confirmation on what the Keepers are going to do, and will agree to whatever his decision.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 4th, 2020 5:58:15 AM

"Agreed Tishe'. As much as I hate dealing with the undead, that is clearly our path. This Malghard sounds an awful lot like what we heard of the Huntsman before we came. As much as I would like to stay a day and swap spells for a more anti-undead repetoire, I personally think it best that we be on our way, and the quicker the better.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday November 4th, 2020 9:23:08 AM

Barratore thanks Manfrit and departs with the group. Once alone, he agrees with V and Tishe.

"Castle sounds like our best next move...unfortunately. Frankly I do not think it will be THE castle we are looking for, Wardd does not like us that much. Any ideas how we get any useful information? I really don't feel we are any closer to anything than when we were first presented with nothing to go on. The mists will be all about our greatest need again right?

What if we all put forth that our greatest need is the see the castle of Marteus? Mist takes us there, we shoot in, swipe the gemstone engine thingy while our allies do the big distraction thing and get out?"

Leaving Manfrit's (DM John)  d20+1=10 ;
Wednesday November 4th, 2020 5:07:57 PM


Lanliss quietly takes note of the map as Manfrit draws it.
Edson is pleased with Barratore’s success.
Tishe’ thanks Manfrit and suggests moving to the undead realm, while deferring to Velarin.
Velarin agrees that the best course is to proceed there and without delay.
Barratore waits until they leave Manfrit before commenting. He does not think that the castle they are looking for is in the undead realm. He then suggests returning to the mists and stating that their greatest need is seeing the castle of Marteus.
Emrys follows along.

The halfling seems genuinely concerned for their safety, but does not try to dissuade them his final words being, “If you make it out and your path brings you back to Unity, please be sure to stop by.” He watches the Keepers from the open doorway as they return to the rain and mud, oblivious to the spatter of rain into his own entry way.

Back to Heimrich’s? To the road? Somewhere else?

Regardless of which direction the Keeper’s go, each notices a young man attempting to hide in the doorway of the green painted house on the corner across from the intersection leading to Manfrit’s and opposite of the stone building.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=45 ;
Wednesday November 4th, 2020 7:21:50 PM

Lanliss tries to take every detail in....did they seem strange to him.
Any detail could help.
"We have company", He whispers to the group.
"And they are not successful at hiding.", he adds quietly.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday November 4th, 2020 8:14:43 PM

That sense of dread continues to plague him. The dry mouth is now accompanied by a faint scent of decay. He curses himself for not recognizing the taste of necromancy. Even his ring of undead control feels cold and tightly coiled around his finger. His need, as stated to the mist, was to discover the truth of his supernatural birth. Was this path to undeath leading him that conclusion?

"We could Wind Walk to our destination, but traveling as creatures of mist through the fog will make us virtually invisible to each other. We could easily become separated. We could Shadow Walk, while our path would be swift and hidden, this realm would be difficult to discern from behind the shadow's veil. We could easily overshoot our mark."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 5th, 2020 8:13:06 AM

Edson chuckles to hiimself. When other people tried to do what he and Lanliss can do, and fail... it always makes him laugh.

"Young man, door of the green house watching us."

Waiting for a decision of where to go, Edson hops from foot to foot.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday November 5th, 2020 8:15:29 AM

V talks as the group moves down the road toward the mists leading to the undead realm.

"Worth a shot Barratore. If it asks us our greatest need, the answer is to go to the castle of Marteus."

"Hope your fancy undead controlling ring is up to the task Emrys. looks like we are going it on foot. At least for now. The mists complicate the other options too much, and for all we know, they are some sort of dimensional movement. Nothing is for sure in this realm."

"I doubt Marteus's place is in the undead realm, so I think our best bet is to move through the undead realm as fast as possible once we get through the mists. The master of the realm is probably some hefty and nasty undead creature. Possibly a Liche or Vampire.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday November 5th, 2020 10:47:16 AM

Barratore is not up for Wind Walk, "Too long to get back to normal and we are not invulnerable in Mist form" Shadow Walk is a no go for the fighter as well The Realm of Shadow in Koshe Marr is not something he is eager to experience

"To Manfrit, If we can, I think we should try and get back here and help him get home. Lets, take the road towards the Castle and if we are asked we answer, if not we'll see what the castle has in store"

"Just a moment friends."

Barratore looks over at the young man and pivots to walk over to him. Dropping down to sit on his haunches, the minotaur takes in the boy. "And what curiosity do you have that I can solve young man?"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday November 5th, 2020 11:38:31 AM

Tishe’ is tired of being watched, but is not... quite... ready to assault someone over it. “To the Mists to the Castle. Let’s go.”

And she sets off.

In the streets of Unity (DM John) 
Thursday November 5th, 2020 5:03:42 PM



Lanliss quietly informs the others they are being watched.
Emrys continues to be plagued by a sense of dread. Perhaps his destiny lies in the realm of the undead? He offers wind walking or shadow walking as travel options.
Edson is amused by the poor shadowing attempt and also informs the others of their observer.
Velarin affirms the suggestion to confront the Road again and discusses the intricacies of this plane. He expresses doubt that the undead realm will be their final destination.
Tishe’ is ready to move on and heads away from their watcher.
Barratore, however, takes the direct approach and asks the boy “ "And what curiosity do you have that I can solve young man?"


As Barratore approaches, the young man’s eyes widen greatly and what little color he had in his already pale complexion completely flees his face. When Barratore speaks, the boy’s lips move, but no words come out. After a few seconds of failing to summon words, his eyes well up with tears, and the boy suddenly turns and runs away, his feet wildly splashing mud as he flees down the street.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 5th, 2020 7:32:12 PM

Lanliss chases the boy
"Stop !, what is this matter of spying on us, You Crazy Boy !" , Lanliss says loudly.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday November 5th, 2020 10:27:41 PM

In regards to his ring, Emrys says, "I hope so, V ... I certainly hope so."

The mute boy's reaction was quite telling, he thinks ... well, maybe not so much.

"What an odd little boy! He acts like he saw a ghost."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday November 6th, 2020 6:04:36 AM

"Let's get a move on. We've attracted enough attention for today."

V follows Barratore into the mist leading to the realm of the undead once the group arrives at it.

"Remember to stay close. We aren't going to be able to see much. That bubble thing of yours was pretty handy last time Emrys'. We may need it again. I can't handle the beating that Barratore can."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday November 6th, 2020 8:54:50 AM

Barratore straightens and puts an arm out to Lanliss, "Leave him be, V's right."

Barratore points his hooves towards the mist and the road leading out of town towards the castle and starts walking. As they clear town, but before entering the mists,

"Tishe, Emrys, any long lasting protection spells we can put up would be a good idea"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 6th, 2020 11:22:21 AM

Tishe’ follows Barratore into the mist leading to the realm of the undead once the group arrives at it.

She shakes her head, “other than my Endure elements and Detect Scrying, I have no long effect spells.


She ensures both are up before going into the fog.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday November 6th, 2020 12:54:45 PM

Edson laughs out loud this time as the kid runs away from Barratore. He watches him scamper off before turning and heading into the mist with the others.

Back into gray (DM John) 
Saturday November 7th, 2020 12:20:32 PM


Lanliss runs to stop the fleeing boy.
Emrys says the boy acts as if he saw a ghost.
Velarin proposes leaving for the mist immediately, and reminds Emrys of the efficacy of his antilife spell last time they were in the mists.
Barratore stops Lanliss from his pursuit and requests protection spells.
Tishe’ has no spells to add other than what are already active.
Edson is amused by the reaction of their tail.


Resolute and guided by Manfrit’s sketched map, the Keepers ignore their not-so-discrete observer, and head toward the northern road intent on reaching the undead realm and experiencing the mists once again. The steady rains continue, turning the hard packed dirt of the streets to a soggy slog. The citizens of Unity stay mostly indoors, but an occasional rain drenched soul is seen quickly moving about, obviously on some necessary errand. As always, the residents keep out of the Keepers way, smiling and waving as they pass.

Once the travelers make it to the northern edge of town, they see it is surrounded by open ground just as the southern edge was. The forest edge is about a mile away. As they travel further away from town, the rain subsides, diminishing entirely by the time the Keepers have made it to the forest’s edge. The clouds, however, remain, enshrouding the countryside in depressing gloom.

About one hundred yards into the woods, a near solid wall of fog obscures the road ahead, stretching into the woods on either side. The Keepers, connected by hand and rope as before, once again enter the gray void.

Completely immersed in fog, there is no doubt that they are once again in the engulfing vapors that divide this realm. It is so thick that no one can see their hands at the ends of their arms. The road feels like packed earth, but neither eyes nor ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. Once again the Keepers are in the cold clammy grip of this murky fog. It seeps into clothes and the very pores of the skin.

Before too long, the awaited voices return. Each Keeper is greeted with a cacophony of snickers and mirthless laughter. Then, silence. Silence made even more tangible by the dampening impact of the all encompassing fog.

Subjectively infinite moments pass before a single voice asks in a raspy whisper, “What is your greatest need?”


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday November 7th, 2020 1:43:15 PM

Tishe’ is thankful of the roping together, and keeps one hand in the hand of Emrys.

The familiar road and call comes up and Tishe’ responds as the Keepers discussed. “My greatest need is Marteus’ Castle. The Castle of Marteus.”

....
Endure Elements
Detect Scrying.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday November 7th, 2020 10:04:18 PM

Lanliss gives upthe chase prematurely .
'Nope', he said to himself....
He was smart enough not to get into troubles with Barratore.

Lanliss feels bad from this feeling of vapors and mist.
"My greatest need is Marteus Castle", He says.....it truly was his greatest need...whatever it took to get out of this ......horror inducing thing or phenomena

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 9th, 2020 6:34:53 AM

Bumps arise on Velarins arms as they approach the fog, and a minor feeling of dread fills him. "I hate this place" he mumbles to himself. "Retirement is starting to sound like a good idea".

V follows the others, as before, ignoring the voices as best as possible until hearing the voice that asks them their greatest need. V responds "My greatest need is to go to the castle of Marteus."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 9th, 2020 8:00:09 AM

Edson is starting to get annoyed with the whole situation, and the fog wasn't helping. He slogs along with the others, and then the voices start.
" Marteus's castle would be a good start." he yells back to the voices.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 9th, 2020 8:33:16 AM

Barratore takes a deep breath and exhales for as long as he can to keep from having to breath in the mists for as long as possible. The others were counting on his strength here and Metascar' wisdom of battle and stories of glory were of no use to him now. It unnerved him greatly, that the fog, the silence and that unnerved him even more. Barratore draws his sword and grips it tightly and out in front of himself as his pace slows to ensure the others are keeping up.

The voices return as does the question and the minotaur issues a silent prayer to Imod that he suggestion is not the Keepers death sentence. Then utters aloud, "My greatest need is to find the castle of Marteus"

HALLOWIGHT


Out of the fog (DM John) 
Monday November 9th, 2020 6:04:47 PM



The Keepers respond to the voice in the mist that their greatest need is to find the Castle of Marteus.

Each receives an answer, “Volzak will show you the way.”

A vague sensation passes through the mist similar to the feeling one experiences in a closed room when a door suddenly opens. The fog lifts to a ceiling of about fifty feet above the ground, revealing an undulating landscape of gentle slopes and rounded hills interspersed with shallow depressions where some fog has remained. Though there is no visible source, the intensity of the lighting here is akin to that experienced at dusk. The road before is now paved with smooth, dark stained cobblestones, slippery with moisture and glistening even in the dim illumination. In the distance, perhaps two hundred yards or so, a wall extending up into the fog and stretching across the entire horizon blocks the road.

Please accept 100,000 xp each for completing scene 4.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday November 9th, 2020 7:30:59 PM

Like the others, Emrys also says Marteus' Castle. Might as well keep with the theme, he thinks.

Emrys is surprised by the sudden appearance of their new surroundings. "Well now, this is more like it."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 9th, 2020 9:35:35 PM

"Me too", Lanliss replies to Emrys.
"Lets go", he adds.
'Who is or what is Volzak?', Lanliss thinks.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday November 10th, 2020 6:51:01 AM

Velarin feels a great sense of relief as the fog lifts. "At least we can see what we are doing now."

"Looks like your idea may have worked Barratore. That's why the road took the halfling to the realm of the undead. It's where he most wanted to go. With a little luck, beyond this wall is the realm we seek."

"Hopefully Lanliss, Volzak is some sort of gate keeper. Shall we proceed to the wall?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 10th, 2020 8:14:16 AM

Barratore looks to V and tires some levity at the situation, "Bound to happen eventually."

The fighter tests his footing a bit on the stones and keeps his sword in hand. The wall looked impressive as one would imagine surrounded a gods castle. Chances were, the entire realm was one enormous castle. "Aside from 'trying to get to the center' do we have any resources that might aid in locating the gem. Even a big gem is going to be a trick to find in such a vast structure as we will likely be coming to?"

Barratore looks to his much more learned colleagues, "Have any of you religious, planar or arcane studies mentioned Volzak? Perhaps an apprentice of Maerteus long ago or something like that?"

Barratore wants to hash out the semblance of a plan before heading up to to wall.
"That way, we know what we're ignoring as we veer off into some random chaotic choice of action"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=45 ;
Tuesday November 10th, 2020 10:05:44 AM

Tishe’ is less optimistic. “There is no saying this is where we need to go, only that we have a clue to how to get to the path to where we need to go. Let’s keep shuttlecocked and look for someone to learn about Volzak.”

Tishe’ keeps her head on a swivel.
.....

Perception. DC. 45

Endure Elements
Detect Scrying.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 10th, 2020 4:08:18 PM

" Stay away from those pocket of fog. Who knows what lies beneath. Step there and fall in some god forsaken burial plot. Doesn't sound bad, until some demonic undead takes you to their grave."

The Wall (DM John) 
Tuesday November 10th, 2020 4:22:27 PM




Emrys likes the change.
Lanliss asks who Volzak is.
Velarin congratulates Barratore and speculates on Volzak, proposing the Keepers advance.
Barratore speculates the wall is of the castle and proposes formulating a plan before advancing.
Tishe’ is not sure that this is their destination and expresses a desire to learn more of Volzak. She watches carefully.
Edson warns the others to stay clear of the low spots filled with fog.

All the talk of Volzak jogs no one’s memory. There was a fellow name Volza who sold premium cabbages in Plateau City, but that is probably not who (or what) the Keepers are seeking.

As the Keepers have had more time to adjust to their surroundings a few details become clearer. What at first appeared to be cobblestones in the road, upon closer examination, are actually skulls, creating a macabre pavement of sightless eyes and wordless mouths. As Barratore takes steps, the “stones” shift and occasionally crackle as his weight exceeds their strength. The road leads up to the wall but no gatehouse or sign of any portal is evident.
The surface of the wall, though difficult to discern details at this distance, appears to be in motion, or perhaps something on its entire height and breadth is moving up and down as well as sideways, the effect being similar to the wakes of multiple creatures moving unseen beneath the surface of a pond.

A subtle low frequency rumble comes from the direction of the wall.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=40 ;
Tuesday November 10th, 2020 7:10:21 PM

Lanliss feels uneasiness as he scans the wall
'perhaps an illusion or something to scare away intruders'. he thinks.
"don't be afraid, don't be afraid', he says to himself, trying to encourage himself as he looks up too see what is in front of him.

Perception 49

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 11th, 2020 3:18:20 AM

Tishe’ grimly accepts the depravity of whoever made this road. “This is what I imagined the pattern of a nightmare realm.” She looks ahead and shrugs. “Nothing to do but continue weaving. The wall may be an entire wall of bones? Even an undead wall if this is the undead realm our friend told us about.”

Tishe’ continues to walk the road until the Keepers can get a better look at the wall, even going up to within 100’ of the edifice, if needed.

Endure Elements
Detect Scrying.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 11th, 2020 6:18:34 AM

V racks his memory, but comes up with nothing on Volzak.

"Agreed Tishe'. This seems like something that the creator of this realm would take personal pride in. All we can do is move forward, and hope to be shown a way in. We've come too far to do anything else."

V continues to follow along behind Barratore.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday November 11th, 2020 9:21:36 AM

Edson gets a pinched nose look, as if he smelled something bad. The thought of stepping on the many skulls of the deceased makes him feel ill. Moving with the others towards the wall, his face doesn't dissapear. " Should we walk along it, or do you think there is some perplexing riddle to open this to us. I'd refrain from touching it."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=26 ;
Wednesday November 11th, 2020 10:47:10 AM

Barratore snorts loudly as he discerns the nature of the 'road' upon which he stands. The fighter switches his blade for his bow and nods grimly and wordlessly at moving forward. Barratore steps to the front of the small column and approaches, keeping his own gaze straight ahead and lets the others worry about the flanks and the air.

Barratore pulls up at 75' to take everything in from this distance and more to the point, let the other more perceptive members do so

Perception 26

The Wall (DM John) 
Wednesday November 11th, 2020 6:03:01 PM



Lanliss scans the wall.
Tishe’ ponders the road and wonders what the wall is made of as she walks closer.
Velarin agrees and trudges forward.
Edson does not like the thought of stepping on the road of skulls and wonders if it might contain a hint of a solution to getting through the wall.
Barratore snorts, draws his bow and moves forward to within 75’ of the wall.
Emrys cautiously moves forward.


As the Keepers approach the wall, the background noise they had been hearing since they exited the fog intensifies as they near it, sounding like the constant rattling of countless dice in an impossibly vast cup. The source of this sound is the constant motion of the material of the wall. Composed of bones of various types and sizes, the osseous remains of countless creatures shift and rearrange themselves, producing a grinding and clattering cacophony. Periodically, a bone gets trapped by its companions and eventually gives way with a resounding crack, sending splinters and dust spraying into the air before being reabsorbed into the swirling mass of bones. The cobbleskull road leads to the wall and ends at it with no sign of portal, gate, or any other opening.

As the Keepers stand and watch, a form appears in the wall about ten feet above the ground. Near human size, it appears to be an animate and intact skeleton. Its head, shoulders, and upper torso, but not its hands, extend from the surface of the teaming bones. It looks around for a moment before silently disappearing back into the wall.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday November 11th, 2020 11:15:39 PM

"we have been spotted", Lanlies States.
He walks slowly towards the wall.
His whole state of being ... staggered from this auditory experience of skulls cracking like dice.
He moves slowly somewhat staggeringly.
Not able to say or ask anything.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=47 ; d20+27=37 ; d20+29=43 ;
Thursday November 12th, 2020 5:52:11 AM

V delves deep into his memory for tales of such a wall in Koshe Marr or tales of Marteus (knowledge arcane 47, religion 37, planes 43)

Failing that, V will stop short of the wall. "Should we stand and wait for a bit to see what happens, or perhaps speak to it and ask for entry?"

"Any chance you could use your ring to command the undead in that wall to allow us to pass Emrys?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 12th, 2020 9:47:21 AM

" Oh... that can't be good. None of that can be good. " Edson remarks. He silently pulls out his krukhis and waits for the inevitable

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday November 12th, 2020 10:32:54 AM

Barratore broadens his stance as the the skeleton emerges to take up more space for the others to use as a shield. Hearing some of his companions concerns, he is a bit unsure that is correct.
"Might that be Voltaz? Some type of gatekeeper and we are going to need to answer some questions and gain entrance."

"My first thought is representatives of the Sages Guild on commissioned to learn firsthand of the lands beyond and our information to this point suggests we need to speak to Voltaz"

He looks to the others, "What do you think?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday November 12th, 2020 1:54:26 PM

Tishe’ waits to see if Velarin or Emrys have any insight. Failing that, Barratorre seems to be on the right track...

The Wall (DM John) 
Thursday November 12th, 2020 6:34:33 PM


Lanliss notes that they have been spotted. Reluctantly he approaches the wall.
Velarin considers what he knows and compares it to what he has seen.
Based on what he knows due to his dizzying intellect and vast knowledge, Valeran thinks that the wall resembles the working of a blade barrier spell, but composed entirely of bone and thicker and larger than anything he has ever encountered or possibly even imagined. The skeleton that appeared behaved more intelligently than a typical animated skeleton, but Velarin did not see enough to identify it more precisely. He did note that it could pass through the wall, seemingly unharmed, but cannot extrapolate that to what might happen to a living creature. He thinks it likely that Emrys’ ring could control the skeleton, but doubts it would have any effect on the wall.

He proposes waiting or asking for entry.

Edson pulls out his kukris, preparing for the worst.
Barratore wonders if the skeleton is Volzak or perhaps a gatekeeper. He proposes subterfuge and asks the others' opinion.
Tishe’ thinks Barratore might be on the right track.
Emrys is overwhelmed.



As the Keepers watch and wait, the wall continues its bony writhing. Occasionally, one may catch a glimpse of something moving with more purpose than the bones of the wall. Perhaps it is that skeleton or one like it. Given the distances and timing between appearances it is unlikely that it could be a single creature.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 12th, 2020 7:37:18 PM

"Fair enough", Lanliss comments on Barratore idea.
"We are here on the behalf of the Sages Guild", he says to himself

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday November 13th, 2020 5:47:25 AM

V shares what he knows regarding the wall thanks to his dizzying intellect.

"Sounds good to me Barratore. Perhaps we get about 15 feet from the wall and call out to Volzak? Perhaps he will come forth. If I get a longer look at that skeleton, I may be able to identify what it is."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20-2=2 ;
Friday November 13th, 2020 9:24:15 AM

Barratore nods to the others, "Let's do this then." He leads the group to within 20' of the wall, swapping weapons back to his blade and as no one in the group has ever stepped up as a more charismatic or skilled diplomat then himself, he addresses the wall

"We come seeking Voltaz."

Diplomacy 2

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 13th, 2020 2:55:34 PM

Tishe’ keeps quiet, as Barratorre already executed plan B.

The Wall (DM John) 
Friday November 13th, 2020 10:35:09 PM



Lanliss consents to Barratore’s idea.
Velarin adds some details to the plan.
Barratore leads the group to stop 20’ from the wall, sword in hand, and says bluntly, “We seek Voltaz”.

Tishe’ follows along with the plan.
Emrys and Edson move forward.


At this distance the clatter of the writhing, whirling bones is near deafening and the constant motion creates a breeze that carries bone dust with it, itching nostrils and watering eyes. Not too far from Barratore, a large bone gets momentarily wedged in the osseous maelstrom before finally yielding with a resounding crack sufficiently loud to be heard even above the continuous grinding of the wall. Shards land at his feet.


There appears to be no reaction to his call.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+25=29 ;
Friday November 13th, 2020 11:18:14 PM

" I am Lanliss and I am...Looking for Voltaz as well..
For the Sages Guild ", Lanliss says loudly trying to bluff as well hoping it might ring a bell for someone who might listen. Behind the wall.

Bluff 29

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=36 ;
Saturday November 14th, 2020 4:35:25 AM

Tishe’ harrumphs. “Well, that didn’t weave. Gotta try another pattern.” She considers if a Passwall spell would get them through, and provides that information. “Through, over, or around, Sieur Velarin? I don’t think under is an shady pick.”

......

Passwall. “You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials.” Tishe’ contemplates if this means ONLY wood plaster or stone, OR if any substance less hard than metal.

Spellcraft. 36. (Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question.)



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Sunday November 15th, 2020 11:52:45 AM

Edson ponders for a few, but nothing comes to him. He silently moves in the back, looking around the wall for any clues but not throwing any suggestions or his name out to the wall.

Tishe's idea seems sound, but he waited to see Velarin's confirmation. Afterall, they are the spell casters.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Sunday November 15th, 2020 3:59:54 PM

(ooc: Sorry, I've been out of commission past several days, I will post something this afternoon or evening after I catch up with what's happening.)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=39 ; d20+23=36 ;
Sunday November 15th, 2020 7:13:31 PM

Velarin's intellect is dizzying, but maybe his deep understanding of necromancy will help him form a plan to get around this bony obstacle or determine if this wall is itself a single undead creature.

(Knowledge [Arcana]: 39, + feats Spell Focus and Greater Spell Focus Necromancy.)

In a loud voice, Emrys says, "Well then ... if this Voltaz doesn't wish to speak ... we should go home! Let's teleport out of here." Emrys casts a spell.

(Emrys casts Hide from Undead, enhanced by Heighten Spell Metamagic Feat. Spell cast as a level 8 spell. Will Save to Intelligent Undead: 30. Spell Penetration: 36, if necessary. If fail, undead cannot see, hear, or smell creatures warded by this spell. Emrys touches himself and then everyone else.)

In a low tone, Emrys explains, "I just cast a Hide from Undead spell on each of us. Maybe if the undead wall doesn't perceive us, it will lower its defenses."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=47 ;
Monday November 16th, 2020 6:35:57 AM

"Alright Emrys. Let's give it a try for a couple minutes." V waits a couple minutes to see if Emrys deception has any effect. Failing that he offers up a couple thoughts.

"The voice in the fog said that Volzak would show us the way. Perhaps the voice calls itself volzak, and it showed us the way here. We will likely have to figure this one out on our own"

"The passwall is worth a shot first Tishe'" (V uses spellcraft as well, to ascertain the likely success or failure of passwall--- 47)."

"Beyond that we could try to dispel it, which I doubt will succeed. We could try a disintegrate, but the moving parts would probably just absorb a hole if we created one. We could try and dim door to the other side, but not knowing whats there or how thick the wall is makes that a desperation move. So the up and over may be the best plan, assuming it has a height that is within our flight capability."

V looks up to see if he can see a top to the wall.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 16th, 2020 8:41:07 AM

Barratore snorts in reply to Tishe's harrumph and glances down back at his companions, "Always the hard way." He lifts his sword readying to take a massive swing at the wall when the others interrupt.

Barratore pauses, blade high up over his right shoulder and hooves shifting to provide power to his strike.

Lanliss made his call and then Emrys.

"The wall extends into the mist above us V, I do not think over is an option." However the fighter only has one other suggestion and it is likely painful and so for now he keeps it to himself.

The Wall (DM John) 
Monday November 16th, 2020 5:55:16 PM


Lanliss attempts to bluff his wall through the wall with similar results to Barratore.
Tishe’ weighs their options. She concludes that passwall is not likely to be effective here as that spell creates passages through static material. Since the wall of bones is in constant motion, she suspects passwall would not work.
Edson doesn’t think he can add much to the ideas of the spellcasters.
Emrys attempts to get through the wall by casting hide from undead on each of them.
Velarin throws out several ideas.
Barratore considers the suggestions of the others. He observes that the wall extends into the mist above.


The wall does not seem to react to the sudden disappearance of the Keepers. However, several skeletal heads emerge from it at different times as if looking for them.

Given the pool of arcane knowledge they have among them, the Keepers conclude this wall is likely not a creature, but a permanent magical barrier, comparable, perhaps, to a blade barrier. A passwall or disintegrate spell would not likely create an opening that wouldn’t immediately fill. It does in fact disappear into the mist above and spreads as far as can be seen to both the left and right.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 16th, 2020 10:56:54 PM

"I volunteer....to at least try and touch .....the wall or whatever it is......", Lanliss says and then keeps quiet.

Still processing what he said, he just didn't find any other solution in his mind...nothing came up....climbing on this kind of wall would by quite....deadly....

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday November 17th, 2020 6:45:35 AM

"A most troublesome problem. Our normal means of circumventing a wall are currently irrelevant. We have no idea how thick it is, which makes both dim door, and trying to walk through it while accepting the damage, relatively impossible. Any thoughts on Gaseous form? We could also let Barratore taking a few swings at the wall and see what happens."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 17th, 2020 8:18:58 AM

"The wall seems to extend in both directions quite far and the road leads to this point, but before we get more direct and certainly before Lanliss touches it, I want to back off to a hundred feet or so where it's not so loud and move to the right for a day and barring finding anything, repeat the experieince to the left of the road. This Voltaz we are supposed to find to assist us may not be at the wall, but hiding elsewhere?"

Barratore will lead the group back and then to the right

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday November 17th, 2020 1:06:16 PM

(ooc Question: Did the wall just move out of the way ... extending outward and disappearing into the mist? Does the wall no longer perceive us? Am I interpreting your post correctly?)

"With this ward I place upon us, undead shouldn't be able to perceive us in any way; sight, sound or smell ... or any other means of detection. For the next 3 or so hours, at least. Unless one of us attacks an undead and the ward will be broken for everyone."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday November 17th, 2020 1:48:40 PM

“I think Voltaz is somewhere on the other side of the wall, not the wall itself. So we need to get to the other side.”

Tishe’’ considers. “Not over, under, or around but the road sent us here: we have to go through. But the moving bones makes Passwall or pushing through no good. Dimensional travel without knowing the other side is no good.” She pauses and considers.

First, she takes out her Portable hole, tossing it up against the wall to make an interdimemsioanl hole through the wall.

Second, if that fails, she uses Limited Wish to cast a Wall of Iron perpendicular and into the wall of bones to test if three walls of iron could make a tunnel. (Hardness 10 HP 30)

Third, she goes to depend on Emrys. Does he have a Scrying way to get a good look on the other side for the group to teleport or dim door?

....


The Wall (DM John) 

30d6=117 ;
Tuesday November 17th, 2020 5:51:48 PM


clarification: The wall did not change when the party disappeared. The skeletons appear to not be part of the wall, but, rather, separate creatures that are able to travel through it. The skeletons no longer appear to be able to perceive the Keepers.


Lanliss volunteers to touch the wall.
Velarin rules out some options on proposes gaseous form or violence.
Barratore proposes exploring the extent of the wall.
Emrys explains his ward.
Edson keeps watching the wall.
Tishe’ speculates that Volzak is not within the wall. She thinks that since the road leads them to this point, they should try to enter here. She then tries a few experiments.

As Tishe’ approaches the wall with the portable hole, it occurs to her that there really is no surface here to spread it on. The moving bones provides nothing to rest the fabric of the hole on.

When Tishe’ creates the wall of iron, the result is a deafening din like the barrage of a hundred catapult stones striking a castle wall as the whirling bones of the wall crash against the newly formed obstruction. At least eight skeletal heads pop out at different places around the wall, appearing to be trying to observe what is happening. The instant the iron wall appears, there is a momentary breach, revealing that the wall of bones is about twenty feet thick with the road continuing beyond it in terrain that appears to be no different than it is on the side of the Keepers. After a few seconds the iron is shredded and the bones continue their swirling motion as before and no more skeletons can be seen.


OOC: You mentioned 30 hp. That is per inch. Given Tishe’s caster level this could be up to 3” thick; therefore, 90 hp. There is the option to half the thickness to enlarge the size of the wall. Since no mention of halving the thickness was made, I assumed the thickest it would be for this experiment is 3”; thus, the result shown is for an iron wall that has 90 hp and hardness 10.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday November 17th, 2020 7:15:46 PM

Lanliss accepts Barratore idea...
"We can explore and see....and then decide....", Lanliss says.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+19=29 ;
Tuesday November 17th, 2020 8:51:13 PM

"Allow me a moment to cast a divination. Maybe I can find a suitable location on the other side to teleport or dimensional door to."

(ooc: Still not understanding this bone wall. I may have missed a vital piece of description from a previous post. I don't know if there are loose gaps between the swirling bones that allows someone to see through or if it's a solid mass where you can't.)

IF Emrys can see through the bone wall to the other side, he will cast Arcane Eye and materialize the sensor in a safe location and move it beyond the wall's reach.

IF Emrys can't see through the bone wall, he will cast Vision. He will burn some incense and cast some rune-covered bones into a divining bowl. His eyes go white and he asks if there is a safe location beyond the wall, along their path, to teleport to. (Caster Level Check: d20+19 = 29 vs DC 20.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 17th, 2020 10:51:31 PM

Edsons eyes go wide as the bones shred the iron wall. "Imagine what it would do to flesh. "



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 18th, 2020 8:06:27 AM

V is about to agree with Barratore when Tishe' steps forward and casts a wall of iron into the wall of bone.

If Emrys goes to cast a vision spell, V quickly stops him. "I don't think casting any divinations would be wise Emrys. Being as we are in the realm of Marteus, he is the likely deity that may be answering said question, and we don't want him knowing that we are here, let alone trying to breach his wall."

"I think Tishe' has solved our problem though. Although it was only brief, the interruption of the walls movement by Tishe's spell showed us it was about 20 feet thick, and that a road was on the other side, similar to this one. While I was going to agree with Barratore, spending multiple days walking the length of the wall should be avoided if possible, as this was supposed to be a sneaky and time sensitive mission."

"If we saw that the wall was about 20' thick, and a road is beyond, we can simply Dim Door or teleport 50 feet to the other side. There should be no trickery to the vision with the true sight capability of my robe. What we saw is likely what there is. Thoughts?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 18th, 2020 11:58:04 AM

Tishe’ agrees with Velarin. “Dim Door would be easiest now that we have a target. And I can Dim Door everyone easily.” Tishe’ has everyone touch her with a hand and casts Dim Door for 100’ beyond the wall and on the road on the other side.

“Good job on the Hide from Undead, Sieur Emrys. We may have been found when I cast the Wall of Iron otherwise.”

Once on the other side, Tishe’ continues on the road.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday November 18th, 2020 12:29:35 PM

Emrys will hold off on the divinations if that is what everyone thinks is best.

On the other side (DM John) 
Wednesday November 18th, 2020 5:46:25 PM


Lanliss is still wanting to explore.
Emrys starts to conduct some divination, but realizes that Tishe’s “experiment” gave them the information they needed.
Edson is intimidated by the fate of the iron wall.
Velarin advises against divination in Koshe Marr and points out that a dimension door should work.
Tishe’ commends Emrys’ casting of the hide from undead and sends the Keepers to the other side of the wall.
Barratore takes point on the other side of the wall.


OOC: How is everyone getting dim doored? I believe Tishe' is CL 14 which would allow 4 other medium creatures to tag along. Given that Barratore is large, there are 6 other medium (equivalent) creatures. Assuming that is dealt with, the DM post continues as follows:


The terrain on this side of the wall is no different than the side the Keepers left. The dense mist enshrouds the land remaining at an elevation of about fifty feet above the ground. The road, still of cobbleskull, meanders over and through rises, occasionally passing by an ominously fog filled hollow, disappearing into the tenebrous horizon. The wall behind them continues its relentless roiling. While deafening up close, at this distance the wall creates only a low pitched hum sounding like the distant rumble of some monstrous macabre machine.

Approximately thirty of the skeletons similar to those partially seen protruding from the wall are at the base of the wall where it crosses the road . Some stand at attention while others jog either direction along the wall, occasionally disappearing into it and eventually returning to jog to another position along the wall. Each skeleton stands about middle height and moves with a sense of purpose and self determination not typical of merely animated skeletons. Their most distinctive feature, however, is their hands, rather, what they have in place of hands. Starting at the elbow, each arm ends with a darkened blade the size and shape of a bastard sword, the length such that their tips barely clear the ground when a skeleton is standing with its arms pointed down. There is no indication that they are aware of the Keepers; rather, they appear to be looking for them, obviously expecting them to still be outside the wall.

Ahead of the Keepers in the opposite direction of the wall, perhaps a half a mile away and travelling toward them along the road is what appears to be a company of the sword skeletons. They are jogging in step in a column three ranks abreast and twelve ranks deep. They, too, give no indication of any awareness of intruders, but they are clearly moving with a purpose.



Some great role playing, especially the horror aspect, and problem solving here. Everyone receives 1 hero point.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday November 19th, 2020 6:15:47 AM

If Tishe' can't get the entire group, V has a Dim door at the ready as well, and will plan to dim door the remainder of the group 10 feet short of the 100 feet that Tishe' chooses.

Upon arriving at the other side of the wall, V assesses the situation. "Well done on the hide from undead Emrys. We have close to three hours before we will need to find our target or have you cast another one of those. Very handy spell in this situation. Let's get a move on down the cobbleskull road, and avoid any physical contact with the undead. If we can avoid any fights, or drawing attention to ourselves in what may Be the home realm of Marteus, we should definitely do so."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday November 19th, 2020 7:01:40 AM

Barraotre takes in the potential opponents and agrees that Emry's spell definately saved a great deal of fighting just now. Barratore moves to take point, keeping his blade in hand and leads the group off the road 100' and then away from the wall. "With a company of skeletons on the road, best to go around by some distance"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 19th, 2020 8:19:02 AM

Edson is getting more and more freaked out.

"What in all the underworld are those skeletons. "

He moves with Barratore, weapons ready for any of the group of skeletons coming their way.

Search Parties (DM John)  d20=7 ; d20=13 ; d20=5 ; d20=4 ;
Thursday November 19th, 2020 5:55:24 PM


Velarin assists with the transport and commends Emrys use of the hide from undead spell. He summarizes the situation and advocates avoiding fights if possible.
Barratore agrees, takes point, and leads them along, but 100’ off of the road, bypassing the patrol.
Edson comments on the skeletons, and proceeds with weapons ready.

Lanliss, Emrys, Tishe’ continue on.


Aided by Emrys’ spell, and staying clear of the road, the Keepers avoid being detected by the sword skeleton patrol. As the skeletons jog pass, the Keepers can see that all thirty six wordlessly step in perfect unison, their sword-arms pumping in rhythm with their stride. Once they approach the wall, the formation splits, with half going left and the other going right.

As the Keepers continue they observe that the dismal land is devoid of any trees or shrubs. The only vegetation is a short, dense ground cover consisting of stubby green needles so dark they are nearly black providing a thick, cushioned blanket smothering the rolling terrain. Although there is no breeze, the chill is damp and penetrating.

Not long after the first patrol passes, another one similarly composed can be seen going in the same direction across along the road. Once again, the Keepers have little fear of discovery.

As they continue on, pacing the road about one hundred feet distant, shadows appear on the horizon, soon it becomes clear that a patrol of flying creatures about thirty feet above the ground is heading towards them. About twenty of them are traveling together in a line spread about twenty feet apart such that their formation extends over several hundred feet. The formation flies straight for a while then, in unison it changes direction and continues onward. The body of each creature is about the size of a large dog with massive bat wings carrying them gracefully along their trajectory.


Their current course will have a portion of the line fly directly over the Keepers in about two minutes.




Knowledge Religion DC 15 Highlight to display spoiler: {These are some type of undead bat.}
If Knowledge Religion check beats DC 25 Highlight to display spoiler: {This is an intelligent undead creature called a berbalang. Its bite and claws can cause paralysis. It has DR that can be overcome with good or silver weapons and can cast charm person. }
If Knowledge Religion check beats DC 30 Highlight to display spoiler: {It can create an incorporeal projection of itself whose touch causes constitution damage.}



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 19th, 2020 7:01:34 PM

Lanliss stays close to Barratore
'The big one can handle everything', Lanliss thinks to himself
'Or at least deal with the first big wave of....', :Lanliss thinks more.
He stays quiet, trying not to think about the absurdity of being inside what seemed a place...full of skeleton...and not the friendly bunch.

.
.
Lanliss mind is blank the more he sees.
He almost touches Barratore out of fear just like a little kid.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+27=31 ;
Friday November 20th, 2020 7:11:11 AM

V shares his knowledge of the flying creatures with the rest of the group.(know religion 31)

"This is an intelligent undead creature called a berbalang. Its bite and claws can cause paralysis. It has DR that can be overcome with good or silver weapons and can cast charm person.It can create an incorporeal projection of itself whose touch causes constitution damage."

"Fortunately, since they are undead, Emrys' spell should work. Unfortunately, intelligent undead may be able to see through the spell. We should adjust our course to remain as far from them as possible, and then take cover as best we can when they get closer."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday November 20th, 2020 8:51:41 AM

First Edson goes invisible, and then swaps his kukhris for his bow. "Hopefully you're right, but I have a feeling they are looking for us and will succeed in finding us."

Edson stands near the others, getting ready in case the undead come for them.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 20th, 2020 10:42:17 AM

Tishe’ remains quiet, shiluddering silently at the wired skeletons, and happy for Emrys’ spell!

Ooc: Tishe’, for spellcasting, is CL19. (My mistake on my CS)
Moreover, even though only even levels advance spell casting progression, every spellweaver level stacks with the character's base spellcasting levels to determine caster level.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=48 ;
Friday November 20th, 2020 6:58:36 PM

(Knowledge [Religion]: 48)

Emrys knows exactly what they are and he agrees with Velarin's assessment.

Knowing that the undead can't hear him, he instinctively speaks in a hushed tone, "I don't wish to sound like a repetitive hobbit, but please no contact with any undead ... that would break the ward on us all."

"I did cast a much heightened version of this ward against undeath, but I would welcome an extra layer of concealment for comforts sake. I do have a Wand of Invisibility, but we would need to time it correctly."

Search Parties (DM John) 
Saturday November 21st, 2020 12:07:48 PM



Lanliss finds some comfort in having Barratore close, trying not to think too much of his surroundings.
Velarin recognizes the berbalangs and warns the others of the possibility of them penetrating Emrys’ spell.
Edson goes invisible and switches to his bow, ready should they be discovered.
Tishe’ stays quiet, trusting in Emrys’ spell to hide them. OOC: Thank you for the clarification as I am unfamiliar with the SW class
Emrys also recognizes them and reminds the others of the limits of his spell and offers invisibility as an additional protection.
Barratore watches.


Amplified by the dense fog cloud cover, the whoosh of the oncoming berbalangs’ wings can be heard long before they are near. Almost in unison, Edson and Lanliss realize that the Keeper’s feet are visibly compressing the thick carpet of vegetation they are standing in. Too late to react, they can but watch as the search line brings one of the berbalangs almost directly overhead, its bat wings rhythmically beating like a funereal drum.

A stench of putrescence and foul mildew assaults the Keepers as it flies overhead. As it passes, its pallid wings buffet them with cold, damp, fetid air. Moments pass interminably before it becomes evident that it is unaware that its objective is directly beneath it as it continues onward, maintaining its position in line with its companions.

The line of flying searchers disappears behind them.

The road continues winding through low rolling hills, taking them farther away from the wall. With nothing but a gray shroud above, featureless terrain, and no landmarks in any direction, were it not for the road, the Keepers would have difficulty maintaining a course.

After about another hour of travel the Keepers have seen yet another patrol of blade skeletons jogging along the road and two other berbalang patrols searching distantly in the air. A darker shadow can be seen on the horizon, too far away to identify but indicative of a bank of mountains or other sizable feature. The road appears to head toward it. At their current speed they would reach it long after Emrys’ spell has expired. The echo of footsteps marching in unison indicates yet another patrol is approaching along the road. It appears the frequency of patrols may be increasing...


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday November 22nd, 2020 5:51:18 AM

Tishe’ points to the mountain or whatever it is. “I think Voltaz would be there,” she states matter of factly. “But how do we get there without fighting this entire undead nightmare realm?”

Tishe’s ideas include teleporting directly to the darker shadow to reduce the time on Emrys’ spell and the chance to be noticed in other ways, or to hole up in the Magnificent Mansion to see if the searches reduce.

As usual, Tishe’ will do whatever Velarin decides.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Sunday November 22nd, 2020 10:49:48 AM

Barratore crouches as the winged create passes overhead. His stomach was in a knot, his mind back in the kobold caves beneath the founding of Rum. Emrys said his spell would keep them hidden, but his mind railed against that comforting thought. In a place such as this, against opponents such as these, how could that be true?

His heart, his nearly unquenchable thirst of adventure and faith in Imod and his friends, however, prove stronger and gripping his blade he watches the thing fly off.

Barratore agrees with Tishe on either course of action. "As we get closer to the castle, which is my guess to that mountain, the patrols are going to be increasing. We need to increase our speed greatly."

"Emrys, how many times can you cast this at maximum protection?"

"I am not sure I would trust the mansion to be secure as we get closer. Perhaps we retreat into it now and come out with renewed capability to cover vast distance quickly and hidden form undead. Even to the point of Teleport back to the other side of the wall, where no patrols are. Recover within the mansion. Hide ourselves with Emrys spell, teleport back to his spot and then teleport to the base of the 'mountain"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday November 22nd, 2020 9:20:38 PM

Lanliss almost vomits as the smells and the coldness from the fould beasts make him sick...after walking for a little bit he starts to feel a little better.
He doesn't say anything in particular and keeps quiet.

'We won't be able to fight all this army of undead ., he thinks to himself.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 23rd, 2020 6:28:17 AM

V waits and watches the airborne patrol, fingers crossed that the group is not noticed. a sigh of relief passes his lips as they pass overhead.

V listens to the input from Tishe' and Barratore, and briefly contemplates. "The patrols are all looking and preparing for us. They know we were outside the wall, and then disappeared, and somebody wants to know where we went. If we wait it out in the mansion, we will likely regain some element of surprise. If we go now, perhaps the extra forces have been sent to the wall."

"Being as we don't wish to be in a fight currently anyway, I'm in agreement that we Hide out in the mansion to rest and rememorize spells as best we can for what likely lays ahead. to be safest, we want to locate it a little ways off the road, but at the same time, we don't want a trail leading right up to where we created it."

"What about using fly spells now to move us along quickly for a bit right now? a little off the road, but leaving no tracks on the ground. we fly for most of the duration of the spell and then I will cast the mansion a ways off the road while hovering, and we all fly in. I have two fly spells memorized. If Tishe' and Emrys can come up with four more, it will work. If they can't, I have potions which are of a much shorter duration."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday November 23rd, 2020 8:11:38 AM

Tishe’ steps up to the task. “Four more Fly spells coming right up!” And she casts.

And then she is flying with the group to speed them along.

.....
4 Fly spells

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0. 1


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday November 23rd, 2020 10:46:20 AM

Emrys is much relieved that his ward held up against these intelligent undead.

To answer Barratore's question, he says, "At that same power level, I can cast it four more times. However I can cast is many more times if necessary, a little more or less powerful versions, but that will consume my most powerful spells for the day."

Upon hearing the idea to hide out in a Magnificent Mansion, he adds, "I can cast a powerful Screen over the area where we place the mansion that will hide us from all detection, through divinations or otherwise."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 23rd, 2020 11:54:29 AM

"Sounds like a good plan. Fly us and let's back off the road a bit more, Emrys, Screens and V opens the mansion."

Barratore takes point on the flight and heads out at about 45 degrees towards the mountain and further from the road. With flying patrols and a 50' cloud ceiling, Barratore stays 5' off the ground on his path.

Inside the Mansion the Fighter does not have a lot of prep, but will join in any conversation about what the group should be doing

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 23rd, 2020 3:34:47 PM

"that's pretty smart" Edson says to Velarin's idea.

Edson follows Barratore's lead, and heads off in flight to head for Velarin's mansion.

Search Parties (DM John) 
Monday November 23rd, 2020 4:02:17 PM


Tishe’ suggests that Volzak might be at whatever is on the horizon, and considers some options for getting there without detection.
Barratore heart proving stronger than the perceived threat of discovery. He confers with the others about advancing, expressing concern about the safety of a magical mansion.
Lanliss is relieved to have not been found and silently considers the threat posed by the numbers of undead around them.

Velarin is also relieved. And proposed hiding their tracks by flight then resting for new spells.

Edson stays alert.
Emrys clarifies how many more times he can cast his hide spell and proposes augmenting a mansion spell.

After discussion, Tishe’ and Velarin provide magical flight and Barratore leads the group in flying formation some ways away from the road, staying clear of the fog cloud above.


How far do the Keepers travel before resting?

As the Keepers fly, the shadow on the horizon does not appear much larger. It clearly is quite a distance away, but having a landmark it is now possible to orientate without relying on the road.

The patrols continue, but the travelers are easily able to avoid them before they get close. At one point a patrol different than previously seen can be seen. Approximately a score of medium size humanoids, flying without the aid of wings approach near enough to be identified, but easily detected to avoid as their blood curdling howls clearly pinpoint their location.

Resting in the Magnificent Mansion with the added precaution of the Screen enables the Keepers to safely rest and recover.


[i]Knowledge Check DC 24 Highlight to display spoiler: { These are undead creatures known as Baykoks. They fly without wings and hunt with bows that fire deadly arrows of bone causing negative energy damage upon a successful hit and potentially paralyzing its prey. }
Knowledge Check DC 29 Highlight to display spoiler: { Their howl frightens nearby foes (distance is within 30’). Can cause target to be paralyzed with fear}
[i]Knowledge Check DC 34Highlight to display spoiler: { They can devour the souls of an adjacent dead or dying creature, instantly slaying their foe if dying, or prevent it from being raised if already dead.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 23rd, 2020 8:39:37 PM

Lanliss is happy to have some respite from all of this horror.
He still keeps quiet to himself.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+27=45 ;
Tuesday November 24th, 2020 7:08:59 AM

"Let's fly for about 10 minutes, and then start looking for our campsite."

"The screen is a good idea Emrys."

V follows Barratore in formation for about 10 minutes, and once he has found a good spot, V will wait on Emrys' screen before casting and opening the mansion. Once inside, V will share what he knew of the most recent air patrol, which is everything. (know religion 45)

Once inside, and everyone has had a chance to relax and grab a beverage, V will open up discussions about tomorrows plans. "It appears that the distance we need to cover is significant, so We need to move a lot faster than we have been. With dim door, I could only move us 1160 feet per spell, which doesn't seem worth it. teleport has a much greater range, but having never been to or seen where we are going would be a problem, so it would have to be line of sight teleports. I could memprize quite a few of them, however there is always the rare chance of ending up at the wrong spot unless I use greater teleport. Any brilliant thoughts or ideas?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 24th, 2020 8:09:55 AM

" Is it some sort of magic, that we keep running towards it and it doesn't seem like it moved any closer? Like this is some sort of joke from our host of this demonic zone?"

Edson sips his magical conjured drink, wandering around the room in the magical mansion listening to the discussion.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 24th, 2020 10:26:22 AM

Barratore follows V's direction and leads the party for about 10 minutes and then moves back and forth for a few moments while the Screen and Mansion are created, as he cannot reliably hover

Inside...
"Well those sound terrible. Undead land doesn't disappoint"

How to get there....
"Teleport can work on Line of sight, I think that is our best move. Hidden by Emrys spell and capable of flight with Tishe. V sights in on a spot 10' off the ground and zaps us there. Rinse and repeat on teleport until we feel close enough to move in on flight or foot"

Protections.....
"Seems clear to me we do not want to be noticed. We can't fight through the hordes we've seen Emrys, V, I don't see much use in combat spells other than to make yourself feel better as you get torn apart. Not being found is best. What is sound like from everything V says about nearly everything we've seen, is three are 3 major things we need to worry about.
Negative Energy
Fear
Paralyzation
What can do about them proactively and after the fact?"

Bug Out......
"Lastly, we need a bug out plan if everything goes south immediately. I think teleport outside the wall and run for the mist with the NEED to get back to the land of happy houses."


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday November 24th, 2020 2:22:10 PM

Tishe’ nods, Barratorre’s plan sounds good. “And if it is a morph-able land, we will try something else!”

The Spellweaver helps out with the Hide/Fly/Teleport plan.

......

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0. 1

At Horizon's End (DM John)  d20=13 ; d20=3 ; d20=13 ; d20=3 ; d20=15 ;
Tuesday November 24th, 2020 3:59:23 PM



Lanliss quietly enjoys the momentary respite from the horror.
Velarin identifies the creatures in the new patrol, then coordinates with Emrys as he sets up the mansion. He then opens a discussion about their next plans.
Edson asks about the distance of the shadow on the horizon.
Barratore comments on the Baykoks, then adds to the discussion of transport and protection. He raises the need for an exit strategy.
Tishe’ is ready to help with spells as needed.
Emrys stays ready.


Given the low cloud cover, the absence of any other landmarks or features, and the dim lighting, the distance of the shadow on the horizon is difficult to gauge. It is not shifting. It is merely farther than it first appeared to be.

When the Keepers exit the Mansion, there is no indication from the exterior conditions that time has passed. The fog cloud above remains unchanged and the gloomy, damp conditions appear to be the perpetual state of this realm.

Flying and teleportation spells cast, they transport nearer to the shadow on the horizon. They arrive about two miles distant from a sprawling structure of intricately carved blackened stone. At first glance it appears to be a city, but closer inspection reveals that it is a single building composed of lofty arched towers rising and disappearing into the mist, connected by lengthy vaulted halls supported by flying buttresses and ornamented with gargoyles of various sizes and styles. This structure spans miles in either direction and teems with scores of undead of various types and forms, both on the ground and in the air, the most prevalent being the bladed skeletons seen at the wall and along the road.

Another feature also catches the eye of the newly arrived adventurers. About one mile to their right is a solitary building two miles distant from the massive structure. This building sets atop a hill rising about forty feet above the otherwise gently sloping terrain, the highest ground the Keepers have yet seen in this realm. It appears to be a chapel of some sort, containing a nave, transepts, and a rounded chancel. Constructed of large stones, it rises about forty feet above its foundation, the mist oddly rising around and above it to avoid the vaulted arch of its roof. The stones of its construction,though aged and weathered, are not nearly as blackened as the massive stone city/building it looks down on. No path or trail leads to it, but its perimeter is marked by a series of wood stakes each about eight feet tall and six feet apart and topped with a writhing body impaled upon it, the struggles of the tortured creatures visible even at this distance. Marching outside this macabre palisade are approximately eighty heavily armored soldiers, each cloaked in ragged black robes and wielding a glistening longsword, their absence of a head creating a grotesque silhouette. They march in groups of eight evenly spaced around the perimeter of the fence.





Summary of what the Keepers see: Two miles ahead of where the Keepers appear is a massive, sprawling building stretching miles in either direction. Even with their distance from that building and about one mile to their right, is a chapel on a hilltop. The chapel is surrounded by a fence of impaled victims which is surrounded by a cordon of headless creatures. The diameter of the space enclosed by the fence is about one hundred yards. The guard consists of ten squads of eight, evenly spaced around the perimeter with each squad being about one hundred feet from the next one.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday November 24th, 2020 10:40:15 PM

Lanliss feels uneasy by all of this.
'Ok try to calm down , try to calm down', he tries to think by himself.
He focuses on the building and the headless knights didn't scare him more than the other undead.
It's only when Lanliss saw the perpetually tortured bodies that something in him....just flipped ,a flicker of an image came to mind of the keepers tortured forever, he starts crying and laughing at the same time as tears begin to drain from his eyes.
After a minute...perhaps a two he get close to whomever is close to him (perhaps Barratore maybe Emrys or anyone else) and says in a slow whisper " I'm scared "


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=43 ;
Tuesday November 24th, 2020 11:34:49 PM

(Sorry, dead tired. We kinda fast forward through morning prep for the next day.)

Emrys was going to suggest a Heroes "Breakfast" Feast in the morning. Before he casts his Heightened Hide from Undead spell, he was going to first Surrender Blood to empower it.

(Casting Hide From Undead with Heighten Spell metamagic (Cast as a Level 8 spell), +4 boosted Caster Level from Surrender Blood. Duration: 230 minutes. Intelligent Undead get a Will Save DC 30. Caster Level vs SR: 43, natural 20 ... actually it's a 47! Highest Caster Level Check EVAH!)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d12=4 ; d12=6 ;
Tuesday November 24th, 2020 11:38:43 PM

Then Emrys almost forgot to heal himself from the Surrender Blood. He cast a Cure Moderate Spell on himself.

(Casting Cure Moderate Wounds, empowered by Spiritual Healing. Cures 2d12+10: 4+6+10 = 20, just enough!)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 25th, 2020 5:11:24 AM

Tishe' is refreshed and happy to see they weren't ambushed while hiding/resting in the Magnificent Mansion. "One pick sucessfully weaved", she comments. And then it's time for Hiding / Flying / Teleporting...

The black mass of fortress is intimidating and the chapel hill with headless guards and still-writhing victims is positively ghastly, but the Spellweaver tries to at least focus on what the Keepers came here for. "Are those guards trying to keep people out... or something in? I say the chapel is a more private setting where we may ask some one questions and get answers. A place where we are more likely to find Voltaz."

"Lets fly within 2,000 feet of the chapel entrance, and then I will cast Extend Dim Door to take us all past the headless guards and other obstacles directly to the chapel doors? That should be far enough from detection of the headless guards, you know, in case they are intelligent undead."

......
If Velarin agrees, Casting Extend Dimension Door (4+3-1 = 6 lvl spell slot) Medium extended at 19CL = 2.320' to Dim Door all Keepers.

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0*. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 25th, 2020 7:01:40 AM

(ooc: how many teleports did V need to get here? He would have memorized 7)

"Agreed on the bug out plan Barratore.The other side of the wall it is, and then back into the mist."

V looks around upon arriving close enough from the last teleport. "This isn't good. Stealth will be imperative. Fighting our way out of this would not end well for us I think. Does anyone think this looks like the castle from the vision? We have no way of knowing if this is actually Marteus' place, or some other undead lord of the realm."

"Your idea gets us to the chapel doors Tishe'. What then? It's likely trapped and alarmed, so Edson and Lanliss will have to work some magic, but opening the door could alert the guards unless we are quick and quiet about it. Odds are, we already know who that chapel is dedicated to. But, if it's that heavily guarded, there is a reason. Hopefully it's not some sort of crypt."

"We should probably check it out, starting with Tishe' getting us there. Then Lanliss and Edson need to get us in. If everything goes downhill, I'll teleport us all outside the wall.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday November 25th, 2020 8:50:21 AM

Edson was always mistaken for being sickly due to being so skinny. Now he could be mistaken because his skin was white as bone. The size of the buidling, the chapel with the impaled bodies,,,, it all added up and was too much to the elf. His psyche held on by a single thread, ready to dip into insanity.

He hears his name mentioned by Velarin, and he looks to the man... " Aye... " is all he mutters, to show he heard and understands his role.

"Hey.... before we do this. With all this oddness of this place, we don't know how the usual spells will work if one of us drops... notably myself. I just want you to know I love you all, and it has been nothing short of a pleasure. You're the only family I have in this wold... and I wouldn't change that for anything, If i die... I die by your side, and as you're brother. Now... lets boogie."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday November 25th, 2020 5:16:14 PM

Barratore enjoys the Heros Feast, always a good idea before doing things like this Emrys

Arriving within sight of the chapel and castle Barraotre finds himself purposefully having to slow his breathing. "Being scared is not the problem Lanliss, Letting it take hold and control you is. Push it down and focus. One problem at a time. SOlve enough, we go home."

Barratore agrees with the thoughts laid out by Tishe. Fly in close enough to Dim Door and then Lanliss and Edson taking care of alarms and traps. "Ill be rear guard on the doorstep then."

"My honor Edson."

Going to the Chapel... (DM John) 
Wednesday November 25th, 2020 5:48:17 PM


Lanliss is overwhelmed by the horrors confronting him, but regains some control after a minute or two.
Emrys prepares a Heroes Breakfast and protects the Keepers with a heightened hide from undead, then heals himself before departing.
Tishe’ suggests that Vorzak is most likely in the guarded chapel. She suggests a means of getting past the guards.
Velarin agrees with Barratore’s exit plan. He questions whether this looks like the castle from the vision. The answer is it does not. It looks more like a gothic cathedral with hormonal issues.
He raises the concern of what to do once the Keepers arrive at the chapel doors, but agrees it should be investigated.
Only a single casting of teleport required to get the location and the number of companions. The imprecision of establishing the base of the structure is why the Keepers arrived two miles away.
Edson barely holds on to his sanity, unable to respond to Velarin. He then shares a deathbed proclamation and a commitment to get on with it.
Barratore supports Lanliss, recognizes Edson’s gift, and offers to be rear guard at the chapel door.

I moved the Keepers closer, but will not activate the dimension door until Velarin’s concerns are addressed.


As the Keepers fly closer, they observe a constant flux of undead patrols, on foot and in the air, going in and out of the sprawling cathedral. Although one band of berbalangs heads in their general direction, the Keepers have no difficulty in altering their course to avoid them.

At about a distance of two thousand feet from the chapel, the Keepers stop their approach and are able to see more details. The end of the nave is facing them, its entrance a single heavy wooden door bound with verdigris coated bronze. The writhing victims on the stakes produce a mournful keening, barely audible at this distance while the headless guard continues their patrols outside this grisly fence.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday November 25th, 2020 7:26:48 PM

Lanliss tries to sway his mind in a different direction.
He asks the keepers
"How do we get inside?", "Surely we might need to find a way inside....but I don't want to end up.......in eternal.......Nightmare", Lanliss asks and explains.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday November 26th, 2020 3:16:04 AM

Tishe’ keenly feels what Lanliss, Edson, and Barratorre. And becoming one more soul in eternal torment is nearly the worst thing she can think of. The only thing worse... “we are here to stop this from being the whole Wold”, she reminds herself aloud. “Even the Powers say we are the best possibility to succeed, but to do so we have to go in somewhere and make contact with something. It will be Voltaz or know where to find her.” She turns to the others, nodding. “Honor. I feel it too, and am with you all the way and beyond. Our exit strategy should be the same but in reverse.”

.......
If Velarin agrees, Casting Extend Dimension Door (4+3-1 = 6 lvl spell slot) Medium extended at 19CL = 2.320' to Dim Door all Keepers.

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0*. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+27=46 ; d20+29=43 ;
Thursday November 26th, 2020 6:53:35 AM

"Same here Edson."

"Don't quite get the Exit strategy in reverse Tishe'. Could you explain a little?"

"Now that we are closer, before we make our move, let's take a few seconds and look at this tactically. Barratore, do you see any break points in the patrol, or patterns that we could exploit to our advantage?"

"If most beings here have roots from times and places in the real Wold or other planes, then it would make sense that the structures created do as well. can we garner any information from what lays before us? Either architecturally or historically." (know history 46, know planes 43)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 26th, 2020 8:46:52 AM

Edson continues trying to maintain his composure. He scans around, listening to the others talk about the plan. Lanliss and himself had the usual plan, and that was all he needed to hear.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+13=24 ; d20+17=31 ;
Thursday November 26th, 2020 1:29:07 PM

Barratore looks best he can over the structure from where the party stands. Cathedral's have lofty interiors, usually a choir loft which may or may not be ideal. Such a horror as this place, Barratore thinks has an eternal chior or torment. The door is probably best
Perception 31 Know Engineering 24

"Reverse would be Dim Door out and teleport away"

Barratore points out the Nave, "Arriving right at the door will allow the structure to shield us somewhat and the rest would rely on Emrys' spell. Edson and Lanliss and examine the door and then open it. I think Emrys' True Sight should be cast before Tishe brings us in as that he can add to Lanliss and Edson's examination. We then open the door, slip in and close it behind us

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 26th, 2020 8:31:57 PM

Lanliss mumbles and agrees with the group not paying attention to his surroundings now.
He is lost in his own world, only half of his attention was in the present moment and surroundings.

At the Chapel... (DM John) 
Thursday November 26th, 2020 10:49:14 PM



Lanliss wonders how to get inside the chapel, but finds it difficult to stay focused.
Tishe’ is ready to open a door to door.
Velarin asks about the exit strategy and takes a moment to evaluate their surroundings.
Emrys warily watches.
Edson waits, watches, and keeps a watchful eye.
Barratore examines the chapel, clarifies the exit strategy for Valerin, and suggests entering the front door is the best option.


The chapel is simple and elegant. Something about it seems different compared to the sprawling behemoth of a building nearby. Whereas the black building seems sinister and foreboding, the weathered gray chapel almost seems peaceful, incongruously so in this realm of unliving nightmare. The chapel seems typical of many temples occurring in the Wold and would likely have high vaulted ceilings supported by columns and arches. Mezzanines are also a common feature and smaller doors on the transepts would also be typical. Such a structure may also have underground chambers where liturgical objects are stored and crypts may be located. Though many such structures would have unique features indicating association with a particular deity, this one is atypically generic in its design and details.

The headless guards march in unison counterclockwise around the perimeter with each squad maintaining its separation from the one before and after it. After having some time to observe the victims on the stakes, it becomes quite clear that these also are some type of undead creature.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 27th, 2020 2:52:42 AM

Tishe’ nods, “Sieur Barratorre has it right. So, let’s go?”

.......
If Velarin agrees, Casting Extend Dimension Door (4+3-1 = 6 lvl spell slot) Medium extended at 19CL = 2.320' to Dim Door all Keepers.

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0*. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday November 27th, 2020 6:55:39 AM

"Alright Tishe'. Let's do it."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday November 27th, 2020 11:00:53 AM

"Do you think the peacefulness of this place is some kind of trap, making us feel like its a safe place when its really not. "

The invisible elf continues scanning, but heads out with the others when they advance.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday November 27th, 2020 1:52:26 PM

Lanliss regains composure from hearing Edson talking about a trap.
He quickly looks around.
He points at what seemed to be a chapel...
"Seems possible"
"If it is heavily guarded it wouldn't be suspicious.", he says and recollects his thoughts.

"If only so few protect this place than WE have to assume that the enemies in front of us might not be the only obstacle or danger
Be careful, it is either a trap or a lucky almost unguarded place for some unknown reason."
.

At the Chapel... (DM John) 
Saturday November 28th, 2020 5:39:59 PM


Friday Nov 27

Tishe’ is ready to go.
Velarin is,too.
Edson suspects a trap, remaining invisible.
Lanliss agrees that it may be a trap and advises caution.
Emrys and Barratore are also ready.

The Keeper’s step through Tishe’s portal, arriving at the cobblestone (not skull) paved entrance in front of the entry door. Lanliss and Edson quickly inspect the door, finding no evident hazards. The door is large, almost large enough for Barratore to enter with stooping, and unlocked. Heavy and seeming to have seen little use, it requires a bit of a shove to push it open. It emits a penetrating squeal as its metal hinges protest at the use.

The nave is about fifty feet wide with a row of arched columns running ten feet along each side, forming an open chamber within. The ceiling soars above, with high windows allowing the dim exterior light to filter in. Ahead, past the nave at a distance of about fifty feet, an ornate wooden rail surrounds a raised platform upon which sits a flat altar of smooth stone. Another open area is beyond that, but the lighting is too dim to be able to make out any details from the doorway.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday November 28th, 2020 8:03:17 PM

Lanliss tries to calm down.
'dont worry', he thinks.
As he sees very little of the place .
He tries to go first or second as he tries to fight his fear.
'Being the last won't save me...or the others from the horror,'Lanliss thinks and rationalizes his decision



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=37 ;
Sunday November 29th, 2020 5:26:03 AM

Tishe’ winces at the screeching metal sound and looks quickly behind them at the writhing impaled and marching headless undead: do they notice? She tells the others what she sees.

Hurrying inside, she pauses to see if one of the Keepers closes the door again. Whether they do or not, the Spellweaver takes a few more steps into the soaring cathedral and casts a Daylight spell to shine from her wand of Protection v Evil (that she pulls from her Pants o Plenty)

“Hello?”, she calls. “We are seeking knowledge, and have been told to look for someone. Can you help?” She shrugs at any stares from her friends. “No harm to ask right away is there? Can’t make a pattern without throwing some thread on the loom.”

.....
Check the outside. Perception 37
Cast Daylight: 60’ radius bright light (doesn’t hurt undead)

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=30 ;
Sunday November 29th, 2020 11:20:05 PM

Emrys scurries into the door with everyone else. He casts True Seeing on himself and anyone else who would request it.

"Edson ... Lanliss, would either of you require True Seeing?"

Emrys looks all about to with his true sight, trying to see anything that is possibly unseen.

(Each cast of True Seeing has a duration of 19 minutes)

(Perception: 30)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 30th, 2020 8:14:10 AM

"Barratore, would you be so kind as to close the door? I think it would be wise for Edson and Lanliss check for traps as we go. It's obvious that someone doesn't want anyone else in here, so they may have taken precautions beyond what's outside."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 30th, 2020 2:10:58 PM

Edson nods to Emrys. " That would be good. Thank you "

The elf moves with the group, searching as he goes.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 30th, 2020 2:44:58 PM

Barratore has his back to the group, blade out and prepares to o be the last line of defense as Edon and Lanliss go over the door. He hears and squeal of the hinges and winces at he sound. As the others move in, he slowly backs through and closes the door, then turns and press his back and weight against it to hold it closed.

Barratore looks over at Tishe with a small grin on his face. "What could go wrong with asking?" he replies a bit cheerful for the first time in what seemed far too long. As the others move forward, the fighter stays at the door, a 1 ton door jam

Inside the Chapel... (DM John) 
Monday November 30th, 2020 5:21:37 PM


Lanliss, barely able to stay calm, at least outwardly, enters the chapel with the others.
Tishe’ winces at the sound of the door opening and looks for a reaction by from the undead outside. She hurries inside and looks to see that the door is closed behind them. Casting a daylight spell she illuminates the interior for all to see. She then calls out, “Hello? We are seeking knowledge, and have been told to look for someone. Can you help?” and explains her doing so to the others.
Emrys casts True Seeing on himself and offers it to Edson and Lanliss.
Velarin asks Barratore to close the door and suggests Edson and Lanliss check for traps.
Edson starts searching the areas. Typically, I would need die rolls for perception checks. I will assume Edson is “taking ten”.
Barratore stands guard as the rogues inspect the door, then backs in through it, closing it once inside. He then stands guard again as the others examine the interior.

When the door screeches, Tishe’, Barratore, and Velarin (and anyone else who is looking), see the patrol in view of the doorway turn in unison to face them. Of course, they have no heads, so it is impossible to perceive their reaction, but they obviously reacted to the sound.

Tishe’s call echoes gently within the wide expanse of the chapel, but there is no response. Once inside, thanks to her daylight spell, the Keepers see the extent of the chapel interior. The ceiling of the entire chapel rises about forty feet above the marble tiled floor. Edson finds no indication of traps or other danger. The additional illumination reveals nothing new in the nave, or the altar bearing chancel, but the space beyond it is now clearly visible. A series of aged wooden platforms rise beyond the altar, providing three rows for a choir to stand on. Behind the choir platform is an arched opening about ten feet wide and fifteen feet high at its peak. This archway is closed off by an ornate wrought iron gate with vertical bars spaced about eight inches apart. Through the arch the Keepers can see what appears to be some furnishings and shelf lined walls. Surprisingly, although clearly a place of worship, nothing visible gives any indication of what deity this structure might be dedicated to.

But the most striking feature of this chapel is the sense of peace within. The tranquility provided by the simple, yet elegant architectural elements combined with the calm quiet interior of this chapel, create a stark contrast to the nightmare world without. All senses, mundane and arcane, indicate that this is a safe haven.

There appears to be nothing in the main chambers. The gate leading to the rear chamber is ornately constructed of whorled wrought iron. It is secured with a simple chain and padlock. Beyond the gate, Edson, and whoever advances with him, can see that the walls are lined with wooden shelves that would typically store the vestments and other instruments of worship, but are completely bare. To one side of this chamber, a set of stairs descends through the floor, surrounded on three sides by a solid wooden rail.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 30th, 2020 10:01:01 PM

Lanliss anxiety subsides as he starts to feel more safe in this place.
Whatever it was, it made him hopeful about their situation.

'They will find a way to banish the darkness....or at least not end up on a stick', Lanliss thinks as he follows the others.

OOC : I have troubles putting a mental image of the place described any tips?
OOC: Will try to read again tomrrow

Additional description of the chapel layout.(DM John) 
Monday November 30th, 2020 10:54:43 PM


Attempt to clarify the layout.


Cross shaped building, like this. ------|---

Here is an attempt at a link to a sketch.

https://en.wikipedia.org/wiki/Chancel#/media/File:Binnenchor.svg



Keeper's entered at the left of the above diagram.
At the cross is a raised platform surrounded by a wooden railing. On the platform is a stone altar.
Past the altar is a series of low, raised steps that a choir could stand on.
Beyond the choir stand is a wall with the archway.
That wall is the only interior wall. Access is blocked by a gate. This would be on the right end of the above diagram.
Through the gate can be seen some shelves and stairs going down.


hope this helps.




Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday December 1st, 2020 7:45:00 AM

"I don't know about you guys, but there is definitely a sense of peace here. A welcome break from the outside."

"We may not be able to teleport out of here. Many temples have protections from magical transport in or out. Shall we check out the altar and then see what's behind the locked door before taking the stairs? I have a knock spell prepared in case of issues with picking the lock."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20=14 ;
Tuesday December 1st, 2020 11:53:14 AM

Edson carefully clears away from the raised alter.

" yeah, the peace feels good...but it might just be lulling us in to a false sense of security... right before some wretched undead rips our hearts out. "

Edson keeps searching... 44 perception, 53 trapfinding,



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=30 ;
Tuesday December 1st, 2020 11:54:08 AM

"Yes, I feel that same sense of peace as well ... but I can't help but not trust my senses in this place. It could all be an illusion ... like the Screen spell I cast around your mansion."

Emrys chooses to disbelieve and attempts to see through it. (Will Save: 30)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday December 1st, 2020 12:50:55 PM

Barratore remains put. "They heard the door if not us. But it very much feels as though they cannot enter here, and the powers that be do not like it. So they do their best to keep any beings seeking refuge from getting in and once inside, from getting out again."

Barratore slowly backs from the door, keeping a careful eye upon it, in case he is wrong. He then turns after a few moments and makes his way to the gate. He calls through it loudly
"We were told we might find Voltaz here and that would could gain much needed assistance."

Barring a reply, "Edson, if you wouldn't mind." gesturing to the lock

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday December 1st, 2020 12:58:35 PM

Tishe’ takes a deep breath and exhales: maybe the first one in the nightmare realm!

Emrys is still suspicious which piques Tishe’s interest. “Good would find no objection”, she murmurs, and casts a Detect Evil from her wand, then takes her time to move to the center of the nave and turn in place to ensure she notes any evil found.

“Many Shadows!”, she calls again, “Is there any here that can speak with us?”

Cast Detect Evil CL 5. (5 minutes)

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

To the interior gate. (DM John) 
Tuesday December 1st, 2020 3:43:48 PM



Lanliss regains some hope and follows the others.
Velarin comments on the peaceful feel of the chapel, and warns that teleportation magic may not work within it. He has a high probability of being correct. He proposes checking out the altar and checking behind the locked gate before descending the stairs.
Edson gives the place a thorough inspection and finds no indication of any traps or hazards.
Despite having the benefits of an active True Seeing spell,Emrys, he conducts a reality check on his surroundings, confirming that everything seems to be as it appears to be.
Barratore stays at the main door for a while and speculates that, though possibly aware that the door opened, the undead may not be able to enter the chapel themselves, but wish to keep others from entering. He then advances to the gate, calling out, “We were told we might find Voltaz here and that we could gain much needed assistance."
He then asks Edson to address the lock.
Tishe’ relaxes for the first time in quite a while. She then casts detect evil and calls out as well.

The altar is well constructed of smooth stone. It appears to be of the type one would place regalia and objects of worship rather than one sacrifices would be conducted on. Again, nothing indicates a particular religion and there is no trace of anything having been placed upon it.

Tishe’s spell reveals no auras of evil, Emrys’ suspicions do not appear to be founded, and Edson finds no indication of traps.

Neither Barratore's nor Tishe's calls receive any reply.

The padlock on the gate, untrapped, is of a type that Edson could open without tools, without trying, in a hailstorm. The gate, when opened, moves easily, only emitting the slightest hint of a squeal. The chamber beyond it, lit by Tishe’s spell, has high windows about twenty feet above the floor. The patterns of the stained glass are geometric and elegant, but without any apparent religious significance. The chamber contains empty shelves along the walls, solid wood tables with nothing on them, and a wooden rail guarding the sides of the stairway descending down through the floor.

The cool temperature inside the chapel seems refreshing and clean like a sunny autumn day, contrasting starkly with the soul chilling damp typical of the rest of Hallowight.

The only sound is that of the Keepers’ footsteps and voices.

Other than the open stairs going down, there appears to be nothing else to examine.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday December 1st, 2020 9:19:35 PM

"Shall we take the stairs", Lanliss asks rhetorically ...
"It seems safe for the time being", he adds

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday December 2nd, 2020 9:56:04 AM

“Perhaps we should ask Edson to check the altar and chained room for secret doors before taking the stairs. After that, though, it would seem that the stairs are our next place to investigate.”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday December 2nd, 2020 10:20:33 AM

Barratore will keep himself as rear guard. No one behind him could possibly see or get by on the stairs anyway. The fighter puts his sword away, the first truly relaxing experience he has had since entering Hallowight

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday December 2nd, 2020 12:03:43 PM

Tishe’ shrugs, she agrees with Lanliss but admits Velarin is thinking strategically. She holds her place in the middle while checks and direction are determined.
....

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20=12 ;
Wednesday December 2nd, 2020 3:25:03 PM

Edson overly exaggerates cracking his fingers as he moves to look for secret doors.

Searching 42



Additional Investigations in the Chapel (DM John) 
Wednesday December 2nd, 2020 4:15:50 PM


Lanliss suggests taking the stairs and observes all appears to be safe.
Velarin proposes checking for secret doors before proceeding down the stairs.
Barratore takes rear guard, taking the opportunity to relax.
Tishe’ agrees with Lanliss and with Velarin, waiting for the group to proceed.
Edson makes a display of checking for secret doors.
Emrys waits.


Edson finds no secret doors in either location. Somehow in this place, it seems easier to breathe, as unrecognized tension slowly releases from each of the adventures.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday December 2nd, 2020 8:28:57 PM

Lanliss moves near the stairs.
He points at them and says.
"I am going to be first, it seems this place is...quite the opposite of the...", Lanliss pauses to find the right word ," outside", he says after a few moments of thinking.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday December 3rd, 2020 7:58:29 AM

"I got your back Lanliss." edson says, after turning up nothing for the secret doors.
He falls in line, following his fellow rogue.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday December 3rd, 2020 8:24:46 AM

"Alright. Stairs it is. Lanliss and Edson want the lead. Barratore, you want next in line or to continue as rear guard?"

"At some point, we will need to come up with an exit strategy, because it's likely that a rather large group will be waiting out side for us. We would likely need to be clear of the building before attempting a teleport."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday December 3rd, 2020 1:22:40 PM

Tishe’ nods. She minimizes her efforts in order to keep her concentration on the Detect Evil spell. She follows Lanliss and Edson down the stair.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Down the stairs... (DM John) 
Thursday December 3rd, 2020 5:10:53 PM


Lanliss, encouraged by the peacefulness of the chapel, leads the way down the stairs.
Edson backs him up.
Velarin follows and points out several considerations for making a successful escape.
Tishe’ nods agreement and continues to focus on detecting evil as she follows Lanliss and Edson.
Barratore keeps guard.
Emrys keeps an eye out.


The smooth stone steps descend a depth of approximately twenty feet, curving such that they remain within the walls of the structure above. The stairs lead to a five-foot wide arched hallway that extends another thirty feet heading in the direction of the main entrance, ending at a gate identical to the one above, even down to the simple padlock and chain, The location of this gate is on the entrance side of the altar, placing the Keepers in the hallway directly beneath it. Illuminated by Tishe’s spell, the chamber the gate is about forty foot wide with a ten foot ceiling supported by arches and a barrel vaulted ceiling to support the stone floor of the nave above. The walls are lined with wooden shelves, but unlike those on the main floor, these are filled with books and scrolls. The center of the room bears four large heavy wooden tables placed in two rows of two. In the middle of the tables is a standing desk upon which sits a large open book.

Edson and Lanliss find no traps on this gate leading into the book filled room and have no trouble opening the lock on it. Tishe’ detects no evil. Those with true sight see nothing different than what the others see.

Straight ahead, beyond the shelves and tables, is yet another chained and locked metal gate, similar to the other two already encountered, but with one exception. The view through this gate is blocked by a curtain of thick gray cloth hanging on the other side of it.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday December 3rd, 2020 5:55:38 PM

Barratore follows the rest down as rear guard, but more so that the others can see where they are going. Another gate and Edson easily open, Barratore will step into the room and while others might check out the book, he moves to the gate. Reaching between the bars, he attempts to move the curtain aside and reveal the other side

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday December 3rd, 2020 11:31:28 PM

Lanliss wants to look at some of the books and scrolls.
Lanliss feels his heart beat increasing as he sees Barratore trying to move the curtains.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday December 4th, 2020 6:51:25 AM

"Good idea Barratore. Let's make sure we have checked out the place before seeing if any clues await us in the books. Not sure I want to take a look at any sacred holy texts in this place though."

V waits to see if Barratore can move the curtain or if Edson needs to unlock it first.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+39=50 ;
Friday December 4th, 2020 8:48:48 AM

Edson grabs Barratore's big hand. "Woh big man. You reach through and you might come back with one less hand. It seems everyone's first instinct would be to reach through, "

Edson checks it for traps, before giving Barratore the heads up to pull the curtain,

Trap finding 50



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=24 ;
Friday December 4th, 2020 11:41:48 AM

Emrys continues checking for hidden things with his extra perception of True Sight.

(Perception: 24)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday December 4th, 2020 2:26:00 PM

Tishe’ keeps her wand out for the Daylight spell, and keeps concentrating on the Detect Evil spell as the others take care of passage and cloth.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Beyond the curtain (DM John) 
Sunday December 6th, 2020 6:14:53 PM


Barratore, once in the room, moves to the next gate to move the curtain aside.
Lanliss takes a look at books and scrolls, but gets a bit anxious when Barratore makes his move.
Velarin agrees with Barratore’s action.
Edson rushes to intervene, checking for traps before Barratore can act.
Emrys takes a careful look around with his true sight.
Tishe’ keeps the daylight and detect evil spells active.


Edson finds no traps and observes that the padlock is as simple as all the others encountered so far in this chapel. Emrys sees nothing amiss and Tishe’ detects no evil auras.


Once cleared by Edson, Barratore is able to push the curtain aside by reaching through the ornate wrought iron bars of the gate. The revealed chamber is about twenty feet across by forty foot wide with the gate being in the middle of the longer dimension. This appears to be a cryptorium, but only a single vault is present, located on the right end of the chamber. Light from Tishe’s spell penetrates sufficiently to reveal the simple low vault of marble with an inscription, “Here lies Volzak, beloved husband, and sore loser.” Most notable, however, is the translucent figure postured as if sitting on an unseen chair next to the vault. A man of middle height wearing the ragged remnants of what were once robes of exquisite cloth, slowly stands and addresses Barratore in a gentle baritone, “I take it that you are the reason my wife is in such a state of vexation.” He pauses a moment, then with a grin adds, “Spendid”. With a broad sweep of his arm and a bow, he finishes, “Welcome to my humble grave. Vozalk the Master of Arts Arcane, at your service.”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Sunday December 6th, 2020 8:02:33 PM

Barratore chuckles as Edson stops him, but does not fuss about it. ONce cleared, he draws back the tapestry to find the spirit, Volzak. Barratore turns to llok at the others quizacally, and then back

"Master Volzak, a pleasure to find you." Barratore bites the words 'in good spirits' back and continues, "we were told you could help us and we truly hope you can."

More, Barratore does not want to say until the others weigh in

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday December 7th, 2020 6:33:49 AM

Velarin is briefly stunned by the apparition, sitting guard duty by his own grave. Taking a second to digest his surprise as Barratore speaks, V follows up the massive warrior's statement with a brief statement of his own.

"We hope that you will be able to answer some questions, and perhaps steer the path of our journey in the proper direction."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday December 7th, 2020 8:12:51 AM

It was a weird seeing a dead man.. even weirder seeing through him.

The elf rogue hangs back, not opening his mouth. Afraid he'll say the wrong thing and anger the spirit.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday December 7th, 2020 10:43:51 AM

Tishe’ feels the peace of the place, and struggles within herself: is this Volzak to be trusted or not? What decides the short woman is that mistrust is a weapon of the enemy. Well, that, and she usually only keeps as still as a shuttle on a loom.

“Sore loser?”, she inquiries about the inscription. “ Were you and your wife both vying for who controls this realm for the god of Testing? So the impaled and headless minions outside are yours? Or are they your wife’s to ensure you stay in?”

The peace of the place makes Tishe’ already guess the answer, and she rushes out in a single breath. “We were told you can help us by giving us directions to M... the god of Testing’s Palace in the nightmare realm.”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Volzak speaks (DM John) 
Monday December 7th, 2020 4:52:29 PM


Barratore greets Volzak.
Velarin expands upon Barratore’s greeting.
Edson holds his tongue to avoid saying the wrong thing.
Tishe’ asks about the inscription and the guard around the chapel.
Lanliss and Emrys watch on.

Volzak, still standing, but with feet not quite touching the surface of the paved stone floor, responds to Barratore, “You were told I could help, were you? By whom and with what?” Although his features are translucent, they remain expressive, conveying the impression he suspects he already knows the answer to his question.”

When Velarin speaks, Volzak turns to him and responds with a mischievous grin, “Anyone who annoys my wife has earned a few answers. Where do you journey and why?”

He laughs aloud at Tishe’s question. “Actually, I wrote that. It wasn’t that she and I struggled for control of this realm, it is that she and I struggled for her soul. When she cursed this realm with undeath she lost it, and with it, I lost her. This crypt I made in the basement of the very chapel in which she and I wed is my constant reminder of my failure.

“The guardians, however, are a new addition, presumably to keep you out. I suspect they had the opposite effect, as putting them there alerted you to this place. Though brilliant and powerful, she is, in fact, quite insane and does not always make the wisest of choices.” As he says this last, Volzak looks away, pensive.

Tishe’s continues, ““We were told you can help us by giving us directions to M... the god of Testing’s Palace in the nightmare realm.” His head jerks up in reaction, “The Palace! Izzozentia is not the only one insane, I see.”

He pauses for an uncomfortable period of time before continuing, “I can help, but for a price. And it will take some time, as it will require me to do some research here in my library.” His sweeping gesture clearly designates that the chamber containing the shelves and tables is what he means. “If I tell you how to get there, will you grant me one request in exchange? I promise you that it will not impede your journey nor put any of your souls or bodies in any greater danger.”



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday December 7th, 2020 10:20:24 PM

Barratore looks painfully at Tishe as she blurts out the mission and his heart goes out to V. The poor wizard might actually go into cardiac arrest on the spot. Barratore inhales and bites his cheek to deal with it. If the wizard drops, well, Emrys could surely help.

The apparition, now know as Voltaz, makes his offer and Barratore grins. His mouth is in motion before his brain tells him to shut up

"Doing really stupid things is what we excel at."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday December 7th, 2020 10:30:34 PM

Lanliss let the others speak....
He is quite perplexed by their discovery.....
He regains composure and asks "Do you agree with what is happening around here ?", Lanliss asks and doesn't stop with that.
"With all this horror out there....it doesn't make you heart broken but also angry with that love of your life that done this?" he gestures around, "Do you think about her? can't this place become....more magnificent much more peaceful and...happy?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=35 ; d20+27=46 ; d20+27=30 ;
Tuesday December 8th, 2020 6:43:44 AM

Velarin's eyes go wide as Tishe' reveals their exact destination to the undead spirit in the undead realm, possibly the lord of said realm. V works on recovering is composure as Voltaz responds

As the spirit talks, V hears the name Izzozentia, and quickly scours his memory for recollection of the name.(know arcane 35, religion 46, history 30)

When Voltaz offers to make a deal, V is about to logically reply that they obviously couldn't agree without knowing the details of the agreement. When, instead, Barratore seemingly agrees to the not yet known deal, Velarins eyes once again go wide, and his shoulders sag.

V takes a split second to compose himself once again, and wonders if his friends intentionally torture him mentally, or if it just happens.

"What is it exactly that you would like us to do Voltaz?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday December 8th, 2020 9:54:00 AM

Tishe’, at one time in her life, was completely oblivious to social nuances. Time and experience, lots of experience, has made her at least a little better. For instance, she is fairly certain that Barratorre’s comment and Velarin’s evident headache are because of her... lack of subtlety. As the conversation is going in the right direction (and to avoid putting a tangle in the tapestry) the Sorceress judges she should keep quiet. For now.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=34 ;
Tuesday December 8th, 2020 3:11:50 PM

"And you have no trouble seeing or hearing us? That is quite impressive since no one else in this realm have been able to do so. Why is that?" Emrys asks thinking this 'person' may not be what it appears to be.

(Perception: 34, with True Seeing.)

Volzak speaks (DM John) 
Tuesday December 8th, 2020 4:58:47 PM


Barratore reacts to Tishe’s reveal and responds to Volzak with, "Doing really stupid things is what we excel at."
Lanliss finds his voice and asks some questions. See answers below
Velarin is nonplussed by his colleagues’ statements and attempts to place the name Izzozentia. He does not recognize the name. Either she was very obscure in the Wold, is not from the Wold, or went by a different name there. There is no way of knowing which is the case. He finally finds his voice, too. See answer below.
Tishe’, having spoken boldly before, remains silent now.
Emrys asks how Volzak can perceive them. Nothing revealed with perception check or true sight.
Edson listens.

Observing the reactions of the Keepers to Tishe’s outburst, Volzak bursts out laughing. “I have so missed mortals,” he finally manages to say.

Lanliss finally asks, "Do you agree with what is happening around here ?", Lanliss asks and doesn't stop with that. "With all this horror out there....it doesn't make you heart broken but also angry with that love of your life that done this?" he gestures around, "Do you think about her? can't this place become....more magnificent much more peaceful and...happy?"

Volzak shakes his head in response, “Agree? She is the darklord. My opinion is irrelevant. Horror, broken hears, anger, peace, happiness? Those are mortal constructs.” He gestures to his incorporeal body, “I left those behind long ago. But, yes, I do think about her for I have no choice.” Again, he looks away, his ghostly features forlorn and distant.

Emrys asks "And you have no trouble seeing or hearing us? That is quite impressive since no one else in this realm have been able to do so. Why is that?"

Volzak appears puzzled at first, then exclaims, “Ahhh. You are referring to your hide from undead spell. I have left my body behind, not my intelligence nor my knowledge. It is a well crafted adjuration, but insufficient protection against one of my skills aaaanddd,” he adds with a smile, “the daylight spell did give you away.”

Then Velarin speaks up. “Volzak. VOLZAK!” he responds violently to Velarin’s mispronunciation of his name. As quickly as it appeared, his apparent anger recedes. “My apologies,” he responds, “it is a fair question. My request is simple: if I show you how to get where you want, you will take me with you so that I can leave this place once and for all.”



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday December 8th, 2020 7:31:31 PM

Lanliss keeps quit.
They had a dark lord to deal with...
"So I guess we have no choice but help you.....assuming that your request is not evil in mortal constructs...?"


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday December 8th, 2020 10:44:24 PM

Barratore is sorely tempted to repeat himself, but holds the remark in check. "So they are your jailors then, the host outside. We have little experience transporting spirits." Barratore looks to Tiche and V, "Would your transportation magic work on him?

The fighter sees little choice and given the the feeling of sanctuary within the chapel where they stand and the complete lack of any power they have to say Volzak is anything but a non evil spirit, "I see no reason to say no"

DM CORRECTION FOR EMRYS (DM John) 
Wednesday December 9th, 2020 11:04:20 AM



Emrys only Highlight to display spoiler: {From the very first moment Emrys viewed he saw Volzak, he saw him as a withered corpse with glowing blue eyes. He sees this as an overlay to the urbane elderly man the others see. OOC: My apologies for missing this earlier.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday December 9th, 2020 1:38:09 PM

Tishe’ looks at Velarin. “He’s not evil, so helping him leave a prison run by a Dark Lord in the nightmare realm sounds reasonable. Especially if we have to do the thing we have to do.”

She looks again at Volzak. “Do you want anywhere other than here, or are you looking for a particular place. We happen to know someone one realm over that is not evil and would absolutely love to talk with you for decades.” She pauses and considers. “And how do we move you? Is there a particular object or something you are linked with?”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday December 9th, 2020 1:56:18 PM

Velarin contemplates all that has been said for a moment.

"My apologies on the mispronunciation Volzak. Are you not tied to this place or unable to leave? It seems obvious that the darklord of this realm is not likely to want any of us going anywhere. I assume transportational magic will not work within this building. How far outside of it would we need to be?"

"Tishe', I would not so readily assume that he is not evil. A detect evil spell would not be all that difficult to deceive. Volzak is after all, Master of Arts Arcane."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday December 9th, 2020 3:01:29 PM

Edson audibly sighs. There was nothing they could do about this. They needed the spirits help, so they would have to do the side mission.

Volzak's Offer (DM John) 
Wednesday December 9th, 2020 5:28:06 PM



Lanliss states, “"So I guess we have no choice but help you.....assuming that your request is not evil in mortal constructs...?

Volzak responds with a smile, “Evil is for each individual to decide. I cannot do that for you.”



Barratore replies to Volzak "So they are your jailors then, the host outside. We have little experience transporting spirits." and then asks the party teleporters about transporting a spirit.

Volzak answers, “Not so much my jailors as they are, inadvertently, my guard. It appears that Izzozentia did not want you here as those guards were not here until what I suspect is about the time you entered this realm.”


Velarin apologies for getting his name wrong. He then asks, “Are you not tied to this place or unable to leave? It seems obvious that the darklord of this realm is not likely to want any of us going anywhere. I assume transportational magic will not work within this building. How far outside of it would we need to be?"

“If we take the urn that contains my ashes, I should be able to depart,” he answers. “Regarding leaving the chapel. Once we are outside the walls, we should be able to teleport.”


Tishe’ comments, “He’s not evil, so helping him leave a prison run by a Dark Lord in the nightmare realm sounds reasonable. Especially if we have to do the thing we have to do.”
But Velarin counters with Tishe', I would not so readily assume that he is not evil. A detect evil spell would not be all that difficult to deceive. Volzak is after all, Master of Arts Arcane."

Volzak nods to Velarin without comment, but perhaps with a hint of a smile.


Tishe’ then asks the spirit, “Do you want anywhere other than here, or are you looking for a particular place. We happen to know someone one realm over that is not evil and would absolutely love to talk with you for decades.” She pauses and considers. “And how do we move you? Is there a particular object or something you are linked with?”

He sighs, an odd sight in one who does not actually breathe, then replies, “That realm sounds wonderful. Same answer as for Velarin: the urn.


Edson sighs in resignation to the need to help Volzak.

Emrys looks perplexed.



Volzak looks at each Keeper then asks, “Are we agreed? In exchange for me helping you get to where you wish to go, you allow me and my remains to leave this realm with you.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday December 9th, 2020 9:21:12 PM

"Yes", Lanliss says.
Hoping that the others agree...
'It is not like we have another way.', he thinks to himself.
'and besides that....it does seem like this place is safe from evil', he think more.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday December 9th, 2020 9:41:57 PM

Barratore straightens a bit at the notion the sprit is actually evil and therefore they could be unleashing this being on another realm. The fighter makes a note to find his way back and end the creature if that is the case.

Barraotre looks to Lanliss, surprised the rogue is so outspoken, but he agrees and puts his opinion behind that of Lanliss. "So how do we get to the castle."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=42 ; d20+17=33 ;
Wednesday December 9th, 2020 10:37:44 PM

Emrys is not ready to reveal his hand just yet, to what he was seeing. Being a master of the Necromantic arts, he is almost certain at what he is looking at.

(Knowledge [Religion]: 42, to identify what he is seeing. Sense Motive: 33, Hunch: discern bluffing or ulterior motives .)

His mind races with dozens of possibilities. Is the "good" Volzak here not a spirit but actually a lich, and his urn a phylactery or something more ominous. This chapel, a consecrated sanctuary, would be volatile home for a lich. Maybe that is what's keeping him here, he thinks. A constant cycle with Volzak powerless to act before his mortal remains are destroyed by holy energy and the dormancy of his corpse in a state of rejuvenation. A clever prison for sure.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday December 10th, 2020 6:54:27 AM

V takes a quick look at the group to make sure that no obvious disagreement with the deal is apparent before saying "We are agreed. You tell us how to get to the palace of the God of Testing and We will take you to a different realm within these lands."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday December 10th, 2020 7:58:12 AM

Edson scans around the others, and then looks back to Volzak. "I agree. Im in."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday December 10th, 2020 1:51:27 PM

Tishe’ echoes Edson. “I’m in.”

“Show us your urn and the directions to the Palace, and we will take you to Manfrit in Prohovia.”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

An agreement reached (DM John) 
Thursday December 10th, 2020 7:15:34 PM



Lanliss voices assent to Volzak’s proposition.
Barratore considers the potential implications and a possible solution of helping Volzak leave Harrowight. He implies agreement with, “"So how do we get to the castle."
Emrys does not yet reveal what he has seen with this True Sight. Emrys only Highlight to display spoiler: {Oh, yes. He is definitely a lich and he can deduce that the urn is likely his phylactery. Emrys suspects that Volzak is being very careful to not reveal too much.}
Velarin also voices agreement, but adds a condition.
Edson agrees.
Tishe’ makes it unanimous.

Volzak again nods to Velarin in acknowledgment. “I accept your amendment,” he states. To Tishe’ he responds, “Manfrit, not a name I recognize, but no matter.”

He pauses to, once again, gaze at each Keeper. “Excellent. Agreed. Now…. to the library”, he says as he soars into the book filled room, careful to avoid actually going through anyone. As he gazes at the titles on the shelf, “This may take a while. There are some details I need to verify. Please, make yourself comfortable. You will need your rest as I am certain that I am not the only one who noticed the presence of light inside this building. My wife will surely have this place surrounded by her armies by the time we are ready to depart.” He pauses in reflection before adding, “But don’t worry until then. We are only in danger once we attempt to leave the confines of this building.”

Seeing what he is looking for, Volzak turns to the Keepers and explains, “I will be summoning a servant to turn the pages for me. Do not be alarmed.” He then casts unseen servant and directs it to retrieve one of the books and lay it open on the nearest table. “Hmmm…..yes…. Interesting…” he mutters as he has the servant flip through the pages.


This continues with many books and scrolls. While the spirit conducts his research, what will the Keepers do?


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday December 10th, 2020 9:37:58 PM

Barratore clears out of the way and finds an empty spot in the room. As far as he knew, the group was ready and there was nothing to prepare or discuss and so the fighter hangs out. Thins will get ugly and hurried soon enough, 'Enjoy the quite moments too young Barratore.' Metascar's voice softly whispers

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=37 ;
Thursday December 10th, 2020 10:43:04 PM

"I think before we all decide to help you, dear Volzak, you should be completely honest with us. You're not the only one who can 'see things'. I was giving you the opportunity to come clean, but my friends should know what you really are ... a Lich ... and this urn, of which you speak, is in fact your phylactery. I say this in all sincerity, but please don't waste our time. What is it you truly want?"

(Ready an Action. If Volzak performs a hostile act, Emrys will cast Control Undead, Heightened to 9th Level Spell, with Heighten Metamagic. Range: Close. Targets: 38 HD of Undead. Duration: 19 minutes. Will Save: 35. Spell Penetration: 37.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday December 11th, 2020 6:45:41 AM

V raises an eye brow at Emrys' statement, but the wizard was not all that surprised, and suspected as much when Volzak said the urn needed to come with him. The annoying part to Velarin was that Emrys was able to see it, and he had not. V reminds himself that he needed to make true sight permanent upon himself if they survived this quest.

V then waits for Volzak's response before suggesting the party come up with a plan for exiting the building.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday December 11th, 2020 7:59:37 AM

Edson almost chokes on his own tongue when Emrys reveals what he knows. Edsons hand drops to his dagger, ready incase the lich decides to attack.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday December 11th, 2020 8:28:05 AM

Lanliss doesn't react at first but readies himself to a possible defensive maneuver.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday December 11th, 2020 12:51:57 PM

Barratore snorts loudly, quiet moment gone. There was always something Metascar. Then again, that's why they got paid the big money though. A phrase a Venturer once told him rings in his head.

He looks at Voltaz and at the others and at the urn in his hands. "So how do we want to play this out. Aggressive negotiations? Contentious partners or drop the whole thing? I'm good for any those really, but leaning towards negotiations to be honest." The glint of adventure sparks in the fighters eye as he finishes his thought

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday December 11th, 2020 2:23:07 PM

Tishe’ again keeps quiet. She couldn’t see what Velarin and Emrys were talking about, but she trusted her companions more than just about anything else in the Wold. “We need the information”, she reminds her friends.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

An agreement reached? (DM John) 
Saturday December 12th, 2020 5:55:01 PM


Barratore is initially content to wait out the down time.
Emrys confronts Volzak, “"I think before we all decide to help you, dear Volzak, you should be completely honest with us. You're not the only one who can 'see things'. I was giving you the opportunity to come clean, but my friends should know what you really are ... a Lich ... and this urn, of which you speak, is in fact your phylactery. I say this in all sincerity, but please don't waste our time. What is it you truly want?"
Velarin quietly chastises himself for not being able to see through Volzak’s ruse. He awaits the spirit’s response.

Edson reacts to Emrys’ revelation and drops his hand to his dagger.
Lanliss prepares to defend himself.
Barratore presses with "So how do we want to play this out. Aggressive negotiations? Contentious partners or drop the whole thing? I'm good for any those really, but leaning towards negotiations to be honest."
Tishe’ reminds the others about their need for the information.

Volzak seems completely unperturbed by Emrys’ revelation. “I was a bit disappointed that you seemed to be deceived so easily, but I see that I was premature in that judgment,” he responds with a slight bow in Emrys’ direction. “But my subterfuge did give us an opportunity to talk calmly before anyone felt the need to get all heroed up.

“As for what I want? I want out of here, just as you do, plus the fact that my escape would put Izzozentia’s knickers in a knot is an added bonus.” He pauses to calmly look at the group before asking, “Do we still have a deal?”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday December 14th, 2020 6:44:05 AM

V tries to weigh all the possibilities, and consider why they were truly here. "Yes Volzak, we still have a deal. We will take you from this realm and take you to another realm within these lands. That is all moot however, if you can't tell us how to get to the castle we seek."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday December 14th, 2020 7:55:47 AM

Edson wasn;t sure they could trust him. Lichs' were evil, yet this one seemed like he was content to honor the deal.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday December 14th, 2020 1:14:08 PM

Tishe’ sighs and nods. “We will honor the deal”, she echoes Velarin. Volzak seems smart, most liches are, she thinks. The droll exchanging of threats on ‘what will happen if’ don’t really need to be said, since both sides can pretty much figure it out themselves.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday December 14th, 2020 5:20:06 PM

"Even orcs think further ahead than that and I believe you are smarter than an orc Volzak, so while I agree with my companions I would like a bit more of your intentions after here. I also have one other bit. We need your physical remains so that you may inhabit them again do we not/"

the fighter glances to V and Emrys, who know far more than he, "Otherwise will Volzak not be forced to usurp another's body?"

An agreement reached (DM John) 
Monday December 14th, 2020 5:35:23 PM


Velarin reaffirms that they have a deal with Volzak.
Edson is mostly willing to set aside his doubts about dealing with a lich.
Tishe’ also accepts and notes that much is left unsaid.
Lanliss and Emrys silently watch on.
Barratore agrees and raises another concern. “We need your physical remains so that you may inhabit them again do we not? Otherwise will Volzak not be forced to usurp another's body?"

Volzak nods knowingly at Barratore. “No need to be concerned. My remains are in the urn which is why it must accompany me.”

After a brief pause, he claps his hands, incongruously without sound and exclaims, ““Well then, Let’s get on with the research.” He then resumes his studies.

“By the way,” he says, without looking up from the ancient scroll he is perusing. “Does anyone have any idea what’s going on outside?”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday December 14th, 2020 8:22:54 PM

Lanliss agrees with the group to help the lich and goes to check outside.
The lich was right.
'His ex could prepare a surprise or ambush for sure', Lanliss thinks

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday December 15th, 2020 6:42:30 AM

V nods at the agreement and the taking with of the urn.

"Volzak is right. We should see what's going on outside. preferably without opening the door. anyone want to go with Lanliss to check it out?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=40 ;
Tuesday December 15th, 2020 8:02:15 AM

"I'll go V." Edson replies as he heads with Lanliss to check outside. He was still invisible, though he was sure the Lich could see him. He checks to see if there is anyway he can get a view of outside without opening the door.

Stealth 40

INVISIBLE
TRUE SEEING

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday December 15th, 2020 11:32:13 AM

Barratore snorts just because and answers Volzak, "Yes I do."

The fighter knows that Volzak is not going to do anything against them, not until they are away from here at least. He may even be the being responsible for his own 'prison' and thus the sore loser comment. At any rate, while they were in the chapel, the party was safe from the inevitable betrayal. Not wanting to simply stand about bored stupid, Barratore heads up the stairs with Edson and Lanliss.

Up top, he strides to the nearest window and begins counting...

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday December 15th, 2020 11:36:08 AM

Before Edson goes to stick his head outside, Emrys recommends, "Edson, if you have any oil in your Thieves Tools, I'd put some on those rusty hinges on the front door."

Emrys visually scans what tomes the lich has in his collection. He tries to notice any titles that peak his curiosity.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday December 15th, 2020 1:35:53 PM

Tishe’ nods and smiles as most of the more... active... members of the Keepers to take a look topside. The Spellweaver prefers to keep Volzak company. As he does his research, she peruses book titles and the things that always accompany a rich room.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Having a look around (DM John) 
Tuesday December 15th, 2020 5:02:08 PM


Lanliss prepares to look outside.
Velarin advises not opening any doors to do so.
Edson looks for a view outside.
Barratore responds to Volzak and goes to a window to look out.
Emrys advises Edson to oil the hinges before opening any doors.
Tishe’ keeps an eye on Volzak and takes a look at some titles.

The windows are all twenty feet above the ground floor, too high for even Barratore to peek through, not that would matter for they are all of stained glass, translucent, but not transparent.

There appears to be no mundane way to look out without opening one of the doors.


In the basement, Volzak seems uninterested in Tishe’s exploration as he continues his research. The first thing Tishe’s notes about the collection of written material is that there appears to be absolutely no logical order to them. A history of hog rearing in various regions of the Wold appears next to a bound libram of alchemical formulae. Before long, however, she does notice a title, or more precisely, an author that catches her eye: “The Book of Mists by Izzozentia Wright.” She recognizes this as the name of Volzak’s wife.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday December 16th, 2020 7:09:14 AM

V waits and watches, keeping a close eye on what Volzak is doing.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday December 16th, 2020 7:58:58 AM

Edson puts his finger in the year, ready to pontificate.,... "Thats why we pay you the big bucks Emrys." The thief digs through his back and looks for the oil in this thieve's kit. Once found, he moves up to the door and starts pouring some liberally on the hinges. " A drip drip here, a drip drip there... " he hums as he does.

Once ready, he waits for Lanliss and tries opening the door as quietly as possible.

Invisible
True Seeing

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday December 16th, 2020 8:11:04 AM

Tishe’ pulls the book off the shelf. “Interesting. The Book of Mists by Izzozentia Wright.” She recognizes this as the name of Volzak’s wife. Tishe’ uses her Detect Evil on the book and if safe opens to read a bit. “I think our friend would be interested in this too.”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday December 16th, 2020 10:09:45 AM

Emrys gives Edson a thumbs up. His heart nearly stopped when the doors creaked so loudly when they first entered the chapel. Who knows what's standing outside the doors.

He was scrutinizing the books from a distance. Now that Tishe has helped herself to Volzak's collection, and the lich doesn't seem to care, Emrys will do the same. "Notice anything interesting Tishe?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday December 16th, 2020 2:13:26 PM

Barratore moves up behind the rogue, draws his sword and waits. "Remember they should not be able to see hear or detect us unless we attack them. If something tries to get in, let it. We then close the door and I'll waste it."

Observations (DM John) 
Wednesday December 16th, 2020 5:56:08 PM



Velarin keeps a close eye on Volzak.
Edson greases the hinges and carefully opens the door. Although not stated, I am assuming Edson is only opening the door no more than is necessary to see out.
Barratore[/] stands guard at the door, preparing for a fight.
[b]Emrys
starts to take a look at the library’s collection.
Tishe’ determines that the book is safe to read and does so.
Lanliss takes a peek out the door.

Please note. The external doors are on the ground floor. The library is in the basement. This is who I have on the ground floor: Edson, Lanliss, Barratore. Basement: Tishe’, Valerin, Emrys.

Inside the library Volzak continues to study, his unseen servant retrieving and opening various books and scrolls.

Emrys finds a diverse collection of topics. There is no obvious organization and many of the tomes are have no titles on their exterior.


What Tishe’ finds.
It appears, based on what she reads, that Volzak was not joking when he called Izzozentia insane. This bound book, handwritten in a jerky script of disjointed phrases and seemingly random words, obsesses about anger and passion and the struggle for power and the ruthless need to maintain it once obtained. One passage seems slightly more lucid than others. It reads, “The Powers trapped me here because I’m just like them. I always want more. When I need a response from the Powers, I do what would scare me or offer what would obtain my help. More Power or a chance of escape. Escape is impossible, but each of us yearns for it anyway and will bite on any chance to obtain it even though we know we will fail at the effort. Thus the pattern repeats.”


What is outside the door.
An army. That is what Edson, Lanliss, and Barratore see. They remain at a distance, seemingly unwilling to approach the chapel, but they have formed an impenetrable blockade around it. The impaled beings have repositioned their stakes so that they now point inward towards the chapel, like grisly archer’s stakes, still sporting their writhing hosts. The headless guard has increased in number such that they form a continuous cordon around the building. No longer on foot, each rides a massive war horse with a smoking mane and glowing crimson eyes. Above them, the sky is filled with aerial patrols of screeching baykoks and swooping berbalangs. Other creatures, the sword skeletons, hideous undead spiders, shambling mummies, and countless other undead horrors. Directly across from the door about sixteen of the mummies are different than the others. Wrapped in dirty linen, their eyes burn with a greenish light. Each stares unceasingly at the door. It appears, however, that the Keepers have not been noticed.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday December 16th, 2020 7:15:08 PM

Lanliss whispers to Edson, " I think they know we are inside the building but not actually....in front of them"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday December 17th, 2020 6:41:02 AM

V keeps an eye on Volzak while Tishe and Emrys peruse the books. "You guys find anything of interest?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday December 17th, 2020 12:29:30 PM

Edson whispers back to Lanliss. "Maybe the magic from this temple shields us or something."

Edson turns to the others behind him and relays what he sees.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday December 17th, 2020 2:25:48 PM

Tishe’ pockets the book and responds. “Maybe, I do not know yet if this spins hidden wisdom or yet another trap of the nightmare realm.” She shakes her head. “Volzak needs us and we need him and on that basis we may spin this pattern. He may only seek self-gain, but his spinning will help the entire Wold. Let us go to our friends and share our finds.” And she leaves Volzak to his study.

At the ground floor, she tells the others of the book and the one found sentence that may, eventually, help their mission for the Wold and the Powers.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Observations continue (DM John) 
Thursday December 17th, 2020 6:30:40 PM



Lanliss whispers that he thinks the undead know they’re in the building but not at the door.
Velarin watches Volzak and asks Tishe and Emrys for an update.
Edson speculates as to why and shares back with the others.
Tishe’ pockets Izzozentia’s book and leaves to check in with the others.
Barratore[/] and [b]Emrys continue as they were.


At one point Volzak suddenly darts to another part of the library, impatiently instructing his servant to pull something out. He takes a look at the opened scrolls then sends the servant back to the original book he was reading. “I thought so,” he says, obviously speaking to himself.


When Tishe’ takes the book she had found, Volzak looks up. “Oh, sure. You may have it,” he responds, before returning to his research.

As the others pull away from the door, they observe that even more hordes of undead are approaching the blockade, but none come any closer than the original cordone.



Emrys finds not so much a book, but a collection of loose pages contained in a folded piece of leather. He almost dumps it as he pulls it from the shelf. It appears that this collection of vignettes that has not yet been bound, despite having an obvious title page.

MUSINGS on DISEASE for your GREAT NEED
By
Izzozentia Wright



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday December 18th, 2020 9:20:05 AM

V continues to hang about near Volzak, waiting for word from him or from his friends upstairs.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday December 18th, 2020 9:25:16 AM

Barratore takes in the horde assembling outside and with a step forward, reaches out to close the door. "Safe bet Lanliss. Let's let the others know we confirmed what we all knew. We are going to need to make our exit before Emrys' spell wears off."

Barratore heads back downstairs to tell Emrys, V and Tishe. "Its an impressive pile of disarray to be sure." Barratore notes about the 'library' or rather scattered collection of books and scrolls, "But we are on a time clock. We are leaving here before Emrys's spell wears off."

The fighter starts gauging the pile of lore and the groups ability to transport it. "Tishe, how full is that dimensional hole of yours?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday December 18th, 2020 1:07:16 PM

Tishe’ gives a half bow to Volzak at his permission, “The library won’t survive your removal, after all,Volzak. May as well save one or two items to remember your enmity.”

At conversing with Barratorre, she shakes her head, “Ten foot deep and twelve foot across doesn’t have a lot of room, bilirubin certainly enough for a phylacety and some books!” She considers the report of the army. “I think we shouldn’t just leave, but have a diversion. Maybe a fireball in the chapel, and an illusionary group that looks like us running in a different direction before we Dim Door out?”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday December 18th, 2020 3:44:26 PM

"She knows we are here and we are surrounded ", Lanliss says plainly.

Additional discoveries (DM John) 
Friday December 18th, 2020 5:31:29 PM


Lanliss notes that their presence is known and that they are surrounded.
Velarin awaits the others while watching Volzak.
Barratore responds to Lanliss and joins the others in the basement. He states that they need to leave before Emrys' spell wears off and asks about hauling off the contents of the library.
Tishe’ acknowledges Volzak’s permission and suggests that the writings might not survive his departure. She proposes a diversion or two upon their departure.

Edson and Emrys report their observations.


“My books?” Volzak asks, obviously distracted by Tishe’s comment. “Yes, yes. They do not do much good here, but stop distracting me. It seems you mortals are always in a rush.”

He pauses a moment to cast a spell. Soon he has another invisible assistant pulling out references. At one point, Tishe’s feels a tug at the book she has taken. Apparently, Volzak wants another look at it. “Don’t worry,” explains the lich, “I only need to look at it a moment, then I will return it to you.”

In the collection of papers Emrys’ found, each page seems to be a discussion and description of a different diseases. The only details provided are those of the symptoms and progression of each disease. Rather than any mention of treatment, diagnosis, or cure, each entry focuses entirely on giving a vivid description of the disease’s effects much like an ornithologist might describe a newly discovered species of bird.
In the midst of these pages is a scrawled note, with mistakes and markouts [shown as underlined text].

“If I should could obtain the disease that is in your heart and pass through the walls of the pain in palace of your heart for you, I would. So today I will. This, however, is the pinnacle of your destiny. May you find your great need, Izzozentia. Even though I don’t think you need it. I am still leaving you, though I love you.

Happy birthday,
Vorzak.”



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday December 19th, 2020 3:31:50 AM

Tishe’ takes the time to seek out Lanliss and pat his hand. “I think being surrounded is good. In fact, the closer they press in the easier it will be for us to teleport away.”

Tishe’ of course allows the use of what is, after all, not her book.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Volzak's Answer (DM John) 
Sunday January 3rd, 2021 8:55:06 PM


Lanliss comments on the growing army surrounding the chapel.
Velarin keeps an eye on Volzak.
Edson also notes the extent of the cordone around them.
Barratore closes the door to the outside and reminds the others the need to leave before Emrys’ spell expires.
Emrys found a marked up note from Volzak.
Tishe’ permits Volzak to review the book she had taken, then gets it back.



After a flurry of scrambling unseen servants, moving books, and shuffling scrolls, Volzak appears to have come up with an answer on how to get to the Palace. He approaches the Keepers, appearing simultaneously excited and gravely concerned. Once all have gathered, he explains, “The solution is quite straightforward. Head to any border--it does not matter which one--and continue through the mists. The key is to refuse to go anywhere except for where you want to go. Only the Powers that rule Koshe-Marr can give entrance and they will attempt to divert you to other locations instead. However, if you stay true to your course, you should be able to make it to your destination. Should you fail though, you may all be trapped here forever--if you are lucky perhaps as Darklords of your own realms. If unlucky, well...” At this last, the lich shrugs his incorporeal shoulders.

After a moment’s pause, he continues, a bit more cheerfully, “Of course, if you wished to return to the Wold, the same strategy should take you back to the gate you entered through.”

“Let me know when you are ready to depart and I will collect my things.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday January 4th, 2021 8:27:12 AM

Lanliss waits for the others.
"The faster we go , the less time your loved one has to prepare for our arrival", Lanliss comments/says.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday January 4th, 2021 9:55:01 AM

"V carefully listens as Volzak explains the way forward.

"Volzak, How do we refuse to go anywhere else? We don't know where we are until we step out of the mists, at which point we are already there. We didn't know that this wasn't Koshe Marr until we exited the mists and got to the wall.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday January 4th, 2021 12:29:56 PM

Edson keeps looking back to the door, nervous about the army at their doorstep. He quietly waits for the next plan.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday January 4th, 2021 3:04:58 PM

Tishe’ thinks Velarin has an excellent question. “You may as well answer while we collect you, weaving braids is stronger than a single strand.”

“For Grizzelda”, Tishe’ purses her lips after deliberately mis-pronouncing Izzozentia‘a name, “ I expect she may be keeping tabs on Volzak, so I should cast a Mages Private Sanctum before we decide which direction to kill a thousand undead.”

Tishe’ begins the complicated spell to make the area around the Keepers invulnerable to divinations or spying.

.....
Cast Mages Magnificant Mansion

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday January 4th, 2021 4:42:49 PM

Nearly everything being bantered about was beyond the fighter as far as to the how's and what for's. Keeping to task was something he was not overly good at either ad compared to Tishe, he was a veritable paladin of singlemindedness.

also, Barratore was pretty sure he was trying to get the the Castle when the Mists put the group out right here in the first place. "Isn't that what we did when we were told to seek out Volzak here in the first place?"

Volzak's Further Answer (DM John) 
Monday January 4th, 2021 5:35:02 PM


Lanliss is ready to go.
Velarin asks for clarification.
Edson nervously watches the exterior door.
Tishe’ weaves magical protection for them.
Barratore adds to Velarin’s question, “Isn't that what we did when we were told to seek out Volzak here in the first place?"
Emrys waits.

Velarin responds to Volzak with a question, “How do we refuse to go anywhere else? We don't know where we are until we step out of the mists, at which point we are already there. We didn't know that this wasn't Koshe Marr until we exited the mists and got to the wall.”

The lich thinks a moment before responding to Velarin and Barratore, “It appears from my research that the powers will offer a response to one’s greatest need, but that response will be provided in the most literally precise and limited way. Your coming here was probably technically honoring your request to go to the Palace as this place is closer than where you were and, I am in fact providing you information as to how to achieve your final destination. Thus, they fulfilled your desire, albeit only partially.

“To make it to your final destination you must obtain a precise agreement from them to take you all the way. This will likely not come without some cost to you. I cannot surmise what you might have to offer that they will want, but this appears to be how they will operate.

“Of course, you could always choose to leave and return to the Wold….”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday January 5th, 2021 9:15:44 AM

V nods after Volzak clarifies as best he can, and waits for Tishe' to finish her spell before continuing.

"Fair enough then. We will deal with that as it happens. Onto the most pressing matter currently. Getting out of here."

"Volzak, do you know how far we need to be outside of the building before teleport will work? Izzozentia may even have spellcasters at the ready, whose only purpose is to counter teleports. I don't suppose in your exile in this building you have located any secret underground tunnels? Barring some sort of tunnel, we should at least exit in a location that they are not expecting. I could disintegrate a section of wall for us to exit through."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday January 5th, 2021 1:27:55 PM

Tishe’ assumed they could teleport within the chapel, thus depriving any possible Izzozentia casters a clear shot, so Velarin’s question catches her off guard. “Busy prepositions...”, she mumbles to herself, “...up, down, around, through... Can anyone make duplicates of ourselves that can fool undead to chasing them? Maybe summon up a group of creatures that can alter themselves. They shouldnt know what we look like, so it could be any diversion.”

Tishe’ listens to the answer and tries to think of an alternate plan, but is coming up blank.

.....
Mages Magnificant Mansion (can’t see or hear or Scry into area)
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0



Departure Preparations (DM John) 
Tuesday January 5th, 2021 5:12:02 PM



Velarin asks, “"Volzak, do you know how far we need to be outside of the building before teleport will work? Izzozentia may even have spellcasters at the ready, whose only purpose is to counter teleports. I don't suppose in your exile in this building you have located any secret underground tunnels? Barring some sort of tunnel, we should at least exit in a location that they are not expecting. I could disintegrate a section of wall for us to exit through.``


The spirit tilts his head to one side in surprise at Velarin’s mention of breaching the wall. After a moment, he nods to himself, muttering, “Of course.” He then answers the wizard’s questions, “As long as we are outside the walls and threshold, there should be no problem with using teleportation magic. And, no, I have found no secret exits or tunnels. Aside from the windows which are all glazed, the only openings to the outside are the main door you entered through and the two side doors on either end of the transept.

“The most unexpected location to exit then, would be on the doorless wall behind the chamber opposite the main entrance.”

===============

https://en.wikipedia.org/wiki/Transept#/media/File:Transept1.png
Using this drawing as a reference, the three doors are on the N, W, & S. Vorzak identifies the East wall as being the location less likely to be watched. The Keepers originally entered through the main door on the west.




Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday January 5th, 2021 7:34:23 PM

(ooc: Sorry, Jerry just called and reminded me that all this has started up again. It was completely out of my mind. Reading up on what I missed.)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=36 ; d20+34=44 ;
Tuesday January 5th, 2021 7:50:45 PM

"I don't believe I can ward Volzak with my Hide From Undead. As soon as I touched him, the spell would end."

Emrys discerns how much longer their current Hide From Undead spell will remain active. (Knowledge [Arcana]: 36. OR Spellcraft: 44.)

"Volzak, is the Ethereal Plane accessible in this realm ... or is it filled with undead as well? It could possibly provide the cover we need once we leave Tishe's sanctum? Or do the Powers that be prevent such entry?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday January 5th, 2021 9:29:07 PM

Lanliss comments.
"I think that going in unexpected way would be very vital to our survival and our ease...of fleeing without fighting and I really don't want to fight with an army of undead."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday January 6th, 2021 7:21:05 AM

"I'm not sure we should mess with the ethereal plane within these realms Emrys', unless we have no other options."

"Theoretically, I could disintegrate a 10' cube of the eastern wall. If we all exit quickly, all we should have to do is get a few feet from the building, and then we can teleport. If we do it quickly, we should be able to get outside before they have time to react. With the addition of Volzak, two of us may need to cast teleport. Although I'm not sure if he would actually count toward the creature limitations of the spell if all we needed to bring was his urn, which can be carried as an item."

"I would suggest teleporting to the the spot we stood and watched the wall from the outside of it, while trying to figure out how to get in. We were there a good while, and got a good look at the location."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday January 6th, 2021 9:09:06 AM

Planes, Spells, Dissinigrating walls... this was all above Edsons pay grade.

He continues to look back and forth from everyone ad they make suggestions.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday January 6th, 2021 11:13:24 AM

Tishe’ shudders at the comment on a ‘final destination, but covers with an unladylike snort. “Volzak, sweetie, you get to ride in my Portable Hole”, and she opens her magic item for the lich and his phylacerty. “And then, Sieur Velarin, I can Ready a Passwall spell for the wall opposite the main entrance. We move quickly through, and you cast Greater Teleport on all of us right back to *outside* the Bone Wall. After all, we’ve been here before!”

“Six seconds and we are gone from here.”

.....
Mages Magnificant Mansion (can’t see or hear or Scry into area)
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday January 6th, 2021 1:27:15 PM

"We opened the door and everything outside just pretty much hung out. As we are under the Hiding spell from Emrys,I think we are good. Open doo, step out and zap, V ports us to the area outside of the gate. Tishe can stand ready to counter a counter and Emrys could too. I think overthinking is going to cause trouble."

Barratore having said his peace on the matter is ready as he can be. Before opening the door, he drinks a potion of Magic Circle Protection from evil

Effects:
Hide From Undead - Emrys
Magic Circle Protection from Evil - potion

Final Preparations (DM John) 
Wednesday January 6th, 2021 4:58:51 PM


Lanliss agrees that the unexpected route is best.
Velarin has concerns about the ethereal plane which Volzak’s answer proves to be moot. He then provides some details about teleporting and disintegrating the wall.
Edson defers to the arcane experts.
Barratore adds his suggestion and quaffs a potion of to protect from undead.
Emrys checks on his Hide from Undead spell status. About three hours have passed since this was cast. Thus, about 10 minutes remain.
Tishe’ gives her suggestions on how to proceed.

Emrys asks "Volzak, is the Ethereal Plane accessible in this realm ... or is it filled with undead as well? It could possibly provide the cover we need once we leave Tishe's sanctum? Or do the Powers that be prevent such entry?"

“No,” responds Volzak with a shake of his head, “the ethereal plane is not accessible here.”

Tishe’ says, Volzak sweetie, you get to ride in my portable hole.”

Volzak replies, “Excellent suggestion, good lady. First, let me get my urn and a little something I would like each of you to have.” As he finishes speaking, he descends into the floor. It is not long before he reappears suddenly, obviously through the use of a dimension door. Accompanying him is an unseen servant dragging a closed metal box about eighteen inches in each dimension with a simple brass urn resting atop it. “The box is yours once we exit Hallowight,” he explains as he waits for it and the urn to be transferred into the portable hole.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday January 6th, 2021 9:33:44 PM

Lanliss waits for the others...

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday January 7th, 2021 9:24:26 AM

"Sounds like a good plan Tishe'. I've got several greater teleports memorized. You pass wall us through the wall opposite the door. we move out a few feet, and then I greater teleport us to the other side of the wall. Not seeing a down side. I love it when a plan comes together."

Once the urn and the box are in the portable hole, and everyone is ready, V moves with the group to the East wall, directly across from the main entrance.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday January 7th, 2021 10:05:18 AM

The invisibility to the undead settled his nerves a bit, but walking outside to an army was raising them again. He differed to the others, knowing he was among the smartest people around. The thought of doing this with the company of a lich was another cog in the machine of nerves.



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday January 7th, 2021 12:05:42 PM

Emrys nods with acceptance upon hearing his answer.

"We have 10 minutes remaining of my Hide from Undead spell." He looks to Tishe and says, "Excellent idea about the portable hole. I was wondering how we'd hide him."

He follows everyone's lead and they make their leave of this place.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday January 7th, 2021 1:47:40 PM

Barratore gives Edson a pat on the shoulder, "Stay close my friend. I'll see you out of here." Barratore starts to draw his blade, but reconsiders and lets it slip back into the scabbard. He could get to it quick enough if need be.

"Start making with the magic fellas."

Rolling Conventions (DM John) 
Thursday January 7th, 2021 3:44:57 PM


OOC: On a 50% miss chance: 01 to 50 is a miss; 51 to 00 is a hit. Targets are selected randomly by die roll with characters numbered alphabetically by character 1st name.



Breakout! (DM John)  d20+11=26 ; d20+11=19 ; d20+8=24 ; d20+8=28 ; d6=5 ; d6=4 ; d20+6=21 ; d3=2 ;
Thursday January 7th, 2021 5:15:08 PM


Lanliss is ready.
Velarin agrees with Tishe’s proposal and prepares to exit, ready to cast greater teleport once they exit the building.
Edson manages his nerves as he prepares to depart.
Emrys informs the others of the time remaining on his hide spell and is ready to go.
Barratore reassures Edson and waits for the magic.
Tishe’ casts passwall.

Vorzak slips into the opened portable hole, his servant pulling his objects along with him.

Tishe’ casts her spell. Through the newly made opening in the wall, the Keepers see, some not for the first time, a literal army forming a nightmarish cordone around the chapel. The impaled beings form the inner boundary of the army, their poles pointing inward towards the chapel, like grisly archer’s stakes, their “hosts’ writhing in gruesome anguish. The headless guard, now mounted on massive war horses with smoking manes and glowing crimson eyes, face toward the building, their mounts impatiently stamping their iron shod hooves. The sky above is filled with aerial patrols of screeching baykoks and swooping berbalangs, creating a swirling array of airborne observers. Other creatures, the sword skeletons, hideous undead spiders, shambling mummies, and countless other undead horrors add to the macabre throng surrounding the Keeper’s sanctuary..

Shouts of surprise ring out from several locations in the surrounding horde. Per the plan, the Keepers step through the opening and Velarin begins casting his spell.
Similar to what was seen at the main entrance, the two side doors also have a concentration of mummies directly across from them. On each side a single mummy has line of sight to where the escapees are making their surprise exit. Each turns to face the adventurers, gesturing and extending a hand in the Keepers direction. A thin green beam emits from a hand of each of these creatures in an obvious attack.

From how widely the rays miss any of the Keepers, the casters are obviously firing blindly. Velarin is able to cast his spell unhindered and the Keepers mak are able to safely teleport away.


Spellcraft DC 19 Highlight to display spoiler: {The green rays are dimensional anchor spells.}


The Keepers arrive between the massive wall of bones and the boundary mist. Both seem unchanged from when they first arrived.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday January 7th, 2021 8:54:43 PM

"One’s greatest need", Lanliss says thinking about the Lich wisdom.
Lanliss think about the place they want to be at most....right now or rather the place they should go to now.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=39 ;
Friday January 8th, 2021 9:57:48 AM

V sighs a sight of relief as they arrive between the wall of bone and the mist. "That could have been ugly. those green rays were dimensional anchor spells. If they would have hit anyone, they would have stayed where they were, probably to a quick and gruesome ending."

"Shall we head into the mist and go? We have a castle to sneak into, a distraction to request using the gem we were given, a different gem to steal, and an escape to make. All while preferably not dying."

"While we are having a discussion, with Volzak in the portable hole. I have no intention of taking him back to the small village that was trying to live in peace. He would try to take over and rule that realm. As far as I'm concerned, we promised to take him to another realm within these lands, the realm containing Marteus' castle would abide by that agreement. Let him deal with Marteus after we have left, or leave him here, and let him make his way through the mist as he sees fit."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday January 8th, 2021 3:17:06 PM

Emrys' heart almost stops beating at the sight of the Armies of the Dead. So many he has only studied from books and story ... and now seeing many of them for the first time, has both disgusts and fascinates him. He quickly looks to Velarin as he casts his spell ... he's much relieved the mage hadn't lost his nerve and concentration.

Now that they stand at the boney gates once again, he says, "Well now, that was certainly interesting ... however, we should probably be on our way before we wear out our welcome."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday January 9th, 2021 4:32:59 AM

Tishe’ is glad they have a plan, because just seeing that host of horror turns her blood to ice water. But she leaves the Private Sanctum spell and teleports with Velarin and the group.

She nods at Velarin. “Don’t take him to the village, agreed, but I don’t want to release him in Marteus’ Castle either. We would be immediately betrayed so Volzak could have his own nightmare realm. I also don’t like holding him indefinitely in the Portable Hole. It doesn’t feel right. Better to release him here and now.”

Tishe’ retrieves her portable hole and pops it open for Volzak to emerge. “Volzak, we are outside the Bone Barrier. Time for us to part ways in the mists.”

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Final Preparations (DM John) 
Saturday January 9th, 2021 12:17:14 PM



Lanliss psyches himself up for entering the mist.
Velarin is relieved to have escaped the chapel and readies to take the next step. He proposes a precise interpretation to their agreement with Volzak.
Emrys is struck by the sight of the army and states a need to depart Hallowight as well.
Tishe’ agrees with Velarin and releases Volzak.
Edson and Barratore silently make their escape with the others.


Volzak glides out of the hole, his invisible servant dragging the box behind him. He looks at each Keeper in the eye, pausing a moment before moving his gaze to the next, he apparently comes to a decision, “You appear to indeed be honoring our agreement. Here accept this gift as a token of my appreciation for the trouble you have caused my wife.” The box is pushed forward. With a word and a gesture from Volzak, the top unfolds and the sides drop outward revealing a stack of six books.

Slapping his palms together in anticipation, the silence of the gesture another reminder of his being incorporeal, he faces the mist with his urn hovering before him, but he does not proceed, obviously waiting for the Keepers’ to depart as well.


If anyone examines the books, Highlight to display spoiler: {
The six books are magical tomes that when read will provide a +3 inherent bonus to a single ability score. There is one book for each ability (Str, Dex, Con, Int, Wil, Cha).
Manual of Gainful Exercise +3 (Price 82,500 gp)
Manual of Quickness of Action +3 (Price 82,500 gp)
Manual of Bodily Health +3 (Price 82,500 gp)
Tome of Clear Thought +3 (Price 82,500 gp)
Tome of Understanding +3 (Price 82,500 gp)
Tome of Leadership and Influence +3 (Price 82,500 gp)
}


OOC: When the party enters the mist, please provide a marching order and how and to whom everyone is connected (ropes, hands, etc.)



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday January 10th, 2021 4:36:17 AM

Tishe’ meets Volzak’s gaze without flinching. “You have helped and kept your own part as well. Even a lich should be given the opportunity for your own redemption arc. May the Powers be with you on your journey.”

The Sorceress remembers and old saying about never counting your money while sitting at the table. So instead of examine the books right then, she just scoops them into her Portable Hole and closes it up. She then turns to Barratorre to lead them into the Mist. She falls in behind Emrys and thinks of Marteus’ Palace as what she most wants in the whole Wold....

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Sunday January 10th, 2021 12:24:55 PM

"thank You Volzak." Edson says as Tishe takes the books.
" You are indeed honorable, and kept your part of the deal. Thank you"

Edson moves with the others, taking point if needed.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday January 11th, 2021 9:31:21 AM

Lanliss takes a boom but doesn't check it.
The Keepers had more urgent things now.
Lanliss will be in the middle or rear.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday January 11th, 2021 9:36:24 AM

Velarin looks at the books, and is about to take a closer inspection out of habit and curiosity as Tishe' scoops them into the portable hole. There will be time for that later, he thinks to himself.

"Yes Volzak, thank you. May you fare well in your travels from here. Hopefully the next time we meet, the circumstances will be as or more pleasant. You do not intend to follow us to the realm of Marteus, correct?"

Turning to his companions, "I assume we are tying off with ropes again? In what order shall we proceed? Barratore, Emrys, Myself, Tishe', and then Lanliss and Edson guarding the rear?"



Final Farewells (DM John) 
Monday January 11th, 2021 4:33:36 PM


Tishe’ wishes Volzak well and takes the books for later examination. She then turns to Barratore and takes a place behind Emrys.
Lanliss takes a place in the middle.
Edson thanks Volzak and steps in line.
Velarin acquiscesses to Tishe’s, taking of the books and speaks to Volzak before speaking proposing a marching order to the others.

Barratore and Emrys prepare to step into the fog.


Velarin says, “Yes, Volzak. Thank you. May you fare well in your travels from here. Hopefully the next time we meet, the circumstances will be as or more pleasant. You do not intend to follow us to the realm of Marteus, correct?”

“No, No,” replies the lich. “I think I shall go to that other place you told me about. Based on what I confirmed looking through the library and now that you have helped me get outside the chapel and the boundary wall, I should be able to navigate the mists from here.”

He glides toward the bank of fog, superimposing his incorporeal self over the floating urn, then pauses to turn and face the Keepers. He bows gratefully, then, with a wide expression of pleasant anticipation, steps into the mists.

He appears to melt into and merge with the vapors of the barrier. Oddly, the urn does as well. His form is almost completely absorbed when he suddenly starts thrashing wildly about. His voice, sounding distant despite originating less than twenty feet away, cries out in obvious anguish and fear, “NO! NO! Noooooooooooo!”

As abruptly as it started, the screaming stops. The urn and the spirit are gone without a trace. The wall of mist returns to its quiescent state, once again ominously still.



OOC: To confirm marching order. Single file in this order:
Barratore
Emrys
Velarin
Tishe’
Lanliss
Edson

Tied of with ropes. Barratore connected to Emrys. Emrys to Barratore and Velarin, etc.

Is this correct?




(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday January 11th, 2021 5:05:47 PM

Barrtore takes the lead into the fog once more, having little to say to the lich and the books now in the portable hole. He makes sure that every has a rope so as where he goes, so should they.

Barratore stiffens as the lich cries out. Then quickly trying to determine the tone, and settling on a fate of the thing. "It appears that for the dead, even one as Volzak, leaving Hallowight is not to be. Barratore steels himself, "Let us be away from here." he snorts and strides into the mist, his demand, his need, to find the castle of Marteus, the center of the castle.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday January 11th, 2021 7:16:07 PM

"Maybe," answering Barratore, "Or his wife got the last laugh ... that probably wasn't his true phylactery."

Like his friend, he too steels himself. Emrys suddenly gets pulled along in a jerk, being tethered to the minotaur. Apparently the witch's stride is not as confident.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday January 11th, 2021 7:41:18 PM

"I guess if is not imprisoned again he is definitely dead", Lanliss states the obvious.
He continues to walk in the marching order.
Not knowing what to expect.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday January 12th, 2021 8:40:32 AM

V watches with interest as Volzak appears to go somewhere he doesn't wish to go. "Interesting" is all the wizard mutters at the moment. He then proceeds to tie himself off, with Emrys in front of him, and Tishe' Behind.

"Let's get this over with. Remember, we need to refuse to go anywhere but the realm of Marteus and his castle. When we do get to his realm, I will need to rememorize spells. My spells are not ready for sneaking or stealth, but was picked for fast transport across an unknown distance, and undead hordes."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3-cx1, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday January 12th, 2021 1:50:17 PM



Tishe’ is shocked at Volzak’s screams, and even takes a step towards the fog to help before he just... fades away. “I don’t think we should stop weaving”, she shakily tells the others. “Volzak is either confronting his wife or the Diseased One right now, and I don’t fancy the tapestry of words he is providing.”

The sorceress obediently ties up between Velarin and Lanliss, and marches into the mist. When the voices come, she concentrates her hardest: Marteus’ Palace!

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Exit stage left (DM John) 
Tuesday January 12th, 2021 5:52:31 PM



Barratore comments on Volzak’s fate and heads into the mist.
Emrys offers another possible explanation and likewise heads in, being pulled by the minotaur.
Lanliss comments and walks.
Velarin reminds the others of Volzak’s instructions and alerts the others of his current spell selection.
Edson forms up.
Tishe’ reacts to Volzak’s screams. She urges action and ties up in formation.


Congratulations for completing the scene. Everyone has earned 150,000 xp for successfully learning how to navigate the mists and evading the Queen’s Army.

Also, the spellcasters really shone with some clever casting. Valerin, Tishe’, and Emrys please accept 1 hero point each.

Valerin successfully anticipated and countered the army’s strategy. For this he earns an additional 10,000 xp and Izzontia’s eternal resentment.


Enter the Mists


The Journey Begins (DM John) 
Tuesday January 12th, 2021 6:04:58 PM


Once again, the Keepers enter the mists, this time armed with more understanding thanks to having worked with the Spirit Lich Volzak.

Barratore takes the lead and heads into the mists, with the others tethered behind. Each focuses on reaching Marteas’ Palace.

Something is different this time compared to previous trips to the mist. The silence is as profound as before;
the damp, dank fog remains every bit as all encompassing as the Keepers recall. What is different is the absence of the foreboding and oppressing presence previously experienced. The skin crawling anxiety never appears. The voices or the laughter never come. It is impossible to measure time or distance here, but the Keepers feel they have traveled miles with no response or interference.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday January 13th, 2021 8:39:34 AM

(Thanks John. Loving the module)

"Alright Heroes and Heroines, this is a little different than before. Seems like the best thing we can do is to keep moving and to keep concentrating on going to Marteus' palace."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday January 13th, 2021 9:25:04 AM

"The place I desire to be at the most is Marteus' palace", Lanliss says loudly.
'Marteus palace, Marteus palace' Lanliss keeps thinking.. hoping it might help.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday January 13th, 2021 9:25:59 AM

Tishe’ walks for miles at the slow pace necessary on being roped together in the fog, and she feels protective Magic’s ending as the time drags on.

She nods, even though no one else can see. “Good plan for now, Sieur Velarin, but I think we need to think of a couple of alternatives.” She thinks hard as they continue. “Maybe the mists have changed now that we have been told the secret. If the mists are different and not now already taking us where we want to go, what do we know that can help?”

Tishe’ wracks her brain and can’t think of anything, so heroically hopes for divine inspiration.
......

Use 1 Hero Point. Inspiration!

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday January 13th, 2021 12:40:07 PM

"Marteus... Marteus" Edson silently whispers to himself while following the others.

His mind whirls of monsters behind the fog...

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday January 13th, 2021 4:59:00 PM

Barratore keeps going, albeit at a pace that the others can keep up with of course. "Agreed V." Barratore says aloud. "This change and lack of anything may be the powers trying to disuade us, distract us, allowing other options to come to the fore and thus thwarting us."

Barratore keeps going and keeps his mind on Marteus' castle.

All Alone (DM John) 
Wednesday January 13th, 2021 5:33:00 PM



Velarin calls out advice to the others.
Lanliss focuses on Marteus Palace aloud and internally.
Tishe’ proposes some alternatives and attempts to solicit some divine inspiration.
Edson silently whispers his desire.
Barratore and Emrys



Given the nature of the mists all further “posts” will be private from other characters (players) and handled by email until further notice. Please check your email.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday January 13th, 2021 6:57:35 PM

Emrys also thinks of Marteus' Castle as he travels through the mist. "Marteus' Castle is what we desire. Are we there yet?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+39=51 ; d20+26=46 ; d20+36=43 ;
Thursday January 14th, 2021 8:46:51 AM

Rolls

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday January 14th, 2021 8:51:11 AM

email post

The Powers Speak (DM John) 
Thursday January 14th, 2021 2:45:39 PM



DM and Player posting continue by email.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=27 ;
Thursday January 14th, 2021 4:09:52 PM

Ooc. Perception Skill Check

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=35 ;
Thursday January 14th, 2021 8:11:42 PM

OOC: Perception check 35

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=28 ;
Thursday January 14th, 2021 11:43:10 PM

Rolls

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday January 15th, 2021 10:37:29 AM

check in post. email.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday January 15th, 2021 4:56:27 PM

*nervous reading as I have made no Perception skill rolls*

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday January 16th, 2021 10:26:07 AM

Ooc. No skill rolls (Tishe’s bluffing skills are horrible)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Saturday January 16th, 2021 11:56:41 AM

I anti-bluff lol

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20=3 ;
Sunday January 17th, 2021 8:50:32 AM

Ooc: Skill Check Sense Motive. Yeah, nothing there

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=28 ;
Sunday January 17th, 2021 7:07:38 PM

More of the exact same rolls


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+5=8 ;
Monday January 18th, 2021 8:44:03 AM

Sense motive roll

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+2=6 ;
Monday January 18th, 2021 12:33:09 PM

Stabilization Roll: 6

(just kidding)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+2=15 ;
Monday January 18th, 2021 6:54:25 PM

Ha! so close

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday January 19th, 2021 7:54:07 AM

postings postings

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+16=26 ;
Tuesday January 19th, 2021 7:57:30 AM

sense motive roll

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=25 ;
Tuesday January 19th, 2021 9:39:17 AM

Same sorry rolls

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=39
Tuesday January 19th, 2021 11:59:42 AM

Stabilization? Stephen Fleming, one of these days, to the moon!

Perception. 39

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=34 ;
Wednesday January 20th, 2021 10:03:49 PM

Look at Barratore, being all Perceptive and stuff

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday January 21st, 2021 11:49:02 AM

LOL

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday January 21st, 2021 1:24:43 PM

Invisibility check roll

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+16=24 ;
Thursday January 21st, 2021 7:20:16 PM

Skill roll 24

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+6=23 ;
Friday January 22nd, 2021 7:42:19 AM

knowledge

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday January 22nd, 2021 2:30:21 PM

I think Tishe’ making immortals angry...

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=27 ; d20+17=26 ;
Monday January 25th, 2021 9:32:27 AM

Apparently I rolled these dice last Thursday, but forgot to hit the "Submit" button.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday January 25th, 2021 9:59:06 AM

V watches as the figures disappear, and moves to the thinning space in the mist to look too see if his companions are there.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3-cx1, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday January 25th, 2021 10:17:49 AM

Edson heads to meet with his friends.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday January 25th, 2021 2:33:55 PM

Tishe’ walks towards the images where she thinks the other Keepers are.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=41 ;
Monday January 25th, 2021 3:51:01 PM

The swirling mists recoil and ruffle as Emrys takes form and steps out of the mystical shroud.

With a sly expression, he says, "Not to sound repetitive ... but that was certainly interesting!"

Emrys looks around in their new surroundings. "Any signs of that gloomy castle upon the hill?"

(Perception: 41)

Together again (DM John) 
Monday January 25th, 2021 4:20:09 PM

RECAP: Separated in the mists of Koshe Marr, the heroes each met a set of disembodied voices speaking as from a bright light. These voices made demands and also negotiated with each hero. The voices demanded sacrifices, tolls, or payments. They spoke of testing and asked about the party's mission. They claimed to have been charged by Marteus the Creator to govern Koshe Marr, but they also seemed to have motivations of their own. They offered each hero the chance to become a Lord of Koshe Marr, to rule a Dreadland, and to stay forevermore as a ruler set on testing others. One hero did accept this offer, and in so doing bought the party passage to Marteus's Palace through this deep sacrifice. Hail Edson, a new Lord of Koshe Marr -- IF the party succeeds in its quest!

The mist thins, revealing a cozy clearing in a wooded glen. Edson is the first to arrive, while all the others enter at about the same time, but from different directions. A sun shines, strange to the Keepers, but a comforting source of light and warmth, nonetheless. A small, stony brook traverses the side Edson entered on, its clear gurgling water adding a peaceful ambience to the scene.

Soon bodiless voices, speaking in unison and familiar to each Keeper from their solitary times in the mist, break the peace, “The first part of the test is complete. The sacrifice is acceptable. The second part, the mission you have selected for yourselves, is your own to complete unheeded. In recognition of the sacrifice, we will no longer interfere with your means of mental communication, nor block access to your special reserves of greatness.

“Use this place to rest, recover, and plan. When you are ready, the path to your desired destination will be open.”


==============================================================
OOC:
Use of telepathy tattoos is restored.
Characters once again have access to the use of hero points.
Edson earns a hero point for his heroic sacrifice.

This place is safe and is a good place to rest, recover spells, and read the books from Volzak.

Also, each character receives sufficient experience points to advance them to LEVEL 20.
Congratulations, worthy heroes!


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday January 25th, 2021 4:51:16 PM


Tishe’ steps to meet her fellows Keepers, nearly exhausted from the negotiations. She lays a hand on Edison’s arm. “Oh, sweetie, you ae more a hero than I could ever be. I was willing to give up ever having a home, to never see my mother or my sisters and their families again, but I balked at giving up my soul for the mission. I felt for sure there had to be another way!”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d10=7 ;
Monday January 25th, 2021 5:03:08 PM

Barratores steps from the mists with his blade in hand, combat ready. Upon seeing the group he puts his sword away and grins a bit. What Edson has done starts to dawn on him and minotaur finds his jaw grinding. The twisted gold, copper and silver wired torc about his neck feels warmer on his skin and the metals have blended somewhat.

Barratore has no words, does not know what to think and is not sure what to do next. He thinks he know, but there may be some other way and he just needs to come up with it. Much depends on timing, much.

For now, for right now, he simply picks his stride again and closes to the group. "Still a mission of stealth and so we are going to need get in get out spells as well as perhaps summoned distractions and how not to be seen and heard.. As trustworthy as pre never make a bargain with it evil is, I think we should step into the mansion to prepare"

Barratore cannot help but shoot a disapproving look at Edson

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday January 25th, 2021 9:24:12 PM

While listening to the Dark Lords speak, he can't take his eyes off Edson. He quickly attempts to conceal his distress behind a stoic mask. His mind frantically begins calculating various magically hacked spell combinations that could possibly remedy this predicament. His eyes rapidly dart back and forth with each hypothetical solution.

"Dear Edson ... I'm not sure I can free you from this. Not yet anyway!"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday January 26th, 2021 8:20:56 AM

Edson smiles at Tishe's reassuring words. "I only have you guys. And you all have done enough to keep me breathing and away from my grave. I knew I had to do what I could to keep you and the wold from theirs. "

I know if anyone can, it would be you Emrys."

"I am sorry Barry. Its the only way I could think to get us to our goal. Plus think of the stories you can tell, about how you protected the neck of Lord of Koshe Marr. " Edson says, with a forced smile.

The elf is obviously scared, having it now settle in what he did,.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday January 26th, 2021 8:46:47 AM

V says little as he absorbs what Edson had done. What is there to say? admonishment? Congratulations? Nothing would fit the situation.

"Agreed Barratore. We need to go through Volzaks books and learn as much as we can about our target before going there. Let us retire to the mansion and plan our course of action. Right off the top of my head, I can take enough invisibilty spells to cover the group, but they will only last about 20 minutes each."

V opens up the mansion and follows the others in.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday January 26th, 2021 4:16:53 PM

Tishe’ sternly keeps her spinning thoughts behind her tongue, and follows Velarin into the magical mansion.

There she pulls out the books Volzak provided the group as a reward, and the couple of volumes she had pocketed for later reference.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

A time to rest (DM John) 
Tuesday January 26th, 2021 4:44:26 PM


The Keepers compare notes on their experiences and attempt to process the implications of Edson’s decision.

The occasional inspection outside the manor reveals that a wide path of packed dirt has appeared, apparently leading to the Castle. All that remains is for the Keepers to decide they are ready to take that next step.

========
As a reminder:
There are six books, one for each ability score. Reading a book provides a +3 inherent bonus to the relevant ability.

Each character is now 20th level!




Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday January 26th, 2021 6:18:00 PM

"The Books, should we seperate them? You guys pick, and I'll take whats left. " Edson suggests, He grabs something to eat, trying to keep his mind occupied and not think about anything,.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday January 26th, 2021 6:20:35 PM

Lanliss is flabbergasted by this all event.
"So Wait.. You are the upcoming Lord of this place ?, No more heists ?", Lanliss feels sadness for Edson knowing what great this sacrifice has been.
"We will come to visit !", He says reassured, knowing that the spellcasters could always find a way back to this place..

OOC: were we not supposed to know about the books ? for those that didn't read the books (:

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday January 26th, 2021 10:26:55 PM

Emrys points at the Book of Clear Thought and says, "I have already read an extended version (+5) of that same tome... with illustrations and handwritten notes from the author. I would not benefit from it." (bonuses of the same type don't stack)

He then points to two others, "The Tome of Bodily Health would help me most. The Tome of Understanding would benefit me to a lesser extent. If anyone has a greater need of these, I would gladly forfeit any claim of either one."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday January 26th, 2021 10:31:38 PM

Barratore is not sure on what additional input he has on the next steps. Much of what was about to happen was in the hands of the spell casters and the rogues. A minotaur in full plate was just about the last thing the group needed for a sneak and grab. As far as he was concerned, his roll was to hold off the bad guys while the others got away if things went south.

Barratore is interested in the Intelligence book then Charisma

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday January 27th, 2021 9:03:30 AM

"I would obviously prefer the tome of clear thought, as intelligence, logic, and knowledge are my thing. The question is, do we have the time now to read them and absorb their magical powers? The longer we wait, the more likely it is at that one of the beings who knows where we are headed will spill the beans to Marteus. I'm open to reading them first, but their is obviously an associated risk for the extra ability."

"Perhaps the first order of business would be to figure out how we are going to do this undetected. From my view, we are going to need to be invisible to both the living and the dead, but yet be able to see each other. We are going to need to be silent, but preferably not at the expense of the ability to cast spells. In addition to being silent, if the effect is a radius, that could give us away to beings we get too close to. And we will still have to figure out where the gem that we need to steal is."

"Once we leave here, we will need to be ready to roll and use the gem we were given to create the promised distraction."

"Thoughts?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday January 27th, 2021 11:08:57 AM

Tishe’ nods at Velarin’s insight, but offers two counter proposals. “It will take a week to use the magical tomes, but what is the hurry? If we bunker down, perhaps any notice of our arrival will die down? Why not take the time to fully prepare?”

In the planning in the mansion, Tishe’ suggests that she can cast a Veil to make the Keepers look like anyone we want. “It is a glamer, so will still affect those who aren’t affected by mind-affecting spells, like undead. So perhaps just walk up?”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

A time to prepare (DM John) 
Wednesday January 27th, 2021 6:41:58 PM


Discussion and preparations continue.

The Keepers perceive that time is the grove may not progress the same as out of it. It appears the Powers have given them plenty of time to prepare, including sufficient time to read the tomes.

@Lanliss: The initial spoiler only applied to when time was critical. You can safely assume (and go back and read the spoiler) that there is now plenty of time to figure out what the books are.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday January 27th, 2021 6:55:20 PM

Lanliss doesn't show interest in the books, he still thinks about Edson's decision.
"Hi Edson, Do you want my book?" , Lanliss asks Edson.
"You will probably need it more than me in the future", he adds.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday January 28th, 2021 9:07:47 AM

(ooc: I'll work on advancing to 20th level in the next few days, crazy busy at the moment.)

"You're right Tishe'. We should divvy up the books and make use of them before proceeding. If nobody else really wants the tome of clear thought, I will claim that. Once we split the books, we can further discuss a plan of attack, with everyone's input."

"I'm not really sure if veil will work Tishe'. more than likely, the palace guards aren't going to let anyone in without authorization, and that would come from pretty high up I would imagine. I would think completely unseen by the living and the dead would be the best route. Hopefully once we use the distraction gem, it will be a lot easier to get in that it would otherwise."

"The only other option would be to send our rogues in alone, and I am not at all a fan of that plan. Sticking together is our best bet. However it turns out."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday January 28th, 2021 11:07:09 AM

Tishe’ contemplates divvying up the Books
Velarin gets Intelligence
Barratorre gets Charisma
Emrys gets Constitution

Tishe’ looks to Edson and Emrys. “So, what would you want to improve: Wisdom, Constitution, or Dexterity?” Tishe’ is content to take whatever is left over.

A week passes by and Tishe’ eventually agrees with Velarin. “OK, invisible to sight and undead. Get close and Dim Door through a window or battlements to look for the throne room.”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday January 28th, 2021 11:31:02 AM

Barratore takes the Tome of Leadership and Influence for study. Leaving Tishe, Lanliss and Edson to choose from the books of Strength, Dexterity and Wisdom.

Barratore suggests Tishe take the book of Dexterity, Lanliss Wisdom and Edson Strength

" I agree, Invisible to Undead, though there is no true reason to believe Marteus makes heavy use of undead is there?
We have no way of truly being silent through magical means,
I believe solid wall spells to break line of sight to be a good idea.
Veil or seeming could be useful, once we know what the palace is populated with. Downside is True Sight cuts right through it, but it could be quite useful for a time
Monster summoning for scouting and diversion purposes
How powerful can we make Charm Monster to possibly gain an ally or two Especially if we can find one that does not have innate true Sight, a combination of Seeming or Veil to locate a target to Charm could result in a good amount of intelligence.
Also, someone could cast Greater Magic Weapon on my blade just in case we need to be agressively stealthy."

ooc Barratore is updated, including the Cha boost

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday January 28th, 2021 7:58:14 PM

Lanliss will take the book of wisdom unless Edson decides otherwise.

A time to prepare (DM Cayzle) 
Friday January 29th, 2021 2:01:09 AM

[OOC: Thursday DM Post so that Acting Sherriff John does not cite our board!]

The heroes continue to train, read, and rest.

[OOC: Hopefully you guys can figure it all out by Friday, level up asap, and we'll start the Palace scene on Monday?]

[Also OOC: Barratore says "We have no way of truly being silent through magical means" -- WHAT?? Note that this was always intended as a sneaky mission, not a direct assault mission. With the advanced magic you guys have, there should be lots of ways for every character to have some level of sneak, right?! Heck, Invisibility and Fly are low level spells that Tishe' can spam easy peasy, not even mentioning Velarin's Wish and Emrys's Miracle! Be creative, because when you are invading Marteus's Palace, being sneaky is not the greatest of the challenges you will face! Just a helpful DM note from your friendly neighborhood Cayzle.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday January 29th, 2021 8:09:59 AM

"Tishe take what you want, and Emrys too. I'll take the left over book. I have no problem with that,"

Edson smiles to Emrys, "No, you use it. You'll need it when you visit. Plus, this is the biggest heist of them all... I'm stealing another plane. "



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday January 29th, 2021 9:02:10 AM

(ooc: V will be updated by my monday post)

V nods as Tishe'' gives her thoughts, and then Barratore as well, adding..."I agree on your thoughts on who gets the books. Makes sense. He may not use many undead, but Emrys can get us all with a single spell, so better safe than sorry. The only wall spell I have in my spellbook is wall of force. I do however, have a summon monster for every occasion. We have not tried summoning in Koshe' Marr, and should attempt it before we leave. Charm monster, veil, and greater magic weapon would be up to Tishe' and Emrys."

"I can definitely take care of some or all of invisibility, flying, and even true sight spells. However time will be an issue with true sight and invisibility, so we will have to attempt to move quickly as well as quietly.

V will step out of the mansion sometime during the week of studying and planning, to cast a summon spell to see if it functions properly

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday January 29th, 2021 9:46:41 AM

With the books divvied up, Tishe' takes the Dexterity Tome and studies up.

"we can be silent, I have Limited Wish to cast an extended, enlarged Silence spell to cover us when we need to. It would be 40' radius but only last 4 minutes. That will help in close-in situations."

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday January 29th, 2021 3:51:22 PM

Barratore shrugs at the declarations of the spell casters. "Very well, I leave that to you." Barratore finds a chair to get comfortable in. The casters would discuss and coordinate. He knew his stealth capabilities were nearly non existent and being airborne just would mean all of the noise he generates would come from a slightly different direction. What bothered him more than that was the attitude of Edson on his bargain to be corrupted into a thing of evil and toy of Marteus

Something to be dealt with at a later time he supposes. The outline of the plan was good enough until they actually had eyes on the palace to know what they are up against. What could he do to minimize the hinderance of his presence on the mission? the fighter mentally shrugs and dismisses the puzzle. Things would be and there was nothing he could do beforehand and so there was little point in letting it ruin a good nap

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday January 30th, 2021 8:57:52 AM

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday January 30th, 2021 8:59:23 AM

(ooc: spell and header updates)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 1st, 2021 8:27:15 AM

Having taken the time to absorb the knowledge, and the magic in the books given to them, V awaits ongoing discussion about the plan.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 1st, 2021 10:26:46 AM

Emrys begins the arduous task to sit down in a cozy chair and read a book. The subject matter isn't his favored type of prose, but the effects are invigorating.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday February 1st, 2021 12:48:05 PM

Edson tskes his time, like the others and reads the book left over for him.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 1st, 2021 1:28:42 PM

Lanliss chooses the Wisdom book and starts reading..
Whatever it was, a normal book It was not.
He felt more wise after reading the book, it was quite a strange experience, as if he was there in the book itself.
He went to sleep after...... dreaming about Manolo...and a place he remembered from one of his dreams.....
It was something with a ghost.....

OOC:will level up my character tomorrow., Sorry.

A time to move forward (DM Cayzle) 
Tuesday February 2nd, 2021 7:56:41 AM

[OOC: Guys, guys, really? Let's finish up so that we can proceed? Just post that you step on the path forward and the next scene starts.]

Velarin discovers that summons work fine here, wherever here is. In the place of the Palace? We'll see.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 2nd, 2021 9:07:36 AM

V gives everyone a quick run down of the spells he has prepared and declares that he is ready to go unless someone has a suggestion regarding adjusting his spells.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday February 2nd, 2021 12:00:54 PM

Emrys steps on the path forward and the next scene other task starts.

Like Velarin, he lets his comrades aware of what spells he can provide (check my spell list). Emrys surveys the new land they just entered and prepares accordingly.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday February 2nd, 2021 12:04:18 PM

(ooc: don't know how my words, "of their task starts" got changed to "other task starts." Didn't know that Spell Correct had followed me here!)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday February 2nd, 2021 12:34:14 PM

Tishe’ stifles a snort at Emrys’ quip. She is prepared and leaves the Mansion.

Once everyone is out, she begins walking towards the Palace.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday February 2nd, 2021 5:11:44 PM

Edson struts along with the others,

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 2nd, 2021 6:50:28 PM

Barratore heads out with the others

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 2nd, 2021 8:41:21 PM

Lanliss will head with the others as well

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 3rd, 2021 8:23:48 AM

V follows along with the group.

"Remember, when we get close to preparing to enter the castle, we need to deal with invisibility and silence, and then use our distraction gem."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 3rd, 2021 1:27:08 PM

Tishe’ nods. “Get close, go invisible and silent, use the distraction, and then the hard part starts.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday February 3rd, 2021 10:10:15 PM

A sense of dread unlike anything he has felt in a long time falls over the minotaur. Small and silent he whispers to himself. He takes advantage of a last chance and snorts loudly, then proceeds down the path

Marteus's Land


Enter the Garden (DM Cayzle) 
Wednesday February 3rd, 2021 11:13:55 PM


As you set foot on the path, the mists swirl and then part.

You find yourselves in a Garden of Eden. The path, of white gravel, winds through an orchard of widely spaced fruit trees, with wide swatches of perfectly manicured lawn separating them. The sun is high. You hear the lazy buzz of honey bees. A sliver of a cool breeze blows. Among the trees, and out beyond them flower beds and fields and meadows, you see people dressed all in white, carefully and slowly tending the garden. They all seem intent on their work, and do not even look up at you.

Please remind your rusty DM about your currently active effects. Also, a marching order please, or whatever notes you wish me to use as you advance. For example, do you stay on the path or walk among the trees on the grass?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 4th, 2021 6:25:06 AM

(ooc: we havent thrown any of the sneak in prep spells yet, so just the usual active stuff on a daily basis. I think the usual order is Barratore, Edson, Emrys, Velarin, Tishe, Lanliss. I could be slightly off on that, subject to other players thoughts.)

"I think we might as well stay on the path unless you guys think otherwise."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=39 ; d20+39=47 ;
Thursday February 4th, 2021 7:31:46 AM

Edson goes invisible, walking through and staying on the path.

Perception 39
Trap Finding 47

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=46 ;
Thursday February 4th, 2021 10:51:52 AM

Tishe' falls into her usual place, after Velarin and before Lanliss. Her only active spells her extended Endure Elements and Extended Detect Scrying.

The idyllic setting makes her stumble for a moment, and then recover. "Master of tests in the cruellest form possible", she reminds herself aloud. With a thought, her Stylish Pants of Plenty turn white, and she turns her cloak inside out to the reflective white side. "The Sargrass was so hot, we often wore white to reflect the sun. Not sure what they are doing, but I'm sure it can't hurt to blend in." She looks carefully around while keeping up with the Keepers.

.........
Perception: 46

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday February 4th, 2021 11:06:43 AM

Barratore will take the lead for now, "Lanliss and Edson should take point once we arrive. I'll drop to the back as rear guard."

Barratore glances about at first, and then ignores the others and simply walks down the path as if he belongs and knows where he is going. If only I had a clipboard and some papers in hand he muses to himself

He chuckles at Tishe's comment about blending in, but does alter the glammer on his animated shield to be just a plain white banner. "There we go, I'm totally blended now." he says in a jovial tone to bring some possibly last bit of levity. Another last chuckle and the minotaur falls silent

Effects:
DR 5/-

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 4th, 2021 9:30:44 PM

Lanliss agrees with Barratore but doesn't do anything else in particular....he doesn't turn invisible nor check his surroundings.
He tries to think about the next steps they might need to take....and the implications of Edson heist.

Enter the Garden (DM Cayzle) 
Friday February 5th, 2021 9:29:20 AM


Velarin suggests staying on the path.

Edson, wisely treating the dangers of this place seriously, keeps invisible and alert, more so than his friends.

Tishe’ cleverly adopts the white garb of those tending this Garden. Like Edson, she too keeps her eyes open.

Barratore takes lead and attempts to brazen his way forward, with a chuckle.

Lanliss keeps his own counsel, dwelling more on his own thoughts than on the dangers of this beautiful place.

Emrys is quiet.

The group continues to walk down the path, moving a few hundred feet through the orchard. Soon the party will be walking through fields and flower beds.

Edson and Tishe' only, please Highlight to display spoiler: {With your keen attention, you gain a growing realization that in this place, despite its beauties, all is not ... well. Specifically, if you look close, everything is diseased or scarred. Apples are speckled with brown spots. Pears are mottled with purple veins. Many leaves on the trees are curled or misshapen. You detect a faint scent of rot in the breeze. The trees themselves vary -- some are clearly hollow or rotten; others seem strong but twisted. In the distance, you see that some of the gardeners walk with a limp or are missing a limb.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday February 5th, 2021 9:54:12 AM

Tishe’ recoils at the signs of decay, and passes what she has seen to the others via their linked telepathy. (Repeat what DM put in spoiler). She also adds, “ It is what I would expect for the master of this place, calling them tests and celebrating deformities, diseased, and scarred as the true nature of life.”

She walks a little longer and says in a gigantic understatement, “I wouldn’t eat or drink anything here.”

Keepers.

.........

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+24=26 ;
Friday February 5th, 2021 10:13:19 AM

(ooc: Sorry I missed my post last night. I fell asleep as soon as I got home from work. I also missed dinner and my favorite tv shows. This is what I would have posted: )

Looking over at Tishe, he says, "Excellent idea ... hiding in plain sight. I think I will join you." Emrys activates his circlet and his entire outfit morphs into the white robes of the gardeners. "I don't particular care to wear all white, but I will endure."

Emrys also casts True Seeing and gives the area a good look.

(Perception: 26)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 5th, 2021 10:18:23 PM

"I hope we won't get problems with the gardeners", Lanliss says.
Lanliss decides to be visible for the time being.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+19=20 ;
Saturday February 6th, 2021 9:47:34 AM

Barratore mentally acknowledges Tishe's warning. He had never had the intention to eat or drink anything of course, but information shared was the best kind.

Barratore keeps walking and starts scanning ahead to teh end of the path and a direction to possibly take from there

perception 20

Enter the Garden (DM Cayzle) 
Saturday February 6th, 2021 1:02:16 PM


Tishe’ communicates the diseased nature of the Garden to her friends.

Emrys also dresses in white, hoping to blend in. His True Seeing reveals no blur or displacement, no invisible creatures or objects, no illusions, and nothing transmuted. HOWEVER, although throughout the rest of Koshe Marr the Realm of Shadows has been co-terminus with the Lands of Dread, on the other hand, HERE Emrys cannot see into the Realm of Shadows!

What does this mean? For one thing, Emrys does not think that he could recover spells here in Marteus's Garden. And any potent spells that bring a spray or fall of Woldsblood will likely not function here. And any transit spells that rely on the Realm of Shadows -- such as Blink or Shadow Walk -- also will not function. Perhaps there are other consequences?

Lanliss remains visible and thinks ahead, anticipating possible issues with the gardeners.

Barratore keeps alert.

The taur sees that as the party exits the orchard, the fields and gardens spread out over rolling hills. The path continues up to a ridge and then descends out of sight.

The gardeners seem very diligent. A couple may glance your way, but they remain intent on their work.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday February 7th, 2021 8:31:06 PM

"so we keep moving forward?", Lanliss asks/says.
"For now I think its safe...to be seen...at least for some of us".
"Assuming that they know someone might come we still have time until its time to go totally out of eyes sight.". he adds.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday February 8th, 2021 12:31:30 AM

Tishe’ can only agree with Lanliss, that is until Emrys imparts his news. “You can’t see... this may mean no teleportations or dim doors or... my portable hole and pass walls may not work either. We need to get to somewhere I observed and test that out before we are in the bowels of the palace.”

“And if that is true, I think it is important to be able to see the object but not steal it right away. Just look at it and plan our approach and escape by... she struggles with the words as she turns to Lanliss and Edson for help.

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday February 8th, 2021 7:54:50 AM

"Its spoiled. The whole place. The apples, the trees... sadly the people even. " Edson says, incase the others don't see.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 8th, 2021 11:33:31 AM

V continues along with the others.

"Agreed Emrys'. We need to know what will and what will not work. Unfortunately, testing it out uses up spells. My summon monster worked, but that does not mean that teleport of even my mansion will work."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 8th, 2021 11:33:50 AM

Not seeing a reason not to, Barratore continues his straightforward course. Nothing in here is a threat, no jailers required for those souls without hope. Like an elephant held in place by rope. Barratore reaches into his quiver and summons bow for a quick weapons test

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 8th, 2021 12:39:15 PM

Emrys becomes quite disturbed upon realizing he can no longer see into the Shadow Realm.

"Friends ... I can no longer see into the Realm of Shadow. I'm cut off from my source of power. Once I use my spells, I will have no way to replenish them. Several of my spells I no longer have access to. We need to get in and out ... and be careful not to become wounded or poisoned if you can help it."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 8th, 2021 12:43:47 PM

Reacting to Tishe's choice of words ... "Bowels, huh! Well, you've certainly Conjured many troublesome thoughts."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 8th, 2021 9:43:53 PM

Lanliss bites his lips.
'Much more harder than excepted ', he thinks..

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 8th, 2021 11:10:07 PM

"Dont get wounded. Good call Emrys. Consider that boxed checked"

Enter the Garden (DM Cayzle) 
Tuesday February 9th, 2021 8:07:42 AM

Lanliss suggests moving forward.

Emrys is concerned that his connection to the Realm of Shadows is broken, and lets his friends know about it. Especially that he cannot recover spells here, at least not arcane witchy ones.

Tishe’ pauses and suggests some experimenting is needed. At least one test is super easy to check -- a hand into a bag or haversack shows that extradimensional storage works fine. Other testing?

Edson remains disturbed by the diseased state of this garden, as he looks around.

Velarin also wants to perform tests. And concludes that summons work normally.

Barratore steps to the front with Lanliss. His weapons perform per usual. He agrees with the need to conserve Emrys's spells.

At this point, the orchard is visible behind you, and the path rises ahead over a hill. Gardeners, dressed in white, continue to toil diligently. One is about 100 ft away, and you can see that he (she? it?) is limping while working.

[OOC: If you wish to test out spells, let me know what you want to test, and mark off spells and charged used in the testing. But do let's not get too bogged down, please.]



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday February 9th, 2021 8:19:25 AM

Edson waits while the others test their spells. He moves up the road a bit, just to scout ahead. He keeps an eye on the closest gardener, making sure hes not ready to spring some trap on them.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 9th, 2021 10:23:31 AM

V chooses not to test any spells. He is unwilling at the current time to use them.

"The end game is upon us. We will have to roll with what we have and hope for the best. Emrys' loss of some of his power even further stresses the quiet and sneaky nature of this foray. When we get to the castle, I will send a group of prying eyes to recon things for us."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday February 9th, 2021 3:58:47 PM

Tishe’ is satisfied that since her Pants o Plenty work, then other dimensional travel will too, just not to the Shadowrealm. “Maybe it is an effect of Koshe Marr, since anyone who dies here doesn’t go into the Woldsblood and the Lands of Rest or Unrest. As it is, we should get to the palace, unless Sieur Lanliss or Sieur Edson thinks they can get some information that could help us from these locals.”

.....
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 9th, 2021 4:34:43 PM

Barratore nods his agreement with Tishe and V, and keeps going, heading up the hill to see what lies beyond. He chuckles again to himself as V mentions sneaky for maybe the 1,000th time

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=43 ;
Tuesday February 9th, 2021 9:25:21 PM

Lanliss tries to see if the gardeners seems to sense Edson in any way.
He looks at their eyes and takes an interest in them.

"Should we speak with them?", he asks.
Perception 43


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 10th, 2021 8:23:51 AM

V follows along, with no definitive opinion either way on whether or not Edson and Lanliss should speak with the gardeners.

"Up to you guys. If you do, don't tell them anything that they could use to warn others about us."

Enter the Garden (DM Cayzle) 
Wednesday February 10th, 2021 9:21:09 AM


Edson waits and keeps watch, eying the nearest gardener, well over 100 ft away. He gets a glimpse of her face, and sees that she is heavily scarred. She works and ignores Edson.

Velarin chooses to conserve magic rather than to use it in tests. He plans to use his prying eyes spell later.

Tishe’ recalls that the souls of the dead do not move on from this place. Indeed, that seems intuitive now that you are here. The lack of connection to the Realm of Shadows makes sense.

Barratore agrees and urges the party to move on up the hill.

As the party moves forward, Lanliss takes a closer look at the gardeners that the party passes. They are of a range of noble races, mostly humans. They are all scarred or pocked in different ways. They toil diligently, showing little interest in you all.

Lanliss only please Highlight to display spoiler: {You note that their chests do not rise or fall.}

Lanliss asks, "Should we speak with them?"

Velarin considers talking ... but warns against giving anything away.

[OOC: Feel free to interact with the gardeners, if you are so inclined.]

Walking to the top of the hill, you see into a valley, maybe a mile across. At the center you see a small lake. In the lake you see a huge round ... thing? structure? lump? It is like a ... misshapen orb? Maybe it is a thousand feet in diameter, and rises maybe 500 feet above the surface of the lake. You are too far away to make out more details. Could this be it? The Palace of Marteus?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 10th, 2021 1:36:48 PM

Tishe’ keeps quiet. She’s said her piece and will follow Velarin’s lead. Her job is to support the team to steal and escape.
.....
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday February 10th, 2021 2:54:06 PM

"I think they are dead", Lanliss comments.
"They don't breath....as if they are dolls or just bodies....with no soul", Lanliss adds.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=34 ;
Wednesday February 10th, 2021 10:49:08 PM

"I see what you mean Lanliss ... they don't appear to be breathing. They are very likely dead, but their souls are unable to leave this place. This state they are in is most unusual." Emrys scrutinizes several gardeners from their distance to determine what they are. (Knowledge [Religion]: 34)

"It is obvious this place is quite diseased and possibly poisonous. I'm not certain if this will help, but this is a very unusual plane with very different rules. Prepare to receive my boon, it might prove beneficial or do nothing at all. But it's worth a try."

Emrys begins to cast a ward against the harmful environmental effects of this plane of Marteus.

(Emrys casts Mass Planar Adaption on the entire party. Duration: 20 hours. Effects: Grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday February 11th, 2021 7:39:54 AM

Edson agrees with Lanliss's perception of the gardners. He looks to the distance, at the misshapen orb. "Is that it? Imagine being the all mighty and thats your prize."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 11th, 2021 8:26:10 AM

V looks ahead to the misshapen orb of a structure. Not sure if that's it. We still haven't come across the castle we all saw in our vision. One would think the master of this place would have something of a grand and foreboding place."

"Perhaps Lanliss, you would ask the gardeners who's place that is. They might actually tell us. Either way, I think once we get closer to it, we should get out of sight of the gardeners and then perform our disappearing act. If we can see it, it won't be long until someone can see us. Once we've gone invisible, I can hopefully teleport us closer."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday February 11th, 2021 12:59:44 PM

Barratore keeps walking down the other side of the hill, "I think we should leave the souless dead alone. I don't know V, a single structure floating 500' in the air over a lake that is larger than the entire walled city of Effacia? That's pretty damned impressive to me"

Enter the Garden (DM Cayzle) 
Thursday February 11th, 2021 1:55:21 PM

Tishe’ chooses not to weigh in.

Lanliss worries that the gardeners are dead, or something.

Knowledgeable Emrys reaches an interesting conclusion: these are not undead. These are souls who have passed on after death, existing in an afterlife, but not undead. The witch casts a spell in the hope that it will help his friends survive here.

Edson wonders what the round structure rising from the lake is, up ahead. He is not much impressed. Maybe if he gets a closer view?

Velarin wonders if your prior understanding of the Palace was perhaps a metaphor for this reality? He suggests that Lanliss should speak with a gardener. After that, soonish, invisibility and teleportation ...

Barratore suggests leaving the dead soul gardeners alone. He suggests that the structure is still pretty impressive.

[OOC: In case I did a bad job explaining. Imagine a sphere 1000 ft in diameter. Imagine that it is resting on the bottom of the lake, which is likely 100-200 ft deep. And imagine that is not a perfect sphere, because it has flattened, squashed down by gravity.]

The party walks down the hill, getting closer. There are gardeners here too, tending to the grounds.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday February 11th, 2021 3:44:08 PM

Tishe’ walks on.

.....
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 11th, 2021 9:44:07 PM

"Velarin",Lanliss says and laughs nervously , "I am afraid to speak with them, Barratore might be right about moving towards the structure and leaving. Them Alone", Lanliss says and points to the gardeners.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 12th, 2021 7:52:46 AM

"its huge" Edson exclaims as he walks down with the others.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=53 ;
Friday February 12th, 2021 8:44:13 AM

"Fair enough. Let's leave the dead be. Looks like we have our destination. We will need to find an out of sight spot that is closer to the the castle, to hide from sight and recon our target. We will need to know before we move on it if there is even an obvious way in. And it being in the middle of a lake will possibly cause some issues that hopefully fly spells can remedy."

"Ever one keep an eye out for a closer spot to stay out of sight and scout. If we can spot one from here, it would even be best to teleport there now." (perception check of 53 to try and spot a suitable location.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=38 ;
Friday February 12th, 2021 11:16:35 AM

"The other Powers described this palace as not a pleasant place ... even for them! I do hope this is not some mountainous, plague-filled boil that needs lancing."

Emrys keeps his eyes and ears open for other clues and hidden dangers.

(Perception: 38)

Enter the Garden (DM Cayzle) 
Friday February 12th, 2021 4:57:43 PM


Lanliss exercises caution and prefers not to speak to the gardeners.

Tishe’ walks on down the hill toward the Palace, followed by the rest of the party.

Edson marvels at the size of the Palace.

Velarin looks for an out-of-sight spot that is closer to the the castle, but there really is none. After topping the hill, you are on a ridge of a circular valley, almost like a crater or the top of a volcano. It all slopes down to the lake and the Palace in the lake. There are no trees, lesser buildings, or geography to hide behind.

Note that at the top of the ridgeline, you are about half a mile from the Palace. Call it 5280/2 - 500 = about 2100 ft. The standard perception penalty is -1 per 10 ft of distance. So for you to see a medium size thing at the Palace -- or for anything there to see you -- the perception check is at -210. That's what gives you some security at the moment. As you move closer, you will become easier to see.

Emrys fears, or suspects, that the Palace is some "mountainous, plague-filled boil that needs lancing." Indeed, it does seem more biological than architectural.

Say you move 100 ft closer. Perception checks are now at -200. Even Emrys's roll of 38 really fails to give any more info.

Please do say how far you are from the Palace with your posting!

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 12th, 2021 8:31:03 PM

Lanliss sticks close to Barratore for the time being.
"Barratore, I am going to stay near for a while......I am still afraid somewhat...but when time comes I will rush to help when needed", Lanliss explains to Barratore

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 12th, 2021 9:58:07 PM

Edson keeps moving with the others, periodically he will call out or let the others know where he is since he is still invisible.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday February 13th, 2021 3:22:52 AM

Tishe’ takes in the view at the top of the valley wall. Something gnaws at her, something Gilman the druid said long ago when she adventures with the BloodPack in the Sargrass Plains... “it’s a dead volcano, but since nothing can die here without being under the evil one’s sway, maybe it is still alive too. “

She shakes herself out of morbid thoughts. “Time for disguise number one”, she announces. Calling a Veil scroll from her Pants of Plenty, she casts it, instantly turning the outward appearance of all seven Keepers into a party of white clad limping gardeners. “It’s a glamer, not a mind-effect, so even mindless creatures will see us as a party of laborers walking towards the castle”, she ecxplains. “And I have 5 more scrolls for disguise changes.”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Enter the Garden (DM Cayzle) 
Saturday February 13th, 2021 2:40:55 PM


Lanliss sticks close to Barratore.

Edson takes shelter in his invisibility, letting his friends know where he is.

Tishe’ wonders if the round valley is in fact a live volcano, rather than just resembling one.

She magically disguises the entire party as gardeners. (Edson is still invisible, but if he drops the invisibility, then he too will appear as a gardener.)

As you get closer, maybe you see some larger features of the Palace ...

Perception DC50 please Highlight to display spoiler: {There are round excrescences on the Palace. Doors? Windows? Embattlements?}

[OOC: PLEASE do say how far you are from the Palace.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday February 14th, 2021 6:51:11 AM

Tishe’ figures they will continue to walk until challenged, or until Velarin says it’s time to go sneaky. She stays with the group.

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=28 ;
Sunday February 14th, 2021 9:38:42 PM

Lanliss fails to notice anything.....
'Stay Calm', he tries to think and believe in.
Repeating over and over.
'Stay Calm'
Perception 28 (1 epic fail)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 15th, 2021 7:08:37 AM

V nods as Tishe' changes their appearance.

After the group moves to about 1500 feet from the castle, V stops and suggests that it's time to go invisible before moving closer for a good look.

"If we move too much closer, we will be likely to be spotted. I think we should go invisible now. My invisibility spells will cover us for about 20 minutes. Emrys. would you be able to do your invisibility to undead spell again?"

"Once invisible, I suggest we move closer, and then I will send the prying eyes to circle the structure and the lake, and perhaps even take a quick peek inside if the opportunity presents itself, and then they can show me everything that they have seen."

If no body has other ideas or objections, V will start casting invisibility spells.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 15th, 2021 10:20:19 AM

Barratore pulls up with the group at 1,500. V's plan sounds as good as anything else. No need to over complicate things. 20 minutes of invisibility was plenty and the had the Veil and would have Emrys' Hide spell.

With V's spell in place Barratore moves up to within 100' of the lake shore

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person: Tishe
Invisibility - V
Hide From Undead: Emrys



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=39 ;
Monday February 15th, 2021 2:51:21 PM

(OOC: Sorry for lack of posting. Ive been preoccupied with a winter storm and experiencing the coldest temperatures of my life. Not to mention all the havoc subzero temperatures are doing to my house. I completely forgot.)

Emrys replies to Velarin, "Certainly I can do that." He begins to cast.

(Emrys casts Hide From Undead on Everyone, heightened to 8th Level with Heighten Spell Metamagic. Duration: 200 minutes (3.33 hours). Spell Resist Check: 39. Targets: Everyone. Effect: Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. )

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=31 ;
Monday February 15th, 2021 2:52:43 PM

(Perception: 31)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday February 15th, 2021 4:24:36 PM

(ooc: I forgot to mention the spell Hide from Undead has a Will Save DC 30 vs. intelligent undead.)

The Palace of Marteus (DM Cayzle) 
Monday February 15th, 2021 5:01:53 PM


Tishe’ suggests walking forward until Velerin says it is time to get sneaky.

Lanliss continues to struggle with a very reasonable sense of existential horror.

Velarin stops the group about 1,500 feet from the Palace. He casts invisibility on everybody.

Barratore agrees with Velarin, and then leads the group closer. The party ends move 500 ft from the Palace, at the very edge of the lake from which it rises.

Emrys casts his powerful Hide from Undead spell.

Now that you are close, you can see the Palace very clearly. It rests on the bottom of the lake. The lake is not water, but some kind of rancid foul liquid.

More strikingly, now that you are here, you see that the Palace is not a castle or a building or even something manufactured. It is ... organic? grown? The Palace is roundish, 1,000 ft in diameter, and you guesstimate that the lower 250 ft of it is under the surface of the lake, and the upper 500 ft rises from the surface. The (organism?) is covered in throbbing veins and swelling pustules (these are what you saw from far off). There are no doors, windows, or construction of any kind.

The pustules, or boils, start small and then swell over time. Every so often a pustule bursts open, spraying out all around. This happens frequently, feeding and acting as the source for the lake.

If you make a DC15 Healing or DC25 Know Nature check, then please Highlight to display spoiler: {the liquid in the lake, you deduce, is pus.}

If you make a DC25 Healing or DC35 Know Nature check, then please Highlight to display spoiler: {the Palace itself resembles not so much an organ but a cancerous mass, that is, a tumor.}

Does Velarin wish to cast the Prying Eyes?

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+5=13 ;
Monday February 15th, 2021 7:43:05 PM

Edson stares at the cancerous mass, but has no clue what hes staring at.

" Looks gross.. " Edson whispers. " Smells worse. "

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 15th, 2021 8:03:47 PM

"20 Minutes would be a good to start", Lanliss says regarding the spells casted.
"Hopefully we won't need more than that to commence the heist and finish it", Lanliss says rather positively.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d4=3 ;
Tuesday February 16th, 2021 7:28:58 AM

"I must say. That is rather disgusting. I think it's a good time to cast the prying eyes. There has to be a way into this place somewhere. Give them a short bit to search and report."

V casts greater prying eyes, creating 23 of the fine constructs with true sight to 120' and a +45 perception. V sends three of them in the directions that the group had not come from, directing them to go 1000' up and 1000' in each of the three directions, and report back any structures or movement that they see and return. He informs the remainder to circle the lake and the puss filled tumor sitting at it's center to find an opening or an unusual feature that might allow entry, and return within 3 minutes. When they return, he will receive their reports as quickly as possible.

Hide from undead: 200 minutes
Invisibility: 20 minutes

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=46 ; d20+30=48 ;
Tuesday February 16th, 2021 4:05:46 PM

(Heal Check: 46)

"Are we sure that's the palace, because from what I see, it's a massive cancerous tumor sitting in a pool of its own, umm, unpleasantness! Let's make sure this is merely a lawn ornament before we go ..errr, poking around."

Emrys employs his own massive pool of knowledge in search for a treatment and cure of such a medical malady. (Heal Check: 48)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 16th, 2021 6:06:28 PM

Barratore snorts, "When I throw up Lanliss, I'll try to miss you."

I agree with Emrys. Tishe, I think maybe a straight look for something. We did see an actual castle like structure in our vision. Certainly not this

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 16th, 2021 7:37:53 PM

Lanliss keeps quiet...not sure what to think of... about the thing in front of them.
He feels disgusted but also Curious.

The Palace of Marteus (DM Cayzle) 
Tuesday February 16th, 2021 10:28:51 PM


The party looks over the Palace. Edson is disgusted; Lanliss, disgusted and ... intrigued?

Velarin casts the prying eyes and gives them a few minutes to look around and report back.

Emrys wonders if this is, in fact, the Palace, and not just an ... ornament!

Barratore has his own doubts too.

The eyes report back. Within this valley, there is no other possibility. Beyond the valley, it is only orchards and then mist, all around. As for the Palace itself, as this does seem to be, well, the prying eyes do detect massive thick veins, in some cases, ten, twenty feet in diameter, that lie just under the surface. The largest pustules are about ten feet in diameter when they burst. Perhaps these options offer the possibility of ingress.

Note that you have not yet approached the Palace or even the lake of pus, although the eyes have floated over it. The eyes themselves do not seem able to come within 50 ft of the Palace. Some ... field? aura? blocks them.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 17th, 2021 8:23:17 AM

V shares the info with the rest of the group.

"The eyes have seen no other possibility besides this place within the mists. Even more disgusting, is that the only way in may be through one of the large pustules after it bursts. To add to the complicated matters, if the eyes can't approach closer than 50 ft, there is like an anti-magic field surrounding the tumor. I personally do not wish to go swimming in that puss."

"The creator has definitely created a strong deterrent to attempted entry that most intelligent beings would refuse. Thoughts, plans, ideas, besides going for a swim? Only thought that strikes me off hand is to build a boat, but that would take way too much time."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 17th, 2021 8:23:59 AM

"Perhaps moving to the edge of the lake may provide more insight, or reveal more to us."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 17th, 2021 11:13:42 AM

Tishe’ frowns, not that anyone other than Emrys and Velarin, who have True Sight, can see. “We swim through pus, jump through a popped boil, or drop down on top and cut out way into it from above. Any way we go, we are going to be assaulted by disease.”

She considers then continues. “If there is a anti-magic field, wouldn’t your Eyes have popped out? But assuming there is, we will be more vulnerable ‘underwater’. Making our own entrance isn’t sneaky. I think we should try a boil or make our own entrance.”

Tishe’ will go with Velarin’s decision.

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday February 17th, 2021 1:23:22 PM

Barratore does not know how the Prying Eyes of V would respond to anti magic, but Tishe's hypothesis made good sense. More than likely, some spell similar to Tishe's Private Sanctum, which she has used to assist the Keepers privacy.

"An exploding boil gives us the best chance to remain less noticed. The 'eyes' could not see in and likely we are going to fair no better, until we are inside. Our immediate landing zone could be contested and we should be prepared to silence it and make sure nothing in visual range gets an opportunity to do anything otherwise."

"No line of sight to the interior removes magical transport and to be honest would expect protections to stop that anyway. M is many things, but stupid is not one of them. My plan is fly to closing distance of a boil about to burst and once it does, make entrance with all haste possible. Hopefully we can stay out of explosive range and still make the distance within a few seconds"

"Fly spells all around at least"

Barratore hopes the group can get within 40' to be his ideal distance and hover for the boil. If the bursting is larger, he is willing to back up to 80' but no further as that creates longer than 1 round/6 seconds of travel

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person: Tishe
Invisibility - V
Hide From Undead: Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday February 17th, 2021 8:00:35 PM

"If its Puss and tumors... can you heal it? Edson asks, half expecting a slap in the back of the head.

" It sounds weird.. "

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday February 17th, 2021 9:14:37 PM

Lanliss agrees with Velarin.... But doesn't say or do anything else.

The Palace of Marteus (DM Cayzle) 
Thursday February 18th, 2021 12:26:08 AM


Velarin reports what he has learned and adds that he does not want to enter the lake. Will the party have to enter through a popping boil? He suggests moving to the shore.

Tishe' also suggests dropping onto the top and cutting a way in. There is discussion of the field surrounding the Palace. It seems more like an anti-life field than an anti-magic field. Note that the eyes could bump into it, but not enter.

Barratore suggests flying to a boil in the moment after it pops and then entering that way. "Fly spells all around at least," he suggests.

Edson wonders if the Palace can be healed.

Lanliss agrees with Velarin.

You all move down to the shore. The smell of rot is overwhelming. You can now hear the sound when a pustule bursts. You can also see the thick veins that lie just under the surface of the Palace.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 18th, 2021 8:11:29 AM

V shares his revelation that it is probably an anti life shield vs anti magic shield.

"Barratore is right. Going through a burst pustule would attract the least notice. We aren't even getting close until we can shut down the anti life effect. I could try and dispel it, but i'm thinking that's not too likely based on who created this place. the guardians in the mist weren't kidding when they said that it's defenses were formidable and needed testing."

"Any brilliant ideas? I suppose I could try and teleport us inside the pustule as it pops, or even inside the large vein that we can see. It's likely that the anti life shell doesn't work inside."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday February 18th, 2021 1:36:47 PM

Tishe’ considers fo a bit on the anti-life spell. “What we need is a way to pass through the anti-life shell without breaking the magic and announcing we are here. What we need”, and she pauses while looking at Emrys, “is a Miracle.”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday February 18th, 2021 3:48:58 PM

Emrys, at the moment, is at a loss of ideas and answers Tishe, "Miracles I do have ... ordinary miracles and truly magnificent ones, but the latter requires an equally magnificent material cost (25,000gp worth in powdered diamond). I could get us safely inside, sans being soaked in unpleasantness if the price is met. Maybe my source would be willing to accept a different sacrifice.

(ooc: Here is an example of one such Magnificent Miracle: Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday February 18th, 2021 5:47:53 PM

Edson squinches his nose at the smell of rot. This was grosser than anything he could understand. Climbing in a blown postule seemed like something that would never be thought of in his life.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 18th, 2021 9:58:36 PM

"Edson! The first thing to do when you become the lords of this place is make the place smell better !"m Lanliss says to Edson.
The smell was really bad.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday February 19th, 2021 8:28:33 AM

"A miracle is a big order. We are only going to have the option of using that and a wish once or twice, and we could run into something more problematic than this. If it's the only way, so be it. Do you not think the teleport would work? I'm not well versed on anti life shells to be honest, so i'm unsure if the teleport would be prevented."

"Either way, before we make our move, we need to use the distraction gem that we were given for this moment unless we are unsure that this is his place. There are no other castles here though, and the guardians of the mist sure acted like this was it."

The Palace of Marteus (DM Cayzle) 
Friday February 19th, 2021 10:51:46 AM


Velarin shares his revelation that it is probably MORE LIKE an anti-life shield COMPARED WITH an anti-magic shield. [OOC: my clarification ... don't want you to think it is like the existing spell. You truly have not yet discerned what the field actually hedges against.]

The mage also thinks that Barratore's idea about going through a burst pustule is a viable one.

Tishe’ suggests a Miracle.

Emrys considers his most powerful magic ...

Edson internally rebels at the idea of climbing in a blown pustule. Will the party really have to do that?

Lanliss jokes with Edson about making improvements after he becomes a Lord of Koshe Marr.

Velarin worries that a miracle might not work, and that it uses a major resource early on. And reminds the party of the magical snake-taur's pearl. The creature had said, "When you are ready to enter the Palace, crush it, and wait an hour. We’ll know when you crush it, and that’s when we’ll put the distraction plan into effect. You’ll have maybe six, maybe nine, maybe twelve hours guaranteed to get into the Palace, get the Keystone, and get out with the Lord and Master not in residence."

Velarin, please accept a hero point for remembering to use the pearl! Your quest would surely have failed if you had forgotten to use this!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday February 20th, 2021 10:00:12 AM

Tishe’ wishes she had a spiced tomato juice drink for breakfast. “The Pearl! Of course! Yes, crush it now, and then we proabably need to back up until the distraction is underway. I don’t fancy weaving invisibility spells until it starts!”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

The Palace of Marteus (DM Cayzle) 
Saturday February 20th, 2021 8:12:44 PM


Tishe' is glad that Velarin remembered the pearl. She suggests crushing it now and backing off.

The party sees the wisdom in this (the DM rules, to expedite matters), and backs off to the top of the ridge that encircles the valley. Any objections to crushing that pearl?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday February 20th, 2021 8:21:58 PM

"We won't have much time to escape from whatever distraction is going to happen so be ready !", Lanliss warns.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Sunday February 21st, 2021 5:27:46 PM

Barratore wants a plan to get through the anti-life shell before the pearl is used. "Crushing the pearl gives us our distraction, but that is unlikely to cause the barrier to fail. We still need to get through the anit life shell

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday February 22nd, 2021 12:29:50 AM

Tishe’ nods but cocks her head. “Sieur Barratorre, I thought we had the plan to go through a *makes a slight gag at the very thought* a pustule?”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 22nd, 2021 8:56:48 AM

"Barratore, I think we have the only plan we can come up with at the moment, that offers the least chance for a gooey ending. Unless opposed, after our one hour distraction wait time, I'll try and greater teleport us into a large bursting pustule. If for some reason, that fails, then we will have to go with Emrys' miracle."

if none are opposed, and more discussion is not needed, V is for breaking the pearl.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


The Palace of Marteus (DM John)  5d6=11 ;
Monday February 22nd, 2021 10:39:13 AM


Lanliss reminds the others of their limited time once the pearl is crushed.
Barratore advises dealing with the magical barrier before activating the pearl.
Tishe’ reminds Barratore of the suggestion to go through a pustule.
Velarin reminds Barratore of the plan and crushes the pearl.


Summary.
The Keepers are at the shore of the lake. Approximately 200 feet from the edge of the palace. There is an invisible barrier of some sort that blocked the prying eyes getting any closer than 50 feet from the palace’s surface.


Velarin crushes the pearl. If the Keepers were expecting anything immediate, they are disappointed. The waiting begins.

Every few minutes, another pustule swells and bursts with a sickly squelch. The viscous fluid, streaked yellowish green and white, spews from the newly created opening, oozing thickly into the lake below. Rather than forming ripples, the flow merely causes a brief swell that quickly subsides. The occasional drip as puss falls off the various protuberances is the only sound to be heard.

Some time later, perhaps twenty minutes after the breaking of the pearl, a vast cry of dismay and irritation resonates from the pulsing palace, sending actual waves through the pus of the lake and physically shaking the Keepers by its shore. Fortitude Save DC 20 or be shaken for 11 rounds. Note that this is a mind affecting fear effect.

There is little doubt that whatever diversion the pearl signaled, it has garnered the full attention of the Lord of the palace.


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=28 ;
Monday February 22nd, 2021 12:05:13 PM

(Fortitude Save: 28)

"That was frightful! Before we start teleporting into open, pus-filled sores, maybe we should fly around the place and see if their is a formal entrance. What if there is a grand facade and doorway on the other side?"

[DM Cayzle OOC Comments: The Prying Eyes have flown all around the Palace and reported nothing like that.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=14 ; d20+10=11 ;
Monday February 22nd, 2021 4:37:16 PM

Edson was scared to begin with, but now he was shaken to the core. (Failed 1st, used hero power and failed reroll).

"Maybe this isn't the best idea. Like maybe we can come back at another time." Edson starts nervously chattering. " We can come back when this sick tumor is healed, and theres not so much puss everywhere...:

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+18=38 ;
Monday February 22nd, 2021 7:27:09 PM

Lanliss feels anxiety building up....but he manages to resist.
"I have to see Manolo again", he says to himself.
He slaps Edson, "Get out of it. NOW !". he says.

OOC:
Fort is actually 13 but still natural 20 roll so still ok.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+28=45 ;
Monday February 22nd, 2021 8:14:17 PM

Barratore holds up a hand, his understanding of what the spellcasters hoped would happen was complete. If they were certain enough that teleport would penetrate the anti-life shell, he was good with that

He grips Edsons shoulder, “I’ve got you friend, we’ve never followed the best idea. Why start now?”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=28 ;
Tuesday February 23rd, 2021 6:55:15 AM

Tishe’ waits and then quails in dread at the sound from the Lord of that awful palace. Still, she straightens up and begins casting Extended Fly spells on herself and those that don’t have their own flying magic. She then casts Extended Invisibility on herself and the others too!

“No running away and no looking about. We have 6 hours, at least, to find the object, disable or slay the defenses, and get back to the Wold before *he* returns. I only want to know if we need to wait until he is gone or if we go now, now that we know he is distracted.

....
Cast Extended Fly (40 minutes) on Tishe’ and who else needs one?
Cast Extended Invisibility (40 minutes) on Tishe and who else needs one?
....
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0




DM John comment: A sudden change occurred after the scream. Like something that one did not know was there is suddenly inexplicably absent. The Keepers are fairly confident that he is now gone.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=36 ;
Tuesday February 23rd, 2021 8:51:31 AM

V shakes off the effect of the scream(fort 36, nat 20), focused on the task at hand.

"I will take a fly spell Tishe'. Mine are not extended, and I only have a few memorized, which I can save until later."

"Emrys' my eyes went all the way around the tumor, and there is no apparent doorway. Tishe', I think we wait the hour, as per the instructions. I am curious now, however, if whatever shield prevented my eyes will still be in effect if the lord of the cyst is no longer present. It may be an effect that requires his presence, or his attention. Neither of which will be here shortly."

"I think that after the hour, we all invisibly fly toward a large pustule. If the barrier stops us, we try the teleport, and then the miracle if the teleport fails If we are not stopped by a barrier, we fly to the pustule and wait for it to burst."

Hide from undead: 200 minutes(from Emrys)
Invisibility: 20 minutes
Extended fly(from Tishe')

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 23rd, 2021 8:54:53 AM

"I had already cast 6 regular invisibility on the whole group Tishe', but by the time the hour passes, we will all need your extended ones, So I will take one of those as well please."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


The Palace of Marteus (DM John) 
Tuesday February 23rd, 2021 10:52:20 AM


Emrys advises further reconnaissance before realizing there is nothing more to discover.
Edson is shaken to his very core by the divine scream of outrage and seriously questions their mission.
Lanliss slaps poor Edson attempting to snap his friend out of it.
Barratore provides a reassuring hand to Edson.
Tishe’ steels herself against the shout and starts casting spells for them to proceed.
Velarin focuses on the task at hand as well and works with Tishe’ on preparations.

Deciding to wait the full hour as advised, the Keepers wait and watch, making preparations both mental and magical for their breaching of the tumor. Several pustules have ruptured while they wait, but nothing else appears to have occurred.

Spells having been cast, the heroes fly toward the surface of the tumor to discover that the barrier is still present and effective at keeping them at bay. As they discover this, a pustule begins to burst almost directly in front of them. Note that this is still 50’ away, so there is not chance of being sprayed by pus at this distance.


Anyone with the ability to see magical auras and who succeeds at a Knowledge Arcana Check DC30 Highlight to display spoiler: {This barrier is designed to prohibit any healthy creature from entering. Options for getting through include getting infected, possibly through contact with the ubiquitous pus, or bypassing through use of teleportation magic.}



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+35=45 ;
Tuesday February 23rd, 2021 3:40:19 PM

Upon reaching the invisible barrier, Emrys casts Detect Magic and takes a few short moments to analyze the auras that soon appear before him. (Knowledge [Arcana]: 45)

"I getting a sickening feeling that this barrier prevents healthy creatures from passing ... insinuating we mustn't be healthy if we wish to proceed. The remedy would be to partake of the fruits of the grove!"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 23rd, 2021 8:58:29 PM

"Any other alternatives to eating the fruits ?", Lanliss asks.
"Just to make sure it is the optimal way", Lanliss explains.
"If eating the fruits is the only option we will be at a disadvantage here ",Lanliss says.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 23rd, 2021 10:22:39 PM

Barratore will need an invisibility spell, as V's will where off as the group hangs out over the next hour. "I have no intention pf purposely exposing and succumbing to any disease here. Original plan, teleport or miracle. We fly to line up if need be and teleport in"

Thanking Tishe for the magic, Barratore flies up to wait for the opening and then to teleport in with V and the others

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 24th, 2021 12:34:13 AM

Tishe’ reaches up and puts a hand on Barratorre’s forearm. “It is an insidious gateway, is t it? We can try with my Veil intact making us look diseased, but I believe it will not work. We must be diseased. Yet instead of being random by eating the fruit, we can magically deliberately infect ourselves with a Contagion, and thus choose which disease we each have. Leprosy, for example, affects the charisma of a person, while the shakes affect dexterity. “

“The downside, of course, is further depleting our spell capability.” She looks worried and indecisive, instinctually looking to Velarin for a decision.

.....
Cast Extended Fly (40 minutes) on Tishe’ Velarin Barratorre and who else needs one?
Cast Extended Invisibility (40 minutes) on Tishe Velarin Barratorre and who else needs one?
....
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 24th, 2021 7:04:28 AM

"We aren't going to infect ourselves. we have no idea what may actually accompany that in this realm. We try the teleport, and if that fails, go with the miracle."

Once the group all hits the barrier together, V sees the pustule begin to burst. "Let's do it. teleport it is." As soon as everyone is in position, V uses greater teleport to relocate the group to inside the just burst and opened pustule.

"We need to move towards the veins we saw running through this monstrosity before another accumulation of pus occurs and ejects us with it."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday February 24th, 2021 8:52:46 AM

It takes Lanliss 'slap, and Barratores assurance but eventually he comes down.

Listening to everyone's discussion of being sick to get access, makes Edson queezy.

Into the Palace (DM John) 
Wednesday February 24th, 2021 11:23:15 AM


Emrys discovers the nature of the barrier and informs the others that only diseased creatures may pass through it.
Lanliss does not like the idea of getting infected.
Barratore outright rejects the idea of getting infected and reminds others of the original plan.
Tishe’ wrestles with the pros and cons of gaining a disease or consuming magical resources.
Velarin makes the call and teleports the party into the opened pustule.
Edson recovers, thanks to Lanliss’ “encouragement”, but does not delight in the ongoing discussion.

Velarin teleports the Keepers into the open pustule. They find themselves in a roughly round shaped tunnel about ten feet in diameter within the living substance of the tumor. The walls glisten with thick clear slime, streaked with yellow and white, residue of the recently expelled pus. It continues onward and slightly downward, winding immediately, effectively eliminating sight beyond more than fifteen feet ahead. Pus lines the floor to a maximum depth of about a foot in the center. The tissue emits a sickly green light providing dim illumination beyond that provided by the open pustule. Small, four to six inch diameter, veins within the fleshy walls, stretch toward the outer surface of the tumor. The walls slowly pulse rhythmically, implying peristalsis is responsible for the expelling of the pus from the tumor’s core. The stench within the pustule is overwhelming, a combination of rot and sickness, assaulting the intruders’ noses with an intensity that is almost overwhelming. Fortitude Save DC 20 or be sickened.

A sound of the tread of heavy feet, squelching as it treads through the pus, appears to be coming from the tunnel ahead.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+23=32 ;
Wednesday February 24th, 2021 4:16:28 PM

"Oh V, what a tremendous smell you've discovered. I suggest breathing through your eyes friends."

Hearing something coming, Barratore elevates his position moving forward and upward at the maximum angle, 45 degrees. He tries to flatten as best as he can as he runs out of room

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+13=22 ;
Wednesday February 24th, 2021 4:45:55 PM

"The smell is more bad in the inside", Lanliss comments as he feels nausea starting to hit.
'How long will be I able to take this',Lanliss wonders about this foulness they have to endure and perhaps overcome.

As he hears the sound , Lanliss quickly follows Barratore.

Fortitude save 22

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=32 ;
Thursday February 25th, 2021 12:19:30 AM

Tishe’ gags and wraps a layer or two of her Sargrass sun-scarf around her mouth and nose while trying to breathe shallowly, but at least it doesn’t slow her down. Taking her usual place behind Velarin and in front of Lanliss, she thinks at the others. “Remember, we are INVISIBLE and still LOOK like the gardeners from outside. That may make most guards blind for a second on who we really are.”

“Sieur Emrys, we estimated the sphere is 1000’ across. Are we within range of your Locate Object spell?”

.....

Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 5. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=12 ; d20+10=23 ;
Thursday February 25th, 2021 8:13:26 AM

Edson gags for a second and thinks his breakfast is about to come surging up. he covers his mouth with his hand in anticipation, but breathes in through his nose until the nauseous feeling passes.

" This smells worse than the sewers I slept in. This smells worse than Barry after an all night bender."


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=18 ; d20+16=27 ;
Thursday February 25th, 2021 8:50:41 AM

(ooc: unless stated otherwise, All group conversations should be telepathically to avoid making any unnecessary noise)

V shakes off the sickening effects of the stench after initially becoming close to losing his stomach.(fort 18, hero point reroll 27)

"I definitely wouldn't want to build a summer home here. With this being the only way in, I'm guessing he never has visitors."

Hearing the footsteps coming down the hall, V follows Barratore's lead and tries to move as far out of the center of the tube as possible.

"Alright Keepers. Remember. No alarms or yelling. We either need to avoid it, or kill it so quick it doesn't get a chance to scream for help."

Into the Palace (DM John) 
Thursday February 25th, 2021 11:33:20 AM



Barratore comments on the smell and prepares for whatever is coming, attempting to flatten against the wall of the duct they are in. No chamber. This is a 10’ diameter duct open (for now) to the outside and winding into the palace. Total length from opening to where the duct curves out of sight is about 30’. This puts Barratore at about 15’ from where something would appear.
Lanliss reacts to the smell, resisting the physical effects and moves in position behind Barratore. The DM is assuming that you are doing this by touch and sound, since you are both invisible.
Tishe’ also resists succumbing to the smell and reminds everyone about being invisible and looking like gardeners.
Edson almost loses it when he smells the inside of the pus duct, but heroically manages to get his stomach under control. The DM assumes a hero point was used for the save.
Velarin also almost loses it when he smells the inside of the pus duct, but heroically manages to get his stomach under control. He moves to prepare for whatever is coming.
Emrys stays close. Remember to have Emrys make a DC 20 Fortitude save of be sickened.

The Keepers gather in the 10’ diameter duct that they entered into after the pus inside it ruptured the tumorous surface of the palace. Hearing something approaching from inside the tumor, but not being able to see more than 15 feet beyond Barratore, who is furthest in, because it curves out of sight, they can do nothing but wait for it to appear.

What does appear is a large bipedal blob of pus, shambling toward the opening, the Keepers inadvertently in its way. Not having a neck, what appears to be its head is nothing more than a slight protuberance on top featuring two sickly green eyes, but with no discernable nose or mouth. It is about six feet wide and two thick pseudopods on its torso extend on either side to scrape both edges of the duct. Two pseudopods also extend beneath it, giving the creature the shape of a morbidly obese starfish comprised of unhealthy purulence. These lower appendages take lumbering steps, creating small viscous swells of pus before it as it shambles forward. Its path is taking it into a collision course with Barratore, although it appears to be unaware of it.



Knowledge Arcana DC 30 Highlight to display spoiler: {You have never seen or heard of anything quite like this, but it appears to be an animated construction of pus. You expect that it will have minimal intelligence and likely immunity to most magic as well resistance to most weapons. }
If that arcana check exceeds DC 35 Highlight to display spoiler: { Its DR probably overcome by magical bludgeoning weapons. Also, you detect it probably contains digestive fluids; contact with it is likely harmful to flesh.}




Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=40 ;
Thursday February 25th, 2021 12:50:26 PM

(From last round: Fortitude Save: 40)

Upon landing within the pustule, Emrys is surprised they were able to penetrate such barrier, set in place by a god, with a simple teleport. His congratulations is halted by the sudden assault from the stench. For that he refuses to open his mouth.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+35=51 ;
Thursday February 25th, 2021 2:36:37 PM

(Knowledge [Arcana]: 51)

Emrys recognizes what the creature is immediately. He relays this information through their mental communication (I remember someone saying that we had that ability again.).

"This creature is a construct of pus, much like a golem. Luckily it is probably somewhat dim witted, but formidable nonetheless. I suspect it is highly resistant or immune to most magics and weapons. I imagine it may be vulnerable to magical bludgeoning weapons. It's body looks to secrete acidic, digestive fluids that would be harmful if to come into contact with flesh."

Emrys hopes his Planar Adaptation spell helps protect the party from such an energy type (such as acid).

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday February 25th, 2021 3:52:19 PM

Emrys mentally answers Tishe's question, "I don't believe Locate Object would work in this case. The uniqueness of the item, and being unable to mentally visualize the Keystone, would prevent the spell from functioning. I will need to employ a more powerful divination."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 25th, 2021 9:59:57 PM

'Yikes', Lanliss thinks as the the blob of starfish shape pus is heading their way.
"any Ideas ?" He asks telepathically.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+28=45 ; d20+28=31 ; d20+23=35 ; d20+23=35 ; d20+18=21 ; d20+18=24 ; 2d8+28=37 ; 2d8+28=33 ; 2d8+28=35 ; 2d8+28=37 ; 2d8+24=29 ; 2d8+24=34 ;
Thursday February 25th, 2021 11:12:48 PM

Barratore looks about and mostly up, if he had room to squeeze against the ceiling to avoid the oncoming construct, he does so. Otherwise he acknowledges Emrys' warning mentally and prepares himself for the sear of pain and combat

If he cannot get out of the way:
Drawing his weapons, Barratore takes out the construct
Hit AC 45/35/21/24 and 27/31 (forgot the off hand weapon is not +4 and adjusted AC)
Dmg 37/33/35/37 and 29/34

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Barratore possesses a Scarab of Golemsbane allowing his attacks to bypass DR of any Golem


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday February 26th, 2021 2:33:26 AM

Tishe’ shakes her head and responds to Emrys. She thinks, “We all had a vision so we know what it looks like, and I thought that finding a particular object was the point of the spell. Try it or a Find the Path. We can’t afford to wander around this ‘palace’ until the Owner returns.”

Tishe’ squeezes by Velarin, Emrys, and Edson, and touches Barratorre while casting a Resist Energy(acid) spell. She thinks to the group; “sometimes we bend like the grass, sometimes we stand like a mountain.”

And. “Anyone have a Silence spell ready? I can Limited Wish one if needed.”
.....
Squeeze at half move for 15’ to Barratorre
Cast Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.

Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 5. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 26th, 2021 8:05:05 AM

Edson just shrugs to himself. This nightmare world kept throwing the craziest things at them. A pustulant, shambling starfish. What else is coming.

The skinny elf is ready, but figures it would be impossible to get past Barratore.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+34=46 ;
Friday February 26th, 2021 8:17:08 AM

"I have no silence spell Tishe'. I think we just need to count on Barratore to kill it quick like. Fortunately his sword will not make a lot of clanging noise in the puss golem, and as a construct, i don't feel it's likely to yell for help."

V waits for Barratore to dissect the disgusting tumor.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Splish Splash (DM John) 
Friday February 26th, 2021 12:01:42 PM


Emrys recognizes what the pus golem is and tells the others. He also describes the limitations of the Locate Object spell.
Lanliss asks for suggestions.
Barratore looks for away to avoid contact, but realizes quickly there is no room to spare. He lays into the golem, wielding deadly weapons in both hands, landing all but one attack.
Tishe’ responds to Emrys. When the pus monster appears, she casts resist acid on the fighter.
Edson is ready, but correctly expects the creature won’t get past Barratore.
Velarin hopes for a quick kill.


Before the pus creature realizes it is in danger, Barratore dispatches it with haste. Its remains ooze to the floor adding to the layer of pus already present in the tubule.

The sound of battle was little different than the gurgling and squishing that the Keepers have noticed is a common sound within the Palace. A few moments of silent and expectant waiting reveals no signs of alarm or other reaction to the brief, but messy, combat. The other Keepers now see the gardener-disguised Barratore standing visible before them.


DM comment on Locate Object: Description states, “You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).” It also states a bit contradictorily, “Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails.” You are aware that images in visions are often symbolic and not necessarily an accurate depiction. The spell is very likely to fail.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 26th, 2021 10:47:35 PM

" Thanks Barratore" , Lanliss says as he half splashes half handing to Barratore some water and vinegar from his food ration.
"Better this then.....", Lanlliss says but stops and continues to speak after a moment.
"In a different time and place I would find it funny".
He splashes more water on Barratore and takes a sniff from the vinegar..."Vinegar sure smells better than this place".


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday February 28th, 2021 11:07:57 AM

Tishe’ gets back to her usual place, behind Velarin and in front of Lanliss. The woman nods, learning more about the Locate Object spell. She still thinks that a Silence will prove useful sometime in this ‘palace’ and prepares her mind to take care of that herself when it happens.

She is surprised Barratorre kills the pus golem so quickly: she was expecting milder difficult guards. But then, maybe that’s not a guard, just a custodian. “Time to change disguises”, she announces through the spikes, and sticks her hand in her Pants O Plenty, and ... nothing happens.

Tishe’ looks very embarrassed. “Um, I didn’t read my inventory accurately.. I only had the one Veil spell.”

.....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 6. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 1st, 2021 8:00:10 AM

"You put that thing out of its misery, but it appears its misery is its existence. " Edson says as she tries to sneak a peak around Barratore. .

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 1st, 2021 8:34:19 AM

"Well done Barratore. Quick and relatively quiet. Lead on big fella."

"My main concern with a silence spell Tishe', is that it more or less removes Myself and Emrys from the fight. Should it be necessary, don't hesitate to use it, but theoretically, we have some time before the master of this place returns. We need to keep moving."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday March 1st, 2021 9:54:19 AM

Barratore spits a bit of the splashed creature from his mouth and looks back at the group, though he cannot see any of them

"Going to need another invisibility spell before going anywhere, Else Edson or Lanliss should lead and I'll fall back to our rear."

If Tishe can make him invisible, he'll lead on, otherwise he falls to about 10' the last in line

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 1st, 2021 10:21:33 AM

Emrys says mentally, "Agreed, Velarin. I would be powerless without the sound of my wonderful voice."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday March 1st, 2021 10:22:44 AM

The sorceress frowns unseen. “In a big room, A silence spell could also be put into a point of air so it affects the melee fight but not the spellcasters. “

Tishe’ makes Barratorre invisible again.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Onward and Inward (DM John) 
Monday March 1st, 2021 1:22:31 PM


Lanliss helps Barratore with cleanup.
Tishe’ gets in marching order and considers spells to use, realizing she had only one veil ready. She then makes Barratore invisible once again.
Velarin congratulates the fighter on his successful destruction of the pus golem and discusses the finer points of combat magic with Tishe’.
Barratore, once invisible again, leads the way.
Emrys also comments on tactical use of the silence spell.
Edson moves along with the group.

Barratore in the lead, the Keepers follow the duct further into the palace. After about fifty feet of travel, the winding tunnel opens into a chamber roughly spherical in shape about thirty feet in diameter. The faint, sickly green light emanating from the walls continues here, but seems slightly brighter. The thin layer of pus on the bottom of the duct they are in drains into this chamber forming a shallow pool. Three other ducts of similar size also open and drain pus into this chamber. One is almost directly across from the one the Keepers. Another leads to the right, and a third duct leads to the left. All four ducts, including the one the Keepers are in, slope upward from the chamber. The accumulating pus is gradually filling it, but at such a rate that the Keepers will be well above its level for quite some time. Each duct curves not too far from the chamber such that the travelers can see no more than thirty feet into any of them.

While the Keepers watch, the bottom of the chamber suddenly convulses and the pus drops out of the bottom, revealing an open sphincter. Several seconds later, the muscle contracts close and the slow fill of pus resumes.

Somewhere in the distance a rhythmic, pulsing squelching sound can be heard, but the acoustics here are such that it is impossible to discern the distance or even direction of its source.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=47 ;
Monday March 1st, 2021 8:16:07 PM

Lanliss closes his eyes....and proceeds to try and smell or hear something that might give him more insight.
The place was was filled with horrible smell, was the smell getting worse from a specific direction?
Perception.

Natural 20 47 (20+27)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 2nd, 2021 7:58:32 AM

Mentally, Edson adds "This is truly a nightmare realm, We are in the grossest, most disgusting realm. Do you think we go down, through that puss chute? The other vents are probably the same as the one we came in."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 2nd, 2021 8:58:39 AM

V was about to turn Barratore invisible when Tishe' beat him to it.

Upon arriving in the chamber, V looks around, and checks out the ceiling as well, for another route.

"You might be right Edson. The other three tunnels are likely the same as the one we came in. I may have used my prying eyes a bit prematurely in this little endeavor. I do have a limited wish on scroll, so when needed, I could summon a regular set of prying eyes, but we may need that scroll more later."

V tries to remember how many different puss ejection sites he saw with the eyes and his own to determine if it's likely that these tunnels are all puss tubes except the floor drain. If the number of tubes corresponds with the number of ejections spots that he observed, he will share the info, and suggest that they fly down the sphincter the next time it opens.

"I definitely gotta retire. Flying the down the sphincter of a giant tumor in the middle of Koshe' Marr is not something that is gonna be easy to forget. Or wash off."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Onward and Inward (DM John) 
Tuesday March 2nd, 2021 11:58:18 AM



Lanliss attempts to listen and smell more intently. The smell is totally pervasive. There is no evident source or concentration. It merely is. Everywhere. Lanliss continues to hear the pulsing squelch, but as he focuses he also hears additionally pulsing sounds. He quickly realizes that these pulses are probably the result of valves opening and closing similar to what is happening in the chamber he is currently in. In other words, it sounds like there are multiple chambers like this one. In addition to that he gets vague impressions of other sounds: at one point a burst of shouts that almost sound like cheers that quickly fade away; a long mournful moan that soon recedes into silence; and he can occasionally detect, albeit faintly, what sounds like a heart steadily beating.
Edson suggests descending through the lower chute.
Velarin looks for other openings. He finds none. He then agrees with Edson’s suggestion. [i]There were many more pustules than would correspond to this chamber, but it could be that this chamber is but one of several like it.
Barratore, Emrys, and Tishe’ look along in disgust.


As the Keeper’s wait, the chamber fills about one third full, before being emptied yet again. And yet a little while later, the walls and floors shift slightly before settling down again.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 2nd, 2021 1:17:51 PM

Tishe’ is completely grossed out, and holds back adding to the flotsam and smell: not that anyone would notice.

“Maybe we went the wrong way. There were two directions after all. Let’s try up.”

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 2nd, 2021 7:52:53 PM

Barratore agrees with Tishe, "Let's look the other direction first and if that does not pan out, we come back to this. That seems to be the way 'out'." Barratore leads back to the other more upward direction

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 2nd, 2021 9:56:51 PM

Lanliss feels a quick faint feeling of fear....
"I could swear I hear someone or things laughing and....moaning as if...."
Lanliss shakes his head, "I might be going crazy ", Lanlisd clasps his head "but I can hear some sort of a faint elusive heartbeat...but it's heard to know where it comes from.
", Lanliss says.

''Anyone is keeping track where we are and where are going to", Lanliss asks as he falls for a moment and then stand again.
'This place this smell this abomination might take a toll on me soon and I am not prepared to this chambers...of filth", Lanliss says.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 3rd, 2021 7:05:51 AM

V follows along after Barratore's lead

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 3rd, 2021 11:01:35 AM

"Going up seems better than going down that monstrosity. " Edson telepathically says as he follows Tishe and Barratore's lead.

Onward and upward (DM John) 
Wednesday March 3rd, 2021 1:43:24 PM

Tishe’ recommends going up.
Barratore agrees, taking the lead.
Lanliss reacts to and shares what he heard and asks about keeping track of their progress.
Velarin follows upward.
Edson prefers the upward route, too.
Emrys flies along.

The passage opposite of the one the Keeper’s entered goes further into the palace, making it the obvious choice. The chute remains about ten foot diameter, winding its way around various types of tissue. At one point it borders a mass of quivering deep red flesh over 50’ in diameter and with fibrous strands connecting it to the walls of the tube the Keepers are in. Further along, a cluster of rat sized, oblong shaped creatures scurry along the floors and walls propelled by the cilia covering their bodies, oblivious to the invisible and flying intruders.

Knowledge nature 20 Highlight to display spoiler: { These appear to be monstrously sized paramecia. In the Wold these would be invisible due to their being microscopic in size. They are likely harmless and probably edible. }



After about a total of 200 feet, something can be heard ahead, hidden by view due to the curving nature of the tubule they are in.


Hearing based perception DC 25 Highlight to display spoiler: {You hear what sounds like, perhaps, a dinner party: mixed conversation, clinking of drinkware, creatures playing a game that sounds like...charades, and so on. }
If the above perception check exceeds 30 Highlight to display spoiler: {Almost masked by the other sounds, you barely make out the gasps and moans of creatures, um, intimately engaged.}



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+27=39 ; d20+24=41 ;
Wednesday March 3rd, 2021 3:13:51 PM

(Sorry for missing post. Usual reasons.)

(Knowledge [nature]: 39. Perception: 41)

Emrys listens and his eyes go wide. He recoils in disgust as he tells the group mentally, "Ummm, that's disgusting on a whole other level. How can any creatures be, umm, pitching woo in such a place ... in the middle of a dinner party no less!?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=37 ;
Wednesday March 3rd, 2021 9:19:36 PM


"Yes", Lanliss replies plainly Emrys.
"They have needs as well", Lanliss adds.
"We have company head....company of foul things.", Lanliss warns.
"They eat and have....a rather interesting time." he describes to the ones that didn't notice the sounds.

Perception 37

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=30 ; d20+2=15 ;
Wednesday March 3rd, 2021 10:41:50 PM

"The master and therefore dwellers of this place are the worse afronts imaginable, and even more so. Focus on our task. We move past unseen and be on our way."

Barratore flies forward and slips into the room to spy the way out and simply move on as quietly and unobtrusively as possible

Perception 30
Stealth 15

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=31 ;
Thursday March 4th, 2021 1:45:06 AM

Tishe’ doesn’t catch Emrys’ meaning at first. “In Rattledam they had a pitching game called Crikkitt. The piggies would capture a Sargrass Crikkitt which would curl into an armored ball. One team would throw it at a stake in the ground and ...”. And then she realizes. “Ewwww...”

The woman tries to keep her attention on the task at hand.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+26=44 ;
Thursday March 4th, 2021 6:44:25 AM

(perception 44)

"Agreed on all Counts."

V follows after Barratore. "I hope we can find this damn thing before the jig is up. I wonder if it's worth using a wish to give Emrys enough knowledge about it to be able to find it with his spell?"

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



If the house is a rockin'... (DM John) 
Thursday March 4th, 2021 1:30:51 PM


Emrys hears it all. And reacts.
Lanliss also describes what he heard.
Barratore focuses the group and leads them forward.
Tishe’ eventually catches on.
Velarin is also focused on the objective and proposes using a wish to find their way.
Edson follows along.

The Keepers, invisible and flying, enter into a vast chamber. Its ceiling is a mere 20’ feet tall, but it extends in width and length as far as lighting will allow them to see. The dim greenish glow of the walls is augmented in areas around the room by more brightly glowing tumorous nodules extending from the floor in some places and the ceiling in others. The light from these sources is slightly brighter and tinged red, garishly clashing with the veridian luminescence coming from the walls, ceiling, and floor.

This chamber is populated with a menagerie of extraplanar creatures: devils, demons from imps to succubi, barghests, bebeliths, hell hounds, night hags, vargoille, and the list goes on. They all appear to be engaged in some form of leisurely or recreational activities: dining, drinking, playing games, or merely lounging. Each one clearly displays the High Woldian glyph for disease used by Marteaus as his symbol.

Among the diverse activities occurring throughout the chamber, a few being closer, are noticed by the Keepers. The game of charades previously overheard is acted out by a mixed group of demons and devils teamed up against each other. It appears the devils are winning...

A group of black creatures, each one appearing to be a fiendish head with bat wings are playing a game where they toss an object to each other using the tentacles sprouting from their chins. When one misses a catch, each cries out in a collective shriek of defeat before one swoops down to grab the object again so that they can resume their game.
Knowledge planes DC 17 Highlight to display spoiler: { These are vargoilles, a lesser fiend}
Sight based perception DC 20 Highlight to display spoiler: { The object they are playing with appears to be a humanoid’s heart.}


The source of the more...intimate sounds appears to be an alluring woman possessessing an overwhelming sexuality engaged with an equally attractive man lounging on a divan in one of the more shadowed regions of the chamber. Their fiendish features--she with tiny horns, bat-like wings, and sinuous tail; he with bestial wings, curving horn, and wings as well--reveal their true nature. The woman suddenly starts and turns to the man to speak.


The Keepers overhear the following exchange between the two.

“Sorry, Dis, duty calls.”

“Who is it this time?”

“Guess,” she says with a pout.

“Oh... Residius. Again?”

“Yes, I wonder who he is going to extort this time. Maybe he will be handsome for a change.” She then steps away and steps through a green lined portal that suddenly appears before her. Once she is through, it vanishes as quickly and silently as it appeared.
Knowledge Arcana DC 20 Highlight to display spoiler: {She appears to be responding to a planar ally spell}
Knowledge Local DC 25, Highlight to display spoiler: {You recognize Residius as the name of a rising merchant in Plateau City that recently has gained a reputation for landing several lucrative and favorable business contracts.}


Near to where the Keepers entered, a pack of snarling canine beasts with slender forelimbs ending in hand rather than wolf paws sprawl about each other apparently asleep. One suddenly raises its head, tilting it and sniffing the air.
Knowledge Planes DC 19 Highlight to display spoiler: { These are barghests, lesser LE extraplanar creatures. Most relevant is that they have the scent ability.}


To the Keepers’ right, about 100 feet from the entrance they are standing in, is a tube that appears to rise upwards in a tight spiral. Given the lighting and distance, the far side is not visible. To the left, there appears to be other tubes leading away from this chamber. The ceiling here is 20’ high. Although highly populated, it is possible to avoid contact with most of this chamber's inhabitants, though it would be impossible to not approach within 20’ of at least some of them.



Knowledge Planes DC 15 Highlight to display spoiler: { Several of these creatures, night hags, for example, have detect good as a constant ability.}.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=36 ; d20+42=62 ;
Thursday March 4th, 2021 5:27:19 PM

Lanliss sees the objects they are playing with but decides not to say anything...the others didn't need to know this gruesome detail.
Lanliss tries not to make strange noises, he keeps watches where he places his feet hoping not to make any slight mistake. After all, they were surrounded by far too many evil things.

Perception 36
Stealth 62

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=37 ; d20+2=9 ;
Thursday March 4th, 2021 9:18:58 PM

Barratore does not concern himself with any of the details of the room or the inhabitants, but instead heads to the ceiling and then towards the opening to the right about 100' away. Through the mental link he shares with the others, Barratore reminds them of the larger goal. 'Keep to the task all, this is not our concern, we have to get to the gem and then get out'

Perception 37
Stealth 9

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 5th, 2021 2:38:49 AM

Tishe’ keeps quiet and follows Barratorre’ mental directions as to where the group, invisibly is going. She veers away from the snarling hounds, they can probably smell the team even through the pus and other smells!

Pandemonium breaking out would NOT be in their best interest! She gets a Dim Door spell Ready to grab the team and DD to the tunnel if they are revealed. (She thinks her plan to the team)

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 5th, 2021 9:38:38 AM

Edson holds his breath for a second, thinking they are about to brawl with a room full of devils and demons. A sigh of relief almost escapes his mouth when Barratore's suggestion comes over. The skinny elf follows the others up along the Ceiling.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+34=42 ; d20+33=48 ; d20+33=48 ; d20+33=38 ;
Friday March 5th, 2021 10:02:34 AM

V follows Barratore's lead, and advises the group of all the details that his knowledges learned, and V will try and remind himself later that perhaps the group should check in on Residius if they managed to survive this.

V warns his companions to stay as high as possible, and advises everyone that the creatures with detect good have it always on, and they need to stay as far as possible from them. V will try and advise Barratore which monstrosities are the ones with detect good.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Friday March 5th, 2021 11:19:16 AM

Emrys agrees with everyone mentally. "Yes, stealth is key here. We're all burglars in this mission. Let's keep our distance." Though he's prepared to kill them all if things go sideways.

Upwards (DM John) 
Friday March 5th, 2021 12:48:21 PM


Lanliss keeps his observations to himself, attempting to preserve the sanity of his fellows.
Barratore single-mindedly leads the Keepers to the upward leading spiral tunnel to their right.
Tishe’ quietly follows Barratore’s lead and prepares an emergency exit plan.
Edson holds his breath, then follows the others to the nearby exit.
Velarin informs the others of his observations.
Emrys, plans on stealth, but is ready for action. Emrys only Highlight to display spoiler: {Emrys actually did not consider killing them until after he left the room. It strikes him as odd that the thought didn’t occur to him when within it.}


Driven onward by Barratore, the Keeper’s head toward the tunnel on their right that leads upwards. About halfway there, a tiny winged devil with a scorpion tale (It’s an imp) looks up from the dice game it was engaged in with others of its kind. It calls out in a high pitched, grating voice, “Hey! Who let good in here!” It looks around attempting to find the source of what he senses.

“Stop trying to cheat!” screeches one of his impish companions, accompanying his words with an open-palmed blow to the original speaker’s head. The imps return to their game and the Keepers make it to the tunnel entrance otherwise unnoticed.

This tunnel dimly glows a sickly green light typical of the surfaces within the palace. It steeply ascends, spiraling tightly, reminding one of stairs within a tower, but without any steps. After ascending about 100 feet, it opens into another vast chamber. This chamber is unique in that it is brightly lit without any of the greenish tint seen elsewhere within the palace. Instead of fleshy tissue, the walls and floors are of cream colored marble laced with light gray veins. Arrayed within the chamber are numerous gleaming white pedestals widely spaced from each other and each topped with a glass case enclosing a single object. All types of items are visible from where the Keeper’s entered, including garments, jewelry, weapons, and at least one musical instrument. This chamber appears to be about 250’ in diameter with 30’ foot ceilings. The warm white light has no visible source; it merely is. No other exits are visible, but lines of site are obstructed by the numerous displays within this hall.
Sight based Perception check DC 20, Highlight to display spoiler: { The gray veins within the marble pulse slightly, somehow giving the impression of disease.}
Different sight based perception check DC 25. Highlight to display spoiler: {Each display appears to have a placard.}


As a reference point, assume the Keeper’s entered from the south.
NOTE WELL: Nothing in this hall looks like the object of the Keeper’s quest.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=38 ;
Friday March 5th, 2021 1:39:17 PM

Lanliss comments on the floored marble, "It seems even the floor look like its diseased in some way. The veins are definitely pulsing, aren't they ?"

Perception 38

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=28 ;
Friday March 5th, 2021 5:20:32 PM

Barratore glances about and floats forward, instead of trying to hover. He moves mostly towards the center of chamber to get sight lines that were deprived earlier upon first entering the chamber.
'Looks to be a trophy room to me. prizes of bargains struck or perhaps the temptations from which the bargains spring.'

'Edson!, don't touch anything'

Perception 28

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday March 7th, 2021 1:38:41 PM

Tishe’ tries to keep her eyes unfocused and ears not really hearing, only concentrating on sights and sounds that may tell her the water’s on the ground for sure. She keeps up with thebothers through mental directions and keeps her DDoor spell ready.
.....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=46 ; d20+36=40 ;
Monday March 8th, 2021 8:34:10 AM

(perception 46 and 40)

"Agreed. A trophy room it likely is, and all the pieces have placards, likely identifying what they are. I don't see what we are looking for, so let's keep moving. This is just a distraction at the moment. Lead us around the room Barratore, and let's see if there is another path. One would think the keystone that we are looking for may be his biggest trophy, so it may very well be close by. I would strongly advise against making physical contact with the floor."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 8th, 2021 9:40:38 AM

Emrys mentally adds, "That was very odd ... I didn't feel any aggressive tendencies, like melting the flesh from the bones of those monstrosities in the dining hall ... not until we left the room, that is. The room probably has some kind of sanctuary spell in effect."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 8th, 2021 11:34:06 AM

Edson feigns shock at Barratore's joke. He does listen though and follows the others. He doesn't touch anything, and follows along looking around.

Exit the Hall (DM John) 
Monday March 8th, 2021 1:35:15 PM


Lanliss points out the diseased appearance of the marble.
Barratore correctly identifies this as a trophy room and advises Edson not to touch.
Tishe’ attempts to avoid being distracted and continues to be ready to quickly depart.
Velarin agrees with Barratore’s assessment and advises avoiding contact with the floor and moving along.
Emrys commented on the feeling of pacifism while they were in the recreation room.
Edson plays along with Barratore, but does not touch anything.

As the Keepers cautiously proceed through the Trophy Hall, they note the identification of many magical items, all with names tying them to disease of some nature. Some example items include Periapt of Foul Rotting, Pipes of the Sewers, Robe of Vermin, Scarab of Death, a greatsword of infection. Two particularly unique items are set apart with even brighter lighting. One is a composite bow made of some type of bone, labelled as Bow of the True Dragon Bane; another appears to be a cluster of mushroom, identified as Revenge of Fae King.

As the Keepers progress through the hall they discover another area showing displays of disease related scenes. Emrys (and anyone else with true sight) quickly notes that these are permanent illusions. The first display they encounter shows a vivid enactment of bloodgrass mutated creatures battling within a sea of bloodgrass. Next to it a group of mummies rampages through an otherwise peaceful village, infecting all with mummy rot. Numerous other scenes unfold as the adventures look for an exit.

They soon find one on the far side of the hall. This one is wide, about 20 feet in diameter and descends. Rather than spiraling, it switches back about every 100 feet, continuing wteeply downward. Once inside, the dim greenish glow reappears, replacing the bright white illumination of the trophy hall.

After descending about 200 feet, a smaller tunnel intersects the one the Keepers are in. This one appears to ascend. Ahead, and down, through the main tunnel, a booming sound can be heard coming from ahead (and below). This sound repeats about every 10 seconds and is immediately followed by what sounds like a rush of liquid. Somewhat fainter, likely farther away, a similar sound occurs with the same frequency but offset by 5 seconds and has a slightly different characteristic than the nearer sound. Nothing can be heard coming from the smaller, ascending tunnel.

Up or down?


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=26 ;
Monday March 8th, 2021 1:55:58 PM

I feel like we are in some type of great diseased torso. My anatomy is not up to snuff. Anyone happened to have studied such things so we can do better than SWAGing this? If not I say up, towards my guess of the 'heart'. Trophy might have been liver, its job is to remove toxins and such.

Barratore pauses for a response follows it or heads up, barring no better input

Perception 26

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Clarifying (hopefully) Post (DM John) 
Monday March 8th, 2021 2:15:26 PM


The total height of the tumor above ground is 500'.

It is obvious that a significant portion is below ground. Based on the general shape and curvature, this distance could be about 250'.

It was never stated in a post, but the pustule the Keepers entered through is about 250' above the ground surface.

The Rec Room was about 300' above the surface.

The Trophy Room was about 120' above that, so within 80' of the top of the tumor.

The junction where the Keepers currently find themselves is about the same elevation as the Rec Room; that is, about 300' above ground level.

Also note that the level of the pus lake is about the same as that of the ground, less a few feet.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday March 8th, 2021 7:17:30 PM

"Well I wouldn't know", Lanliss comments.
"I don't like the idea of splitting up"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 9th, 2021 12:19:22 AM

Tishe’ isn’t good at trying to think like Marteus would think on where his throne room would be. “Let’s go up,” she thinks, “the sound in the broad passage reminds me of the pus room.”

As they continue on, the Spellweaver brings up another thought. “We may have to ask for directions or interrogate something. The Distraction won’t last forever.”

.......
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 9th, 2021 8:14:49 AM

"If the majority of the tumor is below ground, and we are well above ground, I would guess to go down. Something that is as prized as what we seek, would likely be at the center of this diseased place. We are likely getting near the top of this thing again. Either way, I'll follow whichever way Barratore leads us."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand

Decision Time (DM John) 
Tuesday March 9th, 2021 11:52:53 AM


Barratore proposes going up. No biological model fits this bizarre and unique living construction.
Lanliss opposes splitting up.
Tishe’ supports choosing the upward path. She proposes, however, that they may need to ask directions somehow. The DM sees what you did there. Nicely done.
Velarin counters with going down, reasoning that the prize would be near the center of the tumor.
Edson and Emrys await a decision.


Up or down?


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 9th, 2021 9:22:39 PM

"I would guess we need to go up for now, better than idling here deciding where to go"


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 9th, 2021 10:11:28 PM

Barratore acknowledges Tishe and V, You may be right, I will lead up and we shall see, if things look no better we descend. Tishe. if we do stop and ask directions, does anyone have any persuasive means?"

Barratore leads up

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 10th, 2021 1:21:11 AM

"The puss goes down, so its better we go up. Makes ut a more pleasant trip. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 10th, 2021 6:23:23 AM

"Up it is. Lead the way big guy."

"I have no means of persuasion on hand. That's more Emrys or Tishe's department."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 10th, 2021 11:31:41 AM

Tishe’ nods and thinks to the group. ‘I have a Mass Suggestion spell to get someone to tell or lead us to the Throne room. I should be able to do it as long as the creature can be enchanted. If we really need to talk to someone, I can try to Dominate them with a Limited Wish and have them walk us to the throne room. You know, as a last resort.’

...
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0


Going Up (DM John) 
Wednesday March 10th, 2021 12:54:18 PM


Lanliss recommends going up.
Barratore leads up after inquiring about asking for directions.
Edson prefers to travel in a direction opposite to the puss.
Velarin follows up and suggests that either Tishe’ or Emrys are better suited to seek assistance.
Tishe’ proposes spell options available for use in obtaining a guide.
Emrys follows.


As the Keepers travel up, the pulsing sound coming from below and ahead of them fades in the distance. After about 100’ feet the tunnel levels off then it opens into a chamber roughly spherical in shape about thirty feet in diameter. The faint, sickly green light emanating from the walls continues here, but seems slightly brighter. The thin layer of pus on the bottom of the duct they are in drains into this chamber forming a shallow pool. Three other ducts of similar size also open into this chamber. One is almost directly across from the one the Keepers. Another leads to the right, and a third duct leads to the left. All four ducts, including the one the Keepers are in, slope upward from the chamber, each slowly draining pus into this chamber. The accumulating pus is gradually filling it, but at such a rate that the Keepers will be well above its level for quite some time. Each duct curves not too far from the chamber such that the travelers can see no more than thirty feet into any of them.

While the Keepers watch. The bottom of the chamber suddenly convulses and the pus drops out of the bottom, revealing an open sphincter. Several seconds later, the muscle contracts close and the slow fill of pus resumes.

Yes, this is exactly like the chamber the Keeper’s saw when they were on the other side of the palace. A quick inspection of the other three tunnels reveals that one goes upward and outward to a burst pustule, while the other two are slowly collapsing from the far end, likely having once led to open, but now closing pustules.

Known travel choices appear to be down through a “drain”, down through the switchback tunnel, or attempt to find another way out of the trophy room or the recreation room.



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Wednesday March 10th, 2021 5:08:57 PM

(OOC: sorry, dead tired lately.)

Emrys agrees mentally with going up. "It's anyone's guess, but if this 'keystone' is anything like a true architectural keystone, then it would reside at the top, like at the central summit of an arch. Of course, I can be entirely wrong."

He adds, "If I had touched the Keystone, first hand, I could have used Discern Location to find it. Otherwise I would take a Major Miracle to have any chance of knowing its exact location sight unseen... or untouched in this case."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday March 10th, 2021 6:09:52 PM

"So what now?", Lanliss asks.
"It looks exactly like before", Lanliss says referring the previous location they were.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 10th, 2021 7:44:10 PM

“This could take us forever. This place is a maze, and likely designed that way. I have a wish, and emery’s, you have a miracle. Now may be the time to pull out the big guns to know the exact fastest way to the keystone. We can us one now, and save the other for an emergency. If we take to long it’s game over. Do you think it would be possible to use a wish to greater teleport right to the keystone? That may be a little too risky. I think I’m up for option number one unless someone can think of a way to get us there fast. I’m not sure a wish would do it, but a miracle might. Thoughts?”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday March 11th, 2021 8:41:42 AM

"We're gonna end up having to go down that gross tube of puss. I hope your magic can find a different way, but that seems the way its going. "

Edson keeps peering around, nervous their time is slowly running out.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 11th, 2021 10:23:28 AM

Barratore looks about, V was right, the place was enormous and they could blindly wander about for days perhaps. Very typical.

'My understanding is that unique items, such as an artifact crafted by a god, cannot be located in such fashion and on the larger scope of true wishing or miracles, the nearest being capable of granting the power is the one doing so. It would be exciting to see who shows up.'

'I say burn the spell now, we immediately know where we stand and if the universe shows up, i'll kill everything I can while the rest of you split up and run around this place at haste to see if you can find this damnable thing and then get out.'

The Palace of Marteus (DM Cayzle) 
Thursday March 11th, 2021 2:05:45 PM


Emrys votes to go up.

Edson worries that the way to go is down.

Lanliss ponders the fact that it is extremely difficult to navigate other than in the most general terms. Who knows when one valve will close and another duct open? It all looks similar.

Velarin suggests using a wish or miracle for inspiration and direction.

Barratore fears the artifact is immune to their magic, and that a wish or miracle may draw unwanted attention. Even so ... go for it!

Tishe’ is quiet.

Emrys, standing near the way going up, thinks he hears a far-off voice. Emrys only, Perception DC25, Please Highlight to display spoiler: {You hear isolated words, and some that are not understandable. “Yes ... no ... no ... something garbled ... weal.”}

[OOC: Happy to let you guys decide what to do, but I’d like at least three PCs to agree, please, LOL!]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 11th, 2021 4:11:14 PM

Tishe’ is getting nervous about how much time they are taking. She nods, now is the time for a Wish or Miracle”, she agrees.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday March 11th, 2021 9:10:08 PM

"Whatever needed.", Lanliss says.
"I am assuming the wish might not be helpful but I am out of wits about any other option"

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 11th, 2021 11:40:56 PM

Barratore looks at Lanliss and a bit longer at Edson, "Look, Tishe and V are our best hope. They have transporation magic. If things go horribly south, Lanliss, you're with Tishe and Edson, you're with V. You get them to the keystone so they can get away with it. Emrys and I will buy you time." reading his friends, Barratore holds up a hand

"Not my favorite plan, but situation as it is, this is what we do. IF things go horribly south, we buy time, you split up and get back to tell the bards of Emrys and myself."

"OK V, Time to Star Light Star Bright it up"
the last part is aloud as Barratore draws both blades

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 12th, 2021 2:04:44 AM

Tishe’ cringes, but only on the inside. Barratorre’s plan makes sense in that getting the ... object... is more important for the Wold than anything else... even if that means being minions to Edson the Lord of Koshe Marr! She nods, and adds, “and whichever team gets the Key, then the other team also becomes a distraction. “

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday March 12th, 2021 6:56:04 AM

“You got it. Never cast this spell before. Let’s see what we can do. I’m going to wish to know the exact location and fastest route to get to the keystone created by marteus. Does anyone have better thoughts on the wording before I cast this?”

If nobody has a better idea, V will pull a very expensive diamond from his haversack and cast the wish as stated above

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 12th, 2021 7:29:45 AM

Edson silently nods to Barratore. It was a grim endgame plan, but if was needed. He looks over to V, snd shakes his head no at the magic users question

The Palace of Marteus (DM Cayzle) 
Friday March 12th, 2021 6:19:58 PM

Tishe’ .agrees; now is the time for a Wish or Miracle.

Lanliss has no better idea.

Barratore agrees with the wish plan, even if it means a potential disaster. He makes contingensy plans for the group.

Tishe’ does not like it but is on board even with Barratore's disaster planning.

Velarinasks for help with the wording of the Wish.

Edson agrees and is okay with the plan.

[OOC: Emrys .may want to weigh in. Can I please get the wish exactly as worded?]


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday March 12th, 2021 9:11:40 PM

Lanliss awaits for the miracle/wish to happen.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 13th, 2021 2:42:33 AM

Tishe’ waits for Velarin’s Wish. She is expecting something along the lines of: ‘I wish for 6 hours to know the most direct physical path to the artifact known as The Keystone.’

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday March 13th, 2021 9:52:13 AM

"Good suggestion Tishe'. I think that's better than mine. Emrys? Barratore? suggestions? we gotta do this right the first time."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Sunday March 14th, 2021 10:29:56 AM

Barratore nods at Tishe’s wording. “I think Tishe has the right of it and the complex we make it, the better. I cannot think of anything to add or change”



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 15th, 2021 9:16:34 AM

"Emrys? any suggestion before we do this?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 15th, 2021 9:28:20 AM

Edson nods at Tishes' suggested wish. She had it worded right.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 15th, 2021 2:46:29 PM

(ooc: sorry for being out of commission recently ... Im catching up with the conversation)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=36 ;
Monday March 15th, 2021 2:52:51 PM

(Perception: 36)

Emrys hears the voices in his head when he stands near the way going up.

Emrys says to everyone mentally, "I am getting positive affirmations about this being the way ... this way up!"

(continuing to read and catch up)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 15th, 2021 2:58:48 PM

Emrys continues, "As I stated before, I could cast Discern Location, BUT that would require having touched the object once before. If I had, I would know exactly where the Keystone would be and I could take you there. However since I have not had any contact with the Keystone, it would most likely require Major Miracle, a miracle that requires an extra cost of diamond dust worth at least 25,000gp. Do we have any diamonds on hand ... or maybe another sacrifice would be accepted by the powers that be."

The Palace of Marteus (DM Cayzle) 
Monday March 15th, 2021 3:29:19 PM


Tishe’ offers a solid idea for the Wish: ‘I wish for 6 hours to know the most direct physical path to the artifact known as The Keystone.’

Barratore nods at that wording.

Edson likes it too.

Lanliss waits for the Velarin to cast it.

Emrys reports indications of something ... interesting? positive? that goes up.

Velarin waits for other feedback, but seeing as there is none, casts the Wish.

Valarin casts the spell, and the mighty magic takes effect.

Valarin, Please Highlight to display spoiler: {You sense the path ahead leading to the artifact. It leads directly down through the drain. Yes, the drain right there, the one with the gloopy sounds of thick liquid bubbling deep inside.}


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 16th, 2021 9:32:11 AM

"It seems to have worked guys. I can sense the path to the keystone. Unfortunately, it's down the drain. Looks like we have little choice but to get disgusting. After you Barratore."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 16th, 2021 9:45:30 AM

Barratore provides V his best 'you suck' look, knowing the wizard is perfectly capable of seeing him, even though he cannot see the wizard. 'Of course it is.'

responding to Emrys, 'Not sure what you are feeling, perhaps the distraction, being a power of good, but the Keystone is the priority here.'

Barratore moves to time his drop and clenches his eyes shut and takes a deep breath before dropping through

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 16th, 2021 11:57:36 AM

"Down the hatch", Lanliss says disgusted.
"There is definitely no logic in this", Lanliss complains.
Lanliss will go after Barratore.


The Palace of Marteus (DM Cayzle) 
Tuesday March 16th, 2021 3:22:09 PM


Velarin reports that the wish was a success, and that the way to go is down the drain.

Barratore bravely takes point and jumps down.

Lanliss, and then, by DM fiat, the rest of the party, follows.

The sphincter opens, the Keepers descend into it, joining the stream of draining pus.

Everyone make a Fortitude Save DC 15 or become diseased.

The chute continues approximately fifty feet before opening into a large chamber. This, too, is dimly lit with the ubiquitous sickly green glow. The flying Keepers can separate from the pus flow, finding themselves easily fifty feet above the surface of a massive organic cavern. Ovoid in shape with the longer dimension being about 150’ and the narrower dimension 75’, the ceiling is, at its peak about 60’ above the floor. The pus from this and other chutes coalesces into a gangrenous lake that extends to the edge of the chamber lengthwise, but ends about 10’ feet from either wall on the short dimension. In other words, the pool is about 150’ long by 55’ wide. At either end is a massive pulsing organ that takes pus from the lake and slowly pumps it slowly through semitranparent ten foot diameter vessel along the wall upwards until is disappears into the fleshly ceiling above. Adjacent to each pump is a ten foot diameter circular tunnel leading away from the lake chamber. For reference call one tunnel the “east” tunnel and the other tunnel the “west” tunnel.

Scrambling along the shores of the pond of pus are small creatures scurrying about, wiggling things no bigger than a small dog. Some go to the edge of the pus, apparently to take a drink. Some wander about seeming to pick and scrape along the floor, and some looking like cat size amoeba slither along the walls, occasionally pausing at one spot for awhile before process in their seemingly aimless journey along the fleshy surface of this cavern.

Sound based perception DC 25 Highlight to display spoiler: { You hear occasional laughter, punctuated with bouts of cheers and jeers.}

Separate sound based perception DC 30 Highlight to display spoiler: { You hear a deep resonant voice that briefly speaks something every few seconds. At this distance, you cannot make out actual words.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=16 ;
Wednesday March 17th, 2021 1:28:51 AM

Ewwww...

Tishe’ doesn’t have much to say or do other than follow Velarin’s directions and try not to get overpowered by the horror that is the castle. She feels unwell, but gamely keeps on.
.....
Save vs Disease. 16. Fail

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=24 ; d20+23=34 ; d20+23=24 ;
Wednesday March 17th, 2021 8:54:13 AM

V shakes off the effects of the diseased filth as he follows Barratore down the sphincter. Upon the group catching themselves and maintaining their airborne status, he survey's the room.

"I hear laughter, cheers, and jeers somewhere guys."

V focuses to try and continue following the path to the artifact.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=28 ; d20+26=32 ; d20+26=44 ;
Wednesday March 17th, 2021 9:35:46 AM

Edson surprising isn't effected by the disease as he moves in.

Telepathically he adds " After the laughing and cheers.. i hear a voice talking. I cannot make out the words, but i hear a voice. "

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=36 ; d20+17=28 ; d20+23=42 ;
Wednesday March 17th, 2021 3:44:15 PM

Once through the chute, Barratore opens his eyes and exhales through his nose to clear anything that might have gotten in. Barratore asks if Edson can tell from where, as all he hears is the cheering. 'Like some type of sport or game is going on nearby.'
Unless V directs him in the direction of the sounds, Barratore takes point and follows the wizards input

If they do need to heads towards the commotion, he proposes Edson or Lanliss move out to stealthily see what they can and report back through the telepathic connection

perception 36 and 28
Fort 42

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+13=30 ; d20+27=47 ; d20+27=44 ; d20+42=56 ;
Wednesday March 17th, 2021 9:47:24 PM

Lanilss hears everything.
'truly truly I am not returning here.....Edson really needs to change this place', Lanliss thinks.
Lanliss treads carefully in the pus ridden place.
His steps become more elegant and nimble, trying not to make any sound that's seems out of place...heard.

"I am going forwards to scout", he relies telepathically and moves towards whatever is waiting or not waiting for him.

The Palace of Marteus (DM Cayzle) 
Wednesday March 17th, 2021 10:59:52 PM

Tishe’ walks through reluctantly and avoids succumbing to the disease containing pus. Save DC is a 15. Tishe’s save of 16 succeeded.

Velarin is unaffected and continues to focus on the path.

Edson tells the others that he hears cheers and a separate unintelligible voice.

Barratore informs the others that he hears cheering. He suggests Edson or Lanliss take point.

Keen-ear Lanliss also hears everything. he tries to be quiet as the party advances, probing ahead.

Emrys is quiet. [NEEDS DISEASE SAVE]

Fortunately, everyone is unaffected by the disease -- except maybe Emrys.

Velarin senses that the path to their objective will lead to the single voice and not toward the cheering. The path to this voice is twisty and turney, both ascending and descending.

At length, the ductwork opens out into a chamber. Lanliss sneaks ahead, observes, and reports back to the party.

The room has glass walls that hold back the pulsations of the living Palace. There is a bone throne on which sits a humanoid of stone wearing rusted mithril armor. Fungal growths peek out through the gaps in his armor on the left side. His helm (covering his entire face aside from his mouth) is vibrant with energy. Lanliss reports that while he was in line of sight to this being, he felt shaken by proximity to divine power.

Lanlis says that the being was speaking in short phrases:

Yes ... No ... Perhaps ... Weal ... In Your Pocket ... No ... South ... Woe ... Maybe ... Sharles Grithlough ... Yes ... Because He Hates Them ... Unknown ... Yes ...

Sometimes it offers a short verse or motto.

If you make a Know Religion DC20 check, then it occurs to you that Highlight to display spoiler: {These are very much like the results of Augury, Divination, and Commune spells.}

If you make a Know Religion DC35 check, then it occurs to you that Highlight to display spoiler: {This may very well be Marteus’s Seer, channeling the god's omniscience to answer divination spells!.}

The path forward, says Velarin, if directly in front of the throne to an exit on the other side.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 18th, 2021 2:24:02 AM

Tishe’ frowns. “Weal? Woe? Divine power? That sounds like an oracle, but who is it talking to? I’m nervous, and I think we should give it some space.”

Thankful she was strong enough to avoid the taint of the pus, Tishe’ is ready to follow Velarin’s mental directions.

....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+32=36 ;
Thursday March 18th, 2021 8:28:46 AM

V directs the group to the figure sitting on the throne. He mentally communicates with the others. "That is likely Marteus' seer, channeling his divine power to respond to requests from worshippers. We need to get to the exit on the other side of the seer. I'm guessing if he's channeling divine power, he would be able to see us, but I'm not quite sure. Now that I've seen the location we need to go, We could back off a little and teleport to the other side of him by the exit. I'm not sure if he'd hear us. I'm sure if he became aware of our presence, there is a good chance we shortly have an unpleasant arrival showing up."

"Any better ideas or thoughts?"

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 18th, 2021 1:41:57 PM

Tishe’ responds. ‘That’s a waxed pick! I can silently cast DimDoor to have us at the other corridor without moving in front of the Seer.’

If hearing no objections from any of the others, Tishe’ gathers the group and casts Silent Dimension Door to blip all the Keepers from where they are to the doorway behind the throne.

......
Silent Dim Door. 4th level spell slot, 20th CL covers all Keepers

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=25 ;
Thursday March 18th, 2021 4:04:39 PM

(Fort Save: 25 vs. Disease)

"Gods' Hooks! That's disgusting!"

(ooc: more to come.)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=46 ;
Thursday March 18th, 2021 4:13:39 PM

(Knowledge [Religion]: 46)

Before he could mentally communicate an explanation of what they are seeing ... Velarin beat him to it. Oh well, he thinks, 'I'll let him have it... he got most of it correct.' :)

He quietly hopes that his Planar Adaptation spell, that he had cast on everyone, is giving adequate immunities to this plane of existence.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday March 18th, 2021 8:15:21 PM

Edson stares in wonderment at the seer. Hes brokem from his stupor by Tishe casting the dimension door. Once everyone is ready Edson heads through.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday March 18th, 2021 10:03:39 PM

Lanliss agrees to the plan
"We need to be quick...if he is truly a seer...there is some chance that he will get a vision of us in some way ", Lanliss relies mentally.
"I can't think about any other idea apart from killing him....but we wouldn't want any attention now, Would we?"


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 18th, 2021 10:21:05 PM

Barratore nods, 'That's bloody brilliant V and Tishe'

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

The Palace of Marteus (DM Cayzle) 
Thursday March 18th, 2021 11:46:06 PM


Tishe’ is nervous about crossing the path of the Seer.

Velarin confirms that this divine oracle may be channeling Marteus’s divine power. Perhaps better to blip across to the other side of the chamber?

Tishe’ cleverly and silently dimension doors across the room past the Seer, bringing the party with her. The spell transports the caster and one more medium size person per three levels. If Tishe’ has caster level 20, then that’s herself plus 6 others. But a large size taur counts as two people. She has just enough capability to bring everyone over to the other side!

Emrys, unaffected by the disease, wonders if his planar adaptation will save him and his friends from the dangers in this part of Koshe Marr. Hmmm ... can’t hurt, anyway

Edson is momentarily rapt with the Seer, but joins in the dimensional travel.

Lanliss agrees, blips with the party, and hopes that the seer will not detect the group. He considers killing the Seer, but doesn’t want the attention that would bring.

Barratore compliments the casters on this solution.

On the other side, the ductwork that you need to follow is headed slightly downwards.

Please do make perception checks for encounter distance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=28
Friday March 19th, 2021 2:01:02 AM

Tishe’ wistfully considers eliminating the Seer, imagining how much damage that could cause the Diseased One’s operations, but puts it aside. Velarin has the right of it. Their mission will do that already and they can’t afford to blow it by doing some on-the-side hero work. In a better corridor, she keeps her senses peeled through the twists and turns.

.....
Perception 28

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=52 ;
Friday March 19th, 2021 8:10:32 AM

(perception 52)

V directs the group of the path to follow, and waits for Barratore to lead them on.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=41 ;
Friday March 19th, 2021 2:02:46 PM

(Perception: 41)

Emrys follows along with the group ... keeping his eyes and pointed ears open to their surroundings. Although his mouth is kept tightly shut. He hopes his Ring of Cleanliness is up to the task in this place.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=33 ;
Friday March 19th, 2021 3:12:06 PM

With the gap accomplished, Barratore starts to blink again and forces himself to calm down. Things were still north of south. V provides direction and Barratore takes the point and floats off

Perception 33

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys


The Palace of Marteus (DM Cayzle) 
Friday March 19th, 2021 6:26:29 PM


Tishe’ wants to eliminate the Seer, they can’t afford to lose the war in order to enjoy winning a non-crucial battle. Passing on.

Velarin directs the group along the path, but lets Barratore lead.

Emrys follows behind, hoping he can stay clean and pure in this pit of disease.

Barratore takes point.

Edson and Lanliss come along too.

Several in the party, especially Velarin, are keen to the signs that there is something approaching. 200+ feet away, you guess around a couple curves, you sense a huge thing (or things!) approaching. A wind is pushing towards you, and you deduce that creatures so big that they completely fill the duct is pushing towards you. The gloppy sounds, the rotting swtench, the heat coming off it, even from this far away ... soon something will come around a bend and encounter you. What will you do if there is no way to edge around the sides? If it is like, say, a gelatinous cube, then invisible or no, it will consume you by nature of you standing in the way, were you to stand in the way.

What to do?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=33 ; d20+27=32 ;
Friday March 19th, 2021 9:41:12 PM

If Lanliss notices
"Something big is approaching !", Lanliss warns the others.

If Lanliss doesn't notice

....Lanliss looks at the others to figure out what is going on.
Perception 33

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 20th, 2021 5:13:27 AM

Tishe’ calls out an idea. “Rope Trick, Magnificent Mansion, or get ready to fight?”

She readies a Slow spell to attack if that’s the plan.

......
Readied Slow on opponents. Will DC 22 or be staggered

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 22nd, 2021 8:03:57 AM

" I like Tishes idea. Hiding, is better than fighting right now. A fight might alert the whole palace to us, and prevent us finishing our mission."


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 22nd, 2021 8:44:36 AM

"The mansion is the only thing I got that will work. If Emrys doesn't have anything better, I'm saying we go with it."

If no objections or alternate ideas are presented, V will cast the mansion against the wall to keep it out of the way of the approaching creatures, and usher everyone inside.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday March 22nd, 2021 9:43:44 AM

Barratore draws his blades and waits for Tishe, Emrys and V to create option A, otherwise he is option B

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday March 22nd, 2021 7:58:58 PM

"Okay Here we go", Lanliss says as they are hopefully about to avoid a possible encounter....a very foul one.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 22nd, 2021 10:28:05 PM

"Tishe does have a good idea. Other than that, I may be able to transmute the creature into something else that's smaller, less pus-filled and ideally harmless. However not knowing what the creature is, Tishe's would allow us to avoid a situation that may set off alarms."

The Palace of Marteus (DM Cayzle) 
Monday March 22nd, 2021 11:25:13 PM


Lanliss is slower to notice than some, but makes sure everyone knows something is coming. And at this point, it is clear that BIG THINGS are coming toward you!

Tishe’ calls out an idea. “Rope Trick, Magnificent Mansion, or get ready to fight?” For this clever approach, please accept a hero point! Sometimes being a hero means avoiding a fight!

Edson seconds Tishe’’s ideas for hiding.

Velarin prepares to cast Mage’s Mansion if Emrys doesn’t have anything better to use.
.
Barratore.prepares to fight, in case hiding does not work.

Emrys agrees that Tishe’s idea is good, although he may be able to transmute whatever the creature is.

Velarin summons a doorway against the sloping wall of the thirty-ish foot, fleshy tunnel they are in, and the party retreat inside. Able to monitor what happens outside while they wait in safety (and with servants offering refreshments), the group watches a dark red ooze, the width of the tunnel and swollen to most of its height, rolling out blobs of its fleshy material in haphazard directions, and pulling its bulk along the ground where they were moments before. It slows, as if searching for something, but after a few minutes oozes on. Only to be followed by another, and another, and. . .

As this scabrous parade squelches by the front door, a familiar voice is heard from the inner recesses of the Mansion! “Well, my dears, I’m so glad you chose to make a pocket dimension. I found a way to sneak into one, kind of a back door.”

It is, in fact, the elven snake-taur, with wings, beautiful colorful wings, who set you on this quest in the first place. What miracle has allowed her access to a Mage’s Mansion?! And she is not alone.

Qaphsiel puts a finger to her lips. “I have to go, right now. No time for chit-chat. But I have an old friend to help you here at the end of all things.” She motions, and you see that with her is your old friend Brom! You stare at him, amazed. And when your eyes flick back to the divine messenger, she is gone.

But Brom remains!

[OOC: My friends, I’m happy to welcome back Rich P, who is returning to us to play Brom for the last part of the campaign. Rich, post at will, although you really have to have your PC sheet ready before the next combat, please.]

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 23rd, 2021 8:32:31 AM

Barratore steps into the mansion and immediately calls for a drink, he needed to put a taste in his mouth that was not filth. tankard in hand, he stands relatively vigilant at the door. "Definitely a good idea Tishe"

At the sound of any other voice inside the mansion, the tankard falls from his hand and he whirls in a one fluid motion, swords nearly appearing in his hands as he moves on the intruder. A flood of thought pour through his mind as he identifies the intruder as Qaphsiel. Joy, betrayal, anger. Nearly as quick, his eyes find Brom and everything seems to fall away and is replaced with shock which transcends to joy. There was nothing that would stop them now.

Qaphsiel's quick exit, even what she said does not particularly register, his brother was back. Arms out wide, Barratore strides in and envelopes the large man in a great hug. "Brom!
Barratore pivots as he steps back and turns towards the others, a sparkle in his eye and a dangerous grin on his face.

"Let's get going"

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 23rd, 2021 8:36:52 AM

V stares amazed at the appearance of Qaphsiel, and is about to have several dozen questions for her, as well as a mental reminder to himself that he needs a better security system on his pocket dimensions.

And then he sees Brom standing there. He just stares in amazement. Not really knowing what to say, or how this happened, the wizard will simply stand there looking confused while waiting for Brom to explain how he managed to land himself with the Keepers in the middle of a giant cyst that is the castle of Marteus.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 23rd, 2021 9:12:00 AM

Edson stares in amazement at their friend coming back. Without a word he burries the big man in a hug.

"Man, Barry is gonna get mad that he doesnt get a chance to smash every baddie now that Brom is back to help. It's really good to see you... and trust me, we need you."

Brom the Barbarian 
Tuesday March 23rd, 2021 1:22:24 PM

Brom’s in a tavern, as usual when not traveling, enjoying food and drink. The tavern is not lively so Brom is in slow drinking mode. He lifts his tankard to his mouth and brings it down the tavern blurs and a ghostly for of a taur floats before him. “Are you bored, Barbarian?” It says rhetorically. “Do you still wish to test your steel?” It waits for the question to register with the sometimes dim-witted Brom.

Silly question, of course.” Brom says.

The Keepers are on an extremely dangerous mission and could use your sword”, it says but is interrupted by Brom raising his hand.

“Okay.” He says. “Give me a sec.” Brom stands, raises his hand to the waitress and signals “6” with his fingers. Once she returns, he tosses down some coins, picks up the six extra large tankards and says, “Let’s go.”

*********************************************

Brom stands before his friends. He stands there with six large tankards in his hands. “I brought ale.” He says and hands out a tankard to everyone. Before all the questions start, Brom raises his tankard “Drink first, questions next.

Brom downs his tankard and wipes the suds on his arm. “Ok,” he says “Here’s the deal. The elf said you’re doing something very dangerous, I was bored, and hopefully this is the fight I’ve always wanted. So,I’m here.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 23rd, 2021 2:20:51 PM

Tishe’ smiles. “Many Shadows, Brom, it is good to see you. If the snaketaur didn’t fill you in, we have travelled to Marteus’ realm of Koshe Marr, snuck into his castle, and are looking to steal an artifact called The Keystone to stop a great evil.”

“And the palace seems to be a giant, living diseased body. Shady!”

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0


The Palace of Marteus (DM Steve) 
Tuesday March 23rd, 2021 11:27:19 PM

Barratore’s emotions cycle from joy to anger to shock to joy again! He embraces his long-lost brother, who nimbly manages not to spill the ale he brought with him.

Velarin is equally surprised, and speechless! But the arcanist quickly realizes that the divine creature was not able to just pop into the Palace -- it WAS somehow able to enter a non-dimensional space that mere mortals would treat as having only one way in or out. Evidently not, in special cases!

Edson is amazed and also hugs his long-lost friend. And again the full mugs are saved from disaster!

In typical style, Brom offers drinks all around and declares, “Drink first, questions next.” After a swallow, he explains the circumstances by which a divine elf-snake-taur invited him to come to the assistance of his old friends.

Tishe’ explains things from the other side. The party is in the plane of nightmares, in the god of disease's palace, to steal an artifact. “And the palace seems to be a giant, living diseased body. Shady!”

Lanliss and Emrys are quiet.

As the party revels in camaraderie and catches up on their news, the last in the train of gigantic squishy scabules squinches past outside the Mansion. There must have been ... Twelve? Thirteen? Fourteen? Each bigger than Barratore. But they pass by, and then the coast is clear for the party to continue through the ductlike tubules that offer a way deeper into the Palace of Disease.

The group had been exploring swiftly but cautiously before waiting out the slow parade outside. By the time it seems safe to leave the mansion, it has been about forty minutes since they entered the castle. And anyway, Brom is very visible.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 23rd, 2021 11:59:04 PM

Lanliss gladly accepts the offer.
"Three Horrays for Brom", Lanliss happily shouts.
"For brom ! For The Keepers!", He continues.
He then and hugs Brom....or at least tries to
,"Been long time, nice to see you. Alive and stronger than ever before", he says to Brom"


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 24th, 2021 8:46:52 AM

V quickly downs his ale. "Thanks big fella, and welcome back. We are probably all gonna die, but the odds are a little more in our favor now that you are here. Since it appears that the giant ooze things have passed, we should get a move on ASAP. so as usual, after you two."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 24th, 2021 2:49:18 PM

Forty minutes have passed? Tishe’s flying and invisibility spells expire, and those who depended upon them are visible and ground-bound. “Looks like we are wading through pus”, she says sourly. “But Velarin is right, it’s time to go. We can’t stay here.”

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (ENDED) Tishe, Barratorre, Velarin, Emrys, Lanliss and Edson
Extended Invisibility (ENDED) Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 24th, 2021 3:35:54 PM

Edson cheers for each Hooray as he downs the ale. This was a much needed boost for them, and kept his mind off being a ruler.

When the coast is clear, and given the word, he heads out with the others.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday March 24th, 2021 10:07:53 PM

Lanliss will head with the others....
Visible and grounded.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 24th, 2021 10:34:31 PM

(Will post in morning, but I believe V can give everyone fly again)

The Palace of Marteus (DM Steve) 
Wednesday March 24th, 2021 10:54:41 PM

Lanliss welcomes and toasts his newly rejoined comrade.

Velarin adds to the welcome and returns the focus back to their mission.

Tishe’ notes the expiration of her spells and laments the implication.

Edson’s morale gets a boost and he heads out.

Barratore.and Emrys are quiet.

The invisibility may be gone, but the party still appear to be white clad, diseased laborers. Velarin is sure of the shortest route to take. Left upon entering the corridor, and through a series of variously sized tunnels, always headed down, until they come upon an opening into a large chamber. (Based on his last post, V may have the party flying for this.)

The party has not yet gone all the way to the mouth of the tunnel when they see that a huge accretion of crystals lies within the chamber, perhaps a hundred feet from their tunnel opening. The formation looks nothing like anything else they have seen in this palace. There also seems to be a vague pulsing within the chamber. Whatever it is, is subtle.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday March 24th, 2021 11:17:16 PM

Barratore points for Edson and Lanliss to take point, "It's up to you two now. Brom and I will be close by, but we need you pair to lead. We need to be quiet."

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Brom the Barbarian 
Thursday March 25th, 2021 12:54:17 AM

Brom not knowing the specifics of where or what they are doing follows the others lead. Standing in the muck, Brom is glad to hear V's flying comment. On Barratore's command, Brom says "Right, I gotcha. I'm gonna follow yur lead on this."

ooc: sorry for the late post. I was celebrating my birthday.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 25th, 2021 1:06:24 AM

Tishe’ mentions to Brom the white-clad and diseased appearance of everyone is one of her spells, “we’re really not diseased, sweetie.”

At the mention of crystals in this place, the sorceress wonders aloud if they are Blood Crystals from the Sarr that the Cruel Tester has used for ... well whatever.

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=55 ; d20+39=57 ;
Thursday March 25th, 2021 8:15:05 AM

"aye, Aye Captain" Edson says to Barratore. He goes to head off, before mock punching Brom in the thigh.... "Its good to have you back my friend."

Edson waits for Lanliss, and takes point.

Stealth 55
Trap Finding 57

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday March 25th, 2021 8:55:23 AM

Before leaving the safety of the mansion, V calls forth from his haversack 7 potions of flying and hands them out. "All right everyone, bottoms up. let's at least have the ability to stay airborne for a bit longer."

V follows the rest of the group and nods in silent agreement when Barratore advises that Edson and Lanliss take the lead. "Let's find this thing and get the heck out of here."

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday March 25th, 2021 5:48:00 PM

Emrys mouth is agape from viewing the image of Brom. He is quiet for a short while, then suddenly bursts out with the words, "You're alive!"

He looks around at the bar setting and shrugs, "Well ... if anyone can find a bar, in an alternate reality, inside a cancerous, gargantuan tumor, it would be you!"

(More to come later)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=46 ;
Thursday March 25th, 2021 10:37:26 PM

Lanliss keeps some of the puss on his body and clothes....hoping to get some resemblance to the environment they were in, the shadow armor did help.

Lanliss sighs and and a gulp sound heard afterwards as he drinks some water from his ration before going for the most dangerous heist he ever tried,
Stealth 46

The Palace of Marteus (DM Steve) 
Thursday March 25th, 2021 11:22:53 PM

Emrys is still astounded by Brom’s reappearance.
Velarin gives everyone a potion of flying before they leave the mansion. When they reach the chamber, he agrees with Edson and Lanliss taking point.
Brom follows the others lead, as he is not fully up to speed on what they’re doing.
Tishe’ explains their disguise to Brom. She wonders if the crystals in the chamber are Blood Crystals from the Sarr.
Barratore points for Edson and Lanliss to take point once they reach the open chamber.
Edson Edson waits for Lanliss, and takes point. He moves quietly, checking for traps.
Lanliss takes steps to blend in, also moving quietly.

Edson and Lanliss move up to the mouth of the tunnel, and get a better view of the chamber. It is a huge chamber, dominated by the monolithic mass of crystals. For some idea of the size, the face of the stone that the party can see is about a hundred feet away and a hundred feet wide. The scouts see the back of something small and demonic unhurriedly disappear into one of the other tunnels that enter the chamber. There are several tunnels entering the chamber, and one twenty-foot diameter one carved into the crystal mass a little to the side of where the party’s tunnel enters the chamber.

At the moment, the chamber appears otherwise empty. The notion that the chamber is slowly pulsing remains, although it does not seem to be moving.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 26th, 2021 1:26:07 AM

Tishe’ holds onto her flying potion until they encounter an obstacle.

After hearing the initial report from Edson and Lanliss, Tishe’ thinks to the team, via the telepathy they share. “Sieur Brom, can you hear? Sieur Velarin, with many ways out do you know if the Keystone is in this chamber or just passing through? The flying potions will only last a couple minutes, so if we all have to get around the Crystal, I would want to do it fast.”

Fly (potion). 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday March 26th, 2021 8:11:47 AM

V tries to hone in on the exact location of the keystone, and will relay that information to the group.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 26th, 2021 1:04:24 PM

Edson moves back to the others and relays the info. "We doing the tunnel carved into the crystal?" Edson asks, while glancing back to the room nervously.

Brom the Barbarian 
Friday March 26th, 2021 1:27:30 PM

Downing the potion, Brom rises out of the pus covered floor.

Brom responds to Emrys in a low voice "Course I'm alive. Just did a bit a traveling. A little a'this and a little o'that."

"Yeah I can hear." He thinks back to Tishe.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday March 26th, 2021 6:04:01 PM

Barratore stows the potion of Fly into his Haversack, he to is thinking better to save to the point of needing it than using it now. It simply does not last long enough.
V cast a Wish to point him the correct way for the next 5 hours Barratore sends to Brom to catch him up on how they are doing things currently

We are at the very center of Koshe Marr in the Palace of Marteus himself to steal one of his prize toys. The forces of good are creating a distraction so we don't get blinked out of existence by a god, but even still we are tryin gto be in and out and gone with as few things knowing as possible. If things go south, I and now you are going to stop or stall whatever it is while the other split up and try to make it to the crystal and get out. That should catch you up

Barratore waits for Direction from V and then urges the rogues to take up stealth point and mentally lead the way

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=43 ; d20+27=28 ;
Friday March 26th, 2021 10:52:25 PM


Lanliss curious about the surroundings trying to stealthy and take a few risky looks towards the tunnels.
Perhaps he was trying to do too many things at once.

Stealth 43 but rolled 1 so epic fail ?
Perception 28..... another 1, epic fail

OOC: lucky today....

The Palace of Marteus (DM Steve)  d100=46 ;
Saturday March 27th, 2021 12:41:17 PM

Tishe’ talks with her friends about the use of the fly potion.

Velarin concentrates on the way to get to the artifact.

Edson returns, reports, and ruminates on what lies ahead.

Brom drinks a fly potion and communicates what he senses to the others.

Barratore.chooses not to drink just yet, and as he waits for Velarin, he mentally briefs Brom on the situation and mission.

Lanliss risks sticking he head out to look at the other tunnels into the chamber.

Emrys is quiet.

Velarin confirms that the tunnel in the huge rock is where the party want to go.
Lanliss hears a sporadic, muffled crying. It is impossible to tell direction or distance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 27th, 2021 2:40:27 PM

Tishe’ waits, nervously considering possibilities.

....
Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday March 27th, 2021 10:25:49 PM

Lanliss continues to move.

The faster the better, they had to keep moving.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Sunday March 28th, 2021 9:54:44 AM

V continues to direct the party, and moves along behind Barratore and Brom when they move.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=25 ;
Sunday March 28th, 2021 5:13:43 PM

With V providing direction, Barratore gives Edson and Lanliss a 20' lead, He then suggests Brom go next to give just a bit more space to his tremendously non stealth self. Actually, Barratore puts himself at the back to be rear guard once more.

'We know things are moving about and no reason to think nothing can up behind us.'

Perception 25

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d4=4 ; d20+24=27 ;
Sunday March 28th, 2021 10:27:08 PM

Emrys takes the potion from Velarin but puts it in his belt pouch; choosing to save it until the moment they need it, like the others. As he follows along with the others, he casts Spectral Hand to prepare for might come next. He also tries to determine what that sound was. (Perception: 27)

(Emrys casts Spectral Hand. Duration: 20 minutes. Deals 4 hitpoints of damage to Emrys.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 29th, 2021 11:53:29 AM

Edson listens to the plan, nodding when he follows along. When ready, he takes the point with Lanliss and heads out.

Brom the Barbarian  d20+31=44 ;
Monday March 29th, 2021 2:20:25 PM

Continuing to follow the leads of the others Brom falls into position in the order. He keeps a close eye, and more importantly and ear, focused on the areas ahead.

Perception: DC 44

The Palace of Marteus (DM Steve) 
Monday March 29th, 2021 10:21:41 PM

Emrys saves his potion of flying, casts spectral hand, and tries to figure out the source of the crying sound.

Lanliss takes the lead, pressing on.

Velarin makes sure they keep on the right track. He tries to position himself behind the others.

Edson takes point with Lanliss, a bit ahead of the others.

Barratore tries to position himself as rear guard.

Tishe’ waits for the others to act.

Brom falls in a bit behind Lanliss and Edson, focused on what’s ahead of them..

The group crosses the chamber and enters the crystalline rock. Behind them, Emrys and Barratore notice another tunnel near the one they came out of. It seems to be the source of the crying sound. The group is across the chamber and into the tunnel in a couple of rounds, without seeing anything alarming.

The tunnel is crudely hewn into the crystalline formation and continues for fifty or sixty feet before it splits into two passages. Heal DC: 23 Highlight to display spoiler: {Upon a closer look, the rock bears a remarkable resemblance to a kidney stone.}

In the tunnel to the left, the distant sound of tapping or hammering can be heard. In the tunnel to the right, an echo of those same sounds can be heard. Velarin says that both paths will take the group where they want to go, equally directly.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 30th, 2021 12:25:38 AM

Tishe’ pads along, wondering at the crying, but forces down her instinct to help: they are helping by getting the Keystone away from Marteus!

At the two tunnels and Velarin’s information, the sorceress is confident their leader will choose the right, and keeps pace with the Keepers.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 30th, 2021 5:37:48 AM

V shares that the both tunnels lead where they wish to go, and follows along behind Brom down whichever path Edson and lanliss lead us.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+30=34 ;
Tuesday March 30th, 2021 12:09:10 PM

(Heal: 34)

After observing the large stone, Emrys asks mentally, "How accurate was your pronunciation when you cast your Wish spell, Velarin? That's not a Keystone ... it's a Kidney Stone! And a big one, gracious!"

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 30th, 2021 5:51:24 PM

Barratore moves and thinks light hoofed thoughts, Left is right and right wrong Brom Barratore adds his suggestion

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 30th, 2021 6:08:19 PM

Edson has no understanding of health and the body, so its just a rock to him.

He countinues on at point, giving a mental report to what he sees.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 30th, 2021 8:28:10 PM

"We are here anyway", Lanliss points out.
"Shouldn't we confirm whatever Emrys thinks?", He asks.

The Palace of Marteus (DM Steve) 
Tuesday March 30th, 2021 11:04:28 PM

Lanliss says they should confirm Emrys' observation.

Velarin leaves the decision of which way to go to their scouts.

Edson continues on, letting the others know what he sees.

Barratore thinks they should go left.

Tishe’ wonders about the crying and trusts V to choose the right path.

Emrys makes a joke about the stone.

Brom is quiet.

The stone that the tunnel is carved into, in which the party is now, looks like a giant kidney stone -- at least according to Emrys’es substantial training. Obviously it is not what Velarin is leading them to, because he says there's further to go.

As the group proceeds to the left at Barratore’s suggestion, towards the tapping sounds, other noises become distinguishable. So does the smell of smoke, which seems unexpectedly wholesome after the rest of this palace. Meanwhile, the crying, which had all but disappeared, becomes louder behind them. This sound increases and decreases with the pulsing of the area.

Edson and Lanliss reach a point where they can see that the tunnel ends in another chamber -- this one not showing the sickly green glow that the tunnels have had, but well lit. Ahead, not only is there the sound of hammers working, but deep voices talking. Every once in a while a louder voice cuts through the others, but the party can not yet make out what it is saying.


Brom the Barbarian  d20+31=37 ;
Tuesday March 30th, 2021 11:17:03 PM

Brom isn't sure what Barratore means but he trusts his friend. As they approach, the barbarian prepares for combat.

The sounds from behind are curious and Brom wonders what is making the sound.

Perception DC37 to make out specific conversation.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 31st, 2021 12:15:32 AM

Tishe’ tries to become quieter as they get to a ... she doesn’t know the word... healthier? Part of the palace.

The voices put her senses on alert, and she is ready for combat. Many voices and soft voice? “There are workers and a harsh voice commanding down here”, she thinks to the team, “and if we have to go this way, we may have to deal with some slavers.”

Tishe’ hates slavers.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 31st, 2021 8:45:31 AM

V moves along behind the others. As he sees those in front of him tense up, he gets the feeling that battle will shortly ensue.

“If we have a fight, we need to take care of it as quickly as possible, get the keystone, and get out. We don’t want to leave any time for more problems to get here.”

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday March 31st, 2021 2:21:16 PM

Emrys mentally asks, "Tishe, didn't you once mention that one of your friends from the Sargrass had an ingenious method at deciding which direction to go ... I recall his name being Grymash Mountainback? The method being, 'Lefty Looty, Righty Bitey!'"

Brom the Barbarian 
Wednesday March 31st, 2021 5:53:57 PM

Brom hears the word "slavers" and his anger level rises. He would love nothing more that sending some of those evil bastards to the afterlife.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 31st, 2021 8:52:48 PM

Slavers... that wasn't going to end well, fod the slavers. Edson was smart enough to know this group could sneak past a room full of demons playing, but there was no way to not deal with slavers.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday March 31st, 2021 11:17:56 PM

Barratore nods mentally to Emrys, Exactly, right wrong, left right The mention of slavers puts the minotaur's hackles on the rise as well.

We can afford the time and noise to deal with them if they're slavers and by that I mean, I'm taking the time to do so. You're all welcome to join

Edson and Lanliss needed to get better info and for that reason, Barratore forces himself to relax. Might be something else, some weird miners or some such craziness. Here, the fighter figures, nothing is really out of bounds

The Palace of Marteus (DM Steve)  d3=1 ; d10=3 ;
Thursday April 1st, 2021 12:05:43 AM

Velarin cautions that any combat must be fast and not delay them.

Edson thinks that this group will not ignore slavers, even here.

Barratore also bristles at the thought of slavers. He’s counting on Edon and Lanliss to scout out the situation.

Tishe’ thinks they must be approaching workers with an overseer, and readies for combat.

Brom tries to make out the conversation and gets angry simply thinking that slavers might be involved.

Emrys encourages Tische’ to reminisce.

Lanliss is quiet.

As the group pauses to consider how to deal with whatever is up ahead, or whether they should go back and try the other way, Valerian notes that continuing how they are going is currently the shortest path to the keystone. The tunnel they are in is large enough for two of the group to travel abreast, except of course that Barratore pretty well fills it.

Lanliss thinks the voices sound dwarvish. He and Edson approach the lit chamber and find stairs going down to a large open area. In the middle of the area is a forge with a roaring fire. However, the whole is brightly lit by magical sources. A dozen or more dwarves are scattered through the area, most at tables working alone or in pairs. A couple are eating, and one appears to be sleeping. Another is walking around, demanding something of the others.

Through an entry at the far end of the chamber with the dwarves is another chamber with a platform. A dwarf and a couple of gnomes are visible on the platform, along with something that is mostly hidden

Behind Barratore, the crying ends in a bit of snuffling and a barely heard pep-talk. “Pull yourself together. Testing is always worse if you don’t.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 1st, 2021 3:23:07 AM

Tishe’ smiles at Emrys’ remembering things the sorceress has mentioned about her first adventuring companions. “Yes, Grymash Mountainback was a sweetie, very direct. After meeting Mac, a Minotaur who travelled with me to Rattledam, Grymash called nearly every intelligent being we met a something-Taur! We had a great team in the BloodPack, but would not have been able to do this. Little Flea was the only one of us who WASNT a Paladin, Cleric, Witch or Druid!”

She pauses at the report from Lanliss and Edson: this doesn’t look like a slaving operation. Her doubt makes her look to the others if they should continue with this plan.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 1st, 2021 6:37:58 AM

V tries to determine the exact location in the room of the keystone before the group makes their move. Wouldn’t do to have one of them run off a back passageway with it while the others slowed us down. As soon as V knows it’s exact location, he will relay the info to the others and remind everyone that the keystone doesn’t leave unless in our possession

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday April 1st, 2021 10:18:53 AM

"Tishe' has a point, we don't exactly know what we or who are dwarves,", Lanliss says.
"We can get the keystone and help them on the way out", Lanliss suggest.
"....and if we do help them now assuming they are stuck here and of good nature...it will force us to speed up our heist." , Lanliss says.

Brom the Barbarian  d20+31=36 ;
Thursday April 1st, 2021 10:07:26 PM

Not slavers...ok...dwarves mining? What?

Brom still follows the others leads. His job will come soon. So until then, the barbarian patiently waits for his turn to act, and maintains his place in the order.

Perception DC 36

The Palace of Marteus (DM Steve) 
Thursday April 1st, 2021 11:12:05 PM

Tishe’ pauses. Maybe these aren’t slavers.

Brom is surprised to find dwarves mining a kidney stone in Marteus’s tumorous palace.

Lanliss suggests getting the keystone first and helping these dwarves on the way out.

Velarin tries to determine the exact location of the keystone, which lies somewhere beyond the room they’re looking at.

Edson, Barratore, and Emrys are quiet.

As Edson and Lanliss watch, the scene doesn’t change. The dwarves are working busily, whatever they’re doing.

Someone (or something) is clearly approaching the group from behind Barratore, but since there is no attempt to hide the sound it seems he (it) hasn’t yet seen the group.



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=22 ;
Friday April 2nd, 2021 5:10:59 AM

Tishe’ looks forward and back. The team is sandwiched between the dwarves in front and whatever is coming from behind, and without an easy solution to avoid a confrontation.

So she gets ready for some answers. Squeezing back to just behind Barratorre, she Readies a Dinensional Anchor spell to target whatever is coming up on Barratorre. Whatever it is, it won’t be able to escape the Minotaur.

Readied Dimensional Anchor. Touch AC 22. No save. all planar movement (blink, dim door, etc) blocked

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 2nd, 2021 8:10:55 AM

"Remember to kill it quickly and quietly if possible Barratore."

V readies with Magic missiles to add to Barratore's damage, or a wall of force should that be more appropriate.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 2nd, 2021 5:11:20 PM

Edson Takes out his kukhris, but thinks about how that will ruin any chance of their disguises working. He keeps one out, but keeps the hand at his back.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 2nd, 2021 9:41:44 PM

Lanliss doesn't interfere,
'Too many can cause a commotion', he thinks to himself.
He keeps himself ready for an intervention just in case things go wrong.

The Palace of Marteus (DM Steve) 
Saturday April 3rd, 2021 9:40:40 AM

Tishe’ prepares to cast a spell on whatever is approaching from behind.

Lanliss decides not to interfere, for fear of too much activity being noticed, but is ready to help.

Velarin prepares to cast a spell if Barratore is unable to handle whatever is approaching from behind.

Edson readies a weapon, but tries to keep it from showing.

Brom, Emrys, and Barratore are quiet.

In the low light behind Barratore, a lone, white-clad figure appears, slowly limping in the party’s direction. As it moves, it slows down and speeds up in time with the pulsing of the area. It doesn’t notice the party for a bit, coming closer before it stops. Tishe’s dimensional anchor covers it with a green glow not unlike -- but not quite matching -- that of the walls in the palace. The clashing of the two is hideous.

At the other end of the group, Edson and Lanliss see no change among the dwarves that would indicate they have noticed anything.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday April 5th, 2021 12:10:46 AM

Tishe’ looks to Barratorre, not sure what his plans are, then readied a Wall of Ice to trap the hobbling figure if it tries to run. “Come here”, she says in a simple command, “we have questions of you.”

The sorceress knows she has next to no chance at bluffing the being, but maybe simple misunderstanding can get them a captive with information. She thinks to the others, ‘if this one was the hesitant voice preparing for a test, it may think WE are part of the test.’

Readied Wall of Ice to stop physical escape.
Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday April 5th, 2021 8:30:47 AM

V waits for Barratore to make his move, hoping that it's quickly and quietly enough to where the Dwarves don't notice.

V wonders if Tishe' or Emrys could come up with 5 invisibility spells between the two of them. With his two, it would give the group the possibility of sneaking by the dwarves.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+8=25 ;
Monday April 5th, 2021 12:30:49 PM

(Bluff: 25)

Emrys steps forward with Tishe and adds, "Choose your answers wisely ... you are being tested."

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday April 5th, 2021 12:34:47 PM

If Velarin had mentally asked the question about Tishe's and Emrys' ability to cast Invisibility, he mentally answers, "I do have a wand of Invisibility."

Brom the Barbarian  d20+31=33 ;
Monday April 5th, 2021 2:50:38 PM

Brom also waits for the others to handle the following individual. He keeps an eye forwards listening for commotion from the larger chamber.

Perception DC 33

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=36 ;
Monday April 5th, 2021 6:49:19 PM

Lanliss keeps an eye just in case.
'What in Gragul name were the dwarves doing there?', he thinks

Perception 36

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+32=33 ;
Monday April 5th, 2021 7:11:21 PM

Barratore stands still, he knows he should appear as one of the white robed and diseased ones like in the garden. Hi weapons could be found in less than a blink of an eye, there was no need to draw beofre hand. Tishe had the creature from magically running and he would ponce if the latter tried to physically flee. The presence of the dwarf miners had his mind split. Could all within this place not be evil. Could some have been captured, enslaved, tricked or mislead to be in this place. Vengeful righteousness might not be the correct first move

So the Fighter, having learned over the many years, waits.

If tries to flee, I'll cut him down he communicates with the others. Little did the fighter suspect that Warrd was watching

Readied Attack PA Gtr Vital Strike nat 1 - miss

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys



The Palace of Marteus (DM Steve) 
Monday April 5th, 2021 11:00:56 PM

Barratore waits, confident in his abilities.

Brom listens in case they are noticed by the dwarves.

Emrys supports Tishe’ by telling the figure he’s being tested.

Lanliss wonders about the dwarves.

Tishe’ commands the figure to approach and answer questions. She has a spell readied in case it tries to flee.

Velarin waits and wonders if they can make the entire party invisible. (Emrys thinks they can.)

Edson is quiet.

The figure approaches as commanded. When Emrys says this is a test, there is a flicker of relieved resignation on its face, as if something that had been troubling it has been answered even though the answer is unpleasant.

The figure appears human and male, but vaguely unnatural. It is very pale, somewhat sickly, and shows the scars of many tortures. In time with the pulsing in the area, it shows signs of pain and fatigue, then relief. As it approaches and talks, it’s eyes are on Brom -- the only one not dressed in white. It adopts a posture of submission so automatically that it must be subordinate to just about everything here.

“I will perform to my abilities, noble sir.” There is no pride in the comment. It, too, seems to be rote.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday April 6th, 2021 12:29:32 AM

Tishe’ understands Emrys’ gambit and let’s the more charismatic Witch to take the lead. She thinks to the group. “Maybe tell him that past tests have tested body and will; this test lays bare obedience and knowledge. He may be able to give us information.”

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday April 6th, 2021 8:33:07 AM

(V asked mentally. I should have put that part in quotes.)

"If this tortured creature here does not give us away to the Dwarves, We may be able to go invisible and get by them."

"Do we want to ask him about the Dwarves? Send him back from whence he came to delay being discovered? Or take him with and go speak with the Dwarves? They could be prisoners forced to create the Keystone. For once, I am unsure of what is the best plan."

"Either way. What we seek is beyond the Dwarves, And time is not our ally."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday April 6th, 2021 4:56:44 PM

Edson is ready to pounce when the human is charmed. He slides his weapon away, and waits for one of the casters to begin the "trials".

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+8=27 ;
Tuesday April 6th, 2021 7:03:08 PM

"That is good to hear, we expect no less." He then asks, "Is everyone performing their tasks to order?" He allows the human to answer.

"We are installing this brute," Emrys points to Brom, "as a new guardian of the Key Stone. We need everyone along the path to remove themselves or blindfold their eyes ... he HATES to be looked upon. How many are along the way?"

(Bluff: 27)


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday April 6th, 2021 8:00:39 PM

Well played Emrys, Barratore shifts to not fill the passage and waits

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday April 6th, 2021 8:08:41 PM

Lanliss waits, looking to see what happens next.

Brom the Barbarian  d20+22=37 ;
Tuesday April 6th, 2021 10:53:40 PM

Brom quickly catches on with the ruse. He begins to play his role by grunting, foaming, and staring at the thing with fury in his eyes.

Intimidate DC37

The Palace of Marteus (DM Steve)  d20=16 ;
Tuesday April 6th, 2021 11:38:11 PM

Tishe’ suggests obtaining information from the man they encountered.

Velarin suggests sneaking past the dwarves invisibly, or several questions they could ask now. He also points out that time is limited.

Edson relaxes and waits to see what happens.

Emrys spins a quick tale and asks the man a question about how many people they should expect to encounter on the way to the keystone.

Barratore.stands aside.

Lanliss waits and watches.

Brom plays up the role of berserk guardian.

"Is everyone performing their tasks to order?"

“Of course. Only through testing are we shown the true way to power and success.” The clear, firm, and immediate answer is very unlike the talk you heard the man give himself when he was alone.

"We are installing this brute as a new guardian of the Key Stone. We need everyone along the path to remove themselves or blindfold their eyes ... he HATES to be looked upon. How many are along the way?"

The man averts his eyes as he answers. “There is nothing along this way but the dwarves and gnomes attending the forge. . . Perhaps three dozen.” He answers before he could have counted, and a look of relief crosses his face after a few moments.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 7th, 2021 12:21:37 AM

Tishe’ mentally applauds Emrys. “Brilliant!” She keeps silent, but just can’t keep her mind from spilling to the other Keepers. ‘Now, how to weave this so he continues to think this is the test and not alert the whole palace. If he goes ahead, the dwarves and gnomes will tell him we aren’t the test and if he leaves his companion will tell him the same thing.’

‘I can turn 4 more invisible again’, she responds to Velarin.

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday April 7th, 2021 6:39:04 AM

"Well done Emrys. Let's hold off on the invisibility for now Tishe'. I believe we should let Emrys continue the ruse. Perhaps it can get us all the way to the keystone."

"What's next Emrys? Have hime lead the way and tell the Dwarves and gnomes to avert their eyes as the keystone guardian is put into place?"



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday April 7th, 2021 11:02:45 AM

"Look at the big brain on Emrys. " Edson mentally jokes. " Seriously, great job. " The skinny elf likes the suggestion of the Emrys keeping the ruse up, but waits to see if the man is still able to do it.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday April 7th, 2021 7:21:39 PM

Emrys replies to everyone mentally, "Thanks everyone, but it hasn't worked yet."

Emrys then tells deformed fellow, "I just knew it ... that's why too many. Tell everyone ahead to move out of the way, face the wall and cover their eyes. They mustn't look or speak ... not until we pass by and out of sight. We want to avoid another, um, incident!" Emrys gives him a concerned look. "Let's do this quickly, we can't have them away from the forge for too long."

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday April 7th, 2021 7:23:19 PM

Correction: "I just knew it ... that's way too many."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday April 7th, 2021 9:55:22 PM

Barratore waits to fall in as the last member of the party. I suggest Emrys near the front behind the man we send. Edson and Lanlisd, then Brom with V and Tishe, myself at the rear


Brom the Barbarian  d20+22=23 ;
Wednesday April 7th, 2021 10:02:52 PM

Brom waits for Emrys's plan to clear all the forge workers before falling in line with the others.

Should any need to play the rager's part Brom will intimidates any onlookers as before.

Intimidate DC 23

The Palace of Marteus (DM Steve)  d20=13 ; d20=8 ;
Wednesday April 7th, 2021 11:20:21 PM

Emrys provides more direction for the man they are “testing”.

Velarin thinks their ruse might be effective, and suggests they bluff it out as long as they are able.

Edson likes the idea of keeping the ruse up, but will be ready if the man isn’t up to it.

Barratore congratulates Emrys and waits.

Tishe’ thinks Emrys’ questions were brilliant but advises caution. She can cast a few invisibility spells.

Brom waits to fall in behind the others and prepares to intimidate onlookers.

Lanliss is quiet.

Emrys worries aloud that the man has identified too many onlookers. "Tell everyone ahead to move out of the way, face the wall and cover their eyes. They mustn't look or speak ... not until we pass by and out of sight. Let's do this quickly, we can't have them away from the forge for too long."

Obeying Emrys’ orders means walking past Barratore, who is giving the man as much room as he can, and Brom. The man, eyes still averted, manages the latter with a little hesitation. The man continues on through the party and then toward the stairs down into the large chamber where the dwarves work.

From their vantage point, Lanliss and Edson see that the dwarves are not paying their entrance any attention as the man reaches the stairs. When the rest of the party falls in behind and approaches the entryway, Velarin sees that the path to the keystone goes onto the platform in the chamber past the dwarves.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 8th, 2021 12:14:13 AM

Tishe’ follows Barratorre’s suggested marching order, Velarin’s wait for the invisibility, and Emrys’ directions with the testing fellow.

.......
Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 8th, 2021 5:16:11 AM

V falls into line with the others, hoping that Emery’s’ ruse works, but mentally prepares himself to assist in trying to make quick work of any that try and stop them. He informs the others of the direction of the keystone

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 8th, 2021 6:46:43 AM

V falls into line with the others, hoping that Emery’s’ ruse works, but mentally prepares himself to assist in trying to make quick work of any that try and stop them. He informs the others of the direction of the keystone

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=47 ;
Thursday April 8th, 2021 5:20:18 PM

Lanliss stays near Edson.
'Is it really that easy ?', he thinks
'No ambushes...no surprises". he ponders about the lack of brutes or bad things in this area.
He looks around for signs of possible ambushes and sources of bad surprises.

Perception 47 (natural 20)

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+20=27 ;
Thursday April 8th, 2021 9:54:21 PM

Not one for superstition, Emrys would have knocked on wood if he thought the sound wouldn't draw unwanted attention. He does his best to sense if they are, in fact, the victims of a ruse as they make their way.

(Sense Motive: 27)

The Palace of Marteus (DM Steve) 
Thursday April 8th, 2021 11:14:20 PM

Tishe’ falls in to the marching order Barratore suggested and prepares.

Emrys worries that the party may be somehow being duped, but sees no sign of it.

Lanliss thinks this is too easy and looks for possible trouble.

Velarin falls in. He lets everyone know the direction of the keystone.

Edson, Brom, and Barratore are quiet.

The man goes down among the dwarves and gives them the news, “Everyone must look away. The master has sent a guardian for the keystone and he hates being looked at.”

“What?” One of the dwarves questions this -- the loud voice. “Why haven’t I heard of this before, bule?”

“I only report what I have been instructed. The berserker is to guard the keystone, and he’s been known to get very upset when people look at him.”

“We can’t work on the forge that way. I’ll see about this.” The dwarf picks up a small item from a nearby table. He glares at Brom, unintimidated, and directs his next statement to Brom. “We are doing as the master commands, and have no time for this distraction. What authorization do you have to be here?”

Lanliss sees no places for an ambush or guard to be lurking. There are many hammers in the area, and each dwarf carries at least one, if not two or three. Perhaps they can defend themselves. They do not look like combatants, however. Lanliss also notices that as the “pulse” goes through the area, not only do the ailments of people grow worse and improve with the cycle -- the materials in the area decay slightly and are restored.

The party is in the chamber with the dwarves, some of which are looking on to the conversation (a good three quarters are still hard at work). The dwarves are scattered throughout the room. The party is together at one end of the chamber, and Velarin said they need to go out the other end.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 9th, 2021 12:25:35 AM

Tishe’ winces as the dwarf immediately calls thier bluff and reaches for a means to talk to someone else. She thinks to the Keepers. “Well, Brom, he looked at you, I say you kill him quickly and with great violence, then Emrys pretends to make a spell to calm you down. That should intimidate them into obedience for at least long enough for us to get the Keystone. “

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 9th, 2021 7:11:59 AM

“Sounds like a damn good plan Tishe’. If the others join the fray, we will have to kill them all quickly. The cost of not getting the keystone is too great to take chances.

V waits for Brom to “go berserk”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 9th, 2021 9:19:25 AM

Edsons' eyes go wide with Tishes suggestion. Not that he disagreed, because he didn't.. he was shocked that it escalated that quickly.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday April 9th, 2021 10:10:19 AM

Barratore simply decides the distraction currently underway is good enough for him to casually begin to walk to the desired exit. He tries to act natural so as not to endanger the mission, fly causally

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Brom the Barbarian  d20+40=41 ; 8d6+50=80 ;
Friday April 9th, 2021 4:17:34 PM

Brom hears the call and Brom goes to work. He rages draws his blade and charges the dwarf. Brom misses the dwarf and strikes the ground with his strike.

Attack (GVS, Rage, PA, SA, PB): AC (Nat1); Damage 80 points to the ground

(Nice way to start. Die roller and a nat 1)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 9th, 2021 5:37:35 PM

Lanliss reports What he sees and feels.
"There is a....sort of a pattern things decay and then restore to their original state, It is very weird", Lanliss says.
"If they do start to fight they have the numbers and they have their hammers.", Lanliss reminds/cautions the group.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 9th, 2021 8:13:42 PM

“Sounds like a damn good plan Tishe’. If the others join the fray, we will have to kill them all quickly. The cost of not getting the keystone is too great to take chances.

V waits for Brom to “go berserk”

The Palace of Marteus (DM Steve)  d20+20=33 ; d20+20=37 ; d20+20=33 ; d4+2=5 ; d4+2=4 ; d4+2=4 ;
Saturday April 10th, 2021 10:02:25 AM

Lanliss tells the others what he has noticed.

Velarin agrees with Tishe’s plan and waits for Brom to go berserk.

Tishe’ suggests Brom kill the dwarf leader.

Brom attacks the dwarf leader, but misses.

Edson is surprised at how quickly things turned.

Barratore starts walking through the room the direction Velarin said to go

Emrys is quiet.

Brom swings, misses the dwarf, and digs a deep gouge into the floor of numerous small crystals. The head dwarf appears astounded that he was attacked, but recovers quickly. Shouting, “He’s after the keystone! Get him, guys!,” the lead dwarf then turns and runs. He makes it halfway to the next chamber (about 40’).

The other dwarves react. Some of them merely look up from their work this round. But the three closest to Brom, who were more aware of what was going on, close on and attack him.
Dwarf 1: hits AC 33 for 5 points damage
Dwarf 2: hits AC 37 for 4 points damage
Dwarf 3: hits AC 33 for 4 points damage


Barratore realizes that one or two dwarves could have closed and be attacking him, based on their distance, but they’re ignoring him instead. Barratore and Brom have about 80’ to reach the exit. The rest of the party have 100’ to 120’ to go. There are ten dwarves in the way (including the three on Brom).


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+31=39 ;
Sunday April 11th, 2021 4:07:37 AM

Tishe’ sees how things decay in a pattern, but also how things can go to the Lands of Unrest in a hand basket. “The jig is up, the news is out, they finally found us! No spoof today, they’ve had us made, let’s blast all about us!”

The sorceress gets to work by sticking her hand in a pocket of her multi-dimensional Pants O Plenty and pulling a scroll. A quick read and the the dwarf leader is grabbed at by a Grasping Hand spell!

Tishe’ then tells the Keepers that she is ready to seal the Keystone Tunnel if necessary. She heroically Readies a Wall of Ice if any dwarf reaches the Keystone Tunnel.

....
Pull scroll move action
Cast Grasping Hand: standard action.
Grasping Hand. CMB. 39 to grapple dwarf leader
Hero Point: extra action. Ready Wall of Ice to seal off Keystone Tunnel

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Grasping Hand. Highlight to display spoiler: { Its CMB and CMD 31. [20+10 (Str 31)+1 (Large)]. The hand holds but does not harm creatures. Directing the spell to a new target is a move action. The grasping hand can also bull rush a interpose as interposing hand. }

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+15=17 ; d20+27=43 ;
Sunday April 11th, 2021 3:58:59 PM

"YOU FOOLS!" Emrys growls at the dwarves. "You all FAILED your test!" (Intimidate: 17)

Oh well, that was NOT one of his best efforts at intimidation ... however it doesn't matter, they're all about to die. "Let's end this quickly!" Emrys begins speak dark words of necromancy. Words that cause ones soul to ache and chills the body down to the bones.

(Emrys casts Mass Suffocation, enhanced by Focused Curse (+3 DC & S.Penetration). Targets: Up to 10 dwarves. Range: 75 feet. Duration: 20 rounds. Fortitude Save: 36. Spell Penetration: 43, if necessary. If a target succeeds, they are merely staggered for 1 round as they gasp for breath. If a target fails, they immediately begin to suffocate. On the target's next turn, they fall unconscious and are reduced to 0 Hit Points. One round later, the target drops to –1 Hit Points and is dying. One round after that, the target dies. Each round, a target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 1 round per level, and each time a target fails their Fortitude save, they move one step further along the track to Suffocation.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  10d6=46 ; 5d4+15=24 ;
Monday April 12th, 2021 6:53:14 AM

V casts a wall of force over the front of the chamber to the keystone. If he's not able to block the whole entrance, He will place it where it will slow down the Dwarf headed for the keystone the most. He then uses his rod of quickening and casts a quickened lightning bolt at the Dwarf headed for the keystone. If he is unable to do that due to friendlies in the way, He will quicken a magic missile at the Dwarf. He then mentally informs the Keepers of the wall and it's location.

Lightning Bolt: reflex save DC 24 for 1/2 damage, Damage 56 or 33 for 1/2 damage
Magic missiles: damage 24

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+22=37 ;
Monday April 12th, 2021 9:32:35 AM

Brom ignores the damage from the dwarves as if it didn't happen (it failed to beat his DR). He forgoes attacks on the dwarves in front of him to use his boots to move directly in front of the dwarf foreman (using boots of teleportation).

"Yur not goin' anywhere, shorty. I hate ta have ta kill ya, but you looked at me and now you MUST PAY!!!"

Intimidate DC 37

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+25=26 ; d20+20=26 ; d20+15=31 ; d20+25=41 ; d4=4 ; d6=6 ; d4=1 ; d6=2 ; d6=2 ; d4=2 ; d6=5 ; d4=4 ; 10d6=31 ; 10d6=37 ; 10d6=42 ; 10d6=33 ;
Monday April 12th, 2021 10:38:49 AM

Edson steps up to one of the dwarves on Brom and makes sure to flank with the big man.

Hit ac 26 , 9 dmg + 6 fire +31 sneak
Hit ac 26, 6 dmg + 2 frost + 37 sneak
Hit ac 31, 7 dmg + 2 fire + 42 sneak
Hit ac 41, 9 dmg + 5 frost + 33 sneak

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday April 12th, 2021 12:22:06 PM

Barratore thinks sealing the direction behind them so reinforcements cannot arrive to be a better option.

Barratore simply continues to the exit. Brom had the one dwarf, a Grasping Hand was on the same dwarf, Edson likely just killed one and Emrys likely just killed all of the others. The white robed diseased minotaur image, simply goes about his way

Move and Move 40+40 to the exit

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday April 12th, 2021 8:14:18 PM


"What about the keystone ?", Lanliss asks.
If possible, Lanliss takes pursuit after the lead dwarf.
If not possible

Lanliss runs quickly as possible to be near Edson, he takes a defensive stance ready for retaliation if needed.



The Palace of Marteus (DM Steve)  d20=14 ; d20+5=20 ; d20+5=19 ; d20+5=25 ; d20+5=20 ; d20+5=7 ; d20+5=24 ; d6=4 ; d6=6 ; d6=4 ; d20+20=23 ; d20+20=31 ; d20+20=30 ; d4+2=4 ; d4+2=6 ; d4+2=4 ; d20=15 ;
Monday April 12th, 2021 10:24:20 PM

Barratore, seeing that the others have the dwarves well in hand, quickly strolls over to the entrance to the next chamber. V has placed a wall of force in the way to keep the dwarves from escaping.

Tishe’, using a scroll, uses a grasping hand to stop the head dwarf from leaving. She lets the group know what she might cast next.

Brom teleports in front of the fleeing dwarf-- now held by a grasping hand -- and lets it know it made a mistake. It seems suitably intimidated.

Lanliss joins Edson and reminds everyone they need the keystone.

Velarin casts a wall of force over the entrance to the next chamber and follows it with a quick magic missile to the dwarf in the grasping hand.

Emrys casts mass suffocation, and six of the dwarves start choking (as many as he can get within 30’ of each other).

Edson handily drops one dwarf before Brom teleports away.

The three dwarves attacking Brom call for help, shouting that he is too well protected. This does not matter, as Brom is now gone and they have other problems. When the party is done, six dwarves are suffocating and one is dead, and the leader is caught. That leaves three able to act, each of which closes with someone to deliver whatever damage they can.
Dwarf 8 attacks Velarin hitting AC 23 for 4 damage.
Dwarf 9 attacks Edson hitting AC 31 for 6 damage.
Dwarf 10 attacks Velarin hitting AC 30 for 4 damage.


The leader is held in the grasping hand, and seems cowed by Brom’s display, but has no reaction to the magic missiles. The white-clad human that the group was “testing” earlier screams and runs back toward the stairs out, getting about halfway up them.

Velarin -- Highlight to display spoiler: {Somehow V missed this in the confusion before, but the dwarf leader is walking up the wall over there, invisible. V can see the dwarf trotting up to the ceiling with his enhanced senses, although he can also see the dwarf in the grasping hand.}

At the entrance to the next chamber, Barratore sees a platform with some sort of machine on it. It is fairly large, about 10’x10’x10’. The machine rusts and is restored in time with the changes the party has noticed for a while, but does so much more obviously. In fact, the effect is more noticeable at this end of the dwarves' workshop than it was at the other. Within the chamber are two dwarves and a gnome. One of them has noticed something is going on.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+31=42
Tuesday April 13th, 2021 12:27:23 AM

Tishe’ turns from the leader while the Grasping Hand tries to maintain its hold.

Her attention goes on Screaming White Clad. “Sorry sweetie, but we can’t allow you to escape, either.” Another spell, taking a full round of concentration, and he is trapped (hopefully) by a Resilient Sphere!

.....
Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 3. 0. 0. 0

Resilient Sphere: V,S,M; Close; 1min/lv; 1’diameter/lvl; Reflex negates; trapped as if Wall of Force

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+33=40 ; 2d6+12=15 ;
Tuesday April 13th, 2021 8:15:01 AM

V mentally warns the others of the invisible Dwarf that looks to be an exact duplicate of the one in the grasping hand, walking up the wall toward the ceiling.

"I'll try and take care of the Dwarf near the ceiling."

V casts a crushing hand at the Dwarf, The hand attempts to grapple him and begin to crush the life from him. (40 on the grapple check, 15 damage if it succeeds in grappling.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+25=42 ; d20+20=33 ; d20+15=19 ; d20+25=39 ; d4=4 ; d6=1 ; 10d6=30 ; d3=2 ; d4=3 ; d6=5 ; 10d6=34 ; d6=6 ; d4=3 ; 10d6=29 ; d4=2 ; d6=4 ; 10d6=33 ;
Tuesday April 13th, 2021 1:04:46 PM

Edson goes invisible, steps 5 feet and slashes back at the dwarf who stepped to him.

Hit ac 42, 9 dmg + 1 fire dmg, + 30 sneak
hit ac 33, 8 dmg, +5 drost dmg + 34 sneak
hit ac 19, 8 dmg + 6 fire dmg, + 29 dmg
hit ac 39, 7 dmg + 4 frost dmg, + 33 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=47 ;
Tuesday April 13th, 2021 6:12:22 PM

Lanliss Tries to keep himself out of combat now...heading after Barratore to see the area.

Stealth 47

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=33 ; d20+17=22 ; d6+2=5 ; d20+24=35 ;
Tuesday April 13th, 2021 7:50:16 PM

Emrys hears Velarin's warning about the invisible dwarf ... looking up, he sees him too. 'How did I miss that,' he asks himself, 'has my True Seeing spell faltered?' It looks like both Tishe and Velarin have him well in hand. "Wait a minute, there are TWO blatherskiting dwarves," he says out loud realizing the same dwarf is grappled in two different Crushing Hands!

"That dwarf possibly astral projected himself, however remaining trapped in this plane," he tells everyone mentally? Being a master of necromancy, he looks for a silver cord connecting the two (aided by his True Seeing spell) . (Perception: 33)

"Finish off that pot licker!"

To test his theory, he sends his Spectral Hand after the wall climbing dwarf, alongside Velarin's Crushing Hand, to deliver a touch spell. Putrid words of power are spoken.

(Emrys casts Ghoul Touch on Wallcrawler Dwarf, aided by Spectral Hand. Hit TouchAC: 22. Fort Save DC: 29 vs. Paralyze condition. Plus, Carrion Stench (10ft radius) vs. Sickened condition. Duration: 5 rounds. Spell Penetration: 35, if necessary.)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday April 13th, 2021 9:49:43 PM

Barratore informs the party of the 2 dwarf and gnome in the chamber beyond and of the machine. Seeing the decay and restoration of the machine makes Barratore wonder of the effects upon themselves. Perhaps Emrys adaptation spell is keeping the affects at bay?

No matter for now. the invisible dwarf was something he could not do much about.

I think the other chamber has noticed the ruckus

Barratore stands filling as much of the entrance as he can to make seeing past him and to the ruckus in question all the more difficult

The Palace of Marteus (DM Steve)  d20+17=30 ;
Tuesday April 13th, 2021 11:00:46 PM

Lanliss heads over to Barratore, to see what’s going on there.

Edson handily kills another dwarf.

Tishe’ casts a resilient sphere on their erstwhile guide.

Emrys -- See below.

Velarin uses his magic to start crushing the invisible dwarf on the ceiling.

Barratore blocks the entry between the two chambers as much as he can to keep the three workers in the next chamber from seeing what’s going on. He warns his friends.

Brom is quiet.

My apologies for this delay, but I need to know whether Emrys has True Seeing up. Looking through the archives, I think the spell was cast before the party entered the castle. Normally it lasts one minute per caster level, and the party has been inside the palace for over forty minutes now -- closer to forty-five, actually. I am not familiar with who can extend what and for how long, though. If Emrys no longer has the spell up, then he should post a different set of actions for this round. If he does still have the effect, then I will allow folks to replay the round with a bit more explanation. Either way, Brom can act for the round.

Please post an acknowledgement for the Sheriff. It might be good to make sure your headers are up to date, there may have been some damage dealt by the dwarves last round.



Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday April 13th, 2021 11:34:09 PM

Emrys being made aware there are invisible creatures about will recast True Seeing after realizing the earlier casting had ran its course.

(Emrys recasts True Seeing on himself. Duration: 20 minutes.)

"Ohh, there's that pot licker!"

(If Emrys is able to make the same assessment of the situation, and relay the same theory, he will send a Quickened Ghoul Touch spell delivered by his Spectral Hand. Using his Quicken Spell Rod.)

(Emrys casts Ghoul Touch on Wallcrawler Dwarf, enhanced by Quicken Spell and delivered by Spectral Hand. Hit TouchAC: 22. Fort Save DC: 29 vs. Paralyze condition. Plus, Carrion Stench (10ft radius) vs. Sickened condition. Duration: 5 rounds. Spell Penetration: 35, if necessary.)



Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+34=44 ; d20+29=47 ; d20+24=32 ; d20+19=34 ; 2d6+46=53 ; 2d6+46=53 ; 2d6+46=51 ; 2d6+46=55 ;
Tuesday April 13th, 2021 11:37:05 PM

The dwarf is trapped in the grasping hand, but Brom prefers a quick death to the dwarf instead of a slow one. Brom spends a turn to end the dwarf's life.

Attack (Rage, PA): AC 44, 47, 32, 34; damage 53, 53, 51, 55 (total 212 points)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 14th, 2021 12:13:54 AM

Tishe’ holds her breath to see if she successfully trapped the testing being the Keepers tricked into coming this far. She has another trick up her sleeve if she missed, and she’s hoping the Keepers can contain the alert to only this area.

Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 159/167  d20+33=41 ; 2d6+12=17 ;
Wednesday April 14th, 2021 8:11:11 AM

Velarin continues to use his crushing hand to end the wall crawler Dwarf. Grapple check 41, damage 17

"None of them escapes, and none of them can make it to the keystone. Stay on them, and let's finish this quickly."

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+25=41 ; d20+25=30 ; d20+25=36 ; d20+25=28 ; d20+20=23 ; d20+15=34 ; d6=5 ; d4=4 ; 10d6=37 ; d12=5 ; d4=2 ; d6=2 ; 10d6=42 ; d4=2 ; d6=3 ; 10d6=36 ; d4=3 ; d6=3 ; 10d6=35 ;
Wednesday April 14th, 2021 10:13:22 AM

OOC: I believe there are two left by Velarin,

Edson steps up, staying invisible and begins slashing at one of the remaining dwarves.

hit ac 41, 9 dmg + 5 fire + 37 sneak
hit ac 23, 7 dmg + 2 frost + 42 sneak
hit ac 34, 5 dmg + 2 fire + 36 sneak
hit ac 30. 8 dmg + 3 frost + 35 sneak

CDM Jerry [OOC post] 
Wednesday April 14th, 2021 12:25:26 PM

Hey Keepers!

I probably should have done this as you started your last module, but will do so now.  I just sent you an email. I need a reply all from everyone stating what their restart game will be. I explain things in detail in the email.

Anyone who does not declare their game will not have a game to play in as I'll be recruiting to fill any openings in the new game. :)



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=15 ;
Wednesday April 14th, 2021 4:24:14 PM

Lanliss helps Barratore if help needed.
Aid another 15

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday April 14th, 2021 9:50:49 PM

'Welcome to the front lines and the danger Lanliss' Barratore jokes slightly

The minotaur galnces back in appreciation of what Brom is capable of and part of his heart wants to throw off the subtrefuge and simply take on the guardians in place with his brother.

'V you want to drop this thing and let Brom and I lead us to the Keystone? I'm about done with strolling'

He glances back at those on the other side

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

The Palace of Marteus (DM Steve)  d20+15=17 ; d20+15=21 ; d20+10=27 ; d20+10=30 ; d4+7=9 ; d4+7=8 ; d4+7=8 ; d4+7=10 ; d20+10=12 ; d4+2=4 ;
Wednesday April 14th, 2021 9:51:35 PM

Lanliss heads over to Barratore, to see what’s going on there.

Edson handily kills another dwarf.

Tishe’ casts a resilient sphere on their erstwhile guide.

Emrys recasts true seeing.

Velarin uses his magic to start crushing the invisible dwarf on the ceiling.

Barratore blocks the entry between the two chambers as much as he can to keep the three workers in the next chamber from seeing what’s going on. He warns his friends.

Brom tries to kill the dwarf trapped in the grasping hand.

Emrys and Brom both realize about the same time that the dwarf trapped in the grasping hand is not real. Emrys sees with his spell that this is an illusion, and Brom notices that the dwarf in front of him is no longer responding appropriately to the things going on around it when he tries a coup de grace. Highlight to display spoiler: {Because he has see invisible rather than true seeing, Velarin did not automatically realize one was an illusion.}

The human is caught in the resilient sphere.

In opting to deal with the dwarf on the ceiling, Velarin has remained open to the two who hit him last round. They attack again.
Dwarf 8 hits AC 17 for 9 damage (probably a miss) and AC 21 for 8 damage
Dwarf 10 hits AC 27 for 8 damage and AC 30 for 10 damage


The dwarf in the crushing hand gathers his will to cast a quick spell. There is no obvious result.

Barratore and Lanliss notice the dwarves in the next chamber trying to see what’s going on in this one, but the gnome heads further into the chamber and around a corner. On the platform in the room, the machine chugs along, doing who knows what.

Because this is the same round as yesterday, Edson and Velarin don’t do damage again quite yet.

When V passed out potions of flying, Brom used his right away and Tishe’ stowed hers for later, but most people didn’t specify. Can everyone please note whether or not they are flying?

In this chamber there are still:
Six dwarves gasping on the floor, technically still alive but unconscious
Two uninjured worker dwarves
An injured dwarf leader - down 15 HP
A trapped human


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d4+5=6 ; d4+5=7 ; d4+5=7 ; d4+1=3 ; d4+1=4 ;
Thursday April 15th, 2021 12:20:16 AM

Tishe’ sees Erstwhile, he may as well have a name, is good and trapped and safe enough he will probably survive the Keepers. The waste of her Grasping scroll, when told its an illusion, makes her shuttlecocked, but not worried. And the dwarves on Velarin aren’t much of a threat once someone pays attention to them. Barratorre’s report of people in the next chamber knowing something is going on has her worried.

The Sorceress casts Magic Missles at one dwarf on Velarin, causing 15 damage. Then she starts moving towards Barratorre. “Need to end this quickly”, she cautions unnecessarily.

.....
Magic Missle. 15 damage. (Ooc: sorry about rolling bonus wired, but if you -4 on each +5 rolls, it comes out to 15)
Move Action 30’ towards Barratorre.

Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=42 ;
Thursday April 15th, 2021 12:36:47 AM

Emrys wonders why his quickened spell didn't go off ... he really wanted that wallcrawling dwarf to be paralyzed ... and now that pot licker has cast another spell.

The dwarf just cast a spell, Emrys feels he needs to prevent him from using it while Velarin crushes the life out of him. This time he chooses not to employ the necromantic arts, choosing instead just plain old witchery. He speaks a few words of power with a metamagic flourish. Suddenly a sound fills the chamber likened to the crack of a whip.

(Emrys casts a Heightened Dominate Person on the Dwarf in the Crushing Hand, enhanced to an 8th-level spell. Will Save DC: 30. Spell Penetration: 42, if necessary. Range: 75ft. Duration: 20 days.)

Emrys then commands the dwarf to, "Drop all your Spells!" ... knowing this mental task will take him several rounds to perform.

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+34=38 ; 2d6+46=56 ;
Thursday April 15th, 2021 12:42:18 AM

Brom isn't happy about the revelation. He moves to dwarves. If he can attack one he will.

Attack (Rage, PA): AC38, damage 56

The Palace of Marteus (DM Steve)  d20+17=30 ;
Thursday April 15th, 2021 6:56:36 AM

Addendum: Emrys had cast ghoul touch on the dwarf being crushed, but it continues to struggle.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167 
Thursday April 15th, 2021 8:20:42 AM

(Since V is a round ahead apparently, He will hold his actions this round, and let last rounds actions take place before being caught up next post.)

"yeah Barratore. the charade is over. Let's make this quick and keep them away from the keystone. And Somebody can feel free to kill these two idiots beating on me please."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE 
Thursday April 15th, 2021 10:54:49 AM

Edson slashes one of the dwarves on Velarin. (use the rolls from yesterday)

hit ac 41, 9 dmg + 5 fire + 37 sneak
hit ac 23, 7 dmg + 2 frost + 42 sneak
hit ac 34, 5 dmg + 2 fire + 36 sneak
hit ac 30. 8 dmg + 3 frost + 35 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday April 15th, 2021 6:28:38 PM

Lanliss stays with Barratore.
"Thanks but I am not as strong as you", he says seriously.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday April 15th, 2021 11:06:53 PM

Barratore lets the group know that the gnome appears to have exited the next chamber, I'm thinking to go get help or organize a defense.

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


The Palace of Marteus (DM Steve)  d20+17=31 ; d20+17=32 ;
Thursday April 15th, 2021 11:11:54 PM

Barratore warns the others that the gnome in the next chamber might be getting help.

Tishe’ uses magic missile on one of the remaining dwarves and worries about the time they’re taking.

Brom moves to attack one of the two dwarves on Velarin, and wounds it severely.

Emrys casts dominate person on the dwarf and attempts to make it dismiss its spells.

Lanliss stays with Barratore at the entry to the next chamber.

Velarin continues to crush the dwarf leader with his spell.

Edson attacks one of the two dwarves that are continuing to struggle, killing it..

Between the three of them, Tishe’, Brom, and Edson kill the two dwarves that were attacking. With six on the floor dead or about to be, that leaves only the leader being crushed by a grapsing hand and the human in a resilient sphere. The leader tries to cast a spell, this time targeting Velarin. While he is clearly hurt, it does not look like he’s fading fast. The human tries to keep running but ends up falling, unable to escape.

In the next chamber, the two dwarves also go around the same corner the gnome went around last round.

Velarin, make a DC 17 save vs charm person.
When V passed out potions of flying, Brom used his right away and Tishe’ stowed hers for later, but most people didn’t specify. Before the wall of force comes down, can everyone please say whether or not they are flying?



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 16th, 2021 12:13:28 AM

Tishe’ feels the human is of no threat, and a dwarf in the Realm of Shadows means even if she knows where he is, she can’t see him.

So she redirects her Grasping Hand to Interpose for her while the spell lasts, and moves to the Wall of Force and Barratorre.

......
Redirect. Move action
Move. Move action

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Grasping Hand 10/13 rounds
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Flying potion in Pants O Plenty

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

House Rules
Spells and magic items that refer to the Ethereal or Astral Planes instead use the Woldian Realm of Shadows for the same purpose.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167  d20+33=50 ; d20+20=35 ; 2d6+12=21 ; 5d4+15=29 ;
Friday April 16th, 2021 8:29:14 AM

(V drank his potion and is flying)
(I thought the wall of force sealed the entry way into the next chamber that leads to the keystone? are the bad guys still running that way, or am I missing how the battlefield is laid out?)

V continues his grapple (grapple check 50) upon the Dwarf in the crushing hand after shaking off the effects of the spell that was thrown at him(save 35) and doing 21 points of damage via the hand.

"Tishe' or Emrys, can either of you seal the way we came in so that more reinforcements do not arrive from that direction? I think everyone else should start moving after the keystone. If you want to turn this Dwarf into a pin cushion on the way, it will speed up my ability to follow with"

(If the bad guys were already on the other side of the wall of force, and it's between us and them and the Keystone, V will dismiss it. If not, he will put a round of magic missiles into the dwarf being crushed for 29 damage)

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Friday April 16th, 2021 1:50:54 PM

Brom moves to where the wall of force is/was and is ready to move forward.

Brom is flying if the potion is still active.

Rage used: 4 rds

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 16th, 2021 4:23:59 PM

Emrys is getting rather aggravated with this tenacious dwarf. When Velarin asks for a wall to block their entrance, he decides to take a break from trying to kill the dwarf and fortify their six.

"Yes I can, excellent suggestion."

He speaks a few words of power and the thickest, thorniest wall of bramble erupts from the floor and walls.

(Emrys casts Wall of Thorns. Effect: Twenty 10-ft Cubes. Duration: 200 minutes. Have it fill up the entrance completely and then expand into the hallway beyond as much as 20 10-ft Cubes can do.)

Emrys then moves over to the other force wall with the others. "Barratore, can you split that dwarf's skull with one of your spear-sized arrows?"

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 16th, 2021 4:29:50 PM

Emrys pats his belt pouch, knowing the Fly Potion is safe and secure.

(I had posted that Emrys decided to wait until he needed the potion, until then he put it into his belt pouch.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+25=39 ; d6=4 ; d4=2 ; d20+20=31 ; d6=4 ; d4=2 ; d20+15=22 ; d6=3 ; d4=1 ; d20+25=36 ; d6=6 ; d4=3 ; 10d6=27 ; 10d6=36 ; 10d6=30 ; 10d6=38 ;
Friday April 16th, 2021 5:57:30 PM

Edson used the potion.

Edson nods to Velarin and starts moving for the keystone, but not before slicing into the held dwarf.

Hit ac39 7dmg +4 fire + 27 sneak
Hit ac 31 7 dmg + 4 frist + 36 sneak
Hit ac 22 6 dmg + 3 fire + 30 sneak
Hit ac 36 8 dmg + 6 frost + 38 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 16th, 2021 8:40:55 PM

Lanliss didn't use the potion
Lanliss takes pursuit of the Genome while preferring to still keep a safe distance in the case of needing to call for help.

The Palace of Marteus (DM Steve) 
Saturday April 17th, 2021 1:10:30 PM

Emrys fills the entrance to the chamber they are in with a wall of thorns. He then moves about half the distance to the next chamber.

Lanliss chases after the gnome as soon as the wall is down.

Velarin dismisses the wall of force and continues to crush the dwarf.

Edson moves about half the distance to the next chamber, having paused to attack the dwarf.

Tishe’ uses the grasping hand to interpose and moves to the end of the chamber with Barratore and Lanliss.

Brom moves to the end of the chamber with Barratore and Lanliss.

Barratore is quiet.

The dwarf in the crushing hand is still struggling, but apparently has more to worry about than casting spells this round. The human has given up, and just sits in the resilient sphere.

Barratore, Brom, and Tishe’ are at the entryway to the next chamber. They see in it a platform on which sits a large machine (roughly a 10’ cube) with a great many moving parts, chugging through a cycle of actions with the same timing as the cycle of decay and renewal the characters have noticed. The machine itself rusts and tarnishes, then is restored. The platform consists of four wrought-metal legs that support the machine -- a collection of gears, rollers, spindles and assorted other parts. On one side of the contraption is attached a shallow metal rectangular pan. It glows with an unearthly green light. An arm high at the top of the machine holds a large gem.

Lanliss has entered the next chamber, chasing the gnomes and dwarves that were in there in previous rounds. He crosses the room to see that around the corner is another chamber, much like the one the party fought the dwarves in, but this one full of gnomes. They have gathered together, and one is pointing back toward Lanliss and talking to the others.

Velarin, Emrys, and Edson are still in the dwarves’ chamber. It will take Velarin two move actions to reach the entry to the next chamber, Emrys and Edson only one. Velarin repeats that the path to the keystone is up onto the platform.

Velarin and Brom: It has been about 5 minutes since taking the potions of flying. Please roll 1d6 each round -- on a 1, the character settles to the ground, the effect ended.



Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d6=5 ; d20+31=46 ;
Sunday April 18th, 2021 10:19:47 PM

Brom is still flying

Brom ends his rage and moves back towards the hall Lanliss entered. He gets to the opening and listens down the hall for signs of coming danger.

Perception DC 46

Rage used: 6

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=28 ; d20+10=23 ;
Monday April 19th, 2021 12:09:00 AM

Tishe’ ‘calls’ mentally to the others, “I think I see the Keystone! A green stone pulsing in a Gnomish contraption of some kind.”

The sorceress then drinks Velarin’s flying potion and delays her move to follow Barratorre into the Keystone chamber. She looks closely at the gnomes: are they decaying-healthier in timing of the beats of the Keystone too? What does it look like they are trying to do? Complete preparations, defending, or something else?

Perception. 28
Sense Motive. 23

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Grasping Hand 4/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Flying potion in Pants O Plenty

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

House Rules
Spells and magic items that refer to the Ethereal or Astral Planes instead use the Woldian Realm of Shadows for the same purpose.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167  d20+33=51 ; 2d6+12=19 ; d6=5 ;
Monday April 19th, 2021 8:35:09 AM

Velarin continues to crush the Dwarf with the crushing hand (grapple check 51, damage 19)

The Wizard then flies(rolled a 5) towards the chamber and the upcoming battle as he maintains concentration upon the crushing hand. As soon as he has a good visual upon the machine, he will try and determine the exact location of the keystone.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday April 19th, 2021 12:15:44 PM

Barratore moves into the chamber that looks to hold the Key Stone. Time to set off the traps or guards or whatever he thinks to himself.
Barratore draws both of his blades as he enters. Tishe, you got the stone, I got any threats coming in

Barratore continues across the chamber to stand between where the gnomes fled and the Key Stone

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+39=40 ;
Monday April 19th, 2021 4:39:41 PM

Edson goes invisible and follows into the chamber with the stone. Searching for traps (40) as he goes.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday April 19th, 2021 5:18:54 PM

Emrys continues to catch up with the party at the entrance of the other room. He double or triple times it, if necessary, he's ready to be out of this place. When he gets there, he now sees the god machine, and the gemstone at the top. He agrees with Tishe's assessment, "I think you may be right."

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Monday April 19th, 2021 7:15:28 PM

Brom decides to follow the others into the key room.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=45 ;
Monday April 19th, 2021 7:41:44 PM

Lanliss sees the gnome and stands speechless for a few seconds

He starts speaking in Gnomish
"
Hi there...nobody needs to get injured or harmed...
We are not here to hurt you"
Lanliss stops for a second waiting for reaction and says as convincing as he possibly can
"Official business by her great majesty"

Bluff 45

The Palace of Marteus (DM Steve)  d20+17=28 ; d20+15=16 ; d20+22=38 ; 4d6=16 ; d4=4 ;
Monday April 19th, 2021 9:48:54 PM

Brom moves into the next chamber and looks to see what might be coming.

Tishe’ guesses that she sees the keystone, drinks a flying potion, and follows Brom.

Barratore moves through the next chamber to defend its other entrance from any attackers.

Edson moves into the next chamber and looks for traps.

Velarin continues crushing the dwarf and flies to the next chamber, where he immediately spots the keystone.

Lanliss attempts to bluff the gnomes, or at least talk them down.

Emrys hustles to catch up with the others, and agrees with Tishe’s assessment of the stone.

The entire group has moved into the chamber with the machine. The keystone, as Tishe’ and Emrys surmised, and Velarin confirms, is a large gem set near the top of the machine. The gem is about the size of two fists, and looks brown in the green light given off by the machine. (It would be a deep red in sunlight.) It is 10’ above the platform, but easily reached by anyone able to fly. Edson sees no traps from down below.

When the party entered the giant kidney stone structure, they followed a tunnel that split, took the left passage, and found the dwarf chamber. Past the dwarf chamber was the chamber they are in now, with the machine. The chamber with the gnomes is connected to the other side of the machine chamber, such that the dwarf and gnome chambers are likely separated by a thick wall and continuing on would complete a loop back to the original tunnel.

One chamber over from the party, most of the gnomes (and two dwarves) are pointing and arguing. Probably about whether or not to attack, from the way they grip their hammers. One gnome, however, shows no hesitation, casting a spell. When the gnome finishes, a massive swarm of crawling and flying bugs fills the chamber with the machine and the party.

Everyone takes 16 damage from the insects, and must make a DC 23 Fort save or lose 4 dexterity (from poison) and another DC 23 Fort save or become nauseated.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=32 ; d20+12=26 ; d20+26=32 ; d20+26=35 ;
Tuesday April 20th, 2021 12:27:35 AM

Tishe’ is suddenly surrounded by creeping (and flying) doom. Many many bites, but she is able to overcome the effects of poison and ensuing nausea. (Fort 32 and 26)

“Good plan Seiur Barratorre, but I think I must weave a tapestry to cover us from incoming spells. Seiur Lanliss, Sieur Edson? Can you shuttle over and do the pick?”

Rising 5 feet into the air, the Fateweaver casts a Dispel Magic targeted at the spell keeping the swarming insects, then uses her Spellweaver ability to Ready another Dispel Magic spell to counterspell the first gnome who tries to target the Keepers.

,,,,,
Targeted Dispel Magic vs summon insect. DC 32

Readied Targeted Dispel Magic vs first gnome cast spell that targets any Keeper. DC 35

Grasping Hand 4/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+16=19 ; d20+16=28 ; d20+16=27 ; d20+33=37 ; 2d6+12=19 ; 20d6=59 ;
Tuesday April 20th, 2021 8:28:20 AM

Velarin heroically overcomes the dexterity loss caused by the swarm(-1 hero point for reroll of 28), and shakes off the nausea effect(roll 27)

V maintains concentration on the crushing hand to crush the Dwarf once more(grapple check 37, damage 19), and then launches an empowered chain lightning into the Gnomes, targeting the spell caster as the primary, and effecting all other gnomes within 30' of him.

Reflex save 29 for primary target, 27 for everyone else. 98 damage, or 49 on a save.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 106/128 INVISIBLE  d20+10=26 ; d20+10=19 ; d20+10=20 ;
Tuesday April 20th, 2021 6:28:25 PM

Edson shakes off the bugs, but the sickness hits after. (Used 1 hero pt but failed).
Edson nods to Tishe.. and moves towards the keystone but does nothing else.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:204/220  d20+18=35 ; d20+18=19 ;
Tuesday April 20th, 2021 6:57:19 PM

Lanliss overcomes the swarm at first but soon enough feels nauseated.
He can't focus much and shouts in Gnomish "Gragul Curse you !" and proceeds to move forward towards the keystone, trying not to vomit.

Fortitude check #1 35
Fortitude check #2 19 (epic fail)


Emrys Myrridanmyl, Stephen F. ac17 hp150/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+23=26 ; d20+23=42 ; d20+24=36 ; d4+2=5 ;
Tuesday April 20th, 2021 8:20:41 PM

(Fort Saves: 26 and 42 vs poison and nauseated)

Emrys decides he going to distract the gnomes with a small army of shambling behemoths. He fortifies himself against the distractions of the swarm with his unbreakable concentration.
(Concentration Check to cast a 9th-level spell within the Swarm: DC 29: 36 success.)

(Emrys casts Shambler, a conjuration [creation] spell. Creates 5 Shambling Mounds with the Advanced Template. Range: Medium 300ft. Duration: 7 days. Emrys conjures them directly in front of the gnomes.)

Emrys simply commands them to, "Kill the Gnomes!"
-------------------------------------------------

Advanced Shambling Mound
N Large plant
Init +0; Senses darkvision 60 ft., low-Light vision; Perception +13

DEFENSE
AC 25, touch 9, flat-footed 19 (+12 natural, –1 size)
hp 85 (9d8+45)
Fort +11, Ref +7, Will +7
Defensive Abilities plant traits; Immune electricity; Resist fire 10

OFFENSE
Speed 20 ft., swim 20 ft.
Melee 2 slams +13 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+9)

STATISTICS
Str 25, Dex 14, Con 21, Int 11, Wis 14, Cha 13
Base Atk +8; CMB +14 (+18 grapple); CMD 26
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Skills Perception +13, Stealth +10 (+18 in swamps or forest), Swim +15; Racial Modifiers +4 Stealth (+12 in swamps or forests), +4 Perception

Emrys Myrridanmyl, Stephen F. ac17 hp150/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+13=26 ; d20+13=25 ; d20+13=24 ; d20+13=24 ; d20+13=25 ; d20+13=31 ; d20+13=20 ; d20+13=18 ; d20+13=20 ; d20+13=25 ; 2d6+9=13 ; 2d6+9=20 ; 2d6+9=17 ; 2d6+9=14 ; 2d6+9=13 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=13 ; 2d6+9=19 ; 2d6+9=11 ;
Tuesday April 20th, 2021 8:25:35 PM

When Shambers Attack:

1. Hit AC: 26 and 25. Damage: 13 and 20 + grab..
2. Hit AC: 24 and 24: Damage: 17 and 14 + grab.
3. Hit AC: 25 and 31. Damage: 13 and 13 + grab.
4 Hit AC: 20 and 18. Damage: 16 and 13 + grab.
5. Hit AC: 20 and 25. Damage: 19 and 11 + grab.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 249/260 Barratore Steelwind  d20+23=34 ; d20+23=40 ;
Tuesday April 20th, 2021 9:37:12 PM

The vermin bother Barratore very little and nearly as soon as they arrived, Tishe vanquishes them. With Emrys taking care of the gnomes, and robbing him of a little fun, Barratore pivots and heads to the key stone. 10' above the ground being a mere 12" over his head, he will arrive and grab the thing

If Everyone is done playing with the locals, let's initiate the getting the hell outta here part of the plan.'

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Fort save 34 and 40

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+26=40 ; d20=16 ; d20+22=26 ;
Tuesday April 20th, 2021 10:51:18 PM

HP lost: 9

Brom overcomes the poison from the insects. He's tempted by the thought of teleporting into the midst of the gnomes and wreaking havoc, but Barratore's words bring him back from the edge. He moves to a position out of the insects and to act as a first line for the escape with the Keystone.

"Come step up to yur death!" He says letting the Glamour fall from his armor revealing a full set of blood red mithril plate armor and a jet black great sword. He doubts the intimidation will delay them for more than a moment, but it may be enough to avoid a free for all.

Intimidate DC 26

The Palace of Marteus (DM Steve)  d20=1 ; d20=8 ; d20=10 ; d6=5 ; d6=2 ; 5d6=14 ; 3d6=10 ;
Tuesday April 20th, 2021 10:57:45 PM

Edson moves toward the keystone and takes a moment.

Velarin continues to crush the dwarf in the other chamber, and casts chain lightning at the gnomes.

Lanliss curses the gnome and moves towards the keystone.

Emrys summons five shambling mounds that attack the gnomes.

Brom moves to maintain a path for the party to escape.

Tishe’ uses a dispel magic and readies another.

Barratore reaches up to get the keystone. When he has it, he suggests they leave.

Tishe’s spell disperses the insects quite effectively, and when they go so does the feeling of nausea. Velarin’s spell can affect more than the number of dwarves and gnomes in the room. Emrys’s shamblers have no problem disposing of the few gnomes that survive the lightning. The party’s most likely path to escape, guarded by Brom, seems to be through the gnome room and not through the wall of thorns now beyond the dwarf chamber.

The keystone is 10’ above the platform, but the minotaur easily has the reach. Barratore finds that the gem is held in place only by its considerable weight. As he lifts it from the arm where it sits, he finds it dragging him down. Then, as the pulse in the room grows, the stone crumbles in his hands.

Suddenly, there is a loud crash as the kidney stone cracks and collapses in part. A hole appears in the chamber with the machine, fully half the floor in size. The platform containing the machine adjusts to remain stable, and the machine chugs away.

(Both Velarin and Brom remain flying this round.) Non-flying characters make a DC 30 reflex save or fall to the writhing palace floor below, taking 14 damage. Even those who succeed take 10 points of damage as they are tossed around by the jumping floor.

Twenty feet beneath the chamber, the fleshy palace floor contracts in irregular spasms, any fallen adventurers prone on it.

Similar damage has happened in the other chambers, and the shambling mounds will also need to save or fall, and take damage.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28 ;
Wednesday April 21st, 2021 12:29:32 AM

Tishe’ sees the second dispel isn’t needed, and turns to observe the impending disaster that is happening at the removal of the Keystone... the... Key Dust? The sorceress thanks the Sarr that she is hovering on Velarin’s potion, and is able to think and act.

“Keep ahold of it, Sieur!”, she calls mentally to Barratorre. “It pulses, so may turn back into a Stone. But it looks like the machine needs destroying too. Can you and Sieur Brom sunder pieces until it stops moving?”

The Warweaver begins her own contribution to her plan by hovering in place and casting a Fabricate spell. Starting at one corner of the machine, she begins trying to turn metal gears, flywheels, and pipes into a solid block of metal. It is slow going, she can only do 10’ square feet a round, and she’s not even sure if the machine is an artifact too, so may be impervious to her more normal magics.

.....
Hover. dC 28
Fabricate. 10’ square per round.

Grasping Hand 6/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 1. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Wednesday April 21st, 2021 8:32:11 AM

V watches in awe as the keystone crumbles. He stops concentrating on the Dwarf that he had been crushing, as there was no need to further crush him. He quickly concentrates on the keystone using the power granted by the wish spell from earlier, to see if it is indeed destroyed, or just a ruse or illusion. He then casts an extended fly upon himself, knowing that his potion is almost expired."

"Let me know if your spell works on the machine Tishe'. If it's not an artifact, I can disintegrate large sections of it before we leave."

"Who has the escape cube we picked up from the couple trapped in Woldsblood that we keyed to home? Once we are ready, Should we try that first or go for my plane shift? The other question would be wether or not they will work inside here, or if we need to fight our way out first. If the magnificent mansion worked here, planar transport should work as well. But I could try and greater teleport us to the shore we rested and observed this place from, or the pustule that we entered at."

Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+17=37 ;
Wednesday April 21st, 2021 12:47:19 PM

(Reflex Save: 37, natural 20)

Amazingly, Emrys is able to maintain his footing on the crumbling floor and avoids falling. If he had, he has his trusted Ring of Featherfall to save him. However he understands the precariousness of his position, he then takes the flying potion from his belt pouch and drinks it. Whatever movement he has left, he joins his fellow Keepers aloft.

He looks over the situation and tries to assess what is happening to the Barratore, the keystone and the god machine.

Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+7=14 ; d20+7=10 ; d20+7=12 ; d20+7=25 ; d20+7=27 ;
Wednesday April 21st, 2021 12:55:52 PM

When Shamblers Attack:

I was hoping that these shamblers would be caught up in Velarin's lightning attack as well. It's one of the reasons why I conjured them. Lightning gives Shambling Mounds a Constitution buff.

Shambler Reflex Saves: 14, 10, 12, 25 and 27.

The fifth Shambler rolled a natural 20 on its Reflex save, so he remains above on the top floor. The rest fall to the palace floor below in heaps and mounds. (Each taking 14 points of damage.)

Emrys commands the fifth shambler to help the others back up (they all have a 10-ft reach).

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+22=28 ;
Wednesday April 21st, 2021 6:16:44 PM

" It must be the sickness " Edson thinks to himself as he falls to the floor.

He quickly scrambles up and gets into position if they're to attack the machine.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+26=40 ;
Wednesday April 21st, 2021 7:43:49 PM

Lanliss dances with the floor trying not to fall into what seems a horror tale in unfolding,,,,
Lanliss bumps into something and gets hits but at least he didn't fall

Reflex save 40

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind  d20+25=30 ;
Wednesday April 21st, 2021 9:28:08 PM

The gem crumbles, Barratore's eyes go wide and then the whole place starts twisting and his eyes go all the more wide. Heroically, he moves with the shifting ground about him so as not to fall to the room below.
Hero Point before rolling granting +8 luck Reflex +25 =30

Barratore maintains as best as he can, ahold of the crumbled key stone. This could be part of a built in anti theft measure. Can't steal it if if crumbles and reassembles. Can we magically encase it it or lift it telekinetically?

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Wednesday April 21st, 2021 10:04:05 PM

"What'ya want me ta do? Destroy the machine?" Brom sends across the mental communications.

The Palace of Marteus (DM Steve)  d6=1 ; d20+17=34 ;
Wednesday April 21st, 2021 11:16:58 PM

Velarin casts fly to avoid troubles when his potion fails. He considers how to damage the machine, and talks about possible escape plans.

Tishe’ surmises the keystone may reform again. She attempts to alter the machine using a fabricate spell, without success.

Lanliss maintains his balance easily.

Emrys looks over the situation, assessing it, and drinks a flying potion. NOTE: The only reason the lightning did not hit the shamblers last round was an assumption by the DM. Velarin had the capacity, and if Emrys sent the thought that he wanted it, then they were hit by lightning.

Edson gets ready to attack the machine.

Brom offers to destroy the machine.

Barratore stays upright and notes that the keystone crumbling might be to deter its theft.

As Tishe’ guessed, the keystone reforms as the pulse gets to its restoration phase. It reappears back in the arm of the machine that Barratore took it from, and the machine shows no damage. The others might not have seen where it went at first, but Velarin immediately knew.

The palace continues to spasm, although it does not affect footing as badly as the initial lurch did.

* Folks only need to make DC 20 reflex save to retain their footing this round.
* Edson, who fell last round, was coated in goo from shallow pools of foul-smelling liquid as he was tossed on the fleshy palace floor and in the process of recovering his footing. Although he has no problem regaining his footing, he must now make a DC 24 fortitude save to avoid disease.
* Brom settles gently to the floor this round, his potion of flying expended.


The familiar sounds and changes in air that accompany a teleport let the party know that something has arrived in the dwarf chamber. When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. That nightmare stands in the next room, a head or more taller than Barratore. It steps on the bodies of the dwarves as it stalks your way.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 22nd, 2021 12:28:12 AM

Tishe’ is sad but unsurprised her magic is of no use, and tells the others. “Not even anything to try to Spell Penetration on, just unaffected.” Now it could be because it was the wrong spell, but there are other things to worry about...

She feels the presence of the demon from the deep, and nods. “Yes Sieur Barratorre, exactly like an anti-theft device, and we set it off neat as a Rapke eating a Bounder.”

“Lanliss, Edson, you find a way to Diable that Device. The rest of us will hold off whatever comes. And then we use the Cube immediately!”

But for Lanliss AND Edson to disable the device... Tishe’ flies down to Edson and, touching him, casts a Quickened Fly spell to get him mobile. And then casts a Dimension Door so they are standing on top of the Machine.

“Your time to shine, sweetie”, she says with confidence.

......
Fly to Edson
Quickened Fly spell on Edson. 60’ fly speed for 20 minutes
Dimension Door Edson and Tishe’ to top of Machine

Grasping Hand 7/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 4. 1. 1. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+16=32 ;
Thursday April 22nd, 2021 8:19:14 AM

(V retained his footing, but since he's airborne, it's irrelevant)

"Yes Edson and Lanliss. If the machine doesn't function. the keystone may not regenerate either. Brom and Barratore, we got company."

V flies to either Brom or Barratore, whomever is closer, and casts a stoneskin upon them(DR 10/adamantine, 150 hp max). "That'll help you ignore some of the damage."

V then quickens a haste on as many party members as he can get, making sure to get both Brom and Barratore in the spell if possible.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday April 22nd, 2021 9:54:41 AM

Emrys had flown over to join his fellow Keepers by the god machine. With the arrival of the Keystone's true guardian ... and judging by the demon's flaming weapons and skin ... he thinks his next actions are highly justified. Emrys begins to cast several spells, aided with his Rod of the Quickening. Each spell is delivered by the touch of his Spectral Hand.

(Emrys casts Protection from Energy (Fire) on Barratore. Grants immunity to Fire, up to 120 points of fire damage. Duration: 200 minutes.)

(Emrys casts Quickened Protection from Energy (Fire) on Brom. Grants immunity to Fire, up to 120 points of fire damage. Duration: 200 minutes.)

He then orders his Shamblers to attack the Unholy Fiend. The Shamblers move as fast as they can to engage the demon. He hopes they can at least distract him for a moment to two.

(Was Emrys in range for Velarin's Haste? He did say he rejoined his fellow Keepers aloft last round.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+10=16 ; d20+30=47 ; d20+39=43 ; d20+38=46 ; d20+38=39 ;
Thursday April 22nd, 2021 6:50:41 PM

Edson lands in the goo and immediately knows something is wrong. (Failed fort save)

He doesn't have time to think, and scrambles to Tishe and Velarin. Listening to their words.

He sees the demonic presence standing in the next room... " Make sure one of you name your firstborn after me... " he says with a smile and cough before hopping through the dimension door.

Once on the device, he goes to work... first scanning over everything (Perception 47), then making sure no yraps are apparent. (Trap Finding 43), and then finallu trying to disable the device. (Disable device 46).

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind 
Thursday April 22nd, 2021 7:01:07 PM


Second shot yesterday is kicking my butt. Hope to be back tomorrow

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+26=39 ; d20+27=43 ; d20+36=41 ;
Thursday April 22nd, 2021 7:38:09 PM

Lanliss maintains balance easily and goes to work not registering, or rather, denying the immense presence of the demonic thing....
He looks at Edson looking for traps and just goes on and focusing on the machine and the gem.
He looks at the rather ironic comedy of trying stealing something that you can't grasp for more than a pulse/spasm length of time
There should be a way....to trick fate or destiny...

"Should we just try to do things simultaneously..or rather perhaps do something a little bit out of the normal logic? ", Lanliss comments and asks Edson while trying to tinker with the machine.

Reflex save 39

Perception 43
or
Perception Trap/Disable device related 52 (43+9)

Disable Device 41

Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday April 22nd, 2021 8:00:48 PM

Emrys is hit with an unexpected realization ... while in the presence of the greatest evil they have ever had to face, a sudden warmth begins to grow within. A not so familiar touch, but not unknown to him either. A golden thread woven into the fabric of his soul that has been there all along, but never decided to shine until this very moment. The remaining vestige of his mother's love. It brings a tear to his eye.

Emrys looks to the demon and then to his friends and it all finally make sense ... something he never knew he could do ... and may never be able again.

He makes a simple request to all his friends, he asks,

"Please come close to me, I have a great boon to bestow. Allow me to share it with all my friends!"

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield) 
Thursday April 22nd, 2021 10:25:57 PM

"A demon?" He says. "Think I'll treat myself ta some armageddon." Brom stows his greatsword and draws a longsword from his waist. Additionally, he dons a shield attached to his back.

As the sword is drawn, one could almost hear the cries of excitement from the blade as the blade's enchantment glows with a golden hue.

He takes the fire resistance spell, but doesn't care much for more. Before Brom is a foe worthy of him. He would like nothing more than to battle this fiend along, but Barratore would never allow that not to mention the others.

The Palace of Marteus (DM Steve) 
Thursday April 22nd, 2021 11:16:47 PM

Tishe’ suggests that Lanliss and Edson disable the machine. She gets Edson flying and up to the top of the machine.

Lanliss works at disabling the machine and suggests trying various approaches.

Emrys casts protection from energy (fire) on both Barratore and Brom and orders the shambling mounds to attack the demon. After a moment, he requests everyone gather around him.

Edson checks for traps and tries to disable the machine.

Brom changes weapons and unslings his shield, wishing this battle could be his alone.

Barratore contemplates his strategy.

Velarin agrees with Tishe’s plan and casts a stoneskin on Barratore.

The shambling mounds have to cross from the gnome chamber to the dwarf chamber to engage the demon. They spend the round moving.

Edson sickens as the machine enters its cycle, rapidly going through flu-like symptoms -- fever, headache, muscle aches. Edson and Lanliss do considerable damage to the machine, but not enough to stop it from working. Then, at the end of its cycle, the damage is repaired. Edson mostly recovers.

Barratore accepts the protections bestowed by his friends, and prepares to attack when Emrys asks everyone to come together. Brom accepts only the protection from fire as he prepares for this specific enemy.

A thought enters the head of each party member. I COULD BANISH YOU WITH A WORD. BUT I WILL HAVE MY FUN FIRST. The demon concentrates on Brom, then speaks. Attack any who attack me.

The party feels the arrival of another guard, this one in the gnome chamber. THE MASTER WILL BE UNHAPPY TO FIND YOU PLAYING WITH HIS UNINVITED GUESTS. This guard is very handsome and carries no weapon, but is equal to the size of the first. It fills the entry between the chambers, having to fold its wings.WHERE IS THE SHAGGY ONE?

* Brom -- make a DC 27 Will save or comply with the demon’s request to attack those who attack him, not attacking him yourself.
* Edson -- make a DC 24 Fort save to see if the disease progresses.
* Non-flyers, DC 20 Reflex save to stay up.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Friday April 23rd, 2021 7:18:24 AM

(ooc: who got the stoneskin, and who was effected by the haste spell?)
(Everything V says is telepathic to the group)

V moves closer to Emrys, as he requested.

"Edson, Lanliss, perhaps the gem and the machine work together, one repairing the other. Can you destroy both at the same time? If it can be physically destroyed, let me know, and I'll send you some destructive help"

"If the demon is right, which he very well may be, and can banish us at will, we need to do this quick."

"I'm going to drop a wall of force between him and us. Let's give Edson and Lanliss as much time as possible to deal with that machine."

V drops a wall of force, attempting to block and completely prevent the guardians from getting to the group physically, or at least slow them down as much as possible.(20 10'x10' cubes)

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c


The Palace of Marteus (DM Steve)  d8=6 ; d8=8 ;
Friday April 23rd, 2021 9:52:02 AM

Addendum:

Barratore got the stoneskin.

Given the rather vague arrangement of the combat, let's say that everyone was hasted.


Edited: Everyone was hasted, not all but Edson.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind  d20+17=31 ; d20+33=52 ; 6d8+21=43 ; 6d8+21=44 ; 6d8+21=47 ;
Friday April 23rd, 2021 10:50:03 AM

Barratore has no issues in keeping his footing and is about to head in when V throws up a wall of Force and ends that. Barratore steps back towards V to be ready for something horrid to pop in right next to the wizard.

Readied attack: PA Gtr Vital Ignore DR 10 Hit 52 crit auto confirmed Dmg 43+44+47=134

Affects
DR 5/- Fighter ability
Stoneskin - V
Haste - V 20 rounds
Protection Fire - Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

If I understand the battlefield, there is no on Barratore can attack at the moment. If there is, he heads straight in at them.
PA Gtr Vital Ignore DR 10 Hit 52 crit auto confirmed Dmg 43+44+47=134

Reflex 31

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=16 ; d20+24=25 ;
Friday April 23rd, 2021 11:04:57 AM

(Ooc: was my understanding there are two entrances to the Machine Chamber, probably on near-opposite sides of the current chamber
#1 dwarf chamber that has whatever a balrog is in the Wold.
#2 gnome chamber that had another balrog-demon-thing)

Tishe’ sees Velarin can only block one entrance, and besides that...” if they can teleport, the wall isn’t going to help much”. So Tishe’ targets the Demon of smoke and flame that isn’t momentarily protected by a wall of Forrce. Casting a Ray, she hopes to Dimensional Anchor the demon so a follow up wall can be more effective.

......
Hover (auto pass) 5’ above Machine
Cast Dimensional Anchor. Touch AC. 16. Spell Penetration 25

Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 5. 1. 1. 0


Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 23rd, 2021 12:04:18 PM

(ooc: It's important that everyone is within 20ft radius of Emrys. Since we arent using a map, it's hard for me to tell where everyone is. Im assuming that we are all gathered around the god machine. Brom didn't post he was charging into battle, only that he switched out his weapons. Emrys will wait until he can get everyone or as many as possible. Here we go.)

Emrys tries not to pay attention to the two demons as he surrenders a portion of his own life force to empower a Miracle. Then suddenly there is a great flash of golden light ...

(Emrys casts a Quickened Surrender Blood. +5 Caster Level to next spell. -25 hitpoints)

(Emrys casts Miracle to duplicate the 8th-level spell Holy Aura. Cast at a 25th caster level. Range: 20-ft radius burst centered on Emrys. Duration: 25 rounds.)

(The Holy Aura effects to everyone: A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

2. Each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.

3. If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Suddenly everyone around Emrys begins to glow with a golden nimbus of pure goodness.

Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 23rd, 2021 12:11:28 PM

(Correcting Hit Point Total ... forgot to subtract my damage from Surrender Blood.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+10=24 ; d20+38=42 ;
Friday April 23rd, 2021 3:14:02 PM

Edson feels the disease stable. (Fort 24) He continues working while listening to Velarin.

" I think you're onto something Lanliss. Maybe we try to destroy them at the same time like V said. "

Edson takes one or the other and begins trying to disable it. (Dd 42).

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+36=54 ; d20+26=37 ;
Friday April 23rd, 2021 5:48:41 PM

"Yeah, There is no other way and I don't have any other ideas", Lanliss says as he tries to stay stable in this chaotic landscape for non-flying people.
He hisses "Gragul Feet" as he manages to keep balance and mutters a quick "Gragul Kidney !" as he proceeds to synchronize his movements with Edson.
'Exactly the same time', he thinks as he proceeds with cautious but swift movement.

Reflex 37
Disable Device 54

The Palace of Marteus (DM Steve)  d6=2 ;
Saturday April 24th, 2021 1:05:10 PM

Velarin moves closer to Emrys andcasts a wall of force over the entrance to the room. He suggests destroying the keystone and the machine at the same time.
Since the wall of force is a single flat plane, not curved, V cannot get both entrances without trapping the machine and one or two of the party on the other side. It it currently protecting the party from the first opponent to appear, a balor demon.

Lanliss and Edson attempt to destroy the machine and keystone at the same time, as Velarin suggested.
They do credible damage to the machine with their disable device checks. How to destroy the keystone?

Barratore moves to attack the pit fiend, seeing that Velarin could only block one entry.

Tishe’ points out they their enemies can teleport and targets the pit fiend with a dimensional anchor.

Emrys casts miracle to provide protection to as many of his friends as he can.
Two party members are not protected. If Brom was dominated, then he was too far away to be protected. In any case, Emrys cannot protect both Barratore and Brom, and cannot protect Velarin if he protects Barratore or Tishe’ if he protects Brom.

Brom is quiet.
Brom must still make a will save vs DC 27 or have been dominated by the balor last round. The holy aura from Emrys is too late to affect this. If Brom is dominated, then he is on the other side of the wall of force (with the balor, fighting shambling mounds).

Recap: The party is in a chamber that has been carved into a giant kidney stone. There are two entries into the chamber -- one now filled with a wall of force with a balor demon on the other side, and another in which a pit fiend devil stands. The demon is a winged figure of smoke and flame, with both orange and black flames. Its exact form is difficult to make out. The devil is surrounded by black flames, but clearly visible and very handsome, with wings and tail. Both figures are close to 15’ tall.

The shambling mounds are on the other side of the wall of force and may fight the demon on the party’s next turn.

Barratore’s attack hurts the pit fiend, but Barratore must make a DC 26 save or lose 2 points of strength.

Tishe’s ray misses the devil (AC 16 does not succeed in a touch attack).

OOC: It is your opponent’s turn. The actions of your opponents or their results depend on some of the decisions above. Please resolve Brom’s condition, Barratore’s save, and who is protected by a holy aura. Even if you don’t have a part in these decisions, please make a post for the sheriff.


Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday April 24th, 2021 1:47:34 PM

Emrys is disappointed that his great gift couldn't be shared by all; as was intended. Now sacrifices must be decided. Barratore would benefit more from this boon than Velarin, and Brom will need to be dealt with momentarily. Since Velarin is more capable at resisting the magics of this fiend, he decides to give it to Barratore and the rest.

(Those with the Holy Aura: Emrys, Barratore, Tishe, Edson and Lanliss.

Holy Aura: Duration 25 rounds. Caster Level: 25. Apply these 4 effects:
1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
2. Each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
3. The abjuration protects the recipient from possession and mental influence, just as protection from evil does.
4. If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).



Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday April 24th, 2021 1:54:53 PM

(OOC: I forgot to mention ... The save made by Evil Creatures against Blindness/Deafness from the Holy Aura is Fort DC 31.)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind 
Saturday April 24th, 2021 5:01:28 PM


Second shot yesterday is kicking my butt. Hope to be back tomorrow

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield)  d20+13=16 ; d20+31=39 ; d20+26=28 ; d20+21=28 ; d20+16=24 ; d8+27=31 ; d8+27=32 ; d8+27=35 ; d8+27=35 ;
Saturday April 24th, 2021 6:53:45 PM

Brom fails to prevent the control of the demon (the +4 wouldn't have mattered). He attacks the shamblers for the demon. Brom focuses on one shambler.

AC37, 26, 26, 22; damage: 31, 32, 35, 35 (133 total)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday April 25th, 2021 1:58:10 AM

Tishe’ looks on, biting her lip, as Brom is effectively turned and then sealed off from the rest of the Keepers with the Demon, and without Emrys’ protections! In the other room, the devil continues to taunt, and on the machine... she thinks to the team, “if Edson and Lanliss’ plan doesn’t work, I think we will need everyone smashing it at the same time.”

..........
Hover (auto pass) 5’ above Machine
Cast Dimensional Anchor. Touch AC. 16. Spell Penetration 25

Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 5. 1. 1. 0

Holy Aura: 1/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=28 ;
Sunday April 25th, 2021 1:19:59 PM

Barratore Fort save 28 success,
Header updated for affects

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 20 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 25/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE 
Monday April 26th, 2021 12:56:20 AM

" what if we destroy it while its healthy, and heal it while its diseased." Edson asks the others mentally.

Either way, he starts trying to destroy the keystone when its healthy.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Monday April 26th, 2021 8:19:04 AM

"Give me a moment, and I'll send Edson and Lanliss a couple very large earth elementals to help destroy the machine."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220 
Monday April 26th, 2021 9:39:12 AM

"Edson, You are a genius. Its a good idea and it might work", Lanliss smiles as realizes it Edson's idea.


Battle for the Keystone (Round 3?) (DM John)  10d6=37 ; d20+20=33 ; d20+20=37 ; d20+28=47 ; d20+28=29 ; d6=1 ; d6=2 ; d20+31=39 ; d20+25=29 ; d6+5=8 ;
Monday April 26th, 2021 12:09:56 PM



Reminder: Wall of Force blocks line of effect of spells, so Brom cannot currently be targeted by spells.

Brom hits a shambling mound with three attacks (SM AC is 25). It dissolves as the magic empowering it is disrupted. The balor gave him no further instructions, so Brom will continue to attack the mounds.

The Balor bypasses the wall of force by teleporting into the room next to the forge. With a roar, it releases a burst of telekinetic energy focused on the two rogues.

Lanliss and Edson make a Will Save DC 23 or be hurled against Barratore. (If Lanliss is hurled, he does 8 points of damage to Barratore and takes 1 point of damage himself. If Edson is hurled, he lands next to Barratore and takes 2 points of damage himself.) Rolled 33 and 37 to overcome SR of 25. Note that this is a quickened telekinesis spell.


The remaining shambling mounds, no longer seeing the demon and having lost one of their own to Brom, see him as an enemy and attack him. Emrys please roll the mounds’ attacks on Brom.

”By Domi’s stinking armpits!,” exclaims a creature flying into the chamber the pit fiend is in. “I wish I could teleport.” This new arrival is an obese humanoid with folds of obsidian skin hanging down beneath two immense bat wings. It is just under seven feet tall and its face has toad-like broad-set eyes and a toothy underbite. It pauses a moment to assess the situation before unleashing a flashing beam of light that strikes the minotaur. Barratore takes a -8 penalty to strength. Fort Save DC 16 for half. 39 ranged touch attack hits Barratore. (rolled 29 to overcome Barratore’s spell resistance)

The newcomer you recognize to be a shaggy demodand, among the highest ranks of its accursed type.
The pit fiend roars in outrage at the wounds inflicted by Barratore and a burst of flame erupts around it. Barratore, Edson (if hurled), and Lanliss (if hurled), make a DC 21 reflex save or take 37 points of fire damage from a quickened fireball. Save for half.

With a smirk to the newcomer, it then teleports (automatically making its concentration check to cast defensively), to the chamber behind the wall of force but away from the shambling mounds. You see its wounds start to heal themselves.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+17=27 ;
Monday April 26th, 2021 5:32:08 PM

Lanliss is amused by the new surprises arriving every minute.
'What to do what to do', he thinks to himself.

Will 27 (assuming Lanliss is not hurled and no reflex save needed)

Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+18=24 ; d20+29=48 ;
Monday April 26th, 2021 7:44:43 PM

'The fat one wishes he could teleport,' Emrys thinks, 'very interesting.'

He turns to the recent arrival (the shaggy one) and with the help of his Rod of the Quickening, he very quickly casts a very quick, quickened spell. His spectral hand delivers a touch.

(Emrys casts quickened Eye of Newt and Toe of Frog. Hit Touch AC: 24. Save: None. Spell Resist: None. Duration: 20 hours. If successful, Emrys gathers a bit of matter (hair, scale, skin, blood, etc.) from the Shaggy one. The Shaggy one suffers -2 penalty on all saves vs Emrys' spells and attacks made against Emrys.)

Emrys then follows up that spell with another at the obese, Shaggy demon. His words of power have a bit more sting.

(Emrys casts Banish Immortal on Shaggy. Will Save: 33, Shaggy suffers a -2 to this roll. Spell Resist Check: 48. Duration: Instantaneous. Spell banishes target back to their home plane.)

"You need the exercise!"

Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+13=31 ; d20+13=20 ; d20+13=29 ; d20+13=32 ; d20+13=33 ; d20+13=26 ; d20+13=17 ; d20+13=28 ; d20+13=18 ; d3=3 ; d20+13=30 ; d20+13=26 ; 2d6+9=17 ; 2d6+9=15 ; 2d6+9=18 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=13 ; 2d6+9=19 ; 2d6+9=21 ; 2d6+9=16 ; 2d6+9=11 ; d20+18=26 ;
Monday April 26th, 2021 8:03:46 PM

When Shamblers Attack: (Ignore the d3, the buttons moved, clicked by accident.)

The shambling mounds swarm Brom.

1. Hit AC: 31 and 20. Damage: 17 and 15 + grab..
2. Hit AC: 29 and 32: Damage: 18 and 17 + grab.
3. Hit AC: 33 natural 20, confirm 26. Hit AC: 17. Damage: (34 crit) or 15 and 13 + grab.
4. Hit AC: 28 and 18. Damage: 19 and 21 + grab.
5. Hit AC: 30 and 26. Damage: 16 and 11 + grab.

If one of the Shambers is able to get a grab on Brom, Emrys commands them all to grab Brom and hold him.

Shambler #3 Grapple CMB: 26, + any bonuses for being larger than Brom. IF Shambler #3 is successful, the other Shamblers will assist in the grapple. Let me know what rolls are required. They CMB grapple bonus is +18.


Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield) 
Monday April 26th, 2021 11:54:55 PM

Posting in a bit. Just got home.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+18=38 ; d20+23=32 ; d20+33=38 ; d20+28=43 ; d20+23=43 ; d20+18=37 ; d20+33=35 ; 2d8+21=29 ; 2d8+21=33 ; 2d8+21=24 ; 2d8+21=31 ; 2d8+21=28 ; 2d8+21=30 ; 2d8+21=31 ; 2d8+21=27 ; 2d8+21=29 ; 2d8+21=36 ;
Tuesday April 27th, 2021 12:02:27 AM

Barratore side steps and shifts away from anything hurling towards him. DR 5-
The fireball [reflex 38] gives him no pause but to smile at the retreating fiend, 'So powerful but to run and hide under the skirt of others. You are nothing but a Lemure. Cower as I Destroy all you know

Barratore moves against the newcomer, 'Looking for a taste as well'
Barratore attacks the new comer
Hit AC 32/38/43/43 crit/37crit/35 Dmg 29/33/24/31+38+30/31+27+29/36

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 19 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 24/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Reflex 38 Fort 32

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 20 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 25/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield)  d20+29=49 ; d20+29=37 ; d20+24=43 ; d20+24=30 ; d20+19=38 ; d20+19=26 ; d20+14=31 ; d8+29=36 ; d8+29=33 ; d8+29=32 ; d8+29=30 ; d8+29=37 ; d8+29=34 ; d8+29=30 ; d8+29=36 ;
Tuesday April 27th, 2021 12:28:57 AM

Lost HP: 19
Note: Brom cannot be critically hit because of shield.

The Shamblers attack Brom but only one fist comes through. Despite all the attempts to grab Brom, none can get a hold of the barbarian (his CBD is 47).

Following his commands, he attacks another Shambler.

Attack (PA): AC49(37 for crit), 43(30 for crit), 38(26 for crit), 31; Damage: 36(+33 if crit), 32(+30 if crit), 37(+34 if crit), 30

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  10d6=31 ; d20+26=35 ; d20+26=40 ;
Tuesday April 27th, 2021 12:33:16 AM

Tishe’ has no line of sight except to the newcomer of obsidian skin, so she backs up Barratorre’s play with a Lightning Bolt at the demon(?). [31 damage, SP 36, Reflex DC 22 for half]

She then does what a Spellweaver does best, readying a Dispel Magic to counter the first spell an incoming evil thing will cast. [Ready Counterspell. DC 40]

....
Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 7. 5. 1. 1. 0

Holy Aura: 1/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+9=26 ;
Tuesday April 27th, 2021 8:25:17 AM

Edson resists the mental attack. "Keep it up lanliss... if we werent doing something right, they wouldn't be trying to get us away from here,

Edson continues working on the machine.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d4+1=2 ; d3=1 ; d20+21=37 ; d20+21=28 ; d20+21=29 ; d20+21=38 ; 2d10+10=22 ; 2d10+10=29 ; 2d10+10=18 ; 2d10+10=26 ;
Tuesday April 27th, 2021 8:31:08 AM

"This is getting out of hand quickly. The longer we stay and fight, the more of them will arrive."

"Lanliss and Edson need more help destroying that machine."

V casts time stop and begins summoning earth elementals for the duration of the spell(stupid die roller). He will start will start by using an 8th level summons to call forth only a single greater elemental, and then use his 7th level summons to call forth another before the spell ends. He will direct both elementals in Terran to destroy the machine.

Both elementals appear next to the machine and begin beating on it with massive earthen fists. 2 swings each elemental 1 hits ac 37 and 28 for 22 and 29 damage, elemental 2 hits ac 29 and 38 for 18 and 26 damage.

"Lanliss.. Edson.. Hopefully they can help you destroy it. One of you may need to try and maintain contact with the gem so it falls apart as the machine is destroyed. Not sure it's gonna work, but I got nothing else at the moment."

"Emrys? what are your thoughts on a miracle or wish to destroy that thing?"

N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged); Heavy Fortification (fr 
Tuesday April 27th, 2021 9:59:26 AM

Updating the header.

Battle for the Keystone (Round 4) (DM John)  d4=4 ; d20+17=19 ; d6=5 ; d20+31=51 ; d20+31=32 ; d20+26=29 ; d20+29=44 ; d20+21=37 ; d20+16=32 ; 4d6+13=28 ; 4d6+13=23 ;
Tuesday April 27th, 2021 12:45:33 PM


Lanliss avoids being hurled.
Emrys hits Mr. Shaggy with Eye of Newt and Toe of Frog Penalty applied. His banishment does not appear to work. The shamblers attack Brom but the barbarian proves to be a difficult target for them. Note that one was slain by Brom last round. How are you commanding them? The wall of force blocks sound.
Barratore taunts the departing fiend and attacks the demodand. It will require a move action for Barratore to attack. Also, Barratore needs to save against the ray of enfeeblement. Even with a save the first attack will miss. Target AC is 32.
Brom attacks the shamblers, shredding them furiously, leaving three more motionless. Heavy fortification provides a 75% chance of negating a critical hit. Please roll with 01-75 indicating no critical. HP for each is 85. The DM spread Brom’s attacks as he slew one.
Tishe’ fires a lightning bolt at Shaggy overcoming its spell resistance and prepares to counterspell.
Edson also resists and keeps working on the machine.
Velarin wisely warns everyone of the potential for reinforcements arriving. He then stops time and attempts to summon forth, but realizes he cannot open a channel to another plan and deduces that this a planar lockdown must be part of the palace defenses. Please choose other actions for the time stop. You deduce the shambling mounds must have just beaten this security measure being implemented.


The shaggy demodand laughs contemptuously when Emrys’ banishment attempt fails. He speaks, (For those who understand celestial Highlight to display spoiler: {”They don’t understand what a lockdown is!”}) and laughs again. Its eyes widen a bit at Barratore’s blow nearly lands, and even more so when Tishe’s bolt catches him full in the face. He responds by attempting to summon a cloud of poisonous gas, but finds Tishe’s counterspell nullifies his attempt to cast cloudkill. Eyes even wider now, he draws a vicious morningstar, its head shimmering black with unholy power.

In the other room, the Pit Fiend uses a spell like power. Spellcraft DC 23 Highlight to display spoiler: {Unholy aura}.

The balor focuses its attention on Lanliss, lashing out with his unholy sword as it exclaims, “You should have stayed with your plants, Gardener”. He scores a critical hit with his vorpal sword, but is unable to sever the rogue’s head (nat 20 followed by a nat 1) a flash of light bursts forth as the demon's blade strikes home, but it avoids being blinded (save 44). With a flick of its wrist, it manages to connect another blow. (to hit 37). Note that the deflection bonus from holy aura will not stack with Lanliss’ prior deflection bonus Lanliss takes 28 points from the first blow and 23 from the second one.


The forge and the keystone show spreading streaks of green and gray. The cycle of disease appears to be repeating.

===============

Pit Fiend AC 38 SR 31 Damage: -124 , regenerating; In chamber with Brom and shamblers
Balor AC 36 SR 31 Damage: none; near the forge, attacking Lanliss and Edson.
Shaggy AC 32 SR 29 Damage 29+6d8 + 31; in chamber with Barratore

Shambling Mounds AC 25, HP 85 Only one of the original five now remaining.



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged); Heavy Fortification (fr 
Tuesday April 27th, 2021 1:03:58 PM

OOC: Who is attacking the Balor? If the Balor is not near the shamblers, Brom has no reason to attack them. If someone else is attacking the Balor is makes a big difference because Brom has means of teleportation.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday April 27th, 2021 1:52:19 PM

Lost HP: 19

Since no one is currently attacking the Balor, Brom has no compulsion to attack back. So, Brom uses the second of his teleports to move to the other side of the wall of force nearest Emrys and Tishe but not within view of the Balor. He says, "No one is attacking the Demon. I'm gonna stand here. So do yur thing before I gotta kill ya'll."

Battle for the Keystone (Round 4) Some Clarification (DM John) 
Tuesday April 27th, 2021 8:38:38 PM



There are three chambers. The center one has the forge. On opposite sides are two other chambers, one with dwarves, the other with gnomes. They are connected by large openings.

1 Center Chamber with Forge. Currently contains Lanliss, Edson, Tishe, Velarin, and the Balor.
2 Dwarf Chamber. Blocked off by wall of force. Currently contains the Pit Fiend, Brom, and the remaining shambling mound.
3. Gnome Chamber. Currently contains Barratore and Shaggy Demodand.

The Pit Fiend, described as handsome, first appeared in the gnome chamber. It teleported into the dwarf chamber after being damaged by barratore.

The Balor was in the Gnome Chamber, but teleported into the center chamber to attack Lanliss.

The shambling mounds were trapped in the dwarf chamber with Brom and the Balor, but the Balor teleported out.

Something changed, preventing banishing and summoning here.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220  d20+36=43 ;
Tuesday April 27th, 2021 8:50:59 PM

Lanliss sees a flashback to the past, Manolo , his Father, his Mother, only to be back to reality as the Vorpal sword hits him While Edson's words sink into Lanliss mind.
It Hurted him bad.
'It Hurts'.
'Now I am angry...really pissed', Lanliss thinks.If they die he will never see Manolo.....everything..... ended up in vain
He shouts to the Balor thing In Celestial interspersed with Common Woldian "Well Try Again you Sad of Unholy thing...I DARE YOU IN GRAGUL NAME !"
"WE are going stop this right now !", He shouts as he tries his best....everything depended on them.
He continues to work with Edson on the machine and the gem.

Disable Device 43

(Dan K) AC: 48 (T 34 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+29=48 ; d20+24=34 ; d20+19=29 ; d20+14=34 ; d20+9=12 ; d20+29=32 ; 2d8+18=30 ; 2d8+18=27 ; 2d8+18=29 ; 2d8+18=33 ; 2d8+18=29 ; 2d8+18=30 ; 2d8+18=31 ; 2d8+18=26 ;
Tuesday April 27th, 2021 11:19:30 PM

Barratore made the Fort save; 32

Barratore eyes the morning star and then his opponent. While he wanted the Pit Fiend or Balor more, this fight would do for now. The fighter was not so brash to think this would be easy though

Fighting Defensively PA Hit AC 48 crit/34/29/34 crit/12/32 Dmg bypasses DR 10/any Type 30+27+29 / 33 / miss / 29+30+31 / miss / 26 Total = 235

Affects
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 18/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 23/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+20=39 ; d20+30=35 ;
Tuesday April 27th, 2021 11:20:30 PM



"Brom, old friend, it's so nice you could join us," he says with a sly smile as he turns to face Brom. Emrys knows full well what the Balor did you him (Knowledge [Planes]:35) ... he could have done the same. "I understand you have a lot on your mind." And just like that, Brom's mind receives a magical slap.

(Emrys cast Dispel Magic on Brom. Targeted Dispel on the Dominate Monster spell cast upon him by the Balor. Dispel Check: 39, good enough to dispel a spell by a 28th caster level.)

Knowing the potency of his attempt (natural 20-1), he follows it up with another.

(Emrys invokes Divine Appeal 1/day, Swift Action, and casts Protection from Evil on Brom. Spectral Hand delivers the touch. Duration: 20 minutes.)

----------------------

When Shamblers are blocked:

With no one controlling them, the remaining Shambling mounds try to follow Brom, but walk into a wall of force.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=33 ; d20+26=35 ; 5d4+5=16 ; d20+26=30 ;
Wednesday April 28th, 2021 12:32:36 AM

Tishe’ agrees with Velarin, the Keepers need to concentrate on the Machine and then get out of there, but as Trellus had said before long ago on the Plains, “it’s hard to remember you are supposed to harvest the GlassGrass when surrounded by Rapkes.”

The Spellweaver sees Brom arrive and Emrys take care of the evil magic on the barbarian. She tries to pin down the Balor. A Dimensional Anchor spell should slow it down (touch AC 33), a Quickened Magic Missle spell against Shaggy, and the Fateweaver again sets to protect her Keepers by Readying a Dispel Magic to counter the first spell one of the Denizens of the Unrest try to cast!

......
Dimensional Anchor. Touch AC 33. No magical movement
Quickened Magic Missle (4th lvl slot). SP 35. Damage 16
Readied Dispel Magic (move action). (Use 4th lvl slot) Vs DC 30

Grasping Hand 11/ 13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 1. 1. 0

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+38=43 ;
Wednesday April 28th, 2021 8:00:32 AM

Edson's eyes go wide as Lanliss literally almost loses his head. The thief whispers a quick thanks to Gargul, before turning back to the machine. (Disable Device 43)

"Tishe" he mentally starts " what if someone tries healing the machine while its diseased. "

Fly on Edson. 20 minutes
Invisible

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  10d6+10=41 ; 20d6=74 ;
Wednesday April 28th, 2021 8:20:52 AM

V's options are limited regarding available spells during the wasted time stop, so he will cast displacement on himself and ready a greater dispel magic to counter anything thrown their way.

"Brom, can you either beat the hell out of the machine when it's healthy, or occupy that Balor."

"Worht a try Edson. Tishe' or Emrys, can either of you try and heal that machine in it's diseased state?"

As the time stop ends, and he returns to normal, V unleashes on shaggy with a quickened lightning bolt, and an empowered chain lightning.

Quickened lightning bolt: 41 damage, reflex save 24 for 1/2
empowered chain lightning: damage 121, reflex save 29 for 1/2

Displacement: V
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday April 28th, 2021 10:55:31 AM

I misunderstood the dominate ability Brom didn't teleport out of the wall of force.

Brom will not take any action since the command he was given cannot be followed. However, he may still defend himself against the shambling mound.

Battle for the Keystone (Round 5) (DM John)  d20+25=41 ; 20d6=72 ; 10d6=32 ; d20+20=37 ; d20+20=25 ; d20+20=39 ; d20+20=23 ; d20+20=21 ; d20+20=26 ; d20+20=37 ; d20+20=35 ; d20+20=22 ; d20+20=24 ; d20+20=37 ; d20+20=32 ;
Wednesday April 28th, 2021 12:48:33 PM


A bit of retcon here: Brom actually did not teleported into the chamber, but the DM did not post this publicly; rather than erase Emrys’ actions, let’s rule that Brom slayed the last shambler then DID teleport so that Emrys could dismiss the domination. At the end of this round, Brom is in the central chamber and of clear mind.


Brom being unable to follow the command to attack anything that attacks his master (the balor), defends himself against the remaining shambling mound, then teleports by his master’s side.
Lanliss shouts his defiance against the balor and doubles down on determining how to remove the keystone.
Barratore cautiously assaults the shaggy demodand. The minotaur connects several times until the winged abomination drops to the ground.
Emrys dispels the compulsion on Brom then casts protection from evil on him.
Tishe’ hits the balor with dimensional anchor, covering the fiend with a shimmering emerald field. [This would need a SP check, but the DM will apply the roll for the MM, so the balor is anchored. She then blasts the demodand with magic missiles and readies another counterspell. Fog of war ruling that the MM went to the Shaggy even though Barratore dropped it.
Edson focuses on the device with Lanliss and notices Highlight to display spoiler: { the Balor seems to be ignoring Edson. Is it possible that this powerful creature is somehow unable to see through his invisibility?}
Velarin returns back to normal time. The shaggy was slain by Barratore and Tishe’ knows that the Balor is immune to electricity, so Velarin can take different actions for round 4.



The shaggy demodand’s corpse oozes putrid black ichor on the pulsating floor of the chamber. It appears that Barratore has slain its actual form. The symbol of Marteus tattooed on its chest starts to fade.

The Balor successfully casts (rolled a 44) fire storm and it is not countered by Tishe’s dispel magic (target is 31). It will completely fill the chamber the forge is in and will also engulf Barratore. Barratore, Brom, Edson, Emrys, and Valerin takes 72 points of fire damage, Reflex Save DC 26 save for half. Creatures that fail this save catch on fire, taking 4d6 fire damage each round until extinguished. (Extinguishing requires a full round action and a DC 20 reflex save.) The balor did not overcome Tishe’s and Lanliss’ spell resistance.

The pit fiend teleports in and immediately adds a quickened fireball of its own to the conflagration, affecting everyone in the central chamber (including Brom). Brom, Edson, Tishe’, and Valerin take 32 points of fire damage, Reflex Save DC 21 for half. This time it was Lanliss’ and Emrys’ SR that was not overcome and Barratore is not in the area of effect.



Despite the onslaught of fire and fiend, Lanliss keeps his head. Although he and Edson have never encountered a device like this, in a sudden flash of insight, they collectively deduce that the decay mechanism protecting the stone might have a slight delay before reactivating. It is possible that the keystone could be snatched immediately after reappearing from a decay cycle and remain whole. They estimate it may be half a minute or so before that would occur.

The stone and the forge do not appear to be affected by the flame, but do show signs of further decay.

The very walls of the chamber continue to pulse and lurch, creating a noise that resembles the combined sounds of an avalanche and the sloshing of bilge water.


==========
Pit Fiend AC 38 SR 31 Damage: -119 , regenerating; In central chamber
Balor AC 36 SR 31 Damage: none; in central chamber
Shaggy Dead by Tishe’ and Barratore.

No shambling mounds remain. For simplicity, let’s assume Brom dispatched the last one.

Everyone except Barratore is in the central chamber. Everyone is within a move action of the pit fiend or the balor.

A wall of force continues to block off the former gnome chamber.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Wednesday April 28th, 2021 12:52:01 PM

posting round re-do momentarily

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+24=38 ;
Wednesday April 28th, 2021 12:58:57 PM

V curses as he is unable to summon assistance, and shaggy is down, negating his lightning. He will cast displacement, and then ready a greater dispel magic to counter anything that the balor throws(dispel check dispels anything up to a 38th level caster.)

"My evocation spells are close to useless on that Balor guys. Gonna need Brom and Barratore to cut him apart."

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+36=56 ; d20+28=43 ; d20+28=47 ; d20+23=30 ; d20+18=31 ; d4+5=8 ; d6=1 ; d4+5=8 ; d6=5 ; d4+5=7 ; d6=4 ; d4+5=8 ; d6=5 ; 10d6=27 ; d20+28=31 ; 10d6+5=39 ; 10d6+5=35 ;
Wednesday April 28th, 2021 1:43:52 PM

Edson catches the eyes of the Balor and notices he hasn't looked at him much. Either Edson was so far beneath him or his true seeing was down.

" Grab the keystone Lanliss.. i have to try something. "

Edson swings his leg over, and replaces his fire khukti. He sneaks up, hoping the balor wasnt tricking him, and couldn't hear him. (Sneak 56, Nat 20).
The skinny elf feels like his whole life goes by in a flash.. and he starts swinging. The first shot is all his training as a rogue in one strike. (Master strike - death).
Wasnt sure of flanking. If so.. ac would be 2 higher.

Hit ac 43, 8 dmg + 1 frost + 27 sneak(fort save 24 or die)
Hit ac 47, crit not confirmed, 8 dmg + 5 frost + 34 sneak

Missed the last 2.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=18 ; d20+14=21 ; d20+26=30 ; d20+26=33 ; d20+14=18 ;
Wednesday April 28th, 2021 3:53:34 PM

Tishe’ is so surprised she couldn’t Counterspell the Friestorm, she is flat footed at the Pit Fiend’s fireball, and takes full damage!

She targets the Pit Fiend with a Quickened Dimensional Anchor, and a Maximized Sonic Lightning Bolt. “No lightning? How’s sound in your eye!” She snarls. And then readied a Counterspell against the devil too!

Quickened Dimensional Anchor. (7th slot) Touch AC 21
Maximized (Sonic) Lightning Bolt ( 6th slot: use 1 Metamagic feat without extra time 1 of 2 used). 60 Sonic damage Reflex DC 23 for half
Ready Counterspell. (5th slot) DC 30 hero point re-roll. 33

Grasping Hand 12/ 13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 2. 2. 1

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+26=34 ;
Wednesday April 28th, 2021 4:24:42 PM

(Since V’s actions were retro, does that mean the Balors last spell didn’t occur? I’m a little off on where things are. 34 to overcome SR.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+26=34 ;
Wednesday April 28th, 2021 4:43:20 PM

(Since V’s actions were retro, does that mean the Balors last spell didn’t occur? I’m a little off on where things are. 34 to overcome SR.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220 
Wednesday April 28th, 2021 6:05:22 PM

Lanliss eyes fixate on the keystone area as he begins to count the time remaining.
"''As long as I snatch this immediately after it appears Everything will be ok ", Lanliss thinks and communicates to the group telepathically .
"Just a small delay before the activation mechanism takes effect", He adds to the group.

Battle for the Keystone (Round 5) Accounting for Velarin's counterspell (DM John) 
Wednesday April 28th, 2021 6:06:13 PM


No one took damage from the Balor's firestorm and no one has to worry about being caught on fire. The pit fiend's fireball, however, did activate.

The balor roars in frustration as his firestorm is countered. He then focuses his menacing visage on the mage. Velarin only Highlight to display spoiler: {Velarin hears a voice in his head. "How long can you keep that up, mortal? Crushing you will be a joy."}

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+32=52 ; 6d8+18=46 ; 6d8+18=51 ; 6d8+18=50 ;
Wednesday April 28th, 2021 11:18:06 PM

The hasted fighter moves away from the corpse of his first kill, covering 60' and heading towards the Pit Fiend, "We've unfinished business. Your companion died far too quickly"

If 60' move gets Barratore in range with 10' reach
PA gtr Vital strike Hit AC 52 Crit Dmg 46+51+50 = TTotal 147

Affects
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 17/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d12=10 ; d12=3 ; d12=3 ; d12=12 ; d12=5 ; d12=12 ; d12=4 ; d12=5 ;
Thursday April 29th, 2021 12:37:09 AM

Emrys thought he was about to be burnt to a crisp. Thankfully, Velarin's counterspell stopped a powerful Firestorm. Then the fireball came and his spell resistance (from Holy Aura) prevented that! The witch is surprised that he didn't take a single scratch. He does notice several among their group were injured, including himself, but Emrys' injuries mostly came from his own self-inflicted spellcasting.

Emrys heroically begins casting multiple spells.

(Emrys casts Cure Critical Wounds on Velarin, enhanced by Spiritual Healing. Touch delivered by Spectral Hand. Cures 4d12+20 = 10+3+3+12+20 = 48 hitpoints.)

(Emrys casts a Quickened Cure Critical Wounds on himself. empowered by Spiritual Healing. Cures: 4d12+20 = 5+12+4+5+20 = 46 hitpoints.)

(Emrys uses a hero point for another action. He casts a Heal spell on Lanliss with Reach metamagic. Range: Close, 75ft. Heals: 150 hit points. Plus a whole list of conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220 
Thursday April 29th, 2021 7:28:50 AM

Lanliss focuses on the keystone.
He keeps counting knowing full well that missing the timing to snatch the damned thing might mean further delaying their escape.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+35=38 ; d8+33=38 ; d20+16=28 ; 2d6=6 ;
Thursday April 29th, 2021 8:57:24 AM

HP lost: 35
Active spells: protection from evil

Brom turns on the Balor, "Now we dance," as he let's his anger take hold.

Brom comes in with his sword and shield striking at the monster.

Attack (rage, pa, cold iron, holy): AC 36, damage 42


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+16=36 ; d20+26=43 ; 20d6=77 ; 10d6+10=45 ; d20+26=41 ;
Thursday April 29th, 2021 9:06:55 AM

V dodges most of the effects of the Pit Fiends Fireball, but feels the pain as he takes partial damage. He then feels Emrys' healing magic wash over him, and is relieved.

"I think I ticked off the Balor pretty good. If you would be so kind as to prevent him from cutting me in half Brom, I'd appreciate it. Him being immune to both fire and Lightning does not work in my favor.

V instead targets the Pit fiend with an empowered chain lighting (43 to overcome SR) 125 damage, reflex save of 29 for half. and follows it up with a quickened lightning bolt for 45 more, reflex save 24 for 1/2(41 to overcome SR)

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Battle for the Keystone (Round 6) (DM John)  d20+29=42 ; d20+21=39 ; d20+29=38 ; d6=4 ; d20+26=44 ; d20+21=28 ; d20+21=41 ; d20+30=34 ; d20+33=37 ; d4+7=9 ; d6=6 ; d20+31=48 ; d20+26=34 ; d20+21=34 ; d20+16=31 ; d20+30=35 ; d20+25=29 ; d20+20=33 ; d20+33=43 ; d20+33=34 ; 2d6+13=24 ; 2d6+13=17 ; 2d6+13=17 ; d4+7=8 ; d4+7=8 ; d6=3 ; d6=2 ; d6=6 ;
Thursday April 29th, 2021 12:22:03 PM



Please confirm the following:
Those who are flying: Velarin, ?
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.


Edson attempts a sneak attack on the Balor, catching the demon by surprise! He lands at least two solid hits, his magical kukri overcoming its damage resistance. The cold damage, however, is resisted. With Esdon having greater invisibility, the balor is flat footed against all his attacks. Its FF AC is 29. Also, the flank bonus applies. It appears the second crit is confirmed and the other two attacks hit as well. Please verify the rolls hit vs AC 29 and roll your additional damage. [balor saves vs. master strike, twice if needed; the cold damage is resisted; Edson’s kukri overcomes its DR. Edson is flanking.]
Tishe’ hits the pit fiend with a quickened dimensional anchor. [Need to roll to overcome SR. Target is 31.] and hits it with a sonic lightning bolt. It saves against it. [Need to roll to overcome SR for this one, too.] She then heroically prepares a counterspell.
Barratore moves up to the pit fiend and lands a mighty blow on it, wounding it deeply. Dark energy course’s up the minotaur’s blade, threatening to sap his strength. Take 4 points of strength damage from its unholy aura; Fort Save DC 26 negates.
Emrys marvels at the effectiveness of their defenses. He heroically pulls forth multiple spells, healing Velarin, himself, and Lanliss.
Lanliss shares his insight about the artifacts defense mechanism and watches the keystone for his opportunity. Lanliss please update your header to reflect the healing received from Emrys.
Brom engages the balor, striking it solidly, but not before provoking an attack. Brom takes 9 points of lethal damage from the whip and 6 fire damage.
Velarin blasts the pit fiend with lightning. It fails its save against the chain lightning! But manages to partially avoid the quickened bolt. The beast collapses!


The mighty blow of Barratore combined with the might of Velarin’s electrical charges, slays the pit fiend. The massive creature drops to the heaving floor of the chamber. Its chest born Marteus tattoo, also begins to fade.

“And dance we shall,” hisses the flaming demon. Lashing out with sword and whip, he lands three strikes with the former and two with the latter. Damage is 24, 17, and 17 from the sword; and 8 weapon + 3 fire, and 8 weapon + 2 fire from the whip. Both of its grapple checks failed.

The Keepers note that the body of the shaggy demodand is slowly being absorbed into the floor of the chamber that it fell in.


The forge and the orb continue to decay…and crumbles into dust. The moment Lanliss is waiting for is about to arrive.


With a frown of concentration, the sole remaining guard attempts to hurl the rogue at the keystone away from the focus of his attention with a quickened telekinesis. Lanliss needs to make a Will Save DC 23 or be hurled 100’ away, striking the far wall of the dwarf chamber and taking 6 points of damage.

But wait. Tishe’s counterspell prevents the demon’s attempt to hurl Lanliss!


The keystone should reappear at any moment...


"REINFORCEMENTS!" shouts the demon, its bellow resounding telepathically in the minds of each Keeper and physically echoing through the pulsing chambers and corridors of the Palace.

==========

Pit Fiend Dead by Barratore and Velarin
Balor AC 36 Touch 20, FF 29 SR 31 Damage: -119 plus the additional damage from Edson’s other hits.

Everyone in the central chamber.
Anyone can get in a flank with the balor.
Brom will need to move to attack the balor.
It is in reach of Barratore.

A wall of force continues to block off the former gnome chamber.



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=40 ; d20+32=33 ;
Thursday April 29th, 2021 1:25:38 PM

Black energy crackles across Barratore as his blade runs the Pit Fiend through, but the spell cannot take hold. The minotaur knows he has won, even as the flashes of Lightening strike as his blade withdraws. Barratore leers at the Pit Fiend as it falls, "How disappointing you were" Straightening his flexes and levels his sword towards the Balor.

Barratore hesitates though, This foe was Brom's and he would not rob his brother. Instead he would Ready for the reinforcements to arrive

Readied attack w/ 5' step if needed
Pwr Attack Gtr Vital Strike Hit AC 33 nat 1 miss

Fort Save 40

Affects
NOT Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 67/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 21/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Brom should be in melee, Barratore I think would need to move. Think you reversed us


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=37 ; d20+31=46 ; d20+26=29
Thursday April 29th, 2021 1:29:01 PM

Tishe’ is confident Brom and Barratorre is going to make short work of the Balor, but is concerned about the yell for reinforcements. The wall of force will stop opponents coming in from the dwarf area, but the gnome chamber is open. So Tishe’ pulls a scroll and casts Solid Fog as far as she can see into the Gnome chamber. “That should slow down any reinforcements!”

......
Tishe’ is flying, hovering 5’ above the Machine, auto success
Tishe’ as a Spellweaver, can Ready a Counterspell as a Move action, no hero point used.
Tishe’ SP vs Pit Fiend 37. Not that it apparently matters because it’s dead?
Tishe cast Veil on all but Brom for the white clothed people. Duration 20 hours.
.......

Move action. Pull scroll from Pants o Plenty
Standard. Read Solid Fog. Cast Defensively. 46

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 3. 2. 1

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d4+5=7 ; d6=2 ; 10d6=35 ; 10d6=37 ; 10d6=37 ; d4=2 ; 10d4+5=26 ; d4+5=6 ; d6=1 ; d6=4 ; d20+28=43 ; d20+28=34 ; d20+25=35 ; d20+18=23 ; d4=3 ; d4+5=6 ; d4+5=7 ; d4+5=8 ; 10d6=35 ; 10d6=22 ; 10d6=34 ; d6=4 ; d6=5 ; d6=6 ;
Thursday April 29th, 2021 5:09:19 PM

From previous round:

Extra crit damage
2 +1 frost+35 sneak
Extra attacks
7+2 frost + 37 sneak
6+4 frost + 37 sneak

This round:

Edson seeinh the demons flesh fly, continues slashing.

He connects three times.
6 dmg + 4 frost + 35 sneak
7 dmg + 5 frost + 22 sneak
8 dmg + 6 frost + 34 sneak

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+36=47 ;
Thursday April 29th, 2021 6:45:59 PM

Lanliss keeps watching.
Waiting for this elusive moment to grab the elusive Keystone.
Emrys magic healing him from all wounds.
He feels Refreshed, calm and focused, "Thanks", he shouts.
"This is going to be a baby heist ", he shouts confidently with a sly smile.

The Demon call for reinforcement didn't faze Lanliss, on the contrary, it made his think about their next move.
Shouting,"Prepare for escape !"

Disable Device/Sleight of hand 47


Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+30=35 ;
Thursday April 29th, 2021 8:12:56 PM

(Knowledge [Planes]: 35) (Flying)

Calling for reinforcements, a Balor's pride makes way for self-preservation. He knows it's inevitable now... and when cornered these fiends have a propensity for contingencies, Emrys thinks to himself. He has a very good idea of what's to come. He would like nothing more than to deliver a killing blow, but instead he choses to deliver life.

Brom and Barratore are already protected. Lanliss and Edson have the uncanny ability to dodge these kind of things, so he decides to concentrate on those who are not so quick and nimbly gifted.

Like the previous round, Emrys begins another heroic casting of spells...

(Emrys casts Protection from Energy (Fire) on Tishe. Spectral Hand delivers touch. Duration: 200 minutes. Fire Immunity up to 120 points.)

(Emrys casts a Quickened Protection from Energy (Fire) on Velarin, with a Reach Spell metamagic (8th-level spell). Range: Close 75ft. Duration: 200 minutes. Fire Immunity up to 120 points.)

(Emrys uses a hero point for another action. He casts Protection from Energy (Fire) on himself. Duraton: 200 minutes. Fire Immunity up to 120 points.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Friday April 30th, 2021 8:44:19 AM

(Velarin is flying)

V feels Emrys' magical protection from fire wash over him, and nods in Emrys' direction.

V knows that the Balor would likely cause as much mass destruction as possible via spell or use magic to prevent the removal of the keystone at the correct time prior to his death. V chooses to ready a greater dispel to counter anything the Balor throws, and let Brom and Edson continue to cut him apart.

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+33=46 ; d20+28=30 ; d20+23=29 ; d20+18=19 ; d8+31=37 ; d6=5 ; d6=6 ;
Friday April 30th, 2021 9:27:04 AM

HP left: 295/371
Active spells: protection from evil, holy aura, protection from fire (27 off)
Rage: 8

Brom laughed aloud as the whip's attacks don't harm him. "Yur gonna have ta do better."

Brom continues his onslaught of the devil.

Attack (rage, pa, cold iron, holy): AC46, 30, 29, 19; damage 37+11holy (48 total)



Battle for the Keystone (Round 7) (DM John) 
Friday April 30th, 2021 11:04:23 AM


Barratore insults his dying foe and stands ready for the arrival of more guards.
Tishe’ fills the gnome chamber with solid fog.
Edson continues to tear into the balor. not dead yet...but close
Lanliss, restored by Emrys’ healing, prepares to grab the stone when it reappears.
Emrys, prepares the Keepers for the appearance of reinforcements, granting Tishe, Velarin, and himself Protection from Fire.
Velarin prepares to counter the Balor’s magic.
Brom laughs at the balor and strikes it a lethal blow. Now it's dead.


Lanliss watches the forge. The keystone, a double fist sized ruby, suddenly appears, fully restored, perfect, vibrant and whole. The rogue quickly takes hold of it, successfully removing it from the forge!
Lanliss only Highlight to display spoiler: {As soon as Lanliss grasps it, he feels an immense presence, a sensation of mass much greater than this gem should possess. Along with it, he feels a sudden invigorating surge of health. [In game terms Lanliss now has 100 temporary hit points and regeneration of 1 hp per round. Also this functions as a stone of weight. Lanliss’ land speed is halved and his normal fly speed from the spell would be 40 feet.] }


As Lanliss grabs the keystone, the entire chamber violently convulses in reaction. Anyone not flying is knocked prone, Reflex DC 15 negates. The floors and walls continue to pulse and vibrate erratically. The floor is difficult terrain.

As happened with the two other guards, the balor collapses to the floor and its Marteus tattoo begins to fade.

The spasming floor, walls, and ceiling create a near deafening sound, akin to waves crashing on a rocky shore. The forge and other equipment shriek in protest as the are tossed about by the violent thrashing of the chamber.

But no creatures other than the Keepers remain alive in the chamber…

...for now.



[We remain in rounds.]


==========

Balor DEAD

Everyone is in the central chamber.
A Wall of Force continues to block off the former dwarf chamber.
The gnome chamber is filled with Solid Fog
Anyone not flying risks being knocked prone and the floor is difficult terrain.

Those who are flying: Velarin, Tishe’
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.
Those with the Holy Aura: Barratore, Edson, Emrys, and Lanliss, Tishe, Velarin. SR 25


Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d12=12 ; d12=11 ; d12=7 ;
Friday April 30th, 2021 1:06:59 PM

(Still flying)

Emrys was expecting much more from the Balor ... he still does. He makes good use of the postmortem moments to heal Edson. (If Emrys can see though Edson's invisibility with True Seeing.)

(Emrys casts Cure Serious Wounds on Edson. Spectral Hand delivers the touch. Cures 3d12+15 = 12+11+7+15 = 45 hit points.)

He then sees how weighed down Lanliss is and doubts he could dodge like he should. He then casts another quickened spell.

(Emrys casts quickened Protection from Energy (Fire) on Lanliss, with Reach Spell metamagic (8th-level spell). Range: Close 75ft. Duration: 200 minutes. Immune up to 120 points of Fire damage.)

"There was an escape plan, correct?"

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+17=22 ;
Friday April 30th, 2021 2:39:34 PM

The Balor was dead and that was that. Lanliss grabs the stone and again the place violently shakes. Barratore takes a couple quick steps to keep his feet Reflex 22 'Now is a good time' he thinks to himself and pulls the Flying potion from his belt pouch and drinks it

V, looks like it is time to go

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 15/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 20/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE 
Friday April 30th, 2021 3:38:36 PM

Edson spins the kukhri around his finger, thinking the fight is over. Seeing everyone on edge still, he puts his game face back on and heads over to Lanliss to assist.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 30th, 2021 3:39:30 PM

Header fix

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+23=32 ;
Friday April 30th, 2021 7:15:45 PM

Lanliss manages to grab the Keystone but the heaviness the mass of this thing surprised him.

"Its heavy....really heavy", Lanliss says surprised and then continues " But I feel refreshed from this gem"
Lanliss tries not to fall and be prone.
He considers taking the potion of flying....if he had it.....did he ?
Reflex 32

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Friday April 30th, 2021 7:20:48 PM

Lanliss searches for the flying potion and stows it for a quick drink/sip when needed.
"I will have to drink this potion of flying it might help with the my movement", he comments.
He looks at Edson and says "Check this out"..."touch it if you dare" he continues and winks.
""

OOC: I think I go one potion of flying.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 1st, 2021 8:16:34 AM

Tishe’’ reaches out to Edson and Lanliss, casting Dim Door with them to get to Velarin and Emrys. “Time to go, Sieur Brom, Sieur Barratorre! Sieur Velarin, if you get that Shuttlecocking escape thing ready, let’s pick out of here before Marteus and crew warp up and get through our magical delays!”
......

Move action get to Edson and Lanliss
Standard. Dim Door w Edson and Lanliss

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 4. 2. 1

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Comments on flying (DM John) 
Saturday May 1st, 2021 5:28:52 PM


Lanliss never used his potion of flying, so he still has one.

Thank you for pointing out Emrys' flight status.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Monday May 3rd, 2021 8:24:49 AM

"The Balor said that the place had been put on lockdown. After the shambling mounds were summoned, I was unable to summon anything else. It is very likely that we will need to get out of here without the aid of magical transport. We have more people than I can teleport now as well. I can try and plane shift us back to our home plane. Once the machine was destroyed, it's possible that the lockdown ended, but if that fails, we will need to get out of the heart of this place before we can use the cube.

V will attempt to plane shift the party to a remote location a day or so from Cinnamon Valley. "Everyone grab hands and let's give it a try."

Should the plane shift fail..."We gotta get out of the heart of this place. Anyone have a better thought besides taking the tunnel that's not walled, and fighting our way through?

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Monday May 3rd, 2021 8:27:00 AM

Brom has extra flying potions once his runs out.

Brom moves to the others and looks for more pursuers.



Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday May 3rd, 2021 8:44:51 AM

Emrys replies to Velarin's statement, "I was able to conjure the Shambling Mounds because they were magical creations, they weren't summoned from another place. We should be able to teleport to different parts of this realm. Im all for removing ourselves from this tumor."

Battle for the Keystone (Round 8) (DM John) 
Monday May 3rd, 2021 10:12:27 AM


Emrys takes the momentary break in combat to heal Edson. Yes, Emrys’ true seeing is effective in seeing Edson. Then he gives Lanliss protection against fire.
Barratore manages to keep his footing and takes his potion of flying to avoid further issues.
Edson begins to relax, then decides otherwise.
Lanliss is surprised by the shear weight of the keystone. Avoiding being knocked prone by the lurching of the floor, he finds and takes his remaining potion of flying.
Tishe’ dimension doors herself, Edson, and Lanliss to join close with the others.
Velarin explains what he has deduced about interdimensional travel and attempts to plane shift out and suggests the need for a “plan b”.
Brom is ready to move.
Emrys suggests that they can teleport within the realm.


When Velarin attempts to plane shift out of the palace he realizes that he cannot visualize anything beyond the palace. The spell fails.

All surfaces of the chamber continue to convulse. Edson, make a reflex save DC 15 or be knocked prone--Also, he needs to make the save against this effect for last round.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Monday May 3rd, 2021 11:55:15 AM

Tishe’, warped up by the trap they are in, suddenly has an idea.

First... “Edson! Fly! I set the spell on you after the first tremor!” (Tishe’s post 22 Apr. Edson has 20 minutes of flying.

Then, “I can Reduce Person Sieur Barratorre, and then Sieur Velarin can teleport all of us to the tunnel we first came into the Palace. I just DimDoored so magical movement is OK, just not OUT of the Palace. So, we need to get somewhere they don’t expect and then cut ourselves out before we Plane Shift. “

Pending Barratorre and Velarin’s OK, Tishe’ will break a diamond with. Limited Wish spell to Reduce Person Barratorre.

.......

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 4. 2. 1

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+22=40 ; d3=1 ; d20+22=37 ;
Monday May 3rd, 2021 12:18:26 PM

OOC: Thought Edson had it, but scanned back and didn't see.

Edson easily prevents himself from falling, and starts to fly... heeding Tishe's words. He looks back and forth between everyone, trying to figure out the best course for escaping was.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Monday May 3rd, 2021 6:10:14 PM

Lanliss drinks the flight potion.
"Lets do this...whatever we do ....the faster we get out the better". He says while holding the gem with concentrated effort.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind 
Monday May 3rd, 2021 10:20:22 PM

Barratore skrunches his face and suggests that perhaps Tishe or Emrys get shrunk down to make room. V quickly explains that is not how it works and with a snort, the minotuar agrees to the spell.

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 14/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 18/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Tuesday May 4th, 2021 6:31:34 AM

"Good plan Tishe'. Let's do it."

"When I land us inside the pustule that we entered through, we will have to fly out. Once we are out, I can try and teleport us to either the edge of the lake, or back where we teamed up and met and made a plan after entering this realm through the fog which is a safer distance from this place."

As soon as Tishe' shrinks Barratore to medium sized, V will cast a greater teleport, placing them just inside the frequently bursting pustule that they entered this foul cyst through.

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday May 4th, 2021 9:39:29 AM

Brom waits and watches for pursuers as the plan is set into motion.



The Great Escape (Round 9) (DM John)  d20=16 ; d20=17 ; d20=10 ; d10=5 ; d10=4 ;
Tuesday May 4th, 2021 11:07:30 AM


Tishe’ reminds Edson (and the DM) that he can fly. She then proposes to reduce Barratore and use a limited wish to teleport to the tunnel they entered into, correctly noting that interdimensional travel within the palace appears to work.
Edson takes to the air, avoiding the flailing floor and awaits departure.
Lanliss drinks his potion, feeling the burden of bearing the stone.
Barratore begrudgingly consents to being lessened.
After Tishe’ shrinks Barattore, Velarin casts greater teleport, attempting to send the Keepers to the pustule they entered through.
Brom is ready for transport.
Emrys awaits Velarin’s spell.


As Velarin’s spell activates, they see two balor Demons arrive in the chamber the Keepers are leaving, one at the entrance from the main chamber to the dwarf room (main chamber side of the wall of force), the other at the entrance to the gnome room (but not in the solid fog), each brandishing a vorpal sword and flaming whip. They quickly survey the destruction in the chamber , their eyes noting their fallen comrades. With roars of rage, they shift their attention just in time to see the intruders disappear.

The Keepers, transported by Velarin’s spell, appear in the duct to find that the pustule is closed and no pus is accumulating to burst it open. The tunnel they are in is about 10’ in diameter with a circular cross section. Its entire surface pulses and convulses. Despite the fact that they are flying, coming into contact with the walls of the violently heaving duct is nearly unavoidable.


Anyone attempting to avoid contact with the wall must make a successful Fly check DC 20.

Anyone who choses to contact the wall or who fails the fly check Highlight to display spoiler: {A character contacted by the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is they gain the sickened condition. Also, anyone who is touched by the material of the palace feels a slight quiver in the fleshy substance, possibly one of recognition. }



What now?



======================
We are still in rounds.

Those who are flying: Everyone
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.
Those with the Holy Aura: Barratore, Edson, Emrys, and Lanliss, Tishe, Velarin. SR 25


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+25=37 d20+26=39
Tuesday May 4th, 2021 12:21:38 PM

Tishe’ has no problem avoiding walls, but anticipates many of her friends won’t be so lucky. Still, there is nothing for her to do other than guard one end of the tunnel and wait for Barratorre, Brom, and Edson to cut them out another exit.

She puts her hand into her Pants O Plenty and pulls a scroll: her last Solid Fog. She readied to cast it down the corridor if she sees anything approaching.
......

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=36 ; d20+29=30 ; d20+24=37 ; d20+19=32 ; d20+14=26 ; d20+29=47 ; d20+29=46 ; d20+24=28 ; d8+9=15 ; d8+9=15 ; d8+9=15 ; d8+9=17 ; d8+9=10 ; d8+9=17 ;
Tuesday May 4th, 2021 4:34:50 PM

Barratore takes a deep breath and draws his blades, it was time to open an exit. Barratore floats into the wall and starts slicing.
PA two weapon fighting Primary Hit AC 30/37/32/26/47 Off hand Hit AC 46/28
Primary Dmg miss/15/15/15/17 Off hand 10/17

Fort Save 36

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 13/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 17/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d4=1 ; d20+15=27 ;
Tuesday May 4th, 2021 7:03:13 PM

Fly 27
Ooc will post in 1 hour

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Tuesday May 4th, 2021 7:58:45 PM

Lanliss manages to stay away from the walls.
He was lucky enough.
He keeps his hand tight in the gem.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+6=20 ; d3=3 ; d20+10=11 ;
Tuesday May 4th, 2021 10:19:16 PM

Edson just manages to stay upright and not mess up his flight. (DC 20).

He backs up Barratore and Brom, keeping an eye out to make sure the Balors dont return.



Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+14=23 ;
Tuesday May 4th, 2021 10:53:21 PM

(Fly Check: 23)

Emrys barely keeps control of his flight; much relieved not to hit the wall. He thought he'd have a much better command of flight with all the various modes he's used before.

"Barratore has the right idea ... we need to pop this pimple!" If only he had a lance in his backpack.

He searches his mind for ideas while Barratore attempts to make a Barratore-shaped hole.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+18=21 ; d20+14=24 ;
Wednesday May 5th, 2021 8:26:56 AM

V avoids the walls(fly 21), and stops Barratore and Brom before they start cutting an exit. "Give me a second fellas. If this spell works, it will be a lot faster. If it doesn't, cut away."

V casts a disintegrate spell at the wall where the pustule had previously opened, hoping to disintegrate a 10 cubic foot section of it, hopefully freeing them from this nightmare. (ranged touch attack of 24 if needed)

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+3=16 ; d20+22=29 ;
Wednesday May 5th, 2021 10:06:24 AM

Brom isn't able to keep from hitting the wall of the cyst (Fort save DC 29). Brom waits for V's spell before cutting an opening.

The Great Escape (Round 10) (DM John)  d20=4 ;
Wednesday May 5th, 2021 11:38:31 AM



Tishe’ flies masterfully, avoiding the walls and readies to cast Solid Fog.
Barratore, rather than avoiding contact with the substance of the palace, he initiates it, attempting to slice his way out. What weapons? +4 bastard sword? And what else?
Lanliss avoids the walls and retains his grip on the stone.
Edson also avoids the walls and watches for more guards.
Emrys stays away from the walls and graphically endorses Barratore’s course of action.
Velarin also proves to be an adept flier and adds to Barratore’s damage with a disintegrate spell. DM is ruling that Barratore characteristically acted instinctively, before Velarin could stop him.
Brom bounces into the wall and holds off joining Barratore in cutting. Brom roll attacks and damage as Velarin’s spell did not penetrate.


Barratore’s blades shred the surface of the fleshy barrier between the Keepers and relative freedom, but the damage is not yet sufficient to create an opening.

The thin green ray of Velarin’s spell strikes obstructed exit, its energy visibly causing damage, but not a breakthrough. He realizes the palace is alive! Velarin please roll 5d6 damage to the wall.

In the passage behind the Keepers, the two balors appear, fire spurting from their demonic flesh, one behind the other, their swords and flaming whips brandished menacingly.

Tishe’s solid fog engulfs them before they can react to the Keeper’s presence, their spell resistance not applicable against the clever choice of spell. The balor’s fire illuminates the dense fog from within creating a warm, orange glow.


The damaged portion of the wall convulses in reaction to the attacks upon it. Surrounding veins throb and pulse as restorative fluids are routed to the injured site.



=============
Anyone who makes a melee attack against the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is to gain the sickened condition.

Please confirm the marching order for the 10’ wide corridor The DM made a guess based on the Keeper’s actions above, but please modify as desired:
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’, Edson; [20’ feet of open tunnel]; Pit Fiend 1, Pit Fiend 2, [duct continues].


Enemies
Balor 1: AC 36, touch 20 Damage: none, in front rank of guards, inside Solid Fog
Balor 2: AC 36, touch 20 Damage: none, in second rank of guards, inside Solid Fog
Wall: AC 20 touch 5, DR 10/slashing or piercing; Damage: -62, -27 (assuming B’s secondary weapon overcomes DR), 5d6 damage (from V’s Disintegrate), - (Brom’s damage from this round) +20 (fast healing).


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+29=45 ; d20+24=35 ; d20+19=31 ; d20+14=17 ; d8+27=35 ; d8+27=30 ; d8+27=30 ;
Wednesday May 5th, 2021 1:17:55 PM

V's spell fails and Brom lets loose on the wall. He continues to use the cold iron sword just in case the demons show up.

Attack (PA): AC 45, 35, 31; damage 95 (slashing)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 5th, 2021 1:53:26 PM

Tishe’ keeps hovering easily and announces, “welcome committee is here, I think it’s time to leave! Keep close and Flying, and I’ll DimDoor us out as soon as there’s an opening!”

The Fateweaver Readies a DimDoor spell to have the Keepers go as far she can see on the other side of the hole (up to 1200’!)

.....
Readied DimDoor (move all Keepers up to 1200’ on the other side of the hole Tishe’ hopes will soon appear)

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday May 5th, 2021 3:12:05 PM

Edson pulls out his frost khukri and steps 10' from Tishe. No sense letting the balors have one swing and two keepers. He waits for them to come out of the fog, waiting to see if they spot him or are blind to him like the others.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=34 ; d20+29=38 ; d20+24=40 ; d20+19=23 ; d20+14=15 ; d20+29=35 ; d20+29=48 ; d20+24=25 ; d8+9=11 ; d10+9=19 ; d10+9=13 ; d10+9=11 ; d10+9=10 ; d10+9=18 ;
Wednesday May 5th, 2021 5:32:22 PM

Barratore receives the mental alert that the Balors have found them, perhaps the palace itself can somehow communicate with the guardians within. Indicating where it has been hurt. No time to ponder, Barratore continues to attack with Brom

Barratore lays into the wall

PA two weapon fighting Primary Hit AC 38/40/23/15/35 Off hand Hit AC 48/25
Primary Dmg 11/19/13/miss/11 Off hand 10/18

Barratore wields a +4 weapon primary and non magical Bastard sword in his off hand He has the feat Gtr Penetrating strike which ignore DR of any Type up to DR/10
Also remembered bastard sword is d10

Fort Save DC 34

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 12/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 16/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+15=20 ; d20+42=46 ;
Wednesday May 5th, 2021 8:52:46 PM

Lanliss flies around looking around him.
'Last thing we need is to lose this thing', Lanliss thinks as he tries to make himself less visible to their pursurers.

Fly 20
Stealth 46

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+29=47 ; 10d6=39 ;
Wednesday May 5th, 2021 10:19:04 PM

Emrys doesn't like the idea, but the situation is becoming somewhat serious ... not to mention disgusting. He hates this place and he wants out. He speaks a few quick words and his skin becomes visible pale and sickly.

(Emrys casts quickened Surrender Blood, enhanced with Quicken Spell metamagic (5th level spell). His next spell is cast at +5 caster level. He takes 25 damage.)

He begins to speak miraculously words. His wooden-like hand fills with a raging ball of crackling witchfire with a black necromantic core. Emrys sends it crashing into the wall where the others have attacked.

(Emrys casts Miracle to duplicate Destruction. Cast at Caster Level 25. Range: Close, 75ft. Spell Resist: 47. Fortitude Save: 33. Damage: 250 points of Holy Fire damage, if save is failed. If the save succeeds, it deals 10d6 = 39 points of holy fire damage. If slain, it is utterly destroyed.)



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  5d6=21 ; 5d4+15=27 ;
Thursday May 6th, 2021 9:14:43 AM

(21 points disintegrate damage last round)

V hears the call that company has arrived, and attempts to quickly assess the situation. He decides to cast his last wall of force just past the last of the Keepers(Edson I think) trying to block the tunnel so as to delay the Balor's just a little longer as the party attempts to make their escape. Hopefully the Balors will go after Edson, not knowing the invisible wall is there, and it will cost them time to realize and teleport past it.

He will then quicken a set of magic missiles unless Emrys, Brom, and Barratore have already cut our way out and wait for a quick dim door from tishe' or prepare to fly out momentarily. magic missiles do 27 damage

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Thursday May 6th, 2021 9:15:33 AM

Adjusting used spells

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



The Great Escape (Round 11) (DM John)  d20=11 ; d20+20=24 d20+20=30
Thursday May 6th, 2021 11:28:01 AM



Brom adds to the damage to the wall. Brom needs to make a fortitude save DC 15 or become sickened.
Tishe’ stands ready to Dimension Door the party once the shell of the palace is breached.
Edson steps ten foot away from Tishe’ preparing to deal with the Balor’s as they step out of the fog.
Barratore continues his efforts to carve an exit.
Lanliss concentrates on his precious cargo and tries to hide, managing to lose himself in the crowd.
Emrys empowers his spell and miraculously casts destruction. The wall saves, taking 39 points damage.
Velarin responds to their company by casting a wall of force between them and Edson. magic missile not required



The combined attacks of Barratore, Brom, Velarin, and Emrys are sufficient to breach the wall!


Tishe’ stands ready to cast dimension door...but wait. Where is Edson? The invisible rogue stepped out of her reach.


The movement of the two orange glows within the fog indicate that the balors are advancing. The lead balor emerges from the obscuring cloud just at the edge of the newly placed wall of force. After a moment’s pause, it disappears only to reappear on the Keeper’s side of the invisible wall. Almost immediately, its partner appears directly behind it. Vorpal blades and flaming whips at the ready, they glare in the direction of the Keepers, seemingly oblivious to the invisible rogue standing adjacent to the lead balor. They both focus on Tishe'. Tishe' make a will save DC 23 or be drawn to the lead balor by quickened telekinesis. (Note that the other one attempted to do the same, but did not overcome Tishe's spell resistance.)



The pulsing substance of the palace wall attempts to repair the damage, but the gap is too large for it to reseal the opening...but the question remains: is the physical breach sufficient to disrupt the magical barrier to teleportation magic.



=========
Enemies
Balor 1: AC 36, touch 20 Damage: none, on Keeper side of wall of force, adjacent to Edson.
Balor 2: AC 36, touch 20 Damage: none, behind Balor 1 on Keeper side of wall of force.
Wall: AC 20 touch 5, DR 10/slashing or piercing; BREACHED!

Positioning:
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’; [10’ of open tunnel]; Edson; Balor 1, Balor 2, [duct continues into the palace].


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+18=27 ; d20+31=38 ; d20+26=27 ;
Thursday May 6th, 2021 2:40:14 PM

Tishe’ is thankful for Emrys’ spell resistance, and she steels herself against the insidious thoughts of the other demon of flame and darkness. “Maab, Gargul, and Saar defend me!”, she breathes, remembering all of the dieties she has personally met over a long life.

She is threatened by two demons, but keeps her place, ensuring she touches Barratorre, Brom, Lanliss, Velarin, and Emrys. And calls out through their mental communication. ”Edson! We have to leave, but I can’t see you! Touch me, and I’ll get us out of here! I have to cast whether you are here or not!”

It takes a full round for Tishe’ to touch each Keeper, and she Delays until everyone except Velarin have a chance to act. Then she Heroically casts a Defensive Dim Door to get out of the palace.

(OOC: This allows Velarin to delay and immediately cast his Plane Shift)

.....
Will DC. 27. Success!
Cast Defensively. 38. Vs DC23 to cast 4th level spell
Perception. 27 to see Edson and Lanliss.

Delayed DimDoor (move all Keepers up to 1200’ on the other side of the hole)
Cast Defensive

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Thursday May 6th, 2021 6:02:58 PM

V will call forth his scroll of planeshift from his haversack(assuming the one he tried to cast before was wasted in failure) and readies to cast it the instant that Tishe' dim doors them all out of the opening created in the tumor wall.

"Come on Edson. Grab Tishe'. we have to go. The cargo we carry must get out of here safely, one way or another."

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+15=31 ; d20+27=41 ;
Thursday May 6th, 2021 6:44:24 PM

Lanliss heeds the call for possible freedom.
"Anywhere we teleport would do", he says mentally.

He doesn't focus on stealth at that exact moment.
He makes a note of where everyone is if possible.
'Is that it ? Out of here now ?', Lanliss asks himself.

Fly 31
Perception 41

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind 
Thursday May 6th, 2021 10:51:40 PM

This is what going south looks like.

Edson had promised himself to the dark powers of Kosh Marr and perhaps this was his way around it. Lanliss had the stone and so he was the truly necessary one that needed to get out and Tishe was his ride The fighter was not in complete panic mode yet though. The pair of Balors were not the real problem, the endless stream that would be coming was the problem.

I thought the cube was are way home once we got the keystone out of the palace? Why are we trying plane shift spells?

Other than waiting, there was not much to do

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 11/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 15/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+18=24 ; d20+24=28 ; d20+24=33 ; d20+24=27 ; d20+24=36 ;
Thursday May 6th, 2021 11:14:10 PM

Emrys is fully prepared to be whisked away by Tishe's Dimension Door ... BUT

IF... the Dimension Door spell doesn't activate ... and the Keepers remained trapped in the Tumor Palace of Marteus from a lack of an adequate opening from which to escape ... Emrys is not only going allow the Balors a free attack on his friends.

Emrys invokes the power of Necrogora, the Mother of all Curses! Targeting the first Balor that enters the room, Emrys unleashes an unholy trinity of curses upon the poor, unsuspecting demon. Emrys almost feels sorry, but he's not!

(Emrys casts Mother Of All Curses, 1/day, Standard Action. Enhanced by Focus Curse on all 3 curses.
The Balor has to roll three saving throws and must use the worst result for all three curses.

1st. Curse: Suffocation. Fort Save: 32 vs suffocation. Duration: 3 rounds until dead.
2nd Curse: Blindness/Deafness (Blindness). Fort Save: 29 vs Blindness. Duration: Permanent.
3rd Curse: Bestow Curse (50% chance to take no action): Will Save: 30. Spectral Hand delivers touch. Hit Touch AC: 24. Duration: Permanent.
Emrys rolls Spell Penetration three times and uses highest roll: 33.)

Emrys then heroically cast another spell (using hero point for another action) and cast another, even more potent, single curse...

(Emrys casts Mass Suffocation on both Balors, enhanced with Focus Curse. Fort Save: 36. Spell Penetration: 36. Duration: 20 rounds. The targets can attempt to resist this spell’s effects with a Fortitude save-if they succeed, they are merely staggered for 1 round as they gasp for breath. If the targets fail, they immediately begin to suffocate. On the target’s next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round’s effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation.)

Emrys thinks that if they save against his attack, they'll both be choking for air for at least one round. That will give the Keepers more needed time, if necessary.

Emrys still has movement, if he needs it. However ... if they are able to teleport away, then Emrys is not around to make his attack.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 7th, 2021 11:28:09 AM

Edson quickly steps back, and grabs Tishes arm.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+22=39 ;
Friday May 7th, 2021 11:53:17 AM

Fort save DC39

Brom looks at the others for the next move.

The Great Escape (Round 12) (DM John)  d20+29=32 ; d20+29=41 ; d20+25=39 ; d20+29=37 ; d20+29=33 ; 10d6=36 ; d3=2 ; 10d6=37 ;
Friday May 7th, 2021 12:04:40 PM


Round 12
Tishe’ attempts to open a dimensional door, but finds she can not visualize a destination outside of the palace.
Velarin is ready to planeshift once out of the palace, but Tishe’s spell appears to not be working.
Lanliss awaits freedom.
Barratore considers what Edson may be considering. He reminds the others of plane shifting and Koshe Marr.
Emrys, prepares for the worst and unleashes a curse and on the lead balor, then doubles down on attempting to suffocate both of them.
Edson steps back to Tishe’
Brom awaits their departure.

Tishe’s cannot seem to open a door outside the palace. It appears that the barrier preventing teleportation magic is not disrupted by the physical opening in the palace wall. Perhaps if the Keepers were to fly out of the pustule, her spell might then function.

Velarin recalls that normal planar travel did not appear to function within the inner layers of Koshe’ Marr.

Emrys’ spells take out both balors. Gasping for breath, they fall unconscious: the first balor from his curse; the second from his heroic mass suffocation. The demons collapse in the 10’ diameter duct where they were.

Just as the fall, two pit fiends teleport in: both arrive on top of the fallen balors, apparently not expecting them to still be there. Without hesitation, they release their quickened fireballs on the intruders. Everyone is in the area of effect of both fireballs. Each character will take 36 points (reflex save DC 21 for half) and 37 points of fire damage (reflex save DC 21 for half).


The surface of duct they are all in continues to heave and ripple.



=========
Enemies
Balor 1: AC 36, touch 20, SR 31 Damage: none; on Keeper side of wall of force, adjacent to Edson; suffocating, blind, cursed (01-50 does not act)--.
Balor 2: AC 36, touch 20, SR 31 Damage: none, behind Balor 1 on Keeper side of wall of force; suffocating

Relative positioning in the 10’ diameter circular duct (from out to in):
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’, Edson; [10’ of open tunnel]; Balor 1 (unconscious), Pit Fiend 1; Balor 2 (unconscious), Pit Fiend 2, Wall of Force; Solid Fog [duct continues].


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+22=41 ; d20+22=36 ;
Friday May 7th, 2021 3:08:38 PM

Emrys is pleasantly surprised that the big curse worked so well, especially having cast it for the first time. He sighs when two more blink into position to take their place. "How many of you do we have to kill?"

When the fireballs explode (Reflex saves: 41 and 36. Half Damage: 36 total from both. Protection from Fire absorbs all the damage), Emrys is able to avoid the worst of the blast, but what does hit him does no damage at all.

He then suggests mentally to the rest ... "If we're all flying at the moment, then let's exit from the breach and continue on with our escape outside."

Emrys then opts to withdraw from the combat and fly over to the hole they made (Withdraw Action. x2 movement). If he has enough movement to make his way out, he does. He hopes the others are far behind.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+26=46 ; d20+26=30 ; d3=1 ; d20+15=25 ;
Friday May 7th, 2021 10:50:30 PM

Lanliss feels a slight panic attack raising.
'that can't be true', he thinks as their fast escape plant doesn't work.
He doesn't even have much time to comprehend everything and manages to halfway escape fire explosion.
He could smell a slight burned flesh.
He doesn't say anything and tried to fly after Emrys.
'The only way out is by flying', he thinks as he flies gracefully and fast as much as he can like he never did before.

Action :
Ooc will update hp next post due to posting mobile

Reflex 46
Reflex#2 30
Fly 25 Natural 20

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=22 ; d20+17=32 ; d20+25=31 ; d20+26=43 ;
Saturday May 8th, 2021 4:24:23 AM

Tishe’ can see the hole, she can see the other side of the hole, so she has a target... and the spell can’t ‘see’ beyond the Palace Barrier! Piggies!, she huffs, and then fireballs explode about her and the Keepers.

The Spellweaver avoids the worst of both spells, and Emrys’ fire protection spell does the rest. Mentally, she agrees with Barratorre: Any few things short of Marteus himself isn’t going to stop the Keepers, but hundreds of them will wear the heroes down. They have to leave!

Emrys withdraws, flying through the hole. ”Get shuttlecocked, Lanliss, you are the most important one right now, let’s fly!”. Tishe’ also withdraws (to avoid AOOs), completely defensive, and hustling 120’ in flying to get away from the Palace ‘shutdown’.

She looks about for other dangers!

.......

Fly 31
Perception 43

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 36/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday May 8th, 2021 2:56:45 PM

(OOC: I know my posts are usually riddled with typos and errors, but what I meant to say in the last sentence of my post was, 'He hopes the others AREN'T far behind.')


(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+19=38 ; d20+19=36 ; d20+20=31 ; d20+31=49 ; 4d10+32=56 ; d10+32=42 ; d10+32=41 ; d20+31=47 ; 4d10+32=65 ;
Saturday May 8th, 2021 3:04:22 PM

Barratore easily avoids the pair of fireballs and the protection from fire prevents any harm coming to him.
Reflex DC 38 and 36

Emrys Lanliss and Tishe were all out, and that just left V and Edson to follow and he and Brom would buy a little time

Barratore drops the mundane weapon from his left hand and switches back to his more practiced 2 handed style. The fighter uses his skill in Acrobatics to close safely with the Pit Fiends and attacks
Acrobatics DC 31
Gtr Penetrating Strike/PA Hit AC 49 Crit Auto Dmg 56+42+41 DR 10/any type ignore
He then Heroically attacks again
Gtr Penetrating Strike/PA Hit AC 47 Dmg 65 DR 10/any type ignore

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 10/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 14/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee
Reduce Person - Tishe +1 AC/+2 Dex, +1 Attack -2 Str

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+15=22 ;
Sunday May 9th, 2021 4:50:08 PM

Lanliss tries to escape/withdraw from this starting to become battlefield.
All that was important was that they got the gem.
And soon they would have to find a way out.
''Gragul's head, how are we actually...?', Lanliss briefly thinks about how they are going to get out of this plane/dimension.

"I don't want any of us to die", He shouts to the Keepers, as the thought of Gragul himself makes him think about death....and the consequences of dying here .

Fly 22
To OOC: subtracted 37 (2 halves damage and 0.5 rounded up) from temp HP



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Sunday May 9th, 2021 10:26:22 PM

(ooc: Lanliss didn’t take any fire damage. He has Protection from Energy (Fire) cast upon him. He 120 points of fire protection.)

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+16=34 ; d20+16=31 ;
Monday May 10th, 2021 8:50:22 AM

HP: 215/291

Brom manages to avoid taking the fireballs full on. He moves out the whole with the others.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+16=33 ; d20+16=34 ; d20+18=22 ;
Monday May 10th, 2021 8:58:47 AM

Velarins jaw drops at the display of power put forth by Emrys. He is about to relax for half a second as the Balors drop...until the Pit fiends show up. And then he sees the fireballs explode. He manages to avoid the worst of it from both, and the rest is fortunately absorbed by Emrys' protection from fire spell.

"Agreed. Time to go before the hole closes itself. These Demons are just going to keep on coming, and It's only a matter of time before Marteus himself makes an appearance."

V will fly up and out of the open hole(fly 22), joining the others that are already out there. Everyone stay close. We need to be together when we use the cube."

"The cube is still plan number one Barratore. The Planeshift is a back up to that, just in case,"

Protection from Fire: Emrys, 200 minutes, fire immunity up to 84 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



The Great Escape (Round 13) (DM John)  d20+18=26 ; d20+18=30 ; d20+26=45 ; d20+26=35 ; d20+26=31 ; d20+26=45 ; d3=1 ; d4=4 ; d6=4 ; 2d6=4 ; d3=2 ; 2d6=6 ; 2d6=2 ; 2d6=4 ; 6d6=18 ; 6d6=23 ; 6d6=20 ; 6d6=20 ; 10d6=43 ; 10d6=40 ; d20+5=6 ; d20+20=31 ; d20+20=38 ; d20+32=42 ; d20+24=26 ; d20+32=51 ; 2d8+37=46 ; 2d8+13=23 ; d100=14 ; d100=22 ; d100=8 ; d100=53 ; d20+30=46 ;
Monday May 10th, 2021 12:45:21 PM


Emrys takes satisfaction in the efficacy of the Keeper’s spells, tempered somewhat by the continuing arrival of powerful guards. He then attempts to fly out of the palace.
Lanliss reacts to the failure of the dimension door, then attempts to fly out.
Tishe’ is temporarily frustrated by the magical barrier, then attempts to fly out as well.
Barratore delays to buy some time, nimbly engaging the pit fiend and heroically striking it twice.
Brom moves out with the others.
Velarin is impressed by Emrys’ powers. At the arrival of the pit fiends, he flies out, preparing to magically transport them away.
Edson joins the others outside.



Lanliss feels the burden of the keystone as he flies out of the palace with everyone except for Barratore. It slows him somewhat, but does not stop him.

Both pit fiends unleash their quickened fireballs on the group of Keepers just outside the palace. Save DC 21 for each fireball. First one does 43 fire damage; second one, 40.

Barratore’s attacks strike deeply into the fiend, but the creature counters with an attack of its own. The first claw misses, but the second claws scores, doing 23 points of damage. Barrator’s holy aura flashes bright in retaliation, blinding the pit fiend! The devil desperately continues its attacks, but is unable to land another attack.

The second pit fiend, seeing that the intruders have exited the palace, attempts to take out a caster that might magically transport them away. Since all but Brom appear to be gardeners and he can’t see Edson, he randomly selects a target from the remaining four. Four flaming, 2-foot diameter stones hurl toward Velarin. Touch attacks 45, 35, 31, and 45. All hit doing 4, 6, 2, and 4 points of bludgeoning damage. Each meteor strikes the wizard, bursting into flames, potentially doing 18, 23, 20 and 20 points of fire damage. Everyone except Barratore needs to make a reflex save DC 27 against each meteor for half fire damage. (Being struck by each meteor, each of Velarin’s saves against the meteor bursts are at -4. )

Remember that protection from energy blocks 120 points of fire damage before being discharged. Please keep track of the amount of fire damage each character takes.

Barratore only Highlight to display spoiler: {Barratore sees two of the medium size toad-faced, bat-winged humanoid shaggy demodands, emerge from the fog, only to be, at least temporarily, thwarted by the wall of force.}

All of the Keeper’s, except for Barratore, are flying about 40’ outside of the tumor wall and 100’ above the surface of the puss lake.

The exterior of the palace is notably absent of any open pustules, its surface pimpled but no longer having any visible openings. The entire structure pulses and vibrates violently, different sections of it alternatingly protruding and retracting without any discernible pattern.

=========

Enemies
Balor 1: AC 36, touch 20, SR 31 Damage: none; on Keeper side of wall of force, adjacent to Edson; suffocating, blind, cursed (01-50 does not act)--.DYING
Balor 2: AC 36, touch 20, SR 31 Damage: none, behind Balor 1 on Keeper side of wall of force; suffocating; DYING
Pit Fiend 1: AC 29, touch 9, SR 31 Damage: -164 from Barratore. Blinded. AC has been corrected to disregard dexterity. All attacks gain a +2 bonus against the blind devil.
Pit Fiend 2: AC 38, touch 18, SR 31;

Relative positioning in the 10’ diameter circular duct (from out to in):
Brom, Edson, Emrys, Lanliss, Tishe, Velarin [~40’ open space]; [Exit] [~20’ open tunnel] Barratore; Pit Fiend 1(blind); Pit Fiend 2; Balor 1 (dying); Balor 2 (dying), Wall of Force; Demodand 1, Demodand 2; Solid Fog [duct continues].

For simplicity, the DM is making one SR check for area of effects spells. In this case the castings of Meteor Swarm and both fireballs overcame the SR from holy aura.

Similarly, the DM is ruling that the previously successful spell penetration check to cast Holy Aura applies to all pit fiends and balors.

Note that there are a lot of inapplicable rolls in the roll report: poor DM kept remembering rules that disallowed or altered his initial actions.


(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+31=32 ; d20+26=45 ; d20+21=31 ; d20+16=33 ; d20+31=48 ; d10+32=36 ; d10+32=37 ; d10+32=34 ; d10+32=38 ; d10+32=39 ; d10+32=35 ; d10+32=40 ; d10+32=41 ; d20+20=32 ;
Monday May 10th, 2021 3:59:13 PM

The Pit Fiends claw draws some blood, but he drew more and grins. This was a battle. This was what he had been seeking for so long. This would be The Ballad of Barratore or Steelwind's Song! It rang so well to his ears. The voice of Metascar though once again steadies the adrenaline and rights his fame seeking He did need to leave, before the wound healed, but he could slow pursuit yet a little more

Barratore strikes the unwounded Fiend with his more powerful attacks and then looks to finish off the blind one as well

unwounded Fiend PA Hit AC: 32/45 crit Hasted 48 crit Dmg: Miss/36+37+34/38+39+35
wounded Fiend PA Hit AC: 31/33 Dmg: 40+41

Barratore then Heroically and prudently retreats. The Fighter backflips in a half spin and takes flight out the hole
Hero Point for Standard Action Fly with Acrobatics DC 32

Feat Note; Greater Penetrating Strike ignores the first 10 point of DR
Benefit: Your attacks with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. This amount is reduced to 5 points for damage reduction without a type (such as DR 10/—).


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+26=28 ; d20+26=46 ; d20+26=46 ; d20+26=45 ; d20+26=45 ; d20+26=27 ; d20+15=25 ;
Monday May 10th, 2021 9:14:14 PM

Lanliss flies as fast as he can considering the burden he had to carry he wasn't fast like he used to be.
The protection from Emrys was a blessing but it didn't help with Lanliss deep desire to get out of that confined place to the outside world and hopefully to be in a safe place or on the way to a safe place.

Reflex #1,2 28 46
Reflex #1-4; 46, 45, 45, 27
Fly 25
Ooc:
Fire protection is either 52-10 or 52-20 out of 120

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+22=31 ; d3=3 ; d20+22=33 ; d20+22=42 ; d20+22=34 ; d20+22=30 ; d20+22=29 ; d20+24=37 ; d20+24=31 ; d12=3 ; d12=12 ; d12=4 ; d12=8 ;
Monday May 10th, 2021 10:00:53 PM

(Reflex Saves: 31 and 33. The d3 was an accident, the buttons moved.)

Again, Emrys is able to dodge the majority of fireball's flames ... his fire immunity takes the rest.

Then comes the meteor strike! (Reflex Save: 42, 34, 30, 29. Half Damage: 41 fire damage, absorbed by Prot. from Energy (Fire): 2/120.)

Emrys is able to perform a feat of aerial acrobatics to avoid most of the second fiery attack.

Not wanting to take another attack like that (if the visually-capable pit fiend still lives), Emrys has nothing but a single word to say about that!

(Emrys casts Power Word Blind on the sighted Pit Fiend. No Save. Spell Penetration: 37 [I hit the roll button multiple times, the buttons had stopped working. The results finally appeared a minute later. Im using the first roll that finally showed up.])

Emrys then casts a quickened healing spell on Velarin after receiving such a brutal attack.

(Emrys casts quickened Cure Critical Wounds, empowered by Spiritual Healing. Heals 4d12+20 = 3+12+4+8+20 = 47 points of healing.)

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday May 10th, 2021 10:05:52 PM

REMINDER: Everyone but Edson has Protection from Energy (Fire) cast upon them. That's 120 points of fire immunity.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+22=26 ; d20+22=32 ;
Tuesday May 11th, 2021 12:24:11 AM

Edson easily evades the fireballs. He flys to Lanliss. Helping him with the great weight.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=18 ; d20+17=21 ; d20+25=44
Tuesday May 11th, 2021 1:41:49 AM

Tishe’ gets fired again, and flinches at the meteor swarm about the elf! She gets one full blast (Nat 1) and barely dodged the other. She again is thankful for Emrys’ fire protection, which probably saved Velarin’s life (and the Keepers means to get out of here!).

The Fateweaver flies to Barratorre. “Time to leave sweetie”, and casts DimDoor to get her and the Minotaur back to the group. “Cube time, Velarin!”
.....

Fly 44
Dim Door (5th level slot)

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167  d20+16=31 ; d20+16=23 ; d20+12=13 ; d20+12=14 ; d20+12=17 ; d20+12=21 ;
Tuesday May 11th, 2021 8:42:54 AM

V is able to avoid the majority of the damage from both quickened fireballs, and allows his fire protection from Emrys to absorb the rest. The follow up meteor strikes, however, he can do little about the impact, and then takes the full brunt of fire damage from all four meteors. His fire protection was used up about half way through the meteor explosions, resulting in 54 actual damage from the impacts and explosions. He then feels Emrys' healing magic wash over him again.

"Thanks Emrys. That wasn't a fun one."

V calls forth the cube from his haversack, has everyone link up, and activates the side that we set to return us to our home plane, once the entire group is together and connected. Should the cube not work for any reason, V will heroically cast his scroll of planeshift to take us home.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


The Great Escape (Round 14) (DM John)  d20+32=38 ;
Tuesday May 11th, 2021 10:58:33 AM


Barratore takes it to both pit fiends, grievously wounding them both. Then he heroically and dramatically disengages. The pit fiend that can still see, attempts to claw at Barratore, but is so surprised by the move, that it is unable to make it count.
Lanliss dodges the fireballs and is more than ready to leave.
Emrys attempts to blind the other pit fiend. Thanks to the wounds received from Barratore, the fiend is vulnerable to the spell. The bloodwitch then attends to Velarin’s wounds.
Edson evades the fiery assaults and flies to Lanliss.
Tishe’ survives the assault and ensures that Barratore is with the group.
Velarin expresses his thanks to Emrys. Then he pulls out the cube and activates it to take them home.
Brom is ready to leave.

Both pit fiends are heavily wounded and also blind. As Barratore leaves, he sees them both disappear, departing the field of battle. Behind them, the two demodands are clawing and chewing at the fleshy substance of the tunnel around the wall of force.



The cube vibrates as Velarin depresses it, but nothing happens.

Velarin then attempts to cast plane shift. Again, nothing happens. Velarin recalls that they were unable to enter Koshe’ Marr except through the gate and could only get to the palace district by traveling along the mist-filled Lonely Road.


The Keepers see several dark masses appear along the horizon flying toward the palace. Several of these masses appea, in any direction not obstructed by the massive tumor palace. Given how far away they must be, whatever it is must be hundreds of feet across.Sight based perception DC 40 Highlight to display spoiler: {Still some distance away it is difficult to make out details, but these masses appear to be gargantuan flocks of tiny black birds. It is not yet possible to determine how long it will take before they are near, but it appears that it will take them some time, perhaps a minute or so.}

=========

Enemies
Balor 1: Dead
Balor 2: Dead
Pit Fiend 1: Retreated
Pit Fiend 2: Retreated
Demodand 1: Behind the wall of force, 60’ inside the tumor. Currently out of view.
Demondand 2: Behind the wall of force, 60’ inside the tumor. Currently out of view
Several massive dark clouds along the horizon. Identity not yet known.

Keepers are together about 40’ outside the tumor and 100’ above the lake of puss.

We are still in rounds.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 11th, 2021 5:30:55 PM

"Swarms of incoming birds boys and girls. Gonna try and teleport us back to the Garden we entered right after we came through the mists. Once we get there, we will likely have to walk through the mists again. Neither planeshift nor the cube will work until we get out of the castle realm. We will have to be quick. they will know where we are going."

V will teleport the group back to the Garden where they first entered the castle realm after walking through the mist, and spent several minutes there preparing and learning of Edson's sacrifice.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167  d20+36=56 ;
Tuesday May 11th, 2021 5:32:07 PM

(sight based Perception check 56 on the birds)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+26=28 ; d20+15=21 ;
Tuesday May 11th, 2021 10:48:33 PM

"We have company?", Lanliss asks.
He fails to see what the others see.
He keeps flying.....unsure what to do anymore.
"So we go to the mist ?....I don't like that mist"
"It scares me" , he says plainly with a scared voice.
"Edison" , he simply says as edson comes to help him with the gem..
"Thank you.... certainly this is the most crazy heist", he says trying to cheer himself up.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+15=24 ;
Tuesday May 11th, 2021 10:50:57 PM

"We have company?", Lanliss asks.
He fails to see what the others see.
He keeps flying.....unsure what to do anymore.
"So we go to the mist ?....I don't like that mist"
"It scares me" , he says plainly with a scared voice.
"Edson" , he simply says as edson comes to help him with the gem..
"Thank you.... certainly this is the most crazy heist", he begins to say , in an effort to regain some composure.

Perception was rolled but it was a fail/ lower than DC
Fly was 21 but now 24

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday May 12th, 2021 12:28:18 AM

"Looks like a fun fight, but can we teleport to this place you guys got here?"

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 12th, 2021 12:32:32 AM

Tishe’ stamps her foot on the air while flying, “piggies!”, she curses. She continues flying at 60’ per round, staying with the group and putting even a little distance from the Palace.

If Velarin’s teleport doesn’t work, the Fateweaver isn’t willing to just sit here for another round, they have done this too many times while thier enemies have been a coordinated hunt (Ooc: due to the PbP format, which is frustrating to no end). So, if the group is still hovering or slowly faulting away, Tishe’ uses another diamond and casts Limited Wish to emulate a widened Invisibility Sphere, making all the Keepers invisible!
.....

Fly 44
Dim Door (5th level slot)

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday May 12th, 2021 12:54:47 AM

Emrys holds to see if Velarin’s teleportation works, otherwise he will continue with their great escape.

“I do hope this works. I’m beginning to believe we have out stayed our welcome.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=46 ;
Wednesday May 12th, 2021 7:05:35 AM

Edson sees the incoming flock and his heart skips a beat. (Perception, 46 Nat 20)

Not taking his eyes away he nods to Lanliss " Theyre gonna tell our kids about this one."

Edson waits to see if Velarins spell works or not.

If, and only if... he asks " What if its me. What if we can't teleport because I have to stay?"

(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday May 12th, 2021 7:47:48 AM

"Sounds like an excellent idea V" Barratore also lets the group know of the big Shaggy demon things eating their way around the Wall of Force to be able to come at them from the palace side.

If the teleportation does not work, Barratore starts flying towards shore, reminding those using potions to stay aloft, that time is against them and no one wants to go swimming in Puss Lake

Affects
Potion of Flying Round 5
-4 Str
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Haste - V 8/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 11/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee
Reduce Person - Tishe +1 AC/+2 Dex, +1 Attack -2 Str


The Great Escape (DM John)  d100=8 ;
Wednesday May 12th, 2021 10:31:51 AM


Velarin informs the others of the incoming flocks and prepares to teleport the Keepers back to the garden.
Lanliss is not pleased by the thought of them returning to the mists.
Brom would like to fight, but turns his attention to their escape.
Tishe’ prepares a backup plan should the teleport not work.
Emrys awaits teleporting.
Edson is a bit unnerved by the incoming flocks and expresses his concern that he may be the reason they cannot depart.
Barratore informs the others of the demodands.


The Keepers gather around Velarin in preparation to teleport away. As they do so, three pit fiends appear by teleportation in the duct the Keepers recently exited through and immediately begin to fly toward them.




Velarin’s spell is cast....

...and the group suddenly finds themselves at the garden where they first entered this realm!


The mist stands before them. Behind them are more of the gardeners, apparently disinterested in the sudden appearance of the party. Beyond the gardeners, far in the distance, the sky is darkened with swarming flocks, all currently headed away from the newly arrived Keepers.



=======

We are no longer in rounds.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 12th, 2021 2:57:54 PM

Tishe’ is thankful that she doesn’t have to use her most powerful spell. “Shady picks!”, she congratulated Velarin. “Now let’s weave fast!”

She hustles with the others into the mists.

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 8/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday May 12th, 2021 8:12:25 PM

Lanliss feels relief as they are out of harms way for the time being.
He thinks about the mist and what he needs to truly desire.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday May 13th, 2021 8:21:44 AM

"Anyone got one of those cleaning spells ta get rid of this goo. Gonna stink fer years." He says as he waits for the next step. Since he did not come this way, he has no idea what is to come next. Seeing Tishe go into the mist, he follows.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 13th, 2021 8:39:39 AM

V stops Tishe' before she wanders into the mist.

"I think we need to do this together Tishe'. The last thing we want is to all end up in different places in these realms. We all need to concentrate on which realm we wish to go to, and I think we should do it while all holding hands to keep us together. Most especially Lanliss, who is carrying the cargo. We don't know if the guardians will want it back, or try and divert us, so staying together is important. Where do we want to desire to go? The Inn? the land of the dead? The instant we all get somewhere together, we are using the cube or a planeshift hopefully."

"Lanliss, I suggest you stow that gem. Probably best not to have it out in plain sight."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 13th, 2021 8:41:04 AM

"I'll clean you up after we get out of here Brom."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 13th, 2021 9:44:49 AM

Upon arrival at the Garden, Barratore takes a moment to activate a power from his family torc, Restoration removing the affects of the strength drain.

"Tishe, if you could dismiss the Reduction spell, that would be great"

Barratore agrees with V on moving into the Mists together, but wants to rope up again like last time. Barratore wants Tishe and Lanliss to be between him and Brom. "Anything that comes at us, we kill while Tishe gets Lanliss out of harms way"

"As to where to go, I think we should focus on the land with the colorful houses and the man from the Sages Guild. We know we can take some refuge there if need be and work on getting all the home from there."

Barratore will lead the group, once all roped in, into the Mist, sword drawn

Affects
Potion of Flying Round 5
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 9:45:01 AM

"Yes, let's not get separated." He then turns to Velarin and asks, "When exactly were we supposed to use that escape crystal? Oddly, I don't remember what the instructions were."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday May 13th, 2021 10:11:06 AM

Tishe’ heeds Velarin’s advice and waits. She also dismissed the Reduce Person spell on Barratorre, but not without some teasing. “But Sieur Barratore, it was refreshing that you were only three inches taller than I instead of feet!”

Return to the Mists (DM John) 
Thursday May 13th, 2021 11:31:16 AM



Tishe’ congratulates Velarin and heads into the mists. Before entering, she dismisses Barratore’s reduction.
Lanliss is relieved and thinks about his true desire.
Brom follows the others’ lead into what is, for him, unfamiliar.
Velarin pulls the group together and proposes possible destinations. He advises Lanliss to hide the stone out of sight.
Barratore restores himself, checks that they are roped together, and prepares to lead the way, suggesting that Manfrit in Prohovia might be a useful contact.
Emrys asks what they are to do with the keystone. He recalls that the Azata was never specific about where to take it. He can safely assume they will be contacted once they safely make it back to the Wold.
Edson joins the others.


The Keepers waste little time preparing to reenter the mists. Roped together, with some ideas as to where to head, they step into the heavy fog.

As they do, all sight and sound of the garden behind them disappears. Fully enshrouded in the heavy fog they, except for Brom, once again experience the sense of isolation and separation being within it produces. Visibility is limited to about an arm’s length; for Barratore, that is elbow’s length. Sound is muffled such that each others’ steps are inaudible. Were it not for the ropes, it would be easy to lose track of each other. Additionally, this time, their mindspeak appears to not be inhibited! This is not quite the Lonely Road they experienced before.

Though they cannot see it, the path before them appears to be paved and straight.

It appears the Keepers have a freer path this time. Where do they wish it to lead them?



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday May 13th, 2021 12:48:31 PM

Edson wraps himself up, taking point, and heading out. " Which way?" He asks.

He mentally starts prepping for a possibility he isn't allowed to leave.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 7:05:56 PM

Emrys mentally suggests that they all return to the gate where they entered from the Shadow Realm. “That is our desire, correct? Let’s go directly there.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday May 13th, 2021 7:45:32 PM

Lanliss agrees with Emrys suggestion to return to the gate.
He tries to put the gem in a way that will make it less obvious to be seen and more easily to keep out of others reach, Velarin was right, he should be cautious about this.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 9:16:51 PM

Emrys mentally suggests that they all return to the gate where they entered from the Shadow Realm. “That is our desire, correct? Let’s go directly there.”

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday May 14th, 2021 12:19:41 AM

Tishe’ thinks to the group, “This feels different than lastly time. Let’s try the Cube again. If it doesn’t work in the Mists, we think ourselves to a place.” Tishe’ will think with all her heart to go wherever Velarin suggests.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 6:50:23 AM

"The only escape route we have Emrys, is the cube, or a plane shift."

"Fair enough Tishe', I'll give the cube a try again."

V tries to activate the cube again to take us home

(If the cube fails to activate) "Hopefully we can use the cube once we are clear of the mist. I think Barratore has the right of it. Everyone focus on the realm with the colorful houses and the man from the sages guild that we stayed with for a night. Let's try and go there, and try to use the cube as soon as we do."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday May 14th, 2021 3:44:03 PM

the road did seem far less imposing and unfamiliar this time in, perhaps the powers wanted them gone, perhaps they too were distracted. Barratore was not very confident in the cube part here in the mists, but it was worth a try.

Barratore originally planned to get to Prohovia, but Tishe's suggestion made sense and now so did Emrys's. Maybe they should try and go all the way to the gate, why stop part way. The fighter's thoughts are everywhere at this point. If a single focus point was required like last time, the other's suggestions while in the mist just made that a moot point.

If the cube fails again, let's just put it away until we are home and go straight to the Gate as Emrys suggested. No need to go to Prohovia, if we can go all of the way to our entry gate

Affects
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 4:38:30 PM

“My bad Emrys, I did not quite hear your suggestion. The gate does indeed make more sense(assuming the cube does not work in the mist). Let’s all think to go there. Hopefully the castle defense plan did also shut down travel route via the mist.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 4:38:55 PM

“My bad Emrys, I did not quite hear your suggestion. The gate does indeed make more sense(assuming the cube does not work in the mist). Let’s all think to go there. Hopefully the castle defense plan did also shut down travel route via the mist.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 14th, 2021 7:20:23 PM

Lanliss agrees.
,"I think it's better to just get out of this place as fast as possible... We have to assume we are not very far head....and hiding in this place .....might not be easy anymore.", Lanliss says.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 14th, 2021 7:48:43 PM

Edson listens to the suggestions. Mentally he adds, " I agree. No stopping and hiding, we need to book it... those demons are going to keep coming.

In the Mists (DM John) 
Friday May 14th, 2021 8:43:03 PM


Edson takes point and considers his future.
Emrys suggests they return to the entry gate.
Lanliss agrees and tends to the keystone.
Tishe’ suggests using the cube in the mists.
Velarin replies to Emrys, explaining that the cube or plane shift are their only options.
Barratore is willing to try the cube while considering many other options for departing.
Brom relaxes a bit.

The Keepers continue along the path until Velarin activates the cube.

There appears to be a slight swirl in the mist. A hint of movement teases the senses to the left of them, then disappears.

Nothing else happens and they remain on the path. In the fog. In Koshe’ Marr.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 9:22:57 PM

“Did you all see that. I didn’t like that at all. The cube appeared to try to work, and was stifled. I would guess that a plane shift spell would do the same. The land and the mist may be trying to prevent us from leaving. In the past, didn’t the mist always ask us what we wanted or where we wanted to go? That has not happened this time, and the mist seems different.”

“ I feel like it’s time to get drastic together out of here quickly. Emrys? Tishe’? Thoughts on using a wish to request that the following plane shift spell works? It would be my last wish. Not sure if it’s a waste or not, but the longer it takes to get out of here, the worse the odds get.”

My only other thought would be to throw the magnificent mansion. It worked in marteus’ castle, so why wouldn’t it work here?. Not only that, but Q brought Brom to us through it. If she can bring Brom into the extra dimensional space, we should therefore be able to depart extra dimensionally.”

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 15th, 2021 6:21:05 AM

Tishe’ nods. “Try the Magnificent Mansion, that’s a great idea. If that doesn’t work, I think we need to go to out of the Mist to try again, but we need the prompt on where to go to get anywhere else.”

Privately, Tishe’ contemplates the Keepers never getting out and wonders what it would be like being an undead minion of Koshe Lord Edson. Tortured forever to have no free will, cooped up in a chamer instead of roaming, and all the time knowing it. She shudders. She would rather live forever lost in this fog!

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=44 ;
Sunday May 16th, 2021 1:26:07 PM

Brom doesn't understand the mage speak. Instead he listens to their surroundings looking and listening for signs of other things besides the group.

Perception DC 44

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Sunday May 16th, 2021 6:40:13 PM

"Velarin, I see the cube's performance as encouraging. Think about it, it activated as soon as we exited the palace, but it didn't work. Here in the Mists of the Inbetween, it almost opened a portal, but was unsuccessful. That means we are getting closer to where we need to be. Id say we continue on until we reach the Gate to the Shadow Realm. I also have the ability to open Gates to other realms, but I don't wish to waste that power when the Cube has shown to be unsuccessful."

After a short pause, he tries to think of the words that will give his friends the confidence they need ...

"Here we are, born to be Kings. We're the Princes of the Universe. Here we belong, fighting to survive ... in a world with the darkest powers. We just stole from a god. That proves no one is free from our influence. We are the Keepers of the Vale!"

At this point in the speech, Emrys looks behind himself because that's the point when the Big Bad makes his presence known, especially after saying such things.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Sunday May 16th, 2021 10:01:00 PM

Lanliss thinks about the fact that he really wanted to be in closest place to get out of this plane or dimension.
He didn't understand everything that was said....he was too lacking in magical knowledge and power.
He feels inspiration from Emrys but unable to act.
Only asking the group if they can...perhaps use the gem ?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 17th, 2021 8:56:46 AM

“Alright. Let’s follow the mists for now. If we don’t get out shortly, I’ll try the magnificent mansion.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 17th, 2021 9:14:32 AM

“Alright. Let’s follow the mists for now. If we don’t get out shortly, I’ll try the magnificent mansion.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday May 17th, 2021 9:32:08 AM

"Let's not get all jumpy here. We move through the mists until we get to the gate, and if we cannot seem to get to the gate we can go for Prohovia"

Barratore continues leading the group and trying to make for the Gate

Affects
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

In the Mists (DM John) 
Monday May 17th, 2021 12:14:32 PM


Velarin attempts to find a means of leaving. He concludes to attempt to travel through the mist for now.
Tishe’ supports the mansion idea.
Brom stays alert.
Emrys makes some observations about recent planar travel experience. He then strives to encourage the others and feels inspired himself. Emrys gains one hero point for simultaneously referencing one of the DM’s favorite bands AND movies in a game fitting way.
Lanliss desires out of this plane and asks about using the gem.
Barratore attempts to refocus everyone and tries to head for the gate.
Edson travels along.


Led by the unwavering Barratore, the Keepers continue on the path.

Soon after Emrys finishes his song, a hunting horn sounds from behind them, the odd acoustics of the fog causing its call to linger mournfully.

Brom hears the unmistakable sound of hoofprints behind them.

============
Please confirm your marching order on this 20’ wide road.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 17th, 2021 1:44:53 PM

Edson nods and smiles to Emrys rousing speech. Then the horn blasts.

They were being hunted.

"Can we hide in the mansion... will they miss us?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday May 17th, 2021 7:24:34 PM

Lanliss heartbeat starts to beat faster and faster as he starts to feel panic starting to arise as he hears the hunting horn sounds.
"We Are being HUNTED", he says.
He holds to the gem dearly as he stops moving for a few moments.
It sparked something in his brain but in his state he couldn't think about what piece of information.
'I think we are being hunted !', he shouts as he thinks and hallucinates ...a smell of cinnamon and pie ?
"IF we can't go out of here we might need to GO "., he says loudly and stops talking for a moment.
A few moments of walking aimlessly and thinking
'moon...something with moon...what that that place name.'.
"We might need to go The Harrowing Moon", he shouts happy, as he remembers this.
He follows everybody and to think about the gate again.
Unless the others in the party have a different plan.

OOC: refer to Unusual Visitor in the archives.....might help us....unless one of you have a better idea (:

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=43 ; d20+9=27 ;
Monday May 17th, 2021 10:15:28 PM

"They're on horses or something with hooves." Brom says. Brom moves closest to the sounds shuffling the casters away from the sound and draws his sword. He rages and sniffs the air in the direction of the sound the scents of the area enters Brom's nose and his brain selects out smells he's familiar with. (Brom has scent while raging) Using the telepathic connection, Brom will use the images of the scents to communicate what is coming.

Nature Knowledge DC27
Perception DC 43

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday May 18th, 2021 12:29:24 AM

Tishe’ pulls a scroll of Hallucinatory Terrain out of her Pants O Plenty and prepares to cast the illusion of the road turning into craggy pits and stones of a barren and Difficult landscape.

That is, if someone doesn’t have a better plan. “Hunts. The worst thing we can do is run, then. That’s what they want.” The Fateweaver doesn’t know anything about magical hunts or things.

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 18th, 2021 5:58:46 AM

“Should I throw the mansion? From the story that the halfling told us before we came here, he is a dangerous foe. “

V moves to put Brom and Barratore between himself and the incoming threat

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 18th, 2021 7:57:58 AM

“Should I throw the mansion? From the story that the halfling told us before we came here, he is a dangerous foe. “

V moves to put Brom and Barratore between himself and the incoming threat

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 18th, 2021 9:59:12 AM

Emrys halts Tishe and suggests that he casts Screen, like they did before. "They're going to know something is up when they encounter a terrain that shouldn't be here. I suggest putting up a Screen and avoid all sorts of detection, both sensory and by divination."

If they all agree to that. He prepares to cast Screen, and make the place look and sound completely undisturbed, while they plan to take up refuge in a Mansion.

(Screen: Duration: 24 hours. Save: None (Will to disbelieve). Spell Resist: None.)

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+35=50 ; 9d8+41=79 ; d20+35=44 ; d20+35=37 ; d20+35=55 ; d20+35=51 ; d20+35=53 ; 3d8+41=53 ; 3d8+41=53 ; 3d8+41=55 ; 3d8+41=48 ; 3d8+41=55 ; 3d8+41=54 ; 3d8+41=53 ; 3d8+41=56 ;
Tuesday May 18th, 2021 10:26:17 AM

Barratore bristles a bit and thinks to possibly correct Lanliss, "More like pursued."

Barratore moves with Brom to take position between the party and the incoming threat. As exciting as hiding under a magical skirt sounded, he was more of the destroy them as they come in kind of mind. Activating 2 powers of his family Torc, the fighter prepares to negotiate with the would be pursuers.

"Save the magic and give Brom and I few moments"

Enlarge
Divine Favor


Barratore readies to attack the first creature to enter his 15' reach
Readied attack - PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 79

Combat reflexes x5 PA gtr penetrating strike
Hit AC 44 Dmg 79
Hit AC 37 Dmg 53
Hit AC 55 crit Dmg 53+55+48
Hit AC 51 Dmg 55
Hit AC 53 crit Dmg 54+53+56
Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 10/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 10/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Hunters (round 1) (DM John)  d20+19=29 ; d20+19=25 ; d20+19=36 ; d20+19=27 ; d20+19=21 ; d20+19=24 ; d20+19=29 ; d20+19=23 ; d20+19=33 ; d20+19=39 ; d20+19=37 ; d20+19=28 ; d8+3=8 ; d8+3=5 ; d8+3=4 ; d20+19=38 ; d8+3=6 ; d100=34 ;
Tuesday May 18th, 2021 1:45:54 PM


Edson proposes hiding from the hunters.
Lanliss feverishly reacts to being hunted and reminds the others of The Harrowed Moon they heard about. Lanliss earns one hero point for recalling this information from last year.
Brom shares what he heard and attempts to smell more.
Tishe’ prepares to cast hallucinatory terrain but recalls that casting time for a scroll of a spell with a ten minute casting time is still ten minutes. She then comments on the nature of hunts.
Velarin offers to cast the mansion then puts Brom between him and the threat.
Emrys proposes to cast screen rather than have Tishe’ cast her spell.
Barratore clarifies that he is not prey and prepares to face the incoming hunters alongside Brom.


Brom senses the unmistakable smell of sweating equines, rust, and steel, coupled with the sound of spells being cast. The hoofbeats intensify as their pursuers close in. Suddenly, large shadowy creatures appear on the edges of the fog. Bow wielding centaurs shifting in and out of the fog as they rush past, six on passing in single file on either side of the defenders. Each launch an arrow as they run by, before disappearing again into the mist.

All six arrows launched at Barratore fail to penetrate his defenses. The centaurs, however, misjudge the enlarged minotaur’s reach. Barrator may take attacks of opportunity against up to six on his side. Their armor class is 22. Any attacks have a 20% miss chance (01-20) given their ability to partially blend into the mist.

One scores a critical hit on Brom and another also hits. Critical hit does 17 points of damage; second hit does 6 points. Brom needs to make two Will Saves, DC 17. Brom only: If either save is failed Highlight to display spoiler: {Brom spends this round babbling incoherently.}

Though dampened, the Keepers can hear the riders are circling back for another pass, this time from the direction opposite of where Brom and Barratore are.


===============

Fog Centaur Hunters [C1 - C6 are on Barratore’s side; C7 - C12 are on Brom’s.]
C1 AC 22 Damage Taken :
C2 AC 22 Damage Taken :
C3 AC 22 Damage Taken :
C4 AC 22 Damage Taken :
C5 AC 22 Damage Taken :
C6 AC 22 Damage Taken :
C7 AC 22 Damage Taken :
C8 AC 22 Damage Taken :
C9 AC 22 Damage Taken :
C10 AC 22 Damage Taken :
C11 AC 22 Damage Taken :
C12 AC 22 Damage Taken :


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d100=30 ; d100=3 ; d100=51 ; d100=92 ; d100=78 ; d100=66 ;
Tuesday May 18th, 2021 2:22:12 PM

Rolling Barratore's miss chance and copying in above rolls
Readied attack 30% hit PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 79
Combat reflexes AoO 3% MISS
Combat reflexes AoO 51% Hit AC 37 Dmg 53
Combat reflexes AoO 92% Hit AC 55 crit Dmg 53+55+48
Combat reflexes AoO 78% Hit AC 51 Dmg 55
Combat reflexes AoO 66% Hit AC 53 crit Dmg 54+53+56


Will post later with next actions

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 10/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 10/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+14=15 ;
Tuesday May 18th, 2021 3:31:34 PM

Tishe’ grumbles, again remembering why she has never cast this silly spell despite keeping the scroll for years and years.

She puts it back in her pockets and prepares to help Barratorre and Brom. She pulls her Gem of Brightness: BloodWeed Shard from her pants and Readies a blast to affect the largest group of centaurs that try to run by. (30’ Cone. Fort DC 14 or be blinded d4 rounds). Not being able to see, the centaurs may have to slow down and be easier targets.

Ranged Touch (Readied). Nat 1

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=34 ; d20=18 ;
Tuesday May 18th, 2021 8:32:59 PM

'I can't panic....Barratore and Brom can deal with everything....even with a manically hunter or pursuer '
He breaths in and out, regaining his composure.
Lanliss keeps an eye on his surroundings and will communicate any thing that might help the keepers.

Perception 34
Aid another 18

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+17=30 ; d20+17=22 ; d20+34=49 ; 2d6+46=52 ; d20+31=46 ;
Wednesday May 19th, 2021 7:54:27 AM

HP: 272/391

The arrows strike Brom from the fog but Brom fights off the poison.

Brom waits for the smells to tell them when they are close. Brom will move to the line of the centaurs and attack.

Perception DC 46 (to track centaurs by scent)

Attack: AC49, damage 52

OOC: How far are they shooting from?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday May 19th, 2021 8:53:15 AM

"The lands and it's occupants are trying to keep us occupied until the master of the realms returns. We need to keep moving, and do so as quickly as we can. With limited sight in the fog, I think Brom and Barratore will have to deal with this problem."

V moves next to Lanliss and casts a greater invisibility upon himself, and then quickens a regular invisibility on Lanliss

"Stay close to me Lanliss. I have made you invisible, so please try to stay that way. You have the gem, and getting it out of here is all that matters now. You keep it safe, and the rest of us will do everything we can to keep you safe. Even if they don't know it, the entire Wold is counting on us."

Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+35=50 ; 9d8+41=92 ;
Wednesday May 19th, 2021 9:55:21 AM

Landing 5 strikes as the centaurs pass, blood sprays everywhere and the minotaur spins and moves to the end of the group where the centaurs will be wheeling to come about. Barratore occupies 15' of the 20' road and makes a quick check of the terrain on either side of the road itself.
What lies off the road terrain wise? He telepathically conveys the information to the others

The centaurs would learn quickly and not make the same mistake and so he moves to the far side of the road so that he is on 5' of road and 10' off of it, forcing the centaurs to be much further off the road if they intended to go by unimpeded by his blade. Barratore readies to take a 5' further out and swing if need be

Readied attack - PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 92

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 9/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 9/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=29 ; d20+24=39 ;
Wednesday May 19th, 2021 11:15:41 AM

Emrys holds his action until the sound of their hooves are upon them and they're in range. He then steps up beside Barratore (to make sure no one else is in his area effect) and unleashes a wave of negative, necromantic energy.

(Emrys casts Wave of Exhaustion. Range: 60' Cone Shape Burst. No Save. Spell Penetration: 29, hero point reroll: 39, if necessary.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+28=31 ; d20+23=37 ; d20+23=39 ; d20+18=27 ; d20+28=38 ; d8+5=11 ; d6=5 ; d8+5=10 ; d6=6 ; d8+5=12 ; d6=5 ; d8+5=7 ; d6=6 ;
Wednesday May 19th, 2021 12:33:07 PM

Edson moves behind Barratore's huge frame, using rbe minotaur for some cover. His flaming bow comes out waiting for the centaurs to return. Once seen.. he unleashes.

Hit ac 31 11dmg +5 flame
Hit ac 37 10dmg +6 flame
Hit ac 27 12 dmg +5 flame
Hit ac 38 7 dmg + 6 flame

Hunters (round 2 (DM John)  d20+10=24 ; d20+10=17 ; d20+10=30 ;
Wednesday May 19th, 2021 12:58:53 PM


Tishe’ attempts to blind some of the centaurs with her gem. She is able to flash three of them, but they all manage to avoid its effects. Saves, 24, 17, 30. Note also these creatures have SR 18, not an issue for the casters being able to penetrate, but may come into play with spells from magic items. Because they each saved, overcoming SR is moot.
Lanliss attempts to aid the others. Who is Lanliss aiding?
Brom steps up as they come in and attacks one, bloodying it. They were within 10’ of the road as the ran by.
Velarin advises the others to keep moving, noting that magic is limited by the concealment of the fog. He then makes himself and Lanliss invisible.
Barratore exploits his reach, wounding three and killing two. He then takes a position to one side of the road readying for another run by the centaurs. Thank you for adding the prepared rolls--the DM missed them being there.
Emrys casts wave of exhaustion on the centaurs on Barratore’s side. SR is 18; no need for a hero point. He manages to effect all of the remaining centaurs on Barratore’s side.
Edson

Barratore devastates the centaurs running on his side, killing two. Emrys’ spell greatly hinders the surviving hunters on that side. Brom is able to step into one rushing by on his side, wounding it grievously.

The centaurs move around to circle back, but stop suddenly and quietly, somewhere ahead. The fog becomes eerily silent as the hunters wait somewhere within the mist.

Two slain centaurs remain where Barratore slew them.

===============

Fog Centaur Hunters [C1 - C6 are on Barratore’s side; C7 - C12 are on Brom’s.]
C1 AC 22 SR 18 Damage Taken : -79 from Barratore, Bloodied
C2 AC 22 SR 18 Damage Taken : -53 from Barratore, Bloodied
C3 AC 22 SR 18 Damage Taken : -156 from Barratore, DEAD
C4 AC 22 SR 18 Damage Taken : -55 from Barratore, Bloodied
C5 AC 22 SR 18 Damage Taken : -163 from Barratore, DEAD
C6 AC 22 SR 18 Damage Taken :
C7 AC 22 SR 18 Damage Taken : -52 from Brom. Bloodied.
C8 AC 22 SR 18 Damage Taken :
C9 AC 22 SR 18 Damage Taken :
C10 AC 22 SR 18 Damage Taken :
C11 AC 22 SR 18 Damage Taken :
C12 AC 22 SR 18 Damage Taken :


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20=17 ;
Wednesday May 19th, 2021 2:38:08 PM

OOC: Was trying to aid anyone that I can possible help.....

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+42=62 ;
Wednesday May 19th, 2021 7:13:28 PM

Lanliss tries to keep himself and the gem out of harms way as much as possible breathing slowly trying not to give their pursuers any indication of his existence.

Stealth 62 Natural 20

OOC: Assuming Helped Edson if possible ?



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=39 ; d20+34=44 ; 2d6+46=52 ;
Thursday May 20th, 2021 8:39:10 AM

Brom waits at the edge of the mist. He uses his sense of smell to locate the centaurs.

He waits for one to appear and then moves again to attack.

Readied attack: AC44, damage 52

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 20th, 2021 9:51:16 AM

V casts true seeing so that he can see everyone in the party

"Let's keep moving guys. If they come back we will deal with them. The longer we take, the more forces they will send against us. If we don't get out of this shortly, I'm going to try the mansion."

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Hunters (round 3) (DM John) 
Thursday May 20th, 2021 1:11:40 PM


Lanliss now invisible, hides further. Lanliss please note in your header of post, that Lanliss is invisible--the DM has trouble keeping things straight.
Brom stands ready for another run by.
Velarin casts true seeing to keep tabs on everyone. And nothing else is revealed. He prompts everyone to continue and cast magnificent mansion.
Tishe’
Barratore
Emrys
Edson

Velarin casts his spell, the door to the mansion appears before them, tendrils of the clinging mist creep around the portal, attempting to fill the suddenly appearing fogless space, but the magic keeps it at bay.

The mist remains eerily silent, though Brom can sense that the hunters remain somewhere out there waiting in the mist. Suddenly, a hunting horn resounds ahead of them, its mournful note trailing off eerily in the concealing fog.



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday May 20th, 2021 1:40:27 PM

Tishe’ puts away her BloodShard, it’s not gonna be useful with the spell resistance of the centaurs. The horn calls again, closer, and the sorceress realizes Velarin is right: they are merely keeping them at bay until the Hunter arrives.

A quick glance sees that the Mansion isn’t going to work, either. “The fog is going to be a dead giveaway.” She casts a Wall of Ice that covers the Keepers in a dome of Ice, blocking line of sight.

“OK, that will give us a couple seconds, do we teleport again? Or do we just admit this plane wants to get us and we stand here and fight until we die?”

....

Wall of Ice. Dome. 60’ radius, 20’ tall. 60hp per 10x10 section, D6+20 cold damage to move through once broken

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 6. 2. 2

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:38:38 PM

I have sent an important email to the DMs of Keepers. DMs please reply. This may be deleted once both DMs have replied. ;)

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:52:13 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday May 20th, 2021 8:17:26 PM

Lanliss shrugs his shoulders, "either way is not easy"
" Fighting till death ? Or we still try to run away", he asks himself.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 20th, 2021 9:12:27 PM

"Mist Hunters and now some Mist Cryer's proclamation for recruitment of players ... who are these demented fiends? Do they actually think this is some kind of GAME?! I'm losing my patience for such blatherskite. Let's try this teleport or move on. I'm growing weary of this madness."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 20th, 2021 9:14:18 PM

V brings up the mansion and Barratore snorts, "Why do we keep changing the plan 12 seconds into it. We were moving forwards, working the Mist to get to our destination. Prohovia folks, we are going to Prohovia. Not stopping to try the cube, not stopping to try and plane shift, or the mansion, or a teleport or anything else. Move with me and lets get to Prohovia."

Barratore continues on down the road. The centaurs were out there, but he really didn't care. 2 were dead, 5 were wounded and that was in just the opening salvo.

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 8/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 8/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 20th, 2021 10:34:28 PM

"Sure ... let's go to Prohovia; I could use a good stiff drink. However, after that short respite, why not then go to the actual Gate that brought us here from the Shadow Realm? The mists should take us straight there if we concentrate on it."

Emrys motions for everyone not to separate and keep going.

"Prohovia and the Undead Realm could have been avoided if we had done that in the first place."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 21st, 2021 9:41:50 AM

(V never actually cast the mansion, just mentioned it as a near future possibility.)

“Barratore is right. Everyone keep moving and concentrate on Prohovia.”

V follows along after Barratore, keeping a close eye on Lanliss,

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday May 21st, 2021 10:52:22 AM

Everyone going to Prohovia?? Tishe’ belays her Wall of Ice spell and continues moving towards Prohovia.



Prohovia again (DM John) 
Friday May 21st, 2021 12:11:59 PM


The party continues on their trek to Prohovia. Just out of sight and other senses, the hunters appear to pace them, occasionally confirming this with a sound of their horn.

Suddenly the mists part. The Keeper's find themselves in the familiar territory of Prohovia.

The sky that is now visible is filled with rolling clouds. The sun, as before, is hidden from view, the clouds ahead appear to be brighter off to the horizon.

Low rumbling thunder periodically sounds in the distance, but with no indication of any rain. .

A slight breeze comes from ahead, carrying with it the faint smell of wood smoke.

Before them lies the wood cut clearing on the outskirts of Unity, its brightly painted buildings visible in the distance. Moments after the Keepers step out of the mist, a horn sounds from somewhere on the edge of town. Different from the horn of the centaurs, this sounds brighter and more musical than the hunting horns of their pursuers. Residents quickly respond to the trumpet call, running from within the town to form along the track entering this side of town.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 21st, 2021 1:46:05 PM

Edson keeps heading into the town, periodically peering over his shoulder at the mist. He does look back at the townsfolk, just making sure they're not taking up arms against them.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 21st, 2021 9:29:49 PM

Lanliss is happy to have a respite from the feeling of being pursued or hunted.
"What now ?", he asks the group while still being invisible for the time being.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 22nd, 2021 5:26:24 AM

“Now we try the Cube again”, responds to Lanliss’ question

And failing that, the Fateweaver thinks to the Keepers, “ we’ll have to confront the happy heroes to find our way to another exit location.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 24th, 2021 6:34:25 AM

“Agreed. We have to get out of here, and do it quickly. Our time is likely running out. Let’s go everyone, huddle up and we use the cube. I’ve had enough of these realms.”

As soon as all the group is huddled together, V grabs the cube, ensures that lanliss is holding tightly to the gem, and uses the side of the cube that we set to return us home.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 24th, 2021 8:12:43 AM

“Agreed. We have to get out of here, and do it quickly. Our time is likely running out. Let’s go everyone, huddle up and we use the cube. I’ve had enough of these realms.”

As soon as all the group is huddled together, V grabs the cube, ensures that lanliss is holding tightly to the gem, and uses the side of the cube that we set to return us home.



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=51 ;
Monday May 24th, 2021 8:22:23 AM

Leaving the mist, Brom finds himself in unfamiliar lands. "Where we at now?" He asks. He continues to listen for the sounds of the horns behind them.

Perception DC 51

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday May 24th, 2021 11:07:31 AM

Barratore gives Brom a quick run down of the place, Prohovia. Oddly happy peoples where a bunch of werewolves run the place kinda and they have this crazy festival of stories and songs and probably werewolf stuff and there is also a member of Sages Guild here. we skipped out on the party last time as we came through and there was talk of the big bad wolf and all, but again we opted out on on way to get the gem and now we prolly shouldn't stay on account of having the gem.

Barratore returns to normal size as the magic of his Torc wears off Barratore looks out at the gathering residents, they were a queer lot to be sure. If the cube performs as expected, I think we head into town and see if there is any news of anything. The mists separate realms right? So until we go back in, I don't think we are in danger overly of pursuit. Lanliss, I highly suggest you stick the keystone into an extradimensional space and not wave it about so everyone knows whom they should be trying to kill

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Prohovia again (DM John) 
Monday May 24th, 2021 11:11:23 AM



Edson heads forward staying aware of things in front of and behind him.
Lanliss asks, “What now?”
Tishe’ answers, “Now we try the cube again.”
Velarin, worried about how much time they have remaining with their diversion, calls everyone together to use the cube.
Brom asks where they are, not having been here before. He remains alert.
Barratore gives Brom a quick summary of Prohovia. He becomes his normal size and shares his perspective on their immediate threats.
Emrys gathers round.


Velarin once again attempts to leave using the cube. Once again, it fails to function.

More people gather at the outskirts of the town. They do not seem to be gathering in defense; rather, they appear to be forming as if in anticipation of a parade.

Further in the town, the sounds of cheers can be heard. Soon a group of foot soldiers come into view approaching along the road, but still within the boundaries of the town. They quickly form ranks on either side of the road, townsfolk quickly shifting to make room for them. A group of five then approach, obviously a leader and an honor guard of two before and two behind.

They come to a halt about fifty feet inside the edge of town. Apparently waiting for the Keepers. No weapons are drawn. By all appearances their posture is one of welcome.


Barratore Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. So is this sentence.}

Brom Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here for filler. }

Edson only Highlight to display spoiler: {Edson mentally gets the impression of a strong presence. It disappears so quickly, that he is uncertain that it wasn’t merely his imagination.}

Lanliss Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. }

Tishe’Highlight to display spoiler: { Shee does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. And here is an extra sentence to add some variation. }

Velarin Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings more or less the same length. }



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 24th, 2021 11:52:28 AM

" What was that?" Edson asks Mentally.

He starts spinning around, looking in every direction. " Did you guys feel some presence or something. I felt it for a split second. It felt real strong.. but then disappeared. "

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=42 ;
Monday May 24th, 2021 3:19:38 PM

Tishe’ is not even disappointed about the Cube not working, that’s been the pattern since they grabbed the Keystone. Trooping toward the people looking like they are expecting a parade, she shakes her head, “No, Emrys, I haven’t noticed anything. What I want to see, though, is our Sage Guild friend. We need answers and a way to escape.”

Another thought and.. “so, someone should say hi at least”

She looks for their associate.

Perception. 42

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday May 24th, 2021 8:07:29 PM

....Lanliss keeps quiet.....not sure what is going on.
"I am not sure that we see or hear the same thing", he says with a concerned voice, "Something is definitely wrong."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 25th, 2021 8:10:12 AM

V looks annoyed at the cube, and it appears the group is seemingly resigned to join a parade of sorts. And the Edson speaks.

"Everyone wait...You felt a strong presence Edson? Did you feel it just as we started to use the cube? Did anyone else feel it?"

"It pains me to say, but I believe that the lands or powers or guardians, or whatever here, are not going to let you leave. A deal is a deal, and you saved the Wold by making one. I think the cube will work, but not if you are amongst the people going."

"Unfortunately my friend, It seems to me that our time together may be at an end. The only way to test it, is for the rest of us to try and use it without you."



On the outskirts of Unity (DM John) 
Tuesday May 25th, 2021 12:52:01 PM


Edson describes a presence he felt.
Tishe’ stoically accepts the failure of the cube. As they approach she looks around for Manfrit.
Lanliss expresses his concern about the unexpected behavior of the citizens.
Velarin asks about Edson’s news. He speculates that Edson may not be allowed to depart Koshe’ Marr. He proposes attempting to leave without Edson.
Emrys, Brom, and Barratore keep to themselves.

The crowd, now fully formed, expectantly awaits the arrival of the Keepers. Those with keen sight notice a bit of confusion among the crowd, indicated by the appearance of whispers accompanied by speculation glances in the direction of the travelers.

The central figure among the honor guard summons someone in the crowd. Even at this distance, the gaudy clothing of Abelord, the village leader, is readily identifiable as he reluctantly advances toward the armored figure who beckoned him. He has what appears to be for him, an uncomfortable conversation with the person who is obviously his superior. This man looks ahead at the Keepers, his posture visibly revealing a bit of impatience.

================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday May 25th, 2021 1:59:48 PM

Edson nods to Velarin. "Thats what I thought before, and I think you're right. If this is goodbye, its sooner then I hoped... but it needs to be done for the Wold. "

Edson looks to the others, hoping this isn't the end, but anticipating it is.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 25th, 2021 3:47:17 PM

"Well this is odd. When we arrived the first time, they'd barely give us an idle glance. Now we are apparently the toast of the town. I wonder what communication these people were given ... and what they're expecting. By the looks of the confusion ... it wasn't us!"

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+17=29 ;
Tuesday May 25th, 2021 4:01:12 PM

Barratore is still unsure what to do about Edson. Letting him become a dark power was not really on his list of To Do's, but he also currently did not have an acceptable solution.

"I'm not ready to leave Edson quite yet V. You make a good point though, and I think Lanliss should try and use the Cube to get the Keystone out of here. Anyone not named Edson can tag along with him. I can find my way back to the gate, or perhaps to the Inn the halfling spoke of"

Barratore looks at the gathering and nods, "i'm going to see what's going on."
Perception 29
Barratore moves forward towards the gathered people. Upon arriving at 10' away, the minotaur speaks, "I am Barratore Steelwind of the Starlight clan. What can i do for you good sir?"

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 25th, 2021 8:02:17 PM

"I'm not ready to leave Edson here either. Ive been considering multiple plans since the deed was dealt. I thought I could simply steal Edson's soul and return it to a reincarnated body once we were back in the Wold. Or Imprison Edson within a crystal and take control of his body... like a meat puppet. Disintegrate and reassemble and so on. But everything I can do, so can the Powers ... and they will prevent our exit until Edson's covenant is satisfied. I don't believe there is anything we can do while we are here in this realm. However, the Gold Dragons might have the answer. The lands surrounding Windhorn Hamlet were pulled into Koshe-Marr. They were able to return the Hamlet to the Wold. Maybe we can do the same, once Edson becomes established as a Dark Lord and is in control of his own realm."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday May 25th, 2021 9:34:01 PM

Lanliss looks at Edson in disbelief.
" Nope,not going to happen".
Only now he truly understanded.
'Edson a dark lord?', he thinks.
"Edson, promise me whatever happens you......you will never lose yourself", Lanliss manages to say with a tear in his eye with a slight sob.
" I prefer you become a Heist Lord, a Lord of mischief rather than to become something evil or sinister"

"There is no other way? Even Gragul couldn't steal him from us"



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 26th, 2021 12:20:42 AM

Tishe’ waits for the conversation with Abelord, and the decision from Edson. “I’m not making a decision, but if Sieur Edson says try and leave him behind, that is no more noble than Sieur Barratorre ready to do the same thing.”



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday May 26th, 2021 5:14:14 AM

(ooc: when v attempted to cast plane shift, was the spell wasted, or did nothing happen, and he still has the spell?)

"Barratore, while I agree with your sentiment, we must get the gem out of here, and it's possible there will be forces looking to retrieve it from us when we return to our home plane. We must protect the gem until we safely turn it over to Q. If we fail in that, then Edson's sacrifice was for naught."

"I very much would also like to see what we can do to prevent Edson from becoming a dark lord, but the gem must be our priority. I would also like very much not to lose more than one friend today because of stubbornness. Once Marteus returns, there is no place in this realm that he will not find each and every one of us."

V stays very close to Lanliss, ready to use the cube at any moment to get Lanliss and the gem out of here, while he tries to talk to Barratore.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday May 26th, 2021 8:48:35 AM

"Agreed, separating this stone from Marteus is bigger than all of us."

Welcome to Prohovia (DM John) 
Wednesday May 26th, 2021 11:42:57 AM

Edson consents to Velarin’s to attempt to leave without him.
Emrys comments on the unexpected behavior of the residents of Unity. He comments on potential options regarding Edson and agrees with Velarin’s statement of priorities.
Barratore adds to the discussion, then advances to the town.
Lanliss wrestles with the implications of the deal Edson made.
Velarin states that escaping with the gem is their first priority. Regarding the casting of plane shift: the spell failed when it was attempted, so it was lost.
Tishe’ puts Edson’s offer to remain behind in context. She is ready to meet with Abelord.
Brom goes along with the group.


As Barratore leads them forward, stopping just at the edge of the gathering. As the Keeper’s approach, the crowd begins to cheer. A path in the center of the street remains clear for them to progress. The Keeper’s note familiar faces in the crowd. Heimrich, who rented his mother’s house to them, lifts on his toes to make himself more visible among the gathered, cheering citizens. He waves to them as they approach. The young man who was caught tracking them, seems unashamed as he joins in the cheering. Manfrit, the halfling scholar who aided them, calls to them from the second floor window he, along with several others, are watching from.

Ahead of them, the four bodyguards step aside to allow their leader to step forward. Abelard, stands to one side, visibly happy to no longer be the object of his master’s attention.

This is undoubtedly Malgard, Darklord of Prohovia. He stands over six feet tall, muscular and moving with the grace of a dancer or a skilled swordsman. He wears no armor, but an elven curve blade rests on each hip.

Survival or Knowledge Nature DC 15 only Highlight to display spoiler: { As he steps forward, the wind shifts such that the Keepers are upwind of Malgard.}

He silently surveys the Keepers, his nostrils visibly flaring. He then turns to Abelard. In a deep voice, he calmly says to the Meistersinger, “You told me there were five. I smell six.”

He then returns his focus to the Keepers, nodding in acknowledgement of Barratore's greeting, but not directly answering his question. “Welcome to Prohovia....again. I am sorry I missed your visit last time,” he pauses to look at Abelord, who withers at the gaze. “I hope that you will accept my hospitality this time. I would like to know what you did that caused such changes. It is as if a shadow has been lifted from the land.” He pauses, awaiting their response. His bodyguards, each a tall elf equipped with an elegant long bow and a curve blade, warily watch the exchange.



================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=56 ;
Wednesday May 26th, 2021 8:07:32 PM

" One hundred percent the keystone is the priority" Edson says mentally. " Don't worry about me. I am not going anywhere, and plus... Darklord is so passe. I'll be the Gray Lord or.. perhaps the blue lord. Always liked Blue. "

At the site of the original Dark Lord, Edson gets tipped off to something. He cannot be seen. To test his theory, Edson moves away from the group, but tries to stay thirty feet from the old DarkLord. While doing it, he sees if anyone follows his movements.
Sneak 56(Nat 20)

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+10=15 ;
Wednesday May 26th, 2021 10:07:47 PM

Barratore detects the shift in the wind and mentally tells the others, The lord just changed the direction of the wind itself. Seeing him take in the scent of the group confirms Barratore's suspicions, this is indeed the lord here and he carries the powers of the wolf

As Barratore started the conversation, he continues it. "We were joined by a companion after leaving here and as we were not expecting him, there was no way for Abelard to have known." Barratore pauses a moment to gauge any reaction or rather to let the others pick up on any reaction and continues on to the question posed.
"We are unfortunately in some haste to return to our homelands and do not wish to be a burden, but it would have been rude to simply have stepped back into the mist once we saw such a welcome to our arrival."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday May 26th, 2021 10:53:29 PM

Lanliss agrees with Val after a few moments of thinking.
"Try to make use of the cube whn ready....."
"And when the time is right", he adds after that.
They were right...the keystone was priority.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+10=29 ; d10=2 ; d20+10=18 ; d20+10=14 ;
Thursday May 27th, 2021 12:11:58 AM

Tishe’ mentally applauds Barratorre, the biggest and strongest-looking Keeper being the talker is a mirror for how the Prohovia people are treating Malgard. She only wishes she were better at sensing people’s motives!

Nevertheless, she tries to get a better hunch for the intentions of Malgard, Abelard, and her Sages acquaintance.

Sense Motive. 29. 18. 14

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 27th, 2021 6:34:36 AM

V speaks to the group mentally “This is dangerous. Lead on with it Barratore, but at the first sign of any hostility, I’m getting Lanliss out of here. The gem must be removed from these lands at all costs, and we can afford to take no chances.”

V moves his hand to firmly grasp Lanliss’ upper arm(assuming Lanliss needs both hands to carry the weight of the gem). “Stay close Lanliss. If the mood changes, we are getting the gem out of here.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+18=21 ; d20+31=41 ;
Thursday May 27th, 2021 7:59:52 AM

Brom notices the wind change as well. He remains quiet and lets those familiar with the village and its people do the talking.

Survival DC 21, Perception DC 41

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+17=25 ; d20+28=40 ;
Thursday May 27th, 2021 12:33:48 PM

(Survival: 25)

Emrys also knows which way the breeze is blowing. He hopes the others get the hint of what that means.

He then realizes he is still disguised as a gardener and understands how this could be insulting to someone's intelligence. He immediately deactivates his circlet of persuasion and disguise, steps forward next to Barratore and presents himself to the Lord and the townspeople.

(Diplomacy: 40)

"Greetings Lord Malgard. Emrys Myrridanmyl at your service. It is nice to finally meet you. You have a fine community here. We felt most welcome when we first arrived and had an excellent stay. Please forgive your good Meistersinger, we did not announce our visit."

Emrys then mentally tells his friends, 'Maybe it would be wise to present yourselves. To remain invisible would be insulting to the Darklord's intelligence, especially after revealing that he knows you're here.'



The Darklord says "Hi" (DM John) 
Thursday May 27th, 2021 3:08:47 PM


Edson affirms that the Keystone is first priority. He stealthily moves to the side.
Barratore informs the others of the wind change. He then diplomatically addresses the Darklord.
Lanliss agrees with Velarin’s plan and makes himself ready.
Tishe’ attempts to gauge the attitudes of key individuals. Malghard the Darklord, seems wary but interested. Abelord is very clearly terrified, in all likelihood, of the Darklord. Manfrit seems a bit confused.
Velarin remains wary and prepares contingency plans.
Brom does not miss the wind change and allows those who have been here before to the lead.
Emrys attempts diplomacy and encourages the others to end their invisibility.


The cloud cover is the same as it was the last time the Keepers were here. The distant thunder of storms continue to provide an auditory backdrop to the scene. Barratore approaches the Darklord and explains, "We were joined by a companion after leaving here and as we were not expecting him, there was no way for Abelard to have known."

Malghard inclines his head. Without looking away from Barratore, he responds, “Well. It is reassuring to hear that my Meistersinger is not entirely incompetent.” He does not sound reassured.

"We are unfortunately in some haste to return to our homelands and do not wish to be a burden, but it would have been rude to simply have stepped back into the mist once we saw such a welcome to our arrival," continues the minotaur.

“No burden. As lord of this demesne it is my duty and honor to extend hospitality to notable visitors, especially ones who, shall we say, have made an impression upon the very fabric of this realm.”

Emrys intervenes, adding to Barratore’s diplomatic approach, "Greetings Lord Malgard. Emrys Myrridanmyl at your service. It is nice to finally meet you. You have a fine community here. We felt most welcome when we first arrived and had an excellent stay. Please forgive your good Meistersinger, we did not announce our visit."

“Why thank you, Herr Myrridanmyl. It is pleasant to encounter one with both power and manners.” After a moment's pause, Malghard continues, “ Your bodyguard mentioned that you are in a hurry. Therefore, I will not detain you unnecessarily with a fete or other time consuming social observance. However, would you indulge my curiosity by sharing what you just did? Whatever it was, its impact was felt even here. ”

The Keepers suddenly realize they are no longer within the town square. It appears that, without any indication of him doing so, Malgard created a pocket plane within the plane of Prohovia, shifting only himself and the Keepers within it.

“Your secret is safe with me,” he adds.

================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 27th, 2021 7:08:37 PM

V watches the exchange carefully, unsure of what is to come until the pocket dimension is created with a thought.

“Interesting” says V mentally, as he dismisses his own invisibility, but leaves Lanliss’ in place. Before responding to the dark lord, V quickly mentions to the others “perhaps each land and or dark lord is a reflection of the other. As this land had wolves and death, it also had peace and happiness.” V briefly has a glimmer of hope that dark lord Edson will be able to fashion his realm in his own image, and not the other way around.

V looks toward the dark lord. “Greetings Lord Malgard, I am Velarin Xilontheel. I apologize for most of our deceptive measures, but we wish to leave this realm as quickly and as quietly as possible. Perhaps I can answer your question. My friends and I have destroyed a machine that created disease within the lands. It caused disease and plague in everyone and everything associated with it. A machine who’s only purpose was to corrupt and rot. It was intended to do the same to every land in every realm.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday May 27th, 2021 9:35:25 PM

Edson continues waiting, still invisible. He watched and listened as Velarin shared what happened, but didn't want to add any more info.



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 27th, 2021 10:09:52 PM

Barratore raises an eyebrow at being labelled a bodyguard, but there was no gain to be made in correcting the lord. With Emrys taking the lead, Barratore remains silent. The shift in location does put him off however, he was not expecting such power to be at this beings command. Now the master of the realm was being far more direct.

V speaks up and Barratore mentally nods his agreement. The far smarter people were talking now and he was happy to take a back seat to what could be a mental chess game, a game he was woefully outmatched in by present company.

At Emrys' suggestion he tries to dismiss the Veil spell

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=43 ; d20+10=23 ;
Friday May 28th, 2021 2:06:18 AM

Tishe’ also nods, she was about to say the same as Velarin, and she is happy he is taking the lead. She dismisses her Viel spell on the Keepers, returning them to their true images. “Many Shadows”, she inclines her head politely, “I am Tishe’. Forgive me if we seem guarded, but even in your realm, are we not still in Koshe Marr? How safe are any secrets or any life when they are held in the palm of the Diseased One?”

The sorceress continues to be wary.

Perception. 43
Sense Motive 23

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday May 28th, 2021 10:41:46 AM

Emrys also nods with Velarin's account. "I don't wish to invoke his name, but I would assume you know who we are talking about."

Interview with a Werewolf (DM John) 
Friday May 28th, 2021 11:45:07 AM



Velarin cancels only his own invisibility and considers the implications of what he just observed with this darklord. He then answers Malghard’s question.
Edson observes, while remaining invisible.
Barratore reacts to being called a bodyguard, but only subtly. He allows the others to do the talking.
Tishe’ dismisses the veil spell, restoring them to their normal appearance. She introduces herself and comments on the Diseased One.
Emrys supports Velarin’s account and implies the darklord knows who they are talking about.
Lanliss and Brom remain wary.



Velarin addresses the Darklord, “Greetings Lord Malgard, I am Velarin Xilontheel. I apologize for most of our deceptive measures, but we wish to leave this realm as quickly and as quietly as possible. Perhaps I can answer your question. My friends and I have destroyed a machine that created disease within the lands. It caused disease and plague in everyone and everything associated with it. A machine whose only purpose was to corrupt and rot. It was intended to do the same to every land in every realm.”

As Velarin tells this, Malghard tilts his head slightly, a gesture canine in nature. “Impressive. And I assume you are fleeing the owner of this device. Thus, the desire for haste. ”

Emrys adds, "I don't wish to invoke his name, but I would assume you know who we are talking about."

“Him?” he asks, obviously surprised or confused, “I assumed it must have been Izzozentia’s machine you destroyed as she does have a strange obsession with diseases. If not hers, then whose machine did you destroy? ”

Tishe’ further adds, Forgive me if we seem guarded, but even in your realm, are we not still in Koshe Marr? How safe are any secrets or any life when they are held in the palm of the Diseased One?”

He nods in answer to the first question, but appears puzzled by the second one. “The Diseased One? The machine was his and not Izzozentia’s? You mean to tell me that he has a realm within Koshe’ Marr?

“I dare say you are mistaken. The Powers are the overlords of Koshe’ Marr with Darklords ruling the individual demesnes such as I do here in Prohovia.”

“Please, tell me more. But first, perhaps we could use a scholar’s perspective.” He turns slightly and calls, “Manfrit, please join us for a private conversation.” The Keepers note a slight flicker in their surroundings, momentarily the blur around them coalesces into the street and the crowd filling it before returning to the substanceless gray they were in. They quickly realize that Manfrit, the halfling member of the Sage’s Guild they met before, has now joined them.

Manfrit looks around, a bit surprised. After a moment, however, he recovers, a broad grin spreading across his chubby face. “Ahh, you were disguised. You succeeded! Welcome back.” He then appears to realize the current situation and turns to the Darklord. “As always, it is a pleasure to visit with you, Malghard. Thank you for including me in this...private gathering.” He waits silently, obviously curious.

================
Invisible: Edson and Lanliss
Appear to be gardeners: no one here.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 28th, 2021 7:46:56 PM

Lanliss remains invisible for the time being, unless instructed otherwise by the others.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 29th, 2021 2:17:56 PM

“Him”, repeats Tishe’, “and you are doing nothing other than fishing for information. Help us, Sieur, or stand aside and let us pass! For we will save the Wold with your help or in your despite!”

Tishe’ is done with this charade and the whole mission. They need to be done.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 31st, 2021 11:03:54 AM

Taking a cue from tishe', V tries to move things along.

"I will answer your question Malghard, and perhaps even offer you a little more to think upon, but then we need to be on our way. Yes indeed, the diseased one has a realm within these lands, and if the powers you are referring to, are the ones controlling the fog and the transportation between realms, then they appear to answer to him, but not so much at the same time. They allowed us to go to his realm, knowing what we were going to do, and exacted a heavy price from us for knowing he would be displeased if we succeeded. They reasoned that they were simply helping him to test his defenses. His realm was full of nothing but disease and death. Everything was poisonous and infected."

"Your questions have been answered, and it is time for us to be on our way Lord Malghard."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 31st, 2021 12:51:05 PM

Edson nervously shifts from foot to foot. He's waiting for either a fight or another attempt to leave, and maybe he wont make the trip this time.

DM Steve -- 5/31 -- I will answer your question, Malghard. 
Tuesday June 1st, 2021 12:21:19 AM

Velarin tries to move things along.
Tishe’ grows impatient with their current host.
Lanliss remains invisible.
Edson grows nervous.
Emrys, Brom, and Barratore watch and wait.

Velarin answers, "I will answer your question Malghard, and perhaps even offer you a little more to think upon, but then we need to be on our way. Yes indeed, the diseased one has a realm within these lands, and if the powers you are referring to, are the ones controlling the fog and the transportation between realms, then they appear to answer to him, but not so much at the same time. They allowed us to go to his realm, knowing what we were going to do, and exacted a heavy price from us for knowing he would be displeased if we succeeded. They reasoned that they were simply helping him to test his defenses. His realm was full of nothing but disease and death. Everything was poisonous and infected. Your questions have been answered, and it is time for us to be on our way Lord Malghard."

“Enough!” Malghard snaps. “You make an extraordinary claim, and I will need an extraordinary proof. Indeed, there can be only one place you are looking for if you came here with a tale like that, and you will not find it until I am satisfied that you speak truly. Manfrit, what did they tell you of this when they were here?”

“Only that the Gods of Testing fell, my lord,” Manfrit squeaks out. “When they gave me news of the Wold. They were mostly interested in moving on, sir, looking for their companion who we can clearly see they found.”

Malghard breathes in a heavy sigh before saying, “I can smell the lie, Manfrit. What are you holding back?”


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 1st, 2021 8:25:20 AM

Barratore before Manfrit can reply, "We only came here based as it was a clear path form the current pursuit we were facing. From here, we had planned to simply move on to our gate and be gone and possibly see if Manfrit wished to come with us. But make no mistake we are leaving and your satisfaction is not required." Barratore rests his hand upon his blade and mentally prepares himself for the negotiations to get more aggressive

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 1st, 2021 8:47:44 AM

"We have told you no lies Malghard. All is as I have said."

V waits to see his response, and depending upon it... Barratore's.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 1st, 2021 12:07:41 PM

Tishe’ reviews in her mind what took place the rainy night in Manfrit’s quarters. That the Halfling had been here for about 5 years, that he probably knew the mission to regain the companion was a lie, but don’t the Keepers have a companion here in the form of Brom? And that Velarin has already told him of the machine and the breaking thereof by the Keepers. So what does Malghard want?

She mentally tries to slow Barratorre’s shuttle. “We want to go, but don’t know where. He claims he knows. If we keep jumping from realm to realm we will definitely lose. We need to take a chance.”

The Fateweaver tries a new pattern. “You say you know what we are looking for, which we want. You say you want to know more. So, Sieur Malghard, what is your proposal to exchange this information. You tell us and I tell you, no strings attached.”

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday June 1st, 2021 2:04:13 PM

"Possibly we can you show you the proof you need." Emrys removes a large black onyx, the size of his fist, from his side pouch. "Maybe the Unerring Eye* can pierce the veil and show us what we need. We can scry that soft spoken fellow that Tishe incased in a sphere. I remember that troublesome dwarf said his name. Or is there anyone else that would reveal the truth better?"

(*Spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 1st, 2021 3:35:59 PM

Edson asks mentally.. " Should we tell him we made a deal with the testing powers. Me for the gem. Maybe if he knows there are powers bigger than us involved, he'll be more inclined to listen and let us move on.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 1st, 2021 8:35:02 PM

Lanliss keeps himself invisible and doesn't intervene for now.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 1st, 2021 9:49:32 PM

The Lord's seems not use to dealing with people who do not bow to his whims. This isn't going to end well...for him.

Tishe speaks and Brom thinks it won't work. This is his kingdom and he doesn't need to bargin for his info. He will refuse us and we will be force to make him.

This will end in a fight. Brom is has seen this play out before with nobles before.

OOC: Sorry for missing so much last week. So many kids activities. Thank goodness this is the last week.

DM Steve -- 6/1 -- Possibly we can you show you the proof you need 
Tuesday June 1st, 2021 11:45:44 PM

Barratore has short words for Malghard.
Velarin reiterates what he has already said.
Tishe’ tries to figure out what Malghard wants. She offers to exchange information for information.
Emrys retrieves a scrying device and suggests there may be a way to find the information Malghard wants.
Edson wonders about telling Malghard what they have promised the testing powers.
Lanliss stays invisible and quiet.
Brom anticipates that this will end in a fight.

“You say you know what we are looking for, which we want. You say you want to know more. So, Sieur Malghard, what is your proposal to exchange this information? You tell us and I tell you, no strings attached.” Tische’ offers.

“Indeed,” Malghard responds. “You claim that Marteus has a realm in Koshe Marr. But the Darklord of each realm is confined to that realm. And the Darklord of each realm is aware when powerful beings enter the realm. You may be formidable, but your wounds did not come from the Diseased One, and he should have been aware of you as soon as you arrived. If, as you say, he has a realm here.” Malghard clearly doubts Marteus has anything to do with whatever the party has done, or any presence in Koshe Marr.

He continues, “I approached you out of curiosity. But now -- well, you seem to have done me some good but your story makes no sense and I want to understand. Convince me that you speak truly, and I will help you. Or do not, and spend your time running from realm to realm in the mists until the Powers that dwell there grow tired of you.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 2nd, 2021 12:29:51 AM

Tishe’ pouts in concentration. Proof? The cube and the keystone would both be highly powerful but not proof of Marteus. The voices in the mists could tell him but Malghard wouldn’t be able to leave his own realm. She thinks to the others, “I have nothing other than my thoughts and memories and...

“We can all tell you what we know under a Detect Lie spell, or Detect Thoughts, not only what we have experienced but have been told by divine powers that had no cause to lie. We also, if you have the ability to loosen the bar on inter dimensional travel, and we your permission, can summon a being that could confirm what we say.”

....
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 damage from every hit. , 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 2nd, 2021 6:52:14 AM

Barratore feels the best chance here is for Emrys to use the Unerring Eye and show him the palace as it were.
"We are special when it comes to Marteus and his attention. But we knew he had a place here, those helping us knew, the voices in the Mist knew and the lich in another realm knew. We went and dealt a blow for the Wold and those within it and it would seem we also dealt a blow for those here across Koshe Marr. The affects you have seen and felt. You also have a choice, believe what we tell you, backed by your own knowledge as the results, or choose willful ignorance."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 2nd, 2021 8:37:25 AM

"No Lord Malghard, our wounds were not made by the diseased one, but by the scores of Pit Fiends and Balor's he had guarding his machine and his domain."

"I see no other recourse than to use your spell Emrys. He will not believe anything we say."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 2nd, 2021 10:04:52 AM

Edson is getting annoyed with the questining and the darklords inability to accept their answer. He nervously shifts his feet back and forth.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+12=26 ;
Wednesday June 2nd, 2021 7:10:18 PM

“Well I will give the Unerring Eye a try. However when we were in combat with the Diseased One’s minions, the “Shaggy One” mentioned that the realm was on lockdown. Let’s see if the Eye can break through the veil. Thanks to Tishe’s sphere, that poor, diseased and deformed human was the only surviving witness to our handiwork. The dwarven foreman barked his name before things went sideways. I do recall his name and his unfortunate appearance... which helps in the process.” (Intelligence check 26, to remember name).

Emrys then activates the Eye, concentrating on the meek, unfortunate soul that was left behind in the chamber of the machine and keystone. (Using the once per day ability requiring a natural 20 to resist the scry. Casting time: 1 minute.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 2nd, 2021 7:26:43 PM

Lanliss awaits for one of the keepers to do something.
'If only we could just show him and tell him everything' , Lanliss thinks, knowing full well that fighting that darklord wouldn't be easy but they had a fighting chance if it would come to it.

DM Steve -- 6/2 -- He will not believe anything we say.  d20=13 ;
Wednesday June 2nd, 2021 11:35:58 PM

Barratore likes Emrys’es suggestion, and also tells Malghard why he should believe them.

Tishe’ ponders how to prove that Marteus has a realm here, and makes a few suggestions.

Emrys activates the Unerring Eye.

Velarin agrees that Emrys has the best option for convincing Malghard.

Lanliss waits, thinking the darklord would be a difficult opponent.

Edson is growing annoyed.

Brom waits.

Emrys explains, “Well I will give the Unerring Eye a try. However when we were in combat with the Diseased One’s minions, the “Shaggy One” mentioned that the realm was on lockdown. Let’s see if the Eye can break through the veil. Thanks to Tishe’s sphere, that poor, diseased and deformed human was the only surviving witness to our handiwork. The dwarven foreman barked his name before things went sideways. I do recall his name and his unfortunate appearance... which helps in the process.”

Emrys then activates the Eye, concentrating on the meek, unfortunate soul that was left behind in the chamber of the machine and keystone.

A figure appears in the Eye -- human and male, but vaguely unnatural. It is very pale, somewhat sickly, and shows the scars of many tortures. The human is just sitting on the stone floor, the presence of the resilient sphere given away only by its shimmering.

This is what you want me to see?” Malghard’s reaction is understandable. It is a miserable sight.


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 2nd, 2021 11:54:11 PM

Brom continues to watch the conversation. He expects the Lord to refuse to believe what he's told and continue to his uncooperative stance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 3rd, 2021 12:28:48 AM

Tishe’ looks and blinks and looks again. “I don’t understand”, she says aloud, “the sphere should have only worked for 20 minutes. We ourselves have been travelling so long that my spells I did after the sphere have expired.” She shakes her head, they have known time works differently in Koshe Marr, but she didn’t know it was different between the realms.

“Frankly, Lord Malghard, I was expecting him to be being under the Question by the minions of the Tester. And don’t let the ‘poor soul’ act fool you, you can see the Tests he himself willingly put himself like any Diseased devotee.”

“The Sages of the Wold gather knowledge from all corners. It is their library that tells of Koshe Marr as the creation of Marteus. And how Dark Lords are just trapped minions of the Diseased One as much as the victims that wander into thier realms.” She looks at the Halfling, Manfrit the Sage, who helped the Keeepers before. “You know what I’m saying is true.”

...
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 damage from every hit. , 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 3rd, 2021 8:19:36 AM

V keeps a firm hand on the arm of Lanliss, ready to attempt to use the cube to get him out of here if things go sideways, which they seem likely to do in short order.

"What is it that we can tell you or show you to prove the truth of what we say Lord Malghard? If it's not something that can happen quickly, things may need to come to a different resolution."

"Perhaps this may help prove our story. In being allowed access to the realm of the diseased one, one of us was required by the powers to agree to remain in these realms, and become a dark lord. If you know all there is to know about dark lords, I'm sure you could confirm this somehow. The fact that another whom is a present or future dark lord stands with us in your realm should be something that you can verify. Either way, we will be leaving shortly, one way or another."

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday June 3rd, 2021 2:50:46 PM

"I can question him telepathically and he can answer our questions. He can confirm to us who his master is and where he is at. I also assumed that the sphere that Tishe had cast had run its course. I was preparing to suggest that he walked over to the machine and we could observe what he sees."

(ooc: I was assuming that we would be able to hear him through the crystal ball (Unerring Eye) as well. Im not sure.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 3rd, 2021 3:45:30 PM

Lanliss still keeps quiet.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 3rd, 2021 7:26:50 PM

'I hope we are not going to fight', Lanliss thinks to himself.
As he keeps quiet.
'We can always run ', he further thinks to himself lost in thought for a few moments.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 3rd, 2021 9:57:24 PM

Barratore remains silent, having spoken his piece on the matter.

DM Steve -- 6/3 -- Don’t let the ‘poor soul’ act fool you 
Thursday June 3rd, 2021 11:51:49 PM

Tishe’ is surprised the sphere is still there, and points out that Manfrit should know Marteus created Koshe Marr.
Lanliss keeps quiet and thinks.
Barratore has already said what he has to say.
Velarin prepares to help Lanliss escape if necessary.
Brom watches, still expecting trouble convincing Malghard.
Emrys offers to question the fellow they are scrying. Emrys remembers that scrying allows one to hear the subject as well as see them. Some spells will work through the crystal, too.
Edson blends into the background.

Tishe’ looks and blinks and looks again. “I don’t understand”, she says aloud, “the sphere should have only worked for 20 minutes. We ourselves have been travelling so long that my spells I did after the sphere have expired. Frankly, Lord Malghard, I was expecting him to be being under the Question by the minions of the Tester. And don’t let the ‘poor soul’ act fool you, you can see the Tests he himself willingly put himself like any Diseased devotee.”

“The Sages of the Wold gather knowledge from all corners. It is their library that tells of Koshe Marr as the creation of Marteus. And how Dark Lords are just trapped minions of the Diseased One as much as the victims that wander into thier realms.” She looks at the Halfling, Manfrit the Sage, who helped the Keepers before. “You know what I’m saying is true.”

Manfrit looks embarrassed, but just says, “It never came up.”

V asks, "What is it that we can tell you or show you to prove the truth of what we say Lord Malghard? If it's not something that can happen quickly, things may need to come to a different resolution. Perhaps this may help prove our story. In being allowed access to the realm of the diseased one, one of us was required by the powers to agree to remain in these realms, and become a dark lord. If you know all there is to know about dark lords, I'm sure you could confirm this somehow. The fact that another whom is a present or future dark lord stands with us in your realm should be something that you can verify. Either way, we will be leaving shortly, one way or another."

Malghard answers, “If one of you bargained with the powers, then know that they are deceitful. If you are sure of the letter and spirit of your agreement, you are likely to have overlooked something.”

Emrys says, "I can question him telepathically and he can answer our questions. He can confirm to us who his master is and where he is at. I also assumed that the sphere that Tishe had cast had run its course. I was preparing to suggest that he walked over to the machine and we could observe what he sees."

“Can I question him telepathically?” Malghard asks.

Manfrit studies the figure in the crystal as well as he can.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 4th, 2021 3:02:43 AM

Tishe’ awaits the end game of the Eye gambit.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 4th, 2021 8:13:09 AM

V waits on Emrys' response, and a resolution to the matter.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 4th, 2021 11:22:14 AM

Edson just stands, absently blinking. He keeps an eye on the whole situation, still nervous it is going to turn bad sooner than later.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 4th, 2021 12:29:10 PM

The Eye and what it can do is outside, way outside of Barratore's area of expertise and so he keeps quiet. The knowledge that the voices of the Mist can't be trusted is hardly noteworthy, like pointing out that centaurs are full of self importance or that liontaurs are easily distracted by shiny things. It does prompt a question for him though,

"Edson, what precisely did you agree to, because after solving this, we need to solve that."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 4th, 2021 8:22:57 PM

"Edson, what were exactly the conditions that you agreed to ?", Lanliss asks Edson Telepathically.
"Was there anything.....open ended or....strange?", he furthers asks Edson.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday June 4th, 2021 9:15:43 PM

When Malghard requests an attempt to speak telepathically through the Eye, Emrys isn't sure if it would work. "You can certainly give it a try, no one else has ever done so. It's for your benefit after all. Since the Eye is attuned to me, the connection would be severed once it leaves my hands. So place your hand upon the Eye and give it a try. If it doesn't work, I can be your Inquisitor."

Emrys holds up the Eye to Malghard, with his hands cradling the dark, polished sphere.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Saturday June 5th, 2021 8:01:40 AM

Brom continues to watch. He doesn't know all that happened during his travels, but he trusts his friends and stands ready to fight for them.

DM Steve -- 6/5 -- Was there anything.....open ended or....strange?  d3=2 ;
Saturday June 5th, 2021 2:01:41 PM

Barratore keeps quiet, mentally asking Edson what he agreed to.
Brom watches, placing his faith in his friends.
Edson stands, nervous that the situation will turn bad.
Emrys holds up the Eye to Malghard, making no promises that it will work.
Lanliss, like Barratore, wants to know what Edson said to the powers.
Tishe’ waits to see what Emrys does.
Velarin waits on Emrys’ response.

When Malghard requests an attempt to speak telepathically through the Eye, Emrys isn't sure if it would work. "You can certainly give it a try, no one else has ever done so. It's for your benefit after all. Since the Eye is attuned to me, the connection would be severed once it leaves my hands. So place your hand upon the Eye and give it a try. If it doesn't work, I can be your Inquisitor." Emrys holds up the Eye to Malghard, with his hands cradling the dark, polished sphere.

Malghard touches the crystal and concentrates briefly before saying, “Very well. You will be my inquisitor. Manfrit, what do you recommend we ask in order to determine the truth of what these folks have said?”

The question surprises Manfrit, who apparently did not expect to be involved. “Well, lord, I suppose you should ask him whether he witnessed the destruction of a machine important to his master. I do not see how a miserable creature like this would understand whether he is in Koshe Marr.”

Malghard frowns, and opens the question up to the party -- what does each of them advise that he ask?

Sense Motive DC 30 Highlight to display spoiler: {Malghard is, of course, more interested in what you have to say than in the figure in the Eye.}

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 5th, 2021 4:09:26 PM

Tishe’ gives the question serious thought. “Sieur Malghard, the magic will last long enough to ask all the questions, there is no need to limit yourself. First, I recommend you ask who he is and what is his position. He may be more prominent than he appears. Then where he is and what was in the chamber of the machine. And ask all the questions my packmates suggest and that of Sieur Manfrit and yourself.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+16=23 ;
Sunday June 6th, 2021 8:26:05 PM

Lanliss is starting to think that there is something quite strange or weird going on but he just couldn't understand it....or rather he was suspicious of the all thing and didn't understand the Dark lord motive to doing this things.
He still keeps quiet, not wanting to reveal his location.

Sense Motive 23

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 7th, 2021 8:20:30 AM

The beings in the mist said something like " If you succeed in your quest, then you will remain in Koshe Marr as the Lord of a new Land. You will create a Land of your imagining, and those who enter will be subject to the tests you devise. Your purpose is to strengthen those who pass your tests. You will reside in your Land, never leaving, forevermore, or until someone comes to challenge and defeat you. You can recruit Woldian mortals through their dreams to invite them to join you, to the limits of your leadership. Those who die in other Lands of Koshe Marr may have the option to be reborn in your land. You shall be a ruler and Lord, and all will bow to you as you test them."

"In exchange, we will place you and your friends at the entrance of the Land of the Palace of the Creator, and you are free of all bond until your quest is over. If you fail your quest, you will have proven that you are not worthy, and you will not become a Lord of Koshe Marr. If you win at your Quest, then you will become a Lord, with absolute power in your Realm."



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 7th, 2021 9:57:33 AM

Emrys will ask any question the others suggest through the onyx crystal ball. However his tone will be that of an authority figure. Of course, if the deformed man happens to "think" the voice in his head is that of his Lord and master Marteus, then so be it.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 7th, 2021 11:31:02 AM

Emrys goes ahead and gets the crystal ball rolling! He uses the telepathy ability of the onyx and mentally asks the unfortunate fellow, in a gruff, accusatory tone, "WHO DO YOU SERVE?!"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 7th, 2021 1:35:34 PM

V was about to chime in when Emrys activated the spell and asked the creature a question, so V remains quiet for now to let Malghard do the asking.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 7th, 2021 3:33:27 PM

Barratore wonders how one challenges a lord of the domains here and what the purpose would be if the lords are as the powers of the mist claimed to Edson, All powerful within their realm. Perhaps if you have the stones to challenge a dark lord, the powers of the Mist put you both in neutral territory. Nothing Edson relays gives the fighter much pause. From what he heard, it was pretty straight forward

What to ask that guy? Barratore did not have any good ideas. The dwarf was the one that called out about the machine and for help to protect it. Barratore recollected that he was just some pitiful creature talking about being tested

"Ask him about the tests." Barratore offers to the dark lord. "Marteus tests through pain and punishment and that one has insight"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 7th, 2021 6:34:35 PM

Lanliss still listens and remains patient.....

He wonders about which Quest Edson got.....

DM Steve -- 6/7 -- There is no need to limit yourself 
Monday June 7th, 2021 11:30:22 PM

Tishe’ seriously considers Malghard’s question, before suggesting that he ask many questions.
Barratore has no idea what to ask the human, and ponders how one would challenge the lord of a realm here. "Ask him about the tests," he suggests.
Edson ignores Malghard’s question and tells the others what he agreed to in the mist.
Lanliss thinks something strange is going on. He stays quiet.
Emrys asks a question, trying to convey authority, and is ready to ask those the others suggest.
Velarin holds back his suggestion when Emrys goes ahead.
Brom is quiet.

Emrys decides his tone will be that of an authority figure. Of course, if the deformed man happens to "think" the voice in his head is that of his Lord and master Marteus, then so be it. He uses the telepathy ability of the onyx and mentally asks the unfortunate fellow, in a gruff, accusatory tone, "WHO DO YOU SERVE?!"

The figure speaks, the response clearly heard through the crystal, “You, of course, lord!”

Malghard chuckles. “The two of you are on the right track,” he indicates Emrys and Barratore, then looks at the spot where Edson stands, “You should learn from them. But stay your other questions -- the thing to ask is, “Worm, if you do not wish genuine punishment, explain to me how you failed this test.”

When Emrys relays this request, the figure in the crystal babbles some explanation. As it seems to wind down, Malghard says, “Simply ask WHAT?.” The unfortunate soul starts a longer stream of explanation designed to show that it does, indeed, know it’s place in the scheme of things. Before it finishes, Malghard says, “Very well. I will have to think on this.”

“Meanwhile, if I put you near a place that can reach your world, can you find it? It will be guarded by werewolves.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 8th, 2021 5:27:08 AM

Tishe’ listens and lets out a sigh that Malghard seems to accept the answers. To the dark lord’s question, the Fateweaver responds, “as long as you do not mind if some are hurt, that would suit us just fine, Sieur.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 8th, 2021 8:49:49 AM

Barratore looks at Edson, "I've been telling him that for years Malghard."

"And by hurt she means likely killed. If you provide the path, we can locate home."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 8th, 2021 8:55:41 AM

"We will find it. Good day to you Lord Malghard." V responds, showing the respect and courteousness that Malghard is likely accustomed to.

Telepathically V says to the others, "We will need to move quickly. we need to remove ourselves from these lands with haste. With or without Edson if necessary, but the gem must leave here."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 8th, 2021 10:28:47 AM

Brom looks to Edson, "Idiot", he thinks through the link, "but if it's the power you crave, I won't stop you from your goal." He says without looking back to the rogue.

Brom nods in agreement to Barratore's statement.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 8th, 2021 12:03:17 PM

" Idiot?" Edson asks, out loud and not telepathically as he drops his invisibility allowing Brom to see him " Do you think for one second I did this to become a dark lord? Do you think i wanted to waste my eternity testing people. Maybe on your walk about you forgot who I was... but if giving myself to a deal like this secures us saving a single soul... then I'll be an idiot every day of the week. But if you're going to question my motive why.. then we have a bigger problem than some werewolves to deal with. "

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 8th, 2021 12:09:25 PM

Tishe’ fearfully listens to Edson’s account of his words with the Voices. She can find no loophole, and she puts a comforting hand on the rogue’s forearm in silent support. “You are the best one of us, Sweetie, the first to offer themselves for the salvation of others.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 8th, 2021 8:23:50 PM

Lanliss manages not to make himself visible at the moment unlike Edson.
He doesn't say anything and just awaits for the group to start moving.


DM Steve -- 6/8 -- Good day to you Lord Malghard. 
Tuesday June 8th, 2021 11:02:35 PM

Lanliss stays invisible and quiet.
Barratore finds himself agreeing with Malghard. He’s ready to go.
Brom worries that Edson seeks power.
Tishe’ is relieved that Malghard accepts the answers. She is up for hurting werewolves, and supports Edson.
Edson is upset with Brom’s disapproval. He reveals himself while making his feeling clear.
Velarin respectfully and courteously wishes Malghard well. He worries to the others that they need to hurry.
Emrys is quiet.

Malghard acknowledges Velarin with a flourish. “You will not need to kill the werewolves, but you will need to avoid the darklord of the other realm. Find the werewolves before she finds you, and your escape is assured. I cannot place you in her realm, but I can put you where the mists are thin. Just walk straight forward.”

As Malghard finishes saying this, the party find themselves inches away from a wall of mist. Neither Malghard nor Manfrit came with them.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 9th, 2021 12:21:21 AM

Tishe’ glances at the others. “She? Must be talking about Izendora. Probably still upset we took her husband.”

She waits for the team and follows.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 9th, 2021 6:48:16 AM

V ignores the conversation between Brom and Edson, hoping that the matter will be quickly dropped. Brom had not been here for what transpired, and does not realize the sacrifice that Edson made.

“I don’t think so Tishe’. She was behind her wall of bones, and didn’t seem to venture out. I think this will be another dark lord. I would like to use the mansion to rest, but I do not think we can afford the time. I think we should test the cube again once we get through the mist. I’m not quite sure why the powers would have put it in our hands if it is useless.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 9th, 2021 7:53:52 AM

"So walk straight forward and think about werewolves ?", Lanliss says to himself rhetorically.
"Everybody Ready ?", he asks the others.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 9th, 2021 9:51:32 AM

Barratore does not go into the Edson thing either. He was torn on what his mind was telling him to do and what his heart was telling him. Could Edson stave off the lures that would be put before him time and time again? was he set to the path of inevitable downfall. His mind said yes and the solution was straight forward, but his heart rebelled against the idea of killing one of his oldest friends. Time was running short on which would win

Arriving in the Mist, Barratore starts moving straight forward. Werewolves guard the exit and the lord of the realm was a woman. "Could this be the Harrowed Moon place the halfling told us about. The one with the Inn.? I agree V, when we get back I'm going to be very inclined in securing that cube is a dark and personally private place on what's her face."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 9th, 2021 10:50:07 AM

"I do not have time for this" Edson says to Brom. "Have your opinion, thats yours to keep, but know I am not what you think., There is no power grab in here. If it ever comes to that, of me going down that road.. You have my permission to come, as a group and end me. "

Edson assures Tishe that he's okay, as he follows with the others into the mist.,

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 9th, 2021 12:01:19 PM

V ignores the conversation between Brom and Edson, hoping that the matter will be quickly dropped. Brom had not been here for what transpired, and does not realize the sacrifice that Edson made.

“I don’t think so Tishe’. She was behind her wall of bones, and didn’t seem to venture out. I think this will be another dark lord. I would like to use the mansion to rest, but I do not think we can afford the time. I think we should test the cube again once we get through the mist. I’m not quite sure why the powers would have put it in our hands if it is useless.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 9th, 2021 12:13:10 PM

Brom give the Lord a slight bow and turns and heads off in the direction given to them. Before he does, he says "I call ya an idiot cause I've earned that right; and you didn't save anyone, ya just condemned different people." With that he heads off at a jog ignoring all others.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 9th, 2021 12:54:08 PM

Tishe’ again puts a comforting hand on Edson, while giving a smile to Brom so the barbarian can share in the joke. “Don’t let him needle you, Sieur Edson, he just hasn’t killed anything lately.”

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday June 9th, 2021 1:03:56 PM

"Lord Malghard, you are a most gracious host and thank you for your aid."

DM Steve -- 6/9 -- So walk straight forward and think about werewolves? 
Wednesday June 9th, 2021 9:51:13 PM

Edson replies to Brom and follows the others into the mist.
Emrys thanks Malghard.
Barratore worries about Edson, but ignores Brom. He guesses they may be headed for the Harrowed Moon.
Lanliss makes sure the group is ready.
Velarin hopes Brom and Edson come to terms quickly. He thinks they are headed to a new realm.
Tishe’ waits for the team and follows. She guesses this will be a realm they’ve seen before. She comforts Edson.
Brom bows to Malghard before heading off. He is still upset with Edson.

The group steps into the mist, thinking of werewolves, and steps out onto a dark plain. The light cast by the great lavender moon is the first thing that touches the adventurers, giving them and their surroundings a pale, almost grey cast. Shadow is the only thing that escapes it, becoming deeper in contrast, darker, and inky black.

The air is cool, making it easy to move, although after a time it has a nasty habit of sinking under the skin and chilling the bones. The horizon contains the sloping curve of distant hills, the land seeming to sink down in front of them and rise up in the distance like a shallow bowl. At the peak of the distant hills is a light - a tiny, distant thing.

The plain in front of them contains odd clusters of plants - mushroom and fungi that flourish in the pale light.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=27 ;
Thursday June 10th, 2021 12:17:45 AM

Tishe’ looks about for dangers, and notes the distant light is the only point of reference worth noting. “Weaving in that direction?”, she asks unnecessarily.

Perception 27 (glad skills don’t have Nat 1s)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 8:58:03 AM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 11:09:14 AM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=39 ; d20+18=24 ;
Thursday June 10th, 2021 11:16:53 AM

Brom keeps eyes and ears trained out into the darkness. The chances are he will hear something long before he can see it. He pauses to see if the group decides to try the cube again. Brom doubts it will work. He thinks the powers want them to jump through some sort of hoops before letting them leave. Something to amuse them, a new toy for them.

Brom keeps the group going in the right direction.

Perception DC 39, Survival DC 24

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 12:35:43 PM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=36 ;
Thursday June 10th, 2021 3:20:49 PM

" Try it without me" Edson says. " If it works we succeeded in the long run. " the elf waits to see what happens, while also scanning for anything sticking out.

Perception 36

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 10th, 2021 3:53:36 PM

Barratore agrees on trying the cube and agrees on trying it without Edson. His inner fight was now over. The minotaur braced himself for the cube to work, for if it did, he would never see Edson again. The elven rogue was the only companion that had shared in every moment of every adventure since leaving for Rum all of those years ago.

Barratore draws his blade and waits

"If the cube does not work, we make for the Light."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=35 ;
Thursday June 10th, 2021 6:14:40 PM

Lanliss agrees to go towards the light if the cube doesn't work.

He keeps an eye open on their surroundings and tries to listen to any possible howls.

Perception 35

OOC: Is Lanliss still invisible ?

DM Steve -- 6/10 -- If the cube does not work, we make for the Light 
Friday June 11th, 2021 12:02:11 AM

Barratore agrees to trying the cube, then the light if necessary.
Velarin wants to try the cube one more time before heading for the light, and waits for consent to do so.
Tishe’ suggests heading towards the distant light.
Lanliss agrees to try the light if the cube doesn’t work. Lanliss is still invisible.
Edson volunteers to stay behind.
Brom does not believe the cube will work. He is prepared to lead the trek.
Emrys is quiet.

The cube vibrates as Velarin depresses it, but nothing happens. After a moment in which nothing continues to happen, there is a hum. A hint of movement teases the senses to the left of them, slowly growing into a . This is not the way it worked when Galadin and Helena used it, but when it stops humming, there is a gate. It opens to a forest glade.

Meanwhile, those who were preparing to head for the distant light, as their eyes adjust to the purple moonlight, realize that the “shallow bowl” leading there is hidden in fog.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 11th, 2021 8:46:38 AM

"That didn't work the way that it did before. I'm not sure I'm trusting that gate to take us home. What do you guys think? Should we head for the light or take the gate? If we don't get out of here shortly, we are going to have to use the mansion and rest."

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 11th, 2021 10:42:13 AM

Tishe’ ponders and comes up with a solution. “It comes down to who I trust more, our waxed archons or a White-handed Treadle Lord of Koshe Marr? Nope, no contest.”

Tishe’ walks through the gate to the green forest.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 11th, 2021 11:32:25 AM

"Velarin, I am gonna let all of you go through and get to the other side. I'll try it then. if it lets me through it lets me though... if Not. I'll see you down the road. "

Turning to the others, he goes to say something, stops and thinks for a split second. " I am not saying good bye. I'll see you all, either in a few seconds are a little longer down the road. Either way... it'll be too long,"

Edson stands back and lets the others go through, he'll only try if the all the others get through first.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 11th, 2021 10:06:25 PM

Lanliss scratches his head out of frustration.
His face displaying frustration, "I am annoyed", He says.
"If we try this and it works you are left here by yourself", he thinks about Manolo for a moment and takes Edson hand.
"Dear friend, if this gate works and I find out that you....die.....", he pauses for a moment.
and smiles," I will come for you....even if I have to face Gragul himself.."
He bows to Edson and proceeds to walks through the gate as well.

DM Steve -- 6/11 -- I am not saying good bye. 
Friday June 11th, 2021 11:29:37 PM

Tishe’ trusts the gate more than the locale. She walks through.
Lanliss is frustrated and annoyed. He worries about Edson.
Velarin mistrusts the gate. He asks the others what they think about using it.
Edson tells the rest to go through the gate first, then he will try.
Barratore, Brom, and Emrys go along with the others.

The party goes through the gate. Edson goes last, but makes it through. They find themselves in a forest.

Picture every shade of green that can be imagined, every shape and size of leaf. There are trees with smooth bark, rough bark, peeling bark, rotting bark…the smell of pine trees mixed with the distinct aroma of fetid earth. Rustling sounds of small animals scurrying under the thick ferns and over the thousands of brittle branches and twigs… the constant sound of a breeze, gently swaying in its caress…birds twittering and flying from tree to tree. Not too distant is the sparkle of a river, and the sound of the water rushing over rocks.

The sound of a lot of water rushing over rocks. The trees are ancient, timeless, rough with age. Yet their roughness has been worn down by the soft greenness of moss that had slowly made them home. The sky dips lower in the direction of the falling water, and a brief investigation finds a waterfall.

The ground drops away to a lake below, and across the lake are fields. The party recognizes this area, although they don’t normally see it from this angle. They’re at the south end of Magpie Lake.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=27 ;
Saturday June 12th, 2021 5:42:08 PM

We’re home? We’re home! Tishe’ does a little twirl and couple of dance steps, then hugs Edson: you are here too!

But… is it a trick? She looks about to be certain.

But that’s Magpie Lake! Oh, we are home!

Perception. 27

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=28 ;
Sunday June 13th, 2021 9:29:27 PM

Lanliss looks around the area, trying to figure out if they are really out of that horrible place.
Perception 28

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 14th, 2021 8:39:37 AM

V sags a little in relief at the knowledge that they a very close to magpie crossing. Then looks quickly toward Lanliss to make sure that he and the keystone are still present.

“I can teleport us back to the manor if someone can downsize Barratore. Although I’m not so sure that would be a good idea. We could put magpie crossing in danger if the diseased one has a way to track down that keystone. Perhaps I should create the mansion so that we can rest here and see if Q shows up again with follow up details on what to do with the keystone.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 14th, 2021 8:57:07 AM

Edson takes in the hug, but is still nervous. He didn't anticipate making the trip back, yet here he was. He looked around, expecting some demons and the diseased one making some offensive attack.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 14th, 2021 9:06:21 AM

"I think we stay put right here for a spell, and simply pull up a comfortable section of grass under a tree. Marteus is not supposed to be able to find us magically, nor nearly anyone else. If they could, they would have by now. We are as this was all set up, very much off of the scrying sheets all the divine Directions use. I agree, heading into town could put Magpie in danger although the removal of the Keystone from our possession won't safeguard Magpie if it becomes known to the public what we just did. We keep this to ourselves, and quietly retire. That should minimize the possibility of retaliation."

Barratore turns a finds a shady spot and has a seat. "Who has the drinks?"

Barratore locates Edson. "One problem at a time and so the next is how to keep the powers of Koshe Marr from grabbing Edon?

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 14th, 2021 1:27:06 PM

"Goodness! This is home ... or a very good representation of it."

Emrys immediately tries to mentally communicate with this Coven.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 14th, 2021 1:28:27 PM

(ooc: Correction: I meant to say, "his coven", not "this Coven."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Monday June 14th, 2021 6:22:19 PM

Brom looks around and the familiar scene. "Does this seem too easy?" he says out loud.

Brom had a disturbing thought. "I bet this is Edson's new home." He says. "What I'd do if I was a sick twisted pile of troll..."

Aftermath


DM Steve -- 6/14 -- Does this seem too easy? 
Monday June 14th, 2021 8:25:53 PM

Tishe’ recognizes the area, and is happy to be home.
Barratore does not want to put Magpie Crossing in danger, and suggests they stay here. He points out that Edson may still have a problem.
Edson is surprised to be with the others, and expects a trick.
Lanliss looks around, worried they are still in Koshe Marr somehow.
Emrys tries to talk with his coven.
Velarin makes sure Lanliss and the keystone made the trip. He suggests heading home or -- even better -- setting up a place to rest here.
Brom thinks escape was too easy, and perhaps this is Edson’s realm.

Neither Tishe’ nor Lanliss notice anything unusual for Cinnamon Valley. If this is a trick, it is a well-made one. Emrys reaches his coven via cauldron, learning that not much has happened lately. Nothing unusual, anyway.

It takes a while to register, but the feeling of this place is different than the group has been dealing with lately. If this is Koshe Marr, it’s the only calming place that they’ve been in Koshe Marr. It’s as if an emotional pressure has been released.

OOC: Not that they need it, but everyone gains 200,000 XP for the adventure in Marteus's Land.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 14th, 2021 8:35:29 PM

"So....were are back", Lanliss exclaims and breaths a sigh of or relief

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 14th, 2021 8:35:40 PM


"So....were are back", Lanliss exclaims and breaths a sigh of relief

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 15th, 2021 6:14:48 AM

Tishe' beathes another sigh of relief, and smiles at Brom. "This wasn't any waxed pick. It may have only been hours since we grabbed the Keystone, but it felt like two months!"

She sobers when Barratorre mentions dangers and that things aren't quite complete yet: Lanliss still has the Keystone. "Agreed, staying here for a bit to hand this off may be the best course. I'll start setting up defenses."

The Fateweaver takes her time, and builds a complicated magical barrier to assist in shielding the team from mortal discovery. (Casts Mage's Private Sanctum - 10 minute casting time)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 15th, 2021 9:30:42 AM

"I'm really glad to be out of that place. I'll throw the mansion in addition to the outdoor camp. That way we Will have food and drink and comfortable sleeping as needed. That, and Q was able to pop into it with Brom, so she may pop in there instead of out here."

V casts the mansion so that everyone can take turns eating, drinking, and bathing the filth of Koshe Marr off of them.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 15th, 2021 11:19:00 AM

Barratore nods at Broms initial suggestion. That made some sense to the fighter as well. Emrys' contact to his coven though, seals it. They were home. All they had to do now was to hold the line until Q could come and get the Keystone.
Barratore suggests that Lanliss and the Keystone go in and stay in the Mage mansion with V. If anything comes in that shouldnt be there, V could simply end the spell. That would allow anyone still outside to help as well as provide Lanliss opportunity to get away with the Keystone

Barratore plans to remain outside. He set about building a fire the old fashion way and finds a spot to sit and enjoy the cleaner air of the Wold.
take 10 Survival = 18

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 15th, 2021 2:53:41 PM

Edson nods in agreement with Barratore's plan. The normally jokey elf, is more serious... feeling as if his timer is almost up. This might be one of his last times in the wold like this, and he plans to take it all in. He sits by Barratores fire... taking in a deep breath of the land and fire mixed and just tries to relax.

DM Steve -- 6/15 -- I'm really glad to be out of that place.  
Tuesday June 15th, 2021 10:21:49 PM

Ooc: On a tablet tonight . Thus the change of format.

Tishe' sets up a magical ward and Velarin conjures a mansion for the group to visit or stay in. Lanliss is relieved, while Edson is somber. Barratore builds a fire outside the mansion, and enjoys the fresh air with Edson for company.

The troop is somewhat expecting a visitor to come for the keystone, but if anyone is coming they don't seem to be in a hurry. Birds sing, a rabbit hops by.

The group arrived back in the Wold around mid-afternoon, leaving several daylight hours for waiting. Those pass, as does an uneventful night. The next day, the birds and rabbit are still around -- maybe different birds, probably the same rabbit.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 15th, 2021 10:22:25 PM

Lanliss goes to the mansion.
Cleaning himself from the dirt and other stuff.
He proceeds to his room to catch on some well earned rest.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 16th, 2021 12:29:35 AM

Tishe’ looks over to Emrys. “Do you have enough magical energy to weave a Scry over into Magpie crossing and see what might be there?”

Other than that, she will wash, rest, eat, and wait until morning.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 16th, 2021 7:02:01 AM

V agrees with the general plan, and goes into the mansion with Lanliss to get cleaned up and have a drink. He restlessly checks on the rest of the group outside frequently, wanting to be rid of the keystone.

If Q doesn’t show up, he’s not quite sure what the plan will be, but for tonight it will be good to rest and re-memorize spells.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 16th, 2021 10:21:25 AM

Edson waits by the fire, flipping a Rock in his hand. Waiting to see if anyone shows up, or if the plan changes to heading into town. He, continuingly gets nervous feelings, Waiting to see if he is collected.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 16th, 2021 11:39:48 AM

Barratore relaxes through the night, enjoying the company and trading old stories by the fire with Edson. Like the time Peza and Harvest and the rogue went off into the fog and found the transmorgrified scorpion thing. Good times

With the uneventful night and now morning, Barratore has no suggestions other than to stay put. Nothing has changed to alter his reasons to stay right where they are. Wandering about or into town simply invites questions or discovery of the Keystone

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 16th, 2021 1:32:37 PM

"Glad yur right." He says to Tishe.

He helps set up camp before grabbing his things. "The farm isn't far away. I'm gonna go check on them. It's been a while since I checked in anyway. I'll be back in the mornin'." Brom starts walking towards the farmstead before winking out. He arrives outside the farmstead.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 16th, 2021 8:08:58 PM

Lanliss sleeps and dreams about Manolo and the keystone....everything seems so alive yet so hazy.

DM Steve -- 6/16 -- The farm isn't far away. 
Thursday June 17th, 2021 12:41:48 AM

Lanliss cleans up and rests in the mansion.
Tishe’ suggests Emrys scry Magpie Crossing.
Velarin stays in the mansion but checks on his friends often. He also rests.
Edson worries about the deal he made.
Barratore relaxes through the night. In the morning, he suggests staying put.
Brom goes to check on the farmstead after helping the others set up camp. He promises to be back in the morning.
Emrys is quiet.

The next morning, when Brom returns from the farmstead he has Qaphsiel in tow. She had discovered the group had not returned to the manor and tried the farmstead since it was close.

“I’m afraid I cannot stay long. We were glad to hear of your success, and ask that you safekeep the object for a while. Go about your usual routines,” she says this last sentence as if she finds it humorous. “Do not worry, should certain eyes look your way, help will be there.”

“While I cannot stay long, I can spare enough time for a few questions.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 17th, 2021 6:48:07 AM

"I can start with... Why do we need to keep the stone? Multiple powerful beings from Koshe' Marr know that we took it. If we returned to our regular activities, we would return to the manor, and would not want to risk bringing death and destruction there."

"Second, what are you going to do with it once you do retrieve it?"

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 17th, 2021 11:02:02 AM

Tishe’ hadn’t been worried about what the Powers were going to do with the Keystone after they were done, but agreed wholeheartedly about not wanting to put innocent Valley people in danger. She waits for the answers, only commenting: “I’d rather weave camping for ten years than get anyone else’s reeds cut. “

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday June 17th, 2021 11:42:49 AM

Edson scrunched his nose at the answers. It was what he wanted, for them to be okay... but at the same time it seemed odd to let them just walk around the valley with the keystone in tow.

Mentally he asks the group. " Can this be some sort of trick. Theyre making us drop our guard. Like this isn't a dream, or an illusion right... this is reality?"

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday June 17th, 2021 5:29:56 PM

Emrys answers Tishe, "Scrying only work on people, not locations. I could simply ask Coven how things are in town. They certainly would have noticed anything strange."

He ponders other options. Maybe something will come to him.

(ooc: sorry, it's been a crazy week.)


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday June 17th, 2021 6:19:58 PM

Brom returns refreshed. "What now?" He says to Q. "Hang out here until the Powers decide to claim this little bauble from us?

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 17th, 2021 8:35:36 PM

Barratore chuckles, it was the only sane thing he could think of doing. "You guys arent surprised here are you? Sure, no worries we'll keep it with us safe and sound." As for questions, the fighter could not think of anything. This whole episode had been very shy on detail and he didn't see that suddenly changing.

"OK gang, i vote our regular activities to be setting of road beneath our feet and travelling in, oh pick a direction and we'll see what good we can do. Marteus is not personally coming for the stone and anyone or thing else that does is going to be in for a very bad day."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 17th, 2021 10:10:16 PM

Lanliss can't find anything to ask.
'So it's still heist on', Lanliss thinks.
Lanliss agrees with Barratore

DM Steve -- 6/17 -- So it's still heist on 
Thursday June 17th, 2021 11:19:40 PM

Barratore proposes the group move elsewhere and be ready to fight. He feels the whole thing has been sketchy.
Velarin asks why they should keep the stone and what will be done with it. He mentions that powerful beings in Koshe Marr know they took it.
Tishe’ doesn’t want to put the valley in danger.
Lanliss can’t find anything to ask, and agrees with moving on.
Emrys explains to Tishe’ that he can’t scry locations.
Edson is glad to hear that they are safe, but. . . He asks the others if Qaphsiel could be trying to trick them.
Brom asks Qaphsiel what they should do now.

Qaphsiel is shocked. “Wait, what? Who knows you are the ones who took the stone? You were supposed to grab it and run. If they know in Koshe Marr, then of course you cannot go back home now. Perhaps you had best tell me what happened, that I may seek the counsel of my patron.”

Qaphsiel does not delay her responses to the group’s questions in order to hear their story, however. . .

Why do we need to keep the stone?
I was simply informed to ask you to do so for a short while.

Second, what are you going to do with it once you do retrieve it?
I will not be the one to retrieve it. I am not powerful enough to safeguard it myself.

Hang out here until the Powers decide to claim this little bauble from us?
I will ask for guidance on that.

I’d rather weave camping for ten years than get anyone else’s reeds cut.
You are speaking the night soil.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 18th, 2021 1:41:50 AM

Tishe’ doesn’t flare very often but when she does, it is hot and quick, and layered with scathing sarcasm. “There were a few complications along the way which we were not informed about at all. We had to ask directions, Sieur Edson had to pledge his soul, The thing had an alarm as soon as it was touched, AND your precious box didn’t work and we had to fight our way out before having a cup of tea and directions from a Dark Lord!” She stamps her foot and huffs.

And the Fateweaver only gets louder, her arms waving for emphasis. “PIGGIES! There are at least six Dark Lords, three lost souls, two idiot Sage Guilders who were at the Shadow Gate trying to get INTO Koshe Marr. and a dozen greater demons, devils, or demodands who can describe us, and Malghard, the Lord of Prohovia demanded we tell him who we are as the price to help us get out of Koshe Marr. So we have the Keystone and it’s away from Koshe Marr. Now what??”

Her eyes still flashing anger, she glares at Quasphiel, daring the angelic entity to even hint at any fault in the execution of the Keepers’ mission.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 18th, 2021 8:29:04 AM

V was about to respond to Q, when Tishe’ covered things quite succinctly. V only adds “getting into Koshe’ Marr was not a problem. Getting into the realm of Marteus was a major problem, and Getting out was worse. Apparently taking the keystone triggered many magical lockdown security measures.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 18th, 2021 8:55:30 AM

Several thoughts bounce through Barratore's brain, all of which would mostly serve to fuel Tishe's tirade and amuse himself. The fighter decides against them. He does add one piece, "And the actual powers of Koshe Marr, whatever they may be, know as well. Marteus may have created the realm itself, but the Powers of the Mist now control much, including the ability to elevate beings to dark lord and grant them realms thus expanding the lands themselves. They are still partially subservient to Marteus, as they told us as much. But they know as well, and personally II am inclined to give the Keystone to Edson, who can take it back when he becomes a lord of his land in Koshe Marr to be kept safe."

Barratore folds his arms across his chest and his glare hones in on Qaphsiel, "I trust him far more than I do you or your patron and right now I am saying you are not getting the Keystone unless you convince me."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Friday June 18th, 2021 9:02:17 AM

"Ugh," He say aloud. "Can any of ya casters make me look like someone else? I wanna go inta town and grab some ale and meats for the road. I figure we'll be out here a while and Brom with no ale is a very unhappy barbarian."

If they can disguise him he will go into town and grab a couple kegs of ale and lots of cure meats before returning.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 18th, 2021 11:49:27 AM

Edson stares at Qaphsiel as Tishe lays into her. The rogue, who was never without a word, quick on his feet.. could only add one thought....

"Yeah, what she said" he yells over to Qaphsiel.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 18th, 2021 9:54:08 PM

Lanliss remains surprised by Tishe's outburst of charisma and anger, unable to react to her awesomness.

DM Steve -- 6/18 -- Yeah, what she said 
Friday June 18th, 2021 11:02:02 PM

Tishe’ unleashes her frustration on Qaphsiel.
Velarin explains some troubling details after Tishe’ finishes.
Lanliss is surprised by Tishe’s outburst, but finds it awesome.
Edson seconds Tishe’s tirade.
Brom asks for a disguise so he can get provisions.
Barratore rejects many thoughts, but adds a few more details.
Emrys watches.

Tishe’ lays into the azata, “There were a few complications along the way which we were not informed about at all. We had to ask directions, Sieur Edson had to pledge his soul, The thing had an alarm as soon as it was touched, AND your precious box didn’t work and we had to fight our way out before having a cup of tea and directions from a Dark Lord!. . . PIGGIES! There are at least six Dark Lords, three lost souls, two idiot Sage Guilders who were at the Shadow Gate trying to get INTO Koshe Marr. and a dozen greater demons, devils, or demodands who can describe us. And Malghard, the Lord of Prohovia demanded we tell him who we are as the price to help us get out of Koshe Marr. So we have the Keystone and it’s away from Koshe Marr. Now what??”

Velrin adds “Getting into Koshe’ Marr was not a problem. Getting into the realm of Marteus was a major problem, and getting out was worse. Apparently taking the keystone triggered many magical lockdown security measures.”

Barratore continues, "And the actual powers of Koshe Marr, whatever they may be, know as well. Marteus may have created the realm itself, but the Powers of the Mist now control much, including the ability to elevate beings to dark lord and grant them realms thus expanding the lands themselves. They are still partially subservient to Marteus, as they told us as much. But they know as well, and personally I am inclined to give the Keystone to Edson, who can take it back when he becomes a lord of his land in Koshe Marr to be kept safe. I trust him far more than I do you or your patron and right now I am saying you are not getting the Keystone unless you convince me."

Brom asks, "Can any of ya casters make me look like someone else? I wanna go inta town and grab some ale and meats for the road. I figure we'll be out here a while and Brom with no ale is a very unhappy barbarian."

While Tishe’ and Qaphsiel glare at each other, the rabbit that has been nibbling at the underbrush in the vicinity hops over, and with a slight “POP,” where it was now stands a manfri. Tall for a manfri -- the equal of a gnome -- with black skin, white hair, and gray eyes, he is sleek and young, and somehow familiar. His outfit is made from a combination of hide, grass, beads, and feathers, and he wears an over-large headdress. He opens a pouch at his side, pulls out the rabbit, and lets it go back to its underbrush.

“Qaphsiel, they think you are finding fault with what they have accomplished. It is, after all, a task that could easily have proved to be beyond even their considerable abilities.” The azata is abashed at the manfri’s statement.

The manfri looks up at Barratore, who finds the gaze intimidating, ”From what the rabbit just heard, Edson is the last person who should have that stone.” He transfers his gaze to Edson. “What to do with you, in particular? The rabbit tells me. . . Well, I think one of two things has happened. Either the Powers of Koshe Marr haven’t come for you because the conditions of your deal have not yet been met, or they are searching for you but haven’t yet succeeded because of the blessing that Qaphsiel invoked to protect your group.” He pauses, considering.

The manfri addresses the group, “The blessing will last only so long. So I offer all of you a choice. You may be rid of the keystone by giving it to me, which will draw most of the attention away from all of you except Edson. Or you may continue to guard it yourselves, which will test your luck. That does not mean making poor decisions and hoping everything turns out all right. It means smart choices and hard work knowing that luck is still involved -- like casting a spell to protect yourselves that also stopped Qaphsiel from finding you quickly.” Tishe’ feels a glow of approval tinged with regret.

“Either way, let me see the thing.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 19th, 2021 6:48:18 AM

Tishe’s anger, slow to show itself and flames hot, also goes away quickly.

Maybe it is the Manfri, a race of people The Sargrass native trusts implicitly. Maybe it is his obvious magic or his wise words. No. It’s probably how the Presence of the Manfri turns this into a much different conversation than it was but a moment ago.

She bows with hand on heart, “the land my life” “Talki fresal, dondit likki”, she says, and becomes a little chagrined at his words. ”I try my best, but don’t have the wisdom to see many possibilities. While I would be willing to travel my entire like and keep the Keystone so there is no place for evil forces to focus upon, I fear that is only a delay.”

Tishe’ doesn’t say what is the next reasonable action, looking to her friends for reinforcement or confirmation.


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20=20 ;
Sunday June 20th, 2021 10:00:46 AM

"Woah there buddy." Brom says stopping anyone from giving the Manfri the stone. "A shapechanger shows up and demands the stone. Not gonna happen." Brom says moving to stand between the Manfri and the stone, whom ever has it.

"Don't know what or who you are, but considerin' what we got, I think a little more proof's needed ta hand anything ta anyone." Brom towers over the Manfri.

While Brom's focus is directed at the Manfri, it is clear from everyone else that his statement was directed at everyone.

Intimidate DC42

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 21st, 2021 7:13:43 AM

"Take it easy guys. No reason to go all hostile and threatening."

"He didn't ask us to hand it over, he just asked to see it. He already said that we could choose to hang onto it."

"I for one, do not plan to spend the remainder of my days wandering from desolate place to desolate place, keeping the keystone hidden from all who would search for it, and avoiding people because they may get killed in a crossfire. We are going to need to come up with a resolution to this."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 21st, 2021 9:21:45 AM

Edson looks back and forth between Brom and the Manfri... seeing the tension boil up in front of them.

"easy boys... there has to be a reasonable solution to this, There are powers all over this wold who would know what to do, and where to go. I don't see us spending our lives on some sort of globe trekking trip, with evil at every corner chasing us. There has to be an outcome that benefits us all."

DM Steve -- We are going to need to come up with a resolution to this 
Monday June 21st, 2021 11:00:57 PM

Tishe’ trusts the Manfri implicitly. She notes that having the Keepers keep the keystone would only delay things..
Brom notes that they should not trust anyone who shows up without proof. He tries to intimidate the Manfri into backing down.
Velarin tries to defuse any growing misunderstandings. He does not want to be stuck guarding the stone indefinitely.
Edson looks for an outcome that benefits everyone.
Emrys, Lanliss, and Barratore let the others do the arguing.

The manfri takes Brom’s attitude in stride. “Oops, almost forgot,” he says, rubbing his hands together. He blows gently across his palms, and a small cloud of warmth surrounds the group and heals their wounds.

Then he continues, “Wanting proof is another smart choice. But it’s ramifications. . . I can’t guess what proof would satisfy you. Qaphsiel was not supposed to say who she was working with, so I can’t prove I’m one of the good guys. But recall that the success of your mission depended on a diversion to occupy someone we will not name here. Those carrying out the diversion had no more idea what you were doing than you have what they did. Yet there was enough trust in both groups that both of you succeeded. And now, unless you’ve talked this over beforehand and agreed on the proof you need, it looks like at least some of you will have to gamble.”

”Also remember that the stone you carry powers a disease forge that would have affected all of creation had it’s maker’s plans borne fruit. Taking that thing was the outcome that benefits everyone.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 22nd, 2021 12:39:37 AM

Tishe’ pales. Choices and ramifications? Luck, chance, gamble? The wording and mannerism make her think of a Northern Power that she doesn’t much like to try to think about. A quick glance at Quasphiel reinforces her first impression. “Sieur Brom, look at the Azata. Quasphiel knows who this is.”

“ I say show him the Stone.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 22nd, 2021 5:33:01 AM

Brom listens to the Manfri. He did make sense. He listens to Trishe. He trusted her but considering what had happened and the parties in play, caution was definitely warranted.

"Alright, but any funny stuff and yur dead. Seems fair enough?" He says.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 22nd, 2021 7:19:50 AM

"I agree with Tishe' as well. They have been true to their word with us."

"Lanliss, would you be so kind as to show him the stone?"

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday June 22nd, 2021 5:27:21 PM

After being quiet for so long, Emrys has decided what he has heard and all that he has considered is satisfied for now. His curiosity will just have to wait a little longer.

"Agreed, I say show him the stone as well."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 22nd, 2021 8:45:10 PM

OOC: Sorry for missing the posts
Had a funny PC Problem

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 22nd, 2021 8:48:11 PM

Lanliss shows the stone.
Quite hesitant at first, but after a few seconds.
He draws more confidence and shows and holds the stone with pride.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 22nd, 2021 9:00:47 PM

Edson waits to see the manfri's reaction. Not that he expected any sort of dupe, but still the reaction was something he was interested in.

DM Steve -- We are going to need to come up with a resolution to this 
Tuesday June 22nd, 2021 10:56:49 PM

Tishe’ begins to feel uncomfortable with who they might be talking to. She says show him the stone.
Brom agrees with what the Manfri said, but remains cautious. He reluctantly agrees to showing him the stone.
Velarin agrees. Whoever set them on this quest have been true to their word.
Emrys agrees. He is interested in the Manfri’s reaction when he sees it.
Lanliss shows the stone.
Edson waits to see the manfri's reaction.

The manfri grunts upon seeing the stone, as if it’s neither what he expected nor surprising. He looks at it carefully, then selects a red gem from his pouch. He rolls the gem around in his hands for a few moments, until it is the right size, shape, and color. The manfri is still not satisfied, however. ”There’s something odd about the way you hold that. It isn’t just heavy, there’s some power to it. This trinket will never stand up to close inspection.”

”My offer’s still on the table -- you can keep that stone. Even if you don’t keep the stone, you can have pride in the knowledge of a job well done. Did Qaphsiel explain what the stone and it’s forge would do?”

Qaphsiel replies, ”I explained as much as you said I could. About the disease forge and revenge plague, as well as about why they were chosen.”

The manfri grins. ”Very well. I await your decision on what you want to do.”

Sense motive DC 30 -- Highlight to display spoiler: {He’s torn himself on this decision. Whether you decide to keep the keystone or give it to him, he’s going to be able to spin it as what he wanted all along.}


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 23rd, 2021 7:51:21 AM

Being unable to sense the motives of an amorous teenager, V instead relies on logic and reason.

"I believe we should give him the stone. It will be safest in his hands. While we do not know him, or can necessarily trust him, I believe he is true to his words. He and his allies were powerful enough to know that the diseased one had it, and what he intended to do with it. They were able to find us, and set us on the path to prevent a wold wide plague. They were powerful enough to completely distract the diseased one from his realm and prized possession long enough for us to break in, take it, and kill many of his guardians. It all come down to what we believe. Do we believe them false, and wanting to use it for some other nefarious purpose? Or do we believe them to be as they have presented themselves? We took Q at her word when we accepted this mission with little to no information, and that right there i think speaks to what we believe."

"As long as it is with us, we would all have to remain ever vigilant and ready to defend it together, and that would need to be our sole purpose and focus. Every other wrong that needed righting, every other horrible event that we knew of, would have to take a back seat, and we would have to sit them out. Until the end of our days, our only purpose would be the safe guarding of that stone."

"That is all I have to say. I say to give him the stone."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 23rd, 2021 9:28:09 AM

Barratore keeps his arms folded and his mouth shut. A Manfri might hold a great deal of weight for Tishe from the Sagrass, but not to him.
"And now that the missions are over and complete, there should be no objection to telling us who has been pulling our strings and if the first words out of your mouth are some blathering about how we had a choice in any of this I will need every bit of my restraint to not decorate the nearby bushes with you and the Azata."

Looking at V, "And as the idea was to find an out of the way place and work on not intervening in every horrible event we hear of. Having of the stone or not, doesn't seem to really matter. But my time here is pretty limited, you elves are going to have to live with what we do for a considerably longer time, So my vote goees with you."

Back to the Manfri, "As what to do with Edson, you can make suggestions in a i'd like to help manner or bugger off. You don't get to decide to DO anything."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 23rd, 2021 1:34:33 PM

Tishe’ nods, listening to Brom, and Velarin, and Barratorre. They all have good points, and Tishe’ knows she is biased. So she keeps quiet. Only nodding at Velarin’s decision. “I pledged to help the Keepers and I followed the team leader, Sieur Velarin, since I flew up to help in the cemetery. I will abide by your decision.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+16=32 ;
Wednesday June 23rd, 2021 9:27:10 PM

"It seems to me that you are a little bit..... conflicted ...you are giving us a choice and still haven't decided yourself what to do.", Lanliss Simply says intuitively without thinking.
Sense Motive 32

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 23rd, 2021 10:10:39 PM

Edson nods when Barratore brings him up. He was curious when this would all drop. He expected not to be allowed back in the wold from Koshe Marr, yet here he was.

DM Steve -- Having of the stone or not, doesn't seem to really matter. 
Wednesday June 23rd, 2021 11:13:09 PM

Velarin concludes they should give the manfri the keystone.
Barratore agrees, but wants answers and a solution to Edson’s plight.
Tishe’ agrees with Velarin’s decision.
Lanliss points out that the manfri is of two minds on their best course.
Edson nods when Barratore brings him up.

Velarin explains his decision, "I believe we should give him the stone. It will be safest in his hands. While we do not know him, or can necessarily trust him, I believe he is true to his words. He and his allies were powerful enough to know that the diseased one had it, and what he intended to do with it. They were able to find us, and set us on the path to prevent a wold wide plague. They were powerful enough to completely distract the diseased one from his realm and prized possession long enough for us to break in, take it, and kill many of his guardians. It all comes down to what we believe. Do we believe them false, and wanting to use it for some other nefarious purpose? Or do we believe them to be as they have presented themselves? We took Q at her word when we accepted this mission with little to no information, and that right there i think speaks to what we believe."

"As long as it is with us, we would all have to remain ever vigilant and ready to defend it together, and that would need to be our sole purpose and focus. Every other wrong that needed righting, every other horrible event that we knew of, would have to take a back seat, and we would have to sit them out. Until the end of our days, our only purpose would be the safe guarding of that stone."

"That is all I have to say. I say to give him the stone."

The manfri nods his approval of Velarin’s argument, but makes no move to take the stone.

Barratore addresses the manfri, "And now that the missions are over and complete, there should be no objection to telling us who has been pulling our strings and if the first words out of your mouth are some blathering about how we had a choice in any of this I will need every bit of my restraint to not decorate the nearby bushes with you and the Azata."

”There is no harm, now, I suppose. Wardd learned of the Diseased One’s plot somehow, perhaps while he was a god of testing, and decided to help the Wold now. I think it’s a bit much to say he was pulling your strings, but you were chosen carefully and well.”

After agreeing with the decision to turn over the keystone, Barratore continues with the Manfri, "As what to do with Edson, you can make suggestions in a ‘I'd like to help’ manner or bugger off. You don't get to decide to DO anything."

The manfri replies, ”I would like to help. You have no idea how much the plight of a cursed soul calls to me. That’s why I offered you the chance to keep the stone -- why, as your companion points out, I am conflicted.” He does not seem pleased that that was pointed out. He turns to speak to Edson, ”I don’t know what deal you made, but I expect that their end of any bargain has been upheld. If you can find a way to prevent that or show it has not happened, some technicality I suppose, then maybe they would lose their ability to claim you.”

With that, the manfri reaches to take the stone from Lanliss.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 24th, 2021 12:56:04 AM

Tishe’ tenses. “Wait wait wait. We are missing something here. This is the second time an entity has pointed out there is probably a loophole for Edson and we haven’t seen it nor done anything to try and find or exploit it. Like a knot in a tapestry, one often needs to only change one thread for the whole of it to return to the pattern. So what are we missing?”

Tishe’ heroically tries to get some insight. (Use Hero Point)

…..
“ Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.”. Pathfinder Advance Players Guide

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday June 24th, 2021 3:36:55 PM

Brom still maintains his vigil. He thought they had looked at Edson's contract with the Powers. Brom didn't think about it, but Brom wasn't a very smart man.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday June 24th, 2021 8:01:01 PM

Edson thinks about a loop hole too.. but those stories of mortals pulling one on the gods always just seemed like stories. He doubted there was any possibility.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 24th, 2021 8:18:30 PM

Lanliss will give the stone if no one objects.

DM Steve -- Those stories of mortals pulling one on the gods always just seemed like stories. 
Thursday June 24th, 2021 11:51:22 PM

Barratore, Velarin, and Emrys watch the conversation unfold.

Tishe’ feels they have missed something here. She taps some reserves to try and puzzle it out. Highlight to display spoiler: {The manfri is offering to let the Keepers have the stone in case delivery of the stone is necessary to complete the quest that must be complete before Edson is taken. Then again, by now you know he must gamble a lot.}

Lanliss hands the keystone out to the manfri.

Edson thinks about potential loopholes, but is not feeling hopeful.

Brom remains watchful.

The manfri starts to take the stone when Qaphsiel mentions, “It’s too bad I’ll never be able to tell this story. I love stories of bravery and heroics.” The manfri pauses and says, “I guess we have to do something about that, then.”



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 25th, 2021 1:41:52 AM

Tishe’s brown eyes pop wide with the Manfri’s words and her mouth forms a perfect ‘o’. “Eureka!”, she shouts, excited. “I have found it!”

To the Manfri she wags a humorous finger like someone admonishing a character in a pantomime play. “Don’t you dare whisper a word about this to anyone, Gambler!”

And then she turns to her fellow Keepers. “Sieur Edson said the MistPowers told him that would come to pass IF he succeeded in his mission. And by Wardd’s Luck,” she winks at the Manfri, “we can guarantee we do NOT succeed, not completely. “
“First, our team ‘You’ mission from Quasphiel included to not raise an alarm, and we did.
“Second, Sieur Edson, your ‘You’ mission included thumbing your nose at the Dragon Consortium. And you haven’t…. Yet. “

“So if we don’t brag about it, we failed Edison’s quest. State matter-of-fairly OK, but not rubbing the DCs nose in it. “

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 25th, 2021 7:46:48 AM

V merely raises an eyebrow at Tishe's logic. The wizard is not so sure the technicality will void the contract, but it's worth a shot.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 25th, 2021 9:38:33 AM

Barratore cocks his head as Tishe lays out what seems like a way out. Well at least one that V seemed to follow. "So..." Barratore begins slowly, "We...succeeded at failing?"

"I think we do what Tishe is talking about."

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday June 25th, 2021 11:26:27 AM

"Ehh ... What would I do with more fame?" he says with a grin.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 25th, 2021 1:01:34 PM

Edson looks at Tishe in astounding fashion. It was loose, but it did feel like a loophole.

"ehhh... I'd almost want to be a dark lord if it meant I got to thumb my nose at the Dragon Consortium. "

The skinny elf takes a breath and shakes his head.. "it'll be the hardest thing for me not to do... but If it means I get to stay with you guys, I'll grin and bear it. I can silently hate them and not brag about the greatest caper of all time. "

As the last word comes out, he turns to the woods and lets out a yell.

Turning back "Okay, I'm in."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 25th, 2021 7:09:21 PM

Lanliss is happy with Tishe' finding some logic and sense in that weird sense of events.
"So our Edson is here to stay ?", he asks to make sure.


DM Steve -- What would I do with more fame? 
Saturday June 26th, 2021 12:10:27 AM

Tishe’ finds a loophole and explains it to the others.
Velarin merely raises an eyebrow at Tishe's logic.
Barratore seems unsure but agrees.
Emrys has all the fame he needs.
Edson feels like this might work.
Lanliss asks, "So our Edson is here to stay?"
Brom continues to keep watch.

The manfri takes the keystone, dropping both it and the fake into his pouch. “The Wold owes you it’s thanks, and if I understand rightly it will never learn that. But I thank you. And I hope this works out. But just in case the urge to tell your tale becomes to great. . . Well, among the azatas, lillends like Qaphsiel are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. She will tell this story far and wide, with a few embellishments and some artistic license,” the manfri chuckles. “In a short while, people will believe they know the tale of this theft, almost like gospel. It’s hard to lord something over someone who thinks they know better, so even if the urge to brag overtakes you there’s a good chance you won’t be believed..”

“Your blessing is still intact -- you are safe from divination for a while yet. Go in health, keep your heads down, and good luck.”

With that the manfri and the azata disappear.


DM Steve -- OOC 
Saturday June 26th, 2021 12:17:42 AM

Hey everyone! Great job on the final adventure. Be sure to go to the Giggling Ghost for the expected Party.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 26th, 2021 3:16:10 AM

Tishe’ looks at her friends. Keep their heads down. Time to not be seen together very often in the Wold. Goodbyes were for later, however, now is the time to celebrate.

“I know this awesome place in Floating City for big celebrations…”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Saturday June 26th, 2021 3:18:59 PM

Edson lets out a big, relaxing sigh. Hopefully this was over and they found the loophole.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Saturday June 26th, 2021 8:56:34 PM

"Floating City? Sounds like a nice place, but think I'm headed fer Plateau City. Gonna visit Mesaelia. Haven't seen her in a few months, but fer now I think I'm findin' some ale, a dump of a tavern and get drunk. Just like the old days." He says. "This guy's in need of some libations and I'm buying."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 28th, 2021 8:40:50 AM

Barratore scoops up Edson in a back breaking, lung crushing squeeze, "You are infuriating! Dropping the rogue he draws his blade, "You know how close I came to killing you, you daft elf!" With a grin he adds, "You're lucky, we're lucky, we have her on our side" he thumbs at Tishe "To come up with these kind of clever solutions."

Satisfied, Barratore sheathes his weapon and looks back and forth between Tishe and Brom. "You guys seem to both be talking about the Giggling Ghost and I'm all in all seeing how much gold Brom is bringing." He says with a big grin.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 28th, 2021 1:05:48 PM

(Taking a break for a couple months to move. Look forward to posting with you all gain soon.)

"Sorry boys and girls. I gotta run. It's been a true pleasure. Not sure where I'm going to end up building a retirement keep, but once i do, I'll pop in on ya and let you know."



CDM Jerry [OOC post] 
Monday June 28th, 2021 4:29:34 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 28th, 2021 7:35:25 PM

Lanliss laughs.
'Finally some time with Manolo...need to start to think about the next generation', he thinks to himself.
"We saved the Wold...The Giggling Ghost is the perfect place", Lanliss says and agrees with the keepers idea.
Lanliss bids farewell to Velarin "Don't forget us !", he shouts to him, "Are you coming to the ghost ?", he shouts even louder....hoping that they will have a full party for a celebration at the giggling ghost. .

OOC: Wow we did it (:

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