WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Keepers of the Vale Archives


Return To Index


The End is Nigh
A Frightening Scene


DM Mark - Mists  
Tuesday October 31st, 2017 6:33:16 PM

As you rise and greet the new day, the air is cold and crisp. There is some discussion about how to return to Magpie Crossing. Lance, the farmer who’s family was saved by the Keepers of the Vale, needs to journey to Magpie Crossing and would like to travel with the party - both for the security they provide, and to share with the town their heroic deeds! The family work together to pack food and for the travellers.

All decide to journey back with Lance, except for Emrys and Velarin who will magically return. Emrys and Velarin say goodbye and vanish as a scent of evergreen fills the area as leaves get whipped up into the air by a sudden breeze. Then immediately the winds calm and peace returns ... Emrys and his travel companions are gone ... only a circle of mushrooms remain.
They instantly appearing at the Manor in Magpie Crossing.

The rest proceed with Lance in his wagon. Most choose to walk alongside the wagon for at least a time to warm up on the cold morning air. It’s a nice, clear day. The travel is pleasant and uneventful. This second group arrives that evening, tired from the long day’s travel. Your beds are a welcome sight!

_____________________________________________
Around midnight, the party is awakened by a groaning, stretching sound. It seems to come from everywhere at once for about 30 seconds, and it stops as suddenly as it began. You are all now wide awake - certainly an unnerving way to be awakened.

Then a scream is heard from outside, followed by another! You can hear a couple dogs barking.

(How long do each you take to respond? You are in your night clothes, or whatever you do or don’t sleep in. It is normally cold in the house as you rise.)

Depending on how long you take, there is either a pounding on your door or a guard rushes up to you. As you open the door, you can see that the cold streets are filled with a thick grey mist, reducing visibility to about 20’. These mists have an odd smell - they smell of a damp forest and have a slightly fungal smell as well. The moons shine through these mists, giving an eerie diffused glow to everything in town.

This guard’s eyes are wide with fear. “Come, come quickly. Some, something’s happened! It’s...just come on!” He runs, hoping you follow.

How long do you take, and do you follow him?

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday October 31st, 2017 9:43:38 PM

Barratore, awakened from his sleep bt the scream, bolts upright in bed. Was it a dream, the second scream answers his question. It had to be close and the fighter grabs his blade and bounds down the stairs and out the door. He scans back and forth outside the manor, hoping one of the others shows up to point our from where the screams came. Instead, though, he spies the guard heading towards him.
Barratore moves to him, closing the gap between them quickly. "What has happened?"

Barratore moves directly with the man, keeping just behind him and to his right. The Minotaur has his blade in his hand and is otherwise pretty undressed so was his rush to get outside.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday October 31st, 2017 9:43:58 PM

Edson pops out of bed and grabs his rings, chain shirt and khukri. Everything else stays. He follows the guard to the streets below.



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. 
Tuesday October 31st, 2017 11:03:51 PM

A sneer forms across his face before he even opens his eyes. Emrys is at first irritated having been wakened from his much needed sleep from his warm, comfortable feathered bed. He listens again and hears a knocking downstairs. A sigh escapes his lips as he pulls his covers and linens aside. Still in his house robes, he grabs his cloak and sets his headband in place. He glances in a mirror for a quick survey of his appearance and heads down to the first floor. He is met by a cold breeze from an already open front door and so he wraps himself more tightly in his cloak. He notices the odd mists ... he wasn't expecting that ... it distracts him just for a moment until the he hears Barratore ask, "What has happened?"

"Yes, what madness is this ... at this ungodly hour?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday October 31st, 2017 11:59:29 PM

"Yes! Take us to the trouble. And quickly!" Baslim is ready to assist the town.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 1st, 2017 10:19:49 AM

(ooc: have we had time to rememorize spells since the last big fights?)

Velarin, not needing much in the way of gear, grabs his Haversack and hastens out the front door in his bed clothes. He joins Barratore, while looking for the source of the trouble.

"This mist is not normal."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, Fireball-c, Haste-c, Haste, fireball, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, empwr scrch ray, silent Dispel Magic
5th: teleport, cone of cold, empower fireball, Empower fireball-c, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, +1
7th: prismatic spray, Banishment, banishment, +1


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 1st, 2017 1:36:07 PM

The screams sounds and Brom wakes slowly, he only sleeps a few hours because of his ring, and this is his sleep time. He sits up and clears his head while getting a handle on what's going on. He hears the rapping on the door and the call to arms, Brom stands and grabs his sword and quiver. Sling the quiver over his shoulder while he moves down the stairs and out the door.

Brom is dressed in boxers, no shirt, wearing his belt, and boots.

"What in Gargul's name in is going on!" He says loudly coming out the door. Seeing the mist, Brom exclaims "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!"

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 1st, 2017 2:32:52 PM

Lanliss wakes up slowly, thinking it is a dream until realizing it's real.
Wake up, He shouts to himself, quickly taking his dagger and wearing his cloths quickly.
He proceeds to make sure everybody is awake, We got trouble he says.
He will follow the guard.

He only has his cloths and dagger and nothing else.

DM Mark - "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!"  d100=29
Wednesday November 1st, 2017 4:05:22 PM

Barratore grabs his blade and is out the door and following the guard before anyone else.

Baslim wastes no time and is out the door with naught but his sleeping clothes.

Velarin has his haversack and heads out the door in his bedclothes, right on Barratore’s heels.

Edson grabs his rings, armor and a weapon. He pulls his chain shirt on over his bed clothes as he goes.

Emrys, in his house robes, brings his cloak and headband. He is quite annoyed, asking what all the fuss is about.

Lanliss shrugs on some clothes and grabs a dagger, wasting no time.

Brom is quite the sight, heading out in his undershorts and boots, with his belt, quiver and sword. Thick, grey mists blanket the streets, reminding Brom of Koshe Marr. As you go, you note smell of a damp forest in the air - an odd smell here in Magpie Crossing. The foggy evening is clammy and chilly, especially for bare-chested barbarian.

This guard leads you a short distance. You don’t need sense motive to know he’s barely keeping his panic in check, trying hard to be professional around the heroes. As you arrive, you see a small crowd has gathered around a prone figure in the street. Most are in their bed clothes or hastily donned garments. In the darkness and torchlight, you recognize most. Three people run from the scene crying and hysterical. More filter in.

As the crown pulls back to let the heroes in, you see the prone figure iwears fine clothes, but is in a horrific state. While still in his clothes, the figure seems to have no skin - muscles, bones and entrails show here and there beneath the clothing. Though the wet thing glistens in the moonlight, strangely, there is no pool of blood.

A silent crowd looks expectantly from the heroes to the body and back again.

You may recognize him from his garb - Knowledge Local DC 15 Highlight to display spoiler: { This appears to be Hezec Thameris, a local merchant dealing in unusual foods and spices. He lays outside the steps to his residence.}

Perception DC 15 Highlight to display spoiler: { You see the edge of a key from beneath the body.}

If you examine the body -
Heal check DC 10 Highlight to display spoiler: {He is indeed dead, though still warm.}
Heal check DC 20 Highlight to display spoiler: {His skin has not been removed. He seems to have somehow been turned inside out, which seems impossible. That would explain the lack of blood.}
Knowledge Arcana or Knowledge Divine DC 25 Highlight to display spoiler: { While you can say with some certainty that this must have been mystically or magically done, you are not aware of any magical spell that could do such a thing.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+19=39 ; d20+12=23 ; d20+1=18 ; d20+24=41 ; d20+18=21 ;
Wednesday November 1st, 2017 5:24:54 PM

(local knowledge 39, perception 23, heal 18, knowledge arcane 41, knowledge divine 21)

V assesses the situation and turns to the guard. "Clear the people from the area please, They do not all need to see this, the description told by others will be horrific enough.. Also, have someone bring something to cover the body."

"This is Hezec Thameris, and this is his shop. There appears to be a key under him" V reaches down and pulls forth the key. "He is still warm as well. I know of no Arcane spell that does this, does anyone else? Something very bad has shown it's presence."

V will take the time to cast detect magic, looking at both the remaining fog, and the key.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+22=25 ;
Wednesday November 1st, 2017 7:14:24 PM

Edson notices the key without even trying. The spells.. thats not his handywork. Instead he scans the crowd.. looking for anyone that appears they are calmer then the frightened townsfolk. Someone that is ok with the situation.

Perception 25

He bends down and whispers in Velarins ear. " can you look for an invisible watcher? Someone watching this to see how we react?"

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet  d20+5=11 ; d20+7=20 ;
Wednesday November 1st, 2017 10:06:38 PM

Barratore folds his arms and snorts a bit loud as he takes in the scene. This was not his skill set, other than being able to deal with the horrors of a body. This was particularly gruesome though. How is that even done? he wonders. V had already ruled out magic, at least the that of the arcane arts. Barratore picks up on Edson and he too gives the crowd about a quick scan
perception 20

After that he leans in to Brom, "We should investigate the shop. after this."


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=40 ; d20+6=14 ; d20+26=36 ; d20+18=29 ;
Wednesday November 1st, 2017 10:55:57 PM

(Knowledge [Local]: 40. Heal: 14. Knowledge [Arcana]: 36. Perception: 29.)

As they follow the guard, the chill of the night is too much for him in just his house robe and cloak. He casts a quick little spell and immediately feels completely comfortable in freezing temperatures.

(Casting Rose's Temperature Control. Target: Personal. Duration: 22 hours. Mimics the spell Endure Elements, along with several other abilities.)

Emrys is now more able to be in control of his own abilities and perceptions, now that he is no longer freezing to death. However nothing can prepare him for the gruesome scene they come upon. He has a very brief moment of hesitation before he moves up to the body to examine the remains. Having been a witness of countless grotesque and disturbing images, this one ranks right up there. He doesn't recall seeing such a controlled and methodical mutilation.

"Agreed Velarin. I know of many dark magiks and rituals so horrific that would cause the most resolute to fall into madness. I know of no such magik that would cause this."

"Yes, his body is still warm ... this happened only moments ago. If powerful magiks were used ... I should be able to see it still." Emrys casts a quick divination and begins to observe the area in and around the body. "Alas, poor Hezec Tiberius* Thameris, who did this to you?"

(Casting Detect Magic. Duration: Concentration, up to 14 minutes.)

(* Hey, I rolled a Knowledge [Local]: 40 .. lol)


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+34=38 ; d20+26=33 ;
Wednesday November 1st, 2017 11:27:57 PM

"Hmm..." The Shepherd bends down to examine the body. "No one touch him, please. This will just be a moment." Baslim attempts to determine how long he has been dead (Heal check 38). He removes a dagger and makes a cut bisecting the man's shirt along the mid-line. "He appears to be turned inside-out, but it should only extend just past the skin. If he were truly, completely inside-out, then all we would see is bone covered in marrow. Let us see if his entrails are beneath the fabric."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+3=16 ; d20+23=31 ;
Thursday November 2nd, 2017 2:07:57 PM

Brom recognizes the victim. The site was disturbing, to say the least, but the hardened barbarian was use to site of death.

At the mention of someone or something invisible, Brom says a word and the tattoo on his forearm glows briefly as the spell takes effect. (casting Invisibility Purge: Dur 5 min, Area 25-ft radius around Brom.)

Brom moves about the outside edge of the crowd and scans for unusual watchers.

"Alright, let's check it out." He says to Barratore. "Edson, Lanliss we're gonna need you two. We're checkin' out the shop. Let's go." He tried to think of something with a bull in a china shop, but since the guy wasn't that kind of merchant, he couldn't make anything work; so, he dropped it.

Turning to the guard. "Why don't you guys move the crowd back. I don't think we need a bunch of gawkers. Thanks."

Local knowledge DC 16, Perception DC 31

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=11 ; d20+17=28 ;
Thursday November 2nd, 2017 7:28:16 PM

Lanliss notices the key but his still foggy brain doesn't recognize the man until the others do.
I am going to wash my face he tells the group, I will be back in a moment, he says.
He goes to a nearby source of cold water.
He wash his face with cold water, whatever it is, it feels good.
Now I am fine, he says to himself, eyes a little bit less shut and for the time being less inclined to daze and sleep after exposure to cold water.

He proceeds to go back to the group.
Local knowledge 11
Perception 28

DM Mark - "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!" 
Thursday November 2nd, 2017 8:53:54 PM

(long day. Post will be late)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 2nd, 2017 9:44:36 PM

Barratore squats down next to Emrys, "He must have been the scream we heard." Barratore rubs his hands over his bare arms to bring some heat to his limbs. Barratore carefully retrieves the key and hands it to Edson as the four of them head over to the shop. Lanliss and Edson needed to check the fron area out for locks and possibly magical alarms first, and then they would head in.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 2nd, 2017 11:01:09 PM

ooc: check

DM Mark - “Let us see if his entrails are beneath the fabric." 
Friday November 3rd, 2017 12:18:00 AM

Velarin and Emrys both cast Detect Magic. Highlight to display spoiler: {They are both overwhelmed by a darkness that shakes them to their core for a moment. This darkness seems to have a depth to it - no, not a depth exactly. More like a purpose or an end, but not with an intelligence or intent. It’s hard to pin down, but it does convey a sense of doom and despair. This is unlike anything either spell caster has ever encountered before. No particular school of magic seems associated with this.} The rest of the party sees them both momentarily stunned and reeling as they reach out unsteadily for support. This unnerves the crowd even more.

Several see the key, and Velarin pulls it out once he recovers only to find it is on a ring of keys.

Baslim inspects the body, and cutting the clothes reveals entrails. As he does so, one man faints and one of the guards throws up. Baslim cannot fathom what could do this to a man, but is certain the shock of such a transformation would kill anyone. He estimates this poor soul has been dead for 5 or 10 minutes.

No one is willing to approach to cover the body. A few more people arrive and some retreat back into the mist, leaving the grisly scene. One woman offers her cloak to Baslim,
“You can cover it with this, but I’ll not approach that thing.”

Edson and Barratore scan the crowd for anything unusual. Well, anything else unusual. There are a number of shocked on lookers. Most look horrified at what they see. It’s hard to tell some are calm or just in shock at what they’ve seen.

Brom is quick to activate Invisibility Purge, but nothing appears that was not there before. He looks for unseen watchers, though none of you can see more that 20 feet in the cursed mist. He tells the guards to move the crowd back, and they try to do so, but many ask for answers.

“What could do this?”
“Can you save him?”
“I had a premonition something bad was going to happen.”
“Is this going to happen to us?”
“Did this mist cause this?”

Lord Hmitri soon appears out of the mist with one of his guards, “Here now, what’s all this? And where is the blasted mist from? Oh my, that looks to be Hezec! By the gods, what happened?”

On bystander speaks up, swaying a bit as he speaks. “I seen ‘im come outta that door. Ah was lookin’ at ‘im. Then he, I dunno, he wasn’t there. An’ then he was again, afore he collapsed where ya see him now. Damnist thing I ever seen. An then this mist appears.” It is clear this person is drunk.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 3rd, 2017 4:06:16 PM

" here then gone... makes no sense. But. This is a strange wold we live in. I dont know any beast that slins like this."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=30 ; d20+20=21 ;
Friday November 3rd, 2017 7:25:26 PM

V looks at Emrys. "Have you ever seen or felt anything like that? I do not know what is going on, but it feels very bad. I saw nothing but a great darkness. Darkness filled with dread and despair. I've never encountered anything like it before, and even worse, I sensed no magic associated with it."

"I feel like something dreadful has come to us, or we have gone to something dreadful" (Knowledge of arcane 30, and planes 21 to come up with a solution)(stupid die roller)

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 3rd, 2017 10:38:26 PM

Emrys can't move ... as if frozen in place. With mouth agape and eyes wide open, the bloodwitch is awestruck by the most exquisite agony of terror he's ever known . "Yooou saw dark-ness .... I .. SEE .. IT .. STILL!"

Emrys writhes in tortured anguish as he falls backwards, onto the street, from his knelt position. However, to Emrys, he is no longer in the street. He is atop Lasher Castle in Plateau City; standing before a portal framed in green witchfire. A place his nightmares often return to when his thoughts go dark. The most profound moment of his life, where he stared into the looking glass and witnessed a living darkness staring back at him. The very moment where music and song lost all its meaning. A moment where joy, beauty and love can never exist. IT stared back at him with cold, steely eyes and severed the very fabric of his soul. "IT STARES AT ME STILL!"

The bloodwitch springs up to a sitting position and frantically crawls backwards from the mutilated body, only to be blocked by Barratore's leg; as if attempting to flee. Emrys' eyes dart about until he finally realizes he is back in the street again, free from Lasher Castle. Still quite startled, he returns to his feet. After catching his breath, he says, "Yes ... I've experienced something like this before ... but this is more profound! What I saw before was still contained ... in another place ... far away ... but now, i fear, Its found us ... and I know NOT what IT is!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=33 ;
Friday November 3rd, 2017 11:15:19 PM

Emrys's reaction unnerves even the cold calm of the barbarian as he watches, without words, the bloodwitch's reaction to whatever he and V did.

It found us... is what stands out. He looks about knowing that the fear in the area just shot through the roof. Looking back down to Emrys, "Man, ya gotta get it together." He says. "Let's finish looking around, then head back and discuss it in a more private place, okay?"

Looking out at the frightened people of Magpie Crossing, Brom says "Listen up." He says getting the attention of those nearby. "I've face giants, dragons, sea monster, vampires, and demons. I've face them all, and they fell, and I'm here. What ever this is, I'll face it too. And when we find it. I'll end it." He says the last part placing the blade of the sword in his hand showing off the exquisite black blade.

Perception DC 33

DM Mark  d20+11=15 ;
Saturday November 4th, 2017 12:18:31 AM

Now that Velarin and Emrys mention it, you all feel a sense of dread in this cold grey mist - like something is coming. Or has come.

Hard to say, but something just feels wrong now that you think about it.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=40 ; 4d12=32 ;
Saturday November 4th, 2017 4:36:50 PM

"My, my apologies, dear Brom. I was overwhelmed by the extra sensations offered by my spell," he says still somewhat shaken.

(Knowledge [Arcana]: 40) "I can't help but feel this fog is an affect or result of the dread we all feel. I know several 'fog related' magiks that possibly work the same way. With those spells, a good breeze is all it takes to dissipate the effect. I can call upon a breeze to do just that ... it will take me several minutes. Please secure the cover over dear Hezec."

Emrys moves about 10-ft away and begins casting a spell. No effect is seen immediately ... but then a slight flutter of things begin to stir ... and very slowly begins to grow.

(Casting Control Weather. Cast Time: 10 minutes. Area: 2 mile radius, centered on Emrys. Duration: 32 hours. Looking to increase the wind to a moderate speed (11+ mph) to strong speed (21+ mph) ... somewhere in that range. Nothing crazy, just enough to blow away the mist. And a slightly warmer temperature ... whatever the spell allows during the winter season. Emrys is attempting to clear the mist and bring some comfort to the town.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Saturday November 4th, 2017 10:28:32 PM

Brom leans in close to Emrys. "Not tryin' ta bust yur chops, but these people're hangin' on by a hair. One of us freakin' out...I don't wanna feed the fear. Fear makes people do all kinds o'crazy. We good?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday November 5th, 2017 11:41:27 PM

"This -- foulness." He looks up at Emrys and frowns at his moment of panic, but nods in approval at his attempt to control the weather. "Clearing this fog should help them to have hope. Their fear prevents the Light from entering their hearts."

DM Mark - "What ever this is, I'll face it too. And when we find it. I'll end it." 
Monday November 6th, 2017 1:12:42 AM

Edson crypticallys says, “I dont know any beast that slins like this." A few onlookers look appraisingly at Edson, impressed with his arcane knowledge of things that slin.

Velarin comments on the sense of dread and darkness that hit him when he cast a simple detection spell. He thinks hard about this situation, but nothing here makes sense - the body, the mist. He says this is not like anything he’s experienced before.

By contrast, this does remind Emrys of something he has experienced before - something very bad. This triggers a dramatic reaction from the Bloodwitch. He writhes and crawls on the street, as he cries out, “Yooou saw dark-ness .... I .. SEE .. IT .. STILL! IT STARES AT ME STILL!” He crawls toward the body, and then stands, telling the tense crowd that he has experienced something like this before. Emrys says this, however, is far worse and uncontained.

Uncontained? The crowd does not take this well. Two men charge the body and begin beating it with staves, “Ahhhh, let’s destroy it! It's not gonna get me!” Lord Hmitri directs the guards to pull the men off the now bloody corpse. A few others run away screaming. Several people start crying. More people arrive, worried and asking questions.

Brom is unnerved at Emrys reaction as well, and tells him to keep it together. He tries to calm the crowd, telling him he’s faced worse. This does help calm the crowd somewhat, but one nervous onlooker points at Emrys, “But, but he said he's never faced anything this bad.”

Emrys regain is composure. Though he too ponders the current situation, he is not aware of any arcane forces that could do this. He settles down to cast Control Weather, calling up a moderate breeze and warms the area a bit in the process. Several there are impressed he has such powers to control the weather. The strange grey mist is blown away and the earthy, forest smell along with it.

The drunkerd who spoke earlier says, “Heh. Now make it rain weatherman.”

Baslim agrees that this is a good couse of action, hoping that the dispersal of the mist will dispel the fear. While the crowd does seem a bit relieved that the mist is gone, they look at the now bloody body. The heroes still feel a lingering sense of dread, and you can see from the fearful looks among the growing crowd that they feel it too. They look to the heroes for answers.

“Is that going to happen to us? Can you help us? Please?”


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 6th, 2017 3:50:55 AM

Lanliss looks at his group, thinking about a easier life with no horrors.
He says
, We will take care of this, please stay safe.
Keep your doors shut and locked make sure yoi have some light on.
Is that all ? He asks the group.
Hopefully he said enough stuff to make sense so people can be wary of strange thing that might lurk in the dark.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday November 6th, 2017 8:36:46 AM

(ooc: do i need to go to the catacombs to pick up 1500 gp diamonds for spell components, or just swap the equivalent cash from my CS?)

Velarin follows up Lanliss' statements to the crowd. "Keep your eyes open, and if you see anything unusual, tell the guard. If a mist like this rolls in again, run from it, and sound the alarm. After dark, keep your doors locked, as Lanliss has said. We will be out tonight, and on patrol.

V watches Baslim disperse the mist. "Interesting. It appears we have much to investigate. Lord Hmitri, would you be so kind as to have the body taken care of. I would suggest burning, just in case. Could you also do us the favor of sending word to other areas by whatever means you have, to determine if anything like this is happening elsewhere? Hopefully our diviners can come up with a few answers for us today."

After the body has been removed, and the crowd disperses, "I believe we should return home. We should begin whatever investigation our diviners can do. I unfortunately, I have no spells of that nature in my repetoire, and there are very few that would assist in any case. A trip to the catacombs may be necessary to both sell our previous haul, and purchase some new gear I suggest we sleep some, possibly in shifts during the day today, and be on patrol in the streets after dark on the coming night." Once the group is ready, V returns to the manor with the others, begins getting his gear together and prepares his spells.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, cone of cold, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, pending component



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Monday November 6th, 2017 11:58:59 AM

"We are good, brother," he says to Brom. "I still painfully regret my outburst. I much prefer to have those visions of fright behind closed doors."

He wishes this would had been one of his late night nightmares, where he woke up in a cold sweat ... alone in this bed ... with no one to witness his emotional trauma. However in front of the whole town, Emrys is quite mortified from embarrassment and shame; on top of being filled with dread.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday November 6th, 2017 4:43:05 PM

" skin... i meant skin. Its late, im tired... I mumble when im tired." Edson says to no one and everyone at the same time.

He turns to the group... " this is going to start a riot. Wherever the body goes, it needs to be secured or else this mob might try to destroy it again. "

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 6th, 2017 8:53:52 PM

Barratore remains stoic. It's the best coarse of action to assure the townsfolk that he can think of. He seconds Brom and draws forth his own great blade as well.

"Be assured good people of the Vale. Your Defenders will be to the center of this foulness and we will end it. By Blade and spell with heart and the light. We will end it and keep you and yours safe."

Barratore disagrees with V on the body and stops Hmitri, "we shall see it safe and sanctified m'lord. Help see the people home."

Barratore based the crowd to return to their homes and after they do he still wants a look in the shop. There is hopefully a reason why the mist and force struck here and the shop may have that answer

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+1=20 ;
Monday November 6th, 2017 9:07:51 PM

"Aye, it was horrifying. They just cast a spell that let them look direct into the thing." He says thumping his chest. "Lookin' inta the soul of evil. That'd scare man, woman, 'er child. Lookin' an' not knowin' what you'll see til ya see it." He say looking over the crowd. "We're gonna help, that's why we're here, but I'm not gonna promise what I can't keep. What I'm gonna say is we're gonna find this thing. And we're gonna end it."

After the crowd begins to disperse, "We should check out his place while we're here." He says. "Drunk or no, the guy saw it come from his place, here. We should start there first."

Performance DC 20 for his little speech.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday November 6th, 2017 9:08:26 PM

ooc: dang same time.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday November 6th, 2017 10:49:03 PM

"A sound plan." Baslim rises and grimaces, murmuring a small prayer to the Light and making a warding gesture with one hand toward the body on the street. "Our investigation should start at this building. Does anyone need to return to gather supplies or weapons?"

ooc: Baslim will return to the manor to get his armor and staff, then come back.

DM Mark - To slin or not to slin. 
Tuesday November 7th, 2017 1:07:36 AM

Edson clarifies he meant to say “skins” instead of “slins.” This is a big disappointment to several there as there was already a buzz in the crowd, with a number of folks agreeing that “no beast slins like this.” (Edson will later hear the words “slin” creeping into the local dialect with occasional mention about vicious creatures that slin, or derogatory references to unscrupulous merchants that slin their customers.)

Lanliss and Velarin tell folks to stay safe, stay alert and lock their doors. Most folks admit they don’t even have locks for their doors, but will try to secure them another way.

Velarin tells them the Keepers of the Vale will be on patrol tonight. He asks Lord Hmitri to burn the body, and to send word to others towns to see if strange things have been happening elsewhere. The mage also suggests that the party rest during the day so they can be on patrol in the coming nights.

Emrys is a bit chagrined regarding his earlier outburst in front of the crowd.

Barratore follows Brom’s lead, and reassures the people there that they will defend them against any evil. Brom agrees with Barratore agreeing with Brom. Barratore tells Lord Hmitri that the Keepers will see to the body. They both want to check out the merchant’s place, once the crowd disperses. (This looks like a residence, not a shop.)

The good Shepheard Baslim says, "Our investigation should start at this building. Does anyone need to return to gather supplies or weapons?" Then he heads off to gather his arms and armor.

There are a number of protests as Lord Hmitri tells the townsfolk to return to their homes. In particular, there are some teenagers there that insist they’re not afraid and want to help the heroes! Lord Hmitri has to threaten a few with arrest, but they eventually all comply. Lord Hmitri will tell them that he agrees the body should be burned, and asks what the heroes plan to do with it?

Regarding Hezec’s house, the Lord says he should send a guard with them if they plan to enter this poor soul’s residence. You know, for appearances. He also promises to send word to the Pitchfork council the next day to ask if they’ve seen any strange goings on.

The night is clear and not nearly as cold, thanks to Emrys. It is dark, except for the lanterns the guards carry. A few people seem to be watching from their windows nearby.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+27=30 ; d20+22=36 ;
Tuesday November 7th, 2017 10:26:43 AM

" No offense to your guards, but they're not going to protect us and will more than likely get in our way if something bad does happen. "

Either way Edson heads with the others into the merchant's residence. He first searches for any traps while looking around.

Perception 36
Trapfinding 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 7th, 2017 7:35:16 PM

"The guards aren't for our protection Edson, they are for the simple fact of doing things in the proper and legal way as set forth by the laws of the valley. We do not want to be seen as thinking we are above the law."

V stands by waiting for the building to be checked by the others, but not thinking the cause came from the building. It would be much more likely if this were another effect somehow caused by the shadow rock that had fallen. Either way. The building would need to be checked, just to make sure.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 7th, 2017 7:49:27 PM

Lanliss will go with the rest not being particularly aware of everything near him.
He dazes once or twice while walking with the group to the house.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=40 ; d20+2=13 ;
Tuesday November 7th, 2017 8:57:38 PM

Brom turns to V and holding out his sword says "Gotta a light?" Brom waits for the wizard to put light on his sword. Once done, he enters the building. Inside, he moves quickly and as quietly as he can clearing the first floor, making note of stairs (both up and down) and of other things that maybe of concern or interest.

Perception DC 40, Stealth DC 13

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday November 7th, 2017 9:19:32 PM

Barratore lets Hmitri know they will provide rights for the departed in a cremation ceremony after a further investigation.
Brom enters and Barratore squeezes in to remain in the front room. He does not want to go too far and inadvertently destroy anything

Assuming the home turns up nothing, Barratore will wrap the corpse up in the cloak that was offered and prepare to carry back to the manor where the spellcasters might do what they do without prying eyes

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+18=21 ;
Tuesday November 7th, 2017 11:23:51 PM

Emrys waits patiently until the front door of the grocer's residence. "Don't be alarmed, these wisps are merely providing light," he says in a low tone. With a snap of his fingers, four glowing orbs appear along the ceiling, within the darkened room. Each providing light like a lantern.

(Casting Dancing Lights. Duration: 1 minute.)

(Perception: 21) Emrys first tries to spot any candles or lamps that the good Grocer would have used to light his house. Better to have more reliable light source before his wisps burn out and he's forced to cast them again. We don't need to be bumbling around in the dark, he thinks.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 7th, 2017 11:25:12 PM

Baslim remains just outside the building. "If need be, I can bring the area to full daylight and enlighten every room in the residence. Just give the word."

DM Mark - "Gotta a light?"  d20=10 ; d20=7 ;
Wednesday November 8th, 2017 12:40:31 AM

Edson warns Lord Hmitri that given the foes the heroes have faced and may be facing now, the guards may be more of a hinderance than a help. Velarin suggests that the guards are there to ensure the law is upheld as they enter this merchant’s house. Though Velarin doesn’t think the threat came from this man’s house, he agrees it should still be checked.

Lanliss goes along with the others, but is feeling the lack of sleep.

Brom holds out his sword to Velarin, asking for him to light it up. Assuming the mage complies, Brom’s sword gleam in the cool night air as you approach the door. Barratore joins the others, ready to go in.

Two guards approach the door with the keys. They seem nervous as they fumble with the keys and unlock the door. Then they look at each other for a moment as if daring the other to be the first to enter. Brom and Barratore sense their hesitation and politely take the lead. The guards do not resist.

Brom steps into the house with his glowing sword, followed by the minotaur who has to crouch a bit. Emrys casts Dancing Lights sending four glowing spheres along the ceiling. Baslmin announces that he can bring full daylight to the entire residence!

Suddenly, there is a cry and two “thwips” as two crossbow bolts fly out of the darkness towards the minotaur! They bounce off his tough hide with no effect. Two terrified house servants shout, “We’re armed! Get back or we’ll shoot! (ugh..Gralia...help me reload this stupid thing. It’s hard.)”

You quickly disarm the two. They are distraught. And really, really scared. The two guards now feel bold enough to squeeze in and tell them to stand down! The servants, an older man and a young woman, seem mad with fear and must be wrestled to the ground. Which is not hard.

You will learn that their master left several minutes ago. Then they heard a scream. They saw a crowd. And a … body. A messed up body. And so they hid here. You really can’t get much more out of them beyond, “Doom, doom has come upon this household! Will we be next? When will something come and skin us for fun like they did our master? None of us are safe! Who can help us now if this can happen to the best of us?”

As their fear spills out, it seems to resonate with your own niggling feelings that a creeping doom is upon you.

The house is nice and tidy, and there is a large storeroom in the back. This was a relatively wealthy person. The guards join you searching the house, and they secure certain valuables. The storeroom has a number of unusual foodstuffs and spices, not no magic or living creatures. Lord Hmitri tells the servants they can stay there until this is sorted out. He says he will post a guard.

As you leave the place, Barratore scoops up the now wrapped body still seeping blood from the beating it took. He promises Lord Hmitri it be provided proper rights and a cremation ceremony after a further investigation. As you go through the streets, most of the houses seem to have a candle or a lamp burning. Many eyes watch you. In silence. None of this does anything to lift the creepy feeling of this night.

Do you retire to the Manor as Barratore suggested?
Do you patrol the streets as Velarin said you would?
What do you do with the body?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 8th, 2017 7:25:26 PM

"I have no further use for the body, so unless Emrys or Baslim has something they can do with it, I suggest we burn it. I think tonight's damage has been done, we should retire to the manor for tonight, plan, prepare, rest, and be out and about tomorrow night."

"Lord Hmitri? Do you know the approximate time of the attack? or does your first guard on scene have an idea of that time? It might be useful to know, in case these continue, and we can observe a pattern to help us to be in it's way.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 8th, 2017 7:42:09 PM

Brom tenses and raises his sword when the bolts fly at them, but quickly relaxes, a little, when he sees the frightened house servants. He backs off and lets the guard handle them while the others exit.

"Um...V, it happened when we heard the screams and woke up." Brom says.

"What now?" He says as the group stands together deciding their next course of action. "Patrol the fog areas? That seems to be where things 're gonna happen. Head back do some spelly research?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 8th, 2017 11:53:41 PM

"By the light, we are not savages! The body must be taken to the temple of Alemi. This poor man's family will want a funeral service, not for random strangers to burn it in a field." Baslim shakes his head disapprovingly. "Afterwards, I suggest we retire to the manor. There appears to be little we can do. Those who wish to patrol are welcome to do so."

DM Mark - "By the light, we are not savages! " 
Thursday November 9th, 2017 12:14:30 AM

Velarin suggests burning the body and returning to the manor. He asks, “Lord Hmitri? Do you know the approximate time of the attack? or does your first guard on scene have an idea of that time? It might be useful to know, in case these continue, and we can observe a pattern to help us to be in it's way.”

Brom, the ever-helpful, responds that it happened when you all woke up.

Lord Hmitri looks at the barbarian for a moments and then turns to Velarin. “Yes. I am told this seems to have occurred around midnight. What do you think this all means? How could such a thing happen?”

Baslim objects to burning the body, proposing a proper funeral in a temple to Alemi. And he’d rather return to the manor.

The discussion continues about what to do, so I guess you’ve not even the site where this poor soul died yet.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 9th, 2017 9:39:36 AM

Barratore puts a hand on Shepard's shoulder. "Tone it back Shepard." He says a bit more forceful than perhaps he intended, continuing, "We are suggesting a cremation right of burial, not just setting it alight. Have a bit of faith in us as well as Alemi and as you don't even know if followed Alemi over Domi or any other That ain't your call anyway."

Barratore sighs as the group stands about looking like green adventures staring at a door in in dungeon. He is a man of action, but also not so overly outgoing to strike out on his own, trusting his own instincts in such situations. So Barratore, still cradling the body, stands and waits in nothing but his skin and fur to mask his modesty and a blade on his hip

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 9th, 2017 10:16:12 AM

(Sorry for not posting yesterday, I fell asleep way early last night.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday November 9th, 2017 10:59:59 AM

"Maybe we should do a little patrol like Velarin said. I mean.. whoever did this has to be trying to cover up his tracks and not had much time to do. " Edson asks.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday November 9th, 2017 7:12:20 PM

If a person did this, they have no need to worry about covering their tracks, for they are using magic so powerful and strange that I have never even heard of anything similar. As per Shepherds wish, let us take the man to the temple, and those who wish to patrol the area afterward will do so, but i need to rest and prepare spells for what may come tomorrow. Shepherd, you and Emrys are the only ones capable of learning anything about this through divinational magic, and I would think that that should be a priority. If there will be another incident, I believe it will likely happen another night, possibly tomorrow.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=42 ;
Thursday November 9th, 2017 9:15:26 PM

"I'm headin' back." Brom says. "Gonna get geared up and take a walk around the village."

Brom heads back leaving others to their own decisions. Once back at the manor, he grabs a quick bite to eat, then dons his armor and gathers his weapons. He plans on heading out for the night.

Perception DC 42

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 9th, 2017 10:56:44 PM

"If everything has been taken care of for now, we casters need our sleep or we won't be much help in the morning. I should be ready to summon one of Evaris' heroes' breakfasts, so be sure to return by sunrise."

Emrys will go back to the manor house with Brom, but he will wish him luck as he goes back out on a patrol. Emrys will have a glass of their hardiest, most stout wine ... maybe two glasses ... ok, a partial third glass before heading to bed. Just what he needed to take the edge off ... well, at least most of it. "Alright then!" A fourth glass.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 9th, 2017 11:44:03 PM

"Fair enough, though I do not have the proper spells prepared. I can rest and pray for them in the morning."

DM Mark - Help Us! 
Friday November 10th, 2017 3:09:44 AM

There is more discussion about what to do with this body, and about where to go. Eventually, you all return to the Manor. The casters sleep, and some of the warriors go on patrol. The patrol is welcomed, and from time to time, those on patrol are offered a warm drink and some food. The body is now at the manor. It has an unpleasant smell of meat and blood and entrails exposed to air. You’re house servants are quite disturbed to have it around.

The night passes without further incident. The strange mist was removed by Emrys and does not return. Gone also is that odd forest smell. You wake the next morning, and Lord Hmitri pays you an early visit. Emrys has a headache.

“I have sent out runners to contact the other members of the Pitchfork Council to tell them what has happened. Did you find anything out? Where is Hezec’s body? Did you burn it?”

Later that day, there is an earthquake. No real damage - the people seem more shaken up than any of the structures. There was already a palpable sense of foreboding among the people, and this just made it worse. Some come to the Manor with questions, hoping the heroes have answers.

“What killed that poor man?”
“What slinned him?”
“What’s being done about this? You owe us answers!”
“I hear Tevance is moving his family out of town. Says it’s not safe here any more. Can’t say as I blame him. Should we all move out?”
“What caused that mist?”
“Why did the ground shake? Are we being punished?”
“Who do we pray to? What do we do?”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 10th, 2017 9:00:40 PM

Edson shakes his head at the slinned question. " Man.. you guys dont let a poor elf boy live down any mistake. "



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday November 11th, 2017 8:22:09 AM

Velarin awakens, thankful it's not to frantic pounding at the door. The wizard memorizes spells for the upcoming day, and gears up for the day. He partakes of the Heroes feast if one is provided by Emrys, and along with the others, take turns answering the door, and trying to alleviate the fears of the people as best he can.

"We are not yet sure what slinned Hezec, we are looking in to it. It's only been half a night, give us a little time. When we have answers, we will tell everyone. If you wish to leave town, that is up to you, but we are staying here. Would you rather be here with us, or out there by yourself. Give us a little time, we will handle this."

At some point V pulls out the treasure the group acquired following the fight in the forest. "We have these items, should i take a little time today and go to the catacombs to sell them, and divvy up the funds, or wait until a later time? Does anyone need funds to purchase supplies for the current situation? and who wanted to lay claim to what again?"
+1 shock ironwood longbow (small)
+2 Ironwood Dagger (small)
+1 Greater electric resistance ironwood breastplate (small)
+4 Natural Armor Amulet
Bracers of archery, greater
Feather Token
Wand of Owl's Wisdom
Pearl of Power, 6th level
Pearl of Power, 3rd level

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, cone of cold, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday November 12th, 2017 11:04:06 PM

ooc: Baslim would like the amulet of natural armor +4.

Baslim realizes that he said he would prepare divinatory spells -- but forgot to check if he had the requisite material components. He stops by the temple of Alemi to see if they have 500gp worth of holy water and incense.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Sunday November 12th, 2017 11:27:50 PM

"Whose bright idea was it to bring the corpse back to the house?! The manor house is not a place for the dead!" Emrys says with utter disbelief and exasperation.

"We are in a city ... a city with a mortician ... you take the dearly departed to the mortician ... god's hooks, for crying out loud!!" Emrys sighs and tries his best to calm down. This 2nd early morning surprise is not what he needed. This is like the cat bringing home a dead bird and setting in on his pillow. It's just not right.

"Angus!" he says with snap in his voice, "Go retrieve the mortician. Tell him to bring his wagon and a coffin, in case he doesn't know how to do this job!"

Angus' eyes go wide for a second, betraying a slight tinge of nervousness. He bolts out the door with an uncanny nimbleness of someone of his size.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Sunday November 12th, 2017 11:42:11 PM

Emrys has summoned a heroes feast in the dining hall of the manor house once everybody had returned from their patrols and gotten some rest.

DM Mark - Help Us! 
Monday November 13th, 2017 1:21:34 AM

Tensions in Magpie Crossing rise the morning after the merchant’s death. The locals turn to the heroes for answers.

Edson laments the locals repeating his new term.

Velarin tries his best to calm those seeking answers, and it does indeed help. This seems to help - encouraging words and even admonitions from the from the heroes have an impact. Velarin also brings up the disposition of some treasure.

Emrys goes off on a tirade about bringing this body back to the manor. Then he offers everyone breakfast!

So, it seemed like you wanted to do something with that body. What is it?


Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 13th, 2017 9:21:55 AM

Barratore comes over in the middle of the tirade and starts to open his mouth, but then closes it. "Fine." is all he says.

Barratore heads up to his room and gears up. Folks wanted answers and assurance. Folks were leaving. He wondered where they were heading, likely to just another area of the valley. He couldn't blame them. His friends and himself had not the first clue or inkling of what happened, what was going and certainly not how to stop it or protect anyone.

About mid morning, Barratore heads outside and moves to catch any wagon groups heading out of town. He doesn't particularly care where they are going, he'll see this group safely get there if he can.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Monday November 13th, 2017 10:46:59 AM

Emrys’ head is pounding … he had drank too much of their hardiest wine before going to bed … but it was the only thing he knew of to take the edge off at what they experienced in the middle of the night. He once knew a spell that would Calm Emotions, but he seems to have forgotten it … just another item on the already long list of things that perturb him.

The witch will take one last look of the body before the mortician arrives. He casts a spell upon the remains to keep it preserved before the poor grocer can finally be laid to rest. (Casting Gentle Repose on the body. Will not decay for the next 14 days.)

Emrys will also take a few personal items from the body … a button from his coat, a piece of jewelry, handkerchief or similar item, and a small lock of hair (if there is any present that is easily available).

“Maybe it wasn’t entirely a bad idea,” he says in an attempt to calm a few nerves. Of course, he could have done this at the mortician’s workshop. “Im sorry Barratore, I didn’t mean to bite.”

When the mortician arrives, he explains the spell he cast upon the body and requests for him to store the remains until further notice … until the family is notified and the investigation concludes … whatever is considered acceptable under local laws and traditions. He gives the mortician 5 gold for his trouble.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday November 13th, 2017 7:22:03 PM

"Alrighty then. I have Edson wanting the amulet of natural armor, and Baslim wanting the pearl of power 6(based on previous post). If nobody else has anything, and you can hold down the fort here, I will run over to the catacombs and sell this stuff, and be back in a flash. If another attack is to come, it will likely be after dark, so we should be out and about, possibly in several teams to cover more ground."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 13th, 2017 7:33:57 PM

I think we should be careful, Lanliss says to the group.
We don't know what is the motive of the killer, if it was a murder just with the intent of killing or maybe a more sinister reason....a plan for that killing to happen.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=25 ;
Monday November 13th, 2017 10:58:24 PM

Brom watches Emrys's tirade. It was somewhat amusing. Once done, and after a meal, he heads out. Brom wants to head back over to the scene of the murder. Now daytime, he wants to take a good look around the area in the hopes that he can find a clue hidden by the darkness.

Perception DC 25

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday November 13th, 2017 11:59:29 PM

ooc: Does the temple have the necessary material components?

DM Mark - All the leaves are brown and the sky is grey. 
Tuesday November 14th, 2017 1:25:18 AM

All the leaves are brown and the sky is grey. The leaden sky reflects the dour mood in the town. Even the heroes feel an oppressive weight. Death has never caused this feeling in them before.

Barratore focuses on folk that seem to want to leave Magpie Crossing. The minotaur is concerned about this, and frustrated at not knowing what cause the events of the previous night, nor how to address them. He offers to accompany the family leaving, but they politely decline. They seem to not want anyone to know where they are going, thinking this gives them some level of safety. Odd.

Velarin goes over the treasure, ready to visit the Catacombs located within Maya’s Treasures. He will get there, and he finds the door locked. The normally gregarious Maya is very guarded, and cautiously lets him in and relocks the door. “Good day master Velarin. I s’pose you’re safe enough to let in. Shame about poor Hezec. I sell his spices here. I hope they’re not coming for me next.”

Amused by Emrys’ tirade, Brom later goes back to the scene of the merchant’s death and looks around. He sees some odd purple and brown mushrooms growing near the foundation, and here and there on the street - quite odd. These would have been easily missed in the dark of last night. He see the merchant’s servants peer out of the window. Should he interview them, they offer nothing more, and have never seem mushrooms like this before.

At the Manor, Lanliss urges caution, since it’s still not clear what killed that man.

Baslim is indeed able to purchase the material components he needs. There is an unusual sense of caution among the priests at the temple there.

Emrys preserves the body, and takes a few personal items from it as well.

There is no mortician, per se. Typically, either the church of Alemi or Domi is asked to inter the body. Occasionally, Lord Hmitri will direct the guard to address such things - which he proposed in this case, but the party stopped him and took charge of it. You now need to decide what you will do with it. Even preserved, no one wants to keep this weird dead body around for more than a few days.

You still have a creepy dead body in your house.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 14th, 2017 4:43:40 PM

"Thank you Maya. Things are definitely not right here, but we are working to solve this problem, and plan to be out in the streets tonight looking to intercept trouble. If you hear anything of use, please let us know." V then steps into the catacombs to attend to party business.

Upon returning, V rejoins the group to see if anything has been learned from divinational spells. V leaves the body to those who wished to bring it here, trying to avoid it for the most part.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday November 14th, 2017 7:21:46 PM

Barratore is not overbearing enough to force himself on the people as their guardian and so, while confused, he lets them go. There was something very different about the fear that had crept into the area. These people had known horrors before, creatures stalking through the night and striking without warning. No, there was a more insidious force at work, but to what end and what. Barratore had no answers and more than that, he had no means of getting them.

Barratore therefore decides to do what he does know how to do. Barratore heads to a local tavern and orders a massive amount of food, pretty much one or two of everything that the establishment has to offer. He pushes a couple tables up by the fire and drops in plenty of fuel. The fighter intends to try and turn at least this place

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=23 ;
Tuesday November 14th, 2017 7:38:28 PM

Anyone volunteers to patrol tonight, Lanliss asks, his face shows some fear and a little bit of fear.
I am going to patrol tonight from around midnight.
If something is out there, it might strike again.
Lanliss will volunteer to go out to patrol the city at a random place.

Before that he goes to a short sleep so he can be less sleepy.

Perception 23

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+27=30 ;
Tuesday November 14th, 2017 8:36:08 PM

Emrys' coven enters the manor house, seven of his most stout-hearted. Angus directs them as Emrys' watches with a stern expression. "I chosen you seven to participate in this divination. You all have strength of will and been a witness to the horrors of life and death. I ask you now to steel your hearts, for this act we are about to begin will test even my own."

Several of the coven members carefully place the body on a stretcher and slowly carry the corpse to an exterior building behind the manor house. A building that Emrys has converted into a laboratory for potion making and ritual spellcraft. They place the body on a long table. At the head of the table is an open hearth, where a large cauldron is placed. There is no fire, but as soon as Emrys touches the cauldron, it heats up and begins to slowly start the water to boil. He then takes a pipe from the shelf and fills it with a strange tobacco. He touches his finger to it immediately begins to burn. A strange smoky scent fills the room ... Daemon's tongue furiously licks at the air, "Yesss, thatss the sstuff!" Emrys then takes a few puffs of the pipe and then passes it around for each coven member who also take a puff or two. Blatherskite the gnome takes more than a few puffs ... more like six. He exclaims it takes more to effect him.

More incense is burned and the smoke is waved around the body. As Angus pulls the cover away from the corpse, there are a few short gasps among the coven, but the pipe smoke seemingly has taken some of the edge off. They then gather around the large cauldron of bubbling water. Emrys takes the items he had gathered from the body and drops them in the cauldron. Then Emrys and every coven member begins to chant the same words of power. A ghostly weapon or claw appears in the hand of each of the casters. They then either plunge, slash or rake the weapons into their bodies. Spirit-like entities hover above them and then enter into Emrys. His eyes burst in a eerie green glow.

(Emrys, Angus and seven coven members cast Surrender Blood. Emrys loses 15 hitpoints, gains +3 caster level. Everyone else loses 5 hitpoints, each gain +1 caster level, then they transfer those bonus caster levels to Emrys. Emrys receives a +11 caster level boost on the next spell he casts.)

Emrys then casts his most powerful scrying spell and they all gaze into the bubbling cauldron. "Who or what killed poor Hezec Thameris ... OPEN OUR EYES ... SHOW US NOW!"

(Casting Greater Scrying. Cast time: standard action. Duration: 25 hours. Will Save: 26. Spell Penetration: 30, if necessary. Caster level is 25. I know this will be a difficult one ... hopefully the victim and his belongings help.)


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday November 14th, 2017 9:42:29 PM

'I'll go with you Lanliss. This just all seems odd and I cannot shake this sense of dread. I don't even want to drink, and that is odd in itself.

Before they head out, Edson will try to take a nap. He locks the door to his room, and even sets up some tripwires incase. Everything is getting real weird.

When the time comes, he heads out with Lanliss... He is fully equipped.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+6=7 ;
Tuesday November 14th, 2017 11:22:14 PM

Brom takes a good look at the mushrooms to see if he is familiar with what type they are (Knowledge Nature DC 7). Not be familiar with the fungus, Brom collects some of the mushrooms to take back. Once back he shows the mushrooms to V, Emyrs and Shephard. "Don't what kind of mushrooms these are. Any of you got an idea?" He says.

He sees Emrys doing his thing and moves off the talk with the others.

He plans to head out on patrol as well.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 14th, 2017 11:25:27 PM

OOC: Sorry, I wanted to the amulet of natural armor. I don't know where the pearl of power came from.

Baslim is happy to hear that they have the necessary material components. He prepares a commune spell.

"Fellow adventurers! We have thirteen yes/no questions we can ask of Alemi. Any requests?"

DM Mark - "Yesss, thatss the sstuff!"  
Wednesday November 15th, 2017 12:58:53 AM

Velarin heads to the Catacombs, and tries to calm Maya on the way.

Barratore is concerned about the odd behavior of the family leaving town. So he heads to the tavern. As the minotaur enters, he sees eyes shoot apprehensively in his direction, to be replaced by a bit of relief when they recognize him. There are few there, and the mostly keep to themselves. Then he eats himself silly.

Lanliss gets a bit of rest, preparing to patrol the streets later.

Emrys gathers his coven. After preparations, they boost his level as he casts Greater Scrying, asking “Who or what killed poor Hezec Thameris?” As they all peer into the cauldron, the steam rising from the surface begins to clear. All you see is the surface of the water - nothing more. But, all there are filled with a sense of foreboding - like something bad is coming or happening or going to happen. (Emrys may recall that Greater Scrying only works on creatures.)

Edson tries to get some rest. Paranoia begins to seep in, and he sets some traps before allowing himself to sleep.

Brom brings the mushrooms back for others to look at, and decides to sleep.
Knowledge Nature 20 Highlight to display spoiler: {These are not natural mushrooms - at least not in the Wold.}
Knowledge Planes 30 Highlight to display spoiler: {These are fey mushrooms native to the Lands of Rest.}

The good Shepheard Baslim gathers his resources and casts a Commune. He is immediately beset by a dark sense of fear and foreboding. All he can divine is that his doom is at hand! No other answer comes to the cleric.

People continue to behave in odd, fearful ways in town. There are even reports of dogs and cats living together!

Over the next several days, reports come in from across the Cinnamon Valley concerning a number of strange things.

- People report hearing the same groaning, stretching sound at around midnight on the same night.
- There is a report of an entire farm and it’s inhabitants disappearing outside of Jarlwolf - where there once was a house and barn, there is not just blank dirt indicating where the buildings were.
- In Witchspawn, a very confused satyr names Abraxus was found wandering the streets. He speaks sylvan and claims to be a servant of Maab and has never heard of Witchspawn or the Cinnamon Valley.
- Undead just appeared in Merrydale. The guards there put them down, but it was very disturbing.
- Spellcasters report that divinations do not seem to reveal anything other than a dark sense of foreboding, or that a change is coming, and it’s bad.
- Some folks leave the towns and cities, hoping to find a place where they can protect themselves from the panic. Others move to the town or city for answers and security. Many people feel an irresistible urge be near their extended family, but cannot say why.
- A villager from Frog Hollow comes to town wearing a tin hat. You recognize him as the same person that sold such a hat Lanliss where you were all there. He calls himself the Key Master, and he is preaching about the end of the Wold. He begins to gather adherents.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=25 ;
Wednesday November 15th, 2017 8:25:58 AM

(ooc: ok, I will sell the pearl of power 6, but shepherd and edson will need to determine which of them is taking the amulet, and they may end up owing the group some gold)

V looks at the mushroom, and is unsure of it's origins, but casts detect magic on it.

After being informed of the spell results from his fellow casters, and the reports coming in from around the valley, he becomes more concerned than ever. "Whatever this is, it does not appear to be a creature or person. Something that could alter the mood of this many people in this big an area is unheard of, possibly on a deity level."

"How does an entire building just disappear with no trace? teleported? plane shifted?"

"A Satyr speaking Sylvan and thinking he is from elsewhere? almost as if possessed, or having switched bodies?"

"Apparently we will need to talk to this key master as well. Perhaps he knows something without knowing he knows something."

"I speak Sylvan, and can teleport to Witchspawn and back with a couple people. Anyone want to go with me? The rest of us should see if anything can be learned from the key master, and it might be a good idea to prevent him from assembling a gloom and doom cult."

If most of the group agrees with his thoughts, V will take a couple of people and teleport to Witchspawn to try and speak with the Satyr. The group has been there before, and a teleport shouldn't be a problem.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Wednesday November 15th, 2017 11:47:29 AM

Emrys and his coven look into the cauldron and see only blackness. Emrys knows it simply didn't work. "This empowered greater divination didn't work," he tells his coven, "which tells us one thing ... anyone know what," he quizzes his coven? Each member looks at each other blankly not knowing the answer. "This divination only works on creatures, both alive or dead ... that means whatever killed this man is neither the work of beast or fiend! We just eliminated the population of the Living Wold and then some!"

"Blatherskite, give me back my pipe!"

(more to come)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 15th, 2017 2:01:00 PM

In the recent days and night of some nights, Lanliss had enough patrol with nothing coming to kill them or anyone else.
After hearing over the days about the strange things that are happening one after the other Lanliss is very confused.

When the group meets he says, I feel like even Gragul himself is going crazy ! Lanliss says loudly.

I think I will speak with the Tin Hat Key Master person, we need to know whatever he might know, he says and points to his hat, I do have his handmade tin hat, and maybe I can reason with him more besides it's even strange that now that I am thinking about it he might knew something before all of us did,back then....

Lanliss will go to speak with the Key Master.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Wednesday November 15th, 2017 9:45:30 PM

Barratore greets the stares with a wave and a grin. He plans on heading out on patrol about the town and woods come nightfall. He buys and sends food to the others in the place as well as good ale and beer. it may be the end of the Wold as he knows it, but he feels fine.
As the sun sets he departs his tavern and checks in at the manor. Getting the update he agrees with V. "Have to keep our eyes open for a Gatekeeper I suppose."

Barratore feels on edge, feels like he needs to be doing something and yet there is little to nothing to do. It's a disquiet that he does not like. It's almost as if some man who is not really a man has shut off some sort of power grid and released, gods knows what into the area. He has a thought and asks V, Emrys and or Shepard about reaching out to much further beyond the Vale.

"Does this, whatever it is extend all over?"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=44 ; d20+22=24 ;
Wednesday November 15th, 2017 11:13:47 PM

When Emrys returns from his failed divination, his eyes go wide when he examines Brom's mushrooms.

(Knowledge [Nature]: 44. Knowledge [Planes]: 24)

"Brom where did you find these mushrooms? This variety is not natural to this world ... they're otherwoldly! I feel like I should know from where they are from ... but it eludes me!" He then takes the smoking pipe from his mouth, realizing its prolonged use is probably clouding, instead of expanding, his mind.

Upon hearing Velarin's plans to go to Witchspawn, Emrys answers, "Yes, Id like a sylvan word with this satyr as well." He places a couple of the mushrooms in a specimen jar. Come Daemon, maybe you can talk with the other spirits of Witchspawn." The viper slithers up and around Emrys' body until he has a comfortable hold." The Witch turns to Velarin and eagerly says, "I'm ready when you are ... this might prove fruitful."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday November 15th, 2017 11:17:10 PM

" Ok.. its time to start praying and confessing sins. The way I see it.. the whole worlds headed to the looney bin and we'll be going right with them.

" Lanliss.. ill go with you again. No need for this key master to go more insane and try to hurt you."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 15th, 2017 11:51:18 PM

Brom tells Emrys he found them at the site of the merchant attack. "If they're not of this land, does that mean some otherworldly place is spilling out in to this one? Do you think it's from the Shadow Realm?"

"Diving magic is on the fritz, does that mean something or somebeing sealin' it off from the Gods?" Brom scratches his head. This stuff was way over his head and he was not liking it. He was starting to get the urge to fight. Fighting always calmed him down.

"Come on, we gotta bunch of brainiacs here,...brainiac stuff and find stuff out."

"I need a drink. Lots of 'em." He says before heading to the kitchen and coming back with a large mug of ale.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 16th, 2017 12:19:22 AM

ooc: Wednesday post! I let time get away.

Baslim is willing to part with the amulet of natural armor. Sell everything!

He is rather concerned to discover that divinatory spells are routinely failing. He has little to do during the strange goings-on, other than give words of encouragement to the people and provide succor when he can.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 16th, 2017 12:32:18 AM

Answering Brom, "Otherwoldly, certainly ... but not from the Shadow Lands ... nothing living grows there. I would guess It came from one of the other realms that are fertile, moist and lush with all kinds of flora."

Seeing how disturbed the good barbarian is becoming, Emrys offers his pipe ... "This will help take the edge off."

DM Mark - "I feel like even Gargul himself is going crazy !!"   d100=20 ;
Thursday November 16th, 2017 1:55:55 AM

None of what’s happening makes sense. Various theories are suggested among the party to explain what’s going on. It’s determined that these strange mushrooms are not natural, but where are they from? Velarin’s Detect Magic only detect a creeping sense that something is not right.

Anxieties run high in town, and this leads to anger and suspicion. Someone accidently sets their house on fire trying to light enough candles to “keep the darkness at bay.” It is thankfully put out before spreading to others houses in town. Baslim tries to provide comfort, and this provies some sense of stability, keeping things to a mild panic.

Brom and Barratore eat and drink. This may not help the polulace, but it does help the tavern owner. At least he’s a little happier, and he tells you he feels safer with the two of you here in his place.
--------------------------------
Velarin and Emrys decide to Teleport to Witchspawn to speak to this Satyr that was mentioned. Emrys teleports successfully to this casually seen location.

They find that Witchspawn is in a similar state of fear. There is great concern in this town with so many Bloodwitches that divination spells seem to not work. You are quickly recognized. In the face of many pleas that you tell the populace what is going on, you are led to Dulcet. The frail crone seems happy to see you. You ask about this Satyr, and find that she has had to protect the poor creature from the townsfolk that want to tear it apart. She will lead you to him, introducing him as Abraxus. She offers to translate if you wish.

He is a strong and powerfully built creature. He speak in Sylvan, “Greetings. I hight Abraxus. Who is't art thee? Can thee returneth me to mine own home?”
----------------------------------
Lanliss and Edson decide to approach this person in the Tin Hat. You remember the man from your visit to Frog Hollow. He’s not hard to find. He seems to have a gathered a following. As you approach him and his mob, he says,

“Ah, here are my friends. Surely you see the doom that is upon us. That's great, it starts with an earthquake. Eye of a hurricane, listen to yourself churn. World serves its own needs, don't mis-serve your own needs. So, what do you forsee coming? Will you join our band as we rally people to prepare, prepare for what’s coming? We need to be ready, to embrace the coming darkness. Only by embracing the darkness will we be saved. Come with us as we spread word of this that all may prepare!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=22 ;
Thursday November 16th, 2017 9:41:02 AM

"We're working on it Brom. Nothing explains what is going on, therefore rendering deduction and reasoning irrelevant. However, Emrys' knowledge of those mushrooms may provide a clue. Perhaps he is right, and somehow our plane and another plane have somehow interacted, conjoined, or some sort of gate has opened.(V uses his knowledge of the planes to try and deduce if this is possible and what ramifications may occur, 22, stupid die roller)

V and Emrys arrive in Witchspawn, and meet with Dulcet and Abraxus. "Thank you Dulcet for protecting him. He may be a clue to what is happening."

Speaking to Abraxus in Sylvan, "Greeting Abraxus. I am Velarin, and this is Emrys. We are the Keepers of the peace in these lands, and right now that peace has been upended. We may be able to return you to your home if we know more about where you come from. First, where is your home? what plane do you come from if not this one? You have told others that you do not know this place, how about yourself? Does your body look the same as it always has? are the types of people here the same type of people from whence you came? Are you familiar with an event that causes dread and fear in all the people in a very large area, or a power that can turn a person inside out in seconds? Anything you can tell us about any of it would be helpful to us, and we will try and help you as well."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+12=21 ;
Thursday November 16th, 2017 8:03:27 PM


Lanliss wears his hat and says
We are here to help you save everyone, Lanliss says in a serious loud tone.
We need to know more fully what we are to prepare for, you have the knowledge, he says to him and touching his tin hat in an appreciative gesture.

Lanliss whispers to Edson, So what do you think ? Should we follow we him and see what is going to happen ?

Diplomacy 21

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 16th, 2017 10:03:06 PM

Barratore does his best to enjoy the tavern and makes sure that anyone that enters has plenty of food and drink. Emrys, V and the others will get him if he is needed

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 17th, 2017 1:00:45 AM

Edson looks to Lanliss and then puts on the hat.

" Sure" the elf replies as he moves with the group.

" So what darkness are we preparing for?"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 17th, 2017 9:13:25 AM

(sorry for not posting, passed out early last night)

DM Mark - "So what darkness are we preparing for?"  d20=16 ;
Friday November 17th, 2017 11:43:12 AM

Velarin and Emrys speak with Abraxus the Satyr. Though he speaks Sylvan, it seems to be a strange dialect of it and is a bit hard to understand.

“Wh're am I from? I liveth beneath the Oak of Blessing, though in sooth I am oft at the court of the Queen, seeing to whatev'r the Lady needeth. Certes thee can pointeth me in the direction home. This lodging is strange and not to mine own liking. I doth not wanteth to offendeth thee, but th're is eke an ill humour h're.

“Thee speaketh of a ‘plane’. What is yond?”

“Mine own body? What is wrong with mine own body? T’is the people h're yond art strange.”

“Dread and fear? Nay, not until i cameth h're, wh'rev'r h're is - thy owneth people hath tried to killeth me!”

“A pow'r yond can turneth a p'rson inside-out in seconds? Thee speaketh foolishness!”

“Prithee, canst thee return me to mine home, for I would be quit of this place.”

Also, says that apart from this Satyr, she says she has asked any willing bloodwitches in Witchspawn to fan out across the Cinnamon Valley to try to bless and calm the populace. They are reporting that a madness as gripped some people. In some cases crops and animals are not being tended as families flee or huddle in fear.

--------------------------------
Meanwhile, back at the Manor Lanliss and Edson are outside try to talk to the man in the tin hat. Lanliss tells everyone you are there to save them. He gestures to his own tin hat, saying, “We need to know more fully what we are to prepare for, you have the knowledge.” Edson also asks, “" So what darkness are we preparing for?"

“Oh ho! I see you have kept the hat! I’m hoping that’s stopped the thoughts bein’ put into yer head - it did for me! But now I see more clearly. I hold the key!” He holds up a tarnished key on a chain. “Because of this key, I kin see now that this darkness is a blessing. It sharpens our wits and beckons us to what is to come. Embrace the darkness as we have. Follow our band that we may be saved when the Day of Closeness! The release is imminent!”

--------------------------------
Barratore, and perhaps Brom as well, continue to focus on their food and drink, confident that if there is trouble the others will fetch them.

Shepheard Baslim must be resting somewhere in quiet contemplation.

(You DM is interested in reuniting the party when current conversations are finished.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+16=33 ;
Saturday November 18th, 2017 12:18:45 AM

" May I see the key?" Edson asks. " maybe itll help me see the wold better."

Bluff 33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=26 ;
Saturday November 18th, 2017 12:17:59 PM

V once again tries to use his frequently failing knowledge of the planes to try and surmise where the Satyr may have come from(26) "This plane is the Wold Abraxus. perhaps you could give us the name of your queen. That might help us to figure out where you come from"

After getting all the information he feels he can get from Abraxus, He will teleport himself and Emrys back to the manor. Before leaving, he asks Dulcet to continue to see to the Satyr's safety, and the group will attempt to fix what has gone wrong in the Wold, and try to return Abraxus home.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ;
Saturday November 18th, 2017 11:06:24 PM

Brom spends his day resting and walking about the village to make his presence seen. At night, he patrols the town in an effort to find the killer.

Perception DC 35

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Sunday November 19th, 2017 1:44:17 PM

Barratore spends his day in his tavern, with a bright fire to chase away the feeling of gloom and a large assortment of roasted foods to eat. At night, he heads into the dark with Brom where the two can patrol in routes that have them meeting up every 30 minutes or so.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+21=35 ;
Sunday November 19th, 2017 8:32:54 PM

FRIDAY POST

Baslim plants himself in front of Tin Hat. His hands and eyes glow white. He raises his hands to the sky and addresses the gathered people "Hearken unto me, children of Light! This man speaks foulness! This man speaks falsehood! This man speaks lies to prey upon fear! But fear not! The Light is here. Even in these times when darkness looms, the Light resides within each of us. Join me! Join me in rebuking this man and his lies! Join me in rebuking the darkness!"

Diplomacy 35

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+21=35 ; d20+22=36 ;
Sunday November 19th, 2017 11:41:48 PM

(Linguistics: 35)

Emrys listens to every word the satyr says. He knows a great many languages, in fact he considers sylvan one of his native tongues. He recognizes the satyr's speech, he simply doesn't want to misinterpret what he says (Linguistics: 35).

In Sylvan, Emrys says, "I am very sorry, dear Abraxus that you had to experience this. We are all experiencing the same kind of strangeness. People are scared ... they act out of fear." When the satyr speaks of the Oak of Blessing and mentions the Queen and Lady ... suddenly a rush insight returns to him ... the thing he should have known, he now does! (Knowledge [Planes]: 36)

"Do you speak of the Queen ... Lady Maab? Queen of the Vales of Twilight ... the Lands of Rest? You and I are kin of sorts ... for I am a child of the Culverwood." Emrys takes the specimen jar from his pouch and presents it to Abraxus and asks, "Do you recognize these mushrooms ... are they the like the ones from your home?"

DM Mark - "So what darkness are we preparing for?"  d100=49 ;
Monday November 20th, 2017 1:45:06 AM

Edson asks to see the key that the strange man in the tin hat has. The man is about to comply when the Baslim steps forward and proclaims that the man is a liar, and that his followers should instead follow Baslim. The man puts his key back in his pocket. A few of his followers seem unsure, and about 10 of them looks ready to attack the cleric.

The guy in the Tin Hat stops thism and says, “Ah, this one speaks of light - his eyes remain closed. He cannot know the darkness as we do. We seen his like before. When the darkness falls, he’ll be swept aside with the rest, and we alone will be saved. Let’s go, and seek those that can understand and will embrace the darkness with us. There are many to be saved, many that need to know...”

As he leaves, most go with him, warily eyeing the cleric as they go. However, about a half dozen remain looking pleadingly at the cleric. One begins to cry.
--------------------------------

Velarin and Emrys speak with Abraxus the Satyr in Witchspawn.

Dulcet, whispers out of the corner of her mouth to they pair, “Ot-na oo-tay ight-bray, if you know what I mean.” Her attempt to disguise what she said is probably unnecessary, as this creature does not seem to understand common.

Velarin asks who this queen is that Abraxus mentions. Suddenly, Emrys realizes what the muscular satyr was referring to and asks if it is Queen Maab. He replies, “how doth all here knoweth of Queen Maab? C'rtainly, yond is the Queen!”

Emrys shows the satyr the mushroom he brought. “Of course i knoweth about yond mushrump - t’is a Brown Slipp'r. I doth not knoweth of the Culv'rwood, and I doubteth yond we art kin. Yet, if 't be true t is near mine own home, showeth me this Culv'rwood. Prithee, just bid me how to returneth to mine own home.”

Velarin asks Dulcet to keep this satyr save until they can figure out how to return him to his home. Then he and Emrys Teleport back to Magpie Crossing without mishap.
--------------------------------
Brom and Barratore patrol the streets. This does provide some comfort to and seem to bolster the locals. The town guard is very glad to have the two heroes walking the streets, and seem almost cheered by this. Almost.

Still, an oppressive feeling hangs in the air like a thick fog you cannot see. The skies are cloudy, but there is no rain.

(With some patrolling at night, and some being pestered during the day for help and advice, I’m a little confused. When do you all sleep/rest/patrol over the next day or so? Also, let me know if you're NOT done with the Satyr or the man in the tin hat.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=28 ; d20+24=37 ; d20+18=35 ;
Monday November 20th, 2017 7:22:45 AM

Before leaving the Satyr, V will once again try and use his knowledge of the planes, as well as arcane and religion following Emrys' revelation regarding Queen Maab. V Will try and ascertain for himself who this person is, and what plane she resides on. (planes 28, arcane 37, religion 35)

V will plan on patrolling the streets from sunset until several hours past midnight. He will then sleep, arising late in the morning to begin daily activities and information seeking regarding the investigation.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday November 20th, 2017 10:54:28 AM

ooc: Brom has a ring of sustenance which only requires him to sleep two hours a day for the benefit of eight hours of sleep. That's why he is "resting" a lot. He doesn't need the sleep, but he lounges enjoying the days. At night, when stuff is not hitting the fan, he closes the taverns then gets his sleep plus usually a little more. Generally, 10 or 11 hours of sleep in the span of 3 or 4 hours.

I suspect that most of the group has the ring as well.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 20th, 2017 12:15:07 PM

Lanliss bites his lips as Baslim comes and thinks to himself, why ? What ?

As they go Lanliss asks Edson.
Are we going to go with them and try to take the key one night or we stay here ?



Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 20th, 2017 10:56:38 PM

While Barratore does not have a magic ring, he keeps trying to remember to get one. The one Brom wears seems mighty handy.

So Barratore goes to sleep when he comes in from the night patrol just after sunrise. He wakes up in the early afternoon and heads to the tavern for some food and to stoke up the fire. At sunset, he heads out to meet Brom and the guard. Barrtore makes it a point to greet and wave at any and all guard patrols.


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+21=27 ;
Monday November 20th, 2017 11:42:59 PM

Baslim raises a hand and calls after the cult members as they leave. "Repent, children! Repent of your ways and return! There is no soul so lost to the darkness that they cannot find their way back to the Light." Regardless if anyone turns back, the Shepherd addresses the rest of the crowd. "Fear not. The Light defends and protects. I promise you that the Keepers of the Vale will dedicate their might, mind, and strength to your defense. Please, join me in prayer." He reaches out to clasp hands with anyone who would like to join.

O Alemi, see me kneel:
For I walk only where you would bid me.
Stand only in places you have blessed.
Sing only the words you place in my throat.

My protector, know my heart:
Take from me a life of sorrow.
Lift me from a world of pain.
Judge me worthy of your endless pride.

My shepherd, judge me whole:
Find me well within your grace.
Touch me with fire that I be cleansed.
Tell me I have sung to your approval.

O Alemi, hear my cry:
Seat me by your side in death.
Make me one within your glory.
And let the world once more see your favor.

For you are the fire at the heart of the world,
And comfort is only yours to give."


ooc: Diplomacy 27

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday November 20th, 2017 11:44:02 PM

"Lets get the key" he says to Lanliss. " Its just too weird to not be part of what is going on. Should we try and join them again, or just follow along and get them when its dark enough."

He waits for Lanliss to answer before continuing

DM Mark - FIRE!  d20=2 ;
Tuesday November 21st, 2017 12:46:24 AM

As Emrys speaks up, things fall into place for Velarin. Both spellcasters surmise the satyr named Abraxus must be from a planar place called the Valleys of Twilight where Maab, the Queen of the Fey, holds sway. If this is true, he is indeed far from home. Velarin asks Dulcet to keep this satyr safe until they can figure out how to return him to his home. Then he and Emrys Teleport back to Magpie Crossing without mishap.

About that same time in Magpie Crossing, a mad man in a tin hat is leading his flock away from the Manor telling them to pay no attention to the lost, as they may not understand the darkness until it takes them. A few stay, looking pleadingly at Baslim who spoke of turning toward the light. Baslim then leads those few in prayer. (Nice prayer!)

Edson and Lanliss discussing wresting whatever key he seemed to have from the man, though they decide to let him go for now. (I’m happy to let you catch up with this guy the next day, but I wanted to move the game ahead for everyone.)

All are startled as Emrys and Velarin suddenly *POP* back into town, just outside the Manor where the party usually resides. It is in the afternoon.
-----------------------------
Later, in the wee hours of the night (about 2 AM) Brom, Barratore, and Velarin are on patrol. The rest of the party is in bed, and are awakened by a loud BOOM! (Forgive me if I got wrong who is where. Let me know if I need to adjust.)

Brom, Barratore, and Velarin on patrol see a glow on the other side of town! Fire! They are about 2 rounds away at a dead run.

Edson, Lanliss, Baslim and Emrys are in the Manor in their sleeping clothes and wake to see an odd glow in their south-facing windows - there is a fire nearby! It takes them a round to shake their sleep and gather their wits. They hear shrieks and cries very close by!

(We are in combat rounds.)


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 21st, 2017 10:14:17 AM

After taking time to wake up Lanliss takes his short dagger and shortsword and get ups quickly.
Fire ! He shouts he get whatever clothes he has near him ( short shirt)
And goes quickly to the area of the fire.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet  d20+5=24 ;
Tuesday November 21st, 2017 11:03:33 AM

Knowing what the procedure is for a night Fire, the fighter acts quickly to raise the alarm.
Know Local 24
That would is the priority, waking the fire brigade to come out and battle the blaze. Hopefully he is able to do this while heading to the blaze himself. Given the atmosphere of late, he does not plan to be surprised if the fire was intentional and there was an upstart godling to put down. The thought provides a brief smile as he realizes how happy Brom would be. The barbarian might actually tear up.

Barratore's speed is 40'

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Tuesday November 21st, 2017 11:11:14 AM

The sound of the BOOM!!! causes Brom head to snap in that direction. With the speed of an air (earth) elemental, Brom begins to sprint towards the fire. He moves 150-ft or as much as straight lines will allow.

Note: Brom has a movement of 30-ft and can run at x5 movement with the Run feat. His armor is mithril which is considered medium armor for the purpose of movement.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 21st, 2017 11:11:55 AM

Velarin moves toward the fire With Barratore at a dead run, Yelling FIRE! as loudly and as often as he can.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday November 21st, 2017 10:44:31 PM

"Always at night" he mutters to himself. "Always..." he shakes the sleep from himself, grabs his rings, his kukris and mithril shirt. He heads out and bangs on the doors for the others, though he is short they are awake.

He waits to see if they come out before heading out, and then jogs over to the flames. He is sure his friends on patrol will already be there.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 21st, 2017 11:37:50 PM

"Not good. Not good at all." Baslim grabs his staff and joins the others in jogging toward the flames.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+18=22 ;
Tuesday November 21st, 2017 11:43:16 PM

"Not AGAIN!" Emrys growls, rebuking the fates... "What woe is this yon devils make?" Away to the window, he flew like a flash, tore open the shutters and threw up the sash. The moon on the breast shown all in a glow, out shined by hellfire set upon objects below. Green witchfire envelops his angered eyes, as he speaks eldritch words and takes mount to the skies!

(Casting Windwalk. Duration 14 hours. max speed: 600ft per round.)

More rapid than eagles, in house robes he came ... most eager to find someone to blame! (Perception: 22)

DM Mark - FIRE! 
Wednesday November 22nd, 2017 5:20:24 AM

Lanliss and Brom hear the noise and run. They can see a glow in the distance, and should reach what appears to be a fire at the end of next round. Barratore sprints ahead of them, and will likely get there first. As Barratore runs he yells, “Fire!” to alert the town. (Lanliss and Brom are about 150’ away, Barratore is about 100’ away.)

Edson, Lanliss, Baslim and Emrys are in the Manor. As they wake, they can feel an unnatural heat in the air.

Lanliss and Baslim grab the weapons. Edson does too. He also grabs his armor (a chain shirt takes 1 minute to put on, or 5 rounds at -1 to the AC bonus.)

Emrys is upstairs and looks out the window, south towards the bakery (which is about 250 feet south of the Manor.) He halfway expects to see reindeer, but it’s quite the opposite. The area looks to be on fire, and he can feel an impressive amount of heat through the window! There is smoke and flame. And he can almost make out some medium sized figures moving in fire and smoke, but it’s hard to see anything clearly.

Here is your Map.

For reference, here’s Magpie Crossing. The Manor is building 12 on this map.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 22nd, 2017 11:02:06 AM

Velarin continues towards the fire, trying to keep up with Brom and Barratore.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 22nd, 2017 11:44:28 AM

Lanliss keeps going forward, his sleepy mind getting more awake with each foot step taken.
Hopefully he thinks, it will get warmer as we get closer to the fire.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Wednesday November 22nd, 2017 4:38:08 PM

Barratore heads for and crosses the bridge coming from the west along the road. As he was closing, he was thankful taht the fire seems to have at least sprung up a relatively open space, Hoping someone can hear him, knowing much of the group is will be coming from the manor he yells as loud as he can "Get to the houses and make sure they get out!"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Wednesday November 22nd, 2017 10:23:13 PM

(I wish to change the spell I cast last round ... I didn't know about the 5-round transition time between mist and solid forms. Not at combat spell ... If you allow, thanks :)

(Emrys casts Beast Shape III and takes the form of a Witchcrow (small magical beast). Duration: 14 min. Fly speed: 90ft., Darkvision 60-ft, AC: 17.)

The jet black crow with glowing green eyes (aka Emrys) streaks across the night's sky towards the fire.

(Natural flight allows the Run action: 90ftx3 = 270-ft)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday November 22nd, 2017 10:51:45 PM

"Screw it" Edson says, as he throws the chain shirt on his bed." I a too fast for most to hit." He tries to build himself up.

He heads out with the others, noticing the unusual heat.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 22nd, 2017 11:48:05 PM

Baslim continues jogging toward the fire.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=24 ;
Wednesday November 22nd, 2017 11:50:49 PM

Brom continues to run towards the fire, following Barratore's path across the bridge. He too begins shouting fire and moving to the homes closest in order to get people out of harm's way.

Perception DC 24

DM Mark - FIRE! 
Thursday November 23rd, 2017 3:11:00 AM

(Oops. I had Lanliss in two places last post. Sorry about that, he was in the Manor.)

Velarin, Brom and Barratore continue their run across town, reaching the site of the fire. Barratore gets there first. Brom and Barratore shout as they go for people to get to safety.

Lanliss, Edsom and Baslim dash out the door toward the fire, moving 90’ (Currently 60’ north of the edge of the map.) Emrys casts a spell and changes shape into a raven. He flies 120 feet toward the fire. (He is currently 30’ north of the edge of the map. A raven has a speed of 40’)

Ugh - the heat is oppressive. Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat. No telling what entering the fire/smoke might do.

As you watch, three medium figures emerge from the fire. The have snakelike bodies and carry spears. They seem to hiss with anger. Spines of crackling flame dance along the creature's blackened, fiery-red scales. They shout in a hissing, crackling language. In Ignan -
Highlight to display spoiler: {”Who has brought us to this place? You shall pay!”}

Here is your Map - Use Rd 1 tab

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss -
Edson -
Baslim -
Evaris -
Brom -
Barratore - Non-lethal Damage - 1
Velarin -

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday November 23rd, 2017 6:41:25 AM

Barratore turns to Brom "Alright big fella, this should help you mostly ignore any fire damage for quite awhile. Happy hunting"

V casts resist energy(fire) on Brom. Then moves 30' to L27

resist fire: duration 130 minutes, subject and equipment gain resist fire 30 for duration of spell.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 24th, 2017 12:18:56 AM

Edson sees the creatures and heads closer to them, he stops about 30' away, waiting to see if Brom and Barratore wade in.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 177/178 Character Sheet 
Friday November 24th, 2017 2:38:43 PM

Barratore takes a few steps forward, deciding not to instantly attack. He has no idea what the creatures just said, but holds up his left arm above his head, fingers spread wide. His right, is out slightly to the right and his weapon is still secured in its scabbard. "Anyone know what they just said? V?"



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ;
Friday November 24th, 2017 3:36:20 PM

"Alright!" He says "Let's rock."

Brom runs to Barratore's side. Seeing the fiery snake creatures, he shouts out "Hey! Ya wanna burn my town, I'm gonna send ya back to the bonfire ya came from."

Protection from fire

Perception DC 35

DM Mark - FIRE!  d20+13=30 ; d8+7=9 ; d6=6 ; d20+11=23 ; d8+7=8 ; d6=1 ;
Friday November 24th, 2017 5:01:25 PM

Velarin hits Brom with Resist Energy(Fire) and moves up. Brom move up toward Barratore and shouts at these fiery, serpent-like creatures. Neither he nor Barratore are sure what the creature said. Barratore hesitates and asks, "Anyone know what they just said? V?"

Lanliss, Edson and Baslim move up, but stop short to survey the situation. Emrys in the form of a raven flies ahead and surveys the situation.

One of the strange creatures move to a nearby building. Emrys can see smack the building with his tail, and the siding starts on fire! He says in a crackling voice (Ignan) - Highlight to display spoiler: {”Burn it down boys - let’s make this place look a little more like home. We’ll show them to use more care opening gates!”} You see a family fleeing this building from the other side near the water.

Another move up and throws a flaming spear at the unarmored Edson. It hits him, inflicting 9 damage, and while the flames go out, it still inflicts an additional 6 damage! Similarly, Lanliss is hit for 8 damage, and another 1 point of fire damage.

Townsfolk begin to emerge in the darkness. The fire casts dancing lights about. Some begin to direct others to get buckets and pans!

Knowledge Planes DC 17 - Highlight to display spoiler: {These are creatures known as Salamanders, native to the Elemental Plane of Fire.}

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 2 tab. Move yourselves on the map.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 1, Lethal Damage - 15
Edson - Non-lethal Damage - 1, Lethal Damage - 9
Baslim - Non-lethal Damage - 1
Emrys - Non-lethal Damage - 1
Brom -
Barratore - Non-lethal Damage - 2
Velarin -

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 24th, 2017 5:46:10 PM

(Sorry for not posting, I was out of commission last night. Thankfully I'm making a recovery.)

Emrys, the raven, lands on the roof of the residence (AA-9) and transforms back into his half-breed witchy self. He prepares an devastating spell for the fiery creature below.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+6=20 ; d20+16=27 ; d4=2 ; d20+16=26 ; d20+11=12 ; d8+2=10 ; d4+1=3 ; d8+2=3 ;
Saturday November 25th, 2017 10:44:30 AM

" You kidding..." Edson says as he runs the 10' to the first salamander.

"They're salamanders" he yells .

Hit ac 27 10 dmg
Hit ac 26 3 dmg
Hit ac 12 3 dmg

Knowledge planes 20


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=27 ;
Saturday November 25th, 2017 4:05:33 PM

Velarin's Helm allows him to understand their language, and he recognizes the creatures(know planes 27)

"It appears these are salamanders from the elemental plane of fire. They believe we have brought them here unwillingly by opening a gate between our planes. They are displeased with this, and intend to burn everything to the ground."

"Emrys! Baslim! I can do nothing to put out fire, just create it! can either of you stop the burning?"

realizing he is losing ground in the race to get to the battle, V casts fly and moves straight up 30'

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday November 25th, 2017 4:07:32 PM

"I believe i can return them to their plane if someone can quickly negotiate a momentary truce in the hostilities until I get there"

DM Mark - FIRE!  d20+15=28 ; d8+7=10 ; d20+13=30 ; d8+7=15 ; d20+13=19 ; d20+8=10 ; d20+8=13 ; d20+13=15 ;
Monday November 27th, 2017 1:33:10 AM

Emrys lands on a nearby roof and sheds his raven form.

Edson responds to the salamander’s attack and rushes to inflict 10 damage on the nearest salamander. (single attack since you moved 10’.) He yells, “They’re salamanders!”

(Brom - sorry I got your movement wrong. I changed where Brom is.)

Velarin casts Fly and rises 30’ into the air. He shouts, "It appears these are salamanders from the elemental plane of fire. They believe we have brought them here unwillingly by opening a gate between our planes. They are displeased with this, and intend to burn everything to the ground."

"Emrys! Baslim! I can do nothing to put out fire, just create it! can either of you stop the burning?”

"I believe i can return them to their plane if someone can quickly negotiate a momentary truce in the hostilities until I get there."

This alerts and alarms the locals in the area.

The salamander at the base of the house Emrys in on charges forward and skewers one of the townsfolk. The man shouts for his family to head to the river. As he turns to go that salamander strikes again, laughing, and kills the man. His family screams and plunge into the river with a splash! “Papa, no!”

That salamander laughs a crackling laugh standing over the dead man. In Ignan - Highlight to display spoiler: {”This is more fun than I thought! We’ll eat well tonight boys! Bring out the others!”} Another replies Highlight to display spoiler: {”It is long since I feasted on man-flesh.”}

Many more salamanders emerge from the fire and smoke, and along with them some huge creatures looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn. Fire licks up the side of the residence Emrys has landed on. The fire consuming the bakery grows.

Knowledge Planes DC 15 - Highlight to display spoiler: {These huge creatures are fire elementals of some sort.}

The salamander facing Edson (AC 21 without armor?) attacks him, missing all three times. Another runs up to him.

A salamander attacks Lanliss (AC 22 without armor?) and also misses.

Shouts of “Fire! Fire!” can be heard from the locals as word spreads. The lingering sense of dread has been replaced by an urgency to deal with this current emergency. Some guards arrive as well. Some a calling for a bucket brigade to put out the fire, others are worried there is a bigger threat.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 3 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 2, Lethal Damage - 15
Edson - Non-lethal Damage - 2, Lethal Damage - 9
Baslim - Non-lethal Damage - 2
Emrys - Non-lethal Damage - 2
Brom - Non-lethal Damage - 1
Barratore - Non-lethal Damage - 2
Velarin - Non-lethal Damage - 1

Salamander 1 - Damage - 10
Salamander 2 - Damage -
Salamander 3 - Damage -
Salamander 4 - Damage -
Salamander 5 - Damage -
Salamander - Damage -
Salamander 7 - Damage -
Salamander 8 - Damage -
Salamander 9 - Damage -
Salamander 10 - Damage -
Salamander 11 - Damage -
Salamander 12 - Damage -
Elemental 1 - Damage -
Elemental 2 - Damage -
Elemental 3 - Damage -
Elemental 4 - Damage -

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+22=36 ;
Monday November 27th, 2017 4:33:17 AM

(Knowledge [Planes]: 36)

Responding to the others calling them Salamanders, Emrys only takes the time to say, "Yes, I know!"

Emrys moves to the edge of the roof (V-9) and notices the Salamander who set fire to the residence. It looks like he is moving away from the group to go cause trouble elsewhere. He can't let this happen. He speaks eldritch words of power and a burst and crackle of green witchfire envelops the outsider!

(Casting Banish Immortal on the Salamander(R-11). This spell is a Woldian spell, originally for the Soul Seeker, but it is now a Bloodwitch spell as well. I assume the bloodwitch benefits from what a Soul Seeker is granted by the spell's description ... which is a DC bonus equal to half the caster's level +7. Therefore the Salamander needs to make a Will Save: 32 vs. being banished to it's home plane.)

Emrys hopes the transition of being torn between the Living Wold and the Plane of Fire is as painful as possible.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 27th, 2017 7:03:55 AM

Lanliss begins to see all the Salamanders appearing and hears a shouts of a man.
Things are really going out of hand this time, he thinks to himself.
He looks for a spot further a head and runs to it while shouting, Hey Fire Lizards !
Why don't you fight me !
Hopefully this distraction will work, Lanliss thinks.
He steadies his dagger for a defensive measure, waiting for the salamanders to bite him.

Lanliss takes a total defensive action.
Lanliss moves to AN 5.

------------------------------------------------
Lanliss - Non-lethal Damage - 2, Lethal Damage - 15

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=23 ; 13d6+20=65 ; d20+15=29 ;
Monday November 27th, 2017 8:01:19 AM

V, currently 30' in the air, uses his fly spell to fly 60' to T19 (unable to move myself on map)

"The giant campfires are elementals of a sort(know planes 23). there can be no peace! Kill them all!"

V then tries to do as much damage as possible to as many opponents as possible, and targets the salamander at AF11 with a chain lightning, also affecting every bad guy within 30' of him. (damage 45+6=51. reflex save for primary is DC 25, all others save at DC 23 for 1/2 damage)(If they have SR, check is 29)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+20=29 ; 6d6+26=45 ;
Monday November 27th, 2017 9:52:29 AM

Brom moves up to AG23 (I can't edit the page from work.) He brings down his sword into the creature. "Set my town on fire! Yur done."

Attack (PA, IVS): AC 29, damage 45

ooc: all good. you have a lot to keep track of.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 176/178 Character Sheet  d20+26=36 ; 6d8+27=48 ;
Monday November 27th, 2017 9:19:06 PM

Barratore pulls his sword and moves in, they were here to fight and that is what he and Brom would give them. Barratore charges north 15' and strikes either S11 if still alive, or S10

10' reach PA, Gtr Vital Strike, Penetrating Attack; Charge Hit AC 36 Dmg 48
+3 Bastard Sword
Feat ignore 5DR

Barratore is large and occupies 4 squares [AE-AF/23-24]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+16=36 ; d20+16=25 ; d20+16=29 ; d20+11=29 ; d8+2=5 ; d8+2=6 ; d4+2=4 ; d8+2=7 ;
Monday November 27th, 2017 11:33:59 PM

"Snake breath.... Names Edson Kazil... incase you want to know who banishes you.

Hit ac 36(Crit confirmed for 25) 11 dmg if crit, 5 if not
Hit ac 29 4 dmg
Hit ac 29 7 dmg

DM Mark - FIRE!  d20+8=27 ; d20+9=19 ; d20+9=17 ; d20+9=18 ; d20+9=21 ; d20+9=29 ; d20+9=25 ; d20+18=26 ; d20+18=19 ; d20+18=24 ; d20+13=24 ; d8+7=14 ; d6=4 ; d20+17=25 ; d20+17=27 ; 4d8+6=18 ; 4d8+6=22 ; d20+13=33 ; d20+13=19 ; d20+8=26 ; d20+8=28 ; d20+8=12 ; d20+8=17 ; d20+13=29 ; d8+7=9 ; d8+7=8 ; d8+7=12 ; d3=3 ; d8+7=14 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d20+15=29 ; d20+13=26 ; d8+7=12 ; d6=3 ; d20+8=21 ; d20+8=28 ; 2d6+2=7 ; d20+17=37 ; d20+17=23 ; 2d8+6=13 ; 2d8+6=18 ; 2d8=11 ; d20+13=28 ; d20+8=20 ; d20+8=18 ; d20+17=23 ;
Tuesday November 28th, 2017 1:19:13 AM

As more fire creatures emerge from the fire, the party steps up their game!

Emrys sees the salamander below him gloating over the man he just killed. With a flash of green witchfire, he banishes the creature back to his native plane. (I’ll allow the +7 for this casting only. This spell is being edited to allow +¼ bloodwitch levels, so next time your adds will be +3.)

Lanliss moves forward 20’, though doing so provokes three attacks of opportunity. Who knew those fire elementals had a 15’ reach? A salamander misses, as does an elemental. But one fire elemental hits him 22 damage.

Velarin has had enough! He unleashes Chain Lightning. It arcs to one, and then across to 8 others! Electric energy crackles through them as they go momentarily rigid. Some save, most do not.

Brom pushes forward and slams his sword into the nearest salamander. Barratore, not to be outdone, moves forward and drops the salamander Brom struck.

Edson strikes out at one of the salamanders in front of him.

Baslim watches quietly. A salamander jabs at the hapless cleric for 15 damage. Then he hits with his tail for 7 more damage.

The two salamanders on Edson hit with their burning metal spears four times for a total of 43 damage plus 15 fire damage for a total of 58.

The elemental near Lanliss strikes out at him twice, hitting once for 27 points of fire damage. Another elemental charges a building, slamming into it and setting it on fire.

Another elemental rushes forward and strikes a critical blow against Emrys for 42 damage!

Finally, one a salamander moves up to strike at Barratore and misses 3 times. Then an elemental advances on the minotaur, but it also misses.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 4 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 3, Lethal Damage - 15+22+27
Edson - Non-lethal Damage - 3, Lethal Damage - 9+58
Baslim - Non-lethal Damage - 3, Lethal Damage -15+7
Emrys - Non-lethal Damage - 3, Lethal Damage - 42
Brom - Non-lethal Damage - 2
Barratore - Non-lethal Damage - 3
Velarin - Non-lethal Damage - 2

Salamander 1, AC 22 - Damage - 10+22
Salamander 2, AC 22 - Damage -
Salamander 3, AC 22 - Damage -
Salamander 4, AC 22 - Damage - 51
Salamander 5, AC 22 - Damage - 51
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - 51
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - 45+48 - dead
Salamander 1, AC 22 - Damage - gone!
Elemental 1, AC 25 - Damage - 25
Elemental 2, AC 25 - Damage - 51
Elemental 3, AC 25 - Damage -
Elemental 4, AC 25 - Damage - 51


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6=43 ; d20+15=27 ;
Tuesday November 28th, 2017 9:01:02 AM

(ooc: think V should be undamaged. He has yet to get within 50' of the fire)

Relatively unconcerned about Brom and Barratore, V targets S4 with another chain lightning. He makes a note to himself that they will need to hunt down the elemental that ran off towards the river and is now nowhere to be seen. (Damage to S4 and every bad guy within 30' of him is 49 on a fail, and 24 on a save. reflex Save is 25 for S4, and 23 for the rest. SR 27 if needed)

"One of them disappeared towards the river if someone gets a chance to free up and start looking for him."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Tuesday November 28th, 2017 11:24:29 AM

Emrys responds to Velarin, "Never mind that Salamander, I tore him from our realm and sent him to hell!"

(more to come later)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing.  d20+23=30 ;
Tuesday November 28th, 2017 2:04:43 PM

Emrys get walloped by the fiery behemoth and he stumbles backwards in a moment of agony (5-ft step to U9). He turns to face the giant with gritted teeth and furious eyes.

(I'm not sure how to read these angled squares ... I'm unsure if I'm 15 or 20-ft away and if the added elevation of the roof is adding to it. Sounds like an algebra problem.)

"Ahhh... I made the big boy angry! Well, you can join your master!" His eyes erupt with eldritch power as he banishes the huge fire elemental that attacked him.

(Casting Banish Immortal on Huge Fire Elemental. Will Save DC 28. IF NEEDED: Casting Defensively: Concentration check: 30, which beats the DC 27 needed for casting a 6th level spell.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=32 ; d20+18=38 ; d20+18=38 ; d20+13=32 ; d20+13=19 ; 2d6+31=36 ; 2d6+31=39 ; 2d6+31=38 ; 2d6+31=38 ;
Tuesday November 28th, 2017 2:26:57 PM

Brom unloads on S10. His blood boils as he see the town catch fire from other sources of fire.

Attack (PA, Rage): AC 32, 38 (threat AC38 crit), 32 (threat AC19), damage: 36, 39 (+38 crit), 38

Rage: 1/32; Resistance to Fire (30)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Tuesday November 28th, 2017 5:31:32 PM

(Forgot to include in my post. Emrys activates his Bramble Armor supernatural ability (free action), granted by the Plant domain, in case he gets whacked again. It only does 1d6+7 damage when struck, but it's something.)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 28th, 2017 9:17:58 PM

Lanliss keeps himself in a defensive stance, hoping not to be burned by the salamanders.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 175/178 Character Sheet  d20+24=32 ; d20+19=24 ; d20+14=18 ; 2d8+20=28 ; 2d8+20=31 ; 2d8+20=31 ;
Tuesday November 28th, 2017 9:52:21 PM

Barratore roars right along side of Broms's warrior yell. If Brom has taken out the salamander, Barratore steps forward a few feet and attacks the raging living fire in front of him.

10' reach PA, Penetrating Attack; Hit AC 32/24/18 Dmg 28/31/31
+3 Bastard Sword
Feat ignore 5DR

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=27 ;
Tuesday November 28th, 2017 11:28:50 PM

Baslim moves away from the elemental (AI3) and heals himself.

ooc: Channel energy, 27 damage healed, 1 fast healing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+16=21 ; d20+16=28 ; d20+11=24 ; d4+2=5 ; d8+2=6 ;
Tuesday November 28th, 2017 11:47:10 PM

"I guess tonights the night I die... see you in a hundred years" he adds.

Hit twice for 5 and 6 dmg,.



DM Mark - FIRE!  d20+9=29 ; d20+9=29 ; d20+9=12 ; d20+9=16 ; d20+9=29 ; d20+16=19 ; d20+7=25 ; d20+13=17 ; d20+8=27 ; d20+8=27 ; d8+7=12 ; d6=3 ; d20+13=33 ; d20+13=20 ; d8+7=15 ; d6=4 ; d20+8=25 ; d8+7=9 ; d6=6 ; d20+8=24 ; d20+13=20 ; d20+8=18 ; d20+8=11 ; d20+17=22 ; d20+17=29 ; 4d8+6=21 ; d20+13=32 ; d20+8=11 ; d20+8=10 ; d8+7=10 ; d6=3 ; d20+17=18 d20+17=37 ; d20+17=24 ; d20+17=34 ; 4d8+6=22 ; 4d8+6=27 ;
Wednesday November 29th, 2017 1:34:08 AM

Velarin the mage looks across the battlefield from his high perch. He can see a large, smoldering, smokey area where flames exist without fuel. By contrast, the nearby bakery and a residence provide fuel for an actual fire. He also sees where the fiery creatures pose the most threat to his friends and unleashes a Chain Lightning spell there. Electricity arcs from his outstretched finger to one creature, and instantly arcs to those nearby.

Lanliss sees the electrical arcs whizzing by him and maintains his defensive stance.

Emrys clarifies that the missing salamander Velarin asked about was sent to hell. Which, it turns out, is not so bad for a salamander. Emrys takes a step back from the huge elemental that whacked him and again channels eldritch energy, sending it away.

Brom shrugs off the heat and attacks the salamander in front of him, killing the creature.

Barratore steps forward with a roar and swings three times, connecting once.

Edson strikes out at the salamder in front of him, hitting twice.

Baslim draws on the power of his god and releases 21 points of healing energy to his allies nearby. Then Baslim is attacked (AC 12 without your armor?), and hit once for 10, and burnt for 3 more.

Edson is hit for 12 damage, and burnt for 3 more damage. Lanliss is hit once for 9 damage, and burnt for 6 more by a salamander. Another steps up to the Lanliss and attacks, missing three times. Then the elemental smacks him for 21 points of fire damage!

One salamander move to the flour mill, attempting to light it on fire. Alas, it is a stone building, and he only manages to burn the door. Then he directs one of the elementals to attack Emrys, and it does. It moves up 45’ and misses the Bloodwitch.

Finally, at the goading of three salamanders, the elemental moves forward to Barratore and strikes the minotaur for 22 and 27 points of damage.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 5 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 4, Lethal Damage - 64-21+9+6+21=79
Edson - Non-lethal Damage - 4, Lethal Damage - 67-21+12+3=61
Baslim - Non-lethal Damage - 4, Lethal Damage - 22-21+10+3=14
Emrys - Non-lethal Damage - 3, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 4, Lethal Damage - 22+27
Velarin -

Salamander 1, AC 22 - Damage - 32+24+11
Salamander 2, AC 22 - Damage - 49
Salamander 3, AC 22 - Damage - 49
Salamander 4, AC 22 - Damage - 51+24
Salamander 5, AC 22 - Damage - 51+24
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - 51
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - dead
Elemental 1, AC 25 - Damage - 25 - gone!
Elemental 2, AC 25 - Damage - 51
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - 51+28

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 126/178 Character Sheet  d20+24=27 ; d20+19=36 ; d20+14=27 ; d20+24=37 ; 2d8+20=26 ; 2d8+20=27 ; 2d8+20=36 ; 2d8+20=33 ;
Wednesday November 29th, 2017 7:17:05 AM

The attacks of the elemental sting and cause his skin to redden and elicit a grunt with each one. Barratore brings his shield about and slashes right to left and back again. Then with a heroic cry, he drives his blade into the creature.

10' reach, PA, penetrating strike Hit AC 27/36/27. Hero point additional action Hit AC 37
Damage 26/27/36/33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=34 ;
Wednesday November 29th, 2017 10:26:17 AM

"Emrys! I'm running out of spells that aren't fire based! I'll work on the two between us, do you have something to help out Edson and Lanliss? They appear to be in a bit of a spot!"

V then flies 10' to V19, and looses an empowered lightning bolt through salamander 6 and elemental 2.(damage 57, 28 on a reflex save of 24)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ; d20+23=35 ; d20+18=20 ; d20+13=30 ; 2d6+31=38 ; 2d6+31=40 ;
Wednesday November 29th, 2017 12:55:00 PM

"V! Get me over there." He shouts out hearing the conversation between the two. He also shouts out for the rogues to hear. "Lanliss, Edson draw them closer this way if ya can!"

Meanwhile, he steps into the space next to Barratore and unloads on the fire elemental.

Attack (PA, Rage): AC35, 20, 30; damage 38, miss, 40

Perception DC 35

Rage: 2/32; Resistance to Fire (30)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Wednesday November 29th, 2017 2:12:42 PM

Emrys gives Velarin a nod ... he too was very worried for his friends that are cornered by the large group of salamanders. However, he is currently being attacked by another fiery giant. Emrys looks for options, he's too far away for all of his crowd spells. Then an idea materializes and he winces at the possible implications. He begins to speak to himself, but he calls them out by name, "Alemi ... Gargul ... I know they're special to you ... you created them to help you in a time of great need. So don't take my next act as an insult ... more like I following by your example!"

IF Velarin kills Elemental 2 with his Lightning Bolt ...

Emrys begins to speak ancient draconic words of power. His body convulses as he begins to change form. His eyes become silvery ... claws appear where his hands and feet once were ... wings sprout from his back ... and suddenly Emrys becomes what appears to be a Silver Dragon! (scales and all)

He flaps his wings and takes to the air ... and he holds a position 60-ft above the ground (AB-3). He looks at the group of salamanders and then he sees Lanliss. "Lanliss ... I advise that you MOVE!!"

(Casting Greater Polymorph. Using Form of Dragon I option. Changing into Medium Silver Dragon.)

IF Velarin does NOT kill Elemental 2 with his Lightning Bolt ...

Emrys takes a 5-ft step, back and up the side of the roof, to T-8. He then casts the same spell and changes into a medium silver dragon. He starts to flap his wings as he prepares to take off.


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 29th, 2017 11:33:15 PM

Baslim runs up beind Edson, intones a quick prayer, and touches him on the shoulder to protect him from the elements.

ooc: Move to AK2. Cast protection from energy (fire) on Edson.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+16=32 ; d20+16=21 ; d20+11=15 ; d8+2=10 ;
Thursday November 30th, 2017 12:03:03 AM

Edson swings three times but only connects once. The sweat in his face makes him squint and miss.

DM Mark - Run Away! Run Away!  d20+16=34 ; d20+13=20 ; d8+7=12 ; d20+13=30 ; d20+13=15 ; d8+7=12 ; d20+17=24 ; 4d8+6=29 ; d20+13=18 ; d20+13=19 ; d20+13=24 ; d20+13=32 ; d8+7=15 ; d8+7=13 ; d8=3 ; d8=3 ; d8=7 ; d8=1 ; d4=2 ;
Thursday November 30th, 2017 2:17:13 AM

Barratore strikes the Elemental before him, killing the creature in a single stroke and then moves up. Brom seizes the advantage and runs forward. He can see that the salamander in the fire is the most injured of the three. Brom don’t care about no fire, and so he hits the creature with a killing blow. He yells for Velarin to get him to the Lanliss and Edson, and then yells to the rogues to draw the creatures toward him.

Velarin moves a bit, and then unleashes a [b]Lightning Bolt[/i] on the elemental threatening Emrys. It saves, but is badly hurt. Emrys steps back and changes into the form of a Silver Dragon! (Velarin is on the roof, and the lightning bolt emanates from his finger, so he was unable to hit both the salamander and the elemental.)

Lanliss continues in his defensive stance.

Edson feels the heat so near this fire. He fights on against the salamander in front of him, striking for 10 damage.

Baslim can see Edson is in trouble and heedless of the salamander in front of him, he rushes up and casts Protection from Energy (Fire) on Edson. The salamander seizes the opportunity and strikes the brave Baslim for 12 damage.

The salamanders near Brom lash out, but more out of fear than malice. One hits for 12 damage. They glance at each other and run for the safety of the flames and smoke. (Both Brom and Barratore get attacks of opportunity on these two as they leave. Visibility in the smoke and flames is limited to 5’.)

The salamander nearest Velarin sees this third discharge of lightning and has had enough. He also retreats to the flames, but remains visible at the edge. The Elemental is not as smart, and moves to attack Velarin. In a low voice like the roar of a furnace it says in Ignan, Highlight to display spoiler: {”Die lightning man!”} It hits for 29 damage. (He must make a DC 20 reflex save or catch fire and take an additional 6 damage.)

Two salamander strike at Edson - both miss! He can see the fear in their fiery eyes as they retreat toward the flames (provoking attacks of opportunity.)

Likewise, two salamander strike at Lanliss, but one hits dropping the rogue unconscious. Then they also retreat toward the flames.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 6 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 5, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 4, Lethal Damage - 61
Baslim - Non-lethal Damage - 5, Lethal Damage - 14
Emrys - Non-lethal Damage - 3, Lethal Damage - 42+12
Brom -
Barratore - Non-lethal Damage - 5, Lethal Damage - 49
Velarin - Lethal Damage - 29

Salamander 1, AC 22 - Damage - 67
Salamander 2, AC 22 - Damage - 49
Salamander 3, AC 22 - Damage - 49
Salamander 4, AC 22 - Damage - 75
Salamander 5, AC 22 - Damage - 75
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - 79
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - dead


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+18=34 ; d8+2=6 ;
Thursday November 30th, 2017 6:15:29 AM

Edson slashes the salamander for 6 dmg as it retreats.

He rushes over to Lanliss and begins dragging him away from the heat.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+14=18 ; d20+20=40 ;
Thursday November 30th, 2017 10:32:50 AM

Velarin reels in pain as the elemental reaches up and hits him while he is 30' in the air. V again feels agony as the blow also ignites his clothing, catching him on fire(reflex 18. stupid die roller).

"Sorry Brom, I'm a little busy at the moment trying not to get killed. It looks like they are pulling back into the flames. I'm gonna leave big ugly here for you and Barratore to finish off."

V then casts a Dim Door defensively(concentration check 40) and appears at AL2 next to Shepherd, where the wizard starts trying to put out the fire engulfing him.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged)  d20+23=33 ; 2d6+31=36 ; d20+23=40 ; 6d20+31=112 ; 6d6+31=50 ;
Thursday November 30th, 2017 11:42:39 AM

ooc: AoO: AC 33, damage 36

Brom moves to AA18.

"I got. I'll give'em somethin' else ta think about." Brom takes a big swing at the elemental and makes contact with the fire creature.

Attack (PA, Rage, IVS): AC 40; damage 50

Rage: 3/32; Resistance to Fire (30)



Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Thursday November 30th, 2017 2:10:32 PM

(Mark - You added +12 to Emrys' damage amount this last round, but he wasn't attacked?)

Silvery Emrys takes to the air and flies over near his friends (AF-4, 20-ft above ground). He realizes he doesn't have the movement to position himself where he'd like ... but he can do something else until then.

"What's this gentlemen?," he says to their fiery visitors, "Where are you going? This PARTY is only getting STARTED!" He says with a slightly wicked chuckle. He then mutters a few words and a gestures with his clawed hand. Bramble erupts from ground in and around the group of salamanders and elemental. He knows the wall will begin to burn immediately, but it will take far too long before it burns away ... especially after what he has planned.

(Dragons and people in dragon form can cast spells with only Verbal and/or Somatic components ... i looked it up :)

(Casting Wall of Thorns in the area of the Salamanders and Elemental. Effect: Fourteen 10-ft Cubes. Normal fire does NOT harm the barrier ... only magical fire works, takes 10-minutes to burn away. Each salamander and elemental, takes 25 damage minus their AC (Dex bonus to AC doesn't count). Duration: 140 minutes.)

(While in Dragon form, Emrys has an AC 20 and 29/71 hitpoints.)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 125/178 Character Sheet  d20+24=37 ; d20+24=32 ; 2d8+20=31 ; 2d8+20=35 ;
Thursday November 30th, 2017 5:48:08 PM

As the two salamanders retreat, Barratore's blade flashes out at them and catches them both in lightning succession
Combat Reflexes AoO Hit AC 37 and 32 Dmg 31 and 35

V is in good hands and even though Emrys is looking impressive, Barratore heads out that direction to get to Lanliss and Edson. He moves right past the Salamander in the flames and simply gives him a wink. "Don't go now where, Brom will be right with you"
Rounding the fire he spies 2 more salamanders, "Don't run off now like your pals! I ain't through with all of you yet!"

move 80' to AI/AJ-8/9

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 30th, 2017 11:06:50 PM

Baslim joins Edson, grabbing one of Lanliss' arms to help drag him away. "I have a word of recall spell prepared, just in case. I can teleport to the manor house if there is anything there that can help us." He looks at the raging conflagration and shakes his head. "There is little my spells can do against these creatures."

DM Mark - Run Away! Run Away!  d20+5=13 ; d20+5=23 ; d20+5=24 ; d20+5=13 ; d20+5=19 ; d20+6=26 ; d8=4 ; d8=4 ;
Friday December 1st, 2017 2:12:40 AM

Edson lashes out at the salamander as it runs away, and then turns his attention to the fallen Lanliss. Lanliss is dying.

On fire, Velarin reels from the elemental’s attack and Dimension Doors over to Baslim. He takes 8 burning damage as he starts putting out the fire on his clothing. Baslim moves away from the burning Velarin to take an arm of the dying Lanliss as he laments that he has no spells that are effective in this situation.

Emrys moves and creates thorns within the fire. (In the future, kindly let me know where these are. Sorry about that 12 damage. It’s properly reassigned to Baslim. Also, I placed Emrys at 60’ from his former position.)

As the salamanders before Brom and Barratore move away, Brom hits one and Barratore hits both. One dies, and the other screams as it disappears into the flames. Then Brom moves and slams into the fire elemental, killing the great creature. The smouldering remains lay in a heap before him.

Barratore move toward his teammates, stopping to stand by a terrified salamander. A sad, terrified salamander trapped in brambles.

The salamanders are having a very bad day. And it was going so well. They attempt to move through the thorns and get torn up on the process.

In Ignan, Highlight to display spoiler: {
“Ahhhh. What is this?”
“Kurrak, you said this was going to be easy. You said we’d eat well. This is all your fault.”
“Oooo, don’t you blame me Tesssak! You come up with a plan next time!”
“I was the one that noticed that gate, but you said we should go through. Really bad idea!”
“Yer both idiots! We’re gonna die.”
“Lemme outta here.”
“Ouch! These things hurt!”
}

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 6 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 6, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 4, Lethal Damage - 61
Baslim - Non-lethal Damage - 6, Lethal Damage - 14+12
Emrys - Non-lethal Damage - 4, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 6, Lethal Damage - 49
Velarin - Non-lethal Damage - 1, Lethal Damage - 29+8

Salamander 1, AC 22 - Damage - 67+6+6
Salamander 2, AC 22 - Damage - 49+6+6
Salamander 3, AC 22 - Damage - 49+6+6
Salamander 4, AC 22 - Damage - 75+6+6
Salamander 5, AC 22 - Damage - 75+6+6
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 25+31
Salamander 9, AC 22 - Damage - 25+36+35 - dead
Salamander 10, AC 22 - Damage - dead
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - dead
Elemental 3, AC 25 (DR 10) - Damage - 49
Elemental 4, AC 25 - Damage - dead

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 51/88, extended mage armor(24 hrs) 
Friday December 1st, 2017 11:30:46 AM

"Sheperd! Lanliss needs some healing in a bad way"

If Sheperd tends to Lanliss' injuries, V will continue to put out the fires engulfing himself. If Sheperd doesn't, V will call forth a potion of cure moderate from his haversack and Move to Lanliss' side.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday December 1st, 2017 11:51:07 AM

Lanliss collapses to the floor,
His skin smells a little bit funny, as if he was a chargrilled meat.
His vision is blurry and dark he hears voices.
He tries to stand up but alas his body won't budge.

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 1:52:58 PM

Emrys lands at a more tactical position near the salamanders (AH-5). Frosty breath gently wafts from his toothy maw as he grins menacingly at the salamanders. He gives Barratore a wink. He then turns his attention to the burning residence from where he just came. He he twiddles the fingers of his claw in that direction ... and suddenly a great rush of water splashes down over the burning wall of the residence.

(Casting Create Water ... targeting the edge of the residence's burning roof and wall below. Range: 60-ft. Effect: 28 gallons of water.)

He then looks to poor Lanliss. Why hasn't Baslim healed him ... talking about taking him to the manor house? Baslim is a vastly superior healer when compared to himself ... he's a font of positive energy ... health and vitality streams from his every pore ... something must be wrong!

"Dear Baslim, do you need any assistance? I can stabilize poor Lanliss with a touch."

DM Mark - Run Away! Run Away! 
Friday December 1st, 2017 1:58:14 PM

(Dang it. I forgot those Fire Elementals have damage reduction 10. I also forgot to possibly light more people on fire than Emrys. Oh well, errors in the party's favor.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged) 
Friday December 1st, 2017 3:53:45 PM

ooc: If one of you brainy types understands them,

...post edited by the DM...

Just thought I would mention it for you genius-type PCs

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 124/178 Character Sheet  d20+24=39 ; d20+24=35 ; d20+14=20 ; 2d8+20=28 ; 2d8+20=28 ;
Friday December 1st, 2017 4:01:15 PM

Barratore is all business as Emrys lands. "If you can help with the fires, I'll finish this off." He then yells past the creatures he is about to kill and further into the fire and Brambles where others have fled. There's no hiding! No Hope for you and no reprieve from my blade!"

Barratore cuts into the first one before him. PA Hit AC 39 Dmg 28

He then cuts down the other within his reach PA Hit AC 30 Dmg 28 (clicked too fast. 2nd swing at -5 thus the roll of 35 becomes AC 30)

He is not overly fond of going into the fire and Brambles, but it's not likely they will come to him. Barratore prepares himself for his payment of pain


Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 4:31:57 PM

"Dear Barratore, I can dispatch them all, most painfully, with this dragon's frost breath ... or do you want the pleasure?"

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 4:36:43 PM

(ooc: Ignan is one of the few languages Emrys doesn't know, so he hasn't understood a word yet ... and he hasn't been given a reason to try.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Friday December 1st, 2017 11:33:13 PM

Edson drags Lanliss far enough away from the heat, but not far enough away to miss out on healing. "Lanliss needs help, " he yells. "He's gonna die. "

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged)  d20+23=43 ; d20+23=36 ; 6d6+31=59 ; 2d6+31=40 ;
Sunday December 3rd, 2017 1:40:42 PM

Brom moves in and destroys S6, moving to AE16.

Attack (PA, Rage, IVS): AC 43 (threat AC 36 crit); damage 99

Rage: 4/32; Resistance to Fire (30)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=31 ;
Sunday December 3rd, 2017 11:32:11 PM

Baslim channels energy to heal his friends, and excludes the elementals.

ooc: Heal 31 damage.

DM Mark - "There's no hiding! No Hope for you and no reprieve from my blade!"  d20+6=22 ;
Monday December 4th, 2017 1:33:34 AM

Velarin shouts to Baslim to attend to the dying Lanliss, and then he finishes putting out his flaming clothing.

In his dragon from, Emrys calls forth water to dampen the fire nearby. He’s worried about Lanliss, and offers to heal him if Baslim cannot.

Barratore tells Emrys he can handle these creatures if Emrys can put out the fires. They he makes good on this, killing the salamander next to him and further wounding the next one.

Edson drags Lanliss away fromt the flames, frantic to save the rogue. (Emrys and Lanliss are actually a couple squares off the board, beyond the burn of the flames, but still within 30 feet of Baslim.)

Brom charges the nearest salamander and cleaves the thing in two!

Baslim draws in the power of his god, and releases it in a wave of healing energy healing Baslim, Velarin, Emrys, Edson, and Lanliss for 31 points (and removing all non-lethal damage.) He also heals salamanders S3, S4, and S5 for the same amount in the process. (Baslim can only exclude two opponents - S2 and E3.)

Lanliss wakes up.

The salamanders and the elemental remain, seemingly trapped. The thorns begin to burn, but verrrry slowly. The fire has diminished in the residence thanks to Emrys. The bakery is on fire, and the wooden floor inside the stone mill has also caught fire.

The salamanders utter some things in Ignan (I don’t think anyone here can speak Ignan.)

A couple guards peek around the corner and ask if it’s safe for the townsfolk to form a bucket brigade to put out the fire. Brother Daevon and Lord Hmitri have also arrived on scene.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 7 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 0, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 0, Lethal Damage - 61
Baslim - Non-lethal Damage - 1, Lethal Damage - 14+12
Emrys - Non-lethal Damage - 1, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 7, Lethal Damage - 49
Velarin - Non-lethal Damage - 1, Lethal Damage - 29+8

Salamander 1, AC 22 - Damage - 89+28 - dead
Salamander 2, AC 22 - Damage - 61+28
Salamander 3, AC 22 - Damage - 61-31
Salamander 4, AC 22 - Damage - 91-31
Salamander 5, AC 22 - Damage - 91-31
Salamander 6, AC 22 - Damage - 51+99 - super dead
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 56
Salamander 9, AC 22 - Damage - 25+36+35 - dead
Salamander 10, AC 22 - Damage - dead
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - dead
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - dead



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday December 4th, 2017 10:37:59 AM

V, while he can't speak Ignan, can understand what they Salamanders are saying thanks to his Helm of comprehending languages.

"It appears that they have mostly surrendered, and would like to not die. They saw an open dimensional gate between their world and here and came through with the intent of eating some folks. Not sure how we would get them all out of here though. I could banish some of them.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday December 4th, 2017 10:44:09 AM

V decides to cast Banishment, centered on S4. (Up to 26 HD of extraplanar creatures are sent back to their home plane. All targets must be within 30' of each other. Will save of 24 negates.)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  6d8=24 ;
Monday December 4th, 2017 1:53:42 PM

Emrys considers his next action not that carefully ... he doesn't care what happens to these fiery fiends, if any of them were stupid enough to willfully attempt to resist Velarin's charity and remain in this realm, then they deserve what happens next.

The silver dragon moves close to the mound of bramble (AM-6), takes a deep breath and sends forth a frosty cone of cold into the heart of the great fire. If there are any salamanders still in the way ... so be it.

(Breath Weapon: 30-ft Cone of Cold. Shot directly south of square (AM-6). Damage: 24 Cold Damage. x2 against creatures with vulnerability to Cold. It's also an attempt to put out the fire. Two birds with one snowball.)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 124/178 Character Sheet  d20+24=39 ; 6d6+20=41 ;
Monday December 4th, 2017 3:12:11 PM

Barratore calls out that the flour mill and house are safe to form a bucket brigade at. He is unsure of bakery still. Quite a few of the fire creatures were hiding in there. Baked at the ready, he will wait to see what comes of V's spell and Emrys' breath weapon.
Mostly surrendered does not work for Barratore and of they came through a gate, shouldn't it still be there for them to go back through?

If the salamander is still within his reach after the frost clears, Barratore puts it down
PA Gtr Vital Strike hit AC 39 Dmg 41



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=35 ;
Monday December 4th, 2017 11:25:04 PM

Baslim retreats toward his companions (AM2) and channels energy again to heal any remaining wounds.

ooc: Heal 35 damage.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Monday December 4th, 2017 11:32:43 PM

Brom looks and sees that the others have things under control there; so, Brom moves down to AF26. Seeing guard, he shouts "Get a bucket line going from the river. Let's get the bakery fire out."

Rage: 4/32; Resistance to Fire (30)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Monday December 4th, 2017 11:49:36 PM

Edson nods to the guards. " Get it going. " he adds. He looks down at Lanliss. " You okay? You gave us a scare."

DM Mark - "You gave us a scare."  d20+8=19 ; d10=5 ; d3=2 ; d20+8=16 ; d20+8=25 ;
Tuesday December 5th, 2017 1:10:08 AM

Velarin can hear the salamanders talking, which is mostly squabbling and blaming each other for a bad decision in coming here. He decides to Banish those he can, and two disappear (one saved).

Dragon Emrys moves and breathes frost into the flame, damaging the rest (not sure what the reflex save would be.) This also diminishes the flames somewhat.

Baslim moves up and heals those near him. Edson stays near his friend Lanliss to make sure he’s alright. Who says there no honor among thieves, er, I mean rogues?

Barratore tells the guards that it’s safe to form a bucket brigade. Brom tries to rally the effort.

With a dragon that can breathe frost, and fire creatures that are mostly immobilized by the thorns, you will dispatch the remaining fire creatures. This also continues to diminish the flames and heat.

Knowledge Planes DC 25 - Highlight to display spoiler: {You believe this is an intrusion of the Elemental Plane of Fire into the Wold. This is not the full effect of the Plane of Fire, but a lingering after-effect, like the mist where the man was found inside-out.}

There are still buildings burning. The bakery would be hard to save. The residence is burning, as is the flour mill. You will learn that the master of the residence was a man named Gurson Halinane. He is quite dead, killed by one of the salamanders.

Knowledge Local DC15 - Highlight to display spoiler: {The flour mill may be one of the most important buildings for this community, as it represents one of the only ways to turn wheat into something that can make bread. The bakery is important too, but there are more places to bake bread in this community. There in only one place to grind wheat into flour.}

Here is your Map - Use Rd 7 tab.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 0, Lethal Damage - 28
Edson - Non-lethal Damage - 0, Lethal Damage - 0
Baslim - Non-lethal Damage - 0, Lethal Damage - 0
Emrys - Non-lethal Damage - 0, Lethal Damage - 11
Brom -
Barratore - Non-lethal Damage - 7, Lethal Damage - 49
Velarin - Non-lethal Damage - 0, Lethal Damage - 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+19=29 ; d20+20=35 ;
Tuesday December 5th, 2017 9:48:37 AM

V attempts to quickly assess the remaining situation(know local 29)(know planes 35).

"The flower mill is critical to the town and must be saved gentlemen! Concentrate efforts on that first! I have no spells to help out against fire, but will join the bucket line! Remind me afterwards, I may have some thoughts now as to what is going on"

V flies to AD10 and begins yelling to the villagers to save the flour mill it's safe for the bucket brigade.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet  d20+5=10 ;
Tuesday December 5th, 2017 9:59:08 AM

Barratore quickly heads for the water and grabs a bucket. He then enlarges himself through the power of his clan torc. With a much larger bucket and able to stand in the river, the 18' tall minotaur dunks and heaves water across the roof and backside of the building. His goal is to not extinguish the fire, but to heavily soak the sections that are not on fire so as to make them less likely to catch.

Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  d20+22=32 ; d20+14=33 ;
Tuesday December 5th, 2017 8:26:46 PM

(Knowledge [Planes]: 32, Knowledge [Local]: 33)

"Yes ... TO the flour mill ... not only that, dear Velarin ... with all the excess flour and grain within, the fire could ignite a dust explosion!"

With that being said, Dragon Emrys flaps his wings and takes to the air once again. He flies straight for the flour mill (AC-11). Once in range, he casts the same watery spell he had before. A swirling mass of water splashes on, over and around the burning doorway of the flour mill.

(Casting Create Water. Range: 60-ft. Effect: 28 gallons of water. Reflex 19 to avoid becoming soaked ... jk :)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d4=1 ; d20+4=15 ;
Tuesday December 5th, 2017 11:02:18 PM

Edson runs and begins grabbing buckets and helping with the brigade. He focuses on the mill, knowing that is the more needed building.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 5th, 2017 11:24:18 PM

"I'm no expert, but what if we purposely collapsed part of the building? That would snuff out the fire and at least save half of the structure."

If no one agrees, Baslim joins the bucket brigade.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Tuesday December 5th, 2017 11:58:43 PM

Assuming the door to the flour mill is near Brom, he will head into the building. Moving to the area on fire, Brom will begin moving whatever is not on fire away from the area. Calling for assistance from some of the townsfolk he will be handing whatever he carries to them at the door.

DM Mark - "You gave us a scare." 
Wednesday December 6th, 2017 1:19:30 AM

Velarin informs the others of the importance of the Flour Mill to the town. He flies around, telling the villagers to save the Flour Mill.

The dragon Emrys casts Create Water to help with the flames at the flour mill. Fortunately, only the floor of the Flour Mill was burning and his efforts help. He is aware that his frost breath would be very effective in extinguishing fire.

Barratore acts quickly, makes himself huge, and starts moving some serious water with that bucket he made big in the process.

Edson pitches in as well. Brom, heedless of the fire, charges into the flames and begins removing items from the Flour Mill.

Baslim suggests collapsing the building to put out the fire, and helps where he can can.

In the end, the party is able to successfully able to extinguish the fires. There is some repairable damage to the Flour Mill, and the residence is going to take some work. The damage to the bakery is pretty bad, but the ovens were made if stone and in spite of the damage to the bakery the ovens there are still pretty usable.

Lord Hmitri asks what happened. The only person that died was Gurson Halinane. Miraculously, there were no other casualties. Well, other than the salamanders of course.

As the excitement of the fires dies with the flames, the sense of doom and despair again returns to the town of Magpie Crossing. Everyone’s tired. It’s about 3 AM by the time you’re done.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+19=38 ; d20+20=40 ;
Wednesday December 6th, 2017 10:00:25 AM

"Keepers, I suggest we return to the manor to discuss what is happening. I think I may have some idea now. Lord Hmitri, would you like to accompany us for the briefing and discussion?"

If everyone returns to the manor, V waits until everyone gets a drink and some food, and then begins.

"What I believe is occurring here, is that gates are randomly, or intentionally being opened between different planes and ours. At the scene of the first incident with the fog, mushrooms were found growing. These were confirmed to be not of this plane, and to be of a fairy nature. Emrys and I then went to visit Witchspawn, a very confused satyr names Abraxus was found wandering the streets. He speaks sylvan and claims to be a servant of Maab and has never heard of Witchspawn or the Cinnamon Valley. After learning as much as possible, we believe he somehow unwittingly came here from a realm where a fairy queen named Maab rules."

"At this incident, I was able to understand some of what the Salamanders were saying, and they talked of stumbling across an open gate between their world, the elemental plane of fire, and our world. They decided it was a good time to wander in for a quick burnt snack of Woldian."

"In a reported incident elsewhere, Undead just appeared in Merrydale. The guards there put them down, but it was very disturbing."

V tries to delve into his memory and readings to try and remember if something like this has ever occurred before, or if there is a possible planar cause(know history 38, planes 40). If so he will share the information

"The question now is can we do anything about it, and how do we find that out?"


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Wednesday December 6th, 2017 1:47:54 PM

Brom plans to stay and help. As long as he still has the magical fire protection on, he plans to make the best use of it. Besides, he wouldn't have much to contribute to the cerebral conversation that would take place when they returned. He brute strength would be better served cleaning up debris.

Brom also conscripts Barratore as well. His engineering knowledge would be invaluable as they removed parts of the burnt buildings. His focus is on the bakery at first. The ovens were large and very heavy. There could be considerable damage around them and Brom and Barratore's strength would be needed to reset the ovens.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Wednesday December 6th, 2017 3:34:35 PM

Enlisting Barratore is generally an easy enough task and made all the more simple when it removes him from having a deep thinking conversation with folks vastly smarter than himself/
.
The first order of business for Barratore is to assess the damage to all of the structures
[take 10 Know Engineering 15]

After that,he and Brom can begin the large scale clean up. Shoring up any beams and clearing out the heavy stuff, relocating the ovens.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Wednesday December 6th, 2017 11:20:53 PM

Edson listens to V theorize about the gates, and it makes sense. He doesn't add anything to it, and just listens. If they go back to the manor, he will add in what he can, but as soon as the chance of sleep comes up, he'll take it.

Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  d20+22=34 ;
Wednesday December 6th, 2017 11:40:42 PM

The spell that maintains his dragon form soon fades and Emrys finds himself back to normal, except with his house robes in tattered ruins. He is not happy, this was his favorite set. He returns to his room first and quickly cleans himself and changes into something more appropriate before rejoining the group downstairs. He doesn't keep them waiting long.

He listens to Velarin's discussion and possible theories. He offers his own (Knowledge [Planes]: 34). "The space between ... the stuff that keeps the various planes separated and in alignment has possibly been disturbed. Like the ripples on the water after a stone has been cast into it. These ripples are cascading around us ... the thin vale is being breached, creating a momentary union between the realms. The question is ... what is this stone and who cast it ... I fear it maybe be something of the gods or the powers that be."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday December 6th, 2017 11:58:27 PM

Baslim rubs a chin in thought. "I would prefer to pursue a proactive approach. Waiting for a breach to another dimension will endanger the town. Perhaps something similar to a dimensional lock spell? It is a rather powerful spell, but if we could someone produce a similar effect -- one big enough to shelter the townsfolk -- they could be protected rather than trying to protect the entire town."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday December 7th, 2017 8:57:57 AM

(ooc: Mark, assuming this is ok with you, to get it out of the way? got my calculations done, and don't want to have to redo them later if i lose my sticky note. If you want to put on hold, just advise)

"Gentlemen, while we are here, I have the catacombs funds from the sale of the treasure. The total sale of the items was 105,232 gp. Divvy'd 7 ways was 15033.14 gp apiece. The resale value of the Amulet of natural armor +4 that Edson wished to keep was 16,000 gp. My calculations indicate Edson owes 966.86 to the treasure pile, and the rest of us each take 17,699.80 gp. If anyone wishes to double check my calculations, feel free."

(ooc: Once cleared by DM, update your sheets)

co-GM Ryan: After The Fire 
Thursday December 7th, 2017 12:29:24 PM

The fire out and the sullen population is at least safe, for now. A sense of doom and gloom hangs over the town and for once the presence of the Keepers does not buoy the spirits as it normally would. The smell, which somehow lends a gravity to the situation, will be with the town for a long time to come.

Velarin returns to the manor house as does Edson, Emrys, and Shepherd . Velarin discusses his theory about the portals which Emrys fears may be of the gods or the powers that be. Shepherd desires a more proactive approach. As they talk Velarian and Emrys rack their brains for instances from the past and their knowledge of the planes.

Velarin and Emrys Highlight to display spoiler: { Emrys comments about the gods and powers that be rings true. Even with the great power you possess you can think of no example of a mortal able to cause this widespread of an issue. }

Vekarin Highlight to display spoiler: { There have been great times of upheaval and change in the Wold and those old stories are the closest you can come to context.}

Lord Hmitri is involved in the discussion and, while thinking Shepherd has a great idea muses about how he wishes you all to stay in town for a bit to make sure things are somewhat stable.

Brom. still protected from fire and heat, stays to clean up and Barratore stays with him. They assume a conversation that will be beyond their scope will be taking place. Barratore can see there is much work to be done but nothing looks in eminent danger of collapsing. {ooc: gentlemen, keep in mind that it is 3am and even the mighty must sleep, particularly in a time of ongoing crisis}

It is currently after three in the morning and there is no immediate crisis beyond the big picture issue. Is anyone going to sleep and recover or push forward through the night.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Thursday December 7th, 2017 12:49:13 PM

Since Brom has the Ring of Sustenance, which allows him to gain the benefits of eight hours of sleep in only two hours, he is tired from the fight but not tired from lack of sleep. So for now, Brom will push through until morning or until he can make sure that the fire is completely out and that the buildings are in no danger of collapse.

Brom wonders if the group shouldn't split up to make their presence available for the different areas of the valley until research indicates a clear path to put an end to what's been happening.

Going forward, Brom's SOP will be to sleep a few hours in the morning and take naps, as needed, so he can be rested for his night time patrols.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday December 7th, 2017 4:09:27 PM

V shares his thoughts that he knows of no powers other than the Gods that could do such a thing, and that historically, the only things that would come close to what is happening was during times of great change and upheaval.

Following the discussion, V will rest and recover and rememorize

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish


Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Thursday December 7th, 2017 7:29:03 PM

Barratore has already swapped his sleep schedule. He goes to bed around 5 and gets up around 1pm.

"Brom I agree being elsewhere across the valley would be a good thing, but i don't know of a good way to do it. Had we been generally spit up in pairs, I don't think any two of us save you and I would have fared well against this breech. And if we split up, you and I shouldn't be in the same group. The little ones would get slaughtered. Still, we should tell the others the idea. One of the magic boys might have a slick way to get that done."

Whatever is going on is big in scale and scope. I's not a bad guy, deity or otherwise causing it. Barratore is personally convinced that there is no magic and power that can do what they what they have seen and heard on such a scale and create such a foreboding feeling of dread everywhere. No one can say why or point to anything but a feeling. Perhaps the crazy man in the tinfoil hat is on to something. A rising darkness, akin to a great awakening of all things evil, or perhaps something so ancient as to have been shut out before the first age has found its way back.

"Shepard you need to get with asking Alemi directly and get some answers or at least some direction."

"Emrys, don't you witches have patrons or powers you are in cahoots with? Time for them to start holding up their end of your bargain with some information."

"You two need to stop dancing about with what you think you know and use some mighty magic to ask of those who do know."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday December 7th, 2017 11:33:45 PM

Shepherd Baslim also has a ring of sustenance and has already slept enough (handy things, aren't they?). "Agreed, Friend Barratore. I will go and ask of Alemi. Perhaps in his wisdom he will share with us knowledge concerning these things."

Baslim retires to the temple of Alemi and spends the day in fasting and prayer. He has not prepared any divinatory spells, but will see if his deity will impart any knowledge through faith.

co-GM Ryan: After The Fire 
Friday December 8th, 2017 2:19:51 PM

Brom and Shepherd [/b] do not need much sleep thanks to some nifty rings but Velarin and Barratore eventually sack out for the night. There is discussion about splitting up the group but no plan for that is made.

The mood in the town is subdued and pessimistic despite the bright day. The smell of the recent fires cannot be helping and it is likely people will not be sleeping well for some time.

Shepherd heeds Barratore’s recommendation and looks for guidance from Alemi. He does not feel the connection as strong as he is accustomed to. The connection is there but more distant feeling somehow.

As the Keepers get the late start to the day there is activity but not what would be expected. There are enough people about that when a noise that can only be described as a wet tearing shakes the ground they can see panic on peoples faces.

Over the area of the graveyard dark clouds have suddenly appeared creating an severely overcast area on an otherwise beautiful day. There is a moment of silence before shouting can be heard as people move away from the graveyard.

Shepherd your prayers are disrupted by a towns member barging in and saying that the dead are in the cemetery.

As the town reacts other large noises can be heard from the cemetery, a shriek of a non human nature, a groan and other sounds of things that go bump in the night.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Friday December 8th, 2017 5:57:30 PM

Velarin moves about the manor the following day, racking his mind to come up with a solution to a problem that currently had no solution. He eagerly awaited Baslim's chat with Alemi, which would hopefully provide some direction. Until shaking, screaming, and terror once again ivited itself into their lives.

"Oh for the love of scrolls and staffs! what now."

He quickly grabs his gear and then word arrives that the dead have arisen in the cemetery. "Sounds like your speciality Shepherd. Looks like we got work to do boys. "

V calls forth his extend wand from his haversack and uses it to cast haste upon the Keepers and says "a few seconds behind you"

Haste: duration: 26 rounds, extra attack on full attack action, +1 attack, +1 dodge bonus for AC, +1 reflex save, move increases by 30' to max of X2 normal.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Saturday December 9th, 2017 12:59:44 AM

" Cmon" edson says aloud. " Give us a day off.... " the skinny elf grabs his gear and dons his armor as he heads for the graveyard with the others.



Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing. 
Sunday December 10th, 2017 10:42:02 PM

Emrys has sacked out for the night, like Velarin and Barratore, being a dragon takes a lot out of you.

(And in real life ... sorry for not posting ... I was out of commission past few days)

When he hears of trouble at the graveyard, he rolls his eyes.Thankfully this time he isn't just in his house robes.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday December 10th, 2017 11:45:26 PM

"I am afraid there is little I can do." Baslim shakes his head dejectedly. "My connection to the Light is somehow clouded. It would appear that whatever is blanketing the land is also hampering connection to the divine."

co-GM Ryan: After The Fire Maps 
Monday December 11th, 2017 1:57:42 PM

Velarian casts haste on the party allowing them to get to the source of the sounds much faster where they are confronted with an otherworldly sight. {ooc: 3 rounds of travel}

Arriving at the cemetery the area is unnaturally dark on this bright day, almost as though it is a reflection of dark from another place. A tattered shadowy film floats in the air thickening on the far side of the cemetery where two huge creatures tower over the area.

One is a night black giant with demonic features whose arms end in massive blades. The other is a massive skeleton with the bones and skulls of countless smaller creatures seeming to dribble form its joints and rib cage as it moves.

In front of these creatures are four man sized horrors dressed in tattered rags with long sharp teeth and pallid flesh stretched over starved frames. Floating behind them are three grinning spectors with mad eyes and blood-red hands that twitch and jerk like puppeteers.

Scattered you can see the bodies of several dead guards and villagers lie on the ground among the closer invaders. Behind them, before you can yell to stop, three brave guards race for the blade handed monster and are immediately slain with one massive swipe.

{ooc: Map is up. It is a bit area so you will need to zoom in and out I would think. I know I do. I will save you one questions the tattered shadowy film is not in itself harmful, its set dressing.}

{ooc: Page two of the maps is a better look at your opponents.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=36 ; 10d6=39 ;
Monday December 11th, 2017 3:31:16 PM

Well. this looks unpleasant. Allow me to attempt to clear part of the field Since you have already been hasted.

V casts an empowered fireball at G24, hopefully hitting three of the lesser undead. Damage 60, reflex save 24 for 30. If all or most are still standing after that, V will drop a quickened fireball in the exact same spot(if 2 are down, he will hold) Quickened fireball damage 45, reflex save 22 for 22 damage

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday December 11th, 2017 6:01:02 PM

Brom hustles to the graveyard as fast as he can. Seeing the demonic opponents, Brom smiles oh so slightly. For in his mind, he might have found a challenge worthy of his sword.

At the graveyard, Brom, with the help of V's spell moves to W19 and gets himself pumped up for a fight.

Haste, Rage: 1


Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand.  d4=2 ;
Monday December 11th, 2017 9:22:37 PM

Emrys steps over and touches Barratore's weapon while chanting an incantation. "I giveth your blade powers against Undeath ... strike them hard and true and they'll turn to dust."

(Casting Disrupting Weapon on BARRATORE'S WEAPON. Duration: 14 rounds. Every hit by his weapon on an Undead of 14HD or below ... it must make a Will Save DC 24 or be destroyed.)

In his other hand, Emrys activates his Rod of the Quickening and summons forth a spectral hand.

(Casting Spectral Hand. Emrys takes 2 hit points of damage.)

Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand. 
Monday December 11th, 2017 9:32:23 PM

Additional Info: Disrupting Weapon doesn't allow Spell Resistance.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+18=38 ; d20+18=27 ; d20+18=22 ; d20+18=32 ;
Monday December 11th, 2017 11:58:03 PM

Baslim advances thirty feet and takes cover behind a tombstone (I cannot see where I am on the map). He tries his best to identify the creatures.

ooc: Knowledge (religion) 38, 27, 22, 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+6=14 ; d20+18=35 ; d20+13=33 ; d20+13=15 ; d20+18=35 ; d8+2=3 ; d8+2=7 ; d8+2=4 ; d8+2=10 ; d8+2=8 ;
Tuesday December 12th, 2017 12:10:31 AM

Edson 5' steps down one tile, and fires at the creature at j26.

He scans the creatures to see if any are native of the planes.

Hit ac 36 3 dmg
hit ac 34, crit confirmed at 15. 7 if not a crit, 21 if crit.
hit ac 36 8 dmg

Knowledge plans 14

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Tuesday December 12th, 2017 12:22:45 AM

Barratore moves with Brom, 10' to the humans left. Moving up with a nod to Emrys, Barratore pulls a potion Magic Circle from Evil from his Haversack and drinks it

This fight could be what he and Brom have been looking for. Have been waiting and training for

co-GM Ryan: After The Fire Maps  d20+7=20 ; d20+7=20 ; d20+17=28 ; d20+7=26 ; d20+7=19 ; d20+17=24 ; d20+24=26 ; 7d6=19 ; d20+24=44 ; 7d6=28 ; d20+24=44 ; 7d6=25 ; d20+26=31 ;
Tuesday December 12th, 2017 2:19:47 PM


PLAY AS YOU READ

The undead have registered your presence as you have seen them. Gastly moans, the clattering of bones and a bellow roar form the largest of the beasts assail your ears. The tattered fog shifts and swirls as the undead stir to face what they can only see as more victims.

Images flicker in the mist you you see flashes of hordes of skeletons that disappear as quick as they came. In the air there is a brief image of something bigger, something maddening, but it is gone as quick as it came. The mind reels but some part of you comprehends that the walls of reality are not so thin and these images are not threats, only shadows of another place - Koshe Marr!

The beast with the bladed arms raises his right blade and commands the others forward.

Shepherd take cover behind a tombstone and attempts to work out what these creatures are. {ooc: Labeled on page 2 of map for simplicity} The large skeleton flummoxes him but the others he can identify as 4 Gasts, 3 Dybbuk [b] and a [b] Nightwalker Nightshade . All are clearly undead.

The Gasts are not that powerful though they are resistant to channeled energies and can cause fever and paralysis. The Dybbuk are incoperal creatures but you know little else. The Nightwalker Nightshade is a creature of immense power that is hard to damage though vulnerable to Silver.

[v] Velarin [/b] summons forth two consecutive powerful ball of fire large enough to encompass three of the attacking creatures.

The leading two creatures, Gasts, take the full brunt of the damage and are slain by the second fireball. The Dybbuk manage to avoid the full force both times, probably because it was near the edge of the explosion.

Brom flexes his might and rushes into the graveyard hoping this is his battle of destiny.

Emrys grants Barratore’s weapon some extra sting.

Barratore weapon empowered rushes forward as well. Coming to Broms side.
{ooc: Please remember the extra damage form Emrys}
{ooc: I took left to be south as the map is laid out.}

Edson as soon as the ball of fire dissipates rushes forward as well. His arrows fly true striking the blade armed giant Nightwalker.

{ooc: Unsure what you were aiming at, having you hit the big guys because the closest thing is incorporeal and you did not know if it survived the fireball. Feel free to have me correct that}

The two remaining Gasts advance on what is now the back line of the party.

The Pink Dybbuk flys forward towards Brom and attempts to reach out and touch him. His touch connects and pain courses though Broms body. {19 Damage unless immune to pain}

The Red Dybbuk tries the same trick on Edson and also lands his touch for painful damage {26 Damage}

The Green Dybbuk tries the same trick on Barratore and also lands his touch for painful damage {25 Damage}

The skeletal monster lumbers forward looking towards the back lines.

The Nightwalker crushes tombstones as it bears down on Barratore swinging one of its might blades but the blade glances off of the armor.

On the far side of the cemetary the party also sees additional figures approaching. From the distance it is hard to tell but they are of normal size and appear fully living. Yes!!! You are now sure of this, two additional adventures have come to the towns aid.


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 12th, 2017 6:02:27 PM

A small figure appears on the far side. He yawns as he looks around, but then opens his eyes quickly and takes up a fighting stance. He says to the other halfling beside him, "Tink, should we go right and swarm that big guy, or let the others take care of him and head left? I'm thinking the way that guy is swinging his arms around that those attacking may not realize what they're getting into."

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks, another nearly always with some snacks. On his back is a small backpack, clearly far from full. He usually smells a bit...off.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (188/207 raged); DR 3/- (6/- raged)  d20+23=25 ; d20+18=22 ; d20+13=18 ; 2d6+31=36 ; 2d6+31=36 ; 2d6+31=40 ;
Tuesday December 12th, 2017 7:04:21 PM

Brom takes the hit from the undead creature and reciprocates the attacks. He wants to finish off his opponent so he can go engage one of the big guys.

He notices the two approaching and wonders if this fight is gonna be even more fun.

Attack (PA, Rage, ghost touch sword): AC 25, 22, 18 (ugh, die roller at it again!!!); damage 36, 36, 40

Barratore Steelwind (Dan K) AC: 38 (T 18 FF 26), CMD:35; HP: 95/178 Character Sheet  d20+25=27 ; d20+20=38 ; d20+15=19 ; d20+25=35 ; 2d8+12=20 ; 2d8+12=19 ; d100=42 ; 2d8+12=14 ; d20+29=48 ; 2d8+12=17 ; d100=65 ;
Tuesday December 12th, 2017 8:36:40 PM

As the Green Dybbuk closes with the large minotaur, Barratore's sword flashes out and catches the thing. AoO Hit AC 48 Miss% 65 Dmg 17 Will Save DC 24 or be destroyed

Barratore decides to keep a bit more of a defensive posture with this undead horror. He measures his strikes in quick jabs and lastly makes a sweeping attack at the Green Dybbuk .

Fighting Defensively
Nightwalker AC 27/38/35(hasted attack) Dmg 20/19
Green Dybbuk AC 19 Miss% 42 Dmg 14

Magic Circle From Evil
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 12th, 2017 11:19:03 PM

Baslim needs to get in a better position to support his comrades. He hustles south.

ooc: Double move to P24.

Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand.  d20+22=36 ;
Tuesday December 12th, 2017 11:31:49 PM

Emrys begins to cast the same spell again, however he has the benefit of delivering his touch spells from a distance. His spectral hand speeds forward and touches Brom's sword.

(Casting Disrupting Weapon on BROM'S WEAPON. If weapon strikes undead 14HD or less, it must make Will Save DC 24 or be destroyed. Spell Resist does not work against it.)

He wishes he could cast the same spell on Edson's bow, but the Disrupting spell only works on melee weapons. By the look of the undead that attacked him (Knowledge [Religion]: 36 to identify traits of Dybbuk), he hopes this spell might help. With the use of his Rod of the Quickening he casts a very quick spell.

(Casting Ghost Weapon on EDSON'S ARROWS. Duration: 14 hours. Effect: up to 50 arrows. His arrows are given the Ghost Touch ability.)

"Edson," he yells, "your arrows can now wound ghosts ... pierce their frozen hearts!"

Emrys Myrridanmyl, stephen f. ac17 hp57/57. rituals: ward, sharing, spectral hand, haste. 
Tuesday December 12th, 2017 11:39:44 PM

(Forgot to mention, Emrys moves to O-17)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 13th, 2017 5:34:38 AM

"Your call, Garret. Those people certainly look quite capable of defending themselves. Those are undead things though so we probably should do something. Bosk would have our heads if we did nothing"

The female halfling slowly surveys the area with eyes that glow a pale blue. She has long ebony hair tied back in a pony tail, and though unarmored she does wear a black leather outfit. If you were closer you'd notice by her right shoulder-blade she has a small tattoo of a set of scales (representing 'justice'), and a holy symbol of Pantheon hangs around her neck. On her right arm she wears a small mithral buckler. She currently hovers a foot off the ground (Overland Flight)

"WHAT CAN WE DO TO HELP?" she calls out to those people who apparently like to wander around graveyards.

She doesn't really await a response though. "You know, one of these days I'm going to get to cast that Reverse Gravity spell again" she quietly laments to Garret.

Tink starts casting a summoning spell to bring in a little aid should those people need it - even though they look to have things very well in hand. Cast Summon Monster IX

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements - Water on Garret


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=30 ;
Wednesday December 13th, 2017 9:40:08 AM

V hears the call of the new arrivals, but isn't quite sure how to answer them yet. He would normally suggest they kill something that's dead, but doesn't want to ruin Brom and Barratore's fun, so he says nothing at this point.

V targets the undead at I17 with an empowered Lightning bolt (damage 51, reflex save 24 for half damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (188/207 raged); DR 3/- (6/- raged)  d20+24=35 ; 2d6+31=35 ;
Wednesday December 13th, 2017 10:48:05 AM

ooc: forgot haste attack on undead creature

Attack (PA, Rage, Haste) AC 35, damage 35

Rage 2, haste

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=27 ; d20+19=26 ; d20+14=20 ; d8+2=3 ; d8+2=8 ; d8+2=5 ;
Wednesday December 13th, 2017 11:32:58 AM

Ooc: that target is fine. I misread the map.

Edson stands still and fires 3 more times at the large creature. .
Hit ac 27 3dmg
Hit ac 26 8 dmg
Hit ac 20 5 dmg

co-GM Ryan: After The Fire Maps  d20+17=30 ; d20+17=18 ; d20+7=25 ; d20+14=21 ; d8+8=11 ; d20+24=36 ; 7d6=25 ; d20+24=40 ; 7d6=23 ; d20+26=35 ; d20+26=41 ; 3d6+13=25 ; 4d6=10 ;
Wednesday December 13th, 2017 12:41:23 PM

PLAY AS YOU READ (new)

{ooc: I am sorry I rolled three will saves at the beginning I did not mean to, ignor the first rolls. The creatures are over 14HD

On the far side of the field two halflings have appeared, one male and one female. They discuss strategy as the as the female halflings begins to cast a spell as she askes how best she can help.

Brom, taking the from the Pink Dybbuk lashes out with his sword missing three times but finally connecting with a fourth swing thanks to being under haste.

Barratore’s sword flashes at the Green Dybbuk and he lands a solid hit as it moves in but it survives the strike. He swings twice more, connecting twice. While the magic on the blade is strong it is not so great that it can slay the creatures outright.

Leaving the relative safety of the tombstone Shepherd dashes to the south where he might be more useful.
Advancing further into the cemetery Emrys advances further into the cemetery while enhancing both Brom’s and Edson’s weapons.

After calling out a greeting to the new arrivals Velaring launches a bolt of lighting at the red Gast. The Gast pivots to avoid some of the damage but still starts to smoke form the damage it took.

Edson now with enchanted arros fires three more times at the giant monstrosity. All three of the arrows fail to connect.

The large skeleton continues its advance on its targets heading more south this time as it moves much faster than before. {doubel move}

The Blue Gast closes on Emrys and bites him with its rotted jaws. {Hit: 21 / Damage: 11 / DC15 Con save. Fail: 1d3 Con Damage + 1d3 Dex Damage}

Still facing Brom the Pink Dybbuk reaches out with its painful touch. {Hit: 36 vs Touch / 25 Damage}

The Green Dybbuk reaches out at Barratore again to cause intense pain. {Hit 40 vs Touch / 23 Damage}

The Nightshade roars and swings with both claws at Barratore connection only once. {To Hit: 35 / To Hit: 41 / 25 Regular Damage / 10 Cold Damage}

The Red Gast closes the distance on Shepherd


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (163/207 raged); DR 3/- (6/- raged)  d20+24=27 ; d20+24=36 ; d20+19=28 ; d20+14=23 ; 2d6+31=36 ; 2d6+31=40 ; 2d6+31=40 ; 2d6+31=40 ;
Wednesday December 13th, 2017 1:40:11 PM

Hit again, and the pain surges through him. Brom's rage intensifies and he returns the attacks again with vigor and deadly intent.

Attack (PA, Rage, haste) AC 27, 36, 28, 23; Damage 36, 40, 40, 40

Rage 3, haste

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+29=42 ; 6d8+8=36 ;
Wednesday December 13th, 2017 2:55:22 PM

Garret eyes the spaces, winks at Tink, then charges at full speed through the cemetery, jumping up at the last minute and kicking out towards the body of the large sword-arm guy.

OOC:
Charge, so AC is 37 this round. One attack hits AC 42, 36 damage. Attack is considered magical, lawful, cold iron, silver, adamantine.

Emrys Myrridanmyl, stephen f. ac17 hp46/57. rituals: ward, sharing, spectral hand, haste.  d20+15=20 ; d20+12=27 ; d20+12=15 ; d20+7=21 ; d6+7=12 ; d6+7=9 ; d6+7=9 ;
Wednesday December 13th, 2017 7:35:34 PM

(Fort Save: 20 vs Ghast bite. Success.)

Emrys becomes quite angered by the unholy ghast's bite ... Emrys begins a transformation. His limps, neck and hands become slightly elongated. His skin becomes rough and wooden ... fingers sharpen into curving thorns. A bramble of thorns form and wrap around his body giving him the presence of being deadly to the touch.

(Plant Domain SU abilities: Wooden Fist & Bramble Armor. Free Actions.)

Emrys rakes across the ghast's dead flesh, sending chunks of its body and various directions.

(Melee attacks on Ghast. Hit AC: 27, 15, 21. Damage: 12, 9, 9. Possible 30 points of damage.)

(Bramble Armor: Any melee attacks against Emrys that are not with a Reach Weapon, deal 1d6+7 to the attacker.)

Barratore Steelwind (Dan K) AC: 38 (T 18 FF 26), CMD:35; HP: 37/178 Character Sheet  d20+25=26 ; d20+20=40 ; d20+15=23 ; d20+25=26 ; d100=79 ; d100=25 ; 2d8+12=20 ;
Wednesday December 13th, 2017 10:10:56 PM

Barratore grunts and winces as pain wracks his body and he feels his muscles begin to seize. Where was Shepard or even Emrys at this point. Barraoter cvan't leave Brom to face them all and can't disengage anyway where they wouldn't simply pursue and so he will stay and fight and figure out how to get out alive later.

The halfling coming in out of nowhere is a welcome sight and Barratore instantly decides he needs to take out the ghost. Warrd has other ideas, worthless cowardly god

Fighting Defensively Hit AC 26/40/23/26 Miss % 79/25 Dmg 20

Magic Circle From Evil
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=32 ; d20+19=26 ; d20+14=28 ; d4=2 ; d8+2=10 ; d8+2=3 ;
Wednesday December 13th, 2017 11:10:50 PM

"Stupid, stupid" Edsons mutters to himself as all three of his previous shots miss. "Make them count... idiot,"

He fires again
Hit ac 32 10 dg
missed ac 26
hit ac 28 3 dmg

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=32 ;
Wednesday December 13th, 2017 11:48:50 PM

Baslim rushes up just behind Edson and channels energy to heal his friends and wound his foes.

OOC: Channel energy 32. Will DC 19.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+45=50 ;
Thursday December 14th, 2017 1:17:51 AM

"That taur looks to be in trouble" Tink relays to Garret over the telepathic link.

Her summoning spell complete, Tink brings an Astral Diva into the fight. "Heal him" she orders it and points to Baratore. The winged angel swiftly moves towards the injured taur and gently touches his back.

Tink then tries to buy Barratore a little more time. She casts a Telekinesis spell and tries to grapple the Nightshade. She won't be able to hold it for long, but every second may count here. Tink uses her only Moment of Prescience spell to increase her chances.

--------
Astral Diva appears at T19 and then moves to W21.
Astral Diva casts Heal on Barratore, healing him for 130pts
Barratore and Brom gain the benefit of the Angel's Protective Aura:
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws. Otherwise, it functions as a magic circle against evil effect AND a lesser globe of invulnerability

Tink casts Telekinesis. CMB= CL18+INT9+Prescience18=+45. Tink rolls a total of 50 to Grapple the Nightshade

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+9=27 ; d20+9=14 ; d20+9=10 ; 4d6=20 ; 4d6=12 ; 4d6=16 ;
Thursday December 14th, 2017 10:16:48 AM

Seeing that the new arrivals appear to be helping Brom and Barratore, V continues his magical assault on the Gasts nearby, focusing on the red one at K22.

An empowered scorching ray leaps from the wizards fingertips, and spreads into 3 rays, all targeting the red Gast (#1/#2/#3, ranged touch attack 27/14/10, damage 35/18/24)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (163/207 raged); DR 3/- (6/- raged)  d20+1=13 ;
Thursday December 14th, 2017 1:49:31 PM

As Brom battles the undead creature, he begins to sing his favorite battle song. The cadence of his verses slowly begin to flow of the battle. Brom seems to be starting to have a little fun.

Perform DC13 (performance of his song)

co-GM Ryan: After The Fire Maps  d20+17=30 ; 12d6=45 ; d4=1 ; d20+29=35 ; d6+7=10 ; d6+7=10 ; d6+7=12 ; d20+14=18 ; d20+13=28 ; d20+13=21 ; d6+6=8 ; d6+6=9 ;
Thursday December 14th, 2017 3:04:53 PM

PLAY AS YOU READ (new)

As combat continues the swirling tatters of mist continue to ebb and flow but seem to be thickening in the north western part of the cemetery. A new phenomenon starts to take place as well the gloom that has overtaken the cemetery seems to flash, not with light but with dark as though whatever is the opposite of lightning is taking place.

As the darkness flashes again there are more shapes, most of them dim. A shadow of hundreds of zombies at one point seem to surround and then vanish again, a meer flicker. Where the mist seems thickest, a flash with more definition… much more defined another of the Nightshades strobes in and out of existence.

Brom the rage fully upon him swings again, again, again and again at the Dybbuk. His blade misses as often as it hits the Pink Dybbuk! {Middle two attacks hit}

After being bit Emrys alters his body, taking on the visage of a wood and lashes out at the offending gesture. Hitting two out of three attacks damaging the undead opponent.

Velarian follows up Emrys attack

Edson curses his luck and fires two more arrows into the Dybbuk in front of him.

Shepherd moves behind the Edson healing him and causing further damage to the Dybbuk. {Will Save: 30}

Behind the Nightwalker the blur of a shirtless halfling with a tattooed face can be seen racing forward. At the last minute it leaps and strikes the creature so hard that it rocks forward on its feet! Barret Goodbarrel has clearly made an impression on the behemoth as somehow his blow cuts through the creatures defenses!

The other halfling, lets call her Tink, finishes her spell summonint and Astral Diva to heal Barratore healing him to full health and granting Brom and Barratore a aura making them more difficult to hit. {+4 to AC and Saves for Brom and Barratore} Further Tink mentally grapples the Nighshade that was attacking Barratore. {OOC: DANG!}
The Giant Skeletong justs it head forwards and unleashes a stream of tiny bones from tis body as a breath weapon. The bones pour forth battering and bufferetting Brom, Barratore and the Astral Diva ! {Damge: 45 / DC24 to half / GM roll: 1}

Roaring the Nightshade attempts to break the grapple! {Roll: 35}
{OOC: I cannot believe that he got grappled!}

The Blue Gast against to bite and claw Emrys taking damage in the process. {Gast took 32 damage and proved it is not smart.}
{Bite Hit: 18 miss / Claw 1 Hit: 28 Damage: 9 / Claw 2 Hit: 21 miss}

Having felt the searing pain of holy energy the Red Dabbuk flys to get some space and galares at Shepherd who feels a magical mental assulet {Casting Feeblemind DC22 will at Shepherd}

Seeing the shower of bones battering his target the Blue Dybbuk joins the party attempting to damage Broms mind as he feels a malignant force mentally hit him.
{Casting Feeblemind DC22 will at Brom}

What will you do!


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=43 ;
Thursday December 14th, 2017 3:27:09 PM

V watches the rolling interdimensional slideshow with both curiosity and apprehension. "This could end up being real bad." He thinks to himself. He quickly returns his attention to the matter at hand and finds himself annoyed by the bad guys resilience, V targets the bad guy at L22 and sends another lightning bolt in his direction. "These things don't want to die. Again." (damage 49, reflex save 22 for 24 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+14=26 ; d20+13=17 ; d20+24=31 ; d20+24=34 ; d20+19=20 ; d20+14=32 ; 2d6+31=37 ; 2d6+31=33 ; 2d6+31=35 ; d20+1=19 ;
Thursday December 14th, 2017 4:04:03 PM

All Kos Marr breaks loose and Brom is assaulted from all direction. With his mind focused on his opponent, he fails to avoid the spray of bones (if the bones are physical damage does Brom's DR apply?) The undead creature he is engaging unleashes a mental assault, and the barbarian shrugs off the mental onslaught through sheer stubbornness.

He continues to sing his battle hymn (Perform DC 19) while engaging with the undead. Maybe his song or the presence of the angelic being, Brom's sword strikes true.

Attack (PA, Rage, Haste): AC 31, 34, 20, 32; Damage 37, 33, miss, 35

Rage 4, Haste, Angel Aura

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+27=36 ; d20+27=42 ; d20+22=41 ; d20+22=42 ; d20+17=19 ; d20+17=21 ; d20+12=19 ; d20+27=35 ; 6d8+8=37 ; 2d8+8=18 ; 2d8+8=17 ; 2d8+8=22 ; 2d8+8=19 ; 2d8+8=23 ; 2d8+8=16 ; 2d8+8=14 ;
Thursday December 14th, 2017 5:13:17 PM

Garret smiles as the creature rocks from his blow. He raises his eyebrows when it does not fall, so he decides to continue his assault. Anyone watching will see just a blur of twisting hands, arms, and tiny furry feet as the halfling spins, punches, and kicks at the sword-armed creature.

OOC:
Flurry of blows: Hit AC/Damage: 36/37; 42/18; 41/17; 42/22; 19/19; 21/23; 19/16; 35/14
Attacks are considered magical, lawful, cold iron, silver, adamantine.


Barratore Steelwind (Dan K) AC: 40 (T 18 FF 26), CMD:35; HP: 133/178 Character Sheet  d20+15=18 ; d20+25=29 ; d20+20=33 ; d20+15=32 ; d20+25=44 ; d100=33 ; d100=100 ; d100=49 ; d100=72 ; 2d8+12=25 ; 2d8+12=20 ;
Thursday December 14th, 2017 8:56:09 PM

The power of healing flows into Barratore and a glint comes to his eye. Angelic assistance from parties unknown was a new one, but despite Warrd's best efforts and interest in him, Imod had seen him through, Whomever the halfling was who had engaged the NightWalker, Barratore come not help but be impressed. He was a blur with motion and struck with obvious power.

The area flickered and flashed, almost as if the other dark world was invading, or trying to. Barratore curses himself for his distracted nature as the shards of bone rip into his hide from behind him.

Still feeling the ghost thing to be the more immediate danger, Barratore continues his attack upon it
Fighting Defensively Hit AC 29/33/32/44 Miss % 33/100/49/72 Dmg 25/20

Magic Circle From Evil
Angelic Aura +2 Deflection AC and +2 Resistance saves
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header

Emrys Myrridanmyl, stephen f. ac22 hp37/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+16=26 ;
Thursday December 14th, 2017 10:05:20 PM

"You are completely mindless aren't you?"

He says this to the ghast but the statement could also apply to himself. He let his temper get the best of his better judgement. He could have ended this ghast with a single spell, but no he engages it in hand-to-hand combat instead.

He takes in the size and presence of the giant bone creature and suddenly loses all interest in the ghast ... who looks to be on it's last legs anyway.

Brom and Barratore look to be in good shape with the angel hovering over them ..."WHA?!" ... He gives the angel and quick double take ... "HUH!?" No, back to the huge skeletal giant!

Emrys takes a five-foot step away from the ghast (N-18), and quickly casts a quickened nature spell with his Rod of the Quickening. His skin takes on an even more hardened, wood-like appearance, as if he were carved out of hickory itself.

(Casting Barkskin on Emrys. +5 to natural armor. Duration: 140 minutes.)

He begins to chant holy words of healing. However, these divine energies that he invokes is being turned into a power weapon. This spell is usually delivered by touch, but these forces are being altered by witchcraft hackery ... because the spell is too powerful for his spectra hand to deliver.

(Casting Heal spell on the Skeletal Giant (treated as a Harm Spell against undead) ... Spell altered by the Reach Spell metamagic feat. Its Range changes from Touch to Close Range (25ft/+5ft per 2 caster levels), Range: 60-ft. Level Increase: +1. Will Save for half damage, DC: 26 for 140 points of damage. If Spell Resistance is required, Spell Penetration check: 26.)

Emrys keeps his Bramble Armor up ... that should allow the ghast to finish itself off.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=26 ; d20+19=28 ; d20+20=34 ; d8+2=6 ; d8+2=7 ;
Friday December 15th, 2017 12:17:59 AM

Two more arrows fly at the same target. Both connect, while one misses wide.

Hit ac 28 6 dmg
hit ac 28 7 dmg
missed ac 26

Tishe’ (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=31 ;
Friday December 15th, 2017 5:31:04 AM

Tishe’ hears sounds of screams, shrieks, and the unmistakable clang of metal and soft ‘whoosh!’ of fireballs detonating. The locals in this town seem to be in a panic, but the short woman can at least pick out the local heroes went to battle undead in the cemetery.

Casting a Fly spell on herself, it has taken a handful of breaths of concentrated flying to get there. The sight of two giant undead and a swarm of lesser ones makes her blink and pause. “And I thought it would be an waxed job of ghouls in the graveyard!”, she calls out to the embattled heroes so they wouldn’t mistake her for another opponent. “I’m here to help, Cinnamon Pack!”

.....
Full Move Flying
Fly skill: 31

Fly. 60’ move

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+13=28 ; 5d8=18 ; 10d6=26 ; d20+27=44 ;
Friday December 15th, 2017 6:29:58 AM

"This has to be the busiest graveyard I've ever seen" Tink notes to Garret over the link.

The Astral Diva misses most of the blast of bones but seems angry to have been hurt at all. Raising it's warhammer in the air and calling on the power of the Gods it drives the head of it down onto the ground sending a shockwave out around her.

Tink is quite surprised that she is still holding onto the grapple. With no moment of prescience to draw on it will take sheer will power to maintain the grapple now.

------------------
Astral Diva: (Ref save: 28 = Pass) 150/172 HP.
Free: 5ft step to W21.
Standard: Cast Holy Smite centred on itself.
All evil enemies within 20ft of the Diva take 18pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness
All evil outsiders within 20ft instead take 26pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness

Tink
Standard: Maintain Telekinetic Grapple. CMB: 44. CMD to escape: 37.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday December 15th, 2017 7:28:05 AM

[addendum]
Tishe' looks about and finds herself hovering 20' in the air over a low stone wall, a crypt to her immediate right. The battle looks ... ferocious!

....
Added PC link to Post Name
Move to M,34

Emrys Myrridanmyl, stephen f. ac22 hp37/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday December 15th, 2017 9:23:43 AM

Rob,

Emrys only did a 5-ft Step action, which isn't considered movement, so he could get off a full-round action. The Barkskin spell was cast as a swift action.

co-GM Ryan: After The Fire Maps  d20+17=34 ; d20+14=34 ; d20+14=20 ; d20+17=27 ; d20+17=33 ; d6+7=10 ; d20+24=34 ; 7d6=15 ; d6+7=9 ; d20+23=30 ; 2d6+10=20 ; d20+29=30 ;
Friday December 15th, 2017 3:55:35 PM

PLAY AS YOU READ (climatic)

For a moment the sky is calm then a virtual blackout for ¼ second in which only the summoned angel can be seen. The mist drifts but, for the moment at least, nothing else seems to be near breaking though.

Velarin again launches another massive bolt of lightning straight at the Red Dabbuk. The creature dodges some of the damage but still flickers and sparks as the bolt hits him.

Brom having been sprayed by bones and mentally assaulted redoubles his efforts and slays the Pink Dabbuk!

Garret, little more than a whirling dervish of hands and feet assaults the giant Nightstade. Five of his blows land and strike so hard they can be heard across the cemetery. {OOC: WOW} The creature is still up but there are cracks in its black armored body.

After being showered in bons Barratore continues his assult on the apparition in front of him. Connection with two of his swings the Green Dybbuk shrikes in pain.

Emrys clears his head and moves to the type of fighting his is more accustomed too. Summoing a massive amount of energy a bolt of pure holliness lashes into the giant skeleton. {Will: 34} The creatures mind is tough so the it is not quite as damaged as Emrys had hoped. {Emrys, thank you for the GM messages explaining, it helps a lot!}

Tink’s Astral Diva lashes out with a wave of holy power striking the Giant Skeleton {Will: 20} the Nightshade {Will: 27} and the Dybbuk {Will: 33} with a wave of power. She then redoubles her mental effort and keeps the Nightshade grappled.

Edson unleashes three more arrows, two of which fly true causing further damage.

Finally yet another combatant appears on the southern edge of the battlefield. Flying low Tishe’ a female Sorcerer surveys the battlefield.

The Blue Gast makes one last attempt to bite Emrys but kills itself in the process. {Dam: 10}

Having eaten a lightning bolt from the caster the Red Dybbuk moves and reaches out to Velarin’s mind attempting to prevent further spells from being flung.
{Casting Feeblemind DC22 will at Velarin}

The Green Dybbuk again reaches out attempting to touch Barratore and connects. {Hit: 34 vs Touch / Damage: 15 (pain)}

The Giant Skeletons shrikes after being hit with the holy blast and charges at Emrys. The monster closes the distance in a blink and attempts to rake a bony hand across the caster taking damage in the process. {9 Damage to skeletons}
{Hit: 30 / Damage: 20}

The Nightshade writhes in Tinks mental grasp but again cannot break free! {CRAZY1}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+18=23 ; d20+28=29 ;
Friday December 15th, 2017 6:02:13 PM

Finishing off his opponent, Brom wants a piece of the big guy. He moves in while failing in his attempt to avoid drawing an attack by its reach, and ends at U23. With his greatsword, he swings hard at the creature.

Attack (PA, Rage, Haste, SA, IVS): AC 29 (AHHHhhh...die roller!!!!!!)

Rage 5, Surprise Accuracy, Haste, Angel Aura


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=38 ;
Friday December 15th, 2017 6:19:43 PM

Tishe’ sees that the Giant Bone-Dripping Skeloton has one of the local heroes in trouble: his life is more important than any other consideration. “Let’s see if I can weave a situation where his reeds aren’t cut”

Not knowing how dexterous or willful the Giant thing is, Tishe’ tries a little of both!

Hovering in the air, she weaves a Quickened Grease spell under the legs of the Skeleton Giant. She then casts another spell to attack its mind; Glitterdust!

Hopefully, that will give that elf a chance to withdraw...

.....
Hover Fly: 38. Pass
Cast Quickened Grease (takes 4th lvl slot b/c Weave Metamagic). Under Skeloton
Cast Glitterdust (2nd lvl slot) under Skeleton

Fly. 60’ move
Grease. Reflex DC 18 or fall down
Glitterdust. Will DC 18 or blind, -40 Stealth(no save)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+27=46 ; d20+27=32 ; d20+22=24 ; d20+22=27 ; d20+17=37 ; d20+17=29 ; d20+12=16 ; d20+27=36 ; 6d8+8=29 ; 2d8+8=14 ; 2d8+8=21 ; 2d8+8=20 ; 2d8+8=17 ; 2d8+8=23 ; 2d8+8=18 ; 2d8+8=16 ;
Friday December 15th, 2017 10:12:34 PM

Garret isn't quite sure why the monster isn't fighting back, but he's sure that it's not good for it to be here. He continues spinning and kicking, trying to completely destroy the unnatural monster.

OOC:
Flurry of blows: Hit AC/Damage: 46/29; 32/14; 24/21; 27/20; 37/17; 29/23; 16/18; 36/16
Attacks are considered magical, lawful, cold iron, silver, adamantine.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=37 ;
Friday December 15th, 2017 11:35:45 PM

Baslim pushes forward to take cover behind a tombstone, then raises his holy symbol above his head and channels the Light against these abominations.

ooc: Move to N22. Channel energy for 37 damage against the Dybbuk and Unknown. Will DC 19 for half damage.

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday December 15th, 2017 11:35:47 PM

The skeletal giant convulses from the sudden blast of positive energy; bones rain down like blood. It was very satisfying to watch until the bony giant recovers from the wound and answers with his own attack. Emrys does his best to roll with the punch, but it connected nonetheless. The blow nearly staggers him ... he knows he can't take another one of those. At least the mindless ghast killed itself on his bramble armor.

In the moment where he considers his next action, something happens he wasn't expecting. A swirl of glittery dust explodes around the skull of the skeletal behemoth. He thinks, 'I remember that spell!' Then a slickery mass of grease pools below it feet ... 'I know that spell too ... I can't cast them anymore ... but I knew them in another time and place!' Then he spots a figure in the sky ... a woman ... a sorceress! She is allow him to escape and stay in the battle ... he doesn't hesitate to take advantage.

Emrys gives the sorceress a smile and a nod and makes a tactical retreat. He backs away from the giant beast and then turns north and then west, keeping a distance outside the giant's reach. He makes it near the fountain at the cemetery's center (Z-14).

(Emrys performs a Withdraw Action: Full Round Action. With Haste active, Emrys' Movement is 60'. During a Withdraw, you can move twice your movement = 120'ft. That should be enough movement to make it to Z-14 and avoid the giant's reach.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+19=39 ; d20+19=21 ; d20+19=29 ; d20+14=25 ; d4=2 ; d8+2=4 ; d8+2=4 ; d8+2=8 ;
Saturday December 16th, 2017 12:32:49 AM

"Hoorah" Edson says as he fires on of the arrows in a straight line that looks extra deadly. The other two sail wide.

Hit ac 39 crit confirmed. 16 dmg
missed other two

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+17=21 ; d20+17=28 ; 13d6=50 ;
Saturday December 16th, 2017 7:37:15 AM

(Will save 21. Stupid die roller. Using hero point for reroll of 28)

V glares at the Red Dybbuk. "You did not just try and mess with my mind. It's on now" V moves to R25 and targets the Red Dybbuk with a chain Lightning, which then arcs to the giant skeletor creature Attacking Emrys. (damage 56, reflex save primary target DC 25 for half damage, Secondary target reflex save DC 23 for half)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=45 ; 5d8=26 ; 10d6=32 ;
Saturday December 16th, 2017 8:11:19 PM

Tink is as surprised as anyone that the grapple has held this long. If Restlin were here he'd probably say Wardd had something to do with it. A Justicar makes her own luck however. She tries to keep the grapple going just a little longer.

The Diva holds its ground to continue providing its aura to Brom and Barratore, as it slams the warhammer to the ground once more.

"Stay together! Fight together! Don't let them pick you off one by one!" Tink calls out. Too many times has she seen someone (or something) venture away from a pack only to be easily picked off.

------------------
Astral Diva: (Ref save: 28 = Pass) 150/172 HP.
Free: 5ft step to W21.
Standard: Cast Holy Smite centred on itself.
All evil enemies within 20ft of the Diva take 26pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness
All evil outsiders within 20ft instead take 32pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness

Tink
Standard: Maintain Telekinetic Grapple. CMB: 45. CMD to escape: 37.


Barratore Steelwind (Dan K) AC: 37 (T 18 FF 26), CMD:35; HP: 118/178 Character Sheet  d20+25=28 ; d20+20=34 ; d20+15=16 ; d20+25=33 ; d100=19 ; d100=47 ; d100=51 ; 2d8+20=35 ;
Monday December 18th, 2017 12:55:02 PM

Barratore glances back at the others, specifically the back line as he knows multiple opponents have moved past he and Brom. And this cray fast Halfling. Barratore still needs to try and put this incorporeal thing down though. He shifts to a more offensive striking stance. He needed to make every blow count.

PA Hit AC 28/34/16/33 Miss %19/47/51 Dmg 35

Magic Circle From Evil
Angelic Aura +2 Deflection AC and +2 Resistance saves
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR

Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday December 18th, 2017 4:07:55 PM

Emrys hopes the giant slips in the grease, but if that doest happen, he wants to pull the boneheaded idiot back toward the center of the cemetery and away from the other casters. Maybe when Barratore and Brom finish off their giant, they can easily transition to this one. Just a very foolhardy thought!

co-GM Ryan: After The Fire Maps  d20+6=8 ; d20+14=21 ; d20+14=28 ; d20+17=35 ;
Monday December 18th, 2017 4:15:31 PM

The mighty Brom satisfied with one kill attempts to add another advances on the large foe and mightly swings his might sword into the dirt, failing to connect.

The flying new arrival to the scene Tishe’ and attempts to bail out the battered Emrys the mind affecting glitter is shrugged off with a shake of the head. The same shake of the head proves unfortunate as the giant bone monster slips on a patch of grease and tumbles to the ground! {ooc: Nice entrance Tishe’}

Tink continues the grapple while the Diva maintains its assault on the Nightshade doing more damage.

The assault on the blade-handed Nightshade contines buy first Garret who lands several blows staggering the fiend towards Barratore who times one of his swings perfectly slicing deep. The creatures first falls to one knee and then pitches over onto its side at the feet of its vanquishers!

Seeing Emrys plight the good Shepherd steps up and channels the power of the divine into the attacking creatures. The creatures both seem to resist some of it but the Dybbuk was already on its last leg and fades out of existence.

As the Nightshade falls Edson pivots on the spot and launches his arrows at the skeleton as it begins to slip. One shaft strikes true but to oversize effect. The arrow strikes at the joins holding its massive head in place with a great enough impact that the head separated from the rest of the body as the creature hits the ground!

There is a moment of silence as the mist and fog quickly recedes and you are reminded that it is a bright and sunny day.

Combat Over


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday December 18th, 2017 6:09:35 PM

Garret nimbly jumps up onto the fallen body of the sword-arm guy. He stands on top of it, fists on his hips as he takes in the area around him.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday December 18th, 2017 6:16:58 PM

Tishe’ looks around, the lifted fog, the lack of moving undead, and the lowering of the battle stance of the others convinces her that the fight is over. She decides to glide over to where Velarin stands, assuming the others will gather there at the entrance as well.

She lands; A short, plain human woman in light airy clothing; all in sage and khaki. A closer look at her face doesn’t show anything special; mouse brown hair in a ponytail, brown eyes, and a tanned face. She carries a unremarkable quarterstaff and an air of distraction juxtaposed with an intense focus. “Many Shadows”, she says in formal greeting, “I am Tishe’ Weaver.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Monday December 18th, 2017 6:31:32 PM

Brom sees combat ends and again is a little disappointed. Yes, he was starting to have fun, but it always ends to soon. Seeing Garret grandstanding, Brom slings his sword and says "Thanks fer the help." before turning and heading back home. As he approaches the entrance he takes mental note that all survived and that none looks in any dire situation. Confirming that visually, he continues out. As he walks by Tishe on his way out of the cemetery, he says causally "Welcome ta end of days."

He pauses only briefly by the others to say. "Let's head back if it's all clear. It's time ta figure out how ta go on the attack. Maybe the newcomers have some missin' pieces. Anyway, here is not the place fer any of that." Also, looks back at Garret "Ya comin'?"

Leaving the cemetery, Brom looks about for signs of the mood of the town. Magpie Crossing was already freaked out enough as it was, but it only seems to be getting worse. No amount of ale and food was going to settle spirits after this.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday December 18th, 2017 11:23:41 PM

Baslim lowers his hands and sighs. "Blessed is the Light. Blessed are those who walk in the Light." He looks around. "Does anyone require healing? I am happy to oblige."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday December 18th, 2017 11:41:14 PM

"Hot doggy" Edson exclaims a little too boisterous. "Barry... did you see that... took that giant skeleton things head off with an arrow. :

He moves over to the newcomers... " Nice to meet ya... Names Edsons Kazil... but I am sure you knew that before you got here."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d8=5 ; d8=6 ; d8=7 ; d8=5 ; d8=3 ; d8=7 ; d8=3 ;
Tuesday December 19th, 2017 4:10:19 AM

Tink rolls her eyes at Garret's performance. He did love to enjoy the feeling of a fight. She patiently waits for the body to move under his weight. If not, she gives it a little nudge. Just enough to knock the king from his castle. Tink grins and gives a wink to Garret to show it is all in jest.

She flies on over to where the group are gathering "Katinka Hushfoot, Justicar of Pantheon, member of the Iron Dragons and Dragon Consortium. A pleasure" she gives a formal bow to the party before lightening the tone "But please, call me Tink. Only my father calls me Katinka these days"

"The gentleman standing on the head of that dead Nightshade is Garret" She gives a nod of her head towards him

"With you permission" she asks Shepherd indicating the angel. If agreed, Tink directs her angel to perform some healing. She wouldn't want to step on the toes of a cleric trying to perform his duties.

She has a number of questions but waits for the right opportunity.

---------------------------
Keep using Telekinesis to perform some sort of maneuver (bullrush?) to nudge the dead body Garret is standing on.

Astral Diva to cast CLW x 7
CLW: 12, 8, 12, 8
Emrys is healed for 40pts

CLW: 10, 10, 11
Barratore is healed for 31pts


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Tuesday December 19th, 2017 10:36:07 AM

"Greetings Tishe', I am Velarin. Many thanks to you and your friends for your assistance. Those things were the worst we have seen yet. As my friend Brom has so delicately put it, would you care to join us for some food and drink? We have a manor a few blocks from here where we may clean up and refresh ourselves. Hopefully an exchange of information will serve us all well."

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Tuesday December 19th, 2017 11:37:41 AM

Emrys is greatly relieved that the battle is over ... but he would have enjoyed one last strike on the giant undead beast that hit him. His elongated wooden hands retract to normal looking ones ... as to his bramble and bark armor. His skin now only has the slight appearance of a wood grain in the shadows, but now in the full light of day, he appears perfectly normal.

He approaches Tishe and gives her a short bow. "Dear madam, your reputation proceeds you. My name is Emrys Myrridanmyl. I must thank you for your intervention with that unholy giant. I fear it came close to adding my bones to its collection if you hadn't come along. I believe the Heal spell I cast upon him made him quite feisty. It is a privilege to finally meet you all. My father speaks highly of you all."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Tuesday December 19th, 2017 11:39:55 AM

(Astral Diva completely heals Emrys of all his wounds.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Tuesday December 19th, 2017 1:06:37 PM

Barratore plants his blade into the Nightshade as the halfling assumes a pose on top of it. That caught him as familiar and Barratore pulls at a horn trying in vain to recall where. "Well timed assistance, thanks." Barratore yanks his blade free, wipes it off and sheathes it. The Angel heals a great deal of the wounds he received at the hands of the incorporeal thing-a-ma-whats-it and he is nodding with Brom. Here was not the best place to stand about and chat. "Let's get back to Magpie, a fire, some ale and talk then."

Barratore's eyes widen at Tink's introduction. That's where he'd seen him. Garret of the Iron Dragons. He had met him very briefly in the Giggling Ghost. Two of the Iron Dragons in the Vale did not give him the warm and fuzzies. Big things were indeed afoot at the Circle K. The minotaur gives a bow like nod, "An honor Garret. I am Barratore Steelwind of the Starlight clan. We are the Keepers of the Vale and you have arrived in some dark times. Please follow me to our quarters."

Barratore heads out with Brom to get to the Manor and be able to sit down and speak with the mighty Garret and the other Iron Dragon.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday December 19th, 2017 6:11:58 PM

Tishe’ smiles with the replies of Brom, Edson, and Barratorre, and agrees with Velarin’s suggestion to retire to food and talk, for she is travel-stained from many days on the road. Her eyes widen as she recognizes the Iron Dragons. “Madame Katinka And Seuir Garrett, boom companions of Bosk and the rest of the Iron Dragons, I am honored!”

Emrys, however, gets her undivided if confused attention. And then understanding blooms like a Light spell. “Oh! You think that... I mean that we... that is that I’m with them?! A member of the Dragon Consortium?!” She laughs good-naturedly. “I’m just a traveler that happens to be in the right place at the right time, though in my experience that happens a lot in Cinnamon Valley...”

She shakes her head, putting a stray curl of brown hair behind one ear. “I’ll accept the invitation to dine and we can sort this all out.”

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 19th, 2017 7:22:33 PM

When Tink nudges the body, Garret tumbles down the side of the massive creature, laughing as he goes. He tries to lighten the mood when he reaches the ground and continues to tumble across the ground for a moment or two. When Barratore introduces himself, Garret runs over to give him a high five. "Good to meet you! Nice work with that sword there."

Now that the fight is over, Garret is much less serious and moves around, exploring and looking at things around the area like a kid. Those who get close to him realize that well, he smells like he's been in a battle. He waves when Tishe recognizes him and smiles at her.

co-GM Ryan: After The Fire Maps 
Tuesday December 19th, 2017 8:23:23 PM

As the blade handed beast falls Garret leaps onto the chest hand raised adding to Brom’s disappointment. Muttering a thanks and a “Welcome ta end of days.” he suggest the group head back and work out what is going on.

Shepherd lowers his hands blessing the light and asking if anyone needs healing as Tishe’ glides over to the casters and introduces himself. Tink offers healing as well clearly tryng to be a help in what is a trying time.

Overall there is a feeling of relief that that the battle is over. Invitations are made for the others to head back with them to regroup and discuss what is going on.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+3=4 ;
Tuesday December 19th, 2017 9:10:32 PM

Iron Dragons...Brom doesn't know who or what they are (Knowledge DC4). In any event, Barratore and the others think their important, which works for him.

Back at the manor, Brom handles the first order of business, getting the cask of ale. He grabs a bunch of mugs and sets them down by the cask. Pouring himself a large frothy one, he sits in his chair.

"What's yer story?" He says getting right to the point.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 19th, 2017 11:58:31 PM

"Yes, please introduce yourself... Tishe', was it?" You see a well-groomed man with short brown hair. He has a neatly trimmed mustache and beard, with light patches of gray. His eyes are a deep brown, with small flecks of silver near the iris. His skin is taut and weathered from long days of travel. He has small freckles on his nose, high cheek bones, and a strong jaw. His deep set eyes are framed by a heavy brow. He is dressed in a patched and travel-worn red tunic and pants, covered by a brown woolen cloak. He wears simple leather sandals on his feet. He carries only a shepherd's crook and bears no other weapons. He is tall, with a wiry frame and straight posture.

Baslim is happy to allow the angel to do some healing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday December 20th, 2017 12:34:55 AM

"the Dragon consortium you say?" edson asks. "Funny... I thought you guys forgot about us. From rum to the floating city to cinnamon valley. They set 'em up and we knock 'em down. Figured you guys and gals would be out to check us out a lot sooner. No sweat though, you guys are here now and got a chance to see the Keepers of the Vale in action. Like what you saw?"

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 20th, 2017 5:31:07 AM

Tishe’ goes with the Keepers of the Vale who take her through a nice little town and to a manor house near a brook. She walks over the bridge as far from either side as she can, and into the Keepers’ house. “Lovely”, she says, and contents herself to retrieving a comfy-looking pillow and sitting on that on the floor. Casting a Prestidigitaion, she goes about cleaning herself while introducing and listening.

“I am Tishe’ Weaver, a traveling member of the WLA. I’m originally from Hook City (she nods at the Iron Dragons), and worked with the Bloodpack on the Sargrass Plains, Sunrise Song near Witchspawn in Cinnamon Valley, and most recently with the Black Lions our of Bonetown. And it looks like things are unsettled here, so maybe I can help you for a while?”



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 20th, 2017 5:35:14 AM

Tishe’ goes with the Keepers of the Vale who take her through a nice little town and to a manor house near a brook. She walks over the bridge as far from either side as she can, and into the Keepers’ house. “Lovely”, she says, and contents herself to retrieving a comfy-looking pillow and sitting on that on the floor. Casting a Prestidigitaion, she goes about cleaning herself while introducing and listening.

“I am Tishe’ Weaver, a traveling member of the WLA. I’m originally from Hook City (she nods at the Iron Dragons), and worked with the Bloodpack on the Sargrass Plains, Sunrise Song near Witchspawn in Cinnamon Valley, and most recently with the Black Lions our of Bonetown. And it looks like things are unsettled here, so maybe I can help you for a while?”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday December 20th, 2017 10:14:47 AM

Velarin nods as their powerful new allies introduce themselves. "Your presence would be most welcome. We are not exactly sure what is going on, but believe that somehow, the planes themselves are conjoining in spots. Opening random gates between themselves, and allowing travel between them. We believe gates have opened between here and a fey world, ruled by Queen Maab. We also dealt with some salamanders and elementals that wandered in from the plane of fire, looking for a snack. These undead were just the latest. In my memory, things like this only happen in times of great change and upheaval."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday December 20th, 2017 12:43:58 PM

Garret is more at ease as the group heads back to the manor. When Brom sets up the mugs, Garret jumps up on a stool and takes a seat. He looks around for a bowl of pretzels. When he doesn't see one, he leans over the counter to see if there might be one hidden under the counter.

He smiles and waves again when Tishe mentions Hook City. He lets Tink take over for more introductions because she does that a lot better than he does.

co-GM Ryan: After The Fire  
Wednesday December 20th, 2017 1:48:29 PM

The battle over everyone heads back to the manor house where they find a waiting, nervous Lord Hmitri. When he sees everyone arrive, with newcomers none the less, he relaxes a little and give a greeting.

As Brom sets up some drinks and asks the first brusk question the halflings seem happy with the welcome. Garret finds a stool and looks around hopefully for pretzels or a snack of some sort.

Velarin gives a recap of some past events and talks of the potential of great upheaval. Shepherd aquises to the angel continuing the healing of the group and requests introductions. Edson questions the newcomers commenting that he thought the Dragon Consortium had forgotten about them. He ends asking if they liked what they saw of the Keepers in action.

{ooc: I will work out XP shortly for the last fight}


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 20th, 2017 5:50:09 PM

Tink considers her words carefully as she responds to Edson "No matter the group or the fight there is always room for improvement"

She seems very interested in what Velarin has to say "Interesting. We have also seen examples of planes and realities coliding. We have seen two such instances in the past few days. One was where the Dragon Consortium and heroes of the Wold did not exist. An unusual but seemingly peaceful place. The other was darker. A reality where Marteus had conquered the Gods of the Wold" She pauses in considerations "How oddly familiar it was to the plane we all just saw"

Tink returns to Edson's question about the Dragon Consortium "It is a curious thing. The Consortium themselves requested that we visit certain locations in the Wold. Sesha, perhaps the wisest of us, suspects that we are being sent to check that prominent locations are being closely guarded

Whatever is happening is happening across the entire Wold. None of our contacts know what it is and that in itself is cause for concern"


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Wednesday December 20th, 2017 5:54:06 PM

Barratore fills his Tauric Mug, gifted to him last Yuletide season and plops down in his chair. He is a bit shagrinned that Garret wants pretzels as he knows there are non to be found in the house, nor does he know what a pretzel is. V speaks of boundaries and planes and Barratore tries to look like he knows what the man is talking about. Mostly Barratore takes small drinks and stares at Garret. The legend of the Iron Dragons. Right here in front of him. and he got to fight alongside of him.
Bucket list item checked.

"What news does the Consortium bring? How can we assist?" are the only two things Barratore really has to say

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday December 21st, 2017 1:14:26 AM

Edson nods and listens to Tink before adding. " You're right. Always room for improvement. You guys work good together.. one thing we are good for is no one here orders us. We work to the best of our abilities and stick to what we know.. we just trust the others to be in the right spot and know what they are gonna do. We formed from two seperate groups.. but we gelled and seemily formed a cohesive death machine for our enemies be it dragon, not your kind, demon or worse. As I said.. the wold sets them up and we knock them down. One day.. a strike might land and end it for me... but till I see that day.. woe be to any that bring harm to my friends, cinnamon valley and the wold.

That being said... is there anywhere else we can be used? Is there any areas that haven't faired as well as us?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Thursday December 21st, 2017 10:43:14 AM

Tink's words spark a memory within Brom, probably because he was fighting at the time. He says "Just before all this started, we fought some shadow lord guy and his minions. Before the throw down there was this guy.." Brom attempts to give him as close as description of the hideously scarred visage of a human man in his late middle years. The man's face and hands are marked from some affliction,and he is mostly bald with only strands of long gray hair scattered about his head.

"Don't know if that means anythin' ta you guys."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Thursday December 21st, 2017 12:39:40 PM

(Sorry for not posting yesterday, I passed out early last night ... as soon as I got home. End of the year madness!)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday December 21st, 2017 5:10:28 PM

Garret notices Barratore watching him. When he cannot find the pretzels, he asks, "Heya? Do you guys have any snacks around here? If not, I've got some..." He reaches into his belt pouch and pulls out some jerky and squished bits of bread. He holds some out to Barratore.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday December 21st, 2017 10:10:04 PM

Tishe’ startles at the description Brom gives, so much so she drops her drink and has to pick it up again.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 2:53:12 AM

"I think it time for some lighter stories" Tink suggests with a grin "You ever heard the one about the halfling that rode a dragon?"

She gives a sideways glance to Garret. It was always one of his favourite stories and had earned him a drink on more than one occasion.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Friday December 22nd, 2017 9:55:31 AM

Barratore snaps up, "Snacks we have. a lack of food is something Brom and I actively avoid." The minotaur heads into the pantry and emerges with a large platter a short time later. Cheeses, breads, and a variety of jerkied meats. While he was there, Barratore also grabbed another small cask of ale.

He sits back down and nods in agreement with Brom's description. "The man behind the curtain and we were wondering if he could be part of all of this about us." Barratore catches Tishe's reaction, "You know a being that matches that?"

When Tink suggests a lighter conversation and telling stories, Barratore snorts, far louder than what would be considered polite disagreement. "People are dying in the Vale and if V's right, we have rifts between planes filled with things that want to and can destroy most of the people in the entire valley. You have seen what happened and what was about to wander through here. And you want to talk about lighter things. Holding hands and singing by the fire needs to wait. We need answers and action."

"Anyone know who Taserface might be, or what these rifts are, or how to stop 'em? Or are we just sitting about and waiting to shake Gargul's hand?"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday December 22nd, 2017 11:28:43 AM

Garret's eyes get big when he sees the tray of snacks. He tries not to eat them all at once, but he does shove a handful in his face.

Tink mentions the halfling on a dragon and Barratore snorts. Garret nods at him and says, "yes, yes, that is all quite important...but can you picture me riding a dragon? Because I have you know. And I'm small enough that you might not be able to see me, but I conquered that dragon and rode it!"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 7:37:54 PM

Tink doesn't remove the grin from her face despite Barratore's action. The taur was no doubt as scared as everyone else was of what might be coming. How do you prepare for a fight when you don't know what you're fighting?

She turns the question back at him "What answers and action do you propose? The Gods of the Wold have already been petitioned however no answer was found. You nearly had a chance to ask Gargul himself in that last battle."

Tink reaches out for a snack - preferably one that Garret's fingers have not already touched.

"Answers will come and actions be taken. But what is it all for if we cannot take comfort in one another? If we cannot take a moment to enjoy life?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Friday December 22nd, 2017 7:42:03 PM

"Impressive, ridin' a dragon." he says thinking if any of his own exploits are as impressive. "A dragon with a rocket on its back, or maybe a raccoon. That'd be a sight ta see, definitely. Almost as impressive as a halfling, fer sure."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Friday December 22nd, 2017 9:29:30 PM

Brom isn't fond of Tink's answer. "What's it for?" He says putting his mug of ale down. "It's for the people of this land. It's for the children to grow and have children in a land free of fear. It's for the baker and his family who will never bake another loaf of bread. It's easy to ride in ta town from somewhere else and say relax, enjoy life. You'll leave when yur done and never see these people again. I, we'll have ta see these people every day. Have to look inta the eyes of loss cause we couldn't save their loved ones. They look to us, when the Wold's going to Koshe Marr. Enjoy life when so much can be done? That's not why we took the oath or wear these badges." He says pointing to his WLA badge. "I was hoping you had some piece that would fit in our puzzle. You don't, an' I'm not thirsty anymore. I'm goin' fer a walk."

Brom grabs his sword and heads out.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday December 23rd, 2017 8:48:37 AM

Tishe’ watches, concerned, as the tapestry unfolds between Katinka and Brom. It had taken her a little while to recover, and by that time, they have both said their piece and Brom was walking out.

“I think I can weave a thread of the tapestry for you”, she says loud enough for Barratorre to hear before he is gone. “Seiur Brom described what looks to me as Skalipy, a white-faced beater of the Sunrise Song adventuring group when we were together near Witchspawn.”

Then she joins the conversation with the Dragon Consortium. “Madame Katinka, I have only recently Walked here, but I understand Barratorre’s sentiment. I adventure and put myself in danger so peace-loving people who are the night’s soil don’t face these nightmares. And from what I have seen and heard since this morning is that mission has failed. The citizens of Magpie Crossing are scared and some hurt and killed by these events. I think the pattern is clear for Barratorre, and he was hoping you were a thread that could make the pattern clear.”

She puzzles go a breath. “I don’t believe his unvoiced accusation that you and Seiur Garrett don’t care. You are Dragons and that concern is a part of your oaths.” Her voice changes as if she is thinking hard. “So why do you suggest relaxation? It could be you are waiting on information from another source? Or maybe this is a test to see what is in the hearts of the Keepers of the Vale?” It is obvious that Tishe’ doesn’t know, only brainstorming different possible answers.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday December 23rd, 2017 8:54:00 AM

Tishe adds almost wistfully. “I travelled a long while with a Minotaur like Barratorre. Macasthai was all ‘act! And if you later find yourself wrong, act again to correct it!’ “. She sighs, remembering.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 23rd, 2017 8:58:03 PM

Tink just shakes her head. Mintoaurs. So focused on their own little piece of the Wold they do not see the bigger picture.

Tink sighs. "Not everything is a test. But if it were, consider how a guest would feel with how they have been treated after simply asking if you wanted to hear some stories?"

She finishes her snack and stands "When you are ready Garret we shall leave"

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday December 25th, 2017 11:49:36 PM

Tishe’ looks at Katinka, but is not certain she’s hearing right. She holds her peace, allowing the Iron Dragons to leave if they wish. But she really doesn’t understand the rebuke. It feels like as if a town guard, having seen many robberies, stopped an attempted robbery, and just informed householders that there are robberies all over the place was disappointed that the householders were more worried about robberies than serving tea. She doesn’t see the pattern, but is certain time will bring more threads in focus.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 26th, 2017 10:08:17 AM

Garret watches the big fellow go. He grabs another fistful of food and shoves it in his mouth as he ponders a moment. Before he has quite finished chewing, he starts speaking.

"I don't think anyone here is saying these things to be selfish. I think we are all hurt and confused. We all know something really, really big is happening in the Wold and despite all our power, we are completely powerless to stop whatever is happening. That's not like us. We dragons, you adventurers, we are used to being able to stand up and stop the bad things from hurting innocents. But this time, well, this time we can't. We don't know how just yet. And that's frustrating to everyone. We all want to take action to stop whatever is happening, but that's not just going to happen this time. We might just have to wait and react to whatever it is that happens next ... and none of us like to do that."

He pauses a moment in the silence, then continues, "So I feel I am a better halfling to have met your group and to have had the honor to fight beside you to at least put down one evil in this world. I hope that one day I shall have that honor again. But for now, I guess it is up to us to rejoin the other Iron Dragons to attempt to defend our portion of the Wold from whatever is coming, and I wish you the best of luck in fighting whatever may come your way as well. Should we be able, we will return to assist in any way possible."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday December 26th, 2017 6:32:27 PM

Tink has nothing more to say and with a nod to the party, teleports both her and Garret away.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d8=5 ;
Tuesday December 26th, 2017 10:57:54 PM

Garrett’s words do a lot to soothe Tishe’s worry. That must be it; the need to DO and the helplessness of failing is making tempers short on all sides. As the Dragon Halflings get ready to leave, Tishe’ stands politely. “I’m a guest of this house as much as you, but please accept my thanks for the timely intervention with the nightmares of Koshe Marr. While things are bad here, it would have been much worse without you.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 27th, 2017 7:57:28 PM

“If you agree, would you like to accept this gingerbread man as a gift for the Dragon consortium. Eating it head first gives the consumer Comprehend Languages or Read Magic”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+28=37 ;
Tuesday January 2nd, 2018 8:02:01 AM

Tishe' takes out of a pocket of her khaki pants a curious tool that looks like a rod of wood with a disc near one end, and a ball of raw wool. Deftly spinning the rod-tool with one hand, she pulls and twirls skeins of wool with the other and then lets the rod go. It continues to spin and is held up by the wool, but pulls downward while spinning. As Tishe' continues feeding precise amounts of wool to the descending tool, it stretches out a beautiful wool thread. When the rod-disc nears the ground, the sorceress grabs it up, winds the thread around the rod, and again sends it into a calculated spin and drop.

Without paying much attention to what her skilled hands are doing, soon Tishe' has a good skein of woolen thread where a puff-ball of wool used to be.

..........

Weaving Skill - 37

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 1. 0. 1


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Tuesday January 2nd, 2018 9:34:46 AM

Barratore is always amazed at how many times he and Brom get confused for each other by others. Sure, Brom was quite big for a human, but really. Brom was out the door, the Iron Dragons were gone and there was no answers or real help for any direction. The gods had been petitioned and no answers were forthcoming. Brimstone and fire. That as precisely what he had been asking about the entire time. Halflings. They were so confusing to him. Sometimes he swears the bad guys could defeat them all with a shiny mirror and some string.

Barratore pours another nearly overfilling mug of ale for himself and grabs a second large piece of white cheese. "You spell casters should get some sleep. Remember we got an entire valley to be at all at once, so have some travelling magic at the ready"

Please, Don't Let These Shakes Go On


DM Mark 
Wednesday January 3rd, 2018 12:28:13 AM

(OOC: Everyone take 40,000 XP for the previous two encounters!
Forgotten Treasure: You picked up 30,000 in Fire Opals from the Salamanders, and 40,000 in jewelry from the Undead!
Also, if you intend to make a visits to the catacombs, do so soon.)


Having stopped an attack of fire elementals and then vanquished the undead horrors that appeared in a nearby graveyard, the party returns to the Manor. As they heal their wounds and calm the populace, they think back on the visit by the Iron Dragons’ Tink and Katrina Hushfoot

There is also a new person of power that has come to town - Tishe. She's a rather ordinary woman, dressed in loose, khaki clothing. Remarkably unremarkable.

The locals seem to be in a better state over the next day or so. The general sense of doom seems to have lifted somewhat. At the direction of Lord Hmitri and his guards, repairs begin on the damaged flour mill and bakery. While the bakery building was lost, the baking ovens are still intact and usable. Makeshift tables are set up and they are able to make bread. At least as long as the weather holds.

In addition, there is a burned out residence nearby and a homeless family that lost their father in the fight.

A person shows up at the heroes’ door. He smiles a broad smile. “Ah, good day my lords. You are people of importance. I am Hurok, and I have what you need! I have charms that can ward a person from the evils that beset us! Only 10 gold a piece! Surely, you do not want to pass up an opportunity to protect yourself and those you love.” The man holds out a number of glittering charms, some in the shapes of various holy symbols, and some in shapes that hold no meaning for you.

Beyond him, you can see a number of townsfolk looking at the transaction from a distance.
Perception DC 15: Highlight to display spoiler: {Some of these townsfolk wear or clutch one of these charms.}

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=40 ; d20+6=10 ;
Wednesday January 3rd, 2018 6:51:10 AM

Tishe' stays on with the Keepers of the Vale after Katinka and Garrett leave. "I'm not of the Dragon Consortium", she tells the heroes while displaying her WLA pin, "only a wandering WLA member helping where I am needed." She quickly sees that she can be of help here in ... Magpie Crossing is it?

(The sorceress is used to sleeping rough, so even just a corner of the common room is good enough for her to lay out a blanket for a bed and her cloak for covers.)

In the town, Tishe' goes to help at the bakery and the mill. She has a spell to assist in repairing the ovens and millworks, Lenna's Greater Mending, and as an Arcane Sorceress with her bonded Steelgrass Ring, she casts the spell up to six times per day! "While useful", she tells Lord Hmitri and the families nearby, "the spell can only repair what is damaged, not destroyed. For that", she pins up her sleeves in preparation, "I can help by wielding a shovel with you."

For the peddler, Tishe' is a guest in every sense of the word; home, town, and valley. While she watches and assesses, she waits to see how the Keepers and townsfolk react.

..........
Perception: 40
Sense Motive: 10 on the Peddler

Lenna’s Greater Mending: V,S: 10’, Will negates; Repair d6/lvl damage (10d6 max) for one object or construct

Bloodline Power, Arcane Bond, Steelgrass Ring: can cast one additional spell known per day

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 0. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday January 3rd, 2018 11:20:16 AM

(So the 70,000 comes to 10,000 each? fuzzy on actual group membership currently)

V welcomes Tishe to the manor, and attempts to help her find a suitable place to stay. "Make yourself at home Tishe, and thank you again for your timely assistance." V then retires for the night to get some rest and prepare for what tomorrow may bring.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Wednesday January 3rd, 2018 11:58:34 AM

Brom spends the next days helping clean up the debris and rebuilding. He will suggest to V that he build one of his magic homes for the homeless while new houses are being constructed.

He also has time to have more of a discussion with Tishe. The young man is very happy to see her jump right into helping the town recover. He asks about her and mostly her adventures as he was always willing to regale others with his feats of valor and tales of victory over the fantastic creatures of the Wold.

A helping hand is its own reward. His uncle always would tell him and it is a phrase he began using when he would be thanked by the townsfolk.

Brom is planning a trip to the catacombs.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet  d20+5=12 ;
Wednesday January 3rd, 2018 5:25:53 PM

Barratore plans to head to the Catacombs. The feeling of dread and impending doom may have lifted, but the minotaur does not overly feel relaxed as a result. More like someone is trying to pull one over on him, lull him into a sense of ease before, Bazinga! Everything goes to pot

He lends a hand where e can, working up plans for a new Bakery and with the family to build a new home form them.
Know Engineering 12

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday January 3rd, 2018 10:57:15 PM

Edson views the salesperson a little wearly. He shakes his head side to side and nods to the others. " You?"

As for the repairs can but spends most of his time playing with the kids of the town, especially the orphaned ones.

" Tishe, is it" edson says to the newcomer. " you held your own and then some back there. Youre a welcome addition.". Edson helps where he

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+18=29 ; d20+15=30 ;
Thursday January 4th, 2018 12:15:33 AM

(Perception: 29)

Looking at the young man named Hurok, he says with a sly smile. "My dear ... you do have quite a collection of delightful little trinkets. Please come in, good sir, that we may discuss payment."

Once the young man enters the manor house and lock on the door clicks, Emrys turns to face the gentleman, and says "They are all so lovely ... and you say they protect us from all that would harm us ... that is fascinating," he says like the spider to the fly. "I wonder ... would they protect you from me?" With the utterance of those words, the room seemingly turns a tad darker. There is no question to his tone. "Let's discuss price!"

(Intimidate: 30 )

DM Mark - Welcome Tishe 
Thursday January 4th, 2018 12:19:06 AM

Though a newcomer to this place, Tishe wastes no time. She moves about the destruction, helping where she can, mending what’s broken. While the locals are initially apprehensive during this time of trouble, they quickly warm to the helpful woman.

Velarin welcomes Tishe to the Manor.

Brom pitches in with the cleanup. He glad to see Tishe helping, though these people are new to her. That speaks well for her character. Brom asks her about her adventures, sure that a person like her has a tale to tell. Barratore likewise lends a hand.

Edson also helps out and welcomes the Tishe. He shakes his head at the peddler.

The peddlar Hurok is persistent. And largely ignored by the heroes. He turn his attention again to the locals. They are quite eager to buy the man’s trinkets for the protection they offer.

Lord Hmitri meets with the heroes to convey what he has heard from the other members of the Pitchfork Council. There are various reports of problems, but it seems they are being dealt with locally.

He shares that Dulcet has bloodwitches from Witchspawn dispersed across the Cinnamon Valley to try to bless and calm the populace. They report that this is helping, as people seem to be less fearful and many that left are returning to their homes. Others are organizing to ensure animals and fields are being tended to where needed.

Tales come from Merrydale that a sudden flood of seawater appeared in that town. Two people were drowned in their homes, and the water soon drained away into the local waterways, killing the aquatic creatures in the nearby streams. This is the result of a temporary connection to the Elemental Plane of Water.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday January 4th, 2018 10:10:17 AM

V quickly entertains Brom's idea of a temporary magical home for the displaces villagers, and then advises Brom that for a Tiny Hut to work, V must remain in it. V will instead assist in the rebuilding where he can, and attempt to see to temporary living quarters for the newly homeless family.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday January 4th, 2018 10:24:41 AM

Tishe' watches Emrys' manipulation of the peddler; it's obvious he doesn't need any help! When she is out and sees any townsfolk wearing the amulets, she mentions that any of the local clerics would be able to Detect Magic to verify there are actual magical protections on the item. "It seems sunbaked that even a minor magic potion normally costs 25gp and this peddler's picks are selling for much less..." But ultimately, she feels the townsfolk and peddler too have the freedom to make their own choices.

The middle-aged sorceress is happy to have the welcome of the Keepers and the immediate reward of helping the townsfolk. Being out and about gives her the dual benefit of learning about many of the people and town, and allows the people to learn about her! She is quite free with her time and energy, providing a helping hand here, a Prestidigitation spell there. Perhaps the odd Locate Object or Grease spell if needed. The only magic she reserves for herself is her daily Detect Scrying, having too often been spied upon by enemies in the past.

She is happy to talk about her past to the townsfolk and the Keepers. About how she was born in Hook City of the Southern Continent and began adventuring by trying to find out the origins of her parents, who had amnesia about their lives in the town of Rattledam on the Sargrass Plains. She traveled to Rattledam with a minotaur named Machasthai on a druidwood ship "that floats on the Sargrass like a sailing boat on the water, and met the Bloodpack, a group dedicated to the protection of the Sargrass. I learned a lot from them; Trellus, Grymash, Gilan, Flea, Jake and others; and we had many adventures." Among her tales were
- fighting slavers ship to ship on the Sargrass, or underground, or the domed GrassTowns
- the strange and hot Sargrass, where spilling water on the ground could kill you because of all the beasts and insects attracted to the moisture
- travelling to the Ice Vein, a land as perpetually cold as the Sargrass was hot
- fighting side-by-side with the Children of Chaos, a great heroic group of Southern Continent adventurers
- meeting, fighting, and judging the Avatar of Eberyon the year he awoke from his enchanted sleep

To Edson, however, Tishe' looks a little puzzled, then shakes her head. "I'm not weft and web with the KeeperPack, Seiur Edson. You all seem to be the night's soil, but I'm a Walker. Let's let us weave side-by-side for a time before we see what pattern appears."

......

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

DM Mark - OOC Post 
Thursday January 4th, 2018 12:31:18 PM

Please see my email from yesterday regarding Keepers PC Wealth and XP.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Thursday January 4th, 2018 5:27:57 PM

Barratore waves Hurok off and taps the bejeweled hilt of his mighty blade. Protection indeed. As far as his wares and the people of Magpie, who was Barratore to say the charms would not help. Perhaps just by instilling a bit of confidence and or calm to the person wearing it for the thought of protection would allow them to not panic in a crisis. Keeping your wits about you was step number 1 to staying alive.

The news of the drowned people in Merrydale is sad, but it could have been worse. He could do nothing for them or the waterways and so it soon departs his mind.

Tishe is a fascinating little ball of a human girl though. Lands of heat and Ice on the far off Southern Continent. A place he had only scarcely heard of, but now he very much wanted to go there someday. Before then, however, there was much to do here. And part of that, was a trip to the Magical Catacombs. Barratore was in need of a couple rings

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Thursday January 4th, 2018 9:34:56 PM

Brom is in agreement with Barratore about protection.

He listens to Tishe's tails and is impressed for someone so small. He too voices a desire to visit the distant land.

Saddened by the news of the deaths in Merrydale, Brom makes a mental note to visit to pay his respects to the little folk whom he shared many a drink and meal with, after the Wold is set right again.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday January 4th, 2018 10:23:23 PM

Edson swallows his spit a little and looks down at the ground. " I am sorry If I offended you Tishe.. I thought you were coming to join since we lost some members. The door always seems to be rotating. Brom, Barry and I met in Rum and have been together since... Velrarin and Emrys met up in out short time in The Floating city. We've had many members come by for a sip of ale, and i thought that was your new position. I again am sorry,"



DM Mark - Charms and Trinkets 
Friday January 5th, 2018 12:32:44 AM

Velarin explains to Brom that creating a magical shelter for the homeless family is not that simple.

Tishe’s ministrations and magic are welcome in the town. She speaks to Edson in a foreign language. Edson is worried he offended the woman. As she shares her tales with the others, . Brom and Barratore are impressed. They are also saddened by the news from Merrydale. Then Barratore heads to the Catacombs.

At the manor, the peddler smiles as he is invited in by Emrys, who then locks the door and turns on the man. He asks about the trinkets the man offers and says, “"I wonder ... would they protect you from me? Let's discuss price!" Emrys does his best to intimidate the man and is quite successful.

Alarmed by the locked door, the man is quite shaken and backs away from Emrys as he looks at Edson, Tishe. Brom and Barratore. “P-p-protect me from you? Hey, I don’t want any trouble. If the price is too high, I’ll just be on my way. Unless - here, you can just have this one for free. Just please let me go…..” The man’s plea ends in a whimper. Being intimidated and threatened is clearly not what he expected from the heroes. With Emrys between him and the door, he eyes other doorways out of the entryway. One of the house servants comes to watch what’s going to happen to the man.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday January 5th, 2018 7:40:11 AM

Tishe' laughs jovially over Edson's apology. "Why, there is nothing to apologize for!", she exclaims in bemusement to the only member of the Keepers who is nearly the same height as herself. As she continues, she tries to make herself understood better. "I think it is wonderful that you are so welcoming. It is I who do not want to impose on you. For all you know, I could be any bouncing treadle seeking a white-handed life. To, how do you say, mooch off of your hospitality?"

The sorceress lays a gentle hand on Emrys' forearm; Hurok's sniveling offer to be robbed by the heroes obviously not being the BloodWitch's intent. Surely not! "Since you actually aren't going to turn him into a newt, Seiur Emrys, what suggestion do you have for the gentleman?"

The middle-aged sorceress is happy she is being accepted by the townsfolk and the Keepers (though even the elf Velarin stands taller than the short human woman!). Her help, physical and magical, is accepted, as do the stories of the hot, hot Sargrass Plains. Her next stories, however, are only for the Keepers when they are within the Manor...

"It was a good Pack, and we did good work, but we also learned the secrets of the Sargrass and became a threat to the rulers of Rattledam; the very group we were supposed to be working for. I may not tell these secrets, for I promised to the Manfri and the Sargrass Power itself 'Talki fresal, dondit likki', which means 'the land my life'. But what happened is..." And she tells the rest of her time in the Sargrass:
- that Rattledam held a secret power and the Council erased the memory of anyone who got close to knowing (which was how her parents came to live in Hook City without knowing of their past)
- that the Council tried to wipe the Bloodpack memories, then tried to have them killed (and did kill the Council Member mentoring the heroes) before the Bloodpack escaped.
- that the Bloodpack raided Rattledam and succeeded in freeing a chrysalis floating in a pool of Woldsblood under the town
- that with the help of the Manfri (pygmies who wove magical GrassSteel items and taught the first Spellweavers) they matured the chrysalis and freed the new Sargrass Power
- that something happened (there is much speculation) and all of the Sargrass Plains flooded in Woldsblood, but the Sargrass Power provided portals for remnants of the people to escape.

"And part of the Bloodpack that was left at that time jumped through a portal. But instead of following the refugees wherever they went, we arrived with some strangers at the Standing Stones outside the town of Witchspawn. After discussion with some of the locals there, we decided to stay and become a group called 'Sunrise Song'."

......
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+24=26 ; d20+20=30 ;
Friday January 5th, 2018 10:59:57 AM

V watches the exchange between Emrys and the peddler. "Come now Emrys, let the poor man go. There always have been, and always will be those that look to make a profit off of the fear and ignorance of others. The man has done nothing illegal, and two old proverbs come to mind for those buying trinkets such as these. A fool and his money are soon parted, and let the buyer beware."

V then turns from the doorway, and returns to the study where he resumes pacing, and racking his brain for an idea on how to determine when and where these planar conjoinments will occur in advance of the occurrence.(know arcane 26, know planes 30)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday January 5th, 2018 12:14:40 PM

Emrys’ stare is deep and piercing at the young peddler. His demeanor softens just a touch when Tishe intervenes. Likewise with Velarin’s comment, through he doesn’t fully agree with it.

In a calm but stern voice, he replies, “Of course not, I don’t wish to rob or harm him physically at all. I only wish to bring him to task for preying on the fears of people and selling them lies! These simple baubles, he calls them magical charms … wards against evil! For 10 gold no less! For most of the fine people of this valley 10 gold is more than a month’s wages! Tell me young man, where did you acquire such magical trinkets?”

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Sunday January 7th, 2018 6:27:28 PM

Barratore wrinkles his nose, "No, that was no threat. Just that I and Brom have all the protection we need. "7 feet of magical steel, don't leave home without it."

It suddenly occurs to him that the phrase would make for an excellent sales tag, but no matter. He was a warrior and had no need for such things

But once again, he was misunderstood, happened all the time. V was probably right, he came off a bit forward for most. Then again, that was the nature of his race and that was why he had tried to seek out others more personally accommodating

Freshly tattooed and with a ne shiny ring, the Minotaur took a few hours to relax at his new favorite tavern, buying anyone that enters a drink and a second when they try and leave

DM Mark - Charms and Trinkets 
Monday January 8th, 2018 2:28:12 AM

The peddler Hurok finds himself locked into the entryway of the Marnor. He looks fearful and very unhappy.

Tishe places a calming hand on Emrys’ arm, and asks that if Emrys will not turn the man into a newt, what advice does he have?

Hurok gulps visibly.

Velarin urges Emrys to let the man go, suggesting that the man is not actually doing anything illegal. Then Velarin retires to another part of the Manor to think.

Barratore clarifies that he’s not threatening the man, but the Minotaur is used to being misunderstood.

Emrys keeps his eyes fixed on Hurok, and responds in a calm but stern voice, “Of course not, I don’t wish to rob or harm him physically at all. I only wish to bring him to task for preying on the fears of people and selling them lies! These simple baubles, he calls them magical charms … wards against evil! For 10 gold no less! For most of the fine people of this valley 10 gold is more than a month’s wages! Tell me young man, where did you acquire such magical trinkets?”

The man looks at the elf nervously and pauses before he replies, “I, well, my wife and I make these and we sell them for what we can. I confess that I was asking more from you folks than I generally get from the townsfolk. I can give you the price I charge them - generally between 1 and 5 gold. I can see now that you have no need for such things.”

“What do you intend to do with me?”

-----------------------------------
As Velarin paces in the other room, he ponders what he’s seen, trying to puzzle out what’s happening.

He knows that there was a general sense of doom, a feeling that something is not right or out of balance, though that has lessened somewhat.
He knows with the first incident in town, there was a smell of a wooded area, a thick mist, and mushrooms native to the Twilight Vales. Something twisted one poor soul seemingly inside out. He surmises that perhaps being caught and torn between two planes might cause such a thing.
He recalls that there was a very puzzled satyr that did not know where he was and longed to return the the courts of Maab.
He knows that the salamanders blamed each other for the folly of going through a gate they saw appear.
Powerful undead appeared in the graveyard, seemingly out of thin air. Emrys recalls that a graveyard has a sympathetic connection to the Lands of Rest and the Estates of Unrest where the souls of the dead reside.
He remembers news of strange happenings elsewhere continue, including a sudden flood of seawater in an inland town.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+3=13 ;
Monday January 8th, 2018 6:45:01 AM

Tishe' has said her piece on the peddler and turns to other matters.

She has provided the jist of her adventures in the Sargrass to the Keepers, as well as her packs unexpected arrival in Cinnamon Valley near the WitchStones. There will be time in the future to talk about those next adventures. Tishe's attention goes to the tall elf wizard.

When Velarin brings his musings to the group, the Keeper's guest considers while tucking a stray lock of wavy brown hair behind an ear. "I'm not book-shady, but can at least see the general pattern. It sounds like portals are opening to the other planes. Water, Fire, Unrest, Twilight. Koshe Marr", she adds in a shuddered afterthought. "Where and what the pattern is I can't see, but we should report our known sightings to the WLA. Maybe with adventurers all over the Wold reporting, a pattern can emerge."

Tishe' cocks her head. "Is there a WLA Outpost in Cinnamon Valley?"

......
Know Planes: DC 13

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday January 8th, 2018 10:03:07 AM

"I am not a member of the WLA Tishe, although my companions are, and I believe they know of an outpost. Any others that we can share our knowledge with, and garner some of theirs can only be helpful."

"We believe, as you, that gates are opening between planes, and do not seem to currently stay open very long. So far we believe that gates have opened between the planes of earth, fire, water and the lands of the dead. Are these elemental connections? If so would air or wind be next, and what after that?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday January 8th, 2018 6:08:07 PM

" I was a member, but I am sure my dues have lapsed. Too much traveling from Rum to the float to Cinnamon Valley. " Edson says to Tishe.

Edson watches the "discussion " with the salesman. " look.. simple way to solve it. What do you pay to make them? Take that.. add twenty percent. If we find out you charge more, our minotaur friend will by them all for less then market value."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday January 8th, 2018 10:49:38 PM

Emrys simply points his finger at the door, the bolt unlocks with a crisp sounding click (mage hand).

"Very well, I believe you ... but do not continue this fraud that they contain magic. People do find comfort donning the symbols of their god ... the crests of their family ... they needn't perish hiding behind a false shield."

He thinks for a brief moment and an idea comes to him. "Wait a here a moment." Emrys retrieves a piece of parchment from a writing desk in the parlor. He hands it over to Hurok. At first it is blank, but Emrys touches it with his finger and a symbol magically appears (arcane mark). A pentagram with writhing root-like appendages reach out in all directions. "This is the symbol of my coven, I'd like you to produce 10 of these ... is this too big of an other?" Emrys turns and gives a look at Angus. He immediately departs for another room and returns with a medium-sized pouch. "Here is 100 gold. Does this sound like a fair amount to you?"

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday January 8th, 2018 10:52:41 PM

"is this too big of an order" is what he meant to say.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Monday January 8th, 2018 11:08:41 PM

Barratore and Brom are both high ranking members of the WLA. "No trouble in running up to Witchspawn, be back by dark." With that Barratore will set pace and head to the he WLA outpost to add what the group knows to the collective WLA knowledge

DM Mark 
Tuesday January 9th, 2018 1:37:40 AM

The peddler stands there nervously, locked in the entryway of the Manor.

Edson suggests that a modest twenty percent increase over the man’s costs should be sufficient. Emrys has another idea. He unlocks the door, and before Hurok can bolt for freedom he offers the man a business opportunity. Even in his fear, this catches his attention. Emrys will give him 100 gold to produce a symbol of his coven. The man’s earlier apprehension seems to melt away and he quickly shifts into a business mode. He gets more details about what Emrys wants, and even pulls out charcoal and paper and makes some sketches to the bloodwitch’s liking. He proposes a pentagram in silver, with the roots in gold. He asks if Emrys wants a brooch, cloak clasp or a amulet? Or perhaps something else?

Tishe is done with the peddler, and turns her attention to the curious events related by Velarin. With Velarin’s insight, Tishe tries to puzzle out what’s going on and suggests informing the WLA. Velarin suggests what might be next with these planar connections.

Barratore listens to Tishe and Emrys discuss matters. He recalls that the only WLA outpost in the Cinnamon Valley is in the town of Jarlswolf about 20 miles away. He offers to convey the information to the WLA in Jarlswolf and sets out on foot unless someone offers a more expedient way there.

Unexpectedly, a messenger arrives with a note for the good Shepherd Baslim. Baslim reads the note, and becomes very serious. “I’m afraid that I must take my leave of you for a bit. Things seem to have settled down a bit, and as a servant of Alemi, I have an urgent matter to attend. With any luck, I should be back in not too long a time.”

With that, Baslim packs his bags and heads out on him mysterious mission.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Tuesday January 9th, 2018 7:45:46 AM

V would offer to teleport Barratore, but knows that Barratore would likely rather run than get teleported

"Fare thee well Baslim. Should you need us, send word, and we will be there."

V will then return to his thoughts, pondering the mysteries before them, and hoping Barratore returns from the WLA with some useful information.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 9th, 2018 8:00:41 AM

Tishe' is a little worried that the Keepers do not have a resident healer with Shepard Baslim away. "Making magic items weave what I want is waxed, is easy. I can buy a healing wand to help the Keepers, and if each of you want to purchase a stronger healing scroll, I can cast that in need." She looks speculatively at Emrys. "I have heard BloodWitches are good at using magic devices as well."

Tishe' is happy there is a WLA Outpost in Cinnamon Valley. "Jarlswolf? Twenty miles? That sounds like a day there, inform and gather information using the WLA network, and a day back. Waxed!" Tishe' accompanies Barratorre on foot, having no long-distance travelling magic available herself.

At the WLA Outpost, she talks to the proprietor, gives and receives information.* Tishe' plans to stay the night in Jarlswolf wherever Barratorre picks.

.....
Taking a Take 10 on Know Information on all Knowledge Checks while at the WLA Outpost.

Information: One of the League's primary tasks is to gather local knowledge and information, to offer WLA members situational awareness of events in the Wold, which makes the chapterhouses a font of eclectic information. Normally, you need to have at least one skill rank in a Knowledge skill to attempt skill checks above DC10. When you are at a chapterhouse, you may attempt those checks even if you are not trained. This bonus does not require WLA Training.
Know (Arcana) 20
Know (Dungeon) 13
Know (Engineer) 13
Know (Geography) 19
Know (History) 13
Know (Local) 20
Know (Nature) 19
Know (Nobility) 13
Know (Planes) 13
Know (Religion) 13

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 9th, 2018 11:36:43 AM

V knows the minotaur well enough. While he had planned to jog to WLA and back in the same day, Barratore mentally changes his plan easy enough well Tishe brightens at the trip. Nothing wrong with slowing down and enjoying the road a bit.

Upon arriving, Barratore heads to The Last Drop, providing Tishe some background on the tavern's name. After those who were killed by the Jarl during his reign years before. Barratore will point out buildings and areas providing some background of his new home.
Local Know 15 taking 10

After some good lamb stew and a stout, Barratore suggests The Inn of the Broken Cauldron before heading to the WLA chapter house. Barratore is planning on a big breakfast and the Cauldron is where to get it. Being of Champion rank in the WLA, Barratore makes sure Tishe has access to everything she might need or want at the Chapter House. For his part, he says he wants to make a small tour of town and will meet her for dinner at the Cauldron.

On his walk, Barratore makes it a pint to be seen and to swing into Thatches to say hello to Thaddius. otherwise he is about to get a first hand perception of how everyone is doing

take 10 Perception 17

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Tuesday January 9th, 2018 2:17:28 PM

Brom wishes Shephard well before he leaves. The cleric will be missed.

Brom doesn't add anything to the peddler talk. Enough had been said already.

He spends his day continuing to assist with the rebuilding.

DM Mark - Smoke on the water ...  d20=12 ; d20=4 ;
Wednesday January 10th, 2018 12:29:51 AM

The peddler Hurok clarifies what he can from Emrys about what he wants, and takes his leave.

Brom cheerfully spends his time helping with the rebuilding. With his extreme strength and high dexterity he is a big help.

Velarin offers to teleport Barratore to Jarlswolf, knowing that minotaur would rather go on foot. Tishe, eager to explore, offers to go with the Barratore.

So the two set out for the City of Jarlswolf. They arrive, and the fame of the Keepers of the Vale quickly attracts attention to the large hero, and by extension, the slight sorceress he is travelling with. Barratore visits the local establishments. He and Tishe are welcomed at the WLA.

Barratore has no limit of those wanting to buy him drinks and food. He has a really good time with the locals.

Tishe relates what she knows and has heard from others about the recent happenings. They are grateful for the information, and have some theories. They believe that there is a thinning of the boundaries between the planes, and that this has expressed itself as occasional connections and gates. They do not know what has caused this. But they do believe there is a cause, and that the general sense of doom people felt porteds that something worse is still to come. As such, the WLA is preparing for the unknown, bolstering strongholds, ensuring clear lines of communication, and strengthening local leaders where they can. They regret that they have little more to offer, but they encourage Tishe, and through her the Keepers of the Vale to be ready.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday January 10th, 2018 8:07:03 AM

V checks his supply of potions after the departure of Baslim, and concurs with Tishe'. "We will definitely need to address our healing capability. I have quite a few cure moderate potions, but I am not usually very close to the front line. I would be happy to, and suggest we all do, split the cost one or two wands of curing. Perhaps a heavy duty one for combat, and a minor one for clean up after the battle. We all just cashed in. Any opposed to Tishe' Procuring said wands for group use with everyone splitting the cost"

While Barratore and Tishe' are gone, V will hope nothing major occurs with their recently depleted numbers, and asks Barratore about their locational plans while in Witchspawn in case he needs to teleport in to grab them and get back in a hurry.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday January 10th, 2018 9:40:38 AM

Tishe’ wasn’t expecting more than what she got, but a tapestry isn’t made with a single thread. Eventually, she is confident they will know why, and in the meantime, preparation of mindset and a stronghold sounds like good advice.

She enjoys walking half of the Valley and is happy to see Barratorre and the Keepers have a good reputation with the various people of the Valley. “The Valley doesn’t look much different since the last time I lived here with Sunrise Song”, she comments on the way back to Magpie Crossing as they walk in between Wolf Mountain and the Glitterox.

Upon return to the Manor, she reports what WLA has gathered for everyone. “Reinforcing the local strongholds seems a good precaution. Magpie Crossing and Jarlswolf both have castles. What fastness does Merrydale and Witchspawn have? And who do we talk to to get the people thinking about setting up safety refuges for ‘just in cases’?”

Tishe’ is more than happy to pitch in and work to improve or build a stronghold for the people... under someone else’s direction. Her knowledge and skill is limited to which end of a hammer to use!

....
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 0

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Wednesday January 10th, 2018 9:59:43 AM

(sorry for missing my post last night ... i fell victim to a deep slumber spell as soon as i got home.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Wednesday January 10th, 2018 5:38:31 PM

Barratore enjoys his time in Jarlwolf, but politely declines offers to be purchased drinks. He always buys the round. On the trip back he eyes Glitterox a bit wearily. "Last time I saw Glitterox I was being ejected from it into the clouds. There is a story for certain. Garret rode a Dragon, me and Brom and the rest rode a volcanic eruption." he then has to grin a bit. That would make a fine story. He'll have to remind Brom to put a story together. The barbarian was much more gifted than he at performing such things.

Back home, Barratore looks to V, "She has a good thought. I'll start writing up plans for a keep here to lay and shelter in event of emergencies for the people. "

Barratore begins drafting some ideas that would offer the people of Magpie Crossing a stronghold in times of need
know engineering 15

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Wednesday January 10th, 2018 7:31:03 PM

Brom continues to assist with the rebuilding and removal of debris. He usually did not wear his armor during the building, but his sword and quiver were always nearby, just in case.

He also thinks he should continues some training. He didn't know what he was going to face, but he wanted to make sure he would be prepared as he could.

One evening, he poses a question to V and Emrys after listening to their discussions about the phenomenons occurring in the valley. "Isn't there a spell that blocks planar stuff? I mean doesn't this stuff sound like the others planes are teleporting into the Wold?"

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Wednesday January 10th, 2018 10:41:56 PM

To answer Tishe, he replies, "Some witches are better than others with magical devices. Magical hackery is taught and encouraged among our fold. Not to sound a braggart, merely stating fact ... I have yet to find a wondrous item that I wasn't able to dominate ... even ones that flow contrary to my own sensibilities. The talent hasn't come without its price."

"As far as healing is concerned, I do have a repertoire of healing spells. Not to mention rituals that can empower them. I can cast these curing magiks from a distance with the help of necromancy and warping the ethereal vale. Not exactly the holy touch of the good Shepard, but it does the job."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Wednesday January 10th, 2018 10:47:19 PM

To answer Brom's question, he replies, "There is dear Brom, but not to this scale. This isn't the work of mere mortals ... this is an act of the powers that be or simply a force of supernatural."

DM Mark - Smoke on the water ...  d20=8 ;
Thursday January 11th, 2018 1:18:06 AM

Barratore and Tishe return from their trip to Jarlswold with a little more information than they left with. They relate what they’ve learned to the rest of the heroes. Brom asks if there is a spell that will block planar incursions. There is also some discussion about Baslim’s departure and how the heroes might compensate should there be trouble.

Later, some of the party are out helping with the rebuilding. Those outside or near a window see all the local birds suddenly fly away in large flocks, leaving the area. The locals see this too, and look around for what may have startled the birds, but there seems to be no apparent cause. Then Horses start struggling/rearing against their restraints. Dogs start whining and looking to hide. Those nearby either scold or try to calm the animals.

Shortly, a few guards pay a visit to Heroes at the Manor. Lord Hmitri sent them to check in with the Heroes. He’s been around long enough to know that if the animals are upset, something’s up. “My lords, Lord Hmitri bid is to ask if you know what is causing this - what is happening?”


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+10=25 ;
Thursday January 11th, 2018 7:05:48 AM

Tishe' nods in agreement to Emrys' assessment, and adds to Brom. "I have a spell to block planar travel, Dimensional Anchor, but it only stops creatures from leaving the plane they are currently are on. I aquired the ability when the Sunrise Song was fighting Skalipy, but was never able to use it. The white-handed treadle was slippier than a greased Bounder!"

The brown-eyed sorceress is pretty good at animal husbandry, and agrees with the Lord Hmitri. "I suggest those with armor get it on, and have weapons and backpacks at the ready", she says. "Animals can react that way to earthquakes or spiritual phenomenon. Do the Keepers have a magical means to observe the area?
Perhaps there is a central place you should stay for a runner to find the Keepers of the Valley?"

Tishe' is already ready. With her magic inherit within, her quarterstaff doubling as a walking stick, and her worldly possessions either about her person or within her Pants O Plenty, the Spellweaver is ready for an afternoon stroll, building a retaining wall, or fighting the evils of Koshe Marr!

....
Handle Animal - 25

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday January 11th, 2018 9:28:18 AM

V agrees with the thoughts to prepare a haven for the people in times of dire need.

"Well Brom, I have a spell that can prevent beings from leaving this plane for a time, if the spell works on them. I have heard of a spell that can block all dimensional travel in a small area for a time, but i know of no spell that can, on a large scale, prevent dimensional travel. Since these gates can seem to open anywhere at any time, we have no way to prepare and plan to prevent them.

V watches the birds flee the area, and upon arrival of the guards, agrees with Tishe'. "Looks like we better gear up boys and girls. I already have everything I need for battle, as my haversack goes wherever I do. Except the bath of course. I will go airborne to try and get a good look at the overall area to see if I can tell what's coming from where"

V casts fly, and after scanning the sky to make sure the trouble is not above them, he starts to ascend, and moves 30' in the air.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Thursday January 11th, 2018 8:01:54 PM

The spooked animals causes Barratore to get a bit on edge as well. He gets his gear ready and sees about getting a small cask of ale as well.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday January 11th, 2018 8:15:21 PM

Edson nods to Tishe. Animals fleeing wasnt something good. He hurriedly heads to his room and gets all his equipment and weapons. Once back he looks to the others.. " Where to?"

The Wold Shakes.


DM Mark - ... and Fire in the Sky. 
Friday January 12th, 2018 1:10:54 AM

The heroes discuss preparations and make their own. Velarin flies up into the air to get a better vantage for any trouble.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?
This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?
The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it. This new chasm is filling with water as it bisected the stream near the Manor.

And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates. You see folk stumbling about. Some look stunned, others panicked. This was easily the loudest sound ever heard in the Wold.

Those that can still hear now hear a fair amount of cursing near the repair work at the bakery, mill and the nearby residence damaged by the fire elementals. Scaffolding and materials have fallen down.

Everyone make a Fort save vs DC20 or be deafened.

Tishe will notice that her ring takes on a red hue and start to glow slightly.

Meteors can be seen streaking across the sky, with brilliant sparkling colors trailed by fiery tails.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=31 ;
Friday January 12th, 2018 7:18:39 AM

Quiet. Then... Tishe' clamps her hands over her ears, screaming herself over the cacophony of sound! It stops and she blinks, only to see the assault renewed in the earth itself. Once it is over, the sorceress is shaken but thankfully unhurt.

Looking about, the Spellweaver notices her SteelGrass ring, her arcane bond and one of the last connections she has of her time in the Sargrass... it is red and glowing. Her eyes grow wide, but then her mercurial attention hears the cursing in the town, and hurries to help. "A couple of Lenna's Greater Mending will put the buildings in danger of completely falling on more stable footing", she says decisively.

......
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+10=19 ;
Friday January 12th, 2018 10:21:40 AM

While ascending to look for trouble, Velarin is shaken by the apparent sound of the Wold tearing itself apart, and covers his ears as the deafening noise grows. V watches from 30' in the air as the ground shakes and opens, and buildings and people are tossed about like dice in a tavern. The wizard finds himself momentarily unable to move as he watches the scene below him unfold.

And then, just like that, it seems to be over. He looks around at the dazed populace struggling to their feet, or fleeing from damaged buildings. Oddly enough, the Wold is silent. Where is the screaming and the cries for help in the carnage below. V realizes that he is not hearing anything. He focuses on hearing something...anything...and slowly a ringing starts in his ears, and the noises from below slowly creep back into his senses (Fort save V. deafness = 19, fail. Using hero point to add +4 luck bonus to the roll. 19+4=23 save).

Velarin shakes himself from his stunned stupor, and begins flying around the area looking for those that are in need of help or calling for assistance, and will lend his aid wherever needed.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+4=9 ;
Friday January 12th, 2018 1:28:44 PM

Edson clamps his hands on his ears as the world goes quiet.

Way too loudly he yells at Tishe "What in the wold was that!" Obviously not knowing the sound of his own voice.

" What's that in the sky?"

" Are you saying something?"

" Where are the others?"

"What are you saying? I can't hear you."

" Whats that ringing

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+6=25 ; d20+14=20 ; d20+23=24 ;
Friday January 12th, 2018 8:04:57 PM

Brom is not deafened from the sound, but he is concerned. The sky was falling, the ground was splitting, and he wasn't drunk.

He moves to find V, Emrys, or Tishe. As soon as he finds one of them, "Fly me." He says. "Gonna head up and see what is goin' on. After that we can work on a plan to move as many people in town to a safe area and see if we can ride this out."

Fort save DC 20, Perception DC 24

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+19=27 ; d20+7=26 ;
Friday January 12th, 2018 10:33:04 PM

Barratore looks about from right to left as everything goes quiet. His hand drifts to his sword hilt when the sound wave hits. Rolling without seeming to end, the taur grits he teeth and squints his eyes, his ears flatten to protect themselves. When Edson stays yelling he holds up a hand to settle the man's volume. First thing was to get....the pitching Wold breaks his thoughts. The long months at sea coming rushing back to him and he rolls and bounces with the trembling ground, sea legs helping him stay upright.

When all is done, Barratore moves to the tear in the ground as Brom and V take in the area from above.

Fort save 27
Perception 26

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+15=26 ; d20+18=35 ;
Friday January 12th, 2018 11:01:13 PM

(Fort Save 26 vs deafness ... success! Perception: 35)

The first moments of awareness offer little explanation.

Everything restarts in slow motion.

Blinded by a shroud of white that slowly expands ... revealing his surroundings semi-frozen in time.

His reality being redrawn in violent eruption.

The recoil sends him to the floor as he becomes awash with sound.

Emrys shouts, "DAEMON! WHY IS IT NOW YOU CHOOSE TO MIND YOUR FORKED TONGUE?!"

He wonders why his viper friend chose to remain silent during a moment of urgency when all other animals clearly perceived a threat. He wasn't wanting an answer ... he only needed someone to blame for the moment.

The ringing quickly fades as his fortitude breaks through the immediate deafness. He's amazed he can still hear ... his pointy ears being so especially keen. Will wonders every cease?

(more to come later ... after some nappy time.)


Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Saturday January 13th, 2018 2:09:56 AM

After hearing Brom's request, Emrys replies, "As you wish!" He starts an incantation that gives himself and four others the ability to take to the air ... and possibly flee if need be.

(Casting Wind Walk on himself, Brom and three others who can not produce the ability to fly for themselves. Duration: 14 hours. Shared with Daemon.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Saturday January 13th, 2018 4:31:04 PM

Brom receives the spell from Emrys. He quickly gets a this is what it can do talk about the spell. In a flash he is up into the air and scanning the area for an origin of the sound and Wold breaking. As soon as he sees anything curious, he is over there.

Perception DC 24

co-GM Ryan: After The Fire  
Monday January 15th, 2018 12:00:08 PM

The Keepers ears are left ringing when the ungodly noise finally ends, most can hear but even those that can are checking there ears in discomfort. Tishe' notices her ring has taken on a new color but she puts thougts of that aside to help the town deal with any damaged buildings that may be near collapse. At this point the town looks more like a war-zone then anything else.

Edson , as with many of the others, is shaken by the blast but it takes him a bit to realize that he cannot hear properly. Brom is able to hear and asked to be given the power of flight along with those others that cannot fly on their own. Barratore once the nosie dies down moves to investigate the new rift in the ground.

Emrys after looking for an answer heads Broms request and casts Wind Walk on those that need it.

From thier vantage points in the air Brom, Velarin can see that one of the many meteors that had been seen streaking though the sky has impacted not far away. Seeing the impact point brings home to Emrys that he is again feeling a generalized sense of dread about what is going on.

The town is mostly quiet except for the townfolks attempting to get a handle on what has transpired. Even those on the ground can see the cloud of dust that was kicked up at the impact sight of the meteor. It does not take much of a leap to guess that this is far from the end of the current problems.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=27 ;
Monday January 15th, 2018 2:53:13 PM

Brom quickly flies out to the meteor site and surveys the damage from above.

Perception DC 27

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday January 15th, 2018 4:15:41 PM

V joins Brom in flying out to the meteor strike to see what exactly has occurred.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday January 15th, 2018 6:54:15 PM

Tishe’s accepts Emrys’s offer and soon has Overland Flight. While slower than her Fly spell, OF has the benefit of lasting a long time and besides, why waste magic? Tishe’ again Uses her Lennas Mending five times, only saving her Arcane Bond for emergencies because of the feeling of foreboding.

......
Overland Flight (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Monday January 15th, 2018 7:01:39 PM

Barratore notes the group hauling out and takes off on foot to catch up with them

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk 
Monday January 15th, 2018 11:19:22 PM

(Emrys had cast Wind Walk, not Overland Flight. After 5 rounds, you transform into a gaseous form (like the spell) of vapor and can travel through the air at great speed, up to 60mph. You can transform back to a solid form at will, takes 5 rounds. You can continue to do this as long as the spell lasts. This spell lasts 14 hours.)

Noticing that Edson is in distress, Emrys moves over to examine his friend. After determining that Edson was indeed deaf (mostly due to the fact that the good rogue had just told him), Emrys places his hands on Edson's ear and casts a spell to restore his hearing (Casting Heal spell).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday January 16th, 2018 12:12:08 AM

Edson starts muttering Light as a feather over and over before the spell kicks in and he heads with the others. This was definitly a new way to travel.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 16th, 2018 6:56:49 AM

(Adjusted)

Tishe’s accepts Emrys’s offer and soon has Wind Walk. While different than her Fly spell, it has the benefit of lasting a long time and besides, why waste magic? Tishe’ again Uses her Lennas Mending five times, only saving her Arcane Bond for emergencies because of the feeling of foreboding.

When Barratorre stops working and hoofs it after the Keepers, Tishe' follows as a gaseous Wind.

......
Wind Walk (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

co-GM Ryan: After The Fire  
Tuesday January 16th, 2018 2:03:39 PM

Before the decision to act is made from the direction of the impact a red glow is clearly visible from the impact site.

Thought various means of travel the Keepers quickly make their way to the sight of the closest meteor. While traveling to the site it becomes clear that this is not an isolate incident. Hundreds of meteors can be seen streaking across the sky and it is clear that most will land someplace. As you get closer the air is dusty causing a red haze to hang in the air. You can taste the dust and it irritates your throat and eyes although you can still see fine.

Closer still you can see small animals running from the site and crater, bigger then a house, in the ground ahead of you. Closer still you ears register the sound of other low thumps presumed to be other far off meteors coming to a violent rest.

The group gathers about two hundred or so feet form the lip of the crater. You can make out a small area of red crass surrounding the crater and small animals writhing in pain, twisting on the ground. Close to the group the can see a raccoon with patches of hair missing and blood covering its skin in a thing sheen. A high, unnatural sound escapes the wretched creatures mouth as it looks to be slowly dying.

If you look towards the actual impact point the air becomes thicker with dust obscuring your view by both normal and enhanced sight.

Map will come up tomorrow, so you can see the area. (It is on my home computer I realize now).


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=40 ;
Tuesday January 16th, 2018 9:10:15 PM

Brom looks at the glow from the crater and down at the blood covered animal. "Hey Emrys, ya think this red stuff is Woldsblood?" He says curiously.

Perception DC 40

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk  d20+18=22 ;
Tuesday January 16th, 2018 11:35:14 PM

Emrys materializes next to Brom and says, "If so, I would keep a good distance." Understanding what he knows of Woldsblood, his daily thirst for the crimson nectar, he observes what he can from a distance. More than a drop at a time is too much to handle (Perception: 22).

(I'm assuming you meant "Red Grass" instead of crass. Or is this shade of red being particularly coarse and insensitive?)

"Let's see if I can grab one of the dead creatures near the crater." Emrys begins to mutter strange words of power. The cantrip seems to take longer to cast than it normally should.

(Casting a long-range Mage Hand spell, enhanced by the Reach Spell Metamagic Feat. Cast Time: Full Round Action. Casting as a 2nd level spell. Range: Long (400ft + 40ft per level).



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 16th, 2018 11:48:48 PM

Barratore takes in the scene and snorts. He didn't like it and pulls his bow. "Edson, you should head down and check it out." Barratore adds after a short pause, "We'll cover you from here."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=35 ; d20+3=12 ; d20+3=5 ; d20+15=28 ; d20+19=31 ; d8+1=3 ;
Wednesday January 17th, 2018 6:53:11 AM

Tishe' arrives with Barratorre and slowly turns from a gaseous form to more solid while looking around and taking the scene in. The sorceress pats Barratorre's forearm in warning. "If Seiur Emrys is correct, the Woldsblood is the most dangerous opponent right now. The holy Fixers of Alemi are the only ones who have a mandate to interact with so pure a form of magic." She raises an eye at the BloodWitch in invitation to continue, knowing Emrys will supply his own tradition's wisdom on the powers and dangers of Woldsblood.

"Still, there is an easy way to find out", the Spellweaver continues, and she pulls a wand and steps nearer the raccoon. "If it is Woldsblood, I should feel the pull as I get nearer."

If Tishe' feels no effects of Woldsblood, she casts Cure Light Wounds on the raccoon from her wand. If there is a pull of Woldsblood, she warns the KeeperPack, then casts Magic Missle to put the poor animal out of its misery.

......
Perception - 35
Know Religion -12 about Woldsblood (read the Woldipedia article on Woldsblood)
Know Planes - 5 about Woldsblood
Will DC 28 to resist Woldsblood (if needed)
Use Magic Device - 31 activate wand - pass; heal 3 hit points

Wind Walk (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=39 ; d20+18=24 ; d20+20=33 ;
Wednesday January 17th, 2018 10:37:27 AM

Velarin arrives shortly after the others, and listens in on their thoughts. Still not quite sure what it means, or what to do about it, the wizard scours his mental library for information on Woldsblood

Knowledg arcane 39
Knowledge of religion 24
Knowledge of the planes 33

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



co-GM Ryan: The Wold Shakes Current Map  d2=2 ; d2=1 ; d2=1 ; d2=1 ;
Wednesday January 17th, 2018 2:12:32 PM

As the party watches from a distance the red GRASS (not crass) seems to slightly change shape as if not quite in its final configuration. The shape of the blades change slightly and then change back still maintain the red color.

Seeing the red grass and the effect that area is having on the wildlife Brom asks if they are dealing with Woldsblood. In a similar fashion Barratore suggests that Edson go check it out while he stays at range. Velarian arrives a little late to the party and is not sure what to do.

{Velarian and Tishe’s given your rolls you know quite a bit about woldsblood and know that it doesn’t really match up to what you are currently seeing. Not sure what actual info to give you since it does not seem to be in play but you know enough to make assumptions}

Tishe’ casts CLW on the raccoon and does not feel any indication of Woldsblood being at play though the healing spell does not seem to overly help the poor creature. Emrys spots a squirrel in a bad state closer to the crater and, using Mage Hand, brings it back towards the group for examination.

As the group ponders what is going on the sound of a low thunder builds until, from the area of the crater, a dozen or so huge horned bulls with thick shaggy hides and very wide horns bursts forward stampeding in the direction of the group. Like the other smaller animals these seven-foot-tall bulls are frothing at the mouth and blood can be seen on their hides where patches of hair have fallen or been ripped out. Over the din of their approach you can hear a loud deep sound emanating form the creatures that could be terror or rage induced.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=33 ;
Wednesday January 17th, 2018 2:49:41 PM

"Oh good, a welcoming committee. But we didn't bring anything. Perhaps some steaks will suffice. Well done of course. Cut em up boys and girls, I'll cook em"

Velarin flies straight up 30' and drops an empowered fireball at K20, encompassing the 4 closest adversaries. (damage 55. reflex save of 24 to take 27 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+25=31 ; 6d6+31=52 ;
Wednesday January 17th, 2018 8:31:59 PM

Brom charges to O22 and strikes the bull (purple).

Attack (Rage, PA, IVS, charge): AC 31, damage 52

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+19=31 ; 6d6+17=32 ;
Wednesday January 17th, 2018 9:25:18 PM

Barratore, remembering that V had once talked about other defensive spells he could cast on him if the fighter did not rush off, only moves forward 5'. Barratore quickly calls forth his bow, takes Deadly Aim and lets a shaft fly. He fires at the bull just to right of Brom (Blue @ N/19)

Quick Draw, Deadly Aim, Greater Vital Strike Hit AC 31 Dmg 32

He then stores the bow just as fast into the Efficient quiver and Dons his Shield

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=29 ;
Thursday January 18th, 2018 7:10:52 AM

"Not Woldsblood", Tishe' says with satisfaction, then heals the raccoon. The reaction to the healing is not what she expected, and the woman absently tugs a lock of wavy brown hair behind one ear while she thinks.

When the herd of large, red(ish), mad bulls charge, her mind starts wondering across other threads. "Were they brought here in the meteor or transformed from the impact?", she wonders aloud. But the actions of the KeeperPack are right, she thinks. First priority is contain the damage, and that means to put these beasts down.

The first step is to not distract the fighters from needing to protect a vulnerable sorceress! Tishe' casts Fly on herself and matches Velarin's feat of flying 30' straight up from where she stands.

Safely out of the way, she seeks to slow down a bull by casting a Quickened Grease spell to create a 10' square spot under the lead bull of another group (Red Bull at K/11. Reflex DC 20 or fall prone). "I'll keep the group on the right busy", she calls, "until you are ready to put the poor creatures out of their misery!"

......
Cast Fly - standard action
Fly Skill: 29 success!: Fly vertical 30' up - move action
Cast Quickened Grease - quick action (Grease (1) + Quick (4) - Spellweaver (-1) = 4th level spellslot)

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 2. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday January 18th, 2018 7:28:21 AM

"Sorry boys, got carried away. There is a haste coming your way momentarily. Brom and Barratore, stay within 30' of each other if you can."

co-GM Ryan: The Wold Shakes Current Map  d20+11=20 ; d20+11=25 ; d20+11=25 ; d20+11=27 ; d20+11=12 ; d20+11=12 ; 4d8+17=43 ; 10d6=39 ; d20+18=38 ; d20+18=23 ; 4d8+17=32 ;
Thursday January 18th, 2018 3:07:27 PM

For ease I have labeled the groups of Aurochs

As you react to the stampeding herd coming the direction of the party it is clear that this group of creatures is affected by the same thing as the smaller animals. Velarin is the first to react and launches himself into the air while raining fire down on the approaching animals. {Ref: 20/25/25/27} Only one {green dash} takes the full brunt of the flames but all are smoking.

Brom by instinct moves ahead while channeling his rage into a strike hitting the charging lead bull. The blade cuts though the hide but does not stop the onrushing animal. Over the shoulder of Brom Barratore buries an arrow into the same charging beast who continues forward eyes wide and red foam on its lips.

Like Velarin Tishe’ takes to the sky so as not to be trampled and cast grease under a bull {red} who skips and topples forward as two of his neighbor’s thunder by. The final bull of that group cannot stop in time and smashes into its fallen companion deal it substantial {43 points!} damage.

Already on a stampede path the center group {2} continues on thought Brom, Edson, Emrys and Barratore wheeling around to face the group again after there long advance. {Damage: 39 | DC25 Strength for ½} Red blood slicks their hides and their eyes are wide in fear and anger.

The norther group {1} spits into two as the lead and final beast collide. Those that continue take a looping path and pass though the space formerly held by the now flying casters. Like the other group they wheel around to face the area that the now flying casters should have been in.

The final group {3} is not at the dead run at the others but the two lead creatures attempt to slam into Brom on a charge. One of the creatures connects goring with its horns. {Hit: 38 / 23 Dam: 32}

Surrounded by tons of steak the party is up.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday January 18th, 2018 5:11:37 PM

V moves to 10' over Barratore and casts haste upon Edson, encompassing all within 30' of him, which should effect the entire party.

"Alright boys and girls, you have a haste spell. Be there for a little extra something special in a second Barratore. Without our primary healer, we need to be a little more defensive. Wow, that almost hurt to have those words cross my lips."

Haste: duration 13 rounds. extra attack at primary attack numbers when doing a full attack. +1 to hit, +1 dodge bonus to AC and reflex saves. Move increased by double or 30', whichever is lesser.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+19=20 ; d20+19=21 ; d20+14=29 ; d20+3=15 ; d8+3=8 ; d8+3=4 ; d8+3=5 ;
Thursday January 18th, 2018 6:48:29 PM

Caught in the moment, Edson turns and lets loose with an arrow at J10. The haste helps him let loose with 3 arrows.

Hit ac 20 8 dmg
Hit ac 29 5 dmg
Hit ac 21 4 dmg

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk 
Thursday January 18th, 2018 9:30:56 PM

(sorry for not posting, im suffering from the flu ... among other things.)

With the help of his Rod of the Quickening, Emrys casts an entangling spell on the bulls to the east.

(Casting Entangle. Range: 40-ft radius, centered on J-20. Reflex save: 20.

Emrys then summons a wall of entangling thorns on the bulls to the west.

(Casting Wall of Thorns. Effect: fourteen 10-ft Cubes of thick thorny wall. No save. I can't see the map very well. Just put these fourteen 10-ft cubes on each of the bulls to the west and but not where they block Brom's reach.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 139/178 Character Sheet  d20+6=11 ; d20+28=31 ; 2d8+12=27 ; d20+25=28 ; d20+20=38 ; d20+20=28 ; d20+15=26 ; d20+25=42 ; d20+24=27 ; d20+24=32 ; d20+24=43 ; d20+24=31 ; d20+24=27 ;
Thursday January 18th, 2018 11:20:23 PM

As the lead bull comes at him, Barratore strikes out with his blade.
AoO Reach 10' Hit AC 31 Dmg 27

The creature hits him and Barratore spins about on his right to lessen the blow, but it still stings.

The Haste spells invigorates him from V and Barratore steps north 5' attacks the passing Bull.

Power Attack Hit AC 28/38 crit 28/26/42 Dmg 27/32 crit 43/31/27

Spell effects
Haste

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=28 ;
Friday January 19th, 2018 7:18:39 AM

Tishe' hovers above the field and assesses the groups of large red bulls. "Their presence sure gave me wings!", she observes. Emrys is at least temporarily handling the large groups east and west, but the sorceress calls out a warning, "Be careful, KeeperPack! Those bulls look strong enough to tear through an Entanglement pretty quickly!"

But Tishe' said she would take care of the bulls on the right, and there are still two there. She remembers Trellus talking strategy in the Sargrass, about how a pack needs to trust packmates who say they will do a pick will do that pick so the other packmates can weave their own picks. Being the new kid on the block, she feels she must prove her worth and words. "So you two poor beasts are my responsibility", she tells the two in the Grease.

Murmuring a spell while weaving her hands, Tishe' casts a Wall of Ice as a hemisphere to cover the two bulls stopped by the Grease. "Hopefully, with nothing to see, they will calm down and not try to break the wall", she says to herself.

......
Fly Skill: 28 success!: Hover - free action
Cast Wall of Ice: - standard action - hemisphere: 40' diameter and 14' high; centered on I/10

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29. Passing through breach causes d6+14 damage

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 4. 5

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (168/207 raged); DR 3/- (6/- raged)  d20+12=27 ; d20+24=33 ; d20+24=31 ; d20+19=31 ; d20+14=25 ; 2d6+31=39 ; 2d6+31=34 ; 2d6+31=35 ; 2d6+31=36 ;
Friday January 19th, 2018 9:59:11 AM

Brom gets hits by the charge, but manages to push off the charge as to not take the full brunt of the attack (strength check DC 27). The next group unable to get up to speed only strikes him with a gore.

Brom strikes out at the lead bull (yellow). If the bull is killed, the remaining attack will be directed at green poka-dot one.

Attack (haste, rage, PA): AC 33, 31, 31, 25; damage: 39, 34, 35, 36



co-GM Ryan: The Wold Shakes Current Map  d20+11=25 ; d20+11=29 ; d20+11=20 ; d20+18=21 ; 4d8+17=39 ; d20+18=30 ; 4d8+17=37 ; 4d8+11=28 ; 4d8+11=33 ; d20+11=28 ; d20+11=25 ; d20+11=16 ; d20+18=38 ; 4d8+17=30 ; d20+18=36 ; 4d8+17=41 ; d20+11=20 ; d20+11=26 ; d20+11=27 ; d20+11=13 ;
Friday January 19th, 2018 2:04:07 PM

OOC: I do not see strength checks or damage taken by either Edson or Emrys from the initial charge. Please roll them (DC25 Str for ½) and update HP.

Acting first Edson buries one of his three arrows into prone Auroch.

Above the fray Velarin glides to be centrally located and bolsters his companions with Haste and then buffs Barratore a bit more. Tishe’ hopes her new team can perform well in this situation and turns her attention to the group to the west {group 1}, casting a spell to cut them off with an ice wall {blue hemisphere / Aurochs were prone so no reflex to disrupt the wall}.

Barratore, after taking some damage from the stampede, flat out murders one of the lead Aurochs though the creatures momentum continues forward its legs go out and it slides to a stop. Likewise Brom slays the lead Aurochs that had gored him. {The each took everything you had to kill so all attacks on them.}

After taking something of a beating Emrys does his best to clog up the battle field, casting two spells to limit the mobility of the attacking Aurochs. First he causes the very plans of the group to rise up and grab at some of the Aurochs that had run past {Ref Saves: 25 / 29 / 20 all pass}. Next Emrys, thanks to the Rod of Quickening, summons forth a wall of thorns and bramble trying to clog up the west side of the battle. The creatures in its path take only minor damage from the newly sprouted thorns walls.

Only two of the Aurochs have free movement at this point and they attack the closest targets. First {blue} attempts to gore Barratore but cannot find great footing. {Hit: 21 | Dam: 39} The second attempts to gore Edson connecting with one of its horns. {Hit: 30 | Dam: 37}

The entangled bulls try and force their way back towards the party but only two of three manage to escape while the other struggles to gain ground {Blue Dash}. One gets free but is not near anything to attack while the other {red dash} attempts to gore Barratore as well {Hit: 38 | Damage: 30}.

Near Brom the closes bull gores at him {Hit: 36 | Dam: 41} while taking damage from the wall. The other two try and force their way though the wall. One of them {Red dots} makes some progress but has to go around one of the others. The second cannot get enough traction. All three take damage from the wall.

The final two Aurochs, finding themselves facing thorns and ice thrash wildly in their anger, pain and fear the one who first hit the grease stumbles and cannot regain its footing while the other stands, ready to act.

Notes
Emrys
{I moved the casting point of entangle for you to get three in}

Barratore
[i] The ‘Stampede’ ability does not allow for an AOO, sorry. I should have specified that in the previous post but did not think of it.


All
Map is not editable by all. I do this so I do not have to guess where an area effect spell like a wall would go. Please be respectful and only do what you are sure you should. I have a copy saved.

Emrys Myrridanmyl, stephen f. ac22 hp18/57. rituals: ward, sharing, windwalk  d20-2=6 ;
Friday January 19th, 2018 4:13:17 PM

(Sorry, Im kinda out of it, I didn't understand I was attacked and needed to save. Strenth DC 25!!! Strength check: 6, my best possible I can roll is 18!)

From DM Ryan:
No worries. I know you are ill so I commend you for posting and being so annoyingly effect with your spells. :)


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk  d8=5 ; d8=4 ; d8=2 ; d8=6 ;
Friday January 19th, 2018 10:11:27 PM

For the sake of self preservation, knowing he wouldn't survive another attack by these creatures, he casts a cure spell on himself.

(Casting Cure Critical Wounds on Emrys. Heals 4d8+14: 5+4+2+6+14=31)

He looks around to see to see if anyone else is in need of healing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=35 ; 10d6=34 ;
Saturday January 20th, 2018 9:33:30 AM

V surveys some of the battlefield and notes that Edson is likely in or going to be in dire straits shortly. "[B]Edson get out of there![B/}.

Hoping to speed up the removal of some of their adversaries, V flies to T22, at 30' off the ground. He then launches an empowered fireball (damage 58, reflex save of 24 for half damage) at location a19, which should hit three of the Aurochs closest to Edson without hitting any of his companions. The wizard then follows up that with a Quickened fireball (damage34, reflex save of 22 for half damage), centered on the same spot.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=28 ; 10d6=35 ;
Saturday January 20th, 2018 5:21:30 PM

TIshe' sees the two red bulls she has targeted are momentarily contained, and so turns her attention to the other areas of the battlefield.

She flies backwards and lower to get a good line of sight, then weaves a spell to damage the ones against Barratorre, Edson, and Emrys. Lighting flashes from her fingers to spear three Aurochs!

......
OOC: Kindly DM. the hemisphere version of Wall of Ice should like a dome, not a semi-circle. It surrounds the two aurochs on all sides and above.

Fly to U/17 10'high
Cast Lighting Bolt 35 damage against 3 Aurochs; Reflex DC 19 for 17 damage

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29. Passing through breach causes d6+14 damage

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 4. 5

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (135/207 raged); DR 3/- (6/- raged)  d20+24=40 ; d20+24=39 ; d20+19=30 ; d20+14=32 ; 2d6+31=34 ; 2d6+31=34 ; 2d6+31=42 ; 2d6+31=43 ; d20+1=12 ;
Sunday January 21st, 2018 10:37:27 AM

Blood runs from the gores Brom has received, but that only makes the fight more fun. Brom begins to sing his battle hymns as he starts to enjoy the fight. His sword is directed to the bull in front of him. He finds several openings in the bulls rather poor defenses and lands viscous wounds on the poor beast.

Perform DC 12

Attack (haste, rage, PA): AC 40, 39, 30, 32; damage: 34, 34, 42, 43

Haste, Rage 3


co-GM Ryan: The Wold Shakes Current Map  d20+11=30 ; d20+11=27 ; d20+11=18 ; d20+11=28 ; d20+11=19 ; d20+11=13 ; d20+11=16 ; d20+11=25 ; d20+11=12 ; d20+12=22 ; d20+18=35 ; d20+18=32 2d8+17=30 ; 2d6+17=21 ; d20+18=28 ; d20+18=34 ; 2d8+17=28 ; 2d6+17=25 ; d20+11=30 ; d20+11=12 ; d20+11=18 ; d20+11=15 ;
Monday January 22nd, 2018 2:14:45 PM

Having done a pretty stellar job knotting up the battlefield Emrys wisely heals himself to some degree. Gliding to a better position the airborne Velarin yells a warning to Edson and unleashes two fireballs leaving three of the creatures smoking but standing. {Green circle 2 saves | Blue circle 1 save | Green Dash no saves in bad shape}

Tishe’ repositions to line up a bold of lightning at three of the Aurochs. The middle creature doesn’t seem to take the full brunt of natures furry but the others do. {Blue solid saved]

Brom continues his assault opening multiple gaping wounds in the creature until it collapses in a pile of blood, fur and innards.

The final entangled bull {blue dash} manages to bust out of the entanglement an advances on those of the parties on the ground. Another loops around towards Edson {Green Dash}.

Two of the bulls {Blue Solid & red dash} stand their ground and both attack Barratore each biting and goring. {Blue Solid - Hit: 35 | 32 Damage: 30 |24} {Red Dash – Hit: 28 | 34 Damage: 28 | 25} Please make a DC25 Fortitude Save

The two Aurochs in the lower part of the thorn wall continue to push through but only one {red dot} makes it clear. Both suffer minor damage.

Behind the ice wall the fallen Auroch frees himself but is unable to escape the wall of thorns. The second starts to move down, around the ice wall.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 2/78  d20+19=28 ; d20+19=31 ; d20+14=25 ; d8+3=5 ; d8+3=5 ;
Monday January 22nd, 2018 3:18:19 PM

Edson cannot take one more shot from the bulls. He fires again hoping to connect in a vital spot.

Hit ac 28 5 dmg
Hit ac 31 5 dmg
Missed

Barratore Steelwind (Dan K) AC: 38 (T 15 FF 23), CMD:35; HP: 79/178 Character Sheet  d20+21=24 ; d20+16=34 ; d20+16=20 ; d20+11=19 ; d20+21=40 ; d20+21=23 ; 2d8+24=31 ; 2d8+24=30 ; 2d8+24=28 ; 2d8+24=33 ; 2d8+24=32 ; 2d8+24=34 ; 2d8+19=30 ;
Monday January 22nd, 2018 6:57:00 PM

The blue bull puts a gash into his side, not too deep, but there is a good deal of blood. Barratore shifts a more defensive style, keeping his shield tighter to his side. "Edson, you daft human, disengage!"
Barratore slashes at one of the bulls, his sword cleaving through in quick successive cuts

(Green solid)
Fighting defensively PA. Hit AC 24/34 crit 20/19/40 crit 23 Dmg 31/30 crit 28/33/32 crit 34

Spell
Haste
Fighting defensive. AC reflected above
Fort save 30

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (135/207 raged); DR 3/- (6/- raged)  d20+24=38 ; 6d6+31=55 ;
Monday January 22nd, 2018 7:43:29 PM

Brom sees one of the bulls is free of the wall, but that Edson is about to be a mush pie. Shouting up to V while pointing at the red dotted bull, "V, ya gotta stop, stall, do what ever."

Brom turns and moves over to help Edson, moving to X24. "Go hide and heal yurself. Not havin' ya turned ta a mush pie." He says bring down the BAS (big arse sword) onto the solid green bull.

Attack (PA, rage, haste, IVS): AC 38, damage 55

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6+6=49 ;
Monday January 22nd, 2018 8:18:22 PM

(ignore the rolls. was going to throw chain lightning, but decided for a safer course of action)

"[B]I'll do my best Brom![B/]

V flies to Y26, right between Edson and Emrys. "This is no place for us gentlemen." He puts a hand on each of them and then Dimensional doors the three of us to U5. "[B]You will need to hold on for a minute Barratore, I'll have a chain lightning coming this way in a few seconds[B/]"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday January 22nd, 2018 11:59:24 PM

"V, there is something I can do ... I will join you shortly."

Deciding not to stand still any longer, Emrys moves a little ways north, with his enhanced speed, and positions himself to get as many of these beasts within his next spell (He moves to U-19).

He begins to mutter dark, heavy words of necromancy and a shadowy mist spreads forward enveloping all the Aurochs to the east.

(Casting Waves of Exhaustion. Range: 60-ft. Area: Cone-shaped Burst. Save Throw: None. All targets become Exhausted. This spell should hit all blue and green aurochs, maybe even red auroch. This cone should miss Barratore.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=36 ; 10d6=46 ; d20+9=13 ; d20+9=21 ; d20+9=14 ; 4d6=14 ; 4d6=16 ; 4d6=12 ;
Tuesday January 23rd, 2018 7:15:28 AM

Tishe' is concerned about how bloody Edson is, and breathes a sigh of relief that Velarin spells the elf out of the way. "Slow them down, what a shady pick!", she calls to the BloodWitch.

Now to remove more Aurochs from around Barratorre, the sorceress thinks, and casts another Lightning Bolt. Her Arcane Bond, the now red-glowing SteelGrass Ring, then allows her to cast another spell, a Quickened Scorching Ray, which slams into the most wounded-looking red bull left standing!
......

Fly back up to 30' high; still at U/17 DC 36; success!
Cast Lightning Bolt at same Aurochs; Damage 46 Reflex DC 21 for 23
Cast Quickened Scorching Ray (using Arcane Bond) Ranged Touch Attack AC 13, 21, 14 for Damage 14, 16, 12 = 42 fire damage

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.
Slow at Aurochs:

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 2. 4. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (135/207 raged); DR 3/- (6/- raged) 
Tuesday January 23rd, 2018 10:25:36 AM

ooc: Chris bold is lower case b /b.

co-GM Ryan: The Wold Shakes Current Map  d20+11=19 ; d10=8 ; d20+11=29 ; d20+11=13 ; d20+11=17 ; d20+11=29 ; d8+17=19 ; d8+17=25 ; d20+18=31 ; 2d8+17=25 ; d20+18=37 ; 2d6+17=26 ;
Tuesday January 23rd, 2018 1:09:37 PM

{I was kind of liberal in changing targets as the clump was already dead.}

The battle continues as Edson holds his position and fires off three more arrows while his teammates yell at him to move. The arrow bite deep into the approaching Auroch {green circle] but are not enough to bring it down. Fortunatly Brom has seen the danger and moves to help Edson brinding down the closest threat. Adopting a defensive position Barratore continues his assault. First bringing down one of the wounded beasts and then another in rapid succession.

Emrys shifts his position and casts a spell exhausting two {green dash and blue dash} of the attackers who had just escaped being entangled. {Some of the others are dead but this will still be effective on the remaining}

A split second after the murder fest perpetrated by Brom and Barratore, Velarin snatches up Edson and relocates the archer. His intention to move Emrys is thwarted as he had already moved to a further location.

Tishe’ begins to summon forth lighting at the pack around Barratore for a second time but shifts her focus as she sees them fall to two different beasts. {green dash and blue dash} The first takes the full brunt of the bold but it only grazes the second. Tishe’ follows up with a Scorching Ray further damaging the lead {green dash} Auroch.

The northern Auroch still trapped in the wall cannot seem to make any progress and takes more damage. Its partner {pink solid} looks around and begins to loop around the wall.

The lower beast {blue dot} frees himself and moves towards Barratore while the other {red dot} tries trample Brom. {Damage: 19 | Brom may AOO or half damage Ref: 26}. Please make a DC25 Fortitude Save

Although badly wounded by Tishe’ the creature {green dash} attempts to trample Emrys. but the effect of Exhaustion limits his mobility.

The final auroch {red dots} again attacks Barratore , attempting to gore and bite the large minotaur. {Hit: 31 | 37 Damage: 25 | 26} Please make a DC25 Fortitude Save if damaged


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Tuesday January 23rd, 2018 1:25:47 PM

(The exhausted Aurochs can not run or charge ... I think that would possibly negate their stampede ability.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6+6=43 ;
Tuesday January 23rd, 2018 7:29:07 PM

"Edson, drink a potion or something to heal yourself in case they move back this way."

V then flies back up 30' into the air and targets the Auroch at V25 with a chain lightning, which should arc to two secondary targets. (damage 43, reflex save of 25 for primary, 23 for secondary to take half damage.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


co-GM Ryan: The Wold Shakes Current Map 
Tuesday January 23rd, 2018 8:44:45 PM

Good catch Emrys. GM post and map updated to reflect.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (120/207 raged); DR 3/- (6/- raged)  d20+17=30 ; d20+24=27 ; 2d6+31=39 ; 4d6=21 ; d20+24=38 ; 6d6+31=54 ;
Tuesday January 23rd, 2018 9:17:36 PM

Brom makes his fortitude check. The beast is baring down and Brom was not one get out of the way, too stubborn. So he strikes at the bull as it moves through.

AoE (rage, PA, haste, IVS): AC 27, damage 39 (or 60; I'm not sure if you can use improved vital strike on an AoE. the text wasn't clear on attack action language. so, i separated them and leave it to our benevolent Master of Dungeon)

Moving to a24, Brom assists Barratore in putting down the rampaging beast.

Attack (rage, PA, haste, IVS): AC 38, damage 54

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Tuesday January 23rd, 2018 10:58:40 PM

Barratore is looking a tad beat up and Emrys decides to invoke eldrich healing arts twisted by witchcraft. Calling upon the power of the creeping root, he delivers a touch that can be felt from a distance.

(Casting Heal Spell on Barratore, empowered by the Reach Spell metamagic feat. Range: 60ft. Heals 140 points of damage ... and a long laundry list of other conditions.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=21 ; d20+20=26 ;
Wednesday January 24th, 2018 6:48:33 AM

Tishe' hovers above the battle, waiting. Between Velarin's Chain Lightining and the prowess of Brom and Barratorre, she doesn't want to use a spell on a creature already out of the battle. But then, she doesn't want to let one slip through either...

The sorceress Delays, then prepares a Resilient Sphere spell to capture the closest bull to Barratorre that is still on its feet.

......
Fly: Hover 30' high at U/17 DC 21; success!
Delay: Take no action until all Keepers have taken their actions
if there is a bull still on its feet: Cast Resilient Sphere: create a 14' diameter force sphere. Reflex DC 20 to avoid capture

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 3. 5. 5
Used Arcane Bond

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  2d8+3=10 ;
Wednesday January 24th, 2018 7:43:01 AM

Edson looks around. His friends look beat up, but they look to be eating steak tonight anyway. He nods to Velarin " Thanks V. "

He reaches in and quoffs a potion.

He then readies bow, prepared to fire again.

Barratore Steelwind (Dan K) AC: 38 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+21=29 ; d20+16=21 ; d20+11=20 ; d20+21=30 ; 2d8+24=32 ; 2d8+24=33 ; 2d8+24=33 ; 2d8+24=35 ;
Wednesday January 24th, 2018 11:19:11 AM

Barratore is able to get his shield in front of the aurochs attack and then steps away from it and towards the second closing on him. A grin crosses his face, now he could get to both of his opponents at the same time. The healing spell that then washes over him, makes him actually laugh aloud. "Emrys, you're a wonder!"

Keeping his defensive posture still, Barratore strikes out at the Auroch to his right (red dots) If it falls he attacks the other

Free 5' step towards blue dots...I think that gets me to 10'
Fighting defensively, PA. Hit AC 29/21/20/30 Dmg 32/33/33/35

Spells
Haste
Fighting defensively

co-GM Ryan: The Wold Shakes Current Map  d20+11=24 ; d20+11=25 ; d20+11=27 ; d20+11=14 ; d20+18=34 ; 2d8+17=22 ; d20+18=33 ; 2d8+17=33 ; d20+18=23 ; 2d6+17=27 ;
Wednesday January 24th, 2018 2:53:47 PM

Velarin flys back to the bulk of the battle and casts chain lightning at the beasts. The lighting hits the first {red dot} fully but only grazes the second and third {green dash / blue dash} of the targets.

Brom: From the Core Rule Book FAQ:
No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action.


Brom takes a swing before he gets trampled and takes his pound of flesh before following the creature and landing another mighty blow. The creature takes a step and falls dead.

Feeling every bit the team player Emrys heals Barratore a great deal. {140hp} At the same time Edson drinks a potion think of the potential steak dinners ahead.

Feeling his wound knit closed Barratore steps forward and lays into one of the attackers {blue dot}, landing two blows for causing substantial damage. Tishe’ focuses on the creature closest to Barratore {blue dot} and tries to capture it in a Resilient Sphere. Sadly the huge creature is to big and the spell does not take. Huge creature – 15ft space and a 14ft bubble.

The last creature trapped behind ice and in the thorns {red circle} simply cannot get free despite its struggles {Str Check: 14}. The two exhausted Aurochs trudge towards Brom {green dash] and Emrys {blue dash} but only one gets to its target to gore at Brom {Hit: 34 | Damage: 22}. Please make a DC25 Fortitude Save if damaged

Barratores foe {blue dot} takes a small step and attacks with a horns and teeth. {Hit: 33 | 23 Damage: 33 | 27}. The final beast {purple solid} runs past Barratore and loops around head back to the party. Please make a DC25 Fortitude Save if damaged


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (104/207 raged); DR 3/- (6/- raged)  d20+17=31 ; d20+24=33 ; d20+24=31 ; d20+19=28 ; d20+14=27 ; 2d6+31=40 ; 2d6+31=39 ; 2d6+31=36 ; 2d6+31=38 ;
Wednesday January 24th, 2018 6:50:02 PM

Fort save DC 31

Brom takes another hit from the bull. Still standing strong the wound only serves to increase the volume his song. He takes his turn against the beast.

Attack (rage, PA, haste): AC 33, 31, 28, 27; damage: 40, 39, 36, 38

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Wednesday January 24th, 2018 11:15:09 PM

Emrys cautiously moves south, closer to Brom and Barratore (W-24) and casts a wicked little spell that takes an Auroch's (solid purple) breath away. Emrys inhales ...

(Casting Suffocate on Solid Purple Auroch, empowered by Focus Curse. Range: 60ft. Fort Save DC: 28 vs. Suffocation. IF he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target’s next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round’s effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation.)



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=31 ; d20+9=26 ; d20+9=11 ; d20+9=10 ; 4d6=10 ; 4d6=8 ; 5d4=8 ;
Thursday January 25th, 2018 6:49:40 AM

Tishe' continues to hover as her spell fizzles on the red bull that is too large for the sphere. "Piggies!", she curses. "I need to do better than waste time and magic when lives are on the line!"

Since Emrys is concentrating on the last unhurt aurochs, Tishe' decides to cover the BloodWitch's back by concentrating fire on the one slowly advancing on Emrys [blue dash]. Weaving her hands, she casts Scorching Ray where three needles of flame strike out at the mighty beast. And then another, a Quickened Magic Missle where five glowing arrows unerringly find their mark!

......
Fly: Hover 30' high at U/17 DC 31; success!
Cast Scorching Ray Touch AC 26, 11, nat 1 auto miss. Damage 10, maybe 8
Cast Quickened Magic Missle (4th lvl slot) Damage 8

OOC: What horrible rolls! :-(

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 3. 6. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+12=30 ;
Thursday January 25th, 2018 7:53:09 AM

V holds his spellcasting for now, confident that the mop up will be handled quickly. He instead dlies another 30' in the air and starts scanning the area for other signs of trouble, or meteor strikes.(perception 30)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  d20+19=39 ; d20+19=23 ; d20+19=26 ; d20+14=34 ; d20+14=16 ; d8+3=8 ; d8+3=11 ;
Thursday January 25th, 2018 12:43:32 PM

Feeling better and with no threats pressing, Edson turns and fires at Blue Dash.

Hit twice.. (both crits no confirmed)ac 39 8dmg and ac 34 11 dmg

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+21=30 ; 2d8+24=32 ; d20+25=36 ; d20+20=38 ; d20+20=37 ; d20+15=26 ; d20+25=35 ; 2d8+24=35 ; 2d8+24=37 ; 2d8+24=32 ; 2d8+24=33 ; 2d8+24=34 ;
Thursday January 25th, 2018 1:09:02 PM

Barratore slashes the auroch as it moves past him. AoO Hit AC 30 Dmg 32
The fighter pushes his shield out and catches the attacking auroch early and deflects the beasts horns and teeth

Barratore dips his shield and savagely attacks the auroch just in front of him to put it down quickly. the fighter knows he can easily regain a more defensive posture when he needs to engage the rest of the pack

PA (Blue Dot) Hit AC 36/38 crit 37/26/35 Dmg 35/37 crit 32/33/34

Spells
Haste



co-GM Ryan: The Wold Shakes Current Map  d20+18=34 ; d20+11=25 ; d20+18=22 ;
Thursday January 25th, 2018 2:18:42 PM

Brom quickly ends the life of the auroch he was facing off with while Emrys staggers another be removing its breath for a moment {Save 34}. Tishe’ brings her magic to bear on the exhusted {blue dash} auroch and while not doing as much damage as she had hope the creature is badly wounded overall.

Edson saftely tucked away at the north edge of the map buries two more arrows in the exhausted auroch and the creatures falls face first into the dirt. Feeling confident Velarin flies further up to get a look at the surroundings. The crater is still, as is the whole area, shrouded in fine dust kicked up by the impact but you can see the outline of the asteroid a ways down a deep crater. Small animals in suffering can still be seen on the ground most moving away form the asteroid as quickly as possible.

Barratore manages to slash the side of the beast circling around him {purple solid} and then swings away at the auroch in front of him {blue dot} with his final blow killing. Wheezing for its breath, the auroch near Barratore {pink circle] desperately tries to strike with its horns but missies by a good deal. {Hit: 22}

Finally, the auroch that has been trapped in thorns and behind a wall this entire fight frees himself and moves towards the top of the wall.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  d20+19=28 ; d20+19=26 ; d20+14=22 ;
Thursday January 25th, 2018 3:48:30 PM

Edson unleashes three arrows at the last creature. His smile disapears as all three go wide.

" Thats not gonna cut it...."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  d20+19=28 ; d20+19=26 ; d20+14=22 ;
Thursday January 25th, 2018 3:48:30 PM

Edson unleashes three arrows at the last creature. His smile disapears as all three go wide.

" Thats not gonna cut it...."

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20=10 ; d20+25=35 ; d20+20=39 ; d20+20=30 ; d20+15=24 ; d20+25=43 ; d20+25=28 ; 2d8+24=33 ; 2d8+24=33 ; 2d8+24=32 ; 2d8+24=31 ; 2d8+24=40 ; 2d8+24=36 ;
Thursday January 25th, 2018 6:49:17 PM

Barratore pivots and brings his sword around in a great sweep. The blade cuts deep and the fighter lets the cut slide up and our of the auroch, and then comes back around and strikes another 3 times.

PA Hit AC 35/39 crit 30/24/43 crit 28 Dmg 33/33 crit 32/31/40 crit 36

As the animal falls, Barratore looks north and turns to head at the last one.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d8=6 ; d8=6 ; d8=4 ; d8=3 ;
Thursday January 25th, 2018 11:08:22 PM

"Unholy Cow ... these auroch's are tenacious!," he says as the trapped auroch frees itself and is heading toward the very injured Edson. Again, Emrys invokes the power of the creeping root. A ripple of eldrich magik races just beneath the ground, causing a stir in the grasses above. Edson is soon caught up in the wave, awash in healing energies coursing through his body. What is that scent ... Evergeen and fresh, moist earth?!

(Casting Cure Critical Wounds on Edson, empowered by Reach Spell metamagic feat. Range: Medium - 240-ft. Cast as a 6th level spell. Healing 4d8+14: 6+6+4+3+14=33 points.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday January 26th, 2018 7:08:12 AM

Tishe' looks about and has to agree with Emrys. Still, if the wounded and crazed aurochs fled, the KeeperPack would have to hunt them down. Better for all to finish it here and now.

She flies towards Edson to get a good line of sight on the last aurochs. "I'll try and slow him down so Brom and Barratorre can finish the poor animal", she calls to the Keepers.

And with that, she makes a couple passes and chanted words that started quickly but end stretched out and languid, casting Slow upon the last aurochs.

......
Fly: Move to U/09, 30' high
Cast: Slow on Red Bull, 14 rounds, Will negates DC 19. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Wind Walk (from Emrys)
Fly; 13/14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 4. 6. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=39 ;
Friday January 26th, 2018 8:45:52 AM

"I gotta agree Emrys. These things don't want to die easy. Nice save on the healing."

V flies over the red circle Auroch near Edson, and should be 60' above it. The wizard then unleashes an empowered lightning bolt at the beast. (Damage 64, reflex save 24 for half)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



co-GM Ryan: The Wold Shakes Current Map  d20+5=25 ; d20+11=26 ; d20+18=37 ; 2d6+17=27 ;
Friday January 26th, 2018 2:24:48 PM

The chaos caused by so many bit cattle has mostly calmed down and an air of finality seems to be settling as Edson launches three arrows all of which miss their intended target. On the other end of the battle Barratore strikes multiple blows to his target which falls dead bleeding from several new openings in its hide.

Knowing they are without the groups primary healer Emrys reaches out, using the power of the green to deliver a healing spell to Edson. {Healing: 33} Simultaneously Tishe’ attempts to Slow the last aurochs but the creature shakes off the spells effect.

Velarin also focuses on the final auroch flying above it and unleashing a bold of lightning at the creature. The creatures movement cause it to at least avoid some of the damage. {Save: 26}

Though this all Brom holds his position possibly admiring their work a moment too long or maybe just not seeing the threat to the north. Could he have stopped the wounded and diseased creature from bearing down on Edson? We will never know. The muscles in the great beast neck flex and you can see blood seeping though to the surface and red foam flings from its mouth as it brings its horns to bear and attempts to gore Edson removing most of the healing he just received. {Hit: 37 | Damage: 27} {DC25 Fort save please}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (104/207 raged); DR 3/- (6/- raged)  d20+23=28 ; d20+26=30 ; 2d6+31=37 ;
Friday January 26th, 2018 2:39:01 PM

At a distance of over a hundred feet from Brom, he doesn't think he would have been able to intercept the beast from behind the wall of ice, which partially block the view of the creature. Even the mighty barbarian has limits to his mightiness. On a dead sprint, Brom charges the beast, at a distance of nearly 100 feet at its current position and strikes a blow into the creature.

Attack (rage, PA, charge, haste): AC 30, damage 37

Perception DC 28

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  5d4+5=18 ;
Saturday January 27th, 2018 7:22:22 PM

With the multitude of combatants surrounding it, V targets the beast with a barrage of magic missiles to assist the creatures passing. Damage 24

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+27=42 ; 2d8+24=30 ;
Sunday January 28th, 2018 10:55:38 AM

Barratore spins north and with the haste spell propelling him across the field, he charges. Closing over 110' at the auroch and plunging his blade into it.

Charge PA. Hit AC 42. Dmg 30

Spells
Haste

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=25 ; d20+9=14 ; d20+9=21 ; d20+9=22 ; 4d6=14 ; 4d6=19 ; 4d6=12 ; 5d4=13 ;
Sunday January 28th, 2018 3:52:59 PM

Tishe' winces as the elf, Edson is mauled, but the Keepers are converging, so TIshe' waits, delaying once again to determine if more magic is needed.

If the others fail to fell the beast, Tishe' weaves another Scorching Ray spell and three flaming rays strike the aurochs. And if that isn't enough, she casts Quickened Magic Missles to have five glowing arrows unerringly strike again!

......
Fly: Hover at U/09, 30' high; 25 success
Delay to see if the aurochs is killed by the Keepers
if not, Cast Scorching Ray Touch AC 25, 14, 21 Damage 14, 19, 12 = 45 total damage
if still not down, Cast: Quickened Magic Missle for 13 damage

Wind Walk (from Emrys)
Fly; 13/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 4. 6. 5
Used Arcane Bon

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Monday January 29th, 2018 10:44:12 AM

Edson winces as the bull charges... " this is gonna hurt." Then the pain hits.

Edsons head spins but he doesn't go black. He does drop his bow and pull out his khukri.

co-GM Ryan: The Wold Shakes Current Map 
Monday January 29th, 2018 12:48:09 PM

Edson takes a solid strike from the beast, stumbles but stays on his feet as he changes weapons. {You owe me DC25 Fort save please}

Brom takes off at a run and closes the distance and lands a solid blow on the relatively fresh combatant. This is quickly followed up by Barratore who strike another might blow at the clearly ill, foaming mouthed, beast. Giving no respite to the creature Velarin calls on one of the must fundamental spells, magic missile, and causes further damage.

Finally, Tishe] launches another Scorching Ray at the creature and the lovely smell of bbq fills the area as it falls DEAD.

Combat Over

With the creatures all down a quick survey of the battlefield shows utter carnage. Twelve, normally docile and majestic, Northern Aurochs lay dead on the field but fortunately none of the party met a similar fate. Even a quick glance tells you that these creatures are infected with something. There fur had fallen out in places and red rash like patches can be seen on the skin. All of their mouths, before being bloodied, were covered in red foam and there dead eyes have a red tinge to them.

{I am not sure that everyone made there Fort saves when damaged. Please, on the honor system, if you missed one roll it now. DC25.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged)  d20+23=24 ; d20+6=24 ;
Monday January 29th, 2018 6:46:34 PM

The last beast is dead and Brom turns to survey the carnage.

"Anyone recognize what they got? I'd say mange, but don't cause 'em ta be violent."

Perception DC 24, Nature knowledge DC 24

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=18 ;
Monday January 29th, 2018 10:04:03 PM

Barratore shakes his head as he cleans his blade to be stowed, "No idea. Never have i heard of this, but who's surprised at that huh? Shepard might have known." Barratore looks towards the crater, "I'm going to take a quick look."

with that he trots to rim to see down into it
Perception 18

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+26=44 ; d20+23=32 ; d20+8=20 ; d20+26=35 ;
Monday January 29th, 2018 11:24:16 PM

"Very curious indeed," he says as he examines the dead beasts. "They may have grazed on infected or poisonous grasses. Look at the red foam around their mouths."

Emrys begins to cast a series of spells. First he casts Detect Magic and concentrates of the body (Knowledge [Arcana]: 44).

He then casts Detect Poison and scrutinizes the carcass (Craft Alchemy: 32, to determine the type of poison, if any).

He then tries to detect the presence of disease by taking out his healer's kit and perform a field test for infection (Heal Check: 20).

"Fascinating!"

(Knowledge [Nature]: 35)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday January 30th, 2018 5:31:08 AM

V looks at the carnage around them. "Likely they were infected by the meteor or something in it. This may be occurring all over the Wold. Anywhere a meteor struck."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=26 ;
Tuesday January 30th, 2018 6:53:44 AM

Tishe' descends to the earth, pity over the once-majestic creatures plain on her face. "I had thought the skin and redness were due to the blast of the meteor impact: I never considered they may have been diseased. Yet, that makes sense on why my cure wand didn't heal the raccoon."

The spellweaver thinks more. "Racoons don't eat grass, Sieur Emrys, the froth may be a symptom not an indicator of an ingested substance." A thought occurs to Tishe' and the middle-aged woman unexpectedly giggles. "That term is from the patois of the Sargrass Plains, 'eats grass'. It means bad, undesirable, stupid, or yucky. Trellus, the leader of the Bloodpack, would often curse like that when we were in trouble."

"I hope it isn't prophetic."

"Be careful Sieur Barratorre", she calls, "strange diseases are not to be treated lightly!"

......
Fly: Vertical descent at U/09, 26 success

Wind Walk (from Emrys)
Fly; 12/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 6. 5
Used Arcane Bond

co-GM Ryan: The Wold Shakes Current Map 
Tuesday January 30th, 2018 2:29:14 PM

[i] {ooc: Edson you still owe me a DC25 Fort save.}

Emrys cycles through spells detecting magic and poison but does not come up with anything that way. His investigation along with Broms leads them to the same conclusion as Velarian that this is an infection relating to the meteore a disease but not something any of you know of. Tishe’ rightly points out that raccoons do not eat grass nor do many of the other smaller infected animals that still can be seen around.

As you move towards the crater, still 50 or 60 feet out, you can see more of the red grass. It appears to be almost writhing though it could be some very strange wind.

It also becomes clear that the initial assumption of grass was wrong. Some is grass but the bulk is a variety of weeds. A smell, sickly sweet, emanates from the weeds. Inside the crater, with more grass and weeds over what must be mounds of dirt created by the impact, lies something incredibly bright, almost too bright to look at for fear of eye damage. From the little you can see, color swirls within and when you look away a blob of color is briefly burned into your vision.

Barratore the party moves towards the crater a cry for help, possible a young girl, can be heard to the north.

“Get away from them!!! HELP!! HELP!!”

The call is not far maybe two hundred or three hundred yards to the north. Trees block the view, and the area is a canopy of forest, but the call was unmistakable.

Throughout the fight other meteors were seen in the sky. Now, further in the distance, many miles away most likely, a meteor disappears behind a mountain and makes an unseen impact.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged)  d20+23=43 ;
Tuesday January 30th, 2018 2:46:00 PM

Hearing the cry for help far to the north, Brom starts running in that direction while shifting back to wind form (the wind walk spell last a long time, hours I believe, and can move at 600-ft per round) and moves off at incredible speed towards the cries for help.

Arriving on scene, Brom shifts back into normal form (5 rounds) and draws his sword as he becomes solid.

Perception DC 43

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 30th, 2018 2:58:26 PM

TIshe' grows more and more concerned as the group moves to the center of the crater, blinking at the immensely bright light. "What's that..." and then the cries come from the north!

The sorceress looks at Velarin and asks, "Dimension Door, 300' north? I can carry Emrys, Edson, and Brom if you can handle Barratorre, and then we'll all be there in a moment, shuttlecocked for action!"

Tishe' gathers the three she named and gives (to her at least) her standard warning. "It will take me a moment to catch my breath, but you will be able to act immediately once we are there. Here we go!"

The spellweaver casts her last 4th level spell of the day, popping the group 300 feet to the north.

......
Cast Dimension Door, move herself, Brom, Edson, and Emrys 300' north.

Wind Walk (from Emrys)
Fly; 12/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged) 
Tuesday January 30th, 2018 4:32:09 PM

Changing post

The sounds of cries for help spur Brom to action once more. Off he goes at a run towards the sounds. As he runs, the Flight of the Valkyries seem to play as a soundtrack to his actions, ok maybe only in his head.

Perception DC 43

Movement is 300-ft per round if haste is still active and if not or runs out his movement will be 150-ft/round.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78  d20+4=16 ;
Tuesday January 30th, 2018 4:35:35 PM

Ooc: sorry.. i thought it was a guarenteed fail but actually i could have gotten a nat 20..which i did not.

Edson catches his breath and sheaths his khukri. He picks up and stashes his bow before hearing the call.

Tishe lays out the plan of dimension door and Edson moves closer to her. He again pulls out his Khukri as he listens to her prep about her being winded.

" Aye aye Captain" he says... for some reason.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 30th, 2018 4:51:05 PM

Barratore squints as he looks at the crystal, "thinking that is not normal, even for meteorites." The cry from the north usurps his thoughts, but completely. Brom takes off, but Barratore looks to V, Tishe and Emrys. "Can any of you magically grab and bag that". Pointing to the crystal

Barratore stops Tishe, "She sounds 3 maybe 4 times further than you are talking about casting. Unless you're jumping 700 or 800 feet, save the magic. (Dm listed 200-300 yards, 600-900 feet)

"I'm still hasted as well, I'll get there with Brom and we'll hold off whatever it is until you guys arrive."

Barratore takes off at a run behind Brom

(If Tishe or V CAN Dim Door that far, Barratore takes the magic route)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday January 30th, 2018 7:35:17 PM

"Yes, agreed Tishe. Let us take the Magical route. I can get us three hundred yards Barratore. I will take Emrys as well for a little healing ability should things get messy quick. Tishe, see the rest of you there momentarily."

V Dim Doors himself, Emrys, and Barratore 900' North, and hopes it's not too late for whatever people are there.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday January 31st, 2018 6:39:12 AM

Addendum. Tishe' matches Velarin's distance of 900' North.

ooc: Tishe's maximum distance is 960'

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Wednesday January 31st, 2018 9:03:18 AM

(Sorry for not posting last night ... I fell asleep as soon as I got home ... unintentionally.)

co-GM Ryan: The Wold Shakes Current Map 
Wednesday January 31st, 2018 2:05:45 PM

{ooc: Thanks Edson, totally understand why but GM’ are not allowed to roll that sort of thing for a player on here so I didn't even check your bonus.}

While traveling Edson feels off and begins to itch badly and feel a great deal of discomfort in your skin. Looking down you see a dark purple rash. A bit further the nausea and fever begins. {Please Apply Sickened Condition}

At various speeds and methods of transport the group arrives. The first that burst through form the trees discover quite a scene.

Five wagons traveling together. One wagon has a sign Wilbur's Wondrous Wonderments. Another is simply labeled Eels and Eggs. This second wagon seems to be surrounded by a growing puddle of water with an older couple on the ground beside the wagon, conscious but very dazed and itching. Of the other wagons two are clearly houses while the last once held supplies that are somewhat scattered around the ground.

A young boy with a too big sword stands over the corpses of three chickens and a rooster. He has cuts and scrapes that he itches around as you can see a dark purple rash form. A younger girl sits beside him sobbing and draws in another breath to yell when she sees the party.

HELP! EAHHHA”. she looks at the boy “Hide!?” as she scampers behind a wagon.

Taking in the scene you see several dead horses as well as injured people. The boy does not hide but turns, clearly set to defend his family but his mouth drops at the sight of Barratore and he just gapes and the to heavy sword slips from this grip.

“I killed the chickens they were sick. Am I in trouble?”

Looking around you a total of nine adults and children with cuts and scrapes. All have a rash similar to Edson’s. The only uninfected you see seems to be the girl who yelled.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged) 
Wednesday January 31st, 2018 7:00:49 PM

Brom puts his sword away after seeing what's happened. He moves cautiously over to the boy pulling a vial from his pack. "Here, drink it." He says to the boy. "It cures diseases. It should help." He kneels down before the boy, and with his arm outstretched he holds the vial of remove disease out for the boy to take. "We are the Keepers of the Vale, we're here to help; so drink up."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday January 31st, 2018 7:19:19 PM

V stops at what he sees, and nods to the boy. "No child. You are not in trouble. You were defending your family, and you can't be in trouble for that." V pauses as he sees Brom move in with a potion

"Be careful everyone. they are all diseased, and we do not know if their minds will react like the rest of those that have been infected.

"The meteor landed quite a ways from here. If it's effect is this widespread, and every meteor is having the same impact, the entire Wold could become infected. This is really bad. Looks like we are going to need to stock up on remove disease items."

Emrys, do you have any additional ability to remove disease? or heal the injured?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Wednesday January 31st, 2018 9:46:58 PM

Barratore looks over the scene. He has no healing training or potions and so he walks into the area to look for any real threats that might be about. As he moves about, "Aye on that V. Couldn't have been the meteor. All of them that are hurt look to have the same rash Edson has from being bit."

"Emrys, can you cure them?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+18=25 ;
Wednesday January 31st, 2018 10:14:40 PM

Answering Velarin, he says, "Yes ... yes I do."

Emrys walks over to the young boy and says in a calm soothing tone, "My dear young man ... we are the Keepers of the Vale. My name is Emrys Myrridanmyl and I may be able to cure you with a simple touch ... fear not, this will not hurt." (Diplomacy: 25)

Emrys reaches out and touches the young boy ... a supernatural energy is exchanged between the two.

(Emrys uses his Bloodwitch ability: Cleanse/Fester to cure the boy's infection/disease. Cleanse/Fester is a divine supernatural ability that lets a bloodwitch touch a sick creature to cleanse (cure) all natural and magical diseases in a willing target. The Fester ability (not being performed) does the opposite.)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Wednesday January 31st, 2018 10:16:00 PM

IF Edson has arrived at the scene, Emrys will touch him as well ... using the Cleanse ability.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Thursday February 1st, 2018 8:03:57 AM

Edson looks down at his rash then steps away from the party. He doesnt want them to get sick.

" this doesn't look good, but I dont want to get you guys sick so I am gonna stay over here."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=28 ;
Thursday February 1st, 2018 9:09:14 AM

Tishe' waits in the background, and looks in other directions than the wagon train. The KeeperPack knows their land and people better than she who has gone Walker for years. Besides, Emrys has a loom-full of more healing capabilities than the spellweaver. So while the others concentrate on the people and the disease, Tishe' guards from further outside events.

......
Perception: 28; looking around and guarding the back

Wind Walk (from Emrys)
Fly; 11/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

co-GM Ryan: The Wold Shakes Current Map 
Thursday February 1st, 2018 2:15:59 PM

As they Keepers arrive on the scene they assess the situation and begin to act.

Brom quickly sheaths his weapon and moves to address the new sitation reaching to give the boy a potion to help him recover. The boy holds the potions but stops short of his lips as Barratore gives the idea that they were bit. Hearing this the boy bursts into tears.

No! Not bit. Our chickens were out and found some weird stinky red weids. They went crazy, bleeding and scratching everyone. I……. (he takes a deep shuddering breath} I am going to be in such trouble, I killed them with dads sword. They would scratch and people would start itching and getting sick. I didn’t know what else to do.”

He sister comes out as he speaks.

“You had to do it. See I’m not sick, you stopped them.” The girl looks at the cart with the water under it. "Oh no. The chickens are dead and the eels... they must be dead. No more Eels and Eggs."

As the kids speak Velarin approaches Emrys about being able to remove diseases which he confirms he can before speaking with the boy. At the Emrys touch the boy smiles and hands back the potion to Brom. “Thank you. Can you heal them all?” He gestures to the adults some of who have regained their feet, all of whom are ill. In all there are nine infected people along with Edson who is keeping his distance.

Unable to heal Tishe’ takes up a position in the back acting as a guard. Fortunately she does not see any immediate threat.


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=24 ;
Thursday February 1st, 2018 5:21:02 PM

Barratore wrinkles his nose a bit as he thinks on what the boy said. "Your dad should be proud of you." he answers, "You protected your family and clan. Nothing more could ever have been asked." Barratore moves to help the older couple get to their feet and perhaps moved to a more comfortable spot than simply on the ground. "We've seen some red weeds and grass growing in a few places now. Meteor might be causing that and if animals eat they become infected and then from there, the infection spreads through contact."

"If that holds, we have an epidemic that is going to be hard to hold in with all the rocks we've spied coming down. 100's of things have got this by now."

Barratore gestures to Emrys and V, "Going to leave the rest to you guys and help Tishe keep an eye for the next horseshoe."

Barratore takes a fairly central spot and keeps his head moving about for something horrible to come at them

Perception 24

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday February 1st, 2018 7:24:11 PM

V turns to the boy once again. "Where was this red grass at lad? would you show me? Did your animals seem drawn to the grass like it was a special treat, or did they just eat it because it was there?" V will look over the area where the red grass was or is, and try to determine relative distance from the meteor, and whether or not the location would have been in the path of the meteor as it fell. If the red grass is gone or there is little of it here or in the immediate area.....

"If you are able to heal them all Emrys, I would like to return to the location of the meteor strike. I would like to observe that grass, and perhaps cast some spells before seeing what it takes to kill it. If you are not, I believe we will need to do the best we can to help them and keep them quarantined until tomorrow when you are able to heal them."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=33 ;
Friday February 2nd, 2018 7:24:25 AM

Tishe' smiles at Barratorre as he paces beside her to watch the surrounding terrain. She doesn't say much at first, just scanning the lands in the Valley for danger, but then seems impelled to speak.

"I'm a sorceress, with innate magic that is pretty good with short time effects but little that can help with wounds or trauma. The Manfri helped teach me how to be a spellweaver, but that is only enhancing my ability to manipulate the magics I already have. And I am very protective of bystanders and children but don't weave well in a motherly role. And so..." Tishe' trails off and waves a vague hand at the hillside she is watching.

......
Perception: 33; looking around and guarding the back

Wind Walk (from Emrys)
Fly; 11/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Friday February 2nd, 2018 9:08:39 AM

(Sorry, fell asleep early again.)

Emrys uses his Cleanse ability on everyone there who is sick. Looking at Edson, he asks, "Where and what were you doing when you became infected?"

(He can use the ability 12 times per day. Probably squeeze out two more if he changes into his elderly aspect.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged)  d20+15=29 ; d20+23=43 ;
Friday February 2nd, 2018 11:47:46 AM

Brom stands and puts his potion back in his bag. "Right." He says.

Brom decides to use his skills to check the area for strange things that are not suppose to be in the valley, i.e. plants, tracks, stuff like that.

Survival DC 29, Perception DC 43

co-GM Ryan: The Wold Shakes Current Map 
Friday February 2nd, 2018 2:08:11 PM

Barratore’s words reassure the boy and he can be seen to swell, just a little, with pride. After Barratore voices his bigger concerns the look of fear is back on the child's face. Tishe’ briefly explains her arcane background and trails off gesturing to the hillside, clearly this is not her wheelhouse.

Emrys manages to clear the rash from those that were scratched or pecked by the chickens as well as Edson. {ooc: 10 total} As the adults recover there is a round of thank you from most of the group, the older couple remains off to the side looking at their cart distraught. The small girl is with them comforting them. “Don’t worry grandma you will be making egg stuffed eel again in no time. Everyone loves them.”

Velarin questions the boy about the red grass and he leads them towards the wet cart. There are two small tufts of weeds and the sickly sweet scent is stronger. You can tell you are a good distance but it does seem to be the only patch you can see. He suggests going back to the meteore sight.

Brom checks the area and does find one stray weed, 10 or 15 yards away. At one point he is sure he sees another small infected animal but it is small and going quickly.

As the party helps the family and decides what to do next there is a shift in air pressure, possible a very minor sucking in and then an incredibly bright flash from the direction of the meteor site. Those you just saved wince and the boy voices what most would think. “This isn’t over is it? You can go, we will be ok now.” You can hear determination in his voice, he will probably grow up well.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday February 3rd, 2018 10:22:21 AM

"It appears that we need to return from whence we came. I'm out of dimensional doors, but I do have a teleport remaining, and can put us back where we dimensional doored from. I can get myself, Barratore, and two others. Tishe or Emrys, do you have rapid transport available?"

"I'm going to throw haste real quick to keep the twin towers of terror on top of their game. If anyone else has a spell to throw, or a potion to drink, now's a good time. I will cast the teleport right after the haste unless everyone wants to take an additional few seconds for another spell or potion. Now's our buff up time boys and girls"

V casts haste after calling forth his lesser rod of extend from his handy haversack to double the duration of the spell

Active effects: Haste

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Saturday February 3rd, 2018 3:18:59 PM

Barratore regards Tishe for a few moments as she talks. He couldn't decide if a reply was expected. He decides not and turns his attention back to looking for trouble. The flash and pressure wave qualifies and he moves back to the main group. "Hold off on the Haste until we get there. Might not be anything for Brom and me to do". The fighter draws his sword, dons his shield and signals V he's ready to teleport in.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged)  3d8+5=12 ;
Saturday February 3rd, 2018 8:14:59 PM

The sound booms, and Brom reaches into his pack and grabs a vial. He downs it before starting his run back. "Save yur spell on me. I'm runnin'. Don't what just happened, I don't wanna jump blind inta it."

Brom starts jogging towards the explosion.

What in the Wold is going on?


DM Mark - What now?  d20=12 ;
Monday February 5th, 2018 1:43:16 AM

As they are healed of their diseases by Emrys, the members of the wagon caravan are very grateful to the heroes. They have little to offer, but they do insist the party take a small box containing twelve potions. ”These are healing potions. They...they can’t cure sickness, but will heal wounds. Please accept these as payment for your help.” (These are twelve Cure Serious Wounds potions, and will heal 3d8+5 points each.)

Alarmed by the loud sound from back where they fought the beasts, the party prepares to return to the crater area. Velarin says he can teleport some of you the 800 feet back. He casts an extended Haste on the party, and suggests they cast any preparatory spells.

Barratore tries to stop him from casting the Haste, suggesting instead that you all find out what is at the crater first. (Please let me know if Velarin did not cast Haste yet, otherwise I will assume he did.)

Brom drinks a potion of his own, and starts jogging the 800 feet back towards the crater.

Everyone take a hero point for your quick action to save the people at the caravan!

------------------------
(ooc: Teleport will affect the caster and 4 others, or 3 others if you include a large creature like a minotaur.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday February 5th, 2018 7:08:51 AM

Tishe' seems content by Barratorre's silence while keeping watch. The concussive effect from this far away make the sorceress wince, glad the team wasn't standing right next to the blast when it occured!

She shakes her head negatively when Velarin asks for instant transport. "I cast many Lenna's Greater Mending spells at the village right after the earthquake, and then doubled up on spells against the Red Bulls. I can't weave more than Yellow spells like dispel magic or lighting bolt until tomorrow. But I can Fly to get there myself, and with Brom running, you can take Emrys. That will account for me and all the KeeperPack."

With that, Tishe' launches into the air and streaks back to where they came from. Concentrating all on flying, she speeds along at 10' above the ground. Even then, it takes her a bit to get back to their starting point.

......
Fly at Running speed (x4); 240' per round. lose Dex; -2 AC Takes 4 rounds running to return to the spot where they DimDoored from. (960') [Tishe' can 'run' 14 rounds before having to roll for fatigue]

[if Velarin casts the Haste spell, it still takes Tishe' 3 rounds running at 90' base; 360' running to get back]

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday February 5th, 2018 7:22:08 PM

"That settles that then, I will hold off on the haste for now Barratore. V grabs Emrys, Edson, and Barratore and teleports the four of us back from whence we came, where we fought the Aurochs.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Monday February 5th, 2018 9:10:01 PM

Brom continues to hustle his way back to the area of the previous fight.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday February 5th, 2018 11:09:21 PM

As several Keepers go running off, Emrys shouts, "Remember you have the ability to fly ... at great speed, mind you!"

"Of course, teleporting works as well," and he accepts Velarin's preferred form of transportation.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78  d20+19=24 ;
Monday February 5th, 2018 11:44:31 PM

"Man V, you could make some serious coin as a delivery source." Edson jokes. " Emrys, thank you" he adds.

Once moved, Edson takes a second to regroup before scanning around . Perception 24

DM Mark - "Man V, you could make some serious coin as a delivery source."  d100=65 ;
Tuesday February 6th, 2018 1:09:53 AM

Tishe says she will Fly back. (If this is with the Fly spell, the spell only lets you move at double speed, not quadruple speed. At 120’ per round, it will take her about 7 rounds to get back. Please let me know if I missed something.)

Brom is running too. (It’s 800 feet and I believe he moves at 40x5=200’ per round.)

Velarin does not cast Haste, and teleports himself, Emrys, Edson and Barratore back near the crater.

Things look as they did, but there is a reddish dust in the air. Not so much that it obscures vision, but its there. You can taste it in the air - tastes like dirt. There are occasional flashes of light coming from the crater, flashes of different colors. Tall, red weeds and grasses grow in the crater and even in the surrounding area - perhaps a bit more than before. There is a loud humming coming from the crater making it hard to hear much. The red vegetation seems to sway to the humming.

The dead Aurouchs are here as well. The red vegetation seems to sway around some of the bodies here and there, neither covering nor grasping them, and some can be seen wiggling beneath the carcass. Others dead Aurouchs simply lay there.

Some of you are here, and others will be rounds in coming.

Here is your Map
The red stuff is the strange red vegetation that seems to be swaying.


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=12 ;
Tuesday February 6th, 2018 8:04:48 AM

Barratore takes in the scene and the hairs on the back of his mane rise and bristle slightly. The whole thing was unnatural and foreign and that caused him to be uneasy. The fighter takes a few steps forward towards the crater and switches out from blade to bow.

"All this red weed was not here just a few minutes ago." he adds, "Anyone on real friendly terms with a druid?"

[move 5' to col BA]
Perception 12

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday February 6th, 2018 8:08:20 AM

Tishe' finds herself not flying as fast as she thought, and taps her forehead in frustration. "That's right, the spell doesn't let me 'run' while flying. There is Emrys' Wind Walk spell, but it requires 30 seconds to become vapor, 12 seconds to move, and 30 more seconds to return solid, and I can't cast spells while a vapor. Flying will only take me 35 seconds while Wind Walking will take me 72 seconds." She nods while still flying. "So it's faster just to Fly this short distance."

......
Fly at 120' per round. 2/7 rounds complete; 240' total.

ooc: Per Corebook, "Each round represents 6 seconds in the game world;" :-)

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Tuesday February 6th, 2018 10:55:16 AM

Brom continues to run back...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=38 ; d20+19=32 ; d20+20=35 ;
Tuesday February 6th, 2018 7:18:44 PM

"The idea Has some merit Edson. Perhaps when we are done saving our part of the wold, I'll have a new income source."

V uses fly to go 30' vertically airborne and take an aerial view of what is going on in the crater.

"Once we have time, we need to see what this grass is, and how to kill it."

V searches his mental database for such a grass, or such a disease that effects plants, animals, and people.(know arcane 38, history 32, planes 35)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Wednesday February 7th, 2018 12:05:20 AM

"Remember, I get ten percent" edson says, never taking his eyes away from the reddish scene before him. He spits out any of the residue that is getting in his mouth. "I don't like this. It is some sort of dust that is making anything sick. Who knows if we didn't get cured, if we wouldn't turn crazy like one of those aurachs,"

Edson continues to scan, looking for anything(other then the obvious red plants and the like) out of the ordinary.

DM Mark - I close my eyes, only for a moment and the moment's gone 
Wednesday February 7th, 2018 12:50:36 AM

Tishe and Brom are en route. Tishe does some quick math in her head as she goes. Brom does not. Tishe sees the barbarian zoom ahead of her - man, that guy’s fast!

Barratore has a bad feeling about the unnatural vegetation. He pulls out his bow.

Velarin flies up 30’ to get a better view. From there, he can see there is something multihued, glittering and luminescent is in the center - some sort of crystal or rock maybe 5 feet or more across. It’s hard to see as it’s mostly covered by the red vegetation. Velarin tries to think of what this could be, but cannot recall anything like it. He does believe these plants are not normal, not of the Wold in any way he knows. He discerns the vegetation does not seem to show any sign of intelligence or intent - so far anyway.

Edson is worried that the dust in the air is making everything sick.

Indeed, there is a red dust in the air here. The humming from the center of the crater continues, though not quite as loud as it was a moment ago. Both inside the crater and out the red weed seem to sway, even though there is no wind here. The recently moved dirt and the dust in the air suggest a recently made crater, but the red vegetation should not have been able to grow this fast.

In a few more rounds Brom joins the group. Tishe is still 3 rounds out.

Here is your Map


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday February 7th, 2018 7:04:04 AM

Tishe' continues to fly, rising slightly to gain a better view. She doesn't like the look of the red dust cloud that is covering everything; if the other meteors are doing the same thing, and it has the same effect as the red grass... Well, she thinks, there is no way Emrys or even every Witch in the Cinnamon Valley will be able to keep up with the curing!

......
Fly at 120' per round. 3 rounds away

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+12=21 ;
Wednesday February 7th, 2018 8:36:41 AM

V shares his observations with the group, and then flies another 30' up, rising farther out of the red dust, and continuing to keep an eye on the crystal, as well as scan the area all around them for other issues or concerns(perception 21)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+26=28 ; d20+22=38 ;
Wednesday February 7th, 2018 11:25:30 AM

(Knowledge [nature]: 28, Knowledge [planes]: 38)

"This is so very odd. I've never seen anything like it. I wonder if I can recall anything from my studies."

On second thought, he considers consulting with a higher power. "My father may know something ... being the Wold's most powerful archdruid. However, he is currently conversing with the oldest trees of Culverwood ... trees that date back to creation. Who knows how to find him so deep within that magical wood."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Wednesday February 7th, 2018 12:26:49 PM

Brom continues to run back...

DM Mark - I close my eyes, only for a moment and the moment's gone 
Wednesday February 7th, 2018 2:01:11 PM

(Sorry - I meant that Brom is there now - technically it was three rounds, but it seems like the others are waiting for everyone to get there.

Tishe will be there in my next post as well - technically another 3 rounds. We're not necessarily going round by round unless you want to.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 96/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ; d20+23=29 ;
Wednesday February 7th, 2018 4:55:29 PM

Brom arrives on scene, and it's quite the sight. As he surveys the sight, he pulls a potion from his pack and drinks it (CSW).

CSW potion: 22 points healed; Perception DC 29

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+29=44 ; 2d6+8=13 ; d20+6=11 ;
Wednesday February 7th, 2018 5:03:06 PM

Barratore moves closer to the crater as it is apparent they are not about to be attacked by something. glancing over at Edson, "You look like crap, perhaps you should start drinking healing potions. Those good folks just gave us 12."

Barratore will stay off of the red weed grass and progress to the rim of the crater, switching to shield and sword as he does so. He will take a swipe at the weeds with his sword at some point, to see if they cut easily like any other plant,.
if needed Hit AC 44 Dmg 13

Perception 11

DM Mark - All my dreams pass before my eyes, a curiosity 
Thursday February 8th, 2018 12:02:03 AM

Velarin rises 60’ into the air to bet a better view. He can see the crystal or rock in the center of the crater, peeking out from the red weeds and sending out brilliant colored light through the red dust.

Emrys ponders the red weeds swaying without a wind. It’s odd to see a plant move. He concludes he’s never heard of such a plant, and considers consulting his father at a later time.

Brom drinks a healing potion. Barratore looks at Edson and suggests that the rogue to the same. Then the minotaur walks up to the edge of the crater. He takes a swipe at the strange, red weeds. They cut as he would expect plant to do so. It leave a thin, red liquid on his blade.

Three rounds later, and now Tishe is with you all as you ponder the scene. The red weeds sway, the rock shines and hums, now softly. There is a sickly sweet smell in the air, stronger the nearer you are to the red vegetation.

Here is your Map


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 35/78  3d8+5=17 ;
Thursday February 8th, 2018 12:42:45 AM

" Yeah, you're probably right." Edson says as he takes one of the potions gifted to them.

He feels better right away.

" That hit the spot."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday February 8th, 2018 9:25:11 AM

Tishe’ arrives and surveys the scene. The red dust crunches between her teeth and she takes a swig of water to wash out her mouth. But the grit just comes right back. She looks and drifts closer to the meteor.

“If we can’t find information here, maybe closer to the glowing center of the meteor?”

She floats closer, and closer, hovering arms length away to test for reactions, heat, or other dangerous things.

......
Fly: Hover, auto pass

Wind Walk (from Emrys)
Fly; 9/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d8=6 ; d8=6 ; d8=4 ; d8=7 ;
Thursday February 8th, 2018 10:21:56 AM

"Oh my, dear Edson, Ive been so distracted ... here, allow me!"

(Emrys casts Cure Critical Wounds on Edson. 4d8+14: 6+6+4+7+14=37 points of health)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=13 ;
Thursday February 8th, 2018 10:28:26 AM

Barratore looks at the liquid on his blade, but does not touch it. "Plant's don't normally bleed."

Barratore moves forward another 20' stand upon the rocky area in front of him. He glances back at Edson, "Have another 2 or 3 of those. No reason to be shy. Shepard's not here anymore."

The fighter's snout wrinkles at the powerful smell, sickly sweet. Not a scent he overly enjoyed. A loud snort clears his nostrils for a moment or two.

Perception 13

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday February 8th, 2018 4:15:45 PM

V flies over to Tishe's location

"What say you to me hitting the crystal with a scorching ray and burning off some of the red grass? Or making something mad. Either way...."

"This is all very odd. I have never heard or read of anything like this before. This is definitely not from the Wold, but elsewhere."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ; d20+23=31 ;
Thursday February 8th, 2018 6:48:52 PM

Brom downs another potion from his pack before proceeding closer to the vegetation.

CSW healed 22; Perception DC 31

DM Mark - Dust in the wind All they are is dust in the wind 
Friday February 9th, 2018 12:10:36 AM

Edson drinks one of the healing potions. Then Emrys heals him even more.

Barratore looks at the red liquid on his blade. The minotaur has seen and smelled a lot of blood, and this does not seem to have the same quality as blood that he’s used to. But it is odd and red.

Tishe drifts closer to the rock in the middle, hovering an arm’s length away from the swaying red weeds. They do not seem to react or reach up to her, but the sickly, sweet aroma coming from them is stronger.

Velarin moves over by Tishe and suggests using a spell on the crystal in the middle to burn off some of the red plants.

Brom downs another potion before moving closer.

The plants continue to sway back and forth, back and forth. A rainbow of colors emanates from the crystal in the middle, one after another, all the while tinted red either by the plants against it or the dust in the air. Combined with the humming it’s all rather peaceful really. Expect for that sickly sweet smell - that’s kinda gross.

Here is your Map. Either move yourselves on the map, or let me know where you go. Tishe, Velarin and Brom said they moved, but where?

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+9=12 ; d20+9=24 ; d20+9=10 ; 4d6=9 ; 4d6=19 ; d20+10=17 ; d20+3=17 ; d20+3=6 ; d20+9=10 ; d20+3=20 ; d20+10=21 ; d20+9=22 ; d20+3=7 ; d20+3=12 ;
Friday February 9th, 2018 7:30:49 AM

Tishe' has flown from outside the crater, closer and closer to the glowing crystal in the middle. She notes the pungent smell, "like a dead Rapke rotting on the Sargrass" she says aloud, and nods at Valerin's suggestion.

Taking her time, she weaves her hands without chanting, casting a Silent Scorching Ray, and three fiery rays strike the red grass nearby (S/19). Tishe' watches to see if they are more or less flamable than normal grass.

"Sieur Valerin", the spellweaver asks, "let's take a closer look at the Crystal. With the recent gates, if this is connected, it may be a link to another plane and that's where the Red Grass and disease is coming from." Tishe' isn't especially skilled, but does her best to assist Valerin in his knowledge.

......
Previously: flown 10' above the ground from BD/23 to R18
Fly: Hover, auto pass
Cast: Silent Scorching Ray, no save (2nd lvl slot; 2+1+spellweaver ability to Weave Metamagic: Reduce metamagic slots by 1. = 2) 2 strike space, 1 ray is a natural 1 and Tishe' can't even accurately hit the unmoving ground five feet away! :-( 28 damage
Assist Valerin Knowledge Check:
- Know (Arcana)* 17
- Know (Dungeon) 17
- Know (Engineer) 6; failed
- Know (Geography) 10
- Know (History) 20
- Know (Local)* 21
- Know (Nature) 22
- Know (Nobility) 7 failed
- Know (Planes)* 12

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

DM Mark - Dust in the wind All they are is dust in the wind 
Friday February 9th, 2018 11:15:01 AM

Made an edit to the Map to show where Tishe, Velarin and Brom are.

I think I made the map editable by all. If not please let me know. And you can always just let me know where you go and I can move ya.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=27 ; d20+18=25 ; d20+19=30 ; d20+19=28 ; d20+20=23 ;
Friday February 9th, 2018 7:39:48 PM

V nods to Tishe. "Agreed" and then moves down with her to just a few feet above the crystal, and takes a close look at it. "i have a few spells we could experiment with should that be necessary... disintegrate, true sight, banishment, greater dispel. Not sure what it is, or what we do with it."

Knowledge Arcane 27
Knowledge Religion 25
Knowledge History 30
Knowledge Local 28
Knowledge Planes 23 (the die roller giveth, and the die roller taketh away. This one mostly taketh away)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Sunday February 11th, 2018 10:56:43 PM

Barratore moves forward to the next rocky area. He calls forward to Tishe and V, "careful you two, not looking Inc forward to rushing through the freaky red weeds to rescue one of you!"
(Move to AG Col)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78 
Sunday February 11th, 2018 11:26:20 PM

"Emrys, it is no problem and I thank you for the healing. "

The elf moves up close to Brom and Barratore. (Ap 22)

DM Mark - The Worms Crawl In, the Worms Crawl Out  d2=2 ; d20+27=42 ; 4d8+14=25 ;
Monday February 12th, 2018 1:15:48 AM

Tishe and Velarin advance, flying just above the swaying red weeds and draw near the crystal. This close, you can tell the humming coming from the crystal is more of a tonal music, constantly changing as the varying hues from the crystal change. It’s beautiful and chaotic.

Tishe silently summons three Scorching Rays, releasing their energy into the weeds and ground near her. She and Velarin notice that the fire scorches the ground, but the weeds remain unaffected, swaying back and forth. Suddenly, the tonal music coming from the crystal becomes very loud and dissonant..

Tishe and Velarin must make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions

Barratore moves forward, hopping from rock to rock, and tells the flying mages to be careful. Edson also moves forward.

Without warning, the ground beneath Tishe and Velarin erupts! Bursting forth is a gargantuan worm, purplish and streaked with red, dirt mixing into rivulets of blood along it’s skin. It strikes Velarin as it emerges, biting the mage for 25 damage. Velarin is grappled, trapped in the creatures jaws. (Note that attempting to cast a spell while grappled will require a Concentration Check at 44+Spell Level.)

Having been bit, Velarin needs to make a DC 31 Fort Save.

Here is your Map. Use the [b]Round 1[/i] tab. Either move yourselves on the map, or let me know where you go.

-----------------------------
Barratore
Brom
Edson
Emrys
Tishe
Velarin - Dam 25

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=15 ;
Monday February 12th, 2018 6:58:28 AM

Tishe' waves at Barratore, acknowledging the warning, but if the heroes of the Wold don't get answers, they won't be able to protect the people and land. "Talki fresal, dondit likki”, she murmurs to herself.

"The humming is getting louder, Sieur Velarin, perhaps we should..." Tishe' can't say any more, the dissonance disorients the spellweaver, closing her ears... graying... out.......

Unable to concentrate, she plummets to the ground and sprawls among the Red Grass. She doesn't even know of the attack and savaging of the elf wizard.

......
Fort; 15 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus
Fall: within hand's distance of the crystal, I'm hoping that it is less than 10' feet and so take no damage?

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 63/88, extended mage armor(24 hrs)  d20+10=20 ; d20+10=30 ;
Monday February 12th, 2018 8:36:41 AM

V is about to say the same thing to Tishe when the Wold explodes in his brain. The wizard starts to drift to the ground as his mind is overcome by the rush of noise(Fort save 20), motionless and unable to act. But only for a second as he feels the bite of the enormous worm tear into his flesh, stop his fall, and then begin to take the life from him.(fort save for bite: 30(not enough, but nat 20))

Somewhere in the darkest recess of his overcome mind, a place on the edge of the subconscious V thinks "Well, at least I might get an audience with Alemi...or Gargul. I wonder if I'll be able to look in on my parents when this is over." Expecting a very quick end, Velarin's mind wanders to his flight training as a youth. "Whatever goes up must come down...Hah! apparently not mister know it all. All you have to do is get eaten while still aloft, and then you never come down."

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+26=40 ; 6d8+20=38 ;
Monday February 12th, 2018 10:35:59 AM

Barratore cries out as the Purple worm blasts from under the two spellcasters even as he runs forward. The massive creature masks the pair from his view, but he is pretty sure one of them was just eaten. Drawing his sword as he moves, Barratore moves in bellowing as he closes "For the Starlight Clan!"

DM Mark - The Worms Crawl In, the Worms Crawl Out 
Monday February 12th, 2018 2:12:26 PM

Just to clarify, the terrain types that say "encum" are encumbered terrain. The area in the crater is very rough and uneven.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged) 
Monday February 12th, 2018 2:39:43 PM

Assuming encumbered terrain means no running or charging, Brom will move to AC23. If it means hampered terrain, then he moves to to AG23.



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday February 12th, 2018 6:27:50 PM

(You have Evaris on the map ... Im assuming that is supposed to me, Emrys :)

Emrys does his best to catch up with the rest of his friends. He moves as fast as he can to get behind Edson and Brom (Double move to AQ-22).

"Noo, no no! This is too much!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=31 ; d20+13=31 ; d8+2=3 ; d8+2=10 ;
Monday February 12th, 2018 6:58:10 PM

"See... this is what I like better. No charging animals into me, just a big fat worm. A BFW thats gonna look like a pin cushion when I am done. "

Hit ac 31 3 dmg
Hit ac 31 10 dmg

DM Mark - Gulp!  d20+34=51 ; 4d8+14=22 ; d20+26=46 ; d20+26=29 ; 2d8+14=18 ;
Tuesday February 13th, 2018 1:45:28 AM

Tishe is overcome by the sound, and floats to the ground, stunned. The swaying weeds almost seem to welcome her, gently swaying against her as sinks down among them. The deafened and stunned effects only lasted one round, but the sound continues and Tishe must again make a make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

Velarin is likewise affected by the sound. His situation is more complicated with a giant worm trying to bite him in half. The worm swallows him inflicting 22 damage! He is no longer deafened and stunned, but right now he has bigger problems. Also, being inside the creature, Velarin must again make another DC 31 Fort save.

Barratore does his best to move forward, even though the footing is treacherous in the crater (difficult terrain - Sorry for any confusion by using the term “encumbered” terrain - not sure where I got that. Please let me know if I misunderstood your move.) As he wades into the swaying, red weeds they almost seem to caress the minotaur’s legs. The dissonant sound from the crystal is louder has he moves closer, and Barratore must make a DC 29 Fort Save or gain the Deafened AND Stunned Conditions.

The worm lashes out with his tail stinger at Barratore. It hits, but does not confirm the crit. Barratore takes 18 damage and may be poisoned (DC 29 Fort save. Freq 1/round for 6 rounds; effect 1d4 Strength; cure 3 consecutive saves.) Additionally, Barratore must make a separate DC 31 Fort save.

Brom also moves forward through the difficult terrain of the crater. Emrys moves forward.

Edson shoots his bow at the beast, hitting twice.

Here is your Map. Use the Round 1[/i] tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
[b]Difficult Terrain:
Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 47

Worm - AC 31 - Dam 13


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=13 ;
Tuesday February 13th, 2018 7:07:14 AM

Tishe' thinks she tries to sit up, but the dissonance makes her movements slow and furtive. No pattern, no sound, no sense.

The sorceress lays sprawled upon the ground, the Red Grasses caressing her, her Arcane Bond glowing redish upon her finger.

......
Fort; 24 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=35 ; d20+19=37 ; d20+19=28 ; d20+25=40 ; d20+25=43 ; d20+25=41 ; 9d8+21=51 ; 9d8+21=52 ; 9d8+21=59 ;
Tuesday February 13th, 2018 8:02:55 AM

Barratore moves in and is caught by the stinger of the massive worm, but neither the worms poison or the resonating crystal slows him. (Fort 35 37). Something else, however, begins to fester. (Fort 28 fail)

The Minotaur activates his clan torc and calls out the ancient words for big taur, "Ahnick Cha"

Barratore then slashes his sword into the purple worm and pulling deep within himself, he Heroically attacks again

PA, greater Vital Strike hit AC 40 Dmg 51
Hero Point extra action PA greater Vital Strike Hit AC 43 crit 41 Dmg 52 crit 59

Spell effects
Enlarge

The great blade tears into the monster, a

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 41/88, extended mage armor(24 hrs)  d20+10=19 ; d20+10=23 ;
Tuesday February 13th, 2018 8:52:41 AM

V is once again deafened and stunned(fort 19), and is swallowed by the worm(fort 23).

"Well.." V thinks to himself. "Sooner or later we are all food for the worms. Mine time is just sooner... and mine is one really big worm."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged)  d20+14=16 ;
Tuesday February 13th, 2018 8:18:19 PM

Brom continues to close. He is now at AB23.

Fort Save (if needed): DC 16

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=35 ; d20+13=27 ; d8+2=8 ; d8+2=3 ;
Tuesday February 13th, 2018 9:55:58 PM

Two more arrows are unleashed from Edson's bow at the worm.

Hit ac 35 8 dmg
Missed ac 27

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+13=28 ;
Tuesday February 13th, 2018 11:22:02 PM

(Emrys moved to AQ-22 last round. I can't move my icon ... or I haven't figured it out without destroying the entire map.)

Emrys watches in terror as Velarin is swallowed whole. For this he tries something desperate. He takes his Rod of the Quickening and quickly casts a quickened spell. A ghostly, spectral hand appears next to him.

Next he digs down deep and concocts a special curse for this giant worm.The otherwoldly hand wiggles and writhes in anticipation. He empowers the focused curse and launches the disembodied hand at the worm.

(Casting Bestow Curse at the Worm, empowered by Focus Curse. Range Touch Attack:28 with spectral hand. Fort Save: 26. Custom Curse: The Sickening Curse ... The worm feels a rumbling down below within his crop and gizzard ... if it has never experienced a gag reflex ,,, it does now! Each turn, the target has a 50% chance to act normally; otherwise, it spends it turn gagging and vomiting. )

DM Mark - Gulp!  d20+21=24 ; d4=1 ; d20=16 ; d20+26=45 ; d20+27=28 ; 2d6+14=16 ; d20+27=29 ;
Wednesday February 14th, 2018 2:12:19 AM

Tishe tries to sit up. And then! Oh, the noise! Oh, the Noise! Noise! Noise! Noise! She finds herself deaf and stunned again. But with the worm moving this close to the crystal, she must again make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

Within the great worm, Velarin seems to accept his fate.

Barratore moves up and whales on the beast, striking it once for 51 points, and heroically striked again for another 59.

Brom moves up as Edson hits the creature with another arrow.

Emrys moves up and wastes no time. He summons a quickened Spectral Hand, following with Bestow Curse to sicken the creature. He manages to hit the creature, but it somehow manages to ignore being sick. (Wow - it actually failed that Fort save, but... it does not get sick. Extra credit for a creative curse tho.)

The dissonant sound from the crystal continues. Barratore must make a DC 24 Fortitude save or be deafened for 1 round.

The worm succumbs to the effects of the sound emanating from the crystal and is stunned! While Velarin is still within the stunned worm, he does not suffer crushing damage this round but he does take 8 points of acid damage from the digestive juices within the creature’s belly. On the plus side, Velarin is shielded from the sound and is no longer deaf or stunned.

Here is your Map. Use the Round 3 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 47+8

Worm - AC 31 - Dam 13+51+59+8

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=7 ;
Wednesday February 14th, 2018 7:21:45 AM

There's not a pattern, there's not a pattern! Tishe' realizes her mind is gibbering, but can't break the effects of the dissonance to calm her mind or control her body.

......
Fort; 7 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=38 ; d20+25=32 ; d20+20=22 ; d20+15=17 ; 3d8+15=36 ; 3d8+20=39 ; 3d8+20=34 ;
Wednesday February 14th, 2018 8:05:50 AM

The sound continues to assault his ears, which are now pinned back tight against his head. (Fort 38). Keeping his hooves squared up, the fighter slashes and thrusts in an attempt to cut a hole into the worm so one of the others could get in and get to V

PA hit AC 32/22/17 Dmg 41/39/34

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=36 ; d20+13=27 ; d8+2=4 ;
Wednesday February 14th, 2018 8:48:01 AM

Nervous his arrows could be hurting Velarin.. quickly goes away when he realizes Velarin will be really gone if they can't kill this thing.

One of his arrows connects while the other harmlessly skips off.

Hit ac 36 4 dmg



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs)  3d8+3=14 ;
Wednesday February 14th, 2018 10:03:44 AM

(ooc: Is V still considered grappled while inside the worm?)

Knowing that in his current situation, casting a spell would be nearly impossible. V decides that the best course of action is to try and survive long enough for his friends to kill this thing, and save his skinny little Elven butt. He calls forth a potion from his handy haversack, and attempts to drink it.(CSW for 14)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs) 
Wednesday February 14th, 2018 10:10:32 AM

(If spellcasting would not be an issue, V will instead call forth a scroll from his haversack, and cast teleport from it, going 400' straight up.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (160/207 raged); DR 3/- (6/- raged)  d20+17=30 ;
Wednesday February 14th, 2018 11:06:08 AM

Brom moves in, finally, to within striking distance of the worm.

Fort save DC 30 (I know he'll need one)

Rage: 1
Windwalk

DM Mark - Gulp! 
Thursday February 15th, 2018 12:25:57 AM

Barratore lays into the worm, hitting it three times. (Also, I misunderstood your crit in the last post, so I added the 52 damage too.) With his third blow, the great worm falls dead. It’s pretty gross - thick purplish skin, foaming mouth, blood seeping through their nose, eyes, mouth, and pores and dripping from it’s skin.

For Velarin:Highlight to display spoiler: {Velarin feels the great creature he is in lay still. The beast’s muscles no longer contract, but the acid continues, and he takes 8 more acid damage. And it really stinks in here. Velarin digs a scroll out and casts Teleport, appearing 400’ away. (For future reference, a swallowed creature is still subject to the grappled condition, but not now that it is dead.)}

Though the worm now appears prone and still, Edson still sinks an arrow into the creature.
The rogue worries a bit that he may hit Velarin in the process.

Brom moves up to the now still worm.

Poor Tishe remains a veritable prisoner to the discordant sound coming from the crystal. As she and the beast lay still in the red weeds and the sound begins to die down. She briefly recovers and begins to move, and as a result the sound rises again. She must again make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

As the dissonant sound from the crystal returns. Both Brom and Barratore must make a DC 24 Fortitude save or be deafened for 1 round.

Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 65+8

Worm - AC 31 - Dam 132+52+41+39+34=DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=16 ;
Thursday February 15th, 2018 6:43:33 AM

Tishe's feeble efforts are uncoordinated, like a person who has suffered a brainstorm. Any words are mumbled gibberish. The discordant sound coming from the crystal is her whole Wold.

If only there were a way to stop the sound or the crystal!

......
Fort; 16 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=30 ;
Thursday February 15th, 2018 8:16:06 AM

Barratore pulls and drinks a fly potion, "Brom, I'll get the girl, see if you can find V"

Fort save 30

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 15th, 2018 9:30:56 AM

(Sorry, fell victim to a Deep Slumber spell as soon as I got home from work.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (160/207 raged); DR 3/- (6/- raged)  d20+17=35 ; d20+23=39 ;
Thursday February 15th, 2018 11:37:34 AM

Brom resists the deafening sound of the crystal. "Great, give me the crappy job." He says pulling a small blade and stowing his sword. Brom makes a long slice in the side of the beast and basically starts to "gut the beast trying to find what's left of V.

Fort save DC 35, Perception DC 39.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs) 
Thursday February 15th, 2018 7:37:37 PM

V drops down to 300' and yells down to his friends "I'm up here! I managed to relocate as it died! Perhaps one of you fellas a little less susceptible to the sound would be so kind as to plug up your ears and retrieve Tishe! I would cast a silence spell if I had one, but i don't

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 25/88, extended mage armor(24 hrs) 
Thursday February 15th, 2018 7:38:45 PM

HP correction

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 15th, 2018 10:22:26 PM

Emrys yells, "Alas, I don't have a Silence spell either. I can, however, DEAFEN several of you and then restore your hearing as soon as everyone is clear. BROM and BARRATORE, you two are closest, I will DEAFEN you both and TISHE. Don't bother trying to resist ... you can't!"

Emrys begins to cast a wicked little spells ... but for a very good reason! His three friends immediately go deaf ... including himself. If they have a foul word to say about it, he won't hear it.

(Casting Living Voodoo Doll on himself, Brom, Barratore and Tishe. Range: Medium (240ft). No Save. Those affected are DEAF. Duration: 14 rounds.)

DM Mark - Gulp!  d20+27=32 ; d20+27=35 ; 4d8+14=39 ;
Friday February 16th, 2018 12:54:46 AM

Barratore drinks a Fly potion, and offers to retrieve the immobilzed Tishe, suggesting Brom cut Velarin from the dead worm. Brom grumbles as he moves to the worm cacas with a blade and starts cutting. He doesn’t find Velarin right away - but he does pull out a longbow from the beast. He keeps cutting, looking for the mage.

Velarin sees this scene from high up above. He drops down a bit and shouts to his friends. (I think Velarin has 73 damage.)

Emrys uses Living Voodoo Doll to deafen himself, along with Barratore, Brom and Tishe. This seems to stop the disabling sound from the crystal.

Suddenly, Tishe is deafened and released from her cacophonous coma.

And so it is that only Edson and Velarin hear the two great worms burst forth from the ground and attack, though certainly everyone can see it. Dirt, rock and red weeds fly into the air as the two purplish worms appear, streaked in blood and foaming at the mouth.

One attacks Barratore but fails to pierce his furry hide.

The other attacks Brom with more success. The dwarf is lifted into the air, trapped in the maw of the beast (grappled) as he takes 39 damage.

Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened - Dam 18
Brom - Deafened
Edson
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32
Worm3 - AC 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78 
Friday February 16th, 2018 12:55:02 AM

Edson keeps his bow drawn and watches the worm. Sure, it looked dead.. but anything was possible. He starts moving closer, picking up speed to get to the worm and help free his friend.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=34 ; d20+13=25 ; d8+2=9 ;
Friday February 16th, 2018 12:57:15 AM

Edson stops in his tracks and begins firing at the more northen of the two worms.

One of his arrows connects

Hit ac 34 9 dmg



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+24=26 ;
Friday February 16th, 2018 7:41:31 AM

The sound stops, and Tishe' is able to regain her senses and equilibrium. She finds herself laying on the ground in the Red Grass at the base of the meteor. More than that, there are two strange-disease affected Purple Worms writhing over her head and throwing chunks of dirt and grass all over... all without a sound. Someone must have cast a Silence spell on me, she thinks. Seeing the large human Brom being bitten and an arrow sinking into one of the beasts without any sound reinforces her thought.

But if I move, she continues to think, I won't be protected and the worm not grappling Brom will be able to attack me and I'll be in the same situation. Therefore, I need to start casting right where I'm at!

Not having to move gives Tishe' some advantages: she can take her time to use some Spellweaving abilities on her spells! Laying prone, she concentrates to avoid an AOO, and casts a Silenced Slow spell on the two Purple Worms to avoid her deafness affecting her magic. She hopes that non-damaging spells will not cause the monsterous worms to notice little Tishe' laying in the Grass...

......
Prone: -4 attack, no ranged weapon, -4 melee AC, +4 ranged AC
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Cast Defensively: 26, beats DC 21; success! did not provoke AOO
Cast Silenced Slow: 1rd/lvl, 2 Purple Worms Will DC 20 negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 5. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  13d6+6=52 ;
Friday February 16th, 2018 9:54:13 AM

(ooc: I'm not on map, but I should be 300' feet above the top of the dead worm)

V is just about to reach for a healing potion to start repairing his battered, burned, and crushed body when two more of the worms burst forth. "For the love of Alemi! Seriously? Time for a little payback"

Realizing he is one bite away from being the former wizard known as Velarin, He remains 300' in the air and sends a chain lightning spell targeting the southernmost worm as the primary target, and the northern worm as the secondary. (52 damage, reflex save of 25 for primary, 23 for secondary for 1/2 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 82/165 (124/207 raged); DR 3/- (6/- raged)  d20+34=47 ; d20+22=26 ;
Friday February 16th, 2018 1:37:36 PM

Brom is grappled by the beast. He attempts to get free, unsuccessfully.

Grapple check DC 26.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=36 ; d20+19=39 ; d20+19=32 ; d20+14=22 ; 3d8+21=43 ; 3d8+21=31 ; 3d8+21=33 ; 3d8+21=37 ;
Saturday February 17th, 2018 6:23:11 PM

Barratore looks right and left as the pair of worms show up. He might need Brom this time. Everyone else was safe, Emrys just made him deaf and the fighter decides that is something to talk to him later about. First, there were worms

Being Huge himself, Barratore can reach 15' and does not have to move to strike either of them and he attacks the worm that has Brom

PA Hit AC 36/39 possible crit. 32/22. 2 hits and a critical
Dmg 41/31+33/37

Spell effects
Enlarge

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=82 ; d20+13=21 ; d100=75 ;
Sunday February 18th, 2018 10:53:55 PM

Emrys tries to figure what he can do at this point. Velarin is just outside of his spectral hand's reach, so he can't heal him. Brom is now grappled by one of the worms ... so his attention is forced upon him. With his Rod of the Quickening, he quickly casts an unusual spell.

(Casting Eye of Newt and Toe of Frog, quicken spell. Deaf 20% Cast Failure Roll: 82, success. Range Touch Attack: 21. No Save. Woldian Spell: This spell gathers a small bit of matter from a creature against whom you make a melee touch attack. Such an attack does not provoke attacks of opportunity. For the duration of the spell and for so long as you possess the bit of matter, the creature touched suffers a -2 penalty on save DCs against your spells and spell-like abilities, and a -2 penalty on attacks against you.)

A small piece of the creature appears in his hand. If gives him power over the worm entangled with Brom. He then digs down deep and casts a breathtaking spell. Hopefully this will make it let go of Brom ... or better yet ...KILL it! Emrys' opens his mouth and begins to inhale. A stream of air is drawn from the beast.

(Casting Suffocate on the Worm grappled with Brom. Empowered by Focused Curse. Deaf 20% Failure Roll: 75, success! Fort Save: 28. Worm has a -2 penalty on his save. Duration: 3 rounds.)

DM Mark - "For the love of Alemi! Seriously? Time for a little payback"  d20+5=25 ; d20+5=19 ; d20+12=21 ; d20+12=20 ; d20+34=44 ; 4d8+14=36 ; d20+19=33 ;
Monday February 19th, 2018 12:08:31 AM

Edson begins to trudge over to the dead worm but at two more worms appear, he instantly snaps into action, shooting one of them for 9 damage.

As the sound of the crystal instantly stops along with all other sounds, Tishe concludes she has mercifully been deafened. She lays where she is in the red weeds and casts a silenced Slow spell on the two worms. The worm with Brom in its mouth seems a bit slowed.

From his high place above the crater, Velarin sees the two worms burst from the ground. He foregoes healing hmself and pulls forth arcane energy. Chain Lightning arcs between the two beasts. Electricity crackles across the bleeding skin of the beasts as they take the full brunt of the spell.

Barratore feels sickened (forgot to mention that last time as a result of that failed Fort save.) Even so, he lashes out against the worm that holds Brom, hitting it twice, once critically.

Emrys casts a quickened spell that give him some measure of control over the worm that holds Brom. Then he casts Suffocation. Though the beast does not suffocate, it does seem to gasp for breath.

Brom is held aloft, trapped in the beasts jaws. But not for long. Even in its slowed and staggered state it gulps the dwarf down, inflicting 36 damage as Brom disappears from view. (Brom has the grappled condition.)

The other worm seems to regard Barratore for a moment, and then inexplicably burrows away from him, bursting out of the ground near Edson and Emrys. (Uses Burrow to bypass the Difficult Terrain, and Withdraw to avoid provoking an AOO from Barratore.)

Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 39+36
Edson
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 9+52
Worm3 - AC 31 - Slowed, Staggered - Dam 52+41+31+33

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 49/165 (124/207 raged); DR 3/- (6/- raged)  d20+22=26 ; d20+24=39 ; d4+9=11 ;
Monday February 19th, 2018 10:54:22 AM

Down the gullet of the worm goes the human barbarian. Brom attempts to grapple his way free enough to try and cut himself out of the worms insides.

ooc: I am unfamiliar with swallowed creatures freeing themselves. Assuming Brom doesn't have to do anything save attack with a light weapon, the kukri he was using to gut the previous one, then he will do that. Attack to cut himself free AC39, damage 11. If he needs to win a grapple, he is unable to free himself.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+25=38 ;
Monday February 19th, 2018 4:16:22 PM

Edson rolls backwards and springs away. Trying to avoid the worm that just burst forth.

" Everys run" he yells.

Acrobatics to avoid AOO 38

Move to av-28

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  10d6+6=30 ;
Monday February 19th, 2018 7:32:24 PM

V calls forth his lesser empower rod from his haversack, and uses it to cast an empowered fireball at the worm that ate Brom, hopefully killing the accursed thing so that the rest of the group can concentrate on the other one. (45 damage, reflex save of 22 for 22 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   10d6=40 ;
Monday February 19th, 2018 7:56:33 PM

The silence surrounds Tishe’ and she takes the opportunity for no purple worms nearby to stand up and just has time to see Brom go down a purple worm’s gullet. Can’t have that! She uses her bloodline abilities to cast another silent spell without needing more time to weave in the additional magic.

A lightning bolt strikes the wounded worm that swallowed Brom!

......
Move action: Stand from Prone
Standard Action: cast silent lightning bolt at worm that swallowed Brom. 40 damage; Reflex DC 22 for half

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 5. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=2 ; d100=92 ;
Monday February 19th, 2018 11:05:23 PM

Emrys can't hear Edson's advice, but he gets the gist! However he doesn't possess Edson's acrobatics to avoid the Worms attack. So he invokes the powers of abjuration and brings into being an invisible barrier that hedges out the living. Hopefully it will hold up to something this gigantic!

(Casting Antilife Shell. 20%Deaf Failure Roll: 2, fail. Hero Point Reroll: 92, success. Reminds me of my old bloodwitch ver.1 days. Area: 10-ft radius centered on Emrys. Duration: 14 minutes.)

Emrys draws out his spikey Wooden Fists and Bramble Armor 1d6+7 (free action) in case the barrier doesn't work.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+23=30 ;
Monday February 19th, 2018 11:36:38 PM

(Sorry, I forgot to roll my concentration check for Casting Defensively. DC: 27. Concentration Check: 30, success, woot!)

DM Mark - "For the love of Alemi! Seriously? Time for a little payback"  d20+12=21 ; d20+12=18 ; d20+27=37 ; 4d8+14=43 ; 2d8+14=20 ; d20+34=42 ; 4d8+14=28 ;
Tuesday February 20th, 2018 1:24:02 AM

Brom is in the belly of the beast. Or gizzard. Or craw. Anyway, it’s bad and it stinks. He lashes out at the creature from the inside inflicting 11 points of damage. (He is still considered grappled, so makes full round of single handed attacks with light weapon at -2. Here are the rules for being Swallowed Whole. Internal AC is 17, 25 damage to escape)
(Oh and sorry for calling Brom a dwarf, though this is considered a compliment in most places.)

Velarin sees Brom disappear, and casts an empowered Fireball on the beast. It roars in pain as the fire sears its flesh. Of course, Tishe, Barratore, Brom and Emrys do not hear this roar - but I suppose Brom would feel it.

Perception 10 for anyone Highlight to display spoiler: { The fire seems to have no effect on the red weeds, but you can see that it scorched the earth below them.}.

Tishe stands and unleashes a lightning bolt at the nearest worm. Once again the beast roars as lightning dances and burns its hide. And with a great *THUD* it lays on the ground unmoving. Well, unmoving except for a Brom shaped lump that is still thrashing around inside. Tishe can see that the light emanating from the crystal, though still in rainbow hues, is now tinged with red.

Edson sees a giant worm spring out of the ground near him and he tumbles away, yelling for Emrys to do so as well! Even though the brave rogue tries to avoid the creature, still it gets an attack as he flees (Edson’s roll did not exceed the creatures CMD). It bites the rogue for 43 damage, lifting him into the air as he is caught in the creatures jaws! (Looks like Edson already had 6 damage, so I added that in below.)

Emrys casts Antilife Shell, hoping to hedge out the worm. And then as a back up, he makes sure he’s covered in spikes. (Please remind me how does this as a free action?)

Though the worm containing Brom is still, the barbarian still takes 8 points of acid damage.

The worm that holds Edson swallows the rogue with a gulp, inflicting 28 more damage in the process! Edson disappears from view. The worm’s tail stinger flashes at Emrys, but is blocked by an invisible barrier.

Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 75+8
Edson - Grappled - Dam 6(original dam?)+43+28
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 61
Worm3 - AC 31 - Slowed, Staggered - Dam 157+11+45+40 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   10d6=38 ;
Tuesday February 20th, 2018 7:10:14 AM

Tishe' may be deaf but there is nothing wrong with her eyes, and the crystal glowing red fills her with concern. She hovers up and a little away, getting a little space from the Crystal as she thinks furiously.
A meteor from Jericho Space with a crystal, Red Grass, and diseased creatures. A crystal that was dormant until we got close to it and started making so much noise it stunned me and a purple worm appeared. And as soon as the worm was killed, two more arrived... In a flash of insight, Tishe' yells aloud, "Not appeared, called! I think the crystal is trying to protect itself!"

She can't hear herself, but that's all right, for the spellweaver has a new tactic this battle. Instead of attacking the purple worm, the next lightning bolt is focused on the Crystal that can't dodge.

.....
Free Action: 5' move to S/17
Full Action: cast silent lightning bolt at Crystal. 38 damage; Reflex DC 22 for half

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day (2 available)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday February 20th, 2018 9:42:54 AM

Barratore snorts as the worm moves away to the softer targets. At Edson tried...he thinks to himself. Barratore moves 80' to the worm

Effects
Enlarged
Sickened -2 attack,Dmg
Deafened

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 49/165 (124/207 raged); DR 3/- (6/- raged)  d20+23=37 ; d20+16=21 ; d20+11=20 ; d4+9=13 ; d4+9=10 ; d4+9=10 ;
Tuesday February 20th, 2018 11:19:58 AM

Brom continues to work his way out of the creature. Finally cutting himself free, he really wishes he could hear to be able to note things going on around him.

Attack vs. the inside: AC 35, 21, 20; damage 13, 10, 10


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  d20+9=13 ; 28d6+6=101 ; 5d6=27 ;
Tuesday February 20th, 2018 7:44:04 PM

V quickly realizes that he has out thought himself. The only two spells he has remaining that will reach the targets is disintegrate and magic missile. With magic missile doing minimal damage against the worm, disintegrate would be the best option....until V realizes that Edson may be disintegrated as well as the worm. Therefore, letting the others kill the worm for another round while assisting Tishe would be the only logical course of action.

V flies down 120' feet, leaving him 180' from the ground, and casts a disintegrate at the crystal. (ranged touch attack 13. Damage 95(not an evocation, my bad), Fort save 25 to take 27

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 1/78  d20+18=21 ; d20+13=25 ; d20+13=17 ; d20+18=31 ;
Tuesday February 20th, 2018 10:47:56 PM

Edson was about to curse off the gods for his luck, but instead a laugh left his lips. " this is just my luck."

He pulls out his khukri and starts slashing from the inside. He somehow misses.. (spend hero pt for second attack) and misses again.

Just his Luck

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=100 ;
Tuesday February 20th, 2018 11:45:08 PM

This isn't good. Desperate need calls for desperate action. 'Do it,' says Daemon, mentally. 'I am ready!'

Emrys begins the incantation ... dark, soulful words of magic ... words of necromancy ... words of life and death. He can sense Edson isn't long for this world. Who can survive, other than Brom, the belly of this beast. Daemon slithers onto the ground and sways with the dark forces seemingly focused on him. Then suddenly, Emrys collapses lifelessly to the ground ... and Daemon's eyes open anew! The viper stares down the great worm and lets loose a wicked hiss!

(Casting Magic Jar. Daemon, his viper spirit companion, becomes the focus of the spell as the Magic Jar. Deaf 20% Failure Chance: 100, mega success! Will Save DC: 26. Bloodwitch ability: At 9th level, the spirit companion can use Telepathy with the bloodwitch within 100 ft. It can serve as the gem material component when the bloodwitch casts Magic Jar -- when the bloodwitch’s soul is within the companion, he can use the companion’s senses (for example, to pick out targets to possess) and take purely mental actions.)

The viper targets the worm and attempts to take over its body (Will Save DC: 26). IF Emrys is able to possess the Worm, he will immediately attempt to cough up Edson.

DM Mark - A Stranger in a Strange Land  2d8+12=23 ; d4+1=2 ; d4+1=3 ; d20+5=11 ;
Wednesday February 21st, 2018 1:41:20 AM

Tishe hovers up and a little away from the crystal. As she does so, she can feel the sound vibrations from the crystal as she moves, and they seem to subside as she rises into the air. She shouts that the crystal is trying to protect itself, and launches a Lightning Bolt into the thing. The crystal seems to swallow it like it wasn’t there, and the light coming from it still has a slightly reddish cast to the rainbow hues emanating from it.

Barratore moves over towards last remaining worm. With the difficult terrain in the crater his movement is a bit hampered so he only moves half speed. Still, this puts him in striking distance of the worm. Even with the worm's greater strike range the worm does not make an attack of opportunity against Barratore. Odd.

Brom cuts himself free from the dead worm, and gasps at the fresh air as he emerges covered in gore. He actually looks pretty terrifying right now.

Velarin debates his options. He descends a bit and casts a Disintegrate spell on the crystal. It seems to have no effect. None. Very odd.

Edson does what he can to attack the beast from inside. He draws his kukri and slashes, and then heroically slashed again! He hits twice (AC from the inside is only 17) for 2 and 3 damage.

Emrys casts Magic Jar, and with the help of his animal companion, he is able to target the worm. In doing so, Emrys body collapses on the ground. Even in this new creature, Emrys cannot act again this round, though he strives to not crush the rogue inside him.

As a result, Edson takes 8 more acid damage, but not the crushing damage he would otherwise suffer.

For Emrys:Highlight to display spoiler: { Once inside the creature, Emrys mind reels as his senses are assaulted by a form of madness! He surveys the scene before him, towering over his former friends, seeing everything in shades of red. All he wants to do is kill, kill anything, kill everything! They must die! But not Barratore. No. He is like you - a kindred spirit of destruction, a fellow stranger in a strange land! Who then? Ahhhh, that viper and the body by it, they should die. But they are protected in some sort of shield. There is that mage in the air. Maybe he will come closer. Come closer. The others - are they kindred spirits as well? It’s hard to tell yet. We’ll handle this like a confusion spell for this round. I’ll let you roll the effect:

01–25% - Act normally and vomit out Edson.
26–50% - Do nothing but froth at the mouth and thrash about, dealing only 8 points of acid damage to Edson.
51–75% - Bite to deal 4d8 + 14 points of damage to self, tearing a hole large enough for Edson to fall out.
76–100% - Deal the usual 2d8+12 crushing damage plus 8 acid damage to Edson. Then as an attack, slam both a bite attack and tail attack against the Antilife Shield (to no effect of course.)


I know it is Emrys’ soul in the creature, but the brain he is using is infected by a madness new to Emrys. Next round he will get a will save to try to gain more control.
}

As Barratore approaches the worm it pays him no mind as it twitches and shudders..

Also, I forgot that Tishe, Brom and Edson need to make a DC 40 Fortitude save. Failure will leave them with the sickened condition.

Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 75+8
Edson - Grappled - Dam 77+8
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 61+2+3
Worm3 - AC 31 - Slowed, Staggered - Dam 157+11+45+40 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=3 ; d100=45 ; 5d4=9 ; d20+10=19 ; d20+20=26 ;
Wednesday February 21st, 2018 8:03:01 AM

Tishe' thinks its very strange on the reaction of the Crystal on her and Velarin's spells. She considers the arcana repercussions and tries to identify if it was a specific spell effect that absorbed the attacks while she backs further away from the orb. "The sound vibrations are diminishing as I back away, maybe that will be the same effect as destroying it. The Keepers certainly won't be able to fend off more purple worms right now!"

Unable to affect the Crystal except by leaving its vicinity, she turns back to the remaining purple worm and lets fly five force bolts for minimum damage.

She scratches an itch on her cheek where the Red Grasses caressed her...

.....
Fort Save: 3, failed; Diseased
Know Arcana: to know obscure magical knowledge with the Crystal: 19
Spellcraft: to identify any spells on the Crystal: 26
Move Action: 60' move to AB/13 at 35' high
Standard Action: cast magic missle at Purple Worm; 20% spell failure 45%; Success! 9 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day (2 available)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20=20 ; d20+23=40 ;
Wednesday February 21st, 2018 1:55:02 PM

Brom fights off the sickening effect (Nat 20 on save. the only way Brom makes the DC40!!)

Unsure what to do, Brom scans the area to see what the others are doing, since he can't hear anything. He see V target the crystal. Without a better option at this point, Brom calls a potion from his haversack, Fly, and drinks it.

Fort save DC Nat 20; Perception DC 36

DM Mark - Saving Throw Correction 
Wednesday February 21st, 2018 2:26:15 PM

(Oops. That saving throw to avoid being sick should be DC 30 Fort Save, not 40. I confused it with the saving throw from the sound generated by the crystal. Which seems to have diminished for now.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=39 ; d20+19=33 ; d20+14=26 ; 3d8+19=33 ; 3d8+19=38 ; 3d8+19=28 ;
Wednesday February 21st, 2018 4:08:36 PM

That which hesitates gets destroyed. Barratore' sword hews through the worm to open a path to Edson. Hopefully Brom will show up soon and can go in and get him. The fighter grunts, growls and bellows with each swing, even adding his own partial sound effects of what his blade is doing.
It was simply so odd to fight is such silence, he has before of course, but it still was almost alien

PA hit AC 39/33/26. Dmg 33/38/28

Effects
Sickened
Enlarged
Deaf

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=49 ;
Wednesday February 21st, 2018 5:46:30 PM

It was jarring enough to suddenly change to a dramatically different perspective ... but the madness this creature was enduring is beginning to affect him too. He understands immediately why these creatures have been acting the way they have. All he can see is red. Ideas sneak into his head ... bite ... eat ... kill! Although not for Barratore! Brother!

Emrys quickly fights off the urges and the voices in his head .. for the moment anyway ... he must not forget about Edson ... in his belly. Alas, he does forget and can do nothing but fume and froth at the mouth! (d100=49)

(Sorry, I'm trying! I used my last hero point while casting Antilife Shell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  10d6+6=43 ;
Wednesday February 21st, 2018 8:24:33 PM

V's mouth drops open a bit at the absorption of his disintegrate spell. "Never seen that before" he thinks to himself. "No more spells at the crystal Tishe', they have no apparent harmful effect, and may be beneficial to it! We will deal with that in a minute. let's stay away from it for now."

V turns toward the worm, drops another 80' towards the ground, leaving him a 100' up, and launches an empowered lightning bolt at it, using the rod of lesser maximize still in his hand. (damage 64, reflex save of 22 for 1/2 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -7/78 
Wednesday February 21st, 2018 11:54:28 PM

Edson would feel sickened except for the darkness. The last bit of acid pushes him over the edge in unconsciousness.


DM Mark - Madness!  d20+12=22 ; d100=39 ;
Thursday February 22nd, 2018 12:10:40 AM

Brom fishes a potion out of his haversack and drinks it.

Barratore takes advantage of the worm’s seeming paralysis and hacks into the beast, hitting twice. He strikes to free Edson, and as he carves into the creature's belly the rogue tumbles out. Oooh - so do some pretty gems.

Edson lays there motionless (I still need him to make a DC 30 Fortitude Save.)

Tishe and Velarin look at the crystal. They know crystals can have strange powers, and sometime act as receptacles for power or souls. Perhaps this one is powered by magic. Perhaps it absorbs or stores magic. Perhaps it is a gateway and the magic is passing through it.

They decide against throwing more spells at the crystal, and instead focus on the worm. Tishe casts a magic missile at the great worm for 9 damage. Velarin drops a bit closer to the ground and unleashes an empowered lightning bolt, though the worms seems to twist a bit and avoid some of the damage, suffering 32 points of damage.

The worm shakes and shudders, twists and writhes, caught in some sort of madness, but does little else this round. Edson takes 8 more acid damage.

For Emrys - Highlight to display spoiler: { As Emrys looks out from the worms eyes, everything is red, and all he want’s to do is kill.
PAIN! PAIN! PAIN! These creatures inflict pain - even the brother Barratore and the sister Tishe. Why? Why do they attack their own? All here must die, perhaps even Barratore and Tishe. No, not Barratore and Tishe - it must not be them. They will join us. The must join us.

First, make a DC 32 Will Save to act normally, though even then Emrys will be unable to use any Charisma or Intelligence-based skills or any ability that requires patience or concentration. He cannot cast spells, nor end spells - he cannot even concentrate enough to return to Daemon.

If Emrys fails the save, he is confused, and must roll a d100:
01–25% - Act normally as above.
26–50% - Do nothing but froth at the mouth and thrash about.
51–75% - Bite to deal 4d8 + 14 points of damage to self.
76–100% - Tries to attack Emrys and his serpent, slamming both a bite attack and tail attack against the Antilife Shield (to no effect of course.)[/i]
}

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 83
Edson - Grappled - Dam 82+8
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 66+33+38+9+32
Worm3 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   5d4+5=19 ; d20+17=26 ;
Thursday February 22nd, 2018 6:46:51 AM

Velarin mouths some words and Tishe' isn't concentrating enough to figure out what the wizard says, but his meaning is clear enough: he agrees with the sorceress to stay away from the crystal and concentrate on the worm.

Hovering in place, Tishe' touches her forehead, feeling a cold coming on, and casts another Silenced Magic Missle spell to strike the worm!

.....
Free Action: Hover at AB/13 at 35' high; auto pass (26 vs 15 if there are other penalties besided Sickened)
Full Action: cast Silenced Magic Missle at Purple Worm; 19 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+17=37 ;
Thursday February 22nd, 2018 8:47:43 AM

(Will Save: 37, natural 20 ... woot!)

So much conflict, so much Red ... the need to save Edson or kill and eat his friends ... 'What?! So many voices, so much confusion ... BUT then as he fights with the questions ... a moment of clarity!

Emrys the Worm, lowers his head to the ground and regurgitates Edson onto the soft grassy ground ... with an extra slathering of frothy mucus to soften the landing. He then gives Barratore a wormy smile as he exposes his soft underbelly for a coup de grace. 'Make it quick!!'

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20+19=39 ;
Thursday February 22nd, 2018 10:43:02 AM

Brom flies towards the crystal, drawing his sword as he does. Magic didn't work, but Brom's sword was made of a metal that cut through other materials as easily as a knife through butter. Brom was going to see if that holds true for this crystal.

Perception DC 39

Fly (50 rounds)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Thursday February 22nd, 2018 1:12:40 PM

Weirdest opponent ever, thinks the fighter. Edson looked mighty dead to him and there was little he could do about it, but he had to try anyway. Barratore moves to Edson, calling forth a potion of healing from his Haversack as he does so. He would simply have to hope the worm continued being more caught up in whatever it is that it is caught up in so he could get the potion into the rogue.

Move Action to call Potion of CSW Unfortunately it is a Full round action to administer someone else a potion

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 22nd, 2018 2:34:55 PM

Awaiting the killing blow and wondering what was taking so long, he opens his wormy eyes to see Barratore deliver a potion to Edson. In this moment of clarity, he is relieved to see Edson being seen to. He eagerly watches to see if the rogue is alright.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  5d4+11=21 ;
Thursday February 22nd, 2018 4:06:15 PM

If the worm still lives, V will hit it with magic missiles. If not, he watches and waits to see what occurs between Brom and the crystal. (Magic missile for 21 damage)(Ooc: sorry posting on iPhone 5 at airport on way out of town. Tomorrow post I'll get Sunday.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=17 ;
Thursday February 22nd, 2018 9:01:31 PM

Ooc: Cant make the save anyway.

Edson lies motionless. Somewhere in the recesses of his brain, he thinks about that saying about a door nail. .... something... but the synapses in his brain stopped when his breathing did. Now.. it was just empty.

DM Mark - Uh Oh....  d20=8 ;
Friday February 23rd, 2018 12:22:46 AM

Tishe can feel the sickness afflicting her. She unleashes a Magic Missle at the worm, and she can see it writhe in response to the attack.

Velarin also casts a Magic Missle at the worm. Again, it shudders in response.

Brom decides that magic may not affect the crystal, but his sword certainly will. He flies over to the crystal and lands. Even deaf as he is, when he lands he can feel the discordant sound from the crystal resume.

For Emrys - Highlight to display spoiler: { Emrys manages to gain some measure of self control, but he knows his control is tenuous. Again, pain fills his mind when the sister Tishe sends missiles into his flesh, as does that horrible Velarin. Why Tishe? The brother Barratore finally seems to understand, and moves to the creature he just released. Yes, Barratore will kill the thing. Kill. I must kill. And yet...why, why are we laying down, why? Why submit. This is wrong. THIS IS WRONG. I MUST KILL.

Emrys lays his great worm body down, hoping Barratore will end this creature he is trapped within. He must again make a DC 32 Will Save to act normally, though acting normally means Emrys will be unable to use any Charisma or Intelligence-based skills or any ability that requires patience or concentration. He cannot cast spells, nor end spells - he cannot even concentrate enough to return to Daemon.

If Emrys fails the save, he is confused, and must roll a d100:
01–25% - Act normally as above.
26–50% - Do nothing but froth at the mouth and thrash about.
51–75% - Bite to deal 4d8 + 14 points of damage to self.
76–100% - Tries to attack Emrys body and his serpent, slamming both a bite attack and tail attack against the Antilife Shield (to no effect of course.)
}

The worm lays down, in some weird act of submission. It also shudders, a shudder that ripples along its great body. It remains still, if only for a moment.

Barratore move alongside the worm as it lays itself at his feet. He moves to Edson’s prone body, cradling the little limp form in his huge hands as he prepares to administer a potion to the poor rogue. But Barratore can tell that his potion would likely do little good now.

Edson - yeah, sorry dude. Looks like you’re dead. For now.

Here is your Map. Use the Round 10 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 83
Edson - Grappled - DEAD
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 178+19+21
Worm3 - DEAD


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+17=27 ; d100=85 ;
Friday February 23rd, 2018 1:24:41 AM

(Will Save: 27, fail. d100=85)

The Worm ROARS in frustration! The MADNESS is too much for him to take. So many voices .. conflicting loyalties. 'BROTHERS, SISTERS BE CONFUSED ... ME SHOW WHO TA KILL!' The beast eyes Emrys on the ground with his little worm friend .. 'YOOUU!! YOU DO THIS! YOU MEAT FOR BELLY! YOU DIE NOW!'

The beast lunges forward with fang and fury... ravaging the helpless Emrys where he lay ... but to no avail. He takes a swing with his tail and it too bounces off some invisible barrier. Emrys is only moistened by the Worm's saliva in the attack.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+17=27 ; 5d4+5=23 ;
Friday February 23rd, 2018 7:33:51 AM

Tishe' calls out to Brom to stay away from the Crystal, but he must be under the same deafness as herself. No matter, she thinks with wry humor, she was never able to restrain Grymash either!

Hovering in place, she casts another Silenced Magic Missle spell at the worm, bound and determined to whittle it down until no longer a threat!

.....
Free Action: Hover at AB/13 at 35' high; auto pass (27 vs DC15)
Full Action: cast Silenced Magic Missle at Purple Worm; 23 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20+20=21 ; d20+20=35 ; d20+15=21 ; d20+10=11 ; 2d6+26=36 ; 2d6+26=33 ;
Friday February 23rd, 2018 10:17:29 AM

Brom can feel the vibrations coming from the crystal even though he cannot hear them. Undeterred, by the eerie feel of the vibrations, Brom strikes at the crystal (using a hero point because first roll was a nat 1). His adamantine sword strike the crystal twice with the third glancing off an angle of the crystal.

Attack (PA): AC 35, 21, 11 (miss); damage 36, 33

His weapon ignores hardness less than 20 of any object it strikes.

Fly (48 rds)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=44 ; d20+24=36 ; d20+19=23 ; d20+14=17 ; 3d8+19=38 ; 3d8+19=28 ;
Friday February 23rd, 2018 12:49:52 PM

Barratore looks for a moment at Edson. He and Brom were the only two that had been travelling with him from the beginning to sail to Rum. Barratore draws his blade and plunges it into the Worm. There would be time for Edson and Gargul and all of that later. Well, if the Wold didn't come to some sort of horrid ending of being swallowed up by mutant things and red weeds.

PA hit AC 44 Crit confirmed 36/23/17. Dmg 38 + crit 28 = 64

Effects
Sickened
Enlarged
Deaf

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday February 23rd, 2018 7:12:41 PM

Its dark and lonely in the deep dark night.. but Edson couldnt recall if it was dark out when he went down. His eyes should open soon.. hopefully.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/88, extended mage armor(24 hrs)  2d8+2=12 ;
Saturday February 24th, 2018 10:55:06 AM

V watches the scene unfold. First the worm...surrendering?...then attacking again? Things are going on that I am not currently privvy to, and it likely involves the prone Emrys. V calls forth a potion of cure moderate, and drinks it down(heal 12), and watches Brom. Curious to see what effect the barbarian's sword has on the situation.

DM Mark - Uh Oh.... 
Monday February 26th, 2018 1:34:04 AM

Emrys, trapped within the worm’s body and gripped in it’s madness, roars in fury. The worm rears back and then slams its mouth down on the prone Emrys and his serpent. A couple of teeth break off as it smashes against the Antilife Shell. Again, it attack with its tail, and again it is blocked.

Tishe sees Brom heading for the crystal, and tries to warn him away. But her cries fall on deaf ears. She casts a silenced Magic Missile at the worm. Blood spouts where the force missiles bite into its flesh.

Brom can feel the vibrations from the crystal. Brom strikes a mighty blow on the crystal. As shards fly from the thing, he is violently thrown back 20’ by some unseen force, sustaining 16 points of sonic damage. Brom lies prone in the weeds wondering what hit him.

Velarin flies in the air above Brom. He can feel the shock wave from effect that hit Brom. He decides to pull out a healing potion and drink it. (Not a big issue right now, but in the future hovering while flying requires a successful Fly check.)

Barratore, infuriated by the seeming death of Edson, plunges his sword into the worm. The blow nearly tears the worm in half, and Barratore is sprayed with gore from the thing. The worm shudders for a moment, and the lands with a mighty *WHUMP* as it falls to the ground.

Almost instantly, Emrys finds himself back in his Daemon. His mind reels as he is jarringly released from the madness that gripped the worm.

Edson seems to float in a haze. He can see his limp body below him as the great worm falls to Barratore’s sword.

Here is your Map. Use the Round 11 tab. I move the tabs around so the most current in the left most.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened - Dam 83
Edson - DEAD
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73-12

Worm1 - DEAD
Worm2 - DEAD
Worm3 - DEAD

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs)  d20+15=32 ; d20+15=18 ; 2d8+2=11 ;
Monday February 26th, 2018 8:13:16 AM

(fly check from last round: 32)

Velarin decides to try and conserve what remains of his spells in case the group encounters more resistance before Brom and Barratore are able to destroy the crystal. The wizard hovers in place(fly check 18), and calls forth another CMW potion from his haversack and drinks it (11 healing).

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 25/165 (207 raged); DR 3/- (6/- raged)  d20+19=38 ;
Monday February 26th, 2018 12:24:48 PM

Brom is thrown back by the sonic boom from the crystal. Brom is now pretty beat up. He would continues his beatdown of the crystal if he was could, but in his current state even the fighting loving barbarian realizes the folly of that course of action. Getting himself up, he turns to others to see if there is any clue as to what he should do. Throwing his arms up, he shouts out "WHAT'YA WANT ME TA DO?!"

Perception DC38

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday February 26th, 2018 1:23:39 PM

Tishe’ winces against the blast of the Crystal, and waves Brom back towards the group when the barbarian looks around. She herself hovers back to the edge of the Red Grasses and lands... waiting.

(Sniffle, cough cough). She scratches a reddish rash on her forearm.

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday February 26th, 2018 6:39:27 PM

Barratore snorts and spits at the worm. Where was V? He waves at the flying wizard, beckoning to him. Wizards always had cleaning spells and needed one. Looking around he spies Brom yelling something. The deaf fighter shrugs and points to his ear. Barratore returns to his normal large size

Deaf
Sickened

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday February 26th, 2018 8:21:11 PM

Once Emrys regains his senses upon being whipped by to Daemon. A great sorrow fills his heart, he cannot detect Edson's lifeforce ... his body is an empty shell. He returns to his body with a sudden gasp for air. He feels numb all over ... except for a pain in his chest. His blood quickly begins to circulate again.

(As an immediate action) Emrys drops the Voodoo Doll curse and sound immediately returns to everyone's ears.

"I tried Barratore ... I tried to save him. I forced my soul into the beast, possessed him, to cough up dear Edson! The sickness in the worm overpowered me ... like nothing I've ever felt! Edson died because my will wasn't strong enough ... I failed him ... but I WON'T fail you! The sickness dwells in you too. I can cleanse you with a touch!

Emrys approaches Barratore and the Antilife Shell immediately bursts as he presses it against the minotaur. He places his hand on Barratore to deliver the cure.

(Emrys uses his Bloodwitch Cleanse (su) ability on Barratore. Cures all natural and magical diseases. Four more uses left for the day.)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Monday February 26th, 2018 11:51:13 PM

Edson floats above his body. This is weird he thinks to himself. I'm literally staring at my body. Its all kinds of... does Barry have a bald spot ?"

DM Mark - Dude, what's with all the weed?  d100=71 ;
Tuesday February 27th, 2018 12:48:21 AM

Velarin drinks a healing potion.

Brom picks himself up off the ground and yells in frustration, not sure what he should do at this point. Barratore cannot hear him, and gestures to his deafened ear. As he shrinks back to his normal size, the minotaur gestures for Velarin to come to where he is.

Feeling the effects of some illness, Tishe lands at the edge of the red weeds. She too waves Brom over.

Emrys’ mind reels as he adjusts back to being in his body while he laments the death of Edson. He dismisses the deafness effect, ends the Antilife Shell, and removes the disease that was affecting Barratore.

Edson floats above the party, observing his body and his friends as if in a dream.

The three gigantic worms lay dead. All three have been cut open somewhat. Beside Edson’s body lay a few gems that seem to have fallen out with the rogue.

And as all this happens, you see the red weeds sway in unison. The swaying seems to spiral in toward the crystal in the center.

Here is your Map. Use the Round 11 tab - no new tab because there is no combat, but you may still want to know where things are.

-------------------------------------
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Dam 18
Brom - Dam 83 (Brom may have a more accurate count on his damage)
Edson - DEAD
Emrys -
Tishe - Sickened
Velarin - Dam 61-11

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs)  d20+13=17 ;
Tuesday February 27th, 2018 10:02:38 AM

V flies 120' towards the assembled heroes. "This is not over yet. It likely calls for more defenders as we speak. The crystal appears to be immune to the spells cast by Tishe' and I. I fear that it needs be destroyed by brute force. I will cast a greater dispel at it to see if that has any effect on it or the red weeds, but Brom may need to heal up as quickly as possible, and with Barratore's assistance, go crack that egg.

V will turn and cast a greater dispel magic, centered on the crystal, and effecting every magical effect within 20' of the crystal, and the crystal itself. If anyone is within 20' of the crystal, V will wait until they are clear of the spells area. (dispel check 17. stupid die roller)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic-c, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday February 27th, 2018 11:58:47 AM

Tishe’ is less convinced than V about what will affect the Crystal and, in fact, what is actually happening. “Maybe we should regroup and test more at a distance and come back prepared?” But the elf is already acting and Tishe’ can only watch. And scratch the reds rash.

.........
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday February 27th, 2018 2:19:11 PM

In a dire tone, Emrys beseeches Tishe to return to the ground. "Dear Tishe, you are in great danger! The disease you are sickened with is self-aware and will eventually take over your body and mind. Allow me to purge you of it."

(IF Tishe returns to him, Emrys will use his Bloodwitch's Cleanse ability to cure her of the disease.)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs) 
Tuesday February 27th, 2018 2:25:46 PM

V will wait for the spells results and then respond to Tishe's concerns. " Perhaps you are right Tishe'. But I am running out of firepower. If this thing manages to collect more guardians, then we may be unable to deal with it. As it is, we have already lost a good friend and companion. I am open to thoughts on the matter, and we definitely need to tend to our injuries"....V looks at Tishe's rash, and rashes on the other party members. "and our ailments.... Do we pull back until tomorrow and let this thing do what it does until then? What say you Emrys? When you tried to take control of the worm, did you sense or feel anything from it or the crystal?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 25/165 (207 raged); DR 3/- (6/- raged) 
Tuesday February 27th, 2018 6:14:45 PM

Brom returns to the group. Now able to hear and ever the idea man, he says. "What now?"

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday February 27th, 2018 8:20:58 PM

The world of sound returns and the fighter grins and nods to Emrys. "Neat trick." As the bloodwitch purges the disease from him he adds a heartfelt "thanks." As the others regroup with him, Barratore absently reaches up to adjust some of his mane which feels off on the back of his head.

"Got me Brom. Have a potion." With a small sigh to reset himself from combat to thinking, Barratore stares across the grass and weeds at the crystal.

"Looks like a pattern is beginning." He says. "Grass is all swaying, like it is being pulled by a current or something to the crystal." He sticks a finger in his mouth to get it wet and holds it aloft, checking for a faint wind that might go otherwise undetected

"If more action shows up, let me take the lead. Emrys if you can make with some powerful healing on Brom, I think you should."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday February 27th, 2018 11:25:36 PM

"No.. not a bald spot. Maybe some graying? " edson thinks to himself. He then floats up to get a view of the entire area.

DM Mark - "What now?" 
Wednesday February 28th, 2018 12:37:06 AM

Now that all of you can hear, you notice that the crystal still gives off a hum of discordant music and a rainbow of colors, though each hue seems to have a slight reddish tinge to it.

Velarin worries that the break in fighting is temporary. He casts a Dispel Magic at the crystal. It seems to have no effect. He tells the others he is worried that if any more infected animals show up, the party may not have the firepower to defeat them. He asks Emrys if he learned anything from the creature while he was in it.

For Emrys Highlight to display spoiler: { Emrys recalls rage and anger. He recalls that none of the enraged worms attacked each other, and the worm he was in felt a kinship with Tishe and Barratore. He never felt a sense of kinship or protection or anything else regarding the crystal or the red weeds.}

For anyone - Spellcraft DC 25: Highlight to display spoiler: { The way this things seems to absorb or ignore magic seems to be reminds you of stories you’ve heard about very powerful items or perhaps artifacts.}

Tishe, still feeling not quite right, suggests attacking the thing at a distance. Emrys hollers for her to come near him to cure her illness. Assuming she does, he removes her sickness as well.

Brom says, “What now?”

Barratore is grateful for Emrys’ ministrations. He looks at the red weeds and grasses, interested in their swaying pattern, even though they sway without any wind.

Edson looks around him. His body, the others, the land and the plants - they’re growing misty and insubstantial. At the same time, he can see reddish threads running here and there, pulsing with power, tempting him to relax, to follow the lines. He feels really tired.

The red weeds and grasses around the crystal seem to swirl and stretch toward it, and the hum of music from the crystal increases in tempo and volume as this happens. As the plants push against it, the marvel of colors in the crystal are polluted into glowing shades of blood red, and the light from the crystal begins to pulsate. It’s almost as if the crystal finally succumbs to the grasses. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of light outwards. You can all feel a mild push of energy with each pulse.

And then… silence. Everything is quiet and still. The red light glows but does not pulse. Even the red weeds no longer move. It’s as if time has stopped for everything except the party. Next to the crystal a vortex of magical and wondrous colors - colors that reflect the hues that emanated from the crystal only moments ago. Other than the party it is the only thing that is still moving. Everything else looks to be under some sort of time stop.

The party hears a soft, echoey voice come from the colorful vortex “Good-d-d. The Keepers-s-s of the Val-l-le. I’ve found-d-d you-u-u. Quickly-y-y. Ther-r-re isn’t-t-t much tim-m-me. Step-p-p into-o-o the portal-l-l”.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+27=44 ;
Wednesday February 28th, 2018 11:29:57 AM

Before the time stops, Emrys explains what it was like inhabiting the worm while experience the full extent of the disease. Once making the transition, he immediately was filled with anger and rage ... he saw everything in a shade of red! The Worm felt a kinship with Barratore and Tishe, since they too were infected. He didn't wish to attack them. However he felt no kinship or sense of protection with the crystal or the red grass.

Upon observing the Crystal, (Spellcraft check: 44), he says, "Very possibly this crystal is some sort of Artifact ... an object of power far greater than normal wondrous items of magic. Maybe I can recall if I have ever heard of such an artifact."

Once time has stopped and the echoey voice from beyond had invited them to enter the portal ... Emrys respectfully answers back, "Who is it that beckons us?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d8=7 ; d8=5 ; d8=7 ; d8=6 ; d8=3 ; d8=7 ; d8=1 ; d8=1 ; d8=5 ; d8=2 ;
Wednesday February 28th, 2018 11:36:22 AM

Conserving what is left of his magic, Emrys also casts a few Cure spells. His more powerful ones have already been exhausted.

(Emrys casts two Cure Critical Wounds spells on Brom. 4d8+14 = 39. 4d8+14 = 31)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 47/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ;
Wednesday February 28th, 2018 12:28:12 PM

Brom takes the potion from Barratore and downs it. "Ya, okay." He says to his large friend. "Thanks." I'm assuming CSW potion. It heals Brom for 22 points.

The portal opens and Brom says "Looks like we got more action." Brom will follow the others lead regarding the portal.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Wednesday February 28th, 2018 12:31:30 PM

addition to post-

Brom receives the healing from Emrys. "Thanks fer that. Feelin' like a new man." He says with a smile, giving Emrys a slap on the shoulder.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday February 28th, 2018 12:39:18 PM

Tishe’ steps around Barratorre so Emrys can heal her, and breathes a sigh of relief as the madness effects the BloodWitch describes no longer possesses her.

Tishe’ notices the colors. “It’s like the rainbow colors and blood color are fighting, and the rainbow is losing. The rainbow is also the color of the portal. I think we should go through.”

She looks and worried about the elven rogue. “But what about Edson? Emrys, can’t you Breath of Life him or something?”

....
Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday February 28th, 2018 12:57:09 PM

Responding to Tishe's request to use his Bloodwitch Life Touch ability, Emrys says, "For that to work, the Life Touch would have needed to applied mere moments after death (1 round). By the time I had returned to my body, Edson had been dead for too long. I failed him a multitude of ways, I'm sad to say."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs) 
Wednesday February 28th, 2018 8:26:13 PM

"Yes Emrys! An artifact.It would have to be very powerful to do what it did, and it defended itself as well. How many of these things fell from the sky? Hundreds? And what happens following such occurrences as things falling from the sky and other such calamities? The Wold's Heroes go to check on the issue and make sure all is well."

As V finishes his thoughts the portal opens. "Interesting. I would surmise that something....maybe something good,...maybe something bad. is about to occur. What if all the other powerful groups in the Wold are now seeing the same thing that we are? They then have the choice to walk through, or stand pat. Either something is trying to get help, or something is trying to get rid of all the Wolds defenders in a single fell move."

V calls forth a potion of CSW from his haversack and hands it to Brom. "Since we likely can't not go through. Drink this. I'm low on spells, so if anyone is going to have an impact in what may come, it will likely not be me, and I will join Edson. Whether it be a trap or a call for aid, the Wold needs us to respond."

V takes a few seconds to let Brom drink the potion, then cast stoneskin upon Barratore(DR 10 until 130 damage absorbed ends spell), and barring objections, steps through the portal.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin-c, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic-c, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Wednesday February 28th, 2018 9:33:03 PM

Barratore breaks a grin at the apparent portal and looks at Brom, "Challenges of the next plane await and you look fit enough to pull the ears off a Gundark, now"

Barratore follows V through

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday February 28th, 2018 11:01:42 PM

Seeing both Velarin and Barratore disappear into the portal, he looks back at Edson's lifeless and lonely body. "Let's not forget Edson. Brom, could you pick him up? I lack the spell power to reanimate his remains."

Emrys sighs and then goes through the portal.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 1st, 2018 12:15:48 AM

Edson watches the others head into the portal. He sees Emrys call for his body to be brought through. He doubts it'll matter, but ge heads through the portal too, when his body does.

DM Mark - "What now?" 
Thursday March 1st, 2018 1:10:09 AM

Emrys casts a couple of curative spells on Brom. He also shares what he learned from inhabiting the worm, and what he suspects about the crystal. Velarin agrees with Emrys suspicions, and adds his thoughts about what’s going on. On hearing Emrys describe the probable effects of the disease, Tishe is thankful that Emrys cured her. She suggests going through the portal.

Brom drinks the proffered potion, and thanks Emrys for the healing.

Velarin hands Brom yet another potion and casts Stoneskin on Barratore. (I didn’t see any granite and diamond dust on his character sheet - maybe you just used the last of it with this spell.)

Braving the unknown, Velarin steps through the portal, followed by the others. Brom scoops up Edson’s body just before stepping through himself. As Edson’s spirit is dragged along, it also feels like this is where he was headed to anyway. Or at least nearby. For rest.

As each of you step into the rainbow hued vortex, you all see a final swirl of distorted colors of red, blue, purple, yellow and greens, everything goes black.

And then for everyone, the black gives way to grey, and then a blue sky. No wait, it’s more of a lavender sky. Nope, now it’s more of an aqua color. As you look around, you are all a bit startled to find that you are flying. If you try to control the flying, you find that you are inexorably drawn forward as a group. Brom keeps a tight grip on the dead rogue’s body.

You fly as if you were in a dream. Below you is an ever changing landscape. You see misty dim hills, and valleys between them that sparkle with light. You move past a beautiful ancient city, with amazing towers impossibly delicate and high, and the people that look like ants. In another vale there are herds of giant, thundering lizards as big as houses. In another, you see fields of poppies and a green city in the distance. At one point, a group of fairies flies up to you and laughs before they flit away. There is an area that looks like a compact, tiny ocean with large rough waves and surrounded by a rocky shore line. Then you see a valley where lightning ricochets across here and there - no wait, those seem to be electrical creatures moving at lightning speed. It’s hard for our mind to grasp this chaotic landscape as you move quickly past.

You’re definitely in the Cinnamon Valley anymore.

Finally, you begin to slow and descend into a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

Inside, you can make out a small figure, smaller even than a gnome, with dark skin and white hair and odd, rough clothing. He is sitting cross legged before a firepit. “Ahh. These heroes have come. Welcome, come in, come in. We have important matters to discuss. Very important matters.” As he says this, he gestures in some kind of sign language. Then he holds his hand out, palm up as if making a stop sign, “I am Mahyawu. Don’t just stand there. Come in.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 1st, 2018 7:00:41 AM

Tishe’ is fearful of entering the portal when the heroes are so depleted; few spells left and one of the Keepers are dead, and Brom and Barratorre seem... cheerful?.... in just stepping into the unknown. Even the two elves aren’t as cautious as most members of their race! But what Velarin says strikes a chord. Even if all the heroes of the Wold are pulled away in a trap, they have proven that they can’t defend the Wold against this menace alone. And here is a momentary opportunity to find allies.

Once through and landing, Tishe’ is feeling more at home. “That structure reminds me of the homes I have seen of...”. She gasps, and looks at the small humanoid in wonder and awe. “Manfri,” she breathes and unconsciously responds in the same stop motion before obeying and walking into the shelter.

......
(No spells active; assuming that they didn’t stay up going to another plane)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs)  2d8+3=14 ; 2d8+3=13 ;
Thursday March 1st, 2018 7:41:10 PM

(ooc: specific spell components are listed on the bottom of page three on my cs under the spell that they effect. Had three, and reduced by one to two. also have components for true sight, limited wish, etc..)

V finds himself magically pulled along, and goes with the flow. answers likely wait at the end, one way or another. V takes the opportunity to drink two more CMW potions in case things are unpleasant upon the other end of this journey(healed 27). "Interesting....Some of the features of this place do seem quite lovely. I'm not saying I would want to build a summer home here..."

Upon arrival at the home of the odd little man, V finds himself a bit speechless, and follows Tishe' into the home, and waits for the beginning of the important matters to be discussed.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+14=17 ;
Thursday March 1st, 2018 10:19:55 PM

(Knowledge [Geography]: 17)

The ride isn't what he had expected. Some things looked familiar, others didn't. He felt an odd sense of peace along the way. This was the first moment he wasn't fighting for his life since he woke up this day. He suddenly begins to feel the weight of all that motion and spellcasting at once. He is relieved that Tishe knows this Manfri gentleman ... maybe finally a moment of peace to catch his breath ... for he has been rattled down to his very soul ... literally. The invitation is accepted graciously as he enters the odd-looking man's wicker-woven home.

"Thank you, you found us just in time."

He can't wait to finally sit down. His limbs feel that much heavier as soon as they landed.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Thursday March 1st, 2018 11:16:31 PM

"I'd say two." He says back to Barratore.

Picking up Edson, he say "Don't worry, little buddy, you won't be gone fer long."

As they pass through the gate and arrive high above the ground, Brom can't help but shout out to Barratore "Ya think we're gonna find a somethin' worthy of our skills?"

On the ground, Brom follows the lead of the others.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 1st, 2018 11:52:17 PM

Edson can do nothing but follow along. He floats behind the group watching for anything odd.

A Visit with the Lord of Life and Death


DM Mark - Gargul 
Friday March 2nd, 2018 12:16:53 AM

Tishe stares in wonder at the Manfri who calls himself Mahyawu. Velarin stands in stunned silence.

Brom holds Edson’s body as he walks forward. Barratore is there too.

Emrys is ready to sit, but this little man seems to have changed hit mind.

The small man gets up from his seat by the firepit, and comes forward. As he steps forward, you see that he is shorter than even a halfling or a gnome with the dark skin, white hair and grey eyes. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down Mahyawu’s back.

As his eyes fall on the limp body of Edson being carried by Brom, his face takes on a somber look. “Oh, this is not good. But likely something that can be remedied. Now, which feather for this?” He searches around what he is wearing, and plucks a feather, a grey one, from his headdress. “Ah, yes. Here we go. I will likely see you back here. Well, probably. I suppose it depends on what mood he is in - and what happened when this one died.” He begins a low, droning chant, and as he waves the feather.

As the Manfri weaves his spell, the party is cast into a disquieting, blurry greyness. Eventually, the blurring stops, and Brom, Barratore, Tishe, Emrys and Velarin stand in a blank featureless area. Surrounding you are many large identical grey thrones, and seated in each is a large hooded figure holding a staff. Though they remain seated, they all move a bit here and there, all in unison as if they are all reflections of one being.

With you is Edson's body, and across the room is a Edson as well, standing still by one of the throned images.

You feel very uncomfortable here, but you're not sure why exactly.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Friday March 2nd, 2018 10:20:25 AM

Barratore enjoys the trip and shouts back to Brom, "Hope so!" Surely the challenges and fierce creatures that live on other worlds and planes of existence will be amazing. Barratore tingles with the excitement of it all and his snout has a permanent grin

The small creature gets a curt nod, "I am Barratore Steelwind, Keeper of the Vale. You opened the portal then?" However before getting to that business, the small man wishes to assist with other business. Barratore was fine with that and as he guessed, the group now stood before Gargul. Having been here before, and for Edson for that matter, Barratore has a good idea on what to do.

Barratore takes a knee, pulls off his helm and waits for the god of life and death to speak

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday March 2nd, 2018 3:38:09 PM

Tishe’ is unusually silent and soon finds herself with the Keepers in front of the dozen occupied gray thrones. She too has been before Gargul in the past. Each time has been a different scene but the same Gray Lord. She performs a little-practiced curtsies towards the Gray One where Edson stands nearby. “Many Shadows, Gray Wanderer.”

And waits for the Lord of Life and Death to speak.

......
(No spells active; assuming that they didn’t stay up going to another plane)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs) 
Saturday March 3rd, 2018 11:51:56 AM

V too, stands silent and nervous, never having stood before Gargul before.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Sunday March 4th, 2018 10:12:52 AM

There was one this Brom and Barratore had in common, the love of the challenge of combat, and new lands meant new challenges. But before they could meet these new challenges, there was a detour that had to be taken, Edson. The rogue had been with Barratore and Brom from the early days in the budding new city of Rum. Even though he did not have the skills in combat that Barratore or he himself had, the rogue always stood in the thick of it with them. Brom admired that in his little friend.

Now they were before the Lord of the Dead for Edson. The rogue had lost his life in combat. This would be his second time before Gargul. Would his friend return? Would he decide the Land of Rest would finally call him home? These were the things going through the young barbarian's mind as he and his companions stood before the Grey Lord.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Sunday March 4th, 2018 10:35:56 PM

Emrys realizes he's been here before, but it wasn't him ... it was the musician. He's not the same Emrys ... just another voice in the Choir ... as he had liked to call it. Had the musician figured it out before the rest of us?

There stands Edson ... again. Whatever is responsible for the twists in this thread ... who is to pay for the repetitiveness of history?

Emrys remains silent, to say anything before Gargul speaks is a futile act. Especially as they stand before his own robed choir.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday March 5th, 2018 8:16:31 PM

Tishe’ waits, taking the smallest bit of time to look at the other figures. Are they the gods of the Wold and Testing combined? Are they only Gargul in 12 avatars? Are none of them Gargul and are only gatekeepers to test the heroes?

She doesn’t know and waites for one of them to speak.

......
Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday March 5th, 2018 9:31:05 PM

Emrys doesn't mind the silent treatment. It's actually quite peaceful... a much needed respite from the chaos. However he is beginning to feel the effects of separation from the Living Wold and the power of the Root. He begins to lean heavy on his walking stick.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday March 5th, 2018 10:19:33 PM

Barratore remains right where he is, on one knee. It probably was not a good time to be impatient.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday March 6th, 2018 12:38:20 AM

Edson watches the group. Unsure what to do. He keeps his eyes open and his mouth closed.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 6th, 2018 2:31:47 PM

Brom waits patiently...

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 6th, 2018 4:44:17 PM

'Oh mercy,' he thinks as the awkward silence continues.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 6th, 2018 4:47:11 PM

Then another thought ... 'he's not behind us is he ... and these robed figures his jury?'

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 6th, 2018 6:30:18 PM


Tishe’ considers the tableau.

......
Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Gargul, Lord of Life and Death (ACDM Cayzle) 
Tuesday March 6th, 2018 7:28:55 PM


The different robed figures are each busy, talking and motioning, though you cannot hear the words or see the persons to whom those words are addressed.

Then there is the one next to whom the spirit of Edson stands. He leans forward on his throne, reaching up to remove the cowl. You see the worn face of the god, and he is not smiling. His words are solemn and considered

"The Wold faces a dire challenge now, and while you are here, there is aid you are not giving." He glares, and that gaze rocks you.

"You seek the return of this one to the Wold to the mortal realm of the living." He motions to Edson, and the spirit is moved to your group. You all stand together now.

"However, I will not bend, even in time of great need. I do not raise the dead because death is not fair, or because the living cry out for mercy, or because they die cruelly. I do not return to life those who served me, or those who deserve life, or those who suffer unduly."

"I return only those who weigh heavily on the scales of fate, who are likely to affect the course of the Wold, whose lives make a crucial difference as heroes to creation."

"So, each of you, and especially Edson, tell me of this death and what you have learned from it. And say, especially his friends, why this man is a hero, or at least may become worthy of such commendation"

The god leans back in his throne, and you feel the mass of his presence lessen as he grants you an opportunity for speech.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 6th, 2018 9:12:39 PM

Brom decides to take his stab at the Gods question and steps forward.

"I've known Edson fer several years, all the way back to the beginnin' of our careers as fledgling members of the Woldian League. The man is small and weak, but in a fight, he never coward. He'd stand in the thick of it doing what he could. I admired that in him. I'd tell him 'you got some barbarian in ya'. That is a hero."

"He died crushed in the innards of great worm. Wounded, he fell back to heal and give supporting range fire, but the worm fled from myself and Barratore for softer targets." The anger begins to rise in the young barbarian.

"What I've learned from his death..." he says drawing his sword, "...destroy yur foes before harm can come ta yur friends and allies." You see Brom concentrating on calming himself down as he grips his sword tightly. After a few moments, he is calmed down. He puts his sword away and steps waiting for the others to take their turn.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday March 6th, 2018 10:30:06 PM

With Gargul pulling back his presence,Barratore feels his will return and he stands. "Edson has ever been willing to stand in the thick, giving of himself before others and to all. he looks to the safety of others to the larger goal and picture. Always has." Barratore pauses, looking to Brom and then to Edson. The debate of what else to say plays in his head. The second demand of Gargul weighed heavily and the fighter was unsure what his answer should be. What did he learn? Nothing. Sometimes in war and combat, things go wrong and that was that. Edson fell back, well back from the crystal and the fighting and one of the damned things just showed up and in seconds, that was that. Barratore's fist has clenched as the anger surges, it was what it was and shouting and ranting about it would be a mistake and so the fighter simply stops talking, save one last word. "Nothing."

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 6th, 2018 11:17:15 PM

Emrys nods in agreement with the words of Brom and Barratore. He then gives his testimony about the end of Edson's life.

"Time is short, so instead of repeating Brom and Barratore's words of heroism, I will tell you of courageous act that brought him here. I was there next to Edson when it happened. The great worm erupted from the ground directly in front of us. The beast had us both dead in its sights. While I froze for a brief moment, Edson went into motion and heroically commanded the beast's attention away from me. He paid for that act by being snatched up and swallowed whole. I went in after him by possessing the worm with my soul. My goal was take control of the beast and spit up Edson in the process, but like Barratore said, things went wrong."

With a sigh of regret, he continues. "I hadn't considered being overwhelmed by the sudden brunt of the Worm's disease. My will wasn't strong enough ... it took the full measure of my resolve not to crush Edson myself and attack my friends. The madness and rage of the sickness was too much to bear. I failed Edson miserably ... he died because of my lack of control. Dear Barratore had to cut him out of my belly, but by that time his life had already passed."

Emrys then turns to Edson and says, "I'm so sorry Edson ... I failed you and I will never forgive myself. You are a true hero."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs) 
Wednesday March 7th, 2018 8:28:18 AM

Velarin nods and then answers as well. "I have known Edson for a relatively short time, and In that time, he has been a true friend. Edson looks to the safety of others even before his own. He does not hesitate to help those that need help, and will do so in every facet available to him."

"My friends have told you of his final heroic minutes... and what have we learned from them? I have learned that I am not so smart as I thought I was. Had Tishe' and I not placed ourselves in a very bad position, our friends would not have had to rush into the middle of a deadly situation to try and save us. They all risked their lives to save ours, and Edson paid the price."

"Edson alone may not weigh heavily on fate's scales, nor may any single one of us. But as a group, committed to each other and the safety and peace of the Wold. We may be able to tip those scales."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday March 7th, 2018 9:25:53 AM

If a spirit could shed a tear, one surely dropped from Edson's face. " Thank you" he whispers to his friends as he steps forward.

" I am Edson Kazil. The one in question. I died doing what i do. Im not the best at it, but my friends lives are what I try to ptotect. Im not big and tough like Barratore and Brom. Im not loaded with Magic like Tushe or Emrys. Im me. Im what you get. And that is someone who will die to defend a friend as we see. I wont run.. i wont flee. I'll stand my ground and go down with you. I happened to learn, not to take a fight for being over.. because at any time it can change and get worse for you. This is proof. I thought the one worm was done.. and two more picked a fight. "

The elf steps back to await his sentence.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday March 7th, 2018 5:40:49 PM

Tishe’ thinks and tries to speak. “Gray One, I have only recently wandered into the lives of the Keepers of the Vale, and all I know is the few days with Edson. The people look up to them, they help in danger and in plenty. Edson has been brave in battle and sensibly withdrew when seriously wounded, only succumbing when the enemy pursued him even when there were closer opponents.”

“Our most recent battle teaches me that things can go bad even if you do everything right. That the pattern sometimes just happens, and Edson continued to do his best even when the odds were stacked against him and there was no hope. To me, Gray Wanderer, that is a hero. He may not always succeed, but he will never fail to try. “

Gargul, Lord of Life and Death (ACDM Cayzle) 
Wednesday March 7th, 2018 6:45:21 PM


Gargul's scowl deepens when some of you say you have learned nothing, or that sometimes things just go wrong, with no mistake made.

He smiles only once, when Vel says, "Had Tishe' and I not placed ourselves in a very bad position, our friends would not have had to rush into the middle of a deadly situation to try and save us."

The god speaks. "You, Velarin Xilontheel, have learned without my teaching you. You have earned my blessing! LIVE!" He raises a hand in benediction. Velarin, you are completely cured of all wounds and negative conditions, and are fully restored in spells, uses per day of class abilities, and any other ability or other damage. You also gain 50 temporary hit points that last until used; remove these first when injured.

"Now let me teach the others," the god says. "Watch."

He motions, and you see the battle at the crater unfold before you, as if in miniature vision, from an observer high above.

You see Vel and Tishe fly out to the center of the crater. The first purple worm attacks. and you see Barratore and Brom struggle over difficult terrain to come to the aid of the casters. The action freezes.

"It is as Velarin has said. The magic users are exposed far ahead, and the defenders are not positioned to protect them."

The vision resumes. Barratore and Brom move forward, leaving Emrys and Edson to the rear. The second wave of worms emerges, and those in the rear are attacked.

"Sometimes in battle there are only bad choices. Perhaps Emrys and Edson could have stayed closer to Brom and Barratore as they advanced? The lesson here is that the rear is not always a position of safety. Moreover, if Brom and Barratore had not had to go to the casters' rescue, if the party had stayed closer together, then the weaker members of the group to the rear would not have been left undefended."

Then Edson and Emrys are left to face the worm. Emrys stands his ground. Edson tries to tumble back, draws the attention of the worm as his retreat opens him to an attack, and he is swallowed. Emrys, alone against the worm, casts his Anti-Life Shell and Magic Jar.

"Emrys, you have claimed that Edson distracted the worm, but that is not true. He retreated and opened himself to an extra attack. He gave the worm an opportunity that it otherwise would not have had."

"You, Emrys, did not try to tumble away. You did not open your defenses for an attack. You used your head and cast two clever spells. Your so-called failure, -- and I do not see it as a failure -- occurred after you did your best. There is honor in your conduct here, and I give you my blessing. STAND STRONG!"
Emrys, your walking stick cracks asunder, and you gain a permanent +2 inherent bonus to your strength. Please so note on your PC sheet, with reference to the date of this post.

He turns to Edson, and his face is a thundercloud. You hear the words Edson just said again, this time from thin air: "I won't run. i wont flee. I'll stand my ground and go down with you."

In the vision you witness again exactly what happened. "Edson sees a giant worm spring out of the ground near him and he tumbles away, yelling for Emrys to do so as well! Even though the brave rogue tries to avoid the creature, still it gets an attack as he flees (Edson’s roll did not exceed the creature's CMD). It bites the rogue for 43 damage, lifting him into the air as he is caught in the creatures jaws!" [OOC: text from Feb 20 DM post]

Again Edson's own words to Gargul ring out, louder: "I won't run. i wont flee. I'll stand my ground."

Gargul speaks. "You did run. You did flee. You did not stand your ground. Either you are lying to me or to yourself. If you are to live to be a hero, you have much to learn. I will return you to life to learn this lesson. You must stand by your friends. You must stand up to foes. You must be able to withstand the dangers that heroes face. I curse you! DO BETTER!" Edson, you gain a -5 morale penalty on all charisma and wisdom based skill checks; this curse lasts until you permanently increase your hit points by means other than gaining a level. ALSO, every attack you make will automatically fail if you are more than 30 ft from your foe; this curse lasts until the Sargrass is returned to the Wold.

The god of life and death sits back in his chair, and the scene fades away.

You find yourselves back in Mahyawu's lodge. Edson is alive once more.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Wednesday March 7th, 2018 10:10:17 PM

Barratore tries and fails to take in what is shown and what is being taught. He thinks he understands some of it, but to be plain, he is unsure. The fighter inclines his head, feeling a greater burden. Whatever was in store for Edson going forward, he knew his task would be to stand with him

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday March 7th, 2018 10:17:02 PM

Tishe’ takes a breath, stunned by the Gray wanderer’s reprimand. But as she thinks more about it, she realizes the deity was right. She and Velarin both went without preparation or protection. Could they not have had a few minutes to prepare, a few spells to protect Brom and Barratorre from the Red grasses?

She resolved to try better in the future.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 8th, 2018 12:45:21 AM

Edson takes a deep breath, pulling actual air into his lungs. " This wont happen again. Not because some god is trying to prevent me from using my bow, but because I'm not going down again. I don't know why a god thinks disengagaing is running... " Edson checks his gear and heafs outside.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Thursday March 8th, 2018 9:54:02 AM

Finding himself once again in the lodge, V takes a moment to reflect on what was said and shown. He is inwardly pleased at receiving praise from the great Gargul himself, until he realizes the praise was for being honest about his failure.

The wizard says aloud "We must heed Gargul's words. We need to come up with battle plans and tactics that can be our standard, and used in most situations. Tactics that will provide all of us with the greatest chance of success. We must take time after each battle to discuss what happened, and what went wrong, and what tactics would have made the fight more effective. The same thing as what the Gray one just showed us."

V watches Edson leave, and says nothing, feeling that Edson needs time alone to think over and come to grips what Gargul has laid upon him.

V then looks to Mahyawu to see what awaits them

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish



DM Mark - Questions and Answers 
Thursday March 8th, 2018 7:08:32 PM

Everyone tries to process what just happened.

The Keepers of the Vale have been returned to the strange lodge and the strange little man that sent them away with a feather and a bunch of smoke. Some of the smoke is still there, but seems to be dissipating. Edson steps outside to think.

The small man is sitting cross legged before a firepit. You recall he said his name was Mahyawu. As before, you see that he is smaller than even a halfling or a gnome with dark skin, white hair and grey eyes. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and hide. His vest is also made of some sort of leather adorned with various beads made from stone, glass and even some sort of pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down his back.

The walls on the inside of this hut look like smokey mirrors and not at all like the grass shell that covers this place. It also seems larger here than it did from the outside. As you look around, you see what appears to be this same little man meeting with other groups, and the scene ebbs and flows as you see parts of different groups. You see a mix of gnomes and elves, humans and dwarves, even some minotaurs. At one point, you recognize two large minotaurs that visited your group in the Cinnamon Valley - it’s Bosk and Zane!

The small man looks up at you. “Ahhh, you’re back! That was quick. Well, quick for me - time usually flows differently where you went. And that dead one is alive again. Good, good. Being dead can be an unsettling experience. You all seem to have all the parts you left with - very good. That does not always happen you know. But, strange as it may seem, we have even more important matters.”

“Come, sit with me. I imagine you have questions - everyone does. Get them out.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Thursday March 8th, 2018 7:31:49 PM

Brom was glad to be out of the presence of Gargul. The deity's presence was unnerving and the barbarian didn't know how to handle that feeling.

Back at the lodge, the scene of what occurs confuses Brom. This magic was very strange and well above his head. He decides best to keep his mouth shut, as usual, and let the brainy types do the talkin and thinking.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 8th, 2018 8:11:10 PM

Tishe’ is still trying to pull her mind back in order after visiting the seat of life and death. She barely notices Edson leaving, probably to get some air. She feels like needing air herself. Then Mahyawu spins the smoke into more images. She recognizes Bosk and Zane from the Giggling Ghost, but wasn’t it Katinka and Garrett who fought in the graveyard with them in Magpie Crossing? She is so out of sorts that she doesn’t know for sure. It is Mahyawu’s downhimedness that gives her a thread to hold on to.

“Where are we? What is the red grass? And how can we help both the Wold and you?”, she says a little breathlessly.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday March 8th, 2018 8:21:58 PM

Emrys is at first glad to receive the god's compliments, but the importance of his walking stick seems to have been lost on him. He stumbles slightly as his walking stick breaks ... he was leaning rather heavily upon it after all. The shock hits him immediately ... his eyes go wide, mouth slightly agape ... he quickly kneels down to gather up its pieces. He stares down at his beloved Black Sanguine ... walking stick divine ... the heart wood from his dead mother's tree ... in pieces like his broken heart! He doesn't hear anything else that's said. He isn't aware he was sent back to the manfri's home. His spirit is crushed ... his mind races with thought.

"Emryss," asks Daemon?

"Talk to me, Emryss," he asks in a calm voice. Daemon can sense his thoughts.

"Emryss ... keep it togetherss, Emryss!" the viper says mentally.

"She was .. is alive you know ... she can't die again ... not again!!" Emrys says mentally back to his viper.

Emrys finally breaks his silence, "I can make her whole again ... I know the spell ... I've cast it before!" (Make Whole)

"No, Emryss. Not anymore ... that wass the other ... the Musician." Daemon continues, "Keep it togetherss, Emryss. There iss more at sstake here ... countless soulsss are in the balance. You need to keep your head."

"What's a head without a heart?" Emrys finally turns his gaze from his walking stick to Daemon and says coldly, "Don't tell me to 'keep it together' again!" His shock and sorrow has evidently changed to anger.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Thursday March 8th, 2018 10:32:54 PM

Barratore takes in what V says and agrees. "A sound practice V." Looking to Edson, "Brom and I should work with you so that the three of us can work better. Allowing you to skirt us at 30' to exploit them with your sneak attack. Have you ever considered enhancing your bow with Brilliant Energy?"

Seeing the distress of Emrys, tears at the fighter. He had known the Bloodwitch for only a few years, but such anguish was easy to see. Emrys held his walking stick in the same esteem as Barratore held his family torc of the Taurus. Perhaps more. Barratore moves over and takes a knee by Emrys. The Minotaur takes the small man's head in his hand to force him to look at him and holds him fast.
"I am Barratore Steelwind of the Starlight clan, and I shall strive with you until my last breath against all you require to restore that which you require."

Barratore then stands and lets go, not waiting any response and moves away and confer with the others on what to do next



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Friday March 9th, 2018 10:48:26 AM

Emrys is snapped back to the world when a rather large hand takes hold of his head and turns it in Barratore's direction. He wouldn't have noticed the minotaur if he hadn't. His harsh expression softens after his friend makes his declaration. After a brief moment to comprehend the weight of his words, Emrys answers, "Likewise my dear friend ... you have my last breath as well." He places his hand on his arm.

He wishes he could speak as eloquently as his large friend. To Daemon, he mentally apologizes, 'Sorry, my friend... I shouldn't have been so curt.'

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Friday March 9th, 2018 12:05:05 PM

V slightly raises an eyebrow at Mahyawu's statement. V had been expecting an explanation for things, not an offering to answer questions.

"Questions you say? Well, let's start with who are you, why are we here, what is this place, what is your connections to the other heroes in the mirrors, what is occurring in the Wold, and what do we do to right it?"

"I think that will be a good start"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Friday March 9th, 2018 12:11:30 PM

As Barratore speaks with Emrys, V realizes he was too focused on having returned to the lodge and had lost focus of his companions. Another failure, he thinks to himself. V too looks toward Emrys.

"As always, if any spell I can cast is something any of you need or would be of help, I would be honored to cast it for you."

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Friday March 9th, 2018 12:40:53 PM

Answering V, he replies controlled and calmly as he can force himself to, "I fear she is lost ... her blossoms are wilting ... my walking stick was a living piece of wood. A Make Whole spell ... even a Mend spell would be most grateful ... but I fear the wound is too great."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday March 9th, 2018 4:59:31 PM

Edson comes in to catch Barratore's question. He nods his approval. Keeping quiet.

He looks at the small man and listens to what he says.

He felt bad Emrys lost his cane, but he was jealous the man got a boon and he was punished.

DM Mark - Questions and Answers 
Friday March 9th, 2018 6:49:05 PM

Emrys wrestles with what just happened, lamenting the loss of the walking stick that was so closely tied to his deceased mother. The Keepers are quick to comfort Emrys, and to remind Edson they are proud to always stand beside him. They ask a few questions of the strange little man, though Velarin is a bit annoyed they have to even ask.

Mahyawu sits back down before the firepit, gesturing for the rest of you to do likewise, as the strange vision continue on the inside walls of the hut. He waits until the silence becomes a bit uncomfortable.

Finally he addresses Emrys. “I am sad with you. But you must know that the one this stick represented was never within it - you would not wish her to be trapped so. It was a symbol, yes, and a significant one. Symbols are powerful, but they are not people. You see, this person exists more fully in you now than she ever did in that stick. What you do with that memory - that matters far more than any stick. I would say you have been granted a great freedom - freedom to revere this person in as a part of you instead of a crutch. There is great joy here if you will take it.”

After a moment, he turns to Velarin and the rest of you. “You are impatient for answers, and wonder why you even have to ask. The question is always more interesting than the answer anyway. But we are asking for your help, and the help of others. Watch…” With that he plucks another feather from his headdress - this one is bright yellow. As he casts it into the low fire, and unnatural amount of smoke billows up, and just as unnaturally hangs in the air to show a few visions.

You see the a great plane of grasslands and some nearby mountains awash with what appears to be blood! Emrys recognizes this as Woldsblood - an impossible amount. Mahyawu says, “This is the past. It was Maab the pulled the Sargrass and the Crystal Mountains here to save them. She anchored them with symbols of power. You see, I said symbols are powerful things.”

Now you see the Bloodweed growing beneath the Crystal Mountains. As it grows, it pushes into the crystals, causing vibrations in the crystals that eventually cause the mountains to explode! You see the explosion and the resulting meteors. These are like the crystalline meteor you saw in the pit before you were brought here. “Maab does not know what brought the Bloodweed here, which is disturbing. Even more concerning is that the exploding mountains crossed from the Twilight Vales and entered the Wold. We do not know why or how, but this is bad that the barriers between the planes have become this thin.” You think back to the encounters in Magpie Crossing where other planes were intruding into the city, and it give you chills.

Then you see the Bloodweed growing quickly, enveloping and covering parts of the Wold. Small villges and great cities are covered in the red weeds. You see Witchspawn, Jarlswolf, and Magpie Crossing fall to the stuff. The animals and people have either succumbed to the madness of the disease or have perished. Mahyawu will explain sadly, “the Manfri prophesy of ‘All is grass’ will be fulfilled. Life as the Wold knows it will be changed. But this has not happened yet.”

He then shows the party the vision of what the Sarr has told them to do: Obtain help. In the smoke the party can see a circle of 9 symbols. Lines go from each and connect at a point in the center. Mahyawu will point to one symbol. He says, “I believe this to be you: Heroes of the Valley. For this you have been brought here.”

“I will send you to a place in the Sargrass, and toward an anchor. The anchor you seek is a crystal - the first crystal that was used to grow the Crystal Mountains. It is hidden in a grove of trees, hidden and locked away. There are a few groves of trees, so you may have to search for a while. Like all these anchors, this one is hidden from my divinations. But you are not of the Twilight Vales, and your divinations may yet work here.”

“Now, it is up to you to purify that which has been polluted. This is what you must do.” In the smoke the party will see the crystalline meteor your first found. It is red, with bloodweed spreading out from it. You see it touched with a small crystal which melds with it, and the larger crystal returns to it natural rainbow colors. As this happens, a wave ripples out from the thing, the killing off the Bloodweed.”

Then he gets up. “Oooo, I almost forgot, You’ll need these.” Mahyawu hands you a book and a set of panpipes made from Sargrass. “The book details a ritual to stop the bloodgrass. Inside the cover are a few sticks of incense and small pieces of clear crystal, though these a not the one crystal you seek.”

Then he takes a black feather, black as midnight, and lights it with a flame from his hand. It billows into a great, smokey portal. Beyond it you see grass.

“This, this is where you must go to find that which you seek. We all need you to do this. You need you to do this. I believe it is for this that you were born.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday March 10th, 2018 8:29:39 AM

Tishe’ has a lifetime of familiarity with the Sargrass, but still has trouble following Mahyawu’s line of thought. So many new concepts without previous definitions or explanations. “Whew!”, she says aloud, “That is just like all the Manfri I have met; lots of explanation without a basis of knowledge. If I can sum up, I think...”

1. “We are in the Twilight Vale’s, which is part of the Lands of Rest, but we are alive and so can make a difference. “
2. “When the Sargrass Plains were destroyed by waves of Woldsblood, at least part of the land came here, including the Crystal Mountains. (Which were made of actual crystal and used to shatter at the slightest sound so travelers had to be absolutely quirlet when crossing the mountains)”
3. “The mountains are infected by this BloodGrass and it is shattering the mountains and spreading over the real Wold. “
4. “The Sarr, the immortal Power of the Sargrass Plains, wants us to find one of the special crystals, do a ritual, and help kill the BloodGrass. “

She looks to the Keepers of the Vale to see if they agree with her summation or have anything to add, before looking back at Mahyawu. “Gargul told us to do better, and we got in trouble in our last battle because we didn’t properly prepare. We are depleted, injured, and I’ll-prepared for the environment of the Sargrass. Can we stay here the night and be prepared come the morning?”


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Saturday March 10th, 2018 11:52:58 AM

Barratore listens as best he can, and picks up the main points. They were in the Twighlight Valley, ruled over by Maab. He had heard she was involved with the Fae King business some years back. Heroes of the previous generation, and now it was his and his friends turn. While he had hoped the task would be to slay some great beast or defend a pass from a onslaught of evil horde things, he knew this was no less important. Somewhere in the Twight Valley was a portion of Tishe's homeland, The Sargrass Plains. Somewhere there, was a small copse of trees and within the trees, the Crystal they needed.
Get crystal, do ritual thing and thee Wold is set right and kept safe.

Tishe seemed to be on the same page and Barratore nods to her summary.

"Taking the time so that you, Emrys and V can set your spells is a good idea. If that means waiting until morning, we should do so. I have 2 questions."

"For our host." Barratore turns regard the odd little man, "What if one of the other groups fail?"

"Tishe? Perhaps you should tell us all we might need to know about the Sargrass"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Saturday March 10th, 2018 5:49:59 PM

Emrys listens to the words of Mahyawu and he knows his words are wise and true ... they grant him some ease and comfort ... but the manfri is missing one very important detail. While it is true that Emrys is a Half-Elf ... he is in no way Half-Human. His dead mother was a dryad and his walking stick was magically crafted from the last living fragment of her tree ... a dryad and her tree are one in the same. This piece of his mother's tree has allowed him a life and the ability to endure the encumbrances of having no tree of his own ... even as a half-breed. The walking stick became his tree and he's carried it with him all his days ... it grew with him as he matured .. and now it rests asunder in his arms.

As Mahyawu tells his tale of the Sargrass and the Bloodweed corruption, Emrys does begin to finally notice that he feels stronger ... stronger than he's ever felt. He also doesn't feel the debilitating sickness of separation now that it's dead. Maybe just maybe for the first time in his life he has the ability to stand on his own. Maybe Gargul did understand and granted him this boon ... a 'blessing' paid for by his claim to her life. Everything comes with a price.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Saturday March 10th, 2018 5:58:41 PM

He turns to Tishe and says, "It is very fortunate that you found us. Being a native of the Sargrass yourself. If our joining of force was foretold ... our destiny ... then your timing couldn't have been better."

Emrys then asks Mahyawu, "I agree with Tishe, is there time within the Lands of Rest to do just that. Much of my spellpower is depleted ... we would be better prepared if allowed to regain our power. This day has been one constant fight, not to mention outerwoldly travel and being audience to a god."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Saturday March 10th, 2018 7:48:24 PM

V listens to all that is said, and nods thoughtfully at much of it. V decides to give Emrys a little time to contemplate his walking stick's condition. While V believes he could likely restore it, undoing something done by Gargul deliberately isn't something to take lightly.

"I am actually at full spell capacity. A gift by Gargul for insight into my tactical blunder that helped cause the death of Edson. I agree though, with Emrys and Tishe' depleted, we should wait if we have the time as an option" V looks to Mahyawu for the answer to that and the question posed by Barratore regarding the other groups.

"Following that, "I suggest we start making use of the tactical lesson we just learned, and discuss spell preparation. Being an evoker, I am mostly large scale offense with some hastes, dim doors, teleports, and dispels mixed in." V lists the spells below that he has memorized. "We know that divinations and healing will be necessary at the minimum, and I cannot do these spells. What do you two have available?"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Sunday March 11th, 2018 3:17:31 PM

Emrys was going through some inner turmoil, which Brom was not equipped to assist. Although, Brom's way of dealing with things that were troubling him always seemed to make him feel better- a good fight. But he doubted that would work for Emrys. So he does as he always does, keep his lips closed.

Like the others, Brom listens to the words of their host. But unlike the others Brom understands little of what was said other than one thing- find the crystal and heal the crystal in their valley.

He is interested in what Tishe has to say about the grasslands. He was a little eager to learn of the challenges that existed there.

He does agree, a little rest might be good before a fight in the unknown. Allow some to get their heads screwed on straight and other prepare. Besides even a battle stud like himself could use a little rest to recharge.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Sunday March 11th, 2018 11:25:17 PM

To answer V, "I have spent the power required for my most potent cure and heal spells. Several of my lesser cure spells are still available, but with all the damage everyone seems to take, they would not hold up. We can't afford to be careless. We must be more defensive. As far as divinations are concerned, my most powerful are no longer available."

Looking at the items the manfri has provided, "I know nothing of panpipes, or musical instruments in general, but I do know a thing or two about rituals," he says as he eyes the book.

Emrys then looks down again at the broken pieces of his walking stick ... he isn't sure what to do with them for the time being. There is no way he would put them in the airless void of his haversack if there were still a shred of life in the wood.

Go Forth And Find


DM Mark - Go Forth And Find 
Monday March 12th, 2018 12:14:47 AM

Tishe says, ““That is just like all the Manfri I have met; lots of explanation without a basis of knowledge.” Then she summarizes what Mahyawu said and adds a bit more information. This earns her a flat look from the little man. “And that is just like heroes - always think they can do it better. Just remember, when you have that crystal in hand, then you play the pipes. That will take you where you need to be.”

Barratore asks what happens if one of the other groups fail?
“Fail? Do not ask about failure before you even try! And you don’t need to worry about other groups. They’ll worry enough for themselves.”

The group says they need to rest first, and Barratore asks Tishe to share what she knows about the Sargrass.

“Rest? Heroes like you? I already opened the portal! You should be able to rest in the Sargrass plane - it will probably take you a day or two to find what you seek anyway!”

“Worry. Rest. You’re just like the others - cautious and smart. Maab chose you for a reason - I like to think she knows what she’s doing. Go. You need to go.

[If you refuse to all step through the portal, we’ll stop here and take up what happens in the next post. If you step through, continue on...]

As you step through, you see that you are in an area of very tall grasses. And it’s pretty dark - but not totally dark. There seems to be a very low amount of light coming from everywhere. (those with low-light vision can see about 30’) You realize the grassland you saw through the portal was not dim because of the smoky portal, but because it was night. There is the low sound of bugs buzzing and chirping.

It’s warm here. And really, really dry. You can almost feel your lips chap as you stand here. The portal behind you vanishes as the last of you comes through.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=33 ;
Monday March 12th, 2018 8:30:59 AM

Edson doesn't say anything to the others. He just steps through the portal.

He touches his dry lips, then licks them to wet them. He looks around as far as he can see (30'). Perception 33.

He takes out his kuhkri and waits to see who comes through.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Monday March 12th, 2018 9:22:02 AM

"Since it appears that rest will temporarily wait, let us begin." V follows Brom and Barratore through the portal. "Great. Really tall grass. Perfect place to be ambushed. Let's be on our guard."

Once everyone has arrived, and the portal has closed. V offers an option. "I do not think that wandering around in the darkness will accomplish much, especially with Tishe's and Emrys's spells depleted, and as was stated before, rest is needed. I am not thrilled with curling up in the grass and seeing what arrives to play. I have a scroll that should do the trick, but I have only one. Although i could memorize the spell in the morning. The spell creates an extra dimensional haven for rest and relaxation. It should be safe and leave us without worry of unpleasant encounters in the middle of the night. What say you?"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday March 12th, 2018 10:20:47 AM

Barratore bristles a bit, "Im not concerned about OUR failure, but I want to know what we will need to do to if someone else does not prevail. I like to think of it as having a plan b and when the fate of the Wold hangs in the balance patting me on the head and giving me a lollipop is a stupid answer." Barratore snorts, turns away and steps through the portal. What the little man thinks is less than no concern to him.

Barratore steps through and the dry heat assaults him as it has the others. "If this is night, I imagine we will be requiring protection from the elements on a constant basis."

Barratore agrees with V, "We simply can't wander around like a bunch of blithering idiots. The extra dimensional haven sounds like a good idea V Conjure that puppy up and lets get some rest"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday March 12th, 2018 12:57:33 PM

"Very well."

Emrys takes his haversack and removes a weapon he hasn't used since his old academy days ... a beautifully crafted and ornate darkwood light crossbow and a quiver of bolts. It was made out of darkwood because he wasn't strong enough to carry it otherwise. "We may need your assistance, old friend." He places broken pieces of his walking stick within the secondary pouch of the quiver.

He then makes sure the items the Manfri had given were not forgotten and heads through the portal.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Monday March 12th, 2018 3:38:14 PM

V smiles slightly at Barratore's words. He'd been looking forward to the day he had the necessity to attempt to impress his friends with this spell. Seeing no other objections, V calls forth a scroll from his haversack, and begins casting a powerful spell. Upon completion of the casting, a faint shimmering in the air appears that is 4' wide, and 8' high. V designates all of his companions as able to enter the mansion.

V looks towards Barratore. "The door is large enough for you as well my friend. Shall we?" at that, V walks through the portal. As his friends follow, they find themselves in an enormous foyer, which appears to be Elven in appearance. Flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.

More than two dozen servants await to do their bidding nearby. "There are more than enough rooms for all my friends. Anything you need, just ask them for" V indicates the servants. "Baths, grooming, food and drink, and anything else you may request that they can accomplish, and also, we shall have a very large banquet once we have had the opportunity to clean up."

V then wills the exterior portal to become invisible.

"Make yourselves at home my friends. Let us clean up, eat, drink, be merry, and then rest my friends, because more bloodshed surely awaits us tomorrow.

V allows the servants to strip him, clean his gear, bathe him, and dress him in casual relaxed clothes for dinner. At dinner, V will ask Tishe' what she knows about the Sargrass, and specifically, V's biggest concern regards fire spells and their use here.

V looks toward Emrys, contemplating his question for him, but decides to hold his tongue. A question for another time and another place. Instead, he eats heartily, and enjoys a very tasty wine.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday March 12th, 2018 5:02:21 PM

Tishe’ passes through the portal, a little hurt that the Manfri was incurious to the mandates the Wandering One laid upon her and the Keepers. Still, the same urgency that sent them through the first portal makes it clear they have to go through this one as well. She steps through.

And is prepared for the hot, parched Sargrass. “If the Sargrass remains the same in the Lands of Twilight as when on the Southern Continent, it will be extremely hot come the morning. Oh, and don’t spill any water. When I was last on the ‘Plains, there was no open water at all, and spilled water attracted flesh-devouring insects by the millions.”

She pauses and continues under her breath, “Though I have no clue if the rules I learned are the same now that the Lands have changed.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 13th, 2018 12:07:12 AM

Brom also agrees with Barratore. "Ain't there a book or somethin' we can check?" He says before following Edson through the portal.

"Hey, hey, wait up Edson." He says to the rogue.

V drops his mansion. "Hey somethin' a wizard's useful for." He says getting in a jab at V.

DM Mark - A Welcome Respite 
Tuesday March 13th, 2018 1:21:34 AM

You arrive in the warm dark of the Sargrass at night. The long blades of grass, most of which tower over you heads, rustle in the dry breeze. There is apprehension at being stuck in a strange place needing rest.

Fortunately, Velarin has a solution. He pulls out a scroll and reads it. Soon, there is a shimmering rectangle 4 feet wide by 8 feet high appears. Velarin enters, followed by the rest of you, and immediately the warm, dry grasslands fall away to be replaced by an enormous foyer. The decor is decorated in elven motifs. As you move into the area you see flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.

Velarin tells you that there are rooms here where you can all rest and clean up, for later will be a banquet.

Nearly transparent servants appear, willing to dress and bathe you. They bring fresh clothes, bidding you to relinquish your gear to be cleaned. They offer cool drinks.

Later a meal is served once you are all together. This is all really unlike anything you have seen before.

Along with all of this, you find your spirits are renewed as well. You're not sure if it's this place or something you learned from your encounter with Gargul, but you are now all 15th level! Please put your character at 635,000 XP and add one Hero Point as well.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 13th, 2018 7:07:59 AM

Tishe’ sighs in relief as Velarin brings forth a magnificent mansion. “Oh thank you!”, she says to Velarin, “I wouldn’t want to impose even more on the Keepers’ Hospitality, but it appears our threads are interwoven for the time being.”

She has no worries or concern about stripping and cleaning both body and clothes in the warm pools. Once clean and dry, she takes all of her equipment out of her extra-dimensional pockets, from her Pants O Plenty, to verify they are ready at need.

Sleep and food follow, and she tries to keep quiet, allowing one of the Keepers to start the planning conversation.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Tuesday March 13th, 2018 4:15:23 PM

After eating, and prior to sleep, V will speak with the assembled group

"So? Where do we begin? As Mahyawu said, Divinations will speed the process. Emrys? What you got? We need to find this crystal as quickly as possible. When we head out, we need to be ready. Tishe? Do we need to worry about the heat, and have spells prepared for such? I can handle four of us if you can finish the group. Can I cast fire spells here, or will I set the whole place ablaze?"

"I would suggest while traveling, we be a little more strategic. Perhaps Either Barratore or Brom taking point, with flanking positions taken up by Edson and either Brom or Barratore, and us spellcasters in the middle, where we are least likely to be torn apart first?"

(spells still in process depending upon responses)
Memorized Spells:
1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Quickened fireball, Limited wish
8th: Polar ray, sunburst, maximized cone of cold


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Tuesday March 13th, 2018 4:37:34 PM

Brom cleans up from being covered in the stomach fluids and guts of the worm. Now clean, he joins the others for dinner.

He looks at Tishe with an annoyed look on his face. He speaks bluntly, "Listen here, if ya wanna be one of us, says so. Don't have ta keep goin' 'round with the don't wanna impose nonsense. We need another an' if you ain't got no where else. So just quit yer yappin'."

He listens to V's suggestions about order. "Let's have Tishe give us her take on the predators before we come up with somethin'. I got a feelin' what's out there is not somethin' we're use to. Maybe a challenge."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 13th, 2018 8:13:13 PM

Tishe’ looks pleased and smiles, “Why Brom, that’s the sweetest thing to say! Edson has also invited me right after the graveyard fight. If none of the others object, I would love to join the Keepers!”

She nods to Velarin. “I can cast three Endure Elements spells to protect the rest of the Keepers”, then nods to Brom, “but it may not be complete protection. There are two types of dangers in the Sargrass that I knew: the land and the beasts.”

“The Sargrass of my youth was so hot that the middle day of summer would burn through an endure Elements spell. I have told you of the dangers of water. There were many types of Grasses, some more flammable, some less. Many of the Grasses would suppress electric energy. There were also Grasses to weave, to eat, to turn into wine.”

“Then there were the beasts of the Sargrass. The Slug-Piggies we in the town of Rattledam used for food. We fought off the Bounders, leaping rubber ball bodies with two legs, a tail, and a mouth of sharp teeth. The raiders would capture Rapke to ride, very similar to the velociraptor dinosaurs in far-off lands. Herds of Great Ranthoms, like land-whales that eat everything in thier path. And then the Sargrass Moth, as large as a Roc. These were the creatures of the Sargrass, a part of the Cycle of the Plains.”

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 13th, 2018 9:34:15 PM

Emrys is pleasantly surprised and impressed by this feat of magic.It's much like his father's mansion at Culverheart, although it stays empty most of the time now. He gives V a nod of appreciation. He too employs many of the servants to show him to a private room and allow them to undress him and launder his soiled clothes while takes a bath. First time to finally be alone with this thoughts, except for Daemon. His thoughts aren't kind.

"Give me my WINE," he commands one of the servants.

Daemon, also enjoying the bath, says, "I knoow they're only magical constructss but there'ss no neeed to be rude."

Emrys ignores him, like he often does. He gulps the wine down like how a simple dwarf would. While Daemon wiggles on in the water, Emrys just stares off into a void, stoic like a statue, until he slowly begins to crack. As his defenses crumble away he becomes overrun with sorrow. His tears add themselves to the bath as he quietly weeps.

Daemon instantly exits the bath and slithers to the door ... listening as best as he can ... keeping guard. He doesn't want the others to find his master in such a sad state.

-------------------------

Emrys later emerges from his bath, dressed in house robes and rejoins the others in the common room or dining hall ...just in time to hear Brom's unique brand of etiquette so lovingly explained to Tishe. "And don't forget to use your indoor voice, dear Brom! There are pointed ears in the room!"

To answer V about spells, "I should have a wide variety of divinations to work with after my powers are restored. Woldsblood should be richer here, hopefully that is something to take advantage of. The items the Manfri should certainly help. Hopefully that piece of crystal will help focus my search."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday March 13th, 2018 11:42:31 PM

Edson cleans up in thw dimensional space... making sure to clean the blood up.

Once cleaned he joins the others in the common room and grabs some cheese to eat.

He thinks about what gargul said... that he fleed. He knew he didn't so how didnt a god know. It made him question everything.

DM Mark - A Welcome Respite 
Wednesday March 14th, 2018 12:08:35 AM

The group welcomes the rest and comfort in this place of Velarin’s creation. It’s nice to get cleaned up, and to especially wash off the dirt and the dust and the worm goo.

Tishe is not wanting to impose, and Brom makes it clear that she’s part of the team and needs to stop acting like an outsider. Tishe is honored to be so accepted. Then they turn to her as having perhaps the most knowledge of this place. She offers what information she recalls from her time in the Sargrass.

When divinations are mentioned, Emrys says he is ready to cast such once his spells are renewed.

The group continues to talk of plans into the night. And it’s a pretty nice place to pass the time.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet 
Wednesday March 14th, 2018 7:46:08 AM

"Now this is a nice bit of magic making V." Barratore states as he enters the mansion. He looks about, taking in the detail the grandeur and not without a good amount of wonder. V was becoming almost like their own private genie. The Minotaur suddenly chuckles at the thought of grabbing the man to rub his head and make a wish. He glances over with a small bit of mischief dancing in his eyes, and then it is gone.

Barratore enjoys the down time, as he always does. A good soaking bath, plenty of food and as much drink as he can without alarming his friends.
Hanging out in the lounge by the fire with everyone, the plans start. V really seemed to love this type of stuff. Planning seemed to bring him almost as much joy as blowing things to pieces through evocational magic. Barratore refocuses to pay attention and pours another drink.
"Well said Brom." Barratore seconds the man's comments to Tishe

"I think Tishe needs to be in a position to help direct our path. Emrys can point the way and she can help us not step into anything nasty, or at least lest us know, by the way if we get jumped around here, no fire spells. If it looks to be as hot as she says, we might also want to think about travel at night and rest in this here fine bit of magic in the day"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Wednesday March 14th, 2018 7:48:35 PM

(ooc: dan K will be subbing for me for the 2 weeks starting Sunday. good Luck.)

V nods to Tishe' "We are glad to have you with us."

And then as well to Emrys' answer. "Excellent. Your divinations will be the only directional guidance we have."

V then listens to Barratore. "Thank you my friend. I tried to give this place my own little flair. I will keep one of these memorized each day for our protection against the creatures and the elements."

Following Barratoe's final comments, V closes his eyes and takes a deep breath. "Fire spells are the best of my spell repetoir. Lightning bolts have limited targets, and empowering them is pointless. My offensive capability will be cut in half. had I known in advance where we were going, I would have purchased other spells, specifically spectral hand. But since that is not the case, i will need to adapt as everyone else. I will not cast fire except in dire circumstances, and will take a variety of other spells that may aid in other ways. I am not a fan of traveling at night in this strange land. I foresee a group of very stealthy hunters popping out of the grass at close range and doing very painful things to us. I would suggest we head out at first light, and see if we can locate one or more of these groves of trees. If we can get there before the mid day sun, we can likely spend the hottest part of the day searching the grove. If not, then I will call forth a mansion and we will change to night tactics.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday March 14th, 2018 9:22:14 PM

Emrys spends his time eating and drinking wine ... when full, he finds a comfortable chair in the parlor where he can smoke his pipe and looks over the tome, pan pipe, crystal and the bundle of incense that the manfri had given them. He makes sure to keep the sommelier nearby to refill his wine glass.

(He is attempting to familiarize himself with the materials.)

He considers which divinations would be best to use the next day. Fortunately, he's figured out a few new ones. He then remembers something Tishe had said about water in the Sargrass.

"Tishe ... did you say something about water attracting swarms of little, bloodthirsty nasties? What exactly are these creatures? And who else should we expect to find in this arid grassland?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday March 14th, 2018 9:32:52 PM

"Oh and by the way ... I do have a wonderful little spell to protect myself from the heat ... unfortunately I can't extend its power to anyone else ... this bit of magic is quite selfish, Im afraid."

He looks down at Daemon, "You reptiles enjoy the heat, don't you?"

"Ssoomewhat," the viper replies.

"Then tomorrow will be quite invigorating."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday March 14th, 2018 11:05:24 PM

Brom takes in food and drink while he listens to the conversation. "Ya got some interesting beast 'round here." He says taking another drink. "I'm thinkin' a single file walkin' pattern. Barratore and me take front and back with Edson in the middle. Keep eyes in the front, mid, an' back. With tall grass, predators'll come from any direction." He takes another drink and large bite of cheese. "Night travel would make it easier, but we'd probably be a target fer every night-time predator in the area. But more fightin' means more fun fer me."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday March 14th, 2018 11:59:59 PM

Edson nods in agreement with Broms plan for a march, he would prefer point but without his bow he was probably useless. 30 feet or less.... the gods truly did rain down on them.

When the time comes, he finishes his food and heads for some sleep. Wanting a full rest before everything could go wrong.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday March 15th, 2018 12:50:32 AM

"Or we could all fly above the grass, like wisps on the breeze."

DM Mark - A Welcome Respite 
Thursday March 15th, 2018 1:30:05 AM

There is discussion about how to approach the next day. Some suggest travelling at night, others during the day. Brom doesn’t much care how you proceed, so long there’s fightin’. Then Emrys suggests, "Or we could all fly above the grass, like wisps on the breeze."

Edson decides this is a good time to get some rest.

Emrys turns his attention to the book. It’s a curious thing. It seems to outline some sort of ritual. It describes how to use the crystal you seek along with the incense and small crystals in the cover and the pan pipes, and suggests this may somehow affect the bloodweed.

Eventually, everyone follows Edson’s lead and you all have a comfortable rest. When you rise in the morning, you are all treated to a hearty and filling breakfast, leaving you to face the new day.

As you open the dimensional door to the mansion, you find that what you thought should have been a bright, sunny morning is just barely getting to dawn. You could have sworn it was later than that given the darkness you found when you arrived.

Before you is grasslands, with some of the grasses stretching up ten feet or more in height. And now that you can see better, you notice that there is that awful bloodweed growing among the tall grass, along with that sickly sweet smell. Even much of the grass here is red like the bloodweed.

Tishe will tell you this is not right.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+29=41 ; d20+29=43 ; d20+29=31 ; d20+29=36 ; d20+29=44 ; d20+29=46 ;
Thursday March 15th, 2018 6:46:28 AM

Tishe’ is happy with the plans. “The Bloodpack, that was the name of the heroic group, always travelled in the daytime. Of course, most of the time we sailed over the Grass in Druid-Wood ships. Druid-wood repelled the Grasses, and skilled craftsmen built them into great sailing ships to skim over the Grass like a boat on water. But.. (she adds sheepishly) we don’t have that here.”

“I think we should go Walker by day and single file, unless Emrys can use his Mist Walker spell on the six of us? There were few of no ambush predators in the Sargrass, and so we would usually have some warning by the Grasses moving against the wind.” She is happy to walk just behind Brom or Barratorre near the front.

Come morning, the sorceress is worried. “The Manfri list dozens of types of Grasses, but I had never shears of BloodGrass, and now it is everywhere. We need to move both cautiously and quickly.”

Tishe’ casts Endure Elements four times, on herself, Emrys, The Witch’s Viper, and Edson. Then another spell to detect any scrying on the team. While the group gets ready, she gathers healthy Grasses to weave hats for each of the heroes. Then, she is ready to travel.

......
Endure Elements (Emrys, Daemon, Edson, and Tishe’). Endure up to 140 degrees without needing a save.
Detect Scrying. Knows when screed upon. Opposed check to see who is scrying.

Craft Weaving: Lowest check 31 to craft six Grass Hats

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc.  d20+26=34 ; d20+25=41 ;
Thursday March 15th, 2018 9:43:24 AM

(Spell Craft: 34. Heal: 41)

Emrys gets up early and dips his hand into the Shadow Lands for a drop of Woldsblood to renew his spellpower. He performs several rituals ... Warding and Spiritual Healing ... both are successful. He takes out his cauldron and contacts Angus to get a report how he, the coven and how the things are going back at home.

One of the first acts of spellcasting is to cast Rose's Temperature Control on himself.

(More to come.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. 
Thursday March 15th, 2018 9:51:33 AM

Emrys informs Tishe that he and his viper won't need her Endure Elements... that she could use them on the others.

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc.  d100=52 ;
Thursday March 15th, 2018 10:52:10 AM

“We are to be heading to a grove of trees where the anchor crystal is to be hidden. I see no need to travel through the bloodweed infested grasses to get there. I am able to give each of you mist walking abilities, including dear Daemon, but I must surrender a little blood first.”

To give Brom and Barratore some anticipation of combat, he also adds, “I am almost certain there will be some sort of guardian to contend with, so I hope your blades are sharp. This is an artifact we’re after, who knows what’s waiting for us!”

Emrys begins to speak words of power and a ghostly dagger appears in his hand. He then swipes it across his jugular. For a brief moment an image of blood pours from the wound, but it is mostly illusional and disappears … but Emrys becomes rather pale from the effect.

(Casting Surrender Blood. Deals 15 points of damage to Emrys, but his caster level increases by +3 on his next spell.)
(Casting Windwalk on Emrys plus 6 people. Caster level: 18. Everyone has Windwalk for 18 hours.)

Emrys then takes a bit of incense from his belt pouch and holds it in his hand. Using his temperature control ability, provided by his earlier spell, the incense begins to burn and smolder and Emrys begins to speak words of divination.

(Casting Divination. Casting time: 10 minutes. To divine the direction and distance of tree grove that contains the anchor crystal. 85% success chance: 1d100=52% success!)

After several minutes of chanting and invoking the help of powers beyond his own, Emrys asks his question. “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?”

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk 
Thursday March 15th, 2018 12:27:59 PM

(Sorry, very busy this morning and my time is fragmented. Couldn't do everything at once.)

After Emrys has finished his divining, he gladly takes the woven hat that Tishe had so graciously made for him. "Excellent, this will be most valuable when the sun is high in the sky. Thank you, dear Tishe." He puts on his woven hat and retires his hat of disguise to his haversack.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Thursday March 15th, 2018 7:46:34 PM

V initially agrees with Brom, and gladly accepts the woven hat made by Tishe'. Unfortunately, the sight of the blood grass everywhere changes his opinion.

"Remember what the grass did to the chickens. I am in agreement with Emrys on this one. Let's go by air. After you Emrys"

V casts the endure elements upon Himself, Brom and Barratore

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet 
Thursday March 15th, 2018 8:42:22 PM

Barratore accepts the hat and stows it. His full plate armor included a helm and he was not going to be taking that off. While normally he would prefer walking, in this case, the Wind Walking spell made a great deal of sense.

Barratore grins a bit as Emrys mentions a guardian and adds, "Better be."

"Edson, keep your bow out and set up flanking with Brom and I. Your accuracy from 25-30 is what we need." Can anyone enhance Emrys' bow with greater magic weapon?

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday March 15th, 2018 9:03:19 PM

Brom accepts the hat and places it on his head. "Shady, thanks." He says.

"Man, I hope yer right. I wan' it to be big and tough with terrible tusks, and terrible claws, and terrible teeth in its terrible jaws; and knobbly knees and turned-out toes with a poisonous wart at the end of his nose.
With orangish eyes, and a tongue that's black, and purple prickles all over his back.
" He says to Emrys in excitement.

Brom agreed about flying, but was not too happy about it. Barbarians were not suppose to fly.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 15th, 2018 9:06:11 PM

Tishe’ is happy to use the Wind Walk, and only casts two Endure Elements spells for her and Edson.

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 15th, 2018 11:59:08 PM

Edson pats Tishe on the shoulder, showing his thanks for the spell. He pulls out a protection from evil potion and a bulls strength potion and drops them in his cloak pocket for easy access.

He likes the idea of traveling by air.... less worms up there. At Barratores' words, he pulls out his bow and slings it over his shoulder.

DM Mark - Up, Up and Away 
Friday March 16th, 2018 1:44:43 AM

The group discusses and casts some preparatory spells. Tishe also harvests some blades of grass in the pre-dawn light and weaves some hats as the others prepare.

Emrys finds that it is just a bit easier to draw Woldsblood here. He’s not sure if that’s a good thing or a bad thing. In fact, there are a number of subtle effects on spellcasters.
--------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
--------------------------------
Also, as you step out the door of the mansion, those with items made of Sargrass feel a sense of peace and contentment here. You also notice that such items take on a red-tinge and feel prickly.

Emrys casts Wind Walk on everyone, and then settles down to cast a Divination, asking, “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?” The answer is, “The trees you seek lie toward the north, as far as you need to go.”

With that, everyone assumes a misty form and takes to the air. Your mist is a bright crimson - which is odd. As you rise into the air, the sun has begun to rise as well, and with it come heat. You fly northward for a few hours. Eventually you see a copse of trees rising above the level of the grass. Several hundred feet away from the trees you see a clearing of sorts in the grasses. It looks like some kind of structure, though it’s hard to tell from this high up.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Friday March 16th, 2018 7:50:46 AM

"Looks like the clearing is the place to go. And remember, once we encounter nasties, try and wait for me to throw a haste spell before moving out of range. We should try and stay a little closer to each other if possible, but i do have a couple of dim doors for emergencies."

Active Spells:
endure elements

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday March 16th, 2018 7:51:30 AM

Tishe’ enjoys the flight in misty form, speeding much quicker than her standard flying spell, and for much longer. As the grove and clearing is spotted, she makes a questioning gesture towards the clearing. It will take almost half a minute to transform back to solid, and they may want to prepare for any guardians.

......
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0

DM Mark - Up, Up and Away 
Friday March 16th, 2018 7:26:19 PM

You cannot speak or cast most spells while in mist form.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=42 ;
Friday March 16th, 2018 9:03:03 PM

Brom receives the spell, but this time he becomes a blood red mist. That's new. He thinks. Wold's blood mist? This'll be bad... He speaks but not can understand.

Over the grasses of the Sawgrass to the final destination. The clearing is plain to all and the structure within it. Brom decends and makes a pass around the clearing a couple of times looking for any hidden dangers.

Perception DC 42

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+24=27 ; d20+18=36 ;
Saturday March 17th, 2018 1:19:47 AM

FYI: Emrys drawing Woldsblood in Sargrass: DC 18-5=13 vs. Emrys' Concentration check: d20+24=27. I don't bother rolling it because it's not possible to roll a -12 on a d20. :)

-------------------

This is odd, he thinks, after discovering that grass has grown within the tree grove. From the stories that Tishe has told, it was his understanding that the trees here repel the grasses. If that were the case, then the sailing vessels would no longer sail atop the grass. Maybe that structure is one of those vessels.

This crimson glow was also troubling, however he couldn't express his concerns to the others just yet, not as a misty cloud. This red glow was similar to how the worm saw the world through it's unique perspective of madness. Oh Light ... is the grass their hats are made from infected?!

Emrys also descends with the group and looks for a safe landing spot either around or upon the wooden structure ... he urgently wants to remove the hat as soon as possible. He will stay with the group and suggest a spot, with signals and gestures. Emrys looks at V and wonders what he is mouthing.

He will solidify once the rest start to do so. First act after becoming a solid again, he will carefully lift the hat off his head ... being sure not to scratch his skin. Thankfully he has a thick head of luxurious hair.

(Perspective: 36, to identify the structure and find the safest spot.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Saturday March 17th, 2018 5:44:16 PM

Barratore lights up as Brom delivers the short poem, "That would be a good time!" And the big Minotaur claps his hands together. First things first, a little ride on the wind....Barratore wills himself to vapor. The red is a bit unsettling, but the fighter puts it out of his mind and off he flies.

The clearing up ahead and the Brom cloud goes in. Barratore hangs back with the others. Brom would be back soon and simply lead to the best landing spot to reform. He wondered if they knew he was simply scouting it out or if they thought he was just going in to form. Barratore cloud shrugs at his own internal question and waits.



DM Mark - Across the Sargrass 
Monday March 19th, 2018 1:11:43 AM

As you get closer to what had appeared to be a structure, you can see that it is large and flat, about 100 feet long and maybe a third of that wide, rising slights at one end. There appears to have been some sort of masts and sails that once rose above it, but the sails are mere tatters and the masts have fallen. The structure is about 10 feet high, with some roofed structure in the middle that rises another 8 feet above that. There are old burn marks here and there on the thing. There is about a 3 foot clearance between the grass and the structure.

Brom circles in mist form, looking for anything suspicious. His sharp eye spots an old skull and some discarded weapons here and there. He also notices that the masts are splintered where they broke.

Everyone else lags back in mist form as the barbarian takes a look. There is a copse of trees several hundred feet away.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=26 ;
Monday March 19th, 2018 12:44:28 PM

After scouting the area and seeing that there are no active threats, Brom moves down to the middle of the clearing and begins to solidify. He would have let the others know, but communication is non-existent in his current form. As he reverts, he will be drawing weapon.

Perception DC 26

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  d20+6=12 ; d20+5=24 ;
Monday March 19th, 2018 3:49:58 PM

With Brom descending, Barratore waves the others to follow and heads down. Barratore makes a quick glide by to find a place his larger frame and weight will not likely fall through the deck of the wrecked ship.

Perception 12
Know eng 24

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=22 ; d20+27=41 ;
Monday March 19th, 2018 7:19:24 PM

Emrys gives Barratore a nod and follows him down with Brom. He scrutinizes the wooden vessel as they descend.

Is it still floating on the grass or is it resting on the ground? (Perception: 22)

Other than the obvious damage (burn marks, splintered masts), does the vessel appear structurally sound? (Knowledge [Engineering]: 41**)

As soon as Brom and Barratore begin to solidify, he will as well ... 30 seconds that seem to last forever! As soon as he becomes solid, he carefully removes the hat that Tishe had made for him.

**UNLESS, he notices that the structure is too dilapidated to hold their weight ... which he will aggressively gesture the others to remain in mist form.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs 
Monday March 19th, 2018 9:00:28 PM

Velarin descends and lands upon the craft near the rear and solidifies. "The copse is a few hundred feet, but those will not be the easiest of feet to traverse. The terrain will likely encumber us and so, I propose from here we fly through more conventional means. I have two such spells. I do not think we should walk"

Active Spells:
endure elements

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=23 ;
Monday March 19th, 2018 11:28:06 PM

Edson touches down with the others, and solidifies. He reaches into his pocket and pulls out his protection from evil potion and downs it.
He looks around, half expecting an ambush. Perception 23

Endure ELements
Protection from Evil


DM Mark - Across the Sargrass  d20=7 ; d20=3 ; d4=4 ; d20=18 ; d20=14 ; d20=20 ; d20+14=22 ; d20+14=27 ; d20+14=15 ; d20+14=34 ; d20+14=33 ; 2d6+10=22 ; 2d6+10=15 ; 2d6+10=17 ;
Tuesday March 20th, 2018 1:18:52 AM

You surmise this structure may be some sort of large, flat ship. In the middle is a superstructure with a flat roof, probably some sort of cabin, with ladders from the deck to the roof. There are a couple of fallen masts, and some tattered sails. Old burn marks can be seen here and there that never made it through the wood.

Having looked around, Brom descends onto the flat roof of the structure above the deck and spends 5 rounds coalescing. He scans the area. He can see a skull and a few scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship.

Barratore also descends and becomes solid, choosing a place on the main deck.

Emrys examines the vessel. His engineering skill tells him that what he can see of the thing looks sound, and that it does indeed rest on the ground. He can also see that there is no grass growing within about 3-5 feet on any side of the thing. He lands and assumes a more solid form, as does Velarin and Tishe.

Edson follows suit. Taking no chances, he drinks a potion as well. He expects a surprise and he is not disappointed.

Without warning, there is a loud grinding sound as the area all around the ship shakes violently! Rifts open in the earth and then grind closed! Anyone on the ground or the ship need to make a DC 15 Reflex Save or fall prone. In addition, the structure of the ship is now badly cracked and damaged, so treat areas on the boat as Difficult Terrain.

Just after the earthquake, you see four huge earth elementals rise out of the grasslands. At 15 feet tall they are above the tall grasses and red weeds, but they appear to be darkly twisted and deformed. Their faces are drawn into a wicked, leering smile, as their gnarled hands throw rocks at you!

Being the closest target to three, Brom is missed twice and hit once for 22 damage.
Barratore is hit with a crit for 32 damage.

Anyone within 60 feet of these elemental needs to make a DC 18 Will save or be shaken.

Here is your Map. Use the Round 1 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 32
Brom - Dam 22
Edson - Dam 0
Emrys - Dam 0
Tishe - Dam 0
Velarin - Dam 0

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=24 ; d20+18=25 ; d20+19=31 ;
Tuesday March 20th, 2018 5:28:43 AM

Tishe’ mistily floats down to the abandoned GrassShip, and becomes solid. She lightly runs her hands over a railing to feel the smooth druidwood once more and tears come to her eyes. But she doesn’t get a chance to voice her thoughts as battle erupts!

The sorceress, having long experience on a heaving deck, keeps her balance as the four earth elementals erupt out of the Sargrass. “As twisted as the Blood Grass!”, she shouts.

She concentrated to cast a spell on the rocky deck and then flies 30’ straight up to have a more stable platform.

.....
Dc 24 - keep balance
Dc 25 - concentrate to cast spell
Dc 31 - fly vertical 30’

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 160/179 (224 raged); DR 3/- (6/- raged) 
Tuesday March 20th, 2018 12:50:37 PM

Brom takes the hit from the large rock. He assess the situation and decides to draw a potion from his pack, Enlarge Person, and drink it. The draught makes him grow in size to that of Barratore.

Current AC 24

Enlarge (10/10)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+15=31 ; d20+17=22
Tuesday March 20th, 2018 10:31:27 PM

Velarin has little time to look about before the elementals erupt about the area. The deck of the ruined ship pitches, but the nimble elven wizard keeps his feet under him. Velarin, as Tishe did, casts Fly and heads up 30'.

Reflex 31
Will 22

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=27 ; d20+18=24 ; d20+24=43 ; d20+19=34 ;
Tuesday March 20th, 2018 10:32:41 PM

Satisfied that the vessel is structurally sound, both he and Daemon make their way down and solidify from their mist forms. He was just thinking this is the perfect spot for a trap or an ambush ... and there you go!

The violent shake of the vessel nearly sends him to the deck (Reflex: 27). Thankfully he stays surefooted, even while the planks begin to crack and buckle. Then the earthen behemoths reveal themselves .. monstrous and unnerving. (Will Save: 24 vs fear) Among these giants, he keeps his mettle ... these elementals aren't the only ones with grit.

Not wanting to be outflanked, Emrys targets the elemental (AG-12) on the north side of the ship.

(Casting Banish Immortal on Earth Elemental AG-12. If required, Concentration Check: 43. Will Save: 28 vs. being returned to home plane. If required, Caster Level Check: 34 to beat Spell Resistance.)


Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+14=23 ; d20+22=29 ; d20+17=32 ; d20+12=18 ; d20+7=17 ; d20+22=35 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=25 ; d20+13=23
Tuesday March 20th, 2018 10:44:09 PM

Barratore solidifies and cocks an eyebrow at Emrys. "It's adorable that you were double checking my engineering Emrys, but I'm not just a...." The elementals arrival cut him off.

Barratore pulls his mighty bow from its magic quiver and with a thought, activates his clan torc. The fighter lines up the elemental that could come into flank the group and lets fly a swarm of arrows with Deadly Aim.

Deadly Aim Hit AC 29/32/18/17/35 last attack Hasted action Dmg 24/21/24/21/25

Reflex 23
Will 23
Free Action activate Haste as Boots of Speed 1/10

posted at the same time as Emrys. If Emrys fails, Barratore targets AG-12. Else AP-21

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+13=32 ; d20+7=21 ; d20+15=35 ;
Tuesday March 20th, 2018 10:56:29 PM

Daemon doesn't want to be outdone by his master ... for too long he's taken a backseat in combat. He easily slithers and coils and stays surebellied upon the deck at Emrys' side (Reflex: 32).

"Youz think your ssoooo BIG ... and uh, DIRTY ... your absssolutely FILTHY!" He looks up and gives Emrys a smile, thinking he told them off good.

He then digs down deep and puts on his best scare face he can ..."WAIT TILL THEY GETS A LOAD OF MEEE!" All coiled up, he suddenly erupts from the floor in a tall vertical stance, his viper hood and mouth fully open and fangs dripping with venom!

(Daemon performs a Dazzling Display(feat) to Intimidate(demoralize) the opponents within range. Intimidate: 35 vs being Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)

Daemon

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=33 ; d20+14=20 ; d20+9=13 ; d20+16=28 ; d20+4=13 ; d20+4=17 ; d8+2=3 ; d8+2=10 ; d8+2=4 ;
Tuesday March 20th, 2018 11:04:02 PM

Edson easily rolls with the shaking, but the sight of the elementals freaks him out. He moves to w21 and unleashes three arrows at the elemental at V27,

hit ac 31 3 dmg
hit ac 18 10 dmg
hit ac 11 4 dmg

Endure Elements
protection from evil
within 30', so attacks are normal as per Gargul

DM Mark - Across the Sargrass  d20+8=9 ; d20+8=19 ; d20+8=9 ; d20+14=33 ; d20+14=33 ; d20+14=27 ; 2d6+10=19 ; 2d6+10=17 ; 2d6+10=18 ; d4+2=4 ; d20+13=20 ; d20+13=14 ; d20+13=26 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=26 ; d3=1 ; d20+13=26 ; d20+18=34 ; 2d6+7=12 ; 2d6+7=18 ;
Wednesday March 21st, 2018 2:17:24 AM

With quick thinking and quick feet, everyone manages to stay upright during the earthquake.

Brom drinks a potion.

Tishe and Velarin take to the air.

Emrys casts a spell and with a momentary look of surprise, one of the elemental vanishes. Not to be outdone, Daemon draws himself up in his most intimidating stance and and gives them the full viper! While Daemon is indeed intimidating, he is not within 30’ feet of his foes, and only gets a few sneers in return.

Barratore reacts quickly drawing his bow from and activating his torc. He shoots several times, hitting one of the the elementals three times for 43 damage.

Edson likewise shoots, hitting the same creature Barratore drew on once, but the arrow bounces harmlessly away.

Then, one more elemental (EE3) rises from the ground near the others. The others move up a bit and again throw rocks. Barratore is hit for 19 damage, Emrys is struck for 17 and Brom takes 18 damage.

The one that recently arrived says in a low grinding voice, “You, you are just as the others. You come to take and destroy. You shall die like the others and be trapped here for eternity with me!”

Then that elemental casts a spell, and four things appear on the deck of the ship. They seem to be a mass of roots and vines and dripping slime on two trunk-like legs, reeking of rot and freshly turned earth. They have a red tint to their foliage, and there is a strange, menacing look about them as well. Once again, everyone needs to make a DC 17 Will save or be shaken.

Then the mounds of vegetation strike. Four hits against Barratore miss. Two hits against Brom miss as well.

Emrys is missed, but Daemon is hit for 12 damage, and as the creature’s vines wrap around the viper his s squeezed for another 18 damage.

Here is your Map. Use the Round 2 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 32+19
Brom - Dam 22+18
Edson - Dam 0
Emrys - Dam 0+17
Daemon - Dam 12+18
Tishe - Dam 0
Velarin - Dam 0

Elemental 1 - AC 23 - gone!
Elemental 2 - Shaken - AC 23 - Dam 43
Elemental 3 - AC 23 - Dam 0
Elemental 4 - Shaken - AC 23 - Dam 0
Elemental 5 - Shaken - AC 23 - Dam 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged)  d20+11=14 ; d20+22=39 ; 9d6+32=64 ; d20+8=27 ;
Wednesday March 21st, 2018 9:48:56 AM

Current AC 22

Struck by another rock, and Brom gets mad...piles of vegetation appear, and Brom gets mad...friends are injured, Brom goes nuclear.

Brom checks at first glance if he recognizes what they are (KS nature DC 27)

Brom is disgusted by the thought of being covered in plant guts, Will DC14.

Brom moves so that he can strike at the mound attacking Emrys (one square on the map since he has 10-ft reach in current form), and strikes with a powerful blow at the thing.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 39; damage 64

Enlarged (9/10)
Rage (1/34)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=16 ; d20+11=20 ; d20+7=8 ; d20+7=15 ; d20+7=23 ; d20+7=19 ; d20+7=13 ; d20+7=18 ; 4d6=17 ; 4d6=14 ; 4d6=19 ; 4d6=12 ; 4d6=14 ; d20+21=39 ; d20+19=20 ;
Wednesday March 21st, 2018 10:14:58 AM

Tishe’ is shaken from the appearance of the elementals, but the mutated shambles hold no further terror. The appearance of a magic-casting elemental is of special note! “It casts spells?”, she calls incredudously, then a look of instense curiosity comes over her face. “I wonder if it is magical or only using the magic of those it has trapped for eternity?”

With a violent shake of her head, Tishe’ forces herself to the matter at hand, and addresses the new elemental. We want to heal and preserve! We want to help! Let’s stop fighting and talk!”

Negotiations, however, doesn’t stop her from defending the team. She rises another five feet in the air and looks at the Mound that is squishing Daemon the Viper. “They look like Shambling Mounds, so electricity or fire attacks are not shady here!”, she calls to her fellow KeeperPack. “But I’ve got something for that...”

Tishe’ targets the Mound grappling the viper. First, a Sonic Scorching Ray, and then a Quickened Sonic Scorching Ray... six lines of sonic power stab at the monster!

The Spellweaver then turns her attention to the magic-wailing elemental and demonstrates, at least in short bursts of power, a Spellweaver of the Sargrass is unmatched! Tishe’ prepares a Readied Dispel magic to counter the next spell the elemental may cast!

....
DC 16 last round. Shaken. –2 attack, saves, skills and ability checks.
DC 20 this round. Saved
DC 18 hover. Success. (Skill checks do not have auto fail on 1)

Free: 5 foot move
Standard: Sonic scorch Ray. (2+1-1=2nd lvl slot). Touch attack. 8miss, 15, 23. Damage. 17, 14
Swift: Quick sonic scorch Ray (2+4+1-1=6th lvl slot). Touch attack. 19,13,18. Damage 19, 12, 14.
76 sonic damage
Move: Readied Dispel Magic Counterspell. DC 39 to counter. (D20+16 level+5 Spellweaver unravel ability)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 1. 0. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=23 ; d20+19=34 ; d20+15=30 ; d20+12=32 ;
Wednesday March 21st, 2018 2:10:38 PM

(Will Save 23 vs. fear)

Emrys tries his best to dodge the boulder, but he takes a good chunk of it.

He yells back in Terran, the language of earth elementals, "I sent your friend home, unharmed! You attacked us ... we're defending ourselves!"

Emrys' skin becomes wooden and sprouts sharp thorny bramble (free action), he then begins to cast a spell, but he does so defensively.

(Defensively Casting Greater Dispel Magic, concentration check: 34, success. Either Target Dispel the Summon spell or the four individual Shamblers, whatever is required, Im not sure ... this spell can do both. Caster Level Check: 30. Goal is to make the shamblers to go away.)

---------------

Daemon is not a happy camper, he wiggles and squirms in his attempt to break free from the shambler's hold.

(CMB check: 32, natural 20, to break free.)

Daemon: AC25, Hitpoints: 52/82.

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 167/186 Character Sheet  d20+13=22 ; d20+25=41 ; d20+20=27 ; d20+15=18 ; d20+10=23 ; d20+25=35 ; 2d8+20=27 ; 2d8+20=30 ; 2d8+20=33 ; 2d8+20=29 ; 2d8+20=29 ;
Wednesday March 21st, 2018 8:27:12 PM

The plants do not overly bother the fighter. Barratore quickly switches weapons and tries to take down the one in front of him

PA hit AC 41/27/18/23/35 Dmg 27/30/33/29/29

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+17=26 ; d20+23=41 ; 15d6+7=51 ;
Wednesday March 21st, 2018 10:30:22 PM

The plant creature do not phase Velarin, other than they were summoned by an elemental. The elven wizard knows most of his spells are not designed for such close quarters fighting, where his companions are so closely engaged. While the others have spoken of the groups intention, Velarin does not think much will come of it. He will give them the chance though. Velarin drifts 30' to come to a hover over Emrys' position and readies a Chain Lightning. Should the elementals continue their attack he unleashes it at EE4, targeting EE3 and EE2 as secondary targets

Chain Lighting primary Dmg 51 Reflex DC 26
Secondary Target Dmg 51 Reflex DC 24

Active Spells:
endure elements
Fly Skill check 41

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=22 ; d20+17=18 ; d20+12=19 ; d20+7=10 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; 8d6=26 ; 8d6=32 ; 8d6=29 ;
Wednesday March 21st, 2018 11:20:10 PM

Edson's eyes go wide as the mounds appear. He drops his bow and pulls his kukri. Using Emrys as a distraction, the skinny elf goes to work on wx 16-17.

Hit ac 18 2 dmg, 28 if sneak allowed
Hit ac 19 3 or 35
Hit ac 10 2 or 31
Guessing all misses

Shaken
Endure elements
Prot. From evil
Within 30'

DM Mark - Across the Sargrass  d20+9=16 ; d20+9=21 ; d20+13=17 ; d20+13=29 ; d20+18=31 ; 2d6+7=14 ; d20+21=29 ; d20+21=34 ; d20+14=24 ; 2d12+10=32 ; 2d10+10=25 ; 2d6+10=18 ;
Thursday March 22nd, 2018 2:34:03 AM

Brom gets pretty mad. These things are hurting his friends. He steps forward and strikes the thing holding the viper. He hits. (For future reference, the damaged boat you are on is considered Difficult Terrain, so moving 5’ will count as a move action.)

Tishe, surprised by a spell casting elemental, tries to reason with it as she finishes the one that Brom attacked. She shouts a warning about these shambling mounds. Then she readies an action to dispel the creature’s next spell should one be cast.

Emrys addresses the elemental in Terran, growing thorns on his skin as he does. Then he casts a Greater Dispel Magic, and one of the shambling mounds disappears.

(The way I read Greater Dispel Magic on this is that it only ends the spell for that target. ”You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire).” “If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.” I appreciate that there may be an argument that this also ends the spell for the others, but I do not agree with this perspective.)

Barratore quickly stowes his bow and draws his sword, striking a vegetable horror dead. (In the future, Quick Draw does not allow you to quickly stowe or sheath a weapon - that is a different sort of action that normally provokes an AOO. In the future, you will need to drop your bow to quick draw your sword.)

Edson was ready to drop his bow and attack, but he finds the foe nearest him vanishes thaks to Emrys.

The compost pile before Brom almost seems to leer, if it even had a face, as it hits the barbarian for 14 damage. The vines it strikes with fail to grab him though.

The other elementals then move up to attack, triggering Velarin’s lightning. Electricity arcs across two of them, as their twisted smiles become a nightmarish grimace. Nontheless, they strike. Barratore is missed once and hit once for 25 damage. Brom is struck by another rock for 18 damage.

The one elemental (EE3) again speaks in a low grinding voice, as his face holds a sneer of disgust. “You stupid fools. You think I care a whit about these creatures or your intentions? You are all just dust in the wind. Just as I am trapped here, so shall you be.” And with that, he begins to gesture - only to have the spell snatched from him by Tishe’s readied action! “AHHHHHH!”

Here is your Map. Use the Round 3[/i] tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is [b]Difficult Terrain:
Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 51+25
Brom - Dam 40+14+18
Edson - Dam 0
Emrys - Dam 17
Daemon - Dam 30
Tishe - Dam 0
Velarin - Dam 0

Elemental 2 - AC 23 - Dam 43
Elemental 3 - AC 23 - Dam 0
Elemental 4 - AC 23 - Dam 51
Elemental 5 - AC 23 - Dam 51
Shambling Mound


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged) 
Thursday March 22nd, 2018 7:54:46 AM

I know it is not a free movement. That why Brom only took one attack.

(DM Mark - Sorry about that Rich. I was under the mistaken assumption that IVS was a full attack action. I do try to check all these rules, and at this level there are a lot. Thanks for the clarification.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (170/224 raged); DR 3/- (6/- raged)  d20+24=34 ; 9d6+32=64 ;
Thursday March 22nd, 2018 11:21:08 AM

Current AC 22

Brom strikes down on the shambler again in the same fashion hoping to eliminate it and be able to move up to engage the elementals. If the shambler dies, Brom will move Y20/Z21.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 34; damage 64

Enlarged (8/10)
Rage (2/34)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=21 ; d20+21=25 ;
Thursday March 22nd, 2018 11:55:09 AM

Tishe’ counters the elementals spell and smiles grimly. ”Perhaps I’m seeing the pattern wrong You care not for what should be but only crave to dominate others in your own twisted image. To set the pattern right, we will have to free you from the corrupting bondage.”. She says the last sadly, wishing there were another way but knowing there is none.

Emrys, however, gave her a good idea, and the Twisted Shamblers don’t seem to be much threat to the melee team. So the Sorceress hovers five feet up and over, then concentrates on Elemental EE4, casting a spell of Dismissal!

Then she turns her attention back the the spell-casting elemental to counter it’s next spellcast.

.....
Dc 21. Hover. Pass.
Free: 5foot move to T/17 at 40’ high
Standard: Dismissal. DC 21 or forced back to plane of origin.
Move: Readied Dispel Magic Counterspell. DC 25 to counter. (D20+16 level+5 Spellweaver unravel ability)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 1. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+19=34 ; d20+19=35 ; d20+13=23 ; d20+19=24 ;
Thursday March 22nd, 2018 8:35:10 PM

Speaking loudly so everyone could hear, the witch says, "Barratore, did you know I was planning on returning 'Boulders for Brains' over there to his home plane? ALL he had to do was ask nicely. But NOO, he had to go and make Brom mad! Want to know what's going to happen now?" Emrys pauses to speak words of power...

(Defensively Casting Banish Immortal on EE2. Concentration: 34, success. Will Save: 28 vs being banished to home plane.)

Emrys continues, "We're going to send his friends home ... but Crater Face is going to stay behind ... and DIE!"

With his Rod of the Quickening, Emrys has one more surprise to unleash. Over the next few seconds a Bad Moon begins to rise ... casting a shadow over the elemental spellcaster.

(Defensively Casting a Quickened Bestow Curse on EE3, empowered by Reach Spell and Focus Curse. Concentration Check: 35, success. Range: 60-ft. Range Touch Attack: Hit Touch AC 23. Will Save: 27. Black Moon Rising Curse: The target rolls two d20's on each attack roll, save, ability check, and skill check. The target must then use the lesser of the two rolls.)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+23=36 ; d20+26=39 ; d20+15=30 ;
Thursday March 22nd, 2018 9:25:14 PM

Emrys and Tishe seem to have the spells tor the occasion and nothing seems overly dangerous to the elven wizard. So he hovers and Readies to CounterSpell the spell casting Elemental

Active Spells:
endure elements
Fly Skill check 36
Spellcraft to ID spell casting 39
If I need to use Greater Dispel Magic Caster Check 30

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 123/186 Character Sheet  d20+30=44 ; d20+25=32 ; d20+20=22 ; d20+15=27 ; d20+25=37 ; d6=5 ; 2d8+20=26 ; 2d8+20=32 ; 2d8+20=28 ; 2d8+20=24 ; 2d8+20=26 ;
Thursday March 22nd, 2018 9:36:06 PM

The elementals were out of his reach, besides, the spell casting power of Emrys Tishe and V seemed to be more than a match and so Barratore focuses' on taking out the last plant thing. From what he was hearing from the earth elemental, the party was not actually facing an elemental, but rather summoned creatures then dominated or possessed by something else. Something very powerful and perhaps the same something behind all of the Sargrass. A Power, a power driven mad and the longer they took to set things right, the more dangerous and strong it would become.

PA Hit AC 44/32/22/27/37 Dmg 26/32/28/24/26 ignore d6 mis click

Spell Effects
Haste 7/10

thanks for the quick draw correction. Ill keep it in mind

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday March 23rd, 2018 12:56:26 AM

Edson downs a bull strength potion.. and takes his bow out an knocks an arrow.

DM Mark - Across the Sargrass  d20+7=16 ; d20+8=18 ; d20+23=41 ; d20+21=33 ; d3=1 ; d20+21=36 ; 2d10+10=19 ; 2d10+10=17 ; d20+13=21 ; d3=2 ; d20+13=22 ; d20+18=30 ; 2d6+7=18 ; d10=7 ; d10=1 ; d4=4 ;
Friday March 23rd, 2018 2:37:00 AM

Brom strikes at the remaining shambling mound, hitting it soundly and sending vegetable muck flying.

Tishe attempts to send one of the elementals back to where he came from. The creature vanishes. Tishe then readies herself to undo any spell the other elemental may cast.

Emrys attempts to banish one of the elementals, and it too vanishes from sight. Then he taunts the spellcasting elemental a second time, and throws a curse at the creature.

Velarin hovers, ready to dispel anything cast by the elemental.

Barratore ponders the nature of his opponents as he steps forward 5’ and lays into the elemental before him. He hits the creature 4 times, but the thing doesn’t seem to take as much damage as he thought it should. (He could not reach the plant creature without moving, attacking only twice, and provoking an AOO from the elemental, so i assumed he would instead attack the nearest creature.)

That elemental will strike back at Barratore, hitting him twice for 19 and 17 damage.

The plant creature lashes out at Brom, hitting him once for 18 damage, though it fails to wrap its vines around Brom in the process.

The elemental that spoke before moves forward and fixes Brom with a baleful stare. He takes 8 damage and must make a DC 23 Fort save or also take 4 Charisma damage. (This was not a epell.)

“You things cannot defeat me. But you will share my fate.”

Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 76+19+17
Brom - Dam 72+18
Edson - Dam 0
Emrys - Dam 17
Daemon - Dam 30
Tishe - Dam 0
Velarin - Dam 0

Elemental 3 - AC 23 - Dam 0
Elemental 5 - AC 23 - Dam 51+16+12+14+16
Shambling Mound


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=29 ;
Friday March 23rd, 2018 10:54:45 AM

Tishe’ sees the spellcasting elemental is within reach of Barratorre, so turns her attention to EE3. ”One more to go, and then we deal with the corrupted one. Velarin, can you cover it with a counterspell again in case it tries to cast?”

EE3 is little too far away, but that is not a problem for a Spellweaver! Like Emrys, Tishe’ takes a little more time in casting a spontaneous metamagic Reach Dismissal on EE3!
..
Dc 29 Hover at T/17 at 40’ high. Pass
Full Action: Dismissal. DC 23 or forced back to plane of origin.

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 2. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk 
Friday March 23rd, 2018 11:32:34 AM

(SteveK .. EE3 is actually the talking, gazing, corrupt spellcaster. Do you mean to target the other one? - StephenF)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (150/224 raged); DR 3/- (6/- raged)  d20+17=25 ; d20+24=30 ; d20+19=31 ; d20+14=33 ; 3d6+32=44 ; 3d6+32=48 ; 3d6+32=45 ;
Friday March 23rd, 2018 1:49:53 PM

Current AC 22

Fort save DC 25

Another hit from the shambler that Brom handles with little issue. The big elemental sends some gaze at Brom, which seems to try and force his personality to shut down. But Brom's too stubborn for that and resist the effects of the gaze.

He now focuses on the remaining shambler.

Attack (Rage, Enlarge, PA, Shaken): AC 30, 31, 33; damage 44, 48, 45

Enlarged (7/10)
Rage (3/34)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+17=24 ; d20+17=24 ; d20+12=31 ; d20+7=16 ; d8+2=10 ; d8+2=7 ; d8+2=3 ; d8+2=4 ;
Friday March 23rd, 2018 6:33:54 PM

Three arrows pling off Edson's bow at the elemental Barratore is on.

Hit ac 24 10 dmg
Hit ac 31 7 dmg
Hit ac 16 3 dmg

Endure elements
Bull strength
Protection from Evil
SHAKEN

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=20 ; d20+24=37 ; d20+13=28 ; d20+15=35 ;
Friday March 23rd, 2018 10:31:03 PM

(Perception: 20, to notice anything interesting)

Emrys tries gain a little perspective on this unusual encounter. Something isn't right at all. He might have seen something, but Brom is making salad out of the shambler. Several bits and chunks bounce off against him distractedly.

"Share your fate ... allows us to end your suffering then!"

(Defensively Casting Eye of Newt and Toe of Frog at EE3: the spellcasting elemental. Empowered by Reach Spell feat. Concentration Check: 37, success. Duration: 15 hours. Range Touch Attack: Hit Touch AC 28. No Save. A piece of material from the target appears in Emrys' hand. Target suffers a -2 penalty on saves vs. Emrys' spells and spell-like abilities, and -2 on attack rolls against Emrys.)

Emrys looks down in his hand to see what bit of matter he has taken from the creature. (is it stone, dirt, flesh, scale ... the anchor crystal?) :)

Daemon stays next Emrys, but he decides to give it another try ... The Full Viper! Hood up, fangs out, venom dripping, one eye a little more bugged out than the other! "OHH YEAH, thatssss riight!"

(Intimidate: 35, another natural 20, woot! Dazzling Display feat. Demoralize all foes within 30ft. Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Sunday March 25th, 2018 7:45:12 AM

Clarification. Tishe’ attempts to dismiss the non-spellcasting elemental.

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 87/186 Character Sheet  d20+21=22 ; d20+16=26 ; d20+11=16 ; d20+6=18 ; d20+21=36 ; 2d8+20=34 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=23 ; 2d8+20=29 ;
Sunday March 25th, 2018 8:09:07 PM

Barratore continues to attack EE5, but the fighter begins to take a more defensive combat stance

Fighting Defensively PA Hit AC 22/26/16/18/36 Dmg 34/31/25/23/29

Spell Effects
Haste 6/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  5d4+12=23 ;
Sunday March 25th, 2018 10:55:26 PM

The eleven wizard wills himself to ascend another 15' and otherwise holds his spells. The conflict seems well in hand, but to speed it along he hurls 5 bolts of arcane force at the elemental attacking Barratore

Cast magic missile. Dmg 23

DM Mark - Across the Sargrass  d20+5=22 ; d20+4=13 ; d20+8=23 ; 4d6=16 ; 4d6=10 ; 4d6=16 ; 4d6=18 ; 4d6=16 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ; d20+8=10 ; d20+8=27 ;
Monday March 26th, 2018 12:27:57 AM

Tishe attempts to send elemental EE5 back to it’s plane. For whatever reason, the thing is still here.

Brom lays into the shambling mound in front of him. He tears into the thing, and the mound of vegetation slumps, motionless.

Edson fires arrows at the nearest elemental (EE5). While he hits a couple times, his arrows bounce harmlessly off the creature.

Emrys casts a spell and a small portion of the creature appears in his hand. It looks to be a rock of some sort. Daemon rears up to his full height, and tries to intimidate his foes.

Barratore lays into elemental EE5. The things slumps to the ground beside the boat.

Velarin watches. Ready to hurl a Magic Missle at elemental EE5, he finds that is not necessary.

The one standing elemental continues to smile a wicked smile. “Though you will soon join me, you shall never have my power.” The he casts a spell, and swarms of centipedes appear on the boat! Those on the boat take:
Edson - 16 damage, plus DC 24 Fort Save or take 4 DEX damage
Emrys - 10 damage, plus DC 24 Fort Save or take 2 DEX damage
Daemon - 16 damage, plus DC 24 Fort Save or take 3 DEX damage
Brom - 18 damage, plus DC 24 Fort Save or take 4 DEX damage
Barratore - 16 damage, plus DC 24 Fort Save or take 3 DEX damage

Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 112+16
Brom - Dam 98+18
Edson - Dam 0+16
Emrys - Dam 17+10
Daemon - Dam 30+16
Tishe - Dam 0
Velarin - Dam 0

Elemental 3 - AC 23 - Dam 0
Elemental 5 - AC 23 - Dead

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=32 ; d20+20=22 ; d20+10=16 ; d20+6=16 ;
Monday March 26th, 2018 7:43:09 AM

Tishe’ continues to hover and assesses the situation aloud. “The Dismissal should have worked, therefore *here* is the spellcasting elemental’s plane of origin. Why? Hmmm...”. She doesn’t know yet. Still, “you are obviously affected by the BloodGrass and are sunbaked. Why, you don’t even know why the BloodGrass is here and expanding!”

The Spellweaver can do very little to the centipedes on deck, figuring Velarin’s area effect fire would be more effective, so Tishe’ Concentrates on eliminating a line of enemy attack; readying a Counterspell!

....
Dc 32 Hover at T/17 at 40’ high. Pass
Bluff: 16 to hide that she is trying to get the elemental to spill some secrets
Sense Motive: 16 to read the elemental
Ready: Dismissal. DC 22 to counter next elemental’s spell

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 2. 1

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (138/224 raged); DR 3/- (6/- raged)  d20+17=21 ; d20+22=40 ; 9d6+32=56 ;
Monday March 26th, 2018 12:42:08 PM

Current AC 20

Fort save DC 21

Brom is bitten many times by the small insects. He tries to resist the poison, but is unable to. He feels his muscles tighten, but he moves forward. Moving to within striking distance of the remaining elemental (moves forward 3 squares- the equivalent of 30-ft of movement) he brings his sword down on the elemental.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 40; damage 56

Enlarged (6/10)
Rage (4/34)

Dex penalty: -4

Emrys Myrridanmyl, stephen f. ac22 hp27/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=24 ; d20+10=28 ; d20+24=27 ;
Monday March 26th, 2018 2:26:22 PM

(Emrys Fort save: 24, success.) (Daemon Fort Save: 28, success)

Emrys normally has no aversion to vermin, except when they're used to attack him. Both him and Daemon are able to resist their poison but they do wish to find another place where his personal space wasn't so invaded. Both Emrys and the viper step backwards out of the swarm (X16).

Being free from the swarm for a brief moment allows him to call out to Edson...

"EDSON ... take my hand and I will take you to a better vantage point ... away from the swarms."

It doesn't matter if Edson accepts his invitation or not, he will begin speak words of power. Daemon quickly coils his way up Emrys' leg.

(Defensively casting Etherealness. Concentration check: 27, success. Duration: 15 min. Targets: Self +5 others.)

(Daemon hp: 36/82)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  10d6=41 ;
Monday March 26th, 2018 9:54:03 PM

Velarin scowls a bit as the Elemental casts the swarm into the midst of the others. He pulls a rod from his Haversack and casts a bolt of Lightning into the elemental

Empower Rod x1
Lightning bolt Reflex DC 23 Dmg 41+20+7=68

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 68/186 Character Sheet  d20+19=24 ; d20+22=23 ;
Monday March 26th, 2018 10:06:32 PM

The centipedes sting and fire coarse across the minotaurs skin and his muscles tighten. Barratore growls and snorts, his body fighting off the poison. Barratore wills the enhanced speed from his clan Torc to end for now as hr moves.
Barratore moves to X/Y-21/22 dropping his sword as he does. The Fighter takes Aim and lets fly with an arrow. It goes wide

Deadly Aim Hit AC 23

Haste 6/10

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=13 ; d20+15=32 ; d20+10=29 ; d20+5=19 ; d8+2=8 ; d8+2=10 ; d8+2=10 ;
Tuesday March 27th, 2018 12:06:41 AM

Edson gets even more frustrated as his arms and legs feel heavier.( Failed save)

Three more arrows fly.

Hit ac 32 8 dmg
Hit ac 29 10 dmg
Hit ac 19 10 dmg

Ooc: why are the arrows doing no damage?


DM Mark - Across the Sargrass  d20+8=28 ; d20+5=24 ; d20+8=24 ; 3d6=11 ; d4=1 ;
Tuesday March 27th, 2018 2:40:57 AM

Tishe shares her thought about the elemental, and then readies a Dismissal spell should it try to cast a spell. As she does so, she again taunts the creature, trying to discern it’s motives. She does sense that the elementals movements seem a bit awkward and out of place at times.

Brom is being eaten alive by the insects. He tries to move forward to attack the elemental, but finds there is some invisible force blocking him.

Emrys and Daemon move out the the swarming things. Emrys asks Edson to join him, but Edson does not respond. Emrys and Daemon disappear to the ethereal plane. (Daemon is a medium sized creature? If so, he would not coil up Emrys’ leg unless I’m misunderstanding.)

Velarin is annoyed at the elemental’s continued spell casting. He pulls out a rod and casts an empowered Lightning Bolt at the creature. It manages to sidestep some of the damage and takes 34 points.

Barratore drops his sword and draws his bow as he moves forward. He shoots at the elemental, but misses.

Edson hits twice, but hit arrows bounce harmlessly off. (Sorry Shawn, but his arrows are not doing any damage because they are not exceeding the creature’s damage reduction.)

The elemental then casts a spell. Tishe’s readied action occurs, but the Dismissal seems to have no effect.

The elemental laughs with a malicious glee that seems to be at odds with it’s grinding voice. “Hee hee hee. Two of you have fled, bothered by my little bugs. Soon, you will all sleep with the worms as I do. Here, let me help you along.” The spell effect he calls forth summons individual lightning bolts that strike all but Emrys and Daemon for 11 damage, DC 22 reflex for half.

The centipede swarms move and attack. Edson, Barratore and Brom all take 11 damage, plus DC 24 Fort Save or take 1 point of DEX damage

Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 128+11+lightning
Brom - Dam 116+11+lightning, 4 DEX Damage
Edson - Dam 16+11+lightning, 4 DEX Damage
Emrys - Dam 27
Daemon - Dam 46
Tishe - Dam 0+lightning
Velarin - Dam 0+lightning

Elemental 3 - AC 23 - Dam 34

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=15 ; d20+19=31 ; d20+10=14 ; d20+20=36 ; d20+18=34 ; d20+20=30 ; d20+18=19 ;
Tuesday March 27th, 2018 8:16:15 AM

”Piggies!”, Tishe’ exclaims in disgust, that WASNT the spell she had intended to Ready! And as a result, the Pack is lashed with lightning! She’s unable to dodge and gets a little scorched, the smell of ozone in the air. Hovering, she assessed the lightning the elemental threw, wondering if it was because Velarin cast lightning bolt at the elemental. “Grasses are partially immune to electricity and conducts it!”, she calls to Velarin, “try some fire!”

With only Barratorre and Brom on the ship, Tishe’ can give them some room to work. A Dispel Magic on the swarm around Barratorre is followed up by a Quickened Dispel Magic on the swarm surrounding Brom. And then Tishe’ turns back to the elemental, readying a Counterspell to counter its next spell!

....
Dc 15, Reflex fail. 11 damage
Dc 31 Hover at T/17 at 40’ high. Pass
Dc 14. Know Arcana, Dc 31 Spellcraft to understand how the elemental cast lighting bolts
Bluff: 16 to hide that she is trying to get the elemental to spill some secrets
Sense Motive: 16 to read the elemental
Dispel centipede swarm Dc 34
Quickened Dispel centipede Swarm Dc 30
Ready: Counterspell Dispel Magic DC 19 to counter next elemental’s spell

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 2. 1. 3. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (141/224 raged); DR 3/- (6/- raged)  d20+17=36 ; d20+7=11 ; 3d8+5=19 ;
Tuesday March 27th, 2018 10:55:43 AM

Current AC 20

Fort save DC 36, Reflex save DC 11

Brom is again bitten many times by the small insects. This time he resists the poison. He is stopped by a wall of some kind that prevents him but allows things like arrows to enter. And to make matters worse, he is blasted with a bolt of electricity.

"Hey! Deal with this!" He shouts back to the spellcasters.

With a short focus, Brom's body surges with new energy and his wounds seem to heal slightly.

Renewed Vigor (3d8+5): healed 19 (extraordinary ability)

Enlarged (5/10)
Rage (5/34)

Dex penalty: -4

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 52/186 Character Sheet  d20+14=24 ; d20+19=23 ; d20+21=37 ; d20+16=17 ; d20+11=14 ; d20+6=13 ; d20+21=25 ; 2d8+17=21 ; 2d8+17=23 ;
Tuesday March 27th, 2018 4:01:57 PM

Barratore side steps the bolt. The swarm pursues and envelops him again. Annoying little things. This time, some of the poison overcomes his system.

"You talk a lot for someone who's losing." Barratore activates his torc again and fires 5 arrows.

Deadly aim hit AC 37/17/14/13/25. Dmg 21/-/-/-/23

"I'm sure you're a big deal and all to some, but to us, you're just a wanna be. A sad little creature, with a sad little tale that will end without a care to anything."

Haste. 5/10


Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=7 ; d12=4 ; d12=12 ; d12=1 ; d12=8 ;
Tuesday March 27th, 2018 8:33:42 PM

Emrys is both miffed and relieved. He was glad to see the centipedes fall off of him as he melted into the ether. Everything a swirling grey mist, but he can see his friends and foes nearest to him. Their voices like echoes in a rocky chasm (I imagine the effect similar to Frodo putting on the ring from LotR.)

He's annoyed that Edson simply ignored him. However he doesn't dwell on it very long. Time for part two of his plan, until he notices his friends being ripped apart by what looks to be lightning. From here he can only look on in horror. Barratore and Brom are taking too much damage. His plan has to change. Emrys is very vulnerable himself. He wouldn't have lasted another moment in that chaos. He hesitates for a second... then hesitates no more ... "Time for a new plan!" With a sigh, he moves in the opposite direction he was originally planning to go.

(Emrys moves to W-20, behind Barratore. Daemon moves to V-20. No Difficult Terrain in the Ethereal Plane. :)

Emrys takes his Rod of the Quickening and casts a quickened Cure Spell on himself.

(Casting quickened Cure Critical Wounds on Emrys. Empowered by the Spiritual Healing ritual, bloodwitch ritual.. Use d12's instead of d8's with cure spells. Cures 4d12+15 = 46.)

He then dismisses the Etherealness spell, (standard action) and suddenly reappears next to his giant friend, hopefully finding cover from the elemental's perception. Emrys then reaches down deep and painfully forces out yet another spell ... but how can he do that!?

(Hero Point: Get another Standard Action! Casting Heal on Barratore. Heals 150 points of damage ... and a host of other conditions.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Tuesday March 27th, 2018 8:41:17 PM

(Forgot to mention: Barratore is cured of any disease, poison and ability damage, etc.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)   d20+15=22 ;
Tuesday March 27th, 2018 10:22:09 PM

Velarin frowns, Deal with what? the wizard's vast knowledge could not come up with a reason that Brom would be physically blocked, yet, arrows were not. Or could he? An Anti Life spell would do just such a thing and thus Velarin casts a targeted Greater Dispel Magic at the Elemental

Greater Dispel DC 22 Hero Point +4 DC 26 = Spell caster 15 or less 3 highest level spells Dispelled

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+16=29 ; d20+16=24 ;
Tuesday March 27th, 2018 11:47:03 PM

Seeing the others getting beat, and for some reason unable to do any damage. Edson only sees one plan. For some reason Gargul thought he was a coward, but he knew he wasnt. The gods could be dumb.

Full action running at the elemental.

" Hey Elemental. Know this ( he says as he pulls out his kuhkri.) Its the Elemtal slayer. Bane to all mud wanna bes like yourself. (BLUFF 29).

Hoping to take the elementals attention and focus the next spell on him....

DM Mark - Across the Sargrass  4d6=15 ; d4=2 ; 3d6=13 ;
Wednesday March 28th, 2018 1:45:07 AM

Tishe laments her previous decision. She shouts to Velarin to attack the elemental with fire. Then she unleashes a couple of Dispel Magic spells and the swarms around Brom and Barratore vanish. In thinking about the lightning the elemental called, she realizes it was not a spell, but a divine spell-like ability he used.

Brom barks at the spellcasters to deal with...something. As he does so, the swarm around him vanishes. Then Brom heals himself for 19 points.

Barratore taunts the creature and hits it with two arrows for a total of 23 damage.

Emrys is annoyed that Edson didn’t take his offer last round, but focuses on matters at hand. He and Daemon move, and Emrys heals himself. Then he steps out of the ethereal and heroically casts a Heal on Barratore for 150 points.

Velarin tries to make the magic go away on the elemental, but he cannot (he was pretty close though.)

Finally, Edson sprints toward the spellcasting elemental, pulling his weapon and informing all there that his weapon will destroy it. He leaps off the ship as he goes, and then *SMACK* he runs into some sort of invisible barrier.

The two remaining swarms move to attack Emrys, Daemon and Brom. Each takes 15 damage, plus DC 24 Fort Save or take 2 points of DEX damage.

“Just as I have been denied the peace of my home, so shall you die here! Perhaps we can battle for eternity! Surrender, and your end will be quick.”

Then the elemental calls down lightning again. Tishe tries to counter the effect, but fails (only affects up to caster level 8.) So individual lightning bolts strike EVERYONE for 13 damage, DC 22 reflex for half.

Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0+lightning
Brom - Dam 138-19+lightning, 4 DEX Damage
Edson - Dam 27+lightning, 4 DEX Damage
Emrys - Dam 27+lightning
Daemon - Dam 46+lightning
Tishe - Dam 11+lightning
Velarin - Dam 11+lightning

Elemental 3 - AC 23 - Dam 34+23

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=22 ; d20+20=38 ; d100+19=104 ; d20+19=24 ;
Wednesday March 28th, 2018 9:10:56 AM

Tishe’ manages to dodge some of the lightning this time, but her hail begins to stand on end in a frizz of static.

Hovering, she acknowledges Velarin’s attempt against the Anti-Magic shell and concentrates to dispel its protections so the fighters can do thier work. A silent dispel magic uses some metamagic knowledge and feeds the power of the spell. “It’s protections should be down!”, she calls to B&B, “do what you do best!”
....
Tishe’ 17 damage

Dc 22 Reflex save 6 damage
Dc 24 Hover at T/17 at 40’ high. Pass
Dispel on Elemental. DC 38. Takes down highest level spell on the elemental.

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 4. 1. 3. 2

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Wednesday March 28th, 2018 9:53:17 AM

OOC. Changing header

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (119/224 raged); DR 3/- (6/- raged)  d20+17=22 ; d20+7=21 ; d20+26=33 ; 6d6+35=51 ;
Wednesday March 28th, 2018 11:39:28 AM

Current AC 19

Fort save DC 22, Reflex save DC 21

Brom is again bitten all over by the insects and is unable to resist the poison. His muscles stiffen more as the bolt of lightning strikes from the sky. With his stiffness, he cannot avoid the bolt.

"I will git in there. And when I do, yur end'll be swift and very painful."

Brom drops his sword and pulls his long spear from its place on his back. With a fierce strike, he forces the weapon at the elemental.

Attack (large long spear; PA, Rage, Shaken, IVS, SA): AC 33; Damage (PB) 51

Enlarged (4/10)
Rage (6/34); used- renewed vigor, surprise accuracy, powerful blow

Dex penalty: -6

DM Mark - Tishe's Dispel takes down the Antilife Shell around the elemental.  
Wednesday March 28th, 2018 6:39:35 PM



Emrys Myrridanmyl, stephen f. ac22 hp39/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=31 ; d20+16=17 ; d20+10=21 ; d20+13=20 ; d12=5 ; d12=5 ; d12=8 ; d12=11 ;
Wednesday March 28th, 2018 7:54:53 PM

(Emrys: Fort save: 31, success. Reflex save: 17, fail. Daemon: Fort save: 21, fail. Reflex save: 20, fail.)

(Note: The swarms have not been moved or removed on the map. I don't know which squares they occupy.)

"Eck ... Emrysss ... help me!" Daemon says in a weak voice ... having taken the full brunt of the vermin swarm and lightning. Within Emrys' head, the viper's voice is much, much louder!

Both witch and the viper move to the closest space (??) away from the swarms and he quickly casts a cure spell on his serpentine friend.

(Casting Cure Critical Wounds on Daemon, empowered by the Spiritual Healing ritual. Cures 4d12+15 = 44 points. Daemon has 52/82 hitpoints, -2 Dex.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+14=31 ; d20+16=29 ;
Wednesday March 28th, 2018 8:19:35 PM

Edson easily dodges the lightning. Even with the loss of agility.
He moves as close as he can get and again bluffs, trying to get the elemental to target him.

(Bluff 29)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+20=30 ; d20+10=12 ; d20+5=16 ; d4+3=6 ;
Wednesday March 28th, 2018 8:23:22 PM

Ooc: Sorry.. just saw the dm note.

Edson moves up to the elemetal to sell the bluff. Slashing three times but only connecting once. (6 dmg.. so doubt it goes through).



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)   d20+15=20 ; d20+10=14 ; d20+10=25 ; d20+10=19 ; 4d6=14 ; 4d6=13 ; 4d6=16 ;
Wednesday March 28th, 2018 10:08:36 PM

The lightnting dances across the mage, but he pays it little mind. An earlier spell absorbing the damage the bolt may have casued.
Velarin continues to hover, "Well done Tishe. I'm apparently a bit rusty on my counterspell and dispelling. Making a mental note."

The wizard moves towardds the elemental, keeping to the 40' of height thus far gained to a point a bit closer [Move to AC/20]
while earlier he was sure the battle was well in hand, the wizard finds himself a bit put out and despite logically knowing it is not needed. He decides emotionally and casts a flaming spell

3 ray of brilliant fire lance forth and strike the elemental in the chest

Cast Empower Scorching Ray Touch Attack Hit AC 14/25/19 Dmg 14+7/13+6/16+8= 64+7 - Empowered+Evocation bonus

Reflex 20 11 dmg from Temp HP
Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+15=34 ; d20+22=23 ; d20+17=22 ; d20+12=15 ; d20+7=21 ; d20+22=30 ; 2d8+17=27 ; 2d8+17=25 ;
Wednesday March 28th, 2018 10:16:49 PM

Emrys's spell washes over Barratore and he grins. "You sad little creature. Thinking that you ever had the upper hand." The minotaur instinctively spins left and away from most of the descending bolt with grace and ease. Reflex 34
"That's what you got left Sparkles?" Barratore shakes his head and takes aim again. He knows he only has a few more seconds before Brom turns it into topsoil

Deadly Aim Hit AC 23/22/15/21/30 Dmg 27/-/-/-/25


DM Mark - What Was That?   d2=2 ; d2=2 ; d2=1 ; d2=2 ; d100=51 ; d100=52 ; d100=72 ; d100=30 ; 2d8+17=24 ; 2d8+17=29 ; 4d6=17 ; d4=1 ;
Thursday March 29th, 2018 1:21:18 AM

Tishe focuses on the invisible barrier around the elemental. She dispells it and informs her friends.

Brom threatens the elemental, and then drops his sword and attacks with a long spear, hitting the thing for 51 damage.

Emrys and Daemon move out of the swarm, and Emrys heals the viper. (I thought my HP tracking was right, bit let’s go with your numbers since I confused you with the map.)

Edson move up and attacks, but his damage fails to get past the creature’s damage reduction.

Velarin moves and launches three scorching rays - and the thing falls dead.

But something strange happens - as the elemental falls, there is now a translucent figure standing partially out of the creature’s body! You only see the upper-third of it’s body sticking out of the dead elemental (giving it partial cover.) It wears tattered robes and wooden armor. And it smiles.

Barratore focuses on this new adversary, and fires his arrows at it instead. Three if his arrows hit and inflict half of 27, 25, and 24, or 13, 12, and 12.

The apparition smile curls into a sneer. “You stupid fools. You will join me. Eventually.” The thing gestures and Barratore must make a DC22 Fort Save or be turned into a little bunny. Then the apparition sinks down into the dead elemental.

The swarms continue to be nuisance. One of them move again on Emrys and Daemon, while the other stays around Brom. Each takes 17 damage, plus DC 24 Fort Save or take 1 point of DEX damage. Brom and Emrys are looking pretty beat up.

Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.

Sorry about confusion on the map. I had the tabs for round 6 and 7 reversed - it’s fixed now.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0
Brom - Dam 132+17, 6 DEX Damage
Edson - Dam 27, 4 DEX Damage
Emrys - Dam 40+17
Daemon - Dam 52-44+17, 2 DEX Damage
Tishe - Dam 11+6
Velarin - Dam 24 (from temp HP)

Elemental 3 - Dead.
Something Else - 13+12+12


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+18=35 ; d20+18=31 ; d20+18=35 ;
Thursday March 29th, 2018 1:06:02 PM

Tishe’ focuses her magic to dispel the last two Centipede Swarms, then Readies a third Dispel Magic to counter the next spell of the Entity when it rises from the elemental’s body. “Good! No more centipedes!”

“A malevolent being controlling the elemental, that’s the answer. But we will have to Ready attacks for when it shows itself or it will snipe us to death!”

.....
Dispel on Swarm. Dc 35
Quickened Dispel in swarm. Dc 31
Move Action: Ready Dispel on Entity as Counterspell. DC 35

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 1. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 29th, 2018 1:28:01 PM

Edson moves back to the others and waits. He wouldn't be able to harm it, but he would act like a gnat and try to be annoying.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+17=32 ; d20+24=41 ;
Thursday March 29th, 2018 2:57:17 PM

Current AC 19

Fort save DC 32

Perception DC 41

Brom is again bitten by the insects and this time resists the poison. His muscles are pretty stiff, but there's a monster to deal with and Brom's stiffness just makes it more of an even fight.

He drops his long spear and picks up his sword. "Think I'm gonna need ya for this guy." He says gripping his sword before moving forward towards the pile of rock that was once the elemental. (Moving to AC22/AD23. Should be 30-ft. Move action to pick up the sword and one to move.)

Stopping he says "Come out, come out, where ever you are..."

Enlarged (3/10)
Rage (7/34); used- renewed vigor, surprise accuracy, powerful blow

Dex penalty: -6

ooc: Mark I'm assuming you are not accounting for Brom's DR when you give the damage numbers and leaving that to me.

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=22 ; d20+10=21 ; d20+26=30 ;
Thursday March 29th, 2018 10:49:21 PM

(The round 8 tab has no enemy markers at all.)

(Emrys Fort Save: 22, fail. Daemon Fort Save: 21, fail. Knowledge [Arcana]: 30)

He is becoming quite irritated with these centipedes. "That druid must still be here, these swarms wouldn't move without his command." Emrys and Daemon once again move out of the swarm, stomping his feet as he goes ... one satisfying crunch and squish after another.

(He moves to Z19, Daemon moves with him, staying out of the swarms.)

Emrys speaks words of divine power and delivers a touch to Brom. The barbarian feels his wounds, poisons and loss of agility melt away.

(Casting Heal on Brom, empowered by the Spiritual Healing Ritual. Heals 150 points of damage ... purges the poison and restores his ability damage.)

-----------------------------
(Daemon HP: 35/82, -3 Dex)

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk 
Thursday March 29th, 2018 10:53:24 PM

After delivering the healing touch, Emrys says to Brom, "Like the time when you were standing in the campfire, I now ask that you remove yourself from the swarm."

DM Mark - What Was That?  
Friday March 30th, 2018 12:49:03 AM

(Will give a bit more time for a Barratore post.)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+19=39 ;
Friday March 30th, 2018 9:11:56 AM

Barratore resists the urge to color and hide eggs about the Sagrass. The creature sinks into the ground and he takes the opportunity to move back to where he dropped his sword. Mentally he deactivates the Haste from his Torc.

He leaves it on the ground for for now and readies an arrow to fire should the creature return

Haste 5/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)  
Friday March 30th, 2018 9:14:55 AM

Velarin continues to hover and readies a Magic Missile spell

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk  d12=8 ; d12=6 ; d12=2 ;
Friday March 30th, 2018 1:53:09 PM

(Just noticed that Brom moved from his spot ... IF Brom moved out of Emrys' reach before could heal him, then he would have cast a cure spell on himself. Cure Serious Wounds: 3d12+15= 31.)

DM Mark - "Come out, come out, where ever you are..." 
Friday March 30th, 2018 2:59:12 PM

Tishe is able to dispel the remaining swarms, much to the relief of Brom, Emrys and Daemon. She calls out to the others to ready an action to attack the spectre should it appear again. She also readys a counterspell as only a Spellweaver can.

Edson climbs 10’ up back aboard the broken ship. (Remember, you are 10’ off the ground level.)

Emrys and Daemon again move out the the centipede swarm. Emrys Heals Brom for 150 points and removes all of his dexterity damage.

Suddenly Brom feels like his old self. Well, his old enraged, enlarged self anyway. Brom drops his spear and picks up his sword, and then moves off the broken ship and down 10’ onto the ground next to where the remains of the elemental were. (I was not taking into account Brom’s DR - thanks.)

(For Brom, I will let the sword re-enlarge this time, as this has not come up before. In the future a dropped sword will not get big again when Enlarged Person later picks it up. I posted this on the rules board if you want to discuss.)

(The elemental remains are no longer there - summoned creatures disappear with then die. By contrast, the remains of the Shambling Mounds that were not dispelled can still be seen on the deck of the ship.)

Barratore moves back to where he dropped his sword and and readies an action to shoot the ghostly spellcaster if it shows up again.

Velarin readies a Magic Missile.

Then, the apparition shows up again next to Brom (that’s the red square on the map.) This triggers a readied attack from both Barratore and Velarin - roll attack and damage please, AC 19. It then uses a supernatural ability (does not provoke an AOO) to merge with Brom. Brom needs to make a DC 23 Will save or be possessed by the creature.

If Brom fails on his Will save, the creature is no longer there. If Brom succeeds, it’s there on the map and can be attacked.

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0
Brom - Dam 0
Edson - Dam 27, 4 DEX Damage
Emrys - Dam 57
Daemon - Dam 25, 2 DEX Damage
Tishe - Dam 17
Velarin - Dam 24 (from temp HP)

Apparition - 37


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+19=34 ; d20+24=44 ; d20+19=22 ; d20+14=33 ; 2d6+22=28 ; 2d6+22=24 ; 2d6+22=29 ;
Friday March 30th, 2018 4:09:16 PM

ooc: Brom uses a hero point for +8 to his save.

Current AC 22

Will save DC 34

The apparition appears before Brom and attempts to enter his body. Brom shouts "NO!" The anger and rage coursing through his mind overwhelms the spirit and expels him. For a brief moment, Brom contemplates the excitement of a all out fight against the rest of the Keepers, but that quickly leaves his thought. That would be for another time.

With the creature expelled, Brom looks at the apparition with a great smile. "Wheee!!!!!!" He says swinging his sword.

Attack (Rage, PA, Enlarge, ghost touch sword): AC 44, 22, 33; Damage 28, 24, 29

Enlarged (2/10)
Rage (8/34); used- renewed vigor, surprise accuracy, powerful blow


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+10=24 ; d20+10=24 ; d20+19=26 ; d20+18=22 ;
Friday March 30th, 2018 7:04:32 PM

Tishe’ smiles grimly as she half-guesses correctly on the intentions of the Entity. It is still around but it doesn’t cast any spells. Still, her warning managed to have some of the other KeeperPack ready to take advantage of its reappearance as well.

The sorcerer Delays, waiting to see if the attacks of the others take the Entity down before making her own move. If it is still alive, she weaves a green ray to hopefully block it from running or going back into the ground! “If it is incorporeal, I don’t think that will do much good”, Tishe’ tells the Keepers, “but if it is disappearing into the ground because of Etheralness, we have it trapped!”

She then again Readies a Dispel Magic to Counterspell if the Entity casts a spell.

.....
Hover DC 26
Delay. Attack after the other Keepers and only if the Entity is still there
Standard: ranged touch AC 26. Dimensional Anchor, no save, blocks all dimensional travel, spells or spell-like effects such as blink, dim door, etheralness, etc.
Move: Ready dispel magic counterspell. Dc 22

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+22=41 ; d20+17=33 ; d20+12=13 ; d20+22=29 ; 2d4+6=12 ; d4+3=6 ; 8d8=30 ; 8d8=27 ;
Friday March 30th, 2018 10:17:29 PM

Edson takes a 5 foot step to AC23 and begins slashing at the aparition.

Hit ac 41, crit confirmed at 29 12 dmg, 42 if sneak applies
hit ac 33 6 dmg, 33 if sneak applies
missed ac 13



Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=11 ; d12=2 ; d12=7 ; d12=12 ;
Friday March 30th, 2018 10:58:51 PM

With the swarms finally gone, the beleaguered witch ... acting healer ... can finally consider an act of self preservation. He alone understands the true source of his healing ... it's not from some benevolent wellspring of godly energy, no, this gift comes with a price! 'A blessing given rivals a curse bestowed', as they say among his brethren.

(Casting Cure Critical Wounds on Emrys, empowered by the Spiritual Healing ritual. Cure 4d12+15 = 47 points of healing.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Saturday March 31st, 2018 1:14:12 AM

Daemon looks up at Emrys and asks him a mental question.

"Whatss up with all the inner monologuess?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)   5d4+12=24 ;
Saturday March 31st, 2018 5:29:59 PM

The wizard enacts the spell and missiles of pure arcane energy leaps from his hands to strike the creature

Dmg 24

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+25=31 ; 2d8+9=13 ; d20+22=34 ; d20+17=35 ; d20+12=16 ; d20+7=14 ; d20+22=25 ; 2d8+17=28 ; 2d8+17=23 ; 2d8+17=31 ;
Saturday March 31st, 2018 5:35:36 PM

Barratore fires his raided shot. Hit AC 31 Dmg 13

He then, activating his Torc, fires another small volley of 5.
Deadly Aim Hit AC 34/35/16/14/25 Dmg 28/23/-/-/31

Haste 4/10

DM Mark - "Come out, come out, where ever you are..." 
Monday April 2nd, 2018 1:46:05 AM

The ghost appears next to Brom with a malicious smile, and tries to merge with the barbarian, Brom heroically resists the attempt. He smiles back at the apparition, and brings his sword down on the creature.

Edson leaps down off the ship, landing next to the ghost and striking once!

Emrys realizes he’s no good to others if he’s dead, and heals himself.

Velarin’s readied action is triggered, and the lets several Magic Missiles fly. The force missiles strike the ghost with full effect.

Finally, Barratore lets fly with several arrows, striking the creature dead.

An anguished look is frozen on the ghost’s face as he silently fades out.

Tishe was ready to try to trap the creature and distrupt it’s spell casting, but finds that neither action is necessary.

With the disappearance of the creature, the battle seems to have ended. You stand on and around a ship of sorts, broken by an earthquake. The Sargrass stretches out before you - a sea of green and yellow and grey. And among these grasses, you see the now familiar red weeds. The breeze that moves the grasses carries the sickly sweet spell of the weeds.


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+19=21 ; d20+20=40 ;
Monday April 2nd, 2018 8:37:48 AM

Tishe’ keeps alert, her adrenaline not quite believing the battle is over. She turns about, scanning first around the GrassShip and then the horizon, seeking clues that may identify another ambush.

The sorceress remains in the air, it wanting to be surprised for three battles in a row.

“There is supposed to be a glade nearby? And there may be supplies, maps, or other clues on this GrassShip. I could try to repair the ship and we could use it for transportation across the Grass.” Her mind flits quickly from one focus to another, not even giving suggestions, just possibilities.

“And what WAS that? And how is it linked to the BloodGrass infecting the Sargrass?”
....
Hover. 21
Perception 40

Fly. 11/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=21 ;
Monday April 2nd, 2018 8:54:20 AM

Edson sheeths his khukri and begins looking around on the boat. Searching for a door or any hidden compartments.

Perception 21

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=27 ;
Monday April 2nd, 2018 1:19:10 PM

As the apparition fades, Brom says "Yer free."

Brom turns back to the others "That was fun. Wonder if we're gonna have more."

He lends his two cents "Hey if ya can fix this thing, I say we give it try. What do ya need done?"

He will help scavenge the skiff for whatever it is the others think could be useful.

Perception DC 27

Rage (8/34); used- renewed vigor

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Monday April 2nd, 2018 2:45:44 PM

V maintains his altitude, unsure of what may arise next in this strange hot land. "Fix what? looks like a pile of firewood to me. How it works and what is needed would likely fall to Tishe's expertise. I would suggest searching it and the remains of the vegetation thing prior to moving forward though."

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Monday April 2nd, 2018 2:50:57 PM

Barratore puts his bow away, cleans and sheathes his sword. "Agreed on the searchin part, but if we can get this thing moving, why not give it a go? save us time and a lot of walking through the red weed things. Edson, want to take a look around?"

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=31 ; d4=2 ;
Monday April 2nd, 2018 10:39:59 PM

If he hasn't yet, he carefully removes the wicker hat from his head and scrutinizes it for any sign of red mixed into the weave (Perception: 31).

Emrys then turns his attention to the well-being of his fellow Keepers. He knows that if there was any continued poisoning from the centipedes, he will at least try a simple divination to determine that. He knows his Heal spells on Barratore and Brom would have purged any poison.

(Casting Detect Poison three times, 0-level spell. To detect poison on himself, Edson and Daemon.)

He is satisfied that the others would be able to find anything hidden among the wreckage, Emrys decides he would search the tree grove, not that far away. "Please pay no mind to all my many eyes buzzing about. I'm sending them to search the grove ... a little swarm of my own." After a minute of chanting, 17 fine-sized orb constructs begin to hover and circle around the witch. "Go search the grove of trees, look for objects that may interest me ... mainly crystals! Now off you go!" The orbs then speed off, descending upon the grove, eyeing everything hungrily.

(Casting Prying Eyes. Duration: possible 15 hours. Range: 1 mile. 1d4+15 = 17 eyes, fine-sized constructs. Perception +15. Fly speed: 30ft. Any knowledge Emrys possesses the eyes know as well.)

DM Mark - "Come out, come out, where ever you are..." 
Tuesday April 3rd, 2018 1:35:34 AM

Tishe and Velarin both remain aloft.

Tishe talks about fixing the boat while she scans the area and sees nothing but the broken ship, a nearby copse of trees and lots of grass and weeds. She can see what maybe other outcroppings of trees and the like in the far, far distance.

Velarin believes the badly damaged vessel if beyond repair, but does suggest a good search of the thing and the surrounding grasses before moving on. Barratore agrees and asks Edson to look around.

Edson sheathes his weapon and starts looking around the boat. What was once a sound vessel in now a broken hulk. Resting it’s flat bottom firmly on the ground, it did not fare well from the earlier earthquake. There is no grass growing within about 3-5 feet on any side of the thing.
He also looks here and there for hidden or secret compartments. Brom looks as well.

While they sees nothing hidden above decks, there are some scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship. There is also a superstructure to this thing, a large cabin of sorts - now also badly damaged. Forcing open the door, they enter and find some old clothing and rough maps and such, but has a hard time making heads or tales of them. One map seems to show the larger area. There is a large mountain range bisecting the place with more mountains on to the north, east and south. To the west it shows a sea.

Emrys removes his hat, inspecting it for signs of the red weeds. He sees none in the hat. Checking his friends for poison, he finds none, though some are still injured and suffer from ability damage. Then he casts Prying Eyes, sending a number of small orbs off to the copse of trees several hundred feet away. It takes a while for them to get there. They speed off towards the trees.

Boy this day sure seems long. The sun seems to have move rather slowly across the sky.

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Tuesday April 3rd, 2018 8:57:52 AM

Tishe’ lands among the others.

“Lenna’s Greater Mending would restore some of the ship”, Tishe’ says sadly while looking critically at the hulk, “but for something this broken, I’m afraid it will consume all of my strongest spell slots for several days. More than that, it’s laying on the ground. Even if it does repel the Grasses and ‘float above them, we’d never be able to drag it to a place where it could float again.”

Tishe’ is quickly interested in the old map, but just as quickly dismisses it as of little use right now. “It is a map of the Sargrass-that-was, but where on the map are we? If we choose north or south, we could be going in the opposite direction to the Crystal Mountains (which she points out as the mountains that bisect the Sargrass). Even more than that, there is no guarantee that the Great Migration didn’t change the borders or cardinal directions. And didn’t the Manfri say only a portion of the Sargrass was brought to the Valleys of Twilight? This map is probably nothing more than a keepsake.”

Still, Tishe’ will keep the map as a remembrance of her homeland.

....

Fly. 11/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Tuesday April 3rd, 2018 8:59:37 AM

Tishe’ looks about the ship. “Maybe there is a skiff or small boat that could be more easily repaired and Barratorre and Brom could lift to the Grasses?”

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Tuesday April 3rd, 2018 10:34:23 AM

Barratore assists Edson and Brom in searching the ship, and looks for some sort of skiff or smaller vessel in or on the main ship as suggested by tishe'. If Emrys's floating eyeballs find nothing, they are going to have a lengthy bit of traveling to do.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Tuesday April 3rd, 2018 10:36:47 AM

V waits for Emrys's eyes to return and report. "Should Tishe' and I go up for a higher birds eye view of the area? Perhaps now might be a good time to cast one of those divinations Emrys?"

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=30 ;
Tuesday April 3rd, 2018 9:10:01 PM

Brom searches for anything useful in the ship, including the small skiff.

Perception DC 30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday April 3rd, 2018 11:33:30 PM

Edson brings the two maps to the others, and hands them off to anyone who can read them. "Found these, think they might be useful, but I don't know any areas around here."

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=2 ; d12=6 ; d12=2 ; d4=4 ; d12=4 ; d12=7 ; d12=6 ; d12=12 ; d4=2 ;
Wednesday April 4th, 2018 12:06:00 AM

"A map! That could be useful in divining the anchor's location. Could serve our purpose most excellently. I shall soon recall my eyes and have them reveal what they saw. Our destination may be further north."

Emrys looks around at the wreckage, above deck, and the grasses that seem to be repelled by it. He then states an idea, "If this vessel is beyond repair, maybe parts of it can be salvaged. I see the possibility of creating talismans made from his wood. A natural charm that would repel the grasses from the bearer wherever they stood. A most valuable item to have in such a place. Tishe, has this wood been known to function in that respect if worn or carried on ones person?

He then notices wounds and swollen bumps still upon Edson and Daemon. Emrys goes to healing their wounds, "Do try and be more careful next time." Edson doesn't appear to be that wounded, so he casts one of his lesser cure spells.

(Casting Cure Moderate Wounds and Cure Light Wounds on Edson, empowered by Spiritual Healing. 2d12+10 = 18, and 1d12+5 = 7. Total: 25 points. Casting Lesser Restoration on Edson. Cures 1d4 = 4 points of Dex.)

(Casting Cure Moderate Wounds x2 on Daemon, empowered by Spiritual Healing. 2d12+10 = 21. 2d12+10 = 28. Total: 49 points. Casting Lesser Restoration. Cures 1d4 = 2 points of Dex.)

(Daemon: hp 82/82)

DM Mark - "Found these, think they might be useful, but I don't know any areas around here." 
Wednesday April 4th, 2018 12:16:30 AM

Barratore, Edson and Brom search the ship. Edson shares the maps he found. In the hold are some mouldering cargo remains - foodstuffs, rope, bunched grass of some sort. Some of the pieces of grass prove to be quite brittle and shatter like glass. They also find about 100 gold pieces and 200 silver pieces in a small chest. There are also some long poles you find near the edges of the deck. Beyond this, they find nothing more than the bones, weapons and debris on the deck.

Tishe considers mending the ship, but laments that this may take several days. She looks at the maps and wonders which way to go. She recalls that the Mahyau said that Maab pulled the Sargrass and the Crystal mountains here to save them. She also recalls that Emrys did a Divination about where to go to seek the crystal, and the only direction he got was north.

In looking at the ship, Tishe does not find a skiff or smal boat. She will recall that druidwood ships are an efficient means of transport in the Sargrass, but there is not the same need for rescue or secondary craft like there is on water. In fact, these boats don’t even need to be waterproof.

Velarin waits for Emrys floating eyes to return.

Eventually the floating eyes return. All but one of them. They will report that there is a copse of trees, and within that there is an old sod and grass dwelling. It has fallen into disrepair. There are insects there too. And a few birds.


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Wednesday April 4th, 2018 6:57:07 AM

Tishe’ calls out crestfallen. “GlassGrass! Experienced brewers can make a delicious wine from this grass. Alas! I never learned the making of it!”

Her mood brightens at the idea of making a boat. “I am not skilled in crafting ships, but I remember the Bloodpack had a druidwood raft when we started out. We walked but kept a rope tied to the raft to carry extra supplies or wounded. Seiur Barratorre, you could engineer one I would think, though I do not know what benefit it would be. I never heard of using the wood as a talisman, but you could try it. It may help!”

With the few useful items and coins tucked away and a clear objective in the corpse of trees to the north, the only thing the sorceress can see is preparations then movement. “I don’t have any spells to repel insects, and I’m worried about the many your eyes found, Sieur Emrys.”

....
Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Wednesday April 4th, 2018 7:13:29 AM

"I have nothing for insects either except for area of effect spells. Emrys, is your wind walk still active? If so we should probably make use of it shortly to get to the trees without wading through the red grass."

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20=10 ;
Wednesday April 4th, 2018 7:19:25 AM

Barratore contemplates engineering a pull behind raft from the Druidwood(Engineering 15). "Not sure at the moment that we should take time to build it, Seems like we should probably keep moving until we need to rest as time may be an issue for saving the Wold."

"We will just have to deal with the bugs as best we can. If they are too big an issue, we could hop into V's mansion to rest and figure out how best to deal with them."


DM Mark 
Wednesday April 4th, 2018 11:32:53 AM

(The DM weeps silently when he thinks the party will once again leave a place without finding the treasure he keeps trying to provide them.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 4th, 2018 4:01:26 PM

To answer V, Emrys replies, "Yes, Windwalking is still very active. This particular casting of the spell should last 18 hours."

"Umm, did anyone check the remains of the elemental ... if any remained?! By the way, there is an old sod hut within the tree grove," he tells the rest. If Emrys had never seen these insects before (what his many eyes saw), he will describe them to Tishe to see if they are particularly venomous or simple bloodthirsty man eaters.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=39 ;
Wednesday April 4th, 2018 6:05:59 PM

Edson, after handing the maps over and takes his healing.. he thanks Emrys.

He then searches around more.. checking the dead, and the surrounding area.

Perception 39

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 4th, 2018 11:14:25 PM

Emrys looks at the map again ... he checks it for X's ... they usually mark the spot. That would be important if this group of bones, laying around the boat, were pirates. He checks the back of the map for writing or illustration.

"I will say it again, there is a dwelling made of sod and grass within the tree grove ... over there," he points in the most exact direction, inside the grove, that he can recall. "Like this ship, it's fallen in disrepair. Who knows, it could be the dwelling of that fallen druid spirit. As you know, they can be quite territorial."

He then casts Detect Magic and then says, "Lets go take a look, shall we?" He and Daemon slowing begin to turn into mist (windwalk). He'll wait for others to so as well ... if they want to come along. He'll fly directly to where he saw the dwelling ... hovering directly above it and the trees, before slowly moving down to peek through the dilapidated roof. From there he attempts to detect the presence of magic.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday April 4th, 2018 11:35:11 PM

Learning of the sod hut Brom thinks they should take the time to check it out. "Ya know, we got no idea where to go but north. There might be somethin' there that'll give us an idea. Sides, it shouldn't take that much time out o/ our search."



DM Mark - "Lets go take a look, shall we?"  d100=49 ;
Thursday April 5th, 2018 12:51:58 AM

There is talk and concern about the insects that Emrys mentioned in the trees ahead.

Tishe calls out one of the things in the hold is Glass Grass. She mentions building a raft from the wood, and suggests going to the trees.

Velarin suggests using Wind Walk to get to the trees.

Barratore considers the suggestion of a raft, and thinks he could work out how to do such a thing. But it would take time, and he’s not sure about that. Now that he’s thinking about time, he realizes he’s rather hungry for supper. Which is odd with the sun directly overhead.

Edson takes some time to search ship again. Nothing new is found. As he looks about, he can see that the elementals’ remains have vanished. Oddly, the shredded vegetation of the shambling mounds remains.

Emrys and Velarin will recall that summoned creatures’ remains usually vanish when they die.

Emrys examines the maps. There are marks here and there with names that mean little to him. He’s not really sure where he even is on these maps, or if all of there are of the Sargrass. He reminds his friends that there is an old dwelling made of sod and grass within the tree grove, and suggests that perhaps it belongs to the druid they fought.

Brom suggests checking out the sod hut. He realizes he’s getting hungry too. Why is it not later? It feels like it should be later in the day than this?

Emrys casts Detect Magic as he prepared to again assume mist form. This takes a bit of time, and as he does so, he notices there is a source of magic coming from one spot near the bottom of the broken ship, near the front.

Knowledge Religion DC 20: Highlight to display spoiler: {That thing you fought was a ghost, and ghosts are doomed to haunt a certain area usually related to their death or some uncompleted task.}
Knowledge Religion DC 25: Highlight to display spoiler: {Ghosts can be defeated, but if not released from their task or laid to rest, they usually just reform.}

(I believe some folks are still wounded. Please make sure your header shows your correct hit points, and that you are keeping track of any ability damage that has not been healed.)


Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+22=28 ;
Thursday April 5th, 2018 9:32:14 AM

Emrys materializes and immediately says, "Whoa! There is magic here! Bottom of the ship ... near the front!" He follows the auras until he comes to the spot. "Right there! It's really strong here!"

(Knowledge [Religion]: 28)

"And we shouldn't dally here for very much longer. The druid ghost that haunts this place will soon return. I don't have the spells for another encounter."

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Thursday April 5th, 2018 10:14:43 AM

The rumbling in Barratore's stomach causes him to question the time of day. "Is the day seeming a little extra long to anyone else? Feels like a lot later than the sun shows. Do the days run different here Tish'? If the days are extra long here, we need to remember to take the time to rest before fatigue starts to happen."

Upon Emrys declaring he has found magic, Barratore moves over to the bottom front of the ship and takes a look at where Emrys was indicating

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  d20+8=19 ; d20+13=29 ; d20+20=29 ;
Thursday April 5th, 2018 10:24:00 AM

V hears Barratore's thoughts regarding the length of the day, and tries to estimate the time relative to them, and what they think the time should be.(Intelligence check 19 and perception check 29)

"We can use the mansion to rest and recover, but I do not think that we should do it here. What we just killed was a ghost, and as Emrys said, it will reform and continue to do so until it's task is complete(religion 29). Once we claim what Emrys found up front, we should make for the grove of trees. We can look around and then use the mansion, or just use the mansion as soon as we arrive. Hopefully the ghost cannot follow us there."

V waits for Edson, Brom, and Barratore to locate the magical emanation.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Thursday April 5th, 2018 10:25:58 AM

header update

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+20=22 ;
Thursday April 5th, 2018 7:12:16 PM

Tishe’ is startled by Emrys and Velarin’s knowledge. “A ghost? And of a Druid? That explains the summonings. But couldn’t there be something we can do to lay the ghost permanently to rest? Maybe the Druid would get his right mind and tell us some more about the BloodGrass!”

She moves to where Emrys found the magic, and attempts to identify the object.

Then she looks at the sun and shakes her head. “No, the Sargrass I knew was a regular-timed day. Perhaps this is an effect of being in the Valleys of Twilight?”

....
Spellcraft. Dc 22

Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday April 5th, 2018 8:51:13 PM

Brom's stomach starts to rumble. Brom knows it's not food his tummy craves is ale. How long has it been, but no liquids or bugs. Brom sighs at the thought of not knowing when his next drink'll be.

Brom listens to the discussion. "Ya know that hut could be the ghost's old home. Maybe somethin' there'll give us a clue how ta put it at rest fer good."

DM Mark - "Lets go take a look, shall we?" 
Friday April 6th, 2018 1:04:15 AM

As Emrys Detects Magic under the bow of the boat, he reverses his transmution into a mist form and alerts the others. (The weapons found amongst the bones on the deck do not detect as magic.)

Brom laments more the lack of ale than food.

Velarin considers the day and the movement of the sun. He estimates that the day would run roughly 18 hours here (and he will find the night is also 18 hours.) Also just as strange - the sun both rises AND sets in the West.

Tishe says these long days are not normal to the Sargrass. She also suggests that there may be a way to lay the ghost to rest so it does not come back as Emrys and Velarin warn.

Barratore notices the unusually long day, but his attention is drawn to what Emrys says is a source of magic at the front of the boat. As he tries to move to the prow of the boat, he finds he needs help. With Brom and Edson assisting, they lift the thing and move to the side. The broken boat groans as they lift it. Placing it partly on the grass it is buoyed up the threatens to fall back, but they hold it in place without much effort.

Beneath it you find what appears to be the remains of the ghost you saw. How he wound up crushed beneath the ship is not clear. But you see the skeleton and the remnants of his hair and beard. You also recall the ghost wore the other things here.

The items that detect as magic are a crushed and broken suit of wooden plate armor, a darkwood heavy wooden shield, a club, a belt, a cloak, decorated vestments, a dusty rose colored crystal, a pair of lenses, a headband, and a ring. In addition, you find some mundane things - three nicely made shortspears, the remnants of some holly and mistletoe, a spell component pouch, an old waterskin, and 134 gp.

For those able to discern the magic properties, these items prove to be:Highlight to display spoiler: {+1 wooden wild full plate (broken), +2 darkwood heavy wooden shield, +1 club, masterwork shortspears (3), belt of mighty constitution +2, cloak of resistance +4, druid's vestments, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, ring of protection +2}

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday April 6th, 2018 2:20:20 AM

Edson picks through the items handing them off to those who can discern what they are.

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Friday April 6th, 2018 7:46:51 AM

Tishe’ is able to identify all of the magical items except the Ioun Stone. “I know what it is, but not what it does”, she explains. “Can anyone use these other items?”

+1 wooden wild full plate (broken),
+2 darkwood heavy wooden shield,
+1 club,
masterwork shortspears (3),
belt of mighty constitution +2,
cloak of resistance +4,
druid's vestments,
eyes of the eagle,
headband of inspired wisdom +4, and a
ring of protection +2

She turns to Emrys and Velarin who know the most about the ghost. “Seems to me we need a way to permanently lay this spirit to rest. What do we need to do? I knew a team in Hook City that always said burning the corpse was the only way to go, but S’ham and D’heen were always a little crazy.”

....
Spellcraft. Dc 22

Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs)  d20+20=36 ;
Friday April 6th, 2018 12:03:53 PM

"Off hand Tishe', i would think it could be as simple as burning or burying the body, or it could be as complicated at finding out the task it needs to complete, and completing it. A divination might reveal more regarding what is needed. Allow me to ponder the situation for a moment, and see if I can remember anything." V ponders what may be necessary to lay this spirit to rest(know religion 36).

As far as the treasure goes, I would say if anyone could use anything short term, or wishes to lay claim to it from their cut now, they can use it or keep it until everything is sold or claimed prior to going to the catacombs.

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Friday April 6th, 2018 12:10:01 PM

Barratore helps set the ship to the side of the body. "Well that wasn't too heavy."

"As far as all this ghost talk goes, unless we can quickly figure out how to get rid of it, we should probably double time it to the hut in the woods and give it a good search. Don't think we want to be in either place when the ghost reforms, just in case the hut was his house. After we find whatever we can there, then we can move to a somewhat safer location to use V's Mansion."

"Anyone got an idea of how long it will take for the ghost to come back?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday April 6th, 2018 2:23:47 PM

Brom thinks for a bit then says. "Look at the crash. This druid is beneath it. His home is over there." He says pointing back towards the hut. "I bet the ship was gonna crash inta his home. He did his druidy thing an' made himself somethin' really big, then caught the ship an' saved his home but was killed in the crash."

"I'm takin his remains home. If I got killed protectin' my home, that's where I'd want ta be laid ta rest. My spirit protectin' my home fer eternity."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Sunday April 8th, 2018 3:18:17 PM

"Hmmm... I can use the cloak and the belt. Part of my course is fixable when i make myself healthier. Plus the reistance is something i need. Ill pay for my share. "

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Sunday April 8th, 2018 11:24:57 PM

"I find it hard to believe this druid, as powerful as he was, would have allowed a boat to run him over. He could have taken this boat and warped it into a ball if he wished. There is more to his story that isn't apparent ... and if we had the time I could have possibly divined it."

He then looks at the items, "I could make use of that ring."

Emrys then turns to Tishe and asks, "Is it possible to salvage pieces of this wood, enough that we could wear ... that could repel the grasses ... allowing easier, safer travel within the grass?"

DM Mark - "Lets go take a look, shall we?" 
Monday April 9th, 2018 1:48:36 AM

The items located under the broken boat are examined. What to do with the remains of the previous owner are discussed too, ranging from burning them to taking them to the nearby wooded grove. There is also some speculation about how he died.

Emrys suggests a way to use the wood from the boat.

As all this is happening, Brom announces he will take the remains to the woods.

Based on the party’s earlier intentions, you all assume mist form a drift to the copse of trees nearby. As you enter in mist form, you find that the wooded area is rather ovegrown. There are a few birds here and insects as well. There is a clearing of sorts in the middle, where you will find an old sod hut.

You assume solid form in here. The insects here are a bother, and some bite and sting, which you find rather distraction. As you search the hut, you find the remains of animals and plants in here, once carefully collected and organized, but now you see they have decayed, and in some cases been gnawed on by some animal. There are also some bottles and clay pots here. Most are broken and empty, though a few are still sealed. There is also an old box that contains two metal tankards.

Not wanting the bones he carries to be gnawed on as well, Brom thinks to bury the remains. As he does so, the silent form of the druid rises from where you buried the bones, looking like it did when you fought it - but perhaps not as angry.

“My name is Glúnmar. Thank you for returning me to my home and releasing me from this place. Long have I laid in that spot. Now perhaps I can rest. I recall that when the Sargrass was removed from the Wold by Maab, many that lived here were given the choice to leave the Sargass for other parts of the Wold. Most did, scattered across the Wold. But I chose to remain. So did some of my brethern. But that was long ago. Some left later. Some went mad.

“There were people that saw the relocated and depopulated Sargrass as a place to plunder. They were either those that chose to stay in Rotterdam and elsewhere, or that travelled here by planar travel. It was one such group that came near to my place. I ordered them to leave. They chose to fight. I was crushed in my battle with those on that accursed boat. But I did not die right away. I lay there, trapped and unable to cast spells, for hours before I perished.”

The form of the spirit of Glúnmar begins to fade.

“Do not harm this place. Respect the Sargrass. Respect my grove. You shall have no trouble here. Go in peace.”

The pestering insects suddenly depart from you.

You find it is late in the day and your body needs rest, though the sun is still high in the sky. You may choose to rest here or elsewhere, or to press on.

-----------------------------

As you go north, you will find and search a few more wooded groves over the next day or two Please note what your general approach to travel is. Please also note what your approach is to exploring these groves. Bear in mind that you are a bit vulnerable in mist form, as it takes 5 rounds to transform and you cannot cast spells or fight while in mist form.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Monday April 9th, 2018 7:35:13 AM

"Huh? well...Brom was right. I suggest that I cast the mansion and we rest here. This place seems safe enough, and as I already have the spell prepared, we may as well rest in complete comfort. We can then discuss how we are going to approach things in the coming days."

Unless there is opposition, V will cast the mansion and Once inside, and everyone has had a chance to clean up, eat and drink, V will begin the discussion for upcoming days. "We may need to search dozens of these groves before we find the one that has the crystal. While the windwalk has the benefit of lasting a long time, and carrying all of us, being stuck in mist form and defenseless for half a minute could certainly be a fatal move. Especially if something nasty in a grove sees us coming, and prepares to hit us as we start to transform. I have some teleports, but that will only work if we can see the grove, and I can't get all of us. fly has time limitations, and would not be spell effective as far as resource usage. I'm also not a huge fan of wandering through the red weeds. Ideas? Anyone?"

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Monday April 9th, 2018 10:50:46 AM

Tishe’ is pleased they were able to lay the druid to rest and in fact got more information on what happened. “He was a druid of the Sargrass like my Bloodpack friend, Gilan. We had different experiences on the Last Day but the Sargrass was, is, a wide land. And he died fighting white-handed beaters. I wish him a shady rest.”

She considers Emrys’ suggestion. “We never tried that but we can now.” Tishe’ works with Emrys to see if between Tishe’s knowledge and crafting skills and Emrys’ Witchy abilities, they can devise a talisman of druidwood that repels the BloodGrass.

“Travelling by mist is fast and safe, but we’ll need some hand gestures to point out landing areas, danger, and other codes.” The sorceress helps out so simple thoughts can be done while on mist form.

As to protections and preparations... she shrugs. “Until we know a specific danger, all my protections are short duration and so of little use while travelling.”

.....
Tishe’ recovers 15 Hit points. (With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 0. 0. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Monday April 9th, 2018 9:44:12 PM

Edson cleans himself up and grabs some food in the mansion.

" if no one is opposed about the cloak and belt, just let me know what i owe. "

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Monday April 9th, 2018 9:45:30 PM

Barratore scratches his head and rubs a horn. "I'm sorry, but I must be getting old." Barratore pauses and purses his lips, "V? Did you just say, Brom was right?" Barratore steps left out of Brom's reach. The fighter does not find himself with much to add on searching the groves in mist form. He agrees that forming up in a grove with hostiles is not a good idea, but rather than a set of hand gestures he'll forget, he offers the following

"When we come to a grove, Brom should make the sweep while we wait at a safe distance. Brom could then return and either lead us in or to a safe outskirts landing zone ."

Barratore takes full advantage of the mansion

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday April 9th, 2018 11:41:06 PM

"Course, I was right." He says putting his fist up in a mock fighting pose at Barratore.

"Don't you guys got some spell that let's us talk without talkin'?" He says. "Gotta be somethin'. If not, I'm good with B's plan."

Inside the manor created by V, Brom takes off his armor and gets cleaned up. At the meal, Brom listens to the discussion. "We can make one of those grass ships. Might take up a little time, but probably save us time in the long haul."

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+27=28 ; d20+26=31 ; d20+26=43 ;
Monday April 9th, 2018 11:53:49 PM

"Yes... that's what V said, dear Barratore."

Before Emrys will retire to the mansion, he asks to wait until he can do one last thing with one of the planks of druidwood from the boat. While touching one of the planks of druidwood (one that is not load bearing or would cause the structure to collapse on him, Knowledge [engineering]: 28.) He casts a powerful spell that causes the plank to polymorph into six medallion-shaped disks of druidwood (8-inches in diameter) with a hole that could be strung with a chain or cord. One of the shapes is a wooden ring that could fit on Daemon.

(Casting Polymorph Any Object on a plank of druidwood. Duration: Same kingdom +5, same class +2, related +2 = +9 duration permanent. He tries to make the disks somewhat pleasing to the eye.. simple design, beveled edges, etc.)

After gathering up the wooden disks and ring, he enters the mansion with the rest. At dinner he discusses ideas on how to boost their inherent natural repelling abilities at least temporally. Possibly weave an infusion of a Control Plant spell to better resist the grasses. (Knowledge [Arcana]: 31, Spellcraft: 43.)

DM Mark - Discussions and Hand Gestures 
Tuesday April 10th, 2018 1:44:16 AM

Velarin creates a mansion, and everyone enters. Before Emrys enters, he returns briefly to the broken ship and selects a plank. He casts Polymporph Any Object and transform a plank into a wooden medallion-shaped disk (if he wants to have 6 of these, he will need to cast the spell 6 times.) Then he returns to the mansion to think about what to do with the disk.

The heroes of the Vale retire to their mansion and discuss tactics. It’s quite comfortable here, and the food is very good. They discuss various ways to approach and search any wooded areas they many encounter. Barratore offers for Brom to go first is such situations.

Edson again asks about using some of the magic items. Emrys discusses with the others some ways to use his druid-wood disk. (Your DM is not quite sure what Emrys wants to do. Is he crafting a magic item? How does he do this?)

(If you can let your DM know in general how you approach these wooded area, we can simplify things. Alternatively, we can run through them all one by one.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Tuesday April 10th, 2018 10:07:01 AM

Velarin smiles as Barratore took the first verbal swing at Brom, having known very well that someone would.

"Barratore's plan has some merit. The only issue would be if something could attack Brom while in a gaseous form, which I grant you is unlikely. If such a thing happened, we would need to start transforming back immediately, and I could teleport most of us to Brom's aid. After Broms fly around, it would be his call in locating the safest place for us to reform, even if that were outside of the grove. We would just be able to follow and do as he does."

"Sometimes the simplest plans are the best, and this is pretty simple. Even we shouldn't be likely to mess this up. I will have four endure elements prepared again for tomorrow."

V will enjoy the comforts provided by the mansion for the evening, and get some sleep for another long day. Memorizing spells in the morning.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Tuesday April 10th, 2018 6:22:09 PM

Tishe’ agrees, while in the restful confines of Velarin’s spell, that Sieur Barratorre’s plan is as shady as any pick we will likely weave. Let’s do that.

:-)
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  d20+5=22 ;
Tuesday April 10th, 2018 8:54:31 PM

Noting the knowledge that Emrys has in the engineering field, Barratore defers to the blood witch. Aiding his friend in any plans they can create to possibly create a skiff as described by Tishe. "Although the skiff would not be under the affect of any Air Walking spell."

Barratore cleans up, taking advantage of a good warm bath. He then eats and drinks as only a minotaur can and gets a good nights rest.

In the morning, he dons his armor, checks through his gear and meets the group for breakfast. "Brom will be moving to fast for anything to get a real good shot at him and if it does he comes back to us, he land nearby form up and go pound the thing."

"If the spells are all in the ready, let's go get this done"

Barratore travels into mist form with his shield donned and ready.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=35 ;
Tuesday April 10th, 2018 11:01:57 PM

With a plan in place, Brom gets geared up, and with the mist spell cast, he heads out with the others.

Perception DC 35

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=24 ; d20+27=39 ; d12=1 ; d12=5 ; d12=6 ;
Tuesday April 10th, 2018 11:55:19 PM

Emrys prepares his spells like he normally does. He reaches into the shadow plane to extract a drop of woldsblood. It's power infuses him with energy. He then begins his rituals with the help of Daemon.

He performs the Ritual of Warding (Survival: 24, success. Emrys and Daemon get a +1 to AC and Saves.)

Emrys then stares at his hands (Guide bloodwitch ability), granting himself a +2 insight bonus on his next skill check as he performs the Ritual of Spiritual Healing (Heal: 39, success. Cure spells use d12's instead of d8's.)

He decides not to tempt the fates by trying an Advanced Ritual with only Daemon. The repercussions would be quite undesirable.

When the Keepers are ready to go, he will go through the same painful process that he did the day before by casting Surrender Blood. This time his hand contorts into a ghostly gnarled claw which he rakes across his chest. Emrys turns pale once again from the wound while he uses his own lifeforce to empower his next spell (casting his next spell at 18th caster level, while inflicting 15 points of damage on himself.)

Ermys then casts Windwalk on himself and everyone in the group (Duration: 18 hours). He then casts two Cure Light Wound spells on himself. (Reroll 1's with Cure spells, house rule. 1d12+5 = 10, 1d12+5 = 11.)

"Do you all wish another divination before we head north?" If not, they take the 30 seconds it takes to mistify and off they go like a leaf on the breeze.

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Tuesday April 10th, 2018 11:59:39 PM

(Sorry I forgot.)

Emrys also casts Rose's Temperature Control (Duration: 23 hours) on himself before they transform and fly away.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday April 11th, 2018 12:00:50 AM

"Okay... gonna take that as a yes. Ill just figure out what I owe us and pay my share. Again... everyones cool with it. " Edson asks as he looks around. " Sounds good."

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 11th, 2018 12:12:37 AM

(Correcting AC in name line.)

DM Mark 
Wednesday April 11th, 2018 1:29:32 AM

(DM change - DM Ryan will be taking over.)

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 7:44:05 AM

Tishe' nods happily at Edson. "Yes, cool and shady!"

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 8:04:23 AM

(addendum) Before they go in the morning, Tishe' takes some time with the items that the Manfri, Mahyawu, provided the heroes: the ritual book and the pan pipes. "I think we need to make plans for when we find the pure crystal and get it to the center with the other eight groups of heroes in the Wold. We'll need someone to read the ritual, someone else to light the insense, another to play the pipes, and another to set the crystal. At the same time, I'm certain the creator of the Bloodweed will be trying to stop us and so the rest of us will need to guard the ceremony."

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 11th, 2018 10:43:49 AM

Answering Barratore about repairing the ship, he answers, "I thought about it last night and their might be a way. As you know, I'm well verse in polymorph magic ... recently I've figured out ways to polymorph objects as well. It may be possible to polymorph the wrecked ship into a fully functional one. However, Im not for certain that this transmutation would include such things like sails, rigging, anchor and so on ... Ive simply never tried it before. While I do believe that our knowledge of Engineering would definitely aid in this transformation."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Wednesday April 11th, 2018 11:27:52 AM

"Yes Edson, the cloak and belt are yours. We can figure out who owes what later."

"Agreed Tishe', but if 4 of us have jobs in the ceremony, that only leaves 2 to defend. We may have to cross that bridge when we come to it, and see what challenges we have at that time."

"I think we can check a few more groves before throwing another divination Emrys. If we haven't found anything by the next time we are ready to use the mansion, that would probably be a good time to cast it."

V waits until everyone is ready to turn to mist and move out, and joins them.

Active effects:
Windwalk. 18 hours

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



DM Ryan - A field of GROVEr. (get it groves of trees) 
Wednesday April 11th, 2018 4:58:42 PM

{ooc: Forgoing my normal recap as I am picking up a little late. Busy day.}

The team makes their preparations for the day and prepares to exit. OUtside the mansion it is still dark but will get light within an hour or two. As the days, the nights seem longer.

Various buffs are applied and the team is converted to a mist form and they move out. The closest grove of densely packed trees does not take long to arrive at, further on you can see a slightly larger in the distance and beyond that one that mostly likely is even larger.

The closest stand of trees is extremely densely packed and it is easy to see that, due to the thick canopy observation of what, if anything, is inside will not work from that vantage. At a lower level things are tightly packed, at least at the outermost level, and would take some work to get though. Of course, you are mist.

Though the day is young it should be possible to check more than one grouping in a day if desired, again if they are empty


AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 6:01:53 PM

Tishe’ casts her Endure Elements spell on Edson and herself, then casts her daily Detect scrying spell to be aware of anyone less than an immortal watching them, then turns to a mist and follows the plan.

She speeds with the group to the next grove to the north and waits with the others at a safe distance while in mist form while Brom (also still in mist form) to do a sweep of the dense grove. When Brom comes back, Tishe’ follows his directions to either be led in, led to a safe outskirts location to change, or be led north to the next grove.

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0


Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Wednesday April 11th, 2018 9:42:13 PM

Barratore nods to Edson, "no problem"

"Given the task list, im thinking I'm gonna be on the guard detail."

Barratore takes the endure elements spell from , and then becomes a mist with the others. He waits as Brom swoops through the first grove and either leads them into land or leads elsewhere

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday April 11th, 2018 11:33:07 PM

Brom does his thing at each copse of trees. He comes in doing several flybys and then moving in for closer inspection. If he finds nothing, he returns to the others and signals for them to continue. Otherwise, he will signal land and move to the place he has determined is a good place to land.

ooc: you can assume Brom will take 10 on his perception checks DC 34.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Thursday April 12th, 2018 7:26:53 AM

V casts endure elements on the remaining four party members, and then waits in mist form for Brom's reconnaissance and return.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



DM Ryan - A field of GROVEr. 
Thursday April 12th, 2018 12:57:41 PM

Tishe’e cast spells to allow for resistance to elements as well as to keep away prying eyes before turning to mist and traveling with the others. Barratore states his preference for guarding the bulk of the group before likewise turning into a much bigger cloud of mist. Velarin likewise prepares and take on the form of mist.

With the others ready Brom assumes a similar state and they begin their examination of the clumps of trees. The others wait while Brom moves though this first dense group of trees. He search is thorough but does not come up with anything that is not in keeping with the area they have seen. It is of note that the grass does not extend into this area.

Approaching the second grouping of trees it is clear that this area is even denser then the first with limbs both low and high making travel difficult for beings of less power and ability then yourselves. The bold Brom again traverses the air between the branches, flowing and shifting in his gaseous form. There is a moment of concern as a crash is heard but investigations show it to simply be a branch that cracked from the weight of other vegetation.

Again, on the move the group heads to the largest grove they have seen. This large stand of trees breaks monotony of the grass some distance away. It is hard to judge with few landmarks but it could be several miles of travel to get there.

The closer the get the more unusual this forest is. It would appear that the area is roughly circular, maybe a quarter mile in diameter. Like the others this forest looks very dense and at least forty feet tall. Closer still it becomes no more normal looking, even form a distance you can see that it would take substantial effort to pass through the underbrush. If possible, it is far from practical and anything passing though would clearly be damaged by various thorns and spikey bits. No animal noises can be heard nor is there any movement detected, most likely a testament to the aforementioned thorns and spikey bits.

When the gaseous group is roughly twenty yards away there is a shift. A section of the trees seems to shift to the side leaving what would appear to be a path of some sort. The trees and brush do not walk like a treant but instead just sort of part revealing deep rich soil.

{ooc: Love that I got to use the phrase "gaseous group"}


AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Thursday April 12th, 2018 1:27:52 PM

Tishe’ breezes on with the others, happy the Endure Elements is keeping the heat of the day off the group, even in gaseous form! She smiles and strokes one of the trees in the first grove, the druidwood groves seem to retain thier affinity for repelling Bloodweed just like regular Grasses!

Two groves down and Brom hasn’t seen anything. When they approach the third grove and it opens a path for them; she shrugs her ignorance at the others, and waits for Velarin, or more likely an impetuous Brom, Barratorre, or Edson, to make a decision for them!

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday April 12th, 2018 10:21:23 PM

The travel north is uneventful, a little boring for Brom's liking. The last and largest forest, if you could call it that, was a mass of thorny vegetation. Brom moves around looking for a way to pierce the thorny veil of the copse. Then unexpectedly the thorns part as if to invite the gassy group in.

Brom lands and takes solid form. "It's be rude to ignore an invite." He says drawing his sword and entering the forest. Note: His sword is drawn, but kept with point down to see less aggressive.

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+26=31 ; d20+28=48 ;
Friday April 13th, 2018 12:28:01 AM

(Sorry, I was victim to a Deep Slumber spell as soon as I got home)

Emrys doesn't want to leave the barbarian alone and solidifies with him in this unusually dense and wonderfully magical forest. Being a forest-born (and Forest Walker), finds the place a breath of fresh air compared to the grassy desert of the Sargrass. Emrys is no stranger to magical forests ... in fact Culverwood is his patron ... and he looks about to see if things 'feel' familiar to him.

(Survival: 31 to keep from getting lost in a magical forest. Knowledge [Nature]: 48, natural 20, to understand this place and what is happening.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Friday April 13th, 2018 8:57:24 AM

(Sorry I was the victim to a Good Night Drink as soon as i got home)

Barratore watches Brom land and solidify. It was such a simple plan that even he could remember it. the fighter drops down and also solidifies with Emrys and Brom. "Aren't you supposed to fly in and give it a once over?"

Upon hearing the explanation, Barratore chuckles, "And you and I are all about not being rude." Barratore leaves his weapon sheathed and gestures for Brom to lead the way. "I'll take up a position in..." he stops and shakes his head, smiling he simply says, "I'll be last in line"

Spell effects
Endure Elements 24 hours

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs)  d20+13=32 ;
Friday April 13th, 2018 10:27:26 AM

V also solidifies, and follows Brom in, staying between the fighters.

"It's kind of funny how, as often as not, an invite is also a trap. Let's keep an eye on the canopy as well. Normally I would go airborne here, but I think the trees will make that problematic, and possibly more dangerous then staying on the ground. Remember, at the first sign of trouble I'm going to throw haste if possible."

V scans the canopy and trees for signs of trouble or a clue to the location of our crystal(perception 32)

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+26=33 ; d20+18=34 ; d20+18=21 ; d20+12=15 ; d6+4=9 ; d6=1 ; 8d6=31 ;
Friday April 13th, 2018 2:25:06 PM

Having had a moment to process the moving of the trees you can see that the area that opened was the only area that had some small red flowers. As the trees moved, the flowers have disappeared, mostly like behind the dense trees.

Seemingly happy for the diversion from the planned travel method Brom lands and solidifies. Barratore does the same but with a bit of a chastising for Brom for breaking from the plan. Emrys solidifies as well not wanting to be left out and enjoying the idea of a magical forest, it feels like home.

Velarin, also comes out of his gaseous form and comments on how an invitation is so often a trap in the Wold. Tishe’ follows the lead of the others and approaches. {ooc: I will let you decide if you solidified in your next post.}

Emrys Highlight to display spoiler: { Combined with overall knowledge you can guess that his area has been an enclave for druids for many many years. Isolated and without communication it is unclear what the forest contains. You can deduce that the forest is under some powerful enchantments not the least of which is permeant Plant Growth. }

The path is roughly ten feet side, give or take in places, and the floor is rich dark dirt. Above the canopy is unbroken though enough light filters though that it is not difficult to see. Initially the path only extends thirty feet in but as you approach it extends further. In front of you it opens into a wider clearing and a glance behind will show that the way you came has closed, you are inside of the magical woods.

As soon as the trees open onto the clearing three arrows whistle one of which thinks into Broms forearm. {To hit: 34 | 21 | 15 Damage: 9 piercing +1 Fire = 10} and a blast bursts from a point in the middle of the path briefly engulfing both woods and party. All {Fireball: 31 Damage to all DC18 Reflex to half}.

Inside the room are three human size figures, not treants and not humans but some mix of the two. Their skin made of wood or plants with green clothing of oversized leaves.

The figure on the left holds a flaming staff and, on the right, a flaming sickle. The one in the middle appears to hold an ornate bow made of a finally carved branch of wood, still containing leaves and possibly a flower. The trees and vegetation around you was not affected by the fire.

A single voice on two frequencies, low and high speaks.

“Flesh things. This is our domain, our protectorate. You should not have come.”

Bottom of Round 1 – The party is up.
Please move your pawns on the map.


Emrys Myrridanmyl, stephen f. ac19 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=28 ; d20+38=45 ;
Friday April 13th, 2018 7:57:18 PM

(Reflex save: 28, success.)

Emrys grits his teeth as he dodges most of the damage from the burst of heat. "No, not this time!"

He mutters a few words of power that emboldens his range of influence over hermits and recluses ... and a deeper understanding of loners and outcasts.

(Casting Like Calls to Like on himself. Duration: 150 minutes. +20 insight bonus to Diplomacy, Sense Motive, Intimidation and Bluff.)

Emrys steps out 10-ft in front of Brom. His flesh becomes wooden bramble of thorn, his hands look carved from spiked hickory (free action, Bramble Armor, Wooden Fists: Plant Domain su abilities.). He stretches out his arms as he guards Brom from anymore arrow. For the moment, Emrys is more plant than flesh ... like their attackers.

"STOP THIS WAR MAKING ... WE DIDN'T COME TO FIGHT!" (Diplomacy: 45)

"We ask for your hospitality ... your neighbor Glúnmar granted us peace in his grove ... so should you. As you can see I am a servant of the Great Roots of Culverwood ...and we are the Keepers of the Vale. We mean no harm or disrespect."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+10=26 ; d20+26=37 ; d20+26=35 ; 2d6+31=41 ;
Friday April 13th, 2018 11:22:08 PM

The arrow strikes Brom followed by an explosion of flames and Brom, who managed to partially shield himself from the blast, brings his weapon up quickly searching for a target to destroy. Before he can move, Emrys steps out in front and does some magically thing. Brom delays his action to see the outcome of the Witch's actions. If Emrys's actions fail, Brom will charge the bow wielding opponent.

Delayed action: Brom will charge the opponent with the bow and strike the being.
Delayed attack (rage, PA, charge): AC 37, damage 41

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+11 temp until used, extended mage armor(24 hrs)  d20+15=30 ;
Saturday April 14th, 2018 9:53:35 AM

(ooc: unable to open map)

Velarin sidesteps the majority of the fireball damage(reflex 30). "If these guys are throwing fireballs in here, it's likely that everything in this place is immune or resistant to fire. Including them."

V watches Emrys move forward and change form in order to try and broker a peace. Not wishing to go offensive until Emrys had a chance, V calls forth his extend wand from the haversack, and casts an extended haste on the party. "Alright boys and girls, haste is up. Let's see what they want to do here."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+11 temp until used, extended mage armor(24 hrs) 
Saturday April 14th, 2018 9:53:54 AM

(ooc: got the map)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 171/186 Character Sheet  d20+14=18 ; d20+27=41 ; 2d8+20=29 ;
Sunday April 15th, 2018 9:49:27 AM

Barratore looks side to side and ocassaionally up as the group moves down the path. It was his first time in a magical forest, but then this was his first time on another plane. The arrows fly and a blast of fire erupts about the group. Barratore ducks and wraps his protective cloak about himself.

Barratore holds his advance to see what might become of Emrys' efforts.

Barratore ready to move and attack the staff wielder.

Readied attack charge, Power Attack. Hit AC 41 Dmg 29. -2 on Barratore AC for 1 round

Spell effect
Endure elements

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+16=28 ; d20+19=20 ; d20+14=24 ; d20+9=29 ; d20+9=25 ; d8+2=4 ; d8+2=9 ; d8+2=4 ; d8+2=5 ; d8+2=5 ;
Sunday April 15th, 2018 12:54:22 PM

Edson steps to the top of Barratore. (Cant see the letters but row 25).

He easily side steps the fireball and returns with three shots from his bow at blue.

Hit ac 20 4 dmg
Hit ac 24 9 dmg
Hit ac 29, crit confirmed at 25: 4 dmg if no crit, 14 if crit.

AC 22 / T22/ F20 CMD19. HP 97 / 114. Tishe' (SteveK)  d20+11=22 ; d20+20=21 ;
Sunday April 15th, 2018 4:35:52 PM

Tishe’ ducks and avoids most of the blast, and thinks Emrys is onto something based on the shouts from the three defenders. “A Manfri sent us, and we were aided by a Druid some miles to the south. The Saar has marked me as a Spellweaver and in dedication to the preservation of this land! We have come not to harm the Sargrass, but to save it and the Wold!” Tishe’ hopes the defenders of the grove can sense her motives are true.

Tishe’ readies a Counterspell to intercept the next spell cast by one of their attackers.

.....
Reflex. 22 save, 15 damage

Readied Counterspell. Nat 1. Fail

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+18=26 ; d20+18=30 ; d20+12=30 ; d8+4=12 ; d8+4=11 ; d8+4=8 ; d6=2 ; d6=2 ; d6=2 ; d20+25=37 ; d20+20=26 ; d20+15=32 ; d6+19=24 ; d6+19=20 ; d6+19=21 ; d6=5 ; d6=2 ; d6=5 ; 9d6=27 ;
Monday April 16th, 2018 11:04:40 AM

Emrys starts talking and while his tone is somewhat convincing it will take far longer then a simple sentence to dissuade any attackers.

Brom, knowing that trying to talk them out of combat is impractical at this point, charges the archer and lands a substantial blow. {Hit: 37 | Dam: 41}

Enjoying the idea of being in a magical forest Barratore takes the time to look around until arrows and fire fly. Seeing that the battle is inevitable he charges the staff wielder connecting with his charge. {Hit: 21 | Dam: 29}

Side stepping the fire Edson launches three arrows at the bow wielder. One of the three connect and it does very little damage. {ooc: Please update your HP, it’s not that much work.}

Also avoiding a good deal of the blast Tishe’ chimes in while preparing a spell to counter what is cast next. Something is a little off and she knows her attempt to counter will be to no avail.

Velarin, hopes to no avail to avoid combat so simply casts haste on the party.

Enemies

The multi tonal voice again comes from your adversaries, all of them speaking at the same time but with one voice.

"This is not other places, you come to take what we keep."

The bow wielder, having taken damage from the barbarian, steps to the side and brings her bow around at Edson. Quickly she returns fire with three arrows. {Hit: 26, 30, 30 | Damage 12+2 fire, 11+2fire, 8+2fire}

The staff wielder grunts at Barratore’s strike bust she simply squares up and retaliates with her flaming staff. {Hit: 37, 26, 32} {Damage: 24+5fire, 20+2fire, 21+5fire}

Finally, the creature holding the sickle, takes a small step, raises her arms and chants a short phrase “Vlam!” As soon as her arms come down a vertical column of divine fire slams down around Emrys, Velarian, Tishe’ and Edson {Flame Strike Damage 27, DC19 for Half}


AC 22 / T22/ F20 CMD19. HP 70 / 114. Tishe' (SteveK)  d20+11=16 ;
Monday April 16th, 2018 9:39:29 PM

Tishe’ looks incredulous as her counter weaving fails. “That’s never happened before?!” And then a flame strike hits her squarely, force and fire slamming her about. “Ow!”

Knowing some of her friends are less hearty than her own Sargrass upbringing, and so touches Emrys with a Quickened Resist Energy (fire), then touches Velarin with another Resist Energy (fire). She assumes Edson’s uncanny rogue abilities will be able to dodge spells like that all day, and she is tougher than her other two friends!

.....
Reflex. 16 fail, 27 damage

Emrys and Velarin. Resist Energy: V,S. Touch. 10min/lvl. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 2. 1. 1. 0

Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 157/186 Character Sheet  d20+26=27 ; d20+21=22 ; d20+16=28 ; d20+11=27 ; d20+11=24 ; d20+26=41 ; 2d8+20=29 ; 2d8+20=28 ; 2d8+20=29 ; 2d8+20=27 ;
Monday April 16th, 2018 11:03:03 PM

Barratore is nearly incredulous as the man with the staff holds his ground against him. Barratore activates the Haste on his Torc and attacks the creature in full force.

PA Haste Penetrating strike ignore 5 DR Hit AC 27/22/28/27 crit 24/41 Dmg nat1/nat1/29/28 crit 29/27 total 84 or 113 if Crit

Spell Effect
Endure Elements
Haste 10/10

Emrys Myrridanmyl, stephen f. ac19 hp39/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+17=33 ; d20+14=19 ; d20+14=33 ; d20+15=32 ;
Monday April 16th, 2018 11:04:05 PM

(Reflex save: 33, success. Previous round, Daemon Reflex saves: 19, success. 2nd Daemon Reflex save: 33, success.)

Daemon is hypnotic to watch. The way he moves seems so unnatural, yet beautiful to behold. From both the fireball and the flamestrike, he is miraculously dances around all the flame unscathed. If only Emrys could do the same (Emrys takes 13 damage).

Emrys recognizes the feeling of Tishe's spell and he gives her a nod and a smile ... however that expression goes cold and dark when he turns back their attackers. He steps forward 15ft so that he could see everyone involved. Daemon moves with him, staying within reach but slithers in front of his master. He says in a grim tone, in a way that feels dirty upon the ears, "Very well then ... we'll tear the shade from your bodies and feed it to the light! Ahhh, how savory, like blood itself!"

A dark, necromantic aura bellows around Emrys as he hisses the words ... then black, eldritch energies crackle around each of the creatures.

(Emrys casts Mass Painstrike on each creature, empowered by Focus Curse. He wants to target all three, but if he can't he's more concerned with Staff and Sickle. Fort Save: 28. Their bodies become racked with agony, Sickened condition, and take 1d6 nonlethal damage for the next 15 rounds. Casters are suffering a continual damage effect and must make concentration checks when casting spells. Emrys gets a +4 circumstance bonus on Intimidate checks.)

If a viper could smile a wicked smile, he is right now. He rises up and with full hood and fangs exposed, dripping with venom; he shows them all what true fear looks like.

(Dazzling Display (feat) to Demoralize all foes within 30ft. Intimidate check: 32. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier vs. becoming Shaken.)

Emrys Myrridanmyl, stephen f. ac19 hp39/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Monday April 16th, 2018 11:06:09 PM

Forgot to mention Daemon'ss sstatss: AC: 25. Hp: 85/85.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+25=35 ; d20+20=21 ; d20+15=16 ; d20+25=38 ; 2d6+31=42 ; 2d6+31=41 ;
Monday April 16th, 2018 11:32:03 PM

Brom steps in on the archer and unloads.

Attack (PA, Rage, Haste): AC 35, 21, 16, 38; damage 42, -, -, 41.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=30 ; 15d6=48 ;
Tuesday April 17th, 2018 8:04:55 AM

(ooc: everyone has haste in case it wasn't noticed. Duration was 30 rounds)

V sidesteps most of the flamestrike damage(reflex save 30), and looks extremely irritated at the smoke rising from his singed hairs. He nods to Tishe' after finding himself the recipient of a resist energy spell "Thank you Tishe' "

V moves 15' ENE trying to spread the mass of our spellcasters out a little(unable to move myself on map).

"Alright. You want to call down the thunder, you got it! Time to go big or go home, and we aren't leaving" Velarin begins casting, and electricity crackles between his fingers as he unleashes an empowered chain lightning at Sickle, and affecting every opponent within 30' of her(Which i think gets them all)

Damage 79. Reflex save 25 primary target, 23 secondary targets for half damage

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+16=22 ; d20+19=36 ; d20+14=28 ; d20+9=20 ; d8+2=6 ; d8+2=9 ;
Tuesday April 17th, 2018 8:11:27 AM

Edson easily dodges the flamestrike and returns fire. Three arrows fly out at the bowman.

Hit ac 36 6 dmg
Maybe hitbac 28 for 9 dmg
Miss ac 20


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+5=13 ; d20+7=15 ; d20+7=22 ; d20+16=34 ; 9d6=40 ;
Tuesday April 17th, 2018 1:35:41 PM

Tishe’ worrying about her companions casts a spell protecting Emrys and Velarin.

Barratore holds his ground and is incredulous that the staff wielder has held her ground. For her part the staff wielder is incredulous that Barratore things she is male. He connects with two of his attacks. {57 Damage}. She weathers the storm and seems to be able to take quite the beating.

Brom, a rage, steps to the archer and swings four times, connecting with two. {83 Damage} The archer is in very bad shape but still standing. [b] Edson also embeds two arrows in the archer but they seem to do little to no damage.

Keeping his distance Velarin calls forth a bolt of lighting that lashes out at all three of the attackers. None of the attackers can avoid the damage and both the staff wielder and bow wielder are killed by the blast.

Dameon fixes the caster with a terrible gaze and the creature appears to be quite shaken by the stair. {ooc: well this is OP for a companion.} Despite his companions help Emrys spell cannot quite take ahold of the sickle wielder. {Fort: 34}

The final creature speaks before again casting a spell. “You may defeat us but we are not all that protects our charge.”

Again her arms go up and she calls down a flame strike centered squarely on Barratore this time. {Flame Strike Damage 40, DC19 for Half}


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet  d20+20=31 ; d20+26=32 ; 2d8+20=34 ;
Tuesday April 17th, 2018 9:15:30 PM

Barratore gets a twinkle in his eye as it appears the fight is going to be a bit more than he originally thought. His shoulders drop as V's spell lays two of the opponents low. Flames erupt about him, but again the minotaur is able to protect himself from the harshest of the flames.

Reflex 31

He moves in on the last creature standing and strikes.
PA Hit AC 32 Dmg 34

spell Effect
Endure Elements
Haste 14/15 V's Spell

adjusted HP total

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+24=25 ;
Tuesday April 17th, 2018 11:08:22 PM

Barratore has the final opponent in hand. Brom looks for other foes.

Perception DC 25

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=6 ; d12=5 ; d12=12 ;
Tuesday April 17th, 2018 11:37:15 PM

"Light this piggie up!"

Always the master linguist, Emrys has obviously picked up the vernacular of the region, thanks to Tishe. He takes a moment to heal a few wounds. He looks around to see how injured the others are.

(Casting Cure Serious Wounds on himself, empowered by the Spiritual Healing Ritual. Curing 3d12+15 = 38. Fully healed.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=23 ; d20+19=32 ; d20+14=33 ; d20+9=14 ; d8+2=7 ; d8+2=8 ;
Wednesday April 18th, 2018 12:12:42 AM

Edson moves up so her is wihtin 30' of the last target. Firing four times, Edson hits twice.

Hit ac 32 7 dmg
hit ac 33 8 dmg

AC 22 / T22/ F20 CMD19. HP 70 / 114. Tishe' (SteveK)  d20+20=27 ;
Wednesday April 18th, 2018 6:57:53 AM

As Tishe’ expected, the opponents are falling so quickly to the Keepers that her spells of defense are going to be wasted. Just to make sure, Tishe’ takes her time and casts an extended Resist Energy(fire) on herself, and. Looks about as Brom, seeking other dangers.

“This place seems well protected against fire, so if there are other dangers while in this grove...”

.....
Perception. DC 27
Extended Resist Fire on Tishe’

Emrys and Velarin. Resist Energy: Fire. 150 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Tishe’ Resist Fire 300/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=26 ;
Wednesday April 18th, 2018 7:11:33 AM

V smiles as he watches two of the opponents fall. "Serves ya right hitting me with a fire spell"

Feeling that Barratore likely has things in hand, V stands by, readied to counter whatever spell the remaining druid thing tries to cast with a dispel magic. (dispel check 26 if needed)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday April 18th, 2018 1:07:06 PM

Trusting in Barratore Brom and Tishe’ does not press the attack but takes a moment to look around the area. Brom & Tishe’ only Highlight to display spoiler: { While the majority of the surrounding forest is fairly uniform greens and browns there is one section, to the north east, where a few small red flowers can be seen. } Tishe’ also she ups her personal protection from fire.

Likewise assuming Barratore will finish the battle quickly Emrys take a moment to heal himself from his injuries.

Velairn smiling as two of the tree people fall to his lighting mildly taunts the remaining while he prepares to try and counter whatever the creature casts next.

Having avoided the brunt of the most recent flame strike Barratore quickly moves to attack the last of the female tree people. His blade cuts deep but the creature does not so much as falter from the blow. Edson again fires off two arrows, both of which hit but do no damage.

The creature takes a quick step away from Barratore and begins to cast a spell but Velarin manages to counter her attempt using his own arcane powers. {ooc: well poop} Dark sap runs from her open wounds but she stands defiant against the group.


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet  d20+26=46 ; d20+26=37 ; d20+21=37 ; d20+16=27 ; d20+11=30 ; d20+11=22 ; d20+26=44 ; 2d8+20=25 ; 2d8+20=31 ; 2d8+20=29 ; 2d8+20=24 ; 2d8+20=25 ; 2d8+20=31 ; 2d8+20=27 ;
Wednesday April 18th, 2018 7:07:07 PM

Barratore steps in closer and attacks

PA Penetrating strike hit Ac 46 crit 37/37/27/30 crit 22/40. Dmg 25 crit 31/29/24/25 crit 31/27

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=7 ; d12=6 ; d12=8 ; d12=1 ; d12=4 ;
Wednesday April 18th, 2018 11:32:49 PM

Emrys winces after witnessing the barrage of attacks on the plant creature. He still feels pain from the critical blow dealt to him by Barratore when he was occupying the Purple Worm. As he looks away from the assault, he notices that Tishe seems to have several wounds that need mending. He walks over to her, followed by Daemon, and speaking words of healing and touches her arm. All her wounds heal almost completely.

(Casting Cure Critical Wounds on Tishe, empowered by Spiritual Healing. Cures 4d12+15 = 40 points of healing.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+10=18 ; d20+9=27 ;
Thursday April 19th, 2018 7:24:59 AM

Tishe’ gives a “shady pick!” shout to Velarin, and sighs as Emrys’ healing magic flows over her. She starts humming a childhood song her mother would sing as she moves closer to observe the red flowers and see if there is any magical properties or if she can discern if they are a threat or opportunity.

“...but one of these things is not like the others...”

......
40 healing from Emrys
Cast Detect Magic: at-will ability of Spellweavers and look at flowers area.
Know Arcana. 18
Know Nature. 27

Emrys and Velarin. Resist Energy: Fire. 150 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Tishe’ Resist Fire 300/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=22 ;
Thursday April 19th, 2018 9:33:17 AM

V believes that the druid will not survive Barratore's onslaught, but readies another Dispel Magic to counter(dispel check 22) another of his spells if he should survive.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=38 ;
Thursday April 19th, 2018 11:32:21 AM

Edson decides to stop wasting arrows and looks around for any more attackers.

Perception 38

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Thursday April 19th, 2018 1:51:32 PM

Barratore steps into the tree woman and swings several mighty blows. Like Paul Bunyan he brings her down. Emrys provides some more healing to Tishe’ who hums and sings a shildhood song as the energy washes over her.

Velarin readies to cast a defensive spell but when the tree/druid/woman falls he relaxes. Brom seems to have fallen into a trance and just stairs straight ahead unmoving.

Edson’s decision not to attack is rewarded when he sees the final druid fall. He also notices something else. Edson Only Highlight to display spoiler: { To the direct east you see a thatch of trees a little different then the others. Closer examination makes you think that something is being concealed. Finally (thanks to a 38!) you can see that you might be able to untangle a group of branches kind of like unlocking a door. }

As the final creature falls the forest goes quiet. To the north another path, where some of you saw flowers, has opened but behind you, the way you came, is a virtually impassable wall of forest, thorns and brush. The path appears to travel in for some ways and doglegs out of sight.

Around you are three bodies that truly look like nothing more then a treant / elf hybrid. There weapons; staff, sickle, and bow lay where they have fallen and all are clearly enchanted.


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet 
Thursday April 19th, 2018 10:52:50 PM

Barratore collects the three obvious magical items and hands them to V to stash and or identify.

Looking to the new path and remembering what the tree people said, he mentions to Brom, "More guardians and challenges await"

Looking at Emrys he asks, "Should we assume everything here is a hostile?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+24=35 ;
Thursday April 19th, 2018 11:17:36 PM

Brom wakes up from his daze. "Yep." He says with a smirk. "But, if they're like these, I'd rather they not just throw themselves at the sacrificial alter of our weapons."

"Well someone wants us ta visit." He says looking back to see the way they came blocked by the brambles. "It'd be a shame ta keep'em waiting."

Perception DC 35

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+24=32 ;
Friday April 20th, 2018 3:25:11 AM

After seeing the final one fall, Edson heads to the unusual branches. First he searches for traps (per 32) before opening the door like area.

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=9 ; d12=3 ; d12=6 ; d12=2 ;
Friday April 20th, 2018 8:42:20 AM

(Sorry, exhaustion claimed me early last night.)

Emrys turns around and walks over to Barratore and heals him.

(Casting Cure Critical Wounds on Barratore. Cures 4d12+15 = 35)

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Friday April 20th, 2018 9:58:02 AM

Answering Barratore, "I would assume so ... these three apparently knew what we came for ... and they probably know why ... so they have no intent on giving it to us, even with the Living Wold in the balance."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+26=44 ; d20+26=34 ; d20+26=45 ;
Friday April 20th, 2018 10:18:08 AM

V takes the weapons from Barratore and Identifies them(spell craft checks of 44,34,45 should get them all)

"Alright, as soon as everyone is healed up, we should continue. Those mildly injured should probably drink potions if they have any in order to save Emrys's healing spells for battle."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=4 ; d12=4 ;
Friday April 20th, 2018 12:06:18 PM

(Forgot we weren't still in combat rounds ... Shawn is that your current hit points, because I believe Emrys healed you up since then.)

Emrys tends to Brom's wounds as well with a little, witchy healing ... in some distant land somewhere, a rabbit keels over dead.

(Casts Cure Moderate Wounds on Brom. Cures 2d12+10 = 18.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=34 ; d3=3 ; d20+20=36 ; d20+20=38 ;
Friday April 20th, 2018 1:03:35 PM

Tishe’ puts in her two coppers worth of an opinion. “I agree. Everything in this grove is either hostile like the elf-treents, or will automatically support us like the grove providing a path. I don’t think there is any in-between here.”

Noting Velarin’s concern over the limited number of Emrys’ spells, she chimes in again. “I also have a Cure Light Wounds wand. Not much good during a battle, but the most efficient way to heal afterwards!”

Tishe’ provides Edson with a quick Guidance spel, giving him a +1 boost to deciphering the tree branch puzzle.

Using her Read Magic, Tishe’ attempts to discern the nature of the three magical weapons.

......
Guidance Cantrip. +1 on Edson’s next attempt.
Spellcraft. 34, 36, 38 to ID the three weapons. (DC= 15+ item caster level)

Emrys and Velarin. Resist Energy: Fire. 149 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 299 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday April 20th, 2018 1:20:09 PM

Barratore eyes the new path and motions down it, asking if they should just consider everything to be hostile. Brom wipes the drool from his chin and answers in the affirmative. Emrys take a moment to heal Barratore and agrees that anything they meet will likely be hostile.

Tishe’ and Velarin looks over the weapons and quickly realizes that all are +3 Flaming weapons. Emrys gives Brom a little booth in health as the group moves towards the open path. The trees open before them to another large clearing, nothing can be seen in this room but a chest rests near the center. Perception DC20 Highlight to display spoiler: { There appears to be a pit, 10ft wide crossing the ground in front of you from tree to tree. }

Edaon examins the unusual bit of trees he discovered and can see that there is indeed a trap. From the looks of it if not done correctly the branches will burst outward striking and flipping whoever is in front into the air.

_________________________________

Found Items, all medium size:
+3 Flaming Sickle – 32,306gp value
+3 Flaming Quarter Staff - 64,600gp
+3 Flaming Bow – 32,375gp

{ooc: Don't say we don't buy you nice things}

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=25 ; d20+13=28 ;
Friday April 20th, 2018 2:38:10 PM

(ooc: are the values of the items off somewhat, or is a quarter staff much more valuable than i remember?)

"There appears to be a pit(perception 25). I shall take a slightly more elevated look."

V casts Fly and then looks up above him, where he plans to go, to make sure nothing awaits him in the trees or air(perception 28) If he sees nothing, he will fly up 20"

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  3d8+5=16 ;
Friday April 20th, 2018 2:43:26 PM

Barratore thanks Emrys for the healing
Hearing the identification of the bow, Barratore turns to tell V to give it to Edson. Seeing Edson not with the group he scans about, "Where'd he go?" Soon enough, surely, he learns Edson stayed back to check something out. "Let's not go forth on multiple fronts if we don't have to."

With that, Barratore turns back from the new clearing to be with Edson and assist with whatever it might be that he has uncovered. Hopefully it will be a dragon or something just as exciting.

On his way back, he drinks a healing potion.
Potion csw 16

Spell effects
Endure elements
Haste 10/10

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=40 ;
Sunday April 22nd, 2018 12:09:00 AM

Brom thanks Emrys for the healing. "Thanks, but ya don't worry 'bout little scrapes an' cuts on me."

Brom notes Barratores mention of Edson and figures he can handle anything that pops up. The young man turns his focus back to the clearing.

"A pit? It's been a while since I've seen one of those. Jump it? Wind walk over it?" Brom scans the area for other things waiting for them on the other side.

Perception DC 40

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Sunday April 22nd, 2018 4:34:39 PM

“If no one objects, I’ll take the flaming staff. May come in handy if I ever have to defend myself.”

She waits for the others to take care of traps and puzzles.

......

Emrys and Velarin. Resist Energy: Fire. 148 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 298 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+18=31 ;
Sunday April 22nd, 2018 11:28:46 PM

(Chris, the staff is more expensive because it's a double-headed weapon. Each end has a separate +3 flaming ability. Each end doesn't need to be the same ... the other end could be frost, for example.)

"The sickle is an implement of the harvest ... I like the idea of possessing such a reaper. At least to hold on to for the time being ... see how it feels." He takes hold of the curved blade if no one objects.

Hearing V's observations from above, Emrys tries to take a look from the ground. "Maybe another divination is in order?"

(Perception: 31 - to notice a pit)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+28=48 ;
Monday April 23rd, 2018 10:46:50 AM

Edson takes a look at the trap and begins disarming it. (Disable Device 48, Nat 20)

If taken care of without hurting himself or others, he'll open the door.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday April 23rd, 2018 10:54:38 AM


Barratore, noticing Edson is not with the group turns back to check on the rogue. Brom thanks the others for the healing but tells them not to worry about minor cuts and scrapes. He seems a little bemused by something as simple as a pit and questions how the others would like to proceed. Scanning the area, form his vantage point, Brom sees no immediate threats just a chest sitting on a tree stump.

Tishe’ claims the staff thining it may come in handy and waits for the others to work out the pit. Emrys claims, at least for the moment, the sickle liking that it is an instrument of the harvest. Satisfied he wonders if another divination is called for.

Velarin notices a trap in the dark earthen floor and informs the others. He scans the canopy of branches above and sees no threat and so flies up to take a look. In the air he can clearly make out the outline of the pit directly in front of them. {added to map}

Edson, at the back of the group attempts to disable whatever trap has been set into the wall. Moving the branches slowly he finds the trigger and disables the most violent part of the trap. Once disabled the branches move our of the way immediately revealing an open box containing five gems, two potions and a long silver dagger. {ooc: The box would have been locked and trapped but giving you both for the nat 20 disable device}

How will you all proceed.


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 25), CMD:36; HP: 186/186 Character Sheet 
Monday April 23rd, 2018 11:36:34 AM

Barratore hands Edson the flaming bow, "Here and well done. Grab the goods and let's catch back up to the others. With that, Barratore turns and rejoins Brom at the front.
"As fun as it would be to watch you jump the pit onto some great catapult and flung off into the woods, how about this."

"This looks to be right up rogue's alley. I say we stand back and let Edson do his voodoo."

Barratore will stow his shield, sheathe his sword and draw his bow and ready to cover Edson should something unsavory appear

Spell Effects
Endure Elements
Haste 10/10

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+28=46 ;
Monday April 23rd, 2018 11:59:15 AM

Edson takes the bow and thanks Barratore. He hands the minotaur the box with the gems, potions and dagger.

" Guess i'm needed still" he says as he heads toward the pit.

Again he looks for a way to disarm the trap without killing him and the others.

Disarm device 46



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=33 ;
Monday April 23rd, 2018 1:49:32 PM

"Find sometin'? Nice." He say at the returning Edson and Barratore.

"Ida be fun fer sure." He says watching Edson work his magic.

Perception DC 33

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+7=15 ;
Monday April 23rd, 2018 11:38:40 PM

"Quite a curious find, dear Edson." As the rogue goes to disarming the second trap, he thinks maybe he could give him a gaze of guidance, but it looks like he doesn't need the insight.

However, until the way is made open, he will employ his own kind of insight.

(Casting Detect Magic.)

"Daemon, do you smell anything unusual?"

"I am unsssertain, Emryss. There iss sstill the sscent of burnt hair on the breezze."

(Scent ability. Perception: 15)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=26 ;
Tuesday April 24th, 2018 9:52:21 AM

V, from 20' up, holds the detect magic spell he was going to cast as he sees Emrys do it. He waits and watches the area(perception 26) while Edson untraps the trap.

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday April 24th, 2018 11:39:25 AM

Brom and Barratore watch the rogue do his rogue things to the long pit but remain armed in case things go wrong. Brom questions what the rogue found in the previous area.

Edson returns to the others and examines the pit. It takes a moment of work but he figures a way to disarm the pit by jamming the hinge mechanisms. You probably wouldn’t want to stand on it and jump but it should get you over the trap.

Emrys casts detect magic and has Daemon keep his nose open for any threats. Emrys Highlight to display spoiler: { The forest itself glows with a faint elemental magic, probably indicative of its resistance to fire and rapid growth. }

Velarian holds, twenty feet in the air, and keeps his eyes open for future threats. From this position {ooc: giving you a bonus} he sees two additional pit traps but they are arranged in a way that you can simply avoid them unlike the first.

The chest is cracked open and contains a small bag. Once the bag is lifted, it is light but there is a small object and a piece of paper inside. As the bag lifts from the stump you here a click, probably the pits locking in place, and the forest to the south east parts revealing another path. At the end of the path there is a veil of swirling mist.

Inside the bag is a small whistle and a note saying Blow once and leave. Once and the magic is done. Detect magic shows the whistle is infused with conjuration magic.

Onward or just blow the whistle to leave?


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged) 
Tuesday April 24th, 2018 11:17:27 PM

"I say press on." Brom says. "Unless we know the thing we're after ain't here."

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=31 ; d20+20=38 ; d20+20=28 ;
Wednesday April 25th, 2018 5:19:53 AM


Tishe’ refocuses her attention at Brom’s words. “We don’t know it’s not here”, she says reasonably. “The elf-Trent’s seemed to think they were guarding something more than just a few potions. Let’s try the misty path.”

While the others wait, she uses her Read magic ability in the second treasure found and tries to deduce the potions.

......
Spellcraft. 31, 38, 28. vs DC15

Emrys and Velarin. Resist Energy: Fire. 148 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 298 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 25), CMD:36; HP: 186/186 Character Sheet 
Wednesday April 25th, 2018 7:19:18 AM

Barratore is for exploration of the entire area. He does ask "do you think the note means from the entire grove or just this area of it?"

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Wednesday April 25th, 2018 9:40:46 AM

(Sorry, I slept through the entire evening as soon as I got home.)

Emrys can see that the entire forest around them has the faint glow of elemental magic. Possibly what is giving it it's resistance to fire. He can also tell that the trees are affected by a rapid growth. He lets the others know this.

If he is able to safely get within range of the swirling mist, he will attempt to detect its magic, if there is any to begin with. He knows several mist spells and he is well aware of their danger.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday April 25th, 2018 9:49:29 AM

V calls out the location of the other two pits that he sees, as well as the fact that they are avoidable.

"That is a bit of a quandry. The author of the note definitely wasn't big on details. Blowing the whistle could be a trap, or it could be the way to the crystal that we seek. It may open some sort of gate to another place, or open a path in the woods for us to follow. Either way, it sounds like a one time thing, and with the swirling mists that just appeared, it may be here and now or never. I'm thinking we need to blow the whistle, and follow the misty path."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday April 25th, 2018 11:28:49 AM

" Yea.. we didn't come here to tap out early and leave. Lets press on and see what these things were protecting.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday April 25th, 2018 11:37:40 AM

Tishe’ examins what was found in the other room and finds they are 2 potions of Cure Serious Wounds and a +3 Bane (elemental) Dagger. {ooc: The dagger is worth 32,302gp and the five gems are worth 5000gp each}

Brom thinks the group should press on and Tishe’ agrees since they do not know if the item they seek is here or not. Barratore also wants to press forward but wonders out loud if the whistle will remove them from the grove or the area.

Emrys explains what he has found about the forest being magic which gives it the resistance to fire and rapid growth. The also examines the fog but it does not seem to be magical in origin.

Velarin is perplexed by the whistle and suggests following the path and blowing the whistle. Two things that may well be diametrically opposed.

{ooc: Ok, my note was vague. It should read the following: “Blow once and leave this forest never to return. Once and the magic is done.” }

Edson, like many of the others, does not want to risk bowing out early and so the party presses on.

As the party moves forward the mist hangs lower and lower. Finally, at the start of the room the mist hangs on the ground, no higher than a humans knee. The ground, hidden but the fog, becomes more uneven and your feet snag on roots or rocks below the low fog. {ooc: This room is difficult terrain.}

Stepping forward from the fog on the far side of the room is one single huge creature. This creature looks much like an animated sculpture of a treant. It has a thick, corrugated hide of bark like stone, with many thick stone branches. Its legs, made of large shaped stone connect with great weight as it moves.. What passes for a face is carved out of the same stone as the rest of the body.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=27 ; 6d6+31=51 ;
Wednesday April 25th, 2018 6:44:19 PM

"Ooo...that looks like a new toy." He says. "I'm gonna go play with it." Brom moves to H15 and readies a swing.

Readied attack (Rage, PA, IVS, strike back): AC 27 damage 51 (weapon is adamantine)

Rage 4/34

Strike Back (feat): You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Thursday April 26th, 2018 8:11:12 AM

"So we don't blow the whistle until we have the crystal."

"Oh good, company. I don't suppose it's going to introduce itself, hand us the crystal and ask to be friends?"

Still 20' up in the air, V drops down next to Barratore, who hasn't moved yet and casts stoneskin upon him. (DR 10/adamantine, 150 minutes or until 150hp have been absorbed). "Alright big fella. Now you and the other guy are on even footing. Go kick his butt."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+24=42 ; d20+25=37 ; d20+23=24 ;
Thursday April 26th, 2018 9:22:25 AM

Edson moves into the room. His eyes scan for any set up. (Trap sense 42)

He moves around trying to get on the side, away from Brom and able to flank with the barbarian.

Stealth 24
Acrobatics to avoid any aoo 37

Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+22=28 ; d20+17=36 ; d20+12=15 ; d20+7=10 ; d20+22=27 ; 2d6+17=25 ; 2d6+17=26 ; 2d6+17=25 ;
Thursday April 26th, 2018 11:49:48 AM

Barratore cracks a wry grin as the 'whatchamacallit' makes its appearance. V's spell infuses him, but with Brom having set up to lure the creature to him, Barratore does not want to destroy that tactic. Instead, he steps up 5', activates his Torc and fires off 5 arrows.

Deadly Aim Hit AC 28/36/15/10/27 Dmg 25/26/miss/miss/25

spell effects
Endure Elements
Haste 9/10
Stoneskin DR 10/adamantine 150 minutes

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  5d4=14 ; d20+32=50 ; 3d8+12=29 ;
Thursday April 26th, 2018 2:27:17 PM

Velarin comments that introducing themselves would likely be pointless. In leu if introduction he bolsters Barratore with some fancy defensive spells {ooc: Barratore please note that I will not adjust the damage that is for you in tracking}

Brom strides forward and readies an attack should the behemoth approach while Edson moves to a position in which he could flank the creature.

Barratore, seeing the strategy, fires off a series of arrows, three of witchy hit causing damage and bring forth small jets of acid from the wound. The acid falls harmlessly into the dirt and quickly goes inert.

Sounding like a moving mountain the stone treant lumbers forward and takes a single swing at Brom who connects with a preemptive strike as the creature moves in. {Broms attack hit} As Broms adamantium weapon strikes home a gout of acid sprays from the wound at Brom. {14damage | Relex DC20 to half} The creature completes its swing crunching one of its stone branches/arms into Brom. {Hit: 50 | Dam: 29}

Emrys and Tishe’ stand in the back dumbfounded.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (182/224 raged); DR 3/- (6/- raged)  d20+1=21 ; d20+24=43 ; 6d6+31=47 ;
Thursday April 26th, 2018 7:13:57 PM

"Ooo...this one's gotta bit ta him." Brom moves in on the stone statue and takes a swing at the construct. As he does he begins to sing his battle hymn.

Attack (Rage, PA, IVS): AC 43 (I assume cannot be crit'ed), damage 47

Perform DC 21

Rage 5/34

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+14=23 ;
Thursday April 26th, 2018 7:43:06 PM

Tishe’ is surprised and admonishes herself. “Warp up or your threads are getting cut, girl!” She tries to help by targeting the beast with a Silent Slow spell.

.....
Spell Penetration. 23

Slow: DC 20 Will negates. 15 rounds Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Thursday April 26th, 2018 8:17:37 PM

Not dumbfounded ... not at all ... at closer inspection the witch is simply caught in a dramatic pause of smoldering intensity.

His eyes transfixed on Emrys, Daemon can only gasp with awe. "Mannn, you are ssso intenssse!"

Emrys finally takes action as he moves forward (E11) behind Barratore. "Maybe this will soften him up," he says with a slight chortle. As he moved, he gracefully takes hold of his Rod of the Quickening. He casts a quickened spell ...

(Casting Quickened Eye of Newt and Toe of Frog. No Save. Emrys receives of piece of matter from the Stone Tree. Stone tree suffers a -2 penalty on saves against Emrys' spells and a -2 on attacks on Emrys.)

(Casting Polymorph Any Object on the stone tree. Target: one creature or object up to 1500 cubic ft or less. Range: 60ft. Fort Save: 29 including Eye of Newt penalty. The creature's stone skin becomes soft and fleshy like a human.)

Emrys doesn't want to change to beast too much ... He's not wanting to ruin Barratore or Brom's fun. He promised them a guardian to slay ... he wont deny them the pleasure.



Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+17=32 ;
Thursday April 26th, 2018 8:53:16 PM

Like Tishe, Emrys was meaning to roll caster level checks, in case of Spell Resistance ... but I forgot.

Eye of Newt and Toe of Frog isn't subject to SR.

Polymorph Any Object is subject to SR. Caster Level Check: 32

Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+22=26 ; d20+17=25 ; d20+12=15 ; d20+7=8 ; d20+22=34 ; 2d6+17=28 ; 2d6+17=27 ; 2d6+17=23 ;
Thursday April 26th, 2018 9:28:22 PM

Barratore glances over at Emrys and is immediately struck, he had not seen such intensity since Dr Smolder Bravestone. Snapping out of it, Barratore sends another volley of arrows

Deadly aim. Hit AC 26/25/15/8/34 Dmg 28/27/miss/miss/23

The fighter spits, highly unsatisfied his aim, he drops the bow and draws his sword, time to close and get personal

Spell effects
Endure elements
Haste 8/10
Stoneskin DR 10/adamantine

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  10d6=39 ; d20+17=21 ;
Friday April 27th, 2018 11:10:32 AM

V moves over to G13 while ascending to 30' in the air. He then targets the top of the creature with an empowered Lightning bolt. (damage 65)(Reflex save 23 for 1/2 damage)(SR 21)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+17=18 ; d20+17=21 ; d20+17=29 ; d20+17=29 ; d20+17=34 ; 5d4=13 ; d20+13=20 ; 2d8+17=24 ; 2d8+17=24 ;
Friday April 27th, 2018 12:49:50 PM

ooc: Brom [b] still owes a reflex save}

[b] Emrys and Tishe’
each cast spells that the creature seems to have no defense for. First Tishe’ slows the creature to a crawl removing almost all of its abilities to do damage. This is followed by Emrys transforming the behemoth from stone to flesh removing almost all of its defenses. {ooc: well that was two effective spells}

Seizing the new opportunity Brom strikes again, cutting deep into the transformed creature. Again acid sprays from the body of the creature at him. {Brom: 13 Damage, DC20 Reflex to ½}.

Fling above Velarin unleashes a massive bolt of lightning into the now flesh creature who manages to take the blast full in the chest. {Reflex: 20}

Again using his bow Barratore fires five arrows, all of them hit as the creature no longer has its stony hide, doing massive damage. With the final arrow the creature stumbles to the side and falls over dead.

{ooc: Making that thing flesh was huge!}

Laying beside the body, they must have fallen off when the creature became flash, you find ten move gems valued at 5000gp a piece.

The passage behind you, as has become habit is close. In front of you, to the south is another passage that quickly turns east.

Experience
Last fight: 3,500 each
This fight: 12,800 each


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (183/224 raged); DR 3/- (6/- raged)  d20+10=26 ; d20+10=20 ;
Friday April 27th, 2018 3:41:52 PM

ooc: I forgot about the reflex save and marked full damage. Reflex saves DC 26, 20 (adjusted hp to reflect the saves.)

The construct falls into a heap of whatever it is. Brom sighs. He reaches down and picks up the gems lying next to it, and hands them to V. Then looks up to the next hall opening before them.

Rage used: 5/34


Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=9
Friday April 27th, 2018 6:27:41 PM

Barratore stows his bow and walks over to Brom. There was nothing really to say. He was a bit disappointed as well. Someday he wouldn't be and either would Brom and that would probably be his last day on this Wold

"We got another path and another chance at glory ". Barratore falls in behind Brom doing what he can to help

Aid another perception. 9 fail

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday April 27th, 2018 9:50:33 PM

Tishe’ also stares, then fills the silence with words. “Well, that weaved better than expected. Great spell, Emrys!”

Using her Spellweaver ability, she checks the gems for magic.
....

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=5 ; d12=5 ; d12=8 ; d12=5 ;
Friday April 27th, 2018 10:50:58 PM

Emrys stands back in stunned silence at what he just saw. "Indeed," he answers Tishe. "Likewise, you're spell was also well placed." Daemon keeps glancing back and forth between the monster and Emrys. "In all my livess, I never ssseen anything likess that," hissed the viper. The snake begins to wonder if there was any difference between the two. "That was the first time I cast that spell," the plainly states.

The fleshy treant looked grotesque ... sickening, in fact. Like a many-fingered severed hand ... a very misshapen and diseased hand to be precise. The flesh still undulated and bled where it fell ... bubbling in a soup of its own acid blood. Emrys almost felt sorry for it ... it was a treant after all. At least it's returning to the earth from which it came.

He walks over to Brom and touches his shoulder ... a wave of moist, healing energy courses through him and heals his wounds. Somewhere in a distant land, a blackthorn bush withers.

(Casting Cure Critical Wounds on Brom. Healing 4d12+15 = 38.)

Noticing that Tishe was examining the gems, he asks, "Find anything interesting?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Saturday April 28th, 2018 2:09:51 PM

Velarin nods appreciatively as he watches their opponent fall much more quickly than anticipated. Perhaps they were beginning to become a good team. Knowing what the others would do in most situations, and planning on that happening. Well....except for Emrys, who could pull some crazy stuff out of his magical hat.

V flies down and collects the gems from Brom after Tishe' takes a magical look at them, and then adds them to the group treasure haul in his bag of holding.

"Well, it looks like we are going that way. Shall we?" V falls into the middle of the line.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Sunday April 29th, 2018 11:13:27 AM

Brom's moment of disappointment is quickly over and he lifts his head, proudly. There was another path and other chance for glory. He turns to Barratore, "No more disappointment. I know the battle we seek'll be at the end of this journey. Somethin' that'll test our mettle to it's greatest. These battles are just warm-ups fer that. I know it." He says.

"Alright, let's go." He says looking back towards his large friend.

"Thanks fer the healin'." He say to Emrys.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday April 30th, 2018 8:08:46 AM

Edson pulls out his kuhkri to help and then the thing is dead.

" Well... that was fast" he quips.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday April 30th, 2018 10:45:34 AM

Brom sighs as the creature falls to the ground, dissolving in its own blood, before picking the gems to move to the next opening. Barratore stows his bow a bit disappointed before moving forward to what he calls another path to glory.

Tishe’ comments on the great use of a spoell by Emrys before checking to see if the gems are magic, they are not. Emrys likewises comments on Tishe’s effectiveness. Deamon is surprised by the spell reducing the creature to a bubbling mass of flesh while Emrys almost feels sorry for the creature.

Velarin collects the gems from Brom while thinking the team is getting better at working toether. He falls in line with the others moving on. Edson is a bit surprised that the creature died so fast that he did not really get to help. {ooc: The GM is also surprised by that.}

As the party pushes forward though the ever shifting forest they move first south, then east then loop north. The forest again opens onto a large clearing, bigger then any you have been in so far. As with the others the canopy of branches and leaves above creates a sort of ceiling roughly 40ft above the ground.

Hanging in the air in roughly the center of the room is a floating crystal that emits light very similar to the light initially seen in the craters back in Cinnamon Valley what must seem like quite a while ago.

The crystal does not appear over large and does not hurt the eyes as the meteor did. It hangs roughly four feet above the ground with no visible suspension and has an almost translucent quality.

Forest Summary
Rewards
15 Gems 5000 each
2 potions of Cure Serious Wounds
+3 Flaming Sickle – 32,306gp value
+3 Flaming Quarter Staff - 64,600gp
+3 Flaming Bow – 32,375gp
+3 Bane (elemental) Dagger – 32,302gp

Experience
Last fight: 3,500 each
This fight: 12,800 each


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=23 ;
Monday April 30th, 2018 12:48:25 PM

V tries to quickly assess the situation. "This screams trap. Please fools...step over and grab the shiny trinket we have left floating in the air for you...what could go wrong?"

"I would suggest that Edson lead the way with Brom and Barratore behind him as he checks for traps. The rest of stay here with spells ready to assist when it turns ugly. Because it probably will."

Assuming that the time remaining on the original haste is getting low, V calls forth his extend rod and casts another extended Haste spell upon the group. "Might as well make sure everyone is ready." V then ascends to 30' in the air and takes an aerial view of the situation for threats or forthcoming problems(perception 23)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged)  d20=11 ; d20+24=40 ;
Monday April 30th, 2018 1:08:37 PM

Brom steps forwards and holds his hand up. "Don't cast yer spell yet, V. Give me a sec. I wanna see if somethin's been here." Brom scans the area for the smallest signs of any creatures passing through the chamber and in what numbers is possible. Perception DC 40 (Brom has survival, but perception is higher. Note: Brom is not moving into the area. This is being done at a distance; so, I am aware that penalties may result from the distance.)

"Edson, why don't cha give a look from here fer traps." He says to his little friend.

If Brom is satisfied that he can not determine creatures or obvious dangers, and Edson has cleared it from traps easily spotted by the rogue, he will move in slowly with Edson.

Rage used: 5



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=17 ;
Monday April 30th, 2018 3:28:05 PM

Barratore readies his shield and activates his Ghost Weapon tattoo to affect his sword. Though he very much wants to push the cherry candy-like button, he restrains himself. Barratore steps next to Brom and works with the barbarian.

Perception 17 with training in Survival to Aid Another with Brom

He would wait to see what Edson can tell about what they are looking at.

Spell Effects
Endure Elements
Ghost Weapon 5 hrs
Stoneskin DR 10 adamantine

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Monday April 30th, 2018 5:11:48 PM

Tishe’ walks through the aware forest with the Keepers, but the woods creep her out: she is much more used to the open spaces of the Sargrass! She keeps a tight hold of her new double-ended flaming staff and keeps her awareness peeled, especially to her Detect Scrying spell.

Once at the clearing, she states the obvious because no one has yet done so. “Well, that’s looks like the Crystal the Manfri sent us to find!” Yet, discretion is the better part of valor, or so Trellus always said, and Tishe’ keeps alert for any other defenders of the Crystal. “I wonder if this isn’t protecting these woods, and if we take it, the woods will die. Like as soon as we touch it, everything will try to smash us.” There are many scenarios running through her head, and nervousness makes Tishe’ full the void with words.

....

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Monday April 30th, 2018 11:17:58 PM

Emrys looks over the scene and agrees with Tishe about the Crystal. He then tries to recall the instructions the Manfri gave them, including the tools he sent them with.

He looks at the anchor crystal to gauge its size. He knows that the book contains a ritual to kill off all the bloodweed, but he tries to remember what the panpipes were for (I don't recall if their function was ever explained.). The crystals are sensitive to sound ... he wonders if the music of the panpipes will resonate a tone the crystals favor.

Emrys takes the steelgrass panpipes from his bag and looks to the others if he should attempt a simple note or two. He's not a musician ... if only the Muse were here ... however, how hard can it be?

"Should I give it a try?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+25=33 ;
Tuesday May 1st, 2018 8:46:38 AM

Edson nods and begins looking for the trap. It has to be here.
Trap finding 33

The crystal looked like an obvious set up. And this place had traps in every other area, so it only made sense for one to be here


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday May 1st, 2018 3:28:58 PM

Seeing the floating crystal Velarin points out that it is most likely a trap and suggests that Brom, Barratore and Edson lead the way.

Brom is sure at Velarin does not act to fast and looks for signs of previous life. He scans the floor and while it is uneven he sees no tracks or traces of passage. Barratore stays near Brom while the others study the situation, he also notices nothing of passage or life but between he and Brom they can see that the crystal seems almost ethereal.

Tishe’ suggests that this may the the crystal Manfri sent them to find and postulates that it may have been protecting the woods with its presence. Emrys agrees with Tishe about the crystal and thinks back to the instructions they were given. He suggests the pan pipes but somehow things they are not part of this equation at the moment.

Edson scours the area for trap but does not see anything that will drop out, snare or that is otherwise set to injure the party.

Satisfied those that planned to move forward do and get much closer to the crystal unmolested. The closer they get the more beautiful the crystal appears and it seems to create a sort of shimmer in the air on each side of its location, again the sight is simply breathtakingly beautiful.



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday May 1st, 2018 4:52:48 PM

Barratore grins a bit as he takes in the remarkable beauty of the crystal. Barratore turns back to look at Emrys, who now has the pipes. the fighter almost reaches out to touch it, to see if he can and to see what might happen if he does, but he decides against that and steps just to the side of the crystal, perhaps 10' way and gestures for Emrys to play.

"Unless someone actually knows how to play those things, I say Emrys should try a note"

Spell Effects
Endure Elements
Ghost Weapon 5 hrs
Stoneskin DR 10 adamantine
Haste 13/15 rounds

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 1st, 2018 9:34:04 PM

Tishe’ shakes her head. “The Manfri was quite clear, we shouldn’t do the ritual without first grasping the Crystal. “. She rummages with Emrys and Velarin until they have not only the pipes and ritual book, but also the bag with the candles and crystal bits. “Let’s lay out the ceremony, and does anyone have a Silence spell just in case? I’ll cast Resist Energy: Sonic on the one who will grab the Crystal so he won’t get zapped like we did near Magpie Falls in case this is a trap.”

“Sounds like a shady pick?”, she asks the Elf Wizard.
......

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 1st, 2018 9:34:04 PM

Tishe’ shakes her head. “The Manfri was quite clear, we shouldn’t do the ritual without first grasping the Crystal. “. She rummages with Emrys and Velarin until they have not only the pipes and ritual book, but also the bag with the candles and crystal bits. “Let’s lay out the ceremony, and does anyone have a Silence spell just in case? I’ll cast Resist Energy: Sonic on the one who will grab the Crystal so he won’t get zapped like we did near Magpie Falls in case this is a trap.”

“Sounds like a shady pick?”, she asks the Elf Wizard.
......

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Tuesday May 1st, 2018 11:28:25 PM

"Alright, I'll do the grabbin'. When ya got everythin' ready, let me know an' I'll grab the thing." He says. That was really the only part he could play since most of the other stuff was more well suited for the smarter members of the group.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+18=19 ;
Tuesday May 1st, 2018 11:43:39 PM

(As far as the manfri items are concerned, I don't recall who grabbed what ... except Emrys took the ritual book, because of his extensive experience with ritual magic. I don't remember the instructions; they were never clear to me in the first place ... I may have missed that post. I was hoping that Emrys' memory would be jogged. His intelligence score is higher than mine.)

"Agreed, we should be prepared for the ritual. I was confused as to when the proper time to perform it. I was quite overcome with emotion when the ritual was first discussed ... crushed from sundering of my walking stick by Gargul. How ironic, Gargul's weapon of choice is a walking stick, and yet ... but I digress."

"I can provide deafness, like before, if we need it ... in various forms. I can also gift the one who wishes to handle the crystal with various wards ... such as Death Ward."

Emrys casts a few spells on himself. He casts See Invisibility and Barkskin (Durations: 150 minutes for both). He looks around to see if he notices anything not visible. (Perception: 19)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 12:00:34 AM

After learning that Barratore is the grabber, he casts few wards on the minotaur.

(Casting Deathward on Barratore. Duration: 15 minutes.)

He then casts a very powerful ward of the three warriors of the group. He grants each one with protection from spells. He does so by handing each one a single gem ... the ones they recently found.

"Hold on to these gems ... they are now talismans that will protect you from spells and spell-like abilities. Put them in your pocket or something ... keep them on you."

(Casting Protection from Spell on Brom, Barratore and Edson. Duration: 150 minutes. The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 12:07:15 AM

Correction ... Emrys casts Death Ward on Brom. I got the two "B" names confused. And the 2nd spell is Protection from Spells* ... not Spell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 2nd, 2018 7:30:11 AM

Sounds like a plan Tishe'. Unfortunately, I have no silence spells prepared. Does anyone actually have a way to light the candles? I could use a scorching ray, but I wouldn't want to chance melting them to nothing."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 7:46:10 AM

Answering V's concerns, "I can light candles with a touch (Rose's Temperature Control), save your Scorching Rays," Emrys says with a smile.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday May 2nd, 2018 8:05:20 AM

Edson was glad Tishe was there. She could see these situations and come up with great plans.

Seeing as Bron picked himself to touch the crystal.. Edson decides to break the tension.

"Brom" Edson says as he put his hand on the mans back. " If anything happens to you, I want you to know I'll take up the mantle of Brom the Barbarian.. I'm sure I couldn't do much worse a job than you."

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=14 ;
Wednesday May 2nd, 2018 11:28:41 AM

Barratore nods, Brom would grab the thing and so that meant he was to play the part of keeping an eye out. And so he draws his blade and tries to do just that.

"As I understand it Edson, it involves a lot of yelling and hitting and hurting things" he adds after a short pause, "You're gonna have to bone up on the hitting and hurtin part."

Like a finely tuned system, the fighter keeps an eye and ear for trouble. At the fourth sign of trouble he's ready to pounce
Perception 14

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Wednesday May 2nd, 2018 11:58:03 AM

Brom nods to Emrys after receiving the protections spells.

He chuckles at Edson. "If anythin' happens, you'll have ta buy yer own drinks. But ya know me, I'm too stubborn ta let this thing end Brom the Barbarian."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+22=30 ; 2d10+7=19 ; d6=2 ;
Wednesday May 2nd, 2018 1:26:42 PM

{ooc: I will look back to find the ritual later today, I am sure it is in past posts that are available. Had to write this post twice, internet ate the 1st.}

Barratore first suggest that Emrys try playing a note but his idea is overridden by the others.

Tishe’ points out that the Manfri was quite clear about not doing the ritual until the crystal is found. Instead she decides to lay out the ritual if it is needed. Emrys agrees and helps lay out the ritual confessing that he was overcome with emotions and did not catch all of the instructions. Once complete he casts Death Ward on Brom.

Velrain likes Tishe’s plan but has not silence spells at the ready and raises a concern about lighting the candle. Emrys agrees to handle the candle if needed.

Brom volenteers to be the grabber of the crystal as his skill with the arcane is limited at best. Trying to lighten the mood Edson offers to take up the mantel of Brom the Barbarian should something bad happen to him.

With the plans set Brom reaches out and grabs for the crystal. His hands do not meet the resistance that you would expect and pass though the crystal. As if it is a trigger of some sort the crystal glows and becomes embedded inside one of the two massive crystal creatures that appear from thin air in front of the party. These creaturs made of quartz, earth and crystal stand nearly 13 feet tall with powerful arms and razor sharp claws that glint and shine like polished steel. Its large rounded head supports two sunken crystalline eyes and a gaping toothless maw.

Know: Planes DC24 Highlight to display spoiler: { These are creatures are Crystallis. Outsider earth elementals of a sort. When damaged they eject crystal shards that strike attackers. }

The creature now containing the floating crystal takes one swing at Brom striking him square in the chest. {Hit: 30 Damage: 19+2 Bleed – Adamantium Weapon}

The party may act.


AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+3=7 ; 5d6=15 ; 15d6=50 ;
Wednesday May 2nd, 2018 5:42:12 PM

Tishe’ nods, a short vicious gesture. “We all knew it was a trap, we just prepared for the wrong kind of trap!”

The Spellweaver Studies the creatures, but besides made of crystal, she has no clue what they are. “But they are made of Crystal and Brom is protected from Sonic...”.

Tishe’ moves to the right to get the Minotaur out of her line of attack and uses her arcane sorcery to spontaneously cast an Enlarged Shout with no additional time! The sonic attack can break glass and is much more effective against crystalline creatures than that of flesh and blood!

.....

Know Planes. 7

Previous cast Resist Energy; Sonic on Brom. Immune to first 30 points of Sonic Damage

Move to I,16 (getting Barratorre out of the Shout cone)

Cast Enlarged Shout: 60 degree cone, 60’ range
Brom. Fort DC 22 or deaf and 15 damage. Save= not deaf and 7 damage.
Crystal-based creatures. Fort DC 22 or deaf and 50 damage. Save = no deaf and 25 damage.

Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+22=41 ;
Wednesday May 2nd, 2018 11:54:00 PM

(Knowledge [Planes]: 41)

Emrys shouts, "They are Crystallis. Earth elemental outsiders. When you strike them, their wounds spray crystalline shards ... be on guard!"

"When fighting earth ... be like the earth." Emrys begins to speak in an ancient eldritch tongue, invoking the power of the root ... twisting the fabric of space and dimension ... the weird and the wicked. In a dark, echoic tone, "No matter the distance you put between me, you're never out of my reach." Brom feels Emrys' touch on his arm ... from there the barbarian's skin grows rough and tough like hickory, but oddly remains flexible.

(Casting Barkskin on Brom, enchanced by the Reach Spell feat. +5 to Natural AC. Duration: 150 minutes.)

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+30=31 ; d20+30=47 ; d20+25=30 ; d20+20=28 ; d20+15=22 ; d20+30=45 ; 2d8+12=16 ; 2d8+12=15 ; 2d8+12=14 ; d3=2 ; 2d8+12=21 ; 2d8+12=20 ;
Thursday May 3rd, 2018 7:40:12 AM

Barratore inhales as the creatures manifest and he activates his Haste within his clan torc.
Blade in hand anad hearing Emrys warning, Barratore strikes at the Crystal guardian in front of
him and Brom and prepares to block flying debris with his shield
Attack Hit AC 31 Hero Point reroll 47/30/28/22/45 Dmg 16/15/14/21/20 d3 is a miss click

Spell Effects
Endure Elements
Haste 10/10 +1 Reflex/AC/Attack
Ghost Weapon Sword
Stoneskin DR 10 Adamantine

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+22=29 ; 15d6+7=65 ; d20+17=19 ;
Thursday May 3rd, 2018 8:51:31 AM

V nods as Emrys reports to the group what he knew as well.(Know planes 29)

V, still 20' in the air, moves 15' East and casts a Chain lightning at the Easternmost Crystallis for 65 damage(reflex save 26 for primary, 24 for secondary)(SR 19 if necessary)

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+22=39 ; d20+17=25 ; d20+12=21 ; d4+3=7 ; d4+3=7 ; d4+3=7 ; 7d6=20 ; 7d6=32 ; 7d6=22 ;
Thursday May 3rd, 2018 10:10:19 AM

Efson moves up to the left crystal creature. (A row, dont know the number).

Hit ac 39 7 dmg/27 if sneak
Hit ac 25 7 dmg/39 if sneal
Hit ac 21 7 dmg/29 if sneak

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (203/224 raged); DR 3/- (6/- raged)  d20+24=40 ; d20+19=26 ; d20+14=18 ; d20+24=42 ; 2d6+31=36 ; 2d6+31=41 ; 2d6+31=42 ;
Thursday May 3rd, 2018 11:52:03 AM

The crystal buzzes and the crystal giants appear. A swipe from a giant causes a nice gash in Brom's arm. The wound continues to ooze.

Brom steps to his right and engages the crystal giant. "Wee..."

Attack (rage, PA): AC 40, 26, 18, 42; damage 36, 41, miss, 42 (adamantine weapon)

Rage: 6/34; barkskin, resist sonic energy, haste

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  2d6=7 ; d10=6 ; d20+12=13 ; d20+12=30 ; 2d6=3 ; 2d6=11 ; 2d6=7 ; 2d6=6 ; 4d6=16 ; 2d6=9 ; 2d6=6 ; 4d6=17 ;
Thursday May 3rd, 2018 12:07:29 PM

{ooc: To reiterate, you guys can move your own tokens. Due fog of war it is not practical to have X and Y coordinates on each map.}

Seeing Brom attacked Edson moves forward to a flanking position and attacks with his Kukri. {ooc: Making an assumption there based on the d4 damage} Two of the blow hit causing damage and shards of glass to fly in the immediate vicinity of the creature. Brom and Edson are caught in the shards which potentially slice their skin. {Damge 7 | 26 | Reflex DC18 Reflex to avoid EACH}

Seizing the offensive Barratore swings over his partners head using his longer reach. Four of his blows hit causing massive damage but also showering Brom and Edson in shards of razor sharp glass. {Damge 3 | 11 | 7 | 6 | Reflex DC18 Reflex to avoid EACH}

Velarin flies to the east and calls forth the lighting at the two newly arrived creatures. {Reflex +13 | +30} The eastern creature takes the bold of lighting square in the face, the second creature avoids the bulk of the damage but it is still enough that the creature explodes in 20ft radius burst of shards. Brom, Barratore and Edson are engulfed in the shards of glass for a brief moment.

Seeing the creature fall Brom steps though the cloud of glass shards and swings at the remaining attacker. Two of his attacks strike true causing substantial damage and again bring forth a shower of sharp shards. {Damge 9 | 6 Reflex DC18 Reflex to avoid EACH}

Emrys thinks about the team and casts barkskin on Brom.

Tishe’ moves to the side and casts a spell, Shout, at the remaining creature. The sonic blast rattles the creature, and like its partner it explodes in a shower of crystalline shards. {ooc: It had 20hp left so even though you didn't roll damage its dead.}

Laying on the ground where the final creature fell is the glowing crystal ready to be retrieved.

Seeing the crystal laying there brings back the memory of your encounter with Mahyawn when you received the book and the quest items.

+ + + + + Memory + + + + + +
Then he gets up. “Oooo, I almost forgot, You’ll need these.” Mahyawu hands you a book and a set of panpipes made from Sargrass. “The book details a ritual to stop the bloodgrass. Inside the cover are a few sticks of incense and small pieces of clear crystal, though these a not the one crystal you seek.”

Then he takes a black feather, black as midnight, and lights it with a flame from his hand. It billows into a great, smokey portal. Beyond it you see grass.

“This, this is where you must go to find that which you seek. We all need you to do this. You need you to do this. I believe it is for this that you were born.”
+ + + + + + + + + + +

{ooc: Good thing the casters did not get close to these guys.

Saves owed {unless the damage is to small to pass any DR}
Brom & Edson
7 | Reflex DC18 Reflex to avoid
7 | Reflex DC18 Reflex to avoid
3 | Reflex DC18 Reflex to avoid
11 | Reflex DC18 Reflex to avoid
7 | Reflex DC18 Reflex to avoid
6 | Reflex DC18 Reflex to avoid

Brom, Barratore & Edson
16 | Reflex DC18 Reflex to avoid
17 | Reflex DC18 Reflex to avoid

Brom Only
9 | Reflex DC18 Reflex to avoid
6 | Reflex DC18 Reflex to avoid


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+18=31 ;
Thursday May 3rd, 2018 11:35:34 PM

Emrys looks on with a bit of dumbfounded intensity. "Brom, please hurry and take the crystal and gentlemen come back out of that cloud of shards. It can't be good on your eyes or lungs. Try not to breathe it in."

He can't help but feel they over-prepared. "I used one of the most powerful wards in existence on you three and not a single spell was used against you. I feel like I should shoot a spell at you three ... so you could, at least, resist it! I could then rest knowing my magical protection wasn't going to waste!"

Emrys wonders why he didn't see these invisible creatures before with his See Invisibility spell active. He looks around some more, in case there are more invisible creatures left to come. (Perception: 31)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday May 4th, 2018 6:29:39 AM

Tishe’ blinks again, taken back by the suddenness of the encounter. “You are right, Velarin, we do seem to be working better together.”

She checks the small crystals and insense sticks to be in the proper position for the ritual, using Prestidigitation to light each of the sticks as the ritual dictates. When they get to the part of the Crystal, she glances over at the elf wizard for confirmation, then looks at Brom. “Now Brom, pick up the Crystal and we all step into the ritual circle.

....
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+16=36 ; d20+16=28 ; d20+16=32 ; d20+16=23 ; d20+16=24 ; d20+16=28 ; d20+16=33 ; d20+16=33 ; d20+19=35 ;
Friday May 4th, 2018 7:21:12 AM

Edson easily avoids all the shards. He sheethes his kuhkri and looks around. Perception 35

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 4th, 2018 9:43:53 AM

V will descend unless more company arrives. "Alright Tishe'. You've got the book. Lead us in the ritual."

V will follow Tishe's directions regarding the ritual.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged)  d20+11=16 ; d20+11=31 ; d20+11=31 ; d20+11=14 ; d20+11=26 ; d20+11=12 ; d20+11=20 ; d20+11=21 ; d20+11=18 ; d3=2 ; d20+11=18 ;
Friday May 4th, 2018 10:06:08 AM

A barrage of shards fly all about as the constructs are cracked and exploded with every strike and with the final blow. The shards strike Brom more than he can count. He ducks for cover to protect his exposed areas. In the end, Brom stands, brushes the dust off and grabs the crystal. "That was interesting..."

With the crystal in hand he holds it away from the others until he is called for; when it is needed for the ritual.

Rage: 7/34

Results
7 | Reflex DC18 Reflex to avoid; Save DC16, 1 damage after DR
7 | Reflex DC18 Reflex to avoid; Save DC31
3 | Reflex DC18 Reflex to avoid; Save DC31
11 | Reflex DC18 Reflex to avoid; Save DC14, 5 damage after DR
7 | Reflex DC18 Reflex to avoid; Save DC26
6 | Reflex DC18 Reflex to avoid; Save DC12, 0 damage after DR
16 | Reflex DC18 Reflex to avoid; Save DC20
17 | Reflex DC18 Reflex to avoid; Save DC21
9 | Reflex DC18 Reflex to avoid; Save DC18
6 | Reflex DC18 Reflex to avoid; Save DC18


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday May 4th, 2018 11:10:46 AM

Emrys laments being overprepared for the conflict and wonders why he could not see the creatures given his preparations. A thought strikes him that they may not have been invisible as much not on this plane of existence until the crystal was touched. Edson puts away his weapon and prepares for what is next. He examines the area but dose not find anything of additional note.

Blinking at the speed in which the creatures were dispatched Tishe’ agrees with Velarin that they are working together. Checking the other items they were given she asks Brom to retrieve the crystal and move close. Velarin lands and wants to start the ritual.

Brom avoids signifigent damage from the flying crystal shards and brushes himself off before grabbing the crystal and rejoins.

Those that think back and have read the book recall that the manfri said you would only need to play the instrument once you have the crystal, and this should return you to your plane.

The book seems to give instructions on what to do with the crystal to address the red weed back on your home plane, and it's likely associated with the meteorite you found it the crater. If fact there seem to be a number of actions that must take place there:

* There will be a need to physically keep the weeds at bay, as it is likely the weeds will try to stop you.
* The incense will be needed, and the book outlines a somewhat complicated way that a nimble character could do this effectively.
*Holding the crystal in the book to the meteorite will set up a discordant resonance field, so someone with strong fortitude should be able to do this well.
* A good performance with the instrument will be critical in keeping the dissonant resonance at bay. including again playing the instrument, touching the crystal to the meteorite.

Other actions may be helpful as well once you are back on your plane.


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Friday May 4th, 2018 1:01:28 PM

Emrys looks over the instructions with V and Tishe. He becomes a bit concerned about one aspect of this ritual.

"Does anyone here have ANY musical talent?! It's essential to countering the dissonant resonance!"

An idea crosses his mind ... "Hmm, is it possible to summon a satyr," he muses; uncertain of the full scope of his magical abilities.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+14=16 ; d20+14=18 ;
Friday May 4th, 2018 2:46:30 PM

The crystalline guardians explode everywhere and it reminds Barratore of the last time he was in a china shop. He keeps his shield raised to protect his eyes and simply trusts V's spell and his full armor to do the rest. in the end, he picks up a few very minor scratches. Peering the top of his shield, he smiles and looks over at Emrys of his minor good humored rant.

"I know how you feel Emrys. I was just getting my blade warmed up there. I feel like I need to keep swinging it as someone to make it worth the trouble of drawing it"

"sounds to me like we play the pipes and go home, and then we are going to be doing the whole big ritual thing. Good point Emrys. I know i have none. Brom can carry a tune and tell a good tale. How do you feel about trying to play a pipe brother?"

Barratore in general thinks we should have a plan BEFORE going back. and by we, he means the smart folks.

16 | Reflex DC18 Reflex to avoid Roll 14
17 | Reflex DC18 Reflex to avoid Roll 18

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday May 4th, 2018 6:37:13 PM

Tishe’ raises her hand. “Spellweaver s are akin to Bards in musical talent, though I am only versed in Percussion and Dance; not a wind instrument. I think Emrys summoning a Satyr”, and she blushes but continues on, “would be a good idea with the pipes.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 4th, 2018 11:17:52 PM

"I must say, the thought of summoning a Satyr is quite ingenious. Are you able to? I can summon monster as well, but I'm not sure off hand if any of the standard summoned creatures could play an instrument. I will ponder possibilities."

"From the ritual description, it seems that Edson is best suited for the nimble incense job. Brom or Barratore will need to handle the resonance field. That will leave the rest of us to assist where needed or stop the weeds from reaching the ritual participants."

"Was there an exact spot that the ritual must occur at? If not, we could try and locate an area that's somewhat weed free. Perhaps a rocky outcropping."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Sunday May 6th, 2018 11:22:42 PM

" Yeah Velarin... incense sounds like a job I can handle. " edson says. The elf is trying to hide it, but hes obviously nervous.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Monday May 7th, 2018 10:17:33 AM

"I've got some things I've picked up from hangin' in taverns and stuff. Mostly story tellin' and stuff like that, but learnin' and playin' a set of pipes? Don't think so. Stick ta the Satyr." He says. "Sides, killin' enemies, protectin' the group with my sword- that's gonna have ta be my role in this thing."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday May 7th, 2018 10:42:00 AM

With the crystal creatures shattered the group takes a moment to figure out the next step. While doing so they notice several large games shining from the pile of smashed crystal. A quick search reveals that there are twelve gems, green-ish, shining gems that look quite valuable.

Emrys asks if anyone has any musical talent and ponders summoning a satyr to play the pipes for them. Barratore agrees with Emrys earlier statement and laments the speed at which the battle was resolved. He also admits to having no talent with the pipes and suggest a general plan before going back would be in order.

Tishe’ chimes in that, while bard like in some ways, she does not have talent with the instrument at hand. Blushing she seems to like the idea of the Satyr. Velarin seems to like the idea as well, calling it ingenious. He questions if it can be done before laying out an idea for a plan for the ceremony. His idea is:

• Edson dealing tith the incense.
• Brom and Barratore will handle the resonance field.
• The rest protect the others.

Edson agrees with that plan but may be privately worried about his job. Brom also confesses to no musical talent and agrees with the plan. He also gives himself the roll of killing and protecting which should come as no surprise to anyone.

{ooc: Since you are all high level and using “rule of fun” I endorse the idea to summon the satyr in this unusual situation.}

The group has at least the sketch of a plan and a possible way to play the pipes. Around them they can begin to hear the sound of trees crashing in the distance and above them they note that the leaves are turning brown of a matter of minutes. It would appear that without the crystal this forest will be reclaimed by the grass.

{ooc: The gems are worth 5,000gp each. You guys are ready to open a jewelry store}


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Monday May 7th, 2018 11:19:33 PM

Responding to the question about summoning a satyr, he says, "I'm not sure ... but I think I might. I've never tried it before. There is spiteful little one that frequently inhabits my dreams, playing the same annoying song over and over. So many nightmares I have cast upon him ..." his sentence is cut short as he notices a falling brown leaf pass by his field of view. He looks up and spots many more.

"I do believe that our possession of the anchor crystal is causing a Fall of discontent. Shall we return to our hopefully still Living Wold?"

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 8th, 2018 5:22:24 AM

“Still living Wold?”, Tishe’ asks distractedly, then focuses her attention before gathering the inscence and little crystals. “That’s right, we’re supposed to get the Crystal, go back to The Wold, and THEN do the ceremony?”

She waits for the summons and return pretty quietly, lost in some of her own memories.

......
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday May 8th, 2018 8:17:14 AM

Living world sounded scary, Edson thought. The possibility they could return to nothing was a serious possibility.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet 
Tuesday May 8th, 2018 9:23:14 AM

Barratore agrees with his part to play, "prevent the Red grass from killing you and prevent other things from killing you. can do."

Barratore is ready to pop back

spell effects
Endure Elements
Stone Skin DR 10 Adamantine
Ghost Weapon - Sword

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Tuesday May 8th, 2018 9:31:21 AM

"If you cannot summon a Satyr Emrys, I believe that I can. Either way, it looks like that is our play, and I think it's a good one. Let us return home before anything else happens. We need to find the location to make our stand."

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 12:13:52 PM

Answering V, he says, "I believe I can summon the satyr, but doesn't this ritual need to be performed at the crash site of the meteorite back in the Vale?"

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 12:16:17 PM

"This summoning will only last 15 minutes and we must be in place and prepared to start the ritual."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday May 8th, 2018 1:41:40 PM

Barratore agrees with preventing the grass form killing people and is ready to pop back.

Emrys notes the degradation of the forest as he considers summoning the sytre. In his he makes and off hand comment hoping that the world is still living. Tishe and Edson react to this having not thought about what could have happened to their Wold.

Velarin offers that he may be able to summon a Satyre as well if need be and his desire to find where they will make their stand.

Thinking about the instructions in the book you know it is the playing that will first return you to your plane and so he begins the summoning. Pulling from his innate power he calls out but quickly realizes that this attempt is going to fail leaving the group to explore other options.

The forest continues to degrade around the group at an increasingly alarming rate, you can even for the first time start to see gaps in the thick forest walls.

You all remember that the instruction is simply to play the pipe to get home. It does not say play them well that you remember.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 8:57:10 PM

(Yes, the ruling in the Black Genie is that Emrys can't summon the satyr because he's a CR4 not a CR5. So the satyr will continue haunting his dreams.)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 9th, 2018 9:21:32 AM

"Gather in everyone ... we may need to be touching for this to work." He awaits for everything needed to be gathered up and everyone prepared and ready to go. Then whoever has the pipe, Emrys will agree for it to be blown ... if he has it, then he will do it himself.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Wednesday May 9th, 2018 9:45:16 AM

Brom is ready to go. He grabs two people next to him on each side as if to ensure they are linked in whatever will befall them.

"Ok, we gotta a game plan fer when we get back?" He says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 9th, 2018 12:41:29 PM

(posting shortly. sorry.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 9th, 2018 1:21:00 PM

V holds hands with the rest just in case. "Game plan? We are running out of time. If I had a month, maybe i could plan this, but if our only assets are our brains, your brawn, and some magic...well.... What i wouldn't give for a holocaust cloak...I digress. I believe when we return, we begin the ritual. Edson does the nimble thing, Brom does the resonance field thing, I pull out the big spell to summon a Satyr, then Barratore and the rest of us keep the ritual from being interrupted.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Wednesday May 9th, 2018 1:33:49 PM

“Agreed”, the sorceress says in response to Velarin. She holds hands and gets ready to be transported as Emrys blows the pipes.

....
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Pomp & Dire Circumstances!


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday May 9th, 2018 2:21:39 PM

With the first plan failing the second takes shape and the Keepers gather around and Emrys blows a flat, off-key, terrible but very low note on the pipes. The world briefly shutters around you and you immediately find yourself standing in a very familiar spot.

Looking around you find yourself roughly three hundred yards from the same deep crater you had been near before. The difference time is the blood grass is rampant and has overtaken both the area and is beginning to surround and cover the crystal.

{ooc: Entire area is difficult terrain}

The crater is roughly 250ft away but far closer is an enormous Purple Worm bursts to the surface and moves to a human male with dark brown hair hanging loosely to his shoulders. Even from a distance you can see his face has an exotic quality to it with almost dragon like features.

The blood grass is thick and you are sure that there could be other things luring in the area.

{ooc: Map Updated - Feel free to mover your tokens on the honor system of give coordinates.}

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Wednesday May 9th, 2018 6:58:23 PM

Tishe’ winces at Emrys’ note but knows she couldn’t do any better. And it has the desired effect; the Keepers are back in Cinnamon Valley!

“Bright Piggies!”, she curses as the gigantic Purple Worm explodes out of the ground. “OK, Sieur Edson and Brom, you two need to have less chance of getting swallowed, so...”

The Weaver casts a Displacement spell, touching Brom, then turns and touches Edson, casting a Quickened Displacement on the Rogue. “That’s the best I can do for defense!”

....

Brom and Edson have Displacement, 12 / 12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 140 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 290/ 300 minutes
Brom Resist Sonic. 145 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 1. 1. 1

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+22=29 ; d20+22=41 ; d20+41=48 ; d8+23=29 ; d8+23=25 ; d6=1 ; d6=6 ; 2d6=7 ; 2d6=6 ; d6+32=34 ; d6=1 ; d6=5 ; d6=5 ;
Wednesday May 9th, 2018 9:56:40 PM

You see a young human male with dark brown hair hanging loosely to his shoulders. His eyes are bright red, with white irises flecked with orange near the pupil. The skin on his hands and face is a striking blend of humanoid and draconic features, with sweeping horns and tiny scales growing from his skin and bones. He is dressed in a gentleman courtier's outfit, with gold coat, white shirt, red cravat, and black trousers. He is tall and lanky, with a wiry frame and straight posture.

He flicks his hands to his sides. Claws sprout from his fingers and his mouth fills with wicked teeth (Claws/Dragon Bite, free action). "You will learn manners, foul beast! Vahzah nos!" His teeth glow with a golden shimmer (cast quickened true strike, casting a quickened spell doesn’t provoke an attack of opportunity). He lashes out against the beast with his claws and teeth.

power attack Claw 1
attack 29
damage 29 +1 fire +7 holy (if evil)

power attack Claw 2
attack 41
damage 25 +6 fire +6 holy (if evil)

power attack Bite
attack 48
damage 34 +1 fire +10 holy (if evil)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 9th, 2018 11:40:12 PM

Emrys forces himself not to be shocked by the scene ... he was expecting as much. The dragonoid in a fight with a purple worm did take him by surprise ... the possibility of witnessing that never crossed his mind!

Speaking to Daemon, he asks, "Is he a cousin of yours?"

"Hardly... though we ssshould ssave him ... he could prove ussseful."

"Agreed!" Emrys begins to craft a spell, one that is the complete antithesis to a spell he cast a short time before.

(Casting Flesh to Stone on the Purple Worm. Range: 250ft. Fort Save: 24 vs being turned to stone.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Thursday May 10th, 2018 8:53:54 AM

" Thanks Tishe.. maybe this time the worm wont make a meal of me. "

Edson turns and runs, full out to flank the worm with the new man. (If a hero point is needed to make it, I'll use it)

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+21=35 ; 2d6+17=20 ;
Thursday May 10th, 2018 10:43:22 AM

The minotaur arches a brow towards V, Truly the man had a dizzying intellect.

Barratore's ears flatten as Emrys sounds the pipe. "That, my good friend, was horrible." Barratore scans the changed landscape about them and snorts loudly. Looks like they decided to make the jump home at what could be the last second.

Barratore moves towards the battle and pulls his bow to send a single shot hurtling towards the beast.
Speed 40, so move 20' forward

Deadly Aim hit AC 35 Dmg 20

Spell effects
Endure Elements
Stoneskin DR 10 Adamantine 15 hours
Wind Walk

Haste usage 8/10


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Thursday May 10th, 2018 11:28:33 AM

Brom sees the fight with the single man with the giant. He can't help but respond aloud, "Man, I bet he's havin' so much fun." But the task at hand brings Brom back from his daydream.

Brom sees Barratore race off towards the worm, and shouts "Wait fer me."

Brom doesn't bother with an arrow; frankly, Barratore was more skilled than he and it would just be wasted.

Displacement: 11/12

ooc: difficult terrain means no running? if I've moved to far, I'll make the correction.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  10d6+7=37 ;
Thursday May 10th, 2018 11:39:55 AM

(ooc: Dan will be subbing for me next week. I'll be in Paris)

"Looks like someone has decided to crash our party. Hopefully he's on our side. Either way. Worms gotta go."

V ascends 30' and sends a lightning bolt toward the purple worm for 37. reflex save 23 for 18 damage.

"Remember this is likely to get worse before it gets better. Keep your remaining resources in mind boys and girls."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+21=36 ; d20+12=17 ; d20+27=41 ; 4d8+14=25 ; d20+34=48 ;
Thursday May 10th, 2018 12:52:38 PM

Arriving back at the sight of the previous battles it is not fully suprising that a Purple Worm is in the area. The presence of the stranger however is.

Tishe’ quickly bolsters the defenses of Brom and Edson by casting Displacement.

Ahead of the group, the stranger, Sir Royston Scalesworth IV, shows he is very capable of defending himself and tears into the worm with two claws and a bite. All three connect and purple blood splashes on the high red grass. Emrys tries to end the fight quickly by turning the beast to stone but the spell cannot take hold on such a robust animal. {Fort: 36}

Barratore comments on the lack of talent with the pipe that had just been displayed as he moves forward and fires a single arrow at the creature. The arrow just makes it though the creatures thick skin drawing more blood. Attempting a full run Edson dashes across the battlefield but the deep grass slows him. {ooc: I moved normal movement feel free to tell me where the HeroPoint gets you and I will move you or you can. Consider your turn starting form that spot next round.}

Brom calls for the others to wait as he trundles forward though the tall thick red grass. For his part Velarin launches a lighting bolt at the worm that strikes it full in the body and causes the whole creature to smoke a bit.

Having weathered the initial storm the worm attempts to bite and grab at Sir Royston . {Bite Hit: 41 | Damage: 25} Its teeth connect with a crunch and it attempts to grab and swallow {Grapple: 48} Easily catching the newcomer in its maw.


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=28 ; d20+20=38 ; d20+19=36 ; d8+25=26 ; d8+25=28 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d6=5 ; d6=4 ; d6+34=39 ; d6=4 ; d6=3 ; d6=3 ;
Thursday May 10th, 2018 4:14:06 PM

Sir Royston roars when the purple worm bites him, but he grits his teeth and continues his attack. He cries out, "Lah nos!", and a blue shimmer surrounds his claws and teeth. (Arcane Strike -- swift action, +2 damage on all attacks) He attacks again.

(Includes -2 attack for grappled condition)

power attack Claw 1
attack 28
damage 26 +6 fire +7 holy (if evil)

power attack Claw 2
attack 38
damage 28 +4 fire +9 holy (if evil)

power attack Bite
attack 36
damage 39 +4 fire +6 holy (if evil)

HP 137/162

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=22 ; d20+19=27 ;
Thursday May 10th, 2018 5:36:11 PM

“No!” Tishe’ exclaims, “not someone else getting swallowed! Not until try...”. A few words and a bit of weaving, and Tishe’ casts an Enlarged Grease spell, but not on Sir Royston... on the Purple Worm’s mouth!

She then casts a Quickened Fly spell and also takes to the sky, 30’ straight up. She looks about for other enemy. “Brom, you have the Crystal! Don’t fight! Get to the Meteor!!”

.....
Cast Enlarged Grease; Purple Worm Reflex DC 20 or drop held object (ie Sir Royston).
Enlarged= Meduim range, Arcane metamagic use = no extra time
Cast Quickened Fly.
Move 30’ up

Fly Skill: 27 pass
Perception : 22

Brom and Edson have Displacement, 11/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 140 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 290/ 300 minutes
Brom Resist Sonic. 145 /150 minutes

Fly; 60’ move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 3. 2. 5. 1. 1. 2

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d4=4 ;
Thursday May 10th, 2018 11:50:41 PM

The preliminary effects of the worm's petrification puts a smile on his face. With a violent shake, the beast easily sheds the thin shell of stone, having not a chance of taking form.

"Nail my liver to a stick!"

"Wha?!" asks Daemon.

"THAT is one robust animal!"

After a short pause, awed by the show of fortitude, Emrys finally answers the snake, "Ohh... it's an expression."

Suddenly he is again forced to witness the worm's aptitude for eating. It's sad, but at least it wasn't one of his friends. Better this man-thing be fodder than poor Edson. "Choke on his horns, Worm!"

Emrys casts a quick little necromancy that causes his skin to go pale. A ghostly, gnarled claw of a hand appears next to him. It gives the worm a provocative gesture.

(Casting Spectral Hand. Duration: 15 minutes. Deals 4 points of damage to Emrys.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Friday May 11th, 2018 6:37:30 AM

Edson cotinues running up to the creature. Trying to get closer.

Ooc: having a problem with the map. Figure ill make it this round?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+9=13 ; d20+9=18 ; d20+9=28 ; 4d6=15 ; 4d6=18 ; 4d6=18 ;
Friday May 11th, 2018 7:15:06 AM

V will move to F15, and send an empowered scorching ray at the worm.(ranged touch attacks 13,18,28. Damage 29,34,34)

"As soon as this thing falls, we need to begin the ritual."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray=C, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged)  d20+24=25 ; d20+24=44 ; d20+24=42 ; 6d6+31=64 ; 2d6+31=42 ;
Friday May 11th, 2018 10:18:38 AM

Brom moves up the rest of the way to the beast and takes a mighty swing as he shouts to Sir Royston struggling in the mouth of the worm. "Mind if I play too?"

Attack (rage, PA, IVS): AC 25 (using hero point), AC 44 (confirm AC 42- CRIT); damage 106 (64 for hit- 6d6+31, 42 for crit damage- 2d6+31)

Rage: 8/34; Displacement: 10/12

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday May 11th, 2018 11:37:40 AM

Inside the jaw of the huge worm Sir Royston continues to struggle landing a hit with claw and teeth to the creature. The attacks are effective and the creature is finished off by Brom before the others need to cast a spell or expend other energies. As the creature falls Sir Royston is deposited, un-ceremoniously back onto the ground or long red grass.

The once lush field is rife with thick blood red grass and infected vegetation that increases in thickness as it moves towards the fallen crystal. The crystal itself, or where it should be, is completely overgrown with the vegetation. Seeing the mess it is clear the instructions for the ritual will not be so easy to accomplish.

Also as the grass gets thicker it clearly gets tougher and sharper you can be fairly sure you will take some sort of damage if/when you move closer to the crystal.

Will the new arrival be friendly? What will you do about the grass? Who is hungry? Be specific please.

{ooc: If you cast a spell last round assume you have the option of stopping when the creature died.}


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday May 11th, 2018 12:45:55 PM

The man with the draconic features lands with a grunt. He lies still for a moment, then plants his hands in the dirt and pushes himself up to stand. He looks at the carcass of the purple worm, takes a deep breath in through his nose, and blows out of his mouth. "Invigorating!" He turns to Brom. "Thank you, chap. And your fellows." He waves to the rest of the party. "Anything that keeps me from being swallowed is a blessing. What brings you out here? Are you investigating this blasted grass and the humming crystals? But where are my manners..." He snaps his fingers and a puff of magic whisks away the blood and viscera from the fight (prestidigitation). The man gives a languid bow like a court attendant. "I am Sir Royston Scalesworth, the fourth of my line. Sword of Ffloy. Baronet Extraordinaire of Fargunia. At your service."

When he rises, you notice he has a gold holy symbol of Ffloy on his lapel.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+5=21 ;
Friday May 11th, 2018 1:26:16 PM

Barratore moves forward, stowing his bow. He catches some of the man's name. Did he say baron and what in the Wold was someone from Fargunia doing way out here? Sure the country was boring as sand and beyond odd and as about as much fun as poking yourself in the eye, but those there, tended to stay there unless declared outcast. Barratore had no intentions on visiting, but being linked to an outclass could be problematic if he ever had the need.

Barratore moves closer, "I am Barratore Steelwind of the Starlight clan, collectively we are the Defenders of the Vale and we are putting a stop to the red grass." The Minotaur fighter, clad in full plate with a sword as large as he is, gives the man a glance over, "If you're not an outcast, you can help."

Turning to the others, 8 say we fly in. Brom and I drop in and create a perimeter, then you join and start the ritual, while we hold it off.

Barratore pulls a fly potion and readies for the go



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 11th, 2018 6:55:05 PM

V holds his spell as the creature falls

"Let us begin, time is short, and the weeds likely summon reinforcements as we speak. Sorry for the short intro master Scalesworth, but we are on a bit of a time line trying to save the Wold and all. Brom, You have the crystal and will deal with the resonance field. Edson, you have the nimble and agile job. The rest of us will try and prevent the ceremony from being stopped. I will summon our musician and give him the ability to fly and stay above the weeds. We have him for a short time, so make it count."

V drops down to just above the ground, and takes a second to begin casting one of his more powerful spells, and at the completion of the casting, V calls forth to the Wold. I wish to summon a Satyr! (using summon natures ally 4 via limited wish). Upon the appearance of the Satyr, V will use his next action to cast fly upon him, and instruct him as to his purpose. "I need you to fly over the crater, and while aloft, play the pipes as wonderfully as possible to prevent the weeds from fully engulfing the area, and to hold them at bay. We will protect you to the best of our abilities."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly-C
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 11th, 2018 6:57:37 PM

(ooc: V is all yours Dan. fare thee well and back in a week.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Saturday May 12th, 2018 2:51:55 PM

Tishe’ is glad she only needed to cast Fly a few seconds ago, she has a strong suspicion that they will be needed later..

Flying closer, she bows from the waist. “Many Shadows, Sieur Royston, Tishe’, Spellweaver, and member of the WLA”, she ends with a nod to both of thier WLA pins. The Dragon Disciple sees an unremarkable short, plain human woman in light airy clothing, her mouse brown hair and brown eyes in a tanned face.

“We are expecting more monsters soon, as well as other dangers. We have to keep the Satyr, Brom, and Edson free to do thier things. Can we get some league help?”

She flies over to Edson, casting a Fly spell on the Rogue, Makes it easier for you to get to the incense locations.”

......
Brom and Edson have Displacement, 10/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 140 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 290/ 300 minutes
Brom Resist Sonic. 145 /150 minutes

Fly; 60’ move. On Edson and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 6. 1. 1. 1

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Saturday May 12th, 2018 5:06:16 PM

"Yeah, been down one myself. Those things eat anything." He say. Barratore gves Royston the reason for being here. "We gotta stop that blood grass from over-runnin' everything."

He turns to the others. "Can't fly. Unless you guys gotta another potion or a spell, I gotta take the long route."

Either way, Brom prepares himself for sonic blasts from the crystal like the ones he took last time.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Sunday May 13th, 2018 1:10:02 PM

(Has it been more than 15 minutes since we fought the crystal elementals, taken the anchor crystal and teleported back? It seems like the whole thing happened very quickly.)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Sunday May 13th, 2018 11:07:07 PM

"I wonder if we can simply burn away all the bloodweed around the crystal first then fly Brom directly into position. Or if we wish to try a more devious scheme, and try to avoid more purple worms, I could take Brom and a few others into the Ethereal realm and approach the crystal completely unnoticed and unfettered like ghosts in the night."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 14th, 2018 10:44:59 AM

Edson thanks Tishe again.

He cracks his knuckles and whispers something to himself.

" I am ready when you need me. "

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday May 14th, 2018 11:07:47 AM

{ooc: Emrys, yes things have happened very quickly. You guess of about 15 minutes since fighting the crystal elemental feels about right. A lot is going on in a short timeframe.}

Royston cleans himself off and makes the appropriate introductions and asks about what has brought the group to this place. Barratore greets him and explains they are putting a stop to the red grass. Brom sympathizes with being down the gullet of one of the worms and contemplates how they will get to the crystal. Tishe’ flies closer and introduces herself, outlines their plan before casting fly on Edson.+

Emrys suggest burning the grass and then flying Brom to position.

Still a good distance from the meteor the team assesses its options. The grass in front of you gets thicker both in amount and size of the plants. Where you stand the grass is two to two and a half feet high, closer in… well be glad your not a halfling. In places it is not so much grass as vines thick enough to almost be the trunks of small trees. The edges glint as though tipped in red steel and the closer you get to the crater the more the grass seems to move, almost writhing where it covers the large crystal. Despite this you can still see that the crystal pulsates with power below the red vegetation.

Round 1
Status: Difficult Terrain
+ + + + + + + + + + +

{ooc: There are many ways you can approach this and I am not going to provide two much guidance other than do what feels right and see what happens. Attacks, spells or really anything you come up with is fair game. If you like you can even make a simple check even. Examples would be STR for pulling grass away from crystal or INT for untangling a mess of plants.}


AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Monday May 14th, 2018 11:36:38 AM

Tishe’ takes the time where everyone is sorting themselves out to cast Fly on Brom. “And that should be everyone now capable of flying?”, she asks as she looks about. Edson, Brom, and Tishe’ covered by the sorceress, Velarin, Emrys, and the winged Sir Royston taking care of themselves, and Barratorre’s potion. Yep. Good.

She waits for the attack plan, expecting to hear something like Edson and Brom to thier assignments, the Satyr to play the music, and the others to kill anything that comes near E, B, or S.

......
Brom and Edson have Displacement, 10/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 7. 1. 1. 1

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet 
Monday May 14th, 2018 1:49:55 PM

Barratore downs the potion and quickly realizes that his ability to flit about like V and Tishe is non existent. No, he would move towards the crystal, steadily gaining altitude as the spell naturally allows and once over the location. Barratore would enact his Enlargement spell and touch down to begin pulling weeds from the ground to clear them.

"Emrys, save that in case we need to get back out eh?"

"I'm going in to clear some room. We need the crystal not buried and all." Barratore flies in to do battle with the grass

Spell Effects
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Monday May 14th, 2018 8:03:04 PM

"Yes indeed, I feel flight is our best option as well. I will hold off summoning the Saytr until the area is clear. His time with us will be quite limited
and I don't want to waste any of that time for him to fly in. Brom if you be so kind as to assist Barratore we can get this party started."

V will move higher to 45' above the grass and hold posisition. Some of the others are not as adept at flight as he and will be far more direct in their approach.
The elven wizard casts See Invisibility for himself

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Monday May 14th, 2018 10:58:05 PM

Emrys remembers that Tishe had cast Resist Energy on Brom. He decides to do the same with Edson and then Barratore when next given the chance. He speaks a few words of power and his spectral hand touches Edson on the shoulder.

(Casting Resist Energy [Sonic] on Edson, delivered by Spectral Hand. Duration: 150 minutes. Edson gains Resist Sonic 30.

----------------
Other buffs still active:

Brom - Barkskin, <150 min. Protection from Spells, 10 rounds. Death Ward, 10 rounds.
Barratore - Protection from Spells, 10 rounds.
Edson - Protection from Spells, 10 rounds. Resist Energy [Sonic] 150 min.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d6=3 ; d6=1 ; d6=3 ; d6=6 ; d6=5 ;
Monday May 14th, 2018 11:02:02 PM

Sir Royston heals himself (18) and stands akimbo studying the scene. "I can take to the air, 'tis true." He bends over slightly, flexing his back muscles, and a pair of golden dragon wings sprout from his back. You can see his coat is fashioned with slits to allow the wings to move without tearing the fabric. "If you fellows don't mind, I would like to assist. I can commanded to assist the good and valiant. I can cast a wall of fire spell around the satyr. I can make it just 5 feet in diameter and 20 feet tall, which would effectively blanket him in fire that would be harmless to him."

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 14th, 2018 11:12:41 PM

Emrys also does something else ... he regretfully removes a slightly crooked broom from his witchy haversack. He sighs thinking how clichéd this mode of travel is.

Daemon says with a hissy cackle, "Where'sss your pointy hat!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Monday May 14th, 2018 11:16:09 PM

"More the merrier and stuff." He says to Royston.

Brom nods to V, and moves to help Barratore remove the grass. "You gotta a promising future as a landscaper." He say chiding Barratore as he pulls the grass out.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  5d6=25 ; 4d6=14 ; d3=1 ; d6=3 ;
Tuesday May 15th, 2018 11:54:30 AM

{ooc: my first roll was unintentional}

Assessing the next task the group gets into action. Emrys casts a spell protecting Edson from sonic damage with his spectral hand spell. Finally he removes his flying broom as Daemon makes fun of him.

Velarin suggests Brom assist Barratire in clearing the weeds flies higher and then gives himself the ability to see invisible.

Tishe’ takes the moment of quiet to cast Fly on Brom and then waits for the others to take action.

Royston heals himself and then sprouts a pair of golden dragon wings form his back. He then suggests that he can help protect the satyre by creating a wall of fire around it.

Barratore drinks a potion to allow him to fly and he an Brom move towards the crystal. As they move Barratore enacts his enlarge person spell as they fly.

About ten feet from the crystal something clearly goes wrong. All the flying party members quickly fall to the ground and you can feel the magic that had been bolstering you quickly drop out of existence. As they hit the ground the crystal pulses with negative energy and those who just abruptly fell from the sky are buffeted with pain. {Negative Energy Damage: 14 Brom and Barratore} Landing in the grass the pair find that the grass is indeed sharp and resilient as it scrapes and abrades their skin. {Damage: 3 Adamantium for overcoming DR}

Edson was caught daydreaming and does not fly over with the others.

Spellcraft DC23 Highlight to display spoiler: { It would appear the crystal is generating an antimagic field. }

Brom and Barratore Highlight to display spoiler: { You quickly discover that your weapons, if magical, do not function as such near the meteor. They simply work as masterwork weapons. }

Brom and Barratore pt 2 Highlight to display spoiler: { The grass is tough and weapons will need to be used to disturb it rather then simply pulling it form the ground. }

{Ooc: Sir Royston, I was unsure if you flew forward with them.}

Map is up to day I think.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 163/186  d20+9=27 ; d20+24=38 ; d20+19=30 ; d20+14=17 ; d20+9=19 ; 2d8+22=34 ; 2d8+22=27 ; 2d8+22=28 ; 2d8+22=32 ;
Tuesday May 15th, 2018 8:21:21 PM

Barratore is about to reply to Brom's quip when his flying potion fails. Instead of something clever, he gets out "Buuaaahhh!"
The loss of flight, is sudden, but the minotaur proves himself to be a rather agile creature when the need arises.
He twists over and lands squarely on his hooves. (acrobatics 27) The energy blast stings, as does the grass, but not overly so.
Though if the negative energy continues, things could get very interesting.
Barratore pulls his sword and sees about making that clearing his spoke of earlier. Not bothering with his shield, he sweeps into the grass.

PA, Penetrating Strike ignores 5 DR of any type Hit AC 34/26/13/15 (listed attacks includes lack of magical strength and weapon - rolls did not) Dmg 34/27/28/32

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+26=29 ; 2d4+7=13 ; d4+7=8 ;
Tuesday May 15th, 2018 8:41:21 PM

V winces slightly as the pair fall into the rather deadly looking grass, well deadly for some perhaps. He held firm that Brom and Barratore were
not going to meet Gargul by grass. The elf supresses a chuckle and refocuses, "Anti-magic field. Afraid I don't have a Wall of Force at
hand to aid us."

"Tishe, Emrys, how close and how long does the Saytr need to be and play. Does the ritual say?"

"Hmm, let's give this a go shall we?" V twists his fingers quickly and gives a spin of his wrist and with a nod calls a shimmering wall of ice
into existence. The shimmering wall is not solid, but a line of energy blazing with intense cold from on side. It extends
(down the 19/20 line starting at K until it strikes the anti magic zone. Cold side 19 Everything within 10' Dmg 13, within 20' 7 Dmg)

V is particularly interested to see if the magical cold has any effect on the grass

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Tuesday May 15th, 2018 11:38:51 PM

Sir Royston rubs his chin in thought. "I can summon barriers to guard the crystal, but I am afraid they are temporary in nature. I can conjure two wall of force spells and six [b]black tentacles[/i] or wall of fire spells. They would last 78 seconds each. It may be best for me to stand ready to cast them as needed."

HP 155/162

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 138/179 (224 raged); DR 3/- (6/- raged)  d20+18=34 ;
Tuesday May 15th, 2018 11:41:26 PM

Nearing the crystal a blast of energy pulses out from the crystal. Then as if on cue, Brom's fly fails. Like Barratore, he lands on his feet. Brom draws his sword and begins to cut the hard, steel-like vegetation.

Displacement
Fly
Windwalk
Resist Sonic

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+26=46 ; d20+18=19 ; d20+26=39 ;
Tuesday May 15th, 2018 11:48:36 PM

(Spellcraft: 46, natural 20)

"Antimagic Field!" is all he can blurt out after watching his friends fall from the sky. He recognizes it immediately. "We should have already started the damnable ritual!"

He quickly begins to help Tishe arrange the incense. He then flings open the book and quickly scans the instructions about where, when and how close the pipe player should be." (Perception: 19, Knowledge [Arcana]: 39.)

DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Wednesday May 16th, 2018 11:28:21 AM

Velarin, like Emrys notices the anti-magic field. He questions how long the pipes will need to be played as he summons a wall of ice into existence. Its shimmers forth flattening the grass beneath it but it does not appear to kill the grass with cold as it arrives on the material plain. The wall stops abruptly for two reason as it approaches the crystal meteor. First the anitmagic field and secondly the density and height of the grass. {ooc: If not for the field I would still rule that those squares are occupied.} Sir Royston suggests some other barriers that he could summon to guard the crystal if needed.

Emrys determines that the pipes do not need to be played for a long period,
certainly, less than a minute in total. That along with the other items should complete the ritual as instructed.

Barratore and Brom mange to maintain their dignity as they both land on their feet among the thick difficult grass. Barratore hacks away with his sword, each strike slicing a path to allow access to the crystal. It will take some work but this will work. Brom also works with his sword to clear the grass. {ooc: Going to need some rolls, you can roll this rounds attack with your next post as well as your next action.}

Tishe’ and Edson are clearly distracted by the pretty colors and do nothing.

As the group continues to work on the ritual those in the back quickly notice a new complication has appeared out of thin air. Near a tree to the north four figures have popped into existence, clearly teleporting in from another location. The larger figures appear to be large moving metal men, as though a giant suit of armor had some to life, they stride forward with large heavy steps. The smaller figures appear to be two elves dressed in long green coats with green pants. Both are flying twenty feet above the ground and both have clearly been affected by the bloodgrass in some way, one of them yells.

“Away form our crystal or die where you stand. The bloodgrass must be allowed to spread.”


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=34 ; d20+14=22 ; d20+9=29 ; d20+9=21 ; d8+2=7 ; d8+2=10 ; d8+2=6 ; d8+2=7 ; d8+2=5 ;
Wednesday May 16th, 2018 12:55:41 PM

Edson flies over to I1.. (assuming it still works since he didnt get by the crystal).

He fires his bow at the giant metal creature in front of him.
Hit ac 34 7 dmg
Hit ac 22 10 dmg
Hit ac 29, ac 21 for crit confirmed. 6 dmg if non crit. 18 if crit.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday May 16th, 2018 12:56:31 PM

Ooc: staying in the air 30' away from creature.

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d6=6 ; d6=1 ; 10d6=32 ; 10d6=38 ; d20=5 ;
Wednesday May 16th, 2018 2:29:07 PM

Tishe’ pulls her head out of the ritual book. “I’ve been reading this for days, ever since the Manfri gave it to us, and I have no idea how long the satyr needs to play; long enough is my best guess.”

She looks at the arriving creatures and quips; “ and here comes more expected guardians.” She wastes no time in words, but flies to line up the two elves and then casts a Lightning Bolt followed by a Quickened Lightning Bolt!

“Hey metal head! Back off or I’ll turn you to slag!” Tishe’ studies the opponents, hoping to figure out what they are as she taunts them to remove thier attention from Brom and Edson.

......
Ooc. Assuming only the flying group close to the Crystal is affected by the anti-magic spell.

Move: Fly to b7
Cast. Lightning Bolt. 2 elves. 32 damage, Reflex 21 for half
Cast Quickened Lightning Bolt. 2 elves 38 damage, Reflex 22 for half

Know Arcana 15.

Brom and Edson have Displacement, 10/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 8. 1. 1. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 138/179 (224 raged); DR 3/- (6/- raged) 
Wednesday May 16th, 2018 4:16:44 PM

"If I had a gold fer everytime I heard that..." He says. "I know, let's play instead." Brom moves up towards one of the golems. As he moves up, he starts to work himself into a frenzy for fighting, which isn't hard.

Rage: 10/34

Displacement
Fly
Windwalk
Resist Sonic

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 163/186  d20+20=24 ; d20+15=21 ; d20+10=24 ; d20+5=6 ; 2d8+22=31 ; 2d8+22=25 ; 2d8+22=33 ;
Wednesday May 16th, 2018 9:31:17 PM

Barratore glances up at the voices, "Well they cant hit us with spells." he offers with a chuckle to Brom
Brom is gone and Barratore snorts, No, no! I got this! You go play!

The fighter steps forward and continues swinging to make his make his way closer
PA, Penetrating Strike Hit AC 24/21/24/6 Dmg 31/25/33

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)   15d6=50 ;
Wednesday May 16th, 2018 9:56:04 PM

Velarian dismisses the energy wall with pursed lips as he noted the reaction of the red steel like grass about it.
It was expected, but still a bit disappointing. the wall was over 250' long startingat V and heaidn to the anti magic.
gone now so no big deal


He looks at the new comers, more guardians, possessed by the madness of this cursed red grass and the infection of the Sawgrass.

Velarian decides on bold action and flies right at the closest elf. Move to T/7 "Sorry my friends, but we must destroy it"
There the wizard thrusts his hand out and from it erupts a Cone of magical Cold of immense power. Fully into the elf before him and
strectching to catch the other as well
Cast Maximize Cold of Cold Relex DC 25 Dmg 97
Velarian breaks into a small sweat as he pulls additional arcane energies and blasts the pair again, if still there
Hero point Cast Empowered Cone of Cold Reflex DC 25 Dmg 50+25+7=82
Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C

Hero Point Used: 1

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 16th, 2018 11:40:46 PM

Emrys is really beginning to tire of this. This madness needs to stop. He wants nothing more than to complete the 'gosh darn' ritual and finish this.

He grits his teeth as he speaks eldritch words of power. His fist turns to a coiled thorny stump and he then rams it into the ground. There is a low rumble within the earth that travels toward the battle field. From the ground springs forth a thorny wall of thick, prickly bramble ... creating a barrier between his group and the charging metal men.

(Casting Wall of Thorns. Creates a wall of fifteen 10-ft cubes. Area: From S,T3/S,T4 to S,T13/S,T14 to F,G13/F,G14 to F,G16/F,G17. I'd draw it, but every time I touch the map disaster happens.)

He continues on trying to set up the ritual.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+13=27 ; d20+13=28 ; d20+13=14 ; 4d6=14 ; 4d6=8 ; 4d6=12 ;
Thursday May 17th, 2018 1:38:21 AM

WEDNESDAY POST

OOC: My apologies. Work/family stuff.

Sir Royston makes a quick bow at the waist and bellows to the newcomers, "Your declaration of war is accepted!" He moves toward the nearest elf (move action) and makes a quick series of hand gestures. "Yol Kod!" (standard action, scorching ray) A quick trio of beams of fire erupt from his hands and streak toward the nearest elf.

Ray 1
Attack 27 vs touch AC
14 fire damage, no save

Ray 2
Attack 28 vs touch AC
8 fire damage, no save

Ray 3
Attack 14 vs touch AC
12 fire damage, no save

HP 155/162


DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+12=17 ; d20+12=31 ; d20+12=32 ; d20+12=19 ; d20+12=18 ; d20+12=14 ; d20+12=28 ; d20+12=23 ; d20+11=31 ; d20+11=29 ;
Thursday May 17th, 2018 3:50:23 PM

Edson, flying within thirty feet of the iron creature, fires off arrows, one of which manages to connect. Tishe’ positions herself so the half-elfs are in a line and fires off two quick lightning bolts. Each of the casters avoids some of the damage from one bolt. {Saves: 17, 31 and 32, 19}

Brom begins to work himself up and advances on the closest of the iron giants. Barratore on the other hand continues working on the grass and is making some headway as the blood red grass starts, very slowly to fall.

Velarin dismisses his energy wall wonder exactly why the powers that be made it so much shorter then expected. He flies forward {ooc: I am assuming you meant a lower case t for the location, the upper case would be 80 or so feet away} Taping deep in his reserve of magic he issues forth a mighty cone of frigid temperatures twice. The second mage avoids some of the damage but the first is frozen solid and smashes as he hits the ground.

Emrys calls forth a wall of thorns separating part of the battlefield before returning to his ritual. {ooc: There are upper and lower case letters. I am assuming you meant the lower case so I did my best. You posted after Brom had moved so I guess he is in the wall?}

Sir Royston advances on the remaining half-elf and fires off several scorching rays. Two hit but, while badly bloodied, are not enough to kill the half-elf.

The remaining elf does not even seem to notice his partner is dead or that he is gravely injured. Instead he simply raises and arm at Tishe’ an a stream of magic missiles fly towards her. {Maximized Magic Missle: 25 Damage]

Both of the iron giants move towards the crystal. The western most one pushes itself part way though the wall of thorns only to stop directly in front of an unhappy barbarian.


AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK)  5d4+5=18 ; 10d6=42 ;
Thursday May 17th, 2018 5:28:08 PM

Tishe’ gives a startled cry as Magic Missles slam into her. “Ugh!”

“Too little, too late, and now I’m going to cut your thread!”, she retorts and casts a Quickened Magic Missle spell to have her own five missles to end the poor elf’s life.

“Golems?”, she asks at Velarin, knowing animated constructs are usually immune to many spells. But nothing ventured,... The sorceress flies to again align the two opponents, and casts another Lighting Bolt against the two golems!

......
Take 25 damage
Quickened Magic Missles. 18 damage.
Fly to J,18
Cast Lightning Bolt against both golems. 42 damage Reflex DC 21 for half.

Brom and Edson have Displacement, 9/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 8. 1. 1. 2

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Thursday May 17th, 2018 5:30:28 PM

Ooc: Updated spell slots, two 4th level slots

Brom and Edson have Displacement, 9/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 8. 3. 1. 2

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=15 ;
Thursday May 17th, 2018 7:47:00 PM

Sir Royston moves to one side to get a better view (move action to I18) and casts another spell. "Fus Ronaaz!" (standard action, magic missiles). Bolts of pure energy lance toward the nearest golem (blue).

ooc: 15 force damage, no saving throw.

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)   d20+26=29 ; 5d4+12=24 ;
Thursday May 17th, 2018 10:03:23 PM

"Indeed they would appear to be." the elf answers the plain mousey brown haired woman. "if that is indeed the case, about all
we may do is Slow them for Brom." Tishe lights the golems up and V grins a bit. If for some reason the elf is still living, he casts
Magic Missile spell Dmg 24

Otherwise the wizard is content to remain hovering at 30' and looking about for how he might help against the grass

Know Arcane 29

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 163/186   d20+20=33 ; d20+15=26 ; d20+10=15 ; d20+5=14 ; 2d8+22=31 ; 2d8+22=35 ; 2d8+22=24 ; 2d8+22=36 ;
Thursday May 17th, 2018 10:11:36 PM

Barratore moves forward and continues swinging to make his make his way closer
PA, Penetrating Strike Hit AC 33/26/15/14 Dmg 31/35/24/36

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

[i]Bringing this forward to keep it in mind
* There will be a need to physically keep the weeds at bay, as it is likely the weeds will try to stop you.Baratore is trying to do this now
* The incense will be needed, and the book outlines a somewhat complicated way that a nimble character could do this effectively.Edson
*Holding the crystal in the book to the meteorite will set up a discordant resonance field, so someone with strong fortitude should be able to do this well.Brom
* A good performance with the instrument will be critical in keeping the dissonant resonance at bay. including again playing the instrument, touching the crystal to the meteorite. The Saytr

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  4d6=14 ; 4d6=18 ; 4d6=16 ; 4d6=10 ;
Thursday May 17th, 2018 11:32:42 PM

Emrys understands everything about the ritual intimately ... but there is an aspect, deep within his subconscious, that doesn't understand it at all ... let's give this aspect a name, 'Stephen'.

Emrys has read the book, outlining the ritual's function and the various components, only once because that's all he needed. Stephen however questions what the incense is used for and why Edson, a nimble fellow, must handle the smoldering herbs. Why not just burn the herbs in a bowl. Why must Edson dance around with it? What is its purpose?

Emrys knows exactly what the small crystal (that came with the book) is used for. However Stephen thought the anchor crystal was the crystal meant to touch the meteor crystal; which creates a discordant resonance field. If that is true, then Stephen wonders what the small crystal is used for?

Emrys resents the fact he couldn't summon the Satyr ... thankfully Velarin can. On this rare occasion, both Emrys and Stephen understand the function of the panpipes.

So Emrys begins to wonder ... is there anything he needs to do for this ritual? All the assignments have been given to others. Both Emrys and Stephen are certain of that ... so what is there left for him to do?

Emrys eyes the golem stuck in his Wall of Thorns, so he summons forth a Creeping Doom to take care of him. Great masses of centipedes come crawling up out of the ground and begin to envelop the golem.

(Casting Creeping Doom on the Golem stuck in the wall. Summons four swarms of empowered centipedes. Duration: 15 rounds. Damage of each swarm: 4d6. Poison Fort DC: 27, but he is immune.)

(Damage to the Golem: 14 + 18 + 16 + 10 = 58)



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 138/179 (224 raged); DR 3/- (6/- raged)  d20+28=47 ; d20+28=37 ; d20+23=38 ; d20+18=36 ; 2d6+19=30 ; 2d6+19=24 ; 2d6+19=25 ; 2d6+19=25 ;
Friday May 18th, 2018 12:36:41 AM

ooc: Thursday post, sorry got caught up with RL stuff before I realized it was after midnight.

The golem stops right in front of Brom. That was nice of it. he thinks before laying into the thing with his sword.

Attack (Rage): AC 47 (don't know if you can crit these guys AC 37), 38, 36; damage 30 (+24 if crit), 25, 25 Note: Adamantine weapon

Rage: 11/34

Displacement
Fly
Windwalk
Resist Sonic

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d6=6 ; d20+19=33 ; d3=2 ; d20+14=15 ; d20+9=29 ; d20+9=28 ; d8+2=3 ; d8+2=3 ; d8+2=5 ; d8+2=8 ;
Friday May 18th, 2018 6:53:53 AM

" You alrighte Tishe?" Edson calls put after seeing the magic missle. He returns fire with three arrows.

Hit ac 33 3 dmg
Missed ac 15
Hit ac 29, cc for 28 3 dmg or 16 dmg

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Friday May 18th, 2018 7:02:29 AM

" You alrighte Tishe?" Edson calls put after seeing the magic missle. He returns fire with three arrows.

Hit ac 33 3 dmg
Missed ac 15
Hit ac 29, cc for 28 3 dmg or 16 dmg

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+8=15 ; d10=7 ; d20+11=12 ; d20+28=44 ; 2d10+16=26 ; 4d6=17 ;
Friday May 18th, 2018 4:41:59 PM

As expected Tishe’s magic missles spin the half-elf in place before he does an almost comical fall, chin first, the ground. She continues on and fires a lightning bolt that slams into Iron Golmes. {Reflex 15 and 8} The energy crackles over the creatures and you see their movements slow. Sir Royston follows this attack up with more magic missiles that slam into the closest golem.

Unphased and unconcerned Barratore continues his assult on the grasses surrounding the crystal and tow of his strikes manage to cut down more of the imbedding grass.

Both Emrys and some other being, Stephen, are unsure as to the nature of the ceremony given the abstract way it seems to be unfolding. The universe at large regrest this abstract nature but acknowledges that sometimes it is the way of things. There is really no way of knowing if placing the incense in a bowl of moving it to more difficult areas {probably with some sort of dex check} will aid Barratore in cutting the grasses so the crystal can be applied. There is also no way of knowing if doing so before the Wold as a whole is ready will have the desired effect.

What is known is that multiple mound of centipedes are further impeding the golem stuck in the wall. The centipedes do cause damage but as suspected the poison is ineffective.

Brom is less cereberal then Emrys and is not looking for every detail of a complicated Wold wide event. Instead he lays into the golem in front of him with his adamantine sword. Sparks fly with each hit denting the golem and clearly preventing him from moving immediately to the crystal.

Still flying Edson continues to rain arrows down on, lets say, the closest Golem.

The golem stuck in the wall attempts to push though but fails to make any headway against both the wall and the centipedes.

The other golem, slowed by the bolt of electricity, swings once at Brom connecting squarely with the barbarian. {Hit: 44 Damage: 26}

Back near Barratore the crystal pulses yet again with negative energy. {Damage: 17 to Barratore}


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+21=27 ; 5d4+5=16 ;
Friday May 18th, 2018 4:59:38 PM

Sir Royston bends down slightly, then leaps into the air, "Huzzah!", clapping his wings powerfully to rise above the ground (move action, Fly check 27, rise 30'). He comes to a halt in midair (Hover feat). "Once again, with feeling! Fus Ronaaz!" (standard action, magic missiles). Additional bolts of energy strike the nearest golem (blue).

ooc: 16 force damage, no save.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+28=36 ; d20+23=31 ; d20+18=31 ; 2d6+19=23 ; 2d6+19=29 ; 2d6+19=22 ;
Saturday May 19th, 2018 2:39:21 PM

The golem strikes back and Brom uses his sword to partially deflect the blow, but the force is still enough to feel. "My kinda fight. Just as Domi intended. No Magic, to tricks, just skill and weapons alone."

Brom returns the attacks on the golem.

Attack (Rage): AC 36, 31, 31; damage 23, 29, 22 Note: Adamantine weapon

Rage: 12/34

Displacement
Fly
Windwalk
Resist Sonic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d3=1 ;
Sunday May 20th, 2018 8:13:28 AM

V surveys the battle unfolding before him, and realizes that the time has come to summon the Satyr. He would like to clear a path in the weeds for Barratore, but Barratore's close proximity to the antimagic field would negate his spell.The ritual must begin, and the Satyr is an integral part of that.

V begins casting limited wish, using it to duplicate a 4th level Summon natures ally spell, to summon a Satyr. V hopes for more than one, in case one falls, but is slightly disappointed that only one appears. V summons the creature to appear at J20, which he feels is the safest location. Near Edson, Tishe, and Emrys, and as far from Golems as possible while being close enough to the others for the ritual to occur.

"You have your satyr, begin the ritual! We will try and hold them off."

V considers also summoning a very large earth elemental, but is unsure what effect the crystal will have on it. The last thing the group needs is for his elemental to join the bad guys.

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 146/186 Character Sheet  d20+20=25 ; d20+15=32 ; d20+10=12 ; d20+5=8 ; 2d8+22=30 ; 2d8+22=26 ;
Sunday May 20th, 2018 2:53:08 PM

nother negative energy wave pushes into Barratore, he grits he teeth and snorts sharply.
The pain was tolerable, it was more of a wasting feeling, pulling at his bones and muscle. That voice in your heaf that tells
you, now is a good time to rest. Barratore had been ignoring that voice for most of his life

The fighter presses on
Penetrating Strike, PA Hit AC 25/32/12/8 Dmg 30/26

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

normally Golems can be critically hit :), as can most undead

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Sunday May 20th, 2018 8:12:18 PM

Tishe’ waves off Edson’s concern, but returns with her own. “Sieur Edson, put your bow away and grab the incense. The ritual has started and we need that stuff placed!”

“Brom, quit playing around and get that Crystal placed. We will take care of the golems!”

Of course, she has no idea how to do that! The golems are both slowed because of her lightning bolt, and the only spell she has that doesn’t have spell resistance is...

Tishe’ brightens and slams the golem in the Thorn Wall with a Glitterdust spell! It won’t be able to see to get to the Crystal!

.....
Cast Extended Glitterdust on Blue Golem. Will DC 21 or Blind

Brom and Edson have Displacement, 8/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 118 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 3. 8. 3. 1. 2

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=26 ; d20+14=31 ; d20+9=13 ; d8+2=6 ;
Monday May 21st, 2018 5:23:55 AM

Edson continues flying, stay 30' away from the blue golem. His hand continues flicking arrows at the construct.

Missed 2, possibly hit ac 31 6 dmg

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d3=2 ; d20+6=28 ; d20+20=39 ; d20+20=34 ; 2d8+12=19 ; 2d8+11=26 ; 2d8+11=18 ; d20+28=41 ; 2d10+16=33 ; d100=1 ;
Monday May 21st, 2018 11:19:20 AM

The wizards lay dead and the golems are either engaged or heading for the crystal. Sir Royston takes to the air, flying closer to Tishe’ and launches more magic missiles that strike the blue golem. Brom continues his assault on the red golem but only one of his swings finds its mark sparking and slicing the iron.

Surveying the battle Velarin realizes that the time has come to summon the Satyre and begin playing the called for music. The creature, looking slightly confused, appears near Tishe’ and Sur Royston. He calls to the others “"You have your satyr, begin the ritual! We will try and hold them off."

Still flying in relative safety Edson lets lose more arrows. The tough exterior of the golem repels all but one of the projectiles that lodges in a joint near the knee. Tishe’ waves off Edson’s concerns asks him to grab the incense. Searching her brain she manages to come up with another spell to hamper the golem in the thorns. A shower of glitter explodes coloring the wall and the golem. {Save: 26} Sadly the creature is not blinded by this spell as was hoped.

After being bathed in negative energy for a second time Barratore grits his teeth and snorts. The pain is not so bad but he dislikes the diminishing effect. Dismissing the idea of resting he continues to lay into the grass blanketing the crystal. Slice after slice rains down and he is making good headway.

From the corner of his eye Barratore sees movement, it appears the grass is going to fight back. Two larger sections of thick vines, as think as Brom’s arms, lash out from each side at Barratore. {Hit: 29, 34| Damage 19 | Miss} One of the vines finds its mark opening a gash in Barratores side.

The golmes continue their assault. The blue golem, slowed but strong, finally manages to push free of the wall of thorns while pushing though the mass centipedes. The red, also slowed, swings with a mighty fist at Brom. {Hit: 41 | Damage: 33} The fist clearly would have connected if not for Tishe's displacement spell.

The red grass around the crystal seems to sway more and more as things clearly build to a climax, for better or for worse. With only one person working on the grass things will clearly take longer but Barratore is a mighty warrior and is making good headway despite being alone in the effort.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 21st, 2018 1:35:06 PM

Edson slings his bow and heads for the incense. He awaits the satyr to play his song, and for his part in this. If he needs to get close to the crystal, he'll land before falling out of the sky.

" I'm ready!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday May 21st, 2018 2:42:22 PM

Brom is relishing the battle, but the shout of Tishe causes him to briefly think about his task. Get the crystals together. 'How does Brom do that?' He thinks. And he thinks. And he thinks. Then a plan forms in the battle crazed mind of the Barbarian.

Brom flies straight up 40-ft (two moves). At his height he looks down at the crystal and laughs. Crystal causin' problems, Brom got somethin' fer crystal.

Rage: 13/34

Displacement
Fly
Windwalk
Resist Sonic

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Monday May 21st, 2018 5:32:50 PM

“Right tactic, insufficient application”, mutters Tishe’ to herself, and gleefully laughs as Brom and Edson begin to take their places for the ritual. “Sieur Satyr, Sieur Emrys has a set of pan pipes, we require you to play them to this tune”, and she hands the sheet music from the ritual book to the fay with only the smallest amount of blushing.

“Sieur Royston, can you assist Barratorre with the RedWeeds? Sieur Emrys and I can keep the golems weaving to our pattern until the RedWeed is overcome. Then you may come to our rescue!”

Tishe’ flies closer to the Crystal and at an angle to the Blue Golem until she has a good bead on the Red Golem. “Luckily, reapplication is a specialty of a Sorcerer!” She casts Glitterdust at the Red Golem, and then gauging if the first one was effective, casts anotherQuickened Glitterdust!

.....
Move to B 20. Auto pass Fly skill
Cast Glitterdust on Red Golem. Will DC 20 or Blind
Cast Quickened Glitterdust on Red (or Blue if Red is blind) Golem. Will DC 21 or Blind.

Brom and Edson have Displacement, 7/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 117/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+20=27 ; d20+15=20 ; d20+10=11 ; d20+5=24 ; 2d8+22=37 ; 2d8+22=28 ; 2d8+22=36 ;
Monday May 21st, 2018 10:06:40 PM

The attack from the actual plants, catches him a bit off guard and he pays for it with a bruise in the side. Barratore advances another 5' and continues hacking and slashing into the plants. A glance up and he knows, soon he will need to deal with the golems as the others fall into the actual ritual. He grins through some of the pain and endorphins flood his blood stream at the sight of a dive bombing Brom.

He also calls out to Tishe as she fires off a plan, his mood bolstered due to Brom. "Oh i see how it is. Sieur Emrys and Sieur Roy even the flaoggin saytr is Siuer satyr." Barratore doind his best Tishe impression

"but not the minotaur, Oh no, just plain, no respect, Barratore. When I'm done trimming the verge, you and I are having words"

In Barratore's head, this is all fun and games. The real Wold however, does not always get the minotaur's jests as they often come when he's in some sort of lethal scenario

Penetrating Strike, PA Hit AC 27/20/11/24 Dmg 37/28/miss/36

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday May 21st, 2018 11:35:22 PM

Sir Royston gives a quick salute. "Happy to oblige, madam." He barrels off toward Barratore at top speed. As he nears, he calls out, "Sir Steelwind! Might I land in front of you for a moment? I will try to burn these troublesome weeds."

ooc: Double move 120'.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 21st, 2018 11:50:24 PM

Emrys hands the panpipes over to the confused Satyr. In case he didn't speak common, Emrys speaks in his native Sylvan, "Hello my friend. We need you to play this steelgrass pan pipe as well and loud as you can. The song you may choose ... one with a nice melody," he says with a reassuring smile.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 21st, 2018 11:54:51 PM

"There is sheet music?" he says to Tishe. "Oh, I hadn't noticed." Back to the satyr he adds (in sylvan), "Here is some sheet music to go by ... you are doing us a great service my friend. It is the upmost importance."



Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Tuesday May 22nd, 2018 12:01:48 AM

Seeing that Edson is on his way to the incense, the witch takes up the incense and rubs his hand against one side of the incense bundle. The temperature of his hand becomes very hot and the herbs begin to smolder and smoke, like lighting his pipe. (He's using Rose's Temperature Control to light the incense.)

Emrys reaches up to hand it off to Edson as soon as he arrives.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+23=43 ; d20+23=39 ; 2d10+10=19 ; 2d10+10=21 ;
Tuesday May 22nd, 2018 9:44:25 AM

"Great. The golems aren't effected by magic, and the crystal is emanating an anti magic field. Kind of renders the wizard somewhat useless. Guess I will have to go a different route, and hope my elemental is not easily turned to the red tide."

V begins summoning, and calls forth a greater Earth Elemental, using Summon Monster 7. V will direct it to appear right next to the blue golem, and occupying the squares W,X,Y,15,16,17. V will then direct the Elemental in it's native Terran to destroy the golems. (attack AC 43 and 39, Damage 19 and 21)

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 15 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C



DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+6=16 ; d20+6=7 ; d20+20=24 ; d20+28=39 d20+28=38 2d10(2+1)+16=19 2d10(10+8)+16=34 d100=40 d100=14
Tuesday May 22nd, 2018 9:48:59 AM

Emrys lights the incense and extends his hand into the air. Edson have stowed his bow grabs the incense and makes his way toward the crystal, landing just outside the anti-magic field. Brom, hearing Tishe’ leaps into the air flying 40 feet straight up, away form the golem.

Brom when you get the crystal in your hands Highlight to display spoiler: { The crystal vibrates violently as if trying to get away, convulsing in your hands. Make a Str or Dex check please. }

Laughing as the barbarian launches himself into the air Tishe’ calls to the satyr asking him to take the pan pipes. Tearing out the music from the instructions she hands that to the satyr as well before turing to the golems. She locks her eyes on the red golem and glitter a cloud explodes around the construct. {Will Save: 16} Covered in glitter the now sparkling creature is clearly blind. Acting quickly she attempts to reapply to the blue golem as well as the spell was ineffective last time. {Will Save: 7} This time the glitter clearly covers better and the second golem is blinded.

In the thick of things The Honerable Sieur Barratore Steelwind lashes back at the thick vines that had struck at him. He manages to slice one of them clear in two and in the process takes out more of the regular red grass from around the crystal. Sir Royston salute Tishe’ and flies to assist Barratore with the troubling red grass.

Emrys givs the pan pipes to the slightly less confused Satyre and gives him more instruction this time in Sylvan. The Satyre nods, looks at the sheet music and takes a moment to study what is to be played. He looks at Emrys with a simple question “Stand here and play?”

Velarin bemoans the fact that so many of the obsticles are difficult for a wizard to deal with. Getting creative he summons forth an earth elemental that immediately attacks the blue golem connecting with two mighty blows.

Blinded the red Golems trudge vaguely in the direction of the crystal, moving very slow. The blue golem swings at the elemental, well at least in the direction from which it was just attacked. {Hit: 29 / 38 Damage: 19 / 34 Concealment: fail, fail} If the golem had not been blind both blows clearly would have connected.

The remaining vine again lashes out at Barratore but its attack misses the minotaur.

Perception within 30ft of crater DC25 Highlight to display spoiler: { Barratore has made substantial headway and you would guess that with a bit more effort part of the crystal will become clear. }

Who is going to roll the perform checks for the satyre?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday May 22nd, 2018 11:15:07 AM

Edson takes the incense from Emrys, noticing its alrwady lit. He turns to watch Brom and the Stayr, readying for his turn at the ritual.

" If this dont work, its been a pleasure working with you Emrys."

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+7=19 ; d20+20=36 ; d20+15=21 ; d20+10=29 ; d20+5=17 ; 2d8+22=32 ; 2d8+22=33 ; 2d8+22=31 ;
Tuesday May 22nd, 2018 11:07:38 PM

Prepared for the vines this time, Barratore brings his shield around to intercept them. He tries to step towards the meteor and continues his assault to push the red grass back

Penetrating Attack, PA Hit AC 36/21/29/17 Dmg 32/33/31/miss

Barratore calls out to the newbie as he enters the fray,'Try if you like, but thus far the red grass has proven quite resistant"

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+19=39 ;
Tuesday May 22nd, 2018 11:39:00 PM

Emrys answers the satyr in sylvan, "You should move forward as you play, but maintain a safe distance from the combatants, but don't enter the field of the red bloodweed." Emrys then points to a large rock (v20) that could provide him some safe cover.

(The Satyr has a +19 Perform [wind instruments] modifer. If Chris wishes to roll for his summoned creature, then he can void my roll with his next post. My rolls is 39, a natural 20.)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  4d6=15 ; 4d6=10 ;
Wednesday May 23rd, 2018 12:03:28 AM

Replying to Edson, he says, "Don't worry, my friend, if the worst happens, we'll just bring you back ... again! Third time's a charm, after all."

Emrys looks to the well bring of those in the thicket. It's hard to tell from this distance, too many obstacles are in the way. He then turns to the satyr once again, "Good sir, my friend here, Daemon the viper, will guard you as you play ... you have no need to fear him."

The witch then takes his broom and casts the spell ... the inanimate broom suddenly springs to life. Emrys mounts it and takes to the skies over the battle. He climbs 30ft up and forward. He dreads the golems, there isn't much he can do against them.

(Casting Flying Broom. Duration: 15 hours.)

The swarms continue to gnaw at the golem (Damage: 15 and 10. these rolls are for the current and last round).

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  13d6=46 ;
Wednesday May 23rd, 2018 12:28:56 AM

TUESDAY POST

Sir Royston lands next to Barratore (just outside the antimagic) and gives a quick bow. "If you please." He plants his feet, stands akimibo, and takes a deep breath. His eyes glow a bright golden color and he shouts. "Yol Toor Shul!" A cone of golden flame erupts from his mouth.

ooc: 46 fire damage.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+23=41 ; d20+23=36 ; 2d10+10=14 ; 2d10+10=18 ; 5d4+12=25 ;
Wednesday May 23rd, 2018 10:15:40 AM

(GO ahead and roll the Satyr Stephen, I have the elemental to roll for)

The Elemental takes two more enormous swings at the blue Golem. (hit ac 41, 36. Damage 14, 18). If the Blue Golem still stands, V sends a flurry of 5 magic missiles at it for 25 damage. If not, then the red Golem is the target.

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 14 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Wednesday May 23rd, 2018 11:18:35 AM

Tishe’ jerks and focuses on Barratorre, “But I always say... oh, I guess I don’t. I’m sunbaked! My apologies Sieur Barratorre, I did not mean to impinge your honor, sweetie!”

The golems look good being all sparkly, and since they are slowed and blind, it looks unlikely that they will be able to affect the battle. Just in case, Tishe’ flies around the Wall of Thorns to have a good look at Red Golem. She readies a Lightning Bolt in case it looks like it will speed up.
.....
Move to t 20. Auto pass Fly skill
Ready to Cast Lightning if Red Golem gets faster

Brom and Edson have Displacement, 6/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 115/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+12=21 ; d20+24=30 ; d20+18=27 ;
Wednesday May 23rd, 2018 11:43:47 AM

Strength check DC 21

Brom stows his sword and pulls the crystal from his pack. The crystal starts to shimmy and shake attempting to break free of the barbarian's grip. Silly rock, gonna need more that a little shaking to get free.

"Tell me when ta go." He shouts. Once given the okay, Brom dive-bombs the crystal with the small one he's holding out in front, holding on with both hands.

After touching the crystals together Brom attempts to roll away safely, well safer. (Acrobatics DC 27)

Perception DC 30

Rage: 14/34

Displacement
Fly
Windwalk
Resist Sonic

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+8=25 ;
Wednesday May 23rd, 2018 1:29:01 PM

The damage caused by Emrys’s swarms seems to have been delayed but now it can be seen that they are causing some pitting in the large creature.

Edson retrieves the incense and moves towards the crystal, landing just before the anti-magic shell would have sent him crashing to the ground. He is in position to give it a try next turn. Near where Edson landed Barratore hacks the attacking vine away with his first swing before landing a few more blows on the grass itself. At this point the grass on the east side of the crystal has growen very thin, not enough to make a clear shot but very close. Sir Royston give a quick bow before planting his fear, taking a deep breath and issuing forth a gout of golden flame at the crystal. The flame roils and a high pitches sound, like a scream, comes form the grass for while it resists fire it cannot resist that much.

As the smoke clears you see that the grass further from the crystal has blackened and that closer is singed and will be easier to damage in the future.

Brom calls for a shout as to when to attack but the crystal has not been cleared quite enough at this point. Brom Highlight to display spoiler: { You should be able to dive at the crystal next turn. Give me an unarmed attack roll with your next post. I will wave any fly check. }

Velarin’s elemental slams its mighty fists into the blue golem and it teeters, almost falling. Moments later five magic missles slam into the construct knocking it from its feet with an earth shaking crash. So heave you can see that the fall even snapped off pieces of the difficult to damage grass.

Tishe’ wisely stays out of the remaining golmes reach and prepares another lighting bolt for when the creature speeds up. The remaining golem shakes its head slowly as its eyes become clear, it has not however speed up. Tishe’ Highlight to display spoiler: { The golem will speed up on its next turn so you can change your action in your next post if you like or just let it ride. }

The satyr, protected by the oversized snake, begins to play the haunting melody it found on the music. As the music begins to syncopate and really beging to flow the grass around the satyr is pressed flat to the ground. As he plays this effect moves closer and closer, almost as though you can see the sound of the song radiating from the player. Again near the satyre the grass begins to glide subtly away from the music that is being played. {ooc: With a +19 I am just giving you a pass on that check for yesterday please roll for the next post though}


Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+20=40 ; d20+15=23 ; d20+10=29 ; d20+5=20 ; 2d8+22=29 ; 2d8+22=38 ; 2d8+22=29 ; 2d8+22=32 ;
Wednesday May 23rd, 2018 10:14:50 PM

Barratore gives the newbie a nod, "That was pretty impressive stuff Friend." Barratore strikes again, laying into the grass with nearly 8' of steel.

Penetrating Strike PA Hit AC 40232920 Dmg 29/38/29/32

"Just a few more seconds Brom"

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+19=36 ; d12=3 ; d12=1 ; d12=3 ; d12=9 ; d12=3 ;
Wednesday May 23rd, 2018 11:23:51 PM

The satyr plays the most haunting song as he makes his way to the large rock Emrys had pointed out. Guarded by Daemon, the satyr continues walking to the rock as he plays. (Perform: 36)

(The satyr started walking toward v20 last round. I don't know if there is any movement penalties on him.)

Emrys continues his flight over the battlefield (30ft higher, now 60ft in the air, and 30ft further west) and he has a much better view of what's going on. He can bow see Brom and he wants to make sure he is at his full strength before touching the meteor. He begins to speak words of power and his spectral hand goes racing forward to deliver the touch. Emrys can't help but frown with disappointment to the particularly weak results.

(Casting Cure Critical Wounds on Brom, with Spectral Hand, empowered by Spiritual Healing. Cures 4d12+15: 3+3+9+3+15 = 33 points of healing)

Having not directed the swarms to go elsewhere, they continue to gnaw away at the fallen golem.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=15 ;
Wednesday May 23rd, 2018 11:32:26 PM

"My pleasure, honored taur!" He gives a quick salute and surveys the field. "You have this grass nearly beaten. I will help topple the remaining iron man." He makes a few gestures and, "Fus Ronaaz!" (standard action, magic missiles). Sir Royston sends more bolts of energy at the remaining golem (red).

ooc: 15 force damage, no save.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 23rd, 2018 11:33:41 PM

After Brom becomes partially healed from Emrys' cure spell ... on the Lygn River, along the Emerald Kingdom and Culverwood border, a school of fish go belly up on the surface of the water.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+20=26 ; d6+4=6 ;
Thursday May 24th, 2018 8:39:41 AM

V directs his elemental to move around the wall of brambles and bugs, and to engage the red Golem and kill it. (By my reckoning, the elemental should get to L,M,N 16,17,18 with a move and a move).

realizing that his options are limited at this point, V can only hope to slow down the Golem, or damage it with indirect magic. He therefore casts Black tentacles, centered at I 9, and radiating out 20' from that spot in every direction. (Should encompass 1/2 the Golem, and not Brom, CMB grapple check of 26, 6 pts damage and grappled if successful)

"[B]Hey Brom, stay out of the tentacles, but keep him in it for a moment until my elemental gets there to relieve you![B/]

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 14 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C



DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Thursday May 24th, 2018 10:21:43 AM

Velarin directs his elemental to follow the golem and, like a good general, erects another barrier in the path of the golem in a form of black tentacles that writh from the ground battering the construct and causing it to stumble.

Receiving a compliment from Barratore Sir Royston pivots and launches more bolts of magical force into the remaining golem. The golem teeters before crashing to the ground with a deafening crash.

Still hacking at the plants Barratore signals for Brom to hold his position for a few more seconds. A virtual artist with his blade both fresh and singed grass begins to fall, the is a glimpse of exposed crystal but only for a moment before one finaly thick vine wraps up to cover the area in a protective grasp. The mighty Barratore can almost see the vine quake as he finishes he follows through on this last blow.

With things going the Keepers way Emrys sends healing energies to Brom bolstering him greatly for his attempt to bring the crystals together. As always this healing has a price and in the Culverwoods a school of fish now floats belly up.

Emrys guides the satyre forward with Daemon as its protector. The grass parts out of the satyre’s way as the music seems to push back against the magic in the grass. Rising and falling it seems the grass close to the musician and spreading is actually becoming a less vibrant red. Further, now that the music has been playing for a moment the party feels buoyed by the song, refreshed as though waking from a good nap.

It is down to the Keepers vs the grass. At this point the fight has clearly tipped in favor of the Keepers.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+6=24 ; d20+31=51 ; d20+18=22 ;
Thursday May 24th, 2018 10:42:30 AM

Maintaining his flight (Fly DC 24), Brom waits for the moment when he sees the opening he is looking for. "There." He says and begins his bombing run. Coming in hard and as fast as the spell will allow, Brom makes solid contact with the crystal (using surprise accuracy to boost his attack, AC 51).

Rage: 15/34

Displacement
Fly
Windwalk
Resist Sonic

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK)  d20+20=22 ;
Thursday May 24th, 2018 10:56:56 AM

Tishe’ remains hovering near the lip of the crater, and sees all known opponents are really being taken care of. So she looks about, ready to intercept any new defenders of the BloodWeed.
.....

Hover at t 20. Auto pass Fly skill
Perception. 22 to see any new opponents arriving.

Brom and Edson have Displacement, 4/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Thursday May 24th, 2018 1:04:48 PM

Edson was struck dumb for a second due to the satyr's song. He shook the cobwebs and held up the lit incense.

He moves closer to the crystal following behind Brom and Barratore, hoping the incense smoke might irritate the weeds and push them back.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Thursday May 24th, 2018 1:04:49 PM

Edson was struck dumb for a second due to the satyr's song. He shook the cobwebs and held up the lit incense.

He moves closer to the crystal following behind Brom and Barratore, hoping the incense smoke might irritate the weeds and push them back.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday May 24th, 2018 1:22:30 PM

Sir Royston folds his arms and watches the scene unfold.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+20=21 ; d20+15=35 ; d20+10=27 ; d20+5=9 ; 2d8+22=31 ; 2d8+22=34 ;
Thursday May 24th, 2018 9:26:54 PM

Not one to sit on his laurels, Barratore presses his attack against the vines and grass about the crystal. Starting a bit rough with his initial stroke, the fighter recovers somewhat and slides his sword through tangled weeds a pair of times. The Dragon person heads to the and Barratore spares a glance just as the Black Tentacles spell erupts about it. He puts that threat from his mind, it was done

Penetrating Strike, PA Hit AC 21/35/27/9 Dmg -/31/34/-

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=30 ;
Friday May 25th, 2018 6:54:34 AM

V will direct the elemental to move to B,C,D 12,13,14 and will prepare to have him assist Barratore and Brom momentarily as needed.

Following that, V will take a look around for any more incoming threats(perception 30)

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+19=20 ;
Friday May 25th, 2018 8:40:58 AM

(sorry, I fell asleep early last night)

The satyr continues to play his haunting song. (Perform: 20)

Emrys watches on, from the air, with great anticipation.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  3d10=22 ; d6=2 ;
Friday May 25th, 2018 11:27:04 AM

Like a rocket Brom swoops down and, despite the vibrations and protestations of the object in his hands, slams the small crystal into the meteor. As the crystals touch the music from the pipes transforms into a cacophony of every instrument ever made playing a different and earthshaking note as though calling the primal force of music as a weapon. There is a blinding flash and those closest are flung back 22 feet from the meteor. {no damage} The flash of light strobes several times and between each flash there is just enough time for your eyes to make out impressions of what has happened.

Flash one, you see the red grass near the meteor blown flat back to the ground, not stirring.

Flash two, a wave of energy shoots out from the crystal killing more and more of the red grass in an ever increasingly large circle.

Flash three, the ground shakes as deep red roots contract and wither beneath the Wold.

Flash floor, another wave of energy, maybe from a different crystal being broken, pass though the area. As it passes over you you feel refreshed, rejunivated ever so slightly. {+2HP healing}

Finally as the lights return to normal you see the meteor shattered, three large pieces resting at the edges of the crater and a fine dust over the rest of the area near where it was. Intuition tells you that the three large shards represent the three aspects of the Sargrass.

After the noise of battle, explosion of the crystal and everything else that has gone on the Wold is not quiet except for the quiet song coming from the pan pipes.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Friday May 25th, 2018 11:50:57 PM

Brom makes contact and the Wold goes nuts. Flashes, maddening noise, then nothing but the sound of the satyr playing. Brom is stands and looks about for a moment or two before shouting "Ya!!! while raising his hands to the sky.

He quickly looks for the golems. He hopes there is something left to fight.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 129/186 Character Sheet 
Saturday May 26th, 2018 9:21:09 AM

Barraore, ever ready for the next challenge, looks about for one. Seeing nothing but dead grass, his friends, and a shattered crystal, he allows himself to relax.

Slapping a large hand on Royston's back. "Not bad. Not bad at all. Definitely seems like you can handle yourself. You thinking you might want to be hanging with us for a while to see what kind of excitement we find? We do seem to find quite a bit. Anyways, you're welcome to come along with us if you want to. I'm thinking we need to see what's left of the Wold, and make sure that this is actually over."

"What about everyone else? Any thoughts? Besides healing and getting back yer spells?"

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Saturday May 26th, 2018 10:44:26 AM

Tishe’ watches as Brom makes contact with the Crystal, and the waves happen. She is knocked to the ground, healed, flattened with the Grass. And then there are secondary waves as if from further away. “The other nine Crystals!”, she happily shouts.

Quickly, she examines her Steelgrass Ring, her arcane bond, to see if the reddish sickness is gone from it too.

“I’d like to get the Crystal, if there is any left”, she says in response to Barratorre. “As a memento of the Keepers and rememberance of my beloved Sargrass.” She pauses and says serenely, “Talki fresal, dondit likki”

......

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+15=33 ;
Saturday May 26th, 2018 3:32:46 PM

Emrys feels the recoil from the first pulse and is blown backwards on his broom. After about two or three awkward tumbles he is able to regain control (Fly skill: 33). Thankfully he is able to safely negotiate the following flashes.

For a very brief moment between the pulses, the thin vale between realities is partially lifted. Unseen by all but Emrys, a translucent, deformed behemoth strikes the meteor with his titan-sized hammer. Emrys recognizes him as, "Monster!"...one of the four aspects of Emrys. He then suddenly notices the other two Emrys' flying next to him. On the right, the flamboyant Emrys the Muse, in his typical exotic fashion, is still playing the pan pipe. On the left, Emrys the Master is simply looking on with grim satisfaction ... his magic quill records the event in a floating tome. The reunion is brief as they vanish as quickly as they materialized.

Emrys snaps himself out of the multi-dimensional distraction and flies back down to Daemon and the satyr. "Well done ... well done indeed!" (in sylvan). Then looking to the viper ... "You too, Daemon!"

With his feet firmly on the ground again, he senses the Great Root is pleased. His mind is filled with sudden flashes of ancient trees, viewed by countless eyes. A wellspring of life, gnawing consumption and deathly decay ... and the blood at the center of it all ... is at balance again.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Sunday May 27th, 2018 9:18:20 AM

Buffeted by the shock waves, V makes a shaky landing near the others and attempts to make sense of what happened. He looks about the battlefield, and sees the red grass dead or returned to normal, and the crystal shattered in the parts.

"It appears that our task is complete. Hopefully the rest of the Wold's heroes are successful as well. It appears that I can dismiss our helpers." unless their are objections, V will dismiss the elemental and the Satyr to their home planes.

"I agree Tishe'. If their are shards of the crystal that can be easily transported, we should take them with us."

"Well, what now? Do I summon the mansion, or do we want to try and check in on what is left of the Valley...Or the Wold for that matter?

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+6=19 ;
Sunday May 27th, 2018 11:45:02 AM

The threat has ended and Brom stands with the others. "That was kind'a fun." He says. And echoing Barratore's invite to the dragon mage, Brom says "And don't forget the fun. We always something fun. But the fun always ends too soon. But hey if like findin' trouble, fun, an' fightin' ta keep the people safe, we're yer peeps."

"Speakin' of." Brom says as he shoots off back towards the village. He will use the remaining time in of the Fly spell or run if it is no longer active. (The meteor landed not to far from Magpie Crossing if I remember.)

Fly DC 19

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Sunday May 27th, 2018 11:44:35 PM

FRIDAY POST

Sir Royston gives an elegant bow. "I would be honored! I am currently on pilgrimage to honor Ffloy. So long as we have opportunities to protect and advance commerce, I will be in accordance with my vows. Killing monsters and bandits fits that nicely." He smiles. "Having fun along the way is frosting on the proverbial cake."

The Return Of The Sarr!


DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Monday May 28th, 2018 8:32:22 AM

Having played their part in breaking the crystals the Keepers watch the red grass fade, die or become just normal red tinged plant life. The quiet song continues to be played and again the Keepers feel their energy slowly returning. Brom having played the role of missile stands and looks about before cheering and raising his hands into the sky.

Barratore seeing dead and dieing grass, shattered crystal and his friends allows himself a moment to relax. He complements Sir Royston and asks if he will be sticking with the group. Sir Royston answers that he would be honored and informs them of his current pilgrimage and his goal of protecting commerce in the Wold.

Tishe’ shouts that she thinks the other nine crystals have been destroyed and looks at her Steelgrass Ring. The sickness is gone and the ring has returned to normal. She moves to take a bit of the crystal, she quickly finds several (9) chunks between one and two inches in diameter. The big shards are too large, weighing at least several hundred pounds each. Emrys is battered about in the air as the crystal shatters but eventually lands safely. He congratulates the satyre and, as an afterthought, Daemon.

Brom moves to fly back to the village as Velarin, threat averted, attempts to dismiss his summoned creatures. The elemental disappears but the satyre does not.

Still playing the satyre nods and suddenly goes rigid, his eyes rolling back into his head. He stands still not even breathing for a split second but the music does not stop immediately. It simply continues at a lower volume as the satyre lowers the pipes and speaks in a new voice, not his own.

“Thank you… thank you all. Mahyawu thanks you on behalf of the sargrass but I have one more task for you. What you knew of the ritual is done but there is one more thing, the finalization of the ceremony. Other heroes have come to our aid as well and, if you agree, you will all become part of the ritual. You will take a place in a circle of defenders, of heroes, containing the threat as best you can. Powers beyond off of us will help at the center… I hope. Will you help or return to your lives?”

The satyre’s arms move and a wave of golden light washes over the petals. You feel your energies return as though you had just, in a moment, rested for an entire night. Your bodies and minds are refreshed.

{ooc: All spells and daily use abilities are reset. Your spells are the same list as after you last rested.}


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 28th, 2018 9:11:57 AM

Ooc: posted a little early on me.

Edson drops the incense and stomps it out.. not wanting to start a fire.

He moves up by Tishe and grabs a shard himself. Seeing 9.. there is enough for all.

" Edson Kazil" he says as he extends his hand to Sir Royston.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Monday May 28th, 2018 9:53:07 AM

"Well, I'm not wanting to speak for everyone, but we wouldn't be very good heroes if we didn't finish the job and end the threat for good. I'm pretty sure if there is fighting involved, Brom and Barratore wouldn't want to miss it."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Monday May 28th, 2018 3:07:44 PM

Tishe’ scoops up the nine shards and brings them to the group. “Many Shadows”, she says while nodding towards Royston. “As Sieur (she emphasizes the word with a scrunch of her nose at the Minotaur) Barratorre says you are well come, you are! Any who follow the good dirties and powers in the Wold are well come!”

And then the VOICE from the Satyr speaks, Energy is renewed, and Tishe’ becomes earnestly serious.

“Talki fresal, dondit likki”, responds Tishe’ to the voice coming from the Satyr, “ ‘The land, my life’. I pledged this long ago and would willingly give everything, even my life, to defend peace-loving people’s of the Sargrass.”

....

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 0. 0. 0.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 28th, 2018 11:17:13 PM

"I'm not one who doesn't see a journey to its end ... we all earned this right ... you couldn't keep us away!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday May 28th, 2018 11:50:59 PM

Brom continues towards the village. He isn't sure how far the red grass grew, but he wanted to see if the village was alright.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday May 28th, 2018 11:57:14 PM

"An unfinished task is an affront to Ffloy! I am with you." Sir Royston gives a quick bow.

ooc: I can carry some crystal shards. A light load for me is under 612 lbs.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday May 29th, 2018 8:40:12 AM

Barratore responds with a short snort to Tishe, but the saytr quickly steals his attention. The fighter nods in agreement. Brom hasn't gotten too far and the minotaur gives a mighty bellow to gain his attention. "What do we need to do?" he asks the saytr

Spell effects
Endure Elements
Ghost Weapon -sword
Wind Walk
Protection from Spells

Items
Haste 10/10


DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Tuesday May 29th, 2018 11:25:40 AM

Experience From Last Battle: 16,800 per character – Brom +200 for creative crystal delivery

{ooc: Edson I agree that my post was early. Holiday weekend made things wonky and I was worried I would not get back to a computer.}

After stamping out the incense and grabbing a shard Edson extends a hand and greeting to Sir Rotyston. Sir Royston attempts to bring one of the large crystal shards with him and finds it to weigh around 400lbs. {ooc: Your call if it comes with} Tishe’, Emrys, Sir Royston and Barratore all assent to the journey to see this job through to the end.

Brom, concerned for the citizens of the town flies in that direction to check what is going on. As he flies he sees the red grass is dead for as far as the eye can see. Approaching he town he sees what has to be the bulk of the population out in the common areas of town. Most seem a bit dazed but unharmed by the events that have transpired. A couple, upon seeing him in the air, give a little wave before returning to conversations or pulling the weed like grass off of various locations. In all there will be a substantial cleanup.

Back at the site of the battle the satyre rises several inches off the ground as golden light appears and coalesces into a portal above the Keepers heads. A divine force lifts the group into the air as pulls all those near into the portal. At first you fell you are falling up and then the odd sensation of movement but non-directional. Your mind says you are moving, very fast, but your inner ear calls your mind a liar. Still trying to process what is happening your minds tell you you are moving up and then left and then up and down. Your stomachs clenches but you somehow feel at peace.

{Fort or Will DC24: Failure is nauseated 2d6 Rounds after portal ends – You will be notified when the timer starts}

Still moving, maybe, the party who took the protal has a perspective outside of time and space to see a spectacular sight. It appears and entire land mass is transitioning from the Valleys of Twilight back to the Wold. The eternal Lady Maap, Queen of the Fey, rule of the Vales of Twilight, is far off guiding the movement of the land mass between domains.

Brom back by the town has no idea what has happened but looking back can see the divine light still there where the rest of his group has left from. {ooc: Playing a little fast and lose with geography there}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=34 ;
Tuesday May 29th, 2018 12:38:32 PM

Brom sees that the people seemed out of danger, when the glow of a bright light catches his attention back at the meteor site. Waving back to the people, Brom heads back as fast as whatever mode of movement he is using will allow him.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=25 ;
Wednesday May 30th, 2018 12:41:05 AM

TUESDAY POST (sorry, work has been crazy)

Sir Royston makes a few guttural noises as the peculiar sensation of movement almost overwhelms him. He manages to avoid the worst of it, but he is far from hunky-dory. "What is-- what is this? Is the grass doing this? I thought it was just an aggressive weed!" He continues tumbling, grasping for meaning.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+4=23 ;
Wednesday May 30th, 2018 8:04:07 AM

Edson is about to say something when the portal pulls them up and hurdles them through. His stomach turns upside down and if he had any food in it, it would surely come out.

Failed fort save

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+17=31 ;
Wednesday May 30th, 2018 9:53:57 AM

V tries to calm his mind, and accept the strange mode of travel. He pushes aside the feeling of nausea(will 31) and stares in awe as he watches the lands become the Wold he knows and recognizes. He continues watching all the sights with interest until the ride comes to a complete stop.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+19=39 ;
Wednesday May 30th, 2018 12:19:48 PM

Barratore yells for Brom to hurry up. The sensation of movement reminds him a bit of launching from the volcano. That brief moment of weightlessness between hurtling into the sky and plummeting to the ground. The fighter looks a bit worried at Edson, "Mind your boots V." and he tries to step slightly away from the splash zone.

Looking out over at the great migration of land and Queen Maab, the minotaur feels truly small, but there is a gleam in his eye as well. "I think that might be the Sagrass returning to the Wold"

Fort 39

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+11=14 ;
Wednesday May 30th, 2018 12:24:47 PM

The inter-planar travel is too much for Tishe’ and she is very queasy by the end of the trip.

Not saying much, she holds her stomach and compressed her lips, hoping she won’t fertilize the nearby Grass.

.....
Fort vs Nausea. 14. Failure.

Assuming all ‘up’ spells negated because of planar travel.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 0. 0. 0.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  2d6=8 ; 2d6=8 ;
Wednesday May 30th, 2018 2:17:55 PM

{ooc: Brom +100xp for being community minded and checking the town.}

Seeing that the citizens of the Valley are at least alive Brom banks back towards the others. Coming in he sees the satyre, as it fades from this plane, point towards the portal. Coming closer he is sucked in to follow the others and sees, for all intents, what they recently saw.

Only Edson and Tishe’ so far, is sickened by the unnatural movement of the unconventional travel. {Sickened 8 rounds each starting with this post}

The voice speaks to the Keepers one more time as you move.

“The battle is here. Hold your place, let none escape the circle.”

The sargrass planes comes to rest with only a bit of shaking of the Wold and the party finds themselves hurtling towards the restored ground and un unreasonable speed. As you fall/fly/stretch ever closer to the ground you see what was a raging mass of bloodweed retracting to a single point that is growing larger.

Closer and closer the ground rushes up at you and for the briefest of moments it looks like this could be the final fate of the keepers. Moments after the mind could process that a very sudden slowing takes place and you are deposited about three quarters of a mile from what the retracting bloodweed has become. The thing is enormous, bigger then most any living thing you had heard of and turns into a vine/grass/plant thing nearly one hundred and fifty feet wide and four thousand feet tall.

On each side of you, roughly a quarter mile away you see other groups and past them what you assume is another all surrounding the central creature. The creature roars/screams/cries:

“MY HOME! MY HOME! MY CHILDREN!”

Sense Motive DC20 Highlight to display spoiler: { The creature is confused and hurt. }
Sense Motive DC30 Highlight to display spoiler: { It is actually also insane. }

Religion DC20 Highlight to display spoiler: { It is an immortal power! }
Religion DC35 Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

An army of hundreds of various bloodweed creatures and other monsters erupt form the creature going in all direction, heading for each group. The first of the creatures will reach you soon, too each side you see other groups preparing for battle and ready to hold their spot. The terrain around you is rough and pitted.

{ooc: Everything is difficult terrain}

{ooc: I do not know how much the character know of other groups. I can tell you that on your right is Hook and your left is Humbles}


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+16=18 ;
Wednesday May 30th, 2018 5:28:12 PM

(Sorry, I fell asleep early last night. Fort Save: 18)

Emrys arrives already sickened ... 'what a way to start the party,' he thinks!

(More to come this evening.)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Wednesday May 30th, 2018 8:55:13 PM

Tishe’ is a little green about the gills and the sight of a gargantuan RedWeed creature doesn’t help matters, let alone the creatures charging towards the very thin line of heroes waiting in the Sargrass.

She looks right and is relieved to see the familiar faces of the Iron Dragons. Even in her sickened state, she gives a feeble wave at Bosk, Sesha, Katinka and the rest of the Dragon Heroes.

Looking to the left is a group of Halflings. Wasn’t there some heroic group in the Halflings Cresent Valley? Then she recognizes the vocal Murphy and exuberant Bliss, and breathes a sigh of relief.

“Our flanks are secure, Keepers! Let’s get those little monsters!”

The Spellweaver quickly casts a Wall of Ice, blocking 120’ of Sargrass to the left of the group, then casts a Fly spell to rise into the air.

.....
Sickened. 8 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’
Move 30’ vertical into the air

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 1. 0. 1.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+12=23 ; d20+20=36 ; d20+10=21 ; d6=1 ; d6=6 ;
Wednesday May 30th, 2018 11:34:31 PM

(Sense Motive (-2 sickened): 23. Knowledge [Religion] (-2 sickened): 36)

"GREAT CULVERWOOD ... I INVOKE YOU! GIVE ME THE POWER TO FIGHT YOUR OLD RIVAL ... SAR! Help me show who's roots run the deepest!"

Not being able to look away from the god-like bloodweed, Emrys informs the rest of his Keepers as to what they're facing. "That is Sar, my friends ... an immortal power believed to be dead ... supposedly died during the last Cataclysm!"

Beyond Tishe's Wall of Ice, Emrys empowers the grasses and other free-thinking plants to grapple and hold on to the charging bloodweed creature things!

(Casting Entangle on the area beyond the Ice Wall. Area: 40-ft radius spread. Reflex: 20)

---------------------

Daemon is also sickened (Fort save: 21, sickened ... 7 rounds)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 30th, 2018 11:37:55 PM

Emrys hopes Culverwood would forgive his poor grammar!

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday May 30th, 2018 11:54:41 PM

Sir Royston smiles and cracks his knuckles. "What exciting times we live in. Krif voth ahkrin!" (standard action, heroism) He is covered in a shell of white energy. He crouches and leaps up into the air, flapping to gain height. (move action, 30' up)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+14=20 ; 2d6=9 ;
Thursday May 31st, 2018 12:00:33 AM

Brom makes it back and is drawn up into the vortex with the others. The trip was not fun. The swirling and twirling, the flashing lights, and kaleidoscope patterns make the normally sturdy barbarian sick. Brom lands very unceremoniously and throws up whatever he ate last, or drank most likely.

Looking up at what has appeared almost a mile away. He can't help but say "That looks like a whole lot'ta fun."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Thursday May 31st, 2018 12:01:52 AM

ooc: above is wednesday's post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+5=21 ; d20+20=39 ;
Thursday May 31st, 2018 9:18:28 AM

V looks at his boots at Barratore's warning, and is confused at the issue until he sees Barratore take a side step. V just cracks a smile. "Will do."

Following the unsettling journey, Velarin's jaw drops as he sees what it is that needs to be contained, and recognizes it as Sar.

"Emrys is correct. On top of the fact it's an immortal, it's hurt, confused, and likely wishes to take it out on all of us assembled to contain it. So let's kill something"

"I'll start with a wall of force in the gap opposite of the one Tishe' and Emrys are trying to close. Our job will be easier if they have to come at us instead of trying to slip through the cracks between groups. Try not to spread out too far guys. we might need to all stay a little closer for this one.

V casts a wall of force 15' high, and 100' long to the groups right, trying to mimic what Tishe' did on the left, and plug the wide gaps between groups as best as possible.

Active effects:
Wall of force: 15' by 100', Duration 15 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force=C, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+17=24 ; d8+2=5 ;
Thursday May 31st, 2018 9:36:33 AM

Looking to the right, Edson doesnt know anyone from Hook. Looking to the left, seeing Humbles and meeting some of them, he snorts and quips a joke. "Halflings... always Halflings."

He spits a wad of phlegm that was building up in his mouth.

He knocks his arrow and awaits the first creature to be in range.

Hit ac 24 for 5dmg

Sickened. 8 rounds. –2 attack, weapon damage, saves, skills, and ability checks



DM Mark 
Thursday May 31st, 2018 5:15:59 PM

DM post will be in later today

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20=9 ;
Thursday May 31st, 2018 5:50:38 PM

Barratore's eyes sparkle and he can't help but gleeful cheer, "Now we shall see!" A glance to either side and of course he recognizes several of the Iron Dragons and the furthers his own courage. To the halfling side, not so much, he was sure they would either get in way over their heads, rush in without any kind of plan, or get distracted by something shiny. No matter how it went, he figured he would need to make it over there to help.

"Walls are great, but don't cut us off from our flanks. They might need us!"

Barratore decides he will let the spell slingers blast at range, the fighter draws his blade and dons his sheild.

DM Mark - "Let’s get those little monsters!"  d20=13 ; d20=10 ; d20=18 ; 2d6=5 ;
Thursday May 31st, 2018 8:53:55 PM

As you look, you can see that there are groups roughly a quarter mile away on either side. You note that they are not exactly in a straight line with you. (Perception 30 Highlight to display spoiler: {In fact, there are other groups beyond those. You surmise there are probably about 8 or 9 groups, at equal points around the towering weed beast in the middle. You cannot see much beyond those to either side.})

Tishe thinks she recognizes some from the neighboring groups. She tries to ignore he queasy stomach as she conjures a Wall of Ice (let me know if I got it wrong.) Then she flies into the air.

Emrys causes the grasses to entangle. (Let me know where on the map this is.)
(Please make that earlier save for Daemon as well.)

Royston, Brom and Barratore ready themselves for action. Edson knocks an arrow.

There’s something in the air about 800 feet away and moving toward you.
(Perception 15 Highlight to display spoiler: {Approaching you in the air is some sort of creature.})
(Perception 25 Highlight to display spoiler: {The creature in the air is gargantuan in size, and long serpentine.})
(Perception 35 Highlight to display spoiler: {The creature is some sort of reptile. It flies without wings, and in its gargantuan claws it carries some sort of masses of - something.})

Suddenly, you see blue shimmering domes appear from no where. The tops appear above the grass. Beneath each you see the a figure in each, and it is chanting in a language you do not understand, though all you can really see is their heads as they gaze at you. Except for Tishe - she can see them clearly from her high vantage point.

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain.
-----------------------------
Barratore -
Brom -
Edson - Sickened 7
Emrys - Sickened 6
Daemon - Sickened ?
Tishe - Sickened 7
Velarin -

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=30 ;
Thursday May 31st, 2018 11:09:19 PM

Brom sees the other groups as well as the large serpent coming their direction. "We've got somethin' big comin' our way. Maybe a dragon." Brom says getting a little giddy.

"What 'bout those guys?" He says pointing to the figures under the domes. "Friend or foes?"

Brom moves up to be prepared for either case.

Perception DC 30

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+16=20 ; d20+5=15 ; d20+24=38 ; d20+24=29 ; d20+18=33 ;
Thursday May 31st, 2018 11:47:16 PM

(I rolled and posted Daemon's save/duration in my Wed. post ... he is sickened for 7 rounds.)

(Concerning the map ... I don't see a round 9 tab. I only see our placement and a wall. Nothing else. From which direction is the enemy coming? I'm assuming our attackers are coming from the north ... beyond the wall. I wanted the Entangle spell to be north of the wall, within the direct path of the creatures that are attacking us. Entangle spells work best that way. :)

(Perception: 20. Daemon Perception: 15)

Dizziness from being sickened is making it hard to focus, but he can see something approaching from the sky ... fast! "MIND YOUR HEADS ... SOMETHING COMES FROM THE SKY!"

The snake hisses, "Yeah ... it blocks the sssun!" (Daemon speaks Common.)

Emrys continues asking Culverwood for guidance. SAR is acting so out of control ... unpredictable. Is Sar the cause of the madness or has he fallen prey to it? Emrys recalls how it felt when he possessed the Purple Worm. Such madness and rage ... even he couldn't control himself ... however Emrys was able to identify others with the sickness with a simple glance. Saw those with the sickness as kindred spirits! So this was some sort of hiveminded madness! And Sar is the root of the problem obviously. He can see it now ... that moment of madness was a gift.

Spotting these domes, they are obviously magical in nature ... he quickly attempts to identify the spell they are casting. (Knowledge [Arcana]: 38, Spellcraft: 29)

Emrys then takes out an wand from a side pouch ... one he has yet to use ... a spell the Muse was once able to cast that now alludes him. Using his powers of magical hackery to cast a spell unfamiliar to him, with a flick of the wrist Daemon becomes invisible.

(Casting Invisibility on Daemon with a wand. Use Magic Device: 33.)

Emrys says, "Make your way to those domes unless I tell you otherwise. Understand?" Daemon nods and off he goes. Emrys can still see him normally because of a spell he had cast earlier (See Invisible).

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Thursday May 31st, 2018 11:53:00 PM

Im hearing music beginning to play as this battle begins ... Disturbed - 'Down with the Sickness'

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=23 ; d20+18=34 ; d20+18=22 ; d20+18=30 ; d20+18=33 ; d20+18=31 ;
Friday June 1st, 2018 8:38:48 AM

Even preoccupied with travel sickness, Tishe’ can see the approaching flying creature, serpentine and gargantuan! She relays her perceptions to the Keepers. “It’s enormous!”

Flying, Tishe’ has a good look at the blue domed figures and relays all she knows to the KeeperPack in a loud voice. Her intuition says they are Manfri and are part of the needed ritual...

But Emrys and Velarin’s words rock her Wold. “The Sarr? That’s sunbaked! He must be confused and hurt; we must help him be rid of the RedWeed sickness!” Tishe’ has woven tales to the Keepers when she first arrived about her dedication to the Sargrass and how the BloodPack even helped rescue and birth the Sarr. Having once followed the immortal power as a Witch, it is a severe blow to what she thought she knew!

She casts a spell of protection on herself, and waits until the advancing creatures are a thousand feet away.

.....
Ooc: Wall of Ice is to help block RedWeed creatures from leaving the circle and cannalize them into the Keepers. It is set with one end pointing towards the Keepers and the other end pointing towards Humbles.

Perception 23 fail, 34 yes!, 22 yes!, 30 fail
Perception 33 , Spellcraft 31 to know who is in the blue domes and what the blue domes are
Cast Resist Energy: Sonic
Hover: auto pass
.....
Sickened. 7 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’

Resist Sonic: ignore first 30 damage from sonic per attack.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 0. 1. 0. 1.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=23 ; d20+20=38 ;
Friday June 1st, 2018 10:42:52 AM

THURSDAY POST

Sir Royston casts another spell, "Lah Sindugahvon!" (standard action, spell resistance. He moves forward toward the energy domes and tries to see what is inside them.

Perception 23
K Arcana 38

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25.
HP 162/162


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+22=25 ;
Friday June 1st, 2018 10:54:06 AM

"A Dragon?" Edson yell asks to Brom. " I don't see nothing." his stomach curdles a little bit as he squints into the distance.

" And what in the wold are those dome things. "

Edson keeps his arrow knocked, looking in the direction the others are looking but not see the dragonish creature yet.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+13=17 ;
Friday June 1st, 2018 11:18:56 AM

(map not showing wall of force from last post in opposite gap as wall of ice. Also not showing which direction bad guys are. Can't move until I know where the threat is)

"There is something coming from above. Not sure what it is, or if it's friend or foe.I think Tishe' is right, and the guys in the domes are helping."

V calls forth his extend rod from his haversack, and casts an extended haste, trying to get as much of the party as possible, but definitely Trying to get Brom and Barratore(please advise who is hasted when map adjusted)

Active effects:
Wall of force: 15' by 100', Duration 15 rounds
Haste: Duration 30 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force=C, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=25 ;
Friday June 1st, 2018 11:34:36 PM

Barratore follows Broms gaze into the sky...."yea, that is pretty big." he breathes with a bit of giddy elation in his voice. Barratore calls forth a Potion of Fly from his Haversack and drains it. Barratore looks over at Brom and gives the man a grin. They had fought sides by side for years and from giants to dragons, nothing had been able to stand against their combined might and relish of combat.

Currently everything was too far away, and while Barratore could switch to his bow, he figures the 6-12 seconds of ranged fire power now would not offset losing melee power later

Spell Effects
Stoneskin DR 10 Adamanatine
Windwalk
Spell Resistance
Fly 5 minutes
Ghost Weapon Sword



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Saturday June 2nd, 2018 9:36:51 AM

(ooc: are all our spell effects from prior to the Satyr's transportation still active?)

DM Mark - "Let’s get those little monsters!"  d20=10 ; d20=10 ; d20=6 ;
Saturday June 2nd, 2018 1:01:19 PM

(Sorry for any directional confusion, but the enemies are coming in from the right on the map. Please relocate any spells to where you would have placed them with the Sarr 2,000’ to the left and the other heroes ¼ mile away to top and bottom on the map. I believe Tishe’s spell is where she wanted it towards the heroes of Humble’s Ford.)

Brom mentions the incoming creature and asks if those in the blue domes poking above the grass are friends or foes? He moves forward (30’ with a double move? This is difficult terrain so I moved you back - let me know if I am in error on your movement.)

Emrys tries to identify if a spell being hose in the blue domes. The droning chant seems to match nothing he is aware of or recalls. He send Daemon forward to check them out. Daemon moves forward and passes out of sight in the tall grass.

Tishe looks at the individuals in the blue domes, which are located between you and the Sarr, though the Sarr is a great ways off. These do not appear to be manfri. They are bald humanoids with scaly skin. They stare in your direction as they continue to chant, though their look is not friendly. It’s not clear what color they may be beneath those protective, blue domes.

Sir Royston casts a spell and moves forward 60’ (I assume you are flying using your wings.)

Velarin shares what his keen eye picks out. He pulls out a rod and casts an extended Haste, catching all of the party in the effect. (terribly sorry for not acknowledging your move last round.)

Edson stands read with his bow.

A gargantuan, serpentine dragon flies up fast. It’s serpentine form undulates through the air, and those it flies it has no wings. You can see that it is green, and sprouting here and there from it’s skin are vines, some of them red. As it moves overhead, you can see that there is a cluster of multiple images, which the mages in the party will tell you is Mirror Image.

It comes in low and drops a couple of large piles of vegetation it was carrying in it’s claws, shot through with bloodweed. These bloodweed infested piles land with a thump that dislodges some of their vegetation, but it’s alway hard to tell how hurt a Shambling Mound is anyway. They stand, and roar a guttural roar.

The dragon moves past (to the right on the map about 200’ past you as it slows and looks to turn. As the thing moves past, you hear a laughing voice from somewhere on the back of the dragon, “Ahh, ha ha ha. You think we’re bad, but wait until the effect from my blue friends kick in. You’ll be sooooory then.”
(The dragon is not placed on the board - it’s flying about 200 feet to the left on the board.)

Moments later, Barratore is surrounded by Solid Fog.

Perception 30 Highlight to display spoiler: {There is an invisible creature on the back of the dragon.}

Ability to See Invisible Thing Highlight to display spoiler: {You see a smartly dressed gnome, also with vines protruding from it, some red.}
------------------------------
Here is your Map. Use the Round 2 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain.

Soid Fog - This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in solid fog. Solid fog, and effects that work like solid fog, do not stack with each other in terms of slowed movement and attack penalties.

Movement penalties from Solid Fog and difficult terrain stack, so ¼ speed in both.
-----------------------------
Barratore -
Brom -
Edson - Sickened 6
Emrys - Sickened 5
Daemon - Sickened 6
Tishe - Sickened 6
Velarin -


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Sunday June 3rd, 2018 8:01:23 AM

OOC (ok. Correction from previous rounds based on misunderstanding of map and positions of things. I would like to back up the wall of force that I wouldn't have thrown due to locations, and just retro that to a fly spell from round 1. I gave everyone haste in round 2. Again, are our spell effects from before the Satyr's transport still active? If so I already had fly up, as well as see invisiblity, So if they are still active, I will need to change things up. I will hold on my post to await clarification. Thanks, and sorry for the hassle)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+17=34 ; d20+17=31 ; d20+17=26 ;
Sunday June 3rd, 2018 9:41:21 AM

Tishe’ casts a jaundiced eye at the gargantuan wingless dragon. While she is happy enough that the beast only seems a transport to send monsters at all of the heroic groups, “what is it about villains that makes them so arrogant they want to spill all thier plans? Not that I’m complaining, it is rather helpful...”

“The blue domes are beaters!”, she yells to the Keepers, “Bad guys!”, she clarifies, “they have BloodWeed growing out of thier heads!”

But her first duty is making sure the others can contend with the enemy shambling mounds. A Quickened Dispel magic counters the Solid Fog (34), and another Dispel Magic hopefully dispels one of the blue domes (31).

Then, hovering, she looks for the next spell cast aginst one of the Keepers, and dispels that one too! (26)

......
Sickened. 6 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up

Resist Sonic: ignore first 30 damage from sonic per attack.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 1. 1. 0. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=26 ;
Sunday June 3rd, 2018 12:44:08 PM

Brom moves back towards Edson and the Shambler that landed next to him. "Draw it towards me, Edson." He say while moving and drawing his sword.

Perception DC 26

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+26=37 ; 9d8+21=55 ; d20+26=41 ; 3d8+21=38 ;
Sunday June 3rd, 2018 4:36:06 PM

The dragon thing dropped some stuff and then everything went grey. Almost as quickly as the fog envelops him, it is removed and Barratore homes in on the nearest opponent. When the terrain is hard to move through, having the greatest reach was what you wanted.

Therefore, Barratore calls out Enick Chuck!" the ancient tauric words for big bull, and grows to a more impressive 18' high. It also increases his reach to the shambling mound and without having to move he Heroically swings his blade into it.
I've got this one!" he calls out

Activate Enlarge
Hero Point Extra Standard Action Attack

PA-Greater Vital Strike Hit AC 37 Dmg 55

Attack of Opportunity Hit AC 41/ Dmg 38

Spell effects
Haste 15/15
Enlarge 10/10
Stoneskin DR Adamantine 10-
Wind Walk
Fly
Protection from Spells
Ghost Weapon - Sword

Barratore is 15X15, now occupying colY and row 20 of his current position

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Sunday June 3rd, 2018 11:05:22 PM

"There is an invisible gnome on the back of that dragon. He appears to be infected like the rest ... with vines."

When the shamblers drop, Emrys moves quickly back with a five-foot step (to R26) and immediately casts a powerful spell that forces the two shambling mounds to rethink their actions and submit to the witch's will. He commands them, "Attack those beaters in the blue domes! NOW!" He points in the direction of the reptilians.

"Brom ... hold off a second, I may have these shamblers! IF NOT, they're yours!"

(Casting Command Plants on both Shambling Mounds. Can effect up to 30HD worth of plant creatures. Will Save: 27. Duration: 15 minutes.)

(Very Confused! The Entangle spell is to be centered on the charging bloodweed plant creatures that were mentioned two or three rounds ago. Still dont know where they are. My goal is to NOT muck up our battleground where we will be moving. VERY IMPORTANT: I don't wish to entangle and hurt the Keepers!!! ... just the bloodweed monsters that havent appeared on the map yet ... wherever they are.)

Invisible Daemon quickly tries to move away from the shamber! (moves to AA25)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+13=18 ;
Sunday June 3rd, 2018 11:30:59 PM

FRIDAY POST

Sir Royston makes a series of arcane gestures and points at the middle dome of energy. "Govey Lah!" (standard action, dispel magic, caster check 18). Sensing his attempt was less than stellar, he advances another 60 feet, bringing him directly above the middle dome.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+18=37 ; d20+13=18 ; d20+8=11 ; d8+3=10 ;
Monday June 4th, 2018 5:28:07 AM

Edson moves back 15' to pull the mound towards Brom.

" all yours " he adds as he fires his bow.

Hit ac 37 10 dmg

Spending a hero point for full move and attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  10d6=42 ;
Monday June 4th, 2018 7:35:45 AM

V moves to W 21. Even though he has a fly spell up, he remains on the ground, not wanting to present himself as a dragon snack.

"Good idea Tishe'! If you guys can Drop a couple domes, I can try and blow em up or at least disrupt whatever they are casting. Keep an eye out for that dragon, next time it comes back, I'm gonna hit them with a big dispel"

V Targets whichever of the Dome guys no longer has one. If it's either of the top two, V will drop an empowered fireball right between them, which should get both. If it's the bottom one, he will drop the fireball on him. (damage 70, reflex save 23 for 1/2)

Active effects:
Fly: 15 minutes
Haste: Duration 29 rounds on all party members

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday June 4th, 2018 9:32:49 AM

Brom holds his action waiting for Emrys to do his thing. (His original location was AD25.)

If Emrys fail to take control of the shamblers, Brom will power up (by shouting really loud and having pebbles and other small pieces of debris rise into the air about him.) and move to the location indicated on the map.

If Emrys succeeds in taking control of the shamblers, Brom will move to AJ25.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Monday June 4th, 2018 10:33:38 AM

(correction on my move. Had not adjusted to round 2 tab. V will move to O25 and not W21. I think Tishe' wanted the ice wall between us and the bad guys to funnel them to us. You can check with Steve, but I'm guessing near the AD column.)

DM Mark - "Let’s get those little monsters!"  d20=4 ; d20=17 ; d20=18 ; d20+17=32 ; d6+18=22 ; 18d6=65 ;
Monday June 4th, 2018 4:01:50 PM

(There may be some confusion regarding spells and effects cast before you were moved here. The same effect that refreshed and reset all your spell and abilities also ended cast spells, effects and rituals. Your DM is just keeping this consistent with how the other games are handling this concurrent battle.)

To clarify - You stand on the Sargrass Planes, surrounded by 3-5 foot tall grasses as far as the eye can see. About 2,000 feet away from you is a TOWERING creature that some have identified as the Sarr. Seemingly surrounding this creature on all sides, and also 2,000 from the Sarr, are what appear to be other groups such as yourselves. The Sarr roared at all of you and spawned creatures out of itself. A discerning eye may have noted a slight decrease in the Sarr as it did so. One of these creatures was that big dragon that just flew over you. Or some weird group of dragons (Mirror Image.)

From her high vantage point Tishe yells that the people in the blue domes are bad guys. Then she quickly dispels the solid fog and also targets a dispel on one of the blue domes protecting the scaled creature within it. The fog disappears. Oddly, all three of the blue domes and their inhabitants disappear as well!

Brom draws his sword and moves back toward Edson, ready for a fight.

Barratore, momentarily enveloped in fog, can now see again. He enlarges himself which puts him in range to attack one of the Shambling Mounds. The smell of rotting vegetation intensifies as his sword slices into the thing. (You listed an attack of opportunity, but no such opportunity presents itself.)

Emrys tells everyone that he has the Shambling Mounds, and indeed he does. They instantly stop any adversarial actions. (Entangle Spell - as I noted last round, the towering Sarr that spawned creatures is to your left. The only creature that charged your group so far was a flying dragon that dropped a couple of Shambling Mounds that Please let me know where you placed your Entangle spell.)

(Emrys - you’re now in charge of the Shambling Mounds - stats below)

Sir Royston also prepares to dispel one of the domes, only to see them vanish. (Keeo your Dispel)

Edson moves back by Brom and burries an arrow into one of the Shambling Mounds.

Brom moves towards Sir Roystan and the blue domes as the domes suddenly vanish. (Grass is difficult terrain, so I only moved you 60’ instead of 120’.)

The large dragon returns and lands. Mirror Image makes this dragon look like he has multiple heads.

The voice from the dragon says, ”Awe, no fair takn’ over the Sarr’s children. Get ‘em boy!”

The dragon breathes a blast of piercing shards! These will affect all creatures on the board EXCEPT Brom and Royston. It will only affect Tishe is she is 25’ high or less. It does affect the shambling mounds. (60-ft. cone, 65 piercing damage, DC 28 reflex save for half).

The invisible voice casts a spell (Spellcraft DC 20 Highlight to display spoiler: {He cast Haste.})
------------------------------
Here is your Map. Use the Round 3 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore -
Brom -
Edson - Sickened 6
Emrys - Sickened 5
Daemon - Sickened 6
Tishe - Sickened 6
Velarin -

Shambling Mound 1 - Dam 55
Shambling Mound 2 - Dam 10

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 121/186 Character Sheet  d20+14=22 ; d20+30=33 ; 9d8+13=60 ;
Monday June 4th, 2018 9:13:39 PM

The dragons breath weapon rips past and through Barratore and blood flows from multiple wounds all over. The others would be in trouble. (Reflex 22)
Time to take on a dragon and hope the spell casters do their job. Barratore flies directly at the Dragon and attacks.
Move Fly 45' to P/26 Barratore is Huge 15' reach

Greater Vital Strike Hit AC 33 Dmg 60 (Likely just destroying an Image)

Spell Effects
Enlarge 9/10
Haste 14/15
Fly 5 minutes

I posted the AoO thinking the Shambling Mounds would close to attack which would have provoked one

Emrys Myrridanmyl, stephen f. ac24 hp31/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste.  d20+17=31 ; d20+13=31 ; d20+21=33 ; 2d6+10=19 ; d20+25=29 ; d20+21=39 ; 2d6+10=14 ; d20+25=27 ; d20+7=15 ; d20+7=14 ; 2d6=9 ;
Monday June 4th, 2018 10:39:02 PM

(Consider the Entangle not cast, because there was never any target for it. I thought we were being overrun by plant creatures charging at us across the ground.)

(Reflex Save: 31, half damage ... oh thank goodness! Daemon's Reflex Save: 31, Imp Evasion: no damage.)

Oh the pain the is excruciating ... thousands of little cuts and slices. The sudden shock is only momentary ... the smell of blood only awakens the eldritch fires within him. Miraculously he was able to dodge much of the blast. It's the only reason he's still standing ... a tenacity fueled by vengeance.

"YOU LIKE BREATH WEAPONS DO YOU ... i'LL GIVE YOU A BREATH WEAPON!"

Emrys takes in a deep breath and blows out swarm of flesh-eating wasps from his gaping maw! A growing cloud of wasps buzz forward (speed 40-ft) enveloping the dragon and gnome. (Damage: 2d6 = 9 points of damage to both ... and all the mirrored versions of itself as well.)

(Casting Vomit Swarm and directs them to the dragon. Swarm of Wasps 2d6 damage. Swarm Poison—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.)

To the Shambling Mounds he shouts, "Grab the dragon, hold it down and KILL IT!"

The Shamblers charge forward at the dragon upon his command. They attempt to slam the beast and attempt a grapple as a free action.

(Shambler1: Charge Attack: HitAC: 33. Damage: 19. Improved Grapple CMB: 29. Hit points: 83/147)
(Shambler2: Charge Attack: HitAC: 39. Damage: 14. Improved Grapple CMB: 27. Hit points: 83/147)
(From Breath Weapon attack: Shambers1 Reflex save: 15. Shamber2 Reflex save: 14. both fails)

With his rod of the quickening in hand, he uses it's last charge of the day to cast a quickened spell.

(Emrys casts Blink on himself. Target: Personal. Duration: 15 rounds.)



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=21 ;
Monday June 4th, 2018 11:44:58 PM

Sir Royston flies in a wide arc, trying to get to a flanking position on the dragon (double move, 180 feet).

ooc: Being of draconic heritage myself, do I have any special insight into the nature of this dragon?

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 14/15.
HP 162/162

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+15=22 ; d20+26=40 ; d20+15=23 ; d20+23=43 ;
Tuesday June 5th, 2018 8:29:39 AM

V takes the full blast of the the dragons shards, and clenches his teeth to keep from yelling out as he feels himself being torn apart. He briefly looks down at what's left of him, and sees numerous chunks of crystal protruding from various parts of his body. "That's not good. Can't take another one of those." He thinks to himself.

"The invisible guy just cast haste! (spellcraft 40)

V had been about to cast a greater dispel on the dragon and it's rider, but doing so now would also effect the swarm and possibly the shambling mounds controlled by Emrys. Instead, V casts a Targeted Greater Dispel at the rider, trying to remove his protections, and make him a nice visible target for the others. (Dispel check 23 against each of riders active spells, starting with the highest level spell. Dispel ends when up to 3 spells have been dispelled)

Knowing that he is currently in a very bad position, as far as maintaining his existence, V decides to relocate. V will then use a Hero Point to cast an additional spell, and Dimension Door himself straight upwards 300' in the air, where he begins to hover(fly check 43)

Active effects:
Fly: 15 minutes
Haste: Duration 29 rounds on all party members

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+17=30 ; d20+18=28 ; d20+17=28 ;
Tuesday June 5th, 2018 8:40:07 AM

Thankfully, Tishe’ is spared the terrible breath of the Dragon, the shards flying right under her feet!

Still, it is bad enough, and with the blue domes creatures being illusions, the team should be able to focus on the dragon and invisible rider. “The invisible gnome must be weaving all the Illusion spells that are confusing the pattern. There is a way to weave with a true eye!”

Tishe’ hovers and continues to do what she does best, casting a Dispel Magic (30) targeting the dragon’s Mirror Image spell, and then casting a Quickened See Invisible so she can get a bead on the gnome!

She scans the gnome and dragon, looking for thier other spell effects and defenses the two opponents may have up. (Spellcraft 28), then Readies a Dispel Magic as a Counterspell to cancel the next spell the gnome casts.

.....
Sickened. 5 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Counterspell. 28

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 2. 1. 1. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Tuesday June 5th, 2018 12:13:12 PM

Brom is torn. On one hand, he knows the cultist must be defeated, but on the other, there's a dragon. A beast for which Brom has looked for. Something to challenge him, something to give him the fun he craves. The temptation is too much for the man to overcome. Brom moves towards the dragon, powering up as he moves.

Rage: 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+18=35 ; d20+18=24 ; d20+13=27 ; d20+8=14 ; d8+3=10 ; d8+3=8 ; d8+3=7 ; d8+3=11 ;
Tuesday June 5th, 2018 4:08:30 PM

With the haste, Edson fires four shots at the shambling mound.

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Emrys Myrridanmyl, stephen f. ac24 hp31/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste. 
Tuesday June 5th, 2018 4:18:30 PM

As he blinks from side to side, Emrys' ghostly voice asks the rogue, "Edson .... why are you shooting at your own teammates?!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d8+16=24 ;
Tuesday June 5th, 2018 5:17:56 PM

With the haste, Edson fires four shots at the shambling mound.

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Reflex save 24

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday June 5th, 2018 5:20:12 PM

Ooc: I hate my life... can someoen delete that last one.. should say..

Change of plans... Edson runs to 30' from the dragon and fires

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Reflex save 24

DM Mark - "Let’s get those little monsters!"  d4=1 ; d10=2 ; d20+20=37 ; d20+7=18 ; d8=8 ; d8=6 ; d20+25=26 ; 18d6=48 ; d4=2 ;
Tuesday June 5th, 2018 5:24:26 PM

(Public Service Announcement - all spells and bloodwitch rituals that were cast or in place when you destroyed the crystal were ended when you moved here to the relocated Sargrass Planes. So, spells and rituals you had in effect when you destoryed that crystal are gone. Also - those blue domes and their inhabitants vanished last round.)

Baratore flies forward and lands, attacking the mighty dragon but only hitting one of it’s images.

Emrys winces from the pain of the dragon’s breath but recovers quickly. He vomits out a swarm of wasps. They move up and stings the creature. (While it affects the dragon, it does not affect any of it’s images.)

Then Emrys tells the Shambling Mounds to attack, which they move up to do. While neither one causes damage, two more images disappear. In response, the dragon attacks one of the advancing creatures and somehow inexplicably misses!

Sir Royston flies in an arc toward the creature. This is not like any dragon he has seen or heard of before in common parlance.
Knowledge Arcana DC 20:Highlight to display spoiler: { This is an Imperial Dragon, a regal guardians of ancient lands and servant of cosmic balance.}
Knowledge Arcana DC 25:Highlight to display spoiler: { This is an Very Old Forest Imperial Dragon.}
Knowledge Arcana DC 38:Highlight to display spoiler: { This dragon has DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.}

Velarin casts a Targeted Dispel against the invisible rider on it’s back. Suddenly a small Gnome appears within the wasp swarm. He is clad in green with red shoots of bloodweed sprouting here and there. You see a bunch of red welts on him from wasp stings. Then Velarin calls on his heroic reserves and is able to appear in the air above the fray. He looks for other spell effects (use of spellcraft to identify existing spells requries Dispel Magic and looking for 3 rounds, unless I’m missing something.)

(Added by DM Mark)
Tishe's quick thinking allows her to dispel the remaining Mirror Images on the dragon. She prepares herself for more spell casting, ready to disrupt whatever may come next.

Brom moves up (did you move on the map?)

Edson shoots at the dragon, but only one arrow causes damage to the beast.

The gnome squeals from the stings, “Ow! Yeouch! Hey, back up ya brute!” The dragon backs up, and then belches out another blast of it’s breath weapon. This will affect both shambling mounds, Evaris, Daemon, Brom and Barratore. (They can do this every 1-4 rounds and I rolled a 1. 60-ft. cone, 48 piercing damage, DC 28 reflex save for half). This also destroys the wasp swarm.

Then the little gnome casts a spell. Or least he tries to - Tishe's readied action eliminates the effect before it happens!

And then the Gnome vanishes from sight without casting a spell.

------------------------------
Here is your Map. Use the Round 4 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore -
Brom -
Edson - Sickened 4
Emrys - Sickened 3
Daemon - Sickened 4
Tishe - Sickened 4
Velarin -

Shambling Mound 1 - Dam 120
Shambling Mound 2 - Dam 75-36

Dragon - AC 36 - 4 images - Dam 10
Gnome - Dam 9

DM Mark - "Let’s get those little monsters!"  d4=4 ;
Tuesday June 5th, 2018 7:59:44 PM

Also, the shambling mounds and Barratore get an attack of opportunity since that dragon moved 10 back.

Barratore Steelwind (Dan K) AC: 40 (T 16 FF 25), CMD:36; HP: 73/186 [link href="https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZuitn4tm6K4/edit?usp=sharing"]Character Sheet[/link  d20+14=21 ; d20+30=47 ; d20+30=32 ; 2d8+12=20 ; d8=3 ;
Tuesday June 5th, 2018 9:31:58 PM

The Dragon retreats and Barratore swings his blade, cutting into the beast.
AoO Hit AC 47 Crit 32 Dmg 23 forgot Barratore currently uses 3d8 for dmg as a huge creature

Barratore's flesh and muscle tear as another blast of shards rips through and past him. The Minotaur growls, "Aint got time to bleed"
The fighter flies to his right and circles about the dragon, "You cowardly worm! Filth! Slime! Prince of Putrescence!"
His fly enhanced by Haste, allowing the Huge minotaur to nearly circle to the dragons rear quickly and possibly setting up flanking strikes for the others

E-F-G/32-33-34

Having heard of dragon pride, Barratore guards to his defences rather than attacking again, having already helped pin the dragon in
Total Defence AC +6 reflected above b/c more than 3 ranks Acrobatics

Spell Effects
Enlarge 8/10
Haste 13/15
Fly 5 minutes

Barratore has the Feat Penetrating Strike: Ignore up to 5 points of damage reduction.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=40 ;
Tuesday June 5th, 2018 11:35:35 PM

ooc: K-Arcana check 40. Aw yiss.

Sir Royston calls out to his new comrades-in-arms. "This is an Imperial Dragon -- a very old specimen of the forest subtype. He is a regal guardian of ancient lands and servant of cosmic balance. What the devil is he doing here!? Regardless... He will be resistant to blades, very resistant to magic, and immune to paralysis, poison, and sleep!"

ooc: The dragon has DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.

He continues to circle around the dragon (move action, 90ft). He comes to a halt opposite the party and raises his hands to the sky. "Nii los heyv do enook mun wah lahney voth ahkrin ahrk zin leh rok feim vodahmin kotin vulom!" His body shines with heavenly light, and in a flash his form expands and takes the shape of a large gold dragon! (standard action, Dragon Form).

ooc: New appearance and stars are under the 'Dragon Form' tab on my character sheet.



Emrys Myrridanmyl, stephen f. ac24 hp46/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste.  d20+17=22 ; d20+13=28 ; d12=6 ; d12=8 ; d12=4 ; d12=6 ; d100=52 ; d12=10 ; d12=3 ; d12=6 ; d12=10 ; d20+7=23 ; d20+7=14 ; d20+19=32 ; d20+19=26 ; 2d6+10=20 ; 2d6+10=17 ; d20+21=39 ; d20+21=23 ; 2d6+10=17 ; 2d6+10=19 ; d20+25=32 ; d20+25=34 ;
Wednesday June 6th, 2018 12:29:55 AM

(Oh good, the dragon was attacking Evaris ... not Emrys .... okay!)

(Emrys Reflex Save: 22, fail. Daemon Reflex Save: 28, imp evasion, no damage.)

Emrys is unable to dodge any of the second blast of this dragon's breath weapon, but thankfully to his Blink spell, he goes back and forth between the ethereal and takes only half the damage.
(While blinking, you take only half damage from area attacks.)

If anyone could only see Daemon dance while avoiding all the damage from two breath weapon attacks, they'd be amazed ... but he is invisible and everyone is left unimpressed. The snake thinks to himself, 'thanks Emrys!'

Emrys is very proud of his wisdom and forethought of casting Blink ... it saved his life. Who knew the dragon could recover so quickly and breathe again. However his pride is short lived because his life is just a few short threads of being completely cut (down to 7 hit points). Self preservation takes center stage as he casts a powerful cure spell on himself.

(Casting Cure Critical Wounds, empowered by the Spiritual Healing ritual. Curing 4d12+15: 6+8+4+6+15 = 39 hit points.)

Emrys then sees his very injured friend Barratore trying to divert the dragon's attention so that it would send its next attack away from the Keepers. He might not survive this! "NO, this will NOT happen if I have anything to say about it!" He blinks to a location closer to his friend (L26) and he attempts to cast another spell ... one he has to reach deep down into the void of shadows to cast ... a ghostly hand races forward Barratore to deliver a touch.

(Hero Point to cast another spell. Casting Cure Critical Wounds on Barratore. Delivers the spell with his Spectral Hand. 20% chance the spell is cast within the Ethereal while Blinking: d100 = 52%, woot! Cures 4d12+15: 10+3+6+10+15 = 44 hit points.)

The shambling mounds again take full damage of the breathe weapon, however they remain standing and able to attack. They both attempt to slam the dragon as it backs away, then they charge in and attempt slam it some more.

(Shambler1: AoO Attack: HitAC: 32. Damage: 20.)
(Shambler2: AoO Attack: HitAC: 26. Damage: 17.)
(Reflex saves from Breath Weapon: Shambers1 Reflex save: 23. Shamber2 Reflex save: 14. both fail.)

(Shambler1: Charge Attack: HitAC: 39. Damage: 17. Improved Grapple CMB: 32. Hit points: 35/147)
(Shambler2: Charge Attack: HitAC: 21. Damage: 19. Improved Grapple CMB: 34. Hit points: 35/147)
(From Breath Weapon attack: Shambers1 Reflex save: 15. Shamber2 Reflex save: 14. both fails)

Emrys Myrridanmyl, stephen f. ac24 hp46/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste. 
Wednesday June 6th, 2018 12:40:26 AM

(Sorry for my extremely poor grammar ... I typed it all too fast in an attempt to get the post in before deadline. At the bottom of my post, the first set of Shambler Mound Reflex saves that are list are the correct ones. The second set at the bottom were mistakenly left in from the last round.)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+10=19 ; d20+19=31 ; d20+15=26 ;
Wednesday June 6th, 2018 10:32:45 AM

Tishe’ wonders at the savagery the melee heroes are in and hopes they will emerge victorious. Her own part of the fight is going well, but that has really been just to ensure the other Keepers are free to do thier thing; she hasn’t been able to join the battle herself...

And then the gnome disappears! She looks hard with skilled eyes on how it was accomplished. Was it a spell? A melding into the dragon? A projected illusion? Tishe’ and Emrys can see invisible creatures, so it is probably not just a Stilled Silent Invisibility spell. This will take some thought! (Know Arcane 17, Spellcraft 29)

Without a target other than the dragon, the Spell-weaver considers what Royston tells the group. Then she nearly falls out of the sky as the paladin/sorcerer becomes a Gold Dragon! Now, two dragons occupy the battlefield, and Tishe’ carefully casts a Maximized Lightning Bolt to strike the Imperial dragon without effect! (Didn’t make spell penetration)

.....
Sickened. 4 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Lightning Bolt maximized. 5th lvl slot, spell Penetration 26. Fail

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 3. 1. 1. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+26=41 ; d20+23=42 ;
Wednesday June 6th, 2018 11:48:00 AM

Not seeing too many alternatives that wouldn't require him to get close enough to get killed, V realizes he's too high for many of his spells to work, drops down 100' to be 200' off the ground, and begins to hover(fly check 43) directly above the dragon again.

Suddenly, a little creative spark arises in Velarin's normally logical brain, and he decides to get creative.
He uses Summon monster 7 to summon a greater Earth elemental, with it arriving exactly 100' directly above the imperial dragon. It's 54,000 lb bulk then plummets onto the top of the imperial dragon and it's maybe there, maybe not rider. Once it has landed on the nice soft squishy dragon, V will yell to it in Terran to attack the dragon.
(Your call on this maneuver DM. Didn't see anything in spell description that would disallow this. Since I'm directly above the dragon with a clear line of sight, with a 27 intelligence I would think that having it appear directly above the dragon as well wouldn't be a stretch. If allowed, your call on damage to elemental, and damage to the dragon from a 54000 lb rock falling on it from 100' up.)

Active effects:
Fly: 15 minutes
Haste: Duration 28 rounds on all party members
Elemental: 15 rounds, 199 hp, AC 20

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs) 
Wednesday June 6th, 2018 11:49:36 AM

(ooc: just did a slight little maniacal giggle)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday June 6th, 2018 1:01:55 PM

" This wont work. " Edson says as he slings his bow over his shoulder. He runs towards the dragon, taking his kuhkris out.

Full run to get to melee, use a hero point if needed.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (154/224 raged); DR 3/- (6/- raged)  d20+10=26 ;
Wednesday June 6th, 2018 1:04:52 PM

Brom fails to avoid the rain of shards from the dragon. He continues to move towards the dragon; hopefully, he'll be there sometime this week.

Reflex DC 26

Rage: 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+9=28 ;
Wednesday June 6th, 2018 1:16:43 PM

(Was advised a ranged touch attack would be needed for previous maneuver. Ranged touch attack of 28)

DM Mark - "Let’s get those little monsters!"  d20+32=50 ; 4d6+18=36 ; 2d6+18=23 ;
Wednesday June 6th, 2018 5:21:17 PM

When the dragon pulled back last round, it provided opportunity for Barratore and those two animated compost heaps to get in an attack of opportunity, and thanks to Tishe’s quick thinking last round there were no more images to get in the way. Barratore hits.

Barratore feels the sting of the creature’s breath weapon. He hurls insults at the dragon as he flies around the creature to gain a flanking position. This prompts an attack of opportunity from the dragon (reach 20’ with bite), and he bites the minotaur for 36 points.

Sir Royston alerts to the others to their foe’s weaknesses, circles around and lands as he takes the form of a gold dragon.

Emrys also feels the sting of the dragon’s breath, but less so. He heals himself for 37 points and the heroically heals Barratore for 38 points. Daemon manages to avoid the breath damage.

The Shambling mounds take the full breath weapon damage, and one dies (had previous damage from Barratore.) The other charges to attack, dealing 7 damage.

Tishe is caught by surprise when the Gnome disappears. While she saw no spell casting of any sort, she recalls that some illusion oriented casters can vanish as a swift action. She shoots a lightning bolt at the dragon, but the magic fizzles as it contact’s the beast. However, the invisible gnome has no such protection at takes damage (need save DC and damage please.)

Velarin considers his options. He drops down a bit and begins a summoning spell. (Casting time is usually 1 round, and “A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.”)

Edson moves forward through the grass, drawing his weapons. (Tell me where you go, difficult terrain, so half movement.)

Brom moves up through the thick grass.

The Gnome shouts at Tishe, “Hey, you need to stop that!” The Gnome appears on the dragon’s back briefly as he casts Glittterdust at Tishe (DC 16 Will save or be blinded.)

Then the dragon moves, provoking an attack from the shambling mound and Barratore. He does a tail sweep against Emrys, Daemon, Brom and Edson (not quite sure where he is yet, but he was advancing). (23 damage, DC 28 Reflex save for half).

------------------------------
Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore - Dam 65+24+36-38
Brom -
Edson - Sickened 3
Emrys - Sickened 2 - Dam 33+24-37
Daemon - Sickened 3
Tishe - Sickened 3
Velarin -

Shambling Mound 1 - Dam 120+48 - dead
Shambling Mound 2 - Dam 75+48

Dragon - AC 36 - Dam 9+18
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.
Gnome - Dam 9


Barratore Steelwind (Dan K) AC: 40 (T 16 FF 25), CMD:36; HP: 75/186 Character Sheet  d20+30=39 ; 3d8+12=23 ;
Wednesday June 6th, 2018 10:10:19 PM

The dragon's teeth rip deeply into the fighter, but no sooner than it happens, the wounds mend and the pain vanishes. Thanks to Emrys. As the dragon reverses direction again, Barratore
stabs into it
AoO Hit AC 39 Dmg 23 Penetrating strike ignores 5 DR

Barratore takes a moment to pull a potion and drink it. Barratore too, like Emrys, begins winking quickly in and out of existance

Spell Effects
Enlarge 7/10
Haste 12/15
Fly 5 minutes
Blink 5/5

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  8d8=38 ;
Wednesday June 6th, 2018 11:34:22 PM

Sir Royston flies forward and stops just outside of the other dragon's reach (move action, 30 feet). He breathes in deeply, and lets out a blasting gout of golden flames. He aims straight forward to catch the imperial dragon but miss the shambling mound.

ooc: Breath Weapon - 38 fire damage, 40' cone, Reflex DC20 for half damage.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 13/15. Dragon Form 129/130.
HP 190/190

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink..  d20+17=32 ; d20+14=15 ; d20+19=28 ; 2d6+10=14 ; d100=35 ; d100=31 ; d20+19=23 ; d20+19=32 ; 2d6+10=20 ; d3=3 ; 2d6+10=18 ;
Thursday June 7th, 2018 12:09:36 AM

(Reflex Save: 32, half damage. Blinking: half damage. Daemon Reflex Save: 15, fail. Imp Evasion: half damage.)

Emrys gets lucky again. He sees the tail coming his way. He successfully dodges most of it and blinks through the rest. He gets away with only a few scratches. (7 points of damage)

Being low to the ground doesn't seem to help Daemon too much. He's been a successful snake in the grass up until now. He takes his first wounds from this beast's spiky tail. (14 points of damage)

The Shambling Mound takes advantage of the dragon's movements and takes his opportunity to strike.
(Shambling Mound AoO Slam Attack: HitAC: 28. Damage: 14.)

'Oh boy,' he thinks. Barratore is now Blinking as well! That can possibly make healing him that much harder. Then again maybe not ...Emrys can touch him either as material or ethereal (Miss chance is 20%, not 50% in this case.)

When the dragon moved to swing his tail, he moved into Emrys' spot, bumping into him. (Emrys moved to L26 last round). This time he blinks across to Barratore's side (assuming there is no difficult terrain in the ethereal plane. (60ft movement to D31) Being mostly ethereal, he hopes the beast doesn't notice him with all the other distractions.

He then attempts to do a better job at heal Barratore this time around. Emrys does his best to time the transition between blinks. Heck, if he doesn't hit him, the spell remains charged in his hand until he does.

(Casting Heal on Barratore. 20%Miss Chance: 35, success. 20%Chance to Activate out of Phase: 31%, success! Cures Barratore 150 hit points.)

While Barratore feel renewed from being healed completely ... Somewhere an apple tree drops all its fruit. Even the flies avoid the black and rotten fruit.

Daemon tries to put a little distance between him and the dragon. He backs away to AA27.
(Is this difficult terrain for Daemon ... being a snake in the grass is his specialty.)

The Shambling Mound then attempts to slam the dragon, again and again!
(Shambling Mound Full Round Attack: Hit AC: 23 and 32. Damage: 20 and 18. Ignore d3 roll, accident. Shambler2: Hit points: 35/147)

DM Mark - "Let’s get those little monsters!" 
Thursday June 7th, 2018 1:30:27 AM

Also, Edson did not make any save from the breath damage in my 6/5 post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+17=29 ; d20+9=23 ; 15d6+7=55 ; d4=1 ;
Thursday June 7th, 2018 8:04:32 AM

Realizing that he forgot a nuance of his summoning spell, V's smile fades. "Nuts" Well if I can't summon an earth elemental, I need to finish the spell with summoning an air creature, as that is their natural environment. So at the end of last round, V finishes the summons by calling forth a greater Air elemental, and directs it to attack the Gnome rider on the dragon in it's native Auran language. As soon as the creature was summoned, it moves 100' towards the Gnome(unless it can move and a move, and then goes 200')

After seeing the dragon shred some more of his friends, he figures it's time to go big, hopefully get through the spell resistance, and give the beast no save. V casts Polar ray at the Dragon from 200' above it, and watches the ray of absolute cold streak toward the creature. (29 to beat SR(Yes!!), ranged touch of 23, 55 damage and 1 dexterity point drain, no save)

Active effects:
Fly: 15 minutes
Haste: Duration 27 rounds on all party members
Air Elemental: 14 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs) 
Thursday June 7th, 2018 8:07:11 AM

(correction: didn't catch that the gnome disappeared again. Directing elemental to attack the imperial dragon, and not the gold one)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+13=15 ; d20+13=18 ; d20+5=16 ; d20+5=15 ; d20+5=24 ; d20+5=11 ; d20+5=7 ; d20+5=6 ; 4d6=8 ; 4d6=7 ; 4d6=13 ; 4d6=13 ; 4d6=11 ;
Thursday June 7th, 2018 10:10:23 AM

Ooc: last ground max Lightning. 60 damage. Reflex DC 22 for half

Tishe’ snaps her fingers, “Illusionists can produce an invisibility field! Well, it won’t work with my see Invisibility, you white-faced beater!” And then she gets colored glitter in her face.

Sickened as she is, Tishe’ is momentarily blinded, but a heroic effort of will, she shakes her head and emerges from the dust storm as a glittery faerie creature, but she can see! (15 fail, hero point 18 succeed)

“You would use my own spell against me? I’m not a prince or half-Blood(Weed), but we need to cleanse the Sarr. And you, you poor sun-baked treadle, are getting on my last thread!”

Tishe’ changes tactics and focuses on the invisible gnome, casting Scorching Ray and a Quickened Scorching Ray, intending to get it out of the fight. (Touch AC 16 15 24 11 7 6(nat 1). Damage. 8 7 13 13 11 for each that hit.

.....
Sickened. 3 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 2. 2

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Thursday June 7th, 2018 10:11:37 AM

Ooc. Used a hero point. Have 2 left.

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink.. 
Thursday June 7th, 2018 11:44:09 AM

'Poor, sun-baked treadle,' he thinks. 'That can't possibly be a compliment.' Even in combat, Emrys is still fascinated by Sargrassian vernacular.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (132/224 raged); DR 3/- (6/- raged)  d20+10=20 ; d20+28=32 ;
Thursday June 7th, 2018 1:24:48 PM

Brom gets smacked by the beasts tail, and is now finally able to reach the dragon. With a heroic effort, Brom takes a mighty swing....which missed it's mark.

Used hero point for extra action.

Attack (IVS, Rage, PA, SA): AC miss

DM Mark - "Let’s get those little monsters!"  d20+12=26 ; d10=2 ; d20+6=22 ; 5d6=18 ; 5d6=20 ; 4d6+18=30 ;
Thursday June 7th, 2018 9:17:42 PM

The dragon did not use his frightful presence, so anyone within 270’ should roll a DC 25 Will save or be frightened for 18 rounds.

Barratore takes his attack as the dragon moves, and then drinks a potion and now he winks in and out the the ethereal just like Emrys.

Sir Royston in his gold dragon glory moves up and breathes fire on the beast. It does damage, but the dragon was able to avoid some of it.

Emrys and Daemon both take some damage. Emrys moves 90’ and cures Barratore for 150 points, restoring the minotaur to full health! (sorry for missing you location. If I’d have paid attention the dragon could have tried to crush you. Because of Blink, we’ll keep his movement at 75%.) Daemon moves away (he’s a medium creature and still affected by the difficult terrain caused by the thick grass.)

The shambling mound attacks, but misses both times.

Velarin summons a Greater Air Elemental, and directs it to attack the dragon (please roll the attack.) Then Velarin lets loose a Polar Ray at the dragon. Frost appears across the creatures skin, and it seem annoyed.

Tishe notices that the gnome is quite dead from the his lightning bolt and the subsequent fire damage. She heroically throws of the effects of the Glitterdust. (Please save or redirect that Scorching Ray.)

Brom heroically attacks but misses.

The dragon moves, and as he does so the body of a gnome becomes visible as it tumbles off the beast to lie limp on the ground. It looks pretty fried.

The dragon jumps and lands on Brom and Edson, provoking an AOO from the shambling mound, Brom, Edson and the Air Elemental. Brom and Edson take 30 points of damage, and must make a DC 28 Reflex save or be pinned beneath the beast. The weight of the thing landing shakes the ground and kicks up a cloud of dust around the dragon, granting concealment to all within.

------------------------------
Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

(In case you’re wondering, I had the size of the dragon off by a bit. It’s still garguantian, but that’s 20’x20’. It was only to your advantage as it hadn’t attacked to different sides - yet.)

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore - Dam 0
Brom - Dam 30
Edson - Sickened 2 - Dam 30
Emrys - Sickened 1 - Dam 20-7
Daemon - Sickened 2 - Dam 14
Tishe - Sickened 2
Velarin -

Shambling Mound 1 - Dam 120+48 - dead
Shambling Mound 2 - Dam 75+48

Dragon - AC 36 - Dex-1 - Dam 27+18+19+23
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.
Gnome - Dam 9+19+60

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+18=23 ; d20+30=45 ; 3d8+12=27 ; 6d8=20 ;
Thursday June 7th, 2018 10:01:13 PM

Another healing spell pours into Barratore and he feels all of his vitality and strength return in the surege of energy. Time to get up close and personal with a massive dragon.
It was going to make quite the story. The dragond however seemed so impresive, so impervious and magnificent. How could he hope to succeed. Will 23 The voice of his uncle cuts through his memory.
'We are of the Starlight clan, we storm the gates, we plunge into darkness. Only fools are never afraid, but true warriors stand firm regardless' Barratore shakes away his second thoughts Hero Point Will save 27

Barratore closes to point blank range. Move to M-N-O/28-29-30 and attacks

Penetrating Strike, Greater Vital Strike Hit AC 45 Dmg 47

Spell Effects
Enlarge 6/10
Haste 11/15
Fly 5 minutes
Blink 4/5

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink..  d20+18=35 ; d20+7=15 ; d20+19=34 ; 2d6+10=14 ; d100=35 ; d8=4 ; d8=4 ; d8=5 ; d8=5 ; d20+19=30 ; d20+19=35 ; 2d6+10=15 ; 2d6+10=19 ; d20+23=41 ; d20+23=39 ;
Thursday June 7th, 2018 11:32:32 PM

(Will Save: 35 vs. Frightening Presence, success. Daemon Will Save: 15, fail.)

Emrys has little trouble shaking off the frightening presence of this beast but not so much for Daemon ... he is currently off to the races. The viper was working up the courage to lunge forward and bite the dragon, but No ... it wasn't meant to be. He's racing off in the opposite direction.

He winces as the dragon performs a belly flop on Brom and Edson. The Shambling Mound makes use of the moment to get a swing in on the dragon...

(Shambling Mound AoO on Dragon: HitAC: 34. Damage: 14.)

He knows Brom probably feels like a large, prickly grass burr on the soft underbelly of the dragon ... but he doesn't believe Edson shares that same quality. He only hopes for his sake that he found a dimple to squeeze into. He dreads another visit to Gargul.

Emrys looks to the others to see who else needs some healing. Velarin appears to be the most beat up and his sends his ghostly hand to give him a touch.

(Casting Cure Critical Wounds on Velarin. 20%Chance to cast out of Phase: 35% success. Heals 4d8+15: 4+4+5+5+15 = 33 hit points.)

The Shambler unleashes another series of attacks. It makes grunting sounds with every slam. Hopefully he gets some advantage with the dragon grappling with Brom and Edson.

(Shambler full round attack: Hit AC: 30 and 35. Damage: 15 and 19. Improved Grapple: 41 and 39. HP: 35/147)


Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink.. 
Thursday June 7th, 2018 11:39:46 PM

A strange crop formation suddenly appears in a farmer's wheat field. An area in the shape of a large V turns black and dies.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 28/78  d20+17=20 ; d20+17=36 ; d20+17=27 ; d20+4=23 ; d20+20=38 ; d20+20=35 ; d20+20=37 ; d20+15=18 ; d20+10=29 ; d4+2=4 ; d4+2=5 ; 8d6=28 ; 8d6=28 ; 8d6=32 ; d4+2=4 ; d4+2=3 ;
Thursday June 7th, 2018 11:46:26 PM

Ooc: Sorry. Had a real problem getting on the site today.
This will affect both shambling mounds, Evaris, Daemon, Brom and Barratore. (They can do this every 1-4 rounds and I rolled a 1. 60-ft. cone, 48 piercing damage, DC 28 reflex save for half).
Ooc: Mark, Edson wasnt listed on the 6-5 post..

Edson gets slapped by the tail and gets stunned for a second. Then the dragon jumps on him. Luckily he isnt pinned nor scared. (Hero point to make save +2).

Hit ac 38, crit confirmed at 35 4dmg if np crit or sneak. 9 dmg if crit and no sneak, 32 dmg if sneak and no crit, 37 dmg if both sneak and crit.
Hit ac 37 4 dmg if no crit, 32 if crit.
Miss ac 18
Maybehit ac 29 3 dmg if no crit.. 35 if crit.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+44=63 ; 2d6+36=44 ; d6=2 ; d6=4 ; d6=4 ;
Thursday June 7th, 2018 11:59:03 PM

The dragon-Royston intones a quick spell "Vahzah nos!" (swift action, quickened true strike) as it flies toward the imperial dragon (move action). A nimbus of golden energy surrounds his jaws as he attempts to bite the tough hide of the other dragon.

Bite w/ power attack
Attack 63
Damage 44 + 2 fire + 8 holy (counts as +5 magical weapon, bypassing DR)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+17=31 ; d20+17=26 ; d20+23=40 ; 2d8+5=9 ; d20+23=37 ; 2d8+5=12 ; d20+23=37 ; d20+23=25 ; 2d8+5=14 ; d100=34 ; d100=27 ; d100=36 ;
Friday June 8th, 2018 2:46:11 AM

V smiles slightly as the frost from the polar ray spreads on the dragons hide. Until V feels a chill run up his spine at the sheer might of this dragon. Never a more fearful foe had he seen. The wizard somehow collects his nerve(will 31), and continues on with the attack.

V then sends a Chain lightning at the Dragon which bounces harmlessly off it's side. "Stupid dragon." he thinks to himself

V then feels Emrys's healing energies wash over him, restoring half of the damage that he had taken. "Might have to get him a couple extra servants at the mansion" V thinks to himself.

Air elemental attack from last round after moving: Hit ac 40, damage 9(34% for concealment
Aoo: hit AC 37, damage 12 (27% for concealment
attacks this round: AC 37 and a miss, damage 14 (36% for concealment)

Active effects:
Fly: 15 minutes
Haste: Duration 26 rounds on all party members
Air Elemental: 13 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+10=27 ; d20+27=31 ;
Friday June 8th, 2018 9:49:12 AM

Brom fails to avoid the dragon (missed by 1) and is pinned under the weight of the beast. Unable to attack from this position, Brom's only choice is to attempt to free himself. With all his strenght he pushes, but is unable to make a movement in the claw holding him down.

Break free: 31 (die roller death)

Rage: 3

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+11=31 ;
Friday June 8th, 2018 1:45:14 PM

Forgot to check against the fear. DC 31

Well at least he isn't afraid.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday June 8th, 2018 11:42:46 PM

ooc: checking in

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=35 ;
Friday June 8th, 2018 11:45:53 PM

ooc: Will save 35

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Saturday June 9th, 2018 6:48:50 AM

Tishe’ begins to look pleased until the Imperial Dragon displays its true form. Its magnificent! Its awesome! Its ... “We can’t win against that!”, she moans, clearly shaken. Still, sick and shaken, she is a hero, and tries to focus on what she can do in the battles he hopes it can also disperse the cloud!. Her hands are shaking too much to aim well, but the dust cloud has made that impossible anyways...

With an intuitive jump made possible by a frightened mind, Tishe’s hand flashes to her PantsOPlenty and brings forth a large peacock feather. She gives the command word, ‘windyester’, and the feather instantly becomes a huge, flapping fan, causing a strong wind to blow! Tishe’ knows it will move a ship on water or Sargrass, she hopes it will also be enough to disperse the cloud!

.....
Ooc: thank you DM, Tishe’ will elect to not have cast that Quickened Scorching Ray.
Ooc: thank you for demoting the ‘frightened’ to ‘shaken’

Feather Token: Fan; cause 25 mph winds for 8 hours. (Cloud Fog spell states “A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.” Have no idea what it will do with the kicker up dust)

Sickened. 3 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 18 rounds. Flee from Imperial Dragon. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. Hover. 30’ up

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.
Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 1. 2

DM Mark - "Let’s get those little monsters!"  d6=2 ; d100=81 ; d100=58 ; d20+32=45 ; 4d6+18=30 ; d100=57 ; d100=91 ; 4d6+18=36 ; d20+32=37 ; d20+31=44 ; d20+31=36 ; d20+31=40 ; d20+29=44 ; 4d6+18=26 ; 2d8+12=23 ; 2d8+12=15 ; 2d8+18=29 ; 2d8+18=31 ;
Saturday June 9th, 2018 1:27:40 PM

The dust is thick in the air around the dragon, but it looks like it will dissipate soon. (The dragon has concealment for one more round - the rules for concealment impose a 20% miss chance and prevent sneak attack damage. Also, at your level the dragon’s Frightful Presence only caused the Shaken condition, not the Frightened Condition.

Barrratore Steelwind has a moment of doubt standing before the dragon, but even as the cloud of dust envelopes the beast, Barratore remembers the bravery of his ancestors and heroically shakes off the fear. Barratore moves up and attacks, provoking an attack from the dragon as he does (this dragon seems to see through the cloud of dust it kicked up.) It bites the minotaur for 30 damage. Barratore is blinking but beats his 20% miss chance from that. He also beats the 20% miss chance for concealment, hitting the dragon for 42 points. (I rolled both for you.)

The shambling mound strikes, but concealment prevents most of it’s attacks. But the dexterity damage from the Polar Ray lowered the dragon’s AC to 35 and the shambling mound inflicts 9 damage. (While the dragon has pinned Brom, it is not have the grappled condition.)

Emrys heals Velarin for 33 points. Daemoon want’s nothing to do with this dragon right now (has the shaken condition for 18 rounds.)

Edson heroically saves against the fear, and manages to wriggle out from beneath the dragon. He attacks and crits. Alas, the concealment around the dragon prevents sneak attack damage, and it is DR is 10/adamantine. (You are right that I overlooked naming Edson in that breath attack, so I’m good with that.)

Sir Roystan flies in to attack. He hits (with a 63 - that may be a first for me), making it past the concealment, to inflict 54 points of damage.

Velarin’s spell fails to affect the dragon. The air elemental hits three times, but only inflicts 2 nd 4 damage against the creature’s tough hide.

Brom tries to free himself, but to no avail. He takes 36 points of crushing damage.

Tishe is shaken, but not stirred (from where she is.) She pulls out a Feather Token but recalls that it will not work on land. (The rules on this item state that it does not work on land, and I was not able to find anything in the rules or the Woldipedia that suggests otherwise. Please let me know if I missed something. The item is not used up.)

The dragon is concealed in dust, but those next to it can see that it looks hurt - which just makes it mad. It attacks.
It bites and claws Barratore for 26 and 23 damage.
It claws Sir Royston for 15 damage.
It gores the shambling mound for 29 damage and killing it.
It tail slaps Edson for 31 damage.
------------------------------
Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB

-----------------------------
(I find that you guys are doing a better job of keeping track of your damage and healing than I am, so I’ll just keep track of conditions affecting you below.)
Barratore -
Brom -
Edson - Sickened 1
Emrys -
Daemon - Sickened 1, Shaken 18
Tishe - Sickened 1
Velarin -
Sir Roystan -

Shambling Mound 2 - Dam 75+48+29 - Dead

Dragon - AC 35 - Dex-1 - Dam 87+42+9+54+2+4
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.



DM Mark - "Let’s get those little monsters!" 
Sunday June 10th, 2018 1:52:00 AM

Just noticed that the blow from the dragon will kill the shambling mound - I noted that in the post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=37 ; d20+23=31 ; 2d8+5=11 ; 2d8+5=16 ; d100=83 ; d100=75 ; d20+17=22 ;
Sunday June 10th, 2018 2:05:23 PM

The air elemental continues to assault the dragon from above, hitting ac 37 and 31 for 11 and 16 (83% and 75% concealment).

From 200' above it, V once again tries a chain lightning. And once again it bounces harmlessly away(SR 22)(stupid die roller)

Active effects:
Fly: 15 minutes
Haste: Duration 25 rounds on all party members
Air Elemental: 12 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Sunday June 10th, 2018 3:38:13 PM

cloud!

Tishe’ is surprised, then chagrined, at the fan not manifesting. “Should’ve known better”, she chastises herself.

Now, she fishes out her rhythm sticks and starts tapping out a cadence sounding like martial drums calling the people to war. The Dpellweaver is magically inspiring, helping the Keepers fight the fight!
.....
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

Sickened. 2 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 17 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. Hover. 30’ up

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.
Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 107/186 Character Sheet  d20+31=46 ; d100=16 ; d20+26=44 ; d100=40 ; d100=56 ; d20+21=38 ; d100=66 ; d100=86 ; d20+21=37 ; d20+16=19 ; d20+31=45 ; d100=81 ; d100=44 ; 3d8+14=29 ; 3d8+14=24 ; 3d8+14=25 ; 3d8+14=28 ;
Sunday June 10th, 2018 9:23:03 PM

The dragon's teeth bite, but so to does Barratore's blade. Now that he is face to face with the dragon, exhilaration fills him. A fight for the fate of the Wold and an Imperial Dragon to boot. Claws and teeth find him again and blood flows, but he doesn't care. Barratore calls out even as Tishe adds to his own internal inspiration.
"I am Barratore Steelwind, of the Starlight Clan! Defender of the Vale and you shall be vanquished Dragon"
Penetrating Strike Hit AC 46 16% miss
Penetrating Strike Hit AC 44 40%/56% Dmg 29
Penetrating Strike Hit AC 38 66%/86% Crit confrim AC 37 Dmg 24+25
Penetrating Strike Hit AC 19 miss
Penetrating Strike Hit AC 45 81%/44% Dmg 28

Spell Effects
Enlarge 5/10
Haste 10/15
Fly 5 minutes
Blink 3/5

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=20 ; d8=2 ; d8=2 ; d8=4 ; d8=7 ; d100=89 ; d8=5 ; d8=2 ; d8=8 ; d20+19=37 ; d20+19=38 ; 2d6+10=20 ; 2d6+10=21 ; d20+23=28 ; d20+23=33 ;
Sunday June 10th, 2018 10:44:19 PM

Emrys' next task was to heal Edson ... he is looking quite hurt. However he blinked as soon as the spell went off (Rolled a 20% on a 20%Chance to activate in the Ethereal). His spectral hand remains motionless in the material Wold. He quickly realizes the spell is still charged in his hand ... so he touches himself with it and heals himself completely.

(Emrys casts Cure Critical Wounds on himself. Heals 4d8+15: 2+2+4+7+15 = 30 hit points.)

"Let's try this again, shall we!" With his Rod of the Quickening in hand, he quickly casts a quickened cure spell and his spectral flies off and connects with Edson.

(Casting Quickened Cure Serious Wounds on Edson. 20%Chance roll: 89% success. Heals 3d8+15: 5+2+8+15 = 30 hit points.

Daemon stops running and realizes he is only shaken! He shakily turns around and heads back.

The Shambling Mound never gives up ... he keeps plugging along. He makes two more vicious slams.

(Shambler's Full round attack: HitAC: 37 and 38. Damage: 20 and 21. Imp. Grapples: 28 and 33.)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Sunday June 10th, 2018 10:52:27 PM

Whoops ... didn't notice the Shambler was reduced to salad. Ignore all those awesome attack rolls :(

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+29=33 ; d20+29=30 ; d20+28=31 ; d20+23=33 ; d20+23=32 ; d20+23=30 ;
Sunday June 10th, 2018 11:28:51 PM

FRIDAY POST

Royston-Dragon roars and unleashes a torrent of physical attacks against the imperial dragon (full attack).

claw (2)
attack 33, damage x
attack 30, damage x
bite
attack 31, damage x
wing (2)
attack 33, damage x
attack 32, damage x
tail slap
attack 30, damage x

ooc: Wow, my attack rolls were 4, 1, 3, 10, 9, and 7. I guess to make up for my attack last round...

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 12/15. Dragon Form 128/130.
HP 175/190

DM Mark - "Let’s get those little monsters!"  d100=100 ; d100=75 ;
Monday June 11th, 2018 4:21:17 AM

(rolled the Blink miss chance on those two hits on Barratore. Both still hit.)

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 107/186 Character Sheet 
Monday June 11th, 2018 10:45:14 AM

I had rolled the blink and concealment on each strike

Penetrating Strike Hit AC 46 Blink 16% miss
Penetrating Strike Hit AC 44 Blink 40% / Concealment 56% Dmg 29
Penetrating Strike Hit AC 38 Blink 66% / Concealment 86% Crit confrim AC 37 Dmg 24+25
Penetrating Strike Hit AC 19 miss
Penetrating Strike Hit AC 45 Blink 81% / Concealment 44% Dmg 28

I will slow down on my typing to get things easier to read going forward. I know at this level there is a lot going on. thanks


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Monday June 11th, 2018 11:48:29 AM

" Doing alright?..." Edson asks as, but not addressed to anyone. The tail slaps him in the body sending him to the ground... darkness.
-3.. unconscience


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+32=35 ;
Monday June 11th, 2018 1:06:54 PM

Velarin’s elemental continues assaulting the dragon from above landing two blows on the creature. Sadly his own attacks are far less effective and he simply loses a spell.

Tishe’ is chagrined to realize she forgot how her fan functions. Instead she starts tapping ourt a cadence on here rhythm sticks to inspire the group to fight the fight.

Emrys takes a moment to heal Edaon but fails due to blink. Failing that he heals himself instead. He then moves to direct the Shambling Mound only to find the dragon has made it into a nice salad.

Brave Sir Royston in dragon form flails out at the dragon but fails to pierce its thick hide with even one of his attacks. Edson actually received a heal last turn and is no longer unconscious.

Fortunatly Barratore dose the job for him connecting over and over with the dragon. The dragon, bleeding badly, lifts a claw to counterattack but instead falls dead where it lays, on top of Brom. {ooc: Brom you do not take more damage but need a round to get out.}

Creatures have emerged form The Sarr and are charging at each group around the circle still. Still some ways out but closing fast on the Keepers are two large furry elephants, Mastadons. The Mastadons seem, different, there large feet seem to also have claws and their eyes glow read. As they get closer you can see smaller figures clinging to the sides. It takes a moment to understand that each Mastadon seems to be delivering…… GOBLINS! Goblins?

These creatures are just close enough to make and the group should have a moment at least to breath.

{ooc: They are a bit further then the map shows, 400 or so feet away from Edsons, prone, position.}

-----------------------------
(I find that you guys are doing a better job of keeping track of your damage and healing than I am, so I’ll just keep track of conditions affecting you below.)
All Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 18
Tishe -
Velarin -
Sir Roystan -

Mastadon 1
Mastadon 2


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d6=2 ;
Monday June 11th, 2018 2:25:52 PM

Tishe’ continues to hover where she is and keeps her driving rhythm to inspire her friends. She calls out the type and distance of the second wave of creatures. “I’ll try to weave some delays so we can get Brom and Edson back on thier feet if they are OK”, she tells the other Keepers.

Taking her time, Tishe’ weaves some metamagic into her next spell, extending the range, and forming a Wall of Ice 120’ long and directly in front of the Mastadon Taxis. She doesn’t think there is a chance the Wall will stop the big beasts, “but maybe the other effect of the Wall can make the goblins pause”, she concludes.

.....
Hover
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Wall of Ice: 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Sickened. 1 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 16 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 2 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 2. 1. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  15d6=46 ;
Monday June 11th, 2018 9:14:10 PM

V slumps a bit as the dragon falls, very relieved that it has gone down. He then turns his attention to the battlefield from 200' up in the air to see what joys are heading their way. V smiles widely at both the distance to target, and the number of them he might actually get to effect with spells, and be useful. He orders the air elemental to attack the incoming goblins riding on the Mastodons in case they are much more dangerous than they currently appear. The elemental then moves 200' towards the enemy.

He yells down to the group "Heal up or power up as best you can for a round and get ready. Position yourselves best for offense and defense. I'm going to spend the next short bit blowing things up, and killing or softening our adversaries. Hopefully they aren't all expert long range marksmen. I love long range spells!! Let's see how they stand up to this!!

V targets one of the mastodons with an empowered chain lightning, and then the goblins on it and as many as possible within 30' as the secondary targets(mastodon plus up to 15 others within 30')(76 damage. reflex save of 26 for mastodon and 24 for goblins to take 1/2 damage)(If wall somehow blocks the line of sight, or would prevent spell from working properly, V will delay until they go through the wall and then fry em)

Active effects:
Fly: 15 minutes
Haste: Duration 24 rounds on all party members
Air Elemental: 11 rounds, 178 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 123/186 Character Sheet  3d8+5=16 ;
Monday June 11th, 2018 10:04:31 PM

Barratore pulls out a potion from his Haversack and drinks the healing liquid. Mastodons with talons and glowing red eyes were likely going to take a bit and deal a bit of pain.
"Emrys get to Edson, Brom's fine!" He looks skyward to V, "Light 'em up V. It's practically a gift"

Spell Effects
Enlarge 4/10
Haste 9/15
Fly 41/50 minutes
Blink 2/5

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+36=49 ;
Monday June 11th, 2018 11:54:37 PM

Royston-Dragon flies forward and upward, gaining height to try to avoid possible missile weapons from the mounted goblins (move action). He stops in mid-air (Hover feat). He breathes deeply and lets out a bellowing roar, directed at the mastodon straight ahead of him.

ooc: Demoralize (standard action) against the mastodon. Intimidate check 52 (forgot Str bonus for Dragon Form from Intimidating Prowess).

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d8=7 ; d8=3 ; d8=3 ; d8=2 ;
Tuesday June 12th, 2018 8:47:30 AM

(Edson received 30 points of healing last round. He never passed out.)

Emrys sends another cure spell at Edson to top him off.

(Casting Cure Critical Wounds on Edson. Healing 5d8+15 = 7+3+3+2+15 = 30, rolls suck.)[/b]

(Sorry, fell asleep early last night. Edson has received 60 points over the past two rounds.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Tuesday June 12th, 2018 9:16:45 AM

" Thank you Emrys" he calls out. He pulls out a potion of bull strength and downs it. If enough time he uses Oil of Bless weapon on his kukhris before readying his bow.

Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+24=33 ;
Tuesday June 12th, 2018 12:01:26 PM

Brom, very disappointed how the battle with the dragon went, takes his time getting himself free. The next enemies are on the way, but Brom knew he'd get no fight from them. They'd be dead long before Brom would get a chance.

So Brom stands and waits. Eventually the casters would run out of spells and get out of his way.

Perception 33

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  2d8+21=29 ; 2d8+21=34 ; d20+12=21 ; d20+12=26 ; d20+12=18 ; d20+12=30 ; d20+12=29 ; d20+12=32 ; d20+12=28 ; d20+12=19 ; d20+12=22 ; d20+12=25 ; d20+12=14 ; d20+12=13 ; d20+12=22 ; d20+12=17 ; d20+12=15 ; d20+12=19 ; d20+12=19 ; d20+12=29 ; d20+12=15 ;
Tuesday June 12th, 2018 12:37:15 PM

Wanting to delay the next wave of attackers Tishe’ calls forth a wall of ice in the past of the onrushing beasts and their passengers. He confidence in the wall is low but it may have an additional effect on the goblins.

Velarin, high up in the sky instructs the others to get read before unleashing his elemental in the direction of the attackers as well as a massive lightning bolt. The bolt strikes the mastodon fully but does not seem to do full damage. The bolt travels from goblin to goblin singing three and hurting one badly.

Pulling a potions form his haversack Barratore drinks deeply as he considers the pain the mastodons may inflict. Assuming Brom is fine he calls to Emrys to help Edson. Looking skyward to Velarin he encourages great violence.

Flying into the air Sir Royston lets out a belloiwing roar at the oncoming attackers. The sounds is mighty and a prophsey of future violence. Sadly these creatures have all been driven mad by Sar and the Bloodgrass, they no longer have the capacity to be effect by such theatrics.

Disappointed by how the battle with the dragon played out Brom considers the next wave on enemies and assumes they will be dead before they reach him.

Wisely Emrys takes a moment to help his most damaged team mate. He heals Edson who drinks a potion of his own. {ooc: Edson, please adjust your health, I am going by what you guys track. You can use the oil next turn, we are still in combat.}

Both Mastodons crash though the walls though they do take some damage form the cold. The goblins take more damage than the Mastodons did. The poor goblin who was still smoking from the lighting bolt loses his grip on the side of the beast and falls of dead.

On they rush closing to roughly 160ft form the closest Keeper, the flying Sir Royston. The wall of ice successfully blocks the Keepers on the ground form seeing what may come next but those flying catch a glimpse of additional harry beasts with larger riders at the base of the giant plant god that look to be headed in your direction.

Rolls:
Break Walls 29 and 34
Ref Save Mastodon: 21
Ref Goblins: 26, 18, 30, 29

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 17
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66,
Goblin 1 – AC 25 | HP -38 -14
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Goblin 5 – AC 25 | HP -14
Goblin 6 – AC 25 | HP -14
Goblin 7 – AC 25 | HP -14
Goblin 8 – AC 25 | HP -14


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+17=28 ; 10d6=29 ; d20+23=24 ;
Tuesday June 12th, 2018 7:59:41 PM

"We got more headed our way after this wave! it's not even close to over yet!

Having softened mastodon 1 a little, V sees that mastodon 2 is a little closer, and decides to target him while his elemental is on the way to start dealing with mammoth 1.

V Drops down 60' and over to Q42, to end at 140' above the ground. He calls forth his empower rod from his haversack, and uses it to empower his fireball, and drop it right beside mastodon 2 (SR 28, damage 50, reflex save 23 for 1/2)

The air elemental closes with mastodon 1, and takes a massive swing at it's head, missing badly.(ac 24, nat 1)

Active effects:
Fly: 15 minutes
Haste: Duration 23 rounds on all party members
Air Elemental: 10 rounds, 178 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Tuesday June 12th, 2018 8:40:18 PM

Tishe’ keeps hovering and tap-tap-tapping a martial song to inspire the Keepers. She hopes each wave doesn’t realize the continued power of the shattered ice wall until it is too late. But she needs to concentrate on the incoming mastodons and goblins. “I see the Keepers keep having problems with difficult terrain. We’re gonna have to do something about that when all this is over!”

The Spellweaver delays until a mastodon is only 30 feet from Brom; then casts a Slow spell to affect the mastodon and all riding goblins!
....
Fly, hover, auto pass. 30’ high
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 15 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 3 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 145/186 Character Sheet  3d8+5=22 ;
Tuesday June 12th, 2018 10:58:26 PM

Barratore watches the Lightning from V and grins although he feels a bit sorry for Brom. He really missed out on the dragon. But hopefully there would be plenty more

Barratore pulls another healing potion and drinks it. "Bottoms up"

Spell Effects
Enlarge 3/10
Haste 8/15
Fly 40/50 minutes
Blink 1/5


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=18 ; 2d6+10=13 ;
Tuesday June 12th, 2018 11:37:20 PM

ooc: Ignore first roll. Changed my mind on spells.

Royston-Dragon flies forward to close the distance (move action), and intones another spell. "Qethsegol ag!" (standard action, wall of fire). An immobile, blazing curtain of shimmering violet fire springs into existence in a ring around the mastodon.

ooc: 13 fire damage to Mastodon 2 and every goblin riding it. No saving throw.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 11/15. Dragon Form 127/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- concentration + 10 rounds.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=62 ; d20+19=34 ; d20+12=25 ; d6=5 ;
Wednesday June 13th, 2018 12:03:22 AM

With the coming mastodon in sight before him, Emrys begins to formulate a special curse. A curse that taps into the power of the root, fueled by all his intensely negative and cruelest impulses.

(Casting Bestow Curse on Mastodon2, empowered by Focus Curse and Reach Spell feat. 20%Chance Spell Blink Check: 62%, success. Spell Penetration: 34, success. Range: Increased from Touch to Long Range: 1000-ft / cast as 6th Lvl spell. Hit Touch AC: 25. Fort Save: 29. Effect: Curse of Gracelessness. Creature falls prone if he moves more than half his speed and suffers 1d6 Dex penalty: 1d6=5)

Daemon moves back to Emrys' side as much as he can (O27).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Wednesday June 13th, 2018 8:39:48 AM

Edson continues wiping the oil on his blades. Waiting for whatever is left to get to him Barratore and Brom.

Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  3d8+5=24 ;
Wednesday June 13th, 2018 10:10:29 AM

Brom takes a potion and drinks it.

CSW: healed 24

HP: 87/179


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+12=19 ; d20+12=20 ; d20+12=16 ; d20+12=13 ; d20+12=22 ; 2d6+10=14 ; d20+18=19 ; d20+22=40 ; d20+22=28 ; d8+14=22 ; d8+14=21 ;
Wednesday June 13th, 2018 1:47:25 PM

Relocating but still in the air Velarin launches a ball of flame at Mastadon 2 while his elemental heads towards Mastadon 1. Neither the beast nor any of its passengers are successful in avoiding the roiling flame that strikes them. The elemental is less successful and cannot connect with its target.

Feeling bad that Brom missed out Barratore downs another position of healing. Sir Royston flying forward calls forth a balzing curtain of violet fire around mastodon 2. The fire clearly injures both mastodon and rider as it continues moving forward. The goblins however fall off of it as nothing but charded corpses.

Seeing the beast still coming Emrys curses him and as the beast advances he falls prone.

Watching the casters do their very effective work Edson wipes some oil on his blades enchanting them while Brom drinks a potion.

Mastadon2 attempts to continue its charge taking more damage from the wall but falls prone still within reach of the wall.

Mastadon1 is waylaid by the elemental and the goblins leap form its sides moving towards the party individually. The mastodon claws {Hit: 40 / 28 Dam: 22 / 21} at the elemental. {ooc: Don’t have its stats in front of me.}

Tishe’ continues her performance and readies a spell to cast when the mastodons close the distance on the melee characters. This does not happen as one fell and the other took a different path.

Looking to the left, right and to other areas you can see that the first wave of creatures is almost all defeated. The Sarr bellows in a voice like thunder, loud enough to shake your teeth.

“YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!”

As he speaks more creatures charge out from his base. Leading the way towards the Keepers are three more mastodons with larger riders. As the creatures emerge The Sarr shrinks slightly yet again.

The flyers know that what is coming will past the ice wall next turn and is moving very fast. {ooc: they will take damage on the way too you}

Rolls:
Mastadon2 Refles: 19
Goblin 5: 20
Gobin 6: 16
Goblin 7: 13
Goblin 8: 22
Fire Wall Damage Passing Thru: 14
Fort Save: 19
Claw @ Elemental 40, 28
Dam @ Elemental 22,21

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 17
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66,
Goblin 1 – AC 25 | HP -38 -14,
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14 | PRONE
Goblin 5 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 6 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 7 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 8 – AC 25 | HP -14, -50, -13, -14 DEAD


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=80 ;
Wednesday June 13th, 2018 4:04:59 PM

Noticing how injured Brom really is, after getting up from under the dragon, Emrys blinks right up behind Brom (P31) and gives him a healing touch.

"Casting Heal on Brom. 20%Chance Blink Spell Cast: 80%, success. Heals Brom 150 points and cures a long laundry list of other conditions.)

"You all do realize my healing powers don't come from a god?! Any more of this and you might start smelling like pine or wet moss!"

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Wednesday June 13th, 2018 4:20:36 PM

Somewhere far away, a Shambling Mound awaits its sapling to start growing ... but it just shrivels up!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=29 ; d20+23=36 ; 2d8+5=16 ; 2d8+5=14 ;
Wednesday June 13th, 2018 4:30:32 PM

The summoned elemental takes two massive shots from the mastodon for 43 points of damage. He returns the favor, hitting AC 29 and 36 for 16 and 14.

V yells to the others. "Keep healing if you need it. this wave is mostly shot. Next wave is coming with larger riders, and probably nastier. I intend to go invisible, and move their way, and start dropping a little fun directly in front of the charging mastodons, say like a wall of force and a black tentacles. Shouldn't break my invisibility, and then I will hit them from behind once they engage you."

V casts invisibility and flies 120' towards the newest incoming mastodons, still at 140' above the ground. As he does, he instructs the air elemental to go attack the mastodons following these after he has killed that one.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 22 rounds on all party members
Air Elemental: 9 rounds, 135 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Wednesday June 13th, 2018 6:55:46 PM

Hovering, Tapping, Tishe’’ isn’t too disappointed that the others stopped the mastodons before she was needed; there looks to be plenty of targets coming! “Shady pick!”, she calls out to Velarin. And she continues to wait, Readying a Slow spell for the first mounted group that arrives to the main group.

“The Sarr is shrinking because of the battle! This can work!” The Spellweaver is still shaken, but that is the first ray of hope that something is actually happening. “If we weaken the BloodWeed enough, the true Sarr may be able to break free from the illness!”

....
Fly, hover, auto pass. 30’ high
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 14 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 4 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet  3d8+5=27 ;
Wednesday June 13th, 2018 9:20:41 PM

Barratore wonders for a moment or two if he should switch or ready for ranged combat. Then, he looks up at V and over at Tishe and then at Emrys. No, there was very little reason and even less to be gained by doing so. Barratore pulls out a 3rd potion and lifts it in a toast to Brom and then then drains it.

Spell Effects
Enlarge 2/10
Haste 7/15
Fly 39/50 minutes


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday June 13th, 2018 11:50:51 PM

Royston-Dragon wheels about, pumping its golden wings for speed. It comes to a halt near the line of other adventurers. "Together we are strong! Let us prepare a proper greeting to receive our foes!" (double move action).

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 10/15. Dragon Form 126/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 10/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Thursday June 14th, 2018 12:50:30 PM

" Brom you ok?" Edson asks the big man. The elf waits still... the casters were handling the mastadons.

Thinking, Edson takes out a potion of protection from evil and downs it.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+15=24 ; d20+15=22 ; d20+22=26 ; d20+22=40 ; d20+23=34 ; d8+14=22 ; d8+14=22 ; 2d8+14=21 ;
Thursday June 14th, 2018 1:16:32 PM

Emrys notices how injured Brom really is and blinks up behind him before healing him. In the process he… kills a baby shambling mount I think. Hardcore. Velarin suggests the others keep healing in preparation for the next wave before turing invisible and flying down the battlefield. Hi Elemental lands two blows to Mastodon1 but it has plenty of fight left in it.

Continue tapping her rhythm Tishe’ she calls out to the others that The Sarr is shrinking because of the battle. She contends that they are weaking the bloodweed helping the true Sarr break free. She keeps her spell ready for the first mastodon to arrive at the group on the ground.

Sir Royston retreats from the prone mastodon and flies back to his other companions. Edson drinks yet another potions this time giving himself protection from evil.

Mastadon2 strugles back to its feat while taking additional damage for continuing to be near the wall of flame. {Dex Damage: Should have done this last round sorry}

The three goblins loop around the air elemental and race towards the non-flying Keepers. They do not appear to be hampered by the difficult terrain.

Mastadon3 and Mastadon4 charge though the gaps in the ice wall taking minor damage to both themselves and there Ogre riders. The final mastodon and ride are approaching slower and take their time to go around the wall. Each oger has an Ogre hook on its back and carries a bow. Oger1 and Oger2 each take a pot shot at Velarin. The flying caster should be glad the mastodons were moving so fast it was hard to aim.

Mastadon1 again attacks the air elemental with two massive clawed feet and with its tusks. {Hit: 26, 40, 34 Dam: 22, 22, 21} Both Mastodon 1 and 2 look rather beat up at this point.

Rolls:
Ogre1 Longbow: 24-8= 16 Miss
Oger2 Longbow: 22-8= 14 miss
Claw 1 @ Elemental: 26
Claw 2 @ Elemental: 40
Gore @ Elemental: 34
Damage 1: 22
Damage 2: 22
Damage 3: 21

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14
Goblin 1 – AC 25 | HP -38 -14,
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14 | Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Ogre 1 – AC24 | HP:

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Ogre 2 – AC24 | HP:

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP:
Ogre 3 – AC26 | HP:


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=39 ; d20+23=27 ; 2d8+6=15 ; 2d8+6=17 ;
Thursday June 14th, 2018 5:18:51 PM

The air elemental after suffering major hits, continues to assault on the mastodon. hitting ac 40 and 28(elemental is an ally, so i assume that inspire works for it as well, if not, second hit misses) for 15 and 17 damage.

V then looks to cause some invisible issues with the charging mastodons. Flying to AY20, at 60' above the ground, V drops a wall of force 10' in front of Ma3 and Ma4, Stretching from BB 13 to BB 27, 10' in height.(from what i read, an indirect attack does not make you visible.) V then waits and watches to see the effects of an immovable object being hit by a nearly unstoppable force.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 21 rounds on all party members
Air Elemental: 8 rounds, 70 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet 
Thursday June 14th, 2018 10:56:29 PM

Barratore moves up to stand beside Brom, "Edson, How about taking a position a bit further to our south, so that you might be in a position to flank when Brom and I engage."
Otherwise the fighter is content to let the softening continue.

Spell Effects
Enlarge 1/10
Haste 6/15
Fly 38/50 minutes



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=14 ;
Thursday June 14th, 2018 11:52:07 PM

Royston-Dragon fires off a spell at the prone mastodon, hoping to knock it out of the fight permanently. "Fus ronaaz!" (standard action, magic missile). He then flies over to move closer to the action (move action).

ooc: 14 force damage on Mastodon 2, no saving throw.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 9/15. Dragon Form 125/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 9/10.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=14 ; d100=60 ;
Thursday June 14th, 2018 11:58:58 PM

Emrys can now see the new wave of combatants. He also sees the three goblins repeatedly hopping up to see over the grass. He decides to put up his own barricade. However, he has to tap into the power of the root to make the spell reach.

(Casting Wall of Thorns, with Reach Spell feat. 20%Chance Blink Spell Check: 14, fail. Hero point reroll: 60, success. Range: Increased from Medium to Long 1000-ft Cast as 6th Lvl spell. Effect: Fifteen 10-ft Cubes. No Save. No SR. Area: (These are 10-ft cubes named by their northwest square): AK10, AK12, AK14, AK16, AM16, AO16, AQ16, AQ18, AQ20, AQ22, AS22, AU22, AU24, AU26, AU28.)

A massive wall of thorns spring up from the ground, immediately trapping all three goblins within its prickly, twisted bramble.... as well as creating a wall separating the attackers from the Keepers.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=42 ;
Thursday June 14th, 2018 11:59:23 PM

Brom grunts at Emrys's comment regarding the cost of his power. With his sword in hand he waits.

Perception DC 42

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=28 ;
Friday June 15th, 2018 10:00:06 AM

Hovering, Tapping, Tishe’ mirrors Barratorre’s demeanor of watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 28
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 13 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 5 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Friday June 15th, 2018 11:40:08 AM

" Yeah.. sure thing. " Edson moves a bit south like Barratore asked.

He continues waiting, flipping his kukhri in his hand.

" The way they're handling it, there wont be nothing for us to flank."

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+6=17 ; d20+6=23 ; d20+6=19 ; d20+20=21 ; d20+22=35 ; d20+22=39 ; d8=3 ; 2d6+14=21 ; d20+14=17 ; d20+14=29 ; d6+5=10 ; 2d8+21=33 ; 2d8+21=37 ;
Friday June 15th, 2018 12:25:14 PM

Between Velarin and Emrys the battle field quickly becomes filled with barriers. Of course one of those barriers is invisible which makes it all the more dangerous. Velarin’s elemental continues to wail away at the mastodon but does not fall under the battering.

Barratore make a positioning suggestion to his teammate while Brom simply grunts. Edson agress on the positioning but worries there will be nothing for him to do. {ooc: feeling a little bad for you guys at this point}

In the air Tishe’ remains with her spell at the ready. Sir Royston launches a series of magic missiles at mastodon2 who takes additional damage from being next to the wall of fire. The combined damage has the creature in a bad condition but it.. is… not…. dead….. yet.

The three goblins, somehow still being in the fith, attempt to push their way though the wall. All take damage but one makes it free. The free goblin locks eyes on the party across the great distance and looks pissed!

Mastadon1, still locked in its death struggle with the elemental unleases a full attack yet again. One claw and a gore connect with the creature. {Hit: 21 / 35 / 36 Dam: 17 / 21}

Mastadon2 simply shuffles forward at what really is a pathetic speed for a creature its size.

Mastadon3 and Mastadon4 thunder ahead headless of the invisible wall which stops their momentum immediately. One of the ogres manages to keep his seat while the other, ogre1, flies over the force wall landing in a heap. Each mastodon takes some damage from the wall and fails to do any real damage to it. {ooc: Gave the mastodons ½ of their own trample damage as I felt they should be injured at least some} Oger1 gets back to his feat and takes a moment to look around confused.

Finally Mastodon5 makes his appearance on the battlefield. Its rider ignores the chaos being created around the others and barrels towards the party.

Rolls:
G2 Str: 17
G3 Str: 23
G4 Str: 19
M1 Hit: 21 / 35 / 36
M1 Dam: 17 / 21
Ogre 1 Ride: 17
Ogre 2 Ride: 29

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17
Goblin 1 – AC 25 | HP -38 -14, -6
Goblin 3 – AC 25 | HP -38 -14, -6
Goblin 4 – AC 25 | HP -38 -14, -6

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14, -14, -14 | Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6
Ogre 1 – AC24 | HP:

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -9
Ogre 2 – AC24 | HP:

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP:
Ogre 3 – AC26 | HP:


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Friday June 15th, 2018 1:45:58 PM

Edson continues moving to N34.. to flank with the other two. (Tried moving myself but couldn't).

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+23=26 ; d20+23=32 ; 2d8+6=19 ; 3d8+5=20 ;
Friday June 15th, 2018 7:52:15 PM

The air elemental continues it's assault on mastodon 1. V wonders which of them will fall first, and hopes it's the mastodon. The elemental hits only once(ac 32) for 19 damage.

V briefly looks over at the newest mastodon, but ignores it. Leaving Brom something fully healthy to kill will make him a lot happier later. The last thing V wants is Brom griping for the next month at not getting to kill anything that wasn't already damaged. At the moment, V decides to heal a little, and then give one of the sore headed mastodons another little present once they get around the wall of force. If the spellcasters can continue to slow down and stagger the opponents as they reach the rest of the group, the others should be able to tear them apart pretty efficiently. Battlefield management isn't normally his preferred route, but in this instance it's working relatively well. V calls forth and drinks a potion of CSW for 20

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 20 rounds on all party members
Air Elemental: 7 rounds, 32 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+16=22 ;
Friday June 15th, 2018 9:24:04 PM

Brom starts to get bored waiting. He sticks his sword in the ground and draws his bow. He takes one shot at G3. The shot has the range but is off to the right.

Range attack (-2 range, +1 morale): AC 22

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=29 ;
Saturday June 16th, 2018 8:48:34 PM

Hovering, Tapping, Tishe’ mirrors Barratorre’s demeanor of watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 12 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=14 ;
Sunday June 17th, 2018 12:32:21 PM

FRIDAY POST

Royston-Dragon fires another salvo of magic missiles at the almost deceased mastodon. He does not move.

ooc: 14 force damage on Mastodon 2, no save.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 8/15. Dragon Form 124/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 8/10.
HP 175/190

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet 
Sunday June 17th, 2018 8:23:40 PM

Barratore is also beginning to think that switching over is the best idea. He sheathes his sword and looses his shield

Spell Effects

Haste 5/15
Fly 37/50 minutes


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Sunday June 17th, 2018 9:31:50 PM

Brom was beginning to think this entire fight was a cosmic prank on him. He was missing when he should have easily struck his foe. He was running back and forth through this cursed grass. And worst of all was the dang spellcasters that killed everything before it even got close to him.

...If it was a test from the Gods, he didn't care for it and if he saw'em he'd give'em a piece of it...

This was becoming too common a scene for Brom. What good was love of battle if ya never got to battle. It was a cosmic question that went through the young man's mind. It was very much like the tree in the woods question, which seemed a dumb question and he thought so every time he heard someone ask it. But now thinking of his own question, it didn't seem so dumb...

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=6 ; d8=8 ; d8=8 ; d100=67 ;
Monday June 18th, 2018 12:04:03 AM

(Several rounds ago, Emrys moved to P31, just behind Brom.)

Seeing the mammoth crash into the invisible barrier and then watch the ogre fly to the ground with a huge belly flop makes him wince! He looks up to see Brom and Barratore's reaction and they seem disappointed and morose. He tries to lift their spirits ...

"Eww, that has got to hurt. That big ogre is going to be really mad when he gets up. Im sure all his buddies aren't particularly happy either! They'll be looking to make this personal. They will probably want to wear our skins like a hat for that little maneuver. Hope you guys are up to it ... I'm getting low on spells."

Emrys then decides to heal up the rest of Barratore's scratches and cuts with a minor cure spell.

(Casting Cure Moderate Wounds on Barratore. Heals: 2d8+10: 8+8+10= 26 points. 20%Chance Ethereal Spell: 6%, fail. However, Barratore is ethereal as well (Blink Spell, almost forgot!). Emrys still attempts to touch the ethereal Barratore: 20% Miss Chance: 67% success!)

"Bad timing," he curses ...the spell went off in the Ethereal. But Barratore is ethereal too ... and he connects as the minotaur phases into the ethereal. That was the first time he ever healed anyone within the 'Upside Down'.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+4=10 ; d20+4=5 ; d20+10=17 ; d20+14=29 ; d20+22=24 ; 2d6+14=18 ; d20+22=28 ; d20+22=38 ; d20+22=29 ; d8+14=20 ; d8+14=16 ; 2d6+14=26 ;
Monday June 18th, 2018 1:46:38 PM

Edson moves to a better position and continues to wait for the not so onrushing horde. Velarin’s elemental continues to wail away at Mastodon1 and somehow senses that two hits would have killed it but one is not enough. {ooc: Giving you the HP at this point, below} The elementals master drinks a healing potion and waits to see if the beasts make it closer. Board Brom sticks his sword in the ground and fires off an arrow which fails to connect. He begins to wonder if this battle is some elaborate test for him from the gods.

Still in the air Sir Royston fires off more magic missiles into the hide of Mastodon2. Also in the air Tishe’ remains at the read with a slow spell. Waiting for anything to get within 30ft of the melee group. Baratore puts away his weapons and waits.

Trying to lift the spirits of his muscular frinds Emrys quips on how the ogre must have smarted from the fall it took. He then takes a moment to heal Barratore some more.

Goblins 2 and 4 are still embed within the wall and will not be a threat any time soon it seems. Goblin3, free of the wall, closes about half the distance between himself the non-flying party members that he can see. Mastodon2 lumbers forward off balance and out of sorts from both the curse placed on him and blood loss.

Mastadon4 along with its ride ride along the wall until it ends and turn towards the group. Ogre1 gestures to Mastodon3 to go around the wall but need not as the Mastodon thunders into the side of the elemental before it begins moving at full speed at the wall of thorns. {Attack @ Elemental Hit: 24 Dam 18} Mastodon 1 continues its losing battle with the elemental lashing out with claws and slam yet again. {Attack @ Elemental Hit: 28, 38, 29 Dam: 20, 16, 26}.

Rolls:
Goblin Str: 10
Goblin Str: 5
Ogre 1: Handle Animal: 17
Ogre 2: Ride 29
M3 Hit: 24 Dam: 18
M1 Hit: 28, 38, 29 Dam: 20, 16, 26

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161
Goblin 2 – AC 25 | HP -38 -14, -6, -6 = 12/76 HP | In Wall
Goblin 3 – AC 25 | HP -38 -14, -6 = 18/76 HP
Goblin 4 – AC 25 | HP -38 -14, -6, -6 = 12/76 HP | In Wall

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14, -14, -14, 14 = 24/161| Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 |

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -9 = 148/161
Ogre 2 – AC24 |

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: 161/161
Ogre 3 – AC26 |


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+18=28 ; d20+13=19 ; d20+8=22 ; d8+5=8 ;
Monday June 18th, 2018 2:20:37 PM

Brom fires three times at G3.

Range Attack (+1 morale): AC 28, other miss; damage 8

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+20=27 ; d6+4=8 ;
Monday June 18th, 2018 5:57:58 PM

The elemental, assaulted on two fronts now, gets crushed by the power of the mastodon's, and disappears to his own plane of existence.

V, still at 60' above the ground and invisible, seeks to copy his little trick with the wall of force, but with a different spell and effect. V casts black tentacles, and lays them directly in the path of the charging mastodon 4. Once the Mastodon arrives there a split second later, all the tentacles reach and grab at every creature in the spell radius. (CMB 27)(8 damage if grappled).

V then invisibly flies to X32

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 20 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 15 rounds duration

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Monday June 18th, 2018 6:51:59 PM

Hovering, Tishe’ ends her rhythmic tapping, conserving her magic, and continues watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 11 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=49 ; 2d6+24=29 ; d6=2 ; d6=1 ; d6=5 ;
Monday June 18th, 2018 11:42:38 PM

Royston-Dragon has had quite enough of Mastodon 2. He charges and tries to chomp into it's hide.

ooc: Charge (on mobile, cannot change map), bite attack 49, 30 damage + 3 holy + 5 fire.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 7/15. Dragon Form 123/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 8/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Tuesday June 19th, 2018 6:38:34 AM

" Save the world fight.. and we're waiting. They're having all the fun and we're just standing here."

Edson continues balancing the kukhri point first on the palm of his hand, waiting for anything to make it to them.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+21=41 ; d20+21=35 ; d20+16=36 ; d20+11=14 ; d20+6=10 ; d20+21=39 ; 2d6+18=23 ; 2d6+18=24 ; 2d6+18=28 ; 2d6+18=28 ; 2d6+18=25 ;
Tuesday June 19th, 2018 8:37:40 AM

The Blinking and Enlarge spells cease and the huge minotaur returns fully to the Wold is his slightly less impressive 9' form.
Barratore Quick Draws his magical bow and sends a small flight of arrows at the southern most Mastodon. (5)
3 of the arrows punch into the creature and the first buries deep into its neck

Range -2 Deadly Aim Hit AC 41 -Crit 35 / 36 / 14 / 10 / 39
Dmg 23+24+28 / 28 / miss / miss / 25 Total = 128

"It's OK Edson. You just get ready for when they do get here. Sar is looking mighty large out there still and I don't think this is the last thing coming our way."

Barratore is no longer enlarged and no longer Blinking

Spell Effects
Haste 4/15
Fly 36/50 minutes

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+14=29 ; d20+4=24 ; d20+4=8 ;
Tuesday June 19th, 2018 3:27:23 PM

Brom finally getting a little action wounds the still advancing goblin. However the arrow is not enough to kill it. Velarin every the tricky mage summons forth Black Tentacles. This bit of magic however has no discernable on the mastodon {CMD39}.

Also in the air Tishe’ continues inspiring her team and keeps her spell at the ready. Sir Royston moves forward and finishes off the already bedraggled Mastodon2! Still waiting, patiently, Edson grouses that the casters are getting all the fun. Barratore takes a moment and nearly decimates the most recent arriving mastodon.

Undetered by the hail of arrows Mastodon5 comes thundering at the group and, when closer, its rider leaps off wielding a giant ogre hook. {Ride: 29} Goblin2 & Goblin4 die in the Wall of Thorns as they struggle tearing themselves apart. Mastadons 1, 3, 4 and 5 all advance as well as the unmounted Ogre1.

{None quite make it to trigger slow range as listed}

Rolls:
Ride Check: 29
Str: 24
Str; 8

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161

Goblin 3 – AC 25 | HP -38 -14, -6, -8 = 10/76 HP

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 |

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10, CMD39 | HP: -4, -9 = 148/161
Ogre 2 – AC24 |

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -128 = 33/161
Ogre 3 – AC26 |

_______________________________________


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday June 19th, 2018 4:00:15 PM

Having flown to X32 last round, V now flies to K29, and lands there directly behind Barratore. "Got a little present for you big fella. I Think we still have a long way to go, and I have a feeling that healing spells are getting as low as the rest of the spells. I'm gonna conserve a bit of offense, and let you boys play with what's left of these guys. If Brom or Edson is not in the middle of the Fray, I will have something for them in a moment too."

V then casts Stoneskin on Barratore, remaining invisible in the process.(duration, 150 minutes or until discharged, Gives DR 10 adamantine until 150 HP used)

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 19 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 14 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Tuesday June 19th, 2018 6:16:00 PM


“Meh, close enough!”, quips Tishe’, and targets Mastadon 4, 5, and Ogre 3 with her Slow spell!

She still hovers, watching, and gauges the size of the poor, sick Sarr. She shakes her head at Edson. “Fun? Your threads were cut only a couple of weeks ago, Sieur Edson, how much more ‘fun’ do you really weave? For me, I just want to protect all the Piggies who can’t protect themselves.”
......
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 10 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=37 ; 2d6+31=34 ;
Tuesday June 19th, 2018 9:44:47 PM

Brom tosses his bow away, drawing his sword as moves up slightly, only to distance himself from others. There he readies his sword for battle. He will strike back at any opponent attacking him.

Readied action (using Strike Back, PA, Rage, +1 morale bonus): AC 37, damage 34

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=100 ; d20+19=37 ;
Tuesday June 19th, 2018 11:20:35 PM

(For the past 4 or 5 rounds, Emrys is located at P31. He's not been moved. I don't know how. Every time I touch or click on the map, something very bad happens.)

Daemon isn't liking his position not one bit and he slithers as fast as he out of the field of battle. (Moves to N27)

Emrys thinks the ogre and mastodon are now a little too close for comfort ... even with Barratore and Brom nearby. He decides to change the numbers to their favor. He begins to cast a devious little spell.

(Emrys casts Dominate Person on Ogre3. Target: One Humanoid ... an Ogre is a large humanoid (giant). 20%Chance to cast spell within Ethereal: 100% success. Spell Penetration: 37, if applies. Range: 60-ft. Will Save DC: 24. Duration: 15 days.)

IF the spell takes hold of Ogre3, Emrys mentally tells the Ogre in his native Giant Language, "Kill your mount that you rode in on, quickly!"



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+23=36 ; d20+18=36 ; d20+13=22 ; d20+8=17 ; d20+23=29 ; 2d6+18=25 ; 2d6+18=24 ; 2d6+18=29 ;
Wednesday June 20th, 2018 11:48:45 AM

Barratore pulls back on his bow and takes aim at another Mastodon.

M4 - Deadly Aim Hit AC 36 / 36 / 22 / 17 / 29 Dmg 25 / 24 / miss / miss/ /29

V casts a spell and Barratore feels the Stoneskin spell take hold and smiles a bit. "You're going to make this too easy V"

Spell Effects
Haste 3/15
Fly 35/50 minutes
StoneSkin DR 10/Adamantine

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+15=17 ; d20+15=34 ; d20+6=9 ; d20+22=38 ; 2d8+12=17 ; d6=5 ; d100=96 ; 2d8+21=29 ; d20+22=26 ; d20+22=24 ;
Wednesday June 20th, 2018 2:21:33 PM

As the beasts managed to get around the various walls Velarin relocates and casts Stoneskin on Barratore before announcing he has something from Brom and Edson as well. Tishe’ finishes casting Slow and Mastadon4 and 5 along with Ogre3. The ogre and mastodon5 are immediately effected but the spell does not make it past Mastodon4’s resistance. {ooc: I rolled spell resistance to keep things moving.] As she casts she reminds Edson of his recent deficit of life.

Emrys casts Dominate Person on Ogre3 who fails his save. {Save: 9} He then commands him to kills his mount. The ogre, already slowed by Tishe’, swings its ogre hook at it’s mount. {Hit: 38 Dam: 17+5 electric] The ogre connects and nearly kills his former mount. {ooc: Emrys, is P31 where you want to be.}

Barratore quips that Velarin is making this too easy as he buries three arrows in mamoth4.

Standing in front of a trampling mastodon4 Brom swings for fairly massive damage as the beast attempts runs him clean over. {Trample Damage: 29 | Reflex DC31 for half or you can take an AOO If you kill it with AOO no damage is taken.}

Mastodon5 has taken damage from its rider but does not fight him and continues to move towards the group. In doing so it opens itself to an AOO from Ogre3 but the ogre cannot connect with the mastodon. Mastodon5 barrels forward and tries to slam into Edson. The beast misses.

Ogre1 continues to close the distance as does Mastodon1 and Mastodon3.

Looking to the left and right of your group it would appear that the second wave is being beaten back successfully as in your own area the creatures are beginning to be bloodied or turned to allies. The voice of the substantial smaller Sarr bellows at the groups again.

“YOU VILLAINS, DID YOU NOT THINK I HAD RESERVES? RIGHT AND FREEDOM WILL WIN, AND THE LAND WILL BE REBORN! I WILL OVERWHELM YOU WITH SHEER NUMBERS.

Again the Sarr shrinks a bit as more, smaller, creatures stream out from its base heading in your direction. They are too far to be able to see exactly what they are but there are several.

Rolls:
Mastodon4 Spell Resistance: 17 - saves
Mastodon 5 Spell Resistance: 34
Mast4 if needed for blink: 96
Mast4 Trample Damage: m29
Ogre5 AOO Hit: 26
Mast5 Slam @ Edson: 24

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161

Goblin 3 – AC 25 | HP -38 -14, -6, -8 = 10/76 HP

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 | DR2/-, Resist Fire and Elect 22

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10, CMD39 | HP: -4, -9, -25, -24, -29, 34 = 36/161
Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -128, -7 = 26/161 | SLOW
Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | SLOW

_______________________________________


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78  d20+28=35 ; d20+20=33 ; d20+20=31 ; d20+20=40 ; d20+20=31 ; d20+17=25 ; d20+17=21 ; d20+12=28 ; d8+5=12 ; d4+4=7 ; 2d8+10=20 ; d4+4=5 ;
Wednesday June 20th, 2018 3:19:54 PM

GM EDIT: Fix your HP

Edson steps up and deftly dodges any attack of opportunity. (Acrobatics 35)

He starts slashing into the mastadon with his Blessed Kukhris and sword.

Hit ac 33 12 dmg
Hit ac 31 7 dmg
Hit ac 40, crit confirmed 20 dmg
Miss ac 25
Hit ac 28 5 dmg

L. Sword is +2, Kuhkri is +1 (both blessed)

Effects:
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d6=6 ; 10d6=43 ; 10d6=43 ;
Wednesday June 20th, 2018 6:32:44 PM

Tishe’ sees an opportunity as four of the enemy align into a nice line. She swoops back, flying over the large Barratorre, and eyes the line of mastodon 4, goblin 3, ogre 1 and mastodon 1. Then she weaves magic...

Lightning Bolt! 43 damage, Reflex DC 21 for half

Quickened Lightning Bolt! 43 damage, Reflex DC 22 for half

“More creatures and the Sarr is smaller, But those are a lot of creatures!”, Tishe’ says shakenly.

.....
Fly, to M33, auto pass. 30’ high

Slow. 11 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 9 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 5. 2. 1. 3.

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+14=31 ; d20+14=17 ;
Wednesday June 20th, 2018 6:38:06 PM

Lightning Bolt #1 SR: 31

Lightning Bolt #1 SR: 17



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday June 20th, 2018 7:39:21 PM

Seeing that aiding Edson might put him in trample range, V calls forth a scroll from his haversack and Invisibly flies down the gap between the bad guys, landing at T32 Right behind Brom.

"Just your friendly neighborhood wizard behind you, feel free not to cut me in half when I apply this little spell. Yeah, yeah, I know you don't need it, but I'm already here, so humor me."

V then casts Stoneskin on Brom.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 18 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 13 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=38 ; 2d6+31=42 ; d20+25=40 ; 2d6+31=40 ;
Wednesday June 20th, 2018 11:36:20 PM

AoO: AC 38, damage 42

Brom stands his ground and strikes at the mastodon charging him, striking it firmly below the head.

After receiving the spell from V, he moves over to head off the incoming goblin and ogre. As with the mastodon, he readies himself to strike.

Readied action (using Strike Back, PA, Rage, +1 morale bonus): AC 40, damage 40

Stoneskin (150)
Rage: 3



Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Wednesday June 20th, 2018 11:42:47 PM

Emrys decides to take a tactical retreat from his very crowded spot. Daemon also does the same. (And they both meet up at J28.). He activates his Bramble Armor (free action), just in case.

(Emrys takes a Withdraw Action and moves behind Barratore at J28. Blinking: 50% miss chance. Bramble Armor (SU) deals 1d6+7 piercing damage to any attack made against him.)

(Daemon is Invisible.)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+12=15 ; d20+12=13 ; d20+6=24 ; d20+8=27 ; d20-6=11 ; d20-8=4 ; d20+6=26 ; d20+8=12 ; d20+8=10 ; d20+8=24 ; d20+22=31 ; 2d8+12=17 ; d6=3 ; 2d8+12=20 ; d20+22=31 ; d6=4 ;
Thursday June 21st, 2018 1:37:38 PM

Finally in the fight Edson steps up, dodging a sweeping tusk, and lays into mastodon5 with his blades. The beast gives out one giant sigh as it collapses into the sargrass plain. Flying to the prefect position Tishe’ lets lose with first one bolt of lightning and then another {ooc: She really doesn’t want B and B to have any fun it seems} Mastodon4 and Mastodon1 take the full force of the first lightning bolt and quickly die. The goblin is more nimble and would save both if he were not dead after the first shot grazed him. The oger1 dances out of the way of first but not of the second bolt of lightning. Tishe’ also managed to catch Ogre2 with one full and one part bolt, in the confusion she had not seen him on the back of the recently killed creature. {ooc: I forgot he was there last round too!}

Velarin simmpons forth a scroll and invisibly flies behind Brom. Knowing it may be unnecessary he still casts Stoneskin on Brom. Emrys takes a moment ro relocate himself away form the action and activates Bramble Armor.

Brom readies for the mastodon charge that will never come thanks to Tishe’s lightning. He does however find himself between two ogres and lands a might blow on ogre1 as it comes in to attack.

Mastond3, the Last Mastodon, moves down towards the group, getting closer to Brom but not close enough to do anything.
Ogre1 moves and takes a single swing at Brom with his ogre hook. {Hit: 31 Dam: 17 +3 Electric} Ogre2 also moves in on Brom and swings once with his ogre hook. {Hit: 31 Dan 20+4 Elect}.

Ogre3 is dominated and waits for a command since his target is dead.

Those that can spare a moment to look up notice that a shape is flying in their direction but cannot make it out quite yet.

Rolls:
Mas4 Ref: 12
Mas1 Ref: 13
Gob Ref: 24 / 26
Ogre 1 Ref: 27 / 12
Ogre 2 Ref: 10/24
Oger 1 hit @ Brom: 31 | Dam 17+3
Ogre 2 Hit @ Brom: 31 | Dam 31+4

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: -43, -21, -40 = 116/180.

Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: - 21, -32 = 116/180

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

_______________________________________


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Thursday June 21st, 2018 3:38:10 PM

Edson wipes the blades on the dead mastadon. He notices the shape coming.

" Keepers... we have something incoming. "



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+23=37 ; d20+18=21 ; d20+13=17 ; d20+8=9 ; d20+23=36 ; 2d6+18=22 ; 2d6+18=28 ;
Thursday June 21st, 2018 4:24:50 PM

Barratore takes aim on the Mastodon and lets Brom have the ogre. Unfair to all parties, but that was how it was going to be

Deadly Aim Hit AC 37 / 21 / 17 / 9 / 36 only striking twice Dmg 22 / 28

Spell Effects
Haste 2/15
Fly 34/50 minutes
StoneSkin DR 10/Adamantine 150/150

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  5d4+5=17 ; d20+18=20 ;
Thursday June 21st, 2018 7:25:32 PM

Tishe’ keeps hovering, and chances a glance to try and identify the next wave of ill creatures while the Keepers take down the last of the Ogres and Mastodons.

She delays, and if an ogre is still standing, she casts a Magic Missle spell.

.....
Fly, hover , auto pass. 30’ high
Perception. 20 to identify horde of small creatures
Delay. Magic Missle. 17 damage.

Slow. 10 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 8 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+13=26 ; d4+5=7 ;
Thursday June 21st, 2018 9:52:27 PM

V casts Mirror image on himself, creating 7 invisible duplicate images of himself, and then joins Tishe' at 30' in the air and at M32 and looks to the sky to see what bundle of joy approaches.(perception 26)

Mentioning to Tishe', now next to the invisible V "On your left. Don't know about you, but I'm running out of spells to throw. I Just hit Brom and Barratore with Stoneskins. That should keep them going a little longer. Other than a pair of lightning bolts, most my remaining stuff is short range.

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 17 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 12 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=35 ; 6d6+31=52 ;
Thursday June 21st, 2018 11:01:00 PM

The casters again take away one of Brom's play things. Fortunately there are more friends to play with. Brom is struck by both ogres, but V's spell absorbs some of the blow.

Brom moves closer to ogre 1 and swings a mighty swing.

Attack (rage, +1 morale, IVS, PA): AC 35, damage 52

Rage: 4
Stoneskin: 130/150

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Thursday June 21st, 2018 11:43:11 PM

Emrys blinks over to a better position to assess the field of battle. Daemon does his best to follow as the slithers around behind Barratore. (Emrys moves to N32. Daemon moves to J28.)

Emrys mentally controls his ogre slave (in Giant) to move in behind ogre1 and attack the giant from its flank.

He informs the others, "Like the Shamblers, that Ogre is mine," he says as he points to Ogre3.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=46 ; 2d6+24=31 ; d6=6 ; d6=3 ; d6=1 ;
Thursday June 21st, 2018 11:48:08 PM

ooc: My apologies for not posting! We had a minor crisis at work and it left me swamped. Posting as normal!

Sir Royston was momentarily lost in thought after the death of the mastodon but quickly rejoins the fray. He charges the nearest ogre and tries to bite again!

ooc: Charge attack against O3, bite 46, 31 damage + 9 holy + 1 fire.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 4/15. Dragon Form 120/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 5/10.
HP 175/190

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday June 21st, 2018 11:53:02 PM

ooc: WHOOPS! I meant Ogre 1. Not Emrys' pet ogre.

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Friday June 22nd, 2018 2:34:46 PM

“I can see you, sweetie”, replies a smiling Tishe’, “I cast a See Invisible spell to target the gnome on the dragon’s back before.” The short human woman ticks a lock of wavy brown hair absently behind an ear. “Probably want to keep some spells in reserve. There’s no telling how large the pattern is in this fight. I only hope we can save the Sarr from itself!”

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday June 22nd, 2018 7:37:56 PM

Edson calls out that there are incoming coming from the Sarr yet again. Barratore sizes up the opponents and choses to lay into mastodon3. Two of his swings bite deep into the creature. Ragin Brom takes a swing that bites deep into Ogre1.

Blinking to a better position Emrys while Daemon slithers out of harms way as well. With the other casters he lets them know that he has control of one of ogre3. Sir Royston nearly bites Emrys’s pet but changes at the last moment and

In the air Velarin casts mirror image on himself and looks to see what bundle of joy is headed your way. {ooc: Answer below} He then consults with Tishe’ about being low on spells and lets her know he has cast Stoneskin on the front line folks. For her part Tishe blasts away at Ogre1 as it survived the other attacks. Her missles find there mark, as always, and punch straight through the creatures back before exiting the chest. Ogre1 falls dead. Tishe’ then assures Velarin that she can see him.

Ogre3, seeing Ogre1 dead, moves to attack Ogre2 as it is the best he can do with the command given. He is slowed though so all he can do is move and not attack.

Ogre2, still alive and pissed off, moves and attempts to lay into Barratore. {Hit: 32 | Dam: 23}

Closing fast, now much closer and about 60ft in the air is a new arrival. Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain. This demonic visage flies forward. Know Plains DC36 Highlight to display spoiler: { The creature is a Horned Devil that has been infected by the bloodweed. A flying evil outsider with immense strength and some spell casting ability. Immune to poison and fire. }

Also with a pop of displaced air two other figures teleport into the field of combat. The size of a horse, this demonic locust has a scorpion's stinger and an almost-human face. Its front legs end in clawed hands. Know Plains DC20 Highlight to display spoiler: { These are Derakin. Slower flying demons who are immune to electricy and poison. }

Rolls:
Ogre Hook @ Barratore: Hit 34 | Dam: 23

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28 = 98/161

Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: - 21, -32, = 16/180

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

D1 -

D2 -

HD -

_______________________________________


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday June 22nd, 2018 11:11:10 PM

New arrivals get Brom's attention. He moves out to intercept one.

Rage: 5

Stoneskin: 130

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+22=40 ; 10d6=41 ;
Saturday June 23rd, 2018 8:11:56 AM

V eyeballs the new arrivals, and recognizing what they are(Know planes 40), calls them out to his friends. "The creature with the chain is a Horned Devil, A flying evil outsider with immense strength and some spell casting ability. It's Immune to poison and fire. The other two are Derakin. Slower flying demons who are immune to electricy and poison."

"Hey Tishe', I don't think we want to be hanging around in the air anymore. Probably best to get nearer the fighters. I'm gonna target the big one with lightning until it gets closer. I have a couple cones of cold and disintegrates for short range after that."

V targets the horned devil with an empowered lightning bolt(68 damage, reflex save 23 for 1/2), and then V drops to the ground at L31.

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 16 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 11 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 174/186 Character Sheet  d20+27=38 ; d20+22=31 ; d20+17=30 ; d20+12=28 ; d20+27=37 ; 2d8+21=32 ; 2d8+21=32 ; 2d8+21=30 ; 2d8+21=28 ; 2d8+21=33 ;
Sunday June 24th, 2018 12:28:53 PM

Barratore grins a bit as the ogre comes in. The ogres attack draws blood, but the wound was minor. Barratore draws his sword with his free hand while keeping his bow in the other and retaliates. The blade flashes across the ogres chest and torso

Quick draw. PA. hit AC 38 / 31 / 30 / 28 / 37. Dmg 32 / 32 / 30 / 28 / 33

Haste
Fly
Stoneskin

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Sunday June 24th, 2018 4:08:10 PM

Tishe’ nods and takes Valerin’s advice, flying down to land a little ways away ( so one spell can’t fry all them tee casters). “Demons!”, she spits, “the worst bullies of any of the planes.” They need to slow down the demonic coordinated attack, and Tishe’ gets to work.

Targeting Derakin#2, Tishe’ carefully casts a Silent Resilient Sphere, hoping to capture the demon in an unbreakable sphere! (For a short time)
.....
Fly, down 30’, auto pass
Cast Silent Resilient Sphere. Reflex DC 21 or D2 is inside a bubble of force!

Slow. 9 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 7 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d20+22=26 ; d20+22=29 ; d100=41 ; d20+19=29 ;
Sunday June 24th, 2018 11:37:17 PM

(Knowledge [planes]: 26, on the horned figure, fail. Knowledge [planes]: 29, on the disturbing horse, success.)

After V states what the Horned Devil is, Emrys answers, "Yes, that's what I thinking. I know my vermin well!"

Emrys then begins a nasty little necromantic spell, empowered by a curse and the reach of the slithering root.

(Casting Suffocation on Derakin1, empowered by Focus Curse and Reach Spell feat. 20%Chance to Miscast: 41%, success. Range: increased from Close to Medium: 250'. Fortitude Save: 29. Spell Penetration: 29, if applies. Duration: 3 rounds.)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=51 ; 2d6+24=31 ; d6=5 ; d6=4 ; d6=1 ;
Sunday June 24th, 2018 11:50:46 PM

Seeing great success with his tactic of charging and biting, Royston-Dragon charges again at the creature immediately north.

ooc: Charge, bite attack 51, 31 damage + 9 holy + 1 fire

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 3/15. Dragon Form 119/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 4/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Monday June 25th, 2018 11:03:29 AM

Edson turns behind him to Tishe. " Ill do my best to keep it off you... any chance you have one of thos invisibility spells?"

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+17=24 ; d20+13=18 ; d20+13=30 ; d20+23=29 ; 2d8+14=22 ; d20+18=20 ; 10d6=36 ;
Monday June 25th, 2018 1:26:15 PM

{oos: SR along with others stats is listed, I thought I had done that last time.}

Moving towards the center Brom gets in an intercept path for the flying Horned Devil. Velarin lets the Keepers know what is coming their way before lanching a lighting bolt at the Horned Devil and dropping to the ground.

Barratore grins a bit as the ogre attacks and draws blood. He lashes out with his sword and swings again and again carving Ogre2 into multiple pieces. Nodding at Velarin’s advice [b] Tishe’ lands a little away form the others and casts Silent Resilient Sphere. The creature tries to dodge but is caught in the trap. Once he hears what is coming Emrys agrees that that is what he was thinking as well. He attempts to cast Suffication to take one of the Derakin out of the fight but the creature resists but is staggered for the moment.

Haiving found good effect with this stragity Sir Royston flies towards Derakin1 and bites. Taking a defensive posture Edson tells Tishe’ that he will do his best to keep the creatures off of here.

Mastodon3 who was lost in the shuffle moves up and takes a single attack at Barratore {hit: 29 dam: 22} Ogre3 again stands around being dominated but with no valid instructions since the death of ogre2.

Derkni2 is trapped but Derkni1 flies into the air to meet Sir Ryoston head on aggacking with its poison sting. {Hit: 20} The sting connect connect but the crearture is now flying at the same height as Sir Royston.

The Horned Devil smiles as it flies forward looking at the casters and rogue down in the grass. With a snarl he launches a mote of fire which explodes between Emrys, Tishe’ and Edson. {Fireball Dam: 36 Ref: 19 for ½}

Rolls:
HD Reflex: 24
D2 Ref: 18
D1 Fort: 30
Mastodon: Hit 29, Dam 22
D1 Hit: 20
Fireball: 36

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28 = 98/161

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

Derakni1- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 95/126

Derakni2 - AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126 STATUS: Resilient Sphere (trapped)

Horned Devil – AC32 | DR10 good and silver, Immune Fire and Poison, Resist Acid and Cold 10, SR27 | HP 183/217

_______________________________________


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+17=37 ; 10d6=36 ;
Monday June 25th, 2018 7:42:53 PM

V, now visible, but with 7 duplicate images, once again focuses on the horned devil. Using his empower rod, he empowers another lightning bolt, and lets it fly at the horned devil. (SR 37, damage 61, reflex of 23 for 1/2).

V then backs up to K31

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 15 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 10 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+9=15 ; 10d6=29 ;
Monday June 25th, 2018 8:03:47 PM

Shaken, Tishe’ can’t dodge properly, and the fireball washes over the Spellweaver.

Now with skin like a bad sunburn, she wades through the tough ‘Grass to make more space between her and another area effect spell. Having the space, and D2 under momentary wraps, she looks to assist Velarin with a Lightning Bolt of her own!

The smell of ozone and a flash of brilliant light accompany the bolt sticking the Horned Devil. (29 damage, Reflex DC 21 for half)

......
Move to M,38
Cast Lightning Bolt
Resilient Sphere. 11 rounds
Slow. 8 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 6 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 174/186 Character Sheet  d20+27=30 ; d20+22=25 ; d20+17=37 ; d20+17=27 ; d20+12=16 ; d20+27=38 ; 2d8+21=31 ; 2d8+21=34 ; 2d8+21=27 ;
Monday June 25th, 2018 9:52:13 PM

The mastodon barrels in, but the Minotaur is quicker and side steps the creature's attack. Barratore repeats what happened to the ogre on the mastodon. He needed to put it down fast and get to the real opponents on the field

PA Hit AC 30 / 25 / 37 crit 27 / 16 / 38 Dmg 31 / miss / 34 / miss / 27

Haste 3/15
Fly
Stoneskin 140/150

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday June 25th, 2018 11:45:04 PM

Brom stands ready to attack.

Rage: 6

Stoneskin: 130

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+32=44 ; 2d6+24=33 ; d6=3 ; d6=4 ; d6=1 ;
Monday June 25th, 2018 11:58:32 PM

Royston-Dragon attacks Derkni2 again.

Bite attack 44, 33 damage + 7 holy + 1 fire

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 2/15. Dragon Form 118/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 3/10.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=34 ; d100=73 ; d100=17 ; d20+19=24 ; d20+19=37 ; 2d4=6 ; d20+13=20 ;
Tuesday June 26th, 2018 12:12:37 AM

(Reflex save: 34, for half. 50%Blink miss chance: 73%, no miss.)

(Derakni 1 is staggered for one round. He is only allowed one action: a move or standard action, not both.)

Emrys suddenly becomes solid again ... no longer blinking between worlds (Blink spell ends) ... "This fight needs to end!"

An ever present serious expression begins to break into anger. He moves forward to T31 (thanks to haste) and begins to weave the most powerful necromagic he has ever tried to cast. He stumbles a little bit with the power struggle of negative energies, but the hero digs down deep to find his resolve. A black ray of crackling energy shoots out from his finger.

(Casting Energy Drain on the Horned Devil. Range: 60'. Spell Penetration: 24, fail, Hero Point: 37, success. No Save. Range Touch Attack hits Touch AC 20. The Horned Devil gains 6 negative levels.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78  d20+19=38 ; d20+19=37 ; d20+20=34 ; d8+5=12 ;
Tuesday June 26th, 2018 9:48:40 AM

Edson easily dodges the fireball and begins sprinting at the demon (002). He tries to side step any incomong attack (acrobatics 37) before slashing with his blessed sword. (Hit ac 34, 12 dmg, Blessed sword acts as +3 and good for D.r)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+17=22 ; d20+17=20 ; d20+14=17 ; 6d6+9=32 ; d100=73 ; d100=77 ; d20+18=33 ; d4+8=12 ; d20+18=35 ; d20+18=26 ; d4+8=10 ; d4+8=9 ; d20+18=32 ; d8+8=16 ; d20+22=25 ; d20+22=37 ; d8+14=22 ; d8+14=15 ; d20+23=26 ; 2d8+14=23 ;
Tuesday June 26th, 2018 10:42:35 AM

Still dealing with the last mastodon Barratore lays into the creature. He lands three mighty blows but the mastodon still stands, bloodied and beyond the point of feeling pain. Brom stands ready to fight when called on.

In the air Sir Royston continues to battle the flying Derakni1. He ands another bite on the creature filling his mouth with demons blood. Edson [b/] heroically runs forward at Derakni2, careful to dodge attacks that do not come and bounces his blade off of the Resilient Sphere the creature is already trapped in. {ooc: Sorry man but it was in the post and in the notes below and I am pretty sure there is little that can break that bubble. The casters have really removed any hope of feeling epic for the melee folks.}

[b] Velarin
launches a bolt of electricity at the fling Horned Devil before backing up a step. The devil cannot get out of the way and takes the full force of the blast. After getting singed by the fireball Tishe’ also launches a lighting bolt at the Horned Devil. Still smarting form the first blast the devil again gets hit full on by the blast. Not to be outdone by the other casters a slightly smoldering Emrys launches a different type of bolt as a ray of crackling black energy shoots from his fingertips striking the Horned Devil who clearly grows substantially weaker form the blast.

Roaring the horned devil flaps its still powerful wings and charges at the bloodwitch, light reflecting off of its black claws as they fly at Emrys! {Hit: 17 Dam: 32} The dark magic has clearly effect the mighty devil. A roar of frustration batters the bloodwitch as the devil screams again.

In the air Derakni1 attacks with teeth, claws and tail at Sir Royston. {Hit: 33 / 35 / 26 / 32 Dam: 12 / 10 / miss / 16} Three of the attacks connect and Sir Royston can feel poison flow into this veins. {DC21 Fort: 1d4 Con drain | 6 rounds cured by two consecutive saves.}

The final mastodon attacks Barratore with claws and a gore attack. {Hit: 23 / 37 / 26 Dam: Miss / 22 / Miss}

Finally, beside Brom and Baratore additional Derakni materialize with a pop of displaced air teleporting onto the battlefield.

Rolls:
HD Reflex: 22
HD Ref: 20 – OH COME ON!
HD Hit: 17 Dam: 32
Teleport 1: 73
Teleport 2: 77
D1 Bite: Hit 33 Dam 12
D1: Claw / Claw: Hit 35/26 Dam: 10 / 9
D1 Tail: Hit 32 Dam 16

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28, -31, -34, -27 = 6/161

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW & DOMINATED

Derakni1- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 64/126

Derakni2 - AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126 STATUS: Resilient Sphere (trapped)

Derakni3- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126

Derakni4- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126

Horned Devil – AC32 | DR10 good and silver, Immune Fire and Poison, Resist Acid and Cold 10, SR27 | HP 63/187 (217) | Status: -6 Negative Levels

_______________________________________


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+14=29 ; 5d4+1=16 ;
Tuesday June 26th, 2018 6:28:12 PM

“Save your spells unless you really need them!”, advises Tishe’ to Emrys. “This battle may last for hours, and no caster can keep up constant spells for so long!” And then, the two new Derakni teleport in. “Oh, Piggies!” She exclaims in exasperation.

There is no resting, they have to take that Horned devil down, it is too mobile and smart to get in range of the melee experts! And the Spellweaver casts Five Magic Missles into the Horned Devil. (16 damage)

“Edson sweetie, the spell is unbreakable, and will last 12 minutes unless I dismiss the Magic Resilient Sphere. I’d say your knives would help Barratorre or Brom!”

......
Move to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 7 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 5 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+14=29 ; 5d4+1=16 ;
Tuesday June 26th, 2018 6:30:08 PM

“Save your spells unless you really need them!”, advises Tishe’ to Emrys. “This battle may last for hours, and no caster can keep up constant spells for so long!” And then, the two new Derakni teleport in. “Oh, Piggies!” She exclaims in exasperation.

There is no resting, they have to take that Horned devil down, it is too mobile and smart to get in range of the melee experts! And the Spellweaver casts Five Magic Missles into the Horned Devil. (16 damage)

“Edson sweetie, the spell is unbreakable, and will last 12 minutes unless I dismiss the Magic Resilient Sphere. I’d say your knives would help Barratorre or Brom!”

......
Move to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 7 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 5 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+15=18 ; d20+15=18 ;
Tuesday June 26th, 2018 8:07:53 PM

"Hey Emrys! Have the Ogre kill that stupid mammoth so Barratore can deal with the Devil"

"No worries on the spell count My lady. I got 15 walls of acid to drop on them one at a time. Not gonna kill em, but they're still gonna be feeling it."

V drops a wall of elemental acid in vertical sheet form down row 32 from M to AA with the painful side facing away from the Ogre and Barratore. (Should hit D4 and HD)(way I'm reading it, they should take 2d4+2d6+15+7 with no save)(but with a mighty 18(actually 20), my bad again on the SR, it's irrelevent.(sorry, accidental double click))

After watching the wall be negated by SR, V gripes to Barratore "Well big fella, apparently the Gods have decided that you and Brom have suffered enough, and want you to play. It's all yours. Tear it up"

Active effects:
Mirror Image: 15 minutes, 7 images
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 14 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 9 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Elemental wall count: 1

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet  d20+27=47 ; d20+27=33 ; d20+22=33 ; d20+17=19 ; d20+12=20 ; d20+27=45 ; d20+27=30 ; 2d8+21=27 ; 2d8+21=29 ; 2d8+21=30 ; 2d8+21=27 ; 2d8+21=29 ;
Tuesday June 26th, 2018 10:37:57 PM

Barratore looks over at the devils and the distraction costs him a bit of blood. Again, the wound was superficial, but also a reminder to put an opponent down and then look for more. He lops off the mastodons head and then tears into the devil that just appeared next to him

Mastodon PA Hit AC 47 + Crit 33 Dmg 27 + 29
Derakni 4 PA Penetrating Strike Ignore 5 DR Hit AC 33 / 17 / 20 /45 + crit 30 Dmg 30 / miss / miss / 27 + 29

"Edson come back this way and bring that thing with you. I'm about done here."

Haste 2/15
Fly 28/50
Stoneskin 130/150

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+21=41 ; d20+29=45 ; d20+29=39 ; 2d6+29=36 ; 2d6+29=37 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=4 ; 2d6+39=46 ; d20+28=41 ; d6=6 ; d6=3 ; d6=3 ; d20+23=43 ; d20+23=40 ; d20+23=43 ; d20+23=41 ; d20+23=37 ; d6+19=24 ; d6+19=23 ; d6+19=25 ; d6+19=25 ; d6+19=23 ; d20+29=45 ; 2d6+29=33 ; d6=3 ; d6=5 ;
Tuesday June 26th, 2018 11:30:23 PM

Royston-Dragon winces as he is scratched badly, but is able to shrug off the effects of the poison with little difficulty (Fortitude save 43).

He invokes a burst of arcane energy (Arcane Strike, swift action), then unleashes his full draconic might against Derakni1 (full attack).

PA claw (2), attack 45/39, damage 73 +13 holy
PA bite, attack 41, damage 46 +9 holy
PA wing (2), attack 43(crit)/40(conf)/43(crit)/41(conf), damage 24/23/25/25
PA tail slap, attack 37, damage 23
HASTE PA claw, attack 45, damage 33 +8 holy

ooc: Please ignore some d6 rolls. I remembered the demon has fire resist 10, which I cannot break through with my extra d6 fire damage on natural attacks.

ooc2: Every attack hits, and both wing attacks were critical hits. The derakni takes 302 DAMAGE.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 1/15. Dragon Form 117/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 2/10.
HP 137/190

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=44 ; d20+24=26 ; d20+19=30 ; d20+14=25 ; 2d6+31=40 ; 2d6+31=37 ; 2d6+31=35 ; 2d6+31=39 ;
Tuesday June 26th, 2018 11:45:34 PM

An enemy appears before Brom. With joyful glee, Brom unleashes on the demon. His blade almost sings as he makes contact with the demon, or is that the sound of metal cleaving bone.

Attack (PA, Rage): AC 44 (AC 26, CRIT), AC 30, AC 25; damage: 87, 35, 39 (after DR (-30) total damage is 131)

Rage: 7

Stoneskin: 130

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d6+7=8 ; d20+20=35 ;
Tuesday June 26th, 2018 11:49:44 PM

His eyes widen as the horned devil charges at him. 'This isn't good,' he thinks! However the weakened devil feeble attack glances off his magical wards. 'He missed!' but not without taking wounds from his bramble armor.(Bramble Armor Damage: 1d6+7 = 8, sucks!)

Emrys hears Velarin's request, however out of the corner of his eye, Barratore is seen ripping the bloodied head of the last mastodon clean off and casting it aside. He then answers, "Uhhh, I think the wiser choice, for my Ogre, is to kill the Horned Devil standing right in front of me, wouldn't you say?"

He mentally tells the Ogre to kill the Horned Giant.

Emrys then takes his magically-hacked Invisibility Wand from his belt and casts it on himself. He then backs away from the Devil and takes a position safely behind his Ogre. (He moves to R27)

(Casts Invisibility on Emrys from his Wand. Does not provoke Attack of Opportunity. Use Magic Device: 35, to perform the Use A Wand task, success! The spell is not on his class spell list.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78  d20+24=34 ; d20+24=29 ; d20+19=33 ; d20+14=27 ; d4+4=8 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d20=20 ; d6=1 ; d4+4=8 ; d6=6 ; d6=3 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ;
Wednesday June 27th, 2018 11:01:22 AM

"Gotcha Tishe... again, taking all the fun away."

Edson turns and heads back for Barratore, slashing into the the horned devil.. flanking with the devil and his blessed kukhris he goes to work.

hit ac 34 8 dmg+27 if sneak allowed, +4 bleed -2 strength
miss ac 29
hit ac 33 8 dmg+ 37 if sneak allowed, +4 bleed -2 strength
miss ac 27

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Wednesday June 27th, 2018 2:03:58 PM

Tishe’ advices Emrys that this may be a long battle and to conserver her spells before yelling to Edson about the Resilient Sphere. As she is yelling two more Derakni teleport in causing her to rethink conserving spells as she fires off some magic missiles at the Horned Devil. The missiles strike true as the devil yells in rage.

Velarin shouts to have the ogre kill the mastodon to free up Barratore. He assures Tishe’ that he has several spells left and then watches as his magics fail to summon a wall of acid as he had hoped. Barratore quickly lops off the mastodons head before turning and tearing into the demon that just appeared beside him. The creature withstands the attack and he calls to Edson to lure something else too him.

After taking substantial damage Sir Royston is able to easily shrug off the poison. Reacting in rage he tears Derakni1 to small pieces in an impressive onslaught. Likewise Brom makes quick work of Derakni3.

Across the battle field you can see more large flying creatures heading your way and experiences tells you it is at least three of the Horned Devils!!!

Emrys commands the ogre to attack the horned devil and Edson joins the ogre in the attack. As the ogre pulls back his ogre hook to attack a weird look appears on its face as it bursts into a shower of simple grass. Edson continues his attack and kills the Horned Demon with well placed strikes at vital organs. As it falls it explodes outward also into a shower of simple grass.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crstals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”


“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday June 27th, 2018 3:56:22 PM

V looks around at his companions. "It appears that this part of the battle is over. How many of our brethren have fallen on this day? I fear to wonder. This battle was one that will go down in the books to be remembered by future generations, And I am proud and thankful to see that all of the Keeper's of the Vale still stand, and I'm just as proud and thankful to be counted among them."

V looks at Tishe' "What now with your Sarr? It is not what it was, but will they bring peace and return the Wold to a natural balance? Is this a peaceful resolution to the situation? One way or another, this day should mark the day that this matter is settled."

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Wednesday June 27th, 2018 5:20:24 PM

Tishe’ runs a gamut of emotion, elation by the Keepers killing the devils, consternation at the next wave, again happy when the creatures turn into Grass, and awe at the strange and powerful transformation of the Sarr into three Immortals agreeing to work together for the land.

The face she turns to Velarin, however, is one of confusion. “The Sarg Moth is the final evolution of Sargrass specific creatures, and I guess the treat represents the druidwood.” She just shakes her head at the third avatar. “I hadent a clue that the Sarr was multi persons, and while they seem in agreement just now, I think it is important to make sure it IS done for the future.”

“Someone should talk to them”, she suggests, clearly indicating that she shouldn’t be that person.

....
Hover to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 6 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 4 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday June 27th, 2018 8:05:30 PM

Edson yells a triumphant yell.. partially for killing the demon and partially for finally doing something.

He wipes the grass off and stands in awe at three new powers...

Edson is about to point to Tishe... and then catches she doesn't want to talk.

" Well Brom and Barry will pick a fight. .. i don't have people skills. V? Emrys? New guy?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday June 27th, 2018 11:10:02 PM

With all of the opponents dead, Brom simply hangs his sword on his back and moves to retrieve his bow. Picking up his bow he places it back in his quiver storage.

"Talk with the thing if ya want, I just wanna get back. I think I need a lot of drinkin'. V, you got a way ta get us back?"


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday June 27th, 2018 11:35:03 PM

Dragon-Royston flexes his claws in satisfaction as the demon is slain. He turns to vent more righteous fury, but is brought up short by the emergence of a new Power. He lands on the ground with a whump. He is wary. "Is this the new Sargrass?" His voice booms in his draconic form. "A triumvirate deity? Gods with several aspects have a tendency of being... fickle. We must not let down our guard."

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Dragon Form 116/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 1 /10.
HP 137/190

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Thursday June 28th, 2018 7:05:36 AM

Barratore spins quickly and prepares to finish off his opponent so that he can engage the horned devils coming in, but there is no need. The minotaur mentally starts planning out what his best options would be to combat these massive things, take to the air and stay at range. That too, turns out to not be needed as the battle has apparently been won. He looks over to V, "Epic and for the ages to be sure."

Barratore was not sure what to make of what the Power was talking about. It sounded like wherever the group now stood, was going to be or become the Sargrass of old. Which meant it was going to be brutally hot and quite dangerous. Brom was right on a drink being needed, but to Barratore this was still undone.

"Let's link up with the Iron Dragons to our right. I can still fly and V's Haste will last for another few rounds".

Haste 2/15
Fly 27/50
Stoneskin 130/150

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Thursday June 28th, 2018 10:00:49 AM

"Three aspects of power! That sounds quite familiar. That's a sacred number ... the Power of Three"

"You have four aspectss ... that we know of ... and that number could be infinite," replies Daemon.

"Monster doesn't count. He an anomaly. A curse ... the scar leftover from a wound."

"Monster hasss hisss place."

"As long as it's not here."

Emrys stares on in wonder. He wonders if the great treant is Culverwood influenced. He then shakes off the invisiblity, now that it's no longer necessary. He suddenly feels very tired. However Edson and Barratore is correct, they should see how the other groups are doing.

Emrys will provide a fresh Wind Walking spell to whomever needs it to get around to the other groups.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Thursday June 28th, 2018 12:37:34 PM

Edson yells in triumph and notices Tishe’ may not want to talk. Instead he looks to the others. Runing the gamut of emotion [/b] tishe’ [/b] takes a moment before turning to Velarin and speaking about the Sarr. Brom hangs his sword on his back and retrieves his bow and declares his desire to get back home and have many drinks.

Sir Royston lands heavily and muses on the nature of this new diety. Barratore spins quickly and is taken off guard by the absence of enemies. Not sure what to make of the new power he suggest linking up with the Iron Dragons.

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

Emrys speaks of the sacred number three. He and daemon converse of monsters before he moves to cast wind walk on those around him. He is stopped short by a voice.

"Oh hello!" You jump in alarm as you are greeted by a small fellow who appears in the middle of your group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The funny looks around and appears a bit surprised. ] "What's no one lying down on the job? You must be more skilled then the others or were not challenged enoug! Still no one to bring back is less work for me."

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC30: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC25: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday June 28th, 2018 2:38:50 PM

"You can send me home. Don't care 'bout the who or why of this. Talk ta them if ya feel the need ta explain or tell some story. Before you do all that, I'm ready to go."

Brom waits for the imp action.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday June 28th, 2018 8:16:34 PM

"To tell you the truth Brom, I'm not exactly sure where we are, but I think I can get us back tomorrow..." V stops at the appearance of the odd little creature.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+22=41 ; d20+22=37 ; d20+20=25 ; d20+13=19 ; d20+13=19 ;
Thursday June 28th, 2018 8:29:52 PM

(Know arcane 41 and 37) V turns to the newcomer. "Greetings messenger of Gargul. We have been challenged enough, but we do not lay down until we are sure the job is done, which is what we were debating. I think that you have settled that matter. You're feet? May I ask? it looks as though some sort of mud mixed with Woldsblood? Just curious mind you."

"I will leave the questions to Tishe'. She has a more personal familiarity with what the Sargrass was and now is. I will leave what questions need to be asked to her, or anyone else who has them. Beyond that, I believe that I am ready to go home and see what has happened to it in our absence."

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday June 28th, 2018 11:53:45 PM

Dragon-Royston narrows his eyes in consideration. "How will this change the Sargrass? Today? Tomorrow? A year from now? A decade from now? Can you divine the intent of this new deity?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Friday June 29th, 2018 6:46:21 AM

" How many did we lose in battle? How many fell? Will Gargul help them all? " Edson asks as he waits for the other answers.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Friday June 29th, 2018 10:24:54 AM

Wanting to know what Edson had just asked, Emrys adds, "Yes ... was there much loss in the Wold from this cataclysm? How are the people of the Vale? What of Culverwood?"

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=37 ; d20+22=42 ; d20+22=42 ;
Friday June 29th, 2018 10:40:49 AM

(Perception: 37, natural 20!, Knowledge [Plains]: 42, natural 20!!, Knowledge [Religion]: 42, natural 20!!!)

Emrys knows Woldsblood when he sees it. Are you kidding me! He can even smell it. Almost tastes it!

It's obviously Gimp, Gargul's assistant ... and he's reading a script!

It's obvious to all that he knows ... how could he not know!

(Three natural 20's in a row will NEVER happen again ... and for what ... insignificant skill checks!!!)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday June 29th, 2018 1:40:04 PM

Brom immediately asks to be sent home not caring about the who or why of what just happened. Just… home. Velarin concedes that he is not sure exactly where they are but he is co confident that he can get them home, tomorrow, before greeting the messenger of Gargul.

Siry Royston narrows his eyes and asks how this will change the Saragrass today and for time to come. Edson questions ow many were lost in the battle and if Gragul will help them all. Edson questions further about the overall condition of the Wold and how much loss of life there was overall.

“Good questions, good questions.” he whipes his hands a bit and looks a touch uncomfortable before he answers. “As far as what changes come in time, well that is for time to tell I think. Today and probably tomorrow the Wold is better then it was yesterday I think.”

He looks at Edson “It was not that long about that you were among the dead I believe. Thread cut short and all that. Rest assure that though many died heroically those that did have just no been restored. The Wold is changed in places but the cataclysm is but a memory for most. What life was lost, to a large degree, is right again but when gods battle the little people can get caught in the violence I guess. I really cannot speak for all.”

He draws himself up to his full, unimpressive height and mumbles to himself. “Now where are you suppose to be again….. Ahh yes.” He glances at you one more time and in the space of a blink you are transported back to your previous battlefield and the now empty crater. A slightly open chest sits on the ground in front of you waiting to be opened.

XP Award: 47,085 for the last battle. There is more to come.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday June 29th, 2018 2:52:50 PM

Glad to be back in the Valley, Brom looks about as he arrives back in the near crater. A chest of treasure for their efforts. He ignores the chest and heads back towards Magpie Crossing.

It's a decent walk back to Magpie Crossing. Brom spends the time in thought.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Friday June 29th, 2018 7:37:41 PM

Tishe’ is dumbstruck by the little ... man? ... but his talk of gods battling. “Waitaminute...” She begins, but is left only talking to a chest of loot!

She looks around non-plussed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Friday June 29th, 2018 8:51:03 PM

"Well, it looks like that is that. It seems that the Gods are buying tonight, and I for one, I am thirsty. Barratore, If you would be so kind as to grab the heavy looking chest there, I can have most of us home and cleaning up in seconds. For that matter, If you all like my mansion better, We can teleport home, see what's left of it, and if there are no emergencies, when we get to our place I can open the door to the mansion inside our place for for the full service spa treatment. Just saying."

"The clerks at the catacombs are gonna be pretty busy tallying up the stuff we are bringing them. I have a pretty hefty list from before this last fight. I'm assuming we finally have a chest that we don't need to check for traps.

"I can teleport all but one of us, but If have no one else has a teleport spell, I have a spare on a scroll that one of you should should be able to cast. the Gods are footing the bill...Let's go home.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Friday June 29th, 2018 10:06:30 PM

Barratore, like some of the others, is not overly happy at the answers. As his question comes to him he spits at the crater ground instead. Thinking of it now, was too late. He watches Brom head off towards Magpie. He was mad, Barratore was figuring at himself mostly. The walk would do him good. Had before after all.

Barratore picks up the chest at V's request and he for one was just fine with the Windwalk spell. It would give them a chance to survey as they zipped home. Slowly turning to cloud, Barratore then cuts skyward to about 100' and banks towards home. Once ther, he will make a spiral out across the valley to get a glance at least of how things are before returning home once again

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Sunday July 1st, 2018 1:20:56 PM

Tishe’ casts Fly and rises up to look around to figure out where they are; at the crater? At Magpie Crossing? Somewhere else?

As she does, she has some stream-of-consciousness talking out loud. “The imp said ‘gods’ but the Sarr wasn’t a vid, only an immortal. As if being an immortal were something you can be ‘only’ about. But does that mean the Tri-Sarr is now a god? And if so, what pantheon? Could there be a rising Southern continent pantheon? No, ridiculous! The gods of the Wold hold sway everywhere or else Trellus couldn’t be a cleric of Domi and and Grymash of Gargul. So Tri-Sarr wasn’t one of the gods at war, unless the Imp was being poetic, but why? So if the gods were at war, what else happened or changed?...”

The Spellweaver continues, not even hearing what she is saying, but needing to hear something to make sense of what the Keepers experienced.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Sunday July 1st, 2018 10:45:11 PM

Dragon-Royston looks about bewildered for a moment. Why Gargul of all deities has such rapscallion for a proxy, I will never understand. He sees the chest, sees the party heading toward... somewhere. He breathes deeply and blows out his mouth, and his dragon form floats away like pollen leaving the normal-sized Sir Royston standing in the field. "That was interest, to say the least. Might I ask whereabouts your company calls home? I am still on pilgrimage, and a place to rest and recuperate would be in order."

Return To Index      Next Module (A New Day)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage