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The Return Of The Sarr!


DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Monday May 28th, 2018 8:32:22 AM

Having played their part in breaking the crystals the Keepers watch the red grass fade, die or become just normal red tinged plant life. The quiet song continues to be played and again the Keepers feel their energy slowly returning. Brom having played the role of missile stands and looks about before cheering and raising his hands into the sky.

Barratore seeing dead and dieing grass, shattered crystal and his friends allows himself a moment to relax. He complements Sir Royston and asks if he will be sticking with the group. Sir Royston answers that he would be honored and informs them of his current pilgrimage and his goal of protecting commerce in the Wold.

Tishe’ shouts that she thinks the other nine crystals have been destroyed and looks at her Steelgrass Ring. The sickness is gone and the ring has returned to normal. She moves to take a bit of the crystal, she quickly finds several (9) chunks between one and two inches in diameter. The big shards are too large, weighing at least several hundred pounds each. Emrys is battered about in the air as the crystal shatters but eventually lands safely. He congratulates the satyre and, as an afterthought, Daemon.

Brom moves to fly back to the village as Velarin, threat averted, attempts to dismiss his summoned creatures. The elemental disappears but the satyre does not.

Still playing the satyre nods and suddenly goes rigid, his eyes rolling back into his head. He stands still not even breathing for a split second but the music does not stop immediately. It simply continues at a lower volume as the satyre lowers the pipes and speaks in a new voice, not his own.

“Thank you… thank you all. Mahyawu thanks you on behalf of the sargrass but I have one more task for you. What you knew of the ritual is done but there is one more thing, the finalization of the ceremony. Other heroes have come to our aid as well and, if you agree, you will all become part of the ritual. You will take a place in a circle of defenders, of heroes, containing the threat as best you can. Powers beyond off of us will help at the center… I hope. Will you help or return to your lives?”

The satyre’s arms move and a wave of golden light washes over the petals. You feel your energies return as though you had just, in a moment, rested for an entire night. Your bodies and minds are refreshed.

{ooc: All spells and daily use abilities are reset. Your spells are the same list as after you last rested.}


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 28th, 2018 9:11:57 AM

Ooc: posted a little early on me.

Edson drops the incense and stomps it out.. not wanting to start a fire.

He moves up by Tishe and grabs a shard himself. Seeing 9.. there is enough for all.

" Edson Kazil" he says as he extends his hand to Sir Royston.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Monday May 28th, 2018 9:53:07 AM

"Well, I'm not wanting to speak for everyone, but we wouldn't be very good heroes if we didn't finish the job and end the threat for good. I'm pretty sure if there is fighting involved, Brom and Barratore wouldn't want to miss it."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Monday May 28th, 2018 3:07:44 PM

Tishe’ scoops up the nine shards and brings them to the group. “Many Shadows”, she says while nodding towards Royston. “As Sieur (she emphasizes the word with a scrunch of her nose at the Minotaur) Barratorre says you are well come, you are! Any who follow the good dirties and powers in the Wold are well come!”

And then the VOICE from the Satyr speaks, Energy is renewed, and Tishe’ becomes earnestly serious.

“Talki fresal, dondit likki”, responds Tishe’ to the voice coming from the Satyr, “ ‘The land, my life’. I pledged this long ago and would willingly give everything, even my life, to defend peace-loving people’s of the Sargrass.”

....

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 0. 0. 0.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 28th, 2018 11:17:13 PM

"I'm not one who doesn't see a journey to its end ... we all earned this right ... you couldn't keep us away!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday May 28th, 2018 11:50:59 PM

Brom continues towards the village. He isn't sure how far the red grass grew, but he wanted to see if the village was alright.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday May 28th, 2018 11:57:14 PM

"An unfinished task is an affront to Ffloy! I am with you." Sir Royston gives a quick bow.

ooc: I can carry some crystal shards. A light load for me is under 612 lbs.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday May 29th, 2018 8:40:12 AM

Barratore responds with a short snort to Tishe, but the saytr quickly steals his attention. The fighter nods in agreement. Brom hasn't gotten too far and the minotaur gives a mighty bellow to gain his attention. "What do we need to do?" he asks the saytr

Spell effects
Endure Elements
Ghost Weapon -sword
Wind Walk
Protection from Spells

Items
Haste 10/10


DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Tuesday May 29th, 2018 11:25:40 AM

Experience From Last Battle: 16,800 per character – Brom +200 for creative crystal delivery

{ooc: Edson I agree that my post was early. Holiday weekend made things wonky and I was worried I would not get back to a computer.}

After stamping out the incense and grabbing a shard Edson extends a hand and greeting to Sir Rotyston. Sir Royston attempts to bring one of the large crystal shards with him and finds it to weigh around 400lbs. {ooc: Your call if it comes with} Tishe’, Emrys, Sir Royston and Barratore all assent to the journey to see this job through to the end.

Brom, concerned for the citizens of the town flies in that direction to check what is going on. As he flies he sees the red grass is dead for as far as the eye can see. Approaching he town he sees what has to be the bulk of the population out in the common areas of town. Most seem a bit dazed but unharmed by the events that have transpired. A couple, upon seeing him in the air, give a little wave before returning to conversations or pulling the weed like grass off of various locations. In all there will be a substantial cleanup.

Back at the site of the battle the satyre rises several inches off the ground as golden light appears and coalesces into a portal above the Keepers heads. A divine force lifts the group into the air as pulls all those near into the portal. At first you fell you are falling up and then the odd sensation of movement but non-directional. Your mind says you are moving, very fast, but your inner ear calls your mind a liar. Still trying to process what is happening your minds tell you you are moving up and then left and then up and down. Your stomachs clenches but you somehow feel at peace.

{Fort or Will DC24: Failure is nauseated 2d6 Rounds after portal ends – You will be notified when the timer starts}

Still moving, maybe, the party who took the protal has a perspective outside of time and space to see a spectacular sight. It appears and entire land mass is transitioning from the Valleys of Twilight back to the Wold. The eternal Lady Maap, Queen of the Fey, rule of the Vales of Twilight, is far off guiding the movement of the land mass between domains.

Brom back by the town has no idea what has happened but looking back can see the divine light still there where the rest of his group has left from. {ooc: Playing a little fast and lose with geography there}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=34 ;
Tuesday May 29th, 2018 12:38:32 PM

Brom sees that the people seemed out of danger, when the glow of a bright light catches his attention back at the meteor site. Waving back to the people, Brom heads back as fast as whatever mode of movement he is using will allow him.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=25 ;
Wednesday May 30th, 2018 12:41:05 AM

TUESDAY POST (sorry, work has been crazy)

Sir Royston makes a few guttural noises as the peculiar sensation of movement almost overwhelms him. He manages to avoid the worst of it, but he is far from hunky-dory. "What is-- what is this? Is the grass doing this? I thought it was just an aggressive weed!" He continues tumbling, grasping for meaning.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+4=23 ;
Wednesday May 30th, 2018 8:04:07 AM

Edson is about to say something when the portal pulls them up and hurdles them through. His stomach turns upside down and if he had any food in it, it would surely come out.

Failed fort save

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+17=31 ;
Wednesday May 30th, 2018 9:53:57 AM

V tries to calm his mind, and accept the strange mode of travel. He pushes aside the feeling of nausea(will 31) and stares in awe as he watches the lands become the Wold he knows and recognizes. He continues watching all the sights with interest until the ride comes to a complete stop.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+19=39 ;
Wednesday May 30th, 2018 12:19:48 PM

Barratore yells for Brom to hurry up. The sensation of movement reminds him a bit of launching from the volcano. That brief moment of weightlessness between hurtling into the sky and plummeting to the ground. The fighter looks a bit worried at Edson, "Mind your boots V." and he tries to step slightly away from the splash zone.

Looking out over at the great migration of land and Queen Maab, the minotaur feels truly small, but there is a gleam in his eye as well. "I think that might be the Sagrass returning to the Wold"

Fort 39

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+11=14 ;
Wednesday May 30th, 2018 12:24:47 PM

The inter-planar travel is too much for Tishe’ and she is very queasy by the end of the trip.

Not saying much, she holds her stomach and compressed her lips, hoping she won’t fertilize the nearby Grass.

.....
Fort vs Nausea. 14. Failure.

Assuming all ‘up’ spells negated because of planar travel.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 0. 0. 0.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  2d6=8 ; 2d6=8 ;
Wednesday May 30th, 2018 2:17:55 PM

{ooc: Brom +100xp for being community minded and checking the town.}

Seeing that the citizens of the Valley are at least alive Brom banks back towards the others. Coming in he sees the satyre, as it fades from this plane, point towards the portal. Coming closer he is sucked in to follow the others and sees, for all intents, what they recently saw.

Only Edson and Tishe’ so far, is sickened by the unnatural movement of the unconventional travel. {Sickened 8 rounds each starting with this post}

The voice speaks to the Keepers one more time as you move.

“The battle is here. Hold your place, let none escape the circle.”

The sargrass planes comes to rest with only a bit of shaking of the Wold and the party finds themselves hurtling towards the restored ground and un unreasonable speed. As you fall/fly/stretch ever closer to the ground you see what was a raging mass of bloodweed retracting to a single point that is growing larger.

Closer and closer the ground rushes up at you and for the briefest of moments it looks like this could be the final fate of the keepers. Moments after the mind could process that a very sudden slowing takes place and you are deposited about three quarters of a mile from what the retracting bloodweed has become. The thing is enormous, bigger then most any living thing you had heard of and turns into a vine/grass/plant thing nearly one hundred and fifty feet wide and four thousand feet tall.

On each side of you, roughly a quarter mile away you see other groups and past them what you assume is another all surrounding the central creature. The creature roars/screams/cries:

“MY HOME! MY HOME! MY CHILDREN!”

Sense Motive DC20 Highlight to display spoiler: { The creature is confused and hurt. }
Sense Motive DC30 Highlight to display spoiler: { It is actually also insane. }

Religion DC20 Highlight to display spoiler: { It is an immortal power! }
Religion DC35 Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

An army of hundreds of various bloodweed creatures and other monsters erupt form the creature going in all direction, heading for each group. The first of the creatures will reach you soon, too each side you see other groups preparing for battle and ready to hold their spot. The terrain around you is rough and pitted.

{ooc: Everything is difficult terrain}

{ooc: I do not know how much the character know of other groups. I can tell you that on your right is Hook and your left is Humbles}


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+16=18 ;
Wednesday May 30th, 2018 5:28:12 PM

(Sorry, I fell asleep early last night. Fort Save: 18)

Emrys arrives already sickened ... 'what a way to start the party,' he thinks!

(More to come this evening.)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Wednesday May 30th, 2018 8:55:13 PM

Tishe’ is a little green about the gills and the sight of a gargantuan RedWeed creature doesn’t help matters, let alone the creatures charging towards the very thin line of heroes waiting in the Sargrass.

She looks right and is relieved to see the familiar faces of the Iron Dragons. Even in her sickened state, she gives a feeble wave at Bosk, Sesha, Katinka and the rest of the Dragon Heroes.

Looking to the left is a group of Halflings. Wasn’t there some heroic group in the Halflings Cresent Valley? Then she recognizes the vocal Murphy and exuberant Bliss, and breathes a sigh of relief.

“Our flanks are secure, Keepers! Let’s get those little monsters!”

The Spellweaver quickly casts a Wall of Ice, blocking 120’ of Sargrass to the left of the group, then casts a Fly spell to rise into the air.

.....
Sickened. 8 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’
Move 30’ vertical into the air

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 1. 0. 1.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+12=23 ; d20+20=36 ; d20+10=21 ; d6=1 ; d6=6 ;
Wednesday May 30th, 2018 11:34:31 PM

(Sense Motive (-2 sickened): 23. Knowledge [Religion] (-2 sickened): 36)

"GREAT CULVERWOOD ... I INVOKE YOU! GIVE ME THE POWER TO FIGHT YOUR OLD RIVAL ... SAR! Help me show who's roots run the deepest!"

Not being able to look away from the god-like bloodweed, Emrys informs the rest of his Keepers as to what they're facing. "That is Sar, my friends ... an immortal power believed to be dead ... supposedly died during the last Cataclysm!"

Beyond Tishe's Wall of Ice, Emrys empowers the grasses and other free-thinking plants to grapple and hold on to the charging bloodweed creature things!

(Casting Entangle on the area beyond the Ice Wall. Area: 40-ft radius spread. Reflex: 20)

---------------------

Daemon is also sickened (Fort save: 21, sickened ... 7 rounds)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 30th, 2018 11:37:55 PM

Emrys hopes Culverwood would forgive his poor grammar!

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday May 30th, 2018 11:54:41 PM

Sir Royston smiles and cracks his knuckles. "What exciting times we live in. Krif voth ahkrin!" (standard action, heroism) He is covered in a shell of white energy. He crouches and leaps up into the air, flapping to gain height. (move action, 30' up)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+14=20 ; 2d6=9 ;
Thursday May 31st, 2018 12:00:33 AM

Brom makes it back and is drawn up into the vortex with the others. The trip was not fun. The swirling and twirling, the flashing lights, and kaleidoscope patterns make the normally sturdy barbarian sick. Brom lands very unceremoniously and throws up whatever he ate last, or drank most likely.

Looking up at what has appeared almost a mile away. He can't help but say "That looks like a whole lot'ta fun."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Thursday May 31st, 2018 12:01:52 AM

ooc: above is wednesday's post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+5=21 ; d20+20=39 ;
Thursday May 31st, 2018 9:18:28 AM

V looks at his boots at Barratore's warning, and is confused at the issue until he sees Barratore take a side step. V just cracks a smile. "Will do."

Following the unsettling journey, Velarin's jaw drops as he sees what it is that needs to be contained, and recognizes it as Sar.

"Emrys is correct. On top of the fact it's an immortal, it's hurt, confused, and likely wishes to take it out on all of us assembled to contain it. So let's kill something"

"I'll start with a wall of force in the gap opposite of the one Tishe' and Emrys are trying to close. Our job will be easier if they have to come at us instead of trying to slip through the cracks between groups. Try not to spread out too far guys. we might need to all stay a little closer for this one.

V casts a wall of force 15' high, and 100' long to the groups right, trying to mimic what Tishe' did on the left, and plug the wide gaps between groups as best as possible.

Active effects:
Wall of force: 15' by 100', Duration 15 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force=C, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+17=24 ; d8+2=5 ;
Thursday May 31st, 2018 9:36:33 AM

Looking to the right, Edson doesnt know anyone from Hook. Looking to the left, seeing Humbles and meeting some of them, he snorts and quips a joke. "Halflings... always Halflings."

He spits a wad of phlegm that was building up in his mouth.

He knocks his arrow and awaits the first creature to be in range.

Hit ac 24 for 5dmg

Sickened. 8 rounds. –2 attack, weapon damage, saves, skills, and ability checks



DM Mark 
Thursday May 31st, 2018 5:15:59 PM

DM post will be in later today

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20=9 ;
Thursday May 31st, 2018 5:50:38 PM

Barratore's eyes sparkle and he can't help but gleeful cheer, "Now we shall see!" A glance to either side and of course he recognizes several of the Iron Dragons and the furthers his own courage. To the halfling side, not so much, he was sure they would either get in way over their heads, rush in without any kind of plan, or get distracted by something shiny. No matter how it went, he figured he would need to make it over there to help.

"Walls are great, but don't cut us off from our flanks. They might need us!"

Barratore decides he will let the spell slingers blast at range, the fighter draws his blade and dons his sheild.

DM Mark - "Let’s get those little monsters!"  d20=13 ; d20=10 ; d20=18 ; 2d6=5 ;
Thursday May 31st, 2018 8:53:55 PM

As you look, you can see that there are groups roughly a quarter mile away on either side. You note that they are not exactly in a straight line with you. (Perception 30 Highlight to display spoiler: {In fact, there are other groups beyond those. You surmise there are probably about 8 or 9 groups, at equal points around the towering weed beast in the middle. You cannot see much beyond those to either side.})

Tishe thinks she recognizes some from the neighboring groups. She tries to ignore he queasy stomach as she conjures a Wall of Ice (let me know if I got it wrong.) Then she flies into the air.

Emrys causes the grasses to entangle. (Let me know where on the map this is.)
(Please make that earlier save for Daemon as well.)

Royston, Brom and Barratore ready themselves for action. Edson knocks an arrow.

There’s something in the air about 800 feet away and moving toward you.
(Perception 15 Highlight to display spoiler: {Approaching you in the air is some sort of creature.})
(Perception 25 Highlight to display spoiler: {The creature in the air is gargantuan in size, and long serpentine.})
(Perception 35 Highlight to display spoiler: {The creature is some sort of reptile. It flies without wings, and in its gargantuan claws it carries some sort of masses of - something.})

Suddenly, you see blue shimmering domes appear from no where. The tops appear above the grass. Beneath each you see the a figure in each, and it is chanting in a language you do not understand, though all you can really see is their heads as they gaze at you. Except for Tishe - she can see them clearly from her high vantage point.

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain.
-----------------------------
Barratore -
Brom -
Edson - Sickened 7
Emrys - Sickened 6
Daemon - Sickened ?
Tishe - Sickened 7
Velarin -

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=30 ;
Thursday May 31st, 2018 11:09:19 PM

Brom sees the other groups as well as the large serpent coming their direction. "We've got somethin' big comin' our way. Maybe a dragon." Brom says getting a little giddy.

"What 'bout those guys?" He says pointing to the figures under the domes. "Friend or foes?"

Brom moves up to be prepared for either case.

Perception DC 30

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+16=20 ; d20+5=15 ; d20+24=38 ; d20+24=29 ; d20+18=33 ;
Thursday May 31st, 2018 11:47:16 PM

(I rolled and posted Daemon's save/duration in my Wed. post ... he is sickened for 7 rounds.)

(Concerning the map ... I don't see a round 9 tab. I only see our placement and a wall. Nothing else. From which direction is the enemy coming? I'm assuming our attackers are coming from the north ... beyond the wall. I wanted the Entangle spell to be north of the wall, within the direct path of the creatures that are attacking us. Entangle spells work best that way. :)

(Perception: 20. Daemon Perception: 15)

Dizziness from being sickened is making it hard to focus, but he can see something approaching from the sky ... fast! "MIND YOUR HEADS ... SOMETHING COMES FROM THE SKY!"

The snake hisses, "Yeah ... it blocks the sssun!" (Daemon speaks Common.)

Emrys continues asking Culverwood for guidance. SAR is acting so out of control ... unpredictable. Is Sar the cause of the madness or has he fallen prey to it? Emrys recalls how it felt when he possessed the Purple Worm. Such madness and rage ... even he couldn't control himself ... however Emrys was able to identify others with the sickness with a simple glance. Saw those with the sickness as kindred spirits! So this was some sort of hiveminded madness! And Sar is the root of the problem obviously. He can see it now ... that moment of madness was a gift.

Spotting these domes, they are obviously magical in nature ... he quickly attempts to identify the spell they are casting. (Knowledge [Arcana]: 38, Spellcraft: 29)

Emrys then takes out an wand from a side pouch ... one he has yet to use ... a spell the Muse was once able to cast that now alludes him. Using his powers of magical hackery to cast a spell unfamiliar to him, with a flick of the wrist Daemon becomes invisible.

(Casting Invisibility on Daemon with a wand. Use Magic Device: 33.)

Emrys says, "Make your way to those domes unless I tell you otherwise. Understand?" Daemon nods and off he goes. Emrys can still see him normally because of a spell he had cast earlier (See Invisible).

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Thursday May 31st, 2018 11:53:00 PM

Im hearing music beginning to play as this battle begins ... Disturbed - 'Down with the Sickness'

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=23 ; d20+18=34 ; d20+18=22 ; d20+18=30 ; d20+18=33 ; d20+18=31 ;
Friday June 1st, 2018 8:38:48 AM

Even preoccupied with travel sickness, Tishe’ can see the approaching flying creature, serpentine and gargantuan! She relays her perceptions to the Keepers. “It’s enormous!”

Flying, Tishe’ has a good look at the blue domed figures and relays all she knows to the KeeperPack in a loud voice. Her intuition says they are Manfri and are part of the needed ritual...

But Emrys and Velarin’s words rock her Wold. “The Sarr? That’s sunbaked! He must be confused and hurt; we must help him be rid of the RedWeed sickness!” Tishe’ has woven tales to the Keepers when she first arrived about her dedication to the Sargrass and how the BloodPack even helped rescue and birth the Sarr. Having once followed the immortal power as a Witch, it is a severe blow to what she thought she knew!

She casts a spell of protection on herself, and waits until the advancing creatures are a thousand feet away.

.....
Ooc: Wall of Ice is to help block RedWeed creatures from leaving the circle and cannalize them into the Keepers. It is set with one end pointing towards the Keepers and the other end pointing towards Humbles.

Perception 23 fail, 34 yes!, 22 yes!, 30 fail
Perception 33 , Spellcraft 31 to know who is in the blue domes and what the blue domes are
Cast Resist Energy: Sonic
Hover: auto pass
.....
Sickened. 7 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’

Resist Sonic: ignore first 30 damage from sonic per attack.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 0. 1. 0. 1.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=23 ; d20+20=38 ;
Friday June 1st, 2018 10:42:52 AM

THURSDAY POST

Sir Royston casts another spell, "Lah Sindugahvon!" (standard action, spell resistance. He moves forward toward the energy domes and tries to see what is inside them.

Perception 23
K Arcana 38

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25.
HP 162/162


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+22=25 ;
Friday June 1st, 2018 10:54:06 AM

"A Dragon?" Edson yell asks to Brom. " I don't see nothing." his stomach curdles a little bit as he squints into the distance.

" And what in the wold are those dome things. "

Edson keeps his arrow knocked, looking in the direction the others are looking but not see the dragonish creature yet.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+13=17 ;
Friday June 1st, 2018 11:18:56 AM

(map not showing wall of force from last post in opposite gap as wall of ice. Also not showing which direction bad guys are. Can't move until I know where the threat is)

"There is something coming from above. Not sure what it is, or if it's friend or foe.I think Tishe' is right, and the guys in the domes are helping."

V calls forth his extend rod from his haversack, and casts an extended haste, trying to get as much of the party as possible, but definitely Trying to get Brom and Barratore(please advise who is hasted when map adjusted)

Active effects:
Wall of force: 15' by 100', Duration 15 rounds
Haste: Duration 30 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force=C, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=25 ;
Friday June 1st, 2018 11:34:36 PM

Barratore follows Broms gaze into the sky...."yea, that is pretty big." he breathes with a bit of giddy elation in his voice. Barratore calls forth a Potion of Fly from his Haversack and drains it. Barratore looks over at Brom and gives the man a grin. They had fought sides by side for years and from giants to dragons, nothing had been able to stand against their combined might and relish of combat.

Currently everything was too far away, and while Barratore could switch to his bow, he figures the 6-12 seconds of ranged fire power now would not offset losing melee power later

Spell Effects
Stoneskin DR 10 Adamanatine
Windwalk
Spell Resistance
Fly 5 minutes
Ghost Weapon Sword



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Saturday June 2nd, 2018 9:36:51 AM

(ooc: are all our spell effects from prior to the Satyr's transportation still active?)

DM Mark - "Let’s get those little monsters!"  d20=10 ; d20=10 ; d20=6 ;
Saturday June 2nd, 2018 1:01:19 PM

(Sorry for any directional confusion, but the enemies are coming in from the right on the map. Please relocate any spells to where you would have placed them with the Sarr 2,000’ to the left and the other heroes ¼ mile away to top and bottom on the map. I believe Tishe’s spell is where she wanted it towards the heroes of Humble’s Ford.)

Brom mentions the incoming creature and asks if those in the blue domes poking above the grass are friends or foes? He moves forward (30’ with a double move? This is difficult terrain so I moved you back - let me know if I am in error on your movement.)

Emrys tries to identify if a spell being hose in the blue domes. The droning chant seems to match nothing he is aware of or recalls. He send Daemon forward to check them out. Daemon moves forward and passes out of sight in the tall grass.

Tishe looks at the individuals in the blue domes, which are located between you and the Sarr, though the Sarr is a great ways off. These do not appear to be manfri. They are bald humanoids with scaly skin. They stare in your direction as they continue to chant, though their look is not friendly. It’s not clear what color they may be beneath those protective, blue domes.

Sir Royston casts a spell and moves forward 60’ (I assume you are flying using your wings.)

Velarin shares what his keen eye picks out. He pulls out a rod and casts an extended Haste, catching all of the party in the effect. (terribly sorry for not acknowledging your move last round.)

Edson stands read with his bow.

A gargantuan, serpentine dragon flies up fast. It’s serpentine form undulates through the air, and those it flies it has no wings. You can see that it is green, and sprouting here and there from it’s skin are vines, some of them red. As it moves overhead, you can see that there is a cluster of multiple images, which the mages in the party will tell you is Mirror Image.

It comes in low and drops a couple of large piles of vegetation it was carrying in it’s claws, shot through with bloodweed. These bloodweed infested piles land with a thump that dislodges some of their vegetation, but it’s alway hard to tell how hurt a Shambling Mound is anyway. They stand, and roar a guttural roar.

The dragon moves past (to the right on the map about 200’ past you as it slows and looks to turn. As the thing moves past, you hear a laughing voice from somewhere on the back of the dragon, “Ahh, ha ha ha. You think we’re bad, but wait until the effect from my blue friends kick in. You’ll be sooooory then.”
(The dragon is not placed on the board - it’s flying about 200 feet to the left on the board.)

Moments later, Barratore is surrounded by Solid Fog.

Perception 30 Highlight to display spoiler: {There is an invisible creature on the back of the dragon.}

Ability to See Invisible Thing Highlight to display spoiler: {You see a smartly dressed gnome, also with vines protruding from it, some red.}
------------------------------
Here is your Map. Use the Round 2 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain.

Soid Fog - This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in solid fog. Solid fog, and effects that work like solid fog, do not stack with each other in terms of slowed movement and attack penalties.

Movement penalties from Solid Fog and difficult terrain stack, so ¼ speed in both.
-----------------------------
Barratore -
Brom -
Edson - Sickened 6
Emrys - Sickened 5
Daemon - Sickened 6
Tishe - Sickened 6
Velarin -


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Sunday June 3rd, 2018 8:01:23 AM

OOC (ok. Correction from previous rounds based on misunderstanding of map and positions of things. I would like to back up the wall of force that I wouldn't have thrown due to locations, and just retro that to a fly spell from round 1. I gave everyone haste in round 2. Again, are our spell effects from before the Satyr's transport still active? If so I already had fly up, as well as see invisiblity, So if they are still active, I will need to change things up. I will hold on my post to await clarification. Thanks, and sorry for the hassle)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+17=34 ; d20+17=31 ; d20+17=26 ;
Sunday June 3rd, 2018 9:41:21 AM

Tishe’ casts a jaundiced eye at the gargantuan wingless dragon. While she is happy enough that the beast only seems a transport to send monsters at all of the heroic groups, “what is it about villains that makes them so arrogant they want to spill all thier plans? Not that I’m complaining, it is rather helpful...”

“The blue domes are beaters!”, she yells to the Keepers, “Bad guys!”, she clarifies, “they have BloodWeed growing out of thier heads!”

But her first duty is making sure the others can contend with the enemy shambling mounds. A Quickened Dispel magic counters the Solid Fog (34), and another Dispel Magic hopefully dispels one of the blue domes (31).

Then, hovering, she looks for the next spell cast aginst one of the Keepers, and dispels that one too! (26)

......
Sickened. 6 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up

Resist Sonic: ignore first 30 damage from sonic per attack.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 1. 1. 0. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=26 ;
Sunday June 3rd, 2018 12:44:08 PM

Brom moves back towards Edson and the Shambler that landed next to him. "Draw it towards me, Edson." He say while moving and drawing his sword.

Perception DC 26

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+26=37 ; 9d8+21=55 ; d20+26=41 ; 3d8+21=38 ;
Sunday June 3rd, 2018 4:36:06 PM

The dragon thing dropped some stuff and then everything went grey. Almost as quickly as the fog envelops him, it is removed and Barratore homes in on the nearest opponent. When the terrain is hard to move through, having the greatest reach was what you wanted.

Therefore, Barratore calls out Enick Chuck!" the ancient tauric words for big bull, and grows to a more impressive 18' high. It also increases his reach to the shambling mound and without having to move he Heroically swings his blade into it.
I've got this one!" he calls out

Activate Enlarge
Hero Point Extra Standard Action Attack

PA-Greater Vital Strike Hit AC 37 Dmg 55

Attack of Opportunity Hit AC 41/ Dmg 38

Spell effects
Haste 15/15
Enlarge 10/10
Stoneskin DR Adamantine 10-
Wind Walk
Fly
Protection from Spells
Ghost Weapon - Sword

Barratore is 15X15, now occupying colY and row 20 of his current position

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Sunday June 3rd, 2018 11:05:22 PM

"There is an invisible gnome on the back of that dragon. He appears to be infected like the rest ... with vines."

When the shamblers drop, Emrys moves quickly back with a five-foot step (to R26) and immediately casts a powerful spell that forces the two shambling mounds to rethink their actions and submit to the witch's will. He commands them, "Attack those beaters in the blue domes! NOW!" He points in the direction of the reptilians.

"Brom ... hold off a second, I may have these shamblers! IF NOT, they're yours!"

(Casting Command Plants on both Shambling Mounds. Can effect up to 30HD worth of plant creatures. Will Save: 27. Duration: 15 minutes.)

(Very Confused! The Entangle spell is to be centered on the charging bloodweed plant creatures that were mentioned two or three rounds ago. Still dont know where they are. My goal is to NOT muck up our battleground where we will be moving. VERY IMPORTANT: I don't wish to entangle and hurt the Keepers!!! ... just the bloodweed monsters that havent appeared on the map yet ... wherever they are.)

Invisible Daemon quickly tries to move away from the shamber! (moves to AA25)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+13=18 ;
Sunday June 3rd, 2018 11:30:59 PM

FRIDAY POST

Sir Royston makes a series of arcane gestures and points at the middle dome of energy. "Govey Lah!" (standard action, dispel magic, caster check 18). Sensing his attempt was less than stellar, he advances another 60 feet, bringing him directly above the middle dome.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+18=37 ; d20+13=18 ; d20+8=11 ; d8+3=10 ;
Monday June 4th, 2018 5:28:07 AM

Edson moves back 15' to pull the mound towards Brom.

" all yours " he adds as he fires his bow.

Hit ac 37 10 dmg

Spending a hero point for full move and attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  10d6=42 ;
Monday June 4th, 2018 7:35:45 AM

V moves to W 21. Even though he has a fly spell up, he remains on the ground, not wanting to present himself as a dragon snack.

"Good idea Tishe'! If you guys can Drop a couple domes, I can try and blow em up or at least disrupt whatever they are casting. Keep an eye out for that dragon, next time it comes back, I'm gonna hit them with a big dispel"

V Targets whichever of the Dome guys no longer has one. If it's either of the top two, V will drop an empowered fireball right between them, which should get both. If it's the bottom one, he will drop the fireball on him. (damage 70, reflex save 23 for 1/2)

Active effects:
Fly: 15 minutes
Haste: Duration 29 rounds on all party members

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday June 4th, 2018 9:32:49 AM

Brom holds his action waiting for Emrys to do his thing. (His original location was AD25.)

If Emrys fail to take control of the shamblers, Brom will power up (by shouting really loud and having pebbles and other small pieces of debris rise into the air about him.) and move to the location indicated on the map.

If Emrys succeeds in taking control of the shamblers, Brom will move to AJ25.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Monday June 4th, 2018 10:33:38 AM

(correction on my move. Had not adjusted to round 2 tab. V will move to O25 and not W21. I think Tishe' wanted the ice wall between us and the bad guys to funnel them to us. You can check with Steve, but I'm guessing near the AD column.)

DM Mark - "Let’s get those little monsters!"  d20=4 ; d20=17 ; d20=18 ; d20+17=32 ; d6+18=22 ; 18d6=65 ;
Monday June 4th, 2018 4:01:50 PM

(There may be some confusion regarding spells and effects cast before you were moved here. The same effect that refreshed and reset all your spell and abilities also ended cast spells, effects and rituals. Your DM is just keeping this consistent with how the other games are handling this concurrent battle.)

To clarify - You stand on the Sargrass Planes, surrounded by 3-5 foot tall grasses as far as the eye can see. About 2,000 feet away from you is a TOWERING creature that some have identified as the Sarr. Seemingly surrounding this creature on all sides, and also 2,000 from the Sarr, are what appear to be other groups such as yourselves. The Sarr roared at all of you and spawned creatures out of itself. A discerning eye may have noted a slight decrease in the Sarr as it did so. One of these creatures was that big dragon that just flew over you. Or some weird group of dragons (Mirror Image.)

From her high vantage point Tishe yells that the people in the blue domes are bad guys. Then she quickly dispels the solid fog and also targets a dispel on one of the blue domes protecting the scaled creature within it. The fog disappears. Oddly, all three of the blue domes and their inhabitants disappear as well!

Brom draws his sword and moves back toward Edson, ready for a fight.

Barratore, momentarily enveloped in fog, can now see again. He enlarges himself which puts him in range to attack one of the Shambling Mounds. The smell of rotting vegetation intensifies as his sword slices into the thing. (You listed an attack of opportunity, but no such opportunity presents itself.)

Emrys tells everyone that he has the Shambling Mounds, and indeed he does. They instantly stop any adversarial actions. (Entangle Spell - as I noted last round, the towering Sarr that spawned creatures is to your left. The only creature that charged your group so far was a flying dragon that dropped a couple of Shambling Mounds that Please let me know where you placed your Entangle spell.)

(Emrys - you’re now in charge of the Shambling Mounds - stats below)

Sir Royston also prepares to dispel one of the domes, only to see them vanish. (Keeo your Dispel)

Edson moves back by Brom and burries an arrow into one of the Shambling Mounds.

Brom moves towards Sir Roystan and the blue domes as the domes suddenly vanish. (Grass is difficult terrain, so I only moved you 60’ instead of 120’.)

The large dragon returns and lands. Mirror Image makes this dragon look like he has multiple heads.

The voice from the dragon says, ”Awe, no fair takn’ over the Sarr’s children. Get ‘em boy!”

The dragon breathes a blast of piercing shards! These will affect all creatures on the board EXCEPT Brom and Royston. It will only affect Tishe is she is 25’ high or less. It does affect the shambling mounds. (60-ft. cone, 65 piercing damage, DC 28 reflex save for half).

The invisible voice casts a spell (Spellcraft DC 20 Highlight to display spoiler: {He cast Haste.})
------------------------------
Here is your Map. Use the Round 3 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore -
Brom -
Edson - Sickened 6
Emrys - Sickened 5
Daemon - Sickened 6
Tishe - Sickened 6
Velarin -

Shambling Mound 1 - Dam 55
Shambling Mound 2 - Dam 10

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 121/186 Character Sheet  d20+14=22 ; d20+30=33 ; 9d8+13=60 ;
Monday June 4th, 2018 9:13:39 PM

The dragons breath weapon rips past and through Barratore and blood flows from multiple wounds all over. The others would be in trouble. (Reflex 22)
Time to take on a dragon and hope the spell casters do their job. Barratore flies directly at the Dragon and attacks.
Move Fly 45' to P/26 Barratore is Huge 15' reach

Greater Vital Strike Hit AC 33 Dmg 60 (Likely just destroying an Image)

Spell Effects
Enlarge 9/10
Haste 14/15
Fly 5 minutes

I posted the AoO thinking the Shambling Mounds would close to attack which would have provoked one

Emrys Myrridanmyl, stephen f. ac24 hp31/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste.  d20+17=31 ; d20+13=31 ; d20+21=33 ; 2d6+10=19 ; d20+25=29 ; d20+21=39 ; 2d6+10=14 ; d20+25=27 ; d20+7=15 ; d20+7=14 ; 2d6=9 ;
Monday June 4th, 2018 10:39:02 PM

(Consider the Entangle not cast, because there was never any target for it. I thought we were being overrun by plant creatures charging at us across the ground.)

(Reflex Save: 31, half damage ... oh thank goodness! Daemon's Reflex Save: 31, Imp Evasion: no damage.)

Oh the pain the is excruciating ... thousands of little cuts and slices. The sudden shock is only momentary ... the smell of blood only awakens the eldritch fires within him. Miraculously he was able to dodge much of the blast. It's the only reason he's still standing ... a tenacity fueled by vengeance.

"YOU LIKE BREATH WEAPONS DO YOU ... i'LL GIVE YOU A BREATH WEAPON!"

Emrys takes in a deep breath and blows out swarm of flesh-eating wasps from his gaping maw! A growing cloud of wasps buzz forward (speed 40-ft) enveloping the dragon and gnome. (Damage: 2d6 = 9 points of damage to both ... and all the mirrored versions of itself as well.)

(Casting Vomit Swarm and directs them to the dragon. Swarm of Wasps 2d6 damage. Swarm Poison—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.)

To the Shambling Mounds he shouts, "Grab the dragon, hold it down and KILL IT!"

The Shamblers charge forward at the dragon upon his command. They attempt to slam the beast and attempt a grapple as a free action.

(Shambler1: Charge Attack: HitAC: 33. Damage: 19. Improved Grapple CMB: 29. Hit points: 83/147)
(Shambler2: Charge Attack: HitAC: 39. Damage: 14. Improved Grapple CMB: 27. Hit points: 83/147)
(From Breath Weapon attack: Shambers1 Reflex save: 15. Shamber2 Reflex save: 14. both fails)

With his rod of the quickening in hand, he uses it's last charge of the day to cast a quickened spell.

(Emrys casts Blink on himself. Target: Personal. Duration: 15 rounds.)



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=21 ;
Monday June 4th, 2018 11:44:58 PM

Sir Royston flies in a wide arc, trying to get to a flanking position on the dragon (double move, 180 feet).

ooc: Being of draconic heritage myself, do I have any special insight into the nature of this dragon?

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 14/15.
HP 162/162

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+15=22 ; d20+26=40 ; d20+15=23 ; d20+23=43 ;
Tuesday June 5th, 2018 8:29:39 AM

V takes the full blast of the the dragons shards, and clenches his teeth to keep from yelling out as he feels himself being torn apart. He briefly looks down at what's left of him, and sees numerous chunks of crystal protruding from various parts of his body. "That's not good. Can't take another one of those." He thinks to himself.

"The invisible guy just cast haste! (spellcraft 40)

V had been about to cast a greater dispel on the dragon and it's rider, but doing so now would also effect the swarm and possibly the shambling mounds controlled by Emrys. Instead, V casts a Targeted Greater Dispel at the rider, trying to remove his protections, and make him a nice visible target for the others. (Dispel check 23 against each of riders active spells, starting with the highest level spell. Dispel ends when up to 3 spells have been dispelled)

Knowing that he is currently in a very bad position, as far as maintaining his existence, V decides to relocate. V will then use a Hero Point to cast an additional spell, and Dimension Door himself straight upwards 300' in the air, where he begins to hover(fly check 43)

Active effects:
Fly: 15 minutes
Haste: Duration 29 rounds on all party members

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+17=30 ; d20+18=28 ; d20+17=28 ;
Tuesday June 5th, 2018 8:40:07 AM

Thankfully, Tishe’ is spared the terrible breath of the Dragon, the shards flying right under her feet!

Still, it is bad enough, and with the blue domes creatures being illusions, the team should be able to focus on the dragon and invisible rider. “The invisible gnome must be weaving all the Illusion spells that are confusing the pattern. There is a way to weave with a true eye!”

Tishe’ hovers and continues to do what she does best, casting a Dispel Magic (30) targeting the dragon’s Mirror Image spell, and then casting a Quickened See Invisible so she can get a bead on the gnome!

She scans the gnome and dragon, looking for thier other spell effects and defenses the two opponents may have up. (Spellcraft 28), then Readies a Dispel Magic as a Counterspell to cancel the next spell the gnome casts.

.....
Sickened. 5 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Counterspell. 28

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 2. 1. 1. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Tuesday June 5th, 2018 12:13:12 PM

Brom is torn. On one hand, he knows the cultist must be defeated, but on the other, there's a dragon. A beast for which Brom has looked for. Something to challenge him, something to give him the fun he craves. The temptation is too much for the man to overcome. Brom moves towards the dragon, powering up as he moves.

Rage: 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+18=35 ; d20+18=24 ; d20+13=27 ; d20+8=14 ; d8+3=10 ; d8+3=8 ; d8+3=7 ; d8+3=11 ;
Tuesday June 5th, 2018 4:08:30 PM

With the haste, Edson fires four shots at the shambling mound.

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Emrys Myrridanmyl, stephen f. ac24 hp31/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste. 
Tuesday June 5th, 2018 4:18:30 PM

As he blinks from side to side, Emrys' ghostly voice asks the rogue, "Edson .... why are you shooting at your own teammates?!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d8+16=24 ;
Tuesday June 5th, 2018 5:17:56 PM

With the haste, Edson fires four shots at the shambling mound.

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Reflex save 24

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday June 5th, 2018 5:20:12 PM

Ooc: I hate my life... can someoen delete that last one.. should say..

Change of plans... Edson runs to 30' from the dragon and fires

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Reflex save 24

DM Mark - "Let’s get those little monsters!"  d4=1 ; d10=2 ; d20+20=37 ; d20+7=18 ; d8=8 ; d8=6 ; d20+25=26 ; 18d6=48 ; d4=2 ;
Tuesday June 5th, 2018 5:24:26 PM

(Public Service Announcement - all spells and bloodwitch rituals that were cast or in place when you destroyed the crystal were ended when you moved here to the relocated Sargrass Planes. So, spells and rituals you had in effect when you destoryed that crystal are gone. Also - those blue domes and their inhabitants vanished last round.)

Baratore flies forward and lands, attacking the mighty dragon but only hitting one of it’s images.

Emrys winces from the pain of the dragon’s breath but recovers quickly. He vomits out a swarm of wasps. They move up and stings the creature. (While it affects the dragon, it does not affect any of it’s images.)

Then Emrys tells the Shambling Mounds to attack, which they move up to do. While neither one causes damage, two more images disappear. In response, the dragon attacks one of the advancing creatures and somehow inexplicably misses!

Sir Royston flies in an arc toward the creature. This is not like any dragon he has seen or heard of before in common parlance.
Knowledge Arcana DC 20:Highlight to display spoiler: { This is an Imperial Dragon, a regal guardians of ancient lands and servant of cosmic balance.}
Knowledge Arcana DC 25:Highlight to display spoiler: { This is an Very Old Forest Imperial Dragon.}
Knowledge Arcana DC 38:Highlight to display spoiler: { This dragon has DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.}

Velarin casts a Targeted Dispel against the invisible rider on it’s back. Suddenly a small Gnome appears within the wasp swarm. He is clad in green with red shoots of bloodweed sprouting here and there. You see a bunch of red welts on him from wasp stings. Then Velarin calls on his heroic reserves and is able to appear in the air above the fray. He looks for other spell effects (use of spellcraft to identify existing spells requries Dispel Magic and looking for 3 rounds, unless I’m missing something.)

(Added by DM Mark)
Tishe's quick thinking allows her to dispel the remaining Mirror Images on the dragon. She prepares herself for more spell casting, ready to disrupt whatever may come next.

Brom moves up (did you move on the map?)

Edson shoots at the dragon, but only one arrow causes damage to the beast.

The gnome squeals from the stings, “Ow! Yeouch! Hey, back up ya brute!” The dragon backs up, and then belches out another blast of it’s breath weapon. This will affect both shambling mounds, Evaris, Daemon, Brom and Barratore. (They can do this every 1-4 rounds and I rolled a 1. 60-ft. cone, 48 piercing damage, DC 28 reflex save for half). This also destroys the wasp swarm.

Then the little gnome casts a spell. Or least he tries to - Tishe's readied action eliminates the effect before it happens!

And then the Gnome vanishes from sight without casting a spell.

------------------------------
Here is your Map. Use the Round 4 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore -
Brom -
Edson - Sickened 4
Emrys - Sickened 3
Daemon - Sickened 4
Tishe - Sickened 4
Velarin -

Shambling Mound 1 - Dam 120
Shambling Mound 2 - Dam 75-36

Dragon - AC 36 - 4 images - Dam 10
Gnome - Dam 9

DM Mark - "Let’s get those little monsters!"  d4=4 ;
Tuesday June 5th, 2018 7:59:44 PM

Also, the shambling mounds and Barratore get an attack of opportunity since that dragon moved 10 back.

Barratore Steelwind (Dan K) AC: 40 (T 16 FF 25), CMD:36; HP: 73/186 [link href="https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZuitn4tm6K4/edit?usp=sharing"]Character Sheet[/link  d20+14=21 ; d20+30=47 ; d20+30=32 ; 2d8+12=20 ; d8=3 ;
Tuesday June 5th, 2018 9:31:58 PM

The Dragon retreats and Barratore swings his blade, cutting into the beast.
AoO Hit AC 47 Crit 32 Dmg 23 forgot Barratore currently uses 3d8 for dmg as a huge creature

Barratore's flesh and muscle tear as another blast of shards rips through and past him. The Minotaur growls, "Aint got time to bleed"
The fighter flies to his right and circles about the dragon, "You cowardly worm! Filth! Slime! Prince of Putrescence!"
His fly enhanced by Haste, allowing the Huge minotaur to nearly circle to the dragons rear quickly and possibly setting up flanking strikes for the others

E-F-G/32-33-34

Having heard of dragon pride, Barratore guards to his defences rather than attacking again, having already helped pin the dragon in
Total Defence AC +6 reflected above b/c more than 3 ranks Acrobatics

Spell Effects
Enlarge 8/10
Haste 13/15
Fly 5 minutes

Barratore has the Feat Penetrating Strike: Ignore up to 5 points of damage reduction.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=40 ;
Tuesday June 5th, 2018 11:35:35 PM

ooc: K-Arcana check 40. Aw yiss.

Sir Royston calls out to his new comrades-in-arms. "This is an Imperial Dragon -- a very old specimen of the forest subtype. He is a regal guardian of ancient lands and servant of cosmic balance. What the devil is he doing here!? Regardless... He will be resistant to blades, very resistant to magic, and immune to paralysis, poison, and sleep!"

ooc: The dragon has DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.

He continues to circle around the dragon (move action, 90ft). He comes to a halt opposite the party and raises his hands to the sky. "Nii los heyv do enook mun wah lahney voth ahkrin ahrk zin leh rok feim vodahmin kotin vulom!" His body shines with heavenly light, and in a flash his form expands and takes the shape of a large gold dragon! (standard action, Dragon Form).

ooc: New appearance and stars are under the 'Dragon Form' tab on my character sheet.



Emrys Myrridanmyl, stephen f. ac24 hp46/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste.  d20+17=22 ; d20+13=28 ; d12=6 ; d12=8 ; d12=4 ; d12=6 ; d100=52 ; d12=10 ; d12=3 ; d12=6 ; d12=10 ; d20+7=23 ; d20+7=14 ; d20+19=32 ; d20+19=26 ; 2d6+10=20 ; 2d6+10=17 ; d20+21=39 ; d20+21=23 ; 2d6+10=17 ; 2d6+10=19 ; d20+25=32 ; d20+25=34 ;
Wednesday June 6th, 2018 12:29:55 AM

(Oh good, the dragon was attacking Evaris ... not Emrys .... okay!)

(Emrys Reflex Save: 22, fail. Daemon Reflex Save: 28, imp evasion, no damage.)

Emrys is unable to dodge any of the second blast of this dragon's breath weapon, but thankfully to his Blink spell, he goes back and forth between the ethereal and takes only half the damage.
(While blinking, you take only half damage from area attacks.)

If anyone could only see Daemon dance while avoiding all the damage from two breath weapon attacks, they'd be amazed ... but he is invisible and everyone is left unimpressed. The snake thinks to himself, 'thanks Emrys!'

Emrys is very proud of his wisdom and forethought of casting Blink ... it saved his life. Who knew the dragon could recover so quickly and breathe again. However his pride is short lived because his life is just a few short threads of being completely cut (down to 7 hit points). Self preservation takes center stage as he casts a powerful cure spell on himself.

(Casting Cure Critical Wounds, empowered by the Spiritual Healing ritual. Curing 4d12+15: 6+8+4+6+15 = 39 hit points.)

Emrys then sees his very injured friend Barratore trying to divert the dragon's attention so that it would send its next attack away from the Keepers. He might not survive this! "NO, this will NOT happen if I have anything to say about it!" He blinks to a location closer to his friend (L26) and he attempts to cast another spell ... one he has to reach deep down into the void of shadows to cast ... a ghostly hand races forward Barratore to deliver a touch.

(Hero Point to cast another spell. Casting Cure Critical Wounds on Barratore. Delivers the spell with his Spectral Hand. 20% chance the spell is cast within the Ethereal while Blinking: d100 = 52%, woot! Cures 4d12+15: 10+3+6+10+15 = 44 hit points.)

The shambling mounds again take full damage of the breathe weapon, however they remain standing and able to attack. They both attempt to slam the dragon as it backs away, then they charge in and attempt slam it some more.

(Shambler1: AoO Attack: HitAC: 32. Damage: 20.)
(Shambler2: AoO Attack: HitAC: 26. Damage: 17.)
(Reflex saves from Breath Weapon: Shambers1 Reflex save: 23. Shamber2 Reflex save: 14. both fail.)

(Shambler1: Charge Attack: HitAC: 39. Damage: 17. Improved Grapple CMB: 32. Hit points: 35/147)
(Shambler2: Charge Attack: HitAC: 21. Damage: 19. Improved Grapple CMB: 34. Hit points: 35/147)
(From Breath Weapon attack: Shambers1 Reflex save: 15. Shamber2 Reflex save: 14. both fails)

Emrys Myrridanmyl, stephen f. ac24 hp46/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste. 
Wednesday June 6th, 2018 12:40:26 AM

(Sorry for my extremely poor grammar ... I typed it all too fast in an attempt to get the post in before deadline. At the bottom of my post, the first set of Shambler Mound Reflex saves that are list are the correct ones. The second set at the bottom were mistakenly left in from the last round.)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+10=19 ; d20+19=31 ; d20+15=26 ;
Wednesday June 6th, 2018 10:32:45 AM

Tishe’ wonders at the savagery the melee heroes are in and hopes they will emerge victorious. Her own part of the fight is going well, but that has really been just to ensure the other Keepers are free to do thier thing; she hasn’t been able to join the battle herself...

And then the gnome disappears! She looks hard with skilled eyes on how it was accomplished. Was it a spell? A melding into the dragon? A projected illusion? Tishe’ and Emrys can see invisible creatures, so it is probably not just a Stilled Silent Invisibility spell. This will take some thought! (Know Arcane 17, Spellcraft 29)

Without a target other than the dragon, the Spell-weaver considers what Royston tells the group. Then she nearly falls out of the sky as the paladin/sorcerer becomes a Gold Dragon! Now, two dragons occupy the battlefield, and Tishe’ carefully casts a Maximized Lightning Bolt to strike the Imperial dragon without effect! (Didn’t make spell penetration)

.....
Sickened. 4 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Lightning Bolt maximized. 5th lvl slot, spell Penetration 26. Fail

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 3. 1. 1. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+26=41 ; d20+23=42 ;
Wednesday June 6th, 2018 11:48:00 AM

Not seeing too many alternatives that wouldn't require him to get close enough to get killed, V realizes he's too high for many of his spells to work, drops down 100' to be 200' off the ground, and begins to hover(fly check 43) directly above the dragon again.

Suddenly, a little creative spark arises in Velarin's normally logical brain, and he decides to get creative.
He uses Summon monster 7 to summon a greater Earth elemental, with it arriving exactly 100' directly above the imperial dragon. It's 54,000 lb bulk then plummets onto the top of the imperial dragon and it's maybe there, maybe not rider. Once it has landed on the nice soft squishy dragon, V will yell to it in Terran to attack the dragon.
(Your call on this maneuver DM. Didn't see anything in spell description that would disallow this. Since I'm directly above the dragon with a clear line of sight, with a 27 intelligence I would think that having it appear directly above the dragon as well wouldn't be a stretch. If allowed, your call on damage to elemental, and damage to the dragon from a 54000 lb rock falling on it from 100' up.)

Active effects:
Fly: 15 minutes
Haste: Duration 28 rounds on all party members
Elemental: 15 rounds, 199 hp, AC 20

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs) 
Wednesday June 6th, 2018 11:49:36 AM

(ooc: just did a slight little maniacal giggle)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday June 6th, 2018 1:01:55 PM

" This wont work. " Edson says as he slings his bow over his shoulder. He runs towards the dragon, taking his kuhkris out.

Full run to get to melee, use a hero point if needed.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (154/224 raged); DR 3/- (6/- raged)  d20+10=26 ;
Wednesday June 6th, 2018 1:04:52 PM

Brom fails to avoid the rain of shards from the dragon. He continues to move towards the dragon; hopefully, he'll be there sometime this week.

Reflex DC 26

Rage: 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+9=28 ;
Wednesday June 6th, 2018 1:16:43 PM

(Was advised a ranged touch attack would be needed for previous maneuver. Ranged touch attack of 28)

DM Mark - "Let’s get those little monsters!"  d20+32=50 ; 4d6+18=36 ; 2d6+18=23 ;
Wednesday June 6th, 2018 5:21:17 PM

When the dragon pulled back last round, it provided opportunity for Barratore and those two animated compost heaps to get in an attack of opportunity, and thanks to Tishe’s quick thinking last round there were no more images to get in the way. Barratore hits.

Barratore feels the sting of the creature’s breath weapon. He hurls insults at the dragon as he flies around the creature to gain a flanking position. This prompts an attack of opportunity from the dragon (reach 20’ with bite), and he bites the minotaur for 36 points.

Sir Royston alerts to the others to their foe’s weaknesses, circles around and lands as he takes the form of a gold dragon.

Emrys also feels the sting of the dragon’s breath, but less so. He heals himself for 37 points and the heroically heals Barratore for 38 points. Daemon manages to avoid the breath damage.

The Shambling mounds take the full breath weapon damage, and one dies (had previous damage from Barratore.) The other charges to attack, dealing 7 damage.

Tishe is caught by surprise when the Gnome disappears. While she saw no spell casting of any sort, she recalls that some illusion oriented casters can vanish as a swift action. She shoots a lightning bolt at the dragon, but the magic fizzles as it contact’s the beast. However, the invisible gnome has no such protection at takes damage (need save DC and damage please.)

Velarin considers his options. He drops down a bit and begins a summoning spell. (Casting time is usually 1 round, and “A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.”)

Edson moves forward through the grass, drawing his weapons. (Tell me where you go, difficult terrain, so half movement.)

Brom moves up through the thick grass.

The Gnome shouts at Tishe, “Hey, you need to stop that!” The Gnome appears on the dragon’s back briefly as he casts Glittterdust at Tishe (DC 16 Will save or be blinded.)

Then the dragon moves, provoking an attack from the shambling mound and Barratore. He does a tail sweep against Emrys, Daemon, Brom and Edson (not quite sure where he is yet, but he was advancing). (23 damage, DC 28 Reflex save for half).

------------------------------
Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore - Dam 65+24+36-38
Brom -
Edson - Sickened 3
Emrys - Sickened 2 - Dam 33+24-37
Daemon - Sickened 3
Tishe - Sickened 3
Velarin -

Shambling Mound 1 - Dam 120+48 - dead
Shambling Mound 2 - Dam 75+48

Dragon - AC 36 - Dam 9+18
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.
Gnome - Dam 9


Barratore Steelwind (Dan K) AC: 40 (T 16 FF 25), CMD:36; HP: 75/186 Character Sheet  d20+30=39 ; 3d8+12=23 ;
Wednesday June 6th, 2018 10:10:19 PM

The dragon's teeth rip deeply into the fighter, but no sooner than it happens, the wounds mend and the pain vanishes. Thanks to Emrys. As the dragon reverses direction again, Barratore
stabs into it
AoO Hit AC 39 Dmg 23 Penetrating strike ignores 5 DR

Barratore takes a moment to pull a potion and drink it. Barratore too, like Emrys, begins winking quickly in and out of existance

Spell Effects
Enlarge 7/10
Haste 12/15
Fly 5 minutes
Blink 5/5

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  8d8=38 ;
Wednesday June 6th, 2018 11:34:22 PM

Sir Royston flies forward and stops just outside of the other dragon's reach (move action, 30 feet). He breathes in deeply, and lets out a blasting gout of golden flames. He aims straight forward to catch the imperial dragon but miss the shambling mound.

ooc: Breath Weapon - 38 fire damage, 40' cone, Reflex DC20 for half damage.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 13/15. Dragon Form 129/130.
HP 190/190

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink..  d20+17=32 ; d20+14=15 ; d20+19=28 ; 2d6+10=14 ; d100=35 ; d100=31 ; d20+19=23 ; d20+19=32 ; 2d6+10=20 ; d3=3 ; 2d6+10=18 ;
Thursday June 7th, 2018 12:09:36 AM

(Reflex Save: 32, half damage. Blinking: half damage. Daemon Reflex Save: 15, fail. Imp Evasion: half damage.)

Emrys gets lucky again. He sees the tail coming his way. He successfully dodges most of it and blinks through the rest. He gets away with only a few scratches. (7 points of damage)

Being low to the ground doesn't seem to help Daemon too much. He's been a successful snake in the grass up until now. He takes his first wounds from this beast's spiky tail. (14 points of damage)

The Shambling Mound takes advantage of the dragon's movements and takes his opportunity to strike.
(Shambling Mound AoO Slam Attack: HitAC: 28. Damage: 14.)

'Oh boy,' he thinks. Barratore is now Blinking as well! That can possibly make healing him that much harder. Then again maybe not ...Emrys can touch him either as material or ethereal (Miss chance is 20%, not 50% in this case.)

When the dragon moved to swing his tail, he moved into Emrys' spot, bumping into him. (Emrys moved to L26 last round). This time he blinks across to Barratore's side (assuming there is no difficult terrain in the ethereal plane. (60ft movement to D31) Being mostly ethereal, he hopes the beast doesn't notice him with all the other distractions.

He then attempts to do a better job at heal Barratore this time around. Emrys does his best to time the transition between blinks. Heck, if he doesn't hit him, the spell remains charged in his hand until he does.

(Casting Heal on Barratore. 20%Miss Chance: 35, success. 20%Chance to Activate out of Phase: 31%, success! Cures Barratore 150 hit points.)

While Barratore feel renewed from being healed completely ... Somewhere an apple tree drops all its fruit. Even the flies avoid the black and rotten fruit.

Daemon tries to put a little distance between him and the dragon. He backs away to AA27.
(Is this difficult terrain for Daemon ... being a snake in the grass is his specialty.)

The Shambling Mound then attempts to slam the dragon, again and again!
(Shambling Mound Full Round Attack: Hit AC: 23 and 32. Damage: 20 and 18. Ignore d3 roll, accident. Shambler2: Hit points: 35/147)

DM Mark - "Let’s get those little monsters!" 
Thursday June 7th, 2018 1:30:27 AM

Also, Edson did not make any save from the breath damage in my 6/5 post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+17=29 ; d20+9=23 ; 15d6+7=55 ; d4=1 ;
Thursday June 7th, 2018 8:04:32 AM

Realizing that he forgot a nuance of his summoning spell, V's smile fades. "Nuts" Well if I can't summon an earth elemental, I need to finish the spell with summoning an air creature, as that is their natural environment. So at the end of last round, V finishes the summons by calling forth a greater Air elemental, and directs it to attack the Gnome rider on the dragon in it's native Auran language. As soon as the creature was summoned, it moves 100' towards the Gnome(unless it can move and a move, and then goes 200')

After seeing the dragon shred some more of his friends, he figures it's time to go big, hopefully get through the spell resistance, and give the beast no save. V casts Polar ray at the Dragon from 200' above it, and watches the ray of absolute cold streak toward the creature. (29 to beat SR(Yes!!), ranged touch of 23, 55 damage and 1 dexterity point drain, no save)

Active effects:
Fly: 15 minutes
Haste: Duration 27 rounds on all party members
Air Elemental: 14 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs) 
Thursday June 7th, 2018 8:07:11 AM

(correction: didn't catch that the gnome disappeared again. Directing elemental to attack the imperial dragon, and not the gold one)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+13=15 ; d20+13=18 ; d20+5=16 ; d20+5=15 ; d20+5=24 ; d20+5=11 ; d20+5=7 ; d20+5=6 ; 4d6=8 ; 4d6=7 ; 4d6=13 ; 4d6=13 ; 4d6=11 ;
Thursday June 7th, 2018 10:10:23 AM

Ooc: last ground max Lightning. 60 damage. Reflex DC 22 for half

Tishe’ snaps her fingers, “Illusionists can produce an invisibility field! Well, it won’t work with my see Invisibility, you white-faced beater!” And then she gets colored glitter in her face.

Sickened as she is, Tishe’ is momentarily blinded, but a heroic effort of will, she shakes her head and emerges from the dust storm as a glittery faerie creature, but she can see! (15 fail, hero point 18 succeed)

“You would use my own spell against me? I’m not a prince or half-Blood(Weed), but we need to cleanse the Sarr. And you, you poor sun-baked treadle, are getting on my last thread!”

Tishe’ changes tactics and focuses on the invisible gnome, casting Scorching Ray and a Quickened Scorching Ray, intending to get it out of the fight. (Touch AC 16 15 24 11 7 6(nat 1). Damage. 8 7 13 13 11 for each that hit.

.....
Sickened. 3 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 2. 2

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Thursday June 7th, 2018 10:11:37 AM

Ooc. Used a hero point. Have 2 left.

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink.. 
Thursday June 7th, 2018 11:44:09 AM

'Poor, sun-baked treadle,' he thinks. 'That can't possibly be a compliment.' Even in combat, Emrys is still fascinated by Sargrassian vernacular.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (132/224 raged); DR 3/- (6/- raged)  d20+10=20 ; d20+28=32 ;
Thursday June 7th, 2018 1:24:48 PM

Brom gets smacked by the beasts tail, and is now finally able to reach the dragon. With a heroic effort, Brom takes a mighty swing....which missed it's mark.

Used hero point for extra action.

Attack (IVS, Rage, PA, SA): AC miss

DM Mark - "Let’s get those little monsters!"  d20+12=26 ; d10=2 ; d20+6=22 ; 5d6=18 ; 5d6=20 ; 4d6+18=30 ;
Thursday June 7th, 2018 9:17:42 PM

The dragon did not use his frightful presence, so anyone within 270’ should roll a DC 25 Will save or be frightened for 18 rounds.

Barratore takes his attack as the dragon moves, and then drinks a potion and now he winks in and out the the ethereal just like Emrys.

Sir Royston in his gold dragon glory moves up and breathes fire on the beast. It does damage, but the dragon was able to avoid some of it.

Emrys and Daemon both take some damage. Emrys moves 90’ and cures Barratore for 150 points, restoring the minotaur to full health! (sorry for missing you location. If I’d have paid attention the dragon could have tried to crush you. Because of Blink, we’ll keep his movement at 75%.) Daemon moves away (he’s a medium creature and still affected by the difficult terrain caused by the thick grass.)

The shambling mound attacks, but misses both times.

Velarin summons a Greater Air Elemental, and directs it to attack the dragon (please roll the attack.) Then Velarin lets loose a Polar Ray at the dragon. Frost appears across the creatures skin, and it seem annoyed.

Tishe notices that the gnome is quite dead from the his lightning bolt and the subsequent fire damage. She heroically throws of the effects of the Glitterdust. (Please save or redirect that Scorching Ray.)

Brom heroically attacks but misses.

The dragon moves, and as he does so the body of a gnome becomes visible as it tumbles off the beast to lie limp on the ground. It looks pretty fried.

The dragon jumps and lands on Brom and Edson, provoking an AOO from the shambling mound, Brom, Edson and the Air Elemental. Brom and Edson take 30 points of damage, and must make a DC 28 Reflex save or be pinned beneath the beast. The weight of the thing landing shakes the ground and kicks up a cloud of dust around the dragon, granting concealment to all within.

------------------------------
Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

(In case you’re wondering, I had the size of the dragon off by a bit. It’s still garguantian, but that’s 20’x20’. It was only to your advantage as it hadn’t attacked to different sides - yet.)

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore - Dam 0
Brom - Dam 30
Edson - Sickened 2 - Dam 30
Emrys - Sickened 1 - Dam 20-7
Daemon - Sickened 2 - Dam 14
Tishe - Sickened 2
Velarin -

Shambling Mound 1 - Dam 120+48 - dead
Shambling Mound 2 - Dam 75+48

Dragon - AC 36 - Dex-1 - Dam 27+18+19+23
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.
Gnome - Dam 9+19+60

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+18=23 ; d20+30=45 ; 3d8+12=27 ; 6d8=20 ;
Thursday June 7th, 2018 10:01:13 PM

Another healing spell pours into Barratore and he feels all of his vitality and strength return in the surege of energy. Time to get up close and personal with a massive dragon.
It was going to make quite the story. The dragond however seemed so impresive, so impervious and magnificent. How could he hope to succeed. Will 23 The voice of his uncle cuts through his memory.
'We are of the Starlight clan, we storm the gates, we plunge into darkness. Only fools are never afraid, but true warriors stand firm regardless' Barratore shakes away his second thoughts Hero Point Will save 27

Barratore closes to point blank range. Move to M-N-O/28-29-30 and attacks

Penetrating Strike, Greater Vital Strike Hit AC 45 Dmg 47

Spell Effects
Enlarge 6/10
Haste 11/15
Fly 5 minutes
Blink 4/5

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink..  d20+18=35 ; d20+7=15 ; d20+19=34 ; 2d6+10=14 ; d100=35 ; d8=4 ; d8=4 ; d8=5 ; d8=5 ; d20+19=30 ; d20+19=35 ; 2d6+10=15 ; 2d6+10=19 ; d20+23=41 ; d20+23=39 ;
Thursday June 7th, 2018 11:32:32 PM

(Will Save: 35 vs. Frightening Presence, success. Daemon Will Save: 15, fail.)

Emrys has little trouble shaking off the frightening presence of this beast but not so much for Daemon ... he is currently off to the races. The viper was working up the courage to lunge forward and bite the dragon, but No ... it wasn't meant to be. He's racing off in the opposite direction.

He winces as the dragon performs a belly flop on Brom and Edson. The Shambling Mound makes use of the moment to get a swing in on the dragon...

(Shambling Mound AoO on Dragon: HitAC: 34. Damage: 14.)

He knows Brom probably feels like a large, prickly grass burr on the soft underbelly of the dragon ... but he doesn't believe Edson shares that same quality. He only hopes for his sake that he found a dimple to squeeze into. He dreads another visit to Gargul.

Emrys looks to the others to see who else needs some healing. Velarin appears to be the most beat up and his sends his ghostly hand to give him a touch.

(Casting Cure Critical Wounds on Velarin. 20%Chance to cast out of Phase: 35% success. Heals 4d8+15: 4+4+5+5+15 = 33 hit points.)

The Shambler unleashes another series of attacks. It makes grunting sounds with every slam. Hopefully he gets some advantage with the dragon grappling with Brom and Edson.

(Shambler full round attack: Hit AC: 30 and 35. Damage: 15 and 19. Improved Grapple: 41 and 39. HP: 35/147)


Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink.. 
Thursday June 7th, 2018 11:39:46 PM

A strange crop formation suddenly appears in a farmer's wheat field. An area in the shape of a large V turns black and dies.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 28/78  d20+17=20 ; d20+17=36 ; d20+17=27 ; d20+4=23 ; d20+20=38 ; d20+20=35 ; d20+20=37 ; d20+15=18 ; d20+10=29 ; d4+2=4 ; d4+2=5 ; 8d6=28 ; 8d6=28 ; 8d6=32 ; d4+2=4 ; d4+2=3 ;
Thursday June 7th, 2018 11:46:26 PM

Ooc: Sorry. Had a real problem getting on the site today.
This will affect both shambling mounds, Evaris, Daemon, Brom and Barratore. (They can do this every 1-4 rounds and I rolled a 1. 60-ft. cone, 48 piercing damage, DC 28 reflex save for half).
Ooc: Mark, Edson wasnt listed on the 6-5 post..

Edson gets slapped by the tail and gets stunned for a second. Then the dragon jumps on him. Luckily he isnt pinned nor scared. (Hero point to make save +2).

Hit ac 38, crit confirmed at 35 4dmg if np crit or sneak. 9 dmg if crit and no sneak, 32 dmg if sneak and no crit, 37 dmg if both sneak and crit.
Hit ac 37 4 dmg if no crit, 32 if crit.
Miss ac 18
Maybehit ac 29 3 dmg if no crit.. 35 if crit.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+44=63 ; 2d6+36=44 ; d6=2 ; d6=4 ; d6=4 ;
Thursday June 7th, 2018 11:59:03 PM

The dragon-Royston intones a quick spell "Vahzah nos!" (swift action, quickened true strike) as it flies toward the imperial dragon (move action). A nimbus of golden energy surrounds his jaws as he attempts to bite the tough hide of the other dragon.

Bite w/ power attack
Attack 63
Damage 44 + 2 fire + 8 holy (counts as +5 magical weapon, bypassing DR)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+17=31 ; d20+17=26 ; d20+23=40 ; 2d8+5=9 ; d20+23=37 ; 2d8+5=12 ; d20+23=37 ; d20+23=25 ; 2d8+5=14 ; d100=34 ; d100=27 ; d100=36 ;
Friday June 8th, 2018 2:46:11 AM

V smiles slightly as the frost from the polar ray spreads on the dragons hide. Until V feels a chill run up his spine at the sheer might of this dragon. Never a more fearful foe had he seen. The wizard somehow collects his nerve(will 31), and continues on with the attack.

V then sends a Chain lightning at the Dragon which bounces harmlessly off it's side. "Stupid dragon." he thinks to himself

V then feels Emrys's healing energies wash over him, restoring half of the damage that he had taken. "Might have to get him a couple extra servants at the mansion" V thinks to himself.

Air elemental attack from last round after moving: Hit ac 40, damage 9(34% for concealment
Aoo: hit AC 37, damage 12 (27% for concealment
attacks this round: AC 37 and a miss, damage 14 (36% for concealment)

Active effects:
Fly: 15 minutes
Haste: Duration 26 rounds on all party members
Air Elemental: 13 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+10=27 ; d20+27=31 ;
Friday June 8th, 2018 9:49:12 AM

Brom fails to avoid the dragon (missed by 1) and is pinned under the weight of the beast. Unable to attack from this position, Brom's only choice is to attempt to free himself. With all his strenght he pushes, but is unable to make a movement in the claw holding him down.

Break free: 31 (die roller death)

Rage: 3

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+11=31 ;
Friday June 8th, 2018 1:45:14 PM

Forgot to check against the fear. DC 31

Well at least he isn't afraid.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday June 8th, 2018 11:42:46 PM

ooc: checking in

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=35 ;
Friday June 8th, 2018 11:45:53 PM

ooc: Will save 35

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Saturday June 9th, 2018 6:48:50 AM

Tishe’ begins to look pleased until the Imperial Dragon displays its true form. Its magnificent! Its awesome! Its ... “We can’t win against that!”, she moans, clearly shaken. Still, sick and shaken, she is a hero, and tries to focus on what she can do in the battles he hopes it can also disperse the cloud!. Her hands are shaking too much to aim well, but the dust cloud has made that impossible anyways...

With an intuitive jump made possible by a frightened mind, Tishe’s hand flashes to her PantsOPlenty and brings forth a large peacock feather. She gives the command word, ‘windyester’, and the feather instantly becomes a huge, flapping fan, causing a strong wind to blow! Tishe’ knows it will move a ship on water or Sargrass, she hopes it will also be enough to disperse the cloud!

.....
Ooc: thank you DM, Tishe’ will elect to not have cast that Quickened Scorching Ray.
Ooc: thank you for demoting the ‘frightened’ to ‘shaken’

Feather Token: Fan; cause 25 mph winds for 8 hours. (Cloud Fog spell states “A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.” Have no idea what it will do with the kicker up dust)

Sickened. 3 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 18 rounds. Flee from Imperial Dragon. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. Hover. 30’ up

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.
Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 1. 2

DM Mark - "Let’s get those little monsters!"  d6=2 ; d100=81 ; d100=58 ; d20+32=45 ; 4d6+18=30 ; d100=57 ; d100=91 ; 4d6+18=36 ; d20+32=37 ; d20+31=44 ; d20+31=36 ; d20+31=40 ; d20+29=44 ; 4d6+18=26 ; 2d8+12=23 ; 2d8+12=15 ; 2d8+18=29 ; 2d8+18=31 ;
Saturday June 9th, 2018 1:27:40 PM

The dust is thick in the air around the dragon, but it looks like it will dissipate soon. (The dragon has concealment for one more round - the rules for concealment impose a 20% miss chance and prevent sneak attack damage. Also, at your level the dragon’s Frightful Presence only caused the Shaken condition, not the Frightened Condition.

Barrratore Steelwind has a moment of doubt standing before the dragon, but even as the cloud of dust envelopes the beast, Barratore remembers the bravery of his ancestors and heroically shakes off the fear. Barratore moves up and attacks, provoking an attack from the dragon as he does (this dragon seems to see through the cloud of dust it kicked up.) It bites the minotaur for 30 damage. Barratore is blinking but beats his 20% miss chance from that. He also beats the 20% miss chance for concealment, hitting the dragon for 42 points. (I rolled both for you.)

The shambling mound strikes, but concealment prevents most of it’s attacks. But the dexterity damage from the Polar Ray lowered the dragon’s AC to 35 and the shambling mound inflicts 9 damage. (While the dragon has pinned Brom, it is not have the grappled condition.)

Emrys heals Velarin for 33 points. Daemoon want’s nothing to do with this dragon right now (has the shaken condition for 18 rounds.)

Edson heroically saves against the fear, and manages to wriggle out from beneath the dragon. He attacks and crits. Alas, the concealment around the dragon prevents sneak attack damage, and it is DR is 10/adamantine. (You are right that I overlooked naming Edson in that breath attack, so I’m good with that.)

Sir Roystan flies in to attack. He hits (with a 63 - that may be a first for me), making it past the concealment, to inflict 54 points of damage.

Velarin’s spell fails to affect the dragon. The air elemental hits three times, but only inflicts 2 nd 4 damage against the creature’s tough hide.

Brom tries to free himself, but to no avail. He takes 36 points of crushing damage.

Tishe is shaken, but not stirred (from where she is.) She pulls out a Feather Token but recalls that it will not work on land. (The rules on this item state that it does not work on land, and I was not able to find anything in the rules or the Woldipedia that suggests otherwise. Please let me know if I missed something. The item is not used up.)

The dragon is concealed in dust, but those next to it can see that it looks hurt - which just makes it mad. It attacks.
It bites and claws Barratore for 26 and 23 damage.
It claws Sir Royston for 15 damage.
It gores the shambling mound for 29 damage and killing it.
It tail slaps Edson for 31 damage.
------------------------------
Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB

-----------------------------
(I find that you guys are doing a better job of keeping track of your damage and healing than I am, so I’ll just keep track of conditions affecting you below.)
Barratore -
Brom -
Edson - Sickened 1
Emrys -
Daemon - Sickened 1, Shaken 18
Tishe - Sickened 1
Velarin -
Sir Roystan -

Shambling Mound 2 - Dam 75+48+29 - Dead

Dragon - AC 35 - Dex-1 - Dam 87+42+9+54+2+4
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.



DM Mark - "Let’s get those little monsters!" 
Sunday June 10th, 2018 1:52:00 AM

Just noticed that the blow from the dragon will kill the shambling mound - I noted that in the post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=37 ; d20+23=31 ; 2d8+5=11 ; 2d8+5=16 ; d100=83 ; d100=75 ; d20+17=22 ;
Sunday June 10th, 2018 2:05:23 PM

The air elemental continues to assault the dragon from above, hitting ac 37 and 31 for 11 and 16 (83% and 75% concealment).

From 200' above it, V once again tries a chain lightning. And once again it bounces harmlessly away(SR 22)(stupid die roller)

Active effects:
Fly: 15 minutes
Haste: Duration 25 rounds on all party members
Air Elemental: 12 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Sunday June 10th, 2018 3:38:13 PM

cloud!

Tishe’ is surprised, then chagrined, at the fan not manifesting. “Should’ve known better”, she chastises herself.

Now, she fishes out her rhythm sticks and starts tapping out a cadence sounding like martial drums calling the people to war. The Dpellweaver is magically inspiring, helping the Keepers fight the fight!
.....
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

Sickened. 2 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 17 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. Hover. 30’ up

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.
Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 107/186 Character Sheet  d20+31=46 ; d100=16 ; d20+26=44 ; d100=40 ; d100=56 ; d20+21=38 ; d100=66 ; d100=86 ; d20+21=37 ; d20+16=19 ; d20+31=45 ; d100=81 ; d100=44 ; 3d8+14=29 ; 3d8+14=24 ; 3d8+14=25 ; 3d8+14=28 ;
Sunday June 10th, 2018 9:23:03 PM

The dragon's teeth bite, but so to does Barratore's blade. Now that he is face to face with the dragon, exhilaration fills him. A fight for the fate of the Wold and an Imperial Dragon to boot. Claws and teeth find him again and blood flows, but he doesn't care. Barratore calls out even as Tishe adds to his own internal inspiration.
"I am Barratore Steelwind, of the Starlight Clan! Defender of the Vale and you shall be vanquished Dragon"
Penetrating Strike Hit AC 46 16% miss
Penetrating Strike Hit AC 44 40%/56% Dmg 29
Penetrating Strike Hit AC 38 66%/86% Crit confrim AC 37 Dmg 24+25
Penetrating Strike Hit AC 19 miss
Penetrating Strike Hit AC 45 81%/44% Dmg 28

Spell Effects
Enlarge 5/10
Haste 10/15
Fly 5 minutes
Blink 3/5

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=20 ; d8=2 ; d8=2 ; d8=4 ; d8=7 ; d100=89 ; d8=5 ; d8=2 ; d8=8 ; d20+19=37 ; d20+19=38 ; 2d6+10=20 ; 2d6+10=21 ; d20+23=28 ; d20+23=33 ;
Sunday June 10th, 2018 10:44:19 PM

Emrys' next task was to heal Edson ... he is looking quite hurt. However he blinked as soon as the spell went off (Rolled a 20% on a 20%Chance to activate in the Ethereal). His spectral hand remains motionless in the material Wold. He quickly realizes the spell is still charged in his hand ... so he touches himself with it and heals himself completely.

(Emrys casts Cure Critical Wounds on himself. Heals 4d8+15: 2+2+4+7+15 = 30 hit points.)

"Let's try this again, shall we!" With his Rod of the Quickening in hand, he quickly casts a quickened cure spell and his spectral flies off and connects with Edson.

(Casting Quickened Cure Serious Wounds on Edson. 20%Chance roll: 89% success. Heals 3d8+15: 5+2+8+15 = 30 hit points.

Daemon stops running and realizes he is only shaken! He shakily turns around and heads back.

The Shambling Mound never gives up ... he keeps plugging along. He makes two more vicious slams.

(Shambler's Full round attack: HitAC: 37 and 38. Damage: 20 and 21. Imp. Grapples: 28 and 33.)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Sunday June 10th, 2018 10:52:27 PM

Whoops ... didn't notice the Shambler was reduced to salad. Ignore all those awesome attack rolls :(

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+29=33 ; d20+29=30 ; d20+28=31 ; d20+23=33 ; d20+23=32 ; d20+23=30 ;
Sunday June 10th, 2018 11:28:51 PM

FRIDAY POST

Royston-Dragon roars and unleashes a torrent of physical attacks against the imperial dragon (full attack).

claw (2)
attack 33, damage x
attack 30, damage x
bite
attack 31, damage x
wing (2)
attack 33, damage x
attack 32, damage x
tail slap
attack 30, damage x

ooc: Wow, my attack rolls were 4, 1, 3, 10, 9, and 7. I guess to make up for my attack last round...

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 12/15. Dragon Form 128/130.
HP 175/190

DM Mark - "Let’s get those little monsters!"  d100=100 ; d100=75 ;
Monday June 11th, 2018 4:21:17 AM

(rolled the Blink miss chance on those two hits on Barratore. Both still hit.)

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 107/186 Character Sheet 
Monday June 11th, 2018 10:45:14 AM

I had rolled the blink and concealment on each strike

Penetrating Strike Hit AC 46 Blink 16% miss
Penetrating Strike Hit AC 44 Blink 40% / Concealment 56% Dmg 29
Penetrating Strike Hit AC 38 Blink 66% / Concealment 86% Crit confrim AC 37 Dmg 24+25
Penetrating Strike Hit AC 19 miss
Penetrating Strike Hit AC 45 Blink 81% / Concealment 44% Dmg 28

I will slow down on my typing to get things easier to read going forward. I know at this level there is a lot going on. thanks


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Monday June 11th, 2018 11:48:29 AM

" Doing alright?..." Edson asks as, but not addressed to anyone. The tail slaps him in the body sending him to the ground... darkness.
-3.. unconscience


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+32=35 ;
Monday June 11th, 2018 1:06:54 PM

Velarin’s elemental continues assaulting the dragon from above landing two blows on the creature. Sadly his own attacks are far less effective and he simply loses a spell.

Tishe’ is chagrined to realize she forgot how her fan functions. Instead she starts tapping ourt a cadence on here rhythm sticks to inspire the group to fight the fight.

Emrys takes a moment to heal Edaon but fails due to blink. Failing that he heals himself instead. He then moves to direct the Shambling Mound only to find the dragon has made it into a nice salad.

Brave Sir Royston in dragon form flails out at the dragon but fails to pierce its thick hide with even one of his attacks. Edson actually received a heal last turn and is no longer unconscious.

Fortunatly Barratore dose the job for him connecting over and over with the dragon. The dragon, bleeding badly, lifts a claw to counterattack but instead falls dead where it lays, on top of Brom. {ooc: Brom you do not take more damage but need a round to get out.}

Creatures have emerged form The Sarr and are charging at each group around the circle still. Still some ways out but closing fast on the Keepers are two large furry elephants, Mastadons. The Mastadons seem, different, there large feet seem to also have claws and their eyes glow read. As they get closer you can see smaller figures clinging to the sides. It takes a moment to understand that each Mastadon seems to be delivering…… GOBLINS! Goblins?

These creatures are just close enough to make and the group should have a moment at least to breath.

{ooc: They are a bit further then the map shows, 400 or so feet away from Edsons, prone, position.}

-----------------------------
(I find that you guys are doing a better job of keeping track of your damage and healing than I am, so I’ll just keep track of conditions affecting you below.)
All Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 18
Tishe -
Velarin -
Sir Roystan -

Mastadon 1
Mastadon 2


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d6=2 ;
Monday June 11th, 2018 2:25:52 PM

Tishe’ continues to hover where she is and keeps her driving rhythm to inspire her friends. She calls out the type and distance of the second wave of creatures. “I’ll try to weave some delays so we can get Brom and Edson back on thier feet if they are OK”, she tells the other Keepers.

Taking her time, Tishe’ weaves some metamagic into her next spell, extending the range, and forming a Wall of Ice 120’ long and directly in front of the Mastadon Taxis. She doesn’t think there is a chance the Wall will stop the big beasts, “but maybe the other effect of the Wall can make the goblins pause”, she concludes.

.....
Hover
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Wall of Ice: 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Sickened. 1 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 16 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 2 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 2. 1. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  15d6=46 ;
Monday June 11th, 2018 9:14:10 PM

V slumps a bit as the dragon falls, very relieved that it has gone down. He then turns his attention to the battlefield from 200' up in the air to see what joys are heading their way. V smiles widely at both the distance to target, and the number of them he might actually get to effect with spells, and be useful. He orders the air elemental to attack the incoming goblins riding on the Mastodons in case they are much more dangerous than they currently appear. The elemental then moves 200' towards the enemy.

He yells down to the group "Heal up or power up as best you can for a round and get ready. Position yourselves best for offense and defense. I'm going to spend the next short bit blowing things up, and killing or softening our adversaries. Hopefully they aren't all expert long range marksmen. I love long range spells!! Let's see how they stand up to this!!

V targets one of the mastodons with an empowered chain lightning, and then the goblins on it and as many as possible within 30' as the secondary targets(mastodon plus up to 15 others within 30')(76 damage. reflex save of 26 for mastodon and 24 for goblins to take 1/2 damage)(If wall somehow blocks the line of sight, or would prevent spell from working properly, V will delay until they go through the wall and then fry em)

Active effects:
Fly: 15 minutes
Haste: Duration 24 rounds on all party members
Air Elemental: 11 rounds, 178 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 123/186 Character Sheet  3d8+5=16 ;
Monday June 11th, 2018 10:04:31 PM

Barratore pulls out a potion from his Haversack and drinks the healing liquid. Mastodons with talons and glowing red eyes were likely going to take a bit and deal a bit of pain.
"Emrys get to Edson, Brom's fine!" He looks skyward to V, "Light 'em up V. It's practically a gift"

Spell Effects
Enlarge 4/10
Haste 9/15
Fly 41/50 minutes
Blink 2/5

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+36=49 ;
Monday June 11th, 2018 11:54:37 PM

Royston-Dragon flies forward and upward, gaining height to try to avoid possible missile weapons from the mounted goblins (move action). He stops in mid-air (Hover feat). He breathes deeply and lets out a bellowing roar, directed at the mastodon straight ahead of him.

ooc: Demoralize (standard action) against the mastodon. Intimidate check 52 (forgot Str bonus for Dragon Form from Intimidating Prowess).

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d8=7 ; d8=3 ; d8=3 ; d8=2 ;
Tuesday June 12th, 2018 8:47:30 AM

(Edson received 30 points of healing last round. He never passed out.)

Emrys sends another cure spell at Edson to top him off.

(Casting Cure Critical Wounds on Edson. Healing 5d8+15 = 7+3+3+2+15 = 30, rolls suck.)[/b]

(Sorry, fell asleep early last night. Edson has received 60 points over the past two rounds.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Tuesday June 12th, 2018 9:16:45 AM

" Thank you Emrys" he calls out. He pulls out a potion of bull strength and downs it. If enough time he uses Oil of Bless weapon on his kukhris before readying his bow.

Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+24=33 ;
Tuesday June 12th, 2018 12:01:26 PM

Brom, very disappointed how the battle with the dragon went, takes his time getting himself free. The next enemies are on the way, but Brom knew he'd get no fight from them. They'd be dead long before Brom would get a chance.

So Brom stands and waits. Eventually the casters would run out of spells and get out of his way.

Perception 33

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  2d8+21=29 ; 2d8+21=34 ; d20+12=21 ; d20+12=26 ; d20+12=18 ; d20+12=30 ; d20+12=29 ; d20+12=32 ; d20+12=28 ; d20+12=19 ; d20+12=22 ; d20+12=25 ; d20+12=14 ; d20+12=13 ; d20+12=22 ; d20+12=17 ; d20+12=15 ; d20+12=19 ; d20+12=19 ; d20+12=29 ; d20+12=15 ;
Tuesday June 12th, 2018 12:37:15 PM

Wanting to delay the next wave of attackers Tishe’ calls forth a wall of ice in the past of the onrushing beasts and their passengers. He confidence in the wall is low but it may have an additional effect on the goblins.

Velarin, high up in the sky instructs the others to get read before unleashing his elemental in the direction of the attackers as well as a massive lightning bolt. The bolt strikes the mastodon fully but does not seem to do full damage. The bolt travels from goblin to goblin singing three and hurting one badly.

Pulling a potions form his haversack Barratore drinks deeply as he considers the pain the mastodons may inflict. Assuming Brom is fine he calls to Emrys to help Edson. Looking skyward to Velarin he encourages great violence.

Flying into the air Sir Royston lets out a belloiwing roar at the oncoming attackers. The sounds is mighty and a prophsey of future violence. Sadly these creatures have all been driven mad by Sar and the Bloodgrass, they no longer have the capacity to be effect by such theatrics.

Disappointed by how the battle with the dragon played out Brom considers the next wave on enemies and assumes they will be dead before they reach him.

Wisely Emrys takes a moment to help his most damaged team mate. He heals Edson who drinks a potion of his own. {ooc: Edson, please adjust your health, I am going by what you guys track. You can use the oil next turn, we are still in combat.}

Both Mastodons crash though the walls though they do take some damage form the cold. The goblins take more damage than the Mastodons did. The poor goblin who was still smoking from the lighting bolt loses his grip on the side of the beast and falls of dead.

On they rush closing to roughly 160ft form the closest Keeper, the flying Sir Royston. The wall of ice successfully blocks the Keepers on the ground form seeing what may come next but those flying catch a glimpse of additional harry beasts with larger riders at the base of the giant plant god that look to be headed in your direction.

Rolls:
Break Walls 29 and 34
Ref Save Mastodon: 21
Ref Goblins: 26, 18, 30, 29

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 17
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66,
Goblin 1 – AC 25 | HP -38 -14
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Goblin 5 – AC 25 | HP -14
Goblin 6 – AC 25 | HP -14
Goblin 7 – AC 25 | HP -14
Goblin 8 – AC 25 | HP -14


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+17=28 ; 10d6=29 ; d20+23=24 ;
Tuesday June 12th, 2018 7:59:41 PM

"We got more headed our way after this wave! it's not even close to over yet!

Having softened mastodon 1 a little, V sees that mastodon 2 is a little closer, and decides to target him while his elemental is on the way to start dealing with mammoth 1.

V Drops down 60' and over to Q42, to end at 140' above the ground. He calls forth his empower rod from his haversack, and uses it to empower his fireball, and drop it right beside mastodon 2 (SR 28, damage 50, reflex save 23 for 1/2)

The air elemental closes with mastodon 1, and takes a massive swing at it's head, missing badly.(ac 24, nat 1)

Active effects:
Fly: 15 minutes
Haste: Duration 23 rounds on all party members
Air Elemental: 10 rounds, 178 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Tuesday June 12th, 2018 8:40:18 PM

Tishe’ keeps hovering and tap-tap-tapping a martial song to inspire the Keepers. She hopes each wave doesn’t realize the continued power of the shattered ice wall until it is too late. But she needs to concentrate on the incoming mastodons and goblins. “I see the Keepers keep having problems with difficult terrain. We’re gonna have to do something about that when all this is over!”

The Spellweaver delays until a mastodon is only 30 feet from Brom; then casts a Slow spell to affect the mastodon and all riding goblins!
....
Fly, hover, auto pass. 30’ high
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 15 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 3 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 145/186 Character Sheet  3d8+5=22 ;
Tuesday June 12th, 2018 10:58:26 PM

Barratore watches the Lightning from V and grins although he feels a bit sorry for Brom. He really missed out on the dragon. But hopefully there would be plenty more

Barratore pulls another healing potion and drinks it. "Bottoms up"

Spell Effects
Enlarge 3/10
Haste 8/15
Fly 40/50 minutes
Blink 1/5


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=18 ; 2d6+10=13 ;
Tuesday June 12th, 2018 11:37:20 PM

ooc: Ignore first roll. Changed my mind on spells.

Royston-Dragon flies forward to close the distance (move action), and intones another spell. "Qethsegol ag!" (standard action, wall of fire). An immobile, blazing curtain of shimmering violet fire springs into existence in a ring around the mastodon.

ooc: 13 fire damage to Mastodon 2 and every goblin riding it. No saving throw.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 11/15. Dragon Form 127/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- concentration + 10 rounds.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=62 ; d20+19=34 ; d20+12=25 ; d6=5 ;
Wednesday June 13th, 2018 12:03:22 AM

With the coming mastodon in sight before him, Emrys begins to formulate a special curse. A curse that taps into the power of the root, fueled by all his intensely negative and cruelest impulses.

(Casting Bestow Curse on Mastodon2, empowered by Focus Curse and Reach Spell feat. 20%Chance Spell Blink Check: 62%, success. Spell Penetration: 34, success. Range: Increased from Touch to Long Range: 1000-ft / cast as 6th Lvl spell. Hit Touch AC: 25. Fort Save: 29. Effect: Curse of Gracelessness. Creature falls prone if he moves more than half his speed and suffers 1d6 Dex penalty: 1d6=5)

Daemon moves back to Emrys' side as much as he can (O27).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Wednesday June 13th, 2018 8:39:48 AM

Edson continues wiping the oil on his blades. Waiting for whatever is left to get to him Barratore and Brom.

Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  3d8+5=24 ;
Wednesday June 13th, 2018 10:10:29 AM

Brom takes a potion and drinks it.

CSW: healed 24

HP: 87/179


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+12=19 ; d20+12=20 ; d20+12=16 ; d20+12=13 ; d20+12=22 ; 2d6+10=14 ; d20+18=19 ; d20+22=40 ; d20+22=28 ; d8+14=22 ; d8+14=21 ;
Wednesday June 13th, 2018 1:47:25 PM

Relocating but still in the air Velarin launches a ball of flame at Mastadon 2 while his elemental heads towards Mastadon 1. Neither the beast nor any of its passengers are successful in avoiding the roiling flame that strikes them. The elemental is less successful and cannot connect with its target.

Feeling bad that Brom missed out Barratore downs another position of healing. Sir Royston flying forward calls forth a balzing curtain of violet fire around mastodon 2. The fire clearly injures both mastodon and rider as it continues moving forward. The goblins however fall off of it as nothing but charded corpses.

Seeing the beast still coming Emrys curses him and as the beast advances he falls prone.

Watching the casters do their very effective work Edson wipes some oil on his blades enchanting them while Brom drinks a potion.

Mastadon2 attempts to continue its charge taking more damage from the wall but falls prone still within reach of the wall.

Mastadon1 is waylaid by the elemental and the goblins leap form its sides moving towards the party individually. The mastodon claws {Hit: 40 / 28 Dam: 22 / 21} at the elemental. {ooc: Don’t have its stats in front of me.}

Tishe’ continues her performance and readies a spell to cast when the mastodons close the distance on the melee characters. This does not happen as one fell and the other took a different path.

Looking to the left, right and to other areas you can see that the first wave of creatures is almost all defeated. The Sarr bellows in a voice like thunder, loud enough to shake your teeth.

“YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!”

As he speaks more creatures charge out from his base. Leading the way towards the Keepers are three more mastodons with larger riders. As the creatures emerge The Sarr shrinks slightly yet again.

The flyers know that what is coming will past the ice wall next turn and is moving very fast. {ooc: they will take damage on the way too you}

Rolls:
Mastadon2 Refles: 19
Goblin 5: 20
Gobin 6: 16
Goblin 7: 13
Goblin 8: 22
Fire Wall Damage Passing Thru: 14
Fort Save: 19
Claw @ Elemental 40, 28
Dam @ Elemental 22,21

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 17
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66,
Goblin 1 – AC 25 | HP -38 -14,
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14 | PRONE
Goblin 5 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 6 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 7 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 8 – AC 25 | HP -14, -50, -13, -14 DEAD


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=80 ;
Wednesday June 13th, 2018 4:04:59 PM

Noticing how injured Brom really is, after getting up from under the dragon, Emrys blinks right up behind Brom (P31) and gives him a healing touch.

"Casting Heal on Brom. 20%Chance Blink Spell Cast: 80%, success. Heals Brom 150 points and cures a long laundry list of other conditions.)

"You all do realize my healing powers don't come from a god?! Any more of this and you might start smelling like pine or wet moss!"

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Wednesday June 13th, 2018 4:20:36 PM

Somewhere far away, a Shambling Mound awaits its sapling to start growing ... but it just shrivels up!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=29 ; d20+23=36 ; 2d8+5=16 ; 2d8+5=14 ;
Wednesday June 13th, 2018 4:30:32 PM

The summoned elemental takes two massive shots from the mastodon for 43 points of damage. He returns the favor, hitting AC 29 and 36 for 16 and 14.

V yells to the others. "Keep healing if you need it. this wave is mostly shot. Next wave is coming with larger riders, and probably nastier. I intend to go invisible, and move their way, and start dropping a little fun directly in front of the charging mastodons, say like a wall of force and a black tentacles. Shouldn't break my invisibility, and then I will hit them from behind once they engage you."

V casts invisibility and flies 120' towards the newest incoming mastodons, still at 140' above the ground. As he does, he instructs the air elemental to go attack the mastodons following these after he has killed that one.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 22 rounds on all party members
Air Elemental: 9 rounds, 135 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Wednesday June 13th, 2018 6:55:46 PM

Hovering, Tapping, Tishe’’ isn’t too disappointed that the others stopped the mastodons before she was needed; there looks to be plenty of targets coming! “Shady pick!”, she calls out to Velarin. And she continues to wait, Readying a Slow spell for the first mounted group that arrives to the main group.

“The Sarr is shrinking because of the battle! This can work!” The Spellweaver is still shaken, but that is the first ray of hope that something is actually happening. “If we weaken the BloodWeed enough, the true Sarr may be able to break free from the illness!”

....
Fly, hover, auto pass. 30’ high
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 14 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 4 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet  3d8+5=27 ;
Wednesday June 13th, 2018 9:20:41 PM

Barratore wonders for a moment or two if he should switch or ready for ranged combat. Then, he looks up at V and over at Tishe and then at Emrys. No, there was very little reason and even less to be gained by doing so. Barratore pulls out a 3rd potion and lifts it in a toast to Brom and then then drains it.

Spell Effects
Enlarge 2/10
Haste 7/15
Fly 39/50 minutes


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday June 13th, 2018 11:50:51 PM

Royston-Dragon wheels about, pumping its golden wings for speed. It comes to a halt near the line of other adventurers. "Together we are strong! Let us prepare a proper greeting to receive our foes!" (double move action).

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 10/15. Dragon Form 126/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 10/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Thursday June 14th, 2018 12:50:30 PM

" Brom you ok?" Edson asks the big man. The elf waits still... the casters were handling the mastadons.

Thinking, Edson takes out a potion of protection from evil and downs it.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+15=24 ; d20+15=22 ; d20+22=26 ; d20+22=40 ; d20+23=34 ; d8+14=22 ; d8+14=22 ; 2d8+14=21 ;
Thursday June 14th, 2018 1:16:32 PM

Emrys notices how injured Brom really is and blinks up behind him before healing him. In the process he… kills a baby shambling mount I think. Hardcore. Velarin suggests the others keep healing in preparation for the next wave before turing invisible and flying down the battlefield. Hi Elemental lands two blows to Mastodon1 but it has plenty of fight left in it.

Continue tapping her rhythm Tishe’ she calls out to the others that The Sarr is shrinking because of the battle. She contends that they are weaking the bloodweed helping the true Sarr break free. She keeps her spell ready for the first mastodon to arrive at the group on the ground.

Sir Royston retreats from the prone mastodon and flies back to his other companions. Edson drinks yet another potions this time giving himself protection from evil.

Mastadon2 strugles back to its feat while taking additional damage for continuing to be near the wall of flame. {Dex Damage: Should have done this last round sorry}

The three goblins loop around the air elemental and race towards the non-flying Keepers. They do not appear to be hampered by the difficult terrain.

Mastadon3 and Mastadon4 charge though the gaps in the ice wall taking minor damage to both themselves and there Ogre riders. The final mastodon and ride are approaching slower and take their time to go around the wall. Each oger has an Ogre hook on its back and carries a bow. Oger1 and Oger2 each take a pot shot at Velarin. The flying caster should be glad the mastodons were moving so fast it was hard to aim.

Mastadon1 again attacks the air elemental with two massive clawed feet and with its tusks. {Hit: 26, 40, 34 Dam: 22, 22, 21} Both Mastodon 1 and 2 look rather beat up at this point.

Rolls:
Ogre1 Longbow: 24-8= 16 Miss
Oger2 Longbow: 22-8= 14 miss
Claw 1 @ Elemental: 26
Claw 2 @ Elemental: 40
Gore @ Elemental: 34
Damage 1: 22
Damage 2: 22
Damage 3: 21

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14
Goblin 1 – AC 25 | HP -38 -14,
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14 | Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Ogre 1 – AC24 | HP:

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Ogre 2 – AC24 | HP:

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP:
Ogre 3 – AC26 | HP:


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=39 ; d20+23=27 ; 2d8+6=15 ; 2d8+6=17 ;
Thursday June 14th, 2018 5:18:51 PM

The air elemental after suffering major hits, continues to assault on the mastodon. hitting ac 40 and 28(elemental is an ally, so i assume that inspire works for it as well, if not, second hit misses) for 15 and 17 damage.

V then looks to cause some invisible issues with the charging mastodons. Flying to AY20, at 60' above the ground, V drops a wall of force 10' in front of Ma3 and Ma4, Stretching from BB 13 to BB 27, 10' in height.(from what i read, an indirect attack does not make you visible.) V then waits and watches to see the effects of an immovable object being hit by a nearly unstoppable force.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 21 rounds on all party members
Air Elemental: 8 rounds, 70 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet 
Thursday June 14th, 2018 10:56:29 PM

Barratore moves up to stand beside Brom, "Edson, How about taking a position a bit further to our south, so that you might be in a position to flank when Brom and I engage."
Otherwise the fighter is content to let the softening continue.

Spell Effects
Enlarge 1/10
Haste 6/15
Fly 38/50 minutes



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=14 ;
Thursday June 14th, 2018 11:52:07 PM

Royston-Dragon fires off a spell at the prone mastodon, hoping to knock it out of the fight permanently. "Fus ronaaz!" (standard action, magic missile). He then flies over to move closer to the action (move action).

ooc: 14 force damage on Mastodon 2, no saving throw.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 9/15. Dragon Form 125/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 9/10.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=14 ; d100=60 ;
Thursday June 14th, 2018 11:58:58 PM

Emrys can now see the new wave of combatants. He also sees the three goblins repeatedly hopping up to see over the grass. He decides to put up his own barricade. However, he has to tap into the power of the root to make the spell reach.

(Casting Wall of Thorns, with Reach Spell feat. 20%Chance Blink Spell Check: 14, fail. Hero point reroll: 60, success. Range: Increased from Medium to Long 1000-ft Cast as 6th Lvl spell. Effect: Fifteen 10-ft Cubes. No Save. No SR. Area: (These are 10-ft cubes named by their northwest square): AK10, AK12, AK14, AK16, AM16, AO16, AQ16, AQ18, AQ20, AQ22, AS22, AU22, AU24, AU26, AU28.)

A massive wall of thorns spring up from the ground, immediately trapping all three goblins within its prickly, twisted bramble.... as well as creating a wall separating the attackers from the Keepers.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=42 ;
Thursday June 14th, 2018 11:59:23 PM

Brom grunts at Emrys's comment regarding the cost of his power. With his sword in hand he waits.

Perception DC 42

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=28 ;
Friday June 15th, 2018 10:00:06 AM

Hovering, Tapping, Tishe’ mirrors Barratorre’s demeanor of watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 28
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 13 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 5 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Friday June 15th, 2018 11:40:08 AM

" Yeah.. sure thing. " Edson moves a bit south like Barratore asked.

He continues waiting, flipping his kukhri in his hand.

" The way they're handling it, there wont be nothing for us to flank."

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+6=17 ; d20+6=23 ; d20+6=19 ; d20+20=21 ; d20+22=35 ; d20+22=39 ; d8=3 ; 2d6+14=21 ; d20+14=17 ; d20+14=29 ; d6+5=10 ; 2d8+21=33 ; 2d8+21=37 ;
Friday June 15th, 2018 12:25:14 PM

Between Velarin and Emrys the battle field quickly becomes filled with barriers. Of course one of those barriers is invisible which makes it all the more dangerous. Velarin’s elemental continues to wail away at the mastodon but does not fall under the battering.

Barratore make a positioning suggestion to his teammate while Brom simply grunts. Edson agress on the positioning but worries there will be nothing for him to do. {ooc: feeling a little bad for you guys at this point}

In the air Tishe’ remains with her spell at the ready. Sir Royston launches a series of magic missiles at mastodon2 who takes additional damage from being next to the wall of fire. The combined damage has the creature in a bad condition but it.. is… not…. dead….. yet.

The three goblins, somehow still being in the fith, attempt to push their way though the wall. All take damage but one makes it free. The free goblin locks eyes on the party across the great distance and looks pissed!

Mastadon1, still locked in its death struggle with the elemental unleases a full attack yet again. One claw and a gore connect with the creature. {Hit: 21 / 35 / 36 Dam: 17 / 21}

Mastadon2 simply shuffles forward at what really is a pathetic speed for a creature its size.

Mastadon3 and Mastadon4 thunder ahead headless of the invisible wall which stops their momentum immediately. One of the ogres manages to keep his seat while the other, ogre1, flies over the force wall landing in a heap. Each mastodon takes some damage from the wall and fails to do any real damage to it. {ooc: Gave the mastodons ½ of their own trample damage as I felt they should be injured at least some} Oger1 gets back to his feat and takes a moment to look around confused.

Finally Mastodon5 makes his appearance on the battlefield. Its rider ignores the chaos being created around the others and barrels towards the party.

Rolls:
G2 Str: 17
G3 Str: 23
G4 Str: 19
M1 Hit: 21 / 35 / 36
M1 Dam: 17 / 21
Ogre 1 Ride: 17
Ogre 2 Ride: 29

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17
Goblin 1 – AC 25 | HP -38 -14, -6
Goblin 3 – AC 25 | HP -38 -14, -6
Goblin 4 – AC 25 | HP -38 -14, -6

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14, -14, -14 | Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6
Ogre 1 – AC24 | HP:

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -9
Ogre 2 – AC24 | HP:

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP:
Ogre 3 – AC26 | HP:


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Friday June 15th, 2018 1:45:58 PM

Edson continues moving to N34.. to flank with the other two. (Tried moving myself but couldn't).

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+23=26 ; d20+23=32 ; 2d8+6=19 ; 3d8+5=20 ;
Friday June 15th, 2018 7:52:15 PM

The air elemental continues it's assault on mastodon 1. V wonders which of them will fall first, and hopes it's the mastodon. The elemental hits only once(ac 32) for 19 damage.

V briefly looks over at the newest mastodon, but ignores it. Leaving Brom something fully healthy to kill will make him a lot happier later. The last thing V wants is Brom griping for the next month at not getting to kill anything that wasn't already damaged. At the moment, V decides to heal a little, and then give one of the sore headed mastodons another little present once they get around the wall of force. If the spellcasters can continue to slow down and stagger the opponents as they reach the rest of the group, the others should be able to tear them apart pretty efficiently. Battlefield management isn't normally his preferred route, but in this instance it's working relatively well. V calls forth and drinks a potion of CSW for 20

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 20 rounds on all party members
Air Elemental: 7 rounds, 32 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+16=22 ;
Friday June 15th, 2018 9:24:04 PM

Brom starts to get bored waiting. He sticks his sword in the ground and draws his bow. He takes one shot at G3. The shot has the range but is off to the right.

Range attack (-2 range, +1 morale): AC 22

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=29 ;
Saturday June 16th, 2018 8:48:34 PM

Hovering, Tapping, Tishe’ mirrors Barratorre’s demeanor of watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 12 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=14 ;
Sunday June 17th, 2018 12:32:21 PM

FRIDAY POST

Royston-Dragon fires another salvo of magic missiles at the almost deceased mastodon. He does not move.

ooc: 14 force damage on Mastodon 2, no save.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 8/15. Dragon Form 124/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 8/10.
HP 175/190

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet 
Sunday June 17th, 2018 8:23:40 PM

Barratore is also beginning to think that switching over is the best idea. He sheathes his sword and looses his shield

Spell Effects

Haste 5/15
Fly 37/50 minutes


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Sunday June 17th, 2018 9:31:50 PM

Brom was beginning to think this entire fight was a cosmic prank on him. He was missing when he should have easily struck his foe. He was running back and forth through this cursed grass. And worst of all was the dang spellcasters that killed everything before it even got close to him.

...If it was a test from the Gods, he didn't care for it and if he saw'em he'd give'em a piece of it...

This was becoming too common a scene for Brom. What good was love of battle if ya never got to battle. It was a cosmic question that went through the young man's mind. It was very much like the tree in the woods question, which seemed a dumb question and he thought so every time he heard someone ask it. But now thinking of his own question, it didn't seem so dumb...

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=6 ; d8=8 ; d8=8 ; d100=67 ;
Monday June 18th, 2018 12:04:03 AM

(Several rounds ago, Emrys moved to P31, just behind Brom.)

Seeing the mammoth crash into the invisible barrier and then watch the ogre fly to the ground with a huge belly flop makes him wince! He looks up to see Brom and Barratore's reaction and they seem disappointed and morose. He tries to lift their spirits ...

"Eww, that has got to hurt. That big ogre is going to be really mad when he gets up. Im sure all his buddies aren't particularly happy either! They'll be looking to make this personal. They will probably want to wear our skins like a hat for that little maneuver. Hope you guys are up to it ... I'm getting low on spells."

Emrys then decides to heal up the rest of Barratore's scratches and cuts with a minor cure spell.

(Casting Cure Moderate Wounds on Barratore. Heals: 2d8+10: 8+8+10= 26 points. 20%Chance Ethereal Spell: 6%, fail. However, Barratore is ethereal as well (Blink Spell, almost forgot!). Emrys still attempts to touch the ethereal Barratore: 20% Miss Chance: 67% success!)

"Bad timing," he curses ...the spell went off in the Ethereal. But Barratore is ethereal too ... and he connects as the minotaur phases into the ethereal. That was the first time he ever healed anyone within the 'Upside Down'.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+4=10 ; d20+4=5 ; d20+10=17 ; d20+14=29 ; d20+22=24 ; 2d6+14=18 ; d20+22=28 ; d20+22=38 ; d20+22=29 ; d8+14=20 ; d8+14=16 ; 2d6+14=26 ;
Monday June 18th, 2018 1:46:38 PM

Edson moves to a better position and continues to wait for the not so onrushing horde. Velarin’s elemental continues to wail away at Mastodon1 and somehow senses that two hits would have killed it but one is not enough. {ooc: Giving you the HP at this point, below} The elementals master drinks a healing potion and waits to see if the beasts make it closer. Board Brom sticks his sword in the ground and fires off an arrow which fails to connect. He begins to wonder if this battle is some elaborate test for him from the gods.

Still in the air Sir Royston fires off more magic missiles into the hide of Mastodon2. Also in the air Tishe’ remains at the read with a slow spell. Waiting for anything to get within 30ft of the melee group. Baratore puts away his weapons and waits.

Trying to lift the spirits of his muscular frinds Emrys quips on how the ogre must have smarted from the fall it took. He then takes a moment to heal Barratore some more.

Goblins 2 and 4 are still embed within the wall and will not be a threat any time soon it seems. Goblin3, free of the wall, closes about half the distance between himself the non-flying party members that he can see. Mastodon2 lumbers forward off balance and out of sorts from both the curse placed on him and blood loss.

Mastadon4 along with its ride ride along the wall until it ends and turn towards the group. Ogre1 gestures to Mastodon3 to go around the wall but need not as the Mastodon thunders into the side of the elemental before it begins moving at full speed at the wall of thorns. {Attack @ Elemental Hit: 24 Dam 18} Mastodon 1 continues its losing battle with the elemental lashing out with claws and slam yet again. {Attack @ Elemental Hit: 28, 38, 29 Dam: 20, 16, 26}.

Rolls:
Goblin Str: 10
Goblin Str: 5
Ogre 1: Handle Animal: 17
Ogre 2: Ride 29
M3 Hit: 24 Dam: 18
M1 Hit: 28, 38, 29 Dam: 20, 16, 26

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161
Goblin 2 – AC 25 | HP -38 -14, -6, -6 = 12/76 HP | In Wall
Goblin 3 – AC 25 | HP -38 -14, -6 = 18/76 HP
Goblin 4 – AC 25 | HP -38 -14, -6, -6 = 12/76 HP | In Wall

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14, -14, -14, 14 = 24/161| Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 |

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -9 = 148/161
Ogre 2 – AC24 |

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: 161/161
Ogre 3 – AC26 |


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+18=28 ; d20+13=19 ; d20+8=22 ; d8+5=8 ;
Monday June 18th, 2018 2:20:37 PM

Brom fires three times at G3.

Range Attack (+1 morale): AC 28, other miss; damage 8

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+20=27 ; d6+4=8 ;
Monday June 18th, 2018 5:57:58 PM

The elemental, assaulted on two fronts now, gets crushed by the power of the mastodon's, and disappears to his own plane of existence.

V, still at 60' above the ground and invisible, seeks to copy his little trick with the wall of force, but with a different spell and effect. V casts black tentacles, and lays them directly in the path of the charging mastodon 4. Once the Mastodon arrives there a split second later, all the tentacles reach and grab at every creature in the spell radius. (CMB 27)(8 damage if grappled).

V then invisibly flies to X32

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 20 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 15 rounds duration

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Monday June 18th, 2018 6:51:59 PM

Hovering, Tishe’ ends her rhythmic tapping, conserving her magic, and continues watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 11 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=49 ; 2d6+24=29 ; d6=2 ; d6=1 ; d6=5 ;
Monday June 18th, 2018 11:42:38 PM

Royston-Dragon has had quite enough of Mastodon 2. He charges and tries to chomp into it's hide.

ooc: Charge (on mobile, cannot change map), bite attack 49, 30 damage + 3 holy + 5 fire.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 7/15. Dragon Form 123/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 8/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Tuesday June 19th, 2018 6:38:34 AM

" Save the world fight.. and we're waiting. They're having all the fun and we're just standing here."

Edson continues balancing the kukhri point first on the palm of his hand, waiting for anything to make it to them.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+21=41 ; d20+21=35 ; d20+16=36 ; d20+11=14 ; d20+6=10 ; d20+21=39 ; 2d6+18=23 ; 2d6+18=24 ; 2d6+18=28 ; 2d6+18=28 ; 2d6+18=25 ;
Tuesday June 19th, 2018 8:37:40 AM

The Blinking and Enlarge spells cease and the huge minotaur returns fully to the Wold is his slightly less impressive 9' form.
Barratore Quick Draws his magical bow and sends a small flight of arrows at the southern most Mastodon. (5)
3 of the arrows punch into the creature and the first buries deep into its neck

Range -2 Deadly Aim Hit AC 41 -Crit 35 / 36 / 14 / 10 / 39
Dmg 23+24+28 / 28 / miss / miss / 25 Total = 128

"It's OK Edson. You just get ready for when they do get here. Sar is looking mighty large out there still and I don't think this is the last thing coming our way."

Barratore is no longer enlarged and no longer Blinking

Spell Effects
Haste 4/15
Fly 36/50 minutes

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+14=29 ; d20+4=24 ; d20+4=8 ;
Tuesday June 19th, 2018 3:27:23 PM

Brom finally getting a little action wounds the still advancing goblin. However the arrow is not enough to kill it. Velarin every the tricky mage summons forth Black Tentacles. This bit of magic however has no discernable on the mastodon {CMD39}.

Also in the air Tishe’ continues inspiring her team and keeps her spell at the ready. Sir Royston moves forward and finishes off the already bedraggled Mastodon2! Still waiting, patiently, Edson grouses that the casters are getting all the fun. Barratore takes a moment and nearly decimates the most recent arriving mastodon.

Undetered by the hail of arrows Mastodon5 comes thundering at the group and, when closer, its rider leaps off wielding a giant ogre hook. {Ride: 29} Goblin2 & Goblin4 die in the Wall of Thorns as they struggle tearing themselves apart. Mastadons 1, 3, 4 and 5 all advance as well as the unmounted Ogre1.

{None quite make it to trigger slow range as listed}

Rolls:
Ride Check: 29
Str: 24
Str; 8

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161

Goblin 3 – AC 25 | HP -38 -14, -6, -8 = 10/76 HP

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 |

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10, CMD39 | HP: -4, -9 = 148/161
Ogre 2 – AC24 |

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -128 = 33/161
Ogre 3 – AC26 |

_______________________________________


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday June 19th, 2018 4:00:15 PM

Having flown to X32 last round, V now flies to K29, and lands there directly behind Barratore. "Got a little present for you big fella. I Think we still have a long way to go, and I have a feeling that healing spells are getting as low as the rest of the spells. I'm gonna conserve a bit of offense, and let you boys play with what's left of these guys. If Brom or Edson is not in the middle of the Fray, I will have something for them in a moment too."

V then casts Stoneskin on Barratore, remaining invisible in the process.(duration, 150 minutes or until discharged, Gives DR 10 adamantine until 150 HP used)

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 19 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 14 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Tuesday June 19th, 2018 6:16:00 PM


“Meh, close enough!”, quips Tishe’, and targets Mastadon 4, 5, and Ogre 3 with her Slow spell!

She still hovers, watching, and gauges the size of the poor, sick Sarr. She shakes her head at Edson. “Fun? Your threads were cut only a couple of weeks ago, Sieur Edson, how much more ‘fun’ do you really weave? For me, I just want to protect all the Piggies who can’t protect themselves.”
......
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 10 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=37 ; 2d6+31=34 ;
Tuesday June 19th, 2018 9:44:47 PM

Brom tosses his bow away, drawing his sword as moves up slightly, only to distance himself from others. There he readies his sword for battle. He will strike back at any opponent attacking him.

Readied action (using Strike Back, PA, Rage, +1 morale bonus): AC 37, damage 34

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=100 ; d20+19=37 ;
Tuesday June 19th, 2018 11:20:35 PM

(For the past 4 or 5 rounds, Emrys is located at P31. He's not been moved. I don't know how. Every time I touch or click on the map, something very bad happens.)

Daemon isn't liking his position not one bit and he slithers as fast as he out of the field of battle. (Moves to N27)

Emrys thinks the ogre and mastodon are now a little too close for comfort ... even with Barratore and Brom nearby. He decides to change the numbers to their favor. He begins to cast a devious little spell.

(Emrys casts Dominate Person on Ogre3. Target: One Humanoid ... an Ogre is a large humanoid (giant). 20%Chance to cast spell within Ethereal: 100% success. Spell Penetration: 37, if applies. Range: 60-ft. Will Save DC: 24. Duration: 15 days.)

IF the spell takes hold of Ogre3, Emrys mentally tells the Ogre in his native Giant Language, "Kill your mount that you rode in on, quickly!"



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+23=36 ; d20+18=36 ; d20+13=22 ; d20+8=17 ; d20+23=29 ; 2d6+18=25 ; 2d6+18=24 ; 2d6+18=29 ;
Wednesday June 20th, 2018 11:48:45 AM

Barratore pulls back on his bow and takes aim at another Mastodon.

M4 - Deadly Aim Hit AC 36 / 36 / 22 / 17 / 29 Dmg 25 / 24 / miss / miss/ /29

V casts a spell and Barratore feels the Stoneskin spell take hold and smiles a bit. "You're going to make this too easy V"

Spell Effects
Haste 3/15
Fly 35/50 minutes
StoneSkin DR 10/Adamantine

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+15=17 ; d20+15=34 ; d20+6=9 ; d20+22=38 ; 2d8+12=17 ; d6=5 ; d100=96 ; 2d8+21=29 ; d20+22=26 ; d20+22=24 ;
Wednesday June 20th, 2018 2:21:33 PM

As the beasts managed to get around the various walls Velarin relocates and casts Stoneskin on Barratore before announcing he has something from Brom and Edson as well. Tishe’ finishes casting Slow and Mastadon4 and 5 along with Ogre3. The ogre and mastodon5 are immediately effected but the spell does not make it past Mastodon4’s resistance. {ooc: I rolled spell resistance to keep things moving.] As she casts she reminds Edson of his recent deficit of life.

Emrys casts Dominate Person on Ogre3 who fails his save. {Save: 9} He then commands him to kills his mount. The ogre, already slowed by Tishe’, swings its ogre hook at it’s mount. {Hit: 38 Dam: 17+5 electric] The ogre connects and nearly kills his former mount. {ooc: Emrys, is P31 where you want to be.}

Barratore quips that Velarin is making this too easy as he buries three arrows in mamoth4.

Standing in front of a trampling mastodon4 Brom swings for fairly massive damage as the beast attempts runs him clean over. {Trample Damage: 29 | Reflex DC31 for half or you can take an AOO If you kill it with AOO no damage is taken.}

Mastodon5 has taken damage from its rider but does not fight him and continues to move towards the group. In doing so it opens itself to an AOO from Ogre3 but the ogre cannot connect with the mastodon. Mastodon5 barrels forward and tries to slam into Edson. The beast misses.

Ogre1 continues to close the distance as does Mastodon1 and Mastodon3.

Looking to the left and right of your group it would appear that the second wave is being beaten back successfully as in your own area the creatures are beginning to be bloodied or turned to allies. The voice of the substantial smaller Sarr bellows at the groups again.

“YOU VILLAINS, DID YOU NOT THINK I HAD RESERVES? RIGHT AND FREEDOM WILL WIN, AND THE LAND WILL BE REBORN! I WILL OVERWHELM YOU WITH SHEER NUMBERS.

Again the Sarr shrinks a bit as more, smaller, creatures stream out from its base heading in your direction. They are too far to be able to see exactly what they are but there are several.

Rolls:
Mastodon4 Spell Resistance: 17 - saves
Mastodon 5 Spell Resistance: 34
Mast4 if needed for blink: 96
Mast4 Trample Damage: m29
Ogre5 AOO Hit: 26
Mast5 Slam @ Edson: 24

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161

Goblin 3 – AC 25 | HP -38 -14, -6, -8 = 10/76 HP

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 | DR2/-, Resist Fire and Elect 22

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10, CMD39 | HP: -4, -9, -25, -24, -29, 34 = 36/161
Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -128, -7 = 26/161 | SLOW
Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | SLOW

_______________________________________


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78  d20+28=35 ; d20+20=33 ; d20+20=31 ; d20+20=40 ; d20+20=31 ; d20+17=25 ; d20+17=21 ; d20+12=28 ; d8+5=12 ; d4+4=7 ; 2d8+10=20 ; d4+4=5 ;
Wednesday June 20th, 2018 3:19:54 PM

GM EDIT: Fix your HP

Edson steps up and deftly dodges any attack of opportunity. (Acrobatics 35)

He starts slashing into the mastadon with his Blessed Kukhris and sword.

Hit ac 33 12 dmg
Hit ac 31 7 dmg
Hit ac 40, crit confirmed 20 dmg
Miss ac 25
Hit ac 28 5 dmg

L. Sword is +2, Kuhkri is +1 (both blessed)

Effects:
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d6=6 ; 10d6=43 ; 10d6=43 ;
Wednesday June 20th, 2018 6:32:44 PM

Tishe’ sees an opportunity as four of the enemy align into a nice line. She swoops back, flying over the large Barratorre, and eyes the line of mastodon 4, goblin 3, ogre 1 and mastodon 1. Then she weaves magic...

Lightning Bolt! 43 damage, Reflex DC 21 for half

Quickened Lightning Bolt! 43 damage, Reflex DC 22 for half

“More creatures and the Sarr is smaller, But those are a lot of creatures!”, Tishe’ says shakenly.

.....
Fly, to M33, auto pass. 30’ high

Slow. 11 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 9 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 5. 2. 1. 3.

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+14=31 ; d20+14=17 ;
Wednesday June 20th, 2018 6:38:06 PM

Lightning Bolt #1 SR: 31

Lightning Bolt #1 SR: 17



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday June 20th, 2018 7:39:21 PM

Seeing that aiding Edson might put him in trample range, V calls forth a scroll from his haversack and Invisibly flies down the gap between the bad guys, landing at T32 Right behind Brom.

"Just your friendly neighborhood wizard behind you, feel free not to cut me in half when I apply this little spell. Yeah, yeah, I know you don't need it, but I'm already here, so humor me."

V then casts Stoneskin on Brom.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 18 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 13 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=38 ; 2d6+31=42 ; d20+25=40 ; 2d6+31=40 ;
Wednesday June 20th, 2018 11:36:20 PM

AoO: AC 38, damage 42

Brom stands his ground and strikes at the mastodon charging him, striking it firmly below the head.

After receiving the spell from V, he moves over to head off the incoming goblin and ogre. As with the mastodon, he readies himself to strike.

Readied action (using Strike Back, PA, Rage, +1 morale bonus): AC 40, damage 40

Stoneskin (150)
Rage: 3



Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Wednesday June 20th, 2018 11:42:47 PM

Emrys decides to take a tactical retreat from his very crowded spot. Daemon also does the same. (And they both meet up at J28.). He activates his Bramble Armor (free action), just in case.

(Emrys takes a Withdraw Action and moves behind Barratore at J28. Blinking: 50% miss chance. Bramble Armor (SU) deals 1d6+7 piercing damage to any attack made against him.)

(Daemon is Invisible.)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+12=15 ; d20+12=13 ; d20+6=24 ; d20+8=27 ; d20-6=11 ; d20-8=4 ; d20+6=26 ; d20+8=12 ; d20+8=10 ; d20+8=24 ; d20+22=31 ; 2d8+12=17 ; d6=3 ; 2d8+12=20 ; d20+22=31 ; d6=4 ;
Thursday June 21st, 2018 1:37:38 PM

Finally in the fight Edson steps up, dodging a sweeping tusk, and lays into mastodon5 with his blades. The beast gives out one giant sigh as it collapses into the sargrass plain. Flying to the prefect position Tishe’ lets lose with first one bolt of lightning and then another {ooc: She really doesn’t want B and B to have any fun it seems} Mastodon4 and Mastodon1 take the full force of the first lightning bolt and quickly die. The goblin is more nimble and would save both if he were not dead after the first shot grazed him. The oger1 dances out of the way of first but not of the second bolt of lightning. Tishe’ also managed to catch Ogre2 with one full and one part bolt, in the confusion she had not seen him on the back of the recently killed creature. {ooc: I forgot he was there last round too!}

Velarin simmpons forth a scroll and invisibly flies behind Brom. Knowing it may be unnecessary he still casts Stoneskin on Brom. Emrys takes a moment ro relocate himself away form the action and activates Bramble Armor.

Brom readies for the mastodon charge that will never come thanks to Tishe’s lightning. He does however find himself between two ogres and lands a might blow on ogre1 as it comes in to attack.

Mastond3, the Last Mastodon, moves down towards the group, getting closer to Brom but not close enough to do anything.
Ogre1 moves and takes a single swing at Brom with his ogre hook. {Hit: 31 Dam: 17 +3 Electric} Ogre2 also moves in on Brom and swings once with his ogre hook. {Hit: 31 Dan 20+4 Elect}.

Ogre3 is dominated and waits for a command since his target is dead.

Those that can spare a moment to look up notice that a shape is flying in their direction but cannot make it out quite yet.

Rolls:
Mas4 Ref: 12
Mas1 Ref: 13
Gob Ref: 24 / 26
Ogre 1 Ref: 27 / 12
Ogre 2 Ref: 10/24
Oger 1 hit @ Brom: 31 | Dam 17+3
Ogre 2 Hit @ Brom: 31 | Dam 31+4

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: -43, -21, -40 = 116/180.

Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: - 21, -32 = 116/180

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

_______________________________________


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Thursday June 21st, 2018 3:38:10 PM

Edson wipes the blades on the dead mastadon. He notices the shape coming.

" Keepers... we have something incoming. "



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+23=37 ; d20+18=21 ; d20+13=17 ; d20+8=9 ; d20+23=36 ; 2d6+18=22 ; 2d6+18=28 ;
Thursday June 21st, 2018 4:24:50 PM

Barratore takes aim on the Mastodon and lets Brom have the ogre. Unfair to all parties, but that was how it was going to be

Deadly Aim Hit AC 37 / 21 / 17 / 9 / 36 only striking twice Dmg 22 / 28

Spell Effects
Haste 2/15
Fly 34/50 minutes
StoneSkin DR 10/Adamantine 150/150

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  5d4+5=17 ; d20+18=20 ;
Thursday June 21st, 2018 7:25:32 PM

Tishe’ keeps hovering, and chances a glance to try and identify the next wave of ill creatures while the Keepers take down the last of the Ogres and Mastodons.

She delays, and if an ogre is still standing, she casts a Magic Missle spell.

.....
Fly, hover , auto pass. 30’ high
Perception. 20 to identify horde of small creatures
Delay. Magic Missle. 17 damage.

Slow. 10 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 8 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+13=26 ; d4+5=7 ;
Thursday June 21st, 2018 9:52:27 PM

V casts Mirror image on himself, creating 7 invisible duplicate images of himself, and then joins Tishe' at 30' in the air and at M32 and looks to the sky to see what bundle of joy approaches.(perception 26)

Mentioning to Tishe', now next to the invisible V "On your left. Don't know about you, but I'm running out of spells to throw. I Just hit Brom and Barratore with Stoneskins. That should keep them going a little longer. Other than a pair of lightning bolts, most my remaining stuff is short range.

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 17 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 12 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=35 ; 6d6+31=52 ;
Thursday June 21st, 2018 11:01:00 PM

The casters again take away one of Brom's play things. Fortunately there are more friends to play with. Brom is struck by both ogres, but V's spell absorbs some of the blow.

Brom moves closer to ogre 1 and swings a mighty swing.

Attack (rage, +1 morale, IVS, PA): AC 35, damage 52

Rage: 4
Stoneskin: 130/150

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Thursday June 21st, 2018 11:43:11 PM

Emrys blinks over to a better position to assess the field of battle. Daemon does his best to follow as the slithers around behind Barratore. (Emrys moves to N32. Daemon moves to J28.)

Emrys mentally controls his ogre slave (in Giant) to move in behind ogre1 and attack the giant from its flank.

He informs the others, "Like the Shamblers, that Ogre is mine," he says as he points to Ogre3.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=46 ; 2d6+24=31 ; d6=6 ; d6=3 ; d6=1 ;
Thursday June 21st, 2018 11:48:08 PM

ooc: My apologies for not posting! We had a minor crisis at work and it left me swamped. Posting as normal!

Sir Royston was momentarily lost in thought after the death of the mastodon but quickly rejoins the fray. He charges the nearest ogre and tries to bite again!

ooc: Charge attack against O3, bite 46, 31 damage + 9 holy + 1 fire.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 4/15. Dragon Form 120/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 5/10.
HP 175/190

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday June 21st, 2018 11:53:02 PM

ooc: WHOOPS! I meant Ogre 1. Not Emrys' pet ogre.

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Friday June 22nd, 2018 2:34:46 PM

“I can see you, sweetie”, replies a smiling Tishe’, “I cast a See Invisible spell to target the gnome on the dragon’s back before.” The short human woman ticks a lock of wavy brown hair absently behind an ear. “Probably want to keep some spells in reserve. There’s no telling how large the pattern is in this fight. I only hope we can save the Sarr from itself!”

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday June 22nd, 2018 7:37:56 PM

Edson calls out that there are incoming coming from the Sarr yet again. Barratore sizes up the opponents and choses to lay into mastodon3. Two of his swings bite deep into the creature. Ragin Brom takes a swing that bites deep into Ogre1.

Blinking to a better position Emrys while Daemon slithers out of harms way as well. With the other casters he lets them know that he has control of one of ogre3. Sir Royston nearly bites Emrys’s pet but changes at the last moment and

In the air Velarin casts mirror image on himself and looks to see what bundle of joy is headed your way. {ooc: Answer below} He then consults with Tishe’ about being low on spells and lets her know he has cast Stoneskin on the front line folks. For her part Tishe blasts away at Ogre1 as it survived the other attacks. Her missles find there mark, as always, and punch straight through the creatures back before exiting the chest. Ogre1 falls dead. Tishe’ then assures Velarin that she can see him.

Ogre3, seeing Ogre1 dead, moves to attack Ogre2 as it is the best he can do with the command given. He is slowed though so all he can do is move and not attack.

Ogre2, still alive and pissed off, moves and attempts to lay into Barratore. {Hit: 32 | Dam: 23}

Closing fast, now much closer and about 60ft in the air is a new arrival. Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain. This demonic visage flies forward. Know Plains DC36 Highlight to display spoiler: { The creature is a Horned Devil that has been infected by the bloodweed. A flying evil outsider with immense strength and some spell casting ability. Immune to poison and fire. }

Also with a pop of displaced air two other figures teleport into the field of combat. The size of a horse, this demonic locust has a scorpion's stinger and an almost-human face. Its front legs end in clawed hands. Know Plains DC20 Highlight to display spoiler: { These are Derakin. Slower flying demons who are immune to electricy and poison. }

Rolls:
Ogre Hook @ Barratore: Hit 34 | Dam: 23

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28 = 98/161

Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: - 21, -32, = 16/180

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

D1 -

D2 -

HD -

_______________________________________


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday June 22nd, 2018 11:11:10 PM

New arrivals get Brom's attention. He moves out to intercept one.

Rage: 5

Stoneskin: 130

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+22=40 ; 10d6=41 ;
Saturday June 23rd, 2018 8:11:56 AM

V eyeballs the new arrivals, and recognizing what they are(Know planes 40), calls them out to his friends. "The creature with the chain is a Horned Devil, A flying evil outsider with immense strength and some spell casting ability. It's Immune to poison and fire. The other two are Derakin. Slower flying demons who are immune to electricy and poison."

"Hey Tishe', I don't think we want to be hanging around in the air anymore. Probably best to get nearer the fighters. I'm gonna target the big one with lightning until it gets closer. I have a couple cones of cold and disintegrates for short range after that."

V targets the horned devil with an empowered lightning bolt(68 damage, reflex save 23 for 1/2), and then V drops to the ground at L31.

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 16 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 11 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 174/186 Character Sheet  d20+27=38 ; d20+22=31 ; d20+17=30 ; d20+12=28 ; d20+27=37 ; 2d8+21=32 ; 2d8+21=32 ; 2d8+21=30 ; 2d8+21=28 ; 2d8+21=33 ;
Sunday June 24th, 2018 12:28:53 PM

Barratore grins a bit as the ogre comes in. The ogres attack draws blood, but the wound was minor. Barratore draws his sword with his free hand while keeping his bow in the other and retaliates. The blade flashes across the ogres chest and torso

Quick draw. PA. hit AC 38 / 31 / 30 / 28 / 37. Dmg 32 / 32 / 30 / 28 / 33

Haste
Fly
Stoneskin

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Sunday June 24th, 2018 4:08:10 PM

Tishe’ nods and takes Valerin’s advice, flying down to land a little ways away ( so one spell can’t fry all them tee casters). “Demons!”, she spits, “the worst bullies of any of the planes.” They need to slow down the demonic coordinated attack, and Tishe’ gets to work.

Targeting Derakin#2, Tishe’ carefully casts a Silent Resilient Sphere, hoping to capture the demon in an unbreakable sphere! (For a short time)
.....
Fly, down 30’, auto pass
Cast Silent Resilient Sphere. Reflex DC 21 or D2 is inside a bubble of force!

Slow. 9 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 7 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d20+22=26 ; d20+22=29 ; d100=41 ; d20+19=29 ;
Sunday June 24th, 2018 11:37:17 PM

(Knowledge [planes]: 26, on the horned figure, fail. Knowledge [planes]: 29, on the disturbing horse, success.)

After V states what the Horned Devil is, Emrys answers, "Yes, that's what I thinking. I know my vermin well!"

Emrys then begins a nasty little necromantic spell, empowered by a curse and the reach of the slithering root.

(Casting Suffocation on Derakin1, empowered by Focus Curse and Reach Spell feat. 20%Chance to Miscast: 41%, success. Range: increased from Close to Medium: 250'. Fortitude Save: 29. Spell Penetration: 29, if applies. Duration: 3 rounds.)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=51 ; 2d6+24=31 ; d6=5 ; d6=4 ; d6=1 ;
Sunday June 24th, 2018 11:50:46 PM

Seeing great success with his tactic of charging and biting, Royston-Dragon charges again at the creature immediately north.

ooc: Charge, bite attack 51, 31 damage + 9 holy + 1 fire

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 3/15. Dragon Form 119/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 4/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Monday June 25th, 2018 11:03:29 AM

Edson turns behind him to Tishe. " Ill do my best to keep it off you... any chance you have one of thos invisibility spells?"

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+17=24 ; d20+13=18 ; d20+13=30 ; d20+23=29 ; 2d8+14=22 ; d20+18=20 ; 10d6=36 ;
Monday June 25th, 2018 1:26:15 PM

{oos: SR along with others stats is listed, I thought I had done that last time.}

Moving towards the center Brom gets in an intercept path for the flying Horned Devil. Velarin lets the Keepers know what is coming their way before lanching a lighting bolt at the Horned Devil and dropping to the ground.

Barratore grins a bit as the ogre attacks and draws blood. He lashes out with his sword and swings again and again carving Ogre2 into multiple pieces. Nodding at Velarin’s advice [b] Tishe’ lands a little away form the others and casts Silent Resilient Sphere. The creature tries to dodge but is caught in the trap. Once he hears what is coming Emrys agrees that that is what he was thinking as well. He attempts to cast Suffication to take one of the Derakin out of the fight but the creature resists but is staggered for the moment.

Haiving found good effect with this stragity Sir Royston flies towards Derakin1 and bites. Taking a defensive posture Edson tells Tishe’ that he will do his best to keep the creatures off of here.

Mastodon3 who was lost in the shuffle moves up and takes a single attack at Barratore {hit: 29 dam: 22} Ogre3 again stands around being dominated but with no valid instructions since the death of ogre2.

Derkni2 is trapped but Derkni1 flies into the air to meet Sir Ryoston head on aggacking with its poison sting. {Hit: 20} The sting connect connect but the crearture is now flying at the same height as Sir Royston.

The Horned Devil smiles as it flies forward looking at the casters and rogue down in the grass. With a snarl he launches a mote of fire which explodes between Emrys, Tishe’ and Edson. {Fireball Dam: 36 Ref: 19 for ½}

Rolls:
HD Reflex: 24
D2 Ref: 18
D1 Fort: 30
Mastodon: Hit 29, Dam 22
D1 Hit: 20
Fireball: 36

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28 = 98/161

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

Derakni1- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 95/126

Derakni2 - AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126 STATUS: Resilient Sphere (trapped)

Horned Devil – AC32 | DR10 good and silver, Immune Fire and Poison, Resist Acid and Cold 10, SR27 | HP 183/217

_______________________________________


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+17=37 ; 10d6=36 ;
Monday June 25th, 2018 7:42:53 PM

V, now visible, but with 7 duplicate images, once again focuses on the horned devil. Using his empower rod, he empowers another lightning bolt, and lets it fly at the horned devil. (SR 37, damage 61, reflex of 23 for 1/2).

V then backs up to K31

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 15 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 10 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+9=15 ; 10d6=29 ;
Monday June 25th, 2018 8:03:47 PM

Shaken, Tishe’ can’t dodge properly, and the fireball washes over the Spellweaver.

Now with skin like a bad sunburn, she wades through the tough ‘Grass to make more space between her and another area effect spell. Having the space, and D2 under momentary wraps, she looks to assist Velarin with a Lightning Bolt of her own!

The smell of ozone and a flash of brilliant light accompany the bolt sticking the Horned Devil. (29 damage, Reflex DC 21 for half)

......
Move to M,38
Cast Lightning Bolt
Resilient Sphere. 11 rounds
Slow. 8 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 6 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 174/186 Character Sheet  d20+27=30 ; d20+22=25 ; d20+17=37 ; d20+17=27 ; d20+12=16 ; d20+27=38 ; 2d8+21=31 ; 2d8+21=34 ; 2d8+21=27 ;
Monday June 25th, 2018 9:52:13 PM

The mastodon barrels in, but the Minotaur is quicker and side steps the creature's attack. Barratore repeats what happened to the ogre on the mastodon. He needed to put it down fast and get to the real opponents on the field

PA Hit AC 30 / 25 / 37 crit 27 / 16 / 38 Dmg 31 / miss / 34 / miss / 27

Haste 3/15
Fly
Stoneskin 140/150

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday June 25th, 2018 11:45:04 PM

Brom stands ready to attack.

Rage: 6

Stoneskin: 130

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+32=44 ; 2d6+24=33 ; d6=3 ; d6=4 ; d6=1 ;
Monday June 25th, 2018 11:58:32 PM

Royston-Dragon attacks Derkni2 again.

Bite attack 44, 33 damage + 7 holy + 1 fire

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 2/15. Dragon Form 118/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 3/10.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=34 ; d100=73 ; d100=17 ; d20+19=24 ; d20+19=37 ; 2d4=6 ; d20+13=20 ;
Tuesday June 26th, 2018 12:12:37 AM

(Reflex save: 34, for half. 50%Blink miss chance: 73%, no miss.)

(Derakni 1 is staggered for one round. He is only allowed one action: a move or standard action, not both.)

Emrys suddenly becomes solid again ... no longer blinking between worlds (Blink spell ends) ... "This fight needs to end!"

An ever present serious expression begins to break into anger. He moves forward to T31 (thanks to haste) and begins to weave the most powerful necromagic he has ever tried to cast. He stumbles a little bit with the power struggle of negative energies, but the hero digs down deep to find his resolve. A black ray of crackling energy shoots out from his finger.

(Casting Energy Drain on the Horned Devil. Range: 60'. Spell Penetration: 24, fail, Hero Point: 37, success. No Save. Range Touch Attack hits Touch AC 20. The Horned Devil gains 6 negative levels.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78  d20+19=38 ; d20+19=37 ; d20+20=34 ; d8+5=12 ;
Tuesday June 26th, 2018 9:48:40 AM

Edson easily dodges the fireball and begins sprinting at the demon (002). He tries to side step any incomong attack (acrobatics 37) before slashing with his blessed sword. (Hit ac 34, 12 dmg, Blessed sword acts as +3 and good for D.r)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+17=22 ; d20+17=20 ; d20+14=17 ; 6d6+9=32 ; d100=73 ; d100=77 ; d20+18=33 ; d4+8=12 ; d20+18=35 ; d20+18=26 ; d4+8=10 ; d4+8=9 ; d20+18=32 ; d8+8=16 ; d20+22=25 ; d20+22=37 ; d8+14=22 ; d8+14=15 ; d20+23=26 ; 2d8+14=23 ;
Tuesday June 26th, 2018 10:42:35 AM

Still dealing with the last mastodon Barratore lays into the creature. He lands three mighty blows but the mastodon still stands, bloodied and beyond the point of feeling pain. Brom stands ready to fight when called on.

In the air Sir Royston continues to battle the flying Derakni1. He ands another bite on the creature filling his mouth with demons blood. Edson [b/] heroically runs forward at Derakni2, careful to dodge attacks that do not come and bounces his blade off of the Resilient Sphere the creature is already trapped in. {ooc: Sorry man but it was in the post and in the notes below and I am pretty sure there is little that can break that bubble. The casters have really removed any hope of feeling epic for the melee folks.}

[b] Velarin
launches a bolt of electricity at the fling Horned Devil before backing up a step. The devil cannot get out of the way and takes the full force of the blast. After getting singed by the fireball Tishe’ also launches a lighting bolt at the Horned Devil. Still smarting form the first blast the devil again gets hit full on by the blast. Not to be outdone by the other casters a slightly smoldering Emrys launches a different type of bolt as a ray of crackling black energy shoots from his fingertips striking the Horned Devil who clearly grows substantially weaker form the blast.

Roaring the horned devil flaps its still powerful wings and charges at the bloodwitch, light reflecting off of its black claws as they fly at Emrys! {Hit: 17 Dam: 32} The dark magic has clearly effect the mighty devil. A roar of frustration batters the bloodwitch as the devil screams again.

In the air Derakni1 attacks with teeth, claws and tail at Sir Royston. {Hit: 33 / 35 / 26 / 32 Dam: 12 / 10 / miss / 16} Three of the attacks connect and Sir Royston can feel poison flow into this veins. {DC21 Fort: 1d4 Con drain | 6 rounds cured by two consecutive saves.}

The final mastodon attacks Barratore with claws and a gore attack. {Hit: 23 / 37 / 26 Dam: Miss / 22 / Miss}

Finally, beside Brom and Baratore additional Derakni materialize with a pop of displaced air teleporting onto the battlefield.

Rolls:
HD Reflex: 22
HD Ref: 20 – OH COME ON!
HD Hit: 17 Dam: 32
Teleport 1: 73
Teleport 2: 77
D1 Bite: Hit 33 Dam 12
D1: Claw / Claw: Hit 35/26 Dam: 10 / 9
D1 Tail: Hit 32 Dam 16

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28, -31, -34, -27 = 6/161

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW & DOMINATED

Derakni1- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 64/126

Derakni2 - AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126 STATUS: Resilient Sphere (trapped)

Derakni3- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126

Derakni4- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126

Horned Devil – AC32 | DR10 good and silver, Immune Fire and Poison, Resist Acid and Cold 10, SR27 | HP 63/187 (217) | Status: -6 Negative Levels

_______________________________________


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+14=29 ; 5d4+1=16 ;
Tuesday June 26th, 2018 6:28:12 PM

“Save your spells unless you really need them!”, advises Tishe’ to Emrys. “This battle may last for hours, and no caster can keep up constant spells for so long!” And then, the two new Derakni teleport in. “Oh, Piggies!” She exclaims in exasperation.

There is no resting, they have to take that Horned devil down, it is too mobile and smart to get in range of the melee experts! And the Spellweaver casts Five Magic Missles into the Horned Devil. (16 damage)

“Edson sweetie, the spell is unbreakable, and will last 12 minutes unless I dismiss the Magic Resilient Sphere. I’d say your knives would help Barratorre or Brom!”

......
Move to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 7 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 5 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+14=29 ; 5d4+1=16 ;
Tuesday June 26th, 2018 6:30:08 PM

“Save your spells unless you really need them!”, advises Tishe’ to Emrys. “This battle may last for hours, and no caster can keep up constant spells for so long!” And then, the two new Derakni teleport in. “Oh, Piggies!” She exclaims in exasperation.

There is no resting, they have to take that Horned devil down, it is too mobile and smart to get in range of the melee experts! And the Spellweaver casts Five Magic Missles into the Horned Devil. (16 damage)

“Edson sweetie, the spell is unbreakable, and will last 12 minutes unless I dismiss the Magic Resilient Sphere. I’d say your knives would help Barratorre or Brom!”

......
Move to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 7 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 5 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+15=18 ; d20+15=18 ;
Tuesday June 26th, 2018 8:07:53 PM

"Hey Emrys! Have the Ogre kill that stupid mammoth so Barratore can deal with the Devil"

"No worries on the spell count My lady. I got 15 walls of acid to drop on them one at a time. Not gonna kill em, but they're still gonna be feeling it."

V drops a wall of elemental acid in vertical sheet form down row 32 from M to AA with the painful side facing away from the Ogre and Barratore. (Should hit D4 and HD)(way I'm reading it, they should take 2d4+2d6+15+7 with no save)(but with a mighty 18(actually 20), my bad again on the SR, it's irrelevent.(sorry, accidental double click))

After watching the wall be negated by SR, V gripes to Barratore "Well big fella, apparently the Gods have decided that you and Brom have suffered enough, and want you to play. It's all yours. Tear it up"

Active effects:
Mirror Image: 15 minutes, 7 images
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 14 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 9 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Elemental wall count: 1

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet  d20+27=47 ; d20+27=33 ; d20+22=33 ; d20+17=19 ; d20+12=20 ; d20+27=45 ; d20+27=30 ; 2d8+21=27 ; 2d8+21=29 ; 2d8+21=30 ; 2d8+21=27 ; 2d8+21=29 ;
Tuesday June 26th, 2018 10:37:57 PM

Barratore looks over at the devils and the distraction costs him a bit of blood. Again, the wound was superficial, but also a reminder to put an opponent down and then look for more. He lops off the mastodons head and then tears into the devil that just appeared next to him

Mastodon PA Hit AC 47 + Crit 33 Dmg 27 + 29
Derakni 4 PA Penetrating Strike Ignore 5 DR Hit AC 33 / 17 / 20 /45 + crit 30 Dmg 30 / miss / miss / 27 + 29

"Edson come back this way and bring that thing with you. I'm about done here."

Haste 2/15
Fly 28/50
Stoneskin 130/150

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+21=41 ; d20+29=45 ; d20+29=39 ; 2d6+29=36 ; 2d6+29=37 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=4 ; 2d6+39=46 ; d20+28=41 ; d6=6 ; d6=3 ; d6=3 ; d20+23=43 ; d20+23=40 ; d20+23=43 ; d20+23=41 ; d20+23=37 ; d6+19=24 ; d6+19=23 ; d6+19=25 ; d6+19=25 ; d6+19=23 ; d20+29=45 ; 2d6+29=33 ; d6=3 ; d6=5 ;
Tuesday June 26th, 2018 11:30:23 PM

Royston-Dragon winces as he is scratched badly, but is able to shrug off the effects of the poison with little difficulty (Fortitude save 43).

He invokes a burst of arcane energy (Arcane Strike, swift action), then unleashes his full draconic might against Derakni1 (full attack).

PA claw (2), attack 45/39, damage 73 +13 holy
PA bite, attack 41, damage 46 +9 holy
PA wing (2), attack 43(crit)/40(conf)/43(crit)/41(conf), damage 24/23/25/25
PA tail slap, attack 37, damage 23
HASTE PA claw, attack 45, damage 33 +8 holy

ooc: Please ignore some d6 rolls. I remembered the demon has fire resist 10, which I cannot break through with my extra d6 fire damage on natural attacks.

ooc2: Every attack hits, and both wing attacks were critical hits. The derakni takes 302 DAMAGE.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 1/15. Dragon Form 117/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 2/10.
HP 137/190

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=44 ; d20+24=26 ; d20+19=30 ; d20+14=25 ; 2d6+31=40 ; 2d6+31=37 ; 2d6+31=35 ; 2d6+31=39 ;
Tuesday June 26th, 2018 11:45:34 PM

An enemy appears before Brom. With joyful glee, Brom unleashes on the demon. His blade almost sings as he makes contact with the demon, or is that the sound of metal cleaving bone.

Attack (PA, Rage): AC 44 (AC 26, CRIT), AC 30, AC 25; damage: 87, 35, 39 (after DR (-30) total damage is 131)

Rage: 7

Stoneskin: 130

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d6+7=8 ; d20+20=35 ;
Tuesday June 26th, 2018 11:49:44 PM

His eyes widen as the horned devil charges at him. 'This isn't good,' he thinks! However the weakened devil feeble attack glances off his magical wards. 'He missed!' but not without taking wounds from his bramble armor.(Bramble Armor Damage: 1d6+7 = 8, sucks!)

Emrys hears Velarin's request, however out of the corner of his eye, Barratore is seen ripping the bloodied head of the last mastodon clean off and casting it aside. He then answers, "Uhhh, I think the wiser choice, for my Ogre, is to kill the Horned Devil standing right in front of me, wouldn't you say?"

He mentally tells the Ogre to kill the Horned Giant.

Emrys then takes his magically-hacked Invisibility Wand from his belt and casts it on himself. He then backs away from the Devil and takes a position safely behind his Ogre. (He moves to R27)

(Casts Invisibility on Emrys from his Wand. Does not provoke Attack of Opportunity. Use Magic Device: 35, to perform the Use A Wand task, success! The spell is not on his class spell list.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78  d20+24=34 ; d20+24=29 ; d20+19=33 ; d20+14=27 ; d4+4=8 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d20=20 ; d6=1 ; d4+4=8 ; d6=6 ; d6=3 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ;
Wednesday June 27th, 2018 11:01:22 AM

"Gotcha Tishe... again, taking all the fun away."

Edson turns and heads back for Barratore, slashing into the the horned devil.. flanking with the devil and his blessed kukhris he goes to work.

hit ac 34 8 dmg+27 if sneak allowed, +4 bleed -2 strength
miss ac 29
hit ac 33 8 dmg+ 37 if sneak allowed, +4 bleed -2 strength
miss ac 27

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Wednesday June 27th, 2018 2:03:58 PM

Tishe’ advices Emrys that this may be a long battle and to conserver her spells before yelling to Edson about the Resilient Sphere. As she is yelling two more Derakni teleport in causing her to rethink conserving spells as she fires off some magic missiles at the Horned Devil. The missiles strike true as the devil yells in rage.

Velarin shouts to have the ogre kill the mastodon to free up Barratore. He assures Tishe’ that he has several spells left and then watches as his magics fail to summon a wall of acid as he had hoped. Barratore quickly lops off the mastodons head before turning and tearing into the demon that just appeared beside him. The creature withstands the attack and he calls to Edson to lure something else too him.

After taking substantial damage Sir Royston is able to easily shrug off the poison. Reacting in rage he tears Derakni1 to small pieces in an impressive onslaught. Likewise Brom makes quick work of Derakni3.

Across the battle field you can see more large flying creatures heading your way and experiences tells you it is at least three of the Horned Devils!!!

Emrys commands the ogre to attack the horned devil and Edson joins the ogre in the attack. As the ogre pulls back his ogre hook to attack a weird look appears on its face as it bursts into a shower of simple grass. Edson continues his attack and kills the Horned Demon with well placed strikes at vital organs. As it falls it explodes outward also into a shower of simple grass.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crstals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”


“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday June 27th, 2018 3:56:22 PM

V looks around at his companions. "It appears that this part of the battle is over. How many of our brethren have fallen on this day? I fear to wonder. This battle was one that will go down in the books to be remembered by future generations, And I am proud and thankful to see that all of the Keeper's of the Vale still stand, and I'm just as proud and thankful to be counted among them."

V looks at Tishe' "What now with your Sarr? It is not what it was, but will they bring peace and return the Wold to a natural balance? Is this a peaceful resolution to the situation? One way or another, this day should mark the day that this matter is settled."

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Wednesday June 27th, 2018 5:20:24 PM

Tishe’ runs a gamut of emotion, elation by the Keepers killing the devils, consternation at the next wave, again happy when the creatures turn into Grass, and awe at the strange and powerful transformation of the Sarr into three Immortals agreeing to work together for the land.

The face she turns to Velarin, however, is one of confusion. “The Sarg Moth is the final evolution of Sargrass specific creatures, and I guess the treat represents the druidwood.” She just shakes her head at the third avatar. “I hadent a clue that the Sarr was multi persons, and while they seem in agreement just now, I think it is important to make sure it IS done for the future.”

“Someone should talk to them”, she suggests, clearly indicating that she shouldn’t be that person.

....
Hover to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 6 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 4 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday June 27th, 2018 8:05:30 PM

Edson yells a triumphant yell.. partially for killing the demon and partially for finally doing something.

He wipes the grass off and stands in awe at three new powers...

Edson is about to point to Tishe... and then catches she doesn't want to talk.

" Well Brom and Barry will pick a fight. .. i don't have people skills. V? Emrys? New guy?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday June 27th, 2018 11:10:02 PM

With all of the opponents dead, Brom simply hangs his sword on his back and moves to retrieve his bow. Picking up his bow he places it back in his quiver storage.

"Talk with the thing if ya want, I just wanna get back. I think I need a lot of drinkin'. V, you got a way ta get us back?"


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday June 27th, 2018 11:35:03 PM

Dragon-Royston flexes his claws in satisfaction as the demon is slain. He turns to vent more righteous fury, but is brought up short by the emergence of a new Power. He lands on the ground with a whump. He is wary. "Is this the new Sargrass?" His voice booms in his draconic form. "A triumvirate deity? Gods with several aspects have a tendency of being... fickle. We must not let down our guard."

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Dragon Form 116/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 1 /10.
HP 137/190

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Thursday June 28th, 2018 7:05:36 AM

Barratore spins quickly and prepares to finish off his opponent so that he can engage the horned devils coming in, but there is no need. The minotaur mentally starts planning out what his best options would be to combat these massive things, take to the air and stay at range. That too, turns out to not be needed as the battle has apparently been won. He looks over to V, "Epic and for the ages to be sure."

Barratore was not sure what to make of what the Power was talking about. It sounded like wherever the group now stood, was going to be or become the Sargrass of old. Which meant it was going to be brutally hot and quite dangerous. Brom was right on a drink being needed, but to Barratore this was still undone.

"Let's link up with the Iron Dragons to our right. I can still fly and V's Haste will last for another few rounds".

Haste 2/15
Fly 27/50
Stoneskin 130/150

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Thursday June 28th, 2018 10:00:49 AM

"Three aspects of power! That sounds quite familiar. That's a sacred number ... the Power of Three"

"You have four aspectss ... that we know of ... and that number could be infinite," replies Daemon.

"Monster doesn't count. He an anomaly. A curse ... the scar leftover from a wound."

"Monster hasss hisss place."

"As long as it's not here."

Emrys stares on in wonder. He wonders if the great treant is Culverwood influenced. He then shakes off the invisiblity, now that it's no longer necessary. He suddenly feels very tired. However Edson and Barratore is correct, they should see how the other groups are doing.

Emrys will provide a fresh Wind Walking spell to whomever needs it to get around to the other groups.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Thursday June 28th, 2018 12:37:34 PM

Edson yells in triumph and notices Tishe’ may not want to talk. Instead he looks to the others. Runing the gamut of emotion [/b] tishe’ [/b] takes a moment before turning to Velarin and speaking about the Sarr. Brom hangs his sword on his back and retrieves his bow and declares his desire to get back home and have many drinks.

Sir Royston lands heavily and muses on the nature of this new diety. Barratore spins quickly and is taken off guard by the absence of enemies. Not sure what to make of the new power he suggest linking up with the Iron Dragons.

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

Emrys speaks of the sacred number three. He and daemon converse of monsters before he moves to cast wind walk on those around him. He is stopped short by a voice.

"Oh hello!" You jump in alarm as you are greeted by a small fellow who appears in the middle of your group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The funny looks around and appears a bit surprised. ] "What's no one lying down on the job? You must be more skilled then the others or were not challenged enoug! Still no one to bring back is less work for me."

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC30: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC25: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday June 28th, 2018 2:38:50 PM

"You can send me home. Don't care 'bout the who or why of this. Talk ta them if ya feel the need ta explain or tell some story. Before you do all that, I'm ready to go."

Brom waits for the imp action.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday June 28th, 2018 8:16:34 PM

"To tell you the truth Brom, I'm not exactly sure where we are, but I think I can get us back tomorrow..." V stops at the appearance of the odd little creature.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+22=41 ; d20+22=37 ; d20+20=25 ; d20+13=19 ; d20+13=19 ;
Thursday June 28th, 2018 8:29:52 PM

(Know arcane 41 and 37) V turns to the newcomer. "Greetings messenger of Gargul. We have been challenged enough, but we do not lay down until we are sure the job is done, which is what we were debating. I think that you have settled that matter. You're feet? May I ask? it looks as though some sort of mud mixed with Woldsblood? Just curious mind you."

"I will leave the questions to Tishe'. She has a more personal familiarity with what the Sargrass was and now is. I will leave what questions need to be asked to her, or anyone else who has them. Beyond that, I believe that I am ready to go home and see what has happened to it in our absence."

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday June 28th, 2018 11:53:45 PM

Dragon-Royston narrows his eyes in consideration. "How will this change the Sargrass? Today? Tomorrow? A year from now? A decade from now? Can you divine the intent of this new deity?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Friday June 29th, 2018 6:46:21 AM

" How many did we lose in battle? How many fell? Will Gargul help them all? " Edson asks as he waits for the other answers.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Friday June 29th, 2018 10:24:54 AM

Wanting to know what Edson had just asked, Emrys adds, "Yes ... was there much loss in the Wold from this cataclysm? How are the people of the Vale? What of Culverwood?"

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=37 ; d20+22=42 ; d20+22=42 ;
Friday June 29th, 2018 10:40:49 AM

(Perception: 37, natural 20!, Knowledge [Plains]: 42, natural 20!!, Knowledge [Religion]: 42, natural 20!!!)

Emrys knows Woldsblood when he sees it. Are you kidding me! He can even smell it. Almost tastes it!

It's obviously Gimp, Gargul's assistant ... and he's reading a script!

It's obvious to all that he knows ... how could he not know!

(Three natural 20's in a row will NEVER happen again ... and for what ... insignificant skill checks!!!)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday June 29th, 2018 1:40:04 PM

Brom immediately asks to be sent home not caring about the who or why of what just happened. Just… home. Velarin concedes that he is not sure exactly where they are but he is co confident that he can get them home, tomorrow, before greeting the messenger of Gargul.

Siry Royston narrows his eyes and asks how this will change the Saragrass today and for time to come. Edson questions ow many were lost in the battle and if Gragul will help them all. Edson questions further about the overall condition of the Wold and how much loss of life there was overall.

“Good questions, good questions.” he whipes his hands a bit and looks a touch uncomfortable before he answers. “As far as what changes come in time, well that is for time to tell I think. Today and probably tomorrow the Wold is better then it was yesterday I think.”

He looks at Edson “It was not that long about that you were among the dead I believe. Thread cut short and all that. Rest assure that though many died heroically those that did have just no been restored. The Wold is changed in places but the cataclysm is but a memory for most. What life was lost, to a large degree, is right again but when gods battle the little people can get caught in the violence I guess. I really cannot speak for all.”

He draws himself up to his full, unimpressive height and mumbles to himself. “Now where are you suppose to be again….. Ahh yes.” He glances at you one more time and in the space of a blink you are transported back to your previous battlefield and the now empty crater. A slightly open chest sits on the ground in front of you waiting to be opened.

XP Award: 47,085 for the last battle. There is more to come.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday June 29th, 2018 2:52:50 PM

Glad to be back in the Valley, Brom looks about as he arrives back in the near crater. A chest of treasure for their efforts. He ignores the chest and heads back towards Magpie Crossing.

It's a decent walk back to Magpie Crossing. Brom spends the time in thought.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Friday June 29th, 2018 7:37:41 PM

Tishe’ is dumbstruck by the little ... man? ... but his talk of gods battling. “Waitaminute...” She begins, but is left only talking to a chest of loot!

She looks around non-plussed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Friday June 29th, 2018 8:51:03 PM

"Well, it looks like that is that. It seems that the Gods are buying tonight, and I for one, I am thirsty. Barratore, If you would be so kind as to grab the heavy looking chest there, I can have most of us home and cleaning up in seconds. For that matter, If you all like my mansion better, We can teleport home, see what's left of it, and if there are no emergencies, when we get to our place I can open the door to the mansion inside our place for for the full service spa treatment. Just saying."

"The clerks at the catacombs are gonna be pretty busy tallying up the stuff we are bringing them. I have a pretty hefty list from before this last fight. I'm assuming we finally have a chest that we don't need to check for traps.

"I can teleport all but one of us, but If have no one else has a teleport spell, I have a spare on a scroll that one of you should should be able to cast. the Gods are footing the bill...Let's go home.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Friday June 29th, 2018 10:06:30 PM

Barratore, like some of the others, is not overly happy at the answers. As his question comes to him he spits at the crater ground instead. Thinking of it now, was too late. He watches Brom head off towards Magpie. He was mad, Barratore was figuring at himself mostly. The walk would do him good. Had before after all.

Barratore picks up the chest at V's request and he for one was just fine with the Windwalk spell. It would give them a chance to survey as they zipped home. Slowly turning to cloud, Barratore then cuts skyward to about 100' and banks towards home. Once ther, he will make a spiral out across the valley to get a glance at least of how things are before returning home once again

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Sunday July 1st, 2018 1:20:56 PM

Tishe’ casts Fly and rises up to look around to figure out where they are; at the crater? At Magpie Crossing? Somewhere else?

As she does, she has some stream-of-consciousness talking out loud. “The imp said ‘gods’ but the Sarr wasn’t a vid, only an immortal. As if being an immortal were something you can be ‘only’ about. But does that mean the Tri-Sarr is now a god? And if so, what pantheon? Could there be a rising Southern continent pantheon? No, ridiculous! The gods of the Wold hold sway everywhere or else Trellus couldn’t be a cleric of Domi and and Grymash of Gargul. So Tri-Sarr wasn’t one of the gods at war, unless the Imp was being poetic, but why? So if the gods were at war, what else happened or changed?...”

The Spellweaver continues, not even hearing what she is saying, but needing to hear something to make sense of what the Keepers experienced.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Sunday July 1st, 2018 10:45:11 PM

Dragon-Royston looks about bewildered for a moment. Why Gargul of all deities has such rapscallion for a proxy, I will never understand. He sees the chest, sees the party heading toward... somewhere. He breathes deeply and blows out his mouth, and his dragon form floats away like pollen leaving the normal-sized Sir Royston standing in the field. "That was interest, to say the least. Might I ask whereabouts your company calls home? I am still on pilgrimage, and a place to rest and recuperate would be in order."

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