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Queen Effacia


"Queen Effacia" (DM Cayzle) 
Tuesday December 10th, 2019 11:59:01 PM

Tishe''s first thought is to land on the coast. But as she has recently considered, "tactics are not her strong suit."

On the other hand, Baratorre, Velarin, and Emrys are all thinking that a landing in the city would be best. Let's call that a consensus.

The Keepers of the Vale make their landing in the largest square, outside what looks like a palace. There is a hue and cry, and very soon the square fills with armed soldiers, what looks like an adventuring group (one of the adventurers has glowing eyes), and after a very short wait, during which the party declares their name and shows off their WLA badges, the Queen appears.

She is a matronly middle-aged lady, known as Queen Effacia, and of course she has heard of you. She asks if you are here to help, for help is truly what the city needs!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday December 11th, 2019 5:22:21 AM

Tishe’ bows to the Queen. “Many Shadows, Queen of Effacia, and to those of your people.” She looks at Velarin, wondering if she should go on, then mentally shrugs and continues. “Yes, the Pitchfork Council had word of a problem and sent us. While we know there is a knotted cord here, and can see what we could from the air, we don’t know the full extent of your situation, and thought it best to confer with you and your leaders to know how we can be of the most help.”

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday December 11th, 2019 5:44:18 AM

Velarin was about to respond when Tishe' quickly and efficiently got to the point, so he just nods agreement, and waits to learn what exactly has happened.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday December 11th, 2019 8:04:25 AM

"We came here to help", Lanliss says.
"Yes the situation is dire and the enemy has the amount and power magical or not to overcome us as I saw".
"But....perhaps you have a clever or a sneaky trick up your sleeve to turn the tide"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday December 11th, 2019 9:44:14 AM

"We're not here to help... we're here to win. We're here to fix everything, and beat these baddies back into the ocean or graves from where they came from."

Edson steps forward, "Edson Kazil, your Majesty. But you already knew that.

Much like Tishe, Edson wasn't a general on the battlefield, it is why he liked sneaking up and taking the easy way out. "Barry... whats the plan,"

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday December 11th, 2019 10:03:10 PM

Barratore gives a nod and slight bow as the queen makes herself and position known. He did not know much about nobility, but had knew bowing was a show of respect and so there you had it. Barratore had learned to appreciate Tishe's style of speech, but he did often still have to wonder what most of it meant. It was probably a human and noble race thing so the queen was right on board

Barratore gives Edson a thumbs up, not sure what Lanliss' take was. He telepathically disagrees, You dont tell the people we are here to save that we hope they have a way for us to do it Lanliss. We are certified dragon, giant and immortal being butt kicking heroes of the Wold. There ain't nothing out there that scares or threatens us. Let alone defeat. And for the sake of my honor Tishe, quit telling people we were sent by folks. We heard about horrid things and came to stop it

Done with his mental pep talk Barratore gets back to Edson's question and address the queen.

"We got a high level picture of the various forces but lack any real detail your majesty. Undead, Sahuaguin, a dragon turtle. What can you add? Leadership of the enemy? central command? Why now? Who found what and hid it here in the city? Please."

"

"Queen Effacia" (DM Cayzle) 
Wednesday December 11th, 2019 10:03:37 PM


The queen corrects you gently: Her name is "Queen Effacia," at least for the duration of her ten-year term. She sighs and tells you that all her "clever tricks," as Lanliss says, have been deployed.

"We are blessed to have the Skullheads adventurers to aid us. They have helped with the wards and with fighting undead directly."

You saw these local heroes as you came in. One seems to be an Undead Hunter and one a Soulseeker, plus a few more standard types.

"It all started," the Queen says, "with scouts and outriders coming to the town. These we let in as friends or at least visitors, but they were just spies. Then the vanguard of their army arrived and they laid seige to us. We held them off handily, but then the dragon turtle arrived, and we are sore pressed. Our people are hungry, and there is sickness in town."

She answers Baratorre: "The leaders of the invasion tend to stay under water. They send their undead and the dragon turtle out onto land while their main force stays under the partial cover of the water and shoots crossbows. We have not seen any officers."

"As for what you can do for us? We need you to break this siege. That's what our soothsayer reports. After that the futures are too muddled for her."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday December 12th, 2019 5:27:02 AM

Tishe’ nearly giggles, not expecting Barratorre’s mental talking in her head; she’s going to have to get used to that! The woman wonders what the Pitchfork Council informing the Keepers have anything to do with honor, but maybe it is a ‘Taur thing. Come to think of it, Mac held being strong; physically, mentally, and morally; as most important, but ‘looking’ strong was a very close second. That certainly wasn’t how Tishe’ prioritized looks, but she cared for ‘Barry’, and would try to be careful with his feelings too.

Queen Effacia’s correction and summation don’t leave any questions for the Spellweaver, so she looks to Velarin or Emrys to see if they have more clarification and then to the Minotaur for the tactics.

....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday December 12th, 2019 10:30:13 AM

Edson scrunches his nose as he thinks for a second. " They stay underwater? Are the sahugain the leaders of the army. I don't have many, if any interactions with the sahugain, but I don't recall them leading an army. I always thought they were dumb fishmen, who attacked lonely fishermen. Is there any chance someone else is running the operation?"

Silently talking to his team-mates , Edson asks... " So, take out the Dragon turtle first? Or, go right for the leaders and maybe the turtle goes belly up by design."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 12th, 2019 11:48:47 AM

"I would agree that the turtle needs to go Edson."

"Queen Effacia, what can you tell us of the turtle? It's strengths, immunities, powers or abilities? I have never fought one, so am not quite sure what they are capable of, or how best to destroy them."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday December 12th, 2019 10:54:38 PM

Barratore first thanks the queen for the information, second he asks for a meeting with the other adventurers, The Skullheads. The two groups would share a common language and they would have insights.

"Dead right Edson. We go take out their hero in a half shell first. V, you keep all of the fodder away and I'll introduce the thing to one of its weaknesses. Big magical sword"

Barratore grins and adds, "Everything has a weakness to be cut in half."

Barratore couldn't help himself, he was practically giddy with excitement. He was really going to get to face a dragon turtle. Brom had told him about the one he defeated in Turtle Lake while Barratore was taking care of MetaScar during his final days. Now was his chance to even up the tally!

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Thursday December 12th, 2019 11:23:39 PM

"I could transform the beast into an actual turtle and be done with it." He looks to Barratore and smiles, "But where is the fun in that?" He realizes that he's harshed the minotaur's buzz over several past encounters. He's sure his friend's itch has become unbearable .. warriors need to war. So he contemplates other targets and strategies.

"Queen Effacia" (DM Cayzle) 
Friday December 13th, 2019 12:00:19 AM


The Queen nods at Edson's words. "I agree. Something must be driving these sahuagin to attack us. But what?"

Queen Effacia has little to report for Velarin on the weaknesses and strengths of Dragon Turtles. But if you have a chance for reflection, you may recall some tidbit of lore that you have encountered over the years.

Know Arcana 19: Highlight to display spoiler: {These Neutral Huge Aquatic Dragons make their homes in both salt and fresh water. A dragon turtle's shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines. Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they've sunk, but the wrecks of these unfortunate ships themselves.}

Know Arcana 29: Highlight to display spoiler: {They are immune to fire, sleep, paralysis. }

Know Arcana 39: Highlight to display spoiler: {They attack with a bite (3d6+8), 2 claws (2d6+8), and a breath weapon -- Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater.}

Know Arcana 49: Highlight to display spoiler: {The one that you saw as you flew in was bigger and more powerful than usual, for sure.}

Emrys contemplates strategies. Tishe' listens quietly.

Baratorre requests a meeting with the Skullheads Gang, and the group is sent for. This local group has a rep for fighting incorporeal undead and doing exorcisms. They are growing, led by two brothers who are devoted to Gargul. These guys know quite a bit about fighting various undead, more than they should at their level, which is ... maybe half yours? Gimp named them the Perpetual Dead, though most call them the Skullheads.

They troop in, and the two brother leaders bow low.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday December 13th, 2019 12:36:58 AM

Lanliss looks at them with awe.

'So they are the ones the undead fear, but they are not enough strong' , Lanliss thinks

Lanliss awaits for them to speak first unless one of the keepers will decide to introduce first.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+12=20 ;
Friday December 13th, 2019 9:42:40 AM

Tishe’ considers what she knows about Dragon Turtles, and it isn’t much. She speculated via telepathy. ‘They normally have large hunting areas and are treasure driven. I wonder if this one was bribed or coerced? It may help learn the enemy leader capabilities.’

Tishe’ returns the bow to the local adventurer group. “Many Shadows, and do not count yourselves as less than us, Perpetual Dead. Anyone who has spoken with Gimp the Imp is worthy of tales on their own!” She waits for any more information, but thinks Barratorre’s plan is simple and effective for surprise and shock value on the enemy forces.

.....
Know Arcana: 20

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+30=45 ;
Friday December 13th, 2019 10:50:46 AM

V searches through his mental library and recalls a few facts regarding Dragon Turtles, and shares them with those assembled.(know arcane 45)

"These Neutral Huge Aquatic Dragons make their homes in both salt and fresh water. A dragon turtle's shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines. Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they've sunk, but the wrecks of these unfortunate ships themselves. They are immune to fire, sleep, paralysis. They attack with a bite (3d6+8), 2 claws (2d6+8), and a breath weapon -- Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater."

"Needless to say, the immunity to fire thing will decrease my effectiveness against it, but I can save my fire spells for the undead."

V nods to the incoming skull heads, and waits for Barratore to continue with the questions he has.


Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward  d20+32=39 ;
Friday December 13th, 2019 4:44:59 PM

(Knowledge [Arcana]: 39)

Emrys agrees with everything Velarin says about Dragon Turtles .. "And they're big too!"

Daemon shakes his head.

(more to come later.)

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:51:30 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday December 15th, 2019 4:52:17 PM

"Well... I'll turn the turtle into a giant pincushion. Lets wreck him, have some turtle soup when it's done.

Seeing the other group, Edson quiets.. and listens to what they have to add.

"Queen Effacia" (DM Cayzle) 
Monday December 16th, 2019 1:23:48 AM


Lanliss looks the Skullheads over, but keeps his own counsel.

The brother who is a Grim bows low and blushes at Tishe's kind words. "Um, can we, uh, show you one of our local taverns, and maybe trade some tales?"

Meanwhile, Velarin is busy mentally communicating some important thoughts about dragon turtles. Out loud, she is quiet as Lanliss, and looks to Baratorre.

Emrys confirms Velarin's lore and adds a few details.

Edson is also quiet, but thinks about terrapin torture!

Seeing as the group has fallen silent (and basically ignored her), Queen Effacia smiles and nods. "Doubtless you are tired after your journey. Please accept rooms in my palace. Come and go as you please. If you would, perhaps you will join my war council meeting tomorrow with breakfast." She also explains that if you hear alarms in the night, some will be a call to defend the wall, or to alert to enemies in the city, or even enemies in the palace.

She bows to you all and makes her departure.

Do you retire to rest? Join the Skullheads for a tavern crawl? Go out and fight right now? Up to you! [OOC: Also please read the latest DM email!]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday December 16th, 2019 8:38:25 AM

V bows to Queen Effacia. "Thank you for your hospitality. We would be honored to join your war council in the morning. That would probably be the best way to learn how we may be of the most assistance quickest. If there are alarms in the night, you can count on us to respond and assist in the defense of the city."

Once Queen Effacia leaves, V turns back to the Skull heads. "The tavern sounds like a fine idea. I would be interested to hear your take on what has transpired, and what you have seen. Over food and drink of course. Our treat."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday December 16th, 2019 8:47:52 AM

The fighter extends his hand to the brothers, "Well met, I am Barratore Steelwind of the Starlight clan." Barratore turns to square up to the the queen and gives another bow, "Thank you and we will pursue this to its conclusion your majesty. And end it."

He thanks her for the use of the palace and about alarms raised, So the enemy does breech the city often, intercepting a group and capturing one for information should be a priority he thinks to the others

"A tavern sounds just the thing. Please lead on." The more people see us the better. We get some talk, we meet and greet, have a drink or two, and then look into how we might best be ready for tonight and capturing an incursion. Tomorrow at first, light we kill Dragon Turtle.

Along the way, Barratore asks about the raids into the city, "How do they get in and what type of forces are we talking about? Are they catapulting undead over the walls or what?"

At the tavern, Barratore declares a round for the room on him and then asks about the undead forces. "You are well versed and have first hand knowledge and so what types of undead are we dealing with and could the driving force be a lich or other power?"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday December 16th, 2019 8:02:06 PM

Tishe’ smiles; the tavern and then the palace sound good. “No time to party, but time to plan.”, she agrees

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Monday December 16th, 2019 8:17:30 PM

Lanliss agrees with everyone, "Going to the tavern can be a good idea either to party or to gather more tales about the Wold or gain more information or rumors about what are going to be against", Lanliss says.

Skullheads (DM Cayzle) 
Monday December 16th, 2019 11:19:10 PM


The Soulseeker leader of the Skullheads has an authoritative manner, but seems a bit embarassed about the tavern he takes you to -- because, as it turns out, the group owns it! It is The Caved Inn, and the sign outside is an undead skull with a mace lodged in its head. Evidently this is the official tavern of the local group.

"Well, we took some of our loot and invested it in this place. It gives us a headquarters, and a place to stay, and it always has the drinks we want in stock."

The speciality of the house is something foul called Corpsegrog, though nobody has more than one pint.

The Skullheads consist of ...

Two human brothers, Charles the Soulseeker and Hampton the Undead Hunter, who are co-leaders. They both have cleric levels.
A half-elf cleric of Gargul, Sister Wendy, a commanding cleric who has put feats into her channelling.
Two dwarf fighters, cousins Tim and Tom, both specializing in ghost touch pole arms and readied attacks. "For when the wraiths and spectres pop out to touch you."
Tensmith, a male half-orc necromancer ("But one of the good ones," Hampton hastens to assure you. Tensmith throws a biscuit at him.)
Jenjy, a young female beastfolk (ratkin) rogue.

They know they are a bit overspecialized, but all their adventuring has been south into the Dreadlands ... or acting as ghostbusters, which until recently had been a plague on the town.

They have lots of stories about fighting undead, not really casters like liches and vampires, but more like spectres, wraiths, lesser undead, and once a mummy.

They ask about your experiences in the Dreadlands, and if you know more than they do about the place.

As for this invasion, evidently in the very first surprise attack a dragon turtle managed to break through the city gate, but was turned back, and mages used iron and stone walls to seal the town in. Since then, food has been scarcer and scarcer, since the fishers dare not go out. It's a real dilemma -- prep food creation spells or save the slots for battle magic.

(In fact, the dinner they serve you is pretty meager. Pickled eggs, hardtack biscuits, and salted fish.)

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Monday December 16th, 2019 11:24:35 PM

Emrys thanks the queen for her hospitality, even while under assault by sea monsters and a horde of the undead. They all seem quite calm about the situation. They have a lot of confidence in their defenses. Both Daemon and Emrys both look at each other and think that is strange. They both wonder what powers their fortifications. The fact that everyone seems so nonchalant causes a bit of concern between the two.

"A bit nonchalant, wouldn't you say?" He telepathically poses the question.

"Velarin ... Tishe, would either of you like to join me in my rituals in the morning. I can now designate another individual as an honorary witch, and you can gain the benefits of my rituals as well. I'm going to attempt an advanced Ritual of Charming. A powerful ritual ... one that allows you to ignore a creatures racial immunities to charms, compulsions and mind-affecting spells. Consider the possibilities!"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday December 17th, 2019 5:30:59 AM

Tishe’ gets a particular crease on her forehead and half closed her eyes when speaking telepathically. “I don’t think it is non-chalance, but more like a popular sampler practiced in Hook City. It is a kitten barely holding on to a branch and is stitched ‘Hang in there!’ Look at the meal, they know how stretched they are. And didn’t the Queen just warn us about alarms in the night? They desperately need our help and we need to confront the Turtle before seeking our dreams.”

The Spellweaver eagerly accepts Emrys’ offer. “There are many BloodWitches about Cinnamon Valley, and there are no prohibitions of accepting magical help in the Spellweaver credo. I’d love to!”

For the Skullheads, the short woman smiles and shakes everyone’s hand, complementing them on being the specialized focus needed for the area. “Undead I the city, in the countryside, and evidently in the waters, and here you are to confront them. It is almost like the Gray Wanderer himself has set you on the task.” She reminds everyone that one of the now-retired Gray Dragons, Jass of Downs, was an undead sorcerer, and certainly one of the good ones! “It is not the type of power, nor even how much one has. It is what one does with the power they posses that determines their character.”

Tishe’ tells of the recent stories of undead in Cinnamon Valley and the Dreadlands: the Lesser Deaths just to the south they encountered, the banshee about the swamps surrounding the Mountain (but doesn’t mention the Teucri artifact buried under the mountain), and the huge undead that Tishe’ saw the Keepers and a couple of the Iron Dragons fighting in the cemetery which was her introduction to the Keepers.

...
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 17th, 2019 7:13:53 AM

Velarin does more listening than talking, and agrees that Tishe' should share Emrys' ritual.

"Capturing one of the enemy would be helpful Barratore, but only if it's not one of the mindless undead. If we have the opportunity, we should definitely try to take one alive."

"I will change up my spells in the morning, and take more long range spells of cold and electricity. We should hit the dragon turtle with everything we have, and try and take it down quickly. If the other forces see their mighty turtle go down quickly in a blaze of swords, arrows, and spells, they may think twice about continuing this siege."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday December 17th, 2019 2:16:48 PM

Edson thanks the crew for the food. Even if it was meager, there were nights he ate less.. so it was a feast in his mind.

He listens as they explain their specialties, nodding wafter every bit of info.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Tuesday December 17th, 2019 2:39:52 PM

Barratore notes the meager near rations and and thanks them again. "Don't worry, you fight and train to fight what you know and what you need to. the Dreadlands are plenty full of undead and so there you go." Baratore parrots back what he heard about the city breeches being that of incorporeal undead. no fishmen, not the dragon turtle again and so prisoner becomes pretty unlikely. Charm spells aint going to do it and capturing an incorporeal being is less likely.

"What if we capture the dragon Turtle instead of killing it? Subdue it to submission and make a bargain for it's life. I don't have a BAS, but I think it'll do the job. Emrys keeps me alive and the rest lay waste to all forces within a few hundred feet."

To the thought the people have been a bit relaxed, Barratore is not sure that s the case. The queen, he surmises will put up a front. regardless of her personal thought on the city living through this, her job would be to assure her people and acting to do so. As to others, put on a brave face or crawl into a hole.



Skullheads (DM Cayzle) 
Tuesday December 17th, 2019 11:57:06 PM


Hampton, the Undead Hunter, takes the lead in talking with you. He is certainly more charming than his brother, who mostly just glares at you with those glowing white eyes he has.

"I agree with you, Sir Baratorre, that the dragon turtle is the prime target. If you can capture it, well, that would be incredible. Note that this is not the one that we beat off, so there are at least two."

Sister Wendy mentions that the majority of the undead have invaded from the north, walking up to attack where the defenses are weakest, because they had never feared an invasion from that direction before. "But if I had to guess, I would guess that it is evil clerics driving them, not liches. When I channel against them, sometimes I feel an opposing will channeling in the opposite direction, so to speak."

You talk with the group for a couple hours. They are eager to hear tales of your adventures.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday December 18th, 2019 6:36:35 AM

Tishe’ is worried about waiting until morning to attack the dragon turtle. She turns to Hampton. “Will the landward wall hold through the night against the dragon turtle?”

The woman is impressed by the Skullcrushers grasp of the situation and by what that means because of the tactics.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday December 18th, 2019 12:24:32 PM

Velarin's jaw drops as Barratore mentions capturing the dragon turtle. "Capture a dragon turtle? really? Just killing it would be hard enough. I can definitely lay waste to the forces in the area around it from 400' in the air, but you would be target #1, not only from the dragon turtle, but from every fish man that can cast a spell or shoot an arrow in your direction. We need to develop a plan of attack that doesn't consist of the single word "attack". We need to think this through and develop a plan that will not only make it likely we will win, but make it look like such a spectacular win that the forces watching have bladder control issues."

"What we definitely don't want is to use the majority of our resources trying to kill or capture it, just to watch it slip into the water and disappear when it's close to defeated. we need to get it on land, and keep it there."

V looks to Hampton. "This turtle..does it leave the water to attack the wall? Has it ever left the water since this has started? can you give me a good description of the lands and defenses in the areas most likely to be attacked?" (perhaps a map, oh great DM)

"My thought ladies and gents, since Barratore wishes to make us famous for capturing a dragon turtle, is to use it's size against it, and contain it to an area that we prefer it to be in. Namely dry land. I can throw walls of force, and as a group we have the 5 immovable rods. We have sneaky rogues who while invisible, and flying or swimming, could place those rods in locations to prevent a very large creature from moving in a specific direction. If we can use the walls and the rods to prevent the turtle from going anywhere, capturing it should be achievable."

"Also, at the onset of when we wish to start the fight, i could summon a few very large water based helpers to give the fishmen something else to think about besides us. We have tonight, let us develop our plan, get some rest, and kick butt in the morning."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday December 18th, 2019 6:43:34 PM

Lanliss agrees with Barratore idea about trying to tame a giant dragon turtle to their need.
Lanlis await for one of the keepers to tell the group about the tales of the keepers of the vale.
Lanliss tries the special drink called Corpsegrog....a Pint !.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday December 18th, 2019 8:13:54 PM

Edson giggled to himself. Picturing Barratore taming the dragon turtle, and then preceding to ride it into battle. He laughed, and shook his head, but quickly remembered there were others present.
" Oh.. so one time, we walked into two demiplanes, ran by two crossed lovers... basically wrecked everything, signed out name in the ledger as we left, and saved the day. You can say we are a pretty big deal.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday December 18th, 2019 9:06:12 PM

"A second turtle then, well that will spice things up." Barratore is under the impression that the Dragon Turtle is not actively trying to get through the gates right ow. The incursions into the city are by the incorporeal undead.

"Opposing cleric you say. Could be fishmen clerics and if they are able to push and or control this many undead, that is a good number of them. That doesn't sound right to me, but not our first order of business."

"After our strike, be it capture or kill we need a secure fall back and it should be secure from magical prying. What can we set up? Scrying, teleport and all that. If we can stop it we should. Yes, capture V. We killed a Dragon turtle a few years back and that was underwater and I wasn't even there. The way Brom described it, it was over before he got to enjoy it. Sure this will be harder, but the end gain I think is very much worth it. Lanliss and Edson are all for it, means it has to be great plan right?"

Barratore reaches across the table as the drink arrives for Lanliss and moves it out of his reach.

"We have a good long night ahead of us and a full day tomorrow. If I'm going to be taking on a Dragon Turtle, I need you not hung over and watching my back."

Barratore smiles, "Really V, where's your sense of adventure? Not saying our plan should be attack, I was laying out the high level goal. We get recon on the turtle, eyes on what forces are with it. Prep spells, walls for isolation , I go in and the bombardment commences."

"Emrys, can you make it sick, weaken it physically, necromantically? Something like that?"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday December 18th, 2019 10:59:31 PM

Emrys replies, "There are a many number of things I could do ... necromantically or not. Since the beginning of this discussion, Ive been considering ways to subdue this beast. What would be the most efficient ... the cleanest method. I could dominate him, flip him to our side. Force him to talk. Like what I did with that immortal. I could possess the beast and force it's soul into my magic jar. I would then force it to submit and be shackled and chained. With a creature of that size, moving it would be an even greater task than forcing it into submission. Of course, one should expect magical wards to protect it from such mind attacks. We would need to remove such wards. I have a multitude of curses and diseases for sure that would weaken the body and befuddle the mind. Or we can simply killed and I can interrogate the corpse. I would require a good nights sleep before making such a request."

Skullheads (DM Cayzle) 
Wednesday December 18th, 2019 11:50:34 PM


For a map of the area, see this one please.

Per the above, the dragon turtle is currently around square 10-I.

The largest mass of undead soldiers seems to be gathering together in the north, say in the region of E4-K10.

Baratorre analyzes the situation.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday December 19th, 2019 5:20:51 AM

Tishe’ thinks the Immovable Rod idea is brilliant and says so. “Shady picks!”, she says admiringly. “When we had such problems with gasses, I worked on my Magic’s and can now spontaneously cast Wind Wall. A couple of those on either side of you, Sieur Barratorre, should help protect against arrows and gas spells.”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 19th, 2019 12:46:58 PM

(ooc: the area around I-10 appears to be land. Is the dragon turtle currently on land? following post is assuming it is on land or partially on land)

"My first inclination would be to do a quick wipe out of the undead forces in the north, but in doing that, we would make the enemy aware of our presence. Therefore, taking out the biggest threat first and by surprise is the most logical option. Then we can incinerate the undead horde. Which I'm looking forward to by the way."

"As far as a general plan for daybreak. We should all be able to fly and be hasted. Lanliss and Edson should be invisible and have all of our immovable rods. Barratore should be stoneskinned and have whatever other protections that Tishe' or Emrys can do. The wind wall is a good idea, placed between Barratore and the sea should work nicely. We are gonna have to hit it quickly, and simultaneously."

"I'm thinking That if i'm invisible, like Lanliss and Edson, I can Dim Door or teleport myself, Lanliss, Edson, and Barratore right next to the turtle. As soon as we arrive, Barratore can start laying into it, Edson and Lanliss can start quickly moving around it and place the immovable rods to prevent it from going anywhere. I'll hit it with a quickened lightning bolt, and then Dim Door my scrawny and easily killed butt a few hundred feet in the air where Tishe' and Emrys are flying. As soon as Barratore appears and starts laying into it, Tishe' and Emrys' can commence spellcasting. Whatever fits the situation at the time is what we go with. Whether it's healing Barratore, dispelling it's defenses, taking control of it, or just annhilating it. Either way, If we can kill it or take it prisoner in very rapid fashion, that will give the rest of the fish folk something to fear."

"Lanliss and Edson, you will need to keep everyone updated telepathically both with your condition and rod placement since we won't be able to see you. Emrys, Tishe' and I will be airborne, and can call out everything we see to everyone else. There will obviously be things that we will have to deal with on the fly, but we will handle it when it comes. I will obviously need to revamp my spell selection for the current situation, so I'm going to go get some rest shortly, and prepare."

"Hampton, are you and your team able to help deal with the undead horde to the north? It's possible that when we hit the dragon turtle, they will be sent to attack because they believe the majority of the cities might is occupied. From the sky, I will try and keep an eye to the north and launch a few very destructive spells towards the undead if they attack."

"Thoughts? critiques? ideas?"

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop


Skullheads (DM Cayzle) 
Friday December 20th, 2019 12:03:07 AM


As you discuss matters with the Skullheads, you come to understand that the Dragon Turtle guards the isthmus between the town and the mainland by sitting athwart it. Velarin asks Hampton for details. He says that the undead wander, but there is always a strong force to the north, also on land.

The fishmen, hundreds if not thousands strong, keep to the waters to the east and west of the town.

From time to time, the dragon turtle or the undead horde attack, Hampton says. Once in a while, they seem to coordinate, so that the defenders cannot ignore one side when the other attacks.

Add in fishmen raids over the wall, plus some few incorporeal undead, and no one feels safe. Most civilians stay barricaded in their homes. Everybody carries holy water to splash on ghosts, if they can afford it. The temples of Gargul and Domi have been giving holy water away to the poor, but there is not enough to go around, according to Sister Wendy.

The Skullheads tend to stay on the north side fighting undead. The gate's ballistae and other defenders have deterred the dragon turtle for now.

The party comes up with a plan to entrap and capture the Dragon Turtle.

[OOC: Do you want to attack before you rest? Before the war council? Per the scale on the map, one of your biggest problems may be covering the whole city if an attack comes simultaneously on diverse fronts. I'll make maps as needed when there is actual combat.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday December 20th, 2019 8:07:22 AM

V waits to see what the thoughts of the rest of the group are. He definitely has the firepower prepared to deal with the undead horde first if they wish to deal with that immediately, so there is less of a chance of a war on two fronts being fought

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Friday December 20th, 2019 9:00:27 AM

Barratore takes in the information, "Quite a war host they have."

"Our target in the morning should be the Dragon Turtle and we should keep our heads down tonight as best as we can. If we overly flatten or repel anything, it will tip our opponents to a new powerful force and they may coordinate a massive assault or shore of defenses. Neither is good for us and the city. I think the plan laid out will work. All of our firepower should be aimed at the Turtle and things nearby it. Wind Walls are good, Fire, Ice, Stone would be better. You cant target a spell where you cannot see. Those of us in proximity to the Dragon will need fire protection and I will want a Deathward as well."

"Hampton, you and yours, stay on the north side and do your thing. This whole thing should be done in less than 2 minutes, so a large scale counter or even too many forces being able to rush to the Dragon's aid is highly unlikely. Even still, if things are going south, we pull back." Barratore turns directly to Edson and Lanliss
"If I say we are pulling back, get yourselves as fast as possible back into the city. Not after one more thing, or thing whatever, immediately and without delay."

"Let's meet with the war council and get briefed on their view. 'and until we get a good handle on the personalities involved in the council, I don't want to tell them our plan'

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday December 20th, 2019 7:23:23 PM

Tishe’ nods. Barratorre and Velarin have a good plan and sounds sensible to her.

“Even if they are attacked in the night, we should not let on about our full powers. Nothing above 3rd level casting and no Quickened spells. “. Tishe’ hasn’t bothered to put up a Private Sanctum since she hasn’t detected any divination spells about.

.........
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday December 20th, 2019 7:25:04 PM

Lanliss looks sternly and Barratore, nods and says "Gotcha" and smiles.
Knowing that Barratore now is the person to listen to...otherwise...they are going to mess up the plan big time.

Skullheads (DM Cayzle) 
Sunday December 22nd, 2019 11:53:30 PM


The Skullheads listen intently, and seem a bit awed at the group's confidence. "Well, that sounds great to us," says Hampton, and the others nod. Sister Wendy mentions that there are other high level people who will be involved in the defense, mostly clerics, fighters, and a few high level reformed pirates. "And Queen Effacia has a court magician, but not anything like you guys," she says.

Charles sounds a note of caution, however. "I'm sure that the enemy has more forces hiding under the waves. They are only showing what they need to maintain the seige."

Soon it is time for bed, and the Skullheads promise to see you at the council in the morning.

[OOC: This is the Yule slowdown, so there is no obligation to post. However, if people do, so will I. Also, if you like, the annual Giggling Ghost party is in full swing. Happy Holidays!]

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday December 30th, 2019 9:03:47 AM

Barratore thanks the Skullheads for their time and assistance in all of this. "Let's head out and meet back with the queen and her war counsel then."
Effacia would make a good beachhead from which to launch attacks south and abroad and if you did not have to worry about undead and could even bring them to your side, it makes a fine recruiting zone as well. This could be a vacuum of power from the destruction of the Dread. This uprising of evil to fill the void and trying to assert their own dominance in the region.

"We nip this one off here and then follow through with cleansing the Dread lands. First things first though."


AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday January 3rd, 2020 6:44:29 AM

Tishe’ nods: the defenders of Effacia seem confident enough on the defensive, although they acknowledge themselves that that is only a temporary solution at best. It seems up to the Keepers to be the offensive arm and bring the fight to those who began it.

“Turtle then army then leaders, and bring this mess to an end.” The Spellweaver is ready for the morning.

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

War Council (DM Cayzle) 
Sunday January 5th, 2020 7:44:25 PM


After a productive evening with the Skullheads, you head off to sleep at the palace, in rooms arranged for you. At dawn, you have just enough time to prep and meditate before you are summoned for the war council.

Queen Effacia leads the meeting, along with five of her ministers, a few clergy, and the Skullheads. No one is more than 12th level, you intuit. You discover that the town has the following resources to offer:

An army of 5,000 first and second level fighting folk, half commoners, half warriors, and a smattering of fighters among the officers. There are also 500 3rd and 4th level serjant warriors and fighters, and 50 higher level officers, none above 10th. The general, sitting at the Queen's right hand, is 12th level.

In addition, there are about 500 clerics, most very low level, with a smattering of higher levels, and a 10th level high priest. Most honor Gargul as a protector against undead or else they honor all the gods of the Wold collectively.

Say there are about 50 more people with adventurer classes, including the Skullheads, some who are actual adventurers, some in other lines of work or retired. There are a sizable number of swashbucklers, fighter/rogue/experts serving as ship captains and ship officers.

There is also a walled inner harbor currently crowded with ships in dock and hauled onto land.

The Queen (herself an expert/aristocrat) seems likely to take your suggestions as to the solution to the town's dilemma. She asks if you have any questions, and what you have in mind.

And the map!

[OOC: The DM notes that this map represents your view as you wind-walked in. It is not precise. I imagine you could think of ways to improve its accuracy, if you really wanted to.]

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday January 6th, 2020 11:24:30 AM

Tishe’ wakes and performs her usual ablutions, breaks her fast, and lets her mind relax into the magic patterns around her while turning wool into thread by use of her drop-spindle. Ready for the day, she accompanies the Keepers to Queen Effacia’s meeting.

Before the meeting begins, Tishe’ stands. “Your Highness, I would like to ensure the besieging army can not overhear your plans using magical means.” And with permission, Tishe’ casts Extended Mages Private Sanctum, covering a 240’ square of the room (15’ high) with a magical barrier barring divinations from penetrating for 48 hours.

Tishe’ knows her role in the upcoming battle twitch the Dragon Turtle, and she doesn’t have any advice other than ‘keep plugging away’. So once done, she sits and listens to those who know tactics and leading Noble and Ignoble Races.

.......
Endure Elements
Detect Scrying

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high
(Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally. Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts.)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday January 6th, 2020 4:02:31 PM

Edson quietly listens in to the skullheads and Later Queen Effacia, paying attention to the army that hes a part of. He nudges Barratore, " Feels like we are walking alot of these men and women into slaughter. Part of me feels bad.. the looks, they don't know war, bloodshed and killing like we do. "

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+15=27 ;
Monday January 6th, 2020 5:27:56 PM

Barratore straps on weapons and slings his shield to his back. No need to have it animated during a meeting. He checks his bow, quiver and Haversack, a quick meal of whatever he can get his hands on and he heads to the meeting with the others. He waits for Tishe to cast her spell.

The queen gives an accounting of the forces available and Barratore is rather surprised by the show of force Efficia can put forth. The fighter does not want to go directly into the basic plan the group has without input from the others on what they can pick up from those assembled. Surprise was their big advantage and no matter how slim the chance, he did not want to risk losing it to a spy or traitor. Add to it, that nothing he heard made him think of how they could be of help or alter the plan and so why tell them.

Instead, the fighter goes for information. Hopefully the war counsel had an area map and hopefully it was big. "We saw a basic structure of forces arrayed as we came in, but the best thing we can get now is reliable information. Can you lay out where the forces are and to what strength." If for whatever reason, they don't have markers of some kind, Barratore starts plopping down coins, gold, silver and copper to represent various force strengths and various types

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 6th, 2020 7:36:38 PM

V wakes in the morning and prepares his spells.(I'll update that tomorrow night or wednesday morning)

The wizard follows the others to the war council, and also waits until Tishe's casts her spell. Assuming all the Keeper's are sharing their thoughts with each other, V will reluctantly concede the point of a possible spy brought up by Barratore, however he deems it unlikely.

Quickly speaking to the others through telepathy while looking over the battle maps, V offers "We are gonna have to tell them something Barratore. That is why we are here, and Queen Effacia will feel snubbed once again if we don't present something. I will attempt to keep this diplomatic while not giving too much away."

V asks a couple questions before beginning speaking is "What are the current locations of the enemy forces. The undead horde and the dragon turtle. We need to know where they are..Obviously the fishfolk are all over in the water. Second... What kind of enemy spellcasting have you seen, and can you give us a gauge on how powerful they are?"

Once getting his answers, Vcontinues. "Queen Effacia. We have had a little time to discuss how to begin in breaking this siege amongst ourselves, so I will lay out for you our basic thoughts, and wait to hear what you all think.... As of now, our biggest tactical advantage is that the enemy may not know we are here. Our plan is to hit them hard and fast, and make as big a cut as possible in their ability to threaten the city. We will only have the element of surprise on our first attack, and wish to make it count."

"We as a team are used to working on our own, and as a result, we know what the others are going to do, and that works best for us. I am going to be throwing some hefty spells, and the last thing I would want is some of the troops moving into an area I'm about to wipe out. We believe that for our initial assault, the best thing for everyone except us to do is to hold the city. They very well may decide to counter attack the city from one direction while we are fighting in the other."

V stops and leaves it at that for now, mostly to gauge their reaction and responses.

War Council (DM Cayzle) 
Monday January 6th, 2020 10:54:21 PM


Tishe' contributes privacy for the secret proceedings, and her efforts are most appreciated.

Edson worries that in a clash of the powerful, the regular folks are likely to get crushed.

Keeping the group's ideas to assault the dragon turtle (and maybe subdue it?) close to his chest, Barratore asks for more info and a better map. They have that, no problem (see below).

Meanwhile, Velarin steps forward to do the heavy lifting, diplomacy-wise. He asks about the disposition of forces, and enemy casters. This topic is mostly a mystery, because like an iceberg, the bulk of the enemy is always under water. There are at least two Dragon Turtles, because watchers have seen them take turns at the main gate. There are anywhere from 1,000 to 10,000 undead roaming around the walls at any one time, mostly in the north. Other than that, no idea.

For sure, there are a couple higher level clerics or druids around. This stormy overcast weather is not natural, and it never lets up. Plus, somebody is controlling all the undead. No high level arcanists, nothing the town cannot handle.

Velarin urges the Queen to keep her forces inside the wall while the Keepers make their initial sortie. Then we'll see. She is fine, agreeing with that. The Skullheads will take their usual place at the north wall fighting undead.

Any other questions or plans?

And A New Map!

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Monday January 6th, 2020 11:22:28 PM

Emrys does his best, which is usually more than adequate, to absorb all the information he has heard. He has formulated multiple strategies and is considering countless moves ahead of the rest.

(ooc: however Stephen isn't prepared at all. Stephen has forgotten everything. has everyone had a nights sleep or is it the same evening the party arrived? Emrys will need to do some extra preparation before the Keeper's begin their total and overwhelming domination and ultimate mutilation of the invading army.)

Emrys mentally tells his friends, "This battle may take more than 30 seconds!"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday January 7th, 2020 1:31:59 PM


Tishe’ nearly snorts water out of her nose at Emrys’ bit of understatement. More than 30 seconds indeed!

“The protections on your council room will last 2 days, your Highness”, she nods to Queen Effacia. “You May make more plans and councils safe from any outside the protections to over hear, whether we are here or not.”

But Emrys’ comment does make the Spellweaver think. “OK, assuming we are able to surprise the army and take out one, perhaps two, Dragon Turtles, and we still have reserve resources. Let’s then start making a circuit around the walls and roll up the assault force. You know, kick them back on their heels before they can start to think?” “Or maybe head right into the water at the north end, opposite the gate, and look for whatever is controlling the undead? that would keep surprising them, right?”

...
Endure Elements
Detect Scrying

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 7th, 2020 7:51:52 PM

V waits until the party returns to their current accomodations to begin final preparations before continuing.

"I Agree with continuing to hit them Tishe', But we must be smart about it. Nobody let themselves get pulled too far out. We may not be able to all see each other, so any status updates via telepathy would be good. Try not to get separated too far from each other. Lanliss and Edson, you two need to be a little cautious in this one. You won't have stoneskin, and we can't spend a ton of time on healing unless we have to. Try and stay invisible until you get back to the walls. Once back at the walls, use your incredible vision to try and spot spellcasters or other major threats so we know about them before they cast at us."

"Let's review our general plan for daybreak. We should all be able to fly and be hasted. We will wait until we are at the wall overlooking the dragon turtle before we do that. Lanliss and Edson should be invisible and have all of our immovable rods. Barratore should be stoneskinned and have whatever other protections that Tishe' or Emrys can provide. We are gonna have to hit it quickly, and simultaneously."

"I'm thinking That if i'm invisible, as well as Lanliss and Edson, I can Dim Door or teleport myself, Lanliss, Edson, and Barratore right next to the turtle. As soon as we arrive, I fly up and Barratore can start laying into it, Edson and Lanliss can start quickly moving around it and place the immovable rods to prevent it from going anywhere. I'll hit it with a spell or two and get my scrawny and easily killed butt a few hundred feet in the air where Tishe' and Emrys are hopefully flying at by this time. At that point, us spellcasters unleash hell and lay the area to waste, remembering that our rogues are around the turtle somewhere. I will give myself true sight in advance, and call out things if they are unseen. It is immune to fire, so my longest range spells are useless."

"Once we commence spellcasting, we go with Whatever fits the situation at the time. Whether it's healing ourselves, dispelling it's defenses, taking control of it, or just annhilating it. Either way, If we can kill it or take it prisoner in very rapid fashion, that will give the rest of the fish folk something to fear. We can communicate further as we go."

"Tishe', Emrys? if you might want to each take a fly spell or two. I will have one, but I have plenty of fly potions as well. I'm not bringing any summon monsters for this one. I will save that surprise for when we go after the fish people. Most of my 2nd level spells will be somewhat useless, as i can't protect anyone from steam(can I DM?). so I will take plenty of invisibilities to start us out. If we get the turtle, don't anyone venture to the undead area in the north for a few. I have a couple of sunbursts that are very big, and the undead aren't gonna like them. I have a few spells for the fish people as well."

"For a change, I agree with Barratore. This is gonna be fun. I can let loose with everything."

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2
4th: Dim Door X4, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop



War Council (DM Cayzle) 
Tuesday January 7th, 2020 10:58:03 PM

OOC: Yes, you arrived yesterday, drank with the Skullheads last night, had a good night's rest in the palace (no alarms), and now it is morning.

Emrys takes it all in, and offers an important thought via telepathy!

Tishe' suggests taking out a dragon turtle, maybe two, and then still having the resources to launch a ferocious offensive. The Queen just looks at you, open-mouthed, and amazed.

Velarin has the presence of mind to delay the rest of the conversation until the party is back encamped. The Queen agrees to hunker down while you start your offensive, but be ready to defend the walls once you heroes take the war to the enemy.

In privacy, Velarin goes over the plan of attack.

OOC: Unless you tell me otherwise, tomorrow's post will see you at the gatehouse battlements, looking out at the dragon turtle, with a detailed map for the battlefield. Until then, finalize your plans, cast any prep spells you desire, activate medium to long lasting powers, ask any final questions, and we'll start!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 8th, 2020 9:05:41 AM

V does not plan on casting any spells until we reach the battlements, or just before if we would be in view of the enemy. On the way to the battlements, V would request to speak to Queen Effacia or one of her trusted advisors one final time before the battle begins.

V will offer to cast two Magnificent Mansions designated for use by the residents of the city. They will provide non-combatants not only relatively safe shelter, in case the city is targeted by something, but also ample food and drink for many hundreds of people, and will last for 36 hours. V will briefly explain the parameters of the spell and use of the mansion.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday January 8th, 2020 12:38:49 PM

(OOC: Sorry, I missed my post last night. I'm fighting off the onset of the flu/cold. I made my homemade chicken noodle soup (aka: the flu killer), had a bowl, got under my blankie, and the next thing I know it's 3am! Whoops!)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday January 8th, 2020 4:41:30 PM

Lanliss prepares all his equipment, making sure to include the expensive scroll he bought.
He agrees to the plan but adds, "Edson is more prone to invisibility than me and I might to get really close to this sea turtle
"
He thinks for a few moments and adds "I will try to be more cautious this time"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward  d20+47=59 ;
Wednesday January 8th, 2020 4:55:42 PM

Earlier that morning, Emrys ushers Tishe to an area where he feels it is safe to perform his morning rituals. Tishe expressed interest the day before to be part of the event. He briefly instructs her in the process of ritual magic. She's a natural, of course, not much instruction is necessary.

Even with Tishe's and Daemon's help, the Advanced Ritual still looks to be questionable. It's difficulty would normally require his entire coven present. As it stands, they only have a 50/50 chance ... and Emrys doesn't wish to bestow the penalties on everyone from a failed ritual ... so he casts a powerful spell on himself to ensure their success.

(Emrys casts Moment of Prescience on himself. This will give him a +18 insight bonus on that skill check when he activates it.)

The rituals begin ... the first two go off without a hitch (no chance for failure basic and intermediate rituals). Then they start the Advanced Ritual of Charming and Emrys activates the MoP when it's necessary. (Diplomacy Check: 59, Success!)

Rituals Activated for the Coven:
1. Ritual of Warding: +1 bonus to AC and saving throws.
2. Ritual of Spiritual Healing: roll d12’s for Cure Wounds spells instead of d8’s.
3. Ritual of Charming: Ignore a target’s racial immunities when casting spells with the charm, compulsion, or mind-affecting descriptor.

(Tishe is now an honorary coven member and now enjoys all the perks of membership, including the rituals above, plus Status and a Telepathic Bond.)

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday January 8th, 2020 5:11:12 PM

Emrys then asks the mental question for everyone to mentally hear ... "Do we have time for a little breakfast? Would you like to invite the Skullheads to attend? And when I say, "little breakfast," I mean Heroes Feast."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday January 8th, 2020 6:42:54 PM

The morning dawns and Tishe’ participated in the Coven binding and Emrys’ Heroes Feast.

Then, preps spells and goes with the Keepers to the wall. When ready, she casts her short-term spells.
- cast 4 extended Fly spells; Tishe’, Barratorre, Edson, and Lanliss. (Good for 36 minutes)
- cast 3 Resist Energy spells: all on Barratorre! Ignores first 30 damage/attack from fire, cold, AND electricity. (Good for 180 minutes)
- cast Invisibility on herself (assuming Lanliss and Edson have their own means of invisibility)

And she is ready to go!

.....
Endure Elements
Detect Scrying
Extended Fly
Invisibility

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high

Honorary Coven: +1 AC and saves, use d12’s for Cure spells instead of d8’s. Ignore target’s racial immunities when casting charm, compulsion, or mind-affecting descriptor. Status and Telepathic Bond with Coven.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 4. 1. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday January 8th, 2020 6:56:46 PM

"Thanks Tishe. " Edson says, as he feels the fly spell take him. He adds an invisibility from his ring. "Let me know when and wear and I'll drop the rods. Catch a turtle... harbormaster will flip when he sees what we bring him. "

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+15=26 ;
Wednesday January 8th, 2020 9:54:30 PM

Barratore thinks back to the group and Emrys, I sure hope it goes longer. If it is over too quickly, I could not be satisfied.

"After the Dragon Turtles I'm good with continuing on land if we have the capability. Underwater is a whole separate engagement in my book. We want to clear, I say we push the undead."

ON the specific battle plans, Barratore looks to the spell casters. "Can we divinate anything, Arcane Sight for protections and unseen guard before we go in?"

"V, if I enlarge, can you still Dim all of us in. I want to be as non edible as possible. Haste, Fly, Stoneskin, Deathward and Protection from Fire is what I'll need. When we get in, wall spells to cut off support and rescue. Edson and Lanliss, get the rods in and get out, he should be very much thinking of me the entire time."

Barratore takes a few moments alone. He draws his blade and slides his hand across it. Imod had blessed the weapon a long time ago, another lifetime it seemed, and this day would be its greatest test. "Guide my hand, provide me strength and harden my will for the foes to come." A moment of silence and he is ready.

Barratore catches up with the others if time permits, takes part in the Heroes Feast. Mounting the battlements, Barratore scans out over gate towards the Dragon Turtle

Perception 26

White Flags (DM Cayzle) 
Wednesday January 8th, 2020 11:53:51 PM


Velarin meets with the Queen before the group assembles at the gatehouse and casts spells to allow her and her retinue and others to have a safe refuge should it all go south. She is grateful and pays close attention to how it works.

"You are a true hero, Sir Velarin, to go face danger after preparing this haven for me and my people. Thank you!"

Lanliss preps his gear and makes ready for the plan of attack.

Emrys prepares his rituals, and what's more, Tishe' joins in as an honorary witch!

Tishe' casts her spells and is ready to go as well!

Sneaky Edson gets ready, too. That Dragon Turtle won't know what hit it.

Serious Barratore stands strong and prepares for a great battle.

As the party emerges onto the roof of the gatehouse, they are met with an amazing sight. The Dragon Turtle is holding a huge white cloth of some kind in its teeth, and waving it. The clouds have lifted for the first time in weeks. Oh look! There is a sahuagin standing next to the Dragon Turtle, and he too is holding a white flag.

He comes closer, and calls out as he approaches, "PARLEY! PARLEY!"

What is your response?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 9th, 2020 10:54:16 AM

"Yes Barratore, dim door will still work if you are huge, but that will push the spell to it's limits. Huge you, Edson, and Lanliss are the maximum."

V responds to Queen Effacia. "It is my and our pleasure my Lady."

V emerges on the roof with the rest of the party, and looks in shock at the white flags being presented. "PARLEY?" V looks to the others. "He keeps using that word. Does he think it means what we think it means?"

"You might be in for a big disappointment Barratore. "They likely know we are here, and either this is a trick to change up our battle plans, or they want no part of us. Unfortunately, I believe that we need to alter our plan and go have a chat with them. But, let's stick to the basics of our plan. I will Dim Door myself, Edson, Lanliss, and Barratore down to discuss their Parley. Then we improvise from there."

"Better ideas anyone?"

If the party is good with the four of us going to have a chat, V will turn to Queen Effacia. "With your permission my Lady, would it be acceptable for us to go speak on your behalf to at least see what they want? We would obviously never agree to any binding terms without your direct authorization."

If everyone is in agreement, V casts fly on himself and Dim Doors the four party members down to speak with the Sahaguin

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx1
4th: Dim Door X4, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 9th, 2020 11:40:46 AM

The invisible elf lets out an audible sigh, tipping off where he is. The sigh was for the parley. It would, if honest, save many lives.. but the rest of the group would have to survive the night of Barratore at the inn's bar, drinking his share and more due to not getting his fill of dragon turtle and undead.

If the group does dimension door down, Edson stays invisible, and immediately moves off to the side, keeping an eye on the sahugain leader.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday January 9th, 2020 2:17:50 PM

Barratore scans about the group with the white flags and those nearby. "Not sure how, but I'm sure this is Brom's fault." Barratore nods to V. Keep those Wall spells at the ready Tishe and Emrys. If negotiations get aggressive, the original plan is still viable

Assuming the queen is not on the battlements, Barratore is ready to pop in with V. "Put us right on top of them, 15'." Barratore leaves his blade stowed, but animates his shield before the Dimension Door

Spells:
Hero's Feast
Protection From Fire
Deathward
Fly
Stoneskin


AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday January 9th, 2020 8:46:19 PM

Tishe’ nods, then, realizing she is invisible, grins and thinks. ‘Right. Moving to over-watch now.’

She flies out over the gatehouse, climbing to 200’ before flying over the Dragon Turtle: still easy Medium range for a spellcaster of the Keeper’s calibre.

While hovering, she gets worried. ‘Even if they know we are here because of the WindWalk, anti-divination spells, and other means; they should just retire and not Parley. This smells like a trap.’

.....
Endure Elements
Detect Scrying
Extended Fly
Invisibility

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high

Honorary Coven: +1 AC and saves, use d12’s for Cure spells instead of d8’s. Ignore target’s racial immunities when casting charm, compulsion, or mind-affecting descriptor. Status and Telepathic Bond with Coven.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 4. 1. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless,  d8+9=16 ; d8+22=30 ;
Thursday January 9th, 2020 10:03:49 PM

Emrys takes a moment to reminiscence about the Heroes Feast they all enjoyed earlier.

(Benefits of Heroes Feast: +16 temporary hit points. Neutralize Poison. +1 morale bonus to Attack Rolls and Will Saves. +4 morale bonus to all Saves vs. Poison.. Duration: 12 hours.)

He also recalls Barratore's request for a Death Ward spell. Good thing he had cast it on him before this encounter. (Sorry, I missed the request. Duration: 18 minutes.)

From behind the walls, Emrys casts True Seeing on himself and then joins his friends in the air, thanks to the Fly spell.

(Casting True Seeing on Emrys. Duration: 18 minutes.)

Emrys stays just within 40ft of V and Tishe. He uses his divine gaze to see if anything reveals itself.
(Perception: 30, with True Seeing.)

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