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DM Robert - "Hm, we should prepare ourselves for ship board combat then, but they do seem the closer threat."  d20+4=9 ; d20+12=31 ; d6=2 ;
Tuesday April 20th, 2021 8:05:27 PM

Micah takes last watch (rolling his perception for him. 9)
Bartomus takes first watch (19)
Stohp takes first watch (29)
Stock is on second watch (23) and posts the watch schedule, but Stohp already declared first watch.
Zanderallen suggest brushing up on naval combat and takes first watch (16)
Delia and Hawky cover third watch (28,15)
Ohen ?
Sid ? - I thought I saw an email that Sid needed someone to cover.
_____________________

Malici assess the situation and takes third watch with Micah. He sits and stares alternating toward the forest and out into the lake. (he rolled a 31). He stays very quiet and tries to give Micah his space.

The night passes uneventfully. Your first watch is disturbed by the croaking of a lot of frogs along the shore line. Yet when ever you tried to get near, you'd hear a splash and then eventually the croaking resumed. A few of you hear the occasional spat of a fish in the water. Might be some good fishing around the shore.

The morning is hazy with a light fog, and the run rising from the east dances along the ripples in the water. Morning is come.

How long do you wish to wait for the boat?
Are you doing anything to spot the boat?
Are you doing anything to signal the boat?

Does anyone have profession sailor?
Or does anyone have a natural knowledge local of 10 or more? If not who can roll for knowledge local?
and/or does anyone have any ideas for any kind of skills you may have that would help you with naval stuff...Swim? I mean you all, well most of you, swam down to the merfolk city but that's underwater naval not surface naval.

oh and dragon boat for reference to get it in your mind.

I'm not posting the orient map right now as you did it at dusk, and it's unlikely that either group moved in the night. Unless you really want to do it again while you are waiting.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday April 20th, 2021 9:49:51 PM


Micah finds it curious that Malici chose to stand watch with him, but makes no overtures. As dawn nears, he approaches the sorcerer and speaks quietly, "I was raised by both my parents who, though holding me to high standards, were also loving. I always assumed I would be a smith like my father and his father before him, but I was called by Domi. The world I live in now is so different than the one I expected to be in and so different than that my family operates in. It seems that we, the Silver Shields, that is, are always plunged into one crisis after another." He pauses a moment before continuing, "And I am fine with that. Domi has called me and equipped me for this purpose, so it is what I will do. I have seen magic and power destroy people and I, along with the other Shields, have stopped them. I do hope we are allies. I would even like for us to be friends....and I pray to Domi that this magic," he indicates with a gesture that he is referring to that of the medallion, "does not interfere with that."

The next morning after his prayers, he comments on the preparations, "It appears having command of the air would be key. Ships cannot change direction very well. If only we still had some of that underwater gear so that we could approach unseen. I can breathe below the surface, but I swim like a set of plate mail with a cleric in it."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 21st, 2021 7:42:30 AM

Stohp is more then knowledgeable about local boats and things to know what to expect (+17 to float know:local checks). She keeps a fire lit on the shoreline so they're easier to spot and waits for it, scanning the water to see them coming.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+7=14 ;
Wednesday April 21st, 2021 10:15:42 AM

Bartomus awoke to a day breaking over the lake and it was a great site. He took some time to himself, first taking care of some necessary business, and then doing his morning meditations while watching the sunrise above the small rectangle of the Float knowing it was huge. It was a perspective that he really enjoyed and he returned to gathering his kit with a smile on his face.

He approached Stohp at her fire and asked, "See anything out there?" Was incredible to just sit and watch the stars last night and then to see the Float out there looking like a child's block left on a sparkling floor."


=====
Knowledge local - Float 14


Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+1=17 ; d20+17=31 ;
Wednesday April 21st, 2021 11:18:08 AM

The hard work of feeding Stohp's bonfire suits Stock in multiple ways. His hand axe gets a workout like it hasn't seen in some time and he gathers a fair amount of dry deadfall as well to stoke the fire.

==========
Local: 17, if it has to do with the Float 19
Perception 31 if it comes to another night watch
Watch order edited
First Watch - Zanderallen, Bartomus, Stohp
Second Watch - Ohen, Stock
Third Watch - Delia and hawk, Sid
Fourth Watch - Micah, Malici


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday April 21st, 2021 3:00:04 PM

Zanderallen takes comfort in helping to fuel the fire. He is not wise in nautical matter but others seem to have a clue so he follows their guidance.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20+11=12 ; d20=19 ;
Wednesday April 21st, 2021 4:00:05 PM

Delia will send Hawky out scouting as far as he can safety go over the water to watch for the approach of the ship. (12 Perception. He wasn't feeling it apparently)

She will go over to Bartomus in the morning and ask, "Bartomus, as a druid do you have any spells that can command the wind or waves? I know those are out of my wheelhouse, but y'all druidic types tend to have a lot more element-y nature magic and those might come in handy in ship combat." [OOC](I don't know if Bart has access to them, but specific spells are Gust of Wind and Control Water, both are core spells)

She will then go to the shoreline or find a convenient perch and watch for either a ship or Hawky's return.
=================
Delia Perception: 36 (+4 if we still count as in forest)



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday April 21st, 2021 7:27:20 PM

Ohen passes out and doesn't take a watch. He is somewhat rested in the morning, but is somewhat out of it still and quiet unless someone needs him.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=18 ; d20+16=26 ;
Wednesday April 21st, 2021 7:44:23 PM

Sid will help out anyone who needs it with him knowledge of the locality(Just remember our special +2 Float bonus comes from reading the newspaper, and I don't thing they deliver out here). He'll also defer to Delia's abilities, but naturally keeps his eyes peeled. As he waits for everyone one to rise he does look out over the waters towards the Float and thinks of Elly.

====================================================================

Knowledge(Local)((Aiding anyone who needs it)): 18
Perception((Aiding Delia)): 26

DM Robert - "Hm, we should prepare ourselves for ship board combat then, but they do seem the closer threat." 
Wednesday April 21st, 2021 8:01:01 PM

Micah makes a speech and considers naval tactics.
Stohp has some naval knowledge and starts a signal fire.
Bartomus has some naval thoughts.
Stock feeds the fire and adds nautical concepts.
Zanderallen burns some sticks.
Delia keeps an eye out.
Ohen wakes refreshed and much sharper of mind.
Sid tries to add to boat talk while helping keep an eye out.
__________

Thusly your knowledge of watery things. First there are 3 sizes of turtle.

Giant Lake Turtle CR 9 (size Colossal)
N Colossal: animal (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +10
DEFENSE
AC 17, touch 8, flat-footed 23 (+15 natural, –8 size)
hp 126 (12d12+48)
Fort +12, Ref +8, Will +7
Special Defense: shell retreat
OFFENSE
Speed: 10 ft., swim 40 ft.
Melee: bite +18 (3d6+8), slam +12 (1d8+8)
Space: 30 ft.; Reach 10 ft.
Special Attacks: capsize
STATISTICS
Str 27, Dex 10, Con 19, Int 2, Wis 10, Cha 6
Base: Atk +12; CMB +22; CMD 32 (36 vs. trip)
Feats: Skill focus (swim), Skill focus (perception)
Skills: Perception +10, Survival +16, Swim +28;
SQ: hold breath, shell
SPECIAL ABILITIES
Capsize (Ex)
A Lake Turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain’s Profession (sailor) check, whichever is higher. For each size category larger than the dragon turtle’s size, it takes a cumulative –10 penalty on this CMB check.
Shell Retreat (Ex)
A Lake Turtle can retreat within its shell as a swift action, gaining a +8 enhancement bonus to its existing natural armor but also takes a -4 enhancement on its Reflex saves. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.

Lake Turtles are reptiles with hard shells that they can retreat into when threatened. They come in a variety of sizes. Their flippers and are better suited for swimming than walking. Lake Turtles make their homes in the Fresh water lake near the Crying Woods. They can be domesticated and serve as a means of transportation for some of those in The Float.

A lake turtle’s shell varies in color between individuals. Some have dull shells of green and grey/blue, others are brown and rust red. The coloration of the head, tail, and legs is a pale grey or white color, with darker black spots.

Large fish rank among dragon turtles’ favorite foods, but being omnivores; they also sometimes feed on large undersea fields of seaweed, and have been known to go up on shore to eat a tasty bush or tree.

Giant Lake Turtle CR 7 (size gargantuan)
N : Gargantuan, animal (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +10
DEFENSE
AC 21, touch 8, flat-footed 23 (+15 natural, –4 size)
hp 81 (9d10+36)
Fort +11, Ref +8, Will +7
Special Defense: shell retreat
OFFENSE
Speed: 10 ft., swim 40 ft.
Melee: bite +14 (3d6+6), slam +10 (1d8+6)
Space: 20 ft.; Reach 5 ft.
Special Attacks: capsize
STATISTICS
Str 25, Dex 10, Con 18, Int 2, Wis 10, Cha 6
Base: Atk +9; CMB +18; CMD 27 (30 vs. trip)
Feats: Skill focus (swim), Skill focus (perception)
Skills: Perception +10, Survival +16, Swim +28;
SQ: hold breath, shell

Giant Lake Turtle CR 4 (size huge)
N : huge, animal (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +10
DEFENSE
AC 21, touch 8, flat-footed 23 (+15 natural, –4 size)
hp 60 (6d8+36)
Fort +11, Ref +8, Will +7
Special Defense: shell retreat
OFFENSE
Speed: 10 ft., swim 40 ft.
Melee: bite +10 (2d6+5), slam +8 (1d6+5)
Space: 15 ft.; Reach 0 ft.
Special Attacks: capsize
STATISTICS
Str 23, Dex 10, Con 18, Int 2, Wis 10, Cha 6
Base: Atk +6; CMB +14; CMD 22 (28 vs. trip)
Feats: Skill focus (swim), Skill focus (perception)
Skills: Perception +10, Survival +16, Swim +28;
SQ: hold breath, shell

Now the Float does not have any "large" sailing type ships, but there are 2 predominate types.

Large Fishing Boat - Ship’s Boat
Ship’s boats are usually carried on the decks of larger ships to use as tenders to ferry passengers and cargo from ship to shore or between ships. Some ship’s boats are reserved for the use of officers, while others are used as landing craft or to carry boarding parties. An average ship’s boat is 16 to 24 feet long (though the largest ship’s boats can be upward of 30 feet long) and has anywhere from four to 10 oars as well as a single mast with a square or lateen sail. A ship’s boat has a waterborne speed of 2 miles per hour or 20 miles per day. A ship’s boat cannot carry any siege engines. This stat block can be used to represent any of several types of ship’s boats, such as cutters, gigs, jolly boats, launches, longboats, or pinnaces, as well as other small, open boats such as faerings, sampans, and whaleboats.
Large ship
Squares 1 (10 ft. by 20 ft.) Cost 500 gp
DEFENSE
AC 9; Hardness 5
hp 120 (oars 60, sails 40)
Base Save +2
OFFENSE
Maximum Speed 30 ft. (muscle or wind); Acceleration 30 ft.
CMB +1; CMD 11
Ramming Damage 1d8
STATISTICS
Propulsion muscle, wind, or current
Sailing Check Diplomacy or Intimidate (when using muscle); Profession (sailor) (when using wind or current)
Control Device oars
Means of Propulsion 6 oars, 10 squares of sails (one mast)
Crew 4 to 10 Medium rowers
Decks 1
Cargo/Passengers 2 tons/up to 12 passengers (depending on size, a ship’s boat can carry up to a total of 16 Medium creatures, either as crew or passengers)

Small Fishing boat - Rowboat
DESCRIPTION
Large Water vehicle
Squares 3 (5 ft. by 15 ft.); Cost 50 gp
DEFENSE
AC 9; Hardness 5
hp 60 (29)
Base Save +0
OFFENSE
Maximum Speed 30 ft.; Acceleration 10 ft.
Attack ram 1d8
CMB +1; CMD 11
DRIVE
Propulsion current (water) or muscle (pushed; 1 or 2 Medium rowers; one is the driver)
Driving Check Survival
Forward Facing boat’s forward
Driving Device oars
Driving Space the center square of the rowboat
Decks 1
Cargo Up to 1,000 lbs. or 2 passengers.
Variations
Jolly-boat: A larger rowboat often used to ferry passengers to and from a larger ship.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
DESCRIPTION
Source: Skull & Shackles Player’s Guide
Large ship
Squares 1 (5 ft. by 10 ft.) Cost 50 gp
DEFENSE
AC 9; Hardness 5
hp 60 (oars 20)
Base Save +1
OFFENSE
Maximum Speed 30 ft. (muscle); Acceleration 30 ft.
CMB +1; CMD 11
Ramming Damage 1d8
STATISTICS
Propulsion muscle or current
Sailing Check Diplomacy or Intimidate (when using muscle); Profession (sailor) (when using current)
Control Device oars
Means of Propulsion 2 to 4 oars
Crew 1 (the pilot, who is also a rower, plus up to 1 additional Medium rower)
Decks 1
Cargo/Passengers 1,000 pounds/up to 3 passengers (a rowboat can carry a total of 4 Medium creatures, either as crew or passengers)

You can theorize about the dragon boat...

Longship
DESCRIPTION
Colossal Water vehicle
Squares 45 (15 ft. by 75 ft.); Cost 10,000 gp
DEFENSE
AC 2; Hardness 5
hp 675 (337)
Base Save +5
OFFENSE
Maximum Speed 120 ft. (current and muscle) or 30 ft. (muscle only); Acceleration 30 ft. (current and muscle) or 15 ft. (muscle only)
Attack ram 8d8
CMB +8; CMD 18
DRIVE
Propulsion current (air; 10 squares of sails, hp 50), current (water), or muscle (pushed; 40 Medium rowers)
Driving Check Diplomacy or Intimidate while rowed, or Profession (sailor) or Knowledge (nature) +10 to the DC when sail is used
Forward Facing the ship’s forward
Driving Device rudder
Driving Space the two middle rear squares of the longship
Crew 40
LOAD
Decks 1 (with small cargo area under the deck)
Cargo Up to 50 tons or 100 soldiers.

Delia sees the boat in the distance.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday April 21st, 2021 10:55:23 PM



Micah rises after his morning prayers and awaits departure. Having offered his suggestions about spell options, he defers to the others regarding broader tactics.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 22nd, 2021 8:06:27 AM

Stohp eyes the ship and tries to determine which type it is from her knowledge of local boat types.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used 
Thursday April 22nd, 2021 9:29:59 AM

During all of the talk about boat types and giant turtles, Stock listens quietly. Eventually he says, "Depending on the boat that picks us up, if it comes to fisticuffs, then I can provide the muscle to get us moving quickly. If it comes to boarding...or even if we can get close enough, I could fly over with a little help from my friends."

With their ride approaching, Stock gathers his belongings and partly climbs up a tree to get a good look. "Any of you guys have a way to signal the boat?"

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday April 22nd, 2021 2:06:32 PM

"Here, hopefully they can see this."
Ohen will wave his hand and four multicolored orbs that shine like torches appear and fly upward, forming a line directly overhead, 85', 90', 95', and 100' above us.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday April 22nd, 2021 4:48:31 PM

"I do like the sound of flying boarders Stock. And if I'm flying it's much less likely I'd get to demonstrate my plate armor level swimming skill." He says with a grin at Micah.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday April 22nd, 2021 6:34:23 PM

"I need fire arrows or something," Sid says. He looks at the casters, "Is that a thing? Fire arrows? Magic fire arrows? I should have thought of this sooner, if they have arrows to kill Elves or Dragons they should have arrows of Fire and Ice or whatever right?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4) 
Thursday April 22nd, 2021 7:27:51 PM

After seeing the ship, Delia will point it out to the rest of the party and then do a quick check of her gear. "I'm probably best to stay on our ship and provide ranged support, but if needed I could board."

Delia looks up at Ohen's orbs, "Isn't that what the giant bonfire was for?"

DM Robert - "Isn't that what the giant bonfire was for?" 
Thursday April 22nd, 2021 8:05:53 PM

Micah waits for the boat.
Stohp eyes the ship.
Stock says he could always board a pirate ship with a fly. And forgets about the burning signal fire.
Ohen puts some glowing balls into the air, also forgetting there's a signal fire burning.
Zanderallen agrees flying would be best for boarding.
Sid takes about magic arrows, a single shot magic item, whereas magicing up your bow produces all magic enhanced arrows.
Delia is for ranged torment of enemies, and points out the bonfire to everyone.
Bartomus?
______________________

You recognize the large fishing boat (18x30) the Mary Celeste, Captained by that old salt, Ahab, who brought you across from the Float. The boat is making quite good time, in fact you can see a wake as the boat plows through the water with oars fairly thrashing about. However, you note a child in the mast, he appears to be looking behind them with a telescope. The boat turns sharply it seems that in an expert matter of either piloting or backpedaling on the oars the ships rear is presented toward the shore.
Perception 15 Highlight to display spoiler: {You didn't notice it the first time because it was dark but you can see the name of the boat, "Mary Celeste"}

Ahab is waving from the stern, in fact gesturing several different directions. "Put out that dang fire, and stop playing with them magicy things in the air."
Perception (#1) 15 hearing Highlight to display spoiler: {He mutters, "daft heroes don't know when to keep a low profile and stay out of danger."}

The boat lands close to shore and there's going to be a little wading getting to it. Only up to your knees, unless you're large or small. Ahab throws over a rope to help you get aboard. "I must be daft coming out in the night during these times, but I owes the Paragon." You note the rowers are panting and sweating profusely.
Heal 15 Highlight to display spoiler: {The rowers are clearly in a fatigued state. You're pretty sure that if they set out now they would become exhausted, which would make the boat mover REALLY slow."}
Perception (#2) 10 Highlight to display spoiler: {Last time there were enough rowers for 2 shifts, now there is only 1 shift of rowers.}

Ahab looks up to the mast. "Pip, be you spying anything?"

Pip looks down, you can see he's roped himself to the mast and is standing on top of the yard arm. The sail is currently bound up around the yardarm. "No sir. Don't see nothing."

"Arrr. says Ahab.

Sense motive 10 Highlight to display spoiler: {clearly something seems amiss. Not being able to hire as much crew as last time. A look out on the mast. What could be going on?}

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=18 ;
Thursday April 22nd, 2021 8:19:06 PM

"Well, you would think that would make sense Delia," Bartomus said with a bit of embarrassment. Then he shrugged. "But I came into Eberyon's favor when the tribe of humans who took me in was about to move on and I was coming into adulthood. So my knowledge is limited to things I've learned along the way and hope to learn more from the Druids on the Float.

He looked out at the boat that was coming their direction. He strained to see the type of boat after the discussion of boats familiar with the Float.

perception 18

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=29 ; d20+14=28 ; d20+10=26 ;
Thursday April 22nd, 2021 8:25:32 PM

When he saw the boat's name he nodded and recognized it as one from the Float.

When the boat approached, he noticed the rowers were exhausted. "Rushed straight out after us you did? Were you expecting troubles?"


=========
Sorry thought I had posted that and saw I didn't then saw the post was up. Sigh.
* heal = 29;
* Perc 2 = 28
* Sense Motive =26


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 23rd, 2021 8:13:51 AM

(My perception is +16 and my sense motive =12 so auto pass on those)

Stohp notes his demeanor and comments. To Bart she says, "There are pirates on the water remember? He's smart to keep a low profile." Going up to the captain she thanks him for coming at such an odd hour. "We've found a way to track the aggressors that attacked our friends and allies. We need your help to reach them quickly. If it comes down to it are you and your crew up to fighting the pirates on the open water with us? It'd probably be best to catch them at wherever they land to rest but that may not happen and I don't want to drag you into a fight you."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=7 ; d20+4=17 ;
Friday April 23rd, 2021 8:35:31 AM


Micah notes the manpower shortage, the condition of the crew, and the wariness of the captain.

"Yes, please tell us, what are the developments since we last left?," he asks. Then with a gesture indicating he wishes to speak privately, he adds in a whisper such that the crew cannot overhear, "Your crew seems worn out. I fear pushing them past their limits may put everyone at greater risk than any delay might cause. They should rest, but I defer to your greater knowledge of current events.

Perception 4 vs 15, fail
Perception 17 vs 15, success
Heal taking 10 for 18 vs 15, success
Perception taking 10 for 14 vs 10, success

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+17=22 ; d20+17=28 ; d20+17=20 ; d20+9=24 ; d20+9=23 ; d20+17=18 ;
Friday April 23rd, 2021 9:23:32 AM

"Sid - want me to throw you on board?" He's only half joking. [b]"Captain, I believe we settled on shooting across the lake to Riverton pending your report on what is happening in these waters.

Stock then listens and inspects the crew to get their measure in case things come to blows.
=======
Perception 22, 28, 20 (spoilers)
Sense Motive 24 (spoiler)
Sense Motive 23 - what is the morale of the crew?
Perception 18 - would the sailors be useful in a fight? or just for sailing the ship?


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=17 ; d20+7=10 ; d20+5=12 ; d20+7=13 ;
Friday April 23rd, 2021 4:30:52 PM

Zanderallen makes his own observations and listens to those of his friends. "Has something happened at the Float? Or are the sailors all being grabbed to man the navy vessels? Do you feel comfortable taking us after the pirates or would it be better to head back to the Float and give your men a rest?"
----------------------
Perception (17)
Perception (10)
Heal (12)
Perception (13)
Sense Motive (Auto)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=10 ; d20=3 ;
Saturday April 24th, 2021 1:18:00 AM

Delia takes in the exhausted crew and single shift in a glance. At Ahab's words about drawing attention she will begin to put out the fire, enlisting any nearby to help. She'll listen to the rapid fire questions and not any any more to the mix. Though she can't get a personal read on any of the sailors, the party is clearly uneasy and the situation reeks of tension, so getting into more maneuverable waters seems like the right idea.

=====================
auto succeed perceptions
heal 22 vs 15
sense motive 6 vs 10

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday April 24th, 2021 1:34:25 PM

Ohen looks at the signal fire, then at his magic, facepalms, and dismisses the magic, muttering "yesterday was a long day"

DM Robert - "Yes, please tell us, what are the developments since we last left?" 
Saturday April 24th, 2021 2:54:28 PM

Bartomus picks up on a few things and asks a question.
Stohp goes about recruiting some help.
Micah wants to know what's happened while they were gone.
Stock is for Riverton, or where the pirates are.
Zanderallen wants to know about the sailors.
Delia puts out the fire while keeping an ear towards the boat.
Ohen gets rid of the signal balls.
Sid?
_________
think of long john silver from the 1934 Treasure Island, when Ahab talks.

Ahab looks at you and nods. "I'll say things are getting spooky. Been two fishin' boats not come back. And then mid-day yesterday there was turtle shell floating back to the harbor. Them's what deals with turtles think it was Gingersnap."
Knowledge Local 10 Highlight to display spoiler: {Giant Lake Turtle size gargantuan}

Anticipating a follow up question. The fishing boats (2) 1 was the size of the Mary Celeste, the other was smaller, row boat size. Both were generally fishing to the west/southwest of The Float. Ginger had recently been chartered and was apparently headed to Merfolk waters. Ahab will lean in and whisper, "Heard tell there was signs that whatever killed Ginger done ate her, scraps marks in the shell don't ya know." whether that's exaggeration, rumor, or what not you don't know. Ahab will admit he didn't actually see any of the remains.

Ahab continues, "Well you know how it is, sailor's be a superstitious lot. They don't be wantin' to go out no more. Can't say as a I blame them. But the Paragon comes to me and says, there's a job need doin' and can I do it. Well like I says I owe him a bit for curing young Pip a way back. So I scrounge up this lot and we take to the waters rowin' hard 'n fast." He looks at the crew. "You're right tho', don't think they have it in them to get us back quick. And somethin' be in the water." He snaps his fingers and points at Stock, "Did your say pirates? Thar could 'splain somethin'."

Eyeing the men Stock thinks they are more exhausted than anything, they likely aren't even thinking straight enough to have a morale of any kind.

He turns to Zanderallen, "Navy? Float ain't got no navy, what need for a navy. Ain't had no troubles from anythin' 'cept the wood since we'd got moved here. He shrugs, boys, ain't much at fightin' 'cept in bars. They may be game to give some transportation in battle if the pay is good." He scratches at his whiskery chin. "May be a good thing to have the boys rest some. But that means another rowing by night." He sticks his finger in the air. "Hmm, could use the sail, not as fast as rowing, but we could start now."

Zanerallen, being a military man, knows there's not balista or catapult located anywhere in the city. As to why there's no navy, again you've been pretty much locked in an inland sea by yourselves for close to 15 years.

You are somewhere between 20-25 miles as the crow flies, from the Float. The crew would need 8 hours of rest but then they would be able to row again. They would have to row for 8 hours straight to get back in 8 hours. With the current wind it would probably take you 14 or so hours to return, it's not that strong, and you wouldn't be able to go in a straight line.

medium map


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+7=15 ;
Sunday April 25th, 2021 2:02:24 PM

Bartomus winced when he heard about the turtle whose shell had floating back with its scraped inner shell. He looked over at the other Shields and asked, "ya think it could be those shark fellows who took over the castle below the waves?"

"If we are going to let them get a good rest, we probably need to get everyone under cover, any fires be such that they burn clean with really dry things so we don't send up a giant smoke plume. Or, I guess we could just let the winds take us," Bartomus offered up as ideas.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday April 25th, 2021 8:23:49 PM

Stohp is slightly surprised that the man doesn't seem to have already been told the whole situation. Or maybe he was appraised and she just misread his statements. She clarifies just in case. "No telling what killed the turtle but the missing ships might be connected to our mission. Cutter was attacked by someone that came over the water. Whoever it was might be responsible for the other troubles you mentioned. We're tracking down the culprits and dealing with them. As much as I'd prefer to catch them on land there's no telling where we'll run across them - we have a way of tracking their direction but not their exact position. There's every chance we catch them on the water. If that happens I doubt they'll let us avoid a fight on the open water. I just wanted to make sure you were aware of the possible danger beforehand.

We're almost certainly far enough away that we can all get a good rest under wind power. The sooner we catch them the less damage they'll deal, but a tired crew won't do us any favors should a navel engagement become inevitable. With the coin and a close lookout maybe we'll spot them before they spot us and be able to make a plan to catch them on land."


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday April 26th, 2021 8:15:34 AM


After hearing what the captain has to say and knowing that the crew needs to rest, Micah takes some time in prayer to prepare a spell.

Gathering the other Shields around and informing them that he is about to cast sending, he starts the protracted ritual to do so. After ten minutes have passed, he focuses on the merfolk king and sends the following message: Reports of missing boats and remains of a giant turtle headed to your waters found with scrape marks. Have you seen anything? Can you help?"

============
used open 5th level slot to prepare sending



Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+1=7 ; d20+10=28 ;
Monday April 26th, 2021 11:21:41 AM

Stock watches Micah's ritual and nudges Delia. "Who's he talking to?" He shrugs and then says, "To be honest, I think we do both. Rest for a bit and then take to the wind...that is if we can trust the wind not to change."

He licks his stubby finger and holds it to the wind, staring at Ahab as he does so.

"If it does look like it will change, at least we will have rested and can row at a measured pace. I can also lend some strength to an oar."

==========
Local 7
Nature 28 - any guess that this wind will hold? Or if this is the prevailing wind direction?


Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday April 26th, 2021 5:52:38 PM

"I've still got my water gear," Sid says. "If we're going to sail I could take a rest and then scout underneath. well, as long as I've got something to hold onto. I'm not going to take out anything that killed Ginger, but I'm good at warning."

=====================================================================

Knowledge(Local) skill 15: Auto-success

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday April 26th, 2021 6:08:43 PM

"I don't have any knowledge of sailing, but I'll be ready to defend the ship if the pirates show up.
"I agree, Stock, I think we should give the rowers some rest, then head out under the wind for a while and let them rest some more. We want them to be ready if we find something nasty on the waters."


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday April 26th, 2021 7:32:03 PM

[b]"That plan of action seems sound. We do need to move quickly but there is no reason to push these men to death. Let's use the wind to rest and get back to the float."

DM Robert - "Who's he talking to?" 
Monday April 26th, 2021 8:07:14 PM

Bartomus wonders about the shark creatures and seems ready to make a dry camp.
Stohp seems ready to sail out and let the wind carry you home Actually Cutter was not attacked by the pirates that was Rivertown. Cutter was attacked by orcs that marched into the forest.
Micah casts a spell.
Stock suggests a short rest and then set sail.
Sid suggests you tow him underwater. It's called chumming."
Ohen also likes the short rest and then set sail option.
Zanderallen is ready.
Dalia ?
_____________

Micah casts his spells and waits briefly before he gets an answer. Highlight to display spoiler: {"We were expecting a representative from the Float but he never showed. Our scouts reported turtle blood near a large boat."}

Stock is pretty sure the prevailing wind is usually southwest, west, or northwest (origin, flowing the opposite direction, ie southwest blows to northeast, etc). Right now the wind is west/southwest. That usually means no front is moving in.

It seems the there are some different directions the party has suggested for travel. There does not seem to be a consensus.
1 - set sail now, hope nothing requires you to use oars of any speed for more than an hour, because then they would be exhausted.
2 - give the sailors a rest, let them stretch their legs, etc. Then set sail. For each hour you let them rest, I'd give you an hour back of rowing at moderate slow speed.
3 - Well none of you said let them rest 8 hours so I'm guessing that's not even an option.

Fatigues says "A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued."

FYI exhausted says "An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue."



Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday April 26th, 2021 9:08:30 PM

"Wait, when you said, 'set sail' that would've been for eight hours right? So they can sleep? Because I'm good after 4hrs, but most of you guys need real sleep. Used to do that. Really do like beds and sometimes still use them, but they need sleep." Sid turns to Micah, "They need sleep."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 27th, 2021 7:16:33 AM

Stohp seeks clarification from the captain. "I'm not an experienced navel navigator. Our targets seem to be southwest. Assuming they aren't nearby, could the crew get a full rest under sail power before we crossed the lake and likely find them, or would it be better for them to rest ashore to not risk fighting while tired?"

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Tuesday April 27th, 2021 9:24:54 AM

"Sure Stohp, South/Southwest will get us to Cutter but I think we are forcused on Riverton which is South/Southeast. And Sid, my concern is if we do not rest now and run into trouble along the way and need the rowers. Our navigation and speed are limited if we have to rely on the wind during a fight."

========
OOC - I'm ok with where ever you guys decide to go.


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=25 ;
Tuesday April 27th, 2021 10:40:52 AM

"Let 'em rest, I would say." Bartomus chimed in adding his support to that already voiced. "If it's one of the sibs, and if they paired up with those sharkmen, well then, we need everyone at their best, right?"

He stepped away from the meet point and took a few steps back up the shore trying to see if there was a ridge that the crew and captain could rest behind while they all took watch.

"We can find them a place to lie down and I can do first or second watch. See the stars way hour here and the Float all twinkly like in the distance out there. Worth the extra night on the beach I say," the Taur's enthusiasm was echoed by his grin.

Perception to find a ridge or decent flat space for the crew's camp site - 25

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday April 27th, 2021 2:42:26 PM

Getting a better idea of the situation Zanderallen makes a suggestion, "I think it would be best for the men and for safety if we gave them a few hours rest on shore. Then make way under wind power until they're fully rested. We may have need of their strength before the day is done. What are your thoughts Captain Ahab?"

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday April 27th, 2021 6:18:59 PM


Micah shares what he heard from the Merfolk King and comments, "They are seeing signs of whatever it is to, but are not yet prompted to action."

Micah had always assumed that the crew needed rest on shore. When Zanderallen put the question to the captain, he nodded to show he supported the paladin's idea.



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday April 27th, 2021 6:28:36 PM

Ohen agrees with Zanderallen's rest plan, and settles in to watch the lake while they do.

DM Robert - "Our navigation and speed are limited if we have to rely on the wind during a fight." 
Tuesday April 27th, 2021 8:07:51 PM

Sid talks.
Stoph asks a question.
Stock is slightly confused on directions.From where you are Cutter is south/south west, but Rivertown is North, northeast.
Bartomus is for letting them rest it's morning, they rowed all night, YOU guys don't need to rest you just rested overnight
Zanderallen makes a suggestion.
Micah agrees.
Ohen also agrees.
Delia ?

les map
________________

Captain Ahab nods. "Ar was thinkin' a small nap twer best for 'em." He motions to the men. "Men set anchor. Take a breather on yonder shore." The men grumble slightly, but it is the grumpiness of someone tired having to stand and stretch to try and get muscles that have not been used to stretch, and to get muscles that have been used to try and relax.

The men get to shore slowly. You can tell they are beat. IF you would care to aid them you can offer some massage, Heal 10, the higher the score the more effective your skills. Or you can search the woods for any natural remedy plants that could be used as a poultice to sooth sore muscles. Knowledge Nature 20.

Ahab scratches at his whiskers. "Heard tale them proper sailing boats can move all the time day or night. Don't rightly know where they might be. Don't know about taking you elsewhere. Squire says to pick you up, I thought that meant bring you back to the Float."

Anyone taking a watch and watching out to sea, cannot help the men. But you on watch need to make a perception check.....don't forget Pip has a spyglass.

Micah's statement may cause some to wonder, Knowledge Local 20 or straight up Intelligence Check of 14 Highlight to display spoiler: {If you recall, WAY back, you guys badgered the Council about contacting the Merfolk and doing some negotiating to try and get them to help. The Merfolk king said they were EXPECTING a delegate from The Float. The entourage to meet the Delegate found turtle blood in the water (but not human etc, blood) and the underside of a large boat nearby.....}


Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=32 ; d20+16=23 ;
Tuesday April 27th, 2021 9:58:02 PM

Sid will trance and then take a middle watch. He relates what he remembers of the evens around the expected delegation from the float. A sullen moroseness falls over him as he sits in the dark of night, missing Elly and his City, but by dawn it lifts with the morning mist and he will have tea ready.

=======================================================================

Knowledge(Local): 32
Perception: 23

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=24 ;
Tuesday April 27th, 2021 10:20:45 PM

"You all keep a look out and I will see if we can get these folks a bit of good ground to take rest on."[b] Bartomus said to the other Shields.

He looked at the crew coming off slowly and with a bit of grousing about having to do so. [b]"Come on let's find a good place to take a rest."


He stepped up on to the grassy part of the lake's shore and looked about. Finding a good stretch of dry grass and shade from a few trees, along with a mossy log that could be used as a seat, he jestered to the men to find a place.

"Alright, now I can try to use these thumbs and fingers to work out any knots in the shoulders and neck, just take a seat and let's see if that will help." Bartomus offered pointing to the mossy log as the place to sit if any were so inclined.


======
Healing - 24 --> Back, shoulder and neck massages at the Mossy Log by the Taur for any who take him up on it.


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 28th, 2021 7:56:45 AM

Stohp doesn't really have any useful skills for this situation so just sits around.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20+17=33 ; d20=4 ;
Wednesday April 28th, 2021 2:46:19 PM

Delia will go up to Pip, "Hey kiddo, could I use your spyglass while you get some shut eye? We'll take good care of it and make sure it gets back to you in the morning."

She will take 1st watch, with the spyglass if Pip let her borrow it.

===================
Watch: 33 perception
Int check: 5 (Delia is apparently as scatterbrained as her player is right now...)

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=8 ; d20+7=8 ;
Wednesday April 28th, 2021 2:49:14 PM

Zanderallen attempts to lead the sailors through some stretches and help them loosen their muscles but his methods are rough and accomplish nothing but earning him glares from the crew. Bowing out to Bart's obviously superior skill in the matter he keeps a wary eye out to the lake for signs of trouble.
--------------
Heal (+5): 8
Perception (+7): 8

die roller really hating me today

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+3=5 ; d20+17=24 ;
Wednesday April 28th, 2021 4:02:37 PM

Stock sees the party aiding the sailors and realizes he can't do much more than make sure no more evil approaches. He climbs partway up a tree to get some height and stares out to sea (or should that be lake...).

==========
Local: 5
Perception (Watch): 24


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+1=5 ; d20+15=34 ;
Wednesday April 28th, 2021 5:31:39 PM

Ohen's deductive skills are dull, but his golden eyes are sharp as they look over the lake.
~~~~~~~
5 int
34 perception
I thought it was morningish, so I don't think we need to divide are watches. If we do, Ohen will take second.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+8=26 ; d20+4=14 ;
Wednesday April 28th, 2021 7:06:00 PM


Micah is pleased to have the opportunity to assist the wearisome crew. He makes sure all have plenty of water, using some to cool and soothe their tired muscles and helps them to get comfortable.

===========
Heal 26
Perception 14

DM Robert - " I can try to use these thumbs and fingers to work out any knots in the shoulders and neck," 
Wednesday April 28th, 2021 8:30:20 PM

Delia (clicked private post instead of public) keeps watch and recommends let the men rest as long as needed.
Sid seems confused about the time of day, someone better check his canteen. He does relate events in the spoiler section.
Bartomus cracks knuckles and goes Swedish masseuse.
Stohp finds a comfy rock to sit upon.
Zanderallen contemplates how to help while trying and not really succeeding.
Stock attempts to climbs a tree, a dwarf in a tree, a sight to behold.
Ohen watches the lake fully cognizant of the sun's place in telling the correct time.
Micah aids in refreshing the crew.
_______________

There are numerous grunts and groans as Bartomus takes to working these puny human girly muscles. There are audible cracks as joints loosen vigorously. The sailors who are watching and not under the ministrations of the taur, stare in shock and horror. But when Jacques stands from the log he was stretched on he visibly smiles. "Thanks, I feel better already." he tells Bartomus.

Micah also makes sure the sailors get hydrated and rested. You find that they did bring a lunch or breakfast, at least it appears they have 1 meal ready. And they eat it now, as they could not eat while rowing. It seems like a small dinner to you, but you think that it could suffice. Many point to the dwarf looking out from a tree top. "Look a tree hugging dwarf." There is much laughter which is also a form of good medicine for the men.

Pip comes over and stares at Stohp. He pushes a finger at her. "You sure are big. Why you so glum? If I were big like you I wouldn't be no lookout on a boat, I'd be ...." He pauses, you can tell he's not sure what he would be if he were big like you.

Malici goes around casting prestidigitation on the sailors, removing their sweat and freshening up their garments. "A clean body is a healthy body." He politely tells each one as he goes among them.

Fortunately no one has seen anything stirring on the lake. Captain Ahab looks up to the sun. "It be getting close to noon. I thinks we be sailing now so we don't be sailing in the dark. Maybe, luck be with us we make The Float by near dark." He unrolls a map. "But if you be wanting to head to Riverton well that be near 100 miles from here. Four maybe five days travel. Cutter be nigh on 150 miles." He looks at you glummly. "Didn't figure on no long trip. Don't got the proper supplies."

The crew get up from their places of rest. It's been 4 hours, and they still look tired. But maybe with luck and sailing part of the way, they would be fresh enough to do some rowing should the need arise. Ahab looks expectantly at you, waiting for your decision.


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 29th, 2021 7:21:52 AM

Stohp isn't glum at all and is surprised at the observation. "Just... thinking about things. Actually I'm a runt by my species standards. Smaller then anyone else and even many humans are stronger then me."

After the captain speaks Stohp concedes the point. "Very well. We'll find a full crew to hire on the float to be better prepared." She's a bit annoyed the observation didn't come before the rest. If they had to go back to the float regardless they could have just gone under sail power. Presuming the direction the medallion is pointing them they wouldn't run into enemies in a strait shot to the float, or at least not the ones with the medallion.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday April 29th, 2021 10:49:21 AM

"Alright glad to have offered some relief to your crew, Cap!" Bartomus said as they reassembled. He grabbed his kit and followed the crew up onto the boat. He looked over at Malici and asked, "any chance while we are on the water you might get some direction of the other pieces, maybe some fine tunning and such as we travel?"

He paused and then went on. "The captain I suspect could give us a course or we just draw a line on something showing us and the float, then mark off where you were already getting a sense things were at. check in every now and then as we sail along and see if those points stay put? Just an idea.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Thursday April 29th, 2021 2:48:26 PM

Stock hears the remarks and grumbles. Just when his rage started to boil though he saw the positive effect it was having on morale and decides to bear it instead. "...don't mean I have to be happy 'bout it..." he mutters.

He hops down when it seems to be time to sail and says to Bartomus, "Yeah - use Malici like a divining rod. That could work...hopefully better than a divining rod anyway. If we get back to the Float and are no 'closer' to the source, then we put in and hire another crew."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday April 29th, 2021 4:02:56 PM

Delia will smile a little at Stock's reaction and say to him, "Don't worry. Even with the "tree-hugging" no one could possibly mistake you for an elf with that beard. I think your dwarven-ness is still intact."

[b]"The rest was still important. We could run into danger on the way to the Float. Whatever's out there could pick a giant turtle clean and attacked a bigger ship than us. " Once they set out, she will offer to be a lookout along with Pip.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday April 29th, 2021 4:30:55 PM


Adding to Bartomus' suggestion, Micah says, "And if they are staying put, we could triangulate and estimate more precisely their distance and direction.

He is ready to go.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday April 29th, 2021 6:08:14 PM

"No reason to hunt pirates on an empty stomach. We'll resupply at the Float and hopefully Malici can get a better sense of what direction the others are in."

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday April 29th, 2021 6:12:39 PM

Sid still keeps watch as they rest though obviously no one needs to trance or anything, his natural paranoid and mild homesickness making him scan the shore.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday April 29th, 2021 6:13:14 PM

Ohen is ready to go, and will comment. "Indeed Delia, even if we expect no danger, it is better to have a rested crew in case there is danger, let's go."

DM Robert - "Indeed Delia, even if we expect no danger, it is better to have a rested crew in case there is danger, let's go." 
Thursday April 29th, 2021 8:32:23 PM

Bartomus is for the captain charting a course and Malici 'scanning'.
Stohp is a bit irked.
Stock is for using Malici as a divining rod.
Delia thinks the rest worthwhile.
Micah is ready.
Zanderallen is willing for some Float food.
Sid still wants to keep watch.
Ohen is agreeable.

_______________

The crew gets on board. Captain Ahab gets the sail up with some help from those with some muscles on board. Pip starts to go up the mast then pauses and looks at Delia and Sid. "Excuse me, but you seem better able to act as lookout than me." He offers up the spy glass.

Perception checks of anyone wanting to make them, the spyglass gives you extended range.

Malici shrugs and says {b]"I'm pretty sure I'm just getting a direction, not a distance."[/b] He does periodically check the reading. You note that he keeps stopping looking towards the Float as you tack back and forth a bit with the wind. And also off to the south/southwest.

As a note, for clarification, as from Delia's comment it seems all is not clear. The representative from the Float to the Merfolk was most likely using the, as already stated, chartered turtle cruise. The 'large boat' (maybe I should have more properly said, Colossal sized boat) in the water near where the turtle blood was, was most likely the dragon boat of the pirates. There's is the only large boat on the lake.

And, keep in mind that technically a large, fully manned dragon boat, can make almost 50 miles in one 24 hour period. They don't need to land at night and can keep moving.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 30th, 2021 7:20:59 AM

"I think we need three points of reference to pinpoint location, and I don't know how to do that math anyway. That's why it's called triangulation." Stohp isn't really worried about the trip back. Indications are the enemy is in a different direction and what are the odds that there are 4 groups of enemies making trouble instead of just 3, and that they run into the forth? Well one less now that they've taken care of the group attacking the ratfolk.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday April 30th, 2021 4:41:34 PM

"Once we re-supply we're going to have to figure out how to catch the dragon boat. Whether through chartering a vessel long term that we can chase them down with or baiting them to attack us by looking like a juicy target."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday April 30th, 2021 10:39:41 PM


Micah nods at Stohp's comment and replies, "Actually, the target is the third point."

He understands the mathematics from his tutoring in battle tactics, but is no expert at navigation, so he asks the captain, "Can you help us keep track of the bearings of where Malici is sensing the two medallions when we started and then after we arrive at the Float?"

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=23 ;
Friday April 30th, 2021 10:48:43 PM

Bartomus found a place to put his kit and then spent some time watching the horizon.

"So if we see like something moving with a sail, we shout really loud, right?" Bartomus asked aloud.


==========
Perception 23


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=18 ;
Saturday May 1st, 2021 3:57:12 AM

"If you see anything moving in the water at all shout really loud please Mister Bartomus."

~~~~~~~~~~~~~~~~
18 Perception

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+17=23 ;
Saturday May 1st, 2021 8:01:08 AM

"Might be a shouting contest..." Stock notices all the attention being paid toward the Float ahead and instead begins alternating looking out past the Port, Starboard and Stern.

====
Perception 23

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=13 ; d20=11 ; d20=18 ;
Saturday May 1st, 2021 10:48:42 AM

Delia will accept the spyglass from Pip and climb up into the rigging. She'll settle and keep a sharp eye out for anything unusual. Hawky will do some loops around the area and alert on movement.

=====
Climb: 23
Perception: 28
Hawky Perception: 29

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 2nd, 2021 9:29:15 PM

The others clearly misunderstood Stohp so she gets into a long winded explanation of triangulation. that is how to take three readings of something to get it's exact location. It's a pointless lecture though, as while she's knowledgeable in the basic concept she doesn't know the math.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Monday May 3rd, 2021 11:22:27 AM

Up in the rigging, Delia breathes in the cool air, closing her eyes and taking a moment to enjoy the calm of the wind and waves before they set out into the next storm. She'll reflect on the whirlwind of her time with the Shields and be grateful for this group's compassion for those in need and their ability to do real good in the world.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday May 3rd, 2021 11:27:19 AM


Micah nods as Stohp's continues her explanation on triangulation and quietly continues obtaining the information (heading, distance, and direction of the readings) he needs to estimate the position of their eventual objectives.

He is relieved to hear that his sharper eyed companions are keeping a look out.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday May 3rd, 2021 3:40:26 PM

Zanderallen quickly removes himself from the conversation once math becomes the topic of discussion and focuses on keeping his armored self away from the edges of the ship and out of the way of the sailors. Once the math winds down he brings up a different topic, "Any thoughts on how we're going to fight this boat of dragon pirates once we fight them. Based on what Ahab has said we're going to be out-shipped and out-manned in whatever craft we chase them in. Ohen or Bart, do either of you possess magic to control the wind or weather to give us an advantage?"

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Monday May 3rd, 2021 5:10:13 PM

"...even being able to turn into a water elemental may come in handy. I've got to say though, I'm not worried as long as we can pull close enough for some ship to ship action. And if we do, we fly over and board. I've got to believe we've seen worse than this scum...I mean remember that Ogre Mage fight in the warehouse? That was tough..."



Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday May 3rd, 2021 6:20:08 PM

Sid will put on his water gear and tie a rope around himself so he stays tethered to the ship. "I'll be chumming then. Let me know if you need me, I certainly will you," he says before he jumps in.

Perception:

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=30 ;
Monday May 3rd, 2021 6:20:32 PM

30

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday May 3rd, 2021 6:38:23 PM

"No, I never mastered weather magic. Outside of blowing them to smithereens or making someone fly I could always teleport myself and 3 others a few hundred feet on to the boat."

DM MikeK - So if we see like something moving with a sail, we shout really loud, right? 
Monday May 3rd, 2021 8:27:41 PM

Stohp and Micah sorta discuss how to triangulate, while Zanderallen considers their next move once back at the Float.

Delia climbs the rigging and looks about, as does Hawky.

Bartomus and Stock discuss shouting.

Ohen and Zanderallen discuss tactics.

Sid...ties himself to the ship and jumps in the water? (DM is not following why.)

--

Malici takes occasional "readings", while Micah plots on his map.
A problem becomes apparent.
While the piece on land is fairly easy to pinpoint, the one on water is proving more difficult.
The land bound piece is a good ways to the south.
The sea bound piece appears to be moving at a good clip, because the reading lines aren't crossing each other. Its always generally north of the party.

Then, Hawky lets out a screech.
Shortly, thereafter, Delia makes out a white square sail to the north.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=12 ; d20=13 ;
Monday May 3rd, 2021 9:20:34 PM

Delia will snap back to high alert following Hawky's screech, glancing at him to determine which direction to train the spyglass in. She will then follow Bart's advice and shout, "Sail to the north!" and try to estimate a distance and include that in her alert.
She will continue to scan their surroundings with the spyglass to make sure the sail is the only thing on the Shields' horizon.

===================================
Survival check to determine distance: 29 (12+17)
Perception: 30

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday May 4th, 2021 7:33:12 AM


Micah scratches in head in puzzlement when the first readings of the north target do not converge. After a moment' consideration, he nods in realization that the waterborne target is moving. He decides to assume it is moving at a constant rate and direction and attempts to estimate both its speed and course.

With the southern target, he tries to place it on their map, attempting to determine what it is near to.

At Delia's call, he deliberately rolls up and stows all his maps and charts, then turns to watch for the approaching sail.



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday May 4th, 2021 8:18:38 AM

Stohp is alert quickly and looks in the indicated direction. Is it to the north, the direction the next target was indicated?

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Tuesday May 4th, 2021 8:56:06 AM

Stock hears the warning from Delia and looks to the north. Not wanting to climb to the crow's nest, Stock tries to get as tall as his 4ft frame will let him get to see. Eventually he shrugs and begins tying on his armor and doing trunk twists and other stretches.

"Malici - does your target to the North point at that ship over there?"

"Does anybody have any waterbreathing magic?"


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=18 ;
Tuesday May 4th, 2021 10:33:16 AM

Bartomus tried getting a sense of where the sail was and he thought he could see what Dalia was pointing towards but wasn't certain.

"Captain, can we outrun and make the Float?" Bartomus asked thinking the Captain would be the best to decide what options were realistic with his ship and crew. He also began thinking about Stock's question. Which didn't ease his mind at all.

Between the sail, thoughts of sharkmen, and flashes of fire and lightening, Bartomus began laying out a plan if it were the raiders they had heard about.

Perception - 18



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday May 4th, 2021 3:51:24 PM

Opening his mouth to ask Malici he snaps it shut as Stock beats him to the question. Instead he turns to Captain Ahab, "Do you know of any other vessels sailing the lake right now? Because if not it seems like the pirates have found us. We'll try and take the fight to their ship to protect your ship and your men." He then makes an effort to slow down and get all of his armor on. Reviewing his gear he prepares himself for the probable combat. "How long before they can close with us?"

DM Robert - As Malici 
Tuesday May 4th, 2021 5:26:19 PM

"I think that's the boat. Suddenly I feel a little woozy with all the boat rocking going on." Malici does look a little green around the gills.

OOC I'll wait for DM Mike to confirm things. Also I would think our crew is fully rested now. Unless they have a current with them, I believe speeds are equal, they have more oars but also more boat to move.


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday May 4th, 2021 5:51:52 PM

"If we want to outrun it, I can try to take out its sails. Delia, let me know when it gets close enough that you can estimate the size and location of its sails.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday May 4th, 2021 6:01:42 PM

Sid is on underwater watch will stay there until they pull his line or he notices something.

DM MikeK - "Does anybody have any waterbreathing magic?" 
Tuesday May 4th, 2021 6:53:36 PM

Delia calls out the sail to the north. She tries to figure out the distance, but the open water is a lot different from land, and she finds she's having trouble.
Profession - Sailor skill check required

Micah has been tracking. The southern target is way, way south, and not really close to anything. Its on the lakeshore, about 10 miles south of the river that runs from the lake northwest to the sea.

Stohp and Stock look to the north. Sure enough, the line to the sea target runs directly over that sail.

Bartomus asks Ahab about the chances of making a run for the Float.
He also begins thinking about combat plans.

Zanderallen asks if any other vessels might be sailing on the lake, and how long it will take to close.

Malici admits he's feeling a little woozy.

Ohen offers to try and take out the sails when the craft gets closer.

Sid continues to stand watch underwater.

Captain Ahab turns at Delia's call, a sour expression passing across his features. While the Shields ask their questions, the fellow glances at the sun, then forward, then off to the north. Only Zander's query about other ships on the lake draws a reaction. Ahab fixes the paladin with an incredulous look.
"I ain't the Port Authority. Sides, Float is an island. People go out on the water all the time."

The crew, meanwhile, has jumped to break out oars, and assumes seats. The look up to Ahab expectantly.
Ahab holds up a hand to the crew, and looks at the Shields.

"Guessing that young lady spotted it right off, which'd put her at 10, maybe 12 miles. Dragon Boat likely is faster than us, and she's got an angle. She'll likely catch us before we see the Float, oars or no oars. Probably take a couple hours if we stay on this heading. We'll see in a few minutes if she means to intercept us, and an hour after that to get a good look at her.

Or, we turn and run straight away from her, and maybe make the shoreline before they catch up."

Ahab regards the party.
"Or, you bein' big shot heros and all, we turn toward her. But, just to be clear. We get close, an' the crew goes below. An' you better keep us from sinking, or I'll haunt you the rest o' your days."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday May 5th, 2021 8:53:50 AM

” Can we all take to the air again? None of us have experience with naval combat so flying to the enemy would be better then a ship to ship fight that the crew didn’t sign up for anyway. We close into flying distance then leave them behind in safety. Stohp suggests.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Wednesday May 5th, 2021 9:09:52 AM

"If they are going to catch us anyway, I say we lure them in close. Don't want to make a flying leap for their boat too early and have them pull away.

Captain Ahab - All due respect but I don't think the crew can go below. Even if you pull in the sails and float, you may have to deal with fires on the deck in case they have a magic user over there."


He then grabs a potion from his waste pouch and holds it casually off to the side.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday May 5th, 2021 2:16:56 PM

"with about 15 minutes of prayer, I can give us all water breathing for awhile, but I am not sure how effective that would be since none of us are that capable at swimming," says Micah. Indicating his necklace he received from the lizardfolk, he adds, "And. I already have the capability to breath underwater."

"Alternatively, I can give us the ability to walk on water. I have that already prepared. Personally, I think Stohp has the best idea: going airborne. "

Micah nods agreement with Stock and adds, "Yes, we should lure them close, but without being too obvious about it. Maybe we can catch them unprepared for rigorous counter attack. If we do take to the air, then you, Captain, can try to get the Mary Celeste out of reach while we deal with this scourge of the lake."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday May 5th, 2021 5:13:51 PM

"Make a run for it captain. Let's not let them know we looking for a fight. I think we wait for them to get close, but not close enough to put the Mary Celeste in real danger. We take to the air and assault the dragon boat. Maybe we take her as our own." Zanderallen tries to strike a nautical pose and almost falls over.

DM Robert - As Malici 
Wednesday May 5th, 2021 5:36:05 PM

Malici adds "Flying is very limited and we could find ourselves with the spell wearing out before we are able to return. At most we'd only have 12 minutes. Granted we know we can cover a mile with that but at sea distances can be tricky. Also I can't cast it on everyone as my capacity is limited."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20+17=24 ; d20+11=30 ;
Wednesday May 5th, 2021 5:44:10 PM

Delia will continue to keep an eye on the ship with Pip's spyglass, keeping everyone updated on whether or not it looks like it is moving to intercept. She'll command Hawky to alert if he sees anything new.

(not sure of how fast we're moving/how much distance spyglass adds, so if I can't yet that's fine) She will try and identify obvious weapons on the ship and numbers on deck.

================
Perception to see more on ship: 24
Hawky watching for new dangers: 30

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=27 ;
Wednesday May 5th, 2021 6:19:14 PM

Sid continues to watch for underwater threats, oblivious to the goings on above the waves.

===========================================================

Perception: 27

DM MikeK -Making a run for it, sort of. 
Wednesday May 5th, 2021 7:16:20 PM

Stohp suggests an air attack.
Stock wants to draw them close first, and tells Ahab his crew may have to stay topside to fight fires and such.
Micah considers an underwater approach, but goes with drawing them close as well.
Zanderallen agrees with an air attack, and asks the Captain to make a show of running for it.
Malici agrees, but wonders about getting back.
Delia keeps watch topside.
Sid keeps watch below.

-

After a few minutes, Delia notes a change in the sail's heading.
She relays this down.
Ahab nods, and brings the Mary Celeste about, heading directly away from the sail.
In response, the sail changes heading again, now in full on pursuit.

"Stow oars," Ahab commands, and the men, somewhat reluctantly, put the oars away.

The Captain turns back to the Shields.
"Very well. We look like we're running, but they'll catch us.
Afore they do, you go board them.
I'll sail about, keeping an eye, and whenever you're done, I'll come in to pick you up."

He gives Zanderallen a grin.
"Oh, and if you all get killed, please have the decency to cripple that ship first, so I can get away."

-

Time passes, and the chasing ship closes ground.
After a while, everyone can make out the Dragon Boat.
It's a large, single sailed vessel with eight oars on each side.
Rowing in unison, the ship is creating quite a wake behind it.
It's twice as long as the Mary Celeste and advances inexorably.

Ahab has been timing the pace of the oars.
"Long haul pace," he mutters. "Conserving their energy. Guessing the rowers are also fighters."

--

At the next DM post, the Dragon Ship will be 200' away.
Should anyone want to do anything before that, please include the distance the Dragon Boat is from the Mary Celeste at the time of your activity.

Oh, and one of the sailors has yanked up Sid, and filled him in.


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday May 5th, 2021 7:17:32 PM

"Yes, if we split the flying between us again, we can manage, but it is somewhat draining on our magic. We can fly 1 mile and then fight for a while while flying. But once it runs out we're stuck at sea if we don't make it back, so we'll want to be much closer than that. The tactical advantages of flying at a ship are quite good, however."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday May 6th, 2021 7:45:28 AM

Questions about the opposing ship:

What is the freeboard?

What is the elevation of the sails relative to the deck?

What is the highest point of the sail?

What can we (Delia) see regarding who is on deck?

Dragon boat. This means the rowers are on the top deck, correct?



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday May 6th, 2021 7:57:32 AM

"They'll be far closer then a mile before we engage them. We'll have plenty of time to take them out and get back to our own ship."

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+17=32 ;
Thursday May 6th, 2021 9:16:22 AM

"Closing to 200' now...I say we wait until it's within 100' and then fly over. Water walk should last a good while...I say we cast that as a fall back but still fly over."

Stock peers at the dragon boat trying to establish if it has any kind of ranged weaponry (ballistae, scorpions, longbowmen, etc.).

==========
Perception 32


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday May 6th, 2021 9:22:13 AM

At 1000' to 2000' Ohen casts fly on Delia, Stock, Bartomus, and himself. He also casts mirror image and spell resistance on himself.

At 800' he casts maximized fireball on the sail. He'll hit the deck too if he can, but the sail is the primary target. 20' radius 70 damage, reflex 21 for half.

Every round after that, Ohen will fireball the deck. 10d6+10 damage, 20' radius, reflex 21 for half. More fireballs will go into the sail if the first one doesn't destroy it.

At 200' Ohen casts Haste on everyone.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+1=12 ;
Thursday May 6th, 2021 10:23:28 AM

Bartomus had lost himself in the watching of the pursuit and just the nature of the whole experience. He snapped out of it when suddenly he was hovering slightly above the deck of their ship. He tried to replay the last few minutes and then realized that Ohen was weaving a succession of spells as he tried to figure out his best initial attack.

Then he grinned when he saw Ohen's fireball flare out and lept into the air saying, "Oh let there be lightening and sizzle."

===
At 200' Call Lightening for 3d10 electricity at fore of the ship at each round it moves forward.

Fly roll of 12 and move towards the ship and when within 80' cast fire seeds on two (2) acorns found on the shore for 5d4 and 6d4 potential damage. Cannot be used until within 20 feet.

Sorry, thought I had posted but apparently dashed out and it was in the screen here.




Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday May 6th, 2021 3:04:52 PM

As the fireworks start Zanderallen turns to Ahab, "Ummm, I don't know how much ship is going to be left to chase you at this rate. Better get your men below in case they return the favor in kind." Unless something changes he watches the barrage with glee and a sad longing. It was impressive but such wanton destruction just had no glory to it.

DM Robert - As Malici 
Thursday May 6th, 2021 5:38:28 PM

Malici looks at the fireballs roar away. "I certainly hope they don't have any prisoners. Pirates would be the type to take prisoners and hold them for ransom if they were important enough. I was wondering about that when you were talking about that turtle with the representative from the Float trying to meet the king of the Merfolk was it? I would think someone sent to meet with a king would be fairly high ranking."

"I can cast fly 7 times." And will do so on the other members of the party.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday May 6th, 2021 5:45:32 PM

Sid climbs up when they start yanking on the line. "We're good down below so far..." after being caught up he sighs and shakes his head, "I've still no fire, but Bart doesn't seem to need the help." When it is time he'll activate his shoes and follow after everyone.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=15 ; d20=3 ; d8+5=13 ; d6=3 ; d8+5=12 ; d6=6 ; d20=3 ; d20=18 ; d8+5=12 ; d6=3 ;
Thursday May 6th, 2021 5:51:51 PM

Delia will use the spyglass to scan the deck and look for the captain, helmsmen, anyone in mage's robes, or if there are people manning ballistae (if they or anything else like them are on board) to lock onto a target: (Perception 32).
Hawky will stay out of harms way and continue to patrol for anything new.

At 2000 feet, Delia will climb down to the deck to receive buff spells and have two hands to shoot, then she'll cast Barkskin on herself.

"Prisoners are normally held below decks, right? I woulda seen them on deck otherwise."

She'll go to the edge of the deck and wait until 550ft (-10 range penalty) to begin firing. Each 110ft closer penalty will decrease by 2 and she will continue to fire. (I wasn't sure how many rounds it would be, so in the interest of not having a mile long post I'll just roll one full-round attack for now)

Target priority (for now): 1 - "gunners"; 2 - mage-y person; 3 - captain; 4 - random rowers
=========================================================
Attack 1: 14 (+11 (+4 if human for favored enemy))
Damage (x2): 13 Piercing + 3 Cold and 12 Piercing + 6 Cold (25 P + 9 C + 8 if humans)

Attack 2: 9 (+6)

Attack 3 19 (+1(+4 if human for favored enemy))
Damage: 12 P + 3 C (+4 if humans)

DM MikeK - Pirates Rd 1  d20+8=16 d20+8=17 d20+8=19 d20+8=21 d20+8=25 d20+8=16 d20+8=23 d20+8=16 d20+9=12 d20+9=26 d20+9=19 d20+9=16
Thursday May 6th, 2021 7:05:08 PM

The dragon ship draws closer.

As it closes to 2000', Ohen starts casting various spells on himself, and then casts Fly on Bartomus and Stock.
Delia climbs down, gets her own Fly spell, and buffs herself.

Micah tries to learn some things about the opposing forces.
At this distance, the group can tell the rowers are hunmanoid, armored, and seated on the top deck.
The sail is pretty large. Its higher than the Mary Celete's and 8' or so above the deck.
The DM has no idea what a freeboard is.
It looks like your stereotypical Viking longship.

None of which is likely to matter, if Ohen can get all those fireballs going.

But, as of this post, he's only cast one.

At 800', Ohen casts a maximized fireball on the sail. He's able to hit the deck as well.
The sail is vaporized in a ball of fire.
Judging by the screaming echoing over the water, some of the rowers didn't fare well either.

The pair of oars on either side of the Dragon Boat nearest the sail go limp.
The rest of the oars brake hard, and the vessel shudders as it loses nearly all of its speed.
There is quite a bustle on deck, and as figures move about, the Shields are able to identify the crew as bugbears.

Malici points out there very well could be a high ranking Float representative on that boat.

We are in combat rounds.
The ship is 750' away and slowing rapidly.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday May 7th, 2021 8:05:40 AM

"Well if they do have hostages there's only one way to find out. Lets fly on over there."

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=17 ;
Friday May 7th, 2021 10:06:24 AM

"Agree Stohp." Bartomus said from some distance from their ship. He turned back and bellowed at Ohen. "Up and over us if you please Master Ohen!"

Bartomus moved forward even more trying to get a sense of who or what was on deck.


======
So, flying with haste - 60' normally, so 120 a round? If so that would put Bart at 630' separation after last round and 510' this round? Right? (Side note math is hard IG & IRL) Or is it a total of 60' each turn?

Put another way, if a Taur is flying at X and a dragon boat is moving at Y, what round will they be 200' apart? My brain hurt writing that by the way.

Perception - 17


Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Friday May 7th, 2021 11:01:15 AM

Fly, Bear's Endurance

Stock downs his potion and shakes his head at the taste. "A little early there Ohen. Given that they are in range now, we may as well continue bombarding the rowers with fireballs as covering fire. It will still take the better part of a minute to fly over there as long assuming the boat doesn't get under way again.

We will have to make Haste.

Ahab - Move to close with that boat."


============
Potion of Bear's Endurance

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=24 ;
Friday May 7th, 2021 11:16:04 AM


Freeboard is the distance between the water and the deck. For a Viking longship that would likely be less than 6'. Thus, someone water walking, for example, could easily climb aboard.


Micah watches the fire fight in awe. He forces himself to tear his eyes away to watch the waters around the Mary Celeste, commenting as he does so, We have heard tales of turtle shells with gnaw marks. A bunch of bugbear pirates did not do that. They may have a monstrous ally in the water.

He casts bless on everyone.

==============
Fly
Haste
Bless (10 rounds remaining)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=19 ; d20=6 ;
Friday May 7th, 2021 2:39:07 PM

We don't have haste yet, right? Jacob said he cast that at 200' and we're at 750'.

If Ohen casts Haste this turn, she will wait for that, but Delia will rise 60 ft or 90 ft (or the top of our mast) in the air and grab onto the mast or some rigging so that the ship doesn't continue on beneath her and pull out the spyglass again. She will specifically search for anybody who looks tied up, restrained, or otherwise inconvenienced. If she spots them, she'll make sure to tell Ohen where to avoid blowing the ship to kingdom come.

Hawky continues his overhead watch on the surrounding waters.

======================
Delia Perception: 36
Hawky perception: 17

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=21 ;
Friday May 7th, 2021 5:10:05 PM

Ohen will cast haste on everyone this round instead of fireball before everyone flies off.

Ohen eyes go wide and he curses in draconic at the mention of prisoners. "Delia!" he shouts frantically, [b]"do you see anyone? Do they have any prisoners? Are there multiple decks? Where could they be keeping them?"

Ohen flies 80' towards the enemies and 40' up while looking for prisoners.

~~~~~~~~~~~~~~~
Perception 21 also looking for obvious magic and invisible people.

Fly gives 60' of movement and haste adds 30'. So everyone's fly speed is 90', going 180' with a double move. We'll be at 210' apart with 3 rounds of flying if they stop moving.



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday May 7th, 2021 5:29:09 PM

Zanderallen stacks with Stock, casting Protection from Evil on him "This should help you out a little, especially if they have any spellcasters. We need to get close enough to board them if they've got hostages."
--------------------
Stock - Protection from Evil +2 deflection AC, +2 resistance on saves, immunity to mental possession against evil. 7 minute duration

DM Robert - As Malici 
Friday May 7th, 2021 9:10:24 PM

Current AC 24 (mage armor always on) f15, t21: HP 108/108 CMD 25 Spell Resistance 24, Acid Resistance 10.

Malici casted Fly on all those that Ohen could not: Micah, Zanderallen, Stohp, and Sid. (Note not himself).

"Why couldn't the Bubears eat turtle? They have big teeth. No one said how big the teeth marks were." Malici looks with the others. "I'd say if they have prisoners they may be tied to the mast. Or maybe stowed near the front. The back has the rudder so likely not there. I don't think one of those boats really has but the one deck."

During this round 1, he will cast spell resistance on himself.



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Saturday May 8th, 2021 8:31:56 AM

"Well lets get closer and look. We can debate the existance of prisoners all day but only moving in will let us determine one way or the other." Stohp points out. Then she takes off and heads in the direction of the ship, stopping a good ways above it to look down and look for prisoner looking types.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Saturday May 8th, 2021 8:52:16 AM

"Micah, I didn't see anything in the water. I mean, that's why I went down there. And yes, there were a bit away, but a monsterous ally would be good to attack early. Also, if a prisoner was tied to the mast or up top we need to get there NOW." Sid will activate his boots and draw Mildred, his shortsword of subtlety, and go about 10' above the deck and a straight course there.



DM MikeK - Pirates Rd 2 
Saturday May 8th, 2021 10:57:04 AM


- Ohen casts Haste on everyone. He ascends 40', and 10' closer to the dragon ship, frantically looking for signs of a prisoner.
Ascend is at half speed, and cast a spell this round, so cannot double move
- Bartomus flies toward the dragon boat. DM assumes Bart is taking double move this round straight toward the dragon boat.
- Stock drinks a potion, and tells Ahab to turn and get closer.
- Micah notes the freeboard of the dragon boat is low enough that someone walking on the water could climb in. He casts Bless on the party, while searching the water for sea monsters. He sees none.
- Delia flies to the top of the Mary Celete's mast and scans the dragon boat's deck for signs of a prisoner.
- Zanderallen casts a spell on Stock, and urges everyone to get closer.
- Malici casted Fly last round on everyone Ohen missed, except for himself.
This round, he buffs himself.
- Stohp flies toward the ship. There is too much distance to cover to fly to it, and then above it, as stated. DM assumes Stohp is taking double move this round straight toward the dragon boat.
- Sid already has the Fly spell cast on him, thus doesn't need to activate his boots. He lifts off the deck, and flies toward the dragon boat.

Neither Ohen nor Delia see anyone who appears to be a prisoner.
However, given the destroyed sail, blackened mast, and burnt bodies of the rowers just next to the mast, here's hoping nobody was tied to it.
Both can see some kind of hatch cover centered in the deck in front of the mast.
There is also some kind of large, dog-looking thing at the very front of the deck. It appears to be chained to the front part of the ship.

At the appearance of the flyers, a large fellow at the back of the dragon boat barks out orders.
Most of the remaining crews pulls in and stows the oars, while a few break out bows.
The large fellow drinks a potion.

Deprived of rowers, the dragon boat drifts to a halt.

The Mary Celeste also comes to a halt, as Ahab and the crew manuever to get her turned around.

The dragon boat is 725' from the Mary Celeste and those on board her.

Ohen is at elevation 45', and 715' from the dragon boat.
Delia is at elevation 40', and 725' from the dragon boat.
Stohp and Bart are at elevation 5', and 545' from the dragon boat.
Sid is at elevation 15', and 565' from the dragon boat.
Micah, Stock, Zanderallen, and Malici are standing on the deck of the Mary Celeste.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

All PCs are under effects of both Fly and Haste spells.
Fly with Haste speed is 70' in meduim/heavy armor. Else 90'.
Please list your Fly speed in the header.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Saturday May 8th, 2021 8:45:08 PM

Bartomus looks over at Stohp and nods towards the boat.

"We keep flying, right?" He continued onward as fast as he might be able to fly while angling upwards slightly.

Double move for 140' slight climb to be able to come to start to fly over the ships rails.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 9th, 2021 11:16:40 PM

"Lets let the others catch up, especially before we get in longbow range." she says. She only moves 100 feet this round so the others can catch up some.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Monday May 10th, 2021 2:52:24 PM


Micah turns to Malici, "Can you sense the amulet's presence? Is it on the pirate ship?"

He then casts Owl's Wisdom on himself, extended by his rod and awaits Malici's reply. After that he will start flying toward the ship, rising only slightly to an elevation of 10' above the water.

===========
Bless (9 rounds remaining)
Fly (? rounds remaining)
Owl's Wisdom (220 rounds remaining)
Lesser rod of extended spell (1 of 3 charges used)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Fly Speed: 90'  d20=7 ;
Monday May 10th, 2021 3:06:50 PM

Delia will release the mast of the Mary Celeste and fly 180 feet towards the pirate ship, angling to maintain line of sight on Mr Big-and-giving-orders. On the way over, she will try and identify the dog-thing at the bow and then tuck the spyglass safely into her handy haversack.

============
if Know (nature): 18 (7+11)

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Monday May 10th, 2021 3:09:55 PM

Updated header with AC boost from barkskin (70 minutes - 2 rounds) and haste

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Monday May 10th, 2021 4:10:36 PM

Zanderallen turns to Stock, "Well friend, it looks like the sorcerer has outdone himself and needs us head-bashers to go get a closer look. Forward to glory." With that he steps off the side of the ship, letting the magic catch him and stop his momentum. He then wills himself forward accelerating towards the enemy vessel.
-------------------------------
Protection from Evil - Stock - 69 rounds remaining

140' double move towards the dragon boat

Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Monday May 10th, 2021 6:01:18 PM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

Stock takes off at a low line heading toward the front of the ship. He senses that he's a bit faster than the others so moves in line with Zanderallen and Micah.

==========
Double move 140' parallel to Z
I think my fly speed is 100':
Fly speed changes because of armor shouldn't affect a dwarf (although it doesn't make much sense)...Dwarf speed is 'never modified by armor or encumbrance'
So 60' Fly Speed + 30' for Haste



Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Monday May 10th, 2021 6:07:15 PM

Malici shouts to Micah, "Yes." and makes a go-on motion. He then casts Form of the dragon I on himself (basically after everyone's has left the ship and is focusing on the dragon ship.)

You become a Medium chromatic or metallic (He chooses Green) dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), bite increase to 1d8). He takes off straight up, hoping that the other 'heir' on the ship see's him.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4+3=5 ; d20+15=27 ;
Monday May 10th, 2021 6:34:47 PM

Ohen, still concerned that he blew up innocents. Will get closer as quickly as he can. All 6 of his images dissappear as he casts quickened invisibility with the rod, then dimension doors 20 feet above, and 40 feet port of the dragon boat. He then searches the deck for prisoners.
~~~~~~~~~~~~~
I'll get my spell durations sorted out better tomorrow.
Spell resistance 23
Invisible
5 images besides myself
Haste
Fly 90 ft

27 Perception


DM MikeK - Pirates Rd 3 
Monday May 10th, 2021 8:20:06 PM

-Bart asks Stohp if they just keep flying.
-Stohp slows her speed, and answers the pair should wait for others.
-Micah asks Malici if he can sense the amulet on the dragon boat. Getting an affirmative, the cleric casts a spell on himself, and flies toward the dragon boat.
- Delia flies toward the dragon boat. She tries to figure out what the dog thing might be, but can't.
- Zanderallen flies toward the dragon boat.
- Stock flies toward the dragon boat, staying on line with Zanderallen. Will give you the no armor penalty. But 60 + 30 is still only 90.
- Malici changes forms, becoming a medium sized Green Dragon. He starts climbing into the air.
- Ohen casts a Quickened Invisiblity (DM assumes using the Feat, as you don't have a Rod on your sheet for that), and then Dimension Doors over to dragon boat, and then scans the deck for prisoners.

Ohen see around 30 bugbears still moving on the dragon boat.
There is also the bigger bugbear (but still Medium size) in the back, and the dog-like thing in the front.
Additionally, there is an invisible figure near the bow.
He sees no prisoners, but does spot a hatch cover at L12 on the map.

7 bugbears, armed with bows, squeeze on row 12 and eye the approaching flyers.
The rest of the bugbears, armed with javelins and falchions, array themselves around the deck of the dragon boat.
Ohen only Highlight to display spoiler: { The invisible person calls out an incantation, though nothing immediately apparent happens }

Ohen (Invisible) is at elevation 25', and 40' to port of the dragon boat.
Delia is at elevation 40', and 545' from the dragon boat.
Stohp and Bart are at elevation 10', and 445' from the dragon boat.
Sid is at elevation 15', and 565' from the dragon boat.
Stock and Zanderallen are at elevation 5' and 585' from the dragon boat.
Micah is at elevation 10', and 665' from the dragon boat.
Malici (Green Dragon) is at elevation 35', and 725' from the dragon boat.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

--
Pirate Ship
D - Dog like thing
C - Order giving bugbear
S - Invisible person
IN ADDITION - there are 33 bugbears on the deck

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday May 11th, 2021 8:13:19 AM

Stohp moves another 100 feet, unless one of the lagging people catch up, then she'll match speed with them.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Tuesday May 11th, 2021 10:29:32 AM

Bartoms continued forward as fast as he could move while starting to say the words needed to make his skin as hard as stone.

Move 140' and holding up there for the next round to begin spell casting

Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Tuesday May 11th, 2021 12:02:50 PM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

Stock keeps in line with Zanderallen as they move forward and calls ahead: "Stohp! Bart! Don't close too quickly ahead of us or those archers will focus on you."

He begins rhythmically banging the haft of his flail against his armor to draw attention.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Tuesday May 11th, 2021 12:58:59 PM


Micah waves acknowledgement at Malici and flies toward the dragon boat at full speed.

================

Bless (8 rounds remaining)
Fly (? rounds remaining)
Owl's Wisdom (219 rounds remaining)
Lesser rod of extended spell (1 of 3 charges used)

Position: 10' elevation; move 140' closer to boat.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=21 ;
Tuesday May 11th, 2021 2:10:33 PM

Not wanting to reveal himself with his allies so far away and satisfied that he didn't fry any innocents, Ohen will move 90' further away off the port bow and prepare to counterspell the invisible bugbear. I think I will become visible after I counterspell, I got a 21 Spellcraft so I should identify any 6th level spell or lower. I have Improved Counterspell, and my known spells listed out by school on my character sheet. I will counterspell if I can and he casts targeting my allies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, invisible, AC 24, fly 90'

Haste on everyone: 9 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes
Invisibility: 11 minutes

I updated my sheet to have the rod of quicken I got from the last chapter.

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Tuesday May 11th, 2021 5:33:53 PM

OOC, anyone else seeing this error just above the posting area? Load State Error loading XML document (error, undefined).

Dragon Malici makes a show as he double moves (at 60' high). "Roarrr. Roarrrr." He shouts as he moves toward the dragon boat trying to draw the attention of those on the boat.

Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self
Form of the Dragon I on self.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Tuesday May 11th, 2021 5:51:25 PM

Zanderallen moves another 140 feet closer to the ship.

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday May 11th, 2021 6:06:26 PM

Sid will double move toward the boat, and he will focus on the order giver as he seems to be the leader. He will come down row 24 and beeline towards him picking up as much speed as he can.

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Tuesday May 11th, 2021 7:41:45 PM

Delia continues forward at full speed (90ft) to get within comfortable shooting range.

DM MikeK - Pirates Rd 4  d20+7=16 ; d4=2 ; d20+8=9 ; d20+8=22 ; d20+8=9 ; d20+8=26 ; d20+8=23 ; d20+8=13 ; d20+8=19 ; d8+4=9 ; d8+4=11 ; d8+4=12 ; d8+4=10 ;
Tuesday May 11th, 2021 7:47:13 PM

- Stohp moves another 100 feet, waiting for Z and Stock.
- Bartoms doesn't wait, and continues forward at max speed. The taur prepares to cast a spell.
- Stock moves forward, keeping pace with Zanderallen. The dwarf calls for the taurs to slow down, and bangs on his armor.
- Micah acknowledges Malici, and continues moving forward
- Ohen moves further away off the port bow and prepares to counterspell the invisible bugbear.
- Dragon Malici makes a show as he double moves (at 60' high). "Roarrr. Roarrrr." He shouts as he moves toward the dragon boat trying to draw the attention of those on the boat.
- Zanderallen moves closer to the ship.
- Sid flies toward dragon boat. DM assumes he did so last round as well.
- Delia flies toward the boat.

-------
Ohen recognizes the spell as a Summon Monster. Unfortunately, he doesn't know that one, and is unable to counterspell it.

Sure enough, appearing on the deck of the dragon ship is an emaciated figure that looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.

The skeleton figure looks directly at Ohen, and concentrates.
Ohen finds his Fly spell has been dispelled, and he drifts down into the calm water.
Please include Swim checks and, if casting, a Concentration check for next actions.

The invisible bugbear casts another spell.
Spellcraft DC 17 Highlight to display spoiler: { See Invisibility }
Nothing appears to happen.

The bugbears with the bows decide to give Sid a try. Seven fire arrows at him. Four hit. Hard.
Sid takes 42 hp damage.

--------
Ohen (Invisible) is at elevation 0', and 130' to port of the dragon boat.
Delia is at elevation 40', and 365' from the dragon boat.
Stohp is at elevation 10', and 345' from the dragon boat.
Bart is at elevation 10', and 305' from the dragon boat.
Sid is at elevation 15', and 205' from the dragon boat.
Stock and Zanderallen are at elevation 5' and 445' from the dragon boat.
Micah is at elevation 10', and 525' from the dragon boat.
Malici (Green Dragon) is at elevation 60', and 655' from the dragon boat.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

With the exception of Ohen, all PCs are advancing directly toward the bow of the dragon boat.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday May 12th, 2021 7:20:12 AM

Stohp moves to 250 feet and stops to wait impatiently for the rest of the group. Seriously this was very poorly coordinated.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Wednesday May 12th, 2021 8:54:47 AM


Micah moves forward another 140 feet same elevation.

Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Wednesday May 12th, 2021 10:34:37 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

When Sid starts taking arrows, Stock kicks the pace up a bit to draw some fire. He glances around and doesn't see Ohen. "Hope he's getting in position to roast those monsters..."

He senses Stohp's frustration with the way the attack is going and can't help but call out "NEXT TIME WE TAKE AN EXTRA MINUTE TO DRAW OUT THE PLAN!"

==========
Double move 180' to 265' out / 5' off the water line


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Wednesday May 12th, 2021 2:56:47 PM

Delia, slightly amused by the difference between their last carefully planned assault and this scramble to get close enough, begins to angle to the starboard side of the ship so that she can see the bugbear she assumes is the captain.

================
Full move - 180 ft with slight angling to the captain's side

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Wednesday May 12th, 2021 5:45:02 PM

Malici concentrates on speed and double moves across the water, flapping his wings and continuing to shout. (speed 60 +30/w haste, total move 180feet, unless you allow the run rule with flying then 360 feet).
"RRRRAAAARRRARARRR!"

Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self
Form of the Dragon I on self.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=20 ; d20+18=28 ;
Wednesday May 12th, 2021 6:44:02 PM

Ohen swims adeptly, despite having little practice. Perhaps he was meant to live on a lake. He will fireball the archers that are shooting at his friends, then hide beneath the waves.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maximized Fireball at L11 K12. 70 damage, reflex DC 21 for half. 28 concentration.
Natural 20 quarter speed haste swim 5' under and 10' away.
SR 23, 5 images, AC 24, fly 90'

Haste on everyone: 8 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday May 12th, 2021 7:06:37 PM

Sid will drive forward 140' and then dive into the water, his water gear activating as he swims 30' underwater.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Wednesday May 12th, 2021 7:19:21 PM

Zanderallen continues his slow cruise towards the enemy vessel, wondering how many more of them would end up in the water and out of the fight before they closed the massive gap between the vessels. Just because you can hit it doesn't mean you have to.

DM MikeK - Pirates Rd 5  d20+9=10 ; d20+9=18 ; d20+9=27 ; d20+9=17 ; d20+9=22 ; d20+9=23 ; d20+9=10 ; d20+8=27 ; d20+8=10 ; d20+8=22 ; d3=1 ; d20+8=18 ; d20+7=22 ; d20+11=20 ; d20+6=12 ; d20+11=19 ; 10d6=34 ;
Wednesday May 12th, 2021 7:57:53 PM

- Stohp moves to 250 feet and stops to wait impatiently for the rest of the group.
- Micah double moves forward.
- Stock double moves forward.
- Delia double moves, mostly forward but also to starboard of the dragon boat.
- Dragon Malici double moves, roaring all the way.
- Ohen drops a maximized fireball, centered on the archers. The sorceror ducks under the waves and swims a bit.
- Sid flies forward, and then dives into the water.
- Zanderallen double moves forward.

-------------

Ohen's fireball catches all the archers, four other bugbears, the dog thing, the summoned skeleton thing, and the invisible spell caster.
Four archers and the four other bugbears are killed.

There is much more consternation on deck, but some bellowed commands by the Order Giving Guy in Back restores order.

The emaciated skeleton figure does nothing. It just watches to port.

A fireball explodes, engulfing Stock and Stohp.
Stock and Stohp take 34 hp damage. Ref DC 16 halves.

No longer invisible, a green scaled bugbear with dragon's horns and vestigial wings appears on the deck.
She screeches in reply to Malici.

The remaining 21 bugbears spread themselves out on the deck while pulling out javelin, and wait.

--

Ohen (Invisible) is at elevation -5', and 140' to port of the dragon boat.
Delia is at elevation 40', and 225', and off to startboard of the dragon boat.
Stohp is at elevation 10', and 250' from the dragon boat.
Bart is at elevation 10', and 305' from the dragon boat.
Sid is at elevation -30', and 65' from the dragon boat.
Zanderallen is at elevation 5' and 305' from the dragon boat.
Stock is at elevation 5' and 265' from the dragon boat.
Micah is at elevation 10', and 385' from the dragon boat.
Malici (Green Dragon) is at elevation 60', and 475' from the dragon boat.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned skeleton like thing
IN ADDITION - there are 21 bugbears on the deck

Silver Shields are in yellow. I added white labels to help read. Micah and Malici are further out.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=23 ;
Thursday May 13th, 2021 7:55:54 AM

Stohp easily avoids the fireball (evasion, 23, no damage). Now that she's in attack range she stops stalling and just double moves towards the enemy.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Thursday May 13th, 2021 7:55:55 AM


Micah flies closer.

=========
Taking run action to move 210 feet. Elevation stays at 10'.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday May 13th, 2021 10:48:17 AM

Bartomus looked about and noted that others had moved closer as he paused and realized that he needed to wait a bit more before casting the spell to call lightening. He then reached into his pockets and found two of the acorns he picked up in the ratkins village. Then he flew onward straight onward.


Sorry for the pause. Call lightening was being prepared for use when within range, will must double fly.

Move 140.


Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Thursday May 13th, 2021 11:30:50 AM

Malici casts dimension door and pops out directly over what is left of the mast of the dragon boat and still 60 feet high. He is quiet seeing if anyone noticed his sudden position shift, plus he wants to be able to assess the boat and crew.

Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self
Form of the Dragon I on self.


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Thursday May 13th, 2021 4:05:58 PM

Zanderallen continues moving closer, starting to weave a little in his flight path at the expected incoming fire.
-----------------
140 ft double move

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=19 ; d20+18=32 ; d20+15=29 ;
Thursday May 13th, 2021 6:00:56 PM

Ohen continues to take to swimming as if he was born to it. He surfaces and focuses on the draconic bugbear, preparing to counterspell him if able regardless of what he casts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
19 Swim
32 Concentration
29 Spellcraft
The improved counterspell feat lets me counterspell a spell of the same school.

Haste on everyone: 7 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday May 13th, 2021 6:01:23 PM

Sid will swim as he can. ((Hey, did the Dragonboat have portholes?))

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Thursday May 13th, 2021 6:29:40 PM

Delia will momentarily considering firing from this far away, but shaking her head she will continue on, now in a straight line, to the dragon boat.

==============
180ft full move
Haste (7 rd), Fly(11 min), Barkskin(70-ish min)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Friday May 14th, 2021 9:03:36 AM


Micah flies closer.

140' move. Elevation 10'

DM MikeK - Pirates Rd 6  d20+11=31 ; d20+11=17 ; d20+7=10
Friday May 14th, 2021 9:15:33 AM

OOC - Putting this together as Stock posted. Stock's post below is included in these actions.

- Stohp double moves forward
- Micah double moves forward.
- Bartomus double moves forward.
- Malici (green Ml) casts a spell, and quietly pops in over the dragon boat.
- Zanderallen double moves forward.
- Ohen surfaces and prepares to counterspell the opposing spellcaster.
- Sid double moves underwater. The dragon boat does not have portholes.
- Delia double moves forward.
- Stock double moves forward.

"Top Mast!" bellows the Order Giving Bugbear, pointing at Malici Dragon.
"And open hatch!"

The bugbear/magic user/half dragon looks up at Malici with a hiss, considers half a second, and casts a spell.
Spellcraft DC 16 Highlight to display spoiler: {Magic Missile}
Ohen recognizes the spell, and casts his own second level evocation spell to counterspell it.
Emaciated Skeleton Guy, eyes on Ohen, concentrates. But, whatever he was planning didn't work. Magic-user/half-dragon's spell fizzles, and she lets out a screech of frustration.

Emaciated Skeleton Guy resets, continuing to watch Ohen.

A bugbear pops open the hatch, and a couple more haul out a soaking wet, bound, human male with jet black hair.
The man hangs limply as the bugbears hold him.

Order Giving Guy moves to the front of the vessel, pulling out a falchion. Stopping right next to the human, he levels the blade at the hapless fellow's throat. The bugbear glances up at Malici, and then at the oncoming Shields in what should be a pretty clear threat.

The rest of the bugbears wait, javelins in hand.

Stohp is at elevation 10', and 65' from the dragon boat.
Micah is at elevation 10', and 245' from the dragon boat.
Bart is at elevation 10', and 165' from the dragon boat.
Malici (Green Dragon) is at elevation 60'.
Zanderallen is at elevation 5' and 165' from the dragon boat.
Ohen is at elevation 0', and 140' to port of the dragon boat.
Sid is at elevation -30', and 5' from the dragon boat.
Delia is at elevation 40', and 45' off to startboard of the dragon boat.
Stock is at elevation 5', and 85' from the dragon boat.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned emaciated skeleton like thing
Hu - Human Prisoner
# - javelin weilding bugbears, waiting


Stock (JonM) HP: 130/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90'  d20+10=27 ;
Friday May 14th, 2021 10:50:33 AM

Stock ducks and dodges the incoming fireballs and increases his headlong pace aimed at the boat.

==========
Reflex 27
Double move to 85 feet out.


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Friday May 14th, 2021 4:59:46 PM

There was the hostages they were fearing. Still being far enough away that he hopes he's not clearly visible, especially behind Stock and Stoph, Zanderallen stops and slowly lowers himself into the water. He takes a deep breath before he submerges and continues towards the ship, 5 feet below the water surface.

If the captain notices him and motions his way he instead slowly moves towards the ship arms extended up to where Stohp and Stock are.
-------------------------
10 feet down movement and then 130 ft double move towards the ship underneath the water.

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Friday May 14th, 2021 5:39:32 PM

Malici eyes the other characters position, and waits for a clue from the group as to how they want to proceed. In Draconic he mutters, "Do they expect parlay?" He readies to counterspell if the spell-slinging bugbear tries another spell.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=29 ;
Friday May 14th, 2021 7:23:20 PM

Bartomus hovers where he is at and speaks the words and makes the gestures for the lightning spell. But, he waits to call down any bolt in order to to see what the knife-wielding kidnapper decides to do, he also casts fire seeds on two of the acorns. He then watches and focuses on the opened hatch.

Casting both spells in light of the haste buff. Perception of 29

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d4=2 ; d20+7=8 ; d20+3=12 ; d6+1=6 ; d6+1=3 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ;
Saturday May 15th, 2021 1:41:24 AM

Sid moves 5' and comes in contact with the hull and, with no other options, takes his magical sword and jams it into the wood and starts working a hole into the bottom of the ship.

=======================================================

ToHit1: 15(added wrong mod sorry. Roll was 1 + 14)
Damage: 6 (If applicable)
Tohit2: 12(With correct mod)
Damage: 3 (If applicable)
SA: 18 (If applicable)

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Saturday May 15th, 2021 2:13:33 AM

Delia slams to a halt in the air, every nerve screaming to save the man, but not sure enough that she could stop him from coming to harm to leap into action.

She will be ready to fire at the Bugbear Captain if he makes any move to actually hurt his hostage.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=17 ; d20+15=35 ;
Saturday May 15th, 2021 3:10:43 AM

Ohen will tread water and wait to see what happens. He will ready an action to cast Baleful Polymorph on the Leader Bugbear if he attempts to harm the captive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
17 Swim
35 Concentration

Haste on everyone: 6 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday May 15th, 2021 2:26:04 PM

Forgot to mention. I will turn him into a sloth if my polymorph is successful.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 16th, 2021 8:50:58 PM

Stohp doesn't do anything. There's too much risk to the prisoner.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 16th, 2021 10:48:01 PM

Stohp considers options and wishes she had invisibility.

Stock (JonM) HP: 130/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90'  d20+18=27 ; d10+20=28 ; d6=2 ; d20+10=19 ; d20+1=4 ; d20+1=20 ;
Monday May 17th, 2021 10:00:10 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance
Stock cranes his neck to see and begins to slow and gain elevation. He turns to the shields nearest and says, "I have no problem trying to get in close and grabbing one or two. Might take some blows on the way in but it might mean I stop one from hammering on that poor wet dude."

==========
Weird, I swear I posted last time before the DM and it looks like my turn was included. So I'm going to include this is a new post after the last DM post
And then I rolled some attacks and realized what is actually happening. Yeah for reading! You can ignore the D20/D10 and D6 roll
Move upward to 20' up and AF68 and wait for the smarter ones to figure this out.
Seem unlikely but I'll roll some knowledge checks against the dog like thing:
Nature: 19
Local: 4
Dungeoneering: 20


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Monday May 17th, 2021 11:23:01 AM


Micah continues flying straight in. He stows his shield. He is setting his course so that he will end up on the same side of the ship as Ohen is, not head on.
Counting on the keen hearing of his allies, and the extra distance between them and his foes to make is unlikely they will overhear, he says in a speaking voice, "I need a clear path." In a slightly softer voice he adds, Breath of life.

========
Double move 140', 10' above water.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Monday May 17th, 2021 3:57:56 PM

Zanderallen holds his breath, quite literally in this case, as he continues his underwater course. Whatever course ended up happening with the hostage he needed to be closer if he was to offer any aid.

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Monday May 17th, 2021 4:37:02 PM

Delia's eyes flick from Micah to the hostage and widen slightly in understanding. She remains ready to fire and lend any assistance she can with her shot to Micah's plan.

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Monday May 17th, 2021 5:23:00 PM

Malici waits, already planning what to do next.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday May 17th, 2021 5:39:05 PM

Ohen considers some heroics of his own while readying his spell, but will wait for Micah's attempt first.
~~~~~~~~~~~~~~~~~~~
Does Ohen have a hero point? Do characters in the Wold start with one?

DM MikeK - Pirates Rd 7 
Monday May 17th, 2021 7:27:44 PM


- Zanderallen drops underwater, and continues toward the dragon boat
- Malici waits, with a ready action.
- Bartomus stays where he is, but casts a couple spells.
- Sid moves forward, and rises to get in contact with the ship. He pulls out a sword and starts working on carving a hole in the ship. He manages a scratch, but that's about it.
- Ohen waits, with a readied action. Yes, we'll give a Ohen a hero point for starting out.
- Delia stops. She waits with a readied action. We'll give Delia a hero point as well.
- Stohp waits.
- Stock climbs, and moves up a little. The dwarf waits.
- Micah double moves forward.

- Zanderallen is at elevation -5'
- Malici (Green Dragon) is at elevation 60'.
- Bart is at elevation 10', and 165' from the dragon boat.
- Sid is at elevation -15'
- Delia is at elevation 40'
- Ohen is at elevation 0'
- Stohp is at elevation 10'
- Stock is at elevation 20'
- Micah is at elevation 10',

Eyeing just about everybody, the Boss Bugbear shoos his crew closing to the stern of the dragon boat. One of the bugbears even unhooks the dog like thing and leads it back to stern.

"Parlay!" the Boss Bugbear cries.
"All of you get up here, set down on the bow, and we talk this out. Or your leader here loses important body parts."
He keeps that falchion next to the prisoner's neck, eyes flicking expertly around the oncoming Shields.

The Emaciated Skeleton moves a little, but keeps its eyes on Ohen.

The bugbear/dragon watches Malici.

The crew keeps javelins at the ready.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned emaciated skeleton like thing
Hu - Human Prisoner
# - javelin weilding bugbears, waiting

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=37 ;
Monday May 17th, 2021 9:17:17 PM

Stohp tries to figure out who the prisoner even is (know: local 37)

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Monday May 17th, 2021 11:50:33 PM

Bartomus moved forward to where the Shields were hovering.

"Hey, did I miss a group meeting and we suddenly elected that flop in his hands as the leader of the Shields?" He nodded at the Bugbear asking for the parlay.

"Also, do we want to agree to his suggestion? I mean it's at most a guideline, right?"

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft.  d20=16 ; d20=18 ; d20=13 ;
Tuesday May 18th, 2021 9:48:35 AM


Micah continues to fly forward. "Why would we parlay with you?" he asks, stalling for time and attempting to avoid entering into a temporary truce.

He will attempt to land on the deck such that the hostage is between Micah and the edge of the boat nearest him, keeping a clear path between the two.

As he approaches, he assesses the two strange creatures and looks more closely at the hostage.

==============
Knowledge rolls
16 on the doglike thing
18 on the scale like thing
13 on the hostage (nobility?)
Skills adders depending on what is relevant: Religion +17, Arcana +6, History +6, Nobility +6.



Stock (JonM) HP: 130/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Tuesday May 18th, 2021 10:49:14 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

Stock loops around near Delia keeping his distance and level as he tries to fly casual.

=========
Move to AM76


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Tuesday May 18th, 2021 1:02:36 PM

She'll respond to Bart quietly, completely missing his guideline joke, "Parlay is bad for us, cause then we'd have to not kill them. And mister diplomat being a flop doesn't mean we can let the captain cut his throat."

Delia keeps her arrow nocked but not yet drawn and doesn't move. She is largely watching the hostage situation, but keeps watch out of the corner of her eye on the rest of the crew.



Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Tuesday May 18th, 2021 5:27:58 PM

Malici (still a medium sized green dragon) uses his quicken feat and casts invisibility on himself, which is a free action. He then casts Dimension Door, directly targeting the space behind the human hostage, I think that's AG-87. Lastly as a move action he extends his hands on either side of the human's neck until they are just about to touch leader boy's falcion. In essence he is going to use his hands to stop forward momentum on the blade.




Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=11 ; d20+18=25 ;
Tuesday May 18th, 2021 6:32:11 PM

Ohen will continue to hold his readied action to turn the leader into a sloth if he attacks the hostage, or if the hostage is removed from danger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
11 Swim
25 Concentration

Baleful Polymorph has a fortitude and will save DC 23.

Haste on everyone: 5 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=17 ; d20+19=20 ;
Tuesday May 18th, 2021 6:46:39 PM

Pursing his lips Sid will start climbing up the side of the ship until he is just out of the water and work his way as close as he can to AG54 and then will listen to what is going on above.

==========================================================

Stealth: 17
Perception: 20


DM MikeK - Pirates Rd 8  d10+6=14 10d6(3+2+3+4+2+2+4+2+4+1)=27 d20+7=12 d20+17=33 d20+23=30 2d4(1+2)+10=13 d20+8=25 d20+8=13 d20+8=26 d20+8=18 d20+8=24 d20+8=25 d20+8=21 d20+8=18
Tuesday May 18th, 2021 7:44:30 PM

- Stohp waits, and gives the prisoner a good looking over. He sure looks a lot like Lord Marcus Rothchild - aristocrat and Councilman.
- Bart flies up to join most of the group, and asks for opinions on next steps.
- Micah flies forward and lands on the boat. He cannot figure out what either the doglike thing or the scale like thing are. The prisoner he recognizes as Lord Marcus Rothchild.
- Stock casually flies over next to Delia.
- Delia mutters a response to Bart, but is so quiet that only Stock can hear it.
- Ohen continues treading water, and readies his action.
- Sid barely surfaces, and works his to one side of the dragon boat.

- Stohp is at elevation 10'
- Bart is at elevation 10'
- Micah is on the deck.
- Stock is at elevation 20'
- Delia is at elevation 40'
- Malici is either on the deck or 60' elevation by the mast.
- Ohen is at elevation 0'
- Sid is at elevation 0'

Micah asks, "Why would we parlay with you?"
Boss Bugbear grins. "Cause I'm holding a sword at the throat of a Very Important Person. And I know you know, 'cause you stopped when I did it."
Micah is quick to grasp he's not dealing with your average bugbear. Wearing full plate, and carrying that nasty looking falchion, the creature reeks of malice. His sharp eyes miss nothing however, revealing a sharp intelligence as well.

And then things get interesting.

Malici disappears. He then begins casting Dimension Door.
Bugbear/Dragon immediately launches a Fireball at him, high enough to avoid the rest of the crew.
Malici takes 27 hp damage (Ref DC16 halves), and must make Concentration check (DC 13+damage taken)to complete Dimension Door spell.

The Boss curses.
"Kill them all!" he roars.
The Boss begins to run through the prisoner, triggering Ohen's spell, which in turn triggers Summoned Skeleton Guy's counter.

Summoned Skeleton Guy fails to dispel Ohen's spell .... but Boss Bugbear resists the effect!

With a growl, he slices into the prisoner, who collapses onto the deck.

The lead 11 bugbears throw javelins at Micah, all of which miss.

Then, they all leap forward, except the last one, who releases the dog like thing.

The Emaciated Skeleton stays where it is, watching Ohen.

Bugbear/Dragon casts a spell, encasing herself in a blue flame.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned emaciated skeleton like thing
Hu - Human Prisoner
# - javelin weilding bugbears, waiting

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