WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tales From The Float Archives


Return To Index


Not so safe house


Evaris 
Wednesday June 8th, 2016 10:12:27 PM

"I do have two Death Ward spells prepared," Evaris assures Emrys. "I just wish I could prepare enough for the whole party."

In the alley, Evaris whispers, "Let's stay together this time, hmm? I'm pretty sure nobody's sneaking up on a vampire."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=24 ;
Wednesday June 8th, 2016 10:39:01 PM

Brom stands in front of the building with the others. "What now?"

Perception DC 24

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+12=19 ;
Wednesday June 8th, 2016 11:55:26 PM

"Blue, take a peek inside." Evred motions for his incorporeal shadow companion to stick his nose inside for a look. The tenebrous hound drops into the ground, moves forward, and pokes its muzzle up through the floor about five feet to the right of the doorknob to take a look.

Stealth 19. Three-quarters cover for Blue.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 8th, 2016 11:56:39 PM

ooc: Also, I now have the Trap Spotter talent.

"Whenever a rogue with this talent comes within 10 feet of a trap, he receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM."

Perception is 1d20+16.



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Thursday June 9th, 2016 11:51:03 AM

"Kick in the door? Get as much sunlight in there? Kill anything that comes out? Sound about right?"

(DM JohnC) A House with no name  d20+16=28 ; d20+16=29 ; d20+16=25 ; d20+16=36 ; d20+16=17 ; d20+16=20 ; d20+16=29 ; d20+16=32 ; d20+16=36 ; d20+16=32 ; d20+3=9 ; 4d6=10 ;
Thursday June 9th, 2016 12:31:05 PM

The group looking over the home as Blue fades into the building, As he does so, Evred notices some substance coating the areas around each opening that can be seen. Just as he is starting to look into the substance, Blue comes back out shaking his head and oozing from his ears. (damage 10)
In a loud voice, "As soon as i went in there it became filled with fog so thick I couldn't see and then someone screamed at me and now I can't hear because my ears are ringing."
No one in the group heard any screaming, even though they were listening very closely as he went in, but the results seem real, at least as far as Blue is concerned.
All the doors and windows seem coated in something, Blue is hurt and looking at the building, something is obviously going on, and it seems the entire place is covered in shadows, almost like it was something dark itself.
Will Save DC 15 if fail read Highlight to display spoiler: {There is something unnerving about this building, You are shaken until told other wise.}

What actions do you take?
We are doing 1 minute turns, not 10 minute turns.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+5=24 ; d20+4=11 ;
Thursday June 9th, 2016 8:53:55 PM

Barratore grumbles at himself again, how many times was he going to forget to pick up a Haversack? The potions get stowed into his back pack. He'll have them, just not nearly as accessible as they could be.

Standing in front of the building, Barratore waits for Blue and when the shadow returns he grunts once and snorts. Will Save 24

Barratore takes out a potion of Darkvision and drinks it. as far as he understood, they were here to find some person called Markx, not storm and kill everything and so the minotaur steps up to the door and slams a fist against it several times. In other words, he knocks loudly....

Perception 11

Darkvision 5 hrs
Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+16=19 ; d100=55 ; d20+17=29 ; d20+17=20 ; d20+17=32 ;
Thursday June 9th, 2016 10:42:28 PM

(sorry for not posting yesterday. after coming home from work, I mowed the grass. then came in and fell asleep on the couch for 8 hours.)

(Will Save: 19, +2 vs. enchantments, +4 vs. lang.-dependent and sonic effects, +4 vs. bardic performances)

"This is quite curious!" says Emrys as he casts a Light spell on the crystal head of his walking stick, Black Sanguine. He then mutters a few words of divination magik, Detect Magic, and concentrates in the direction of the building until he learns the school of any magical effects that are present (Leyline: 55). Once he has made that determination, he will attempt to identify the actual spell effect(s).

(Knowledge [Arcana]: 29, 20, 32 to identify the spell(s).)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+5=13 ;
Thursday June 9th, 2016 11:51:31 PM

"Aw, gosh, Blue. I said take a quick peek, not stand there and let a caster get off a spell." Evred bends down and rubs the shadowy hound behind the ears to comfort him. "I'm not liking this, guys. It sounds like Blue was hit by a shout spell. Sonic damage is one of the things that can hit a shadow without problem, and he's complaining his ears hurt. Whoever cast that spell must have been very fast and very quick on his feet to spot him, identify him as a shadow, and let off just the right spell. Perhaps we need to be more cautious."

Will save 13.

Evaris  d20+14=23 ;
Friday June 10th, 2016 12:12:14 AM

[OOC: I'm assuming we had time to do the Heroes' Feast? Do you want me to roll one set of temp HP for the group, or should everybody roll their own? I've had different DMs rule different ways on that.]

[Will save 23]

"What do you see, Emrys?" Evaris asks. "Should I start casting Death Wards?"

DM JCC roll one set for entire group please (next post is ok)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+3=15 ;
Friday June 10th, 2016 11:18:00 AM

Maybe seeing a God helped Edson not get spooked. Either way, it seemed like it was about to go down.

He quickly drinks one of his Bull Strength potions followed by his protection from Evil potion. If enough then he uses the Bless oil on his sword.



(DM JohnC) A House with no name 
Friday June 10th, 2016 12:46:41 PM

When Blue comes semi stumbling out of the house after just entering, various people react differently. Evred is shaken to the core that something really effected his shadow so much.
Some quaff potions and take a closer look around.
Barratore moves to the door and slams a fist against it, knocking hard enough to wake the dead.
Barratore only DC 14 Fort save. if fail Highlight to display spoiler: { You fall unconscious in a heap on the stairs}
Those at the door Perception DC 20 Highlight to display spoiler: { you hear very soft thumpings like something being quietly dragged and tappings on walls, all are very very soft and slow sounding}
The house itself seems to eerily waver in the gloom that surrounds it.
The door fails to open at Barratore's hard knocks and the windows are boarded up from the inside, now that you have taken a closer look.

Time 2 minutes (I'll be keeping track)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=35 ;
Friday June 10th, 2016 2:40:33 PM

"Nope. Nope, nope, nope. Come on, Blue."

Evred and Blue disappear into nearby and retreat a short distance.

ooc: Stealth check 35. Retreat 30 feet.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday June 10th, 2016 2:46:44 PM

ooc: Actually, since we are posting minutes instead of rounds, Evred and Blue retreat 100 feet but still within line of sight.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday June 10th, 2016 3:24:03 PM

(Did any magic get detected and/or identified?)

"Not sure Evaris ... I wouldn't cast those spells yet until we confirm they're here. Uhh, Evred ... you promised not to separate. Come back and enjoy the safety of the group." He may have to drop some suggestions if this wanderlust continues.

DM JCCYou didn't detect any magic, but something is definitely not right with the house. As I said, it seems to waver and in shadows, even though the neighbors are only slightly darkened from the position of the sun

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday June 10th, 2016 5:36:09 PM

"Odd ... this isn't magical. If it's not supernatural, then it must be natural. Possibly a tear between veil that separates the Living Wold and the Realm of Shadow. However, there would be lingering auras of magical energy."

Emrys concentrates the Leylines of Woldsblood that are around him, as he does whenever he casts his spells. He determines their strength ... could this be a nexus point, he wonders?

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  2d6+20=30 ; d20+16=28 ;
Saturday June 11th, 2016 9:28:57 AM

Brom hears the soft sounds coming from within. Brom draws his black greatsword and moves up to the door. "Give me a shot." He says. He takes a swing at the door with his adamantine blade, deals 30 points to door and ignores 20 points of hardness.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+8=23 ; d20+16=27 ;
Monday June 13th, 2016 7:18:29 AM

Lanliss accepts Emrys silver dagger, if possible.
Thanks Emrys, I will use it with care against the vampires.
At the door, Lanliss makes a strange face.
Do you hear this ?
I hear very low sounds of someone dragging something and tappings on the wall.
A Surprise ?
Lanliss asks himself.

Will save - 23
Perception 27


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=22 ;
Monday June 13th, 2016 8:53:32 AM

Barratore glances at Brom as he moves up with his sword, Physical contact with the house made no nevermind to him. He didn't like that Evred had already bailed. He thought the man was made of sterner stuff. Emrys' statement puzzled him as well, "What do you mean a tear, as in stepping out of the living Wold and into another all together?"

If Brom's sword works as reported, Barratore moves in right behind the barbarian, sword and shield ready

Fort Save 22
Darkvision 5 hrs
Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 13th, 2016 10:54:43 AM

ooc: Aw, c'mon. The GM said Evred is "shaken to the core." He's not a weenie. :(

Evred and Blue turn the corner and watch the party continue investigating the building.

All right, Evred. You know what magical fear feels like. It's not real. Catch your breath. Wait for it to pass. Get back in the game.

(DM JohnC) A House with no name 
Monday June 13th, 2016 1:52:07 PM

Evred backs off a bit, being careful after the shock of Blue coming back hurt and the general effect of the house over all.

Brom moves to the door and unleashes a strike at it. As he hits it, the door seems to explode.
Everyone except Evred, Reflex DC 19 if fail then DC 14 Fort save. if fail Highlight to display spoiler: { You fall unconscious in a heap where you are standing}

Once the door is gone, Emrys can sense the magic, but it's not of any type he recognizes. There are hints of evocation, illusion, conjuration and divination, but those hints are buried in whatever this other type of magic is.

The tapping sounds are now audible to everyone that is near the door. Three taps, five taps, two taps, there really is no pattern to them.
Inside the house, there is a dense mist inside the first floor of the house, that blocks all vision more than 5 feet.
You can't tell if it's light or dark inside the house, because the gloom seems to be inside as well as out, but there is some light from the alley, beyond the doorway, it seems to be a room rather than a hallway, as you can't see any walls.

Three minutes have passed


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+7=13 ; d20+11=31 ; d20+16=30 ;
Monday June 13th, 2016 2:52:08 PM

As Brom's sword strikes the door, it explodes of splinters and magic. The barbarian fails to avoid the explosion of magic, but his strong constitution keeps the young man from feeling the effects of the magic. He stands in the doorway looking in.

"Everyone alright." He says.

The mist is thick coming from inside the structure. Brom turns his head slightly and focuses on hearing all that he can.

Reflex save DC 13, Fort save DC 31, Perception DC 30

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+10=17 ; d20+7=14 ;
Monday June 13th, 2016 6:29:59 PM

(Reflex: 17, fail. Fort: 14, success. Additional modifiers: +2 vs. enchantments, +4 vs. sonic and language-dependent effects, if any of these apply.)

Emrys takes the full brunt of the magical backlash, and even his trusty Black Sanguine isn't enough to keep him on his feet. However, Emrys' eyes remain open and conscious as he stares on in bewildered amazement.

"Ohhh my ... there's the magic ... supernatural indeed!"

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min 
Monday June 13th, 2016 6:39:45 PM

Emrys is slow to get up, but once he rights himself, he casts one of his most powerful divinations ... True Seeing! (Cast from the Knowledge Domain ... no leyline roll required)

"Let's get into the thick of it, shall we," as he stares into the swirling torrents of the magical storm.

Evaris  d20+6=19 ; d8+5=13 ;
Monday June 13th, 2016 10:09:38 PM

[Reflex save 19]

Evaris only barely manages to dodge the effects of the blast. Coughing, he moves up to examine the exposed room."Brom, you don't know your own strength," he attempts, but the joke falls flat.

He follows Emrys into the gloom.

[Let's say 13 temporary hit points to everyone for Heroes' Feast, shall we? Also, +1 to attack, +1 to Will saves, and +4 on saves against poison and fear effects.]

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min 
Tuesday June 14th, 2016 10:38:12 AM

(Note: Emrys didn't go in! He is merely looking into "the thick of it" with his true seeing.He has a curious mind, but he isn't so bold to walk into potential oblivion until he has examined it thoroughly.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+13=31 ; d20+13=23 ; d20+13=29 ; d20+13=30 ;
Tuesday June 14th, 2016 11:33:35 AM

Reflex 31

Edson isn't struck by the explosion and is able to move up behind Brom and Barratore. His arms feel stronger with the Bulls Strength, and the bless and Protection from Evil calm his nerves a bit.

(DM JohnC) A House with no name 
Tuesday June 14th, 2016 1:01:11 PM

The group gathers at the doorway, there is still a thick mist like fog roiling beyond the door, even with his truesight, Emyrs can still only see 5' into the mist.
From somewhere in the mist, footsteps can be hear and from a slightly different direction, causing most of the group to get goosebumps, the sound like fingernails on a blackboard is heard as well.
The remains of the door is scattered about, and from a couple of small holes a substance is dripping, causing a tiny puddle to form on the doorstep, it quickly soaks in and disappears.
The mist seems to be staying inside the house, and that drifts out the door quickly evaporates.

Four minutes have passed

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+7=15 ; d20+11=30 ;
Tuesday June 14th, 2016 8:51:39 PM

The explosion flies all over Barratore, but nothing happens and he says a small thank you to Imod. "The one door Edson doesn't insist on checking eh Brom? If there is evil coming into teh city, this looks like it fits the description of the door they would use"

Sword and shield at the ready. He knows Brom will be right behind him and then the others will trail in. He also knows something attacked Evaris' shadow and he mentally readies himself for the fight. Adrenaline pumps, he takes a breath and with a gleam of excitement in his eye, Barratore steps through the threshold and into mist.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=17 ;
Tuesday June 14th, 2016 11:00:24 PM

"Yeah, he takes forever checkin' those things anyway." He says with a small grin before following Barratore into the mist.

ooc: he has sword in one hand EB torch in other. If combat occurs he drops torch.

Perception (listening) DC 17

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect magic  d20+19=28 ;
Tuesday June 14th, 2016 11:20:42 PM

There was no spray of blood or screams unholy terror when Barratore passed through the open doorway. That's a good sign. He waits for Brom to enter as well. No searing flesh turned to ash or the wafting scent of bubbling human fat. More good signs. He gives a look to Edson to see if he was going to enter. He'd prefer to be sure that he wasn't about to die. The thought of his beauty being lost to the Wold had him a bit unnerved. With a deep sigh, he shrugs and says out loud, "When in Rum!" He then enters the open doorway just behind others.

(Perception: 28)

Evaris 
Tuesday June 14th, 2016 11:22:56 PM

As Brom moves into the building, Evaris reaches out and casts True Seeing on him.

[11 minutes duration]

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=47 ;
Tuesday June 14th, 2016 11:49:20 PM

It seems putting some distance between you and the terrifying haunted house was a good idea, old boy. Evred makes his way cautious back toward the group. giving a healthy clearance as the party makes their entrance.

Stealth 47, move to 20 feet away from front door.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday June 15th, 2016 8:01:22 AM

Edson moves in behind the two, making a mental note that any more explosions will be blocked by the two giants in front of him.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=32 ; d20+16=27 ;
Wednesday June 15th, 2016 10:58:43 AM

Lanliss manages to escape whatever kind of explosion it was.
As he sees the others go into the unkown he goes too with them.
the last to go.
Reflex 32
Perception 27



(DM JohnC) A House with no name 
Wednesday June 15th, 2016 1:59:21 PM

(one clarification, while the door exploded, it was not from magic, it was from the brute overkill done by a certain character)

Standard rule for being inside the house:Highlight to display spoiler: { If anyone who gets more than 5 feet away from the group, you will be considered to be lost in the mist and even though you will know your friends are close, you can't find during this turn or any other turn when you get separated.}

As the party enters the gloomy home, they all stay within 5' of each other, or they'd lose sight of them. The continual flames, aren't really helping a lot, picture driving in a blizzard, all you can see is the area right next to you.(5 feet)
The sounds have now changed from finder nails on a chalk board to hushed whispers that seem to come all around.
Although "So, this is float...Son of a bugbear..." in a male voice can be heard, it started as sort of wonder, but shifted into what ended up as a curse.
The mist that seems to permeate the entire building makes it hard navigate, Barratore makes it about 15 feet and he finds a wall, but thinks he sees the edge of a doorway to his right. He notices it's really dark in the directions he looks that is furthest away from Brom's torch. It causes a glare in all this mist.
Those who have improved vision, really understand that they actually can't see further than 5 feet, something prevents it.
The group isn't really trying to be stealthy, only a couple members that usually do so are trying, so Barratore mentions finding a wall as he angles towards the door.
Velarin Highlight to display spoiler: { Somewhere to your left you hear people making their way through the same mist you are, you really don't know which direction you are facing, and go ahead and post in the open}

Once inside the house,
Perception DC 28 Highlight to display spoiler: { you smell the scent of Death}
Perception DC 25Highlight to display spoiler: { the floor is sticky in spots}
If made the second Perception check and investigate Highlight to display spoiler: { Fort save DC 18 or throw up, the spots of sticky on the floor are blood, lots of blood}

Time, 5 minutes


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+9=22 ;
Wednesday June 15th, 2016 6:48:37 PM

Velarin stops moving in order to better listen to the sound of other people rising above the hushed whispers emanating from everywhere. The Wizard also fails to pick up the scent of death, and pulls his Everburning torch from his Haversack, after which he realizes that all he will be seeing is about 5'.

Unsure of what to do in his current predicament, he has to decide between keeping quiet in case the voices are unfriendly, or calling out, as he has no idea where he is or what is going on. This location and all it's unusual sounds are likely magically created, possibly as a defense mechanism set off by whomever was talking. He decides to take his chances on making contact if possible, and hope they are not unfriendly.

"Hello?" he calls out in a slightly louder than normal voice. "Anyone there?"

(my link to the character sheet is below. I have no idea how to link it to the posts. if anyone could offer up some assistance, it would be appreciated)
https://docs.google.com/document/d/1vCAdiPLekP91XVoEh6GbLLhLoT1RGqq07cWtknXgvQk/edit?usp=sharing&authkey=CNefjo0C

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=6 ;
Wednesday June 15th, 2016 9:44:22 PM

Barratore encounters the wall and tells the group about the doorway or possible door to his right. He begins going there. the voices were the voices and until something jumped out, he would simply move on. Or until someone told him otherwise. Seems were not the only non shadow wraith things in here he thinks as the voice calls out. "Bad guys dont knock" he says back over his shoulder to Brom. Barratore voice then booms out in his best guess direction of where the other originated.

"We're here to help. Stay put and we'll get you" Never really occurs to the minotaur that telling people he'll get them may not be a comforting thought as he intends

Corrected for you Chris and welcome back my friend

Evaris 
Wednesday June 15th, 2016 10:02:48 PM

"You're not a vampire by any chance, are you?" Evaris calls. "It's just that it's rather tedious restoring all that drained energy, and I wouldn't like to have to do it again."

[OOC: Welcome, Chris!]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=35 ; d20+11=30 ;
Wednesday June 15th, 2016 10:30:11 PM

Following in, Brom takes in the sounds and senses of the room. "Death is all over the place." He says. The wet and sticky floor has a familar feel to it. Brom take a moment to lean down and wiping a finger in the substance he smells it. "Blood." He says aloud. The barbarian is accustom to being covered in blood, as his weapon often causes lots of it to be lost, and is not bothered.

Brom waits for the sound of the cry to come into sight. He sees the elf enter into view. "Yur out of place, elf."

Perception DC 35, Fort save DC 30

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=42 ;
Wednesday June 15th, 2016 11:58:56 PM

Well... this is unexpected.

Evred makes his way closer to the party, keeping to the shadows and trying to get a better look at the elf.

ooc: Stealth 42.


Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect magic  d20+19=37 ; d20+7=11 ;
Thursday June 16th, 2016 12:51:46 AM

(Perception: 37. Fort Save: 11. A Blood Witch is sickened by the sight of blood?)

Emrys wretches a bit from the stench of death, however ... "Gadzooks," curses Emrys! What really bothers him is the fact that coagulated blood is staining his brand new, soft toad-leather boots. It took the cobbler weeks to craft such a beautiful pair and it sickens him that they may be ruined!!

Agreeing with Brom, he says, "Yes, dear Brom, this is quite unsettling!"

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect magic  d100=84 ;
Thursday June 16th, 2016 1:07:45 AM

Emrys sidesteps out of a puddle of blood and casts a simple little cantrip that cleans the blood from his shoes.

(Leyline; 84. woot, free cast on a 0-level spell, casting Clean Blood. ... what a waste of a good leyline roll.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=29 ;
Thursday June 16th, 2016 8:51:50 AM

" The floor is stickey aND smells like death. And now.someone is calling to us from the mist... yeah we are going back to Gargul."

" Why don't we stop so we give him a fixed point to move to, so he doesn't gethink lost in the mist.

(DM JohnC) A House with no name  d8=3 ; 5d6=19 ;
Thursday June 16th, 2016 2:49:06 PM

Barratore does indeed find a door and makes his way through it, After a few false starts, in various directions, the chain of friends find an Elf standing in the room past a short hallway. This house is obviously not the same floor plan as the groups, things seem smaller, almost like the walls are closing in, but that must just be an illusion due to the mist they are traveling through. Some are more disturbed at the blood in spots covering the floor.
The hallway the group passed through has a closed door on one side.
Evaris Highlight to display spoiler: { You hear an extremely loud scream, it rings loudly in your ears, causing you to clamp your hands over your ears.
DC Fort save DC 16 : on fail 19 damage stunned momentarily and -20 hearing perception for 10 minutes, On Save 10 damage and -10 hearing for 10 minutes.
}

Brom being closest, notices something wrong with Evaris.

Time: 6 minutes



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday June 16th, 2016 7:18:45 PM

"first off" the Elf calls through the mist "what do you mean vampire? Why would you ask if I was a vampire? Are there vampires here? I can't say I'm happy for that to be the first thing asked."

Velarin sees the group of people approach through the mist, and turns to face them. "greetings. I am Velarin Xilontheel from Plateu city. Would you mind as to kindly advise me as to where in the Wold I currently am? I seemed to have had a bit of a teleportation accident. I'm supposed to be standing in front of the Giggling Ghost. From what I have heard and read, this is not it!"

"For that matter, what is this haunted abomination we are standing in, and why are you here? I'm assuming you are adventurers since you seem to be here willingly?"

[thanks for the welcome, it's good to get back in the swing. thanks for linking the CS Dan]

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=34 ;
Thursday June 16th, 2016 10:46:21 PM

"Hello Velerian. I am Emrys Myrridanmyl. It's unfortunate that we should find each other in this predicament. We mention vampires only because we are merely hunting them, nothing more. I apologize for our lack of tactfulness. While you're here anyway ... it would be a good idea to stick with the group. Try not to get separated and we can talk more later on over tea at elevenses."

Emrys is quite perturbed by the current state of surroundings that they find themselves in. His powerful divinations should be providing him a wealth of information. Especially with his True Seeing, he should be seeing through all this mess, especially if it's an illusion. Maybe he is approaching incorrectly. So he ceases concentrating on Detect Magic and begins to mutter other words of divination.

(Casting Detect Thoughts, from Knowledge Domain. Concentrating on the appropriate number of rounds to get a good count of intelligent minds in the area. Possibly read the surface thoughts on additional minds not currently accounted for.)

(Perception: 34, to notice stuff.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday June 16th, 2016 10:53:23 PM

"Good tidings Velarin.. my name is Edson Kazil. Second prettiest member of this motley bunch.. don't worry. The prettiest will let you know in a bit who he is.

We said vampires.. because that is what we are after. A small group of halfling vampires attacked us.. small buggers hit hard."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday June 16th, 2016 11:45:21 PM

Imod help me, another talker Several of the others had mentioned blood and the smell of death. Sometimes it payed to not be overly observant. What did prick at him a bit was the closed quarters. He didn't like it, it caused him discomfort and made him edgey. "Vampires, we're hunting vampires. Welcome to Floating City now stop talking."

Door, good, maybe it would lead to a bigger room. Barratore tries to open the door and if successful moves into the next room

Darkvision 5hrs
Bless Weapon to attacks for the next 2 combats


Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=45 ;
Thursday June 16th, 2016 11:48:34 PM

Velarin sees a fuzzy gray shadow near the rear of the party. Or does he? Was it just a floater in his eye? It speaks in a disembodied voice. "You are not possessed of good luck today, my friend elf. I am Evred, and we're trying to find a thieves guild. You happened to pop into a haunted house."

ooc: Hide in Plain Sight, Stealth 45

Evaris  d20+8=27 ;
Friday June 17th, 2016 12:17:15 AM

"Ghaaa!" Evaris clamps his hands over his ears. "What in the name of Pantheon's justice was that? And where did it come from? Which direction?"

[Fort save 27.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+20=35 ;
Friday June 17th, 2016 11:22:48 AM

Velarin quickly turns, expecting an attack due to the outburst by Evaris. After realizing that Evaris is having some sort of issue that does not involve physical injury, he looks to the rest of his current companions to gauge whether some sort of spell is affecting Evaris, or he is prone to such outbursts.

Velarin thinks for a moment, and tries to remember if he has heard of arcane effects or spells that would explain or be responsible for what is transpiring in this haunted house. (Arcane knowledge: 35)

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+18=22 ; d3+7=9 ; d20+16=29 ;
Friday June 17th, 2016 11:36:49 AM

"Yeah, sometimes it is." He says back to Emrys.

Brom notices Evaris's strange behavior. "Keep it tagether." He says trying to keep the cleric head in the game. Once the cleric starts to act even more strangely, Brom stops and grabs the cleric. "Get a grip. Evaris, it's just in yur head." He give the cleric a backhand across the face [AC 22]. "This is nothin'. You fought a dragon turtle and a fire breathing hydra and won. A few ghost are childs play. Now get yur head back in the game!"

Perception DC 29

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday June 17th, 2016 11:55:04 AM

Hello, the name is Lanliss, a rogue.
Do you know any spells against the undead ?
Lanliss asks the elvish figure in a rather direct way.

(DM JohnC) A House with no name 
Friday June 17th, 2016 1:50:56 PM

Evaris, still having some problems hearing, has stopped bleeding, but someone or something seemed to scream at the Half-elf.
Emrys casts detect thoughts, the immediate results are just the group, but eventually as the effect expands, there is a source of thought's above them somewhere. (closer than the next city level) Emrys Know Arcana DC 26 Highlight to display spoiler: { the Mist seems to be a type of Obscuring Mist, but it's not exactly the same. Besides the physical Mist, it also seems to have a psychic component to it}
Barratore goes over to the door, and with a little bit of effort he yanks the door open. Someone had seems to wedged it closed to keep it that way. Getting the door open reveals what might be the source of all the blood. a pile of dead bodies, at least 8 maybe more. Including the one that rolled out of the door when it was yanked open.
Velarin Highlight to display spoiler: { You have heard of a ghostly effect called a Haunt. They can occur when death is sudden and violent.}
Velarin, you are a bit worried, a group is out hunting Vampires in a City, but at least it's still day time, unless you time traveled as well when you teleported, but according to the rumors you've heard small amounts of extra time have been happening with the City's teleport machine and that's why you attempted to teleport yourself to Float City.
Towards the front of the house, or at least it's the direction everyone thinks is the front, you heard what you think is a pry bar being used to open the floor. The mist is still filling the building and preventing vision of more than 5 feet.

Time : 7 minutes


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday June 17th, 2016 5:43:51 PM

"Pleased to meet you Lanliss, I am an Evoker by nature, so I don't know any particular anti undead spells per se, but in my experience, most of my energy spells and Dispels work fine against them. As a thought, what time of day is it? when I left Plateau City it was mid day, and should have been here too. I didn't take the standard city teleporter because I heard it was acting funny, and time shifts have occurred. It is the middle of the day still right? you guys didn't actually come in here after dark did you?"

"Also, I have heard of a ghostly effect similar to the one we are encountering called a haunt, but for that to occur, death is sudden and violent. whether that be planned or a side effect of something horrible."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Saturday June 18th, 2016 2:33:10 AM

" It's mid day here" Edson says. " but what is this about a haunt? Is that a different form of a vampire?

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=18 ;
Saturday June 18th, 2016 11:05:29 AM

"This might qualify." He says looking at the piled bodies. A ghost is out of Brom's experience. "Anyway ta stop the haunting? What about one of those spells that worked on vampire mind control? "

Perception DC 18

Evaris 
Saturday June 18th, 2016 3:26:30 PM

"Ow." Evaris rubs his jaw after Brom's assault. "Not necessary, friend Brom, I assure you. Ow. And I can't say I recall a fire-breathing hydra. I did hear a shout, however, but it seems it was directly only at me."

He extends his hand to Velarin. "Master Xilontheel, I apologize for my poor manners. I am Evaris Leafgreen, cleric of Pantheon."

Evaris is a half-elf man with brown hair, hazel eyes, and a pleasant expression. And a bruise forming on his jaw, but we won't go into that. :)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday June 18th, 2016 11:58:55 PM

"A haunt, huh?" said the shadow just outside. "That sounds like something I don't need in my life. I've never had one in my life, so perhaps I'm not the best judge of these things, but I would like to think that I wouldn't want one in my life."

Evred instructs Blue to go on a circuit around the house. Blue can easily float through physical barriers, and should be able to see if there are any other entrances into the house.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Sunday June 19th, 2016 9:24:04 PM

"Did anyone else hear that? It sounded like a pry bar opening up the floor of the house in that direction"(pointing to front of house)

[DM: Any further info on the Haunt thing? or just that I have heard of such a thing?]

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=23 ; d20+17=19 ; d20+12=24 ;
Sunday June 19th, 2016 10:47:12 PM

(Perception: 23. Knowledge [Arcana]: 19, of course.)

Emrys recoils at the sight of one of the bodies that fall nearby, "Augh ... ghastly!" He suddenly detects the presence of several minds from above. "Barratore, Brom, everyone ... I sense the presence of others above us ... at least two, maybe more!"

When he hears Velarin's theory about the possibility of a Haunt (Knowledge [Religion]: 24). "Yes, that is a very astute observation, Velarin. From what I've read, the only way to end a Haunt is to either exercise or satisfy the spirits who were slain ... whatever that may be! The dead could be crying out to be avenged!"

His True Seeing is able to look into the Ethereal, the space between where spirits, dreams and the weird dwell ... a border where the Shadow Realm and the Living Wold's edges blur. He looks for these spirits there.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  4d8+20=36 ;
Monday June 20th, 2016 8:06:11 AM

Barratore winces at the pile of bodies. Blood and bodies in battle was one thing, finding them stuffed in a closet was a different matter. Barratore spits to the side to clear his mouth of the growing taste of copper. "Don't think that is a good idea Evred. Last time he got blasted"

Barratore looks and nods to Emrys, "Need some stairs then"

Why would someone be peeling up floorboards? Too much going on all at once . Above, behind, bodies right here, and cramped close quarters scraping his horns and shoulders everytime he moves and nothing for him but mist and fog everywhere. Barratore roars and attempts to make his own entrance to the second floor. His great sword blasts into the wooden ceiling.

36 Damage to the ceiling.
Wood hardness 5 10/in. of thickness

(DM JohnC) A House with no name  d4=4 ;
Monday June 20th, 2016 2:11:34 PM

There is a lot happening all around the group, something being pried open, bodies tumbling out of a closet and a discussion about some unknown type of psychic magical thingy.
Evred tells Blue to search around the house for other exits, Barratore suggests not sending Blue because he got hurt the last time.
A mind is mentioned upstairs and so is needing to find a set of stairs. The need for stairs is cancelled when Barratore cleaves a hole in the ceiling, now they just need a way up.
From near the back wall they hear a whisper, "Now.... you've.... done.... it...."
After the hole is cut, about five feet in diameter, a yellowish green mist starts pouring down and flows over Barratore.
Barratore Highlight to display spoiler: { Fort save DC 19 fail 4 con damage, save 2 con damage}
It begins to spread out as it hits the floor.
Everyone else Reflex save DC 16. Save Succeeds in avoiding it, Fail do Spoiler above.

Time : Eight Minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+10=11 ; d20+8=23 ; d20+20=35 ; d20+12=20 ; d20+11=20 ;
Monday June 20th, 2016 8:25:15 PM

"What is that"? calls Velarin as the mist flows over Barratore. In a moment of surprise, Velarin allows the mist to get to close to him, and regrets it. "Don't let it touch you, it sucks the life force from you,"

Velarin moves away from the mist, and will do his best to avoid it. "That's why they were prying the floor boards above. They wanted to drop this little present upon us." (knowledge arcane: 35, religion: 20, to ascertain what this mist is likely to be, spell or creature. If it's a cloudkill or other such spell, and can be dispelled once conjured, Velarin will attempt to Dispel it(dispel check of 20))

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday June 20th, 2016 8:26:59 PM

(On last, missed reflex, but made fortitude. Down 2 Con and 11 HP, and Dispel magic if I cast it)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+7=20 ; d20+16=18 ;
Monday June 20th, 2016 9:42:07 PM

The fog comes out of the ceiling and Brom leaps away from the mist, Reflex DC 20. "Watch out!" He says looking up into the whole in the ceiling.

"If you can get that stuff cleared out, I'll get up there." He says to Velarin.

Perception DC 18

Evaris  d20+6=14 ; d20+8=10 ;
Monday June 20th, 2016 9:53:43 PM

[Question for the DM: is this a poison effect?]

"Ah," Evaris dodges a falling chunk of ceiling. "The direct approach. No one can accuse you of cowardice, Friend Barratore!"

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+10=17 ;
Monday June 20th, 2016 11:15:29 PM

(Reflex save: 17)

Even suffering from a lifelong enfeeblement, Emrys twirls out of the green mists path with the grace of a dancer.

(Did Emrys see anything invisible, such as magically invisible creatures or ethereal creatures like ghosts or spirits, when he looked into the Ethereal Plane; which is clear of the obscuring mist that's in the material plane. That was his main action in the last round and there was no mention of a result. His next actions depend on the outcome.)

True Seeing gives Emrys the ability to see in normal and magical darkness, see through illusion, see invisible creatures and objects (including ethereal creatures), secret doors hidden by magic, see through polymorph and transmuted effects, see through blur and displacement and can look into the Ethereal Plane. 120-ft range.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+13=15 ; d20+3=8 ;
Monday June 20th, 2016 11:25:29 PM

Edson starts coughing when the mist hits him. His lungs fIll up and he feels weeker.

" These things were ready for us.. we need to game plan."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 20th, 2016 11:29:43 PM

Evred, once again, is glad to be standing outside the house. "Alright, Blue. Stay by me. I hate to see what else is going to come out of that building."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=21 ; 4d8+20=44 ;
Tuesday June 21st, 2016 7:06:35 AM

Yellow gas or mist or whatever pours over Barratore and the minotaur growls. He picks a section of floor that no one is standing on and destroys it. His blade blasting into the wood near his feet to the right.

If the mist was dispelled, Barratore widens his hole in the ceiling

Damage to wooden floor 44

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
Fort 21 - 2 Con

(DM JohnC) A not so safe house 
Tuesday June 21st, 2016 12:15:35 PM

Having looked into the ethereal, no spirits are seen lingering around. Valerian Highlight to display spoiler: { It reminds you of a Cloudkill, or at least it seems to, so you try to dispel it}
Most of the group avoids getting hit by the yellowish-green fog that started pouring from the hole cut into the floor. With the quick thinking of the Elf that the party found in the fog filled first floor of the house, the vanishes as he casts a spell at it as it continued to pour forth from the chopped hole. Barratore, directly below the hole he chopped, can see that the upper floor is clear of fog since the fog was magiced away.
Everyone is thankful for the new fog being gone, because those who were hit by it, are now more unhealthy because of it. (not not poison based)
The group scattered when the fog appeared, trying to avoid it, it will take at least 1/2 of the 1 minute turn to regather. It will also take 1/4 of the 1 minute turn for each party member to climb or be lifted up through the hole to non-fog filled room up above.
The first floor is still mist filled and from off towards the back of the house, somewhere in the mist, a door creaks.
Barratore cuts the hole to a larger size, so he can get through without squeezing and taking twice the time to get through.

Time nine minutes

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=27 ;
Tuesday June 21st, 2016 5:55:25 PM

Lanliss avoids the yellowish fog.
Lanliss is getting angry by all the surprises and shouts out of impulsive emotion, "Is that all you got ? Whoever you might be ! " .

Reflex 27

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d4=2 ;
Tuesday June 21st, 2016 7:43:18 PM

Velarin calls for a potion of lesser restoration from his haversack, and drinks it down, regaining his 2 lost CON points.

"I will have to remember to get more of those. Only had the one. Hadn't been planning on vampire hunting, was planning on a bit of vacation and sight seeing. Fortunately, i always carry a wide variety of spells for any occasion. So we are going up the hole huh? Why not, could be fun. Probably not, but anything is possible."

"Speaking of a wide variety of spells... what are the laws and such regarding accidentally blowing up or setting fire to certain haunted structures within the city?"

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday June 21st, 2016 10:36:57 PM

"I believe that incidental property damage as a result of self-defense requires only compensating the owners. But I don't know who is going to claim ownership of a haunted house. But then again, we were searching for the head of the thieves guild. Maybe he likes his haunted house. We might be breaking one of his toys. Maybe he throws people he doesn't like inside and watches for fun." Evred shrugs.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=25 ;
Tuesday June 21st, 2016 11:30:36 PM

(Perception: 25)

In case he hadn't already scanned the area behind them for hidden, intelligent minds, he does so now, after hearing additional voices and prying noises that seem to be coming out of nowhere. Options seem few at the moment.

(Detect Thoughts in the direction of the voice and prying sounds. If the mind is of unknown origin, he will attempt to read it's surface thoughts to determine friend or foe, Will Save DC 20)

"I wouldn't rush to burn down city buildings ... for one, we're still inside ... and two, there's been a rash of such things in the city as of late. You would draw much unwanted attention."

Evaris [2 Con damage]  d4=2 ;
Tuesday June 21st, 2016 11:32:09 PM

Feeling the effects of the mist, Evaris casts a Lesser Restoration on himself and feels a bit better.

"Er--how exactly are we going to get up there?" he asks, looking up at the ceiling.



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday June 22nd, 2016 8:46:41 AM

Barratore turns a grins at Evaris' question as to how to get through the hole in the ceiling. In answer he reaches over to boost Brom up and through. "The Steelwind Lift Service at the ready" Barratore will boost up Lanliss, Evaris, Edson, Emrys, Valerin and then pull himself up and through.

Barratore jumps up and pulls himself through
acrobatics Take 10 16 = 4' vertical +9' tall+3' reach

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
- 2 Con (HP 110/110)


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=34 ;
Wednesday June 22nd, 2016 8:54:41 AM

Edson takes the minotaur lift up through the hole. Both weapons are out and ready. His eyes scan around looking for anything.

Perception 34, 39 for traps.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=33 ;
Wednesday June 22nd, 2016 9:41:14 AM

Brom takes Barratore's lift up through the hole in the ceiling. He lands on the second floor with his sword out and dropping his EB torch on the floor nearby. Scanning for movement, he makes a circular movement about the room to make sure it is safe for the others to come up. If the room is clear, Brom calls for the All Clear, and then positions himself near a visible exit/door.

Bless Weapon spell for 2 combats

Perception DC 33

(DM JohnC) A not so safe house 
Wednesday June 22nd, 2016 1:46:35 PM

It takes about 2 minutes to get everyone upstairs through the hole in the floor.
When arriving upstairs, it's discovered it used to be a bed room, but the furniture looks like it was destroyed long ago. There are two doors out of the room, one is ajar and looks like it might lead to a hallway, the other is closed.
The mind that is senses is somewhere beyond the closed door. The floors up here have some blood on them that's fairly fresh (spilled within last week).
The mist from the first floor remains on the first floor and faint footsteps can be heard moving about down below.

Time, now 11 minutes (2 minutes spent this turn)

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Wednesday June 22nd, 2016 3:44:14 PM

Emrys quietly points at the closed door and gives a assuring nod that someone is behind it.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday June 22nd, 2016 7:28:52 PM

Once up in the room, Velarin looks toward the door, and sees Emrys's nod that something is behind it. He whispers "I assume that one of you does some sort of anti trap thing. This would probably be a good time for that instead of opening it, waiting for the explosion, and then whatever wanders on through."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 22nd, 2016 11:59:24 PM

Evred looks about to see if there are any neighboring buildings with roofs near this haunted house. If I can get up top, perhaps I can see if there is anything else going on.

Evaris [2 Con damage] 
Thursday June 23rd, 2016 12:26:03 AM

Evaris keeps an eye on the hole in the floor. Whoever--or whatever--is walking around down below might decide to come up and say hello.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+5=23 ;
Thursday June 23rd, 2016 8:54:28 AM

Barratore glances at Edson for the sign that the door won't explode or do anything the wizard is concerned about. if given the nod, he attempts to open the door. [Str Check 23] He will step to the side as he does so, giving Brom a full view to skewer anything unpleasant that may be hiding just on the other side.

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
- 2 Con (HP 110/110)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=34 ;
Thursday June 23rd, 2016 11:58:11 AM

This was the part that always made Edson nervous. He was confident in his abilities but one little slip could spell disaster for his friends. He moves up to check the door for anything.. after finding or not finding anything he'll give the signal to the others and then step aside and out of the way.

Perception Traps.. 34

(DM JohnC) A not so safe house 
Thursday June 23rd, 2016 12:34:17 PM

With everyone on the upper floor (inform me if you are not) the doors are checked out. The one that is cracked open does lead to a hallway, with another door and stairs both up and down.
The closed door is approached much more carefully, people are nervous, unheard screams have struck and have been heard by their only by those so struck. Noises are heard from all around the group and the darn mist seems to block any attempts to see through it.
So the Door gets checked out and it is found not to be trapped or locked. There is no sounds coming from beyond it either. From the hole in the floor, a cackling laugh is heard.
Since there is no traps found, people switch places and the door is yanked open..... Brom rushes in followed by Barratore....
They arrive ready to chop, cleave and stab whatever they find. What they find is another room that's been trashed, but devoid of life, only a rotting corpse that has had it's neck ripped out, leaving a pool of blood where it lays.

Time 12 minutes

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday June 23rd, 2016 2:54:16 PM

Emrys is beginning to lose his composure. Everything about this place is conundrum and an affront to his senses, both natural and otherworldly.

“If this place is an illusion … I would have seen through it! If there were spirits present, I would have seen them within the ethereal, both visible and not! The magic here is unidentifiable, belonging to no particular school. The only barriers that block my detections are one inch of metal, 1 foot of stone or three whole feet of wood or earth … does this structure look to be made of such sturdy and thick materials. Barratore certainly tore through this simple wooden floor with ease! And yet intelligent creatures roam freely through these halls without detection and others leave false hints of life. I’m certainly not the only one who hears the taunting laughter from below. Someone is toying with us and Im about ready to burn this place to the ground!”

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+12=30 ;
Thursday June 23rd, 2016 4:02:13 PM

It dawns on Emrys that this whole experience is possibly just an elaborate ruse … a squirrel chase, to distract him and his friends.

“Oh gods, if this whole charade may be meant to delay or distract us. If we stepped into an extra dimensional plane or pocket realm, time could pass at an entirely different rate. Like it did back in that Ooze Realm we encountered, the prison of the Ga’alian priestess Shandresh. The minutes we’ve spent here, could be hours or even days outside these walls!!” (Knowledge [Planes]: 30)

Emrys casts a simple cantrip … Know Direction … to determine true North. If north doesn’t exist or in a different direction as before, then that would certainly be a good indicator.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=26 ;
Thursday June 23rd, 2016 4:13:46 PM

Brom moves into the room. The gore and blood is all over. The continuous noises and sounds from all over are a little unnerving, but Brom holds his courage. Emrys speaks his theories, but most of that kind of talk is over his head.

"Well, what ever it is. Let's find these guys and give 'em a good beatin'."

Perception DC 26

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday June 23rd, 2016 6:21:31 PM

Lanliss vomits to the floor after seeing the horror, he looks around the place still coughing of what left of his stomach juices that he falls on the floor.
This is evil he says slowly, whatever it is I will kill it, Lanliss than laughs manically for a few moment, get up on his feet and takes his dagger out.
"Brom, you are most definitely right"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday June 23rd, 2016 7:52:31 PM

"I'm actually thinking that Emrys has the right idea. Let's go outside, and burn this building to the ground. The stench of evil and death can never be removed from this place. Other than that, I guess we continue on. It appears that our paths have crossed for a reason, and hopefully it is not to meet Gargul together. I prefer to abide by an honored Elvish wizard tradition, and..." (Velarin speaks the following in Elvish) "Follow the meat shields"

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+9=19 ;
Thursday June 23rd, 2016 9:59:27 PM

Barratore snorts and spits again to clear his nostrils and the taste from his mouth. He looks at Lanliss for more than a second. The man was starting to loose it completely and would get himself killed soon after that. "Extra dimension or no, I think we need to remove Lanliss from this building." A thought enters his head as Emrys talks about what can't be going on and like most thoughts he has, it exits his mouth in short oreder.

"Maybe the building is the ghost and not ghosts in the building"

Emrys? do we exit?"

If yes, Barratore goes to the hole he made and jumps down Acrobatics 19

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
- 2 Con (HP 110/110)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday June 23rd, 2016 11:58:50 PM

Evred keeps looking for a way to get onto a rooftop.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Friday June 24th, 2016 12:09:20 AM

Emrys replies, "Yes, I think we should leave ... however I doubt that whatever lurks here may not want us to!"

Evaris [2 Con damage] 
Friday June 24th, 2016 12:44:03 AM

The sight makes Evaris take a step back--but something is wrong.

"Why isn't there a smell?" he asks. He gestures to the rotting corpse, the blood on the floor. "We should have been able to smell this from the next room. From the floor below. Possibly from outside. The stench of death is unmistakable, but it's not in here." [OOC: I assume, or we'd be making Fort saves right about now. :) ]

DMJCC You've smelt it since you entered, stronger and weaker, it varied depending on where you were. Being hardened Heroes, you've seen death more than most. Other wise you'd spend every fight sickened after the first death. I believe I did say it smelled like death inside the house.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday June 24th, 2016 8:22:18 AM

"Burning the place down works for me. Anything to comes running out we can deal with and end." If the others decide to back out, Edson follows along.

Are there any windows, that give a view outside?

(DM JohnC) A not so safe house 
Friday June 24th, 2016 12:37:04 PM

A window is found and the alley way can be seen, there are the shards from the door scattered across it. A know direction is cast, and it registers what should be north, and comparing it to the alley seen through the window, it appears to be shown true.
With the sense minds, it still says it's coming from the direction of the room the group entered, or possibly beyond the room but not further than 10 or 15 feet. (other minds are detected, but obviously well beyond the walls of the house, 50-60 feet away or more )
The group considers heading out of the house, the question is use the stairs or just use the hole. The mist is still seen through the hole and can be seen coming about halfway up the stairs.
From people standing near the stairs and by the hole in the floor, a door is hear creaking, whether open or closed you can't tell, as there was no latch sound either at the start or end of the creaking.

Time 13 minutes

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Friday June 24th, 2016 2:02:58 PM

"Well, my theory of us being within an extra dimensional space has proved to be false ... North is true. However, I am still sensing an active and thinking mind within that room ahead ... 10 to 15 paces away. Maybe we should investigate before leaving. I apologize my friends for my outbursts. This place equally distresses and frustrates me ... there is so much negative energy here."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday June 24th, 2016 6:19:06 PM

" If we are headed out, let's take the window. " Edson says. If the consensus is yes, he'll use the pommel of his sword and smash out the window.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday June 24th, 2016 7:41:56 PM

"As much as I would like to light this place ablaze, it just occurred to me that we don't know if there are innocents inside this building, either Driven mad, or saved for a bed time snack by something. Death is a trade we deal in, but being responsible for the deaths of those who need saving is not something I would like on my conscience. If Emrys can sense thoughts, we should at least go look."

"Perhaps Lanliss should go out the window and remove himself from this place. It seems to be affecting him more than the rest of us. This is your party gentlemen, and I am accidentally along for the ride, I will see this through with you, but it's your call as to how to handle."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday June 25th, 2016 1:17:08 AM

ooc: Sorry, RL tabletop group went over.

"I would not suggest burning it down. Like I said, it might belong to the thieves guild. Hauntings would be a very effective security system for protecting valuables. We don't want to make enemies."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=18 ;
Saturday June 25th, 2016 11:02:55 AM

"If this is the thieves guild's idea of security, I'd say stay away from them cause there ain't gonna be nothin' left when I'm done with them. Slaughter like this has no place anywhere an' I will bathe their halls in the blood of their corpses." He says looking briefly back over his shoulder.

Brom moves ahead on coming forward towards the direction they have detected thoughts.

"Let's keep moving. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Saturday June 25th, 2016 7:26:53 PM

Velarin will get in line behind Brom and Barratore, and follow along. "After you big fella."

Evaris [2 Con damage] 
Saturday June 25th, 2016 11:44:02 PM

"I agree, burning is a bad idea," Evaris says. "Consider how close together the buildings are. We could take out half the level. Let's keep moving." He follows Brom and Velarin.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=6 ;
Sunday June 26th, 2016 6:03:29 PM

Barratore is already on the first floor, back in the mist and so he calls up through the hole
"If this place belongs to the thieves guild, the Floating City is going to be in need of another. Whoever claims this slaughterhouse has a meeting with Gargul and Brom and I will be arranging the meet."

Barratore waits for a few moments and yells back up again "You girls coming? Or did we change our minds and are staying?"

Barratore is going to remain on the first floor, his weapon pointing into the mist, extending beyond his vision. There were people playing games here and he would root them out. Or there were vampires all over the place and they were all about to become the Floating City's worse nightmare.

perception 6

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (110/110)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday June 27th, 2016 10:29:56 AM

Lanliss tries to resist the things he saw.
I want to go back he says almost crying.
"This place, this very place if its belongs to the thieves guild..... ".
He stops when Barratore asks the group if they stay or not.
unable to decide.
He asks, if it is the thieves guild thing, can't we just stop it ?
and what were all those dead bodies ?

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Monday June 27th, 2016 11:04:42 AM

As they take their leave of the place, Emrys will attempt for a 3rd time to read the surface thoughts of the mind he detects in the other room (Will Save DC 20). He has received no indication that there was success or failure with his previous two attempts. The mind didn't appear to fight off his intrusion, nor did it give up any of its thoughts. If this happens again, Emrys can only assume that this "mind" is simply a part of the ruse and not real.

"Who is he calling a girl? Is that supposed to be an insult?" He says to no one in particular.

(DM JohnC) A not so safe house  5d6=17 ;
Monday June 27th, 2016 1:31:51 PM

The group has split, sort of, Barratore has dropped back to the first floor and asks if the rest are coming or staying. Lanliss is having trouble deciding which he chooses. Emrys senses that the mind, now that he's so close, is so filled with fear, that the mind is almost screaming in terror.
Brom, Evaris and Velarin all move into the room. Those in the room, Perception 28 Highlight to display spoiler: { You find a concealed door, a very well concealed door. It was constructed mundanely and it seems locked with no visible lock}
Barratore Highlight to display spoiler: { You hear an extremely loud scream, it rings loudly in your ears, causing you to clamp your hands over your ears.
DC Fort save DC 16 : on fail 17 damage stunned momentarily and -20 hearing perception for 10 minutes, On Save 8 damage and -10 hearing for 10 minutes.
}

Time 14 minutes

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=30 ;
Monday June 27th, 2016 2:17:32 PM

Brom shouts back down to Barratore "Hold up, found somethin' in the wall here; some kinda concealed door, or somethin'. Hey, one of ya guys take a look at this before I remove the door." He says to one of the rogues among his group.

Perception DC 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+9=11 ;
Monday June 27th, 2016 2:48:49 PM

"I see no door Brom, but observation is not my strong suit. I would be appreciative if you didn't remove the door until they check it or I remove myself from the general location. In my experience, these things tend to blow up when not opened properly."

"If we can get to the crux of this matter in short order, let's do so, and save the burning as a last resort. I would be happy to oblige on that part, by the way."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=24 ;
Monday June 27th, 2016 8:34:45 PM

(Perception: 24)

"WAIT!! There is something more than a door you found. The creature I'm sensing is terrorized beyond measure. So petrified with fright, their ... their mind is screaming ... ohhh gods!!!"

Emrys' whole body shivers by what he is sensing. He slowly follows the others into the room, closer to the source of the terrorized mind. He tries to determine if it is coming from behind the door Brom had found.

Evaris [2 Con damage] 
Monday June 27th, 2016 10:08:33 PM

"Emrys, are you all right?" Evaris stands by to offer aid--either to his friend, or to the mysterious person with the "screaming mind" behind the hidden door.

From DM JCCHighlight to display spoiler: { Could you add your HP and AC to your header as well as your RL name, thanks}

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 27th, 2016 11:50:10 PM

"All of you, get out of there! I don't think it's worth sticking around to solve this mystery if your mind gets turned to jelly!"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=16 ;
Tuesday June 28th, 2016 12:44:21 AM

Barratore winces slightly and clenches his jaw. 'All good Brom, but something down here just attacked me. Maybe the same thing that happened to Evred's shadow thing." Barratore calls back up

The minotaur was now even more annoyed. he calls out to the unknown attacker, "you're making me and Brom mad if you keep this up. When we get mad we tend to destroy things."

Barratore stays where he is. He was not being scared off by some second rate rogues and their parlor tricks. he had fought sightless, he could fight without sound as well

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (110/110

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (102/110)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=32 ;
Tuesday June 28th, 2016 7:25:26 AM

Edson moves in and looks at the canceled door. He runs his fingers along the outline and tries to see if there are any traps waiting for them.

Perception 27, traps 32


(DM JohnC) A not so safe house 
Tuesday June 28th, 2016 12:33:07 PM

Barratore, on the first level, is having trouble hearing what is being said upstairs, but remembers something being said about a concealed door being found.
Evred shouts that everyone should run, because it's too dangerous.
Edson moves to the door that was noticed and after doing a look-over says, "Can't find any traps, but it's barred from the other side it looks like."
Emrys senses the mind seems to become more frightened as they fiddle about the door. It's not anything aimed at the group, just pure fright.
Evaris watches as one of the sneaky ones looks over the door, maybe magic can help here.
Lanliss looks over the dead bodies. Perception DC 15Highlight to display spoiler: { The bodies were mostly killed by hands or teeth tearing out vital parts, there are no weapon wounds. Also on the 5 bodies you find different tattoos. Two bodies have one, another two have a different tattoo and the last body has yet another different tattoo. These tattoos are done in almost skin colored inks in a very concealable location, but still accessible spot so it can be shown.}
After all that, Brom tries to decide just how to either open or remove the door....

Time 15 minutes

All Highlight to display spoiler: {Everyone please update your bookkeeping, if you've taken damage please track it, if you've lost an even number of con, update your temporary loss of hit points as well.}

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  4d8+17=30 ;
Tuesday June 28th, 2016 2:31:23 PM

Something about a concealed door, but no all he could really hear is a high pitched whine. All he could see was mist and all he could feel was the cramped quarters of this place. Who's horrid idea was this and what does any of this have to do with this Markx character who might be in with the thieves guild? Wonder if there is a basement?

Barratore decides he will try and find out. Barratore strikes the floor about 8' to his right.
Dmg to floor 30

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (102/110)
-10 Perception

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday June 28th, 2016 3:19:25 PM

"Well, if the door is barred on the other side, allow me to un-bar it. Brom, I will unlock it, open it up, and let's take a look at what we have here."

Velarin casts knock upon the concealed door.

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=22 ;
Tuesday June 28th, 2016 5:45:27 PM

Brom hears Barratore. His buddy should be fine. If he needs help, he call for it.

Hearing there is a terrorized person behind the door, Brom opens and goes through the door once Velarin's spell unlocks the door. Once inside, Brom drops his torch and has his weapon raised in a ready-to-fight position.

Perception DC 22

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday June 28th, 2016 9:46:00 PM

Evaris pulls out his bow and nocks an arrow. He's not an especially good shot, but perhaps if the group looks intimidating enough he won't need to demonstrate that.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=44 ;
Wednesday June 29th, 2016 12:00:13 AM

Evred blips into shadow-mode and takes a few cautious steps backward. Come on, guys. This isn't worth it...

ooc: Stealth 44.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday June 29th, 2016 11:45:27 AM

Edson waits to see if the knock spell works. He moves towards the hole to see how Barratore is doing below.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=22 ;
Wednesday June 29th, 2016 11:55:04 AM

Lanliss looks at the dead bodies, suddenly getting some of his composure back as he notices somethi ng he didn't see before.
Guys ! Guys ! I found something strange, Lanliss shouts, he then proceeds to tell the group that whatever killed these dead bodies did it probably with hands or teeth(no weapons were used)
and he begins to mumble about tattos with a skin-like color.
Perception 22

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Wednesday June 29th, 2016 1:00:21 PM

Emrys prepares a spell that will calm the frightened creature and keep it from doing a desperate act that might get it killed by Brom. Unless it's obviously evil, then Brom can have at it without restriction or remorse.

(DM JohnC) A not so safe house 
Wednesday June 29th, 2016 1:21:16 PM

The solidly closed and bared door resists efforts to open it until a spell is cast. The sound of the cross bar literally jumping out of the brackets and hitting the floor can be heard through the heavy door. Brom reaches out and grabs the door, pulling it open, it reveals a small room, not more than 5 foot deep and 3 feet wide. It's lined with steel, a small bed and chamber pot take up most of the floor, while there are a couple cabinets closer to the ceiling. Huddled on the bedding is a young human man, not much older than just out of of his teens if that old. He's wearing leather armor and it doesn't look like he's eaten in days or made use of the chamber pot either. There is days old dried blood splattered across the armor and some splatters are on his face as well.
When the door is yanked open, "Aaahhhhhhh, no, no, no, don't kill me.... please don't kill me!" He screams and continues screaming things like that.....
Even down stairs Barratore can hear the screaming, just can't make out all the words.

Time 16 minutes

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=36 ;
Wednesday June 29th, 2016 2:10:35 PM

Brom pulls the door open and is surprised by what he sees. "Hey, stop screaming. I'm not gonna hurt you." He says lowering his weapon. He holds out a hand to the boy. "Let's get you out of here."

If the boy will take his hand, he leads him down and out of the building.

Perception DC 36

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday June 29th, 2016 7:22:18 PM

"Brom, might I suggest not completely letting your guard down. What actually happened here, and who did it is still unknown. Monsters may take many forms. Perhaps Evaris has some clerical way of determining the boys status."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=12 ;
Wednesday June 29th, 2016 9:54:28 PM

Barratore maintains his position on the first floor at the hole. The shouting wasn't Brom, not angry enough and so it must something else. One of the group would be to him if he was needed. He tries to keep alert and under control. He is partially successful in so much that he does not try and put another hole into the houses structure nearby

Darkvision 5 hours
Bless weapon next 2 combats
-2 Con (102/110)

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d100=24 ; d20+18=37 ; d20+23=27 ;
Wednesday June 29th, 2016 10:12:05 PM

"I am fine Evaris, however it can not be said for the boy." Emrys begins to chant a few words of power. The words echo in and around the boy's hidden chamber and outward into the main room. Everyone is enveloped in a calming and soothing air.

(Leyline: 24. Casting Calm Emotions. 20-ft radius spread. Everyone in the area must make a Will Save 19 or become calm, nonviolent and unagitated. "This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, and also negates a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime." Lasts 9 rounds.)

(Will Save: 37 vs. Calm Emotion)

"Young man, we need you to understand that we are here to liberate you from this horrid place. I know this will be difficult for you, seeing what you've had to endure, but we need you to keep control of your wits as best as you can. Quickly ... is there anything we need to know before we proceed?" (Diplomacy: 27)



Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+24=44 ;
Wednesday June 29th, 2016 10:27:04 PM

At the sound of screaming, Evaris steps forward, putting his bow away. "I think that's my cue," he says.

He approaches the young man, saying, "It's all right. We're here to help." [Diplomacy 44]

If the man permits it, Evaris will use a Calming Touch on him.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 29th, 2016 11:30:07 PM

"What did you find down there?"

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday June 30th, 2016 7:11:03 AM

Edson keeps his weapons drawn. Valarin had a point and who knew what form the enemy would take.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+5=10 ;
Thursday June 30th, 2016 12:12:28 PM

Will save DC 10

Brom dismisses Valarin's comment as uninformed about warrior things.

His edge changes as the calming spell washes over the area. Brom inner fire of rage is quelched. "What's happening?" He tries to bring his sword back to readiness, but this unnatural calmness makes it hard for him to keep his edge.

Perception DC 36

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday June 30th, 2016 12:44:40 PM

"Be not alarmed Brom, the peace and calm you feel will be brief."

(DM JohnC) A not so safe house 
Thursday June 30th, 2016 1:57:26 PM

As the young man is discovered tensions rise. People are worried about being attacked by him, why is he screaming at the top of his lungs and another is still wondering about the flesh colored tattoos he's found.
Between the spell that was cast and the calm manor Evaris approached him, the young man stops screaming. He's still shaking and extremely nervous.
He starts almost making sense.....
"Came from no where.... middle meeting..... took most..... making deal to work..... blood flying..... hid safe room..... feeding they were..... teeth...... must escape..... screaming.... blood..... took them..... feeding...."


Down on the first floor, chopping into the floor reveals the slab of whatever it that makes up Float Cities levels. It looks like granite.

Time 17 minutes

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=29 ;
Thursday June 30th, 2016 4:20:34 PM

(Perception: 29)

Emrys is equally amazed and saddened by the level of horror this poor young man has lived through. The two calming magics that he and Evaris had applied to him would have made a rabid infernal hell boar purr like a kitten … and yet here he is still very shaken, stammering and full of terror … this is unheard of, he thinks! How has this young man’s heart not burst from fright?!

“We need to remove ourselves from this place. I’m casting Feather Fall on each of you, please do not resist. We can leave the way we came in … through the hole.”

(Casting Feather Fall on EVERYBODY in the room. Will Save DC 18 if you choose to resist. Can affect up to 7 people, which is everyone in this 2nd floor room … I think?)

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday June 30th, 2016 5:42:08 PM

"... or the window?" (Is there a window?)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday June 30th, 2016 8:00:59 PM

(DM posted that there was a window prior to the safe room)

"Very well, let us be gone from this place, and take the boy with us, I am sure whatever authorities run this place will want to chat with him. I do believe the window would be the best and least painful method to get out of here, assuming it's not booby trapped. Since Barratore is still down stairs, I'm assuming you missed him with the feather fall, so call him up, and I will cast a fly on him, and we can all go out the same way together."

Assuming Barratore returns to the group, and every one wants to go out the window, Velarin will cast fly on him, and we can exit stage left.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  4d8+17=33 ;
Thursday June 30th, 2016 10:37:53 PM

Barratore pulls himself up and looks at the new mage and then to Emrys and snorts. "You called me up to leave by the window? That's about the dumbest thing I've ever heard. Barratore snorts once again and makes a bigger hole from which to exit. He was very done with the cramped quarters of this building.
Barratore uses his sword to blast through a section of the wall next to the window. Before exiting he asks a bit put off by the whole thing, "So we're tuckin tail and running. I assume all the way home and with knowing less than we did before we got here." Barratore breathes and exasperated sigh and shakes his head "I hate Vampires"

Barratore exits the place and flies down to the street and makes his way back to the front of the house and waits for the others.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday June 30th, 2016 11:50:08 PM

"I shall lead the way! I'm glad you found this poor kid, but we have better things to do than go through haunted house." Evred begins walking with the party toward home.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Friday July 1st, 2016 12:52:00 AM

"We aren't running, Friend Barratore, we are taking the person we rescued to safety. We will still need to dail with the vampires," Evaris says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 1st, 2016 8:50:13 AM

(After the party has left via window)

"So what now gentlemen? I had intended on coming here for a bit of a vacation from my studies, but I must say, I find the predicament you are dealing with a problem for the area. I haven't adventured in quite some time, and I must say that this has heightened my senses, and left me interested in continuing along."

"It appears that my particular abilities would not be completely repetitive with your current group, unless you have another member or two not currently with you. Would you be interested in another party member? Before going back in, I could take a different grouping of spells. Definitely more Dispels to try and address some of the magical effects of that place."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 1st, 2016 9:19:02 AM

"WelL this was a waste. I mean it's good wrestling found the young man, but there is obviously so.something else going on there. "

(DM JohnC) A not so safe house 
Friday July 1st, 2016 11:36:22 AM

You are now out front of the haunted house, the alley way is a bit more shaded as it's getting later, only 15 to 20 minutes, but you can tell because the shadows have moved a bit of the top of the wall of the row of buildings.
You realize that you've manages to make it out of the house alive, but looking back at it, you see the mist is still on the first floor, but it stops at the door frame with none of it leaving that door frame for the outside.
You also realize that there is now a haunted house that is opened up to where just anyone of cities citizens can just walk in now. Whatever was used by the thieves to keep out people is no longer of use as the door is gone.

Getting the young man out of the haunted house seems to clear his mind and calm him down enough that he can talk, well as much as he does.
After a bunch of questions, he responds to the majority of them.
First, He's just a guild member of one of three different smaller Thieves guilds that are not aligned with the LoD (Lord's of Diamonds).
Second, Markx once the attack started tossed him into that safe room and told him to bar the door.
Third, Whoever attacked the meeting at Markx's guild's Safe House didn't walk through the door, they came in under the door.
fourth, there were about 25 people in the Safe House for the meeting, which was held to see about banding together to take the fight to whoever it is that's moving into their territory, which the LoD doesn't know about.
Fifth, He heard whoever attacks say that they needed most saved for later and not to slaughter them all.
And lastly, no, the guild didn't set up any haunted house to use as a safe house.

Know Religion 24 Highlight to display spoiler: {You know that traumatic events or other wise called catastrophic events to people can cause them to become ghosts, it could also cause them to become whatever it is that is happening inside the house.}
Perception 25 Highlight to display spoiler: {This young man also has a flesh colored Tattoo, when asked, He says that's how the guilds know their members.}

The group has managed to gather some information, just not in the usual manner, You now have a bunch of decisions to make.

DM JCC: Handing off DM duties, I hope you didn't find the haunted house to onerous.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 1st, 2016 11:45:27 PM

Evred takes a knee and places a reassuring hand on the youth's shoulder. "Young man, please listen carefully. I'm sure your guild swore to secrecy about what I'm about to ask you. I am a fellow knight of the cross-trade. I understand. Your guild is about to be wiped out, along with every other respectable thieves guild in the city. We're fighting vampires. Nasty, violent vampires. Not the genteel aristocratic kind. They are moving quickly through the city and leaving blood in the streets. We need to speak with your bosses and coordinate. If we don't, they're going to pick us off one at a time. You can take us to a safe house or whatever. I don't care what security you think you need. Just get to someone who can make decisions. Otherwise, we're as good as dead."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday July 2nd, 2016 12:18:34 AM

Barratore furrows his brow at Evred's comments. A bit dramatic, but it gets the point across. So vampires wiped out a rogue meeting. "Vampires are recruiting, and recruiting heavy. I think we need to let officials know. This is more than buildings now."

Barratore sheathes his sword, but keeps his shield equipped. "What's the next move?"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=36 ;
Sunday July 3rd, 2016 7:31:41 AM

What is the meaning of the tattoo that is on your body ?
Lanliss asks with suspicion.

Perception 36 , a natural 20.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=26 ;
Sunday July 3rd, 2016 10:00:07 AM

Brom turns to the kid, "Are there any other safe rooms like the one you were in? Where are they?"

Perception DC 26

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+11=12 ; d20+5=14 ;
Sunday July 3rd, 2016 1:13:31 PM

"I agree we should let officials know; the question is: which officials?" Evaris tries to work it through. "We are still relative newcomers, and fankly I'm still not sure how the city's leadership is organized. Is this the sort of thing to bring to the local watch commander, or do we need to go all the way to the Council? And should we tell more than one person, because I'd say the odds are pretty good that somebody is on the take."

A not so safe house aftermath(Co-DM JT) 
Monday July 4th, 2016 6:21:03 PM

OOC: It's Fourth of July festivities and I may not get a post in today. If I do, it will be a late-night one.
Happy Fourth!

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 4th, 2016 9:21:25 PM

"I don't like the thought of vampires running around loose, so whatever we decide to do, we should do it quickly," Evaris says.

A not so safe house aftermath(Co-DM JT) 
Tuesday July 5th, 2016 12:49:55 AM

So the investigations into exploding buildings has led to a vampire plot against the thieve's guild. How could these be related? Or maybe they aren't. Blowing up buildings don't seem to be the usual vampire
style.
So, one crisis at at time?

Barratore thinks the city officials need to know what's going on.

Lanliss has his own thoughts focused on the odd tattoos that one can hardly see. Tattoos are usually bold to make a statement.

Brom wonders if there are other safe rooms in the house.

Evaris agrees that the city officials should know about this vampire plot but questions who to tell. All of them or just one? which one? Tell it to the Watch Commander, the one who's job is to keep the city safe or pass it on to the bureaucracy where nothing may happen, or happen too late? Is there corruption involved? Someone on the take? Vampires in the City Council maybe?
He points out his dislike of rampaging vampires and whatever they do, they should do it quickly.

Evred tries to pry more information out of the young rogue by explaining that what happened to the Rogue Meeting was the doing of vampires and that their goal is to wipe out the guilds. The young rogue is encourage to contact his bosses and set up a meeting with them to discuss how to combat the vampires.

-------------------------------------------------------------------------------------------

The young rogue understands the situation as best a shaken young man can understand. He makes it clear that he didn't know there were any rooms such as the one he hid in until it was shown him. There could be others but the only way to find out is to go look for them.

"These tattoos are Guild Emblems. Each guild has its own and we all know where to look for them. We catch a rogue that does not have one will get one quickly or never steal again, ever," he shakily explains.

It takes only a few moments for the surviving rogue to assess the proposition. "Agreed. The guilds do need to work this out together. Best place to meet is on neutral ground. Inter-guild transactions is usually held at a well known, but hard to find speakeasy. I will contact my Boss tonight and let you know when and where. How should I contact you?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 5th, 2016 9:32:30 PM

Velarin looks to the established party members for an answer as to how they will be contacted.

After the guild member heads off, he asks the group once again, a little more pointedly this time. "So you guys want another Elf in the group, or you have your own thing going. If you aren't interested in more company, I will find a place to stay for tonight, and explore other avenues of possibilities."

"If you do want more company, I still need to find a place to stay, and will memorize a different spell set for the up coming fun."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 5th, 2016 10:06:00 PM

"We have a house," Evaris says, and provides directions. "If you don't want to come yourself, you can send a messenger. There will be somebody there, even if we are out."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 5th, 2016 10:15:19 PM

ooc: I'm sick. Sorry.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Tuesday July 5th, 2016 10:19:22 PM

"Velarin, you are more than welcome to join us at our house. I did promise you some tea for elevensies. We could certainly use more of the magically inclined in our group."

Turning back to everyone else, "Yes, I do believe we need to inform the council of this vampire infestation. While it might cause panic in some of the populous, it's better if these undead no longer enjoy the benefits of anonymity. And there are simple, preventative measures that citizens can take to remain safe from these bloodsucking vermin. Knowledge is key and the word needs to be spread."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday July 5th, 2016 10:49:49 PM

Barratore comments that the neutral ground of the speak easy is very likely where he, Brom and Edson were the other evening. Barratore produces a coin from his pocket, "A standing invitation to the place

Barratore nods to Valerian as well, and invites him back to the house

A not so safe house aftermath(Co-DM JT) 
Wednesday July 6th, 2016 12:14:00 AM

OOC: Somehow I missed what time you guys entered the house. Is it dark, early dark, late dark, or nearly dawn?

IC: The elf that erroneously teleported into the haunted house new wants to know if the group needs another member to fight vampires or not. Either way Velarin needs a place to stay.

Barratore pulls out a coin and the young rogue immediately recognizes it and verifies that the coin will get them into the speakeasy he speaks of. He needs to know where the group is staying in order to find them when he is given when to meet and where, as the speakeasy has been 'mobile' lately and may not be in the same place it was a few days ago.

Evaris tells the man that they have a house and gives him the directions.

Evred, now out of the house, is finally feeling the ill effects of the haunted fog and has to sit down and try to recover his composure.

Emrys suggests they tell the Council. Knowledge on how to ward off vampires is the best weapon for most folks. This might panic some, but might be a boon to the vegetable market, mainly the garlic stands.

So it seems a visit to the Council, again, is in order while they wait for word from the Guild Masters on when to meet and where the speakeasy will be located at that time.

In the mean time, being night, the group can retire and get some rest, and set up a guest room for Valerin.

OOC: so I don't load you guys up in a wagon and start carting you around, just let me know what the plan is. Shopping? Council? Sleep?

DM JCC Mid Afternoon

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday July 6th, 2016 11:55:17 AM

"Council sounds good... speak easy to follow. Some ale sounds good at the moment. Just my input
."

The elf will do whatever the others want, and will follow them.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Wednesday July 6th, 2016 1:44:41 PM

"Don't care. I can use a drink or two." He says.

"Welcome aboard, elf." He says to Velarin. "Sure we got room enough fer ya."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday July 6th, 2016 8:23:32 PM

Ooc: me too, I go with the flow for now

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday July 6th, 2016 8:29:03 PM

Velarin follows along, happy to have a place to stay and interested in the ongoing events.

not knowing the groups relationship with the council, Velarin suggests.."If you all have had dealings with the council before, and can get a quick audience, and be believed, it is probably your wisest course to address it this day before any further meetings with the guilds or offensive action. Hopefully they will sanction our course of action, and give it more credence with the guilds. As far as the house goes, unless the upcoming situation dictates otherwise, I would suggest we take care of it first thing tomorrow. We do not need anyone wandering in to see what is going on, and we need to know more of whats going on."

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Wednesday July 6th, 2016 9:22:47 PM

"Yes, let us try to get an audience with the Council now, and save the speakeasy for later," Evaris says.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday July 6th, 2016 11:58:22 PM

ooc: Many apologies for my absence yesterday. We are having a pollen bloom in my area and it hammered my sinuses.

Evred shakes the effects of the haunted house from his mind. "Blergh. That was thoroughly unpleasant." He exhales deeply and eyes the young elf who has joined them. "Hmm... sure. Why not? Welcome, Velarin. There's probably room for you at the house. We're adventurers. Or freelancers. Or murderhobos. Or at least we were, until we got a house. I'm Evred. I'm sneaky. This is my dog, Blue. He's also sneaky." He nods his head as thought that is all the introduction that is required. "Let's head on back to home. Rest up, then go report to the council."

A not so safe house aftermath(Co-DM JT) 
Thursday July 7th, 2016 1:13:12 AM

A clock close by chimes 3 times. It does not stop at two, nor does it go past 3. Three times is the chime. It is 3 in the afternoon.

Edson voices a trip to the Council first.

Brom voices he'll go with whichever choice is made and welcomes Velarin, suggesting something to drink and wash the inhaled spooky vapors down.

Lanliss also opines he'll go with whichever is decided.

Evaris motions to go seek the Council now. No point in waiting.

Evred recovers from his short lived discomfort and introduces himself to Velarin and explains who they are, sort of, inviting him to join the group. His suggestion is to go home, rest, then see the Council.

-------------------------------------------------------------------------------------

They all know that one must get up early and get in line if one hopes to see the Council, but they also know they have a certain official scroll that might get them past that blasted line. Most agree that seeing the council first is more important and head that way, Velarin following.

As expected, even this late there is a line of hopefuls although it seems to be dwindling as the last ones realize this is not their day.

Using some clout and the official document to back it up, the group, to the ire of those in line, is ushered in without delay, although there is a 20 minute wait inside with nothing to do but look at paintings on the waiting room walls. The paintings show Floating City at different times as it grew from one level to what it is today.

Finally the big doors to the Council audience room opens, several citizens leave (they look like merchants), and your group is ushered in.

Immediately you are beset by questions relating to your investigations into the bombings.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday July 7th, 2016 9:58:26 AM

(sorry not posting night before ... passed out on the couch)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday July 7th, 2016 3:16:20 PM

Edson does his best to keep his mouth shut. He knows something will be said to annoy him but he would try his best to keep it civil.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday July 7th, 2016 3:28:11 PM

Velarin looks around at the group, hoping that one of the group is a spokesman for official matters, and a well spoken one at that. Knowing he has no tact or experience in speaking appropriately or tactfully to people who possess positions of authority, and he just joined the group, he will keep his mouth closed unless asked a direct question.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Thursday July 7th, 2016 10:59:52 PM

Brom keeps his mouth shut and looks to the one of the brainy types to respond to the questions.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=38 ;
Thursday July 7th, 2016 11:39:46 PM

What's this? Social encounters?!

Evred disappears.

ooc: Stealth check 38. Hide in Plain Sight.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday July 7th, 2016 11:42:03 PM

ooc: Well, well... aren't we the social bunch.

A not so safe house aftermath(Co-DM JT) 
Friday July 8th, 2016 12:55:06 AM

OOC: I am literally practically falling asleep at the keyboard. Took a nap and now I can't even slap myself awake enough.

Need a PC to be the spokesperson. Don't worry about Diplomacy skill checks, just roll play it.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+26=29 ;
Friday July 8th, 2016 1:11:23 AM

"We are still looking into the bombings," Evaris says, "but we have found a circumstance just as alarming. A group of vampires is operating within the city. They have set traps in at least one building that we know about, and seem very aggressive about...recruiting new members, as it were. They have eluded us twice now. We will continue pursuing them, but we felt the people of the Floating City needed to be warned."

[Diplomacy 29.]

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+23=43 ;
Friday July 8th, 2016 1:16:04 AM

(Sorry, again. Exhaustion overtook me again this evening. Crazy work and wedding stress this week ... groomsman: tuxs, rehearsals, dinners, meetings, getting cleaned up and presentable, etc.)

(Diplomacy: 43)

Emrys puts on his best face and gives a wonderfully worded and compelling narrative of their investigations and encounters with the darker side of the Floating City. He speaks of following up a leads into the bombings and discovering a gang of vampires which lead to the death of a party member and a harrowing account of their meeting with Gargul. He stresses that these vampires need to be flushed out of the city and that citizens should be let aware so they can take precautions not to become victimized. Possibly informing the populous on procedures that would help them avoiding such creatures: not inviting vampire into your home, staying home at night, holy symbols and so on.

He is sure not to divulge information that is not fully understood or that can't be backed up with facts. However he assures that their investigation is progressing at a faster than expected pace and that they are working hard to bring the entire affair to a swift and decisive conclusion.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 8th, 2016 9:49:33 AM

Velarin chimes in a bit..."I am new to what is going on here, but after seeing the horrors created by these things, I will be joining your heroes. I had been magically transporting from Plateau city to the Giggling Ghost, and instead arrived in a crime scene of a house. Whatever committed the atrocities that we found is truly evil and needs to be destroyed. There was a survivor hidden in a safe room in the house who told us of an orchestrated attack upon the hidden guild house. He is going to try and set up a meeting with all the varying guild house leaders, that we are planning to attend, warning them of the possibility that they are being systematically hunted and wiped out."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Friday July 8th, 2016 4:37:47 PM

Barratore stands a bit back as Emrys explains what is going on. The Minotaur decides it necessary to add the vampires have all but taken out a rogues guild which means vampires with high end capability for moving about. Most of the city never actually sees the sun and a powerful and multiple vampire problem needs more than just waiting for us

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Friday July 8th, 2016 9:34:40 PM

Brom continues to stand quietly before the council. He waited for them to give them more work for free jobs.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 8th, 2016 11:36:22 PM

We aren't paying, but it will look great in your portfolio!

Evred remains at attention while the more social members keep talking.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Saturday July 9th, 2016 5:11:20 AM

Lanliss keeps his mouth shout, knowing that the other more charismatic party members should speak instead.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Saturday July 9th, 2016 5:32:39 PM

Having said his piece (rather badly), Evaris watches in admiration as Emrys presents a much more persuasive case.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday July 11th, 2016 7:25:37 PM

Brom waits quietly and patiently for the council.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday July 11th, 2016 8:00:35 PM

Barratore shifts from hoof to hoof, waiting in silence was not what the fair of action did and so he fills the silence. "Our authority needs to expand. We have moved beyond buildings and the entire city is at risk"

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 11th, 2016 10:32:39 PM

Idly, Evaris wonders what kind of wand he should craft next. Or whether his time might be better spent doing something else instead.

A Council meeting and expanded job(Co-DM JT) 
Monday July 11th, 2016 11:00:58 PM

Beset by questions regarding the bombings, the group falters mementarily. The bombings seem less important at this point.

Edson does his best to keep his mouth shut. In his experience, someone is bound to say something that annoys him.

Brom does the same as Edson but for a different reason. He prefers the brainy types answer questions.

Evred finds a spot behind Barratore and against the wall and tries to blend into the background.

Someone finally takes the lead and it is Evaris who assures the Council that they are still looking into
the bombings, but 'but we have found a circumstance just as alarming. A group of vampires is operating within the city,' and goes on to briefly explain the circumstance of this discovery and the need to warn the citizens.

Emrys takes up the story and expounds upon it, describing in detail their fight in the alley, their tough opponents, their meeting with the god Gargul, and so on and so forth. Some 30 minutes later he wraps the story up with a methodology on how to fend off vampires and keep them away.

Velarin is quiet at first, being brand new to the group, but ends up chiming in in support of the testimony of how gruesome these vampires are and describes the guild house. He divulges the plan to meet with the thief guild leaders to discuss how to fight this.

Barratore points out that at least one rogue guild has been all but wiped out. It is time to expand their authority from investigating bombed buildings to Vampire Hunting.

Lanliss sees nothing more to add to the story and waits for the response.

--------------------------------------------------------------------------------

This new development in the ills of the city cause much gasping and consternation. The Council members put their heads together and murmur a lot. 15 minutes later they address the group again. It is no secret what they have decided, as those with good hearing caught much of the discussion.

"Very well, we will expand your authority and our Contract with you will be revised. This will take a little time and won't be ready until tomorrow morning. Come back again to sign the new expanded contract."

Although this sounded very business-like, many of the council thank the group for this discovery and promise to put out warnings.

The group is ushered back out into the street at early evening. There is a long night ahead for the poor folks of Floating City and an anxious one for the group. Do they have a meeting with the Thief Guilds yet? Will the vampires attack again tonight? Is Brom still hungry?

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday July 11th, 2016 11:58:07 PM

"I'm glad to see our efforts are being recognized. Does anyone want to work the streets, or should we get home and sleep? "

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday July 12th, 2016 9:17:17 AM

Going out and about at night reminds me what happen with our very bad night walkers (referring to the vampires), Lanliss says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 12th, 2016 12:15:22 PM

"what's the story with this contract? can't say i am preferring to be at the beck and call of the council"

"As far as what now, I would just assume grab a bite to eat, and get some sleep. Unless the guild wants a meeting tonight, tomorrow will likely be a long and eventful day."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Tuesday July 12th, 2016 10:32:33 PM

"Thieves Guild?" Edson asks " And then get ready for tonight? I mean we should be ready for these fangs."

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 12th, 2016 10:59:25 PM

Evaris sighs. He would like nothing better than to return to the house for a good night's sleep, but... "If the vampires are targeting the Thieves' Guild, we probably shouldn't seek our beds just yet," he says. "The Guild will be active at night, as will the vampires, so we would do better to stay alert and ready."

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Tuesday July 12th, 2016 11:07:23 PM

"I'm not certain the vampire will be too active tonight. They no longer enjoy the benefits of anonymity ... we at least robbed them of that."

He then looks back at Evaris (you have the cohort, right?) "I am quite curious as to the contents of that jar we found. I wonder if our friend has returned with the findings of the alchemists. I need to set up my own laboratory and make my own determinations."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 12th, 2016 11:46:19 PM

"So... half goes to the alchemist and half goes to the thieves guild? We look like a cult with all of us walking around in a group."

A Council meeting and expanded job(Co-DM JT) 
Wednesday July 13th, 2016 12:31:06 AM

The group stands outside of the large ornate Council Hall and discusses where to next. Have they had a good night's sleep? Do they have their spells replenished?

Some wish to check on the alchemical mix in the jar, others get something to eat and rest, others check on the guild meeting, while still some wish to patrol the streets for more vampire mischief.

The last suggestion was to split the group in half, with one half going to the alchemist shop to check on their jar of goo and the other half see about the guild meeting.

It is most likely past the regular business hours of the alchemist and his shop is probably closed for business by now, not that that would stop determined adventurers. The guild meeting will be held at the speakeasy but when is not yet known. The group can go back to the house and wait for the rogue to bring the message and the location of the speakeasy or go hunting for the place themselves.

Valdrin is not so sure about being bound by contracts. Perhaps one can explain how things work in Floating City if you want to get paid for your work.

--------------------------------------------------------------------------------------------------------

The line to get in to see the Council has long dispersed and street vendors are packing up and heading for home. The Night Life is starting to pick up while sensible people are home with their families and longing for that soft bed.

With no true leader, the group elects to put up for a vote which way to go but no votes have been taken yet, only proposed as options. A Motion needs to be made, a Second needs to be voiced, and the vote taken.

CDM Jerry [OOC] 
Wednesday July 13th, 2016 10:53:29 AM

I have sent an email to everyone in TALES. Please read and reply.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=21 ;
Wednesday July 13th, 2016 11:14:29 AM

"Ya pretty much nailed it." He says to Valerin.

"Common on Edson, let's go talk ta the thieves. Alchemy mumbo-gumbo gives me a headache." He says grabbing his smaller companion. He also grabs Lanliss and Evred too, giving them pushes in a direction down the street. "You two are coming too. Standin' 'round is makin' me thirsty. Let's go."

He puts up a hand waving bye as they get moving.

Perception DC 21

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday July 13th, 2016 2:30:24 PM

Barratore sets off with Brom

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday July 13th, 2016 8:49:51 PM

(OOC: I didn't get an email Jerry. Did you add me to the contact list?)

"As i said before, I'm following them" Velarin says as he nods toward Brom and Barratore, and then quickly falls in line as the warriors usher the group towards a possible meeting with the thieves guild. If not a meeting, then likely food, sleep, and replenished spells.

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=38 ;
Wednesday July 13th, 2016 9:16:47 PM

"Good.. my kind of people" Edson says as he moves along with the others towards the guild. His eyes scan for anyone who might be a scout for the guild, to relay they are coming.

Perception 38

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Wednesday July 13th, 2016 10:12:21 PM

[OOC: Evaris has taken the Leadership feat. He has a cohort named Roel. Before we left for the haunted house, we gave Roel a jar of an unknown substance and asked him to take it to an alchemist to find out what it was. That was pretty much first thing in the morning. If it is now after business hours, preumably he has an answer of some kind. So, the group wanting alchemy results would not be going to an alchemist's shop, but rather back to the house to talk to Roel.]

Evaris watches the group depart for the Thieves' Guild. Once again, he feels that the healer should go with them, but once again, realizes it isn't a good idea. "They pretty much said they don't want us along," he says, trying to assuage his own guilt. "Come on, let's see if Roel has anything for us."

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Wednesday July 13th, 2016 10:30:27 PM

"If this so-called thieves guild was worth their salt, they would already know where to find us. Our legendary reputations and notoriety precedes us ... we are like the glimmering stars in the night's sky, unless we choose not to shine."

Seeing that his wisdom is being unheard ... "Alright then, I'm already missing my mother-of-pearl snuffbox! If any more of my fine adornments go missing, there will be words!"

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday July 13th, 2016 11:45:03 PM

"Hey, hey, now!" Evred is riled at the rough treatment. "You uncouth bovine! I can move about on my own, thank you. We need to hurry and make certain we can talk with a representative of the thieves guild before they start their meeting. They will not be in a good mood to interrupt their business to hear us."

A Council meeting and expanded job(Co-DM JT) 
Thursday July 14th, 2016 1:22:39 AM

Brom gets impatient and starts ushering his friends towards home. That's where the rescued rogue will meet them to tell them where to go for the guild meeting.

Evaris is too anxious to find out about the stuff in the jar and goes searching for the alchemical shop.

Everyone else goes one way or the other.

The group heading for Home find Roel waiting for them. He has no news regarding the substance other than 'These things take time.'

Evaris find the shop closed and dark. Knocking on the door gets no response. It could be the alchemist is out enjoying an dose of consumable alchemical concoction before going to bed.

---------------------------------------------------------------------------------------------------------

The night passes without incident and those who wish actually get some rest. The next day proves almost as uneventful. The alchemist is still working on the substance.

"It certainly is an explosive of some kind. I've extracted and identified most of the elements but there's still one or two that are confounding me. I deduce that Time is important, but one can't rush these things."

For the most part, the elements in the substance are of the common sort used in alchemical explosives. Not that Floating City has much need of such things but used in small amounts and done properly one can achieve certain things without much harm, useful for those devoid of any magical skills. One common use is for rodent control.

As it gets dusk however, the rogue shows up. He's shows obvious signs of nervousness. is this the lingering effects from his ordeal from the day before or something new?

"The Guilds agree to meet with you. It wasn't easy but these are unusual times. Meet at the speakeasy at 22:00 sharp. Here's where it is for the moment." Hands over a small scroll tube and speaks a word whereupon the lid pops open. "You only have a few moments to read the directions before the scroll disintegrates. Don't write the address down, memorize it. We can't afford to let the enemy know of it." he warns and then leaves.

Pulling the small parchment out the group can see the material already starting to smoke.

Memorize Location: Knowledge (Geography) DC10.

In mere moments the small parchment literally goes up in smoke.

With the new address to the speakeasy in mind, the group has a little time for some supper before heading off towards the address indelibly engraved on someone's mind.

OOC: Note any special preparations for the meeting and any revised spell list.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday July 14th, 2016 9:57:13 AM

Did anyone had the the time to memorize it ?
Lanliss asks in a grumpy voice.
I am not gifted with maps unfortunately.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20=19 ;
Thursday July 14th, 2016 11:23:28 AM

He looks at Evred with an odd look. "Let me give ya a bit of advice. Taunts like that will get you in a lot of trouble with a minotaur. They tend to get mad about stuff like that. It's an honour thing." FYI- Brom is actually a human.

Brom takes a look at the map and memorizes its location, DC 19 geography knowledge.

"We'll be there." He says to the boy.



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20-1=16 ;
Thursday July 14th, 2016 2:15:39 PM

Barratore snorts at Brom being referred to as a bovine knowing that to be aimed as an insult even though he didn't know what uncouth meant. It had been a long day and he decides to let it pass and not create any sort of challenge. After all, it was not directed at him or another actual minotaur and as insults go, it was minor indeed.

Barratore hits a tavern on the way to the house, not being able to remember if there was any ale left, he purchases a keg. Once home, he has a snack and a couple drinks by the fire before retiring to his room. "You can crash out in the common room for now" he says to Velarin. He does not address the mage by name, as he has forgotten it. I don't think the guest room exits yet."

The fighter retires and with vampires running about, he changes into his Chain Shirt for sleeping instead of going commando.

Barratore spends the day hanging about the house, playing some cards, and wondering whom he might use his magical stamp upon and of course drinking.

At dusk, Barratore looks over the shoulder of Brom as the scroll is unrolled. Maps are not really his thing, but he does want to at least have a chance of finding this place. After all, he liked the Speak easy and rogue meeting or no meeting, he wanted to enjoy being there regularly. Geography 16

"We got a location" The minotaur heads to his room to gear up, switch his armor and that sort of thing. As he passes Roel he comments, "Make sure we got plenty of ale for the house eh?"

Bless Weapon- next 2 combats as a gift from Gargul

Are we still under the negative Con affect from the gas in the house?

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Thursday July 14th, 2016 3:33:30 PM

[OOC: Evaris did not go to the alchemy shop. In fact, my entire post was about why Evaris was not going to the alchemy shop, but was instead going back to the house.]

"These things take time?" Evaris echoes. "Did they say how much time? I mean, should we check back tomorrow? Next week? Next year?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+5=16 ;
Thursday July 14th, 2016 8:06:58 PM

(OOC: Each morning after memorizing spells, Velarin uses his extend rod when casting mage armor, giving him it's protection for the first 22 hours of every day.)

"Thanks Barratore. The common room will do nicely" the Elf responds as told where to drop his gear. Velarin enjoys a good nights sleep, and tries to memorize spells appropriate for a variety of combat situations.

He spends some time looking around as he follows the group to various locations in order to get a feel for the city. After the appearance of the rogue, Velarin quickly memorizes the smoking papers location before it erupts in flames, but stays silent on the matter unless no one else was able to do so.

"well, I suppose we have a meeting to attend to"

Memorized Spells:
1st: Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, magic missile
2nd: Invisibility, resist energy, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Dispel magic, Dispel magic, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Teleport, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+8=17 ;
Thursday July 14th, 2016 11:26:46 PM

(Knowledge [Geography]: 17)

If Emrys had a chance to see the scroll before it turned to dust, he will commit it to memory.

He prepares for the day by not adorning himself with any of his jewels or finery of any kind. However he goes through his twenty two point morning ritual of hair and skin products and fine cologne. He tries to admire himself in the mirror, but without his jewels, even his natural magnificence falls flat ... but he understands that he has always been his own worst critic. Deep down he knows there is no one in the city, or this region of the Wold, that is finer than he.

After a simple breakfast of toast and hot tea, he readies himself for the day's ordeal.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday July 14th, 2016 11:29:48 PM

(keep forgetting to update my name line)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=45 ;
Thursday July 14th, 2016 11:50:33 PM

"Then don't push next time. We use our words. Remember?"

ooc: In the dark of the night, Evred will attempt to sneak into Brom's room. He will use his Shadow Jump ability to bypass the door, and Hide in Plain Sight to approach. Stealth check 45. He will use his lottery stamp to put an arcane mark on the blade of Brom's sword. If successful, it will say BAD GUY in glowing yellow letters down the blade.

B
A
D

G
U
Y

If he starts to stir, he will Shadow Jump out of the room.

A Council meeting and expanded job(Co-DM JT) 
Friday July 15th, 2016 1:36:25 AM

OOC: sorry, I misunderstood Evaris' post.
I would presume that any lingering effects from the haunted house wear off with a good night's rest.

IC:With one quick look at the address, Brom, the human barbarian memorizes it and says We'll be there! to the rogue. The rogue nods and leaves and the group start making preparations for the meeting.

The Alchemist did not give Roel a time but to keep checking back with him. Visiting the shop the next day finds the man not in the lab but sitting with a pile of books around him. "Hehe. I know I've seen something like this before, just don't remember where," he says and explains the difficulty in pinpointing the last ingredient. "There's bound to be something about it in one of these books. I may need to go to the city library...." he mumbles, lost in thought.

The group prepares themselves as best they can for their meeting with the Thieve's Guild leaders.

Knowledge Local DC10: Highlight to display spoiler: {The leader of a thief guild achieved his/her position by no easy feat. They are, in any decent sized city, treated with utmost respect, as no one wants a thief guild hunting them for some small disrespectful 'incident'.}

Finding the address Brom memorized is not hard but the building looks like anything but some vibrant bar and grill. Out front sits a man that looks like he's been through a plague and still living it. Old, torn, rotten clothes barely cover a body that looks like it is peppered with open sores. He sits holding out a cup and asks for alms from any that pass by, his toothless grim a comical sight if not for the festering wounds.

"Ey, matee! A bit of coin for the cursed and dammed?"


A Council meeting and expanded job(Co-DM JT) 
Friday July 15th, 2016 1:39:18 AM

OOC: Brom will need to roll an Opposed Perception checks.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+7=10 ;
Friday July 15th, 2016 12:06:43 PM

Lanliss goes to sleep until the time to go will come.
Lanliss gives the man 2 gold coins, in hope that it will help them with tbe guild.
Local 10

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=35 ;
Friday July 15th, 2016 12:47:19 PM

Edson assumes the man is a plant from the guild. He examines to see if the man has a disguise or any markings to denote him a member of the guild.

Perception 35.

If he notices somethinges he speaks in Thieves cant trying to get inside. If the man appears legit, Edson throws him a few silver and moves inside.


Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+8=25 ;
Friday July 15th, 2016 3:41:30 PM

"Cursed and damned?" Evaris echoes, somewhat interested. "In what way? I have a friend, you see, who was afflicted by a magical trap of some kind."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 15th, 2016 6:01:44 PM

ooc: Brom's Perception DC is 55 since he is asleep.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 15th, 2016 11:22:40 PM

(ooc: not sure what is going on with brom and evred, so waiting to see what issue is)

The Speakeasy (Co-DM JT) 
Saturday July 16th, 2016 12:31:58 AM

DM OOC: Evred is trying to play a practical joke on Brom but should not hinder the movement of the story unless Brom tries to knock Evred senseless for a few days. :)

DM IC:
The beggar extends his cup for charity and some comply.

Lanliss is generous and plinks two gold coins in the man's cup.

Edson suspects the man is a plant from the guild. He scrutinizes everything about the beggar and notices that the sores and wounds are fake. He does not see any markings that indicate he's a member of a guild, though.

The fake wounds are enough for Edson to ask the beggar in the language of thieves about getting inside.

Evaris echoes 'Cursed and damned?". His interest brings him to ask in which way, explaining that he had a friend that was afflicted by a magical trap of some kind.

---------------------------------------------------------------------------------------

"Cursed 'cause of dese horrible wounds that won't heal. Damned 'cause I caint afferd the price dem snobbish priest charge to remove the curse and heal me wounds!" he blurts out in response to Evaris' question.

However when Edson speaks to him in Thief's Cant, he looks worried at first but then answers in Thief's Cant "Ye must know de password. Entrance is by special invitation only. What do you have that Special Invitation item?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday July 16th, 2016 11:23:02 AM

Barratore drops the special coin he got from the last time at the speak easy into the beggars cup. Sometimes smart people make things so complicated.. The Minotaur then nods and waits for the man to open whatever secret door or knock or whatever it may be so that they can enter. Barratore is pretty confident that he will get some other trinket for the next time to gain admission



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+10=12 ; d20+10=15 ;
Saturday July 16th, 2016 2:19:15 PM

ooc: I won't play out what Brom would do because it would involve Evred spending several days under close medical supervision. And let's face it, those types of distractions are frowned upon - all move ahead...nothing to see hear.

Let's just say Brom give Evred a warning that if you mess with his weapons or armor, it would be very bad for your health.

IC: Brom is too mad to come along. And he needs to fix a door he destroyed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday July 18th, 2016 7:53:12 AM

Velarin follows the group into the meeting with the guild, hoping that he doesn't have to worry about his gold wandering off.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Monday July 18th, 2016 11:42:44 AM

Edson just smiles and nods to the cup when Barratore puts the special coin in.

"Sound about right?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday July 18th, 2016 7:50:09 PM

Brom cleans up the broken door to his room. He picks up all the pieces and takes them to the fire. After finishing, he grabs some ale and sits down to try to remove the mark Evred put on his BAS.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday July 18th, 2016 8:17:17 PM

Lanliss awaits for something to happen.
Hoping that Barratore did the right thing.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 18th, 2016 8:21:07 PM

Evaris hesitates. He has spells that might help with a genuine affliction, but he's getting the sense that this man is a gatekeeper of some kind, which means the wounds may very well be a sham. He waits and watches.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday July 18th, 2016 10:14:05 PM

Barratore puts his hooves a bit further apart and folds his arms.

Lanliss and Evred, you guys should both be ok from the slow and Con damage now

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+19=26 ; d20+23=33 ; d20+14=34 ;
Monday July 18th, 2016 10:47:08 PM

(Perception: 26, to notice anything not right. Sense Motive: 33, to detect if he is lying.)

Upon hearing the beggar's confession of his curse, Emrys' interest is peaked. He turns around to face the beggar with a devilish grin.

"My oh my, my dear! How dreadful you appear." He says with a smile. "I know a bit or two about curses, I've bestowed many a curse in my day ... it's no easy undertaking. You must have really agitated someone to get them meddle with necromancy. A curse truly takes conviction."

Emrys takes a small vial from his belt pouch. The vial contains a small amount of black, inky liquid ... corked with a stopper made from bone.

"See this wondrous potion ... it is a curse killer ... a very potent one! You must drink it in front of me, of course. However be sure that you are sincerely cursed or the results will be less than desirable ... most dire indeed!!" Which says in a very dark tone.

(Bluff: 34, natural 20. He is bluffing that the potion is quite dark and deadly for those who are not cursed.)

(ooc: It is a potion of Remove Curse ... nothing more.)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday July 18th, 2016 11:39:14 PM

Evred follows along on the periphery.

The Speakeasy (Co-DM JT) 
Tuesday July 19th, 2016 12:04:20 AM

DM JT: Post coming. :}

The Speakeasy (Co-DM JT) 
Tuesday July 19th, 2016 12:55:13 AM

Evred practices his Shadowdancer's Shadow Jump ability and passes from the darkened hallway outside Brom's room and into the barbarian's room, as if by a Dimension Door spell and ends up inside in a dim corner of the room. The barbarian sleeps away unawares of the intruder.

Evred, very cautiously proceeds to use some magic to etch the words BAD GUY on Brom's sword blade. Once done, he Shadow Jumps back out of the room, the sleeping barbarian unawares of the prank.

By daybreak the whole house is awakened by a loud crash and ferocious bellowing (obscenities bleeped out due to the possible underage audience). It is revealed that someone has pulled a rather harmless prank on Brom. Harmless in the sense it meant no harm, but far from harmless to the man's dignity and trust in his fellow mates. He lets it be known his gear are not toys for others to mess with and 'shuts' himself, figuratively speaking, in his room for the day. Instead of going out with his friends, he busies himself with cleaning up wood shards and feeding them to his fireplace, then purchases some sturdy wood planks and starts rebuilding his door.

The end result is a very crude door that ill fits on its hinges and does not close properly. Without the proper tools and carpentry skills, it's not 'too' bad a job but the barbarian is still too sore at his friends to go out with them.

DM OOC: a Carpentry skill check would be needed for the door to be manufactured and fitted properly. Brom can otherwise hire a carpenter to do it. Just roll-play it.

---------------------------------------------------------------------------------------

Outside the address of the Speakeasy, the beggar awaits the proper reply.

Barratore catches on to what the fake beggar wants and drops the special coin he got the last time they where in the secret place. He then puts his hooves a bit further apart and folds his arms, a standard 'tough minotaur' pose.

Edson nods and smiles as the special coin plinks into the tin cup and asks 'Sound about right?'

Velarin and Lanliss cross their fingers hopping that Barratore did the right thing.

Evaris' compassionate nature does not dismiss the man's wounds as some of his friends seem to Unlike Esdson, who saw through the sham, Evaris is not so sure of that. The wounds look very real. He hesitates to cast a curative spell, though, and waits for the outcome of Barratore's actions.

Emrys takes the beggar to task! He pretends at first to genuinely care about the man's affliction but his tone seems a bit mockingly, suggesting the man really bummed someone out pretty bad to get cursed so and professes to know a lot about curses. He produces a ominous looking vial and professes that it will cure the man's curse but only if the man is telling the truth, the consequences if he is lying will make his condition even worse.

Evred sticks to the periphery, watching the events unfold.

------------------------------------------------------------------------------------------

The beggar squints at the potion bottle and grins a toothy grin. "My ma always told me not to accept candy from strangers. Besides, I could never repay you for such generosity. In any case, as terrible as these wounds are, they help me make an easy living. Without them, I'd have to actually work! Thanks, but no thanks," he says, rejecting the offer of being 'cured'.

His eyes visibly change a bit once the special coin settles in his tin cup.
"AYE! Now that'd be the kind of generosity a beggar can accept."
He looks carefully around before going on.
"Go on in and a at the end of a short hall there'd be a door. Knock and when asked for the password, reply 'Gold fish nipping at my toes'."
He says nothing else as he empties his tin cup into his other hand and then that into a pocket.

The group follows the beggar's instructions and indeed a hollow voice asks for the password when they knock on the only door in the short hallway. Numerous latches and locks clink when the password is given and the door silently opens.

No one is on the other side but another short hallway leads to another door. When the last of the group passes into this new hallway, the Password Door closes and all the locks and chains reset themselves. The second door needs no password and indeed it opens before they get to it.

A well dressed, well armed man greets them. "Welcome to Sorsha's Parlor. Make yourself at home, but keep you weapons and spells to yourself."

They enter a large room, well lit, with tables spread out and a open center area where some patrons are dancing. A bar on one side of the room is busy filling tankards and glasses with precious liquid and a trio of bards enliven the place with music.

The group barely has time to take in the scene when the young rogue they rescued greets them and says "Follow me."

They are lead through the room, weaving in and out of the tables, patrons, and waiting staff, to a door in the back. Stairs lead up and from the landing a hallway runs some 50' with various doors on either side. The rogue leads them to the second one down on the left and knocks, a coded knock, and then enters. The room inside is spacious and the centerpiece is a large ornate table with high backed chairs all around. Most chairs are occupied but enough are empty. A man at the head of the table stands and greets the group.

"Welcome, gentlemen, have a seat (he points to the emtpy chairs) and introduce yourselves"

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Tuesday July 19th, 2016 5:52:13 AM

Edson takes one of the empty seats and rearanges his weapons so they are still sheathed but easy to access.

He thinks for a second about lying about his name but he is sure these people know their names already.

" Edson Kazil" the elf calls out. " Who do I speak to for membership."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20-1=17 ;
Tuesday July 19th, 2016 9:58:05 AM

Barratore looks at Evaris and Emrys and shakes his head as his coin gains them entrance. The Minotaur grins as they enter the bar area and he looks to see if he can quickly gain a brew, but it is not to be this time and with a snort he is forced to give up his quest and follow in line before he is left out. Before we leave then he thinks to himself he follows their guide to the next door, mildly taking in the surroundings of the journey in case a retreating action becomes required. (Knowledge Check 17)

At the door, Barratore mumbles melodically as the rogue knocks, "Shave and a hair cut."

Entering the room, Barratore makes a quick sweep and takes an appropriately sized chair. If none exist, he stands behind Emrys and Velarin.
"I am Barratore Steelwind of the Starlight clan and you are all in danger"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday July 19th, 2016 11:49:17 AM

Lanliss Drakeguard, Lanliss says before he takes a seat.
After seating he adds.
Just a graduate of the Maplehurst Academy, an adventurer.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 19th, 2016 1:54:32 PM

"Velarin Xilontheel", responds the Elf. "New to the area."

Velarin has a seat after his simple statement, waiting to see what they have to say, and wondering how much about him the guilds were able to learn in a short period of time. That would help give him a clue as to their power and reach.

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+23=30 ;
Tuesday July 19th, 2016 5:17:58 PM

(Diplomacy: 30)

Emrys restrains a chuckle and chooses to smile instead. “Hello good sir, the name is Emrys Myrridanmyl.” Gently placing a hand on Barratore’s massive arm, he explains, “Dear Barratore, here, isn’t one to follow the meandering path through the garden … he’ll tromp right across the tulips. He is very correct though, you are all in a great deal of peril.”

Emrys then takes his seat.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 19th, 2016 9:08:25 PM

"Thank you for seeing us," Evaris says, taking a seat. "Evaris Leafgreen, servant of Pantheon."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Tuesday July 19th, 2016 11:00:38 PM

Brom spends a few hours working on his door. When it's finished, he decides that he needs a skilled carpenter to fix it. So he heads out into the Float to look for one.

The carpenter (Co-DM JT) 
Tuesday July 19th, 2016 11:51:33 PM

Brom looks at his handiwork and realizes that this won't do. Gathering up his gear, he takes to the streets of Floating City and heads for the most logical place to find someone who works with wood, the docks. It does not take long to find a carpenter who's not too busy on a boat and can take the day off to build a door. The man charges 5 silver for the job but the materials will cost 1 gold. He reuses the hinges but needs new nails and wood comes from trees felled on shore and brought to the city by turtle tug.

The job is finished by late afternoon. The sanding and planing taking up almost as much time as putting it together, but the door is smooth and fits snug with but a hair of a space at the floor. 'If you want it airtight, take a strip of wool and nail it to the bottom edge of the door," he suggests. "If you want it stained, that'll be another 5 silver for the stain and 1 silver for the work."



Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 19th, 2016 11:58:53 PM

"Evred Whitesmith. Knight of the Post."

The shadowdancer blips into view for a moment, bows from the waist, then fades back into the shadows.

Stay invisible. This is basically a job interview...

Sorsha's Parlor(Co-DM JT) 
Wednesday July 20th, 2016 12:30:07 AM

Each one introduces themselves, some with a bit of a flair, others as simply as possible. Barratore adds that they, They being the guilds, are in danger and is corroborated by Emrys.

"Thanks you, gentlemen. Most of you we know a little of but you, Velarin, are new to us indeed"

He then motions to two men. They wear typical roguish gear but also have holy symbols on their leather armor.

"Pardon us as we prepare for our meeting. This place is heavily guarded against magic and now also against vampiric intrusions. But we want one more thing. Oddly enough, it may seem ironic, but we want to be truthful in our discussions today and to insure that, we'll be conducting this meeting under zones of truth."

The two cleric/rogues proceed to cast Zone of Truth's that cover the entire room.

"Now I introduce myself. I'm Guild Master Herzog. These others here are Guild Masters and their Seconds. Their names are unimportant to the issue at hand. That would be, according to Murphy here, is
a vampiric infestation. Our knowledge of vampires is limited, but how to combat them can be found in our
extensive libraries. For the most part, vampires seem to prefer working alone or in small groups, and their
primary goals are to maintain a lavish lifestyle while enjoying that unlife for a long, long, time.

However it is our understanding that this vampiric threat you mention is far more than that. Please explain
what this means and how you've come to that conclusion."


-----------------------------------------------------------------------------

Spellcaters in the group have no trouble identifying the spells being cast by the two rogue/clerics and they are all indeed Zone of Truths. That other spells ward the place can be see with True Seeing and Arcane Sight, or Detect Magic if one so desired to cast it.


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+5=25 ;
Wednesday July 20th, 2016 9:55:27 AM

Barratore ruffles a bit at the mention of a Zone of Truth spell. Magic compulsions of that nature was the casters way of saying, 'your word and honor are no good here' and the minotaur resists the spell [Will Save 25]
The minotaur nods to Guild Master Herzog, "Their names are just as important for me to know as mine was for you. You have mine and I would have theirs."

Barratore's posture and manner are unchanged, he stands relatively casually with his arms folded.
Tromp through the garden indeed Emrys. its the easiest way to get to the other side he thinks

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=14 ;
Wednesday July 20th, 2016 11:04:12 AM

They have a much more sinister goal.
Lanliss says with a serious face.
They are ambitious, I think it is not only the guilds that are in danger but the all of float.
Lanliss stops talking, letting the others speak.
Aid another 14

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday July 20th, 2016 3:08:43 PM

Edson smirks. It was usually him. The one to mouth off and get his friends in trouble. But here in the middle of a thieves guild, it is Barratore who speaks up.

Edson counts the steps to the door and any windows incase the minotaur doesnt get the answer he wants.

CDM Jerry [OOC] 
Wednesday July 20th, 2016 10:02:53 PM

I have sent important emails to Michael A. and Shawn R. Please read and reply to me by the weekend.

Thanks!

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+18=30 ;
Wednesday July 20th, 2016 10:09:22 PM

(Will save 30, to resist the zone of truth)

Emrys fights back another snicker. 'How quaint,' he thinks while doing his best to remain affable. His thoughts continue to ruminate, 'trying to enchant the enchanter ... that is so cute. This was to be expected from thieves ... always on the take, lying, cheating ... stealing ... this sort of practice of magical truth telling is probably very necessary among their kind. It's like he's always said ... 'There is no honor among thieves.' He thinks these musings to be rather insightful and wise for future generations ... he should probably write that down.

"Thank you for inviting us, Master Herzog. We appreciate you seeing us in these trying times. Lanliss is correct that these vampire aren't exhibiting their normal traits of enjoying a long unlife of a recreational carnage and feeding their lust for Woldy delights. These vampire are working hard on some dark design that my friends and I have yet to determine. We are here as a courtesy ... we are also here for any information that would help us in our investigations. Being rid of this infestation benefits everyone's business."

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Wednesday July 20th, 2016 10:12:52 PM

Evaris does not attempt to resist the Zone of Truth; he has no intention of lying to these people. Or anyone, really.

"We have reason to believe the vampires are....let's call it recruiting new members," he adds. "We're not sure why they would want to increase their numbers, but none of the likely answers bode well for the city."

Sorsha's Parlor(Co-DM JT) 
Thursday July 21st, 2016 1:47:49 AM

Barratore does not like the idea of compulsory truth and successfully fights to escape the effects of the zone. Neither is he pleased the introductions are one-sided and states that.
'You have mine and I would have theirs.'
His stands relatively casual with his arms folded.

Lanliss ignores the minotaur and goes right into the subject, the vampire threat, adding their suspicions of a more sinister goal, that of not only taking over the guilds but the city as a whole.

Edson smirks at Barratorre's brazen demand and looks for an escape route. There's not much to look for. There are no windows and just the one door.

Emrys easily fends off the effects of the spell as well. He knows this as those who ARE affected by it feel it and know they have to tell the Truth or beat around the bush without lying.

He fights back a snicker at their attempt to keep the group on the level. He figures that these methods of keeping their meetings 'honest' is not just very common but necessary.

Snicker aside, he is very eloquent when he addresses Guild Master Herzog. He repeats Lanliss' suspicions of a greater design yet still a mystery. He makes no bones about why they are here, out of courtesy and for any information they might have.
'Being rid of this infestation benefits everyone's business.'

Evaris allows the spell to affect him, having nothing to hide or any intention to lie. He adds that they believe the vampires are recruiting members and is puzzled as to why they would want to increase their numbers. Either way, it ain't good for the city.

-------------------------------------------------------------------------------------

The whole time it is only the Guild Master Herzog that speaks, the others just watch.
He answers Barratore directly without flinching or signs of any emotion.
"Your introductions was just a formality. We all know you, except for Velarin. We know you work for the city and we know you had a run-in with vampires a few nights ago and Murphy has told us everything he remembers from his Guild House. We know where you live and much of your habits. So not much you can say we don't know already. As for the other Guild Masters, their anonymity is as important to them as your reknown is to you. It is our job to know all who live here and make an impact."

He then addresses the group as a whole.
"The city is working on an public education plan to help the citizenry. Our guilds are beefing up our defenses against vampires. We've been here several hours and all the Guilds have agreed to stop any inter-Guild rivalry and band together for the greater good. So why are you here? For that I'll call our Host in to explain."

He takes a small silver bell from the table and rings it but no sound comes from it. A few moments later Sorsha, the proprietor of this elite drinking, gambling, smoking, wheel-dealing place enters.

She is a grand woman of indeterminate age, dressed in a rich style reminiscent of past decadent days.

"Greetings, Darlings. Such pleasure, I'm sure. Glad you could make it. Sigh... Tsk, tsk, young minotaur, such posture. Hmmm... big muscles... where was I... oh, we've meet before perhaps? Maybe not."

she walks, sashays rather, over to Herzog and gently passes her hand along his cheek in a gentle caress.

"So what's up boys?" she smiles and her long eyelashes flutter.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=27 ;
Thursday July 21st, 2016 9:00:29 AM

Lanliss looks at the woman with disbelief and then look at Barratore to see his reaction.
Lanliss tries to keep himself neutral to this woman and keeps his senses sharp.
Who is this woman and what is she doing here ?, Lanliss asks himself.
Perception 27

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday July 21st, 2016 10:53:26 AM

Barratore looks over at Emrys when Herzog has finished and then back to the guild master. He is about to say something, likely offensive and inappropriate. Like how the guilds preparations against the vampires from the body count he just saw is like a little girl hiding under her bed. Or as their job is know about who is who, and where they are, then Herzog could just point out who the vampires are and where they so that he can go destroy them. Or that perhaps Barratore is thinking they've already been turned and now is as good a time as any to remove the problem. The last thought begins to sound the most plausible to the fighter and he starts counting opponents. "One, two, three, four, five....

Luckily the entrance of Sorsha distracts him. He leans in closer to get a better look at her and turns his head answering her, "Hard to tell. You all look alike" Straightening, Barratore keeps more of an eye on the others about the table then anything else, though he knows if any of them try something he won't know until it happens anyway.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday July 21st, 2016 4:28:13 PM

Edson elbows Barratore in the ribs.. " First Brom under the water and you in a thieves guild? You both like your women on the dangerous side."

Edson doesnt wait for a reply and instead turns back to the ongoing conversation.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday July 21st, 2016 7:52:53 PM

Velarin sits and listens and watches to what is being said done. He finally stands, and waits to be recognized by Herzog, bows his respect to Sorsha, and then waits until his new companions are paying attention as well, he gets started by first addressing the guild members present.

"Please forgive me if I am a little lengthy in what I have to say, as I am used to watching before acting, and I have seen enough. I am Velarin xilontheel from Plateau City. I am a wizard by trade, an adventurer for fun, and a scholar for something to do in my down time. I am sure you will all find out quite a bit about me before long through your various channels. I have been here for a total of three days now, and my current situation is by accident. I have nothing to hide, and will share the details, and with them, some of my abilities."

"I attempted to teleport myself to the giggling ghost on a bit of a vacation because I had heard that the normal transportation method was unreliable. I landed in the middle of your newly turned nightmare of a safe house, And found the complete destruction of all inside but one. Blood ran throughout the floors, death was everywhere, and the very quick and horrible deaths of those inside created a horrible effect similar to an extreme haunting with numerous deadly and horrible magical effects. We (nodding towards the group) found each other, rescued your rogue, and escaped. Based on my particular penchant for adventuring, I decided I would join this group, and went before the council seeking their approval to assist in handling the problem, and to meet with you."

"If you don't mind, and I will beg your forgiveness for the request, and the time, I would like to address my new companions now, and then return to our conversation."

Velarin turns, looks at the assembled group of his new companions minus one. He waits a second and then begins, raising his voice short of a yell in their direction. (OOC, don't remember how to bold it)

"Quit acting like a bunch of petulant, insufferable, arrogant, whiny children. Lives are at stake, every man, woman, and child in this city, as well as yours and mine. Screwing around, and not attending to what's most important by worrying more about our personal egos and desires, means people die. When they do, you go look their family in the eye and tell them why. Each and every one of them."

Velarin points at Barratore first. "Puffing out your chest, digging in your heels, and acting like the stubborn minotaur that you are will do nothing to benefit this situation, or enlist the aid of people we need to solve this problem. Save it for combat and the bad guys. If you have nothing relevant to add to a meeting, stand silent instead of making people mad."

Velarin then turns his gaze to Emrys. "And you need to stop acting like a better than everyone else, in every way, shape, and form, prima donna. Especially when it's likely that someone in this room can sneak into your bedroom and kill you without a second thought. The wold does not revolve around you. Get over it."

Velarin then turns to where he thinks Evred is. "You Evred, you may hide by trade, and kill unseen, but when your friends stand tall before those they are asking for help, you need to stand with them, visible, and ready to be seen with your friends. In addition to that, don't ever again take a minor perceived slight committed by one of your friends, and respond in the way that you did, making him so upset that he would not attend this important meeting. You escalated a minor thing into a major one."

"If you wish me to depart, I will, but i will have said my peace, because my life is now in your hands, as well as your lives in mine, and possibly the lives of every person in this city is in the hands of us all."

Velarin stops, composes himself for all of one second before turning to the assembled guilds, Herzog, and Sorsha, "I apologize for the outburst, but i had to say what i needed to say before continuing on with this matter. If I am still a part of this tomorrow, I promise to do my best to make sure the vampires are taken care of as expeditiously as possible, and that this group acts as a cohesive unified force to benefit the city and all it's people. If I am unable to do that, I will be back in Plateau City."

Velarin returns to his chair, and sits down



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=17 ;
Thursday July 21st, 2016 9:33:34 PM

Brom heads out to find a carpenter, but instead decides he needs to find out how to remove whatever Evred put on his sword. He carries the sword rapped up. Relatively new to the Float, he has no idea where to go. He flags down a guard.

He walks up to the guard. "I got a quick question. Where can I find the wizard guild? I'd appreciate the help." He says.

Once given basic directions, Brom will head off the guild to find out how to get the mark removed.

Can't believed he did this. He thinks looking at his wrapped blade. Messin' with my BAS. What disrespect. Messin' with the blade that keeps yur butt alive...messin' with my baby...so mad...

Perception DC 17

The Carpenter/Mage Guild (Co-DM JT) 
Thursday July 21st, 2016 10:57:45 PM

DM JT OOC: I'm a bit puzzled on how Brom knows who put the mark on his BAS. Instead of just assuming he knows because the post was open to be read by all, it would be best for you to Role-play how Brom figures it out.
The simplest way is for a DC to be set by me and Brom makes an Int Check with what bonuses you think you should have. If your argument for the bonuses are good, they get added. The roll is made and I'll inform you of the results.

The hard way is to Role-play Brom's thought process that leads him to know for certain who done it. I can have one of the PTB be the judge and make the decision.

My thoughts are that it could be an ongoing challenge for Brom to find out who done it once he's cooled down and accepted the prank. It would be his secret goal t find out who did it and return the favor with a clever prank of his own.

It is entirely up to you, of course.

DM JT IC;

Brom decides to have his BAS set back to its normal plain self. Even though to some BAD GUY might be a compliment, it was the sneaky, hidden way it was done that has him riled up. And that's not even mentioning the fact that someone can sneak into his room while he is asleep and be so good at it as not to wake him up.

The guard directs him to the Mage's Quarter, the area of Floating City where the mages, sorcerers, alchemist and such. Brom knows the area since they've been through there on an errand that sent them to a small shop full of breakables.

So the place is easy to find but of the many shops and wizards offering their services, who do you choose? No time to shop around much, but going in and out of some shops and showing his sword and the mark he can figure out who's got the best customer service.

After an hour of this, he makes a decision and goes back to the place he decides upon.

The middle-aged woman he met before and discussed his problem is still there and she explains the situation again.
"These words on your sword were placed there by an Arcane Mark spell. It can be easily removed by an Erase spell. Our fee is the same as anyone else's as the prices are fixed by the Guild. No attempt is a guarantee of success. I can have an Apprentice try to remove it, which is cheaper per attempt but higher failure rate. I can have the Master attempt, which would be more expensive but with a far better success rate. Or I can have anyone in between novice to Master have a go at it."

DM JT OOC: basically, you can take your chances with Low, Medium, or High level. On the other hand, if Brom can successfully find out who did it and have them remove it, it would be free.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+20=26 ;
Thursday July 21st, 2016 11:16:33 PM

Evaris stands to make his bow to Sorsha, but is cut short by Velarin's outburt. He clears his throat. "Hem! Thank you, Friend Velarin for your insights. Though they could have been phrased somewhat less...bluntly, you are right that it is important for us to be able to work together."

[Diplomacy check to smooth ruffled feathers: 26. Though, of course, PCs get to decide whether they're offended or not.]

He makes his bow to Sorsha. "Madam Sorsha, I am honored to be in your establishment."


Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday July 21st, 2016 11:22:54 PM

Emrys was in the process of rising from his chair, which is proper etiquette when a lady enters the room. However this social grace is interrupted by the rantings of the new guy. Emrys is visibly angered by the outburst and appalled that such grievances be brought to light at this time, in this place, in front of these people.

Doing his best to keep a stiff upper lip, Emrys rises again without looking at the elf. Addressing the guild he says, "I would like to humbly apologize for the display you all were forced to witness. It is unfortunate and regrettable that we invited Velarin to join us. This is no place to air such grievances and highly disrespectful, not only to everyone named, including myself, but to everyone in the room. While we are not without our faults, there is no place for this kind of bravado. With your permission Master Herzog, I would ask that you allow Velarin to leave. He will be needing to find a place to stay for the night."

With that being said, Emrys returns to his seat, stoic and resolved.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday July 21st, 2016 11:59:43 PM

"What they said, ma'am." Evred remains hidden.

Sorsha's Parlor (Co-DM JT) 
Friday July 22nd, 2016 1:59:12 AM

DM JT OOC: oh man, I got sidetracked by my cat and fell asleep. It's 1am now and barely can keep my eyes open. Sorry. :(

In the meantime, why not each one post in Thought Format, your PCs experience last time you were here. What you did, who you met, etc. That will help me a lot. Thanks.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Friday July 22nd, 2016 9:29:02 AM

Barratore looks at teh elven wizard and then back at his stance. Puffed out chest? Is that how I look? The minotaur tries to look more at ease by shifting his weight and leaning into the wall and letting his arms simply hang to the sides, though his left hand soon finds itself moving to hook a thumb into his belt. Barratore grins a bit as wizard lays down what he feels, maybe the others were right about the time and place not being the best, but also he knew in his heart that Edson would not be the last person they would speak to Gargul about if the this group of individuals did not start acting like a group and a group needed a leader to call people out now and then.

Barratore starts to lean up off the wall, but decides to try it Val's way and remains in a more relaxed stance. "Relax Emrys and he's already got a place to stay"

Barratore finds himself continuing to talk , even though it is well outside his general tendencies, "So we are here about the vampires. Vampires that have infiltrated at least one of your guilds and slaughtered or converted your members. Vampires that the lords now know about and have given us power to destroy. Your safe house was turned into a slaughterhouse and so we came to you to let you know and see if you would want to be helpful in preventing your deaths and those of a great deal many more."

Barratore attempts to rattle his below average memory on the last time he was here. He Brom and Edson and possibly Evred found the speak easy by coincidence. Or so he thought at the time. They hung out inside with a few good drinks in the main grand chamber, smoked a couple cigars and generally took in the scene of the multi tiered establishment. They made their way to the second of perhaps 4 floors to sit in a balcony area overlooking the din of the main level. A scuffle at the door promised some fun, but a great magical commanding voice from higher up, broke up whatever it was. Something about neutral ground and the half orcs at the door left. Edson or Evred followed them while Barratore and Brom stayed for a few more drinks. Maybe the great magical voice was from this woman? And that is where she met me before

Sometimes it takes a while for that part of Barratore's brain to catch up and it almost never beats his mouth or sword

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday July 22nd, 2016 12:57:39 PM

Lanliss is perceptive to what the wizard has to say and looks witg dismay at what Emrys says about the wizard
Lanliss sighs a sigh of relief after Barratore talk, adding afterwards.


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday July 22nd, 2016 12:58:10 PM


Look, In a nutshell we are here to get rid of the vampires and save the day from the darkness.
He rises off his chair and goes to Emrys and makes a very serious face and says Vampires ! Vampires !
We are here to get rid of the vampires.
Lets all forget group affairs.


Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday July 22nd, 2016 3:35:58 PM

Emrys looks over at Barratore and tries his best to hide his astonishment. He gives him a non-verbal expression that strongly suggests, ’are you kidding me?’

With a calm and cool tone, he replies to Lanliss, “I am inordinately aware why we are here. We will talk about this later. For now, dear Lanliss, please take your seat.”

Emrys is completely flabbergasted by what has transpired so far this evening, but he remains calm and diverts all his power and effort to maintaining a stiff upper lip. He wonders if the others truly understand the untold damage to the groups reputation and authority that Velarin has caused with his defamatory rant.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 22nd, 2016 4:37:37 PM

Velarin now sits quietly, realizing he has once again unwisely said too much of what he was thinking. Social graces and tact were never part of his wizard training, and this place was probably the wrong venue for his thoughts. He thinks to himself that some sort of apology will probably be necessary, and hopes none hold a grudge. Speaking his mind had caused him problems before, one would think he would have learned.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 22nd, 2016 11:24:23 PM

"Theres nothing more I can add. They all gave you the whole puzzle. You seem to have more pieces of this puzzle that would be good to share with us. We can handle it, we're the heroes of this city whether they like it or not."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 22nd, 2016 11:51:29 PM

"And now that we've explained the situation..."

Evred disengages from the shadows and fades back into view.

He approaches and stops in front of Velarin. He leans forward slightly.

"Leave now! The adults need to talk."

[edited at Tanner's request]

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+20=36 ;
Saturday July 23rd, 2016 2:31:58 PM

Inwardly, Evaris wonders whether he should just prepare a Calm Emotions spell every day.

Aloud he says. "Let's put aside our individual differences for now. At least as regards the vampires, we're all on the same team."

[Diplomacy 36.]

Sorsha's Parlor (Co-DM JT) 
Saturday July 23rd, 2016 10:27:37 PM

DM JT: I'm going to try to get the post out tonight. Pray for no interruptions. :}

Sorsha's Parlor (Co-DM JT) 
Sunday July 24th, 2016 2:38:31 AM

Sorcha's entrance befuddles some of the group.
DM JT: I was picturing a mix of Kitty from Gunsmoke in a 1920's gangster setting. :)

Lanliss looks in disbelief at the woman as she enters and wonders how Barratore will react. Neutrality is the best policy, in this case, and he tries to keep his senses sharp as he wonders who this woman is.

Perception 27: You are in Sorsha's Parlor, this is Sorsha. DM Thought you guys had met her before.

Barratore glances at Emrys then back at the speaker. He elects to keep mum else it come across offensive and inappropriate, like 'How'd the Guild's preparations against vampires fare the other night?' Perhaps they are better at finding out who is who and who is where. On the other hand, the minotaur muses that these guild masters have already come under the vampires' influence and best get rid of them now. Sorsha's entrance distracts him from any action on that thought. He offers and appropriate response, for a skeptical minotaur, to her comment but straightens up some.

Edson elbows Barratore and mumbles a comment meant to be a funny.

Velarin
DM JT: to Bold or Italic or Underline, etc. use '['b']' text '[''/b']' but remove the ' ' marks used here.
B for bold, I for Italic, U for Underline. Experiment on the LnB and others can jump in if you got more questions.

The newcomer opens up with an introduction of himself and the circumstances of his being in Floating City, then goes into a sermon to several members of the group about their attitudes and party cohesion and success in their venture.

DM JT: Please remember that no one knows who did the prank on Brom's sword. If you can role-play the detective work and convice me that your PC can figure it out, OK, go for it. :)

Velarin is very respectful to their host and the guild members and hopes he'll still be with the group the next day.

Evaris is caught in his move to stand in bow by Velarin's Speach. When the newcomer sits back down, he clears his throat then thanks Velarin for his blunt insights and agrees on the importance of working together. With a much practiced bow he greets Sorsha, 'Madam Sorsha, I am honored to be in your establishment.

Emrys also is interrupted from a proper High Society greeting by Velarin's. He is apaled that such grievances are expressed in front of complete strangers and not in the privacy of their home. After Evaris says his piece, he stands and to deliver his. He begins with the proper etiquette towards their host and in short, apologizes for Velarin's airing of dirt laundry in front of them and expresses his regret they ever invited him along. He admits that they each have their faults but that's not what they came to discuss. He finishes by asking Guild Master Herzog to allow Velarin to leave and openly states the newcomer will need to spend some coin for a room tonight.

Evred simply says, from the 'void', hidden as he thinks he is, 'What they said, ma'am.'
Oddly enough, no one turns in surprise in the direction of the voice.

DM JT: FYI, I did not roll Perception Rolls for the guild masters as I deemed it unimportant to the story. That none point at Evred and say 'I see you, haha!' does not mean they don't know where you are. Maybe they do, maybe only some do. :)

Barratore looks at Velarin and back at himself. 'Puffed out chest? is that how I look? he ponders. He shifts his weight and leans into the wall, hooking his thumb into his belt. If looking puffed up is not good, looking Cool should do the trick.

The minotaur uses some restraint in his reply as he agrees this is not the place for such venting, even if it was more or less correct. In a much longer speech than he is used to, he brings the subject of vampires back to the front. He reminds the guild masters of the demise of one the Guilds. He finishes with the statement of their contract with the city to deal with the vampires, wich also means helping prevent the deaths of the guilds as well.

When Barratore finishes, he suddenly remembers the events not to long ago when they were here once before. So Sorsha was watching them?

Lanliss is moved one way by Velarin's words, then back another by Barratore's. what seems like an act of desperation, he confronts Emrys and with a seriousness in his face and voice speaks forcefully 'Vampires! Vampires! We are here to get rid of the vampires. Lets all forget group affairs'

Emrys is astonished as Barratore votes to keep Velarin in the group. But addresses Lanliss. He is definitely aware of why they are here and they'll talk about their issues later. 'Please take your seat.' he says, keeping a stiff upper lip, fully aware of the damage done to their reputation.

Velarin already seated, realizes he has once again been unwise in speaking before thinking it through. Social Graces was not part of his wizardry training. He acknowledges he'll need to make amends later, somehow.

Edson for his part, tells the group he has nothing to add. The Puzzle has been placed upon the table and if the guilds have some of the pieces in place already, best share it with them. They are Heroes, they can handle it.

Evred thinks twice about trying to remain invisible in what little shadows are in the room and disengages his ability, coming visible to all, or to those not aware of his presence, and standing in front of Velaris forcefully commands the mage to leave immediately and insults him, implying he's just a child.

Evaris ponders a Calm Emotions spell prepared each day and tries to get the same results the hard way, diplomatically.
'Let's put aside our individual differences for now. At least as regards the vampires, we're all on the same team.'

--------------------------------------------------------------------------------------------

During all this, the Guild Masters and Sorsha just watch. The Guild Masters don't seem bothered by any of it, perhaps it is uncannily like some of their own meetings. Sorsha sighs a lot and rolls here eyes on occasion like she's seen all this umpteen times before as well.

Guild Master Herzog raises his hand to put a temporary halt to the group's discussions.
"We don't care a flip about your, er, personal problems. You can work those out anytime after you leave here. For us, each one of us are Master's of our craft and our preparations will be adequate. What happened at that guild house was before we had any knowledge of vampires. Naturally, we care about all here in Floating City and as such we have agreed to stop our own designs upon each other to fight this common enemy.

What we are good at is gathering information and we, or Madam Sorsha that is, has been of some considerable help in a matter that is unrelated but important to you as well. Tell 'em Ma'am."


Madam Sorsha pats Herzog's shoulder and starts walking around the table to make a complete circle.
"Very well dearie," she smiles, then winks at Barratore.
"You know of the LoD? You've met one member already. Well, I happened to have a many very good friends in the LoD and one of them was killed recently. Yes," she nearly chokes when she says this. "A message was sent after his death that it was a warning for the LoD to mind their own business. Now what business would this be? We are talking about the explosions that are terrifying the whole city. Because many members of the LoD are greatly affected by the disruption in business these explosions are causing, the LoD started their own investigations and thus the warning to stay out. At the cost of the life of a very good friend, we have found out some important clues to the perpetrators of these horrible bombings. At the fish market bombing, a dead half-orc was found. Nothing was thought of this until the ruccus some half-orcs caused outside this wonderful place. My doorman noted they all had a certain tattoo, which coincided with a tattoo found on the dead half-orc from the fish market.

The LoD put a considerable amount of resources into finding any correlation between the dead half-orc and the bombings and we hit pay dirt!"


She looks over the group with a pleasurable smirk.
"So what do you say Boys? Interested? What's the information of their location worth to you?" she smiles devilishly.

"Now, now, my dearest. This is for the Common Good. You shouldn't put a price on this. Especially with the vampires trying to suck us dry. Tell them where these half-orcs hide out, let them deal with them and increase their Heroismtude. The'll remember where they got the tip from. I'm sure." Herzog chides Sorsha, although it's clear he's having a familiar amicable banter with her.

"Oh, very well, I guess it's best that way," she signs and stops at his side again. "You Boys come and see me when this meeting is over, I'll let you in on their secret hidey-hole. Tchau-tchau." She passes her hand gently under Herzogs chin again and sashays out of the room.

Herzog smiles broadly while the other guild masters chuckle. "Gentlemen, any questions? We've go our men scouring the streets for the vampire's, you want these half-orc bombing maniacs, they're yours, if you can pull yourselves together."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=30 ;
Sunday July 24th, 2016 10:42:35 AM

Brom tells the old woman, "Let's get it fixed. I don't need a master, but I don't want an apprentice, somewhere in between."

Brom waits for his sword to be fixed. Afterwards, he pays the tab, thanks the woman for her help, and asks "Where can I find a good carpenter?"

He then takes her advice and finds a good carpenter. Should he find one he ask "I need a door fixed." He says. "But I want a very heavy door hung to replace the one that I had. One that would require great strength to move."

After he finishes discussing the door and making arrangements for the carpenter to come by, he will go up to the church section, heading specifically for the Domi temple. There he will inquire about protecting an area from teleportation and other types of transport. He wants to know if it's possible and cost.

This will take most of the day to complete. When he finishes, he heads to a favorite tavern to eat and drink.

Perception DC 30

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Sunday July 24th, 2016 7:27:19 PM

Lanliss seems to eager to investigate as his hands are tight on the chair, waiting for everybody to ask their questions and then as soon as they finish he will stand and ask for the directions as time is short and he his already feeling a desire to finish this things off as the recent group affairs didn't make him feel good.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Sunday July 24th, 2016 8:17:38 PM

Velarin ignores Evred's attempt to bait him into something stupid, and concentrates on listening to what is said by those in the know.

(OOC: will do on the Brom and Evred thing, Was going off Brom saying he would like to put Evred in the hospital a few days, and thought i missed Brom figuring it out. Under those circumstances, Velarin wouldn't have actually said anything to Evred at all in his monologue)

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Sunday July 24th, 2016 10:06:54 PM

"These half-orcs," Evaris says. "Are they the source of the trouble? Or is somebody pulling their strings? Or is that part of what you want us to find out?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Sunday July 24th, 2016 11:41:57 PM

Half orcs? Didn't Evred or Edson follow the half orcs that night. To some alley where he lost them, or rather, to where he didn't feel like just continuing on his own. The Minotaur shakes his head a bit and snorts. He then looks over to Emrys and the wizard Velarin. The subject had jumped from where he thought they were, now it was the Lords of Diamonds. Or rather back to the dead one. Marcus had mentioned him and here he was again. The rogues guild taking in the vampires that the party had encountered was kinda funny. "the vampires will shread you.". As usual he says it without engaging his filter and tries to cover by switching subjects

"we have a good idea on the half orcs and as you will handle the vampires I guess we're good then"



Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Monday July 25th, 2016 9:24:58 AM

Edson didnt like this. It felt like too many chefs putting their hands into the pot and unfortunately the party was the pot. Vampires, half orcs, thieves guild, now this woman.. it was all becoming too much.

"Four of us ventured to a nice secluded bar.. and as Barratore shared we saw some rucus that was ended by some powerful person a level above us.. " Was that you Herzog? Or is there another power figure involved in this?"



Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday July 25th, 2016 9:52:25 AM

Lanliss massages his head with his hands.
Too many things he thinks for himself.
He phases out for a few second reminding himself on the days of the academy, he never thought his adventure days would be like this.
especially with a divided/un-united group as the current affairs show.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday July 25th, 2016 4:39:30 PM

Velarin sits and waits for more from either the group or the guilds. With no background info on what has happened prior, he has to try and piece things together himself.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday July 25th, 2016 4:49:41 PM

Brom eats and drinks his fill. Afterwards, he stumbles back to the house. He heads up to his room and crashes in his bed.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday July 25th, 2016 9:31:52 PM

Answering Evaris' question, "If someone is pulling their strings, it shouldn't be hard to find their puppeteer. As you know, crows of a feather murder together."

"This sounds like a good plan. These vampires have done nothing but distract us from our original task. Perhaps this half-breed, half-wit brutes are the thrall of the vampire, in which case will lead us closer to them."

Addressing Master Herzog, "And if your guilds' combined efforts do prove fruitful ... save the leader for us! My friends and I have our own indulgences to satisfy," he says in a cold and determined tone. "Am I right, men?"

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday July 25th, 2016 9:33:43 PM

(correction: "Perhaps these* half-breed, half-wit brutes ...")

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 25th, 2016 10:21:38 PM

Evaris smiles wryly at Emrys's question. "Well, I need to satisfy Pantheon's justice," he says. "More than that is excessive. Though if they are responsible for the vampires, justice and vengeance will look very similar."

The Carpenter/Magic Shop (Co-DM JT) 
Monday July 25th, 2016 11:16:31 PM

Brom tells the The middle-aged woman that he does not want any novice, nor a master, but someone who's competent.

"I can do that. Take me 30 minutes to prepare, then hopefully just a few moments and Presto!," she winks at Brom. "Feel free to look around while I get things set up."

She leaves the sword with Brom and hollers to a back room, "Stigler? Come tend the counter!" then over her shoulder she smiles and winks again, "Be right back."

The shop is full of 'stuff'. Charms, trinkets, medalions, potions, ointments, balms, and more. Oddly enough, there's even stuff to ward off vampiresm ir at least there is a shelf labeled such but it is now empty.

A little later Brom is ushered to a back room. It is spare, no chairs or any furnishings except for a table.
"My name is Ramona, by the way, please put the sword on the talbe, thanks."

Once the sword is on the table she begins her Erase spell. The casting goes off as expected but nothing happens, the words remain on the sword.
"These things happen. Magic is never certain. I'll try again," she says with confidence.

This time she concentrates even harder and when the spell is done the words on the sword flash then vanish.
"Ah, see? Two tries, that's good! Here's your sword. I'll bring the bill out in just a moment."

In a few minutes she meets Brom again she hands him a bill for 120gp. "Be back soon? We have lots of good stuff. I'm afraid there's been a rush on vampire wards but we've put in an order for more."

Brom finds a carpenter with some spare time at the docks. The job is finished by late afternoon. The sanding and planing taking up almost as much time as putting it together, but the door is smooth and fits snug with but a hair of a space at the floor. 'If you want it airtight, take a strip of wool and nail it to the bottom edge of the door," he suggests. "If you want it stained, that'll be another 5 silver for the stain
and 1 silver for the work."

He hands Brom a bill for 1gp 5sp.

Visiting the temple of Domi, Brom inquires of an attending priest the possibility of warding his room from teleportations and other unwanted entries.

The attending priest nods with Brom's every request. "We have what you request but we will first need to look at the premises to make a definite assessment. I'll have one of our brethren stop by tomorrow. What address and what time would be convenient?"

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 26th, 2016 12:00:02 AM

Evred waits a few moments for a response. "Fine. I'm going home." He disappears in a blur of shadow.

ooc: Shadow jump out.

Sorsha's Parlor, a deal with the Mob (Co-DM JT) 
Tuesday July 26th, 2016 12:12:34 AM

A fight not having erupted yet, things seem promising...so far...

Lanliss waits until everyone has spoken, as questions are bound to follow such an announcement,
and then asks for directions.

Velarin keeps his cool and just listens to the conversation. He has no background knowledge on the subjects so he waits and listens.

Evaris asks if the half-orcs are the source or just marionettes?

Barratore remembers Evred and Edson following some half-orcs that vanished in a dark alley, as the two did not want to head off too far alone. His thoughts come back around to the conversation about the LoD. 'the vampires will shread you.' he blurts, but quickly adds that it's a deal, they'll take on the half-orcs while the guilds hunt down the vampires.

Edson felt like there were too many chefs in the kitchen. He elaborates on Barratore's short version
of the half-orc incident and asks if it was Herzog that spoke that sent them on their way.

Lanliss massages his head with his hands. The adventuring life is much different than he thought it would be in his early days at the academy.

Emrys answers Evaris, 'If someone is pulling their strings, it shouldn't be hard to find their puppeteer. As you know, crows of a feather murder together.'
He puts in his agreement to take on the half-orcs, adding that perhaps the half-orcs are working for the vampires and a lucky break will lead them closer to the vampires. He finishes by asking Herzog to leave the vampire leader to their group if they are successful in their search.

Evaris is mostly interested in Pantheon's Justice. If it lands on the half-orcs' heads because of their involvement with vampires, so be it.

Evred immensely put out that Velarin ignored him and stayed instead of leaving, phases into shadow again and leaves the room, stating that he's going home.

-------------------------------------------------------------------------------------

Herzog chuckles at Barratore's comment, "Speaking from experience right? I heard you guys got shredded a couple nights ago. Thanks for the advice."

"Dear Edson, no, it was not I, or anyone here. That was Sorsha's doing. She prefers to try to remove undesirables in a non-violent manner first. This is her place, and we are guests here just as you."

Master Herzog looks thoughtful at Emrys, then sternly says, [b]"Believe me, if we find the Boss Vampire, there probably won't be time to stop the fight and send a runner to find you guys. You'll either be there when it happens or you won't. We aren't in this for heroics,"
with an implied 'like you guys'.

After everyone's said their piece and it sounds like a majority agreement, he stands up and announces,
"Deal then. We don't have the formalities like the City Council. We go by each other's word. Each one knows the consequences when someone backs out on their word. We'll search for the vampires, let you know what we find, and you take care of the half-orcs and hopefully end these terroristic bombings. Meeting adjourned."

The Guild Masters leave the room in silence and Sorsha enters again. She sashays over to Barratore.
"I believe this is yours?" she whispers as she passes a coin, the special coin, into his palm. She then hands a small piece of parchment to him. "This is the address where the half-orcs seem to call home. Prepare yourselves well before you go in, but, I'm sure that advice is not necessary, eh, sweetie?"

To the group she invites them all to stay and enjoy the peaceful environment, drinks, smokes, and music for as long as the like.

Evred's vanishing act (Co-DM JT) 
Tuesday July 26th, 2016 12:32:41 AM

Evred, watched by all, turns his back to Velarin and finds a dim area in the room and phases into shadow.

He finds, though, that any attempt to use the ability to phase past Sorsha's Parlor to the outside lands him visible and on his but. During one such occasion (if this does happen), a waiter very politely reminds Evred that no one can teleport in or out, or dimension door in or out, or any such transportation that bypasses the main doors. And the main doors are very well warded also.

Does Evred humbly leave by the main doors as a normal person or does he patiently sit and wait for the others?

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday July 26th, 2016 10:19:27 AM

Lanliss will take some food (a quick bite) instead of drinks if possible and if the groups moves to the location as soon as possible he will settle for a chicken leg or a quick sip from a soup/stew with unknown ingredients.
He his still a little bit of moody/sad from what happened in the meeting.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday July 26th, 2016 1:56:01 PM

Barratore stands up from leaning on the wall as he answers Herzog, "You heard wrong." and leaves it at that. He has nothing to add to Emrys statement on the head vampire other than a nodding agreement. Herzog's response makes sense to be sure. He certainly would not expect the guild to try such a thing.

The implied quasi insult does not register at all with Barratore. To him, Herzog was simply stating a guild fact.

Barratore returns the whisper and coin from Sorsha with a grin. A part of his mind wanders off to entertain the thought of the womans durability, but fairly quickly returns to the moment at hand. He returns the coin to his belt pouch and shows the others the address before tucking it away with the coin"Thank you" he says to her in a fairly muted tone

Barratore will hang out with Lanliss for a bite, a couple tankards of ale and a cigar. He invites the others to join, "You need to enjoy being alive every now and then." If Velarin joins he and Lanliss, Barratore gives him a high level of what has been going on over the past few days, or perhaps weeks.

The group arrived not too long ago themselves. Shortly thereafter, a building was destroyed in an explosion and some of the famed Turtles of Floating City were taken. The group got the turtles back and also then got a commission to root out the cause and stop whomever it is, that blew up the first building and then subsequently a couple more. As you heard tonight, one of the Lords of Diamonds was killed in one such explosion and we encountered the vampires while trying to stop another. That then lead to the house where we met you. There you have it. Now I guess we know the vampires and explosions are not related and while we go kick some just good old mortal butt, the guild is going to play with some really high powered vampires.

So what sort of preparations does everyone not me, need to make?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 26th, 2016 3:07:25 PM

Velarin joins Lanliss and Barratore unless asked not too. He takes in Barratore's summary of recent events, and joins the minotaur in a tankard of ale.

He ponders for a moment, and then asks the two of them, what are the famed turtles of floating city? and why would anyone want them? and what is a Lord of Diamonds? One should first look at motive when solving a crime. Was the building blown up to cover the theft, or was the explosion the main goal? Was something else more valuable taken that few know about? sounds like an interesting puzzle, and more questions than answers.

Where do these half orcs come intro the picture?

As far as preparations, I will need to memorize spells in the morning. I was currently planning on dealing with the haunted house, but I would much prefer half orcs, as most of my spells work much nicer on them than vampires.

Memorized Spells:
1st: Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, magic missile
2nd: Invisibility, resist energy, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Dispel magic, Dispel magic, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Teleport, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Tuesday July 26th, 2016 4:36:44 PM

Edson sits around with the others. He has a few drinks but tries to keep it proffesional. The cigars he indulges in more.

" You know me Barry. Im ready. I stocked up for the vamps but that will be fine for half orcs too."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Tuesday July 26th, 2016 10:19:41 PM

Brom crashes in his bed. During the night his dreams move from one fight to another. Battles with hell hounds, sea monsters, kobolds, giants, vampires, dragon turtles, hydras all run through his mind. In each dream, Brom bathes in the glory of the fight with his sword swing wildly and foes falling before him. By morning, Brom's dreams move in a completely different direction, to Demetria. He dreams of Demetria and the encounter with her. He dreams of what might of happened...

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 26th, 2016 10:36:25 PM

Evred will walk out of the tavern. He will continue walking the streets until he feels ready to head home.

After some time, he returns and takes a chair in the corner. He listens quietly as the others discuss plans.


Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 26th, 2016 10:42:11 PM

Evaris joins his companions, putting in a word here and there as the situation is explained to Velarin.

"I'll have a Heroes' Feast for everyone in the morning," he says. "It'll bolster us for whatever's to come."



Sorsha's Parlor RnR (Co-DM JT) 
Wednesday July 27th, 2016 12:31:55 AM

Meeting adjourned, some enjoy the best of the best at Sorsha's Parlor. Everything, of course, is triple the price of elsewhere, but it is a quiet and safe environment. Although there is a dance room with some waltz music and dancers swirling around.

There are plenty of ladies that, for a gold, will dance a set with you. All are well dressed and good looking. They beckon the group for some action on the dance floor.

Lanliss orders some drinks and some food. He looks at the menu and notices all items are a bit pricey, but hey, they are adventurers and life is hard. Need to put all that gold to some good living sometimes. Perhaps the gourmet chicken legs will ease his mood a little.

DM JT OOC: All prices are triple that of the Players' handbook. Cigars? Just take a wild guess. Subtract your indulgences from your PC sheet.

Barratore is quick to deny and whuppin' from the vampires, 'You heard wrong!' he retorts.
At least he understands Herzog's reply to Emry's request. He takes the coin from Sorsha and puts it safely away. It appears that if you are invited back, you get the coin, if not, no coin, no entrance. A coin directly from Sorsha must be special indeed!

The minotaur decides to hang out a bit and enjoy the high quality items the parlor has to offer. In doing so,
he gets the chance to get Velarin caught up on the events that have transpired in the recent past that has
brought them to this point.

Velarin listens carefully to Barratore's story while gulping down a tankard of ale. Some details of the story need some splaining, like what are the famed turtles of Floating City? What is the Lords of Diamonds?

With some ale down the hatch, his mind starts churning, and his detective nature kicks in, shooting out question after question about the details of the bombings.

Edson sticks with those hanging around the parlor and enjoying goodies and stories. He's ready for
half-orcs as he is.

Evaris sits with is friends and enjoys the plushness of the place while helping fill in he details of the story Barratore provides.
'Now y'all don't fill up on this fru-fru stuff, ya hear? I'll have a Heroes Feast for ya in the morning and you'll need to eat up a belly full to get the benefits.'

DM JT OOC: DM's interpretation with some poetic licence and the Narrator is not responsible for any misrepresentation.

Evred leaves Sorsha's parlor and goes for a long walk in hopes the night air will help cool himself down. Eventually, many blocks (or just one block if he went in circles) later he decides to head back to his friends, presuming they are still at Sorsha's having a dandy of a time. At the entrance though, he meets up again with the beggar asking for alms. It occurs to him that Barratore had a special coin that was given him last time they were in there and that's what got them in.
Unfortunately he does not have such a coin on him.

Well, now what? What should Evred do to gain re-entry?

DM JT OOC: DM is not trying to pick on Evred, just setting forward facts as played out.

Brom spent an indeterminate time at a bar and eventually finds his way back home. He pushes his new heavy metal-reinforced door open and slams it behind him. Good thing he doesn't have magic wards up yet, for in his state, would he remember to say the password before he sets them off? He crashes on his bed and has dreams, dreams of battles long ago and not so long ago. Kobolds in their cramped tunnels surround him and his friends, pinging sling stones all around them, whittling his friends down while hiding behind a wall of tables, impenetrable tower shield wall of tables with pesky kobolds jibbering and jabbering and dodging behind that blasted table tower shield wall... a huge axe swings back and forth, in the corridor, bloody axe... no way out... pesky kobolds, DIE KOBOLDS!

The dream moves on to other battles. There are half-spider half-dwarf, half-spider half-elf, half-spider half-anything, that comes jumping out of the ground, snatching poor Rum-ites...flying monstrocities... a clever drider... an open air zoo of giant animals... and vampires!

Finally his dreams settle on someone dear to him. Demetria! Sigh... What might of happened?

----------------------------------------------------------------------------------------

Time flys when you are having fun. Does anyone notice Evred's absence? Does Evred figure out what it will take to gain entrance without the special coin? Does he bother to try and just goes home? What are the plans for the morrow? Tackle the half-orc hideout during the day or pounce on the at night?

Perhaps they waited too long, for in the morning, news of another bombing spreads throughout the city. It seems like a potion shop on Merchant Level got hit this time. Was it that dainty one they visited just a few days ago?

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Wednesday July 27th, 2016 11:09:19 AM

(Sorry for not posting ... victim of slumber on a very comfortable couch.)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday July 27th, 2016 11:48:39 AM

I guess we should check that out Lanliss says, happy from he high quality food he has eaten in the parlor.
He says after thinking about their affairs in the Float.
Lanliss saya to himself loudly maybe someone is just trying to take control of the Float....

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Wednesday July 27th, 2016 8:04:27 PM

Emrys makes his round Sorcha's Parlor mingling and making pleasant conversation. His anger, for now, is quietly tucked away and his normal warm expression returns as he charms all those around him. He compliments Sorcha on her decorating style and asks where he could acquire such finery. He comments that his accommodations in Floating City are quite adequate but lack the comforts he's accustomed to ... a lifetime of wealth and privilege has certainly spoiled the Younger Lord of Culverheart.

With a full glass of wine, he returns to his friends and gives each a warm smile and a pat on the shoulder. He sits down next to Velarin. He waits for Barratore to finish his detailed telling of events. He takes a few last sips and puts down his glass.

In a calm and faintly aloof manner of tone, he addresses Velarin. "I'm not interested in apologizes or excuses. In fact, I wish to hear nothing at all from you for the rest of the evening ... you've already said quite enough. It astonishes me that you thought it wise to address such grievances in this venue in front of the thieving nobility of this city. I'm not against hearing criticism, however it was not only bad form but most imprudent to do so in this manner. If I had my way, you'd be gone ... immediately ... however Barratore seems to have taken a liking to you. I trust Barratore with my life ... he has my love and my friendship. That and that alone has earned you a second chance. However, if you continue to sully our reputations and authority, you will find your belongings sent to the Giggling Ghost. I hope I've made myself clear."

With that being said, Emrys seems satisfied for now. "I am going to head back to the house and see if Brom has calmed down. I look forward to your Hero's Feast, dear Evaris," he says with a smile. He says goodnight to all. Before heading out, he thanks Sorsha for a wonderful evening and gives her a kiss on the hand if she offers. He then returns home.

At home, he notices the new door and the mess left behind from the construction. He knocks on the door lightly and says, "Brom, my dear, are you home?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday July 27th, 2016 8:29:34 PM

Barratore doesn't really have any answers for Velarin. Every question the wizard asks illicits a shrug and a 'don't know' response. Except for the turtles. They are the turtles that act as ferries and a sightseeing attraction. According to Marcus and Sorsha, the lord of diamonds was killed as a warning message to back off. The LoD is some of organization of some kind.

As Emrys joins the table, Barratore flags a higher quality wine for him. Emrys needs to say his piece, just Velarin did and the Minotaur doesn't interrupt. He nods at Emrys's statement of his trust and friendship and when he is concluded the Minotaur leans in to both men and the others at the table. His voice is lower than normal and far more serious than perhaps any have ever heard from him.

"it's been said and it is now done. We move on and this matter is closed

Barratore returns home for some sleep and in the morning is more than happy to partake in the Heroes Feast. News of the other bombing disturbs him, but he does not know of anything they could have done to prevent it. "Can we find out quickly if the alchemy shop we have been seen frequenting was the target?"

Barratore is ready to storm the place. Know the answer to his question will only serve to know how upset and determined he will be while doing so

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Wednesday July 27th, 2016 8:52:15 PM

Brom sleeps soundly when he hears a soft tap. He dismisses it as part of a dream. The tap continues and eventually Brom becomes aware of the sound outside of his dreams. "Ugh." He says stirring. "Go away...can't a man sleep get some sleep." He stumbles towards his door and with a good pull, he swings the heavy door open. He now stands in his doorway in a pair of undies. "This can't wait til morning?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday July 27th, 2016 10:15:29 PM

Velarin nods, and listens to what Emrys says, and then listens to what Barratore says, and before Emrys leaves, Velarin holds out his hand, and says "I agree with Barratore. What is done is done, and what is said is said, let us move forth from this point." Velarin will then follow the minotaur home, and crash on the floor.

Upon hearing word of another bombing after the heroes feast, Velarin suggests "Unless you have learned increasingly valuable information at each bombing site, then it is likely that investigating that is more wasted time. I believe hitting the half orcs hard and fast would be the best course of action and provide the most information, assuming a few can be taken alive" at which point he looks in Barratore's direction.

(will post new spell list tomorrow)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d4=1 ; d8=7 ;
Wednesday July 27th, 2016 10:41:32 PM

Evaris enjoys a convivial evening, but is careful not to over-indulge, and leaves shortly after Emrys does. If he happens to see Evred, he says, "Looks like you missed the party! Never mind, there'll be others. A good night's sleep is the thing now, eh?"

The next morning, Evaris casts a Lesser Restoration to recover another point of Con damage. He also prepares a Heroes' Feast for his friends. Everyone who partakes gets the benefits listed in the spell, including 12 temporary hit points.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday July 27th, 2016 10:51:34 PM

Edson watches as Emrys and Velarin say their shpiel. He knows to keep his nose out of it. When everyone is ready to go he downs his ale in one gulp and grabs a cigar for the walk home.

Next day he awakes tot he heroes feast and digs in.. hes quiet through breakfast and just listens to the others talk.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday July 27th, 2016 11:32:05 PM

Evred returned to the house. He is quite ready for some rest, and retires to his room for the night. Blue rests at the foot of his bed.

Home on the Float (Co-DM JT) 
Thursday July 28th, 2016 1:14:13 AM

DM JT OOC: I meant to mention this in closing yesterday's post but forgot. As each one leaves the parlor, they are handed a special coin. Only one that didn't get one was Evred. That does not mean that Evred can't enter, just not alone unless someone gives him their coin.

Lanliss feels the good food working on his spirits and his mood lightens. 'I guess we should check
that out,'
he states and hypothesizes that maybe someone is trying to take over the whole city.

Emrys visits the different areas of the parlor, taking a peek into the gambling room, the dance hall, the formal dinning room, the library, small concert hall, and back to the main common room. He mingles with the clientele and easily sees he is a good bit underdressed, however his adventurer's equipment does not seem to bother those present.

When he returns to the common room he listens to Barratore finish the tale of their adventures of late. When the minotaur is finished and questions answered, Emrys spells out his thoughts to Velarin. Despite the wrong the newcomer committed against them all, he accepts the decision for Velarin to stay in the group. What is done is done.

With that behind him, he leaves the parlor and heads home to see what Brom is up to.

Barratore answers Velarin's questions mostly with a shrug and 'I don't know'. The famous giant turtles are explained to Velarin as Velarin didn't come by Turtle Ferry like most folks. After Emrys speaks, the minotaur puts the finishing touches on the subject with 'it's been said and it is now done. We move on and this matter is closed.'

The news of the latest bombing is disturbing but he feels there's nothing they could have done about it.

Velarin accepts the words from Emrys and Barratore, glad to put all this behind them.

He does not see any point in investigating the new bombing site if nothing was found at the previous sites.

Evaris is careful not to overindulge in the finery of the parlor and leaves after Emrys, although everyone pretty much leaves right after Emrys also.

Edson stays out of the spat between Emrys and Velarin, finishes his ale and graps a cigar to go.

Evred doesn't waste time in front of the door and returns home for some much needed rest.

Brom is awakened by Emrys' knocking and although he opens the door for him, it is clear it was better to have left his sleeping.

--------------------------------------------------------------------------------------

As each one leaves, a door attendant hands each one a special coin, an invitation to return, except for Barratore, who already has one, and Evred, for an unknown reason but one might have a good guess at.

Next morning Evaris casts his Heroes' Feast spell for a hearty breakfast which all thoroughly enjoy. Each one takes in the news of the new bombing in his own way. Perhaps by the end of the day this threat will be removed.

The matter that brought about a new door to Brom's room is shoved aside for now as they make plans for the assault on the half-orc hide out, filling Brom in on the events of the meeting with the Mob.

DM JT OOC: just need to know your plans on when you plan to visit the half-orcs address. Immediately after breakfast? Visit the new bombed shop first? and so forth.


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday July 28th, 2016 10:39:18 AM

Should we visit the bombed location or the half-orcs address first ?
Lanliss asks totally energized the feast Evaris made.
He looks for Emrys expression as he didn't have the time to talk with him about what happened in the parlor, hopefully everything will be alright with him and no damage in their group morale has happened.
I wish we had a feast like this every morning, Lanliss says.
Thank you Evaris.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday July 28th, 2016 8:26:50 PM

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

"what a wonderful spell Evaris. I wonder if there is a wizard version of that some where. Thank you."

"I do believe that hitting the orcs hard and fast right now would be the most logical course of action. Waiting until night would put some of us at a disadvantage, and they should theoretically have no idea we are coming. The longer we wait, the more likely they may be to sniff something out. I have memorized an offensive repetoire that is not likely to burn down half the city, and am ready when you are."

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday July 28th, 2016 10:00:10 PM

"Compliments to the Chef," Emrys says as he toasts Evaris' magnificent feast. "I've almost figured this spell out, an arcane version of it anyway, but all I've been able to conjure is something resembling burnt bread crust and a pulverized ear of corn. Maybe soon we could have such a feast for every meal."

Turning to Brom, Emrys adds, "Sorry for waking you last night. I was merely checking in on you. I couldn't hear you snore through the door like I normally do. It's quite a sturdy door, I might add! I may have one built too. Oh and if you ever need help with sleep, remember I have a collection of sleep spells at my disposal."

Answering Lanliss, "Yes, yes we should visit the most recent explosion. The longer we wait, the less likely our chance to find clues. Besides the people need to see us there, feel assured that we are on the job. Then we go visit our half-orc friends. If they are responsible, they will be beset with fear and doubt with the swift path we'll beat to their door. They will ask themselves, 'were we sloppy, did we give ourselves away somehow? How did they know?!' This may slow down their schedule of attacks as they reevaluate their strategy ... gives us a little extra time to hunt down and take out their leadership."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Thursday July 28th, 2016 11:10:20 PM

Brom sits at the table to eat. "Yeah, don't worry 'bout it." He says grabbing some food. Taking a bit, he hears Emrys talk of getting a door of his own. "Yeah better get stronger if ya wanna have a door like that." He says before turning back to breakfast.

Home on the Float (Co-DM JT) 
Thursday July 28th, 2016 11:55:50 PM

Everyone is very pleased with the breakfast buffet and discuss what plan to take for the day.

It seems that regardless of how much they eat, more appears before them. This goes on for an entire hour. Velarin points out the long term benefits of such a feast and that they must keep stuffing themselves
for the whole hour or the spell won't work. Although only the hardiest would be able to immediately get up and engage in battle as stuffed as they are, they do have 12 hours before the spell wears off.

That is plenty of time to investigate the new bombing site. Maybe that will give enough time for the food to settle some before engaging the half-orcs.

Events of the night before seem settled for now but not entirely forgotten. Emrys admires Brom's new door
and suggests he get one himself, to which Brom advises the scrawny half-elf should start lifting weights before getting such a door.

Of course, since they already have reason enough to visit the half-orcs, and the address, they could do so
first then visit the bombed shop to fulfill that obligation. It will take someone to take the reins of leadership and decide which to do first.

DM JT: short post tonight, need to get some sleep. Just keep posting and enjoy the buffet, just leave a morsel for your DMs. ;)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 29th, 2016 12:00:25 AM

"I can scout." Evred says between mouthfuls. Indeed he can, along with his incorporeal companion...

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 29th, 2016 12:02:03 AM

Ooc: Sorry about the brief late-night posting. We're getting ready to move. My last day of work is tomorrow and we're living out of boxes.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Friday July 29th, 2016 12:25:30 AM

"So, what do we think, friends?" Evaris says, buttering more toast. "Should we investigate the new bombing first? Or pay a call on those half-orcs? I'm inclined to do the latter, myself; past bombing sites have held little in the way of clues."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 29th, 2016 5:30:10 AM

" We should go right for the orcs. We know theyre involved so we need no more evidence. Going to the bomb site will just delay us more in this. "

Either way the decision goes, Edson follows the others.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday July 29th, 2016 7:49:08 AM

Lanliss lets someone else decide .
We can also split.... Lanliss suggests.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday July 29th, 2016 9:19:13 AM

In response to Brom's comment about Emrys' lack of strength. "Alas, that aspect of my heritage can not be helped. Strength magic won't even improve my weakness ... it's the burden I must bear. I may be called a half-elf, but my other half certainly isn't human."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 29th, 2016 11:51:03 PM

" anyone have any reason not to start with the orks. Like does anyone want to go to the bomb site first?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday July 30th, 2016 11:21:57 AM

Barratore shakes his head at the idea of going to where another explosion happened. "We just learned it was the half orcs didn't we? We got their address, now let's go exact some justice."

On Lanliss' suggestion of splitting up, the fighter again shakes in the negative, "Always a bad idea. Rule number of fight club, don't split up."

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday July 30th, 2016 11:12:27 PM

Evred nods his head. "Orcs."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Sunday July 31st, 2016 8:30:41 AM

"OK, so we hit the orcs. What is your groups standard battle plan? Fighters lead the way, with rogues moving to their sides to cover the flanks and use their sneak attacks on flanked enemy while our spell casters hold behind the fighters with spell support and healing?"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Sunday July 31st, 2016 1:58:27 PM

Improvise on the move, if things go bad consider a retreat, Lanliss says cheerfully.
Lanliss supports the decision to pay a visit to the orcs..

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Sunday July 31st, 2016 11:58:19 PM

Emrys finishes his Early Grey tea and says, "Alright, then it's decided ... Orcs it is. Our usual strategy is to kick in the door and tear the place apart. However it may be advisable to cover any exits to prevent their escape. I do have one request, try to leave at least one half-Orc alive for me to question. I don't enjoy interrogating corpses."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Monday August 1st, 2016 8:00:40 AM

" Usually we bust in and smash them in the mouth.. but the last few times we did that it wasnt the same."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday August 1st, 2016 11:02:07 AM

Brom only pays a pass interest in the conversation most of breakfast. The mentioning of splitting up does catch his attention. "Bad idea...remember the vamps. If ya can stand fer a minute in a fist fight with Barratore or me, then ya should be fine on yur own. We need ta know you can handle yurself without us. Also, a thing to remember is some opponents may be trained to fight surrounded. Yur normal tactics won't work." He says before taking a big drink. "Just somethin' ta think about."

"You point me punch." He says. "Just tell me where ta swing my sword."

He goes back to eating.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday August 1st, 2016 12:43:01 PM

Let's hope we dont fight with undead orcs.
Lanliss says.
Maybe we won't need a lot of skull crushing skills today.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday August 1st, 2016 1:41:50 PM

One thing I will mention before we head out... I will try and keep a haste spell memorized each day. If we run into something that looks like it will be a tough fight, I will throw it to give the melee combatants an extra edge. I will try and cast it early in the fight if possible, but the range of the effected is short, so the closer we are together, the better it will work for all.

Whoever knows where we are going, lead the way. time to take care of a problem.

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Home on the Float (Co-DM JT) 
Monday August 1st, 2016 6:33:09 PM

DM JT: Sorry for the delay. Some details for the next scene took longer to finalize than I anticipated and I worked OT on Saturday cutting my time shorter.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Monday August 1st, 2016 10:13:26 PM

"I wouldn't say we have a usual strategy," Evaris says. "It tends to devolve pretty quickly to 'every man for himself.' Still, I think we're mostly prepared this time."

Home on the Float (Co-DM JT) 
Monday August 1st, 2016 10:16:36 PM

Over the Hero's Feast breakfast buffet, the group discuss what to do next. Word of another bombing opens the discussion of which to do first but the overwhelming desire is to head straight for the half-orc hideout. Sorsha had revealed (but DM forgot to mention it) that the half-orc group was known as the Tuskadors and sported tatoos of a boar's head with massive tusks.

After partaking of the magical breakfast for exactly one hour, it magically disappears just as it had magically appears. All plates, mugs, utensils, scraps, uneaten food, and even the table vanish. Anyone
who had stowed any away for later find those morsels gone as well.

With address in hand, the group sets out to find this place. Not surprising it is in the first level of the city, in a mixed neighborhood of shops, warehouses, and manufacturing space (fishing nets, carpentry, ceramics,
etc.). With a little inquiry they find the street they are looking for and traveling down the street they find the address.

As it is morning, there is plenty of hustle and bustle about and even this street sees a fair bit of traffic, mostly carts carrying a variety of goods either coming or going.

The place itself is a nondescript two story affair like most of the others. The establishment (marked in red on the map), abuts two others, but this is much the norm as space is a premium in Floating City.

Experience from before, all the roofs are flat. The buildings all have windows on the second floor but none on the first but only few are not covered. All the windows in this building are covered to prevent nosy busy-bodies. There is a set of double doors facing a small courtyard, typical of the type of doors used to bring in large quantities of freight. One of these large doors also has a typical normal sized door used when just entering or exiting the building. A chimney is putting out a wee bit of smoke.

As in most streets, a narrow alley runs behind these buildings.

DM JT: feel free to ask for any further details.

Map: Tuskador Hideout Map 1



Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday August 1st, 2016 11:24:04 PM

"I could go invisible and walk around the building and divine how many of the half-orcs are home and where they are congregated. Or we could just knock and invite ourselves in."

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Monday August 1st, 2016 11:52:50 PM

Emrys does cast Deathwatch upon himself. If there are any undead disguised as the living within, he will know it. He would prefer to send an Arcane Eye through the interior first, but he isn't certain he could pull off a 10 minute cast in a public place, among many other things. So many options, so little time, he thinks.

If Emrys ever desired to disregard others peoples' privacy, there would be precious few secrets that could be hidden from his magical gaze.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=33 ;
Tuesday August 2nd, 2016 12:24:19 AM

ooc: Sorry for the late post. Busy day getting ready to move.

Evred shifts into his shadow-blending as they approach. (Stealth 33)

He turns and speaks to his shadow companion. "Blue, go underneath the building. Come up just a few inches underneath their floor and listen for anyone inside. Crisscross under the whole building listening for anything on the first floor then come back and let us know."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=9 ;
Tuesday August 2nd, 2016 2:11:40 AM

Barratore chuckles a bit at the conversation of tactics and plans. Fights always went sideways it seemed. The key to a group was to know what the others would do when it did. To that point the unknown was Velarin. But the elf was a wizard and so Barratore had a guess at what he would do. Now it just remained to see if he was right. Barratore hoists a mug to Brom and does add that haste would always be a nice opening spell in a fight

As they approach and Evred sends Blue off to nose about, the fighter gives the street a scan

Perception 9
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 2nd, 2016 7:37:37 AM

While i would generally prefer to know as much about a place we are attacking as possible, our time is limited. This is their home turf, and they may have paid people to watch and warn them, or may be doing it themselves. Either way, we likely stand out here, and the longer we delay, the more likely they will be gone or be prepared. I would suggest a quick check of the door for traps before inviting ourselves inside.

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=24 ;
Tuesday August 2nd, 2016 12:19:40 PM

Lanliss looks at the surroundings looking for an ambush or other things that might surprise them.
Perception 24

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=25 ;
Tuesday August 2nd, 2016 7:55:58 PM

Brom drinks to Barratore's toast.

"So how do we do this? Frontal assault or sneaky? You point me punch. Full plate packing steel."

Perception DC 25

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 2nd, 2016 11:02:18 PM

Evaris shrugs, walks to the front door, and knocks. If nothing else, it will serve as a diversion for the sneaky types scouting the place.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday August 2nd, 2016 11:37:30 PM

"Did he just... Did he just knock on the front door? We're in the middle of recon, and you alert the mark? Blue! Come on. Safe distance." Evred and Blue retreat behind the corner of a nearby building, cancelling any plans of scouting.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=34 ; d20+19=39
Wednesday August 3rd, 2016 12:45:47 AM

Edson looks around for a window to peak in and possibly open. (Perception 34, 39 for traps).

He'll look around in the alleyways and the back, but wont enter until everyone is ready.

Stealth 39

The alleged hideout (Co-DM JT) 
Wednesday August 3rd, 2016 2:40:25 AM

The group find themselves at Dead Man's Run on Dirt Level, facing the purported place the half-orcs call home.

Emrys suggests he go invisibly around the building and see if he can tell if anyone is home and how many or just knock and invite themselves in. He does casts Deathwatch on himself. At least he'll know if there are any undead inside. He thinks about his Arcane Eye but does not see how he could get it inside. The place seems airtight.

Evred tries to shift into shadow but there are none as it is broad daylight. Floating City, to prevent the lower levels from 'feeling left out' of the daylight that the first level has, has magic Daylight globes all over the ceiling to simulate the real daylight conditions. These globes dim as evening wears on and finally
go out as street lamps come on, simulating night time.

He does ask his Shadow Companion to go underneath the building and scout it out, traveling the length of it, then report back.

Barratore ponders the new guy's tactics while finishing the Feast. On the street, he scans up and down for the unusual. The activity seems normal for the time of day, about mid-morning. Fairly busy.

Velarin suggests that they could be being watched as they stand out there, and as much as he'd prefer to know everything about the place before going it, the longer they delay, the more time given for the enemy to prepare. He casually suggests checking the door for traps before going in.

Lanliss helps Barratore look for possible ambush in the streets or other possible surprises.

Brom asks which tactic are they going to use, the Frontal Assault or the Sneaky Peeky?

Evaris to answer Brom's question, walks up to the single door in the middle of the double doors and knocks.

Evred nearly panics at Evari's bold move and calls Blue, his Shadow Companion, cancelling the scouting trip, then both hide behind a building corner.

Edson tries being sneaky as he circles the building. It's a roundabout trip, having to go around another building to get to the alley and check out the rear of the building. He looks for windows he can try to use to get in.

--------------------------------------------------------------------------------------

The Group assess the building and it's strengths and weaknesses as best they can from the street. Edson vanishes around the buildings to check out the alley side. Evaris walks up and knocks on the door.

The building windows are all on the second floor. They are all shut and covered from the inside. Not unusual for any building, specially on this level. Climbing a wall does not look too difficult but it will be the only way to test a window to see if it can be opened. He does not notice any signs of traps from his ground position. He'll have to climb up to a window and get a closer look for that. At least he notices no traps in the alley.

Knocking on the door results in the expected knocking sound. The wooden door feels very solid, as expected for a building being used and kept up. It does not produce any immediate noticeable reaction from the inside, though. Tense moments pass.

The rest look rather sheepishly out in the street, and have to shift this way or that to allow a cart pass by. It does not seem anyone is paying the group any special attention. Keen eyes notice nothing unusual in the passerbys'.

No undead are in the Deathwatch area. Yet.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday August 3rd, 2016 8:29:45 AM

Velarin sees Evaris walk up and knock on the door. Seriously? He just knocked on the door?

"Barratore, times up! knock on it your way. Let's get in there while there is still something to find."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday August 3rd, 2016 11:49:56 AM

Lanliss gest near the door.
I prefer smash unless it will take more time to smash it then picking a lock.
Lanliss says.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch  d100=61 ;
Wednesday August 3rd, 2016 4:12:02 PM

Emrys looks at Velarin with a bit of frustration. He thinks to himself, ‘who do you think you are ordering people around?’

Emrys turns to Barratore and says in a calm but serious tone, “Belay that order, Barrattore … remember who they are! Who knows how many volatiles are inside! Here accept this enchantment."

Emrys quickly casts Protection from Energy (Fire) on Barratore. (Leyline: 61. 108 points of Fire protection)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=20 ;
Wednesday August 3rd, 2016 5:33:15 PM

Things start to get going and Brom steps up. "I don't care who they are. I want ta fight. I've been soo...very bored, and I wanna a fight." He says looking back over his shoulder towards the others.

"All right elf, get it unlocked and let's get this thing started." He moves up to the door and drawing his sword he gets ready to go inside.

Perception DC 20

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch  d100=34 ;
Wednesday August 3rd, 2016 10:12:56 PM

(if we're not in combat rounds yet ...)

"Very well Brom, but you're not going in without my protection magik."

(Leyline: 34. Casting Protection from Energy on Brom. 108 points of Fire protection.)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 3rd, 2016 11:18:33 PM

"Well, it was worth a try." Evaris steps away from the door to let the rest of the group do their stuff.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday August 3rd, 2016 11:21:55 PM

Evred watches and waits.

Here I am, the very model of stealth and reconnaissance, and my skills go woefully unused on a regular basis with this group...

The alleged hideout (Co-DM JT) 
Thursday August 4th, 2016 1:30:16 AM

DM JT OOC: not in combat rounds yet.

Since no one comes to answer the knocking...

Velarin utters 'Seriously? He just knocked on the door?' incredulously.
He looks at Barratore and he asks that the minotaur do some serous 'knocking' while they still have time.

Lanliss approaches the door but only near it. He prefers smashing if it is quicker than picking it.

Emrys gets the impression that Velarin's comments border on ordering them around but does not say anything, just looks at Velarin a bit frustrated. Instead he turns to Barratore and points out the dangers of exploding materials that may be inside and casts Protection from Energy (fire) on the
minotaur.

DM JT: please keep track of its duration in your posts.

Brom makes no beans about what he wants and when he wants it. 'I'm bored and I wanna fight,' he says and moves up to the door, sword in hand, ready to jump in when the elf unlocks it.

Emrys offers up the same protection from fire to Brom that he gave Barratore.

DM JT: Brom, please add this spell effect in your post.

Evaris shrugs, 'Well, it was worth a try,' and steps away from the door.

Evred, from his hidden spot behind a building across the street, mentally chides his friends for not using his stealth skills.

-------------------------------------------------------------------------------

No one answers the knocking and the group poise themselves to either bash their way in or unlock their way in.

Map: Tuskador Hideout Map 2

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=39 ; d20+19=30 ;
Thursday August 4th, 2016 7:37:42 AM

Edson moves back with the others. He reports about the windows.

If no one else does so, Edson moves closer and checks the door for traps. (Trap Finding 39).

Then he tries the lock. (Disable Device 30).

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday August 4th, 2016 9:19:40 AM

Barratore nods towards Brom, "Brom's BaS, is our special door knocker." he says to Velarin

The Minotaur waits for Edson to do his thing and if that does not work, he will move in behind Brom, after the human barbarian 'picks' the lock with his BaS.

If Edson is successful, Barratore opens the door and sweeps into the hall/room or whatever lies beyond calling for Evred to move into a point position and begin sweeping the the place to find Brom and himself a target.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday August 4th, 2016 11:28:48 AM

Lanliss watches Edson do his thing.
If he is not successful, he will try to pick the lock too.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+26=42 ;
Thursday August 4th, 2016 11:30:36 AM

Disable device 42
If he is not successful he will let Brom "knock" on the door.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=17 ;
Thursday August 4th, 2016 7:18:43 PM

Brom holds off on "opening" the door to let Edson and Lanliss do their thing. If they are successful, Brom moves into the foyer looking for opponents. He scans the are for doors, halls and other egresses.

Perception DC 17

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Thursday August 4th, 2016 11:14:06 PM

Emrys awaits the results of the lockpicking. To pass the time, he uses his Remote Viewing ability, granted to him by the Knowledge Domain and creates an invisible censor just a couple of feet inside the front door. He wishes to see what he can from that position.

(Remote Viewing: used at will as a spell-like ability. Just using it for a round or two (6 to 12 sec).. enough time to get a good look. Otherwise it works like Clairaudience-Clairvoyance.)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday August 4th, 2016 11:57:04 PM

ooc: Crazy day. Post incoming.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Friday August 5th, 2016 12:14:30 AM

Evaris casts Bless on the party. "They'll all scatter to the four winds once things get going," he mutters. "Might as well get it now."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=47 ;
Friday August 5th, 2016 12:29:08 AM

Evred moves from around the corner and up to the door of the building (double move if necessary, I don't know exactly how far away I am). He uses the shadows of the buildings to blur out of sight (Stealth 47). If Edson or Lanliss can open the door, he slips inside with his remaining movement.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday August 5th, 2016 1:58:03 AM

"Tricky lock.." Edson says over his shoulder while still trying to pick it.

The alleged hideout (Co-DM JT) 
Friday August 5th, 2016 2:41:36 AM

Despite ideas and suggestions, no one really makes a move. Evred even laments the party doesn't use his extraordinary skills but makes no move to offer them or just go up and 'do his thing'.

Edson makes it back around to the front after scouting the building side that faces the alley.

DM JT: BTW, I didn't draw houses opposite the buildings due to space, but imagine same type buildings across from a narrow alley from the back side of these buildings.

He describes what he saw and sees that no one has made any move (except to knock on the door) towards their goal, he spends a few moments looking the door over for traps, then tries his luck on trying the lock.

Barratore points at Brom's BAS adamantite sword and tells Velarin 'Brom's BaS, is our special door knocker.'
He waits to see if Edson is successful in getting the door open and gives instructions on what to do once it is opened.

Plan A:
He'll open the door and sweep into the area beyond, Evred to move in behind him and start spotting targets for him and Brom.

Lanliss checks his gear for his own set of lock picks in case Edson fails his attempt.

Brom, along with Barratore, lets the rogues to their roguing before letting brawn take over.

Emrys decides to help out by using his Remove Viewing ability from his priestly Knowledge Domain.
The ability is in actuality the well known Clairvoyance/Clairaudiance spell and although he does not have any knowledge of the area on the other side of the door, he's not placing the invisible magical sensor anywhere but just on the other side of the door. Placing it anywhere else inside, he gets the feeling it wouldn't work.

Evaris casts Bless on all those around him while he still has a chance to get everyone.

Evred looks for a way to approach the door of their target while remaining in shadow but finds that the simulated sunlight from the light orbs underneath the next level up do not provide enough in terms of 'shadow' to manage that. Not to be left behind once the doors are opened, he positions himself to be able to see what's going on and remains poised to rush into the building as soon as the door is opened.

------------------------------------------------------------------------------------------

By now a few people passing by stop to watch what's going on and whisper to each other.

Edson studies the lock on the door looking for any traps but sees none. He pulls out his trusty lock pick tools and goes to work on it and manages to manipulate the workings of the lock to unlock it. With a twist of his wrist he turns the knob and pushes the door open. It quietly swings open (it opens to he inside).

Meanwhile, Emrys describes the little he can see. Due to the dark interior he can only see in a ten foot area which, as best he can tell, has stacked crates and looks like a warehouse.

The door now open, Barratore barges in. He has to squeeze through the narrow 5' opening of the small door but does so without any problem. He moves inside enough to allow the others to follow him.

Unfortunately, as he crosses into the warehouse area he feels a wash of magic erupt around him.

Everyone (including Blue): Fort save vs Pain DC20, Save negates, Fail = intense pain, -4 on attack, skill, and ability checks.

All those civilians who stopped to see what was going on writhe in pain as the magic washes over them. They cry out curses and some of those curses are directed at the party. They scatter and flee as best they can.

If Plan A is still in effect:
Brom follows Barratore and then Evred and anyone else who's not moved yet. Each square is 10'. Evred's double move puts him just outside behind Brom, he can move inside next round.

We are in Combat Rounds now.

The inside looks like a warehouse with crates scattered about, some stacked upon each other. It is dark inside.

DM JT: I'll have the map for the inside next post.

Map: pretty much the same as the last one except Barratore, Brom, and Evred are inside, plus any others that follow.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+8=18 ; d20+20=29 ; d20+20=39 ;
Friday August 5th, 2016 9:08:16 AM

-4 attck, skill check, ability check
+1 attack, +1 will, +4 poison, 12 temp hp. From heroes feast

Velarin gets hit with an intense wave of pain. (Knowledge arcane 25, spellcraft 35 to determine spell, and wether or not he can dispel the effect). He follows the others in, hoping he will be able to remove the magical effect

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Friday August 5th, 2016 10:43:11 AM

"Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don't need line of sight or line of effect, but the locale must be known—a place familiar to you, or an obvious one."

DM JT: see my response in the Private Post.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Friday August 5th, 2016 11:09:41 AM

(sorry, my last post was meant to be private)

Emrys is losing patience. While they wait, he adds to the suggestion box … “Why not we all climb on the roof and dance a jig. I’ll magically increase everyones’ weight by a factor of 8!” After doing a little math in his head, he continues, “That should come to about 9.8 tons dancing on the roof. That should reduce this house to rubble!”

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=30 ; d20+18=26 ; 2d8+14=25 ; d20+19=34 ; d20+19=35 ; d20+19=32 ; 2d8+14=24 ; 2d8+14=19 ; 2d8+14=28 ;
Friday August 5th, 2016 12:36:31 PM

Barratore shrugs off the spell and delays going anywhere until one of the half a dozen spell casters creates some light in the place.

As soon as some light shows up, Barratore moves directly at any opponent revealed and attacks.
Speed 40
Hit AC 27. Dmg 25. Forgot to add heroes feast bonus
AoO hit AC 34/35/32. Dmg 24/19/28

Fort save 30

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch  d20+7=24 ;
Friday August 5th, 2016 12:57:12 PM

(Fort Save: 24 … wow!!)

Emrys is able to shake off the effects of the spell surprisingly. ‘That was a strong one,’ he thinks.

Judging by Barratore’s irritated glance and his hesitation from entering the darkened warehouse, Emrys acts on the minotaur’s unspoken request. With a flick of his wrist, Barratore’s weapon begins to glow like a torch.

(Casting Light on Barratore’s weapon)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d20+8=25 ;
Friday August 5th, 2016 2:38:38 PM

Evaris can't hold back a gasp as the wave of pain hits him, but he grits his teeth and is able to endure it [Fort save 25].

He reaches up and casts Protection from Evil on Brom (I'm assuming he can reach).

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+5=14 ;
Friday August 5th, 2016 6:07:15 PM

Lanliss shouts in pain as the magic erupt around him making him feel constant great pain across his body.
Lanliss manages to contain a little bit of the pain and grabs the hilt of his short sword, readying himself to whatever may come their way.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+7=25 ;
Friday August 5th, 2016 8:24:12 PM

Evred shrugs off the magical pain and allows it to wash over him. Judging discretion to be the better part of valor, he makes a beeline right back to where he was taking cover with his shadow companion. Blue joins him.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+3=9 ;
Saturday August 6th, 2016 12:57:36 AM

Edson grabs his chest in pain as the magical attack hits him. "Ugh... "is all he can say as he drops to one knee.

After a few, long painful seconds he gets up and moves with the others.

The alleged hideout (Co-DM JT) 
Monday August 8th, 2016 3:51:13 PM

Edson swings the door open and Barratore squeezes through, followed by Brom and then Evred.

DM JT: I originally had Evred still outside but Combat Rounds didn't really start until Barratore went in and triggered the trap so I'm sure they'd wait until Evred was in position to follow.

Light from the doorway offers vision about as good as a torch would from the doorway but because of the crates there's still much of the place in the dark, but at least it seems consistent with Emry's description from his spell.

Glowing on the 5' section of floor right in front of the door is a magic symbol.
The double doors is barred by long metal bar passed through metal rings (so it can't be lifted, has to be pulled through the rings), as well as a padlock, from the inside.

Velarin can't resist the pain from the magical trap and suffers intense pain. Peering into the doorway he sees the glowing glyph. His knowledge of the arcane is taxed as he tries to figure out the spell but the glowing glyph is a dead give-away. Knowledge Arcana: Highlight to display spoiler: {Has the looks and feel of a Symbol of Pain spell. You know that the effects radiate out to 60' and continue to do so for a while. The effects last no less than 1 hour. As far as dispelling it, he can attempt to dispel the magical symbol which would end the emanations, but not remove the pain from those already affected. That would have to be done on an individual basis. (see the Symbol of Pain spell).}

Barratore rushes into the warehouse and as he passes over the floor in front of the door he sees a flash of magical light from a rune on the floor and his instincts kick in. The wave of magical energy is resisted. The rune still glows but he feels no effects. The warehouse is still fairly dark but he can see crates stacked throughout the room blocking most of the light the open door provides. Not to barge further into the unknown, he takes a defensive stance and waits for some light.
He sees no foes to attack, as of yet.

Emrys starts to loose his patience as Edson fiddles with the lock and suggest an unusual way to get in by simply enlarging themselves and jumping up and down on the roof until it caves in. Then the door opens and the front line rushes in. As luck would have it, the wave of magical energy that wafts outwards is shrugged off. He sees Barratore take a defensive stance and notices the place is in darkness inside. He steps through the doorway and after a flick of the wrist he touches Barratore's sword, which lights up like a torch. He finds himself right on top of a glowing rune.

Evaris can't hold back a gasp as the wave of pain washes over him but gritting his teeth he resists the magic effect. while Barratore squeezes through the 5' doorway, he reaches out and touches Brom, imbuing him with extra protection from Evil.

Lanliss shouts in pain, a pain that does not go away, that wracks through his body. After the initial shock, he gathers himself together and grabs for his short sword. The pain continues, but it is not completely debilitating.

Evred shrugs off the pain. For the time being, at least, he feels no point in waiting out in the open and makes a beeline back to where he was hiding moments before.

Edson prepares to enter then grasp his chest in pain as the magic seeps into every joint and bone and muscle of his body. Already crouched while picking the lock, he slumps to one knee. Barratore squeezes through, followed by Brom. Although the pain wracks his body, he is determined to follow the plan and slips into the room, looking for a position that will give the best view to spot enemies.

-----------------------------------------------------------------------------------------

Most of the group manage to stave off the painful effects of the magic trap right inside the small front door. The glyph continues to glow and radiate magic and by now the street is awash in cries as the buildings surrounding the place are regurgitating their occupants, creating a scene of total chaos.

Good thing that Surprise was not an integral part of the plan.

Barratore is tall and his sword is large and the light that it gives off, thanks to the light spell on it, illuminates most of the room now. Only a few corners are in shadow where the crates block direct torch light. Crate boxes are lined up against the walls. A crate box is about 3x3 feet on average and most are stacked two high. They are typical wood crates, their wooden planks sturdy enough for light footed folk, but may or may not support heavier folk.

A narrow path leads down the center of the warehouse and curves to the east. Looks like there is another door at the end.

No enemies are spotted, yet, as the group takes up positions. All is quiet inside, cries of pain echo from the outside.

Those inside, subconsciously notice that the crates have labels but nothing unusual about them, just typical goods ferried to and from Floating City on a daily basis.

DM JT: remember to post you penalties as part of you Spells in Effect section: -4 on attacks, skills, ability checks.

Map:Tuskador Hideout Map 4

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday August 8th, 2016 5:11:25 PM

Evred waits.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday August 8th, 2016 6:35:55 PM

Barratore moves to the opening to his right and slightly forward. From there, he can see and reach the door leading out. He pushes aside the thought of hurling crates out of the way or sunder int them with his blade.
He lets the others know about the door

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Monday August 8th, 2016 6:41:15 PM

Evaris looks at the glyph and decides it needs to go. He can try to Dispel it, though it won't be easy. He takes a deep breath, and musters up all his heroism to help him with the task.

[Evaris is going to cast Dispel Magic, and he is going to spend a Hero Point before he rolls to give himself a +8 Luck bonus. In order to prove that this was before, and not after, I rolled, I'm making two posts today.]

DM JT: sounds like a good plan. :)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d20+19=25 ;
Monday August 8th, 2016 6:42:48 PM

Evaris casts Dispel Magic on the Glyph. It's not his best effort, but perhaps his heroism will win the day.

[Caster Level check of 25, which is not great. It will dispel anything cast by a 14th-level caster or lower.]

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=34 ; d20+19=38 ;
Monday August 8th, 2016 10:51:56 PM

Edson stays back in the shadows watching in front of him. He scans around looking for anything to pop out. His bow is out in his hands.

Stealth 34
Perception 38 traps 43


Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing 
Monday August 8th, 2016 11:04:13 PM

Emrys hopes Evaris' heroic dispel is enough to end the pain of that evil, rune magic trap. He will attempt the same if the cleric's efforts prove ineffective. Until then he chooses to cast True Seeing upon himself. He looks around to see if anything reveals itself.

(Casting Domain spell, True Seeing, on himself. Lasts 9 minutes.)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+14=21 ;
Tuesday August 9th, 2016 6:13:49 AM

Lanliss keeps an open eye for an enemy that might surprise them.
Perception 21-2
Perceptio 19
Ooc: forgot to subrract another 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 9th, 2016 8:08:44 AM

Velarin sees evaris casting dispel and waits for the effects to occur. If successful, he will move in once room is available. If unsuccessful, he will attempt to dispel the effect himself.

(On a family vacation in mountains, and working off an iPad. Will try and stay on top of postings.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+14=20 ; d20+16=17 ;
Tuesday August 9th, 2016 10:18:03 AM

ooc: sorry for missed post yesterday.

Save vs. Symbol of Pain DC 20

Brom overcomes the effects of the spell and moves in with Barratore. Brom waits at the door for the rogues to do their thing before opening and going through.

Perception DC 17

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

The alleged hideout (Co-DM JT) 
Tuesday August 9th, 2016 3:02:16 PM

DM JT: as usual, I forget to add the map co-ordinates. There on the map now, use them. :)

Crates stare back ominously at the intrepidness of the group.

Evred waits outside for the go-ahead motion to follow in.

Barratore takes a short step forward and westward (his right as he faces South). From there he can see that indeed there is a door at the far corner of the warehouse room. He points it out to the others, his weapon ready to strike out. He refrains from playing bash-a-crate. That can come later.

Evaris quickly reviews his options. He concludes the glyph must go, but without knowing exactly which spell the glyph represents, he chooses to use the generic Targeted Dispel feature of his
Dispel Magic spell. That is, he targets an object, the floor with the glyph on it, and casts his Dispel Magic, trying to hit the highest level spell attuned to that piece of floor, guessing that there is only one spell tied to that area anyway. Just to make sure, he pulls deep inside himself and pries extra energy from his soul and adds that to the power of his Dispel.

Edson looks for a shadowy place now that Barratore's sword-torch has lit up a 20' area around him pretty good. There is a 3 foot squeeze between a barrel and a crate that offers Dim Light prospects, the
best right now without going past the minotaur and towards the back of the room. It's a tight spot but does the trick for now. It may be difficult to use his bow from there but not impossible (sqeezed).

Emrys hopes Evaris' dispel attempt is enough to end the pain of the 'evil' rune magic trap. If it fails,
he'll try it. For now he casts True Seeing upon himself and scans the room to see what hidden things it has
to reveal.

Lanliss keeps vigilant outside, determined not to be surprised by the enemy coming from behind.

Velarin watches the symbol on the floor as Evaris attempts to dispel the magic that put it there. If Evaris fails, he and Emrys will give it a go. If it works, he'll move in.

Brom feels painful magic start seeping into his being and brings forth his barbarian training to resist magic just in time to fend it off. He pauses, waiting for the word to move further into the warehouse.

-----------------------------------------------------------------------------------------

Evaris' efforts to dispel the glyph on the floor proves successful and the glyph vanishes. They no longer feel the emanation of magic, unfortunately those already affected by the pain remain in painful grimace.

Velarin points out that it was a Symbol of Pain spell and once affected by it, the effects linger for 1 hour after leaving the symbol's area of effect. Removing the symbol prevents it from affecting any other that wander into its 60' radius, but does not alter the pain for those already affected.

Velarin moves past Evaris and Emrys and into the warehouse. There's not much room for him but he moves to an opposite corner, giving Brom room to move and swing his BAS.

The group sees no movement in the warehouse. The door at the far end remains shut. Close attention to details around them reveal nothing unusual. The warehouse is clean, as if it is in active use and not some prop that collects dust over time.

Inside the warehouse it remains quiet except for the heavy breathing of those in pain and Evari's spell casting.

Tension rises...

Map: Tuskador Hideout Map 5


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 9th, 2016 5:00:32 PM

Velarin waits for brom and barratore to move forward and make the situation more known before using any spells

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 9th, 2016 9:54:22 PM

Evaris draws his bow and nocks an arrow. For now, he is content to hover in the doorway like a house cat.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday August 9th, 2016 11:01:34 PM

Evred continues to watch and wait, looking for an opportunity to reconnoiter in safety.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing  d20+23=43 ;
Tuesday August 9th, 2016 11:18:38 PM

"Excuse me, I shall be right back. I feel a tension in the streets that needs to be calmed."

Emrys walks back into the street and attempts to calm tensions that are rising in the streets. He uses a spell to help with the situation. He casts Sculpt Sound to dramatically extend the range of his normal speaking voice in order to avoid shouting. His melodious and calming voice seems to ride the breeze and kisses the ears of everyone up and down the street.

(Diplomacy: 43, natural 20)

"Dear citizens, please forgive our intrusion. We are commissioned by the Overlord to investigate crimes within the city. If you are experiencing pain, it is the results of a magical trap set by villains. We regret that you are experiencing its effects. Be assured that this pain will fade and no other harm will come to you. We only ask that you remain back, at safe distance, and allow us to perform our duty. Your cooperation is most appreciated. Thank you."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+19=28 ; d20+14=20 ; d20+9=21 ; 2d8+14=18 ; 2d8+14=26 ; 2d8+14=19 ;
Wednesday August 10th, 2016 12:21:51 AM

Barratore looks about and snorts loudly. If non of the rogues would move through the area then he would. He was done now, it was time to start destroying things and see who or what got left standing. "Brom! time to destroy the building"
Barratore moves 5' forward and blasts into the door with his magic weapon. Nearly 8' of magical steel slams repeatedly into the door and the wall about it

Attack the Door Hit AC 28/20/21 Dmg 18/26/19

If any strike breaks the door, Barratore strikes a portion of the wall next to the door to provide a wider entrance

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday August 10th, 2016 10:13:10 AM

Edson moves up behind Barratore. His arrow is still loaded, and he has the bow string semi pulled back.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=25 ; 4d6+20=32 ;
Wednesday August 10th, 2016 12:32:39 PM

"Now that's my kind of door knockin'. Brom moves to I10 and sets his sights on the wall in front of him.

Vital Strike AC25, damage 32 (ignores hardness less than 20)

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=27 ;
Wednesday August 10th, 2016 6:39:52 PM

Lanliss moves near the entrance, saying to himself "here we go for good or worst".
He sees Emrys going outside,after the shouting he goes inside the building saying "Now everone knows about us"
Perception 27


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday August 10th, 2016 9:30:05 PM

Velarin continues to wait, allowing the fighters to do their thing. "If you see something that is a threat, call it out fellas. I may not be able to see the situation, and therefore not sure of which spell would be most useful to you."

-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing 
Wednesday August 10th, 2016 10:54:11 PM

Emrys concludes his speech to the masses with his warm, trademark smile. A smile that fills every heart that looks upon it with joy and contentment.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 10th, 2016 11:10:07 PM

"Now that's my kind of door knockin'," Brom says.

"It does seem more effective," Evaris says with a smile.

The alleged hideout (Co-DM JT) 
Thursday August 11th, 2016 12:56:15 AM

More of the warehouse is revealed. Actually pretty much all of it. The Large Minotaur stands in the middle and reach every corner from there, his Large BS lighting up the whole area dispelling the last shadows from the crates.

Velarin remains in his corner, waiting for Brom and Barratore to explore further.

Evaris prepares for a missile assault, content to remain at the doorway with bow in hand and arrow knocked.

Evred continues his vigilance from outside. The second floor windows he can see remain shut tight. Nothing catches his eyes.

Emrys, excuses himself and heads to the middle of the street. He sensed a lot of tension from the locals and tries to bring some calm to the situation. Using a spell most often used in theatrical performances, Sculpt Sound, he increases the volume of his voice and its projection so that he does not have to strain himself while shouting. Once the spell is cast, expertly explains who they are and what they are trying to do, and the pain they feel is due to a villainous trap. He pleads that they remain a safe distance away.

There aren't many still hanging around, most having fled in pain, but for those few that are, they nod in understanding and start moving away.

Only after this is finished Emrys realizes that the spell effects on his voice cannot be changed. That is, his voice will remain as a SHOUT for 1 hour per caster level. Not only that, he just remembers that it prevents any further casting spells with a verbal component. Although he does remember, to his relief, that it is a Dismissible spell.

DM JT: just thought I'd throw in that tidbit of Info about the spell.

Barratore decides that if none of the rogues are not going to waltz up to the door in the corner, he'd just have to deal with it, his way.
'Brom! time to destroy the building,' he states and follows through with three mighty blows with his BS.

Edson takes up a position behind Barratore, bow ready to fire.

Brom concurs with Barratore, 'Now that's my kind of door knockin,' and climbs upon the pile of crates (Difficult Terrain) and takes a whack at the wall.

Lanliss moves near the entrance next to Evaris but after the Emrys' shouting, he goes in and astutely makes an observation, 'Now everyone knows about us.'

---------------------------------------------------------------------------------

The speech warning people of the nature of the danger at bay seems to work pretty well for those few left behind. In no time the whole area is empty of locals. Emrys concludes his speech with his warm, trademark smile.

Inside, a door is smashed to splinters by Barratore. It took all three blows to smash it and just barely so. The door busts inwards.
Barratore remembers from his weapons training a long time ago that 'certain weapons just can't effectively deal damage to certain objects. Most melee weapons have little effect on stone walls and doors.'

It is obvious to him his brute strength was the main factor in breaking the door, not the sharpness of his sword. A simple hand axe or battleaxe would have been far more effective.

Brom finds much the same problem as Barratore. To his chagrin, despite his adamantite weapon's extreme hardness, he manages very little against the brick wall. Chunks do spray around him and with persistence he would eventually break through, but a hammer or pick would be far more efficient.

As is, at least the door is busted and Barratore spies another door just the other side of the splintered one. His angle of view prevents any further details.

DM JT: if you need to, look up Smashing an Object: Ineffective Weapons section.

Map: Tuskador Hideout Map 6

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=24 ; d20+19=36 ;
Thursday August 11th, 2016 9:06:55 AM

" Do you want me to take point? " Edson asks Barratore. If so he moves ahead scouting.

Stealth 24
Perception 36

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=35 ;
Thursday August 11th, 2016 2:03:36 PM

Brom strikes the wall but does nothing despite his weapons properties. As if by divine design, he feels a tug at his nose pulling him from the wall and to the door.

"I got point." He says moving through the door. "No need ta be sneaky anymore. Just a waist of time."

Perception DC 35

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday August 11th, 2016 5:43:30 PM

Velarin still waits for things to change, preparing to cast what ever spell be needed

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday August 11th, 2016 9:49:24 PM

Barratore nods to Edson, he wanted the rogue up with him and Brom as they cleared the place. When rogues mix in with the front line, opponents tend to get distracted. "Stay on Brom, Edson". Barratore is quickly in behind as well. Velarin would be trailing him, well, at least he should.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing  d20+19=34 ;
Thursday August 11th, 2016 10:40:26 PM

Emrys drops the Sculpt Sound spell and his voice goes back to normal. As he makes his way back to the warehouse, he can't help but think of creative ways to use that spell. 'It's so versatile,' he thinks. A big smile forms across his face with the thought of changing everyone's speaking voice to a singing voice. With a little musical accompaniment, their adventures could become spontaneous musicals! Just imagining Barratore and Brom singing a duet ... the three E's providing background harmonies. The idea is so wondrous, he almost forgets why they're here in this warehouse.

Emrys remains in the back, keeping an open eye to magical auras, invisible people or anything altered or disguised with magic ... everything that True Seeing can detect.

(Perception: 34)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Thursday August 11th, 2016 10:43:38 PM

Evaris slips past Lanliss to stand next to Velarin. [G-6] He keeps an arrow nocked.

The alleged hideout (Co-DM JT) 
Friday August 12th, 2016 12:28:38 AM

DM JT: the effectiveness of a weapon, adamantite or wood, is measured against the purpose for it's use. An adamantite mace can't damage a thick rope. An adamantite sword can't cut through a brick wall like butter. The adamantite sword used against a stone pillar is a good example of using the sword against stone that would work as intended. Against a wall or door you can't get the slashing action that is the sword's damaging action.

That's the way I explain the rules given in the Ineffective Weapons paragraph. We can agreed to disagree.
On the other hand, in movies, the warrior always uses the pommel of the sword to bash a door open, not the blade.


Edson volunteers to take point and Barratore motions for him to move forward.

Lanliss moves deeper inside.

Brom, always able to cut his way through thick and thin, never had to cut his way through a brick wall. He's smart enough to stop his awkward slashing at the wall and take the easy route. He declares his intention to take up Point and beats Edson to it by hopping down from the crates.

Velarin waits for something to happen and cast whatever spell is needed to counteract that.

Barratore lets Edson squeeze by him and then squeezes himself between the narrow crate passage a few feet forward.

Emrys dismisses his Sculpt Sound spell so he can talk to his friends without them having to plug their ears. As he heads back into the warehouse his mind heads off in a tangent coming up with diverse ways to employ the spell. The hilarity of seeing Barratore and Brom singing a duet as they fight, the Three E's chiming as background harmonies...

Back in the warehouse his True Seeing still active, he does not notice anything unusual or magical.

Evaris slips into the warehouse and stands next to Velarin to protect the spellcaster.

---------------------------------------------------------------------------------------------

Brom takes point and passes through the open doorway, stomping on remains of the door. Immediately in front of him is another door, this one sturdier, and a wooden stairway up to the second floor.

The stairway is dark but Barratore's lighted sword sheds enough light to barely see that at the top of the stairs is a landing and on the west wall is another door. It's too dark for details.

Edson peers through as well and he can see better with his Low Light vision.
The stairs are wooden and well worn. The 5x5 landing seems bare. The door at the top looks like a normal door.

It is a narrow stairwell.

Map:Tuskador Hideout Map 7

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=30 ;
Friday August 12th, 2016 11:44:25 AM

Lanliss walks further in.
Keeping eyes sharp and eyes open.

Perception 30


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=28 ;
Friday August 12th, 2016 11:38:27 PM

Edson moves to the landind and searches it for traps. No need for Brom to get stuck like a whoopie cusion.

Trap sense 24

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Saturday August 13th, 2016 9:12:47 AM

Velarin continues to wait and watch

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Saturday August 13th, 2016 9:50:18 AM

Evaris remains at his post next to Velarin.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday August 13th, 2016 6:30:28 PM

"Brom and Edson have the landing, Im hitting the lower door" , he calls back to the others behind him. Edson has already headed up and Brom would be right behind him.
Barratore moves across and opens the door to move into the room directly across from hi. The place is small, he has to squeeze and the minotaur makes a note to himself that after this he's going to leave the city for a bit and enjoy a place where he can hold both arms out at the same time. This was a bug hunt and he wanted to get it over with. Sweep the place, find nothing, go drinking...That was his immediate plan

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=31 ;
Saturday August 13th, 2016 9:55:29 PM

Brom waits for Edson to check the door before opening it. Once checked, Brom opens it, sword in hand, and moves in.

Perception DC 31

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

The alleged hideout (Co-DM JT) 
Monday August 15th, 2016 2:00:13 PM

DM JT: Meant to have a post last night and after talking to my parents, fell asleep. :(

The alleged hideout (Co-DM JT) 
Monday August 15th, 2016 3:45:48 PM

Another door on ground level, a narrow stairway and a door at the top are the next challenges the group face. This building, obviously, was not build with Large inhabitants in mind.

Edson carefully moves up the wooden stairs and before he moves onto the landing he checks it for traps. None are found. The door on the west side looks like a normal door, like the other two downstairs.

Velarin remains in his spot (not that there is anywhere to go anyway) and keeps vigilant, spell hand at the ready.

Evaris, in the same boat as Velarin, remains at his side, ready to protect the spellcaster.

Brom waits for Edson's cue to proceed. When Edson gives the 'all clear' signal, the barbarian moves up the stairs and turns the doornob to enter. He finds that the door does not appear to be locked but it does not budge. It appears that there is something on the other side blocking it.

Break down Barred door Strength Check DC25.
DM Option (MHO): I'd like to think that two Med sized or smaller can fit in a 5' space to Aid Another in breaking down a door (or other appropriate task) as long as one has enough Move to get out at the end of the attempt:
Standard = bash door,
Move = 5' step out.
If everyone is in agreement here we'll use that.


Barratore calls back to the others so they know what's going on and moves into the narrow hallway to check out the contents of whatever is on the other side of the door downstairs. It is unlocked and opens easily. The narrow place gets on the large minotaur's nerves and he makes a mental note to take a vacation somewhere out in the wilderness where he can fully stretch and enjoy his full size. These bug hunts were not his cup of tea (beer, ale, corn squeezings, etc.).

He peers into another room. By the light of his torch-sword he sees what looks like a laboratory. Two benches are in the middle of the room, several shelf cases line the walls. Bottles, some empty, most containing liquids of some sort, abound on the tables and shelves. A couple of large sacks (grain style) lay against the wall also. By the light of his torch-sword he does not see anyone.

Lanliss moves further in behind Barratore. His eyes scan the room with care. So far, nothing suspicious is seen.

Map: Tuskador Hideout Map 8

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Monday August 15th, 2016 5:12:09 PM

Keeping his arrow nocked, Evaris moves forward to better support the explorers [let's say F-9 or thereabouts].

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=20 ;
Monday August 15th, 2016 6:20:21 PM

Lanliss moves closer to Barratore keeping his eyes sharp on the surroundings saying to himself.
I expected an ambush or at least a welcoming party where are all the orcs ?

perception 20

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday August 15th, 2016 6:41:51 PM

Velarin moves to F10 to keep an eye on how things are progressing. If he hears mention of a barred door, he will offer to cast knock upon it if desired.

-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+10=11 ; d20+10=26 ;
Monday August 15th, 2016 8:26:50 PM

"No traps?" He says to Edson. "Ok, step back." Brom puts his sword away. Stepping up to the door, he puts his hands to the door. Leaning low he begins to push on the door. At first nothing, but eventually the door begins to move until the door is open.

Taking 20 on the check DC 27.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing, detect thoughts 
Monday August 15th, 2016 10:25:18 PM

Emrys waits at the base of the stairs, out of the way, not wanting to impede the others. He casts Detect Thoughts from his Knowledge Domain and focuses his 60-ft cone up through the walls and/or floors into the room above.

(The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.)

(True Seeing is also active)

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday August 15th, 2016 10:26:21 PM

Barratore looks into the room and gives a scan for enemies. None. He glances back to Lanliss and snorts. Everybody rabbitted. Maybe there was some useful stuff in here, maybe not, but there was nothing for him in an empty lab. "Bomb making room maybe?" he poses to Lanliss

Barratore holds his glowing sword out and up the stairs as Brom pushes the blocked door open. AS soon as it was clear, he could squeeze up the stairs and move into the next room behind Brom.

Barratore's speed is 40
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

The alleged hideout (Co-DM JT) 
Tuesday August 16th, 2016 12:31:51 AM

Inching forward, the group advances.

Evaris Momentarily leaves Velarin's side and moves foraward as Barratore advances.

Velarin follows suit and stays next to Evaris.

Lanlis keeps up with Barratore. He's been expecting an ambush or a welcoming party. 'Where's all the orcs?'

Brom, pleased that no traps were found, trusting in the skills of his comrade, he puts his sword away so he can give his all into a good push on the door. He lines himself up, braces his arms and legs, and gives it a heave-ho! The door budges but barely. He takes a deep breath then doubles his efforts and the door starts to give. It looks like there is furniture piled up behind it on the other side and wood-on-wood scraping noises loudly echo down the stairwell, and into the room too, of course.

In the end, a fart helps propel him forward and the door stands open (although the door itself can't swing all the way back to the wall due to the furniture and remains perpendicular to the wall). It is dark in there. Not a sliver of light from any of the supposed windows. Barratore's torch-sword only gives enough light so that Brom sees what looks like beds were stacked against the door.

Emrys squeezes past and from the first steps of the stairs (Barratore is at the base of the stairs), he casts Detect Thoughts and aims it through the stairwell wall and into the room Brom is trying to get into.

DM JT: when you cast spells that allow a Save, it would be VERY helpful to list your DC for that Save. :}

Barratore relays what he sees and guesses 'Bomb making room maybe?' He snorts as it looks like the inhabitants have already bugged out.
Holding his torch-sword into the stairwell he Waits to follow Brom into the upstairs room.

----------------------------------------------------------------------------------

Emrys: Highlight to display spoiler: { Your Cone reveals 3 individuals due west of you and up (in the room).}

Map: Tuskador Hideout Map 9

Edson... fixing header  d20+19=30 ;
Tuesday August 16th, 2016 8:57:33 AM

Edson peers into the room hoping his low light vision will reveal something other then the beds against the door.

Perception 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 16th, 2016 9:28:39 AM

Velarin holds his position, and waits until needed.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing, detect thoughts 
Tuesday August 16th, 2016 10:18:57 AM

In a low tone, Emrys whispers up the stairwell to Barratore and everyone present. ”Barratore, I sense at least three in the room!” and he holds up three fingers. He then targets the most intelligent mind in the room above and attempts to read it’s surface thoughts (Will Save 20).

(A Will save is required only when attempting to read surface thoughts.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=23 ; d20+13=19 ;
Tuesday August 16th, 2016 10:45:45 AM

The door swings open enough to move in and see in to a dark room. Brom grabs his everburning torch from his pack and tosses it into the room to illuminate the room.

"I am Brom the Barbarian. If there's anyone hidin', ya better come out and give yurselves up. If I gotta come in, it ain't gonna be pretty."

If there is no response, he moves into the room, sword up and ready.

Perception DC 23, Intimidate DC19

AC vs. Traps: AC 28

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=32 ; d20+14=29 ;
Tuesday August 16th, 2016 3:38:43 PM

Lanliss goes where Brom his and tries to use all of his senses as possible whilst trying to be stealthy if light conditions permitts so.

Perception 32 (natural 20)
Stealth 29

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 16th, 2016 7:15:29 PM

Evaris waits where he is, arrow still nocked.

The alleged hideout (Co-DM JT) 
Tuesday August 16th, 2016 7:34:52 PM

OOC DM JT:

A Will save is required only when attempting to read surface thoughts.

Good point.
Round 1: you detect the presence of thoughts.
Round 2: you detect the number of thinking minds...

So I messed up, bypassing Round 1. Oh well. This current round would be Round 2, so NOW you will know the number. Nothing changes really.

:}

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday August 16th, 2016 10:54:45 PM

Barratore delays on Brom,though in truth he was pretty done in this place. There would not be enough room up there no matter what the man faced and by the time he got up there, Brom would be done and wondering where he had been or if the flowers smelled nice or some other such remark. Barratore decides enough is enough and heads out of the house. he had guessed wrong and Brom would be getting the action this time.

Barratore makes his way out of the house. Maybe someone would try and make a run for it and give him a bit of a workout, but not likely.

The alleged hideout confirmed (Co-DM JT)  4d8=25 ; d4=1 ; 7d6=29 ; d20+18=38 ;
Wednesday August 17th, 2016 12:50:44 AM

Finally there is something to find. Furniture doesn't just wander over and block a door. Well, not normally anyway. And, of course, what's normal about all this?

Brom is in front and blocking much of the doorway but peeking in is still possible.

Edson, from the last steps of the stairs, cranes his neck to get a peek inside with his low light vision. What little he sees is a mass of furniture. A huge table is upturned and blocks whatever view Brom allows.

Then Brom tosses his Everburning torch in and that helps. He can see some upturned beds that further block the view, but it is clear (see below) that there are some bodies behind them.

Emrys, below Edson, has sensed thoughts in the room, and passes that onto Barratore in a whisper that they may have finally found their query. He concentrates to sense how many in the cone and how intelligent are they.

He senses 3, one highly intelligent and two average intelligence.

Velarin waits downstairs, itchy fingers ready to twitch a spell into existence.

Evaris waits, like Velarin, itchy fingers ready to send an arrow into someone's heart.

Brom peers into a dark room. Right in front of him is an upturned heavy table and a bed that's wedged between the table and door preventing the door to swing further in. Shadows of what appears to be other furniture lie further back. He grabs his Everburning Torch from his backpack (Move) and tosses it into the room (Standard) while issuing his challenge:
'I am Brom the Barbarian. If there's anyone hidin', ya better come out and give yurselves up. If I gotta come in, it ain't gonna be pretty.'

He can finally see something and it ain't pretty.

The door can open no further as it is wedged by an upturned bed and an upturned heavy table. The table offers a solid 7' wall of heavy wood planking. Past this (as much as he can see) the room appears to be the same dimensions as the warehouse section just below. Upturned beds form a 4' wall and heavily armed half-orcs snarl back at him from the other side of these beds. The beds offer a 4' tall covering.

They, of course, are ready. It does not appear they are intimidated.

Barratore feels useless down below. The narrow stairs, the crowded rooms, just hinders his large bulk to the Nth degree. When Brom bashes in the upstairs door, the minotaur chooses to allow the smaller ones take care of business on this end. He exits the warehouse and waits outside hoping his friends will scare someone out a window for him to 'catch'.

Lanliss takes advantage of Barratore's spot and gets in behind Emrys but until Brom moves, he can't pass on through unless he wants to rush in in front of Brom.

DM OOC: Brom has not moved into the room yet, he's waiting for a response.

----------------------------------------------------------------------------

DM JT OOC: remember, if you were affected by the Symbol of Pain, put it in your post somewhere. Stuff is going to happen and you'll need to use it.

Brom issues a challenge and it is immediately answered. Brom can see three half-orcs behind a wall of upturned beds. the third one, from right to left (Gh), utters a phrase and flicks his wrist in Brom's direction.

Cold, cloying miasma of greasy darkness erupts around Brom, Edson, Emrys, and Lanliss.

Damage 25 + sickened. Will DC19 for half damage and negate sickness. Fail = full damage and sickened for 1 round.

Next, a head pops up from behind the table and tosses a bead into the stairwell. The bead explodes!

Fireball damage 29, Ref DC14 for half.

A half-orc warrior if full plate armor wastes no time and follows up the spells by appearing from around the table and makes Brom's challenge sound like a girl's at a tea party gone awry.
"I'm Kilug and I gut bugs like you!"

He swings a heavy flail at Brom but aims at his legs:
Trip Attack (Improved) CMB 18+d20= 38 vs CMD, successful Trip Attack puts target Prone.
DM JT: dang, there goes a N20 on a Trip Attack!

Map: Notice that there are two sections, 1st Floor and 2nd floor.
Tuskador Hideout Map 10



Edson... fixing header  d20+3=21 ; d20+13=23 ; d20+13=23 ; d20+15=25 ; d20+15=23 ; d8+2=5 ; d8+2=9 ;
Wednesday August 17th, 2016 8:52:23 AM

Will Save 21
Reflex Save 23

intense pain, -4 on attack, skill, and ability checks.

Edson cant do much with brom i his way. He holds his shot until the huge man moves into the room to engage the ork.

Once a chance arises Edson fires in on the spell caster who is closest.

Hit Ac 22 5 damge (-4 for pain, +1 Bless)
Hit Ac 20 9 damage

OOC: I don't know if they have coverage or not

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+8=16 ; d20+6=15 ;
Wednesday August 17th, 2016 11:17:10 AM

Lanliss gets the darkness full in his face feeling sickened and damaged by some level by this darkness he manages to dodge the bead explode by sheer luck and doesn't get any damage from the explosion.
Lanliss enter defensive stance mode.

Will less then 16 (had a mistake with the stats)
Reflex 15 (d20+6)
(12-4-2)
Bead explosion didnt hit due to evasion level 2 rogue ability.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday August 17th, 2016 2:11:52 PM

Hearing that combat has commenced and seeing the explosion of fire, Velarin does what little he can from 4 people deep in the hallway. He moves right behind Lanliss (J11 I believe), and casts Haste, targeting all his companions within the 50' range, focusing primarily on effecting Brom at the far edge, and then going toward the rest of the group.(no two targets can be more than 30' apart). "haste incoming." he calls to let them know what's coming from behind.

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 11 rounds.

-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing  d20+17=28 ; d20+10=15 ;
Wednesday August 17th, 2016 2:39:43 PM

(Will Save: 28, +2 vs. enchantments. Reflex Save: 15 vs. fireball)

Emrys easily ignores the sickness and most of the damage from the evil, black spell. He even manages to dodge most of the fireball. However he becomes singed by the flames. A fury grows within him when he smells his lightly smoking hair. How dare they!!

Activating his Remote Viewing ability (Knowledge Domain, standard action), his eyes go white as his invisible sensor takes over for his eyes up in the 2nd floor room, placed near the ceiling (he wants a quick view of the room, above the action, to get a quick look at everyone’s placement).

Having gotten a quick look, his eyes return to their normal brilliance. Emrys then exits the stairway, back to the main room on the first level. He says to Barratore, “THERE!” pointing at the ceiling where the three half-orcs are standing above, “That is where they STAND! Make a NEW DOOR, if you wish!!” He says with grim determination.

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing 
Wednesday August 17th, 2016 2:50:41 PM

(Sorry, forgot to deduct damage. 12 sick spell + 14 fireball = 26 -12 temp hit points = 14.)

The alleged hideout confirmed (Co-DM JT) 
Wednesday August 17th, 2016 8:34:34 PM

DM JT:
The beds offer a 4' tall covering.

This would be Partial Cover. The table is taller and offers Full Cover as a Tower shield would.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 17th, 2016 9:50:10 PM

Evaris moves closer to the stairs [let's say G-11]. "Come this way if you need healing!" he calls.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 107/132 (140/165 Raged); DR 2/- (DR 4/-)  d20+5=13 ; d20+8=19 ; d20+21=41 ; 4d6+23=36 ;
Wednesday August 17th, 2016 11:05:33 PM

Will save DC13, Reflex save DC 19

Brom gets caught be the poisonous gas, but manages to avoid most of the fireball. As soon as the cloud clears, Brom finds himself on his back.

"Yes!" He shouts. "I wanted a fight. Yur gonna die. Ha, Ha, Ha! Yur all gonna die! I've been so bored! Now give me some fun!"

Brom lets his rage take over before standing knowing he'll probably take a shot. It didn't matter. Only the fight mattered. In his standing motion, his sword comes up and strikes the flail in the half orc's hand.

Vital Strike on weapon (-2 sick, -3 PA, +1 feast, +1 haste, +2 Imp Sunder): AC 41 (so lucky wasn't hitting the orc); Damage 36 (ignores hardness less than 20)

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Rage: 1
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 11 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 94/108

The alleged hideout no longer alleged (Co-DM JT)  d20+19=20 ; 4d8=17 ; d6=4 ; d20+17=19 ; d20+20=28 ;
Thursday August 18th, 2016 1:27:49 AM

Battle has started, but unlike most, it will be hard to get everyone in there and root the half-orcs out.

The Cold, cloying miasma of greasy darkness is an instantaneous effect and does not change the Light
conditions.

Edson wants to take a shot at the half-orc that cast the spell but a half-orc in full plate armor and nasty heavy flail stands within reach of him if he tries to shoot. He can't back up either with Emrys right behind. So he holds his shot and hopes Brom can blow through and open the way for a safe shot.

Lanliss gets caught off guard by the first spell and feels sick but his rouge skills kick in and he manages to avoid the fireball blast. Feeling like he's going to upchuck the Hero's Breakfast, he goes into Total Defense mode.

Velarin's itchy fingers finally get to work as the obvious signs of combat erupt. He moves next to Lanliss where he can see the stairwell and casts Haste on those in the stairwell, focusing on Brom.

DM JT: best I can figure, (no two can be more than 30' apart), gets everyone in the warehouse. Barratore excluded because he went outside, but where I put Evred is just inside the range.

Emrys smells his burnt hair and a fury grows within him. 'How dare they!'
Activating his Remote viewing again, he can spy a spot on the roof just inside the door and above the half-orc that dumped Brom on his butt and looks around. For those seconds, he concentrates on what's in the room.

Emrys: Highlight to display spoiler: {Brom's Everburning Torch helps a lot on the North side of the room but the table blocks much of the light from penetrating towards the South side. There is enough light, though, to discern that beds form a short wall all the way to the back and there are clearly many others behind those beds waiting to pounce.}

Emrys takes the opportunity to exit the stairwell and from the middle of the warehouse room calls out to Barratore to come back inside, maybe he can chop a hole in the wooden floor.

Evaris inches closer eager to help out. 'Come this way if you need healing!' he calls out.

Brom takes the full force of the black magical energy and becomes sickened but manages to dodge some of the fire blast. However, his efforts to avoid the flames opens himself up to a Trip Attack and finds himself on his back.
Sickened as he is, he still has the nerve to continue to taunt the half-orc, his strong desire for a good fight seemingly overcoming his senses, he allows the barbarian rage to take over. He knows that when he stands up he'll be vulnerable but his rage takes over and he does so anyway.

Kilug AoO = 20 (DM JT: figures, a N20 followed by a N1).

Maybe it is the wobly way the sickened barbarian stood up, but the flail swings wide.
Now standing, he fights fire with water. That is, he strikes at the half-orc's weapon to Sunder it and deprive the enemy of his weapon.

-------------------------------------------------------------------------------------

A commanding voice belts forth and Brom sees 'Gh' cast another spell. This time a 20' radius centered around Brom erupts in a multicolored explosion of leaping, ricocheting energy that buffets those in the area.

Brom, Edson, Lanliss, Velarin, and Evaris:
Will Save DC19, 17 damage + Slow for 4 rounds (negates Haste), Save for half damage and negate Slow.

Kilug grows loudly as his heavy flail is damage. He issues forth a wave of obscenities in orcish.
Those who know Orcish: Highlight to display spoiler: { (&##($*%#&($)*#!}

With new anger he strikes twice at Brom despite his broken weapon.
Heavy Flail in Broken Condition: -2 att/dmg, Crit on N20 only and only x2 on confirm.

Att 1 = 19
Att 2 Trip Attack (Improved) CMB = 28 vs CMD, successful Trip Attack puts target Prone.

DM JT: I miscalculated the CMB that first time, it should have been higher. :)

Oddly enough, Sickened does not mention penalties to CMD. For now, I'm considering CMD as an Ability Check, as it is described as that represents its ability to resist CMB... so for now the Sickened penalties apply to CMD as well although it does not beat the 33 -2 = 31 raged CMD.


DM JT: man, the die roller was totally against me today. :(

Note: there are two maps, 1st and 2nd floor.

Map: Tuskador Hideout Map 11


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs)  d20+11=14 ;
Thursday August 18th, 2016 10:37:54 AM

Will save 14(figures)

Velarin takes the full effect of the bad guys spell, losing all his temporary HP plus 5 more, and his haste is negated for the next four rounds. Frustrated at not being able to see any targets, and therefore unable to send a few spells of his own in their direction, he steps back 5 feet from Lanliss and the landing so as to allow a little more movement up or down for the people on the stairway.

Hearing Emrys yell to Barratore to make a new entry, Velarin yells to them If you make a new hole, let me know! I have a few things I would like to send their way!

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 10 rounds.

slowed(currently negating haste), duration 4 rounds
-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+1=4 ;
Thursday August 18th, 2016 11:01:15 AM

Lanliss feels slower, as if his bones becoming older like something or someone is holding him back

Lanliss is frozen.
Remembering whag happened with fight with the vamps.
He shouts slowly.
We need a plan to get rid if these green foul thugs, quick !
Will 4

Edson... fixing header. 45 damage  d20+3=10 ; d20+15=30 ; d20+10=20 ; d8+2=8 ; d8+2=9 ;
Thursday August 18th, 2016 3:32:15 PM

Once Brom hits his back, Edson pelts two arrows at Kilug. Hit ac 30 8 dmg Hit ac 20 9 dmg

Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 10 rounds.

slowed(currently negating haste), duration 4 rounds



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+9=28 ; d20+21=26 ; d20+16=29 ; d20+14=24 ; 2d20+25=37 ; 2d6+25=31 ; 2d6+25=33 ; 2d6+25=30 ; d20+21=36 ; 2d6+25=33 ;
Thursday August 18th, 2016 7:37:32 PM

Will save DC28

Kilug tries to trip Brom again, but fails. Brom's turn. he unleashes his attacks against Kilug. "Common Kilug! Make it fun! I want fun!

Attack: AC 26, 29, 24, 36 (haste); damage 31, 33, 30, 33 (haste)

Rage: 2; surprise attack
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 10 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 94/108

The alleged hideout no longer alleged (Co-DM JT) 
Thursday August 18th, 2016 9:06:49 PM

DM JT: remember, those that were Hasted would be back to Normal speed if fail the save.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday August 18th, 2016 9:36:44 PM

Barratore hangs outside even as he hears the fighting. Nothing for him and so he just finds a shady spot

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste  d100=76 ;
Thursday August 18th, 2016 11:18:36 PM

(I couldn't get to this page earlier; error code/blank screen .. I emailed my action, but now that I'm in, I will post it anyway.)

Emrys jaw drops ... it appears that Barratore simply ignored his statement and just walk out into the street. The hasted Emrys speeds after him and stops at the doorway; his blur quickly catches up with him.

"Barratore, tell what you need!! I can reduce you to the size of Brom! You'd fit much better inside and join the battle. OR I can make you as huge as a cloud giant! No telling what terror you could unleash upon the enemy! Or anything!"

(Leyline line: 76. Either Reduce Person (medium size: 5ft tall, 150pds, 5-ft reach) or Enlarge Person (huge size: 19ft tall, 10,000pds, 15ft reach) or Any spell I can cast.)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Thursday August 18th, 2016 11:56:22 PM

Evaris is also frustrated at not being able to help his companions, but he knows he can help best by staying where he is and being the medic. He keeps an arrow nocked, though, just in case.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=18 ;
Friday August 19th, 2016 10:46:45 PM

Lanliss tries to be stealthy for the moment.
stealth 18

The alleged hideout no longer alleged (Co-DM JT) 
Friday August 19th, 2016 10:58:59 PM

DM JT: going to get a post up tonight. Sorry about last night. I tried several times to get on and around 10:30 pm decided to just hit the sack.

Edson... fixing header. 45 damage 
Saturday August 20th, 2016 12:01:12 AM

Edson holds his breath as he releases the bow string twice.

The alleged hideout no longer alleged (Co-DM JT)  d20+11=15 ; d20+6=21 ; 5d6+6=21 ; 5d6+6=19 ; d8+6=8 ;
Saturday August 20th, 2016 1:58:04 AM

The fight remains at the door, but plans are in the works to change that. The ceiling is 10' high, a normal story is 10'. None of these buildings were built with minotaurs in mind. Sorry.

DM JT: My calculations my not be perfect, but it looks like all but Barratore are Hasted. The Slow effect of the spell sets those Hasted back to Normal speed until the Slow effects wear off.

Velarin feels great with the newly found speed only to be hit by millions of sparkly energy that batters him and sets his speed back to his normal speed. unable see into the room above to get his own spells in, he steps back from the stariwell doorway and yells at Emrsy that if they make a hole in the floor, he's got a few things he'd like to send through it.

Lanliss also feels his newly found speed suddenly wane back to Normal from the same buffeting Velarin got. 'We need a plan to get rid if these green foul thugs, quick!' he shouts.

Edson figures that Brom will get dumped again and has his bow ready but the bulky barbarian manages to stay on his feet, barely, as the heavy flail chain wraps around a leg but is kicked off and still
blocks his shot.

Brom is ready for the trip attack this time and manages to shake off the chain as it tries to wrap around his leg. He also shakes off the energy blast and takes full advantage of the Haste spell. All four of his attacks strike true and as big and tough as Kilug is, not much can survive the power and strength of a barbarian in Rage!

Kilug falls, depriving Brom of any more fun. But now the way seems clear to enter.

Barratore hears the fighting start but hangs outside for the time being. If they get desperate, they'll call. He does not hear Emrys call for him to try and open up a hole in the wood ceiling.

Emrys can't figure out why Barratore ignored his call to bust a hole in the ceiling. He speeds after him and from the building doorway calls to the minotaur, offering to Reduce him or Enlarge him.

Evaris is frustrated that he can't aid in the combat upstairs but knows that his healing spells will be how he best can help right now and remains vigilant, arrow knocked.

--------------------------------------------------------------------------------

Slow 2/4

Gh casts a spell, there seems to be no visual effects but everyone in the party feels a wave of energy wash over them sapping some of their energy.

No Save, -1 on Att, damage, saves and skill checks. Spell resistance = Y.
Let me know if anyone has SR and I'll roll it.

A half-orc reaches from around the table and snatches the Everburning Torch and effectively 'snuff's it out, and retreats behind the table again. The room is now dark again. Barratore's torch-sword is no longer around to help either.

Brom hears the shuffling of furniture towards him but stops short.

From the darkness from the other side of the table two flask come sailing over targeting Brom.
When then hit, they burst in flames and splash everyone in 10' rad.

Range Touch Att1 = 15
Range Touch Att2 = 21

Brom: dmg first = 21 and on fire
Brom: dmg second = 19 and on fire

To extinguish the fire = Ref DC20 and Full Round
rolling on ground adds +2

DM JT: even though Brom has Protection from Fire, it still burns and depletes his protection as it burns.

Edson:
Splash dmg first = 14 fire Ref DC20 for half
Splash dmg second= 14 fire Ref DC20 for half

Splash damage does not continue to burn like a direct hit.

Map: Tuskador Hideout Map 12


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Saturday August 20th, 2016 7:40:35 AM

Velarin feels the negative energy wash over him, and wishes he had some spells that needed no line of sight, and affected all the bad guys, but such is not the evoker way. He peeks around the corner to see that the bottle neck is still on the stairs, and then waits for that too change.

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 3 rounds
-4 attck, skill check, ability check

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 9 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Edson... fixing header. 59 damage, unconscience.   d20+13=32 ; d20+13=32 ;
Saturday August 20th, 2016 7:58:37 PM

Ooc: So... 2 rounds ago Edson didnt fire because Brom was in the way. Brom gets tripped and Edson continues to hold his shot till he stands up, and then holds his action again. Starting to feel like a game character when the controler pulled out.

So now instead of anything offensive or defensive Edson stood still for two rounds taking damage.

Both saves made, still unconscience.



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+21=27 ; 3d8+9=25 ;
Saturday August 20th, 2016 8:45:00 PM

Barratore looks at Emrys, he was pretty excited and so Barratore shrugs a small apology to him. "Ok let's go big my friend." Barratore moves to line up with the second floor window and waits for Emrys to enlarge him. When he does, the now huge Minotaur attempts to strike at someone through the window

Reach 15'
Hit AC 27. Dmg 25

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+13=19 ;
Saturday August 20th, 2016 10:06:32 PM

ooc: Edson, Brom wasn't tripped. The only time he was tripped was the very first time Kilug attacked him. After that, the half orc missed all other attempts to trip Brom.

"Come on!" He says. "I thought he last longer. Medic! Two down! Edson, and this Kilug guy." Brom grabs the two downed bodies and pulls back with the bodies to the stair. "See what ya can do." He says to one of the people standing in the stairwell.

He turns back to the room and shouts, "Kilug's down, ya better come out. If ya throw another bomb at me, I'm gonna chop yur arm off and beat ya with it." Intimidate: DC 19

On fire

Rage: 3; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 9 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 54/108

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d8=7 ; d8=6 ; d8=8 ; d8=5 ;
Monday August 22nd, 2016 1:50:30 PM

Hearing a call for "Medic!", Evaris slips up the stairs past Lanliss and casts a Cure Critical Wounds on Edson.

Edson is healed 37 points.

[Evaris is now behind Edson on the stairs; H-10 on the second-floor map]

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday August 22nd, 2016 4:44:45 PM

Lanliss moves as close as he can to Brom.
Trying to draw attention, maybe distracting them at the process.
Saying
Ayo, you Green Ugs come and get me instead !
Lanliss readies his short sword in a total defensive stance ready to dodge anything that goes his way.

The alleged hideout no longer alleged (Co-DM JT) 
Monday August 22nd, 2016 9:21:19 PM

DM JT:
Emrys, your Enlarge spell would have gone off last round so you are free to do something else this round.

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste 
Monday August 22nd, 2016 9:53:42 PM

(Emrys is still hasted. He was nowhere near or in visual range when Slow was cast. Almost all spells that target creatures require line of sight. I would assume most players in the stairway are not in sight of the caster. Judging from their previous positions, Brom was the only one in sight of a possible caster. And most area effects don't pass through barriers.)

To Barratore, Emrys casts Enlarge Person. The minotaur becomes a giant among minotaurs.

(However, Emrys reserved his action last round to cast that spell once Barratore said yes. Saying, "Yes," doesn't require an action ... so did my spell go off last round or was my action stalled until this round?)

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste  d20=15 ; d20=10 ;
Monday August 22nd, 2016 9:54:36 PM

(Ahh. you answered my question while I was posting. lol.)

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste, blink, invisibilty  d100=89 ; d100=11 ;
Monday August 22nd, 2016 10:18:11 PM

Using his trust Quicken Rod, Emrys quickly casts Invisibility (bard spell) on himself. He then casts another more powerful spell and suddenly becomes ethereal ... as if anyone could see that now!

(Leyline check: 89, woot Free Cast. Casting Blink on myself. Lasts 9 rounds.)

Now that he can move in any direction, going in and out and in between realities, he moves up into the air onto the roof. From there, he moves through the wall into the room where the fight is taking place... opposite from where he saw the half-orcs. His True Seeing allows him to see in magical and total darkness. The extra speed from Haste (60-ft) gave him enough movement to cover the distance and maneuver to a good spot.

(While passing through solid objects, I have 50% to becoming material, rolled d100 = 11; I rolled under 50% and was successful from being shunted or taking damage.)

The alleged hideout no longer alleged (Co-DM JT) 
Monday August 22nd, 2016 10:38:54 PM

DM JT: The Slow is not from the Slow spell but a residual effect from the 'multicolored explosion of leaping, ricocheting energy that buffets those in the area.'

As such all those affected by this spell who fail their save are also Slowed.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday August 22nd, 2016 11:49:53 PM

Evred waits in the shadows...


The alleged hideout no longer alleged (Co-DM JT)  d6=3 ; d20+11=12 ; d20+6=10 ; 5d6+6=29 ; 5d6+6=19 ;
Tuesday August 23rd, 2016 12:57:17 AM

The enemy seem as rooted in the room as a badger in his burrow. Things are about to change, me thinks.

Velarin feels the negative energy wash over him and wishes he had spells like that, but that's not the kind fo spells the Evoker tends to learn. Peeking around the corner into the stairwell and sees that there still is a bottleneck, so he waits for that to change.

Barratore puzzles at Emrys' excitement and it dons on him what the guy is proposing. He indicates he'd prefer be bigger and walks over to the window on the second floor of the north wall. By the time he gets there he is a wee bit bigger.

Size now doubled and 1 category larger: Huge (15x15), Natural Reach 15', etc. Update your header for new AC.

Barratore stares at the blackened window. It is normal sized, looks like normal glass but painted over with black paint from the inside. With the pommel of his now very large bastard sword (being large to begin with to accommodate the large minotaur's size), he easily breaks the glass (Move to window and Standard to break it).

DM JT: Barratore is roughly 18ft tall? The window is 15' high, no problem for Barratore to see in. But the window is not a 5x5, more like a 3x5. Remember now your larger proportions and your larger weapons. How big is your B-sword now?

Brom yells in triumph 'Come on! I thought he last longer!' However he glimpses Edson also slumped on the stairs right below him. With his BAS still in one hand, he grabs Edson while calling out for a medic and shifts down to where Edson was and Edson down closer to the medics.

DM JT: I don't think he can grab both while holding his sword. Sheathing the sword is Move. He could drop it and grab both, but I don't think he'd want to do that (I may be wrong) while Raging.

From the top of the stairs he calls into the room, 'Kilug's down, ya better come out. If ya throw another bomb at me, I'm gonna chop yur arm off and beat ya with it.'[/b]

DM JT: remember, Intimidate to Demoralize is a Standard Action. Brom used 1 Action to grab Edson and 1 Action to 'pull back to the stairs.' Also, don't forget that the targets must clearly hear (which they can) AND see you (which they can't).

All this time, he's on fire from the fire bomb. Take 3 points off your Energy Resistance.

Evaris hears the call for [i]Medic
and slips past Lanliss to administer a CCW on Edson, healing him for 37pts.

Lanliss moves out of the way for Evaris' medical administrations by stepping into the lab. From there he also taunts the half-orcs,'Ayo, you Green Ugs come and get me instead!'

Emrys casts two spells in quick succession, one using his Quicken Rod to become invisible and the other as a normal spell to blink himself in and out of the Material and Ehtereal planes.
Now, Blinking and Invisible, he pops through the Ethereal plane and and out to the Material on the roof of the building. Then another blink and he's through the roof and into the battle-room itself. Its all dark, but his True Seeing allows him to see despite this.

DM JT: I'll have a third map for you so you can pick your own spot.

Evred bides his time, knowing that Shadowjumping into a room full of baddies with no backup may not be a good idea.

------------------------------------------------------------------------------------------

Slow 3/4, Prayer (+1 for baddies, -1 for goodies.)

The room erupts in laughter at Brom's threats, although no bombs come his way.

Gh is a bit surprised by the window next to him shattering but is not so much that he can't react. He casts a spell with no visual effects nor does it trigger any ones resistance.

DM JT: no AoO as he has Cover provided by the north wall.

From Somewhere behind Ga two flasks sail through the air targeting the giant outside the window.
DM Edited: I forgot the Prayer

Range Touch Att1 = 13 (Don't forget Barratore's new AC for being another size larger)
Range Touch Att2 +6 = 11

If the bomb's hit:
Barratore dmg first = 30 and on fire
Barratore: dmg second = 20 and on fire

To extinguish the fire = Ref DC20 and Full Round, rolling on ground adds +2

Note, there are three maps, but the third map is for Emrys only.

Maps: Tuskador Hideout Map 13

Edson... fixing header. 59 damage, unconscience.  
Tuesday August 23rd, 2016 9:16:03 AM

Edson feels the healing energy come through him and his eyes pop open. He sqirms from Brom and slides down the steps to not get hit by anymore spells.

" Im ok Brom.. get in the room and do what you do best. Ill follow you in. "

Barratore Steelwind (Dan K) Huge AC: 27 (T 12 FF 22), CMD:30; HP: 121/121Character Sheet  4d8+16=35 ;
Tuesday August 23rd, 2016 10:16:21 AM

The first bomb sails through the window and Barratore pivots, letting it go past him. The second strikes and explodes across the magic protection from Emrys. He's on fire, but ignores it as unimportant. Barratore Takes a 5' step back and begins his best impression of a wrecking ball. Using his horns, he blasts into the wall just to his left of the window

Gore, PA, VS. Dmg 35

Enlarged +2 str, -2dex, -1Ac size mod, -1attack, 15'reach (AC mods reflected in header)
Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 88/108


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Tuesday August 23rd, 2016 1:35:06 PM

Velarin, unable to do anything with the total bottleneck in the stairway, decides to follow Emrys and Barratore outside to see if they have created another way in. Upon seeing Barratore blasting holes in the side of the building, Velarin casts fly upon himself.

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 2 rounds
-4 attck, skill check, ability check

Fly: duration 110 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 23rd, 2016 8:31:23 PM

Evaris went to all the trouble of preparing Death Ward spells, and it seems like the group isn't fighting vampires after all. But it can't hurt.

He reaches out and casts Death Ward on Evred.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday August 23rd, 2016 8:53:31 PM

Ooc: only happens if the place is dark or dim lit
Ooc: if well lit the Lanliss waits for a room/space to move after Brom takes care of the pest

In case it is dark

Lanliss begins to clasp his hands and sings a short rhyme in the halfling language.
A rhyme about a normal halfling lost in the dark not knowing what to do.
Lanliss casts the Dancing Lights spell as an ability.
Hoping lighting up the place where Brom is fighting
Might help him see maybe even confuse the enemy.
The spell begins to form in his mind and a picturr of will o wisps, 2 red and 2 blue come to his mind.


The alleged hideout no longer alleged (Co-DM JT) 
Tuesday August 23rd, 2016 9:21:02 PM

DM JT:
I think Lanliss can see the ceiling square over Ki so he can put the Dancing Lights there for starters.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+16=20 ; d20+20=28 ; 4d8+24=42 ;
Tuesday August 23rd, 2016 10:49:45 PM

"Laugh at me!" If the room is lit from Lanliss, Brom moves into the room. If he sees an opponent, he strikes.

Vital strike (-1 prayer, +1 feast, +1 haste): AC 28, damage 42

Perception DC 20

On fire

Rage: 4; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 51/108

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste, blink, invisibilty 
Wednesday August 24th, 2016 12:23:55 AM

(ooc: I typed a very long post. Very detailed post. A critical post and when I hit the submit button, I got nothing but error code and a blank screen. I hit the back button and I saw the screen with my typed post again, so I highlighted the sucker and copied it. Then I attempted to paste the text in an app and my computer crashes. You can say I nearly picked up my computer and threw it across the room!!! GRRRRR!!! Not happy at all!! 45 minutes I will never get back!!)

DM JT: Not the worst. Wait until you DM and you have a Crit confirmed that knocks a PC unconscious only to loose the post and rolls because the Wold logged you out while you were posting! And when you reposted, you didn't get the crit and the PC remained alive and well. I learned to edit my post on Notepad then paste it in, then make the rolls, then save it all back in to Notepad, just in case.

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste, invisibilty 
Wednesday August 24th, 2016 12:48:32 AM

(Sigh, I will attempt to type a 2nd Cliff Notes version of my lost post. I don't have the heart to go thru all that work again. I am way too tired.)

Emrys moves to G11.

Emrys drops the Blink spell (standard action), but remains Invisible with the Invisibility spell. The rest of his spells remain active.

Emrys takes advantage of Brom's noise.

Emrys activates his Quicken Rod again. He casts a quickened Major Image. Can effect a shapable area of ten 10-ft Cubes. More than enough to cover the entire room twice. Duration: Concentration + 3 rounds. Once interacted with, a Wisdom Save DC 20 is allowed to disbelieve.

The Major Image is an illusion that not only has visual effects, but it also has sound, smell and thermal effects.

The illusion is that all the turned-over beds suddenly erupt in flame and grow into a 5-ft wide, 7-ft tall walls of flame that makes a C-shape wall around the room. The squares are: G10, F10, E10, D10, D9, D8, D7, D6, D5, E5, F5 and G5.

The flames crackle and roar, produces appearance and smell of smoke, and emanates heat like a wall of fire. The beds appear to be on fire and turn black as they burn. The bright light of the fire illuminates the room. Those stuck behind the wall can't see thru it.

Since Emrys is aware of the illusion, and has True Seeing to boot, he can see through the illusion and can still watch everyone in the room. He concentrates to make sure the fire reacts properly to any interaction.

The alleged hideout no longer alleged (Co-DM JT) 
Wednesday August 24th, 2016 1:48:34 AM

DM JT OOC: I was not able to get to the Wold for a while and ran behind in getting the post up. It's pretty much finished but it's 0:45 and the crow will be crowing all too soon.

Also, Stephen, read my notes on Invisibility I posted on the PP. Since your spell area of effect includes the enemy, the spell description dictates that the Invisibility be dispelled.

Post will be up tomorrow.

Edson... fixing header. 59 damage, unconscience.  
Wednesday August 24th, 2016 8:03:28 AM

Edson waits for Brom to move into the room.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  4d6+24=34 ;
Wednesday August 24th, 2016 4:13:57 PM

"Laugh at me!" With the room lit by Lanliss, Brom moves into the room. If he sees an opponent, he strikes.

Vital strike (-1 prayer, +1 feast, +1 haste): AC 28, damage 34

Perception DC 20

On fire

Rage: 4; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 51/108


The alleged hideout no longer alleged (Co-DM JT) 
Wednesday August 24th, 2016 9:16:53 PM

DM JT: So Stephen, help me understand the true effects of the spell.

a) you want black smoke that even if believed, won't choke the breather
b) a roaring fire that only puts out warmth
c) it is 5' wide, that is 2.5' on each side of a bed. As we know, if a spell affects even a small area occupied by someone, it affects that someone as if it covered the whole square.
d) the smoke, although thick and blocks vision, does not 'fill' the room but remains as a visual barrier only.

My understanding of Illusions is that those who Believe the illusion act accordingly. If they believe the black smoke, they believe they choke on it when in it and breath it. If they believe in the fire, they believe they get burned when they touch it or get too near it.

Unfortunately, there is a wide, very wide area on how to interpret this. Casting a Wall of Fire to form a barrier but only that won't dispel the Invis, but casting a Wall of Fire right next to a foe can, depending on the DM, dispel it since the foe has no choice to avoid the damage that first round and can be considered an Attack.

So, if I understand this correctly, the Parameters are:
a) heat but not enough to burn or singe
b) thick, black smoke in an enclosed room but kept from engulfing the room , dissipating (at the ceiling maybe?) and only forming a visual barrier.

I'll go with that and you can keep your Invis.
That makes sense?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Wednesday August 24th, 2016 10:50:38 PM

(Since there is a bit of a scuffle with rules, and other posts, i will wait until DM and barratore post before posting tomorrow)

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 2 rounds
-4 attck, skill check, ability check

Fly: duration 110 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



The alleged hideout no longer alleged (Co-DM JT) 
Wednesday August 24th, 2016 11:15:25 PM

DM JT: If I can find another 15 min of uninterrupted time I'll have the post up soon. :(

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday August 24th, 2016 11:49:16 PM

Shadowy shadow hiding...

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 24th, 2016 11:58:59 PM

His spell cast, Evaris waits for further opportunities to help out.

The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT)  d20+31=37 ; 2d4+6=12 ; 2d4=6 ; 5d6=18 ; d20+9=22 ; d20+11=16 ; d100=82 ; d20+12=28 ; d100=42 ; 4d6+2=17 ; d20+12=21 ; d4=1 ; d4=3 ;
Thursday August 25th, 2016 12:27:35 AM

DM JT: sorry for the delay. Had some things to hash out pertaining to the illusion in the room.
Read over everything and let me know if I missed something.

Two things: If the group ever run short of cash, they can hire out as a wrecking crew, and by the looks of it, investing in a couple of hammers and picks seems to be a good idea. :)

Edson comes around from unconsciousness to consciousness with the healing. Figuring more bombs will head their way, specially with Brom's taunting, he slides down the steps some and encourages
Brom to do what he does best. Then he'll follow.

Barratore sidesteps one bomb but gets hit by another. His protection from fire prevents damage to himself and his gear so he does not bother trying to put it out and lets it burn.

Instead, due to the difficulty of reaching through the 3x5 window because of his new size, he decides to enlarge the window space a bit and starts banging his head on the brick wall.

DM JT: accoring to Wicki, an average brick is 9'x 4'x 3'. Masonry (brick) wall is 90hp per 1ft of thickness. These buildings aren't fortresses so I'm exstrapolating the hps from 12" thick to 4" thick.
This is just FYI so you get an idea of how I'm figuring how many hps a section of wall has here.


Velarin hears what sounds like bashing against a wall and gives up on trying to make it into the room via the stairs and hustles on out of the building to see what's going on. He sees Barratore trying to widen the window area and casts Fly on himself to give himself a way in.

Evaris was expecting vampires and had Death Ward spells prepared. No vampires here, yet, but it never huts to have one so he reaches out and casts one on Evred.

Lanliss still notices its dark in the room, although there may be a flicker here and there.

DM JT: Barratore busting open the winodw let some light in but the hulk is still blocking most of it.

Lanliss decides that the Everburning Torch is gone and not coming back so he casts Dancing Lights, something that can't be stolen. Well, not as easily at least.

Brom's fire on himself finally goes out. 'Laugh at me!' he exclaims when the area over the dead Kilug lights up with two red glowing orbs and 2 blue ones, and Brom moves into the room. The glowing orbs offer a better light than his Everburning Torch did, primarily because they are up high and thus no furniture blocks the light.

Brom moves over the dead Kilug and before him is a wall or overturned beds. Behind those beds are more half-orcs, including the one he saw cast the spells. He also sees the broken window and something very large looming outside.
He takes aim at Vl. Vl is ready for the strike and defends well against the barbarian's sword.

Emrys pops into what must be the sleeping quarters. There is a door to his left but it is closed. He picks that spot to hide and looks at the layout and what's going on. As he view the area, he believes he has a clever idea to cause chaos and mayhem in the whole room. He dismisses his Blink spell so he doesn't have the odd chance his idea ends up going off in the ethereal plane.
Then he uses his Quicken Rod again to cast the spell Major Image. He visualizes that the wall of beds suddenly catch fire. The fire effects cover a 5' wide area and go up 7' and light up the room. The 'burning' beds appear to put out black smoke and heat but not enough to burn or singe. He pictures the beds turning black as they burn. He chooses not to have the black smoke fill the room, as it would normally in a normal fire, but remain as a vertical barrier to their vision.

Or something like that.
---------------------------------------------------------------------------------------------

Brom's attack on VL is thwarted and then suddenly the beds appear to erupt in flames, will this help? Hinder?

Brom, Will Save DC20 to Disbelieve.
Yeah, you too.
(DM JT: be fair, the spell came from a corner you can't see and could easily been cast by them.)

Reactions are varied, but one thing is certain, Emrys casting a verbal spell did not go unnoticed!

Gh, the once who casts the spells so far, quickly catches on and yells out in orcish:
For those who understand Orcish: Highlight to display spoiler: {"Hey! It ain't real. It doesn't burn. Smoke ain't real either. Keep your ground! The fire ain't real!"}

Several others call out the same thing and even laugh, "HAHAHAHA! OUR fire is REAL! HAHAHAHAHAHA!"

With these warnings, and with the flames leaping at their eyebrows (I don't think half-orcs have beards) but not singing them, most of the half-orcs quickly grasp the reality of things, but not all. On the other hand, since they don't feel themselves getting burned, they just shrug.

Gh wields a scythe and reaches over Vl to strike at Brom:
Att1 37 vs AC25 = dmg 18
He feels and extra surge of pain flow through the scythe: extra 18 dmg (Will save DC14 for half)

Vl and MA wear banded mail, hold a heavy shield and scimitar. They hold their ground in a guarded stance. They don't seem to mind the flames before them.

Ga fires a small crossbow bolt at Barratore:
Att = 22

Og casts a spell and his eyes start to glow blue. He looks to the back of the room where voice came from that cast the illusory fire spell and points at the area Emrys is in:
If you know orcish: Highlight to display spoiler: {THERE! in that corner, it glows with magic. Hit it! A wizard is hidding there!"}

Gn ignores the flaming beds next to him, steps towards the back corner and swipes his sword into Emrys' square:
Att +11 = 16, Miss chance 50% (going low) = 82, miss

Sh mixes ingredients in a flask and tosses it into the square occupied by Emrys.
Range Touch Att = 28, 50% miss = 42, direct hit, dmg = 17 and on fire.

Tu looks clearly into the corner despite the illusory fire and smoke. He sees a humanoid form outlined by fire. He steps toward Emrys' square and fires a small crossbow.
Att = 21 dmg 1 + poison (since Emrys is on fire and his outline is clearly visible as an invisible torch, I don't believe a Miss chance applies).

A very painful poison seeps into the wound.
Poison = Fort DC17, 1/rd for 6rds, -2 STR this round, 1 save

The wall has taken some damage but there still is some ways to go before busting out a 5x5 section.

Brom hears a sickening 'SNAP!'

Map:Tuskador Hideout Map 15

If you were wondering where Map 14 went to, I accidentally skipped it.

Barratore Steelwind (Dan K) Huge AC: 27 (T 12 FF 22), CMD:30; HP: 121/121Character Sheet  4d8+16=28 ;
Thursday August 25th, 2016 12:51:40 AM

Barratore hits the area again after backing up 10'

Gore, Vital Strike, PA Dmg 28

Enlarged +2 str, -2dex, -1Ac size mod, -1attack, 15'reach (AC mods reflected in header)
Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 88/108


Edson... fixing header. 59 damage, unconscience.  
Thursday August 25th, 2016 4:52:42 PM

Edson moves back up the stairs behind Brom. If there are any flames smoldering from the fireball, he lets both his arrows catch.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d8=6 ;
Thursday August 25th, 2016 4:58:19 PM

Evaris moves to the top of the stairs [H-8 on the second-floor map] and drops a Sound Burst where it will hit Ma, Gh, and VI without hitting Brom. The bad guys each take 6 points of sonic damage, and must make a DC 17 Fortitude save or be stunned for 1 round.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs)  d6+5=10 ; d6=3 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d20+7=18 ; 4d6=12 ; d20+7=24 ; 4d6=19 ; d20+7=11 ; 4d6=11 ;
Thursday August 25th, 2016 8:05:05 PM

(Velarin should be outside next to barratore)

Using the invisibility spell that he cast last round, Velarin will fly up the 15' or so feet to the bashed open window next to where Barratore is currently making a hole.

If Barratore is preventing a look into the window, then Velarin says "Barratore, duck for a moment if you would be so kind. I have a present for our friends." If Barratore allows him the opportunity, or he can se in a bit, he will throw a spell into the room.

If Velarin can see most of the column c group, he will throw a cone of cold through the destroyed window, hitting as many as possible. If he can only see 1 or 2, he will hit the least armored with an empowered scorching ray, hitting him with all three unless he goes down earlier.

(Cone of cold: save DC 20 reflex for half; damage 41 or 20)

(empower scorching ray: no save: (ray one, touch attack 14, 18 damage)(ray 2, touch att 20, damage 28)(ray 3, touch att 7, damage 16) (if any rays a hit, a total of 5 extra hp of damage is done due to evoker ability)

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 1 rounds
-4 attck, skill check, ability check

Fly: duration 109 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 7 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic

Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty  d20+8=26 ;
Thursday August 25th, 2016 8:06:26 PM

(Fort Save: 26 vs. poison)

(If Og cast Detect Magic, he wouldn't see the location of magical auras until the 3rd round of concentration. He'd see every magic aura in that direction, including the illusion fire, dancing lights, Brom in the doorway, etc.)

(I wouldn't believe that flickering flames would outline a entire body perfectly like a Faerie Fire spell. While it does show the location, I think the miss chance stands.)

(Even though the fire was 'instantly' identified as fake, seemingly without interaction. and it was voiced across the room to all; everyone still needs to make their Will saves to see through the illusion.)
--------------------------------

The building shakes, squeals and rattles with every thrust against the wall by the horned giant outside. With every hit, dust wafts down from the rafters. The bricks crack and specks of light begin to creep in.

All the while, one of the fellow half-orcs lays in a pool of his own blood. Undoubtedly, much of his blood was also sprayed into the room. His half-breed comrades could only look on in fear and disgust at the carnage that the belligerent and raging barbarian has brought to them. His taunts and laughter shouted across the room fill their ears and turn their hearts cold and their minds to dark thoughts.

Dancing lights burst from above and dance around with a delightful jig, making the grizzly sight of the mutilated half-orc even more sickening.

Suddenly the darkness is completely obliterated by soaring sheets of brilliant flame. Every bed appears to be set ablaze and the sudden transition from dark to bright orange dazzles everyone in the first brief seconds of its existence ... or does it ....?

What kind of beings are these, Emrys thinks. How is it that all this chaos and horror going on around them in the dark and they appear completely indifferent to it all. 'Did I scream my spell out from my lonely corner,' he thinks, 'I don't think so?' Why would everyone concentrate on my low, hushed tones ... even from across the room! Are sudden bursts of flame common place in the half-orc community? Where did they get this god-like perception to hear tiny sounds across the room in all this chaos, to attack the exact spot where several others were just as possible. The world may never know. For if all this actually happened, Emrys falls to the floor unconscious, invisible and on fire. Surrounded by half-orcs who are either evil geniuses or idiot savants.

His life was a favor to his father, Myrridan the Wild. No Myrridan has ever been allowed to have a child. It wasn't their way. But when you're the Wold's most powerful druid, and have the favor of Gargul, you learn to bend nature to your will and defy the rules, just once anyway. Even with his father's influence, he may not get Gargul to look the other way this time. There is no afterlife for Emrys ... only the great choir of magic from which he came .. a harmony of both the divine and arcane. With that said, his song is sung.



The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT) 
Thursday August 25th, 2016 11:47:06 PM

DM JT:
1) my parents came in a day early so I may not get a post tonight.

2) They all DID have to make a Will save and I rolled them, it just isn't on this board. I started with the Leader first and went down the roster. The Leader made his save and passed on the info giving +4 bonus to all others. Oddly enough, I managed to roll consistently pretty high with some exceptions. For an evil tough lot, having a wall of fire in front of them isn't enough to 'panic' them, much less if they aren't even hurt by the fire or chocking on the smoke. They just shrug and say Meh... just like you would.

3) The Invisibility spell description is very clear on the effects of a light source held by an invisible creature. The light source here, clothes on fire, can't be seen, but the light emanating from it can. Neither does it matter if the whole outline of the creature is visible, all the attacker needs is some portion of light outlining the body. One can argue that if only the hand was on fire and only the hand outline was visible, then the Miss Chance applies and I agree. But here it is a huge portion of body on fire (direct hit), so I can easily argue that there is enough to see a very good outline of a body.

4) The spell Og cast was not Detect Magic. Detect Magic does not make your eyes glow blue. That's a freebie FYI. You have the option to use Spellcraft to identify the spell if you see it being cast. Most times I forget to add the Spellcraft DC and Players ask for it in their post. So here it is: Spellcraft (Identify a spell as it is being cast) DC 18: Highlight to display spoiler: {Arcane Sight. You see magical auras and discern their location. You know the location and power of all magical auras within your sight. It does not require concentration. Og knew from which direction the voice came from and looked there first. The aura given off by the Invisibility Spell and all magical items held by the Invisible creature are visible and thus the exact location of the invisible creature.}

5) Barratore busted the window the round before, saving you the Standard Action required to break it. Barratore will have to Move 10' to the East for the window to be clear for anyone else. Barratore can hit the wall and then move, if he wishes. Just let me know.

I will add this, being the Nice DM I am. If you use the Cone of Cold, you will hit Brom, Emrsy, and Edson and anyone else that enters the room before you cast. Look at the areas Cones occupy on the PHB and you will see what I mean. Although the Cone will hit just about everyone (Brom, Emrys, Edson included) except for Gh and Vl, you may opt for the Scorching Ray. Let me know.

6) If anything, I'll try to get a post up on Saturday while my Dad takes his nap.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday August 25th, 2016 11:54:15 PM

ooc: Very nice, Stephen. :)

Evred considers his options. He looks to his side at Blue, asking the question with a small gesture of his eyebrow. Do we stay? Blue looks at the unfolding scene. It sniffed loudly and twitched its nose. Evred nodded in silent understanding. "They're not for us, are they?" He crouched a moment longer, as though waiting for something to happen that he knew was never going to happen. "We do not mesh with them, and they with us."

He absent-mindedly reached over and rubbed Blue on the scruff. "All right. Let's go find a new adventure. These guys will be just fine." The shadowdancer stood and walked with is shadow companion down the alleyway. As he passed under the first shadow of a nearby roof, he and his hound blended into the darkness and disappeared.

Barratore Steelwind (Dan K) Huge AC: 27 (T 12 FF 22), CMD:30; HP: 121/121Character Sheet 
Friday August 26th, 2016 11:40:05 AM

Ooc. Barratore was backing up 10' thus allowing V to just pop in front of him and cast a way.

Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty 
Friday August 26th, 2016 1:11:27 PM

If Emrys is completely engulfed in a raging ball of fire and invisible and unconscious and dying, then there is no hope for him. His life is over and so to is his existence. He was not a child of this world, but a product of a powerful level 10 ritual magic. The spell is broken. The two soul shards that tethered the spirit of his mother to the Living Wold and that of his father, both return to their rightful owners.

The spirit of Emrys' mother enters the room. Time has stopped for her. Everyone in the warehouse is frozen still within the moment. She kneels down next to her son and kisses him on the cheek. Her bond now broken, she is immediately whisked away to the lands of Lady Maab.

Meanwhile, deep in the woods of Culverwood, Archdruid Myrridan feels a strange sensation. The feeling in his dead hand is becoming restored. He removes the glove and the magiked bandages to see his blackened hand is fully restored. He begins to weep knowing the spell and his son is no more.

With all that, Emrys' body begins to fade into nothing. Only his clothes and various belongings remain to burn in the fire. There is nothing left of him in the Wold accept his memory.

Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty 
Friday August 26th, 2016 2:01:09 PM

(I typed that last post too quickly while at work and riddled with mistakes. Should have proofread. I regret that being his last post.)

Edson... fixing header. 59 damage, unconscience.  
Friday August 26th, 2016 3:02:18 PM

Ooc: did we just lose two people?

Edson continues behind Brom.

The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT) 
Friday August 26th, 2016 3:06:38 PM

DM JT OOC: don't make assumptions. At -1 there is still hope. A PC is not dead until DM confirms it.


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+9=27 ;
Friday August 26th, 2016 7:13:39 PM

Will post later after bedtimes.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=1 ;
Friday August 26th, 2016 8:39:52 PM

Lanliss goes to where Brom is.
Still in defensive mode.
Brom ! I am on my way ! Hold on !, Lanliss says
Attack me ! Come on ! ,he shouts to the thugs.

intimidate 1 epic fail.

The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT) 
Friday August 26th, 2016 11:13:32 PM

DM JT OOC: I've got a few moments for the moment.

1) Barratore is already at the wall so he can hit the wall and then step back 10' for Velarin. Accomplished both objectives.

2) Casting spells. I know I've been around this bush on the Wold before and I remember it clearly although it probably was a few years ago. But in case not every one was there or remembers it, here's what clenched it.

Sraight from the book:
Cast a Spell
Most spells require 1 standard action to cast. You can cast such a spell either before or after you take a move action. Note: You retain your Dexterity bonus to AC while casting. Spell Components: To cast a spell with a verbal (V) component, your character must speak in a firm voice.

There is no such thing a mumbling spell or whispering a spell or quietly sneakily casting a spell. If you want to cast a spell with verbal component in silence, you take the Metamagic Feat Silent Spell. Therefore, even when invisible, casting a spell gives your general location away. Highly dependent on the terrain, this may not be that big a deal. Coming from the corner of an enclosed room pretty much tells everyone where you are within one square radius and with two walls narrowing the space even more, it's not that hard for experienced PCs or NPCs pinpont the square.

To be fair, Og cast his spell first to see what he needed to see to actually pinpoint the square. The rest is just mere luck of the die with a 50% miss chance and a direct hit by a fire bomb pretty much turns the target into a temporary torch who's light is not hidden by the invisibility, ie. there is a discernible 'bubble'.

3) To write off your PC when only at -1hp and not even trying to Stabilize? C'mon, stick with it. You never know.

4) Tanner (Evred) has not left the game. He's changing PCs, removing Evred and bringing in another.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-)  d20+20=28 ; d20+20=35 ; d20+15=28 ; d20+10=25 ; 2d6+24=28 ; 2d6+24=32 ; 2d6+24=32 ; 2d6+24=29 ;
Saturday August 27th, 2016 12:04:02 AM

Brom is hit from the long scythe behind a wall of opponents. Brom resists the spell on the weapon to minimize the damage (Will save DC 27)

Brom heard the snapping sound, but is focused on the opponents in front. He hears wizard, but was unaware of any others moving beyond him.

Brom's turn. He unleashes a barrage of attacks at V1 or the other orc if V1 falls.

AC (-1 prayer, +1 feast, +1 haste, PA) 28, 35, 28, 25; damage 28, 32, 32, 29

Current AC 24

Rage: 5; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 7 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 51/108

DM JT: I don't see the Will Save vs the Illusion. The illusion's effects will hinder his vision. It lasts 3 rounds after the caster ceases concentration. Will DC20.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-)  d20+8=11 ;
Saturday August 27th, 2016 1:36:06 AM

I failed.

DM JT: The black smoke provides Concealment both ways for those Believers. Another PC studying or interacting with the illusion that makes his save will give Brom another Save at +4.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-)  d100=42 ; d100=96 ; d100=83 ; d100=58 ;
Saturday August 27th, 2016 1:58:41 PM

Concealment rolls: 42, 96, 83, 58

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Saturday August 27th, 2016 7:57:20 PM

Velarin will go with the scorching ray option (how many bad guys can i see? i figured that my view would be relatively obstructed, but if not, I may opt for chain lightning.)

(empower scorching ray: no save: (ray one, touch attack 14, 18 damage)(ray 2, touch att 20, damage 28)(ray 3, touch att 7, damage 16) (if any rays a hit, a total of 5 extra hp of damage is done due to evoker ability)

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 1 rounds
-4 attck, skill check, ability check

Fly: duration 109 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 7 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


CDM Jerry [OOC] 
Saturday August 27th, 2016 11:39:51 PM

Gentlemen and Lady,

For the moment, I am halting all posting on this board, friends. I will email everyone tomorrow. Posting should resume on Monday evening with a DM post.



Return To Index      Next Scene (*** THIS BOARD IS CLOSED ***)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage