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Go Forth And Find


DM Mark - Go Forth And Find 
Monday March 12th, 2018 12:14:47 AM

Tishe says, ““That is just like all the Manfri I have met; lots of explanation without a basis of knowledge.” Then she summarizes what Mahyawu said and adds a bit more information. This earns her a flat look from the little man. “And that is just like heroes - always think they can do it better. Just remember, when you have that crystal in hand, then you play the pipes. That will take you where you need to be.”

Barratore asks what happens if one of the other groups fail?
“Fail? Do not ask about failure before you even try! And you don’t need to worry about other groups. They’ll worry enough for themselves.”

The group says they need to rest first, and Barratore asks Tishe to share what she knows about the Sargrass.

“Rest? Heroes like you? I already opened the portal! You should be able to rest in the Sargrass plane - it will probably take you a day or two to find what you seek anyway!”

“Worry. Rest. You’re just like the others - cautious and smart. Maab chose you for a reason - I like to think she knows what she’s doing. Go. You need to go.

[If you refuse to all step through the portal, we’ll stop here and take up what happens in the next post. If you step through, continue on...]

As you step through, you see that you are in an area of very tall grasses. And it’s pretty dark - but not totally dark. There seems to be a very low amount of light coming from everywhere. (those with low-light vision can see about 30’) You realize the grassland you saw through the portal was not dim because of the smoky portal, but because it was night. There is the low sound of bugs buzzing and chirping.

It’s warm here. And really, really dry. You can almost feel your lips chap as you stand here. The portal behind you vanishes as the last of you comes through.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=33 ;
Monday March 12th, 2018 8:30:59 AM

Edson doesn't say anything to the others. He just steps through the portal.

He touches his dry lips, then licks them to wet them. He looks around as far as he can see (30'). Perception 33.

He takes out his kuhkri and waits to see who comes through.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Monday March 12th, 2018 9:22:02 AM

"Since it appears that rest will temporarily wait, let us begin." V follows Brom and Barratore through the portal. "Great. Really tall grass. Perfect place to be ambushed. Let's be on our guard."

Once everyone has arrived, and the portal has closed. V offers an option. "I do not think that wandering around in the darkness will accomplish much, especially with Tishe's and Emrys's spells depleted, and as was stated before, rest is needed. I am not thrilled with curling up in the grass and seeing what arrives to play. I have a scroll that should do the trick, but I have only one. Although i could memorize the spell in the morning. The spell creates an extra dimensional haven for rest and relaxation. It should be safe and leave us without worry of unpleasant encounters in the middle of the night. What say you?"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday March 12th, 2018 10:20:47 AM

Barratore bristles a bit, "Im not concerned about OUR failure, but I want to know what we will need to do to if someone else does not prevail. I like to think of it as having a plan b and when the fate of the Wold hangs in the balance patting me on the head and giving me a lollipop is a stupid answer." Barratore snorts, turns away and steps through the portal. What the little man thinks is less than no concern to him.

Barratore steps through and the dry heat assaults him as it has the others. "If this is night, I imagine we will be requiring protection from the elements on a constant basis."

Barratore agrees with V, "We simply can't wander around like a bunch of blithering idiots. The extra dimensional haven sounds like a good idea V Conjure that puppy up and lets get some rest"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday March 12th, 2018 12:57:33 PM

"Very well."

Emrys takes his haversack and removes a weapon he hasn't used since his old academy days ... a beautifully crafted and ornate darkwood light crossbow and a quiver of bolts. It was made out of darkwood because he wasn't strong enough to carry it otherwise. "We may need your assistance, old friend." He places broken pieces of his walking stick within the secondary pouch of the quiver.

He then makes sure the items the Manfri had given were not forgotten and heads through the portal.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Monday March 12th, 2018 3:38:14 PM

V smiles slightly at Barratore's words. He'd been looking forward to the day he had the necessity to attempt to impress his friends with this spell. Seeing no other objections, V calls forth a scroll from his haversack, and begins casting a powerful spell. Upon completion of the casting, a faint shimmering in the air appears that is 4' wide, and 8' high. V designates all of his companions as able to enter the mansion.

V looks towards Barratore. "The door is large enough for you as well my friend. Shall we?" at that, V walks through the portal. As his friends follow, they find themselves in an enormous foyer, which appears to be Elven in appearance. Flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.

More than two dozen servants await to do their bidding nearby. "There are more than enough rooms for all my friends. Anything you need, just ask them for" V indicates the servants. "Baths, grooming, food and drink, and anything else you may request that they can accomplish, and also, we shall have a very large banquet once we have had the opportunity to clean up."

V then wills the exterior portal to become invisible.

"Make yourselves at home my friends. Let us clean up, eat, drink, be merry, and then rest my friends, because more bloodshed surely awaits us tomorrow.

V allows the servants to strip him, clean his gear, bathe him, and dress him in casual relaxed clothes for dinner. At dinner, V will ask Tishe' what she knows about the Sargrass, and specifically, V's biggest concern regards fire spells and their use here.

V looks toward Emrys, contemplating his question for him, but decides to hold his tongue. A question for another time and another place. Instead, he eats heartily, and enjoys a very tasty wine.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday March 12th, 2018 5:02:21 PM

Tishe’ passes through the portal, a little hurt that the Manfri was incurious to the mandates the Wandering One laid upon her and the Keepers. Still, the same urgency that sent them through the first portal makes it clear they have to go through this one as well. She steps through.

And is prepared for the hot, parched Sargrass. “If the Sargrass remains the same in the Lands of Twilight as when on the Southern Continent, it will be extremely hot come the morning. Oh, and don’t spill any water. When I was last on the ‘Plains, there was no open water at all, and spilled water attracted flesh-devouring insects by the millions.”

She pauses and continues under her breath, “Though I have no clue if the rules I learned are the same now that the Lands have changed.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 13th, 2018 12:07:12 AM

Brom also agrees with Barratore. "Ain't there a book or somethin' we can check?" He says before following Edson through the portal.

"Hey, hey, wait up Edson." He says to the rogue.

V drops his mansion. "Hey somethin' a wizard's useful for." He says getting in a jab at V.

DM Mark - A Welcome Respite 
Tuesday March 13th, 2018 1:21:34 AM

You arrive in the warm dark of the Sargrass at night. The long blades of grass, most of which tower over you heads, rustle in the dry breeze. There is apprehension at being stuck in a strange place needing rest.

Fortunately, Velarin has a solution. He pulls out a scroll and reads it. Soon, there is a shimmering rectangle 4 feet wide by 8 feet high appears. Velarin enters, followed by the rest of you, and immediately the warm, dry grasslands fall away to be replaced by an enormous foyer. The decor is decorated in elven motifs. As you move into the area you see flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.

Velarin tells you that there are rooms here where you can all rest and clean up, for later will be a banquet.

Nearly transparent servants appear, willing to dress and bathe you. They bring fresh clothes, bidding you to relinquish your gear to be cleaned. They offer cool drinks.

Later a meal is served once you are all together. This is all really unlike anything you have seen before.

Along with all of this, you find your spirits are renewed as well. You're not sure if it's this place or something you learned from your encounter with Gargul, but you are now all 15th level! Please put your character at 635,000 XP and add one Hero Point as well.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 13th, 2018 7:07:59 AM

Tishe’ sighs in relief as Velarin brings forth a magnificent mansion. “Oh thank you!”, she says to Velarin, “I wouldn’t want to impose even more on the Keepers’ Hospitality, but it appears our threads are interwoven for the time being.”

She has no worries or concern about stripping and cleaning both body and clothes in the warm pools. Once clean and dry, she takes all of her equipment out of her extra-dimensional pockets, from her Pants O Plenty, to verify they are ready at need.

Sleep and food follow, and she tries to keep quiet, allowing one of the Keepers to start the planning conversation.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Tuesday March 13th, 2018 4:15:23 PM

After eating, and prior to sleep, V will speak with the assembled group

"So? Where do we begin? As Mahyawu said, Divinations will speed the process. Emrys? What you got? We need to find this crystal as quickly as possible. When we head out, we need to be ready. Tishe? Do we need to worry about the heat, and have spells prepared for such? I can handle four of us if you can finish the group. Can I cast fire spells here, or will I set the whole place ablaze?"

"I would suggest while traveling, we be a little more strategic. Perhaps Either Barratore or Brom taking point, with flanking positions taken up by Edson and either Brom or Barratore, and us spellcasters in the middle, where we are least likely to be torn apart first?"

(spells still in process depending upon responses)
Memorized Spells:
1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Quickened fireball, Limited wish
8th: Polar ray, sunburst, maximized cone of cold


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Tuesday March 13th, 2018 4:37:34 PM

Brom cleans up from being covered in the stomach fluids and guts of the worm. Now clean, he joins the others for dinner.

He looks at Tishe with an annoyed look on his face. He speaks bluntly, "Listen here, if ya wanna be one of us, says so. Don't have ta keep goin' 'round with the don't wanna impose nonsense. We need another an' if you ain't got no where else. So just quit yer yappin'."

He listens to V's suggestions about order. "Let's have Tishe give us her take on the predators before we come up with somethin'. I got a feelin' what's out there is not somethin' we're use to. Maybe a challenge."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 13th, 2018 8:13:13 PM

Tishe’ looks pleased and smiles, “Why Brom, that’s the sweetest thing to say! Edson has also invited me right after the graveyard fight. If none of the others object, I would love to join the Keepers!”

She nods to Velarin. “I can cast three Endure Elements spells to protect the rest of the Keepers”, then nods to Brom, “but it may not be complete protection. There are two types of dangers in the Sargrass that I knew: the land and the beasts.”

“The Sargrass of my youth was so hot that the middle day of summer would burn through an endure Elements spell. I have told you of the dangers of water. There were many types of Grasses, some more flammable, some less. Many of the Grasses would suppress electric energy. There were also Grasses to weave, to eat, to turn into wine.”

“Then there were the beasts of the Sargrass. The Slug-Piggies we in the town of Rattledam used for food. We fought off the Bounders, leaping rubber ball bodies with two legs, a tail, and a mouth of sharp teeth. The raiders would capture Rapke to ride, very similar to the velociraptor dinosaurs in far-off lands. Herds of Great Ranthoms, like land-whales that eat everything in thier path. And then the Sargrass Moth, as large as a Roc. These were the creatures of the Sargrass, a part of the Cycle of the Plains.”

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 13th, 2018 9:34:15 PM

Emrys is pleasantly surprised and impressed by this feat of magic.It's much like his father's mansion at Culverheart, although it stays empty most of the time now. He gives V a nod of appreciation. He too employs many of the servants to show him to a private room and allow them to undress him and launder his soiled clothes while takes a bath. First time to finally be alone with this thoughts, except for Daemon. His thoughts aren't kind.

"Give me my WINE," he commands one of the servants.

Daemon, also enjoying the bath, says, "I knoow they're only magical constructss but there'ss no neeed to be rude."

Emrys ignores him, like he often does. He gulps the wine down like how a simple dwarf would. While Daemon wiggles on in the water, Emrys just stares off into a void, stoic like a statue, until he slowly begins to crack. As his defenses crumble away he becomes overrun with sorrow. His tears add themselves to the bath as he quietly weeps.

Daemon instantly exits the bath and slithers to the door ... listening as best as he can ... keeping guard. He doesn't want the others to find his master in such a sad state.

-------------------------

Emrys later emerges from his bath, dressed in house robes and rejoins the others in the common room or dining hall ...just in time to hear Brom's unique brand of etiquette so lovingly explained to Tishe. "And don't forget to use your indoor voice, dear Brom! There are pointed ears in the room!"

To answer V about spells, "I should have a wide variety of divinations to work with after my powers are restored. Woldsblood should be richer here, hopefully that is something to take advantage of. The items the Manfri should certainly help. Hopefully that piece of crystal will help focus my search."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday March 13th, 2018 11:42:31 PM

Edson cleans up in thw dimensional space... making sure to clean the blood up.

Once cleaned he joins the others in the common room and grabs some cheese to eat.

He thinks about what gargul said... that he fleed. He knew he didn't so how didnt a god know. It made him question everything.

DM Mark - A Welcome Respite 
Wednesday March 14th, 2018 12:08:35 AM

The group welcomes the rest and comfort in this place of Velarin’s creation. It’s nice to get cleaned up, and to especially wash off the dirt and the dust and the worm goo.

Tishe is not wanting to impose, and Brom makes it clear that she’s part of the team and needs to stop acting like an outsider. Tishe is honored to be so accepted. Then they turn to her as having perhaps the most knowledge of this place. She offers what information she recalls from her time in the Sargrass.

When divinations are mentioned, Emrys says he is ready to cast such once his spells are renewed.

The group continues to talk of plans into the night. And it’s a pretty nice place to pass the time.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet 
Wednesday March 14th, 2018 7:46:08 AM

"Now this is a nice bit of magic making V." Barratore states as he enters the mansion. He looks about, taking in the detail the grandeur and not without a good amount of wonder. V was becoming almost like their own private genie. The Minotaur suddenly chuckles at the thought of grabbing the man to rub his head and make a wish. He glances over with a small bit of mischief dancing in his eyes, and then it is gone.

Barratore enjoys the down time, as he always does. A good soaking bath, plenty of food and as much drink as he can without alarming his friends.
Hanging out in the lounge by the fire with everyone, the plans start. V really seemed to love this type of stuff. Planning seemed to bring him almost as much joy as blowing things to pieces through evocational magic. Barratore refocuses to pay attention and pours another drink.
"Well said Brom." Barratore seconds the man's comments to Tishe

"I think Tishe needs to be in a position to help direct our path. Emrys can point the way and she can help us not step into anything nasty, or at least lest us know, by the way if we get jumped around here, no fire spells. If it looks to be as hot as she says, we might also want to think about travel at night and rest in this here fine bit of magic in the day"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Wednesday March 14th, 2018 7:48:35 PM

(ooc: dan K will be subbing for me for the 2 weeks starting Sunday. good Luck.)

V nods to Tishe' "We are glad to have you with us."

And then as well to Emrys' answer. "Excellent. Your divinations will be the only directional guidance we have."

V then listens to Barratore. "Thank you my friend. I tried to give this place my own little flair. I will keep one of these memorized each day for our protection against the creatures and the elements."

Following Barratoe's final comments, V closes his eyes and takes a deep breath. "Fire spells are the best of my spell repetoir. Lightning bolts have limited targets, and empowering them is pointless. My offensive capability will be cut in half. had I known in advance where we were going, I would have purchased other spells, specifically spectral hand. But since that is not the case, i will need to adapt as everyone else. I will not cast fire except in dire circumstances, and will take a variety of other spells that may aid in other ways. I am not a fan of traveling at night in this strange land. I foresee a group of very stealthy hunters popping out of the grass at close range and doing very painful things to us. I would suggest we head out at first light, and see if we can locate one or more of these groves of trees. If we can get there before the mid day sun, we can likely spend the hottest part of the day searching the grove. If not, then I will call forth a mansion and we will change to night tactics.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday March 14th, 2018 9:22:14 PM

Emrys spends his time eating and drinking wine ... when full, he finds a comfortable chair in the parlor where he can smoke his pipe and looks over the tome, pan pipe, crystal and the bundle of incense that the manfri had given them. He makes sure to keep the sommelier nearby to refill his wine glass.

(He is attempting to familiarize himself with the materials.)

He considers which divinations would be best to use the next day. Fortunately, he's figured out a few new ones. He then remembers something Tishe had said about water in the Sargrass.

"Tishe ... did you say something about water attracting swarms of little, bloodthirsty nasties? What exactly are these creatures? And who else should we expect to find in this arid grassland?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday March 14th, 2018 9:32:52 PM

"Oh and by the way ... I do have a wonderful little spell to protect myself from the heat ... unfortunately I can't extend its power to anyone else ... this bit of magic is quite selfish, Im afraid."

He looks down at Daemon, "You reptiles enjoy the heat, don't you?"

"Ssoomewhat," the viper replies.

"Then tomorrow will be quite invigorating."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday March 14th, 2018 11:05:24 PM

Brom takes in food and drink while he listens to the conversation. "Ya got some interesting beast 'round here." He says taking another drink. "I'm thinkin' a single file walkin' pattern. Barratore and me take front and back with Edson in the middle. Keep eyes in the front, mid, an' back. With tall grass, predators'll come from any direction." He takes another drink and large bite of cheese. "Night travel would make it easier, but we'd probably be a target fer every night-time predator in the area. But more fightin' means more fun fer me."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday March 14th, 2018 11:59:59 PM

Edson nods in agreement with Broms plan for a march, he would prefer point but without his bow he was probably useless. 30 feet or less.... the gods truly did rain down on them.

When the time comes, he finishes his food and heads for some sleep. Wanting a full rest before everything could go wrong.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday March 15th, 2018 12:50:32 AM

"Or we could all fly above the grass, like wisps on the breeze."

DM Mark - A Welcome Respite 
Thursday March 15th, 2018 1:30:05 AM

There is discussion about how to approach the next day. Some suggest travelling at night, others during the day. Brom doesn’t much care how you proceed, so long there’s fightin’. Then Emrys suggests, "Or we could all fly above the grass, like wisps on the breeze."

Edson decides this is a good time to get some rest.

Emrys turns his attention to the book. It’s a curious thing. It seems to outline some sort of ritual. It describes how to use the crystal you seek along with the incense and small crystals in the cover and the pan pipes, and suggests this may somehow affect the bloodweed.

Eventually, everyone follows Edson’s lead and you all have a comfortable rest. When you rise in the morning, you are all treated to a hearty and filling breakfast, leaving you to face the new day.

As you open the dimensional door to the mansion, you find that what you thought should have been a bright, sunny morning is just barely getting to dawn. You could have sworn it was later than that given the darkness you found when you arrived.

Before you is grasslands, with some of the grasses stretching up ten feet or more in height. And now that you can see better, you notice that there is that awful bloodweed growing among the tall grass, along with that sickly sweet smell. Even much of the grass here is red like the bloodweed.

Tishe will tell you this is not right.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+29=41 ; d20+29=43 ; d20+29=31 ; d20+29=36 ; d20+29=44 ; d20+29=46 ;
Thursday March 15th, 2018 6:46:28 AM

Tishe’ is happy with the plans. “The Bloodpack, that was the name of the heroic group, always travelled in the daytime. Of course, most of the time we sailed over the Grass in Druid-Wood ships. Druid-wood repelled the Grasses, and skilled craftsmen built them into great sailing ships to skim over the Grass like a boat on water. But.. (she adds sheepishly) we don’t have that here.”

“I think we should go Walker by day and single file, unless Emrys can use his Mist Walker spell on the six of us? There were few of no ambush predators in the Sargrass, and so we would usually have some warning by the Grasses moving against the wind.” She is happy to walk just behind Brom or Barratorre near the front.

Come morning, the sorceress is worried. “The Manfri list dozens of types of Grasses, but I had never shears of BloodGrass, and now it is everywhere. We need to move both cautiously and quickly.”

Tishe’ casts Endure Elements four times, on herself, Emrys, The Witch’s Viper, and Edson. Then another spell to detect any scrying on the team. While the group gets ready, she gathers healthy Grasses to weave hats for each of the heroes. Then, she is ready to travel.

......
Endure Elements (Emrys, Daemon, Edson, and Tishe’). Endure up to 140 degrees without needing a save.
Detect Scrying. Knows when screed upon. Opposed check to see who is scrying.

Craft Weaving: Lowest check 31 to craft six Grass Hats

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc.  d20+26=34 ; d20+25=41 ;
Thursday March 15th, 2018 9:43:24 AM

(Spell Craft: 34. Heal: 41)

Emrys gets up early and dips his hand into the Shadow Lands for a drop of Woldsblood to renew his spellpower. He performs several rituals ... Warding and Spiritual Healing ... both are successful. He takes out his cauldron and contacts Angus to get a report how he, the coven and how the things are going back at home.

One of the first acts of spellcasting is to cast Rose's Temperature Control on himself.

(More to come.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. 
Thursday March 15th, 2018 9:51:33 AM

Emrys informs Tishe that he and his viper won't need her Endure Elements... that she could use them on the others.

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc.  d100=52 ;
Thursday March 15th, 2018 10:52:10 AM

“We are to be heading to a grove of trees where the anchor crystal is to be hidden. I see no need to travel through the bloodweed infested grasses to get there. I am able to give each of you mist walking abilities, including dear Daemon, but I must surrender a little blood first.”

To give Brom and Barratore some anticipation of combat, he also adds, “I am almost certain there will be some sort of guardian to contend with, so I hope your blades are sharp. This is an artifact we’re after, who knows what’s waiting for us!”

Emrys begins to speak words of power and a ghostly dagger appears in his hand. He then swipes it across his jugular. For a brief moment an image of blood pours from the wound, but it is mostly illusional and disappears … but Emrys becomes rather pale from the effect.

(Casting Surrender Blood. Deals 15 points of damage to Emrys, but his caster level increases by +3 on his next spell.)
(Casting Windwalk on Emrys plus 6 people. Caster level: 18. Everyone has Windwalk for 18 hours.)

Emrys then takes a bit of incense from his belt pouch and holds it in his hand. Using his temperature control ability, provided by his earlier spell, the incense begins to burn and smolder and Emrys begins to speak words of divination.

(Casting Divination. Casting time: 10 minutes. To divine the direction and distance of tree grove that contains the anchor crystal. 85% success chance: 1d100=52% success!)

After several minutes of chanting and invoking the help of powers beyond his own, Emrys asks his question. “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?”

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk 
Thursday March 15th, 2018 12:27:59 PM

(Sorry, very busy this morning and my time is fragmented. Couldn't do everything at once.)

After Emrys has finished his divining, he gladly takes the woven hat that Tishe had so graciously made for him. "Excellent, this will be most valuable when the sun is high in the sky. Thank you, dear Tishe." He puts on his woven hat and retires his hat of disguise to his haversack.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Thursday March 15th, 2018 7:46:34 PM

V initially agrees with Brom, and gladly accepts the woven hat made by Tishe'. Unfortunately, the sight of the blood grass everywhere changes his opinion.

"Remember what the grass did to the chickens. I am in agreement with Emrys on this one. Let's go by air. After you Emrys"

V casts the endure elements upon Himself, Brom and Barratore

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet 
Thursday March 15th, 2018 8:42:22 PM

Barratore accepts the hat and stows it. His full plate armor included a helm and he was not going to be taking that off. While normally he would prefer walking, in this case, the Wind Walking spell made a great deal of sense.

Barratore grins a bit as Emrys mentions a guardian and adds, "Better be."

"Edson, keep your bow out and set up flanking with Brom and I. Your accuracy from 25-30 is what we need." Can anyone enhance Emrys' bow with greater magic weapon?

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday March 15th, 2018 9:03:19 PM

Brom accepts the hat and places it on his head. "Shady, thanks." He says.

"Man, I hope yer right. I wan' it to be big and tough with terrible tusks, and terrible claws, and terrible teeth in its terrible jaws; and knobbly knees and turned-out toes with a poisonous wart at the end of his nose.
With orangish eyes, and a tongue that's black, and purple prickles all over his back.
" He says to Emrys in excitement.

Brom agreed about flying, but was not too happy about it. Barbarians were not suppose to fly.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 15th, 2018 9:06:11 PM

Tishe’ is happy to use the Wind Walk, and only casts two Endure Elements spells for her and Edson.

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 15th, 2018 11:59:08 PM

Edson pats Tishe on the shoulder, showing his thanks for the spell. He pulls out a protection from evil potion and a bulls strength potion and drops them in his cloak pocket for easy access.

He likes the idea of traveling by air.... less worms up there. At Barratores' words, he pulls out his bow and slings it over his shoulder.

DM Mark - Up, Up and Away 
Friday March 16th, 2018 1:44:43 AM

The group discusses and casts some preparatory spells. Tishe also harvests some blades of grass in the pre-dawn light and weaves some hats as the others prepare.

Emrys finds that it is just a bit easier to draw Woldsblood here. He’s not sure if that’s a good thing or a bad thing. In fact, there are a number of subtle effects on spellcasters.
--------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
--------------------------------
Also, as you step out the door of the mansion, those with items made of Sargrass feel a sense of peace and contentment here. You also notice that such items take on a red-tinge and feel prickly.

Emrys casts Wind Walk on everyone, and then settles down to cast a Divination, asking, “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?” The answer is, “The trees you seek lie toward the north, as far as you need to go.”

With that, everyone assumes a misty form and takes to the air. Your mist is a bright crimson - which is odd. As you rise into the air, the sun has begun to rise as well, and with it come heat. You fly northward for a few hours. Eventually you see a copse of trees rising above the level of the grass. Several hundred feet away from the trees you see a clearing of sorts in the grasses. It looks like some kind of structure, though it’s hard to tell from this high up.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Friday March 16th, 2018 7:50:46 AM

"Looks like the clearing is the place to go. And remember, once we encounter nasties, try and wait for me to throw a haste spell before moving out of range. We should try and stay a little closer to each other if possible, but i do have a couple of dim doors for emergencies."

Active Spells:
endure elements

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday March 16th, 2018 7:51:30 AM

Tishe’ enjoys the flight in misty form, speeding much quicker than her standard flying spell, and for much longer. As the grove and clearing is spotted, she makes a questioning gesture towards the clearing. It will take almost half a minute to transform back to solid, and they may want to prepare for any guardians.

......
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0

DM Mark - Up, Up and Away 
Friday March 16th, 2018 7:26:19 PM

You cannot speak or cast most spells while in mist form.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=42 ;
Friday March 16th, 2018 9:03:03 PM

Brom receives the spell, but this time he becomes a blood red mist. That's new. He thinks. Wold's blood mist? This'll be bad... He speaks but not can understand.

Over the grasses of the Sawgrass to the final destination. The clearing is plain to all and the structure within it. Brom decends and makes a pass around the clearing a couple of times looking for any hidden dangers.

Perception DC 42

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+24=27 ; d20+18=36 ;
Saturday March 17th, 2018 1:19:47 AM

FYI: Emrys drawing Woldsblood in Sargrass: DC 18-5=13 vs. Emrys' Concentration check: d20+24=27. I don't bother rolling it because it's not possible to roll a -12 on a d20. :)

-------------------

This is odd, he thinks, after discovering that grass has grown within the tree grove. From the stories that Tishe has told, it was his understanding that the trees here repel the grasses. If that were the case, then the sailing vessels would no longer sail atop the grass. Maybe that structure is one of those vessels.

This crimson glow was also troubling, however he couldn't express his concerns to the others just yet, not as a misty cloud. This red glow was similar to how the worm saw the world through it's unique perspective of madness. Oh Light ... is the grass their hats are made from infected?!

Emrys also descends with the group and looks for a safe landing spot either around or upon the wooden structure ... he urgently wants to remove the hat as soon as possible. He will stay with the group and suggest a spot, with signals and gestures. Emrys looks at V and wonders what he is mouthing.

He will solidify once the rest start to do so. First act after becoming a solid again, he will carefully lift the hat off his head ... being sure not to scratch his skin. Thankfully he has a thick head of luxurious hair.

(Perspective: 36, to identify the structure and find the safest spot.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Saturday March 17th, 2018 5:44:16 PM

Barratore lights up as Brom delivers the short poem, "That would be a good time!" And the big Minotaur claps his hands together. First things first, a little ride on the wind....Barratore wills himself to vapor. The red is a bit unsettling, but the fighter puts it out of his mind and off he flies.

The clearing up ahead and the Brom cloud goes in. Barratore hangs back with the others. Brom would be back soon and simply lead to the best landing spot to reform. He wondered if they knew he was simply scouting it out or if they thought he was just going in to form. Barratore cloud shrugs at his own internal question and waits.



DM Mark - Across the Sargrass 
Monday March 19th, 2018 1:11:43 AM

As you get closer to what had appeared to be a structure, you can see that it is large and flat, about 100 feet long and maybe a third of that wide, rising slights at one end. There appears to have been some sort of masts and sails that once rose above it, but the sails are mere tatters and the masts have fallen. The structure is about 10 feet high, with some roofed structure in the middle that rises another 8 feet above that. There are old burn marks here and there on the thing. There is about a 3 foot clearance between the grass and the structure.

Brom circles in mist form, looking for anything suspicious. His sharp eye spots an old skull and some discarded weapons here and there. He also notices that the masts are splintered where they broke.

Everyone else lags back in mist form as the barbarian takes a look. There is a copse of trees several hundred feet away.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=26 ;
Monday March 19th, 2018 12:44:28 PM

After scouting the area and seeing that there are no active threats, Brom moves down to the middle of the clearing and begins to solidify. He would have let the others know, but communication is non-existent in his current form. As he reverts, he will be drawing weapon.

Perception DC 26

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  d20+6=12 ; d20+5=24 ;
Monday March 19th, 2018 3:49:58 PM

With Brom descending, Barratore waves the others to follow and heads down. Barratore makes a quick glide by to find a place his larger frame and weight will not likely fall through the deck of the wrecked ship.

Perception 12
Know eng 24

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=22 ; d20+27=41 ;
Monday March 19th, 2018 7:19:24 PM

Emrys gives Barratore a nod and follows him down with Brom. He scrutinizes the wooden vessel as they descend.

Is it still floating on the grass or is it resting on the ground? (Perception: 22)

Other than the obvious damage (burn marks, splintered masts), does the vessel appear structurally sound? (Knowledge [Engineering]: 41**)

As soon as Brom and Barratore begin to solidify, he will as well ... 30 seconds that seem to last forever! As soon as he becomes solid, he carefully removes the hat that Tishe had made for him.

**UNLESS, he notices that the structure is too dilapidated to hold their weight ... which he will aggressively gesture the others to remain in mist form.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs 
Monday March 19th, 2018 9:00:28 PM

Velarin descends and lands upon the craft near the rear and solidifies. "The copse is a few hundred feet, but those will not be the easiest of feet to traverse. The terrain will likely encumber us and so, I propose from here we fly through more conventional means. I have two such spells. I do not think we should walk"

Active Spells:
endure elements

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=23 ;
Monday March 19th, 2018 11:28:06 PM

Edson touches down with the others, and solidifies. He reaches into his pocket and pulls out his protection from evil potion and downs it.
He looks around, half expecting an ambush. Perception 23

Endure ELements
Protection from Evil


DM Mark - Across the Sargrass  d20=7 ; d20=3 ; d4=4 ; d20=18 ; d20=14 ; d20=20 ; d20+14=22 ; d20+14=27 ; d20+14=15 ; d20+14=34 ; d20+14=33 ; 2d6+10=22 ; 2d6+10=15 ; 2d6+10=17 ;
Tuesday March 20th, 2018 1:18:52 AM

You surmise this structure may be some sort of large, flat ship. In the middle is a superstructure with a flat roof, probably some sort of cabin, with ladders from the deck to the roof. There are a couple of fallen masts, and some tattered sails. Old burn marks can be seen here and there that never made it through the wood.

Having looked around, Brom descends onto the flat roof of the structure above the deck and spends 5 rounds coalescing. He scans the area. He can see a skull and a few scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship.

Barratore also descends and becomes solid, choosing a place on the main deck.

Emrys examines the vessel. His engineering skill tells him that what he can see of the thing looks sound, and that it does indeed rest on the ground. He can also see that there is no grass growing within about 3-5 feet on any side of the thing. He lands and assumes a more solid form, as does Velarin and Tishe.

Edson follows suit. Taking no chances, he drinks a potion as well. He expects a surprise and he is not disappointed.

Without warning, there is a loud grinding sound as the area all around the ship shakes violently! Rifts open in the earth and then grind closed! Anyone on the ground or the ship need to make a DC 15 Reflex Save or fall prone. In addition, the structure of the ship is now badly cracked and damaged, so treat areas on the boat as Difficult Terrain.

Just after the earthquake, you see four huge earth elementals rise out of the grasslands. At 15 feet tall they are above the tall grasses and red weeds, but they appear to be darkly twisted and deformed. Their faces are drawn into a wicked, leering smile, as their gnarled hands throw rocks at you!

Being the closest target to three, Brom is missed twice and hit once for 22 damage.
Barratore is hit with a crit for 32 damage.

Anyone within 60 feet of these elemental needs to make a DC 18 Will save or be shaken.

Here is your Map. Use the Round 1 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 32
Brom - Dam 22
Edson - Dam 0
Emrys - Dam 0
Tishe - Dam 0
Velarin - Dam 0

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=24 ; d20+18=25 ; d20+19=31 ;
Tuesday March 20th, 2018 5:28:43 AM

Tishe’ mistily floats down to the abandoned GrassShip, and becomes solid. She lightly runs her hands over a railing to feel the smooth druidwood once more and tears come to her eyes. But she doesn’t get a chance to voice her thoughts as battle erupts!

The sorceress, having long experience on a heaving deck, keeps her balance as the four earth elementals erupt out of the Sargrass. “As twisted as the Blood Grass!”, she shouts.

She concentrated to cast a spell on the rocky deck and then flies 30’ straight up to have a more stable platform.

.....
Dc 24 - keep balance
Dc 25 - concentrate to cast spell
Dc 31 - fly vertical 30’

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 160/179 (224 raged); DR 3/- (6/- raged) 
Tuesday March 20th, 2018 12:50:37 PM

Brom takes the hit from the large rock. He assess the situation and decides to draw a potion from his pack, Enlarge Person, and drink it. The draught makes him grow in size to that of Barratore.

Current AC 24

Enlarge (10/10)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+15=31 ; d20+17=22
Tuesday March 20th, 2018 10:31:27 PM

Velarin has little time to look about before the elementals erupt about the area. The deck of the ruined ship pitches, but the nimble elven wizard keeps his feet under him. Velarin, as Tishe did, casts Fly and heads up 30'.

Reflex 31
Will 22

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=27 ; d20+18=24 ; d20+24=43 ; d20+19=34 ;
Tuesday March 20th, 2018 10:32:41 PM

Satisfied that the vessel is structurally sound, both he and Daemon make their way down and solidify from their mist forms. He was just thinking this is the perfect spot for a trap or an ambush ... and there you go!

The violent shake of the vessel nearly sends him to the deck (Reflex: 27). Thankfully he stays surefooted, even while the planks begin to crack and buckle. Then the earthen behemoths reveal themselves .. monstrous and unnerving. (Will Save: 24 vs fear) Among these giants, he keeps his mettle ... these elementals aren't the only ones with grit.

Not wanting to be outflanked, Emrys targets the elemental (AG-12) on the north side of the ship.

(Casting Banish Immortal on Earth Elemental AG-12. If required, Concentration Check: 43. Will Save: 28 vs. being returned to home plane. If required, Caster Level Check: 34 to beat Spell Resistance.)


Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+14=23 ; d20+22=29 ; d20+17=32 ; d20+12=18 ; d20+7=17 ; d20+22=35 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=25 ; d20+13=23
Tuesday March 20th, 2018 10:44:09 PM

Barratore solidifies and cocks an eyebrow at Emrys. "It's adorable that you were double checking my engineering Emrys, but I'm not just a...." The elementals arrival cut him off.

Barratore pulls his mighty bow from its magic quiver and with a thought, activates his clan torc. The fighter lines up the elemental that could come into flank the group and lets fly a swarm of arrows with Deadly Aim.

Deadly Aim Hit AC 29/32/18/17/35 last attack Hasted action Dmg 24/21/24/21/25

Reflex 23
Will 23
Free Action activate Haste as Boots of Speed 1/10

posted at the same time as Emrys. If Emrys fails, Barratore targets AG-12. Else AP-21

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+13=32 ; d20+7=21 ; d20+15=35 ;
Tuesday March 20th, 2018 10:56:29 PM

Daemon doesn't want to be outdone by his master ... for too long he's taken a backseat in combat. He easily slithers and coils and stays surebellied upon the deck at Emrys' side (Reflex: 32).

"Youz think your ssoooo BIG ... and uh, DIRTY ... your absssolutely FILTHY!" He looks up and gives Emrys a smile, thinking he told them off good.

He then digs down deep and puts on his best scare face he can ..."WAIT TILL THEY GETS A LOAD OF MEEE!" All coiled up, he suddenly erupts from the floor in a tall vertical stance, his viper hood and mouth fully open and fangs dripping with venom!

(Daemon performs a Dazzling Display(feat) to Intimidate(demoralize) the opponents within range. Intimidate: 35 vs being Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)

Daemon

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=33 ; d20+14=20 ; d20+9=13 ; d20+16=28 ; d20+4=13 ; d20+4=17 ; d8+2=3 ; d8+2=10 ; d8+2=4 ;
Tuesday March 20th, 2018 11:04:02 PM

Edson easily rolls with the shaking, but the sight of the elementals freaks him out. He moves to w21 and unleashes three arrows at the elemental at V27,

hit ac 31 3 dmg
hit ac 18 10 dmg
hit ac 11 4 dmg

Endure Elements
protection from evil
within 30', so attacks are normal as per Gargul

DM Mark - Across the Sargrass  d20+8=9 ; d20+8=19 ; d20+8=9 ; d20+14=33 ; d20+14=33 ; d20+14=27 ; 2d6+10=19 ; 2d6+10=17 ; 2d6+10=18 ; d4+2=4 ; d20+13=20 ; d20+13=14 ; d20+13=26 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=26 ; d3=1 ; d20+13=26 ; d20+18=34 ; 2d6+7=12 ; 2d6+7=18 ;
Wednesday March 21st, 2018 2:17:24 AM

With quick thinking and quick feet, everyone manages to stay upright during the earthquake.

Brom drinks a potion.

Tishe and Velarin take to the air.

Emrys casts a spell and with a momentary look of surprise, one of the elemental vanishes. Not to be outdone, Daemon draws himself up in his most intimidating stance and and gives them the full viper! While Daemon is indeed intimidating, he is not within 30’ feet of his foes, and only gets a few sneers in return.

Barratore reacts quickly drawing his bow from and activating his torc. He shoots several times, hitting one of the the elementals three times for 43 damage.

Edson likewise shoots, hitting the same creature Barratore drew on once, but the arrow bounces harmlessly away.

Then, one more elemental (EE3) rises from the ground near the others. The others move up a bit and again throw rocks. Barratore is hit for 19 damage, Emrys is struck for 17 and Brom takes 18 damage.

The one that recently arrived says in a low grinding voice, “You, you are just as the others. You come to take and destroy. You shall die like the others and be trapped here for eternity with me!”

Then that elemental casts a spell, and four things appear on the deck of the ship. They seem to be a mass of roots and vines and dripping slime on two trunk-like legs, reeking of rot and freshly turned earth. They have a red tint to their foliage, and there is a strange, menacing look about them as well. Once again, everyone needs to make a DC 17 Will save or be shaken.

Then the mounds of vegetation strike. Four hits against Barratore miss. Two hits against Brom miss as well.

Emrys is missed, but Daemon is hit for 12 damage, and as the creature’s vines wrap around the viper his s squeezed for another 18 damage.

Here is your Map. Use the Round 2 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 32+19
Brom - Dam 22+18
Edson - Dam 0
Emrys - Dam 0+17
Daemon - Dam 12+18
Tishe - Dam 0
Velarin - Dam 0

Elemental 1 - AC 23 - gone!
Elemental 2 - Shaken - AC 23 - Dam 43
Elemental 3 - AC 23 - Dam 0
Elemental 4 - Shaken - AC 23 - Dam 0
Elemental 5 - Shaken - AC 23 - Dam 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged)  d20+11=14 ; d20+22=39 ; 9d6+32=64 ; d20+8=27 ;
Wednesday March 21st, 2018 9:48:56 AM

Current AC 22

Struck by another rock, and Brom gets mad...piles of vegetation appear, and Brom gets mad...friends are injured, Brom goes nuclear.

Brom checks at first glance if he recognizes what they are (KS nature DC 27)

Brom is disgusted by the thought of being covered in plant guts, Will DC14.

Brom moves so that he can strike at the mound attacking Emrys (one square on the map since he has 10-ft reach in current form), and strikes with a powerful blow at the thing.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 39; damage 64

Enlarged (9/10)
Rage (1/34)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=16 ; d20+11=20 ; d20+7=8 ; d20+7=15 ; d20+7=23 ; d20+7=19 ; d20+7=13 ; d20+7=18 ; 4d6=17 ; 4d6=14 ; 4d6=19 ; 4d6=12 ; 4d6=14 ; d20+21=39 ; d20+19=20 ;
Wednesday March 21st, 2018 10:14:58 AM

Tishe’ is shaken from the appearance of the elementals, but the mutated shambles hold no further terror. The appearance of a magic-casting elemental is of special note! “It casts spells?”, she calls incredudously, then a look of instense curiosity comes over her face. “I wonder if it is magical or only using the magic of those it has trapped for eternity?”

With a violent shake of her head, Tishe’ forces herself to the matter at hand, and addresses the new elemental. We want to heal and preserve! We want to help! Let’s stop fighting and talk!”

Negotiations, however, doesn’t stop her from defending the team. She rises another five feet in the air and looks at the Mound that is squishing Daemon the Viper. “They look like Shambling Mounds, so electricity or fire attacks are not shady here!”, she calls to her fellow KeeperPack. “But I’ve got something for that...”

Tishe’ targets the Mound grappling the viper. First, a Sonic Scorching Ray, and then a Quickened Sonic Scorching Ray... six lines of sonic power stab at the monster!

The Spellweaver then turns her attention to the magic-wailing elemental and demonstrates, at least in short bursts of power, a Spellweaver of the Sargrass is unmatched! Tishe’ prepares a Readied Dispel magic to counter the next spell the elemental may cast!

....
DC 16 last round. Shaken. –2 attack, saves, skills and ability checks.
DC 20 this round. Saved
DC 18 hover. Success. (Skill checks do not have auto fail on 1)

Free: 5 foot move
Standard: Sonic scorch Ray. (2+1-1=2nd lvl slot). Touch attack. 8miss, 15, 23. Damage. 17, 14
Swift: Quick sonic scorch Ray (2+4+1-1=6th lvl slot). Touch attack. 19,13,18. Damage 19, 12, 14.
76 sonic damage
Move: Readied Dispel Magic Counterspell. DC 39 to counter. (D20+16 level+5 Spellweaver unravel ability)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 1. 0. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=23 ; d20+19=34 ; d20+15=30 ; d20+12=32 ;
Wednesday March 21st, 2018 2:10:38 PM

(Will Save 23 vs. fear)

Emrys tries his best to dodge the boulder, but he takes a good chunk of it.

He yells back in Terran, the language of earth elementals, "I sent your friend home, unharmed! You attacked us ... we're defending ourselves!"

Emrys' skin becomes wooden and sprouts sharp thorny bramble (free action), he then begins to cast a spell, but he does so defensively.

(Defensively Casting Greater Dispel Magic, concentration check: 34, success. Either Target Dispel the Summon spell or the four individual Shamblers, whatever is required, Im not sure ... this spell can do both. Caster Level Check: 30. Goal is to make the shamblers to go away.)

---------------

Daemon is not a happy camper, he wiggles and squirms in his attempt to break free from the shambler's hold.

(CMB check: 32, natural 20, to break free.)

Daemon: AC25, Hitpoints: 52/82.

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 167/186 Character Sheet  d20+13=22 ; d20+25=41 ; d20+20=27 ; d20+15=18 ; d20+10=23 ; d20+25=35 ; 2d8+20=27 ; 2d8+20=30 ; 2d8+20=33 ; 2d8+20=29 ; 2d8+20=29 ;
Wednesday March 21st, 2018 8:27:12 PM

The plants do not overly bother the fighter. Barratore quickly switches weapons and tries to take down the one in front of him

PA hit AC 41/27/18/23/35 Dmg 27/30/33/29/29

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+17=26 ; d20+23=41 ; 15d6+7=51 ;
Wednesday March 21st, 2018 10:30:22 PM

The plant creature do not phase Velarin, other than they were summoned by an elemental. The elven wizard knows most of his spells are not designed for such close quarters fighting, where his companions are so closely engaged. While the others have spoken of the groups intention, Velarin does not think much will come of it. He will give them the chance though. Velarin drifts 30' to come to a hover over Emrys' position and readies a Chain Lightning. Should the elementals continue their attack he unleashes it at EE4, targeting EE3 and EE2 as secondary targets

Chain Lighting primary Dmg 51 Reflex DC 26
Secondary Target Dmg 51 Reflex DC 24

Active Spells:
endure elements
Fly Skill check 41

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=22 ; d20+17=18 ; d20+12=19 ; d20+7=10 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; 8d6=26 ; 8d6=32 ; 8d6=29 ;
Wednesday March 21st, 2018 11:20:10 PM

Edson's eyes go wide as the mounds appear. He drops his bow and pulls his kukri. Using Emrys as a distraction, the skinny elf goes to work on wx 16-17.

Hit ac 18 2 dmg, 28 if sneak allowed
Hit ac 19 3 or 35
Hit ac 10 2 or 31
Guessing all misses

Shaken
Endure elements
Prot. From evil
Within 30'

DM Mark - Across the Sargrass  d20+9=16 ; d20+9=21 ; d20+13=17 ; d20+13=29 ; d20+18=31 ; 2d6+7=14 ; d20+21=29 ; d20+21=34 ; d20+14=24 ; 2d12+10=32 ; 2d10+10=25 ; 2d6+10=18 ;
Thursday March 22nd, 2018 2:34:03 AM

Brom gets pretty mad. These things are hurting his friends. He steps forward and strikes the thing holding the viper. He hits. (For future reference, the damaged boat you are on is considered Difficult Terrain, so moving 5’ will count as a move action.)

Tishe, surprised by a spell casting elemental, tries to reason with it as she finishes the one that Brom attacked. She shouts a warning about these shambling mounds. Then she readies an action to dispel the creature’s next spell should one be cast.

Emrys addresses the elemental in Terran, growing thorns on his skin as he does. Then he casts a Greater Dispel Magic, and one of the shambling mounds disappears.

(The way I read Greater Dispel Magic on this is that it only ends the spell for that target. ”You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire).” “If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.” I appreciate that there may be an argument that this also ends the spell for the others, but I do not agree with this perspective.)

Barratore quickly stowes his bow and draws his sword, striking a vegetable horror dead. (In the future, Quick Draw does not allow you to quickly stowe or sheath a weapon - that is a different sort of action that normally provokes an AOO. In the future, you will need to drop your bow to quick draw your sword.)

Edson was ready to drop his bow and attack, but he finds the foe nearest him vanishes thaks to Emrys.

The compost pile before Brom almost seems to leer, if it even had a face, as it hits the barbarian for 14 damage. The vines it strikes with fail to grab him though.

The other elementals then move up to attack, triggering Velarin’s lightning. Electricity arcs across two of them, as their twisted smiles become a nightmarish grimace. Nontheless, they strike. Barratore is missed once and hit once for 25 damage. Brom is struck by another rock for 18 damage.

The one elemental (EE3) again speaks in a low grinding voice, as his face holds a sneer of disgust. “You stupid fools. You think I care a whit about these creatures or your intentions? You are all just dust in the wind. Just as I am trapped here, so shall you be.” And with that, he begins to gesture - only to have the spell snatched from him by Tishe’s readied action! “AHHHHHH!”

Here is your Map. Use the Round 3[/i] tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is [b]Difficult Terrain:
Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 51+25
Brom - Dam 40+14+18
Edson - Dam 0
Emrys - Dam 17
Daemon - Dam 30
Tishe - Dam 0
Velarin - Dam 0

Elemental 2 - AC 23 - Dam 43
Elemental 3 - AC 23 - Dam 0
Elemental 4 - AC 23 - Dam 51
Elemental 5 - AC 23 - Dam 51
Shambling Mound


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged) 
Thursday March 22nd, 2018 7:54:46 AM

I know it is not a free movement. That why Brom only took one attack.

(DM Mark - Sorry about that Rich. I was under the mistaken assumption that IVS was a full attack action. I do try to check all these rules, and at this level there are a lot. Thanks for the clarification.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (170/224 raged); DR 3/- (6/- raged)  d20+24=34 ; 9d6+32=64 ;
Thursday March 22nd, 2018 11:21:08 AM

Current AC 22

Brom strikes down on the shambler again in the same fashion hoping to eliminate it and be able to move up to engage the elementals. If the shambler dies, Brom will move Y20/Z21.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 34; damage 64

Enlarged (8/10)
Rage (2/34)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=21 ; d20+21=25 ;
Thursday March 22nd, 2018 11:55:09 AM

Tishe’ counters the elementals spell and smiles grimly. ”Perhaps I’m seeing the pattern wrong You care not for what should be but only crave to dominate others in your own twisted image. To set the pattern right, we will have to free you from the corrupting bondage.”. She says the last sadly, wishing there were another way but knowing there is none.

Emrys, however, gave her a good idea, and the Twisted Shamblers don’t seem to be much threat to the melee team. So the Sorceress hovers five feet up and over, then concentrates on Elemental EE4, casting a spell of Dismissal!

Then she turns her attention back the the spell-casting elemental to counter it’s next spellcast.

.....
Dc 21. Hover. Pass.
Free: 5foot move to T/17 at 40’ high
Standard: Dismissal. DC 21 or forced back to plane of origin.
Move: Readied Dispel Magic Counterspell. DC 25 to counter. (D20+16 level+5 Spellweaver unravel ability)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 1. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+19=34 ; d20+19=35 ; d20+13=23 ; d20+19=24 ;
Thursday March 22nd, 2018 8:35:10 PM

Speaking loudly so everyone could hear, the witch says, "Barratore, did you know I was planning on returning 'Boulders for Brains' over there to his home plane? ALL he had to do was ask nicely. But NOO, he had to go and make Brom mad! Want to know what's going to happen now?" Emrys pauses to speak words of power...

(Defensively Casting Banish Immortal on EE2. Concentration: 34, success. Will Save: 28 vs being banished to home plane.)

Emrys continues, "We're going to send his friends home ... but Crater Face is going to stay behind ... and DIE!"

With his Rod of the Quickening, Emrys has one more surprise to unleash. Over the next few seconds a Bad Moon begins to rise ... casting a shadow over the elemental spellcaster.

(Defensively Casting a Quickened Bestow Curse on EE3, empowered by Reach Spell and Focus Curse. Concentration Check: 35, success. Range: 60-ft. Range Touch Attack: Hit Touch AC 23. Will Save: 27. Black Moon Rising Curse: The target rolls two d20's on each attack roll, save, ability check, and skill check. The target must then use the lesser of the two rolls.)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+23=36 ; d20+26=39 ; d20+15=30 ;
Thursday March 22nd, 2018 9:25:14 PM

Emrys and Tishe seem to have the spells tor the occasion and nothing seems overly dangerous to the elven wizard. So he hovers and Readies to CounterSpell the spell casting Elemental

Active Spells:
endure elements
Fly Skill check 36
Spellcraft to ID spell casting 39
If I need to use Greater Dispel Magic Caster Check 30

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 123/186 Character Sheet  d20+30=44 ; d20+25=32 ; d20+20=22 ; d20+15=27 ; d20+25=37 ; d6=5 ; 2d8+20=26 ; 2d8+20=32 ; 2d8+20=28 ; 2d8+20=24 ; 2d8+20=26 ;
Thursday March 22nd, 2018 9:36:06 PM

The elementals were out of his reach, besides, the spell casting power of Emrys Tishe and V seemed to be more than a match and so Barratore focuses' on taking out the last plant thing. From what he was hearing from the earth elemental, the party was not actually facing an elemental, but rather summoned creatures then dominated or possessed by something else. Something very powerful and perhaps the same something behind all of the Sargrass. A Power, a power driven mad and the longer they took to set things right, the more dangerous and strong it would become.

PA Hit AC 44/32/22/27/37 Dmg 26/32/28/24/26 ignore d6 mis click

Spell Effects
Haste 7/10

thanks for the quick draw correction. Ill keep it in mind

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday March 23rd, 2018 12:56:26 AM

Edson downs a bull strength potion.. and takes his bow out an knocks an arrow.

DM Mark - Across the Sargrass  d20+7=16 ; d20+8=18 ; d20+23=41 ; d20+21=33 ; d3=1 ; d20+21=36 ; 2d10+10=19 ; 2d10+10=17 ; d20+13=21 ; d3=2 ; d20+13=22 ; d20+18=30 ; 2d6+7=18 ; d10=7 ; d10=1 ; d4=4 ;
Friday March 23rd, 2018 2:37:00 AM

Brom strikes at the remaining shambling mound, hitting it soundly and sending vegetable muck flying.

Tishe attempts to send one of the elementals back to where he came from. The creature vanishes. Tishe then readies herself to undo any spell the other elemental may cast.

Emrys attempts to banish one of the elementals, and it too vanishes from sight. Then he taunts the spellcasting elemental a second time, and throws a curse at the creature.

Velarin hovers, ready to dispel anything cast by the elemental.

Barratore ponders the nature of his opponents as he steps forward 5’ and lays into the elemental before him. He hits the creature 4 times, but the thing doesn’t seem to take as much damage as he thought it should. (He could not reach the plant creature without moving, attacking only twice, and provoking an AOO from the elemental, so i assumed he would instead attack the nearest creature.)

That elemental will strike back at Barratore, hitting him twice for 19 and 17 damage.

The plant creature lashes out at Brom, hitting him once for 18 damage, though it fails to wrap its vines around Brom in the process.

The elemental that spoke before moves forward and fixes Brom with a baleful stare. He takes 8 damage and must make a DC 23 Fort save or also take 4 Charisma damage. (This was not a epell.)

“You things cannot defeat me. But you will share my fate.”

Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 76+19+17
Brom - Dam 72+18
Edson - Dam 0
Emrys - Dam 17
Daemon - Dam 30
Tishe - Dam 0
Velarin - Dam 0

Elemental 3 - AC 23 - Dam 0
Elemental 5 - AC 23 - Dam 51+16+12+14+16
Shambling Mound


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=29 ;
Friday March 23rd, 2018 10:54:45 AM

Tishe’ sees the spellcasting elemental is within reach of Barratorre, so turns her attention to EE3. ”One more to go, and then we deal with the corrupted one. Velarin, can you cover it with a counterspell again in case it tries to cast?”

EE3 is little too far away, but that is not a problem for a Spellweaver! Like Emrys, Tishe’ takes a little more time in casting a spontaneous metamagic Reach Dismissal on EE3!
..
Dc 29 Hover at T/17 at 40’ high. Pass
Full Action: Dismissal. DC 23 or forced back to plane of origin.

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 2. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk 
Friday March 23rd, 2018 11:32:34 AM

(SteveK .. EE3 is actually the talking, gazing, corrupt spellcaster. Do you mean to target the other one? - StephenF)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (150/224 raged); DR 3/- (6/- raged)  d20+17=25 ; d20+24=30 ; d20+19=31 ; d20+14=33 ; 3d6+32=44 ; 3d6+32=48 ; 3d6+32=45 ;
Friday March 23rd, 2018 1:49:53 PM

Current AC 22

Fort save DC 25

Another hit from the shambler that Brom handles with little issue. The big elemental sends some gaze at Brom, which seems to try and force his personality to shut down. But Brom's too stubborn for that and resist the effects of the gaze.

He now focuses on the remaining shambler.

Attack (Rage, Enlarge, PA, Shaken): AC 30, 31, 33; damage 44, 48, 45

Enlarged (7/10)
Rage (3/34)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+17=24 ; d20+17=24 ; d20+12=31 ; d20+7=16 ; d8+2=10 ; d8+2=7 ; d8+2=3 ; d8+2=4 ;
Friday March 23rd, 2018 6:33:54 PM

Three arrows pling off Edson's bow at the elemental Barratore is on.

Hit ac 24 10 dmg
Hit ac 31 7 dmg
Hit ac 16 3 dmg

Endure elements
Bull strength
Protection from Evil
SHAKEN

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=20 ; d20+24=37 ; d20+13=28 ; d20+15=35 ;
Friday March 23rd, 2018 10:31:03 PM

(Perception: 20, to notice anything interesting)

Emrys tries gain a little perspective on this unusual encounter. Something isn't right at all. He might have seen something, but Brom is making salad out of the shambler. Several bits and chunks bounce off against him distractedly.

"Share your fate ... allows us to end your suffering then!"

(Defensively Casting Eye of Newt and Toe of Frog at EE3: the spellcasting elemental. Empowered by Reach Spell feat. Concentration Check: 37, success. Duration: 15 hours. Range Touch Attack: Hit Touch AC 28. No Save. A piece of material from the target appears in Emrys' hand. Target suffers a -2 penalty on saves vs. Emrys' spells and spell-like abilities, and -2 on attack rolls against Emrys.)

Emrys looks down in his hand to see what bit of matter he has taken from the creature. (is it stone, dirt, flesh, scale ... the anchor crystal?) :)

Daemon stays next Emrys, but he decides to give it another try ... The Full Viper! Hood up, fangs out, venom dripping, one eye a little more bugged out than the other! "OHH YEAH, thatssss riight!"

(Intimidate: 35, another natural 20, woot! Dazzling Display feat. Demoralize all foes within 30ft. Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Sunday March 25th, 2018 7:45:12 AM

Clarification. Tishe’ attempts to dismiss the non-spellcasting elemental.

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 87/186 Character Sheet  d20+21=22 ; d20+16=26 ; d20+11=16 ; d20+6=18 ; d20+21=36 ; 2d8+20=34 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=23 ; 2d8+20=29 ;
Sunday March 25th, 2018 8:09:07 PM

Barratore continues to attack EE5, but the fighter begins to take a more defensive combat stance

Fighting Defensively PA Hit AC 22/26/16/18/36 Dmg 34/31/25/23/29

Spell Effects
Haste 6/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  5d4+12=23 ;
Sunday March 25th, 2018 10:55:26 PM

The eleven wizard wills himself to ascend another 15' and otherwise holds his spells. The conflict seems well in hand, but to speed it along he hurls 5 bolts of arcane force at the elemental attacking Barratore

Cast magic missile. Dmg 23

DM Mark - Across the Sargrass  d20+5=22 ; d20+4=13 ; d20+8=23 ; 4d6=16 ; 4d6=10 ; 4d6=16 ; 4d6=18 ; 4d6=16 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ; d20+8=10 ; d20+8=27 ;
Monday March 26th, 2018 12:27:57 AM

Tishe attempts to send elemental EE5 back to it’s plane. For whatever reason, the thing is still here.

Brom lays into the shambling mound in front of him. He tears into the thing, and the mound of vegetation slumps, motionless.

Edson fires arrows at the nearest elemental (EE5). While he hits a couple times, his arrows bounce harmlessly off the creature.

Emrys casts a spell and a small portion of the creature appears in his hand. It looks to be a rock of some sort. Daemon rears up to his full height, and tries to intimidate his foes.

Barratore lays into elemental EE5. The things slumps to the ground beside the boat.

Velarin watches. Ready to hurl a Magic Missle at elemental EE5, he finds that is not necessary.

The one standing elemental continues to smile a wicked smile. “Though you will soon join me, you shall never have my power.” The he casts a spell, and swarms of centipedes appear on the boat! Those on the boat take:
Edson - 16 damage, plus DC 24 Fort Save or take 4 DEX damage
Emrys - 10 damage, plus DC 24 Fort Save or take 2 DEX damage
Daemon - 16 damage, plus DC 24 Fort Save or take 3 DEX damage
Brom - 18 damage, plus DC 24 Fort Save or take 4 DEX damage
Barratore - 16 damage, plus DC 24 Fort Save or take 3 DEX damage

Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 112+16
Brom - Dam 98+18
Edson - Dam 0+16
Emrys - Dam 17+10
Daemon - Dam 30+16
Tishe - Dam 0
Velarin - Dam 0

Elemental 3 - AC 23 - Dam 0
Elemental 5 - AC 23 - Dead

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=32 ; d20+20=22 ; d20+10=16 ; d20+6=16 ;
Monday March 26th, 2018 7:43:09 AM

Tishe’ continues to hover and assesses the situation aloud. “The Dismissal should have worked, therefore *here* is the spellcasting elemental’s plane of origin. Why? Hmmm...”. She doesn’t know yet. Still, “you are obviously affected by the BloodGrass and are sunbaked. Why, you don’t even know why the BloodGrass is here and expanding!”

The Spellweaver can do very little to the centipedes on deck, figuring Velarin’s area effect fire would be more effective, so Tishe’ Concentrates on eliminating a line of enemy attack; readying a Counterspell!

....
Dc 32 Hover at T/17 at 40’ high. Pass
Bluff: 16 to hide that she is trying to get the elemental to spill some secrets
Sense Motive: 16 to read the elemental
Ready: Dismissal. DC 22 to counter next elemental’s spell

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 2. 1

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (138/224 raged); DR 3/- (6/- raged)  d20+17=21 ; d20+22=40 ; 9d6+32=56 ;
Monday March 26th, 2018 12:42:08 PM

Current AC 20

Fort save DC 21

Brom is bitten many times by the small insects. He tries to resist the poison, but is unable to. He feels his muscles tighten, but he moves forward. Moving to within striking distance of the remaining elemental (moves forward 3 squares- the equivalent of 30-ft of movement) he brings his sword down on the elemental.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 40; damage 56

Enlarged (6/10)
Rage (4/34)

Dex penalty: -4

Emrys Myrridanmyl, stephen f. ac22 hp27/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=24 ; d20+10=28 ; d20+24=27 ;
Monday March 26th, 2018 2:26:22 PM

(Emrys Fort save: 24, success.) (Daemon Fort Save: 28, success)

Emrys normally has no aversion to vermin, except when they're used to attack him. Both him and Daemon are able to resist their poison but they do wish to find another place where his personal space wasn't so invaded. Both Emrys and the viper step backwards out of the swarm (X16).

Being free from the swarm for a brief moment allows him to call out to Edson...

"EDSON ... take my hand and I will take you to a better vantage point ... away from the swarms."

It doesn't matter if Edson accepts his invitation or not, he will begin speak words of power. Daemon quickly coils his way up Emrys' leg.

(Defensively casting Etherealness. Concentration check: 27, success. Duration: 15 min. Targets: Self +5 others.)

(Daemon hp: 36/82)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  10d6=41 ;
Monday March 26th, 2018 9:54:03 PM

Velarin scowls a bit as the Elemental casts the swarm into the midst of the others. He pulls a rod from his Haversack and casts a bolt of Lightning into the elemental

Empower Rod x1
Lightning bolt Reflex DC 23 Dmg 41+20+7=68

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 68/186 Character Sheet  d20+19=24 ; d20+22=23 ;
Monday March 26th, 2018 10:06:32 PM

The centipedes sting and fire coarse across the minotaurs skin and his muscles tighten. Barratore growls and snorts, his body fighting off the poison. Barratore wills the enhanced speed from his clan Torc to end for now as hr moves.
Barratore moves to X/Y-21/22 dropping his sword as he does. The Fighter takes Aim and lets fly with an arrow. It goes wide

Deadly Aim Hit AC 23

Haste 6/10

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=13 ; d20+15=32 ; d20+10=29 ; d20+5=19 ; d8+2=8 ; d8+2=10 ; d8+2=10 ;
Tuesday March 27th, 2018 12:06:41 AM

Edson gets even more frustrated as his arms and legs feel heavier.( Failed save)

Three more arrows fly.

Hit ac 32 8 dmg
Hit ac 29 10 dmg
Hit ac 19 10 dmg

Ooc: why are the arrows doing no damage?


DM Mark - Across the Sargrass  d20+8=28 ; d20+5=24 ; d20+8=24 ; 3d6=11 ; d4=1 ;
Tuesday March 27th, 2018 2:40:57 AM

Tishe shares her thought about the elemental, and then readies a Dismissal spell should it try to cast a spell. As she does so, she again taunts the creature, trying to discern it’s motives. She does sense that the elementals movements seem a bit awkward and out of place at times.

Brom is being eaten alive by the insects. He tries to move forward to attack the elemental, but finds there is some invisible force blocking him.

Emrys and Daemon move out the the swarming things. Emrys asks Edson to join him, but Edson does not respond. Emrys and Daemon disappear to the ethereal plane. (Daemon is a medium sized creature? If so, he would not coil up Emrys’ leg unless I’m misunderstanding.)

Velarin is annoyed at the elemental’s continued spell casting. He pulls out a rod and casts an empowered Lightning Bolt at the creature. It manages to sidestep some of the damage and takes 34 points.

Barratore drops his sword and draws his bow as he moves forward. He shoots at the elemental, but misses.

Edson hits twice, but hit arrows bounce harmlessly off. (Sorry Shawn, but his arrows are not doing any damage because they are not exceeding the creature’s damage reduction.)

The elemental then casts a spell. Tishe’s readied action occurs, but the Dismissal seems to have no effect.

The elemental laughs with a malicious glee that seems to be at odds with it’s grinding voice. “Hee hee hee. Two of you have fled, bothered by my little bugs. Soon, you will all sleep with the worms as I do. Here, let me help you along.” The spell effect he calls forth summons individual lightning bolts that strike all but Emrys and Daemon for 11 damage, DC 22 reflex for half.

The centipede swarms move and attack. Edson, Barratore and Brom all take 11 damage, plus DC 24 Fort Save or take 1 point of DEX damage

Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 128+11+lightning
Brom - Dam 116+11+lightning, 4 DEX Damage
Edson - Dam 16+11+lightning, 4 DEX Damage
Emrys - Dam 27
Daemon - Dam 46
Tishe - Dam 0+lightning
Velarin - Dam 0+lightning

Elemental 3 - AC 23 - Dam 34

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=15 ; d20+19=31 ; d20+10=14 ; d20+20=36 ; d20+18=34 ; d20+20=30 ; d20+18=19 ;
Tuesday March 27th, 2018 8:16:15 AM

”Piggies!”, Tishe’ exclaims in disgust, that WASNT the spell she had intended to Ready! And as a result, the Pack is lashed with lightning! She’s unable to dodge and gets a little scorched, the smell of ozone in the air. Hovering, she assessed the lightning the elemental threw, wondering if it was because Velarin cast lightning bolt at the elemental. “Grasses are partially immune to electricity and conducts it!”, she calls to Velarin, “try some fire!”

With only Barratorre and Brom on the ship, Tishe’ can give them some room to work. A Dispel Magic on the swarm around Barratorre is followed up by a Quickened Dispel Magic on the swarm surrounding Brom. And then Tishe’ turns back to the elemental, readying a Counterspell to counter its next spell!

....
Dc 15, Reflex fail. 11 damage
Dc 31 Hover at T/17 at 40’ high. Pass
Dc 14. Know Arcana, Dc 31 Spellcraft to understand how the elemental cast lighting bolts
Bluff: 16 to hide that she is trying to get the elemental to spill some secrets
Sense Motive: 16 to read the elemental
Dispel centipede swarm Dc 34
Quickened Dispel centipede Swarm Dc 30
Ready: Counterspell Dispel Magic DC 19 to counter next elemental’s spell

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 2. 1. 3. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (141/224 raged); DR 3/- (6/- raged)  d20+17=36 ; d20+7=11 ; 3d8+5=19 ;
Tuesday March 27th, 2018 10:55:43 AM

Current AC 20

Fort save DC 36, Reflex save DC 11

Brom is again bitten many times by the small insects. This time he resists the poison. He is stopped by a wall of some kind that prevents him but allows things like arrows to enter. And to make matters worse, he is blasted with a bolt of electricity.

"Hey! Deal with this!" He shouts back to the spellcasters.

With a short focus, Brom's body surges with new energy and his wounds seem to heal slightly.

Renewed Vigor (3d8+5): healed 19 (extraordinary ability)

Enlarged (5/10)
Rage (5/34)

Dex penalty: -4

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 52/186 Character Sheet  d20+14=24 ; d20+19=23 ; d20+21=37 ; d20+16=17 ; d20+11=14 ; d20+6=13 ; d20+21=25 ; 2d8+17=21 ; 2d8+17=23 ;
Tuesday March 27th, 2018 4:01:57 PM

Barratore side steps the bolt. The swarm pursues and envelops him again. Annoying little things. This time, some of the poison overcomes his system.

"You talk a lot for someone who's losing." Barratore activates his torc again and fires 5 arrows.

Deadly aim hit AC 37/17/14/13/25. Dmg 21/-/-/-/23

"I'm sure you're a big deal and all to some, but to us, you're just a wanna be. A sad little creature, with a sad little tale that will end without a care to anything."

Haste. 5/10


Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=7 ; d12=4 ; d12=12 ; d12=1 ; d12=8 ;
Tuesday March 27th, 2018 8:33:42 PM

Emrys is both miffed and relieved. He was glad to see the centipedes fall off of him as he melted into the ether. Everything a swirling grey mist, but he can see his friends and foes nearest to him. Their voices like echoes in a rocky chasm (I imagine the effect similar to Frodo putting on the ring from LotR.)

He's annoyed that Edson simply ignored him. However he doesn't dwell on it very long. Time for part two of his plan, until he notices his friends being ripped apart by what looks to be lightning. From here he can only look on in horror. Barratore and Brom are taking too much damage. His plan has to change. Emrys is very vulnerable himself. He wouldn't have lasted another moment in that chaos. He hesitates for a second... then hesitates no more ... "Time for a new plan!" With a sigh, he moves in the opposite direction he was originally planning to go.

(Emrys moves to W-20, behind Barratore. Daemon moves to V-20. No Difficult Terrain in the Ethereal Plane. :)

Emrys takes his Rod of the Quickening and casts a quickened Cure Spell on himself.

(Casting quickened Cure Critical Wounds on Emrys. Empowered by the Spiritual Healing ritual, bloodwitch ritual.. Use d12's instead of d8's with cure spells. Cures 4d12+15 = 46.)

He then dismisses the Etherealness spell, (standard action) and suddenly reappears next to his giant friend, hopefully finding cover from the elemental's perception. Emrys then reaches down deep and painfully forces out yet another spell ... but how can he do that!?

(Hero Point: Get another Standard Action! Casting Heal on Barratore. Heals 150 points of damage ... and a host of other conditions.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Tuesday March 27th, 2018 8:41:17 PM

(Forgot to mention: Barratore is cured of any disease, poison and ability damage, etc.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)   d20+15=22 ;
Tuesday March 27th, 2018 10:22:09 PM

Velarin frowns, Deal with what? the wizard's vast knowledge could not come up with a reason that Brom would be physically blocked, yet, arrows were not. Or could he? An Anti Life spell would do just such a thing and thus Velarin casts a targeted Greater Dispel Magic at the Elemental

Greater Dispel DC 22 Hero Point +4 DC 26 = Spell caster 15 or less 3 highest level spells Dispelled

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+16=29 ; d20+16=24 ;
Tuesday March 27th, 2018 11:47:03 PM

Seeing the others getting beat, and for some reason unable to do any damage. Edson only sees one plan. For some reason Gargul thought he was a coward, but he knew he wasnt. The gods could be dumb.

Full action running at the elemental.

" Hey Elemental. Know this ( he says as he pulls out his kuhkri.) Its the Elemtal slayer. Bane to all mud wanna bes like yourself. (BLUFF 29).

Hoping to take the elementals attention and focus the next spell on him....

DM Mark - Across the Sargrass  4d6=15 ; d4=2 ; 3d6=13 ;
Wednesday March 28th, 2018 1:45:07 AM

Tishe laments her previous decision. She shouts to Velarin to attack the elemental with fire. Then she unleashes a couple of Dispel Magic spells and the swarms around Brom and Barratore vanish. In thinking about the lightning the elemental called, she realizes it was not a spell, but a divine spell-like ability he used.

Brom barks at the spellcasters to deal with...something. As he does so, the swarm around him vanishes. Then Brom heals himself for 19 points.

Barratore taunts the creature and hits it with two arrows for a total of 23 damage.

Emrys is annoyed that Edson didn’t take his offer last round, but focuses on matters at hand. He and Daemon move, and Emrys heals himself. Then he steps out of the ethereal and heroically casts a Heal on Barratore for 150 points.

Velarin tries to make the magic go away on the elemental, but he cannot (he was pretty close though.)

Finally, Edson sprints toward the spellcasting elemental, pulling his weapon and informing all there that his weapon will destroy it. He leaps off the ship as he goes, and then *SMACK* he runs into some sort of invisible barrier.

The two remaining swarms move to attack Emrys, Daemon and Brom. Each takes 15 damage, plus DC 24 Fort Save or take 2 points of DEX damage.

“Just as I have been denied the peace of my home, so shall you die here! Perhaps we can battle for eternity! Surrender, and your end will be quick.”

Then the elemental calls down lightning again. Tishe tries to counter the effect, but fails (only affects up to caster level 8.) So individual lightning bolts strike EVERYONE for 13 damage, DC 22 reflex for half.

Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0+lightning
Brom - Dam 138-19+lightning, 4 DEX Damage
Edson - Dam 27+lightning, 4 DEX Damage
Emrys - Dam 27+lightning
Daemon - Dam 46+lightning
Tishe - Dam 11+lightning
Velarin - Dam 11+lightning

Elemental 3 - AC 23 - Dam 34+23

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=22 ; d20+20=38 ; d100+19=104 ; d20+19=24 ;
Wednesday March 28th, 2018 9:10:56 AM

Tishe’ manages to dodge some of the lightning this time, but her hail begins to stand on end in a frizz of static.

Hovering, she acknowledges Velarin’s attempt against the Anti-Magic shell and concentrates to dispel its protections so the fighters can do thier work. A silent dispel magic uses some metamagic knowledge and feeds the power of the spell. “It’s protections should be down!”, she calls to B&B, “do what you do best!”
....
Tishe’ 17 damage

Dc 22 Reflex save 6 damage
Dc 24 Hover at T/17 at 40’ high. Pass
Dispel on Elemental. DC 38. Takes down highest level spell on the elemental.

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 4. 1. 3. 2

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Wednesday March 28th, 2018 9:53:17 AM

OOC. Changing header

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (119/224 raged); DR 3/- (6/- raged)  d20+17=22 ; d20+7=21 ; d20+26=33 ; 6d6+35=51 ;
Wednesday March 28th, 2018 11:39:28 AM

Current AC 19

Fort save DC 22, Reflex save DC 21

Brom is again bitten all over by the insects and is unable to resist the poison. His muscles stiffen more as the bolt of lightning strikes from the sky. With his stiffness, he cannot avoid the bolt.

"I will git in there. And when I do, yur end'll be swift and very painful."

Brom drops his sword and pulls his long spear from its place on his back. With a fierce strike, he forces the weapon at the elemental.

Attack (large long spear; PA, Rage, Shaken, IVS, SA): AC 33; Damage (PB) 51

Enlarged (4/10)
Rage (6/34); used- renewed vigor, surprise accuracy, powerful blow

Dex penalty: -6

DM Mark - Tishe's Dispel takes down the Antilife Shell around the elemental.  
Wednesday March 28th, 2018 6:39:35 PM



Emrys Myrridanmyl, stephen f. ac22 hp39/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=31 ; d20+16=17 ; d20+10=21 ; d20+13=20 ; d12=5 ; d12=5 ; d12=8 ; d12=11 ;
Wednesday March 28th, 2018 7:54:53 PM

(Emrys: Fort save: 31, success. Reflex save: 17, fail. Daemon: Fort save: 21, fail. Reflex save: 20, fail.)

(Note: The swarms have not been moved or removed on the map. I don't know which squares they occupy.)

"Eck ... Emrysss ... help me!" Daemon says in a weak voice ... having taken the full brunt of the vermin swarm and lightning. Within Emrys' head, the viper's voice is much, much louder!

Both witch and the viper move to the closest space (??) away from the swarms and he quickly casts a cure spell on his serpentine friend.

(Casting Cure Critical Wounds on Daemon, empowered by the Spiritual Healing ritual. Cures 4d12+15 = 44 points. Daemon has 52/82 hitpoints, -2 Dex.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+14=31 ; d20+16=29 ;
Wednesday March 28th, 2018 8:19:35 PM

Edson easily dodges the lightning. Even with the loss of agility.
He moves as close as he can get and again bluffs, trying to get the elemental to target him.

(Bluff 29)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+20=30 ; d20+10=12 ; d20+5=16 ; d4+3=6 ;
Wednesday March 28th, 2018 8:23:22 PM

Ooc: Sorry.. just saw the dm note.

Edson moves up to the elemetal to sell the bluff. Slashing three times but only connecting once. (6 dmg.. so doubt it goes through).



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)   d20+15=20 ; d20+10=14 ; d20+10=25 ; d20+10=19 ; 4d6=14 ; 4d6=13 ; 4d6=16 ;
Wednesday March 28th, 2018 10:08:36 PM

The lightnting dances across the mage, but he pays it little mind. An earlier spell absorbing the damage the bolt may have casued.
Velarin continues to hover, "Well done Tishe. I'm apparently a bit rusty on my counterspell and dispelling. Making a mental note."

The wizard moves towardds the elemental, keeping to the 40' of height thus far gained to a point a bit closer [Move to AC/20]
while earlier he was sure the battle was well in hand, the wizard finds himself a bit put out and despite logically knowing it is not needed. He decides emotionally and casts a flaming spell

3 ray of brilliant fire lance forth and strike the elemental in the chest

Cast Empower Scorching Ray Touch Attack Hit AC 14/25/19 Dmg 14+7/13+6/16+8= 64+7 - Empowered+Evocation bonus

Reflex 20 11 dmg from Temp HP
Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+15=34 ; d20+22=23 ; d20+17=22 ; d20+12=15 ; d20+7=21 ; d20+22=30 ; 2d8+17=27 ; 2d8+17=25 ;
Wednesday March 28th, 2018 10:16:49 PM

Emrys's spell washes over Barratore and he grins. "You sad little creature. Thinking that you ever had the upper hand." The minotaur instinctively spins left and away from most of the descending bolt with grace and ease. Reflex 34
"That's what you got left Sparkles?" Barratore shakes his head and takes aim again. He knows he only has a few more seconds before Brom turns it into topsoil

Deadly Aim Hit AC 23/22/15/21/30 Dmg 27/-/-/-/25


DM Mark - What Was That?   d2=2 ; d2=2 ; d2=1 ; d2=2 ; d100=51 ; d100=52 ; d100=72 ; d100=30 ; 2d8+17=24 ; 2d8+17=29 ; 4d6=17 ; d4=1 ;
Thursday March 29th, 2018 1:21:18 AM

Tishe focuses on the invisible barrier around the elemental. She dispells it and informs her friends.

Brom threatens the elemental, and then drops his sword and attacks with a long spear, hitting the thing for 51 damage.

Emrys and Daemon move out of the swarm, and Emrys heals the viper. (I thought my HP tracking was right, bit let’s go with your numbers since I confused you with the map.)

Edson move up and attacks, but his damage fails to get past the creature’s damage reduction.

Velarin moves and launches three scorching rays - and the thing falls dead.

But something strange happens - as the elemental falls, there is now a translucent figure standing partially out of the creature’s body! You only see the upper-third of it’s body sticking out of the dead elemental (giving it partial cover.) It wears tattered robes and wooden armor. And it smiles.

Barratore focuses on this new adversary, and fires his arrows at it instead. Three if his arrows hit and inflict half of 27, 25, and 24, or 13, 12, and 12.

The apparition smile curls into a sneer. “You stupid fools. You will join me. Eventually.” The thing gestures and Barratore must make a DC22 Fort Save or be turned into a little bunny. Then the apparition sinks down into the dead elemental.

The swarms continue to be nuisance. One of them move again on Emrys and Daemon, while the other stays around Brom. Each takes 17 damage, plus DC 24 Fort Save or take 1 point of DEX damage. Brom and Emrys are looking pretty beat up.

Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.

Sorry about confusion on the map. I had the tabs for round 6 and 7 reversed - it’s fixed now.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0
Brom - Dam 132+17, 6 DEX Damage
Edson - Dam 27, 4 DEX Damage
Emrys - Dam 40+17
Daemon - Dam 52-44+17, 2 DEX Damage
Tishe - Dam 11+6
Velarin - Dam 24 (from temp HP)

Elemental 3 - Dead.
Something Else - 13+12+12


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+18=35 ; d20+18=31 ; d20+18=35 ;
Thursday March 29th, 2018 1:06:02 PM

Tishe’ focuses her magic to dispel the last two Centipede Swarms, then Readies a third Dispel Magic to counter the next spell of the Entity when it rises from the elemental’s body. “Good! No more centipedes!”

“A malevolent being controlling the elemental, that’s the answer. But we will have to Ready attacks for when it shows itself or it will snipe us to death!”

.....
Dispel on Swarm. Dc 35
Quickened Dispel in swarm. Dc 31
Move Action: Ready Dispel on Entity as Counterspell. DC 35

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 1. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 29th, 2018 1:28:01 PM

Edson moves back to the others and waits. He wouldn't be able to harm it, but he would act like a gnat and try to be annoying.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+17=32 ; d20+24=41 ;
Thursday March 29th, 2018 2:57:17 PM

Current AC 19

Fort save DC 32

Perception DC 41

Brom is again bitten by the insects and this time resists the poison. His muscles are pretty stiff, but there's a monster to deal with and Brom's stiffness just makes it more of an even fight.

He drops his long spear and picks up his sword. "Think I'm gonna need ya for this guy." He says gripping his sword before moving forward towards the pile of rock that was once the elemental. (Moving to AC22/AD23. Should be 30-ft. Move action to pick up the sword and one to move.)

Stopping he says "Come out, come out, where ever you are..."

Enlarged (3/10)
Rage (7/34); used- renewed vigor, surprise accuracy, powerful blow

Dex penalty: -6

ooc: Mark I'm assuming you are not accounting for Brom's DR when you give the damage numbers and leaving that to me.

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=22 ; d20+10=21 ; d20+26=30 ;
Thursday March 29th, 2018 10:49:21 PM

(The round 8 tab has no enemy markers at all.)

(Emrys Fort Save: 22, fail. Daemon Fort Save: 21, fail. Knowledge [Arcana]: 30)

He is becoming quite irritated with these centipedes. "That druid must still be here, these swarms wouldn't move without his command." Emrys and Daemon once again move out of the swarm, stomping his feet as he goes ... one satisfying crunch and squish after another.

(He moves to Z19, Daemon moves with him, staying out of the swarms.)

Emrys speaks words of divine power and delivers a touch to Brom. The barbarian feels his wounds, poisons and loss of agility melt away.

(Casting Heal on Brom, empowered by the Spiritual Healing Ritual. Heals 150 points of damage ... purges the poison and restores his ability damage.)

-----------------------------
(Daemon HP: 35/82, -3 Dex)

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk 
Thursday March 29th, 2018 10:53:24 PM

After delivering the healing touch, Emrys says to Brom, "Like the time when you were standing in the campfire, I now ask that you remove yourself from the swarm."

DM Mark - What Was That?  
Friday March 30th, 2018 12:49:03 AM

(Will give a bit more time for a Barratore post.)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+19=39 ;
Friday March 30th, 2018 9:11:56 AM

Barratore resists the urge to color and hide eggs about the Sagrass. The creature sinks into the ground and he takes the opportunity to move back to where he dropped his sword. Mentally he deactivates the Haste from his Torc.

He leaves it on the ground for for now and readies an arrow to fire should the creature return

Haste 5/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)  
Friday March 30th, 2018 9:14:55 AM

Velarin continues to hover and readies a Magic Missile spell

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk  d12=8 ; d12=6 ; d12=2 ;
Friday March 30th, 2018 1:53:09 PM

(Just noticed that Brom moved from his spot ... IF Brom moved out of Emrys' reach before could heal him, then he would have cast a cure spell on himself. Cure Serious Wounds: 3d12+15= 31.)

DM Mark - "Come out, come out, where ever you are..." 
Friday March 30th, 2018 2:59:12 PM

Tishe is able to dispel the remaining swarms, much to the relief of Brom, Emrys and Daemon. She calls out to the others to ready an action to attack the spectre should it appear again. She also readys a counterspell as only a Spellweaver can.

Edson climbs 10’ up back aboard the broken ship. (Remember, you are 10’ off the ground level.)

Emrys and Daemon again move out the the centipede swarm. Emrys Heals Brom for 150 points and removes all of his dexterity damage.

Suddenly Brom feels like his old self. Well, his old enraged, enlarged self anyway. Brom drops his spear and picks up his sword, and then moves off the broken ship and down 10’ onto the ground next to where the remains of the elemental were. (I was not taking into account Brom’s DR - thanks.)

(For Brom, I will let the sword re-enlarge this time, as this has not come up before. In the future a dropped sword will not get big again when Enlarged Person later picks it up. I posted this on the rules board if you want to discuss.)

(The elemental remains are no longer there - summoned creatures disappear with then die. By contrast, the remains of the Shambling Mounds that were not dispelled can still be seen on the deck of the ship.)

Barratore moves back to where he dropped his sword and and readies an action to shoot the ghostly spellcaster if it shows up again.

Velarin readies a Magic Missile.

Then, the apparition shows up again next to Brom (that’s the red square on the map.) This triggers a readied attack from both Barratore and Velarin - roll attack and damage please, AC 19. It then uses a supernatural ability (does not provoke an AOO) to merge with Brom. Brom needs to make a DC 23 Will save or be possessed by the creature.

If Brom fails on his Will save, the creature is no longer there. If Brom succeeds, it’s there on the map and can be attacked.

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0
Brom - Dam 0
Edson - Dam 27, 4 DEX Damage
Emrys - Dam 57
Daemon - Dam 25, 2 DEX Damage
Tishe - Dam 17
Velarin - Dam 24 (from temp HP)

Apparition - 37


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+19=34 ; d20+24=44 ; d20+19=22 ; d20+14=33 ; 2d6+22=28 ; 2d6+22=24 ; 2d6+22=29 ;
Friday March 30th, 2018 4:09:16 PM

ooc: Brom uses a hero point for +8 to his save.

Current AC 22

Will save DC 34

The apparition appears before Brom and attempts to enter his body. Brom shouts "NO!" The anger and rage coursing through his mind overwhelms the spirit and expels him. For a brief moment, Brom contemplates the excitement of a all out fight against the rest of the Keepers, but that quickly leaves his thought. That would be for another time.

With the creature expelled, Brom looks at the apparition with a great smile. "Wheee!!!!!!" He says swinging his sword.

Attack (Rage, PA, Enlarge, ghost touch sword): AC 44, 22, 33; Damage 28, 24, 29

Enlarged (2/10)
Rage (8/34); used- renewed vigor, surprise accuracy, powerful blow


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+10=24 ; d20+10=24 ; d20+19=26 ; d20+18=22 ;
Friday March 30th, 2018 7:04:32 PM

Tishe’ smiles grimly as she half-guesses correctly on the intentions of the Entity. It is still around but it doesn’t cast any spells. Still, her warning managed to have some of the other KeeperPack ready to take advantage of its reappearance as well.

The sorcerer Delays, waiting to see if the attacks of the others take the Entity down before making her own move. If it is still alive, she weaves a green ray to hopefully block it from running or going back into the ground! “If it is incorporeal, I don’t think that will do much good”, Tishe’ tells the Keepers, “but if it is disappearing into the ground because of Etheralness, we have it trapped!”

She then again Readies a Dispel Magic to Counterspell if the Entity casts a spell.

.....
Hover DC 26
Delay. Attack after the other Keepers and only if the Entity is still there
Standard: ranged touch AC 26. Dimensional Anchor, no save, blocks all dimensional travel, spells or spell-like effects such as blink, dim door, etheralness, etc.
Move: Ready dispel magic counterspell. Dc 22

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+22=41 ; d20+17=33 ; d20+12=13 ; d20+22=29 ; 2d4+6=12 ; d4+3=6 ; 8d8=30 ; 8d8=27 ;
Friday March 30th, 2018 10:17:29 PM

Edson takes a 5 foot step to AC23 and begins slashing at the aparition.

Hit ac 41, crit confirmed at 29 12 dmg, 42 if sneak applies
hit ac 33 6 dmg, 33 if sneak applies
missed ac 13



Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=11 ; d12=2 ; d12=7 ; d12=12 ;
Friday March 30th, 2018 10:58:51 PM

With the swarms finally gone, the beleaguered witch ... acting healer ... can finally consider an act of self preservation. He alone understands the true source of his healing ... it's not from some benevolent wellspring of godly energy, no, this gift comes with a price! 'A blessing given rivals a curse bestowed', as they say among his brethren.

(Casting Cure Critical Wounds on Emrys, empowered by the Spiritual Healing ritual. Cure 4d12+15 = 47 points of healing.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Saturday March 31st, 2018 1:14:12 AM

Daemon looks up at Emrys and asks him a mental question.

"Whatss up with all the inner monologuess?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)   5d4+12=24 ;
Saturday March 31st, 2018 5:29:59 PM

The wizard enacts the spell and missiles of pure arcane energy leaps from his hands to strike the creature

Dmg 24

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+25=31 ; 2d8+9=13 ; d20+22=34 ; d20+17=35 ; d20+12=16 ; d20+7=14 ; d20+22=25 ; 2d8+17=28 ; 2d8+17=23 ; 2d8+17=31 ;
Saturday March 31st, 2018 5:35:36 PM

Barratore fires his raided shot. Hit AC 31 Dmg 13

He then, activating his Torc, fires another small volley of 5.
Deadly Aim Hit AC 34/35/16/14/25 Dmg 28/23/-/-/31

Haste 4/10

DM Mark - "Come out, come out, where ever you are..." 
Monday April 2nd, 2018 1:46:05 AM

The ghost appears next to Brom with a malicious smile, and tries to merge with the barbarian, Brom heroically resists the attempt. He smiles back at the apparition, and brings his sword down on the creature.

Edson leaps down off the ship, landing next to the ghost and striking once!

Emrys realizes he’s no good to others if he’s dead, and heals himself.

Velarin’s readied action is triggered, and the lets several Magic Missiles fly. The force missiles strike the ghost with full effect.

Finally, Barratore lets fly with several arrows, striking the creature dead.

An anguished look is frozen on the ghost’s face as he silently fades out.

Tishe was ready to try to trap the creature and distrupt it’s spell casting, but finds that neither action is necessary.

With the disappearance of the creature, the battle seems to have ended. You stand on and around a ship of sorts, broken by an earthquake. The Sargrass stretches out before you - a sea of green and yellow and grey. And among these grasses, you see the now familiar red weeds. The breeze that moves the grasses carries the sickly sweet spell of the weeds.


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+19=21 ; d20+20=40 ;
Monday April 2nd, 2018 8:37:48 AM

Tishe’ keeps alert, her adrenaline not quite believing the battle is over. She turns about, scanning first around the GrassShip and then the horizon, seeking clues that may identify another ambush.

The sorceress remains in the air, it wanting to be surprised for three battles in a row.

“There is supposed to be a glade nearby? And there may be supplies, maps, or other clues on this GrassShip. I could try to repair the ship and we could use it for transportation across the Grass.” Her mind flits quickly from one focus to another, not even giving suggestions, just possibilities.

“And what WAS that? And how is it linked to the BloodGrass infecting the Sargrass?”
....
Hover. 21
Perception 40

Fly. 11/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=21 ;
Monday April 2nd, 2018 8:54:20 AM

Edson sheeths his khukri and begins looking around on the boat. Searching for a door or any hidden compartments.

Perception 21

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=27 ;
Monday April 2nd, 2018 1:19:10 PM

As the apparition fades, Brom says "Yer free."

Brom turns back to the others "That was fun. Wonder if we're gonna have more."

He lends his two cents "Hey if ya can fix this thing, I say we give it try. What do ya need done?"

He will help scavenge the skiff for whatever it is the others think could be useful.

Perception DC 27

Rage (8/34); used- renewed vigor

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Monday April 2nd, 2018 2:45:44 PM

V maintains his altitude, unsure of what may arise next in this strange hot land. "Fix what? looks like a pile of firewood to me. How it works and what is needed would likely fall to Tishe's expertise. I would suggest searching it and the remains of the vegetation thing prior to moving forward though."

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Monday April 2nd, 2018 2:50:57 PM

Barratore puts his bow away, cleans and sheathes his sword. "Agreed on the searchin part, but if we can get this thing moving, why not give it a go? save us time and a lot of walking through the red weed things. Edson, want to take a look around?"

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=31 ; d4=2 ;
Monday April 2nd, 2018 10:39:59 PM

If he hasn't yet, he carefully removes the wicker hat from his head and scrutinizes it for any sign of red mixed into the weave (Perception: 31).

Emrys then turns his attention to the well-being of his fellow Keepers. He knows that if there was any continued poisoning from the centipedes, he will at least try a simple divination to determine that. He knows his Heal spells on Barratore and Brom would have purged any poison.

(Casting Detect Poison three times, 0-level spell. To detect poison on himself, Edson and Daemon.)

He is satisfied that the others would be able to find anything hidden among the wreckage, Emrys decides he would search the tree grove, not that far away. "Please pay no mind to all my many eyes buzzing about. I'm sending them to search the grove ... a little swarm of my own." After a minute of chanting, 17 fine-sized orb constructs begin to hover and circle around the witch. "Go search the grove of trees, look for objects that may interest me ... mainly crystals! Now off you go!" The orbs then speed off, descending upon the grove, eyeing everything hungrily.

(Casting Prying Eyes. Duration: possible 15 hours. Range: 1 mile. 1d4+15 = 17 eyes, fine-sized constructs. Perception +15. Fly speed: 30ft. Any knowledge Emrys possesses the eyes know as well.)

DM Mark - "Come out, come out, where ever you are..." 
Tuesday April 3rd, 2018 1:35:34 AM

Tishe and Velarin both remain aloft.

Tishe talks about fixing the boat while she scans the area and sees nothing but the broken ship, a nearby copse of trees and lots of grass and weeds. She can see what maybe other outcroppings of trees and the like in the far, far distance.

Velarin believes the badly damaged vessel if beyond repair, but does suggest a good search of the thing and the surrounding grasses before moving on. Barratore agrees and asks Edson to look around.

Edson sheathes his weapon and starts looking around the boat. What was once a sound vessel in now a broken hulk. Resting it’s flat bottom firmly on the ground, it did not fare well from the earlier earthquake. There is no grass growing within about 3-5 feet on any side of the thing.
He also looks here and there for hidden or secret compartments. Brom looks as well.

While they sees nothing hidden above decks, there are some scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship. There is also a superstructure to this thing, a large cabin of sorts - now also badly damaged. Forcing open the door, they enter and find some old clothing and rough maps and such, but has a hard time making heads or tales of them. One map seems to show the larger area. There is a large mountain range bisecting the place with more mountains on to the north, east and south. To the west it shows a sea.

Emrys removes his hat, inspecting it for signs of the red weeds. He sees none in the hat. Checking his friends for poison, he finds none, though some are still injured and suffer from ability damage. Then he casts Prying Eyes, sending a number of small orbs off to the copse of trees several hundred feet away. It takes a while for them to get there. They speed off towards the trees.

Boy this day sure seems long. The sun seems to have move rather slowly across the sky.

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Tuesday April 3rd, 2018 8:57:52 AM

Tishe’ lands among the others.

“Lenna’s Greater Mending would restore some of the ship”, Tishe’ says sadly while looking critically at the hulk, “but for something this broken, I’m afraid it will consume all of my strongest spell slots for several days. More than that, it’s laying on the ground. Even if it does repel the Grasses and ‘float above them, we’d never be able to drag it to a place where it could float again.”

Tishe’ is quickly interested in the old map, but just as quickly dismisses it as of little use right now. “It is a map of the Sargrass-that-was, but where on the map are we? If we choose north or south, we could be going in the opposite direction to the Crystal Mountains (which she points out as the mountains that bisect the Sargrass). Even more than that, there is no guarantee that the Great Migration didn’t change the borders or cardinal directions. And didn’t the Manfri say only a portion of the Sargrass was brought to the Valleys of Twilight? This map is probably nothing more than a keepsake.”

Still, Tishe’ will keep the map as a remembrance of her homeland.

....

Fly. 11/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Tuesday April 3rd, 2018 8:59:37 AM

Tishe’ looks about the ship. “Maybe there is a skiff or small boat that could be more easily repaired and Barratorre and Brom could lift to the Grasses?”

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Tuesday April 3rd, 2018 10:34:23 AM

Barratore assists Edson and Brom in searching the ship, and looks for some sort of skiff or smaller vessel in or on the main ship as suggested by tishe'. If Emrys's floating eyeballs find nothing, they are going to have a lengthy bit of traveling to do.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Tuesday April 3rd, 2018 10:36:47 AM

V waits for Emrys's eyes to return and report. "Should Tishe' and I go up for a higher birds eye view of the area? Perhaps now might be a good time to cast one of those divinations Emrys?"

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=30 ;
Tuesday April 3rd, 2018 9:10:01 PM

Brom searches for anything useful in the ship, including the small skiff.

Perception DC 30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday April 3rd, 2018 11:33:30 PM

Edson brings the two maps to the others, and hands them off to anyone who can read them. "Found these, think they might be useful, but I don't know any areas around here."

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=2 ; d12=6 ; d12=2 ; d4=4 ; d12=4 ; d12=7 ; d12=6 ; d12=12 ; d4=2 ;
Wednesday April 4th, 2018 12:06:00 AM

"A map! That could be useful in divining the anchor's location. Could serve our purpose most excellently. I shall soon recall my eyes and have them reveal what they saw. Our destination may be further north."

Emrys looks around at the wreckage, above deck, and the grasses that seem to be repelled by it. He then states an idea, "If this vessel is beyond repair, maybe parts of it can be salvaged. I see the possibility of creating talismans made from his wood. A natural charm that would repel the grasses from the bearer wherever they stood. A most valuable item to have in such a place. Tishe, has this wood been known to function in that respect if worn or carried on ones person?

He then notices wounds and swollen bumps still upon Edson and Daemon. Emrys goes to healing their wounds, "Do try and be more careful next time." Edson doesn't appear to be that wounded, so he casts one of his lesser cure spells.

(Casting Cure Moderate Wounds and Cure Light Wounds on Edson, empowered by Spiritual Healing. 2d12+10 = 18, and 1d12+5 = 7. Total: 25 points. Casting Lesser Restoration on Edson. Cures 1d4 = 4 points of Dex.)

(Casting Cure Moderate Wounds x2 on Daemon, empowered by Spiritual Healing. 2d12+10 = 21. 2d12+10 = 28. Total: 49 points. Casting Lesser Restoration. Cures 1d4 = 2 points of Dex.)

(Daemon: hp 82/82)

DM Mark - "Found these, think they might be useful, but I don't know any areas around here." 
Wednesday April 4th, 2018 12:16:30 AM

Barratore, Edson and Brom search the ship. Edson shares the maps he found. In the hold are some mouldering cargo remains - foodstuffs, rope, bunched grass of some sort. Some of the pieces of grass prove to be quite brittle and shatter like glass. They also find about 100 gold pieces and 200 silver pieces in a small chest. There are also some long poles you find near the edges of the deck. Beyond this, they find nothing more than the bones, weapons and debris on the deck.

Tishe considers mending the ship, but laments that this may take several days. She looks at the maps and wonders which way to go. She recalls that the Mahyau said that Maab pulled the Sargrass and the Crystal mountains here to save them. She also recalls that Emrys did a Divination about where to go to seek the crystal, and the only direction he got was north.

In looking at the ship, Tishe does not find a skiff or smal boat. She will recall that druidwood ships are an efficient means of transport in the Sargrass, but there is not the same need for rescue or secondary craft like there is on water. In fact, these boats don’t even need to be waterproof.

Velarin waits for Emrys floating eyes to return.

Eventually the floating eyes return. All but one of them. They will report that there is a copse of trees, and within that there is an old sod and grass dwelling. It has fallen into disrepair. There are insects there too. And a few birds.


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Wednesday April 4th, 2018 6:57:07 AM

Tishe’ calls out crestfallen. “GlassGrass! Experienced brewers can make a delicious wine from this grass. Alas! I never learned the making of it!”

Her mood brightens at the idea of making a boat. “I am not skilled in crafting ships, but I remember the Bloodpack had a druidwood raft when we started out. We walked but kept a rope tied to the raft to carry extra supplies or wounded. Seiur Barratorre, you could engineer one I would think, though I do not know what benefit it would be. I never heard of using the wood as a talisman, but you could try it. It may help!”

With the few useful items and coins tucked away and a clear objective in the corpse of trees to the north, the only thing the sorceress can see is preparations then movement. “I don’t have any spells to repel insects, and I’m worried about the many your eyes found, Sieur Emrys.”

....
Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Wednesday April 4th, 2018 7:13:29 AM

"I have nothing for insects either except for area of effect spells. Emrys, is your wind walk still active? If so we should probably make use of it shortly to get to the trees without wading through the red grass."

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20=10 ;
Wednesday April 4th, 2018 7:19:25 AM

Barratore contemplates engineering a pull behind raft from the Druidwood(Engineering 15). "Not sure at the moment that we should take time to build it, Seems like we should probably keep moving until we need to rest as time may be an issue for saving the Wold."

"We will just have to deal with the bugs as best we can. If they are too big an issue, we could hop into V's mansion to rest and figure out how best to deal with them."


DM Mark 
Wednesday April 4th, 2018 11:32:53 AM

(The DM weeps silently when he thinks the party will once again leave a place without finding the treasure he keeps trying to provide them.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 4th, 2018 4:01:26 PM

To answer V, Emrys replies, "Yes, Windwalking is still very active. This particular casting of the spell should last 18 hours."

"Umm, did anyone check the remains of the elemental ... if any remained?! By the way, there is an old sod hut within the tree grove," he tells the rest. If Emrys had never seen these insects before (what his many eyes saw), he will describe them to Tishe to see if they are particularly venomous or simple bloodthirsty man eaters.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=39 ;
Wednesday April 4th, 2018 6:05:59 PM

Edson, after handing the maps over and takes his healing.. he thanks Emrys.

He then searches around more.. checking the dead, and the surrounding area.

Perception 39

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 4th, 2018 11:14:25 PM

Emrys looks at the map again ... he checks it for X's ... they usually mark the spot. That would be important if this group of bones, laying around the boat, were pirates. He checks the back of the map for writing or illustration.

"I will say it again, there is a dwelling made of sod and grass within the tree grove ... over there," he points in the most exact direction, inside the grove, that he can recall. "Like this ship, it's fallen in disrepair. Who knows, it could be the dwelling of that fallen druid spirit. As you know, they can be quite territorial."

He then casts Detect Magic and then says, "Lets go take a look, shall we?" He and Daemon slowing begin to turn into mist (windwalk). He'll wait for others to so as well ... if they want to come along. He'll fly directly to where he saw the dwelling ... hovering directly above it and the trees, before slowly moving down to peek through the dilapidated roof. From there he attempts to detect the presence of magic.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday April 4th, 2018 11:35:11 PM

Learning of the sod hut Brom thinks they should take the time to check it out. "Ya know, we got no idea where to go but north. There might be somethin' there that'll give us an idea. Sides, it shouldn't take that much time out o/ our search."



DM Mark - "Lets go take a look, shall we?"  d100=49 ;
Thursday April 5th, 2018 12:51:58 AM

There is talk and concern about the insects that Emrys mentioned in the trees ahead.

Tishe calls out one of the things in the hold is Glass Grass. She mentions building a raft from the wood, and suggests going to the trees.

Velarin suggests using Wind Walk to get to the trees.

Barratore considers the suggestion of a raft, and thinks he could work out how to do such a thing. But it would take time, and he’s not sure about that. Now that he’s thinking about time, he realizes he’s rather hungry for supper. Which is odd with the sun directly overhead.

Edson takes some time to search ship again. Nothing new is found. As he looks about, he can see that the elementals’ remains have vanished. Oddly, the shredded vegetation of the shambling mounds remains.

Emrys and Velarin will recall that summoned creatures’ remains usually vanish when they die.

Emrys examines the maps. There are marks here and there with names that mean little to him. He’s not really sure where he even is on these maps, or if all of there are of the Sargrass. He reminds his friends that there is an old dwelling made of sod and grass within the tree grove, and suggests that perhaps it belongs to the druid they fought.

Brom suggests checking out the sod hut. He realizes he’s getting hungry too. Why is it not later? It feels like it should be later in the day than this?

Emrys casts Detect Magic as he prepared to again assume mist form. This takes a bit of time, and as he does so, he notices there is a source of magic coming from one spot near the bottom of the broken ship, near the front.

Knowledge Religion DC 20: Highlight to display spoiler: {That thing you fought was a ghost, and ghosts are doomed to haunt a certain area usually related to their death or some uncompleted task.}
Knowledge Religion DC 25: Highlight to display spoiler: {Ghosts can be defeated, but if not released from their task or laid to rest, they usually just reform.}

(I believe some folks are still wounded. Please make sure your header shows your correct hit points, and that you are keeping track of any ability damage that has not been healed.)


Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+22=28 ;
Thursday April 5th, 2018 9:32:14 AM

Emrys materializes and immediately says, "Whoa! There is magic here! Bottom of the ship ... near the front!" He follows the auras until he comes to the spot. "Right there! It's really strong here!"

(Knowledge [Religion]: 28)

"And we shouldn't dally here for very much longer. The druid ghost that haunts this place will soon return. I don't have the spells for another encounter."

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Thursday April 5th, 2018 10:14:43 AM

The rumbling in Barratore's stomach causes him to question the time of day. "Is the day seeming a little extra long to anyone else? Feels like a lot later than the sun shows. Do the days run different here Tish'? If the days are extra long here, we need to remember to take the time to rest before fatigue starts to happen."

Upon Emrys declaring he has found magic, Barratore moves over to the bottom front of the ship and takes a look at where Emrys was indicating

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  d20+8=19 ; d20+13=29 ; d20+20=29 ;
Thursday April 5th, 2018 10:24:00 AM

V hears Barratore's thoughts regarding the length of the day, and tries to estimate the time relative to them, and what they think the time should be.(Intelligence check 19 and perception check 29)

"We can use the mansion to rest and recover, but I do not think that we should do it here. What we just killed was a ghost, and as Emrys said, it will reform and continue to do so until it's task is complete(religion 29). Once we claim what Emrys found up front, we should make for the grove of trees. We can look around and then use the mansion, or just use the mansion as soon as we arrive. Hopefully the ghost cannot follow us there."

V waits for Edson, Brom, and Barratore to locate the magical emanation.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Thursday April 5th, 2018 10:25:58 AM

header update

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+20=22 ;
Thursday April 5th, 2018 7:12:16 PM

Tishe’ is startled by Emrys and Velarin’s knowledge. “A ghost? And of a Druid? That explains the summonings. But couldn’t there be something we can do to lay the ghost permanently to rest? Maybe the Druid would get his right mind and tell us some more about the BloodGrass!”

She moves to where Emrys found the magic, and attempts to identify the object.

Then she looks at the sun and shakes her head. “No, the Sargrass I knew was a regular-timed day. Perhaps this is an effect of being in the Valleys of Twilight?”

....
Spellcraft. Dc 22

Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday April 5th, 2018 8:51:13 PM

Brom's stomach starts to rumble. Brom knows it's not food his tummy craves is ale. How long has it been, but no liquids or bugs. Brom sighs at the thought of not knowing when his next drink'll be.

Brom listens to the discussion. "Ya know that hut could be the ghost's old home. Maybe somethin' there'll give us a clue how ta put it at rest fer good."

DM Mark - "Lets go take a look, shall we?" 
Friday April 6th, 2018 1:04:15 AM

As Emrys Detects Magic under the bow of the boat, he reverses his transmution into a mist form and alerts the others. (The weapons found amongst the bones on the deck do not detect as magic.)

Brom laments more the lack of ale than food.

Velarin considers the day and the movement of the sun. He estimates that the day would run roughly 18 hours here (and he will find the night is also 18 hours.) Also just as strange - the sun both rises AND sets in the West.

Tishe says these long days are not normal to the Sargrass. She also suggests that there may be a way to lay the ghost to rest so it does not come back as Emrys and Velarin warn.

Barratore notices the unusually long day, but his attention is drawn to what Emrys says is a source of magic at the front of the boat. As he tries to move to the prow of the boat, he finds he needs help. With Brom and Edson assisting, they lift the thing and move to the side. The broken boat groans as they lift it. Placing it partly on the grass it is buoyed up the threatens to fall back, but they hold it in place without much effort.

Beneath it you find what appears to be the remains of the ghost you saw. How he wound up crushed beneath the ship is not clear. But you see the skeleton and the remnants of his hair and beard. You also recall the ghost wore the other things here.

The items that detect as magic are a crushed and broken suit of wooden plate armor, a darkwood heavy wooden shield, a club, a belt, a cloak, decorated vestments, a dusty rose colored crystal, a pair of lenses, a headband, and a ring. In addition, you find some mundane things - three nicely made shortspears, the remnants of some holly and mistletoe, a spell component pouch, an old waterskin, and 134 gp.

For those able to discern the magic properties, these items prove to be:Highlight to display spoiler: {+1 wooden wild full plate (broken), +2 darkwood heavy wooden shield, +1 club, masterwork shortspears (3), belt of mighty constitution +2, cloak of resistance +4, druid's vestments, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, ring of protection +2}

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday April 6th, 2018 2:20:20 AM

Edson picks through the items handing them off to those who can discern what they are.

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Friday April 6th, 2018 7:46:51 AM

Tishe’ is able to identify all of the magical items except the Ioun Stone. “I know what it is, but not what it does”, she explains. “Can anyone use these other items?”

+1 wooden wild full plate (broken),
+2 darkwood heavy wooden shield,
+1 club,
masterwork shortspears (3),
belt of mighty constitution +2,
cloak of resistance +4,
druid's vestments,
eyes of the eagle,
headband of inspired wisdom +4, and a
ring of protection +2

She turns to Emrys and Velarin who know the most about the ghost. “Seems to me we need a way to permanently lay this spirit to rest. What do we need to do? I knew a team in Hook City that always said burning the corpse was the only way to go, but S’ham and D’heen were always a little crazy.”

....
Spellcraft. Dc 22

Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs)  d20+20=36 ;
Friday April 6th, 2018 12:03:53 PM

"Off hand Tishe', i would think it could be as simple as burning or burying the body, or it could be as complicated at finding out the task it needs to complete, and completing it. A divination might reveal more regarding what is needed. Allow me to ponder the situation for a moment, and see if I can remember anything." V ponders what may be necessary to lay this spirit to rest(know religion 36).

As far as the treasure goes, I would say if anyone could use anything short term, or wishes to lay claim to it from their cut now, they can use it or keep it until everything is sold or claimed prior to going to the catacombs.

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Friday April 6th, 2018 12:10:01 PM

Barratore helps set the ship to the side of the body. "Well that wasn't too heavy."

"As far as all this ghost talk goes, unless we can quickly figure out how to get rid of it, we should probably double time it to the hut in the woods and give it a good search. Don't think we want to be in either place when the ghost reforms, just in case the hut was his house. After we find whatever we can there, then we can move to a somewhat safer location to use V's Mansion."

"Anyone got an idea of how long it will take for the ghost to come back?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday April 6th, 2018 2:23:47 PM

Brom thinks for a bit then says. "Look at the crash. This druid is beneath it. His home is over there." He says pointing back towards the hut. "I bet the ship was gonna crash inta his home. He did his druidy thing an' made himself somethin' really big, then caught the ship an' saved his home but was killed in the crash."

"I'm takin his remains home. If I got killed protectin' my home, that's where I'd want ta be laid ta rest. My spirit protectin' my home fer eternity."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Sunday April 8th, 2018 3:18:17 PM

"Hmmm... I can use the cloak and the belt. Part of my course is fixable when i make myself healthier. Plus the reistance is something i need. Ill pay for my share. "

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Sunday April 8th, 2018 11:24:57 PM

"I find it hard to believe this druid, as powerful as he was, would have allowed a boat to run him over. He could have taken this boat and warped it into a ball if he wished. There is more to his story that isn't apparent ... and if we had the time I could have possibly divined it."

He then looks at the items, "I could make use of that ring."

Emrys then turns to Tishe and asks, "Is it possible to salvage pieces of this wood, enough that we could wear ... that could repel the grasses ... allowing easier, safer travel within the grass?"

DM Mark - "Lets go take a look, shall we?" 
Monday April 9th, 2018 1:48:36 AM

The items located under the broken boat are examined. What to do with the remains of the previous owner are discussed too, ranging from burning them to taking them to the nearby wooded grove. There is also some speculation about how he died.

Emrys suggests a way to use the wood from the boat.

As all this is happening, Brom announces he will take the remains to the woods.

Based on the party’s earlier intentions, you all assume mist form a drift to the copse of trees nearby. As you enter in mist form, you find that the wooded area is rather ovegrown. There are a few birds here and insects as well. There is a clearing of sorts in the middle, where you will find an old sod hut.

You assume solid form in here. The insects here are a bother, and some bite and sting, which you find rather distraction. As you search the hut, you find the remains of animals and plants in here, once carefully collected and organized, but now you see they have decayed, and in some cases been gnawed on by some animal. There are also some bottles and clay pots here. Most are broken and empty, though a few are still sealed. There is also an old box that contains two metal tankards.

Not wanting the bones he carries to be gnawed on as well, Brom thinks to bury the remains. As he does so, the silent form of the druid rises from where you buried the bones, looking like it did when you fought it - but perhaps not as angry.

“My name is Glúnmar. Thank you for returning me to my home and releasing me from this place. Long have I laid in that spot. Now perhaps I can rest. I recall that when the Sargrass was removed from the Wold by Maab, many that lived here were given the choice to leave the Sargass for other parts of the Wold. Most did, scattered across the Wold. But I chose to remain. So did some of my brethern. But that was long ago. Some left later. Some went mad.

“There were people that saw the relocated and depopulated Sargrass as a place to plunder. They were either those that chose to stay in Rotterdam and elsewhere, or that travelled here by planar travel. It was one such group that came near to my place. I ordered them to leave. They chose to fight. I was crushed in my battle with those on that accursed boat. But I did not die right away. I lay there, trapped and unable to cast spells, for hours before I perished.”

The form of the spirit of Glúnmar begins to fade.

“Do not harm this place. Respect the Sargrass. Respect my grove. You shall have no trouble here. Go in peace.”

The pestering insects suddenly depart from you.

You find it is late in the day and your body needs rest, though the sun is still high in the sky. You may choose to rest here or elsewhere, or to press on.

-----------------------------

As you go north, you will find and search a few more wooded groves over the next day or two Please note what your general approach to travel is. Please also note what your approach is to exploring these groves. Bear in mind that you are a bit vulnerable in mist form, as it takes 5 rounds to transform and you cannot cast spells or fight while in mist form.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Monday April 9th, 2018 7:35:13 AM

"Huh? well...Brom was right. I suggest that I cast the mansion and we rest here. This place seems safe enough, and as I already have the spell prepared, we may as well rest in complete comfort. We can then discuss how we are going to approach things in the coming days."

Unless there is opposition, V will cast the mansion and Once inside, and everyone has had a chance to clean up, eat and drink, V will begin the discussion for upcoming days. "We may need to search dozens of these groves before we find the one that has the crystal. While the windwalk has the benefit of lasting a long time, and carrying all of us, being stuck in mist form and defenseless for half a minute could certainly be a fatal move. Especially if something nasty in a grove sees us coming, and prepares to hit us as we start to transform. I have some teleports, but that will only work if we can see the grove, and I can't get all of us. fly has time limitations, and would not be spell effective as far as resource usage. I'm also not a huge fan of wandering through the red weeds. Ideas? Anyone?"

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Monday April 9th, 2018 10:50:46 AM

Tishe’ is pleased they were able to lay the druid to rest and in fact got more information on what happened. “He was a druid of the Sargrass like my Bloodpack friend, Gilan. We had different experiences on the Last Day but the Sargrass was, is, a wide land. And he died fighting white-handed beaters. I wish him a shady rest.”

She considers Emrys’ suggestion. “We never tried that but we can now.” Tishe’ works with Emrys to see if between Tishe’s knowledge and crafting skills and Emrys’ Witchy abilities, they can devise a talisman of druidwood that repels the BloodGrass.

“Travelling by mist is fast and safe, but we’ll need some hand gestures to point out landing areas, danger, and other codes.” The sorceress helps out so simple thoughts can be done while on mist form.

As to protections and preparations... she shrugs. “Until we know a specific danger, all my protections are short duration and so of little use while travelling.”

.....
Tishe’ recovers 15 Hit points. (With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 0. 0. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Monday April 9th, 2018 9:44:12 PM

Edson cleans himself up and grabs some food in the mansion.

" if no one is opposed about the cloak and belt, just let me know what i owe. "

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Monday April 9th, 2018 9:45:30 PM

Barratore scratches his head and rubs a horn. "I'm sorry, but I must be getting old." Barratore pauses and purses his lips, "V? Did you just say, Brom was right?" Barratore steps left out of Brom's reach. The fighter does not find himself with much to add on searching the groves in mist form. He agrees that forming up in a grove with hostiles is not a good idea, but rather than a set of hand gestures he'll forget, he offers the following

"When we come to a grove, Brom should make the sweep while we wait at a safe distance. Brom could then return and either lead us in or to a safe outskirts landing zone ."

Barratore takes full advantage of the mansion

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday April 9th, 2018 11:41:06 PM

"Course, I was right." He says putting his fist up in a mock fighting pose at Barratore.

"Don't you guys got some spell that let's us talk without talkin'?" He says. "Gotta be somethin'. If not, I'm good with B's plan."

Inside the manor created by V, Brom takes off his armor and gets cleaned up. At the meal, Brom listens to the discussion. "We can make one of those grass ships. Might take up a little time, but probably save us time in the long haul."

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+27=28 ; d20+26=31 ; d20+26=43 ;
Monday April 9th, 2018 11:53:49 PM

"Yes... that's what V said, dear Barratore."

Before Emrys will retire to the mansion, he asks to wait until he can do one last thing with one of the planks of druidwood from the boat. While touching one of the planks of druidwood (one that is not load bearing or would cause the structure to collapse on him, Knowledge [engineering]: 28.) He casts a powerful spell that causes the plank to polymorph into six medallion-shaped disks of druidwood (8-inches in diameter) with a hole that could be strung with a chain or cord. One of the shapes is a wooden ring that could fit on Daemon.

(Casting Polymorph Any Object on a plank of druidwood. Duration: Same kingdom +5, same class +2, related +2 = +9 duration permanent. He tries to make the disks somewhat pleasing to the eye.. simple design, beveled edges, etc.)

After gathering up the wooden disks and ring, he enters the mansion with the rest. At dinner he discusses ideas on how to boost their inherent natural repelling abilities at least temporally. Possibly weave an infusion of a Control Plant spell to better resist the grasses. (Knowledge [Arcana]: 31, Spellcraft: 43.)

DM Mark - Discussions and Hand Gestures 
Tuesday April 10th, 2018 1:44:16 AM

Velarin creates a mansion, and everyone enters. Before Emrys enters, he returns briefly to the broken ship and selects a plank. He casts Polymporph Any Object and transform a plank into a wooden medallion-shaped disk (if he wants to have 6 of these, he will need to cast the spell 6 times.) Then he returns to the mansion to think about what to do with the disk.

The heroes of the Vale retire to their mansion and discuss tactics. It’s quite comfortable here, and the food is very good. They discuss various ways to approach and search any wooded areas they many encounter. Barratore offers for Brom to go first is such situations.

Edson again asks about using some of the magic items. Emrys discusses with the others some ways to use his druid-wood disk. (Your DM is not quite sure what Emrys wants to do. Is he crafting a magic item? How does he do this?)

(If you can let your DM know in general how you approach these wooded area, we can simplify things. Alternatively, we can run through them all one by one.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Tuesday April 10th, 2018 10:07:01 AM

Velarin smiles as Barratore took the first verbal swing at Brom, having known very well that someone would.

"Barratore's plan has some merit. The only issue would be if something could attack Brom while in a gaseous form, which I grant you is unlikely. If such a thing happened, we would need to start transforming back immediately, and I could teleport most of us to Brom's aid. After Broms fly around, it would be his call in locating the safest place for us to reform, even if that were outside of the grove. We would just be able to follow and do as he does."

"Sometimes the simplest plans are the best, and this is pretty simple. Even we shouldn't be likely to mess this up. I will have four endure elements prepared again for tomorrow."

V will enjoy the comforts provided by the mansion for the evening, and get some sleep for another long day. Memorizing spells in the morning.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Tuesday April 10th, 2018 6:22:09 PM

Tishe’ agrees, while in the restful confines of Velarin’s spell, that Sieur Barratorre’s plan is as shady as any pick we will likely weave. Let’s do that.

:-)
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  d20+5=22 ;
Tuesday April 10th, 2018 8:54:31 PM

Noting the knowledge that Emrys has in the engineering field, Barratore defers to the blood witch. Aiding his friend in any plans they can create to possibly create a skiff as described by Tishe. "Although the skiff would not be under the affect of any Air Walking spell."

Barratore cleans up, taking advantage of a good warm bath. He then eats and drinks as only a minotaur can and gets a good nights rest.

In the morning, he dons his armor, checks through his gear and meets the group for breakfast. "Brom will be moving to fast for anything to get a real good shot at him and if it does he comes back to us, he land nearby form up and go pound the thing."

"If the spells are all in the ready, let's go get this done"

Barratore travels into mist form with his shield donned and ready.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=35 ;
Tuesday April 10th, 2018 11:01:57 PM

With a plan in place, Brom gets geared up, and with the mist spell cast, he heads out with the others.

Perception DC 35

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=24 ; d20+27=39 ; d12=1 ; d12=5 ; d12=6 ;
Tuesday April 10th, 2018 11:55:19 PM

Emrys prepares his spells like he normally does. He reaches into the shadow plane to extract a drop of woldsblood. It's power infuses him with energy. He then begins his rituals with the help of Daemon.

He performs the Ritual of Warding (Survival: 24, success. Emrys and Daemon get a +1 to AC and Saves.)

Emrys then stares at his hands (Guide bloodwitch ability), granting himself a +2 insight bonus on his next skill check as he performs the Ritual of Spiritual Healing (Heal: 39, success. Cure spells use d12's instead of d8's.)

He decides not to tempt the fates by trying an Advanced Ritual with only Daemon. The repercussions would be quite undesirable.

When the Keepers are ready to go, he will go through the same painful process that he did the day before by casting Surrender Blood. This time his hand contorts into a ghostly gnarled claw which he rakes across his chest. Emrys turns pale once again from the wound while he uses his own lifeforce to empower his next spell (casting his next spell at 18th caster level, while inflicting 15 points of damage on himself.)

Ermys then casts Windwalk on himself and everyone in the group (Duration: 18 hours). He then casts two Cure Light Wound spells on himself. (Reroll 1's with Cure spells, house rule. 1d12+5 = 10, 1d12+5 = 11.)

"Do you all wish another divination before we head north?" If not, they take the 30 seconds it takes to mistify and off they go like a leaf on the breeze.

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Tuesday April 10th, 2018 11:59:39 PM

(Sorry I forgot.)

Emrys also casts Rose's Temperature Control (Duration: 23 hours) on himself before they transform and fly away.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday April 11th, 2018 12:00:50 AM

"Okay... gonna take that as a yes. Ill just figure out what I owe us and pay my share. Again... everyones cool with it. " Edson asks as he looks around. " Sounds good."

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 11th, 2018 12:12:37 AM

(Correcting AC in name line.)

DM Mark 
Wednesday April 11th, 2018 1:29:32 AM

(DM change - DM Ryan will be taking over.)

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 7:44:05 AM

Tishe' nods happily at Edson. "Yes, cool and shady!"

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 8:04:23 AM

(addendum) Before they go in the morning, Tishe' takes some time with the items that the Manfri, Mahyawu, provided the heroes: the ritual book and the pan pipes. "I think we need to make plans for when we find the pure crystal and get it to the center with the other eight groups of heroes in the Wold. We'll need someone to read the ritual, someone else to light the insense, another to play the pipes, and another to set the crystal. At the same time, I'm certain the creator of the Bloodweed will be trying to stop us and so the rest of us will need to guard the ceremony."

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 11th, 2018 10:43:49 AM

Answering Barratore about repairing the ship, he answers, "I thought about it last night and their might be a way. As you know, I'm well verse in polymorph magic ... recently I've figured out ways to polymorph objects as well. It may be possible to polymorph the wrecked ship into a fully functional one. However, Im not for certain that this transmutation would include such things like sails, rigging, anchor and so on ... Ive simply never tried it before. While I do believe that our knowledge of Engineering would definitely aid in this transformation."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Wednesday April 11th, 2018 11:27:52 AM

"Yes Edson, the cloak and belt are yours. We can figure out who owes what later."

"Agreed Tishe', but if 4 of us have jobs in the ceremony, that only leaves 2 to defend. We may have to cross that bridge when we come to it, and see what challenges we have at that time."

"I think we can check a few more groves before throwing another divination Emrys. If we haven't found anything by the next time we are ready to use the mansion, that would probably be a good time to cast it."

V waits until everyone is ready to turn to mist and move out, and joins them.

Active effects:
Windwalk. 18 hours

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



DM Ryan - A field of GROVEr. (get it groves of trees) 
Wednesday April 11th, 2018 4:58:42 PM

{ooc: Forgoing my normal recap as I am picking up a little late. Busy day.}

The team makes their preparations for the day and prepares to exit. OUtside the mansion it is still dark but will get light within an hour or two. As the days, the nights seem longer.

Various buffs are applied and the team is converted to a mist form and they move out. The closest grove of densely packed trees does not take long to arrive at, further on you can see a slightly larger in the distance and beyond that one that mostly likely is even larger.

The closest stand of trees is extremely densely packed and it is easy to see that, due to the thick canopy observation of what, if anything, is inside will not work from that vantage. At a lower level things are tightly packed, at least at the outermost level, and would take some work to get though. Of course, you are mist.

Though the day is young it should be possible to check more than one grouping in a day if desired, again if they are empty


AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 6:01:53 PM

Tishe’ casts her Endure Elements spell on Edson and herself, then casts her daily Detect scrying spell to be aware of anyone less than an immortal watching them, then turns to a mist and follows the plan.

She speeds with the group to the next grove to the north and waits with the others at a safe distance while in mist form while Brom (also still in mist form) to do a sweep of the dense grove. When Brom comes back, Tishe’ follows his directions to either be led in, led to a safe outskirts location to change, or be led north to the next grove.

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0


Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Wednesday April 11th, 2018 9:42:13 PM

Barratore nods to Edson, "no problem"

"Given the task list, im thinking I'm gonna be on the guard detail."

Barratore takes the endure elements spell from , and then becomes a mist with the others. He waits as Brom swoops through the first grove and either leads them into land or leads elsewhere

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday April 11th, 2018 11:33:07 PM

Brom does his thing at each copse of trees. He comes in doing several flybys and then moving in for closer inspection. If he finds nothing, he returns to the others and signals for them to continue. Otherwise, he will signal land and move to the place he has determined is a good place to land.

ooc: you can assume Brom will take 10 on his perception checks DC 34.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Thursday April 12th, 2018 7:26:53 AM

V casts endure elements on the remaining four party members, and then waits in mist form for Brom's reconnaissance and return.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



DM Ryan - A field of GROVEr. 
Thursday April 12th, 2018 12:57:41 PM

Tishe’e cast spells to allow for resistance to elements as well as to keep away prying eyes before turning to mist and traveling with the others. Barratore states his preference for guarding the bulk of the group before likewise turning into a much bigger cloud of mist. Velarin likewise prepares and take on the form of mist.

With the others ready Brom assumes a similar state and they begin their examination of the clumps of trees. The others wait while Brom moves though this first dense group of trees. He search is thorough but does not come up with anything that is not in keeping with the area they have seen. It is of note that the grass does not extend into this area.

Approaching the second grouping of trees it is clear that this area is even denser then the first with limbs both low and high making travel difficult for beings of less power and ability then yourselves. The bold Brom again traverses the air between the branches, flowing and shifting in his gaseous form. There is a moment of concern as a crash is heard but investigations show it to simply be a branch that cracked from the weight of other vegetation.

Again, on the move the group heads to the largest grove they have seen. This large stand of trees breaks monotony of the grass some distance away. It is hard to judge with few landmarks but it could be several miles of travel to get there.

The closer the get the more unusual this forest is. It would appear that the area is roughly circular, maybe a quarter mile in diameter. Like the others this forest looks very dense and at least forty feet tall. Closer still it becomes no more normal looking, even form a distance you can see that it would take substantial effort to pass through the underbrush. If possible, it is far from practical and anything passing though would clearly be damaged by various thorns and spikey bits. No animal noises can be heard nor is there any movement detected, most likely a testament to the aforementioned thorns and spikey bits.

When the gaseous group is roughly twenty yards away there is a shift. A section of the trees seems to shift to the side leaving what would appear to be a path of some sort. The trees and brush do not walk like a treant but instead just sort of part revealing deep rich soil.

{ooc: Love that I got to use the phrase "gaseous group"}


AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Thursday April 12th, 2018 1:27:52 PM

Tishe’ breezes on with the others, happy the Endure Elements is keeping the heat of the day off the group, even in gaseous form! She smiles and strokes one of the trees in the first grove, the druidwood groves seem to retain thier affinity for repelling Bloodweed just like regular Grasses!

Two groves down and Brom hasn’t seen anything. When they approach the third grove and it opens a path for them; she shrugs her ignorance at the others, and waits for Velarin, or more likely an impetuous Brom, Barratorre, or Edson, to make a decision for them!

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday April 12th, 2018 10:21:23 PM

The travel north is uneventful, a little boring for Brom's liking. The last and largest forest, if you could call it that, was a mass of thorny vegetation. Brom moves around looking for a way to pierce the thorny veil of the copse. Then unexpectedly the thorns part as if to invite the gassy group in.

Brom lands and takes solid form. "It's be rude to ignore an invite." He says drawing his sword and entering the forest. Note: His sword is drawn, but kept with point down to see less aggressive.

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+26=31 ; d20+28=48 ;
Friday April 13th, 2018 12:28:01 AM

(Sorry, I was victim to a Deep Slumber spell as soon as I got home)

Emrys doesn't want to leave the barbarian alone and solidifies with him in this unusually dense and wonderfully magical forest. Being a forest-born (and Forest Walker), finds the place a breath of fresh air compared to the grassy desert of the Sargrass. Emrys is no stranger to magical forests ... in fact Culverwood is his patron ... and he looks about to see if things 'feel' familiar to him.

(Survival: 31 to keep from getting lost in a magical forest. Knowledge [Nature]: 48, natural 20, to understand this place and what is happening.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Friday April 13th, 2018 8:57:24 AM

(Sorry I was the victim to a Good Night Drink as soon as i got home)

Barratore watches Brom land and solidify. It was such a simple plan that even he could remember it. the fighter drops down and also solidifies with Emrys and Brom. "Aren't you supposed to fly in and give it a once over?"

Upon hearing the explanation, Barratore chuckles, "And you and I are all about not being rude." Barratore leaves his weapon sheathed and gestures for Brom to lead the way. "I'll take up a position in..." he stops and shakes his head, smiling he simply says, "I'll be last in line"

Spell effects
Endure Elements 24 hours

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs)  d20+13=32 ;
Friday April 13th, 2018 10:27:26 AM

V also solidifies, and follows Brom in, staying between the fighters.

"It's kind of funny how, as often as not, an invite is also a trap. Let's keep an eye on the canopy as well. Normally I would go airborne here, but I think the trees will make that problematic, and possibly more dangerous then staying on the ground. Remember, at the first sign of trouble I'm going to throw haste if possible."

V scans the canopy and trees for signs of trouble or a clue to the location of our crystal(perception 32)

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+26=33 ; d20+18=34 ; d20+18=21 ; d20+12=15 ; d6+4=9 ; d6=1 ; 8d6=31 ;
Friday April 13th, 2018 2:25:06 PM

Having had a moment to process the moving of the trees you can see that the area that opened was the only area that had some small red flowers. As the trees moved, the flowers have disappeared, mostly like behind the dense trees.

Seemingly happy for the diversion from the planned travel method Brom lands and solidifies. Barratore does the same but with a bit of a chastising for Brom for breaking from the plan. Emrys solidifies as well not wanting to be left out and enjoying the idea of a magical forest, it feels like home.

Velarin, also comes out of his gaseous form and comments on how an invitation is so often a trap in the Wold. Tishe’ follows the lead of the others and approaches. {ooc: I will let you decide if you solidified in your next post.}

Emrys Highlight to display spoiler: { Combined with overall knowledge you can guess that his area has been an enclave for druids for many many years. Isolated and without communication it is unclear what the forest contains. You can deduce that the forest is under some powerful enchantments not the least of which is permeant Plant Growth. }

The path is roughly ten feet side, give or take in places, and the floor is rich dark dirt. Above the canopy is unbroken though enough light filters though that it is not difficult to see. Initially the path only extends thirty feet in but as you approach it extends further. In front of you it opens into a wider clearing and a glance behind will show that the way you came has closed, you are inside of the magical woods.

As soon as the trees open onto the clearing three arrows whistle one of which thinks into Broms forearm. {To hit: 34 | 21 | 15 Damage: 9 piercing +1 Fire = 10} and a blast bursts from a point in the middle of the path briefly engulfing both woods and party. All {Fireball: 31 Damage to all DC18 Reflex to half}.

Inside the room are three human size figures, not treants and not humans but some mix of the two. Their skin made of wood or plants with green clothing of oversized leaves.

The figure on the left holds a flaming staff and, on the right, a flaming sickle. The one in the middle appears to hold an ornate bow made of a finally carved branch of wood, still containing leaves and possibly a flower. The trees and vegetation around you was not affected by the fire.

A single voice on two frequencies, low and high speaks.

“Flesh things. This is our domain, our protectorate. You should not have come.”

Bottom of Round 1 – The party is up.
Please move your pawns on the map.


Emrys Myrridanmyl, stephen f. ac19 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=28 ; d20+38=45 ;
Friday April 13th, 2018 7:57:18 PM

(Reflex save: 28, success.)

Emrys grits his teeth as he dodges most of the damage from the burst of heat. "No, not this time!"

He mutters a few words of power that emboldens his range of influence over hermits and recluses ... and a deeper understanding of loners and outcasts.

(Casting Like Calls to Like on himself. Duration: 150 minutes. +20 insight bonus to Diplomacy, Sense Motive, Intimidation and Bluff.)

Emrys steps out 10-ft in front of Brom. His flesh becomes wooden bramble of thorn, his hands look carved from spiked hickory (free action, Bramble Armor, Wooden Fists: Plant Domain su abilities.). He stretches out his arms as he guards Brom from anymore arrow. For the moment, Emrys is more plant than flesh ... like their attackers.

"STOP THIS WAR MAKING ... WE DIDN'T COME TO FIGHT!" (Diplomacy: 45)

"We ask for your hospitality ... your neighbor Glúnmar granted us peace in his grove ... so should you. As you can see I am a servant of the Great Roots of Culverwood ...and we are the Keepers of the Vale. We mean no harm or disrespect."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+10=26 ; d20+26=37 ; d20+26=35 ; 2d6+31=41 ;
Friday April 13th, 2018 11:22:08 PM

The arrow strikes Brom followed by an explosion of flames and Brom, who managed to partially shield himself from the blast, brings his weapon up quickly searching for a target to destroy. Before he can move, Emrys steps out in front and does some magically thing. Brom delays his action to see the outcome of the Witch's actions. If Emrys's actions fail, Brom will charge the bow wielding opponent.

Delayed action: Brom will charge the opponent with the bow and strike the being.
Delayed attack (rage, PA, charge): AC 37, damage 41

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+11 temp until used, extended mage armor(24 hrs)  d20+15=30 ;
Saturday April 14th, 2018 9:53:35 AM

(ooc: unable to open map)

Velarin sidesteps the majority of the fireball damage(reflex 30). "If these guys are throwing fireballs in here, it's likely that everything in this place is immune or resistant to fire. Including them."

V watches Emrys move forward and change form in order to try and broker a peace. Not wishing to go offensive until Emrys had a chance, V calls forth his extend wand from the haversack, and casts an extended haste on the party. "Alright boys and girls, haste is up. Let's see what they want to do here."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+11 temp until used, extended mage armor(24 hrs) 
Saturday April 14th, 2018 9:53:54 AM

(ooc: got the map)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 171/186 Character Sheet  d20+14=18 ; d20+27=41 ; 2d8+20=29 ;
Sunday April 15th, 2018 9:49:27 AM

Barratore looks side to side and ocassaionally up as the group moves down the path. It was his first time in a magical forest, but then this was his first time on another plane. The arrows fly and a blast of fire erupts about the group. Barratore ducks and wraps his protective cloak about himself.

Barratore holds his advance to see what might become of Emrys' efforts.

Barratore ready to move and attack the staff wielder.

Readied attack charge, Power Attack. Hit AC 41 Dmg 29. -2 on Barratore AC for 1 round

Spell effect
Endure elements

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+16=28 ; d20+19=20 ; d20+14=24 ; d20+9=29 ; d20+9=25 ; d8+2=4 ; d8+2=9 ; d8+2=4 ; d8+2=5 ; d8+2=5 ;
Sunday April 15th, 2018 12:54:22 PM

Edson steps to the top of Barratore. (Cant see the letters but row 25).

He easily side steps the fireball and returns with three shots from his bow at blue.

Hit ac 20 4 dmg
Hit ac 24 9 dmg
Hit ac 29, crit confirmed at 25: 4 dmg if no crit, 14 if crit.

AC 22 / T22/ F20 CMD19. HP 97 / 114. Tishe' (SteveK)  d20+11=22 ; d20+20=21 ;
Sunday April 15th, 2018 4:35:52 PM

Tishe’ ducks and avoids most of the blast, and thinks Emrys is onto something based on the shouts from the three defenders. “A Manfri sent us, and we were aided by a Druid some miles to the south. The Saar has marked me as a Spellweaver and in dedication to the preservation of this land! We have come not to harm the Sargrass, but to save it and the Wold!” Tishe’ hopes the defenders of the grove can sense her motives are true.

Tishe’ readies a Counterspell to intercept the next spell cast by one of their attackers.

.....
Reflex. 22 save, 15 damage

Readied Counterspell. Nat 1. Fail

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+18=26 ; d20+18=30 ; d20+12=30 ; d8+4=12 ; d8+4=11 ; d8+4=8 ; d6=2 ; d6=2 ; d6=2 ; d20+25=37 ; d20+20=26 ; d20+15=32 ; d6+19=24 ; d6+19=20 ; d6+19=21 ; d6=5 ; d6=2 ; d6=5 ; 9d6=27 ;
Monday April 16th, 2018 11:04:40 AM

Emrys starts talking and while his tone is somewhat convincing it will take far longer then a simple sentence to dissuade any attackers.

Brom, knowing that trying to talk them out of combat is impractical at this point, charges the archer and lands a substantial blow. {Hit: 37 | Dam: 41}

Enjoying the idea of being in a magical forest Barratore takes the time to look around until arrows and fire fly. Seeing that the battle is inevitable he charges the staff wielder connecting with his charge. {Hit: 21 | Dam: 29}

Side stepping the fire Edson launches three arrows at the bow wielder. One of the three connect and it does very little damage. {ooc: Please update your HP, it’s not that much work.}

Also avoiding a good deal of the blast Tishe’ chimes in while preparing a spell to counter what is cast next. Something is a little off and she knows her attempt to counter will be to no avail.

Velarin, hopes to no avail to avoid combat so simply casts haste on the party.

Enemies

The multi tonal voice again comes from your adversaries, all of them speaking at the same time but with one voice.

"This is not other places, you come to take what we keep."

The bow wielder, having taken damage from the barbarian, steps to the side and brings her bow around at Edson. Quickly she returns fire with three arrows. {Hit: 26, 30, 30 | Damage 12+2 fire, 11+2fire, 8+2fire}

The staff wielder grunts at Barratore’s strike bust she simply squares up and retaliates with her flaming staff. {Hit: 37, 26, 32} {Damage: 24+5fire, 20+2fire, 21+5fire}

Finally, the creature holding the sickle, takes a small step, raises her arms and chants a short phrase “Vlam!” As soon as her arms come down a vertical column of divine fire slams down around Emrys, Velarian, Tishe’ and Edson {Flame Strike Damage 27, DC19 for Half}


AC 22 / T22/ F20 CMD19. HP 70 / 114. Tishe' (SteveK)  d20+11=16 ;
Monday April 16th, 2018 9:39:29 PM

Tishe’ looks incredulous as her counter weaving fails. “That’s never happened before?!” And then a flame strike hits her squarely, force and fire slamming her about. “Ow!”

Knowing some of her friends are less hearty than her own Sargrass upbringing, and so touches Emrys with a Quickened Resist Energy (fire), then touches Velarin with another Resist Energy (fire). She assumes Edson’s uncanny rogue abilities will be able to dodge spells like that all day, and she is tougher than her other two friends!

.....
Reflex. 16 fail, 27 damage

Emrys and Velarin. Resist Energy: V,S. Touch. 10min/lvl. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 2. 1. 1. 0

Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 157/186 Character Sheet  d20+26=27 ; d20+21=22 ; d20+16=28 ; d20+11=27 ; d20+11=24 ; d20+26=41 ; 2d8+20=29 ; 2d8+20=28 ; 2d8+20=29 ; 2d8+20=27 ;
Monday April 16th, 2018 11:03:03 PM

Barratore is nearly incredulous as the man with the staff holds his ground against him. Barratore activates the Haste on his Torc and attacks the creature in full force.

PA Haste Penetrating strike ignore 5 DR Hit AC 27/22/28/27 crit 24/41 Dmg nat1/nat1/29/28 crit 29/27 total 84 or 113 if Crit

Spell Effect
Endure Elements
Haste 10/10

Emrys Myrridanmyl, stephen f. ac19 hp39/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+17=33 ; d20+14=19 ; d20+14=33 ; d20+15=32 ;
Monday April 16th, 2018 11:04:05 PM

(Reflex save: 33, success. Previous round, Daemon Reflex saves: 19, success. 2nd Daemon Reflex save: 33, success.)

Daemon is hypnotic to watch. The way he moves seems so unnatural, yet beautiful to behold. From both the fireball and the flamestrike, he is miraculously dances around all the flame unscathed. If only Emrys could do the same (Emrys takes 13 damage).

Emrys recognizes the feeling of Tishe's spell and he gives her a nod and a smile ... however that expression goes cold and dark when he turns back their attackers. He steps forward 15ft so that he could see everyone involved. Daemon moves with him, staying within reach but slithers in front of his master. He says in a grim tone, in a way that feels dirty upon the ears, "Very well then ... we'll tear the shade from your bodies and feed it to the light! Ahhh, how savory, like blood itself!"

A dark, necromantic aura bellows around Emrys as he hisses the words ... then black, eldritch energies crackle around each of the creatures.

(Emrys casts Mass Painstrike on each creature, empowered by Focus Curse. He wants to target all three, but if he can't he's more concerned with Staff and Sickle. Fort Save: 28. Their bodies become racked with agony, Sickened condition, and take 1d6 nonlethal damage for the next 15 rounds. Casters are suffering a continual damage effect and must make concentration checks when casting spells. Emrys gets a +4 circumstance bonus on Intimidate checks.)

If a viper could smile a wicked smile, he is right now. He rises up and with full hood and fangs exposed, dripping with venom; he shows them all what true fear looks like.

(Dazzling Display (feat) to Demoralize all foes within 30ft. Intimidate check: 32. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier vs. becoming Shaken.)

Emrys Myrridanmyl, stephen f. ac19 hp39/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Monday April 16th, 2018 11:06:09 PM

Forgot to mention Daemon'ss sstatss: AC: 25. Hp: 85/85.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+25=35 ; d20+20=21 ; d20+15=16 ; d20+25=38 ; 2d6+31=42 ; 2d6+31=41 ;
Monday April 16th, 2018 11:32:03 PM

Brom steps in on the archer and unloads.

Attack (PA, Rage, Haste): AC 35, 21, 16, 38; damage 42, -, -, 41.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=30 ; 15d6=48 ;
Tuesday April 17th, 2018 8:04:55 AM

(ooc: everyone has haste in case it wasn't noticed. Duration was 30 rounds)

V sidesteps most of the flamestrike damage(reflex save 30), and looks extremely irritated at the smoke rising from his singed hairs. He nods to Tishe' after finding himself the recipient of a resist energy spell "Thank you Tishe' "

V moves 15' ENE trying to spread the mass of our spellcasters out a little(unable to move myself on map).

"Alright. You want to call down the thunder, you got it! Time to go big or go home, and we aren't leaving" Velarin begins casting, and electricity crackles between his fingers as he unleashes an empowered chain lightning at Sickle, and affecting every opponent within 30' of her(Which i think gets them all)

Damage 79. Reflex save 25 primary target, 23 secondary targets for half damage

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+16=22 ; d20+19=36 ; d20+14=28 ; d20+9=20 ; d8+2=6 ; d8+2=9 ;
Tuesday April 17th, 2018 8:11:27 AM

Edson easily dodges the flamestrike and returns fire. Three arrows fly out at the bowman.

Hit ac 36 6 dmg
Maybe hitbac 28 for 9 dmg
Miss ac 20


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+5=13 ; d20+7=15 ; d20+7=22 ; d20+16=34 ; 9d6=40 ;
Tuesday April 17th, 2018 1:35:41 PM

Tishe’ worrying about her companions casts a spell protecting Emrys and Velarin.

Barratore holds his ground and is incredulous that the staff wielder has held her ground. For her part the staff wielder is incredulous that Barratore things she is male. He connects with two of his attacks. {57 Damage}. She weathers the storm and seems to be able to take quite the beating.

Brom, a rage, steps to the archer and swings four times, connecting with two. {83 Damage} The archer is in very bad shape but still standing. [b] Edson also embeds two arrows in the archer but they seem to do little to no damage.

Keeping his distance Velarin calls forth a bolt of lighting that lashes out at all three of the attackers. None of the attackers can avoid the damage and both the staff wielder and bow wielder are killed by the blast.

Dameon fixes the caster with a terrible gaze and the creature appears to be quite shaken by the stair. {ooc: well this is OP for a companion.} Despite his companions help Emrys spell cannot quite take ahold of the sickle wielder. {Fort: 34}

The final creature speaks before again casting a spell. “You may defeat us but we are not all that protects our charge.”

Again her arms go up and she calls down a flame strike centered squarely on Barratore this time. {Flame Strike Damage 40, DC19 for Half}


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet  d20+20=31 ; d20+26=32 ; 2d8+20=34 ;
Tuesday April 17th, 2018 9:15:30 PM

Barratore gets a twinkle in his eye as it appears the fight is going to be a bit more than he originally thought. His shoulders drop as V's spell lays two of the opponents low. Flames erupt about him, but again the minotaur is able to protect himself from the harshest of the flames.

Reflex 31

He moves in on the last creature standing and strikes.
PA Hit AC 32 Dmg 34

spell Effect
Endure Elements
Haste 14/15 V's Spell

adjusted HP total

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+24=25 ;
Tuesday April 17th, 2018 11:08:22 PM

Barratore has the final opponent in hand. Brom looks for other foes.

Perception DC 25

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=6 ; d12=5 ; d12=12 ;
Tuesday April 17th, 2018 11:37:15 PM

"Light this piggie up!"

Always the master linguist, Emrys has obviously picked up the vernacular of the region, thanks to Tishe. He takes a moment to heal a few wounds. He looks around to see how injured the others are.

(Casting Cure Serious Wounds on himself, empowered by the Spiritual Healing Ritual. Curing 3d12+15 = 38. Fully healed.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=23 ; d20+19=32 ; d20+14=33 ; d20+9=14 ; d8+2=7 ; d8+2=8 ;
Wednesday April 18th, 2018 12:12:42 AM

Edson moves up so her is wihtin 30' of the last target. Firing four times, Edson hits twice.

Hit ac 32 7 dmg
hit ac 33 8 dmg

AC 22 / T22/ F20 CMD19. HP 70 / 114. Tishe' (SteveK)  d20+20=27 ;
Wednesday April 18th, 2018 6:57:53 AM

As Tishe’ expected, the opponents are falling so quickly to the Keepers that her spells of defense are going to be wasted. Just to make sure, Tishe’ takes her time and casts an extended Resist Energy(fire) on herself, and. Looks about as Brom, seeking other dangers.

“This place seems well protected against fire, so if there are other dangers while in this grove...”

.....
Perception. DC 27
Extended Resist Fire on Tishe’

Emrys and Velarin. Resist Energy: Fire. 150 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Tishe’ Resist Fire 300/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=26 ;
Wednesday April 18th, 2018 7:11:33 AM

V smiles as he watches two of the opponents fall. "Serves ya right hitting me with a fire spell"

Feeling that Barratore likely has things in hand, V stands by, readied to counter whatever spell the remaining druid thing tries to cast with a dispel magic. (dispel check 26 if needed)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday April 18th, 2018 1:07:06 PM

Trusting in Barratore Brom and Tishe’ does not press the attack but takes a moment to look around the area. Brom & Tishe’ only Highlight to display spoiler: { While the majority of the surrounding forest is fairly uniform greens and browns there is one section, to the north east, where a few small red flowers can be seen. } Tishe’ also she ups her personal protection from fire.

Likewise assuming Barratore will finish the battle quickly Emrys take a moment to heal himself from his injuries.

Velairn smiling as two of the tree people fall to his lighting mildly taunts the remaining while he prepares to try and counter whatever the creature casts next.

Having avoided the brunt of the most recent flame strike Barratore quickly moves to attack the last of the female tree people. His blade cuts deep but the creature does not so much as falter from the blow. Edson again fires off two arrows, both of which hit but do no damage.

The creature takes a quick step away from Barratore and begins to cast a spell but Velarin manages to counter her attempt using his own arcane powers. {ooc: well poop} Dark sap runs from her open wounds but she stands defiant against the group.


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet  d20+26=46 ; d20+26=37 ; d20+21=37 ; d20+16=27 ; d20+11=30 ; d20+11=22 ; d20+26=44 ; 2d8+20=25 ; 2d8+20=31 ; 2d8+20=29 ; 2d8+20=24 ; 2d8+20=25 ; 2d8+20=31 ; 2d8+20=27 ;
Wednesday April 18th, 2018 7:07:07 PM

Barratore steps in closer and attacks

PA Penetrating strike hit Ac 46 crit 37/37/27/30 crit 22/40. Dmg 25 crit 31/29/24/25 crit 31/27

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=7 ; d12=6 ; d12=8 ; d12=1 ; d12=4 ;
Wednesday April 18th, 2018 11:32:49 PM

Emrys winces after witnessing the barrage of attacks on the plant creature. He still feels pain from the critical blow dealt to him by Barratore when he was occupying the Purple Worm. As he looks away from the assault, he notices that Tishe seems to have several wounds that need mending. He walks over to her, followed by Daemon, and speaking words of healing and touches her arm. All her wounds heal almost completely.

(Casting Cure Critical Wounds on Tishe, empowered by Spiritual Healing. Cures 4d12+15 = 40 points of healing.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+10=18 ; d20+9=27 ;
Thursday April 19th, 2018 7:24:59 AM

Tishe’ gives a “shady pick!” shout to Velarin, and sighs as Emrys’ healing magic flows over her. She starts humming a childhood song her mother would sing as she moves closer to observe the red flowers and see if there is any magical properties or if she can discern if they are a threat or opportunity.

“...but one of these things is not like the others...”

......
40 healing from Emrys
Cast Detect Magic: at-will ability of Spellweavers and look at flowers area.
Know Arcana. 18
Know Nature. 27

Emrys and Velarin. Resist Energy: Fire. 150 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Tishe’ Resist Fire 300/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=22 ;
Thursday April 19th, 2018 9:33:17 AM

V believes that the druid will not survive Barratore's onslaught, but readies another Dispel Magic to counter(dispel check 22) another of his spells if he should survive.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=38 ;
Thursday April 19th, 2018 11:32:21 AM

Edson decides to stop wasting arrows and looks around for any more attackers.

Perception 38

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Thursday April 19th, 2018 1:51:32 PM

Barratore steps into the tree woman and swings several mighty blows. Like Paul Bunyan he brings her down. Emrys provides some more healing to Tishe’ who hums and sings a shildhood song as the energy washes over her.

Velarin readies to cast a defensive spell but when the tree/druid/woman falls he relaxes. Brom seems to have fallen into a trance and just stairs straight ahead unmoving.

Edson’s decision not to attack is rewarded when he sees the final druid fall. He also notices something else. Edson Only Highlight to display spoiler: { To the direct east you see a thatch of trees a little different then the others. Closer examination makes you think that something is being concealed. Finally (thanks to a 38!) you can see that you might be able to untangle a group of branches kind of like unlocking a door. }

As the final creature falls the forest goes quiet. To the north another path, where some of you saw flowers, has opened but behind you, the way you came, is a virtually impassable wall of forest, thorns and brush. The path appears to travel in for some ways and doglegs out of sight.

Around you are three bodies that truly look like nothing more then a treant / elf hybrid. There weapons; staff, sickle, and bow lay where they have fallen and all are clearly enchanted.


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet 
Thursday April 19th, 2018 10:52:50 PM

Barratore collects the three obvious magical items and hands them to V to stash and or identify.

Looking to the new path and remembering what the tree people said, he mentions to Brom, "More guardians and challenges await"

Looking at Emrys he asks, "Should we assume everything here is a hostile?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+24=35 ;
Thursday April 19th, 2018 11:17:36 PM

Brom wakes up from his daze. "Yep." He says with a smirk. "But, if they're like these, I'd rather they not just throw themselves at the sacrificial alter of our weapons."

"Well someone wants us ta visit." He says looking back to see the way they came blocked by the brambles. "It'd be a shame ta keep'em waiting."

Perception DC 35

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+24=32 ;
Friday April 20th, 2018 3:25:11 AM

After seeing the final one fall, Edson heads to the unusual branches. First he searches for traps (per 32) before opening the door like area.

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=9 ; d12=3 ; d12=6 ; d12=2 ;
Friday April 20th, 2018 8:42:20 AM

(Sorry, exhaustion claimed me early last night.)

Emrys turns around and walks over to Barratore and heals him.

(Casting Cure Critical Wounds on Barratore. Cures 4d12+15 = 35)

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Friday April 20th, 2018 9:58:02 AM

Answering Barratore, "I would assume so ... these three apparently knew what we came for ... and they probably know why ... so they have no intent on giving it to us, even with the Living Wold in the balance."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+26=44 ; d20+26=34 ; d20+26=45 ;
Friday April 20th, 2018 10:18:08 AM

V takes the weapons from Barratore and Identifies them(spell craft checks of 44,34,45 should get them all)

"Alright, as soon as everyone is healed up, we should continue. Those mildly injured should probably drink potions if they have any in order to save Emrys's healing spells for battle."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=4 ; d12=4 ;
Friday April 20th, 2018 12:06:18 PM

(Forgot we weren't still in combat rounds ... Shawn is that your current hit points, because I believe Emrys healed you up since then.)

Emrys tends to Brom's wounds as well with a little, witchy healing ... in some distant land somewhere, a rabbit keels over dead.

(Casts Cure Moderate Wounds on Brom. Cures 2d12+10 = 18.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=34 ; d3=3 ; d20+20=36 ; d20+20=38 ;
Friday April 20th, 2018 1:03:35 PM

Tishe’ puts in her two coppers worth of an opinion. “I agree. Everything in this grove is either hostile like the elf-treents, or will automatically support us like the grove providing a path. I don’t think there is any in-between here.”

Noting Velarin’s concern over the limited number of Emrys’ spells, she chimes in again. “I also have a Cure Light Wounds wand. Not much good during a battle, but the most efficient way to heal afterwards!”

Tishe’ provides Edson with a quick Guidance spel, giving him a +1 boost to deciphering the tree branch puzzle.

Using her Read Magic, Tishe’ attempts to discern the nature of the three magical weapons.

......
Guidance Cantrip. +1 on Edson’s next attempt.
Spellcraft. 34, 36, 38 to ID the three weapons. (DC= 15+ item caster level)

Emrys and Velarin. Resist Energy: Fire. 149 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 299 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday April 20th, 2018 1:20:09 PM

Barratore eyes the new path and motions down it, asking if they should just consider everything to be hostile. Brom wipes the drool from his chin and answers in the affirmative. Emrys take a moment to heal Barratore and agrees that anything they meet will likely be hostile.

Tishe’ and Velarin looks over the weapons and quickly realizes that all are +3 Flaming weapons. Emrys gives Brom a little booth in health as the group moves towards the open path. The trees open before them to another large clearing, nothing can be seen in this room but a chest rests near the center. Perception DC20 Highlight to display spoiler: { There appears to be a pit, 10ft wide crossing the ground in front of you from tree to tree. }

Edaon examins the unusual bit of trees he discovered and can see that there is indeed a trap. From the looks of it if not done correctly the branches will burst outward striking and flipping whoever is in front into the air.

_________________________________

Found Items, all medium size:
+3 Flaming Sickle – 32,306gp value
+3 Flaming Quarter Staff - 64,600gp
+3 Flaming Bow – 32,375gp

{ooc: Don't say we don't buy you nice things}

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=25 ; d20+13=28 ;
Friday April 20th, 2018 2:38:10 PM

(ooc: are the values of the items off somewhat, or is a quarter staff much more valuable than i remember?)

"There appears to be a pit(perception 25). I shall take a slightly more elevated look."

V casts Fly and then looks up above him, where he plans to go, to make sure nothing awaits him in the trees or air(perception 28) If he sees nothing, he will fly up 20"

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  3d8+5=16 ;
Friday April 20th, 2018 2:43:26 PM

Barratore thanks Emrys for the healing
Hearing the identification of the bow, Barratore turns to tell V to give it to Edson. Seeing Edson not with the group he scans about, "Where'd he go?" Soon enough, surely, he learns Edson stayed back to check something out. "Let's not go forth on multiple fronts if we don't have to."

With that, Barratore turns back from the new clearing to be with Edson and assist with whatever it might be that he has uncovered. Hopefully it will be a dragon or something just as exciting.

On his way back, he drinks a healing potion.
Potion csw 16

Spell effects
Endure elements
Haste 10/10

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=40 ;
Sunday April 22nd, 2018 12:09:00 AM

Brom thanks Emrys for the healing. "Thanks, but ya don't worry 'bout little scrapes an' cuts on me."

Brom notes Barratores mention of Edson and figures he can handle anything that pops up. The young man turns his focus back to the clearing.

"A pit? It's been a while since I've seen one of those. Jump it? Wind walk over it?" Brom scans the area for other things waiting for them on the other side.

Perception DC 40

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Sunday April 22nd, 2018 4:34:39 PM

“If no one objects, I’ll take the flaming staff. May come in handy if I ever have to defend myself.”

She waits for the others to take care of traps and puzzles.

......

Emrys and Velarin. Resist Energy: Fire. 148 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 298 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+18=31 ;
Sunday April 22nd, 2018 11:28:46 PM

(Chris, the staff is more expensive because it's a double-headed weapon. Each end has a separate +3 flaming ability. Each end doesn't need to be the same ... the other end could be frost, for example.)

"The sickle is an implement of the harvest ... I like the idea of possessing such a reaper. At least to hold on to for the time being ... see how it feels." He takes hold of the curved blade if no one objects.

Hearing V's observations from above, Emrys tries to take a look from the ground. "Maybe another divination is in order?"

(Perception: 31 - to notice a pit)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+28=48 ;
Monday April 23rd, 2018 10:46:50 AM

Edson takes a look at the trap and begins disarming it. (Disable Device 48, Nat 20)

If taken care of without hurting himself or others, he'll open the door.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday April 23rd, 2018 10:54:38 AM


Barratore, noticing Edson is not with the group turns back to check on the rogue. Brom thanks the others for the healing but tells them not to worry about minor cuts and scrapes. He seems a little bemused by something as simple as a pit and questions how the others would like to proceed. Scanning the area, form his vantage point, Brom sees no immediate threats just a chest sitting on a tree stump.

Tishe’ claims the staff thining it may come in handy and waits for the others to work out the pit. Emrys claims, at least for the moment, the sickle liking that it is an instrument of the harvest. Satisfied he wonders if another divination is called for.

Velarin notices a trap in the dark earthen floor and informs the others. He scans the canopy of branches above and sees no threat and so flies up to take a look. In the air he can clearly make out the outline of the pit directly in front of them. {added to map}

Edson, at the back of the group attempts to disable whatever trap has been set into the wall. Moving the branches slowly he finds the trigger and disables the most violent part of the trap. Once disabled the branches move our of the way immediately revealing an open box containing five gems, two potions and a long silver dagger. {ooc: The box would have been locked and trapped but giving you both for the nat 20 disable device}

How will you all proceed.


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 25), CMD:36; HP: 186/186 Character Sheet 
Monday April 23rd, 2018 11:36:34 AM

Barratore hands Edson the flaming bow, "Here and well done. Grab the goods and let's catch back up to the others. With that, Barratore turns and rejoins Brom at the front.
"As fun as it would be to watch you jump the pit onto some great catapult and flung off into the woods, how about this."

"This looks to be right up rogue's alley. I say we stand back and let Edson do his voodoo."

Barratore will stow his shield, sheathe his sword and draw his bow and ready to cover Edson should something unsavory appear

Spell Effects
Endure Elements
Haste 10/10

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+28=46 ;
Monday April 23rd, 2018 11:59:15 AM

Edson takes the bow and thanks Barratore. He hands the minotaur the box with the gems, potions and dagger.

" Guess i'm needed still" he says as he heads toward the pit.

Again he looks for a way to disarm the trap without killing him and the others.

Disarm device 46



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=33 ;
Monday April 23rd, 2018 1:49:32 PM

"Find sometin'? Nice." He say at the returning Edson and Barratore.

"Ida be fun fer sure." He says watching Edson work his magic.

Perception DC 33

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+7=15 ;
Monday April 23rd, 2018 11:38:40 PM

"Quite a curious find, dear Edson." As the rogue goes to disarming the second trap, he thinks maybe he could give him a gaze of guidance, but it looks like he doesn't need the insight.

However, until the way is made open, he will employ his own kind of insight.

(Casting Detect Magic.)

"Daemon, do you smell anything unusual?"

"I am unsssertain, Emryss. There iss sstill the sscent of burnt hair on the breezze."

(Scent ability. Perception: 15)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=26 ;
Tuesday April 24th, 2018 9:52:21 AM

V, from 20' up, holds the detect magic spell he was going to cast as he sees Emrys do it. He waits and watches the area(perception 26) while Edson untraps the trap.

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday April 24th, 2018 11:39:25 AM

Brom and Barratore watch the rogue do his rogue things to the long pit but remain armed in case things go wrong. Brom questions what the rogue found in the previous area.

Edson returns to the others and examines the pit. It takes a moment of work but he figures a way to disarm the pit by jamming the hinge mechanisms. You probably wouldn’t want to stand on it and jump but it should get you over the trap.

Emrys casts detect magic and has Daemon keep his nose open for any threats. Emrys Highlight to display spoiler: { The forest itself glows with a faint elemental magic, probably indicative of its resistance to fire and rapid growth. }

Velarian holds, twenty feet in the air, and keeps his eyes open for future threats. From this position {ooc: giving you a bonus} he sees two additional pit traps but they are arranged in a way that you can simply avoid them unlike the first.

The chest is cracked open and contains a small bag. Once the bag is lifted, it is light but there is a small object and a piece of paper inside. As the bag lifts from the stump you here a click, probably the pits locking in place, and the forest to the south east parts revealing another path. At the end of the path there is a veil of swirling mist.

Inside the bag is a small whistle and a note saying Blow once and leave. Once and the magic is done. Detect magic shows the whistle is infused with conjuration magic.

Onward or just blow the whistle to leave?


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged) 
Tuesday April 24th, 2018 11:17:27 PM

"I say press on." Brom says. "Unless we know the thing we're after ain't here."

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=31 ; d20+20=38 ; d20+20=28 ;
Wednesday April 25th, 2018 5:19:53 AM


Tishe’ refocuses her attention at Brom’s words. “We don’t know it’s not here”, she says reasonably. “The elf-Trent’s seemed to think they were guarding something more than just a few potions. Let’s try the misty path.”

While the others wait, she uses her Read magic ability in the second treasure found and tries to deduce the potions.

......
Spellcraft. 31, 38, 28. vs DC15

Emrys and Velarin. Resist Energy: Fire. 148 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 298 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 25), CMD:36; HP: 186/186 Character Sheet 
Wednesday April 25th, 2018 7:19:18 AM

Barratore is for exploration of the entire area. He does ask "do you think the note means from the entire grove or just this area of it?"

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Wednesday April 25th, 2018 9:40:46 AM

(Sorry, I slept through the entire evening as soon as I got home.)

Emrys can see that the entire forest around them has the faint glow of elemental magic. Possibly what is giving it it's resistance to fire. He can also tell that the trees are affected by a rapid growth. He lets the others know this.

If he is able to safely get within range of the swirling mist, he will attempt to detect its magic, if there is any to begin with. He knows several mist spells and he is well aware of their danger.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday April 25th, 2018 9:49:29 AM

V calls out the location of the other two pits that he sees, as well as the fact that they are avoidable.

"That is a bit of a quandry. The author of the note definitely wasn't big on details. Blowing the whistle could be a trap, or it could be the way to the crystal that we seek. It may open some sort of gate to another place, or open a path in the woods for us to follow. Either way, it sounds like a one time thing, and with the swirling mists that just appeared, it may be here and now or never. I'm thinking we need to blow the whistle, and follow the misty path."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday April 25th, 2018 11:28:49 AM

" Yea.. we didn't come here to tap out early and leave. Lets press on and see what these things were protecting.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday April 25th, 2018 11:37:40 AM

Tishe’ examins what was found in the other room and finds they are 2 potions of Cure Serious Wounds and a +3 Bane (elemental) Dagger. {ooc: The dagger is worth 32,302gp and the five gems are worth 5000gp each}

Brom thinks the group should press on and Tishe’ agrees since they do not know if the item they seek is here or not. Barratore also wants to press forward but wonders out loud if the whistle will remove them from the grove or the area.

Emrys explains what he has found about the forest being magic which gives it the resistance to fire and rapid growth. The also examines the fog but it does not seem to be magical in origin.

Velarin is perplexed by the whistle and suggests following the path and blowing the whistle. Two things that may well be diametrically opposed.

{ooc: Ok, my note was vague. It should read the following: “Blow once and leave this forest never to return. Once and the magic is done.” }

Edson, like many of the others, does not want to risk bowing out early and so the party presses on.

As the party moves forward the mist hangs lower and lower. Finally, at the start of the room the mist hangs on the ground, no higher than a humans knee. The ground, hidden but the fog, becomes more uneven and your feet snag on roots or rocks below the low fog. {ooc: This room is difficult terrain.}

Stepping forward from the fog on the far side of the room is one single huge creature. This creature looks much like an animated sculpture of a treant. It has a thick, corrugated hide of bark like stone, with many thick stone branches. Its legs, made of large shaped stone connect with great weight as it moves.. What passes for a face is carved out of the same stone as the rest of the body.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=27 ; 6d6+31=51 ;
Wednesday April 25th, 2018 6:44:19 PM

"Ooo...that looks like a new toy." He says. "I'm gonna go play with it." Brom moves to H15 and readies a swing.

Readied attack (Rage, PA, IVS, strike back): AC 27 damage 51 (weapon is adamantine)

Rage 4/34

Strike Back (feat): You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Thursday April 26th, 2018 8:11:12 AM

"So we don't blow the whistle until we have the crystal."

"Oh good, company. I don't suppose it's going to introduce itself, hand us the crystal and ask to be friends?"

Still 20' up in the air, V drops down next to Barratore, who hasn't moved yet and casts stoneskin upon him. (DR 10/adamantine, 150 minutes or until 150hp have been absorbed). "Alright big fella. Now you and the other guy are on even footing. Go kick his butt."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+24=42 ; d20+25=37 ; d20+23=24 ;
Thursday April 26th, 2018 9:22:25 AM

Edson moves into the room. His eyes scan for any set up. (Trap sense 42)

He moves around trying to get on the side, away from Brom and able to flank with the barbarian.

Stealth 24
Acrobatics to avoid any aoo 37

Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+22=28 ; d20+17=36 ; d20+12=15 ; d20+7=10 ; d20+22=27 ; 2d6+17=25 ; 2d6+17=26 ; 2d6+17=25 ;
Thursday April 26th, 2018 11:49:48 AM

Barratore cracks a wry grin as the 'whatchamacallit' makes its appearance. V's spell infuses him, but with Brom having set up to lure the creature to him, Barratore does not want to destroy that tactic. Instead, he steps up 5', activates his Torc and fires off 5 arrows.

Deadly Aim Hit AC 28/36/15/10/27 Dmg 25/26/miss/miss/25

spell effects
Endure Elements
Haste 9/10
Stoneskin DR 10/adamantine 150 minutes

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  5d4=14 ; d20+32=50 ; 3d8+12=29 ;
Thursday April 26th, 2018 2:27:17 PM

Velarin comments that introducing themselves would likely be pointless. In leu if introduction he bolsters Barratore with some fancy defensive spells {ooc: Barratore please note that I will not adjust the damage that is for you in tracking}

Brom strides forward and readies an attack should the behemoth approach while Edson moves to a position in which he could flank the creature.

Barratore, seeing the strategy, fires off a series of arrows, three of witchy hit causing damage and bring forth small jets of acid from the wound. The acid falls harmlessly into the dirt and quickly goes inert.

Sounding like a moving mountain the stone treant lumbers forward and takes a single swing at Brom who connects with a preemptive strike as the creature moves in. {Broms attack hit} As Broms adamantium weapon strikes home a gout of acid sprays from the wound at Brom. {14damage | Relex DC20 to half} The creature completes its swing crunching one of its stone branches/arms into Brom. {Hit: 50 | Dam: 29}

Emrys and Tishe’ stand in the back dumbfounded.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (182/224 raged); DR 3/- (6/- raged)  d20+1=21 ; d20+24=43 ; 6d6+31=47 ;
Thursday April 26th, 2018 7:13:57 PM

"Ooo...this one's gotta bit ta him." Brom moves in on the stone statue and takes a swing at the construct. As he does he begins to sing his battle hymn.

Attack (Rage, PA, IVS): AC 43 (I assume cannot be crit'ed), damage 47

Perform DC 21

Rage 5/34

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+14=23 ;
Thursday April 26th, 2018 7:43:06 PM

Tishe’ is surprised and admonishes herself. “Warp up or your threads are getting cut, girl!” She tries to help by targeting the beast with a Silent Slow spell.

.....
Spell Penetration. 23

Slow: DC 20 Will negates. 15 rounds Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Thursday April 26th, 2018 8:17:37 PM

Not dumbfounded ... not at all ... at closer inspection the witch is simply caught in a dramatic pause of smoldering intensity.

His eyes transfixed on Emrys, Daemon can only gasp with awe. "Mannn, you are ssso intenssse!"

Emrys finally takes action as he moves forward (E11) behind Barratore. "Maybe this will soften him up," he says with a slight chortle. As he moved, he gracefully takes hold of his Rod of the Quickening. He casts a quickened spell ...

(Casting Quickened Eye of Newt and Toe of Frog. No Save. Emrys receives of piece of matter from the Stone Tree. Stone tree suffers a -2 penalty on saves against Emrys' spells and a -2 on attacks on Emrys.)

(Casting Polymorph Any Object on the stone tree. Target: one creature or object up to 1500 cubic ft or less. Range: 60ft. Fort Save: 29 including Eye of Newt penalty. The creature's stone skin becomes soft and fleshy like a human.)

Emrys doesn't want to change to beast too much ... He's not wanting to ruin Barratore or Brom's fun. He promised them a guardian to slay ... he wont deny them the pleasure.



Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+17=32 ;
Thursday April 26th, 2018 8:53:16 PM

Like Tishe, Emrys was meaning to roll caster level checks, in case of Spell Resistance ... but I forgot.

Eye of Newt and Toe of Frog isn't subject to SR.

Polymorph Any Object is subject to SR. Caster Level Check: 32

Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+22=26 ; d20+17=25 ; d20+12=15 ; d20+7=8 ; d20+22=34 ; 2d6+17=28 ; 2d6+17=27 ; 2d6+17=23 ;
Thursday April 26th, 2018 9:28:22 PM

Barratore glances over at Emrys and is immediately struck, he had not seen such intensity since Dr Smolder Bravestone. Snapping out of it, Barratore sends another volley of arrows

Deadly aim. Hit AC 26/25/15/8/34 Dmg 28/27/miss/miss/23

The fighter spits, highly unsatisfied his aim, he drops the bow and draws his sword, time to close and get personal

Spell effects
Endure elements
Haste 8/10
Stoneskin DR 10/adamantine

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  10d6=39 ; d20+17=21 ;
Friday April 27th, 2018 11:10:32 AM

V moves over to G13 while ascending to 30' in the air. He then targets the top of the creature with an empowered Lightning bolt. (damage 65)(Reflex save 23 for 1/2 damage)(SR 21)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+17=18 ; d20+17=21 ; d20+17=29 ; d20+17=29 ; d20+17=34 ; 5d4=13 ; d20+13=20 ; 2d8+17=24 ; 2d8+17=24 ;
Friday April 27th, 2018 12:49:50 PM

ooc: Brom [b] still owes a reflex save}

[b] Emrys and Tishe’
each cast spells that the creature seems to have no defense for. First Tishe’ slows the creature to a crawl removing almost all of its abilities to do damage. This is followed by Emrys transforming the behemoth from stone to flesh removing almost all of its defenses. {ooc: well that was two effective spells}

Seizing the new opportunity Brom strikes again, cutting deep into the transformed creature. Again acid sprays from the body of the creature at him. {Brom: 13 Damage, DC20 Reflex to ½}.

Fling above Velarin unleashes a massive bolt of lightning into the now flesh creature who manages to take the blast full in the chest. {Reflex: 20}

Again using his bow Barratore fires five arrows, all of them hit as the creature no longer has its stony hide, doing massive damage. With the final arrow the creature stumbles to the side and falls over dead.

{ooc: Making that thing flesh was huge!}

Laying beside the body, they must have fallen off when the creature became flash, you find ten move gems valued at 5000gp a piece.

The passage behind you, as has become habit is close. In front of you, to the south is another passage that quickly turns east.

Experience
Last fight: 3,500 each
This fight: 12,800 each


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (183/224 raged); DR 3/- (6/- raged)  d20+10=26 ; d20+10=20 ;
Friday April 27th, 2018 3:41:52 PM

ooc: I forgot about the reflex save and marked full damage. Reflex saves DC 26, 20 (adjusted hp to reflect the saves.)

The construct falls into a heap of whatever it is. Brom sighs. He reaches down and picks up the gems lying next to it, and hands them to V. Then looks up to the next hall opening before them.

Rage used: 5/34


Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=9
Friday April 27th, 2018 6:27:41 PM

Barratore stows his bow and walks over to Brom. There was nothing really to say. He was a bit disappointed as well. Someday he wouldn't be and either would Brom and that would probably be his last day on this Wold

"We got another path and another chance at glory ". Barratore falls in behind Brom doing what he can to help

Aid another perception. 9 fail

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday April 27th, 2018 9:50:33 PM

Tishe’ also stares, then fills the silence with words. “Well, that weaved better than expected. Great spell, Emrys!”

Using her Spellweaver ability, she checks the gems for magic.
....

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=5 ; d12=5 ; d12=8 ; d12=5 ;
Friday April 27th, 2018 10:50:58 PM

Emrys stands back in stunned silence at what he just saw. "Indeed," he answers Tishe. "Likewise, you're spell was also well placed." Daemon keeps glancing back and forth between the monster and Emrys. "In all my livess, I never ssseen anything likess that," hissed the viper. The snake begins to wonder if there was any difference between the two. "That was the first time I cast that spell," the plainly states.

The fleshy treant looked grotesque ... sickening, in fact. Like a many-fingered severed hand ... a very misshapen and diseased hand to be precise. The flesh still undulated and bled where it fell ... bubbling in a soup of its own acid blood. Emrys almost felt sorry for it ... it was a treant after all. At least it's returning to the earth from which it came.

He walks over to Brom and touches his shoulder ... a wave of moist, healing energy courses through him and heals his wounds. Somewhere in a distant land, a blackthorn bush withers.

(Casting Cure Critical Wounds on Brom. Healing 4d12+15 = 38.)

Noticing that Tishe was examining the gems, he asks, "Find anything interesting?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Saturday April 28th, 2018 2:09:51 PM

Velarin nods appreciatively as he watches their opponent fall much more quickly than anticipated. Perhaps they were beginning to become a good team. Knowing what the others would do in most situations, and planning on that happening. Well....except for Emrys, who could pull some crazy stuff out of his magical hat.

V flies down and collects the gems from Brom after Tishe' takes a magical look at them, and then adds them to the group treasure haul in his bag of holding.

"Well, it looks like we are going that way. Shall we?" V falls into the middle of the line.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Sunday April 29th, 2018 11:13:27 AM

Brom's moment of disappointment is quickly over and he lifts his head, proudly. There was another path and other chance for glory. He turns to Barratore, "No more disappointment. I know the battle we seek'll be at the end of this journey. Somethin' that'll test our mettle to it's greatest. These battles are just warm-ups fer that. I know it." He says.

"Alright, let's go." He says looking back towards his large friend.

"Thanks fer the healin'." He say to Emrys.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday April 30th, 2018 8:08:46 AM

Edson pulls out his kuhkri to help and then the thing is dead.

" Well... that was fast" he quips.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday April 30th, 2018 10:45:34 AM

Brom sighs as the creature falls to the ground, dissolving in its own blood, before picking the gems to move to the next opening. Barratore stows his bow a bit disappointed before moving forward to what he calls another path to glory.

Tishe’ comments on the great use of a spoell by Emrys before checking to see if the gems are magic, they are not. Emrys likewises comments on Tishe’s effectiveness. Deamon is surprised by the spell reducing the creature to a bubbling mass of flesh while Emrys almost feels sorry for the creature.

Velarin collects the gems from Brom while thinking the team is getting better at working toether. He falls in line with the others moving on. Edson is a bit surprised that the creature died so fast that he did not really get to help. {ooc: The GM is also surprised by that.}

As the party pushes forward though the ever shifting forest they move first south, then east then loop north. The forest again opens onto a large clearing, bigger then any you have been in so far. As with the others the canopy of branches and leaves above creates a sort of ceiling roughly 40ft above the ground.

Hanging in the air in roughly the center of the room is a floating crystal that emits light very similar to the light initially seen in the craters back in Cinnamon Valley what must seem like quite a while ago.

The crystal does not appear over large and does not hurt the eyes as the meteor did. It hangs roughly four feet above the ground with no visible suspension and has an almost translucent quality.

Forest Summary
Rewards
15 Gems 5000 each
2 potions of Cure Serious Wounds
+3 Flaming Sickle – 32,306gp value
+3 Flaming Quarter Staff - 64,600gp
+3 Flaming Bow – 32,375gp
+3 Bane (elemental) Dagger – 32,302gp

Experience
Last fight: 3,500 each
This fight: 12,800 each


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=23 ;
Monday April 30th, 2018 12:48:25 PM

V tries to quickly assess the situation. "This screams trap. Please fools...step over and grab the shiny trinket we have left floating in the air for you...what could go wrong?"

"I would suggest that Edson lead the way with Brom and Barratore behind him as he checks for traps. The rest of stay here with spells ready to assist when it turns ugly. Because it probably will."

Assuming that the time remaining on the original haste is getting low, V calls forth his extend rod and casts another extended Haste spell upon the group. "Might as well make sure everyone is ready." V then ascends to 30' in the air and takes an aerial view of the situation for threats or forthcoming problems(perception 23)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged)  d20=11 ; d20+24=40 ;
Monday April 30th, 2018 1:08:37 PM

Brom steps forwards and holds his hand up. "Don't cast yer spell yet, V. Give me a sec. I wanna see if somethin's been here." Brom scans the area for the smallest signs of any creatures passing through the chamber and in what numbers is possible. Perception DC 40 (Brom has survival, but perception is higher. Note: Brom is not moving into the area. This is being done at a distance; so, I am aware that penalties may result from the distance.)

"Edson, why don't cha give a look from here fer traps." He says to his little friend.

If Brom is satisfied that he can not determine creatures or obvious dangers, and Edson has cleared it from traps easily spotted by the rogue, he will move in slowly with Edson.

Rage used: 5



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=17 ;
Monday April 30th, 2018 3:28:05 PM

Barratore readies his shield and activates his Ghost Weapon tattoo to affect his sword. Though he very much wants to push the cherry candy-like button, he restrains himself. Barratore steps next to Brom and works with the barbarian.

Perception 17 with training in Survival to Aid Another with Brom

He would wait to see what Edson can tell about what they are looking at.

Spell Effects
Endure Elements
Ghost Weapon 5 hrs
Stoneskin DR 10 adamantine

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Monday April 30th, 2018 5:11:48 PM

Tishe’ walks through the aware forest with the Keepers, but the woods creep her out: she is much more used to the open spaces of the Sargrass! She keeps a tight hold of her new double-ended flaming staff and keeps her awareness peeled, especially to her Detect Scrying spell.

Once at the clearing, she states the obvious because no one has yet done so. “Well, that’s looks like the Crystal the Manfri sent us to find!” Yet, discretion is the better part of valor, or so Trellus always said, and Tishe’ keeps alert for any other defenders of the Crystal. “I wonder if this isn’t protecting these woods, and if we take it, the woods will die. Like as soon as we touch it, everything will try to smash us.” There are many scenarios running through her head, and nervousness makes Tishe’ full the void with words.

....

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Monday April 30th, 2018 11:17:58 PM

Emrys looks over the scene and agrees with Tishe about the Crystal. He then tries to recall the instructions the Manfri gave them, including the tools he sent them with.

He looks at the anchor crystal to gauge its size. He knows that the book contains a ritual to kill off all the bloodweed, but he tries to remember what the panpipes were for (I don't recall if their function was ever explained.). The crystals are sensitive to sound ... he wonders if the music of the panpipes will resonate a tone the crystals favor.

Emrys takes the steelgrass panpipes from his bag and looks to the others if he should attempt a simple note or two. He's not a musician ... if only the Muse were here ... however, how hard can it be?

"Should I give it a try?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+25=33 ;
Tuesday May 1st, 2018 8:46:38 AM

Edson nods and begins looking for the trap. It has to be here.
Trap finding 33

The crystal looked like an obvious set up. And this place had traps in every other area, so it only made sense for one to be here


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday May 1st, 2018 3:28:58 PM

Seeing the floating crystal Velarin points out that it is most likely a trap and suggests that Brom, Barratore and Edson lead the way.

Brom is sure at Velarin does not act to fast and looks for signs of previous life. He scans the floor and while it is uneven he sees no tracks or traces of passage. Barratore stays near Brom while the others study the situation, he also notices nothing of passage or life but between he and Brom they can see that the crystal seems almost ethereal.

Tishe’ suggests that this may the the crystal Manfri sent them to find and postulates that it may have been protecting the woods with its presence. Emrys agrees with Tishe about the crystal and thinks back to the instructions they were given. He suggests the pan pipes but somehow things they are not part of this equation at the moment.

Edson scours the area for trap but does not see anything that will drop out, snare or that is otherwise set to injure the party.

Satisfied those that planned to move forward do and get much closer to the crystal unmolested. The closer they get the more beautiful the crystal appears and it seems to create a sort of shimmer in the air on each side of its location, again the sight is simply breathtakingly beautiful.



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday May 1st, 2018 4:52:48 PM

Barratore grins a bit as he takes in the remarkable beauty of the crystal. Barratore turns back to look at Emrys, who now has the pipes. the fighter almost reaches out to touch it, to see if he can and to see what might happen if he does, but he decides against that and steps just to the side of the crystal, perhaps 10' way and gestures for Emrys to play.

"Unless someone actually knows how to play those things, I say Emrys should try a note"

Spell Effects
Endure Elements
Ghost Weapon 5 hrs
Stoneskin DR 10 adamantine
Haste 13/15 rounds

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 1st, 2018 9:34:04 PM

Tishe’ shakes her head. “The Manfri was quite clear, we shouldn’t do the ritual without first grasping the Crystal. “. She rummages with Emrys and Velarin until they have not only the pipes and ritual book, but also the bag with the candles and crystal bits. “Let’s lay out the ceremony, and does anyone have a Silence spell just in case? I’ll cast Resist Energy: Sonic on the one who will grab the Crystal so he won’t get zapped like we did near Magpie Falls in case this is a trap.”

“Sounds like a shady pick?”, she asks the Elf Wizard.
......

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 1st, 2018 9:34:04 PM

Tishe’ shakes her head. “The Manfri was quite clear, we shouldn’t do the ritual without first grasping the Crystal. “. She rummages with Emrys and Velarin until they have not only the pipes and ritual book, but also the bag with the candles and crystal bits. “Let’s lay out the ceremony, and does anyone have a Silence spell just in case? I’ll cast Resist Energy: Sonic on the one who will grab the Crystal so he won’t get zapped like we did near Magpie Falls in case this is a trap.”

“Sounds like a shady pick?”, she asks the Elf Wizard.
......

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Tuesday May 1st, 2018 11:28:25 PM

"Alright, I'll do the grabbin'. When ya got everythin' ready, let me know an' I'll grab the thing." He says. That was really the only part he could play since most of the other stuff was more well suited for the smarter members of the group.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+18=19 ;
Tuesday May 1st, 2018 11:43:39 PM

(As far as the manfri items are concerned, I don't recall who grabbed what ... except Emrys took the ritual book, because of his extensive experience with ritual magic. I don't remember the instructions; they were never clear to me in the first place ... I may have missed that post. I was hoping that Emrys' memory would be jogged. His intelligence score is higher than mine.)

"Agreed, we should be prepared for the ritual. I was confused as to when the proper time to perform it. I was quite overcome with emotion when the ritual was first discussed ... crushed from sundering of my walking stick by Gargul. How ironic, Gargul's weapon of choice is a walking stick, and yet ... but I digress."

"I can provide deafness, like before, if we need it ... in various forms. I can also gift the one who wishes to handle the crystal with various wards ... such as Death Ward."

Emrys casts a few spells on himself. He casts See Invisibility and Barkskin (Durations: 150 minutes for both). He looks around to see if he notices anything not visible. (Perception: 19)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 12:00:34 AM

After learning that Barratore is the grabber, he casts few wards on the minotaur.

(Casting Deathward on Barratore. Duration: 15 minutes.)

He then casts a very powerful ward of the three warriors of the group. He grants each one with protection from spells. He does so by handing each one a single gem ... the ones they recently found.

"Hold on to these gems ... they are now talismans that will protect you from spells and spell-like abilities. Put them in your pocket or something ... keep them on you."

(Casting Protection from Spell on Brom, Barratore and Edson. Duration: 150 minutes. The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 12:07:15 AM

Correction ... Emrys casts Death Ward on Brom. I got the two "B" names confused. And the 2nd spell is Protection from Spells* ... not Spell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 2nd, 2018 7:30:11 AM

Sounds like a plan Tishe'. Unfortunately, I have no silence spells prepared. Does anyone actually have a way to light the candles? I could use a scorching ray, but I wouldn't want to chance melting them to nothing."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 7:46:10 AM

Answering V's concerns, "I can light candles with a touch (Rose's Temperature Control), save your Scorching Rays," Emrys says with a smile.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday May 2nd, 2018 8:05:20 AM

Edson was glad Tishe was there. She could see these situations and come up with great plans.

Seeing as Bron picked himself to touch the crystal.. Edson decides to break the tension.

"Brom" Edson says as he put his hand on the mans back. " If anything happens to you, I want you to know I'll take up the mantle of Brom the Barbarian.. I'm sure I couldn't do much worse a job than you."

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=14 ;
Wednesday May 2nd, 2018 11:28:41 AM

Barratore nods, Brom would grab the thing and so that meant he was to play the part of keeping an eye out. And so he draws his blade and tries to do just that.

"As I understand it Edson, it involves a lot of yelling and hitting and hurting things" he adds after a short pause, "You're gonna have to bone up on the hitting and hurtin part."

Like a finely tuned system, the fighter keeps an eye and ear for trouble. At the fourth sign of trouble he's ready to pounce
Perception 14

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Wednesday May 2nd, 2018 11:58:03 AM

Brom nods to Emrys after receiving the protections spells.

He chuckles at Edson. "If anythin' happens, you'll have ta buy yer own drinks. But ya know me, I'm too stubborn ta let this thing end Brom the Barbarian."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+22=30 ; 2d10+7=19 ; d6=2 ;
Wednesday May 2nd, 2018 1:26:42 PM

{ooc: I will look back to find the ritual later today, I am sure it is in past posts that are available. Had to write this post twice, internet ate the 1st.}

Barratore first suggest that Emrys try playing a note but his idea is overridden by the others.

Tishe’ points out that the Manfri was quite clear about not doing the ritual until the crystal is found. Instead she decides to lay out the ritual if it is needed. Emrys agrees and helps lay out the ritual confessing that he was overcome with emotions and did not catch all of the instructions. Once complete he casts Death Ward on Brom.

Velrain likes Tishe’s plan but has not silence spells at the ready and raises a concern about lighting the candle. Emrys agrees to handle the candle if needed.

Brom volenteers to be the grabber of the crystal as his skill with the arcane is limited at best. Trying to lighten the mood Edson offers to take up the mantel of Brom the Barbarian should something bad happen to him.

With the plans set Brom reaches out and grabs for the crystal. His hands do not meet the resistance that you would expect and pass though the crystal. As if it is a trigger of some sort the crystal glows and becomes embedded inside one of the two massive crystal creatures that appear from thin air in front of the party. These creaturs made of quartz, earth and crystal stand nearly 13 feet tall with powerful arms and razor sharp claws that glint and shine like polished steel. Its large rounded head supports two sunken crystalline eyes and a gaping toothless maw.

Know: Planes DC24 Highlight to display spoiler: { These are creatures are Crystallis. Outsider earth elementals of a sort. When damaged they eject crystal shards that strike attackers. }

The creature now containing the floating crystal takes one swing at Brom striking him square in the chest. {Hit: 30 Damage: 19+2 Bleed – Adamantium Weapon}

The party may act.


AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+3=7 ; 5d6=15 ; 15d6=50 ;
Wednesday May 2nd, 2018 5:42:12 PM

Tishe’ nods, a short vicious gesture. “We all knew it was a trap, we just prepared for the wrong kind of trap!”

The Spellweaver Studies the creatures, but besides made of crystal, she has no clue what they are. “But they are made of Crystal and Brom is protected from Sonic...”.

Tishe’ moves to the right to get the Minotaur out of her line of attack and uses her arcane sorcery to spontaneously cast an Enlarged Shout with no additional time! The sonic attack can break glass and is much more effective against crystalline creatures than that of flesh and blood!

.....

Know Planes. 7

Previous cast Resist Energy; Sonic on Brom. Immune to first 30 points of Sonic Damage

Move to I,16 (getting Barratorre out of the Shout cone)

Cast Enlarged Shout: 60 degree cone, 60’ range
Brom. Fort DC 22 or deaf and 15 damage. Save= not deaf and 7 damage.
Crystal-based creatures. Fort DC 22 or deaf and 50 damage. Save = no deaf and 25 damage.

Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+22=41 ;
Wednesday May 2nd, 2018 11:54:00 PM

(Knowledge [Planes]: 41)

Emrys shouts, "They are Crystallis. Earth elemental outsiders. When you strike them, their wounds spray crystalline shards ... be on guard!"

"When fighting earth ... be like the earth." Emrys begins to speak in an ancient eldritch tongue, invoking the power of the root ... twisting the fabric of space and dimension ... the weird and the wicked. In a dark, echoic tone, "No matter the distance you put between me, you're never out of my reach." Brom feels Emrys' touch on his arm ... from there the barbarian's skin grows rough and tough like hickory, but oddly remains flexible.

(Casting Barkskin on Brom, enchanced by the Reach Spell feat. +5 to Natural AC. Duration: 150 minutes.)

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+30=31 ; d20+30=47 ; d20+25=30 ; d20+20=28 ; d20+15=22 ; d20+30=45 ; 2d8+12=16 ; 2d8+12=15 ; 2d8+12=14 ; d3=2 ; 2d8+12=21 ; 2d8+12=20 ;
Thursday May 3rd, 2018 7:40:12 AM

Barratore inhales as the creatures manifest and he activates his Haste within his clan torc.
Blade in hand anad hearing Emrys warning, Barratore strikes at the Crystal guardian in front of
him and Brom and prepares to block flying debris with his shield
Attack Hit AC 31 Hero Point reroll 47/30/28/22/45 Dmg 16/15/14/21/20 d3 is a miss click

Spell Effects
Endure Elements
Haste 10/10 +1 Reflex/AC/Attack
Ghost Weapon Sword
Stoneskin DR 10 Adamantine

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+22=29 ; 15d6+7=65 ; d20+17=19 ;
Thursday May 3rd, 2018 8:51:31 AM

V nods as Emrys reports to the group what he knew as well.(Know planes 29)

V, still 20' in the air, moves 15' East and casts a Chain lightning at the Easternmost Crystallis for 65 damage(reflex save 26 for primary, 24 for secondary)(SR 19 if necessary)

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+22=39 ; d20+17=25 ; d20+12=21 ; d4+3=7 ; d4+3=7 ; d4+3=7 ; 7d6=20 ; 7d6=32 ; 7d6=22 ;
Thursday May 3rd, 2018 10:10:19 AM

Efson moves up to the left crystal creature. (A row, dont know the number).

Hit ac 39 7 dmg/27 if sneak
Hit ac 25 7 dmg/39 if sneal
Hit ac 21 7 dmg/29 if sneak

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (203/224 raged); DR 3/- (6/- raged)  d20+24=40 ; d20+19=26 ; d20+14=18 ; d20+24=42 ; 2d6+31=36 ; 2d6+31=41 ; 2d6+31=42 ;
Thursday May 3rd, 2018 11:52:03 AM

The crystal buzzes and the crystal giants appear. A swipe from a giant causes a nice gash in Brom's arm. The wound continues to ooze.

Brom steps to his right and engages the crystal giant. "Wee..."

Attack (rage, PA): AC 40, 26, 18, 42; damage 36, 41, miss, 42 (adamantine weapon)

Rage: 6/34; barkskin, resist sonic energy, haste

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  2d6=7 ; d10=6 ; d20+12=13 ; d20+12=30 ; 2d6=3 ; 2d6=11 ; 2d6=7 ; 2d6=6 ; 4d6=16 ; 2d6=9 ; 2d6=6 ; 4d6=17 ;
Thursday May 3rd, 2018 12:07:29 PM

{ooc: To reiterate, you guys can move your own tokens. Due fog of war it is not practical to have X and Y coordinates on each map.}

Seeing Brom attacked Edson moves forward to a flanking position and attacks with his Kukri. {ooc: Making an assumption there based on the d4 damage} Two of the blow hit causing damage and shards of glass to fly in the immediate vicinity of the creature. Brom and Edson are caught in the shards which potentially slice their skin. {Damge 7 | 26 | Reflex DC18 Reflex to avoid EACH}

Seizing the offensive Barratore swings over his partners head using his longer reach. Four of his blows hit causing massive damage but also showering Brom and Edson in shards of razor sharp glass. {Damge 3 | 11 | 7 | 6 | Reflex DC18 Reflex to avoid EACH}

Velarin flies to the east and calls forth the lighting at the two newly arrived creatures. {Reflex +13 | +30} The eastern creature takes the bold of lighting square in the face, the second creature avoids the bulk of the damage but it is still enough that the creature explodes in 20ft radius burst of shards. Brom, Barratore and Edson are engulfed in the shards of glass for a brief moment.

Seeing the creature fall Brom steps though the cloud of glass shards and swings at the remaining attacker. Two of his attacks strike true causing substantial damage and again bring forth a shower of sharp shards. {Damge 9 | 6 Reflex DC18 Reflex to avoid EACH}

Emrys thinks about the team and casts barkskin on Brom.

Tishe’ moves to the side and casts a spell, Shout, at the remaining creature. The sonic blast rattles the creature, and like its partner it explodes in a shower of crystalline shards. {ooc: It had 20hp left so even though you didn't roll damage its dead.}

Laying on the ground where the final creature fell is the glowing crystal ready to be retrieved.

Seeing the crystal laying there brings back the memory of your encounter with Mahyawn when you received the book and the quest items.

+ + + + + Memory + + + + + +
Then he gets up. “Oooo, I almost forgot, You’ll need these.” Mahyawu hands you a book and a set of panpipes made from Sargrass. “The book details a ritual to stop the bloodgrass. Inside the cover are a few sticks of incense and small pieces of clear crystal, though these a not the one crystal you seek.”

Then he takes a black feather, black as midnight, and lights it with a flame from his hand. It billows into a great, smokey portal. Beyond it you see grass.

“This, this is where you must go to find that which you seek. We all need you to do this. You need you to do this. I believe it is for this that you were born.”
+ + + + + + + + + + +

{ooc: Good thing the casters did not get close to these guys.

Saves owed {unless the damage is to small to pass any DR}
Brom & Edson
7 | Reflex DC18 Reflex to avoid
7 | Reflex DC18 Reflex to avoid
3 | Reflex DC18 Reflex to avoid
11 | Reflex DC18 Reflex to avoid
7 | Reflex DC18 Reflex to avoid
6 | Reflex DC18 Reflex to avoid

Brom, Barratore & Edson
16 | Reflex DC18 Reflex to avoid
17 | Reflex DC18 Reflex to avoid

Brom Only
9 | Reflex DC18 Reflex to avoid
6 | Reflex DC18 Reflex to avoid


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+18=31 ;
Thursday May 3rd, 2018 11:35:34 PM

Emrys looks on with a bit of dumbfounded intensity. "Brom, please hurry and take the crystal and gentlemen come back out of that cloud of shards. It can't be good on your eyes or lungs. Try not to breathe it in."

He can't help but feel they over-prepared. "I used one of the most powerful wards in existence on you three and not a single spell was used against you. I feel like I should shoot a spell at you three ... so you could, at least, resist it! I could then rest knowing my magical protection wasn't going to waste!"

Emrys wonders why he didn't see these invisible creatures before with his See Invisibility spell active. He looks around some more, in case there are more invisible creatures left to come. (Perception: 31)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday May 4th, 2018 6:29:39 AM

Tishe’ blinks again, taken back by the suddenness of the encounter. “You are right, Velarin, we do seem to be working better together.”

She checks the small crystals and insense sticks to be in the proper position for the ritual, using Prestidigitation to light each of the sticks as the ritual dictates. When they get to the part of the Crystal, she glances over at the elf wizard for confirmation, then looks at Brom. “Now Brom, pick up the Crystal and we all step into the ritual circle.

....
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+16=36 ; d20+16=28 ; d20+16=32 ; d20+16=23 ; d20+16=24 ; d20+16=28 ; d20+16=33 ; d20+16=33 ; d20+19=35 ;
Friday May 4th, 2018 7:21:12 AM

Edson easily avoids all the shards. He sheethes his kuhkri and looks around. Perception 35

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 4th, 2018 9:43:53 AM

V will descend unless more company arrives. "Alright Tishe'. You've got the book. Lead us in the ritual."

V will follow Tishe's directions regarding the ritual.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged)  d20+11=16 ; d20+11=31 ; d20+11=31 ; d20+11=14 ; d20+11=26 ; d20+11=12 ; d20+11=20 ; d20+11=21 ; d20+11=18 ; d3=2 ; d20+11=18 ;
Friday May 4th, 2018 10:06:08 AM

A barrage of shards fly all about as the constructs are cracked and exploded with every strike and with the final blow. The shards strike Brom more than he can count. He ducks for cover to protect his exposed areas. In the end, Brom stands, brushes the dust off and grabs the crystal. "That was interesting..."

With the crystal in hand he holds it away from the others until he is called for; when it is needed for the ritual.

Rage: 7/34

Results
7 | Reflex DC18 Reflex to avoid; Save DC16, 1 damage after DR
7 | Reflex DC18 Reflex to avoid; Save DC31
3 | Reflex DC18 Reflex to avoid; Save DC31
11 | Reflex DC18 Reflex to avoid; Save DC14, 5 damage after DR
7 | Reflex DC18 Reflex to avoid; Save DC26
6 | Reflex DC18 Reflex to avoid; Save DC12, 0 damage after DR
16 | Reflex DC18 Reflex to avoid; Save DC20
17 | Reflex DC18 Reflex to avoid; Save DC21
9 | Reflex DC18 Reflex to avoid; Save DC18
6 | Reflex DC18 Reflex to avoid; Save DC18


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday May 4th, 2018 11:10:46 AM

Emrys laments being overprepared for the conflict and wonders why he could not see the creatures given his preparations. A thought strikes him that they may not have been invisible as much not on this plane of existence until the crystal was touched. Edson puts away his weapon and prepares for what is next. He examines the area but dose not find anything of additional note.

Blinking at the speed in which the creatures were dispatched Tishe’ agrees with Velarin that they are working together. Checking the other items they were given she asks Brom to retrieve the crystal and move close. Velarin lands and wants to start the ritual.

Brom avoids signifigent damage from the flying crystal shards and brushes himself off before grabbing the crystal and rejoins.

Those that think back and have read the book recall that the manfri said you would only need to play the instrument once you have the crystal, and this should return you to your plane.

The book seems to give instructions on what to do with the crystal to address the red weed back on your home plane, and it's likely associated with the meteorite you found it the crater. If fact there seem to be a number of actions that must take place there:

* There will be a need to physically keep the weeds at bay, as it is likely the weeds will try to stop you.
* The incense will be needed, and the book outlines a somewhat complicated way that a nimble character could do this effectively.
*Holding the crystal in the book to the meteorite will set up a discordant resonance field, so someone with strong fortitude should be able to do this well.
* A good performance with the instrument will be critical in keeping the dissonant resonance at bay. including again playing the instrument, touching the crystal to the meteorite.

Other actions may be helpful as well once you are back on your plane.


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Friday May 4th, 2018 1:01:28 PM

Emrys looks over the instructions with V and Tishe. He becomes a bit concerned about one aspect of this ritual.

"Does anyone here have ANY musical talent?! It's essential to countering the dissonant resonance!"

An idea crosses his mind ... "Hmm, is it possible to summon a satyr," he muses; uncertain of the full scope of his magical abilities.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+14=16 ; d20+14=18 ;
Friday May 4th, 2018 2:46:30 PM

The crystalline guardians explode everywhere and it reminds Barratore of the last time he was in a china shop. He keeps his shield raised to protect his eyes and simply trusts V's spell and his full armor to do the rest. in the end, he picks up a few very minor scratches. Peering the top of his shield, he smiles and looks over at Emrys of his minor good humored rant.

"I know how you feel Emrys. I was just getting my blade warmed up there. I feel like I need to keep swinging it as someone to make it worth the trouble of drawing it"

"sounds to me like we play the pipes and go home, and then we are going to be doing the whole big ritual thing. Good point Emrys. I know i have none. Brom can carry a tune and tell a good tale. How do you feel about trying to play a pipe brother?"

Barratore in general thinks we should have a plan BEFORE going back. and by we, he means the smart folks.

16 | Reflex DC18 Reflex to avoid Roll 14
17 | Reflex DC18 Reflex to avoid Roll 18

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday May 4th, 2018 6:37:13 PM

Tishe’ raises her hand. “Spellweaver s are akin to Bards in musical talent, though I am only versed in Percussion and Dance; not a wind instrument. I think Emrys summoning a Satyr”, and she blushes but continues on, “would be a good idea with the pipes.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 4th, 2018 11:17:52 PM

"I must say, the thought of summoning a Satyr is quite ingenious. Are you able to? I can summon monster as well, but I'm not sure off hand if any of the standard summoned creatures could play an instrument. I will ponder possibilities."

"From the ritual description, it seems that Edson is best suited for the nimble incense job. Brom or Barratore will need to handle the resonance field. That will leave the rest of us to assist where needed or stop the weeds from reaching the ritual participants."

"Was there an exact spot that the ritual must occur at? If not, we could try and locate an area that's somewhat weed free. Perhaps a rocky outcropping."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Sunday May 6th, 2018 11:22:42 PM

" Yeah Velarin... incense sounds like a job I can handle. " edson says. The elf is trying to hide it, but hes obviously nervous.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Monday May 7th, 2018 10:17:33 AM

"I've got some things I've picked up from hangin' in taverns and stuff. Mostly story tellin' and stuff like that, but learnin' and playin' a set of pipes? Don't think so. Stick ta the Satyr." He says. "Sides, killin' enemies, protectin' the group with my sword- that's gonna have ta be my role in this thing."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday May 7th, 2018 10:42:00 AM

With the crystal creatures shattered the group takes a moment to figure out the next step. While doing so they notice several large games shining from the pile of smashed crystal. A quick search reveals that there are twelve gems, green-ish, shining gems that look quite valuable.

Emrys asks if anyone has any musical talent and ponders summoning a satyr to play the pipes for them. Barratore agrees with Emrys earlier statement and laments the speed at which the battle was resolved. He also admits to having no talent with the pipes and suggest a general plan before going back would be in order.

Tishe’ chimes in that, while bard like in some ways, she does not have talent with the instrument at hand. Blushing she seems to like the idea of the Satyr. Velarin seems to like the idea as well, calling it ingenious. He questions if it can be done before laying out an idea for a plan for the ceremony. His idea is:

• Edson dealing tith the incense.
• Brom and Barratore will handle the resonance field.
• The rest protect the others.

Edson agrees with that plan but may be privately worried about his job. Brom also confesses to no musical talent and agrees with the plan. He also gives himself the roll of killing and protecting which should come as no surprise to anyone.

{ooc: Since you are all high level and using “rule of fun” I endorse the idea to summon the satyr in this unusual situation.}

The group has at least the sketch of a plan and a possible way to play the pipes. Around them they can begin to hear the sound of trees crashing in the distance and above them they note that the leaves are turning brown of a matter of minutes. It would appear that without the crystal this forest will be reclaimed by the grass.

{ooc: The gems are worth 5,000gp each. You guys are ready to open a jewelry store}


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Monday May 7th, 2018 11:19:33 PM

Responding to the question about summoning a satyr, he says, "I'm not sure ... but I think I might. I've never tried it before. There is spiteful little one that frequently inhabits my dreams, playing the same annoying song over and over. So many nightmares I have cast upon him ..." his sentence is cut short as he notices a falling brown leaf pass by his field of view. He looks up and spots many more.

"I do believe that our possession of the anchor crystal is causing a Fall of discontent. Shall we return to our hopefully still Living Wold?"

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 8th, 2018 5:22:24 AM

“Still living Wold?”, Tishe’ asks distractedly, then focuses her attention before gathering the inscence and little crystals. “That’s right, we’re supposed to get the Crystal, go back to The Wold, and THEN do the ceremony?”

She waits for the summons and return pretty quietly, lost in some of her own memories.

......
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday May 8th, 2018 8:17:14 AM

Living world sounded scary, Edson thought. The possibility they could return to nothing was a serious possibility.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet 
Tuesday May 8th, 2018 9:23:14 AM

Barratore agrees with his part to play, "prevent the Red grass from killing you and prevent other things from killing you. can do."

Barratore is ready to pop back

spell effects
Endure Elements
Stone Skin DR 10 Adamantine
Ghost Weapon - Sword

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Tuesday May 8th, 2018 9:31:21 AM

"If you cannot summon a Satyr Emrys, I believe that I can. Either way, it looks like that is our play, and I think it's a good one. Let us return home before anything else happens. We need to find the location to make our stand."

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 12:13:52 PM

Answering V, he says, "I believe I can summon the satyr, but doesn't this ritual need to be performed at the crash site of the meteorite back in the Vale?"

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 12:16:17 PM

"This summoning will only last 15 minutes and we must be in place and prepared to start the ritual."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday May 8th, 2018 1:41:40 PM

Barratore agrees with preventing the grass form killing people and is ready to pop back.

Emrys notes the degradation of the forest as he considers summoning the sytre. In his he makes and off hand comment hoping that the world is still living. Tishe and Edson react to this having not thought about what could have happened to their Wold.

Velarin offers that he may be able to summon a Satyre as well if need be and his desire to find where they will make their stand.

Thinking about the instructions in the book you know it is the playing that will first return you to your plane and so he begins the summoning. Pulling from his innate power he calls out but quickly realizes that this attempt is going to fail leaving the group to explore other options.

The forest continues to degrade around the group at an increasingly alarming rate, you can even for the first time start to see gaps in the thick forest walls.

You all remember that the instruction is simply to play the pipe to get home. It does not say play them well that you remember.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 8:57:10 PM

(Yes, the ruling in the Black Genie is that Emrys can't summon the satyr because he's a CR4 not a CR5. So the satyr will continue haunting his dreams.)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 9th, 2018 9:21:32 AM

"Gather in everyone ... we may need to be touching for this to work." He awaits for everything needed to be gathered up and everyone prepared and ready to go. Then whoever has the pipe, Emrys will agree for it to be blown ... if he has it, then he will do it himself.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Wednesday May 9th, 2018 9:45:16 AM

Brom is ready to go. He grabs two people next to him on each side as if to ensure they are linked in whatever will befall them.

"Ok, we gotta a game plan fer when we get back?" He says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 9th, 2018 12:41:29 PM

(posting shortly. sorry.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 9th, 2018 1:21:00 PM

V holds hands with the rest just in case. "Game plan? We are running out of time. If I had a month, maybe i could plan this, but if our only assets are our brains, your brawn, and some magic...well.... What i wouldn't give for a holocaust cloak...I digress. I believe when we return, we begin the ritual. Edson does the nimble thing, Brom does the resonance field thing, I pull out the big spell to summon a Satyr, then Barratore and the rest of us keep the ritual from being interrupted.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Wednesday May 9th, 2018 1:33:49 PM

“Agreed”, the sorceress says in response to Velarin. She holds hands and gets ready to be transported as Emrys blows the pipes.

....
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

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