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Journey to The Red Fountain
The Invitation


The plot thickens (DM MikeK) 
Monday July 17th, 2023 5:53:07 PM

After a very nice repast, Stock and Stohp are visited by Cathbad, the elven leader of the druids.
She gives them a nearly identical report as the Star Mages gave Armalad. The plant golem was created by what appears to be a combination of nature based and arcane based magic, almost certainly from multiple casters.
“No one person could cast this many types of spells at the power level needed,” she declares. Then pauses. “Perhaps a mystic theurge in possession of a set of scrolls…but for the number of golems you encountered, it seems unlikely. My bet is two or three spellcasters working in concert.”

Two days pass.

Over that time, the group gets together, compares notes, and asks some more questions.

Once Cathbad hears the name Norella Eksen, she confirms the half elven woman was a member to the Circle of Alder. She eventually became convinced the secret to living with the Crying Wood was to move underwater. She left Floating City some twenty years ago and hasn’t been seen since.

It turns out the Overlord has a means of contacting the merfolk. Messages are passed, but it turns out the merfolk don’t really spend a lot of time on arcane research.

It is at the end of the second day that the report comes in.

Fishermen found a destroyed fleet of three boats.
No survivors, or even bodies, are found.
Floating amongst wreckage is a basic wooden shield with a message carved into it:

Silver Shields of Floating City,
You will come to the source of the Red Fountain, at noon on (a date that is five days from now).
I am waiting.
Norella


Profession - Sailor DC20 or Knowledge - Local DC30 Highlight to display spoiler: { Not sure about the term “Red Fountain” but there is a spot near the southeast corner of Turtle Lake where the water's surface occasionally turns a reddish color.}

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+10=15 ; d20+24=30 ; d20+24=30 ; d20+12=22 ; d20+10=20 ; d20+10=29 ; d20+10=18 ;
Monday July 17th, 2023 10:48:39 PM

Know(Local) : 15

Armalad says, "I do not know of any red fountain, however I'm off to the Star Mages Library to see if the name Norella means anything."

Armalad then peruses the library looking for any clues into this Norella (OOC: dunno if I get a circumstance bonus from the library)

Knowledge: Arcana - 30
Knowledge: Nature - 30
Knowledge: Religion - 22
Knowledge: Local - 20
Knowledge : History - 29
Knowledge : Nobility - 18

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=36 ;
Tuesday July 18th, 2023 7:05:09 AM

Stohp spends the two days doing orientation with the new employees, catching up on her WLA training, and sharing information gathered with the other shields. Upon learning of the note she is disgusted. "Ah yes, the mass murder method of delivering a message. Can't just send a letter or even make a dramatic display to some fisherman to intimidate them into telling us the message, have to kill a bunch of people just to do basic communication. It's almost certainly a trap, but even if whomever it is wants to talk I say we don't listen and just take them out. Anyone willing to commit mass murder - or mass kidnapping I suppose - just to pass a 1 sentence message isn't worth discussing anything with."

Stohp knows enough about the area to guess at the mentioned location. She'll share what she knows with the others (Knowledge Local 36)

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Tuesday July 18th, 2023 9:04:39 AM

Stock tries to head off Armalad before she leaves - "Norella was the name of druid who made herself amphibious...the merfolk just told us about this."

He then listens to Stohp describe her guess at the "red fountain". "I wonder what makes the water turn red. Some underwater rock deposits high in iron ore maybe? Or Magic. Usually stuff like this is magic.

So do we take our longship? Seems like a good chance to take it for a spin.

Z - Did you ever come up with a name for it? If you can't tell, I don't care if this is intended as a trap. The only trap is telling ME where this Norella might be."


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=13 ;
Tuesday July 18th, 2023 10:38:58 AM

Bartomus looked at the message and agreed with Stohp. He however was completely stumped as to what area of the Lake would be called a red fountain. That seemed like an odd reference and what would cause the water to turn red. He thought the latter to himself and smiled appreciatively at Stohp for her sharing of where that location might be.

"So, we have a vicious and crazy druidess that has to be working with others to create, or recreate some of the things we have already seen. She seems determined to resurrect, or let loose, the war monger Karkasan. That won't be a good thing for anyone."

Bartomus paused and thought back to what Pip had shared with him.

"There are three essential components that her cabal will need, according to Pip's research, to make their wish a reality." He took a second to remember what Pip had shared and then counted each of them off with a finger on his right hand. " Sarr’s Armor, Largon’s Dragon Crown, and always a crowd pleaser I am sure, the Scepter of the Dead. What if we find one and destroy it? Heck, destroy two of them to be sure? I think I need to ask Pip for some additional information. Also, time to find the Drow and Lizard Folk delegations and ask some pretty pointed questions."

Bartomus then waited to see what the others thought, but he formulated a plan to visit the trade delegations of both the Drow and Lizard Folk, and stop in on the Circle of Alder as well.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Tuesday July 18th, 2023 12:07:23 PM

Delia shakes her head sadly, "Hopefully in these 5 days she takes a break from murder. But... any benefit in going before those 5 days? We might catch her off-guard and setting up for her trapping of us. And then Stock can spring his trap. Or we can just verify the location of the "source" of the red spring."

If they do wait the 5 days, she agrees with Bart that info gathering is good, but 5 days probably isn't enough time to locate and recover rare and dangerous things like that.
She herself will lug some targets to somewhere below water and practice breath holding, swimming, and underwater firing to go with her above surface practices. If they don't wait, she's ready to go with underwater spells prepared.

Hopefully she takes a break from murder (DM MikeK) 
Tuesday July 18th, 2023 7:36:51 PM

Armalad considers taking the name Norella to the Star Mages, but as Stock points out, both the merfolk and the druids have provided some details:

Norella Eksen is half elven female druid who was a member of the Circle of Alder. She eventually became convinced the secret to living with the Crying Wood was to move underwater. She left Floating City some twenty years ago and hasn’t been seen in the city since then.
She did turn up at the merfolk village after that. By then, she was amphibious. She was known to experiment creating plant creatures and the merfolk banished her from their lands after one of her experiments ate a couple kids.

Stohp recalls some of the older folks on the docks speaking of an area in the southwestern quadrant of the lake where the surface occasionally turns red. A good candidate for this Red Fountain.

Is it a trap? Probably. Do the Shields care? Nope.
Some discussion is made about arriving early.

Stohp’s spot is about 100 miles from Floating City.
Longship cruising speed is about 3 miles an hour, putting you 33 hours (with a double crew and night vision) away. Just sailing during daylight hours would get you there just about noon on the third day.
The “invite” wants you at noon on the fifth day.

Bartomus wants to talk to the delegations of It’lal and the Lizard Folk.

While discussions continue, there is a “Bamf”
Two large half orcs in Catacombs livery appear, struggling mightily with the weight of a large box.
They quickly set the box down on the floor, accompanied by grateful sighs.
“Delivery for Stohp”, they cry in unison.
“Bamf”. And they’re gone.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday July 18th, 2023 10:04:44 PM

Armalad says, "So she's a crazy druid who turned herself amphibious and likes to experiment with plants. Totally sounds like our girl and it totally sounds like we can put an end to her this time hopefully considering her plant experiments are becoming somewhat of a menace."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday July 18th, 2023 11:49:38 PM

"Yea, but she's not working alone. Right?" Bartomus looked over at Stohp.

"I think we need to figure out a way to protect the boat. Gotta be some defenses we can have magically laid on it, into it, whatever?" Bartomus asked looking about. Then he continued. "I am going to go change into the silks that we got from Lady Yasume and going to visit the It'lal to see what they have to add about those three relics. I think I will see if Pip can come along and take notes. There may be something worth their starting on this tale from the beginning."

He rose from the table and looked about when the Orcs appeared and dropped the large box. He looked at the box and then slowly looked over at Stohp.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=41 ;
Wednesday July 19th, 2023 7:59:21 AM

Stohp gets her order and is ready to go. It seems she upgraded her armor and got some wands and things to better support the group. "Even assuming all of them don't show up taking out whomever does sends a message to them. We won't tolerate their actions and we won't negotiate for whatever mad scheme they have. Might make the rest reconsider some things. The sooner we get there, the sooner we can get the lay of the land and maybe set our own trap so we should head out today." she'll see to hiring good crew using her extensive local knowledge (41 if that matters)



Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Wednesday July 19th, 2023 9:37:51 AM

Stock tries to sneak a peak at Stohp's delivery but then shrugs it off. "I agree that we try to get there early. Who can we get to help us get a crew together?

Bart brings up a good point about protecting the boat. I'd hate to be stuck out there without a ride...oh yeah and the crew - don't want any collateral damage. It might be easier to ask the merfolk for an escort though. The boat drops us off and then withdraws under cover of whatever force the merfolk can provide...

And then one more point; this evil piece of work is pulling The Float's Mighty Defenders away. We have to put the entire place on alert of attack. That means a conversation with the Powers that Be again."


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday July 19th, 2023 10:54:30 AM

Stohp isn’t hiding her delivery she just doesn’t think it that important/interesting. Feel free to look at her sheet to see what she got.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday July 19th, 2023 12:50:55 PM

Delia hops up. "Alright. We're 33 hours of travel away. I vote travel through the night. There are some things we need to do but do we set out as soon as we can today or first light tomorrow?"

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday July 19th, 2023 4:54:27 PM

"I don't know if there is much value to getting there early, I doubt we'll catch her unawares. And it takes us away from the Float for longer. This is a woman who lives at the bottom of the Lake. She does not travel the same way as us, she is not bound by our same limitations. The fishermen of the float have told us they will crew the longboat when needed. And while collateral damage is a concern, Norella has Blood Lilies at her command. Anywhere on the Lake surface is in danger. Probably the safest place for the crew is at the Red Fountain under our protection. Plus if it is a ruse to take us away from the Float it gives us the quickest means to get back."

Plans (DM MikeK) 
Wednesday July 19th, 2023 6:12:36 PM

The Shields set about making plans.

First off, a crew for the longboat. As Zanderallen points out, the fishermen have already offered. Plus, the Shields live near the docks. Plus the Shields are legends.
Add in Stohp’s impressive knowledge of the locals and gathering a crew (or two) and prepping the longboat won’t take more than a few hours.

Debate still circles whether to leave early or later, how to go about protecting the vessel, and what, if any other steps to take.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday July 19th, 2023 9:42:04 PM

Armalad says, "I have some personal preparations to make, involving scrying spells in my spellbook from a delivery of the catacombs that is held up plus another spell from the library of the Star Mages given my new status as a Master Mage gives me access to the archives of 4th and 5th level spells and I want wall of stone."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday July 20th, 2023 7:13:04 AM

Stohps ready to go. She's made her case for going early and any planning and preparation can wait until they get there and get the lay of the land.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Thursday July 20th, 2023 9:06:11 AM

Stock does some last minute prep as well. He dons his belt of physical might over some looser clothes and goes for a long run up and down the ramps of the float (a 22 strength/24 CON helps with the endurance :) ). By the time he returns he has worked up a bit of a sweat and is ready to go.

"Z brings up a fair point regarding leaving early.
Armalad - would you be able to secure the magic to teleport us back if needed?
We also have the ring gates that we could use to pass messages if the Lake falls under a threat. Paragon Belkior's office had the other, the last time we used it I think."


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday July 20th, 2023 11:46:19 AM

Bartomus went into his room and changed into the spider silks and holding his glave. When he returned, Stohp was sorting through the various things she had ordered from the Catacombs. He paused for a moment in thought.

"Can we rune a boat? Add some magic to its hardness? Or, coat it in something to do so?" He asked again his mind wondering about their future voyage. "Adding a few harpoons and such might be worth the expense too?"

He shrugged and then headed out the door.

"Going to go grab somethings in the catacombs, get this worked on again," he said as he lifted his glave. "Then going to grab Pip, or at least ask if he would like to come along as I go visit the delegation from It'al to see what they might know about those three items and Karkastan."

He waived and headed off on his errands.

Catacombs done, so off to ask Pip to come along and then to find Drow delegation in residence at the Float.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Thursday July 20th, 2023 4:20:58 PM

Delia doesn't have any contacts outside of the town guard and this threat isn't in their juristiction, so she's almost buzzing with unspent energy. Since they aren't leaving immediately, she finds a place to practice her underwater archery, breath holding, and swimming until they head off.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday July 20th, 2023 4:24:17 PM

"What if we compromise a bit. Leave so as to arrive on the morning of the invite day? That will give us several hours to look around the Red Fountain before the meeting, minimizes how long we're away from the Float, and gives us a little time to prepare. I think trying to protect the whole ship might be too much. If instead we focus on reinforces the cabin the crew can retreat inside if we come under attack. A safe haven."

Compromise? (DM MikeK) 
Thursday July 20th, 2023 5:28:38 PM

Bart takes a few hours to run some errands. After a shopping trip, he stops by the WLA and asks Pip to come with. Hearing Bart’s purpose, the halfling is happy to attend.
The taur’s status as a Silver Shield again opens all kinds of doors, and in no time he and Pip are having cookies and tea with the Lady Yasume Mylyl, Ambassador of It’lal.
Unfortunately, the young surface drow has no idea what Bart and Pip are talking about.
“I’m sorry, but I’ve never heard of a Karkasan or these three items before, “ she apologizes. “If this is of great importance, I can direct our scholars back home to review our archives.”
Sense Motive DC 20 Highlight to display spoiler: { She seems trustworthy }

Armalad gets busy scrying some spells. DM isn’t sure how long this takes.

Stock runs some laps and offers a few pointers.

Delia practices to bide the time for the others to prepare.

There is continued discussion on when to arrive and how to prepare.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday July 20th, 2023 9:10:29 PM

(OOC: It takes 1 hour per spell level so 3 level 6s and 1 level 5 spell would take 23 hours total; Could we fudge time a bit so that the spells were scribed in the appropriate time between ?)

Armalad takes pains to resolve the hold-up at the Catacombs

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=20 ;
Thursday July 20th, 2023 10:44:35 PM

Bartomus watched Lady Yasume closely as she considered what he, and Pip, explained to her. He sat down his half-eaten cookie and shot a glance over to Pip before turning to the ambassador.

"Madame Ambassador, I believe this is of great importance. The creature that was bound into the Crying Wood, Karkasan, was the central figure in starting a war between your people and the Lizard Folk, and their larger colleagues, many centuries ago." Bartomus made a point of looking into the woman's eyes the whole time he spoke. He paused, blinked, and then focused his gaze on her face again.

"I fear that we need to know whatever we can about these artifacts, especially anything your people might know. Pip and I will be making a similar request to the Lizard Folk as well. Pip can then share what we learn with both courts. If a war erupts again, with the help of this mad druidess, then it will embroil all of us in its terrors, I fear."

He then made a point of sipping the remainder of his tea before rising. He glanced again at Pip signaling him to do the same.

"We have imposed upon your precious time too much already, Good Lady. I do ask if we may take our leave and return your day to you." Bartomus bowed deeply and smiled when regained his stance.

Sense Motive - 20

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday July 21st, 2023 6:17:44 AM

Stohp agrees to the compromise and spends the few days making sure she's able to consistently activate her magic wands and staff.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Friday July 21st, 2023 11:15:51 AM

"OK so we have a departure date and time. I will check in with the Paragon about the ring gate communication."

Stock departs Shield HQ to check in on the status of the ring gate with Paragon Belkior's office.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday July 21st, 2023 2:26:33 PM

With the departure date Zanderallen heads to the docks to plan departure with the fishermen. He also talks to them about reinforcing the cabin in case something happens. Nothing crazy just making sure the walls and, doors, and ceiling are sturdy and that any windows have sturdy shutters that can be locked in place.

The evening before they leave Zander takes Pepper out to dinner and says his good-byes.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Saturday July 22nd, 2023 1:06:40 PM

Delia will go with Zander to look over the ship and cabin reinforcements. She's not a shipwright by any means, but has made enough bows to understand a bit of wood working if they can find or reinforce any weak spots.

Day of Departure (DM MikeK) 
Sunday July 23rd, 2023 5:29:25 PM

The Shields agree on Zanderallen’s plan to arrive the morning before Norella’s timeline, and Delia’s plan of sailing through the night.

This means the group will leave the evening of Day 3.
It is currently mid day of Day 1, giving everyone two and half days to make any desired preparations.

Armalad takes one of those to scribe her desired spells.

Zanderallen and Delia head down to the docks.
Hasan is there to meet them and assures them he’ll take care of reinforcing the cabin.

Zanderallen goes off to meet Pepper.
Delia observes lumber getting cut and brought on board. It appears Hasan knows what he’s about. Windows and doorways get reinforced, heavy storm shutters are placed over the windows, and it looks like some kind of arched bracing structure is going up inside the cabin itself.
Additional lumber is carried into the hold, along with pitch, nails, and saws of various sizes.

Bartomus and Pip take their leave of Lady Yasmune.

Stohp spends the few days making sure she's able to consistently activate her magic wands and staff.

Stock checks with Paragon Belkior’s office. The halfling is still on assignment at Plateau City, but his aide does have the ring gate.
She asks if Stock would prefer them hand it over to the new Overlord. If not, she assures the dwarf it will be monitored in case the adventurers use it.

The days pass, and soon enough the Shields board their longboat and get underway.

Please post any relevant preparations done over two and half days available.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 23rd, 2023 10:30:23 PM

Armalad completes her transaction from the catacombs and also sets about securing a barrel she can shrink each day as an emergency measure to give Joker Fast Healing on land. She can also create a wall of stone but that isn't always an option so the shrunken barrel is a good solution that is always available.

She also dons her new hand of glory pin with which she affixes one of her 3 rings so she gains the benefit of the ring of feather fall, deflection and wizardry III.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 24th, 2023 8:46:35 AM

Stohp has the items she wants for the trip so focuses on preparing the very new staff for what to do while they are gone.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Monday July 24th, 2023 10:11:06 AM

Stock says to the aide, "Yes, especially with Belkior abroad. We also want whoever is on this end to signal us if the City is under attack. Lets take it over to the Overlord's office."

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday July 24th, 2023 11:59:58 AM

Delia repairs and restocks arrows from all her practicing and is ready.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday July 24th, 2023 4:22:37 PM

As they wandered about the Float leaving the fine building that was used by Lady Yasmune, Bartomus made sure to purchase food and drink from a nearby inn for both him and Pip. He also suggested that they proceed to the headquarters of the Lizard Folk's delegation afterwards.

When they arrived at that building, he made an effort to find someone who might remember who he was and ask for the head of their delegation. If granted an audience withough an appointment, he would share the same information that he had with Lady Yasmune about Karkasan and the three artifacts that Pip had learned about. He made sure to introduce Pip and suggest that any information that might be had in the next day or two could be shared with him. After that, it should be shared with Pip.

After their adventure, Bartomus let Pip head home and he did the same. However, he realized he needed to check in with the Catacombs and did so. Learning of a mistake in his thinking, he resubmitted a revised list and then made it home.

On the second day, Bartomus got his gear ready and hopefully his order from the catacombs would arrive as well. He meditated on the spells he might need for the days ahead and prepared accordingly. He also renewed his want to figure out a way to protect the boat and crew in their upcoming rendevous.

Sailing (DM MikeK) 
Monday July 24th, 2023 8:30:04 PM

Most Shields finish some personal prep time.

Bartomus and Pip travel to meet an old friend.
Tangleweed, the lizard folk ambassador, greets the taur warmly.
However, like Lady Yasmune, he professes no knowledge of the name Karkasan.
“The elves have a longer memory,” he admits. “Their archives give you a better option. I shall ask our teachers, in case I am wrong.”

Stock takes the Gate Ring to the Overlord, where it is no difficult task to include it among the items a round the clock guard watch over.
The dwarf is satisfied someone will be on the other end.

Armalad is greeted at the dock by a half orc in Catacombs livery.
“Delivery for Armalad,” she barks, handing her a box.
“Bamf”
The courier is gone.

The Shield board their longship.
Hasan barks orders and soon they are bearing southward toward the probable location of the Red Fountain.

Rotating crews, the ship sails on through the night, all of the following day, and into the night again.

Survival DC 15 Highlight to display spoiler: { The ship is making its expected speed. Barring something unforeseen, she should arrive just after sunrise.}


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20=11 ;
Monday July 24th, 2023 10:56:45 PM

Survival : 11

Armalad cannot tell a thing about how the boat progresses but she is ready for whenever they reach their destination nonetheless.

She asks the others, "So if we are sure we are walking into a trap, what can we do to derail the trap?"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday July 25th, 2023 7:43:31 AM

Stohp shrugs. "We can't know what kind of trap until we get there."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16  d20+14=24 ;
Tuesday July 25th, 2023 11:45:51 AM

Stock takes a turn at the oars and laughs as he goes. "We're making good speed. Likely we arrive just after sunrise assuming our map is correct."

=========
Survival 24


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+24=44 ; d20+29=45 ;
Tuesday July 25th, 2023 2:59:45 PM

Delia finds her way up into the crows nest, automatically tracking their exact progress and timing. She keeps a sharp eye out for anything out of the ordinary. Hawky is contently perched on her shoulder.

=================
Survival: 44
Perception: 45

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday July 25th, 2023 4:27:18 PM

Zanderallen tries his best to avoid pacing the deck as they travel, taking turns at the oars and talking with the crew to keep spirits high. He knows they are putting themselves in danger for the Shields but also recognizes with the fishing fleet under attack they have every right to participate in the solution. Hopefully with the safety of the cabin they should be able to keep everyone safe in the event of an attack. He prepares himself for whatever outcome awaits their final destination. Did she want to talk, or was she luring them into a trap?

We're here (DM MikeK) 
Tuesday July 25th, 2023 7:09:48 PM

The Shields settle in for the journey.

Zanderallen and Stock take turns at the oars, garnering both appreciation as well as some good natured ribbing regarding their technique.

Armalad wants to discuss derailing a trap, but finds the rest of the group is more willing to read and react.

Delia spends her time in the crows nest, Hawky on her shoulder.

As the sun climbs, the sharp eyed ranger is the first to spot the color change in the water. She calls out, directing the ship.

Soon enough, the longship is floating near the oddity. The water is a bright orange-red color in a circle about 60’ in diameter. There is some bubbling at the very center.
Hasan has wisely placed the longship 150’ away from the westernmost edge of the phenomenon.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=36 ;
Tuesday July 25th, 2023 8:50:43 PM

Armalad says, "Wow that is an interesting phenomenon."

She tries to get a good look at it from her spot on the boat.

Perception: 36

She also says, "So I bought a decanter of endless water to help Joker should he get hurt on land and can either unshrink a barrel to stick him in or create a quick stone wall but theoretically couldn't a decanter of endless water be used a jet propulsion device underwater?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Wednesday July 26th, 2023 12:11:47 AM

Bartomus had lost himself in the boat and to the rhythm of the oars slicing through the waters of the lake. Armalad's comments brought him up out of the comfortable spot he had chosen within the ship and he looked about.

"Is it made of the water, or something from down deep below the water?" Bartomus asked as he looked out at the change in the lake.

Perception 28 adding to Armalad's efforts.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday July 26th, 2023 5:46:30 AM

Stohp puts her hat on and jumps into the water to get a better look at the area underwater

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Wednesday July 26th, 2023 9:07:57 AM

Stock nods at Stohp's splash. "Somebody is in a hurry."

He looks at Armalad and rubs his beard. "I suppose it's kind of like what happens if you were to fill your mouth up with water and expel it. Technically it pushes you but I don't think you'd go anywhere very quickly. I think a proper propulsion device would be more like a portable geyser of endless water than a bottle of endless water meant for drinking.

Bart - Can you spare me a spell of water breathing?

Delia - How about Freedom of Movement again? Unless we want to hold off on that for now..."


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday July 26th, 2023 12:37:24 PM

Zanderallen holds up his hands, "Let's not get the cart before the horse here. We're still 6 hours away from the proposed meeting time. Let's have a look around before we expend all our powerful magic, unless they work for the rest of the day. And before anyone runs off too far, we need to establish a means of communication. Armalad, message seems to work before, will it reach the fountain from here?"

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday July 26th, 2023 12:57:38 PM

Delia descends the mast once they stop moving and has determined that there are no immediately visible threats. As she lands, she pulls a Bottle of Air out of her pack.
"If we are willing to hold our breaths and pass this around, we who don't have Underwater Helms can explore underwater too. Freedom of Movement from me is only about 2 hours. I have 3 castings of it with this," she gestures with her Ring of Spell Storing, "And 5 castings of Delay Poison - which lasts 13 hours, so I'm going to load everyone but me up with that before we go any further. You'll be immune until the spell wears out, but we may need to Neutralize poison on everyone before those 13 hours are up just to be safe. For Freedom of Movement, Zander and Bart are covered, so it'll be Stock, Stohp, and third one between Armalad and I."

Unless someone objects, she takes the next 5 rounds to cast Delay Poison on Bart, Armalad, Zander, Stock, and Stohp to last the next 13 hours.

The Red Fountain


Taur overboard (DM MikeK) 
Wednesday July 26th, 2023 7:23:23 PM

Armalad and Bartomus try to make out more about the colored water.
From their vantage point, there’s not any more to see.

The water is a bright orange-red color in a circle about 60’ in diameter. There is some bubbling at the very center.

Stohp puts on her hat(?) and jumps in the water. Visibility here is about 100’. Positioned near the surface and about 180’ from the center of the discoloration, the taur really can’t see much of anything.

Stock is amused and Zanderallen cautions against getting ahead of yourselves.

The two discuss stratagems with Armalad and Delia.

The ranger offers a series of spells.

The lake surface is clear and calm.
No one sees anything else.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday July 26th, 2023 9:18:53 PM

Armalad says, "Well the decanter has several options, they being stream, fountain and geyser."

"I imagine if I were to set the decanter to geyser mode underwater that 20 foot long 1 foot wide stream at 30 gallons per round could be used in the water jet fashioned I envisioned."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  13d4=27 ;
Wednesday July 26th, 2023 9:46:54 PM

(her helm of underwater action)

Stohp pokes her head up and reports seeing no danger in the immediate area. She'll then pull out the staff of divination she purchased and activates it's Prying Eyes effect. 27 tiny eyeballs appear in the water around her. "Spread out evenly through the water traveling 200 feet then return. If you see anything that dangerous return at once."

That should give the party a good idea of the general area. Since the eyes know what she knows they should be able to come back if they run across anything she'd consider dangerous (I think first time using this).

spell link for DM and the curious

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16  d20+27=40 ;
Thursday July 27th, 2023 9:21:46 AM

Stock stares overboard at swimming Stohp and shakes his head. "She's definitely motivated.

There is very little I can do until I have a target...I'm going to fly up there and see if I can get a good view."


He drinks a potion and then lifts off the ship, banking in slow arcs with Hawky until he gets up to about 100 ft. He then does about a 1/4 mile circle, keeping an eye out before returning to the ship 5 minutes later.

==========
Drink potion of Fly
Perception 40


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday July 27th, 2023 1:33:30 PM

Zanderallen holds at the ship, keeping an eye on the scouts for any signs of trouble. He spends the time checking all his gear and making sure everything is secured, especially the draw string on his bag of holding. It would be a massive pain if it got filled up with water.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+13=17 ; d20+8=10 ;
Thursday July 27th, 2023 2:28:11 PM

Hawky paces Stock as they ascend, eying the typically ground-bound dwarf. He adds his eyes to the circuit, though is a little distracted by his flying ally. He does, however, make sure to exhibit his superior flying speed upon descent, making a steep dive and abrupt stop back to his perch on Delia's shoulder. He preens himself calmly as she continues her conversation with Zanderallen.

==============
Perception 13
Fly: 10 for not terribly impressive aerial acrobatics

Air war (DM MikeK) 
Thursday July 27th, 2023 7:26:32 PM

Stohp pokes her head up and reports.
She breaks out her new staff and activates a number of Prying Eyes.
[OOC - Number of prying eyes is d4+caster level (staff cl is 13). There was no d4 roll, but to get to 27 Stohp would need to activate twice (4 charges). Please clarify next post]

While Stohp awaits the return of the Prying Eyes, Stock takes to the air.
He banks in slow arcs until he gets up to about 100 ft. He then does about a 1/4 mile circle and returns.

Hawky does not let this challenge go unanswered. Even after Delia gives him release, the raptor waits a good 20 seconds. Then, he flaps hard, ascending rapidly and shooting past the dwarf to a commanding height. Hawky dives, flashing past Stock again, before executing a series of tight barrel rolls around the dwarf as Stock moves in his circle.

Satisfied he’s sufficiently demonstrated who belongs in the air, Hawky folds his wings and plummets at Delia, flaring his wings at the very last moment to land gently on the ranger’s shoulder. He preens himself calmly, blatantly ignoring Stock, as she continues her conversation with Zanderallen.

Other than Hawky and the circle of orange-red water, Stock sees nothing of interest.


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=2 ;
Thursday July 27th, 2023 7:38:56 PM

(When copying the rules from the rule page to my character sheet I typo'd and wrote '13d4' instead of '1d4+13. My bad! it is 15 eyes.)

Stohp worries over if she worded her request correctly. Should she have sent them farther? Would they come back if they found a humanoid that didn't threaten them but likely who they were looking for? Would they report back over harmless fish who happen to look a little toothy? Maybe she should have done more test runs of the spell.

Externally she just keeps her head above water and tries to look calm while she waits.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday July 27th, 2023 9:36:39 PM

Bartomus seemed to be lost again in his thoughts and realized that Stock had asked for some assistance. But, then Stock flew off and Bartomus was trying to form some idea of what to say. When Stock returned to the ship, Bartomus played catch up.

"Stock, and anyone else," he said as he looked about. "I can ensure you have the ability to breathe underwater for a reasonable period of time. Those that need it, need to gather around for a Taur hug."

He paused.

"I can then shift into a creature of water and do a scout about if that would be helpful?"


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday July 27th, 2023 11:47:50 PM

Armalad asks, "Do we still have those knick-nacks we borrowed last time or are we left to our own devices?"

If she does she readies the underwater bow and flippers as well as taking the decanter of endless water from Joker before lining up for the Taur hug so she can breathe underwater.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Friday July 28th, 2023 9:28:10 AM

He touches down on the deck of the boat and gives Hawky a flat stare. "You win. You always do."

Stock then turns to Armalad and says. "Good question. I don't remember returning them..."

So I guess we keep an eye out...or eyes out in Stohp's case...for Norella to show up?

Bart - you may want to be on your guard once she shows up. If she is indeed a druid, she may look at you as her most direct threat."


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday July 28th, 2023 10:53:12 AM

Delia laughs merrily, Hawky's competitiveness bringing a moment of much needed levity to her, "If you want to make him mad, just challenge him to a walking competition next." The bird fixes a stern eye on her, and then very precisely adjusts another feather and adds her to the list of people he is ignoring for the moment.

She becomes serious again as they start talking about spells, "We still have hours to go - I don't know if water breathing will last that long or if Bart has multiple casts."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday July 28th, 2023 11:41:03 AM

Zanderallen eyes Hawky with a grin on his face, "Stock, I think you've offended our feathered friend with your aviation. But unless Stohp's eye reveal something about the fountain, I guess we wait."

Report (DM MikeK) 
Sunday July 30th, 2023 10:21:21 AM

Stohp sends 15 tiny eyes out in various directions.
Not having far to travel to carry out her instructions, they return before Stock has completed his loop.

Visibility is about 100’ near the surface. Eyes that dropped deeper into the lake found the going darker.
The deepest descended 200’ straight down with visibility allowing it to see another 60’. It did not see the bottom of the lake.
Eyes approaching the circle of orange red coloration spotted a small stream of the same colored liquid rising straight up from an unseen source. The stream is a few inches in diameter, and rises up to the bubbling in the middle of the discoloration on the surface.

None of the other eyes saw anything other than some ordinary fish.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 30th, 2023 9:16:55 PM

Armalad wonders if they still have the underwater gear they used when investigating the mounds. If she does she readies them and if she received her Taur hug of underwater breathing she jumps into the water with the rest.

"Shall we dive further or are we waiting for something?" she asks

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 31st, 2023 7:23:36 AM

Stohp reports what she saw. "it looks like there's noting waiting to attack us yet. Visibility gets worse as you get lower. Shall we head out?

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Monday July 31st, 2023 9:30:08 AM

"One moment..."

Stock scrawls out a quick note and then opens up his pack. He pulls out the ring gate and looks around in his bag to see if anything was passed through from the Float side. He then passes the note into the other side. "I just wanted to pass a note through to tell the people back home that we've arrived here. I still worry that we've been pulled out of our defensive position at our home by an enemy that could just then attack our home."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Monday July 31st, 2023 10:46:11 AM

"I agree with you Stock. Not liking this setup at all." Bartomus said as he continued to scan the area for any changes or variations in the pattern of waves that might indicate something hiding along the surface.

He then returned to those in the long boat. "Ok, Stock, you and who else needs the water-breathing spell?'

Bartomus then prepares to cast that spell on those that need it.

Perception 28
Water Breathing spell - let me know who needs that beyond Stock so I can split it up accordingly.


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday July 31st, 2023 12:03:28 PM

Water Breathing - ? hours, Darkvision - 13 hours, everyone else Delay Poison - 13 hours

Delia steps over to Bart for the Taur hug of Water Breathing and casts Darkvision on herself.
She charges Hawky with the safety of the ship while they are gone.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday July 31st, 2023 6:04:23 PM

With his ring and helmet Zander is ready to head out at any time, but he's confused as to the purpose. "We are early for the proposed meet. There's no sign of a trap in the immediate area. Are we seeking out trouble? I don't want to get too far from the ship while an unknown is on the way." He's preps to dive but is still confused.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday July 31st, 2023 9:03:01 PM

Armalad asks, "Do we have a way to get back home in a hurry if we need to if this isn't a trap for us but for the Float?"

And plans (DM MikeK) 
Monday July 31st, 2023 9:27:25 PM

Stock checks the ring gate.
There has been no message from the Overlord.
The dwarf sends through a status update.
A note comes back.
All quiet here. Good luck

Some are ready to head underwater.
Others are unsure if it’s too soon to do so.

It is currently 3 hours until the designated time.


Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Tuesday August 1st, 2023 6:20:19 AM

"I think we wait until the meeting time. Our only way back is this boat anyway.

So we need to find the "Source of the Red Fountain". Do you think that would be on the lake floor?"


======
Other than some magic, Stock is ready to go


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 1st, 2023 7:21:57 AM

Stohp disagrees. "The whole point of coming early was to look around and find out things. We've got hours, lets go look around and find the source now and anything else in the area."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 1st, 2023 5:32:10 PM

"Well, it's not coming from up there," Bartomus said with a snicker and glance to the heavens in response to Stock's question. "Time to go a swimming. Who needs the water breath? Gather round for a group hug if so."

Cast Water Breathing - we can divide the available 32 hours for spell duration between whom? Stock? Bart as a fail safe? Who else? Say who and will divide that up as part of this round if GM is fine with that.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday August 1st, 2023 5:42:21 PM

"Fair, I forgot the meeting was at the source. Just as long as our magics last long enough if she's late"

And decisions? (DM MikeK) 
Tuesday August 1st, 2023 6:58:16 PM

Everyone, some reluctantly, agree that now is the time to go into the water.

With that, various water breathing and water maneuvering magics are employed.

Last minute instructions are given to Hasan and Hawky.

The Shields then...do what?

Please indicate type and duration of spells/magics in effect

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 1st, 2023 8:24:23 PM

Armalad receives a hug of water breathing.

She then puts on the gear they borrowed previously (fins and bow) and readies to use the decanter of endless water as a geyser to do a water jet to propel herself faster underwater

Water Breathing - Not sure who all got it but party members / 32
Fins of swimming - worn
underwater bow - equipped
decanter of endless water - geyser mode to use as a water jet

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 2nd, 2023 7:29:01 AM

Stohp will lead the way since her helm lets her move quickly and see farther (can see 5x normal vision distance in water)

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Wednesday August 2nd, 2023 9:47:14 AM

Stock packs away his boots and puts back on his borrowed flippers and readies his borrowed trident. With waterbreathing in place, he cannonballs into the water.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=40 ;
Wednesday August 2nd, 2023 11:00:48 AM

Zander and Stohp have their fancy helms, so don't need water breathing. So it's Stock, Armalad, and Delia and then if Bart has too for backup, we have 8 hours each.

Water Breathing - 8 hours, everyone else Delay Poison - 13 hours, Darkvision & Swim 30ft


Delia dives into the water, borrowed flippers and goggles in place. She keeps her eyes and ears open as they head to the source.

================
Perception 40

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=28 ; d20+19=37 ;
Wednesday August 2nd, 2023 6:45:03 PM

(OOC: Checking in)

Armalad and Joker take a look around as they are underwater.

Armalad - Perception: 28
Joker - Perception: 37

Armalad
Water Breathing - 8 hours
Fins of swimming - worn
underwater bow - equipped
decanter of endless water - geyser mode to use as a water jet
Joker
Fast Healing 2 - underwater


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday August 2nd, 2023 7:43:16 PM

"Right then, Stock, Armalad, and Delia, gather around," Bartomus then finished the necessary steps to allow the four them, himself included, to breath underwater with one of the three spells of that type he had meditated on before they left. He ensured he touched the three before they went diving into the lake. "You should be fine. I am going to utilize the water elemental form, but want this as a backup just in case while we are down there."

Then he swung one leg, then another over the side of the boat. He shrugged and shifted his form into that of a huge water elemental. Then he began to swim downward following the source of the color rising in the red stream towards the surface. He scanned ahead as he descended.

Spell cast with a duration of 8 hours per person;
Darkvision 60', movement 90' as a huge water elemental. Purposefully moving in a way not to interfere with the others also descending.


To the bottom (DM MikeK) 
Wednesday August 2nd, 2023 8:46:42 PM

The Shields share some water breathing, make ready various magics, and descend.

Zanderallen and Stohp are able to make out the stream of orange red liquid rising from below.
They lead the others toward it until everyone can see the flow, rising about 40’ away on the group’s east.
They descend into the darkness.

Visibility is reduced to 40’ (200’ for Zander and Stohp).

After a 500’ descent, the bottom of the lake is reached.
The floor of the lake is mostly silt, with an occasional rock outcropping.

The stream of red orange liquid emerges from one such outcropping.

Otherwise, no one sees anything interesting.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 3rd, 2023 7:24:09 AM

"Alright we're here. Are there any spells we can lay on the area to give us an advantage? Perhaps we hide some of the group to get the drop on them? I mean they've already proven themselves mass murderers, I doubt we can trust any deal or meeting to be done in good faith. It would be good to be prepared for when things go south, or just when we decide further conversation is pointless and just to take them down."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20+27=37 ;
Thursday August 3rd, 2023 11:29:00 AM

Stock swims around the vent with the orange liquid and does his best to inspect it in the dim light.

He even tries to sniff at the orange liquid which with water breathing means he is ingesting it. If he still can't tell anything interesting regarding the orange liquid, he will try to taste it, hoping he gets some signal regarding if it is natural or supernatural or magical.

===========
Perception 37


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday August 3rd, 2023 2:34:17 PM

"I'll sweep the area." Zanderallen open his divine senses and does an expanding circle around the outcropping. He scans about 100 feet in all directions, dome, around the orange glow with detect evil.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+14=15 ; d20+14=24 ; d20+29=33 ;
Thursday August 3rd, 2023 3:30:15 PM

Water Breathing - 8 hours, everyone else Delay Poison - 13 hours, Darkvision & Swim 30ft

Delia looks on in concern at Stock's inhalation of discolored water but takes solace in the Delay Poison on him. She will see what her geographical and natural head knowledge tells her about the potential cause of the red orange liquid without being quite as hands on as her dwarven friend. (nearby deposits, type of rock, who knows)

She also looks around to see if plants are thriving in the area, or look sad or suspicious.

=====================
Know (Geo): 15
Know (Nature): 24
Perception: 33

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=18 ;
Thursday August 3rd, 2023 6:30:05 PM

Bartomus swam in an expanding circle for about 120' out from the stream of red water taking note of the ground features.

perception 18

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=40 ; d20+26=32 ; d20+26=39 ; d20+26=30 ;
Thursday August 3rd, 2023 7:26:39 PM

Armalad casts detect magic and sweeps the area with her magic detecting cone.

Perception: 40
Know(Arcana): 32
Spellcraft: 39
Know(Nature): 30

Armalad
Water Breathing - 8 hours
Fins of swimming - worn
underwater bow - equipped
decanter of endless water - geyser mode to use as a water jet
Joker
Fast Healing 2 - underwater

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=1 ;
Friday August 4th, 2023 7:40:16 AM

Stohp has some options in her staff but decides to hold off since she's not sure how effective the eyes are as guards and true seeing has a duration in minutes.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Friday August 4th, 2023 9:28:08 AM

Stock glances back at Delia and sees her obvious concern. He shrugs and says, "I guess I'm trusting my overall strength of vigor. Of course the heartiest of adventurers are rarely the smartest..."

Crossing the streams (DM MikeK) 
Friday August 4th, 2023 10:50:26 AM

Zanderallen makes a sweep with Detect Evil. He finds nothing.

Bart swims the area. His movement plus 60’ vision allows him to sweep an area about 180’ from the stream. There isn’t anything of interest. The lake bottom is mostly silt, with an occasional rock outcropping.

Stock approaches the stream of liquid and gives it a good sniff
Stock - Highlight to display spoiler: { Will save DC 15. Failure - roll d20. Take that amount of Wisdom damage + dazed that amount of time. 0 Wisdom or below = unconscious. Success - Stock can feel part of himself getting sucked into the stream and decides it would be a very good idea to get away from it. }

Armalad casts Detect Magic.
The stream of discoloration is ridiculously powerful pure magic.
Armalad Highlight to display spoiler: { Pretty sure it is Woldsblood. Pretty sure everyone needs to stay away from it.}

Delia notes there is no plant life in this area, just silt and rock.


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday August 4th, 2023 1:40:30 PM

Delia glances around at the bare rock and says, presumably too late, "Uh Stock, maybe don't do that. No plant life doesn't feel like a good sign for your health."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday August 4th, 2023 10:43:46 PM

Zanderallen relays his findings, or lack thereof, and looks around at the others to see if they've found anything. He yells to get his voice to carry a little bit through the water. "Doesn't seem to be anything here, other than this weird orange vent. Guess we wait and see if she shows up."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday August 6th, 2023 11:09:17 PM

Armalad says, "So you know the red stain? I'm pretty sure it is Wold's Blood. No one touch it for their own good. That may be part of the setup here in the first place."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 7th, 2023 8:26:34 AM

Stohp is ready to sit and wait. It doesn't look like they can do anything else productive for the moment.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20+12=23 ;
Monday August 7th, 2023 9:24:05 AM

Stock underwater coughs, sending a stream of bubbles upward. "I agree with Armalad; I'm not sure what that is but it is most definitely harmful. Try to avoid ingesting it."

========
Will Save 23

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday August 7th, 2023 12:22:21 PM

"Wold's Blood?" Delia repeats uncertainly, moving closer to Armalad to be heard, "That seems very concerning."

She continues to keep a sharp eye out. Taking note if there's anything alive in the nearby area.

Woldsblood (DM MikeK) 
Monday August 7th, 2023 5:35:17 PM

Armalad postulates the liquid stream is likely Woldsblood.
Stock doesn’t know what it is, but he’s learned one shouldn’t get too close.

Know Religion DC15 Highlight to display spoiler: { Woldsblood is pure unadulterated magic, emanating from the Lands of Shadow. It is ridiculously powerful, ridiculously dangerous, and ridiculously valuable. Woldsblood }

Armalad wonders if perhaps the Woldsblood itself is the trap.

The Shields have reconnoitered an area some 210’ in diameter from the rising stream and found nothing.

Stohp and Zanderellen wonder if simply waiting is the best option.

It is still 2.5 hours until the meeting time.


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday August 7th, 2023 8:39:24 PM

Bartomus returned and then made an effort to see how deep the silt was aboit 60' away from the rus9ng color. He created a small whirlpool abput the height of Stock to see if that created a divit in the adult.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+13=18 ;
Monday August 7th, 2023 10:18:02 PM

Armalad says, "Woldsblood is pure unadulterated magic emanating from the lands of Shadow. It is valuable, powerful and dangerous. I still postulate if our adversary means to use this stream of Woldsblood against us somehow or if she perhaps has some connection to the Land of Shadow too. If she meant for us to meet here perhaps she will arrive via it? If she can command this much Woldsblood though she will be very formidable indeed so we need to be very careful."

Know Religion: 18

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 8th, 2023 7:36:19 AM

"Well can we turn off the flow or turn it to our advantage somehow then?" Stohp asks

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Tuesday August 8th, 2023 12:41:42 PM

"We were asked to meet here specifically. Either it was chosen because it is an obvious underwater landmark or because our foe will use this in some way. Or both. I'm at a loss though to figure out how it could be used.

I'm starting to think we may just have to wait this out."


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday August 8th, 2023 2:07:18 PM

Zanderallen somehow manages to sputter when the spurt is identified as Woldsblood, "How? I guess it shouldn't surprise me that the Wold is bleeding into the Lake. This area has way too much going on. I'm almost more surprised the Float isn't directly on top of this place using it to power whatever arcane engines keep the place going. It's the kind of site of power someone like Norella would be drawn too. Woldsblood is dangerous even to those versed in its use, hoping it's just a clear landmark to her..."
================
Knowledge(Rel) - Taking 10: 25

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 8th, 2023 8:41:12 PM

(OOC: Checking In)

Armalad asks, "Is Norella a bloodwitch or was she previously a fixer of Alemni? I believe both these two career paths give one some experience in the manipulation of WoldsBlood. None of my paths give me any insight into the stuff though and I've never personally studied it at the Star Mage's."

Stop diviting the adults (DM MikeK) 
Tuesday August 8th, 2023 8:41:16 PM

Bartomus creates a divit in the adult…….um….the silt is pretty deep, as expected for a big lake bed.

The team seems favor waiting it out.

Time passes.

After a very long 2 and half hours underwater, the meeting time is at hand.

Last chance to specify any last minute preparations


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 9th, 2023 6:48:31 AM

Stohp is frustrated. She had hoped they could set up some kind of advantage. Perhaps set up some of those magical traps they've run across before or hide some of their numbers in ambush. Maybe do something about the stream of Woldsblood. Instead it seems such magics are either beyond the party or no one can think of a way to do either, and the area's to barren for concealing people or setting up more mundane fortifications. What are they going to do burry themselves in the silt? Build a small fort out of seaweed? Even if she had the tools at hand it's not like a wall stops anyone when swimming.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Wednesday August 9th, 2023 9:37:53 AM

Effects: Water Breathing, Heroism
As the meeting time approaches, Stock pops the top on a potion and sucks it in. "I've got 2 more of these if anybody wants. It will make you feel like a real hero.

Delia - This is probably your cue as well to give us FREEDOM OF the water's sluggish nature. My MOVEMENT will be so much smoother...

I get your frustration though Stohp. Assuming she shows up, this feels like a missed opportunity. Our party just doesn't have all of the magical answers to some of these questions."


=======
Potion of Heroism - 50 min


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday August 9th, 2023 11:29:24 AM

Delay Poison ~10 hours on everyone but Delia, Water Breathing, Darkvision, Swim Speed 30ft

"Hmmm, not sure what you could possibly be referring to Stock," Delia smiles slightly as she begins casting Freedom of Movement on Stock and Stohp. (130 minutes of Moving Freely for you two)

"Bart and Zander are covered and it doesn't help archery very much. Maybe I shoulda brought Hawky for the third one..." She'll cast the last one on herself, unless Armalad really needs it.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+10=28 ;
Wednesday August 9th, 2023 4:52:50 PM

Zanderallen uses his magic to give Delia the same poison protection as the rest of the group. He sense Stohp's frustration but he has nothing to add to the endeavor. "We atleast know she hasn't prepared any surprises for us. Armalad I believe Norella used to be part of the Druid circle. So unless she has gained knowledge since being banished she should be no more versed in Woldsblood than us."

As the meeting time approaches he peers through the underwater darkness, hoping the clarity granted by his helm makes up for his meager perception skills.
================
Delay Poison on Delia, 13 hours

Perception 28

Let there be light (DM MikeK) 
Wednesday August 9th, 2023 8:18:46 PM

The Shields wait, growing increasingly impatient and frustrated.
As the noon hour approaches, some last minute buffs are administered.

Suddenly, Zanderallen and Stohp both find they can make out a point of yellow light to the north. The light is stationary, at the same depth as the party, and appears to be emanating just beyond the pair’s 200’ visibility.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday August 9th, 2023 9:14:06 PM

Armalad waits for the light to be pointed out to her to ask if they should hold their positions or investigate it

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=28 ;
Thursday August 10th, 2023 7:51:16 AM

Stohp will point out the light to the others, then make a point to keep an eye in other directions in case it's just a distraction. Including up, gatka remember that 3d space underwater (perception 28)

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Thursday August 10th, 2023 9:09:04 AM

Effects: Water Breathing, Heroism, Freedom of Movement

Stock spots the approaching light and starts to look all around for other approaches but spots Stohp already doing that. He nods at her in thanks and then places himself bodily between the approaching light and the other Shields. He pulls out three different vials, scanning them and then drawing one seemingly at random to suck down.

=========
Potion of Resist Energy - Electricity, 30 min


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=31 ;
Thursday August 10th, 2023 11:06:54 AM

Bartomus got lost in the process of making a divit and watching the swirling water twirl away the muck that revealed the lake floor. He then practiced making small whirlpools that he set dancing about the lake in the time. He gurgled at Delia in thanks for her protection and then spent a bit of time swimming about the Woldbleed that the others had identified.

Then he heard the others talk about a light and he looked in the direction that they were pointing. He looked that way and then looked about them to see if there were any others coming from elsewhere.

Perception 31

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday August 10th, 2023 12:00:30 PM

Zanderallen moves above and slightly behind Stock, counting on the lake bed to be a wall below. He carefully checks his gear and weapons, but leaves them stowed. "Remember we are meeting under a parley, we will all leave weapons stowed or at ease. I do not want us to be the ones who swing first. We suspect Norella but she could be as innocent as us, we are here to talk."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 10th, 2023 12:06:07 PM

Stohp is incredulous. ” the message, telling us to meet here was found in the wreckage of destroyed ships and murdered sailors.”. She reminds him.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=39 ;
Thursday August 10th, 2023 1:53:22 PM

Delia gives Stohp a "She has a point gesture" as they wait for Norella to appear, but returns the arrow that all but appeared in her hand to its place in her quiver. Her bow remains out.

She also keeps an eye out for anything new or for the light to get closer.

======================
Perception 39

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday August 10th, 2023 8:27:55 PM

Armalad has the underwater bow equipped though she has not taken any arrows from her quiver as yet.

"I keep this bow with me underwater as it works down here. Notice I do not have any arrows knocked. This will have to suffice."

Stalemate (DM MikeK) 
Thursday August 10th, 2023 8:45:16 PM

Bartomus tries to make out the light, but without the benefit of Zanderallen's and Stohp's extended vision, it is too far to see.

Stock and Zanderallen position themselves in anticipation of the approaching whatever.

But nothing is approaching.
Zanderallen and Stohp see the light is not moving. It remains stationary, beyond the range of their visibility.

Stohp sees nothing else in any direction, including up.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday August 11th, 2023 7:03:58 AM

Stohp crosses her arms and waits. The fount of woldsblood concerns her and she's not swimming away from it just cause some random light showed up.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Friday August 11th, 2023 9:44:31 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity

"Parley? Really Z?"

Stock looks annoyed but hooks his flail to his pack. He cups his hands to his face and yells at the light. "NORELLA! IS THAT YOU?!" Underwater that may be of limited effect.

If there is no response from the light, an impatient Stock says, "Let me check this out." He starts effortlessly 'running' through the water toward the light.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=45 ;
Friday August 11th, 2023 10:00:17 AM

Water breathing, Darkvision 60ft, Delay Poison, Swim 30ft

If he moves, Delia will follow Stock for about 60 ft to be a little bit of backup without moving too far from the group.

She is also looking for where the plant line is.

================
Perception:
45

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=31 ;
Friday August 11th, 2023 10:59:12 AM

Bartomus kept hearing an echo of a voice in his mind, from his youth, saying something about not going towards the light. So when Stock started running that way, he shook his head as he's pretty sure that that memory of a small elderly woman saying not to go towards the light had some applicability here.

"So I guess we're doing this," Bartomus said in Aquan and then gurgled with a sigh. He swam above and behind both Stock and Delia. As he did so, he scanned the area ahead.

Perception 31

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday August 11th, 2023 11:14:09 AM

Zanderallen swears and starts muttering darkly, "She asks to meet up and talk and everyone jumps straight to let's start murdering each other. Something shows up, first thought, let's berserker charge it." Zander hold position at the meeting location, waving his arms to show they are empty, even as his companions actions destroy any hope of a peaceful meeting. His muttering continues, "Anybody think the crazy druid could be concerned about some other force acting in the lake, rather than it being her?"

Splitting up (DM MikeK) 
Sunday August 13th, 2023 4:03:22 PM

As word travels regarding the stationary light, the Shields react differently.

Stohp waits.

Stock yells, but the light is more than 200’ away. It is unlikely the shout would have been heard above water, let alone below.
There is no response.

Stock “runs” in the direction Stohp and Zanderallen pointed out.
Delia moves with him.
Bartomus sighs and follows both.

Zanderallen waits.

The trio moves toward the light.
Delia stops 60’ from Zanderallen and Stohp, who she can barely see at this distance. She can, barely, make out a point of dim light somewhere ahead in the depths.

Stock and Bartomus keep moving.
They are soon lost to Delia’s sight.
And then move out of visual range of Zanderallen and Stohp.

Stock and Bartomus Highlight to display spoiler: { Neither the dwarf nor taur are able to see their other companions.

They have traveled 250’ from the Fountain when they discover the light is in fact 4 everburning torches affixed to the top of several stone columns encircling an area 40’ in diameter. The lights make everything inside the circle easily visible.

A large, flat rock lies in the center of the circle, and a line of smaller stones lead from it to the outer rim on each side, effectively delineating a line across the middle of the circle.
The side closest to the Red Fountain is empty.
Five figures float in the opposite side, waiting.

They all appear to be large, nearly prehistoric looking lizard folk.
Four, holding tridents, float along the line of stones.
The fifth, unarmed, is slightly behind them.
They do not appear to have seen the pair, yet.

Stock is currently 70’ from the group.
Bart is 80’ away.
}


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday August 13th, 2023 8:23:35 PM

Armalad and Joker swim after the others to at least try to pull even with Delia.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 14th, 2023 7:43:34 AM

Stohp sighs as the others swim out of sight. After a short internal debate she'll say, "The other's have gone farther then I can see, we should go after them. Can't let ourselves be picked off." and swims after them.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Monday August 14th, 2023 9:53:24 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity

Stock thinks to himself, What??? That is NOT what I expected. Time to get some of the other Shields to help figure out what this is about.

He backs away, moving slowly for a 20 feet. When he's sure that he can get away, he jogs back to the others and describes the strange gathering.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday August 14th, 2023 11:34:30 AM

Delia crosses her arms thoughtfully after Stock's description, "Is Norella trying to get us to disrupt this? Use us as sacrifices? Sending these lizards as her envoy? I can probably get close to them without being sensed, but I don't know what good that will do because I won't be able to understand anything being said."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday August 14th, 2023 5:42:25 PM

Zanderallen starts moving forward with Stohp before seeing Stock returning. Hearing his explanation he responds, "I'm going with the simplest explanation is often the correct one. The table is setup for people to join it from the Red Fountain. We were told to meet at the Red Fountain. I'll bet this is our meeting. Norella could have sent envoys or could be hidden somewhere nearby. Let's go say hello"

Zanderallen sets out towards the lights. As he approaches he'll hold his hands open wide to and announce his presence, "Hello, The Silver Shields approach! Identify yourselves."

Kar-tiss (DM MikeK) 
Monday August 14th, 2023 8:00:15 PM

One cannot be sure what Stock was expecting to find, but 5 large, aquatic lizard folk did not make the list.

The dwarf retreats, meeting his comrades who were moving forward.
He quickly informs them of what he’s found.

Delia ponders.

Zanderallen decides this must be the meeting and determines to join it.

The paladin (and others?) move back into the light.
Zanderallen stops at the edge demarcated by the stones below.
"Hello, The Silver Shields approach! Identify yourselves."

“Well THERE you are!” the lizard folk in back replies in Common enthusiastically. “We were beginning to wonder.”
“Identify ourselves? Well CERTAINLY! I am Kar-tiss, emissary of the Great Lord, Karkasan the Immortal, once and future Emperor of the East.”
Kar-tiss has been grinning somewhat manically this entire time, and tends to end his sentences with a little giggle.
The grin drops a little as the lizard folk looks searchingly over Zanderallen’s shoulders.
“You did bring Stohp with you, I hope?”

The four lizard folk in front are unarmored, but wear bracers and carry tridents.
Kar-tiss, also unarmored, carries only a dagger.

-------------

Map
Kar-tiss is L1.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=32 ;
Monday August 14th, 2023 10:16:56 PM

Armalad says, "Greetings, I am Armalad formerly special operative with the palace guard now a member of the Silver Shields and Master Mage of the Star Mages, guild. I apologize for our tardiness we were waiting closer to the source of the red stream and didn't realize our parlay would be taking part quite so far from there. I trust we haven't kept you waiting too long?"

Diplomacy: 32

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 15th, 2023 6:41:07 AM

Stohp advances into the light cautiously, and tries to keep her voice under control. "I am Stohp Shatterhorn. What is it you want?"

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20=13 ; d20=5 ;
Tuesday August 15th, 2023 8:48:55 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity

Stock strokes his beard, listening to the conversation...and then realizes that stroking his beard just causes it to get a little unruly underwater. He pats it down again and moves adjacent to Stohp when she is referenced by the lizards.

========
Rolling a knowledge check to figure out what these are but not sure if it is nature or local...or something else.
Nature - 24
Local - 9


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=22 ;
Tuesday August 15th, 2023 11:13:56 AM

Bartomus had paused and then realized he got lost in the currents of the moment. He sighed, which sent a series of bubbles skyward and followed along with the others. He came up to a position not to close to cause a stir in the water impacting the other Shields, and then just nodded as the others introduced themselves.

He added his name in Aquan and common. He spent most of his time going back over the discussions he had with Pip as he recognized the name of the source of the Lizard Folk-Drow war.

"It seems the waters of the lake here have a means of preserving old tales and legends," Bartomus added.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Tuesday August 15th, 2023 2:27:15 PM

Delia immediately and unconsciously moves to cover Stohp when her name is mentioned. She will adjust so that she has a clear line of sight on all the lizards while still being 5-10ft away from Stohp.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday August 15th, 2023 5:40:27 PM

Zanderallen moves closer to make room for his companions to join the light. He introduces himself and asks, "Apologies again for our wariness, we are not used to these surroundings. To what do we owe the pleasure of this meeting?"

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 15th, 2023 8:15:12 PM

Armalad waits to hear what the delegation has to say. (OOC: checking in)

So tell me what you want (DM MikeK) 
Tuesday August 15th, 2023 9:56:57 PM

The Shields cautiously move into the light of the torches.

At the mention of Stohp’s name, both Delia and Stock move protectively closer to the taur. Delia rises a bit in the water to gain line of sight on Kar-tiss.

Stock tries to determine what creatures he’s looking at, but they look for all the world like large lizard folk that can breathe underwater.

Zanderallen and Armalad try some diplomacy.

Kar-tiss ignores Armalad completely.

“Well, the pleasure is all mine,” he giggles at Zanderallen. “Trust me.”
“You’re here because I finally got that fool Norella to send you a message you couldn’t ignore. She sends her regrets, by the way, but she’s in her fortress in a basalt plateau about a mile that way, getting ready.”

“You’re also here because I need Sarr’s Armor,” he cheerily adds, pointing at Stohp. “Have to free the Immortal One you know. And, well, you’re kinda wearing it.”

Map
Kar-tiss is L1.



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 16th, 2023 2:20:12 AM

Stohp vaguely tries to remember where she got her Sargrass Breastplate. Her initial thought is that whole resurrections of Sar event, the one with the bloodgrass and the god. She'll have to think more about it later, for now she hopes her allies will take positions for a fight with these guys for when things inevitably go sour.

"So, to confirm, you guys did destroy the fisherman's boats and kill everyone on board to leave that message? It didn't occur to you to just send a post card? Ask nicely for help or for someone to tell us about you? Maybe write a message and give it to someone to give to us? I mean if a fisherman came to us with a story of a giant aquatic lizardfolk who showed up out of nowhere and said he had a very important message for us could we please meet you out here that probably would have worked."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20=15 ;
Wednesday August 16th, 2023 9:38:59 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity
Stock moves forward, even with Zanderallen, as the temperature of the conversation gets frosty.

"This lizard's goofy. It thinks its going to rip off Stohp's armor. Also...wow. They think that's Sarr's armor.

For the record, is the Basalt Plateau that you mention above the water or below?"

=======
Move to T11
Knowledge Geography on a Fortress on a Basalt plateau - max 10 untrained


FYI - The Map link is incorrect...you can use the one from Monday[/i]

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=49 ; d20+14=30 ;
Wednesday August 16th, 2023 10:59:53 AM

Water Breathing, Darkvision(60ft), Delay Poison, Freedom of Movement

Already positioned for this interaction to sour, Delia adds to the incredulity already well expressed by Stock and Stohp, "You say that like Norella tried to leave us messages that we did ignore."

She will make sure that nothing else is sneaking up on them while she tries to remember any basalt plateaus she would know of.

Perception: 49
Know (Geo) 30

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday August 16th, 2023 4:05:49 PM

Zanderallen had been trying to play nice, but his limit was fast approaching. Sensing more than seeing Stock move into position next to him, his hand moves deliberately to the hilt of his sword. He doesn't draw steel yet but every fiber in his body is poised to fight at the slightest provocation. The giggling and the casual mention of murder as a message sending tool has his blood up. His voice is loud and steady, holding back the menace of growing anger, "So you admit to the killing of innocents!? Throw down your weapons and surrender or prepare to face judgement!" He stares down Kar-tiss, expecting and ready for violence to erupt at any moment.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d100=12 ; d20+8=27 ;
Wednesday August 16th, 2023 6:39:17 PM

"Yea," Bartomus starts in Draconic, "I think there's other ways to send a message other using the bones of your ancestors to create mounds of poisonous things. Plus, from what I can gather from your descendants and the Drow, no one is a big fan of you late Imperial what you call him. So Cat kiss, what is your plan?"

Bartomus then just starts slowly twirling.

intimidation for 27

Kar-tiss Fight - Round 1 (DM MikeK)  17d8=97 ; d20+18=19 ; d20+18=34 ; 2d6+9=18 ; 17d6(1+6+5+2+2+5+1+4+5+1+3+5+2+6+4+4+4)=60
Wednesday August 16th, 2023 9:20:08 PM

Kar-tiss giggles all the more at the Shields’ increasing hostility.

“Well yes! We killed everyone on board to leave a message. Those other ways aren’t nearly as much fun. We also sent the tangleweeds and killed all those people. But if it really bothers you, don’t think of it so much as killing them as giving them a head start on everybody else.”

He winks at Stock.
“No and no. Under water. And sarr’s armor, lower case. Any number of items would do. Stohp just happens to be closest.

Bart’s attempt to intimidate does not appear to demoralize Kar-tiss.
The lizard man playfully shakes a finger at the water elemental.
“Not ancestors. Not interested if people like it. It’s happening.”

“What I plan to do next…oh yes…”

Kar-tiss switches to Draconic - Highlight to display spoiler: {“Attack”}
And then to Aquaan - Highlight to display spoiler: {“Attack”}

------------------ Combat Rounds -----------------------------------

Then he casts a spell before turning to solid stone.
Everyone the moisture getting sucked out of their bodies. Bartomus is especially impacted.
Bartomus feels the moisture getting sucked out of his form. It is quite painful.
Everone Fort Save DC 24.
All but Bart take 60 hp damage on fail or 30 on save.
Bart takes 97 hp damage on fail, 48 hp damage on save.

L2 and L3 take up a defensive position in front of Kar-tiss, tridents at the ready.

L4 takes off, buzzing past Delia at high speed, striking out with its trident as it passes, but missing badly.
Delia does not get an AoO

L5 does likewise. It swims quickly past Armalad, striking hard with its trident on the way by.
Armalad hit for 18 hp damage.
Armalad does not get an AoO

Two more shapes appear out of the darkness behind Kar-tiss.

The first is a 7’ long dark colored eel of some kind.

The second is a lot bigger and can only be described as a sea serpent.

Both angle upwards and head toward the party, moving fast.
Map

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday August 16th, 2023 9:21:24 PM

Armalad says, "Wait are you saying this was just a diversion and Norella is planning some sort of other offensive? How long do we have to reach this basalt plateau fortress before she unleashes whatever she is planning?"

Bartomus(Rod) HP: 26/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=20 ;
Thursday August 17th, 2023 1:54:48 AM

Bartomus squealed and nearly evaporated. He screamed the word "heal" and as the word was uttered in Sylvan, the energy began surging through him. It revigorated him but did not curb his anger or want for vengeance.

Fortitude - 20 = fail, 97 points taken,
HEAL spell cast on self for 97 points.



Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+11=28 ; d20+25=42 ;
Thursday August 17th, 2023 7:29:21 AM

Stohp will move back to Z/AA 13/14 and grab L4. She wishes she'd stuck with her original declaration that they shouldn't even bother to talk to mass murderers and gotten the drop on the enemy instead of letting them get the drop on the party.

Stock (JonM) HP: 256/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used  d20+20=33 ; d20+28=39 ; d10+30=33 ; d6=4 ;
Thursday August 17th, 2023 12:03:23 PM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity, Raging

Stock taps his helmet and says, "We're doing this then." He involuntarily coughs because of the spell and moves forward. Swinging his flail as he "walks" thru water.

====
Fort Save 33 / 35 if it is a spell or spell like ability
Move to Q11
PA vs L2 hits AC34 (should have been +23 w/ Power Attack), 33 bludgeoning + 4 electricity



Zanderallen (Zachary H) 170/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+24=26 ; d20+5=15 ;
Thursday August 17th, 2023 3:51:32 PM

Zanderallen roars as he resists the necrotic pull of the enemy spell, "Then view this as a head start on your plans being ruined." As his sword leaves his sword he calls forth a spirit of Domi to fill the blade, it begins vibrating almost faster than the eye can follow. He advances into the awaiting guards.
===================
Divine Bond +Speed to Longsword 16 minutes

Fort Save 26 passes, 30 damage taken
Spellcraft 15 to identify spell for stone statue

Standard Action call Divine Bond
Move to Q15


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+13=23 ; d20+25=41 ; d20+25=27 ; d20+20=26 ; d20+15=32 ; d20+10=29 ; d8+10=12 ; d6=6 ; d8+10=11 ; d6=2 ; d8+10=11 ; d6=2 ; d8+10=12 ; d6=1 ; d8+10=12 ; d6=4 ; d8+10=18 ; d6=4 ;
Thursday August 17th, 2023 4:18:51 PM

Freedom of Movement, Delay Poison (everyone has this), Water Breathing, Darkvision (60ft)

Delia shudders at the oddity of being surrounded by water and still feeling the moisture begin to be sucked out of her. She heroically pushes off the brunt of the spell. She waves her bow, mildly annoyed at the lizard charging - and whiffing - at her.

She will then edge forward and fire on L3. She decides center of mass is better underwater than precise aiming.

=================
Fort save 27 (23+4 from hero point) vs DC 24

5ft step to U16, Full attack on L3 (-4 underwater range penalty, +1 point blank, no deadly aim)
1: 41 to hit; 33 damage (12+11 piercing + 8+2 cold)

2: 27 to hit; 13 damage (11 P + 2 C)

3: 26 to hit; 13 damage (12 P + 1 C)

4: 32 to hit; 13 damage (12 P + 4 C)

5: 29 to hit; 22 damage (18 P + 4 C)

Armalad (Hugh) HP 56/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+10=13 ; d20+22=28 ; d8=7 ; d6=5 ; 15d6=65 ;
Thursday August 17th, 2023 10:08:24 PM

Armalad fails the save and then imbues her phase arrow with cone of cold aiming at the sea serpent (space I10) meaning the serpent, eel, L1 and L3 will all be caught in the Cone of Cold

the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, armor, and shield modifiers, but otherwise the attack is rolled normally.

28 vs Sea Serpent AC (negating cover, concealment, armor and shield modifiers) = 11 + 5 shock damage

Sea Serpent, Eel, L1 and L3 all need to make a DC 21 Reflex saves or take 65 cold damage with only 32 cold damage being taken on a successful roll

Armalad then spreads out away from the rest of her group so in order to avoid another area of effect. (OOC move diagonal to Z20l)


Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday August 18th, 2023 5:34:21 AM

(Stohp did make her save with a 28 just forgot to list it)

Kar-tiss Fight - Round 2 (DM MikeK)  d20+18=20 ; d20+18=32 ; 2d6+9=15 ; d20+17=34 ; d20+18=24 ; d20+13=29 ; d20+8=23 ; d20+13=17 ; 2d6+9=18 ; d20+18=26 ; d20+18=37 ; 2d6+9=18 ; d20+14=31 ; d20+19=24 ;
Friday August 18th, 2023 1:45:00 PM

Bart takes a lot of damage.
The taur heals himself.
OOC - Please update your header

Stohp swims up to grabbing range, latches onto L4, and pulls the lizard folk into her embrace.

Stock closes in on L2.
The lizard folk lashes out with its trident as the dwarf gets in range, missing.
It appears very surprised when Stock’s flail easily slides through the water and plasters him in the ribcage.

Zanderallen gets his sword ready for some work.
He tries to figure out Kar-tiss’ stone spell, but it proves beyond him.
The paladin advances on L3.
Like his companion, the lizard folk is waiting. It lashes out with its trident, hitting the paladin.
Zanderallen takes 15 hp damage

Delia shifts position slightly.
The ranger unleashes a torrent of arrows at L3, the missiles whizzing past Zanderallen’s shield and into the lizard folk.
As the last sinks into its chest, L3 loses consciousness and sinks to the bottom.

Armalad imbues an arrow and launches it at the sea serpent.
The arrow strikes true.
However, the cone of cold doesn't do much damage.
Neither Serpent nor Eel nor stoned Kar-tiss appear to be affected.
The unconscious L3 is very, very dead though.

The arcane archer shifts position.
—-----

In his stone form, Kar-tiss has also sunk to the rocky bottom of this temple/amphitheater/thingy.
Suddenly, he is flesh and blood again.
He makes a quick hand motion and then casts a spell.
Zanderallen Will Save DC 20 or become paralyzed.
Delia Up to four ongoing spell effects (from potions or spells, not magic items) are dispelled, starting at highest level spell in effect and working down.

After completing the spell, Kar-tiss swims away a bit, then turns back to stone.

L2 attacks Stock, striking at the dwarf multiple times and trying to bite him for good measure.
Only one strike with the trident gets through.
Stock take 18 hp damage.

L4 tries shakes free from Stohp and swims off away.

L5 moves up and attacks Armalad, striking hard with its trident.
Armalad takes 18 hp damage.

The eel closes on Zanderallen, who can now see it has arms and claws as well as a lot of teeth.
The creature flies past the paladin, unsuccessfully attempting to slap him with its tail before rising high above the fray.
Zanderallen does not get an AoO

The Sea Serpent extends its long neck to snap at Stock.
It misses.

------------
Map

L1 (Kar-tiss) stone
L2: AC 26, -37 hp
L3 DEAD
L4: CMD 28
L5:
Eel
Serpent: AC 24, -16 hp


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+23=43 ; d20+23=43 ; d20+23=28 ; d20+14=23 ; d20+9=28 ; d20+9=22 ; d20+4=12 ; d8+20=21 ; d8+20=21 ; d8+20=27 ; d6=4 ; 2d10=4 ; d8+20=21 ; d6=1 ; d8+20=25 ; d6=2 ; d8+20=26 ; d6=1 ;
Friday August 18th, 2023 6:01:57 PM

Holding Breath: 1/11 (after action)

Delia feels her limbs grow sluggish and her lungs seize as the magic on her dissipates. She closes her eyes for the briefest moment, forcing panic down and holding her breath. She opens her eyes again and locks onto L2 to continue to clear Zander's path to Kar-tiss.

Full attack on L2 (-5 underwater range penalty, +1 point blank, -5 for deadly aim): -1 duration of holding breath (if needed, target 2 is Sea Serpent which is either 7 or 8 squares away, so -3 or 4 to hit and -1 damage)
[i] (sorry - forgot to add range modifiers on attacks 1 & 2, -4 to dice rolls for just those attacks)[i]
1: 43 to crit, 43 to confirm (double 20s); 99 damage (69 piercing + 4+4 cold + 21 P + 1 C)

2: 24 to hit; 27 damage (25 P + 2 C)

3: 23 to hit; miss

4: 28 to potential crit; 22 not confirmed; 27 damage (26 P + 1 C)

5: 12 to hit; miss

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=21 ; d3=3 ; d20+12=15 ;
Friday August 18th, 2023 9:21:05 PM

Bartomus swims at the large lizard man that has slipped away from Stohp and slammed his two watery mauls into it. Neither connected.

Used my melee bonus of +12, vs water elemental large of +15. Both missed with a 21 and a 15

Stock (JonM) HP: 242/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used  d20+25=37 ; d20+20=26 ; d20+15=24 ; d20+10=18 ; d10+30=33 ; d10+30=40 ; d6=1 ; d6=1 ;
Saturday August 19th, 2023 8:16:48 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity, Raging

Spells are flying around. Arrows slice through the water. But somehow both the lizard and the serpent struggle to hit the raging dwarf. He mouths at the lizard, "You're dead."

=====
5 ft. step to P11
PA1 vs L2 hits AC37, 33 damage, 1 electricity
PA2 hits AC26, 40 damage, 1 electricity
PA3 hits AC24
PA4 hits AC18

Achievement Unlocked: 3D Combat on a 2D Plane


Armalad (Hugh) HP 38/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+23=39 ; d8=5 ; d8=6 ; d6=5 ; d6=2 ; 4d6=12 ;
Sunday August 20th, 2023 8:29:52 PM

Armalad uses a full round withdraw action to get to V20 then declares an impromptu sneak attack against l5

(39 vs AC; 1d8 (5) + 1d6(5) + 5 + 1d8(6) + 1d6(2) +5 + 4d6(12) = 30 (multishot + sneak attack)

Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 21st, 2023 7:25:01 AM

Stohp takes stock of the situation. The one she grabbed is running and probably unimportant. She notes the caster using some sort of stone form to protect himself. A neat trick but it occurs to her a statue cannot resist being tied up. She swims to the statue ready to act on it next turn or as an AoO (I think she can 'run' to move 5x her movespeed of 30 feet and reach him. She can avoid drawing an AoO from most the enemies by staying low.)

Kar-tiss Fight - End Combat? (DM MikeK)  d20+23=39 ; d100=64 ;
Monday August 21st, 2023 5:33:45 PM

Delia finds herself 500’ underwater with no ability to breathe.
After a brief moment of panic, the ranger concentrates on the job at hand.
And concentrates awfully well at that.
Her first arrow kills L2 outright.
She shifts to the sea serpent, hitting it once.

Bart swims over to L4 and attacks, but misses.

Stock prepares to attack L2, but finds Delia has already finished it off.

Armalad uses a full round withdraw action to get to V20.
Full round action to withdraw. Not seeing how Armalad gets another full round action to manyshot

Stohp swims straight at Kar-tiss. Maybe L2 might have blocked the taur, but that lizard folk is dead now.
Stohp arrives next to the stone figure.

—--------

Kar-tiss returns to flesh and blood form, backing away 5’ from Stohp before very carefully casting a spell while avoiding the taur’s possible attack.
And like that, the lizard folk is gone.
The water closes together where his form once stood.

At Kar-tiss' disappearance, both the sea serpent and the eel flinch, pause a moment, and then flee from the scene.

L4 and L5 take one look at the remaining odds, and also turn tail and run. In no time they are obscured by the darkness outside the range of the everburning torches.

[L4 and L5 have swim speeds of 45' and are "running". Closest is 180' from Bart.
Sea serpent and eel are even faster.


---------
Hero Points to Delia and Stohp.

Armalad (Hugh) HP 38/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday August 21st, 2023 8:32:46 PM

(OOC: My bad I forgot to put heroically; I fully intended to burn hero points last round to attack 5)

Armalad asks, "Does anyone have any clue where that fortress on the basalt plateau is?"

Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 21st, 2023 10:06:39 PM

Stohp sees the direction the enemy moves, even if they leave her line of sight. "Can someone cast haste on me? We could use a prisoner to track down where their fortress is and I think I can catch and capture one."

She'll delay her action to the end of the round then run after the enemy. Her base movespeed underwater is 30, run lets her cover 150, and if haste works with the water swim speed (don't actually know if it does) she can easily catch up to the enemy.

Stock (JonM) HP: 194/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Tuesday August 22nd, 2023 9:16:16 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity, Fatigued

Stock sees the lizard collapse in front of him but still follows through with his blow. By the time he looks up, the lizards are fleeing. "What????" He starts to water run after one...then another...then his frustration causes his rage to dissipate. He shakes his head...and then his flail at the departing foes.

"I'm not sure about the plateau but we need to contact the Float anyway to make sure it is safe. While we do so we can ask that a message be passed to some of the scholars there. Maybe they can find record of a basalt plateau."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 22nd, 2023 9:59:37 AM

"I don't Stohp," Bartomus said. He sighed frustrated with gurgling and a bubble of water heading to the surface.

Though, he did quickly try something. He cast an entangle spell trying to use what ever sea grasses there might be to slow the closest lizard man.

"But, if we have the time, I can get a good sense of which direction they were heading and still heading. It will take some time though."

Entangle - range for Bart is about 1,000' entangles and makes things difficult terrain IF THERE is tall grass, kelp, etc. 40' radius around area and I would target that in front of the nearest Lizardman. Reflex save against a 16 otherwise gains the entangled condition.



Delia (Hannah) HP: 90/120; AC 29/17/23; CMD 41 
Tuesday August 22nd, 2023 5:28:51 PM

Accepting the retreat of their opponents, Delia quickly retrieves her Bottle of Air conveniently stored in her Handy Haversack and starts breathing from it. She keeps her breaths slow and deep to stave off the worst of the adrenaline spike and coming crash of the last few seconds.

Intermission (DM MikeK) 
Tuesday August 22nd, 2023 7:15:58 PM

Bartomus looks about for some grasses to entangle the fleeing lizard folk, but as mentioned earlier, there is nothing in the area but silt. He notes that both picked different directions while fleeing, each picking the straightest line away from combat.

Stohp requests a haste spell, but none is forthcoming.

Everyone does recall Kar-tiss saying the basalt plateau “was about a mile that way” while pointing to the north.

Meanwhile, Delia calmly procures a bottle of air from her haversack, and holds it over her mouth with one free hand, while trying to maintain her position with the other.


Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 22nd, 2023 7:22:34 PM

"Well if the enemy is located a mile that way then lets go a mile that way. If we try to prepare, learn more, or otherwise delay in any way then it means more people die." Stohp suggests. "I'm going to go check if the entangle caught either of those lizardfolk, be right back." She'll swim the direction the pair went until she sees the end of Bartomous's spell.

Armalad (Hugh) HP 38/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 22nd, 2023 8:34:01 PM

Armalad says to the party, "Let's go to the basalt plateau but can someone heal me first?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 22nd, 2023 11:42:33 PM

"Here, take two of these," Bartoms said as two small, different-sized vials appeared at the tips of small whirls of water. "Then let me take a look at you to see what else we can do here to make you almost as good as new."

"Delia, how long do you have? I need a bit of time to get a sense of where and what we might have ahead of us."

[I]CSW Potion for 3d8+2 and a CMW 2d8+2 potion given to Armalad

Stock (JonM) HP: 194/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Wednesday August 23rd, 2023 8:57:31 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min), Fatigued

Stock swim/walks to Delia and says, "Good thing you had that bottle...It might make whatever comes next a little awkward but at least you can breathe."

He starts jogging after Stohp along the floor of the lake.

Delia (Hannah) HP: 90/120; AC 29/17/23; CMD 41 
Wednesday August 23rd, 2023 2:29:19 PM

Delia gives Bart a thumbs up, hesitant to speak this far underwater now that she cannot breathe it. She nod in response to Stock, then shrugs when he mentions it being awkward. She will see if she can hold the bottle with her mouth, or if breathing requires one hand at all times.

She slowly follows along, manuevering a rope out and around herself for makeshift towing.

(no swim speed or FoM anymore, so unassisted move speed 15ft. Her + gear is about 200lbs above water.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 12/14 SE 6/6  d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ;
Wednesday August 23rd, 2023 2:49:53 PM

Zanderallen finally summons the will to shake the spell, never should have been able to affect him in the first place but...

Before everyone runs off he channels a quick burst of positive energy to heal everyone. "We don't have anyway to get Delia back in a fighting state do we?"
=================
"Everyone one that waits a second for Zander to channel heals, 38 HP"

(OOC: Sorry for disappearing had some medical stuff with our toddler earlier this week that consumed my attention. All good now.)

Just keep swimming (DM MikeK) 
Wednesday August 23rd, 2023 7:00:06 PM

Stohp takes a quick loop around the 80’ diameter effect of Bartomus’ entangle spell. She finds no captured lizard folk and returns.

Stock makes to follow, but realizes the taur is moving in the opposite direction the group believes the basalt plateau lies. He waits, and she returns.

Bartomus and Zanderallen dish out some healing.

The group discussed heading out. With Delia down to a 15’ swim rate however, the Shields are looking at 35 minutes(ish) to cover the distance.

Delia ties a rope around herself, hoping to get a lift.


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  3d8+2=9 ; d8=1 ; d8=3 ; d8=5 ;
Wednesday August 23rd, 2023 9:28:01 PM

Between the potions and the channeling Armalad is looking better but she still isnt' 100%

Armalad tries to use the decanter of endless water on the higher setting as a jet and have Delia attach the rope to her to see if that can pull the two women along at a decent clip.

She tells her friends, "I'm doing much better but I'm still a little banged up."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 24th, 2023 6:55:31 AM

"We have a boat." Stohp points out dryly. "We at least need to tell the crew where we are going and can probably sail most of the mile slightly faster then we can swim.

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Thursday August 24th, 2023 9:05:29 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min)

Stock nods his head at Stohp and says, "Agreed that is probably faster but the basalt plateau is underwater. We won't find it just rowing in that direction. Also that puts the crew at some risk again. Otherwise I can pull Delia." He moves over and grabs the other end of her rope. "Without water breathing though, she will not easily be able to use her bow."

======
I'm not well versed on the rules impact of pulling Delia but with a 22 strength, Stock can drag 5x his light load of 173 lb = 865 lb. and I think be unencumbered. That might still be faster than going up, boarding, and then rowing to the underwater plateau.

Hope all is well at home Zachary!


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday August 24th, 2023 1:22:38 PM

"Gotta agree with Stohp." Bartomus said with a nod. "We want to conserve our strength before we lead an assault on some rocky stronghold. Delia, I wonder if I could use this form to find a way to gently push you upward or heck even pull the rope. Wanna give it a go?"

Trying to figure out if the water elemental form use its powers to assist Delia. Willing to give it a try.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6  d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ;
Thursday August 24th, 2023 2:12:48 PM

Zanderallen swims over to Armalad and Lays on Hands, closing up most of her remaining wounds, "That should get you going."

"Our crew expected us to have a meeting at noon. If we don't tell them what's going on they're going to assume the worst and we'll come back to the Float panicking that we're dead. But I'm not a big fan of them being near Norella's stronghold. I think the fastest among us should alert the ship and tell them to stay near the fountain as the only surface landmark."
====================
"Armalad heals 34 HP. 11/14 Lay on Hands remaining

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Thursday August 24th, 2023 3:35:17 PM

Delia gives Zander another thumbs up after his channel, looking unwilted. She will gratefully accept any and all towing up towards the ship so that they can inform their crew and regroup.

I was told there would be no math (DM MikeK) 
Thursday August 24th, 2023 7:14:08 PM

Armalad, Bartomus, and Stock all try to grab the rope around Delia.

Armalad tries to kill her DM with a “what’s the speed of a water jet propulsion system producing 5 gal/sec thrust” question.
DM has no idea. We’ll go with movement speed of 25’, but Armalad will need continuous STR DC12 checks to keep the decanter pointed in the desired direction.

And we'll decree Stock can pull Delia at a speed of 20’.

And we'll also decree Bartomus can ‘push’ Delia at a speed of 25’ or ‘lift’ her at a speed of 20’

Delia wants to go up. Therefore, she and Bart move up to the surface, arriving in just over a minute.

Armalad, Stock, Stohp, and Zanderallen can move ahead of them, wait, go up with them, or something else.
Please recall the four are faster than Bart/Delia, and visibility is 60’ at the surface/40’ at the bottom (x5 for Zanderallen and Stohp).


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d12=8 ; d20+16=32 ;
Thursday August 24th, 2023 9:06:03 PM

Bartomus makes a mental note that he needs to improve his vision when swishing about in the water as he works to form denser currents of water to help lift Delia upward toward the surface. As he practices water-based maneuvers, he scans the water for any unusual movements while keeping an idea of where his fellow Shields are in the water column.

If no issues arise, he will let Delia swim for the ship while he swirls about a safe distance before swimming to the boat, changing back into his Taur form, and climbing into the vessel.

Perception - 32

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday August 24th, 2023 11:31:25 PM

(OOC: from the item description: “Stream” pours out 1 gallon per round.
“Fountain” produces a 5-foot-long stream at 5 gallons per round.
“Geyser” produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round, you think the Geyser is too powerful to work?)

Armalad decides to stay with the bulk of the team. If everyone is going up she'll go back for Joker and then the pair will go up together. He was still hanging back as the team was approaching the meeting which was a good idea considering that anti-water creature area of effect.


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday August 25th, 2023 8:27:39 AM

"Well if we want to keep eyes below water then the slower swimmers can get on the boat and we can drop a rope in the water. The fastest of us can stay in the water and keep their eyes open while the boat follows the direction the rope is being pulled. It lets us move a little faster but helps us makes sure we won't miss it because it's under the waves."

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Friday August 25th, 2023 9:49:44 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min)

"Alright - I will stay below for now." He keeps himself pointed in the rough direction that they believe is the group's target.

====
Sounds like some stay below and some check in with the boat?


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday August 25th, 2023 11:21:34 AM

As soon as Delia's head breaks the surface of the lake, Hawky is there. She waves him off and he lands on the rail of the ship, staring at her as she swims towards it.

Once she above the surface, Delia suggests to the people with her, "We could all regroup and rest on our ship, then about 3/4s of a mile from here, drop into the water and keep an eye out. There might also be some above water signs of a giant plateau or the basalt, since this part of the lake isn't extremely deep. Or..." She asks the crew if any of them are familiar with this area or have maps/charts of the area.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6 
Friday August 25th, 2023 2:24:04 PM

Being able to see better under than all but Stock due to his helmet Zander stays under with his dwarven companion.

He gently reminds Armalad's wounds that he healed them and they should stay closed.

The plateau (DM MikeK) 
Saturday August 26th, 2023 9:46:17 AM

The Shields reach a compromise of sorts.

Delia, Armalad, and Bartomus get back in the boat.
Hawky glides over to ensure her companion is ok.

Zanderallen, Stohp, and Stock remain underwater.
The trio head off in the direction indicated by Kar-tiss, indicating their direction of movement by occasionally tugging on a line Hasan knots together so as to reach the lake bottom.

The lake bed remains silt, broken up by occasional lichen encrusted bedrock.

After about 10 minutes of swimming/movement, Zanderallen spots a low plateau rising from the sea floor.
The paladin brings everyone to a halt about 150’ from the structure.

It is not all that impressive.
The basalt plateau rises about 50’ above the sea floor and is roughly circular, measuring some 300’ in diameter.

With the top of the plateau still 450’ below the water’s surface, it is not visible from the longship.


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=26 ;
Saturday August 26th, 2023 10:03:38 AM

"Well," Bartomus started as he got comfortable with his usual form. "That was a heck of a first meeting with Kar-Tiss. Not a fan of that lizard man, not at a fan."

The taur went silent and then took a few deep breaths. For the next minute or two, Bartomus was lost to the waves and the sun as he sat silently.

Perception to get sense of where on the lake they are - 26; then Bartomus is casting his
Commune with Nature spell. Link sent via email.


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Saturday August 26th, 2023 10:09:19 AM

PS - Bartomus stays lost in his meditative, trance like thoughts for ten minutes.

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday August 27th, 2023 9:24:39 PM

Armalad tells Joker, "You need to stay back next time we get into a conflict with Kartiss and company. I mean good job staying back this time but I think one hit like that on you and you'd need fast healing"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 28th, 2023 8:03:44 AM

Stohp will go up and let the others know what has been found and that Bart seems to be casting a spell to gather more information.

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used  d20+27=35 ; d20+11=28 ;
Monday August 28th, 2023 9:12:50 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min

"Is that basalt? That crazy lizardman said it was...I guess it's basalt. Not really impressive though."

Stock watches Stohp head upwards and continues forward. He scans the plateau, trying to get a sense of what they were facing.
===========
Is there an actual structure? or just a plateau?
Perception 35 or 37 if dwarven stonecunning is of any use; Just trying to get a sense of the overall layout
Knowledge Nature 28 - Does the plateau seem like a naturally formed feature of the lakebed? Is basalt a reasonably common stone in the area, especially for a lakebed?



Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday August 28th, 2023 12:41:24 PM

Delia will spend some time with her bottle of air and her rope trying to rig something to keep her hands free. Her initial thought it something like a horse's nose bag, but that seems unwieldy in practice. She settles for making a harness/carrier/loop that she attaches to her belt with enough slack that she can hold it to her mouth. That way, she can let go of it without losing it when she needs both hands.

She'll stretch, double and triple checking her bow and arrows for any ill effects of underwater use and then be ready to submerge as soon as Bart's spell is done. Just before submerging, she will cast Barkskin on herself.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6 
Monday August 28th, 2023 2:13:26 PM

"Why are you asking if it's basalt? Can't dwarves just tell what stone is, or do you need to go bite it?" Zander grins broadly at Stock, laughing at his humor. He takes in the size of the place, thinking there could be a whole lot of tunnels inside that rock.

Mmmm, good basalt (DM MikeK) 
Monday August 28th, 2023 8:52:51 PM


Bartmous tries to figure out where the are.
As best as he can determine, they are right about at the red dot.
Fountain Location

He takes the next 10 minutes to cast a spell.

This gives the Shields time to observe and prepare.
Delia and Armalad wait on the ship, diving down as Bart’s casting completes.

Stock moves forward, getting to within 60’ of the plateau wall.
He can tell it is basalt, which is not out of line with the rest of the lakebed.
The portion of the wall he can see appears natural, with your standard plateauy folds, cracks, and crevices.

At the end of the casting period, Bartomus knows (and probably relays) the following:
You are underwater with a basalt plateau as the only terrain item of interest. A stone door sits on the north side of the plateau. The party is on the south side.
There are a series of tunnels inside the plateau
There are two people inside the plateau.
There are plant golems inside the plateau.


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday August 28th, 2023 11:16:22 PM

Armalad says when she hears Bart's news "so there are 2 people and a mess of plant golems in there? Well I guess if we want to stop that assault we need to take them out right?"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 29th, 2023 5:02:03 AM

"Well going through the front door will mean fighting our way through all their defenses. I'm guessing no one has a way for us to make our own back door?"

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Tuesday August 29th, 2023 9:02:43 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min

Stock nods at Stohp's question and says, "You know, it's at times like this that I miss some of our more magically inclined members...like Dorbin. He'd have a magical answer here.

Bart - Do you have anything for this situation? Anything that allows you to take the STONE and SHAPE it however you want?"


Assuming there are no answers, Stock leads the way in a circuit around the plateau to where the door probably is.

[i]====

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 29th, 2023 10:23:41 AM

When he was done with his spell, he worked to commit what he had learned to memory. He then slipped back into the form of huge water elemental

"Well, my meditations had me thinking of softening stone and we could cut the clay out." Bart looked at the dwarf. He recalled the flow of the tunneling he had gotten a sense of and gave some thought as to where he could try such a thing. "Such an approach could flood a tunnel or two, signaling where we are coming from, but worth the thought."

"Delia, if the breathing gets a challenge, I can also recast the spell to allow you to breathe without the bottle."



Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday August 29th, 2023 11:56:02 AM

Delia would shrug in response to Bart, "It'd be better to save it for if someone else's gets dispelled too."

She's excited about the prospect of fighting constructs. She's studied them. Knows what their normal weak spots are.

The Plateau


Going through the front door (DM MikeK) 
Tuesday August 29th, 2023 9:17:47 PM

The Shields deliberate some.

Stock and Bart offer suggestions.

Finally, Stock moves, leading the group around the plateau to the 'front door'.

Arriving, Bart points out the doors.
A set of large double doors sit in the face of the plateau.
They appear to be of the same material as the plateau itself.
Each of the two doors is 10' high and 10' wide.
There is a large keyhole in the right handed door.



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+28=39 ;
Tuesday August 29th, 2023 9:49:49 PM

Armalad says, "Let me try to pick the lock. She uses her ranged ledgerdomain which let's her pick the lock at a distance but ups the difficulty of the DC by 5.

Disable Device: 39

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 30th, 2023 7:15:45 AM

Stohp remembers that one time someone talked about her 'legendary skill' at disabling devices at a time where she had never used the skill at all. She also remembers how shortly after the party walked right into a trap because they had never needed to look for them before. She stays far back in case the door explodes or something.

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Wednesday August 30th, 2023 9:19:51 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min


"Either the inside must be flooded already or there is something special about this entryway to prevent the place from filling with water...or we are about to flood this joint.

Let's go, Shields."


Stock moves up to one of the doors and tries to pull it open.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday August 30th, 2023 9:20:14 AM

Delia trusts Stohp's trap sense and stands next to her.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6 
Wednesday August 30th, 2023 3:48:50 PM

Zanderallen has never had a problem finding things with his face and isn't about to start now. Assuming Armalad gives the all clear to the lock he swims next to Stock and tries to yank the other door open. "I'm guess the whole place is flooded."
==========
(OOC: I remember posting yesterday, but maybe I looks like I forgot to hit submit, oops. But I was just going to go with the kick down the front door option.)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=35 ;
Wednesday August 30th, 2023 3:57:26 PM

"ok, let's go then" Bartomus said from a but further back to avoid causing any currents he generated from cause the other Shields issues. He watched intently as Armalad work the device.

Perception 35

Gatekeepers - Round 1(DM MikeK)  d20+34=36 ; d20+34=41 ; 4d8+12=28 ; 4d8+12=35 ; d20+34=46 ; d20+34=53 ; 4d8+12=30 ; 4d8+12=38 ;
Wednesday August 30th, 2023 8:48:49 PM

Armalad stands back and uses her ranged legerdemain to pick the lock. There is a satisfying clicking sound.

Stock and Zanderallen move forward to try the doors, while the rest of the Shields give them and any traps a respectful distance.

The doors swing outward, revealing a flooded tunnel leading deeper into the rock.
Not that anyone can see much of it with the two plant golems standing in the doorway.

They immediately attack the two armored figures standing before them..
G1 attacks Stock with two ‘arms’.
Both crash into the dwarf
Stock takes 63 hp damage.

G2 attacks Zanderallen with two ‘arms’
Both crash into the paladin.
Zanderallen takes 68 hp damage.

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=34 ; d8=1 ; d6=3 ; d8=2 ; d6=6 ; d20+20=23 ; d8=4 ; d6=3 ; d20+15=30 ; d8=6 ; d6=2 ; d20+10=20 ; d8=5 ; d6=4 ;
Wednesday August 30th, 2023 10:29:49 PM

Armalad tells Joker to get away from her and then uses a full attack to send arrows hurling at the nearest plant golem.

manyshot
Rapid shot +1 (from enchant arrow) + enchant arrow

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

34 vs AC: ( 1d8(1) + 1d8(2) + {1d6(3) + 1d6(6) shock} +8 ) = 11 + 9 shock
23 vs AC: (1d8 + 1d6 shock + 4) = 8 + 3 shock (if that hits)
30 vs AC: (1d8 + 1d6 shock + 4) = 10 + 2 shock
20 vs AC: (1d8 + 1d6 shock + 4) = 9 + 4 shock (if that hits)

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 31st, 2023 6:44:46 AM

Stohp will stay back so she doesn't clock up the doorway

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=15 ; d20+12=13 ;
Thursday August 31st, 2023 10:54:08 AM

Bartomus swam as far as he could coming up against the plateau. He created two fists of water and tried slamming them into the plant golem attacking Stock.

Both missed, the last was a natural 1 for 13

Stock (JonM) HP: 225/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 2/41 used  d20+25=45 ; d20+29=31 ; d10+30=40 ; d6=1 ; d10+30=38 ; d8=1 ;
Thursday August 31st, 2023 12:19:17 PM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING

The blows hit Stock and his rage kicks in. "No Chance!". He moves forward, trying to dodge the inevitable attacks and swinging his flail.

===========
Move to AA19, AC is 4 higher on AOO's from mobility
Power Attack vs G1 hits AC45, Critical Threat, Confirms (or not) vs AC31
If it is not a crit: 40 bludgeoning damage+1 electricity
If it is a crit: 78 bludgeoning damage, 1 electricity, 1 sonic, DC14 Fort save or deafened, target is sickened


Zanderallen (Zachary H) 150/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  8d6=25 ; d20+10=21 ; d20+23=25 ;
Thursday August 31st, 2023 4:19:54 PM

If his head wasn't encased in a bubble of air from the helmet a plume of bubbles would be shooting out of Zanderallen's mouth as he let's out a massive "OOOOOOF" from the slams of the plant golem. Knowing there's nothing to it but to engage he surges forward with Stock. He swings across the corner, focusing the same golem as Stock.
================================
Swift action Lay on Hands 25 healed

Move to AB19

Activate Flaming 21 (It has a CL of 10, and then what is the effective spell level for the DC? I'll add the fire damage because I think it's close, let me know)

Attack G1
25 to hit, (well I don't think the fire will actually matter because don't think that hits)

Gatekeepers - Round 2 (DM MikeK)  d20+34=43 ; 4d8+12=26 ; d20+34=50 ; 4d8+12=30 ; d20+34=44 ; d20+34=40 ; 4d8+12=35 ; 4d8+12=30 ; d20+34=45 ; d20+34=49 ; 4d8+12=30 ; 4d8+12=34 ;
Thursday August 31st, 2023 8:50:41 PM

Armalad tells Joker to get away from her and then uses a full attack to send arrows hurling at G1. Two of her arrows hit.

Stohp remains where she is.

Bart swims up to G1. As he closes, the golem, with its longer reach, strikes out.
Bart takes 26 hp damage.
Bart’s attacks miss.

Stock’s rage kicks in and he moves forward.
G1 has already used its AoO, but the dwarf draws another from G2.
The golem smashes the dwarf as he approaches.
Stock takes 30 hp damage.
Stock gets in a good blow, but not a critical one.
Unfortunately, golems have no vital organs and can’t be critically hit.

Zanderallen does a quick heal, then moves forward and also attacks G1.
The paladin is unable to penetrate the golem’s hide.

The golems continue attacking their original targets.
G1 hits Stock twice.
Stock takes 65 hp damage

G2 hits Zanderallen twice
Zanderallen takes 64 hp damage.

Map

G1: AC30, -73 hp
G2:
G3:
G4:


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=30 ; d8=6 ; d8=4 ; d6=4 ; d6=1 ; d20+20=21 ; d20+15=35 ; d20+15=32 ; d8=8 ; d8=1 ; d8=8 ; d6=4 ; d6=3 ; d20=8 ; d6=4 ; d20+10=29 ; d8=8 ; d6=1 ;
Thursday August 31st, 2023 11:59:36 PM

Armalad continues her barrage against the damaged golem with one of her arrows potentially doing a lot of damage.

manyshot
Rapid shot +1 (from enchant arrow) + enchant arrow

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

30 vs AC: ( 1d8(6) + 1d8(4) + {1d6(4) + 1d6(1) shock} +8 ) = 18 + 5 shock
21 vs AC: miss
35 vs AC: threat of critical, 32 to confirm (1d8 + 1d6 shock + 4) x 3 = 29 + 11 shock
29 vs AC: (1d8 + 1d6 shock + 4) = 12 + 1 shock if that hits

Bartomus(Rod) HP: 97/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=19 ; d20+12=16 ;
Friday September 1st, 2023 10:31:27 AM

"I hate these things," Bartomus said aloud as he watched a series of arrows fly past him and a few lodged themselves into the mass of plantlife pounding on them. He slammed his water fists into the same gollum and missed, again.

Fist attacks are failing here - 19 and 16 against G1

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+21=24 ; d20+21=37 ; d20+16=35 ; d20+16=17 ; d20+11=22 ; d20+6=15 ; d8+22=30 ; d6=4 ; d8+22=28 ; d6=2 ;
Friday September 1st, 2023 10:31:43 AM

(Shoot. I re-opened my computer and my very easy post was just sitting here, unsubmitted... Sorry about that.)

Last turn: Delia swims forward to AB14, angrily muttering about lizards.

This turn: Delia, now within more comfortable firing range, does so at G1, hoping to focus one down.

==========================
-5 for range, +1 point blank, +2 favored enemy construct (G2 is the same range away and she will switch targets to him if needed)

Attack 1: 24 to miss
Attack 2: 37 to hit; 30 piercing, 4 cold
Attack 3: 35 to hit (crit not confirmed and didn't matter); 28 piercing, 2 cold
Attack 4: 22 to miss
Attack 5: 15 to miss

Stock (JonM) HP: 142/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 3/41 used  d20+25=40 ; d20+20=27 ; d20+15=23 ; d20+10=17 ; d10+30=40 ; d6=4 ;
Friday September 1st, 2023 12:16:05 PM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING

Stock blinks away the weirdly red colored water surrounding him. He doesn't realize it might be red because of his growing injuries. Instead, he unleashes on the plant beasts...unfortunately doing little more than creating a vortex of red water.

======
PA1 hits AC40, 40 damage + 4 electricity
PA2 hits AC27
PA3 hits AC23
PA4 hits AC17


Zanderallen (Zachary H) 116/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  8d6=30 ; d20+23=36 ; d20+18=22 ; d20+13=26 ; d20+8=18 ; d8+21=26 ; d20+10=15 ;
Friday September 1st, 2023 5:10:28 PM

Zanderallen heals himself and then attacks.
===============
Swift Action heals 30

Full Round Attack on G1, no fire
36 hits, 26 damage
22 misses
26 misses
18 hits

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=4 ;
Friday September 1st, 2023 5:13:33 PM

The problem with a front door is that it's a good place to bog down invaders while the bad guy slips out the back. Or does a million other things honestly, that's what fortresses are for, but for the moment all Stohp can do is cast another prying eyes (17 eyes) and send them around the fortress to watch for anyone leaving or any important change/danger.

Gatekeepers - Round 3 (DM MikeK)  d4=4 ; d20+34=39 ; 4d8+12=33 ; d20+34=45 ; d20+34=36 ; 4d8+12=31 ; 4d8+12=23 ;
Sunday September 3rd, 2023 12:36:57 PM

Armalad continues her barrage against G1. Two of her arrows hit.
Unfortunately, golems have no vital organs and can’t be critically hit.

Bart slammed his water fists into the same golem (G1) and missed, again.

Delia also attacks G1. Her arrows succeed in stopping the golem.

The golem unravels into a dispersed mass of seaweed vines and blood lily petals when destroyed, releasing a 10-foot-radius volume of blood lily poison.
Bartomus, Stock, and Zanderallen Fort Save DC 23 or take 4 points of Constitution damage and be sickened (This is a poison effect).

Stock attacks G2, hitting once.

Zanderallen heals himself. He also attacks G2, hitting once.

Stohp considers casting a spell
OOC - Prying Eyes has a 1 minute (10 rounds) casting time. Please confirm that’s what you want to do.

Another golem (G3) pushes through the dispersed mass of seaweed that used to be its comrade and attacks Bart.
Bart takes 33 hp damage

G2 continues its assault on Zanderallen.
Zanderallen takes 54 hp damage.

Map

G1: DEAD
G2: AC 30, wounded ( -70 hp)
G3:
G4:


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Sunday September 3rd, 2023 2:03:29 PM

Delia trusts Stohp's trap sense and stands next to her.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Sunday September 3rd, 2023 2:04:28 PM

(sorry, sometimes my phone doesn't fully process a submission and resends when I pull the post up again. Please ignore)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=23 ; d20+20=40 ; d8=7 ; d6=2 ; d20+15=21 ; d20+10=21 ;
Sunday September 3rd, 2023 9:20:26 PM

Armalad moves up to AA13 and attacks G2 like she attacked G1

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

(OOC: I thought when pathfinder redid the rules the only thing that were immune to crits were elementals or am I wrong)

23 vs AC: miss
40 vs AC: (1d8 + 1d6 shock +4) at +20 = 11 + 2 shock
21 vs AC: miss
21 vs AC: miss

Stock (JonM) HP: 142/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 4/41 used  d20+27=38 ; d20+25=34 ; d20+20=31 ; d20+15=16 ; d20+10=24 ; d10+30=31 ; d6=3 ; d10+30=39 ; d6=5 ;
Monday September 4th, 2023 9:41:39 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING

Stock steps up to the plant golem in front of him and keeps hammering away with his flail, trying to tear apart their leafy limbs.

==
Fort Save 38
5 ft step to AA20
PA1 vs G2 hits AC34, 31 bludgeoning damage + 3 electricity
PA2 vs G2 (or G3) hits AC31, 39 bludgeoning damage + 5 electricity
PA3 vs G2 (or G3) hits AC16
PA4 vs G2 (or G3) hits AC24


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=19 ; d10=7 ;
Monday September 4th, 2023 10:07:26 AM

(oh, no then.)

Stohp will move up behind Zanderallen. She can't disarm these things, and grappling it won't stop it from blocking the way forward so she'll doink it with her dinky flail damage (31 to hit, 8 damage)

Bartomus(Rod) HP: 64/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=23 ; d20+12=30 ; 15d6=39 ;
Monday September 4th, 2023 1:37:15 PM

Bartomus managed to capture some of the swirling goo that was released from the exploding golem. He really hated those things.

Then through the muck came a punch. Bartomus took a moment and began channeling the streams of magic, a dark down in the muck magic, and reached out touching the Golem that slapped him.

Made the Fortitude save barely with a 23, but Bart is immune to poisons based upon being over 9th level, unless these are different....
touch attack for 30 (against its touch AC, but doesn't matter) casting Blight for 39 damage on Golem 3. Fortitude save to only take half - against a DC 20 or 23 (later would include the headband Bart wears, but not sure about that in elemental form)


Zanderallen (Zachary H) 93/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  d20+24=33 ; 8d6=31 ; d20+23=32 ; d20+18=20 ; d20+13=21 ; d20+8=22 ; d8+21=29 ;
Monday September 4th, 2023 3:17:39 PM

Zanderallen grunts in pain, resigned to being a punching bag for these deplorable plant monstrosities. His body easily fights off the blood lily poison. H lands a single blow against his foe.
===============
Fort Save 33

Swift Action Lay On Hands 31 healed

Full Attack on G2
32 hits - 29 damage

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+21=34 ; d20+21=28 ; d20+16=34 ; d20+11=18 ; d20+6=23 ; d8+22=24 ; d6=2 ; d8+22=25 ; d6=3 ; d8+22=24 ; d6=3 ;
Monday September 4th, 2023 5:02:41 PM

Reminder: all but Delia have Delay Poison, so if you fail a save, you do not suffer the ill effects until like... 8 hours from now

Barkskin


Delia nods in satisfaction as the magic keeping her target together dissolves along with the construct's body. She turns her focus to G2.

===========================
-5 for range, +1 point blank, +2 favored enemy construct

Attack 1: 34 to hit; 54 damage (24 p, 2 cold + 25 p, 3 cold)
Attack 2: 28 to miss
Attack 3: 34 to hit; 27 damage (24 piercing, 3 cold)
Attack 4: 18 to miss
Attack 5: 23 to miss

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday September 4th, 2023 11:34:57 PM

(OOC: Checking in)

Time slows down for Armalad as the combat starts to heat up

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday September 5th, 2023 8:02:39 AM

Stohp wishes she had thought of making more eyes before they opened the door.

Stock (JonM) HP: 142/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 4/41 used 
Tuesday September 5th, 2023 3:17:01 PM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING; Delay Poison

Stock's doughty constitution is more than up to the task of fighting off a mere poison. At the same time though, a small part of Stock's brain TOTALLY REMEMBERS the fact that Delia's spell is delaying any poison in which he comes into contact.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday September 5th, 2023 4:34:14 PM

As her bottle of air bobs next to her on its makeshift leash, Delia remembers that they're underwater and she's holding her breath. She started with 12 rounds and has used 6 rounds worth of air.
Underneath Barkskin's magic, her face begins to turn pink. Normally, she breathes through her fears, so she's still trying to figure out what her underwater stress reducer is. She tries counting her arrows, but seeing how much the water throws off her aim ends up frustrating instead.

Gatekeepers - Round 4 (DM MikeK)  d20+34=52 ; 4d8+12=26 ; d20+34=35 ; d20+34=38 ; 4d8+12=29 ;
Tuesday September 5th, 2023 6:36:13 PM

Armalad moves up and attacks G2.
One arrow hits home

Stock steps into the breach and pounds on G2.
The golem unravels into a dispersed mass of seaweed vines and blood lily petals when destroyed, releasing a 10-foot-radius volume of blood lily poison.
Stock, and Zanderallen Fort Save DC 23 or take 4 points of Constitution damage and be sickened..eventually. (This is a poison effect).

Stohp moves up behind Zanderallen.
With the paladin’s foe now a floating debris field, thanks to Stock, she finds no opponent within flail bonking range.

Bart’s immunity to poison makes him impervious to the floating debris field.
The druid takes a 5’ step and begins casting a spell.
This draws an AoO from the golem, who blasts him.
Bartomus takes 26 hp damage and must make a Concentration check vs DC 40 or lose his spell.

Zanderallen rinses and repeats.
The paladin heals himself, takes a 5’ step, and engages G3.
He gets in a solid blow.

Delia sees G2 go down.
She puts a couple arrows into G3 instead.

G3 shifts its attacks to Stock.
It actually misses once. The other appendage hits.
Stock takes 29 hp damage.

G4 moves up.

Map

G1: DEAD
G2: DEAD
G3: AC30, injured (-110 hp)
G4:


Bartomus(Rod) HP: 75/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+27=39 ; 4d8+16=37 ;
Tuesday September 5th, 2023 11:37:48 PM

Bartomus took another blow and gritted through being swatted by a creature that should have been unraveling at his feet.

He didn't have time to dwell on it, as he gathered back into himself. He cast one of the few major heal spells he had on himself.

Concentration check - (Lvl 16, Wis Modifier 5 w headband, WLA Combat Casting +4, using a hero point for an additional +2 = +16+5+4+2=+27) - roll ended up being 39 for a fail.
Cure Critical Wounds on self for 37


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=22 ; d20+20=30 ; d8=5 ; d6=2 ; d20+15=16 ; d20+10=17 ;
Tuesday September 5th, 2023 11:45:37 PM

Armalad moves up to AA16 and switches targets to 3

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

22 vs AC: miss
30vs AC: (1d8 + 1d6 shock +4) at 9 + 2 electricity damage
16 vs AC: miss
17vs AC: miss

Stock (JonM) HP: 117/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 5/41 used  d20+27=34 ; d20+25=27 ; d20+20=27 ; d20+15=20 ; d20+10=23 ; d20+25=26 ;
Wednesday September 6th, 2023 9:08:40 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING; Delay Poison

Stock turns his attention to yet another of the weedy beasts, attempting to slam it with his flail but doing little more than churn up the poison and floating vegetation. Stock looks like a squat figure of raging frustration.

=========
Fort Save 34
PA vs 3 hits AC 27, AC27, AC20 and AC23...ouch
Hero Point Used for another standard action
PA vs 3 hits AC26 REALLY!




Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+12=31 ; d10=7 ;
Wednesday September 6th, 2023 9:28:07 AM

Stohp will wait to see if #3 dies, then step up to bonk whichever is left alive (31 to hit, 8 damage.)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+25=43 ; d8+22=27 ; d6=5 ;
Wednesday September 6th, 2023 1:20:50 PM

breath holding started at 24 not 12 rounds, so 16 rounds of air remaining, Barkskin

Delia will swim forward to AB17 and fire a single shot at an alive target.

===============
G3 is -3 range, +1 point blank, +2 favored enemy (G4 is -2 more to hit)
43 (or 41) hits; 33 damage (27 p, 5 c)

Zanderallen (Zachary H) 120/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  d20+24=30 ; 8d6=27 ; d20+23=42 ; d20+18=19 ; d20+13=18 ; d20+8=14 ; d8+21=24 ;
Wednesday September 6th, 2023 4:33:30 PM

Glad to finally get ahead of the beating he's been taking, Zanderallen is aglow with white light as his Lay on Hands pours forth. He then attempts to finish off the newest foe, while warily closing with the final golem.
--------------------------------------
Fort Save 30

Swift Action Lay on Hands for 27

5 ft step to AB21

Full Attack on G3
42 hits, 24 damage
Everything else misses

Gatekeepers - End Combat (DM MikeK) 
Wednesday September 6th, 2023 7:45:22 PM

The Shields persevere against the golems onslaught.
Sword and arrow and even Stohp's flail combine to fell the last two golems.

They unravel into a poisonous mass, but between various immunities and that Delay Poison, no one feels sickened.

Bart and Zanderallen also get some healing in.

Before the group lies a 20' wide x 15' natural looking underwater tunnel leading deeper into the plateau.

Zanderallen and Stohp Highlight to display spoiler: { The tunnel is 100' long. At the far end it opens into some kind of chamber. }

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday September 7th, 2023 12:04:35 AM

Armalad calls for Joker to join the rest of the party seeing that the way is seemingly clear for now.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday September 7th, 2023 7:07:50 AM

"Well they almost certainly know wer'e here so lets move before they can get up to to much mischief."

Stock (JonM) HP: 101/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 5/41 used  d8=2 ; d8=4 ; d8=1 ; d8=3 ; d8=1 ; d8=7 ; d8=3 ; d8=3 ;
Thursday September 7th, 2023 8:58:55 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; Fatigued


"Give me a minute to collect myself. That took a lot out of me. Also I would be appreciative of any healing anybody can afford...seems like I need to carry more than 3 healing potions now."

Stock pops two potions and looks only marginally better.
========
2 Potions of Cure Serious Wounds; 1 remaining; 14 healing + 18 healing



Bartomus(Rod) HP: 98/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  3d8+2=12 ; 2d8+2=11 ;
Thursday September 7th, 2023 11:28:36 AM

I agree with Stock, that was rough." Bartomus said in agreement. "Delia, do you need me to cast another breath underwater spell?

Bartomus asked as he fished out and swirled two potions down his throat or what would be a throat that he created as he consumed the potions.

Swallowed or swirled a CSW for 12 and a CMW for 11

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday September 7th, 2023 4:43:51 PM

Delia shook her head stubbornly at Bart as she breathed from her Bottle of Air. She has about a minute of strenuous activity between catching up on breaths and that seems to be plenty for now.
All her healing spells have been swapped out for underwater/plant based spells, but she pats Stock on the shoulder as she swims by him.

She floats just in front of Zander and Stock, looking down the tunnel/passage and keeping watch as Stock catches his breath.

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  16d6=53 ;
Thursday September 7th, 2023 5:26:26 PM

"Gather round everyone, I'll do the best I can." Zanderallen channel's Domi's power to heal everyone twice. He then peers down the passageway, "Looks like we've got about 100 feet before it opens into a larger chamber. We'll move once Stock catches his breath."
================
"EVERYONE heals 53 HP

Respite - End Combat (DM MikeK) 
Thursday September 7th, 2023 6:52:40 PM

Armalad calls Joker back to the group.

Zanderallen performs some much needed healing, supplementing the efforts of Bart and Stock.

Meanwhile, the rest of the Shields mentally prepare for the next stage of their assault.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+26=44 ;
Thursday September 7th, 2023 11:38:07 PM

Stohp will keep a sharp eye open for dangers and traps along the way (44 perception to spot traps, 39 vs everything else)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=36 ;
Friday September 8th, 2023 12:20:29 AM

Armalad moves towards the front of the group so she can start checking for traps. She has Joker be outside the vicinity of any potential trap.

Perception: 36

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 6/41 used  d8=8 ; d8=2 ; d8=6 ; d8=6 ;
Friday September 8th, 2023 9:51:06 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock channels his inner rage briefly, channeling his inner resolve toward his still festering wounds. They close slightly. He shakes his head in anger that they refuse to close completely. Stock follows the trapspotters forward.

========
Rage, Rage Power - Renewed Vigor (1/day) - 4d8+10 healing = 32

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=34 ;
Friday September 8th, 2023 10:56:35 AM

Delia also follows the trap-spotters. She will stay towards the front of the group so that there is less water between her and any potential targets and keep an eye out for non-trap dangers.

================
Perception 34

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Friday September 8th, 2023 2:51:17 PM

Zanderallen moves forward with the rest, keeping his magically enhanced vision looking down the hallway while the more perception checks for danger near by.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday September 8th, 2023 10:00:45 PM

Bartomus took a moment and reveled in the sense of being healed through the powers that Zander channeled through the party. He swirled slightly and then nodded at the rest before following down the hallway.

The Keep


Swimming in the dark (DM MikeK) 
Saturday September 9th, 2023 11:15:51 AM

Armalad instructs Joker to remain behind the party.
She takes point and swims carefully forward.
How is Joker moving/breathing?

The arcane archer is closely followed by Stohp, Delia, Zanderallen, and Stock, with Bartomus bringing up the rear.

As the party moves forward, the little light that was filtering down from the early afternoon sun all but disappears.
By the time the Shields have moved 90’ into the cavern, only those with darkvision can see anything at all.
Zanderallen and Stohp find their magical helms are of no help seeing further, as they don’t provide darkvision.

Stock, and anyone else with darkvision, notes the roof and walls of the tunnel widen 10’ ahead of Armalad. A chamber is just ahead.


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=41 ;
Sunday September 10th, 2023 11:40:19 AM

(OOC: Joker is a water mephit with a natural swim speed thus can breathe underwater; he also gets fast healing under water)

Armalad casts light on the head of one of her arrows. If she needs to she can cover it with her hand to block the light.

She keeps looking out for potential traps.

Perception: 41



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday September 11th, 2023 7:18:35 AM

Stohp will cast True Seeing on herself with the staff. allowing her to see in darkness, through illusions, invisibility, the ethereal plane, and through any shapeshifting.

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 6/41 used 
Monday September 11th, 2023 8:58:26 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock notes the changes to the structure that he sees with his dark vision and shares it with the party in the dark and then squints at the bloom of light coming from Armalad. He swim/walks forward immediately behind Armalad as she moves forward.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=44 ;
Monday September 11th, 2023 12:15:01 PM

Barkskin: 160 min since entering the plateau

Delia closes her eyes, trying to sort through the distorted water sounds to try and hear anything that sounds out of place.

==============
Perception 44

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=16 ;
Monday September 11th, 2023 1:39:48 PM

The elemental form provided Bartomus with the ability to see in the darkness. He was thankful for that, although he proceeded with caution as he swirled forward into the widening opening before them. He tried to get a sense of what might had made this structure.

[I]Dark vision of 60' ft in this form, Perception 16+16 for 32, know nature?



Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=20 ;
Monday September 11th, 2023 1:40:25 PM

know nature for 20

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Monday September 11th, 2023 4:37:52 PM

Zanderallen fishes his holy symbol out from under his chest plate. He casts Daylight on the symbol. "They already know we're coming, might as well be able to see properly." He shines it ahead of them, looking to see what the room opens into.
===============
Daylight 130 minutes

Swimming in the light (DM MikeK) 
Monday September 11th, 2023 7:26:47 PM

Armalad casts light on the head of one of her arrows and moves forward, looking for traps.

Stohp will cast True Seeing on herself

Stock moves up directly behind Armalad, relaying what he sees.

Zanderallen casts Daylight on the holy symbol at his chest.

This pretty much takes care of any impairments to visibility.

The tunnel empties into an underground lake.
The surface of that lake (light blue on the map) is 10’ above the heads of the party. The cavern roof slowly rises another 10’ above that.

There is a rocky “shore” on the far side of the cavern/lake, with tunnels leading deeper into the rock.
The shore and the tunnels (light grey on the map) are above water level.

Delia, Armalad, and Stohp notice that while most of the water in the caveren/lake is clear, a section to the left is overgrown in seaweed (light green on map)

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=41 ; d20+26=35 ; d20+26=33 ;
Monday September 11th, 2023 8:34:40 PM

Perception: 41

Armalad swims closer towards the green section and tries to look for any traps hidden in the seaweed. If she doesn't see anything she casts detect magic and turns her magic detecting cone at the seaweed.

Know[Arcana] = 35
Spellcraft = 33

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=17 ;
Tuesday September 12th, 2023 12:57:18 AM

Bartomus followed after Armalad and took a position (40 AA) to where he could better see the seaweed, but not be right on it. He also took time to cast a spell allowing him to speak to plants. He scanned the area as he moved into a position.

Speak with plants - duration 16 minutes; Perception natural one with a plus 16 for 17

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday September 12th, 2023 7:17:41 AM

Stohp suspects the only thing in the seaweeed is more plant golems and is ready to suggest they move past but to late so she'll just wait to see what happens.

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 6/41 used  d20+29=41 ; d20+22=31 ; d10+26=31 ; d6=2 ;
Tuesday September 12th, 2023 9:27:10 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock accompanies Armalad and Bartomus as they approach the greenery. Flail at the ready and TOTALLY not trusting the plant life.

=========
Perception 41, eyeballing those weeds
Readied Action: 5 ft. step and slam anything that reacts aggressively in the vegetation that is in range.
Power Attack would hit AC31, 31 bludgeoning + 2 electricity

[/i]

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Tuesday September 12th, 2023 3:45:05 PM

Zander exchanges a look with Stohp as several people immediately head towards the seaweed. But the bear was being poked and Zander wasn't one to say I told you so until after the danger was over. So he moves up with Stock, but not quite as aggressively.
=========================
Daylight

Water Elementals! - Rd 1 (DM MikeK) 
Tuesday September 12th, 2023 7:23:59 PM

Armalad and Stock approach the seaweed.
Bartomus takes up position behind them.
Zanderallen swings around Stohp and waits with the taur.

No one sees anything in the seaweed.

Armalad and Bartomus cast spells.
Armalad focuses on the seaweed patch and finds the entire patch is subject to a single, faint magical aura.

Before she gets time to identify the spell, there is movement in the tunnels ahead and to the right.

Emerging into the Daylight are 6 water elementals - four large and two huge.
They silently glide across the rocks, heading toward the party.

On top of that, Armalad and Stock both can make out the sound of a female voice calling out an incantation. Its one voice, but it sounds like it’s coming from the same two tunnels.

Map

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+25=44 ; d20+25=34 ; d8+19=27 ; d6=6 ;
Tuesday September 12th, 2023 8:26:09 PM

22 rounds of air remaining, Barkskin

"Oh boy. Angry water," Delia thinks to herself. She will swim up to Y38 and then ready an action for the first elemental to move forward and attack. If the party closes with them, she will accept the range penalty and fire.

===================
(rolled to confirm before I remembered you can't crit elementals)
Readied Attack: -1 for each 5 ft between Y38 and target; +1 to hit and damage if within 30 feet
44 to hit; 33 damage (27 piercing, 6 cold)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+23=40 ; d8=4 ; d8=8 ; d6=1 ; d6=2 ; 10d6=45 ;
Wednesday September 13th, 2023 12:18:11 AM

Armalad warns the others, "So there's some kind of magic on the seaweeds, need more time to investigate and there's an incantating voice coming from one of the tunnels."

Armalad moves up to AC43 and imbues an arrow with a lightning bolt and sends it at HWE1 (OOC: not using deadly aim so my to hit is +23 still using many shot so 2 arrows are fired)

40 vs AC; (1d8 + 1d6 + 1d8 + 1d6 +5 +5) = 17 + 3 shock also HWE1, HWE2, WE5 and WE6 are all subject a lightning bolt for 45 electric damage or only 22 electric damage on a successful DC 19 reflex save.



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday September 13th, 2023 5:26:59 AM

Stohp will swim up and, presuming she hears the chanting as well once she gets closer, try to communicate with the team who've hopefully all poked their heads above water to hear her. "If we're facing a powerful druid they can summon water elementals for a long time. We should try to push past and stop her summoning."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=14 ; d20+16=26 ;
Wednesday September 13th, 2023 10:22:48 AM

From where he stood or swirled, Bartomus spoke to the Seaweed and asked, "Are you going to attack us?"

He then shifted towards the water elementals and yelled out in Aquaan. "We don't need to fight, just let us pass and we can talk to the Mistress of this fine abode."

He tried to catch the words of the incantation.

Intimidate roll of 14 with water elementals; perception 26

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 38; Rage: 6/41 used  d20+1=7 ;
Wednesday September 13th, 2023 11:37:43 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock squints at the bloom of daylight. "Anybody know anything about these wet things coming at us?"

He wades forward preparing for combat.
=========
Knowledge Planes (I think?) to identify - 7
Double move to AC51
Not currently raging


Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Wednesday September 13th, 2023 1:55:38 PM

Zanderallen starts swimming for the shore, "Try to get out of the water, we've seen what Bart can do in that form. If we get to land we might have a chance to push past them." He then swims for the shore and calls upon Domi's spirit to enhance his weapon.
===============
Daylight

Move to AC44

Standard Action - Divine Bond - Increase +5 Flaming Longsword to +5 Flaming Burst Speed Longsword - 16 minutes

Water Elementals! - Rd 2 (DM MikeK)  d20+11=30 ; d20+11=16 ; d20+8=28 ; d20+8=25 ; d20+16=30 ; d20+11=15 ;
Wednesday September 13th, 2023 7:06:45 PM

Delia swims up and readies an attack.

Armalad shares what she knows.
She moves up and imbues an arrow with a lightning bolt and sends it at HWE1.
It hits, sending a lightning bolt crashing around the elementals.
HWE2 takes the brunt of the bolt. The other three are able to avoid the full blast.

Stohp swims up and offers a suggestion.
Please give destination coordinates

Bart asks a question of the seaweed and follows up with a plea to the elementals.
The seaweed replies, “We must. We must hold you.”
The elementals reply, “We must. We are commanded to attack.”

The taur is unable to make out the exact incantation.

Stock asks what they’re facing, but there’s no need. He’s seen this before.
It’s Bart’s favorite shapechange. Water elementals.
The dwarf powers through the water and onto a ledge.

Zanderallen calls out advice.
Then swims for the shore and calls upon Domi's spirit to enhance his weapon.

The elementals move forward to attack.
Delia’s arrow joins Armalad’s in striking the lead huge water elemental.

Huge Water Elemental 1 slides into the water, a massive wave heading for Zanderallen. An appendage reaches out and strikes, but the paladin evades the blow.

Huge Water Elemental 2 pauses on the ledge to deal with Stock
It too, misses.

The four large water elementals make their way slowly across the stone tunnels and enter the water with a rush.

Now, two voices are heard, again echoing down both tunnels used by the elementals
Both are apparently chanting incantations.
One voice is the same female, the other male.

-------

Map

HWE1: AC21, damaged (-65 hp)
HWE2: damaged (-40 hp)
WE3
WE4
WE5: damaged (-17 hp)
WE6: damaged (-17 hp)



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+23=38 ; d8=1 ; d6=2 ; d8=3 ; d6=2 ; 10d6=43 ;
Wednesday September 13th, 2023 8:46:41 PM

Armalad goes back to AD40 and fires another lightning bolt arrow at HWE1.

38 vs AC; (1d8 + 1d6 + 1d8 + 1d6 +5 +5) = 9 + 3 shock also HWE1, WE4 and WE5 must make a DC 19 reflex save or take 43 electric damage with only 21 electric damage taken on a successful save.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday September 14th, 2023 3:48:37 AM

Stohp will follow her own advice, moving right past WE 3 and 4 to reach Q/R 45/46.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 7/41 used  d20+25=39 ; d20+20=22 ; d20+15=32 ; d20+10=26 ; d20+15=30 ; d10+30=35 ; d6=6 ; d10+30=37 ; d6=6 ; d10+30=36 ; d10+30=39 ; d6=2 ; d8=5 ; d10+30=33 ; d6=3 ;
Thursday September 14th, 2023 9:15:57 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Dripping water, Stock swings his flail in a brutal arc, the end crackling in electricity. "Splish Splash, baby." He growls in a rage and savagely blasts thru the elemental.

=======
5 ft. step to AB51
PA1 hits AC39; 35 bludgeoning + 6 electricity
PA2 hits AC22; 37 bludgeoning + 6 electricity
PA3 hits AC32, Critical Threat would confirm with a 30 if they can be criticalled; 36 bludgeoning + 2 electricity if not a critical hit; 75 bludgeoning + 2 electricity + 5 sonic + sickened for 1 minute
PA4 hits AC26, 33 bludgeoning + 3 electricity


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=27 ; d3=2 ; d20+12=31 ; d8+3=9 ; d8+3=8 ;
Thursday September 14th, 2023 10:35:08 AM

Apparently it reposted my last post for yesterday ignore that please.
DM MikeK says - I deleted it.


"Well, I at least asked." Bartomus shook his head and slammed out twice at the advancing water elemental that wasn't him (WE3).

First slam for 27, 2nd using clever skill for 31 - damage first 9 x2 using vital strike, damage second 8 = 26 in total if exceeded AC of WE3

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday September 14th, 2023 12:53:14 PM

Delia will move along the wall to U42, trying to get out of the water. She will accept any AoO as she has no other choice.

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  d20+23=25 ; d20+23=39 ; d20+18=35 ; d20+13=33 ; d20+8=12 ; d8+21=23 ; d6=3 ; d8+21=27 ; d6=2 ; d8+21=26 ; d6=3 ; d8+21=28 ; d6=4 ;
Thursday September 14th, 2023 2:52:33 PM

Fighting water elementals in the water wasn't his idea of a good time, but in the words of a famous explorer, 'Can't go over it, can't go around it, got to go through it' Zander glides up to the nearest huge elemental and unleashes a flurry of attacks, blade sped by divine speed.
==================
Daylight
Divine Bond +5 Flaming Burst Speed

5ft step to AB45

Full attack on HWE1
25 hits, 23 damage + 3 fire
39 hits, 27 damage + 2 fire
35 hits, 26 damage + 3 fire
33 hits, 28 damage + 4 fire
12 misses

(OOC: I believe elementals are actually immune to crits? If not there are 2 potential crits.)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday September 14th, 2023 8:26:12 PM

(OOC: Checking In)
Time slows down for Armalad as the chaos of the battle subsides for a bit.

Water Elementals! - Rd 3 (DM MikeK)  d20+11=14 ; d20+8=22 ; d20+8=27 ; d20+12=27 ; d20+12=16 ; d8+5=10 ; d20+12=28 ; d20+12=29 ; d8+6=11 ; d8+6=12 ; d20+1=15 ; d20+1=11 ; d20+6=24 ; d20+6=11 ; d8+5=10 ;
Thursday September 14th, 2023 9:01:06 PM

Armalad drops back and fires another lightning bolt arrow at HWE1
The large elementals save, but the huge one takes full damage.

Stohp swims past two elementals, drawing attacks from both.
One hits.
Stohp takes 10 hp damage.

Stock steps in and beats the stuffing out of HWE2.
The elemental collapses and winks out of existence.

Bart attacks WE3, hitting a solid blow.
If using Vital Strike, you can only make a single attack.

Delia moves along the wall, trying to get out of the water.
Following Stohp is a good idea, as the taur already drew all the AoOs.

Zanderallen moves up and finishes off HWE1

The elementals keep up the attack.
W3 attacks Bart, hitting with two slams.
Bartomus takes 23 hp damage.

W4 attacks Stohp, missing.

W5 tries something different. Sliding under to Zanderallen, it becomes a whirlpool, battering him about.
Zanderallen Make one save vs Reflex DC19 or take 10 damage. Make a second save vs Reflex DC19 or be sucked down to the bottom of the whirlpool and trapped.

Regardless of his saves, W6 slides up and tries to bash him, with no success.

The female voice is heard again, another incantaion.

Map

HWE1: DEAD
HWE2: DEAD
WE3 AC18 damaged (-13 hp)
WE4 AC18 damaged (-16 hp)
WE5: AC18 damaged (-33 hp)
WE6: AC18 damaged (-17 hp)



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=25 ;
Friday September 15th, 2023 7:07:52 AM

Stohp will listen to determine which exit the voice comes from before heading down it. (perception 25)

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 8/41 used  d20+29=41 ; d10+30=40 ; d6=1 ;
Friday September 15th, 2023 10:39:52 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock wipes the watery remains away from his face and charges back into the water to help out Stohp. The water smoothly parts around the barbarian and he slams into the elemental with a shout.

==========
Charge to V46
AC against AOO's are +4 from Movement
AC in general is -2 from charge
Charging, Flanked Power Attack against WE4, Applied +4 to hit from both; hits AC41, 40 bludgeoning + 1 electricity


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday September 15th, 2023 1:56:48 PM

Delia will continue to move towards land. She will attempt to squeeze through Stohp's squares and if she counted right will be able to end up at S48 with a full move.

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  d20+16=29 ; d20+16=33 ; d20+23=33 ; d20+23=24 ; d20+18=20 ; d20+13=31 ; d20+8=12 ; d8+21=23 ; d6=1 ; d8+21=26 ; d6=6 ; d8+21=26 ; d6=1 ;
Friday September 15th, 2023 9:34:45 PM

Fully focused on the elementals around him Zanderallen fights to stay at the surface. He kicks out of the sucking whirlpool with a concentrating effort while his sword continues in a blur around him, hacking into the watery essence of the elementals attacking him.
================
Daylight
Divine Bond +5 Flaming Burst Speed

Full Attack on WE5 into WE6
33 hits, 23 damage + 1 Fire
24 missses (nat 1)
20 hits, 26 damage + 6 Fire
21 hits, 26 damage + 1 Fire
12 misses

Bartomus(Rod) HP: 100/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=20 ; d20+12=15 ; d4=2 ; d4=1 ; d8+3=5 ;
Saturday September 16th, 2023 10:26:20 AM

Bartomus gurgle and slams back with one first and then tried again but failed. Even his first slam was a little weak.

Cleve attack but only first hit was succesful for 5 pts against WE3

Water Elementals! - Rd 4 (DM MikeK)  d20+8=28 ; d20+8=20 ; d8+1=2 ; d20+13=20 ; d20+13=15 ; d8+5=9 ; d8+5=10 ;
Sunday September 17th, 2023 1:45:25 PM

Stohp listens. The voice is coming from both exits. But, she feels it is louder down the one to her left. to determine which exit the voice comes from to left.
Accordingly, she turns the corner, not quite ducking WE4's AoO.
Stohp takes 2 hp damage.
This is not theproblem.
The problem is the gargantuan crocodile blocking her path.
I think Stohp is under a True Seeing spell? Please confirm.

Stock charges into the water. The elemental already swung at Stohp, so the dwarf gets a free shot.
He rocks the elemental with a massive blow.

Delia squeezes past the otherwise occupied WE4 and in behind Stohp.
She finds it’s pretty dark in those corridors.

Zanderallen avoids getting trapped in the whirlpool, and lays about with his flaming blade.
The whirlpool dissipates after two blows. He hits WE6 with the last.

Bartomus gives WE3 a weakened blow.

—--

WE3 attacks Bart, missing both times.

WE4 tries the whirlpool attack on Stock
Stock Make one save vs Reflex DC19 or take 9 hp damage. Make a second save vs Reflex DC19 or be sucked down to the bottom of the whirlpool and trapped.

WE6 tries the same on Zanderallen
Zanderallen Make one save vs Reflex DC19 or take 10 hp damage. Make a second save vs Reflex DC19 or be sucked down to the bottom of the whirlpool and trapped.

The female voice sounds another incantation.

Map

HWE1: DEAD
HWE2: DEAD
WE3 AC18 damaged (-13 hp)
WE4 AC18 damaged (-51 hp)
WE5: DEAD
WE6: AC18 damaged (-39 hp)


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+19=24 ; d20+19=31 ; d20+14=19 ; d20+9=22 ; d8=5 ; d6=1 ; d8=1 ; d6=5 ;
Sunday September 17th, 2023 11:46:22 PM

Armalad moves to AE42 and fires multiple arrows into WE3

Manyshot + deadly aim

(OOC: forgot I couldn't do a full attack and move
26 vs AC; 1d8 + 1d6 + 11 + 1d8 + 1d6 + 11 = 28 + 6 shock


Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday September 18th, 2023 7:24:25 AM

(Yes she is under true seeing).

Stohp takes a second to examine the tunnel and the croc hoping there's some way she can get past them with maybe an acrobatics check.

Bartomus(Rod) HP: 100/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=18 ; d20+12=19 ; d8+2=6 ; d8+2=8 ;
Monday September 18th, 2023 9:18:54 AM

Bartomus didn't like the fact that this was taking a lot more from him. He swung a watery fist once, connected. He felt some momentum and swung again. This time the connection felt firmer.

Attack - 18 against AC 18 for a hit for 6, Cleve for 2nd swing 19 against AC 18 for 8 - 14 points total.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 9/41 used  d20+12=20 ; d20+12=23 ; d20+25=27 ; d20+20=31 ; d20+15=21 ; d20+10=15 ; d10+30=31 ; d6=4 ; d10+30=34 ; d6=5 ; d10+30=39 ; d6=6 ;
Monday September 18th, 2023 9:23:01 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock senses the spinning doom of the elemental and twists out of it, just in time. He then steps back toward the shore and slams the elemental a few more times.

========
Reflex Save 1: 20
Reflex Save 2: 23 - I'm thinking freedom of movement would have prevented being held by the vortex attack, right?
5ft step to U47
PA1 vs WE4 hits AC27, 31 bludgeoning + 4 electricity
PA2 hits AC31, 34 bludgeoning + 5 electricity
PA3 hits AC21, 39 bludgeoning + 6 electricity
PA4 hits AC15




Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+15=33 ; d20+14=27 ;
Monday September 18th, 2023 2:49:49 PM

Delia pulls out an everburning torch from her Handy Haversack (move action) and then swears in surprise when it reveals the Croc of Unusual Size.

"Of course the way to the crazy druid lady is blocked by a giant critter. What else could we possibly have expected?" Delia mutters in frustration, the constant threat of drowning wearing on her normally steady nerves. She then forcibly steadies herself and would like to see if the Croc is open to being wild empathy-ed or animal handled. She pulls out a bit of jerky, realizing that it's a Hawky sized snack instead of something that Hawky's size would be a snack to, but why not try anyway.

================
(I have not used this bit of the Ranger kit before, so I don't really know how it works especially in a round-situation, but here goes)
Wild Empathy - 33
Handle Animal - 27

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  d20+16=17 ; d20+16=32 ; d20+23=34 ; d20+23=25 ; d20+18=35 ; d20+13=19 ; d20+8=26 ; d8+21=26 ; d8+21=23 ; d8+21=25 ; d8+21=23 ; d8+21=27 ; d6=4 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ;
Monday September 18th, 2023 3:59:14 PM

Zander gets battered around as the whirlpool tries to suck him down, but manages to avoid being dragged under. But trapped as he is, he doesn't have any options other than to cut down the water element. Which he does with relish.
===================
Daylight
Divine Bond +5 Flaming Burst Speed

Full Attack on WE6
34 hits, 26 damage + 4 fire
25 hits, 23 damage + 1 fire
35 hits, 25 damage + 5 fire
19 hits, 23 damage + 2 fire
26 hits, 27 damage + 6 fire

Water Elementals! - Rd 5 (DM MikeK)  d20+13=27 ; d20+13=29 ; d8+6=11 ; d8+6=11 ;
Monday September 18th, 2023 7:17:29 PM

Armalad shifts position and sends a volley of arrows into WE3.

Stohp takes a second to examine the tunnel and the croc hoping there's some way she can get past it.
Well, anything’s possible. But getting a 10’ taur over a 20’ crocodile from a 10’ passageway is a tall order.
Can move at half speed through enemy occupied square with Acrobatics check DC 41. Must roll for each enemy occupied square moved through (minimum 5 checks. Failure means movement stops and croc gets an AoO.

Bart smacks WE3 again.

Stock avoids the whirlpool, shifts position, and kills WE4

Delia pulls out an everburning torch from her Handy Haversack, sees the croc, and says something unprintable.
She tries using her way with animals to calm the critter down. Time will tell.
Wild empathy takes at least a minute

Zander gets battered around as the whirlpool tries to suck him down.
He responds by killing the elemental.

—--

WE3 attacks Bart, hitting twice.
Bartomus takes 22 hp damage

The crocodile is undecided on what to do. It backs up, moves forward, backs up, shifts right, comes back to the tunnel, pokes its snout in a bit, recovers. It seems to be deciding whether or not to squeeze into the tunnel.

The female voice sounds yet another incantation.

Map

HWE1: DEAD
HWE2: DEAD
WE3 AC18 damaged (-51 hp)
WE4 DEAD
WE5: DEAD
WE6: DEAD


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+19=28 ; d20+19=35 ; d20+14=29 ; d20+9=29 ; d8=2 ; d8=4 ; d6=4 ; d6=6 ; d8=5 ; d6=1 ; d8=8 ; d6=6 ; d8=6 ; d6=4 ;
Monday September 18th, 2023 10:54:07 PM

Armalad fires a full salvo at the last water elemental

28 vs AC (1d8 +1d6 lightning + 11 + 1d8 + 1d6 lightning + 11) = 28 + 10 lightning
35 vs AC (1d8 + 1d6 lightning + 11) = 16 + 1 lightning
29 vs AC (1d8 + 1d6 lightning + 11) = 19 + 6 lightning
29 vs AC (1d8 + 1d6 lightning + 11) = 17 + 4 lightning

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday September 18th, 2023 11:43:41 PM

Well darn. Rushing past the summons to grapple the caster was a good plan but one it seems the enemy anticipated. There's no way she's going to squeeze past the thing and she's not going to beat it in a fight so she backs out. "There's a big croc blocking the tunnel, we'll have to kill it to get past." she lets the others know.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 10/41 used  d20+27=39 ; d10+30=35 ; d6=5 ;
Tuesday September 19th, 2023 8:54:13 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock's head whips around and sees Zanderallen and makes out the watery form of another elemental. He barks at Z, "Go help. I'll kill this one."

==========
Charge to W43
Charging PA hits AC39, 35 bludgeoning + 5 electricity damage
AC is -2 from charge but +4 vs AOO's


Bartomus(Rod) HP: 78/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=17 ;
Tuesday September 19th, 2023 10:24:07 AM

Bartomus tried smacking the water elemental in front of him, but was off with his swing he thought, but it probably was the lightning storm of arrows that hit the creature. He swam in the water thinking that an effort to talk to the crock might be a better first action than making it into future shoes and armor. But, it might have been a bit late for that approach.

Attack on WE3 - but I think Armalad took it out with that barrage. So, using swim aspect of the Elemental - move to UV 49. Question - are the tunnels underwater or dry?

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Tuesday September 19th, 2023 2:15:08 PM

Almost instinctively sputtering to clear the water that should be in his face, but isn't due to the bubble from the his helm, Zanderallen drags himself out of the water and along the ledge just behind Stohp. "By Domi, that's a big croc. Alright, let's see how tough it's hide is." No longer in the water and able to focus on the incanting coming from down the hall Zanderallen starts to get really nervous about how long it's been going on.
==========
Daylight
Divine Bond +5 Flaming Burst Speed

Double move to T50

Dire Crocodile! - Rd 6 (DM MikeK) 
Tuesday September 19th, 2023 6:43:24 PM

Armalad finishes off the last water elemental.

Stohp lets the Shields know about the giant crocodile in the way and backs up.

Stock sees Armalad has taken care of the last elemental. No need for the dwarf to head that way.

Bart swims over and hauls himself onto the narrow for him ledge.
Tunnels are above water line. Grey squares are dry.

Zanderallen swims across the lake and pulls himself out in front of the taurs.

—--

The crocodile waits.

The voice stops.

Map

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday September 19th, 2023 7:24:20 PM

Delia continues trying to "talk down" the croc, gesturing for Zander and Stohp to not murder it if it continues to seem receptive.
Her tone calm and relaxed, "Don't worry, buddy. I'm not gonna let the big mean paladin hit you. He'd be a lot of metal and muscle to pick out of your teeth anyway." Without changing tons she asks her allies, "Is there another way around?"

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday September 19th, 2023 10:37:18 PM

Armalad heads over to rejoin her friends. She calls for Joker to come forward as well but for now she still wants him to hang back a bit from where the group is clustered and still submerged in the water so he can have fast healing just in case.

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday September 20th, 2023 3:40:40 AM

Stohp will check the south exit to see if it loops around to meet where the croc is.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 11/41 used 
Wednesday September 20th, 2023 9:41:56 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock takes off at a run heading east through the weeds to explore the tunnel, traveling as far as he can in that direction.

========
There are possible exits South, Southeast and Southwest, right?
With the run feat I think Stock has 120 feet of movement
Also with freedom of movement, I'm thinking those weeds shouldn't really affect him


Bartomus(Rod) HP: 91/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=11 ; 2d8+4=13 ;
Wednesday September 20th, 2023 10:50:49 AM

Bartomus shifted and became his normal Taur self. He sucked down a curing potion and looked past to the crocodile.

"Hey big boy,"[b] he said in a calm, soothing voice. [b]"How about you just leave us alone?"

Bartomus trying to use wild empathy on the crocodile as they are within 30 feet of each other. Not sure if there is a roll for this, but I rolled a raw 11. CMW potion for 13

Who's a good crocodile? - Rd 7 (DM MikeK) 
Wednesday September 20th, 2023 6:50:49 PM

Delia continues trying to talk down the croc.
8 rounds remain before you find out if your attempt is successful.

Armalad heads over to rejoin her friends.
Joker moves to the middle of the lake.

Stohp checks the south exit.
Sure enough, a joining tunnel leads back to the croc’s chamber.
There’s another underground lake in front of her.
It appears empty of life, but there’s a decent pile of gems and other items on the bottom of it.

Stock takes off through the seaweed to try the remaining tunnel.
The seaweed tries really hard to entangle the dwarf and fails completely.
Stock finds himself maneuvering through a narrow, twisty passageway.

Bartomus wants to start his own wild empathy.
Delia is already in process, so his attempt supplements hers.

—--

The crocodile waits.

Nothing else seems to happen

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday September 20th, 2023 11:50:41 PM

Armalad asks if the crocodile swallowed a hand or a clock or both.

She readies a dispel magic as a counterspell given the incantations they've heard

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday September 20th, 2023 11:59:44 PM

This exit she could squeeze past the crocodile. She seriously considers it but instead decides to check out the small late with treasure to see if there's any exit she couldn't see from the surface. She gives the treasure a wide birth expecting a trap.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 12/41 used 
Thursday September 21st, 2023 8:58:01 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock realizes that annoying feeling in the back of his raging brain is that he has completely lost track of the rest of the party. He takes a moment to draw and drink a potion of invisibility before continuing.

=========
Move 30 feet southward along the tunnel, drawing a potion
Standard - Drink potion and disappear


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday September 21st, 2023 1:05:54 PM

"You're just a big friendly guy, aren't you?" Delia says to the croc as she keeps doing her thing.

To the rest of the Shields she asks, "So this way will take a while and I have no idea what's waiting for us behind this guy. But also... look at his little face."

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Thursday September 21st, 2023 1:39:04 PM

Zanderallen heads off after Stohp. He stops short of the crocodile but tries to get close enough to see into the chamber it seems to be guarding.
=================
Daylight
Divine Bond +5 Flaming Burst Speed

Move to R54

Bartomus(Rod) HP: 91/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d100=68 ; d20=4 ;
Thursday September 21st, 2023 4:26:09 PM

Bartomus smiled over at Delia.

"He's an amazing specimen. Never seen such a grand croc like this one, "[B] Bartomus added. [B]"I wonder if they would like to go swim in the giant lake. Bet that sun would feel good and warm."

Bartomus tried to also see if the tunnels were natural or not.

tried rolling for support, then again so I'm letting the DM figure out what those numbers mean. 😉.

Voices - Rd 8 (DM MikeK) 
Thursday September 21st, 2023 5:14:38 PM

Armalad readies a counterspell.

Stohp jumps in the lake and looks around.
True Seeing reveals no other exits.

Stock continues on, though he does pause a moment to down a potion of invisibility.

Delia and Bartomus keep making friendly with the gargantuan, tooth filled, crocodile.
They point out this might take awhile.

Zanderallen swings around after Stohp.
The paladin inches up a close as he dares.
He can tell the chamber before him is a natural looking cavern.
He can see the west side and notes no exits.
He also has a great view of the crocodile.
He does not have line of sight on either the north or south sides of the chamber and therefore doesn’t know what is or isn’t there.

—--

The crocodile reacts to the bright light cast by Zanderallen’s spell.
It shifts position, backing up and moving so as to keep its eyes on both Delia/Bart and the paladin.

The male voice speaks.
Delia, Bartomus, and Zanderallen all identify it as coming from the south side of the chamber.
“You Shields are a cautious bunch all of a sudden.
However, I do have other places to be.
Let’s see if we can move this along.”

He casts a spell.
A bank of very thick fog billows out from near the center of the chamber. The fog obscures all sight, including darkvision, beyond 5 feet.

To Zanderallen, the massive crocodile has completely disappeared in the fog.
Delia and Bart can barely make it out.

Map
- Light grey/white square designate fog bank.

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=30 ;
Thursday September 21st, 2023 11:02:41 PM

Armalad casts Arcane Sight on herself and starts looking for the source of the voice.

Perception: 30

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday September 22nd, 2023 6:51:19 AM

Stohp finds herself agreeing with the man lizard man. She surfaces and puts herself near the entrances that lead towards the croc to hopefully spot out anyone sneaking out invisibly. "Kill the croc or move it, we're wasting to much time."

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday September 22nd, 2023 6:51:51 AM

V/W 51/52

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 12/41 used 
Friday September 22nd, 2023 9:07:08 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock hears the distant conversation and tries to double time it to get close again.

=======
Double move along the passage, hoping it doesn't dead end and trying to get as far west and north as possible.


Bartomus(Rod) HP: 91/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=36 ;
Friday September 22nd, 2023 10:48:36 AM

"Here I thought we were just being friendly with you big guy." Bartomus said with a laugh. He gave a small nod to the crock that he could make out at the tip of the fog. He thought violet would be a great contrast to the green of the crock and cast a simple spell.

He then walked towards where Stohp's voice came from and took a look about.

Faerie Fire - burst on the creature's snout (M51 I think) - spell resistance applies and I believe that would be against a 16; Move to XY 54; Perception for 36

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6?/6  d20+23=36 ; d8+21=24 ; d6=6 ;
Friday September 22nd, 2023 3:26:43 PM

Zanderallen has had enough of waiting and if he couldn't see the croc that meant the croc couldn't see him. "Alright, if you want to get smote, I'm happy to oblige." He then walks into the fog, hugging the south wall as he goes. If he finds somebody he says hello with a Smite Evil and his blade.
=================
Daylight
Divine Bond +5 Flaming Burst Speed

Move to M56

If finding someone

Swift Smite Evil +6 to hit/AC +16 damage

Standard Attack
36 to hit, 24 damage + 6 fire (if evil 42 to hit, 40 damage + 6 fire)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday September 22nd, 2023 4:31:35 PM

"I'm sorry that I'm not eager to fight and kill and be bitten by a 20ft long animal whose only crime is being manipulated by some skeevy druids," Delia says back to Stohp a bit grumpily. She doesn't like that it's taking a long time either and understands the frustration and is concerned by the delay too.

She turns her attention back to the croc, "They're grumpy, but don't let that get to you. They're gonna walk nearby you though and we would all appreciate it you didn't bite anyone."

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday September 24th, 2023 11:53:50 PM

Armalad waits to see the familiar traces of arcane energy (OOC: checking in) due to her spell

Tag, you're it - Rd 9 (DM MikeK)  15d6=58 ; d20+8=27 ; d20+11=22 ; 34d6=118 ; 5d6=25 ;
Monday September 25th, 2023 7:16:13 PM

Armalad casts Arcane Sight and looks about.
The Seaweed in the lake detects as Faint magic.
The fog cloud detects as Moderate magic.
The crocodile detects as Strong magic.

She cannot see the location of the spellcaster from her position.

Stohp moves out of the lake and opines that someone should kill the crocodile.

Stock double times it, trying to head west and north.
Reaching a fork, he turns west.
10’ later, the dwarf sees a Shambling Mound completely blocking the corridor.
He turns around.
Another shambling mound. Then a third.
None of the shamblers attempt to pursue him.

Bart casts a spell on the crocodile.
He then swings around Stohp to look around.
To his south is another underground lake, with a pile of shiny treasure at the bottom
To his west is a tunnel leading to the fog concealed crocodile cavern.

Zanderallen can now see the croc. He moves into the fog, hugging the south wall. The fog is incredibly thick. So thick that it hampers the paladin’s speed.
Can only move at half speed within the fog
He does not run into anyone.

Delia keeps working on the crocodile

—--

The crocodile doesn’t move.
It is fully visible to everyone with line of sight due to faerie fire.

“Nice try,” says the voice from above and behind Zanderallen. “But we’re up here.”

Two voices cast spells.
One is at L57, and the other is at M57. Both are about 10' above Zanderallen's head.

A column of fire slams down on Zanderallen (and the crocodile)
Zanderallen 87 hp damage. Reflex DC 21 to take only 43 hp.

Simultaneously, a thin green ray leaps out at him and strikes his head
Zanderallen takes 118 hp damage. Fort DC 23 to take only 25 hp.

Map



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=29 ; d20+26=37 ; d20+26=40 ;
Monday September 25th, 2023 9:22:08 PM

Armalad casts the fly spell and takes to the sky trying to find the source of the spellcasting.

Active Effects: Fly - 60 foot fly speed
Arcane Sight

Perception: 29
Know(Arcana): 37
Spellcraft: 40

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=11 ;
Tuesday September 26th, 2023 4:52:10 AM

Stohp sees the explosions and moves to help her ally. Move to M/N 49/50 and she'll look around to find the enemy as best she can with the smoke (Perception 32)

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 13/41 used 
Tuesday September 26th, 2023 9:16:33 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock's rage is starting to burn hot. He lashes out at a wall of the cave as he hoofs it back the way he came.

===========
Double move to AL53...ugh...I've chosen poorly here.


Bartomus(Rod) SBM 16//0-5 HP: 101/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  2d8+2=10 ;
Tuesday September 26th, 2023 10:08:06 AM

Bartomus was looking at the second lake with its bottom scattered with treasures of various types. Something collected that stash, he thought to himself.

Then there was an eruption of light off to his right that lit up the fog and permeated the hallway. Lost in it was the outline of the crocodile. The light had a fiery glow to it and it was bright. It wasn't a good sign at all Bartomus thought.

He drank a potion and then cast a spell that might provide him a means to deal with whatever triggered this fiery glow.

Drink CMW potion and heal for 10; cast sunbeam - duration 16 rounds - 5 beams

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=34 ;
Tuesday September 26th, 2023 3:55:53 PM

Delia edges forward slowly, unable to see Zander getting murdered by spells. She will attempt to locate the people by their voices.

========================
Move to P50; Perception 34

Zanderallen (Zachary H) 124/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 4/14 SE 6/6  d20+16=26 ; d20+24=27 ; 8d6=29 ; d20+13=28 ;
Tuesday September 26th, 2023 5:02:16 PM

His companions hear loud swearing inside the cloud as Zanderallen fights to hold himself together. Shrugging off the worst of the magical attack he swiftly heals himself before yelling out at the top of his lungs, "FOUND THEM! They're right above me, there must be a raised section to this cavern." He then incants briefly before focusing on the fog cloud, willing it away.
===================
Reflex save 26 passes, 43 damage taken

Fort Save 27 passes, 25 damage taken

Lay on Hands 29 healed

Dispel Magic on Fog Cloud, CL check of 28 should remove a spell cast by a caster of 17th level or lower

Boss Battle - Rd 10 (DM MikeK)  d20+16=21 ; d20+16=17 ; 17d6=50 ;
Tuesday September 26th, 2023 7:31:46 PM

Armalad casts fly on herself.
She cannot take to the sky as she’s in a tunnel.
DM assumes she moves her 60’ straight down the corridor.

Stohp moves to assist.
With her True Seeing, she quickly makes out Kar’tiss and a female elf standing in a chamber situated 10’ above the one the Shields are in.
She also sees the very large crocodile she’s standing next to.
The previously docile creature is not so docile after getting seared with a flame strike spell.
It takes an AoO on the taur, but misses.

Angry at himself, Stock doubletimes back the way he came.

Bart drinks a potion and casts a spell.

Delia moves forward.
She’s got a general idea of the location of the two spellcasters.

Zanderallen announces he’s found the spellcasters.
The paladin heals himself and casts dispel magic
The cloud bank disappears, giving everyone an excellent view of the spellcasters.

—--

The crocodile snaps at Stohp again, and again misses.

“Huh,” Kar-tiss utters, surprised. He recovers and casts a spell.
An electrical bolt flies from his fingers into Stohp, then continues to Armalad and Delia.
Stohp takes 50 hp electrical damage, Reflex DC 22 halves
Delia and Armalad take 50 hp electrical damage, Reflex DC 20 halves.

The druid recreates the fog cloud, once again obscuring vision.
However, this time movement is not impaired.

Map



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=24 ; d20+22=23 ;
Tuesday September 26th, 2023 8:46:39 PM

Armalad has evasion and takes no electricity damage on her successful save so she returns the favor with a seeker arrow imbued with a lightning bolt at Kartiss.

Arrow ignores cover and concealment but misses (nat 1; spell is lost)

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=15 ; d20+25=36 ; d20+25=34 ;
Wednesday September 27th, 2023 8:17:54 AM

Stohp avoids the attack with ease (+23 reflex and I take no damage on success) and reaches up to seize the mad lizard man. She has 10 feet of reach and grapple moves the target to 5 feet so if she succeeds she pulls him to the ground where the others can deal with him (36 to grapple, if successful a follow up is 34 to pin. If unsuccessful the second attempt does no better then the first.)

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 14/41 used 
Wednesday September 27th, 2023 9:19:50 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock begins to hear combat and sees flashes of light ahead as he angles around the corners. He keeps swearing in dwarven as he makes his way as fast as he can toward the signs of battle.

=========
Double move to AF50...almost there!


Zanderallen (Zachary H) 124/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 4/14 SE 6/6  d20+23=33 ; d8+21=26 ; d6=4 ; d6=2 ; d6=4 ;
Wednesday September 27th, 2023 4:03:37 PM

"Would you stop it with the fog!" Zander yells in frustration as his efforts to restore vision are thwarted. As he makes out the vague shape of Stohp's arms grabbing above him he readies his blade for her to pull an enemy within his reach.
============
Daylight
+5 Speed Flaming Burst Long Sword

5 ft step to L57

Ready action to attack whatever Stohp grabs if she pulls it off the ledge.
33 to hit, 26 damage + 4 fire

(OOC: ignore the other 2 d6 rolls, die roller went crazy.)

Bartomus(Rod) SBM 16//0-5 HP: 101/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=23 ;
Wednesday September 27th, 2023 4:55:00 PM

Bartomus moved down the hallway coming to a stop at the foggy opening to the cavern where the glowing, angry crocodile was. He tried assessing where people were in the fog filled room. He thought he saw something off to his right where he heard Zander yelling.

Move to P 54/55;perception 24

Boss Battle - Rd 11 (DM MikeK)  d20+18=19 ; d20+18=19 ; 17d6=55 ;
Wednesday September 27th, 2023 7:20:05 PM

Armalad evades the lightning and fires back an arrow that somehow misses.

Stohp somehow manages to cross directly in front of an angry, gargantuan crocodile without getting eaten. She grabs Kar-tiss and yanks the startled lizard folk off the ledge.
Now this is a large lizard folk and he's got no place to go...except on top of Zanderallen.

Zanderallen gets his readied action and slices Kar-tiss.

Zanderallen Reflex DC 15 to avoid falling lizard folk. Save puts him at L56. Failure puts him prone at M56 and under Kar-tiss (lets call it grappled. I'm making this up)

Stock keeps swearing in dwarven as he makes his way as fast as he can toward the signs of battle.

Bart moves up. The crocodile is visible due to the faerie fire surrounding it.
Stohp is right in front of him.

—--

The crocodile misses Stohp again.

Kar-tiss turns to stone.
If Zanderallen is under him, the paladin is pinned.

The druid casts a spell. Sheets of fire leap up along the edges of the room and into each corridor.
The flames circle around the crocodile, leaving it unharmed.
Zanderallen, Stohp, Bartomus, Armalad, and Delia take 78 hp damage and catch on fire. Reflex DC 24 to take half damage and avoid catching on fire.

Map


Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=13 ; d20=7 ;
Wednesday September 27th, 2023 7:54:13 PM

He may be stone but Stohp is still grappling him I guess and she can use her grapple to move herself and him her speed so 30 feet and off of Zanderallen (43 to maintain grapple if that's needed? moving herself to N/0 51/52, enemy to N/O 53/54). As far as I can tell while she loses dex bonus to AC she can still make a reflex save so she somehow does all of these while keeping the stone lizard between herself and the flames (reflex 30, no damage). She also finds the time to call out to the druid. "I've got this guy cold. He's a mass murdering nut who has to be stopped but if you surrender we can arrange clemency for you."

EDIT: Her movement does draw an AoO

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+20=34 ; d20+20=31 ; d20+23=37 ; d20+23=40 ; d20+18=29 ; d20+13=23 ; d20+8=24 ; d8+19=21 ; d8+19=20 ; d6=1 ; d6=5 ; d8+19=20 ; d6=3 ; d8+19=27 ; d6=2 ; d8+19=26 ; d6=4 ; d8+19=20 ; d6=5 ;
Wednesday September 27th, 2023 8:47:50 PM

OOC: so sorry I missed a post - my lunch break got interrupted and I ended up working late so it left my brain today

Delia, distracted by the spells flying and the fact that they likely will have to kill poor Mr. Croc, uncrosses her eyes and actually does something.

She got a bead on crazy druid lady in the moment the fog cloud lifted and saw Zander and Stohp closing in on Kar-tiss, so she will fire at where she thinks the druid is. After she fires, she hears Stohp's offer of surrender and winces slightly.

=======================
Have improved evasion:
Lightning Reflex: 34 vs 20
Fire reflex: 31 vs 24

5ft step to O51, 50% mischance on Druid
37 to hit; 47 (21p, 20p, 1c, 5c)
40 to hit; 23 (20p, 3c)
29 to hit; 29 (27p, 2c)
23 to hit; 30 (26p, 4c)
24 to hit; 25 (20p, 5c)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=37 ; d20+22=37 ; d8=1 ; d6=2 ; 10d6=37 ;
Wednesday September 27th, 2023 11:47:42 PM

Armalad evades the fire as she evaded the electricity (Reflex 37 + evasion = no damage)

Armalad sends a seeker arrow imbued with a selective fireball right back at the druid

37 vs Druid's AC and ignores cover

Fireball would impact druid, stone kartiss and croc but ignore Zanderallen, Delia, Stohp, Bart and Armalad due to it's selective nature

Druid takes 5 + 2 shock and needs to make a DC 19 Reflex save or take 37 fire damage with only 18 being taken on a successful save.

Croc and Stone Kartiss have to do the same (37 fire on a failed DC 19 reflex save or only 18 on success)

Selective nature of spell ignores Armalad's allies

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 15/41 used 
Thursday September 28th, 2023 9:21:18 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Is that lake water running off me? No definitely sweat...how could I get separated what a dumb dwarf!

Stock keeps pumping his legs. As he hits the straightaway he kicks it up a gear. "Watch out Delia! Invisible Dwarf coming through!"

===========
Run to Q50 or if you'll allow Stock to pass thru Delia's square (or allow her to move) to N50
AC moving up to the croc is 31 from mobility and invisibility should hopefully cause 50% miss chance (or maybe no attack at all? Please?)


Bartomus(Rod) SBM 14//0-5 HP: 62/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+11=24 ; d20+11=24 ; 4d6=14 ; 16d6=52 ;
Thursday September 28th, 2023 10:17:02 AM

Bartomus bellowed in rage at the singe that he experienced and let loose a bright beam of focused light at the druidess following where the fire originated and Armalad's arrow burst. When the beam flashed out, he then sucked down another potion to try to offset the singe and burn he was feeling.

14 points damage, Reflex save against 22 takes half and prevents permanent blindness. If sunlight is unnatural to her, its double damage. If undead, then 16d6 damage for 52 with the save reducing that by half, if failed and undead type is harmed by bright sunlight, the failed save kills the creature.

Zanderallen (Zachary H) 85/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 4/14 SE 6/6  d20+16=27 ; d20+16=28 ; d20+18=37 ; d8+17=20 ;
Thursday September 28th, 2023 2:49:43 PM

Zanderallen spins out of the way of the falling lizardfolk and somehow that motions carries him out of the worst of the fire. "Alright, well if that's still your play. Time to do some masonry." Zanderallen drops his longsword and draws his adamantine warhammer as he follows where Stohps is dragging the stone lizardfolk. He swings at the stone lizardfolk, hoping to break off pieces.
=====================
Reflex to avoid lizardfolk 27 passes

Reflex against fire 28 passes (39 damage taken)

Free action drop sword
Move combined with drawing hammer adjacent to Kar-tiss
Attack statue Kar-tiss (power attack)
37 to hit, 20 damage (Adamantine overcomes Hardness)

Boss Battle - Rd 12 (DM MikeK)  d20+18=22 ; d100=99 ; d100=90 ; d20+9=24 ; d20+8=14 ; d20+9=26 ; d20+18=37 ; d20+18=33 ; 3d6+13=22 ; 3d6+13=25 ; d20+30=36 ; d20+27=30 ; 12d6=45 ; d20+8=21 ;
Thursday September 28th, 2023 8:53:55 PM

Stohp uses the grappled and statued Kar-tiss to shield herself from the flames.
Once again she passes in front of the crocodile, and it still isn't able to grab her.
She pulls Kar-tiss after her.

Delia takes a step and fires a volley at where she thinks the druid is.
Please go ahead and roll your own miss chance next time
None of the arrows make contact.

Armalad fires off a single arrow. It streaks unerringly to its target and explodes in a fireball that misses all her allies, but engulfs druid, crocodile, and Kar-tiss.

Invisible Stock arrives on the scene.

Bartomus casts a spell at the druid.

Zanderallen takes a satisfying chip out of statue Kar-tiss.

—--

The crocodile chomps on Stohp. Hard.
Stohp takes 47 hp damage.
It doesn't let go either. With the taur firmly fixed between its jaws, the croc prepares to do that thing crocs do.
Stohp is grappled.

Kar-tiss becomes flesh and blood. Grappled by Stohp and threatened by Zanderallen, he tries casting a vocal only spell.
But, Stohp's grip is too strong to ignore.
The spell fizzles.
Kar-tiss returns to his stone form.

The druid cries out, "Karkasan commands your deaths!"
She takes a step back and casts a spell.
The roof of the cavern transforms from solid rock to not so solid mud.

Which holds back the weight of thousands of pounds of water in the lake overhead for maybe two seconds.

The entire ceiling gives way, dropping a deluge of mud and water on everyone but Bart and Armalad.
Zanderallen, Delia, Stohp, Stock take 45 hp damage. Reflex DC 22 halves.

In addition, Zanderallen, Delia, Stock, Bartomus, and Armalad must make a Reflex DC 15 check or be knocked prone and swept into the nearest underground lake.

Despite getting pummeled, the crocodile does not let Stohp go.

The literal wall of water pouring down obscures any sight of the druid. 

Map

Croc: CMD 36
Kar-tiss: stone
Druid: AC 33



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=24 ;
Thursday September 28th, 2023 9:12:28 PM

Reflex - 24

Armalad avoids getting swept away and then attempts to fix things by using a Wall of Stone spell to fix the missing piece of the cave ceiling.

(OOC: IDK if I can do this but I want to try to fix it)

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=8 ; d20=17 ; d20+25=33 ; d20+25=33 ;
Friday September 29th, 2023 6:30:17 AM

Well that really hurt. Despite her injuries and being grappled by the croc she continues her absurd streak of avoiding the enemy druid's spells (31, 40 reflex). While being grappled by the Croc she can't grapple the statue so she tries to break it's hold on her and probably isn't successful (33 and 33 grapple which probably isn't enough for the giant croc)

Zanderallen (Zachary H) 64/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 3/14 SE 6/6  d20+16=19 ; d20+16=19 ; 8d6=24 ; d20+21=26 ; d20+16=28 ; d20+11=26 ; d20+3=16 ; d8+17=20 ; d8+17=24 ; d8+17=22 ; d8+17=24 ;
Friday September 29th, 2023 10:25:27 AM

Zanderallen staggers underneath the flow of mud and water, but holds his footing. His helmet warms as it's underwater magic surges into effect, keeping his eyes and mouth clear. A brief flash of white light illuminates the immediate area as he heals some of his wounds. Zander marvels as his swings his arm freely underneath the deluge of water, the ring on his finger humming fiercely. He continues his newfound love of masonry.
=============================
Daylight

Reflex against falling mud 19 fails, 45 damage taken

Reflex against being washed away 19 succeeds

Swift Action Lay on Hands heals 24 hp

Full Attack on Statue Kar-tiss (Adamantine) (was looking at the wrong weapon for the first 3 attacks, to hit adjusted in post, should be +18/+13/+8/+3)
23 to hit, 20 damage
25 to hit, 24 damage
23 to hit, 22 damage
13 to hit, 24 damage



Stock (JonM) HP: 212/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 15/41 used  d20+14=27 ; d20+25=44 ; d20+29=46 ; d20+20=32 ; d20+15=32 ; d20+19=26 ; d20+10=15 ; d10+30=37 ; d10+30=32 ; d6=6 ; d8=1 ; d10+30=33 ; d6=1 ; d10+30=33 ; d6=5 ; d10+30=40 ; d8=4 ; d10+12=19 ;
Friday September 29th, 2023 11:24:57 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock bellows in frustration as he finally arrives on the scene...just in time to be doused in water. He thoroughly lays into the pet croc, becoming visible after the first swing.

========
Reflex 27, 22 damage taken - I'm assuming DR does not apply
Reflex 19 to avoid being swept away (that is my last roll...fortunately it passed!)
5 ft. step south to N51
Power Attack1 vs. Croc hits flat footed AC44, critical threat, confirms vs flat footed AC46, 69 bludgeoning damage + 6 electricity + 1 sonic + target it sickened
Power Attack 2 hits AC32, 33 damage + 1 electricity
Power Attack 3 hits AC32, critical threat, confirms vs AC26, 33 regular damage + 5 electricity, Additional crit damage: 40 bludgeoning + 4 sonic + that croc is so sick now
Power Attack 4 hits AC15


Bartomus(Rod) SBM 13//1-5 HP: 62/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+11=15 ; d20+16=24 ;
Friday September 29th, 2023 4:11:08 PM

He wasn't sure if the beam did anything. The fog and such being what it was, but then all of a sudden there was a deluge, no an absolute flood of water. Bartomus' eyes went wide, knowing what it could mean. He blinked and the water was everywhere. He swirled in it and once again transformed into large water elemental and tried to see if any of the Shields went wisking by him.

Reflex save 15 against 15 - pass barely I believe; Wild shape into Large Water Elemental; Perception 24

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+20=24 ; d20+20=22 ; d20+26=45 ; d20+26=37 ; d8+20=27 ; d6=6 ; 2d8+40=49 ; 2d10=13 ;
Saturday September 30th, 2023 10:47:55 AM

Delia somehow finds a crag in the wall and ducks behind it, avoiding all consequences of the deluge except being mud splattered and then partially blasted clean.

She will move to M55, maneuvering around the grappling Stohp/Croc (the square above Zander) and ready an action to fire point-blank at Kar-tiss when he turns back to flesh and casts a spell.

==================
Reflex 24 vs 22
Reflex 22 vs 15

Readied Attack on Kar-tiss: potential crit 45, 37 to confirm
Regular damage 33 (27p, 6c); crit damage 95 (76p, 19c)


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 2nd, 2023 1:04:36 AM

Time slows down for Armalad as she attempts to use a wall to fix the broken ceiling. (OOC: checking in)

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday October 2nd, 2023 5:25:18 AM

Stohp wishes someone had dealt with this crocodile earlier but it's to late now she's stuck with it.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday October 2nd, 2023 10:44:30 AM

As she waits for kar-tiss to be a target, Delia feels bad that Stohp is actively being eaten by a croc she wanted to be friends with. And also feels bad as the croc is being actively murdered by Stock.

Boss Battle - Rd 13 (DM MikeK) 
Monday October 2nd, 2023 6:53:43 PM

Armalad stays upright and tries to repair the roof.
Unfortunately, the space is simply too large to completely reseal.
She does manage a ledge over the eastern half of the chamber.
The Shield are no longer threatened with a crushing waterfall.
But the water is still coming down.
The chamber, tunnels, and underground lakes are rapidly flooding.

Stohp avoids injury from the falling debris and water.
But she is forced to let go of the Kar-tiss statue.

Zanderallen takes a beating.
But the paladin is not dissuaded from turning Kar-tiss into rubble.
He pounds away, breaking more and more off.

Stock takes his frustrations out on the crocodile.
It winks out of existence, leaving a now freed Stohp standing alone in the space.

Bartomus shifts form into a water elemental, ready to assist any comrades swept away.
He might be surprised when no one does.

Delia maneuvers in behind Zanderallen, the non-presence of the crocodile helping her cause considerably.
She readies an action.

—--

Kar-tiss turns back to lizard folk.
Waiting for it, Delia drives an arrow through his forehead.
The fellow is quite dead.

The cascading water and fog cloud still obscure most vision.

The water has risen to waist height and still flows quickly into the adjoining areas.

The opening leading into the druid’s chamber closes, sealed by a wall of stone.

Map

Druid: AC 33


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 2nd, 2023 8:28:29 PM

Armalad tries to use Cone of Cold to seal the rest of the opening by freezing the cascading water in place.

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 3rd, 2023 2:59:17 AM

Stohp stands and takes a moment to catch her breath while one of the more magically inclined presumably opens the way.

Stock (JonM) HP: 212/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 16/41 used 
Tuesday October 3rd, 2023 9:15:14 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock switches weapons as he moves to the new wall. As he gets to the stone he (flavor) kicks it. "Putting up walls...how quaint. Who can help demolish this? Otherwise I'm going to take it down."

=======
Move Action - Sheath flail
Move to N56
As a part of move, draw axe


Bartomus(Rod) SBM 13//1-5 HP: 62/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 3rd, 2023 10:53:17 AM

Bartomus looked at the stone wall that appeared. He shifted into the space behind and to the left size of Zander.

"I can try softening the stone right there in a small space if you think that would be helpful," Bartomus said. He cast a spell focusing it and controlling it to a smaller area in front of where Zander stood.

Cast soften earth and stone in a 20x20' area on the wall in an attempt to create an area we can then carve out an opening.

Zanderallen (Zachary H) 64/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 3/14 SE 6/6 
Tuesday October 3rd, 2023 2:09:16 PM

Zanderallen will take some time to retrieve his sword, hoping that it was pushed up against the wall and not spent up into the bay. If he can't find it quickly he'll leave it, the thing would glow like a beacon as soon as they had time to search with detect magic. "If you can soften a spot up Stock and I should be able to tear it open."
===============
Daylight

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=30 ;
Tuesday October 3rd, 2023 2:22:31 PM

Delia looks down at herself after the point blank crit on Kar-Tiss, grimacing lightly. Oh well,, she thinks, At least on the way out it'll get cleaned off.

If Zander's sword is within sight (Perception 30) but not easy grabbing distance for him, Delia will jog over to get it so that he and Stock can focus on bashing down the wall.

Boss Battle - Rd 14 (DM MikeK)  d4+1=5 ;
Tuesday October 3rd, 2023 6:57:29 PM

Armalad casts a Cone of Cold, hoping to seal the rest of the roof.
It doesn’t work.
To avoid injuring Stock or Stohp, the arcane archer has to angle the cone in such a way it only affects a portion of cascading water.
While that does freeze, the pressure of the rest of the water quickly tears away the plug.

Stohp stands and takes a moment to catch her breath.

Stock switches weapons as he moves to the southern wall.
The problem, the dwarf quickly realizes, is the wall directly in front of him is part of the natural cavern system. The “new” wall of stone is 10’ above him. Meaning the cavern is also 10’ above him.
Trying to break the wall directly in front of him would be a) nearly impossible, and b) pointless.

Bartomus slides in and takes a look.

Like everyone else, he can easily see the druid’s stone ‘patch’ - a 15’ wide x 10’ tall section of stone 10’ above the floor of the cavern the party occupies.
His spell easily affects the entire area, turning it all into a soft clay.

Zanderallen looks about and is able to recover his sword.

Delia waits.
—--

The water remains about waist height and is still flowing eastward.

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 3rd, 2023 10:33:28 PM

Armalad uses her selective cone of cold to get all of the water while missing her friends hoping to form a plug that can sustain the water pressure.

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=3 ;
Wednesday October 4th, 2023 12:25:33 AM

Stohp will wait for someone to make a hole and follow along using her true seeing to look for hidden enemies (perception 24)

Bartomus(Rod) SBM 13//1-5 HP: 77/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  3d8+2=15 ;
Wednesday October 4th, 2023 9:45:52 AM

Bartomus looked at the area that was turned to clay. He took a moment to consume another potion.

"Maybe stone rather than water would be more helpful."

He then shifted into a huge stone-shaped elemental.

CSW Potion for 15; Wild shape - 3/7 - huge stone elemental would have 15' reach but that's next round

Stock (JonM) HP: 212/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 17/41 used 
Wednesday October 4th, 2023 10:13:17 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

"That's a useful spell Bart...I'm less certain about the usefulness of being an earth elemental while underwater...even if we are currently in an air pocket."

He starts using hands and axe to cleave away all of the mud in the way, creating a ramp upward to the ledge 10 feet up.

========
Mud is weird...I'm guessing it doesn't have to be "broken" like a stone wall so I'm thinking since Bart's spell effects 2x 10' cubes, he is able to affect an upper cube where the wall of stone was placed and a lower cube down to the floor. If not, Stock also has a +18 to climb so should be able to climb up 10 feet and then clear away the mud.


Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6  8d6=26 ;
Wednesday October 4th, 2023 5:33:23 PM

Zanderallen starts to help Stock and then notices everyone's wounds, including his own. He channels positive energy, having to dig deep to find the reserves to do so.
==============
Daylight

Channel Positive Energy EVERYONE heals 26 hp

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday October 4th, 2023 8:52:19 PM

(OOC: checking in)

Armalad receives the healing while pausing to see the result of her most recent spell.



Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday October 5th, 2023 7:03:07 AM

Stohp is healed.

Boss Battle - Rd 15 (DM MikeK) 
Thursday October 5th, 2023 12:28:16 PM

Armalad tries again, casting a selective cone of cold at the cascading water.
She is successful at plugging up the gap.
However, she knows this is a temporary solution. Once the ice melts….

Stohp waits.

Bartomus consumes a potion and transforms into a Huge Earth Elemental.
In the process, his growing form pushes Stohp and Delia 5’.

Stock can’t reach the portion of the wall that is now clay.
He is successful in climbing up to the clay, sticking his hands easily into it soft substance. Next round, he can start clearing away with an axe.
Though it’s obvious Bart’s huge elemental form will clear out the clay in no time.

Zanderallen takes time to heal his comrades.
—--

The water level is decreasing as more of it continues to flow eastward.
It is now thigh high to the humans.

Map

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=30 ;
Thursday October 5th, 2023 2:12:03 PM

Delia will grab Kar-Tiss and move him such that he doesn't get washed away. She will also rifle through his pockets for any notes or papers or rituals or anything else of non-magical note while earth elemental Bart clears a path.

Perception 30

Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6 
Thursday October 5th, 2023 5:47:25 PM

Zanderallen steps out of the way as Earth Elemental Bart moves in. "That should clear it quick. The rest of us should probably spread out a little. If the druid is waiting for us no reason to all be grouped up for AoE."
=============
Daylight

Zanderallen move to J55

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday October 5th, 2023 8:35:04 PM

Armalad says, "My ice solution won't hold forever. I'm out of wall of stone and I was only able to make a partial plug with my initial attempt but if anyone else has any walls, it might not be a bad idea to reinforce the ice till we deal with the druid."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday October 6th, 2023 7:02:00 AM

Stohp will spread out as suggested.

Stock (JonM) HP: 238/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 18/41 used 
Friday October 6th, 2023 9:07:04 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock stays up front and center and starts rage digging at the mud with his axe.

"Let's go Bart. Get in there."



Bartomus(Rod) SBM 13//1-5 HP: 77/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday October 6th, 2023 9:41:02 AM

Bartomus looked at the dwarf and smiled. Or, did his best to create a smile amongst the various shards and cracks that represented his face. He reached out with long fingers of stone and began carving out an opening in the clay setting aside the large clumps of clay into a pile. He paid attention to what he was doing to ensure it was done carefully versus frantically.


Norella


Boss Battle - Rd 16 (DM MikeK)  d20+14=34 ; d20+14=15 ; 2d8+10=16 ; 15d6=50 ;
Friday October 6th, 2023 12:53:52 PM

Delia rifles through Kar-tiss’ stuff. Don’t want anything important getting waterlogged. She immediately finds the lizard folk’s spellbook, and stows it away.

Zanderallen moves a bit.

Armalad points out the ice ceiling won’t hold.

Stohp thinks about moving.
DM will not guess PC’s destination. Player must provide it

Stock starts in on the clay with his axe.

But it’s Earth Elemental Bartomus who does the job.
His huge arms easily clear the clay out.

Once again, there is an open ledge 15’ wide (L-M/57) and 10’ high.
The floor of this ledge is 10’ above the floor of the cavern.

—--
There are four hill giants waiting for the party.
As Bartomus finishes clearing the opening, one steps forward and blasts Stock with its greatclub.
Stock take 16 hp damage, plus make a Climb check DC 25 or fall.
If Stock does not fall, he can melee attack G2 with -4 atk penalty.
Also note he has no shield - he's hanging from the ledge with one hand and swinging his axe with the other - please post adjusted AC.

The other giants mill around, as there isn’t enough room for the large creatures to get within melee range of anyone.

Bart and an unfallen Stock can see the druid, standing in yet another chamber further south.

She casts a spell, causing a column of flame to crash down in the center of the room. Bartmous and Stohp caught in the area of effect.
Bartomus and Stohp take 75 hp damage. Reflex DC 21 for half damage.

Additionally, the flame strike melts that portion of the ice plug it comes into contact with.
Water starts pouring down on squares K52 and K53

The water level remains thigh high to the humans.

Map

G1:
G2:
G3:
G4:

NOTE - Anyone standing on ledge is outside melee range of anyone standing on floor of cavern (and vice versa) unless attacker has minimum 10' reach.

Druid: AC 33 (druid only visible to Bart and Stock [if hanging from ledge]. Druid AC vs ranged attack 37 due to cover provided by giants)


Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6 
Friday October 6th, 2023 9:55:00 PM

Eventually the water would fill this chamber up but he'd rather not stand around and get blasted by the druid waiting for that to happen. "Anybody got a way to make a ramp or anything to climb up to that ledge?" He tries to dig deep and channel energy to heal his companions but finds himself unable to call forth any positive energy. He takes a deep breath to steady himself after the effort.
===================
Daylight

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+24=35 ; d20+19=25 ; d20+14=29 ; d20+9=25 ; d8+20=21 ; d6=6 ; d8+20=21 ; d6=5 ; d8+20=22 ; d6=1 ; d8+20=23 ; d6=2 ; d8+20=24 ; d6=4 ; d6=3 ;
Saturday October 7th, 2023 11:39:54 AM

Delia looks up at G2. Time to clear a path. (I don't know if I have my bow drawn or if I have to draw it. She tries to hold her bow in her off-hand whenever possible, but I realize I didn't specify)

====================
Move to pick up bow, single attack on G2:
37 to hit, 27 damage

Full attack on G2:
Attack 1: 35 to hit; 53 damage
Attack 2: 25 to hit; 23 damage
Attack 3: 29 to hit; 25 damage
Attack 4: 25 to hit; 28 damage

(ignore last d6, was a double click)

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+11=23 ; 4d8+16=42 ; d20+12=28 ; 2d8+9=23 ; d20+7=21 ;
Saturday October 7th, 2023 6:59:00 PM

Bartomus growls as the fire caused him more pain. He was developing a growing hatred for the druidess. He took a moment to cast a healing spell on himself and then he vanished.

Save made for half damage so down to 40, CSW for 42 up to 82. IGNORE - Spell is a full round action so my attempt to then slam doesn't count, nor does a second...was lost in my own little world of 2e sorta...sorry

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=34 ; d8=5 ; d6=1 ;
Sunday October 8th, 2023 7:15:53 PM

Armalad moves to L50 and fires am arrow imbued with confusion at G1

34 vs AC(9 + 5 shock) and all giants must make a DC 19 will save or be confused per https://legacy.aonprd.com/coreRulebook/spells/confusion.html#confusion

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=7 ;
Monday October 9th, 2023 6:51:05 AM

Stohp dodges into the water to avoid the flames (reflex 30) and considers her options. She kind of regrets not grappling the druid, but then again the lizardman was probably the right choice. For now she'll stay where she is and let the others know what she sees.

Stock (JonM) HP: 226/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 19/41 used  d20+18=32 ; d20+24=34 ; d20+19=36 ; d20+14=33 ; d20+9=23 ; d10+10=15 ; d10+10=15 ; d10+10=15 ; d10+10=13 ; d10+18=28 ;
Monday October 9th, 2023 9:54:55 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock takes a giant club to the face and holds on, spitting out blood from a split lip. He says, "I should just back away and let you drown rather than ending you with violence. But I like violence."

[/i]=========
-Stock never uses a shield, AC is correct except vs. Giants he gets a +4 dodge bonus to AC
-Climb Check 32
-If G2 falls to Delia's barrage, he uses his movement to climb up to M59 and attacks G1 with the first attack below. His AC vs AOO's will be +8 from Mobility and AC bonus vs. Giants
-Otherwise he attacks G2
...-4 to attack included in the numbers below, also these are not power attacks
--Attack 1 hits AC34, 15 damage
---If G2 falls to this attack, he climbs up and moves to M59; Otherwise he continues to attack G2 until it dies
--Attack 2 hits AC36, 15 damage
--Attack 3 hits AC33, 15 damage (wow...3 in a row)
--Attack 4 hits AC23, 13 damage
-Climb check to finish climbing up (if needed) - 28[/i]

Boss Battle - Rd 17 (DM MikeK)  d20+3=9 ; d20+14=34 ; d20+14=20 ; d20+14=32 ; 2d8+10=20 ; d100=26 ; d20+14=29 ; d20+9=29 ; d20+9=26 ; d20+14=15 ; d20+9=12 ; 2d8+10=20 ;
Monday October 9th, 2023 5:10:17 PM

Zanderallen tries to dig deep and channel energy to heal his companions but finds himself unable to call forth any positive energy. He takes a deep breath to steady himself after the effort.

Delia obliterates G2. Like the other summoned creatures, the hill giant dissipates as he dies.

Bartomus casts a healing spell on himself.

Armalad hits G1 with an arrow.
G1 shakes its head in confusion

Stohp avoids the flame strike and continues to call out positions as she sees them.

Stock climbs up and moves into all three remaining giants, drawing attacks from all three.
G1 strikes true.
Stock takes 20 hp damage.

The dwarf responds, hitting G1 with a nice blow.

—--

G1 stands there, babbling incoherently
The other two giants attack this crazy dwarf.
G4 manages a hit.
Stock takes 20 hp damage.
Where's all these nat 20s when I'm the player?

Bart and Stock see the druid cast another spell.
She is encased in some kind of energy field.

Water continues pouring down on squares K52 and K53

The water level starts to rise. It is just under waist high to the humans.

Map

G1: AC21: Damaged (-29 hp)
G2: DEAD
G3: AC21
G4: AC21

Druid: AC 33 (druid only visible to Bart and Stock )



Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=30 ; d8+22=24 ; d6=5 ; 10d6=41 ;
Tuesday October 10th, 2023 4:15:45 AM

Armalad shoots an arrow imbued with lightning bolt at G4.

30 vs AC; 6 + 5 electric damage and G3 and G4 must make a DC 19 reflex save or take 41 electric damage. Only 20 electric damage is taken on a successful save

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 10th, 2023 5:50:57 AM

Stohp doesn't really care about the flooding, the whole place is underwater and most of the party are probably still enchanted to survive it. The narrow corridor is proving to be a problem for the party though. She debates going around that other path to see if they connect but decides that by the time she did the fight would be over one way or another.

Stock (JonM) HP: 194/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 20/41 used  d20+23=41 ; d20+18=20 ; d20+13=25 ; d20+8=24 ; d10+20=21 ; d10+20=25 ; d10+20=21 ;
Tuesday October 10th, 2023 9:07:49 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


The enraged dwarf does his best to fight three giants at a time.

==========
Armor Class is +4 vs Giants
PA vs G4 hits AC41, 21 damage
PA2 vs G4 hits AC20
PA3 vs G4 hits AC25, 25 damage
PA4 vs G4 or G3 hits AC24, 21 damage


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 10th, 2023 9:34:38 AM

Bartomus looked about and looked particularly at Zander.

"Climb on up,"[b] Bartomus said as he took a knee and stretched out his arms. He dug the fingers of both hands into the clay at the bottom of the opening widening it slightly. With a rocky side glance, he looked over at Zander.

[b]"Not going to do this all day, pretty boy!"
Bartomus winked at Zander with a grin.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+24=26 ; d20+24=44 ; d20+24=28 ; d20+19=25 ; d20+14=29 ; d20+9=25 ; d8+20=28 ; d6=3 ; d8+20=26 ; d6=4 ; d8+20=24 ; d6=3 ; 2d8+40=47 ; d10=2 ; d10=8 ; d8+20=21 ; d6=5 ; d8+20=23 ; d6=4 ; d8+20=27 ; d6=5 ;
Tuesday October 10th, 2023 11:00:55 AM

Delia watches the first giant disappear with satisfaction. Then she adjusts her forms slightly to compensate for the rising water, but fortunately she's shooting upwards as well. She sites at Giant heads and releases another devastating barrage.

Attack priority G4->G3->G1

Attack 1: 26 hits; 61 damage (28 p, 3c; 26p, 4c)
Attack 2: 44 crit, 28 confirms; 84 damage (24p, 3c; 47, 10c)
Attack 3: 25 hits; 26 damage (21p,5c)
Attack 4: 29 hits; 27 damage (23p,4c)
Attack 5: 25 hits; 32 damage (27p,5c)



Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6  d20+23=38 ; d8+21=28 ; d6=6 ;
Tuesday October 10th, 2023 11:02:40 AM

Zanderallen is quick to take advantage of the ramp offered by his team mate, "Oh you beautiful mound of dirt! Bart, drinks on me!" He then charges up the Bart-a-stairs to engage the giants. "Couldn't let you have all the fun Stock" He gives the closest giant a nasty slash with his blade.
=========
Daylight

Move to M58 (I think that's a far as I can get with 30ft move having to climb up Bart)

Attack G1
38 hits, 28 damage + 6 fire

Boss Battle - Rd 18 (DM MikeK)  d20+2=4 ; d20+2=18 ; 15d6=51 ;
Tuesday October 10th, 2023 7:22:52 PM

Armalad shoots an arrow imbued with lightning bolt at G4.
The bolt of electricity rips through G4 and G3, damaging them badly.

Stohp internally debates next steps.

Stock cuts a swath through the giants.
It takes two blows to finish off G4.
His next blow cuts deeply into G3.

Bartomus makes like stairs.

Delia unleashes a devastating barrage of arrows.
The last two giants wink out of existence.

—--

The druidess screams in frustration.
"By Karkasan's decree, you must die!"
She casts another spell.

A cone of cold engulfs Stock and Zanderallen.
Stock and Zanderallen take 51 hp damage. Reflex DC23 halves.

She then scurries out of sight, heading east.

Water continues pouring down on squares K52 and K53

The water level continues to rise. It is waist high to the humans.

Map

Druid: AC 33


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 10th, 2023 9:14:02 PM

Armalad calls for Joker to get closer but still hang back.

She prepares to keep pace with Delia as they chase after the druidess.

(OOC: Want Armalad to go no farther than Delia does and wants Joker to be back at least 40 feet from the group)

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=15 ; d20=14 ;
Wednesday October 11th, 2023 8:00:11 AM

Stohp sees her chance. With Bartamous helpfully still being a staircase she runs after the druid, which with her feat lets her move 5x her speed when running or 150 feet. She'll try to catch up to the fleeing enemy and be near them to get an AoO if they try to cast anything with which she will grapple them. (If a climb check is needed despite Bart imitating a staircase then 18. Her grapple check if needed is 39)

Stock (JonM) HP: 143/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 21/41 used  d20+14=22 ;
Wednesday October 11th, 2023 9:04:30 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock lays waste to the giants and then catches a wintery blast to the face. He turns to the others and barks out "Healing!"

He goes through his pack but only finds his emergency potion of healing...instead of drinking it he grabs another potion before proceeding slowly southward.

=========
Reflex 22...so close!!!
Move to M65
Resist Energy Cold...better late than never


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday October 11th, 2023 9:20:22 AM

"Alright, Delia good shooting, but you two are the last ones to get up there, let's do this." Bartomus glanced over her direction as Stohp clambered up and over him into the opening following after the druidess. He glanced down into the water to look for any fish, because there wasn't much else he could do in this position.

Once they are up and in, Bartomus will burrow/earth glide into the next chamber to the 59 blocks in there.



Zanderallen (Zachary H) 84/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+16=27 ; 8d6=19 ;
Wednesday October 11th, 2023 11:32:50 AM

Zanderallen avoids the worst of the icicles flying at him. He hears Stock's call for healing but after a quick assessment of his own wounds uses the last of his Lay on Hands on himself. He then takes off in pursuit of the druid.
==========
Daylight

Reflex 27 saves, 25 damage taken

Lay on Hands Swift action heals self 19

Double move to about Q68, depends on where the passageway is.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday October 11th, 2023 3:15:29 PM

Delia will gratefully accept the Bart stairs, running smoothly up them and keeping her momentum to round the corner after the druid. She makes ready to avoid the impending elemental hostility thrown at them.

=========
Double move to N65, if we count as underground for favored terrain, her movespeed is increased by 5 ft and she instead moves to P67 (70 ft move).

Boss Battle - Rd 19 (DM MikeK) 
Wednesday October 11th, 2023 8:03:46 PM

Stohp races up the Bart stairs, squeezes past Stock and Zanderallen, then squeezes through the next tunnel.
She spies the druid and moves in. But, about 10’ from the druid, she is stopped by some kind of energy field.

Stock takes out a potion and follows Stohp.

Zanderallen lays hands on himself and follows, squeezing around Stock and slipping past Stohp. He too is brought up short of the druid by the energy field.

Delia and Armalad climb Bartomus and race forward.

Delia outpaces the other archer, slips around Stohp, and is stopped from advancing by the same energy field.

Bartomus glides into the next chamber
—--

The druid’s eyes go wide as the Shields arrive.

She casts a spell at Delia, turns and scoots down the tunnel.

Delia Fort save DC22 or turn into a squirrel. If failed the Fort save, also make a Will save DC 22.

Map

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+26=31 ; d20+26=42 ;
Wednesday October 11th, 2023 8:55:45 PM

Armalad moves up and studies the energy field (OOC: she had previously cast arcane sight earlier in the battle)

(Know[Arcana]: 31)
(Spellcraft: 42)

Armalad might have just the tool in her arsenal for this obstacle though she was hoping to imbue an arrow with it and launch it at an enemy but if the barrier is preventing the party from moving forward if a antimagic field would suppress it she could always cast the spell as intended on herself and breach the barrier with her friends in tow.

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Wednesday October 11th, 2023 10:38:44 PM

Bartomus looked forward as Armalad followed after their fellow Shields and he continued to glide into the stone. He moved forward and kept his eyes and forehead above the floor of the narrow passage. He stopped right behind Stock.

"So, what are we looking at?" He whispered to Stock having raised his head up a bit to allow his lips to be above the floor. He tried looking about to get a sense of what was ahead of him.

Perception for 28

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+27=29 ; d20+22=25 ; d20+17=36 ; d20+27=35 ;
Thursday October 12th, 2023 7:06:34 AM

Well if it stops her at 10 feet Stohp has reach for that and even if she can't grapple, cause that would be reaching through with her arm, she can maybe use her flail to hit the druid inside? If so Stohp will walk up and trip with it. She can make multiple attempts, one per attack, and her best is 36. When/if the druid stands she gets an AoO to try to trip again at 35.

Stock (JonM) HP: 143/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 22/41 used  d20+25=39 ; d10+29=36 ;
Thursday October 12th, 2023 9:26:54 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf


"Good question Bart. Seems like our Druid is frantically trying to escape and we're beating down ALL of her barriers. We're stopped here for now...maybe you can slide through the earth to her."
Stock moves up until he too feels the energy field and in his frustration tries to slice through it with his adamantine axe.

==========
Power Attack hits AC39
36 damage
Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+13=17 ; d20+13=33 ;
Thursday October 12th, 2023 2:27:49 PM

Delia, pulling up short against the magical barrier, suddenly vanishes. A tiny, reddish squirrel chitters in confusion in her place.

She will shrug her little squirrel shoulders in resignation and then scale the wall with her shiny new climb speed, examining the edges of magical barrier for any gaps to slip through.

====================
Fort save 17 vs 22
Will save 33 vs 22

Zanderallen (Zachary H) 84/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday October 12th, 2023 3:34:09 PM

Zander is brought up hard against the energy wall grimacing at the barrier in his way. He jumps in surprise as a squirrel appears out of nowhere to scale the wall near him. Looking around he notices Delia is missing and puts two and two together with the spell casting of the druid. "Don't worry Delia. I can fix that, but it will just take me a minute. But as soon as we catch the druid, I'll return you to your lovely self." He awaits the results of his friends attempts to bypass the wall, ready to charge through if something works.
=======================
Daylight

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday October 12th, 2023 9:02:46 PM

Time slows down for Armalad as she studies the barrier in front of her (OOC: checking in)

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=5 ;
Friday October 13th, 2023 7:13:46 AM

If Stohp can't trip inside the barrier she'll try a tanglefoot bag. 25 vs touch

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday October 13th, 2023 8:50:20 PM

Squirrel-lia wonders if she can make a tiny bow and shoot teeny arrows at her foes. She chitters her teeth curiously, wondering how effective they might be as weapons.

Boss Battle - Rd 20 (DM MikeK)  17d6=49 ;
Saturday October 14th, 2023 11:04:56 AM

Armalad moves around Stock and Stohp and pursues the druid down the corridor.
She notes the barrier is not stationary, but moves as the druid moves.
She is stopped 10’ from the druid.
With her arcane sight, she sees the spell effect registers as moderate abjuration.

Bart earth glides up to Stock, pokes his face up from the floor, and asks the dwarf for an update. From his position, the taur elemental can’t see anything of interest.

Stohp finds the effect has moved with the druid.
She pursues.
She finds her weapon passes through the effect easily, but no part of her body can.
With Armalad in the way, and with the field negating her reach (can’t get arms extended), she’s unable to bring her flail close enough to attempt a trip.

Stock answers Bart. The dwarf tries moving up, but now both Armalad and Stohp are in the way.

Delia is a squirrel. Thanks to her will save, she’s otherwise still herself (ability scores, spell abilities, HD, hp, saves, class level abilities, etc are all retained).
Squirrelly-D climbs the wall, races past Stohp, and into the tunnel.
Skittering along the ceiling/wall corner, she is still brought up 10’ short of the druid.

Zanderallen promises Delia he can reverse the spell.
The paladin waits.

—--

The druid casts another spell.
The chamber and corridor are shot through with sheets of roaring flame.
Everyone but Bart is effected.
All but Bart, 49 hp dam (fire). Ref DC 24 halves.

The druid retreats and disappears around the corner of the hallway (U69), with the barrier retreating with her.

Map


Stock (JonM) HP: 139/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 22/41 used  d20+14=28 ;
Saturday October 14th, 2023 11:17:58 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf

"Any ideas here? I can't hit her if I can't get up close and personal."

Stock dodges to the side and finds his new-ish ring absorbs most of the flames. He shakes his axe at the druid as she disappears.

Stock puts away his axe and proceeds forward empty handed for now.

=====
Reflex 28, damage halved to 24, major ring of fire resistance reduces this to 4 damage
Move Action - sheathe axe
Standard Action - Move ahead as far down the hallway as possible. - 30 feet of movement and Stock will try to be as close to the front as possible.


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday October 15th, 2023 2:50:57 PM

"Well, now that's not all that polite," Bartomus said as the flames died down leaving an acrid odor in the cavern's air from the singed and scorched clothing and hair. "Let's see how far I can get following her."

Bartomus earth glides to where his stoney face could see tunnel from which the flames came belching out of at the Shields.

Earth glide, double move, to OPQ 66 or 67 depending upon who moves where from the Shields

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=28 ;
Sunday October 15th, 2023 8:48:38 PM

Armalad takes no damage from the fire (28 vs save + evasion) thanks to her rogue training and runs after the druid. She figures if she can get close enough to the druid she can activate the antimagic field get past the barrier and maybe grapple the other caster.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=9 ; d20+20=23 ;
Monday October 16th, 2023 7:49:31 AM

Stohp avoids the attack again and moves after the druid. She'll throw a tanglefoot bag at her and see if she can move past her to block her exit. (23 vs touch)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+18=34 ;
Monday October 16th, 2023 12:22:05 PM

Squirrel-ia easily dodges the fire, equally as nimble in her squirrel form as her human one. She keeps pace with the barrier up along the wall, still looking if there are any cracks or openings or anything that she could squeeze through to start chewing on Norella.

Reflex 34 vs 24 (I wasn't quite sure what to add, since polymorph probably makes my equipment not effective anymore? Fortunately I rolled high enough that my base save+squirrel modified dex without equipment was plenty)

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+16=28 ;
Monday October 16th, 2023 2:08:00 PM

Zanderallen avoids some of the fire a trundles after the rest, waiting to go around the corner and needlessly expose himself to more fire before the druid's shield is down.
================
Daylight

Reflex 28 saves, 24 damage taken

Boss Battle - Rd 21 (DM MikeK) 
Monday October 16th, 2023 7:43:28 PM

Stock asks for ideas, sheathes his axe, and pursues behind Armalad and Stohp.

Armalad moves around the corner and is again brought up short by the barrier.
She can see the druid just around the next corner.
She casts anti magic field on herself and finds the field no longer holds her back.

Stohp pursues, squeezing through the narrow corridor.
She has to stop when Armalad stops, and has no visual on the druid, who has ducked around another corner.

Bartomus earthglides under the party and the tunnels to OPQ 66. He looks down the corridor but can’t see much.
The ele-taur’s tremorsense is able to discern multiple creatures moving east. Most he picks out as party members moving toward another at V71.

Equipmentless Squirrel-ia keeps pace with Armalad.

Zanderallen trundles after the rest.

—--

The druid moves east, again out of sight of everyone, including Bartomus’ tremorsense.

Perception DC16 - Highlight to display spoiler: { coming from the corridor where the druid is fleeing is the sound of a splash, and then nothing}

Map

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+12=22 ;
Monday October 16th, 2023 10:03:42 PM

Armalad says, "Everyone follow me and stay close. I've got an antimagic field around me that let's me bypass her barrier."

She runs around the corner stopping at the barrier, pausing for her friends to keep up before continuing her full double move after the druid.

If she can get within melee range of the druid she'll take a heroic action (use hero point) to attempt to grapple 1d20 + 12 = 22 vs Druid's CMD

This grapple attempt would provoke an AOO from the Druid but I think if Armalad was within that range of the Druid any magical buffs on the druid would be suppressed by the Antimagic Field as the Antimagic Field has an area of effect of a 10 foot radius emanation centered on Armalad



Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=6
Monday October 16th, 2023 10:41:34 PM

Stohp hears the splash and raises a concern. "Without magic there's no way we can keep up with her in the water and I heard a splash." She'll keep up the chase.

Edit: Perception is +21 so 27

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday October 17th, 2023 9:14:45 AM

Squirr-lia jumps onto Armalad's shoulder, clinging onto her quiver strap and starting to take deep breaths with her tiny lungs.

Stock (JonM) HP: 139/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 23/41 used 
Tuesday October 17th, 2023 9:22:39 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock pushes forward moving again as far east as possible. "Look out. Make a hole. Out of the way..."

=========
Double move as far east as possible, 30 ft. movement. Trying to get as close to the front line as possible.




Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 17th, 2023 9:48:15 PM

Time slows down for Armalad as the chase continues (OOC: checking in)

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=27 ;
Tuesday October 17th, 2023 9:53:53 PM

Bartomus glided again forward and down trying to get closer to the druidess that was causing them so much grief. As he did so, he tried to keep his eyes open for any possible means of quickening their progress. He was pretty sure he heard a splash and that meant something going into water. Wasn't there a large lake with jewels and gold this way, he thought to himself.

Perception 27



Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday October 18th, 2023 7:45:46 AM

If possible Stohp will again take the run action to catch up, though I suspect there are too many corners and turns. True should still be up.

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Wednesday October 18th, 2023 5:36:07 PM

Zanderallen keeps pace in the back, no really able to add much.
===========
Daylight

Combat Ends (DM MikeK) 
Wednesday October 18th, 2023 7:29:43 PM

Armalad pursues, rounding the corner.
The passageway drops steeply, descending 10’ over the next 20’ traveled.
At the bottom of this descent, the corridor is mostly flooded. water is chest deep.

Pushing on, Armalad encounters and passes through the druid’s energy field.
As she does, a fish in the water suddenly transforms back into a female druid.

She grabs the druid and holds on tight.

Delia attempts to jump to Armalad’s shoulder.
But as she approaches she finds herself, well herself again.
The ranger stays with Armalad.
For the duration of Armalad’s spell, as long as Delia stays within 10’ of Armalad, she is herself.

Stohp, Stock, and Zanderallen follow.

Bartomus also glides forward.

—--

The druid momentarily fights against Armalad but cannot break free.

In the end, she simply sags in her grip.

The water is still rising.
It’s up to Armalad’s neck.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday October 18th, 2023 8:52:57 PM

Armalad says to the others, "Quick bind the druid's hands, feet, and gag her mouth so I can dismiss the antimagic field and be able to breathe water again, though does a druid need to be able to make gestures or incant to wild shape or do we need to hit her with a sap or something too? Otherwise help us get out of this water and back to somewhere where the water level isn't as deep and that can buy us more time to figure things out"

If the others set about securing the druid then she'll wait till everyone is ready and dismiss the antimagic field otherwise if the party make move to help her out of the neck deep water she holds onto the druidess as they get to higher ground.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday October 18th, 2023 8:57:30 PM

Delia, just barely avoiding crushing Armalad as she turns from 2 lbs to 200 lbs, pulls out her rope and begins tying the druid with her reacquired apposable thumbs.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=27 ;
Thursday October 19th, 2023 7:25:38 AM

Stohp shows Delia how an expert ties someone up (27 to tie up, she has to beat the roll to get free)

Stock (JonM) HP: 91/238; AC: 28/26/15; DR 4/-; CMD: 36; Rage: 23/41 used 
Thursday October 19th, 2023 8:44:34 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; Fatigued (minutes)

Stock feels his heart slow down and he physically sags. "I feel like I ran a marathon down here. What happened? What did you do Armalad? Is Delia back to her normal self?

Delia - Do you crave the taste of nuts?"


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday October 19th, 2023 12:27:07 PM

Bartomus glided in behind the others and watched them bind the druid. He snickered at Stock's question to Delia.

"We need to get all of us out of here and back up to the surface." He maintained his rocky appearance and added."Who needs a refresh on that breathing spell?"



Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+13=26 ;
Thursday October 19th, 2023 5:06:10 PM

"Well since we can't keep Delia a human through anti-magic let's see about breaking that enchantment. But it will take 1 minute so we need to make sure we're secure first." Once they make sure the druid is secure and Zanderallen will motion to Delia to join him, either as a squirrel or human and begin praying and incanting. After 1 minute his spell finishes, hopefully restoring Delia to her normal self.
=========
Daylight

Break Enchantment 1 minute casting time removes enchantments, transmutations, and curse.
Caster Level check of 26 will successfully break any spell cast by a 15th level or lower caster.
(will Hero Point for +4 if needed)

To squirrel or not to squirrel (DM MikeK) 
Thursday October 19th, 2023 6:09:14 PM

Stohp and Delia bind and gag the druid.

Dragging her along, the Shields retreat back to the elevated section of the tunnels/rooms. Water is still rising, but it is dry here for the time being.

Zanderallen and Delia get away from Armalad’s anti magic shield.
Delia poofs back into a squirrel.

Zanderallen heroically removes the spell and a minute later Delia poofs back into a person.
Zanderallen spends a hero point.

The party is in the room centered on M68.
Against one wall of this room is an ornately wrought iron chest.

Several Shields are aware of a pile of treasure in the water at V59.

Kar-tiss’ body is at L56.

All corridors and chambers other than the one the party occupies and the one centered on M60 are flooded.

Survival DC 15 Highlight to display spoiler: {} The group has about 10 minutes before even the high ground is completely flooded.

Map


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20=4 ;
Thursday October 19th, 2023 11:44:05 PM

Survival : 4

Armalad says, "Can the druid wildshape or not once I dismiss my anti-magic field? That is what I'm worried about. I know we don't have long before we are flooded and there is treasure in the water and probably some nice items on Kartiss's body so once we are sure the druid is not a threat I'll dismiss the field, someone can renew my water breathing we can collect the treasure and get out of dodge."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=11 ;
Friday October 20th, 2023 7:12:28 AM

"If she can wildshape she can attempt to escape." Stohp points out. "I don't think I like that. I'd rather we leave her tied up and just cast water breathing on her. Then we can carry her to the boat and talk once we're back at the float and she's secure."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday October 20th, 2023 12:37:43 PM

Delia nods at Stohp, impressed with her knot-work. She smiles at Stock before leaving the anti-magic field, "If I get any sudden cravings to start chewing on your head, I'll be sure to warn you first."

She then sits patiently in squirrel form in front of Zanderallen as he casts his spell, actively keeping her tail and whiskers still as she finds their twitching annoying. Once human again, "Thanks, Zander, I really didn't want to learn how to make a bow that tiny."
"Won't the water breathing magic be un-magicked by Armalad's magic?"
She looks to Bart, "Any ways to stop you from doing your thing that would still let Armalad and the druid breath underwater?"

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+9=22 ;
Friday October 20th, 2023 2:45:10 PM

"I just make myself into a shape, but yea, it's magic that makes that happen," Bartomus tried explaining his knowledge of shape-shifting. "I think you are right about things being undone by Armalad's doing. We don't have any trees down here, so that takes that away as an option. I can cast the breathing spell to get us back up to the ship. But, we don't have a lot of time left down here to explore and get out."

Survival - 22

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Friday October 20th, 2023 4:02:16 PM

Zander embraces Delia briefly as he finishes his spell, both in relief and exhaustion. "Praise Domi, it worked." He wobbles a bit on his feet before steadying himself and taking charge. "Alright everyone, we did what we came here to do. We don't have a lot of time and beyond just the water I'm sure there's gonna be a lot of angry lizards if we stick around too long. Let's grab Kartiss' body, the treasure, and the druid and get our of here."

He walks over to where Armalad has the druid tied up and speaks very sternly, "I don't know what all you've been up to down here, but you've got some things to answer for. You come peacefully and cooperate and I promise things will go a lot better for you. You try to run away and Bart will have to collect you. And if he has to work too hard you might end up coming with us the same way Kartiss is. Got it?"

Don't make me get my Bart (DM MikeK) 
Friday October 20th, 2023 7:12:58 PM

As Zanderallen is curing Delia, a hurried conversation continues.

Bart confirms Armalad’s fears.
A druid’s wild shape ability requires no vocal or somatic components. They just become a different shape. Bart can change into animals ranging from tiny to huge as well as elementals, so it’s a good bet this one can as well.
Only Armalad’s anti magic effect is preventing her from doing so.

Which leaves the party with some really good questions.
How do they get everyone, including Delia and the druid, through 500’ of water to the surface, without the druid turning into something fast and/or unpleasant on the way?

Perception DC 15 Highlight to display spoiler: { The half elf druid has gills, even within the effects of Armalad’s antimagic shield.}

Zanderallen decides to explain the reality of the situation to the druid.
She strikes a defiant pose, until he gets to the part about Bart collecting her.
Her eyes flick over to the earth elemental.
She processes the odds for a moment, then her head drops, and she nods in agreement.

The party is in the room centered on M68.
Against one wall of this room is an ornately wrought iron chest.

Several Shields are aware of a pile of treasure in the water at V59.

Kar-tiss’ body is at L56.

All corridors and chambers other than the one the party occupies and the one centered on M60 are flooded.
Water has started trickling in to the room occupied by the party.

Survival DC 15 Highlight to display spoiler: {} The group has about 9.5 minutes before even the high ground is completely flooded.

Map

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday October 22nd, 2023 8:27:40 PM

Armalad has a shrunken barrel that was originally a contingency for Joker to be able to be submerged to be quick healed in. Theoretically the anti-magic field is suppressing the shrink item spell on the barrel such that the barrel is full sized. The question is if the the barrel is large enough to fully submerge a size small familiar could a medium creature fit in the barrel? If so then there is a way to get Armalad to the surface and not have to compromise the anti-magic field.

Armalad says, "I have a barrel it was originally intended to submerge joker in and fill with water if we needed to trigger his fast healing. The question is can I get in the barrel and we seal it and the druid will be fine cause she has gills and we tie the druid to the barrel and you tie a rope to the barrel that you get out of the 10 foot radius of my antimagic field and you get it to the surface as fast as you can?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday October 23rd, 2023 1:29:49 AM

Stohp is ready to go, though she supposes they should collect the corpse and other stuff here. They don't want someone else to come in, rez the guy, and resume the operation, whatever it was. Being not very strong she'll ask whomever else is willing to help.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday October 23rd, 2023 9:30:54 AM

Delia leans in to look at the druid more closely, "Huh. She has gills. That's a new one. Well, she'll be fine without magic. The barrel... if it's filled with air, it will be more buoyant than we are, right? I can 'evacuate' the rest of us with Walk on Water, but it may not match the barrel. And we'd have to secure Norella to it."

She then looks around the caves, watching the water, "We have about 9 minutes before we're completely submerged. Whatever we do, better start soon."

=====
Perception of +29
Survival of +25

Stock (JonM) HP: 91/238; AC: 28/26/15; DR 4/-; CMD: 36; Rage: 23/41 used 
Monday October 23rd, 2023 9:34:42 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; Fatigued (minutes)

"I'll go check out that treasure in the water. I am still able to breathe water and can move about freely...as long as I'm not near Armalad. It's not really a rush for me even if this place fills with water. If I have free hands, I'll check out Kartiss' body on the way back as well."

Stock gets moving

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d8=1 ;
Monday October 23rd, 2023 10:05:10 AM

"I can at least do a bit of healing if we are all out of the range of that circle," Bartomus offered. He then cast a cure light wounds for those outside of Armalad's ten-foot circle. He pulled the spell off, but was a bit uncertain about it.

"I plan to swim out and up as well. Though, I think I could follow Stock to check on Kartiss' body on the way out." Bartomus thought his current form could be helpful to the dwarf deaing with the stony remains of the lizard lord.

[I]Cure Light Wounds Mass - for 1 (sigh) + 16 = 17

Roll Out the Barrel (DM MikeK) 
Monday October 23rd, 2023 7:11:49 PM

Bart encourages everyone to get away from Armalad, then casts Cure Light Wounds on those that did.

Bart and Stock move off to collect the treasure pile at V59.
Arriving, the pair collect the following:
Spyglass
MW Trident
various gems (worth 20,000 gp)
6 everburning torches
Ring of Protection +3
Wand of Delay Poison (CL 2)
Emerald encrusted mithril necklace - nonmagical, but worth 20,000 gp

Bart and Stock also let the rest of their comrades know they’ll collect Kar-tiss as well.

Armalad happens to have a barrel.
And, sure, a medium sized creature can fit inside it.

She and Delia exchange some ideas about how to get out.

-------------------

The party is in the room centered on M68.
Against one wall of this room is an ornately wrought iron chest.

Kar-tiss’ body is at L56.

All corridors and chambers other than the one the party occupies and the one centered on M60 are flooded.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 23rd, 2023 10:38:54 PM

Armalad says to Delia, "That is where the rope comes in. Besides attaching the druid to the barrel you need to pull the barrel along with you until you reach an opening where we can all exit. Theoretically the barrel should float to the surface but if it isn't working then you pull it along behind you at a safe range."

Armalad calls for Joker to come forward but stay out of range of her field and tells him, "Stay with the group."

To the group she says, "Watch out for Joker because I can't if I'm in the barrel and suppressing our druid friend"

Armalad prepares to enter the barrel but asks, "Is there anything else we need to discuss before I enter the barrel?"

Stock (JonM) HP: 107/238; AC: 28/26/15; DR 4/-; CMD: 36; Rage: 23/41 used 
Tuesday October 24th, 2023 8:33:12 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; Fatigued (minutes)

Stock arrives back just in time to find Armalad climbing into a barrel.

"OK. Bart and I gathered some of the treasure. I can help tie the rope and then we swim upwards. Let's go."


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 24th, 2023 8:36:35 AM

Stohp thinks the party is ready to go.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 24th, 2023 10:16:18 AM

"Ok, we are all agreeing then that we are leaving that thing alone?" Bartomus pointed at the wrought iron chest. "If so, then we got some smashing to do on our way out."

If the chest is to be left alone, Bartomus would then earth glide as quickly as he could to where the stone body of the Lizard Lord was last seen. He would then spend a few minutes smashing with his rocky fists the statue.

If others go to the chest, Bartomus will wait on guard.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday October 24th, 2023 1:58:33 PM

"Can we shove the chest in a bag of holding or something? It might hold some answers. Or just magic stuff, but that'd be great too.
Armalad, I've got Joker. It'll make me miss Hawky a little less for the remaining minutes we're down here."

She will help secure the rope and druid, making sure there's enough of a lead to keep anyone holding the rope out of the anti-magic field.
"As soon as we get a straight shot to the surface, I can cast Water Walk and we'll all rise at the same pace. Hopefully trailing a barrel behind us."
(If the spell is cast underwater, the subjects are borne toward the surface at 60 feet per round until they can stand on it. Up to 13 targets, 130 min each)


Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Tuesday October 24th, 2023 5:09:39 PM

"I've got the chest. Let's go." Zanderallen walks over to the chest and attempts to shove it into his Bag of Holding.

Type IV with minimal equipment currently in it, should have about 1400 lbs and 200 cubic feet of available space

A peculiar procession(DM MikeK) 
Tuesday October 24th, 2023 7:30:20 PM

A plan, of sorts, is reached.

Zanderallen gets the iron wrought chest.

Bart gets the body of Kar-tiss. It is not stone, as he had attempted to flee at the last moment but Delia and her bow was waiting for him.

Armalad gets in the barrel.
Delia ties the druid to the barrel and gives enough lead line to stay 10’ away from it.

Once the water gets high enough, Delia and whoever tow the barrel with the druid tied to it through the flooded tunnels to the lake bed floor.

…..
Does everyone still have the ability to breathe underwater?


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=24 ;
Tuesday October 24th, 2023 8:29:39 PM

Armalad thinks she might have to take the nickname barrel rider when all this is over if the plan succeeds. She tries to perceive what she can (Perception: 24) through the barrel.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday October 25th, 2023 7:14:28 AM

Stohp still has her hat so is fine.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Wednesday October 25th, 2023 9:25:21 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -20 min; Delay Poison

An exhausted Stock can't help but chuckle at the unusual plan as he dips his face in the water, breathing in the water one more time and helping Delia in pulling the barrel.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=48 ;
Wednesday October 25th, 2023 2:11:21 PM

Delia is unable to breath water but unconcerned as long as someone else is towing the barrel and she can use her bottle of air. She will keep general watch, but check in on Norella often for any funny business.

If everyone is ready, she will cast Water Walk on their crew, careful to keep them all out of the anti-magic radius of the barrel.

======================
Perception: 48

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Wednesday October 25th, 2023 4:05:19 PM

Zanderallen checks his helmet before diving back into the water. The moment of unease passes as the air bubble forms around his head. He gives the thumbs up he's good to go and ready to help pull the barrel, from a safe distance.

Surface (DM MikeK) 
Wednesday October 25th, 2023 7:19:17 PM

The Shields make their way out of the cavern - Delia, Zanderallen, Stohp, and Bart swimming ahead, Stock towing a rope tied to the druid tied to a barrel occupied by Armalad.

Once clear, Delia casts her spell, and the quintet, followed by a barrel, quickly rise to the surface.

Soon enough, Hasan has the Dragon Boat alongside.

The Shields, the barrel, and the affixed druid are hauled aboard.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday October 25th, 2023 10:44:49 PM

Once she can tell that the barrel has reached the surface and has been brought aboard the boat she opens the barrel and says, "You know that wasn't as bad as I thought it would be."

"Do you think my anti-magic field will hurt the dragon boat? I'm not sure if I should dismiss it yet since we previously established the druid can wildshape without needing to speak or make any gestures." She says to the others.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=3 ;
Thursday October 26th, 2023 1:13:28 AM

Bartomus shifted from past the arrow riddled body of the lizard lord and then turned into a huge water elemental. He swam about the Shields in a large upward circular spiral. He was a bit slow in his surfacing, but eventually came up on the one side of the boat jumping out of the water and shifting into his Taur form. He stumbled and found himself desperately clamoring to grab ahold of the side of the boat.

figured I needed to role something, and well, I rolled a 3

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday October 26th, 2023 7:25:06 AM

Stohp is glad to be done and ready to get home. To her knowledge the boat is non-magical so the field can stay up.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used  d20+21=32 ;
Thursday October 26th, 2023 9:13:51 AM

"I don't know, Armalad. I suppose it depends if this dragonboat is really a dragon that has wildshaped into a boat. I feel like we would have figured that out by now if it were the case.

The bigger problem is when your anti magic effect wears off. It is nigh on impossible to hold a druid as a prisoner."


When they are on board the boat, Stock confronts the druidess and says, "I think it is about time you tell us what all this is about and also...Karkasan...what's the deal with that guy anyway? How does he go about winning your loyalty and getting you to live at the bottom of a lake? And why does he want to kill everybody?"

===========
I'll throw in some Intimidation there and roll a 32

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday October 26th, 2023 9:47:31 AM

Delia, Hawky perched on her shoulder, knocks on the side of the barrel to help Armalad know they're on the boat. She'll also help the other woman get out if needed.

Turning to Norella, she taps the barrel thoughtfully, "Could we lock her in here? If she had some way to teleport, she would have used it already, right?" She trails off, listening to Stock's questions and their answers.

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday October 26th, 2023 2:45:02 PM

Since Stock has already started the bad cop side of the routine Zanderallen leaves him to it for the opening questioning. He checks in with Hasan, thanking him for keeping the boat ready and to hold off on casting off just yet, well not casting off since that would imply a dock, but you know what I mean. Zander beats a hasty retreat from his attempted use of nautical jargon and questions the rest of the Shields out of earshot of the druid. "I think before we leave we need to confirm if our captive is Norella. Also we know there were more areas in that cavern that we didn't explore. Do you think we need to rest here on the ship and go back down tomorrow? I'm concerned we may have left pieces of the puzzle behind."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday October 26th, 2023 8:54:08 PM

Armalad opines, "I didn't think about holding the druidess in the barrel. I guess that would be a good of a place for her as any the only problem would be how small can druids shrink? Wouldn't the problem be she turns into something tiny and then when the lid comes off the barrel she eludes our grasps only to turn into something much faster and run very far away?" (OOC: checking in)

Norella (DM MikeK)  d20=9 ;
Thursday October 26th, 2023 9:06:12 PM

The crew, even one experienced with the ways of the Shields, are quite surprised at the haul that works its way on board.

Bart is the last to arrive, shifting from graceful elemental to sorta graceful minotaur mid jump. He lands awkwardly on deck, but on deck he stays.

The boat is, fortunately, nothing more than a boat.
Armalad’s anti magic does nothing to it, though the field wreaks havoc on items and powers that get too close.

Having established they won’t sink, the Shields turn their attention to their captive.

Stock asks a few pointed questions.
Zanderallen lets the dwarf go, but also would like to establish her identity.

The druid is slumped against the barrel, shoulders drooped, head hanging down.
“Karkasan is the essence of the Crying Wood,” she answers heavily. “Ages ago, his soul was somehow trapped in The Wood. I don’t know how, but he’s grown independent of the Wood and stronger somehow.”

She looks up at Stock, then Zanderallen, tears in her eyes.
“I am Norella. I went into The Wood, seeking knowledge. He..he..trapped me. Forced his will upon me. He controls me like a puppet.”

She sighs.

“It is only this field that has dampened his control. When it expires, he will control me again. I will try to kill you. It is his only command for me, to take your lives.”

Sense Motive DC10 Highlight to display spoiler: { She believes she is telling the truth }


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=17 ; d20=6 ;
Friday October 27th, 2023 7:36:43 AM

Stohp nods thoughtfully as the druid explains (sense motive 37). "Well then we'll have to figure out some way to keep his influence away from you. Perhaps some sort of portable anti-magic field or mental protection spell." she tries to remember if she's ever heard of such items, or if perhaps the city has an anti-magic prison she can sleep at and members of the shields can escort her when she needs to go anywhere (Knowledge: local 31)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+6=13 ;
Friday October 27th, 2023 9:25:57 AM

Delia softens at the druid's explanation of her actions. She steps into the anti-magic circle to kneel down and take the women's hands, "What you did when he was controlling you is not your fault, Norella. We'll find a way to protect you. And stop Karkasan."
She tracks down a blanket and wraps it around Norella's shoulders before settling herself down near to her again. Hoping to provide some kind of anchor or comfort to her.

===============
Sense Motive: 13

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=24 ;
Friday October 27th, 2023 10:09:11 AM

Bartomus shook off the poor landing he managed to stay upright from and stretched into his natural skin no longer being of rock or water. He watched with interest and the discussion with the druidess. She seemed to be telling them all the truth about a rather sad existence she was living as the lizard lord's sword.

"So, what's in it for the lizard?" Bartomus asked. "What also has he promised for you? I mean you don't seem all that happy or excited about being under his control. So, why?"

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used  d20+16=32 ;
Friday October 27th, 2023 11:00:31 AM

Sense Motive 32

"Whenever things don't seem right the answer is 'it's because of Magic'. That's why I don't like the stuff.

Shields - do we think this is some kind of Curse that can be Removed?

And you, Norella - So did you ever meet with Karkasan? What can you tell us about them? And how about Kartiss? That guys was a piece of work. How did you come into connection with him? What was his role?"


Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+22=35 ;
Friday October 27th, 2023 3:51:56 PM

Sense Motive 35

It's takes all of Zanderallen's self control to maintain a neutral face as Norella speaks. She seemed so sure of what she was saying. He knew of possessions that were quite powerful, totally bending someone to the will of the caster. But could they have been so lucky? To stumble into finding this out from an anti-magic field. It almost seemed too good to believe... But if it was true than Norella needed their help desperately. "Norella, I want to believe you and we will work to free you from Karkasan's grasp. But if you are under the thumb of such powerful magic we all must be very careful."

Zander turns to Armalad, "How long can you keep this field up? Do you have any theories of what kind of magic Norella might be under? Unfortunately if my understanding of the field is correct, we can't detect what kind of magic she might be under while it's suppressed. I have some ability to remove curses, enchantments, and other powers but it is limited and I would need to rest and regain my strength before attempting it."

He turns back to Norella and asks her very directly with genuine kindness in his voice, "Norella, I hope you can appreciate the situation we're all in. We have made a credible claim that we believe. However by the very nature of the claim we can't verify it. And to verify it we have to put you back under the grasp of the domination. And I fear not as much for us as I fear what Karkasan might do to you to prevent you sharing what you know. So I ask, if we can figure out a safe way how, would you consent to us sedating you so we can try to determine what magics he has on you? You have my word as a servant of Domi we would do you no harm."

Norella's Tale (DM MikeK) 
Saturday October 28th, 2023 3:52:53 PM

Norella tells her tale, to varied reactions.

Delia and Stohp try to reassure her.

Stock wants to know more about Karkasan.
Bart wants to know more about Kar-tiss.

Norella shakes her head at Stock’s question.
“Karkasan isn’t a person, at least not now. You’ve been in the Crying Woods?”
Seeing the Shields nodding, she goes on.
“That feeling you get when you’re in there…that watching…that malevolence. It was wrong for a natural woodland, even one self-aware, to have that feel. I went in to find out why…
Kar-tiss was, is, an…acolyte I guess..of Karkasan. He found me, after, and told me some of it.
There was a war, ages ago. Karkasan and his side lost. But I guess he was too powerful to kill? He was punished instead, his body in some kind of stasis and his soul bound to that of the Crying Wood.
His acolytes were also placed in stasis.
Kar-tiss says Karkasan is growing in strength. He freed some of his acolytes. He’s dominated people, like me, to be his body.
He’s trying to get free. To return his soul to his body and escape from the prison he was confined to so long ago.”

Zanderallen is sympathetic, but his immediate concern is the druid’s compliance is admittedly temporary.

Armalad replies the anti magic shield’s duration will expire in about 2 hours.

Norella agrees to be sedated, if the Shields can manage it.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+7=12 ;
Sunday October 29th, 2023 11:28:34 PM

Armalad says, "What about a simple protection spell? It hedges out mind control right? Or break enchantment? "

Armalad wracks her mind for any sea creature capable of secreting a poison that could sedate someone potentially and shares anything she comes up with with the rest of her team who might be able to retrieve one from the sea

Knowledge(Nature): 12


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday October 30th, 2023 7:28:01 AM

"There's a bunch of stuff that might work, we'll have to experiment in a secure location where if things go wrong we can keep her from escaping while under Karkasan's control."

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Monday October 30th, 2023 9:20:25 AM

"I could knock Norella on the head. It might be difficult but we could potentially keep her hanging on by a thread."

He then makes his way down to a spot at one of the oars and starts helping to pull the boat back toward the Float.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+14=29 ;
Monday October 30th, 2023 11:04:59 AM

"Like Stock, I don't have ways to knock someone out in a friendly sort of fashion."
Hearing Armalad mutter about sea creature poisons, she'll add her knowledge to the pot. She has a vague thought of druids not being as affected by natural things and wonders if poisons are part of that.

Know (Nature) 29

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+5=15 ; d20+15=32 ;
Monday October 30th, 2023 4:13:58 PM

"Thank you for your understanding Norella. I hate that we have to resort to such measures but I fear for your safety as much as ours. If Karkasan has that level of control I fear he might try to make you harm yourself rather than be captured or freed from his influence."

He listens to her relate more details surrounding Karkasan, "That would fit what we learned from Jella. If Karkasan is growing in power any effort to contain him would be harder. How many other agents does he have? How many steps ahead of us is he? It seems we've been reacting to his plans, we have to free Norella. And then we need to find a way to end Karkasan."

He wracks his brain on ways to to remove Karkasan's influence. "I can offer some help in form of protection from evil. But it is not a sure thing against magic already in place, and even if it works it only suppresses the effect, which gives us some minutes. As for more powerful magic I am tapped out at the moment."
==================
Spellcraft 15
Know (Religion) 32


What do you do with problem like Norella (DM MikeK) 
Monday October 30th, 2023 7:24:50 PM

The Shields mull various ways to either dampen the mind control of Norella or render unconscious.

Stock knows one method.
A good blow with the handle of his flail would do the trick, but it wouldn't feel that great.
Call it a non-lethal coup de grace

Delia and Armalad put their heads together.
Some of that lichen they saw on the lake floor, properly diluted, might serve as a tranquilizer.

Zanderallen thinks as well, but all he can come up with is your various protections and dispels.

Compounding all this is the group is 33 hours by boat from Floating City

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 30th, 2023 10:44:21 PM

Armalad asks, "Anyone got a sap? I can sneak attack with a sap and have it still deal non-lethal damage. Otherwise can our water elementally friend go down and get some of that lichen from down below? We might be able to whip up a tranquilizer with it."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 31st, 2023 7:27:35 AM

Stohp does not like the idea of beating the woman into unconsciousness but has no better solution other then keeping her restrained in the hold and keeping a close eye on her.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Tuesday October 31st, 2023 9:07:29 AM

Stock continues to listen while he pulls at the oars. "I don't love it either Stohp but restraining her is difficult if she can just shape change. This lichen sounds like the best option."

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 31st, 2023 10:54:07 AM

Bartomus had lost himself in his thoughts l. When he heard them talk about the lichen, he snapped put of his daydreaming.

[B]"Us druids get immune to poisons, so that lichen might work. If it's not a poison, but I can go for a swim and gather some of it."[b] He said as he stood up and stepped to the edge of the boat.

He leans over the edge and if all are in agreement, shifts into a water elemental and stays swimming.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday October 31st, 2023 1:31:28 PM

Delia shrugs, "Might as well try the lichen. Should be easy to see if it works or not. Zander, you broke a spell off of me - what else do you spellcasters have in your quivers that could subdue possession?"

A nice cup of tea (DM MikeK) 
Tuesday October 31st, 2023 8:31:04 PM

Bartomus returns to the lakebed floor.

The druid scours around for a bit, returning with the lichen.

Delia and Armalad grind the fungus into a rather unpleasant smelling concoction, which Norella grudgingly drinks.

Nature knowledge saves the day!

The druid slumps over, unconscious.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 31st, 2023 8:42:59 PM

"I'm impressed," Bartomus said. He had scouted out the Lake's floor and brought the lichen up to the others. Then he pulled himself onto the boat and readjusted to his natural form. "Will be making a mental note about this and I suggest we share that with the Druids and Guild on the Float, could be useful for medicinal purposes.'

He continued to stare at their prisoner and then off across the Lake.

"My list of other things all focused on plants, cures, and a few options to call in some fey help if we really needed it."[b] He paused and added. [b]"Of course, those friends always come at a price, and might be worth it if we need to keep an eye on her. But, for now, who needs a heal or more? Got some potions and a few spells left for use."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 31st, 2023 11:22:20 PM

Armalad says, "I don't know how long the tranquilizer will last. We should probably be ready to gather more lichen just in case. I can sit by her with my antimagic field till it expires and if she stirs we can dose her with the lichen again, then after that if someone will get me a sap I can be ready to sneak attack her hopefully into unconsciousness if I detect her starting to stir otherwise my bow does nonlethal damage unless I turn that off with a command word but it would probably be more awkward to use than a sap."

Armalad asks the other Shields or the boat crew for a sap she could borrow.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday November 1st, 2023 7:31:50 AM

Stohp will stay with the druid the entire trip just in case something goes wrong. With her in a wooden room she can't morph anything to fly or swim away and Stohp can quickly grapple her if needed.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Wednesday November 1st, 2023 9:34:18 AM

Stock continues pulling at an oar and watches the success. "Well done, Bart. Onward to the Float."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+13=21 ;
Wednesday November 1st, 2023 12:02:49 PM

Delia agrees with Armalad, that they should gather a bunch of lichen while they have the opportunity and she will make that request of Bart.
As they start sailing back to the Float she asks, "Surely some of the Float bigwigs would be able to help break Norella's possession. Or the Druids? Sedating her for the days or weeks or months it might take us to track down Karkasan seems real unpleasant for everyone."

Hawky will wheel above the ship, keeping an eye out for anything he deems suspicious.
===============
Perception 21

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+13=22 ;
Wednesday November 1st, 2023 2:36:39 PM

Zanderallen makes sure Norella is properly cushioned as they knock her out, promising that everything will be ok. "Armalad is the only one among us who can Detect Magic isn't she? Well I guess we will have to wait for after the anti-magic field is gone for that. But if we could pull her out of the aura I would like to exam her with my divine sight. I might be able to sense Karkasan's presence, might tell us something. And then because I have the magic prepared I will attempt to dispel it. I think it's unlikely to work but it's worth a shot. I can prepare more powerful enchantment breaking magic tomorrow."
====================
After she's out of the aura
Detect Evil
Dispel Magic, dispel check of 22

Wakey, wakey (DM MikeK) 
Wednesday November 1st, 2023 6:39:59 PM

The unconscious druid is secured as best the Shields are able.
Armalad finds she has her choice of saps among the crew.

Stohp and Stock also vow to stand guard.

Two hours later, Armalad's spell expires, allowing all magic to function.
Zanderallen's detect evil finds nothing.
He tries dispel magic, but he's pretty sure the attempt was not strong enough.

Four hours after that, Stock and Stohp notice the druid begins to stir.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=25 ; d20+19=20 ; d6=1 ; 4d6=15 ;
Wednesday November 1st, 2023 9:50:24 PM

Perception: 25

If Armalad notices the druid starting to stir depending on where she is positioned in the hold with respect to the druid she'll either use her sap or her sap with hand of the apprentice. (Would prefer to use hand of the apprentice b/c the to hit bonus is either and I'm pretty sure she can just call impromptu sneak attack if the attack doesn't qualify for the sneak attack)

20 vs Flat Footed - hand of the apprentice or 13 vs flat footed melee
1d6 + 1 + 4d6 sneak attack = 1 + 1 + 15 = 17 nonlethal damage

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=9 ;
Thursday November 2nd, 2023 7:56:01 AM

Stohp is pretty sure beating her into unconsciousness will just make her attack automatically regardless of possession. Since they had hours to sit and wait she would have had time to try to see if they had enough lichen to dose the druid repeatedly as needed until they get back to town - if so she'll try to feed the druid some more (No idea what to roll for that). If not then she'll be ready to grapple her if she tries to take any action (34 grapple)

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Thursday November 2nd, 2023 9:29:33 AM

Stock watches Stohp closely as she tries to feed the lichen to the druid. "It's almost like the same skill you need to HANDLE an ANIMAL. It would almost be easier if she was wildshaped into an animal form to do this."

Stock chuckles at his own joke, moving to flank Norella with Stohp with both of his hands free to grab her if need be.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=11 ;
Thursday November 2nd, 2023 9:47:50 AM

"Sure thing, Delia," Bartomus said when Delia made the request for him to search for more lichen.

He shifted for the fifth time as he slipped off of the boat and into the water. He dove down and looked for more of the lichen that had been used for the sedative. He surfaced with whatever he had found.

He then pulled himself into the boat. Changed back into his taur self and then took time to rest when not needed to stand watch. He pondered on Stock's joke and wished his morning meditations had given him some different ideas for the spells he obtained.

Survival role for 20/22 - the higher number would come from the headband Bart wears, but still not sure if that applies while in a wild form, so gave the lower number too.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday November 2nd, 2023 1:51:45 PM

Delia pats Bart on the shoulder in thanks, which likely ends up being more likely an elbow pat due to his size.

She joins in the confusion of why Armalad is beating Norella into unconsciousness, "If we just keep her sedated by lichen goo until we get back to the Float and not on a ship, we can get some help containing or unpossessing her and not have to concuss her."

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday November 2nd, 2023 2:28:11 PM

Once Zanderallen finishes his limited investigation he leaves the cabin, rubbing his brow. He had pushed his divine powers further today than he had in a long time and he could feel it. But the best way to clear that feeling was honest labor so he takes a turn at the oars. He roars out encouragement to the crew giving driving them forward with word and example. "Drinks are on the Shields once we make it home, the quicker we make it the greater the tab."

Having taken a shift he comes running when he hears Norella is stirring. He is ready to jump in but holds back physical action while they try the lichen.

Home (DM MikeK) 
Thursday November 2nd, 2023 8:06:12 PM

Awesome job everyone!
All PCs earn a hero point!


Zanderallen takes a turn at the oars, while also encouraging the crew with drinks.
Hasan picks up on the paladin's intent, dividing the crew into shifts and then promising the one who makes the best time some more rounds, compliments of the Shields, of course.

The result is fairly consistent high rate of speed.

Meanwhile, Norella stirs.
Armalad is there with her sap.
But Stohp finds sticking a spoonful of goop into the semi-conscious druid results in a gulping reflex.

The druid slumps again, and the Shields have their process.

Bart makes another lichen run, gathering enough this time for the trip.

It is not an enjoyable one.
The crew, and anyone else on the oars, work themselves into a sore muscled, hard sweat.

Meanwhile Stohp, Armalad, and others take turns watching the druid like a Hawky, stuffing a spoon of lichen into her mouth whenever she flinches.

32 long hours later, the dragon boat pulls into the docks.

The crew unanimously elects to do their drinking the following evening.
Today is for getting some sleep.

Leaving the Shields with an unconscious druid on their hands.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday November 2nd, 2023 11:15:24 PM

Armalad says, "After resting I can prepare 2 antimagic fields a day. I might be able to contact the Star Mages guild to see if anyone there could cast more but they'll probably want some kind of payment for services though given our druid friend's condition I might be able to barter having another StarMage be able to study said condition for spell casting services."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday November 3rd, 2023 8:11:38 AM

Stohp checks the time. If it's daytime then she'll drag her tired body off to find someone to consult about a secure place to keep the druid. If it's night then they'll just have to hope that they can keep her drugged till morning. Sleep in shifts.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Friday November 3rd, 2023 9:36:31 AM

"Yeah, let's talk to the Star Mages. Maybe they have a strong enough practitioner of the art to strip whatever enchantment off Norella. We can pay them if need be - although I do believe the city should be footing this bill...I'd recommend Bart visit the Grove as well - they might be interested in what is happening here."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday November 3rd, 2023 10:50:00 AM

"Surely one of the Star Mages with the no-magic-spell up can just read a book nearby Norella or whatever scholar things they do.
And wasn't Norella part of the Grove? They'd got to be really interested in knowing that she didn't go murderous of her own accord."


Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday November 3rd, 2023 9:36:12 PM

Bartomus agreed with the idea to enlist the aid of the Star Mages.

"I also think we should follow up like you're saying Delia, with the Druids for some help in keeping her and her master at bay". He pointed to the drugged druid. "Then we ask the guild for info on the various components they were searching for."



Discussion on the dock (DM MikeK) 
Saturday November 4th, 2023 2:36:38 PM

The Shields arrive at the Float in the late afternoon.

Armalad offers to visit the Star Mages.

Stohp drags herself to visit somebody who can help.

Stock agrees visiting the Star Mages sounds like a good idea.

Delia thinks either the Star Mages or the druids of the Circle of Alder or both should be able to help.

Bartomus agrees with Delia.


Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday November 5th, 2023 7:54:26 PM

"Alright, I will head off to the Druids." Bartomus said when they got off the boat. "I think that we need to take the sleeper with us or with those going to the Star Mages. Whoever learns what, we can hire a runner and a carpet to get what one group learns to the others."

He waited a few moments and then started off to the Druids with the sleeper. He would hire a carpet to make the trip much quicker for whoever wants to go to the floor where the Druidic Circle is located.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=19 ;
Sunday November 5th, 2023 8:25:12 PM

Armalad heads over to the Star Mages and tries to figure out who the mage most likely be willing to cast one or multiple antimagic fields a day in exchange for being able to study someone possessed by an enchanted wood.

Know - Local: 19

Once she figures on a fellow mage who might be willing to make the deal she has in mind she goes to that mage and explains what is happening and see if they ware willing to cast antimagic fields.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=2 ;
Monday November 6th, 2023 6:32:33 AM

Stohp will go with Bartamous to see the druids.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday November 6th, 2023 8:11:47 AM

Delia joins the group taking Norella to the Druids to help keep an eye on her.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used  d20+6=12 ;
Monday November 6th, 2023 9:16:00 AM

Having never been to the Star Mages' Guild, Stock tags along with Armalad, doing his best not to gawk or seem too out of place. He does what he can to help her find a likely mage helper.

========
Aid on Knowledge Local - 12




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