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Breaking the Siege


Gate Fight! Rounds 0, 1, 2 (DM Cayzle)  d4=3 ;
Wednesday January 22nd, 2020 1:14:27 AM


[OOC: Because I'm a nice DM, I'll let Emrys have already cast the Heroes Feast before the Dragon roars its challenge. It takes an hour to eat the Feast.]

Velarin, Emrys, and Tishe cast a flurry of spells, taking a half a minute or so to do so. [OOC: Please list all your active spell effects in your post! If it is not listed, I feel free to ignore it!]

Barratore drinks a potion and activates magic items.

Edson moves with the party to get within sight and dim door range of the enemy. He's ready for the dim door.

Lanliss too is inclined to melee. And now he gets his chance.

All the preceding takes place in "Round 0" -- that is, in the minute before the battle begins. This Round 0 includes the time it takes to get to the general vicinity of the gate house.

ROUND ONE!

The party takes a double move to get to the roof of the gatehouse. The battle is already engaged. The dragon turtle and an army of Sahuagin with crossbows have made their way from the sea into the broken land before the gate. There used to be a road south to the mainland, but Barratore and his helpers have made all this into difficult terrain. The Dragon Turtle is before the gate, and has already breathed on the gatehouse several times, it seems. The battlements on the gatehouse (the dark black line on the map) are melted, and the steel gate has started to melt. The roof of the gatehouse is saggy and melty. Both Sahuagin and the defending Archers seem to be intentionally staying out of the 50 ft range of the breath. Where the party appears, they are all within breath range!

After the party arrives at the start of Round 1, then the enemy acts. The sahuagin shoot at the defenders on the wall. The dragon would LOVE to breathe on you ... but it just breathed and cannot breathe at you at the present. It uses Full Defense on the rounds that it cannot breathe, so that is what it does.

Now we move to ROUND TWO.

We already know Velarin's action! He dimension doors with several of his friends down next to the dragon turtle! Velarin, please post for RP, but the major action you are taking is the Dim Door, and you cannot act after that (unless you use a hero point to do so).

Please post now your actions for the round, after the Dim Door.

Here is the Map!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+14=22 ;
Wednesday January 22nd, 2020 5:32:44 AM

Tishe’s was go wide. “Time to fly, Sieur Emrys”, she says, and invisibly takes to the air. She flies up at a 45 degree slant Until she is at V13 and 30’ higher than the top of the gate.

Knowing several hundred crossbows could whittle through even her Wall of Ice, Tishe’ sticks with her plan and casts two Windwalls (one Quickened) They form a shallow V at Z,AA/18,19; putting the Keepers and the Dragon Turtle in an area protected from normal arrows or crossbows from the field of battle!

And, since it was a defensive spell, Tishe’s actions don’t make the Invisibility end!

.....
Flying V,13. 60’ up
Stealth. 22+20. 42

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required

Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 5. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Wednesday January 22nd, 2020 9:44:18 AM

With one of his two Quicken rods in hand, Velarin Dimension doors the four of them right next to the dragon turtle. He then uses a hero point to Dimension door himself 200' straight up in the air where he can fly and oversee the battle.

"Remember the plan. Taking out that Dragon turtle before it breaches the walls is job 1. Edson and Lanliss, start pinning it in with the immovable rods. Call out to everyone where you place the rods, and where you are so we can try and avoid hitting you with spells. Barratore, cut it to shreds. Tishe' Emrys and myself will do the best we can by either damaging it, pinning it in, or keeping the sahaguin off of you. If the gate starts to fall, I will reinforce it with walls of force."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx2, stoneskin, Greater Invis.x2-cx1
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Gate Fight! Rounds 0, 1, 2 (DM Cayzle) 
Wednesday January 22nd, 2020 6:15:27 PM

Cayzle Comments: Sorry Velarin, but after you cast a Dimension Door -- even a Quickened Dimension Door -- you cannot take any other actions until your next turn.

The spell says, "After using this spell, you can't take any other actions until your next turn."

So, oopsie, no second dim door. You could teleport in and then dim door out ...

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly 
Wednesday January 22nd, 2020 7:22:57 PM

Emrys looks out across the battlefield at all the archers and thinks his crew are sitting ducks, even behind the protection of wind walls. So he decides to remove all the Sahuagin archers, east of his friends, from the battle entirely. He begins to chant eldritch words of power. The skies tear open revealing the Shadow Realm looming above and suddenly a torrential rain of Woldsblood begins to pour down upon the unfortunate Sahuagin.

(Emrys casts Forbidden Rain. Range: Long (1120 ft). Duration: 18 rounds. Area: Cylinder, 60ft radius, 30ft high. Centered on AZ/28. Those within the rain, must make a Will Save DC: HD+10 vs. being Dazed, and take 1d3 Wisdom and Constitution ability damage each round they remain within the rain. Those 50ft of the rain must make a Will Save DC HD+10 or be Dazed each round they remain 50ft from the rain. I determined that AZ/28 centered the spell a safe distance from our all allies from the rain and its Dazing effects. Let me know if I am wrong.)

Emrys mentally tells everyone, "Do not venture out among the Sahuagin, even those 50ft from the rain will become dazed! Stay with the Dragon Turtle."

Emrys then shouts to the city's archers along the wall, "How well can you shoot a unmoving target?"


Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly 
Wednesday January 22nd, 2020 7:25:32 PM

(OOC: Correction: Those 50ft from the rain must make a Will Save DC HD+10 or be Dazed each round they remain in the area.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday January 22nd, 2020 8:39:58 PM

Edson turns his invisibility on and begins running for the side of the turtle. He places the rod towards the back foot. (Looking at AA row) " Back right foot" he yells out to alert the others of where he is.

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 237/237 Barratore Steelwind   d20+35=48 ; d20+30=33 ; d20+25=27 ; d20+20=38 ; d20+20=34 ; d20+35=53 ; d20+35=48 ; 3d8+23=32 ; 3d8+23=32 ; 3d8+23=29 ; 3d8+23=34 ; 3d8+23=38 ; 3d8+23=34 ; 3d8+23=41 ; d20+35=47 ; d20+35=51 ; d20+35=55 ; d20+35=53 ; d20+35=46 ; d20+35=55 ; d20+35=45 ; d20+35=43 ; 3d8+23=34 ; 3d8+23=37 ; 3d8+23=34 ; d3=3 ; 3d8+23=31 ; d3=2 ; 3d8+23=34 ; d3=3 ; 3d8+23=35 ; 3d8+23=37 ; 3d8+23=41 ;
Wednesday January 22nd, 2020 9:26:33 PM

Barratore steps from the Dimensional Door spell and quickly locates his target. Barratore can easily reach not only the Dragon Turtle, but many of the Sahaguin as well. First things first and he
quickly draws his blade and attacks. Against the hard shell, Barratore opts for precision over power

Quick Draw Hit AC 48 / 33 / 27 / 38 crit 34 / 53 crit 48
Dmg 32 / 32 / 29 / 34 crit 38 / 34 crit 41

Barratore, every the opportunist will strike any of his opponenets that he can within his 15' reach
Combat Reflexes AoO Hit AC 47 / 51 / 55 crit 53 / 46 / 55 crit 45 / 43
Dmg 34 / 37 / 34 crit 31 / 34 / 35 crit 37 / 41

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 10/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 36 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

Barratore is Huge and should also occupy col AB to row 17



Gate Fight! Rounds 0, 1, 2 (DM Cayzle)  d20+21=40 d20+21=37 d20+21=22 3d6(3+2+3)+10=18
Wednesday January 22nd, 2020 11:56:38 PM


[OOC: Velarin, you can quicken teleport in, then dim door out, but not two dim doors. Let me know your preference]

Velarin delivers the team to striking distance of the dragon turtle.

Emrys's rain of woldsblood locks down the eastern side of the battle.

Tishe' casts wind walls to protect her friends from missiles.

Edson sneaks around the melee and places a rod of immovability at the enemy's rear right.

Barratore lays into the full-defense AC37 dragon turtle. He hits twice and crits once, inflicting 32+34+(34+41) = 141 hp of damage. The three mighty hits deeply wound the monster.

Lanliss, stunned at the sight of the monster, fails to act.

The Dragon Turtle attacks Barratore with maw and foreclaws. The bite lands true and inflicts 18 damage.

Turtle:
AC33
Damage: 141

And The Map!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+20=28 ; d20+14=25 ;
Thursday January 23rd, 2020 5:29:11 AM

Tishe keeps her eyes roving for new dangers to the ‘away’ team on the Dragon Turtle as she flies straight vertical to gain more height. She mentally connects with Emrys. ‘You need to move away from the Turtle breath weapon, but don’t fly into the air: your Forbidden Rain ended my Invisibility spell on you!’

She notes the Sahaugin aren’t involved in the Turtle battle; only keeping the guards from interfering. So to protect her exposed position, she reinforces the western Wind Wall by casting a Wall of Ice: same line as the Wind Wall but just behind it (so the WindWall protects the Wall of Ice from arrows)

.....
Perception. 28
Stealth 24

Flying V,13. 90’ up
Stealth. 22+20. 42

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect
Wall of Ice. 170’ long, 10’ high along west wall of WindWalls

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 5. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Thursday January 23rd, 2020 9:48:28 AM

(ooc: V will teleport them in, and then Dim Door out. Regular post coming shortly)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+12=20 ; d20+20=31 ; 18d6+9=76 ; d4=2 ; d20+20=38 ; 10d6+9=40 ;
Thursday January 23rd, 2020 10:16:47 AM

From 200' in the air at Y16, The invisible wizard unleashes upon the Dragon turtle, trying to add significantly to what Barratore just did to it.

V sends a Polar Ray at the dragon turtle. ranged touch attack of 21, no save, SR 31, damage 76 + 2 pts of dexterity drain.

V then follows that with a quickened lightning bolt, SR 38, 40 damage, reflex save of 24 for 1/2 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 23rd, 2020 10:52:39 AM

Continuing on his path, he heads for AA11 and drops another rod. " Other foot on this side" he telepathically tells the others. The elf turns to scan his surroundings, amazed at the strength and brutality that Barratore takes care of the dragon turtle.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday January 23rd, 2020 10:53:04 AM

Lanliss regains his composure and runs to opposite leg on the left side(13 line) and tries his best to put the rod in place and thinks about his next actions.
After thinking for a moment about the possibility of using the scroll he bought he announces his location.
On the left side of the dragon.
Same position as Edson but mirror.

Ooc: do we have one rode each or two ?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Thursday January 23rd, 2020 12:31:13 PM

(ooc: we had 5 rods, so one of you has two, and one of you has three)

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Thursday January 23rd, 2020 8:58:04 PM

(OOC: Sorry, I did notice that Tishe cast Invisibility on Emrys. He was planning on attacking immediately, so he would have asked you to save your spell.}

Emrys flies over the Gate chamber and lands back down on the wall on the other side (U4). He mentally replies to Tishe, "Ah yes, the steam breathe of the turtle, Ive prepared for that." With his Rod of the Quickening he casts a quickened spell quickly.

(Emrys casts Quickened Protection from Energy (Fire) on himself. Duration: 180 minutes. 120 Fire protection.)

To balance out the battlefield, he decides to do the same to the west side. He begins to chant those same eldritch words of power. Again, the skies rip open revealing the Shadow Realm on the other side. Woldsblood begins pouring down on the frightened minions from the sea.

(Emrys casts Forbidden Rain. Range: Long (1120ft). Duration: 18 rounds. Area: Cylinder, 60ft radius, 30ft high. Centered on -B/28 (-B is two rows before A, off the map). Those within the rain, must make a Will Save DC: HD+10 vs. being Dazed, and take 1d3 Wisdom and Constitution ability damage each round they remain within the rain. Those 50ft of the rain must make a Will Save DC HD+10 or be Dazed each round they remain 50ft from the rain. This should put most of the enemy combatants on a Dazed or Dying state. Again, my intent is to keep from harming our allies.)

Emrys mentally reminds everyone, "Don't move within 50 feet from the Woldsblood rain ... it will DAZE you."

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind   d20+36=40 ; d20+31=35 ; d20+26=42 ; d20+26=36 ; d20+21=30 ; d20+36=42 ; 3d8+23=38 ; 3d8+23=35 ; 3d8+23=35 ; 3d8+23=44 ; 3d8+23=39 ;
Thursday January 23rd, 2020 9:54:23 PM

he atack from the Dragon Turtle was minor and the fighter pays it no heed. Sticking with the thought of a blanced attack, Barratore continues

Full Attack Hit AC 40 / 35 / 42 crit 36 / 30 / 42
Dmg 38 / 35 / 35 crit 44 / miss / 39

Mentally Barratore calls out to Lanliss and Edson, Keep ready to get out of here. I got his full attention The creature deserved a bit more respect, but Barraoter did not have the time. He needed to put
it down and then tear into the true cause of this

If the Dragon Turtle falls, Barratore does not hesitate to lay into the nearest sahauguin

(hope it is OK I just copied down the AoO from last round)
Combat Reflexes AoO Hit AC 47 / 51 / 55 crit 53 / 46 / 55 crit 45 / 43
Dmg 34 / 37 / 34 crit 31 / 34 / 35 crit 37 / 41

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 8/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 34 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10


Gate Fight! Round 3 and done (DM Cayzle) 
Thursday January 23rd, 2020 11:19:56 PM


Tishe' puts up an ice wall.

Velarin hits the monster for 76 cold and 40/20 electrical damage. The monster is not affected at all. (The Dex penalty applies!)

Edson and Lanliss stick to the plan and box the dragon turtle in with immovable rods.

Emrys locks down the other side of the battlefield. Effacia archers are picking off the dazed Sahuagin. Those not dazed are running away.

Barratore finishes off the monster.

As the major force of the main front collapses, the ramification across the entire battlefield is swift ... the enemy breaks the siege and retreats under the waves!

Huh! That was easy!



AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday January 24th, 2020 11:46:43 AM

Tishe’ keeps up her vigilance: making sure the signs from the other walls is that it is a general retreat. She thinks to the team. ‘We need to follow up quickly to not give them a chance for more mischief. Let’s do an underwater sortie now!’

.....

Flying V,13. 90’ up. Hover

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect
Wall of Ice. 170’ long, 10’ high along west wall of WindWalls

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 5. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 24th, 2020 12:57:29 PM

"I have no underwater spells prepared Tishe'. However, I have plenty left for undead. We must also consider that this could be a ruse to draw us out. They do have another dragon turtle."

V flies straight up and looks to the North to see if the undead are still within sight, or if they have fled as well.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Friday January 24th, 2020 7:49:39 PM

Emrys watches and takes mental note of how many Sahaugin make it out alive. He mutters to himself, "Now my army's ruined, thanks to my own reckless pride." He's a bit unnerved by the swell of a grim satisfaction from his handiwork ... only a bit though ... 'does this mean I've crossed the line'. It, in fact, doesn't concern him much. Maybe that's his answer.

As Velarin takes to the sky to assess the battle, Emrys floats down to his friends at the Dragon Turtle. From his pouch he sprinkles a pinch of salt into each of the turtle's eyes and tucks a single copper piece into each eyelid. He speaks a few gentle words of power.

(Emrys casts Gentle Repose on the Dragon Turtle. Duration: 18 days. The dragon's body will remained preserved and will not decay for the duration.)

"After a day or so, our friend here will make life very unpleasant for everyone in the city."

He looks out across the battlefield again. "We should have the soldiers gather up the treasure trove of arms and ammunition that was left behind. No need to have it reclaimed by the enemy." His mind focuses on more practical strategies, his growing confidence doesn't allow him to be too concerned about these invaders.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday January 24th, 2020 9:34:22 PM

"So what now?", Lanliss asks
if the turtle looks like it will struggle and revolt
Lanliss will stick another rod on the upper left leg of the turtle.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Saturday January 25th, 2020 9:01:06 AM

Tishe’ stamps her foot on the air as she hovers. “Piggies! I bought Pearls of Sirines for everyone so we can easily take to the water. Let’s not waste this opportunity!”

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Saturday January 25th, 2020 5:59:03 PM

"Very true, Tishe. Why not! However after the complete devastation we just handed them ... killing and routing them entirely within the span of 30 seconds, I doubt they will want to remain in the local area while we give chase. We can at least witness the extent of their camps and armories."

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind   d20=10 ;
Sunday January 26th, 2020 8:55:34 PM

Barratore goes just high enough to get off of the ground and heads out in pursuit. He steadily rises as he approaches the shore to get a better view of what lies below the waves. I agree, we press their retreat and find out where they are going and where the other dragon is.
perception 25

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 7/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 33 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10



Siege Broken! (DM Cayzle) 
Sunday January 26th, 2020 11:51:20 PM


Tishe' urges her friends towards an underwater sortie.

Velarin is cautious. Maybe the retreat is a trick? He zooms aloft and sees that the enemy undead seem to be falling back too. Tishe' reminds her fellow caster that everyone has a pearl of the sirens just to allow the party to head under the waves.

Emrys thinks a peek underwater cannot hurt, but doubts there will be any to fight.

All told, Emrys and the allied archers kill about 50 Sahuagin in the battle and its aftermath. The daze effect of the woldsblood makes them easy targets. Emrys also preserves the fallen dragon turtle body.

Lanliss inspects the fallen turtle and sees that not only is it merely dead, it's really most sincerely dead.

Barratore agrees with Tishe' and wants to head underwater to follow the enemy.

Note: These waters are not crystal-clear tropical waters with visibility measured in 100s of feet. Rather, the water here is murky, better suited for scent or sonar. What's your plan to detect the enemy, and how will you ensure you stay together?

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday January 27th, 2020 5:14:09 AM

Tishe’ flies to keep up with Barratorre. Her experience tells her that any sea creature who could track by sound or vibration would have the advantage here underwater. She casts a Daylight spell with the center point 5’ under the surface of the water to test how effective it would be underwater. The Spellweaver reasons that if there aren’t objects in the water like churned up sand, it should work similar to in the land. “And we have fought in the dark where our enemy knew where we were long before the other way around.”

The Spellweaver considers other implications. What if they just swim away and choose not to engage? What if the Keepers don’t finish the reason the attack started in the first place? “If we cant take the fight to them underwater, that means no fishing, no boat commerce. It will really hurt Effacia for a long time, maybe even force abandonment.”

.....
Daylight 5’ under ocean surface
Flying V,13. 90’ up. Following Barratorre

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 6. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  18d6+9=59 ;
Monday January 27th, 2020 8:44:23 AM

(If the undead are within approximately 1100' of V's current position, he will say and do the post below. If they are a good bit farther away, he will stay where he is and wait for group consensus on going after the Sahaguin)

"If we can't see them, we will have a problem hunting them. Even my true sight will not work in murky water. We have multiple opponents in this battle, and while the sahaguin have fled to the water, the undead remain on land, and are much easier to wipe out, removing another threat for the city. we should kill as many of them as we can, before they escape."

"Check the water. If there is a reasonable way to go after them, then so be it. But for a few moments, I'm going to rain permanent death from above to the undead horde."

V flies 60' towards the fleeing undead, and if they are within 1100' feet at that point, he will unleash a sunburst into the largest concentration of them. (80' radius burst, all undead in the burst take 59 damage(reflex save 30 for 1/2) and all undead harmed by bright light are destroyed if they fail the save.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2-cx1
9th: Meteor Swarm, Wish, crushing hand, Time stop


(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Monday January 27th, 2020 8:58:47 AM

Barratore flies to Tishe's Daylight spell and drops into the waves. Nearly 20' and just over 3 tons of heavily armored minotaur strike the water and Barratore takes up a position at the center of the Daylight spell.

Keep an eye and follow the undead V, these foul creatures might get away, but we can follow and destroy the supporting undead forces. Don't let all of the bodies be destroyed. Save several of the sahauguin for Speak With Dead attempts and to scry and divine for their homeland.

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 6/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 32 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Monday January 27th, 2020 5:55:04 PM

Emrys answers,"I think we are good on bodies ... there are close to 50 pristine corpses lying on the battlefield. Of course, the body of an officer should prove more informative!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday January 27th, 2020 7:33:07 PM

" Always taking the excitement away Barratore. " Edson yells. The skinny elf begins picking the roda back up before heading to catch up with the others.

Siege Broken! (DM Cayzle) 
Monday January 27th, 2020 11:35:52 PM


Tishe' tries to illuminate the waters with a Daylight spell, but it is not all that useful. The water is murky with churned up mud and silt, not to mention the algae and plankton that cloud the water.

Still, her and Velarin's efforts are not totally in vain, and you manage to find some undead to destroy as the enemy retreats. Some of the undead are unusual water-based variations.

However, as you know from your bird's-eye view, the town is over a mile wide and 3/5 of a mile north to south. And that's just the walled portion. You cannot easily see details of what is going on all over the city at once, and you cannot travel from one side to another without taking those distances into account.

So as powerful as he is, Barratore is limited to the area to the immediate south of the city in chasing down stray sahuagin and undead. There are a few, though, so the effort is not nothing.

Emrys has bodies a-plenty for various necromantic activities, from the dragon turtle to sahuagin grunts. You could have a prisoner if you like.

Edson recovers the valuable rods and has a friendly jibe for his comrade in arms.

Back in the town proper, a messenger from the Queen offers her thanks and congratulations. And she invites you to a victory dinner this evening.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+6=12 ; d20+6=19 ; d20+6=23 ;
Tuesday January 28th, 2020 5:21:30 AM

Tishe’ helps out as she can, definitely snagging a Sahaugin prisoner or two with a couple Resilient Spheres until Edson, Lanliss, or Barratorre can secure it for questioning. The rest of the morning, she researched books and people to find out what a Sahaugin normally values and how they live. Regrettably, she concludes they will best listen to strength.

In the afternoon, she tries to speak with each of them separately using Aquan, intimidating them with magical demonstrations of prowess, surrounded by Light and with glowing blue eyes. “We are competitors for the ocean’s bounty, not prey. Who are your leaders? Give us direction to them and we will divide the waters to return to profitable raiding instead of useless war and death.”

Tishe’ doesn’t feel like celebrating. “The siege is not over, Queen Effacia, only the end of the beginning. I ask you to save the feast until your city is actually safe.”

....
Know Local Take 10: 20 vs CR 2
Intimidate. (3 rolls, 3 prisoners, 3 separate talks) 12, 19, 23

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 6. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Tuesday January 28th, 2020 7:52:15 AM

Upon killing what undead he can, Velarin returns to the city with the others, where they meet with the queen. V cringes slightly as Tishe' puts a dampener on the mood of Queen Effacia and the city leaders. V responds mentally to the others. "I don't think the celebration is for us Tishe'. They have been at this well before we arrived. After an extended siege where food was running low, and the people were not sure if they would survive, this would be cause for celebration. The non-combatants have been evacuated and are safe. Food is not going to run out, and one of the two creatures able to take down their gate is dead."

V looks to Queen Effacia and adds to Tishe's statement. "I think what Tishe is trying to say, is that there is much to do still before we can relax. By your accounts, there is another Dragon Turtle out there somewhere, and it will probably not be happy that we killed this one. The gate and walls need to be repaired and reinforced before they return."

"We need to speak with the prisoners and perhaps the dead, and we need to determine what our next course of action is going to be. Until we find out why this has happened, who is responsible for it, and remove the responsible party from existence, this will not be over."

"Emrys is the only one of us that has the ability to Divine for answers, and he has many other things to address at the moment as well. Perhaps your Priests could start looking into the matter of the who, where, and why for us?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20=11 ;
Tuesday January 28th, 2020 8:36:46 PM

Lanliss will not interfere with the others speaking or questioning.
He will help Edson or someone else to capture a lovely Sahaugin prisoner for Lady Tishe'.

d20 roll to help - 11

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Tuesday January 28th, 2020 9:18:36 PM

Barratore spends some, but not much time in the water. Sight was not a big deal, the sahaguin lived deeper and there would not be seaweed and such all over and even the muck and silt would be minimal as things swim above it, not plod through it.

Barratore rises straight up and heads back in via flying up the coast at about 100' and will then make his way back into the city from the coastal side

Barratore is always up for a feast and during so will make comment that a Dragon Turtle shell would make for a fine new gate. "Victory is always a time for celebration Tishe. " He then adds to the Queen, "Though we cannot let our guard down thinking this over. The enemy could regroup and strike and the city must be ready this night for that." He pats Edson on the shoulder, "So drink your drink, dance your dance and then meet upon the northern wall. Leave talking to the dead to Emrys and I think Tishe and V can do just fine with the living prisoners."

Barratore plans to stand watch on the wall overlooking the sea, thinking the north one, but which ever is closer is the one he is on.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday January 28th, 2020 9:28:56 PM

Edson hands the rods back to Tishe and Emrys.

He takes the patting from Baratore, as well as a hundred pound elf could. After moving a few feet he smiles and pats the minotaur mid back. " Good Job Barry. At this point, take the turtles shell for a shield, or a roof.. I don't know. "

Edson grabs some food, and ale and heads up to the wall. He sits and waits, relaxing and watching.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Tuesday January 28th, 2020 10:34:32 PM

"We should probably put together a list of what information we would like to divine. That would narrow down which of many voices I must invoke." Emrys goes through his many options.

"I can attempt a Vision on a person, place or thing. However it is very taxing and I would become rather fatigued afterwards.

I could dominate a prisoner and force him to spill his guts. Pain is a great motivator when all else fails... I can be very, very persuasive! I can also call upon Culverwood, to allow us to speak with the dead ... our roots run deep! The dead are our fertilizer after all."

"There is always old reliable Scrying. We can create a sensor and view any person, place or thing. No distance is too far."

"Once we learn a name, I could attempt to Locate Creature, but we would been to be within a 1/4 mile in either direction."

"I could send out my many, many Prying Eyes ... better yet the Greater ones. Though they can't travel more than a mile in either direction."

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Tuesday January 28th, 2020 10:48:10 PM

"Ahhh, I almost didn't see it ... but it's clear to me now ... once we have our target, I could Discern Location ... the most powerful divination for locating creatures or objects. I must twist Miraculous forces and bend it to my will. Nothing, short of divine intervention, can avoid my gaze! Why haven't I realized this before?"

Daemon shakes his head and looks very concerned at his friend.

Siege Broken! (DM Cayzle) 
Tuesday January 28th, 2020 11:44:19 PM


Tishe' and Lanliss capture a few prisoners.

At the feast, Tishe'wonders if this is the time to celebrate. Barratore and Velarin see no harm in it. But then a blind old man clad in poor robes approaches, calling out, "LISTEN TO THE SOUTHRON! IT IS NOT TIME TO FEAST! THIS IS NOT THE END, BUT THE BEGINNING OF DOOM! THE ENEMY RETURNS, TOMORROW MAYBE, AT TENFOLD STRENGTH!"

You might think these the ravings of a madman, but all the court treats him with great respect.

"This is Amadda, who warned us about the attack, and gave us time to cast our wards," says the Queen. "If he says the enemy is returning, maybe he is right?"

More than any words from Tishe', this puts a damper on things. Meanwhile, there are prisoners to interrogate. Given your might and abilities, there is no need to go into the details of your investigation, but rest assured that no evil or even grey actions are required. Indeed, the sahuagin are proud, although they speak with the voice of those who consider themselves victims.

"All was well with us until the Sea Dragons killed our god, Billoopl the Great!" Evidently these were followers of the demiurgic immortal power that had threatened the Middle Seas and been defeated by the Bonetown crew.

"And then the treacherous merfolk betrayed us!" Evidently there were factions among the defeated demigod's followers, and civil war resulted without Billoopl to hold things together.

"And then those grifters in Dirt City tricked us!" They had sought the upper hand by buying magic and war materiel from the House of Sharks, but as it turned out, the air-breathers were selling to both sides!

"Stabbed in the back, we lost our homes and our god. We had no choice but to look for a new home. This town will be our new home!" The invaders who had established the siege were the vanguard of what is left of the sahuagin side. And sure enough, the rest of the Sahuagin forces are due to arrive real soon. Evidently the general hoped to own the town when his superiors arrived. But you defeated the Dragon Turtle so easily, he pulled back.

Tishe', Velarin, and Emrys determine a bit more. There is a general and a cleric who were running things in the van. Soon the archpriest will arrive, and with him, the kraken, more dragon turtles, and special siege-breakers. The invaders have no base or home, because they are, in essence refugees. Granted, evil refugees who seek to conquer the owners of a place they covet.

Edson keeps watch over the placid seas. Perhaps tomorrow they will roil with blood and ichor and steam.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday January 29th, 2020 5:21:30 AM

Tishe’ can’t hide a smile as Amadda calls her a Southron: he doesn’t know how right he weaved! Then she sobers, because, in fact, maybe he does see the weave of that tapestry. “Shady picks to listen to a man with the power of foresight”, she agrees.

”With Amadda and the verification from the Sahaugin prisoners, let us prepare for at least two more fights: protecting Effacia, then convincing these white-handed treadles to move away from the Elennian Penninsula altogether. We have revealed some assets: Sieur Barratorre, Sieur Emrys, and Sieur Velarin. The Sahaugin High Staff can be counted on to plan to neutralize all three. If we know or anticipate their plan, we can counter...”

But at this point, Tishe’ runs out of ideas.

.....

Endure Elements
Detect Scrying
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 6. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+30=44 ;
Wednesday January 29th, 2020 4:32:04 PM

V too listens to and believes Amadda and the Sahaguin. After hearing all they have to say, he shares the info telepathically with everyone. (arcane knowledge 44 for insight into the Kraken?)

"This is definitely not good", the wizard tells his friends telepathically. "A Kraken, and multiple dragon turtles will be a problem, and it's likely that they will have some higher powered spell casters who will be gunning for us. I think the key to this next battle will be as simple as holding the wall. If they break through, it's over for the city. The walls must hold, and we must make sure of it. I'm gonna have to take some more fire spells for the sahaguin, and keep the lightning for the turtles. I'll need to have several walls of force ready to help hold the gate. Our first target will need to be whatever is capable of taking down the gate."

"Queen Effacia, would you be so kind as to send a runner through the teleportation circle to let the other side know what we have learned. They should be warned."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday January 29th, 2020 8:12:11 PM

Lanliss will not interfere.
He listens to what everybody has to say.
'How long will they survive in a siege ', Lanliss laments.

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Wednesday January 29th, 2020 10:00:01 PM

V relays the message from Amadda and Barratore mentally nods. "Thought as much." Barratore continues to stand his watch and starts thinking over the coming days. He knew little of Krakens. Perhaps one of the others did, likely V or Emrys. Between the two of them, Barratore figured they just about everything.

My thought on this friends is that we need to prevent them from getting to the wall, not stand atop it and defend it. Make them pay for every inch of ground in order to even get to the walls and gates. We are not facing some great creature, but an army and I think our defense is served best with conjuring as much assistance as possible. V, 3 or 4 elder Fire or Earth elementals will be more help than a chained lightning. It is also something we have not tipped our hand to.'

'I agree with Tishe, my combat abilities are going to be there forefront thought to neutralize. Dispelling any buffs will surely be at the top of that strategy, or entrapping or removing me from the field quickly. We need to think a bit outside of our normal box. For me that would be possibly switching to my bow and going after spell casters, not the big obvious targets. That would however leave those big targets for the rest of you. I'm just thinking through this, not hardening a plan.'

'Thoughts?


Siege Broken! (DM Cayzle) 
Wednesday January 29th, 2020 10:15:18 PM


The Keepers take the prophet's warning seriously.

Tishe' tries to deduce the wisest way to counter the coming foe.

Velarin has heard of this Kraken creature. Imagine a gigantic magical squid that has magic powers over the weather. It is immune to cold, poison, and mental attacks. No SR or DR. It can control other creatures.

Velarin suggests that job one is to hold the wall. He asks the Queen to send a messenger through the new teleportals, and she does.

Lanliss is worried that an extended siege will go poorly for Effacia.

Barratore wants to take the battle to the enemy, leaping out to attack before the enemy gets to the wall.

Dawn comes, and the sky remains overcast and rain falls hard. If the battle comes today, it will be under a grey sky that hides the sun.

The Queen asks for your advice as to where to deploy the adventurers, including the Skullheads and her archer forces. She also asks if you would renew the Mage's Mansions wherein her court will retreat, panic-room style.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday January 30th, 2020 5:14:37 AM

Tishe’ has the night to worry her brain, scenarios and thoughts chasing each other as she tries to sleep. It makes her tired, but with fresh insight. “If they have as many as you say, Sieur Velarin, why should they attack only one point? Turtles to the gate, kraken and turtles to the harbor, incorporeal undead at one part of the wall, and Mages to just blast the wall at another part? They know of three high level adventurers. If the attack in strength in more locations than three could defend, then what?”

She likes Barratorre’s idea, but when, where? “It almost would be bettter for us to stay in the middle of Effacia to charge into the worst threat, then the next, then the next. Either that or split and take six different spots on the walls “. Clearly, Tishe’ doesn’t like either of her ideas.

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 30th, 2020 11:36:31 AM

"Barry, this is you. Deployment of troops, tactics, all that ballyhoo is you. Just tell me where you want me to hit these suckers with my arrows. "

The elf redies his arrows, and bow. Cleans up a bit and prepares for more war.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120  d20+32=42 ;
Thursday January 30th, 2020 7:34:43 PM

Emrys is very concerned about the archpriest and the Kraken. (Knowledge [Arcana]: 42). He agrees with Velarin's assessment of the creatures abilities.

"I may have a powerful ritual that would allow me to circumvent the beasts immunity to mental attacks. If so, I could possibly dominate its mind and turn it on the invaders. If not, I can possibly summon the help of my own version of a kraken. An immortal champion of Culverwood, though without the appropriate control magics, this titan could just as easily turn on us. I've met him only once and I offered it a purple worm as a meal. It's indifference to me was as unnerving as its colossal size was." He thinks a little more, But this archpriest concerns me more. We will need to hit hard and unrelenting!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday January 30th, 2020 7:55:54 PM

Lanliss will agree with the group.
"Unlike Edson I am not good with the bow at battle", he says simply states and adds after a moment

"Whether we split or not, we can always contact each other".

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Thursday January 30th, 2020 8:21:40 PM

(ooc: posting new spell list in morning)

V listens to all, but responds first to Queen Effacia. "Barratore, it will be your call on where to deploy the archers and skull heads. You know much more about the martial combat side of things than I do. And yes my Lady, I will be glad to cast two more mage's mansions. I have prepared them today. They both will last 36 hours. I will not be memorizing more tomorrow. I will need my spells for war."

"Unfortunately Barratore, I have not had the time to learn the most powerful summonings. I can summon a greater elemental, or a Roc, or a stone or fire giant. Or a dire shark, although that may be counterproductive. You are right though, they instant they start upon land, we need to start hitting them. They are probably gonna send meat shields first so they see where we are. I think we should hold off on any spellcasting until bigger targets make themselves known, and let all the archers do their work first."

"Back to the summoning issue....I have however learned how to stop time for everyone but me for a short period."

Velarin looks around, kind of expecting a little shock from those assembled, as he has never made use of the spell before.

"Using that spell first, would allow me to summon 3 or 4 greater elementals in what to you would seem like a few seconds, but to me be up to half a minute. Or I could summon several large elementals with each spell, and have 10-12 or so of them all appear at once amongst the enemy."

"You Barratore, would be the most accurate and deadly with your bow from the walls. I think you should target their spellcasters. I will be doing my work from under a greater invisibility spell so as not to draw all the attention of their forces, but I will stay near you on the walls. If the opportunity presents itself, I can have a Dim door available to pop you where you need to be on the battlefield to make a decisive move."

"Edson and Lanliss, you guys will have to make your calls as it happens. Probably start on the walls with a bow, but if you see an opportunity to use your skills take it. As usual, Tishe' and Emrys go with the flow of the battle as it presents itself. The most important thing is that the enemy cannot breach these walls. if they do, it's likely game over. I will be saving a greater dispel until the very end. I promised the council that should the worst come to pass, i will take down the teleportation circle before i die."

"We should arise early. we should be on the wall before first light, and have had a heroes feast prior to that."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2-cx1
9th: Meteor Swarm, Wish, crushing hand, Time stop



(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Thursday January 30th, 2020 10:05:09 PM

Barratore appreciates the votes of confidence from the others on deploying the city defenses, but he was not sure it was well placed. You use different tactics when you are battling half a dozen people than you do when you are worried about just one.
"Honestly I was thinking we had more than tomorrow. But perhaps it is smarter to assume we do not. V, I think greater numbers of elementals would serve the city better. We have the advantage in power, but it sounds like they are bringing an awful lot of forces."

The city is too large to be at the center and try to get anywhere. The Keepers needed to be in strategic positions and go form there.
Barratore directs the city archer forces to the wall and wants to put clerics into the units as well. There is no point to a fall back care area. Front line magical healing. Once you run out, pick up a bow. Every Cleric should be 100% dedicated to healing spells.
Barratore will be on the wall, with his bow.

"Emrys, if you find me the arch priest, or the head general or anyone else of note, I would be happy to take the fight to them."

"Owning the field of battle should be a priority and Wall spells are one of the best ways I can think of. Fire, Stone and ice. Separate and lock down the regular advancing troops.
The Skulls will be at the main gate.


Sieged Again! (DM Cayzle) 
Thursday January 30th, 2020 11:48:10 PM


[OOC: Programming note: I have fixed the chapter headings in the archives, and I am pleased to offer an XP award for the Defense of Effacia module so far: Please accept 340,000 xp.]

Prophetic Tishe' expects that there will be attacks from all sides! Should the Keepers stay together, over the center of town, and respond to one threat at a time, or should they split up the party? [OOC: Have you been reading my googledocs, Steve? Please accept a hero point and a 5,000 xp award for cleverness, and see below!]

Edson defers to General Barratore.

Emrys is most worried about the Kraken and the Archpriest!

Lanliss points out that the party's telepathy tats will allow for coordination.

The bigger problem will be somehow responding to all these threats, moving from one side of the town to the other!

Velarin has specific spells and summons in mind. The Heroes Feast is a given. A pre-dawn deployment, ditto. You are ready!

Barratore's suggestions carry weight. Skullheads to the Main Gate! Archers spaced around the town walls! But where will the Keepers be?

For indeed, it is as Tishe' feared! At "dawn," under a grey dark rainy sky, the town is assaulted simultaneously on four sides! And given the size of the town (1.25 miles east to west, 0.6 miles north to south), how can the Keepers respond to ALL the threats? Or is it better to tackle them one at a time, and take the time as needed to go from battle to battle? How much damage will the invasion inflict while the Keepers flit from front to front?

At this point, please finalize your spells and active buffs. Also decide on your location, either by grid location on THIS MAP or by something like "with the greatest number of other Keepers" or "on the front with the Kraken" or "next to Tishe' since she clearly read the module ahead of time."

....

(scroll down)

....

(scroll down)

....

(almost there)

....

And indeed, the attack has come from four main directions, and you have choices!

From the North, by land, is an undead horde. (I5 and J5 on the map)

From the West, by sea, at the harbor walls, are three regular puny Dragon Turtles, punier than the one you fought, plus a giant mutant dragon turtle with a huge head. An army of sahuagin riding dire sharks are here as well. (8F on the map)

From the East, by sea, the KRAKEN! (M7 on the map)

From the South, at the gatehouse, where the Skullheads have been stationed, three beefy dragon turtles, like the one that you fought. (J9 on the map)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 31st, 2020 7:14:20 AM

(new spell list)

"I will also take a couple antigravity spells to create long fields, where entering them launches the bad guys upwards, and a couple sunbursts that will blind everything within an 80' radius, which is a pretty good sized area."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Shield, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2, Haste, Dispel magicX2, Fireball X2
4th: Dim Door X3, Greater Invis.x2, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 31st, 2020 10:59:07 AM

(ooc: last DM post was not there when i posted earlier. I'll post again shortly)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 31st, 2020 11:40:28 AM

(ooc: neither was Tishe's post... something was odd with the posts this morning. I'm going to back track slightly after just now seeing tishe's post.)

Upon hearing Tishe's relatively brilliant insight,V requests a pre-dawn audience with the Keeper's, the skull heads, and Queen Effacia.

"You are right Tishe'. I hadn't thought of that. We need to be in positions where we can do the least running around, so let's evaluate the threat potential. The undead will likely come from the North, as that's where they were before, and the least amount of sea is in that direction. Everything else will likely hit from any other direction, or every direction at once. My proposition to this problem is simple. The skull heads are responsible for holding the northern wall with whatever forces from the city they feel they need to hold off the undead horde."

"Keepers...We have the rest. If half of us are at the southwest corner of the wall, and half of us are at the southeast corner, we can more or less cover three sides. Emrys and I should be on opposite corners, as should Lanliss and Edson. I believe Tishe' should go with Emrys, and Barratore with me since I will have a teleport ready to drop Barratore into a mass of the enemy if the opportunity presents itself. Lanliss and Edson, the better archer of the two of you should go with Emrys and Tishe'. Kill the Dragon turtles and the Kraken first. They and the incorporeal undead will be the ones to breach the walls. Unless any are opposed, let's assume the position. Barratore, myself and Lanliss to the Southeast wall. Tishe' Emrys and Edson to the Southwest wall. Skull heads to the north. Opposition or problems with the plan anyone? Hopefully this will work. I love it when a plan comes together."

"Queen Effacia, you know your people better than we do, so i think that is the optimal plan for the Keepers and the skull heads, and you fill your folks in where you think they will be most useful. Archers should target the sahaguin or undead, as regular bows won't do much against the shells of the dragon turtles."

Just prior to dawn, V casts an extended fly upon himself. Followed by a protection from evil on Barratore and Lanliss. As soon as the first opponent breaches the water he casts an extended haste upon himself, Barratore, Lanliss, and any others in range. He follows that up with a greater invisibility upon himself

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 18 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm, Wish, crushing hand, Time stop



AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Saturday February 1st, 2020 6:46:21 PM

Tishe’ nods at Velarin’s revised plan. “Sieur Emrys, Sieur Lanliss, and I will guard the harbor and east side, while the undead hunters do what they do best, and you take the south east quarter.”

Morning dawns and Tishe’ selects the north side of the harbor wall where land and sea meet to begin her defense (F7). And then she truly sees what half of the Keepers bit off. A swarm of dire-shark riding Sahaugin, three Dragon Turtles, and a monstrous mutant Turtle. “We earn the moniker ‘hero’ today, my friends. Sieur Emrys, can you take the mutant by yourself? Sieur Lanliss, identify and kill leaders. I will try to keep everything defended until you may come to my rescue.”

To begin the defense, Tishe’ takes a scroll and begins a complicated spell weaving. It takes 10 minutes, but at the end, a Hallucinatory Terrain makes the entrance to the harbor (between the harbor walls) change from water to sand dunes! (DC21 Will to disbelieve)

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)

hallucinatory terrain: 10 min casting time; range 1100 feet, Will DC 21 or see entrance to harbor as full of sand dunes.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0


(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind   d8+9=14 ;
Sunday February 2nd, 2020 10:44:13 AM

Barratore agrees with V and mentally shakes himself. The Skull gang needed to be on the undead horde side, their specialty. Barratore strongly suggests that Lanliss and Emrys stick together.
rogues are far more dangerous in pairs.
Another Heroes Feast and fighter was ready. Perhaps this would be the glorious battle he has been yearning for, though he much rather would have not had so many others in danger for it.
Perhaps, that is what makes the battle legend worthy though.

He would stick with V and head to the southeast area. Specifically L/8 the corner.
Barratore has his bow out and waits.

With the appearance of the Kraken, Barratore heads north up the wall, calling for the archers near him to shift towards the corner where they could look for less armored targets

Spells
Hero Feast- +1 Morale WIll save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 36/36 rounds

I had the town laid out different in my head. Chris has it right;

Emrys Myrridanmyl, stephen f. ac18 hp129/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120  d20+46=54 ; d8+9=12 ;
Sunday February 2nd, 2020 6:48:53 PM

Preparatory Post:

Emrys does his usual morning rituals and spell prep with Tishe, if see desired to attended. In order to assure he successfully pulls off the advanced ritual of Charming, he cast the same spell he has done each morning since arriving to the city. He casts Moment of Prescience to receive magical help (+18 to his Diplomacy skill check = 54, success.)

If there was time, Emrys offers up a Heroes Feast. If this happens, every enjoys the effects of the feast and +12 temporary hitpoints.

Any spell requests from his friends is immediately given. (Just let me know and I will mark them off.)

Emrys Myrridanmyl, stephen f. ac18 hp129/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Sunday February 2nd, 2020 7:04:05 PM

New ideas keep flooding his head. Things he never considered before and abilities he wasn't sure he had. As he comes to grips with his emerging powers, he considers tactics he had never contemplated.

Emrys chimes in mentally, "I could permanently remove the Kraken from the battle, but I have to touch the darn thing. This spell is too powerful for my magical hackery and cast from a distance. I could travel through the ethereal to get to him without detection, but must reenter the Living Wold to deliver the touch. But we need to stay together so be within range to heal you all."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday February 2nd, 2020 7:55:06 PM

" I'll go with you Barratore. take some the baddies out on your way to the Kraken. Hmm.. maybe ill just take out everyone for you."

The elf readies his arrows and gets set for the fight.

Sieged Again! (DM Cayzle) 
Sunday February 2nd, 2020 9:22:20 PM


A strategy is quickly devised. The Skullheads to the North. Half the party to the Southeast. Half the party to the Southwest. It breaks down like this ...

Southeast (Wall): Barratore, Velarin, and Edson.

Southwest (Harbor): Tishe', Emrys, Lanliss.

If you disagree with this placement, say so right now, please. Note that these two corners are a solid 1.25 miles apart!

Southeast: You see the Kraken surface, swim towards you, and sink under the waves, 400 ft away. You guesstimate that it will be at the wall in 5 rounds. It is underwater!

Southwest: You see the mutant turtle, a colossal creature with a hard rocky head. Three regular-size dragon turtles are with it, and sahuagin riding sharks. This force is 200 ft away, but travels half the speed of the Kraken. So it too will be at the wall in 5 rounds. The entire armada sinks under the waves, and the sahuagin surface at intervals to shout insults and challenges.

Tishe', please do not count that Hallucinatory Terrain as cast -- there is no way you can get a 10 minute casting time spell off. They will be on you in five rounds!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Monday February 3rd, 2020 1:02:52 PM

Lanliss replies to Tishe'
"Yes, I will try to kill the leaders but it might be difficult to get close to them"
"I will have to to trust not only that you and Emrys will be able to hold yourself against the enemy"
"but I will also have to trust myself to be there for you two when you need me ....."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  15d6=59 ;
Monday February 3rd, 2020 3:40:49 PM

When the West Coast Keepers make it to the harbor wall, Tishe’ sees it is already too late for longer prep spells. She casts Extended Fly on herself, and then casts Extended Resist Fire on herself, Emrys, and Lanliss, the last done using Quickened. Then she casts a Wind Wall on the harbor wall a foot behind the ramparts. The effect is intended so the defending archers can step forward to fire and step back to be safe from Sahaugin arrows. (All takes 4 rounds)

“Slight change of plans, Sieur Lanliss. I think we need to concentrate on the Dragon Turtles. The big monstrous is target #1, but the other three have to be kept away from the walls too.”

The last few seconds before they arrive, Tishe’ braces for the surfacing army, Readying a Freezing Sphere to strike the first smaller Dragon Turtle as it emerges from the water. (Cold damage: 59 damage + Water in 40’ radius frozen to 6 inches, requires Strength Check DC 25 to break free (full round action)

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)
Heroes Feast

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 0. 0

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Monday February 3rd, 2020 6:29:11 PM

"Looks like the Kraken is going to be the priority target here V" Barratore stows his bow. "I'm Going to literally jump it when it shows up." he tells the others, almost elated at the thought.

"If you got another Fly spell, I could use it, else I got a potion."

Barratore casts Freedom of Movement from his Ring of Storing upon himself

Barratore draws his sword and and waits a couple of rounds before drinking a Jump potion

Spells
Hero Feast- +1 Morale WIll save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 36/36 rounds
Freedom of Movement 70 minutes
Jump 8/10 rounds

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Monday February 3rd, 2020 7:51:32 PM

"Agreed Barratore. The Kraken has to go, and go quick."

"Sorry Barratore. I only memorized one fly today since we were gonna be on the wall. I opted for more offense instead. I have a bunch of fly potions if you want one though. If you are gonna jump the thing, hold off long enough for me to get my first volley in on it. It has no spell resistance, so i'm gonna nuke it and anything else that pops out of the water with it. Unless it doesn't actually pop up out of the water. it could try and take down the walls from underwater....and we are standing on them."

"Should I start summoning water elementals to take the fight to the Kraken underwater? or see what it does when it gets here. You took a good look around...are the walls anchored into the bedrock underwater?"

With the majority of their targets underwater, and V realizing that Barratore had every intention of going to the sword on the Kraken, V calls forth a scroll from his haversack and casts it upon Barratore. (Stoneskin, DR 10/ adamantine for 70 minutes or 70 hp.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d4=2 ; d20+15=29 ; d20+15=30 ; d20+15=32 ;
Monday February 3rd, 2020 8:42:19 PM

Emrys immediately casts True Seeing on himself. He's sure there will plenty of deceptions at play..

(Emrys casts True Seeing on himself. Duration: 18 minutes.)

He then casts a quick spell with his Rod of the Quickening and a Spectral Hand appears.

(Emrys casts Quickened Spectral Hand. Duration: 18 min. Range: 280 ft. -2 hp.)

The witch then sends his spectral hand out three times, to deliver a touch to each of the dragon turtles.

(Emrys casts Eye of Newt and Toe of Frog on each of the Dragon turtles. No save. No Spell Resist.)
(Range Touch Attacks: Mutant Dragon Turtle: Hit Touch AC: 29. Dragon Turtle 1: Hit Touch AC: 30. Dragon Turtle 2: Hit Touch AC: 32.)

If his spectral hand connected, Emrys should now have three small pieces of dragon turtle in his hand. Each one granting him enhanced powers over them. A wicked grin forms across his face.

(All spell casting took place in 4 rounds.)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday February 3rd, 2020 9:12:07 PM

Edson hops up on the wall, deftly balancing his feet on the stones. He spins an arrow in his fingers, and whistles a tune. He's nervous, but trying to keep it away by making his mind worry about everything else.

"Velarin nukes it, Barratore jumps it, and the i bring the rain from up here. If we have enough time, we can slaughter the kraken, and then run to the other side and help the others. They might have more individual unit to deal with, where as V, B and E.... is that cool I call us that... V, B, and E will wreck the kraken. They'll be upset they unleashed it, and we unleashed hell back."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+22=29 ;
Tuesday February 4th, 2020 3:12:47 PM

Velarin will scan the waters within his visual range(perception 29), waiting for a turtle or Kraken or large mass of Sahaguin to break the surface of the water so he may commence with spellcasting.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday February 4th, 2020 3:42:03 PM

"I got a Fly potion, no worries V and yes. I say start bringing in Water Elementals and tell them to take out sahuagin. Probably can't hurt the Kraken anyway and I would prefer a battlefield clear of support cast.". Just keep it i mind

Mentally he calls out to everyone, At this distance we are a minute apart by fly and Haste. I can get to you in 30 seconds if I land and run it. Keep your wits about you and mind your situation. Falling back to regroup or heal is an option.

A kraken! Metascar, I wish you could see this one. With the 5 rounds about up, Barratore pulls one last potion and drinks it Blink

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 34/36 rounds
Freedom of Movement 70 minutes
Jump 8/10 rounds
Fly 47/50 rounds
Stoneskin DR 10/adamantine 70/70
Blink 5/5 rounds +2 Attack 50% opponent miss 20% I miss

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Tuesday February 4th, 2020 8:53:17 PM

Ooc: Did Emrys just take the turtles under his control?

Cayzle Comments: No, he is trying to make them more vulnerable to his spells.

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) 
Tuesday February 4th, 2020 10:56:15 PM

You have four rounds as the monster swims underwater toward you.

During this time, Velarin reads a scroll of Stone Skin and casts it on Barratore, and summons some water elementals. Please detail what elementals, and where.

Also in this time, Barratore activates Freedom of Movement from an item, and drinks potions of Jump, Fly, and Blink.

Edson readies his bow and arrow.

The Kraken surfaces, about 100 ft away. You now see a sahuagin riding it! The sahuagin raises his hand and casts Earthquake. The town wall shakes and takes damage as the structure moves in ways its architects never intended! Cracks appear in the shallow sea floor, and the water rushes in and down. The sea drains away, and you see the mud and coral floor of the ocean. The sea floor is treacherous, and you could fall in if you tried to cross it on foot. Also, casting spells in the earthquake requires a concentration check.

The Kraken stays put on the edge. It has many tentacles and two very long arms.It does not walk/jet/crawl into the earthquake zone, which is 80 ft in radius and centered on you.

And The Map! (You may have to scroll down.)

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d100=8 ; d100=22 ; d100=98 ;
Tuesday February 4th, 2020 11:29:14 PM


You have four rounds as the invading army swims underwater toward you.

Emrys casts True Seeing and Quickened Spectral Hand in the first round. Then he sends his hand out to touch the dragon turtles. I'm imposing a -2 for attacking under water, and I'm granting the dragon turtles a 50% miss chance because you can't see them under the water. Emrys, with those attack rolls, the -2 makes no nevermind, but the miss chance ... rolling ... a miss, a miss, and a hit. You get a bit of Dragon Turtle shell for Turtle Two.

Tishe' uses her four rounds to cast Extended Fly, two Extended Resist Fires, and a Quickened Resist Fire. That's three rounds. With her last round, she casts a Wind Wall on the harbor wall a foot behind the battlements. That's four rounds. She wishes she had time to ready another spell, but there's no chance.

Lanliss gets ready for the fight and looks for a leader. He sees the general who had "negotiated" the truce with you.

The Mutant Turtle rises hugely from the water. Three lesser turtles rise up too. The sahuagin army emerges, many riding sharks. The general comes forward, stopping about 40 ft from you.

"I Challenge Your Best Fighter To Single Combat! Fight Me Or Be Dishonored!" He stands there, ready to fight anyone you send out.

And The Map! (You may have to scroll down.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+13=19 ; d20+13=33 ; d20+13=28 ; d20+13=14 ; 2d6+6=17 ; 2d6+6=12 ; 2d6=10 ; 2d6=10 ; 6d6=19 ; 6d6=13 ; 6d6=14 ; 6d6=15 ; 10d6+9=48 ;
Wednesday February 5th, 2020 7:19:32 AM

During the three remaining rounds, V summons 3 greater water elementals, and directs them in Aquan to attack the Sahaguin.(I'll leave the details of that to the mighty DM, as I won't be able to see them underwater.

When the Kraken and it's rider appear on round 4, V unleashes upon them. He casts a meteor swarm at the Kraken and it's rider, targeting the Kraken with all four spheres. Ranged touch attacks of 19,33,28,14. if any hit, bludgeoning damage is 11,6,10,10, each hit induces a -4 penalty to its save (reflex save 30 for half damage) for the fire damage when it explodes in a 40' radius. fire damage is 28,13,14,15(those were pathetic for 6d6)

Velarin then follows that up with quickened a lightning bolt at the Kraken for 48 more, reflex save of 24 for 1/2 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx1, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Wednesday February 5th, 2020 10:09:48 AM

Tishe’ rises into the air until she is 30’ above the wall and behind the wall of air. Relaying telepathically to the Keepers so they know what’s going on at the harbor. “The one who slew a Dragon Turtle in less time than it takes to tell? Sieur Barratorre is a little busy at the moment. You could swim on over to the eastern side of Effacia and call him out again. Or wait until he is done with your part of the army over there and he can come over here. Or you may fight me.”

The middle-aged and matronly-looking sorceress casts her arms wide and shouts. “I am Tishe’ Weaver, champion of battles uncounted! I have destroyed cities and fought demons, dragons, and despots. I have contested with Immortal Powers, and have been victorious! I will accept your challenge single combat with whatever skills and weapons we both possess, unless you care to withdraw your statement!”

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 0. 0

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+28=36 ; 2d6+20=27 ; d100=77 ;
Wednesday February 5th, 2020 4:09:15 PM

Barratore steadies himself on the wall as the Earthquake hits and takes a concerned look at the structure in his immediate vicinity. Definitely do not want more of that to happen. The fighter takes in a breath and the visual spectacle that is the Meteor Swarm from V, though at the same time

"I don't mean to nick pick your targets V, but you suppose you could target your counterpart spell caster on the kraken so i don't get dispelled and plummet into the mud? As it stands right now..."

Barratore sheathes his sword and pulls his bow, A bit annoyed with himself for not waiting on his weapon choice. Taking Aim, he fires at the Earthquake caster

Deadly Aim, Gtr Penetrating Strike Hit AC 36 Dmg 27 77% Blink hit

Barratore grins as Tishe accepts the challenge and returns the information on the Kraken and this side of the fight to the others like Tishe had done.

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 33/36 rounds
Freedom of Movement 70 minutes
Jump 7/10 rounds
Fly 46/50 rounds
Stoneskin DR 10/adamantine 70/70
Blink 4/5 rounds +2 Attack 50% opponent miss 20% I miss

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+24=40 ;
Wednesday February 5th, 2020 7:17:53 PM

Emrys simply chuckles wickedly at the warrior's words. "What is this HONOR in which you speak? I know it not, nor do I care! You are obviously out of your water. Unlike Tishe here, I wouldn't dare openly admit to the things I have done ... but I can assure you you've heard of my works!"

Emrys prepares to cast if the Warrior or the turtles make any sudden aggressive act towards any of his allies.

(Readying An Action:IF the Warrior or the Turtles make an attack, Emrys will cast: Quickened Eye of Newt & Toe of Frog on the Mutant Turtle Dragon and then cast Mass Suffocation on the Warrior, Mutant Dragon Turtle and the nearby Dragon Turtle ... and any shark-riding sahuagin within range. Mass Suffocation, empowered by Focused Curse. Fortitude Save DC: 35. Spell Penetration: 40. Duration: 18 rounds. If they save they become staggered for 1 round. If they fail, they become Staggered and begin to suffocate. 2nd Round: fall unconscious, reduced to 0 hitpoints. 3rd Round: -1 hitpoint and is dying. Round 4: dead. A successful Fort Save each round delays the next rounds effects.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+24=31 ; d20+19=24 ; d20+14=28 ; d8+4=10 ; d8+4=12 ; d8+4=7 ; d6=6 ; d6=2 ; d6=4 ;
Wednesday February 5th, 2020 7:54:14 PM

The shaking of the town doesn't bother the steady elf. Without missing a beat, Edson quickly fires, unleashing three arrows at the caster on the back of the kraken.

Hit ac 31 10 dmg + 6 fire
hit ac 24 12 dmg + 2 fire
hit ac 28 7 dmg + 4 fire

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) 
Thursday February 6th, 2020 12:37:14 AM


Emrys gets ready to cast. But his readied casting is not triggered.

Tishe' accepts the general's challenge, though her words are a bit drowned out by the "roaring blast" of the wind wall.

Lanliss watches keenly.

The general laughs. "I will fight you, old one!" He bows and calls his dire shark to him. He mounts. "Will we fight in melee or at range, human? Will you hide like a coward behind your defense?"

The turtles hold their ground.

And The Map! (You may have to scroll down.) (Map is unchanged except the General is on his shark and Tishe' is 30 ft up.)

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle)  d20+27=36 [V conc check]; d100=13 [B miss chance]; d100=86 [E miss chance]; d20+13=31 [rider save vs meteor swarm] ; d20+12=23 [kraken save vs meteor swarm]; d20+12=31 [kraken save vs light. bolt]; d4+1=5 [time stop]; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=2 ; d6=4 [channel dice]; d20+26=40 [Kraken vs V]; 2d6+10=20 [dam to V]; d20+38=43 [K grapples V];
Thursday February 6th, 2020 2:26:22 AM


[OOC to Velarin -- In the first dragon turtle fight you specified that you were in the air. For this fight you did not say anything like that. So I'm assuming you were grounded for the earthquake, and you have to make concentration checks to cast. That's DC20 + spell level. Level 9 and level 7 spells ... DC29 and DC27. Velarin has a +27 concentration check, so hitting that DC27 is automatic. But a roll of nat 1 will ruin the meteor swarm. DM rolls the d20+27 ... a 36 is a-ok. For next round (since the extended earthquake is continuing), please either roll your own concentration check or rise at least 5 ft in the air.]

Velarin unleashed hell on earth upon the kraken and its rider.

Barratore shoots at the rider. He has AC29, so the arrow hits ... but he has an Entropic Shield, so he has a 20% miss chance vs arrows. d100, roll 1-20 is a miss. DM rolls a 13 so that's a miss. Feel free to roll miss chances for yourself in future.

Edson shoots and the first arrow hits. DM rolls the miss chance ... an 86 is a hit.

The extended earthquake continues for a second round. The walls take another 100 hp damage per 10 ft length (200 hp total per section). Casting spells in the earthquake requires a concentration check per above.

The Rider rolls a reflex save vs the Meteor Swarm ... and rolls a 31 for half fire damage. That's 35 damage. He also suffers Edson's arrow, for 16 more, total 51 damage.

The Rider casts Time Stop. He winks out of sight, per the spell. He uses his 5 rounds to cast spells that you heroes do not know, but for the DM's convenience are recorded here: Highlight to display spoiler: {Channels 9d6 curing for 34hp, Divine Power, Divine Favor, Ethereal Jaunt, and AM Field He also moves UNDER the Kraken, still riding.}

You still do not see the Rider because he is riding the Kraken's underside, under the water, under the Kraken! He has total cover.

Rider AC29; 51-34=17hp down

The Kraken takes 37 bludgeoning damage and 70 or 35 fire damage. Reflex save is a 23 so that's 70 damage. HOWEVER, it has cast Resist Energy (Fire) on itself, reducing the damage by 30 to 40. He saves vs lightning ... and takes 24. Total 101 damage. Then, it moves forward, so that it is within its 60 ft reach of the people on the wall.

The Kraken reaches out to attack Velarin. It has two 60-ft arms and 8 40-ft tentacles. It shoots out a 60-ft long tentacle and hits AC40, dealing 20 hp damage to V. It also tries to grab Velarin and rolls a 43 to grapple, which works. Velarin is dragged to the Kraken. Note that Velarin gains the grappled condition but the Kraken does not.

It is at this point in the combat that you discover that the Rider has cast Anti-Magic Field -- denoted by the circle on the map.

The Kraken has pulled Velarin into the AM Field.

Note that if you launch attacks on the Kraken on your turn, please ignore your magical bonuses. If you ready attacks on the arms and tentacles when they emerge from the AM Field, your magical bonuses ally to those attacks.

The Kraken AC 32, touch 6 in the AM Field; 101 hp down.

And The Map! (You may have to scroll down.)

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Thursday February 6th, 2020 5:20:39 AM

“Both”, calls Tishe’ in an air of reminding, “by whatever skills and weapons we both possess.” Then she addresses his other voices thought. “Is it cowardly to swim beneath the waves, hiding from your foes? Is it cowardly to strike from ambush when you maneauver your for to poor ground? Can the shark fly, can the eagle swim? Water is your element as mine is Air. If you wish to continue the challenge, here is good enough.”

She thinks to the Keepers. ‘If he accepts, for the morale of the Effacia’s defenders, it must be one-on-one: no fighting him other than me. And as long as none others attack, the attack is delayed. Time is on our side, not theirs. ‘

Tishe’ readies a Glitterdust spell if the General attacks. (All in 10’ radius blind and -40 Stealth. Will DC 19 and not blind but still -40 stealth.)

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=35 ; d20+16=19 ; d20+11=24 ; d8=5 ;
Thursday February 6th, 2020 11:21:42 AM

Edson think about hitting the arms when they come back, but at this point he wouldn't be able to stop them, and would be dragged off likeVelarin. Velarin didn't have much time, so Edson fires into the Kraken, losing his magic and fire.

Hit once, ac 35, 5 damage

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 122/130, extended mage armor(24 hrs)  d20+27=28 ; d20+27=35 ; 10d6+9=46 ;
Thursday February 6th, 2020 12:08:20 PM

(are you serious with this stupid die roller? a natural 1. using a hero point for the reroll so the meteor swarm isn't wasted.)

As soon as V is grabbed by the Kraken, he will cast a teleport(which is verbal only, and he can do while grappled.) and relocate to 200' above his current position. He will then quicken a lightning bolt at the kraken for 46(reflex save 24 for 1/2)

If he can't teleport before being pulled into the anti-magic field, he will wait to be saved by his friends or crushed by the kraken

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 122/130, extended mage armor(24 hrs) 
Thursday February 6th, 2020 12:10:36 PM

(ooc: V was invisible to the kraken and the cleric unless they have enhancements)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+28=34 ; d100=15 ; d20+28=45 ; d20+23=33 ; d20+18=35 ; d20+13=33 ; d20+13=33 ; d20+28=37 ; d100=100 ; d100=91 ; d100=32 ; d100=84 ; d100=36 ; 2d6+17=21 ; 2d6+17=25 ; 2d6+17=23 ; 2d6+17=27 ; 2d6+17=24 ; 2d6+17=26 ; 2d6+17=23 ;
Thursday February 6th, 2020 2:27:40 PM

As the tentacles come in, Barratore takes the opportunity to attack with his horns
AoO Hit AC 3 Dmg - Blink 15%
However he Blinks just as he would have struck

With an Anti Magic field on the Kraken, the fighter chuckles. "Oh that will not save you."

Barratore begins peppering the Kraken with arrows. Each shot driving deeper than the last.

Deadly Aim Penetrating Strike Hit AC 45 / 33 / 35 / 33 crit 33 / 37 Blink all succeed
Dmg 21 / 25 / 23 / 27 crit + 24+26 / 23 Total 169

Tishe, Emrys, we might have a situation and we have a very powerful spell caster over here. If the general is of equal prowess at fighting, be careful

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 33/36 rounds
Freedom of Movement 70 minutes
Jump 6/10 rounds
Fly 45/50 rounds
Stoneskin DR 10/adamantine 70/70
Blink 3/5 rounds +2 Attack 50% opponent miss 20% I miss



SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle)  d100=43 ;
Thursday February 6th, 2020 5:41:16 PM


The caster had True Sight and could see Velarin before casting the AM Field. However, the Kraken should have rolled a 50% miss chance! MY BAD! Let's make that roll ... hit fails on a 01-50 ... a 43 saves Velarin!!!

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+24=41 ;
Thursday February 6th, 2020 7:24:53 PM

Emrys asks Tishe mentally, "I hope this is just a delaying tactic? I have full confidence in you, but I'm not going to let that thing strike you down if by some odd twist of fate he gains the upper hand. What would you have me do?"

Like before Emrys will ready an action to cast ... however he will honor Tishe's wishes and not strike the Warrior. He will instead ensure that the others honor the rules of this combat ... of course, until he himself chooses to break those rules. For now, he will follow Tishe's lead on his honor game. If any of the dragon turtles and sahuagin make an attack ... it will be their last.

(Readying An Action: IF the Dragon Turtles make an attack, Emrys will cast: Quickened Eye of Newt & Toe of Frog on the Mutant Turtle Dragon and then cast Mass Suffocation on the Mutant Dragon Turtle and the nearby Dragon Turtle ... and any shark-riding sahuagin within range. Mass Suffocation, empowered by Focused Curse. Fortitude Save DC: 35. Spell Penetration: 41. Duration: 18 rounds. If they save they become staggered for 1 round. If they fail, they become Staggered and begin to suffocate. 2nd Round: fall unconscious, reduced to 0 hitpoints. 3rd Round: -1 hitpoint and is dying. Round 4: dead. A successful Fort Save each round delays the next rounds effects.)

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday February 6th, 2020 7:43:54 PM

Emrys responds to Barratore mentally, "Give us the word, and I will teleport us over to you."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday February 6th, 2020 8:26:52 PM

Lanliss readies himself.
"Do what you do, I believe you Fire-Sand Lady", Lanliss relays to Tishe' telepathically.
"I will intervene if something fouls happens", he adds.
Lanliss will run towards the enemy if the duel is not fair, assuming the dual proposal is accepted.


SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle)  d20+26=27 [AoO vs B]; d20+26=44 ; d20+26=38 [arms vs B]; d20+24=40 ; d20+24=31 ; d20+24=42 ; d20+24=33 ; d20+24=29 ; d20+24=37 ; d20+24=25 ; d20+24=33 ; [tentacles vs B] 2d6+10=21 [arm dam]; d8+5=7 ; d8+5=13 [tentacle damage]; d20+38=50 [grapple B]; d20+26=31 [bite B]; 2d8+10=20 [dam B]; d20+17=20 ; d20+12=18 ; d20+7=23 ; d6+1=7 ; d6+1=7 ; d6+1=4 [3 Rider atts on B];
Friday February 7th, 2020 2:03:35 AM


Edson shoots and hits the Kraken for 5 damage.

[OOC to Velarin -- Save the Hero Point. I had rolled your concentration check for you in my post.]

Saved from a grab by his Greater Invisibility, Velarin decides to get out of tentacle range and teleports 200 ft up. He tries a quickened lightning bolt and discovers that an AM Field makes it moot.

[OOC to Barratore -- The arms and tentacles do not provoke AoOs when the Kraken attacks, any more than a warrior with a pole-arm provokes AoOs when he attacks with reach. My reference to attacking the arms as they attack beyond the AM Field refers to readying an attack to be triggered by the arms coming close. Also note that you do not have to roll a Blink Miss Chance when shooting or striking into the AM Field ... the Blink fails in that case, so there is no chance you are ethereal when the attack lands. If you are OUTSIDE the Field, then you still gain the 50% miss chance the spell grants.]

Barratore seeks to shoot the Kraken. Note that since it advanced last time, Barratore is now within 60 ft of it, and thus is within its threatened area. So when he fires, it provokes an AoO from the Kraken. The Kraken's AoO is at +26 and it hits AC27 with a nat one, a miss!

NOW Barratore gets in his five arrow shots, Two at normal with haste, and others at -5, -10, and -15. All five hit, and one is a critical! that's 169 hp damage. It is sorely wounded.

The Kraken retaliates against Barratore. Two arms and 8 tentacles ... Arms at +26 hit AC44 and AC38, one hit. Then 8 tentacles at +24 hit ACs 40, 31, 42, 33, 29, 37, 25, and 33, two hit. Arm damage is 21, and two tentacles inflict 7 and 13.

In addition, there are three grab attempts. The Kraken grapples at +38 vs Barratore's CMD43. The first grab is a 50, so Barratore is grappled and pulled into the AM Field.

Finally, now that he is in range, the Kraken has a bite attack to use against Barratore. The bite, at +26 ignores all of B's magical enhancements to AC, and hits AC31. If that is a hit, then Barratore takes another 20 damage.

Barratore is grappled, that is, -4 to Dex, -2 on attacks.

The Kraken is done. But the Rider has just begun. He swims 5 ft to get close to Barratore in the Kraken's loving embrace, and then attacks with his short sword at +17/+12/+7 for 1d6+1 if he hits. He hits AC20, 18, and 23 for 7, 7, and 4 damage. Please use your nonmagical AC with the -4 dex penalty.

Rider AC29/23 in the AM Field; 17hp down

The Kraken AC 32, CMD 44, touch 6 in the AM Field; 275 hp down.

And The Map! (You may have to scroll down.)

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d20=12 ; d20=13 ; d20=4 [3 tridents vs L]; d20=15 ; d20=15 ; d20=4 ; d20=19 [4 tridents vs E]; 2d8+6=11 [trident damage]; d20=5 ; d20=10 ; d20=18 ; d20=13 ; d20=6 ; d20=18 ; d20=7 ; d20=3 ; d20=9 [9 saves]; 12d6=34 ; 12d6=33 ; 12d6=53
[3 breaths];
Friday February 7th, 2020 8:42:03 AM


Tishe' verbally jousts.

Emrys gets ready -- again -- to cast.

Lanliss readies an attack.

The general sees that Tishe' will not come down to melee range and will stay behind the wind defense that stops all arrows. He shrugs and mutters. "This is a farce." He sinks beneath the waves.

Seven sahuagin elite warriors on sharks rise from the waters with tridents in hand, to hurl them. This triggers Lanliss's attack, so please roll your strike, Lanliss.

Then three tridents are hurled at Lanliss. Lanliss has cover behind the battlements from the water-level attacks, so he gets a +4 AC bonus. Range gives them a -4 to hit (they have far shot). Three misses.

The other four sahuagin elites ready attacks, triggered by casters casting.

The dragon turtles move forward, and that triggers Emrys's mass suffocation spell. [OOC: I'm ignoring the quickened spell because you cannot ready two actions, and the DM assumes you prefer the suffocation.]

But! Emrys's casting triggers the sahuagin tridents! Four are thrown at Emrys, and one hits Emrys for 11 damage. Before Emrys can cast the suffocation, he must make a concentration check vs DC 10 + points of damage taken + the spell's level. That's 10+11+9=DC30.

The DM will let Emrys roll the concentration check, but will process the turn as if the check is made. If the concentration check fails, we'll go back and retcon it.

Saving throws vs the suffocation (nat 20 needed in all cases): ALL FAIL!

Starting with the Mutant Turtle and gathering all enemies within 30 ft of the mutant turtle ... That's the mutant, two lesser turtles, 3 sahuagin elites, and 3 sharks.

The dragon turtles act. Those under suffocation can take only a standard action, and they take a five ft step and breathe! They breathe up at those on the wall. Please take a +4 cover bonus on your saves and a +2 circumstance bonus for the Wind Wall. That's three saves for Lanliss and Emrys; Tishe' is too high up.

Three saves: Reflex DC20 at +6 to save. Damage 34, 33, 54 or half.

The other dragon turtle takes a double move to swim closer.

And The Map! (You may have to scroll down.) (Tishe' is 30 ft up.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  10d6=39 ; 10d6=35 ;
Friday February 7th, 2020 9:20:34 AM

Flying at 200' in the air, V calls out telepathically to his companions. "The antimagic field is pretty much taking me out of the cleric fight Barratore(I fon't think you can dispel an antimagic field). I can try and target the parts of the Kraken farthest away from the cleric to hurt the Kraken. Part of it should be out of the antimagic field

V is gonna target R19 with an empowered fireball that detonates 10' above the water so that the parts of the Kraken not in the antimagic field get fried. If it works, and the Kraken still lives, he's gonna follow it with a quickened fireball to the same spot.

empowered fireball: 67 damage, reflex save 26 for 1/2 damage
Fireball: 44 damage, reflex save 24 for 1/2 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop


AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK)  15d6=55 ; d20+9=27 ; d20+9=18 ; d20+9=20 ; 4d6=12 ; 4d6=17 ; 4d6=17 ;
Friday February 7th, 2020 9:38:41 AM

Tishe’ sees the General retract his challenge and nods. Preliminaries done, now for the main event!

Tishe’ sees Emrys’ powerful spell is going to soon take care of most Turtles, and flies to face the final unaffected one. (Move to AC,14. 45’ up)

She casts Freezing Sphere to damage and hold the Turtle, then uses her spell weaving abilities to cast a Quickened Sonic (scorching) Ray!

.......
Move to AC,14 at 45’ up
Freezing Sphere. 55 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25
Sonic Ray. Touch AC 27, 18, 20. Sonic Dam. 12,17,17. = 46 sonic damage

Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 2. 0

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+30=31 ;
Friday February 7th, 2020 1:20:02 PM

(Emrys' Concentration Check: d20+18(caster level)+12(ability mod) = 31)

The witch is surprised by the sudden tridents thrown at him, especially the one that hits, but it's not enough to lose his concentration. He winces in pain and feels quite indignant that such lesser creatures actually caused him harm. "They will pay dearly for that!"

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+28=43 ; d20+23=33 ; d20+18=38 ; d20+18=37 ; d20+13=26 ; d20+28=34 ; 2d6+17=23 ; 2d6+17=23 ; 2d6+17=21 ; 2d6+17=22 ; 2d6+17=24 ; 2d6+17=20 ;
Friday February 7th, 2020 2:09:02 PM

Barratore shifts as the Kraken attacks while he fires and with the aid of his magical protections, the fighter hardly notices. Stoneskin absorbed 10 from each hit, the rest damaged the Temp HP pool form Hero Feast

Knowing, but not caring, that the Kraken will gain another free attack, Barratore takes Deadly Aim and sends another volley.
Deadly Aim Gtr Penetrating Strike it AC 43 / 33 / 38 crit 37 / 26 / 34
Dmg 23 / 23 / 21 Crit +22+24 / miss / 20 total 133 If the Kraken dies, Barratore will pick another target

Calamari is back on the menu boys Barratore mentally calls to the others. Just a powerful caster hiding in an Anti Magic spell. Not sure what he is thinking right now, other than this was a bad idea

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 32/36 rounds
Freedom of Movement 70 minutes
Jump 5/10 rounds
Fly 44/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink 2/5 rounds +2 Attack 50% opponent miss 20% I miss

OoC: Barratore Has Freedom of Movement and wins the Grapple. I played out this round ignoring the grapple and all things related to it

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d100=62 ; d100=99 ; d100=68 ;
Friday February 7th, 2020 3:27:39 PM

Hey Wait! Barratore was BLINKING when the Kraken attacked! Let's see if any of those three attacks hit??

YUP YUP YUP. No retcon needed, whew!

Of course, after grapple, in the AM Field, the Blink is off.

BUT! You guys gotta follow my links. Grappled rules say "In addition, grappled creatures can take no action that requires two hands to perform." You cannot use a bow when you are grappled!

BUT!!! BUT!!! Barratore is protected from being grappled by his freedom of movement! Map updated, no grapple!

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+23=36 ; d20+23=33 ; d20+23=26 ;
Friday February 7th, 2020 6:33:39 PM

(Addressing the Reflex Saves that I didn't notice while I was at work)

(Reflex Saves: 36, 33, 26 vs. breath weapons. Success x3)

Emrys is able to dip, weave and sidestep out of most of the super heated steam. The portion he couldn't dodge was completely absorbed by Tishe's fire wards (Resist Energy: Fire/30).

He shouts back in Draconic with a verbal twisting of the blade, "I hope you enjoyed that breath, because it was your last!"



Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=31 ;
Friday February 7th, 2020 7:05:54 PM

(The Attack)

Emrys moves over to the wall in front of the other group of sahuagin warriors (AB/30) and he turns his menacing gaze upon them."Here ... why don't you surf this wave!" He begins to cast and a dark, sickly wave washes over them!

(Emrys casts Waves of Exhaustion at the group of Sahuagin Warriors. No Save. Spell Penetration: 31, if necessary. Range: 60' cone-shaped burst ... that should get them all. They all become Exhausted: half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.)

In reply to Barratore's meal plans, he says mentally, "Dragon Turtle Soup will be served as well!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20=3 ; d20=15 ; d20=7 ;
Friday February 7th, 2020 7:32:36 PM

Reflex Roll #1 - 3+6 =8
Reflex Roll #2 - 15+6=21
Reflex Roll #3 - 7+6=13

OOC: Didn't add up my own reflex...Should I ?
OOC#2: Will post another post in an hour or two .....waiting for DM response (:



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=22 ; d20+15=33 ; d20+10=30 ; d20+10=15 ; d8=5 ; d8=4 ;
Saturday February 8th, 2020 12:41:50 PM

Edson hears Barratores mental command and turns his shots onto the caster. twice he hits(One crit non confirmed). 5 damage and 4 damage.

How are you on the southwest side... he mentally asks the group.

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) 
Sunday February 9th, 2020 10:50:42 PM

OOC To Lanliss:

Lanliss needed to make three saves, using your usual save PLUS +6 for cover and wind wall. You rolled 3, 15, and 7. Your usual reflex save is +13. Add in the +6, and you have a +19. So your raw rolls end up as 22, 34, and 26. You make all three saves and you have evasion, so you take no damage.

I'll hold off on adjudicating this round until I get actions from Lanliss.

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) 
Sunday February 9th, 2020 11:00:56 PM


Velarin's empowered fireball does not harm the Kraken or the Caster.

Barratore kills the Kraken and shoots the Sahuagin Caster for 20.

Edson shoots the Sahuagin Caster for 9 damage.

The Caster dispels the AM Field. With the Field gone, his Ethereal Jaunt spell pops into effect, and he disappears deeper into the Realm of Shadows.

Caster AC29; 46hp down

You have possession of this battlefield without opposition. The last you knew, to the south, three dragon turtles are at the gate, with only non-adventuring archers to oppose them. To the north, the Skullheads are fighting an undead horde. You know about the west, where your friends are fighting.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday February 10th, 2020 8:24:26 AM

V briefly considers throwing a true seeing to locate the cleric, but from 200' feet up, he would be out of range.

The wizard calls to his companions. "How you all doing on the Southwest side? The Kraken is dead over here, and the powerful cleric went super secret. I can come over there to give you a hand with some big spells against the turtles, or stay here and try and hunt down the cleric before he gets another crack at toppling the walls with an earthquake. Anyone have an opinion on the matter?"

(V will listen to the responses and then act. post with action will come later)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+17=32 ; d4+1=5 ;
Monday February 10th, 2020 8:58:59 AM

Lanliss attacks with his trusty dagger out of reflex.
There were a lot of dangers he saw from the surrounding enemies, but it seemed the spellcaster and the spell weaver were doing just fine on their own.

Attack 32
Damage 5

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Monday February 10th, 2020 1:13:02 PM

"I'm headed to the gate and the trio of turtles. V, I think you should hang out and try and catch the spell caster, but your call. Edson, get to the Skullheads and see if they are holding out."

Barratore takes off along the wall towards the gate.
Speed 60 x5 with Run Feat

If running the wall looks to not be a viable option, Barratore will Fly (Speed 50 x2)

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 31/36 rounds
Freedom of Movement 70 minutes
Jump 4/10 rounds
Fly 43/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink 1/5 rounds +2 Attack 50% opponent miss 20% I miss

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Monday February 10th, 2020 3:43:01 PM

Tishe’ pauses to see if the Turtle is out of the fight.
.......
Move to AC,14 at 45’ up
Freezing Sphere. 55 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25
Sonic Ray. Touch AC 27, 18, 20. Sonic Dam. 12,17,17. = 46 sonic damage

Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 2. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=36 ;
Monday February 10th, 2020 4:56:07 PM

(alrighty then.)

"Alright Barratore. I'm gonna cast true seeing and go look for him. If I'm not seeing him shortly, I'm heading your way to help kill some turtles. Hopefully the elementals I summoned have been killing some Sahaguin."

"Edson, Barratore is right. Check on the Skull heads. I have a pair of sunbursts for undead destruction if they are having problems. You are double quick because of the haste. Shouldn't be a long sprint for you. Let me know if i need to head that way."

V casts a true seeing and drops 60' looking for the cleric(perception 36)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday February 10th, 2020 8:17:01 PM

"Ok Baery" Edson relays mentally before taking off for the undead fighters. He keeps hjs eyes out.. making sure none of the sahugain breeched the city.

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday February 10th, 2020 9:54:26 PM

Emrys continues to watch to see if the life is draining from the dragon turtles eyes. He shouts down to the remaining sahaquin, who should be exhausted by now, "The battle is over for you, leave while you can! Or I'll add your souls to my collection ... an afterlife of unrelenting torment!"

He looks back at the archers along the wall and commands, "Motivate them!"

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) 
Tuesday February 11th, 2020 12:16:48 AM


Please keep This MAP in mind.

Edson wants to run from L-M8 to I5. The fastest route is along the wall. Trying to cut through town, a town you do not know, with dead ends and alleys, is sure to be slower. The distance is 6,000 ft. Edson has the fleet and run feats. His base move is 35, not 30 as noted on his sheet. He can run for 12 rounds just fine, and that takes him 35x12x5 = 2,100 ft. out of 6,000. That's enough for this post.

Edson, if you want to keep running, start making Fort saves. The first is at DC10, then DC11, then DC12, etc. For each save you make, you travel 175 ft per round. If you fail a save, you have to rest for a minute before you start running again. OR you can hustle at 70 ft per round, but your kindly DM thinks that statistically, you go farther running and resting.

=====

Barratore has a shorter distance to go -- just 2,500 ft to the southern gate -- and he has the fort saves to run for longer. The DM is trying to figure out if your move is 30, 40, or 60 ... please let me know.
If 30, then you run at 150, and it takes 16 rounds, not a problem for a PC with Con 20.
If 40, then you run at 200, and it takes 12.5 rounds.
If 60, then you run at 300, and it takes 8 rounds.

=====

Velarin descends a little more than somewhat, but does not see the Sahuagin Caster. He is in the Realm of Shadows, and underwater, and True Seeing does not let you see through physical obstacles, including murky sea water. Also, although Velarin does not know it, he is moving off as fast as he can, in a direction unknown to him. The duration of the spell is a round per level, so that gives him the chance to go quite far. Once he returns to the Wold, Locate Creature or Equivalent may do the job.

The Sahuagin warriors lurking in the area are level 6 elites on dire sharks. What kind of elementals did you summon? Remind me of that and I'll let you know how that underwater battle is going.

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d20+8=25 ; d20=9 ; d20=11 ; d20=19 ; d20=9 ; d20=11 ; d20=12 ; d20=16 ; d20=2 ; d20=14 ; d20=5 ; d20=10 ; d20+6=16 ;
Tuesday February 11th, 2020 12:54:24 AM


Lanliss hops off the wall into the water and swims to Sahuagin 6. He stabs him with a dagger for 5 damage. Lanliss, please make a swim check every round you are in the water.

Tishe' flies over to the unsuffocated turtle. She blasts it with a Freezing Sphere and a Sonic Ray! It saves vs the cold attack. It takes 27 cold damage and 46 sonic damage. And is locked in ice.

Emrys casts Waves of Exhaustion at the Sahuagin Elites (and their sharks!). There is no save, and they are left with major debuffs!

The Enemy:

First, suffocating creatures get saves to see if they can take an action. NO, they are all busy dying!

The exhausted Sahuagin throw tridents at Lanliss -- they all miss!

The ice-bound Turtle Tishe' is fighting uses its breathe to melt the ice, then takes a move action to swim away under the waves.

It looks like this fight is done ... unless that Turtle pops up ...

And the MAP!


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 11th, 2020 7:25:18 AM

(ooc: if Edson was fighting with Barratore and V, which i believe he was, he has an extended haste up. I cast it upon the group that was with V. It doubles his move)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 11th, 2020 7:27:35 AM

(ooc: v sent in 3 greater water elementals with three summon monster 7 spells)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=39 ;
Tuesday February 11th, 2020 7:32:38 AM

V will fly down another 60', putting him at 80' above the water, where he once again looks for the cleric. Perception 39.

(ooc: I know he's gone, but V Doesn't. If V doesn't see him this round, he will be teleporting to the north wall next round)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+9=15 ; d20+9=27 ; d20+9=24 ; d20+9=29 ; d20+9=23 ; d20+9=24 ; d20+9=16 ; d20+9=25 ; d20+9=29 ; d20+9=18 ;
Tuesday February 11th, 2020 1:01:31 PM

Edison keeps runnning. Moving faster due to Velarin's haste spell from before. His lungs hurt, but he keeps pushing. His lungs feeling like they are about to burst.... and then he sees the area the other group is supposed to be in.

OOC: Witht the haste, I rolled enough saves to make the distance. I didn't fail until the 10th round.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday February 11th, 2020 4:22:10 PM

Barratore runs towards the main gate. Looks like we are going to succeed in holding off the attack, but we did not take down any of command pieces. Don't get me wrong, they lost in a big way, but without the high cleric and commanding general, we aren't done.

Ill be at the main gate in about 30 seconds

8 rounds elapse
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Jump -4/10 rounds
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink -7/5 rounds +2 Attack 50% opponent miss 20% I miss

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK)  15d6=64 ;
Tuesday February 11th, 2020 6:15:25 PM

Tishe’ thinks agreement with Barratorre. ‘We are still needing to take the fight to the Sahaugin. Otherwise, they will stay beneath the waves and interdict the town. We need to decicively demonstrate to the Sahaugin that Effacia is NOT where they want to be!’

Though it grieves Tishe’ on the inside, part of the lesson is to remove more of the Sahaugin elite. She’s not worried about Lanliss’ ability to get out of mischief, so she flies back towards the Sahaugin elite, and casts another Freezing Sphere!

Move to AC,26 at 45’ up
Freezing Sphere. 40’ radius centered at V W/ 29,30. 64 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 3. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+18=27 ; d20+17=24 ; d6+1=3 ;
Tuesday February 11th, 2020 8:19:37 PM


Lanliss will swim to the next enemy and attack.
He will use his short sword this time.
OOC: as long as he is not in Tishe's way.

Swim 27
Attack 24
Damage 3

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 11th, 2020 11:09:15 PM

Emrys almost pities them, but not for long.

"Once we finish here, I will teleport us over to the other wall."

Emrys keeps his promise. As the wails and cries of the helpless Sahuagin give in to the icy clutches of death ... and Lanliss' blades ... the witch invokes miraculous powers to teleport the group to the opposite wall to face the last remaining units of the sahuaginian invasion force. His spectral hand touches both Lanliss and Tishe.

(Emrys casts Miracle to duplicate the 7th Level Greater Teleport Spell. No range limit ... and arrive on target.)

TOTAL BATTLE: all combatants (DM Cayzle)  d20+5=7 ; d20+5=16 ; d20+5=24 ; d20+5=18 ; d4+1=2 ;
Wednesday February 12th, 2020 7:08:13 AM


Barratore and hasted Edson are running. Barratore notes that the enemy leadership remains intact!

Velarin looks for the caster, but with no luck. He is planning to teleport to the north wall. Heck, if Edson runs back, Velarin could teleport them both. Why is Edson running when Velarin is teleporting there? Easy to coordinate via telepathy.

The suffocation victims all die.

Tishe' tosses another Freezeball, hitting all the remaining Sahuagin and Sharks and Lanliss. All these targets get a +4 cover bonus for being half in water.

4 Sahuagin saves: three fail, one saves. The only Sahuagin left standing is (d4+1) Number 2.

Lanliss, please make a DC24 reflex save, at +4, and if you make it, no damage, but you are trapped in ice. If you fail, also take 64 damage.

Lanliss wants to draw a sword and take a swing at the Sahuagin next to him. HOWEVER, trapped in the ice, he is just out of reach. Plus, Tishe' just killed it. Attempting to break free is a full-round action. A trapped creature must make a DC 25 Strength check or a DC 25 Escape Artist check to do so. Or you could use a missile weapon and stay trapped?

Emrys wants to use his spectral hand to reach out and touch his friends, teleporting them away, but Spectral Hand can only be used to deliver 4th level and lower spells. Also, WHERE is his destination?

We're halfway through the round, and we need actions from Emrys and Lanliss. We'll finish resolving the action later today or tomorrow.

And the SW MAP!

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday February 12th, 2020 10:45:38 AM

Emrys was intending to wait until the combat had concluded before casting Greater Teleport.

"As the wails and cries of the helpless Sahuagin give in to the icy clutches of death..." (then he was going to cast .... from previous post)

Emrys will do what he can to help Lanliss back up to the wall. He doesn't have the ability to gift him with flight, not without using a high level spell or a once-a-day ability. He looks up to Tishe wondering if she can help. "We must gather together so that we can teleport!"

As far as knowing where to go ... after staying within the city for almost a week ... and having flown around the city several times when they first arrived, he has a very good general sense of the cities layout. He simply looks and hears where the battle is taking place. Barratore, Velarin and Edson seem to know where to run to ... he should have the same senses as they.

(From the spell, Greater Teleport: "You need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.")

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Wednesday February 12th, 2020 11:34:35 AM

Tishe’ nods at Emrys, “I can collect our Rogue.” She flies down to the stuck Lanliss, “Sorry about that sweetie, come with me”, and she weaves a Dimension Door spell to pop herself and Lanliss back within 5 feet of Emrys!

She thinks to the group, ‘Edson is moving north to scout and Barratorre is moving south, let the rest of us meet up at the South Gate and deal with that threat. Then, if Edson finds trouble to the north, we will all be in one place for a couple of teleports.’

Move to Lanlis
Dimension Door With Lanliss back to Emrys

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday February 12th, 2020 11:36:59 AM

Either running or teleporting, Edson still heads for the skullheads. He needs to get to them and see how they are performing. His bow is clenched tight in his hand, his knuckles white. If he is teleported, as soon as he is out of the spell he has an arrow knocked incase any attacks are happening.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Wednesday February 12th, 2020 2:16:54 PM

Cow Bells! If I'd known you would just be popping about I would've waited. Barratore sighs mentally as he keeps running along the wall towards the main gate.

8 rounds elapse
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Jump -4/10 rounds
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink -7/5 rounds +2 Attack 50% opponent miss 20% I miss

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday February 12th, 2020 4:59:33 PM

"I bet that icy water was invigorating," he says to Lanliss with a smile.

"I can't do this 'popping' around very much more. I'm having to use my most powerful magic to hack into these conjurations! I can do this only one more time today. I figured getting us around this field of battle deserved the urgency."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d100=49 ;
Wednesday February 12th, 2020 7:14:28 PM

About to call Edson to run back, V sees him continue on.

"Sorry boys. Seems like our communication was off a little there. The cleric seems to be gone, but it may be to our benefit that he escaped, as we can now use a discern location to know exactly where he is in the upcoming days."

"The Southeast corner seems clear at the moment, and you are wrapping up the southwest. The only thing I'm greatly concerned about at the moment is the North wall. for all we know the undead have overrun it. I will give you an update momentarily."

V pulls a scroll from his handy haversack, and casts teleport, taking him to the center of the north wall where the skull heads were supposed to be.(49%)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+17=24 ; d3=3 ; d20+17=31 ;
Wednesday February 12th, 2020 9:10:56 PM

Lanliss manages to get himself into a position where the freezing power of Tishe' doesn't hurt him...just....makes him shiver and frozen.
After what seems a half a minute to Lanliss.
He manages to sort of...break himself free from the frozen state he found himself into (by moving his fingers as much he could).
Only to by snatched by Tishe' and teleport to another place.
Lanliss face expression meant one thing only, bewilderment/ a complete surprise.

Reflex 24
Escape Artist 31

TOTAL BATTLE: all combatants (DM Cayzle) SAME ROUND CONCLUSION  d20+11=26 ; d20+19=34 ; d20=10 ; d20+10=20 ;
Thursday February 13th, 2020 7:24:28 AM


Okay, this is the conclusion of the same round as yesterday ...

Barratore and hasted Edson are running.

Velarin looks for the caster, but with no luck.

The suffocation victims all die.

Tishe' tosses her second Freezeball, 3 of 4 remaining Sahuagin elites die. Number 2 lives.

NEW: Lanliss makes his save but is trapped in the ice. It takes him the rest of the round, but he wriggles free.

NEW: Emrys waits until all the Sahuagin are dead. Number 2 is still alive. He calls to his friends to gather together for a teleport.

NEW: The Sahuagin general, who had travelled underwater to the wall, and then had climbed up it, now climbs over the battlements next to Emrys. He is invisible, but Emrys can see him. He grapples the unarmed caster, breaking his invisibility. His CMB is +19. His CMD is 34. Emrys's CMD is 21. The general's grapple check is a 34, so he grapples Emrys.

Emrys, please keep in mind your options:
-- break free and act normally, with a grapple check or escape artist check vs DC34.
-- take any action that requires only one hand to perform, such as a melee attack or activate an item, or cast a verbal spell, with a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.

Note: verbal only spells: "To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. You can't cast a spell of this type while bound, grappling, or with both your hands full or occupied."

Here are the combat rules for grappling.

Here are the rules for the grappled condition.

NEW: Down in the sea, the frozen Sahuagin #2 throws a trident at Lanliss and misses! His dire shark tries to break free of the ice but fails.

And the SW MAP!

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d6+9=12 ; d20+30=35 ;
Thursday February 13th, 2020 12:44:02 PM

Emrys is caught off guard by the sudden grapple, however he replies, "You are a special kind of stupid, aren't you?"

Suddenly sharp thorny spikes erupt from his body causing many piercing wounds to the already heavily scarred General.

(Emrys activates Bramble Armor: Plant Domain Free Action SU ability. Deals 12 points of damage.)

Emrys looks at his friends and mentally says, "Get him! I will be back in a second." Then he activates a verbal only spell and disappears in an evergreen scented poof!

(Emrys casts Word of Recall, verbal only spell. Concentration Check DC: 10 + 19(CMB) + 6(spell lvl) = 35. Emrys Concentration Check: d20+30= 35 exactly!)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday February 13th, 2020 5:00:55 PM

Edson continues running, hoping the distance and time wont make him grow a beard by the time he is done. During the time he is runing, he calls out any one that appears to be in distress to someone who can help. He also mentally calls out to his friends if any enemies appear to be nastier then the normal baddie.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday February 13th, 2020 7:28:43 PM

Hearing Emrys' mental command to "get him, I'll be back in a sec, V momentarily thinks about heading over to help. But Barratore is already on the way. Emrys is likely doing a pop out and pop back in momentarily tactic, and Tishe' and Lanliss are still there. The four of them should be able to handle the Problem.

V communicates his intentions to his friends. "Barratore... The Southwest wall might need a little martial reinforcement. I'm going to check on the skull heads and the north wall. hopefully they were able to defend it long enough for us to back them up. I should have thought ahead to have a lower level caster with them to send us sending spells with updates."

V pulls a scroll from his handy haversack, and casts teleport, taking him to the center of the north wall where the skull heads were supposed to be.(49%)(from last post)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Thursday February 13th, 2020 9:45:25 PM

Barratore is on his way to the main gate, NOT towards Tishe, Lanliss and Emrys. V you're the only one getting their in under a minute. Edson is heading north, I am heading to the main gate and the dragon turtles attacking there.

Barratore is still 5 rounds out

8 rounds of running accounted for in durations below
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+18=21 ; d20+18=28 ;
Thursday February 13th, 2020 10:33:21 PM

Lanliss swims towards the general and climbs the battlements if necessary.
He will act defensively if needed but won't attack the general this moment.
Swim 21
Climb 28

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK)  d20=20 ; d20+20=37 ; d3=1 ; d20+20=34 ; d20+20=36 ; d20+20=38 ; d20+20=40 ;
Friday February 14th, 2020 5:16:17 AM

Tishe’s plan of moving to Lanliss and doing a DimDoor goes out the window with the Sahaugin General on the battlements. ‘There is more than one way to weave a basket, Sieur Velarin’, she thinks I the telepathy loop. ‘Sahaugin General who challenged the wall, climbed invisible and grabbed Emrys, who ‘ported out for a second. We can handle, and there are two more walls needing attending. You see to your jobs and we’ll see to ours!’

Tishe’ hovers 45’ above the General and weaves a Glitterdust spell, attempting to blind him and reveal if there are other invisible Sahaugin climbing the wall. “It looks like you decided for a one-on-one after all, good Sieur. We are bother here...”

She looks for tell-tale signs of other magical protections on the General,too.
.....

Know Arcana (identify spell effects in place: DC20). 40. 37. 34. 36. 38. 40

Hover. 45’ up
Cast Defensively. (+3 AC)
Extended Glitterdust. all within 10’ radius of General Will DC 22 or blinded. Even if save, covered in glitter, -40 Stealth.

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 6:13:13 AM

"Very good Tishe'."

V does as he planned and teleports to the north wall.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 6:15:38 AM

(ooc: where are the main gates? I didn't realize there was a section we couldn't see under attack except the undead going for the north wall.)

TOTAL BATTLE: all combatants (DM Cayzle)   d20+10=29 ; d20=6 ; d20+10=30 ;
Friday February 14th, 2020 7:15:30 AM


OOC: There are four fronts in this war, of which you are aware. (1) The East, with the Kraken and the Caster. (2) The West, with the dragon turtles, sahuagin, and the General. (3) The South at the gate you fought several days ago, with a few dragon turtles. And (4) the North, where the undead are massing. In addition, there are many many isolated sahuagin and undead attacking the walls in ones and twos, but they have learned their lesson from your area attacks and are not massing anywhere. Sorry if this was not clear.

Barratore is running toward the South.

Edson is running to the North.

Every 100 ft or so, they see a lone sahuagin, or a small team of 2-3, attacking. Sometimes with missiles. Sometimes climbing up the wall to engage. I'm assuming the two do not stop to engage -- it would be overkill and a distraction. The humans on the wall are giving as good as they get.

Velarin wishes to use a scroll to teleport. But on your sheet, your kindly DM sees no scroll of teleport. Are you using a scroll of Limited Wish? If so, then you are using a Teleport to visit a location you have seen once (when you flew in via WInd Walk). Please confirm, and roll your miss chance.

Lanliss swims to the 20 ft high wall and gets about halfway up. He can finish his climb next round.

Prickly Emrys, concentrating hard, just manages to cast his spell and blips out of the pricked General's less than gentle embrace, headed for home base back in the CV.

Can you use Know Arcana to ID spell effects that reveal no outward sign? For now, without precedent, let's say yes. Tishe' sees that the General has enjoyed a Heroes Feast, has Protection from Fire, Cold, Electricity, and Sonic magic, Barkskin, Shield of Faith, and Bear's Endurance. Tishe' casts Glitterdust -- luckily Lanliss is outside the radius as he climbs up. The General rolls a 29 and saves vs Glitterdust. The spell reveals no other invisible foes.

The last Sahuagin in the West throws another trident at Lanliss and misses. His dire shark breaks out of the ice, and the two of them swim under the waves.

The general looks up at Tishe, makes the rudest of gestures, and dives off the wall into the waves.

No need for a map this time.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday February 14th, 2020 10:13:34 AM

OOC: Not sure what to do know?
OOC2: What should we do ?
OOC3: might post late today as well.....

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 2:30:33 PM

(Ooc: I erased the teleport scroll from my sheet as soon as I posted that I cast it. If I don’t get rid of things when i use them, I forget to do it. Would you prefer me to do it another way?)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 2:32:09 PM

(I rolled the miss chance when I originally said I was going to use teleport scroll on Wednesday 2/12/20)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 2:40:49 PM

(49%)

TOTAL BATTLE: all combatants (DM Cayzle)  
Friday February 14th, 2020 4:37:09 PM


Thanks Velarin, no, you are good; I just need reminding of stuff is all!

:-)

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+20=39 ; d20+25=40 ; d20+25=35 ; d20+25=36 ; d20+25=29 ;
Saturday February 15th, 2020 6:37:09 PM

Tishe’ doesn’t like the rude gesture by the General and thinks that HE thinks that because the heroes have rarely entered the water, the General will believe he is safe, so...

The sorceress flies after the General, slicing into the murky water and looks about to see if he may have stopped close by because of over confidence! She thinks to the team: ‘ if they can go under the waves and believe they are safe, this will be a long war. They need to know they are not safe even there!’

Counting on the General’s overconfidence and the murky water to isolate her target, Tishe’ will use her Fly spell and Pearl to fly/ swim at double speed. If she finds the General, she Heroically weaves a Greater Dispel Magic to remove many of his protections!
....

Double move 60’ fly/60’ swim and Waterbreathing.
Cast Defensively. (+3 AC)
Greater Dispel Magic. Targeted on General. Dispel 4 spells at 40, 35,36,29

Ring with Freedom of Movement
Pearl of Sirines. (60’ swim, Waterbreathing, act underwater without hindrance.

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 0

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday February 16th, 2020 10:42:27 PM

Uncannily, Angus is there waiting outside the manor house with a hot cup of herbal tea for when Emrys arrives. His tall, thin cohort offers the tea and Emrys graciously accepts. "Thank you dear Angus, but I will be taking it on the go. I must return."

Emrys casts a miraculous spell to cause the effects of a powerful conjuration, Greater Teleport.

(Emrys casts Miracle to duplicate the spell Greater Teleport. He wants to pop back on the wall 50 feet from where he was standing ... thinking that the General is still there, but he wants to put a little space between them.)

When Emrys arrives back on the wall, he's surprised to see that the General and Tishe aren't there. He simply drops the cup ... it was more for show, but his audience was no longer there.

He looks around in all directions and then mentally asks, "Where did you and the General Fishface go?" He then removes a handkerchief from one of his pockets and wipes some of the General's blood from several of his spiky thorns. 'This could possibly be useful,' he thinks as he slips it into his haversack.

TOTAL BATTLE: all combatants (DM Cayzle)  
Monday February 17th, 2020 11:29:58 AM


NORTH

Velarin teleports to the north wall -- to the center of the north wall where the skull heads were supposed to be. He sees a scene out of a zombie apocalypse. The wall is overrun, aside from a small section on which the beleaguered Skullheads are making a last stand.

A reminder of the Skullheads (letter in parenthesis is who they are on the map):
Two human brothers, (C) Charles the Cleric/Soulseeker and (H) Hampton the Cleric/Undead Hunter, who are co-leaders.
A half-elf cleric of Gargul, (W) Sister Wendy.
Two dwarf fighters, cousins (T) Tim and (not on map) Tom, both specializing in ghost touch pole arms.
(N) Tensmith, a male half-orc necromancer.
(J) Jenjy, a young female beastfolk (ratkin) rogue.

Velarin teleports right into the Skullheads defensive grouping. One of the dwarves looks dead. The ratkin rogue is down. The others look wounded to greater or lesser degrees.

Some enemy has created stone ramps that are letting the undead horde swarm up to the walls and over.

There is a Daylight spell centered on the Skullheads. There's a defensive insect plague of wasps keeping the undead away from the wall where the defenders are making their stand.

The enemy is EVERYWHERE.

There are two very big undead water elementals! One is lurking outside the darkness. One is rampaging in the town. There are skeletons and zombies everywhere. You see shadows and wraiths and other incorporeals as well. On the wall, there are scattered skeletons and zombies bloated with seawater. A pack of ghouls or ghasts is threatening Sister Wendy -- in fact, Velarin, please make two DC15 fort saves vs stench or be sickened. (Sickened: You take a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)

Here is a North Wall Map!

===== ===== =====

SOUTHWEST

Tishe' dives down and out, ending up 5 ft underwater. She can see within 25 ft fairly clearly, but up to double that, foes have concealment. She does see the General, and she casts her dispel. She strips four spells off him -- the heroes feast and three protection from energy spells. Via telepathy, Tishe' explains her reasoning.

Lanliss sees the General dive off the wall into the water and away. He sees Tishe' dive in after.

Emrys greater-teleports back. He's on the wall and sees nobody up there!

And the SW Map!

===== ===== =====

RUNNING

Barratore is still running to the gate under attack by dragon turtles. He has been running for four rounds and has four to go.

Edson is still running to the north wall. He has been running for four rounds and has 14 rounds to go.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+16=33 ; d20+16=32 ; 6d6=25 ; 18d6=66 ; 6d6=20 ; 18d6=60 ;
Monday February 17th, 2020 7:34:57 PM

(fort 33 and 32)(it's on now Cayzle)

"Oh crap! the wizard says as he lands in the undead hordes. As he is still invisible, he let's the skullheads know he is there. "Skullheads! It's Velarin! I'll be 30' above you. Hang on, for a few more moments. Help is coming! yell me a status report of your health if you can."

"Keepers!! The north wall has fallen! most of the Skullheads are dead or dying and trying to make a last stand. The undead have breached the city! I'm gonna need some backup." V hopes that the queen and the majority of the people used his mansions for a safe fallback location.

The Wizard Flies up 30' to avoid distractions for his upcoming castings. He calls forth his most powerful anti-undead spell, a Sunburst, and centers it at O12, Keeping the skullheads out of it's range.
(Every non-undead within an 80 radius of O12 is blinded and takes 34 damage, but a reflex save of 29 negates the blindness and reduces damage to 21. All undead in the radius take 75, and are instantly destroyed if susceptible to bright light. reflex save of 29 reduces damage to 42 and negates destruction)

Noticing how massive the horde to the west is, compared to the east, V reaches deep within himself for a heroic effort(and a hero point) and casts another one at the exact same spot. "Time to crispy some critters."
(Every non-undead within an 80 radius of O12 is blinded and takes 29 damage, but a reflex save of 29 negates the blindness and reduces damage to 19. All undead in the radius take 69, and are instantly destroyed if susceptible to bright light. reflex save of 29 reduces damage to 39 and negates destruction)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Monday February 17th, 2020 8:18:19 PM

"I can help", lanliss communicates to the group referring to the undead situation.
"Unless you think I am needed somewhere else", he adds after a moment.

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d100=57 ;
Monday February 17th, 2020 8:59:43 PM

Tishe’ is startled at Velarin’s pronouncement, and berates herself. ‘We should have given means of communication to the Skullheads and the South Gate.’ Too late now for recriminations, she can only act and hope they can help. ‘Sieur Barratorre, keep to the South Gate, we need to know what is happening there! Lanliss and I are coming to the north wall.’

Tishe’ ignores the General and vaults back into the sky, flying towards Lanliss. ‘Hold on, Sieur Lanliss, we are going to join Sieur Velarin.” She grabs Lanliss and weaves a Limited Wish “I wish to Teleport to 50’ above the North Wall!”

Move swim/fly to Lanliss
Limited Wish (break one diamond) to Teleport 57- on target. (Assuming ‘seen casually’ while walking Effacia helping in the last week)

......
Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 1

TOTAL BATTLE: all combatants (DM Cayzle)  
Tuesday February 18th, 2020 7:08:28 AM


Emrys still stands, even more alone, in the Southwest, at the harbor.

Barratore and Edson keep running (5 rounds now).

Tishe' moves to Lanliss, touching him and teleporting both to the North Wall, 50 ft above it, 70 ft above the waves.

Someone, please tell me Lanliss has a current fly effect on, or else he'll be falling. This should reinforce the need for players to note their PC's active effects in every post, please!

Finally, last but not least, Velarin flies up 30 ft into the air and casts a powerful Sunburst spell. HOWEVER, the material component for this spell is "sunstone and fire source." Before the spell goes off, Velarin needs to mention his fire source. That's not something you can keep in your spell pouch.

Before we go on to the Skullheads and then enemy actions, let's resolve whether Lanliss is falling 50 ft to the wall, and also let's get this Sunburst component nailed down (or another spell cast or something).

And the North Map!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday February 18th, 2020 9:18:02 AM

OOC: Sorry, i hit send on my post last night but must have closed out before it posted.

Edon keeps running, pulling air in his nostrils and expelling out his mouth, trying to not cramp up. He hear the call of the north wall falling and thinks to himself that he should have been teleported.

I am almost there he telepathically calls to the others.

Nerves strained and worrying the worst, Edson keeps running.

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) 
Tuesday February 18th, 2020 9:27:05 AM

Addendum:
As soon as Tishe’ and Lanliss appear and the rogue tugs at the Sorceress’ hand, Tishe’ casts Featherfall as a Swift action to smooth Lanliss’ descent.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 18th, 2020 9:48:44 AM

(ooc: Velarin has the feat eschew materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. If Eschew materials is insufficient for this, I can change my spell choice. I never had time to go through every single spell to see if a component was more than a 1 gp, so if a sunstone is more than 1 gp, V, who's smarter than me would have bought some)

(I'll try and check in again later this afternoon before posting tonight.)

TOTAL BATTLE: all combatants (DM Cayzle)  
Tuesday February 18th, 2020 1:32:15 PM

The sunstone I am willing to let slip. It is the requirement of a fire source that I'm thinking about. Let me ask on the Rules Board for advice.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday February 18th, 2020 4:17:29 PM

Barratore winces as he hears what is going on on the north wall. Suggest bringing in Fire Elementals with a Time Stop V. Sounds like a great deal of strategically placed help is in order. Then you can go about evocating your brains out

Barratore keeps running, a song unbidden coming to mind about just keep running, just keep running, that's what do...

8 rounds of running accounted for in durations below
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 18th, 2020 7:11:03 PM

Emrys hears the harrowing message of the undead army overtaking the north wall. He instinctively turns to head in that direction to see for himself ... only a bright glow of daylight, silhouetting layers of urban overgrowth, can be seen from his perspective.

The sudden splash from Tishe, as she rises out of the water, distracts him from his morbid curiosity. She grabs Lanliss and goes "POOF" into thin air. "I didn't know she could do that?" And then he thinks, 'Am I invisible? Did she just forget me!'

He mutters, "Well then ... I better make the most of this one!"

Emrys says a few words of power and several things happen at once. His spikey bramble armor becomes much more tougher and his jade circlet begins to glow. He jumps from the wall and instantly polymorphs into a huge winged creature that resembles a spiky, wooden-armored, gold dragon. Having taken to the air, he speeds toward the north wall as fast as his massive wings can send him. (Movement Speed: 120ft x4 = 480ft)

(Emrys casts quickened Barkskin. Duration: 180 minutes. +5 to natural AC.)
(Emrys casts Shapechange. Duration: 180 minutes. Huge Gold Dragon.)

Emrys mentally announces, I'm heading to the North Wall. Does anyone need a lift along the way. I'm the one casting a dragon-shaped shadow over the city!" He lets out a gold dragon's roar!

--------------------------------------
Emrys Gold Dragon Stats:

Size: Huge
AC: 31
Hit Points: 188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.


Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 18th, 2020 7:17:16 PM

(ooc: Sorry for missing last night's post. I came home from work and fell asleep on the couch almost immediately. I woke up in the same position almost 12 hours later!!!)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+5=8 ;
Tuesday February 18th, 2020 7:25:19 PM

Lanliss tries to balance himself in the air.
The surprising moment of being teleported and being able to fly made Lanliss anxious.

Fly 8

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 18th, 2020 7:45:03 PM

(just a point of note in regard to collateral damage, with everyone heading for the north wall. If the sunbursts go off, they should do so before everyone heads that way, as V cast them at the same time as notifying the keepers of the breach. Once the DM has a chance to consult the rules committee, and rule, I can either continue along after the sun bursts, or ammend the post to change the spells that were cast.)



TOTAL BATTLE: all combatants (DM Cayzle)   d20=20 ; d20=1 ; d20+12=13 ; d20=7 d20=19 d20=12 d8=5
Wednesday February 19th, 2020 12:37:50 AM

ROUND CONCLUDES

Emrys still stands, even more alone, in the Southwest, at the harbor.

Barratore and Edson keep running (5 rounds now).

Tishe' moves to Lanliss, touching him and teleporting both to the North Wall, 50 ft above it, 70 ft above the waves.

Lanliss starts to fall, and Tishe' casts Feather Fall. Lanliss floats down 50 ft into battle.

Finally, last but not least, Velarin flies up 30 ft into the air and casts a powerful Sunburst spell. With his Eschew Materials feat, he does not need to worry about needing a fire source!

Velarin's Sunbursts do their bright work and destroy every undead within their radius aside from the huge undead water elemental thing. Let's roll some saves for that monstrous thing. It saves once and fails once, taking 112 hp damage and blinding it.

Emrys wants to change into a gold dragon and then to fly toward the north. However, note the Wold House Rule: "You may only polymorph into the form of a dragon if you can take 10 on a Knowledge Arcana check to beat a DC of 15 + its CR, and if you are wearing dragonhide armor or possess a scale from a dragon of the same sort." What's Emrys's Know Arcana modifier? Does he have a gold dragon scale?

THE SKULLHEADS

The Skullheads all retreat into the area Velarin just cleared. Two carry the fallen rogue, and Sister Wendy casts a cure to bring the ratfolk to consciousness. Charles the Soulseeker, the least wounded, stands next to Lanliss so that he will not be swarmed.

THE ENEMY

The Wounded Undead Water Elemental strikes out blindly at the building. He shakes it to its foundations, and breaks through the outer wall, as easily as it rips through a ship's hull at sea. People ("P" on the map) spill out and scatter.

The other fearsome Undead Water Elemental clambers over the town wall up the stone and into the city.

The enemy shuffles around, still trying to get into the city, or to get deeper in. You see some incorporeal undead in the daylight dive into the wall itself.

Skeletons and sea soaked zombies encircle Lanliss and Charles the Soulseeker on the wall itself, flanking them. Lanliss can take an AoO against one as it sidles around. Then they attack Lanliss and Charles. A skeleton hits Lanliss and inflicts 8 damage to Lanliss.

And the North Map!

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday February 19th, 2020 1:53:10 AM

Shapechange is a 9th Level spell. The most powerful transmutation spell in the game. It requires a Spell Focus of a jade circlet worth at least 1500gp, which he has.

As far as the rest ... the House Rule, (which I've never heard of until now) Emrys' Knowledge [Arcana], with a Take10, would be 42. He's changed into a gold dragon before, a smaller version, without a dragon scale. His father is a retired Gold Dragon. He's had exposure to dragon materials all his life. If I knew he needed a dragon scale, he would have access to one of every kind. His father owns several suits of dragon scale armor and a collection of dragon artifacts. His father earned the title, "Friend of Dragons," after having single-handedly saved several dragon types from extinction.

Or he could have gotten some from "Uncle" Valdor. ;)

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+23=31 ; d100=44 ;
Wednesday February 19th, 2020 5:25:11 AM

Tishe’ hovers and uses the telepathy at the group. ‘Sieur Emrys, both you and Sieur Lanliss weren’t in immediate grabbing distance, and that may be for the best. I believe we need to have Keepers on all the walls, or the enemy will concentrate like this and overwhelm the city. And we still don’t know what’s happening at the South Wall.’ There will soon be four Keepers here, and we can handle this.’

Tishe’ turns to the undead water elemental who just arrived in Effacia and judges ‘close enough’. She weaves a seldom used spell and focuses on the monster. “Your threads are linked to another place, Black-handed treadle! Walk there!” (Cast Enlarged Dismissal)

She then continues by weaving a Quickened Grease spell On the right stone ramp (AS,AT 9,10) covering the top of the ramp with very slippery Grease! Heroically, she turns and does the same to the other ramp! (S,T 9,10)

......
Hover 50’ above the wall

Enlarged Dismissal; Will DC 23 or return to plane of water. [44% roll to not send to different plane]
Quickened Grease. Reflex DC 21 or fall prone
Grease (used Hero Point). Reflex DC 20 or fall prone

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 1. 3. 5. 3. 1


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d4+1=2 ; d20+17=33 ; d20+17=36 ; 2d10+16=27 ; 2d10+16=28 ; d20+10=16 ; d20+10=22 ; 2d6+13=18 ; 2d6+13=19 ; d20+10=21 ; 2d6+13=23 ;
Wednesday February 19th, 2020 7:49:36 AM

V looks at the dozens of smoking undead corpses on the ground with slight satisfaction only to see the water elemental open up a building and threaten it's occupants.

"A little update Keepers. I just killed about 60 of them with a pair of sunbursts, but there are another 60 or so running around and I'm out of sunbursts. The Earth Elementals that are about to appear are mine, so just kill the undead water elementals."

V sees Tishe' starting to deal with the undead to the east, So V is going to concentrate on saving the people threatened to his west.

Briefly thinking of his encounter with the time elemental, V flies southwest so that he is 30' over V22 and uses a spell he has never used before in combat, and casts time stop, stopping time for everyone else, to give him two rounds to summon help(stupid die roller).

With his first round of time stopped action, V summons a greater earth elemental(SM7), having it appear just south and right next to the wounded undead water elemental.He then uses his second round to Summon a large earth elemental(SM5), placing it at Y26, with undead all around it.

He then commands The Elementals in Terran to destroy the undead.

The greater earth elemental swings at the undead water elemental, power attacking by 5 and hitting ac 33 and 36 for 27 damage and 28 damage.

The Large Earth elemental swings twice at the Zombie at Z24, power attacking by 5, hitting ac 16 and 22 for 18 damage and 19 damage. If he gets a cleave opportunity he attacks the skeleton at W24 hitting ac 21 for 23 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday February 19th, 2020 10:54:08 AM

"GRAB ME" Edson mentally replies to Emrys. This is going to take way too long to make it to the north wall.

Edson keeps running, just incase, but calls out landmarks or locations to help Emrys find him.

OOC: A little point, two dm post in a row show Edson and Barratore running for 5 rounds

TOTAL BATTLE: all combatants (DM Cayzle)  
Wednesday February 19th, 2020 4:32:52 PM

Cayzle Comments:

Emrys: I'll allow the shapechange this time because it is a house rule that you have not been called on before. However, after this you will need an actual scale. We can play out how you get it, but pulling strings from past heroes will not do. Also note that the house rules state there may well be consequences for using dragon shape, because Dragons Are Special!

Edson: Yes, note that I did list you running 5 rounds twice in two days. That's because I spent two days on a single round. In a combat this complicated, sometimes I'll need an extra post to make sure everything goes right. I think I've drug a round out over two posts twice in this battle so far!

Next DM post will be at midnight tonite, give or take.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+15=28 ;
Wednesday February 19th, 2020 8:00:28 PM

Barratore keeps heading to the gates. The others will have the undead breech handled shortly. He needed to start thinking about what if anything he would find. His bow was still in hand and now at 600' or so away, he picked up his eyes and ears to what he was heading at

perception 28

8 rounds of running accounted for in durations below
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=32 ;
Wednesday February 19th, 2020 8:09:06 PM

(ooc: Thanks Cayzle, understood. If I had known about the dragon scale rule, Emrys would have sought them out all this time ... like requesting a scale from the High Lord Mayor of Plateau City as an award or visiting the Dragon Isles to scavenge discarded scales ... or Ebay. :)

As Emrys flies over the city, he scans for signs of Edson. "Edson, where are you exactly?" With all his heightened senses, he looks for Edson-shaped figures in full sprint below him. (Perception: 32) He retracts his bramble spikes, not wanting to harm his passenger.

"Tishe suggests we go and help Barratore at the other wall. Apparently they have enough rogues on the north side. Are you okay with that?"

--------------------------------------
Emrys Gold Dragon Stats:

Size: Huge
AC: 31
Hit Points: 188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141  d20+17=19 ; d6+1=3 ; d20+19=31 ; d6+3=7 ; d20+14=27 ; d6+3=5 ; d20+9=22 ; d6+3=4 ; 9d6=37 ; 9d6=26 ; 9d6=25 ;
Wednesday February 19th, 2020 9:37:06 PM

Lanliss attack one of the enemies out of reflex.
Lanliss picks one of his targets from the undead that surrounds him and starts to attack that undead thing with his special short sword
(Attacking the one that sits on AI-12 to get the flank bonus or AI-13 if he can be flanked)

Attack#1 31 Damage #1 7
Attack#2 27 Damage #2 5
Attack#3 22 Damage #3 4
Flank Damage #1-3, 37,26,25



Added +2 to the attacks and damages due to weapon property.
Attack and damage for the opportunity attack +2 = Attack 21, damage 5

TOTAL BATTLE: all combatants (DM Cayzle)   d20=18 ; d20=10 ; d20=18 ; d20=9 [grease saves]; d20+12=18 [secret roll]; d20+22=40 ; d20+22=38 ; 4d10+15=29 ; 4d10+15=38 [water thing attack]; d20+9=13 ; d6=1 ; d6=3 [wraith]; d20+12=22 ; d100=11 [shadow]; d20=14 ; d20=13 ; d20=2 ; d20=6 [skellies and zombie];
Thursday February 20th, 2020 12:07:30 AM


Emrys turns into a dragon. He starts flying -- Your DM assumes you are flying straight there, over the town. That's 480 ft per round. Per this map, Emrys is flying from 8G to I5. That's about 4,500 ft, so call it 9 rounds of flight. He sets out (2 of 9 flown by the end of this round, since I made you wait last round).

Emrys sees that there is a huge black storm cloud at the center of the town, at the intersection of I-J-6-7. That's the Queen's Palace. The black cloud is at least 700 ft across, and it looks like a tornado or mini-hurricane. It is clearly a Storm of Vengeance.

Barratore keeps running. He runs 300 ft per round. He is moving from L8 to J8 on this map. That's about 2400 ft, and he is on Round 6 of 8 needed to travel the distance.

Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 6 of 18. The tedium is getting to Edson, and he telepathically calls for Dragon Emrys to come pick him up!

Tishe' casts Dismissal on one of the giant undead water elementals. But alas, that will not suffice to affect the monster. DM hint: Know Religion Check may give you some info about what the heck this is!

Then Tishe' uses quickness and heroism to Grease up the invasion ramps! Several zombies and a skeleton slip down on the east.

Time-stopped Velarin moves to V22, 30 ft up. He summons two elementals.

The greater earth elemental swings at the wounded undead water elemental. It has AC30, so both of the greater elemental's attacks miss.

The large earth elemental has more success, and both a skeleton and a zombie are destroyed.

Lanliss joins Charles the Soulseeker, and the two of them take out three zombies and a skeletal champion.

THE SKULLHEADS

The dwarf with the reach weapon stands in front of the grease with a readied attack.

Charles the Seeker stands with Lanliss, fighting.

Two run down the stairs and call to the innocents fleeing the giant water thing. They run over.

Sister Wendy casts a cure on Charles's brother Hampton.

THE ENEMY

Now close to the Wounded Undead Water Elemental, Velarin sees that it is massive and blacker than the darkest depths of the sea, a colossal watery form that glares with two immense, hate-filled, magical eyes. Let's talk about those eyes. The Sunburst should surely have blinded it -- but in fact, it has blindsense to a range of 120 ft, so its senses are not inhibited. Also, it actually bears only a sort of superficial resemblance to the water elementals you have encountered before.

It raises a watery limb and points directly at Velarin. "FLY! FLY TO ATTACK IT, THERE!" It's voice, from a mouthless face, is unnatural. It slams the greater elemental, hitting ACs 40 and 38 for 29 and 38, reduced to 19 and 28 with DR 10/- The Greater Elemental takes 47 damage.

In response to the order from the wounded water thing, a shadow and a wraith fly to Velarin and flank him. The wraith has lifesense and can attack freely. The shadow only has darkvision and has a 50% miss chance against the invisible Velarin.

The Wraith hits touch AC13, exactly what it needs (correct me if I am wrong). Velarin takes 1 hp negative energy damage and 3 points of Constitution damage.

The Shadow hits touch AC22. It's miss check is 11, so it misses.

The other Water Thing (unwounded) moves along the wall toward Lanliss, Charles, and Tishe'. It glares at Lanliss. Please make a Will save vs DC27 or be paralyzed.

Other enemy undead shuffles around, moving deeper into the city, or moving up the ramps (though not past the greases).

Three skeletons and a sea soaked zombie attack Lanliss and Charles. They all miss.

And the North Map!

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  10d6=41 ;
Thursday February 20th, 2020 5:24:33 AM

Tishe’ frowns. The two Grease spells cover the whole top-side of both ramps, but she knows that is just a delaying tactic. The Dismissal though: ‘It didn’t work?’ She could tell that it wasn’t that the elemental resisted the spell, but that it didn’t even take purchase! ‘The undead water elemental-like monsters are not from another plane! Emrys, the storm is unnatural, and I can see these guys being smart enough to play a shell game where all four walls are diversions with the main thrust hitting the palace directly!’

But the Sorceress needs to get her mind on what’s happening around her now. She lands to be with the Skullheads (at AI,11) and weaves a Maximized Lightning Bolt streaking across row 11 and striking a line of undead and the Water Elemental! Then she steps (5 foot step) behind Lanliss and, using Lanliss as Cover so as to kiss the rogue, weaves a Quickened Lightning Bolt down line 12!

.........
Move: land at AI, 11
Maximized Lightning Bolt (use 1 of 2 ‘no extra time’ abilities). 60 damage. Reflex DC 23 for half
Quickened Lightning Bolt. 41 damage, Reflex DC 23 for half

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 3. 6. 3. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+30=49 ; d20+24=27 ; d20+27=36 ; 5d4+14=22 ; d20+27=42 ; d20+22=26 ; d20+22=42 ; d20+22=34 ; 2d10+10=25 ; d20+10=25 ; d20+10=18 ; d20+10=27 ; 2d6+13=19 ; 2d6+13=24 ; 2d6+13=22 ;
Thursday February 20th, 2020 9:58:31 AM

(ooc: V has 13 touch attack normally because of the +3 dex modifier. Haste gives him a +1 dodge bonus which i think works vs. touch attacks. The prot from evil is a +2 deflection bonus, which i also think does not matter to touch attacks, but I'm not sure. So, I think my ac is a 14 vs. touch attacks. If i'm wrong let me know))

V looks curiously at the water elemental, and tries to discern what the heck it is. (know arcane 49, religion 27)

He then defensively casts(36: success) a quickened magic missile at the undead water elemental for 22 damage.
V follows up the magic missile with a defensively cast(42: success) dim door, putting him 200' higher in the air, at 230' and well away from the undead attackers

The greater earth elemental, having failed to connect and then getting punched in the face, swings again at the water elemental, but with no power attack. missing with a 26 on the first swing, but hitting ac 42 on the second for 25 damage(crit probably not an option but confirmed if it is)

The large earth elemental moves 5' north east to bring more undead into range of his mighty fists, and swings at the skeleton until it goes down, with follow up attacks going to any undead in range. (power attack by 5)Attacks: AC 25 and 18, damage 19 and 24. cleave attack if possible is ac 27 for 22 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx1
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -47 from damage
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday February 20th, 2020 3:21:08 PM

Edson keeps running, sucking air in his nostrils, blowing out his mouth so as not to get winded. Its getting to him, this feeling of not being part of the battle.

He keeps running, periodically looking up to see if a dragon is picking him up.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141  d20+7=22 ; d20+7=25 ;
Thursday February 20th, 2020 7:10:17 PM

Lanliss sees the water elemental getting close and closer.....
He made a mistake, he had the courage but lack of thought to look the thing in the eye.
Eye to eye, a glare from this abomination.
'I can't move', Lanliss thinks.
His body is paralyzed.
He can not move or attack, let alone shout.
He can just look at the things the unfold in front of his eyes.
Tishe' taking cover behind him, and seeing her magic causing havoc and mayhem.
'At least not everything is lost', he thinks
Will roll = 22
Improved Iron Will feat reroll = 25

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=27 ; d20+22=39 ;
Thursday February 20th, 2020 8:19:05 PM

After noticing the unnatural storm over the palace, Emrys tells everyone mentally, "That's a Storm of Vengeance assaulting the palace. It's obvious where the priest has gone." He scans the area again looking if he can see Edson on the ground (Perception 27). "EDSON, change of plan, I'm heading to the palace ... we need to take out that priest ... but first things first."

As soon as Emrys gets within range (1,280 ft), he will attempt to Dispel the Storm of Vengeance. Knowing that magic of this level will be difficult to dispel, he casts a quickened spell on himself and draws power from his own lifeforce.

(Emrys casts Surrender Blood on himself. -20 hitpoints, for +4 Caster Level Boost.)

IF he needs to, he will transform into an Huge Air Elemental (free action) so he can hover in place and attempt his Dispel Magic on the Storm of Vengeance.

(Emrys casts Greater Dispel Magic on the Storm of Vengeance. Targeted Dispel. Empowered by Surrender Blood and Reach Spell. Range: Long 1,280 ft. Dispel Check: d20+22 = 39.)

--------------------------------------
Emrys Gold Dragon Stats:

Size: Huge
AC: 31
Hit Points: 188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday February 20th, 2020 8:34:19 PM

(The Surrender Blood spell was Quickened (with the metamagic feat, not with the Rod), I forgot to mention that. Elementals are capable of casting spells with verbal and somatic components. Dispel Magic doesn't have a material component. However Emrys can just as easily land on a roof and assume his normal form as a free action. He can then change back as a free action the following round ... I love Shapechange for that! :)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Thursday February 20th, 2020 8:37:29 PM

Barratore keeps running, and I ran, cause the gates so far away, I feel like I’m running all night and day

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

TOTAL BATTLE: all combatants (DM Cayzle)   d20+12=25 [dispel daylight]; d20+22=30 ; d20+22=28 ; 8d10+10=53 [att gtr elemental]; d20+26=45 ; d20+26=36 ; 8d10+30=62 [att Lanliss]; d20+7=14 ; d20+7=25 ; d20+9=25 ; d6=4 ; d8=5 [att Tishe']; d20+9=17 ; d20+11=27 ; d8=5 ; d6=6 [att Lanliss]; d20+7=10 ; d20=4 ; d6=2 ; d6=1 ; d20=14 ; d8=2 [att gtr elem]; d20+9=17 ; d20+9=21 ; d20+9=22 ; d8=1 ; d8=2 ; d20+7=18 ; d20+7=26 ; d20+7=26 ; d20+7=18 ; d20+7=27 ; d20+7=13 ; 5d6+15=33 [att lrge elemental];
Friday February 21st, 2020 12:57:45 AM


In the north, Tishe' lands at AI-11 and takes in the sight-lines. She unleashes two lightning bolts that clear the lesser undead nicely but have zero effect on the undead waterry mass. [OOC: No need to roll any saves; the lesser undead are gone, and the greater water thing is immune.]

Lanliss is paralyzed this round, and loses his action. However, the paralysis ends at the end of the round, so he can act normally next round.

Velarin, with touch AC14, was not hit last round! He defensively casts a magic missile on the undead water thing, and that damages it further. It has taken 134 hp damage. Despite Velarin's Know Religion check of 27, he fails to recognize the undead watery thing! It does seem to be undead, however, not an outsider. While at first the monster seemed to be made out of the black waters of the ocean itself, on closer inspection, Velarin notes that the monster is actually made of flesh, black and leathery like that of a squid, and featureless and smooth.

Velarin then dimension doors up 200 more ft in the air. (230 ft total) The wraith's lifesense only goes 60 ft, so that's no help. The undead water monster can only sense 120 ft, so Velarin is out of sense range -- though casting a verbal spell will give you away ...

Then the elementals.

The greater earth elemental swings at the wounded undead water thing and hits once for 25, 159 total.

The large earth elemental kills a skeleton and a zombie.

At the end of last round, Draco-Emrys had flown 480x2 = 960 ft. Call that one square, from F8 to G7 on this map. The Storm of Vengeance is at the intersection of I-J-6-7 and has a radius of 360 ft, so I put your distance at the end of last round at 2,400 ft. The range of the Reached Dispel is about 1,000 ft. So you have to travel 1,400 ft to get in range. This round you go 480 ft. You have about 2 more rounds to travel after this round to get in range to dispel.

Barratore keeps running. He runs 300 ft per round. He is moving from L8 to J8 on this map. That's about 2400 ft, and he is on Round 7 of 8 needed to travel the distance. Being only 300 ft away, by the end of the round he sees three dragon turtles taking turns breathing on the gatehouse and wall. The stone is starting to melt away.

Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 7 of 18. He looks for Emrys to come pick him up ... but the dragon is on the other side of town, and also wants to dispel the powerful magic wrecking the palace. He keeps on running.

THE SKULLHEADS

Tensmith the necromancer and Jenjy the rogue shepherd the innocents away from the undead.

Tom (or Tim?) the dwarf with the reach weapon continues to stand in front of the grease with a readied attack.

Charles the Seeker stands with Lanliss, fighting.

Sister Wendy and Hampton come to the top of the stairs and look out over the town, readying attacks if that undead thing comes closer.

THE ENEMY

The Daylight Spell is dispelled!

The wounded undead sea monster takes two more whacks at the greater elemental. It slams the greater elemental, hitting ACs 30 and 22 for 29 and 38, reduced to 19 and 28 with DR 10/- The Greater Elemental takes 53 more damage, 100 total.

The unwounded undead sea monster moves closer to Lanliss, Charles, and Tishe' -- it targets the paralyzed and helpless Lanliss. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). The monster only misses on a nat 1. Two hits, one a nat 19, but that's not a crit threat. Lanliss takes 62 hp damage.

Six undead shuffle around Charles, Tishe' and Lanliss. Charles destroys one with an AoO. The remaining five attack. Two zombies and a skeleton attack Tishe' -- two exactly hit her AC25, inflicting 15 hp damage to Tishe'. Another two attack the paralyzed Lanliss, hitting Lanliss for 17 damage. If Lanliss started the round at 89, he's now down to just 10!

A wight, a shadow, and a skeleton move to attack the greater earth elemental. The skeleton misses. The wraith hits for 2 damage (102 total) plus 1 Con damage (21 to 20 has no effect). The shadow drains two Strength from the elemental.

Skellies and Zombies swarm the large earth elemental. Skellies inflict 9 damage; zombies administer a beat-down for 33. That's 42 damage total to the large earth elemental of 68

Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay. Charles points out to Tishe' that shadows and wraiths seem to be flying nearer.

And the North Map!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday February 21st, 2020 3:41:44 AM

Everyone else was having fun, and Edson was training for a long distance run. He still was so far away... and Emrys Dragon wasn't close. He keeps pumping... maybe one day.

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+20=39 ; d20+20=31 ; d20+20=22 ; d20+20=34 ; d20+20=21 ; d20+21=28 ;
Friday February 21st, 2020 5:30:06 AM

Tishe’ is getting worried. The skeletons and zombies are only nussiances to the Keepers, but deadly for the people they are trying to protect, and they are moving further into Effacia. What’s more, twice now her spells have been no more effective than blowing grass stems at a Rapke! She studies the magical effects on the undead water monster as she thinks to the Keeper and talking out loud for Charles.

“The Wall defense is unraveling. Old packmate of mine told me a mobile defense is better than a static one if you don’t have a big wall to hide behind. Time to set up a next line of defense. I will DimDoor the three of us out of here, and I’ll be back for the other teams.”

Tishe’ Delays, waiting for Lanliss and Charles the Seeker to give a final set of whacks, then grabs them and Defensively casts DimDoor to take the three of them to R,39. (Seen while hovering 50’ above the wall).

.........
Know Arcana 39,31,22,34,21
DimDoor Charles, Lanliss, and Tishe’ to R,39
Defensive Cast. 28 vs 23 for 4th lvl spell cast without AOO

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 3. 6. 3. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  5d4+14=28 ; 18d6+9=67 ; d20+21=35 ; d20+21=25 ; 2d10+9=27 ; d20+10=15 ; d3=3 ; d20+10=28 ; d20+10=30 ; 2d6+13=20 ; 2d6+13=21 ; 2d6+13=18 ;
Friday February 21st, 2020 10:05:23 AM

"Good call Tishe'. Get them out of there. I'll keep killing as many of the undead as I can, but it won't be too long before I'm running out of spells, And my elementals are taking a beating as well. I'll try and remove the ones moving farther into the city before putting some walls up in front of them."

V quickens a magic missile at the undead water creature for 28 damage, and then flies to AH 25, farther away from the dangerous flying undead. He then targets the undead at AQ27 with a chain lightning which then arcs to up to 18 undead within 30' of AQ27. damage is 67. primary target at AQ27 reflex save 27 to take half damage, all others reflex save 25 to take half damage.

The greater earth elemental continues it's assault on the undead water creature. hitting ac 35 and missing ac 25 for 27 damage.

The large earth elemental keeps swinging at the undead surrounding him. pa5 hitting ac 15 and 28 with a cleave swing hitting ac 30. damage 20, 21, 18

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 19 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 7 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx2
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -100 from damage
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24) -42 damage
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack


(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Friday February 21st, 2020 2:04:51 PM

The minotaur continues to haul horns towards the front gate mentally nodding as the reports of the undead and now super storm at the palace come in. Bow still in hand, he begins planning his initial assault in his mind. An all too familiar stupid grin splays across his face

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141  d20+19=31 ; d20+15=25 ; d20+9=19 ; d20+14=20 ; d8=2 ; d20+14=30 ; d8=4 ;
Friday February 21st, 2020 9:10:31 PM

Feeling a little bit threatened from the situation he found himself in.
Lanilss decides to cast on himself some cure spells.
He quickly takes the wand he labeled carefully and does the same movements he saw on of the keepers do while casting a beneficial spell.
Actions: Use Magic Device on/with Wand Of Cure Light Wounds.
Magic Device roll= 20
Result of the healing= 2
Will do the same action again if possible and if recommended !

Rolled a d8 if I remember correctly

OOC: Ignore first three rolls

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday February 23rd, 2020 11:06:28 PM

Emrys continues to race forward so that he can get within range to dispel the Storm of Vengeance. He hopes he can before the palace collapses under its assault.

TOTAL BATTLE: all combatants (DM Cayzle)   d20+6=25 ; d6=2 ; d6=4 ; d20+7=8 ; d20+11=19 ; d8=6 ; d20+7=17 ; d20+7=14 ; d20+7=14 ; d20+7=15 ; d20+9=22 ; d20+9=21 ; d8+3=9 ; d8+3=11 ;
Monday February 24th, 2020 1:49:41 AM


Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 8 of 18. He looks for Emrys to come pick him up ... maybe some round? He keeps on running.

Barratore arrives at the south gate! He sees the three dragon turtles! See South Map!

Lanliss cures himself.

Tishe' moves to Lanliss and the Skullhead, then dimension doors the three to a place of greater safety, at R-39.

Velarin's quickened magic missile hits the the undead water creature for 28 damage (187 total damage). Then he flies over and zaps 18 undead in a cluster of electrical death!

Then the elementals.

The greater earth elemental swings at the wounded undead water thing and hits once for 27, 214 total.

The large earth elemental takes out two undead.

Draco-Emrys flies another 480 ft. You have just one more round to travel to get in range to dispel the ongoing Storm of Vengeance.

THE SKULLHEADS

Hampton casts flame strike on the wounded water undead -- the fire makes no nevermind, but the divine damage inflicts the sufficient damage to remove the last 17 hp it has. The undead is defeated. There is another one still on the other side of the battlefield.

The other Skullheads get innocents into buildings and then regroup.

THE ENEMY

A wraith, a shadow, and a skeleton attack the greater earth elemental. The shadow does 6 points of Str damage. The elemental takes 2 hp negative energy damage from the wraith and 4 con damage. The skelly misses. That's 104 damage total, plus the con damage makes it 104 out of 110. It has 6 hp left.

A number of undead surrounding the large earth elemental inflict 10 hp damage. That's 52 damage of 68.

The unwounded undead sea monster moves off he wall and down into the city.

Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay.

And the North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+18=34 ; 18d6=67 ; d20+19=36 ; d20+19=32 ; d20+19=32 ; 2d10+8=12 ; 2d10+8=23 ; 2d10+8=24 ; d20+15=27 ; d20+15=20 ; d20+15=19 ; 2d6+8=14 ; 2d6+8=17 ; 2d6+8=20 ;
Monday February 24th, 2020 9:05:28 AM

V moves to AM 28, still 230' in the air, and reassesses the situation. V quickens a targeted dispel magic(dispel check 34) at the watery undead hoping to end a buff the creature may have. As he does so, he momentarily ponders having just used the last charge of his two quicken rods.

V then casts an empowered chain lightning at the undead at AS26 with secondary bolts hitting up to 18 other undead withing 30' of him. He would have preferred to cast an empowered fireball from a scroll, but was concerned about setting the city on fire. Damage 109. reflex save for 59 damage. reflex save is 29 for primary target and 27 for secondary targets.

The greater earth elemental continues to attack the undead around him, hitting ac 36 and 32 with a cleave hit of ac 32 if applicable. damage 12,23,23

The large earth elemental does the same. hitting ac 27, and 20 with a cleave hit of 19. damage 14,17,20

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 18 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 6 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx2
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24) -52 damage
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack


AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  15d6=49 ; 15d8=56 ; d4=4 ;
Monday February 24th, 2020 9:49:01 AM

Tishe’ is glad the Skullheads are moving and supporting the people: she’ not going to have to use all of her high spell slots to teleport people to safety! She thinks and talks at the same time. “Sieur Lanliss, Sieur Charles, I recommend to keep healing and prepping to go in support of the other Skullheads when they need it”, she points down the road towards the wall at the rest of the team. “I’m going to move up and give Sieur Velarin some backup on that second Undead Water Monster!”

The Sorceress flies nearly vertical to get visibility, then casts an Enlarged Freezing Sphere on the UWM! Tishe’ thinks is may be only see the top of its head, but I will still hit any undead in the street within 40 feet!’

......
Move to S,38 30’ up
Enlarged Freezing Sphere on UWM. Centered above its head. 40’ radius! 49 damage. Reflex DC 26 for half
- if water subset is d8. 56 damage and staggered for 4 rounds. Reflex DC 26 for half

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 3. 6. 3. 1

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+26=35 ; d20+21=23 ; d20+16=32 ; d20+11=31 ; d20+11=21 ; d20+26=39 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=31 ; 2d6+20=23 ; 2d6+20=23 ; 2d6+20=23 ; 2d6+20=26 ;
Monday February 24th, 2020 1:28:33 PM

Barratore takes aim at the Dragon turtle directly before the gate. As much as he wanted to leap down into the fray and start cutting into the enemy with his blade, he did not think time was on his side.

Deadly Aim Hit AC 35 / 23 / 32 / 31 crit 21 / 39 (If w/i 30 +1 all hits)
Dmg 26 / 25 / 31 / 23 Crit 23+23 / 26 (If w/i 30 +1 all Dmg)

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday February 24th, 2020 6:03:54 PM

Edson continues running, more than halfway there. His lungs hurt, but be wasn't giving in.

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday February 24th, 2020 10:11:53 PM

Draco-Emrys continues to race over the city and readies to unleash a powerful abjuration focused on the Storm of Vengeance. Hopefully there is still a palace left standing after the storm ... if he's able to stop it!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141 
Monday February 24th, 2020 10:43:42 PM

"Charles, Can you tend to my wounds?", Lanliss asks.
He was losing blood and felt his body, every part of it.
Body Knackered, Lanliss knew he can't tempt luck again and fight the undead without improving his immediate condition.

TOTAL BATTLE: all combatants (DM Cayzle)   d20=12 ; d20=5 ; d20=5 ; d20=17 ; d20=17 ; d100=88 ; d100=75 ; d20=3 ; d6=5 ; d20+9=16 ; d20+9=14 ; d20+7=10 ; d3=3 ; d20+7=11 ; d20+7=24 ; d8+3=5 ; d8=7 ; d8=7 ; d8=1 ; d8=5 ; d8=3 ; d8=1 ; d8=7 ;
Monday February 24th, 2020 11:36:59 PM


Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 9 of 18. He looks for Emrys to come pick him up ... maybe some round? He keeps on running.

Barratore quickdraws his bow and shoots at a turtle. He hits and damages it!
Please make a Will save vs DC21, and then three Will saves vs DC20.
See South Map!

Draco-Emrys flies another 480 ft. You will be in range to try to dispel the ongoing Storm of Vengeance. next round. You are at H7 on this map. The Storm of Vengeance is at the intersection of I-J-6-7 and has a radius of 360 ft.

Tishe' rises and cast a very very cold spell. And in this way she learns that not only is this opponent not an outsider and immune to lightning, but also immune to cold. [OOC: Sorry!]

Velarin flies to AM-28. He tries to use a quickened dispel magic on the watery undead. Unfortunately, it is an undead thing with no magic items and no spells cast on it. Then Velarin casts an empowered chain lightning at the undead at AS-26 with secondary bolts hitting up to 18 other undead within 30' of him. One of those is the watery-looking undead thing, but it is immune to lightning, as Tishe' has discovered. The spell does take out a lot of undead.

The two elementals take out four undead.

Lanliss starts the round at only 13 hit points, by my calculations. He asks Charles of the Skullheads for curing.

Everybody, PLEASE keep your hit point total up to date in your header.

THE SKULLHEADS

Charles casts a cure on Lanliss. That's 38 hp curing to Lanliss!

The other Skullheads move south.

THE ENEMY

A wraith attacks the greater earth elemental. Five more points of Con damage kills the greater earth elemental.

A number of undead surrounding the large earth elemental inflict 5 hp damage. That's 57 damage of 68. It is still up and fighting!

The unwounded undead sea monster moves off he wall and down into the city. A double move suggests that it is heading toward Charles and Lanliss!

Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay.

Note that three wraiths are flying up toward Velarin!

And the North Map!

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+15=23 ; d20+30=50 ;
Tuesday February 25th, 2020 5:30:13 AM

Tishe’ grimaces, the monster undead is posing a real threat and she hasn’t been able to touch it. The General having a Protection vs Sonic attacks and this monster near immune... Ideas flash around her head and meet with the Storm of Vengeance over the palace that has the portal. Thinking and speaking: “There is no way the Sahaugin should target the Portal and defend against our usual battle pattern unless they have a spy traitor inside Effacia. And that means we need to be creative in fighting back.”

“Lanliss sweetie, you were just using a healing wand on the Wall, keep healing yourself! I’ll try to at least slow this thing down. I’m going to try to make myself into a big Immovable Rod. This is the most sun-baked idea I’ve ever had...”

Tishe’ speeds off to meet the UWM alone, acrobatically flying to where she is between two buildings and 15’ off the ground. (Move to W,37). “Lord Saar, Ma’ab, and Gray Wanderer, I hope this works...”. And Defensively casts Resilient Sphere on herself, encasing her in a 19’ diameter wall of unmovable, impenetrable Bubble of Force!

Move to W,37. 15’ up
Acrobatic to avoid AOO if the creature has Reach. 23
Defensive cast. 50
Resilient Sphere. 19 rounds, 19’ diameter bubble acts as Wall of Force
Grease spells. 19 minute duration

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 4. 6. 4. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  5d4+14=29 ; d20+15=31 ; d20+15=28 ; d20+15=32 ; 2d6+8=17 ; 2d6+8=16 ; 2d6+8=14 ;
Tuesday February 25th, 2020 9:27:18 AM

V shares his beliefs with the other keepers. "Tishe' and Lanliss, I think this watery undead guy is some sort of undead golem. It seems to be immune to most spells. Barratore, how goes it with the Dragon turtles?

"Tishe', I think I have an idea. If you guys can draw him out in the open and away from the buildings as much as possible, I have a reverse gravity memorized. I should be able to leave him hanging 45' in the air for awhile. My only other option is bringing in more elementals, which I am running short on,but have a couple left.

V casts a magic missile at the wight closest to him(29 damage) and then moves to AE36, still 230' in the air. He hopes that by casting before he moves, it will prevent them from being able to track him.

The large earth elemental keeps swinging at the undead around him. hitting ac 31 and 28 with a cleave hit of 32. damage of 17,16, and 14.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 17 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 5 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx3
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24) -57 damage
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday February 25th, 2020 1:43:16 PM

A song pops up in his head as he runs, maybe that would help with the pain in his body.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:51 /141  d20+22=38 ;
Tuesday February 25th, 2020 9:34:11 PM

"Thanks", Lanliss says as he simply moves to near the buildings (39V if possible).
He tries to focus on the sounds and what he sees.
"Should we focus on the big thing or just kill the small units of the undead that are in the city he wants to ask.
But Velarin plans makes sense so he proceeds, he takes a peek and then shouts at the monster,"Come here you ugly nasty thing, I bet you can't catch me".
Lanliss will then ready himself to run from what currently, guarantee him a probable chance to die.

Perception 38


Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 25th, 2020 10:12:13 PM

Emrys finally gets within range and he unleashes the magical force of his spell.

(Emrys casts Greater Dispel Magic on the Storm of Vengeance. Targeted Dispel. Empowered by Surrender Blood and Reach Spell. Range: Long 1,280 ft. Dispel Check: d20+22 = 39. This was copied over from last week, so you don't have to.)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+16=20 ; d20+16=34 ; d20+16=22 ; d20+16=35 ; d20+26=38 ; d20+21=23 ; d20+16=32 ; d20+11=31 ; d20+11=26 ; d20+26=37 ; 2d6+20=27 ; 2d6+20=27 ; 2d6+20=30 ; 2d6+20=26 ; 2d6+20=29 ; 2d6+20=25 ; 2d6+20=32 ;
Tuesday February 25th, 2020 10:45:31 PM

Barratore draws back on his bow and lets another volley fly.
Everything is under control at the gate, be done in about a minute. Ive got the cure to a golem right here with me. Sounds though as if I should've went north. It'll take me a couple of minutes to get all of the way at this point

Deadly Aim Hit AC 38 / 23 / 32 / 31 crit 26 / 37
Dmg 27 / 27 / 30 crit 26+29 / 25 / 32

Will Save 20 vs DC 21
Will Save 34,22,35 vs DC 20

TOTAL BATTLE: all combatants (DM Cayzle)   d8=4 ; d20+7=27 ; d20+7=14 ; d20+7=12 ; d20+7=19 ; d20+9=18 ; d20+9=10 ; d8+3=9 ; d8+3=10 ; d8+3=11 ; 4d10+15=31 ; 4d10+15=38 ; d20+9=24 ; d20+10=21 ; d20+10=17 ;
Wednesday February 26th, 2020 12:35:38 AM


Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 10 of 18.

Barratore sees a huge mass of shifting colors, but the magic has no effect on him! He continues hitting the dragon turtle with arrow after arrow. By my reckoning, Barratore has inflicted a truly punishing 373 hp damage to this turtle! Where arrows hit the head or feet, there is blood. Where arrows hit the shell, they make puncture wounds that ooze. And yet the turtle, while swaying on its feet, remains up and attacking! See South Map!

Barratore, see below for enemy actions.

Draco-Emrys, at H7 on this map, dispels the Storm of Vengeance. The storm clears, and you see that the damage has been awesome. Buildings are damaged. You see some corpses on the streets (though you hope most people have sheltered in basements). The palace is damaged, and parts of a roof are caved in, but it is still intact.

Tishe' hovers right in front of the undead sea thing and casts Resilient Sphere in an attempt to stop the monster's advance.

Velarin hits a wraith with a magic missile. Then he moves off, hoping to be undetected. He ends move about 200 ft over the last remaining undead sea thing, which does not sense him (it has blindsight, but only to 120 ft).

The last elemental takes out two undead.

Lanliss moves up behind the resilient sphere, almost taunting the undead sea thing to attack.

Everybody, PLEASE keep your hit point total up to date in your header.

THE SKULLHEADS

Charles sticks with Lanliss and asks him "what's the plan?" He casts a cure light wounds -- That's 13 hp curing to Lanliss!

The other Skullheads use ranged attacks and reach weapons to attack the skellies and zombies swarming the elemental, and take out several. Sister Wendy also takes out a nearby wraith with a flame strike.

THE ENEMY

A number of undead surrounding the large earth elemental inflict 15 hp damage -- it served well, but now it is returned to the elemental plane, defeated!

The unwounded undead sea monster moves to attack. It slams the resilient sphere twice, inflicting 31 and 38! The sphere, like a wall of force, has hardness 30, so the sphere takes 1 and 8 hp of damage!

A grand total of 23 skeletons, zombies, and shadows have scattered into the city. That's going to be a problem, but considering how many swarmed the wall, maybe this counts as a small victory!

The grease continues to keep the ramp undead at bay.

Three wraiths continue flying up toward Velarin's last location, but they do not see where he is now.

In the south, the three dragon turtles ignore Barratore and breathe onto the gate house. Already melting, it will soon be a steaming hole in the wall, open to any invading force! A ray comes from nowhere from in front of Barratore and hits his touch AC -- he is blind for next round. Two targetted dispel magics also hit him, dispelling magical effects with rolls of 21 and 17. [OOC: Dan, you tell me what effects if any are dispelled, or list all your active effects and their caster levels and I'll figure it out.]

And the North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  5d4+14=27 ;
Wednesday February 26th, 2020 8:08:08 AM

V frowns slightly as he sees the last elemental return to the elemental plane of earth. He then frowns further as he sees Tishe' not only not try to draw the watery horror into the street, but block his path and keep him next to the buildings. "Alright, new strategy" he thinks to himself.

"Alright Tishe', I gotta get closer first, but I'm gonna summon another big earth elemental to beat on him. Then I'll summon some air elementals to fight the Wights.

V fires another magic missile at the wight he hit last round for 27 more damage. and then moves to AO36 dropping down as far as he can as he does(I believe he is 160' in the air at AO36)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 17 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 5 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c


AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d100=79 ; d20+25=43 ;
Wednesday February 26th, 2020 7:47:18 PM

Tishe’ sighs: something worked! ‘And if it continues to think I am in here, it should continue beating on the bubble even when Im not here!’ And then (assumedly) Barratorre describes his blind and dispelling situation via the telepathic link.

‘I’m going to meet Sieur Barratorre and help take care of the South Gate, and then teleport us both back to the North Gate to deal with the UWM.’ Tishe’ weaves another spell, “I wish to teleport 40’ north of the South Gate!”

Tishe’ immediately looks for Barratorre and (using her move action) Readies a Dispel Magic Counterspell for the first spell to be shot at Barratorre!

......
Limited Wish to Teleport. -1 diamond. 79% on target for ‘seen casually’. 40’ north of the South Gate, 15’ up.
Readied Dispel Magic Counterspell. DC 43

Resilient Sphere. 18 /19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 4. 6. 4. 2

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141  d3=1 ;
Wednesday February 26th, 2020 9:31:21 PM

"I have no plan", Lanliss says as he sees Tishe' handling the monster very well.
"We either observe or we go back to help", Lanliss says as he refers to the SKULLHEADS.
Lanliss takes a coin and flips/ throws it into the air.
"Let's let luck decide", He says firmly with confidence.

rolled a 3d dice for the DM to choose what happens !

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday February 26th, 2020 9:47:34 PM

He keeps running, moving in a systematic fashion. Something to kill the time. One leg... othe leg... back and forth

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+26=33 ; d20+21=27 ; d20+16=19 ; d20+11=24 ; d20+26=44 ; d100=1 ; d100=22 ; d100=11 ; d100=20 ; d100=53 ; 2d6+20=28 ;
Wednesday February 26th, 2020 10:47:48 PM

The first spell hits and the everything goes black, OK, Looks like things are a bit more complex down here. Spellcasters are loose and I just got blinded.
Not sure how premanent it is. Also, Something odd about the Dragon turtles. I have really unloaded on one and he is still standing


Welcome to the South gate Tishe.
Barratore grins a bit and takes aim at the Dragon Turtle he has been shooting at.
Can you cast Resist Fire so I can go down there?

Deadly Aim Hit AC 33 / 27 / 19 / 24 / 44 Miss % 1 / 22 / 11 / 20 / 53
Dmg miss / miss / miss / miss / 28

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 1 Protection from evil - 36 mintues
CL 18 Haste- extended 22/36 rounds
CL 18 Freedom of Movement 70 minutes
CL 5 Fly 35/50 rounds

Given the 21 and 17, I am going with the Protection From Evil and Flying spells to be dispelled

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=36 ;
Wednesday February 26th, 2020 11:22:03 PM

Emrys is glad the storm has ended, but regrets not getting there sooner. He looks around to see if he can spot the source of the spell ... that being the evil archcleric he had heard about. (Perception: 36)

If he doesn't spot the cleric, Emrys will land on the nearest solid, flat surface (roof, wall, etc.) and polymorph back to his normal form (free action) and casts a divination. Does he feel a pull in any direction?

(Emrys casts Locate Creature. He wishes to locate a high-level sahuagin cleric. Range: Long, 1120ft. Area: circle - centered on Emrys with a radius of 1,120 feet. Duration: 180 minutes.)

Emrys also listens to the others, via Party Radio. "The storm is over ... the palace is a wreck! Tishe ... is it the cleric attacking Barratore? I wasn't aware of other casters ... of course, I wasn't privy to the roster of this school of fish."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday February 27th, 2020 9:36:29 AM

V listens to the reports coming in from his fellow keepers and grimaces, thinking to himself "This is going all wrong. We've got the wrong people in the wrong places. The size of this battle field is a nightmare."

V ponders what to do next as Tishe' takes a poof pill and wanders over to Barratore.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday February 27th, 2020 11:09:11 AM

"Tishe, do you have multiple teleports. can you grab me if I describe where I am at and bring me to Barry?" Edson says through the mental chat. If the answer is yes, he begins rattling off all his surroundings. Name of inn or stores, roads, any landmarks.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Thursday February 27th, 2020 8:51:20 PM

Up since 3am traveling home. Just got in. I’m beat. Posting tomorrow

TOTAL BATTLE: all combatants (DM Cayzle)   d4=4 ; d4=4 ; d20+9=12 ; d20+9=29 ; d20+9=18 ; d20+9=12 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; d20+8=12 ;
Friday February 28th, 2020 12:48:41 AM


Edson keeps running along the top of the town wall, headed north. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 11 of 18.

Barratore, blinded, loses his Protection From Evil and Flying spells. He shoots blindly. The blindness, which required just a ranged touch and had no save, lasted only a round. For the moment, his vision clears, and he sees that the wounded Dragon Turtle is lying there dead. The other two are still melting a hole in the gatehouse (presumably to open the way for a larger invasion?) Barratore, facing multiple caster if he has figured this out, calls for back-up. See South Map!

Emrys lands in H7 on this map, casts Locate Creature, but does not find the Sahuagin Caster within the 1,100 ft spell range. He coordinates with telepathy.

Tishe' makes a wish and blips out of the sphere to a spot 15 ft above the road, 40 ft north of the gatehouse. She readies a counterspell. [OOC: Can you do that if the caster is invisible? Moot this time because the casters are not casting dispels.] Tishe' sees two living turtles and one down. She sees no casters.

Velarin takes out a wounded wraith with a magic missile. (They are wraiths, not wights.) Then he flies down to AO-36, hoping to be undetected. He ends move about 160 ft in altitude.

Lanliss and Charles race north to join the other Skullheads.

THE SKULLHEADS

The Skullheads attack the lesser undead and the ghast in the road in front of them. They take out the ghast and two skellies this round.

THE ENEMY - NORTH

A few remaining lesser undead attack the Skullheads. Sister Wendy takes some damage.

The unwounded undead sea monster again attacks the sphere, inflicting minimal damage.

A wraith charges Velarin, since it is within 60 feet and has the lifesense ability. It attacks, but misses!

Another wraith descends towards the Skullheads.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

One dragon turtle is dead. The other two wait for their breath weapons to recharge.

Two rays comes from nowhere toward Barratore and one hits his touch AC -- he is blind AGAIN for next round. In addition, a scorching ray comes out of thin air to hit Barratore for 25 fire damage.

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+27=43 ; d20+27=39 ;
Friday February 28th, 2020 8:29:05 AM

V curses himself for being too focused on a single opponent. This Undead water monster could wait. The much greater threat to the city was the gates being breached and a full invasion. Unfortunately, he was out of teleports, and his dim doors wouldn't get him there quick enough. "Should have had Tishe' give me a lift. They will have to handle that side for now"

Hoping to pen the undead sea monster in for a few, V will defensively cast a wall of force from AD 38 to AD 34 that is 33' high(concentration check 43, success)

V will then heroically Dim door to AT25 and be 30' off the ground(cast defensively 39, success)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 16 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 4 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c



AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+25=42 ;
Friday February 28th, 2020 6:01:12 PM

Tishe’ thinks and responds to Edson: ‘I can, but it’s going to take a minute to help Sieur Barratorre with a couple troublesome Mages. I believe you should start flying and I’ll tell you when we are ready.’

The sorceress notes she is not noticed right now, so she first weaves a Quickened See Invisible on herself and looks about to spy the two invisible spellcasters. And then she weaves a Glitterdust spell, trying get both casters in the spell effects. (Success if within 20’ of each other)

And THEN, Tishe’ uses her move action to Ready a Counterspell for the first of the two casters to try to cast.

........
Glitterdust! 10’ radius. -40 Stealth! Will DC 20 or blind
Counterspell. (Dispel Magic). 42!

Resilient Sphere. 16 /19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 3. 2. 4. 7. 4. 2

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141  d20=20 ;
Friday February 28th, 2020 9:26:55 PM

Lanliss goes near the small skirmish (Z27).
He tries to assess the situation and will aid the skullheads in their fight, he helps in a way....
He Decides not to attack at but help in a different way

Aid another
D20=20 (Natural Success)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 212/237 Barratore Steelwind   d20+18=24 ; d20+16=21 ; d20+27=43 ; 6d8+28=53 ; d100=66 ;
Friday February 28th, 2020 10:46:18 PM

Barratore's vision returns for a hot second and then goes black again. Oh this could get tiring. Shifting his stance to about his 7 o'clock Barratore tosses Tishe a wink. More than 1 way to find a turtle Barratore draws his sword

The fighter then pivots right and takes 4 great strides to his right and launches himself off of the wall in the direction where he had last seen the Dragon Turtle

Acrobatics 26 for long jump = 25' forgot Base speed is greater than 30
Acrobatics 21 to ignore 10' of fall.

If the Dragon Turtle strikes at him, Barratore, now knowing where the creature is and strikes from his prone position

Grtr Vital Strike Power Attack Hit AC 43 Dmg 53 Blind Miss 66

Barratore has Blind Fighting and can move full speed while blind and keeps his Dex for AC

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 21/36 rounds
CL 18 Freedom of Movement 70 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Saturday February 29th, 2020 9:47:48 AM

Edson keeps running, his question unanswered.

TOTAL BATTLE: all combatants (DM Cayzle)   d6=6 ; d20+10=24 ; d20+9=11 ; d20+9=11 ;
Saturday February 29th, 2020 9:58:03 AM


Edson keeps running along the top of the town wall, headed north. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 12 of 18. [From his spot on the wall, Edson sees a pack of four ghouls and a ghast chasing a mom and two children.

Emrys stands on a roof in H7 on this map. [OOC: We'll retcon his actions when he gets a post in.] Over near the palace, Emrys sees a dust cloud, as if part of the structure has collapsed. That's a good 1,000 ft away ... 2 rounds by flying dragon.

Velarin traps the undead water thing with a wall of force and then dim doors away from his attacker.

Lanliss helps the Skullheads as they attack the undead near them.

Tishe' casts See Invisibility an spies two Sahuagin casters, flying, 50 ft apart. Careful not to hit Barratore (he has had enough problems with vision!), she is able to glitterdust Caster One.

Barratore, blinded, is inspired by the heroism of the DAY and makes an incredible LEAP of faith that is also a literal LEAP. Indeed, this is truly his LEAP DAY! [Please accept a hero point!! Well played!] He takes a small bit of falling damage (6 hp) and lands prone as a move action. Lying on the ground, he readies a mighty blow for the moment he is attacked by a dragon turtle.

THE SKULLHEADS

Lanliss and the Skullheads take out three skellies and a zombie.

THE ENEMY - NORTH

The unwounded undead sea monster, trapped by force, takes the easier way out. It starts slamming into the building next to it. Normally it uses this power to sink ships at sea, but it works just as well on buildings. People start running in terror as the building starts to collapse. (Light brown on the map next to the monster.)

Two wraiths, high in the air, fly down through walls and roofs into buildings.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

One dragon turtle is dead. The other two breathe on the wall. Barratore feels the heat, hears the roar, but it is not aimed at him.

The glitterdusted caster (C1) is now visible but makes his save vs blinding. For just a second, Barratore can see -- he sees the caster above him -- an unarmored sahuagin. Then that glittery caster points at Barratore, shooting out a ray, hitting touch AC11, a miss. [This is a class ability, not a spell, so no countering.] Caster 1 flies down and hides behind the corpse of the dead dragon turtle. (Still on the map but no one has line of sight to him.)

C2, visible only to Tishe', flies down, such that Tishe' no longer has line of sight to him. From Barratore's perspective, another ray comes out of nowhere. This one is also a miss!

Finally, Tishe' sees -- barely, through the rubble -- that the area outside the gatehouse is now foggy! Barratore, please Highlight to display spoiler: {This is a solid fog spell -- look it up please. Your moves, attacks, and vision are all hindered. There is no save. Finally, you hear the turtles moving around in the fog -- the map positions shown are likely now wrong. Within five ft, concealment (20 % miss), further out, can't see. On the plus side, you are not blind!}

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Saturday February 29th, 2020 2:19:37 PM

V thinks to Lanliss. "You guys try and save the people, and if the skull heads can do something about the flying undead, I'd appreciate it. I'm gonna start bringing in some muscle."

V calls forth a scroll from his haversack and casts the summon monster7, bringing in another greater earth elemental at AJ25 and instructing it in Terran to kill the undead inside the city walls but leave the living unharmed.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 15 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 3 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

AC 25/ T25/ F23 CMD22. +3AC defense (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+25=44 ; d20+20=36 d20+25=29
Saturday February 29th, 2020 5:09:15 PM


Tishe’ thinks and responds to Edson: ‘I can, Sweetie, but it’s going to take a minute to help Sieur Barratorre with a couple troublesome Mages. I believe you should keep going and I’ll tell you when we are ready.’

The Sahaugin Mages dropped back, and Barratorre did some inspiring heroics, thinks the sorceress, and so can I do less? she keeps a running inner monologue so the other Keepers know what’s going on. The answer is no, and the refugee from the Sargrass Plains rises into the air in pursuit, flying forward and at an angle to get a view on the other side of the wall, (Fly to W,15. 45’ up) and looks about for the two spellcasters. (Perception. 44), and sees “Its Solid Fog! (Know Arcana 36)

Tishe’ defensively casts a Targeted Dispel Magic (Dispel 29) on the Solid Fog to clear the way for Barratorre. Then she shouts in Aquan at Caster #2, “playing with a Warrior is just poor sport, why don’t you pick on someone who can fight back?”

.....
Perception 44
Know Arcana 36 vs 19 to see Solid Fog
Defensive Stance. +3 AC
Dispel Magic 29 vs dispel a 19th level spell

Resilient Sphere. 15/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 3. 3. 4. 7. 4. 2

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 206/237 Barratore Steelwind  
Sunday March 1st, 2020 8:49:24 AM

Barratore gets up and gives a quick scan if the Solid Fog is gone with Tishe's Dispel, Barratore will move in on the Dragon Turtles.

If the Solid Fog is still in effect, Barratore will move away from the City 20' then turn towards the gate house and move 30'.

Freedom of Movement grants unrestricted move in Solid Fog

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 21/36 rounds
CL 18 Freedom of Movement 70 minutes

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=36 ;
Sunday March 1st, 2020 10:31:02 PM

Emrys eyes and other senses scan the area. With all the chatter over Party Radio, he feels pulled in every direction. He growls in frustration. With the sight of the dust cloud and the partial collapse of the palace, he launches himself (in dragon form) in that direction (fly 480ft). Along the way, he is continuously mindful that the evil cleric may be near. He isn't sure what he will do at this point if he senses the cleric with his divination (locate creature). Until then, he needs to rely on his other perceptions (low light, darkvision, blind sight, scent, true seeing).

(Perception: 36)

Reporting to the others he says, "The palace is collapsing ... I'm moving in!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141 
Monday March 2nd, 2020 9:36:58 AM

"Wraiths !", Lanliss shouts.
"I am going to fight these two", Lanliss says and points at them.
Lanliss starts to move closer to them, ready to make a defensive maneuver if necessary.

Action: move to AC 28
Action#2: act defensively, but not total defense.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=29 ; d20+15=18 ; d20+10=25 ; d8+4=5 ; d8+4=10 ; d8+4=9 ; d6=5 ; d6=5 ; d6=6 ;
Monday March 2nd, 2020 11:29:37 AM

Edson closes his eyes for a split second. the mother and child needed him, but if he didn't make it to help, the whole city could be lost. Still......

He stop and fire at whichever undead is head out, hoping he can cause enough damage with his fire and arrows to have the rest of the undead stumble into it and give the family time to run.

Hit ac 29 5 dmg +5 fire
hit ac 18 10 dmg + 5 fire
hit ac 25 9 dmg +6 fire

No matter the outcome, he turns and continues running, hoping he bought them enough time and doesn't hear screams

TOTAL BATTLE: all combatants (DM Cayzle)   d20+9=21 ; d4=4 ; d4=3 ; d20+6=23 ; d6=2 ; d6=6 ;
Monday March 2nd, 2020 3:42:00 PM


Edson is in K5 on this map. Last round he saw a Ghast and a pack of Ghouls chasing a family. Luckily with bow already at hand, he stops to fire at the undead. He takes out the ghast with his first two shots and then downs a ghoul with his third shot. He starts running again along the top of the town wall, headed west. He runs 325 ft per round, so he has six more rounds of running to go. The Ghouls follow him!

Over the course of last round and this one, Draco-Emrys flies from H7 to I7 on this map. He ends move over the palace. Looking down, he sees a Blade Barrier almost 100 ft in diameter, protecting several large earth elementals within who are tearing down walls and attacking the structure of the palace. ALSO, 1,000 ft away in J7, Emrys senses the caster himself!

Velarin takes out a scroll and starts summoning help. You can specify the summoned monster and its map placement at the top of your turn next round. [OOC: Is Velarin flying, and at what altitude? The DM seems to have lost track.]

Lanliss moves right next to the building and readies his defense.

Tishe' flies forward and scans. She sees THREE casters -- one had been out of line of sight near the ground! [OOC: Okay, she sees two unglittered casters C2 and C3, and she suspects that the glittered caster C1 is hiding behind a dragonturtle body.] She dispels the Solid Fog.

Barratore, free of fog and blindness, steps up to a Dragon Turtle. Honestly, that's just a five ft step. Feel free to take actions to complete the round and we'll retcon it in.

THE SKULLHEADS

Lanliss and the Skullheads maneuver to be ready for the coming wraith attacks. Tim, the surviving dwarf who specializes in using a reach ghost touch weapon to fight incorporeal enemies, advises Lanliss. "Dude, you gotta not stand next to walls. They pop out, hit ya, and then pop back in. Make them travel to get to ya, then you can attack as they come at ya. Just watch they don't come through the ground!"

A couple Skullheads are helping people run into buildings away from the Undead Sea Monster. One old man runs by a wraith, and gets TOUCHED with an undead drain as he passes by. The elder stumbles and falls (pink "p" on the map).

THE ENEMY - NORTH

The unwounded undead sea monster continues to attack structures so as to get itself free.

Two wraiths fly out of their hiding places, attack with Flyby Attack, and then retreat. One attacks Lanliss, and it hits Lanliss (even with his extra defense!) for 2 hp negative energy damage AND 6 hp CON damage. The CON damage means 54 more hp lost, so Lanliss is down 56 total this round!

The other wraith gets hit with a readied magic missile, an AoO from the undead-bane ghost touch reach weapon, a readied attack with the undead-bane ghost touch reach weapon, and a thrown returning undead-bane dagger. It goes down!

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

One dragon turtle is dead. Another attacks Barratore but misses wildly. The last one pulls its head and legs into its shell as it waits for its breath to recharge.

The glitterdusted caster (C1) points at Barratore. The warrior taur (wartaur?) sees him, and sees the beam fly out at him. It touches him, and Barratore is blinded again! That glittery Caster 1 flies back into cover behind the dead dragon turtle.

Sahuagins C2 and C3 look at each other after Tishe' looks at them and taunts them. Clearly, invisibility is no defense against this human caster. They both decide that it is time to cast Mirror Image. There are now 8 C2s and 7 C3s. They both also ascend.

ALSO, Barratore, please make a Will save vs DC21!

South Map!

North Map!

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 206/237 Barratore Steelwind   d20+31=37 ; 6d8+28=61 ; d20+21=32 ; d20+31=40 ; d20+26=34 ; d20+21=23 ; d20+16=30 ; d20+31=47 ; d100=72 ; d100=82 ; d100=23 ; d100=44 ; d100=68 ; d100=57 ; 2d8+28=39 ; 2d8+28=40 ; 2d8+28=35 ; 2d8+28=37 ;
Monday March 2nd, 2020 5:15:27 PM

Last Round 5' Step Barratore swings once, needing a Move to get up
Grt Vital Strike Power Attack Hit AC 37 Dmg 61

Things go dark. Will Save 32 Barratore holds onto his bow in one hand, blade in the other and tears into the Dragon Turtle
Power Attack Hit AC 40 / 34 / 23 / 30 / 47 Blind Miss 72 / 82 / 23 Blind Fight reroll 44 / 68 / 57
Dmg 39 / 40 / miss / 35 / 37

Emrys, dont worry about what going on here. focus on what you can do where you are. Laniss, you should have that whole area secure by now. All right Edson, next time I'll carry you

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 20/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 2nd, 2020 7:40:33 PM

(02/28 post: V will then heroically Dim door to AT25 and be 30' off the ground(cast defensively 39, success))

The greater elemental appears, centered at AR37, and V then instructs it in Terran to kill the undead water monster.. V then flies to AT37, still at 30' off the ground and dismisses his wall of force.

The earth elemental takes a move and a move and arrives, centered at AJ37, and eyes his opponents backside as he tries to bust through the walls of the building.

V speaks telepathically to Lanliss, "Let the skullheads know to leave the earth elemental alone. You all kill whatever undead you are able to, and keep each other safe. The undead water thing is the biggest threat on this side of the castle, but other than summoning elementals, there's not much I can do to him. If the wraiths go after the earth elemental, see if the skull heads can clear them away."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 2 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

AC 25/ T25/ F23 CMD22. +3AC defense (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  5d4+5=17 ; 5d4+5=21 ; d20+20=26 ;
Monday March 2nd, 2020 8:50:56 PM

Tishe’ sees the third caster and how they prep to box her in. “Oops, this is going to take a little longer than I thought, packmates. Sieur Barratorre and I can still handle it. It sounds like we all have people to Keep.”

The Spellweaver flies to confront Caster 2 (and incidentally closer to Barratorre), and takes stock of the Mirror Image spell... and she smiles. “I believe the pattern has a loophole”, she says, and weaves a Magic Missle spell, sending 5 Missles unerringly into the Caster and ignoring the images! Then she comments as if reciting an old spell primer, “Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments”, and she weaves a Quickened Magic Missle spell for five more Missles!

....
Move to AF,21. 40’ up
Know Arcana. DC 26
Magic Missle. 17 damage
Quickened Magic Missle. 21 damage

Resilient Sphere. 14/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 3. 3. 5. 7. 4. 2

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+18=35 ; d4+2=5 ; d20+15=28 ; d20+15=23 ; d20+15=31 ; d20+15=28 ; d20+15=24 ; d20+15=19 ; d20+15=28 ; d3=1 ; d20+15=22 ; d20+15=27 ; d20+15=29 ; 2d6+9=13 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=15 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=14 ; 2d6+9=20 ; 2d6+9=19 ; d20+18=30 ; d20+18=28 ; d20+18=22 ; d20+18=34 ; d20+18=19 ; d20+18=27 ; d20+18=25 ; d20+18=27 ; d20+18=35 ; d20+18=28 ;
Monday March 2nd, 2020 9:16:47 PM

Emrys looks down at the elementals within the blade barrier and then his senses begin to tingle and he looks in the caster's direction.

In a sinister tone, he says chillingly "Ahhh .... Dinner is served!"

But what to do, stop the elementals from collapse the palace or stop the cleric ... why not both. With his claw, he pierces the thin veil between the Living Wold and the Realm of Shadow. He becomes bathed in the gloom of the void. The light of day seemingly retreats from his draconic form. The darkness coalesces in his gaze as it springs forth like a beam at the area where the elementals stand crashing in a 20-ft radius burst.

(Using a Hero point for an extra Standard Action: Emrys casts Greater Dispel on the area of the elementals and blade barrier. Type: Area Dispel. Range: 280ft. Area: 20-ft radius burst. Greater Dispel Check: 35)

Emrys turns his terrifying gaze at the cleric, he chants a few words of power and flexes his claws with measured movements and suddenly the ground erupts around the cleric.

(Emrys casts Shambler, empowered by by Reach Spell. Range: Long, 1,120-ft. Area: Surrounding the Cleric. # of Shamblers 1d4+2 = Five (5) Advanced Template Shambling Mounds.)

Each of the giant shamblers appear surrounding the poor cleric. They all flank one another as well and they each wail on the cleric ... grabbing him after each successful hit.

(Shambler Attacks: Hit AC: 28, 23, 31, 28, 24, 19, 28, 22, 27, 29. Damage: 13, 17, 18, 15, 16, 15, 20, 14, 20 and 19. Grabs with each hit: CMB +18 grapple: 30, 28, 22, 34, 19, 27, 25, 27, 35 and 28.)

Emrys commands them, "TEAR HIM APART." He then launches himself in the cleric's direction.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:8/141 
Monday March 2nd, 2020 9:16:59 PM

Lanliss feels pain from this drain of energy and stumbles back from the building (AC 25), he makes a defensive stance, now totally prepared for the wraith.
He also thanks the dwarf for the helpful advice.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 3rd, 2020 10:27:52 AM

Edson continued running, hoping the undead kept following him and didn't chase after another target. He had to be getting close to the battle, but he still was a little off.

TOTAL BATTLE: all combatants (DM Cayzle)   d3=1 ; d8=6 ; d8=4 ; d8=1 ; d8=7 ; d20=14 ; d20+9=16 ; d4=3 ;
Tuesday March 3rd, 2020 1:59:52 PM


Edson keep running -- he has five more rounds of running to go. He outpaces the ghouls, and eventually they drop back.

Draco-Emrys, in square I7 on this map, casts a greater dispel magic. It has a 20 ft radius, and the blade barrier is 100 ft across. Hmmm, how many elementals can she catch in the dispel radius? Let's roll a 1d3 ... ONE. The blade barrier goes down and so does one of three large elementals. [OOC: Please save your hero point -- just the dispel happens this round, see next.

Now, let us talk about this Shambler spell. You cannot see the Caster because he is in a building. Like I said, you can SENSE him, that is, you know the right direction. You know that he is not moving. You guess the distance of about 1,000 ft because he came into range just now. But you do not know the exact distance. Given all that, how do you know where to put your shamblers? If they land in the building and the building collapses, will you have the blood of innocents on your hands? What if it is not even the right building? How will the shamblers even find the Caster? Your kindly DM assumes you will not cast the spell yet.

Velarin summons a greater earth elemental and commands it to attack the undead sea monster. It lumbers forward but cannot reach the monster yet. Velarin flies south and dismisses the Wall of Force so that there is no barrier between the elemental and the undead.

Near death, Lanliss moves back and assumes a sturdy defense.

PRIOR ROUND RETCON: As Barratore faces off with the dragon turtle and engages it in melee, he sees that Highlight to display spoiler: {There is only the translucent outline of a dragon turtle, not a flesh-and-blood monster!} THIS ROUND Barratore, blind again, swings wildly and misses every time -- Highlight to display spoiler: {as if there were nothing there at all!}

Tishe' moves forward and unleashes two magic missiles on Caster 2 for 38 damage.

THE SKULLHEADS

Sister Wendy sees that Lanliss is in bad shapes and drops a Cure Serious Wounds spell on him, curing Lanliss for 26 hp! LANLISS, remember that with your -6 Con drain your max hp is reduced by 54!

The other Skullheads make a wall in case the undead sea monster breaks through. They ready attacks. Except for the sneaky beastkin who tries to circle around to the monster's rear.

There is no sign of the final wraith. Perhaps it has gone in search of easier prey.

THE ENEMY - NORTH

The unwounded undead sea monster breaks through a building and moves toward the Skullheads, ignoring the elemental.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

Glittery Caster One flies up and away from the dead turtle, points at Tishe', and misses with a ray.

Wounded (-38) Caster Two with Mirror Images points at Barratore, hits Touch AC16, exactly what he needed, and blinds Barratore for another round.

Caster Three with Mirror Images casts Cloudkill in the air to hit both Tishe' and Barratore. The could starts out 10 ft off the ground, extending 40 ft up to total 50 ft. Then it sinks down 5 ft down and 5 ft over. Barratore and Tishe', take 3points of Constitution damage on your turn each round while in the cloud (a successful DC19 Fortitude save halves this damage). Note that the cloud also limits vision.

South Map!

North Map!

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+22=34 ;
Tuesday March 3rd, 2020 5:56:17 PM

Recovering his sight but now in yet another fog cloud Barratore is tempted to simply sit down. Every single move has been perfectly countered and every single choice the group has made has been incorrect and while it takes them 20-30 seconds to get anywhere, the bulk of the power of the enemy forces seems to be able to teleport at will. His blade is worthless and so he sheathes it. If he leaves the cloud, he will be struck blind again and so he has to stand still. By all reports from Emrys, the city has already fallen

We need to get the people to the Teleport Circle. There are far too many too powerful casters spread out and moving at will across the city.

Fort save 34
-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 19/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday March 3rd, 2020 6:58:09 PM

"you are right Barratore, This is definitely not going well. Hopefully I can finish with this thing momentarily and head to help either you or Emrys."

V mentally calls to Lanliss. "Lanliss, tell the skullheads to draw it out into the middle of the square so I can send it airborne for awhile and go help the others."

V flies 60' towards the water creature, and the Elemental moves 40' towards the water creature

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 2 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 120/164 -3CON Tishe’ (SteveK)  d20+12=18 ; d20+25=26 ; d20+25=41 ; d20+26=46 ;
Tuesday March 3rd, 2020 7:40:24 PM

Tishe’ is not prepared and takes a hacking breath of the poisonous vapors. Quickly, she weaves a Dispel Magic, and Heroically overcomes another coughing fit that threatens to break her concentration.

She thinks. ‘Sieur Barratorre, the second Turtle must be an illusion, but there is another close by. Use my directions and get to the third Turtle!’ She will give directions mentally to help Barratorre get close enough to where his Blind-Fighting can kick in. ‘The City hasn’t fallen, I think the Palace attack is a surgical strike. Sieur Emrys will deal with it. And we will deal with this threat!’

Tishe’ knows she can’t duel with three mid-sized magicians; she has to whittle down the competition quickly! Using her sorcerous powers to weave Metamagic with no loss of time, weaves a Maximized Magic Missle spell against Caster 2! (25 damage)

Then she readies to counter the first spell any of the casters attempts! (Dispel Magic as Counterspell- 46)
....
Save vs Cloudkill. 18 miss! -3 Con (28 hp)
Hover at AF,21. 40’ up
Quickened Dispel Magic. Nat1! Hero Point reroll. 41 to dispel Cloudkill. (Dispels caster Level 30)
Maximized Magic Missle. 25 hp
Readied Counterspell. 46

Resilient Sphere. 14/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 3. 3. 7. 7. 4. 2
2 of 2 Bloodline Power

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=37 ;
Tuesday March 3rd, 2020 7:48:04 PM


Lanliss looks for signs of the wraith, he tries to look or smell and hear something that might give clue to the wraith whereabouts moving a few steps away.
Move action (AE 26)
Perception 37

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+18=19 ; d20+18=19 ;
Tuesday March 3rd, 2020 11:30:57 PM

Emrys throught he saw the cleric in the streets, but that was merely an echo ... a lingering aura. Possibly a side effect of the divination and his draconic eyes. He knows now that the cleric hides within the building nearby... where he saw the phantom essence. 'Let him believe he is hidden for the moment; it will be his undoing.'

Emrys turns back to the palace and casts another spell to dismiss the elementals that are pummeling its walls.

(Emrys casts Greater Dispel on the elementals. Type: Area Dispel. Area: 20-ft radius burst. Greater Dispel Check: 19, natural 1. Hero Point Reroll: 19, NATURAL ONE! Seriously! My luck has turned.)

The Dragon growls in frustration ... "Gods Hooks!! Darn this forked tongue!"

Emrys reports via Party Radio, "The palace is taken a great deal of damage. Parts have collapsed. I'm currently finishing off a few stray elementals that are continuing to beat at the walls. I sense the cleric nearby ... the coward hides in a building. He currently isn't moving. The fool thinks he's hidden! Only the palace and some surrounding buildings have taken damage. Why are there still civilians? Weren't they evacuated before this fight?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday March 4th, 2020 9:18:27 AM

Edson looks back over his shoulder to see the ghouls falling away, he silently prayed they would stay away from any townspeople. He turns his gaze back to the fight, knowing he was getting closer. one day, maybe he would be able to fight.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind  
Wednesday March 4th, 2020 10:08:58 PM

Tishe, why are the Dragon turtles trying to destroy the gate?

Barratore saw no troops, no others about, no creatures waiting to move through the gap. They seemed to be simply destroying it fro the sake of doing so. Throw away pieces on field.

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 18/36 rounds
CL 18 Freedom of Movement 70 minutes

TOTAL BATTLE: all combatants (DM Cayzle)   d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=5 ; d6=2 ; d6=6 ; d20=3 ; d20=9 ; d20=5 ; d20=10 ; d20=7 ; d6=5 ; d20+22=38 ; 4d10+15=48 ; d20+9=19 ; 5d4+5=15 ;
Wednesday March 4th, 2020 10:51:57 PM


Edson keep running toward the north battle -- he has four more rounds of running to go.

Draco-Emrys, in square I7 on this map, tries to dispel the remaining elementals, but luck frowns on him. He asks about civilians. In fact, some people chose to hide rather than flee. That happens in all disasters. And some people are soldiers who fled and hid in buildings when the northern wall was overrun by the undead horde.

Velarin and his greater earth elemental move closer to the undead sea monster, a huge wave made of undead flesh with two wild eyes.

Lanliss moves and searches for the wraith or any other foes. The Wraith is either hiding or has flown away to seek easier foes. The only other enemy at the moment is the massive undead wave of flesh bearing down on the Skullheads.

Barratore, discouraged, stands and waits. But he is beginning to wonder if the entire assault on the gatehouse may actually just be a distraction?

Tishe' dispels the Cloudkill and offers a more positive take on the battle to Barratore.

THE SKULLHEADS

Sister Wendy channels healing to Lanliss and her friends. (Velarin is unwounded) The Skullheads and Lanliss are all healed 23 hp. "That's it, I'm tapped out on channels," Sister Wendy says.

Other Skullheads unleash on the undead sea monster. The necromancer only has Disrupt Undead cantrips left, but he shoots and hits for 5 -- first damage to the thing. The dwarf readies his reach weapon. Two other Skullheads shoot and miss against the monster's AC30.

THE ENEMY - NORTH

The slightly wounded undead sea monster advances on the Skullheads. It has reach 20, so the dwarf never gets to use his 10 ft reach weapon. The monster swings and slams vs AC38 for 48 damage to the soulseeker! Another hit like that would kill him.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

Glittery Caster One flies up (20 ft altitude), points at Barratore, and hits touch AC19 with a blinding ray. Barratore is blind again!

Wounded (-63) Caster Two with Mirror Images tries to teleport away, but Tishe's spell counters that! He looks stunned and very wounded.

Caster Three with Mirror Images casts Magic Missile on Tishe for 15 damage.

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=28 ;
Thursday March 5th, 2020 7:59:00 AM

(ooc: I don't think you moved V or the earth elemental last round on the map. Elemental has moved 2x at 40' each since arriving at AR 37. He should start this round at AB37.)

V flies to U44 and begins casting a summon monster 5

The elemental moves up to the water beast and takes a swing. missing.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 2 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK)  5d4+5=15 ; d20+25=37 ;
Thursday March 5th, 2020 10:25:41 AM

Tishe’ rolls with the bludgeoning force of the Magic Missles. She momentarily feels sorry for these Sahaugin: homeless and driven from place to place looking for a home. But they were going about it in an evil way; killing and enslaving innocents; and they cannot be allowed to continue. She weaves another set of Magic Missles to strike Caster 2! (15 damage)

And she thinks on group channel. ‘Sieur Barratorre, That blind ray caster must specialize in illusions, that is thier power, but he has a limited number of rays and must be close to his limit. So too, he must be as powerful as you, otherwise you would only be dazzled, not blinded. I also think that if he is reduced to irritation Magic, he is mostly out of spells or a diversion.’

Tishe’ herself is running out of spells and doesn’t cast a Quickened spell this time, but does ready a Counterspell for the next spell cast by any of the three casters.

....
Hover
Magic Missle. 15hp
Readied Counterspell. 37. Dispels CL 26 or less

Resilient Sphere. 14/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 4. 7. 7. 4. 2
2 of 2 Bloodline Power

TOTAL BATTLE: all combatants (DM Cayzle)  
Thursday March 5th, 2020 1:59:07 PM

Sorry, forgot to move Velarin and the Earth Elemental on the map. Just fixed it.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday March 5th, 2020 7:33:45 PM

Edson continues running, getting ever so close.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+18=24 ; d20+18=25 ; d12=4 ; d12=10 ; d12=5 ; d12=10 ;
Thursday March 5th, 2020 8:08:45 PM

Draco Emrys doesn't want to waste another Greater Dispel Magic. So this time, he casts a necromantic spell that drains his lifeforce into his next spell. He then casts Greater Dispel Magic on the last two elementals. He hopes his draconic blood and forked tongue doesn't fail him.

(Emrys casts Surrender Blood. Deals 20 points of damage. Boosts next spell's caster level by +4.)

(Emrys casts Greater Dispel Magic. Empowered by Surrender Blood. Type: Area Dispel. Area: 20-ft radius burst. Dispel Check: 24+4=28. Hero point reroll: 25+4=29. Sigh, I doubt this does it.)

Having inflicted so much damage on himself in this battle, he decides to do a quick cure spell.

(Emrys casts a Quickened Cure Critical Wounds on himself. Empowered by Spiritual Healer. Cures: 4d12+18 = 4+10+5+10+18 = 47 points.)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+26=40 ; d20+21=28 ; d20+16=18 ; d20+11=15 ; d20+26=30 ; d100=12 ; d100=24 ; d100=6 ; d100=42 ; d100=35 ;
Thursday March 5th, 2020 10:02:15 PM

Knowing a turtle was straight across when he was attacking the illusion. Barratore fires a few arrows that direction as he takes a 5' step

Deadly Aim AC 40 / 28 / 18 / 15 / 30
They all miss

That's all well and good Tishe, but doesn't do any good to know. Sorry I let Effacia and you guys down. Their battle plan was far superior than the drivel I put together.

Hey V, remember to keep an eye on the portal back home. They don't have to take the city to use it and as they have known everything else of the defenses and our positions, bet your pointed hat, they know about the portal


-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 18/36 rounds
CL 18 Freedom of Movement 70 minutes

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=22 ;
Thursday March 5th, 2020 10:47:02 PM

"Be careful Velarin, we have a wraith that gone away or is hiding", Lanliss relies to Velarin.
Lanliss then takes a look at the greater earth elemental, 'what a marvelous thing' , he thinks.
'No need to flank from there', he thinks.
Lanliss moves closer to the skullheads (Y or X 26)
"Anyone have an idea what to do apart from fighting this forbidden things?" , Lanliss asks the Skullheads.
"I can either enlarge one of you.....or I can try another crazy idea that might not work", He says loudly.
If someone agrees for enlarging, Lanliss will enlarge them otherwise......
Lanliss trembles with fear but he takes his reduce person wand and points it the thing that he fears
and starts to cast a spell that might or might not work.

OOC: Gragul save my soul..........this is what my character would do...

Action: move to Y26


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday March 5th, 2020 11:20:50 PM

"You're right Barratore. Pretty sure we are screwed on this one. I'm about out of everything. I'm gonna take a few more seconds here to give the skullheads a shot against this damn water golem elemental thing, and then I'm heading for the portal to disable it. On the way I'm gonna send a message to Dulcet letting her know we failed and to take necessary measures."

AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK) 
Friday March 6th, 2020 5:11:54 AM

Tishe’ scoffs mentally. ‘A strike team just on the palace, a couple blocks of damage, and a few stray undead in a city that is a mile across? Hook City would have events like this every other week! Effacia hasn’t fallen and we haven’t failed. Yet. ‘

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 6th, 2020 11:05:48 AM

“Tishe’ is right. It’s not over until it’s over. As long as the walls hold, we can yet pull this off. I definitely underestimated the amount of power that they could and would bring to this fight.”

TOTAL BATTLE: all combatants (DM Cayzle)   d20=14 ; d6=6 ; d20+21=15 ; d20+16=17 ; 4d6+15=36 ; 4d6+15=29 ; d20+18=33 ; d20+13=30 ; d6+9=10 ; d6+9=15 ; d20+22=41 ; d20+22=31 ; 8d10+20=66 ;
Friday March 6th, 2020 2:40:56 PM


Edson keep running toward the north battle -- he has three more rounds of running to go.

Draco-Emrys, in square I7 on this map, tries AGAIN to dispel the remaining elementals. The caster is CL18, so he needs a 11+18=29 to succeed. That's exactly what he got, so the enemy elementals are dispelled. Emrys senses that the enemy Caster is on the move. You can tell direction only, and that he is in range.

Velarin's map position has been retconned, sorry for DM error. The caster begins another summons. His greater earth elemental advances on the undead sea monster, swings on the AC30 thing, and misses.

Lanliss offers to enlarge one of the Skullheads, and Tim the Dwarf says, "OOH, me, me, please! That'll double the reach of my trusty bec de corbin here."

Blinded for the moment, Barratore still knows there is a dead dragon turtle, an illusionary dragon turtle, and a third unwounded dragon turtle. He quickdraws his bow and fires blindly ... but was the brave minotaur turned around or something? Every shot is wild!? The city wall takes damage!

Tishe' please make a DC21 will save. If you succeed, then Highlight to display spoiler: {Barratore's wildly fired arrows actually do not reach the mostly melted gatehouse. They are halted in midair and fall to the ground, as if they hit a wall of force or something.}

Tishe' correctly identifies the casters' blinding beam power ... and logically deduces that the ones who have blinded Barratore with it -- one ... two ... all three of them?! -- are all more powerful than Barratore and Tishe' herself! [more powerful = higher level] And yet, the most potent spell you have seen from them is ... 5th? 6th? level? How to explain the discrepancy? There is something tricksy going on here! Tishe' please accept a hero point for sussing this out!

But there is a battle to fight! Tishe's Magic Missile does the job, and Caster Two falls out of the sky, dead! If the magic missile damage did not do the job, the splat at the end of that fall sure did!

Velarin and Barratore seem despondent about your "defeat" here. Tishe' sees the glass as half-full, and notes that the enemy has not committed ANY large army of Sahuagin to the battle. Afraid of more Forbidden Rains, or other area spells, maybe? It is true that the enemy has died or fled from you, not the other way around. Tishe's positivity encourages Velarin, at least.

THE SKULLHEADS

Charles the very wounded soulseeker backs out of the fight and casts CLW on himself. Tensmith the necromancer tries another Disrupt Undead, which inflicts another 6 damage. Sister Wendy casts a Bless -- you can tell that she is pretty much reduced to her least powerful spells. BigTim takes two whacks at the monster with his enlarged reach weapon -- he rolls well, hitting AC36 and AC33 with that undead bane weapon of his, for 2d6+9+4+2 +2d6 = 36 + 29 = 65 damage! That's 76 damage to it so far. Hampton the Undead Hunter shoots his short bow again ... but this time he is en fuego! Man, the die roller or Wardd or someone is smiling on the Skullheads. Hampton hits AC33 and AC30 for 1d6+2+4+2+1= 10+15 = 25 damage! 101 total to the undead monster!

THE ENEMY - NORTH

The more-than-slightly-wounded undead sea monster wants revenge! It takes a five ft step closer and swings twice at Hampton, slamming ACs 41 and 31! Two hits inflict 66 damage to the already wounded undead hunter! He is DOWN!

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

Glittery Caster One tries to teleport away, and is countered by Tishe'! With his remaining move action, he flies down behind the corpse of the dead dragon turtle, out of sight.

The remaining Caster Three with Mirror Images figures he has a chance to get out now! He does teleport away. No enemy casters are now in line of sight of T or B.

The last dragon turtle breathes on the gatehouse, melting it almost all away!

(Yay, no blindness for anyone!)

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+15=19 ; d20+15=18 ; d20+22=27 ; d20+22=28 ;
Friday March 6th, 2020 7:09:54 PM

Velarins newly summoned large earth elemental appears just south of the sea creature, it is also instructed in terran to kill any undead or sahuaguin within the city, and it swings twice at the water creature, missing both times.

the greater elemental takes a 5' step and swings twice. Missing with both.(are you kidding me with this stupid die roller???!!) V reaffirms to the greater elemental to kill the water creature and then any undead or sahaguin it finds within the city

V yells to the skullheads and Lanliss "These two elementals have have been instructed to kill all undead and sahaguin in the city after killing the water creature. Look after each other and try to stay alive. Things seem to be worse elsewhere and I need to go. hold the wall.

V flies 60' south and then dim doors another 1120' south before calling to the others. "how we holding up people? i'm airborne and on the move if someone needs me. The north gate is holding, but shaky." (Cayzle, I may want to retcon his dim door direction depending on the location of the portal. Where was it located? I'm assuming near city center)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 13 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 1 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=18 ; d20+14=22 ;
Friday March 6th, 2020 10:50:32 PM

Lanliss offers to try another enlarging (does it stack ?) or perhaps he will give/apply bless weapon to Tim.
Otherwise
Lanliss casts Cure Light Wounds on whoever needs it the most.

Use magic device 18,22
Rolled twice just in cast it is allowed to do both actions at once OR casting Cure Light Wounds twice.

OOC: sorry for the super short post, forgot to post

AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK)  d20+18=31 ; d20+12=14 ; d20+12=30 ;
Saturday March 7th, 2020 9:34:42 AM

Tishe’ relays her thoughts, including the fact that other than elite, they haven’t seen any Sahaugin(!), and wonders ‘what is going on? Even if they used thier more powerful spells already, it’s like the casters, powerful casters, are sacrifiTcing themselves here to delay us, when a concentrated push could have defeated us. What is going on?’

The east and west walls haven’t fallen, or Emrys would have seen from his draconian flight above Effacia. There hasn’t been a secret entrance that flooded Effacia with Sahaugin or Edson would have bumped into them during his route. ‘The undead; are they Sahaugin?’ But she and Barratorre are fighting, and if they move somewhere else, the casters and remaining dragon turtle WILL break into the city. They have to end this threat.

She assessed the minotaur’s shots. ‘Sieur Barratorre, there is a Wall of Force between you and the last Turtle! Can you jump over or run around it?’ Now that B is not blind, he should be able to see the shimmering outline of the Wall. Tishe’, herself, attends to Glittery Caster, by flying over to where he can be seen (AL,24) and Coalesces 2 3rd spells lots and weaves a Ray of Dimensional Anchor (use New Hero Point if needed) to ensure he can’t get away.

She calls in Aquan and Common, “We can talk or you can die, your choice, sirrah!”

......
Will DC 31
Fly to AL,24
Coalesced Dimensional Anchor. Touch AC 14 (Hero Point 30).blocks all DimDoor, teleport, and dim travel.

Resilient Sphere. 12/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 5. 7. 7. 4. 2
2 of 2 Bloodline Power


(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+15=21 ;
Saturday March 7th, 2020 10:22:12 AM

Tishe's mental deductions prompts a thought with Barratore. Could the caster be part of a coven, Emrys pushes his caster power beyond his own, could this be a larger coven come together to do so?

Barratore looks to the last turtle. A Wall of Force is invisible and so it is highly unlikely Barratore can perceive it. So Barratore will move towards the turtle until he hits it and reaches up to see if he can feel the top. If not, he turns left and tries to follow it

Move speed 60' Going towards col Q then towards row 30
Perception roll 21 but I think ineffective with WoF being invisible

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 17/36 rounds
CL 18 Freedom of Movement 70 minutes


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday March 8th, 2020 3:22:18 PM

He was getting closed, close enough he could hear sounds of battle. Close enough that his adrenaline was pumping.

OOC Question: Is the distance traveled to get even with the group and skullheads or to get into firing range of the bow. Would I be able to stop a round sooner and start firing?

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=32 ;
Sunday March 8th, 2020 8:42:51 PM

Draco Emrys is rather satisfied that the last of the elementals are gone. However he senses the cleric is on the move. He turns his head in his direction and says in a low, guttural growl, "The hunt is on!"

His draconic form instantaneously transforms into a small, swirling wisp of air and he darts off at breakneck speed (120ft fly x4 = 480ft, perfect flight). He stays close against the rooftops, using their bulk and height to block the view of people at street level. (Perception: 32)

(Emrys shapechanges to a Small Air Elemental)

(From his elevation, does Emrys sense that the target's direction is low (street level) or high (airborne)?)

TOTAL BATTLE: all combatants (DM Cayzle)   d8=3 ; d20+22=30 ; d20+22=31 ; 8d10+20=53 ;
Monday March 9th, 2020 11:19:12 AM


Edson is now 650 ft from the north battle. He is running atop the north wall, headed west. He can see the ramp and the mob of undead clustered on the ramp and on the ground next to it. He could shoot at undead at something like a -10 with a longbow. If he keeps running, at the end of the round he'll be 325 ft away. He has just entered square I5 on this map.

Lanliss thinks about a Bless Weapon, but the elemental is immune to critical hits, so he decides to cast a cure on Tim. That's 4 hp to the enlarged dwarf.

Velarin's earth elementals attack the undead sea monster but they miss.

Velarin flies south and then dim doors. He is just south of the line between I6 and I7 on this map. The portals and the mage's mansions (where the Queen and her court are hiding) are both in the palace, at the center of I7.

Draco-Emrys chases off after the enemy caster. Flying as a dragon for the whole round, he covers almost half the distance between himself and the caster, so far as he can reckon, since the divination only shows direction. He senses the caster is not high in the air. He sees Velarin pop into the air not all that far away. Emrys ends move at the border between I7 and J7.

At the gatehouse, the DM clarifies -- Barratore's arrows that went wild hit an "invisible wall" at the gatehouse, not near the dragon turtle. There is no sign of a wall of force at the dragon -- maybe back at the gate.

Tishe' flies over to the other side of the dragon turtle corpse and sees -- nothing! The enemy caster is not there. Tishe' has a standard action if desired.

Barratore looks around, vision and senses unimpeded for a change. He sees three motionless "dragon turtles" ... the corpse, the illusion, and the turtle that just breathed, but is now just using total defense with his head and legs tucked into his shell.

The minotaur moves toward the defensive turtle, expecting to hit a wall of force, but there is none! He moves about 50 ft forward and ends a hustle just five feet from the monster.

THE SKULLHEADS

The Skullheads hear Velarin and make a retreat, dragging the unconscious leader Hampton along. Tim stands at the rear and stays on defense. Sister Wendy tries to bring Hampton back. The beastfolk rogue tosses daggers around the Sphere and taunts the sea monster, trying to attract its attention.

THE ENEMY - NORTH

The sea monster swipes at the smaller elemental. It hits ACs30 and 31 for 43 damage.

The grease continues to keep the ramp undead at bay. These undead. BTW, are skeletons and "brine zombies" -- a mix of humanoids, sahuagin, and others too bloated to tell.

THE ENEMY - SOUTH

Is there even a fight going on here? One caster is dead. Another blipped away. A third has vanished into thin air! So odd! The only remaining turtle is using full defense.

South Map!

North Map!

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday March 9th, 2020 12:12:08 PM

(OOC: In the previous round, Emrys changed to a small, air elemental ... for perfect flight and to be less noticeable.)

Cayzle: I thought you changed after flying as a dragon ... dragon is faster right? And seeing Velarin appear, maybe you choose not to change at all, so he can see you? Your call.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=32 ; d20+22=26 ; 2d10+10=16 ; 2d10+10=25 ; d20+15=30 ; d20+15=26 ; 2d6+7=12 ; 2d6+7=14 ;
Monday March 9th, 2020 2:53:55 PM

(are you already accounting for DR when giving damage to the elementals Cayzle?)

The greater earth elemental attacks the water thing hitting ac 32 and 26 for 16 and 25
the large earth elemental does likewise hitting ac 30 and 26 for 12 and 14

Velarins Greater Invisibility ends and he becomes visible as he moves 60' towards the mages mansions

assuming all the teams are relaying info as it happens, since they can... "Emrys! I am almost to city center. How we looking here? Everyone... I don't like how this is going. They have had an unlimited time to plan this attack. Something just doesn't feel right right about this whole scenario. Aside from the fact that they seemed to know who was where, and what there strengths and weaknesses were, They have kept us running around, allocating resources, and defending specific spots, almost as a distraction to their real goal. I don't know what it is, but at this point, logically, i think a strategic retreat is in order. As a group, we are more suited to retaking the city than defending it. Let's get as many people as we can through that gate before I have to disable it. Barratore, I know this is not gonna sit well with you, but i think we should go. Feel free to kill everything you come across on your way back. Unless you all are opposed, I'm going to get Queen Effacia and as many people as possible through the circle while you all are on the way, and calling to those hiding in the buildings to join you. Effacia can be rebuilt, I will spend years doing so if needed. The people on the other hand cannot. If we cannot defend Effacia, then we shall avenge it!!"


Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 12 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 0
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK)  2d8+3=14 ;
Monday March 9th, 2020 3:03:30 PM

Tishe’ can’t figure out what’s going on, but with the casters gone for now, she (last round) touches her Brahmah’s Tattoo to heal herself a little, and looks back at Barratorre, Turtle, and Wall. She considers the wall and who would be more likely to cast a Wall of Force protecting the gatehouse? It doesn’t seem like it would have been done by the Sahaugin! “I wonder if we aren’t the only people the Sahaugin are fighting right now?” No time to consider, she has to be ready to support the minotaur!

Tishe’ flies, hustling to O,22 and taking up a Flanking position with her Quarterstaff opposite Barratorre to make it easier for the Fighter to smash the Turtle! ‘Strike hard Sieur Barratorre!’

.....
Cure Mod Wounds -14
Fly to O,22 AC 14

Resilient Sphere. 11/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 3. 7. 7. 4. 2
2 of 2 Bloodline Power

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+32=37 ; d20+27=39 ; d20+22=38 ; d20+17=32 ; d20+32=41 ; 2d8+36=39 ; 2d8+36=48 ; 2d8+36=45 ; 2d8+36=45 ; 2d8+36=46 ;
Monday March 9th, 2020 4:33:46 PM

The City is in rough shape and if this was phase 1 we should probably be looking to get the civilians and leaders out. Before that, though, you guys have to get into the palace and get an assessment there. The bad guys lost several dragon turtles and an kraken plus whatever it is you are playing with along the north.

Barratore drops his bow for a moment and grips his blade with both hands
PA Hit AC 37 / 39 / 38 / 32 / 41 Hasted and Flanking
Dmg 39 / 48 / 45 / 45 / 46

The fighter feels some frustration leave him with each hit

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 16/36 rounds
CL 18 Freedom of Movement 70 minutes

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday March 9th, 2020 7:48:22 PM

Draco Emrys notices Velarin pop into the area and he swings around to join with him. The huge gold dragon, in a deep voice, says out loud, "Be not alarmed Velarin, it is I, Emrys!"

He then continues in mental conversation, "The palace was being bombarded by a storm of vengeance and several huge elementals ... I've dispatched them all! I'm now hunting the evil cleric that caused this destruction...my divination detects its location and movement. Let's reduce this fish to bone and cinder!"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d12=7 ; d12=9 ; d12=10 ; d12=10 ;
Monday March 9th, 2020 7:53:11 PM

During the conversation with Velarin, he casts Cure Critical Wounds on himself.

(Emrys casts Cure Critical Wounds on himself. Empowered by Spiritual Healer. Cures 4d12+18: 7+9+10+10+18 = 54 points. Healed to max.)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=23 ; d20+10=16 ;
Monday March 9th, 2020 8:25:13 PM

Lanliss will accompany the skullheads for now.
He doesn't try to gather any attention.
Lanliss tries to understand or figure out if something is being planned and why ?
Looking around him and trying to sense if something is not right in the current situation.
"I can't understand what is the meaning of all this attacks on different front, I just can't grasp it"
Perception. (rolled 1) = 23
Sense motive 16

TOTAL BATTLE: all combatants (DM Cayzle)   d20+22=24 ; 4d10+10=43 ; d20+22=42 ; d20+22=25 ; 4d10=27 ; d20=13 ; d6=3 ;
Monday March 9th, 2020 11:29:59 PM


[OOC: Yes, your clever DM remembered the large elemental's DR5; it took 43 damage in two blows last round instead of 53.]

Edson is now 325 ft from the north battle, and we can put him on North Fight Map. He is running atop the north wall, headed west in square CU12. He does not have line of sight to the undead sea monster, but he can see the ramps where the battle has been taking place.

Lanliss tries to make sense of the battle. He ponders, and comes to some conclusions. The north was ignored by you guys initially, and the Skullheads could not keep the horde back, though they tried hard. You stopped the Kraken in the east and the general in the west -- but the kraken's rider, a powerful caster, snuck into the city center and attacked the palace. The general basically gave up when he saw there was no decent melee fight to be had. And in the south, the gatehouse has been attacked by casters and dragon turtles. In the north, the undead are fighting to destruction, but elsewhere the enemy has generally not chosen to fight to the death, instead choosing to flee or move to another part of the battlefield when challenged. The armies of Sahuagin you might expect in this kind of fight -- the kind the Queen told you was there initially -- has been held back ... maybe as a reserve, or maybe just because the enemy general has no desire to throw his soldiers' lives away in a blade barrier / forbidden rain meat grinder!

Velarin's earth elementals attack the undead sea monster. The greater hits AC32 for 16, reduced to 6 with DR, and the larger hits ac 30 for 12, reduced to 2. The undead sea monster has taken 109 so far.

At the partly ruined palace, Velarin finds the portals have survived OK in a relatively untouched portion of the palace, on the ground floor. The entrance to the Mage's Mansion, in a more ruined area, is now 10 ft above a broken floor, but also OK. Velarin ponders the need for a retreat!

Draco-Emrys communicates with Velarin and cures himself.

Tishe' flies over to flank the last dragon turtle.

Barratore swings and swings. His attacks pass through the dragon as if it were not there. It is clear to Tishe' and Barratore that this dragon turtle is also an illusion.

THE SKULLHEADS

The Skullheads continue to retreat. They plan with Lanliss to attack it if it turns to come after them, or if it heads off to attack the town. The beastfolk Skullhead continues to taunt the monster from the safety of the spot behind the resilient sphere and the greater elemental.

The retreating necromancer fires off a Disrupt Undead before backing away. It hits the sea monster for 3 damage, 112 total.

THE ENEMY - NORTH

The sea monster swipes at the smaller elemental. It hits AC24, a hit, for 38 damage, sending the large earth elemental back to the plane of earth. A second swipe at the greater elemental hits with a natural 20, following up the crit threat with a confirm vs AC25. That's a confirm, but oh yeah, elementals are immune to crits. Oh well. The greater elemental still takes normal damage of 27 after DR.

The grease continues to keep the ramp undead at bay. These undead. BTW, are skeletons and "brine zombies" -- a mix of humanoids, sahuagin, and others too bloated to tell.

THE ENEMY - SOUTH

The middle dragon turtle is an illusion. The leftmost one is an illusion. What about the "corpse" siting in plain sight? ALSO an illusion! Tishe' and Barratore figure this out when the last caster flies up OUT of the corpse, within which he had been hiding! "Ha ha!" he exults. "Our plan has worked! We knew you would defend the gatehouse first! While you were here tied up by us illusionists, our Kraken has by now destroyed your east wall, and our siegebreaker dragon turtles have knocked a hole in your west wall! Your armies are engaged in the north! It is too late now for you to stop the invasion!"

Cackling, he teleports away. The battle at the gatehouse is over.

South Map!

North Map!

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK)  d100=84 ;
Tuesday March 10th, 2020 5:18:57 AM

Tishe’ relays the taunt of Glitter Caster, not without some relief! ‘The Sahaugin have the same communication problem we have had, and they think they have won! Please don’t urge evacuation, we have stopped them cold on three fronts! Sieur Barratorre and I are off to the North Wall. Sieur Lanliss, is the spot where I DimDoored you and Charles open of undead?’

Close to the Minotaur, the middle-aged woman flies over while getting the situation report from Lanliss. Then she reaches out, weaving and stating, “I Wish to teleport Sieur Barratorre and I to the intersection near the North Wall where I previously DimDoored!”

...
Fly to Barratorre
Limited Wish (lose diamond) to Teleport to T,40. (Seen casually 88, roll 84, on target!)

Resilient Sphere. 11/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Tuesday March 10th, 2020 7:25:21 AM

Inspiration strikes Tishe’, and she speaks with the other Keepers. ‘It fits the pattern. The Wall of Force at the South Gate. The Sahaugin Casters would have put it up and stood behind it to get people to waste spells. It would have worked if we started at the South Wall.’

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=36 ; d20+22=37 ; 2d10+10=18 ; 2d10+10=22 ;
Tuesday March 10th, 2020 8:56:33 AM

The greater elemental swings again as the large elemental is returned to it's home plane. Hitting ac 36 and 37 for 18 and 22 damage.

V flies flies around at 20' in the air, using his true sight to look for the cleric, but remaining close to the portal and the mansion. "Where is he at Emrys? He is a dangerous fellow, and needs to be removed from the area before he does more damage. I do not think we should leave the mansion entrance completely unguarded until we are sure he is gone. I'm going invisible again, but will keep you advised of my location."

V casts greater invisibility

"Tishe', if you and Barratore are going to the north wall, there is mostly only one real threat there at the moment, and he is hopefully heavily wounded. As soon as you can, we need to check the other walls. There is nothing saying they don't have another Kraken or more dragon turtles busting a hole in the walls somewhere else."

"Edson, where are you at? can you confirm no current threat to whatever side of the castle you are nearest to?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 11 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 18
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -27
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+18=31 ;
Tuesday March 10th, 2020 4:09:14 PM

Barratore is infinitely impressed with the breadth and scope of the illusions at the gate area. After the first swing passes through it, he stops and picks his bow back up.

Emrys, you're very much airborne, climb up a ways and confirm the east and west walls are still intact. Should be easy enough to do

Barratore is ready as soon as Tishe is for the teleport to the north

Acrobatics check in case we are arriving mid air 31

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 15/36 rounds
CL 18 Freedom of Movement 70 minutes

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=42 ;
Tuesday March 10th, 2020 9:33:08 PM

Lanliss replies as he keeps an eye on the surroundings.
Perception 42 (natural 20)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 10th, 2020 9:37:51 PM

Edson thinks better of it, and keeps running i stead of firing. He needs to get closer, and line of site on the monster and needed to get a better shot.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=25 ;
Tuesday March 10th, 2020 9:59:09 PM

Emrys answers Velarin mentally, "I sense his direction only. The cleric is that way," and he motions in that direction. "From what I can tell, he is either on foot or close to the ground."

Upon hearing Barratore's request, Draco-Emrys ascends and gives a quick glance to all four sides. He reports what he sees.

(Perception: 25)

"Me thinks I will take this cleric's corpse back to Culverwood myself ... a fine meal for the the slitherine roots!"

He prepares to race off in the cleric's direction.


Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday March 10th, 2020 10:19:12 PM

Back at the Manor House, the tall, slender fellow known as Angus, cohort to Emrys, nods in acknowledgement upon hearing Emrys' words. He then turns and gives a quick glance at Sister Madeline. She too nods to the unspoken command, gathers up a small cauldron and a few tiny jars. Brothers Elbereth and Ian soon enter and begin their preparations. Out in the garden, Brother Lucas immediately stabs his spade into the earth and returns to the house. The rest of the coven eventually make their way. Angus turns away, satisfied with their quiet efficiency. He checks his knives and forms the slightest hint of a wicked smile.

TOTAL BATTLE: all combatants (DM Cayzle)  
Wednesday March 11th, 2020 6:51:26 PM


Edson runs to meet Lanliss and the Skullheads.He can just barely see the undead sea monster around the corner.

Lanliss, sticking with the Skullheads, sees his friend Edson run up. The Sea Monster is not pursuing yet.

Velarin's greater earth elemental attacks the undead sea monster. It hits twice for 40 damage, reduced to 20 by DR 10. The undead sea monster has taken 132 so far.

Tishe' and Barratore pop in at T40.

At the partly ruined palace, Velarin casts greater invisibility and communicates with his friends.

Draco-Emrys flies up up up to about 500 ft above the town. He sees no enemy activity on the south, east, and west walls. He sees a few bands of minor undead that have made it into the city, looking for living people to destroy. In the north, far away, he sees the ongoing fight against undead forces now being waged by Lanliss, Edson, Tishe', and Barratore. Closer by, he sees about 750 away as the dragon flies, that the direction his divination points is to a one-floor building with a darkness on the roof.

The Skullheads continue to retreat with Lanliss.

THE ENEMY - NORTH

The sea monster swipes at the greater elemental. It hits ACs

The grease continues to keep the ramp undead at bay.

THE ENEMY - CENTER

Emrys feels that the enemy caster, about 750 ft from himself, 1,000 ft from Velarin, is in a dark patch atop a building.

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=32 ; d20+22=41 ; 2d10+10=23 ; 2d10+10=22 ;
Wednesday March 11th, 2020 7:08:27 PM

(did the elemental get hit last round?)

The elemental continues to swing at the water creature. hitting ac's 32 and 41 for 23 and 22.

V briefly considers wiping out the top of the building, but isn't sure if the cleric has done something sinister and loaded it with hostages. "Emrys. I'm to far out to do much to him without blowing up the top of a building I can't see. I'll head that way, but I don't want to get too far from the portal or the mansions for fear of something worse happening. If you can get close enough to make him visible, I can light him up."

V takes a move and a move climbing another 30' to 60' in air as well as getting 60' closer to the clerics believed location, but keeps his eye to the rear as well to make sure nothing heads for portal or mansions.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -27
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Wednesday March 11th, 2020 9:14:57 PM

Tishe’ keeps hold of Barratorre for a moment, and weaves a spell of Invisibility around the warrior. “There you go sweetie, perfect position to charge in without getting thwacked.”

The Spellweaver then rises into the air to gain some height. “Sieur Lanliss, Sieur Edson, where is your position? We are going to need to heal up and man the battlements again before their casters dispel my Grease spells keeping the undead horde at bay.”

....
Invisinlbility on Barratorre
Fly up 30’ at T,40

Resilient Sphere. 10/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday March 11th, 2020 9:53:59 PM

Lanliss keeps company to the skullheads for now....
Lanliss waves at Edson.

Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+22=24 ; d20+22=31 ;
Wednesday March 11th, 2020 9:59:38 PM

"Agreed," Emrys replies to Velarin's request.

With a few brief gestures, Draco Emrys offers his own blood to sacrifice to add to his power. His golden scales loses a little of their luster.

(Emrys casts a Quickened Surrender Blood. Deals 20 points of damage to himself. Adds +4 Caster Level to next spell.)

Emrys then sacrifices a higher source of power to cast a slightly lesser spell ... but still a very potent form of magic. He twists reality to narrow the gap in the space in between himself and the dark shroud of the cleric.

(Emrys casts Greater Dispel Magic, with a 7th level slot, and empowers it with the Reach Spell feat. Range: Long/1,280 ft. Area: 20 ft radius burst. Type: Area Dispel. Target: Dark shady area on roof. Greater Dispel Check: d20+22 = 24, a natural 2, seriously! Last Hero Point Reroll: 31.)

Emrys is ready for this to end. He has suffered greatly, by his own hand, to defeat this enemy. He's called every favor he's had with fate and beyond. His name will be written in the stars. He will earn his existence, one way or another.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday March 12th, 2020 2:20:05 PM

Edson waves back, and seeing his friend and skullheads, he pulls out the bow and knocks an arrow. "I'd say your savior is here, but I am only one elf and I just ran across town. where are you guys falling back to... and what is that thing(Pointing to the elemental). "

If any undead start follwing the skulheads, Edson starts picking them off.

TOTAL BATTLE: all combatants (DM Cayzle) RETCON!!!  d20+22=26 ; d20+22=30 ; 8d10=44 ;
Thursday March 12th, 2020 3:18:04 PM

OMG! I forgot to roll the undead sea monster's attacks on the greater elemental!

THE ENEMY - NORTH

The sea monster swipes at the greater elemental. It hits ACs 26 and 30. That's two hits! The damage to the elemental is 44 total after DR!

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+35=42 ; 6d8+28=51 ;
Thursday March 12th, 2020 3:46:27 PM

Barratore spies his target and then goes invisible, Thanks Tishe The fighter turns on his heel and charges in on the undead sea thing.
Move 25' to row 36

Charge PA Gtr Vital Strike Gtr Penetrating Strike ignores 10 DR of any type 5 of DR - Scarab of Golemsbane
Hit AC 42 Dmg 51

-1 Con
Spells
CL 18 Invisible / disappears after my attack
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 13/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday March 12th, 2020 7:01:45 PM

(elemental damage updated. Since DM hasn't posted yet due to RL, this is a filler post until tomorrow morning when i will post regular)

V waits to hopefully see the priest appear on top of the building in order to enact some arcane revenge.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

TOTAL BATTLE: all combatants (DM Cayzle)  d20+22=26 ; d20+22=25 ; d20+22=38 ;
Thursday March 12th, 2020 9:22:47 PM

NORTH

Edson meets Lanliss and the Skullheads and prepares to shoot if an enemy approaches.

Lanliss greets Edson and sticks with the Skullheads.

Tishe' makes Barratore invisible so that he does not provoke AoOs ...

Barratore charges the sea monster, a standing wave of undead flesh the color of the ocean deep. He is invisible, but the monster has blindsight and reach, so it still gets an AoO as the minotaur advances. The AoO hits AC26, a miss. Barratore does not miss, beating the thing's AC30 and inflicting 51 damage, that is, 183 hp total to the monster.

Velarin's greater earth elemental also hits for 13 and 12 after DR. That's 198 hp to the monster.

=====

CENTRAL

Velarin starts the round 1,000 ft from the caster, and ends it ... 950 ft away. We're talking very long range spells, or dim doors or 3ish rounds of running.

Draco-Emrys starts 750 ft from the caster. He dispels the darkness, exposing the caster, a tall sahuagin, the same one who was with the Kraken. Emrys is about 750 ft away.

=====

THE ENEMY - NORTH

The sea monster swipes at Barratore. It hits ACs 25 and 38, both misses.

The grease continues to keep the ramp undead at bay.

THE ENEMY - CENTRAL

The enemy caster disappears. Note that the range of True Seeing is 120 ft. He's still over in that direction.

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=39 ; d20+22=31 ; 2d10+10=21 ; 2d10+10=16 ; 2d6+12=15 ;
Thursday March 12th, 2020 9:53:28 PM

The greater earth elemental continues to attack the sea monster thing. Hitting ac 39 and 31 for 21 and 16 damage.

"Emrys. this guy is really pissing me off. It's on now. V calls forth a scroll from his handy haversack and casts a limited wish to teleport him to 20' above the edge of the rooftop. If he is within true sight of the Cleric, he will heroically cast Crushing hand to grapple and squeeze the life out of the cleric. Grapple check of 31. 15 damage on a successful grapple

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Friday March 13th, 2020 6:46:23 AM

Tishe’ considers aloud and in thoughts to the Keepers. “The massive undead monster is immune to everything I can do, but I think Sieur Barratorre and the elemental will end that knot. I’m going to weave to the Skullbreakers and get ready to re-man the walls to deal with the undead army still on the ramps.”

Flying higher and angling to stay well out of reach of the Undead Monster, the Spellweaver goes directly west for 60’, then angled north-east for 60’ more until she is above an alley and can wave at Lanliss, Emrys, and the Skullbreakers.

......
Double Move to AM,32 at 45’ up

Resilient Sphere. 9/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 
Friday March 13th, 2020 1:57:33 PM

Emrys considers a few things. He wonders if his Greater Dispel (area dispel) had removed the magical darkness, what other magics were also dispelled? What would be a Fish's strategy be if they suddenly found themselves without their magical defenses; knowing that your pursuers can probably see through Invisibility. Welll ... a fish will dive for the murky depths!

"Valarin ... you stay top side ... I'm going to dive below and see what I fish up!"

With a few quick gestures, a protective wards envelops him. With a few other words of power, he passes through the thin veil of this reality and into the next ... disappearing from view.

(Emrys casts Ethereal Jaunt on himself. Duration: 18 rounds. Enters the ethereal plane. Sight limited to 60-ft.)

As he moves through the ether, the Living Wold around him looks gray and ghostly. He moves in the direction of where he senses the cleric, even though he can't see him yet. At least the cleric can't see him either. Draco Emrys' huge form flies through the ethereal plane as fast as his wings can take him. Passing through solid buildings along the way ... hoping to surprise his prey!

(Emrys casts a Quickened Death Ward on himself. Duration: 18 min)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=13 ;
Friday March 13th, 2020 10:50:44 PM

Lanliss continues to accompany to the Skullheads.
Aid another roll 13

TOTAL BATTLE: all combatants (DM Cayzle) 
Friday March 13th, 2020 11:54:46 PM

NORTH

Edson and Lanliss hold down the reserve with the Skullheads.

Tishe' takes a double move, flying.

Velarin's greater earth elemental hits for 17 after DR. That's 215 hp to the monster.

Barratore has not posted, but the DM is going to assume at least one attack that hits the undead sea monster for at least 16 damage, because such an attack would put this monster to rest!

=====

CENTRAL

Velarin teleports over, sees the invisible caster (because True Seeing) and sends a Crushing Hand his way. However, he is protected by Freedom of Movement and the spell has no effect. [OOC: That's how we played it when Barratore was grappled by the Kraken ... but I'm not sure we're playing it right. We'll follow precedent for now and "grapple" with a stricter ruling later!]

Draco-Emrys protects himself from negative energy, goes ethereal, and moves closer. With a draco-move-action that puts him ... about 630 ft from the caster.

=====

THE ENEMY - NORTH

The sea monster has (most likely) been defeated!

The grease continues to keep the ramp undead at bay.

THE ENEMY - CENTRAL

The enemy caster is not pleased to see Velarin, and responds. He casts Implosion, forcing Velarin to make a Fort save vs DC25 or take 180 hp damage.

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+16=33 ; d20+18=24 ; d20+18=29 ; d20+18=21 ; d20+18=31 ;
Saturday March 14th, 2020 8:15:34 AM

The greater elemental will spend the remainder of his time on this plane moving throughout the city and looking for undead to destroy, as he was instructed

V curses as the crushing hand has no effect. "Found him Emrys. he's on the rooftop."

Velarin's jaw drops a bit as he recognizes the spell just thrown at him, and a wave of relief quickly follows as his body withstands being imploded(fort save 33)

"Emrys, this guy just tried to implode me. He's as powerful as we are. I'm gonna need some help here. My body can't withstand the kind of damage he can do to it. I'm going to try and remove some of his buffs."

V moves 30' higher in the air and casts a targeted Greater Dispel at the cleric, hoping to remove a few buff spells, specifically hoping to get the freedom of movement spell to allow the crushing hand to do it's job. (Dispel check 24, 29, 21, 31 to negate up to four spell effects, most powerful to least powerful. Although after thinking about it, you prob just use the 24 and apply it against every effect from top to bottom until it gets 4 effects)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Saturday March 14th, 2020 8:17:22 AM

V is still invisible by the way, in case the cleric doesn't have or loses true seeing.

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Saturday March 14th, 2020 9:14:37 AM

Tishe’ flies down in relief and joins Edson, Lanliss, and the SkullBreakers. She shoves her hand into her pockets of the Pants O Plenty, pulls out her Wand of Cure Lights Wounds and her Gem of Brightness, and hands them to Charles. She can’t fail to see the wearied nature of the remains of the two groups. Digging deep into her past, she recalls Trellus rallying the BloodPack, and attempts to emulate the cleric of Domi.

“Many Shadows, but list! The undead horde on the ramps is only delayed, not stopped. Sieur Barratorre is dealing the death blow on the Undead Kaiju, and will then weave the defense of the West ramp. We must rally and defend the East ramp! Take these (and she explains their use), and prepare yourselves. When we move, the cry is ‘For Effacia!’ “

........
Move to AQ, 23 at 1’ above the ground.

Resilient Sphere. 7/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Saturday March 14th, 2020 9:35:40 AM

"Man, i spend half the day running and you guys just pop in last minute and save the day. "

He looks around and makes sure no undead are sneaking up on them.

" Where to now? Theres still much going on here.

Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+22=30 ;
Saturday March 14th, 2020 4:21:54 PM

Emrys hears Velarin's confirmation that the cleric was simply invisible. "Curses!" He obviously gave the fish cleric too much credit.

(ooc. How did the cleric's Freedom of Movement spell survive the area dispel? Unless FoM is from a magic item, my bad.)

Draco-Emrys dismisses the Ethereal Jaunt spell (standard action), and suddenly appears in the sky over the city. His dragon eyes see the cleric more clearly now. There isn't much he can do at this distance. What he'd like to do would require his most powerful magic (9th level) but all he has left of that is a domain spell. He makes a few quick gestures (swift action) and time and space twists and warps. The cleric is suddenly assaulted with necromatic energies. He then races forward at max speed (120ft).

(Emrys casts a Quickened Blindness/Deafness, empowered by Focus Curse and Reach Spell. Cast as an 8th level spell. Range: Long 1120-ft. Target: Cleric. Fort Save: 28. Spell Resist Check: 30, if necessary. Effect: Permanent Blindness.)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+33=38 ; 2d8+28=32 ;
Saturday March 14th, 2020 6:47:23 PM

Barratore hits the undead creature
PA gtr penetrating strike hit AC 38 DMG 32

He then heads towards the ramp. Move 60' towards the wall

-1 Con
Spells
CL 18 Invisible / disappears after my attack
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 12/36 rounds
CL 18 Freedom of Movement 70 minutes

TOTAL BATTLE: all combatants (DM Cayzle)  d20+17=36 ;
Monday March 16th, 2020 2:47:25 PM


[OOC to Emrys: Area Dispel is different from Targeted Dispel. To get the Darkness you needed to use an Area Dispel AND it also took out one effect on the Caster. Targeted dispel takes out up to four effects on a single creature.]

[OOC to all: I have not described the architecture of the town much, but it is noteworthy that almost all the roofs of the buildings are flat, and used by the people for planters or chairs or laundry. (The Palace is actually an exception -- it did have a tall angl;ed roof, not that that matters.) The Enemy Caster has not been perched on an angled slate roof. He's been standing there next to a door with stairs down.]

NORTH

Tishe' flies down and around. She hands off some helpful items to Charles of the Skullheads. She directs Barratore to the West Ramp, and the Skullheads, Lanliss, and Edson to the East Ramp.

Edson and Lanliss head to the East Ramp with the Skullheads.

Barratore heads to the West Ramp, and is in position to start killing undead. But there is a 10x10 patch of Grease there!

=====

CENTRAL

Velarin's dispel has no effect, because the Caster is level 18, so you need to roll a 29 or better to end his magic.

Draco-Emrys casts Blindness ... and the Caster rolls a 36 to make the save! Emrys flies 120 ft closer; he is now 510 ft away.

=====

THE ENEMY - NORTH

The remaining undead do not look like they will take much mopping up, since they are weak, although the Grease is in the way

THE ENEMY - CENTRAL

The enemy caster descends down into the building, out of sight.

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys. Velarin is at U23 on this map. X marks the spot for the stairs that the Caster went down.

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK)  d20+20=31 ;
Monday March 16th, 2020 3:18:36 PM

Tishe’ moves with Edson, Lanliss, and the Skullbreakers. “Yes, Sieur Edson, it would have been faster for you if you had teleport magic of your own or waited a handful of seconds or two and gotten a lift from Sieur Velarin, but your run was not in vain. In fact, if we didn’t know from your scout of a quarter of the wall that the Sahaugin hadn’t breeched somewhere else, we may have retreated because we were fearing the worst!” She gives him a pat on the arm, “And the only ‘saving of the day’ I have done this day has been delaying the army until others can get into position. And I am here to help again!”

Keeping at a hover 15’ above the wall by the East Ramp, Tishe’ considers then discards the idea to dispel the Grease; “although it will be a quarter hour before they disappear on their own!” She tells the team. She takes a steady and lasting gaze out at the waters, seeing if she can find a hint of how the Sahaugin can manage so many undead at once..
......
Perception. 31

Grease spells. 17 / 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+16=25 ; d20+31=46 ; d20+31=32 ; d20+31=45 ; d20+31=34 ; d20+31=45 ; 2d8+28=38 ; 2d8+28=37 ; 2d8+28=30 ; 2d8+28=31 ;
Monday March 16th, 2020 3:46:19 PM

Barratore is about to head down the ramp, the Grease spell was of no impediment to the fighter, but then has another idea and jumps off the wall 15' to the left.

He lands, rolling with the fall and hopping back to his fee.
acrobatics DC 25 jump down and then move action to stand

The fighter gives a loud whistle to the undead

10' reach AoO Combat reflexes as they come at him.
Hit AC 46 / nat 1 miss / 45 / 34 / 45
Dmg 38 / miss / 37 / 30 / 31

-1 Con
Spells
CL 18 Invisible / disappears after my attack
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 11/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 16th, 2020 5:50:10 PM

"Emrys, he's playing a cat and mouse game with us and distracting us. He had a goal when he attacked the palace, and you interrupted that. They aren't done yet. Instead of trying to chase him around and play his game, I'm going to return to the palace, and safeguard the hundreds of people in the mansions, and the gateway home. No matter what else happens, they must not be taken. If I can, I'm going to start sending the people through the gate. Things are far from settled here"

V flies 60' back towards the castle, and watches and readies for the cleric to show himself. If he does, V will hit him with an empowered lightning bolt.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 
Monday March 16th, 2020 9:02:55 PM

"Velarin, go ahead and secure the mansions and evacuation. I will take out the cleric. If he's alone in that building, I'll turn it into a blast furnace or bring it all down on top of him!"

Draco-Emrys races forward to the building at full speed (x4 480 ft).

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=20 ;
Monday March 16th, 2020 10:19:29 PM

Lanliss keeps an eye on the surroundings but lets his intuition to guide him about what the right action might be.

Aid another 20 (natural success)

OOC: not sure what to do actually....

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 17th, 2020 2:00:36 PM

"Aye.. aye. Captain" Edson replies, as he makes his way for the east ramp. His flaming bow is out and ready incase any undead pop out.

TOTAL BATTLE: all combatants (DM Cayzle)  d20-1=14 ; d20=3 ; d20=13 ; d20=2 ; d20=1 ; d20+28=35 ; d20+21=39 ; d20+21=36 ; d20+16=23 ; d20+11=21 ; d8+20=25 ; d8+20=26 ;
Wednesday March 18th, 2020 12:26:19 AM


NORTH

Tishe' scans the land ahead. It is a broken field, once devoted to wholesome crops, now a ruin of battle and tumult. She rolls a 31 Perception. Her foeman rolls a 14 stealth. But there is a -1 penalty per ten feet of distance. Does Tishe see the enemy trying to hide far out on the field? Let's just say that her intuition suggests such a foe maybe present ... but her despite her skill she fails to perceive him directly.

At the East Ramp, Edson and Lanliss with the Skullheads tackle the undead mob on the Greased East Ramp. With the undead unable to get past the grease, it is like shooting targets at a carmival game, only easier.

Barratore jumps to the side of the West Ramp, and down (that's a move action) and he gets ready to fight! He kills two undead, with an AoO and a standard attack after his move.

=====

CENTRAL

Velarin flies back toward the palace. He is 940 ft from the building. He readies a powerful spell.

Draco-Emrys devotes the full round to flying, and now he is just 30 ft from the building with the caster! He has either landed on or is hovering above a nearby building as wide as he is!

=====

THE ENEMY - NORTH

The remaining undead continue to serve as target practice. The Skullheads take out a few with missiles and Tim's enlarged reach. Another few rounds should do the trick. Edson and Lanliss, feel free to shoot at the undead milling about just 20 ft away on the ramp.

On the ground, four of the skellies and zombies attack Barratore, looking for natural 20s, and they all miss.

THE ENEMY - CENTRAL

The enemy caster shoots from the cover of a window. His stealth check is a 35. So you have to beat that with a perception check to see him before he shoots. He fires a crossbow at Emrys, boosted with Divine Power and Magic Weapon. The Caster hits ACs 39, 36, 23, and 21. Using Emrys's draco-stats secret post from March 9, his AC31 means only two of those bolts hit. Emrys takes 1d8+20=25 and 1d8+20=26. That's 51 hp damage to Emrys.

After firing, the Caster, a Sahuagin using a crossbow with one set of arms, and a wand and a shield with the other set, is now visible. Velarin, you can take your readied action before he shoots if you beat that DC35 Stealth check. After that you can take your usual action for the round.

Emrys, he is immune to your frightful presence because of his hit dice, and his bolts bypass your DR.

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=33 ; d20+22=31 ; 10d6=39 ;
Wednesday March 18th, 2020 7:44:08 AM

V fails to spot the arrow firing sahaguin as he suddenly appeared(perception 33). V attempts to spot him again if that is still needed(perception 31). If he has a target, he will unleash his empowered lightning bolt for 67 damage, reflex save 26 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+31=51 ; d20+31=33 ; d20+31=48 ; d20+31=38 ; d20+31=50 ; d20+31=46 ; 2d8+28=32 ; 2d8+28=35 ; 2d8+28=39 ; 2d8+28=35 ; 2d8+28=32 ;
Wednesday March 18th, 2020 9:50:53 AM

Barratore gets 5 AoO's due to Combat reflexes

Barratore wipes out the remaining undead about him
PA hit AC 51 / 33 / 48 / 38 / 50 / 46 Dmg 32 / 35 / 39 / 35 / 32

Nothing out here but junk. Eyes in the sky. Do we have another wave coming, or does it look like they are waiting for darkness to drop the next big shoe not that they know our defenses, and have weakened the walls?

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 10/36 rounds
CL 18 Freedom of Movement 70 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=31 ; d20+15=34 ; d20+10=30 ; d20+10=12 ; d20+20=30 ; d8+4=6 ; d8+4=9 ; d8+4=7 ; d8+4=9 ; d6=3 ; d6=3 ; d6=2 ; d6=3 ;
Wednesday March 18th, 2020 12:38:51 PM

Edson just keeps firing, arrows appearing in his hands and flying out. Flames erupt every time they hit.
Hit ac 31 6 dmg 3 flame
Hit ac 34 9 dmg, 3 flame
Hit ac 30 7 dmg, 2 flame
Hit ac 30 9 dmg, 3 flame

" Barry's right.. this seems easy. We're probably needed elsewhere. "

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Wednesday March 18th, 2020 6:10:23 PM

Tishe’s is saddened at the waste of the brutally reaped fields; Effacia will need help even if there is no further loss of life. She thinks to Barratorre, Edson, and Lanliss. ‘I think there is an enemy directing the undead north of the wall in the ruined fields, but is too far away. Can the three of you move out and flush that Bounder? I know my Grease spell could hardly affect two rogues!’

The Spellweaver considers Edson, Barratorre, and Velarin’s words. She tries to put herself in the Sahaugin General’s point of view before responding. “Maybe we are just in the ‘mopping up’ stage of today’s battle. Last week the vanguard attacked the Gate. Today, they put their illusionists to work at the Gate and attacked three sides. We stopped the East and West attacks before they could breach the walls, and defeated their Gate stratagem. They actually topped the North Wall, but we were able to delay enough for Sieur Velarin and Sieur Barratorre to kill the two Undead Kaiju. I don’t believe the Palace attack is anything but a beheading attempt, and that has now failed too. If I were the General, I’d be saving my army and try to come up with another plan.”

She takes out her castanets, and begins the rhythm of a well-known tune to inspire all who can hear her. (Inspire Courage)

.........
Inspire Courage: all within 30’ gain +1 attack, weapon damage, and save v charm

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d12=1 ; d12=5 ; d12=11 ; d12=3 ; d20+22=26 ;
Wednesday March 18th, 2020 7:12:18 PM

"A crossbow?! The cleric is using a crossbow on me!" He winces a little ... that stung! "I'm not an eye in the sky anymore," he answers Barratore, "V and I are fighting that cleric you couldn't kill; near the Palace." He fully expects to feel the ground tremble from minotaur's charge after that statement.

After a few quick gestures, a wave of healing energy washes over him.

(Emrys casts a Quickened Cure Serious Wounds on himself. 7th level. Cures 3d12+18: 5+11+3+18 = 37.)

He then casts a wicked little curse that should cause a little distress in the fishy cleric. Emrys' eyes suddenly turn dark and begin to ooze an ichor that's black as pitch. So does the cleric's eyes as well. They both can no longer see ... at least Emrys enjoys the benefit of blind sense and a divination.

(Emrys casts Living Voodoo Doll on the Cleric. No Save. Spell Resist Check: 26, if necessary. Range: Med, 280ft. Duration: 18 rounds. Blind as a totally blind person.)

-------------------------------------------------------------
Draco-Emrys' Gold Dragon Stats:
Size: Huge
AC: 31
Hit Points: 154/188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=22 ;
Wednesday March 18th, 2020 9:06:20 PM

Lanliss uses the Wand of Cure Light Wounds to deal some possible damage to the undead.

Use Magic Device 22

TOTAL BATTLE: all combatants (DM Cayzle)  d20+13=20 ;
Wednesday March 18th, 2020 11:31:00 PM


NORTH

Tishe' talks about her suspicion that there is an enemy commanding the undead off in the distance.

At the East Ramp, Edson, Lanliss, Tishe, and the Skullheads work together to destroy seven undead.

At the West Ramp, Barratore took out four undead last round and takes out another five this round.

One more round of this and the problem will be solved.

=====

CENTRAL

Velarin hits the Enemy Sahuagin Caster with a potent lightning bolt. He fails the save and takes 67 damage.

Draco-Emrys blinds himself and the enemy caster!

=====

THE ENEMY - NORTH

The last of the undead on Barratore's side fill in to attack him, but after the inevitable attacks of opportunity, it is safe to say that the undead on that side are done for.

THE ENEMY - CENTRAL

The blind enemy caster in the window steps back into the room, moving out of line of sight. You hear him casting. Note that identifying a spell with Spellcraft requires line of sight. (The window on the map is a black line, only 3 ft wide.)

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys.

AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Thursday March 19th, 2020 7:44:04 AM

Tishe’ still thinks the undead master or commander is out there in the stubble somewhere. With so many corpses and types of undead they have seen, anyone who can do that will remain a potent threat to Effacia. “Come, Keepers! With two Rogues, you can both flank and quickly sneak attack anyone into meeting Gargul. There is more work to be done!”

Tishe’ touches Lanliss and Edson (if they accept the spell) and weaves a DimDoor spell to get between where she thought she saw the person and the shoreline!

“Okay, My packmates, act now. Perceive the enemy tha should be around here and attack!”

.........
Dim Door. (Coalesce spell, use 2 3rd level slots) Tishe’, Lanliss, and Edson; halfway between suspected person and northern shoreline; up to 1160’ away from North Wall.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 5. 7. 7. 4. 3
2 of 2 Bloodline Power

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=39 ; 10d6=44 ;
Thursday March 19th, 2020 10:46:47 AM

"I got him with the lightning bolt Emrys, but he's likely healing himself now. If not he's casting something else. We definitely don't want him getting away, and I'm running out of spells."

V moves to 23R and attempts to spot the cleric(perception 39 and true sight) if V can see him, he will call forth a scroll from his handy haversack and hit him with an empowered lightning bolt for 75, reflex save of 26 for 1/2 damage. If he can't see him, V will cast a disintegrate and wipe out the wall of the building that he's hiding behind.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 15 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 
Thursday March 19th, 2020 10:55:38 AM

Answering Velarin, "Same here ... I would have melted his flesh from his bones, but I don't know if there are innocent people inside that building. My dragon breath doesn't discriminate. If I knew he was alone in there, I'd let him have it. For now, I'm relying on my blind sense and a divination to discern his location ... I blinded both him and myself!"

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  2d6=6 ;
Thursday March 19th, 2020 8:21:38 PM

(ooc: When I thought of this blindness strategy, i mistakenly confused the dragon's Blindsense ability with Blindsight ... big difference! My Hindsight ability is 20/20 though.)

Emrys speaks to Velarin through party radio, "This may appear a bit drastic, but I must know that there is no one else inside the structure. I may look dead, but I'm not!"

Draco-Emrys lands on the ground (centered on U25) directly in front of him. With a sigh, he mutters a few buzzing words of power and his huge frame collapses to the ground as if he were dead. His soft flesh comes alive, and breaks away from his bones, in a mass of undulating centipedes. They all crawl away from the dragon's skeleton and move into open window of the structure (Movement: 30ft).

(Emrys casts Swarm Skin. Form: two 10-ft swarms of Centipedes. Damage: 2d6 = 6. Fort Save: 28 vs Poison (frequency 1/round for 6 rounds, 1d4 Con) and Distraction (nauseated condition). They are blind, like drac-emrys, but these guys have Tremorsense 30ft.)

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+15=18 ;
Thursday March 19th, 2020 11:12:31 PM

A deep growl through the mental link

Barratore looks about, he's not about to spend the next couple of minutes running out into the middle of no where to hopefully see anything. He would either not see, or would be far too late in the first place.

Barratore sheathes his sword and heads up the ramp to the top of the wall

Bow in hand, Barratore keeps an eye out, kinda.

Take 10 Acrobatics = 26
Perception 18


-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 9/36 rounds
CL 18 Freedom of Movement 70 minutes

TOTAL BATTLE: all combatants (DM Cayzle)  d20+11=31 ; d20+24=27 ; d20=18 d20+3=14 d20+3=19
Thursday March 19th, 2020 11:43:27 PM


NORTH

Tishe' invites Edson and Lanliss to go hunt for the undead master that she suspects is out there on the land between the town and the north coast. Lanliss and Edson, do you agree? We'll leave resolution of this to await their responses.

Back at the city wall, Barratore and the Skullheads finish off the last of the undead horde. The minotaur regains the wall.

=====

CENTRAL

Velarin flies forward, toward the building where the caster is hiding. He disintegrates away a wall and exposes the caster, now clearly visible and losing cover. He seems healed up. There is no one else in that building with him.

Draco-Emrys lands next to the open building, senses no creatures other than the enemy, and floods the area with two swarms made of his own flesh! Emrys, please accept a hero point for finding a useful spell when you are blind! Also for risking your precious flesh in this situation!

[OOC: This spell needs some adjudication. The text says, "These swarms have all their normal qualities and abilities." I interpret that to mean that they have their usual poison save DC. That's a DC13 for 1d4 DEX damage, unless you know something I don't?]

=====

THE ENEMY - NORTH

The undead horde is destroyed. We'll see what happens beyond the wall after we hear from Lanliss and Edson.

THE ENEMY - CENTRAL

Turns out the caster healed himself last round, but his eyes are closed. Velarin only: If you make a Sense Motive check vs DC31, then please email me to find out something.

Concentrating hard, the blind enemy tries to speak a word of power. His level is 18 and his casting stat gives a +6 so that's +24 to make a DC27 check ... he makes it exactly! The spell he casts is Blasphemy. The spell kills both swarms outright, and both Velarin and Emrys must make Will Saves vs DC23 oe be dazed for a round. Dazed means unable to take actions for a round. Emrys's flesh reforms. The caster takes 6 damage and rolls a nat 18 against the poison.

[OOC: I rolled two Will saves at +3 (nat 20s needed) for the swarms, but it occurs to me that Emrys should roll those. So feel free to roll. If the saves vs death fail, there's more vs paralysis, etc. You might be better off choosing to fail so you can get your flesh back.]

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.

AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Friday March 20th, 2020 5:50:41 AM

Tishe’ has a moment of concern. ‘I hope they accept, or I will be horribly exposed and unable to react while recovering from the DimDoor’.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 5. 7. 7. 4. 3
2 of 2 Bloodline Power

TOTAL BATTLE: all combatants (DM Cayzle) 
Friday March 20th, 2020 8:36:45 AM

Note: After Dim Dooring, the caster can't take actions, but passengers can. So Edson and Lanliss would have chances to act on arrival.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+24=33 ;
Friday March 20th, 2020 10:35:51 AM

Edson accepts and takes the dimension door. On arrival he activates his invisibility. Mentally he relays I work down the west side you the east? Using the shore as north. Barratore does the middle. "

Edson begins searching
Perception 33, 40 for traps

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+19=36 ; 36d6=130 ; 5d6=19 ; 18d6=57 ;
Friday March 20th, 2020 2:02:44 PM

(ooc: well done Cayzle. I haven't hated a bad guy this much in a long time. V has a 5 sense motive, so I wont bother. fortitude save is 36. correction. 33. I added the will modifier by accident.)

V relays the info from his end of the battle mentally, including the casting of blasphemy after he shakes off it's effects.

"Emrys? you still with us? that was a hefty spell..."

"Man I hate this guy. Dinner and drinks for a week on me for the first person to cut this guy in half or put a blade through his evil little heart.... That is, if I can't kill him first. I don't have much left, but he's getting it all, Cuz I've had all I can stand, and I can't stand no more."

V casts a disintegrate on the now exposed cleric, doing 139 damage. fortitude save of 27 makes damage 29. He heroically then casts an empowered chain lightning at him if he still stands.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 15 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 20th, 2020 2:05:37 PM

(PC locked up. chain lightning damage 94, reflex save of 29 for 1/2 damage.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 15 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+12=14 ; d20+12=15 ;
Friday March 20th, 2020 2:08:45 PM

ranged touch attack for the disintegrate 14

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 20th, 2020 2:09:14 PM

(15 was a double click)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday March 20th, 2020 7:58:29 PM

Lanliss agrees
"Of course !, We are going for a hunt", Lanliss says

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+20=27 ; 12d8=62 ; d4=3 ;
Friday March 20th, 2020 8:37:12 PM

(ooc: Cayzle - Emrys completely accepts your Saves for the two centipede swarms. I was wanting to retreat them back to the body once they had determined that the structure was empty of innocent victims with their tremorsense. Failing those saves sped up that process ... and if I had rolled those saves, Fate would've given me two natural 20's out of spite ... so thank you! :)

Draco-Emrys' fleshy body reforms after the extermination of the two swarms. It was a painful transition but he was glad not to be a large pile of dead vermin. He shakes off the Dazed effect from the Blasphemy spell with a draconic hiss. (Fort Save: 27)

"Yess ... I am alright... he really doesn't like centipedes!," he says with a chuckle. "There's no innocents in the building ... SURE, i'LL TAKE YOU UP ON THAT WAGER!"

Upon accepting the bet, he takes a 10-ft step (centered on T23) for a better position. His chest expands as he inhales a great deal of air. The spaces between his scales begin to give off a white, hot glow. Then suddenly a blast of dragon's fire completely engulfs the interior of the structure.

(Dragon's Breath Attack: Area: 50ft cone. Damage: 12d8 = 62 Fire. Reflex: 31 for half. Can breath again in 3 rounds.)

-------------------------------------------------------------
Draco-Emrys' Gold Dragon Stats:
Size: Huge
AC: 31
Hit Points: 154/188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

TOTAL BATTLE: all combatants (DM Cayzle)  d20+17=32 ; d20+13=30 ; d20+13=31 ; d20+21=31 ; d20+21=38 ; d20+16=31 ; d20+11=24 ; d8+20=25 ; d8+20=24 ; d8+20=21 ; d8+20=28 ;
Saturday March 21st, 2020 12:16:30 AM


NORTH

Tishe' dimension doors out ahead 500 ft beyond the wall with Edson and Lanliss. Edson becomes invisible. You can see the enemy, an armored Sahuagin, hiding behind the ruins of a farm building. Of course, now that you are behind him, he has no cover and cannot hide from you. He's 250 ft from you, back towards the town.

Back at the city wall, Barratore and the Skullheads stand on the wall looking out over the bodies. Most of the Skullheads are quite wounded and winded. "It has been an honor to fight with you, Sir Barratore," says Charles, one of the two co-leaders of the group.

=====

CENTRAL

Velarin saves vs the Blasphemy and offers a Disintegrate in return. However, Disintegrate requires a ranged touch attack (it is a ray) as well as a save. Velarin, please make a touch attack against touch AC 17 to make sure it hits first (I was fine without the roll against the building, but against a person, you gotta roll.).

Assuming the Ranged Touch hits, then the Enemy Caster gains a fort save at +17, and rolls a 32. He saves and takes 29 damage. Velarin, determined to take this guy down, follows up with a heroic lighting bolt, which forces a Reflex save. The Enemy Caster rolls at +13 ... getting a 30 and taking 47 more. In addition to the swarm damage of 6, that's 6+29+47 = 82 damage to the enemy.

OH WAIT! Velarin posted that ranged attack, and it missed! Let's revise the damage taken ... 53 damage to the enemy.

Then Blinded Draco-Emrys steps up 10 ft, directly between Velarin and the Enemy! Velarin, what's your altitude, sorry I lost track. Either way, though, with that giant frickin dragon in front of the broken building, the Enemy and Velarin now have soft cover with respect to each other, because, again, dragon.

Perfectly positioned so that even a blind dragon cannot miss, Draco-Emrys now follows up with a dragon breath! [OOC: You are of course blinded for the duration ... until you take a round to dismiss the spell, but I'm fine with you aiming the breath based on blindsense.] The Enemy Caster has to make another reflex save ... he rolls a 31, exactly what he needed, and takes another 31 damage, that is, 84 damage total!.

[OOC: The die roller is en fuego for me today! #SorryNotSorry!]

=====

THE ENEMY - NORTH

The only enemy in the north is the enemy armored sahuagin who was just surprised by Tishe, Edson, and Lanliss ... surprised, he loses his action for this round. He is 250 ft away.

THE ENEMY - CENTRAL

Turns out that the Enemy Caster used a Heal spell to heal himself before, and that also healed the blindness. He pretended to be blind while casting Blasphemy, but now he chooses to use his eyes.

He raises his crossbow and shoots at Emrys again! He's using deadly aim, point blank range, in fact, for extra damage. Note that the enemy is actually within the dragon's melee reach, and firing a crossbow does provoke attacks of opportunity, except that if you are blind, you can't take AoOs. Also, being blinded, Emrys takes a -2 on AC and loses his dex bonus to AC. So instead of AC31, he's 29 minus his dex bonus ... With his Divine Power spell, he has two attacks at +21, another at +16, and a fourth at +11. The Enemy shoots ACs 31, 38, 31, and 24 for 25hp, 24hp, 21 hp, and 28 hp (if that last one is a hit). Emrys takes 70 hp, maybe 98 but I doubt that.

You know, being the curious DM that I am, I went and looked up Emrys's Dex Bonus to AC. It's a +4, by the PC sheet, so looks like blinded Draco-Emrys's AC is looking like AC25 ... so that last bolt hitting AC24 was almost certainly a miss. We'll let Emrys tell us for sure.

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.

AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Saturday March 21st, 2020 10:39:25 AM



Tishe’s eyes light up. “There he is, we just need to get In melee range for you two to do your Rogue thing, so hold on, then cut his threads!”

The Spellweaver, able to se invisible, touches both Edson and Lanliss and weaves another DimDoor, this time only 5’ feet away from the armored Sahaugin!

.......

Dim Door using 6th level spell, 5’ away from Armored Sahaugin with Lanliss and Edson.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 5. 7. 7. 5. 3
2 of 2 Bloodline Power

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  10d6=49 ; 15d6=41 ;
Saturday March 21st, 2020 6:28:43 PM

(V dropped down to look straight into the window, so he is at ground level.)

"Emrys, either heal yourself or get your draco butt out of there."

Not waiting for Emrys to move or possibly be killed, V calls forth two scrolls from his haversack and flies past him and stops 10 feet from the cleric. "My turn."

V hits the cleric with an empowered lightning bolt for 82, reflex save 26 for 1/2 damage, and then heroically(I've used half my hero points in this fight. Totally worth it.) casts a 15th level chain lightning for 50 more, reflex save 27 for 1/2 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+30=48 ; d20+16=27 ; d20+16=20 ; d20+11=30 ; d20+11=20 ; 3d6+15=25 ; 3d6+15=19 ; 3d6+15=27 ; 3d6+15=26 ; d20+16=32 ; 2d8+9=15 ; d20+11=30 ; d20+11=23 ; d8+7=13 ; d8+7=14 ; d20+11=23 ; 2d6+9=16 ;
Saturday March 21st, 2020 9:27:19 PM

"Ohhhh oh ohhh, I am HATING this guy more than you, my friend!!!"

Draco-Emrys summons up every last drop of heroic fortitude, just so he can MURDER this cleric HARD! Every deal with Fate is totally worth it at this point. He joins Velarin in this covenant of vicious righteousness!

FIRST ... a halo of healing light bursts all around him and he is immediately healed of all damage.

{Hero point Extra Action: Emrys casts Heal on himself, using an 8th level spell slot. Casting Defensively (just in case the cleric has some trick): d20+30 = 48, success! Curing him 150 points and removing his Blindness.)

SECOND ... Draco-Emrys makes a few quick gestures ... so very QUICK!! The air around Emrys fills with the scent of evergreen, moss and other musty odors. Emrys seems to be divinely favored for combat.

(Emrys casts Quickened Divine Favor on himself. Swift Action. +3 Luck bonus to hit and damage.)

THIRD ... His claws take on the appearance of thick, spikey wood ... yet still very flexible. His hide sprouts a thorny bramble ... taking on the appearance of a half dragon, half briar patch.

(Emrys activates his Wooden Fists and Bramble Armor. Plant Domain SU abilties. Both are Free Actions. Wood Fists adds 1d6+9 to claws. Bramble Armor deals 1d6+9 to any melee attacks without reach.)

Then Draco-Emrys lets loose the furies of war!

---------------------------------------
(Full Round Attacks:)
2/2 Claw Attacks: Hit AC: 27, 20, 30, 20. Damage: 25+19+27+26 = Possible 97.
Bite Attack: Hit AC: 32. Damage: 15.
2 Wing Attacks: Hit AC: 30, 23. Damage: 13+14 = possible 27.
Tail Attack: Hit AC: 23. Damage: 16
------------------------------------------


Draco-Emrys' Gold Dragon Stats:
Size: Huge
AC: 30
Hit Points: 188/188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+9*, (2)Claws: 3d6+15**. (2)Wing: 1d8+7*. Tail: 2d6+9*
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
*Divine Favor
**Divine Favor and Wooden Fist

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Saturday March 21st, 2020 9:28:50 PM

(Corrected my hp in the Name Line.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+23=31 ; d20+18=22 ; d20+13=23 ; 9d6=32 ; d4+4=8 ; d6=3 ; d4+4=6 ; d4+4=6 ; d6=2 ; d6=5 ; d4+4=5 ; d6=4 ; 9d6=31 ; 9d6=38 ; 9d6=29 ; d20+23=38 ;
Sunday March 22nd, 2020 2:05:03 PM

Edson smiles and pulls out his kukhri. Stepping through, he goes right into action slicing into the armored sahugain.

Hit ac 31 8 dmg+32 sneak + 3 flame
Hit ac 22 6 dmg+31 sneak + 2 flame
Hit ac 23 6 dmg + 38 sneak +5 flame
Hit ac 38 5 dmg + 29 sneak +4 flame

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind  
Monday March 23rd, 2020 9:35:24 AM

Barratore nods to Charles, "The honor was mine Charles. You and yours fought as bravely as I have seen."
The fighter pulls 5 potions from his Haversack, "They are not much, but takes these Cure Serious Wounds draughts and give them to your team."

Barratore cannot do much else. Staying nearest the breaches with the ramps seems like the best option.

Things are quiet on the north wall front

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 23rd, 2020 2:08:04 PM

"Things will hopefully be wrapped up here momentarily Barratore. Emrys and I are hitting this cleric with everything we have."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


TOTAL BATTLE: all combatants (DM Cayzle)  d20+13=32 ; d20+13=24 ; d20+11=22 d20+11=28 d6=5 d6=1 d20+17=34
Monday March 23rd, 2020 4:32:04 PM


NORTH

Tishe' dimension doors out directly to the enemy in sight, positioning her friends so that with just a five ft step, they are flanking.

Edson hits with two sneak attacks against the AC26 foe. He inflicts 43+38 = 81 damage.

Lanliss has not acted!

Back at the city wall, Barratore hands out a few much-needed curing potions, and the Skullheads put them to good use. "Are we done, do you think, Sir Barratore?" asks Sister Wendy.

=====

CENTRAL

Velarin devotes himself to a blasting solution, hammering at his enemy's weakest save! He makes the first save and fails the second. That's 91 more points inflicted, plus 84 last rounds is 175 hp damage total.

Draco-Emrys uses a Heroic Heal to cure his damage and his blindness. Then he casts a quick buff and attacks with his draconic natural weapons!

[OOC: Your Busy DM also plays a polymorphic Woldian Witch with the Plant Domain, and IMNSHO the wooden fists do not stack with natural attacks. The domain power says, "While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1)." Your natural weapons are not unarmed attacks, so, nope. Sorry. I'm reducing your damage per attack by 6 on average. Hope that's ok.]

Of Emrys's attacks, only those that strike AC26 land true. That's two claws, a bite, and a wing, for total 25+27+15+13-24=56 damage, 231 hp damage total.

That's more than enough! The Enemy Caster falls dead!

=====

THE ENEMY - NORTH

The Leader-From-The-Rear calls out aloud in pain as Edson attacks! Two incorporeal undead rise up out of the ground, attack, and then retreat back underground via Flyby Attack. Flying away provokes an AoO as each spirits leaves a threatened square. But I do not think Tishe' is armed? You have to be armed to take an AoO.

These undead have the appearance of mermaids swimming through rock and air as if it were water; but their swim is actually perfect flight. these spirits have the appearance of a thing that has rotted underwater, but partly see-through. One attacks Edson and one attacks Tishe', hitting Edson's Touch AC21 with a 11, and Tishe's Touch AC26 with a 28.

Edson, take 5hp cold damage, and your lungs fill with water. You also get an AoO as the spirit sinks down into the earth.

Tishe', take 1hp cold damage, and your lungs fill with water. No AoO, right?

Drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC10 Con check. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1. It almost goes without saying, but you need to clear your lungs!

As for the Enemy-From-The-Rear himself, the armored Sahuagin casts on the defensive, rolling a 34 to avoid AoOs, and casts Charm Monster on Lanliss! Lanliss, please make a Will Save vs DC23, but you get a +5 on the save because he is an enemy. IF YOU FAIL, the caster shouts, "Save me! My friend! This is all a mistake!" Lanliss, please act as you would if your dear friend were being attacked by Tishe' and Edson!

He ends with a five ft step out of flanking, towards Lanliss. If Lanliss is charmed, he no longer serves as a flanking partner.

THE ENEMY - CENTRAL

All enemies in this portion of town have been defeated! Congratulations!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+7=16 ; d20+17=37 ; d20+12=23 ; d20+7=19 ; d20+17=20 ; d4+1=4 ; d4+1=3 ; d4+1=2 ; 9d6=37 ; 9d6=39 ; 9d6=29 ; 9d6=31 ;
Monday March 23rd, 2020 9:38:28 PM

Once again, the weak willed Lanliss gets charmed by an enemy malevolent magic.
Lanliss proceeds to attack the nearest enemy near him as the magic take hold on him.
"I will protect you my dear friend", he says as he attacks swiftly with his dagger, trying to stab as deadly as possible.

Attack#1 20 (37 for the critical roll)
Attack#2 23
Attack#3 20

Damage#1 4
Damage#2 3
Damage#3 2

(If flanking)
Sneak attack
damage#1 37
damage#2 39
damage#3 29

(Ignore the last roll result # 31)

Will save = 21 (16+5)

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday March 23rd, 2020 11:23:56 PM

Draco-Emrys reaches down and grabs up the body of the dead cleric into his huge claw. He holds him firmly, not allowing his arms or legs to dangle free, keeping him in a bound. Emrys mutters a few words of divination. He stares down at the dead cleric intently, fighting the urge to bite it's head off cleanly from its body. He allows his spell to reveal what it knows.

(Emrys casts Detect Magic and focuses on the cleric's body.)

"This one is the tricky sort. I wouldn't put it past him to have a contingency spell in place."

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+32=41 ; d20+33=36 ; d20+33=45 ;
Monday March 23rd, 2020 11:28:03 PM

(ooc: Forgot to roll skill checks: Knowledge [arcana]: 41, Spellcraft: 36. the third roll was a double click.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK)  d20+2=19 ; d20+25=34 ; d20+30=33 d20+3=18
Tuesday March 24th, 2020 6:18:36 AM

Tishe’ has her quarterstaff, but it is a no magical two handed weapon, and is useless. Cold strikes, but she is strong, and remains conscious, coughing water. ‘What creature is that?

As there are no enemy near Lanliss, only friends (magical or otherwise), Tishe’ is confident Lanliss didn’t strike at her, and would have missed in any case. She takes a 5 foot step away and then rises into the air 30’ up. She thinks to the Keepers, Armored spellcaster outside north wall with undead mermaid guards. Attacking with Lanliss and Edson’

“You wicked creature, trafikking with undead and slaying innocents. You need to contemplate your actions in the Lands of Unrest. Lay him quickly to speak his case to Gargul, my friends. “

She casts a Dispel Magic on Lanliss, targeting the Charm Spell and breaking it, renewing the flanking (and sneak bonuses) two the two Rogues.
......
CON save 17 (ignore +2 because of earlier Con damage)
Swift 5’step out of melee
Move Up 30’
Action. Cast Defensive Targeted Dispel on Charm effect on Lanliss, dispels CL 24
Know Religion v identify the undead mermaid. DC 18 (CL 8 if standard, CL 3 if rare)

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 5. 3
2 of 2 Bloodline Power

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday March 24th, 2020 8:10:40 AM

"V stands by with Emrys to make sure no trickery yet awaits. "Everyone, It appears the cleric is down, which Emrys is confirming as we speak. Are we needed somewhere or should I return to mansions and the portal? I don't have too much left by way of spells, but I've still got scrolls ready to go."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+28=42 ;
Tuesday March 24th, 2020 9:17:57 AM

Barratore takes a breath and snorts once as he looks north. "Not likely Sister Wendy. Though perhaps your part in all of this is. We are considering moving the people away from here and if so, they will need protection while The Keepers finish this matter. I can think of no one I would rather have protecting them and my home."

Telepathically Barratore almost sighs, he knows but does it anyway. 'On my way.'

The fighter activates his Torc, providing a Haste spell, taking a few strides for speed, he then leaps from the wall.

Acrobatics 42 running long jump 40'

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes
CL 5 Haste 10/10 rounds


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+1=9 ; d20+1=18 ; d20+31=51 ; d20+23=43 ; d20+23=40 ; d20+23=41 ; d20+23=40 ; d4+5=9 ; d4+5=7 ; d6=6 ; d6=2 ; 9d6=29 ; 9d6=28 ; d4+5=8 ; d4+5=6 ; d20+18=21 ; d20+18=26 ; d20+13=27 ; d4+5=7 ; d4+5=8 ; d6=3 ; 9d6=25 ;
Tuesday March 24th, 2020 10:07:46 AM

Aoo misses.

Edson begins choking on the water.. for a split second. (Use hero point to pass second roll).

He figures this is probably it. He doesn't see him lasting long with full lungs.

Edson rolls the 5 feet to prevent an attack of opportunity on him. (Acrobatic 51, nat 20). He rolls so he stays in flanking on the sahugain.

Hit ac 43, crit confirmed, 16 dmg+6 flame+ 29 sneak
Hit ac 41, crit confirmed, 14 dmg+2 flame +28 sneak
Miss ac 21
Hit ac 27 7 dmg, 3 flame, 25 sneak.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 24th, 2020 10:10:39 AM

Ooc: when i posted i didnt see any other posts and just saw Lanliss' post. No attacks hit Edson, so ill use the acrobatics to move away and still go for the sahugain.

TOTAL BATTLE: all combatants (DM Cayzle) 
Tuesday March 24th, 2020 11:06:19 PM


Charmed, Lanliss lashes out at his friends, but misses!

Tishe' with filled lungs, dispels the charm. She tries to identify these unusual aquatic undead ... A Know Religion check vs DC22 is needed ... but only rolls a 18.

Now that he can flank with Lanliss, Edson tumbles with filled lungs, and with a sneak attack critical, kills the enemy Sahuagn!

Barratore races over to his friends. He will have to run for a round to get there.

Velarin and Emrys confirm that the Enemy Caster is really dead!

The two incorporeal undead, no longer bound to serve, fly away.

There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC11 Con check this round. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.

Let me emphasize that your challenge now it figuring out how to clear your lungs!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=14 ;
Tuesday March 24th, 2020 11:24:14 PM

Lanliss starts to panic as it seems to him that his friends are trouble.
They seem to have problem with breathing.
"Tishe’ !, Edson !" Lanliss relies telepathically.
"Are you ok ?", Lanliss asks telepathically.

Lanliss looks at them trying to figure out how to help them.
He knew how to swim, but his friends were in grave danger.
'Think think think ', Lanliss thinks.

Rolled 14
OOC for DM :>
I am not sure which option is good.
Is there any way I can use my swim skill (+18) to help them ?
Otherwise, use the roll as aid another action.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday March 25th, 2020 12:20:01 AM

Emrys grins and says, "this wretched bottom feeder is dead!" However, his celebration is short lived.
Upon hearing Lanliss' talking to Tishe and Edson, he replies, "Lanliss ... what's wrong with Tishe and Edson?"

Emrys quickly turns to Velarin and asks, "Do you have another teleport? I am all out."

IF Velarin doesn't have a teleport, he offers the wizard a ride on his back. Draco-Emrys then takes to the air, with the dead cleric still in his claw, and races off to the north side where the rest of the Keepers are located. (120ft x4 = 480ft)

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday March 25th, 2020 12:27:16 AM

(I forgot to add:)

IF Velarin does have a teleport, he instantly assumes his natural, half-elven form (free action) and retracts his Wooden Fists and Bramble armor (Free actions). The corpse remains in his clutches ... though now mostly draped across the ground.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+11=18 ;
Wednesday March 25th, 2020 1:09:54 AM

Edson still chokes, but doesn't go down.

If able to telepathically talk, he informs the others that Tishe and him cannot breath. That it feels their lungs are full of water.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK)  d20=7 ; d20=16 ;
Wednesday March 25th, 2020 6:45:26 AM

Tishe’ gulps, spews cold seawater, and heroically overcomes the magical drowning... for now. ‘Is it woven by magic, curse, or poison? We don’t have thread enough to see the pattern. We are DimDooring back to the North Wall, Keepers, meet us there’, she thinks through the Keeper link.

She flies down to Edson, Lanliss, and the dead Sahaugin. “Look for treasure on the Sahaugin”, she tells Lanliss, “and the ring on my left hand has a Breath of Life spell just in case My thread is cut.” Touching all three, she DimDoors to the top of the North Wall where the Wasp Swarm was.

......
Avoid Drowning Con Check DC 11. 7 Hero Point 16 (used the one T got in this battle)
Dim Door. (Use 6th lvl spell slot). W Edson, Lanliss, and Sahaugin Body.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d6=2 ;
Wednesday March 25th, 2020 9:12:28 AM

"I'm out of Dim Doors and teleports Emrys, Let's fly."

V hops on Emrys' draconic back and goes for a fly.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind  
Wednesday March 25th, 2020 4:15:52 PM

Barratore completes a roll and bounces to his feet, preparing to sprint out towards Tishe and the others. Three strides later, they are gone and the minotaur puts on the brakes. You know what, forget it. I'm going out there anyway.

Barratore runs out to where the group was
Run5x speed 60 =300/round

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes
CL 5 Haste 9/10 rounds

TOTAL BATTLE: all combatants (DM Cayzle) 
Wednesday March 25th, 2020 11:04:06 PM


Lanliss, a skilled swimmer, recalls that when a swimmer wants to administer first aid to a drowning victim, a heal check is what you use.

Tishe' remains conscious only through another heroic effort! But it is enough, and she dim doors herself, Edson, and Lanliss back to the town wall.

Sturdy Edson stays awake, but for how long! This water in his lungs is a huge problem!

Barratore races races back to meet his his friends -- he ends move with Tishe', Edson, and Lanliss. He sees that Edson and Tishe' are striggling to stay conscious.

Velarin and Emrys fly 480 ft closer. Another couple rounds will get them to the scene.

There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC12 Con check this round. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.

Let me emphasize that you have yet to figure out how to clear your lungs ... But at least Lanliss is working through some ideas.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+1=10 ;
Wednesday March 25th, 2020 11:11:33 PM

Lanliss remembers a maneuver he saw once in the academy, something to do with drowning.
Only if he didn't sleep on the class, Lanliss thinks.
He proceeds to try it on Edson.

Heal (skill check)- 10

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+1=5 ;
Wednesday March 25th, 2020 11:13:37 PM

Lanliss tries again and again not giving up.
Trying more and more didn't seem to make the maneuver more effective.....

Used hero point to reroll.

Heal (skill check) - 5

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+1=19 ;
Thursday March 26th, 2020 12:12:06 AM

Edson still stays conscious, not going down yet. He pulls at the neck of his shirt, trying to give any extra air he can.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+30=32 ; d20+24=39 ;
Thursday March 26th, 2020 9:12:20 AM

V continues to fly with Emrys, but realizes that with no healing capabilities, there is little he can do to assist. While along for the ride, he searches his memory banks for ways to fix the water in the lungs problem currently afflicting his companions.(arcane know 32, religion knowledge 39)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind  
Thursday March 26th, 2020 10:44:54 AM

Barratore looks on concerned and quickly goes through his heal and triage skills on drowning. Step 1, get them out of the water. OK done. Step 2, get the cleric, step 3 get the druid, step 4 get the witch. Having exhausted his assistance.

Where is Sister Wendy, maybe she can help

Barratore gives a bellow for the Skullheads and Sister Wendy in particular

As an after thought he deactivates his Haste.

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes
CL 5 Haste 9/10 rounds - inactive

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK)  d20+1=18 ;
Thursday March 26th, 2020 1:34:04 PM

Tishe’ manages to stay conscious, but knows it is a losing battle. She follows Lanliss’ directions and bends over, trying to cough the water out of her lungs. “We are out of the *hack* water *cough* *cough*. Maybe it *hrrrt, hrrut* is this simple? *COUGH!*

.......
Avoid Drowning Con Check DC 12. 18 success!
Full-round action: coughing to clear lungs.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+32=36 ; d20+30=48 ;
Thursday March 26th, 2020 5:00:54 PM

Draco-Emrys continues to fly and top speed. He ponders the spell they described and sees the similarity to his Suffocation spell ... one of his most deadly and insidious necromancy spells. He shares that with the others over mental speak.

"That spell sounds very much like a necromancy that I'm familiar with ..." and he offers what information he knows about the spell and the kind of undead who employ it.

(Knowledge [Arcana]: 36, Religion: 48)

TOTAL BATTLE: all combatants (DM Cayzle) 
Thursday March 26th, 2020 10:56:56 PM


Lanliss has the right idea, but he is just not a healer.

But sometimes it is the simple solutions that work best. Not a heal check or water breathing or planar adaptation or remove curse or a wish! Tishe' just concentrates on doubling over and COUGHING OUT the blasted water! And that works fine!

Tishe' is in no danger of drowning, and earns a hero point for doing what needed to be done!

Now it is just up to Edson to follow her example!

[OOC: Sorry, short post tonight, not feeling great. But, truly, congratulations! You have met all the challenges of this module! Well, there might be a couple loose ends, but the danger is past. Kudos!]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) 
Friday March 27th, 2020 6:09:44 AM

Tishe’ stands and beams at Lanliss while wiping her mouth, “I wouldn’t have thought to do that if it weren’t for your shady suggestion, thanks sweetie!”

She then turns to Edson, “C’mon sweetie, stay awake and cough that water out! No one’s gonna cut your thread yet. Cough it out, spew it out, waaAAY OUT!”, she chants.

Tishe’ prepares to help him if Edson falls unconscious by some mundane healing help.

.......
Ready action: Heal Take 10. (12) to force water from Edison’s lungs if he falls unconscious.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 27th, 2020 9:07:41 AM

Hearing that Tishe' had found the solution to the problem, V hops from Emrys' draconic back and heads to the mansion and portal at full speed.

"Sounds like things are relatively in hand. I'm heading back to make sure the portal and mansions stay secure. We don't need any last minute trickery undoing all we have done."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday March 27th, 2020 9:27:50 AM

Edson sees Tishe take care of her lungs, and he follows. He rolls over onto his knees and begins coughing and hacking to get the water out of his lungs.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=2 ;
Friday March 27th, 2020 9:22:34 PM

Lanliss wants to help Edson but after seeing Edson following Tishe's example.
He lets him do this thing on his own.

Aid another 2

TOTAL BATTLE: all combatants (DM Cayzle) 
Friday March 27th, 2020 11:36:53 PM

With his friends nearby, Edson coughs up the water and is fine.

At the palace, there are no secondary or trick attacks.

[OOC: Sorry, super tired, also sick.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) 
Saturday March 28th, 2020 10:23:27 AM

Tishe’ feels better now that all the Keepers are safe from imminent death. She moves to the Skullbreakers to see to their needs, both physically and mentally, and generally checks morale. Keeping the other Keepers in the loop, she talks and thinks.

“We beat their best attempt at taking Effacia, and I Hope did irreparable damage to their capabilities. Of what we fought, they should only have their General, 2 high level mages, and one Dragon Turtle left along with whatever number of undead their lesser clerics can control. In fact, I hope the slaying of the Undead Controller means they are now facing a bit of a civil war under the waves!”

“The North Wall is still the most vulnerable with the two stone ramps. Sieur Valeran, we should have a team stay here while a talking team seek out the Queen and leaders for a discussion. I don’t think we should urge evacuation if they want to stay. After all... we won!”

.......

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Saturday March 28th, 2020 7:50:21 PM

We won...for now, Lanliss thinks for himself.
"That is right Tishe', we won but we need to stay vigilant ", Lanliss says.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Sunday March 29th, 2020 12:51:44 PM

"We won so far Tishe', but it might not be over. The walls and gate are severely weakened, and most of our spell casting ability is shot. I'll feel a lot better once I've rested and recovered my spells. On the morrow, I'll memorize a couple disintegrates to to remove the ramps on the north wall. If they don't return, we need to begin repairing or fortifying the damaged walls and gate."

"But I do agree that we should speak with the Queen. We need to keep eyes on the walls for incoming hostiles. we don't even know if any of the soldiers and city guard survived. 2 of the spell casters should go speak with the queen, the other four of us should each take a wall and watch for trouble until the city can get people that still live back in place."

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d12=4 ; d12=1 ; d12=10 ; d12=4 ; d12=7 ; d12=4 ; d12=8 ; d12=6 ; d12=6 ; d12=3 ; d12=9 ; d12=12 ; d12=12 ;
Sunday March 29th, 2020 11:17:04 PM

Draco-Emrys arrives on the scene ... eventually .... and immediately changes back to his own supernatural form. He begins to hand out the cure spells to those in need.

(Emrys casts Cure Critical Wounds on LANLISS, empowered by Spiritual Healing. Using 5th Level Slot. Cures 4d12+18: 4+10+4+7+18 = 43.)

(Emrys casts Cure Critical Wounds on TISHE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 4+8+6+6+18 = 42.)

Emrys asks, "Edson, are you wounded?" (Your name line shows max hitpoints.)

When the big minotaur appears, Emrys has a cure spell him as well.

(Emrys casts Cure Critical Wounds on BARRATORE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 3+9+12+12+18 = 54.)

"Does anyone else need any assistance?" Emrys scrutinizes the condition of his friends and the Skullbreakers. "I sense necromantic afflictions among you."


Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday March 29th, 2020 11:27:50 PM

"Pardon me, where are manners? May I introduce to you all the Sahaugin cleric that caused so much trouble." Emrys points to the corpse on the ground where he had landed in dragon form. "I wonder what knowledge he can impart."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) 
Monday March 30th, 2020 6:28:20 PM

Tishe’ is willing to stay with Barratorre, Edson, and Lanliss At the North Wall while Velarin and Emrys check in with Queen Effacia and her nobles. “We can consolidate and work with the Skullbreakers here”, she says with confidence.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 30th, 2020 7:00:28 PM

"Sounds like a plan Tishe'. I'll stand guard and wait until Emrys gets back here before entering the mansion"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday March 30th, 2020 8:47:38 PM

Lanliss agrees with Tishe'
"I want to check the North Wall a little bit more", he says.

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind  
Monday March 30th, 2020 9:02:45 PM

Barratore is not entirely sure the front gate is weakened. Everything over there seemed to be a multitude of illusions. The gate should be inspected for actual damage. Barratore will happily stand at the north wall.
He suggests that the group prepare to pursue and end the threat to Effacia.

Not necessarily to destroy them all, but to force a surrender and peace.

Unsure about the -1 Con from the Cloudkill

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