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Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+11=31 ;
Monday December 17th, 2018 10:51:14 PM

Brom resists the slow spell (sheer stubbornness). Now stuck with a wall of clocks between his quarry and himself, Brom does what every person would do...he moves around the wall (unless it is actually bigger than what the map shows).

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+19=22 ; d20+19=39 ;
Monday December 17th, 2018 11:18:32 PM

Emrys moves 30ft forward and gets a good look of the large room. He spots the Green Wizard casting what looks to be mind affecting magiks.

"Oh no you don't! That's my job!" He then utters the word "BLIND!" which seems to magically echo within the chamber. The word feels like a headbutt to the green wizard.

(Casting Power Word Blind on Green Wizard. Range: 65ft. Save: None. SR: 22 fail, hero point reroll: 39, nat 20. Not going to lose to a d20=3 when all I needed was a 5!)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+18=34 ; d20+11=13 ; d20+11=25 ;
Tuesday December 18th, 2018 10:49:36 AM

The closest spores vaporized, Tishe’ looks about and sees the Keepers resisting many of the spells on their own; “ no need to try and counter so many spellcasters then”, she comments to herself, “good.”

Instead, she focuses on making sure this is the last battle needed. Weaving two Magic’s into a more powerful, Coalesced whole, the Spellweaver targets the Fungal Queen with a dull blue ray, heroically ensuring the Ray strikes the monster, and traps her in the cavern!

.....
Coalesce Spell (Woldian Feat) Use two 3rd level spells to cast one 4th level spell!

Cast Dimensional Anchor: V, S; Ray; No Save; all planar movement (blink, dim door, etc) blocked
Touch AC. 13. Hero point 25. SR 34

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 4. 7. 4. 2

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  4d6=15 ; d20+5=19 ; d20+5=25 ; d20+5=22 ; 4d6=11 ; 4d6=10 ; d20+28=31 ; 4d6+11=23 ; d20+36=54 ; d6=2 ; d6=2 ; d20+7=17 ; d20+9=14 ; d20+5=10 ; d20+5=14 ; d20+5=9 ; 4d6=11 ; 10d6=34 ;
Tuesday December 18th, 2018 1:17:51 PM

Brom resists the spell but faces a clockwork wall. As most would do, he quickly moves around the end of the wall to peruse the dwarf he had already injured. This time though as he approaches the wizard the wizard smiles and as he yells for the golem.

After getting hit once Barratore absolutely lays into one of the dwarves. The light blue warrior falls cradling his guts while the purple takes a nasty cut as well.

Emrys moves thirty feet forward and blinds the Green Wizard. The wizard is clearly stunned by this development! This is followed by Tishe anchors the Fungal Queen to this plane so she cannot escape again.

Velarin’s elemental pounds away on the purple warrior landing two blows. At the same time he launches a fireball that engulfs the fungal queen and the ranged archer, neither of which manage to avoid any of the damage! Both the fungal queen and the cleric have taken a substantial amount of damage but continue to fight. Also this damage has stopped the clerics spell form completing.

Edson…… well who the hell knows, maybe he is at the Giggling Ghost.

The cleric spares Velarin a wither glance before moving around the wall himself and casting another spell, without such a long casting time. As the spel completes a vertical column of holy fires flashes into existence engulfing Baratore, Emyrs and Tishe’! {DC19 Ref for ½ - Dam: 34 – half fire half holy}

The yellow wizard again takes a small step away from the enraged Brom and fires several scorching hot rays at his antagonist. All three rays strike the barbarian. {Hit vs Touch: 19/25/22 Dam: 15/11/10}

The Furnace Golem listens to the wizard and moves to slam, and possibly grab, Brom. {Hit: 30 Dam: 23+4 Fire Grab: 54} The blow lands and it manages to grapple Brom.

The green wizard, now blind, attempts to delay things by stumbling backwards towards the wall.

Finally the purple warrior attempts to hold the line, raising his shield and opting for total defense while yelling “I can’t hold. KILL THEM!” at the mage that he does not know is now blind.

Yellow Wizard: - HP: 35/87 – AC: 15/10/15 - SR25
Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25

Black Archer/Cleric: – HP: 36/101 - AC 22/16/16 - SR: 25

DEAD Lt Blue Warrior: – HP -/174 - AC27/13/24 - SR25 DEAD
Purple Warrior: - HP 88/174 – AC:31/13/24 - SR25

Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25

Fungus Woman – AC: 25/15/22 | HP: 22/183 | SR25
DEAD Souther Spore Pod 1 – HP: -/20 DEAD
DEAD Northern Spore Pod 2 – HP: -/20 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+22=24 ; d20+22=25 ; d20+22=28 ; 10d6=40 ; d20+18=25 ;
Tuesday December 18th, 2018 3:06:36 PM

The elemental takes an attack of opportunity on the furnace golem, whiffing with an ac 24. He then turns his attention back to the purple warrior, missing both times...again,,,(with a 3 and a 6.)

V, obviously irritated at the ineffectiveness of his elemental, drops another empowered fireball between the yellow wizard and black cleric so as to get them both, as well as the fungus queen and the furnace golem in the blast, but leave Brom un-singed. 68 damage reflex save of 26 for 34 damage. (SR 25. Success, barely)

Greater Earth Elemental: Duration 13 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 42/136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=30 ; d3=2 ; 8d6=29 ;
Tuesday December 18th, 2018 6:08:43 PM

Edson wakes out of the trance and immediately heads into motion. He tries to slide past Barratore. If the purple warrior is still standing, he swings.

Hit ac 30 4 dmg +29 sneak

Ooc: Sorry for the missed posts. Been battaling the flu.



Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+16=18 ; d20+32=47 ; d20+28=45 ; d20+28=40 ; d20+23=29 ; d20+18=26 ; d20+32=42 ; 2d8+16=22 ; 2d8+16=25 ; 2d8+16=29 ; 2d8+16=27 ;
Tuesday December 18th, 2018 8:40:58 PM

Barratore notices the column of fire too late to do much about it. Thanks to V's spell of protection though, it does little. The dwarf raises his shield and assumes a defensive
posture. A posture, Barratore knows will do him little good. Barratore works over his defences and quickly leaves him dying on the floor
No Power Attack Hit AC 47 / 45 Crit 40 / 29 / 26 / 42 Dmg 22 / 25+29 / miss / miss / 27

Barratore turns his attention towards the cleric, "Edson, take the blind wizard out." Pointing his bloodied blade towards the cleric, "I got him."

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 52/120 100 minutes
Haste 2/10 - On

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+29=38 ;
Wednesday December 19th, 2018 12:10:32 AM

Brom attempts to break free of the golem's grapple. But is probably unable to get free.

ooc: Sorry for posting this so late. I literally just sat down and have been on the go since 6:30 this morning.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  10d6=30 ; 10d6=40 ; d20+18=32 ; d20+18=24 ; d20+18=21 ;
Wednesday December 19th, 2018 5:22:49 AM

Tishe’ starts to fly across the room, but when she uncovers from the wall, she sees Brom is having some trouble. Reversing herself in mid-air, she moves back to a place aligning the furnace Golem and the yellow wizard. “Take that!”, she says, “and that!”, each ‘that’ punctuated by a Lightning Bolt weaved with the power of SONIC and targeting both opponents!

.....
Move 30 feet into room and 30 feet back to the wall but closer to the Golem.

Cast Sonic Lightning Bolt. SR. 32 Reflex DC23 or 30 dam

Cast Quickened Sonic Lightning Bolt. SR. 24. Failed to pass SR

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Wednesday December 19th, 2018 12:10:26 PM

Seeing Brom in trouble, Emrys invokes Divine Appeal to the Great Culverwood. He calls forth freedom of movement to break the golem's grasp. He sends forth his spectral hand to deliver the touch.

(Emrys uses Divine Appeal, Bloodwitch ability, to cast Freedom of Movement on BROM ... 4th level cleric spell.)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+9=12 ; d20+7=10 ; d20+28=42 ; d20+28=30 ; 4d6+11=25 ; 4d6+11=23 ; 2d6=6 ; 2d6=5 ;
Wednesday December 19th, 2018 2:36:37 PM

Velarin’s elemental is again ineffective for anything other then clogging the field but the wizard shows his power. Again he calls forth an exploding ball of flame that baths many of the combatants. As the flash of light fades the group can see that the Yellow Wizard, Cleric and Fungal Queen are all dead! The fires also battered the Furnace Golem but it is immune to fire.

Tishe’, not to be outdone, launches a pair of lighting bolts at the golem. Both bolts connect but one of them seems to do no damage. Still some damage was done.

Edson is in the fight. He slips into the room, invisible, and is only see as he and Barratore take down the remaining warrior quickly and efficiently. Barratore turns towards the cleric only to see that he is nothing but charred remains.

Brom is caught tight by the golem and fails to break the grasp. This ends quickly as Emrys casts a spell freeing him and making him impossible to grapple for some time!

The golem holds its position and again attempts to slam Brom, this time with both fists. {Hit: 42/30 Damage: 25+6 Fire / 23+5 Fire}

The blind green wizard, having been unmolested for a few seconds gets his wits about him, whispers and gestures before he disappears. The arcane casters of your group recognize a teleport spell when they see one.

DEAD Yellow Wizard: - HP: 35/87 – AC: 15/10/15 - SR25 DEAD
GONE Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25 DEAD

DEAD Black Archer/Cleric: – HP: 36/101 - AC 22/16/16 - SR: 25 DEAD

DEAD Lt Blue Warrior: – HP -/174 - AC27/13/24 - SR25 DEAD
DEAD Purple Warrior: - HP 88/174 – AC:31/13/24 - SR25 DEAD

Furnace Golem: - HP 114/144 - AC 30/8/30 - DR15/- SR25

DEAD Fungus Woman – AC: 25/15/22 | HP: 22/183 | SR25 DEAD
DEAD Souther Spore Pod 1 – HP: -/20 DEAD
DEAD Northern Spore Pod 2 – HP: -/20 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+22=35 ; 2d10+10=12 ;
Wednesday December 19th, 2018 7:59:31 PM

V, pleased at the effectiveness of his fireballs, directs the Elemental to attack the Golem. It moves under the airborne Tishe and takes a swing at the metal beast, which it does striking it (ac 35) for the minimum damage of 12.

V watches in extreme irritation at the Wizards disappearing trick, and quickly ponders his spell possibilities for a way to bring him back or find him easily, and is again irritated as nothing presents itself. He is about to take his irritation out on the furnace golem when he holds back, choosing to conserve his spells and allow the fighters to quickly turn it into scrap metal.

He waits until they have dismantled it before reminding them that the wizard had mentioned us not taking the lake and others below. We weren't done yet.

Greater Earth Elemental: Duration 13 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 42/136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+28=30 ; 6d8+31=61 ;
Wednesday December 19th, 2018 9:54:20 PM

Barratore quickly locates the last opponent and moves in on the Furnace golem. He arrives with a mighty swing of his weapon.

PA Grtr Vital Strike, Grtr Penetrating Strike Hit AC 30 Dmg 61 GPS ignores 5 DR-

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 52/120 100 minutes
Haste 1/10 - On


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Wednesday December 19th, 2018 11:57:16 PM

posting now

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+28=48 ; d20+23=24 ; d20+18=31 ; d20+13=30 ; 2d6+23=32 ; 2d6+23=28 ; 2d6+23=29 ;
Thursday December 20th, 2018 12:05:16 AM

Brom, now free from the golem's grasp, unloads on the construct. he shouts out a thanks to Emrys for the assistance.

Attack (rage, PA): AC 48, 24, 31, 30; damage (-15 factored into the damage for DR) 32, 28, 29

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+18=35 ; 10d6=30 ;
Thursday December 20th, 2018 9:09:35 AM

“Piggies! One got away!” Tishe’ is angry with herself for not ‘grounding’ the spellcasters before getting into the battle. Now they have a rogue leader who will only re-enslave the mines as soon as they are gone!

Tishe’ flies further into the room, giving the Furnace Golem a wide berth. She waits to see if the melee fighters are able to bring the construct down. If it’s still standing, she casts another Sonic Lightning Bolt.

.....
Fly into the room keeping 20’ away from the Golem

Ready (if Golem active after Keeper attacks) cast Sonic Lightning Bolt. SR 35. Reflex DC 23 for half 30 dam

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday December 20th, 2018 1:41:35 PM

XP: 36,540 – Battle
XP: 100,000 – Minimal Orc Casualties & Recognizing as not a threat
XP: 100,000 – Removing immediate threat to village

Velarin’s elemental slams its firsts off the furnace golem but the dense metal resists the damage. Velarin, irritated at losing the wizard, turns to vent his spleen on the golem but stays his hand, letting the others finish off the construct.

Barratore quickly locates the last opponent and delivers a mighty blow to the construct. This blow is quickly followed by another bolt of lightning that makes a patch on the front and back of the golem glow red.

Finally, Brom does what Brom does not slams the furnace golem over and over again until its animating force is destroyed leaving an empty, warm, husk.

The room is quiet for a few beats as the adrenalin leaves the bodies of the Keepers. They look about and see that this is indeed a sleeping area and that nothing appears to be trapped and there are now more dwarves hiding.

Velarin reminds the Keepers of what the dwarves said about not taking the lake and 'those below'. Still you can all fell that, while there is a problem to be addressed, it is not something that cannot wait for a bit.

As this very brief sweep is finished the orc who now seems to be the leader comes into the room smiling and speaking in broken common.

“Strong saviors. You would make good orc war leaders! We talked and will not make trouble. Would like to stay, build life here. Trade if can.”

He clearly looks hopefull. Over time he would ask the the orcs be allowed to stay and keep enough gear to defend themselves. Some armor and weapons but not too much. His idea is to trade things they make with the villages around. That said the orcs have had no contact and do not know how the mood of the tows is. They also do not know anything about the lake you find at the end of the short passage to the north. {See slide 2}

The lake you find is over one thousand feet across though not all the wide in an arching cavern. From what you can see it gets progressively deeper as it moves from the shore. The first person to walk in that direction is also surprised when any enchantments that are active stop functioning. It is clear that there is an anti-magic property to the lake.

The party has some dwarves locked in the mansion. {I almost forgot about them.} The party must also decide the fate of the orcs.

Between the gear on the dwarves and what has been found in the living area the Keepers have quite a haul of items, gems and gold. The orcs do not wish to keep much, four pieces of armor and four weapons. If this is allowed the following remains.

3x - Amulet of Natural Defense +3 - 18,000gp each
3x - Heandsbans of Vast Intellect +4 -16,000gp
2x - Rings of Featherfall - 1,100gp each
1x - Ring of Spell Storing 50,000gp each
1x - Pearl of Power lvl3 9,000gp each

2x - Earthbreakers +2 8,340gp each
2x - Warhammer +2 18,312gp each
3x - Longbow +3 18,375gp each

8x - Breastplates +2 9,350gp each

50x - Orcbane Arrows 166gp each

3x - Whip +1 Orcbane 8,301gp each

30 Diamonds and Rubies - 10,000gp
15,000gp
350pp


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 20th, 2018 8:43:49 PM

V thanks the Elemental, and then dismisses him to his home plane, and then turns to look at the orc, at his friends and at the pile of loot. "We have 15,000 in rubies from earlier as well. Anyone got anything against these Orcs trying to make a peaceful and honest living here in these caves? And, while cash is always fine and dandy, is anyone opposed to leaving them 4 of the breastplates and the 2 Earthbreakers and 2 Warhammers? Perhaps even a longbow or two as well? I would think that is a start for them considering generations of servitude."

V waits for an answer before answering the Orc

"We are obviously not done here my friends. Right off the bat, we have Dwarves in the Mansion to deal with, we are definitely in need of rest. we have an escaped wizard, an antimagic lake, and "others" beyond it that the wizard did not want us to get to. Following all that fun, we should definitely have a word with the nearby villages regarding these Orcs, perhaps even taking one or two of them with us to meet the villagers."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday December 21st, 2018 5:47:01 AM

Edson just stares at the loot. If no one claims the ring of spell storing, he"ll claim it. Something a friend of his named Zeoll shared with him.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday December 21st, 2018 8:19:57 AM

Tishe’ helps with gathering and identifying the magical treasures and considers Velarin’s words. “I don’t think there is anything we can do about the anti-magic lake or the dwarf wizard that got away, more’s the pity. What we can do is maybe help the groups here set up some cooperation.”

And inspiration strikes. “What we have here is something very similar to the history of Cinnamon Valley! Several groups of different people under the tyranny of a great evil that is taken down by a hero group. The group then suggests a Council where all the different groups have a say to run the place. “

“ In Cinnamon Valley it was Hill People, Druids, Hmanas, and Witches subjugated by Royd the Merciless and when freed established the Pitchfork Council.”

“Here we have the Villages, Dwarfs, and Orcs subjugated by Wizards and now free to establish a common governing body. The only thing they need is direction. “

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday December 21st, 2018 11:02:55 AM

"I have no issue with the orcs wanting to make this mine their home ... and the prospect of fair trade is always a benefit to all. As long as they don't attempt to pursue the same conventions these dwarves employed here. Other than that, I wholeheartedly wish them good luck."

While he says these things, he takes out one of his specimen bottles and takes samples of the Fungus Queen's fungi for study. May produce interesting potions he thinks.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday December 21st, 2018 12:13:38 PM

Velarin dismisses his elemental and makes sure the full loot list is up to date. He points out that that orcs seem to want to make a peaceful and honest living and has no problem with leaving them some weapons and armor.

Edson is worred less about the politics then personal gain and would like the ring of spell storing.

Tishe’ helps with the gathering and identifying of the treasure while considering Velarins words. The thinks they may have a special situation here, recounting the events of Cinnamon Valley and the council that was created.

Emrys, like the others thinks that the orcs could make a home. Fair trade seems a good thing.

The orcs do explain on interesting property of the local ore to the party. While within or near the mine the woldblood streaked ore resists magic that effect quickly lessens as you move away from the mine.

They are happy with the idea of trade and look on the group as their saviors, they will willingly do whatever is asked of them including meeting with the townsfolks. The townsfolk will take some time but will come around to them as the partner. It is only late in the conversation that the lead orc expresses concern of the lake. He knows nothing about it but does no that the wizards, and other dwarves, would occasionally speak of it.

Before leaving the lake would be examined one more time. The ceiling in above the lake arches up at least one hundred feet. There are rickety boats and rafts near the shore with oars, examination proves they are not stellar work but are seaworthy in spite of their appearance. The boats each hold two to four people of medium size. There are also two large rafts that would hold ten. There are no active threats in the area, as there was not earler.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+9=26 ;
Friday December 21st, 2018 12:17:57 PM

Barratore has no issue with the orcs stating at first glance at least. "I think we grant them the armor and weapons as well as
some coin and any of the normal provisions within this complex. Generations of slavery cannot be simply paid for, but I believe we should
provide some compensation. What say you all to 500gp for each orc? But as we discuss this, what do we do with the dwarves then? Do we have a location relatively far from here
where they could make start over."

Barratore gives it some thought, "Perhaps we find a clan willing to foster them? The Scab?"
Know Local 26 to think of someone who may have a contact to the dwarves in the Scab

Barratore agrees with Tishe that The Keepers need to facilitate a meeting between the villages and the orcs. Barratore is confident that the orcs
understand the consequences of following the dwarven path as demonstrated.

Barratore is interested in one of the Headbands, and will put the 8,000 of his share into the group kitty for it

Barratore is for introducing the orc leader to the villagers tomorrow morning. While the wizards need rest to gain spells back, he and Brom don't and could leave now to go back and work on setting up the meeting

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday December 21st, 2018 12:52:37 PM

"Oh yess... the lake from my vision. I almost forgot! We should investigate before leaving ... learn of its significance."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Friday December 21st, 2018 9:43:24 PM

"Ain't there laws against slavery in the valley?" He says. "Should be the laws job, not ours ta decide their punishment." He says. "Take 'em back an let the council decide."

Brom is not interested in keeping any of the items and will just take his cut. Besides he thinks the headbands look like girly headbands- too frail to be on his head.

Brom has no problem leading the orc leader back to the village to introduce him to the village leaders. Even help to broker a trading agreement between the two peoples.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday December 22nd, 2018 12:14:45 PM

Tishe’ was hoping for a multi-lateral Council that included the dwarfs as well as the orcs and villagers, but she has to admit re-locating the dwarfs to the Scab would work too.

She doesn’t like the idea of exploring the lake at all. “Anti-magic water and rickety boats is a recipe for everyone drowning. Better if we were to just seal it up!” Not being a strong swimmer or fighter, the Spellweaver uses magic to do things like defend herself and breathe. The anti-magic lake scares her worse than facing a hundred BloodWeed monsters!

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday December 25th, 2018 3:31:30 PM

Barratore purses his lips and snorts, "I think you're scared you might learn something if you put one on."

Barratore thinks the Pitchfork council might be out of it depth when it comes to the dwarves

DM Mark - "Smash them on the anvils of your hate! They will not take the lake or those below!” 
Monday January 7th, 2019 1:24:22 AM

[Welcome back after the slowdown! My thanks to DM Ryan as we switch!]

The party seems to be at a decision point.

You have journeyed into a stronghold of evil dwarves and half-orcs, with orc slaves used for labor. You have defeated the dwarves and halforcs, and cleared out a strange garden of undergound fungus creatures. Some dwarves yet remain, trapped in a magical mansion. The orcs with you seem eager to please their new overlords, and are considering what life would be like without the dwarves.

Down a long corridor from the mines lies a large, dark lake - a lake that seems to eat magic. Could it be the lake that Emrys saw in his vision when he entered this place? What was it that dwarven caster had said? Oh yes, "Smash them on the anvils of your hate! They will not take the lake or those below!”

The orcs know little of this lake, save that they were not allowed here. Goods were brought that way, even captured humans from time to time. They want nothing to do with it.

Do you venture into the unknown lake? Do you go outside first and speak with the villagers above? What of the orcs - do you take them out of the mine? And the captured dwarves - what are they up to in their magical prison?

[If you have spells or ongoing effects that, kindly remind your DM what those are in your post.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 7th, 2019 9:48:30 AM

"I think we will need to deal with these Dwarves first. If we are going to investigate the lake, we need to be fully prepared, and need to have everything up here wrapped up. The idea of taking the Dwarves to the other clan seems the best of the ones proposed, but how do we accomplish this. Once the time has expired, or i dismiss it, the mansion will disappear, and the Dwarves will be expelled as they were when they went in.

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday January 7th, 2019 6:57:43 PM

Barratore agrees with V. "Aghreed, dwarves first and foremost. To the other part of your question, I have no idea. How many ca we as a group teleport? Only way I can think of it
My idea, but also as we have no contacts in the Scab and dont know where to go even if we could teleport, I don't see how we accomplish it." Barratore sighs, there was no decent answer.
Couldn't just let them go, couldn't kill them now, and the resources of the Pitchfork Council and the Valley were not really up to a dozen of battle hardened dwarf fighters as prisoners.

"Before we think about going anywhere with them, we need to make contact with a dwarf clan and arrange for the clan to agree to take them in. That is step 1 and 2 so how do we find a clan or
2 in the Scab?"

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 52/120 100 minutes
Haste 2/10 - Off


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday January 7th, 2019 7:57:30 PM

Tishe’s ‘Fly’ Spell wanes and is gone. She shrugs. “I don’t know the teleport spell, and don’t know what to do other than dispel the ‘Mansion’ , then bring everyone out for dinner and a Council with the Villagers. Let’s do that.”

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday January 8th, 2019 12:29:14 AM

" Finding a dwarf clan seems better than this dark lake. " Edson waits for the others to speak up.

DM Mark 
Tuesday January 8th, 2019 1:39:59 AM

The group discusses what to do next in the dark of the mine. There is a smell of death and gore from all the killing that went on here. Somewhere you hear rats squeal in the distance.

There seems to be general consensus that anything is better than that dark lake. But what to do with the dwarves? Your party doesn’t know this area well. It seems unlikely the orcs know the area outside well. Most everything else in the mine is probably dead, so not much help there.

The orcs look at you expectantly.

”Ooo. We no want you to leave the dwarfs here. They jus go bak to their old ways, an thas no good for us. Mebee we can work the mines now. I seen em do stuff with the ore.”

Another pipes up, ”Ya, how hard kin it be? If dwarfs kin do it, we kin do it.”

“But yeah, you gotta git rid of them dwarfs. You know, if you bring em out an hold em down, we’ll kill em for ya.”

“Yeah - it’s the least we kin do for all you done for us!”

“Yeah, we orcs kin do what you don wanna do!”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 8th, 2019 5:18:48 AM

V thanks the Orcs for their offer, but declines allowing them to kill the prisoners

"I'm thinking it's gonna take a divination to find the Dwarves of the Scab. Beyond that, I got nothing. I would say I could teleport them a few hundred miles away, but the spell only works on willing creatures. That might in and of itself be a problem if they don't wanna go where we want them to go."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday January 8th, 2019 7:47:29 AM

Brom listens to everyone. He doesn't have an answer that the others wanted to hear- let the law decided.

He really wants to check out the lake and what's underneath.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday January 8th, 2019 9:20:09 PM

Barratore tells the orcs that the dwarves won't be staying, that was for certain. "V, let's see if we can find the dwarves of the Scab. As for the dwarves volunteering to go, that wont be a problem. We tell them that any who stay will be executed as slavers."

Lets get this done, our spell casters can rest and then, sorry Tishe, we find out what was being protected beyond that lake."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday January 8th, 2019 10:42:03 PM

Tishe’ reluctantly agrees with Barratorre’s plan. Giving each dwarf the opportunity to teleport out or be left behind with the vengeful orcs feels draconian, but the stubbornness and evil selfishness of both groups is leaving no possible Good path. “We each weave our pattern with the materials at hand”, she sighs resignedly.

The Sorceress is equally enthusiastic about the Lake, but will not let the Keepers go without her.
....

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday January 8th, 2019 11:04:56 PM

Edson cuts at a cuticle on his nail, while waiting to see what they do. Maybe after recharging and resupplying the lake wouldn't be a bad idea. As of now they already lost one, more losses were not needed.

DM Mark 
Wednesday January 9th, 2019 12:24:08 AM

The party continues to discuss their plans.

Two of the orcs get in a fight, and the others sit down to watch.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 9th, 2019 7:12:04 AM

"I'm good with Barratore's plan as well. We still have the problem of locating the Dwarves of the Scab. Emrys, can you cast a divination to locate the Dwarves?" (if not or no response, in order to move things along, V will offer up the following) I could cast a Limited Wish to duplicate Divination, and ask Where, exactly, we can locate The Dwarves of the Scab. Unless someone has a better idea?"

Spells/Effects

Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday January 9th, 2019 8:57:32 PM

Tishe’ has agreed with the plan, and has no actions she can do to help it move along, so she keeps watch on the orcs and the entrance. As long as no blades are drawn, a bout of fisticuffs seems innocent enough.

She’ll cast a Grease spell on the first drawn weapon.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Wednesday January 9th, 2019 9:10:15 PM

Barratore also casually keeps an eye on the fight and like Tishe, unless a weapon is pulled, he is unconcerned. He does suggest to the talkative orc that perhaps now would be a good time for the orcs to find something to do that is a bit more constructive. Inventory the rooms, do something with the dwarves that are dead, pretty much anything that takes them out of the general area

V and Emrys are the only 2 that can act on any part of the plan and so Barratore steps up to the Bloodwitch and prepares to 'jog' the smaller man's memory and thereby hopefully encouraging him into action

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Wednesday January 9th, 2019 11:15:22 PM

Cuticles done.. Edson moves onto trimming some facial hair. When the fight breaks out, he watches... silently betting with himself his winner.

DM Mark 
Thursday January 10th, 2019 1:08:46 AM

Velarin suggest an approach to the still silent Emrys, and then offers the others a plan of his own.

Tishe and Barratore keep an eye on the fighting orcs. Barraore suggest they find something more constructive to do. After some thought, which seems to take some effort for these orcs, they fan out and begin searching through the various chambers - none too gently from the echos of clattering and such.

Barratore tries to get a response from Emrys. -

Edson has the finest looking nails in this entire complex.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 10th, 2019 10:10:40 AM

"I have Never used Divination, but I will take a whirl at getting some useful advice from higher powers. Any thoughts on whether I ask "exactly how do we find the Dwarves of the Scab?, or should I ask " what is the best course of action for relocating the Dwarven prisoners?"

Whichever the group thinks is the best way to go is what V will ask when he casts the spell. V casts Limited wish to duplicate the spell Divination.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Thursday January 10th, 2019 11:52:25 AM

While the others decide what to do, Brom decides to occupy himself another way. He goes to the orcs and challenges them to arm wrestling contest. He figures the brawling could be distracting and this way keeps it to an organized chaos. Besides Brom was getting bored with all the thinking.

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+27=47 ; d20+14=16 ;
Thursday January 10th, 2019 10:39:04 PM

Emrys continues to stare in an almost trance-like state down the corridor leading to the dark lake. He hasn't really been listening to the others ... only the whispers in his head ... coercing him to make his way to the water's edge ... tantalizing words massaging his insatiable desires for ancient lore and magik. This moth has found his fire.

Suddenly the utterance of his name by Velarin brings him back from his internal, bellowing rut.

"Uhhh, certainly! I could see what I could do. Where is my enchanted dwarven manservant? We can ask him where the closest clans may be ... he must tell us the truth if I command him to. If he proves unfruitful, allow me some of their dwarven-made belongings and I can try and scry a location."

(Knowledge [Local]: 47, natural 20. Knowledge [Geography]: 16)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 10th, 2019 10:52:40 PM

Edson moves by Barratore, hoping to see some good arm wrestling. He didnt think rhe orks had a chance... maybe if they did three vs one.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday January 10th, 2019 11:30:00 PM

Barratore looks at Edson and then over towards Brom. “What if I gave you 5 to 1 odds

DM Mark 
Friday January 11th, 2019 1:40:16 AM

Velarin pulls out a rather large diamond, ready to cast Limited Wish to duplicate a Divination spell. He asks the others for suggestions on how to phrase his question, ready to cast his spell however they suggest. No one responds to the elf.

Brom instead focuses on trying to keep the attention of the orcs by challenging them to an arm wrestling match! Several have already left to explore the mine to see if anything was overlooked. Of those that stay, only a couple are ready to accept the challenge. It's not much of a contest with 30 Strength (is the 36 only when he is raging?) As they watch Brom quickly wins any match. The other cheer briefly for thier comrads, but quickly switch to cheering for Brom.

Edson and Barratore watch with interest, considering odds and how many orcs would need to work together just to beat the mighty Brom.

Emrys snaps out of his reverie, and gives some thought to how they might find the Scab and some dwarves that could take on the evil dwarves sequestered in a magical mansion. Searching his own memory, Emrys knows that there are some dwaves locally, but is reasonably concerned that there maybe a clan large enough to not be overrun by these evil dwarves. He knows the Scab is a location of some dwarven clans, and it is a few hundred miles to east of where you are. He calls for his enchanted dwarven manservant, hoping the dwarf may know something useful.

[Kindly remind your DM where this enchanted dwarven manservant is and the nature of his enchantment. Perhaps he's in that mansion?]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday January 11th, 2019 9:41:04 AM

V holds off on casting Limited Wish, waiting to see what Emrys can come up with. The Limited wish may be much more useful on something, and V really didn't want to use the rather hefty diamond on an imprecise question regarding Dwarves.

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday January 11th, 2019 11:39:41 AM

(I don't recall the whereabouts of the dwarf Emrys dominated. I assumed we were keeping him with us, since he was under Emrys' control, but I am not certain. I lost track of him after combat started.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=24 ;
Friday January 11th, 2019 4:09:13 PM

Tishe’ continues to watch the orcs and the entrance. She maintains her vigilance while the others take care of the orcs and dwarf solution.

Active Spells and Effects
Perception 24

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday January 11th, 2019 11:09:38 PM

Edson shrugs. A limited wish was beyond him. He heard of the magic, but had no idea how it worked. The arm wrestling was more his speed.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+16=23 ;
Monday January 14th, 2019 12:13:06 AM

"Well now, we can't scry the location of a dwarven town, for that divination only works on individuals ... not locations. So in order to move things along, I am going to attempt a Vision quest ... peer into the shifting shadows and see what coalesces."

He prepares for the Vision by casting a magical hack that augments his caster level. A necromancy that claims some of his lifeforce. He turns quite pale in the process.

(Casting Surrender Blood. Loses 20 hitpoints. +4 Caster level to next spell.)

He takes out his small cauldron and four pieces of ivory with eldritch runes carved into them. He burns some pungent incense in the cauldron immediately begins chanting words of power. Emrys quickly goes into a trance ... then suddenly his eyes become black as pitch. "Show me how to find the nearest community of good dwarves with the capability and means of receiving our prisoners."

(Casting Vision. Caster Level Check: d20+16: 23+4= 26 vs DC 20, 25 or 30. Spell mimics the Legend Lore spell but much faster.

DM Mark 
Monday January 14th, 2019 1:04:45 AM

Tishe and Edson wait patiently for an answer to their dwarven dilemma.

Velarin holds off casting a Limited Wish, hoping Emrys has better options. Emrys concentrates, casting Vision, asking, "Show me how to find the nearest community of good dwarves with the capability and means of receiving our prisoners."

As he concentrates, Emrys sends his mind into a void of blackness seeking a vision of what he should do. As he does, images and thoughts being to fill his head. He sees a carved cave entrance, and before it is a large clearing. There is a meeting of dwarves and humans in this place. Gold is being exchanged for manufactured gear. The faces are all stern, but eventually they change to a look of agreement and even a smile or two. Another vision appears, and the humans and the dwarves are celebrating some sort of festival in this area in front of the cave entrance.

Emrys gets a rough idea in his head where this place is, and that the leader of the human community is named Urvan and the dwarves leader is an old dwarf named Yeldarb. These are goodly people of some ability. He gets a sense that this may be the place he seeks, but it will take both the humans and the dwarves there working together to handle the dwarves prisioners.

This place is about a day and a half travel northward for here.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 14th, 2019 8:26:00 AM

"Well done Emrys. Now the question of finding these people, and getting the Dwarves there. Do we all just teleport in that direction with the Dwarves and start looking, or do we send a couple people in advance to find them, set up the transfer, and have everything ready for the Dwarves arrival, while the rest guard our prisoners here? I for one think that option number two is going to be the best move."

Spells/Effects

Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday January 14th, 2019 10:39:47 AM

After coming out of his trance, Emrys informs the others of what he learned ... of the cave entrance and the goodly people there ... Urvan and Yeldarb.

"As for teleporting, the travelers need to be willing for that to work. Is that not correct? That's always been my understanding."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=30 ;
Monday January 14th, 2019 6:06:26 PM


“Shady picks, Emrys!”, beams Tishe’, and the Spellweaver nods in the Minotaur’s direction for the next concern. “Seiur Barratorre has already thought of that. Those who are not willing to teleport stay here and are left to the tender mercies of the orcs. You can lead a Bounder to food, but you can’t make it eat.”

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday January 14th, 2019 8:36:59 PM

Barratore nods, it all sounded good "And I will stay behind on the teleport so as not to use additional space. Brom is more than enough where the dwarves are concerned."

Barratore is for teleport in and talk it out with the dwarves and humans at the other end

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Monday January 14th, 2019 11:11:05 PM

The distraction was enough to let the others come up with a plan. Brom readies himself for guard duty and waits for the group to take the dwarves to their new home.

DM Mark - “Shady picks, Emrys!”  d20=16 d6=3
Tuesday January 15th, 2019 2:06:24 AM

Emrys shakes off the effects of his Vision spell and shares what he learned.

Velarin, Emrys and Tishe debate teleporting to the location Emrys saw in his vision. The complications of willing versus unwilling teleportation is discussed.

Barratore offers to stay behind if teleportation is how they get there, though neither the use of teleportation nor the need to leave anyone behind is decided.

Brom keeps a sharp eye on the place as the others discuss. He notices a few rats here and there. In the distance, he can hear the orcs rummaging around the place, and the occasional shouts about some lucky find. He also hears some loud arguing over something of value. Maybe a couple of them are fighting with each other - hard to tell really.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 15th, 2019 8:21:56 AM

"So teleport is the most reasonable option if possible. Can anyone besides me teleport? I can't really teleport to the location that Emrys has seen. If he can teleport, then I can go with him the first time, then return and go back with more people before i will need to rest. I have two teleports available until after said rest."

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday January 15th, 2019 4:29:19 PM

"Im afraid I can only speak the Word of Recall and teleport home. We could shadow walk along the border of the Shadow Realm as a short cut, but I would need to make my best educated guess as to when to reenter the Living Wold."

Emrys thinks hard about other possibilities and magical hacks he could twist and employ.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday January 15th, 2019 7:04:56 PM

“It’s only a day and a half north into the Contested Kingdoms”, reasons Tishe’, “why not just walk? Again, those that stay with us make it and those that choose to run, well, run. Without weapons, food, chushy position, ...”. She ticks off the points on her fingers

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday January 15th, 2019 8:37:09 PM

"Reasonable to me Tishe. the orcs need to stay put inside and when we return, we can set the meeting between them and the towns. After that we are taking a trip on the lake.

Let's end the mansion and explain to the dwarves what is going to happen. And like you said, if they want to run, I will try to stop them, but they may elude me and be wounded without supplies in the wilds"

Barratore is set to get to walking

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday January 15th, 2019 11:08:09 PM

Edson keeps an eye out. Not that anything would have the stones to attack, but just incase. Thinking to himself, he really wanted to see that lake again.

DM Mark 
Wednesday January 16th, 2019 1:23:02 AM

Velarin and Emrys discuss the merits of teleporting. Tishe suggests just walking the distance. Barratore agrees, and he and Edson mention the dark lake.

I the distance, you can hear on occasional drip of water when the rummaging orcs are not making a racket.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 16th, 2019 8:30:39 AM

"V reluctantly agrees with Barratore and Tishe'. We will need to rest before long."

V let's everyone know that he is ending the mansion, and and then does so, following which he steps behind Brom and Barratore.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Wednesday January 16th, 2019 12:15:44 PM

Brom prepares himself with weapon out and resting on his shoulder. He also shuts off the glamour on his armor to show him in full battle regalia.

"Let's do this." He says.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Wednesday January 16th, 2019 9:41:41 PM

Barratore stands at the ready and draws his weapon to rest upon his shoulder as well. He wanted the dwarves did not have any dumb ideas as soon as they came out.

When the dwarves appear, "We are taking you on a short trip to a nearby colony where we believe you may learn what it truly means to be dwarves. Your alternative is death. You will be bound to each other. If you attempt to escape, we will stop you. If you succeed, however slim, you will be in the wilderness without provisions or protection. Question?"

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