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3: Down the Worm Hole


DM Robert - "Anything else we need to take care of before we descend?" 
Tuesday April 28th, 2020 8:22:13 PM

Stock bids Dorbin and the cat, Emily, goodbye.

Zanderallen is ready to go down the tunnel.

Dorbin says his farewells. Perchance to meet another day.

Carver asks for a sword and the wand. Just a reminder, if you cast invisibility on yourself and all your stuff become invisible, but there will still but it does not make the light source invisible (well the flaming lance is but not the area illuminated). Thus you will 'look' like a large will-o-the-wisp.

Bartomus thinks they should get going and puts in an advance order from the soon to be tailor of magical garb.

Micah bids Dorbin farewell. And asks about taking one of the cloaks. He also asks about the crossbow and magic bolts. Note, there is 1 working repeating heavy crossbow, this is considered an exotic weapon. There are technically 10, +1 frost bolts, 5 are in each 'clip'. You can remove them from the clip if you want to use them in a normal crossbow.

Stohp says her goodbyes to Dorbin.

Carver (part du) Scroll 1 is Move Earth, scroll 2 is another Wall of Stone, both are written as a level 12 caster.
oh and from last post... Lady Larvanya will channel energy several times until everyone is fully healed.


Sid gives some advice to the love lorn to Dorbin as he says his goodbyes.

-------------------

The party says its farewells and makes ready to drop down into the tunnel. The path is about 15 feet wide as you descend. The tunnel goes downward at a 45 degree angle for about 200 feet and then begins to corkscrew into the earth. Following it down would not be difficult. After making the first bend into the corkscrew you note another tunnel that cuts down and goes rather more steeply into the mountain. This must be where the purple worm backed up and then made a new tunnel/shaft to allow the Troglodytes that were behind it up into the surfacing tunnel.

After travelling perhaps another 20 minutes you note numerous side tunnels leading up and horizontal. Luckily you have a dwarf with you that can tell you right now, you are probably just below the lowest level of the plateau. This may be tunnels that lead to other 'incursions' made by the Troglodytes on other nights.

Following the 'fresh' trail of the Purple Worm will require a DC 15 Survival check.
Following the 'fresh' tracks of the Troglodytes will require a DC 15 Survival check.

Marching order?


Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+11=26 ;
Wednesday April 29th, 2020 9:28:23 AM

Stock nods to Micah and liberates 3 of the healing potions from the corpses. "I have some already but...something tells me I'll need these."

Every once in a while Stock mentions something about being underground in a tunnel, clearly comfortable in his current surroundings. "This way, the worm left some strange ridged witness marks as it passed. Looks like it retreated back down this tunnel. My uncle could have used a worm like this for his mining..."

=======
Survival 26

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=22 ; d20+12=26 ;
Wednesday April 29th, 2020 9:53:16 AM

"Sure, I could take one of the cloaks, more of a capelet I guess," the Taur said as he draped the cloak about letting it fall to his hips. Looked at it, the elvish vision showing more of the size and fit than the detailed style of it.

Bartomus fell in with the others and worked with Stock to follow the purple worm's trail. While Stock was comfortable, Bartomus was still trying to come to the realization that a worm had made the tunnel, and at times shot a disbelieving look at Stock. "Not sure I would want one of these around, making me think the giant bugs of the Weeping Woods were a bit more tame."

Bartomus pointed out trail sign, slime, sometimes worse which he pointed to and gave "work around that stink" suggestions to the others.

Cloak of Resistence added to character sheet; Survival trail effort - 22 working with Stock which probabl y puts up front; perception 26. Also checked sheet and I didn't add the CMW potions purchased at the catacombs -added those

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday April 29th, 2020 11:02:48 AM

Zander gives Dorbin a brief farewell to avoid making a scene, "Domi bless you Dorbin. Remember you're a wizard not a mouse. Don't become a stranger." Moving away he closes his visor before anyone can see the tears.

The atmosphere inside the tunnel quickly stiffens his attitude, "Stock and Bart looks like you've got the lead. Carver and I will follow a little behind you and Stohp, Sid, and Micah right behind us. Let's hope the worm has decided it needs a nap and it not prowling these mouth-sized tunnels."

Zander holds his sword aloft as a light source for himself and those near him.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 29th, 2020 12:23:20 PM

Dorbin nods and thanks everyone as they say their goodbyes. He watches them move towards the hole, hoping that he will see them once again soon.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+2=11 ;
Wednesday April 29th, 2020 1:35:45 PM

Carver asks, "Ok if I take 3 of those potions as well? my Lay on hands is low and the wand I have is just cure light. Oh, and neither scroll is one I can just read, but I some skill in faking it and can probably make them work, if no one else can." (UMD skill)
Carver will also try to aid in the tracking. (survival 11 = success)
Carver will be ready to slide the leather shield over the flaming past in case he needs to invis himself, unless he needs the light.
As they travel deeper down the tunnel he mentions to no one in particular, "Remind me to buy a set of slotless slippers of spider climbing. It would make life a lot easier as well as interesting."



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=24 ;
Wednesday April 29th, 2020 6:30:58 PM

Sid shrugs at Z's suggestion of a marching order, but stays fairly close to the top of the group as he anxiously keeps an eye out. "At least there shouldn't be any trip wire here," he mutters to himself.

============================================================================

Perception: 24

DM Robert - "My uncle could have used a worm like this for his mining..." 
Wednesday April 29th, 2020 8:27:32 PM

Stock takes some treasure and then leads the party down the tunnel, easily following the trail.

Bartomus takes some loot and helps path-find the trail.

Zanderallen says goodbye to Stock and provides another light source in the tunnel.

Dorbin watches his friends descend.

Carver takes some potions as well keeps his lit lance out.

Sid doesn't agree with Zanderallen's suggested marching order and weaves his way toward the front.

Micah?
Stohp?
They must be marching along mad to be in the rear.

-------------------

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

The going is rough, the uneven footing the constant walking down slope, a misstep could make the pratfall down the staircase seem light hearted. After about 2 hours of careful walking you come to a hole. Stock, being a dwarf, recognizes that you are actually standing atop a large chunk of granite. Maybe the purple worm has difficulty tunneling through that. Stock can also tell you that you are about 1/2 through the mountain now, so about less than a mile from the top. (From 'sea level', where the lake is to the top of the plateau is about 7500 feet. You are now about 4000 feet from the plateau.)

With some examination you note that the shaft is about 50 feet. It looks like the sloping tunnel then continues on from that point. It also looks like some claw marks are in part of the wall. That probably explains how the Troglodytes navigated it. At least the wall is not a smooth surface. However, it is going to require a climb check to navigate it.

Everyone please make a DC 10 climb check rope and a piton(or some other way to anchor the rope as you repel down) will reduce this to a DC 5 check.


Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+14=29 ; d20+8=10 ;
Thursday April 30th, 2020 10:12:25 AM

"Well, we're not the best climbers around...anybody have spikes? If not, maybe I and some of the other climbers can be the anchors and then we free climb down."

As he mentions being the anchor, he looks at Stohp, Bartomus and Carver. "You guys any good at climbing?", he asks doubtfully. He then looks at his rope questioningly and glances around the cave.

===============
Perception 29...it's a long shot but are there any conveniently placed rock outcroppings that could be a tie down?
Climb 10 vs DC10...oh man...for when its actually time for Stock to climb.


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+2=7 ;
Thursday April 30th, 2020 10:34:40 AM



Micah is content with being rear guard, wielding his illuminated mace to provide light for himself.

When Stock calls out about climbing gear, he pulls off his pack. [b]"I have us covered. I kept the gear we used for exploring the woods. Here are some pitons and rope. Also, if anyone is a bit concerned about making it, let me pray for you before you descend."

When it comes his turn, he stows his shield then he pauses to pray to Domi before climbing down. Mid way down, he slips, but, by the power of Domi, he is able to recover and safely makes it to the bottom.

============
Domain power: Strength surge Gives recipient +4 to strength checks for 1 round. 7 uses per day. At least one use spent on himself.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday April 30th, 2020 10:35:51 AM

"No, do I look like I climb," there was a bit of snark in Bartomus' response to Stock's question. "Not good at flying either, for what it's worth. So, what if Stohp and I figure out who can climb better, then the two of us who are a lot bigger than you all, hold the rope as you all climb down. Wonder if Stock was made bigger held the rope and then just dropped down in her large form? Would that work? Do we have room?"

Bartomus tossed out the idea.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20=5 ;
Thursday April 30th, 2020 11:48:40 AM

Zander stows his shield and begins his descent once the rope is set. Hampered by his heavy armor he barely makes it down with the help of the rope. "Good think you had that gear Micah." He looks around waiting for the others while he straps his shield back onto his arm.

Climb 5 *gulp*

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Thursday April 30th, 2020 2:56:40 PM

"Better let me be the anchor, I'm terrible at climbing, but if I fall, I've get a spell for that, and my armor won't hinder my ability to cast it, because it's a verbal only spell." He looks down and indicates his size as the problem as well as the armor he's wearing....

He will then brace himself to be the anchor even if there are pitons to drive into the rock.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20-3=0 ;
Thursday April 30th, 2020 2:58:31 PM

Forgot the climb check, so when Carver climbs down, after the rest of the group, he'll end up using Feather Fall to descend safely.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ; d20+17=31 ;
Thursday April 30th, 2020 4:57:40 PM

Smiling broadly Sid steps forward, "Alright Lords and Lady, if I may," he removes pitons and rope from his kit and starts preparing himself for the decent. "Now, nothing to worry about. I'll go first and set the best path I can and you can just follow along.

==================================================================

Perception: 16(To see the best path)
Climb: ((I have a 17 in climb, does that mean I auto-succede? If not I will also roll)): 31

NOTE: Sid has pitons which should lower the DC for everyone right? Is that climbing? I don't climb

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+3=19 ;
Thursday April 30th, 2020 5:17:13 PM

Stohps isn't great at climbing but she's good enough (19 to climb) She takes it slow and steady (could you take 10 on the check?)

DM Robert - "Good think you had that gear Micah." 
Thursday April 30th, 2020 8:13:40 PM

Fortunately Micah has some gear and manages to provide it to others. Micah successfully makes it down.

Stock doesn't see much in the way to anchor something, but he does make it down the rope.

Bartomus still has not climbed down. The target is 5 now, and Micah can give you a +2.

Zander climbs down.

Carver offers to anchor the rope, but Micah and Sid have offered to provide pitons. Caver attempts to climb down but fails, fortunately he manages to Feather Fall. [i]I will wait for you to 'go down' in case you are still wanting to be last, as Bartomus has not rolled for his descent as yet.


Sid goes down the rope first. The tunnel seems to continue on its descent.I believe you can auto succeed because rolling a 1 is not considered a fumble on skills. But I could be wrong, I defer to Zachary who has memorized the rule book rather than trying to spend 30 minutes or more trying to look it up. So that's my ruling unless someone wants to contest.

Stohp makes it down the rope. No you could not take 10 because there is the possibility of damage with failure.

-------------------

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

Once Bartomus comes down the party can continue along the path.

um, anyone trying to make Stealth checks or Perception checks....?


Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+1=14 ; d20+12=25 ;
Thursday April 30th, 2020 10:17:27 PM

"Fine, fine, climbing now," Bartomus said with a bit of a huff. He worked his way down, picking each move carefully as he descended. Upon reaching the bottom, he looked about, shrugged and headed back to following the trail with Stock. He took a step and focused on the edge of his enhanced vision.

Climb - 14; perception 25

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+2=9 ; d20+14=27 ;
Friday May 1st, 2020 9:23:22 AM

Stock stares up as Carver loses his hold on the rope and the plummets...and then drifts down. "Right. Good trick there. Sid as we are getting closer, I'd say you should go first but you can't see well down here. I'll sneak ahead and if I see anything, I have a potion that will make me invisible. At least that's what they said it did when I bought it." He grabs a murky purple vial and holds it up, looking at it questioningly.

Stock does his best moving forward. "Bart - I'm not sure how well you will be able see. No offense but I'll make my way ahead and scout."

At first, he is shocked at how quietly he moves...but then his keen ears pick up the scuffle of his own boots and he sighs. He grabs the potion of invisibility again and has it ready to down at the first sign of trouble.
=========
I assume there is no light outside of what we have lit up, right?
Stealth 9 :(
Perception 27 :)
Does anybody else have darkvision? I don't mind scouting but it's just not a strong point.


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday May 1st, 2020 11:40:40 AM

Micah gathers what gear he can, releasing the rope from its piton with a flick of his wrist and coiling it.

"We are better suited for assault that infiltration, especially in darkness. Perhaps we should accept the fact that anyone down here is going to see or hear us coming and not spend time on attempting stealth or traveling blindly," he suggests enthusiastically.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday May 1st, 2020 12:15:24 PM

Skills do not use crit succeed/fail rules. So if your modifier is higher than the DC there is no need to roll. You are correct DM Robert

Zander waits for the others to descend, listening for any sounds down the tunnel. He's starting to feel a little uneasy looking at how difficult it's going to be to get back out of here in a hurry.
----------------
Perception 11

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+9=18 ;
Friday May 1st, 2020 6:06:20 PM

Carver gets his very heavy body over the lip of the whole and starts to fall, that much weight in body and gear when he landed, there wasn't even a tremor in the stone. Guess that's what happens with floaty horseshoes.
The lance provides a descent amount of light, and Carver takes a look around.

Perception 18

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=17 ;
Friday May 1st, 2020 8:58:33 PM

Stohp's eyes are basically useless so it's not like she can look around for enemies. There light will almost certainly be seen before said light illuminates any enemies down here. She keeps her ears open for all the good it will do (perception 17)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=17 ;
Friday May 1st, 2020 8:58:33 PM

Stohp's eyes are basically useless so it's not like she can look around for enemies. There light will almost certainly be seen before said light illuminates any enemies down here. She keeps her ears open for all the good it will do (perception 17)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ; d20+16=23 ;
Saturday May 2nd, 2020 9:41:20 AM

As Sid climbs down he talks says, "I'll follow behind as close as I can. If a rock hits you that means stop."

At the bottom of the tunnel he dekes to the side and starts letting his eyes adjust to the mostly dark, stretching his low-light vision to its edge to the most he can ahead, softly walking forward.

===========================================================================

Perception: 28
Stealth: 23

DM Robert - "We are better suited for assault that infiltration," 
Saturday May 2nd, 2020 11:43:58 AM

Bartomus climbs down and see's nothing out of the ordinary.

Stock realizes he is the only one with darkvision and thus the only one suited for scouting without a light source. He tries his best.

Micah suggests that subtly has never been this groups strong point.

Zanderallen feels uneasy.

Carver looks around but at this point see's nothing out of the ordinary.

Stohp's decides they ears are going to be more important than they eyes down here.

Sid will try to scout but will still be limited by the light source.

-------------------
FYI, yes you're going to be carrying the only light sources unless otherwise specified. Kobolds have darkvision 60 and troglodytes have darkvision 90.

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

preliminary map

Stock ventures forth trying to get further ahead than the light at his back, which paints a nice silhouette. Fortunately the tunnels still twists and turns as you descend. After another half hour to 45 minutes of travel Stock stops. Yes he definitely hears something up ahead, and from the sound of it there is a larger chamber ahead as well. What he hears is two voices, speaking Draconic, which he doesn't understand. But they are speaking quietly and in no hurry. Also the voices are in that slightly squeaky tone of the kobolds.

Stock is fairly sure the voices didn't hear him. At least they didn't see him either as he didn't see them. Stock returns to the group to inform them that it appears they are nearing some sort of large open chamber, and there might be someone waiting for them.

Gift: From where I placed everyone on the map you are they are beyond your 60 foot darkvision. Your light source might be giving them a glow, depends on how many bends there are in the final steps....and how much attention they might be paying. cue evil laughter


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday May 3rd, 2020 2:26:08 PM

Stohp waits patiently for the others to advance around the corner.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Sunday May 3rd, 2020 7:24:24 PM

When Stock returned and reported back as to what they had seen, Bartomus was a bit uncertain how best to proceed. "So, do we expect them coming this way? Or, do we want to surprise them with a burst of light and get by or through? I could fade in and out to get up closer, but what do you think we are going to run into?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Monday May 4th, 2020 9:15:52 AM


"Do you wish to scout further, Stock? We can cover our lights and I can provide you the ability to understand what you overhear. "

To the others, he says, again softly, "These Kobolds are not the enemy. If we could convince THEM of that, perhaps we could get an escort. Any ideas on how to lure them here?

If Stock wishes to scout further without his glowing backup, Micah casts comprehend languages from his wand on him.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Monday May 4th, 2020 10:04:39 AM

Carver lets them decide how to deal with them, just hoping that the Kobolds aren't evil, because evil just can't be trusted....

He'll shield the light if asked, he'll just stumble about, in this deep dark, he'll basically be blind.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+2=8 ;
Monday May 4th, 2020 10:24:44 AM

Stock scratches his neck as he thinks. "Yeah I can get close but I just don't think it will be that easy since I won't actually be able to talk with them, just listen to them. A better approach might be for me to go invisible and go around them, blocking any escape. Then you guys roll up and try to parlay. If they run, I'll hold the line as well as I can."

If he gets agreement, he'll sneak ahead again and when he gets within what he judges is about 60' (so where he can make out the kobolds), he'll down the invisibility and move to try to hind behind them in the most obvious escape route.

==========
Stealth 8...even worse!
28 when he tries to sneak around the kobolds with invisibility
48 when he becomes stationary


Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday May 4th, 2020 11:05:47 AM

"That seems a good plan Stock. We'll give you a bit to get into position and then we'll walk up and try to talk to them. Micah can use the wand, that way you'll atleast know if something is going horribly wrong, and you might hear something useful." Zander waits for a minute or two, but not too long since he knows the potion doesn't last forever, and then continues around the corner. Calling out in Draconic is he hears anything, "Hello, we are friends." Since it is his light source Zander has his sword draw but held close to his chest and upright to be less threatening.

DM Robert - "We are better suited for assault that infiltration," 
Monday May 4th, 2020 8:22:20 PM

Stohp waits patiently for the others to advance around the corner.

Bartomus asks, "So, do we expect them coming this way? Or, do we want to surprise them with a burst of light and get by or through? I could fade in and out to get up closer, but what do you think we are going to run into?" DM, no they are not coming this way, you've been following the trail back. You're still in the worm tunnel.

Micah casts comprehend languages from his wand on Stock.

Carver waits for some instructions on his lance.

Stock moves forward loudly and then drinks his potion of invisibility.

Zanderallen proposes to walk up and announce their peaceful intentions....JUST hold that thought, which is a nice way of the DM saying don't do anything stupid.

Sid?

-------------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
preliminary map

Okay I've never done this before but, Just slow up there people.

There's a map link. HINT. When have I ever given a map link when there was not going to be a battle? Even when you were surrounded by kobolds when you first went to the drow city I didn't give a battle map link.

SOOO....

Stock has had a private email. He will have to post/respond as to what he intends to do when he reads it, i.e. let the state plan occur or not.

Those of you near the turn at the top of the map like I - K, 3 - 5. Oh and you can state a repositioning if you so choose.
Make a Perception check of 20. And only read the following if you speak draconic.
Highlight to display spoiler: { "Masters we hear them they are coming."}


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+9=16 ;
Tuesday May 5th, 2020 6:22:04 AM

Carver shifts a bit, and waits for this plan to get started. He moves to K3 so he can see a bit better, covering the continual flame with his hand probably bringing it down to candle level, still letting him see 30' or so due to his low light vision.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+7=14 ; d20+7=25 ;
Tuesday May 5th, 2020 8:59:48 AM

OoC: Remember, I am following some additional information so if this doesn't make sense based on the map you have, just go with it.

Stock makes his way around the bend and sees a pair of kobolds. He immediately takes the potion of invisibility and slinks his way forward, invisibly wincing at every small noise he makes. When he gets past the kobolds, he looks about the space he has entered and grits his teeth. He turns back to the direction the Shields are coming from as the kobold speaks up. He looks around, trying to figure out what's up...but gets nowhere.

===========
Move to W22 on my map.
Standard Action: grit teeth and hope the party remembers the potion only lasts for 3 minutes
Sense Motive since he can't understand Draconic: 14 Probably not good enough.
25 was a duplicate roll


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday May 5th, 2020 9:54:18 AM

Stohp waits patiently for the scout to return. No point in rushing ahead until they have the information he'll bring.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20=17 ; d20+12=22 ;
Tuesday May 5th, 2020 10:36:55 AM

Bartomus moved a bit forward to where he could peak down into the dark a bit more. He strained to listen for anything coming at them.

Move to M 3&4; Stealth check 17; Perception 22

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Tuesday May 5th, 2020 1:58:47 PM

Counting in his head from when he knows Stock takes the potion, Zander waits one minute. He then advances to M6 and looks to see what's there.
------------------
Perception 11

Total Time on Stock's potions 12 rounds of 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+4=22 ;
Tuesday May 5th, 2020 6:13:15 PM


Micah whispers, "I hate waiting," and remains where they stopped.

When Zanderallen moves forward, he tenses, waiting for any indication of what may be occurring.

He hears the voices, but does not understand them. He looks to the others for any clue as to what was said.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday May 5th, 2020 6:14:29 PM

When Zandearallen moves forward, Micah moves to G3.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ; d20+16=34 ; d20+16=27 ; d20+16=31 ;
Tuesday May 5th, 2020 6:49:11 PM

Sid silently nods in agreement with Micah and quietly moves forward. Sid wants to be at K5, Brandwen at the ready

=======================================================================

Perception: 19
Stealth: 34

DM Robert - "I hate waiting," 
Tuesday May 5th, 2020 8:25:57 PM

Carver tries to cover his lance a bit and moves.

Stock being invisible AND able to understand Draconic, takes a moment to let things sink in.

Stohp waits patiently for the scout to return.

Bartomus moves forward straining his hearing, and while he hears some faint talking cannot understand what is being said.

Zanderallen rounds the corner. Counting in his head from when he knows Stock takes the potion, Zander waits one minute. He then advances to M6 and looks to see what's there.

Micah moves forward, hating the waiting game.

Sid creeps forward, bow out. Realize with a bow you are still limited by the light sources, I think you would only have 60 foot of vision beyond each light source that you can see.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
preliminary map

The party creeps forward a bit. A couple of you hear what sounds like maybe draconic talking but cannot understand it. Even as you round the corner with your light sources, you can only make out the walls and pretty much nothing else of note.

Everyone EXCEPT Micah, Stohp, and Stock please make a perception 20 check.
#1 Highlight to display spoiler: {Is that the slight sound of metal on metal, perhaps chain links (like manacles) moving?}
Second Spoiler only if you understand draconic, otherwise if you made the check it sounds like someone talking again. Highlight to display spoiler: {"What is that?" second voice, "Uh, oh, humans gonna be some trouble."}

STOCK ONLY may read the following spoiler.
Highlight to display spoiler: {Stock, you note one of the mounted trogs behind you saying, "Well, you said you heard something. Get out of the way so they can get in and not have to rub up against you slaves." There's some rustling as the trogs shift around a bit. Keep in mind you can only see a bit past the first rank of three mounted Trogs but you can hear more movement going on in the background. The three you see don't appear to have armor on but you can see many javelins in quivers on each lizard. The kobolds in front beginning moving away from the tunnel entrance and then you hear them say quietly, #1 "What is that?" #2 "Uh, oh, humans gonna be some trouble."}

OH WAIT, everyone needs to post in their header if they are immune to the Trogoldyte Stench. You'll have to go back and check. Just add in Stench Immune. - at least for the next 24 hours... muhahahahaahaa. (game time not real time)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ; d20+16=26 ;
Tuesday May 5th, 2020 8:41:56 PM

Sid stands and whispers, "We've been made. Shields time to enact the only plan we ever really have." He moves to M10, looking for something to shoot.

===================================================================

Perception: 32
Stealth: 26

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Tuesday May 5th, 2020 11:38:55 PM

Bartomus creeped up a bit further using the light Zander had available. He waited to see what Sid came back to share with them. When Sid mentioned that they had been detected, Bartomus rolled his eyes and readied his glave.

Perception 18, failed; moved to P9, ready action

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=12 ;
Wednesday May 6th, 2020 9:49:39 AM

Not hearing anything but trusting Sid's ears Zander moves forward weapon readied. As his light extends further into the tunnel he looks for enemies and moves to close if he spots one. As he advances he raises his battle cry to let Stock know what's happening, "Domi take you!
-----------------------
Perception 12

Move to O12
Has 30 foot of move left to close if he spots an enemy

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench 
Wednesday May 6th, 2020 9:56:07 AM

Stock is willing the Shields forward at this point. He moves off to the side to clear a path for anything that might be approaching (don't want to give away too much) and readies his flail.

=======
Move against the wall to the north. Waiting patiently for the fun to start.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday May 6th, 2020 10:44:10 AM


Micah shrugs at the inevitable, moving forward to pace Zanderallen, glowing mace at the ready.

=====
full move to M7

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday May 6th, 2020 11:13:09 AM

Stohp follows along (I don't seem to be on the map...)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 6th, 2020 3:20:35 PM

Carver activates the ring, bringing the shield into existence. Moves to o-9 keeping his hand on the lance for now, but keeping ready to defend himself

DM Robert - "Domi take you!" 
Wednesday May 6th, 2020 8:31:50 PM

Sid whispers that the group has been made as he stealthily advances.

Bartomus inches forward. Sorry P9 would put you into the wall with our format of naming the upper left square. I put you at O9.

Zanderallen calls out a challenge what language? I'm assuming Common since that is the only one that everyone shares, at least on the good guy side as he advances.

Stock taking advantage of his invisibility moves to the north wall. Please make a stealth check to be quiet.

Micah moves forward, glowing mace at the ready.

Stohp follows along. You were back at B4 (C4, B3,C3)

Carver moves up still trying to keep his lance partly covered. Sorry O9 is occupied, per the using the upper left square to denote your location. I'm placing you at M8 because of Bartomus's and Sid's moves.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
battle map Changing the map you guys are dawdling. Keep in mind your vision restrictions....unless you have Darkvision, which only Stock has and he knows what he can see.

The party moves forward. And Zanderallen announces their presence. Zanderallen thinks he can see a widening of the tunnel just at the very end of his vision. Mostly though he gets the sense of some sort of larger room ahead by the echo his shout produces.

Everyone EXCEPT Stock please make a perception 10 check.
#1 Highlight to display spoiler: {There's definitely some sounds of moving around coming from up ahead. You're not quite sure what exactly it could be. Maybe nails on rock? }
AND Second Spoiler only if you understand draconic, otherwise if you made the check it sounds like someone talking again, but in a louder voice than before. Highlight to display spoiler: {"What was that? That's not them. Form up you shards, and get ready."}

STOCK ONLY may read the following spoiler.
Highlight to display spoiler: {You see Troglodyte 1 shouting at the others and pulling a javelin. The others all pull out javelins as well. However, Troglodyte 9 and 10 start doing some mumbo jumbo. It looks sort of familiar. But the words are different, maybe clerics? You've seen Micah make similar motions.

FYI the Lizards are giant, you make a Knowledge Nature 13 to identify them. Trog 9 and 10 are wearing hide armor and have obsidian spiked gauntlets, as well as other items.
}


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Wednesday May 6th, 2020 11:47:34 PM

"Ok, thanks," Sid says as he moves to O15 and looks forward. If he sees the lizard mounts he will warn the rest of them.

======================================================================

Perception: 29

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+22=33 ; d20+8=21 ;
Thursday May 7th, 2020 10:28:10 AM

Stock starts mouth breathing because of the terrible smell in the cavern. When he sees something magicky happening, he shakes his head invisibly and thinks, Time for a new plan.

He heads around the kobolds and says, "It's Stock - Ambush ahead in that cavern. Trogs on big lizards and a couple more trogs chanting something magicky. Once we get in there, we have maybe 60 or 80 feet of open ground before the trogs. My guess is that they'll come charging covered by the magicky guys. We might want to lure them back this way."

========
[i]Stealth 33 from previous post - added +20 for being invisible.
Knowledge Nature 21 vs DC13

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench 
Thursday May 7th, 2020 10:29:40 AM

Move to S17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=6 ;
Thursday May 7th, 2020 10:32:02 AM

Well they knew they were coming now. No use sitting around. He moves forward and as his light reveals the larger opening and the two kobolds on his left he halts right in the opening at U20. He calls out (in common) "There's a large room and a couple kobolds here." Wary of what might be in what appears to be a vast cavern he keeps his guard up as he calls over to the kobolds (in Draconic), "What's going on here?"
--------------
Perception 6... (I don't know why I even puts those ranks in perception for all the good it does me)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=21 ;
Thursday May 7th, 2020 10:32:16 AM

Bartomus moved forward and heard a sound that made his neck and shoulders tense. Under his breath he asked, "What the Float was that?"

[i]Move to UL@ P14; Perception 21

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=8 ;
Thursday May 7th, 2020 12:42:47 PM


Micah, not fully understanding what the situation, he, nonetheless, casts bless

=====
bless from wand. Duration 10 rounds. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. I think Stock is out of range (50').

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 7th, 2020 2:56:32 PM

Carver moves up to r,s/19.20 and goes defensive, he auto passes the Perception check and understands Draconic.
He passes on what was said and adds in common, "I think there's something coming and not on their side, keep a look out for anything."


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday May 7th, 2020 4:43:06 PM

(I see what's going on, the labels are reversed. I think my token has been labeled Sk, there is no k in Stohp, and Stocks label is St)

"If they're smart they can stay where they're at and force us to come to them. We're the invaders here and they'd be fools to leave their prepared ground to attack us in the narrow tunnel."

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+8=9 ; d20+8=25 ; d20+8=24 ; d20+8=26 ; d20+8=18 ; d20+8=9 ; d20+8=16 ; d20+8=25 ; d20+3=14 ; d20+3=18 ; d20+3=9 ; d20+3=6 ; d20+3=20 ; d20+3=10 ; d20+3=21 ;
Thursday May 7th, 2020 8:23:49 PM

Sid moves forward and tries to see. With Zanderallen's movement you can now see clearly 40 feet beyond him. There He can just barely make out a kobold at Y20 and AA20. The kobolds appear to be wearing manacles around their legs. You can "see" up to 40 feet in torchlight, and 20 more feet as dim murky shadow images.

INVISIBLE Stock appears to be talking nearby, letting you know there's an ambush ahead and that several trogs are riding giant monitor lizards. And there's some more Trogs doing some magicky stuff.You are now Sk on the map

Bold Zanderallen moves forward. He too can see the kobolds and questions them in their native tongue.

Bartomus moves forward. Not sure what UL@ means, but P14 is doable.

Micah casts bless and moves up.

Carver lets others know what was said in draconic. He then moves up. Are you steal trying to keep the lance covered?

Stohp doesn't think the 'defenders' are going to move into the tunnel. Too many S's names. Sorry. You are now SP. oh, do you move up?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.

battle map

The kobolds look at Zanderallen, he notes their eyes seem strangely luminesent. Both are now cringing. "You gonna die." It responds to Zanderallen's question.

And then javelins come zinging at Zanderallen. Actually 14 javelins come sailing your way, 7 in one wave and 7 more again. You surmise that there were 7 throwers but they threw twice each. A few of the missiles bounced off your armor and shield but nothing really had any effect. Yes they can see you, quite clearly. Stock neglected to mention that the cave is covered in some strange lichen along the walls and ceiling that enables him to see perfectly with his darkvision, no range restrictions. They can see up the tunnel the range 40 feet, but you don't know any of that in character. I just 'splainin'.

In Draconic you hear. Highlight to display spoiler: {"Ha, there's only 2 of them. Take the huuman first."}

You also hear some chanting in draconic. Spellcraft 16 Highlight to display spoiler: {magic weapon}


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 8th, 2020 10:15:38 AM

Bartomus moved forward using the light offered by Zander and Carver to see his way. He moved his fingers and cast one of the early spells he had learned from his mentor on the grassy plains to help see a bit better. He reached into the pouch with the special sling bullets and readied his sling as he heard and watched a wave of javelins smack into and off of Zander.

Move to S17, cast cantrip Elf Vision to have a bit better vision distance

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday May 8th, 2020 11:49:18 AM

Stohp double moves to be behind Carver (aren't centaurs only 10x5?). Unable to see the enemy, she advises the group, "Just charge forward, the longer we dally the more time we give them to skewer us."

She does not immediately follow her own advice, waiting for the front line to move in first.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ;
Friday May 8th, 2020 12:41:09 PM

With the light of his sword giving him vision of the javelins with just enough time to react he nearly stumbles as the hail of missiles bounce off shield and armor. Agreeing wholeheartedly with Stohp's advise he advances into the unknown. Starting to see some shadowy forms at the edge of his vision he holds up from moving fully into an exposed position to avoid getting too far ahead of everyone.
-------------------
Spellcraft: 15
Double move to AA26


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+2=13 ;
Friday May 8th, 2020 5:32:31 PM

As the Shields move past him, Stock mutters, "...far be it from me to be the one who tells everybody to pull back." He turns on his (still invisible) heal and runs into the partially lit cavern.

=========
Run to V34
Not sure about the stealth modifiers here but i rolled a 13, invisibility probably gives +20, and running probably reduces that, GM fiat if that gives the trog or lizard enough to know where Stock is and try to hit at a 50% miss chance


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 8th, 2020 6:49:03 PM

"Once more into the breach, mutters Micah as he follows the Shields forward.

full move to T16

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+10=15 ; d20+8=13 ; d20+8=11 ; d20+8=17 ; d20+8=17 ; d20+8=14 ; d20+8=10 ; d20+8=28 ; d20+8=22 ; d20+8=9 ; d6+3=8 ; d20+3=7 ; d20+3=15 ; d20+3=8 ; d20+3=19 ; d20+3=10 ; d20+3=18 ; d20+3=5 ;
Saturday May 9th, 2020 12:12:42 PM

Bartomus casts spell and moves forward.

Stohp hustles down to the tunnel entrance while giving some combat advice. Carver may not be in all 4 squares but the rules currently designate large as taking 4 squares, ergo that's why I color in 4 squares for the larges.

Zanderallen realizes there's trouble afoot and moves forward lighting the way.

Stock runs forward to what he considers a good position. Trog 7 only got a 15 on his perception check and so does not notice you in the heat of things moving quickly.

Micah moves forward with a battle hymn buzzing in his ear.

Carver and Sid seemed gripped by indecision.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 7 and 8 and their mounts are visible to anyone with lowlight vision. Zanderallen can just barely make out the murky shadow of Trog 8.

In Draconic, from the direction of Trog 1. Highlight to display spoiler: {"There's more of them. Tighten up your aim and kill that human!"}

Again javelins come zinging at Zanderallen. Trog 4 moves up and so only casts 1 javelin, everyone else casts 2.
One of the first casted spears hits Zanderallen! with an unconfirmed crit
damage 8 (d6+3)
All of the second cast missed.

Again you hear draconic chanting in the dark background.
Spellcraft 16...if you understand draconic Highlight to display spoiler: {Enhance Stench}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+3=8 ;
Saturday May 9th, 2020 1:37:09 PM

Carver calls out," Zander, they're concentrating on you right this moment, but that's about to change."
He tries to recall what he knows about Troglodytes, and his memory fails him.
With a brief prayer to Lord Gargul to bless his lance with flame.
Carver then moves into the room. (X26 is good)
In Draconic, "Surrender now and I will promise that you will be treated Fairly, there is no need for you to die while trying to stop us." Carver removes his hand from the lance allowing it's full flame to shine.

(sorry, was out then in a online Pathfinder game all night)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+9=25 ; d6+3=5 ;
Sunday May 10th, 2020 2:16:47 PM

Bartomus twirled the sling and looked off at the trog rider across from him and had joined in the effort to pincushion well lit Zander. He let the magic stone fly and as it moved across the the cavern, he followed behind Carver but stayed closer to the cavern wall.

Attack on the Trog 7 with magic sling bullet +2 =25 for 5; move to W20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=34 ;
Sunday May 10th, 2020 9:33:22 PM

Stohp moves along behind Carver, letting him get 10 feet ahead of her so they will be less grouped up for AoE. She tries to spot any casters illuminated by the light (perception 34 to spot any casters)

Zanderallen (Zachary H) Stench Immune 86/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ; d20+12=20 ; d8+11=17 ; d6=6 ;
Monday May 11th, 2020 9:36:23 AM

His mind racing to identify the spell being cast the syntax in draconic just doesn't match up. Knocking the javelin out of his side he continues his steady advance, closing with Trog 8. He swings at the reptile, glad to return the favor of all the javelins.
-------------------------------------
Spellcraft: 15(d20+5)

Single Move to AE29
Standard Action Attack trog 8
20(d20+12) to hit, 17 damage + 6 fire

Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench  d20+13=28 ; d20+8=18 ; d10+19=20 ; d10+19=21 ; d6=4 ; d6=6 ;
Monday May 11th, 2020 9:43:08 AM

Status: Raging
As Stock gets within striking distance of the mounted troglodyte, he lets his rage flood into him and lashes out at the monitor lizard mount that the Trog is on top of.

From his invisible vantage point he says, "Boo!" and hammers on it twice.

=========
PA1 vs lizard7 hits flat footed AC28, 20 damage + 4 electricity
PA2 vs lizard7 (or trog7 if lizard is down) hits AC18, 21 damage + 6 electricity


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=27 ;
Monday May 11th, 2020 4:37:44 PM

[ooc: not sure why Micah needs to understand draconic to make a spellcraft check. If it doesn't, he got a 27 and will call it out.]

Micah moves into the room and casts enlarge on Zanderallen.

====
bless 9 rds remaining

spellcraft 27
move to v19
Cast Enlarge Person on Zanderallen. Duration 9 minutes

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=26 ; d20+9=24 ; d20+1=18 ; d8+1=2 ; d8+1=2 ; d8+1=5 ;
Monday May 11th, 2020 6:32:58 PM

Sid will aim at the one that has said to kill Z and rapidly shots.

======================================================

ToHit1(Rapid Shot): 26
Damage: 2
ToHit2(Rapid Shot): 24
Damage: 2
ToHit3(Rapid Shot): 18
Damage: 5

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+8=24 ; d6+3=7 ; d20+3=9 ; d20+8=11 ; d20+8=27 ; d6+3=6 ; d20+3=8 ; d20+8=28 ; d20+8=18 ; d6+3=8 ; d20+3=5 ; d20+14=31 ; d6+3=7 ; d20+10=25 ; d6+5=6 ; d20+11=31 ; d20+12=21 ; d20+5=14 ; d20+6=25 ; d4+3=4 ; d20+6=13 ; d20+14=17 ; d20+7=16 ; d20+8=14 ; d20+8=11 ; d20+7=25 ;
Monday May 11th, 2020 8:35:09 PM

Carver call on the Troglodytes to surrender.

Bartomus lets a sling bullet fly and it strikes the trog squarely.

Stohp tries to spot any spellcasters, alas they are further away from the light.

Zanderallen moves forward and engages a troglodyte in a conversation of arms, to wit, he slices him.

Stock pops into visibility and wails on Trog 7's mount. The first hit (24 total) doesn't kill it but the second hit does. I'm only showing their normal AC.

Micah moves into the room and casts enlarge on Zanderallen. Well I figure they are speaking in draconic and you can't see their arm movements. However, since they are not arcane casting, I will give you that they are casting "Enhance Stench"

Sid You cannot target #1, who has been speaking from where you are standing because you would have to be able to bend your arrows around a corner and also he's just outside 40 foot radius of Zander's light. From the narrow opening where you are you could see 8, 4, and 5. Also with all the larges moving in front of your line of fire, I think they have cover. I'm going to assign your arrows to #8 on the principle of helping Zaner take down someone. fires and hits Trog 8.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

The two kobolds move away from Bartomus.

Oh poop, I've been forgetting to add their +4 for favored enemy human. As you can generally now see some of your opponents Trog's 1-8 are mounted on giant lizards. They appear to have no armor but are wearing braces. They have sheaves of javelins on their mounts. They are also armed with clubs. Trogs 9 and 10 are wearing hide armor. They are carrying a couple of javelins and have spiked gauntlets.

Trog 1 laughs and cast's his javelins at Carver.
To hit 24 (d20+8) hit, damage 7 (d6+3, deduct your DR)
To hit 9 (d20+3) miss

Trog 2 moves up and casts a javelin at Stohp
To hit 11 (d20+8) miss

Trog 3 casts 2 javelins at Carver
To hit 27 (d20+8) hit, damage 6 (d6+3, again I did not deduct your DR)
To hit 8 (d20+3) miss

Trog 4 casts 2 javelins at Bartomus
To hit 28 (d20+8), crit not confirmed with an 18. damage 8 (d6+3)
To hit 5 (d20+3) miss

Trog 5 moves forward taking out his club and swings at Zanderallen.
To hit 31 (d20+14) damage 7 (d20+3) oh wait, I forgot +4 more damage for favored enemy, 11 total.

Trog 6 moves up and throws a javelin at Stock, dwarves being another favored enemy.
To hit 25 (d20+10) damage 6 (d20+5)

Trog 7 tries to quick dismount as his mount goes down from under him. Ride 31 (d20+11)
Angered that his beloved companion has been destroyed he lashes out at Stock with club, tooth and claw.
To hit club, 21 (d20+12) miss
To hit club 14 (d20+5) miss
To hit bite 25 (d20+6) hit damage 4 (d4+3)
To hit Claw 13 (d20+6) miss

Trog 8 has an enemy of great hate in front of him and will club, bite, and claw.
To hit club, 17 (d20+14) miss
To hit club 16 (d20+7) miss
To hit bite 14 (d20+8) miss
To hit Claw 11 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 25 (d20+7) miss

Trog 9 moves

Trog 10 moves

-----

Trog 7 AC 19: damage 5
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19: damage 32


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+7=27 ; d20+2=12 ;
Tuesday May 12th, 2020 1:05:49 AM

Stohp moves up to 5 feet behind Z so she can try to tag both Trogg's with tanglefoot bags and glue them to their mounts (27 and 12 vs touch ac on troggs 5 & 8, she is immune to stench from the last combat)

Stock (JonM) HP: 106/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench  d20+13=16 ; d20+8=28 ; d20+12=32 ; 2d10+38=43 ; d6=3 ;
Tuesday May 12th, 2020 9:24:31 AM

Status: Raging Dwarf!

Stock swings away wildly at the Troglodyte, a small part of him marveling at its display of skill in dismounting the dying lizard. Of course the larger part of him is focused on killing right now.

=========
5 ft step to W33
PA1 vs Trog 7 hits AC16...lame.
PA2 vs Trog 7 hits AC28, Critical threat
+4 bonus to confirm crits from Critical Focus; confirms with 32. 2 nat 20's Yikes
43 damage + 3 electricity




Bartomus(Rod) HP:51/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Tuesday May 12th, 2020 9:59:04 AM

Bartomus saw the trog he had aimed at stagger slightly and then he saw javelins coming at everyone. He took a deep gash across his arm from another direction. The two nearby kobolds went scrambling and he fished out another magic bullet for his sling. He saw Stock go after the troglodyte rider with such a fury that Bartomus shifted where he stood to focus his attention on the trog off to his left. His arm twirled quickly

Bartomus(Rod) HP:51/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+9=13 ; d6+2=8 ;
Tuesday May 12th, 2020 10:00:48 AM

twirled and released the sling's enhanced bullet.

Sling shot at Trog 2 for 13, presuming miss but rolling damage just in case for 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=22 ; 3d8+21=32 ; d6=4 ;
Tuesday May 12th, 2020 10:39:40 AM

A good portion of the damage was mitigated by his armor, Carver once again gives thanks to Gargul for giving him the common sense to have it created for himself.
Carver maneuvers a bit before he charges so he can ride by the mounted Trog. His charge ends up with him at ao,ap/35,36 as he does a ride by attack on Trog #8.

Hits AC 22, Damage 32 + 4 fire

Zanderallen (Zachary H) Stench Immune 88/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=16 ; d20+8=19 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; 2d6+12=21 ; d6=5 ;
Tuesday May 12th, 2020 10:55:42 AM

Growing in size as Domi's power flows through him, Zander laughs even as he gets clubbed in the leg. Taking a brief moment to heal the damage he returns the favor, barely connecting with his second swing.
-----------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Swift - Lay on Hands - 13 healed
Full Attack on Trog 8 (or trog 5 if Carver killed 8)
16(d20+13) misses
19(d20+8) hits, 21 damage plus 5 fire

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday May 12th, 2020 4:38:27 PM

Sid moves to S21 and starts tracking his targets.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday May 12th, 2020 5:08:35 PM


Micah continues to advance while casting Owl's wisdom on himself.

=======
Bless 8 rounds remaining
Owl's wisdom 90 rounds remaining

Move to Y22

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+6=24 ; d20+6=14 ; d20+8=27 ; d6+3=7 ; d20+3=11 ; d20+12=30 ; d20+8=15 ; d20+10=15 ; d20+7=18 ; d20+14=32 ; d6+7=10 ; d20+7=9 ; d20+8=25 ; d4+5=6 ; d20+8=11 ; d20+7=20 ; d20+12=30 ; d6+5=7 ; d20+5=18 ; d20+6=18 ; d20+6=25 ; d4+3=7 ; d20+7=21 ; d8+6=10 ; 2d8+3=10 ; d20+7=25 ;
Tuesday May 12th, 2020 8:39:27 PM

Stohp moves and throws tanglefoot bags. You're not giving specific coordinates, so I'm guessing at your placement. Trog 5 manages to raise his legs avoiding the bag, 8 does not. However, the mounts can move as you didn't target the floor. I guess 8 would have some difficulty attacking? Though I realized too late you moved and thus you can't 'attack' twice.

Stock takes a might swing and hits well, but does not kill his opponent.

Bartomus slings a bullet but misses.

Carver charges Trog 8 walloping him good, but failing to kill him. missed it by that much

Zanderallen puts Trog 8 out of the picture.

Sid moves. S21 puts you in a wall putting you at T21

Micah casts and feels himself become wiser.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

battle map

Trog 1 calls out, in draconic, "The horse and the dwarf need to be stilled." He then casts his last javelins at Bartomus.
To hit 27 (d20+8) hit, damage 7 (d6+3)
To hit 11 (d20+3) miss

Trog 2 moves up and throws a tangle foot bag at Zanderallen.
To hit 30 (d20+12) hit, please make a reflex save of 15.

Trog 3 moves toward Carver and throws a tanglefoot bag at Carver.
To hit 15 (d20+8) hit, please make a reflex save of 15.

Trog 4 closes on Carver and swings its club.
To hit 15 (d20+10), miss.
The lizard mount takes a bite.
To hit 18 (d20+7) miss

Trog 5 (Reflex save vs tanglefoot 26 success)
He full on attacks Zanderallen.
To hit club, 32 (d20+14) hit damage 10 (d6+7)
To hit club 9 (d20+7) miss
To hit bite 25 (d20+8) miss
To hit Claw 11 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 20 (d20+7) miss

Trog 6 takes a 5 foot step and starts wailing on Stock, with club, tooth, and nail.
To hit club, 30 (d20+12) hit damage 7 (d6+5, take off your DR)
To hit club 18 (d20+5) miss
To hit bite 18 (d20+6) miss
To hit Claw 25 (d20+6) hit, damage 7 (d4+3, take off your DR)
And then his mount/animal companion attacks Stock.
To hit 21 (d20+7) hit, damage 10, plus please make DC 14 Fort, poison save.

Trog 7 takes a 5 foot step back from Stock and drinks a potion, glug glug. You would think if you could attack twice if you're sufficient level that you could chug 2 potions right?

Trog 8's mount attacks Zanderallen. It's rather funny since its dead 'master' is flopping around glued on top.
To hit 25 (d20+7) miss

Trog 9 casts a spell on Stock! Please make a DC 14 will save, or become immobile, so yes he's casting hold person.

Trog 10 casts a spell on Carver! Please make a DC 14 will save or become immobile, he too is casting hold person.

-----

Trog 7 AC 19: damage 49 feeling a little better than a second ago
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 dead

Stock (JonM) HP: 85/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench  d20+15=31 ; d20+9=20 ; d20+13=17 ; d20+8=11 ;
Wednesday May 13th, 2020 11:43:04 AM

Status: Raging dwarf
Stock grunts at the flurry of damage. His limbs slow momentarily as he is struck by a spell but he bellows out a laugh in response, "Wrong choice! You can't slow the dwarf!"

He follows the drinking trog and continues laying into it with his trusty flail.
===========
Fort Save vs Poison 31 vs DC14
Will Save 20 vs DC14
5ft step to W34
PA vs Trog 7 hits AC17...seriously...
PA vs Trog 7 hits AC11...I guess it was serious. Sometimes I wish I would just roll a 10. I'm not asking for a 20 or a 19...just a 10.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+15=22 ;
Wednesday May 13th, 2020 12:51:27 PM

(Doh, I knew about the attack thing but had a moment and forgot)

Stohp facepalms at the now dead - but glued to his seat! - trogg. She tries to grab 2 since he's close and pull him from his mount (grapple 22 on trogg 2)

Zanderallen (Zachary H) Stench Immune 78/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+11=24 ; d20+13=15 ; d20+8=12 ;
Wednesday May 13th, 2020 1:59:43 PM

Zander shakes the glue off before it hardens and stick him to the floor. For a moment he thinks 8 is still alive and if they weren't in a life and death fight he'd probably be laughing at the rider flopping around. But he pushes the image out as he turns his attention, and his sword, to trog 5. His sword unfortunately gets tangled in the flopping shield of the glued dead trog.
--------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Reflex Save 24(d20+11)
Full Attack on Trog 5
15(d20+13) misses
12(d20+8) misses

(OOC: Jon, if you figure out how to roll those 10s I could use some too. If it weren't for the reflex save I'd be wondering if the die roller could roll over 10)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+14=24 ; 3d8+21=35 ; d6=4 ;
Wednesday May 13th, 2020 2:15:01 PM

Carver ignores the tanglefoot bag and shrugs off whatever compulsion was cast at him (auto pass will save)

Both the Trog and it's mount get a AoO as Carver charges away, straight ahead and turning just befor running over a kobold, looping around, ending his charge at AE,AF/23,24. With his attack going to Trog#2 at the actual end of his charge, for a change.

Attack AC 24, damage 35 + 4 fire.

[b]"Well, at least there's room to get around down here, anyone in trouble?"

Carver will hold onto his remaining LoH these Trogs are mostly only scratching him...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 13th, 2020 4:39:57 PM


Micah moves in to assist Stohp and draw some fire from Bart.

=======
Full move to AB23

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=14 ; d20+9=23 ; d20+1=20 ; d8+1=5 ; d8+1=3 ;
Wednesday May 13th, 2020 5:38:19 PM

Sid trains on T7 that Stock is fighting sending everything he can its way.

===============================================================

ToHit1(Rapid Shot): 14
ToHit2(Rapid Shot): 23
Damage: 5
ToHit3: 20
Damage: 3

DM Robert - "You can't slow the dwarf!"  d20+10=25 ; d6+3=6 ; d20+7=11 ; d20+4=7 ; d20+4=14 ; d20+7=16 ; d20+10=11 ; d20+7=26 ; d8+6=12 ; d20+9=28 ; d20+14=29 ; d6+7=8 ; d20+7=24 ; d20+8=28 ; d4+5=7 ; d20+8=16 ; d20+7=11 ; d20+12=32 ; d20+12=23 ; d6+5=10 ; d6+5=10 ; d20+5=8 ; d20+6=14 ; d20+6=16 ; d20+7=24 ; d8+6=7 ; d20+14=30 ; d20+12=20 ; d20+5=12 ; d20+6=11 ; d20+6=15 ; d20+7=15 ; d20+11=24 ; d4+7=8 ;
Wednesday May 13th, 2020 8:51:00 PM

Stock steps toward the fleeing troglodyte waving his flail madly but connecting with nothing.

Stohp successfully grabs troglodyte 2.

Zanderallen puts on a dazzling display of swishing his sword around.

Carver runs around and attacks the now grappled Trog 2.

Micah moves into the room.

Sid fires off some arrows into Trog 7.

Bartomus?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

battle map

Trog 1 calls out, in draconic, "See the treacherous horse attacks from behind." He rolls up on Carver and attacks.
To hit 25 (d20+10) hit, damage 6 (d6+3)
AND his mount attacks.
To hit 11 (d20+7) miss

Trog 2 calls out in draconic, "Foul, Foul." glaring at Carver. He then opts to claw and bit Stohp.
To hit bite 7 (d20+4) miss
To hit claw 14 (d20+4) miss
The mount moves on Stohp and attacks.
To hit 16 (d20+7) miss

Trog 3 double moves.

Trog 4 takes his AOO. 11 (d20+10) and his mount's AOO 26 (d20+7) hit damage 12 (d8+6) and free grapple attempt, CMB 28 (d20+9) Okay I really should have made the AOO first because this really changes everything....what to do....my bad, I will say he did not grab, oh and Fort DC 14 poison save.
4 double moves.

Trog 5 is emboddend by Zanderallen missing. He continues his attacks Zanderallen.
To hit club, 29 (d20+14) hit damage 8(d6+7)
To hit club 24 (d20+7) miss
To hit bite 28 (d20+8) hit, damage 7 (d4+5)
To hit Claw 16 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 11 (d20+7) miss

Trog 6 shouts, in draconic "I like Dwarf meat!"
To hit club, 32 (d20+12) crit, confirmed 23 (d20+12) hit damage 20 (d6+5 x2, take off your DR)
To hit club 8 (d20+5) miss
To hit bite 14 (d20+6) miss
To hit Claw 16 (d20+6) miss
And then his mount/animal companion attacks Stock.
To hit 24 (d20+7) hit, damage 7(d8+6), plus please make DC 14 Fort, poison save, and grapple check is 25 (rolled d20+14 but should have been d20+9) miss.

Trog 7 doesn't much like the situation he's in but is really getting testy with this dwarf.
To hit club, 20 (d20+12) miss
To hit club 12 (d20+5) miss
To hit bite 11 (d20+6) miss
To hit Claw 15 (d20+6) miss

Trog 8's mount continues to attack Zanderallen.
To hit 15 (d20+7) miss

Trog 9 moves up on Carver and attacks with its obsidian gauntlet...and does a swift action before the attack.
To hit 24 (d20+11) hit, damage 8 (d4+7)

Trog 10 casts bless on the Trog party, affecting everyone but 7 and 8.
-----

Trog 2 AC 19: damage 39
Trog 7 AC 19: damage 57
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 dead

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=15 ; 2d8+1=14 ;
Wednesday May 13th, 2020 10:15:04 PM

Bartomus got slashed by another javelin and then he froze. Not because of anything that the Trog did or that the javelin did, he just froze. He was lost in his thoughts and then snapped out of it. He saw that there was a grand melee and he moved to help his fellow Shields coming to attack the mount that was facing Stohp.

Move to Z24; attack with Glave for 15 on the mount ridden by Trog 2; damage, if a hit, 14 -- sorry fell asleep thinking I hit submit and apparently never did.


Zanderallen (Zachary H) Stench Immune 63/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=19 ; d20+8=14 ; 2d6+12=19 ; d6=6 ;
Thursday May 14th, 2020 9:28:01 AM

Pestered by the club blows smacking him about Zander tries to strike in return and barely lands a blow. "Hold still you smelly lizard!", he yells in frustration.
--------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Full Attack on Trog 5
19(d20+13) hits, 19 damage plus 6 fire
14(d20+8) misses

Stock (JonM) HP: 60/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench  d20+15=19 ; d20+13=19 ; d20+8=24 ; d10+19=29 ; d6=2 ; d10+19=28 ; d6=4 ;
Thursday May 14th, 2020 9:29:15 AM

Raging
Stock leaps up in the air, bringing his flail down solidly. Sparks fly momentarily and then the backswing cracks into another form that the dwarf doesn't even see.

========
Fort Save 19
PA vs Trog7 hits AC19, 26 damage + 2 electricity
PA2 vs either Trog 7 or the mount of Trog 6 hits AC24, 28 damage + 4 electricity


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+10=15 ; d20+5=23 ; d8+4=9 ; d8+4=5 ;
Thursday May 14th, 2020 12:38:01 PM


Realizing that these mounts have some form of poison, he decides to attack the one near him. Moving forward, he swings his enchanted mace with solid blow then lands another on the back swing.

==========
5' step to AB24
Attack #2 lizard mount (I did not include a flanking bonus to the rolls)
Hit AC 15 for 9 points damage
Hit AC 23 for 5 points damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+20=26 ;
Thursday May 14th, 2020 2:05:49 PM

Stohp maintains the grapple (I think? 26 to maintain it) and proceeds to pin the trogg on the ground and tie him up with her silk rope (DC for it to escape is 31,a natural 20 will not free it if it's check is not high enough to do so)

With that trogg taken care of she enters a grappling stance ready to tie up his mount as well next turn. (of course is 26 isn't enough then none of this happens)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 49/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=18 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d20+12=19 ; d20+7=9 ; d20+6=20 ; d20+6=12 ; d8+7=12 ; d6=3 ; d6+4=6 ; d6=2 ;
Thursday May 14th, 2020 3:00:12 PM

Carver saves against whatever the poison was. (18) and swiftly lays hands on himself, asking for some divine healing. (LoH 7 points)
With #1 Trog being large, Carver attacks with his lance, and tries to stomp him as well.

Lance 1 , AC 19, damage 12 + 3 fire
Lance 2, AC 9, clearly a miss
Hoof 1 AC 20, damage 4 + 2 cold
Hoof 2 AC 12 Miss

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=14 ; d20+9=16 ; d20+9=19 ; d20+1=10 ;
Thursday May 14th, 2020 4:46:39 PM

"Treacherous Horse? I like that, I wonder how dead that would get me if I started calling him that," Sid mumbles to himself. "Hey Treacherous Horse," he calls out to Carver, "how much of a sense of humor do you have?" IF T7 is still alive he will continue focusing his fire on him.

======================================================================

ToHit1(Rapid Shot): 14
ToHit2(Rapid Shot): 16
ToHit3: 10

DM Robert - "Hold still you smelly lizard!"  d20+14=25 ; d4+7=8 ; d20+7=16 ; d20+7=24 ; d4+5=8 ; d20+13=20 ; d20+8=28 ; d20+8=18 ; d6+3=7 ; d20+7=9 ; d20+7=16 ; d20+7=13 ; d20+9=19 ; d20+14=34 ; d20+14=23 ; d6+7=11 ; d20+7=20 ; d20+11=28 ; d6+3=5 ; d20+7=22 ; d8+6=14 ; d20+10=25 ; d20+15=27 ; d20+8=21 ; d20+9=13 ; d20+9=13 ; d20+8=9 ; d20+11=31 ; d20+12=18 ; d20+5=9 ; d20+6=24 ; d4+3=6 ; d20+6=20 ; d20+8=21 ;
Thursday May 14th, 2020 8:55:19 PM

Bartomus you have reach and your glaive is a reach weapon, technically you can be 15 feet away from someone and hit them with it, you can't be adjacent to someone you want to use the glaive on. Therefore... takes a 5 foot step and takes a swing at Trog 2 but misses.

Zanderallen provides some comments on the Troglodyte's hygiene and hits it.

Stock makes Trog butter out of troglodyte 7 and then kills Trog 6's mount with one blow.

Micah moves up on a giant monitor lizard and gives it a double smack.

Stohp maintains her grapple on Trog 2.HOWEVER, per rules on page 200 of the Core Rulebook, "Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple." Move: Damage, Pin, Tie up (note performing tie up before pinning is a -10 grapple check). As Trog 2 is still 'mounted' ... Stohp successfully moves rips the Trog off his saddle. [/i]That way you can pin him to the ground rather than pin him to the lizard next round.

Carver attacks Trog 1 hitting him 50% of the time. Trog's are medium sized, the mounts they are riding are large size, thus the legend/key on the map saying Trogs riding giant lizard, or Trogs on foot.

Sid...see's the Trog 7 become butter, a truly grisly sight, I mean there's splattered blood, entrails, flesh, in a squishy pile and a couple feet around where trog 7 was standing. You didn't call out a different target, but all the Trog's have AC better than you rolled.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed goes taking a 5 foot step and thus getting flanking bonus on Carver. Swift action-fury of the Abyss.
obsidian spiked gauntlet 25 (d20+14) damage 8 (1d4+7),
bite 16 (d20+7) miss
claw 24 (d20+7) damage 8 (1d4+5)

Trog 1-Blessed, calls out, in draconic, "Ack, (expletive) hoofer." And attacks Carver with flanking bonus.
club To hit 20 (d20+13) miss
club to hit 28 (d20+8), crit not confirmed with 18. Damage 7 (d6+3)
bite to hit 9 (d20+7) miss
claw to hit 16 (d20+7)
AND his mount attacks.
To hit 13 (d20+7) miss

Trog 2Blessed, is between a rock and hard place, his attacks last round seemed like a waste, he will try to grapple back, to no effect.
CMB 19 (d20+9)

Trog 3 blessed, moves up on Zanderallen, a human most favored enemy. Not sure does your reach give you an AOO if he's closing with you? If so take it.
Club.34 (d20+14) crit not confirmed with a 23, damage 11 (d6+7)
And the Mount
bite 20 (d20+7) miss (dang it they are blessed too, oh well, still a miss)

Trog 4 Blessed moves up on Carver's rump and takes a swing.
Club 28 (D20+11) damage 5 (d6+3)
and his blessed mount bites
Bite 22 (d20+8) Hit (because he's neutral not evil) damage 14 (d8+6) and poison save fort DC 14, and grapple check CMB 25 (d20+10) Carver is Grappled.

Trog 5 Blessed, cries out, in draconic "Tis but a flesh wound."
To hit club, 27 (d20+15) miss
To hit club 21 (d20+8) miss
To hit bite 13 (d20+9) miss
To hit Claw 13 (d20+9) miss
And then his mount/animal companion attacks Zanderallen.
To hit 9 (d20+8) miss

Trog 6 shouts, in draconic "Sweetums!" as Stock kills his beloved companion, but manages to make a swift action dismount.
To hit club, 18 (d20+12) miss
To hit club 9 (d20+5) miss
To hit bite 24 (d20+6) hit damage 6 (d4+3)
To hit Claw 20 (d20+6) miss

Trog 8's mount, blessed, continues to attack Zanderallen.
To hit 21 (d20+8) miss

Trog 10 casts DOOM on Stock. Please make a DC 13 will save or become shaken.
-----

Trog 1 AC 19, damage 21
Trog 2 mount: AC 14: Damage 53
Trog 5 AC 19: damage 25
Trog 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD

Zanderallen (Zachary H) Stench Immune 52/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=33 ; d20+13=31 ; d20+13=19 ; d20+8=24 ; 4d6+24=31 ; d6=6 ; d4=1 ; 2d6+12=16 ; d6=3 ; 2d6+12=24 ; d6=2 ;
Friday May 15th, 2020 9:36:42 AM

It appears that his reflexes are better than his deliberate attacks. As Trog 3 closes with him he sees an opening with his increased reach and deals it a devastating blow. Then continuing his fights with trog 5 he strikes two blows against it.
-----------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


AoO on Trog 3
33(d20+13) hits, Crit confirm 31(d20+13), 31 damage plus 6 fire

Full Attack on Trog 5
19(d20+13) hits, 16 damage plus 3 fire
24(d20+8) hits, 24 damage plus 2 fire

(d4 was misclick)

Stock (JonM) HP: 55/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench  d20+9=18 ; d20+13=30 ; d20+8=10 ; d10+19=25 ; d6=4 ;
Friday May 15th, 2020 10:23:31 AM

Raging Dwarf

Stock barks at the Trog, "HA! You sounded SAD! Haha!" He feels a dark fog enter his head but he laughs at that too.

He then levels the trog with a solid blow to the face.

=========

Will Save: 18 vs. DC13
5ft. step to x34
PA1 hits AC30, 25 damage + 4 electricity
PA2 hits AC10


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+15=25 ;
Friday May 15th, 2020 10:34:00 AM

With the trogg tied Stohp tackles the mount, twisting about it with the rope (grapple 25 for the mount)

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=17 ; 2d8+1=13 ;
Friday May 15th, 2020 10:39:10 AM

Bartomus moved forward towards where Carver was being double assaulted. He stayed a bit back and swung his glave at the closest trog. "Behind you Carver, just keep swinging, right?"

Move to AC 22; Attack on Trog 1 with 17 for 13; Got it on reach, TY!

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+9=23 ;
Friday May 15th, 2020 5:46:48 PM

Seeing the effectiveness of Stohp's efforts, Micah switches from trying to slay it to assisting the minotaur. As she makes her move, he shoulders the beast trying to imbalance it enough to succumb to the grapple.

==========
Aid other on Stohp's grapple. Adds +2 in addition to the flank bonus


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 36/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=27 ; d20+7=9 ; d20+6=14 ; d20+6=24 ; d8+7=11 ; d6=3 ; d6=6 ; d6+4=10 ;
Friday May 15th, 2020 7:51:03 PM

Carver takes a 5' step to AC,AD/22,23 and attacks #1

Lance 1 Hit AC 27 Damage 11 + 3 fire
Lance 2 Hit AC 9 miss
Hoof 1 Hit AC 14 miss
Hoof 2 Hit AC 24 Damage 10 damage + 6 cold

DM Robert - "Hold still you smelly lizard!"  d20+14=25 ; d4+7=9 ; d20+7=10 ; d20+7=22 ; d20+13=25 ; d6+3=5 ; d20+8=18 ; d20+7=10 ; d20+7=13 ; d20+9=15 ; d20+3=10 ; d20+9=17 ; d20+14=21 ; d20+9=29 ; d20+9=14 ; d6+7=9 ; d20+8=15 ; d20+8=26 ; d20+8=15 ; d20+11=30 ; d6+3=6 ; d20+6=9 ; d20+5=18 ; d20+5=8 ; d20+8=28 ; d20+8=27 ; d8+6=14 ; d20+10=12 ; d20+8=21 ; d20+12=19 ; d20+5=20 ; d20+6=12 ; d20+6=13 ; d20+8=23 ; d20+2=16 ;
Saturday May 16th, 2020 11:46:33 AM

Zanderallen feels the power of Domi flow through him as he lays into the Trogs. He is heartened to see Trog 5 slump and fall off his mount, dead.

Stock hits the lone lizard man by him, laughing rather darkly.

Stohp grapples lizard 2. I was looking up your greater grapple feat you can't be tying up on the first grapple tackle.

Bartomus moves to attack Trog 1...AC22 puts you 5 feet away. Remember you are large, that gives you 5 foot reach, your glaive adds 5 feet. Attacking anything inside that 10 foot range is a penalty because of the reach status of your weapon. but misses. You have no flank bonus unless you are attacking from an opposite side, so the trog still has AC 19.

Micah adds to Stohp's grappling attempts.

Carver whacks on trog 1. He intends to take a 5 foot step but suddenly finds Bartomus right up against him.

Sid ?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed: starts singing in draconic, basically it sounds like some sort of chant to a demon god. Flanking bonus on Carver. Swift action-fury of the Abyss.
obsidian spiked gauntlet 25 (d20+14) damage 9 (1d4+7),
bite 10 (d20+7) miss
claw 22 (d20+7) miss

Trog 1-Blessed, grunts in pain and continues to attack Carver with flanking bonus.
club To hit 25 (d20+13) hit Damage 5 (d6+3)
club to hit 18 (d20+8), miss
bite to hit 10 (d20+7) miss
claw to hit 13 (d20+7) iss
AND his mount attacks.
To hit 15 (d20+9 forgot flanking bonus last round) miss (dang it and forgot blessed, but still misses)

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check10, d20+3) ineffectively. He calls encouragement to his mount to break free.
The giant monitor lizard attempts to counter the grapple CMB 17 (d20+9) but fails. (forgot blessed, still misses)

Trog 3 blessed, counter attacks on Zanderallen.
Club.21 (d20+14) miss
club to hit 29 (d20+9), crit not confirmed with 14 damage 9 (d6+7)
bite to hit 15 (d20+8) miss
claw to hit 26 (d20+8) miss
AND his blessed mount attacks.
To hit 15 (d20+8) miss

Trog 4 Blessed continues to attack Carver.
Club 30 (D20+11) damage 6 (d6+3)
Club 9 (d20+6) miss
Bite 18 (d20+5) miss
Claw 8 (d20+5) miss
and his blessed mount bites
Bite 28 (d20+8) crit confirmed with 27. Damage 14 (d8+6) Fort save 14 vs poison. Grapple Check 12 (d20+10) miss

Lizard 5 blessed, attacks Zanderallen.
To hit 21 (d20+8) miss

Trog 6 tears in his eyes attacks Stock.
To hit club, 19 (d20+12) miss
To hit club 20 (d20+5) miss
To hit bite 12 (d20+6) miss
To hit Claw 13 (d20+6) miss

Trog 8's mount, blessed, continues to attack Zanderallen.
To hit 23 (d20+8) miss

Trog 10 moves forward and throws a javelin at Stock.
Javelin 16 (d20+2)
-----

Trog 1 AC 19, damage 51

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 grappled
Trog 3 AC 19: damage 37
Trog 5 AC 19: damage 70 DEAD
Trog 6 AC 19: damage 29
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+24=39 ;
Saturday May 16th, 2020 12:52:36 PM

(I know that was just rp fluff.) with expert skill and Incredible dexterity Stohp twists about the lizard with her rope until it is hogtied to its rider helpless. (39 to pin then tie up). She adds a nice bow on top just because.

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=13 ;
Saturday May 16th, 2020 9:02:40 PM

Bartomus stepped back slightly and swung at the trog that was trying to carve slices out of Carver's side, but, missed in his attempt at an attack.

Ok, shift to AB 21; swings for 13, miss

Stock (JonM) HP: 55/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 8 of 24 used; Immune to Trog Stench  d20+13=23 ; d10+19=24 ; d6=4 ; d20+8=24 ; d10+19=27 ;
Monday May 18th, 2020 9:29:14 AM

Raging
Stock feels another strike smack soundly into the smelly lizard and turns in search of the source of the javelin that almost hit him. He then bellows out, "Surrender now!"

========
PA vs T6 hits AC23, 24 damage + 4 electricity
PA2 if needed vs T6 hits AC24, 27 damage +4 electricity
if both strikes are needed, 5 ft. step to Y33
Otherwise move action to Z32


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 30/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+10=30 ; d20+12=17 ; d20+7=18 ; d20+6=7 ; d20+6=25 ; d6=2 ; d6=6 ; d6+4=7 ; d6=2 ;
Monday May 18th, 2020 10:10:41 AM

Carver again shrugs off whatever poison was inflicted upon him.
With Bart taking a step back, Carver attempts the same move as last time, a 5 foot step to get out of flanking.....(AD,AE/22,23)
Carver also calls on Lord Gargul to heal him, using LoH (gaind 8 hit points)
Carver again attacks Trog #1.

Lance #1 miss
Lance #2 miss
Hoof 1 Miss
Hoof 2 Hit AC 25 Damage 7 +2 cold

"I can Lay Hands, one more time, just so you all know I may be needing some healing eventually."


Zanderallen (Zachary H) Stench Immune 57/94 AC: 28 T: 13 FF: 28 CMD: 24   d6=1 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d20+13=30 ; d20+13=29 ; d20+8=20 ; 4d6+24=39 ; d6=5 ; 2d6+12=19 ; d6=5 ;
Monday May 18th, 2020 2:13:14 PM

With more trogs moving into his reach Zanderallen keeps swinging. Briefly healing himself before landing some major blows. Finally finding a balance in his enlarged state his blade slashes deeply twice more into his opponent.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Swift Action - Self Lay on Hands 19 healed

Full Attack on Trog 3 (Trog 3 mount is secondary target if crit kills trog 3)
30(d20+13) hits and 29(d20+13) confirms crit, 39 damage plus 5 fire
20(d20+8) hits, 19 damage plus 5 fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=3 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ;
Monday May 18th, 2020 5:15:39 PM



"On it," replies Micah to Carver's statement about his injuries. He calls upon Domi, summoning a warm glow of healing light to surround him, but by force of will manages to exclude some of his enemies.

Then to Stohp, with a nod in response to her bow, he states, "Looks like you have this with out any help from me. I am impressed." He then moves forward to prevent further flanking attempts of Carver.

=======
Bless (4 rounds remaining)
Selectively Channel for 23 points healing (1/9 uses), affects all allies except Stock
Excludes Trog 1, trog 2, lizard 2, trog 3. I believe all other enemies are out of range, dead, or uninjured.
Move to AE24


DM Robert - "Hold still you smelly lizard!"  d20+11=23 ; d6+3=5 ; d20+6=9 ; d20+5=13 ; d20+5=21 ; d20+8=12 ; d20+3=7 ; d20+5=14 ; d20+8=21 ; d20+11=21 ; d20+6=12 ; d20+5=15 ; d20+5=16 ; d20+8=15 ; d20+8=18 ; d20+8=22 ; d6=2 ; d6=1 ; d6=6 ; d20-2=9 ; d20-2=2 ;
Monday May 18th, 2020 8:35:32 PM

Stohp hogties a lizard. I'm going to say that between trog 2 and his lizard, you've used up 50 foot of rope. OH MY, I forgot you got within 30 feet, are you not stench immune? Please make a DC 14 fortitude save (cause of the priest) or be sickened.

Bartomus steps back while taking another swing at Trog 1. Unfortunately he misses.

Stock takes a swing at Trog 6 hitting him but not killing him. Not wanting the trog at his back he swings again hitting him and reducing him to an even worse mess than Trog 7. Sorry they have 69 hit points so your first swing was not enough.

Carver lets loose on Trog 1 again but only manages to hit 25% of the time. He sidesteps trying to but some distance.

Zanderallen severs the head of Trog 3 and cuts deeply into mount 3 with his back-swing.

Micah moves and calls upon Domi's healing power to refresh his comrades. Sorry AE24 got occupied by Carver, put you at AC24. OH MY, I forgot you got within 30 feet, are you not stench immune? Please make a DC 14 fortitude save (cause of the priest) or be sickened.

Sid ? again?
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed: takes a 5 foot step back and pulls out a scroll.

Trog 1-Blessed, grunts and spits some blood out of the side of his mouth. "I'll at least take their leader with me." He says in draconic.
club To hit 23 (d20+11) hit Damage 5 (d6+3)
club to hit 9 (d20+6), miss
bite to hit 13 (d20+5) miss
claw to hit 21 (d20+5) miss
AND his mount attacks.
To hit 12 (d20+8)

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check7, d20+3) ineffectively.
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 14 (d20+5)
Lizard 3 attacks zanderallen.
To hit 21 (d20+8) miss

Trog 4 Blessed, moves up on Carver continuing his assault.
Club 21 (D20+11) miss
Club 12 (d20+6) miss
Bite 15 (d20+5) miss
Claw 16 (d20+5) miss
and his blessed mount bites
Bite 15 (d20+8) miss

Lizard 5 blessed, attacks Zanderallen.
To hit 18 (d20+8) miss

lizard 8 blessed, continues to attack Zanderallen.
To hit 22 (d20+8) miss

Trog 10 takes a 5 foot step dropping its javelins and whipping up a strange wooden symbol hung on a cord around its neck.
Stock, Stohp, and Zanderallen make a will save DC 14 for 1/2 damage of negative channeled energy of 8hp (2d6)yes I'm invoking fair trade that 1's don't count on healing channeling so they don't count on negative channeling. Oh and the lizards 8 and 5 also have to save, dang it not -2 +2, oh well that still failed.
-----

Trog 1 AC 19, damage 60

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 24
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 8
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 8



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=20 ; 2d8+1=8 ;
Monday May 18th, 2020 11:57:21 PM

Bartomus took another swing at the trog in front of him, this time getting a glancing blow as a wave of refreshing and reviving energy coursed through his body.

[b]Attack on Trog 1 with 20, for 8 dmg[/i]

Stohp (Mitch) HP: 52/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+6=9 ; d20+15=18 ;
Tuesday May 19th, 2020 5:00:58 AM

(She is stench immune, I mentioned it in a few posts but didn't want to edit my header cause if I did I'd forget to ever remove it XD. Also I don't think she's cut up the rope so it's a moot point she can't carry it with her to another target).

Stohp dusts her hands off. That worked marvelously. She makes a note to herself to buy more rope and cut it all to 10-20 foot sections. She's got 50 more feet of rope just sort of dangling off the tied up rider pair. She grimaces at the negative energy (save 9, fail) and moves over to grab that priest and stop him from doing it again. (move down 15 feet and then 18 to grapple 10)

Stock (JonM) HP: 51/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 9 of 24 used; Immune to Trog Stench  d20+9=27 ; d20+15=20 ; d10+19=20 ; d6=2 ;
Tuesday May 19th, 2020 8:59:36 AM

Raging
Stock turns instinctively toward the source of the sickly negative energy. He tastes iron and bile but his rage pushes him forward. He leaps ahead toward the Trog priest and catches it with a glancing blow.

====
Will Save 27
Charging PA vs Trog10 hits AC20, 20 damage + 2 electricity
AC is 2 less (not changed in header)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 53/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=25 ; d20+7=10 ; d20+6=23 ; d20+6=12 ; d8+7=9 ; d6=4 ; d6=6 ; d6+4=5 ;
Tuesday May 19th, 2020 9:53:04 AM

"Thanks, needed that...." Carver says in common, then in Draconic, "Boy are you mistaken, I'm just a soldier in the group."

Carver strikes at #1 again....

Lance #1 Hit AC 25 Damage 9 + 4 fire
Lance #2 miss
Hoof 1 Hit AC 23 Damage 5 +6 cold
Hoof 2 Miss

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+9=27 ; d20+11=25 ; d8+4=7 ;
Tuesday May 19th, 2020 5:05:06 PM


Micah sees the priest pulling out a scroll. "I don't think so," he says as he steps forward, tearing at the scroll with his mace.

==============
Bless 3 rounds remaining.
Note: Micah's intent was to get to the front line to stop flanking maneuvers. Thus, he would move to AE25 rather than AC24
Fort Save 27 vs 14: Success.

Five foot step forward to AF25.
Use Weapon Master domain power to apply improved sunder feat. [8 uses remaining]
CMB 26 (I, too, forgot bless) for 7 points of damage. If he can, Micah chooses to destroy the scroll.


Zanderallen (Zachary H) Stench Immune 76/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=30 ; d20+13=17 ; d20+8=23 ; 2d6+12=19 ; d6=4 ; 2d6+12=21 ; d6=4 ;
Tuesday May 19th, 2020 6:00:34 PM

Empowered by Micah's healing Zander looks for targets and seeing the two priests swarmed by his allies he focuses on the stupid lizards trying to chew his legs off. He is only mildly annoyed by the negative energy releasing from the trog priest
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Will 30(d20+14)

Full Attack on lizard 3, lizard 5 secondary
17(d20+13) hits, 19 damage plus 4 fire
23(d20+8) hits, 21 damage plus 4 fire


DM Robert - "Thanks, needed that...."  d20+12=30 ; d4+7=10 ; d20+5=11 ; d20+5=10 ; d20+8=23 ; d8+6=8 ; d20+10=23 ; d20+3=20 ; d20+5=8 ; d20+15=21 ; d20+11=20 ; d20+9=26 ; d20+9=15 ; d20+8=11 ; d6=6 ; d6=3 ;
Tuesday May 19th, 2020 8:31:18 PM

Bartomus swings at Trog 1 hitting him with a satisfying slicing sound.leaving him 1 hit point

Stohp is none too pleased with the priest and strides over and starts getting all up in his business with her grabby hands. He is grappled.

Stock charges forward and hits the priest with his charged flail.

Carver strikes at Trog 1 with his lance laying the villain out. Opting to have you strike Trog 4 with your hoove and then gives trog 4 a hoofing.

Micah moves forward and strikes at the scroll trog 9 had taken out. read, read,hmm, well, harrumph The scroll rips into multiple pieces as the blunt force of the mace crinckles it pulling it through the Trog's claws for good measure.

Zanderallen decides to start clearing the road and swings at the lizards slaying them both!

SID?

______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed, is none too pleased and shouts in draconic, "UPSTART! HEATHEN!" Swift action-fury of the Abyss. He attacks Micah.
obsidian spiked gauntlet 30 (d20+12) damage 10 (1d4+7),
bite 11 (d20+5) miss
claw 10 (d20+5) miss

Lizard 1, not realizing his master is dead attacks Carver.
To hit 23 (d20+8) hit, damage 8 (d8+6) please make a fort save DC 14 for poison, CMD for grapple 23 (d20+10) miss

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check 20, d20+3) still no effect, but getting closer. see page 175 of the core rules if you are curious.
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 8 (d20+5)

Trog 4 Blessed, see's a favored enemy (human) standing next to him and can't resist. He unleashes on Micah.
Club 21 (D20+15) miss
Club 20 (d20+11) miss
Bite 26 (d20+9) miss
Claw 15 (d20+9) miss
and his blessed mount bites Carver
Bite 11 (d20+8) miss

lizard 8 blessed, decides to withdraw from combat, not taking into consideration that enlarged Zanderallen has reach and therefore threatens more than his normal area. SO Zanderallen take an AOO.

Trog 10 is grappled and takes a vicious swing from Stock. However, he can still use 1 free hand and continues to hold up that weird wooden symbol.
Stock, Stohp, and Zanderallen make a will save DC 14 for 1/2 damage of negative channeled energy of 9hp (2d6).
-----

Trog 1 AC 19, damage 81 DEAD

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 11
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 8
Trog 10 AC 19, damage 22

Stock (JonM) HP: 47/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 10 of 24 used; Immune to Trog Stench  d20+9=28 ; d20+13=20 ; d10+19=23 ; d6=5 ; d20+8=9 ;
Wednesday May 20th, 2020 9:58:43 AM

RagE!
Stock reflexively spits as he feels the creeping negative energy. He leaves his tongue out and begins mouth breathing, letting out something like a mix between a yell and a hiss as he lays into the priest

====
Will Save 28 vs DC14
PA vs 10 Hits AC20, 23 damage, 5 electricity
PA2 if needed vs 10 misses
If he he has movement left, I'll move Stock to AE30


Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=22 ; d20+13=22 ; 2d6+12=21 ; d6=5 ; d20+13=14 ;
Wednesday May 20th, 2020 10:05:55 AM

Slightly put out by the negative energy wave that hits him Zander calls out, "Get that holy symbol out of his hands. As the lizard attempts to run away from him he lands it a nasty slice on the rump. He then moves up to the other trog priest, "Micah, I hope I'm not intruding on some sacred my god is better than your god fight." And with those words he horribly misses as the undercut meant to cleave through the trog priest and into the rider behind him catches on a small stalagmite.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining

Will 22(d20+14)

AoO on Lizard 8
22(d20+13) hits, 21 damage plus 5 fire

Move to AG-AH-26-27

Standard Action Cleave Trog 9 into Trog 4
14(d20+13) NAT 1 misses... end of cleave


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=26 ; d20+9=29 ; d20+1=5 ; d8+1=8 ; d8+1=7 ;
Wednesday May 20th, 2020 10:21:28 AM

Sid looks up and curses to himself and sheepishly tucks a piece of paper back in his pocket and scans the area. Sid fired at 4 with everything, something under his breath. "Stohp is really getting good at tying people up. "

=======================================

ToHit1(RapidFire): 26
Damage: 8
ToHit2(RapidFire):
Damage: 7
ToHit3: 5

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=12 ; d20+12=19 ; d20+7=27 ; d20+7=16 ; d20+6=9 ; d20+6=12 ; d8+7=13 ; d6=5 ; d8+7=9 ; d6=1 ;
Wednesday May 20th, 2020 1:57:41 PM

Carver is thinking on something else and fails the save, but with heroic effort (hero point spent) succeeds.
"I think the lizards are just regular mounts and not bonded companions, so there's no need to hurt them, unless they refuse to calm down."
Carver continues to attack Trog #4.

Lance Hit AC 19 Damage 13 +5 fire
Lance Hit AC 27(not confirmed) Damage 9 +1 fire
Hoof miss
Hoof miss

Micah (John) HP: 70/80 AC: 27/12/27 CMD:18 not immune to stench  d20+11=24 ; d20+6=23 ; d8+4=11 ; d8+4=11 ;
Wednesday May 20th, 2020 2:10:28 PM


"Tsk. Language," replies Micah in common to the troglodyte as he lands a blow on his foe's shoulder.

When Zanderallen approaches, he retorts, "No problem. Just let me know when you are done redecorating." Then the priest lands yet another strike with his mace.

=====
Versus No. 9:
To hit 24 for 11 points bludgeoning damage
To hit 23 for 11 points bludgeoning damage

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+6=18 ; d20+20=36 ;
Wednesday May 20th, 2020 7:41:05 PM

(I don't own a rulebook and page numbers do not help XD. However I think I was able to find what you were hinting at. It is a silk rope, DC 24 and 4 hp - the mount can break free but the trogg probably can't)

Stohp resists the energy as best she can (18, success) and remembers that she does have a second bundle of rope so she pins and ties up the caster as well (36 to maintain grapple)

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 20th, 2020 7:41:50 PM

(Speaking of never remembering to remove things I still had swim speed in my header. Removed it)

DM Robert - "Thanks, needed that...."  d20+12=17 ; d20+5=20 ; d20+5=18 ; d20+8=10 ; d20+3=9 ; d20+5=9 ; d20+5=20 ; d20+15=32 ; d6+7=13 ; d20+11=19 ; d20+9=26 ; d20+9=16 ; d20+8=25 ; d8+6=10 ; d20+10=20 ;
Wednesday May 20th, 2020 8:40:26 PM

Stock swings connecting to the Trog held in Stohp's hands. The aftermath of that swing is unsettling to say the least. There seems to be no stopping his raging need to make Trog butter, not that anyone in their right minds would eat it. You over killed him by 20 hit points.

Zanderallen skewers the departing lizard dropping it before it gets away. Zanderallen moves and tries to slice both the Trogs, but winds up missing.

Sid recovers from the blast of the hidden mind flayer, at least that's his story and he's sticking to it and sends an arrow into trog 4.

Carver catches trog 4 with two attacks. Sorry yes, they are companions, these guys all have ranger levels, well except for the two priests.

Micah decides to show the power of Domi to this worshiper of some abysmal fiend, and whacks trog 9 twice.

Stohp looks down at the bloody pulp of the remains of the Trog in her hands (see Stock's action) and realizes that some of the Trog remains are also now coating her front. I think a nat 20 always succeeds even on skill checks.

Bartomus ?
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed, is detrmined to take out this priest and attacks Micah again. Swift action-fury of the Abyss.
obsidian spiked gauntlet 17 (d20+12) miss
bite 20 (d20+5) miss
claw 18 (d20+5) miss

Lizard 1, attacks Carver.
To hit 10 (d20+8) miss

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check 9, d20+3).
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 9 (d20+5)

Trog 4 Blessed, still attacking his favored enemy (human) Micah.
Club 32 (D20+15) hit damage 13 (d6+7)
Club 19 (d20+11) miss
Bite 26 (d20+9) miss
Claw 16 (d20+9) miss
and his blessed mount bites Carver
Bite 25 (d20+8) hit, damage 10 (d8+6) please make a poison save fort DC 14, grapple check CMB 20 (d20+10) miss

-----

Trog 1 AC 19, damage 81 DEAD

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 47
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 34 DEAD
Trog 9 AC 19, damage 22
Trog 10 AC 19, damage 50 DEAD


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=12 ;
Thursday May 21st, 2020 12:46:44 AM

Bartomus snapped out of his daydream and realized he could reach with his glave the tangled trog and its mount. However, it was a bit of a stretch and the glave swung past the struggling rider and its beast.

Attack on Trog 2 w a 12 - missed

Stock (JonM) HP: 47/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d10+19=29 ; d6=6 ;
Thursday May 21st, 2020 9:18:11 AM

Status: Rage!

Stock charges forward again, hoisting the handle for his flail up, jumping and bringing the head of the flail down on the nearest trog.

He looks up and realizes he is between Micah and Z and feels his rage slipping. "Hey guys, what's the score?"

==========
Charge to AF26
AC not updated in header
Charging PA vs T9 hits AC 21, 29 damage + 6 electricity...hey that's max damage!


Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=23 ; d20+13=19 ; 2d6+12=19 ; d6=3 ; 2d6+12=18 ; d6=3 ;
Thursday May 21st, 2020 12:30:36 PM

"Score, bad guys 0, good guys... a lot plus 1 tied up." Zander looks around a little at the carnage of the cave, thankful that most of Stock's carnage is outside of the light. With the offending stalagmite out of the way his next cleaving upper cut hits both marks.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Cleave Attack on lizard 9, into lizard 5
23(d20+13) hits, 19 damage plus 3 fire
19(d20+13) hits, 18 damage plus 3 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=22 ; d20+12=25 ; d20+7=24 ; d20+6=22 ; d20+6=8 ; d8+7=8 ; d8+7=13 ; d6=4 ; d6=1 ; d6+4=8 ; d6=4 ;
Thursday May 21st, 2020 12:53:37 PM

Carver shrugs off the poison, again....
"We offered to make a deal which kept both sides alive, and as someone semi-famous once said, 'You Chose Poorly', now I think it's too late, unless you decide to drop your weapon, you will be nothing but a fading memory in just a few moments." Carver says in Draconic.

Carver again attacks, only holding back if the trog drops his weapon and halts the mount from attacking.

Lance Hit AC 22 Damage 8 +4 fire
Lance Hit AC 25 Damage 13 +1 fire
Hoof Hit AC 22 Damage 8 + 4 cold
Hoof miss

Carver will also repeat what he said again in common, to the best he can remember what was said, getting the majority of it right, most likely....

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 21st, 2020 2:30:51 PM

It looks like the fight is ending so Stohp spends a moment to clean herself up. Yech, trogg guts.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ; d20+9=22 ; d20+1=8 ; d8=6 ;
Thursday May 21st, 2020 4:46:28 PM

Sid continues to aim at T9, "Hey, get a clue! You lost."

===================================================================

ToHit1(Rapid Shot): 15
ToHit2(Rapid Shot): 22
Damage: 6
ToHit3: 8

Micah (John) HP: 57/80 AC: 27/12/27 CMD:18 not immune to stench  d20+11=26 ; d20+6=15 ;
Thursday May 21st, 2020 5:49:47 PM


Micah flinches as the rider gets through his guard.

"Submit. Your fight is lost. Does your god really want you to throw his servant's life away," calls out to the priest, not sure if he can understand him.

If he does not, Micah does not relent on his attack. Hit

==========
bless. 1 round remaining.
-13 from trog 4

Micah (John) HP: 57/80 AC: 27/12/27 CMD:18 not immune to stench  d8+4=10 ;
Thursday May 21st, 2020 5:50:57 PM


Premature submit.

Hits AC 26 for 10 points damage.
Second attack misses with a 15.

DM Robert - "Thanks, needed that...."  d8=7 ;
Thursday May 21st, 2020 8:22:03 PM

Bartomus strikes at a helpless Trog 2 during the heat of battle. Fortunately he missed.

Stock charges forth and brings his tingly flail down on the head of the priestly trog 9. Once again showering all those nearby with gorey bits of trog goo. I mean really imagine it, that trog had 8 hp left and you just did 35 hp damage. Zanderallen, Micah, and Stock are covering in blood and scales...Stock more so because he's done it several times now.

Zanderallen is feeling the need to cleave, unfortunately 9 is so much...pieces..I'm re-assigning your strike to trog 4 and lizard 4 (5 is already dead) He strikes Trog 4 and his mount!. He kills the trog and gashes the mount badly.

Carver sees Trog 4 killed by Zanderallen and instead brings his attacks to bear on lizard 4, since the lizards don't seem inclined to end the combat once their companion has died. His attacks overcome the already wounded lizard killing it with his first lance hit. He then takes his other attacks into the as yet wounded lizard 1.

Stohp hesitates in battle feeling that things are coming to an end. She regrets Dorbin being gone and not having his prestidigitation spell to help her clean up.

As Sid aims he see's his targets fall, leaving only lizard 1, so he decides to shoot it, hitting both times and killing it.

Micah calls out as gore splashes around him, he closes his mouth quickly and finds there is nothing left to swing at.

The battle is over, in the cave now there's just you, some kobolds, and a squirming Trog and large monitor lizard that Stohp has tied up.
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map in case you're interested.

You have, Let the bodies hit the floor.

They do seem to have some large pouches and maybe a few other interesting things.

-----

Trog 1 AC 19, damage 81 DEAD
Lizard 1 AC 14 damage 39 DEAD
Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 69 DEAD
Lizard 4 AC 19 Damage 33 DEAD
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 34 DEAD
Trog 9 AC 19, damage 57 DEAD
Trog 10 AC 19, damage 50 DEAD

Stock (JonM) HP: 29/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 11 of 24 used; Immune to Trog Stench 
Friday May 22nd, 2020 9:09:16 AM

Stock staggers to a knee over the pulp of a Trog. "Good show everybody." He wipes his hand across his sweaty face, smearing blood further.

Eventually he gets to his feet and starts checking the bodies and their belongings.

Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+19=21 ;
Friday May 22nd, 2020 9:26:20 AM

With the last of the Trogs falling Zanderallen spends a bit cleaning off the worst of the battle gore and then walks over to the two kobolds he saw earlier. Still enlarged he kneels down next to them, "It seems we are not dead little ones. Since we have come to help your kind maybe you could tell us what is going on here?"
------------------
Diplomacy 21

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d100=27 ; d100=52 ; d8=5 ; d8=3 ; d8=2 ; d8=1 ; d8=1 ; d8=7 ;
Friday May 22nd, 2020 2:18:43 PM

It takes Carver a couple attempts to cast prestidigitation, after which he starts cleaning up the various combatants, no need to go around covered in blood and guts. He'll even leave a scent of fresh tilled soil on each person he cleans up, we are underground after all.
"Zander if they only speak Draconic, I will help, other wise I'm going to start healing people...."
With that Carver pulls out his CLW wand and heals as he cleans.... (marking off 6 charges to heal himself)

As he cleans up everyone, he asks if they need healing... (I suggest you roll your own hp, just tell me # of charges)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 22nd, 2020 2:19:18 PM

Up dating HP Header.... I forgot to....

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d8+1=8 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=9 ; d8+1=8 ; d8+1=4 ; d8+1=3 ; d8+1=2 ; d8+1=6 ;
Friday May 22nd, 2020 6:08:45 PM


Micah shakes his head and blinks to clear his vision from the gore of Zanderallen's onslaught. Once he assures himself that their foes have been defeated, he returns his mace to his belt.

"Thank you, he responds to Carver at being cleaned. He, too, takes out a wand and starts healing Zanderallen, then himself, while keeping an eye on the two tied captives.

Once all are healed, and assuming the captives are cared for by others, he casts detect magic and takes a look around.

===============
4 charges of CLW used on Zanderallen. Then 4 charges used on Micah.
Others can call for charges.

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d8=3 ; d8=3 ; d8=5 ;
Friday May 22nd, 2020 10:40:57 PM

Stohp double checks the bindings on the prisoner before getting healed herself (3 charges). If Zander doesn't speak draconic she translates for him, otherwise just watches, he seems to be doing a good job.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Saturday May 23rd, 2020 12:17:23 AM

Bartomus took a breath and looked about. He motioned towards the nearest dead trog riders and asked, "Hey, er can search these right? I mean we don't want to just keep going and hope they are left alone, right?"

He stepped over to the nearest fallen trog and searched the pouches.


DM Robert - "...what is going on here?"  d20+3=5 ;
Saturday May 23rd, 2020 10:35:04 AM

Stock starts going through the Trog's gear.

Zanderallen approaches the 2 koblods to ask some questions, not realizing there are more further back in the cave.

Carver cleans up and does some healing, volunteering to be translator.

Micah casts some Detect Magic and does some healing.

Stohp checks the bonds on the prisoner and also offers to translate.

Bartomus also does some searching of the Trogs.

Sid?
______________

You find 872 gold pieces and a lot of common clubs and javelins and such, the interesting stuff is...
17 potions Spellcraft or Alchemy 13 Highlight to display spoiler: { cure moderate wounds }
8 potions Spellcraft or Alchemy 14 Highlight to display spoiler: { protection from arrows }
8 Bracers Spellcraft 13 Highlight to display spoiler: {bracers of armor +1}
1 scroll (assuming you do read magic: spiritual weapon)
2 wands, Spellcraft 12 Highlight to display spoiler: {both are cure light wounds 20 charges}
oh and 2 wooden holy symbols to some evil demon
2 masterwork obsidian gauntlets
2 masterwork hide armors
tanglefoot bags (14);

The kobolds look at Zanderallen. "Well what goes on here is you came out of the tunnel and killed all the evil troglodytes." The other ones elbows the first and points at the tied up one. "Okay, almost all the evil troglodytes." The second one holds up his hands you can see that they are manacles and not locked with a key, they are riveted. You would need some forging tools to free them or be really strong.

When Stohp checks the ropes the Troglodyte spits at her but she easily avoids it.

Each of you gets 3886 experience points for this battle.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+1=15 ;
Monday May 25th, 2020 11:15:29 AM

"Fine, fine, full of info those guys are," Bartomus said as he deposited another set of things salvaged from the defeated troglodytes. "Ask them where more of these might be, especially the one's in charge. That might be helpful. Could also let them know that their colleagues are free out that way. May need to give them something to show that we sent them. Lizard skull maybe? "

Bartomus kinda chuckled and looked over the stuff they had gathered. He picked up one of the potions and tried to get a sense of what it might be. He swirled it about, sniffed it, and looked at it again.

Spellcraft 15

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday May 25th, 2020 12:43:01 PM

In Draconic Let me see if we can get those off of you. Do you know why you were brought here?
On Common These kobolds are manacled and the manacles are riveted. Do we have any tools to break these off?


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=21 ; d20+9=14 ; d20+9=28 ; d20+9=25 ; d20+7=14 ;
Monday May 25th, 2020 1:21:32 PM

"Unless those manacles are made of something unusual, I think I can drive the rivet's out with the tip of my lance. As long as they stand still and we find something to brace them against that is."

Carver identifies the items garnered from the Trogs....(rolls in order success on all)

Roll 14, Know: Religion to identify the "Evil Demon" linked to the Holy Symbols.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=18 ;
Monday May 25th, 2020 3:35:50 PM

"Whoa Treacherous Horse," Sid saids, "Let's save that for plan D. Let me look at it a moment." In Draconic he says, "Pardon me if I may see them," to the Kobolds gesturing to the manacles. He takes a moment to look at the manacles and the tools they have around, "Hey, does anyone have a chisel that can be used on steel?"

==============================================================================

Knowledge(Engineering): 18

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday May 25th, 2020 3:39:02 PM

Stohp asks Bartamous's questions, querying about where they can find the rest of the Troggs and their leader.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d8+1=3 ; d8+1=4 ; d8+1=4 ; d8+1=7 ; d8+1=6 ; d8+1=9 ; d8+1=6 ; d8+1=8 ; d8+1=8 ; d8+1=7 ; d8+1=8 ; d20+4=12 ;
Monday May 25th, 2020 5:13:01 PM

Stock hears about the kobolds bindings and fishes around in his pack. "All I have is this..." He holds his trusty handaxe up, covered as it is in dwarven runes. A sly smile spreads across his face, "No, I don't think we should cut their hands off...I mean what kind of a dwarf do you think I am?...although that might solve this one problem for the little guys." He is still smiling.

"Hey Carver, hit me up with that wand."

After getting healed, Stock, walks over to the kobolds, and tries to wrench them apart. He has a tough time grabbing them without crushing the kobolds hands, however.
==========
11 charges. Stock has quite an appetite for healing :)
Strength check 12


Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday May 25th, 2020 6:35:06 PM


No need for that, Carver, says Micah as he pulls some tools from his pack. "This should be quick work. Zanderallen, please explain that I am freeing them an not to worry about me approaching with my hammer and chisel." He takes his time and carefully works on knocking out the rivets.

He takes the scroll, one of the potions of protection from arrows, and two tanglefoot bags. He is agreeable with any of the others to take the wand of curing and the other potions.

============
Micah takes 10 on Craft Smith checks for a 15 to break the manacles open.



DM Robert - "Let's save that for plan D."  
Monday May 25th, 2020 8:12:20 PM

Bartomus asks some questions of the kobolds, and figures out there's a lot of potions of cure moderate wounds.

Zanderallen questions the kobolds and tries to get someone to remove the manacles.

Carver identifies the loot.I'm assuming you don't need me to repost it, and that your treasure keeper will be adding it in, or dividing out some potions? And then offers to pop rivets with his lance, which would a great feat of skill to try and hit something so small with something so large. Sorry the demon is merely an unspecified demon, it has no name in the module, but if you want I can come up with something.

Sid advices Carver's method of lock removal for last and takes a look at the manacles.
Looking at the substance hardness tables and trying to come up with something, I'm going to give it hardness 10 but the rivet itself only 1 hitpoint.

Stohp translates Bartamous's questions.

Stock asks for some healing and pulls out a handaxe, alas it is not adamantine for that would make things very easy. He tries to break the chains but fails. DC 26

Micah takes some of the loot and then go to free a kobold. With a little patience he is successful.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Having knocked out two rivets and fully freeing one kobold, Micah, and everyone else-except Stock, is started when 8 other kobolds come from the darkness holding their chained hands out for Micah to work on. There are in fact 10 kobolds in this cave.

The kobold now free responds to Stohp. "Oh, well the big dude just asked what was going on here. Since you want more specific information, we're slaves of the Troglodytes that invaded our home and took what few of us are left. We were here to carry any goods found from the raiding party down to the lower mines. I think most of the population managed to escape, I'm not sure." You are surprised by how well the kobold is speaking and note that he appears to be squinting at you a lot.
Perception 15 or Sense Motive 15. Highlight to display spoiler: {You've seen this kind of behavior before in some scribes and wizards. You think it from studying too many scrolls and it's affected their eyesight.}

The kobold points around the room, not realizing that most of you can't see past the end of your light source. "That tunnel does to the lair of the purple worm. The troglodyte's seem to think that their master controls him. I'd have to agree, somehow that thing only acts when the raiding party is ready to go, otherwise I'm afraid we'd all be its meal by now. That tunnel leads to the lower mines, that one to the Trodlodyte stronghold, though really it's just part of our city that they took over. That tunnel goes to the middle mines and a lot of storage and craft caverns. This tunnel goes to the upper mines which is also where many of the mushroom gardens are."

map

Freeing the other kobolds will take awhile.

The lone Troglodyte and his mount just lay there watching you.

Also, time wise it's closing on midnight by the dwarf's reckoning. Some of you may be showing signs of needing to sleep or rest...


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=32 ; d20+19=29 ;
Tuesday May 26th, 2020 10:12:01 AM

Noticing the kobold's squinting, Zander introduces himself properly to the fellow, Draconic"Forgive my manners, I'm Zanderallen of the Silver Shields. I do bear some good news. Many of your kin managed to escape through the portal to the drow city above. I don't know how many but enough that they are causing somewhat of a food crisis up there. We came from the Floating City with supplies and to find out what had driven you from your home." Sense Motive 32(d20+14)

Stifling a large yawn he turns his attention to the prisoner and walks over to him. Armed with a vague knowledge of where the tunnels are supposed to he asks for some answers from the trog ranger, Draconic"Alright 'friend', I can call you a friend right? Because friends answers each others questions. Where do those tunnels all lead? Who do you serve? What are you looking for in the city above? And while you're thinking about your answers I feel it's only fair to warn you that if you don't answer me, the dwarf starts asking the questions, and he doesn't make new friends like I do." Diplomacy 29(d20+19)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Tuesday May 26th, 2020 10:23:26 AM

"Well then," Bartomus began with a bit of uncertainty, "don't think we go straight down to the worm, and I don't see the need to visit the mushrooms either, come to think about it. So, if we can figure out how to free these folk, do we think we could take a rest in the storage caverns?"

He yawned as he finished and looked about. "We could just send every one of these folk to the surface. At least there should be food up there. They might also be able to explain what is going on a bit more with things down here."

He finished his thought with a stretch and looked about at the things including what was in his hands. "curing potions, not the weak ones, nor the strong stuff, so that could be of help which ever path we take."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday May 26th, 2020 3:14:48 PM

"Actually, going after the Worm first might be the best idea.
We have an idea where it is, the people we know we will need to face eventually don't know we're here at as far as we know. If we face it now, we will be facing it on our terms as much as we can dictate them. Also there's the fact that the bad guys, won't be able to call upon it to attack us while we are fighting another battle in the future. I'd hate to be in a tough fight and all of a sudden a purple worm, whatever that is besides extremely huge from the size of it's tunnels at least, and attack us from pretty much any direction, like from beneath our feet."


Carver collects one of the wands, asks if he can use a bracer and would like to carry two or three of the potions, just in case he might need them.

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday May 26th, 2020 5:45:32 PM


Micah happily works on freeing the rest of the kobolds.

[OOC: I am assuming someone is translating.]

"As much as I hate the prospect of it, I agree that the worm should be our first priority. Defeating it will take away a significant weapon for the trogs and limit their ability to continue their raids and allow us, as Carver says, to confront it on our terms."

He turns to the scholarly appearing kobold, counting on Zandarallen to translate, "I am Micah Smith, priest of Domi, and, as all of us are, I am committed to removing the troglodyte incursion into your territory. Thank you for your information. Would you mind telling us some more?

"What can you tell us about where the purple worm is, what guards are with it, and what the capability of it and its master appear to be? Also, do you know any particular strengths or weaknesses we should be aware of if we wish to defeat it?"


Micah does not yet suggest aloud another idea that has occurred to him, but wonders if this or another kobold might not be a helpful guide. Let us see how he responds, he thinks to himself, deciding whether to share his idea.

===========
Autosucceed on Sense Motive
Autosucceed on Aid Other for Zanderallen's diplomacy check, making it a 31.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ;
Tuesday May 26th, 2020 7:10:27 PM

Sid works on translating for Micah and assisting him with handling the Kobolds, "I have to agree with Treacherous Horse that the Worm would be best fought first... after a rest. Take out the trump card first. Will it know if we sleep on the ground?" Sid thinks about the lore and stories of the great dungeon delvers of the Wold.

========================================================

Knowledge(Dungeoneering): 15 ((To see if Sid knows the dangers of the Purple Worm(purpleworm) and how to rest around them))

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday May 26th, 2020 7:56:58 PM

To the kobold she says, "We cannot see in the dark like you. You'll have to take us to the right tunnel."

To the rest she adds "Even worse, if we deal with the master before the worm it might rampage and we won't have an easy way to locate it to stop it once it's free of whatever is controlling it. It could start eating all sides and vanishing as soon as it's seriously threatened."

DM Robert - "We cannot see in the dark like you."  
Tuesday May 26th, 2020 8:15:51 PM

Zanderallen introduces himself and the Silver Shields to the kobolds. He goes over to question the troglodyte, trying to play good cop.

Bartomus thinks maybe a rest is in order.

Carver proposes going after the worm now.

Micah works on freeing the kobolds and agrees maybe going after the purple worm first might be a sound idea.

Sid helps with kobold control and suggests a rest before taking on the purple worm. Sorry magical beast or dungeoneering would be right for the role, but you were nowhere near the minimum target number. However, you do recall from previous rolls made by your fellows, that 1 that purple worms have some pretty nasty poison, and they have a natural armor plating.

Stohp asks to be taken around to the tunnels. One of the kobolds leads you around to each tunnel pointing it out. Of course Stohp is still not going to see anything unless she has a light source to take with her. Stohp thinks the worm might rampage if they kill the master first.

Stock?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Zanderallen tries to place nice cop on the troglodyte. The troglodyte responds, "Ain't no friend of yours. But it's not like I care. What you gonna do for me if I answer? Besides that little fink already told you where the tunnels go. What's the worst your pet dwarf can do, kill me. Don't care about that either."

Micah asks the kobold some questions about the purple worm. "Names Farkerkel." He shrugs his shoulders, "Strangest thing I ever seen. Wears a big collar. Doesn't try to eat any of us in the cave when it passes through. Don't rightly know what's down there 'cept it. None of us that were ever taken down there ever come back. Don't know much about the master, except he must be some sort of necromancer since he has those pet skeletons running his orders around to the troglodytes."

If there is more specific information you are seeking you're going to have to ask specific questions.

map



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Wednesday May 27th, 2020 9:08:44 AM

Stock sighs, hearing the translation. "That worm's definitely going to eat me...So we follow that tunnel and hope the worm doesn't meet us halfway, right? No problem. Z - Figure out what you want to do with the Trog. He doesn't sound very helpful."

Stock begins moving towards the worm tunnel.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Wednesday May 27th, 2020 10:06:17 AM

Bartomus shrugs and sighs, and sighs again as he listened Farkerkel explain the role of the worm. He picked up three of curing potions, waved them about so others could see, and tucked them into his kit. "So, we are going to go down the tunnel, and did anyone else catch the mention of skeletons, oh and a necromancer and the purple worm."

He looked over where Stock was heading and followed about, "Don't worry Stock, I bet it doesn't like dwarf at all, probably will spit you right back out once it gets a taste."

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 27th, 2020 2:25:42 PM


"Sid!", exclaims Micah in shock. "That is no way to talk about Carver. He is every bit a full and trusted member of the Shields."

He then returns to talking with Farkerkel, "Can you describe more about this belt? How difficult would it be to destroy it or remove it?"

"what about the master? When is he not with the worm? Any ideas on how to separate the two?"

And what about these skeletons? How many and how are they equipped?"


He turns to the others and asks, "It is possible this worm is being controlled by that belt? If we could defeat the master, perhaps we could take control ourselves."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 27th, 2020 4:33:26 PM

Carver is about to say something, but Micah speaks up before he can say something, and right now, in danger-land is not the time to hash out differences.
"Actually, I don't need the bracers, Lord Gargul protects me from incorporeal enemies, but the rest of you, if you aren't wearing a bracer or anything on your wrist, you might want to use one until we get back to the Float."
He double checks his gear, adjusts his armor and waits....Carver has already wracked his brain about Purple Worms and came up with the fact they must be purple and with the evidence of size, extremely huge....


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Wednesday May 27th, 2020 4:53:03 PM

Zander shakes his head at the trog,Draconic"Well if you have so little care I guess we'll just leave you tied up with the kobolds, this is their home."

Joining with the others he listens to Micah's schemes. Common"Without any knowledge of how the control might work I think it would be unwise to attack the master and leave the worm to come to his aid. The belt could just as easily carry an enchantment to make the worm stronger. I like the plan to attack and kill the worm first. Anyone know anything about them other than big and purple?

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 27th, 2020 7:27:04 PM

Stohp can't think of anything else they could get out of these two so is just waiting for the group to head out now and translating as needed.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday May 27th, 2020 7:40:39 PM

Sid laughs a little bit and puts his hands up, "Sorry, sorry. After one of the Trogs said it I couldn't resist. I'm sorry I'll hold my tongue. I'm good at bows and locks and not much else, including comedy." He turns to Z, "Tough and big and poisonous and purple. Though before we go, is everyone good to continue on? It is getting late and we don't need to go in about to drop."

DM Robert - "Tough and big and poisonous and purple."  
Wednesday May 27th, 2020 8:21:38 PM

Stock heads to the tunnel ready for a tussle.

Bartomus kids that purple worms don't like dwarf meat.

Micah chastises Sid for his remark to Carver. He asks more about the belt the purple worm was wearing. He considers if the collar may be a control device. Spellcraft 18 Highlight to display spoiler: {could be some form of Shackles of Compliance}

Carver waits for a decision on what's next. And sorry, Bracers of Armor don't stack with armor, see description, "Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

Zanderallen is ready to leave the trog to the tender mercies of the kobolds. He's for taking on the worm and wonders if anyone has more knowledge.

Stohp waits for the others to get ready.

Sid tries to explain that he was repeating what one of the troglodytes called Carver in an attempt to make a jest. He does point out that purple worms are tough, big, and poisonous.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


LET me reiterate what you know about purple worms, barring a DC 22 or better knowledge dungeering or knowledge arcane. 1 - they are huge, really big. 2 - they have nasty poison. 3 - they have really good natural armor.

Also, from Farkerkel's description the skeletons sound like those skeletal champions you fought up top. You do know there's more than 2 of them from what your captive Trog up top said.

Farkerkel responds to Micah. "Didn't say it was a belt, said it was a collar. Worn right behind the head." He pauses and scratches his chin, "I guess it was made of metal, yep definitely metal all the way around, didn't see no lock or such, but could have been on top or the other side from the side I seen." He pauses and then says, "Actually I've never seen the master, just heard talk about him/her between them robed skeletons that talk like they have a brain, and the troglodyte chieftain."

I take it the plan is then to go down worm hole. What sort of marching order do you want, the tunnel will fluctuate between 15 and 20 feet wide. Also given Stock's vision (double in the tunnel) is he going to scout ahead, how far, stealthy?


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 1:04:53 AM

Stohp will take her usual position just behind the melee fighters.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Thursday May 28th, 2020 9:10:22 AM

"I'd propose that Sid lead the way as long as this cultivated fungus leads the way. If it ever gets dark, I'll scoot ahead about 60' and scout. Seems we might need a rest first. Any of you have any skills to hide a camp in a cave like this?"

He finally notices the trog bits on his face and does his best to clean it off.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday May 28th, 2020 9:52:53 AM

"Agree on the rest,"Bartomus said nodding at Stock. "But, not sure there is going to be a rest stop in the wormhole, though there could be a smaller cave or side passage that the worm cut through coming up to the surface. I can go behind Zander, Micah and Carver, too. Eventually, someone's going to realize these guys didn't leave here."

He nodded to the dead trogs and their mounts. "Also what are we going to do with that one tied up over there? And those seeking freedom from their bonds there?"



Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=18 ;
Thursday May 28th, 2020 12:08:51 PM


Micah considers what he has been told of the "belt" then shares his conclusion, "That belt could be a modified shackle of compliance. If so the worm is more susceptible to being intimidated, not just by its master. Additionally, the manacle could be broken or, provided we could obtain the key, we could take control of the worm. This knowledge does not immediately lend itself to a plan, but, depending on what occurs, it might provide us some options should the right opportunity arise."

""I am good with the plan. Sid, before you and Stock head out, let me cast "hide from undead" on you. It will give you about ten minutes of being able to move past those skeletons without being noticed."

"Regarding resting, I have most of my spells and am not feeling fatigued. I propose making a move now before our foes realize we have penetrated their line."

================
Spellcraft 18 vs 18: Success
Casts hide from undead twice, once for Sid and once for Stock, from wand at CL1.
To see description of hide from undead Highlight to display spoiler: {Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Thursday May 28th, 2020 12:42:08 PM

Zanderallen will take his standard spot at the front rank of the main group. "I agree it is getting late and I can start to feel it but I think we need to atleast take down the worm before we can rest safely, especially since we are as of yet undetected."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 28th, 2020 2:45:30 PM

"Resting would be good, but I'll go with what the majority decides. I'm very low on what Lord Gargul grants me, and my arcane abilities don't match up very well, usually....."
He's still ready to go though....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=31 ; d20+13=16 ;
Thursday May 28th, 2020 5:26:08 PM

Sid nods, "Thank you Micah. Right and remember to wait for the screaming. If I'm not screaming and flailing I'm fine." After his blessing from Micah Sid puts up Branwen and draws Mildred, his shortsword and begins to move forward. He peers through the darkness, looking for anything that would seem out of place.

========================================================================

Hide from Undead: 10mins

Stealth: 31
Perception: 16

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Thursday May 28th, 2020 8:06:49 PM

First off , let me restate. The glowing fungus on the walls only helps DARK VISION. It's of no use to low-light or regular vision.

Stohp takes her usual position just behind the melee fighters.

Stock thinks Sid should try to lead, but offers to take the lead if it goes dark.

Bartomus volunteers to take rear guard, wondering if anyone is going to come looking for the dead trogs.

Micah casts some spells form a wand and is ready to go.

Zanderallen goes up front, is your sword always glowing, or only when you holy it?

Carver thinks a rest would be good, but is willing to bow to the majority.

Sid stays in front for as long as possible.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


Farkerkel responds to Bartomus. "We'll deal with them." indicating the dead troglodytes.

Sid leads for awhile but quickly realizes that the fungus Stock spoke of doesn't seem to be helping him at all. Must be something that only applies to those with Dark Vision.

Stock then proceeds up front as very shortly after entering this branch the fungus is absent. It is totally dark, but at least he has his natural dwarf vision to lead the way for himself.
Please make a Stealth role.
Please make a stone cutting perception check (that means you get +2)

Stock is out about 60 feet ahead of the party, the tunnel twists and turns, slopes and climbs. He comes around a corner, in the distance he can make out a great sinewy mass. It seems to be coiled upon itself.

a map



Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 9:32:11 PM

Stohp follows along keeping her eyes and ears open (it says I don't have access to the map)

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Friday May 29th, 2020 5:49:32 AM

map again

Sorry looks like google put more security in place. try this link.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 29th, 2020 9:33:04 AM

Bartomus continued behind the others, trying to find a path and taking each step a bit easier. He had the ability to see in the lower light of dawn and dusk, but this was different. It was dark. He bumped into a fellow Shield a few times and whispered "sorry" when it happened, and heard the same when he was bumped into as well.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Friday May 29th, 2020 9:53:45 AM

Illumination note: Zanderallen's sword is Flaming so will always shed light like a torch. He can suppress the flaming effect and therefore the light but stealth isn't really in his vocabulary so unless a party member asks to douse the lights it is flamed so people can see.

Zander continues down the tunnel, keeping a wary eye out in front where he knows Stock is even if he can't see him.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+2=3 ; d20+17=23 ;
Friday May 29th, 2020 10:03:00 AM

Stock moves along the tunnel, lost in thought thinking of the fungus. "They didn't have this stuff back home...would have been useful..." He does not realize he said that out loud.

He makes it up to a corner in the cave and just stares, totally exposed, trying to figure out what he is seeing. Once he realizes what he is, he does his best to make his way back to the party to describe what he saw.

=========
Stealth 3. Somewhere up top, a surface drow just said, "Did you hear that?"
Perception 23 w/ stonecunning; it's hard to be perceptive when you are so loud
Move back to AA13


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 29th, 2020 3:08:25 PM

Carver, makes sure his ring is activated, giving him his magic shield.
"I take it it's big?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 29th, 2020 3:29:13 PM


Micah does not like others putting themselves in harms way when he, himself cannot. When Stock reports back, he casts magic circle against evil" on him using the rod to extend its duration, then pats the dwarf on the back, more to reassure himself than his friend.

=================
Extended magic circle against evil on Stock. Duration 180 minutes.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ;
Friday May 29th, 2020 7:03:38 PM

Sid would start at Z17 being on the edge of Carver's light so that Stock would have the backup he could get and he could gesture to the rest to stop. He winces at how loud Stock is and holds his breath straining to hear anything when the dwarf comes back around. As Stock goes to tell Micah and the rest he whispers to him, "If you want sneaky lessons after this let me know. My prices are reasonable."

He then stays at the front trying to catch if anything coming their way.

============================================================

Perception: 32

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Saturday May 30th, 2020 10:24:59 AM

Bartomus walks along.

Zanderallen continues along.

Stock returns to the party to tell them what he saw. Stonecutting, this tunnel was not made by tools, it shows much the same signs as the tunnel you followed down here. To wit, it was made by the worm itself. Thus the lack of the dark vision fungus.

Carver asks if it's big. probably 60 feet long, all un-coiled

Micah casts protection from evil on Stock. assuming there's evil afoot.

Sid winches at the noise Stock makes while moving around. He strains his hearing and perhaps catches the faint sound of breathing? Does a worm breath? How can you tell sleep breathing from awake breathing on a species you've never observed before.

Stohp?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


The party waits. Nothing seems to be happening in the worm room. Sid can't detect any movement at least, and you would figure that with the chitenous armor plates that thing has there would be some indication of movement. At least you hope so.

Knowledge Arcane or
Knowledge Dungeneering 22 or
if you're a Dwarf, Knowledge local or History 22
Highlight to display spoiler: { Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores.}

a map


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=35 ;
Sunday May 31st, 2020 12:06:57 PM

Stohp wonders if they can tie it up before it wakes up. Even if they could it would probably just burst the rope. She looks for any tactical advantages they can set up before it wakes. Probably not a giant stalactite right over it's head like in the stories, but maybe something less obvious but helpful (35 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Monday June 1st, 2020 9:20:06 AM

Stock growls at Sid, "[/b]I'd rather buy you a pair of those goggles that supposedly let you see in the dark..."[/b] Then to everybody else, "That's the worm up there. I could barely make it out. This tunnel was cut by the worm, I'd guess. No tool marks here. So Z leads the way ahead ahead of your cluster of light sources?"

==========
No history or dungeoneering and only +1 with local.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday June 1st, 2020 12:57:29 PM

Zander nods at Stock, "If anyone has any last minute preparation do it now. I expect this beast to put up a fight. I'll lead the way when everyone is ready." Adjusting his equipment he waits for the ready sign from everyone else and then moves down the tunnel.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 1st, 2020 4:30:30 PM

"Sundering that neck collar, think that might be a good idea?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+5=14 ;
Monday June 1st, 2020 6:33:40 PM


"It might be worth a try," replies Micah to Carver. "If I can get to it, I will give it a go."

Before they head out, Micah casts freedom of movement on Stock.
He then casts bless on all of them from his wand.

Freedom of Movement on Stock : Duration 90 minutes.
Bless duration 10 rounds
Know arcane 14

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Monday June 1st, 2020 6:36:53 PM

Bartomus listened and then asked, "So, how do we find the collar, ask it nicely? I mean, I'll help,most of my abilities are flashes and such. Though I could change into something or if we take time, I could seek some elemental help."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=28 ; d20+13=20 ; d20+16=17 ;
Monday June 1st, 2020 7:53:31 PM

Sid creeps back and makes sure that all are aware that purple worms eat and poop treasure, which he then clarifies((please read the description for the correct verbiage)). Mildred at hand he says, "If we're charging in recklessly, I'm going to get into position." and goes ten feet further into the darkness beyond.

===================================================================================

Knowledge(Dugeoneering): 28
Perception: 20
Stealth+HeroPoint: 37((HP is +20 to a roll right?))

DM Robert - "I expect this beast to put up a fight."  
Monday June 1st, 2020 8:13:17 PM

Stohp wonders about strategy. A really good perception roll. However, you didn't move, you have no line of sight to the worm. AT best you can faintly make out deep breathing sounds.

Stock comments that this tunnel was worm dug, or more likely worm ate, they eat anything, though they prefer organic matter.

Zanderallen waits for everyone to get their spells and gear ready. You didn't specify how far you wanted to move or location.

Carver wonders about sundering the collar. Hmm, it's a friggin huge beasty! Size Gargantuan, slightly over 60 feet long and one of its attacks is SWALLOW WHOLE.

Micah casts some spells.

Bartomus poses some tactical questions.

Sid No hero point is +8 to the roll if used before the roll is made so you are 25 stealth. returns to tell the group, "Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores." Then he moves back down the tunnel. However, 1 round is only going to get you back where you stared, 1 move back to the others, talking, 1 move back where you were.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


So I'm faced with a dilemma here. All of you are talking and getting ready. None of you stated new coordinates for you characters,
(though Sid did say he moved back to you and then forward again), though Zanderallen did say he would begin moving forward when everyone was ready, I'm not sure about just moving him forward. And, is everyone ready?

a map

oh, here's a picture to help you with scale.


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 2nd, 2020 9:34:07 AM

(Oh yeah right, i keep forgetting to look at the map while we're out of combat and I just assumed we could all see him since I got a description XD)

"Well no use standing here talking about it. Lets at least move up so we can get a good look at it around the corner while we plan." She double moves down the hallway (should put her right under SK by my count)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Tuesday June 2nd, 2020 9:36:44 AM

Status: Freedom (90 min), Bless (1 of 10 used)
"Come on Z." Stock begins trudging ahead in the direction Sid moved.

=========
I take issue with that picture on behalf of Stock as it clearly shows a human, not a dwarf. A dwarf would be slightly smaller and rounder.
Move to W20...holding back on my full move to allow the party to catch up.
In case it comes up: Rage Power: Strength Surge (Ex) - The barbarian adds her barbarian level on one Strength check or combat maneuver check or to her CMD when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Tuesday June 2nd, 2020 11:17:00 AM

Zanderallen moves up next to Stock, at V20. Once everyone is behind him, unless the worm reacts, he'll move until he can see the creature at the edge of dim illumination, about AA24. At that point he'll wait for everyone to gather up, probably 3 rounds of movement for the people in back. If the worm reacts he'll ready if it charges him. If it doesn't do anything he'll continue moving towards it until he is next to the worm or it reacts. As they start advancing he whisper to Stock, "If you get eaten make sure to give it terrible indegestion."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=8 ; d20+7=19 ; d20+7=12 ;
Tuesday June 2nd, 2020 2:03:01 PM

Carver will move up to T,U/2021, since his horseshoes are active he sends out no tremors. silent.... Better than usual....(rolled a 8)
That gets him to where he can see the Worm... He plans on counting on his mobility to keep himself uneaten....
Laying Eyes on it for the first time, he tries to recall what he knows now that he sees it. (Arcana 19 , dungeon 12)
It's bigger than he hoped, but not larger than he feared..... He prays silently to Gargul to make his lance more deadly.... (Making it Keen)

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday June 2nd, 2020 4:13:59 PM


Having cast his spells, he advances with the group, keeping closer to the others.

Move to X19.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 2nd, 2020 7:40:58 PM

Sid continues to move to Z22 sword ready and waiting to see which of them will be swallowed by the giant monstrosity first.

DM Robert - "Well no use standing here talking about it."  
Tuesday June 2nd, 2020 8:17:36 PM

Stohp moves down the tunnel. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Stock moves resolutely forward. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Zanderallen moves forward and continues on, urging everyone to keep up so they can take a look maybe at the thing.

Carver moved up Put you slightly closer than 1 move worth, as Zanderallen wants to get really close.

Micah moves ups. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Sid move up Z22 is in the wall, so I repositioned you.

Bartomus ? Moved you up anyways.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Zanderallen leads the party forward. Dimly ahead the humans and taurs can make out the bulking menace of the purple worm.
Perception 20 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Sid can see it slightly better with his lowlight vision.
Perception 15 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Stock can see it fairly well in the dark.
Perception 10 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Should you make the Perception check above you may make,
Heal 15 or Knowledge Nature 15
Highlight to display spoiler: {It looks rather malnourished.}

a map

oh, here's a picture to help you with scale. Sorry no dwarves in the picture, though the description in the monster manual says its mouth is the size of an ox, so I'm thinking it could have a go at swallowing any of you.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=27 ; d20+4=6 ;
Tuesday June 2nd, 2020 10:27:34 PM

Bartomus followed along, a bit silent, and as they got closer and could see the worm and its size, he whispered. "So, I could fade out and try to get closer, and fade back in? But, that could awaken it, as I am not all that good at silent walking."

Perception 27; 6 - Thanks got sidelined yesterday

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+8=18 ; d20+11=29 ; d10+16=21 ; d6=5 ;
Wednesday June 3rd, 2020 9:39:24 AM

Stock lets out a low whistle and says quietly, "That thing does NOT look healthy. Somebody hasn't been feeding it. Might be a way out of this without killing it. Can't believe I just said that..."

Stock moves up parallel to Z and holds his attack this round.

========
Perception autopass
Knowledge Nature 18
Move with Z, if we don't go more than 30', Stock will attack if the worm launches an attack and is within range.
PA hits AC29, 21 damage + 5 electricity


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+5=21 ; d20+5=19 ;
Wednesday June 3rd, 2020 12:19:55 PM

Zanderallen stops as he makes out the beast (Perception 21(d20+5)). Giving it a good look over he sees the sunken body beneath the chitinous plates (Heal 19(d20+5)). He responds quietly, "I see that Stock, poor thing. We need to be very careful, it is probably very hungry. And regardless of how we feel about it, the creature is still a massive carnivore that has been moved next to a settled area. If we want to subdue it we will likely need to remove the control, possibly by destroying the collar possibly by dispelling a domination effect, and have an alternate food source ready, like the lizards the trogs were riding. Thoughts?'

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=21 ; d20+9=17 ;
Wednesday June 3rd, 2020 2:53:50 PM


"I see it, too. whispers Micah in response to Zanderallen. "The lizards might make a good offering. That belt makes it susceptible to intimidation. I am not sure it will give us an advantage with talking the diplomatic route. The owner will be able to command it with that belt if we don't get it off. Given all the fighting it has been doing, I do not understand why its master has prevented from dining on any of their victims. Anyone have any idea if it is smart enough to differentiate between friend and foe?"

Perception 21; Heal 17

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=36 ;
Wednesday June 3rd, 2020 4:06:36 PM

"Now I'm all for non-violet solutions generally, but even if we could somehow free it of it's master's influence it's a dangerous wild animal living in a populated area. We can't just free it to do what it wants and call it a day. I assume it eats meat and not rocks or something, if so we can't just let it run wild and start eating the Drow and the Kobolds. I can't think of any way we can relocate it either."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+7=25 ;
Wednesday June 3rd, 2020 4:24:32 PM

Perception 28, Know Nature 25

"I believe it's a EVERYTHING-o-vore, as in mineral, vegetable or meat. It may not be healthy, but i assume that just means if we free it, it'll very very hungry. The controller probably only lets it eat the minerals it gets as it tunnels around at his command. I doubt there's a release on that collar, but I'm pretty good at making magic items work... And with my not making any tremors as i move, I can see if I can see the collar and release it.... I'd much rather just put it out of everyone's misery, because I doubt it'll behave like a puppy dog because we let it go..."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=33 ; d20+2=20 ;
Wednesday June 3rd, 2020 7:15:35 PM

"Too bad we can't convince it that it likes the taste of Trog. That would solve a lot of problems. Anyone here know how to make friends with a worm? Or at least take control of it? Need tried to use magic like that myself. Is it magically locked on?" Sid's eyes glaze a bit as he thinks things through. "I should've gone to the library with Dorbin more."

============================================================================

Perception: 33 (Nat. 20)
Heal: 20

DM Robert - "Well no use standing here talking about it."  
Wednesday June 3rd, 2020 8:09:58 PM

Bartomus contemplates what to do, but he's not confident about moving silently.

Stock stands next to Zanderallen eyeing the creature.

Zanderallen eyes the creatures and judges that it might be a little malnourished.

Micah wonders about offering it the dead lizards and troglodytes.

Stohp is for non-violent solutions but points out that this is still a dangerous wild animal.

Carver points out that the creature probably eats anything and everything and doubts its good behavior if they free it from the collar.

Sid tries to imagine how the magic collar works.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The party stands fast discussing the creature not far away.

Perception 20 Highlight to display spoiler: {You see muscles twitch along the things flanks.}

If you made the above roll
Sense Motive 20 Highlight to display spoiler: {You're pretty sure it knows you're there and it's just laying there quivering with anticipation.}

a map



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ; d20+8=13 ;
Wednesday June 3rd, 2020 10:00:08 PM

"Carter, Stohp is it moving?" Bartomus whispered to the Shields blocking his way. He moved from side to side trying to find a way to move up a bit more for a better look, but couldn't find a way through. "Anyone know what it might speak? I mean we could try to make a deal with it. All the Trogs and lizards it likes for eating through to the evil that controls it."

Perception 31; Sense Motive 13

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=18 ;
Thursday June 4th, 2020 8:10:10 AM

"It's an animal, it doesn't speak anything. I suspect magic is being used to control it." She looks at it but can't see any motion in the dim light (18 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d20+8=25 ; d20+14=28 ; d10+19=25 ; d6=1 ;
Thursday June 4th, 2020 10:07:31 AM

Bless (3 of 10 rounds used), Freedom
"New plan - same as the old one. We kill it. Stohp, Carver, thanks for talking some sense into me. I just saw it twitch and I'm pretty sure it's ready to eat us. Somebody try to remove that collar. I'm ready to ring it's dinnerbell."

If Stock sees any of the rest of the party engage, he will charge ahead and slam his flail into the thing's flank.

=====
Perception 21
SM 25
If we are attacking - Rage, Charge to AJ25
Hit AC26 (forgot +2 from charge), 25 damage, 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=25 ; d20+17=26 ; d20+13=29 ; 3d8+21=31 ;
Thursday June 4th, 2020 11:49:58 AM

"Yeah, it's awake and playing possum, be careful when you go in, I expect it'll attack you.... Make some room for me to be mobile, sundering that collar, will only cost us gold, no sense in breaking it. ."

Once those in front of him move, Carver will charge.... he moves to the far side of the room, turns around and will strike to sunder the collar if he can see it on the return back across the room, eventually ending up just about where he started...

Attack with Lance: AC 29, Damage 31

Abilities in use,
Centaur Charge (can turn while charging)
Ride-by-Attack (move before and after attack, does not provoke attack of opportunity)
Spirited Charge (3x damage / lance)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 27 T: 13 FF: 28 CMD: 24   d20+5=14 ; d20+15=32 ; d20+15=18 ; d8+11=18 ; d6=5 ; d8+11=16 ;
Thursday June 4th, 2020 12:29:11 PM

Not one to be the last to a fight, and frankly not sure what they're do with the worm if they were able to tame it, Zanderallen charges alongside Stock. He swings his blade at what he hopes is a soft spot in the creature's chitinous hide.
----------------------------------------
Bless +1 attack 7/10 rounds remaining
Charge +2 Attack -2 AC
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Charge to AH26
Attack Purple Worm
32(d20+15) potential crit(17) confirmation 18(d20+15),
Non-Crit Damage 18 plus 5 fire
Crit Damage 34 plus 5 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 4th, 2020 12:57:16 PM

Forget the strike to sunder, i removed it one place, missed the 2nd, its just a regular attack

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=23 ; d20+18=23 ; d20+8=13 ;
Thursday June 4th, 2020 1:21:31 PM


Before Micah could say 'It's a trap, he sees the others have not fallen for the creature's ruse either.

Suspecting how the belt works, he moves close enough while trying to stay out of the way to attempt to cow it into submission. "Submit you giant purple mass!" he shouts, attempting to use his sternest tone. As he does so, he realizes his heart just is not in it and expects his try will not have the intended effect.

========
Bless ( 7 rounds remaining)

Perception 23
Sense motive 23
Move to AD 22
Attempt to use Intimidate to demoralize the worm 13, applying +4 to intimidate check from the "belt"

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Thursday June 4th, 2020 4:45:00 PM

"Time to get dirty Lady and Gents," Sid Says as he moves up to AF22, ready to stab if it is in range. "Does anyone know how to harvest chitinous scales? If they are as hard as they sound it should make for some wicked armour or shields."

=====================================================================

Perception: 16

DM Robert - "New plan - same as the old one. We kill it."   d20+25=39 ; 4d8+18=37 ; d20+32=43 ; d2=1 ; d20+25=39 ; 2d8+12=18 ;
Thursday June 4th, 2020 8:26:49 PM

Bartomus points out that the critter could be moving.

Stoph points out that reasoning with it may not work, since it's an animal.

Stock charges in Passing multiple zones of threatened area (15 foot reach) and provoking an AOO - below. He hits, just.

Carver technically with the size of the room, you could not go to the far side of the room and get back to where you started. The far side of the room is 80 feet from your starting point. I counted out the distance back and forth and you would end at AE23. Carver charges in and out attacking the purple worm and hitting.

Zanderallen goes in and attacks, hitting it but not critically.

Micah moves forward trying to be stern, alas it is for not.

Sid moves forward, weapon at the ready.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Stock.
Bite 39 (d20+25) hit, damage 37 (4d8+18) Grapple check CMB 43 (d20+32) Stock now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

With its mouth full of dwarf the purple worm can't bite anew. However it has a sting on its tail and that tail comes whipping out. [i]rolling to see what it attacks, 1 carver, 2 zander...1 carver.
Sting 39 (d20+25) hit, damage 18 (2d8+12) also please make a Fort save 25 vs poison.

The creatures tail comes whipping around at Carver.

---
Purple worm: AC 26: Damage 80

a map


Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 13 of 24 used; Immune to Trog Stench  d20+17=20 ; d20+12=28 ; d10+10=15 ; d6=2 ;
Friday June 5th, 2020 11:03:59 AM

Raging!, Bless (4 of 10 used), Freedom of Movement
Stock laughs as Micah's use of Domi's power causes him to slip out of the worm's mouth as if he was a greased pig at the summer fair. "HA! Don't like the taste of DWARF do ya! HAHA!"

Stock takes a crowhop and slams his flail into the worm twice more.

=============
5 foot step to AK25
Attack 1 hits AC20
Attack 2 hits AC28, 15 damage + 2 electricity
Assuming as discussed in the email that the grapple automatically failed and that Stock's not in the thing's mouth.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday June 5th, 2020 3:19:58 PM

"Ok. I guess we're doing, the old clobberig things approach." Bartomus said aloud as he saw Carver take a barbed tail strike. He dashed up behind the centaur.

out of my usual moment range, so turn doesnt coming up behind Carver...using my phone from office,so can't read the map, sorry.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=13 ;
Friday June 5th, 2020 3:49:57 PM

Zander winces a bit at the bite on Stock but grins as the dwarf slips right out of the deadly maw to return the favor. As the creature unwinds it's full length he finds himself with only armored plates in front of him and can't find an opening to strike the creatures flesh.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Full Attack Purple Worm
21(d20+13) Misses
13 (d20+8) Misses

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday June 5th, 2020 7:32:06 PM

Sid moves to AM26 and readies to strike, "Ha, Dwarf isn't that easy of a meal is it?"

===============================================================================

((Z now has a flanking bonus of +2))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=13 ; d20+14=33 ; d20+14=20 ; 3d8+21=32 ;
Friday June 5th, 2020 10:07:46 PM

Carver fails the save...
He then turns and charges like a Centaur only can, rushing about 30'Spinning and running back 30', lowering his lance to strike just after he spins around to rush back out.bumping back up to Bart again....

Attack, AC 33 (fails to confirm), Damage 32 damage

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday June 5th, 2020 10:22:11 PM


Micah grins grimly as Stock avoids another digestive experience due to the spell he cast. His satisfaction is quickly dulled as he sees the vicious poison of the worm's tail glisten on Carver's wound.

He reaches into a case and pulls out a scroll, "Carver! When you pass by again, I will cast delay poison on you. Do not be startled when I slap your flank."[/i]

=======
Micah readies action to cast [/i]delay poison[/i] on Carver from scroll (range is "touch")

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 6th, 2020 4:37:18 AM

Stohp isn't sure what she can do against something that big bur she advances anyway. If nothing else she can give the others a flanking bonus (double move to af/ag 29/30

DM Robert - "New plan - same as the old one. We kill it."   d20+25=42 ; 4d8+18=28 ; d20+32=52 ; d4=3 ; d4=4 ; d20+25=43 ; 2d8+12=17 ; d4=4 ;
Saturday June 6th, 2020 9:31:55 AM

Stock, having slipped out of the worm's mouth, attacks again, hitting once.

Bartomus moves forward.

Zanderallen flails around trying to hit the worm.

Sid moves to try to get to a flanking position, which crosses through the worms zones of threat provoking an AOO.

Carver charges to and fro hitting the worm again.
Take 3 Strength damage from the poison.
Delay Poison takes effect. - Once the spell wears off you will need to make another DC25 poison save or take d4 strength damage....hmm, does delay poison delay the 6 rounds of required saves or if those rounds pass is there no longer a need to make the saves?

Micah's readied action come to pass and he uses his scroll to cast Delay Poison on Carver.

Stohp moves into the room.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Sid.
Bite 42 (d20+25) hit, damage 28 (4d8+18) Grapple check CMB 52 (d20+32) Sid now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

The worm now has human in it's mouth, instinct seems to be driving it more than taking a swipe at the biggest morsel in the room. I'm assuming it doesn't get to make the swallow action as part of this rounds action since the AOO was the start of the round. Anyway that's how my logic works, if it would miss an AOO then it would get its normal bite attack on someone.

The creature again lashes out with its tail. 1 Stock, 2 Zanderallen, 3 Carver, 4 Stohp. (rolled 4). The creatures tail comes at Stohp.
Sting 43 (d20+25) hit, damage 17 (2d8+12) also please make a Fort save 25 vs poison or take 4 (d4) strength damage. poison saves must be made for 6 rounds, 3 consecutive saves to end required saves

---
Purple worm: AC 26: Damage 129

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=33 ;
Saturday June 6th, 2020 10:09:10 PM

Sid the Elf screams and tries to use mildred to crowbar his way out.

===================================================================

Escape Artist: 33 + Hero Point ((I was going to use it anyway because that was the only way I could hit 40. I'll take it if you count it as +8 or +4))


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=27 ; d20=3 ; d10=6 ; d20+8=15 ;
Sunday June 7th, 2020 8:41:18 AM

Stohp waits for someone else to move and draw it's attack before moving to Ak/AL 31/32 giving Stock a flanking bonus (unless no one moves, she'll eat the AoO if she has to). She flails her flail about and is surprised to actually do a tiny amount of damage (27 to hit, 7 damage)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=10 ;
Sunday June 7th, 2020 10:08:02 PM

Bartomus looked about and finally pushed past Carver and at least tried to do something to the worm that he saw Stohp get a blow in on. "Well done, Stohp, well done."

He took a swing, but his glave went past the worm.

Move to AG 26 behind Zander; swing and miss with a 10.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday June 7th, 2020 10:29:13 PM

As the Poison hits him, Carver takes only a 5' step further away from the worm, but while he does, he pulls a tiny megaphone from a saddlebag and blows through it. (action to retrieve, action to use)

Item description Highlight to display spoiler: {A tiny green Megaphone.
Blowing into it may summon a nearby creature. Treat as a CL1 Call Animal Spell. Magical. Can be used once. (Christmas party 2019 gift) As a Item effect, I believe it happens instantly.
}

Will Summon a Sturge to swoop in and attack the Worm, which will provoke an Attack of Opportunity.

Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+17=27 ; d20+12=13 ; d10+10=11 ; d6=1 ;
Monday June 8th, 2020 10:11:28 AM

Raging!, Bless (5 of 10 used), Freedom of Movement

Stock sees Sid waving around in the beast's mouth and yells, "Drop the Elf" in dwarvish. He then brings his point home with a smack to the armored flank of the thing.

=========
Hit AC 29 (forgot flanking bonus), 11 damage + 1 electricity
Hit AC13...that's 3 one's in a row there :)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=28 ; d20+10=23 ; d8+11=15 ; d6=1 ;
Monday June 8th, 2020 10:34:22 AM

With Sid struggling in the creature's mouth Zander steps around the creature to put himself across from Stohp. With the added distraction he finds an opening in the beast's outer plates.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining
Flank +2 attack


Full Attack Purple Worm
28(d20+15) Hits, 15 damage plus 1 fire
23 (d20+10) Misses

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  9d6=37 ;
Monday June 8th, 2020 6:35:01 PM


"Siiiid!" screams Micah.

[b]"In the name of Domi. Release the elf!"[/i] he shouts defiantly as he starts an incantation, advancing along the wall as he weaves his spell. Holy flames burst in a column on the side of the worm farthest from the Shields.

======
Bless (5 rounds remaining)
Owl's wisdom

Cast Flame strike for 37 points damage (half fire/half divine). Reflex DC 22 for half. Centered on AL29
Move to AH22


DM Robert - "New plan - same as the old one. We kill it."   d20+25=41 ; 4d8+18=36 ; d20+32=33 ; d20+8=10 ; d20+25=43 ; 2d8+12=26 ; d4=1 ;
Monday June 8th, 2020 8:49:43 PM

Stohp, did you roll your poison save from the sting? Also it does not look like you reduced your hp by the 17 damage from the sting from last round.

Sid heroically manages to wiggle out of the purple worm's mouth. Not without some ill effect as now he is covered with purple worm spittle.

Bartomus moves in waving his glaive....drawing the AOO. I know Carver want's the summoned creature to draw the AOO, but really, what is potentially more deadly to you? One bite or a poison sting that is going to drain 1d4 strength for 6 rounds, unless you save every round and you need 3 consecutive saves to end the poison short of the 6 rounds.

Stohp now moves around and whacks the creature.
Also you need to make another DC 25 fortitude save or loose 1 strength again (d4)

Carver steps away from the creature uses a small gift to call animal. [i]This spell calls the nearest wild animal of a particular type you designate (provided the animal’s CR is equal to or less than your caster level) to seek you out. The animal moves toward you under its own power, so the time it takes to arrive depends on how close an animal of the desired type is when you cast the spell. If there is no animal of that type capable of reaching you within the spell’s duration, you are aware of this fact, but the spell is wasted. Knowledge of the local fauna makes this spell more effective, and the GM may permit a Knowledge (nature) skill check (DC 15) to know what animals can be found in an area.

So in reality this spell is not like a summon spell, the creature actually has to have time to get to your location. But since you-all are short handed with Dorban gone...
A tiny Stirge comes flitting down the tunnel and starts whirling around Carver.

Stock hits the creature soundly.

Zanderallen steps quickly to the side and slices into the worm.

Micah scoots into the cave and unleashes a mighty pillar of fire on the creature. and it rolls 10 for its save The fire scorches the creature savagely.

===========

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Bartomus
Bite 41 (d20+25) hit, damage 36 (4d8+18) Grapple check CMB 33 (d20+32) Bartomus now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40
PS, Please post your CMD in your header, Also Check your CMD, ALSO several of you look to have wrongly configured CMD's: CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier(you larges get +1) + miscellaneous modifiers(A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. No way should there be 11's for CMD's at your level unless you have way negative on strength and dex).

The creature again lashes out with its tail stricking at the thing moving the most, to wit the stirge, when it is about at AF24.
Sting 43 (d20+25) hit, damage 26 (2d8+12) the stirge dies and its remains are still transfixed through the sting of the worm.

---
Purple worm: AC 26: Damage 199 - yes the creature has 1 hp left.

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=30 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d20+1=12 ;
Monday June 8th, 2020 9:08:25 PM

Sid is going to move to AL30 and stab at the blasted thing, flanking it with Stock. "Haa!" Sid plunges Mildred deeply into the beast screaming, covered in the viscous, foul smelling slime. When he's done he looks around and says. "Still better than under water!"

===========================================================================

ToHit1(With Mildred): 30 (+flanking and Mildred's bonus' as a Short Sword of Subtly is a +16)
Damage: 22
ToHit2: 12

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+7=10 ; d20+7=18 ; d4=4 ; d4=1 ;
Monday June 8th, 2020 11:04:06 PM

(I didn't realize I got hit, I read "Lashes out with it's tail. 1 Stock" and stopped reading because oh it must be targeting Stock XD)

Stohp has never been particularly strong and the poison takes a ton out of her. Suddenly barely able to stand, she drops to her knees and just sits and watches while the others continues to fight (Both fails, Str now at 4)

Stock (JonM) HP: 59/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 14 of 24 used; Immune to Trog Stench 
Tuesday June 9th, 2020 9:28:44 AM

Fatigued
Stock kicks the dying beast one last time and lets his rage fall. "Sid! We'll have to start calling you "Wormslayer"!" He then sprints over to Stohp and yells, "Micah!"...looks like that worm stung you Stohp. Rest for a second and I'm sure Micah will know what to do."



Bartomus(Rod) HP:23/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+20=37 ;
Tuesday June 9th, 2020 10:05:49 AM

Bartomus had moved alright, straight into the maul of the creature who bit down hard everywhere. He hurt everywhere and he tried head butting inside the thing's mouth. But, he hurt everywhere, and he could feel himself being pulled further into the creature's throat. His mind, amidst the pain and mucusy-dark thought, apparently I am going to be it's daily big gulp, and for some reason he found this funny.

Ok, CMD first - 10+7 BAB + 1 SM + 1 DM + 1 for size, but was told to treat that as a minus elsewhere as race modificaton for Taur I think = SO I get 20 for CMD and it's now in my header.

My roll then was 37 which does not break the grapple, right?

I use to buy big gulps which I drank during my first DnD sessions some 40 years ago as any 12 year old would do of course.




Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+17=29 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ;
Tuesday June 9th, 2020 11:46:09 AM

As the creature falls to Sid, Zanderallen sees Stohp drop to her knees and hurries to her side. As he approaches he sees the large puncture hole of the beast's stinger and the color draining from her. Knowing how frail she is for her size he knows that poison is doing serious damage. He drops his sword on the ground and calls out to her, "Stay with me Stohp, focus, you're going to be alright.", then to no one in particular, "Domi, grant me your mercy." Focusing his gifts, Zander's hand begins to glow with an intense light, with a brief look of apology he presses it firmly into Stohp's wound. And with a flash and an intense burning sensation it purges the poison from Stohp's body and closes up the majority of the wound. Zanderallen slumps slightly from the exertion, breathing hard. "If anyone, gasp, else is poisoned. gasp I might be able to help."
-----------------------------------------------
Move AJ30
Lay on Hands Stohp Stohp heals 14 hp
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Hero Point for +8 before roll
d20+17(9(level)+8(Hero)) 29 rolled exceeds poison DC 25 Stohp is fully cured of the poison but not healed of damage already taken

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+13=25 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ;
Tuesday June 9th, 2020 3:52:27 PM



Micah stares in amazement to see the worm fall, lifeless. When he hears his name called, he rushes toward Stohp and apologizes, "I only had the one scroll, but let me help."

Then, seeing Zanderallen being able to care for her poison, he changes his focus to healing the numerous wounds of the others. With a brief prayer, healing light descends open the wounded Shields.

He then pulls out his wand to further tend to wounds.

=======
Disregard roll. It was a heal check for poison, but Z posted first.
Channel energy for 18 points. (7 uses left)


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=4 ;
Tuesday June 9th, 2020 8:11:33 PM

As soon as the Stirge arrives it goes poof....

"I'll be good for a few hours before the poison hits me again. But it feels like a nasty one.... Now that the Worm is dead, I'll see about taking care of any damage it did. I'll take care of Stoph first...." Carver says.

Carver casts Lesser restoration on Stoph. (removes neg 4 strength)


DM Robert - "Stay with me Stohp, focus, you're going to be alright."  
Tuesday June 9th, 2020 8:14:57 PM

Sid slays the worm with a mighty stab and twisting of his sword.

Stohp collapses.

Stock runs over to Stohp.

Bartomus fears his about to go down the gullet when he suddenly finds himself ejected (though covered with worm spit) as the worm's head hits the ground.

Zanderallen calls on Domi and heroically purges the poison from Stohp.

Micah offers some healing to all.

Carver casts a lesser restoration spell on Stohp.

____________________

The party has bested the purple worm.
Everyone gets 2743 experience points.

Exhausted, bloody, a little shaky from the long descent and battles the party has vanquished a mighty predator. You can see a rusty looking metal collar around the thing's neck.

This could be a secure place to rest. You know that no one in their sane mind would come down a tunnel where a purple worm is known to lair. Granted it might become a little stinky after while what with the large dead purple worm in the cave.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Tuesday June 9th, 2020 8:56:26 PM

"Is she alright?" He asks and sees people hovering around Stohp. He exhales and sags against the beast. "Alright, alright alright, let's get that collar." Sid then climbs to the top of the thing and tries to get the collar off. Seeing the rusty he calls out, "Hey Dorbin, this collar is rusty... oh right," a little sadly he says, "Hey guys, this collar is rusty, if it was magic wouldn't it be bright and shiny?" While he waits on an answer he looks around a bit.

============================================================================

Perception: 29

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 9th, 2020 10:21:38 PM

"Thanks guys. That poison took a lot out of me. I should be fine now after some rest." She doesn't bother to get up. Sure she's magically cured and healed, but that doesn't mean she's suddenly ready to jump up and rush off, especially now the adrenaline is running out from the fight.

Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8+2=11 ;
Tuesday June 9th, 2020 10:40:37 PM

Bartomus comes rolling out across the cavern floor covered in slime. He shakes his head and stands. Looking about his person, he felt a wave of warmth wash overhim, but without taking away the slime, and he felt a bit better. Not perfect, but a bit better. He worked out a small vial and bit at the waxed cork, pulled and spit it out on the floor where the worm slime was pooling about. He then tipped back the vial and swallowed and felt the same warmth radiating from within as he began to feel a lot better. He dropped the vial and crushed it with his foot.

"Alright, now, do want to open that thing up and see what it had inside? Or, get a bit of rest, and make that our morning project before setting out to deal with whoever put the collar on this?"

Consumed one of CMW potions.

Stock (JonM) HP: 77/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+4=9 ;
Wednesday June 10th, 2020 9:13:04 AM

"Yeah, I'm good for a little shut eye. Haven't slept in a cave in ages. It will feel good. Besides, that thing won't start to stink for another day or so. Of course once it does start to decompose, there is a lot of body there so I'm not sure this place will ever smell the same."

Stock pats Stohp on the back, "Glad to see you're alright." He then does his best to climb to the top and if needed will try to force the collar off.

=========
Strength 9

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=2 ;
Wednesday June 10th, 2020 11:11:04 AM

Carver goes over to Zander, "I'll need some help when this delay wears off in just under 3 hours, or this'll be a short trip into the underdark for me... This poison is seriously strengthy."

Carver uses his second 1st level spell to try and restore a bit of his strength.... He gets most of it back...(enough that he's not effected by the current damage)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+9=22 ; d20+9=25 ;
Wednesday June 10th, 2020 2:13:37 PM

Regaining his breathe Zander retrieves his sword. "This should be a suitable place to rest, no one is likely to bother us, and they shouldn't be coming for the worm till tomorrow evening to dig a new raid tunnel." As Carver approaches Zander ponders, "Hm, I think I should be able to neutralize the poison even as it's held in stasis by the magic. I will see if I have the remaining strength." With the same apologetic look Zander presses his hand firmly against the entry point of the stinger and channels Domi's power. On the first attempt the white glow fizzles as it encounters the poison, but with a few deep breathes Zander focuses again and Carver feels an intense burning sensation as the poison is purged from his system. Nearly collapsing Zander drops to the ground, breathing hard. "You should be safe now Carver."
--------------------
Lay on Hands Carver
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Attempt 1: (d20+9) 22 Fails
Attempt 2: (d20+9) 25 rolled meets poison DC 25 Carver is fully cured of the poison but not healed of damage already taken

Lay on Hands 3 of 8 remaining

(OOC: Zander also has Lesser Restoration x2 prepared if anyone is still suffering ability damage)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 10th, 2020 3:22:43 PM

After getting cured, Carver starts cutting open the worm. after a search, he'll use magic to clean everyone up. (prestidigitation)

Carver would take a lesser resto before we rest if you have one to spare. (no roll needed, 1 point down)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=6 ; d20=12 ; d20=6 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday June 10th, 2020 5:53:10 PM


Micah relaxes a little as he sees the poison and its effects taken care of. Knowing that they will be resting, he channels divine power for healing again.

He then casts detect magic and takes a look at the belt to confirm that it is what he thinks it is.

Once that is taken care, he says, "Let me spend some time in prayer before we settle for the evening, then I will be able to preserve this worm for a bit.

After praying he casts gentle repose on the worm.

"Do you think the kobolds would enjoy some fresh worm steak?' He pulls out his dagger, looks at it and then the worm, then sheaves it. "This might not be adequate to dissection and butchering."

=======
Channel energy for 17 points. 6 uses left.
Ignore the D20s. I missed the d6 button, twice.
Cast detect magic.
Cast gentle repose on worm.
OOC to Sid: you healed 18 last time and 17 this time. You should be full now.



DM Robert - "Haven't slept in a cave in ages."  
Wednesday June 10th, 2020 8:42:26 PM

Sid climbs onto the purple worm and notices that the collar has a lock on it. Disable Device 30 to unlock it. Also you should be healed from Micah at this point.

Stohp is healed but does not feel ready to get up just yet.

Bartomus downs a potion and then asks about opening up the critter.

Stock joins Sid on the purple worm and flexes his muscles trying to remove the collar. Unfortunately nothing budges, must be all the blood and such causing him to not get a good grip....at least that's what he tells himself.

Zanderallen again calls on Domi's power and manages to remove the toxins from Carver's body.

Carver starts cutting open the worm.
Perception 20 please. Highlight to display spoiler: {You find little green gems in various folds of the digestive track, which would need to be appraised.}

Micah casts detect magic on the collar. Yep it's definitely magical.
Spellcraft 18 Highlight to display spoiler: {Shackles of Compliance: The shackles magically adjust themselves to fit around the wrists of any creature from Small to Large size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check. The manacles lock can be opened with a DC 30 Disable Device check. - NOTE this magic item would not explain the total ability that appeared to have the purple worm under control: For that You may want to do ANOTHER Spellcraft check, target 24}
He casts gentle repose upon the carcass and then heals everyone again.

_________

The party takes a few minutes to sort themselves out.
Survival check if you want to cook some steaks.
Survival check if you want to harvest the hide. I will allow you to use the hide like dragon hide to make armor.
Alchemy check (24) if you want to harvest the poison.

What is your watch order if you intend to bed down.
----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+20=23 ; d20+2=6 ;
Wednesday June 10th, 2020 9:55:09 PM

Sid tries at the collar, but the spitle and gore muck up his tools and his hold on the lock. After five minutes he starts trying to hack out meat around the neck area, but Mildred slips from his hands several times. "Gods of pick and forge I am just covered in nasty. Does anyone have magic that can clean up worm guts?"

As Sid only has to trance for 4hrs he requests that he trance first and then will go on watch the rest of the night, but doesn't really care if anyone else really needs a certain schedule

=====================================================================

Disable Device: 23
Survival: 6

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday June 11th, 2020 1:37:13 AM

Stohp doesn't say anything but she's a little surprised at the zeal of the others to tear the thing apart for loot. She finds a spot to rest far from the thing and all the gore involved in taking it apart.

Stock (JonM) HP: 94/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+12=32 ; d20+12=16 ;
Thursday June 11th, 2020 9:18:21 AM

Feeling at least partially refreshed, Stock takes out his hand axe and begins carving at the carcass. He's a bit overzealous in the carving though, nicking the hide but harvesting good shanks.

"Let me tell you how we'd cook something like this back home...Anybody bring any herbs and spices? No? Well we'll just have to make do..."

Stock takes first watch.

=======
Survival - Cooking: 32
Survival - Skinning: 16...so the skin tastes only half as good as the steaks


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 10:08:39 AM

Zander moves away from the worm hacking party and starts the process of removing his plate armor to rest. He spends some time cleaning the various pieces and sorting them nicely next to his bed roll. After eating he offers to join Stock on first watch.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=16 ; d20+17=31 ;
Thursday June 11th, 2020 11:10:47 AM

Carver misses the green stones, and when the collar was mentioned, he sort of gets distracted. It's a magic item, so maybe he can release it by finding the magic release switch. (UMD 31)
He will once they get done cutting and digging through the Worm, use magic to clean up people and their gear.

Carver plans on sleeping in his armor and will use lay on hands to recover from it when he gets up....(his mercy)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 11:47:53 AM

Almost slapping himself on the forehead Zander goes over to Carver, "Before I forget. and casts Lesser Restoration to heal the last visage of the poison affecting him. "Stohp if you need it I have one more casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=17 ;
Thursday June 11th, 2020 5:04:10 PM


Micah shakes his head. [/b]Definitely magical, but now that I see it, I cannot deduce its properties."[/b]

""Okay," he confirms, "Zanderallen and Stock on 1st watch. Sid on 2nd and third watch. Carver and Bart on 2nd watch. Stoph and I on 3rd watch."

=======
Spellcraft 17: missed it by...
Revising his spells prepared for dungeon delving.

DM Robert - "Haven't slept in a cave in ages."   d6=1 ; d6=1 ; d6=2 ;
Thursday June 11th, 2020 7:52:43 PM

Sid in a hurry fails to get the lock picked on the magical collar. And being over tired failed to realize he could take 10 to succeed.

Stohp takes a restful sit down.

Stock chops up the purple worm going for some flank steaks, which are the majority meat cut on the worm. He does manage to cook them quite well and you are reminded of eating a filet mignon. If only there was some bacon and a little pepper.

Zanderallen de-suits and gets everyone healed back to full strength.

Caver wonders how the collar can be released, unfortunately it must be done by key.

Micah cannot fathom what the device is, but he knows it is magical.

_________

Night passes . . . uneventfully. Stock knows when its morning and wakes everyone up. It's time to plan the day.

If you recall, back up the tunnel the branches offered were...
The passage to the upper mines, which is apparently where food stocks are grown.
The passage to the middle mines, which is where the mining is done
The passage to the lower mines, which is where the big bad guy apparently is.
The passage along the way that leads to the kobold warrens and where the Troglodyte masters are hanging out.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ;
Thursday June 11th, 2020 8:50:55 PM

"I'll need to get a solid sleep to replenish and refresh the offerings Endymon can provide me," Bartomus said as he tried to figure out his options. "I think we could pull off the hide, see what this thing might also have eaten...just to be sure.

Survival - 14 remove hide

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+2=17 ;
Thursday June 11th, 2020 9:10:56 PM

Sid, after everyone wakes up, looks at the lock a long time and then methodically begins to pick the lock ignoring everyone around him. With a sigh the lock pops open, and only after it is in his hands does he realize he was holding his breath. He puts it into the group haversack and goes to help Bart with the skin and the worm. "They tend to have gems in them you know," he says to Bart, "I don't know about this poor blighter, but the stories have they being full to the brim like treasure chests ready to pop. Probably just a Bard's fancy, but we'll never know if we don't look."

==========================================================================

Disable Device: 30 (Taking 10 if you'll allow it)
Survival(Aid Bart): 17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 12th, 2020 9:34:13 AM

Waking up feeling refreshed, but still not sure how Stock knows it's time to get up, Zander re-arms himself with aid from Micah. Stretching for the day as he recites his morning prayers. As they eat some breakfast he goes over the plan, "So we've got some choices. The upper and middle mines are probably where most of the kobold slaves but not many trogs. The warrens probably have a lot of trogs. But I think were we should head is the lower mines. I think if we cut the head off we can drive the trogs before us until we get tired of chasing them. We won't have to worry about the worm coming in behind us. We'll just need to be prepared for undead and their master, who seems to be a wizard of some power. Thoughts?"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 12th, 2020 11:32:33 AM

"I would think we should take care of the Trogs next.... The Boss could call on them to back him up if we attack him. If they are scared of the Worm, they won't know it's dead and will do his bidding, they might do his bidding anyways, they are truly evil after all.
As to the Boss, being a Wizard, I have a feeling he might be even worse.... I've heard others at the Ghost, speak of a Undead Wizard called a Lich. I fear we may be facing one from the rumors about them. !st we are told we are facing a powerful Wizard and 2nd he commands powerful undead. And I say powerful undead, because they are not mindless. We have seen that for ourselves.
So, i'd say we take on the Trogs first, so as to remove any assistance the "Master" may call upon for aid."


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 12th, 2020 1:51:14 PM

"Agree with Carver on this. There is no question we're going to split the skull of this wizard. It's just what do we do about the trogs. Z is saying, maybe we don't have to deal with them but I'd prefer not to have to worry about them cutting off our retreat to the surface. Go for the warrens, take out the trog masters and then go to the lower mines."

=====
Are we still immune to the stench or is it a new day?

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 12th, 2020 7:53:05 PM

"The real question is how far it is between the locations. If it's short enough an alert can be passed from master to troggs then we might end up fighting all of them regardless of our choice. Alternatively, if the space is long enough we might be able to deal with the master before his Troggs can show up, whereas if he is warned we are attacking his minions his magic might bring him strait to us mid battle. I think I lean towards the master first, fewer targets easier to subdue quickly rather then a large tribe of Troggs."

She continues to stay as far away from the worm dissection as possible.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Saturday June 13th, 2020 9:59:05 AM


Micah wakes on his own before dawn, perhaps prompted by his god. He notices Stock stirring and rousing the others, but continues with his prayers until he feels his faith is prepared for the day.

When the topic of which route to pursue first is discussed, he adds his own perspective, "Either course seems sensible one. There is merit to the thought of taking out the command structure before it can be settled, but there is similar merit to not opening ourselves up to two fronts."

He pauses a moment to ponder what Stohp says, not aware he is pacing as he does so. "You raise a good point, Stohp." He smiles, then continues, "and for it to be you to propose we charge ahead to the middle of the fight is not without its own significance."

DM Robert - "The real question is how far it is between the locations. "  
Saturday June 13th, 2020 10:26:47 AM

Bartomus manages to secure most of the hide. Given time and a good leatherworker you can now have some purple worm hide armor created.

Sid taking some time and care manages to open the lock and remove the collar. When he does it shrinks down to a large size collar. Some of the rust flakes off in the process, causing you to wonder how much was rust and how much was accumulated dirt and ...stuff...from the worm. You do know that you need the actually key to the collar to control it. Sid also finds several shiny stones when helping Bartomus.
Appraise 20 Highlight to display spoiler: {There are 50 small emeralds in the worm, value 500 gp each.}

Zanderallen thinks the party should go after the biggest baddest enemy first.

Carver doesn't like the idea of having an enemy at your back and suggests taking out the troglodytes first.

Stock agrees with Carver.

Stohp thinks going after the master evil would be a better idea.

MIcah is abstaining from the decision.

_____________

The party is rested and refreshed. technically the stench says 24 hours, as it was evening when you encountered them first you still have several hours of stench immunity....except for Sid and Micah who never got to encounter such a lovely aroma.

Undecided the party opts to march at least out of the worm cave. After a few hours they find themselves back in the main cave that they first encountered the troglodyte greeting party. They find....nothing. Well that's not true, there are no more bodies but there are clearly some blood smears and tracks.

After pondering it a bit and doing some brief exploring the party makes the following conclusions.
1- the kobolds managed to drag all the bodies part way down the the tunnel where the 'master' evil lurks. By part way its less than 15 minutes in the tunnel. - and they killed the surviving trog and his mount.
2- in that tunnel they attempted to make it look like the troglodytes got into a battle with something in that tunnel and lost. It's not a very convincing scene. But it's probably the best thing to do should other trogs come looking for the welcome party.
3- there are kobold tracks leading into the tunnel you came down from.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 13th, 2020 3:13:59 PM

"So... flip a coin?" Stohp suggests as a way to break the tie.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 14th, 2020 7:36:20 PM

"We gotta take care of whatever controlled that worm," Bartomus said as he pointed at the now skinned worm. He thought for a moment, now that he had had a much-needed rest, and asked the others, "so, what do worms like that eat? If it's rock, wouldn't they also expose things like gems and minerals?"

When the got to the scene of where there should be remains of their earlier battle, it was pretty apparent that the kobolds had taken care of the remains of the battle. When Stohp mentioned flipping a coin, Bartomus nodded in agreement. "I am game for that approach."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday June 15th, 2020 9:56:08 AM

(OOC: Tallying up the votes from posts and email I have the following.
Trogs: Zander, Carver, Stock
Leader: Stohp
Coin Flip: Bart
Abstain: Micah, Sid)

"It seems we are not entirely of one mind, but it does appear a majority of us have decided attacking the warrens first to be the best step." Somewhat amused by the cleanup attempt of the kobolds he is glad that they appear to have gone to the relative safety of the surface. He is ready to head to the warrens unless their is a last minute change of heart.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 15th, 2020 10:45:21 AM

"OK. I'll scout out ahead (about 60' forward) again since...you know...", he points at his eyes. "...it really would be good to go caving with more friends with darkvision next time...", he mutters. "Anybody know if it's possible the undead leader can call forth any of these slain foes from the dead?...probably should have thought about that before we left a bunch of dead bodies laying around..."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 15th, 2020 12:26:25 PM

Carver shields the flames on his lance, reducing the amount of shed light....
"If Taurs were meant to live underground and see in the dark, the God's would have designed us that way.
I'm positive Centaurs were created to live above ground, in wide open places....
But as to the concerns you have, I'll do what I can to fix them....
Maybe we should all get Darkvision as a permanent enchantment after this."


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=18 ;
Monday June 15th, 2020 6:27:27 PM

"I like the idea of those goggles that Stock mentioned. Should look into that." Sid looks over Stock, "Now wait a minute Stock. Let's give you the Sneaky treatment. Won't help if you yell out again or stub your toe, but we should be able to mute the worst of it." Sid will take a little time to make sure nothing on Stock rattles or clangs. "Well, not my best work, but it could be worse."

=======================================================================

Stealth(Aid Stock): 18

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday June 15th, 2020 6:46:58 PM


OOC: I just realized Micah's Necklace of Adaptation gives him immunity to the trog stench. Also, new spells prepared and updated on character sheet.



Before Stock leaves, Micah casts Magic Vestment on his own shield, then Hide from Undead on Stock and Sid. "Just in case", he explains as he puts his wand away.

On Stock: Hide from Undead duration 10 minutes
On Sid: Hide from Undead duration 10 minutes
On Micah: Magic Vestment duration 9 hours

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 15th, 2020 6:47:33 PM

Revised header

DM Robert - "If Taurs were meant to live underground and see in the dark, the God's would have designed us that way."  
Monday June 15th, 2020 8:21:16 PM

Stohp asks if they should flip a coin to decide where to go.

Bartomus wonders what purple worm eat everything, animal, mineral, vegetable. He's agreeable to a coin flip.

Zanderallen points out that during the night the party talked and now it seems there is at least a majority to take out the Troglodyte first.

Stock offers to scout ahead.

Caver covers up the lance and says that if taurs were meant to have dark vision they would have it.

Sid offers to try and make Stock more stealthy. I'm not actually sure you can do that?

Micah offers some spells to the scouters. And yes your necklace would protect you from the troglodyte stench.
--------

And so the party moves down the tunnels into the warrens looking for this 'kobold' city. In truth it is not a city like the surface cities you know. This turns out to be a winding road of tunnel, cleaned and cleared and actually cut pretty straight, not up to dwarf standards but really only dwarves can carve tunnels to dwarf standards. But it turns into a long and winding road. There are numerous side tunnels that lead you into enclosed caves, again carved and smoothed. Evidence indicates these could be dwellings probably in some sort of extended family style setting, albeit for short people. Everyone would have to crouch in this 'homes' and there's a lot of squeezing going on for the large size party members. (No there's no loot, evidence shows many things broken, possibly in rage, but also some places just quickly abandoned.)

After several starts and stops Stock figures out what the 'main' road looks like and starts following it. His darkvision is well enhanced by the fungus along the walls. At last after about 3 hours of walking and exploring (probably more exploring that walking the right path) Stock comes to where he is now on the map below. I'm assuming that the rest of the party is somewhere behind him. Stock has stopped because he can tell the level of craftsmanship has increased dramatically. Instead of just smoothed walls and floor, these are actually tiled with some sort of ceramic. The patterns are intricate and have some artistic merit. He also realizes that the patterns can only truly be appreciated with darkvision.

Also the doors here appear to be made of metal instead of wood or woven fibers as were the many residence doors you previously encountered.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=18 ; d20+16=25 ; d20+20=21 ;
Monday June 15th, 2020 10:26:20 PM

Sid gets more nervous as they head into occupied territory looking for any sign of traps or secrets. Walking quietly ahead of the group and as close to Stock as he can manage, he prays that the odds be in their favor.

======================================================================

Perception: 18
Stealth: 25
Disable Device: 21(Nat. 1)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=18 ;
Tuesday June 16th, 2020 9:25:07 AM

Stock moves cautiously up to the turn in the hallway and waits for the party to catch up to him. He keeps his eyes open for any sign of movement.

"Looks like we're...somewhere. This floor and these doors are different here. I guess we go door by door, right?" He moves to the door nearest (1) and on a signal from the party, opens.

========
Perception 18

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 16th, 2020 10:00:55 AM

Even Bartomus noticed the change from cavern to well-finished walls. "DIdn't the three queens say that they had left their underground world,"[b] Bartomus whispered to those near him. [b]"Could we be in their original city? "

He got into a position somewhere behind the others and realized that he and Stohp were going to be filling the halls along with Carver.

Move to J7 if that works where others take up position

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=3 ;
Tuesday June 16th, 2020 10:03:44 AM

Carver trods as silently as he can in his heavy armor. (stealth 3)
He activates the ring for it's shield and is as ready as he can be for action....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Tuesday June 16th, 2020 2:03:44 PM

Keeping his voice low Zander admires the area as he moves in with his light. "You could be right Bart, this could be part of the original drow city. I'm right behind you Stock. give me just a moment." Zander utters a brief prayer and the flame on his sword takes on a white glow. He moves to O6, next to Stock, and nods to him.
-----------------------------
Divine Bond Weapon Spirit
Holy property for 9 min

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 16th, 2020 5:54:57 PM


OOC: Does the new area appear to be sized for small or medium sized creatures?

Seeing Zanderallen break the darkness, Micah uncovers his mace, providing illumination to those in the the rear.



DM Robert - "Looks like we're...somewhere." 
Tuesday June 16th, 2020 8:08:38 PM

Sid goes up to the door on room 1. He finds no traps, but it is unlockable as it is also a bit off it's hinges.

Stock moves up to the door and since it's basically open looks in. He perceives a low room (6 foot high) and possibly what may have been some sort or guard room, ie a table and a few small sized chairs, all a bit broken now.

Bartomus wonders if this could have been the ancient drow city. No, except for the main 10 foot wide corridor which has a ceiling of about 8 feet, all other corridors are 6 foot high.

Carver walks above the floor so at least he's not clip clopping.

Zander comes up behind Stock with his sword ready, I'll give you back your Divine Bond if you want it.

Micah pops his mace out.

Stohp?

______________

As stated above only the corridor that is 10 foot wide has an 8 foot ceiling. Any corridor that is 5 foot wide is going to drop to a 6 foot ceiling (low bridge). Room 1 has a 6 foot ceiling.

The main corridor that Stock managed to find has at least no dust and derbies that he could find, which makes him think it was in use. Ergo he followed it to here.

Perception 20 Highlight to display spoiler: {Yes the 10 foot wide corridor appears still to be traveled.}
Survival 15 Highlight to display spoiler: {Every once in a while you spot troglodyte tracks in the 10 foot wide corridor, going both ways.}

The corridors are strangely silent, at least around you.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=21 ; d20+4=21 ;
Tuesday June 16th, 2020 9:01:52 PM

Sid nods and points out the Trog tracks to everyone. "WLA dues are coming in handy, wouldn't have spotted that if I hadn't joined up. Looks like there might be company."

=======================================================================

Perception: 21
Survival: 21

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday June 17th, 2020 8:20:24 AM

Stohp shakes her head. Whispering to the others she says, [b"Roof is to short. This is probably just fancier because more important types live here who could pay for nicer places."[/b]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=17 ; d20+12=15 ; d20+12=14 ; d20+15=32 ;
Wednesday June 17th, 2020 9:43:14 AM

"Yeah, troglodytes...", Stock says as he examines the footprints. He moves into the room, making sure it is empty (can't tell if you answered that in your turn response). He then moves back out into the hallway and tries to judge if there are tracks near either of the next two doors (2 and 3).

Stock will either follow the tracks or just go to room 2. In either case, he stops and listens at the door for a moment before entering.

=======
Perception 17 vs DC20
Survival 15 vs DC15
Survival 14 - trying to follow tracks; 2-3-2. Wish I was golfing.
Perception 32 - listen at the door


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 17th, 2020 9:44:03 AM

Sorry, Stock should have been trying to follow the tracks to room 2 or 4

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday June 17th, 2020 11:07:03 AM

Given the lack of evidence of any enemies Zander refrains from summoning his divine bond and continues to let Stock and crew explore the area. Hanging back a bit to avoid disturbing anything. He peeks into the room, his head at ceiling level and decides against going in. "How many kobolds used to live here? And where are they all now? These warrens are massive"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 17th, 2020 3:36:26 PM

Carver comments, "Well, this place was not made for Taur's, that's for sure."
He stays ready to react, but until then, he lets those more suited to sneaking about do their thing.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 17th, 2020 4:28:43 PM

Bartomus moved along with the others and nodded at Stohp's comment about the ceilings. He whispered down the line, "you all realize that we are going to have to stay at the doorways, right? I mean we can;t afford to get stuck in the door trapping you all inside one of these cubbies, while others come running down the halls."

Bartomus would move down to ~P7 at the elbow if the others move along.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday June 17th, 2020 6:18:42 PM


Micah takes a moment to take in the improved construction, waiting for those in the lead to proceed.



DM Robert - "How many kobolds used to live here?" 
Wednesday June 17th, 2020 8:04:16 PM

Sid works out the traces of tracks on the floor.

Stohp doesn't think this is a home for Drow.

Stock checks out the rooms.

Zanderallen wonders how many kobolds lived down here. You do know that about 200 or so escaped.

Carver's not happy about the size of the place.

Bartomus tries to elbow his way forward but finds things moving slow and blocked.

Micah is content to let the others lead.
_____________

Stock can see that the doors to rooms 2 and 3 are also hanging loosely. It's pretty obvious they were smashed in by some troglodyte foot well placed near the latch. You can still make out he impression of the impact of the foot. Room 2 appears to be some sort of room with two smashed desks and broken glass jars, and lots of ink spilled on the floor. Room 3 is littered with paper/scrolls on the floor. Torn up stomped on scrolls. The far wall is a rock wall cubby-hole for holding many many scrolls, of course all empty now.

Perception 25 Highlight to display spoiler: {AAHH Chooo! you hear a faint echoing of someone sneezing. Sounds like it was east of you a bit, but there is a bit of an echo.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=23 ;
Wednesday June 17th, 2020 9:14:16 PM

Sid carefully comes in behind Stock and looks around trying to examine the scrolls and the room in general. "Not one for literature. Such a shame. Hey, do you think that Dorbin could fix these?" Sid gently gathers them into the party bag and continues to look around.

=======================================================================

Perception: 23

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=22 ;
Thursday June 18th, 2020 7:13:28 AM

Stohp comes on over and examines the scrolls. They're a mess, but she's pretty good at figuring out text (22 linguistics). "Don't bother, they don't look useful. Town records of various kinds. I don't think learning the ins and outs of Kobold bureaucracy will help us any."

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=22 ;
Thursday June 18th, 2020 10:05:32 AM

Stock snorts. "...don't think that much helps kobolds either?" His strangled laugh comes out as a sort of soft cough.

He continues moving carefully ahead, checking room 4, then peaking into the opening at 5, then checking 6 and 7; stopping as soon as he sees sign of life.

=====
Perception 22 vs DC25

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=23 ;
Thursday June 18th, 2020 10:18:07 AM

If contact is made in a bigger area, Carver will be ready to respond, in a smaller area, he plans on letting the others respond first....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=24 ;
Thursday June 18th, 2020 2:58:06 PM

Zanderallen keep close but out of the way of Stock, staying at the door of each room he checks. "Find anything?"

24 Perception vs 25 DC

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday June 18th, 2020 4:55:07 PM

"Hey, hey. Why don't we send Carver up ahead and into that larger cross opening, then I could move down and cover this hallway with Stohp protecting the rear." Bartomus suggested as he pointed down the larger hallway. "cause, we are just too crowded bunched up here."

Bartomus will try to move as he suggested, if he gets the room to do so.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday June 18th, 2020 6:51:10 PM


Micah sighs deeply as there is not much for him to do at the moment. Do not wish for trouble,"[ he chides himself.


DM Robert - "I don't think learning the ins and outs of Kobold bureaucracy will help us any." 
Thursday June 18th, 2020 8:30:39 PM

Sid starts packing up some of the torn scrolls.

Stohp examines them and tells Sid not to bother.

Stock is moving along.

Carver hangs back.

Zanderallen wants to know what's found.

Bartomus suggests spreading out.

Micah is content to wait and not tempt the fates.
---------------

I'm going to allow you guys some squeezing and jostling of each other since Stohp went into the room. As she was last in line she had to squeeze by someone. Also Stock was on the prowl moving forward so I'm scattering you around. If you don't like where you are, be sure to post new coordinates in your response.

Stock barrels along barely pausing for things to register. Room 4 appears to have been a guard house, there were places where there were possibly beds, much of the furniture is smashed up and seems missing. Why would someone take wood?

The back end of room 5 is a stone work archway leading into...stone? You recognize that this archway looks like the one up on the plateau top.
Anyone entering or seeing this room Perception 10 Highlight to display spoiler: {lots of dried blood on the floor here, like several people making a last stand sort of thing.}

Room's 6 and 7 look like lounges maybe? There is in fact only some furniture in here that is small size, but using your skills of feng shui you realize that the room is set up to have other furniture in it. ALSO the ceilings here are 10 feet high. Room 7 still has 2 ever-burning torches in held in wall sconces in the back.

When Carver turns down the east corridor he notes that Micah is behind him. But there is something...
Carver - Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

Bartomus moves forward and realizes that when he turns into the east hallway it is dark.
Bartomus, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+9=19 ;
Thursday June 18th, 2020 9:14:38 PM

Sid will double check 4 by going to T9 and just give everything the once over. While he does that he tries to dredge up anything he can remember on this area.

==========================================================================

Perception: 31
Knowledge(History): 19

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=16 ; d20+12=15 ;
Thursday June 18th, 2020 10:53:10 PM

Bartomus moved down the larger hall, past where Carver had taken up position and when Zander moved in behind him, he got a glimpse of the stonework in the alcove, as well as a dark, thick stain on the floor. He kept walking as his mind processed what he got a glimpse of. He got to the end of the corridor and turned into darkness.

Perception for Alcove 5 = 10; Perception smell = 15

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 19th, 2020 6:30:48 AM

"It's easy to poke fun at bureaucracy but it's a necessary evil. Everyone hates it until a drought hits or a natural disaster happens and it's the savings and records that keep people safe, fed, and organized." Finishing with the papers she goes back out into the hall to help the others check the other rooms. (I guess she'll join Micah and Carver)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 19th, 2020 9:21:50 AM

Stock is muttering softly as he peaks in on rooms. "That archway is probably tied to the transportation thing up top." He takes a look at the arch trying to see if the keystone is in place. He then look saround to see if any conveniently placed daggers are nearby.

He keeps moving down the hall and ends up next to Bartomus. He will slowly edge forward into the darkness.

=========
Does stock see the darkness or can he see through it?
Take 10 on all perception for 25


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=18 ;
Friday June 19th, 2020 10:52:51 AM

Carver doesn't notice anything, just a hallway...

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday June 19th, 2020 12:58:04 PM

"Well if we can find the keystone here's the portal out. Seems weird they wouldn't put atleast some sort of guard in the area, especially after how desperately it was guarded. Even if they have the keystone how would they know there isn't a duplicate? Or some other way to open it. Guess they're not worried about it."

Zander keeps following Stock around until they find something, wondering where all the trogs that were supposed to be here had gone.

Perception 11 vs 10

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=21 ; d20+14=19 ; d20+4=14 ;
Friday June 19th, 2020 6:13:03 PM



Micah goes and takes a look at the archway in Room 5. He casts detect magic to see if it reveals anything.

He nods in agreement with Zanderallen's commentary on the arch.

Knowledge Arcana 21
Spellcraft 19
Perception 14

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 20th, 2020 10:56:16 AM

Stohp hears about the archway and goes with Micah to look.

DM Robert - "That archway is probably tied to the transportation thing up top." 
Saturday June 20th, 2020 2:09:45 PM

Sid, with no light source is unable to see much in room 4 (so I didn't put you at T9). He tries to think what local history he knows of this place, but alas knows nothing.

Bartomus peers into the darkness and then when Zanderallen squeezes past him the hallway becomes lit to where he can see..

Stohp returns to Micah and notes a faint glow coming from back in room 7. Because I'm assuming that Stock would not close the doors after he left the room and there's still 2 ever burning torches back there.

Stock looking at the archway notes that the stones are all in place, but there is any empty hole at the top where the key would most likely fit. He moves forward squeezing past Bartomus. It is clear as day to him, he see's pretty far. He also detects the faint odor of wood and coal burning.

Carver stands in the hallway, dimly lit until Micah moves on down the other hall, then it becomes darker.

Zanderallen ponders about the key for the keystone. He's not sure if the troglodytes would know what to do with it. He also squeezes past Bartomus.

Micah moves down and casts detect magic and looks at the archway. Indeed the archway glows with magic. Conjuration magic to be precise, but the top where the keystone of the archway sits, there appears to be a darkness at the hole. He surmises that the key may have to be placed in both keystones to work, or perhaps the keystone with the Drow is somehow more responsible for activating the portal.This is where a key would be inserted into the arch to activate it.
-----

Zanderallen, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

The place is still quiet except for your moving around you've not heard anything.well since you failed that one roll.

You do know that these corridors appear more traveled than when you wandering around further back in the warrens. So there must be something moving around here on a semi-regular basis of some sort.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 21st, 2020 6:56:48 PM

"So, Stock and Zander, do we keep heading down and look at what's beyond that corner?" Bartomus asked his fellow Shields. "I'm willing to see what's up that way, if you two are."

Follow Stock and Zander if they move down the corridor on rows 27 & 28

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 21st, 2020 8:24:05 PM

"Remind me, did the troggs ever use the portal to go up to the drow area?" Stohp asks.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 22nd, 2020 9:27:36 AM

"I don't think so, Stohp...we just know they were using their pet worm for travel."

Stock keeps moving ahead listening for a moment at doors before opening and moving. As soon as he hears or sees anything he will stop.

===========
[i]Moving to hallway 8-9-10 and then checking rooms in order
Perception



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=24 ;
Monday June 22nd, 2020 9:28:14 AM

=============
Misclick, sorry
Perception 24 along the way


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ;
Monday June 22nd, 2020 10:00:34 AM

Happily oblivious to any weird smells Zander answers Stohp, "It was only the kobolds who used the portal. And before any trogs could follow them up they tossed the upper gate keystone through the portal. So both keystones should be down here somewhere. I guess let's keep going." Zander keeps following Stock, providing light for the others to follow.

Perception 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ;
Monday June 22nd, 2020 12:47:07 PM

Removing the cover on the flame, Carver moves down to the corner and opens the door. Seeing that that there is a small door at the end of that hall, he moves down to the big door, [b]"That hall to the north, has a little door at it's end., he'll move to last big door at the end of the hallway and try to listen at it. (am,an/21,22)

Perception 28

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 22nd, 2020 5:25:15 PM


Micah shares his observations of the arch with the others. He pauses a moment when he sees Carver going a different route. He looks in the direction of Stock, Zanderallen, and Bart before following the centaur.

When learning of the everburning torches, he asks, puzzled, "Why are those here? Everything we have encountered can see in the dark?"

Relieved to see them rejoin the group around the one chamber, Micah waits for the others to finish their exploration.

========
Move to Ag21 if given the opportunity.

DM Robert - "I guess let's keep going." 
Monday June 22nd, 2020 8:13:34 PM

Going out of order for . . . reasons to be made clear soon.

Also just a clarification, the keystone is the stone in the top of the Archway. On the Drow side it has a Key-like hole in it. On this side it is just a slot. You would be looking for an actual physical key, albeit larger than your typical pocket key. If you recall the description is a large brass key with 3 emeralds in the handle (the handle is like the suit Clubs on cards, and emerald in each loop).


Stock moves down the hallway and comes to a set of ornate double doors. Stock you indicate you were going to make perception checks but didn't roll anything.

Zander follows along with Stock.

Bartomus follows Stock and Zander.

Carver moves up to the big ornate double doors. I'm pausing you before you enter, and you made a perception check.

Micah follows Carver wondering about the everburning torches.

Stohp wonders if the Troggs ever used the portal, nope they did not.

Sid?
________

The double doors you have all stopped in front of are 9 feet tall as this hallway gradually has the ceiling sloping upward. They are made of bronze and appear to be carved with interesting geometric designs. Carver having stopped and listening detects wood smoke wafting through the ever so slightly cracked doors. The doors are not cracked enough to allow you to look through, but you do see that there is a bit of space on the floor that perhaps could be looked through if you got down on the ground.

Carver also hears a loud sneeze.

Must have darkvision to look under the door. Perception 15
Highlight to display spoiler: { You see one set of Trog feet about 15 feet away coming toward the door. You also see beyond to the next set of double doors and you can see the barest hing of a redish glow of what you identify as campfire light somewhere beyond that far doorway.}

Anyone that can understand Draconic, Perception 15
Highlight to display spoiler: {"Get more wood, why do I have to get more wood? Where are those slaves?"}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=20 ;
Tuesday June 23rd, 2020 8:03:38 AM

"I can hear someone on the other side." Stohp whispers to the others. "They're complaining about getting more wood."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=17 ;
Tuesday June 23rd, 2020 9:56:53 AM

Hearing the voices and realizing they're finally found the enemy they've been searching for Zander pauses to give a brief prayer, calling upon the spirit of Domi to infuse his weapon. With the flames now taking on a white color as they mix with the holy energy he nods to Stock as he stacks on the door.
----------------------
Perception 17

Divine Bond 1 of 2 used.
Holy added to sword 90 rounds remaining

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=26 ; d10+16=25 ; d10+16=26 ; d6=1 ;
Tuesday June 23rd, 2020 9:57:52 AM

Stock looks under the door and then hops up to his feet. He whispers, "Ready up...trog coming this way."

He looks around and sees the hallway crowded with Shields and shrugs. He then grips his flail in anticipation.
=========
Perception 26 vs DC15
When the doors opens, Stock will step around the trog coming to get wood, closing with the next trog in the room
Not sure if it will be able to take an AoO since it isn't aware of us but if it does, Stock get +4AC from Mobility
If he can reach the second trog in the room - or if there is no second trog:
PA hits AC22 (should have been +11), 25 damage + 1 electricity (second d10 roll was a misclick)

[/i]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday June 23rd, 2020 1:13:16 PM

Carver is ready when the door opens, if his friends drop the trog, he'll trot into the room. Otherwise, he'll stomp it twice and slam it with his fist, he'll be too close for the lance.... (Gauntlet attack not actual fist)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 23rd, 2020 4:02:05 PM

"Where would they get wood underground," Bartomus whispered and then held his glave tightly when the alert went out and other Shields prepared for the coming fight.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 23rd, 2020 5:07:46 PM


Micah smiles broadly at Bart's question. He pulls out his wand, ready to cast bless if fighting breaks out.

=======
readied action: cast bless

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 23rd, 2020 6:17:55 PM

Sid should be able to get to Z22 and will draw Mildred, his Shortsword of Subtly, and wait.

DM Robert - And we are in combat  d20+10=13 ; d20+5=10 ; d20+10=28 ; d3+4=5 ;
Tuesday June 23rd, 2020 8:15:41 PM

Stohp lets everyone know someone is coming.

Zanderallen call's on Domi to infuse his weapon.

Stock whips through the door and seeing only 1 trog pivots and whacks him, unfortunately not putting him down in one blow.

Carver attacks the still standing Trog...however, even though he claimed that as his goal, he made no rolls... so I have to...Not sure exactly how many attacks you are allowed a round.
Hoof 1 miss, 13
hoof 2 miss, 10
Gauntlet hit 28 damage 5, which is just enough to kill the trog.

Bartomus muses where the trog's would get the wood....all that missing furniture.

Micah readies his wand.

Sid squirms his way down the corridor.
________________________

The troglodyte is quickly and efficently taken down. Ahead of you, everyone can make out the faint glow of perhaps a campfire adding a soft glow to room 16. The fire is somewhere north of the doorway. It makes for still lots of shadow down this way. Thankfully your own light sources are not really going to be noticeable at this distance because of that 'campfire'.

Perception 15, smell Highlight to display spoiler: {definitely wood smoke but not the good smell of oak or mesquite burning, perhaps too much furniture polish in the mix, maybe something cooking as well, mushrooms and some kind of meat.}

Perception 15, sound Highlight to display spoiler: {You hear sounds coming from room 16 as if people were moving about and maybe some quiet talking. You're pretty sure it's draconic but you really can't make out what's being said.}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=31 ; d20+16=31 ;
Wednesday June 24th, 2020 8:00:50 AM

Group of them at the room at the end. Stohp tells the rest (31, 31 perception). "Smells like they're cooking mushrooms or something."

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ; d20+12=30 ;
Wednesday June 24th, 2020 1:37:05 PM

"Agreed, mushrooms, and they aren't expecting us. So, here's an idea, I could fade into the darkness, and go deliver them a big ball of fire with everyone rushing in as the surprise starts." Bartomus offered as an idea to these group huddled together in the hallway.

perception rolls 19, 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=19 ; d20+4=18 ;
Wednesday June 24th, 2020 2:28:07 PM



Micah winces as he observes Carver take down the trog oultier. He starts to activate his wand, but realizes in time there is no real battle here.

He then nods grimly as the others confirm what he heard and smelled.

"Sounds like a plan," agrees Micah as, once again, he readies his wand.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ; d20+5=17 ;
Wednesday June 24th, 2020 2:50:12 PM

His mind going into battle mode Zanderallen pulls himself back from charging straight on ahead. "Bart if you've got some trick start doing it and not talking about it. Seems like a large room. We need to make sure to not get stuck in the doorway once the fighting starts." Holding his sword behind his shield to block most of the light Zander slowly moves partway down the hallway to give Bart time to launch a surprise attack.
--------------------------------
Perception: 8, 17
Move to AI22

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 24th, 2020 3:01:38 PM

Stock grabs a small black vial from his pack and says, "I'm going to disappear again and get closer. Sid - I'm guessing you won't need this help but it probably makes sense to get as many of us as possible in there."

He raises the vial and downs it, disappearing.

=====
Autopass perception checks (+15)
Potion of Invisibility
Move to AO21


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 24th, 2020 6:43:04 PM

Carver stays quiet, but activates his ring back into it's shield state and looks ready to go.....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+16=36 ;
Wednesday June 24th, 2020 7:54:57 PM

"Well, as it always is. See you when it's time," Sid quietly moves forward to AL22, keeping low and as unseen as possible.

=============================================================================

Perception: 31 ((Do I catch anything else in Draconic as I move down the hall?))
Stealth: 36 ((Nat. 20))

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." 
Wednesday June 24th, 2020 8:16:44 PM

Stohp lets the group know what she sees and hears.

Bartomus offers a plan.

Micah agrees to the plan.

Zanderallen dims his sword and moves forward.

Stock chugs another potion of invisibility and moves forward. Drinking a potion is a standard action, your base barbarian speed is 40, you can't get that far, putting you at AK21.

Carver readies his ring.

Sid moves forward.

__________

By the way the Trog you killed was not wearing any armor, and only had a club for a weapon.

Sid strains to try and listen to what is being said. Draconic Highlight to display spoiler: {"Soup's ready." "I'm getting tired of waiting. We need to find out where they are." "Are you wanting to go look, because that sounds like what you said."}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 24th, 2020 10:44:43 PM

Bartomus moved as quickly as he could to get behind others in the hall and in front of Zander. He then looked at everyone and nodded as he readied himself.

[i] Double move to AJ 22 - will use fade away on the next turn. [i]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+22=25 ;
Thursday June 25th, 2020 9:16:31 AM

Status: Invisible
Stock moves carefully into the room, sticking to the shadows despite the fact that he is invisible. He is certain he is as stealthy as Sid.

==========
1/2 speed double move to AP20
Stealth: 25


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 25th, 2020 11:18:29 AM

Not feeling quiet enough to get any closer Zander gives Bart a grin and a nod and stands ready for Bart to launch his surprise.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 25th, 2020 11:36:57 AM

Carver readies his lance and is ready to go on a moments notice, as long as he can get into a open area....or at least as open as can be.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=22 ; d20+16=19 ;
Thursday June 25th, 2020 7:51:34 PM

Sid moves up to AN22 and stays low, straining his senses to discover what is in the room.

=====================================================================

Perception: 22
Stealth: 19

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." 
Thursday June 25th, 2020 8:30:32 PM

Bartomus moves forward.

Stock moves forward

Sid moves forward

Zanderallen stands his ground

Carver stands his ground.

Micah ?

Stohp?
_____________________
Trogs that are in black anyone can see because of the low burning cook-fire. The bluish trogs can only be seen if you have dark-vision. Keep in mind the sight restrictions below.

Stock only since he's really the only one in the room right now, and only he can react to anything.

The room is fairly bare. You can tell that the 10 foot high ceiling may have had some tapestry hangers along the wall. Where the tapestries are you have no idea. There are numerous javelins stacked about the room, well mostly just in piles on the floor.

Trog 1 is wearing a chain shirt and has a great axe sitting next to him. He is seated in a medium sized red velvet chair that has been placed on a dais. He is in a bit of a relaxed position. He appears to be listening to 4 and 2 who are talking too quietly for you to hear anything.

Trog 2 and 3 are in breast plate armor and have a longsword at their side.

Trog 4 is in hide armor and looks to have another of those obsidian gauntlets.

Trogs 5-14 have no armor and appear to only have clubs. 7,8, and 9 appear to be resting, but do not appear to be asleep. 5,6,11 and 12 appear to be squating around a low burning cook-fire dishing out something from a largish pot. They appear to have oversized mugs, but you realize that they might be soup bowls for small sized people.

The "x"s in the back of the room appear to be piles of loot. Mostly of the ornamental, jewelry, perhaps coins, silver dishes, etc.

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+22=31 ;
Friday June 26th, 2020 9:20:40 AM

Invisible

Stock carefully tiptoes around the room, trying to get in position for the rush of fighting that is sure to follow.

=====
Double move at half speed to AU18
Stealth: 31


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=14 ; 6d6=21 ;
Friday June 26th, 2020 10:46:25 AM

Bartomus walked along the corridor, his hands moving and his mouth doing the same very quietly. He passed through the doors fading away as he did so, tossing his hand and the spell at the creature closest to the fire that he saw. If nothing else, that should be a surprise for the others to take advantage of, he thought to himself.

Move to AQ22; Fade Away Stealth 14; Flaming Sphere Greater at T5 for 21 damage, reflex save negates that against a DC I believe of 19 (10+Caster's Level?)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 26th, 2020 12:31:04 PM

Holding in the hallway Zander see fire erupt from Bart's hand as he begins his assault. No longer hiding his flaming sword Zander goes charging down the hallway to cover his friend.
--------
double move to AR20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 26th, 2020 12:54:02 PM

With the party started, Carver rushes in (double moving) to AX,AY/19,20

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday June 26th, 2020 2:35:02 PM


Micah moves forward, releasing the bless spell he had ready to cast from his wand.

========
Move to AD21
Bless 10 rounds

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=27 ; d20+16=33 ;
Saturday June 27th, 2020 12:02:27 AM

Sid peers around the corner, just barely seeing another door, since he can see T3, and a plan starts to formulate. If they can get half team to that area then they should be able to easily surprise the 6 trogs in the room ((Sid only has low-light vision)). He starts to turn to fold the rest into what is possible and then everything breaks loose. Sid sighs and will do his best to stealthily move ahead of Bart to AT20.

===========================================================================

Perception: 27
Stealth: 33

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 27th, 2020 2:08:13 AM

Stohps way in the back so just advances this turn (I think Zander moved so Stoph will move to his former position.)

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts."  d20+4=21 ;
Saturday June 27th, 2020 3:35:03 PM

Stock quietly moves into the room.

Bartomus fades away and casts a spell. Okay, Greater Flaming Sphere is not in the 'allowed' rules set for the Wold. In the Wold you are limited to the basic core book. So you are limited to standard Flaming Sphere. Saves are 10+spell level(not caster level)+ability modifier. Thus you 2nd level spells all have a save DC of 15.

Micah casts Bless and moves forward. Assuming you cast it before Carter, Zanderallen, and Bartomus moved then they would be in range. Sid and Stock are out of range of the spell and don't benefit from it.

Sid, startled by the sudden rush in, decides to try to move in stealthy.

Stohp double moves.
______________________

T1 picks up his battle axe and stands up. In Draconic "Visitors!"

T2 turns drawing his sword and moves.

T3 draws his sword and advances.

T4 begins casting. Spellcraft 15 Highlight to display spoiler: {Bull's strength}

T5 Makes his reflex save d20+4=21, no damage. It then scrambles away.

T6 picks up a club, but stays where its at.

T7 stands up and gathers some weapons.

T8 stands up and gathers some weapons

T9 stands up and gathers some weapons

T10 readies a club but stands its ground.

T11 Moves over and picks up a lot of javelins.

T12 moves and picks up a lot of javelins.

T13 readies a club but stands its ground

T14 grabs its club and follows T2.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


__________

Since you killed 1 already.
T5-14 AC 19.


Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 28th, 2020 3:11:55 PM

Stohp moves the rest of the way into the room ending right behind Stock (At/AU 19/20 I believe. Should have just enough move with a double move.)

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 28th, 2020 10:07:32 PM

Stohp can't see the caster but can presumably hear him. She tries to pinpoint him by any glowy magic stuff that lights him up in the darkness when he casts.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ; d6+1=2 ; 3d6=9 ;
Monday June 29th, 2020 9:41:32 AM

"Well that didn't go as I expected," Bartomus said to no one in particular. He faded into view and flicked his right hand at one of the two trogs coming towards Zander (T6) while pulling out his sling and letting one of the normal clay plugs fly at the other coming towards them.

Ok, sorry about that, have highlighted that spell to replace it with another when we get out of mountain; flaming sphere for 9 pts on T6, Reflex save against 15 (TY) to avoid; sling shot against T3 w 14 for 2 pts


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=19 ; d20+13=16 ; d20+8=13 ;
Monday June 29th, 2020 11:03:30 AM

Meeting the challenge of the sword wielding trog Zander takes a quick step forward, stepping into his swings. It doesn't look good.
--------------------------------
Bless +1 Att
Divine Bond Holy - 88 rounds


5 ft step to AQ19
Full Attack Trog 3
1st - 16 to hit, misses
2nd - 13 to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 29th, 2020 12:45:11 PM


"Plate armor is great until everyone leaves you behind," says Micah to no one in particular as he dashes forward to be able to support the rest of the Shields. His illuminated mace is out and ready.

========
Run action to AO20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=33 ; 2d8+21=27 ;
Monday June 29th, 2020 1:13:23 PM

With Carver being a light source as well, T5 should be visible. If it is, he charges it. He will end up at 10,11/AX,AY

Charge, Hit AC 33, Damage 27

Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 1 of 24 used; Immune to Trog Stench  d20+13=16 ; d10+19=24 ; d6=1 ; d10+8=9 ; d20+8=18 ; d10+19=25 ; d6=6 ;
Monday June 29th, 2020 3:57:26 PM

Invisible at start of turn; RAGE!

Stock steps up, feels his rage build and slams his flail into the trog in front of him. He yells "BOO!" as he becomes visible.

=========
5 ft. step to AU17
PA1 hits flat footed AC16, 24 damage + 1 electricity
d10+8=9 is a misclick
PA2 hits AC18, 25 damage + 6 electricity


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday June 29th, 2020 7:12:34 PM

Seeing the layout Sid switches to Branwen and aims, "Never easy is it? Nope"

===========================================================

((I don't think I can attack after switch to one of my bows so...))

DM Robert - "Plate armor is great until everyone leaves you behind,"   6d6=17 ; d20+13=31 ; d8+5=13 ; d20+8=12 ; d20+6=26 ; d20+6=9 ; d4+2=4 ; d20+6=20 ; d20+13=26 ; d20+8=22 ; d20+6=16 ; d20+6=18 ; 2d8+5=13 ; d20+4=19 ; d20+3=13 ; d20+3=10 ; d20+3=8 ; d20+6=11 ; d20+3=22 ; d20+3=13 ;
Monday June 29th, 2020 8:35:23 PM

Stohp moves into the room. Unfortunately if you don't have the spell detect magic up and going you don't get to see any glowy magic stuff.

Bartomus directs his flaming sphere and it rolls up on T6. He then slings a stone at T3 and misses.

Zanderallen steps over to Trog 3 and swings hitting nothing but air.

Micah slowly runs into the room.boots of speed...

Carver charge T5 ripping him with the lance, but not quite killing him.

Stock steps up to the armored Trog and swings but only finds air.

Sid switches to his bow.if you did not want to put your sword in its sheath and just drop it you could fire the bow, unless you have quickdraw attributed to your shortsword, then you could resheath it and draw and fire.

_______________________

T1 eyes Carver and calls out in Draconic, "Harry him until I'm ready for him." pointing at Carver. He then casts Fireball, see the red dotted circle. Everyone it reflex save 16 for half damage, Damage is 17.

T2 full attacks Stock.
sword 31 (d20+13) hit damage 13 (d8+5)
sword 12 (d20+8) miss
Bite 26 (d20+6, potential crit not confirmed with a 9) damage 4 (d4+2)
Claw 20 miss

T3 full attacks Zanderallen.
sword 26 (d20+13) miss
sword 22 (d20+8) miss
Bite 16 (d20+6) miss
Claw 18 (d20+6) miss

T4 moves slightly and casts. Spellcraft 15 Highlight to display spoiler: { magic weapon}

T5 AC 19, damage 27 (heals 13)
Drinks a potion.

T6 makes a reflex save (d20+4=19) and then moves around T3.

T7 takes a five foot step and hurls a spear at Bartomus.
spear 19 (d20+3) miss

T8 moves up and hurls a spear at Bartomus
spear 10 (d20+3)

T9 moves up and hurls a spear at Bartomus
spear 8 (d20+3)

T10 takes a 5 foot step and swings its club at Carver.
club 11 (d20+6)

T11 moves closer to Carver and throws a spear at him.
spear 22 (d20+3) miss

T12 moves closer to Carver and throws a spear at him.
spear 13 (d20+3) miss

T13 moves around a club ready and readied attack.

T14 moves around trying to get some position.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

__________

Since you killed 1 already.
T5-14 AC 19.

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+5=13 ; 3d6=12 ; 3d6=13 ;
Monday June 29th, 2020 11:30:41 PM

A fireball erupted off to his left singing the Taur, "That's bigger than mine."

At about the same time, a javelin and then another flew past him but from behind. Bartomus called his own fireball at the trog near Zander and then faded away.

Reflex save failed damage noted; move fireball at T3 for 12; save against 15 to avoid damage; fade away 2/6


Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=30 ; d20+17=22 ;
Tuesday June 30th, 2020 7:08:12 AM

Stohp somehow manages to completely avoid the fireball despite being in the center of it (30 to save, evasion means no damage). Able to see the caster now and noticing most of the troggs seem busy she resolves to try to go grapple a caster or at least take some pressure off Carver. She moves past Stock and his opponent, stopping on the other side to give him flanking and maybe disarm the trogg.

Move to AQ/AR 14/15, drawing flail as a free action. NO way to move without provoking an AoO (too fat!), will take one from 2. 22 to disarm him.

Stock (JonM) HP: 82/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+10=14 ; d20+13=18 ; d20+8=25 ; d10+19=23 ; d6=2 ; d10+19=25 ; d6=4 ;
Tuesday June 30th, 2020 9:36:24 AM

Raging
"OUCH! AHHHH!!!!" The fireball only seems to drive Stock's rage hotter. Unfortunately it doesn't really improve his aim...which also serves to fuel his rage.

========
Reflex Save 14
5ft step to AU16
PA1 vs T2 hits AC18, 23 damage + 2 electricity
PA2 vs T2 hits AC25, 25 damage + 4 electricity
Seems like T9 should have provoked vs. Bartomus given that he's large size with a glaive and the trog fired a ranged weapon


Zanderallen (Zachary H) Stench Immune 77/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+11=15 ; d20+13=25 ; d20+8=16 ; d8+11=14 ; d6=5 ; d6=4 ; d6=6 ;
Tuesday June 30th, 2020 10:07:57 AM

Zanderallen almost turns in time to catch the worst of the blast on his shield but ends up with a face full of fireball. More than a little miffed he takes a massive swing at the trog he's fighting, which is good but leaves him off balance for any followup.
--------------------------------
Bless +1 Att
Divine Bond Holy - 87 rounds


Reflex save 15(d20+11) fails, 17 damage taken

Full Attack Trog 3
1st - 25(d20+13) to hit, 29 total damage (14 weapon, 5 fire, 10 holy)
2nd - 16(d20+8) to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8=1 ; d8=6 ; d8=4 ; d8=7 ;
Tuesday June 30th, 2020 4:18:44 PM


Once into the room, Micah realizes the rat's nest the Shields have rushed into. Noticing the caster and recognizing the casters motions and words, he calls out, "He is enchanting his weapon."

Seeing Carver is dealing with some casters, he focuses his efforts there, casting holy smite. "In the name of DOMI!" he shouts as the holy power blasts the area.

==========
Spellcraft 15: autosucceed
wealth by level...
Remain at AO20
Cast Holy Smite at 20' radius centered on intersection of AS11/AT12 affecting T1, T4, T11, T12, but not Carver.
18 damage and blinded for one round. Will Save DC 19 for half and to avoid being blinded.



NOT IMMUNE Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=15 ; d20+9=15 ; d20+9=27 ; d20+1=11 ; d8=3 ;
Tuesday June 30th, 2020 6:54:11 PM

"Carver! They're aiming for you until the big boy is ready. He must like you or something." Sid yells out in Celestial after hearing T1 order his goons. He aims and lets a volley of arrows fly and the magic man.

==============================================================================

Reflex: 15

ToHit1(RapidShot): 15
ToHit2(RapidShot): 27
Damage: 3
ToHit3: 11

((Yeah, I don't drop my weapons, thanks though))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=14 ;
Tuesday June 30th, 2020 6:55:41 PM

Carver pulls the magic shield ring and puts the force effect in front of him. Carver charges Trog 14, provoking an AoO from T10, T5 and T14 as he slams into !4 trying to bullrush and seemly slips on something even though he's not touching the floor.(CMB to Bullrush 15 (forgot bless))

DM Robert - "In the name of DOMI!"   d20+10=20 ; d20+13=19 ; d20+13=18 ; d20+8=18 ; d20+6=23 ; d4+2=5 ; d20+6=21 ; d20+4=21 ; d20+13=33 ; d20+13=18 ; d8+6=13 ; d20+8=13 ; d20+6=9 ; d20+6=14 ; d20+5=18 ; 2d8+5=11 ; d20+6=10 ; d20+8=27 ; d6+3=9 ; d6=2 ; d20+2=13 ; d20+2=11 ; d20+6=12 ; d20=9 ; d20=19 ; d20+3=23 ; d20+3=8 ; d6+3=8 ; d20+3=6 ; d20+3=12 ; d20+1=4 ; d20+1=19 ; d20+3=22 ; d20+1=20 ; d20+5=10 ; d20+1=15 ; d20+8=15 ; d20+2=5 ; d20+2=22 ; d20+2=9 ; d6+3=7 ; d6=1 ;
Tuesday June 30th, 2020 8:47:04 PM

Bartomus moves the ball o' fire on the armored troglodyte, he then dissappears. you didn't say you moved so I assume you didn't. Or does fade away also give movement?

Stohp moves uhh, AQ15 is the campfire, I'm going to assume you don't want to be standing in that attempting to disarm trog 2, just missing.

Stock swings and manages to hit with 1 attack.

Zanderallen swings at his enemy, hitting once. Stock and Zanderallen are having a contest, both are tied.

Micah casts holy smite. I changed the center based on your character's experience. It affects more trogs that way and since Carver is good aligned he is immune.

Sid gives some warning to Carver and shoots. You say the magic man, but technically there are 2 troglodytes casting, t1 and t4. I'm going to assume you're after t4 since his was the spell that didn't blow up in your face. 1 Arrow hits.

Carver decides to shift and successfully bullrushes t14 (with the bless), moving the trog back 5 feet.

_______________________

T1 AC ? damage 9
save vs holy smite 20 (d20+10)
Now that Carver has left, he is in shadow again, He moves and casts a spell. Spellcraft 18 Highlight to display spoiler: {Greater magic fang}

T2 AC 24 damage 29
Takes the AOO on Stohp: Sword 19 (d20+13) miss
He takes a 5 foot step so that Stohp and Stock are not flanking and full attacks Stock.
sword 18 (d20+13) miss
sword 18 (d20+8) miss
Bite 23 (d20+6) damage 5 (d4+2)
Claw 21 (d20+6) miss

T3 AC 24 damage 29
Reflex save 21 (d20+4) vs flaming sphere.
He 5 foot steps to get away from the fire and full attacks Zanderallen.
sword 33 (d20+13 pot. crit.confirmed not on 18) damage 13 (d8+6)
sword 13 (d20+8) miss
Bite 9 (d20+6) miss
Claw 14 (d20+6) miss

T4 AC 19 damage 21. (heals 11)
Will save 18 (d20+5) vs holy smite blinded.
He pulls out a potion and drinks up.

T5 AC 19, damage 27 (heals 13)
Takes his AOO against Carver. 10 (d20+6) miss
takes a 5 foot step, flanking position, and full attacks Carver
club 27 (d20+8) damage 9 (d6+3) plus sneak attack 2 (d6) so total 11 from that attack, less your DR
bite 13 (D20+2) miss
claw 11 (d20+2) miss

T6 AC 19
Moves up on Micah with a 5 foot step.
club 12 (d20+6) miss
bite 9 (D20+0) miss
claw 19 (d20+0) miss

T7 AC 19
seeing Bartomus disappear in the fireball, moves position and flings a javelin at Sid.
spear 23 (d20+3 pot. crit. not with an 8 ) damage 8 (d6+3) I think that Sid can just make him out with lowlight, so I'm not giving him the sneak damage.

T8 AC 19
Decided to throw a spear at Sid.
spear 6 (d20+3) miss

T9 AC 19
moves up on Sid
club 12 (d20+6)

T10 AC 19 damage 18, blinded
Will save 4 (d20+1) vs holy smite
I'm ruling the holy smite came down before Carver moved, since Carver posted afterwards and thus he doesn't get an AOO.

T11 AC 19 damage 9.
He will close with Stohp and attack.
Club 22 (d20+3) actually that should have been +6, which would have hit but I already moved on. miss

T12 AC 19 damage 9
Will save 20 (d20+1) vs Holy smite
moves down to flank Stock and attacks.
Club 10 (d20+5)

T13 AC 19 damage 18 blinded.
Will save 15 (D20+1) vs holy smite

T14 AC 19
Carver's in front of him so he full attacks.
club 15 (d20+8) miss
bite 5 (D20+2) miss
claw 22 (d20+2 pot. crit. nope 9 but still hits on 20) damage 7 (d20+3) + sneak 1 (d6) = 8 total less your DR.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

__________

Since you killed 1 already.
T5-14 AC 19.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=17 ;
Tuesday June 30th, 2020 10:31:21 PM

Well now her way is blocked and she can't see the caster anyway. With a shrug Stohp just tries to disarm the trogg in front of her and fails again (17 to disarm)

NOT IMMUNE? Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+3=17 ; d20+6=25 ; d20+1=16 ; d20+6=16 ; d6+1=6 ;
Tuesday June 30th, 2020 11:05:17 PM

Sid sighs as the Trog pops up behind him, "Really no--urk!" Sid covers his mouth and in Draconic says very loudly, "Yeah gods man are your bowls fermenting? Do you need a cleric?"

If Sid can take an action he will draw Mildred and slash out, hold Branwen in his left hand as Mildred seeks to bite the Trog deeply.

=======================================================================

((On the diagonal T9 is 20ft away from Z who should be able to see him and shadowy movement, maybe, from T7, while Sid should be able to see T8.))

Fort: 17

Draw Mildred(movement)

ToHit1: 25(Nat. 19)
Confirm Crit: 16(was forth roll as I realized late that I had a possible crit)
Damage: 6
ToHit2: 16


Stock (JonM) HP: 78/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench  d20+13=31 ; d10+19=28 ; d6=6 ; d20+8=21 ; d10+19=29 ; d6=3 ;
Wednesday July 1st, 2020 10:13:34 AM

Raging
Stock sidesteps and spits in the general direction of the trog that had moved in behind him. "Nope! Don't want you back there!" He then takes two mighty swings, alternating between the two targets.

=========
5ft step to AU16
PA1 vs T2 hits AC31, 28 damage + 6 electricity
PA2 vs T12 hits AC21, 29 damage + 3 electricity


Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=25 ; d20+8=22 ; d8+10=11 ; d6=3 ; d6=2 ; d6=1 ;
Wednesday July 1st, 2020 10:43:07 AM

Standing his ground Zander grunts as the trogs blade slips past his guard. He presses his counter attack, but his second blow comes in at the wrong angle and slides along the trogs hide.
----------------------------
Bless +1 Att
Divine Bond Holy - 86 rounds


Full Attack Trog 3
1st - 25(d20+13) to hit, 17 total damage (11 weapon, 3 fire, 3 holy)
2nd - 22(d20+8) to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+14=31 ;
Wednesday July 1st, 2020 10:45:07 AM

Micah again calls out the caster's action, "That one is enchanting his claws.

He grunts in satisfaction as his own spell did a bit of disruption, then, seeing that Stock unsurprisingly continues to be in the thick of things, and being a bit influenced by the dwarf's exuberance, he calls out "Are you ready for the big time?" as he casts enlarge person on his barbaric friend.

That being completed, ignoring the threat of the trog next to him, he moves to be more central to the room.

============
To DM: Thanks for the spell modification...
Spellcraft 31
Cast defensively (auto success on first level spell) enlarge person on Stock. Duration 9 minutes.
Move to AS20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=6 ; d6=4 ; d20+14=27 ; 13d8+21=76 ; 3d8+21=30 ;
Wednesday July 1st, 2020 11:50:46 AM

Carver swiftly lays hands on himself, he gains 10 hp after taking 13 damage after mitigation.

IF Stock's attack kills T12, Carver declares a Charge on T7 and provokes from T5 & T14 as he leaves the area.
His charge attack hits AC 27 and does 30 damage. He ends up in 26,27/AX,AY

IF Stock's attack Does Not kill T12 Carver will take the time to begin giving suggestions on whom to attack and how. (Begin Bardic Performance: Inspire Courage) Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear.
Then as a move action, he provokes AoO's from T5,12 & 14 as he moves to 15,16/AV,AW

(Bard Song only happens depending if Stock's Attack fails to kill the Trog)

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=6 ;
Wednesday July 1st, 2020 2:51:26 PM

Bartomus faded into view and when he did so he shifted towards the other Shields. He moved the fireball at a trog engaged in a fight w Zander. Then he faded away into darkness.

Shift towards Sid AS23; Move fireball to T3 for 6 pts dc save for 15 to avoid; fade away 3/6

DM Robert - "Nope! Don't want you back there!"   3d6=13 ; d20+15=32 ; d8+6=11 ; d20+8=27 ; d8+6=13 ; d20+8=28 ; d20+8=27 ; 2d4+4=10 ; d20+8=13 ; d20+4=15 ; d20+15=21 ; d20+10=11 ; d20+8=18 ; d20+8=17 ; d20+6=8 ; d20+8=15 ; d20+2=6 ; d20+2=8 ; d20+6=21 ; d20+8=12 ; d20+2=9 ; d20+2=4 ; d20=10 ; 2d8+5=18 ; d20+5=9 ; d20+5=25 ; d20+5=19 ; d4+3=4 ; d20+5=20 ; 2d8+5=14 ; d20+6=19 ; d20+6=7 ; d20=20 ; d20=7 ; d4+1=4 ; d20=8 ;
Wednesday July 1st, 2020 8:43:46 PM

Stohp attempts to disarm Trog 11, and succeeds. Different stats for these guys.

Sid the stench save was 14 so you made it cuts with his shortsword.

Stock does a side step shuffle and unloads. Killing Trog 12 and wounding Trog 2.

Zanderallen inflicts a little hurt on his lizard.

Micah, ignoring the trog in front of him, casts on Stock enlarging him. Adding insult, he ignores the pesky trog and walks away from him, which will draw an AOO.

Carver has a clear avenue and takes it to trog 7 dropping him.

Bartomus fades in and out as he moves the flaming sphere and himself.
_______________________

T1 AC ? damage 9
save vs holy smite 20 (d20+10)
casts another spell. Call lighting, cause here it comes.
Stock recieves the first bolt. 13 points damage DC 16 reflex for 1/2.

T2 AC 24 damage 61
calls out to T5 directing him to take a 5 foot step to flank Stock.
He then attacks Stock.
sword 32 (d20+15) damage 11(d8+6)
sword 27 (d20+10 actually should have been 10 but I had 8 on it) damage 13(d8+6)
Bite 28 (d20+8 taking that pot crit.27 confirmed) damage 10 (2d4+4)
Claw 13 (d20+8) miss

T3 AC 24 damage 46
Reflex save 15 (d20+4) vs flaming sphere.
He takes a 5 foot step while directing T6 to move in an flank, and full attacks Zanderallen.
sword 21 (d20+15) miss
sword 11 (d20+10) miss
Bite 18 (d20+8) miss
Claw 17 (d20+8) miss

T4 AC 19 damage 21. (heals 11)
No longer blinded, he opts to cast Hold Person on Stohp. DC 14 will save.

T5 AC 19, damage 27 (heals 13)
Takes his AOO against Carver. 8 (d20+6) miss
Following the sub-cheiftan's orders he takes a 5 foot step, flanking position on Stock and full attacks.
club 15 (d20+8) miss
bite 6 (D20+2) miss
claw 8 (d20+2) miss

T6 AC 19
Takes his AOO on Micah. 21 (d20+6) miss
When his sub chieftans gives an order he hops to and takes a 5 foot step to flank Zanderallen. Then he attacks Zanderallen.
club 12 (d20+8) miss
bite 9 (D20+2) miss
claw 4 (d20+2) miss

T8 AC 19
saw how Carver just impaled his friend and decides he wants to move away. However, he moves forward to join his buddy attack Sid and runs right into Bartomus. Rod how does this work, I am unfamiliar with this power and it's not listed on the SRD. What is your source material?
claw 6 (d20+0) miss

T9 AC 19 damage 6
moves up on Sid
club 12 (d20+6)

T10 AC 19 damage 18, (healed 18)
drinks a potion.

T11 AC 19 damage 9.
Goes tooth and nail on Stohp.
Bite 9 (D20+5) miss
Claw 25 (d20+5, not confirmed with a 19) damage 4 (d4+3)
Claw 20 (d20+5) miss

T13 AC 19 damage 18 (healed 14)
Drinks a potion

T14 AC 19
Takes his AOO On Carver. 19 (d20+6) miss.
He takes a 5 foot step and attacks Stock with vigor.
club 7 (d20+6) miss
bite 20 (D20+0 pot crit, 7 nope ) damage 4 (d4+1) hmm, no flank so no sneak damage.
claw 8 (d20+0) miss

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=35 ;
Thursday July 2nd, 2020 8:10:45 AM

Stohp isn't to bothered by the minor bite. Still unable to see the casters. She tries to disarm 2 again and definitely succeeds (35 to disarm).

Stock (JonM) HP: 41/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench  d20+7=24 ; d20+14=32 ; 2d8+21=35 ; d6=3 ; d20+9=17 ;
Thursday July 2nd, 2020 9:46:52 AM

Raging, Enlarged, Inspired
The bolt of lightning fries his skin and crackles as it wraps around his flail. As his injuries starting to compound, Stock becomes aware of the now familiar sensation of growing. He bellows out a laugh and continues wailing away.

========
Reflex 24
PA1 vs T2 hits AC32, 35 damage + 3 electricity
PA2 vs T11 hits AC17
5 ft. step to AU14/AV15


Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=9 ; d20+7=22 ; 2d8+1=10 ;
Thursday July 2nd, 2020 10:02:09 AM

"They can't see me, they can't see me, they can't," he was saying to himself as he flicked the flaming sphere back at the dexterious trog when he was slammed into by another trog that was hissing and slashed out at the Taur. "Oh, frig, they can see me." But, Bart didn't say 'frig,' rather he said the mother of all cuss words and swung his glave at the hissing, clawing trog thing.

After mixing a few movies together, Bart is visible and staying in place - as his player screwed up the last turn. Move flaming sphere to T3 - DC against 15 to avoid 9 pts dmg; 22 to hit with glave on T8 for 10 pts

Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=22 ;
Thursday July 2nd, 2020 10:14:05 AM

Sensing more than seeing that an opponent has moved behind him, Zanderallen presses his attack on the sub-chieftain. Pushing the trog to his left he steps around it finding himself next to Micah, "Lovely day for a fight. rat's breathe, he curses as he can't find an opening in his opponents guard.
-------------------------------------------
Bless +1 Att
Divine Bond Holy - 85 rounds


5 ft step to AR20
Full Attack Trog 3
1st - 21(d20+13) to hit, misses
2nd - 22(d20+8) to hit, misses

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=27 ; 3d8+22=30 ;
Thursday July 2nd, 2020 2:19:20 PM

As a Free Action, Carver continues to give out various advice on where to strike and such. (Maintain Bard Song, Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear round 2/9)
Seeing the Trog with a clear pass, Carver charges across the bottom of the Room striking at Trog #8. He ends up in 26,27/AO,AP

Charge Hit AC 27, Damage 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+17=19 ;
Thursday July 2nd, 2020 4:28:38 PM



Ignoring the risk to himself, he decides to move closer to help Stock to set up a flanking maneuver against T2. He then tries to take incapacitate that one with hold person.

===========
Move to AT18, provoking from T3.
Cast defensively Hold Person rolled 19 vs DC19 for 2nd level spell (whew!) on T2.
Will DC 17


DM Robert - "Oh, frig, they can see me."   3d6=13 ; d20+4=21 ; d20+4=8 ; d20+9=16 ; d20+3=12 ; d20+3=13 ; d20+7=12 ; d20+1=11 ; d20+1=13 ; d20+4=9 ; d20+5=10 ; d20+6=24 ; d20+6=7 ; d20+4=6 ; d20+9=17 ; d20+3=13 ; d20+3=20 ;
Thursday July 2nd, 2020 8:43:20 PM

Stohp disarms trog 2. Stohp, you did not make a will save vs the hold person that was cast on you last round by Trog 4. That was a DC 14 will save. DO IT.

Stock follows up Stohp's disarm by crushing his enemy and seeing it driven before him into the ground. Trog 2 dies.

Bartomus moves the flaming sphere and swings with his glaive at T8. Unfortunately the glaive being a reach weapon it is ineffective against adjacent targets. So Bartomus is unable to connect with the willy troglodyte.

Zanderallen steps a bit and flourishes his sword madly in the air.

Carver charges across the room impaling Trog 8 and summarily killing him.

Micah actually I see path to AT18 with no provoke moves and readies to cast a spell but trog 2 has gone to meet Gargul so DM option he casts hold person on trog 3.

Sid?

_______________________

T1 AC ? damage 9 - Blessed (and more)
Calls lighting, on Stock.
Stock receives the first bolt. 13 (3d6) points damage DC 16 reflex for 1/2.

T3 AC 24 damage 46 - Blessed
Reflex save 21 (d20+4) vs flaming sphere. avoiding damage.
Will save 8 (d20+4) vs hold person, fail held.

T4 AC 19 damage 10 - Blessed (and more)
Casts Bless, affecting everyone in the trog pool.

T5 AC 19, damage 14 - Blessed
Like they've been trained to to it T5 and T14 take 5 foot steps to flank Stock and attacks Stock.
club 16 (d20+9) miss
bite 12 (D20+3) miss
claw 13 (d20+3) miss

T6 AC 19 - blessed
Seeing the sub-chief freeze in place, decides he wants to go back and help the true Chieftain.

T9 AC 19 damage 6 - blessed
Attacks Sid again.
club 12 (d20+7) miss
bite 11 (d20+1) miss
claw 13 (d20+1) miss

T10 AC 19 damage 0 - blessed
moves and throws a javelin at Stohp.
javelin 9 (d20+4) miss

T11 AC 19 damage 9. - blessed
Keeps attacking Stohp with bite and claws.
Bite 10 (D20+6) miss
Claw 24 (d20+6) miss
Claw 7 (d20+6) miss

T13 AC 19 damage 4 - blessed
throws a javelin at Stohp
javelin 6 (d20+4) miss

T14 AC 19 - blessed
He took his 5 foot step with T5 to flank Stock and attacks Stock.
club 17 (d20+9) miss
bite 13 (D20+3 ) miss
claw 20 (d20+3) miss

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=8 ;
Friday July 3rd, 2020 8:07:10 AM

Stohp suddenly finds herself unable to move (save of 8) and thanks the gods her armor holds as spears and claws bounce off of it.

Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench  d20+9=20 ; d20+14=25 ; d20+9=20 ; 2d8+21=31 ; d6=1 ; 2d8+21=27 ; d6=1 ;
Friday July 3rd, 2020 8:45:34 AM

Raging, Enlarged, Inspired
There are blows raining down on his breastplate but it is a gathering of the air above him that reaches Stock's instincts. He spins, avoiding most of the blast and his eyes scan for the source. He makes out the magic user in the dim light and shouts, "STOP DOING THAT!"

At this point Stock is carving a path as direct as he can to the source of the magical lightning.

========
Reflex 20
5 ft step to AT14-AU15
PA1 vs 11 hits AC25, 31 damage + 1 electricity
PA2 vs 11 or 5, hits AC20, 27 damage + 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=28 ; 3d8+22=40 ;
Friday July 3rd, 2020 9:05:54 AM

Carver, seeing Stock flanked, draws a AoO from T9 as he Charges past it, and then angles himself to end up at 15,16/AX,AY, striking at T14 as he goes by. He continues to give attack advice as he's doing so.

Bard Song maintained +1/+1/+1

Charge Attack Hit AC 28, Damage 40

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=9 ; d20+8=13 ;
Friday July 3rd, 2020 10:23:45 AM

Bartomus left the flaming orb at the back of the trog fighting Zander. He stepped back and swung his glaive at the trog fighting Sid, but the swing went wide.

Flaming sphere at T3 for 9, save against 15; step to AT25 attack on T9 for w 13 and a miss

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  2d8+16=22 ;
Friday July 3rd, 2020 3:21:43 PM


Seeing Stohp disabled and Stock sporting many wounds, Micah grimaces as he realizes he must deal harshly with his immobilized opponent if he wants to aid his friends. Moving next to the trog he just held, the priest raises his mace high over his head. Then, putting every pound of strength into it, and with a tortured wordless scream, he brings it down in a vicious blow to the top of his foe's skull.

==========
5' step to AS18
Full round action coup de grace on T3. Autocrit with power attack for 22 points of damage. If still alive, Fort save 32 or die instantly.



Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday July 3rd, 2020 4:16:41 PM

With his opponent dealt with by his warrior priest companion Zander hears Stocks roar and sees the flash of lightning. Seeing an approximate source he starts heading that direction, ignoring the lesser trogs that stand in his way. Catching the ending sequences of what he thinks to be magical gestures from Trog 4 as his light moves forward he closes with him.
---------------------------
Bless +1 Att
Divine Bond Holy - 84 rounds


Double move to AR10, provoking an AoO from T6

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=25 ; d20+1=9 ; d6+1=7 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ;
Saturday July 4th, 2020 2:22:35 PM

Ducking and weaving Sid lashes out twice whipping hard into its face with one strike and carving down across its chest, his sword twisting and bouncing off of its armour. "You know, I haven't moved this much in awhile," Sid says in Draconic, "If you stop now and promise to start bathing I could hire you as a personal trainer. Eh?"

===========================================================

ToHit1: 25(31 if flanking)
Damage: 7(12 if flanking)
SA(if flanking): 20
ToHit2: 9

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 5th, 2020 9:54:54 PM

Stohp tries to wiggle her toes just to see if she can. Well her hooves, she doesn't have toes.

Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday July 6th, 2020 12:52:23 PM

Zanderallen rushes across the battlefield, the light from his sword displaying different scenes from the fight. A few trog fighting, Stohp unmoving, Stock bellowing in rage as he smashes his way across the battlefield, and finally the trog casters. Or atleast who Zander assumes to be the casters from the direction he's been hearing the casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday July 6th, 2020 3:15:19 PM


Micah loses all awareness of the battle around him as he focuses on the violence of ending his foe. Even as the blow lands, he cringes at the thought of trying to kill a helpless victim.

DM Robert - "STOP DOING THAT!"   d20+13=18 ; d20+17=33 ; d12+8=10 ; d20+12=21 ; d20+12=14 ; d20+13=29 ; d4+6=7 ; d20+6=15 ; d20+6=12 ; d20+9=25 ; d20+3=15 ; d20+3=7 ; d20+9=16 ; d20+3=23 ; d20+3=8 ; d4+1=5 ; d6=5 ; d20+3=5 ; d20+4=21 ; d20+6=13 ; d20+6=26 ; d20+6=11 ; d6+3=6 ;
Monday July 6th, 2020 8:33:15 PM

Stohp freezes in place. And gets lucky because technically T11 should have gotten a coup-de-grace on you last round, but stock is killing it this round.

Stock shifts and attacks I'm assuming you're attacking T5 and T11, you didn't specify killing both troglodytes.

Carver charges and impales another troglodyte on his deadly lance, all while singing a tune.

Bartomus moves back and swings at T9 but misses. He leaves the ball of fire to toast the poor defenseless troglodyte.

Micah steps over to the trog he just froze and brings his mace soundly down on his skull. There is the distinct sound of bones cracking and his whole head sort of collapses, and then the trog falls, and continues to cook in the ball of fire. failed the fort save. Micah seems to hear a gentle voice in his head say, 'Sometimes unrepentant evil must be dealt with expediently to save lives.' He seems to recall hearing that voice before.
Knowledge Religion 15 Highlight to display spoiler: {It is the voice of Domi that you heard speaking for Zanderallen when you all were before Gargul.}

Zanderallen throws caution to the wind and moves on the cleric trog.

Sid manages to rip trog 9 a new windpipe that extends down into its chest. The trog dies in a fountain of blood. Yes Bart's reposition enables you to flank.

_______________________

the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.

T1 AC ? damage 9 - Blessed (and more)
Calls out directions and then steps up to Zanderallen while bellowing wildly, his pupils dialating, Yep he's raging.
great axe 33 (d20+17) damage 10 (d12+8)
great axe 21 (d20+12) miss
bite 14 (d20+12) miss
Zandellerallen takes 10 damage Dang I forgot the +1 for bless, really a 29 AC I have not been paying attention, I wonder if its too late to add a herd of rust monsters

T4 AC 19 damage 10 - Blessed (and more)
attacks Zanderallen
gauntlet 29 (d20+13)damage 7 (d4+6)
bite 15 (d20+6)
claw 12 (d20+6)
Zander takes another 7 damage

T6 AC 19 - blessed
attacking Zanderallen
club 25 (d20+9)
claw 15 (d20+3)
bite 3 (d20+3)

T10 AC 19 damage 0 - blessed
attacking Zanderallen
club 16 (d20+9)
claw 23 (d20+3 nat 20 hits, crit not confirmed) damage 5 (d4+1) oh and sneak damage 5 (d6)
bite 5 (d20+3)
Zanderallen takes 10 points damage.

T13 AC 19 damage 4 - blessed
throws a javelin at Carver
javelin 21 (d20+4) miss grrrr. it's okay I told Lynnette my idea for the next module when I write it and she looked at me and said that was just mean. And I said, it's not mean, it will be hilarious.

almost forgot
T9's postumous AOO on Carver
club 13 (d20+6) miss

T6's AOO on Zanderallen
club 26 (d20+6 crit again,its the only way to hit you, not confirmed) damage 6 (d6+3)
Zanderallen took 6 earlier damage, probably why T6 followed in for the kill.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=27 ; 3d8+22=34 ;
Monday July 6th, 2020 9:55:56 PM

Carver conrinues to give out advice. (Bard Song, 4/9) Carver charges....Again.... taking a hard corner he ends up at 7,8/AQ,AR striking as he gets in range....
(the end of his moves, will provide flanking.(Gauntlet and hooves)

Charge Hit AC 27, Damage 34 damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=26 ;
Tuesday July 7th, 2020 8:15:27 AM

Stohp manages to shake herself free of the magic, though it takes her several moments to shake off the aftereffects (save 26)

Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench  d20+14=20 ; 2d8+21=33 ; d6=2 ;
Tuesday July 7th, 2020 10:19:31 AM

Raging, Enlarged, Inspired
"Hey Stohp - you're looking a little slow there. Keep moving!"

The dwarf bellows a battle cry hops forward and slams another trog with a two handed blow.

=========
Move to AS12-AT13
PA vs T6 hits AC20, 33 damage + 2 electricity


Zanderallen (Zachary H) Stench Immune 31/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+19=29 ; d20+14=15 ; d8+21=27 ; d6=3 ; d6=6 ; d6=2 ;
Tuesday July 7th, 2020 1:48:49 PM

Some suppressed danger sense deep within Zander's mind is screaming, but not listening to that voice is bravery right? Or is it stupidity? Either way Zander has no time to ponder such things as he is beset on all sides. Hoping for further support from his allies he focuses on the big guy in front of him, calling down Domi's power on him.
---------------------
Bless +1 Att
Divine Bond Holy - 83 rounds
Inspired +1 Att, +1 Damage
Smite Evil on T1 +5 Att, +9 damage, +5 AC


Full Attack on T1
1st - 29 to hit, 38 damage (27 weapon, 9 holy, 2 fire)
2nd - 15 misses (Nat 1)
(OOC: Full Plate and Shield, start throwing some enchantments on those and AC goes up real fast.)

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday July 7th, 2020 4:26:17 PM

Bartomus realized that there was no trogs about him and he had a lingering fireball but also knew it moved about as slowly as he did. AND, Zander was being surrounded and swarmed by trogs and not in a nice way. Pincushioned might actually be a better description. Bartomus took off at quick clip sliding past Sid and coming up next to where Carver was standing with glowing lance.

Flaming sphere extinguished; double move for turn to end up at AW16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=5 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ;
Tuesday July 7th, 2020 5:44:40 PM


Micah shudders at the sound of Domi's voice. Yes, my Lord, he whispers in response.

He then shudders again as he sees the beating Zanderallen is taking. Moving forward, he calls upon the source of that voice healing his friends, but, through shear force of personality, denying it to his injured foes.



========
Autosucceed on knowledge check.
Single move to AT14
Selectively channel excludinge T1, T4, T6, T13; 3 of 9 used: Heal 21 to Stock, Zanderallen, and Stohp . I think Carver is out of range.

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday July 7th, 2020 6:43:44 PM

"I don't really like exercising anyway, " Sid says and Bolts to AR13, hopping and leaping around his allies and skids to a stop on the other side of T6. "Hey Z, making more friends I see?"

======================================================================

((Sid can't attack, but he should be able to provide a flanking bonus for Z.))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday July 7th, 2020 7:17:38 PM

#1 is target... sorry. Dealing with new email and hate it.

DM Robert - "Hey Z, making more friends I see?"   d20+15=19 ; d20+11=25 ; d12+8=9 ; d20+10=23 ; d20+10=30 ; d20+10=14 ; d4+4=8 ; d20+4=6 ; d20+14=22 ; d20+7=11 ; d20+7=26 ; d20+9=22 ; d20+3=7 ; d20+3=6 ; d20+7=26 ; d6+3=5 ; d20+1=10 ; d20+1=5 ;
Tuesday July 7th, 2020 8:28:55 PM

Carver charges forward again singing "Half a league, half a league, Half a league onward," He strikes the troglodyte leader.

Stoph frees herself from the spell.

Stock moves up and erases poor Trog 6 from existence.

Zanderallen manages to get a good slice out of Troglodyte 1.

Bartomus lets his flaming sphere fizzle out and hurries toward the chaos.

Micah calls on Domi's healing power and everyone but Carver (just barely out) gets healed. eveyone make sure you adjust your header for the healing.

Sid moves up but finds his intended target has already been bludgeoned by Stock.

_______________________

the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.

T1 AC 21 damage 81 - Blessed (and more)
The raging Trog whirls to attack Carver.
great axe 19 (d20+15) miss
great axe 25 (d20+11) damage 9 (d12+8)
bite 30 (d20+10 pot crit 14 not confirmed) damage 8 (d4+4)
Carver takes 11 damage after his DR

T4 AC 19 damage 10 - Blessed (and more)
continues to Attack Zanderallen and remembers he has fury of the Abyss. (still getting flanking bonus)
gauntlet 22 (d20+14) miss
bite 11 (d20+7)
claw 26 (d20+7)

T10 AC 19 damage 0 - blessed
keeps attacking Zanderallen
club 22 (d20+9)
claw 7 (d20+3)
bite 6 (d20+3)

T13 AC 19 damage 4 - blessed
steps up on Stock, whether its brave or foolhardy is yet to be determined.
club 26 (d20+7) damage 5 (d6+3)
claw 10 (d20+1)
bite 5 (d20+1)
Stock takes 5 damage, DR?

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday July 7th, 2020 11:28:04 PM

Well it looks like this battle is getting cleaned up. Stohp double moves to AT/AU 9/10 so she can provide a flanking bonus to both Z and Stock.

Stock (JonM) HP: 52/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench  d20+16=25 ; 2d8+21=31 ; d6=3 ; d20+9=16 ; 2d8+21=33 ; d6=1 ;
Wednesday July 8th, 2020 9:34:10 AM

Raging, Enlarged, Inspired
Stock's lizard brain notes the flinch of the trog in front of him as Stohp's large body steps behind it. His resulting swing is satisfying.

==========
PA1 vs T13 hits AC25, 31 damage + 3 electricity
PA2 vs T13 or T4 hits AC16 (18 w/ flanking vs T13), 33 damage + 1 electricity
5 ft. step to AR11-AS12


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=10 ; d6+3=4 ;
Wednesday July 8th, 2020 9:53:32 AM

Bartomus moved forward and watched as Stock slammed one of the frogs. He fished out one of the special bullets he had picked up just for this adventure from his sling and whipped the bullet at one of the trogs attacking Zander. In his rush, the bullet sped forward and not in the way he had hoped.

Moved to AX11; sling +7 w +2 bullet at T4 - fumble 1 + 9, rolling damage = 4

Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+21=41 ; d20+21=34 ; d20+16=30 ; d8+42=46 ; d6=2 ; d6=1 ; d6=1 ; d8+21=23 ; d6=1 ; d6=2 ; d6=6 ;
Wednesday July 8th, 2020 11:13:32 AM

Bolstered by Micah, Zander manages to avoid further beatings as his allies close around the remaining trogs. As the chief turns to attack Carver, Zander viciously punishes the opening left in the chieftain's defenses.
--------------------------
Bless +1 Att
Divine Bond Holy - 82 rounds
Inspired +1 Att, +1 Damage
Smite Evil on T1 +5 Att, +9 damage, +5 AC


Full Attack on T1 Flanking +2 Att
1st - 41, 34 confirms crit(d20+21x2), 50 damage (46 weapon, 3 holy, 1 fire)
2nd - 30(d20+14) hits, 32 damage (23 weapon, 3 holy, 6 fire)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 8th, 2020 2:05:39 PM


Micah releases a sigh of relief as he sees that his friends appear to be out of immediate danger. Not being in a position to do much where he is, he moves up to threaten those harassing Zanderallen and Stock.

Full move to AT10 avoiding provoking. Should put T4 in flank with Zanderallen and T13 (if still alive) with Stock.
I



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 56/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=2 ; d6=2 ; d20+14=32 ; 3d8+21=35 ;
Wednesday July 8th, 2020 4:49:56 PM

Carver stops giving suggestions... (Bard Song Oratory ended), He provokes a AoO as he runs to the wall, and returns with a charge....(charge declared at start of move) He strikes at T1 again. He also lays hands on himself as he spins at the wall... (swift action) Gaining 4 hit points.

If T1 dies from Zander's attack, Carver charges t4 instead, ending up right where he started anyways....

Charge Attack Hit AC 32, Damage 35

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=32 ; d20+1=5 ; d6+6=10 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=3 ;
Wednesday July 8th, 2020 5:18:15 PM

Sid shifts over to AP10 to provide flanking between him and Z. "Look," he says in Draconic, "this is over. Slaves are freed, Purple Worm is dead, most of your friends are dead, and you are pretty much dead. If you stop now and promise to start bathing, you might just live."

If T10 drops his weapons Sid won't attack.

Else he attacks

=======================================================================

ToHit1(Flanking): 32
Damage: 10
SA: 18
ToHit2(Flanking): 7(Forgot to at +2 flanking to roll)

DM Robert - "Look," he says in Draconic, "this is over."  
Wednesday July 8th, 2020 8:18:51 PM

Stohp hurriedly rushes around the room. I'm assuming with the double move you avoid the AOO from T13?

Stock clears a path by murderizing the poor troglodyte 13. However he fails to connect with trog 4.

Bartomus moves up and slings a stone, unfortunately the stone fell out of the sling on one of the twirls and lands at his feet.

Zanderallen "By the power of Domi, I have the Power!" swings his glowing sword and sends troglodyte 1 to the long line awaiting judgement by Lord Gargul. Seeing his target fall he shifts his back-swing and it sunders T4 from the land of the living.

Micah moves forward but finds his intended position blocked by Stohp.

Carver races to the wall and returns seeing his intended target down and then his secondary target down, shifts to the last Trog (10) and skewers him like a side of meat ready for the barbecue.

Sid moves in for the kill but finds no kills remaining.
_______________________

And suddenly you find yourself panting and looking around at each other. All the trogoldytes have been eliminated. The battle is won.

In the aftermath, leaderless any remaining trogs in the warrens will quickly head for safer places to live.

Everyone gets 2,600 experience points.

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday July 9th, 2020 8:15:56 AM

(Yes I took the long way around to avoid AoOs).

Stohp looks around. "I guess they didn't have anyway to signal their master. Or we caught them to much by surprise."

Stock (JonM) HP: 34/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+15=24 ;
Thursday July 9th, 2020 9:44:29 AM

Stock feels the post battle release and manages to keep his feet on shaky legs. "You got the leader before I could get there! Here I was plowing through mooks...should have just taken the direct path. I owed that guy one after he shocked me a couple times."

Stock stretches the kinks out of his back and first explores the periphery of the room for anything interesting and then makes his way to the bodies to start looting.

Perception 24

Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Thursday July 9th, 2020 10:37:45 AM

Zander snorts at Stock's comment, "Too slow friend. Although Micah took my first opponent from me so I had to pass the favor on." He grins that they are able to joke around after winning a fight. Such victories had become less common. "Let's finish searching around here and heal our wounds. The boss is next on the list and I have a feeling he's going to be quite upset at how we've messed up his plans." Zander helps with searching the area and remaining rooms, mostly providing a light.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8+1=5 ; d8+1=2 ; d8+1=3 ; d8+1=7 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=2 ; d8+1=6 ; d8+1=3 ; d8+1=6 ; d8+1=2 ; d8+1=6 ; d8+1=9 ; d8+1=5 ; d8+1=3 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=8 ; d8+1=6 ; d8+1=4 ; d8+1=4 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=3 ; d8+1=5 ; d8+1=9 ;
Thursday July 9th, 2020 2:16:31 PM


Micah looks around, alert to any remaining foe. Seeing none he pulls out a wand and adds, "It looks like there is no fight left in them, but let us tend to our wounds quickly in case we are mistaken."

He starts inspecting everyone and using one of his cure light wounds wands while everyone else checks the room.

============
Note: Micah is carrying three such wands. If needed Bart, Carver, and Zanderallen can each use them to reduce the total healing time.

Sid heals 17 using 4 charges
Stoph heals 23 using 3 charges
Stock heals 57 using 11 charge
Zanderallen heals 37 using 7 charges

25 total charges

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=1 ; d6=6 ; d6=3 ; d100=40 ;
Thursday July 9th, 2020 4:38:00 PM

Carver uses his wand to heal up.... He uses 2 charges, remaining 1 hit point down....

With ease, He then casts Detect Magic on the gear from the Trogs, to make it quicker to sort important from just cash items....

"Definitely need some different skills, Or maybe I should just buy some spider slippers. Floor space seems not to exist, at least not the kind of space I need...."

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ;
Thursday July 9th, 2020 6:32:15 PM

"Well, too bad," Sid says to the once Trog. "Now let's see what's about while we still have time." Sid begins searching the room and Trogs for anything interesting.

================================================================

Perception: 28

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ; d3=1 ;
Thursday July 9th, 2020 8:09:41 PM

"Well, now," Bartomus said as he looked about and let the adrenaline pumping through him tone down a bit. He looked down and saw the bullet that he thought he had shot somewhere into the darkness and picked it up. "Do we think that one of these were the controller of the worm?" Otherwise, we may need to go see if they are sleeping somewhere else."

He pointed across the way at the doorway that was on the other side of the room. [b]"

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday July 9th, 2020 8:10:17 PM

"Maybe we should open that door and see what's behind it?"

DM Robert - "Let's finish searching around here and heal our wounds."  
Thursday July 9th, 2020 8:18:20 PM

Stohp looks around but really doesn't investigate much.

Stock begins a more close search of the room.

Zanderallen wanders around providing some light.

Micah goes about healing people.

Carver does some healing on himself.

Sid really gets into searching the bodies.

Bartomus wonders what's behind the other doors. nothing, it was the king's family's quarters, its been really ransacked and torn up. (11-15)(8 was a waiting room) (9 was privy) (10 was a guard room).
________________

Loot.

There are the two everburning torches back in the other room, which retail for 110gp each.

smokesticks x30
masterwork club x15
masterwork breastplate x2
masterwork longswords x2
masterwork hide armor
masterwork obsidian spiked gauntlet
masterwork chain shirtr
15 sacks of uncut gems (worth 1800 gp in total),
1 sack of uncut gems (worth 3000 gp)
2412 gp

Magic
potion of cure moderate wounds x 16
Belt of Giant Strength x2
Cloak of Resistance x2
Scroll of Spiritual Weapon
Wand of Cure light wounds (20 charges)
Scroll of Meld with Stone
+1 greataxe
Belt of incredible dexterity +2

Scattered about in the back corners of the room are:
the following gems:
Amber (110 gp)
Aquamarine (500 gp)
Black Pearl (550 gp)
Chrysoprase (50 gp)
Lapis Lazuli (10 gp)
Lapis Lazuli (11 gp)
Moonstone (55 gp)
Obsidian (10 gp)
Rose Quartz (55 gp)
Saltwater Pearl (90 gp)
Sardonyx (40 gp)
Tigereye (11 gp)
2 x Zircon (45 gp)

Masterwork size small Chain Shirt x2
Masterwork size small Chainmail x6
Masterwork size small Greataxe x2
Masterwork size small Greatsword x8
Masterwork size small Scale Mail x7
Masterwork size small longswords x5
Masterwork size small Sling x10

AND the following:
Oil of Magic Stone
Potion of Protection from Law
Potion of Resistance
Potion of Stabilize
Potion of Virtue
Scroll of Detect Magic

You find that there are numerous tapestries that appear to have been torn off the wall and used for bedding for the trogs. You can see that there are a few scraps of firewood that the woodworkers in the room will recognize as a chair leg, and part of a bed frame. There are 4 medium sized chairs in the room. They look rather comfortable and are in upholstered in green velvet.

AND FURTHER, on a chain around the lead troglodytes neck, you find a largish brass key with 3 emeralds in the handle. It radiates magic but you're pretty sure that this is the key to activate the gate. You know that actually the gate is activated on the other side, to wit on the drow side. You surmise that the slot on this side may serve as some means of activating the gate if the key is already in the capstone on the other side. In fact....given time you will notice traces of gold along the inside of that slot and you surmise that using the gate on this side required a fee. Probably ported back to the drow when the gate activated.

Lastly, I give you a DM hint. This module is designed for numerous rest periods. You can rest and regain spells before going in search of whatever is deep down below.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench 
Friday July 10th, 2020 9:23:12 AM

"Thanks Micah"
Stock moves back out to the hallways and makes his way in the dark through the other rooms outside the throne room to make sure there is nothing waiting. (Rooms 11-15)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Friday July 10th, 2020 10:34:31 AM

After looking about, and seeing a lot of things were pretty trashed, Bartomus paused to look at the woodwork now turned to kindling and the tapestries. He looked at the tapestries and shook his head, "do you think that they can fix all of this when they come back to their homes?"

As they worked together to sort through the various things that they found, he added, "So, do you think that was the ring leader?" He nodded to the dead trog mage that had had the jeweled key. [/b]"Or, do you think we have someone else causing all of this trouble up above?"[/b]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday July 10th, 2020 1:27:17 PM

"I think he was wrangling the other Trogs into doing the bidding for whomever it is that is in charge. With him dead, the other Trogs I expect will scatter and vanish, at least for a while.
We have broken their resolve but over time they will regain their nerve.
Oh, and can I use that Axe, at least while we still have it? It'll give me a melee weapon that is magic that I can use without needing to actually charge around. I'll lose a bit of tactical ability. but we can't have everything."

Carver's military and mercenary background are showing, but he seems to be trying to fit in....

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Friday July 10th, 2020 2:21:12 PM

"Agreed, this guy was probably the head trog before the new "master" showed up. As long as we deal with him as well the remaining trogs will most likely scatter. And sure thing Carver. I think we'd all agreed we'd much rather see gear put to use than sit in a sack till we get back home. Use it for now it's permanent fate will get decided back in the comfort of home. I can't imagine being underground is comfortable for you."

Zander helps and thanks Micah with the healing and helps gather the goods up. He is pleased once the key is found and it's use figured out. "One goal of ours complete. Bring this back to the surface and the kobolds can easily return home. Now to the other goal, how do we feel about continuing onward down the next tunnel? I feel prepared to continue the fight, but how about everyone else?

(OOC: Zander still has the vast majority of his resources left for the day.)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday July 10th, 2020 2:26:49 PM


Micah is a bit embarrassed that he did not notice Carver's wounds. When he sees the centaur healing himself he nods and sighs in acknowledgement of his own oversight.

In response to Bart, he replies, "He seemed to be calling the shots for everyone here, but we still have not found the necromancer we have been told is among them. "

He whistles in admiration at the collection of fine weapons and armor.

After looking over the magic items, he comments, "We need to spread out these potions of healing." He takes one in each hand, pointedly holding them out to Stock. Then he continues, "I will take the scroll of spiritual weapon. Bartomus, you can use the meld with stone scroll. Would you like to take it or should I take it?" He also takes four of the smokesticks for himself



IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday July 10th, 2020 6:38:34 PM

"Ok, so if that Belt makes you stronger can I have one? This one makes me a bit stronger, but the upgrade would be nice. Also, I want one of those everburning torches, or both, I'm not picky."

===================================================================

((Sid has a +1 Str belt that he would trade out with the +2 Str belt if anyone is just one off))

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday July 11th, 2020 5:57:31 AM

We know where the necromancer is, and now it will be 8 vs 1."

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