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AContract is Signed

A Contract is signed (DM JonathanT) 
Tuesday March 22nd, 2016 10:31:46 PM

The contract is read and understood by some. It is easy to see how someone can get confused by all the legal terms. But there are no tricks. Floating City bureaucracy is not known for its shadiness, unlike Trash level.

Brom, of course, wants to know if it is just to investigate or act upon the results of the investigation.

Evred listens to Lanliss' short explanation and does not hesitate to sign the contract, glad to be of help, or glad to be doing something.

Lanliss' name joins Evred's. The minutiea of the contract escapes him but he feels confident they won't be swindled.

Evaris takes his time. The clock ticks away the minutes and his friends, bored, try to occupy themselves by drinking and eating the snacks that are brought in. Finally he looks up with a satisfied look and gives his approval that all is in order. Pantheon would have something to say about it if there was some chicanery going on. Ffloy probably also. Evaris signs his name.

Emrys took each page of the parchment document and studied it as Evaris finished one. His knowledge of contracts surpasses Evari's in that Evaris just wanted to understand it, Emrys wanted to make it better, or, maybe close any possible loop holes.

Edson waits until Evaris and Emrys explain, in short, that the mission is to find out who or what is causing the explosions and deal with the 'Who' or devise a means to prevent the 'What'. Then he signs it.

Barratore glances at the parchment pages but doesn't bother actually reading them, he trusts his friends' opinions. He signs his name in Tauric, then asks 'So where to you want to start? That Coin?'

Brom, after hearing the terms and conditions, what is considered a success and when payment is due, signs the contract but admonishes any open air discussion of their plans and suggests they head back to their house.

-------------------------------------------------------------------------------------

Once all have signed the parchment, the bookish one comes over to the table and pulls out a wand. With a flourish wave and a short Arcana phrase, the parchment flashes and an exact duplicate, signatures and all, appears next to the original.

"You may look over the copy, but it is and exact duplicate. We keep the original in our archives, you keep the original in whatever safe place you have. Consider yourselves now in the city's employment. There is no deadline, payment is upon completion as per the Contract. I do suggest don't dither, you are not the only ones with this same contract, and you are bound to encounter the others here and there. Do remember that you are all working for the same cause and on the same side."

He rolls up the original and puts it inside a different scroll tube and seals it. He hands you the copy with a serious look on his face. "Guard it well."

Once all questions are answered, if any are asked, the clerk ushers the group back outside and thanks the Party for their dedication to Float City.

Perception DC20: Highlight to display spoiler: {You notice Marcus making a sigh as he catches your eye, by putting his index finger to the side of his nose.}

DM JT OOC: BTW, does your group have a name? Do I refer to you as 'the group' and 'the party'?

Outside the crowd has not thinned much but it is getting late in the afternoon. One suggestion was to go to Fence level where the bombings occurred and start looking around. Anther was to use a 'Coin', whatever that meant, and a third was to go home and hash out a plan.

And there is that secret message on the inside of the lid to the scroll tube.

The Game is Afoot, as one famous halfling once said.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+13=28 ;
Tuesday March 22nd, 2016 10:59:45 PM

ooc: We're the Diamond Company, right?

Evred gives a polite bow and shuffles toward the exit. He was happy. The morning sun was still throwing long shadows in the courtyard and the shadowdancer appreciated copious nearby cover. "All right, gents. Let's have a look at that scroll tube." He surveys it and lifts the lid to read the secret message. "I noticed Mr. Grumpy giving us the canny sign before we left. Hmm... he wants to meet us after 10 o'lock at his home. That gives us a good half-day to start our investigation. I think we should give the portal station another good combing, question some personnel, get some food, and head over to his house."

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Tuesday March 22nd, 2016 11:17:44 PM

Ooc: I don't remember us deciding on any name. Definitely not company.)

"Let's go then."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Tuesday March 22nd, 2016 11:36:50 PM

ooc: I'm sure it was Diamond something.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Wednesday March 23rd, 2016 12:07:35 AM

"Right, go home, secure the scroll and you guys look at the weird coin."

After the group looks at the coin, Barratore will trail along with any plan the others want to put forth, though personally he thinks the type of people that frequent the always on the move speak easy might have heard or seen something that might help or at least be a start

LanlissHP 42/80 AC:26 touch:19 flat:18 cmd:25  d20+16=30 ;
Wednesday March 23rd, 2016 8:23:00 AM

Unless someone had another place to visit Lanliss supports Evred decision.
Better not to be late.
Lanliss says
Perception 30

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Wednesday March 23rd, 2016 12:13:47 PM

" Anyone else think these halflings losing their minds might be connected to this? Maybe we should have an actual conversation with their leader."

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Wednesday March 23rd, 2016 12:38:35 PM

"I'm almost certain there is a connection. Maybe a divination is in order. It wouldn't hurt to try while we have some time."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=19 ;
Wednesday March 23rd, 2016 2:35:25 PM

ooc: We never decided on a name. The DM just used Diamond Company. That was in the archives from October.

"We need to get back. Too many interested eyes and ears hear." He reiterates his desire to get out of crowd of people before discussing their next move. "Don't need ta give our quarry any information if they have someone here."

Brom moves out towards their house with or without the others.

He keeps his eyes and ears scanning for anything out of the ordinary as he moves through the Float.

Perception DC 19

Evaris  
Wednesday March 23rd, 2016 4:07:32 PM

"Right, home it is." Evaris heads home with the others.

[OOC: We did discuss a group name, and got a kind of lukewarm support for Diamond (Something), but we never decided what the Something was.]

A Contract is signed (DM JonathanT) 
Wednesday March 23rd, 2016 11:34:22 PM

DM JT OOC: A heavy thunderstorm is barreling through Dallas/Fort Worth. I may not get the Post up until way late. Hang tight.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday March 23rd, 2016 11:58:48 PM

ooc: check

A Contract is signed (DM JonathanT) 
Thursday March 24th, 2016 12:43:11 AM

Time to get to work, and competition may be tough...

Evred politely bows and exits, happy. Out in the street he peeks at the scroll tube again and the hidden message on the underside of the lid. Meet Markus after 10 at his home.
With some time to spare he suggests going back to the portal and looking around, get some food, then head to Markus' house.

Emrys is raring to go.

Barratore however prefers to head home first to stash the scroll in a safe place and get a better look at the weir coin. His personal preference is to visit that seedy dive.

Lanliss agrees with Evred's suggestion.

Edson brings up the halflings with the lost minds and wonders if their is a connection, suggesting to talk to the halfling leader they meet earlier.

Emrys is almost certain there is a connection and things some divinations are in order. At least it couldn't hurt.

Brom is certain that they need to head back home where their conversations are more private and heads that way, alone or followed by the others.

Evaris likes the idea of returning home and follows Brom.

-----------------------------------------------------------------------

The 'Party' is split on what to do next. While Brom and Evaris head home, where they can safely store the
scroll and discuss a plan of action in private, the others seem inclined to hit the teleporter again.

Now that they are a formal group and likely to remain together for a while, some means of recognition
seems to be in order. If the group doesn't come up with one, someone else will, and it may be a bit of
an embarrassing one.

But where to hide the scroll tube? where does that halfling live? Where does Markus live? Do we seek
some divine guidance or just throw the die and see where it falls?

Someone needs to set the compass and right now it sees to be Brom.

DM JT OOC: choosing a name is best by e-mail then post it here. It doesn't have to be today or tomorrow but eventually.

LanlissHP 42/80 AC:26 touch:19 flat:18 cmd:25  d20+16=24 ;
Thursday March 24th, 2016 5:00:23 PM

Lanliss tries to see if they are being followed or if someone is eavesdropping on their conversation, now that Brom mentioned it.
What do you offer as a divination ?, Emrys.
Lanliss asks as he scratchs his ear and showing signs of confusion about what the group should do.
Too many things to do and little precious drops of time.
Lanliss concludes.
Perception 24.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Thursday March 24th, 2016 8:23:49 PM

Barratore scoops up the coin from the table. The note was not relevant anymore and remains on the table. He walks over and puts it into Emrys's hand. Barratore then walks over to get a drink and sits in his chair. "Halflings and their memories or the shifty folks at the speakeasy bar."

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d100=60 ;
Thursday March 24th, 2016 11:18:34 PM

Emrys answers, "I'll offer incense, my time and my lovely words. Let's fill my cauldron with water, I'll gather the necessary ingredients." Once they get to the kitchen, water is brought to boil, Emrys begins to chant his lovely words of power. Bit by bit he adds more and more incense and fragrant oils to the bubbling water as he continues his chant. Once ten minutes have passed, Emrys goes silent and the boiling water ceases to boil, but becomes instantly still and glassy. He then asks, "Who is responsible for causing the explosions in the Floating City? We wish to speak with them."

(Casting Divination. 78% chance for success. d100=60 ... success!)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday March 24th, 2016 11:36:29 PM

Evred leans over slightly and wafts some vapors from the cauldron towards his nose. He sniffs pleasantly. "That's quite an aroma. Mind if we save it after you're done? It would make a lovely stock for a stew!"

Evaris  
Friday March 25th, 2016 12:07:36 AM

"A shifty bar sounds delightful," Evaris says, "but let's wait and see what Emrys can concoct."

Back home and making plans (DM JonathanT) 
Friday March 25th, 2016 12:30:14 AM

Heading back home, Lanliss keeps vigilant for any that may be, or look like they may be, following them. He sees nothing unusual that would indicate someone tailing them. Wondering what course to take first, he feels there are too many options and very little time.

Barratore re-pockets his special coin and filling up a mug with something to help him think, he gets confy in a chair and ponders "Halflings and their memories or the shifty folks at the speakeasy bar."

Emrys gets home and immediately goes to work preparing his ingredients for a Divination Spell.

Divination:
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen.

DM JT: Please note the type of request that can be made. 'Who...?' is not a question concerning a specific goal, event, or activity. You could ask 'Should we visit the halflings first?', or 'When is the next bomb going off?'.

Ask yourself if your query pertains to one or more of those three things: Goal, Event, Activity.

Also keep in mind that it is ONE question, so think hard on what you want to ask. Naturally, you can cast the spell multiple times (however many times you've Prayed for the slots), to cover all your questions. It does COST 25gp per casting, though, so mark those funds off your PC sheet.

As DM, I consider your spell not cast yet and you get a Do-Over. :)


Evred wafts some vapors from the divination brew and asks if he can keep the leftovers as the stock base for a stew.

Profession - Cook DC10:Highlight to display spoiler: {Although the liquid leftover may be harmless, as a cook, you know that brews used in casting spells that are NOT meant for consumption can have adverse effects when consumed. What those are is only revealed by drinking it.}

Evaris likes the idea of the shifty bar but thinks that since Emrys went through all the trouble to cast the Divination spell, they might as well listen to what advice the gods have to give.

----------------------------------------------------------------------------

Between the two options, a Divination spell is cast to better determine their most effective angle on the puzzle. However the caster suddenly gets discombobulated and asks a question the spell cannot answer. He takes a deep breath and tries again, this time with some more thought put into it.

Obviously, the 'Who' weighs on their minds. The seconds tick by and the water in the pot starts getting cloudy, an indication the spell is wearing off. Emrys only has a few seconds left before the spell dissipates without an answer and he'll have to spend another 25gp for another go at it.

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Friday March 25th, 2016 1:46:24 AM

Emrys clears his throat and asks his patron the question, "Oh Theon, Pan, Eon, Anth and Heo, hear my words ... When and where,in the Floating City, will the next bombing take place? Allow us the privilege to protect the innocent from those who wish them harm."

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Friday March 25th, 2016 1:57:42 AM

Edson hangs out, waiting to see if this spell can be useful and acruelly work.

LanlissHP 42/80 AC:26 touch:19 flat:18 cmd:25 
Friday March 25th, 2016 5:23:02 AM

Lanliss looks quietly at the thing unfolding.
Hoping for some help from Emrys divination.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Friday March 25th, 2016 7:45:56 AM

Brom doesn't care which place he goes to first. He's happy to let the brainy types make an informed decision once they've seen the coin, the scroll, and whatever pieces they have.

He has a seat and waits for a decision to be made about heir next step.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Friday March 25th, 2016 10:20:18 PM

Evred crosses his fingers. "No whammies, no whammies, no whammies..."

Evaris  
Friday March 25th, 2016 10:34:35 PM

Eva's watches, waiting patiently for an answer.

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Saturday March 26th, 2016 12:12:17 AM

Emrys fights the compulsion to give the pot a stir!

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Saturday March 26th, 2016 12:47:42 AM

Edson begins to hum a song in his head while he waits.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Saturday March 26th, 2016 12:53:19 PM

Brom says in unison with Evred. "Big bucks, big bucks, big bucks..."

A Divination attempt (DM JonathanT) 
Sunday March 27th, 2016 11:40:58 PM

Inquiring of the gods takes some thought.

Emrys clears this throat to get his thoughts together then just before the divination energy dissipates he asks 'When and where, in the Floating City, will the next bombing take place?'

The rest wait for the answer, some hum, some chant a lucky phrase.

DM JT: per the spell rules (see Augury) the % roll is done 'in secret', that is, by the DM. So don't go by your %60 roll, the DM probably rolled a different number. When it says 'if the die roll fails, you know the spell fails' simply means the DM will tell you the spell failed. There's good reasons for this roll to be secret. :)

-----------------------------------------------------------------------------------------

When Emrys utters the last word of his request, he immediately falls into a trance. His eyes close, and his body goes rigid but he remains standing.

Emrys: Highlight to display spoiler: {Images flirt with Emrys' consciousness. 'The Future is no easy thing to see. Knowledge of the Future can change that Future so what is seen may not happen. But then, some things are destined to happen regardless of anyone's actions.'
These are proverbs that come to Emrys, then a quiet voice whispers 'Thou must count to two. Two shall be the number of the counting and the number of the counting shall be two. Three shalt thou not count, neither shalt thou count one, excepting that thou then proceedeth to two. Four is right out.'
}

Emrys then comes out of his trance a bit wiser.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Monday March 28th, 2016 9:49:05 AM

Barratore has never been around magic castings of these sorts and his brow arches at the reaction of Emrys as he casts the spell. To no one in particular "That supposed to happen?"

Assuming the other magic wielding members of the group do not get freaked out, Barratore sips his ale and waits for news from Emrys

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Monday March 28th, 2016 2:02:41 PM

Emrys repeats what he has learned to the others. While he himself may be well versed in such proverbs and numerology, his other self (me), is a lifelong sufferer of dyscalculia and such number-based answers doesn't make the slightest bit of sense. Should I count this answer as a failure, because the spell says I would know if it were? The answer is gibberish to me.

DM JT: if the spell was an outright failure, you would get no answer, assuming there are no other magical effects preventing the recipient from receiving an answer. Since you got one, that means the spell worked.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Monday March 28th, 2016 3:49:35 PM

Brom kicks back with a drink while Emrys does his voodoo. The barbarian was getting bored with all this subterfuge and intrigue. He was a man of action and there was very little so far. He was looking forward to getting a solid lead and a target for some but-kicking.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Monday March 28th, 2016 4:17:54 PM

Edson stands with his mouth slightly open. He listens to Emrys give the riddle and then looks between the rest of the group.

" What the hell does that mean? "

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Monday March 28th, 2016 5:40:59 PM

"Oh what a mischievous turn of phrase ... naughty even!" Emrys becomes silent as he ponders. "This will require some thought. Perhaps one should employ Blatherskite's Theory of Probabilities, since it's a riddle of numbers."

Evaris   d20+10=24 ; d20+8=25 ;
Monday March 28th, 2016 5:41:09 PM

Frowning, Evaris gives the message some thought. [Knowledge: Religion 24, Spellcraft 25]

[OOC: Evaris's player instantly recognizes the pop-culture reference, but is unsure what to do with it. Am I supposed to translate it into game terms. Are we, in fact, looking for the Holy Hand Grenade of Antioch?]

DM JT: Actually, the closest would be Knowledge Local, but since it is a riddle of sorts, it does not apply. If indeed all PCs are stumped by a riddle, the DM can use Int roll checks to hand out clues. The Monty Python reference is just for fun, but the message is relevant to the question.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Monday March 28th, 2016 6:23:28 PM

"It doesn't seem so hard. It told us we need to count to 2. That might mean 2 minutes, 2 hours, 2 days, 2 weeks, or 2 months. But then again, it might be referring to the second level of the city. Perhaps if you have it in you, you could cast the spell again and specifically asked where the next attack will occur."

Numbers, its all in the numbers (DM JonathanT) 
Monday March 28th, 2016 10:30:05 PM

The cryptic message is given, will it be understood?

Barratore arches his brow when Emrys goes rigid. 'That supposed to happen?' he asks. Sipping on his drink, he is ready to pounce if the others seem freaked out as much as he.

Emrys loosens up when he recovers from the spell's grip. The answer seemed to leave more questions, in his opinion. Usually an answer is better than silence, but if you can't decipher the answer...
He repeats what he was told to the others:
'Thou must count to two. Two shall be the number of the counting and the number of the counting shall be two. Three shalt thou not count, neither shalt thou count one, excepting that thou then proceedeth to two. Four is right out.'

He confesses that the answer is gibberish to him.

Brom kicks back, bored with the subterfuge and intrigue. Action, he wants action!

DM JT: I'm intrigued he knows the word Intrigue! LOL'

Edson stares at Emrys, lockjawed. 'What the hell does that mean?' he blurts to the others.

Emrys figures it is a riddle of numbers and is seems up for the mental challenge it presents and goes silent in thought.

Evaris puts on his (imaginary) thinking cap. He feels like she should know the meaning as it sounds familiar. There was a play he saw once that had him in stitches. Now what was that number reference? Had it anything to do with the play?

Evred figures that the number '2' is key. But it could be 2 minutes, 2 hours, 2 days, 2 weeks, or 2 months, or, 2nd level of the city. He suggests another casting asking where the next explosion will occur.

---------------------------------------------------------------------------------

The Divination attempt was a success. Now it is only to figure out what that success means. The number '2' seems prominent, certainly not the number '1' or '3'. Since the question was 'When..., it must be a Time, and they should be able to rule out much of the possibilities soon enough. However knowing when helps little if you don't know where.

The group has time for another casting if Emrys is up to it.

DM JT: Remember, the casting is for ONE question and you got ONE answer. 'When and where' are two questions, so the first one was answered first.

Although it may seem boring, the group realizes that from the size of Floating City, it would be impracticable and just as boring to run around looking for news of an explosion. Knowing 'where', even if close, holds a better promise for action.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Tuesday March 29th, 2016 9:19:52 AM

Barratore smirks a bit as the smart folks rattle their brains about. It always gave him a warm fuzzy when the smart folks were stumped. Something about it, always set himself right with the Wold. but this was about serious stuff and so the feeling is very fleeting.
"Two is not overly helpful and the whole, knowing stuff changes stuff so that the stuff you thought you knew becomes not worth knowing is a bit off putting. Whatever we decide and by we I mean you guys, I need to get my towel." Barratore drains the rest of his ale, not like being a bit tipsy will impair the investigation at this point, and he heads to his room.

LanlissHP 42/80 AC:26 touch:19 flat:18 cmd:25  d20+22=32 ; d20+2=18 ;
Tuesday March 29th, 2016 2:00:58 PM

Lanliss right hand makes a way to Emrys pocket to snatch some of the good stuff he got to try from Emrys earlier.
(Lanliss does this without being aware of that)
While he is doing this he tries to think about what Emrys said, totally flabbergasted.
Sleight of hand 32.
Int check 18.


Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Tuesday March 29th, 2016 10:15:14 PM

Edson looks at Barratore sideways. " Where did that come from big guy?"

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d100=13 ;
Tuesday March 29th, 2016 10:22:05 PM

"That answer was so typically Theon. Of all Elder Gods, he was both the aspect of creativity and logic, a perfect balance of Art and Analytical Thinking. He invented numbers, you know. I agree that 2 is the key. Logic dictates that it's been too soon for another bomb to explode in a mere two hours. Two days sounds most appropriate. 4 represents the sum of the equation, that being the explosion. If we can't count 1 or 3, the only solution for X is also 2. The next increment to days will be hours. Therefore the next bombing will happen in two days, two hours after midnight."

Turning back to his fanciful, little cauldron, Emrys empties the used contents and refills it with fresh water. "We should try this again. Evaris, could you pray to Pantheon while I invoke the Elders? Maybe your influence will encourage a less cryptic response. He is their progeny after all."

Emrys begins to chant the words of power. The casting this time seems to weigh more heavily upon the bewitching mystic. The ten minutes seem to pass much more slowly. His eyes go disturbingly white as he seemingly goes into a trance. "My Lords, where in the Floating City will the next explosion take place? May justice prevail!"

(Casting Divination, from the Knowledge Domain... the Leyline roll wasn't necessary, my mistake.)

Evaris   d20+7=20 ;
Tuesday March 29th, 2016 10:30:12 PM

While waiting for an answer to Emrys's second question, Evaris continues pondering the answer to the first.

[Knowledge: Local 20]

Numbers, its all in the numbers (DM JonathanT) 
Wednesday March 30th, 2016 12:23:19 AM

Barratore smirks a bit as the smart folks rattle their brains. He usually finds it comic to see smart folks get stumped but they are dealing with serious stuff this time. Draining the last of his drink he comments on the probabilities of future events when meddling with the knowledge of the future and heads to his room.

Lanliss tries to be sneaky while digesting what Emrys said.

Lanliss: Highlight to display spoiler: {I don't know what the 'good stuff' is referring to. Your 32 beats the DC20 to get the item,
but to do so unnoticed it needs to beat Emrys' Perception check. Make a private post to tell me what it was.
}

Edson looks at Barratore sideways and asks 'We're did that come from big guy?'

Emrys uses some Religious numerology knowledge to conclude that the timing is 2 days, 2 hours past midnight. Now to know where, he casts the spell again, this time asking:
'My Lords, where in the Floating City will the next explosion take place? May justice prevail!'

Emrys: Highlight to display spoiler: {Entirely up to you, if you want to catch Lanliss' pick pocketing, you need to make a Perception roll to beat his 32. If you beat it, how you react to it is entirely up to you. If yo don't beat it, you won't notice anything missing until you reach for it.}

Evaris continues pondering the possible meanings of the number 2 while Emrsy tries to diving where the next bomb (if there is a next one) will go off.

-----------------------------------------------------------

Emrys dumps his pot, washes it, and fills it with water again, starting the process of casting the second
Divination attempt, this time to inquire as to where. It seems to take longer than the first one but eventually
he feels the timing is right and casts his question up into the heavens.

All await in suspense for some sign of an answer like the first time.
Emrys:Highlight to display spoiler: {Unlike the first time, the message reveals itself with an image of a building as if looking at it
from across the street. It looks like business, on the wealthier side of town, with the address of 221. However the street name is not in the picture. The image is ingrained well enough in his mind that when he sees it, he'll know it.
}

Emrys finally comes out of his trance to see eager faces staring at him, holding their breaths.

There is, still, the issue of seeing what Marcus wanted. It must be something very, very interesting for the meeting to be scheduled late at night. but who knows, this may be normal for politics in Float City.


Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+17=24 ;
Wednesday March 30th, 2016 12:57:34 AM

(Perception: 24)

"I see the location! It looks to be a wealthy shop or market, possibly a guild hall, in a very clean and fanciful part of the city ... like the Gold Level. The street address is 221. Alas, I have no sight of a street name. I would know the spot if I see it again!"



LanlissHP 42/80 AC:26 touch:19 flat:18 cmd:25  d20+18=30 ; d20+7=19 ;
Wednesday March 30th, 2016 3:58:43 AM

Lanliss thinks about the street name.
221 Street ?
Lanliss says loudly trying to think if in his walks in the city he encountered such a street with a description that fits Emrys.

Stealth 30
Local knowledge 19

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday March 30th, 2016 6:55:30 AM

Ooc: Sorry for not posting yesterday. I'm sick with the flu.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Wednesday March 30th, 2016 10:46:17 AM

Brom stands. "So, ya know when this thing is gonna happen?" He says because he wasn't paying attention until Emrys starts hollering. "This looks like the sneaky types are running this stake out. So, what'ya all think?" He says. "We gonna split up, check different locations, and wait?"

ooc: Sorry for missing yesterday. Just ran out of time yesterday. :-(

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Wednesday March 30th, 2016 11:18:44 AM

Barratore comes back from his room just as the vision is revealed. As he departed, "All the talk of probabilities, just made me think of it."

Barratore agrees with Brom and gives his fully armored 10', 1 ton form a once over. "And so should I go meet with Marcus while Evred and Edson play stake out? "

The minotaur knows that on a stake out he has several problems. His observational skills are practically non existent and anyone with any will notice him easily. But that is why you are part of a company. Everyone had their role, his was going to be to try and stay out of the way for now. When the bad guys needed dealing with, he'd get his moxie on.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Wednesday March 30th, 2016 1:23:32 PM

" Can you draw it.. then maybe we can show it to the halfling messenger. He might know it from his deliveries and it also might rekindle something to his lost memories. "

Evaris   d20+7=24 ;
Wednesday March 30th, 2016 1:49:29 PM

[Knowledge Local 24]

"Well," says Evaris, "Emrys says it looked like the Gold Level, so I suggest we start there. I also suggest we try not to split up; if things are going to start exploding again, I'd prefer it if we were together. Makes healing everybody much easier."

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Wednesday March 30th, 2016 2:20:01 PM

"Draw it! I can do better than that. " He mutters a few magical words and a framed painting appears floating in the air among the heroes. The painting depicts what Emrys saw in his vision.

(Casting Silent Image.)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday March 30th, 2016 6:48:26 PM

"Okay, here's what I'm thinking. First, we share the results of our divination with the town council at our meeting tonight. Next, we find this house. We try to get the homeowner to allow us to observe their property and maybe even station people inside the home to protect them. The letter deputizing us should help convince them. Our sneaky folk can be on stakeout, Blue can patrol the interior by walking through walls. Everyone else can watch their own vicinity."

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Wednesday March 30th, 2016 9:26:20 PM

"Discretion is a must. The more who know this possible future, the more likely it will not come to pass. The insight of these divinations are not etched in stone. They are merely a reflection of the light of today, an echo of whispers from the dark, and they will change as soon more eyes open to it. The details of what we've learned must be kept between us. We must first find this place without letting it be known we are looking for it."

Numbers, its all in the numbers (DM JonathanT) 
Wednesday March 30th, 2016 11:18:21 PM

Something to go on, finally.

Emrys exults in his vision and immediately shares it with the group. A wealthy looking shop, a street address without a street, and a time.

Lanliss tries to recall a 221 address in any of the streets he's been around in that might have what Emrsy describes. Half a dozen locations come to mind but nothing definite. They may or may not be 221, he just never noticed actual street addresses.

Brom stands and is ready to go, suggesting splitting up and a staking out the different possible locations.

Barratore likes Brom's idea with one addition that he, the hulking minotaur go meet up with Marcus. He feels his bulky frame is not sneaky enough to be much help and his intuitiveness for other sneaky things is almost nil.

Esdson asks Emrys if he can draw a picture of the building. This way they could enlist the help of others to locate it.

Emrys is excited at the suggestion to draw a picture of it and casts Silent Image, wherein he concentrates on an image of a painting on canvas that portrays that portion of the building he saw in the vision.

It works pretty good, the only downside is that it takes concentration to keep it up.

Evaris looks at the picture and suggests starting looking on Gold Level but is against splitting up for safety reasons.

Evred formulates a plan that starts with their meeting with Marcus and informing those present what they've discovered. Then go looking for the house/building and hope to get the owner's permission to stake it out, inside and out. Considering their new letters of authority from the town council, he sees no problem getting such permission.

DM JT: Marcus seemed to hint, by the hidden message and the sleigh of hand, that the town council was not involved in his meeting request.

Emrsy points out that the nature of these divinations are shaky at best and the more who know about a certain one, the greater the odds of some change in a detail here or there that could change the outcome. The less who are in the 'Know', the better.
'We must first find this place without letting it be known we are looking for it.'

-------------------------------------------------------------------------------

It is dusk as plans are discussed. Where to start looking seems decided, the Gold level, but do they start before meeting up with Marcus or after?

A) If the number '2' meant two hours, they could scour that portion of Gold Level that more likely fits the description in hopes of finding something before meeting with Marcus.

B) If the number '2' meant 2am, they could meet with Marcus first, then go looking.

C) If it is 2pm or '2 days', then there certainly is plenty of time.

But there's little time to dilly-dally if they want to cross off option A.

As they discuss which option, a knock at the door draws their attention and a slip of paper is slid under the door. Opening the door reveals no one. The piece of paper is blank.

Spellcraft Check DC15: Highlight to display spoiler: {The paper is unusual and may have magical properties.}.

LanlissHP 42/80 AC:26 touch:19 flat:18 cmd:25 
Thursday March 31st, 2016 8:16:11 AM

A blank paper ?
Lanliss asks himself.
Emrys, Evaris anything you could say about this blank paper ?
Ooc: Did Lanliss get Emrys stash of herbal mix of bliss tobacco ?

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Thursday March 31st, 2016 10:37:25 AM

" A blank piece of paper? This is a terrible who dunnit. "



Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Thursday March 31st, 2016 10:53:25 AM

Barratore agrees on the discretion side of things. The less people that know, the better. He reminds the others that the council said there are other groups consigned to work this problem as well. They very well could be doing the same thing, with similar information and we should be prepared to run into them.

With hours to go before the meeting with Marcus, Barratore thinks heading tomGold level to see if we can locate the building from the vision is the best use of time available.

The blank paper from a mystery delivery person just causes the Minotaur to snort and shake his head. A headache was starting to push its way forward. "Too much thinking and not enough drinking." he says as he moves to refill his tankard

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Thursday March 31st, 2016 8:45:36 PM

"I'm headin' fer Gold Level. That's the biggest danger. The blow hard can wait. But we need ta check there now. " He says gathering his gear. "Who's coming with?"

Brom heads out with whoever is coming with him.

Numbers, its all in the numbers (DM JonathanT) 
Thursday March 31st, 2016 10:53:10 PM

DM JT OOC: BTW, what level is your house on?

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday March 31st, 2016 11:27:27 PM

Evred joins the minotaurs in heading to the gold level. "It shouldn't be too hard to find this house. If we all know what it looks like weekend jog through the neighborhoods to find it."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday March 31st, 2016 11:28:21 PM

OOC: weekend = "we can"

Numbers, its all in the numbers (DM JonathanT) 
Friday April 1st, 2016 12:39:35 AM

DM JT OOC: short post tonight, gotta be up and at work by 4am.

The blank piece of paper seems too much for some and Brom leads the way out into the dusk, heading for the Gold Level.

The lamplighters are busy getting the streets ready for the Night Life of Floating City and there are still plenty people out and about, but that is sure to decline as the smells of supper bring most either into their home or into a tavern.

For those heading to Gold Level, they reach their destination without incident and start traipsing down one street and up another.

Perception DC15: Highlight to display spoiler: { After traversing the commercial area of Gold Level you are confident that it is not on this level.}

Perception DC10: Highlight to display spoiler: {After traversing the commercial area of Gold Level, you feel you might have missed it and a more careful search might bring it to light.}

After traversing the commercial area of Gold Level, you hear the town clock chime and realize it is time to look for Marcus' home.

Evaris   d20+8=23 ; d20+8=13 ; d20+5=6 ;
Friday April 1st, 2016 1:01:04 AM

"I'm not sure this is an ordinary piece of paper," Evaris says, turning the blank leaf over in his hands. He casts a quick Detect Magic to check for auras. If he sees any, his roll to identify them is 13.

He sees nothing as the group wanders through the Gold Level.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Friday April 1st, 2016 10:22:15 AM

" It's not this level. " Edson calls to those who went to the gold level. " We have to hold off searching though. "

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25  d20+16=35 ;
Friday April 1st, 2016 10:49:33 AM

Yes, We are on the wrong floor and we need to find Marcus House soon.
Lanliss says.
He decided to go to the Gold Level with the other folks.
Perception 35.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=27 ; d20+15=34 ;
Friday April 1st, 2016 12:48:40 PM

Gold level was a bust. Brom was mixed on the results. He wanted some action, but he was also glad that there was no bomb.

"Guess it's off to meet Marcus." He says responding to the others mention of it. "This'll be fun, I'm sure."

Perception for Gold Level DC 27
Perception for the trip to see Marcus DC 34

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Friday April 1st, 2016 9:00:59 PM

Evred nods, holds up his pointer finger, makes several circles, and points forward. "Roll out."

Evaris  
Friday April 1st, 2016 10:13:25 PM

"You have interesting ideas of fun, Friend Brom," Evaris says. "But if we've an appointment, we should keep it."

The Blank piece of paper (DM JonathanT) 
Saturday April 2nd, 2016 12:44:11 PM

DM JT OOC: this post is retroactive and anything in this thread occurs before you leave.

Before they leave looking for the building in the oracle, Evaris takes a closer look at the blank piece of paper. Casting Detect Magic reveals a magical aura.

For Evaris or any other who also casts Detect Magic

Further study using the power of the Detect Magic spell reveals there are two auras.

Even further study (3rd round) reveals:
Knowledge Arcana DC15: Highlight to display spoiler: { Weaker aura is from the Universal School, the stronger one from the Illusion school.}

You know that this is as far as you can go with Detect Magic. Your vast magic knowledge may be able to figure out what a DC15 Universal school spell is cast upon it is.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Sunday April 3rd, 2016 10:30:06 PM

Barratore knows that he is along for the ride for now. He thought the rich merchant folk were on merchant level, but the smart folk wanted to head to Gold and he was not going to argue with them. The paper was also outside of his knowledge and understanding. The Minotaur does change his mind and decides to keep the scroll from the council on his person as well as the odd coin. He puts both into his magical haversack. Deciding things could get weird, he will be fully geared up for combat and ready as he can going to the meeting with Marcus

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25 
Monday April 4th, 2016 3:30:57 PM

Lanliss asks Emrys if he can decipher the blank paper ......

Evaris  
Monday April 4th, 2016 8:28:11 PM

"I fear my talents are better suited for persuasion," Evaris sighs, turning the paper over. "I've no idea what this is, but there is magic on it." [Evaris already failed his roll.]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=34 ;
Monday April 4th, 2016 9:59:45 PM

Brom doesn't say anything on the trip to meet with Marcus. He had no talent for talk other than to threaten, which in this case was not a good quality. He keeps watch as they move through the streets of the Float. There's somethin' that stinks about all this... He thinks. He wasn't sure how everything was fitting together, but he had a feeling. Brom lived on his instinct and his gut feelings, and this [i]gut feeling]/i] was telling him things were gonna get bad.

Perception DC 34

The Blank piece of paper (DM JonathanT) 
Monday April 4th, 2016 10:46:28 PM

OOC DM JT: sigh.....I had hoped you guys would have figured out the blank piece of paper over the week end. It is not part of the module, something I just threw in there to let you guys exercise your skills a bit.
Basically, the Detect Magic reveals the type of magic and power (Universal level 0 and Illusion level 2). The Spellcraft check reveals that Read magic would bring forth an Archane Mark, which when read, activates a Magic Mouth that reveals Marcus' address, then vanishes.
I didn't think any of the PCs knew where Marcus lived and thought this would be a neat way to reveal it.


Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Monday April 4th, 2016 11:38:44 PM

ooc: Thanks for the creativity, DM! Sometimes it is a cherished gem, and other times pearls before swine. :)

Evred follows along. "We don't want to be late to our meeting. I doubt Mr. Grumpy will appreciate tardiness."

The Blank piece of paper (DM JonathanT) 
Tuesday April 5th, 2016 12:27:06 AM

The group leaves their house in search of the location of the next explosion revealed by their divine inquiry without fully understanding the purpose of the magical blank piece of paper. Their search on Gold Level proves fruitless and as the time approaches for the meeting with Marcus, they look at each other for the address. Did Marcus set up the meeting and forget to tell them where he lived? What a dork!

They could ask for directions from those few out and about at that hour, or enter a tavern and hope to find someone still in charge of their faculties to ask for directions. Neither is necessary though as a halfling steps out of the shadows. He wears a cloak with Marcu's family symbol on it. Without a word he motions the group to follow him.

He leads them to the residential section of Gold Level and presently knocks on a fancy door in what is obviously a coded knock. The door opens and a servant, seeing who it is and who follows, opens the door and whispers, 'Quickly!' as he motions them in.

They are lead to the library where they find Marcus waiting for them.
"I bet you all are full of questions. I'll answer one of them. This is not city council business. It is my own. I know you don't like me but I personally don't care, considering what is at stake. I happen to know that these bombings are not as 'random' as they may seem. It might be important for you to know who the targets really are. But before I go on, I must have your word that you won't speak of this meeting or what you learn from it to anyone, not even the council. Do we have a deal?"

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+11=28 ;
Tuesday April 5th, 2016 12:28:48 PM

All this clandestine nature made Edson laugh inside. He was used to it, but unsure about the others.

He is about to chastise Marcus but instead keeps his mouth shut and listens. (Sense Motive 28)

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Tuesday April 5th, 2016 2:34:02 PM

(Sorry for missing a few posts. Im still waiting for my new computer to arrive ... and posting from my old Samsung Galaxy I is not ideal nor does it always work.)

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25  d20+5=7 ;
Tuesday April 5th, 2016 6:05:20 PM

Lanliss will agree only after the others agree.
Curious to know what is it that Marcus doesn't want to know and why .
Sense motive 5

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Tuesday April 5th, 2016 7:20:55 PM

Since Marcus was being honest, at least for a politician, Brom offered him the same courtesy. He stands off, but less so than he would if he didn't like the man. It seems like Brom likes this politician more than most. "Since, we're being straight-up. I don't like politicians. Yur lot talks like a forked tongued hustler; never sayin' what ya mean. It's not you. Ya just were the first one I hand run across here in the Float..." He says. "Just wanna get that out there. Ya have my word what is said in here stays in here...good enough?"

Meeting with Marcus (DM JonathanT) 
Tuesday April 5th, 2016 9:19:54 PM

DM JT: Partial Post

Marcus smiles at Brom, "Now you are learning the Politician ways. If you were chief of your people, you'd know exactly what I mean. There is always someone wanting to take your place because there's not many places to take and you are in the way. So, you choose carefully who to Politic with and who to Politic against. When Float was new, it wasn't so bad, but as time wore on, Time added convolutions, complications, rules to prevent loop holes and rules to prevent loop holes that came about from the rules to prevent loop holes and add infinitum. And so Politicians came about to help understand it all.

But tonight has nothing to do with city politics. But I can say nothing further on the matter until I have your total agreement to keep everything you hear and see in this house a secret."


Lanliss Sense Motive roll of 5: Highlight to display spoiler: {He sounds totally legit. Completely on the up-and-up, no questions about it.}

Edson Sense Motive roll of 28: Highlight to display spoiler: {He seems genuine. There is a hint of concern on his features and when he says nothing to do with city politics it has the inflection of something greater, more dangerous.}

Evaris  
Tuesday April 5th, 2016 10:15:29 PM

Evaris nods. "Of course, I will hold this meeting and what you reveal in confidence," he says.

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+17=30 ;
Tuesday April 5th, 2016 10:34:57 PM

(Knowledge [arcana]: 30 to have detected the magic mouth from the page)

Emrys knew what the page was meant to do. He feigned ignorance to see how eager Marcus would be ... to what length he would go to gain our employ. This is quite curious indeed, he thinks.

"Oh we do enjoy secrets," Emrys says with a devilish smile, "pray tell ... consider our pages blank, sir."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Tuesday April 5th, 2016 11:42:38 PM

"Deal."

Evred gives a what-choice-do-we-have sort of shrug. He crosses his arms and waits for Marcus to continue.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Wednesday April 6th, 2016 12:00:23 AM

Barratore snorts and grumbles a bit. He did not like secrets and all of the sneaking about. Now while looking into something for the council they were about to agree to not share information with the council without knowing what Marcus was going to say. The possible future consequences does not occur to him. Barratore did not deal in the future much, but secrets simply bothered him. They felt less than forthright, less than honorable

Barratore folds his arms, he's upset, a bit mad, but nods and agrees

Meeting with Marcus (DM JonathanT) 
Wednesday April 6th, 2016 1:24:17 AM

Marcus nods as each give their pledge, although some do so with some skepticism.
"Very well. The purpose for which I asked you here tonight is that I believe that these explosions are in actuality assassination attempts, the third one succeeded.

Have you ever heard of the L.o.D?

The first explosion was at the warehouse you've already investigated. The second a fish market, and the third the offices of a shipping company. Perhaps the warehouse was an experiment for I can't find a link there but the fish market and the shipping offices do have something in common. They both are owned by a member of the L.o.D., and the owner of the shipping company, a Samuel Stillwell, was killed in that explosion.

Now I am not a member, but I've tried to be."
He looks away a little embarrassed.

"They are a very rich elite group of merchants and my own enterprises apparently are not up to par, just yet. But so what, you ask? This still could be a random thing. However the council has been aware of rumors of a Thieves Guild war going on between the three thieves guilds here in town. If the L.o.D. are involved in this war, or this war has expanded to them, things can get pretty nasty here in town.

It is not a simple matter perform a hit on one of the L.o.D. They are a tight group with stupendous resources. But if the guilds have turned on them, perhaps they intend to expand and take control of the entire city.

That's why I called you. You are not tied to city politics and are not likely to be bribed by one of the guilds. Any other group I normally could lean upon could be easily bribed as they all have somebody or something that could be used as leverage against them. You do not. What you do have is an Integrity hard to come by.

If this war of the thieves guild has brought about their merging and they now seek to take over our beloved Floating City, we all loose if they are not stopped.

I don't confide in the Council because I don't trust them as well as they don't trust each other or me.

Here is the address of Mr. Stillwell's offices and home. Since the incident happened today, perhaps the city guards haven't mucked it up too much. See what you can find. Also, the streets have eyes and ears, somebody somewhere may know something."


He hands the group another blank sheet of paper that probably works like the first one and awaits any questions the group may have.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday April 6th, 2016 10:40:09 AM

"What does L.o.D. stand for? "

Meeting with Marcus (DM JonathanT) 
Wednesday April 6th, 2016 10:52:10 PM

Marcus scrunches his face. "Sorry, I forget you people are new here. L.o.D is the organization known as the Lords of Diamonds. Most people have heard about them but only a very few know one. And then only one, and that one reveals himself to you if he thinks you are of quality to join."

Evaris  
Wednesday April 6th, 2016 11:19:49 PM

"We are relative newcomers," Evaris says. "The streets may well have eyes and ears, but they are unlikely to communicate with us. Do you have any local contacts, anyplace we could start?"

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday April 6th, 2016 11:28:29 PM

Evred raises an eyebrow and looks sideways at Evaris. "Seems pretty obvious we should start at Mr. Stillwell's home. The man here just gave us his address. I think one or two of us should keep looking for the house that will be bombed next and the rest can go investigate the bombing that happened earlier today."

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Wednesday April 6th, 2016 11:37:22 PM

Barratore is less concerned as Marcus makes his points. The smart folk were rich again, but that is why he trusted them. They were right an awful lot. The Minotaur simply blurts out to his companions, " why not ask Marcus where the place described to us is?"

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+10=24 ; d20+23=35 ;
Wednesday April 6th, 2016 11:53:41 PM

(Knowledge [Local]: 24 to identify the LoD.)

"Thankfully this LoD isn't the same LoD from a distant past ... a vast army of the undead, known as the Legion Of Death, commanded by the archmage Morticai Lichborne. They were destroyed a millennia ago, however artifacts are rumored to still exist ... but I digress." Emrys smiles and takes the blank page. "Does this page contain the addresses of known LoD members? If not, could we have that juicy morsel of lore ... that would be so helpful."

(Diplomacy: 35, to get the info he asks for)



Meeting with Marcus (DM JonathanT) 
Thursday April 7th, 2016 1:21:07 AM

Evred asks an honest question and gets an honest answer. L.o.D stands for Lords of Diamonds.

Evaris readily agrees they are newcomers and as such are not likely to know how to pry information out of the eyes and ears of the streets. 'Do you have any local contacts, anyplace we could start?'

Evred incredulously raises an eyebrow and looks sideways at Evaris. He points out that Marcus just gave them a place to start, suggesting they split up, some investigating Mr. Stillwell's house while the others look for the building in the oracle.

Barratore blurts out with equal incredulity 'why not ask Marcus where the place described to us is?'

Emrys recals a different L.o.D from a distant past and starts into a discourse of ancient history but manages to catch himself before anyone nodds off. Smiling, he takes the blank page and asks if the page contains the addresses of known L.o.D members.

--------------------------------------------------------------------------------

Marcus almost looses it with Emrys' question. "Did you all just come from a drinking bout? Does the
night air scramble your brains? Why have I..."


Emrys: Highlight to display spoiler: {Diplo 35 is a pretty high roll and should normally be sufficient, but DM has to weigh the circumstances and in this case, even a N20 would not work. :) }

Marcus' butler quickly intervenes and in a corner in hushed voices the two argue for several minutes until Marcus' temper cools down.

"Master Marcus' concern for the city and the welfare of its people sometimes can cloud his normal hospitable nature," the butler apologizes to the group.

Marcus turns back to them and takes a deep breath. "As I said before, if one knows a member of the L.o.D, they know only one. Since I knew Mr. Stillwell was a member, HE is the only one I knew, so there could only be one address on that piece of paper. As far as the streets having eyes and ears, there are any number of seedy, backwater taverns on the lower levels that are awash with less fortunate folks that may gladly share some of their knowledge for another pint of ale. If one of my people go asking about, I risk revealing what I know. If you go asking about, you'll simply be someone who's interested in hiring out to the highest bidder."

Marcus says this last with difficulty and his butler hands him a fancy glass of port the turns to the group, "Anything else you'd like to know?"


LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25 
Thursday April 7th, 2016 5:47:48 AM

I think I understand what we are to do is to restore equilibrium/balance to the city, ensuring no one group has total control over the city.
Lanliss says.
The question how are we going to split ourselves, and of we find the place in the picture that Emrys showed us, how do we progress from there ?
Lanliss asks himself loudly.
Ooc: I have the cold sorry for not posting.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Thursday April 7th, 2016 8:54:28 AM

Edson held his contempt for Markus in check. The man was obviously interested in saving the city and a rude comment wouldn't be needed.

"That bar we went to.. with the pushy ork. Maybe that is our lead to the streets. Other then that let's check his house."

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+23=34 ;
Thursday April 7th, 2016 2:31:13 PM

(Diplomacy: 34)

Emrys is gleefully giggling to himself inside. He knew such a question would stick in Marcus’ craw worse than a dagger. ’that was fun,’ he thinks to himself.

With a continued warm smile, Emrys continues, “Beg your pardon, but my implausible question was to illustrate a point … that we specialize in the implausible … the impossible! In a short time, since we started our investigation, we have learned of the location of another LoD. We are considering this individual a person of interest.”

With a wave of his hand (Casting Silent Image), Emrys recreates the same colorful painting floating in the air; its ornate frame gilded in gold leaf. This ‘Diamond’ owns this property. As you can see, their street number is present. Being new to the Floating City and not knowing the lay of the land, do you happen to recognize this property?”

Emrys is deliberately withholding the fact that it’s the next location to be bombed.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=33 ;
Thursday April 7th, 2016 10:05:00 PM

Brom listen to the discussion between the cocky members of his group and the man who could make them disappear...forever. It was something the barbarian had heard many times before in his hometown of Dirt City, a place where crime was common place and people with power made rivals and enemies disappear. Brom didn't like the idea of the Float going that route, and if Marcus, arrogant jerk or not, was even partially right about the thieves taking over, it would mean suffering for the people of this floating city.

As he listened, he became more annoyed with the childish nature of the weaklings with big mouths. It wasn't hard to detect that the six feet nine in tall man was unhappy with the current banter. If they didn't tone it down, the barbarian would saying something.

For the moment, he held his tongue.

Perception DC 33

Evaris  
Thursday April 7th, 2016 11:31:32 PM

Evaris watches Emrys's display with a raised eyebrow. "No, I think we're good," he says in response to Markus's question. "And I think we'd best get started before something else gets bombed."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 7th, 2016 11:53:51 PM

"Right, sorry for our group's confusion. We'll go visit Stillwell's home now." Evred makes very plain Let's go motions with his hands.

Meeting with Marcus (DM JonathanT) 
Friday April 8th, 2016 1:03:38 AM

Lanliss believes that their task is to restore the equilibrium of city power. How they are going to split up is his question, if indeed they do find out the location of the building in the vision.

Edson keeps his contempt for Marcus under check. He suggests they go back to that bar they went to, the one with the pushy orc. After that, check Stillwells place.

Emrys tries to smooth things over by professing to know the location of one of the Lords of Diamonds. He casts his Silent Image again portraying the picture in the oracle. He points out that the 'Diamond' owns the property and asks if Marcus recognizes it. He says nothing about the portent related to the picture.

Brom seems to be the only one that understands his position and that of the PTB (Powers That Be) in Floating City. It was easy enough for Brom to understand the consequences for the citizens of Floating City if the Thieves' Guild wins out. All the jibber-jabber from his companions was getting on his nerves and he does not try to hide it.

Brom: Highlight to display spoiler: {Notices easily enough on Marcu's face the annoyance Marcus over the arrogance of his friends.}

Evaris watches Emrys's display with raised eyebrow. He informs Marcus that they have no further questions and states his desire to get moving before something else gets bombed.

Evred appologizes for his companions and suggest heading to Sillwell's immediately.

---------------------------------------------------------------------------------

It is late, shortly before midnight, and the group now have a couple of leads. Marcus thinks he recognizes the building. [b]"It looks like buildings on the wealthier side of Merchant Level, and gives directions to where to start, at least. As far as it being a L.o.D. place, he has no idea.

With the location of the subject of their oracle now possibly identified, they have three tasks ahead of them.
1) find and stake out the Oracle building
2) see what they can find at Stillwell's bombed offices
3) either bar hop for information on the thieves' guild war or see about that speak easy they know about.

As it is so late, visiting Stillwell's is off the list for now. That leaves two interesting things that can be done at this late hour. It's just a matter of making your pick.

The butler cordially sees the group to the door and wishes them good luck.

Out in the semi-lit street the group gathers to decide what next.

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d100=79 ; d20+27=41 ;
Friday April 8th, 2016 5:52:24 PM

After returning to the street with the group Emrys says, “Well, that went swimmingly.” He looks at the blank page and adds, “We should return home to discuss our next move. I can reveal what’s on the page there in private, unless I discern that its message is in written form and not a blathering magic mouth.”

(Leyline roll: 79. Casting Identify. Knowledge [Arcana]: 41, to identify what the page will do … NOT to activate in the street, unless it’s a silent effect.)

"I will say that I have no desire to go talking to a group of thugs and thieves. I am wearing way too much jewelry for that! Besides ... I already feel a bit lighter than before?! I can't put my finger on it."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Friday April 8th, 2016 11:27:44 PM

"Blue and I will continue searching for the next target. Blue never gets tired of running."

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Saturday April 9th, 2016 3:03:37 AM

"So... let's hit up the club. There has to be thieves guild members, or maybe even some drunks ready to spill their guts."

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Saturday April 9th, 2016 12:38:58 PM

Barratore glances at Brom a couple times during the meeting with Marcus. It did not take much to see he was getting annoyed, but the minotaur did not know at what he was annoyed at this time. Several possibilities presented themselves and all of them hurt his head a bit. Barratore listens to Marcus talk about Merchant level and cannot help but grin. he was right, it didn't happen very often outside of the realm of fighting and so to do so always brought a smile to his face.

After they leave Barratore saddles up with Evred. I'll go with you Evred. Stopping the next bomb from going off is my top goal. If the bombs are killing then it is only matter of time before innocents get caught in the blasts. Stake out the building, catch them and work our way up the chain."



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=26 ;
Saturday April 9th, 2016 6:01:09 PM

After leaving the meeting with Marcus, Brom decides that he should have a discussion about what happened. "Alright, from now on keep yur smart comments in check dealin' with the powers." He says looking at the culprits. "I don't like Marcus anymore than the rest of ya, but...he has the power in the Float ta make things difficult fer us. Or worse yet, he can make ya disappear, forever. No one'll care and no one'll ask him a single question 'bout it. Look at what happened with the turtles. No one cares. That's the kind a power he has. Now, since he took the time ta talk ta us, we got a chance ta make a friend of a powerful man here. We don't gotta like him, he don't gotta like us. We just gotta be useful to the man. That's all I gotta say about it." His tone isn't one of anger or condescending, just stating the obvious.

Brom nods to Barratore. "I'm comin' with. Stoppin' the bomb is job number one."

Perception DC 26

Evaris  
Sunday April 10th, 2016 9:25:54 PM

"Emrys, I don't think we have time to return home," Evaris says. "Anyway, if these chaps are determined to find trouble, I should go with them. At some point, somebody's going to need to patch them up."

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57 
Monday April 11th, 2016 7:57:41 AM

Edson didn't know if Brom comment was aimed at him, but he thought he handled Markus pretty well. He made no jokes and didn't talk back...

" OK so.. the bomb target instead..."

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25 
Monday April 11th, 2016 10:38:28 AM

We can also split, Lanliss says.
We might cover 2 paths with one walking .
I do wonder what we might find at the bombed offices of Stillwell or we can try to find the Oracle building, but what do we do if we find it?

Searching the Merchant Level (DM JonathanT) 
Monday April 11th, 2016 3:09:57 PM

Hanging out outside Marcus' home the group discusses options.

Emrys is inclined to return home and discuss their next move, not wanting to do so out in public, even if it is near midnight. On a hunch the sheet of paper is like the other, he casts Identify and indeed ascertains that it is. Upon activating it, a Magic Mouth will give the address to Mr. Stillwell's offices.

He has no desire to mingle with thugs and theives at the present, patting his pockets taking inventory of his valuables. Just the thought of walking into a theive's den gives him the impression his pockets are lighter.

Evred volunteers to go search for the next bombing target.

Edson wants to visit a seedy tavern and see if they can get a drunk to spill their guts.

Barratore notices Brom getting annoyed but is unsure about what. He smiles when he hears that the building in the oracle was on the Merchant Level, as that was where he thought it was in the first place.

Outside he states he'll be going with Evred. The number '2' being an important number and 2 hours past midnight would be coming around pretty soon, stopping the next bomb from going off is his top goal. Staking out the building and try to catch them, then work their way up the chain, is his plan.

Brom opens up with some strong feelings about their meeting. As much as he does not like Marcus, politics in this city are what they are, and here they have a chance to make a friend in high places. You don't have to like the man to rack up I.O.Us.

Brom joins the Evred and Barratore.

Evaris quickly calculates the time element involved in going home first and concludes they don't have time for that trip if they are to find the building before the next possible bombing schedule and joins Brom, Barratore, and Evred.

Edson chucks the tavern idea and joins the bomb target search.

------------------------------------------------------------------------------

With that decided, the group makes their way down to the Merchant Level. Street lamps light the way providing dim light, plenty to get along the street but almost not enough for the group's search. However, having a street number helps immensely and after about an hour of walking down one street and up another, they find one that fits the image.

No sooner than the building is identified, a loud 'Aaaaaarrrrrgh' emanates from a nearby alley.

Evaris   d20+5=15 ;
Monday April 11th, 2016 10:02:55 PM

Evaris turns, looking and listening for anything else unusual. [Perception 15]

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20=8 ;
Monday April 11th, 2016 10:07:03 PM

Barratore draws his blade and rushes down the alley. The Minotaur quickly can cover ground when he wants to

Barratore has a speed of 40

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+19=26 ;
Monday April 11th, 2016 10:22:37 PM

Khukri out, Edson follows behind Barratore. His eyes scan the alleyway looking for the source of the scream. He also looks for shadows to duck into.

Perception 26

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+32=42 ;
Monday April 11th, 2016 10:59:25 PM

Evred disappears, then follows behind.

Stealth check 42

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d100=24 ; d20+17=27 ;
Monday April 11th, 2016 11:44:22 PM

Emrys hopes the magic mouth spoke in hush tones. When they hear the cry from the darkened alley, Emrys immediately makes a few gestures and speaks a word of transformation. His beautiful half breed elven form alters into a slightly more half breed orcish form, but still as alluring as the first. With the alley no longer looking so dark (darkvision), he then follows his friends in pursuit.

(Leyline check: 24. Casting Alter Self ... A very Emrys-like Half-Orc form. Darkvision and +2 Strength.)

(Perception: 27)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=34 ;
Tuesday April 12th, 2016 11:23:40 AM

Brom races off with the others down the alley at the sounds of the scream. With well-trained movements, his releases his sword in mid-run. "Finally gonna have me some fun." He says getting excited. "Barratore, don't you hog all that for yerself." He says as the minotaur starts to outpace.

Perception DC 34

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25  d20+16=34 ;
Tuesday April 12th, 2016 3:12:05 PM

Lanliss runs with the group to the alley
Perception 34

Evaris  
Tuesday April 12th, 2016 10:20:09 PM

With a wry smile, Evaris follows his companions. "Ah, rushing into danger! How I've missed it!"

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Tuesday April 12th, 2016 11:44:21 PM

ooc: check

Searching for the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Wednesday April 13th, 2016 12:09:00 AM

The 'Aaaaaarrrrrgh' is muffled quickly and the group snaps to readiness. It seemed to echo from an alley. A dark alley. A dark and narrow alley. The nature of alleys are that they are narrow and very dark at night. Yet the group dashes towards the alley the sound came from and rushes between its narrow walls.

A light source is needed for those that do not have Low Light Vision or Darkvision.

Evaris pauses to listen for other sounds. He hears none other than the loud footsteps of a number of people running.

Barratoreis the first to dash foward and down the alley, drawing his blade as he goes. Unfortunately, the Large minotaur finds himself Squeezed as he sucks it all in to fit into the 5' narrow passage.

Squeezeing: Move at half speed, -4 attack and -4 AC.

Edson follows the minotaur. He has no trouble keeping up as he easily enters the alley. He looks around as best he can but for the large hairy back of the minotaur, not much can be seen. The whole area
is dark so finding a 'shadow' to duck into may be difficult in that narrow space.

Evred 'disappears', then follows.

DM JT: please specify in what manner he 'disappears'. Is it Invisibility? Some other Su or magical ability?DM does not have PC sheets memorized.

Emrys knows how NOT to trigger the Magic Mouth. Hearing the cry from the dark narrow alley, he utters magical words that transform him into a half-orc, 'to better to see you with'. Then moves to follow the
others.

Brom has presumed this 'Aaaaaarrrrgh' means fun for him and dashes towards the alley too, drawing his sword, and calling out to Barratore to save some for him. Not a problem as the barbarian quickly runs into a minotaur clogged alley.

Lanliss is not going to be left behind and follows on Brom's heels.

Evaris smiles wryly as he follows. 'Ah, rushing into danger! How I've missed it!' he mutters.

--------------------------------------------------------------------

The narrow alley impedes the rush to investigate the 'Aaaaaarrrrrgh' and the minotaur in the lead only manages to travel 20' into the alley. With no light source and no low light or darkvision, he sees nothing up ahead and has no idea how far the alley goes, although from memory, seen at daytime, these alleys go some 100 feet more or less.

Everyone else is piled up behind the minotaur.

The buildings on both sides of the alley are shops, mostly two stories tall but some are three. Windows are on the second or third floor only.

The minotaur bulk blocks the view of everyone else down the alley.

No sounds other than their own are heard.

DM JT: we are in combat rounds.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20+5=8 ;
Wednesday April 13th, 2016 7:42:00 AM

Barratore grumbles as the alley is tighter than he thought, bloody humans. Never build things with others in mind.

Barratore pulls a potion from his pack and drinks it down. (Darkvision). Least the place wasn't pitch anymore, though unless a giant is storming down upon him, the Minotaur notices little.
(Perception 8)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=22 ; d20+15=20 ; d20+13=30 ;
Wednesday April 13th, 2016 9:24:15 AM

Brom calls forth an Everburning Torch from his haversack (move action) as he moves into the darkness. With a leap and a jump from wall to wall, Brom climbs the narrow walls to climb by jumping from one side to the other until he is able to clear the blockage of bodies building on Barratore.

Perception DC 20, Climbing DC 30, Acrobatics DC 22

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25  d20+24=27 ; d20+12=19 ;
Wednesday April 13th, 2016 5:07:26 PM

Instead of freerunning/parkouring (parkour) on the walls.
Lanliss tries to jump/climb on/over the members of the group trying to be nimble as much as possible to hopefully not cause more troubles and hopefully to jump over the big Minotaur.
While trying this, lanliss thinks to himself how nice it would be for a change if the Minotaur shrank by size.
Acrobatics 27
Climb 19

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d100=56 ; d100=2 ; d20+17=34 ;
Wednesday April 13th, 2016 7:28:57 PM

Noticing that this bottle of an alleyway is quickly becoming corked by Barratore, Emrys does what only he can to remedy the situation. "Reducere Minitauro!"

(Leyline: 56. Casting Reduce Person on Barratore. Check the spell for details , I'm typing this on a tiny phone.)

(Perception: 34.)

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Wednesday April 13th, 2016 7:52:36 PM

"Oh myy," Emrys says with restrained delight, "the deep baritone voice of this orcish form is simply divine!"

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+14=22 ; d20+19=23 ;
Wednesday April 13th, 2016 9:12:23 PM

Edson doesn't know how a shrunken Barratore will react. Not worrying Edson decides to get out of the bottleneck and begins climbing the wall towards the roof. If he gets above the jam he'll look into the darkness.

Climb 22
Perception 23


Evaris  
Wednesday April 13th, 2016 11:19:28 PM

Evaris feels no great need to be at the front of the pack. He pulls out his bow, nocks an arrow, and waits to see what will happen.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday April 13th, 2016 11:53:50 PM

The hazy blob that is Evred waits near the back. He is skirmisher, and narrows alleys make for squishy rogues.

Searching for the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Thursday April 14th, 2016 12:30:28 AM

Combat Round Mode Activated:

Squeezing is only a minor problem compared to not being able to see. Barratore takes the time to remedy his inability to see in the dark by retrieving a potion of Darkvision and drinking it.

DM JT Note: an important FYI. Perception-Action: Intentionally searching for stimulus is a Move action.
Climb DC for these walls is 15.


Brom, with the same vision problem as Barratore, takes the time to retrieve his Everburning Torch. He can now see much better. He notices that the walls have enough rough edges for him to try climbing them to get past the lumbering minotaur.

He thinks about jumping (Acr 20 gets 5ft up) but Instead he starts to climb one of the walls. He needs both hands to climb, so he grips the Everburning Torch in his teeth. He manages to climb (30ft x 1/4) = 7ft up the wall this round.

Lanliss has the same impatience as Brom and decides to climb the walls to get around the bottleneck. While he scampers up the building wall, he thinks how nice it would be if Barratore was brought down in size.

Two Climb moves DC15: 19 and 27. He manages to get 15ft up the side.

Emrys decides to help uncork the minotaur and casts Reduce Person on Barratore.
If he is a willing target: reduced to Med size, gains +2 dex, +1 att and AC, and -2 Str.

If not Willing: Fort save DC to negate. Player Must provide the DC.

Emrys is captivated by the deep baritone voice of his orcish form.

Edson, standing right behind the hairy minotaur, hears Emrys cast a spell but is not waiting for what results may follow and starts climbing a wall.

Two Climb moves DC15: 22 and 21. He manages to get 15ft up the side.

From this new height he can see past Barratore.

Evaris, at the back, feels no great need to join the race to the front. Instead pulls out his bow and nocks an arrow.

Evred keeps his cool in the shade and waits for the rush to die down.

-----------------------------------------------------------------------

Much depends on whether Barratore allows the Reduce to work but for now:

The versatile group is only temporarily delayed by the minotaur clogging the narrow alley as several take to climbing the walls of the buildings lining the alley. A light source springs into Brom's mouth and an attempt to reduce Barratore's size ensues as well. If the brute allows this, he'll be free to move normally down the alley at the cost of some of his strength.

Probably worth it.

Meanwhile, no further sounds emanate from the alley.

Map: Alley Map 1


Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Thursday April 14th, 2016 1:01:45 AM

(If Barratore resists, Fort save DC 17. Emrys is casting it as a 0-level spell.)

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20+11=31 ; d20+19=35 ; d20+19=22 ; d20+19=23 ;
Thursday April 14th, 2016 8:43:48 AM

A tingling sensation strikes across the fighters form, and he heard Emrys casting a spell, but it is soon gone. There would need to be another discussion about friendly spells, but it could wait. Barratore moves another 40' down the alley arriving where it opens slightly.

Barratore Fort save 31

10' Reach with Combat reflexes and Attack of Opp Hit AC 35/22/23

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+14=27 ;
Thursday April 14th, 2016 10:06:23 AM

Edson continues up the wall to the roofline. (Climb 27)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=29 ;
Thursday April 14th, 2016 12:34:21 PM

Brom drops off the wall, meaning to have scaled the walls within the alley over Barratore, and follows the others down the alleyway. He keeps his eyes pierced for signs of trouble.

Perception DC 29

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Thursday April 14th, 2016 12:49:46 PM

(Question: Is the alley completely blocked top and bottom?)

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25  d20+12=29 ;
Thursday April 14th, 2016 6:44:01 PM

Lanliss climbs continuing as usual seeing momentarily that the traffic jam and immobility that Barratore caused is still in effect.

Climb 29

Searching for the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Thursday April 14th, 2016 10:01:25 PM

DM JT: just curious, since I'm not familiar with each PC yet:
The way I understand it, when casting a spell, you cannot cast it at less than the minimum spell level required to be able to cast it.
Ex: Reduce Person is a Sorcerer/Wizard 1. Casting the spell at 1st level gets the minimum duration, 1 min/level. Casting it at current level means 1x lvl minutes. So, casting it at 0 level would mean:
1 x 0 minutes, or 0 (ie, it would fail).

Does Emrys possess a 0 level version of this spell in one of his class descriptions?

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 14th, 2016 10:16:20 PM

Ooc:That is one minute per caster level, not one minute per spell level. Also, enlarge person is a 0th level spell for a blood witch.

Evred continues to hang back, not wanting to enter an impromptu barbican in case of an ambush.

DM JT: name changed. Ok, that's what I wanted to know. Makes a difference. It lasts 1 minute per caster level, but if cast at Caster Level 0....
I was unclear what was meant by casting it as a 0 level spell. I trust he'll keep track of the Time.


Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+17=24 ;
Thursday April 14th, 2016 11:31:05 PM

(My witch spells are cast at a caster level of 8. The spell, if it weren't resisted, would have lasted 8 minutes.)

Emrys hangs back and walks with Evred, to guard the rear, as Barratore continues his struggle against his largeness. He looks over a Evred and calmly says, "What can one do? He prefers the hard way. I can tell you a story or two ... just don't ever mention," and he says whispering, "Apples around him."

(Perception: 24)

Searching for the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Friday April 15th, 2016 12:44:44 AM

DM JT: just an FYI - it is expected that each caster keep track of the duration of his/her spells.
Best way to do that is in the post.
Ex: Emrys cast Reduce Person 10/10 minutes.

Next post (Round) it would say: Spells in effect - Reduce Person 9.9/10 minutes.

Something like that.

In the case where the spell is very long lasting (Reduce Person, Darkvision, Mage Armor, etc.) just mentioning that the spell is active is sufficient.

The nature of the levels of Floating City is such that only the top level and sides gets direct sunlight.
However, for ventilation purposes the roofs of the buildings on the other levels do not reach the ceilings.

So, to answer the question 'Is the alley completely blocked top and bottom?', no, it is not. There is room above the roof tops such that one could easily fly around (birds do all the time), although that space is limited. (Don't ask me how much limited, I don't know, haven't thought about it yet.)

Now, we return from our intermission to see what the Party has done...

We left of last episode with Barratore clogging the alley and several members trying to climb up the building walls to get around him and an attempt to shrink him. Let's see how all that went:

Barratore hears Emrys casting a spell but he lacks training in Spellcraft to know what the spell is. When he feels his skin and body start to tingle, he automatically fights against the spell effects. Who knows what it is and where it is coming from? Not worth the risk. He'd have a talk with Emrys later if indeed it was him.

He focuses on the alley in front and sees with his newly gained Darkvision that there is a wider area ahead and pushes towards it. As he takes his last step he pops out of the narrow alley and into a small courtyard.

Barratore: Highlight to display spoiler: {To the right is a well and a barrel in the corner. Lying in front of the well is a body. Hunkered over the body, facing Barratore, is a small cloaked humanoid. The humanoid looks up at Barratore and sneers. It is hard to tell but it could be a halfling.}

Edson continues up the wall and reaches the roof and climbs onto the roof to end his move.

Brom changes his mind about climbing the building and drops down to follow in the alley behind the others.

Lanliss continues climbing and also reaches the roof and climbs onto it to end his move.

Evred decides not follow too close behind, just in case it is an ambush. Guarding the rear is an important task as well.

Emrys tries to make light of the fact that the minotaur liked to do things the hard way and mentions to
Evred he knows a story or two, just don't mention 'Apples' around Barratore.

-------------------------------------------------------------------------------------

Those with eyesight not hindered by the darkness notice that Barratore is no longer squeezed.

Barratore: Highlight to display spoiler: {The small cloaked figure hisses "Go away! You've no business here!"}

Brom Perception DC15: Highlight to display spoiler: {Brom hears a hissing voice say "Go away! You've no business here!"}

All others Perception DC25: Highlight to display spoiler: { Your hear a hissing voice say "Go away! You've no business here!"}

Map: Alley Map 2

Evaris   d20+5=22 ;
Friday April 15th, 2016 12:50:41 AM

Evaris can't see a thing from where he is, but he follows his companions. He figures if somebody starts screaming, he'll know the battle has been joined.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=19 ;
Friday April 15th, 2016 1:32:24 PM

Brom continues to follow when he hears someone he doesn't recognize talking from the darkness. "Why don't ya come out an' I'll decide if it's not my business." He says. "If yur here fer trouble, ya found it. Yur not gonna like what happens."

Perception DC 19

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25  d20+16=17 ;
Friday April 15th, 2016 6:46:07 PM

Lanliss tries to see something but he is too dizzy because of the climbing, feeling a rush of blood to the head and some sweat in his eye.
I need to stay fit, Lanliss says while thinking about all the stuff he has eaten recently.

Perception 17 1+16 epic fail

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+19=32 ; d20+14=20 ; d20+9=18 ; d8+1=6 ; d8+1=2 ;
Friday April 15th, 2016 8:13:51 PM

Edson hears the voice, and it piques his interest. He moves along the roofline, looking down into the alleyway looking for the speaker. He draws his bow an d keeps aim, ready to spring into action if the creature attacks.

Readied attack

Hit AC 20, 6 dmg
Hit AC 18, 2 dmg



Evaris  
Saturday April 16th, 2016 10:57:49 AM

Evaris's hands tighten on his bow, but he does nothing for now.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20+19=30 ; 2d20+7=27 ; 2d8+7=9 ;
Saturday April 16th, 2016 11:10:34 PM

Barratore moves a step further and answers, "move away and don't do something stupid ". He then calls back to the others for a healer. "There is a body, we need a healer quick"

Barratore readies to strike if the small creature attempts to flee

Free 5' step readied attack non lethal hit AC 26 dmv 9



Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min  d20+17=31 ;
Sunday April 17th, 2016 10:58:46 PM

Emrys couldn't hear what was being said up ahead, but he could tell by Barratore's grimacing stance that he was not relaxing little bit.

He looks to Evred and says, "Pardon me, I must see this." He then utters a few words of power and vanishes from sight. He then moves forward and takes a place next to the wall out of the way of the others.

(Casting Invisibility. Duration: 6min. Perception: 31)

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Monday April 18th, 2016 11:59:59 AM

Finally reaching a small alley courtyard, the source of the 'Aaaaarrrrrgh' may have been found.

Evaris, bringing up the rear, waits for the tell-tale screams of combat and holds ready to act.

Brom, not far behind Barratore, hears a voice coming from past the minotaur. It sounds menacing and he replies accordingly. HE will decide if it is his business.

Lanliss, two stories up, can see the flat rooftops for as far as his half elven eyes can see in the darkness above the rooftops where the street lights don't reach. The climb brought some sweat on his brow. Looking down the height gives him the woozies, or was it something he ate?

Edson hears a voice that piques his interest. He navigates the rooftops carefully, going along the edge, looking for the source of the voice in the dark. He draws his bow as he goes.

He reaches the edge of the roof where the small alley courtyard is and sees the scene below with Barratore.

Edson: Highlight to display spoiler: {To the right is a well and a barrel in the corner. Lying in front of the well is a body. Hunkered over the body, facing Barratore, is a small cloaked humanoid. The figure is small, like a child's,
but with it's cloak covering it, it is hard to tell.
}

Barratore takes a step further in and answers the humanoid's challenge with a challenge of his own,
'Move away and don't do something stupid!' followed by a call for medical aid for the body lying on the
pavement. He is ready to strike if the small creature tries to flee.

Emrys notices Barratore's guarded stance and knows something is up. Wanting to be up front to see what's going on, he nudges Evred and passes him by, then casts Invisibility.
Standard: Cast Invisibility
Move: move 30' down alley

-----------------------------------------------------------------------

Barratore and Edson: Highlight to display spoiler: {The small cloaked figure stands up, his impressive 3' height looming over the body in front of him. "Ah, put that weapon away, there is nothing going on here. My friend passed out from drinking too much."}

Barratore: Highlight to display spoiler: { Will Save DC16, Success negates effects. Fail = You believe him and put your weapon away.}

Brom and Emrys:Highlight to display spoiler: { You hear a male voice reply to Barratore, "Ah, put that weapon away, there is nothing going on here. My friend passed out from drinking too much."}

All others Perception DC15:Highlight to display spoiler: {You hear a male voice reply to Barratore, "Ah, put that weapon away, there is nothing going on here. My friend passed out from drinking too much."}

Map: Alley Map 3

DM Note: notice the map co-ordinates. You can state your move and use the map coordinates.

LanlissHP 80/80 AC:26 touch:19 flat:18 cmd:25 
Monday April 18th, 2016 5:19:49 PM

Lanliss moves forward (k9) hopefully to see more of what is going on the front.

Evaris   d20+5=7 ;
Monday April 18th, 2016 9:59:09 PM

"On my way!" Evaris calls. He moves toward the front of the line. [Double move to M-11.]

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Monday April 18th, 2016 10:57:21 PM

Evred stays put, neither speaking nor moving, and keeps watch as a rearguard. He pricks his ears to listen to the commotion in the alley ahead of him.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Tuesday April 19th, 2016 12:36:44 AM

DM JT: I've only got three posts and Barratore's is real important, but I need to get to bed, so DM post will be tomorrow.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20+5=25 ; d20+12=30 ; d20+7=8 ; d20+12=30 ; 4d8+28=49 ; d20+12=18 ; 2d8+8=15 ;
Tuesday April 19th, 2016 12:41:27 AM

Barratore snorts, put away my weapon? Why would i want to do that and why does if seem like a good idea. Barratore snorts again at the little man. "That counts"

Nearly 10' of steel strike across the distance in a heartbeat as Barrotore thrusts his bastard sword in a powerful strike

Will save 25
non lethal Power Attack hit AC 30 crit 30 Dmg 49. Second swing hit AC 8

The second strike sails wide as the minotaur tries sweep the small creature to the side

"Stay down or Ill put you all the way down." the fighter warns the small man before him

Barratore will still keep up with non lethal attacks, however. The creature does not seem to be overly dangerous and the others were coming in quickly
AoO non lethal hit AC 18 Dmg 15

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+19=33 ; d20+14=15 ;
Tuesday April 19th, 2016 10:16:37 AM

Edson sees Barratore restraining and not using force. He holds his bow string tight. If the little man uses lethal force against Barratore he will unleash.

Perception 33

Same attacks for held attack from last round.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=32 ;
Tuesday April 19th, 2016 12:02:15 PM

Brom waits behind the big guy. He hears the small banter and the swing of Barratore's sword and the barbarian starts to get excited with anticipation. Let me through...gonna end 'fore I can git there... Races through his mind.

He manages to temper his excitement and waits for an opening to move beyond his large, furry friend.

Perception DC 32

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min  d100=85 ; d20+17=31 ;
Tuesday April 19th, 2016 9:52:17 PM

Emrys then whispers a simple word of necromancy and his eyes become black as night ... as if anyone could see them.

(Leyline: 85, free cast, like it matters with a 0-level spell, sigh. Casting Deathwatch. 80min. Range: 30ft)

Emrys moves up behind Brom and says in a hushed tone, "Pardon me, dear Brom. I'm squeezing past you." In order not to alert him. He then follows the wall and stops in a corner behind Barratore (O-13). He stoops down, trying to see thru Barratore's legs or around his side to see the creature he's talking to. If he is able, he will try to determine the health of the fallen, or anyone in his range of deathly gaze.

(Perception: 31, to see and hear what he can.)

Evaris  
Tuesday April 19th, 2016 10:29:01 PM

Evaris peers ahead, trying to see who is injured and how badly.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Tuesday April 19th, 2016 11:35:32 PM

DM JT: Post nearly done.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Tuesday April 19th, 2016 11:39:29 PM

Evred waits silently.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT)  d20+15=27 ; d20+15=31 ; d20+13=16 ; d20+13=33 ; d20+13=18 ; 2d3+8=11 ; d3+4=6 ;
Wednesday April 20th, 2016 1:00:14 AM

The lonely figure over the body does not seem intent on leaving.

Lanliss moves forward along the flat rooftops in hopes to see more of what is going on.

DM JT Note: the rooftops are flat althought the map houses don't look it. With no need for water drainage, flat rooftops are more efficient.

Evaris no longer desiring to head up the rear guard, scoots down the alley towards the action, passing everyone up but Brom.

Evred stays put, having been elected as the rear guard, ever attentive to what is going on in front and watchful for anything that might approach from behind.

Edson sees Barratore react rather violently to an unseen stimilous as the minotaur swipes at it. Violent as it was, Edson notices that the minotaur used the flat of the blade. So he holds his own bow string tight but does not release it, yet.

Edson: Highlight to display spoiler: {He did not see the small creature 'do' anything to warrant such violent reaction.}

Brom easily hears the banter and sees the minotaur's shoulder muscles retract and expand as he swings his sword. Those are clear signs of some fun action and he can barely help himself from barging past the minotaur to get a piece. Instead, though, he tempters his excitement to better take advantage of the first opening.

Brom: Highlight to display spoiler: {There did not seem to be anything to have caused the minotaur to react in such a way }

Emrys utters a magical incantation and imbues himself with the Deathwatch ability, then taps Evaris and Brom on the shoulder and whispers to them that he is passing by. He ends up in a corner trying to see past the minotaur's bulk and determine the condition of the body.

DM JT: Deathwatch is a 30' Cone. Aiming the cone is a Move although knowing the conditions of all withing the cone is instantaneous. This round: Cast Deathwatch (Standard) + Move (into position). Until reaching that position, the cone is blocked by the building. Emanations do not go around corners. Next round you are able to point the cone at the prone body.

Barratore snorts twice then blurts 'That counts', steps forward 5' to bring the small humanoid into his 10' reach and takes a swing at it with the flat of the blade. He hits it solidly, but is ready for the second return swing and ducks the blade.

-------------------------------------------------------------------------------

The small humanoid curses Barratore and vanishes.

Barratore, Edson, Emrys:
Perception DC46: Highlight to display spoiler: { a gaseous form flies up 20'.}

Meanwhile, as if in reaction to Baratore's attack, a small humanoid (H4) materializes on the rooftop opposite Edson and Lanliss, and two other small humanoids (H1 and H4) materialize flanking Lanliss.

H4 casts a spell aiming at Lanliss but he feels no effects, but the two flanking him speed up.

H1 slugs Lanliss twice vs AC26: 27, 31
H2 slugs Lanliss twice vs AC26: 16, 33 Confirm Crit roll = 18

Lanliss takes 11 points damage and feels much weaker (gains 4 negative levels) from H1
Lanliss takes 6 points of damage and feels even more weaker (gains another 2 negative levels) from H2.

All three (for those who can see on the rooftop) are small humanoids wearing cloaks. They look much like children.

Map: Alley Map 4



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+14=29 ; d3=3 ; d20+9=13 ; d8+1=2 ;
Wednesday April 20th, 2016 11:14:03 AM

Ooc: if only reacted to your post:
Barratore and Edson: Highlight to display spoiler: {The small cloaked figure stands up, his impressive 3' height looming over the body in front of him. "Ah, put that weapon away, there is nothing going on here. My friend passed out from drinking too much."}

Ic:

Edson turns to his new enemy(H2) and fires two arrows at the small creature. The first looks good, the second not so much. He steps 5' closer. (L12)

Hit AC 29 2 dmg
Hit AC 13

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=24 ; d20+8=20 ;
Wednesday April 20th, 2016 3:48:11 PM

Brom hears the sounds of fighting coming from the roof-top, and now he wishes he had climbed to the roof. Putting his sword on its hanger, he quickly begins to scale the walls of the narrow alleyway.

Accelerated climb (-5 check): DC 20, climbs 15 ft
Perception DC 24

LanlissHP 63/80 or 33 AC:26 touch:19 flat:18 cmd:25 
Wednesday April 20th, 2016 4:36:09 PM


The lonely one tried to cast a spell on me Lanliss shouts with pain as he gets hit by the humanoid figures.
He draws his short sword and changes his stance to easily deflect the enemies attacks hoping that help will come soon as they are too fast to deal with at his current weakened state.
Total defense adds +4 to AC for 1 round.

Current HP 63/80
Current HP if subtract needed 33 : [80-17-(5*6)]
Current AC: 30
Curren AC if subtract needed : 24 (30-6)

Current level damage 6 levels down.

ooc: checked on the internet, level damages get almost every attack roll and etc by 1 for every negative level, also current HP is 5 points less for every level lost ?

DM JT: see Energy Drain and Negative Levels in the Glossary section of the Pathfinder Core Reference book. For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Also, the victim is considered to be 1 level lower for the purpose of level-dependent variables for each negative level, such as spell casting.

It does not say anything about a penalty on AC, however if your AC is level dependent, such as for a Monk, then AC also drops.

Fortunately, you don't loose any spells or spell slots.

So 6 negative levels means -30 hit points from current and totals amount and -6 on your rolls.


Evaris   d20+13=25 ;
Wednesday April 20th, 2016 9:57:59 PM

Eva's moves up [to L-16] and checks on the downed figure. [Heal check 25 to learn whether the person is living or dead, and if they're still alive, what might be wrong with them.]

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min  d20+17=27 ; d100=84 ;
Wednesday April 20th, 2016 10:31:28 PM

Emrys says out loud to Barratore, "Join the fight on the roof, Barratore dear ... I'll see to the victim!"

He makes his way to the body. If the body is near death, he casts a stabilizing spell to keep him from dying.
(Leyline: 84, great another free cast on a 0-level spell, sigh. Casting Stabilize on fallen creature.)

IF the creature is dead or merely knocked out, he will cast Invisibility on it.

IF the creature is alive and awake, he will take his hand and say, "Come with me if you want to live!"

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min 
Wednesday April 20th, 2016 10:41:20 PM

(Sorry, didnt see Evaris' actions after I had posted mine.)

The invisible Emrys says to the cleric, "Evaris, I can take care of this one, if you wish. The others could use your exceptional skills."

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Wednesday April 20th, 2016 10:44:20 PM

DM JT: Keep the posts coming. I'm working on them as they come in.

Small update from previous post, won't change anything.

As Emrsy reaches the corner behind Barratore and manages to peek past the minotaur, his Deathwatch spell informs him: Highlight to display spoiler: { A) the prone body is dead, and B) the little humanoid that vanished is Undead.}

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20+16=23 ; d20+3=15 ;
Wednesday April 20th, 2016 11:03:04 PM

Barratore nods and snorts to Emrys in return and drops his shield to the ground as turn around. Barratore sheathes his sword and with a quick two steps, the minotaur launches himself into the air to grab the rooftop and pull himself up

Acrobatics 23 = 5' high Barratore is 9' high
Going for the N-O side of street
Reflex 15 to catch the top

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday April 20th, 2016 11:36:48 PM

Evred maintains his position, but draws his dagger just in case. I might be able to make the shot... but I might hit Lanliss. That might lead to hurt feelings.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT)  d20+13=24 ; d20+13=32 ; d3+4=6 ; d20+17=34 ; d4+4=7 ; 4d6=13 ;
Thursday April 21st, 2016 12:57:42 AM

DM JT: I have a correction to make for Lanliss. He only suffers 4 negative levels, not 6.

Friend or Foe is now answered.

Edson reacts appropriately with his readied bow when his friend Lanliss is suddenly pounced upon. He fires two arrows, the first one hitting, the second sailing far over its head.

Brom wishes he had climbed to the roofs after all and sheaths his sword and begins his climb.
He forgoes caution with his climb makes good headway. If he can duplicate the same again, he'll be able to end up on the roof.

DM JT: which side are you clmbing?

Lanliss draws his sword. Beset on both sides and suffering imensely from energy drain attacks, he chooses to only defend and hopes this will do until help arrives (+4 AC).

Evaris squeezes past everyone and neals down next to the body. He uses his healing knowledge to try to determine the condition of the body. It is limp, still warm, but he gets no pulse.
Oddly enough he notices: Highlight to display spoiler: { The body's neck is mangled, not by a sharp weapon, or blunt one, but
more like an animal mauled it.
}

Emrys, hurries over to the body where Evaris his kneeling. He tells the cleric that he can take care of the body. Emrys knows (DM JT: see addendum post) that it is too late for this poor chap. He tells Barratore to head for the roof where he hears fighting.

Barratore snorts and sheaths his sword then tries to simply jump to catch hold of the roof edge.

DM JT: normal height for 1 story is 12 feet (found it on Google). So these 2-story buildings are 24 feet.
Acrobatics DC for jumping up (24 feet - 9 foot height = 15) 15 feet is 60.
High Jump = 4x 15(height to be reached) = 60.


The minotaur makes a heroic effort to leap up and grab the rood edge but only touches the wall 15' up.
High Jump roll 23/4 = 6 +9 foot height = 15.

Evred maintains his position watching the alley entrance and draws his dagger.

-------------------------------------------------------------

Those that are in, or can see the little courtyard:
Perception DC49: Highlight to display spoiler: { A gaseous blob rises another 10' up and 10' towards Edson.}

H4 casts another spell with no visual effects.

H2 plucks the arrow out of himself and laughs at Edson, "You'll have to come and get me! Hahahahaha!"
and takes two more swipes at Lanliss.
Att1 vs AC30 = 24
Att2 vs AC30 = 32, dmg = 6, and gains 2 negative levels

DM JT: this should be a total of 6 negative levels. He only suffered 4 first round.

H1 draws a small pointy rapier and takes a stab at Lanliss.
Att1 vs AC30 = 34, dmg = 7 + 13 (sneak) = 20pts + bleed (4pt at beginning of next turn)

Map: Alley Map 5

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min 
Thursday April 21st, 2016 11:08:53 AM

The invisible Emrys informs Evaris what he has seen. "Alas this poor soul has passed, Evaris, ... his murderer is dead as well ... the UNDEAD! His cohorts are possibly cursed with undeath as well!"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+15=35 ; d20+15=33 ; d20+17=22 ; 2d6+23=31 ;
Thursday April 21st, 2016 12:17:45 PM

Brom continues to hear the sounds of combat and it sounds as if Lanliss is in trouble. He also picks up the sound of a caster above his head. With a great leap and a pull of his large arms, Brom propels himself upward (Acrobatics DC 35, 4-ft leap upward. He was already 20-ft up so now he should be standing at N12.)

As the man comes up over the roof's edge, his sword is in his hand. (You make the call on this if can pull his sword as he jumps up to the roof.) He immediately targets the lone adversary standing before him and with a great swing attempts to cut down his opponent, H4.

Attack (PA, Rage): AC 22, damage 31

Acrobatics DC 35
Perception DC 33

DM JT; Move1 gets Brom on the roof, no problem. But drawing a weapon is still a Move Action unless you have the Quick Draw Feat. So Move2 is draw sword. Unless you desire to spend a Hero Point. You would be ready for any AoO though.

Lanliss Bleeding(4pt) Current HP 7/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday April 21st, 2016 4:34:46 PM

Lanliss breaths heavily now that he is badly injured and bleeding from the stab in his shoulder, he readies his short sword but alas an attack now would be fruitless.

Too weak, Lanliss says to himself while his hands shaking.
Lanliss tries to move to L8 if possible (5 foot step) while defending himself (total defense) so he won't be back stabbed by the thing.

Come on is that all you got ?!
Lanliss shouts to them, smiling to them.
Lanliss has a plan but not before he will wait a few more precious seconds.

AC :26+4(total defense)
HP 7/80
or
HP 7/50 (currently)

Ooc: if I have the Improved Uncanny Dodge do I still get sneaked attack on ?

DM JT: Good News! Apparently, if you have Improved Uncanny Dodge, this prevents another to Sneak Attack you. This negates the 13pts Sneak damage and the Bleed, as this comes from the Sneak attack. It also prevents Flanking for Rogues 8th lvl and up. I'll look at my hits and see if that changes anything.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet  d20+7=9 ;
Thursday April 21st, 2016 10:01:47 PM

Barratore looks up at the roof. It looked so much closer when the thought of jumping up there flashed through his mind. Another thought flits through as well, but it looked like everyone wanted to go up and get the bad guys, rather than getting them down. So, he sheathes his sword and looks to start up. "Be there in a few minutes!"

He fails to get started
climb 9

"Maybe a bit longer"

DM JT: deleted the duplicate post.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Thursday April 21st, 2016 10:12:48 PM

DM JT Addendum: Ok, since now I know Lanliss has Improved Uncanny Dodge as a 10lvl rogue, there are some changes in his favor.

I was calculating the Flanking bonus and as a 10th lvl rogue with Impr Uncan Dodge, this negates Flanking altogether.

Round 1: H1 only hits him once, H2 is unchaged. Ignore the first hit and gain back 5 hpts to leave Lanliss with 2 negative levels and 6hp damage from H1's attack.

Total from Round 1 = two hits, 4 negative levels and 11pts damage.

Round 2: The hits remain the same but ignore the Sneak damage and Bleed condition.

So, after two rounds, Lanliss is still at 6 negative levels, but more hit points.

Good News, huh? :)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 21st, 2016 10:55:30 PM

"Jump off the building, Lanliss! We need to retreat. Brom or Barratore, I suggest you catch him and we all get out of here."

Evred moves 15 feet away from the alley, keeping his movements stealthy.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged) 
Thursday April 21st, 2016 11:46:08 PM

Ooc: Brom will use a hero point to make the attack.

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min  d100=19 ; d100=77 ;
Friday April 22nd, 2016 12:10:47 AM

Emrys goes over to Barratore as he struggles to climb the wall. Emrys then shouts to get his attention, "Barratore! Accept this new form I'm giving you and fly up with perfect gossamer wings!" Once top the roof, the large taur can then change back to his normal form and let loose the dogs of war.

(Leyline: 19 fail, hero point reroll: 77. Casting Polymorph on Barratore. Small Air Elemental form: +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind. Lasts 8 minutes. You can assume your normal form at will.)



Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min 
Friday April 22nd, 2016 12:17:55 AM

(ooc: Forgot to ask, did the Invisibility spell get cast on the dead body from my last turn? I was wanting to hide the body in case the enemy was attempting to run off with it.)

DM JT: Done. Body is now invisible.

Evaris  
Friday April 22nd, 2016 12:27:45 AM

"And one from me, friend Barratore," Evaris says. He casts True Seeing on Barratore.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT)  d20+15=23 ; d20+15=16 ; d20+11=17 ;
Friday April 22nd, 2016 1:52:37 AM

DM JT: please note the updates. When I put this encounter together a couple of weeks ago I knew that these things could only drain once per round regardless of how many hits, then I forgot it.

As far as your special abilities and skills, you'll have to point them out to me ASAP.

Don't have Edson's Action but gotta move on.

Brom makes a mighty effort and flings himself onto the roof, and lands standing up and draws his sword to face H4. Digging deep into his soul he finds the reserves he needs to take a swing at the little humanoid in front of him.

DM JT: I'm assuming Brom has his Everburning Torch between his teeth or tucked into a belt

Lanliss suffers even more from the devastating energy draining but fortunately for him, his rogue training prevents even further wounds as the rapier wielding foe is unable to gain a flanking advantage on the still nimble rogue.

For his own reasons, he taunts them, 'Come on is that all you got?! and remains in his total defensive stance.

Barratore is 9' tall and the roof seemed pretty close, but after taking a jump, he realizes the two stories are taller than he expected. 'Be there in a few meinutes he yells as he sheaths his weapon and tries to climb up. Climbing seemed so much easier also when the others scampered up like spiders, but his big fat fingers fail to get a hold and he finds himself still on the pavement. 'Maybe a bit longer' he admittedly yells back.

Evred calls out to Lanliss suggesting he jump off the building and into Brom or Barratore's arms and they all retreat. He himself moves into the street to not clog the alley entrance. Unfortunately Brom is already on the roof.

Emrys, invisible, tells Evaris what he detected with his Deathwatch spell and notifies him that the poor chap is gone to this world. The other was more than dead, Undead as a matter of fact!
He then finishes concealing the body with another Invisibility spell.

Lastly, he notices Barratore's difficulty in climbing walls and offers to transform him into a Small Air Elemental which would give him the ability to fly to the roof where he can resume his own form again. Not waiting for a reply, he casts the spell and hopes the minotaur will accept it.

Evaris also volunteers to help the minotaur out and casts True Seeing on him.

----------------------------------------------------------------------------

Brom's swing comes close but the small humanoid manages to duck ever so much and the sword blade misses.

H4 laughs at the miss and steps back (5' step) and casts a spell at Brom, however the effects extend to Lanliss and Edson as well. The voice seems female but the hooded cloak hides details.

Brom, Lanliss, Edson: Will DC20 negates, Fail = Slowed. See Slow spell for details.

H1 calls to H2, I'll finish this one off, you go get that other fool with the bow. Hahahahaha!"
He jabs twice at Lanliss with his rapier but his luck seems to have turned.

Att1 vs AC30 = 23
Att1 vs AC30 = 16

H2 complies and takes off towards Edson and gets there in one Move and takes a swing at him with his
energy draining fist. Edson was prepared and dodged the dangerous fist.

Att1 vs AC26 = 17

H3 materializes on the rooftop across the small courtyard, away from the fighting, and calls out, "Children of the Night, come to me!"

Map: Alley Map 6

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+7=21 ; d20-1=0 ; d20+17=28 ; d20+12=17 ; 2d6+23=29 ;
Friday April 22nd, 2016 10:38:24 AM

ooc: Will save DC 21

Brom smiles a wicked smile as whatever the little creature did did not seem to effect him. He returns the favor and steps in, 5-ft (O11), and unloads on the little vermin. As he does, the barbarian begins to hum a tune, very badly (Perform DC 0). His first swing at the vermin makes a solid connection, but his second is wide, as a result of fighting on the uneven surface of the roof-top.

Attack (PA, Rage) on H4: AC 28, 17, damage 29

Rage: 2

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min 
Friday April 22nd, 2016 1:39:05 PM

(ooc: Is the leader, standing on the slope of the roof, in line of sight of Emrys on the ground?)

DM JT: The roofs are flat even though the pictures show them slanted. I didn't want to redo the whole map but I've made various references to the roofs being flat. No rain, no need for slanted roofs.

So, unless you are on the edge squares, there's no line of sight from the ground to someone on the roof.


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=14 ; d20+5=13 ; d20+5=10 ;
Friday April 22nd, 2016 4:33:52 PM

Lanliss tries to attack the only current opponent in front of him leaving his defensive stance trying to attack heroically but alas he misses the humanoid, feeling still weak by the wounds he got and slowed by some magical means .

Rolled the dices twice because I used a hero dice still failed.
AC = 25 (26-1)

attack roll is with +5 because (12-6 lvl drain-1 slow status)
Will save 14 -failed (26-6 so rolled a d20)
Current HP 26/50 (I think)

ooc: so current hero point is 2 because I used one on the attack roll as I can only use one attack action because of the slow status and I wanted to reroll the dice.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+3=14 ; d20+14=23 ; d20+9=17 ; d8+1=4 ; d8+1=5 ;
Friday April 22nd, 2016 9:36:06 PM

Edson feels his arms and legs slow.

His long sword flashes twice at H2.

Hit AC 23 4 dmg
Hit AC 17 5 dmg

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+31=36 ;
Friday April 22nd, 2016 11:27:49 PM

Always retreat from an ambush. Especially one in a glorified murder gallery. Evred sighs and starts walking. Wouldn't want Lanliss to die.

ooc 30 feet south, 25 feet vertical (slippers of spider climbing), 5 feet west. End at L6. Stealth 36

DM JT FYI: the Slippers of Spider Climbing have a Climb speed of 20'.

Evaris   10d6=36 ;
Saturday April 23rd, 2016 12:50:29 PM

"Time for direct action," Evaris murmurs. With a few quick words, he calls down a Flamestrike on H3. H3 takes 36 points of fire and holy damage, DC 20 Reflex save for half.

DM JT: Remember, H3 is not on the building edge and being only 2ft tall, can't be seen by anyone on the ground. He's there for the benefit of those on the roof. Perhaps someone on the roof can direct Evaris as to where to place the cylinder. Evaris heard the voice, but the exact location can't be seen by him. It would be like taking a shot in the dark.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Sunday April 24th, 2016 1:19:37 AM

DM JT: to expand on Evaris' action, treat anyone on the roof but not near the edge as having Total Cover with respect to physical attacks and Total Concealment with respect to Area Attacks.

A Perception check to correctly guess the location of anyone on the roof that cannot be seen from the ground is necessary. That is, you attack the square you think your intended target is.

Aid Another from someone that can actually see the intended square gives a +5 bonus on the Perception check, Aid Another from someone that can't see any more than the caster gives the standard +2.

But communication must be established between the stated parties. It is not implied.

It is like the Spotter radioing the location of the enemy for the artillery unit to aim the howitzer.

For the purpose of targeting the correct square, the Perception DC is 40 this round.

Evaris  
Sunday April 24th, 2016 9:50:12 PM

Okay, never mind then.

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min  d100=51 ;
Sunday April 24th, 2016 10:40:08 PM

Emrys hears the foul little creature call for his children to return for to him. Oh would he love to bestow a special little curse specifically concocted for one of his kind. Instead he turns to the body he had just made invisible. He speaks a few more words of power and enables another special like of vision. Then he makes his back to the body.

(Leyline: 51. Cast See Invisibility.)

He thinks if the enemy is choosing to withdraw, then we should do so with the body while it's still invisible. He has a few questions he'd like to ask him. With the enchantments given to Barratore, he would easily be able to follow the undead and find out where they come from ... well, at least for the next 8 minutes anyway.

Barratore Steelwind (Dan K) AC: 31 (T 12 FF 24), CMD:29; HP: 93/106Character Sheet 
Monday April 25th, 2016 7:51:46 AM

Barratore accepts both of the spells and transforms into a small air elemental. In his new form, though feeling a bit odd, Barratore moves straight up 30' and then right up next to the little man calling for the children of night. The world looked so very odd,the height at which he viewed everything and the way the second spell made all things appear. The small air elemental smiled, this was why be set out from home



Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Monday April 25th, 2016 7:18:27 PM

DM JT: wanted to have the post up by now but keep getting pulled away by my wife. Gonna get supper then post.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT)  d20+11=31 ; d20+11=23 ; d20+6=15 ; d20+11=17 ; d3+4=7 ; d20+12=17 ; d20+7=17 ;
Monday April 25th, 2016 9:43:55 PM

Slow Spell: you are staggered adn can take only a single Move action or Standard action each turn but not both, nor take a Full Round action. Additionally, you take a -1 on attack rolls, AC, and Reflex saves.
You move at half normal speed (rounding down).

Brom, in the heat of the battle, hums a tune and successfully shakes off the spell the small humanoid cast at him. He does not know what it would have done but it does not matter. He smiles a wicked smile and steps up and away from the building edge, unloading two blade swings. The first one slices into flesh but the second one swings wide.

Lanliss feels a wave of magic wash over him and he tries to fight it but fails. His movements suddenly feel like they are stuck in molasses. He drops his defensive stance and heroically tries to put some gashes in his opponent, but despite his desperate heroic efforts, he normally nimble self just seems clumsy and he misses.

Edson also feels the wave of magic wash over him and he also tries to fight it off, but his legs and arms suddenly just don't seem as lively as they used to. He tries to swing twice but only manages one swing and even that one misses, but not by much.

DM JT: see Slowed conditions at top of post.

Evred decides that no one is taking his advice to retreat. He sees Lanliss at the edge of the western building fighting something so in he goes. He moves into the alley (Move1=30') and using his Slippers of Spider Climb (Climb Speed = 20') he walks 20' up western building where Lanliss is in battle.

Evaris desperately wants to put an end to the battle and when he hears someone somewhere on top of the southern building, his repertoire of spells leads to Flamestrike as a perfect option, except that he realizes he can't see the exact position of the foe and with the danger of missing his mark and loosing the spell, he holds back on it for the moment.

Emrys also hears the foe to the south call out for 'his children of the night' to come to him, but just like Evaris, can't see him, otherwise he'd love to bestow a special little curse specifically concocted for his king. Fearing that the body may really 'disappear' right before his eyes, he casts See Invisibility in order to keep the invisible body in sight. The enemy, seemingly having the ability to disappear as well, may want to abscond with the body and if they do, at least now they can be followed, for a time at least.

Barratore sees the advantage of becoming a Air Elemental, at least for the moment, and allows the spell to transform him. He also sees the advantage of True Seeing ability and allows that one also to affect him.

DM JT: make sure you review the True Seeing spell and the Small Air Elemental capabilities listed on Elemental Body I spell.

With the ability to Fly now, the Airtaur stretches his vaporous 'arms' and heads to the rooftops. Air Elementals are fast and the Airtaur zooms up and spotting the newcomer on the south rooftops, he zooms over there, landing next to it.

DM JT: next round - Full Round Action to transform back to his normal self, or attack as a small Air Elemental. See Elemental Body I for details of your Small Air Elemental form.

-----------------------------------------------------------------------------------

H1 holds back his attack and says plainly "This is such a waste of a good sword arm. Join us in our cause and fight for something worthwhile."

Lanliss:Highlight to display spoiler: {Will Save DC14. Success negates effects. Failed, victim falls under Dominate Person spell, see spell for details.}

H2 takes full advantage of Edson's Slowness and swings is fist thrice.
Att1 vs AC25 = 31, N20, Crit conf roll = 23.
Att2 vs AC25 = 15
Att3 (Hasted) vs AC25 = 17

Dmg = 7 + 2 negative levels

DM JT: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Also, the victim is considered to be 1 level lower for the purpose of level-dependent variables for each negative level, such as spell casting.


H3 easily sees the Small Air Elemental land next to him and tries to strike the vaporous blob twice times.

DM JT: Barratore gains a +2 bonus on his Dex and a +2 Natural AC in this form.

Att1 vs AC34 = 17
Att2 vs AC34 = 17

H4 Steps back 5' and casts a spell. There are no visual effects.

Map: Alley Map 7

Evaris [AC 20; HP 74/74] [Bless] 
Monday April 25th, 2016 10:24:01 PM

Not knowing how else to help, Evaris casts Bless on his companions.

Bless is in effect.


Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min, bless, inspire courage-1  d20+17=27 ; d20+17=27 ;
Monday April 25th, 2016 11:40:55 PM

Emrys wonders why this man was killed. Was he simply in the wrong place at the wrong time? Did he have something these vile creatures wanted? Did we interrupt a theft or was he merely a warm-blooded meal? With all his magical vision and intuition, he is completely blind to the war being waged above.

Not knowing sure what next to do, he is inspired by Evaris' chant of Blessing. He too begins a performance of spoken word. A passage from An Archon's Tale - A story of divine retribution, spoken in it's original Celestial tongue. No one needs to understand to feel the power and glory from the words of divinity. As his words echo through the cavernous alleyway, the multitasker Emrys begins to search the body for anything unusual.

(Perception: 27, searching the body, move action. Ignore the second roll, i clicked it twice by accident.)

(Bardic Performance. Inspire Courage is Active. ALL ALLYS who can hear, receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. THIS DOES STACK WITH BLESS!)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+14=27 ; d4+1=4 ; d6=6 ; d6=2 ; d20+11=21 ;
Monday April 25th, 2016 11:54:30 PM

ooc: Forgot about the movement speed of the slippers. Thanks.

Evred comes over the lip of the roof, takes aim, and whips his dagger toward the nearest enemy.

5-foot-step to L6. Target H1. Attack 27, damage 12. Sneak attack within 30 feet.

He immediately tries to blend into the shadows.

Stealth 21

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 27/57  d20+11=30 ; d20+11=20 ; d8+1=5 ; d8+1=5 ;
Tuesday April 26th, 2016 9:44:29 AM

A weakened Edson Swings once and connects solidly. (Hit AC 30, Crit confirmed 20). 5 dmg if nothe crit, 10 if crit confirmed.



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20+19=26 ; d20+14=20 ; 2d6+23=29 ; 2d6+23=32 ; d20=18 ;
Tuesday April 26th, 2016 10:05:26 AM

Brom steps up to face his opponent, O10. All the while he continues to hum his battle tune, with torch in mouth.

Attack on H4 (-3 PA, +2 Rage, +1 Bless, +1 IC): AC 26, 20; damage 29, 32

Rage: 3

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 93/106Character Sheet 
Tuesday April 26th, 2016 12:49:04 PM

Barratore ducks and weaves away from the twin strikes of his opponent. Barratore shifts back into his normal form. It took to long to get up here, but now he was and it was time to go to work. The minotaur feels the spell from Evaris and then hears Emrys in the ally as well. he couldn't understand it, but much like the old music that contained no words of his youth, the battle hyms and heroic dirges of glory, Emrys' words too have an impact.
A minotaur grin spreads across his snout

Spells in Affect:
+1 Bless
+1 Inspire Courage
True Sight

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=9 ; d20=1 ; d20=6 ;
Tuesday April 26th, 2016 2:21:32 PM

Lanliss screams as he heard that humanoid.
He felt as if something is invading his mind trying to take over him,Lanliss tries to resist it two times, but alas he feels as if being a puppet waiting for the puppeteer to move with his hands.

re-rolled 2 times using the hero points....so now I have 0.
first result 11 (9+2 spell resistance against enchantment spells)
re-roll #1 3
re-roll #2 7
ooc: I think I have a bad luck ):
ooc: I really have a bad luck ): ): ):



Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Tuesday April 26th, 2016 9:25:11 PM

DM JT: I'm starting on the post but we've got a line of severe thunderstorms passing through Dal-FTWorth area in the next few hours so I may not get it up tonight.

It's a dark and stormy night out there right now!

Evaris [AC 20; HP 74/74] [Bless] 
Tuesday April 26th, 2016 10:56:00 PM

Evaris (presumably) heard Lanliss scream, so his next action will be to try to get to Lanliss. I'll roll specifics after the DM post, but I owe a post for today, and anyway I'm not sure when I'll be able to get back here.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Tuesday April 26th, 2016 11:27:29 PM

ooc: check

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT)  d20+13=30 ; d20+8=17 ; d20+13=17 ; d3+4=6 ;
Wednesday April 27th, 2016 12:34:44 AM

The struggle continues as the party is split and has difficulty organizing their forces.

Evaris finds himself unable to do much, but does remember his Bless spell and utters a prayer to bless his friends and just barely manages to catch them all.

Emrys maintains his invisibility while multi-tasking. He's puzzled about the importance of the poor chap invisibly lying dead before him. What was the purpose of his death? A robbery? A simply murder?
Or a warm meal for the Undead?

Inspired by the prayerful words from Evaris, he starts in on a song himself, one he learned with origins from the outer planes and tells the tale in the Celestial where it's meaning can be felt more effectively.

DM JT: See Bardic Performance - audible performances are language dependent, therefore it is only effective for those in the party that understand Celestial.

Evred crests the building in a few more steps,whips out his dagger and tosses it at H1. Unfortunately, the dagger is dodged by the little guy.

DM JT: Evred is not Flanking H1 nor depriving H1 from his Dex bonus, either requirements for a sneak Attack. Does Evred posses some other special skill that enables Sneak Attack without any of these two requirements?

He then tries to hide in the shadows of the shadowy roof.

Edson retaliates with vengeance from being hit and drained of energy. He notices that his foe is wearing leather armor and his blade draws blood. (DM JT: Crit not confirmed).

Brom steps forward intent on not letting his foe get away. He continues humming whilst holding his Everburning Torch in his mouth. He swings his big magic sword twice, To his surprise, the diminutive foe dances out of the way of both swings. She appears to be a bit more nimble than before.

Airtaur easily ducks and weaves his opponents two swipes. As much as he's enjoying the perfect flying ability of the air elemental form, he decides to change back into his more effective natural minotaur form.

DM JT: Notice that I've changed Barratore's position. I had to do that in order to fit his larger size on the roof, otherwise he'd be half off the roof if using the original position I put him. He would know to land in a spot he could fit his minotaur form in.

Lanliss tries his best to fight off the sweet words of the little guy that has drained so much of his life force but in the end succumbs to them. His mind now wishes strongly to do as the little guys says.

DM JT: don't fret to much, the tide usually turns against the bad guys eventually.
You may look up the effects of Dominate Person. :}


-------------------------------------------------------------------------------------

H4 Steps back from Brom and begins a song of her own. A song of blood, gore, carnage, and her voice echoes over the rooftops to inspire her friends.

H1 glares at Evred then looks at Lanliss with pleading eyes.

Lanliss: Highlight to display spoiler: {In your mind you hear the pleading words 'Your friend is trying to kill me. Grab him and keep him away from me.'}

H1 then vanishes.
Perception DC40: Highlight to display spoiler: {A puff of smoke lying low on the roof now occupies the spot where H1 was.}

H2 Continues his attack on Edson, trying to drain away ever so much more of his life and gets one more hit.
Att1 vs AC25 = 30
Att2 vs AC25 = 17
Att3 (Hasted) vs AC25 = 17

Dmg = 6 + 2 negative levels

H3 easily sees the Air Elemental start to grow and take on minotaur form. He runs northward and over the edge of the building. Spider-like, he crawls, upside down, down the wall. He reaches the bottom and does not see the body but does see Evaris and ends his move next to him, evil menacing grin oh his child like face.

Map: Alley Map 8

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min, bless, inspire courage-1 
Wednesday April 27th, 2016 2:44:17 AM

Emrys is startled by an opposing song of bloody inspiration. 'Are these creatures truly undead?' he thinks to himself. It's been his experience that those cursed with undeath are immune to such morale boons or any effect the targets the mind. His attempts at magical charm and domination over such creatures in the past have always been pointless, no matter their potency.

(Did Emrys find anything on the body?)

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 93/106Character Sheet  d20+14=15 ;
Wednesday April 27th, 2016 10:04:56 AM

Barratore drops his sword pulls his bow and fires at the creature on Edson. This arrow flies well off its mark

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 124/124 (144/144 Raged); DR 2/- (DR 4/- Raged)  d20=6 ; d20+22=36 ; d20+14=23 ; 2d6+23=30 ;
Wednesday April 27th, 2016 12:21:48 PM

Brom misses again...! Inconceivable! Thinks the man as he tries to figure a way to take down his opponent.

He drops the torch from his mouth, now in O9, and starts to sing a battle hymn of Domi. He again is horrible, DC 6. His voice is loud and obnoxious sounding as he tries to find a rhythm to the combat.

He again is on his opponent trying to destroy the little vermin. This time Brom strikes true and deals a mighty blow to the little creature.

Attack on H4 (-3 PA, +2 Rage, +1 Bless, +1 IC, +3 SA): AC 36, 23; damage 30

Rage: 4



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 24/57  d20+10=26 ; d20+8=20 ; d8=4 ;
Wednesday April 27th, 2016 12:42:35 PM

Edson feels weaker, but continues fighting. Hit AC 25, 4 dmg.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=19 ;
Wednesday April 27th, 2016 3:07:04 PM

Lanliss tries to resist and tries to grapple Evred
Will save: 19


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+2=10 ; d20=17 ;
Wednesday April 27th, 2016 8:11:05 PM

grapple/grab meaning trying to hinder/slowy down Evred killing the humanoid.

Grapple : 10

(d20 =8)
(-6 negative levels)

Resist 17 (will save 17)

ooc: Do I add the bonus against enchantment spells to the resist too ?

DM JT: The way I read it, you only get a re-roll if you are asked to do something against your nature. Thus the request to grapple and not injure your friend. Injuring your friend would go against your nature, but grappling him should not. Throwing him off the building should but just holding him shouldn't. Etc.

Evaris [AC 20; HP 74/74] [Bless]  d6=3 ; d6=1 ; d6=5 ;
Wednesday April 27th, 2016 9:52:03 PM

Evaris draws his light hammer (the silver one) and channels positive energy, chosing to harm undead rather than heal the living. All undead within 30 feet of Evaris take 9 points of damage; DC 15 Will save for half.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Wednesday April 27th, 2016 10:24:06 PM

DM JT: quick note before I get started.
Apparently the Online version of Pathfinder has an update to the Audio Bardic Performance specifications. The old version I have states that Audio versions are language dependent, where the newer online version has been updated to specify which type of performance is language dependent and which aren't, and the Inspire Courage is not language dependent.

So, one of these days I'll try to find and download the newer version. :)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+31=34 ;
Wednesday April 27th, 2016 11:57:07 PM

ooc: "Creatures are denied their Dexterity bonus to AC "if they cannot react to a blow" (CR pg 179 under AC). It was our intent that if you are unaware of a threat, you cannot react to a blow. I think we probably should have spelled this out a wee bit clearer, but space in the Stealth description was extraordinarily tight and ever word was at a premium. That said, I think these changes clear up the situation immensely (compared to where they were.. which was nebulous at best)." Errata from the lead designer of PFRPG.

DM JT: Understood. H1 beat your Stealth 21 by a good margin, so I was just wondering if there was something else.

Also, Lanliss needs a Perception check. If he cannot beat my Stealth check of 34, he needs to roll for the 50% chance of missing me.

DM JT: Makes sense, although H1 pointed Evred out and Lanliss moved first. Meaning the Stealth 21 is the one used. To be fair, H1 pointing Evred out would give a Bonus +2 (Aid Another) to Lanliss' Perception check. Either way, Lanliss would still move over towards Evred and keep looking for him vs the new Stealth roll.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 28th, 2016 12:01:23 AM

Evred catches his dagger, blends into the shadows, and takes a few steps to the side away from the edge of the roof. (5-foot-step west)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 28th, 2016 12:22:40 AM

ooc: The stealth check of 21 was to hide after sniping. :)

Emrys Myrridanmyl, stephen f. ac10 hp46/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min, bless, inspire courage-1  d20+17=19 ;
Thursday April 28th, 2016 12:32:12 AM

The bewitching mystic is beginning to feel fatigue set in as he realizes that he is reaching the limits of his casting ability. He regrets having used his gifts so frivolously during the day.

Emrys continues his performance of spoken word as he continues to search the body for anything worthy of losing your life over. Better yet, something that might help in this fight. His glorious mind needs to think of something creative.

(Bardic Performance: Inspire Courage remains active. Same bonuses as before.)

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT)  d20+14=34 ; d20+14=23 ; 2d3+8=11 ; d20+14=28 ; d20+10=22 ; d20+12=30 ; d20+7=21 ; d20+12=14 ; d3+4=5 ; d20+13=25 ; d20+8=9 ; d3+4=7 ;
Thursday April 28th, 2016 1:14:26 AM

Dominate Person: it can be a very fine line between what request will trigger a Save re-roll and what won't. Normally, it is against Lanliss' nature to aid the enemy, specially an Undead one. But right now, H1 has managed to convince Lanliss that he is NOT an enemy. Therefore, asking Lanliss to prevent harm against him is a request any friend would ask. The creature H1 is fully aware of the limitations of his power over Lanliss. Thus he does not ask Lanliss to harm a 'mutual' friend, only grapple him, which any friend would do (two friends engaged in a fight and Lanliss tries to break it up by holding one back).

Role-playing your PC, it may be difficult to distinguish what your PC sees as going against his 'nature'. But this is how you grow as a Player too. :)

Emrys having briefly searched the body, notices his pockets have a few items, some jingle like coins. The body is that of a young halfling male, maybe in his 20's. So far nothing sticks out. His thoughts about the import of the poor chap to these Undead is interrupted by a song similar to his, but fairly gory in its details. He is startled and has to wonder if these creatures are truly undead. His experience with undead has revealed so far that they are immune to attempts to charm or dominate them.

Emrys or other clerical types:
Knowledge Religion DC15: Highlight to display spoiler: {Yes, indeed, Undead are unaffected by all mind-affecting effects (charms, compulsions, moral effects, patterns, and phantasms) but Competence bonuses is not a category listed. You can take it to the Rules board for clarification and I'll go with what is decided for future combats.}

He continues to search the body for anything that might help in the fight. Alas, he finds nothing but common stuff, a comb, coin pouch, a couple of keys, etc.

Barratore finishes returning to his normal minotaur shape only to find his foe has scampered all the way back to the ground. He could jump down after it, but instead decides to drop his sword and bring out his bow. HIs action is hurried and the arrow sails far into the dark. A second later the muffled sounds of breaking glass imply he hit a window.

Brom may not have ever had to fight such a nimble creature before. [i]Inconceivable![/b] he exclaims mentally. He spits his torch out onto the roof and steps forward after the singing foe. He starts singing a song of his own and hears a dog somewhere nearby start to howl. Unmoved by the lack of pitch and tone, he rattles of a battle hymn of Domi. But maybe such cacophony is all he really needs as he finally gets a feel for the creature's nimble dance on a dark wooden roof.
His first swing hits, but alas the creature is sprite enough to dodge the second.

DM JT: my guess is that the 30 dmg is for the first swing only, right?

Edson does not buckle as he feels even weaker and a heroic stab draws some more blood.

Perception DC15: Highlight to display spoiler: { He notices that the cut he gave just moments earlier seems practically healed already.}

Lanliss tries to comply to his new friend's request to restrain Evred. Due to his severely weakened state, Lanliss can barely grapple a fly. He does have to find his shadowy friend first, though.

Evaris quickly pulls out his silvered light hammer and using divine power, channels positive energy to harm undead in a 30ft rad.

Evred reaches up and catches his dagger. Easily avoiding Lanliss' attempt to grab him (or collide with him while looking for him), he steps away from the building edge, once again blending into the shadows.

-------------------------------------------------------------------------

H4 continues her song and takes a much more guarded stance making her even harder to hit.

H1 materialisies right behind Brom and strikes out with his fist:
(DM JT: no flanking involved)
Slam Att1 = 34, N20, confirm crit roll = 23, confirmed

Dmg = 11 + 2 negative levels

DM JT: see previous posts for negative level effects.

H2 and H3 feel the positive energy seer their flesh (Will DC15, 9 dmg):
H2 Save = 28, half damage = 4
H3 Save = 22, half damage = 4

H2 continues trying to pummel Edson to death:
Att1 vs AC25 = 30
Att2 vs AC25 = 12
Att3 (Hasted) vs AC25 = 14

Dmg = 5 + 2 negative levels

H3 tries to pummel Evaris:
Att1 vs AC20 = 25
Att2 vs AC20 = 9

Dmg = 7 + 2 negative levels

For those with Darkvision or Low Light vision:
Highlight to display spoiler: { 3 large black globs arrive flying erratically. Each 'glob' seems to be made up of hundreds
if not thousands of black flying critters. They arrive at the end of the round and by all appearance
seem to be three masses of bats.
}

Map:Alley Map 9

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 93/106Character Sheet  d20+14=21 ; d20+9=20 ;
Thursday April 28th, 2016 7:56:07 AM

Barratore fires a pair of arrows at Edson's assailant. He was beginning to once again feel like he did on the journey to Rum, the butt of a divine joke. Stripped of skill and fortune

Deadly aim Hit AC 21/20

Great and now a centaur's rear full of bats. He shouts out to the others about the 4 swarms heading at them from each direction

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 107/114 [124] (127/134 [144] Raged); DR 2/- (DR 4/-  d20=2 ; d20+20=27 ; d20+15=23 ; 2d6+14=23 ; 2d6+14=21 ;
Thursday April 28th, 2016 2:49:57 PM

ooc: yes the damage was from the one hit.

A new opponent has arrived on the scene. With a great cry of joy, Brom shouts out. "Yes, more ta fight! More ta die! I'm gonna cover my blade in yur blood! Yes!" His battle hymn becomes louder and worse sounding, DC 2, as the barbarian stars to revel in the battle.

He turns on the new attacker and with full fury brings his BAS at the smaller opponent.

Attack (2 neg lvl, rage, bless, IC): AC 27, 23; damage 23, 21

DR 4/-, Rage: 5

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 9/57  d20+7=22 ; d8=7 ;
Thursday April 28th, 2016 3:14:29 PM

Edson is almost to weak to stand at this point and throws a weak attack. (Hit AC 22, 7 dmg). Before he succumbs to the creature's attacks he thinks how this would be easier if he was able to become more powerful like he did the previous years but for some reason hadn't in over a year. Or maybe if he was able to visit the Catacombs instead of wondering aimlessly around town for some time.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=25 ;
Thursday April 28th, 2016 5:47:37 PM

Lanliss looks out for Evred thinking about preventing him from attacking the humanoid.
Perception 25



Emrys Myrridanmyl, stephen f. ac10 hp45/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min, bless, inspire courage-3, spectral h  d20+12=31 ; d100=86 ; d4=1 ; 3d8+6=23 ;
Thursday April 28th, 2016 9:29:10 PM

(Knowledge [religion]: 31)

Emrys looks up from the body and notices Edson at the edge of the roof. His magical deathly sight can see that he his dwindling lifeforce is circling the drain. Emrys takes his quicken rod and cast a spell that seems to instantly come to life. A spectral hand materializes.

(Leyline check: 86, woot free cast. Casting a quickened Spectral Hand. -1 hit points to Emrys. Last 8 minutes.)

Then with his other hand, he takes his cure wand and invokes his healing power. He delivers the touch as the spectral hand streaks toward Edson.

(Casting Cure Serious Wounds, from wand on Edson. Edson is cured 23 points.)

Inspire Courage is active, free action.

Finding the 'Aaaaaarrrrrgh'! (DM JonathanT) 
Thursday April 28th, 2016 10:27:31 PM

DM JT Post addendendendum: When I put this encounter together I went for uniqueness and challenge first. I thought I had double checked all my Undead traits with the different NPC classes but despite having read and re-read Inspire Courage numerous times that little phrase 'mind-affecting' didn't compute when I was putting all this together. That part does not matter as far as the encounter goes. That's the Good News.

The better news is that the Crit confirm roll vs Brom is an actual miss 'by that much'. So Brom only takes 5 pts damage instead of 11. Unfortunately the 2 negative levels still stay. :(

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 28th, 2016 10:28:02 PM

Evred briefly considers knocking Lanliss unconscious with a blow to the head, but decides against it. Instead he moves 15 feet north, away from the ruckus.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday April 28th, 2016 10:30:00 PM

Ooc: DM, did you get my email?

DM JT: just checked. Don't see anything. When did you send it?

Evaris [AC 20; HP 57/64] [Bless][2 negative levels] 
Friday April 29th, 2016 12:19:43 AM

Evaris cringes a bit as the undead attacks him. "That's going to leave a mark," he says. "Oh, and we've got bats incoming."

"I think we've had enough of this darkness," he continues. He steps back from the undead creature [5-foot step to M-16] and casts Daylight on his hammer.



Holy Bats, Batman! Part 1(DM JonathanT)  d20+13=16 d20+13=26 d20+8=9 d20+13=23 2d3(1+2)+8=11 d20+11=17 d20+6=26 d20+11=22 d3+4=7 d20+12=22 d20+7=16 d3+4=5 d6=4 d6=3 d6=3
Friday April 29th, 2016 1:53:41 AM

DM JT: This is just the PC actions. I had to stop in mid-stride to deal with cat barf on the carpet in several spots and I'm too sleepy to continue. It's 1am and I've got to be up at 5am for work. I'll finish this later when I get home. Sorry. :(

Little by little the party gets weakened by the Undead's energy sapping attacks, but they keep plugging on.

Barratore fires two more arrows at Edson's assailant but is having flashbacks of a time on his journey to Rum. His two arrows sail into the dark again. It sure is hard to hit these little undead!

NOticing the batswarm approaching, he calls out the warning to the others.

DM JT: there are only 3 swarms. The one to the far right is just a label.

Brom relishes a second foe even when that one sapped some of his life force. He yells a battle cry and continues his battle hymn and if it was bad sounding at first, it only gets worse, a window nearby cracks under the strain of the disharmony.

He spins on his heels bringing his BAS around and the blade neatly cuts the air. His back swing cuts the air again. This little undead guy is really good!

Edson feebly tries to hit his foe again. Just as he feels his sword is going to hit, the little guy ducks and the blade misses.

Lanliss gropes for Evred but but the Shadowdancer eludes him.

Emrys notices Edson on the roof edge and senses his life force nearing the end. Taking his Quicken Rod, he casts a spell and a Spectral Hand appears. Using the ghostly hand as an extension of his own, he casts Cure Serious Wounds from a wand. The healing is delivered by the ghostly hand.
HIs Bardic Performance - Inspire Courage continues on.

DM JT: technically, retrieving both the Quickened Rod and Wand of CSW are a Move Action each. Casting the CSW from the wand a Standard. But I'll let it slip.

Evred briefly considers knocking Lanliss unconscious but decides to move away from him instead.
He moves 15 ft north.

Evaris comments 'That's going to leave a mark. Oh, and we've got bats incoming.' when hit by the Undead. Deciding that he's had enough of the darkness of the dark night, he pulls back 5ft and casts Daylight spell on his hammer. The area surrounding him (60ft area) suddenly shifts from Dark to Dim Light.

--------------------------------------------------------------------------

H4 pulls out her rapier and while singing, (force of habit from a previous life), takes a stab at Brom:
Rapier Att1 vs AC 23= 16

H1 continues his assault on Brom as well:
Att1 vs AC23 = 26
Att2 vs AC23 = 9
Att3 (Hasted) vs AC23 = 23

Two Slam hits for 11 pts damage and 2 negative levels.

H2 tries to finish off Edson:
Att1 vs AC25 = 17
Att2 vs AC25 = 26
Att3 (Hasted) vs AC25 = 22

One Slam hit for 7 pts damage and 2 negative levels.

H3 takes a step forward and assails Evaris, ignoring the singing coming from thin air.
Att1 vs AC20 = 22
Att2 vs AC20 = 16

One Slam hit for 5 pts damage and 2 negative levels.

The Bat Swarms move in seeking to comply to unspoken commands.
Knowledge Nature DC12: Highlight to display spoiler: {Bats are known to have Blindsense. See Blindsense in the Universal Monster Rules. And Distraction.}

Swarm1 heads towards Evred (DM JT: I don't see a Stealth roll) and Evred is encircled by hundreds of swarming bats.
Their fangs manage to scratch and bite him: 4 + bleed

Swarm2 engulfs Evaris and their fangs manage to scratch and bite him: 3 + bleed

Swarm3 is big enough to cover Barratore and the minotaur is now being battered by leathery wings and little sharp fangs: 3 + bleed

Knowledge Nature DC12: Highlight to display spoiler: { See Swarm Subtype for Swarm strengths and weaknesses.}

MAP: Alley Map 10

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Friday April 29th, 2016 10:00:18 PM

Evred moves quietly, giving Lanliss a wide berth and stopping to take aim at another of the ambushing enemies.

ooc: 15' west, 45' south, H12.

Emrys Myrridanmyl, stephen f. ac10 hp45/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min, bless, inspire courage-3, spectral h 
Saturday April 30th, 2016 3:33:13 AM

(Note: An attack of opportunity is provoked if a swarm enters your space.)

Evaris [AC 20; HP 22/44] [Bless][6 negative levels]  4d6=14 ;
Saturday April 30th, 2016 10:23:29 AM

Evaris realizes he is in big trouble. He steps back out of the swarm (to N-15) and calls down a Flamestrike.

[OOC: it's only a 10-foot radius, so I believe that Evaris can get the bat swarm and H3 without damaging any friendlies. 14 damage; half flame, half holy. Reflex save DC 20 for half.]

Holy Bats, Batman! Part 1(DM JonathanT) 
Sunday May 1st, 2016 6:06:34 PM

DM JT FYI: as noted above by an astute player, AoO is incurred upon a swarm as it enters your square. I have that in my notes for you Knowledge check but forgot to put it down here. Also note what kind of damage can be done against swarms. :)

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 89/106Character Sheet  d20+14=25 ; d20+9=13 ; 2d6+14=21 ;
Sunday May 1st, 2016 10:31:21 PM

The Swarm engulfs the minotaur and he snorts and shakes his snout, but the bats were of little concern. He fires another pair of arrows in aid of Edson

Deadly aim Hit AC 25/13 Dmg 21

Barratore growls in disgust at his unfathomably abyssal aim. If the group lives despite his efforts, he will be at the Domi temple daily to get his loser butt handed to him until he improves

Emrys Myrridanmyl, stephen f. ac10 hp45/46 alterself-8min, invisibility-6min, deathwatch-80min, see invisibility-80min, bless, inspire courage-3, spectral h  d20+14=33 ; d20+12=30 ; d100=62 ; d20+10=16 ; d100=79 ;
Sunday May 1st, 2016 10:54:48 PM

(Knowledge [Nature]: 33. Knowledge [Religion]:30, to recognize kind of undead this creature and to know his traits and weaknesses.)

Emrys knows what these creatures are. He's dealt with them in the past. He's studied their lore. He recognizes the wounds they make and the traits they exhibit. His performance of spoken word begins to include a story about children of the night and those with a taste for blood.

(Bardic Performance: Inspire Courage Round 4, continues on. Free action)

With his quicken rod in hand, Emrys begins a dark casting, a special curse he devised for such creatures of the undead. A special taste of what their undeath has deprived them. "I curse you with the Rigors of the Grave!" Emrys reaches over and delivers the necromantic touch to the vampire.

(Leyline: 62. Casting Bestow Curse. Touch Attack: 16, Target also denied his Dex bonus since Emrys is invisible. Will Save: 20. Type of curse: Rigor mortis sets in, making him too stiff to move or act normally. Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.)

With his quicken rod, he then casts a second quickened spell and he begins to phase in and out of the material plane ... becoming ethereal.

(Leyline: 79. Casting Blink. Duration: 8 rounds. Quickened spells do not provoke Attacks of Opportunity.)



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17)  d20+5=18 ;
Sunday May 1st, 2016 11:37:20 PM

Edson gets the much needed healinh but it doesnt help him aim, he Swings and misses.



Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday May 2nd, 2016 5:38:51 AM

Lanliss moves torwards Evaris K5 or K4 just near the swarm but not into the swarm itself.
I have Alchemist’s fire, Lanliss shouts to Evred and raises a flask that has a symbol of fire on it.
Now that the humanoid is gone Lanliss doesn't see any reason not to help Evred.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 100/104 (110/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+18=31 ; 2d6+14=23 ;
Monday May 2nd, 2016 11:04:48 AM

Brom feels his energy drain by the attacks of the undead. This makes Brom fight even harder. He takes a swing at H1 and focuses on increasing his senses making it easier to see incoming attacks.

New AC: 25

Activate Guarded Stance (+2 dodge vs. melee; 4 rds): 1

Attack (4 neg lvl, rage, bless, IC): AC 31, damage 23

DR 4/-, Rage: 6

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Holy Bats, Batman! Part 1(DM JonathanT) 
Monday May 2nd, 2016 11:54:11 AM

DM JT: addendendendum
I described the effects of the Daylight spell incorrectly. The 60ft area surrounding the silver hammer is as bright as daylight, past that 60ft it is Dim Light, and so forth. On the other hand, light creates shadows, and what's in shadows is in Dim Light. since the light emanates from the hammer, you have to picture this yourself, taking the position of the hammer and calculating the shadows the buildings cast. IE, those on the roof are in shadow unless at the edge of the roof.


Evaris [AC 20; HP 22/44] [Bless][6 negative levels] 
Monday May 2nd, 2016 9:51:01 PM

[OOC: Well, they shouldn't be any more in shadow then they were before. :) Evaris is just trying to help. You know, before he gets horribly killed.]

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 89/106Character Sheet 
Monday May 2nd, 2016 11:12:19 PM

Barratore strings another arrow and sets himself to take more careful aim

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Monday May 2nd, 2016 11:28:41 PM

ooc: Already posted Friday, but nature abhors waste.

Keep to the periphery, Granddad always said. People on the periphery walk away from a fight. I hope none of them die... I don't know any next of kin. Note to self -- everyone needs a living will. Evred keeps moving as he intended.

Holy Bats, Batman! (DM JonathanT)  d20+12=16 ; d20+7=14 ; d20+10=27 ; d20+5=25 ; 2d3+8=12 ; d20+8=23 ; d20+6=24 ; d20+12=20 ; d100=52 ; d20+7=24 ; d100=13 ; d3+4=6 ; d20+7=20 ; d6=3 ; d6=5 ;
Monday May 2nd, 2016 11:46:10 PM

Bats usually eat insects and fruit, but these... have a taste for blood...

Evred
DJ JT: don't forget to subtract 4hp from last round and another due to bleed at the beginning of this round.

Evred quickly exits the bat swarm and heads west and south.

Everyone:
Knowledge Nature DC12: Highlight to display spoiler: { To counter the Bleed effects, Heal Check DC15 or use of any spell that heals hp damage.}

Evaris knows he's in real deep danger and finally finds a good use for his Flamestrike. He steps back getting himself free of the bat swarm and calls that fabulous cylinder of flame. The cylinder has a radius (not Diameter) of 10ft and a height of 40ft.
He tries to catch the energy draining foe attacking him as well as the bat swarm. Unfortunately, in getting both, he also catches Emrys!

The Bleed effects of all those sharp claws and fangs drain 1hp.

Barratore spits bat fur and shakes his snout. Puny bats were of less concern to him as his friend being assailed by Undead. He stays but, putting up with the flapping wings batting at him and fires off two more arrows at Edson's assailant. He finally scores a hit but the bat swarm distracts his aim with his second shot and it sails into the dark yonder.

The Bleed effects of all those sharp claws and fangs drain 1hp.

He feels he should be doing better and vows spending time in Domi's temple every day until he can do better.

Emrys tries to evade the Flamestrike from Evaris: Ref DC20, save for half.

He finally realizes what these little undead are. Small as they may be, they are quite deadly. But at least now he knows what their weaknesses are too. He changes his Bardic song ever so much as to reflect a fight against Vampires!

Being invisible, he has an attack advantage and pulls a Ley Line in close and casts Bestow Curse, then reaches out and manages to touch the vampire! Now, if only he fails the DC20 Will save...

Curse: Rigor mortis sets in, making him too stiff to move or act normally. Each turn, the target has a 50% chance to act normally; otherwise, it takes no action. (DM JT: I like your variant curse.)

Naturally, the attack dispells his Invisibility, so he then quickly activates his Quicken Rod and casts Blink on himself, causing himself to phase in and out of the Material Plane.

DM JT: make special note of the Blink effects when casting spells.

Edson is glad for the healing but it didn't restore his Energy and his retaliatory strike misses badly.

Lanliss
DM JT: despite the vampire having left, the spell enables the vampire to keep in telepathic contact with Lanliss and Lanliss' orders still remain to restrain Evred. He would not go into the swarm to do so, and if the vampire ordered him to, he'd get that Save again, but the vampire does not push Lanliss that far. And since Evred has left the swarm, it is not relevant. Lanliss, now must still chase down Evred, who did not roll for Stealth.

Lanliss moves to nab Evred but is ordered by his Master to wait until Evred leaves the swarm. Evred avoids Lanliss by exiting the swarm due west and hustling south.

DM JT: You could argue that if Evred was on the edge between life and death and Lanliss' action/inaction meant the probable death of his friend, Lanliss should get another Save, but this is not the case here, yet.

Brom loosing energy just makes him fight harder. He delves into his barbarian heritage and focuses energies to boost his dodging abilities while venting barbaric anger on the little cloaked guy in front of him. It pays off as he feels his blade cut deep. He notices the little guy is not wearing any armor!

----------------------------------------------------------------------------

H1 growls at Brom but then laughs a hissing laugh and tricks out with his fist twice.
Brom notices that the nimble guy isn't as quick as he was moments before and this time misses both attacks.

Att1 vs AC25 = 16
Att2 vs AC25 = 14

H4 steps back and between her song, she casts a spell aimed at Brom saying "You will think this
is funny!"
: Will Save DC18, Fail = fall prone laughing uncontrollable, Save negates.

H2 starts to feel like he's being surrounded, but is still quite confident in his abilities. His reactions are not quite as fast as they were moments before but still makes two slam attacks on poor Edson.

Att1 +10 vs AC25 = 27
Att2 +5 vs AC25 = 25

Two Slam hits for 12 pts damage and 2 negative levels.

H3 tries to avoid the flames: Ref DC20 = 23, save for half = 7
It then tries to avoid the Curse: Will DC20 = 24

He turns on Emrys, the new threat, and attempts two Slam attacks against him.
Att1 vs AC10 = 20, 50% miss = 52, hit
Att2 vs AC10 = 24, 50% miss = 13, miss

One Slam hit for 6 pts damage and 2 negative levels.

The swarms move, following their prey.
Swarm1 chases Evred and almost catches him.
Swarm2 tries to avoid the flames: Ref +7 DC20 = 20, save = 10dmg (14 + 50%more = 21 /2 = 10)
The bats are still alive and easily engulf Evaris again doing 3 pts damage.

Swarm3 stays on Barratore, doing 5 pts dmg

Map: Alley Map 11


Emrys Myrridanmyl, stephen f. ac10 hp21/36 alterself-8min, deathwatch-80min, see invisibility-80min, bless, inspire courage-3, spectral h  d20+14=15 ; d20+7=12 ;
Tuesday May 3rd, 2016 1:48:34 AM

(Knowledge [Nature]: 15)

(Reflex save: 12, fail. Blinking and only takes half damage: 8.)

(Two Negative Levels: -10 hitpoint total lost.)

Emrys has to think quick ... but he has little to no options at this point. The three vampires is more than a match for this group, but now with the swarms of bats, the fight is becoming completely hopeless. (The Encounter Level is 13.4 for our group, higher if the vamps have class levels.)

More to come later ... ack!



Emrys Myrridanmyl, stephen f. ac10 hp21/36 alterself-8min, deathwatch-80min, see invisibility-80min, bless, inspire courage-3, spectral h  d100=16 ;
Tuesday May 3rd, 2016 2:18:16 AM

Emrys has no problem casting spells on himself while he phases in and out of the ether. With the last charge of his quicken rod, he recasts Invisibility on himself (swift action, no aoo.) He then blinks through the vampire and makes his way into the narrow alleyway (30-ft away) from which they came.

(Can Blink through solid objects and creatures, rolled under 50% (16%) to avoid becoming material while I did so.)

From the narrow alleyway, he attempts to make Evaris invisible by sending his spectral hand after the swarmed cleric. Emrys continues to phase in and out of the material plane, but his spectral hand remains firmly in the material and delivers the touch.

(Casting Invisibility on Evaris. With a ghostly, distant voice, Emrys cries out, "Run Evarisss! Ruunn!"

(Inspire Courage, round 5 ... ironically, remains active.)

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Tuesday May 3rd, 2016 6:53:21 AM

Edson dies.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+3=9 ;
Tuesday May 3rd, 2016 9:56:36 AM

ooc: Will save DC 9 - Fail!

Brom looks at the undead creature with rage and an intense lust to kill...then...a giggle, then a chuckle, then deep laughter, and Brom falls down onto the roof laughing hard. Through the laughter can be heard Brom cursing and threatening the creature with all sorts of hideous ways to kill him.

DR 4/-, Rage: 6

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Evaris [AC 20; HP 19/44] [Bless][6 negative levels]  d20-2=12 ;
Tuesday May 3rd, 2016 10:56:58 PM

[OOC: Just to double-check, Edson is on the roof, correct?]

Evaris backs down the alley [let's say to about M-8] and tries to scale the buildings. His friends are up there, and they need his help.

Unfortunately, Evaris is no climber. [Climb check 12, which I assume does not beat the DC]

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+14=31 ; d20+14=15 ; d4+2=5 ; d4+2=3 ; d6=2 ; d6=2 ; d20+21=40 ;
Tuesday May 3rd, 2016 11:44:43 PM

ooc: Please excuse the double clicks.

Evred releases his dagger in a deadly arc toward the nearest foe, striking from darkness.

Target H2. Attack 31. Damage 9.

He blends into the shadows again to hide his location.

5' step south. Stealth check 40.



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Wednesday May 4th, 2016 12:02:30 AM

Ooc: Yes, he's on the roof

DM JT: yup.

Holy Bats, Batman! (DM JonathanT) 
Wednesday May 4th, 2016 12:14:34 AM

DM JT: Short post tonight.

Brom succumbs to the magical effects of spell and collapses upon the roof laughing uncontrollably. The Laughing Barbarian utters curses at the vampire as he tries to regain his dignity but it just makes him laugh harder.

Worse than this, though, is poor Edson, Sucked of his life force he collapses in silence upon the roof.

Emrys tries to effect an escape with Evaris, but Evaris is not about to leave his companions, but the wall where he chose to try to climb to the roof has no decent hand holds.

H4 laughs a high pitch laugh mocking Brom and dancing and pointing her finger at the ridiculous spectacle.

Evred gets a parting shot, wounding H2 with his magic dagger and blends back into the shadows.

But all this comes to an abrupt halt. The battle only lasts just over a minute but seems like an eternity. The 'sky' erupts in burst of light, followed by the rush of booted feet upon the pavement and shouts echo around the walls of the buildings.

Floating City Night Watch arrive on the scene. They are well trained troops, even for a Town Militia. Each squad of 10 guards has a healer and an arcane spellcaster. Although on their own they might not be a match for the four vampires, the remaining might of the adventurers added to these reinforcements is enough for the vampire leader to shout the order to retreat.

Each in turn transmogrifies into a Dire Bat then split the scene. The bat swarms follow suit.

Several guardsmen charge down the alley, weapons drawn, looking for the source of the reported fight. Each helmet has a crest from which a clear stone with a Permanent Light spell is embedded giving off light much like a bullseye lantern.

The guards reach the small courtyard and see Barratore on the roof and call up to him.

"You there! Stand down and explain!"

Emrys Myrridanmyl, stephen f. ac10 hp21/36 alterself-8min, deathwatch-80min, see invisibility-80min, bless, inspire courage-3, spectral h  d100=51 ;
Wednesday May 4th, 2016 12:18:00 AM

(Blink rules are complicated. Read them several times. Spells I cast into the material have a 20% chance not to activate within the Material plane ... but a touch spell remains charged in the hand until discharged or until another spell is cast. However, the Spectral Hand remains in the Material Plane and stays under my control. So I theorize that the spectral hand can deliver the spell normally. But I will go ahead and roll percentiles anyway. d100=51%)

DM JT: I agree that the contact with the Spectral Hand is safe from the blinking effects. But casting another spell for the hand to deliver would still be subject to the fail chance. You see, the moment you try to transfer the spell to the Spectral Hand you might blink out no matter how hard you try to time it right.

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 84/106Character Sheet  d20=4 ; d20+8=9 ;
Wednesday May 4th, 2016 12:22:12 AM

Brom falls and Edson as well and Barratore utters a small curse towards everything. He redirects his shots to the foe that Brom was attacking. Edson was beyond his help now

Again, though, the gods of fortune mock him and his attacks are no better than that of a clumsy child

Hit AC 17/9



Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 84/106Character Sheet 
Wednesday May 4th, 2016 12:32:41 AM

Barratore watches helplessly as the guard show up and the fo s flee. Even more embarrassing now is to be saved by the town watch. Will this night have no end to the humiliation he has endured. He replies as his explanation "you know as much as I do". Barratore makes his way across the roof to get to Edson. His sword forgotten where he dropped it, as is his shield on the street below to get to a fallen comrade

Emrys Myrridanmyl, stephen f. ac10 hp21/36 alterself-8min, deathwatch-80min, see invisibility-80min, inspire courage-3, spectral h  d20+23=33 ;
Wednesday May 4th, 2016 1:09:24 AM

(I had typed a wonder post, but it disappeared before I hit the submit button. I can't get it back and I dont have the energy to write it all again. Here are the cliff notes version.)

Emrys takes a position in an empty corner of the courtyard, where he drops the Blink, Invisibility and Alter Self spells.

In a solemn tone, he expresses his gratitude for the militia's arrival and explains they are under the employ of the Overlord and tasked to investigate the troubles of the city. (Diplomacy check: 33)

He then explains there has been a several murders, including Edson after spotting his lifeless arm draped over the side of the roof. He then explains that they are all heavily wounded and can use their help.

(sorry, I spent over 30 minutes typing it and I just dont have the energy to do it again. Off to bed I go.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+3=22 ;
Wednesday May 4th, 2016 10:24:17 AM

Brom comes out of the spell and his laughter instantly becomes a slew of obscenities and curses directed at the group of dire bats flying off into the darkness.

That stops immediately when he catches a body lying limp on the roof nearby. With great deliberation, he leaps the gap between the buildings and makes his way to the body.

Rage used: 7; Fatigue: 14 rounds; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday May 4th, 2016 7:19:26 PM

Lanliss looks at their saviors with delight.
Hi Evred, we are saved, Lanliss says to himself.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Wednesday May 4th, 2016 9:38:23 PM

Hello Darkness my old friend..

Holy Bats, Batman! (DM JonathanT) 
Wednesday May 4th, 2016 9:38:29 PM

DM JT: Sorry about the lost post, Stephen. I once had several hours of DM post with rolls (one a confirmed Crit that would have knocked a PC unconscious and when I hit Send, I got the message that I was not logged on. That is, I was logged off the Wold while typing the post.

Since then I do all important posts in Notepad, save that, then copy that into the post box, make the rolls, copy all that back into the open Notepad, THEN click Submit.

That way, if I loose the post, I just copy from notepad back into the post box and voila'.


Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+14=31 ; d20+31=36 ;
Wednesday May 4th, 2016 11:11:51 PM

Evred quietly comes to stand beside Lanliss. "Vampires happen. No grudges here."

He remains hidden in plain sight. Stealth 36

Evaris [AC 20; HP 19/44] [Bless][6 negative levels]  d20+20=32 ;
Wednesday May 4th, 2016 11:25:18 PM

Evaris steps up. "I do beg your parton. I don't mean to startle you. I'm not sure whether I'm still invisible, you see. I can see myself, but I can always see myself, but that's not much help. Can you see me? I suppose I'd become visible if I slapped you, but I'd rather not.

"Anyway, it is as the good Emrys said. We are investigating the explosions. We came down this alley when we heard a scream, and found the recently deceased there, and then we were attacked by undead and by bats. Your timely intervention was most welcome."

[Aid Another to assist Emrys; Emrys gets an entirely unnecessary +2 to his Diplomacy check.]

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 83/106Character Sheet  d20+9=28 ;
Wednesday May 4th, 2016 11:53:42 PM

Barratore picks up Edson and drapes the man across a shoulder. It was now just Brom and him, the only 2 that sailed to Rum and the only 2 that were left. Barratore sighs and with a nod to Brom, he jumps down from the roof. Hitting and rolling best he can without hurting Edson

acrobatics 28

Emrys Myrridanmyl, stephen f. ac10 hp21/36 alterself-8min, deathwatch-80min, see invisibility-80min, inspire courage-3, spectral h 
Wednesday May 4th, 2016 11:58:32 PM

If Evaris became invisible, Emrys will drop the effects ... he does the same on the dead halfling in the courtyard. What concerns him now is will the dead remain that way or will they become vampire spawn!

Holy Bats, Batman! (DM JonathanT)  d6=6 ;
Thursday May 5th, 2016 12:51:17 AM

The extra forces from the Town Militia is enough to cause the vampires to call it a night.

Upon the roof a deep hideous laughter echoes off the walls. Brom tries to get control of it and fortunately he does, otherwise everyone would have to put up with it for a while longer. The laughter
morphs into curses and obscenities directed at the dire bats flying off into the darkness.

Seeing the limp body of Edson on the roof next door, he leaps the 5ft gap over the alley and goes to the body.

Barratore takes one last parting shot at the retreating vampires and misses wide again. He suffers even more for having a simple Town Militia chase off the vampires. Later he may admit that Floating City Town Militia is far more than the normal militia. This is a magical city, with a large population, floating on a lake, requiring more than your average militia to guard.

In answer to the guard's request, Barratore simple says 'You know as much as I do.' and goes over to where Edson lies, leaving Emrys to explain.

He and Brom do their best to move Edson's body back down to the ground. The large minotaur jumps off the roof with great skill (Soften Fall DC15). He takes 6 dmg only and his attempt to protect Edson's body jumps him on his butt, but otherwise in decent shape.

Emrys goes over to a courtyard corner and drops his blink, invisibility, and Alter self so as to be recognizable to the guards and not spook them. His genuine sincerity as he speaks to the sergeant
is convincing to the guard.

Lanliss' mind clears a bit. The vampire with mastery over his mind is now gone and thus Evred is now to a threat to it, so no need to grapple poor Evred. He waves where he thinks Evred is and says 'Hi'.

Lanliss: Highlight to display spoiler: { DM to Player, the spell lasts 1 day per level. At this point Lanliss is under your full
control, but as you read the details of the spell, you'll see that the vampire is still the Master and can take control at any time he wishes until the spell expires or is dispelled.
}

Edson: Highlight to display spoiler: { Edson appears to know the sort of darkness associated with death as his soul attempts to part from his body but unknown forces keep the soul pinned to the dead body.}

Evred sneaks up to Lanliss and conforts him, 'Vampires happen. No grudges here.'

Evaris finds himself in a pickle. Since he didn't cast the spell he can't cease its effects before its normal expiration time. He answers the guard, but first makes sure the guard understands who is speaking and why the invisibility.
Once that is established, he corroborates Emrys' story adding a word or thanks for their assistance.

To that effect, Emrys complies to canceling both the invisibility on Evaris and the dead halfling.

---------------------------------------------------------------------------------------

The sergeant accepts the explanation as the actions of the group seem to add up, especially when a minotaur drops from the sky with a dead body in hand.

More or the militia members start showing up and the story spreads.

"There have been several other mysterious deaths over the past months. we've even increases our patrols, but there's nothing we can do if people want to wander around in alleys late at night," the sergeant comments.

The comment comes across crude but it merely states a fact. He continues, "We'll look around here and write up a report and take your deposition. We'll have the body taken to the morgue and hopefully identified. Tomorrow we'll post notices up for missing persons if we can't identify him. You mentioned that it was undead that did this? The morgue will see to it that the body won't return to unlife, as it were. We can do the same for your friend if you wish."

Knowledge Religion DC15: Highlight to display spoiler: {It has been noted by scholars that if a body killed by a vampire is to return as a spawn, the time element for this is from 1 day and up to 4 days. So there is a little time, just don't know exactly how much.}

The sergeant suggests visiting one of the temples to inquire how best to help their friend.

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 83/106Character Sheet 
Thursday May 5th, 2016 2:57:32 PM

Barratore answers the sergeant with his own not so smooth retort, "Thank the gods vampires only hang out in alleys. Problem really takes care of itself."

Barratore then turns to Emrys, Evaris and the rest, rather than the guardsmen."We have Vampire outbreak running rampant through the halfling community." Barratore then seems to suddenly remember something and shouts up to Brom "Grab my blade before you come down or just toss it down here would ya?"

Barratore looks to Emrys to put together what to do at this point. Floating City has a lot of sunless levels on it, bloody vampire paradise and these vampires were powerful to boot. The fighter almost hopes Emrys' plan of attack is to let the council know and be done with it

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday May 5th, 2016 7:06:37 PM

Vampires ?
Lanliss says loudly, it all makes sense he think about it for a few moments about what he said.
I might need to go to that place soon ,he says to himself.

Emrys Myrridanmyl, stephen f. ac10 hp21/36 deathwatch-80min, see invisibility-80min, spectral h  d20+12=22 ; d100=100 ; d100=32 ; d100=46 ;
Thursday May 5th, 2016 9:37:11 PM

(Knowledge [Religion]: 22. And I've made Religion check about vampires in the 30's a few posts ago.)

"Yes, it looks that way, unfortunately," he replies to Barratore. "We need to tell the Council. This information helps no one to keep it secret. Especially since there are simple measures and precautions that can protect oneself from such creatures."

Emrys walks over to poor Edson's lifeless body and scrutinizes it with his magical deathly vision. Looking for the slightest hint of necro energies. "If he is to turn, it could happen anytime between one to four days. It would best if Edson goes to the morgue if they can delay or prevent his turning, possibly through consecration. However, this little spell should help. Emrys speaks a few words of power and touches Edson's corpse.

(Leyline roll: 100!!!! free cast, should be extra special. Casting Gentle Repose on Edson. Keeps him perfectly preserved for 8 days. These days doesn't count against his resurrection day limit.)

(Had the militia healers made their rounds?) Emrys looks at Barratore and Evaris and asks, "Are you two still bleeding from those bats? He removes two Cure Light Wounds potions from his pouch and hands one to them both.

After we go to the Council, we can visit the temples. Possibly ask the priests for their powerful restorative magiks. Our life essences have been drained ... if we don't restore them within a day, the physical drain will be permanent. The cold touch of the vampire takes a stronger magic than what I can currently do."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=17 ; d20+9=29 ; d20+11=24 ;
Thursday May 5th, 2016 10:27:31 PM

Brom looks over when he hears the shout from below. "Got it!" He shouts back grabbing Barratore's sword and placing his back in its place. Lowering himself a bit with ease, Brom jumps the remainder to the alleyway below. He hands the sword back to Barratore.

Brom knew much of what was said about the vampires except for the last part. The vampires he had encountered used weapons, at least against him they did.

"We ain't gonna need that many, we're going as soon as we stop back at our place ta pick up the coin. We'll head ta Gargul. He's the dead God, I'm sure his temple open at night." He says. "We can ask there 'bout yur healing magiks."

Brom stops for a moment. "Ahh...don't we got an address ta check still?" He says as if he forgot. "This ain't the place an' we still got a bomber on the loose."

Acrobatics DC 17, Climb DC 29, Perception DC 24


Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday May 5th, 2016 11:57:23 PM

The warped shadow grunts. "Yes... let's take care of him. I think we need to have a chat, as a group, about tactics and protocols. I think retreat would have best served us, as I said. I am not the leader by any means, but I think we should have clear criteria for when we need to duck and run or stay and fight."

A slight pause. "These losses are costly. Raising the dead and curing energy drain are not cheap."

MEDIC! (DM JonathanT) 
Friday May 6th, 2016 12:50:17 AM

Things start to wind down. The Slow spell wears off withing 2 rounds as of the time the vampires left. The guards take note of the location, victims, and a deposition of what happened. Being the merchant district, and mostly large warehouses, there's no others about.

Barratore is not in a good mood and his reply to the guard is a bit sharp. As an afterthought, he asks Brom to get his sword he left up there before the barbarian joins them on the ground.

He expects Emrys to come up with a plan. Unfortunately, Floating City is not like any other in its architecture and a place much more difficult to get vampires out in the open.

To Lanliss, the involvement of vampires makes sense.

Emrys has the full understanding of vampires and their damaging effects. First he casts a spell on Edson's corps to keep it in pristine shape for a while. He suggests leaving the body with the morgue to
keep Edson from rising as a vampire, then visit the temples to restore their energy levels before they are
permanently drained.

Brom retrieves Barratore's sword and with a little some luck manages to get down from the roof without any mishap. His suggestion is to visit Gargul immediately once they've gathered their money. But he does remember the reason for their presence here in the first place, the next bombing place.

Evred agrees that taking care of Edson's body first is the right thing to do. Then a talk about tactics and the time to run and time to fight.

Edson's body shows no sign of life or undeadness so far.

EDdson: Highlight to display spoiler: {His soul fights to leave the material plane but some horrible evil force is preventing it from leaving. The evilness of this power seeps into his soul and begins to corrupt it. You should keep posting and role play it up. :)}
------------------------------------------------------------------------------

The guards agree to take Edson's body if the party gives the Say-So and soon depart. For the time being,
putting a wooden stake through the heart will keep it from returning as a vampire. Then removing the stake just before resurrection. Seems gross, but it sure gives Edson a story to tell at the bar, with the scar
to prove it.

Floating City temples remain open 24 hours a day with limited services during the late night hours.

The group had just arrived at the address they sought when they heard the 'AAAAAAAARRRRGH' and ran down the alley to help. With just an hour or so before the 2 o'clock mark, the group has the choice to sit back and see what happens, or take care of energy drains.

For those who read the contract carefully, they remember a clause that pays for certain services while doing work related to the contract. Clerical healing is one of them, and one might argue that energy drain falls into this category. And the group was working on a divination that pinpointed this location as the next target, at some point in the near future.

Evaris [AC 20; HP 23/44] [Bless][6 negative levels]  d6=2 ; d6=2 ; d6=2 ;
Friday May 6th, 2016 1:39:58 AM

Evaris channels positive energy to help those who are still bleeding. [Everybody heals 6, which isn't much, but should stop the bleeding.]

"I have a wand that can reverse most of the vampiric effects," he continues. [OOC: Evaris has a wand of Lesser Restoration.] "And while I don't have it prepared now, in the morning I can prepare a spell to bring poor Edson back." He touches the still body. "I'm sorry, my friend," he says. "I am no climber, and you were all out of my reach."



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Friday May 6th, 2016 6:53:46 AM

Darkness...

Edson look down at the floor from his perch. The room was lit by a single candle on the alter. Squeezed into the little cubby was also his " brother" Johnny, son of the man who took Edson in.

" Drop down and get the gem" Edson whispered to Johnny.

" That ain't happening. It's your turn. Plus you heard what Nekka said. "

" Nekka? Why you listening to that witch. She doesn't know anything anyway."

" She knows knows that you're a dolt. "

" A dolt? What are you one of thone rich snobs from Float City? Who says dolt this day and age."

Johnny retaliates to the comment with a punch on Edson shoulder, tor which Edson fires back. The two begin punching each other back and forth and finally begin wrestling to the point the almost fall out of the cubby.

"Okay, okay.. Im done. "

" Of course you are with those skinny arms. Even for an elf you're a weak one. Lucky you are good at stealing or else my dad would have thrown you In the bay when you were still a baby. "

Edson just stared at his adoptive brother and didn't say anything.

" I'm just messing with you Edson. Now enough with the talking. Drop down and get the gem."

" Fine.. but only because we know you can't do it by yourself."

Edson scooches closer to the edge of the cubby and drops down to the floor of the church. As soon as his feet hit the marble floor the alarm goes off. Edson looks up to Johnny but only gets a smile in return.

The lights in the hallway come to life as the church awakens.

" Johnny get out of here" Edson calls up. " I'll get them to follow me...........

Darkness. .....

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=26 ;
Friday May 6th, 2016 10:45:36 AM

"Need ta check out this building, just in case." He says. "If ya can cast the spell ta raise Edson," He says to Evaris, "you should get prepared for that. Decide what ya need and we'll get that in the morning. Or anythin' else ya need ta deal with this life sucking stuff." He pulls a key and tosses it to Evaris. "My coin's in my chest. Take all of it if ya need it."

"Who's comin' with me ta check this place out?"

Perception DC 26

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 87/106Character Sheet  d20+4=21 ;
Friday May 6th, 2016 1:21:24 PM

Barratore absently wipes some blood from one of the bleeding wounds left by the bats. He'd pretty much forgotten that he had been hurt. With the channeled energy by Evaris, he does not need the potion and gives the CLW back to Emrys.

"Think the vampires were here to plant a bomb. They can become cloudlike, would help them get inside places and do what they want to."

Barratore will do what he can to search, starting with the well. Perception 21

He is ok with the guard taking Edson where the party could get him in the morning

Emrys Myrridanmyl, stephen f. ac10 hp21/36 deathwatch-80min, see invisibility-80min, spectral h 
Friday May 6th, 2016 3:06:29 PM

"Excellent theory, dear Barratore," replies Emrys. "I know a vampire can't enter a residence without being formally invited. I'm uncertain if that weakness applies to shops and places of business. That may be the exception to the rule."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20+13=26 ;
Friday May 6th, 2016 11:59:11 PM

"Well.... we can search now, but we need everyone healed as soon as possible. Those vampires could double-back and nail us as soon as the town guard leaves."

Evred joins in searching the area. Perception 26.


Emrys Myrridanmyl, stephen f. ac10 hp21/36 deathwatch-80min, see invisibility-80min, spectral h  d20+17=22 ;
Saturday May 7th, 2016 1:23:54 AM

(Perception: 22)

Emrys pauses for a moment. Something is odd but he can't put his finger on it. The distractions of the tragedy has clouded his usual keen senses. He turns to Evred and Lanliss. "Gentlemen, I lost track of you two on the roof. Did anything happen that needs addressing? Lanliss dear, it appears as though your thoughts are somewhere else. Is something amiss?"

Evaris [AC 20; HP 23/44] [Bless][6 negative levels] 
Sunday May 8th, 2016 9:55:01 AM

"If I'm to bring Edson back, I need a large diamond," Evaris says. "I don't think we can get one for less than 5,000 gold. And I'm afraid I mis-spoke earlier. My wand is not strong enough to reverse the vampires' effects." [OOC: We need a regular Restorations; lesser ones won't do. Evaris will prepare as many as he can.]

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=35 ;
Sunday May 8th, 2016 10:47:21 AM

Lanliss helps the party too.
Its just like Barratore said.
Lanliss says.
Think about it, they are agile, can cast spells become almost invisible and flee quickly.
dont forget our little halfling friend had a problem with his memory.
There might be a connection.
I will help with the gold coins too but I remember an old magic shop where you can find wonderful magic items, if fight against those of evil heart and undead body we might need an edge against them as next time we might not have the guards to save us nor an option to retreat, Lanliss says seriously.
perception 35

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Sunday May 8th, 2016 11:48:17 PM

Evred cocks an eyebrow and responds to Emrys. "My stealthy colleague here had a bit of a... well, if he were Ol' Grandpa, we would say he had a 'senior moment.' One of the vampires twiddled his fingers, and Lanliss here suddenly had murder in his eyes and tried to grab at me. He was trying to defend the vampire! He stopped when the bloodsucker ran away, but I've been keeping an eye on him."

Emrys Myrridanmyl, stephen f. ac10 hp21/36 deathwatch-80min, see invisibility-80min, spectral h  d100=91 ; d20+17=18 ; d20+17=23 ;
Monday May 9th, 2016 1:13:20 AM

When hearing Evred's account of what transpired on the ceiling, Emrys responds by saying, "Really! Vampire are known to use such abilities ... the extent of such control I'm not fully certain." He considers his next task at hand.

"Dear Lanliss, allow me a short moment. I wish to see if this vampire magic persists and identify it exactly."

(Leyline check: 91, free cast ... sigh, only a 0-level spell. Casting Detect Magic. He waits the three rounds to get the full effect. Knowledge [Arcana]: 18, natural 1 (for reals?! sigh!), to identify the spell. If you allow retrys, his second attempt is a 23. The dice HATE me.)

MEDIC! (DM JonathanT) 
Monday May 9th, 2016 1:47:16 PM

Evaris sees the bruises the vampires dealt with their small powerful fists and channels positive energies to heal some of those bruises. This also heals any Bleed effects caused by the bats.

He offers to use his wand of Lesser Restoration, however no one has suffered any temporary ability damage. After some rest, he says, he can pray for a spell to bring Edson back and for power to restore some of the energy drain. He will need some expensive diamonds though.

Brom brings the group's attention back to the building the vision revealed to be the next bombing target. He hands the keys to his treasure chest to Evaris for him to purchase what they need to restore their negative levels.

He then makes a move to the building and those who wish, follow.

Barratore returns the CLW potion back to Evaris, the channeling effect closing the bat bites and scratches. He puts forward the idea that the vampires were here to plant the bomb. This would make sense considering their ability to become gaseous at will and easily seep through cracks.

He takes a look at the well and with light and his True Seeing spell, examines it. He sees nothing unusual about it.

He is OK with the guards taking Edson's body for safekeeping until they are ready for it.

Emrys likes Barratore's idea that the vampires were here to plant the bomb. Vampires don't have free access to residences unless invited, but how does it work for shops and businesses?

The battle was quick and intense but Emrys feels something was not right up on the roof. He didn't see it, but there seemed to be a gap in the action that bugs him. He asks Evred and Lanliss if anything happened on the roof that's unexplained.

Evred agrees to search the building but warns that the vampires could double-back as soon as the town guard leaves.
He answers Emrys' question of events on the roof with a description of Lanliss suddenly trying to defend the vampire by grabbing Evred. He stopped that attempt when the vampires ran away, 'but I've been keeping an eye on him.'

He joins Barratore in looking over the Target Building.

Lanliss chimes in on fighting vampires and the possibility of a connection with these halfling vampires and those halflings with memory loss. He Suggests visiting a certain old magic shop for special items for fighting vampires.

Emrys seems alarmed at Lanliss' actions and casts Detect Magic and stares at Lanliss for a few moments.

Edson's spirit lingers in a vacuous black void. Neither totally leaving the material plane but neither actually in it. A sort of Limbo. Fragments of memories of past things ebb through his consciousness and Time has no meaning.

--------------------------------------------------------------------------------------

With the approval of the party, the guards take Edson's body, respectfully, to the morgue to await the party's decision on what to do next.

As the group makes their way back to the street and the building from the Vision, they discuss what to do about Healing, specially healing the energy drain, equiping themselves better to fight vampires, and Emrys studies magical auras around Lanliss.

At first Emrsy sees the standard magical auras around Lanliss due to his magic items. But as he concentrates more he sees a stronger aura slowly overtake the lesser ones caused by his magic items. Finally, that stronger aura (Moderate Power) becomes clearer.

Knowledge Arkana DC20: Highlight to display spoiler: { School is that of Enchantment (compulsion).}
Rolled 18, no re-rolls Knowledge rules - Try Again, but events/activities that add to this knowledge can warrant a re-roll.

Evred: Sense Motive DC15: Highlight to display spoiler: {Evred can conclude that Lanliss' behavior was influenced by an enchantment, which may or may not still be active.}

Inspection of the building finds that the door is unlocked.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday May 9th, 2016 9:13:26 PM


ooc: I was thinking maybe going to shop for some weapon or magic item against vamps
but I dont know if I need to go to the Catacombs ?


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=23 ;
Monday May 9th, 2016 10:03:33 PM

Brom enters the unlocked door and drawing his sword he looks around for signs of an intruder.

Perception DC 23

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Evaris [AC 20; HP 44/44][6 negative levels]  d6=5 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ;
Monday May 9th, 2016 10:03:44 PM

Evaris channels more positive energy to heal his teammates.

Everybody heals 23 points. Please let me know if you need more.

"I agree that we must continue tonight if we're to prevent further loss of life, but I have to ask that we try to stay closer this time. I can heal you, but not if you separate yourself to where I can't get to you."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  d20=2 ;
Monday May 9th, 2016 10:27:22 PM

Is something wrong with Lanliss?.... Nah, he seems fine. For now.

Sense Motive 2.

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min  d20+17=24 ;
Monday May 9th, 2016 11:31:55 PM

(Knowledge [Arcana]: 24, i still can't roll over a 10, sigh.)

Emrys gives a quiet sigh and gives both Lanliss and Evred a serious look. "Lanliss, I deeply regret to inform you that there is an enchantment cast upon your mind. It is of middling strength, vigorous and active. Whatever control this enchantment had over you on the roof, it can still be used to manipulate you. I may be able to break this enchantment, but I wont be able to try until sunrise. Until then, I fear, the vampire could use this connection to control you or even use you to spy upon us. If it's anything like my charm spells, this magic could last for days ... even weeks. It must be addressed as soon as possible."

Feeling Evaris' healing energy, Emrys thanks him for now his wounds are fully healed ... all except the level drain. (-2 level drain)

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet  d20+4=5 ;
Tuesday May 10th, 2016 7:42:59 AM

All of the cuts and bruises on Barratore vanish as positive energy from Evaris passes through him. Barratore follows Brom in through the door, scanning about with his still enhanced True Sight The talk of Lanliss being under the vampires control causes his chest to itch. A reminder of the power of vampires and Brom, where the human nearly killed him.

"Keep an eye on him Emrys, you're our authority on, well, just about everything"

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Tuesday May 10th, 2016 9:59:18 AM

"What are you a fool or something? " the man asked Edson. " Don't you know how much this cost me to cover your mistakes. "

"But father" Edson starts.

" Edson, I am not your father when it comes to matters of the guild. Then I am your guild master and that is all. "

" But it isn't all about the guild. Johnny was in a spot to be caught and I didn't want that."

" Your brother could handle himself. He doesn't need you to protect him and the sooner you two learn that the sooner you both rise in the guild. Now enough of this. You will be penalized an extra twenty percent to.to the guild and to me to pay for what I lost. Now head over to the Rams Head Tavern. A woman there by the name of Willow has some info for you to bring back to me. Make sure no one from the guildeepest is present. Too many whispers and chattering going on in these halls."

" As you wish...."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=13 ;
Tuesday May 10th, 2016 10:39:36 PM

Brom continues to look around the entry room of the building for any sign of movement. He wondered if the bombers had already come or was he going to run into them.

Evaris [AC 20; HP 44/44][6 negative levels] 
Tuesday May 10th, 2016 10:53:41 PM

Hearing Emrys's assessment, Evaris speaks up. "I have a possible stopgap measure I could try," he suggests. If Lanliss is amenable, Evaris would like to cast Protection from Evil on him, which should at least give him another saving throw.

MEDIC! (DM JonathanT) 
Tuesday May 10th, 2016 10:57:04 PM

DM JT: from my perspective, simple magic items like potions, alchemy fire, scrolls, etc. can be role played in Floating City. But for more powerful items I'd suggest go to the catacombs.

Warehouse snoops (DM JonathanT) 
Tuesday May 10th, 2016 11:36:00 PM

Trying to get back to the business at hand, the group finds the door of the marked building unlocked. They don't hesitate to investigate.

Brom enters, sword drawn, and looks for signs of an intruder. It is darker here than in the street or alley but he still has his glow stick. He wonders if the bombers have already been there or if they are still
there.

Evaris still does not like the health situation of some of the members, especially if they are to go snooping in a dark building, so he channels more healing energy. That done, he asks that the group stick closer together.

Evred evaluates Lanliss' behavior since the departure of the vampires and sees nothing unusual with him. It may be that the influence once exerted over Lanliss has expired or has a range limit.

Emrys compares the knowledge of his charm spells with his knowledge of vampires, the magical aura
around Lanliss, and some common sense and deduces that the enchantment over Lanliss is strong and still active. It could last days or weeks and Lanliss is in danger of being manipulated at any moment.

'It must be addressed as soon as possible." he concludes with all seriousness.

Barratore feels freshly renewed with the healing and prombly follows Brom into the warehouse building. Memories from a not-so-distant-past haunt him momentarily when he hears that Lanliss is still unter the vampire's influence. With his True Sight sight vision he carefully scans the building entrance with Brom.

Evaris has an idea that might work somewhat against the vampires dominance over Lanliss. He waits for Lanliss' agreement before casting Protection from Evil

Edson's life continues to flash before his eyes, metaphorically speaking, as his memory replays fragments of his life.

-----------------------------------------------------------------------------------

The group begin a search of the warehouse building with its office in a separate enclosed area. Boxes and crates lie about stacked upon each other and the room smells of wood and hay from the crates and stuffing.

A search of the office area reveals nothing unusual or seemingly out of place. Searching the warehouse area at first is just as fruitless but Brom spots something about a crate up against a supporting pillar. It's wood looks a lot fresher than any of the other crates in the place and has a fresh cut smell to it.

The crates is roughly two feet cubed, made of wooden planks reinforced on all the edges. Also, there are no markings on the small create whereas all the others have some manufacture or destination markings.


Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Tuesday May 10th, 2016 11:58:33 PM

Evred sighs. "Umm... sorry, friend." He shrugs and quic

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday May 11th, 2016 12:10:20 AM

ooc: Oops.

Evred sighs. "Umm... sorry, friend." He shrugs and quickly beckons to the minotaurs for assistance. "I think a little abjuration isn't going to cut it. Until we get this domination off of you, I would prefer you blind, deaf, and unconscious. Because for me, either you are asleep, or you are a ticking time bomb. I'm sure that if you are really Lanliss talking to us right now, you would understand and trust that we are going to get you fixed as quickly as possible." Evred slowly removes a handkerchief from his belt and starts folding it into a blindfold. "Right, friend? I'm sure you understand we can't take chances. Not after they killed poor Edson. We can't endanger the rest of the party."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 70/104 (90/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=21 ;
Wednesday May 11th, 2016 9:47:38 AM

Brom spots the unusual crate and pauses. "Got somethin', I think." He says standing over the crate. "We got a big space outside we can open this thing?" He calls back towards the door. "Fraid, it'll blow if we mess with it in here. Hey, Ed..." He calls instinctively before he realizes what he said. "We got anyone that can look at this or am I carrying this thing out as is?"

If there isn't anyone who can mess with traps, Brom will attempt to move the crate out of the warehouse. His plan is to get the bomb out into the open so if it goes off, there will be minimal damage.

Perception DC 21

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

ooc: Edson, I like the flashbacks. Very nice.



Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet  d20+4=7 ;
Wednesday May 11th, 2016 11:56:19 AM

Barratore's trap checking skills involves setting them off and as Brom certainly won't need help picking it up he closes with Lanliss and Evred. "You want to what?" the minotuars brow furrows a bit and he scratches his armpit. Barratore is not overly keen of pounding on Lanliss while he stands there until the man falls uncoscious. He assumes Lanliss won't be much of a fan of that plan either

"Cant this wait until we move a building flattening bomb out of here and see if we can dispose of it" Barratore looks at Lanliss and then back to Evred, "How about for now I just keep an eye on him. If he starts acting odd, I'll flatten him then."

Barratore is not going to try and knock Lanliss unconscious. He will stay right next to him and play bodyguard though for the immediate future

perception 7 keeping an eye on Lanliss

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday May 11th, 2016 7:13:05 PM

Wait, Lanliss says to Evaris before he casts that spell.
So you are saying I did something because I was controlled by a vampire, it's just like our halfling friend was controlled by something/someone !
Lanliss agrees.
Cast that spell Evaris let me get that foul thing out of my mind.


Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Wednesday May 11th, 2016 9:57:02 PM

"...I suppose." He folds up the cloth and stow it in his belt. "Let's hope that if he is dominated that clonking him in the head will do the job."

Points at his eyes with two fingers, points at Lanliss.

Evaris [AC 20; HP 44/44][6 negative levels] 
Wednesday May 11th, 2016 10:47:30 PM

Evaris casts Guidance on Lanliss first, then Protection from Evil.

[OOC: If I'm reading the spell right, that should give Lanliss a new save at +3 against the DC of the original effect. A successful save won't remove the effect, but it will suppress it briefly.]

"And yes," he adds, "I think this may be an important clue. Perhaps the vampires are the cause of the mysterious memory losses."

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic  d20+17=23 ; d20+15=21 ;
Wednesday May 11th, 2016 11:33:21 PM

"You found a possible bomb? Excellent work! Let me check to see if it's magical. Touching it or picking it up could set it off."

Emrys walks into the warehouse and looks at the crate, from a distance (within 60ft). He familiarizes himself with it and its location. He waits to see if there are any magical auras (via detect magic). If there are, he tries to discern what they are (Knowledge [Arcana]: 23, i can not roll over a 10, sigh.). (Detect Magic can detect magical auras through 3-ft of wood.)

He then leaves the warehouse and joins his friends out in the street. "Wait a second, my friends. I will try and remotely view the contents of the box." Using his divine powers of the Knowledge Domain, he attempts to use his Remote Viewing ability (which mimics the Clairaudience/clairvoyance spell) to peer inside the box.

"As long as this small crate doesn't weigh too much (+20 lbs.), I can send my unseen servant to carry it out."

(Remote Viewing (Sp): From Knowledge Domain. Based on Clairaudience/clairvoyance spell, except it can be used at Will. Can perform this ability for 8 rounds a day. In total darkness, his magical sensor can see at a 10-ft range.)

Warehouse snoops (DM JonathanT) 
Wednesday May 11th, 2016 11:57:07 PM

A box is found. That is, a suspicious box is found.

Evred voices his concern that Lanliss is a 'ticking time bomb'. He wants to put Lanliss uncoscious,
somehow, for the immediate future. He starts by getting his handkerchief out and making a blindfold.

Brom doesn't want to investigate the suspicious crate while in the warehouse and doesn't want to
budge it until someone skilled in trap detection looks it over. Otherwise he'll just take it outside as is.

Barratore's skills at trap detection involves setting them off. The danger that Lanliss potentially
posses and Evred's solution sets the minotaur on edge. 'You want to what?'
He's reluctant to do anything to Lanliss, especially conk him, and offers to keep his eye on him while they deal with the crate. He feels he can probably grapple him easily enough if he starts acting strange.

Lanliss starts to understand that the group believes he has been manipulated by the vampire. It makes sense to him to 'put him out', as it were, and accepts anything the group suggests.

Evaris first casts Guidance on Lanliss, then Protection from Evil.

Emrys is excited at the find. 'You found a possible bomb? Excellent work!' and offers to check it out from a distance first. His Detect Magic still functioning, he studies the crate but finds no magical emanations. Next he tries to view the contents using his Remote Viewing ability. This posses some difficulty as he's not familiar with the inside of the crate. Although the crate is small, and he can picture what the inside should look like, he really has no familiarity with the inside of the crate. However he tries and casts his Remote Viewing ability. At least he can say he tried.

---------------------------------------------------------------

Due to objections, Evred puts away his blindfold but motions that he's keeping an eye on Lanliss too.

Evaris figures that for now, he may be able to suppress the vampires domination over Lanliss with the
Protection from Evil spell.

Lanliss gets another Will save roll DC14. This time he gets a +2 moral bonus from the Protection from Evil spell
and another +1 from the Guidance, for a total of an extra +3. If successful, the vampire should not be able to
affect Lanliss for the duration of the Protection spell, or 1 minute per level.

This should be plenty of time for Lanliss to inspect the crate for traps.

No traps are found connected to moving the crate. Nor does there seem to be any on the outside connected to opening the crate. The True Seeing spell on Bosk does not reveal anything either.

At least as far as the group can tell, it is safe to move the crate. It is not large or heavy.

Emrys' scrying attempt has some success. He sees packing straw.

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet  d20+4=22 ;
Thursday May 12th, 2016 10:11:09 AM

Looks like the next move is to take the crate out of the warehouse and open it. Though the fighter is not quite sure why Brom wants to move the crate before opening it. "Why not just open it in here. the other explosions have levelled buildings, putting it in the alley or street would just put more things at risk, wouldn't it?"

Barratore knows Brom plans to be the one that opens the box, and so he plans to stand 30' back with a healing potion in one hand and his shield to protect him from a possible blast in the other. In case this all goes south. Wait a moment, where is my shield The thought has Barratore scanning about and retrieving his shield from the ground near the well.

perception 22

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=19 ; 3d8+5=21 ; d20+6=9 ;
Thursday May 12th, 2016 12:59:19 PM

"Just thought a big space would keep the building from burning or catchin' the other ones on fire. If we ain't got that, then this place is good as any, I guess." He says responding to Barratore's question.

Before proceeds, he draws a potion from his pack and drinks it. (CSW - healing 21)

If there are no objections to Brom's plan to open the crate, he opens it. Cautiously he moves the packing material out of the way to get a better look at the contents.

Perception DC19

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+3=23 ;
Thursday May 12th, 2016 9:45:39 PM

I can check the crate if you want Lanliss says.

save 23 20+3

ooc: does my character feels something if the spell and saving throw worked.



Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic 
Thursday May 12th, 2016 11:11:03 PM

Emrys assures everyone that the crate doesn't show to have any magical effects and that he saw that it was filled with packing straw ... who knows what else.

He maintains a safe distance and wishes there was more he could provide. With the vast majority of his magical ability drained, all he can do now is hope for the best.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Thursday May 12th, 2016 11:27:53 PM

Evred hurries to watch from behind the corner of the nearest building. Darn minotaurs and their bravery...

Warehouse snoops (DM JonathanT) 
Thursday May 12th, 2016 11:59:09 PM

The brave adventurers tackle the small crate in the usual manner. After Detecting and Looking, they find no outward reason to not pry open the create to see what's inside. There certainly is no label on the outside that says "DANGER! HANDLE WITH CARE! KEEP THIS SIDE UP!"

The various more cautious members hide behind corners as Brom takes a crowbar found nearby and starts taking the top planks off.

Lanliss feels a weight lift from him and his mind seems clearer. The events from moments before seem like in a haze.

As Emrys' scrying revealed, the crate is full of straw packing material, but Brom's careful picking through this stuff reveals a stoppered glass jar inside. It's volume is roughly a quart. There is an opaque liquid inside. There is no label on the jar. The stopper is not sealed.

Evaris [AC 20; HP 44/44][6 negative levels] 
Friday May 13th, 2016 12:08:48 AM

"Unfortunately, friend Lanliss, your reprieve will last only 10 minutes," Evaris says. "But that should be time enough for us to deal with--whatever that is before the vampire again takes hold of your mind."

Evaris peers at the jar, but alchemical knowledge is beyond him. "What do we think?" he says. "Seal it up? Throw it in the lake?"

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Friday May 13th, 2016 10:07:29 AM

"Putting it in a bag of holding should keep it safe. I think the best place to take it would be the local Sages Guild. We do not want to destroy it, since identifying it may help us to know how it was made. Or where it was made."

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic  d20+12=16 ;
Friday May 13th, 2016 2:03:02 PM

Emrys overcomes his trepidations and moves in carefully to see the jar of opaque liquid. Being the groups Alchemist, he's risked being blown up before from his own concoctions. He waves his hand over the top of the open jar to try and get a smell of it's scent. Noting its color, thickness and smell, he tries to determine what it is. (Craft [Alchemist]: 16, sigh ... the dice still hates me!)

"Good idea. Stopper it up and throw it into the lake. My unseen servant can carry it for us, from a distance."

(Casting Unseen Servant. Can maintain a range of 40-ft from the servant.)

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic  d20+12=29 ;
Friday May 13th, 2016 3:40:44 PM

Then Emrys pauses after hearing Evred's idea. "That is a good solution as well."

(Sorry I hadn't seen your post, until after I posted mine. :)

Using his vast knowledge of Alchemical processes, Emrys ponders the idea of stoppering up the jar, thinking that it might halt the contents volatile nature. Could possibly exposure to the air sets off a violent reaction in the chemicals ... or perhaps the vapors from the jar are ignited from an open flame, such as like a candle or oil lamp left behind. Does he feel this to be a safe course of action??? (Craft [Alchemist]: 29 ... finally!)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+14=21 ;
Friday May 13th, 2016 7:30:06 PM

Lanliss takes a looks and appraises the object at hand trying to see if it looks like something expensive, as that might lead to a clue about the object whereabouts.

Appraise 21

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27 
Friday May 13th, 2016 11:51:21 PM

Evred calls out from behind the corner. "Emrys... I'm sure you know what you're doing. But tinkering with it in... I don't know... a lab with safety equipment and stuff might be better than opening it here. It might blow up us and the building."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv 
Sunday May 15th, 2016 3:38:57 PM

"What'll we do after we put it in the bag?" He says. "Still gotta deal with it. Just open it here and find out if it blows up er'not. Do it now, do it later, what's the difference. Let's just get it over with. Not like one of ya is gonna do it anyway."



Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Sunday May 15th, 2016 3:58:51 PM

"Did you miss the part about safety equipment? I doubt the local property owners would be happy with damage to their buildings if we couldn't be bothered to travel to the Sages Guild. The explosive might go off under the wrong conditions, and we would not be able to learn anything about it."

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Sunday May 15th, 2016 7:00:11 PM

Barratore breaks in a bit and as usual more forcefully than he might want. " we are not throwing the unknown whatever into the lake. Have you all lost your mind?". Barratore snorts and nods to Brom, agreeing with the idea of putting it in a dimensional container. Later they could exit the city and then open it. "we open it later and can move it outside the city. Exploding on the far shore is a big difference from the blowing up in the city"

Barratore will do his best to prevent anyone from opening the bottle

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday May 16th, 2016 11:55:04 AM

I tend to side with Barratore and Brom.
Lanliss then says can't we just make it at least fly in the air or something.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=22 ;
Monday May 16th, 2016 1:46:37 PM

"Whatever ya guys want. Don't matter ta me. I just was saying we get this done, and head out fer a drink or whatever." He says shrugging his shoulders. "Hey, I just swing a sword. You brainy guys deal with the thinkin'."

Perception DC 22

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Evaris [AC 20; HP 44/44][6 negative levels] 
Monday May 16th, 2016 5:50:23 PM

"Agreed. Extra-dimensional storage, and then try to open it someplace less crowded," Evaris says. "And perhaps keep Lanliss away from it until we can remove the vampire's influence from him."

Warehouse snoops (DM JonathanT) 
Monday May 16th, 2016 6:37:16 PM

DM JT OOC: I worked umpteen hours Sat, meant to have the post up last night and fell asleep, today I've been in and out all day. I'll have a post up a little later on so hang loose. :}

Warehouse snoops (DM JonathanT) 
Monday May 16th, 2016 10:24:19 PM

With a bottle of an unidentified liguid in hand, the Detectives use their detectiving skills to find out what it is and discuss what to do with it.

Evaris warns Lanliss that his newly found freedom from Mind Control will only last 10 minutes.
'What do you think?' he asks as he lacks the alchemical skills to determine the contents.

Evred suggests putting it in a Bag of Holding until they can make it to the Sages guild. His intuition suggest that knowing what it is made of might tell who made it or where.

Emrys has good alchemical skills and unstoppers it to take a whiff of its contents. Only after he does this does it occur to him that exposure to air might cause it to explode. It hasn't exploded yet and the strongest odor is that of an oil, perhaps of a vegetable source. There are other smells but those are of undetermined nature at this point.

He volunteers to use his Unseen Servant to carry the bottle and carefully replaces the stopper. He ponders what the reactant agent is: flame, air, impact?

Lanliss eyeballs the liquid content before Emrsy replaces the stopper. If he did not know, or suspect at least, that the contents is a high explosive, he would have no real idea of the value as he has no basis for comparison. As an explosive, at worst it is worth at least as much as a common alchemical fire concoction. Knowing that it can demolish an entire warehouse raises that price to a value equal to the highest bidder. In other words, its true value is unknown and highly variable as a rare alchemical explosive.

Evred makes a rather common sense observation that any study of the liquid would be best done in a lab rigged to deal with explosives, not in this warehouse. He does not believe that the propertie owners would appreciate it much for their disregard to safety procedures.

Brom is glad that Emrys is trying to figure it out now rather than later. The discussion of what to do with it and when tests his impatience to keep moving.

Barratore is too late to prevent the bottle from being unstopered but so far nothing bad has happened. He is against the idea of tossing it into the lake but likes the idea of storing it in the Bag of Holding until outside the city.

Lanliss likes the idea of a Force carrying the bottle.

---------------------------------------------------------------------------------------

With the contents still rather unidentified but what it can do highly suspected, the group agrees to store it in the extra dimensional space of a Bag of Holding until they can study it in a safer place. Since the stopper was already removed, if exposure to air is the trigger, they'll know it soon enough. At least for now nothing has happened. Nor did they see anything unusual start to happen to the liquid in that brief momemnt that it was opened. But you never know...

With the bottle in the bag, they leave the warehouse, shut the door, and decided what to do next.

Visit a tavern for a drink?

Visit the temple of Gargul for an audience with the god over the dead with respect to Edson?

Visit a temple for some restoration energies?

A visit to the Sages' Guild, due to the late hour, would need to be put off until the morning.

DM JT: Technically, for Edson's Player's sake, it be best to take care of that and get him back into the game. :) :

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic 
Monday May 16th, 2016 10:47:45 PM

(ooc: Actually, I thought the bottle was already unstoppered when we opened the crate.)

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Monday May 16th, 2016 11:54:56 PM

Evred breathes a sigh of relief as the flask is placed into the bag of holding. He crooks a thumb behind him. "To the temple! Let's see if our friend wants to come back to us."

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Tuesday May 17th, 2016 11:11:26 AM

Barratore agrees with Evred. The immediate danger of the building exploding should be past. Well, it should if they found the right building and the right crate. If anything blows up elsewhere in the near future it would mean they got it wrong, but there was nothing to be done more than what they have as far as Barratore could think of.

[b]"To the temple. For Edson and the rest of you assaulted by the vampires"[b/]

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday May 17th, 2016 3:20:38 PM

Yes to the temple.
Lanliss says.
If it didn't explode now, hopefully it won't explode later.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv  d20+11=12 ;
Tuesday May 17th, 2016 5:50:11 PM

Brom is somewhat satisfied, and now the attention is directed to getting Edson upright again. "Alright, let's go." He says as he moves off towards the temple level of the Float.

He does make a point to stop along the way to pick up some alcohol and food for the trip.

Perception DC

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Evaris [AC 20; HP 44/44][6 negative levels] 
Tuesday May 17th, 2016 5:56:32 PM

"By all means, let us see if Gargul will consent to release Edson back to the world of the living."

[OOC: Or we could skip to morning and Evaris could prep and cast the spell. But petitioning Gargul is more fun. :) ]

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic  d20+17=27 ;
Tuesday May 17th, 2016 11:04:48 PM

Emrys gives the warehouse one last quick look over and just tries to detect the presence of magical auras in all 60-ft directions (1-round in each direction). If he detects the presence of magic, he will concentrate in that area to pin point the source. (Perception: 27)

Otherwise, "Onward to the Temple!"

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic 
Tuesday May 17th, 2016 11:09:35 PM

"Maybe we should take the crate as well." If someone else is carrying the bag of holding, he will direct his unseen servant to pick up the empty crate and carry it along with them. If the bottle were to explode, they'd at least have the crate to use in scrying on the bombers.

Warehouse snoops (DM JonathanT) 
Wednesday May 18th, 2016 12:03:00 AM

DM OOC: On May 12th -
As Emrys' scrying revealed, the crate is full of straw packing material, but Brom's careful picking through this stuff reveals a stoppered glass jar inside. It's volume is roughly a quart. There is an opaque liquid inside. There is no label on the jar. The stopper is not sealed.


The suspicious bottle safely (?) tucked away, the group decides on their next action.

Evred points in the direction of the known temple to Gargul to see about getting Edson back.

Barratore agrees with Evred, hoping that they got it right. The adress is correct, but did they get the right crate? Or is the bomb in a crate? Well, they did everything they could think of.

Lanliss hopes that since it didn't explode when they unstoppered it, that it won't explode later also.

DM JT: you can remove 'SLOWED' from your header. :).

Brom exclaims 'Alright, let's go!' and leads the way to the temple level of Float. On their way, he pops into a late night tavern and comes out with a bottle and a turkey leg.

Evaris jumps to it, ready to get Edson back to the world of the living.

DM JT: I may be wrong, but I think even when casting a Raise Dead spell you are transported to Gargul's presence, but witches do have an exception to this, and why Gargul does not like witches much. This is all new ground for me.

Emrys looks over the warehouse one more time, scanning with his Detect Magic, but finds nothing. He suggests taking the small crate with them and has his Unseen Servant float in front of him with the crate.

The group puts the Bag of Holding away in a safe place and heads off towards the Temple Level. They've been around Floating City enough now to find their way to the god over the dead's temple. The gothic building looks creepy at night, with its effigies of menacing creatures that are believed to guard the paths to the realm of Shadow and Gargul's domain.

All temples remain open all day and night, as the city really never sleeps. The reduced staff at night does give the impression of emptiness and very few worshipers have the immediate necessity to petition Gargul at 2am. Nevertheless, as the group passes the entry pillars a Magic Mouth announces the arrival of petitioners and soon a sleepy acolyte meets the group.

"My, my, yawwnnn. What brings you to Gargul's temple at the dead of night?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv 
Wednesday May 18th, 2016 1:21:37 PM

Brom steps up to the acolyte. "We got need ta bring a buddy back from the dead." He says looking down at the priest. "So, go get the right people up so we can get this thing started." He says with all the tack of a lumbering ogre.

Rage used: 7; 4 negative levels

Note: For each negative level you take a cumulative 1 penalty to all Ability checks, Attack rolls, CMB and CMD checks, Saves, and Skill checks. Also the current and total hit points are reduced by 5 for each negative level.

Evaris [AC 20; HP 44/44][6 negative levels]  d20+20=27 ;
Wednesday May 18th, 2016 11:07:43 PM

"We have urgent need of healing," Evaris says, "and, as good Brom says, we would like to petition Lord Gargul for the life of our companion."

[Diplomacy 27]

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic  d20+23=39 ;
Wednesday May 18th, 2016 11:43:43 PM

(Diplomacy: 39)

"Begging your pardon for waking you at such a dark hour. Dear Brom here, along with the rest, have had a most egregious evening. The worst of things always seem to happen in the dark, and we have endured the most unfortunate of fortunes. As my companions have already said, a dear friend has suffered a dark fate and his soul hangs in the balance. We also have been wounded by the cold, grim touch of undeath ... much of our life's energy has been sapped. We're in desperate need of restoration."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Wednesday May 18th, 2016 11:57:58 PM

Evred nods. "Yes. He is dead. Dead dead. Super dead. We'd like him not-dead. Do you have any sales going on right now?"

Warehouse snoops (DM JonathanT) 
Thursday May 19th, 2016 12:05:45 AM

Arriving at the Temple of Gargul, Brom is abrupt in his requests, er, demands to see a cleric with some clout.

Evaris tries to be a little more tactful than Brom and states their need in a kindlier, gentler, manner.

Emrys expounds upon their need in an even more amenable fashion.

----------------------------------------------

The acolyte looks the group over and comments, "Well, they do say nothing good happens at midnight, but if you are out to fight the Undead, you probably won't find them during the daylight hours. But Undead?
Here in Floating City proper? Not unheard of, but rare."


He seems to be looking around then adds, "Er, umm, where's the body? It will be difficult to contact Gargul about the soul of your friend without the body."

The acolyte suggests that the group bring the body of their friend while he informs the Chief Priest on duty and get things ready.

By the time the group gets back from the morgue the Chief Priest on duty is up and setting incensce urns and candles around a long thin table. He motions the group to place Edson's body on the table and asks, "Any details you'd like to share? When I contact Gargul, he will want to know all the Whys' and Hows and Whos' and Whats."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=10 ;
Thursday May 19th, 2016 8:24:27 AM

Lanliss a little bit tired says
Vampires, fighting against them.
Anyone want to eleborate ?.
Aid another (if needed) 10 ,so +2 to one of the characters

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Thursday May 19th, 2016 9:36:23 AM

"Willow at the Rams Head Tavern." Edson whispers to himself as he makes his way down the back alleyway.

Beggars of different races line the walls, eating what meager scraps they can afford. Edson knew some were plants from his guild, as well. None would make a move on him as an open attack on a guild.member would result in a full out war.

Once the alleyway connected back to the main road, Edson was able to see the front of the inn. He watched it for half an hour to see if anything was out of the ordinary. Seeing nothing, he makes his way across the main road and heads into the Rams Head.

" Willow?" He asks one of the bar maids. She points to the back to a woman sitting at a table. Around her some books and ledgers.

Edson moves up and waits for the woman to look up. " Edson Kazil, at your service. "

It doesn't take any words but just the Suttle change in facial expression for him to know something is wrong.

" How are you Edson Kazil when I just met with Edson Kazil?"

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Thursday May 19th, 2016 9:49:21 AM

Barratore glares a bit at the acolyte as he seems to not be upset enough for the minotaur. Acolyte doesn't get concerned soon and he's going to be introduced to one of the bad things that can happen after midnight. Fortunately for everyone, the subject moves along and the group is off to get Edson while the acolyte is off to get the chief priest.

"A clan of vampires have taken up residence in the city and we aim to put an end to them and we want him back to continue that work" Barratore states matter of factly.

"For your protection, we'll keep the details twix us and lord Gargul." he adds as he folds his arms and lets his shoulders relax

Evaris [AC 20; HP 44/44][6 negative levels] 
Thursday May 19th, 2016 1:50:25 PM

"We became separated while fighting the vampires," Evaris adds. "We could not come to one another's aid. We all suffered as a result, and Edson paid the ultimate price."

Warehouse snoops (DM JonathanT) 
Thursday May 19th, 2016 11:43:23 PM

The acolyte seems unbothered by the attitudes of some of the midnight callers. He may be just an acolyte but the death of loved ones is not new to him, nor the different attitudes about it. He relates everything he knows to the chief priest and assists him in setup up the ceremony.

The Chief Priest welcomes the return of the group and directs them where to place the body. Once Edson's body is laid properly, he lights the candles and incense bowls, then addresses the group.

"As common as this ceremony is, no one likes to loose a dear friend or loved one, they are not usually successful in returning the person back to the Living. The old age of the body sometimes prevents it, sometimes the soul does not wish to return. Sometimes, even, Lord Gargul himself denies the petition for reasons all his own.

On the other hand, your friend is young, and you claim Vampires infest Floating City. We can't have that and we need all the willing help we can get to rid us from them. May Lord Gargul bless you with your wish.

I will begin the ceremony and if Lord Gargul heads my prayers, you will be transported to the Lands of Shadow where you will meet him personally. Remember, you are mere mortals in the presence a god. Misrepresent yourselves or disrespect him and you'll be right back here as fast as you can blink, if he doesn't keep you there to punish you.

You all understand all this?

Let's begin."


He has the group surround the table holding Edson's body and the Priest starts chanting a prayer while walking in a circle outside the group swinging an incense bowl. After several times around it seems like it isn't going to work but then suddenly, in a flash, the group finds itself in an otherwoldian place, dim, with light that has no source.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27   d20+31=35 ;
Thursday May 19th, 2016 11:59:26 PM

Wait, Gargul? Nope nope nope.

The-shadow-known-as-Evred slowly back-pedals until it is out of the room as the cleric chants.

Stealth 35, Hide in Plain Sight.

Gargul!


ACDM RobC - "Wait, Gargul? Nope nope nope" 
Friday May 20th, 2016 1:22:35 AM

You barely hear the final words spoken by the priest before your vision is clouded. Time feels as if it is flowing differently. For that single moment you can recall with perfect clarity all the events of your lifetime with the feeling they have only just occurred. All the highs and lows are experienced simultaneously.

Your vision returns slowly, and the party find themselves standing in a small ante-chamber. Evred finds himself transported too, standing at the rear of the party. No act of mortal stealth can escape from the God who sees all. Curiously, Edson is also standing with the party. He looks completely normal! Not a single wound on him!

The walls of this room (and ceiling and floor) look to be made of polished black stone, no doubt cold to the touch. Ahead looms a much larger chamber. The party can see a human man kneeling on the stone floor before a gargantuan black throne. Seated upon the throne is the God of Life and Death himself. Gargul has his left hand clasped on his walking stick as he gazes on the man before him

"MAY YOUR TIME IN THE ESTATES OF UNREST ALLOW YOU TO REFLECT ON YOUR ACTIONS!" The Gods voice booms through the room. Gargul thumps his walking stick on the ground, shaking the floor all around. The kneeling man is instantly whisked away.

A goblinoid type figure peaks out from behind Evred "You're up next folks! Don't be afraid now. That other guy was a murderer or somthing. At least, I think that was his crime. Yes, come on, come on!" The impish figure skips forward into the room, hopping and twirling as he goes.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Friday May 20th, 2016 2:29:51 AM

Edson looks down at his body and sees no wounds. " You should have seen the other guy.." he quirks, followed by an uneasy, nervous laugh.

" So it is just my life and death we need to discuss with a god. Nothing major, right? "

Edson moves forward, walking through the door way to the God's throne room.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Friday May 20th, 2016 8:47:54 AM

Great. Just great. This place again.

Evred stands at the rear of the party and doesn't say anything.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday May 20th, 2016 11:19:42 AM

Lanliss moves forward but not too close as not to disrespect the god in front of him.
Don't worry Edson, everything will be alright.
Lanliss says in a calming voice that has a hidden subtle of fear in it, trying to mask his own fear.

Evaris [AC 20; HP 44/44][6 negative levels] 
Friday May 20th, 2016 1:19:38 PM

Discreetly, Evaris tucks his symbol of Pantheon inside his tunic. The actual light hammer hanging at his belt is not so easily hidden, so he lets it remain. Hopefully it won't be an issue.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv 
Friday May 20th, 2016 2:44:39 PM

Brom remembers being here once before. More seasoned than he was the last time, Brom does not fear this place. It's a place he will someday be himself, judged by the God of Death, but that day wasn't today. Today he was here to petition for the return of his companion. He moves up next to Lanliss and waits for the others to approach as well. He waits for the Gargul to address them.

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Saturday May 21st, 2016 10:33:32 PM

Barratore grunts as a reply and moves forward with Brom. The power of the place is palpable and the Minotaurs hackles rise involuntarily. He wasn't frightened but he was nervous. Asking a God for things via prayer was far different than in person. Even that thought seemed ludicrous. He was about to speak to Gargul directly...again. Barratore tries to put his mind to a different topic. His success is not that great

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic 
Sunday May 22nd, 2016 11:54:08 PM

Emrys is immediately shaken by the sound of the booming voice of Gargul. He becomes nervous, his heart starts to pound a bit harder. "Ohhh my!" is all he can utter initially. He immediately begins to straighten his hair and tries to sharpen his appearance with little adjustments to his wardrobe ... a pinch here, a tuck there. Normally he would employ a magical glamour when without his brushes and other beauty aids. However he knows that a god would see through that and he tries his best au naturale.

He is equally fearful and excited to meet one of the gods that his father had told stories about. How his father, Myrridan the Wild, fought alongside several gods, Gargul included, during the War of Ascension. Of course, there is not much the Gold Dragons didn't do. And immediately as he is reminded of all his father's stories ... he feels incredibly small in comparison ... to both his father and the gods.

ACDM RobC - "Great. Just great. This place again" 
Monday May 23rd, 2016 1:08:05 AM

Gimp the Imp skips forward to stand next to Gargul's massive throne. The imp looks back at the party, waving for you all to come forward.

The party - one by one - advance into Gargul's chamber. There are mixed feelings amongst the group. Edson realises the sole purpose is to discuss his immortal soul - no small task. Several remember being here before, but all know this is the time and place to be respectful.

"VAMPIRES" Gargul clutches his walking stick all the more tightly as his voice booms over the party "THEIR WRETCHED DOINGS ARE UNMISTAKABLE."

Gargul looks over each member of the party carefully. You can feel him confirming all the things he already knew. Aspirations. Desires. Emotions. Deep groanings of the soul.

"I think they're here to ask you something boss" Gimp speaks up and looks back to the party.

"OF THAT I'M SURE" Gargul responds "WELL?"

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Monday May 23rd, 2016 8:09:04 AM

Edson moves closer and nervously bows, then changes his mind and bends down on one knee, then changes it again and bends on the other. Finally giving up he just stays in that position.

"Gargul, as I am sure you known I am called Edson and these are my friends behind me who took the plunge to meet a God to get me back to the living. I have never been in this situation before, so I don't know what the protocol is. "

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv 
Monday May 23rd, 2016 10:02:49 AM

Brom stands and lifts his head to look directly at Gargul. "Lord Gargul, I ask that you allow Edson to come back to the livin'." He says not knowing the right way to ask for Edson. "He's got his faults, but he's a long-time friend, and I'd like him back so we can continue the good fight."

When he finishes, his eyes stay on Gargul to await his response.

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Monday May 23rd, 2016 1:17:30 PM

Barratore steps up to the other side of Edson and follows the man's example of taking a knee. Though Barratore just puts his left knee down and his left hand to Edson's shoulder. Barratore looks to Edson as he talks, "I ask you allow Edson to return to the living as well. He is a brave man and a good friend." The minotaur takes a breath as if he is about to say more. His head and gaze turn to fall upon Gargul and the words, if any were there, flee from his mind and he does not continue.



Evaris [AC 20; HP 44/44][6 negative levels] 
Monday May 23rd, 2016 4:43:58 PM

"I humbly beg you to consider our request," Evaris says. "Edson is still needed in the Wold. As you have already noticed, we have battled with vampires. Unfortunately, we were not able to defeat them; they still infect the Floating City with their foulness. With our companion by our side, we stand a much better chance of putting an end to them."

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic  d20+23=32 ;
Monday May 23rd, 2016 11:11:32 PM

{Diplomacy: 32)

Emrys steps forward and gives a deep respectful bow. "Oh Lord Gargul, I first would like to say thank you for allowing us the privilege to speak with you, to be in your presence and to be given the opportunity to say thank you for this gift of life you've bestowed upon each of us. Each of these fine, dear friends have enriched countless lives, including my own. What they have accomplished with your gifts is immeasurable. These heroes have the potential to change the Wold for the better. I've seen it in my dreams. I'm sure you've seen it too. Edson is one of these heroes. I find myself to be most fortunate to be in the presence of such gentlemen. Their lives are a treasure to me and many countless others. Surely you can see this to be true, being most wise and understanding."

Feeling weak and awestruck, Emrys leans heavily upon his beloved walking stick. He can feel a pulse deep within the heartwood, carved from his mother's tree. She must be near ... so very close.

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Monday May 23rd, 2016 11:34:58 PM

Take a knee.

Bow your head.

Keeeeeeep quieeeeeet.

ACDM RobC - "Take a knee. Bow your head. Keeeeeeep quieeeeeet." 
Tuesday May 24th, 2016 2:06:14 AM

"YOU SEE, GIMP, I TOLD YOU THEY KNEW HUMILITY" Gargul seems pleased with the way the party have approached him.

"Yeah, well, the day's not over yet boss" Gimp folds his arms in a huff.

Gargul sighs quietly. While his left hand cluthes his walking stick, his right hand reaches to scratch his chin in quiet contemplation.

"YOU COME ASKING FOR SOMETHING THAT IS MINE, YET NOTHING IS OFFERED IN RETURN. IT DOES NOT SOUND LIKE A FAIR DEAL. SO I PROPOSE THIS..." Gargul pauses as he leans forward in his throne "I WILL ALLOW EDSON TO RETURN IF HE PLEDGES HIMSELF TO A DEITY OR POWER. IT IS HIS CHOICE AS TO WHO HE WILL FOLLOW"

"IF THAT IS AGREEABLE, I WOULD THEN ALSO GRANT EACH OF YOU - EDSON INCLUDED - THE CHOICE OF A BOON.

YOU MAY CHOOSE THE POWER OF LIFE. ALL OF YOUR WOUNDS WILL BE TREATED AND YOU WILL BE COMPLETELY HEALTHY ONCE MORE. OR YOU MAY CHOOSE THE POWER OF DEATH. I WILL PERSONALLY EMPOWER YOUR WEAPONS TO STRIKE TRUE AGAINST YOUR FOES"


"That's your idea of a fair deal?" Gimp asks

"THEY WERE BATTLING UNDEAD AND I CAN TELL THEY INTEND TO DO SO AGAIN. THERE ARE NO TRICKS HERE. NO UNINTENDED OR UNFORESEEN CONSEQUENCES. THEY WILL HAVE MY AID"

---------------------
OOC:
IF Edson agrees to choose a deity to follow, then everyone has a choice to make.
a) If you choose 'Life', all of your wounds, negative levels, curses, diseases, etc will be treated and you will be in perfect condition.
b) If you choose 'Death', all of your weapons (manufactured and natural) will be considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats


Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Tuesday May 24th, 2016 7:44:42 AM

" Well, no diety has ever given me anything to warrant me to pledge to them, but that seems to have changed. You give me what I desire most. Life. So if I must choose, I choose you Lord Gargul. I will serve you well, and plan, along with my friends, to keep your waiting room full. As for the boon, I chose life. I need to be full strength for this."

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Tuesday May 24th, 2016 11:05:03 AM

Barratore glances at Edson as Gargul speaks and squeezes his friends shoulder as the tone of Gargul is clear the god is in a good mood and it would appear the party as a whole has not done anything to upset him. It takes a few more moments for what Gargul is talking about to sink in. If Gimp hadn't spoken up, he might have missed it completely. Barratore was trying very hard not to foul this up.

Barratore lifts his head and turns from Edson enough to see Garguls' knees and keeps his gaze there. His vvoice is not as strong as he would like when he speaks. "I would choose the boon of death to strike the vampires that plague my city."

An afterthought pops into his mind "Thank you"

Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

(DM JohnC) Life or Death 
Tuesday May 24th, 2016 11:35:19 AM

A decision awaits the group, some have chosen, the rest need to decide....

(I'll be stepping back in as the DM for the next scene, you can all start booing now :)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv 
Tuesday May 24th, 2016 11:37:38 AM

Brom hears Lord Gargul's word and is puzzled by what he could have offered that would have been equivalent to Edson's life, other than his own. But Lord Gargul's decision seemed more than fair to the young warrior, but he was torn. Fighting was his love and a choice of death would have made him better. Life didn't help him fight, but he could feel the drain of the vampire's touch gnawing at his soul. He had a hard choice...

"Lord Gargul," he says lifting his head to address the deity, "I choose life. Thank you for your generous gift."

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic 
Tuesday May 24th, 2016 2:19:23 PM

Emrys' legs begin to feel even more heavy. With the support of his darkwood walking stick, he keeps himself from dropping to his knees. He wonders why this is happening. Possibly this place is the farthermost he's been from Culverheart ... or the Living Wold for that matter. Even his magical walking stick feels taxed while in Gargul's chamber.

(I need to come up with a name for Emrys' Walking Stick ... it's his most precious possession.)

"Your wisdom is surpassed only by your charity. I must choose LIFE! I have never taken a life other than the life of my own mother. The price she paid in childbirth with me. Thank you Lord Gargul."

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Tuesday May 24th, 2016 6:24:40 PM

"I choose death, Lord Gargul." Evred stands without raising his head, keeping his gaze directed at the floor.

Evaris [AC 20; HP 44/44][6 negative levels] 
Tuesday May 24th, 2016 9:02:52 PM

"For myself, I will choose life," Evaris says. "And thank you for your generosity."

ACDM RobC - "And thank you for your generosity." 
Wednesday May 25th, 2016 1:39:25 AM

"SO BE IT THEN. UNTIL WE MEET AGAIN TRAVELLERS". The God of Life and Death bangs his walking stick to the ground with a tremendous 'thump'. As your vision fades to black you can hear Gargul's voice in the distance.

"NO GIMP, THE DEAL WAS FAIR. I AM THE GOD OF LIFE AND DEATH"

"YES, OF COURSE I WILL SEE THEM AGAIN"

"NO, I WON'T TELL YOU WHEN"

"NO, I DON'T CARE IF IT IS TO WIN A WAGER WITH WARRD"

"LOOK, DON'T YOU HAVE SOMEWHERE ELSE TO BE?"


Your vision slowly returns and you find yourselves back in the Temple of Gargul. Edson is lying - awake - on the table, surrounded by the burning candles and incense. Evred is hiding by the door.

Standing at the head of the table is the Chief Priest, eyes closed and still chanting a prayer. The prayer finishes and the Chief Priest opens his eyes. "It looks as if our prayers were heard"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday May 25th, 2016 10:24:05 AM

OOC: I Choose the boon of life.
OOC: sorry for not being active


(DM JohnC) Guess it's Life after all...... 
Wednesday May 25th, 2016 12:19:18 PM

As Edson regains his bearings, the High Priest goes around the alter and carefully snuffs out each candle one by one and returns them to a small red silk lined chest. He closes it after replacing all the candles and says a silent prayer as he latches it shut.
"I wish to bless you all before you leave, I have heard what business you are about for the city and wish to aid you as well...."
The Blessing takes only a couple minutes. "Be well, be safe." He says as you leave the temple.

All Highlight to display spoiler: { The Bless is special, you get the effects of a bless spell, duration 2 hours }

You leave the temple and you are on the top level of the city, now what do you with to investigate?

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Wednesday May 25th, 2016 4:22:29 PM

Barratore is all grins as Edson gets up. He's now met Gargul twice and returned to the land of living and, best of all, neither visit had anything to do with him being dead. If Edson is not already clothed, he hands the man his gear. "Toe to Toe is Brom and my thing. You need a different plan" Edson might be just back from the dead, but that doesn't mean he's not going to take a poke at him.

Barratoer quietly accepts the blessing, divine help is never a bad thing coming from the gods of the Wold.

The business concluded at the temple, he looks to 'E' Company. "E's, Do we go ashore and play with the bottle, or does someone have a thought on how to find vampires in the city?"

Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

Bless spell 2 hour duration


Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Wednesday May 25th, 2016 4:58:17 PM

" You ain't kidding "Edson says back to Barratore as he takes his gear from the minotaur.

" More shadows and more bows for me" he adds. " I think we need to prepare more. I think we need to hit the Catacombs up if we have a chance. I myself need better equipment. "

The elf slides off the alter and starts puttingetting his gear on waiting for what the others want to do.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday May 25th, 2016 7:56:07 PM

I choose life, Lord Gargul.
Lanliss says after he bows down and keeps quiet not wanting to mess up with a god.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 29 (31 Raged); HP: 91/104 (111/124) Raged); DR 2/- (DR 4/-); 4 neg lv 
Wednesday May 25th, 2016 9:24:45 PM

"Glad to see you back among us." He says to Edson, giving the man a slap on the back.

On to the next business, Brom doesn't know. The liquid was the obvious choice, but a little payback suited him as well. "I say liquid. Let's get that done with."

The Bless is special, you get the effects of a bless spell, duration 2 hours

Guess it's life after all... (DM JonathanT) 
Wednesday May 25th, 2016 11:10:28 PM

Having left the Woldian plane and entered the Real of Shadow, the Dominate Person spell looses contact with its victim (as per the spell description) and is dispelled. So sayeth the DM JT. :)

Emrys Myrridanmyl, stephen f. ac10 hp36/36 deathwatch-80min, see invisibility-80min, detect magic 
Wednesday May 25th, 2016 11:33:06 PM

"The priest's blessing was a kind gesture, however is continuing the hunt in the middle of the night a prudent decision," Emrys says while he begins to search through his pockets for his mother-of-pearl snuff box. After experiencing all that has been experienced this night, he could really use a dose of his herbal remedy.

"Speaking as a man of magic," he says as he continues to vigorously probe his many pockets, "I would be no help to anyone in the morn without rest and my full complement of spells. As of now ... I am, uh, I am quite spent ... Pardon, but has anyone seen my snuff box?? I seem to have misplaced it!"

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Wednesday May 25th, 2016 11:43:43 PM

Evred face is very relieved. "That was much than the last time I saw Gargul." He listens to Barratore and Emrys. "I think we could split the party, as cliche as that sounds. We only need one person to transport the liquid to the Sages Guild. A few can check in with nefarious elements of the city to track down vampires. The rest can recuperate. I would be fine with trolling the seedy underbelly of Float City."

Evaris [AC 20; HP 44/44][6 negative levels] 
Thursday May 26th, 2016 12:59:31 AM

"I agree that we should rest," Evaris says. "With a new set of spells, I can be better prepared to fight vampires. Also, if we could find their nest by daylight, that would be ideal. Though not easy."

(DM JohnC) Guess it's Life after all...... 
Thursday May 26th, 2016 10:47:08 AM

As a result of the last fight and your return from the Shadowlands, you discovered new abilities.

Everyone finds themselves now at 11th level. Everyone should be able to be leveled by monday. (I hope, if you have difficulties email the DM's)

You have a couple leads to follow, the liquid that may or may not simply explode for some reason. You also can look into the cities seedier side of life. you'd discovered that house with the tunnel and the dropping walls before the city asked you to help. There must be more places where people meet, you'll just need to find them.....

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday May 26th, 2016 11:21:35 AM

Finding the nest now would be difficult.
Lanliss says.
Anyone wants to transport the liquid ?
Lanliss asks the group.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Thursday May 26th, 2016 12:11:11 PM

" I still say we need to get better equipment before me move on these scum. You guys might be ok, but I need something better. "

Evred Whitesmith (Tanner) HP 90 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 27  
Thursday May 26th, 2016 11:18:54 PM

ooc: Woot woot! That is our first xp in six months.

"I will investigate the exciting... er, the seedy parts of town. I don't care if I have to search every restaurant and tavern in the city, I will find those vampires."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday May 26th, 2016 11:43:41 PM

ooc: Updating header. Leveling finished.

Evaris 
Friday May 27th, 2016 12:12:23 AM

Updating header. I still need to level up and choose spells. Is anybody going to need a Restoration?

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Friday May 27th, 2016 12:57:51 AM

Emrys nearly falls over, but he catches himself with his walking stick. The imbalance isnt caused by his lifelong enfeeblement, but with the sudden realization!

'Having just traveled to the Realms of Shadow and meeting the god of Life and Death ... having made his observations and watching the transition of a soul from death to life ... Emrys realizes that he now knows how to do this himself ... circumventing the path without the authority of Gargul. Traveling to and fro between the Living Wold and the Realms of Shadow ... and beyond ... seems so simple now. No longer is he tethered to this world! For the first time in his life, he feels like a Power. The sensation is both sobering and intoxicating.'

Barratore Steelwind (Dan K) AC: 27 (T 14 FF 24), CMD:29; HP: 106/106Character Sheet 
Friday May 27th, 2016 10:00:46 AM

Barratore reaches out to steady Emrys and gives the frail man a sobering gaze, "Are you all right Emrys?" Assured that he is, he perks up as Evred speaks of Taverns. Staying on task was not among the things Barratore was good at. Edson reminds him of the need for better equipment, at least for some of them. He was just blessed by Gargul himself to smite Vampires and was good to go. Finding them was just pointed out, or rather the near impossibility of finding them was.

So what to do. Barratore returns to his original thought, "I think we can deal with the vial and then spend tomorrow acquiring better gear and looking into our next moves"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Friday May 27th, 2016 12:32:09 PM

"Yes, yes, yes we have lots of things ta do before we start hunting vampires or the bombs, but fer now we need ta get some good ale and celebrate our good man Edson's return from the dead." He says stepping among the group with a hand held up as to say hold up. "Gear, vial, vampires, and bombs can wait til tomorrow." He say agree with Barratore.

The Bless is special, you get the effects of a bless spell, duration 2 hours

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Friday May 27th, 2016 12:47:38 PM

“I’m fine now, Barratore, thank you. I just suddenly became aware of a great many things, all at once. It overwhelmed me momentarily. Much like when the mists finally rise, revealing yourself standing on the edge of a great precipice. The view can be quite a shock.”

(DM JohnC) Guess it's Life after all...... 
Friday May 27th, 2016 1:47:58 PM

The group discusses what to do next, a few things are decided. They need to find someone to tell them about the vial, search the gritty parts of Float City for anything to do with the Vampires and buy some better gear.
First though, they get some food and beer. Over the meal they discuss options. There are two main alchemy shops, one on a upper level and one on their level. There is also the tiny little shop they visited a while ago that is a bit shadier then either of the two alchemists. They could also hunt up the club, someone there might have some useful information.

Know Local DC 15 Highlight to display spoiler: {Imperial Alchemy on the Gold level is over priced and caters to the very rich }
Know Local DC 20 Highlight to display spoiler: {Float City Apothecary is reasonably priced and almost everyone else uses them }
Know Local DC 25 Highlight to display spoiler: {The unnamed back alley shop is super tiny, but he deals fairly with anyone who knows about him, He is rumored to have dealings with various guilds around the city }

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17)  d20+4=15 ;
Friday May 27th, 2016 10:00:00 PM

"Alchemy on the gold level is going to be overpriced and not our style. We should go elsewhere. " Edson says over the food and drinks.

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+12=24 ;
Friday May 27th, 2016 11:43:09 PM

(Knowledge [Local]: 24 ...BTW John, we've already visited the tiny, back alley and overly-cluttered apothecary, owned by a small outsider just the day before. We almost caused a big mess when we went inside.)

"If only I had my own personal laboratory in place. I must say, I am a rather accomplished alchemist, you know.. All I have are my basic tools and my trusty cauldron. I've already determined that this cloudy brew is not magical. Therefore I could perform a few tests with the help of an unseen servant." Emrys turns and gestures back at his invisible servant who's still carrying the straw-filled crate that the jar was found in.

"However if you all wish to use a fully equipped laboratory, there is the Float City Apothecary that is far more affordable and used by most here in the city. Of course, there that very strange and peculiar outsider in that hole-in-the-wall, death trap that we visited yesterday. I'm willing to bet he's seen this concoction before!"

DM JC "I know"

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday May 28th, 2016 12:18:58 AM

"Hey, Emrys. What's the name of the thieves guild in Float City? I'm going to go introduce myself and see what I can find."

Emrys Myrridanmyl, stephen f. ac10 hp46/46  d20+12=19 ;
Saturday May 28th, 2016 12:32:30 AM

(Knowledge [Local]: 19)

"I don't know, Evred. I didn't notice a thieves guild listed in the Buyers & Cellars Guild Registry."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+7=11 ;
Saturday May 28th, 2016 8:26:33 PM

Visiting the Float City Apothecary might be the only suitable place
Lanliss says as he reflects what have just happened in the last few days, staying aloof a bit.

Local Knowledge 11

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Sunday May 29th, 2016 11:13:06 AM

Barratore eats and has a few drinks and pretty much keeps quiet. Emrys, Evred and such will settle on a direction or the next steps and they would set off from there. He does offer up one thing though, [b]"With vampires on the lookout for us, don't think we should be splitting up." Whatever we want to do, we should do as a group."



Evaris  d20+7=13 ;
Sunday May 29th, 2016 10:15:14 PM

"Perhaps, now that we have more specific questions to ask, it might be worthwhile to return to that tiny alchemy shop," Evaris says. "Although I think some of us will be waiting outside again."

[OOC: Still the middle of the night, right?]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+3=13 ;
Monday May 30th, 2016 12:24:14 PM

"We got nothing to do tonight. Everythin' else can wait til mornin'." He says. "Regroup, get some sleep, and shop do whatever else tomorrow."

"What kind of things do we need ta kill these vamps? I can kill 'em with a sword, but these ones are much harder ta hit than the ones I've faced before. What'a I need ta know?" He says looking at the group.

Local Knowledge DC13

(DM JohnC) Guess it's Life after all...... 
Monday May 30th, 2016 12:59:36 PM

The group returns home, discussing the jar and the Vampires along the way. The group picks up a meal at the shop just down the street.
It's mentioned that the group shouldn't split up because they are dealing with Vampires and it's possible that part of the group could get ambushed.
Various shops are mentioned and debated for taking the jar to, Hook City Apothecary and the tiny unnamed shop are decided on.
It's after midnight, some are probably ready to get some sleep, what is everyone doing?

Evaris 
Monday May 30th, 2016 4:46:47 PM

Unless his companions insist on roaming about the city some more, Evaris wants to return to the town house and get some sleep.

Emrys Myrridanmyl, stephen f. ac10 hp46/46 
Monday May 30th, 2016 8:27:52 PM

Emrys agrees with Evaris. As he gets up and prepares to head home, he turns to say, "When we greet the new day, be prepared and resolute to face whatever the fates have in store for us, because from now on everything we do will be the stuff of legends!"

(According to the PHB, upon reaching level 11, characters become legendary figures.Tales of our deeds go far and wide.)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday May 30th, 2016 11:45:14 PM

"Thanks anyway, Emrys. I think I can find him. Diamond Jim? Something like that. Later, gents." Evred makes his way through town to the Docks Level. He goes looking for a tavern. Not just any tavern, mind you -- a tavern that balances the qualities of seediness and respectability just so. The kind of place frequented not by thieves and cutthroats, but successful thieves and cutthroats. The sort of ne'er-do-wells who appreciate the visceral earthiness of a bawdy tavern, but who have the coin necessary to keep out the riffraff who might over-drink or become violent. A place for finding and hiring people with negotiable ethics.

Because that's my kind of crowd...

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday May 31st, 2016 6:58:59 AM

Barratore is for getting sleep. its been quite a night, with meeting Gargul and vampires and all. Evred, however, heads out with other ideas and with an eye roll, Barratore continues to the house for some sleep. He's got his big boy pants on and Evred can take care of himself

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Tuesday May 31st, 2016 9:41:03 AM

Edson didn't want to spend the first night from Gargul wondering around the city. He followed Barratore towards the house. Plus what better time to hunt vampires in the daylight.

Ooc: Can we visit the Catacombs?

(DM JohnC) Guess it's Life after all...... 
Tuesday May 31st, 2016 1:33:40 PM

Most of the friends decide to head home and get some rest, a couple even speculate that hunting Vampires would be best done during daylight.
While almost all of the group goes home and gets some sleep, Evred heads out on his own.

Evred need a skill roll please, DC 38 (use any skill, just justify the skill you use for finding a bar with the right crowd)

If unsuccessful you spend a few hours searching for an appropriate bar but fail to locate one with the correct crowd.

If successful, it takes you about 4 hours, five bars, 10 gold pieces and eight drinks.
When you locate the correct place you find is empty except for a couple very young kids. (13-14) who may be members of some group or trying to join a group at least and the bartender. The entire room is constantly in deep shadows, and except for the two kids whispering and the bartender doing some cleaning eerily silent.

OOC:Yes, you can go to the Catacombs, I'll inform you when you have access.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=46 ; d20+29=39 ;
Tuesday May 31st, 2016 10:03:10 PM

ooc: Stealth check 46.

Using his hide in plain sight ability, the shadowdancer is essentially invisible as he meanders through the Dock Level. Evred listens to conversations -- a snippet here, a monologue there, a muttered curse over there -- all spoken with the confidence that comes with believing no one else can overhear. He follows the trail of disjointed information until it leads him to this tavern.

Evred smiles at the kids. They're the eyes and ears. He walks over and takes a seat at the table next to them. He raises a finger to the bartender for a drink and settles down in his chair. Reaching into the pouch at his belt, he takes out several silver pieces and starts doing some [link href-https://www.youtube.com/watch?v=_yVdqEV5qUE]coin flourishes[/link], making certain that kids can see him.

ooc: Sleight of Hand check 39. Extraordinary performance.

"Do you like that?" He smiles again at the kids. "When I was your age, I saw an old bard in a tavern just like this one doing hand-magic. I was maybe ten winters. My brother and I were amazed at what he could do with coins and cards. We saved every copper we earned for a month to buy a deck and practice." Evred sends one, then two, then three, then four coins dancing along his knuckles. "Neat, huh? I've loved playing with cards and coins ever since. Especially coins. They almost sing when you do your hand-magic right." He palms the coins and looks around mischievously. "I love my coins. In fact, I like to take care of them. I'm always on the lookout for new friends for them, if you know what I mean. I've heard that there may be some folks around here who can help me out with that. Would you happen to know anyone like that?"

Evaris 
Tuesday May 31st, 2016 10:50:42 PM

Evaris feels a pang of guilt as Evred takes off on his own. As the party healer, Evaris feels an obligation to accompany him in case of trouble. As a bone-tired adventurer, he feels the need to get some rest.

The need for sleep wins out. "If we have to visit Gargul again, we will," he mutters as he seeks his bedroom. "We know the way now, after all."

[OOC: I belive Evaris is fully leveled up.]

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Wednesday June 1st, 2016 10:03:13 AM

" Evred is just like me. He knows the crowd and he knows how to handle them. He'll be fine. We need some rest anyway."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Wednesday June 1st, 2016 11:31:56 AM

Getting no answer from the brainy members regarding vampires, Brom heads back home and crashes.

The next morning, Brom heads to the Catacombs to pick somethings.

(DM JohnC) Guess it's Life after all...... 
Wednesday June 1st, 2016 12:31:25 PM

Game Time : 6am

Evred, realizes it's morning by the time he gets useful or at least possibly useful information out of the two youngsters. The younger of the two said, "Markx said he'd discuss our joining later in the week, he had a more important meeting to attend. That was almost a week ago, he hasn't been here since." At that the other youth obviously kicks the shin of the speaker.
They pay up their little bill and leave.

Back at the house, the smell of cooking awakens the rest of the group, except those who have been up either praying or reading as they usually do.

When they arrive downstairs they discover that Evred has yet to return, but there is a very large meal just being finished and is being heaped onto platters.

Roel says, "Your friend has yet to return, and the kitten got into that little box with the sword. He's ok now, I also spoke with one of the local shops yesterday, they might be willing to give a better deal on things they can use. I'll speak with them again later in the week, no need to seem anxious. Oh, and I hope I didn't burn breakfast too badly."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday June 1st, 2016 4:10:52 PM

Always an early and instant riser, Barratore wakes and plods downstairs and gives a head nod to Roel, "Cant burn ale." he says with a mild grin as stops over to the keg and fills his tankard.

"He's probably just trying to figure out how to get out without waking her." he chuckles and takes a drink, "So what did you char?" Barratore sets his tankard down, heads over to the open kitchen area and grabs a plate and then proceeds to heap whatever is out onto it. Taking pinches of this and that to taste as he does so. With a mouthful, his licks his fingers clean and "Fit ta Eat Roel" he says through the food.

Barratore plops into his chair and stretches out his legs and he eats. The others were mostly up, but praying and meditating and all that. "Didn't realize we were looking to sell the sword. When did we, He stops mid sentence and waves it off. It didn't matter to him one way or the other so why bother to add cluttering information to his head

As the others all show up, Barratore tells them that he is heading to the Catacombs to pick up a couple things

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Wednesday June 1st, 2016 4:19:37 PM

Edson digs into the food prepared for them. " Delicious. I am sure it just the way my mother made it, I mean... if I knew her. " Edson says with a laughost. " Definitely need to hit up the Catacombs today. "

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 1st, 2016 4:22:51 PM

Not very satisfied with the fruits of his labors, Evred instructs Blue to go keep watch over the trapdoor that the half-orcs had escaped through several days earlier. "I'll come and check on you in a few hours. Follow them where they go, Blue."

He arrives back at the manor house. He is somewhat reticent grabbing a handful of food and giving a lazy wave to the rest of the party before making his way upstairs.

Four hours. Then I need to check on Blue.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Wednesday June 1st, 2016 5:08:14 PM

Emrys enters the dining hall looking freshly washed and rested, wearing in one of his various house robes tied loosely around the waist. It isn't for certain, but a few subtle changes have come over Emrys. He appears slightly taller (by an inch or two). His eyes appear slightly more piercing and pronounced than before. His fingers and toes look more elongated, but not much.

He looks upon the food and judges it adequate without being critical about its presentation. "I'm certain that today's breakfast is the most delicious and savory meal of Edson's life. I'm sure he would agree if not for his mouth being occupied." Emrys takes a plate and quietly picks out several morsels of food.

"Garlic, wooden stakes, holy symbols and silver blades should be on tonight's menu ... among other things."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday June 1st, 2016 6:30:25 PM

Lanliss wakes up too the voices of people eating.
Good morning everybody he says with an hesitant smile.
I am not controlled anymore I think.... he says slowly
He then proceeds to eat very little and very quietly.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Wednesday June 1st, 2016 6:48:34 PM

This is a post from December never resolved:

Ooc: Don't forget we got some items to sell.

7500 gp and Sp
+2 Shadow Mithwill Shield 8850/4425 (Edson)
Ring of Ff 1100/550
BIG size 2 5000/2500
Turtle Feather Token (Evaris)
+2 Greatsword 8050/4025
+1 Kama 2002/1001
+3 chain of frost 32000/16000
3 Mud of Appearence 5400/2700
Blue Ring of Waterwalk (Brom)

Total sellable at Catacombs value: 38701 without the two fate items.

For 6405.16 each. I took the Mithril chain so I lose 4450.

I don't know the value of the two fate items to see what Brom and Evaris owe... if we forgo the owed money (which is fine with me) everyone not named me gets 6405.16

Shall I post in the catacombs?

DM JC: Can't sell fate items


Evaris 
Wednesday June 1st, 2016 10:56:46 PM

"Thank you, Roel," Evaris says. "What would I do without you?"

Later, he asks Roel, "Do you suppose you could make up some Holy Water for us? We have vampires to fight."

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Wednesday June 1st, 2016 11:55:48 PM

(Thanks for posting that treasure list ... all that info died with my old computer.)

(DM JohnC) Guess it's Life after all...... 
Thursday June 2nd, 2016 12:58:45 PM

Evred manages to make it back to the house while breakfast is still being eaten, he heads directly upstairs to his room after grabbing a pancake and wrapping it around some eggs and bacon. It doesn't look as if his night of gathering information went according to plan.
General plans are made to make a quick trip to the Catacombs to sell off some gear and to possibly buy some Vampire hunting supplies.
When Roel is asked to create some Holy Water, "I can make a couple today, but if you want me to I can make maybe ten more tomorrow, I just need to prepare the right prayers.
And Barratore, I wasn't planning on selling the little sword, I was just making contacts so any gems and jewelry you may come into could possibly be sold at a little more is all. There's a Dwarven Silver Smith up on the gold level, and if the gems are high enough quality or are even raw cut I think he'll pay well for them. That's what I meant."

Without any new information to go on, the group heads out to get supplies they need.

Perception DC 27 Highlight to display spoiler: { You overhear some of the merchants discussing the fact that merchandise is not disappearing at the rate it's usually been stole over the last week or so.}

DM JCC: Lowered DC of Check

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday June 2nd, 2016 2:21:20 PM

Barratore finishes another bite and adds to the vampire killing conversations, "Think our biggest concern is how to prevent any of us from becoming their personal flying monkeys." Barratore takes a drink and adds, "'Especially me and Brom. Alley would have been a lot bloodier if we had been targeted."



Evaris 
Thursday June 2nd, 2016 2:46:55 PM

"The Protection from Evil spell can prevent that, Friend Barratore," Evaris says. "The trick will be casting it before the vampires find us."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=27 ;
Thursday June 2nd, 2016 5:23:46 PM

Brom comes down the next morning. He grabs a tall mug of ale and a plate of grub before sitting down to eat. "Grrr...," he says with his head down over his plate shoveling food into his mouth. He lifts his head after a few mouths full. "Good grub." He downs his whole mug of ale.

He eats and drinks his fill. Afterwards he heads back up to gets dressed and comes back down dressed for the day.

ooc: I forgot, what does the blue ring of waterwalking do?

DM JCC: Fate Item (whoever wears first is fated owner) Effect Waterwalking, but on the undersurface of the water, also gives wearer waterbreathing. Causes a DC 40 Strength Check not to head for the surface of the water. (DC check was added by after giving out the ring)

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday June 2nd, 2016 11:30:29 PM

Joining the discussion of mind control, Emrys adds, "Protection From Evil would work nicely. I'm afraid with all my advanced knowledge of Enchantments, I can offer no spell that can guard your mind from it ... not yet anyway. Though I could intercede with a Dispel Magic or even Break Enchantment ... or I could do something a little more invasive. I can offer you my own compulsion, a magical Suggestion or Charm, that would challenge the vampire's force of will against my own (their Charisma check vs. Emrys' Charisma check). You'd only need to trust that I'd wouldn't lead you astray."

He takes a sip of hot tea and continues, "Hmm, I could make some alchemist fire. That would help burn any bat swarms that come our way. I'm afraid those little bat wings would only fan the flames."


Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday June 2nd, 2016 11:34:37 PM

Zzzzzz....

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Friday June 3rd, 2016 12:10:46 AM

" Well lets stock up on sone scrolls from the Catacombs. Things we need to MAke it easier on us."

(DM JohnC) Guess it's Life after all...... 
Friday June 3rd, 2016 4:30:43 PM

The group finds most of the items they are looking for to go Vampire Hunting. (only magical stuff other than holy water needs to be Catacombs)
After about four hours Evred manages to hunt up the group. By that time, Brom had over heard the merchants talking quietly.
It gets mentioned to the group when you gather up to figure out your next move.
With a couple clues, now the group needs to make a plan of action.....

(sorry for the abrupt post, managed to get home and have 15 minutes to get ready to leave again.)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday June 3rd, 2016 11:33:09 PM

"Right-o. Once you all finish shopping, I will find you. I have to go check on Blue. He has been watching the hideout of those half-orc thugs this morning and trying to follow them. Catch you later."

Evred heads down to the hideout he discovered previously and searches for Blue.

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Saturday June 4th, 2016 8:33:49 AM

Edson just heads to the Catacombs to pick some stuff up for the upcoming fight.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Saturday June 4th, 2016 5:51:09 PM

Before Lanliss goes out and about he asks Roel the following.
Do you know by chance where I can get my weapons to become more "able" against the undead ?
Assuming there is another way except the Catacombs.
If not, then Lanliss proceeds to find the Catacombs.

Evaris  d20+11=18 ;
Sunday June 5th, 2016 10:31:34 PM

Evaris puts some thought into what spells to prepare, but for the most part he is content to let the rest of the group determine a strategy.

"Some undead don't like silver weapons," he tells Lanliss. "Though I'm afraid I can't recall about vampires specifically." [OOC: Knowledge Religion 18, which is pathetic and not enough to know about vampires.]

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+12=15 ; d20+15=28 ;
Monday June 6th, 2016 12:39:35 AM

(Emrys has made Knowledge [Religion] checks during the combat in the 30's to recall all vampire abilities and weaknesses, if I need to to it again for this conversation, then his short-term memory needs a lot work.)

"Lanliss, if you don't have magic weapons, then you can borrow my silver dagger. It is a masterwork weapon, it will serve you well."

Emrys then looks to Evaris and asks, "Can you cast Death Ward? That spell should be most useful against their soul-draining slam attacks (prevents level-drain and nullifies the effects). I'd cast it, but I haven't quite mastered that spell ... not yet anyway."

(Alchemist Craft rules suck. It would take Emrys at least 3 days to make just 1 flask of Alchemist Fire. Not worth it for a 1d6 fire grenade. Potions take far less time.)

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday June 6th, 2016 1:15:28 PM

Barratore nods to Roel, Ahh. Good to know on that then. thanks"

Barratore returns to the house to relax a bit. He was geared up and ready to go whenever the rest of them narrowed down where it was they were going to go. "Any spells for Detecting Undead that we could employ?"

Other than that suggestion, Barratore has little to offer

Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

(DM JohnC) Guess it's Life after all...... 
Monday June 6th, 2016 2:43:33 PM

Evred goes off again and checks in on his shadow Blue. The report he gets is that there has been no movement anywhere near the tunnel with the dead drop blocks in it.
Roel does answer, "It all depends on what types of undead you want to kill. I understand that you are after Vampires. So it's rumored that silver will effect Vampires adversely, some of the other special metals might also, but I'm not sure. Most of the lesser Vampires are adversely effected by Sun light, some of the more powerful are what's called Daywalkers. Now here in Float City, that doesn't really do much, the only place that gets any real amount of sunlight is the top level, I doubt that many Vampires will be going up there.

You get your shopping accomplished and everyone gathers back at the house to share what they've heard or learned over the last day.....

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday June 6th, 2016 7:36:01 PM

Emrys blinks his eyes in disbelief. Why is there still so much confusion about vampires among his friends . Being an exceptional Liguistician and gifted polyglot (able to speak and write in 12 different languages), he has been know at times to mistakenly switch between one of his many languages in mid-sentence. He's worked very hard to prevent that from happening since the mishap at the stone giant wedding in which he was officiating. What a rocky start for those two!

"Excuse me ... but has anyone been hearing what I've been saying about vampire all this time? I've explained their weaknesses, defensive attributes and even their basic undead traits."

-------------------------------

(On May 1st, roughly 8 to 10 hours ago, Emrys made a Knowledge [Religion] check of 30 to recall lore about vampires during the combat. Shortly after the combat, he made a 2nd one that was in the upper mid twenties. Which is more than enough to recall many different facts about vampires.

According to the book about Knowledge checks on Monster Lore:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

Vampires belong to the general DC 10+CR range. Depending on their CR, only a Knowledge check of 14 - 19 (depending on the vampire's CR) is needed to recall some information about vampires. So Evaris' roll of 18 isn't pathetic at all.)

Evaris 
Monday June 6th, 2016 9:08:44 PM

"I can prepare a Death Ward, yes," Evaris says. "And I do have a Daylight spell prepared, but I'm not sure if that will do anything. It's not real sunlight, after all."

"Oh! And I almost forgot. I hope everyone can join me for a Heroes' Feast before we go after the vampires."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 6th, 2016 9:56:28 PM

ooc: Did we ever pick a name for the group?

Evred returns, having little to report. "Gray and black market activity has been slow. Perhaps these vampires are disrupting more than just the upper crust of the financial sector. Or perhaps the upper crust is very much involved in the underworld and every level is getting hit." He plops in a chair and his undead companion curls at his feet. "What shinies did you buy?"

Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Tuesday June 7th, 2016 6:51:45 AM

" We need to have a serious game plan. I doubt Gargul will be so accommodating with us this time if we end up back there."

(DM JohnC) Guess it's Life after all...... 
Tuesday June 7th, 2016 12:19:12 PM

The group combines the information it has gathered, the guilds are either gone or being suppressed from their normal business. The Half-orcs haven't seemed to reset the escape route they apparently spent quite some time setting up. And the group seems to have all the knowledge they can muster about fighting Vampires.
The options seem to be waiting for the Vampires to strike out again or going around some of the shadier areas of the city looking for this Markx the youth mentioned to Evred, if the group want to search for the Rouge's Guilds in the city.
The other option is to take the jar to either of the smaller apothecaries and let the guilds and city folk fend for themselves.
Is there another option, what will the group decide.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Tuesday June 7th, 2016 3:05:14 PM

Brom sits with a mug of ale. So many things to do and Brom doesn't care which one they do as long as they decide. "You guys just tell me where ta go." He says. "Good plan, stay near Barratore and me when the fighting starts."

Evaris 
Tuesday June 7th, 2016 10:04:32 PM

"Perhaps Roel would be willing to take the jar to one of the apothecaries, while we undertake the vampire hunt," Evaris says.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday June 7th, 2016 11:33:53 PM

"I'm going to search for Markx. Who wants to have fun? I'm sure our two minotaurs could challenge half the Docks Level to a drinking contest."

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Tuesday June 7th, 2016 11:42:29 PM

"Well, we are going to need more than one Death Ward spell. Evaris, your Daylight spell, while an excellent idea, did seem to be ineffective against the vampire. Maybe you could prepare a second Death Ward. If I take the Feather Fall ring from party treasure, I could possibly purchase two more scrolls of Death Ward at the Catacombs. That would protect our warrior friends from the vampire's nasty life draining attacks (level-drain slam attacks).

"We could also use some wooden stakes. A simple wooden stake, sharpened to a point and stabbed through the heart, would quickly bring an end to their miserable undeath. Perhaps we could acquire some wood from the various debris piles around the city. Using the splintered shards of their shameful attacks for their own demise ... quite poetic if you ask me."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday June 8th, 2016 9:57:18 AM

Barratore fills his tankard and slowly exhales a big breath. He went over a bit of what Emrys had said about vampires in general in his head. The Floating City had no sunshine, meaning they could operate at any time. Silver good, wooden stakes, holy water and cutting off the head. Emrys had also said something about a vampire being able to become like smoke. What could he do about that? The minotaur did not know. The earlier engagement had shown them to be highly mobile and fast targets as well as quick and skilled at dodging.

He had Garguls blessing upon him and hopefully that will take the creatures by surprise and with Imod;'s help that surprise would be all he needed

"Let's go find this Markx person" Barratore stands up, it was time for action and he was done listening to the others talk in circles. Barratore heads to the door

Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

(DM JohnC) A House with no name 
Wednesday June 8th, 2016 1:07:04 PM

With decisions made, Roel takes the jar very carefully and leaves to go to Float City Apothecary.
The rest of the group prepares to search for Markx, Barratore has a bunch of new stuff to store, either on his person or hand out to those who can use.
The group leaves the house, goes down one level and starts trying to locate Markx.
After a few hours the group ends up standing in a back alley. This back alley seems to be even darker and deeper in the shadows..The group is facing a house that's the typical three story building. The windows are all boarded over even the door seems to be blocked shut tight.
The building is a bark brown, and doesn't look like it's been painted or cleaned for many years. If it was on a main street, the city would have already enforced it's upkeep.
How the group located the building was from most of the locals saying they avoided it, because it made people ill if they got too close, even though they sometimes see people going in. The people of the area are reluctant to say very much. They are afraid of something or someone and it's more imposing than the group's reputation can counter.


Not so safe house


Evaris 
Wednesday June 8th, 2016 10:12:27 PM

"I do have two Death Ward spells prepared," Evaris assures Emrys. "I just wish I could prepare enough for the whole party."

In the alley, Evaris whispers, "Let's stay together this time, hmm? I'm pretty sure nobody's sneaking up on a vampire."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=24 ;
Wednesday June 8th, 2016 10:39:01 PM

Brom stands in front of the building with the others. "What now?"

Perception DC 24

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+12=19 ;
Wednesday June 8th, 2016 11:55:26 PM

"Blue, take a peek inside." Evred motions for his incorporeal shadow companion to stick his nose inside for a look. The tenebrous hound drops into the ground, moves forward, and pokes its muzzle up through the floor about five feet to the right of the doorknob to take a look.

Stealth 19. Three-quarters cover for Blue.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 8th, 2016 11:56:39 PM

ooc: Also, I now have the Trap Spotter talent.

"Whenever a rogue with this talent comes within 10 feet of a trap, he receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM."

Perception is 1d20+16.



Edson Kazil(Shawn), AC 26,Touch AC 19, Flatfooted AC 12, HP 10/57(17) 
Thursday June 9th, 2016 11:51:03 AM

"Kick in the door? Get as much sunlight in there? Kill anything that comes out? Sound about right?"

(DM JohnC) A House with no name  d20+16=28 ; d20+16=29 ; d20+16=25 ; d20+16=36 ; d20+16=17 ; d20+16=20 ; d20+16=29 ; d20+16=32 ; d20+16=36 ; d20+16=32 ; d20+3=9 ; 4d6=10 ;
Thursday June 9th, 2016 12:31:05 PM

The group looking over the home as Blue fades into the building, As he does so, Evred notices some substance coating the areas around each opening that can be seen. Just as he is starting to look into the substance, Blue comes back out shaking his head and oozing from his ears. (damage 10)
In a loud voice, "As soon as i went in there it became filled with fog so thick I couldn't see and then someone screamed at me and now I can't hear because my ears are ringing."
No one in the group heard any screaming, even though they were listening very closely as he went in, but the results seem real, at least as far as Blue is concerned.
All the doors and windows seem coated in something, Blue is hurt and looking at the building, something is obviously going on, and it seems the entire place is covered in shadows, almost like it was something dark itself.
Will Save DC 15 if fail read Highlight to display spoiler: {There is something unnerving about this building, You are shaken until told other wise.}

What actions do you take?
We are doing 1 minute turns, not 10 minute turns.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+5=24 ; d20+4=11 ;
Thursday June 9th, 2016 8:53:55 PM

Barratore grumbles at himself again, how many times was he going to forget to pick up a Haversack? The potions get stowed into his back pack. He'll have them, just not nearly as accessible as they could be.

Standing in front of the building, Barratore waits for Blue and when the shadow returns he grunts once and snorts. Will Save 24

Barratore takes out a potion of Darkvision and drinks it. as far as he understood, they were here to find some person called Markx, not storm and kill everything and so the minotaur steps up to the door and slams a fist against it several times. In other words, he knocks loudly....

Perception 11

Darkvision 5 hrs
Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+16=19 ; d100=55 ; d20+17=29 ; d20+17=20 ; d20+17=32 ;
Thursday June 9th, 2016 10:42:28 PM

(sorry for not posting yesterday. after coming home from work, I mowed the grass. then came in and fell asleep on the couch for 8 hours.)

(Will Save: 19, +2 vs. enchantments, +4 vs. lang.-dependent and sonic effects, +4 vs. bardic performances)

"This is quite curious!" says Emrys as he casts a Light spell on the crystal head of his walking stick, Black Sanguine. He then mutters a few words of divination magik, Detect Magic, and concentrates in the direction of the building until he learns the school of any magical effects that are present (Leyline: 55). Once he has made that determination, he will attempt to identify the actual spell effect(s).

(Knowledge [Arcana]: 29, 20, 32 to identify the spell(s).)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+5=13 ;
Thursday June 9th, 2016 11:51:31 PM

"Aw, gosh, Blue. I said take a quick peek, not stand there and let a caster get off a spell." Evred bends down and rubs the shadowy hound behind the ears to comfort him. "I'm not liking this, guys. It sounds like Blue was hit by a shout spell. Sonic damage is one of the things that can hit a shadow without problem, and he's complaining his ears hurt. Whoever cast that spell must have been very fast and very quick on his feet to spot him, identify him as a shadow, and let off just the right spell. Perhaps we need to be more cautious."

Will save 13.

Evaris  d20+14=23 ;
Friday June 10th, 2016 12:12:14 AM

[OOC: I'm assuming we had time to do the Heroes' Feast? Do you want me to roll one set of temp HP for the group, or should everybody roll their own? I've had different DMs rule different ways on that.]

[Will save 23]

"What do you see, Emrys?" Evaris asks. "Should I start casting Death Wards?"

DM JCC roll one set for entire group please (next post is ok)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+3=15 ;
Friday June 10th, 2016 11:18:00 AM

Maybe seeing a God helped Edson not get spooked. Either way, it seemed like it was about to go down.

He quickly drinks one of his Bull Strength potions followed by his protection from Evil potion. If enough then he uses the Bless oil on his sword.



(DM JohnC) A House with no name 
Friday June 10th, 2016 12:46:41 PM

When Blue comes semi stumbling out of the house after just entering, various people react differently. Evred is shaken to the core that something really effected his shadow so much.
Some quaff potions and take a closer look around.
Barratore moves to the door and slams a fist against it, knocking hard enough to wake the dead.
Barratore only DC 14 Fort save. if fail Highlight to display spoiler: { You fall unconscious in a heap on the stairs}
Those at the door Perception DC 20 Highlight to display spoiler: { you hear very soft thumpings like something being quietly dragged and tappings on walls, all are very very soft and slow sounding}
The house itself seems to eerily waver in the gloom that surrounds it.
The door fails to open at Barratore's hard knocks and the windows are boarded up from the inside, now that you have taken a closer look.

Time 2 minutes (I'll be keeping track)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=35 ;
Friday June 10th, 2016 2:40:33 PM

"Nope. Nope, nope, nope. Come on, Blue."

Evred and Blue disappear into nearby and retreat a short distance.

ooc: Stealth check 35. Retreat 30 feet.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday June 10th, 2016 2:46:44 PM

ooc: Actually, since we are posting minutes instead of rounds, Evred and Blue retreat 100 feet but still within line of sight.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday June 10th, 2016 3:24:03 PM

(Did any magic get detected and/or identified?)

"Not sure Evaris ... I wouldn't cast those spells yet until we confirm they're here. Uhh, Evred ... you promised not to separate. Come back and enjoy the safety of the group." He may have to drop some suggestions if this wanderlust continues.

DM JCCYou didn't detect any magic, but something is definitely not right with the house. As I said, it seems to waver and in shadows, even though the neighbors are only slightly darkened from the position of the sun

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday June 10th, 2016 5:36:09 PM

"Odd ... this isn't magical. If it's not supernatural, then it must be natural. Possibly a tear between veil that separates the Living Wold and the Realm of Shadow. However, there would be lingering auras of magical energy."

Emrys concentrates the Leylines of Woldsblood that are around him, as he does whenever he casts his spells. He determines their strength ... could this be a nexus point, he wonders?

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  2d6+20=30 ; d20+16=28 ;
Saturday June 11th, 2016 9:28:57 AM

Brom hears the soft sounds coming from within. Brom draws his black greatsword and moves up to the door. "Give me a shot." He says. He takes a swing at the door with his adamantine blade, deals 30 points to door and ignores 20 points of hardness.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+8=23 ; d20+16=27 ;
Monday June 13th, 2016 7:18:29 AM

Lanliss accepts Emrys silver dagger, if possible.
Thanks Emrys, I will use it with care against the vampires.
At the door, Lanliss makes a strange face.
Do you hear this ?
I hear very low sounds of someone dragging something and tappings on the wall.
A Surprise ?
Lanliss asks himself.

Will save - 23
Perception 27


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=22 ;
Monday June 13th, 2016 8:53:32 AM

Barratore glances at Brom as he moves up with his sword, Physical contact with the house made no nevermind to him. He didn't like that Evred had already bailed. He thought the man was made of sterner stuff. Emrys' statement puzzled him as well, "What do you mean a tear, as in stepping out of the living Wold and into another all together?"

If Brom's sword works as reported, Barratore moves in right behind the barbarian, sword and shield ready

Fort Save 22
Darkvision 5 hrs
Gargul's boon 'Death', all weapons (manufactured and natural) are considered to be under the effect of a 'Bless Weapon' spell for the next 2 combats

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 13th, 2016 10:54:43 AM

ooc: Aw, c'mon. The GM said Evred is "shaken to the core." He's not a weenie. :(

Evred and Blue turn the corner and watch the party continue investigating the building.

All right, Evred. You know what magical fear feels like. It's not real. Catch your breath. Wait for it to pass. Get back in the game.

(DM JohnC) A House with no name 
Monday June 13th, 2016 1:52:07 PM

Evred backs off a bit, being careful after the shock of Blue coming back hurt and the general effect of the house over all.

Brom moves to the door and unleashes a strike at it. As he hits it, the door seems to explode.
Everyone except Evred, Reflex DC 19 if fail then DC 14 Fort save. if fail Highlight to display spoiler: { You fall unconscious in a heap where you are standing}

Once the door is gone, Emrys can sense the magic, but it's not of any type he recognizes. There are hints of evocation, illusion, conjuration and divination, but those hints are buried in whatever this other type of magic is.

The tapping sounds are now audible to everyone that is near the door. Three taps, five taps, two taps, there really is no pattern to them.
Inside the house, there is a dense mist inside the first floor of the house, that blocks all vision more than 5 feet.
You can't tell if it's light or dark inside the house, because the gloom seems to be inside as well as out, but there is some light from the alley, beyond the doorway, it seems to be a room rather than a hallway, as you can't see any walls.

Three minutes have passed


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+7=13 ; d20+11=31 ; d20+16=30 ;
Monday June 13th, 2016 2:52:08 PM

As Brom's sword strikes the door, it explodes of splinters and magic. The barbarian fails to avoid the explosion of magic, but his strong constitution keeps the young man from feeling the effects of the magic. He stands in the doorway looking in.

"Everyone alright." He says.

The mist is thick coming from inside the structure. Brom turns his head slightly and focuses on hearing all that he can.

Reflex save DC 13, Fort save DC 31, Perception DC 30

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+10=17 ; d20+7=14 ;
Monday June 13th, 2016 6:29:59 PM

(Reflex: 17, fail. Fort: 14, success. Additional modifiers: +2 vs. enchantments, +4 vs. sonic and language-dependent effects, if any of these apply.)

Emrys takes the full brunt of the magical backlash, and even his trusty Black Sanguine isn't enough to keep him on his feet. However, Emrys' eyes remain open and conscious as he stares on in bewildered amazement.

"Ohhh my ... there's the magic ... supernatural indeed!"

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min 
Monday June 13th, 2016 6:39:45 PM

Emrys is slow to get up, but once he rights himself, he casts one of his most powerful divinations ... True Seeing! (Cast from the Knowledge Domain ... no leyline roll required)

"Let's get into the thick of it, shall we," as he stares into the swirling torrents of the magical storm.

Evaris  d20+6=19 ; d8+5=13 ;
Monday June 13th, 2016 10:09:38 PM

[Reflex save 19]

Evaris only barely manages to dodge the effects of the blast. Coughing, he moves up to examine the exposed room."Brom, you don't know your own strength," he attempts, but the joke falls flat.

He follows Emrys into the gloom.

[Let's say 13 temporary hit points to everyone for Heroes' Feast, shall we? Also, +1 to attack, +1 to Will saves, and +4 on saves against poison and fear effects.]

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min 
Tuesday June 14th, 2016 10:38:12 AM

(Note: Emrys didn't go in! He is merely looking into "the thick of it" with his true seeing.He has a curious mind, but he isn't so bold to walk into potential oblivion until he has examined it thoroughly.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+13=31 ; d20+13=23 ; d20+13=29 ; d20+13=30 ;
Tuesday June 14th, 2016 11:33:35 AM

Reflex 31

Edson isn't struck by the explosion and is able to move up behind Brom and Barratore. His arms feel stronger with the Bulls Strength, and the bless and Protection from Evil calm his nerves a bit.

(DM JohnC) A House with no name 
Tuesday June 14th, 2016 1:01:11 PM

The group gathers at the doorway, there is still a thick mist like fog roiling beyond the door, even with his truesight, Emyrs can still only see 5' into the mist.
From somewhere in the mist, footsteps can be hear and from a slightly different direction, causing most of the group to get goosebumps, the sound like fingernails on a blackboard is heard as well.
The remains of the door is scattered about, and from a couple of small holes a substance is dripping, causing a tiny puddle to form on the doorstep, it quickly soaks in and disappears.
The mist seems to be staying inside the house, and that drifts out the door quickly evaporates.

Four minutes have passed

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+7=15 ; d20+11=30 ;
Tuesday June 14th, 2016 8:51:39 PM

The explosion flies all over Barratore, but nothing happens and he says a small thank you to Imod. "The one door Edson doesn't insist on checking eh Brom? If there is evil coming into teh city, this looks like it fits the description of the door they would use"

Sword and shield at the ready. He knows Brom will be right behind him and then the others will trail in. He also knows something attacked Evaris' shadow and he mentally readies himself for the fight. Adrenaline pumps, he takes a breath and with a gleam of excitement in his eye, Barratore steps through the threshold and into mist.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=17 ;
Tuesday June 14th, 2016 11:00:24 PM

"Yeah, he takes forever checkin' those things anyway." He says with a small grin before following Barratore into the mist.

ooc: he has sword in one hand EB torch in other. If combat occurs he drops torch.

Perception (listening) DC 17

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect magic  d20+19=28 ;
Tuesday June 14th, 2016 11:20:42 PM

There was no spray of blood or screams unholy terror when Barratore passed through the open doorway. That's a good sign. He waits for Brom to enter as well. No searing flesh turned to ash or the wafting scent of bubbling human fat. More good signs. He gives a look to Edson to see if he was going to enter. He'd prefer to be sure that he wasn't about to die. The thought of his beauty being lost to the Wold had him a bit unnerved. With a deep sigh, he shrugs and says out loud, "When in Rum!" He then enters the open doorway just behind others.

(Perception: 28)

Evaris 
Tuesday June 14th, 2016 11:22:56 PM

As Brom moves into the building, Evaris reaches out and casts True Seeing on him.

[11 minutes duration]

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=47 ;
Tuesday June 14th, 2016 11:49:20 PM

It seems putting some distance between you and the terrifying haunted house was a good idea, old boy. Evred makes his way cautious back toward the group. giving a healthy clearance as the party makes their entrance.

Stealth 47, move to 20 feet away from front door.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday June 15th, 2016 8:01:22 AM

Edson moves in behind the two, making a mental note that any more explosions will be blocked by the two giants in front of him.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=32 ; d20+16=27 ;
Wednesday June 15th, 2016 10:58:43 AM

Lanliss manages to escape whatever kind of explosion it was.
As he sees the others go into the unkown he goes too with them.
the last to go.
Reflex 32
Perception 27



(DM JohnC) A House with no name 
Wednesday June 15th, 2016 1:59:21 PM

(one clarification, while the door exploded, it was not from magic, it was from the brute overkill done by a certain character)

Standard rule for being inside the house:Highlight to display spoiler: { If anyone who gets more than 5 feet away from the group, you will be considered to be lost in the mist and even though you will know your friends are close, you can't find during this turn or any other turn when you get separated.}

As the party enters the gloomy home, they all stay within 5' of each other, or they'd lose sight of them. The continual flames, aren't really helping a lot, picture driving in a blizzard, all you can see is the area right next to you.(5 feet)
The sounds have now changed from finder nails on a chalk board to hushed whispers that seem to come all around.
Although "So, this is float...Son of a bugbear..." in a male voice can be heard, it started as sort of wonder, but shifted into what ended up as a curse.
The mist that seems to permeate the entire building makes it hard navigate, Barratore makes it about 15 feet and he finds a wall, but thinks he sees the edge of a doorway to his right. He notices it's really dark in the directions he looks that is furthest away from Brom's torch. It causes a glare in all this mist.
Those who have improved vision, really understand that they actually can't see further than 5 feet, something prevents it.
The group isn't really trying to be stealthy, only a couple members that usually do so are trying, so Barratore mentions finding a wall as he angles towards the door.
Velarin Highlight to display spoiler: { Somewhere to your left you hear people making their way through the same mist you are, you really don't know which direction you are facing, and go ahead and post in the open}

Once inside the house,
Perception DC 28 Highlight to display spoiler: { you smell the scent of Death}
Perception DC 25Highlight to display spoiler: { the floor is sticky in spots}
If made the second Perception check and investigate Highlight to display spoiler: { Fort save DC 18 or throw up, the spots of sticky on the floor are blood, lots of blood}

Time, 5 minutes


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+9=22 ;
Wednesday June 15th, 2016 6:48:37 PM

Velarin stops moving in order to better listen to the sound of other people rising above the hushed whispers emanating from everywhere. The Wizard also fails to pick up the scent of death, and pulls his Everburning torch from his Haversack, after which he realizes that all he will be seeing is about 5'.

Unsure of what to do in his current predicament, he has to decide between keeping quiet in case the voices are unfriendly, or calling out, as he has no idea where he is or what is going on. This location and all it's unusual sounds are likely magically created, possibly as a defense mechanism set off by whomever was talking. He decides to take his chances on making contact if possible, and hope they are not unfriendly.

"Hello?" he calls out in a slightly louder than normal voice. "Anyone there?"

(my link to the character sheet is below. I have no idea how to link it to the posts. if anyone could offer up some assistance, it would be appreciated)
https://docs.google.com/document/d/1vCAdiPLekP91XVoEh6GbLLhLoT1RGqq07cWtknXgvQk/edit?usp=sharing&authkey=CNefjo0C

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=6 ;
Wednesday June 15th, 2016 9:44:22 PM

Barratore encounters the wall and tells the group about the doorway or possible door to his right. He begins going there. the voices were the voices and until something jumped out, he would simply move on. Or until someone told him otherwise. Seems were not the only non shadow wraith things in here he thinks as the voice calls out. "Bad guys dont knock" he says back over his shoulder to Brom. Barratore voice then booms out in his best guess direction of where the other originated.

"We're here to help. Stay put and we'll get you" Never really occurs to the minotaur that telling people he'll get them may not be a comforting thought as he intends

Corrected for you Chris and welcome back my friend

Evaris 
Wednesday June 15th, 2016 10:02:48 PM

"You're not a vampire by any chance, are you?" Evaris calls. "It's just that it's rather tedious restoring all that drained energy, and I wouldn't like to have to do it again."

[OOC: Welcome, Chris!]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=35 ; d20+11=30 ;
Wednesday June 15th, 2016 10:30:11 PM

Following in, Brom takes in the sounds and senses of the room. "Death is all over the place." He says. The wet and sticky floor has a familar feel to it. Brom take a moment to lean down and wiping a finger in the substance he smells it. "Blood." He says aloud. The barbarian is accustom to being covered in blood, as his weapon often causes lots of it to be lost, and is not bothered.

Brom waits for the sound of the cry to come into sight. He sees the elf enter into view. "Yur out of place, elf."

Perception DC 35, Fort save DC 30

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=42 ;
Wednesday June 15th, 2016 11:58:56 PM

Well... this is unexpected.

Evred makes his way closer to the party, keeping to the shadows and trying to get a better look at the elf.

ooc: Stealth 42.


Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect magic  d20+19=37 ; d20+7=11 ;
Thursday June 16th, 2016 12:51:46 AM

(Perception: 37. Fort Save: 11. A Blood Witch is sickened by the sight of blood?)

Emrys wretches a bit from the stench of death, however ... "Gadzooks," curses Emrys! What really bothers him is the fact that coagulated blood is staining his brand new, soft toad-leather boots. It took the cobbler weeks to craft such a beautiful pair and it sickens him that they may be ruined!!

Agreeing with Brom, he says, "Yes, dear Brom, this is quite unsettling!"

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect magic  d100=84 ;
Thursday June 16th, 2016 1:07:45 AM

Emrys sidesteps out of a puddle of blood and casts a simple little cantrip that cleans the blood from his shoes.

(Leyline; 84. woot, free cast on a 0-level spell, casting Clean Blood. ... what a waste of a good leyline roll.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=29 ;
Thursday June 16th, 2016 8:51:50 AM

" The floor is stickey aND smells like death. And now.someone is calling to us from the mist... yeah we are going back to Gargul."

" Why don't we stop so we give him a fixed point to move to, so he doesn't gethink lost in the mist.

(DM JohnC) A House with no name  d8=3 ; 5d6=19 ;
Thursday June 16th, 2016 2:49:06 PM

Barratore does indeed find a door and makes his way through it, After a few false starts, in various directions, the chain of friends find an Elf standing in the room past a short hallway. This house is obviously not the same floor plan as the groups, things seem smaller, almost like the walls are closing in, but that must just be an illusion due to the mist they are traveling through. Some are more disturbed at the blood in spots covering the floor.
The hallway the group passed through has a closed door on one side.
Evaris Highlight to display spoiler: { You hear an extremely loud scream, it rings loudly in your ears, causing you to clamp your hands over your ears.
DC Fort save DC 16 : on fail 19 damage stunned momentarily and -20 hearing perception for 10 minutes, On Save 10 damage and -10 hearing for 10 minutes.
}

Brom being closest, notices something wrong with Evaris.

Time: 6 minutes



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday June 16th, 2016 7:18:45 PM

"first off" the Elf calls through the mist "what do you mean vampire? Why would you ask if I was a vampire? Are there vampires here? I can't say I'm happy for that to be the first thing asked."

Velarin sees the group of people approach through the mist, and turns to face them. "greetings. I am Velarin Xilontheel from Plateu city. Would you mind as to kindly advise me as to where in the Wold I currently am? I seemed to have had a bit of a teleportation accident. I'm supposed to be standing in front of the Giggling Ghost. From what I have heard and read, this is not it!"

"For that matter, what is this haunted abomination we are standing in, and why are you here? I'm assuming you are adventurers since you seem to be here willingly?"

[thanks for the welcome, it's good to get back in the swing. thanks for linking the CS Dan]

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=34 ;
Thursday June 16th, 2016 10:46:21 PM

"Hello Velerian. I am Emrys Myrridanmyl. It's unfortunate that we should find each other in this predicament. We mention vampires only because we are merely hunting them, nothing more. I apologize for our lack of tactfulness. While you're here anyway ... it would be a good idea to stick with the group. Try not to get separated and we can talk more later on over tea at elevenses."

Emrys is quite perturbed by the current state of surroundings that they find themselves in. His powerful divinations should be providing him a wealth of information. Especially with his True Seeing, he should be seeing through all this mess, especially if it's an illusion. Maybe he is approaching incorrectly. So he ceases concentrating on Detect Magic and begins to mutter other words of divination.

(Casting Detect Thoughts, from Knowledge Domain. Concentrating on the appropriate number of rounds to get a good count of intelligent minds in the area. Possibly read the surface thoughts on additional minds not currently accounted for.)

(Perception: 34, to notice stuff.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday June 16th, 2016 10:53:23 PM

"Good tidings Velarin.. my name is Edson Kazil. Second prettiest member of this motley bunch.. don't worry. The prettiest will let you know in a bit who he is.

We said vampires.. because that is what we are after. A small group of halfling vampires attacked us.. small buggers hit hard."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday June 16th, 2016 11:45:21 PM

Imod help me, another talker Several of the others had mentioned blood and the smell of death. Sometimes it payed to not be overly observant. What did prick at him a bit was the closed quarters. He didn't like it, it caused him discomfort and made him edgey. "Vampires, we're hunting vampires. Welcome to Floating City now stop talking."

Door, good, maybe it would lead to a bigger room. Barratore tries to open the door and if successful moves into the next room

Darkvision 5hrs
Bless Weapon to attacks for the next 2 combats


Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=45 ;
Thursday June 16th, 2016 11:48:34 PM

Velarin sees a fuzzy gray shadow near the rear of the party. Or does he? Was it just a floater in his eye? It speaks in a disembodied voice. "You are not possessed of good luck today, my friend elf. I am Evred, and we're trying to find a thieves guild. You happened to pop into a haunted house."

ooc: Hide in Plain Sight, Stealth 45

Evaris  d20+8=27 ;
Friday June 17th, 2016 12:17:15 AM

"Ghaaa!" Evaris clamps his hands over his ears. "What in the name of Pantheon's justice was that? And where did it come from? Which direction?"

[Fort save 27.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+20=35 ;
Friday June 17th, 2016 11:22:48 AM

Velarin quickly turns, expecting an attack due to the outburst by Evaris. After realizing that Evaris is having some sort of issue that does not involve physical injury, he looks to the rest of his current companions to gauge whether some sort of spell is affecting Evaris, or he is prone to such outbursts.

Velarin thinks for a moment, and tries to remember if he has heard of arcane effects or spells that would explain or be responsible for what is transpiring in this haunted house. (Arcane knowledge: 35)

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+18=22 ; d3+7=9 ; d20+16=29 ;
Friday June 17th, 2016 11:36:49 AM

"Yeah, sometimes it is." He says back to Emrys.

Brom notices Evaris's strange behavior. "Keep it tagether." He says trying to keep the cleric head in the game. Once the cleric starts to act even more strangely, Brom stops and grabs the cleric. "Get a grip. Evaris, it's just in yur head." He give the cleric a backhand across the face [AC 22]. "This is nothin'. You fought a dragon turtle and a fire breathing hydra and won. A few ghost are childs play. Now get yur head back in the game!"

Perception DC 29

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday June 17th, 2016 11:55:04 AM

Hello, the name is Lanliss, a rogue.
Do you know any spells against the undead ?
Lanliss asks the elvish figure in a rather direct way.

(DM JohnC) A House with no name 
Friday June 17th, 2016 1:50:56 PM

Evaris, still having some problems hearing, has stopped bleeding, but someone or something seemed to scream at the Half-elf.
Emrys casts detect thoughts, the immediate results are just the group, but eventually as the effect expands, there is a source of thought's above them somewhere. (closer than the next city level) Emrys Know Arcana DC 26 Highlight to display spoiler: { the Mist seems to be a type of Obscuring Mist, but it's not exactly the same. Besides the physical Mist, it also seems to have a psychic component to it}
Barratore goes over to the door, and with a little bit of effort he yanks the door open. Someone had seems to wedged it closed to keep it that way. Getting the door open reveals what might be the source of all the blood. a pile of dead bodies, at least 8 maybe more. Including the one that rolled out of the door when it was yanked open.
Velarin Highlight to display spoiler: { You have heard of a ghostly effect called a Haunt. They can occur when death is sudden and violent.}
Velarin, you are a bit worried, a group is out hunting Vampires in a City, but at least it's still day time, unless you time traveled as well when you teleported, but according to the rumors you've heard small amounts of extra time have been happening with the City's teleport machine and that's why you attempted to teleport yourself to Float City.
Towards the front of the house, or at least it's the direction everyone thinks is the front, you heard what you think is a pry bar being used to open the floor. The mist is still filling the building and preventing vision of more than 5 feet.

Time : 7 minutes


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday June 17th, 2016 5:43:51 PM

"Pleased to meet you Lanliss, I am an Evoker by nature, so I don't know any particular anti undead spells per se, but in my experience, most of my energy spells and Dispels work fine against them. As a thought, what time of day is it? when I left Plateau City it was mid day, and should have been here too. I didn't take the standard city teleporter because I heard it was acting funny, and time shifts have occurred. It is the middle of the day still right? you guys didn't actually come in here after dark did you?"

"Also, I have heard of a ghostly effect similar to the one we are encountering called a haunt, but for that to occur, death is sudden and violent. whether that be planned or a side effect of something horrible."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Saturday June 18th, 2016 2:33:10 AM

" It's mid day here" Edson says. " but what is this about a haunt? Is that a different form of a vampire?

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=18 ;
Saturday June 18th, 2016 11:05:29 AM

"This might qualify." He says looking at the piled bodies. A ghost is out of Brom's experience. "Anyway ta stop the haunting? What about one of those spells that worked on vampire mind control? "

Perception DC 18

Evaris 
Saturday June 18th, 2016 3:26:30 PM

"Ow." Evaris rubs his jaw after Brom's assault. "Not necessary, friend Brom, I assure you. Ow. And I can't say I recall a fire-breathing hydra. I did hear a shout, however, but it seems it was directly only at me."

He extends his hand to Velarin. "Master Xilontheel, I apologize for my poor manners. I am Evaris Leafgreen, cleric of Pantheon."

Evaris is a half-elf man with brown hair, hazel eyes, and a pleasant expression. And a bruise forming on his jaw, but we won't go into that. :)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday June 18th, 2016 11:58:55 PM

"A haunt, huh?" said the shadow just outside. "That sounds like something I don't need in my life. I've never had one in my life, so perhaps I'm not the best judge of these things, but I would like to think that I wouldn't want one in my life."

Evred instructs Blue to go on a circuit around the house. Blue can easily float through physical barriers, and should be able to see if there are any other entrances into the house.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Sunday June 19th, 2016 9:24:04 PM

"Did anyone else hear that? It sounded like a pry bar opening up the floor of the house in that direction"(pointing to front of house)

[DM: Any further info on the Haunt thing? or just that I have heard of such a thing?]

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=23 ; d20+17=19 ; d20+12=24 ;
Sunday June 19th, 2016 10:47:12 PM

(Perception: 23. Knowledge [Arcana]: 19, of course.)

Emrys recoils at the sight of one of the bodies that fall nearby, "Augh ... ghastly!" He suddenly detects the presence of several minds from above. "Barratore, Brom, everyone ... I sense the presence of others above us ... at least two, maybe more!"

When he hears Velarin's theory about the possibility of a Haunt (Knowledge [Religion]: 24). "Yes, that is a very astute observation, Velarin. From what I've read, the only way to end a Haunt is to either exercise or satisfy the spirits who were slain ... whatever that may be! The dead could be crying out to be avenged!"

His True Seeing is able to look into the Ethereal, the space between where spirits, dreams and the weird dwell ... a border where the Shadow Realm and the Living Wold's edges blur. He looks for these spirits there.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  4d8+20=36 ;
Monday June 20th, 2016 8:06:11 AM

Barratore winces at the pile of bodies. Blood and bodies in battle was one thing, finding them stuffed in a closet was a different matter. Barratore spits to the side to clear his mouth of the growing taste of copper. "Don't think that is a good idea Evred. Last time he got blasted"

Barratore looks and nods to Emrys, "Need some stairs then"

Why would someone be peeling up floorboards? Too much going on all at once . Above, behind, bodies right here, and cramped close quarters scraping his horns and shoulders everytime he moves and nothing for him but mist and fog everywhere. Barratore roars and attempts to make his own entrance to the second floor. His great sword blasts into the wooden ceiling.

36 Damage to the ceiling.
Wood hardness 5 10/in. of thickness

(DM JohnC) A House with no name  d4=4 ;
Monday June 20th, 2016 2:11:34 PM

There is a lot happening all around the group, something being pried open, bodies tumbling out of a closet and a discussion about some unknown type of psychic magical thingy.
Evred tells Blue to search around the house for other exits, Barratore suggests not sending Blue because he got hurt the last time.
A mind is mentioned upstairs and so is needing to find a set of stairs. The need for stairs is cancelled when Barratore cleaves a hole in the ceiling, now they just need a way up.
From near the back wall they hear a whisper, "Now.... you've.... done.... it...."
After the hole is cut, about five feet in diameter, a yellowish green mist starts pouring down and flows over Barratore.
Barratore Highlight to display spoiler: { Fort save DC 19 fail 4 con damage, save 2 con damage}
It begins to spread out as it hits the floor.
Everyone else Reflex save DC 16. Save Succeeds in avoiding it, Fail do Spoiler above.

Time : Eight Minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+10=11 ; d20+8=23 ; d20+20=35 ; d20+12=20 ; d20+11=20 ;
Monday June 20th, 2016 8:25:15 PM

"What is that"? calls Velarin as the mist flows over Barratore. In a moment of surprise, Velarin allows the mist to get to close to him, and regrets it. "Don't let it touch you, it sucks the life force from you,"

Velarin moves away from the mist, and will do his best to avoid it. "That's why they were prying the floor boards above. They wanted to drop this little present upon us." (knowledge arcane: 35, religion: 20, to ascertain what this mist is likely to be, spell or creature. If it's a cloudkill or other such spell, and can be dispelled once conjured, Velarin will attempt to Dispel it(dispel check of 20))

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday June 20th, 2016 8:26:59 PM

(On last, missed reflex, but made fortitude. Down 2 Con and 11 HP, and Dispel magic if I cast it)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+7=20 ; d20+16=18 ;
Monday June 20th, 2016 9:42:07 PM

The fog comes out of the ceiling and Brom leaps away from the mist, Reflex DC 20. "Watch out!" He says looking up into the whole in the ceiling.

"If you can get that stuff cleared out, I'll get up there." He says to Velarin.

Perception DC 18

Evaris  d20+6=14 ; d20+8=10 ;
Monday June 20th, 2016 9:53:43 PM

[Question for the DM: is this a poison effect?]

"Ah," Evaris dodges a falling chunk of ceiling. "The direct approach. No one can accuse you of cowardice, Friend Barratore!"

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+10=17 ;
Monday June 20th, 2016 11:15:29 PM

(Reflex save: 17)

Even suffering from a lifelong enfeeblement, Emrys twirls out of the green mists path with the grace of a dancer.

(Did Emrys see anything invisible, such as magically invisible creatures or ethereal creatures like ghosts or spirits, when he looked into the Ethereal Plane; which is clear of the obscuring mist that's in the material plane. That was his main action in the last round and there was no mention of a result. His next actions depend on the outcome.)

True Seeing gives Emrys the ability to see in normal and magical darkness, see through illusion, see invisible creatures and objects (including ethereal creatures), secret doors hidden by magic, see through polymorph and transmuted effects, see through blur and displacement and can look into the Ethereal Plane. 120-ft range.)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+13=15 ; d20+3=8 ;
Monday June 20th, 2016 11:25:29 PM

Edson starts coughing when the mist hits him. His lungs fIll up and he feels weeker.

" These things were ready for us.. we need to game plan."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 20th, 2016 11:29:43 PM

Evred, once again, is glad to be standing outside the house. "Alright, Blue. Stay by me. I hate to see what else is going to come out of that building."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=21 ; 4d8+20=44 ;
Tuesday June 21st, 2016 7:06:35 AM

Yellow gas or mist or whatever pours over Barratore and the minotaur growls. He picks a section of floor that no one is standing on and destroys it. His blade blasting into the wood near his feet to the right.

If the mist was dispelled, Barratore widens his hole in the ceiling

Damage to wooden floor 44

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
Fort 21 - 2 Con

(DM JohnC) A not so safe house 
Tuesday June 21st, 2016 12:15:35 PM

Having looked into the ethereal, no spirits are seen lingering around. Valerian Highlight to display spoiler: { It reminds you of a Cloudkill, or at least it seems to, so you try to dispel it}
Most of the group avoids getting hit by the yellowish-green fog that started pouring from the hole cut into the floor. With the quick thinking of the Elf that the party found in the fog filled first floor of the house, the vanishes as he casts a spell at it as it continued to pour forth from the chopped hole. Barratore, directly below the hole he chopped, can see that the upper floor is clear of fog since the fog was magiced away.
Everyone is thankful for the new fog being gone, because those who were hit by it, are now more unhealthy because of it. (not not poison based)
The group scattered when the fog appeared, trying to avoid it, it will take at least 1/2 of the 1 minute turn to regather. It will also take 1/4 of the 1 minute turn for each party member to climb or be lifted up through the hole to non-fog filled room up above.
The first floor is still mist filled and from off towards the back of the house, somewhere in the mist, a door creaks.
Barratore cuts the hole to a larger size, so he can get through without squeezing and taking twice the time to get through.

Time nine minutes

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=27 ;
Tuesday June 21st, 2016 5:55:25 PM

Lanliss avoids the yellowish fog.
Lanliss is getting angry by all the surprises and shouts out of impulsive emotion, "Is that all you got ? Whoever you might be ! " .

Reflex 27

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d4=2 ;
Tuesday June 21st, 2016 7:43:18 PM

Velarin calls for a potion of lesser restoration from his haversack, and drinks it down, regaining his 2 lost CON points.

"I will have to remember to get more of those. Only had the one. Hadn't been planning on vampire hunting, was planning on a bit of vacation and sight seeing. Fortunately, i always carry a wide variety of spells for any occasion. So we are going up the hole huh? Why not, could be fun. Probably not, but anything is possible."

"Speaking of a wide variety of spells... what are the laws and such regarding accidentally blowing up or setting fire to certain haunted structures within the city?"

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday June 21st, 2016 10:36:57 PM

"I believe that incidental property damage as a result of self-defense requires only compensating the owners. But I don't know who is going to claim ownership of a haunted house. But then again, we were searching for the head of the thieves guild. Maybe he likes his haunted house. We might be breaking one of his toys. Maybe he throws people he doesn't like inside and watches for fun." Evred shrugs.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=25 ;
Tuesday June 21st, 2016 11:30:36 PM

(Perception: 25)

In case he hadn't already scanned the area behind them for hidden, intelligent minds, he does so now, after hearing additional voices and prying noises that seem to be coming out of nowhere. Options seem few at the moment.

(Detect Thoughts in the direction of the voice and prying sounds. If the mind is of unknown origin, he will attempt to read it's surface thoughts to determine friend or foe, Will Save DC 20)

"I wouldn't rush to burn down city buildings ... for one, we're still inside ... and two, there's been a rash of such things in the city as of late. You would draw much unwanted attention."

Evaris [2 Con damage]  d4=2 ;
Tuesday June 21st, 2016 11:32:09 PM

Feeling the effects of the mist, Evaris casts a Lesser Restoration on himself and feels a bit better.

"Er--how exactly are we going to get up there?" he asks, looking up at the ceiling.



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday June 22nd, 2016 8:46:41 AM

Barratore turns a grins at Evaris' question as to how to get through the hole in the ceiling. In answer he reaches over to boost Brom up and through. "The Steelwind Lift Service at the ready" Barratore will boost up Lanliss, Evaris, Edson, Emrys, Valerin and then pull himself up and through.

Barratore jumps up and pulls himself through
acrobatics Take 10 16 = 4' vertical +9' tall+3' reach

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
- 2 Con (HP 110/110)


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=34 ;
Wednesday June 22nd, 2016 8:54:41 AM

Edson takes the minotaur lift up through the hole. Both weapons are out and ready. His eyes scan around looking for anything.

Perception 34, 39 for traps.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=33 ;
Wednesday June 22nd, 2016 9:41:14 AM

Brom takes Barratore's lift up through the hole in the ceiling. He lands on the second floor with his sword out and dropping his EB torch on the floor nearby. Scanning for movement, he makes a circular movement about the room to make sure it is safe for the others to come up. If the room is clear, Brom calls for the All Clear, and then positions himself near a visible exit/door.

Bless Weapon spell for 2 combats

Perception DC 33

(DM JohnC) A not so safe house 
Wednesday June 22nd, 2016 1:46:35 PM

It takes about 2 minutes to get everyone upstairs through the hole in the floor.
When arriving upstairs, it's discovered it used to be a bed room, but the furniture looks like it was destroyed long ago. There are two doors out of the room, one is ajar and looks like it might lead to a hallway, the other is closed.
The mind that is senses is somewhere beyond the closed door. The floors up here have some blood on them that's fairly fresh (spilled within last week).
The mist from the first floor remains on the first floor and faint footsteps can be heard moving about down below.

Time, now 11 minutes (2 minutes spent this turn)

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Wednesday June 22nd, 2016 3:44:14 PM

Emrys quietly points at the closed door and gives a assuring nod that someone is behind it.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday June 22nd, 2016 7:28:52 PM

Once up in the room, Velarin looks toward the door, and sees Emrys's nod that something is behind it. He whispers "I assume that one of you does some sort of anti trap thing. This would probably be a good time for that instead of opening it, waiting for the explosion, and then whatever wanders on through."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 22nd, 2016 11:59:24 PM

Evred looks about to see if there are any neighboring buildings with roofs near this haunted house. If I can get up top, perhaps I can see if there is anything else going on.

Evaris [2 Con damage] 
Thursday June 23rd, 2016 12:26:03 AM

Evaris keeps an eye on the hole in the floor. Whoever--or whatever--is walking around down below might decide to come up and say hello.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+5=23 ;
Thursday June 23rd, 2016 8:54:28 AM

Barratore glances at Edson for the sign that the door won't explode or do anything the wizard is concerned about. if given the nod, he attempts to open the door. [Str Check 23] He will step to the side as he does so, giving Brom a full view to skewer anything unpleasant that may be hiding just on the other side.

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
- 2 Con (HP 110/110)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=34 ;
Thursday June 23rd, 2016 11:58:11 AM

This was the part that always made Edson nervous. He was confident in his abilities but one little slip could spell disaster for his friends. He moves up to check the door for anything.. after finding or not finding anything he'll give the signal to the others and then step aside and out of the way.

Perception Traps.. 34

(DM JohnC) A not so safe house 
Thursday June 23rd, 2016 12:34:17 PM

With everyone on the upper floor (inform me if you are not) the doors are checked out. The one that is cracked open does lead to a hallway, with another door and stairs both up and down.
The closed door is approached much more carefully, people are nervous, unheard screams have struck and have been heard by their only by those so struck. Noises are heard from all around the group and the darn mist seems to block any attempts to see through it.
So the Door gets checked out and it is found not to be trapped or locked. There is no sounds coming from beyond it either. From the hole in the floor, a cackling laugh is heard.
Since there is no traps found, people switch places and the door is yanked open..... Brom rushes in followed by Barratore....
They arrive ready to chop, cleave and stab whatever they find. What they find is another room that's been trashed, but devoid of life, only a rotting corpse that has had it's neck ripped out, leaving a pool of blood where it lays.

Time 12 minutes

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday June 23rd, 2016 2:54:16 PM

Emrys is beginning to lose his composure. Everything about this place is conundrum and an affront to his senses, both natural and otherworldly.

“If this place is an illusion … I would have seen through it! If there were spirits present, I would have seen them within the ethereal, both visible and not! The magic here is unidentifiable, belonging to no particular school. The only barriers that block my detections are one inch of metal, 1 foot of stone or three whole feet of wood or earth … does this structure look to be made of such sturdy and thick materials. Barratore certainly tore through this simple wooden floor with ease! And yet intelligent creatures roam freely through these halls without detection and others leave false hints of life. I’m certainly not the only one who hears the taunting laughter from below. Someone is toying with us and Im about ready to burn this place to the ground!”

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+12=30 ;
Thursday June 23rd, 2016 4:02:13 PM

It dawns on Emrys that this whole experience is possibly just an elaborate ruse … a squirrel chase, to distract him and his friends.

“Oh gods, if this whole charade may be meant to delay or distract us. If we stepped into an extra dimensional plane or pocket realm, time could pass at an entirely different rate. Like it did back in that Ooze Realm we encountered, the prison of the Ga’alian priestess Shandresh. The minutes we’ve spent here, could be hours or even days outside these walls!!” (Knowledge [Planes]: 30)

Emrys casts a simple cantrip … Know Direction … to determine true North. If north doesn’t exist or in a different direction as before, then that would certainly be a good indicator.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=26 ;
Thursday June 23rd, 2016 4:13:46 PM

Brom moves into the room. The gore and blood is all over. The continuous noises and sounds from all over are a little unnerving, but Brom holds his courage. Emrys speaks his theories, but most of that kind of talk is over his head.

"Well, what ever it is. Let's find these guys and give 'em a good beatin'."

Perception DC 26

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday June 23rd, 2016 6:21:31 PM

Lanliss vomits to the floor after seeing the horror, he looks around the place still coughing of what left of his stomach juices that he falls on the floor.
This is evil he says slowly, whatever it is I will kill it, Lanliss than laughs manically for a few moment, get up on his feet and takes his dagger out.
"Brom, you are most definitely right"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday June 23rd, 2016 7:52:31 PM

"I'm actually thinking that Emrys has the right idea. Let's go outside, and burn this building to the ground. The stench of evil and death can never be removed from this place. Other than that, I guess we continue on. It appears that our paths have crossed for a reason, and hopefully it is not to meet Gargul together. I prefer to abide by an honored Elvish wizard tradition, and..." (Velarin speaks the following in Elvish) "Follow the meat shields"

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+9=19 ;
Thursday June 23rd, 2016 9:59:27 PM

Barratore snorts and spits again to clear his nostrils and the taste from his mouth. He looks at Lanliss for more than a second. The man was starting to loose it completely and would get himself killed soon after that. "Extra dimension or no, I think we need to remove Lanliss from this building." A thought enters his head as Emrys talks about what can't be going on and like most thoughts he has, it exits his mouth in short oreder.

"Maybe the building is the ghost and not ghosts in the building"

Emrys? do we exit?"

If yes, Barratore goes to the hole he made and jumps down Acrobatics 19

Darkvision 5 hours
Barratore is under Bless Weapon spell for 2 combats
- 2 Con (HP 110/110)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday June 23rd, 2016 11:58:50 PM

Evred keeps looking for a way to get onto a rooftop.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Friday June 24th, 2016 12:09:20 AM

Emrys replies, "Yes, I think we should leave ... however I doubt that whatever lurks here may not want us to!"

Evaris [2 Con damage] 
Friday June 24th, 2016 12:44:03 AM

The sight makes Evaris take a step back--but something is wrong.

"Why isn't there a smell?" he asks. He gestures to the rotting corpse, the blood on the floor. "We should have been able to smell this from the next room. From the floor below. Possibly from outside. The stench of death is unmistakable, but it's not in here." [OOC: I assume, or we'd be making Fort saves right about now. :) ]

DMJCC You've smelt it since you entered, stronger and weaker, it varied depending on where you were. Being hardened Heroes, you've seen death more than most. Other wise you'd spend every fight sickened after the first death. I believe I did say it smelled like death inside the house.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday June 24th, 2016 8:22:18 AM

"Burning the place down works for me. Anything to comes running out we can deal with and end." If the others decide to back out, Edson follows along.

Are there any windows, that give a view outside?

(DM JohnC) A not so safe house 
Friday June 24th, 2016 12:37:04 PM

A window is found and the alley way can be seen, there are the shards from the door scattered across it. A know direction is cast, and it registers what should be north, and comparing it to the alley seen through the window, it appears to be shown true.
With the sense minds, it still says it's coming from the direction of the room the group entered, or possibly beyond the room but not further than 10 or 15 feet. (other minds are detected, but obviously well beyond the walls of the house, 50-60 feet away or more )
The group considers heading out of the house, the question is use the stairs or just use the hole. The mist is still seen through the hole and can be seen coming about halfway up the stairs.
From people standing near the stairs and by the hole in the floor, a door is hear creaking, whether open or closed you can't tell, as there was no latch sound either at the start or end of the creaking.

Time 13 minutes

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Friday June 24th, 2016 2:02:58 PM

"Well, my theory of us being within an extra dimensional space has proved to be false ... North is true. However, I am still sensing an active and thinking mind within that room ahead ... 10 to 15 paces away. Maybe we should investigate before leaving. I apologize my friends for my outbursts. This place equally distresses and frustrates me ... there is so much negative energy here."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday June 24th, 2016 6:19:06 PM

" If we are headed out, let's take the window. " Edson says. If the consensus is yes, he'll use the pommel of his sword and smash out the window.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday June 24th, 2016 7:41:56 PM

"As much as I would like to light this place ablaze, it just occurred to me that we don't know if there are innocents inside this building, either Driven mad, or saved for a bed time snack by something. Death is a trade we deal in, but being responsible for the deaths of those who need saving is not something I would like on my conscience. If Emrys can sense thoughts, we should at least go look."

"Perhaps Lanliss should go out the window and remove himself from this place. It seems to be affecting him more than the rest of us. This is your party gentlemen, and I am accidentally along for the ride, I will see this through with you, but it's your call as to how to handle."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday June 25th, 2016 1:17:08 AM

ooc: Sorry, RL tabletop group went over.

"I would not suggest burning it down. Like I said, it might belong to the thieves guild. Hauntings would be a very effective security system for protecting valuables. We don't want to make enemies."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=18 ;
Saturday June 25th, 2016 11:02:55 AM

"If this is the thieves guild's idea of security, I'd say stay away from them cause there ain't gonna be nothin' left when I'm done with them. Slaughter like this has no place anywhere an' I will bathe their halls in the blood of their corpses." He says looking briefly back over his shoulder.

Brom moves ahead on coming forward towards the direction they have detected thoughts.

"Let's keep moving. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Saturday June 25th, 2016 7:26:53 PM

Velarin will get in line behind Brom and Barratore, and follow along. "After you big fella."

Evaris [2 Con damage] 
Saturday June 25th, 2016 11:44:02 PM

"I agree, burning is a bad idea," Evaris says. "Consider how close together the buildings are. We could take out half the level. Let's keep moving." He follows Brom and Velarin.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=6 ;
Sunday June 26th, 2016 6:03:29 PM

Barratore is already on the first floor, back in the mist and so he calls up through the hole
"If this place belongs to the thieves guild, the Floating City is going to be in need of another. Whoever claims this slaughterhouse has a meeting with Gargul and Brom and I will be arranging the meet."

Barratore waits for a few moments and yells back up again "You girls coming? Or did we change our minds and are staying?"

Barratore is going to remain on the first floor, his weapon pointing into the mist, extending beyond his vision. There were people playing games here and he would root them out. Or there were vampires all over the place and they were all about to become the Floating City's worse nightmare.

perception 6

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (110/110)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday June 27th, 2016 10:29:56 AM

Lanliss tries to resist the things he saw.
I want to go back he says almost crying.
"This place, this very place if its belongs to the thieves guild..... ".
He stops when Barratore asks the group if they stay or not.
unable to decide.
He asks, if it is the thieves guild thing, can't we just stop it ?
and what were all those dead bodies ?

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Monday June 27th, 2016 11:04:42 AM

As they take their leave of the place, Emrys will attempt for a 3rd time to read the surface thoughts of the mind he detects in the other room (Will Save DC 20). He has received no indication that there was success or failure with his previous two attempts. The mind didn't appear to fight off his intrusion, nor did it give up any of its thoughts. If this happens again, Emrys can only assume that this "mind" is simply a part of the ruse and not real.

"Who is he calling a girl? Is that supposed to be an insult?" He says to no one in particular.

(DM JohnC) A not so safe house  5d6=17 ;
Monday June 27th, 2016 1:31:51 PM

The group has split, sort of, Barratore has dropped back to the first floor and asks if the rest are coming or staying. Lanliss is having trouble deciding which he chooses. Emrys senses that the mind, now that he's so close, is so filled with fear, that the mind is almost screaming in terror.
Brom, Evaris and Velarin all move into the room. Those in the room, Perception 28 Highlight to display spoiler: { You find a concealed door, a very well concealed door. It was constructed mundanely and it seems locked with no visible lock}
Barratore Highlight to display spoiler: { You hear an extremely loud scream, it rings loudly in your ears, causing you to clamp your hands over your ears.
DC Fort save DC 16 : on fail 17 damage stunned momentarily and -20 hearing perception for 10 minutes, On Save 8 damage and -10 hearing for 10 minutes.
}

Time 14 minutes

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=30 ;
Monday June 27th, 2016 2:17:32 PM

Brom shouts back down to Barratore "Hold up, found somethin' in the wall here; some kinda concealed door, or somethin'. Hey, one of ya guys take a look at this before I remove the door." He says to one of the rogues among his group.

Perception DC 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+9=11 ;
Monday June 27th, 2016 2:48:49 PM

"I see no door Brom, but observation is not my strong suit. I would be appreciative if you didn't remove the door until they check it or I remove myself from the general location. In my experience, these things tend to blow up when not opened properly."

"If we can get to the crux of this matter in short order, let's do so, and save the burning as a last resort. I would be happy to oblige on that part, by the way."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=24 ;
Monday June 27th, 2016 8:34:45 PM

(Perception: 24)

"WAIT!! There is something more than a door you found. The creature I'm sensing is terrorized beyond measure. So petrified with fright, their ... their mind is screaming ... ohhh gods!!!"

Emrys' whole body shivers by what he is sensing. He slowly follows the others into the room, closer to the source of the terrorized mind. He tries to determine if it is coming from behind the door Brom had found.

Evaris [2 Con damage] 
Monday June 27th, 2016 10:08:33 PM

"Emrys, are you all right?" Evaris stands by to offer aid--either to his friend, or to the mysterious person with the "screaming mind" behind the hidden door.

From DM JCCHighlight to display spoiler: { Could you add your HP and AC to your header as well as your RL name, thanks}

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday June 27th, 2016 11:50:10 PM

"All of you, get out of there! I don't think it's worth sticking around to solve this mystery if your mind gets turned to jelly!"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=16 ;
Tuesday June 28th, 2016 12:44:21 AM

Barratore winces slightly and clenches his jaw. 'All good Brom, but something down here just attacked me. Maybe the same thing that happened to Evred's shadow thing." Barratore calls back up

The minotaur was now even more annoyed. he calls out to the unknown attacker, "you're making me and Brom mad if you keep this up. When we get mad we tend to destroy things."

Barratore stays where he is. He was not being scared off by some second rate rogues and their parlor tricks. he had fought sightless, he could fight without sound as well

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (110/110

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (102/110)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=32 ;
Tuesday June 28th, 2016 7:25:26 AM

Edson moves in and looks at the canceled door. He runs his fingers along the outline and tries to see if there are any traps waiting for them.

Perception 27, traps 32


(DM JohnC) A not so safe house 
Tuesday June 28th, 2016 12:33:07 PM

Barratore, on the first level, is having trouble hearing what is being said upstairs, but remembers something being said about a concealed door being found.
Evred shouts that everyone should run, because it's too dangerous.
Edson moves to the door that was noticed and after doing a look-over says, "Can't find any traps, but it's barred from the other side it looks like."
Emrys senses the mind seems to become more frightened as they fiddle about the door. It's not anything aimed at the group, just pure fright.
Evaris watches as one of the sneaky ones looks over the door, maybe magic can help here.
Lanliss looks over the dead bodies. Perception DC 15Highlight to display spoiler: { The bodies were mostly killed by hands or teeth tearing out vital parts, there are no weapon wounds. Also on the 5 bodies you find different tattoos. Two bodies have one, another two have a different tattoo and the last body has yet another different tattoo. These tattoos are done in almost skin colored inks in a very concealable location, but still accessible spot so it can be shown.}
After all that, Brom tries to decide just how to either open or remove the door....

Time 15 minutes

All Highlight to display spoiler: {Everyone please update your bookkeeping, if you've taken damage please track it, if you've lost an even number of con, update your temporary loss of hit points as well.}

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  4d8+17=30 ;
Tuesday June 28th, 2016 2:31:23 PM

Something about a concealed door, but no all he could really hear is a high pitched whine. All he could see was mist and all he could feel was the cramped quarters of this place. Who's horrid idea was this and what does any of this have to do with this Markx character who might be in with the thieves guild? Wonder if there is a basement?

Barratore decides he will try and find out. Barratore strikes the floor about 8' to his right.
Dmg to floor 30

Darkvision 5 hours
Bless Weapon for 2 combats
-2 Con (102/110)
-10 Perception

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday June 28th, 2016 3:19:25 PM

"Well, if the door is barred on the other side, allow me to un-bar it. Brom, I will unlock it, open it up, and let's take a look at what we have here."

Velarin casts knock upon the concealed door.

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=22 ;
Tuesday June 28th, 2016 5:45:27 PM

Brom hears Barratore. His buddy should be fine. If he needs help, he call for it.

Hearing there is a terrorized person behind the door, Brom opens and goes through the door once Velarin's spell unlocks the door. Once inside, Brom drops his torch and has his weapon raised in a ready-to-fight position.

Perception DC 22

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday June 28th, 2016 9:46:00 PM

Evaris pulls out his bow and nocks an arrow. He's not an especially good shot, but perhaps if the group looks intimidating enough he won't need to demonstrate that.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=44 ;
Wednesday June 29th, 2016 12:00:13 AM

Evred blips into shadow-mode and takes a few cautious steps backward. Come on, guys. This isn't worth it...

ooc: Stealth 44.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday June 29th, 2016 11:45:27 AM

Edson waits to see if the knock spell works. He moves towards the hole to see how Barratore is doing below.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=22 ;
Wednesday June 29th, 2016 11:55:04 AM

Lanliss looks at the dead bodies, suddenly getting some of his composure back as he notices somethi ng he didn't see before.
Guys ! Guys ! I found something strange, Lanliss shouts, he then proceeds to tell the group that whatever killed these dead bodies did it probably with hands or teeth(no weapons were used)
and he begins to mumble about tattos with a skin-like color.
Perception 22

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Wednesday June 29th, 2016 1:00:21 PM

Emrys prepares a spell that will calm the frightened creature and keep it from doing a desperate act that might get it killed by Brom. Unless it's obviously evil, then Brom can have at it without restriction or remorse.

(DM JohnC) A not so safe house 
Wednesday June 29th, 2016 1:21:16 PM

The solidly closed and bared door resists efforts to open it until a spell is cast. The sound of the cross bar literally jumping out of the brackets and hitting the floor can be heard through the heavy door. Brom reaches out and grabs the door, pulling it open, it reveals a small room, not more than 5 foot deep and 3 feet wide. It's lined with steel, a small bed and chamber pot take up most of the floor, while there are a couple cabinets closer to the ceiling. Huddled on the bedding is a young human man, not much older than just out of of his teens if that old. He's wearing leather armor and it doesn't look like he's eaten in days or made use of the chamber pot either. There is days old dried blood splattered across the armor and some splatters are on his face as well.
When the door is yanked open, "Aaahhhhhhh, no, no, no, don't kill me.... please don't kill me!" He screams and continues screaming things like that.....
Even down stairs Barratore can hear the screaming, just can't make out all the words.

Time 16 minutes

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=36 ;
Wednesday June 29th, 2016 2:10:35 PM

Brom pulls the door open and is surprised by what he sees. "Hey, stop screaming. I'm not gonna hurt you." He says lowering his weapon. He holds out a hand to the boy. "Let's get you out of here."

If the boy will take his hand, he leads him down and out of the building.

Perception DC 36

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday June 29th, 2016 7:22:18 PM

"Brom, might I suggest not completely letting your guard down. What actually happened here, and who did it is still unknown. Monsters may take many forms. Perhaps Evaris has some clerical way of determining the boys status."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=12 ;
Wednesday June 29th, 2016 9:54:28 PM

Barratore maintains his position on the first floor at the hole. The shouting wasn't Brom, not angry enough and so it must something else. One of the group would be to him if he was needed. He tries to keep alert and under control. He is partially successful in so much that he does not try and put another hole into the houses structure nearby

Darkvision 5 hours
Bless weapon next 2 combats
-2 Con (102/110)

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d100=24 ; d20+18=37 ; d20+23=27 ;
Wednesday June 29th, 2016 10:12:05 PM

"I am fine Evaris, however it can not be said for the boy." Emrys begins to chant a few words of power. The words echo in and around the boy's hidden chamber and outward into the main room. Everyone is enveloped in a calming and soothing air.

(Leyline: 24. Casting Calm Emotions. 20-ft radius spread. Everyone in the area must make a Will Save 19 or become calm, nonviolent and unagitated. "This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, and also negates a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime." Lasts 9 rounds.)

(Will Save: 37 vs. Calm Emotion)

"Young man, we need you to understand that we are here to liberate you from this horrid place. I know this will be difficult for you, seeing what you've had to endure, but we need you to keep control of your wits as best as you can. Quickly ... is there anything we need to know before we proceed?" (Diplomacy: 27)



Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+24=44 ;
Wednesday June 29th, 2016 10:27:04 PM

At the sound of screaming, Evaris steps forward, putting his bow away. "I think that's my cue," he says.

He approaches the young man, saying, "It's all right. We're here to help." [Diplomacy 44]

If the man permits it, Evaris will use a Calming Touch on him.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday June 29th, 2016 11:30:07 PM

"What did you find down there?"

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday June 30th, 2016 7:11:03 AM

Edson keeps his weapons drawn. Valarin had a point and who knew what form the enemy would take.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+5=10 ;
Thursday June 30th, 2016 12:12:28 PM

Will save DC 10

Brom dismisses Valarin's comment as uninformed about warrior things.

His edge changes as the calming spell washes over the area. Brom inner fire of rage is quelched. "What's happening?" He tries to bring his sword back to readiness, but this unnatural calmness makes it hard for him to keep his edge.

Perception DC 36

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday June 30th, 2016 12:44:40 PM

"Be not alarmed Brom, the peace and calm you feel will be brief."

(DM JohnC) A not so safe house 
Thursday June 30th, 2016 1:57:26 PM

As the young man is discovered tensions rise. People are worried about being attacked by him, why is he screaming at the top of his lungs and another is still wondering about the flesh colored tattoos he's found.
Between the spell that was cast and the calm manor Evaris approached him, the young man stops screaming. He's still shaking and extremely nervous.
He starts almost making sense.....
"Came from no where.... middle meeting..... took most..... making deal to work..... blood flying..... hid safe room..... feeding they were..... teeth...... must escape..... screaming.... blood..... took them..... feeding...."


Down on the first floor, chopping into the floor reveals the slab of whatever it that makes up Float Cities levels. It looks like granite.

Time 17 minutes

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+19=29 ;
Thursday June 30th, 2016 4:20:34 PM

(Perception: 29)

Emrys is equally amazed and saddened by the level of horror this poor young man has lived through. The two calming magics that he and Evaris had applied to him would have made a rabid infernal hell boar purr like a kitten … and yet here he is still very shaken, stammering and full of terror … this is unheard of, he thinks! How has this young man’s heart not burst from fright?!

“We need to remove ourselves from this place. I’m casting Feather Fall on each of you, please do not resist. We can leave the way we came in … through the hole.”

(Casting Feather Fall on EVERYBODY in the room. Will Save DC 18 if you choose to resist. Can affect up to 7 people, which is everyone in this 2nd floor room … I think?)

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday June 30th, 2016 5:42:08 PM

"... or the window?" (Is there a window?)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday June 30th, 2016 8:00:59 PM

(DM posted that there was a window prior to the safe room)

"Very well, let us be gone from this place, and take the boy with us, I am sure whatever authorities run this place will want to chat with him. I do believe the window would be the best and least painful method to get out of here, assuming it's not booby trapped. Since Barratore is still down stairs, I'm assuming you missed him with the feather fall, so call him up, and I will cast a fly on him, and we can all go out the same way together."

Assuming Barratore returns to the group, and every one wants to go out the window, Velarin will cast fly on him, and we can exit stage left.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  4d8+17=33 ;
Thursday June 30th, 2016 10:37:53 PM

Barratore pulls himself up and looks at the new mage and then to Emrys and snorts. "You called me up to leave by the window? That's about the dumbest thing I've ever heard. Barratore snorts once again and makes a bigger hole from which to exit. He was very done with the cramped quarters of this building.
Barratore uses his sword to blast through a section of the wall next to the window. Before exiting he asks a bit put off by the whole thing, "So we're tuckin tail and running. I assume all the way home and with knowing less than we did before we got here." Barratore breathes and exasperated sigh and shakes his head "I hate Vampires"

Barratore exits the place and flies down to the street and makes his way back to the front of the house and waits for the others.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday June 30th, 2016 11:50:08 PM

"I shall lead the way! I'm glad you found this poor kid, but we have better things to do than go through haunted house." Evred begins walking with the party toward home.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Friday July 1st, 2016 12:52:00 AM

"We aren't running, Friend Barratore, we are taking the person we rescued to safety. We will still need to dail with the vampires," Evaris says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 1st, 2016 8:50:13 AM

(After the party has left via window)

"So what now gentlemen? I had intended on coming here for a bit of a vacation from my studies, but I must say, I find the predicament you are dealing with a problem for the area. I haven't adventured in quite some time, and I must say that this has heightened my senses, and left me interested in continuing along."

"It appears that my particular abilities would not be completely repetitive with your current group, unless you have another member or two not currently with you. Would you be interested in another party member? Before going back in, I could take a different grouping of spells. Definitely more Dispels to try and address some of the magical effects of that place."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 1st, 2016 9:19:02 AM

"WelL this was a waste. I mean it's good wrestling found the young man, but there is obviously so.something else going on there. "

(DM JohnC) A not so safe house 
Friday July 1st, 2016 11:36:22 AM

You are now out front of the haunted house, the alley way is a bit more shaded as it's getting later, only 15 to 20 minutes, but you can tell because the shadows have moved a bit of the top of the wall of the row of buildings.
You realize that you've manages to make it out of the house alive, but looking back at it, you see the mist is still on the first floor, but it stops at the door frame with none of it leaving that door frame for the outside.
You also realize that there is now a haunted house that is opened up to where just anyone of cities citizens can just walk in now. Whatever was used by the thieves to keep out people is no longer of use as the door is gone.

Getting the young man out of the haunted house seems to clear his mind and calm him down enough that he can talk, well as much as he does.
After a bunch of questions, he responds to the majority of them.
First, He's just a guild member of one of three different smaller Thieves guilds that are not aligned with the LoD (Lord's of Diamonds).
Second, Markx once the attack started tossed him into that safe room and told him to bar the door.
Third, Whoever attacked the meeting at Markx's guild's Safe House didn't walk through the door, they came in under the door.
fourth, there were about 25 people in the Safe House for the meeting, which was held to see about banding together to take the fight to whoever it is that's moving into their territory, which the LoD doesn't know about.
Fifth, He heard whoever attacks say that they needed most saved for later and not to slaughter them all.
And lastly, no, the guild didn't set up any haunted house to use as a safe house.

Know Religion 24 Highlight to display spoiler: {You know that traumatic events or other wise called catastrophic events to people can cause them to become ghosts, it could also cause them to become whatever it is that is happening inside the house.}
Perception 25 Highlight to display spoiler: {This young man also has a flesh colored Tattoo, when asked, He says that's how the guilds know their members.}

The group has managed to gather some information, just not in the usual manner, You now have a bunch of decisions to make.

DM JCC: Handing off DM duties, I hope you didn't find the haunted house to onerous.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 1st, 2016 11:45:27 PM

Evred takes a knee and places a reassuring hand on the youth's shoulder. "Young man, please listen carefully. I'm sure your guild swore to secrecy about what I'm about to ask you. I am a fellow knight of the cross-trade. I understand. Your guild is about to be wiped out, along with every other respectable thieves guild in the city. We're fighting vampires. Nasty, violent vampires. Not the genteel aristocratic kind. They are moving quickly through the city and leaving blood in the streets. We need to speak with your bosses and coordinate. If we don't, they're going to pick us off one at a time. You can take us to a safe house or whatever. I don't care what security you think you need. Just get to someone who can make decisions. Otherwise, we're as good as dead."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday July 2nd, 2016 12:18:34 AM

Barratore furrows his brow at Evred's comments. A bit dramatic, but it gets the point across. So vampires wiped out a rogue meeting. "Vampires are recruiting, and recruiting heavy. I think we need to let officials know. This is more than buildings now."

Barratore sheathes his sword, but keeps his shield equipped. "What's the next move?"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=36 ;
Sunday July 3rd, 2016 7:31:41 AM

What is the meaning of the tattoo that is on your body ?
Lanliss asks with suspicion.

Perception 36 , a natural 20.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=26 ;
Sunday July 3rd, 2016 10:00:07 AM

Brom turns to the kid, "Are there any other safe rooms like the one you were in? Where are they?"

Perception DC 26

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+11=12 ; d20+5=14 ;
Sunday July 3rd, 2016 1:13:31 PM

"I agree we should let officials know; the question is: which officials?" Evaris tries to work it through. "We are still relative newcomers, and fankly I'm still not sure how the city's leadership is organized. Is this the sort of thing to bring to the local watch commander, or do we need to go all the way to the Council? And should we tell more than one person, because I'd say the odds are pretty good that somebody is on the take."

A not so safe house aftermath(Co-DM JT) 
Monday July 4th, 2016 6:21:03 PM

OOC: It's Fourth of July festivities and I may not get a post in today. If I do, it will be a late-night one.
Happy Fourth!

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 4th, 2016 9:21:25 PM

"I don't like the thought of vampires running around loose, so whatever we decide to do, we should do it quickly," Evaris says.

A not so safe house aftermath(Co-DM JT) 
Tuesday July 5th, 2016 12:49:55 AM

So the investigations into exploding buildings has led to a vampire plot against the thieve's guild. How could these be related? Or maybe they aren't. Blowing up buildings don't seem to be the usual vampire
style.
So, one crisis at at time?

Barratore thinks the city officials need to know what's going on.

Lanliss has his own thoughts focused on the odd tattoos that one can hardly see. Tattoos are usually bold to make a statement.

Brom wonders if there are other safe rooms in the house.

Evaris agrees that the city officials should know about this vampire plot but questions who to tell. All of them or just one? which one? Tell it to the Watch Commander, the one who's job is to keep the city safe or pass it on to the bureaucracy where nothing may happen, or happen too late? Is there corruption involved? Someone on the take? Vampires in the City Council maybe?
He points out his dislike of rampaging vampires and whatever they do, they should do it quickly.

Evred tries to pry more information out of the young rogue by explaining that what happened to the Rogue Meeting was the doing of vampires and that their goal is to wipe out the guilds. The young rogue is encourage to contact his bosses and set up a meeting with them to discuss how to combat the vampires.

-------------------------------------------------------------------------------------------

The young rogue understands the situation as best a shaken young man can understand. He makes it clear that he didn't know there were any rooms such as the one he hid in until it was shown him. There could be others but the only way to find out is to go look for them.

"These tattoos are Guild Emblems. Each guild has its own and we all know where to look for them. We catch a rogue that does not have one will get one quickly or never steal again, ever," he shakily explains.

It takes only a few moments for the surviving rogue to assess the proposition. "Agreed. The guilds do need to work this out together. Best place to meet is on neutral ground. Inter-guild transactions is usually held at a well known, but hard to find speakeasy. I will contact my Boss tonight and let you know when and where. How should I contact you?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 5th, 2016 9:32:30 PM

Velarin looks to the established party members for an answer as to how they will be contacted.

After the guild member heads off, he asks the group once again, a little more pointedly this time. "So you guys want another Elf in the group, or you have your own thing going. If you aren't interested in more company, I will find a place to stay for tonight, and explore other avenues of possibilities."

"If you do want more company, I still need to find a place to stay, and will memorize a different spell set for the up coming fun."

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic



Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 5th, 2016 10:06:00 PM

"We have a house," Evaris says, and provides directions. "If you don't want to come yourself, you can send a messenger. There will be somebody there, even if we are out."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 5th, 2016 10:15:19 PM

ooc: I'm sick. Sorry.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Tuesday July 5th, 2016 10:19:22 PM

"Velarin, you are more than welcome to join us at our house. I did promise you some tea for elevensies. We could certainly use more of the magically inclined in our group."

Turning back to everyone else, "Yes, I do believe we need to inform the council of this vampire infestation. While it might cause panic in some of the populous, it's better if these undead no longer enjoy the benefits of anonymity. And there are simple, preventative measures that citizens can take to remain safe from these bloodsucking vermin. Knowledge is key and the word needs to be spread."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday July 5th, 2016 10:49:49 PM

Barratore comments that the neutral ground of the speak easy is very likely where he, Brom and Edson were the other evening. Barratore produces a coin from his pocket, "A standing invitation to the place

Barratore nods to Valerian as well, and invites him back to the house

A not so safe house aftermath(Co-DM JT) 
Wednesday July 6th, 2016 12:14:00 AM

OOC: Somehow I missed what time you guys entered the house. Is it dark, early dark, late dark, or nearly dawn?

IC: The elf that erroneously teleported into the haunted house new wants to know if the group needs another member to fight vampires or not. Either way Velarin needs a place to stay.

Barratore pulls out a coin and the young rogue immediately recognizes it and verifies that the coin will get them into the speakeasy he speaks of. He needs to know where the group is staying in order to find them when he is given when to meet and where, as the speakeasy has been 'mobile' lately and may not be in the same place it was a few days ago.

Evaris tells the man that they have a house and gives him the directions.

Evred, now out of the house, is finally feeling the ill effects of the haunted fog and has to sit down and try to recover his composure.

Emrys suggests they tell the Council. Knowledge on how to ward off vampires is the best weapon for most folks. This might panic some, but might be a boon to the vegetable market, mainly the garlic stands.

So it seems a visit to the Council, again, is in order while they wait for word from the Guild Masters on when to meet and where the speakeasy will be located at that time.

In the mean time, being night, the group can retire and get some rest, and set up a guest room for Valerin.

OOC: so I don't load you guys up in a wagon and start carting you around, just let me know what the plan is. Shopping? Council? Sleep?

DM JCC Mid Afternoon

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday July 6th, 2016 11:55:17 AM

"Council sounds good... speak easy to follow. Some ale sounds good at the moment. Just my input
."

The elf will do whatever the others want, and will follow them.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Wednesday July 6th, 2016 1:44:41 PM

"Don't care. I can use a drink or two." He says.

"Welcome aboard, elf." He says to Velarin. "Sure we got room enough fer ya."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday July 6th, 2016 8:23:32 PM

Ooc: me too, I go with the flow for now

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday July 6th, 2016 8:29:03 PM

Velarin follows along, happy to have a place to stay and interested in the ongoing events.

not knowing the groups relationship with the council, Velarin suggests.."If you all have had dealings with the council before, and can get a quick audience, and be believed, it is probably your wisest course to address it this day before any further meetings with the guilds or offensive action. Hopefully they will sanction our course of action, and give it more credence with the guilds. As far as the house goes, unless the upcoming situation dictates otherwise, I would suggest we take care of it first thing tomorrow. We do not need anyone wandering in to see what is going on, and we need to know more of whats going on."

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Wednesday July 6th, 2016 9:22:47 PM

"Yes, let us try to get an audience with the Council now, and save the speakeasy for later," Evaris says.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday July 6th, 2016 11:58:22 PM

ooc: Many apologies for my absence yesterday. We are having a pollen bloom in my area and it hammered my sinuses.

Evred shakes the effects of the haunted house from his mind. "Blergh. That was thoroughly unpleasant." He exhales deeply and eyes the young elf who has joined them. "Hmm... sure. Why not? Welcome, Velarin. There's probably room for you at the house. We're adventurers. Or freelancers. Or murderhobos. Or at least we were, until we got a house. I'm Evred. I'm sneaky. This is my dog, Blue. He's also sneaky." He nods his head as thought that is all the introduction that is required. "Let's head on back to home. Rest up, then go report to the council."

A not so safe house aftermath(Co-DM JT) 
Thursday July 7th, 2016 1:13:12 AM

A clock close by chimes 3 times. It does not stop at two, nor does it go past 3. Three times is the chime. It is 3 in the afternoon.

Edson voices a trip to the Council first.

Brom voices he'll go with whichever choice is made and welcomes Velarin, suggesting something to drink and wash the inhaled spooky vapors down.

Lanliss also opines he'll go with whichever is decided.

Evaris motions to go seek the Council now. No point in waiting.

Evred recovers from his short lived discomfort and introduces himself to Velarin and explains who they are, sort of, inviting him to join the group. His suggestion is to go home, rest, then see the Council.

-------------------------------------------------------------------------------------

They all know that one must get up early and get in line if one hopes to see the Council, but they also know they have a certain official scroll that might get them past that blasted line. Most agree that seeing the council first is more important and head that way, Velarin following.

As expected, even this late there is a line of hopefuls although it seems to be dwindling as the last ones realize this is not their day.

Using some clout and the official document to back it up, the group, to the ire of those in line, is ushered in without delay, although there is a 20 minute wait inside with nothing to do but look at paintings on the waiting room walls. The paintings show Floating City at different times as it grew from one level to what it is today.

Finally the big doors to the Council audience room opens, several citizens leave (they look like merchants), and your group is ushered in.

Immediately you are beset by questions relating to your investigations into the bombings.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Thursday July 7th, 2016 9:58:26 AM

(sorry not posting night before ... passed out on the couch)

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday July 7th, 2016 3:16:20 PM

Edson does his best to keep his mouth shut. He knows something will be said to annoy him but he would try his best to keep it civil.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday July 7th, 2016 3:28:11 PM

Velarin looks around at the group, hoping that one of the group is a spokesman for official matters, and a well spoken one at that. Knowing he has no tact or experience in speaking appropriately or tactfully to people who possess positions of authority, and he just joined the group, he will keep his mouth closed unless asked a direct question.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Thursday July 7th, 2016 10:59:52 PM

Brom keeps his mouth shut and looks to the one of the brainy types to respond to the questions.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=38 ;
Thursday July 7th, 2016 11:39:46 PM

What's this? Social encounters?!

Evred disappears.

ooc: Stealth check 38. Hide in Plain Sight.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday July 7th, 2016 11:42:03 PM

ooc: Well, well... aren't we the social bunch.

A not so safe house aftermath(Co-DM JT) 
Friday July 8th, 2016 12:55:06 AM

OOC: I am literally practically falling asleep at the keyboard. Took a nap and now I can't even slap myself awake enough.

Need a PC to be the spokesperson. Don't worry about Diplomacy skill checks, just roll play it.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+26=29 ;
Friday July 8th, 2016 1:11:23 AM

"We are still looking into the bombings," Evaris says, "but we have found a circumstance just as alarming. A group of vampires is operating within the city. They have set traps in at least one building that we know about, and seem very aggressive about...recruiting new members, as it were. They have eluded us twice now. We will continue pursuing them, but we felt the people of the Floating City needed to be warned."

[Diplomacy 29.]

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+23=43 ;
Friday July 8th, 2016 1:16:04 AM

(Sorry, again. Exhaustion overtook me again this evening. Crazy work and wedding stress this week ... groomsman: tuxs, rehearsals, dinners, meetings, getting cleaned up and presentable, etc.)

(Diplomacy: 43)

Emrys puts on his best face and gives a wonderfully worded and compelling narrative of their investigations and encounters with the darker side of the Floating City. He speaks of following up a leads into the bombings and discovering a gang of vampires which lead to the death of a party member and a harrowing account of their meeting with Gargul. He stresses that these vampires need to be flushed out of the city and that citizens should be let aware so they can take precautions not to become victimized. Possibly informing the populous on procedures that would help them avoiding such creatures: not inviting vampire into your home, staying home at night, holy symbols and so on.

He is sure not to divulge information that is not fully understood or that can't be backed up with facts. However he assures that their investigation is progressing at a faster than expected pace and that they are working hard to bring the entire affair to a swift and decisive conclusion.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 8th, 2016 9:49:33 AM

Velarin chimes in a bit..."I am new to what is going on here, but after seeing the horrors created by these things, I will be joining your heroes. I had been magically transporting from Plateau city to the Giggling Ghost, and instead arrived in a crime scene of a house. Whatever committed the atrocities that we found is truly evil and needs to be destroyed. There was a survivor hidden in a safe room in the house who told us of an orchestrated attack upon the hidden guild house. He is going to try and set up a meeting with all the varying guild house leaders, that we are planning to attend, warning them of the possibility that they are being systematically hunted and wiped out."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Friday July 8th, 2016 4:37:47 PM

Barratore stands a bit back as Emrys explains what is going on. The Minotaur decides it necessary to add the vampires have all but taken out a rogues guild which means vampires with high end capability for moving about. Most of the city never actually sees the sun and a powerful and multiple vampire problem needs more than just waiting for us

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Friday July 8th, 2016 9:34:40 PM

Brom continues to stand quietly before the council. He waited for them to give them more work for free jobs.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 8th, 2016 11:36:22 PM

We aren't paying, but it will look great in your portfolio!

Evred remains at attention while the more social members keep talking.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Saturday July 9th, 2016 5:11:20 AM

Lanliss keeps his mouth shout, knowing that the other more charismatic party members should speak instead.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Saturday July 9th, 2016 5:32:39 PM

Having said his piece (rather badly), Evaris watches in admiration as Emrys presents a much more persuasive case.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday July 11th, 2016 7:25:37 PM

Brom waits quietly and patiently for the council.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday July 11th, 2016 8:00:35 PM

Barratore shifts from hoof to hoof, waiting in silence was not what the fair of action did and so he fills the silence. "Our authority needs to expand. We have moved beyond buildings and the entire city is at risk"

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 11th, 2016 10:32:39 PM

Idly, Evaris wonders what kind of wand he should craft next. Or whether his time might be better spent doing something else instead.

A Council meeting and expanded job(Co-DM JT) 
Monday July 11th, 2016 11:00:58 PM

Beset by questions regarding the bombings, the group falters mementarily. The bombings seem less important at this point.

Edson does his best to keep his mouth shut. In his experience, someone is bound to say something that annoys him.

Brom does the same as Edson but for a different reason. He prefers the brainy types answer questions.

Evred finds a spot behind Barratore and against the wall and tries to blend into the background.

Someone finally takes the lead and it is Evaris who assures the Council that they are still looking into
the bombings, but 'but we have found a circumstance just as alarming. A group of vampires is operating within the city,' and goes on to briefly explain the circumstance of this discovery and the need to warn the citizens.

Emrys takes up the story and expounds upon it, describing in detail their fight in the alley, their tough opponents, their meeting with the god Gargul, and so on and so forth. Some 30 minutes later he wraps the story up with a methodology on how to fend off vampires and keep them away.

Velarin is quiet at first, being brand new to the group, but ends up chiming in in support of the testimony of how gruesome these vampires are and describes the guild house. He divulges the plan to meet with the thief guild leaders to discuss how to fight this.

Barratore points out that at least one rogue guild has been all but wiped out. It is time to expand their authority from investigating bombed buildings to Vampire Hunting.

Lanliss sees nothing more to add to the story and waits for the response.

--------------------------------------------------------------------------------

This new development in the ills of the city cause much gasping and consternation. The Council members put their heads together and murmur a lot. 15 minutes later they address the group again. It is no secret what they have decided, as those with good hearing caught much of the discussion.

"Very well, we will expand your authority and our Contract with you will be revised. This will take a little time and won't be ready until tomorrow morning. Come back again to sign the new expanded contract."

Although this sounded very business-like, many of the council thank the group for this discovery and promise to put out warnings.

The group is ushered back out into the street at early evening. There is a long night ahead for the poor folks of Floating City and an anxious one for the group. Do they have a meeting with the Thief Guilds yet? Will the vampires attack again tonight? Is Brom still hungry?

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday July 11th, 2016 11:58:07 PM

"I'm glad to see our efforts are being recognized. Does anyone want to work the streets, or should we get home and sleep? "

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday July 12th, 2016 9:17:17 AM

Going out and about at night reminds me what happen with our very bad night walkers (referring to the vampires), Lanliss says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 12th, 2016 12:15:22 PM

"what's the story with this contract? can't say i am preferring to be at the beck and call of the council"

"As far as what now, I would just assume grab a bite to eat, and get some sleep. Unless the guild wants a meeting tonight, tomorrow will likely be a long and eventful day."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Tuesday July 12th, 2016 10:32:33 PM

"Thieves Guild?" Edson asks " And then get ready for tonight? I mean we should be ready for these fangs."

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 12th, 2016 10:59:25 PM

Evaris sighs. He would like nothing better than to return to the house for a good night's sleep, but... "If the vampires are targeting the Thieves' Guild, we probably shouldn't seek our beds just yet," he says. "The Guild will be active at night, as will the vampires, so we would do better to stay alert and ready."

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Tuesday July 12th, 2016 11:07:23 PM

"I'm not certain the vampire will be too active tonight. They no longer enjoy the benefits of anonymity ... we at least robbed them of that."

He then looks back at Evaris (you have the cohort, right?) "I am quite curious as to the contents of that jar we found. I wonder if our friend has returned with the findings of the alchemists. I need to set up my own laboratory and make my own determinations."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 12th, 2016 11:46:19 PM

"So... half goes to the alchemist and half goes to the thieves guild? We look like a cult with all of us walking around in a group."

A Council meeting and expanded job(Co-DM JT) 
Wednesday July 13th, 2016 12:31:06 AM

The group stands outside of the large ornate Council Hall and discusses where to next. Have they had a good night's sleep? Do they have their spells replenished?

Some wish to check on the alchemical mix in the jar, others get something to eat and rest, others check on the guild meeting, while still some wish to patrol the streets for more vampire mischief.

The last suggestion was to split the group in half, with one half going to the alchemist shop to check on their jar of goo and the other half see about the guild meeting.

It is most likely past the regular business hours of the alchemist and his shop is probably closed for business by now, not that that would stop determined adventurers. The guild meeting will be held at the speakeasy but when is not yet known. The group can go back to the house and wait for the rogue to bring the message and the location of the speakeasy or go hunting for the place themselves.

Valdrin is not so sure about being bound by contracts. Perhaps one can explain how things work in Floating City if you want to get paid for your work.

--------------------------------------------------------------------------------------------------------

The line to get in to see the Council has long dispersed and street vendors are packing up and heading for home. The Night Life is starting to pick up while sensible people are home with their families and longing for that soft bed.

With no true leader, the group elects to put up for a vote which way to go but no votes have been taken yet, only proposed as options. A Motion needs to be made, a Second needs to be voiced, and the vote taken.

CDM Jerry [OOC] 
Wednesday July 13th, 2016 10:53:29 AM

I have sent an email to everyone in TALES. Please read and reply.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=21 ;
Wednesday July 13th, 2016 11:14:29 AM

"Ya pretty much nailed it." He says to Valerin.

"Common on Edson, let's go talk ta the thieves. Alchemy mumbo-gumbo gives me a headache." He says grabbing his smaller companion. He also grabs Lanliss and Evred too, giving them pushes in a direction down the street. "You two are coming too. Standin' 'round is makin' me thirsty. Let's go."

He puts up a hand waving bye as they get moving.

Perception DC 21

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday July 13th, 2016 2:30:24 PM

Barratore sets off with Brom

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday July 13th, 2016 8:49:51 PM

(OOC: I didn't get an email Jerry. Did you add me to the contact list?)

"As i said before, I'm following them" Velarin says as he nods toward Brom and Barratore, and then quickly falls in line as the warriors usher the group towards a possible meeting with the thieves guild. If not a meeting, then likely food, sleep, and replenished spells.

Memorized Spells:
1st: Shield, Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, See invisibility, Mirror image, Scorching ray, Scorching ray, Knock-C
3rd: Fireball, Lightning bolt, Haste, Dispel Magic, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, Ice storm, Greater Invisibility
5th: Teleport-C, Cone of cold, Cone of cold, Wall of force
6th: Chain lightning, Greater dispel magic


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=38 ;
Wednesday July 13th, 2016 9:16:47 PM

"Good.. my kind of people" Edson says as he moves along with the others towards the guild. His eyes scan for anyone who might be a scout for the guild, to relay they are coming.

Perception 38

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Wednesday July 13th, 2016 10:12:21 PM

[OOC: Evaris has taken the Leadership feat. He has a cohort named Roel. Before we left for the haunted house, we gave Roel a jar of an unknown substance and asked him to take it to an alchemist to find out what it was. That was pretty much first thing in the morning. If it is now after business hours, preumably he has an answer of some kind. So, the group wanting alchemy results would not be going to an alchemist's shop, but rather back to the house to talk to Roel.]

Evaris watches the group depart for the Thieves' Guild. Once again, he feels that the healer should go with them, but once again, realizes it isn't a good idea. "They pretty much said they don't want us along," he says, trying to assuage his own guilt. "Come on, let's see if Roel has anything for us."

Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts 
Wednesday July 13th, 2016 10:30:27 PM

"If this so-called thieves guild was worth their salt, they would already know where to find us. Our legendary reputations and notoriety precedes us ... we are like the glimmering stars in the night's sky, unless we choose not to shine."

Seeing that his wisdom is being unheard ... "Alright then, I'm already missing my mother-of-pearl snuffbox! If any more of my fine adornments go missing, there will be words!"

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday July 13th, 2016 11:45:03 PM

"Hey, hey, now!" Evred is riled at the rough treatment. "You uncouth bovine! I can move about on my own, thank you. We need to hurry and make certain we can talk with a representative of the thieves guild before they start their meeting. They will not be in a good mood to interrupt their business to hear us."

A Council meeting and expanded job(Co-DM JT) 
Thursday July 14th, 2016 1:22:39 AM

Brom gets impatient and starts ushering his friends towards home. That's where the rescued rogue will meet them to tell them where to go for the guild meeting.

Evaris is too anxious to find out about the stuff in the jar and goes searching for the alchemical shop.

Everyone else goes one way or the other.

The group heading for Home find Roel waiting for them. He has no news regarding the substance other than 'These things take time.'

Evaris find the shop closed and dark. Knocking on the door gets no response. It could be the alchemist is out enjoying an dose of consumable alchemical concoction before going to bed.

---------------------------------------------------------------------------------------------------------

The night passes without incident and those who wish actually get some rest. The next day proves almost as uneventful. The alchemist is still working on the substance.

"It certainly is an explosive of some kind. I've extracted and identified most of the elements but there's still one or two that are confounding me. I deduce that Time is important, but one can't rush these things."

For the most part, the elements in the substance are of the common sort used in alchemical explosives. Not that Floating City has much need of such things but used in small amounts and done properly one can achieve certain things without much harm, useful for those devoid of any magical skills. One common use is for rodent control.

As it gets dusk however, the rogue shows up. He's shows obvious signs of nervousness. is this the lingering effects from his ordeal from the day before or something new?

"The Guilds agree to meet with you. It wasn't easy but these are unusual times. Meet at the speakeasy at 22:00 sharp. Here's where it is for the moment." Hands over a small scroll tube and speaks a word whereupon the lid pops open. "You only have a few moments to read the directions before the scroll disintegrates. Don't write the address down, memorize it. We can't afford to let the enemy know of it." he warns and then leaves.

Pulling the small parchment out the group can see the material already starting to smoke.

Memorize Location: Knowledge (Geography) DC10.

In mere moments the small parchment literally goes up in smoke.

With the new address to the speakeasy in mind, the group has a little time for some supper before heading off towards the address indelibly engraved on someone's mind.

OOC: Note any special preparations for the meeting and any revised spell list.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday July 14th, 2016 9:57:13 AM

Did anyone had the the time to memorize it ?
Lanliss asks in a grumpy voice.
I am not gifted with maps unfortunately.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20=19 ;
Thursday July 14th, 2016 11:23:28 AM

He looks at Evred with an odd look. "Let me give ya a bit of advice. Taunts like that will get you in a lot of trouble with a minotaur. They tend to get mad about stuff like that. It's an honour thing." FYI- Brom is actually a human.

Brom takes a look at the map and memorizes its location, DC 19 geography knowledge.

"We'll be there." He says to the boy.



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20-1=16 ;
Thursday July 14th, 2016 2:15:39 PM

Barratore snorts at Brom being referred to as a bovine knowing that to be aimed as an insult even though he didn't know what uncouth meant. It had been a long day and he decides to let it pass and not create any sort of challenge. After all, it was not directed at him or another actual minotaur and as insults go, it was minor indeed.

Barratore hits a tavern on the way to the house, not being able to remember if there was any ale left, he purchases a keg. Once home, he has a snack and a couple drinks by the fire before retiring to his room. "You can crash out in the common room for now" he says to Velarin. He does not address the mage by name, as he has forgotten it. I don't think the guest room exits yet."

The fighter retires and with vampires running about, he changes into his Chain Shirt for sleeping instead of going commando.

Barratore spends the day hanging about the house, playing some cards, and wondering whom he might use his magical stamp upon and of course drinking.

At dusk, Barratore looks over the shoulder of Brom as the scroll is unrolled. Maps are not really his thing, but he does want to at least have a chance of finding this place. After all, he liked the Speak easy and rogue meeting or no meeting, he wanted to enjoy being there regularly. Geography 16

"We got a location" The minotaur heads to his room to gear up, switch his armor and that sort of thing. As he passes Roel he comments, "Make sure we got plenty of ale for the house eh?"

Bless Weapon- next 2 combats as a gift from Gargul

Are we still under the negative Con affect from the gas in the house?

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Thursday July 14th, 2016 3:33:30 PM

[OOC: Evaris did not go to the alchemy shop. In fact, my entire post was about why Evaris was not going to the alchemy shop, but was instead going back to the house.]

"These things take time?" Evaris echoes. "Did they say how much time? I mean, should we check back tomorrow? Next week? Next year?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+5=16 ;
Thursday July 14th, 2016 8:06:58 PM

(OOC: Each morning after memorizing spells, Velarin uses his extend rod when casting mage armor, giving him it's protection for the first 22 hours of every day.)

"Thanks Barratore. The common room will do nicely" the Elf responds as told where to drop his gear. Velarin enjoys a good nights sleep, and tries to memorize spells appropriate for a variety of combat situations.

He spends some time looking around as he follows the group to various locations in order to get a feel for the city. After the appearance of the rogue, Velarin quickly memorizes the smoking papers location before it erupts in flames, but stays silent on the matter unless no one else was able to do so.

"well, I suppose we have a meeting to attend to"

Memorized Spells:
1st: Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, magic missile
2nd: Invisibility, resist energy, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Dispel magic, Dispel magic, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Teleport, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Emrys Myrridanmyl, stephen f. ac10 hp51/51, true seeing 9min, detect thoughts  d20+8=17 ;
Thursday July 14th, 2016 11:26:46 PM

(Knowledge [Geography]: 17)

If Emrys had a chance to see the scroll before it turned to dust, he will commit it to memory.

He prepares for the day by not adorning himself with any of his jewels or finery of any kind. However he goes through his twenty two point morning ritual of hair and skin products and fine cologne. He tries to admire himself in the mirror, but without his jewels, even his natural magnificence falls flat ... but he understands that he has always been his own worst critic. Deep down he knows there is no one in the city, or this region of the Wold, that is finer than he.

After a simple breakfast of toast and hot tea, he readies himself for the day's ordeal.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday July 14th, 2016 11:29:48 PM

(keep forgetting to update my name line)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=45 ;
Thursday July 14th, 2016 11:50:33 PM

"Then don't push next time. We use our words. Remember?"

ooc: In the dark of the night, Evred will attempt to sneak into Brom's room. He will use his Shadow Jump ability to bypass the door, and Hide in Plain Sight to approach. Stealth check 45. He will use his lottery stamp to put an arcane mark on the blade of Brom's sword. If successful, it will say BAD GUY in glowing yellow letters down the blade.

B
A
D

G
U
Y

If he starts to stir, he will Shadow Jump out of the room.

A Council meeting and expanded job(Co-DM JT) 
Friday July 15th, 2016 1:36:25 AM

OOC: sorry, I misunderstood Evaris' post.
I would presume that any lingering effects from the haunted house wear off with a good night's rest.

IC:With one quick look at the address, Brom, the human barbarian memorizes it and says We'll be there! to the rogue. The rogue nods and leaves and the group start making preparations for the meeting.

The Alchemist did not give Roel a time but to keep checking back with him. Visiting the shop the next day finds the man not in the lab but sitting with a pile of books around him. "Hehe. I know I've seen something like this before, just don't remember where," he says and explains the difficulty in pinpointing the last ingredient. "There's bound to be something about it in one of these books. I may need to go to the city library...." he mumbles, lost in thought.

The group prepares themselves as best they can for their meeting with the Thieve's Guild leaders.

Knowledge Local DC10: Highlight to display spoiler: {The leader of a thief guild achieved his/her position by no easy feat. They are, in any decent sized city, treated with utmost respect, as no one wants a thief guild hunting them for some small disrespectful 'incident'.}

Finding the address Brom memorized is not hard but the building looks like anything but some vibrant bar and grill. Out front sits a man that looks like he's been through a plague and still living it. Old, torn, rotten clothes barely cover a body that looks like it is peppered with open sores. He sits holding out a cup and asks for alms from any that pass by, his toothless grim a comical sight if not for the festering wounds.

"Ey, matee! A bit of coin for the cursed and dammed?"


A Council meeting and expanded job(Co-DM JT) 
Friday July 15th, 2016 1:39:18 AM

OOC: Brom will need to roll an Opposed Perception checks.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+7=10 ;
Friday July 15th, 2016 12:06:43 PM

Lanliss goes to sleep until the time to go will come.
Lanliss gives the man 2 gold coins, in hope that it will help them with tbe guild.
Local 10

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=35 ;
Friday July 15th, 2016 12:47:19 PM

Edson assumes the man is a plant from the guild. He examines to see if the man has a disguise or any markings to denote him a member of the guild.

Perception 35.

If he notices somethinges he speaks in Thieves cant trying to get inside. If the man appears legit, Edson throws him a few silver and moves inside.


Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+8=25 ;
Friday July 15th, 2016 3:41:30 PM

"Cursed and damned?" Evaris echoes, somewhat interested. "In what way? I have a friend, you see, who was afflicted by a magical trap of some kind."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 15th, 2016 6:01:44 PM

ooc: Brom's Perception DC is 55 since he is asleep.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 15th, 2016 11:22:40 PM

(ooc: not sure what is going on with brom and evred, so waiting to see what issue is)

The Speakeasy (Co-DM JT) 
Saturday July 16th, 2016 12:31:58 AM

DM OOC: Evred is trying to play a practical joke on Brom but should not hinder the movement of the story unless Brom tries to knock Evred senseless for a few days. :)

DM IC:
The beggar extends his cup for charity and some comply.

Lanliss is generous and plinks two gold coins in the man's cup.

Edson suspects the man is a plant from the guild. He scrutinizes everything about the beggar and notices that the sores and wounds are fake. He does not see any markings that indicate he's a member of a guild, though.

The fake wounds are enough for Edson to ask the beggar in the language of thieves about getting inside.

Evaris echoes 'Cursed and damned?". His interest brings him to ask in which way, explaining that he had a friend that was afflicted by a magical trap of some kind.

---------------------------------------------------------------------------------------

"Cursed 'cause of dese horrible wounds that won't heal. Damned 'cause I caint afferd the price dem snobbish priest charge to remove the curse and heal me wounds!" he blurts out in response to Evaris' question.

However when Edson speaks to him in Thief's Cant, he looks worried at first but then answers in Thief's Cant "Ye must know de password. Entrance is by special invitation only. What do you have that Special Invitation item?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday July 16th, 2016 11:23:02 AM

Barratore drops the special coin he got from the last time at the speak easy into the beggars cup. Sometimes smart people make things so complicated.. The Minotaur then nods and waits for the man to open whatever secret door or knock or whatever it may be so that they can enter. Barratore is pretty confident that he will get some other trinket for the next time to gain admission



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+10=12 ; d20+10=15 ;
Saturday July 16th, 2016 2:19:15 PM

ooc: I won't play out what Brom would do because it would involve Evred spending several days under close medical supervision. And let's face it, those types of distractions are frowned upon - all move ahead...nothing to see hear.

Let's just say Brom give Evred a warning that if you mess with his weapons or armor, it would be very bad for your health.

IC: Brom is too mad to come along. And he needs to fix a door he destroyed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday July 18th, 2016 7:53:12 AM

Velarin follows the group into the meeting with the guild, hoping that he doesn't have to worry about his gold wandering off.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Monday July 18th, 2016 11:42:44 AM

Edson just smiles and nods to the cup when Barratore puts the special coin in.

"Sound about right?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday July 18th, 2016 7:50:09 PM

Brom cleans up the broken door to his room. He picks up all the pieces and takes them to the fire. After finishing, he grabs some ale and sits down to try to remove the mark Evred put on his BAS.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday July 18th, 2016 8:17:17 PM

Lanliss awaits for something to happen.
Hoping that Barratore did the right thing.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 18th, 2016 8:21:07 PM

Evaris hesitates. He has spells that might help with a genuine affliction, but he's getting the sense that this man is a gatekeeper of some kind, which means the wounds may very well be a sham. He waits and watches.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday July 18th, 2016 10:14:05 PM

Barratore puts his hooves a bit further apart and folds his arms.

Lanliss and Evred, you guys should both be ok from the slow and Con damage now

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+19=26 ; d20+23=33 ; d20+14=34 ;
Monday July 18th, 2016 10:47:08 PM

(Perception: 26, to notice anything not right. Sense Motive: 33, to detect if he is lying.)

Upon hearing the beggar's confession of his curse, Emrys' interest is peaked. He turns around to face the beggar with a devilish grin.

"My oh my, my dear! How dreadful you appear." He says with a smile. "I know a bit or two about curses, I've bestowed many a curse in my day ... it's no easy undertaking. You must have really agitated someone to get them meddle with necromancy. A curse truly takes conviction."

Emrys takes a small vial from his belt pouch. The vial contains a small amount of black, inky liquid ... corked with a stopper made from bone.

"See this wondrous potion ... it is a curse killer ... a very potent one! You must drink it in front of me, of course. However be sure that you are sincerely cursed or the results will be less than desirable ... most dire indeed!!" Which says in a very dark tone.

(Bluff: 34, natural 20. He is bluffing that the potion is quite dark and deadly for those who are not cursed.)

(ooc: It is a potion of Remove Curse ... nothing more.)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday July 18th, 2016 11:39:14 PM

Evred follows along on the periphery.

The Speakeasy (Co-DM JT) 
Tuesday July 19th, 2016 12:04:20 AM

DM JT: Post coming. :}

The Speakeasy (Co-DM JT) 
Tuesday July 19th, 2016 12:55:13 AM

Evred practices his Shadowdancer's Shadow Jump ability and passes from the darkened hallway outside Brom's room and into the barbarian's room, as if by a Dimension Door spell and ends up inside in a dim corner of the room. The barbarian sleeps away unawares of the intruder.

Evred, very cautiously proceeds to use some magic to etch the words BAD GUY on Brom's sword blade. Once done, he Shadow Jumps back out of the room, the sleeping barbarian unawares of the prank.

By daybreak the whole house is awakened by a loud crash and ferocious bellowing (obscenities bleeped out due to the possible underage audience). It is revealed that someone has pulled a rather harmless prank on Brom. Harmless in the sense it meant no harm, but far from harmless to the man's dignity and trust in his fellow mates. He lets it be known his gear are not toys for others to mess with and 'shuts' himself, figuratively speaking, in his room for the day. Instead of going out with his friends, he busies himself with cleaning up wood shards and feeding them to his fireplace, then purchases some sturdy wood planks and starts rebuilding his door.

The end result is a very crude door that ill fits on its hinges and does not close properly. Without the proper tools and carpentry skills, it's not 'too' bad a job but the barbarian is still too sore at his friends to go out with them.

DM OOC: a Carpentry skill check would be needed for the door to be manufactured and fitted properly. Brom can otherwise hire a carpenter to do it. Just roll-play it.

---------------------------------------------------------------------------------------

Outside the address of the Speakeasy, the beggar awaits the proper reply.

Barratore catches on to what the fake beggar wants and drops the special coin he got the last time they where in the secret place. He then puts his hooves a bit further apart and folds his arms, a standard 'tough minotaur' pose.

Edson nods and smiles as the special coin plinks into the tin cup and asks 'Sound about right?'

Velarin and Lanliss cross their fingers hopping that Barratore did the right thing.

Evaris' compassionate nature does not dismiss the man's wounds as some of his friends seem to Unlike Esdson, who saw through the sham, Evaris is not so sure of that. The wounds look very real. He hesitates to cast a curative spell, though, and waits for the outcome of Barratore's actions.

Emrys takes the beggar to task! He pretends at first to genuinely care about the man's affliction but his tone seems a bit mockingly, suggesting the man really bummed someone out pretty bad to get cursed so and professes to know a lot about curses. He produces a ominous looking vial and professes that it will cure the man's curse but only if the man is telling the truth, the consequences if he is lying will make his condition even worse.

Evred sticks to the periphery, watching the events unfold.

------------------------------------------------------------------------------------------

The beggar squints at the potion bottle and grins a toothy grin. "My ma always told me not to accept candy from strangers. Besides, I could never repay you for such generosity. In any case, as terrible as these wounds are, they help me make an easy living. Without them, I'd have to actually work! Thanks, but no thanks," he says, rejecting the offer of being 'cured'.

His eyes visibly change a bit once the special coin settles in his tin cup.
"AYE! Now that'd be the kind of generosity a beggar can accept."
He looks carefully around before going on.
"Go on in and a at the end of a short hall there'd be a door. Knock and when asked for the password, reply 'Gold fish nipping at my toes'."
He says nothing else as he empties his tin cup into his other hand and then that into a pocket.

The group follows the beggar's instructions and indeed a hollow voice asks for the password when they knock on the only door in the short hallway. Numerous latches and locks clink when the password is given and the door silently opens.

No one is on the other side but another short hallway leads to another door. When the last of the group passes into this new hallway, the Password Door closes and all the locks and chains reset themselves. The second door needs no password and indeed it opens before they get to it.

A well dressed, well armed man greets them. "Welcome to Sorsha's Parlor. Make yourself at home, but keep you weapons and spells to yourself."

They enter a large room, well lit, with tables spread out and a open center area where some patrons are dancing. A bar on one side of the room is busy filling tankards and glasses with precious liquid and a trio of bards enliven the place with music.

The group barely has time to take in the scene when the young rogue they rescued greets them and says "Follow me."

They are lead through the room, weaving in and out of the tables, patrons, and waiting staff, to a door in the back. Stairs lead up and from the landing a hallway runs some 50' with various doors on either side. The rogue leads them to the second one down on the left and knocks, a coded knock, and then enters. The room inside is spacious and the centerpiece is a large ornate table with high backed chairs all around. Most chairs are occupied but enough are empty. A man at the head of the table stands and greets the group.

"Welcome, gentlemen, have a seat (he points to the emtpy chairs) and introduce yourselves"

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Tuesday July 19th, 2016 5:52:13 AM

Edson takes one of the empty seats and rearanges his weapons so they are still sheathed but easy to access.

He thinks for a second about lying about his name but he is sure these people know their names already.

" Edson Kazil" the elf calls out. " Who do I speak to for membership."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20-1=17 ;
Tuesday July 19th, 2016 9:58:05 AM

Barratore looks at Evaris and Emrys and shakes his head as his coin gains them entrance. The Minotaur grins as they enter the bar area and he looks to see if he can quickly gain a brew, but it is not to be this time and with a snort he is forced to give up his quest and follow in line before he is left out. Before we leave then he thinks to himself he follows their guide to the next door, mildly taking in the surroundings of the journey in case a retreating action becomes required. (Knowledge Check 17)

At the door, Barratore mumbles melodically as the rogue knocks, "Shave and a hair cut."

Entering the room, Barratore makes a quick sweep and takes an appropriately sized chair. If none exist, he stands behind Emrys and Velarin.
"I am Barratore Steelwind of the Starlight clan and you are all in danger"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday July 19th, 2016 11:49:17 AM

Lanliss Drakeguard, Lanliss says before he takes a seat.
After seating he adds.
Just a graduate of the Maplehurst Academy, an adventurer.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 19th, 2016 1:54:32 PM

"Velarin Xilontheel", responds the Elf. "New to the area."

Velarin has a seat after his simple statement, waiting to see what they have to say, and wondering how much about him the guilds were able to learn in a short period of time. That would help give him a clue as to their power and reach.

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+23=30 ;
Tuesday July 19th, 2016 5:17:58 PM

(Diplomacy: 30)

Emrys restrains a chuckle and chooses to smile instead. “Hello good sir, the name is Emrys Myrridanmyl.” Gently placing a hand on Barratore’s massive arm, he explains, “Dear Barratore, here, isn’t one to follow the meandering path through the garden … he’ll tromp right across the tulips. He is very correct though, you are all in a great deal of peril.”

Emrys then takes his seat.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 19th, 2016 9:08:25 PM

"Thank you for seeing us," Evaris says, taking a seat. "Evaris Leafgreen, servant of Pantheon."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Tuesday July 19th, 2016 11:00:38 PM

Brom spends a few hours working on his door. When it's finished, he decides that he needs a skilled carpenter to fix it. So he heads out into the Float to look for one.

The carpenter (Co-DM JT) 
Tuesday July 19th, 2016 11:51:33 PM

Brom looks at his handiwork and realizes that this won't do. Gathering up his gear, he takes to the streets of Floating City and heads for the most logical place to find someone who works with wood, the docks. It does not take long to find a carpenter who's not too busy on a boat and can take the day off to build a door. The man charges 5 silver for the job but the materials will cost 1 gold. He reuses the hinges but needs new nails and wood comes from trees felled on shore and brought to the city by turtle tug.

The job is finished by late afternoon. The sanding and planing taking up almost as much time as putting it together, but the door is smooth and fits snug with but a hair of a space at the floor. 'If you want it airtight, take a strip of wool and nail it to the bottom edge of the door," he suggests. "If you want it stained, that'll be another 5 silver for the stain and 1 silver for the work."



Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 19th, 2016 11:58:53 PM

"Evred Whitesmith. Knight of the Post."

The shadowdancer blips into view for a moment, bows from the waist, then fades back into the shadows.

Stay invisible. This is basically a job interview...

Sorsha's Parlor(Co-DM JT) 
Wednesday July 20th, 2016 12:30:07 AM

Each one introduces themselves, some with a bit of a flair, others as simply as possible. Barratore adds that they, They being the guilds, are in danger and is corroborated by Emrys.

"Thanks you, gentlemen. Most of you we know a little of but you, Velarin, are new to us indeed"

He then motions to two men. They wear typical roguish gear but also have holy symbols on their leather armor.

"Pardon us as we prepare for our meeting. This place is heavily guarded against magic and now also against vampiric intrusions. But we want one more thing. Oddly enough, it may seem ironic, but we want to be truthful in our discussions today and to insure that, we'll be conducting this meeting under zones of truth."

The two cleric/rogues proceed to cast Zone of Truth's that cover the entire room.

"Now I introduce myself. I'm Guild Master Herzog. These others here are Guild Masters and their Seconds. Their names are unimportant to the issue at hand. That would be, according to Murphy here, is
a vampiric infestation. Our knowledge of vampires is limited, but how to combat them can be found in our
extensive libraries. For the most part, vampires seem to prefer working alone or in small groups, and their
primary goals are to maintain a lavish lifestyle while enjoying that unlife for a long, long, time.

However it is our understanding that this vampiric threat you mention is far more than that. Please explain
what this means and how you've come to that conclusion."


-----------------------------------------------------------------------------

Spellcaters in the group have no trouble identifying the spells being cast by the two rogue/clerics and they are all indeed Zone of Truths. That other spells ward the place can be see with True Seeing and Arcane Sight, or Detect Magic if one so desired to cast it.


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+5=25 ;
Wednesday July 20th, 2016 9:55:27 AM

Barratore ruffles a bit at the mention of a Zone of Truth spell. Magic compulsions of that nature was the casters way of saying, 'your word and honor are no good here' and the minotaur resists the spell [Will Save 25]
The minotaur nods to Guild Master Herzog, "Their names are just as important for me to know as mine was for you. You have mine and I would have theirs."

Barratore's posture and manner are unchanged, he stands relatively casually with his arms folded.
Tromp through the garden indeed Emrys. its the easiest way to get to the other side he thinks

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=14 ;
Wednesday July 20th, 2016 11:04:12 AM

They have a much more sinister goal.
Lanliss says with a serious face.
They are ambitious, I think it is not only the guilds that are in danger but the all of float.
Lanliss stops talking, letting the others speak.
Aid another 14

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday July 20th, 2016 3:08:43 PM

Edson smirks. It was usually him. The one to mouth off and get his friends in trouble. But here in the middle of a thieves guild, it is Barratore who speaks up.

Edson counts the steps to the door and any windows incase the minotaur doesnt get the answer he wants.

CDM Jerry [OOC] 
Wednesday July 20th, 2016 10:02:53 PM

I have sent important emails to Michael A. and Shawn R. Please read and reply to me by the weekend.

Thanks!

Emrys Myrridanmyl, stephen f. ac10 hp51/51  d20+18=30 ;
Wednesday July 20th, 2016 10:09:22 PM

(Will save 30, to resist the zone of truth)

Emrys fights back another snicker. 'How quaint,' he thinks while doing his best to remain affable. His thoughts continue to ruminate, 'trying to enchant the enchanter ... that is so cute. This was to be expected from thieves ... always on the take, lying, cheating ... stealing ... this sort of practice of magical truth telling is probably very necessary among their kind. It's like he's always said ... 'There is no honor among thieves.' He thinks these musings to be rather insightful and wise for future generations ... he should probably write that down.

"Thank you for inviting us, Master Herzog. We appreciate you seeing us in these trying times. Lanliss is correct that these vampire aren't exhibiting their normal traits of enjoying a long unlife of a recreational carnage and feeding their lust for Woldy delights. These vampire are working hard on some dark design that my friends and I have yet to determine. We are here as a courtesy ... we are also here for any information that would help us in our investigations. Being rid of this infestation benefits everyone's business."

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Wednesday July 20th, 2016 10:12:52 PM

Evaris does not attempt to resist the Zone of Truth; he has no intention of lying to these people. Or anyone, really.

"We have reason to believe the vampires are....let's call it recruiting new members," he adds. "We're not sure why they would want to increase their numbers, but none of the likely answers bode well for the city."

Sorsha's Parlor(Co-DM JT) 
Thursday July 21st, 2016 1:47:49 AM

Barratore does not like the idea of compulsory truth and successfully fights to escape the effects of the zone. Neither is he pleased the introductions are one-sided and states that.
'You have mine and I would have theirs.'
His stands relatively casual with his arms folded.

Lanliss ignores the minotaur and goes right into the subject, the vampire threat, adding their suspicions of a more sinister goal, that of not only taking over the guilds but the city as a whole.

Edson smirks at Barratorre's brazen demand and looks for an escape route. There's not much to look for. There are no windows and just the one door.

Emrys easily fends off the effects of the spell as well. He knows this as those who ARE affected by it feel it and know they have to tell the Truth or beat around the bush without lying.

He fights back a snicker at their attempt to keep the group on the level. He figures that these methods of keeping their meetings 'honest' is not just very common but necessary.

Snicker aside, he is very eloquent when he addresses Guild Master Herzog. He repeats Lanliss' suspicions of a greater design yet still a mystery. He makes no bones about why they are here, out of courtesy and for any information they might have.
'Being rid of this infestation benefits everyone's business.'

Evaris allows the spell to affect him, having nothing to hide or any intention to lie. He adds that they believe the vampires are recruiting members and is puzzled as to why they would want to increase their numbers. Either way, it ain't good for the city.

-------------------------------------------------------------------------------------

The whole time it is only the Guild Master Herzog that speaks, the others just watch.
He answers Barratore directly without flinching or signs of any emotion.
"Your introductions was just a formality. We all know you, except for Velarin. We know you work for the city and we know you had a run-in with vampires a few nights ago and Murphy has told us everything he remembers from his Guild House. We know where you live and much of your habits. So not much you can say we don't know already. As for the other Guild Masters, their anonymity is as important to them as your reknown is to you. It is our job to know all who live here and make an impact."

He then addresses the group as a whole.
"The city is working on an public education plan to help the citizenry. Our guilds are beefing up our defenses against vampires. We've been here several hours and all the Guilds have agreed to stop any inter-Guild rivalry and band together for the greater good. So why are you here? For that I'll call our Host in to explain."

He takes a small silver bell from the table and rings it but no sound comes from it. A few moments later Sorsha, the proprietor of this elite drinking, gambling, smoking, wheel-dealing place enters.

She is a grand woman of indeterminate age, dressed in a rich style reminiscent of past decadent days.

"Greetings, Darlings. Such pleasure, I'm sure. Glad you could make it. Sigh... Tsk, tsk, young minotaur, such posture. Hmmm... big muscles... where was I... oh, we've meet before perhaps? Maybe not."

she walks, sashays rather, over to Herzog and gently passes her hand along his cheek in a gentle caress.

"So what's up boys?" she smiles and her long eyelashes flutter.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=27 ;
Thursday July 21st, 2016 9:00:29 AM

Lanliss looks at the woman with disbelief and then look at Barratore to see his reaction.
Lanliss tries to keep himself neutral to this woman and keeps his senses sharp.
Who is this woman and what is she doing here ?, Lanliss asks himself.
Perception 27

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday July 21st, 2016 10:53:26 AM

Barratore looks over at Emrys when Herzog has finished and then back to the guild master. He is about to say something, likely offensive and inappropriate. Like how the guilds preparations against the vampires from the body count he just saw is like a little girl hiding under her bed. Or as their job is know about who is who, and where they are, then Herzog could just point out who the vampires are and where they so that he can go destroy them. Or that perhaps Barratore is thinking they've already been turned and now is as good a time as any to remove the problem. The last thought begins to sound the most plausible to the fighter and he starts counting opponents. "One, two, three, four, five....

Luckily the entrance of Sorsha distracts him. He leans in closer to get a better look at her and turns his head answering her, "Hard to tell. You all look alike" Straightening, Barratore keeps more of an eye on the others about the table then anything else, though he knows if any of them try something he won't know until it happens anyway.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Thursday July 21st, 2016 4:28:13 PM

Edson elbows Barratore in the ribs.. " First Brom under the water and you in a thieves guild? You both like your women on the dangerous side."

Edson doesnt wait for a reply and instead turns back to the ongoing conversation.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday July 21st, 2016 7:52:53 PM

Velarin sits and listens and watches to what is being said done. He finally stands, and waits to be recognized by Herzog, bows his respect to Sorsha, and then waits until his new companions are paying attention as well, he gets started by first addressing the guild members present.

"Please forgive me if I am a little lengthy in what I have to say, as I am used to watching before acting, and I have seen enough. I am Velarin xilontheel from Plateau City. I am a wizard by trade, an adventurer for fun, and a scholar for something to do in my down time. I am sure you will all find out quite a bit about me before long through your various channels. I have been here for a total of three days now, and my current situation is by accident. I have nothing to hide, and will share the details, and with them, some of my abilities."

"I attempted to teleport myself to the giggling ghost on a bit of a vacation because I had heard that the normal transportation method was unreliable. I landed in the middle of your newly turned nightmare of a safe house, And found the complete destruction of all inside but one. Blood ran throughout the floors, death was everywhere, and the very quick and horrible deaths of those inside created a horrible effect similar to an extreme haunting with numerous deadly and horrible magical effects. We (nodding towards the group) found each other, rescued your rogue, and escaped. Based on my particular penchant for adventuring, I decided I would join this group, and went before the council seeking their approval to assist in handling the problem, and to meet with you."

"If you don't mind, and I will beg your forgiveness for the request, and the time, I would like to address my new companions now, and then return to our conversation."

Velarin turns, looks at the assembled group of his new companions minus one. He waits a second and then begins, raising his voice short of a yell in their direction. (OOC, don't remember how to bold it)

"Quit acting like a bunch of petulant, insufferable, arrogant, whiny children. Lives are at stake, every man, woman, and child in this city, as well as yours and mine. Screwing around, and not attending to what's most important by worrying more about our personal egos and desires, means people die. When they do, you go look their family in the eye and tell them why. Each and every one of them."

Velarin points at Barratore first. "Puffing out your chest, digging in your heels, and acting like the stubborn minotaur that you are will do nothing to benefit this situation, or enlist the aid of people we need to solve this problem. Save it for combat and the bad guys. If you have nothing relevant to add to a meeting, stand silent instead of making people mad."

Velarin then turns his gaze to Emrys. "And you need to stop acting like a better than everyone else, in every way, shape, and form, prima donna. Especially when it's likely that someone in this room can sneak into your bedroom and kill you without a second thought. The wold does not revolve around you. Get over it."

Velarin then turns to where he thinks Evred is. "You Evred, you may hide by trade, and kill unseen, but when your friends stand tall before those they are asking for help, you need to stand with them, visible, and ready to be seen with your friends. In addition to that, don't ever again take a minor perceived slight committed by one of your friends, and respond in the way that you did, making him so upset that he would not attend this important meeting. You escalated a minor thing into a major one."

"If you wish me to depart, I will, but i will have said my peace, because my life is now in your hands, as well as your lives in mine, and possibly the lives of every person in this city is in the hands of us all."

Velarin stops, composes himself for all of one second before turning to the assembled guilds, Herzog, and Sorsha, "I apologize for the outburst, but i had to say what i needed to say before continuing on with this matter. If I am still a part of this tomorrow, I promise to do my best to make sure the vampires are taken care of as expeditiously as possible, and that this group acts as a cohesive unified force to benefit the city and all it's people. If I am unable to do that, I will be back in Plateau City."

Velarin returns to his chair, and sits down



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=17 ;
Thursday July 21st, 2016 9:33:34 PM

Brom heads out to find a carpenter, but instead decides he needs to find out how to remove whatever Evred put on his sword. He carries the sword rapped up. Relatively new to the Float, he has no idea where to go. He flags down a guard.

He walks up to the guard. "I got a quick question. Where can I find the wizard guild? I'd appreciate the help." He says.

Once given basic directions, Brom will head off the guild to find out how to get the mark removed.

Can't believed he did this. He thinks looking at his wrapped blade. Messin' with my BAS. What disrespect. Messin' with the blade that keeps yur butt alive...messin' with my baby...so mad...

Perception DC 17

The Carpenter/Mage Guild (Co-DM JT) 
Thursday July 21st, 2016 10:57:45 PM

DM JT OOC: I'm a bit puzzled on how Brom knows who put the mark on his BAS. Instead of just assuming he knows because the post was open to be read by all, it would be best for you to Role-play how Brom figures it out.
The simplest way is for a DC to be set by me and Brom makes an Int Check with what bonuses you think you should have. If your argument for the bonuses are good, they get added. The roll is made and I'll inform you of the results.

The hard way is to Role-play Brom's thought process that leads him to know for certain who done it. I can have one of the PTB be the judge and make the decision.

My thoughts are that it could be an ongoing challenge for Brom to find out who done it once he's cooled down and accepted the prank. It would be his secret goal t find out who did it and return the favor with a clever prank of his own.

It is entirely up to you, of course.

DM JT IC;

Brom decides to have his BAS set back to its normal plain self. Even though to some BAD GUY might be a compliment, it was the sneaky, hidden way it was done that has him riled up. And that's not even mentioning the fact that someone can sneak into his room while he is asleep and be so good at it as not to wake him up.

The guard directs him to the Mage's Quarter, the area of Floating City where the mages, sorcerers, alchemist and such. Brom knows the area since they've been through there on an errand that sent them to a small shop full of breakables.

So the place is easy to find but of the many shops and wizards offering their services, who do you choose? No time to shop around much, but going in and out of some shops and showing his sword and the mark he can figure out who's got the best customer service.

After an hour of this, he makes a decision and goes back to the place he decides upon.

The middle-aged woman he met before and discussed his problem is still there and she explains the situation again.
"These words on your sword were placed there by an Arcane Mark spell. It can be easily removed by an Erase spell. Our fee is the same as anyone else's as the prices are fixed by the Guild. No attempt is a guarantee of success. I can have an Apprentice try to remove it, which is cheaper per attempt but higher failure rate. I can have the Master attempt, which would be more expensive but with a far better success rate. Or I can have anyone in between novice to Master have a go at it."

DM JT OOC: basically, you can take your chances with Low, Medium, or High level. On the other hand, if Brom can successfully find out who did it and have them remove it, it would be free.

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+20=26 ;
Thursday July 21st, 2016 11:16:33 PM

Evaris stands to make his bow to Sorsha, but is cut short by Velarin's outburt. He clears his throat. "Hem! Thank you, Friend Velarin for your insights. Though they could have been phrased somewhat less...bluntly, you are right that it is important for us to be able to work together."

[Diplomacy check to smooth ruffled feathers: 26. Though, of course, PCs get to decide whether they're offended or not.]

He makes his bow to Sorsha. "Madam Sorsha, I am honored to be in your establishment."


Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday July 21st, 2016 11:22:54 PM

Emrys was in the process of rising from his chair, which is proper etiquette when a lady enters the room. However this social grace is interrupted by the rantings of the new guy. Emrys is visibly angered by the outburst and appalled that such grievances be brought to light at this time, in this place, in front of these people.

Doing his best to keep a stiff upper lip, Emrys rises again without looking at the elf. Addressing the guild he says, "I would like to humbly apologize for the display you all were forced to witness. It is unfortunate and regrettable that we invited Velarin to join us. This is no place to air such grievances and highly disrespectful, not only to everyone named, including myself, but to everyone in the room. While we are not without our faults, there is no place for this kind of bravado. With your permission Master Herzog, I would ask that you allow Velarin to leave. He will be needing to find a place to stay for the night."

With that being said, Emrys returns to his seat, stoic and resolved.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday July 21st, 2016 11:59:43 PM

"What they said, ma'am." Evred remains hidden.

Sorsha's Parlor (Co-DM JT) 
Friday July 22nd, 2016 1:59:12 AM

DM JT OOC: oh man, I got sidetracked by my cat and fell asleep. It's 1am now and barely can keep my eyes open. Sorry. :(

In the meantime, why not each one post in Thought Format, your PCs experience last time you were here. What you did, who you met, etc. That will help me a lot. Thanks.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Friday July 22nd, 2016 9:29:02 AM

Barratore looks at teh elven wizard and then back at his stance. Puffed out chest? Is that how I look? The minotaur tries to look more at ease by shifting his weight and leaning into the wall and letting his arms simply hang to the sides, though his left hand soon finds itself moving to hook a thumb into his belt. Barratore grins a bit as wizard lays down what he feels, maybe the others were right about the time and place not being the best, but also he knew in his heart that Edson would not be the last person they would speak to Gargul about if the this group of individuals did not start acting like a group and a group needed a leader to call people out now and then.

Barratore starts to lean up off the wall, but decides to try it Val's way and remains in a more relaxed stance. "Relax Emrys and he's already got a place to stay"

Barratore finds himself continuing to talk , even though it is well outside his general tendencies, "So we are here about the vampires. Vampires that have infiltrated at least one of your guilds and slaughtered or converted your members. Vampires that the lords now know about and have given us power to destroy. Your safe house was turned into a slaughterhouse and so we came to you to let you know and see if you would want to be helpful in preventing your deaths and those of a great deal many more."

Barratore attempts to rattle his below average memory on the last time he was here. He Brom and Edson and possibly Evred found the speak easy by coincidence. Or so he thought at the time. They hung out inside with a few good drinks in the main grand chamber, smoked a couple cigars and generally took in the scene of the multi tiered establishment. They made their way to the second of perhaps 4 floors to sit in a balcony area overlooking the din of the main level. A scuffle at the door promised some fun, but a great magical commanding voice from higher up, broke up whatever it was. Something about neutral ground and the half orcs at the door left. Edson or Evred followed them while Barratore and Brom stayed for a few more drinks. Maybe the great magical voice was from this woman? And that is where she met me before

Sometimes it takes a while for that part of Barratore's brain to catch up and it almost never beats his mouth or sword

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday July 22nd, 2016 12:57:39 PM

Lanliss is perceptive to what the wizard has to say and looks witg dismay at what Emrys says about the wizard
Lanliss sighs a sigh of relief after Barratore talk, adding afterwards.


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday July 22nd, 2016 12:58:10 PM


Look, In a nutshell we are here to get rid of the vampires and save the day from the darkness.
He rises off his chair and goes to Emrys and makes a very serious face and says Vampires ! Vampires !
We are here to get rid of the vampires.
Lets all forget group affairs.


Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday July 22nd, 2016 3:35:58 PM

Emrys looks over at Barratore and tries his best to hide his astonishment. He gives him a non-verbal expression that strongly suggests, ’are you kidding me?’

With a calm and cool tone, he replies to Lanliss, “I am inordinately aware why we are here. We will talk about this later. For now, dear Lanliss, please take your seat.”

Emrys is completely flabbergasted by what has transpired so far this evening, but he remains calm and diverts all his power and effort to maintaining a stiff upper lip. He wonders if the others truly understand the untold damage to the groups reputation and authority that Velarin has caused with his defamatory rant.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Friday July 22nd, 2016 4:37:37 PM

Velarin now sits quietly, realizing he has once again unwisely said too much of what he was thinking. Social graces and tact were never part of his wizard training, and this place was probably the wrong venue for his thoughts. He thinks to himself that some sort of apology will probably be necessary, and hopes none hold a grudge. Speaking his mind had caused him problems before, one would think he would have learned.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 22nd, 2016 11:24:23 PM

"Theres nothing more I can add. They all gave you the whole puzzle. You seem to have more pieces of this puzzle that would be good to share with us. We can handle it, we're the heroes of this city whether they like it or not."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 22nd, 2016 11:51:29 PM

"And now that we've explained the situation..."

Evred disengages from the shadows and fades back into view.

He approaches and stops in front of Velarin. He leans forward slightly.

"Leave now! The adults need to talk."

[edited at Tanner's request]

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy)  d20+20=36 ;
Saturday July 23rd, 2016 2:31:58 PM

Inwardly, Evaris wonders whether he should just prepare a Calm Emotions spell every day.

Aloud he says. "Let's put aside our individual differences for now. At least as regards the vampires, we're all on the same team."

[Diplomacy 36.]

Sorsha's Parlor (Co-DM JT) 
Saturday July 23rd, 2016 10:27:37 PM

DM JT: I'm going to try to get the post out tonight. Pray for no interruptions. :}

Sorsha's Parlor (Co-DM JT) 
Sunday July 24th, 2016 2:38:31 AM

Sorcha's entrance befuddles some of the group.
DM JT: I was picturing a mix of Kitty from Gunsmoke in a 1920's gangster setting. :)

Lanliss looks in disbelief at the woman as she enters and wonders how Barratore will react. Neutrality is the best policy, in this case, and he tries to keep his senses sharp as he wonders who this woman is.

Perception 27: You are in Sorsha's Parlor, this is Sorsha. DM Thought you guys had met her before.

Barratore glances at Emrys then back at the speaker. He elects to keep mum else it come across offensive and inappropriate, like 'How'd the Guild's preparations against vampires fare the other night?' Perhaps they are better at finding out who is who and who is where. On the other hand, the minotaur muses that these guild masters have already come under the vampires' influence and best get rid of them now. Sorsha's entrance distracts him from any action on that thought. He offers and appropriate response, for a skeptical minotaur, to her comment but straightens up some.

Edson elbows Barratore and mumbles a comment meant to be a funny.

Velarin
DM JT: to Bold or Italic or Underline, etc. use '['b']' text '[''/b']' but remove the ' ' marks used here.
B for bold, I for Italic, U for Underline. Experiment on the LnB and others can jump in if you got more questions.

The newcomer opens up with an introduction of himself and the circumstances of his being in Floating City, then goes into a sermon to several members of the group about their attitudes and party cohesion and success in their venture.

DM JT: Please remember that no one knows who did the prank on Brom's sword. If you can role-play the detective work and convice me that your PC can figure it out, OK, go for it. :)

Velarin is very respectful to their host and the guild members and hopes he'll still be with the group the next day.

Evaris is caught in his move to stand in bow by Velarin's Speach. When the newcomer sits back down, he clears his throat then thanks Velarin for his blunt insights and agrees on the importance of working together. With a much practiced bow he greets Sorsha, 'Madam Sorsha, I am honored to be in your establishment.

Emrys also is interrupted from a proper High Society greeting by Velarin's. He is apaled that such grievances are expressed in front of complete strangers and not in the privacy of their home. After Evaris says his piece, he stands and to deliver his. He begins with the proper etiquette towards their host and in short, apologizes for Velarin's airing of dirt laundry in front of them and expresses his regret they ever invited him along. He admits that they each have their faults but that's not what they came to discuss. He finishes by asking Guild Master Herzog to allow Velarin to leave and openly states the newcomer will need to spend some coin for a room tonight.

Evred simply says, from the 'void', hidden as he thinks he is, 'What they said, ma'am.'
Oddly enough, no one turns in surprise in the direction of the voice.

DM JT: FYI, I did not roll Perception Rolls for the guild masters as I deemed it unimportant to the story. That none point at Evred and say 'I see you, haha!' does not mean they don't know where you are. Maybe they do, maybe only some do. :)

Barratore looks at Velarin and back at himself. 'Puffed out chest? is that how I look? he ponders. He shifts his weight and leans into the wall, hooking his thumb into his belt. If looking puffed up is not good, looking Cool should do the trick.

The minotaur uses some restraint in his reply as he agrees this is not the place for such venting, even if it was more or less correct. In a much longer speech than he is used to, he brings the subject of vampires back to the front. He reminds the guild masters of the demise of one the Guilds. He finishes with the statement of their contract with the city to deal with the vampires, wich also means helping prevent the deaths of the guilds as well.

When Barratore finishes, he suddenly remembers the events not to long ago when they were here once before. So Sorsha was watching them?

Lanliss is moved one way by Velarin's words, then back another by Barratore's. what seems like an act of desperation, he confronts Emrys and with a seriousness in his face and voice speaks forcefully 'Vampires! Vampires! We are here to get rid of the vampires. Lets all forget group affairs'

Emrys is astonished as Barratore votes to keep Velarin in the group. But addresses Lanliss. He is definitely aware of why they are here and they'll talk about their issues later. 'Please take your seat.' he says, keeping a stiff upper lip, fully aware of the damage done to their reputation.

Velarin already seated, realizes he has once again been unwise in speaking before thinking it through. Social Graces was not part of his wizardry training. He acknowledges he'll need to make amends later, somehow.

Edson for his part, tells the group he has nothing to add. The Puzzle has been placed upon the table and if the guilds have some of the pieces in place already, best share it with them. They are Heroes, they can handle it.

Evred thinks twice about trying to remain invisible in what little shadows are in the room and disengages his ability, coming visible to all, or to those not aware of his presence, and standing in front of Velaris forcefully commands the mage to leave immediately and insults him, implying he's just a child.

Evaris ponders a Calm Emotions spell prepared each day and tries to get the same results the hard way, diplomatically.
'Let's put aside our individual differences for now. At least as regards the vampires, we're all on the same team.'

--------------------------------------------------------------------------------------------

During all this, the Guild Masters and Sorsha just watch. The Guild Masters don't seem bothered by any of it, perhaps it is uncannily like some of their own meetings. Sorsha sighs a lot and rolls here eyes on occasion like she's seen all this umpteen times before as well.

Guild Master Herzog raises his hand to put a temporary halt to the group's discussions.
"We don't care a flip about your, er, personal problems. You can work those out anytime after you leave here. For us, each one of us are Master's of our craft and our preparations will be adequate. What happened at that guild house was before we had any knowledge of vampires. Naturally, we care about all here in Floating City and as such we have agreed to stop our own designs upon each other to fight this common enemy.

What we are good at is gathering information and we, or Madam Sorsha that is, has been of some considerable help in a matter that is unrelated but important to you as well. Tell 'em Ma'am."


Madam Sorsha pats Herzog's shoulder and starts walking around the table to make a complete circle.
"Very well dearie," she smiles, then winks at Barratore.
"You know of the LoD? You've met one member already. Well, I happened to have a many very good friends in the LoD and one of them was killed recently. Yes," she nearly chokes when she says this. "A message was sent after his death that it was a warning for the LoD to mind their own business. Now what business would this be? We are talking about the explosions that are terrifying the whole city. Because many members of the LoD are greatly affected by the disruption in business these explosions are causing, the LoD started their own investigations and thus the warning to stay out. At the cost of the life of a very good friend, we have found out some important clues to the perpetrators of these horrible bombings. At the fish market bombing, a dead half-orc was found. Nothing was thought of this until the ruccus some half-orcs caused outside this wonderful place. My doorman noted they all had a certain tattoo, which coincided with a tattoo found on the dead half-orc from the fish market.

The LoD put a considerable amount of resources into finding any correlation between the dead half-orc and the bombings and we hit pay dirt!"


She looks over the group with a pleasurable smirk.
"So what do you say Boys? Interested? What's the information of their location worth to you?" she smiles devilishly.

"Now, now, my dearest. This is for the Common Good. You shouldn't put a price on this. Especially with the vampires trying to suck us dry. Tell them where these half-orcs hide out, let them deal with them and increase their Heroismtude. The'll remember where they got the tip from. I'm sure." Herzog chides Sorsha, although it's clear he's having a familiar amicable banter with her.

"Oh, very well, I guess it's best that way," she signs and stops at his side again. "You Boys come and see me when this meeting is over, I'll let you in on their secret hidey-hole. Tchau-tchau." She passes her hand gently under Herzogs chin again and sashays out of the room.

Herzog smiles broadly while the other guild masters chuckle. "Gentlemen, any questions? We've go our men scouring the streets for the vampire's, you want these half-orc bombing maniacs, they're yours, if you can pull yourselves together."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=30 ;
Sunday July 24th, 2016 10:42:35 AM

Brom tells the old woman, "Let's get it fixed. I don't need a master, but I don't want an apprentice, somewhere in between."

Brom waits for his sword to be fixed. Afterwards, he pays the tab, thanks the woman for her help, and asks "Where can I find a good carpenter?"

He then takes her advice and finds a good carpenter. Should he find one he ask "I need a door fixed." He says. "But I want a very heavy door hung to replace the one that I had. One that would require great strength to move."

After he finishes discussing the door and making arrangements for the carpenter to come by, he will go up to the church section, heading specifically for the Domi temple. There he will inquire about protecting an area from teleportation and other types of transport. He wants to know if it's possible and cost.

This will take most of the day to complete. When he finishes, he heads to a favorite tavern to eat and drink.

Perception DC 30

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Sunday July 24th, 2016 7:27:19 PM

Lanliss seems to eager to investigate as his hands are tight on the chair, waiting for everybody to ask their questions and then as soon as they finish he will stand and ask for the directions as time is short and he his already feeling a desire to finish this things off as the recent group affairs didn't make him feel good.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Sunday July 24th, 2016 8:17:38 PM

Velarin ignores Evred's attempt to bait him into something stupid, and concentrates on listening to what is said by those in the know.

(OOC: will do on the Brom and Evred thing, Was going off Brom saying he would like to put Evred in the hospital a few days, and thought i missed Brom figuring it out. Under those circumstances, Velarin wouldn't have actually said anything to Evred at all in his monologue)

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Sunday July 24th, 2016 10:06:54 PM

"These half-orcs," Evaris says. "Are they the source of the trouble? Or is somebody pulling their strings? Or is that part of what you want us to find out?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Sunday July 24th, 2016 11:41:57 PM

Half orcs? Didn't Evred or Edson follow the half orcs that night. To some alley where he lost them, or rather, to where he didn't feel like just continuing on his own. The Minotaur shakes his head a bit and snorts. He then looks over to Emrys and the wizard Velarin. The subject had jumped from where he thought they were, now it was the Lords of Diamonds. Or rather back to the dead one. Marcus had mentioned him and here he was again. The rogues guild taking in the vampires that the party had encountered was kinda funny. "the vampires will shread you.". As usual he says it without engaging his filter and tries to cover by switching subjects

"we have a good idea on the half orcs and as you will handle the vampires I guess we're good then"



Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Monday July 25th, 2016 9:24:58 AM

Edson didnt like this. It felt like too many chefs putting their hands into the pot and unfortunately the party was the pot. Vampires, half orcs, thieves guild, now this woman.. it was all becoming too much.

"Four of us ventured to a nice secluded bar.. and as Barratore shared we saw some rucus that was ended by some powerful person a level above us.. " Was that you Herzog? Or is there another power figure involved in this?"



Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday July 25th, 2016 9:52:25 AM

Lanliss massages his head with his hands.
Too many things he thinks for himself.
He phases out for a few second reminding himself on the days of the academy, he never thought his adventure days would be like this.
especially with a divided/un-united group as the current affairs show.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday July 25th, 2016 4:39:30 PM

Velarin sits and waits for more from either the group or the guilds. With no background info on what has happened prior, he has to try and piece things together himself.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday July 25th, 2016 4:49:41 PM

Brom eats and drinks his fill. Afterwards, he stumbles back to the house. He heads up to his room and crashes in his bed.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday July 25th, 2016 9:31:52 PM

Answering Evaris' question, "If someone is pulling their strings, it shouldn't be hard to find their puppeteer. As you know, crows of a feather murder together."

"This sounds like a good plan. These vampires have done nothing but distract us from our original task. Perhaps this half-breed, half-wit brutes are the thrall of the vampire, in which case will lead us closer to them."

Addressing Master Herzog, "And if your guilds' combined efforts do prove fruitful ... save the leader for us! My friends and I have our own indulgences to satisfy," he says in a cold and determined tone. "Am I right, men?"

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday July 25th, 2016 9:33:43 PM

(correction: "Perhaps these* half-breed, half-wit brutes ...")

Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Monday July 25th, 2016 10:21:38 PM

Evaris smiles wryly at Emrys's question. "Well, I need to satisfy Pantheon's justice," he says. "More than that is excessive. Though if they are responsible for the vampires, justice and vengeance will look very similar."

The Carpenter/Magic Shop (Co-DM JT) 
Monday July 25th, 2016 11:16:31 PM

Brom tells the The middle-aged woman that he does not want any novice, nor a master, but someone who's competent.

"I can do that. Take me 30 minutes to prepare, then hopefully just a few moments and Presto!," she winks at Brom. "Feel free to look around while I get things set up."

She leaves the sword with Brom and hollers to a back room, "Stigler? Come tend the counter!" then over her shoulder she smiles and winks again, "Be right back."

The shop is full of 'stuff'. Charms, trinkets, medalions, potions, ointments, balms, and more. Oddly enough, there's even stuff to ward off vampiresm ir at least there is a shelf labeled such but it is now empty.

A little later Brom is ushered to a back room. It is spare, no chairs or any furnishings except for a table.
"My name is Ramona, by the way, please put the sword on the talbe, thanks."

Once the sword is on the table she begins her Erase spell. The casting goes off as expected but nothing happens, the words remain on the sword.
"These things happen. Magic is never certain. I'll try again," she says with confidence.

This time she concentrates even harder and when the spell is done the words on the sword flash then vanish.
"Ah, see? Two tries, that's good! Here's your sword. I'll bring the bill out in just a moment."

In a few minutes she meets Brom again she hands him a bill for 120gp. "Be back soon? We have lots of good stuff. I'm afraid there's been a rush on vampire wards but we've put in an order for more."

Brom finds a carpenter with some spare time at the docks. The job is finished by late afternoon. The sanding and planing taking up almost as much time as putting it together, but the door is smooth and fits snug with but a hair of a space at the floor. 'If you want it airtight, take a strip of wool and nail it to the bottom edge of the door," he suggests. "If you want it stained, that'll be another 5 silver for the stain
and 1 silver for the work."

He hands Brom a bill for 1gp 5sp.

Visiting the temple of Domi, Brom inquires of an attending priest the possibility of warding his room from teleportations and other unwanted entries.

The attending priest nods with Brom's every request. "We have what you request but we will first need to look at the premises to make a definite assessment. I'll have one of our brethren stop by tomorrow. What address and what time would be convenient?"

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 26th, 2016 12:00:02 AM

Evred waits a few moments for a response. "Fine. I'm going home." He disappears in a blur of shadow.

ooc: Shadow jump out.

Sorsha's Parlor, a deal with the Mob (Co-DM JT) 
Tuesday July 26th, 2016 12:12:34 AM

A fight not having erupted yet, things seem promising...so far...

Lanliss waits until everyone has spoken, as questions are bound to follow such an announcement,
and then asks for directions.

Velarin keeps his cool and just listens to the conversation. He has no background knowledge on the subjects so he waits and listens.

Evaris asks if the half-orcs are the source or just marionettes?

Barratore remembers Evred and Edson following some half-orcs that vanished in a dark alley, as the two did not want to head off too far alone. His thoughts come back around to the conversation about the LoD. 'the vampires will shread you.' he blurts, but quickly adds that it's a deal, they'll take on the half-orcs while the guilds hunt down the vampires.

Edson felt like there were too many chefs in the kitchen. He elaborates on Barratore's short version
of the half-orc incident and asks if it was Herzog that spoke that sent them on their way.

Lanliss massages his head with his hands. The adventuring life is much different than he thought it would be in his early days at the academy.

Emrys answers Evaris, 'If someone is pulling their strings, it shouldn't be hard to find their puppeteer. As you know, crows of a feather murder together.'
He puts in his agreement to take on the half-orcs, adding that perhaps the half-orcs are working for the vampires and a lucky break will lead them closer to the vampires. He finishes by asking Herzog to leave the vampire leader to their group if they are successful in their search.

Evaris is mostly interested in Pantheon's Justice. If it lands on the half-orcs' heads because of their involvement with vampires, so be it.

Evred immensely put out that Velarin ignored him and stayed instead of leaving, phases into shadow again and leaves the room, stating that he's going home.

-------------------------------------------------------------------------------------

Herzog chuckles at Barratore's comment, "Speaking from experience right? I heard you guys got shredded a couple nights ago. Thanks for the advice."

"Dear Edson, no, it was not I, or anyone here. That was Sorsha's doing. She prefers to try to remove undesirables in a non-violent manner first. This is her place, and we are guests here just as you."

Master Herzog looks thoughtful at Emrys, then sternly says, [b]"Believe me, if we find the Boss Vampire, there probably won't be time to stop the fight and send a runner to find you guys. You'll either be there when it happens or you won't. We aren't in this for heroics,"
with an implied 'like you guys'.

After everyone's said their piece and it sounds like a majority agreement, he stands up and announces,
"Deal then. We don't have the formalities like the City Council. We go by each other's word. Each one knows the consequences when someone backs out on their word. We'll search for the vampires, let you know what we find, and you take care of the half-orcs and hopefully end these terroristic bombings. Meeting adjourned."

The Guild Masters leave the room in silence and Sorsha enters again. She sashays over to Barratore.
"I believe this is yours?" she whispers as she passes a coin, the special coin, into his palm. She then hands a small piece of parchment to him. "This is the address where the half-orcs seem to call home. Prepare yourselves well before you go in, but, I'm sure that advice is not necessary, eh, sweetie?"

To the group she invites them all to stay and enjoy the peaceful environment, drinks, smokes, and music for as long as the like.

Evred's vanishing act (Co-DM JT) 
Tuesday July 26th, 2016 12:32:41 AM

Evred, watched by all, turns his back to Velarin and finds a dim area in the room and phases into shadow.

He finds, though, that any attempt to use the ability to phase past Sorsha's Parlor to the outside lands him visible and on his but. During one such occasion (if this does happen), a waiter very politely reminds Evred that no one can teleport in or out, or dimension door in or out, or any such transportation that bypasses the main doors. And the main doors are very well warded also.

Does Evred humbly leave by the main doors as a normal person or does he patiently sit and wait for the others?

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday July 26th, 2016 10:19:27 AM

Lanliss will take some food (a quick bite) instead of drinks if possible and if the groups moves to the location as soon as possible he will settle for a chicken leg or a quick sip from a soup/stew with unknown ingredients.
He his still a little bit of moody/sad from what happened in the meeting.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday July 26th, 2016 1:56:01 PM

Barratore stands up from leaning on the wall as he answers Herzog, "You heard wrong." and leaves it at that. He has nothing to add to Emrys statement on the head vampire other than a nodding agreement. Herzog's response makes sense to be sure. He certainly would not expect the guild to try such a thing.

The implied quasi insult does not register at all with Barratore. To him, Herzog was simply stating a guild fact.

Barratore returns the whisper and coin from Sorsha with a grin. A part of his mind wanders off to entertain the thought of the womans durability, but fairly quickly returns to the moment at hand. He returns the coin to his belt pouch and shows the others the address before tucking it away with the coin"Thank you" he says to her in a fairly muted tone

Barratore will hang out with Lanliss for a bite, a couple tankards of ale and a cigar. He invites the others to join, "You need to enjoy being alive every now and then." If Velarin joins he and Lanliss, Barratore gives him a high level of what has been going on over the past few days, or perhaps weeks.

The group arrived not too long ago themselves. Shortly thereafter, a building was destroyed in an explosion and some of the famed Turtles of Floating City were taken. The group got the turtles back and also then got a commission to root out the cause and stop whomever it is, that blew up the first building and then subsequently a couple more. As you heard tonight, one of the Lords of Diamonds was killed in one such explosion and we encountered the vampires while trying to stop another. That then lead to the house where we met you. There you have it. Now I guess we know the vampires and explosions are not related and while we go kick some just good old mortal butt, the guild is going to play with some really high powered vampires.

So what sort of preparations does everyone not me, need to make?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday July 26th, 2016 3:07:25 PM

Velarin joins Lanliss and Barratore unless asked not too. He takes in Barratore's summary of recent events, and joins the minotaur in a tankard of ale.

He ponders for a moment, and then asks the two of them, what are the famed turtles of floating city? and why would anyone want them? and what is a Lord of Diamonds? One should first look at motive when solving a crime. Was the building blown up to cover the theft, or was the explosion the main goal? Was something else more valuable taken that few know about? sounds like an interesting puzzle, and more questions than answers.

Where do these half orcs come intro the picture?

As far as preparations, I will need to memorize spells in the morning. I was currently planning on dealing with the haunted house, but I would much prefer half orcs, as most of my spells work much nicer on them than vampires.

Memorized Spells:
1st: Protection from evil, Protection from evil, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, magic missile
2nd: Invisibility, resist energy, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Dispel magic, Dispel magic, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Teleport, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Tuesday July 26th, 2016 4:36:44 PM

Edson sits around with the others. He has a few drinks but tries to keep it proffesional. The cigars he indulges in more.

" You know me Barry. Im ready. I stocked up for the vamps but that will be fine for half orcs too."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Tuesday July 26th, 2016 10:19:41 PM

Brom crashes in his bed. During the night his dreams move from one fight to another. Battles with hell hounds, sea monsters, kobolds, giants, vampires, dragon turtles, hydras all run through his mind. In each dream, Brom bathes in the glory of the fight with his sword swing wildly and foes falling before him. By morning, Brom's dreams move in a completely different direction, to Demetria. He dreams of Demetria and the encounter with her. He dreams of what might of happened...

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday July 26th, 2016 10:36:25 PM

Evred will walk out of the tavern. He will continue walking the streets until he feels ready to head home.

After some time, he returns and takes a chair in the corner. He listens quietly as the others discuss plans.


Evaris [2 Con damage] [AC 20; HP 62/62] (Kathy) 
Tuesday July 26th, 2016 10:42:11 PM

Evaris joins his companions, putting in a word here and there as the situation is explained to Velarin.

"I'll have a Heroes' Feast for everyone in the morning," he says. "It'll bolster us for whatever's to come."



Sorsha's Parlor RnR (Co-DM JT) 
Wednesday July 27th, 2016 12:31:55 AM

Meeting adjourned, some enjoy the best of the best at Sorsha's Parlor. Everything, of course, is triple the price of elsewhere, but it is a quiet and safe environment. Although there is a dance room with some waltz music and dancers swirling around.

There are plenty of ladies that, for a gold, will dance a set with you. All are well dressed and good looking. They beckon the group for some action on the dance floor.

Lanliss orders some drinks and some food. He looks at the menu and notices all items are a bit pricey, but hey, they are adventurers and life is hard. Need to put all that gold to some good living sometimes. Perhaps the gourmet chicken legs will ease his mood a little.

DM JT OOC: All prices are triple that of the Players' handbook. Cigars? Just take a wild guess. Subtract your indulgences from your PC sheet.

Barratore is quick to deny and whuppin' from the vampires, 'You heard wrong!' he retorts.
At least he understands Herzog's reply to Emry's request. He takes the coin from Sorsha and puts it safely away. It appears that if you are invited back, you get the coin, if not, no coin, no entrance. A coin directly from Sorsha must be special indeed!

The minotaur decides to hang out a bit and enjoy the high quality items the parlor has to offer. In doing so,
he gets the chance to get Velarin caught up on the events that have transpired in the recent past that has
brought them to this point.

Velarin listens carefully to Barratore's story while gulping down a tankard of ale. Some details of the story need some splaining, like what are the famed turtles of Floating City? What is the Lords of Diamonds?

With some ale down the hatch, his mind starts churning, and his detective nature kicks in, shooting out question after question about the details of the bombings.

Edson sticks with those hanging around the parlor and enjoying goodies and stories. He's ready for
half-orcs as he is.

Evaris sits with is friends and enjoys the plushness of the place while helping fill in he details of the story Barratore provides.
'Now y'all don't fill up on this fru-fru stuff, ya hear? I'll have a Heroes Feast for ya in the morning and you'll need to eat up a belly full to get the benefits.'

DM JT OOC: DM's interpretation with some poetic licence and the Narrator is not responsible for any misrepresentation.

Evred leaves Sorsha's parlor and goes for a long walk in hopes the night air will help cool himself down. Eventually, many blocks (or just one block if he went in circles) later he decides to head back to his friends, presuming they are still at Sorsha's having a dandy of a time. At the entrance though, he meets up again with the beggar asking for alms. It occurs to him that Barratore had a special coin that was given him last time they were in there and that's what got them in.
Unfortunately he does not have such a coin on him.

Well, now what? What should Evred do to gain re-entry?

DM JT OOC: DM is not trying to pick on Evred, just setting forward facts as played out.

Brom spent an indeterminate time at a bar and eventually finds his way back home. He pushes his new heavy metal-reinforced door open and slams it behind him. Good thing he doesn't have magic wards up yet, for in his state, would he remember to say the password before he sets them off? He crashes on his bed and has dreams, dreams of battles long ago and not so long ago. Kobolds in their cramped tunnels surround him and his friends, pinging sling stones all around them, whittling his friends down while hiding behind a wall of tables, impenetrable tower shield wall of tables with pesky kobolds jibbering and jabbering and dodging behind that blasted table tower shield wall... a huge axe swings back and forth, in the corridor, bloody axe... no way out... pesky kobolds, DIE KOBOLDS!

The dream moves on to other battles. There are half-spider half-dwarf, half-spider half-elf, half-spider half-anything, that comes jumping out of the ground, snatching poor Rum-ites...flying monstrocities... a clever drider... an open air zoo of giant animals... and vampires!

Finally his dreams settle on someone dear to him. Demetria! Sigh... What might of happened?

----------------------------------------------------------------------------------------

Time flys when you are having fun. Does anyone notice Evred's absence? Does Evred figure out what it will take to gain entrance without the special coin? Does he bother to try and just goes home? What are the plans for the morrow? Tackle the half-orc hideout during the day or pounce on the at night?

Perhaps they waited too long, for in the morning, news of another bombing spreads throughout the city. It seems like a potion shop on Merchant Level got hit this time. Was it that dainty one they visited just a few days ago?

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Wednesday July 27th, 2016 11:09:19 AM

(Sorry for not posting ... victim of slumber on a very comfortable couch.)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday July 27th, 2016 11:48:39 AM

I guess we should check that out Lanliss says, happy from he high quality food he has eaten in the parlor.
He says after thinking about their affairs in the Float.
Lanliss saya to himself loudly maybe someone is just trying to take control of the Float....

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Wednesday July 27th, 2016 8:04:27 PM

Emrys makes his round Sorcha's Parlor mingling and making pleasant conversation. His anger, for now, is quietly tucked away and his normal warm expression returns as he charms all those around him. He compliments Sorcha on her decorating style and asks where he could acquire such finery. He comments that his accommodations in Floating City are quite adequate but lack the comforts he's accustomed to ... a lifetime of wealth and privilege has certainly spoiled the Younger Lord of Culverheart.

With a full glass of wine, he returns to his friends and gives each a warm smile and a pat on the shoulder. He sits down next to Velarin. He waits for Barratore to finish his detailed telling of events. He takes a few last sips and puts down his glass.

In a calm and faintly aloof manner of tone, he addresses Velarin. "I'm not interested in apologizes or excuses. In fact, I wish to hear nothing at all from you for the rest of the evening ... you've already said quite enough. It astonishes me that you thought it wise to address such grievances in this venue in front of the thieving nobility of this city. I'm not against hearing criticism, however it was not only bad form but most imprudent to do so in this manner. If I had my way, you'd be gone ... immediately ... however Barratore seems to have taken a liking to you. I trust Barratore with my life ... he has my love and my friendship. That and that alone has earned you a second chance. However, if you continue to sully our reputations and authority, you will find your belongings sent to the Giggling Ghost. I hope I've made myself clear."

With that being said, Emrys seems satisfied for now. "I am going to head back to the house and see if Brom has calmed down. I look forward to your Hero's Feast, dear Evaris," he says with a smile. He says goodnight to all. Before heading out, he thanks Sorsha for a wonderful evening and gives her a kiss on the hand if she offers. He then returns home.

At home, he notices the new door and the mess left behind from the construction. He knocks on the door lightly and says, "Brom, my dear, are you home?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Wednesday July 27th, 2016 8:29:34 PM

Barratore doesn't really have any answers for Velarin. Every question the wizard asks illicits a shrug and a 'don't know' response. Except for the turtles. They are the turtles that act as ferries and a sightseeing attraction. According to Marcus and Sorsha, the lord of diamonds was killed as a warning message to back off. The LoD is some of organization of some kind.

As Emrys joins the table, Barratore flags a higher quality wine for him. Emrys needs to say his piece, just Velarin did and the Minotaur doesn't interrupt. He nods at Emrys's statement of his trust and friendship and when he is concluded the Minotaur leans in to both men and the others at the table. His voice is lower than normal and far more serious than perhaps any have ever heard from him.

"it's been said and it is now done. We move on and this matter is closed

Barratore returns home for some sleep and in the morning is more than happy to partake in the Heroes Feast. News of the other bombing disturbs him, but he does not know of anything they could have done to prevent it. "Can we find out quickly if the alchemy shop we have been seen frequenting was the target?"

Barratore is ready to storm the place. Know the answer to his question will only serve to know how upset and determined he will be while doing so

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Wednesday July 27th, 2016 8:52:15 PM

Brom sleeps soundly when he hears a soft tap. He dismisses it as part of a dream. The tap continues and eventually Brom becomes aware of the sound outside of his dreams. "Ugh." He says stirring. "Go away...can't a man sleep get some sleep." He stumbles towards his door and with a good pull, he swings the heavy door open. He now stands in his doorway in a pair of undies. "This can't wait til morning?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday July 27th, 2016 10:15:29 PM

Velarin nods, and listens to what Emrys says, and then listens to what Barratore says, and before Emrys leaves, Velarin holds out his hand, and says "I agree with Barratore. What is done is done, and what is said is said, let us move forth from this point." Velarin will then follow the minotaur home, and crash on the floor.

Upon hearing word of another bombing after the heroes feast, Velarin suggests "Unless you have learned increasingly valuable information at each bombing site, then it is likely that investigating that is more wasted time. I believe hitting the half orcs hard and fast would be the best course of action and provide the most information, assuming a few can be taken alive" at which point he looks in Barratore's direction.

(will post new spell list tomorrow)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d4=1 ; d8=7 ;
Wednesday July 27th, 2016 10:41:32 PM

Evaris enjoys a convivial evening, but is careful not to over-indulge, and leaves shortly after Emrys does. If he happens to see Evred, he says, "Looks like you missed the party! Never mind, there'll be others. A good night's sleep is the thing now, eh?"

The next morning, Evaris casts a Lesser Restoration to recover another point of Con damage. He also prepares a Heroes' Feast for his friends. Everyone who partakes gets the benefits listed in the spell, including 12 temporary hit points.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday July 27th, 2016 10:51:34 PM

Edson watches as Emrys and Velarin say their shpiel. He knows to keep his nose out of it. When everyone is ready to go he downs his ale in one gulp and grabs a cigar for the walk home.

Next day he awakes tot he heroes feast and digs in.. hes quiet through breakfast and just listens to the others talk.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday July 27th, 2016 11:32:05 PM

Evred returned to the house. He is quite ready for some rest, and retires to his room for the night. Blue rests at the foot of his bed.

Home on the Float (Co-DM JT) 
Thursday July 28th, 2016 1:14:13 AM

DM JT OOC: I meant to mention this in closing yesterday's post but forgot. As each one leaves the parlor, they are handed a special coin. Only one that didn't get one was Evred. That does not mean that Evred can't enter, just not alone unless someone gives him their coin.

Lanliss feels the good food working on his spirits and his mood lightens. 'I guess we should check
that out,'
he states and hypothesizes that maybe someone is trying to take over the whole city.

Emrys visits the different areas of the parlor, taking a peek into the gambling room, the dance hall, the formal dinning room, the library, small concert hall, and back to the main common room. He mingles with the clientele and easily sees he is a good bit underdressed, however his adventurer's equipment does not seem to bother those present.

When he returns to the common room he listens to Barratore finish the tale of their adventures of late. When the minotaur is finished and questions answered, Emrys spells out his thoughts to Velarin. Despite the wrong the newcomer committed against them all, he accepts the decision for Velarin to stay in the group. What is done is done.

With that behind him, he leaves the parlor and heads home to see what Brom is up to.

Barratore answers Velarin's questions mostly with a shrug and 'I don't know'. The famous giant turtles are explained to Velarin as Velarin didn't come by Turtle Ferry like most folks. After Emrys speaks, the minotaur puts the finishing touches on the subject with 'it's been said and it is now done. We move on and this matter is closed.'

The news of the latest bombing is disturbing but he feels there's nothing they could have done about it.

Velarin accepts the words from Emrys and Barratore, glad to put all this behind them.

He does not see any point in investigating the new bombing site if nothing was found at the previous sites.

Evaris is careful not to overindulge in the finery of the parlor and leaves after Emrys, although everyone pretty much leaves right after Emrys also.

Edson stays out of the spat between Emrys and Velarin, finishes his ale and graps a cigar to go.

Evred doesn't waste time in front of the door and returns home for some much needed rest.

Brom is awakened by Emrys' knocking and although he opens the door for him, it is clear it was better to have left his sleeping.

--------------------------------------------------------------------------------------

As each one leaves, a door attendant hands each one a special coin, an invitation to return, except for Barratore, who already has one, and Evred, for an unknown reason but one might have a good guess at.

Next morning Evaris casts his Heroes' Feast spell for a hearty breakfast which all thoroughly enjoy. Each one takes in the news of the new bombing in his own way. Perhaps by the end of the day this threat will be removed.

The matter that brought about a new door to Brom's room is shoved aside for now as they make plans for the assault on the half-orc hide out, filling Brom in on the events of the meeting with the Mob.

DM JT OOC: just need to know your plans on when you plan to visit the half-orcs address. Immediately after breakfast? Visit the new bombed shop first? and so forth.


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday July 28th, 2016 10:39:18 AM

Should we visit the bombed location or the half-orcs address first ?
Lanliss asks totally energized the feast Evaris made.
He looks for Emrys expression as he didn't have the time to talk with him about what happened in the parlor, hopefully everything will be alright with him and no damage in their group morale has happened.
I wish we had a feast like this every morning, Lanliss says.
Thank you Evaris.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday July 28th, 2016 8:26:50 PM

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

"what a wonderful spell Evaris. I wonder if there is a wizard version of that some where. Thank you."

"I do believe that hitting the orcs hard and fast right now would be the most logical course of action. Waiting until night would put some of us at a disadvantage, and they should theoretically have no idea we are coming. The longer we wait, the more likely they may be to sniff something out. I have memorized an offensive repetoire that is not likely to burn down half the city, and am ready when you are."

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Thursday July 28th, 2016 10:00:10 PM

"Compliments to the Chef," Emrys says as he toasts Evaris' magnificent feast. "I've almost figured this spell out, an arcane version of it anyway, but all I've been able to conjure is something resembling burnt bread crust and a pulverized ear of corn. Maybe soon we could have such a feast for every meal."

Turning to Brom, Emrys adds, "Sorry for waking you last night. I was merely checking in on you. I couldn't hear you snore through the door like I normally do. It's quite a sturdy door, I might add! I may have one built too. Oh and if you ever need help with sleep, remember I have a collection of sleep spells at my disposal."

Answering Lanliss, "Yes, yes we should visit the most recent explosion. The longer we wait, the less likely our chance to find clues. Besides the people need to see us there, feel assured that we are on the job. Then we go visit our half-orc friends. If they are responsible, they will be beset with fear and doubt with the swift path we'll beat to their door. They will ask themselves, 'were we sloppy, did we give ourselves away somehow? How did they know?!' This may slow down their schedule of attacks as they reevaluate their strategy ... gives us a little extra time to hunt down and take out their leadership."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Thursday July 28th, 2016 11:10:20 PM

Brom sits at the table to eat. "Yeah, don't worry 'bout it." He says grabbing some food. Taking a bit, he hears Emrys talk of getting a door of his own. "Yeah better get stronger if ya wanna have a door like that." He says before turning back to breakfast.

Home on the Float (Co-DM JT) 
Thursday July 28th, 2016 11:55:50 PM

Everyone is very pleased with the breakfast buffet and discuss what plan to take for the day.

It seems that regardless of how much they eat, more appears before them. This goes on for an entire hour. Velarin points out the long term benefits of such a feast and that they must keep stuffing themselves
for the whole hour or the spell won't work. Although only the hardiest would be able to immediately get up and engage in battle as stuffed as they are, they do have 12 hours before the spell wears off.

That is plenty of time to investigate the new bombing site. Maybe that will give enough time for the food to settle some before engaging the half-orcs.

Events of the night before seem settled for now but not entirely forgotten. Emrys admires Brom's new door
and suggests he get one himself, to which Brom advises the scrawny half-elf should start lifting weights before getting such a door.

Of course, since they already have reason enough to visit the half-orcs, and the address, they could do so
first then visit the bombed shop to fulfill that obligation. It will take someone to take the reins of leadership and decide which to do first.

DM JT: short post tonight, need to get some sleep. Just keep posting and enjoy the buffet, just leave a morsel for your DMs. ;)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 29th, 2016 12:00:25 AM

"I can scout." Evred says between mouthfuls. Indeed he can, along with his incorporeal companion...

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Friday July 29th, 2016 12:02:03 AM

Ooc: Sorry about the brief late-night posting. We're getting ready to move. My last day of work is tomorrow and we're living out of boxes.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Friday July 29th, 2016 12:25:30 AM

"So, what do we think, friends?" Evaris says, buttering more toast. "Should we investigate the new bombing first? Or pay a call on those half-orcs? I'm inclined to do the latter, myself; past bombing sites have held little in the way of clues."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 29th, 2016 5:30:10 AM

" We should go right for the orcs. We know theyre involved so we need no more evidence. Going to the bomb site will just delay us more in this. "

Either way the decision goes, Edson follows the others.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Friday July 29th, 2016 7:49:08 AM

Lanliss lets someone else decide .
We can also split.... Lanliss suggests.

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Friday July 29th, 2016 9:19:13 AM

In response to Brom's comment about Emrys' lack of strength. "Alas, that aspect of my heritage can not be helped. Strength magic won't even improve my weakness ... it's the burden I must bear. I may be called a half-elf, but my other half certainly isn't human."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday July 29th, 2016 11:51:03 PM

" anyone have any reason not to start with the orks. Like does anyone want to go to the bomb site first?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday July 30th, 2016 11:21:57 AM

Barratore shakes his head at the idea of going to where another explosion happened. "We just learned it was the half orcs didn't we? We got their address, now let's go exact some justice."

On Lanliss' suggestion of splitting up, the fighter again shakes in the negative, "Always a bad idea. Rule number of fight club, don't split up."

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Saturday July 30th, 2016 11:12:27 PM

Evred nods his head. "Orcs."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Sunday July 31st, 2016 8:30:41 AM

"OK, so we hit the orcs. What is your groups standard battle plan? Fighters lead the way, with rogues moving to their sides to cover the flanks and use their sneak attacks on flanked enemy while our spell casters hold behind the fighters with spell support and healing?"

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Sunday July 31st, 2016 1:58:27 PM

Improvise on the move, if things go bad consider a retreat, Lanliss says cheerfully.
Lanliss supports the decision to pay a visit to the orcs..

Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Sunday July 31st, 2016 11:58:19 PM

Emrys finishes his Early Grey tea and says, "Alright, then it's decided ... Orcs it is. Our usual strategy is to kick in the door and tear the place apart. However it may be advisable to cover any exits to prevent their escape. I do have one request, try to leave at least one half-Orc alive for me to question. I don't enjoy interrogating corpses."

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Monday August 1st, 2016 8:00:40 AM

" Usually we bust in and smash them in the mouth.. but the last few times we did that it wasnt the same."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-) 
Monday August 1st, 2016 11:02:07 AM

Brom only pays a pass interest in the conversation most of breakfast. The mentioning of splitting up does catch his attention. "Bad idea...remember the vamps. If ya can stand fer a minute in a fist fight with Barratore or me, then ya should be fine on yur own. We need ta know you can handle yurself without us. Also, a thing to remember is some opponents may be trained to fight surrounded. Yur normal tactics won't work." He says before taking a big drink. "Just somethin' ta think about."

"You point me punch." He says. "Just tell me where ta swing my sword."

He goes back to eating.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday August 1st, 2016 12:43:01 PM

Let's hope we dont fight with undead orcs.
Lanliss says.
Maybe we won't need a lot of skull crushing skills today.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday August 1st, 2016 1:41:50 PM

One thing I will mention before we head out... I will try and keep a haste spell memorized each day. If we run into something that looks like it will be a tough fight, I will throw it to give the melee combatants an extra edge. I will try and cast it early in the fight if possible, but the range of the effected is short, so the closer we are together, the better it will work for all.

Whoever knows where we are going, lead the way. time to take care of a problem.

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Home on the Float (Co-DM JT) 
Monday August 1st, 2016 6:33:09 PM

DM JT: Sorry for the delay. Some details for the next scene took longer to finalize than I anticipated and I worked OT on Saturday cutting my time shorter.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Monday August 1st, 2016 10:13:26 PM

"I wouldn't say we have a usual strategy," Evaris says. "It tends to devolve pretty quickly to 'every man for himself.' Still, I think we're mostly prepared this time."

Home on the Float (Co-DM JT) 
Monday August 1st, 2016 10:16:36 PM

Over the Hero's Feast breakfast buffet, the group discuss what to do next. Word of another bombing opens the discussion of which to do first but the overwhelming desire is to head straight for the half-orc hideout. Sorsha had revealed (but DM forgot to mention it) that the half-orc group was known as the Tuskadors and sported tatoos of a boar's head with massive tusks.

After partaking of the magical breakfast for exactly one hour, it magically disappears just as it had magically appears. All plates, mugs, utensils, scraps, uneaten food, and even the table vanish. Anyone
who had stowed any away for later find those morsels gone as well.

With address in hand, the group sets out to find this place. Not surprising it is in the first level of the city, in a mixed neighborhood of shops, warehouses, and manufacturing space (fishing nets, carpentry, ceramics,
etc.). With a little inquiry they find the street they are looking for and traveling down the street they find the address.

As it is morning, there is plenty of hustle and bustle about and even this street sees a fair bit of traffic, mostly carts carrying a variety of goods either coming or going.

The place itself is a nondescript two story affair like most of the others. The establishment (marked in red on the map), abuts two others, but this is much the norm as space is a premium in Floating City.

Experience from before, all the roofs are flat. The buildings all have windows on the second floor but none on the first but only few are not covered. All the windows in this building are covered to prevent nosy busy-bodies. There is a set of double doors facing a small courtyard, typical of the type of doors used to bring in large quantities of freight. One of these large doors also has a typical normal sized door used when just entering or exiting the building. A chimney is putting out a wee bit of smoke.

As in most streets, a narrow alley runs behind these buildings.

DM JT: feel free to ask for any further details.

Map: Tuskador Hideout Map 1



Emrys Myrridanmyl, stephen f. ac10 hp51/51 
Monday August 1st, 2016 11:24:04 PM

"I could go invisible and walk around the building and divine how many of the half-orcs are home and where they are congregated. Or we could just knock and invite ourselves in."

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Monday August 1st, 2016 11:52:50 PM

Emrys does cast Deathwatch upon himself. If there are any undead disguised as the living within, he will know it. He would prefer to send an Arcane Eye through the interior first, but he isn't certain he could pull off a 10 minute cast in a public place, among many other things. So many options, so little time, he thinks.

If Emrys ever desired to disregard others peoples' privacy, there would be precious few secrets that could be hidden from his magical gaze.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=33 ;
Tuesday August 2nd, 2016 12:24:19 AM

ooc: Sorry for the late post. Busy day getting ready to move.

Evred shifts into his shadow-blending as they approach. (Stealth 33)

He turns and speaks to his shadow companion. "Blue, go underneath the building. Come up just a few inches underneath their floor and listen for anyone inside. Crisscross under the whole building listening for anything on the first floor then come back and let us know."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+4=9 ;
Tuesday August 2nd, 2016 2:11:40 AM

Barratore chuckles a bit at the conversation of tactics and plans. Fights always went sideways it seemed. The key to a group was to know what the others would do when it did. To that point the unknown was Velarin. But the elf was a wizard and so Barratore had a guess at what he would do. Now it just remained to see if he was right. Barratore hoists a mug to Brom and does add that haste would always be a nice opening spell in a fight

As they approach and Evred sends Blue off to nose about, the fighter gives the street a scan

Perception 9
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 2nd, 2016 7:37:37 AM

While i would generally prefer to know as much about a place we are attacking as possible, our time is limited. This is their home turf, and they may have paid people to watch and warn them, or may be doing it themselves. Either way, we likely stand out here, and the longer we delay, the more likely they will be gone or be prepared. I would suggest a quick check of the door for traps before inviting ourselves inside.

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+16=24 ;
Tuesday August 2nd, 2016 12:19:40 PM

Lanliss looks at the surroundings looking for an ambush or other things that might surprise them.
Perception 24

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=25 ;
Tuesday August 2nd, 2016 7:55:58 PM

Brom drinks to Barratore's toast.

"So how do we do this? Frontal assault or sneaky? You point me punch. Full plate packing steel."

Perception DC 25

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 2nd, 2016 11:02:18 PM

Evaris shrugs, walks to the front door, and knocks. If nothing else, it will serve as a diversion for the sneaky types scouting the place.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday August 2nd, 2016 11:37:30 PM

"Did he just... Did he just knock on the front door? We're in the middle of recon, and you alert the mark? Blue! Come on. Safe distance." Evred and Blue retreat behind the corner of a nearby building, cancelling any plans of scouting.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=34 ; d20+19=39
Wednesday August 3rd, 2016 12:45:47 AM

Edson looks around for a window to peak in and possibly open. (Perception 34, 39 for traps).

He'll look around in the alleyways and the back, but wont enter until everyone is ready.

Stealth 39

The alleged hideout (Co-DM JT) 
Wednesday August 3rd, 2016 2:40:25 AM

The group find themselves at Dead Man's Run on Dirt Level, facing the purported place the half-orcs call home.

Emrys suggests he go invisibly around the building and see if he can tell if anyone is home and how many or just knock and invite themselves in. He does casts Deathwatch on himself. At least he'll know if there are any undead inside. He thinks about his Arcane Eye but does not see how he could get it inside. The place seems airtight.

Evred tries to shift into shadow but there are none as it is broad daylight. Floating City, to prevent the lower levels from 'feeling left out' of the daylight that the first level has, has magic Daylight globes all over the ceiling to simulate the real daylight conditions. These globes dim as evening wears on and finally
go out as street lamps come on, simulating night time.

He does ask his Shadow Companion to go underneath the building and scout it out, traveling the length of it, then report back.

Barratore ponders the new guy's tactics while finishing the Feast. On the street, he scans up and down for the unusual. The activity seems normal for the time of day, about mid-morning. Fairly busy.

Velarin suggests that they could be being watched as they stand out there, and as much as he'd prefer to know everything about the place before going it, the longer they delay, the more time given for the enemy to prepare. He casually suggests checking the door for traps before going in.

Lanliss helps Barratore look for possible ambush in the streets or other possible surprises.

Brom asks which tactic are they going to use, the Frontal Assault or the Sneaky Peeky?

Evaris to answer Brom's question, walks up to the single door in the middle of the double doors and knocks.

Evred nearly panics at Evari's bold move and calls Blue, his Shadow Companion, cancelling the scouting trip, then both hide behind a building corner.

Edson tries being sneaky as he circles the building. It's a roundabout trip, having to go around another building to get to the alley and check out the rear of the building. He looks for windows he can try to use to get in.

--------------------------------------------------------------------------------------

The Group assess the building and it's strengths and weaknesses as best they can from the street. Edson vanishes around the buildings to check out the alley side. Evaris walks up and knocks on the door.

The building windows are all on the second floor. They are all shut and covered from the inside. Not unusual for any building, specially on this level. Climbing a wall does not look too difficult but it will be the only way to test a window to see if it can be opened. He does not notice any signs of traps from his ground position. He'll have to climb up to a window and get a closer look for that. At least he notices no traps in the alley.

Knocking on the door results in the expected knocking sound. The wooden door feels very solid, as expected for a building being used and kept up. It does not produce any immediate noticeable reaction from the inside, though. Tense moments pass.

The rest look rather sheepishly out in the street, and have to shift this way or that to allow a cart pass by. It does not seem anyone is paying the group any special attention. Keen eyes notice nothing unusual in the passerbys'.

No undead are in the Deathwatch area. Yet.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday August 3rd, 2016 8:29:45 AM

Velarin sees Evaris walk up and knock on the door. Seriously? He just knocked on the door?

"Barratore, times up! knock on it your way. Let's get in there while there is still something to find."

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Wednesday August 3rd, 2016 11:49:56 AM

Lanliss gest near the door.
I prefer smash unless it will take more time to smash it then picking a lock.
Lanliss says.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch  d100=61 ;
Wednesday August 3rd, 2016 4:12:02 PM

Emrys looks at Velarin with a bit of frustration. He thinks to himself, ‘who do you think you are ordering people around?’

Emrys turns to Barratore and says in a calm but serious tone, “Belay that order, Barrattore … remember who they are! Who knows how many volatiles are inside! Here accept this enchantment."

Emrys quickly casts Protection from Energy (Fire) on Barratore. (Leyline: 61. 108 points of Fire protection)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=20 ;
Wednesday August 3rd, 2016 5:33:15 PM

Things start to get going and Brom steps up. "I don't care who they are. I want ta fight. I've been soo...very bored, and I wanna a fight." He says looking back over his shoulder towards the others.

"All right elf, get it unlocked and let's get this thing started." He moves up to the door and drawing his sword he gets ready to go inside.

Perception DC 20

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch  d100=34 ;
Wednesday August 3rd, 2016 10:12:56 PM

(if we're not in combat rounds yet ...)

"Very well Brom, but you're not going in without my protection magik."

(Leyline: 34. Casting Protection from Energy on Brom. 108 points of Fire protection.)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 3rd, 2016 11:18:33 PM

"Well, it was worth a try." Evaris steps away from the door to let the rest of the group do their stuff.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday August 3rd, 2016 11:21:55 PM

Evred watches and waits.

Here I am, the very model of stealth and reconnaissance, and my skills go woefully unused on a regular basis with this group...

The alleged hideout (Co-DM JT) 
Thursday August 4th, 2016 1:30:16 AM

DM JT OOC: not in combat rounds yet.

Since no one comes to answer the knocking...

Velarin utters 'Seriously? He just knocked on the door?' incredulously.
He looks at Barratore and he asks that the minotaur do some serous 'knocking' while they still have time.

Lanliss approaches the door but only near it. He prefers smashing if it is quicker than picking it.

Emrys gets the impression that Velarin's comments border on ordering them around but does not say anything, just looks at Velarin a bit frustrated. Instead he turns to Barratore and points out the dangers of exploding materials that may be inside and casts Protection from Energy (fire) on the
minotaur.

DM JT: please keep track of its duration in your posts.

Brom makes no beans about what he wants and when he wants it. 'I'm bored and I wanna fight,' he says and moves up to the door, sword in hand, ready to jump in when the elf unlocks it.

Emrys offers up the same protection from fire to Brom that he gave Barratore.

DM JT: Brom, please add this spell effect in your post.

Evaris shrugs, 'Well, it was worth a try,' and steps away from the door.

Evred, from his hidden spot behind a building across the street, mentally chides his friends for not using his stealth skills.

-------------------------------------------------------------------------------

No one answers the knocking and the group poise themselves to either bash their way in or unlock their way in.

Map: Tuskador Hideout Map 2

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=39 ; d20+19=30 ;
Thursday August 4th, 2016 7:37:42 AM

Edson moves back with the others. He reports about the windows.

If no one else does so, Edson moves closer and checks the door for traps. (Trap Finding 39).

Then he tries the lock. (Disable Device 30).

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday August 4th, 2016 9:19:40 AM

Barratore nods towards Brom, "Brom's BaS, is our special door knocker." he says to Velarin

The Minotaur waits for Edson to do his thing and if that does not work, he will move in behind Brom, after the human barbarian 'picks' the lock with his BaS.

If Edson is successful, Barratore opens the door and sweeps into the hall/room or whatever lies beyond calling for Evred to move into a point position and begin sweeping the the place to find Brom and himself a target.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Thursday August 4th, 2016 11:28:48 AM

Lanliss watches Edson do his thing.
If he is not successful, he will try to pick the lock too.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+26=42 ;
Thursday August 4th, 2016 11:30:36 AM

Disable device 42
If he is not successful he will let Brom "knock" on the door.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=17 ;
Thursday August 4th, 2016 7:18:43 PM

Brom holds off on "opening" the door to let Edson and Lanliss do their thing. If they are successful, Brom moves into the foyer looking for opponents. He scans the are for doors, halls and other egresses.

Perception DC 17

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Thursday August 4th, 2016 11:14:06 PM

Emrys awaits the results of the lockpicking. To pass the time, he uses his Remote Viewing ability, granted to him by the Knowledge Domain and creates an invisible censor just a couple of feet inside the front door. He wishes to see what he can from that position.

(Remote Viewing: used at will as a spell-like ability. Just using it for a round or two (6 to 12 sec).. enough time to get a good look. Otherwise it works like Clairaudience-Clairvoyance.)

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday August 4th, 2016 11:57:04 PM

ooc: Crazy day. Post incoming.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Friday August 5th, 2016 12:14:30 AM

Evaris casts Bless on the party. "They'll all scatter to the four winds once things get going," he mutters. "Might as well get it now."

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+32=47 ;
Friday August 5th, 2016 12:29:08 AM

Evred moves from around the corner and up to the door of the building (double move if necessary, I don't know exactly how far away I am). He uses the shadows of the buildings to blur out of sight (Stealth 47). If Edson or Lanliss can open the door, he slips inside with his remaining movement.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Friday August 5th, 2016 1:58:03 AM

"Tricky lock.." Edson says over his shoulder while still trying to pick it.

The alleged hideout (Co-DM JT) 
Friday August 5th, 2016 2:41:36 AM

Despite ideas and suggestions, no one really makes a move. Evred even laments the party doesn't use his extraordinary skills but makes no move to offer them or just go up and 'do his thing'.

Edson makes it back around to the front after scouting the building side that faces the alley.

DM JT: BTW, I didn't draw houses opposite the buildings due to space, but imagine same type buildings across from a narrow alley from the back side of these buildings.

He describes what he saw and sees that no one has made any move (except to knock on the door) towards their goal, he spends a few moments looking the door over for traps, then tries his luck on trying the lock.

Barratore points at Brom's BAS adamantite sword and tells Velarin 'Brom's BaS, is our special door knocker.'
He waits to see if Edson is successful in getting the door open and gives instructions on what to do once it is opened.

Plan A:
He'll open the door and sweep into the area beyond, Evred to move in behind him and start spotting targets for him and Brom.

Lanliss checks his gear for his own set of lock picks in case Edson fails his attempt.

Brom, along with Barratore, lets the rogues to their roguing before letting brawn take over.

Emrys decides to help out by using his Remove Viewing ability from his priestly Knowledge Domain.
The ability is in actuality the well known Clairvoyance/Clairaudiance spell and although he does not have any knowledge of the area on the other side of the door, he's not placing the invisible magical sensor anywhere but just on the other side of the door. Placing it anywhere else inside, he gets the feeling it wouldn't work.

Evaris casts Bless on all those around him while he still has a chance to get everyone.

Evred looks for a way to approach the door of their target while remaining in shadow but finds that the simulated sunlight from the light orbs underneath the next level up do not provide enough in terms of 'shadow' to manage that. Not to be left behind once the doors are opened, he positions himself to be able to see what's going on and remains poised to rush into the building as soon as the door is opened.

------------------------------------------------------------------------------------------

By now a few people passing by stop to watch what's going on and whisper to each other.

Edson studies the lock on the door looking for any traps but sees none. He pulls out his trusty lock pick tools and goes to work on it and manages to manipulate the workings of the lock to unlock it. With a twist of his wrist he turns the knob and pushes the door open. It quietly swings open (it opens to he inside).

Meanwhile, Emrys describes the little he can see. Due to the dark interior he can only see in a ten foot area which, as best he can tell, has stacked crates and looks like a warehouse.

The door now open, Barratore barges in. He has to squeeze through the narrow 5' opening of the small door but does so without any problem. He moves inside enough to allow the others to follow him.

Unfortunately, as he crosses into the warehouse area he feels a wash of magic erupt around him.

Everyone (including Blue): Fort save vs Pain DC20, Save negates, Fail = intense pain, -4 on attack, skill, and ability checks.

All those civilians who stopped to see what was going on writhe in pain as the magic washes over them. They cry out curses and some of those curses are directed at the party. They scatter and flee as best they can.

If Plan A is still in effect:
Brom follows Barratore and then Evred and anyone else who's not moved yet. Each square is 10'. Evred's double move puts him just outside behind Brom, he can move inside next round.

We are in Combat Rounds now.

The inside looks like a warehouse with crates scattered about, some stacked upon each other. It is dark inside.

DM JT: I'll have the map for the inside next post.

Map: pretty much the same as the last one except Barratore, Brom, and Evred are inside, plus any others that follow.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs)  d20+8=18 ; d20+20=29 ; d20+20=39 ;
Friday August 5th, 2016 9:08:16 AM

-4 attck, skill check, ability check
+1 attack, +1 will, +4 poison, 12 temp hp. From heroes feast

Velarin gets hit with an intense wave of pain. (Knowledge arcane 25, spellcraft 35 to determine spell, and wether or not he can dispel the effect). He follows the others in, hoping he will be able to remove the magical effect

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Friday August 5th, 2016 10:43:11 AM

"Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don't need line of sight or line of effect, but the locale must be known—a place familiar to you, or an obvious one."

DM JT: see my response in the Private Post.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch 
Friday August 5th, 2016 11:09:41 AM

(sorry, my last post was meant to be private)

Emrys is losing patience. While they wait, he adds to the suggestion box … “Why not we all climb on the roof and dance a jig. I’ll magically increase everyones’ weight by a factor of 8!” After doing a little math in his head, he continues, “That should come to about 9.8 tons dancing on the roof. That should reduce this house to rubble!”

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+11=30 ; d20+18=26 ; 2d8+14=25 ; d20+19=34 ; d20+19=35 ; d20+19=32 ; 2d8+14=24 ; 2d8+14=19 ; 2d8+14=28 ;
Friday August 5th, 2016 12:36:31 PM

Barratore shrugs off the spell and delays going anywhere until one of the half a dozen spell casters creates some light in the place.

As soon as some light shows up, Barratore moves directly at any opponent revealed and attacks.
Speed 40
Hit AC 27. Dmg 25. Forgot to add heroes feast bonus
AoO hit AC 34/35/32. Dmg 24/19/28

Fort save 30

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch  d20+7=24 ;
Friday August 5th, 2016 12:57:12 PM

(Fort Save: 24 … wow!!)

Emrys is able to shake off the effects of the spell surprisingly. ‘That was a strong one,’ he thinks.

Judging by Barratore’s irritated glance and his hesitation from entering the darkened warehouse, Emrys acts on the minotaur’s unspoken request. With a flick of his wrist, Barratore’s weapon begins to glow like a torch.

(Casting Light on Barratore’s weapon)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d20+8=25 ;
Friday August 5th, 2016 2:38:38 PM

Evaris can't hold back a gasp as the wave of pain hits him, but he grits his teeth and is able to endure it [Fort save 25].

He reaches up and casts Protection from Evil on Brom (I'm assuming he can reach).

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+5=14 ;
Friday August 5th, 2016 6:07:15 PM

Lanliss shouts in pain as the magic erupt around him making him feel constant great pain across his body.
Lanliss manages to contain a little bit of the pain and grabs the hilt of his short sword, readying himself to whatever may come their way.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28   d20+7=25 ;
Friday August 5th, 2016 8:24:12 PM

Evred shrugs off the magical pain and allows it to wash over him. Judging discretion to be the better part of valor, he makes a beeline right back to where he was taking cover with his shadow companion. Blue joins him.

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+3=9 ;
Saturday August 6th, 2016 12:57:36 AM

Edson grabs his chest in pain as the magical attack hits him. "Ugh... "is all he can say as he drops to one knee.

After a few, long painful seconds he gets up and moves with the others.

The alleged hideout (Co-DM JT) 
Monday August 8th, 2016 3:51:13 PM

Edson swings the door open and Barratore squeezes through, followed by Brom and then Evred.

DM JT: I originally had Evred still outside but Combat Rounds didn't really start until Barratore went in and triggered the trap so I'm sure they'd wait until Evred was in position to follow.

Light from the doorway offers vision about as good as a torch would from the doorway but because of the crates there's still much of the place in the dark, but at least it seems consistent with Emry's description from his spell.

Glowing on the 5' section of floor right in front of the door is a magic symbol.
The double doors is barred by long metal bar passed through metal rings (so it can't be lifted, has to be pulled through the rings), as well as a padlock, from the inside.

Velarin can't resist the pain from the magical trap and suffers intense pain. Peering into the doorway he sees the glowing glyph. His knowledge of the arcane is taxed as he tries to figure out the spell but the glowing glyph is a dead give-away. Knowledge Arcana: Highlight to display spoiler: {Has the looks and feel of a Symbol of Pain spell. You know that the effects radiate out to 60' and continue to do so for a while. The effects last no less than 1 hour. As far as dispelling it, he can attempt to dispel the magical symbol which would end the emanations, but not remove the pain from those already affected. That would have to be done on an individual basis. (see the Symbol of Pain spell).}

Barratore rushes into the warehouse and as he passes over the floor in front of the door he sees a flash of magical light from a rune on the floor and his instincts kick in. The wave of magical energy is resisted. The rune still glows but he feels no effects. The warehouse is still fairly dark but he can see crates stacked throughout the room blocking most of the light the open door provides. Not to barge further into the unknown, he takes a defensive stance and waits for some light.
He sees no foes to attack, as of yet.

Emrys starts to loose his patience as Edson fiddles with the lock and suggest an unusual way to get in by simply enlarging themselves and jumping up and down on the roof until it caves in. Then the door opens and the front line rushes in. As luck would have it, the wave of magical energy that wafts outwards is shrugged off. He sees Barratore take a defensive stance and notices the place is in darkness inside. He steps through the doorway and after a flick of the wrist he touches Barratore's sword, which lights up like a torch. He finds himself right on top of a glowing rune.

Evaris can't hold back a gasp as the wave of pain washes over him but gritting his teeth he resists the magic effect. while Barratore squeezes through the 5' doorway, he reaches out and touches Brom, imbuing him with extra protection from Evil.

Lanliss shouts in pain, a pain that does not go away, that wracks through his body. After the initial shock, he gathers himself together and grabs for his short sword. The pain continues, but it is not completely debilitating.

Evred shrugs off the pain. For the time being, at least, he feels no point in waiting out in the open and makes a beeline back to where he was hiding moments before.

Edson prepares to enter then grasp his chest in pain as the magic seeps into every joint and bone and muscle of his body. Already crouched while picking the lock, he slumps to one knee. Barratore squeezes through, followed by Brom. Although the pain wracks his body, he is determined to follow the plan and slips into the room, looking for a position that will give the best view to spot enemies.

-----------------------------------------------------------------------------------------

Most of the group manage to stave off the painful effects of the magic trap right inside the small front door. The glyph continues to glow and radiate magic and by now the street is awash in cries as the buildings surrounding the place are regurgitating their occupants, creating a scene of total chaos.

Good thing that Surprise was not an integral part of the plan.

Barratore is tall and his sword is large and the light that it gives off, thanks to the light spell on it, illuminates most of the room now. Only a few corners are in shadow where the crates block direct torch light. Crate boxes are lined up against the walls. A crate box is about 3x3 feet on average and most are stacked two high. They are typical wood crates, their wooden planks sturdy enough for light footed folk, but may or may not support heavier folk.

A narrow path leads down the center of the warehouse and curves to the east. Looks like there is another door at the end.

No enemies are spotted, yet, as the group takes up positions. All is quiet inside, cries of pain echo from the outside.

Those inside, subconsciously notice that the crates have labels but nothing unusual about them, just typical goods ferried to and from Floating City on a daily basis.

DM JT: remember to post you penalties as part of you Spells in Effect section: -4 on attacks, skills, ability checks.

Map:Tuskador Hideout Map 4

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday August 8th, 2016 5:11:25 PM

Evred waits.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday August 8th, 2016 6:35:55 PM

Barratore moves to the opening to his right and slightly forward. From there, he can see and reach the door leading out. He pushes aside the thought of hurling crates out of the way or sunder int them with his blade.
He lets the others know about the door

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Monday August 8th, 2016 6:41:15 PM

Evaris looks at the glyph and decides it needs to go. He can try to Dispel it, though it won't be easy. He takes a deep breath, and musters up all his heroism to help him with the task.

[Evaris is going to cast Dispel Magic, and he is going to spend a Hero Point before he rolls to give himself a +8 Luck bonus. In order to prove that this was before, and not after, I rolled, I'm making two posts today.]

DM JT: sounds like a good plan. :)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d20+19=25 ;
Monday August 8th, 2016 6:42:48 PM

Evaris casts Dispel Magic on the Glyph. It's not his best effort, but perhaps his heroism will win the day.

[Caster Level check of 25, which is not great. It will dispel anything cast by a 14th-level caster or lower.]

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=34 ; d20+19=38 ;
Monday August 8th, 2016 10:51:56 PM

Edson stays back in the shadows watching in front of him. He scans around looking for anything to pop out. His bow is out in his hands.

Stealth 34
Perception 38 traps 43


Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing 
Monday August 8th, 2016 11:04:13 PM

Emrys hopes Evaris' heroic dispel is enough to end the pain of that evil, rune magic trap. He will attempt the same if the cleric's efforts prove ineffective. Until then he chooses to cast True Seeing upon himself. He looks around to see if anything reveals itself.

(Casting Domain spell, True Seeing, on himself. Lasts 9 minutes.)

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+14=21 ;
Tuesday August 9th, 2016 6:13:49 AM

Lanliss keeps an open eye for an enemy that might surprise them.
Perception 21-2
Perceptio 19
Ooc: forgot to subrract another 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 9th, 2016 8:08:44 AM

Velarin sees evaris casting dispel and waits for the effects to occur. If successful, he will move in once room is available. If unsuccessful, he will attempt to dispel the effect himself.

(On a family vacation in mountains, and working off an iPad. Will try and stay on top of postings.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+14=20 ; d20+16=17 ;
Tuesday August 9th, 2016 10:18:03 AM

ooc: sorry for missed post yesterday.

Save vs. Symbol of Pain DC 20

Brom overcomes the effects of the spell and moves in with Barratore. Brom waits at the door for the rogues to do their thing before opening and going through.

Perception DC 17

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

The alleged hideout (Co-DM JT) 
Tuesday August 9th, 2016 3:02:16 PM

DM JT: as usual, I forget to add the map co-ordinates. There on the map now, use them. :)

Crates stare back ominously at the intrepidness of the group.

Evred waits outside for the go-ahead motion to follow in.

Barratore takes a short step forward and westward (his right as he faces South). From there he can see that indeed there is a door at the far corner of the warehouse room. He points it out to the others, his weapon ready to strike out. He refrains from playing bash-a-crate. That can come later.

Evaris quickly reviews his options. He concludes the glyph must go, but without knowing exactly which spell the glyph represents, he chooses to use the generic Targeted Dispel feature of his
Dispel Magic spell. That is, he targets an object, the floor with the glyph on it, and casts his Dispel Magic, trying to hit the highest level spell attuned to that piece of floor, guessing that there is only one spell tied to that area anyway. Just to make sure, he pulls deep inside himself and pries extra energy from his soul and adds that to the power of his Dispel.

Edson looks for a shadowy place now that Barratore's sword-torch has lit up a 20' area around him pretty good. There is a 3 foot squeeze between a barrel and a crate that offers Dim Light prospects, the
best right now without going past the minotaur and towards the back of the room. It's a tight spot but does the trick for now. It may be difficult to use his bow from there but not impossible (sqeezed).

Emrys hopes Evaris' dispel attempt is enough to end the pain of the 'evil' rune magic trap. If it fails,
he'll try it. For now he casts True Seeing upon himself and scans the room to see what hidden things it has
to reveal.

Lanliss keeps vigilant outside, determined not to be surprised by the enemy coming from behind.

Velarin watches the symbol on the floor as Evaris attempts to dispel the magic that put it there. If Evaris fails, he and Emrys will give it a go. If it works, he'll move in.

Brom feels painful magic start seeping into his being and brings forth his barbarian training to resist magic just in time to fend it off. He pauses, waiting for the word to move further into the warehouse.

-----------------------------------------------------------------------------------------

Evaris' efforts to dispel the glyph on the floor proves successful and the glyph vanishes. They no longer feel the emanation of magic, unfortunately those already affected by the pain remain in painful grimace.

Velarin points out that it was a Symbol of Pain spell and once affected by it, the effects linger for 1 hour after leaving the symbol's area of effect. Removing the symbol prevents it from affecting any other that wander into its 60' radius, but does not alter the pain for those already affected.

Velarin moves past Evaris and Emrys and into the warehouse. There's not much room for him but he moves to an opposite corner, giving Brom room to move and swing his BAS.

The group sees no movement in the warehouse. The door at the far end remains shut. Close attention to details around them reveal nothing unusual. The warehouse is clean, as if it is in active use and not some prop that collects dust over time.

Inside the warehouse it remains quiet except for the heavy breathing of those in pain and Evari's spell casting.

Tension rises...

Map: Tuskador Hideout Map 5


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 9th, 2016 5:00:32 PM

Velarin waits for brom and barratore to move forward and make the situation more known before using any spells

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 9th, 2016 9:54:22 PM

Evaris draws his bow and nocks an arrow. For now, he is content to hover in the doorway like a house cat.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Tuesday August 9th, 2016 11:01:34 PM

Evred continues to watch and wait, looking for an opportunity to reconnoiter in safety.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing  d20+23=43 ;
Tuesday August 9th, 2016 11:18:38 PM

"Excuse me, I shall be right back. I feel a tension in the streets that needs to be calmed."

Emrys walks back into the street and attempts to calm tensions that are rising in the streets. He uses a spell to help with the situation. He casts Sculpt Sound to dramatically extend the range of his normal speaking voice in order to avoid shouting. His melodious and calming voice seems to ride the breeze and kisses the ears of everyone up and down the street.

(Diplomacy: 43, natural 20)

"Dear citizens, please forgive our intrusion. We are commissioned by the Overlord to investigate crimes within the city. If you are experiencing pain, it is the results of a magical trap set by villains. We regret that you are experiencing its effects. Be assured that this pain will fade and no other harm will come to you. We only ask that you remain back, at safe distance, and allow us to perform our duty. Your cooperation is most appreciated. Thank you."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+19=28 ; d20+14=20 ; d20+9=21 ; 2d8+14=18 ; 2d8+14=26 ; 2d8+14=19 ;
Wednesday August 10th, 2016 12:21:51 AM

Barratore looks about and snorts loudly. If non of the rogues would move through the area then he would. He was done now, it was time to start destroying things and see who or what got left standing. "Brom! time to destroy the building"
Barratore moves 5' forward and blasts into the door with his magic weapon. Nearly 8' of magical steel slams repeatedly into the door and the wall about it

Attack the Door Hit AC 28/20/21 Dmg 18/26/19

If any strike breaks the door, Barratore strikes a portion of the wall next to the door to provide a wider entrance

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57 
Wednesday August 10th, 2016 10:13:10 AM

Edson moves up behind Barratore. His arrow is still loaded, and he has the bow string semi pulled back.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=25 ; 4d6+20=32 ;
Wednesday August 10th, 2016 12:32:39 PM

"Now that's my kind of door knockin'. Brom moves to I10 and sets his sights on the wall in front of him.

Vital Strike AC25, damage 32 (ignores hardness less than 20)

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=27 ;
Wednesday August 10th, 2016 6:39:52 PM

Lanliss moves near the entrance, saying to himself "here we go for good or worst".
He sees Emrys going outside,after the shouting he goes inside the building saying "Now everone knows about us"
Perception 27


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday August 10th, 2016 9:30:05 PM

Velarin continues to wait, allowing the fighters to do their thing. "If you see something that is a threat, call it out fellas. I may not be able to see the situation, and therefore not sure of which spell would be most useful to you."

-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing 
Wednesday August 10th, 2016 10:54:11 PM

Emrys concludes his speech to the masses with his warm, trademark smile. A smile that fills every heart that looks upon it with joy and contentment.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 10th, 2016 11:10:07 PM

"Now that's my kind of door knockin'," Brom says.

"It does seem more effective," Evaris says with a smile.

The alleged hideout (Co-DM JT) 
Thursday August 11th, 2016 12:56:15 AM

More of the warehouse is revealed. Actually pretty much all of it. The Large Minotaur stands in the middle and reach every corner from there, his Large BS lighting up the whole area dispelling the last shadows from the crates.

Velarin remains in his corner, waiting for Brom and Barratore to explore further.

Evaris prepares for a missile assault, content to remain at the doorway with bow in hand and arrow knocked.

Evred continues his vigilance from outside. The second floor windows he can see remain shut tight. Nothing catches his eyes.

Emrys, excuses himself and heads to the middle of the street. He sensed a lot of tension from the locals and tries to bring some calm to the situation. Using a spell most often used in theatrical performances, Sculpt Sound, he increases the volume of his voice and its projection so that he does not have to strain himself while shouting. Once the spell is cast, expertly explains who they are and what they are trying to do, and the pain they feel is due to a villainous trap. He pleads that they remain a safe distance away.

There aren't many still hanging around, most having fled in pain, but for those few that are, they nod in understanding and start moving away.

Only after this is finished Emrys realizes that the spell effects on his voice cannot be changed. That is, his voice will remain as a SHOUT for 1 hour per caster level. Not only that, he just remembers that it prevents any further casting spells with a verbal component. Although he does remember, to his relief, that it is a Dismissible spell.

DM JT: just thought I'd throw in that tidbit of Info about the spell.

Barratore decides that if none of the rogues are not going to waltz up to the door in the corner, he'd just have to deal with it, his way.
'Brom! time to destroy the building,' he states and follows through with three mighty blows with his BS.

Edson takes up a position behind Barratore, bow ready to fire.

Brom concurs with Barratore, 'Now that's my kind of door knockin,' and climbs upon the pile of crates (Difficult Terrain) and takes a whack at the wall.

Lanliss moves near the entrance next to Evaris but after the Emrys' shouting, he goes in and astutely makes an observation, 'Now everyone knows about us.'

---------------------------------------------------------------------------------

The speech warning people of the nature of the danger at bay seems to work pretty well for those few left behind. In no time the whole area is empty of locals. Emrys concludes his speech with his warm, trademark smile.

Inside, a door is smashed to splinters by Barratore. It took all three blows to smash it and just barely so. The door busts inwards.
Barratore remembers from his weapons training a long time ago that 'certain weapons just can't effectively deal damage to certain objects. Most melee weapons have little effect on stone walls and doors.'

It is obvious to him his brute strength was the main factor in breaking the door, not the sharpness of his sword. A simple hand axe or battleaxe would have been far more effective.

Brom finds much the same problem as Barratore. To his chagrin, despite his adamantite weapon's extreme hardness, he manages very little against the brick wall. Chunks do spray around him and with persistence he would eventually break through, but a hammer or pick would be far more efficient.

As is, at least the door is busted and Barratore spies another door just the other side of the splintered one. His angle of view prevents any further details.

DM JT: if you need to, look up Smashing an Object: Ineffective Weapons section.

Map: Tuskador Hideout Map 6

Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+19=24 ; d20+19=36 ;
Thursday August 11th, 2016 9:06:55 AM

" Do you want me to take point? " Edson asks Barratore. If so he moves ahead scouting.

Stealth 24
Perception 36

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=35 ;
Thursday August 11th, 2016 2:03:36 PM

Brom strikes the wall but does nothing despite his weapons properties. As if by divine design, he feels a tug at his nose pulling him from the wall and to the door.

"I got point." He says moving through the door. "No need ta be sneaky anymore. Just a waist of time."

Perception DC 35

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Thursday August 11th, 2016 5:43:30 PM

Velarin still waits for things to change, preparing to cast what ever spell be needed

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday August 11th, 2016 9:49:24 PM

Barratore nods to Edson, he wanted the rogue up with him and Brom as they cleared the place. When rogues mix in with the front line, opponents tend to get distracted. "Stay on Brom, Edson". Barratore is quickly in behind as well. Velarin would be trailing him, well, at least he should.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing  d20+19=34 ;
Thursday August 11th, 2016 10:40:26 PM

Emrys drops the Sculpt Sound spell and his voice goes back to normal. As he makes his way back to the warehouse, he can't help but think of creative ways to use that spell. 'It's so versatile,' he thinks. A big smile forms across his face with the thought of changing everyone's speaking voice to a singing voice. With a little musical accompaniment, their adventures could become spontaneous musicals! Just imagining Barratore and Brom singing a duet ... the three E's providing background harmonies. The idea is so wondrous, he almost forgets why they're here in this warehouse.

Emrys remains in the back, keeping an open eye to magical auras, invisible people or anything altered or disguised with magic ... everything that True Seeing can detect.

(Perception: 34)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Thursday August 11th, 2016 10:43:38 PM

Evaris slips past Lanliss to stand next to Velarin. [G-6] He keeps an arrow nocked.

The alleged hideout (Co-DM JT) 
Friday August 12th, 2016 12:28:38 AM

DM JT: the effectiveness of a weapon, adamantite or wood, is measured against the purpose for it's use. An adamantite mace can't damage a thick rope. An adamantite sword can't cut through a brick wall like butter. The adamantite sword used against a stone pillar is a good example of using the sword against stone that would work as intended. Against a wall or door you can't get the slashing action that is the sword's damaging action.

That's the way I explain the rules given in the Ineffective Weapons paragraph. We can agreed to disagree.
On the other hand, in movies, the warrior always uses the pommel of the sword to bash a door open, not the blade.


Edson volunteers to take point and Barratore motions for him to move forward.

Lanliss moves deeper inside.

Brom, always able to cut his way through thick and thin, never had to cut his way through a brick wall. He's smart enough to stop his awkward slashing at the wall and take the easy route. He declares his intention to take up Point and beats Edson to it by hopping down from the crates.

Velarin waits for something to happen and cast whatever spell is needed to counteract that.

Barratore lets Edson squeeze by him and then squeezes himself between the narrow crate passage a few feet forward.

Emrys dismisses his Sculpt Sound spell so he can talk to his friends without them having to plug their ears. As he heads back into the warehouse his mind heads off in a tangent coming up with diverse ways to employ the spell. The hilarity of seeing Barratore and Brom singing a duet as they fight, the Three E's chiming as background harmonies...

Back in the warehouse his True Seeing still active, he does not notice anything unusual or magical.

Evaris slips into the warehouse and stands next to Velarin to protect the spellcaster.

---------------------------------------------------------------------------------------------

Brom takes point and passes through the open doorway, stomping on remains of the door. Immediately in front of him is another door, this one sturdier, and a wooden stairway up to the second floor.

The stairway is dark but Barratore's lighted sword sheds enough light to barely see that at the top of the stairs is a landing and on the west wall is another door. It's too dark for details.

Edson peers through as well and he can see better with his Low Light vision.
The stairs are wooden and well worn. The 5x5 landing seems bare. The door at the top looks like a normal door.

It is a narrow stairwell.

Map:Tuskador Hideout Map 7

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=30 ;
Friday August 12th, 2016 11:44:25 AM

Lanliss walks further in.
Keeping eyes sharp and eyes open.

Perception 30


Edson Kazil(Shawn), AC 29,Touch AC 15, Flatfooted AC 14, HP 57/57  d20+24=28 ;
Friday August 12th, 2016 11:38:27 PM

Edson moves to the landind and searches it for traps. No need for Brom to get stuck like a whoopie cusion.

Trap sense 24

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Saturday August 13th, 2016 9:12:47 AM

Velarin continues to wait and watch

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Saturday August 13th, 2016 9:50:18 AM

Evaris remains at his post next to Velarin.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Saturday August 13th, 2016 6:30:28 PM

"Brom and Edson have the landing, Im hitting the lower door" , he calls back to the others behind him. Edson has already headed up and Brom would be right behind him.
Barratore moves across and opens the door to move into the room directly across from hi. The place is small, he has to squeeze and the minotaur makes a note to himself that after this he's going to leave the city for a bit and enjoy a place where he can hold both arms out at the same time. This was a bug hunt and he wanted to get it over with. Sweep the place, find nothing, go drinking...That was his immediate plan

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=31 ;
Saturday August 13th, 2016 9:55:29 PM

Brom waits for Edson to check the door before opening it. Once checked, Brom opens it, sword in hand, and moves in.

Perception DC 31

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

The alleged hideout (Co-DM JT) 
Monday August 15th, 2016 2:00:13 PM

DM JT: Meant to have a post last night and after talking to my parents, fell asleep. :(

The alleged hideout (Co-DM JT) 
Monday August 15th, 2016 3:45:48 PM

Another door on ground level, a narrow stairway and a door at the top are the next challenges the group face. This building, obviously, was not build with Large inhabitants in mind.

Edson carefully moves up the wooden stairs and before he moves onto the landing he checks it for traps. None are found. The door on the west side looks like a normal door, like the other two downstairs.

Velarin remains in his spot (not that there is anywhere to go anyway) and keeps vigilant, spell hand at the ready.

Evaris, in the same boat as Velarin, remains at his side, ready to protect the spellcaster.

Brom waits for Edson's cue to proceed. When Edson gives the 'all clear' signal, the barbarian moves up the stairs and turns the doornob to enter. He finds that the door does not appear to be locked but it does not budge. It appears that there is something on the other side blocking it.

Break down Barred door Strength Check DC25.
DM Option (MHO): I'd like to think that two Med sized or smaller can fit in a 5' space to Aid Another in breaking down a door (or other appropriate task) as long as one has enough Move to get out at the end of the attempt:
Standard = bash door,
Move = 5' step out.
If everyone is in agreement here we'll use that.


Barratore calls back to the others so they know what's going on and moves into the narrow hallway to check out the contents of whatever is on the other side of the door downstairs. It is unlocked and opens easily. The narrow place gets on the large minotaur's nerves and he makes a mental note to take a vacation somewhere out in the wilderness where he can fully stretch and enjoy his full size. These bug hunts were not his cup of tea (beer, ale, corn squeezings, etc.).

He peers into another room. By the light of his torch-sword he sees what looks like a laboratory. Two benches are in the middle of the room, several shelf cases line the walls. Bottles, some empty, most containing liquids of some sort, abound on the tables and shelves. A couple of large sacks (grain style) lay against the wall also. By the light of his torch-sword he does not see anyone.

Lanliss moves further in behind Barratore. His eyes scan the room with care. So far, nothing suspicious is seen.

Map: Tuskador Hideout Map 8

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Monday August 15th, 2016 5:12:09 PM

Keeping his arrow nocked, Evaris moves forward to better support the explorers [let's say F-9 or thereabouts].

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=20 ;
Monday August 15th, 2016 6:20:21 PM

Lanliss moves closer to Barratore keeping his eyes sharp on the surroundings saying to himself.
I expected an ambush or at least a welcoming party where are all the orcs ?

perception 20

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Monday August 15th, 2016 6:41:51 PM

Velarin moves to F10 to keep an eye on how things are progressing. If he hears mention of a barred door, he will offer to cast knock upon it if desired.

-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+10=11 ; d20+10=26 ;
Monday August 15th, 2016 8:26:50 PM

"No traps?" He says to Edson. "Ok, step back." Brom puts his sword away. Stepping up to the door, he puts his hands to the door. Leaning low he begins to push on the door. At first nothing, but eventually the door begins to move until the door is open.

Taking 20 on the check DC 27.

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing, detect thoughts 
Monday August 15th, 2016 10:25:18 PM

Emrys waits at the base of the stairs, out of the way, not wanting to impede the others. He casts Detect Thoughts from his Knowledge Domain and focuses his 60-ft cone up through the walls and/or floors into the room above.

(The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.)

(True Seeing is also active)

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Monday August 15th, 2016 10:26:21 PM

Barratore looks into the room and gives a scan for enemies. None. He glances back to Lanliss and snorts. Everybody rabbitted. Maybe there was some useful stuff in here, maybe not, but there was nothing for him in an empty lab. "Bomb making room maybe?" he poses to Lanliss

Barratore holds his glowing sword out and up the stairs as Brom pushes the blocked door open. AS soon as it was clear, he could squeeze up the stairs and move into the next room behind Brom.

Barratore's speed is 40
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

The alleged hideout (Co-DM JT) 
Tuesday August 16th, 2016 12:31:51 AM

Inching forward, the group advances.

Evaris Momentarily leaves Velarin's side and moves foraward as Barratore advances.

Velarin follows suit and stays next to Evaris.

Lanlis keeps up with Barratore. He's been expecting an ambush or a welcoming party. 'Where's all the orcs?'

Brom, pleased that no traps were found, trusting in the skills of his comrade, he puts his sword away so he can give his all into a good push on the door. He lines himself up, braces his arms and legs, and gives it a heave-ho! The door budges but barely. He takes a deep breath then doubles his efforts and the door starts to give. It looks like there is furniture piled up behind it on the other side and wood-on-wood scraping noises loudly echo down the stairwell, and into the room too, of course.

In the end, a fart helps propel him forward and the door stands open (although the door itself can't swing all the way back to the wall due to the furniture and remains perpendicular to the wall). It is dark in there. Not a sliver of light from any of the supposed windows. Barratore's torch-sword only gives enough light so that Brom sees what looks like beds were stacked against the door.

Emrys squeezes past and from the first steps of the stairs (Barratore is at the base of the stairs), he casts Detect Thoughts and aims it through the stairwell wall and into the room Brom is trying to get into.

DM JT: when you cast spells that allow a Save, it would be VERY helpful to list your DC for that Save. :}

Barratore relays what he sees and guesses 'Bomb making room maybe?' He snorts as it looks like the inhabitants have already bugged out.
Holding his torch-sword into the stairwell he Waits to follow Brom into the upstairs room.

----------------------------------------------------------------------------------

Emrys: Highlight to display spoiler: { Your Cone reveals 3 individuals due west of you and up (in the room).}

Map: Tuskador Hideout Map 9

Edson... fixing header  d20+19=30 ;
Tuesday August 16th, 2016 8:57:33 AM

Edson peers into the room hoping his low light vision will reveal something other then the beds against the door.

Perception 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Tuesday August 16th, 2016 9:28:39 AM

Velarin holds his position, and waits until needed.

Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing, detect thoughts 
Tuesday August 16th, 2016 10:18:57 AM

In a low tone, Emrys whispers up the stairwell to Barratore and everyone present. ”Barratore, I sense at least three in the room!” and he holds up three fingers. He then targets the most intelligent mind in the room above and attempts to read it’s surface thoughts (Will Save 20).

(A Will save is required only when attempting to read surface thoughts.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165/165 Raged); DR 2/- (DR 4/-)  d20+16=23 ; d20+13=19 ;
Tuesday August 16th, 2016 10:45:45 AM

The door swings open enough to move in and see in to a dark room. Brom grabs his everburning torch from his pack and tosses it into the room to illuminate the room.

"I am Brom the Barbarian. If there's anyone hidin', ya better come out and give yurselves up. If I gotta come in, it ain't gonna be pretty."

If there is no response, he moves into the room, sword up and ready.

Perception DC 23, Intimidate DC19

AC vs. Traps: AC 28

+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy Fire 108/108

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=32 ; d20+14=29 ;
Tuesday August 16th, 2016 3:38:43 PM

Lanliss goes where Brom his and tries to use all of his senses as possible whilst trying to be stealthy if light conditions permitts so.

Perception 32 (natural 20)
Stealth 29

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 16th, 2016 7:15:29 PM

Evaris waits where he is, arrow still nocked.

The alleged hideout (Co-DM JT) 
Tuesday August 16th, 2016 7:34:52 PM

OOC DM JT:

A Will save is required only when attempting to read surface thoughts.

Good point.
Round 1: you detect the presence of thoughts.
Round 2: you detect the number of thinking minds...

So I messed up, bypassing Round 1. Oh well. This current round would be Round 2, so NOW you will know the number. Nothing changes really.

:}

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Tuesday August 16th, 2016 10:54:45 PM

Barratore delays on Brom,though in truth he was pretty done in this place. There would not be enough room up there no matter what the man faced and by the time he got up there, Brom would be done and wondering where he had been or if the flowers smelled nice or some other such remark. Barratore decides enough is enough and heads out of the house. he had guessed wrong and Brom would be getting the action this time.

Barratore makes his way out of the house. Maybe someone would try and make a run for it and give him a bit of a workout, but not likely.

The alleged hideout confirmed (Co-DM JT)  4d8=25 ; d4=1 ; 7d6=29 ; d20+18=38 ;
Wednesday August 17th, 2016 12:50:44 AM

Finally there is something to find. Furniture doesn't just wander over and block a door. Well, not normally anyway. And, of course, what's normal about all this?

Brom is in front and blocking much of the doorway but peeking in is still possible.

Edson, from the last steps of the stairs, cranes his neck to get a peek inside with his low light vision. What little he sees is a mass of furniture. A huge table is upturned and blocks whatever view Brom allows.

Then Brom tosses his Everburning torch in and that helps. He can see some upturned beds that further block the view, but it is clear (see below) that there are some bodies behind them.

Emrys, below Edson, has sensed thoughts in the room, and passes that onto Barratore in a whisper that they may have finally found their query. He concentrates to sense how many in the cone and how intelligent are they.

He senses 3, one highly intelligent and two average intelligence.

Velarin waits downstairs, itchy fingers ready to twitch a spell into existence.

Evaris waits, like Velarin, itchy fingers ready to send an arrow into someone's heart.

Brom peers into a dark room. Right in front of him is an upturned heavy table and a bed that's wedged between the table and door preventing the door to swing further in. Shadows of what appears to be other furniture lie further back. He grabs his Everburning Torch from his backpack (Move) and tosses it into the room (Standard) while issuing his challenge:
'I am Brom the Barbarian. If there's anyone hidin', ya better come out and give yurselves up. If I gotta come in, it ain't gonna be pretty.'

He can finally see something and it ain't pretty.

The door can open no further as it is wedged by an upturned bed and an upturned heavy table. The table offers a solid 7' wall of heavy wood planking. Past this (as much as he can see) the room appears to be the same dimensions as the warehouse section just below. Upturned beds form a 4' wall and heavily armed half-orcs snarl back at him from the other side of these beds. The beds offer a 4' tall covering.

They, of course, are ready. It does not appear they are intimidated.

Barratore feels useless down below. The narrow stairs, the crowded rooms, just hinders his large bulk to the Nth degree. When Brom bashes in the upstairs door, the minotaur chooses to allow the smaller ones take care of business on this end. He exits the warehouse and waits outside hoping his friends will scare someone out a window for him to 'catch'.

Lanliss takes advantage of Barratore's spot and gets in behind Emrys but until Brom moves, he can't pass on through unless he wants to rush in in front of Brom.

DM OOC: Brom has not moved into the room yet, he's waiting for a response.

----------------------------------------------------------------------------

DM JT OOC: remember, if you were affected by the Symbol of Pain, put it in your post somewhere. Stuff is going to happen and you'll need to use it.

Brom issues a challenge and it is immediately answered. Brom can see three half-orcs behind a wall of upturned beds. the third one, from right to left (Gh), utters a phrase and flicks his wrist in Brom's direction.

Cold, cloying miasma of greasy darkness erupts around Brom, Edson, Emrys, and Lanliss.

Damage 25 + sickened. Will DC19 for half damage and negate sickness. Fail = full damage and sickened for 1 round.

Next, a head pops up from behind the table and tosses a bead into the stairwell. The bead explodes!

Fireball damage 29, Ref DC14 for half.

A half-orc warrior if full plate armor wastes no time and follows up the spells by appearing from around the table and makes Brom's challenge sound like a girl's at a tea party gone awry.
"I'm Kilug and I gut bugs like you!"

He swings a heavy flail at Brom but aims at his legs:
Trip Attack (Improved) CMB 18+d20= 38 vs CMD, successful Trip Attack puts target Prone.
DM JT: dang, there goes a N20 on a Trip Attack!

Map: Notice that there are two sections, 1st Floor and 2nd floor.
Tuskador Hideout Map 10



Edson... fixing header  d20+3=21 ; d20+13=23 ; d20+13=23 ; d20+15=25 ; d20+15=23 ; d8+2=5 ; d8+2=9 ;
Wednesday August 17th, 2016 8:52:23 AM

Will Save 21
Reflex Save 23

intense pain, -4 on attack, skill, and ability checks.

Edson cant do much with brom i his way. He holds his shot until the huge man moves into the room to engage the ork.

Once a chance arises Edson fires in on the spell caster who is closest.

Hit Ac 22 5 damge (-4 for pain, +1 Bless)
Hit Ac 20 9 damage

OOC: I don't know if they have coverage or not

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+8=16 ; d20+6=15 ;
Wednesday August 17th, 2016 11:17:10 AM

Lanliss gets the darkness full in his face feeling sickened and damaged by some level by this darkness he manages to dodge the bead explode by sheer luck and doesn't get any damage from the explosion.
Lanliss enter defensive stance mode.

Will less then 16 (had a mistake with the stats)
Reflex 15 (d20+6)
(12-4-2)
Bead explosion didnt hit due to evasion level 2 rogue ability.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 
Wednesday August 17th, 2016 2:11:52 PM

Hearing that combat has commenced and seeing the explosion of fire, Velarin does what little he can from 4 people deep in the hallway. He moves right behind Lanliss (J11 I believe), and casts Haste, targeting all his companions within the 50' range, focusing primarily on effecting Brom at the far edge, and then going toward the rest of the group.(no two targets can be more than 30' apart). "haste incoming." he calls to let them know what's coming from behind.

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 11 rounds.

-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch, true seeing  d20+17=28 ; d20+10=15 ;
Wednesday August 17th, 2016 2:39:43 PM

(Will Save: 28, +2 vs. enchantments. Reflex Save: 15 vs. fireball)

Emrys easily ignores the sickness and most of the damage from the evil, black spell. He even manages to dodge most of the fireball. However he becomes singed by the flames. A fury grows within him when he smells his lightly smoking hair. How dare they!!

Activating his Remote Viewing ability (Knowledge Domain, standard action), his eyes go white as his invisible sensor takes over for his eyes up in the 2nd floor room, placed near the ceiling (he wants a quick view of the room, above the action, to get a quick look at everyone’s placement).

Having gotten a quick look, his eyes return to their normal brilliance. Emrys then exits the stairway, back to the main room on the first level. He says to Barratore, “THERE!” pointing at the ceiling where the three half-orcs are standing above, “That is where they STAND! Make a NEW DOOR, if you wish!!” He says with grim determination.

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing 
Wednesday August 17th, 2016 2:50:41 PM

(Sorry, forgot to deduct damage. 12 sick spell + 14 fireball = 26 -12 temp hit points = 14.)

The alleged hideout confirmed (Co-DM JT) 
Wednesday August 17th, 2016 8:34:34 PM

DM JT:
The beds offer a 4' tall covering.

This would be Partial Cover. The table is taller and offers Full Cover as a Tower shield would.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 17th, 2016 9:50:10 PM

Evaris moves closer to the stairs [let's say G-11]. "Come this way if you need healing!" he calls.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 107/132 (140/165 Raged); DR 2/- (DR 4/-)  d20+5=13 ; d20+8=19 ; d20+21=41 ; 4d6+23=36 ;
Wednesday August 17th, 2016 11:05:33 PM

Will save DC13, Reflex save DC 19

Brom gets caught be the poisonous gas, but manages to avoid most of the fireball. As soon as the cloud clears, Brom finds himself on his back.

"Yes!" He shouts. "I wanted a fight. Yur gonna die. Ha, Ha, Ha! Yur all gonna die! I've been so bored! Now give me some fun!"

Brom lets his rage take over before standing knowing he'll probably take a shot. It didn't matter. Only the fight mattered. In his standing motion, his sword comes up and strikes the flail in the half orc's hand.

Vital Strike on weapon (-2 sick, -3 PA, +1 feast, +1 haste, +2 Imp Sunder): AC 41 (so lucky wasn't hitting the orc); Damage 36 (ignores hardness less than 20)

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Rage: 1
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 11 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 94/108

The alleged hideout no longer alleged (Co-DM JT)  d20+19=20 ; 4d8=17 ; d6=4 ; d20+17=19 ; d20+20=28 ;
Thursday August 18th, 2016 1:27:49 AM

Battle has started, but unlike most, it will be hard to get everyone in there and root the half-orcs out.

The Cold, cloying miasma of greasy darkness is an instantaneous effect and does not change the Light
conditions.

Edson wants to take a shot at the half-orc that cast the spell but a half-orc in full plate armor and nasty heavy flail stands within reach of him if he tries to shoot. He can't back up either with Emrys right behind. So he holds his shot and hopes Brom can blow through and open the way for a safe shot.

Lanliss gets caught off guard by the first spell and feels sick but his rouge skills kick in and he manages to avoid the fireball blast. Feeling like he's going to upchuck the Hero's Breakfast, he goes into Total Defense mode.

Velarin's itchy fingers finally get to work as the obvious signs of combat erupt. He moves next to Lanliss where he can see the stairwell and casts Haste on those in the stairwell, focusing on Brom.

DM JT: best I can figure, (no two can be more than 30' apart), gets everyone in the warehouse. Barratore excluded because he went outside, but where I put Evred is just inside the range.

Emrys smells his burnt hair and a fury grows within him. 'How dare they!'
Activating his Remote viewing again, he can spy a spot on the roof just inside the door and above the half-orc that dumped Brom on his butt and looks around. For those seconds, he concentrates on what's in the room.

Emrys: Highlight to display spoiler: {Brom's Everburning Torch helps a lot on the North side of the room but the table blocks much of the light from penetrating towards the South side. There is enough light, though, to discern that beds form a short wall all the way to the back and there are clearly many others behind those beds waiting to pounce.}

Emrys takes the opportunity to exit the stairwell and from the middle of the warehouse room calls out to Barratore to come back inside, maybe he can chop a hole in the wooden floor.

Evaris inches closer eager to help out. 'Come this way if you need healing!' he calls out.

Brom takes the full force of the black magical energy and becomes sickened but manages to dodge some of the fire blast. However, his efforts to avoid the flames opens himself up to a Trip Attack and finds himself on his back.
Sickened as he is, he still has the nerve to continue to taunt the half-orc, his strong desire for a good fight seemingly overcoming his senses, he allows the barbarian rage to take over. He knows that when he stands up he'll be vulnerable but his rage takes over and he does so anyway.

Kilug AoO = 20 (DM JT: figures, a N20 followed by a N1).

Maybe it is the wobly way the sickened barbarian stood up, but the flail swings wide.
Now standing, he fights fire with water. That is, he strikes at the half-orc's weapon to Sunder it and deprive the enemy of his weapon.

-------------------------------------------------------------------------------------

A commanding voice belts forth and Brom sees 'Gh' cast another spell. This time a 20' radius centered around Brom erupts in a multicolored explosion of leaping, ricocheting energy that buffets those in the area.

Brom, Edson, Lanliss, Velarin, and Evaris:
Will Save DC19, 17 damage + Slow for 4 rounds (negates Haste), Save for half damage and negate Slow.

Kilug grows loudly as his heavy flail is damage. He issues forth a wave of obscenities in orcish.
Those who know Orcish: Highlight to display spoiler: { (&##($*%#&($)*#!}

With new anger he strikes twice at Brom despite his broken weapon.
Heavy Flail in Broken Condition: -2 att/dmg, Crit on N20 only and only x2 on confirm.

Att 1 = 19
Att 2 Trip Attack (Improved) CMB = 28 vs CMD, successful Trip Attack puts target Prone.

DM JT: I miscalculated the CMB that first time, it should have been higher. :)

Oddly enough, Sickened does not mention penalties to CMD. For now, I'm considering CMD as an Ability Check, as it is described as that represents its ability to resist CMB... so for now the Sickened penalties apply to CMD as well although it does not beat the 33 -2 = 31 raged CMD.


DM JT: man, the die roller was totally against me today. :(

Note: there are two maps, 1st and 2nd floor.

Map: Tuskador Hideout Map 11


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs)  d20+11=14 ;
Thursday August 18th, 2016 10:37:54 AM

Will save 14(figures)

Velarin takes the full effect of the bad guys spell, losing all his temporary HP plus 5 more, and his haste is negated for the next four rounds. Frustrated at not being able to see any targets, and therefore unable to send a few spells of his own in their direction, he steps back 5 feet from Lanliss and the landing so as to allow a little more movement up or down for the people on the stairway.

Hearing Emrys yell to Barratore to make a new entry, Velarin yells to them If you make a new hole, let me know! I have a few things I would like to send their way!

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 10 rounds.

slowed(currently negating haste), duration 4 rounds
-4 attck, skill check, ability check
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+1=4 ;
Thursday August 18th, 2016 11:01:15 AM

Lanliss feels slower, as if his bones becoming older like something or someone is holding him back

Lanliss is frozen.
Remembering whag happened with fight with the vamps.
He shouts slowly.
We need a plan to get rid if these green foul thugs, quick !
Will 4

Edson... fixing header. 45 damage  d20+3=10 ; d20+15=30 ; d20+10=20 ; d8+2=8 ; d8+2=9 ;
Thursday August 18th, 2016 3:32:15 PM

Once Brom hits his back, Edson pelts two arrows at Kilug. Hit ac 30 8 dmg Hit ac 20 9 dmg

Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 10 rounds.

slowed(currently negating haste), duration 4 rounds



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+9=28 ; d20+21=26 ; d20+16=29 ; d20+14=24 ; 2d20+25=37 ; 2d6+25=31 ; 2d6+25=33 ; 2d6+25=30 ; d20+21=36 ; 2d6+25=33 ;
Thursday August 18th, 2016 7:37:32 PM

Will save DC28

Kilug tries to trip Brom again, but fails. Brom's turn. he unleashes his attacks against Kilug. "Common Kilug! Make it fun! I want fun!

Attack: AC 26, 29, 24, 36 (haste); damage 31, 33, 30, 33 (haste)

Rage: 2; surprise attack
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 10 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 94/108

The alleged hideout no longer alleged (Co-DM JT) 
Thursday August 18th, 2016 9:06:49 PM

DM JT: remember, those that were Hasted would be back to Normal speed if fail the save.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet 
Thursday August 18th, 2016 9:36:44 PM

Barratore hangs outside even as he hears the fighting. Nothing for him and so he just finds a shady spot

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste  d100=76 ;
Thursday August 18th, 2016 11:18:36 PM

(I couldn't get to this page earlier; error code/blank screen .. I emailed my action, but now that I'm in, I will post it anyway.)

Emrys jaw drops ... it appears that Barratore simply ignored his statement and just walk out into the street. The hasted Emrys speeds after him and stops at the doorway; his blur quickly catches up with him.

"Barratore, tell what you need!! I can reduce you to the size of Brom! You'd fit much better inside and join the battle. OR I can make you as huge as a cloud giant! No telling what terror you could unleash upon the enemy! Or anything!"

(Leyline line: 76. Either Reduce Person (medium size: 5ft tall, 150pds, 5-ft reach) or Enlarge Person (huge size: 19ft tall, 10,000pds, 15ft reach) or Any spell I can cast.)

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Thursday August 18th, 2016 11:56:22 PM

Evaris is also frustrated at not being able to help his companions, but he knows he can help best by staying where he is and being the medic. He keeps an arrow nocked, though, just in case.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20+12=18 ;
Friday August 19th, 2016 10:46:45 PM

Lanliss tries to be stealthy for the moment.
stealth 18

The alleged hideout no longer alleged (Co-DM JT) 
Friday August 19th, 2016 10:58:59 PM

DM JT: going to get a post up tonight. Sorry about last night. I tried several times to get on and around 10:30 pm decided to just hit the sack.

Edson... fixing header. 45 damage 
Saturday August 20th, 2016 12:01:12 AM

Edson holds his breath as he releases the bow string twice.

The alleged hideout no longer alleged (Co-DM JT)  d20+11=15 ; d20+6=21 ; 5d6+6=21 ; 5d6+6=19 ; d8+6=8 ;
Saturday August 20th, 2016 1:58:04 AM

The fight remains at the door, but plans are in the works to change that. The ceiling is 10' high, a normal story is 10'. None of these buildings were built with minotaurs in mind. Sorry.

DM JT: My calculations my not be perfect, but it looks like all but Barratore are Hasted. The Slow effect of the spell sets those Hasted back to Normal speed until the Slow effects wear off.

Velarin feels great with the newly found speed only to be hit by millions of sparkly energy that batters him and sets his speed back to his normal speed. unable see into the room above to get his own spells in, he steps back from the stariwell doorway and yells at Emrsy that if they make a hole in the floor, he's got a few things he'd like to send through it.

Lanliss also feels his newly found speed suddenly wane back to Normal from the same buffeting Velarin got. 'We need a plan to get rid if these green foul thugs, quick!' he shouts.

Edson figures that Brom will get dumped again and has his bow ready but the bulky barbarian manages to stay on his feet, barely, as the heavy flail chain wraps around a leg but is kicked off and still
blocks his shot.

Brom is ready for the trip attack this time and manages to shake off the chain as it tries to wrap around his leg. He also shakes off the energy blast and takes full advantage of the Haste spell. All four of his attacks strike true and as big and tough as Kilug is, not much can survive the power and strength of a barbarian in Rage!

Kilug falls, depriving Brom of any more fun. But now the way seems clear to enter.

Barratore hears the fighting start but hangs outside for the time being. If they get desperate, they'll call. He does not hear Emrys call for him to try and open up a hole in the wood ceiling.

Emrys can't figure out why Barratore ignored his call to bust a hole in the ceiling. He speeds after him and from the building doorway calls to the minotaur, offering to Reduce him or Enlarge him.

Evaris is frustrated that he can't aid in the combat upstairs but knows that his healing spells will be how he best can help right now and remains vigilant, arrow knocked.

--------------------------------------------------------------------------------

Slow 2/4

Gh casts a spell, there seems to be no visual effects but everyone in the party feels a wave of energy wash over them sapping some of their energy.

No Save, -1 on Att, damage, saves and skill checks. Spell resistance = Y.
Let me know if anyone has SR and I'll roll it.

A half-orc reaches from around the table and snatches the Everburning Torch and effectively 'snuff's it out, and retreats behind the table again. The room is now dark again. Barratore's torch-sword is no longer around to help either.

Brom hears the shuffling of furniture towards him but stops short.

From the darkness from the other side of the table two flask come sailing over targeting Brom.
When then hit, they burst in flames and splash everyone in 10' rad.

Range Touch Att1 = 15
Range Touch Att2 = 21

Brom: dmg first = 21 and on fire
Brom: dmg second = 19 and on fire

To extinguish the fire = Ref DC20 and Full Round
rolling on ground adds +2

DM JT: even though Brom has Protection from Fire, it still burns and depletes his protection as it burns.

Edson:
Splash dmg first = 14 fire Ref DC20 for half
Splash dmg second= 14 fire Ref DC20 for half

Splash damage does not continue to burn like a direct hit.

Map: Tuskador Hideout Map 12


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Saturday August 20th, 2016 7:40:35 AM

Velarin feels the negative energy wash over him, and wishes he had some spells that needed no line of sight, and affected all the bad guys, but such is not the evoker way. He peeks around the corner to see that the bottle neck is still on the stairs, and then waits for that too change.

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 3 rounds
-4 attck, skill check, ability check

Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 9 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Edson... fixing header. 59 damage, unconscience.   d20+13=32 ; d20+13=32 ;
Saturday August 20th, 2016 7:58:37 PM

Ooc: So... 2 rounds ago Edson didnt fire because Brom was in the way. Brom gets tripped and Edson continues to hold his shot till he stands up, and then holds his action again. Starting to feel like a game character when the controler pulled out.

So now instead of anything offensive or defensive Edson stood still for two rounds taking damage.

Both saves made, still unconscience.



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 24), CMD:30; HP: 121/121Character Sheet  d20+21=27 ; 3d8+9=25 ;
Saturday August 20th, 2016 8:45:00 PM

Barratore looks at Emrys, he was pretty excited and so Barratore shrugs a small apology to him. "Ok let's go big my friend." Barratore moves to line up with the second floor window and waits for Emrys to enlarge him. When he does, the now huge Minotaur attempts to strike at someone through the window

Reach 15'
Hit AC 27. Dmg 25

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+13=19 ;
Saturday August 20th, 2016 10:06:32 PM

ooc: Edson, Brom wasn't tripped. The only time he was tripped was the very first time Kilug attacked him. After that, the half orc missed all other attempts to trip Brom.

"Come on!" He says. "I thought he last longer. Medic! Two down! Edson, and this Kilug guy." Brom grabs the two downed bodies and pulls back with the bodies to the stair. "See what ya can do." He says to one of the people standing in the stairwell.

He turns back to the room and shouts, "Kilug's down, ya better come out. If ya throw another bomb at me, I'm gonna chop yur arm off and beat ya with it." Intimidate: DC 19

On fire

Rage: 3; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 9 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 54/108

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d8=7 ; d8=6 ; d8=8 ; d8=5 ;
Monday August 22nd, 2016 1:50:30 PM

Hearing a call for "Medic!", Evaris slips up the stairs past Lanliss and casts a Cure Critical Wounds on Edson.

Edson is healed 37 points.

[Evaris is now behind Edson on the stairs; H-10 on the second-floor map]

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Monday August 22nd, 2016 4:44:45 PM

Lanliss moves as close as he can to Brom.
Trying to draw attention, maybe distracting them at the process.
Saying
Ayo, you Green Ugs come and get me instead !
Lanliss readies his short sword in a total defensive stance ready to dodge anything that goes his way.

The alleged hideout no longer alleged (Co-DM JT) 
Monday August 22nd, 2016 9:21:19 PM

DM JT:
Emrys, your Enlarge spell would have gone off last round so you are free to do something else this round.

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste 
Monday August 22nd, 2016 9:53:42 PM

(Emrys is still hasted. He was nowhere near or in visual range when Slow was cast. Almost all spells that target creatures require line of sight. I would assume most players in the stairway are not in sight of the caster. Judging from their previous positions, Brom was the only one in sight of a possible caster. And most area effects don't pass through barriers.)

To Barratore, Emrys casts Enlarge Person. The minotaur becomes a giant among minotaurs.

(However, Emrys reserved his action last round to cast that spell once Barratore said yes. Saying, "Yes," doesn't require an action ... so did my spell go off last round or was my action stalled until this round?)

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste  d20=15 ; d20=10 ;
Monday August 22nd, 2016 9:54:36 PM

(Ahh. you answered my question while I was posting. lol.)

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste, blink, invisibilty  d100=89 ; d100=11 ;
Monday August 22nd, 2016 10:18:11 PM

Using his trust Quicken Rod, Emrys quickly casts Invisibility (bard spell) on himself. He then casts another more powerful spell and suddenly becomes ethereal ... as if anyone could see that now!

(Leyline check: 89, woot Free Cast. Casting Blink on myself. Lasts 9 rounds.)

Now that he can move in any direction, going in and out and in between realities, he moves up into the air onto the roof. From there, he moves through the wall into the room where the fight is taking place... opposite from where he saw the half-orcs. His True Seeing allows him to see in magical and total darkness. The extra speed from Haste (60-ft) gave him enough movement to cover the distance and maneuver to a good spot.

(While passing through solid objects, I have 50% to becoming material, rolled d100 = 11; I rolled under 50% and was successful from being shunted or taking damage.)

The alleged hideout no longer alleged (Co-DM JT) 
Monday August 22nd, 2016 10:38:54 PM

DM JT: The Slow is not from the Slow spell but a residual effect from the 'multicolored explosion of leaping, ricocheting energy that buffets those in the area.'

As such all those affected by this spell who fail their save are also Slowed.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Monday August 22nd, 2016 11:49:53 PM

Evred waits in the shadows...


The alleged hideout no longer alleged (Co-DM JT)  d6=3 ; d20+11=12 ; d20+6=10 ; 5d6+6=29 ; 5d6+6=19 ;
Tuesday August 23rd, 2016 12:57:17 AM

The enemy seem as rooted in the room as a badger in his burrow. Things are about to change, me thinks.

Velarin feels the negative energy wash over him and wishes he had spells like that, but that's not the kind fo spells the Evoker tends to learn. Peeking around the corner into the stairwell and sees that there still is a bottleneck, so he waits for that to change.

Barratore puzzles at Emrys' excitement and it dons on him what the guy is proposing. He indicates he'd prefer be bigger and walks over to the window on the second floor of the north wall. By the time he gets there he is a wee bit bigger.

Size now doubled and 1 category larger: Huge (15x15), Natural Reach 15', etc. Update your header for new AC.

Barratore stares at the blackened window. It is normal sized, looks like normal glass but painted over with black paint from the inside. With the pommel of his now very large bastard sword (being large to begin with to accommodate the large minotaur's size), he easily breaks the glass (Move to window and Standard to break it).

DM JT: Barratore is roughly 18ft tall? The window is 15' high, no problem for Barratore to see in. But the window is not a 5x5, more like a 3x5. Remember now your larger proportions and your larger weapons. How big is your B-sword now?

Brom yells in triumph 'Come on! I thought he last longer!' However he glimpses Edson also slumped on the stairs right below him. With his BAS still in one hand, he grabs Edson while calling out for a medic and shifts down to where Edson was and Edson down closer to the medics.

DM JT: I don't think he can grab both while holding his sword. Sheathing the sword is Move. He could drop it and grab both, but I don't think he'd want to do that (I may be wrong) while Raging.

From the top of the stairs he calls into the room, 'Kilug's down, ya better come out. If ya throw another bomb at me, I'm gonna chop yur arm off and beat ya with it.'[/b]

DM JT: remember, Intimidate to Demoralize is a Standard Action. Brom used 1 Action to grab Edson and 1 Action to 'pull back to the stairs.' Also, don't forget that the targets must clearly hear (which they can) AND see you (which they can't).

All this time, he's on fire from the fire bomb. Take 3 points off your Energy Resistance.

Evaris hears the call for [i]Medic
and slips past Lanliss to administer a CCW on Edson, healing him for 37pts.

Lanliss moves out of the way for Evaris' medical administrations by stepping into the lab. From there he also taunts the half-orcs,'Ayo, you Green Ugs come and get me instead!'

Emrys casts two spells in quick succession, one using his Quicken Rod to become invisible and the other as a normal spell to blink himself in and out of the Material and Ehtereal planes.
Now, Blinking and Invisible, he pops through the Ethereal plane and and out to the Material on the roof of the building. Then another blink and he's through the roof and into the battle-room itself. Its all dark, but his True Seeing allows him to see despite this.

DM JT: I'll have a third map for you so you can pick your own spot.

Evred bides his time, knowing that Shadowjumping into a room full of baddies with no backup may not be a good idea.

------------------------------------------------------------------------------------------

Slow 3/4, Prayer (+1 for baddies, -1 for goodies.)

The room erupts in laughter at Brom's threats, although no bombs come his way.

Gh is a bit surprised by the window next to him shattering but is not so much that he can't react. He casts a spell with no visual effects nor does it trigger any ones resistance.

DM JT: no AoO as he has Cover provided by the north wall.

From Somewhere behind Ga two flasks sail through the air targeting the giant outside the window.
DM Edited: I forgot the Prayer

Range Touch Att1 = 13 (Don't forget Barratore's new AC for being another size larger)
Range Touch Att2 +6 = 11

If the bomb's hit:
Barratore dmg first = 30 and on fire
Barratore: dmg second = 20 and on fire

To extinguish the fire = Ref DC20 and Full Round, rolling on ground adds +2

Note, there are three maps, but the third map is for Emrys only.

Maps: Tuskador Hideout Map 13

Edson... fixing header. 59 damage, unconscience.  
Tuesday August 23rd, 2016 9:16:03 AM

Edson feels the healing energy come through him and his eyes pop open. He sqirms from Brom and slides down the steps to not get hit by anymore spells.

" Im ok Brom.. get in the room and do what you do best. Ill follow you in. "

Barratore Steelwind (Dan K) Huge AC: 27 (T 12 FF 22), CMD:30; HP: 121/121Character Sheet  4d8+16=35 ;
Tuesday August 23rd, 2016 10:16:21 AM

The first bomb sails through the window and Barratore pivots, letting it go past him. The second strikes and explodes across the magic protection from Emrys. He's on fire, but ignores it as unimportant. Barratore Takes a 5' step back and begins his best impression of a wrecking ball. Using his horns, he blasts into the wall just to his left of the window

Gore, PA, VS. Dmg 35

Enlarged +2 str, -2dex, -1Ac size mod, -1attack, 15'reach (AC mods reflected in header)
Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 88/108


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Tuesday August 23rd, 2016 1:35:06 PM

Velarin, unable to do anything with the total bottleneck in the stairway, decides to follow Emrys and Barratore outside to see if they have created another way in. Upon seeing Barratore blasting holes in the side of the building, Velarin casts fly upon himself.

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 2 rounds
-4 attck, skill check, ability check

Fly: duration 110 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Tuesday August 23rd, 2016 8:31:23 PM

Evaris went to all the trouble of preparing Death Ward spells, and it seems like the group isn't fighting vampires after all. But it can't hurt.

He reaches out and casts Death Ward on Evred.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 
Tuesday August 23rd, 2016 8:53:31 PM

Ooc: only happens if the place is dark or dim lit
Ooc: if well lit the Lanliss waits for a room/space to move after Brom takes care of the pest

In case it is dark

Lanliss begins to clasp his hands and sings a short rhyme in the halfling language.
A rhyme about a normal halfling lost in the dark not knowing what to do.
Lanliss casts the Dancing Lights spell as an ability.
Hoping lighting up the place where Brom is fighting
Might help him see maybe even confuse the enemy.
The spell begins to form in his mind and a picturr of will o wisps, 2 red and 2 blue come to his mind.


The alleged hideout no longer alleged (Co-DM JT) 
Tuesday August 23rd, 2016 9:21:02 PM

DM JT:
I think Lanliss can see the ceiling square over Ki so he can put the Dancing Lights there for starters.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+16=20 ; d20+20=28 ; 4d8+24=42 ;
Tuesday August 23rd, 2016 10:49:45 PM

"Laugh at me!" If the room is lit from Lanliss, Brom moves into the room. If he sees an opponent, he strikes.

Vital strike (-1 prayer, +1 feast, +1 haste): AC 28, damage 42

Perception DC 20

On fire

Rage: 4; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 51/108

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste, blink, invisibilty 
Wednesday August 24th, 2016 12:23:55 AM

(ooc: I typed a very long post. Very detailed post. A critical post and when I hit the submit button, I got nothing but error code and a blank screen. I hit the back button and I saw the screen with my typed post again, so I highlighted the sucker and copied it. Then I attempted to paste the text in an app and my computer crashes. You can say I nearly picked up my computer and threw it across the room!!! GRRRRR!!! Not happy at all!! 45 minutes I will never get back!!)

DM JT: Not the worst. Wait until you DM and you have a Crit confirmed that knocks a PC unconscious only to loose the post and rolls because the Wold logged you out while you were posting! And when you reposted, you didn't get the crit and the PC remained alive and well. I learned to edit my post on Notepad then paste it in, then make the rolls, then save it all back in to Notepad, just in case.

Emrys Myrridanmyl, stephen f. ac10 hp37/51, deathwatch, true seeing, haste, invisibilty 
Wednesday August 24th, 2016 12:48:32 AM

(Sigh, I will attempt to type a 2nd Cliff Notes version of my lost post. I don't have the heart to go thru all that work again. I am way too tired.)

Emrys moves to G11.

Emrys drops the Blink spell (standard action), but remains Invisible with the Invisibility spell. The rest of his spells remain active.

Emrys takes advantage of Brom's noise.

Emrys activates his Quicken Rod again. He casts a quickened Major Image. Can effect a shapable area of ten 10-ft Cubes. More than enough to cover the entire room twice. Duration: Concentration + 3 rounds. Once interacted with, a Wisdom Save DC 20 is allowed to disbelieve.

The Major Image is an illusion that not only has visual effects, but it also has sound, smell and thermal effects.

The illusion is that all the turned-over beds suddenly erupt in flame and grow into a 5-ft wide, 7-ft tall walls of flame that makes a C-shape wall around the room. The squares are: G10, F10, E10, D10, D9, D8, D7, D6, D5, E5, F5 and G5.

The flames crackle and roar, produces appearance and smell of smoke, and emanates heat like a wall of fire. The beds appear to be on fire and turn black as they burn. The bright light of the fire illuminates the room. Those stuck behind the wall can't see thru it.

Since Emrys is aware of the illusion, and has True Seeing to boot, he can see through the illusion and can still watch everyone in the room. He concentrates to make sure the fire reacts properly to any interaction.

The alleged hideout no longer alleged (Co-DM JT) 
Wednesday August 24th, 2016 1:48:34 AM

DM JT OOC: I was not able to get to the Wold for a while and ran behind in getting the post up. It's pretty much finished but it's 0:45 and the crow will be crowing all too soon.

Also, Stephen, read my notes on Invisibility I posted on the PP. Since your spell area of effect includes the enemy, the spell description dictates that the Invisibility be dispelled.

Post will be up tomorrow.

Edson... fixing header. 59 damage, unconscience.  
Wednesday August 24th, 2016 8:03:28 AM

Edson waits for Brom to move into the room.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  4d6+24=34 ;
Wednesday August 24th, 2016 4:13:57 PM

"Laugh at me!" With the room lit by Lanliss, Brom moves into the room. If he sees an opponent, he strikes.

Vital strike (-1 prayer, +1 feast, +1 haste): AC 28, damage 34

Perception DC 20

On fire

Rage: 4; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 51/108


The alleged hideout no longer alleged (Co-DM JT) 
Wednesday August 24th, 2016 9:16:53 PM

DM JT: So Stephen, help me understand the true effects of the spell.

a) you want black smoke that even if believed, won't choke the breather
b) a roaring fire that only puts out warmth
c) it is 5' wide, that is 2.5' on each side of a bed. As we know, if a spell affects even a small area occupied by someone, it affects that someone as if it covered the whole square.
d) the smoke, although thick and blocks vision, does not 'fill' the room but remains as a visual barrier only.

My understanding of Illusions is that those who Believe the illusion act accordingly. If they believe the black smoke, they believe they choke on it when in it and breath it. If they believe in the fire, they believe they get burned when they touch it or get too near it.

Unfortunately, there is a wide, very wide area on how to interpret this. Casting a Wall of Fire to form a barrier but only that won't dispel the Invis, but casting a Wall of Fire right next to a foe can, depending on the DM, dispel it since the foe has no choice to avoid the damage that first round and can be considered an Attack.

So, if I understand this correctly, the Parameters are:
a) heat but not enough to burn or singe
b) thick, black smoke in an enclosed room but kept from engulfing the room , dissipating (at the ceiling maybe?) and only forming a visual barrier.

I'll go with that and you can keep your Invis.
That makes sense?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Wednesday August 24th, 2016 10:50:38 PM

(Since there is a bit of a scuffle with rules, and other posts, i will wait until DM and barratore post before posting tomorrow)

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 2 rounds
-4 attck, skill check, ability check

Fly: duration 110 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 8 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic



The alleged hideout no longer alleged (Co-DM JT) 
Wednesday August 24th, 2016 11:15:25 PM

DM JT: If I can find another 15 min of uninterrupted time I'll have the post up soon. :(

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Wednesday August 24th, 2016 11:49:16 PM

Shadowy shadow hiding...

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) 
Wednesday August 24th, 2016 11:58:59 PM

His spell cast, Evaris waits for further opportunities to help out.

The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT)  d20+31=37 ; 2d4+6=12 ; 2d4=6 ; 5d6=18 ; d20+9=22 ; d20+11=16 ; d100=82 ; d20+12=28 ; d100=42 ; 4d6+2=17 ; d20+12=21 ; d4=1 ; d4=3 ;
Thursday August 25th, 2016 12:27:35 AM

DM JT: sorry for the delay. Had some things to hash out pertaining to the illusion in the room.
Read over everything and let me know if I missed something.

Two things: If the group ever run short of cash, they can hire out as a wrecking crew, and by the looks of it, investing in a couple of hammers and picks seems to be a good idea. :)

Edson comes around from unconsciousness to consciousness with the healing. Figuring more bombs will head their way, specially with Brom's taunting, he slides down the steps some and encourages
Brom to do what he does best. Then he'll follow.

Barratore sidesteps one bomb but gets hit by another. His protection from fire prevents damage to himself and his gear so he does not bother trying to put it out and lets it burn.

Instead, due to the difficulty of reaching through the 3x5 window because of his new size, he decides to enlarge the window space a bit and starts banging his head on the brick wall.

DM JT: accoring to Wicki, an average brick is 9'x 4'x 3'. Masonry (brick) wall is 90hp per 1ft of thickness. These buildings aren't fortresses so I'm exstrapolating the hps from 12" thick to 4" thick.
This is just FYI so you get an idea of how I'm figuring how many hps a section of wall has here.


Velarin hears what sounds like bashing against a wall and gives up on trying to make it into the room via the stairs and hustles on out of the building to see what's going on. He sees Barratore trying to widen the window area and casts Fly on himself to give himself a way in.

Evaris was expecting vampires and had Death Ward spells prepared. No vampires here, yet, but it never huts to have one so he reaches out and casts one on Evred.

Lanliss still notices its dark in the room, although there may be a flicker here and there.

DM JT: Barratore busting open the winodw let some light in but the hulk is still blocking most of it.

Lanliss decides that the Everburning Torch is gone and not coming back so he casts Dancing Lights, something that can't be stolen. Well, not as easily at least.

Brom's fire on himself finally goes out. 'Laugh at me!' he exclaims when the area over the dead Kilug lights up with two red glowing orbs and 2 blue ones, and Brom moves into the room. The glowing orbs offer a better light than his Everburning Torch did, primarily because they are up high and thus no furniture blocks the light.

Brom moves over the dead Kilug and before him is a wall or overturned beds. Behind those beds are more half-orcs, including the one he saw cast the spells. He also sees the broken window and something very large looming outside.
He takes aim at Vl. Vl is ready for the strike and defends well against the barbarian's sword.

Emrys pops into what must be the sleeping quarters. There is a door to his left but it is closed. He picks that spot to hide and looks at the layout and what's going on. As he view the area, he believes he has a clever idea to cause chaos and mayhem in the whole room. He dismisses his Blink spell so he doesn't have the odd chance his idea ends up going off in the ethereal plane.
Then he uses his Quicken Rod again to cast the spell Major Image. He visualizes that the wall of beds suddenly catch fire. The fire effects cover a 5' wide area and go up 7' and light up the room. The 'burning' beds appear to put out black smoke and heat but not enough to burn or singe. He pictures the beds turning black as they burn. He chooses not to have the black smoke fill the room, as it would normally in a normal fire, but remain as a vertical barrier to their vision.

Or something like that.
---------------------------------------------------------------------------------------------

Brom's attack on VL is thwarted and then suddenly the beds appear to erupt in flames, will this help? Hinder?

Brom, Will Save DC20 to Disbelieve.
Yeah, you too.
(DM JT: be fair, the spell came from a corner you can't see and could easily been cast by them.)

Reactions are varied, but one thing is certain, Emrys casting a verbal spell did not go unnoticed!

Gh, the once who casts the spells so far, quickly catches on and yells out in orcish:
For those who understand Orcish: Highlight to display spoiler: {"Hey! It ain't real. It doesn't burn. Smoke ain't real either. Keep your ground! The fire ain't real!"}

Several others call out the same thing and even laugh, "HAHAHAHA! OUR fire is REAL! HAHAHAHAHAHA!"

With these warnings, and with the flames leaping at their eyebrows (I don't think half-orcs have beards) but not singing them, most of the half-orcs quickly grasp the reality of things, but not all. On the other hand, since they don't feel themselves getting burned, they just shrug.

Gh wields a scythe and reaches over Vl to strike at Brom:
Att1 37 vs AC25 = dmg 18
He feels and extra surge of pain flow through the scythe: extra 18 dmg (Will save DC14 for half)

Vl and MA wear banded mail, hold a heavy shield and scimitar. They hold their ground in a guarded stance. They don't seem to mind the flames before them.

Ga fires a small crossbow bolt at Barratore:
Att = 22

Og casts a spell and his eyes start to glow blue. He looks to the back of the room where voice came from that cast the illusory fire spell and points at the area Emrys is in:
If you know orcish: Highlight to display spoiler: {THERE! in that corner, it glows with magic. Hit it! A wizard is hidding there!"}

Gn ignores the flaming beds next to him, steps towards the back corner and swipes his sword into Emrys' square:
Att +11 = 16, Miss chance 50% (going low) = 82, miss

Sh mixes ingredients in a flask and tosses it into the square occupied by Emrys.
Range Touch Att = 28, 50% miss = 42, direct hit, dmg = 17 and on fire.

Tu looks clearly into the corner despite the illusory fire and smoke. He sees a humanoid form outlined by fire. He steps toward Emrys' square and fires a small crossbow.
Att = 21 dmg 1 + poison (since Emrys is on fire and his outline is clearly visible as an invisible torch, I don't believe a Miss chance applies).

A very painful poison seeps into the wound.
Poison = Fort DC17, 1/rd for 6rds, -2 STR this round, 1 save

The wall has taken some damage but there still is some ways to go before busting out a 5x5 section.

Brom hears a sickening 'SNAP!'

Map:Tuskador Hideout Map 15

If you were wondering where Map 14 went to, I accidentally skipped it.

Barratore Steelwind (Dan K) Huge AC: 27 (T 12 FF 22), CMD:30; HP: 121/121Character Sheet  4d8+16=28 ;
Thursday August 25th, 2016 12:51:40 AM

Barratore hits the area again after backing up 10'

Gore, Vital Strike, PA Dmg 28

Enlarged +2 str, -2dex, -1Ac size mod, -1attack, 15'reach (AC mods reflected in header)
Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 88/108


Edson... fixing header. 59 damage, unconscience.  
Thursday August 25th, 2016 4:52:42 PM

Edson moves back up the stairs behind Brom. If there are any flames smoldering from the fireball, he lets both his arrows catch.

Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy)  d8=6 ;
Thursday August 25th, 2016 4:58:19 PM

Evaris moves to the top of the stairs [H-8 on the second-floor map] and drops a Sound Burst where it will hit Ma, Gh, and VI without hitting Brom. The bad guys each take 6 points of sonic damage, and must make a DC 17 Fortitude save or be stunned for 1 round.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs)  d6+5=10 ; d6=3 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d20+7=18 ; 4d6=12 ; d20+7=24 ; 4d6=19 ; d20+7=11 ; 4d6=11 ;
Thursday August 25th, 2016 8:05:05 PM

(Velarin should be outside next to barratore)

Using the invisibility spell that he cast last round, Velarin will fly up the 15' or so feet to the bashed open window next to where Barratore is currently making a hole.

If Barratore is preventing a look into the window, then Velarin says "Barratore, duck for a moment if you would be so kind. I have a present for our friends." If Barratore allows him the opportunity, or he can se in a bit, he will throw a spell into the room.

If Velarin can see most of the column c group, he will throw a cone of cold through the destroyed window, hitting as many as possible. If he can only see 1 or 2, he will hit the least armored with an empowered scorching ray, hitting him with all three unless he goes down earlier.

(Cone of cold: save DC 20 reflex for half; damage 41 or 20)

(empower scorching ray: no save: (ray one, touch attack 14, 18 damage)(ray 2, touch att 20, damage 28)(ray 3, touch att 7, damage 16) (if any rays a hit, a total of 5 extra hp of damage is done due to evoker ability)

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 1 rounds
-4 attck, skill check, ability check

Fly: duration 109 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 7 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic

Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty  d20+8=26 ;
Thursday August 25th, 2016 8:06:26 PM

(Fort Save: 26 vs. poison)

(If Og cast Detect Magic, he wouldn't see the location of magical auras until the 3rd round of concentration. He'd see every magic aura in that direction, including the illusion fire, dancing lights, Brom in the doorway, etc.)

(I wouldn't believe that flickering flames would outline a entire body perfectly like a Faerie Fire spell. While it does show the location, I think the miss chance stands.)

(Even though the fire was 'instantly' identified as fake, seemingly without interaction. and it was voiced across the room to all; everyone still needs to make their Will saves to see through the illusion.)
--------------------------------

The building shakes, squeals and rattles with every thrust against the wall by the horned giant outside. With every hit, dust wafts down from the rafters. The bricks crack and specks of light begin to creep in.

All the while, one of the fellow half-orcs lays in a pool of his own blood. Undoubtedly, much of his blood was also sprayed into the room. His half-breed comrades could only look on in fear and disgust at the carnage that the belligerent and raging barbarian has brought to them. His taunts and laughter shouted across the room fill their ears and turn their hearts cold and their minds to dark thoughts.

Dancing lights burst from above and dance around with a delightful jig, making the grizzly sight of the mutilated half-orc even more sickening.

Suddenly the darkness is completely obliterated by soaring sheets of brilliant flame. Every bed appears to be set ablaze and the sudden transition from dark to bright orange dazzles everyone in the first brief seconds of its existence ... or does it ....?

What kind of beings are these, Emrys thinks. How is it that all this chaos and horror going on around them in the dark and they appear completely indifferent to it all. 'Did I scream my spell out from my lonely corner,' he thinks, 'I don't think so?' Why would everyone concentrate on my low, hushed tones ... even from across the room! Are sudden bursts of flame common place in the half-orc community? Where did they get this god-like perception to hear tiny sounds across the room in all this chaos, to attack the exact spot where several others were just as possible. The world may never know. For if all this actually happened, Emrys falls to the floor unconscious, invisible and on fire. Surrounded by half-orcs who are either evil geniuses or idiot savants.

His life was a favor to his father, Myrridan the Wild. No Myrridan has ever been allowed to have a child. It wasn't their way. But when you're the Wold's most powerful druid, and have the favor of Gargul, you learn to bend nature to your will and defy the rules, just once anyway. Even with his father's influence, he may not get Gargul to look the other way this time. There is no afterlife for Emrys ... only the great choir of magic from which he came .. a harmony of both the divine and arcane. With that said, his song is sung.



The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT) 
Thursday August 25th, 2016 11:47:06 PM

DM JT:
1) my parents came in a day early so I may not get a post tonight.

2) They all DID have to make a Will save and I rolled them, it just isn't on this board. I started with the Leader first and went down the roster. The Leader made his save and passed on the info giving +4 bonus to all others. Oddly enough, I managed to roll consistently pretty high with some exceptions. For an evil tough lot, having a wall of fire in front of them isn't enough to 'panic' them, much less if they aren't even hurt by the fire or chocking on the smoke. They just shrug and say Meh... just like you would.

3) The Invisibility spell description is very clear on the effects of a light source held by an invisible creature. The light source here, clothes on fire, can't be seen, but the light emanating from it can. Neither does it matter if the whole outline of the creature is visible, all the attacker needs is some portion of light outlining the body. One can argue that if only the hand was on fire and only the hand outline was visible, then the Miss Chance applies and I agree. But here it is a huge portion of body on fire (direct hit), so I can easily argue that there is enough to see a very good outline of a body.

4) The spell Og cast was not Detect Magic. Detect Magic does not make your eyes glow blue. That's a freebie FYI. You have the option to use Spellcraft to identify the spell if you see it being cast. Most times I forget to add the Spellcraft DC and Players ask for it in their post. So here it is: Spellcraft (Identify a spell as it is being cast) DC 18: Highlight to display spoiler: {Arcane Sight. You see magical auras and discern their location. You know the location and power of all magical auras within your sight. It does not require concentration. Og knew from which direction the voice came from and looked there first. The aura given off by the Invisibility Spell and all magical items held by the Invisible creature are visible and thus the exact location of the invisible creature.}

5) Barratore busted the window the round before, saving you the Standard Action required to break it. Barratore will have to Move 10' to the East for the window to be clear for anyone else. Barratore can hit the wall and then move, if he wishes. Just let me know.

I will add this, being the Nice DM I am. If you use the Cone of Cold, you will hit Brom, Emrsy, and Edson and anyone else that enters the room before you cast. Look at the areas Cones occupy on the PHB and you will see what I mean. Although the Cone will hit just about everyone (Brom, Emrys, Edson included) except for Gh and Vl, you may opt for the Scorching Ray. Let me know.

6) If anything, I'll try to get a post up on Saturday while my Dad takes his nap.

Evred Whitesmith (Tanner) HP 100 -- AC 23/18/15 -- F+7 R+16 W+5 -- CMD 28  
Thursday August 25th, 2016 11:54:15 PM

ooc: Very nice, Stephen. :)

Evred considers his options. He looks to his side at Blue, asking the question with a small gesture of his eyebrow. Do we stay? Blue looks at the unfolding scene. It sniffed loudly and twitched its nose. Evred nodded in silent understanding. "They're not for us, are they?" He crouched a moment longer, as though waiting for something to happen that he knew was never going to happen. "We do not mesh with them, and they with us."

He absent-mindedly reached over and rubbed Blue on the scruff. "All right. Let's go find a new adventure. These guys will be just fine." The shadowdancer stood and walked with is shadow companion down the alleyway. As he passed under the first shadow of a nearby roof, he and his hound blended into the darkness and disappeared.

Barratore Steelwind (Dan K) Huge AC: 27 (T 12 FF 22), CMD:30; HP: 121/121Character Sheet 
Friday August 26th, 2016 11:40:05 AM

Ooc. Barratore was backing up 10' thus allowing V to just pop in front of him and cast a way.

Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty 
Friday August 26th, 2016 1:11:27 PM

If Emrys is completely engulfed in a raging ball of fire and invisible and unconscious and dying, then there is no hope for him. His life is over and so to is his existence. He was not a child of this world, but a product of a powerful level 10 ritual magic. The spell is broken. The two soul shards that tethered the spirit of his mother to the Living Wold and that of his father, both return to their rightful owners.

The spirit of Emrys' mother enters the room. Time has stopped for her. Everyone in the warehouse is frozen still within the moment. She kneels down next to her son and kisses him on the cheek. Her bond now broken, she is immediately whisked away to the lands of Lady Maab.

Meanwhile, deep in the woods of Culverwood, Archdruid Myrridan feels a strange sensation. The feeling in his dead hand is becoming restored. He removes the glove and the magiked bandages to see his blackened hand is fully restored. He begins to weep knowing the spell and his son is no more.

With all that, Emrys' body begins to fade into nothing. Only his clothes and various belongings remain to burn in the fire. There is nothing left of him in the Wold accept his memory.

Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty 
Friday August 26th, 2016 2:01:09 PM

(I typed that last post too quickly while at work and riddled with mistakes. Should have proofread. I regret that being his last post.)

Edson... fixing header. 59 damage, unconscience.  
Friday August 26th, 2016 3:02:18 PM

Ooc: did we just lose two people?

Edson continues behind Brom.

The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT) 
Friday August 26th, 2016 3:06:38 PM

DM JT OOC: don't make assumptions. At -1 there is still hope. A PC is not dead until DM confirms it.


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 99/132 (132/165 Raged); DR 2/- (DR 4/-)  d20+9=27 ;
Friday August 26th, 2016 7:13:39 PM

Will post later after bedtimes.

Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25  d20=1 ;
Friday August 26th, 2016 8:39:52 PM

Lanliss goes to where Brom is.
Still in defensive mode.
Brom ! I am on my way ! Hold on !, Lanliss says
Attack me ! Come on ! ,he shouts to the thugs.

intimidate 1 epic fail.

The alleged hideout no longer alleged and now in 'flames' ?(Co-DM JT) 
Friday August 26th, 2016 11:13:32 PM

DM JT OOC: I've got a few moments for the moment.

1) Barratore is already at the wall so he can hit the wall and then step back 10' for Velarin. Accomplished both objectives.

2) Casting spells. I know I've been around this bush on the Wold before and I remember it clearly although it probably was a few years ago. But in case not every one was there or remembers it, here's what clenched it.

Sraight from the book:
Cast a Spell
Most spells require 1 standard action to cast. You can cast such a spell either before or after you take a move action. Note: You retain your Dexterity bonus to AC while casting. Spell Components: To cast a spell with a verbal (V) component, your character must speak in a firm voice.

There is no such thing a mumbling spell or whispering a spell or quietly sneakily casting a spell. If you want to cast a spell with verbal component in silence, you take the Metamagic Feat Silent Spell. Therefore, even when invisible, casting a spell gives your general location away. Highly dependent on the terrain, this may not be that big a deal. Coming from the corner of an enclosed room pretty much tells everyone where you are within one square radius and with two walls narrowing the space even more, it's not that hard for experienced PCs or NPCs pinpont the square.

To be fair, Og cast his spell first to see what he needed to see to actually pinpoint the square. The rest is just mere luck of the die with a 50% miss chance and a direct hit by a fire bomb pretty much turns the target into a temporary torch who's light is not hidden by the invisibility, ie. there is a discernible 'bubble'.

3) To write off your PC when only at -1hp and not even trying to Stabilize? C'mon, stick with it. You never know.

4) Tanner (Evred) has not left the game. He's changing PCs, removing Evred and bringing in another.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-)  d20+20=28 ; d20+20=35 ; d20+15=28 ; d20+10=25 ; 2d6+24=28 ; 2d6+24=32 ; 2d6+24=32 ; 2d6+24=29 ;
Saturday August 27th, 2016 12:04:02 AM

Brom is hit from the long scythe behind a wall of opponents. Brom resists the spell on the weapon to minimize the damage (Will save DC 27)

Brom heard the snapping sound, but is focused on the opponents in front. He hears wizard, but was unaware of any others moving beyond him.

Brom's turn. He unleashes a barrage of attacks at V1 or the other orc if V1 falls.

AC (-1 prayer, +1 feast, +1 haste, PA) 28, 35, 28, 25; damage 28, 32, 32, 29

Current AC 24

Rage: 5; surprise accuracy
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 7 rounds.
Hero Feast: +1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours
Bless weapon next 2 combats
Protection From Energy (Fire): 51/108

DM JT: I don't see the Will Save vs the Illusion. The illusion's effects will hinder his vision. It lasts 3 rounds after the caster ceases concentration. Will DC20.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-)  d20+8=11 ;
Saturday August 27th, 2016 1:36:06 AM

I failed.

DM JT: The black smoke provides Concealment both ways for those Believers. Another PC studying or interacting with the illusion that makes his save will give Brom another Save at +4.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-)  d100=42 ; d100=96 ; d100=83 ; d100=58 ;
Saturday August 27th, 2016 1:58:41 PM

Concealment rolls: 42, 96, 83, 58

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) 
Saturday August 27th, 2016 7:57:20 PM

Velarin will go with the scorching ray option (how many bad guys can i see? i figured that my view would be relatively obstructed, but if not, I may opt for chain lightning.)

(empower scorching ray: no save: (ray one, touch attack 14, 18 damage)(ray 2, touch att 20, damage 28)(ray 3, touch att 7, damage 16) (if any rays a hit, a total of 5 extra hp of damage is done due to evoker ability)

-1 on Att, damage, saves and skill checks
slowed(currently negating haste), duration 1 rounds
-4 attck, skill check, ability check

Fly: duration 109 rounds.
Haste: 1 extra attack at full bonus when making a full attack, +1 attack, +1 dodge bonus to AC and reflex saves, all movement increased by 30'. Duration 7 rounds.
+1 attack, +1 will save, +4 v. poison, 12 temp HP from heroes feast for 12 hours

Memorized Spells:
1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile
2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock
3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C
4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray
5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force
6th: Chain lightning, Greater dispel magic


CDM Jerry [OOC] 
Saturday August 27th, 2016 11:39:51 PM

Gentlemen and Lady,

For the moment, I am halting all posting on this board, friends. I will email everyone tomorrow. Posting should resume on Monday evening with a DM post.



*** THIS BOARD IS CLOSED ***


ACDM RobC -- NEW BOARD 
Wednesday August 31st, 2016 10:27:30 PM

Attention all players...

Your game has been moved to a new board! Please find the link as follows:

Keepers of the Vale

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