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No Light In The Darkness
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DM Robert - "The whole city will be in the streets." 
Monday March 9th, 2020 8:27:22 PM

Micah needs time to reflect upon the day's events.

Stohp feels that the merfolk will kill Peerimon.

Carver has no real opinoon one way or the other, he decides to drink.

Bartomus finds himself in agreement with the Paragon and the judges.

Stock declines Pepper's offer.

Zanderallen feels the city may need some reforming but Peerimon's methods were too extreem. It seems he is the only one to go with Pepper.

Dorbin tries to determine the justice system of the merfolk.

Sid?
___________________

Alas poor Peerimon we knew him well. Try as he might there are just too many unknowns to allow Dorbin to figure out what's in store for Peerimon. DM note, his fate is in MikeK's hands. I know what I would have done with him but it was deemed too severe.

The Shields find time slipping away. Days pass into weeks and all those fiddly little chores, projects, and errands that have been put off while you've had to go save the world, or the Float, or a strange city, have at last been accomplished. It's been restful and to some extent the Shields have needed a rest.

DM note Feel free to post anything your character will do in the 2 months of idle time.

One fine morning the Shields are sitting down to their communal breakfast when there appears to be some sort of hubbub going on outside. Maybe it's a riot. You decide to take a peak outside and it seems there's quite the stir. Something has the people in a tizzy. You hear a lot of gossipy talk, 'Came right out of that Teucri Gates over near the Customs House,' and 'They sure didn't declare no customs and with all them chests they was carrin'.'
Easy knowledge - as you know it has been rumored that each level of the Float has a Teucri Gate located somewhere on it. It's just that for the most part they are closed. Apparently some of the old codgers of the city actually knew where it was on the Fence.

To query the folk please make Diplomacy 15 or Perception 20 Highlight to display spoiler: { It appears a contingency of Drow walked through the gateway and then started making their way up the stairs.}

If you made the roll above and or someone who did shares with everyone then.

Knowledge Local 10 or History 15: Highlight to display spoiler: {It has been many years since Drow have had contact with the Float. Almost a decade ago there was a rumor of a trade agreement with some surface Drow.}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+3=18 ; d20+3=14 ;
Monday March 9th, 2020 9:07:23 PM

Carver spends the time getting to know the locals, or rather letting them get to know him. He can often be found playing in various taverns or telling stories of far off places for some of the local children. He makes sure he has any permits or such that he needs. He also donates some time at the Temple of Gargul, the Priests there know more about Lord Gargul than he does, and he learns more about being a Grim.
The morning of the excitement, (auto pass the diplomacy check) Carver is drinking some wine and mentions to the rest what he's heard and knows.
"Sounds like some Drow arrived unannounced and started heading top side. Think it has anything to do with the trade deal that was rumored a few years ago?" (passed local, failed history)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday March 10th, 2020 7:53:09 AM

Stohp spends the time getting her WLA training and catching up with various people. She visits her sister Koh several times; the monk is really prospering at the monastery. She checks on the priests at the temple of love. Keeps an ear out with her Ratfolk friends for any trouble down on the trash. Takes a short trip to the woods to check on the Lizardfolk. Does some charity work and volunteering.

When the news of the Drow comes she isn't all that interested. "I guess the lords are reaching out for more trade deals. Good for them, but nothing to do with us." She already has plans to visit the upper levels and see what she can find out about how relations with the Merfolk are developing, if at all. Drow visiting aren't really interesting enough to change her plans.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20=1 ; d20+12=26 ;
Tuesday March 10th, 2020 10:41:37 AM

Training, Tattoos, and Chores

Bartomus enjoyed the normalcy that followed their adventures. There were commissions he had to finish and new projects he had to lay out. Work now was something of a new adventure, albeit not one with swords and swimming shark men. But, it was enjoyable to see the delight on his customer's face when he showed up with a finished piece. Most were surprised that he was even still carving the various bone pieces that they had asked for before he became familiar face about the Float.

He was able to take the Woldian League of Adventurers' casting class. That was truly a training underfire with various others shooting blunted arrows about him, charging him with wooden swords, padded pikes, and the like. He was truly questioning a few times how it was he had paid to be so thoroughly bruised and battered while he soaked in the hot mineral waters of the bathhouse. Yet, by the end of the days of training, despite the sore muscles and bruised skin, he was able to cast his spells under most of the crazy scenarios that his instructors and tutors had devised.

He also was given insight into a way to help cure a larger group of individuals. It was a major efffort and one that required his concentration even more so, but the elder druids felt it was a spell that he needed to know. It took time, but he learned the way to set his mind for first having it available, then for using it.

He also walked about the Float with a bit more confidence and inquisitive nature that before wasn't part of his life in the big floating cube. When he could, he helped with projects about the Shields' headquarters, though sometimes it was just easier to stand holding things than actually trying to do the work that was needed to be done.

He also had a few appointments down in the lower level of the Float with the cute tattoo artist that he had met during the zombie like attack. What had been an upper quarter sleave, as she called it, grew and the lines were worked in to extend the artwork downward on his arms and across the right arm's shoulder and into the center of his back. They talked about his adventures so far, and amongst the greenery of the inked foliage, she wove in various aspects of the Shields' adventures. She even worked the dark lines across the ribs below his inner arm of a mermaid princess complete with a tiara and a smile that seemed to be a bit of the artist and a bit of Bart's fancy. That last appointment was the night before and he was still a bit sore as he sat down at the breakfast table.

They had been getting an update from Stoph of the things occurring in the forest with both the lizardfolk and the ratfolk settlements. He had just offered to go on the next visit, as it would get him out of the Float and give him the chance to maybe acquire some new items from some of their artisans, when a commotion began outside. He was a bit distracted and a bit sore on his right side, but looked at Stohp and asked, "So the Drow, have we met them before? I don't think I have? Where would the have come from?"

Two rolls - didn't realize I had done the first so going with a total fail for this.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+9=21 ; d20+19=30 ;
Tuesday March 10th, 2020 1:11:42 PM

Dorbin spends most of his time practicing spells, researching, and playing with his cat and other piles of animals that he summons from time to time.

When Carver mentions the arrival of the drow, Dorbin adds in, "Oh. Their type have not been seen here in quite some time. I mean, sure, there's always interesting rumors, but I'm reasonably sure that none of the drow have been here in years and years."

OOC:
Perception: 21
Knowledge, Local, Float: 30

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +14; Surv: +11; SM: +7  d20+3=22 ;
Tuesday March 10th, 2020 1:48:30 PM

At first, Stock hustles to get in his Officer training at the WLA. The time spent at the WLA is enjoyable but still he feels like he is beginning to miss out on some kind of fun. Once trained, he spends his days getting an early start and working in the woodshop. His pace begins to slow as he begins to realize that he frankly doesn't have much to do. He seems strangely directionless. He would take a hunk of wood and apply his plane to it, accumulating wood shavings until the wood was just a thin nub of what it once was.

When he hears of a situation involving Drow, he is brought out of his stupor in a flash. "Drow? Aren't they some kind of elf? Sid - Are these friends of yours? Why does this feel like its the start of something?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+1=11 ;
Tuesday March 10th, 2020 6:58:42 PM

The night after the trial Zander's sleep is troubled, plagued by nightmares of a tentacled monster holding his crushed body while it tears apart his friends and loved ones. He leaves the HQ before anyone else and disappears for a few days. Eventually he is found splitting his time between the forges in Domi's temple and the training grounds of the WLA. Possibly driven slightly mad by the nightmares he is trying to push himself, thinking he failed because he was not strong enough. He is talked out of this delusion but not before he has conditioned his body to take punishment that would leave most others helpless. Finally seeing the stupidity of it, he apologizes to his friends and works on moving past it. Luckily for him there is a new bright spot in his life. Zanderallen continues to call on Miss Plates and soon it was known that the two of them were going steady. But as time went Zander looked for ways to spend his time. Martial exercise could only be carried on for so long. He continued his musical practice, starting to grow almost decent in song and with his lyre. He found ways to help out around the fence and looked into ways to get into politics.

Eating breakfast that morning, he was thinking over his plans for the day. Sword and hammer drills in the morning, lunch with Pepper, help Otto Man rearrange his display that afternoon, dinner at the Fatted Calf, and then lyre practice in the evening. When they figure out the commotion was about a group of drow and they came out the supposedly closed gate on the Fence he wonders how far off those plans were about to get thrown. "Shields, I have a feeling our time of idleness may be drawing to an end. It may be nothing, but something tells me we may get involved. I'm going to go see if the Weekly Bugle has any records of the last Drow visit, and tell Pepper her next front page story just appeared out of thin air." With those words he finishes the last couple bites of his breakfast and leaves for Rosebud, buckling on his sword and wondrous items, but keeping his armor in his bag of holding on his belt as has become his standard city practice.
------------------------------------------------------------
WLA feat: Diehard
Diplomacy auto success
Know(Local) 11

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=24 ; d20+16=25 ; d20+11=26 ;
Tuesday March 10th, 2020 7:39:33 PM

Sid spends the first few days home cuddled up with Elly, reading and chatting. When she has finally had enough and gets back to work, he sulks a bit and finalizes things with Torbin Cooke. Hiring some consults from the Ratfolk he and Torbin get the trash collection business going. Labor is stabilized and they figure out how to sort and deal with rubbish mending, recycling and composting until they figure out how to make the trash of the Float part of a "Virtuous Cycle".

It should be noted that they are not just dumping on the Trash Level. The theory of a full small civilization, like a hamlet or small town being a dump never sat well with Sid. During this time he gets eyes and contacts on the Trash and the Fence, letting him know when there's trouble. He and Torbin have been working on uses of wood scraps and other detritus that doesn't involve throwing it into the water. Using his growing mercantile senses he endeavors everyday for zero waste. Arrows are made, hammer stock make, wooden nails. pillow covers, and a dozen other items that can be sold local to the growing work force of Ratkin, Lizardfolk, and Floaters.

The day of the riot he is with the Shields having breakfast and reading the paper. He imparts the information about the Gates and the Drows to the other Shields.

=======================================================

Perception: 13
Knowledge(Local): 25
Profession(Merchant): 26 (For business acumen)

DM Robert - "Why does this feel like its the start of something?" 
Tuesday March 10th, 2020 8:27:15 PM

Carver gets to know the locals and allows himself to be known. He tries to learn more about the ways of Gargul.

Stohp busies herself with visiting friends and doing some training. She's not much interested in the Drow.

Bartomus finishes some projects and does some serious training with the WLA. He makes some acquaintances. He wonders about the Drow.

Dorbin practices magic. He's pretty sure the Drow have not been around for awhile.

Stock does some training with the WLA and piddles around the shop. He finds he lacks focus. Could adventuring be in his blood now. He's excited about the Drow visiting.

Zanderallen appears to be suffering from PTSD. He concentrates on his training. Only his friends and a miss Pepper Plates are able to bring him back from the brink where he imagined himself for too long. He decides to head out to check with Pepper and see what she may know about the Drow.

Sid works on building his mercantile empire. He relates that it has been many years since Drow have had contact with the Float. Almost a decade ago there was a rumor of a trade agreement with some surface Drow.

Micah?
___________________

While Zanderallen dashes out the door...I'm not sure who would follow, him. From your texts it appears that only Stock may go with him because of his excitement. I will allow you to assert which party split you went with in your next post. By the way cudos to many of you for really putting forth effort on your 2 months of down time. Hero point to Bartomus, Zanderallen, and Sid for building their character story.

Those that stay at or near Shield HQ see a lizardman headed toward you. You recognize Tanglefoot, the young lizardfolk ambassador to the Float. Sense Motive 15 Highlight to display spoiler: {He seems to be walking with grim determination, maybe even some anger.}. He see's you and raises his arm in greeting. "All my friends. Greetings. " He shakes his head. "Can you believe the audacity of those dark ones? Inconceivable. Just to pop in on your fair city and demand an audience with the town council. As if decent, civilized folks would allow them in the door. Why it's just inconceivable." He's clearly not happy.

Prying some information out of Tanglefoot, Diplomacy 20 Highlight to display spoiler: {There is a long history of animosity with the LizardFolk and the Drow. A millennia or more ago both lived in the Crying Wood. And both worked together to live in the wood that was hostile to animal life. But then the Drow started a war with the Lizardfolk, and caused many of their communities to be destroyed by the forest. The Lizardfolk rallied with the aid of the Great Dragon and were able to drive the Drow from the forest, which appeased the sentient wood and then they were given safe havens in the woods.}

At Rosebud Zanderallen and company find that Pepper is already gone off. Seems that most of the reporters have left trying to find out what's going on, (the book publishing staff is still on site). The only Bugle staff person is none other than Jonas Jonas Jameson, editor in chief of the Weekly Bugle. He groumbles around his cigar, "Fine thing you heroes showing up. Figured you'd be in the thick of the Drow. But I see you're not all sword and glory and seeking information on your foes is commendable." He shows you to the archives.

Searching the Archives, Perception 20 Highlight to display spoiler: {It seems that long ago (game time probably 15 years ago) the Crimson Shields of Hope made contact with the surface Drow city of It-lal. The Crimson Shields set up a trade agreement between the Float and the Drow city. There are 3 houses of Drow in It-lal, all led by a female matriarch. The city is located north-east of the Float. maps. }


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=29 ; d20+17=21 ;
Wednesday March 11th, 2020 12:08:30 AM

Carver watches as some take off, he decides to stay at head quarters for now. He was still having breakfast after all. Having been around for a while, he recognizes the Lizardfolk walking towards HQ (Auto pass Sense Motive)
"Hey Tanglefoot, bad day?" Carver tries to get more info from him. (Diplomacy 29)

"Wonder what they are here for, maybe they want to make amends."
(Diplomacy 21 to keep him calm)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=11 ; d20+9=10 ;
Wednesday March 11th, 2020 3:43:18 AM

Stohp hasn't left yet and listens as Carver learns about the Lizardfolk and Drow's history. She isn't particularly sympathetic or diplomatic about his complaints (11 diplomacy). "Well what else were they going to do? If you want any long term deals with the town best to clear things with the powers that be first. That's all the Drow are doing.

As for letting them in the door, we don't have the same historical conflicts your tribe does. I don't put much stock in such things myself. Back in my homeland the Minotaurs and Centaurs have been killing each other for centuries, every fight and every atrocity justified by some past action. It's just an endless stupid circle of misery."


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=20 ;
Wednesday March 11th, 2020 10:22:10 AM

Stock joins Z and digs into the research with relish. It remains to be seen how long he can keep his enthusiasm up for this kind of adventuring.

"Look here - it says ...'the Crimson Shields of Hope made contact with the surface Drow city of It-lal....looks like there was some kind of a trade agreement between the Float and the Drow city...' Are they still even trading? Anyway, within It-lal there are a bunch of female led houses. Maybe 3...looks like the city is off to the northeast...Will be interesting to see what the Drow have to say to the city. I haven't seen the city stir like this in a while..."

[i]==========
Perception 20

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+9=20 ;
Wednesday March 11th, 2020 11:42:48 AM

Dorbin pauses for a bit when Zander gets ready to run off. His initial reaction is to avoid that excitement, but he thinks back to the words of the dean at the library and jumps to his feet. "Zander is right, it is time to move once again! Onward Silver Shields!" He quickly runs after Zander to find out more. He helps Stock search and sees the information he finds as well (perception: 20). He says, "This could be another opportunity for the Float. This could get interesting. We should go find someone on the gold level and see if we can get information on this meeting."

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+18=34 ;
Wednesday March 11th, 2020 11:57:41 AM

Micah has kept to himself except to get supplies and ti advance his WLA training.

Only when Tanglefoot appears does he come out of his self isolation to talk to him. After descending the stairs to greet him, he rummages for the pot and tea, beckoning the young lisardfolk to join him at the table. After engaging him about the drow situation. He gets to the point. "Are you here on your own, or is your visit to the Shields more official?"

_______
Diplomacy 34

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=8 ;
Wednesday March 11th, 2020 4:45:05 PM

Zander smiled warmly at Jonas as the man greeted them. He had heard plenty of complaints about the man from Pepper, and figured if a reporter complained so much about her editor he was probably very good at his job. "Appreciate the help Jonas, I was hoping to surprise Pepper with the news but she probably woke up this morning with her quill twitching. I swear she's got some sort of 6th sense." Sitting down he begins digging through the archives and quickly remembers why he pursued a martial path. The stacks of papers around him lose all sense of order. Grateful for Dorbin and Stock he quickly abandons his own search when they cry out. "Crimson Shields again, it seems fated that we should follow in their footsteps. Thank Jonas, make sure when Pepper submits her story she gets all her preposition phrases right. She hates it when you make her correct them. We should probably head back to join the others. I don't think the council would like us just barging in and if they summon us they will first look there. If they try to leave us in the dark then we'll go looking for info." Grinning like an idiot he heads back to HQ with Stock and Dorbin.
-----------------------
Perception 8 (I think this article is about the drow, nope never mind, it's about some sort of elven dark ale.)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=26 ; d20-1=3 ;
Wednesday March 11th, 2020 5:38:47 PM

Bartomus stayed back as a few went out to see what the commotion was. He looked up and saw Tanglefoot and smiled only to realize that Tanglefoot had not ability to smile at all. When he heard lizardman start slandering the arrival of the drow, he looked a bit confused.

"Ah now Tanglefoot, we just have to wait and see what it's all about. Can't be all that bad, as the Float has the ability to trade with so many folk. What has you so worked up?" Bartomus asked in a bit of a kidding manner. He realized rather quickly that there was something here he didn't understand and something that a few of the others about the room did. He went silent and just listened as Stohp and Carter tried to calm the lizardman down a bit. Micah seemed to have a better impact upon Tanglefoot, but Bartomus just listened. A long-standing feud rarely resolved itself without a lot of effort, and it was obvious that Tanglewood didn't want to spend any time in such an effort.

He looked about and realized that the others had been gone a lot longer than he expected. "Hey, did the others actually say where they were going? I thought they were just heading out and about the square here?"

[i]Sense motive 26; Diplomacy - 3

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ;
Wednesday March 11th, 2020 7:24:46 PM

Sid slows as he sees Tanglefoot, but when Stock and Dorbin run off he goes with them. He waves to the Ambassador bids him a good day in Draconic.

At the Archives Sid helps look over the information and takes notes, particularly the names of the Houses and sketches of the maps.

"You know when I first came to the Float I was excited about the prospect of meeting Drow, but with getting the Arrow up and running that adventure seemed to go so far off." He grins at his compatriots, "This could be some real fun!"

======================================================

Perception: 28

DM Robert - "Wonder what they are here for, maybe they want to make amends." 
Wednesday March 11th, 2020 8:17:00 PM

Carver finds out information from Tanglefoot and tries to calm him down.

Stohp doesn't seem to have much sympathy for Tanglefoot, considering it a big feuding mess.

Stock digs the archives and finds some information.

Dorbin helps Stock.

Micah is being very reserved but offers Tanglefoot some tea as he queries about an official status.

Zanderallen is glad for the help Stock and Dorbin provide.

Bartomus wants to take a wait and see approach.

Sid thinks this could be fun.

__________________

As Sid specified some more information and did a decent perception roll, he is able to discover the ruling houses of It-lal: House Mylyl whose matriarch is Lady Yasume, House Bralfah whose matriarch is Lady Larvanya, and House Bancurpi led by Lady Athena. Unfortunately he is not able to find out much other information.

With that the trio head back to the HQ.

Meanwhile back at the HQ. Tanglefoot demurs when queried about an official status. Bartomus intuits that the young Lizardfolk is upset but has no real conviction. Pressed on the matter (by your multiple diplomacy rolls) he admits, "Well honestly it's a bit of a programmed response, you might say instinctual. It's not like we've seen any Drow in the forest in who knows how long. All I know are the stories told around the campfires at night to keep the young scared. Honestly I think those stories only continue because the dragons have been gone for a decade and the forest kept becoming more deadly. It was something to take our minds off the threat of the forest and at the same time remind us of our empire long ago." Those that have known Tanglefoot notice that he is doing a remarkable job speaking Common these days.

As the others return to the HQ they see a young man dressed in finery about the knock at the door. He turns to Zanderallen, Stock, Sid, and Dorbin. He preens himself and stands up straight. Then in a loud and self important tone says, "Oh I was about to knock. I've been sent to request the Silver Shields attend the High Council of the Float. Would you be able to find the others?"

Those inside may make a Perception 10 check to hear loud talking at the door.

He hands presents an envelope to whomever takes it. Again in his self important way, he then says, "I was told to await your reply."

The envelope says "To the Silver Shields" It is sealed with a wax imprint of the Float's coat of arms. Inside is a hastily penned missive.

Dear Silver Shields,
I'm afraid that the High Council of the Float may have to call upon your services again. But you have excelled in these sort of excursions in the past.

it is signed, Lord Jonas Yeager


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=16 ; d20+17=30 ;
Wednesday March 11th, 2020 9:46:10 PM

Still talking with Tanglefoot, Carver hears something going on just outside, but then he recognizes the other half of the conversation.
From behind Tanglefoot, he indicates the door, but will keep talking to the lizardman, reassuring him.
"You may not know this, but those wars Stohp was talking about, my Great Great Aunt was one of the War Leaders long ago. And now look, not only am I not among other Centaurs, I'm in a group with a couple of Minotaurs. I don't hold an animosity over it, even though I was raised on the ancient war stories."
Carver hopes the personal story settles him down....
Diplomacy 30

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=21 ;
Thursday March 12th, 2020 12:17:20 AM

Bartomus headed to the door as there was talking outside. "Let me see who is there now, it seems that everything is getting a bit exciting out on the float.

He opened the door and listened to the conversation out front where the other Shields had returned a court messenger stood awaiting a response. Bartomus turned back to the others inside and waited for a moment to catch their attention. "I think you are all going to want to hear this, maybe Tanglewood too.".

Perception check inside 21

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 12th, 2020 5:09:52 AM

"Well I guess the Drow concern us after all. Geez, we're turning into ambassadors aren't we?" She pauses at the idea. "Hrm, that might actually be interesting. Well lets see what they want."

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Thursday March 12th, 2020 9:57:25 AM

"HA! Ambassadors! Maybe you guys can be ambassadors. Admittedly it is not my strong point though."

To the courier he says, "Yeah, you can tell Lord Yeager we'll be there."

"We had some success in the archives..." He proceeds to give a mostly partially accurate overview of the documents that the researchers found.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 12th, 2020 10:13:35 AM

Once Micah realizes what the commotion at the door is, he cannot help but smile at the other's reaction and does not disagree with Stock's hasty acceptance.

As he continues to engage Tanglefoot, he finds his mind wandering to thoughts of a likely new adventure. He finally concludes that it's time to pick up the tongs again, as the saying goes after one gets burned at the forge.



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+19=23 ; d20=16 ;
Thursday March 12th, 2020 12:26:39 PM

Dorbin tries to cover for Stock's gruffness. While he doesn't know the exact proper formalities of dealing with diplomats, he has seen and heard enough from living here his entire life to attempt to respond properly (Knowledge, local, float: 23; Diplomacy (untrained): 16). He straightens up himself and replies, "Yes, indeed, please inform the Lord that we will arrive directly."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday March 12th, 2020 4:22:03 PM

Zanderallen smiles as Dorbin imitates the formal gestures he's seen other Shields make over the time they'd been together. He says nothing but inclines his head to the messenger and takes the notes from him. He reads it and listens to the others before making a reply, "That was very good Dorbin, the delivery was notable. However there is more to diplomacy than just form and acquiescence. You have to judge what message you wish to deliver. We will arrive directly or right away conveys you are at the beck and call of the sender, a servant. Something that we are not. But we are friends of the council and we've had reason to prepare ourselves for the possibility, so maybe something like this." He turns to the puffed up messenger and stares him down, "Inform the council that we will finish our preparations and join them as soon as we are able. Now off you go." He turns back to Dorbin as he walks inside, completely ignoring the messenger, "See that message informs the council that we respect your time and will come straight away but we consider ourselves equal in that we will not drop everything and come running. And Stock you are an effective ambassador, just not with words. The strength of the ambassador's party holds a lot of weight in many cultures. Your mere presence standing with us adds much weight to our words." He returns to his quarters and fully gears up, not knowing what to expect and not quite trusting the drow. He does activate the glammer on his armor to have it take the appearance of chain mail.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday March 12th, 2020 8:21:34 PM

Sid says, "I vote Micah to be the Ambassador! That stern, righteous, yet lovably pragmatic aesthetic of his wins everyone."

DM Robert - "Hrm, that might actually be interesting. Well lets see what they want." 
Thursday March 12th, 2020 9:11:07 PM

Carver attempts to placate Tanglefoot.

Bartomus opens the door and indicates the other Shields should listen in on what's going on.

Stohp is ready to go see what the Drow want.

Stock agrees to the meeting and shares with the other Shields what they learned in the newspaper archive.

Micah is ready for a new challenge to forge his inner strength.

Dorbin sets out to make an impression with the court functionary.

Zanderallen praises Dorbin and attempts to put the minor official in his place. He makes ready to attend the Council.

Sid votes for Micah to be the spokesperson.
__________________

Eventually the party will be summoned to appear before the city council. Presiding at the Council is Lord Belkior the halfling Paragon. Belkior is the high priest of Alemi on the Gold Level. A former adventurer with the Crimson Shields of Hope, and teammate of Syrdeth Redbow. Unlike Syrdeth, he’s famous on the Float, although nearly everyone has forgotten his adventuring past. Lord Jonas Yeager is also present. He is an average looking may perhaps 50, with white hair. He is dressed well and obviously likes to eat well. He is earnest in his desire for the Float to become a new metropolis hub. Also there is Lady Bethany Crowl, a strikingly beautiful woman in her 30’s. She has long black hair but impressively styled into a mass on top of her head. She is adorned with fine jewelry. She is shrewd and calculating. She wants to see the Float prosper, but she wants to prosper as well. While you know there are more lords than that on the council it appears these three are currently something of an executive council.

Lord Belkior greets you when you enter. "Good day Silver Shields. I trust things have been going well for you?" He will politely wait for an answer but is not really expecting anything beyond a head nod. "Allow me to introduce the Lady Yasume of It-lal."

Lady Yasume you know to be the House Mylyl Matriarch. She is a young drow woman quite lovely and shorter than you would expect. You are not sure where House Mylyl stands in the hierarchy of the Drow city. Knowledge Religion 15 Highlight to display spoiler: { You recognize the holy symbol of Ffloy} She has on intricate full plate of a bluish metal. You note she has a shield and flail. Also with her are 3 male drow. They dressed in chain shirts over dark leathers, armed with longswords and a strange looking crossbow. Knowledge Engineering 20 Highlight to display spoiler: {it appears they have repeating crossbows}
Lady Yasume bows to you.

Lord Yeager says, "Lady Yasume has returned to the Float to ask a favor of us."

The Lady Yasume smiles wainly. "At one time the city of It-lal had their own such guardians, as the Shields are to the Float. However, time and circumstance has caused each member of that group to go their separate ways, off on more adventures somewhere in the Wold. Thus I have come to the Float to try and re-establish our trade agreement and to get some hearty aid. Many years ago we thought to enter a trade agreement with your fare city but alas we had some issues with production and some other minor matters that needed attending before we could produce goods in the quantity we first proposed."

Perception 20 Highlight to display spoiler: {You hear Lady Crowl give a slight grunt and whisper "Yes, what's 10 years time to someone that lives hundreds?"}

Lady Yasume appears not to have noticed anything. "It seems something has been forcing the kobolds up from their homes in the mines and thus they are ‘infesting’ It-lal. We don’t have the facilities to support so many refugee koblods."

One of the Drow warriors behind her mutters in Undercommon Highlight to display spoiler: {"Let alone feed the rodents."}

Lady Yasume's eyebrows arch upward and you can see her shift slightly to glare out of the corner of her eye at the Drow male. She continues without pausing. " Also there appears to be someone or something looting various old sections of the city."

She stops her presentation awaiting any questions you may have. Questions may also be asked of the Float council members.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=13 ; d20+3=21 ; d20+9=20 ; d20+13=22 ; d20+17=33 ;
Thursday March 12th, 2020 9:51:20 PM

Carver just nods when asked if things are going well...
He doesn't recognize the holy symbol, but he does recognize the repeating crossbows the males are carrying.
His eyebrow does raise as Lady Crowl whispers a comment.
The language one of the male uses to mutter in, is similar to some he knows, so Carver tries to decipher it with Linguistics (rolled 22)
"One of the Iron Dragons was leading a tribe of Kobolds at their retirement, is this the same tribe or are they a different tribe with different attitudes. I don't see any Dragons, and I mean Consortium Dragons, associating with anyone evil.
Do you want some sort of brokered deal, or do you want to find out why they are infesting your city and try to stop whatever it is?"

Carver tries to be diplomatic about it as he asks the questions.... (diplomacy 33)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=19 ;
Friday March 13th, 2020 6:11:19 AM

Stohp doesn't quite catch what is muttered by either person (perception 19). She agrees and expands on Carver's point. "If something is driving them out of their mines then it feels like they're just a symptom of a larger problem. Sooner or later whatever is in the mines is likely to cause more trouble. Have you been able to communicate with and negotiate with the kobolds? If not I speak Draconic, which I believe is their most common tongue."

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=15 ; d20+5=18 ;
Friday March 13th, 2020 10:23:51 AM

He quickly suited back up in the court attire he had worn to the trial a few months ago. It seemed such a splurge for a Taur from the plains, but he did find it comforting to at least be somewhat on par with those in the upper level of the Float. Plus, his tailer loved seeing it at the trial and there did seem to be a few more taurs sporting fancy kilts.

He followed along and walked into the hall with its rich marble floors, finest woods and gilded metal accented furniture, and tapestries. He focused his attention on the members of the Council and gave a deep bow to the Paragon, then bows to his colleagues. He relaxed a bit knowing it was the Paragon that was leading things. He simply smiled and nodded at the man's rheotorical question and listened.

He was struck by the drow delegation as they seemed to be at ease within the Float, something he had to learn when he first arrived. It dawned him that maybe, they were just as nervous as he was, only better hiding it. He returned Lady Yasume's bow with one of his own figuring that it didn't hurt. He listened with interest her talking about the earlier agreements and the challenges of production. As a craftsman, he could relate as sometimes things didn't go the way you planned. In his case, it was of late lack of time, and he chuckled silently in his mind to himself.

"Lord Paragon, me Lords and Ladies," he remembered the way the lawyer had addressed the court at the trial and used that as a basis for his performance following up on Carver's questions. "I take it that helping Lady Yasume and her folk could help all of us here on the Float, right? Also seems that the kobolds, not sure if I've met a kobold but um, well, anyway, also need help as Carver said. Are we to help both groups or just Lady Yasume's folk? Should be some way to help both the folk and the Float? Also, kinda sounds like the kobolds are being treated a bit like the some were treating the ratfolk. Live and let live I think is a bit better approach."

He stopped and realized that he probably had said a bit too much there at the last.

Perception 15; Perform 18

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=22 ;
Friday March 13th, 2020 10:28:33 AM

Stock snorts loudly at Lady Bethany's comment. He then refocuses and listens to the Matriarch's proposal. [b]"Excuse me Ma'am. I have some questions:
1. I can understand not having the resources to deal with refugees but you talk of these kobolds as if they are not intelligent beings. Helping to manage a refugee crisis is not really our strong point. Although it is possible that we could help connect the kobolds to another community.
2. I agree with Stohp on this one. What do the kobolds say?
3. Is there a fast way to get to your city? I'm pretty sure you didn't come over land.
4. How will we be received?
[i]========
Perception 22 vs DC20

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday March 13th, 2020 12:42:22 PM

Dorbin listens to Zanderallen's suggestions and the quickly pulls out his journal and makes a few notes so he doesn't forget them.

When there is a break in the conversation, Dorbin clears his throat and speaks up to the council members. He says, "What position does the Float take in this matter? This group is coming to seek aid from the Float? Or from the Silver Shields?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+8=11 ; d20+5=9 ;
Friday March 13th, 2020 4:21:14 PM

Zanderallen observes the proceedings, thinking it over before making any reply. He replies briefly to Lord Belkior, "Quite well, thank you my lord." He bows politely to Lady Yasume, wondering why she personally would be coming. Regardless of the status of her house, Lady Yasume was a matriarch and that would make her one of the three most powerful citizens of It-tal. Either she was making a play here or the city was in desperate straights. Most likely some of both. He managed to resist the urge to scan her heart for evil intent, one it was impolite in and two she would probably realize what he was doing. But her attitude rubbed him the wrong way.

When Lady Yasume finishes answering his friends questions he asks, "Lady Yasume, would you mind stepping out momentarily, there are some things of a confidential matter that we must discuss with the council before we would be able to leave on such an expedition. I hope you'll understand." When she and her guard have left, if his request is not denied, he asks the council, "Have we considered whether this request is legitimate? I'm all for helping those in need, but the drow and kobolds? Usually they're the ones causing the problems. If my understanding is wrong please enlighten me but I am wary of travelling to their city. It could be a trap."
---------------------------------------
Know(Rel) 11
Perception 9

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+5=17 ; d20+18=22 ;
Saturday March 14th, 2020 10:26:44 AM

When Micah realizes they are about to be before a foreign delegation he casts comprehend languages on himself to catch anything that may pass between them.

He does not learn much from the magical ability, but the one warrior's comment does reveal some about their character.

Focusing on the retinue, Micah feels he missed something when the other Shields start responding. "I apologize for what may be too simple a question", he addresses the entire assembly, "but what exactly is being proposed? You mention certain difficulties you are experiencing and propose potential advantages to the Float, but perhaps I missed any definitive details of what is to be done and what mutual benefits may be derived from our involvement."

======
Automatically make the religion check.
Fail the perception check.
Diplomacy 22


DM Robert - " Sooner or later whatever is in the mines is likely to cause more trouble." 
Saturday March 14th, 2020 10:40:44 AM

OOC I'm going to use the integrated turn style we've used before...

Carver thinks the Drow said something about food and rodents. Diplomatically he asks...
"One of the Iron Dragons was leading a tribe of Kobolds at their retirement, is this the same tribe or are they a different tribe with different attitudes. I don't see any Dragons, and I mean Consortium Dragons, associating with anyone evil."

Lady Yasume replies. "I'm not sure who these iron dragons are. We have not seen dragons of any color in the mountains." It's like when you go to Europe on a trip and they find out you're from Texas or someplace and say they have a friend in Texas do you know him? Heroe's of the Wold don't necessarily get announced everywhere in the Wold. Koblods are not the same clan the Wold over.

Carver follows up with "Do you want some sort of brokered deal, or do you want to find out why they are infesting your city and try to stop whatever it is?"

Lady Yasume tilts her head for a minute as if trying to interpret what was said. "We cannot handle the amount of kobolds that have come through the portal. There are simply too many. I believe from what you are asking, that yes, we need whatever is driving them upward taken care of."

Stohp speaks "If something is driving them out of their mines then it feels like they're just a symptom of a larger problem. Sooner or later whatever is in the mines is likely to cause more trouble. Have you been able to communicate with and negotiate with the kobolds? If not I speak Draconic, which I believe is their most common tongue."

Lady Yasume nods. "We have attempted to speak with them, but how does one reason with hundreds of screaming mouths demanding food when there is nothing in the larder to offer them?"

Bartomus addresses the council, "Lord Paragon, me Lords and Ladies, I take it that helping Lady Yasume and her folk could help all of us here on the Float, right? Also seems that the kobolds, not sure if I've met a kobold but um, well, anyway, also need help as Carver said. Are we to help both groups or just Lady Yasume's folk? Should be some way to help both the folk and the Float? Also, kinda sounds like the kobolds are being treated a bit like the some were treating the ratfolk. Live and let live I think is a bit better approach."

Lord Yeager speaks up, "I believe this is a direct commission of Lady Yasume. She has asked for hearty adventurer types to aid her city in dealing with whatever is causing the kobold problem. We already had, um have, a trade agreement with them, we just didn't have a means of transportation. Lady Yasume says they have repaired the portal on their end and now we can start trade in earnest."

Lady Yasume nods her head. "Indeed we offer each of you one of these, or a minor item of equal value for your services." She holds up a clear spindle stone. Spellcraft 25 or Knowledge Arcane 25 Highlight to display spoiler: { this is an Ioun stone, the clear spindle sustains the user without food or water. It's a minor wondrous item worth 4000gp see the chart on page 497 for other options at the 4000gp level.}

Stock interjects up, " I can understand not having the resources to deal with refugees but you talk of these kobolds as if they are not intelligent beings. Helping to manage a refugee crisis is not really our strong point. Although it is possible that we could help connect the kobolds to another community."[i]

Lady Crowl quickly breaks in "Which is not to say we could house them hear at the Float. Indeed our space is even tighter than fair It-lal's I'm sure."

Stock queries [i]"What do the kobolds say?


Lady Yasume replies "I"m not sure what you mean by what do the kobolds say. They say they need food and had to abandon their homes because of invaders."

Stock continues "Is there a fast way to get to your city? I'm pretty sure you didn't come over land."

Lady Yasume responds, "Yes we used the Magic Portals. There are five fixed archways in the gateway plaza of It-lal. Each gateway has a matched set of magic items which form the other end of the gateway. All are currently not active. The two parts of the gateway items consist of a Key stone (or cap stone) and a key (the first one found was in the shape of an ornamental dagger and was called the dagger-key). To activate the gateway requires an intricate magic circle drawn on wall which defines the gateway then placing the keystone at the top position and inserting the dagger-key. A magical portal will form between the new magic circle and the matching archway in gateway Plaza of It-lal. If the dagger-key or keystone is removed from the magic circle pattern the magic portal will close. We have two active Gateways, the Portal to The Float and the deep caves below the city."

Stock follows up " How will we be received?

Lady Yasume cocks her head to the side again. "I'm not sure I understand your meaning. We are a relatively small community. We no longer have experienced people versed in handling a variety of dangers inherent in exploring strange and dangerous places."

Dorbin asks "What position does the Float take in this matter? This group is coming to seek aid from the Float? Or from the Silver Shields?"

Paragon Lord Belkior replies, "Actually I believe both. Lady Yasume is conducting initial trade in goods for bulk foodstuffs, though I'm not sure how quickly that can be arraigned. And then I believe she is hiring your services."

OOC taking Micah out of turn because of Zanderallen's request.

Micah jumps in,"I apologize for what may be too simple a question", he addresses the entire assembly, "but what exactly is being proposed? You mention certain difficulties you are experiencing and propose potential advantages to the Float, but perhaps I missed any definitive details of what is to be done and what mutual benefits may be derived from our involvement."

Lady Yasume replies, "We propose to hire you adventurers to fix the problem driving the kobolds into our city. I've already indicated the payment we can offer. In addition I presume that whatever you find in the caves below would fall into the category of spoils of war. In turn we will then be able to resume our formerly agreed upon trade initiative with the Float. We have some very fine weavers and patterns now and can produce abundant fine garments." She nods to a warrior that then opens a crate next to him. He holds up some fine garments which appear to be made of silk. Perception 20 and Appraise 15, Highlight to display spoiler: {actually it's spider silk.}. "In addition, several of our people are excellent in the crafting of small magic items. We also used to trade with the kobold mines and have some skills in metal crafting. These then would be the bulk of goods we would trade on our end."

Zanderallen says"Lady Yasume, would you mind stepping out momentarily, there are some things of a confidential matter that we must discuss with the council before we would be able to leave on such an expedition. I hope you'll understand." When she and her guard have left, if his request is not denied, he asks the council, "Have we considered whether this request is legitimate? I'm all for helping those in need, but the drow and kobolds? Usually they're the ones causing the problems. If my understanding is wrong please enlighten me but I am wary of travelling to their city. It could be a trap."

Paragon Lord Belkior replies, "Oh my you are a suspicious lot." He smiles and replies, "Many years ago I and the other Crimson Shields visited their city. At the time they still had some members of an adventuring group called the Shadow Guardians. It-lal is the home of surface Drow. While it is true the Drow of the Wold are a religious and pious race and they have long worshiped Jancassis, their females leading and forming the pinnacle of society. Males are little more than slaves. Jancassis grants these her favored people many benefits and the use of other races and monsters such as the drider. These sub-terrain elves are just like the Monster manual describes. HOWEVER, Surface Drow are changed. These group of Drow has fought their way upward away from their dark cousins and into the light. They have broken with tradition and been blessed by Alemi and now worship any god they wish." He pauses and then continues, " Surface Drow are kind but brooding, they are trying to overcome millennia of being forced underground and denying the part of themselves that wished to see the sun--that part that wished to worship free. Now that they are free they are loyal and fierce defenders of their friendships and their homes. They are focused and stoic and often have trouble appreciating humor. Their art is powerful but sad and their music touches the soul and makes you weep. They are a sad people who are learning happiness, and it is taking them a long time. However as the stretch into the future and into the light many things have happened to give their people hope. Males have gained places of authority and are no longer considered second class citizens. They have begun to worship all Gods, not just the goddess of revenge, casting aside their hunger to get even with those who live in the light, and most of all they have rid themselves of their evil intents and hearts. Becoming a varied people with the capacity of individuals to do great good or great harm as they choose."

Is there anything further you would like to ask or request of the council? Are there further questions of the Drow? Are there any preparations you would like to make now that you know some more facts?

Sid stays quiet.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Saturday March 14th, 2020 5:23:26 PM

"I'm good to go, but it's got to be a majority decision I guess. So my vote is yes,
I guess the Iron Dragon's aren't as famous as I'd expect, even among the Drow. But I can't turn down a plea for help under most circumstances, and this one doesn't fall into one that I could turn down."

Carver stands back and lets the others decide, he knows it's not his decision alone.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+14=17 ; d20+14=28 ; d20+5=10 ;
Sunday March 15th, 2020 4:18:06 PM


Micah listens to the Matriarch's replies. Coupled with the Paragon's assurances he is inclined to accept the commission, despite the fact he does not recognize what the offered reward is.

when alone he tells the other Shields, "I am awaiting some supplies from the Catacombs. Other than that, it should not take long to provision."

Spellcraft 17 vs 25
Perception 10 vs 20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 15th, 2020 6:17:59 PM

Stohp frowns at the complete lack of information as to what they would be facing. You'd think the Kobolds would have a leader of some sort that could have explained the threat from below but no matter. They'll just have to go there and investigate on their own..

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Monday March 16th, 2020 9:34:06 AM

"Yeah, I'm in. It wasn't really a question for me anyway. I feel like I need to get out of HQ. By the way, what's that rock that she is saying is our reward? Anything I'd like?"

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Monday March 16th, 2020 10:48:57 AM

"Ok, sure, but I think we need to stalk up on a lot of healing potions this time, and a few other things that could help us in the deep and dark underground, right?" He was talking aloud and sort of asking questions as he continued. "Like maybe some light sources, and might be nice to have a few things that can clear a room with a good throw...oh and some good bullets for the sling and yea, all of those things."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Monday March 16th, 2020 11:35:27 AM

"I can usually cast Dancing Lights, it might take me a few tries, but it only lasts while I concentrate on it. I also own a pebble with a continual flame on it.
Maybe the Catacombs has some dead Ioun Stones laying around they can sell us. We can get some scrolls and make personal torches.
Just some suggestions...."

Carver adds...

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+22=39 ; d20+9=13 ;
Monday March 16th, 2020 12:23:51 PM

When the others ask about the stone, Dorbin whispers, "It is a magical ioun stone. They are quite nice and powerful."

He looks around at the others and then says, "It sounds like we are decided. But perhaps we should bring a book or two about the Iron Dragons to leave with this town so they can learn more about them..."

OOC:
Knowledge, Arcana: 39 Success.
Perception: 13 Failure.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=10 ; d20+5=21 ;
Monday March 16th, 2020 4:04:07 PM

"Thank you for the explanation Paragon Belkior, maybe recent circumstances have made me take a second look at things. I am also in favor of helping them. I am ready to go as soon as travel can be arranged. A commission and request for help is hard to turn down. I guess we will have to talk to the kobolds ourselves to learn more." Zanderallen has no further questions. He does take a moment to admire the spider silk garment as it is displayed.
--------------------
Spellcraft: 10
Perception: 21

DM Robert - "A commission and request for help is hard to turn down." 
Monday March 16th, 2020 8:17:08 PM


Carver is willing to go to It-lal and chimes in again about maybe casting dancing lights but also having a continual flame rock.

Micah seems willing to go, but is waiting on some supplies.

Stohp is not happy that the Drow don't seem to have a lot of information.

Stock is raring to go.

Bartomus thinks the party may need to stock up on some potions and things. can you slink alchemist fire?

Dorbin identifies the rocks as precious Ioun Stones, these would allow you to not have to eat or drink.

Zanderallen is okay to go.

Sid is still strangely silent.
________________

Lady Yasume nods her thanks. "I'm afraid we have not been able to find out much from the kobolds. We don't know much of their language and they don't know much of ours. Though we do share the Common Tongue. They only talk of invaders that are mean and should be nice since they are cousins, and of course something scary in the deep tunnel where many have just disappeared."

Lord Belkior stands and claps his hands. "Wonderful, I'm sure the Silver Shields will solve your problem."

Lady Yasume replies. "Many are the problems we have. The most immediate to try and quell the stomachs of so many koblods that have appeared on our doorsteps."

Lord Yeager then says, "I believe you indicated that there are nearly 300 of these creatures. That would be a lot of food to gather."
Perception 15 Highlight to display spoiler: {Belkior eyes you and archs his eyebrows then rolls his eyes over to Yeager then back to you. He seems to be trying to tell you something."}

Lord Belkior suggests, "Perhaps we could see if our local temples have any scrolls of Create Food and Water?"
Perception 15 Highlight to display spoiler: {You notice Yeager make a slight frown at Belkior's comment.}

Knowledge local 15 (may use untrained if you are a native to the Float) Highlight to display spoiler: {You are fairly certain that they temples would have some scrolls. In fact you're pretty sure that the Council itself may have stock-piled such scrolls to be used in case of emergency if the Float needed to stave off starvation for whatever reason.}


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=10 ; d20+9=25 ; d20+3=9 ; d20+17=33 ;
Monday March 16th, 2020 8:47:23 PM

Carver misses Yeager's attempt at signaling, but catches his reaction to Belkior's comment about the scrolls and the Temples possibility of having some to spare, but not being a native he has no clue why Yeager would frown at the suggestion, to Carver it sounds like a brilliant idea.
"I need to head to the Catacombs again, see if I can do something about our light problem. Why doesn't someone go to the Temples and see if they can help with the food supply. We can meet back at HQ to let people know we'll be gone for a while. And then we head off with this nice Lady and her entourage back to her City and see if we can fix her troubles...."
Carver tries to make it sound like it'll be easy peasy with Diplomacy(33)

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+4=23 ; d20+4=22 ; d20+4=22 ;
Monday March 16th, 2020 9:45:45 PM

Micah notes the byplay between Yeager and Belkior and makes a point to note the other Shields caught it.

At the mention of Create Food and Water spell, he does some quick calculations. A priest of his amount of faith could possible summon food for slightly more than two dozen with a single casting, but that would only be enough for one day. To Micah, that does not seem very sustainable, but he keeps his silence until they are away from the council.

++++++++++++
Perception 23 vs 15
Perception 22 vs 15
Knowledge local vs 15

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=26 ; d20+14=30 ;
Tuesday March 17th, 2020 10:55:01 AM

"Relatives you say? That could mean a lot of things. If they speak Draconic then I should be able to get more information out of them. We'll just have to go there and see." She notes the interplay between the two lords but doesn't comment on it.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+3=9 ;
Tuesday March 17th, 2020 11:10:54 AM

Stock stares at the interplay between Lords Yeager and Belkior and shakes his head in frustration. "Would you two stop making eyes at each other and just talk plainly. If you are willing to send us into a dangerous situation you should be willing to just say to each other what is on your minds."

He stares at the two Lords and is willing to wait out their manners if need be.

==
Autopass DC15 Perception checks
Knowledge Local 9 vs DC15
Yeah, Stock doesn't have time for diplomacy.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+19=36 ;
Tuesday March 17th, 2020 12:04:04 PM

Dorbin again gasps at Stock's reaction to the lords. He runs over to stand between Stock and the lords and stammers, "W..w...what he means to say is..."

"Well, I mean... perhaps he is wondering if the Float itself..."

"I mean, well, the council surely has some of those scrolls that might be useful, and my friend Stock here was simply wondering if some might be made available to help these good creatures."

OOC:
Knowledge, local: 36

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=23 ; d20+12=32 ; d20+7=18 ;
Tuesday March 17th, 2020 4:37:19 PM

He caught in his throat a hearty chuckle as Stock flatly called out the lords of the Council and Dorbin tried to smooth things over quickly.

"So we want to make sure we can help the Good Lady and the hungry kobolds, because if not, then it's likely both the Lady's people and the kobolds would probably just come here to the Float," Bartomus started as he watched the interaction between the Paragon and the Shields and Lord Yeager.

He continued as his mind processed a few things and as he watched Micah's face. "I mean we could take a lot of those scrolls, seems a cheap way to transport food from the Float, but I bet that in order to help the Good Lady with the influx of kobold refugees, the Float could also gather foodstuffs to send through the portal for distribution. Maybe even the Council could pay folks to go along and help with that distribution. Seems like a great place for some of the charity from the upper levels of the Float for sure. Otherwise, we might need a lot of those gardens and such converted to various types of refugee camps.

He smiled with a broad grin and looked right at Lord Yeager and then nodded toward both the Paragon and Lady Yeager. "Oh and we could let the Float know about all of that with the news and Pepper, I mean she would love to run an article I am almost certain on who was the most generous of the Lords and Ladies of the Council and the Float's Gold Level. Would be an inspirational piece for sure."

Perception 23; 32; Know Local 18

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=23 ; d20+5=25 ; d20+1=17 ; d20+19=27 ;
Tuesday March 17th, 2020 5:00:49 PM

It takes the sum total of Zanderallen's self control to keep a poker face at the antics of his companions. He decides to step in before things get completely out of control, "Let's be smart about all this, no need to go rushing off without thinking this through. Lady Yasume, we will make some last minute preparations here and then go with you back to It-tal to see if we can get to the bottom of whatever is driving out the kobolds and allow them to leave your city and return to their homes. As to the food problem, the people of the Float are quite separated from goods that we can't make ourselves. If it were known that the drow of It-tal were facing a food crisis and were asking for donations and to trade for bulk foodstuffs at the customs house there could be quite the turnout. Plus you would make connections with many merchants and people of the Float for future trade. I am well known to one of the most read papers on the float, I'm sure we can get the word out if you have a minute to come meet with one of their reporters." If she is agreeable to the plan Zander will take her to meet Pepper, who he suspects is waiting outside the council chamber to get the latest scoop, and ask the Bugle to run an emergency print asking for aid and willingness to trade with the drow.
-----------------------
Perception 23, 25
Know(local) 17
Diplomacy 27

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday March 17th, 2020 6:26:08 PM

Sid stays quiet and in the background knowing finally that his wayward tongue can make for awkward conversation and just keeps his eyes and ears open.

========================================================================

((Egads everyone, sorry. Between now working at home and having to find both TP and potatoes this just slipped me by. I Remember what day it is now though.))

DM Robert - "Would you two stop making eyes at each other and just talk plainly." 
Tuesday March 17th, 2020 8:55:43 PM

Carver diplomactically brings up collecting some scrolls of create food and water.

Micah wonders how much good those scrolls would do, he could only create food and water for about 24 people Though really they are small, it would probably feed 48

Stohp is ready to talk to the kobolds.

Stock isn't diplomatic at all and calls out the lords on the council.

Dorbin is aghast and tries to downplay Stock's words. HE brings up the fact that the Float may have some stockpiled scrolls.

Bartomus takes it a step further and implies some blackmail if the Council doesn't pony up some scrolls and for real food stuff.

Zanderallen tries to make a diplomatic effort to avoid any rift his companions have created. He further implies that perhaps an appeal to the people of the Float would garner some results as well.

Sid watches the interplay, amazed that he has not thrown in his two cents to the already ascew circumstances.
________________

Okay that was a fun interplay and exchange on your part. Hero point to everyone for calling out the council, suggesting blackmail, and attempts to smooth things over.

If looks could burn holes in things, then the look Lord Yeager gives Stock, Bartomus, and Paragon Belkior would call for some new tailoring. Lady Crowl seems bemused by it all. Paragon Belkior seems smugly happy.

"Very good. I believe we can assist. I will have the scrolls delivered to your HeadQuarters shortly." Belkior says.

Lady Crowl sense the direction of the scales. "I will send word to the temples if any of you would care to see what they can offer."

Lord Yeager grunts, "I'm sure the Weekly Bugle can summon the samaritan in the residents of the Float."

Lady Yasume turns to Zanderallen. "I would be pleased to accompany you to see your friend."

Leaving the council Zanderallen leads the Drow party and quickly finds Pepper near the Council Hall entrance. Introductions are made and soon Pepper and Lady Yasume are talking. Pepper turns to Zanderallen. "This is great, I think I can get a Broadsheet out today. We could get a collection started and have something tomorrow morning." She gives him a hug and dashes off. The three guards eye Zander as if trying to appraise them. You note that they left the trade goods behind in the council chamber. Lady Yasume turns to Zander (and anyone else with him) "Would it be best to leave now, this evening or tomorrow morning?" You realize that is not yet lunchtime today.

Do you... leave now.... show the Drow around.... have them wait in a tavern .... have them come back tomorrow....
IS there anything you need to do....make last minute purchases.... appeal to your 'patrons' Happy - Owner of the Giggling Ghost, tavern; Grokk Greatbelly, Minotaur - Owner of The Fatted Calf, tavern/Inn; Brassy McGurk - Owner of the Brass Toad, tavern/inn (for some grub to take)... go around to the various temples to ask for some charity scrolls...

After a few hours 10 scrolls of Create Food and Water caster level 5 are delivered from the Council to your headquarters.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=31 ;
Tuesday March 17th, 2020 10:13:36 PM

"My Lady, it might be best for us if you stayed the night, giving us time to gather the supplies and materials we might need to assist you. That way, when the gate opens, you exit and alert the Guard that are certainly stationed there, vouching for our arrival.
Then it might be best for you, to see if you can make trade arrangements during the rest of today and then go back tonight. It will provide more safety for you, being on familiar territory, you know your protections there best. You can then meet us in the morning as we arrive.
I believe either will work just as well for us, it all depends on how safe or threatened you might feel. It will not insult our honor if you feel safer at home than here on the Float.
After a quick trip to the provisionor we use for our personal gear, I am willing to act as an escort around the Float if you with."

Carver still trying to be diplomatic and all nicey nicey.

31 Diplomacy

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Wednesday March 18th, 2020 10:16:47 AM

Bartomus returned the smile of the Paragon as the discussions of the Council shifted to helping the drow and the kobolds. He simply grinned at Lord Yeager and gave a nod in acknowledgment to his glare. He also nodded in support of Lady Crowl's suggestion to ask the temples.

As they left the Council Chambers and headed out to the reception room, he followed behind Zander, Lady Yasume and a couple of the others. "So, it's the paper that knows Zander well, I see, the paper, not the Pepper," his voice is loud enough for Zander to hear it as he catches sight of Pepper waiting for her hero and chuckles at her interactions with Zander.

"I agree with Carver's suggestion that we leave tomorrow. I think we are going to need to do a bunch of little things before we head out. There are inns that could be more appropriate to a lady of your rank and station in this area, or, we could offer you repose in the very humble settings of our headquarters, but it's a simple place." He was a bit uncertain about whether their headquarters would be deemed adequate, but felt not offering it would be rather rude.

"I gotta get a few things in the catacombs too, then look over my gear to see what else I need to get." Bartomus said with some urgency.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday March 18th, 2020 11:38:29 AM

Dorbin is amazed at Carver's ability to diplomatically speak to the drow. He pulls out his notebook and makes some notes. Then he agrees with Carver, "Yes, we should see if we can drum up a little more support. I'll run over to the library, there's a chance they could help."

Dorbin heads to the dean to see if there are any resources the library could provide to help the kobolds.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday March 18th, 2020 4:32:27 PM

Zanderallen bows to the council as they are dismissed, inwardly grinning at Lord Yeager's discomfort. Leading Lady Yasume out he give's Bart a copy of Lord Yeager's look at the taur's comment, if only it wasn't ruined by the large wink at the end. He returns Pepper's hug and noticing the drow sizing him up he gives them a huge grin and says, "I'm quite the lucky guy, aren't I?", just loud enough to make sure Pepper can hear it as she hurries off.

He nods at Carver's words, "I agree, we will head back with you first thing in the morning. There are preparations to be made before we can depart and it will also give us some time to head up some relief efforts. If you wish to join us for lunch at the Giggling Ghost we can also speak to the Happy, the owner. He should be able to assist in putting together foodstuffs for It-tal." Zander makes himself available to show the drow around town and entertain them throughout the rest of the day.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=14 ;
Wednesday March 18th, 2020 7:22:39 PM

"Second luckiest in the Float," Sid says to Z absently touching the pouch hanging around his neck. "I'll go talk to Brassy and meet you at The Ghost." If no one objects he will break off once they get to the Fence Level and pull Brassy to the back and give him the juicy dirt and expound on how his gracious magnanimity would spread the fame of him and his pub far and wide. And if that doesn't work he'll spend 1,000g to make Brassy speak to his better angels. But only if he can't convince him.

Then he will get Elly and take her to the Ghost so that she can meet the Ambassador.

===================================================================

Diplomacy(HP = +8): 14 + 8 = 22

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=26 ; d20+9=26 ;
Wednesday March 18th, 2020 7:24:52 PM

Stohp volunteers to do a circuit of to get more donations of food or other charity. She's pretty convincing (26 diplomacy to convince others to give charitable donations)

DM Robert - "I agree with Carver's suggestion that we leave tomorrow." 
Wednesday March 18th, 2020 8:46:44 PM

Carver sets forth some ideas on when to travel and Float hospitality.

Bartomus agrees that leaving tomorrow would be better as he needs to pick up some things.

Dorbin is amazed at how well the party can speak. He wants to see what the library could offer to help.

Zanderallen is happy that Pepper is happy. He offers to take the Drow to the famous Giggling Ghost for lunch. By the way, it's It-lal, (i tee hyphen el ai el) I've corrected it on the map, and the Wold Wiki lists it as It-lal, no peaking yet, even though in the Wiki text is sometimes refers to itself as It'lal. And of course entertain them through the day.

Sid decides it's time to hit up some marks, err partons, to get the ol' food rucksack going.

Stohp decides to take her donations pleas to the people of the Float directly.

Micah?

Stock?
________________

The party quickly breaks up. Carver races off to the Catacombs. As does Bartomus, Not sure how your request is going to get responded to, most times you have to specifically name what you're are looking to buy and include the correct gold.

Dorbin races off to the Library. He is met by Gargamel at stooped over at the front desk again. The man still looks frumpy in his worn tunic and still has a bald pate and hair mussed out around the sides. "I don't really know what we could offer, he pauses and seems to be genuinely reflecting, "We don't have scrolls or potions of any kind here. However, it would be great opportunity to get more information for the guild from them. I commend you on so quickly gaining their confidence." He smiles at you. "If you need help exploiting any opportunities I would be happy to assist you." Really there's not much the library can offer. They are seekers and storers of knowledge.

Sid takes off to meet with Brassy. Upon hearing Sid's plea for aid, Brassy nods. "It'd be good to have some more goods in the Float. I'll have some things ready for you-all in the morning. Is 6 am good?"
Sid then heads home to Elly and joins the rest at the Ghost.

Stohp figures the Merchants level might be the best place to start. She starts going around to all the merchants she can remember being on the receiving end of the extortion guild. It will take the majority of the day, but she gets a fair number of commitments. Items will be sent to the Customs House.

Zanderallen leads the host (joined by at least Sid and Elley, and perhaps Carver before the meal is done) to the Ghost. Happy is amazed to see the strangers but is becoming used to strange things going on when the Shields get involved. He makes a show of putting forth the best table and has the staff hopping to keep up the best service.

Lady Yasume is pleased to see how 'the other half lives' of course she is referring to things not Drow. She then speaks of The Slaughtered Lamb in It-lal is situated on the main road on the first level just north of the Gateway plaza. It is a quaint place with good food and beverages run by a drow couple. There's a retired bard that plays a masterful lute on the weekends, rocking the house.

At this point I'm waiting on you guys to let me know when you are ready to go to It-lal.
So if you need more time to get things in order, I suggest asking questions of your Drow guests, or offering to take them to specific locations in the city.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Wednesday March 18th, 2020 8:57:08 PM


Micah is a bit preoccupied with making plans and is not much in the way of a host. He is content to hang back with Stock.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d100=54 ;
Wednesday March 18th, 2020 9:32:57 PM

After the quick service at the Catacombs, Carver tries to cast a spell and thankfully it goes off on first try. He succeeded in casting Expeditious Retreat and makes for the Giggling Ghost at full gallop, dodging around the occasional pedestrian. With the noise of the full plate, most of them hear him long before he comes into view.
He slows down a block from the Giggling Ghost and saunters through the front door. Before joing the rest at the table, he gets a fill up for his goblet and orders a big plate of food.
Joining the others, he gives a greeting to the Lady and her entourage and then says, "I got the lanterns and the scrolls, but I'd rather one with more familiarity with the spell cast the ones we need. I want one cast on my lance, and at least one in place of a burning wick in a lantern. I have 4 total of each, and casting them myself, has a chance of failure, somewhere between a 25 and 30% chance and that's too much for my liking."
Hi order of deep fried onion O's and a porter house with baked potatoes arrives and he's busy eating rather than talking.

He's ready to go after the spells are cast.

Party info, 2 continual flame scrolls are available as well as 3 bullseye lanterns, after the 2 are cast on my stuff.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday March 19th, 2020 10:19:26 AM

Bartomus left the Catacombs knowing he may have to revisit it, but he wanted to go talk to some of the Merchants and the folks down below to see if they could help out with the Drow and kobold plight. As he started about, he crossed paths with Stohp got an update and a suggestion that folks send contributions to the Customs House and went about in the levels where they had fought zombies. He explained that he needed folks help, stopped in at the tattoo parlor and had them look at the work he had done there earlier getting a thumbs up on how it healed. He shared with all there the need for helping out the kobolds and the drow and asked them to spread the word. Every little bit helped or would help.

He eventually worked his way back up to the Ghost and joined in with the others. He listened to Carver explain about the scrolls and lanterns and turned to one of the Drow guards. "Ok, you look like someone who's seen some stuff, like what do you think is pushing those kobolds about and exactly how tall are these tunnels and such?"

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Thursday March 19th, 2020 10:19:55 AM

"I think I'm ready to move on with the drow. Have I ever told you guys how I grew up underground. Not to say that puts me at any kind of an advantage but at least I'll be feeling a bit more comfortable than I did underwater...."

Then to Carver, "So your lance is going to be lit all the time? That should be useful. Just make sure that whatever we light up can be put away or smothered as needed...Wait. Am I the only one who can see in the dark?"

==========
Sorry about the missed post yesterday. Could have sworn I posted but then again, everything is turned upside down right now...and I'm in the middle of getting a new job offer lined up

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday March 19th, 2020 1:25:49 PM

Dorbin thanks the dean and then heads back to the HQ. He talks to his cat, "Emily Jasmine, I'm headed off again. I know you want to come with me, and you're probably not going to listen to me, but I think you should stay home this time. No, I'm not going underwater, but there's going to be... things out there that might eat you. And yes, I'm aware that you might eat them, too, but what if they're really big? Sure, you'll take smaller bites. Ugh."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+19=31 ;
Thursday March 19th, 2020 4:57:14 PM

Taking the opportunity to of lunch to talk with the drow he asks general questions about It'lal but specifically is looking for a few answers. He answers questions they put to him as well, whether it be about the Shields and their adventures, or the Float. Questions, "How many drow live in It'lal? Are there still the same three houses as there were last time you had communications with the Float? Are the Houses roughly equal or is there a clear leader? How long has It'lal been in the mountains? Did you make it through the Sargrass Cataclysm alright? How has the area changed now that the Crying Woods have been contained to the Plateau?" He does his best to work the questions in normal conversation to not feel like he is grilling them. Once lunch is over he takes them to see the docks and the turtleboats and the temples in the Gold level, thinking those to be some of the more notable sights of the Float. While viewing the temples he asks, "What gods are worshiped it It'lal?"
----------------------------------
Diplomacy 31

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 19th, 2020 6:37:06 PM

Stohp finishes her charity run and eventually tracks down the rest to the Ghost. "I think we're all set for preparations. Everyone make sure to get plenty of sleep tonight."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday March 19th, 2020 7:48:27 PM

After their evening when things are set and winding down Sid makes sure that all of his things are ready. "So, we'll be off in the morning right? I'll be ready then. As long as things have the appropriate number of limbs I should be alright."

DM Robert - "Everyone make sure to get plenty of sleep tonight." 
Thursday March 19th, 2020 8:51:25 PM

Micah is unusually withdrawn.

Carver requests some continual light be cast on his lance.

Bartomus went down to the Trash level to try to round up some aid for the Drow. He asks one of the Drow how tall the tunnels would likely be where the kobolds come from.

Stock is ready to head underground. Good luck on the job.

Dorbin talks to his cat and prepares for adventure.

Zanderallen questions the Drow.

Stohp finishes her charity run.

Sid is ready to adventure.

________________

Bartomus asks one of the Drow, "Ok, you look like someone who's seen some stuff, like what do you think is pushing those kobolds about and exactly how tall are these tunnels and such?"

One of the Drow guards answers Bartomus, "Kobolds are small pitiful creatures whose main strength lies in numbers." He shrugs his shoulders, "Duergar, Dracolisk, Gremlin, Morlock, Naga, Orc, Serpent folk, Troglodyte, Troll, take your pick. As to the tunnels, depends on if anything was mined, could be five by five, to any size really."

Zanderallen asks "How many drow live in It'lal?"

Lady Yasume smiles, "More than five-hundred less than a thousand."

Zanderallen continues, "Are there still the same three houses as there were last time you had communications with the Float?"

Lady Yasume replies. "Yes."

Zanderallen then queries, "Are the Houses roughly equal or is there a clear leader?"

Lady Yasume seems to bristle a bit. "Circumstances being as they are House Bralfah is the largest contingent of Drow in the city. But all three houses share a power structure."

Zanderallen questions, "How long has It'lal been in the mountains?"

Lady Yasume replies, "It-lal is the Surface Drow "first home". It sits on the peak of a mountain, near the westernmost edge of a range of mountains, east of the Cruesa Sea and northeast of the New Elennian Peninsula. Abandoned about 1,400 years ago due to a war with reptilians and the Crying Woods, It'lal was rediscovered by the Shadow Guardians years ago, and resettled by three Drow Houses."

Zanderallen relentless continues, "Did you make it through the Sargrass Cataclysm alright?"

Lady Yasume responds, "We endured."

Zanderallen sallies away with another query, "How has the area changed now that the Crying Woods have been contained to the Plateau?"

Lady Yasume seems struck for a moment, "The Crying Woods is contained on a Plateau?" She is not aware of this happenstance as they have not ventured down from the mountain in some time. I'm going to assume you fill her in at this point.

Zanderalle finishes up with, "What gods are worshiped it It'lal?"

Lady Yasume answers, "A few still worship Jancassis, many worship Alemi, I myself am a follower of Ffloy." She fingers her holy symbol.

The tour of the Float is interesting. It may have helped the cause to see the Drow walking the city in the company of some of the Silver Shields. They at last depart.

The next morning you are awakened by a knocking on your door. Brassy has sent two large bags of food: bread, cheese and some smoked sausages. You estimate enough to feed 25 or so normal sized people. Don't forget the scrolls that were delivered.

When you get to the Custom House you see a rather perturbed official staring at crates, bales, bags and what not lining the street. "Is this YOUR doing?" he ask. There is quite literally more than you can carry in an armload, or three. You find a scattering of (all slightly used, except food): 3 tents, 40 blankets, 83 scented candles, about 3 cords of firewood, 34 used mugs, 42 plates, 90 peasants outfits, 3 scholars outfits, 29 artisans outfits, 90 gallons of water, 23 gallons of beer, 72 loaves of bread, 29 rounds of cheese, about 90 pounds of fresh caught fish (not yet cleaned), and 2 live goats.

As you stand looking at it all, while the Customs officer glares out you, the portal shimmers and opens up. You can see Lady Yasume and her 3 guards on the other side looking at you.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 19th, 2020 8:51:30 PM


Micah approaches Carver. Echoing Stock, he asks, "I can cast those spells for you, but are you sure you want your lance glowing all the time? Do you perhaps, have some type of cover for it?" To demonstrate he unwraps his mace that he enchanted with the same spell some time ago.

He, too, acquires some additional supplies and then turns in for an early night.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=25 ;
Thursday March 19th, 2020 10:26:04 PM

"Well, when we get time, I imagine I can get a leather wrap made for behind the tip of the lance, where the spell would be cast, when we get back, but stowing it in the Lance sheath for carrying it around, it'd be covered anyways. The leather can be made to rotate and cover or uncover as needed when the weapon is drawn for combat.
It's not like I'm very stealthy even though I don't stomp on the ground when I move about. Plus I have a pebble tucked into my gauntlet already that's flaming, and getting it cast on the burner area of the lantern is just a back up.

Anyone else, 2 more scrolls and 3 lanterns if you want?

As to this pile of stuff, I can carry a bunch of it, but only to get to the city, I'm not gonna carry it deep down into the underground."
Carver replies, and then he comments about the pile of supplies in the general direction of the Official. He tries to be a bit diplomatic, but he's not as silver tongued as his usual self.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday March 20th, 2020 11:47:49 AM

Dorbin looks around and smiles at the large pile of supplies. He says, "Yes. Isn't this great? So many supplies! Won't you help us get them through the gate and to the people that need them?"

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Friday March 20th, 2020 1:41:45 PM

Manual labor is something Stock can do. He frees up his hands and begins carrying as heavy of a load as he can manage. "Pardon me, excuse me. Coming through. Where do you want this stuff, my lady?"

He heads through the portal planning on returning as many times as necessary until all the stuff is moved.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+19=33 ;
Friday March 20th, 2020 5:20:55 PM

Zanderallen quickly moves to intercept the official, assuring him it will be out of the way momentarily and he need not worry himself about it. Diplomacy 33

He looks at the pile of supplies and is quite happy about what was put together in such a short time. When Lady Yasume opens the portal he greets her warmly, "Good morning, m'lady. It seems we may need to find some porters to carry these supplies to your city. Hopefully it can all be put to good use." Unsure whether they should step through the portal or not he awaits a signal from Yasume.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=13 ;
Friday March 20th, 2020 7:37:32 PM

Stohp tries to smooth things over with the official. "Yes sir, it is our doing. We shall have things cleaned up shortly; as you can see the recipients of these charitable goods are arriving now. I apologize for any inconvenience; we shall have everything cleaned up and out of the way as soon as possible."

One of the goats poops on her hoof, adding to the pile on the street that somewhat weakens her attempt to smooth things over. (diplomacy 13). "We'll get that cleaned up too." she says blithely

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Saturday March 21st, 2020 1:01:53 AM

"Isn't it absolutely wonderful that all of this is here and the Float, you sir as a representative of the Float and its generosity. Good sir, my apologies, have you met the Lady Yseme there in the portal? Surely, an important man such as yourself want to make a good impression on the newest delegation and noble to be in treaty with the Float?" Bartomus stands to the side of the official and points towards the portal and Lady Yseme. He looked about the Customs House and the pile of stuff. "Surely a man of your stature and authority can find someone that would be willing to help us move these items into the fabled city of the Drow?"

2: Where Eagles Dare


DM Robert - "I'm not gonna carry it deep down into the underground." 
Saturday March 21st, 2020 12:01:36 PM

Micah volunteers to cast the spells for Carver. He also needs a few supplies.

Carver talks about a future lance sheath. He volunteers to carry stuff, but only so far.

Dorbin is happy about so many supplies.

Stock is not bashful, he immediatly starts toting stuff through the portal.

Zanderallen the silvertongue smooth talks the official. He indicates to Lady Yasume the supplies that are already available.

Stohp tries to smooth things over with the official and in the end decides she is not too happy with goats.

Bartomus tries to help out in impressing the custom official.

Sid ? has apparently overslept and does not appear at the custom house.
________________

Lady Yasume and her three guards look through the portal and see the great mass of crates and barrels.
Sense Motive 20 Highlight to display spoiler: {She seems somewhat shocked.}
Perception 20 Highlight to display spoiler: {You note her three guards look through and then look around them on the other side.}

Zanderallen, Bartomus, and Stohp appease the custom offical. He relents and grunts. "Sammy, Bob, get out here and lend a hand toting that stuff over."

Lady Yasume steps aside as Stock comes through with his first load. "This is quite unexpected." She says.

The group finds themselves standing next to one of five large stone archways arranged arraigned in a semicircle on a large open plaza. The air is thin like your are high in some mountain and the plaza has a thin layer of dust with a few scraggly plants eking out an existence in the cracks between the stones. You can tell from the height of the sun that you are a perhaps a hundred miles north-east of the Float. The multicolor gate way fills the center archway of the five. One of the other four stone archways has a faint trace of magic about it, but the other archways are black and dormant.
second map down on the page, tiny blue letters

The porters Sammy and Bob grab stuff and start carrying it through. You quickly find the work done. The Drow shift around a bit as the pile starts to grow.
Sense Motive 15 Highlight to display spoiler: { They definitely seem nervous.}

The Plaza of the five gateways, is a large oval shape and is lined with large stone statues of Drow and a reptilian like humanoids. map Yes I'm cutting and pasting, no use reinventing the wheel. Except for the maps most of the stuff on that page doesn't really apply to you as it was from another gaming grup.
The Gateway Plaza faces the rest of the city. It rises up above you looking to be built out of the top of the mountain forming two peaks covered with terraces, pathways, and ruins of old buildings. You can also see some to the roadways disappearing into the mountain side. Most of the terraces seemed to be built for growing things and still support a lush growth of overgrown bushes and short trees.

The city seems to be built as four levels, with each level getting smaller and higher. The final level is split between the double peaks of the mountain like two islands. The Gateway Plaza is on the lowest level. The land seems to slope down quickly from this level and a sea of clouds surround the lower level stretching out. A few nearby mountain tops can be seen rising above the surface of the clouds. You have no idea how high this city is or what lies below the ocean of white.

Perception 15 Highlight to display spoiler: {You can see lots of small footprints around. You also note some movement beyond the edges of the plaza you are in.}

OOC, if you are still waiting for catacomb transactions they can still take place in It-lal.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+4=18 ; d20+4=7 ; d20+18=35 ;
Saturday March 21st, 2020 12:38:46 PM


Micah notices the reaction of the Lady and asks her quietly, "Unexpected, Ma'am. In what way?"

But when he sees the nervousness of the drow, he grows concerned. Hoping to draw them out, he asks, "I must admit, we focused on getting these goods here, giving no thought of how to dispose of them here. What considerations need to be accounted for now, that we are on this side of the portal?"

==============
Sense motive 34 vs 20 Succeed
Sense motive exceeds 15 Succeed
Perception 18 vs 20; 7 vs. 15 Fail, fail

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+15=16 ; d20+9=19 ; d20+15=30 ; d20+9=27 ;
Saturday March 21st, 2020 4:30:01 PM

Not truly paying attention to the Lady, Carver is more intent on watching the Guards and their reactions.

"Am I to assume, from your looking about, that you are worried about Kobolds attempting a raid on these supplies? Or is it more than that?" Carver is being sure that they know he saw the tracks.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=21 ; d20+12=18 ; d20+8=25 ; d20+12=27 ;
Saturday March 21st, 2020 10:04:29 PM

"So glad that you could help in this sir," Bartomus turned and smiled at the custom official and made a point of introducing the man to Lady Yseme and playing up the part of how the official oversaw the safety of the collection of the goods.

Bartomus was a bit taken aback at the reception of the Drow when then saw the items. They step through the portal and the Taur took it all in. He looked about and as he did so, he started to realize that they weren't necessary alone. "So, do we call those watching now, or do we try to create some distribution system. Is there a leadership group amongst the refugees that we can call upon to help out? Don't want to be doing guard duty. Oh, and what do you all call this place by the way?'

Sense Motive - 21; Perc 18, 27 - occ, thanks

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 22nd, 2020 8:54:35 PM

Stohp is slightly confused at the Drow's confusion. Maybe they just didn't expect so much? She was pretty sure they had informed the Drow they'd be bringing donations beforehand. At the comment that they might be raided for the supplies she tries to spread out some just in case.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+8=10 ; d20+15=35 ; d20+8=17 ; d20+15=35 ;
Monday March 23rd, 2020 9:45:32 AM

"My companions have been busy advocating for you. These are the fruits of their labor. Literally." He barks out a laugh.

"So how do we get in touch with these kobolds?"

========
[i]Sense Motive 10 vs DC20
Perception 35 vs DC20; Nat 20
Sense Motive 17 vs DC15
Perception 35 vs DC20; Another Nat 20. Apparently Stock is locked in up in the mountains!

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday March 23rd, 2020 12:12:38 PM

Dorbin looks around in amazement at the city. He puts down a load and quickly pulls out his new notebook and starts writing furiously.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+15=31 ; d20+5=8 ; d20+5=19 ;
Monday March 23rd, 2020 5:26:23 PM

Zander helps carry the goods through the portal, trying not to think too hard about the change in elevation between the two sides of the portal. Once everything is through he takes a moment to look around catching the signs of what he guesses are kobolds. "Doesn't look like this plaza is used too often. How far is it to the city?" He shifts a little nervously picking up on Drow's unease.
----------------------------
Sense Motive 34
Perception 8
Sense Motive > 15
Perception 19

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=25 ;
Monday March 23rd, 2020 5:46:15 PM

Sid looks at the little feet prints and quietly absorbs everything about him. His pride at the largess of the Float when people are need makes him look positively beaming. He keeps pace with everyone listening for the uncommon tongues of these people.

==============================================================================

Perception: 25

((Also, Sid knows Draconic, cause why not, and I am curious to see if the kobolds speak it, and he will be delightfully surprised if they do.))

DM Robert - "So how do we get in touch with these kobolds?" 
Monday March 23rd, 2020 8:01:02 PM

Micah asks Lady Yasumey, "Unexpected, Ma'am. In what way?" He also asks about distribution of the goods.

Carver thinks the guards might be getting ready for an attack. Not an attack on the Shields but an attack by Kobolds.

Bartomus continues to smooth things over with the customs offical. He also wonders if there is going to be an easy way to distribute the goods.

Stohp is confused at the Drow's confusion. She actually spreads the supplies further out rather than clumping them together.

Stock asks how to get in touch with the Kobolds.

Dorbin is amazed at the city and quickly whips out his journal and starts taking notes.

Zander asks how far to the city. He looks around a bit nervously.

Sid swivels his head this way and that acting like tourist, but nothing goes unnoticed.

_____________________

Lady Yasume says "Well obviously such quick response to our request for aid. I am constantly astounded at the kindness of some races."

One of the guards nods courtly at Carver. Another guard eyes Stock and then says, "It's not a matter of how."

Lady Yasume begins to answers Zanderallen, "In fact you are already in the city, albeit at a lower level."

At this point 30 kobolds spring out of hiding. They have the area you are in loosely surrounded. 28 of them are armed with light crossbows and rapiers and are wearing breastplate. Two others are in banded armor and shield and have a short-sword drawn. Attached by a pole that is belted around their back is some sort of banner that loosely flutters in the wind.
The two in banded mail are speaking in Draconic.
#1 Highlight to display spoiler: {"Look they have many things."}
#2 Highlight to display spoiler: {"Smell like food, look goat."}
#1 Highlight to display spoiler: {"They hoard, not share."}
#2 in broken common"You give or else."

Perception 20 Highlight to display spoiler: { You can see other Kobolds drifting in and out of hiding. They are all around you.}

One of the Drow guards says in Woldian Below Highlight to display spoiler: {"This would barely feed them for a day." You can see that all three guards have taken up a triangluar position around Lady Yasume. They have their hands on their swords.[/b]}

Lady Yasume says something in Woldian Below Highlight to display spoiler: {"Don't. We are outnumber by more than you can see."}

Sense Motive 20: Highlight to display spoiler: {You get the feeling that neither side really wants to do battle.}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=36 ;
Monday March 23rd, 2020 8:22:41 PM

Carver walks over between the 2 conversing kobolds and the pile of supplies.
In Draconic Carver tries to be diplomatic....
"As you can see we are not from here, we heard of multiple plights besetting the region. First is your arrival needing food as you were forced from your home. The second, is the fact that you were forced out of your home.
I speak for myself, but if you take these supplies right now by force, I will NOT help you get back to your home caverns.
If you allow us, to orderly pass out the supplies once we get them organized, I will do all that is in my ability to try and get you your home back.
The choice is yours, be civilized, or live with the consequences."


Carver steps out from between them and the pile, he pulls the pebble from his gauntlet and lets it "burn" providing light. (continual light) He's also ready to invoke the ring, but will as a reaction. (ring of force shield)

Diplomacy check 36

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=25 ; d20+9=15 ;
Tuesday March 24th, 2020 5:01:34 AM

(Stohp didn't move any supplies, she was moving herself so they could cover all angles of approach in case someone attacked).

Fortunately Stohp speaks all of the languages involved and is pretty sure they can resolve all of this peacefully. In Woldian Below she addresses the Drow, "Peace. Lets not start a fight defending food we were going to give to them anyway."

To the Kobolds, in Draconic, "We intend to give it to you. As my companion said this food was brought here to feed the hungry. In addition to what you see we bring magic that will create more food. Are there any leaders or elders we can speak with? We would speak with them to ensure the fair delivery of the food and learn of your peoples plight so that we might work to end the difficulties troubling you." (Diplomacy 25 to aid Carver)

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=21 ; d20+8=9 ;
Tuesday March 24th, 2020 9:48:49 AM

Stock looks between Carver and Stohp and then looks to Sid. "I don't know what they just said but it sure sounded flowery. I think I'll just let them talk."

Stock leans on a stack of crates, doing his best to act casual. "Hey Dorbin - you better hide Emily Jasmine. I bet kobolds eat cats."
==========
Perception 21 vs DC20
Sense Motive 9 vs DC20


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=27 ; d20+8=9 ;
Tuesday March 24th, 2020 9:55:25 AM

Out of the shadows and out of the woods, came the movement and then they were surrounding the party and the stack of goods demanding them as their own. Bartomus watched as Carter and Stohp both stood their ground and appeared to explain why they were there with Lady Yaseme and her guards. He looked at the small reptile-like humanoids and kept assessing one, then another, and then another. "They are rather small aren't they, sorta like the lizardfolk but in miniature," he said in tauric and to no one in particular. There was a contrast between the languages being spoken that was also interesting to him.

He switched over to common as he watched the kobolds move about and some coming out of hiding and then stepping back into the landscaping. "Wonder how many of these little ones there are here? We may need more scrolls."



Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+15=34 ; d20+5=13 ;
Tuesday March 24th, 2020 10:21:04 AM

Zanderallen doesn't react to the appearance of the kobolds, he was pretty much expecting it. He mentally curses as the languages spoken are outside his understanding. When Carver and Stohp speak up he doesn't understand the words but he can guess what Stohp is saying. The cadence and body language are familiar from all the times they'd talked down some really aggressive people together. He casually moves to put his plated body between Dorbin and the majority of the Kobold crossbows.
--------------------------
Perception 13
Sense Motive 34

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday March 24th, 2020 11:57:44 AM

Dorbin jumps when the kobolds appear. He understands the drow and Stohp's response. He is glad to slip behind Zanderallen and tries not to make it too obvious. When Stock mentions Emily Jasmine, Dorbin looks down to see she is sitting there, casually taking a bath, as if nothing else was happening in the wold.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+18=35 ;
Tuesday March 24th, 2020 5:04:44 PM


Micah tenses when the kobolds appear, but relaxes, only slightly, when he realizes no one is truly spoiling for a fight.

"Stohp," he says softly after observing she is fluent in the relevant languages, "Please, translate for us as you can. It appears that this encounter will likely involve more words and less violence."

Sense motive 35

DM Robert - "Please, translate for us as you can." 
Tuesday March 24th, 2020 8:39:13 PM

Carver leads off with some big stick diplomacy and then for some reason takes out his ever burning pebble. You realize you are outdoors, and it is morning? Also did you get your lance ever burninged?

Stohp attempts to intercede with calmer words.

Stock is not sure what is being said by everyone.

Bartomus wonders if they have enough food and scrolls to feed the Kobolds.

Zanderallen has faith in Stohp's ability to talk down the Kobolds.

Dorbin is nervous but his cat appears unperturbed.

Micah asks Stohp to translate as he senses that maybe not everyone wants to fight.

Sid?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau. There's no forest here, it's all greenery, possibly cultivated fields that have not been cultivated in a while. Looking from your lower plateau upwards you can see many buildings, some are in better condition than others. And you're pretty sure from the size of the place that Lady Yasume's comment of 500-1000 Drow would leave this place mostly unoccupied. The black boxes are buildings. There is a stream running just west of the plaza you are in.
Perception 15 Highlight to display spoiler: {You note that while the stream is running it appears to have a bit of a green tinge to it, as if filled with too much algae. It won't kill you to drink it, but you can tell it probably has a special flavor.}

Lady Yasume apparently can't follow along with the Draconic talk. She cocks her head at Carver and Stohp speaking to the Kobolds. "Maybe we can negotiate with them? I should warn you we think there are as many as 500 in the city."

The Kobolds tense slightly at Carver's words. Stohp's continued talk appears to take the edge off. Koblod number 1 nods to number 2. Kobold number 2 takes a half step forward and speaks in Draconic. I'm going to assume Stohp or Carver will actually translate now since neither indicated they did on the previous post. "We are starving and cannot return to home. These Drow can not help us, claiming we are too many to feed with the supplies they have. Then they go off through this gate and you appear with all this food. We are thinking we must fight or our clan will starve."

Kobold number 1 again nods and speaks in Draconic. "If you in truth mean to speak with pure tongues I will summon our chieftain.

One of the Drow guards mutters in Woldian Below Highlight to display spoiler: {"ugh there smell leaves much to be desired."}

Now that the kobolds have surrounded you and been here a few minutes you note a faint musty smell in the air, like moldy leaves and damp earth.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=23 ;
Tuesday March 24th, 2020 9:24:37 PM

While conversing, Carver's mind wanders a bit as he notices the stream has a green tinge to it, something to mention later, the conversation is more important right now.
In Draconic, "I need to translate what we are discussing, not everyone on our side can understand, I know you understand some common, and can speak it somewhat, but so we are not misunderstood, Draconic, would be easier for you, right?"
Carver translates what was said before.
Then back to the Kobolds, "Yes, they left by the portal, they came to our city to do a couple of things, one was to trade, the other was to get help dealing with your problem. This pile of supplies was donated to us to help you. There is not very much, but it is all we could get on short notice.
On my Honor, I give you my word we came to help. If you could get your Chieftain, we will arrange to get these supplies passed out, you'll need to scrimp a bit to make it stretch. We might be able to use Magic to stretch it a bit further, but any food created with magic isn't storeable,
Once we deal with that problem, we can then discuss what caused you to flee your home, and see if we can fix that problem too."

Carver carefully translates what he said, being sure to make sure the phrasing gets clearly translated for the Group and the Drow, hoping they understand what he said and how it was said.



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday March 24th, 2020 9:43:03 PM

Sid has an 'aha' moment after listening to the Kobolds speak for a bit, understanding the spoken tongue better after listening to it a bit. Sid will translate to those who don't speak Draconic while others speak and will speak back so that Carver and Stohp can speak more naturally.

====================================================================

((Also, is Woldian the same as Old High Woldian? Is this a "You know Latin not Italian" scenario?))

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=20 ;
Tuesday March 24th, 2020 10:29:24 PM

Bartomus looked about and tried to get a sense of where the kobolds were coming from and what the situation was that now surrounded them. He caught sight of the greenish tint to the nearby stream and a change in the scent that seemed to be associated with the group of kobolds. He continued to listen to Carver translating the two lead kobolds and looked at the Drow. "Kind Lady, being told 500 now, well, I hope we can provide some relief to their food needs, otherwise that may become a much great problem. How easy is it to open that and send word to the Float that we are going to need a lot more in the way of assistance? Also, can they eat fish? I mean we might have an in with someone who could help deliver some fish.""


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Wednesday March 25th, 2020 9:25:50 AM

Stock goes up to any of the guards he has seen speak common. If none have then he goes to Lady Yasume and asks, "Like many of my people, I am fond of the mountains and you have a beautiful location for a city. Let me ask though, given how many of your people you said live here, it seems there are too many buildings. What happened to your people?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=7 ; d20+19=37 ;
Wednesday March 25th, 2020 10:57:13 AM

Seeing the Kobolds lower weapons and hearing the words translated Zander almost noticeably relaxes his muscles. Asking for translation he offers further reassurances as he shows his WLA officers badge, even if they didn't recognize the WLA the officers badge looked impressive, "Friends, I doubt you have heard of us but among our own people we are great adventurers. Many of us are members of a great adventuring guild. The drow sought us out to aid you in whatever is driving you from your homes. We also brought food as a gift from our people. Hopefully it can help keep the edge off while we help return your homes to you."
----------------------------------------------------
Perception 7
Diplomacy 37

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday March 25th, 2020 11:32:03 AM

Dorbin peeks out from behind Zander, carefully looks at the kobolds, sniffs the air, then ducks back, scribbling furiously in his notebook.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=17 ;
Wednesday March 25th, 2020 6:21:59 PM

Stohp adds her own two cents to the diplomatic effort. "We would be honored to speak with your chieftain. The sooner we do, the sooner we can see that the food is passed out among your people and the sooner we can work with you to reclaim your homes." (Dip 17 to aid another)

DM Robert - "...you have a beautiful location for a city." 
Wednesday March 25th, 2020 8:33:50 PM

Carver continues the diplomatic efforts.

Sid continues to listen.
((Also, is Woldian the same as Old High Woldian? Is this a "You know Latin not Italian" scenario?))
DM, I'm not sure. I assume Woldian is the same as Common. High Woldian has its own entry in the Wiki as a separate language to learn, so I'm assuming it's different enough that you can't use one to know another. Undercommon was changed to Woldian Below, I think more for a flavor statement.

Bartomus asks if the Drow maybe misrepresented the scope of the problem. Although you were not present for the first part of talks with the Float Council

Stock asks one of the Drow guard what happened to all the people.

Zanderallen adds to the diplomatic attempts.

Dorbin continues scribbling furiously in his notebook.

Stohp also helps with the diplomatic talks.

Micah?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

Lady Yasume says, "Many things were discussed with your council."

The Drow guard says, "It's a long story best for another time."

An young looking Kobold arrives. He speaks common, "I am Prince Kasmeer." He's interrupted by a loud cough behind him. "Perhaps King Kasmeer at this time. I have understanding that you have brought food for my people thanks to our hosts." He waves to the Drow.

Lady Yasume bows. "Indeed King Kasmeer, it is as we told you, we are not capable of dealing with your problems and ours at this time. So we sought aid. Fortunately the only gate open leads to a Floating city and we were able to find great heroes."
Sense Motive 20 Highlight to display spoiler: {She's laying it on a bit thick, perhaps for the benefit of the king.}

The king replies, "The raids do not affect us they are on the upper levels, we are concerned with survival."

Sense Motive 5 or Intelligence check 10 Highlight to display spoiler: {You quickly begin to understand that the koblods problems may not be the only ones facing these Drow. As you may recall the Drow were going to hire/commission you but the actual task was never explained.}

Lady Yasume waves her hand toward the goods from the Float. "OF course this is for you. Hopefully soon there will be more."

Survival 20 or Engineering 15 to quickly get the kobolds organized and distributing the goods on their own.

Diplomacy 20 if you want to try and get information out of the Kobold King.

Diplomacy 25 if you want to try and get information out of Lady Yasume.

Diplomacy 25 if you want to try to question the Drow Guard about the city, at least in front of the Kobolds it is this high.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=21 ; d20+17=32 ; d20+3=11 ; d20+17=27 ; d20+17=24 ;
Wednesday March 25th, 2020 9:28:32 PM

Carver understands the reasons for the pile of poo Lady Yasume is layering on and also understands there are more things going on that just the Kobold problem.
He's more interested in questioning the King, for now, the Lady would it appear rather not discuss more than the Kobold troubles while they are here.
"King Kasmeer, we still have not heard why you have migrated from your home to here. Could you please tell us what caused you to leave and then we can figure out how to get you back to your home."

Sense motives, 21 &32
Engineering 11 (fail)
Diplomacy King Kaseem 27
Diplomacy Lady Yasume 24 (fail)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=20 ; d20+8=16 ; d20+7=25 ; d20=2 ;
Thursday March 26th, 2020 10:00:34 AM

Bartomus nodded along with Lady Yasume and even gave a formal bow towards the kobold leader in an effort to accentuate the already extravagant ego-soothing that the Drow matriarch was undertaking with the newly minted King. He also watched her a bit closer and processed what Carver was saying. However, once the effort to distribute the transported goods was mentioned, and the excitement amongst the throngs of upright toothy grinned walking miniature lizards grew, his focus shifted.

"Alright, now whoever speaks their language, tell them that we need folks who are fair, well organized, and well respected to come over here," [b] Bartomus pointed to where he was standing and continues. [b]"We are going to need them, with his Majesty's royal approval of course, to help us determine how we distribute the perishable foods first - my suggestion is those who may have been going without the longest so others might have something be first. Then we need a few of us Shields to activate the scrolls to figure out how we provide something for the rest. Also, ask them what type of things they can eat to survive, cause I think we need rations and such from the Float - immediately."

He looked at Stohp and said in Tauric, "You might want to have at the ready that changing into a giant just in case things get rowdy, I suspect a giant Taur might just scare them enough to settle down."

Sense motive - 20, 16; Survival 25, with a minus one diplomacy that 2 is a fail and fail badly - so any attempt to get anything from the King is a failure

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+15=31 ; d20+19=26 ;
Thursday March 26th, 2020 11:08:44 AM

Also having been laying it on thick Zander appreciates Lady Yasume doing the same. However his appreciation dissolves when King Kasmeer mentions raids in the upper levels. Leaving others with the skills to distribute the goods he pulls Lady Yasume to the side, "M'lady, it seems I have learned more in 5 minutes conversation of what is going on here than several hours of questioning on the Float. We are more than happy to offer help wherever it is needed but don't appreciate being blindsided. If going into the lower levels and freeing their homes so the kobolds can return is all the help you need then I will turn a blind eye to raids in the upper levels. But if you want to ask for help please do so, we are here now." He continues giving her a diplomatic stare down until she answers.
------------------------------------
Sense Motive 31
Diplomacy 26 (Lady Yasume)

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+8=18 ; d20+12=23 ;
Thursday March 26th, 2020 11:16:01 AM

Stock gets to work organizing the supplies. "OK food over here....what's in this crate? Is that wine?...wouldn't have been my choice. Drinks go off to the left. It looks like we have some blankets and such over there..."

If any of the kobolds get unruly he puts a quick stop to it. He does not even try to ply any of the leaders for info. Talking is not really his bag.

======
SM 18 vs DC20
Survival 23 vs DC20


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday March 26th, 2020 1:03:33 PM

Dorbin watches as the talking types take charge. When he sees Stock start to move supplies around, he moves over to help him.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=22 ;
Thursday March 26th, 2020 6:20:42 PM

Sid continues to translate as need be, but once he finds a job he can help with he aids Stock with corralling the kobolds and getting them into line. He translates and corrects a few things and the food starts dispersing.

===================================================================================

Knowledge(Engineering): 22
Success: +2 to Aid Stock, which should push him over.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 26th, 2020 6:35:45 PM

Becoming a giant is actually a spell one of the others can cast on Stohp, not something she does herself. She can disguise herself as something else, but not size change. Regardless seems thing to be going along just fine. She pitches in where needed, whether that's organizing or diplomacying.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 26th, 2020 6:37:39 PM


Micah quietly assists with the disposition of the goods, occassionally nodding thanks to Sid and the others as they translate.

DM Robert - "M'lady, it seems I have learned more in 5 minutes conversation of what is going on here than several hours of questioning on the Float.." 
Thursday March 26th, 2020 8:23:32 PM

Carver questions King Kasmeer.

Bartomus starts trying to organize a conga line of food distribution.

Zanderallen confronts Lady Yasume on why exactly the Shields have been brought here.

Stock puts on his no-nonsense attitude and helps Bartomus get supplies moving.

Dorbin lends a hand in moving the goods.

Sid utilizes his skills translating to the supply distribution horde.

Stohp pitches in to keep things moving.

Micah helps in passing out the goods.

_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

King Kasmeer looks up, way up, to Carver, "Bad times. Big trouble. Nasty things. Months ago we get invaded by cousins, large, you call them Trogs. They had bunches of goblins with them. They over-run us, take over. Make us labor and dig and dig. Then blackness comes, goblins and Trog's go in and come out worse. They meaner. Start making us dig more. My people start disappearing. Gobins then say they go off to do war for master, invade woods." He holds up one hand and counts his fingers and thumb, "One, two, three, four," he holds up his other hand and counts off, "one, two, three, four." Holding both hands sprayed out in front of them he shakes them jazz hands"Many fours of fours ago. Goblins no come back, Trog King say master pleased, means woods still bad he make to go to war. Need more troops. More kobolds sent into darkest tunnels not come back. We decide to make escape try to get all still alive out one night. Take portal key and throw it back through portal as is closing. Is so Trog no can come, and master no can come, because key on other side of locked door now. We protect our allies the Drow."

Everyone except Carver sorry this is history related for these guys
Knowledge History 15: OR knowledge Local 15: OR Intelligence check of 15
Highlight to display spoiler: {Could this refer to events of when you were in the woods and came across the Lizard Folk village and had to defend it from an invading horde of goblins and hobgoblins?!?!?}

Lady Yasume says, "Looks Zanderallen in the eye, meeting his challenge. Yes, If you recall It seems something forced the kobolds up from their homes and thus they are occupying It’lal. We don't have the capability to support so many so quickly. Also there appears to be someone or something looting various old sections of the city. We cannot find out anything except that during the night the ground will shake, but not over the whole plateau, only where the next morning we find a crater like depression and then discover that someone has been going through an old building that is near the ground disturbance. Sometimes there is evidence of recent breakage of old cabinets and chests that have been left there. We think the two things might be connected. The portal," She points at one of the nearby portals, "that led to the underground mines and the kobolds lair has been deactivated by the kobolds as they have removed the keystone that activated it."[b] She then pauses to wet her lips. [b]"I was to take you to some of these sites after you spoke to our council, but we can look at them on the way as they are all up hill from here, and we live on the highest plateau."

For those of you working the food line things seem to be going smoothly. The kobolds are all moving orderly not pushing or shoving. However... Perception 20: or Knowledge Nature 15
Highlight to display spoiler: {You pick up on the fact that the kobolds are in fact pulling a fast one. It appears that several kobolds are repeating going through the lines, but is slightly different rags.}

ONLY IF YOU MADE THE ABOVE PERCEPTION OR KNOWLEDGE NATURE, or someone whispers it to you...
Sense Motive 25
Highlight to display spoiler: {It appears the kobolds are inflating their numbers by trying a now you see me now you see me again but in different clothes. Probably trying to inflate their numbers to keep the Drow on their toes and make them seem more of a threat if they try to do something about the sudden 'invasion' of koblods.}

ONLY IF YOU MADE THE ABOVE PERCEPTION OR KNOWLEDGE NATURE, or someone whispers it to you...
Appraisal 25
Highlight to display spoiler: {You estimate that in fact there are only about 200 kobolds. Of those 150 are women and children.}

The goods are at last distributed in an orderly fashion and you stand in the middle of the empty plaza. It is now about 11 o'clock in the morning local time.

Lady Yasume turns to Bartomus, "I don't know what exactly they will eat. They appear to eat anything and everything. I'm sure more goods will arrive later today or tomorrow as we have made arrangements for their purchase from your council. They were only nit-picking how quickly shipments could start." She then turns to face the rest of you. "Shall we be off?


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+1=18 ; d20+15=18 ;
Friday March 27th, 2020 9:15:01 AM

Stock's attention has shifted from the kobolds to the drow. "I bet we killed those goblins at the lizardfolk village...the rest of this story is harder to piece together though. I've heard of Trogs I think...but a Blackness?...and a Master?

Yeah, let's get going. These little guys seem to be 'getting it' now.

Dorbin - She said they'll eat [u]anything[/i]..."


Stock inclines his head knowingly at Emily Jasmine and then turns back to the drow.

=======
[i]Local 18 vs DC15
Perception 18

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=16 ;
Friday March 27th, 2020 10:18:39 AM

Bartomus nodded at Stohp when she reminded him of how she stood up as a giant in the past. He nodded and then focused on the distribution of the food. He appreciated the way that the kobolds quickly helped and then took over the operation that slowly pushed the Taur a bit further and further aside. They were nice about it and did let him left the bigger things, but it was obvious that now they were going to take care of things.

He smiled at Lady Yasume as she talked to them and then him. With a big doopy grin and a lot of jovality, he said aloud what he was thinking. "Sure, sure, let's be off - but exactly off to where and to do what? See, I am still a little confused about EXACTLY what you want us to be doing here and what it is you may KNOW about that like the arrangement for food purchases, what the kobolds eat and such, that doesn't seem to be fully shared with any of us, unless I am missing something and these three have been sharing more than their glares with folks."

He smiled and nodded to the three guards and then smiled at Lady Yasume.

Perception 16 - so, Bart's just talking aloud - may not be his best approach.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+9=14 ;
Friday March 27th, 2020 11:37:46 AM

Dorbin notices nothing about the kobolds (perception: 14), he just thinks there are a lot of them.

When Stock gestures towards his cat, Dorbin casually replies, "I have a feeling they will be quite surprised. She not only has quite sharp teeth, but also four sets of very sharp claws. Oh, and a friend who has a few magical powers." He tries to glare at any of the kobolds that might glance at the cat.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday March 27th, 2020 11:45:32 AM

Zanderallen backs down from his challenge of Lady Yasume, "My apologies, I was out of line. Our line of work leads me to be overly suspicious at times. We will gladly meet with your council and get the full briefing. Lead on M'Lady. He gives a polite bow and falls into place in the convoy, ready to continue into the city proper.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=17 ; d20+17=25 ; d20+2=13 ; d20+17=19 ;
Friday March 27th, 2020 7:34:25 PM

Carver is still talking to the King, but when he noticed the torn ear of one of the Kobolds go past him for the third time, "King Kasmeer, there is one quick way to quickly irritate myself and my friends. That would be to try and cheat us. We have brought food and supplies, the only thing we ask in return for them is not to be cheated. It could cause us to become irritated if we should find out that fraud was being committed. I personally would take great offense and might decide to have anyone caught be judged by Lord Gargul.
Now, where were we, Ahh yes, You escaped, did all of you escape, or were some left behind?"


Know Nature 17
Perception 25
Appraise 13
Diplomacy 19

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Friday March 27th, 2020 9:13:17 PM

Micah suppresses a smile as Zanderallen and Lady Yasume fence and keeps words or expression away from his lips.

DM Robert - "Yeah, let's get going. These little guys seem to be 'getting it' now." 
Saturday March 28th, 2020 2:17:24 PM

Stock's teases Dorbin that the Kobolds might eat his cat. He's ready to go.

Bartomus is confused about what is going on and what they are expected to do.

Dorbin looks around but does not notice much. Probably because it's all just so much to take in. He indicates that Emily is not defenseless and he will protect her as well.

Zanderallen apologies he is ready to go see the Drow Council.

Carver threatens the king. Sorry your words are clearly a threat because saying you'll have lord Gargul judge someone also implies you are going to kill them so that it can happen. An Intimidate roll is more in line for your attitude than a diplomacy roll.

Micah seems to only be paying attention to the interaction with Lady Yasume.

Sid?

Stohp?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

King Kasmeer stiffens at Carver's words. Before you can do anything he sprints away while emmitting a strange warbling hiss. All the kobolds spring away and quickly duck into the ruins and scrub brush, a few even jump into the nearby stream but don't come back up. Most of the goods had been passed out but what few items were still being carried by the Kobolds were dropped in the sudden exodus.

Lady Yasume cocks her head at Carver. She then looks at the rest of the Silver Shields. "I trust you don't think that we have been misleading you with regards to anything. I certainly would not wish to be called upon to be judged by Lord Gargul because of a misunderstanding about why we wished to hire you."

The Drow guards draw away slightly from Carver but are keeping a wary eye upon him.

She then looks directly to Bartomus. "To be clear, feeding the Kobolds is not why we have sought to hire you. What you have done of your own accord I commend and applaud you. I went to speak to your leaders to arraigned for food to be delivered and we intend to pay in goods. They told me the first shipments would begin in another day. What we need you to do is find out why the kobolds left the mines but more importantly find out what has been raiding our buildings. The council is awaiting you and will try to inform you more thoroughly."

As the group progresses up the path the PC’s note there are many areas of overgrown grass that may have once been fields, or parks. In addition the large rectangular pool on the next level is clearly in need of cleaning, or at least having some sort of fish imported to provide a balanced ecosystem.
Knowledge Nature 20: Highlight to display spoiler: {Fixing the lake would be relatively easy and could be accomplished with the aid of the fisherman of the Float.}

Proceeding through the town the PC’s find that there are more buildings that are unoccupied. The drow are living in the two upper sections of the city and most of the repairs and rebuilding is happening on the second level. Twice on the way Lady Yasume stops and indicates a strange circular depression perhaps 20 feet in diameter, the depression is surrounded by overgrown grass and clearly visible as no grass is growing in it. It is very smooth. "This was not here before."

Knowledge Arcane 25 or Spellcraft 21
Highlight to display spoiler: { You realize that the stone filling the depression may be one end or side of a Wall of Stone spell.}

She then indicates a nearby building in each case of the depressions you pass. (They are not close together but are on different levels. These are the ones she is showing you near the main road up to the higher level.)

Examine building 1
This is a three story building, or at least it was, parts of it no longer reach that high and only about 25% of the roof is still in place. Inside you note a good deal of dust, dirt, and debris. There are a few old wooden furniture items, desks, etc. There is evidence that the desks were recently smashed apart.
Perception 20
Highlight to display spoiler: {You note some tracks in the building but it would take someone skilled in woodcraft to try and figure them out.}
IF you made Perception above or have it pointed out to you...
Survival 25
Highlight to display spoiler: {The tracks are several days old. You're not sure, but maybe some tracks are more recent as if the Drow went into the building, you do note though that there are booted tracks and what appears to be large lizard tracks which you think might be the Troglodytes. }

Examine building 2 Perception 20
This is a two story building, or at least it was, parts of it no longer reach that high and only about 50% of the roof is still in place. Inside you note a good deal of dust, dirt, and debris. This may have been a family residence at one time. There are some heavy old wooden bed frames, and old wardrobe, and a book case (all in different rooms). The wooden bed frames have recently been tossed against the wall, or maybe lifted and leaned there, but tossing seems more likely judging from the crush marks on the wood that your carpenters can tell you. The wardrobe is now in large pieces, you can tell it's recent from the ageing of the wood. Curiously the bookshelf is not broken.
Perception 20
Highlight to display spoiler: {You note some tracks in the building but it would take someone skilled in woodcraft to try and figure them out. They appear to be several tracks in front of the bookcase.}
IF you made Perception above or have it pointed out to you...
Survival 25
Highlight to display spoiler: {The tracks are several days old. You're not sure, but maybe some tracks are more recent as if the Drow went into the building, you do note though that there are booted tracks and what appears to be large lizard tracks which you think might be the Troglodytes. It looks like at least 3 Troglodytes were in front of the bookcase.}

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+4=12 ; d20+12=30 ; d20+7=10 ; d20+12=27 ; d20+7=15 ;
Saturday March 28th, 2020 5:42:43 PM

Bartomus was taken by surprise when the kobolds suddenly ran away, literally just ran off dropping everything about them. He turned towards Carver, "Um, so I take it IT was something you said?"

He sighed and took the dressing down he somewhat deserved from Lady Yasume and followed along as they worked their way up the mountain and through the buildings that were no longer being maintained. He took it all in and as the paused at one of the ruined buildings, he took part in looking about and then studying the circle that the Lady had indicated shouldn't be there.

"Ok, anyone recognize or know what makes those type of tracks?" He was not sure and really didn't know much beyond the grasslands and the Float, it didn't seem to be anything he knew or if he did he couldn't figure it out. They continued onward and upward stopping at another ruined but not as large and somewhat more usable than the other. He looked about, and again, it didn't make sense. "More tracks, can't make them out but, kinda odd that that shelf was left alone."

Bartomus walked towards the shelf as he tried to figure out the room and what had happened.

[i]KnowNat=12, Bldg 1 Per 30, Sur 10; Bldg 2 Per 27; Sur 15/[i]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=18 ; d20+9=22 ; d20+9=28 ; d20+2=19 ; d20+9=19 ;
Saturday March 28th, 2020 9:09:10 PM

"Yeah, I guess so...I mentioned that cheating would irritate me and probably my friends, then I sort of made a off hand threat, which I meant as a way to get his undivided attention. I probably went a bit too far with the threat.
They were pulling a switcheroo and at least one of them was on his third trip through the line."


He sees the pond and figures it could be cleaned up a bit. (know: Nature 18)

At the stone in the pit, "I think this might be the remains of a wall of stone spell or something similar." (Arcana 22)

In the first building Carver notices the tracks and points them out to the others, but has no idea what made them. (perception 28, Survival 19)

In the second building, he's busy thinking about the stone wall plugging the pit. (perception 19)

"Maybe someone used that wall of stone to plug a doorway that leads to wherever they came from."



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 29th, 2020 8:22:11 AM

Stohp is starting to notice the new guy is way to free in passing out threats. Seriously, what's with him? It's like his only idea of diplomacy is "I have big sword you do what I say". She resolves to give him a serious talking to later. She is able to note the tracks at the second house (perception 17, then 28) and points them out to the more survival inclined of the party.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+14=31 ; d20+4=23 ;
Sunday March 29th, 2020 5:28:02 PM


Micah, too, recognizes the cause of the stone circles, but is willing to let the new guy show off and says nothing.

Spellcraft 31

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 29th, 2020 6:16:56 PM

Stohp glances around for a private area she can maybe pull Carver over to for a private conversation. Maybe she could consult one of the others first? She might be over-reacting. No, none of the rest could understand Draconic, if they had they'd probably have similar feelings about the "diplomacy" carver is employing.

CDM Jerry [OOC post] 
Sunday March 29th, 2020 11:23:10 PM

John Hume, please check your email sir. After you've read my email and reply to me, I'll delete this post.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+8=26 ; d20+15=27 ; d20+12=28 ; d20+15=24 ; d20+12=14 ;
Monday March 30th, 2020 10:15:30 AM

"Lady Yasume - You know some folks in the Float could help get this pond cleaned up. Looks like it just needs to be stocked with some fish..."

Then later in building 1..."I hate to see solid wood working get smashed like this...I mean it's not Dwarven work but the elves apparently know how to smooth out a board...Hey, are those tracks?" He gets close to the ground and inspects the tracks..."Not brand new although just a few days old. Looks like there are a couple sets...maybe some Drow which makes sense and also some kind of large lizard...maybe those trogs."

...and in building 2..."...more tracks here though it's not as clear as the last place...Can anybody make these out?" He begins turning his head left and right, looking at the dust on the floor until he realizes he is getting dizzy and stops. He gets his bearings and moves to inspect the untouched bookshelf. He carefully looks at the line of dust on the shelves to see if it was previously empty or if it had books of some sort.

"So how would a Wall of Stone spell work here? Like they tunneled up from underneath and then sealed it with a new wall? And then what...it just formed a crater?"

===
Knowledge Nature 26 vs DC20
Perception 27 vs DC20
Survival 28 vs DC25
Perception 24 vs DC20
Survival 14 vs DC25



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+25=33 ; d20+9=26 ; d20+9=23 ;
Monday March 30th, 2020 12:48:30 PM

Dorbin nods to Stock and agrees with his observations. He says, "This looks like there's been an attack here. This isn't just something staying underground and attacking the kobolds, is it? Something is coming out of the ground and is attacking your houses. And those marks aren't from some lizard, that takes some serious spellcasting power and ability to cast that kind of spell." He turns to their host and asks, "Was this your people taking defense actions, or are we going to be facing some seriously powerful magical foes here?"

OOC:
Knowledge, Arcana, DC 25: 33 success!
Perception, DC 20: 26 success!
Survival, DC 25: not that good
Building 2 Perception, DC 20: 23 success!

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=13 ; d20+5=19 ;
Monday March 30th, 2020 2:52:10 PM

Zander raises an eyebrow as the kobolds run away. That was the first time the Silver Shields had ever scared something away with diplomacy. He picks up on Stohp's annoyance and exchanges a look with her. But the raid sites distract him from being able to take immediate action. He listen to the other Shields, his own expertise lacking in those areas. "Well your problems and the kobolds problems may be one and the same Lady Yasume. It appears from what my companions have observed that something in tunneling up from below. And sealing it back up. So we are dealing with something that can tunnel through extreme distances and possesses capable magic. We should speak with your council immediately." The thought of subterranean raiders makes Zander a little uneasy. He adjust his various straps and buckles even though they are already at perfect readiness.
--------------------------
Spellcraft 13 fails
Perception 19 fails

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=17 ; d20+13=29 ; d20+13=25 ;
Monday March 30th, 2020 6:22:16 PM

Sid examines the second building with more interest than the first. "Three lizardy people were really interested in this bookshelf and not much else. Good for them for breaking stereotypes. Reading is fundamental. I don't see anything around though. Hmmm..."

Sid takes a moment to focus on something that may or may not have been on the shelf to see if it was actually a book or a bauble, and will do another once over to make sure something didn't fall off or get over looked.

========================================================================

Perception(building1): 17
Perception(building2): 29
Perception in room for specifically something that might've been on the bookshelf: 25


DM Robert - "Reading is fundamental." 
Monday March 30th, 2020 8:33:04 PM

Bartomus is unable to identify the tracks. He's curious about the bookshelf.

Carver tries to explain what the kobolds were doing. He identifies the Wall of Stone and points it out.

Stohp seems a little put out by Carver's diplomacy. She too points out the tracks in the buildings.

Micah notes the Effects of the Wall of Stone.

Stock offers that there are some people in the Float that can clean up the lake and restock it. Stock identifies that some of the tracks were made by Troglodytes. He doesn't care for wanton destruction of wooden furniture. He carefully studies the bookshelf.

Dorbin asks Lady Yasume if her people are prepared to take defensive actions.

Zanderallen picks up on Stohp's annoyance. He reasons that whatever drove the kobolds up from below may be coming up with them.

Sid also notes the strange occurrence at the bookshelf.
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

Lady Yasume says, "Thank you Stock. We have been so busy these last few years trying to straighten out and reclaim the upper level that we have not had time or manpower to get this far down as yet." You notice that both she and the Drow guard are squinting in the noon sun. Freebe, Drow are still slight sensitive.

At Dorbin's query she nods, "We have been trying to set up something but I'm afraid we've come up against improper planning and relying on others. You see when we first reclaimed It-lal a decade ago we had a group of adventurers serving our cause. Much like the Float has you. With time we became reliant on them to handle all the major problems that came up while we concentrated on the more mundane affairs of putting a city back together. But as time marched on they left for other adventures, and then none came back. We know not if they died or found a new home. Then suddenly we were beset by problems we were no longer prepared to handle."

Those of you that studied the bookcase can detect that there were several volumes (books) on it recently as noted by the dust marks and age marks on the wood. You think there the bookcase may have been over half full, so you estimate that there could have been at least 30 books there.

Lady Yasume shows you into a large building. It's not dwarven crafted stone but it is rather pretty in an elfish stone cutting way. The building interior is slightly cooler than the outside but not by much. You notice that there are heavy drapes on the narrow windows. Lady Yasume shows you into a furnished room set off to the side. "If you would wait here I will see to having some refreshments sent. It may be an hour or more before the council is ready to see you." She smiles to take the sting out of her words. "I know there is urgency but try to remember we are still a race not used to sunlight. Most of us work in the evening, night and dawn. This time of day is generally when we rest."

The room is spacious, but the seating is decidedly medium only. There are several side tables and small tables next to the armchairs. It strikes you as a very comfortable sitting room. Unless you're a Minotaur...or a Centaur.

There will be brief wait until you are called by the council. In other words next turn you go forth.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Monday March 30th, 2020 11:06:32 PM


While waiting to be summoned, he approaches Zanderallen. Quietly, but not so quiet that the others cannot hear, he says, "I would like you to follow what is going on in the council without having to have it translated for you. When we are about to enter I will give you the power to understand languages. The spell should last for about an hour and a half."

===========
Right before entering Micah casts comprehend languages on Zanderallen from his prepared spells. Duration 90 minutes.
Note to party. Micah has a wand of comprehend languages but the duration from it is only 10 minutes per casting.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday March 31st, 2020 8:49:07 AM

Stohp is tall enough she can just sit on the ground and be at head height to the table. It's a little awkward but not terrible. "So... Carver. I think we need to discus your... 'negotiations.'" She looks around at the rest of the party. "I know most of you didn't understand the exchange but lets just say it did not go well at all. The first thing he said was a death threat. I barely managed to smooth things over. I counted at least two more death threats and eventually they just all ran away, as you saw."

She looks back to Carver. "I know you're trying to help, but this is a relief mission and we are not the mob. Our job is to help these people, not threaten to kill them if they look at us funny. Yes, they were armed and ready to take the food by force, but it was obvious they were merely desperate and willing to do anything for relief rather than actually hostile. By handling it the way you did at best you've just scared off the very people we hoped to help and someone will have to go through a lot of time and effort to get them to trust us again. At worst you've convinced them we're a hostile take over and they're already preparing to kill us all to secure the food they're in desperate need of."

"Look, you're new to the party and you have no experience with how we handle things. Just, take a step back, let someone else handle negotiations. After the fiasco just now you probably shouldn't be speaking to the kobolds at all anymore, they'll take everything you say as some threat against their person. If you really want to know when it's time to start glaring and looking all scary follow Stock's lead. He's been with us a while and he knows exactly when a stick is needed to back our usual carrot approach. You clearly don't."


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Tuesday March 31st, 2020 9:31:08 AM

"Hey Stohp. Don't I usually use the 'carrot'? I use it to jam it in their eye until they understand I'm right. Ha!"

Stock takes a seat at the table, takes out his block of oak and carving knife and begins removing material. All at once, he puts down the block of wood and goes outside. He returns a moment later with a small black stone that he drops in his rock pouch and goes back to carving.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday March 31st, 2020 11:00:25 AM

Bartomus pulled out a few of the books, took a look or two at their titles and then put them back as the party indicated it needed to get moving.

At the Council chambers

Bartomus listened and after Stock broke the ice that followed Stohp's "character building" discussion with Carter, and offered, "well ok, so the tone was a bit edgy, but can we just admit that there seems to be a lot more going on here that neither the Council nor the Good Lady have really been all that forthcoming."

He paused a moment and took a place at the table, "it's easy to get excited, I mean heck we connected in an undwater castle and are now at the top of a mountain all in a short time. Usually, I am the bull walking about the pottery shop in these things, so I get it. However, I also understand pushing back, maybe not shoving, but pushing back."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday March 31st, 2020 11:52:28 AM

Dorbin sits down for just a moment, then quickly pulls out his notebook once again. He runs to the window once or twice, then starts writing again, clearly taking many notes about the buildings, the layout, and all they have seen so far.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday March 31st, 2020 12:56:19 PM

Zanderallen bows to Lady Yasume as she leaves, "We understand M'Lady. We will be ready."

When Stohp sits Carver down, trying not to feel small compared to the two taurs Zander speaks up, "But let it not be said that we are reluctant to distribute smiting when it is called for. However we strive to reach agreements through peaceful means when possible. And use threats only once peaceful options have failed. We'll make a Silver Shield of you yet Carver." With that Zander holds out his hand with a genuine smile.

Zander thanks Micah for the magical boon, glad to be able to pick up on any side comments the council might make.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Tuesday March 31st, 2020 3:37:22 PM

Carver looks a bit sheepish..., And shakes Zander's hand.
"Sorry all, I'm just a bit more used to being more blunt, I'm Honest about it, but not much for backing down. I was just trying to get them to not try and pull a fast one. I know we already decided that we would give what food and supplies we brought with us to them. I just didn't like the cheating they were doing. I guess I've realized that outright death threats won't always work, It's just that where I was trained, the general rule was no blood no foul and spending time in the Mercenaries I guess backed it up.
Oh, and I can try to cast that too, but my armor may get in the way... Who else should it get cast on?"


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=10 ;
Tuesday March 31st, 2020 7:11:07 PM

Sid settles down and listens to their admonishments and nods. "Stohp's right Carver, just follow Stock's lead, When he starts gouging their eyes with carrots you can start using the stick. And if he's also foaming at the mouth make sure you give him his space," Sid grins and looks at Stock. He then asks the group, "Say, what were the Drow speaking? It sounds familiar, but I just can't place it."

DM Robert - "We'll make a Silver Shield of you yet Carver." 
Tuesday March 31st, 2020 8:24:02 PM

Micah will cast Comprehend Languages on Zanderallen.

Stohp tries to give some heartfelt advice to Carver.

Stock does some carving while the group waits.

Bartomus agrees somewhat with Stohp but also points out there is more going on than they know about. By the way there were no books on the bookcase. There WERE books on the shelves but they were taken away by the Troglodytes, as if they could read, well maybe, you never know.

Dorbin keeps working on his journal. Make a profession Sage roll, just to see how well you're doing.

Zanderallen offers Carver a hand of friendship, or at least let by gones be by gones.

Carver apologizes and tries to tell a bit about his background.

Sid also advices Carver to follow Stock's lead in being the flexing muscle of the group if that is more in line with his temperament.
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

After several hours the party is beginning to nod off from the waiting, the wine, the sweet meats, and the chocolate cakes. But They manage to stay away when the door opens and a Drow wearing rather fine clothes bows to you. In Woldian Common he says, "Apologies for the long delay, the Council is ready to speak with you if you are willing and able to attend."

You gather your things and follow him down a short hallway to a larger room. This room has a table at one end behind which three Drow females sit. You also note that there is enough chairs in the room to accommodate everyone one and every size just right.

Lady Yasume of House Mylyl sits on the left and you can clearly see now that she is the youngest member of the council. The center seat is occupied by a Drow of undetermined years, which means she could be anywhere from 50 to 500 years old. Her hair is white, like most Drow and her eyes are alert and penetrating. She is introduced by the Major Domo as, "Lady Larvanya Bralfah of House Bralfah". The right hand seat is "Lady Athena of House Bancurpi", another female Drow somewhere between the two in age.

Lady Bralfah rises and greets you. She then motions to you to sit and begins speaking in common. "I understand Lady Yasume has already explained why we have had to seek outsiders to aid us?" If you recall she said, 'We have been trying to set up something but I'm afraid we've come up against improper planning and relying on others. You see when we first reclaimed It-lal a decade ago we had a group of adventurers serving our cause. Much like the Float has you. With time we became reliant on them to handle all the major problems that came up while we concentrated on the more mundane affairs of putting a city back together. But as time marched on they left for other adventures, and then none came back. We know not if they died or found a new home. Then suddenly we were beset by problems we were no longer prepared to handle.'"She has told me she has extended our offer and you have accepted." YOU RECALL 'Lady Yasume nods her head. "Indeed we offer each of you one of these, or a minor item of equal value for your services." She holds up a clear spindle stone. identified as this is an Ioun stone, the clear spindle sustains the user without food or water. It's a minor wondrous item worth 4000gp see the chart on page 497 for other options at the 4000gp level.

She continues, "Let me be clear though. We are in no way defenseless. We have an organized army, but this problem does not really lend itself to the workings of an army. I fear we face some form of unknown foe from below. One that strikes randomly during the night. Fortunately we have not had any casualties as the disturbances are occurring on the lower plateaus."

"To make matters worse a large number of Kobolds arrived through the gate to the lower mines and promptly disabled the gate. Which is another reason my soldiers can't go down exploring what's wrong, well the lack of a gate and having to keep a watch on the Kobolds. We're currently at peace with them, but we've had our differences in the past." She pauses.

"I'm sure you have questions."


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=25 ;
Wednesday April 1st, 2020 9:43:56 AM

In the end, he took a nap waiting for the summons. It was a good nap and when he awoke he was thirsty and sipped from some of the items offered. "Good, tastes good," he said to no one in particular. He slowly paced about the chamber they were waiting in. He made notes about the furnishings and decorations and then joined with the others as they entered the room where the three ladies were seated behind the table. He glanced about taking a chair that seemed to be nearly perfect for him. Then studied the three women and the room about them.

He made a mental note of the three representing not only the leadership here, but also the fact that the three stages of life were also presented - youth, what he assumed was middle age, and elder. That resonated with him as he watched and listened.

He watched as Zander and Micah listened and when the elder finished waited for them to ask the first questions, but he had a few in mind and made a mental note to ask about what they knew about the attacks, the victims and locations. He also realized that they were going to need to know the same from the kobolds and that was going to be a bit more interesting to figure out how to obtain.

Perception ladies/room - 25

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Wednesday April 1st, 2020 11:03:33 AM

When Stock gets up to join the council, he is a bit perturbed by the wood scraps. He puts away his tools and quietly kicks the scraps on the ground beneath the table. He listens intently to the council and asks,

"So where exactly do you recommend we begin looking?
Is there a tunnel that the kobolds are coming out through?
It looked like some kind of lizard tracks in one of the houses below. Have you seen trogs in any of the lower tiers?
It kind of seemd like they took some books. Would books of value be in any of the lower tiers still? Those look abandoned...
Can you settle a bet for me? Do you pronounce your ancestry as surface drou or droh? Is it more like Cow or Dough? I've heard it both ways and have to say I've always said it more like cow."

He is not in the least abashed by this last comment.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+17=21 ;
Wednesday April 1st, 2020 11:41:24 AM

Dorbin ponders what has been said, but he thinks that the answers to most of their questions are going to lie below ground. They just have to figure out how to get there, and Stock has already asked that. He sits in his chair and Emily Jasmine appears and sits in his lap as the two of them listen for answers.

OOC:
I have a profession, librarian, I think that's as close to sage as I can get: 21. I think I spilled some ink.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+19=37 ;
Wednesday April 1st, 2020 1:49:47 PM

Zanderallen bows to each of the matriarchs as they are introduced. When the floor is opened for questions he has a few.

"If I understand correctly these portals have keys necessary to activate them and the kobolds threw the key to the lower tunnel portal to the other side so the portal can't be activated. Is their any way to circumvent the key or any other portals or passages down to the tunnel?"
If not then would you be able to assist us in mining through one of the sealed spots the invaders came from? If my understanding of the magic behind them is correct it should just be regular stone covering whatever passage they came up in. They may have collapsed more of the passage but they may just have sealed the end and thought that sufficient.
And please take no offense at my dwarven friend. Like many of his kind he has no notions of manners, and has no sense to remain quiet. But his skill in combat is hard to match so he remains with us."

Zander has ceased to be surprised by Stock's undiplomatic comments and hopes that the surface drow share the same opinion of dwarves other elves do.
--------------------------------
Diplomacy 37 to pass Stock off as a witless barbarian who's crassness should be forgiven

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=36 ;
Wednesday April 1st, 2020 5:29:07 PM

Carver remains quiet, he has had another thought about that stone, but now is not the time to discuss it.
He nods and such in the appropriate places, trying to support Zanderallen as diplomatically as he can.

Aid another Diplomacy 36

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  

Wednesday April 1st, 2020 5:39:48 PM


Micah finds himself mimicking Zanderallen's bows. As Stock adds his customary commentary, he does not even attempt to suppress the boyish grin it evokes. He does, however, nod solemnly as Zanderallen adroitly attempts to smooth over any potential offense.

After the others' questions are answered, the priest asks one that has been concerning him for some time, " I freely admit that I do not understand your history nor your society, so I beg of you to not take offense at this question, but why are representative's of the kobolds themselves not here to plead their plight or provide insight and information that might be helpful in addressing this issue?"

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday April 1st, 2020 7:03:09 PM

Stohp is pleased the the conversation well and that Carver is taking the constructive criticism constructively. She listens to the explanations provided calmly and keeps a poker face at the comments by the rest of the party. Well at least it's a step up from threatening to kill everyone in the room.

"Indeed we spoke briefly to the kobold chieftain and they seemed to know at least some of the troubles. Coordination and cooperation seems to be the best way to solve the problems facing both races."

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday April 1st, 2020 7:03:09 PM

Stohp is pleased the the conversation well and that Carver is taking the constructive criticism constructively. She listens to the explanations provided calmly and keeps a poker face at the comments by the rest of the party. Well at least it's a step up from threatening to kill everyone in the room.

"Indeed we spoke briefly to the kobold chieftain and they seemed to know at least some of the troubles. Coordination and cooperation seems to be the best way to solve the problems facing both races."

DM Robert - "But his skill in combat is hard to match so he remains with us." 
Wednesday April 1st, 2020 8:12:31 PM

Bartomus thinks what to ask the Drow.

Stock doesn't seem to have a bashful bone in his body, or a circumspect one either, as he blasts away with his questions.

Dorbin thinks that much of their answers are going to come from actually going underground. OOC that's what I meant, I should have looked at either yours or my own character sheet. Your notes are excellent.

Zanderallen asks some questions of his own while trying to pass off Stock as a typical dwarven barbarian.

Carver aids in Zanderallen's efforts of smoothing any ruffled feelings.

Micah asks a pointed question.

Stohp has no other questions but does bring up that the Kobolds might be part of the solution.

Sid?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

What they knew about the attacks, the victims and locations. Lady Bralfah responds, "Not much it started about 2 months ago. The attacks as such were not even noticed at first because there have never been any victims. Rather they seem raids on old ruins of the city and they have been taking place at the lower levels. It can be as infrequently as every 4-6 days. We're placing our best guess on our ability to read tracks and the wanton destruction inside the buildings."

"So where exactly do you recommend we begin looking? Lady Bralfay again responds. "Probably in the deep mines below."

Is there a tunnel that the kobolds are coming out through? Lady Yasume says, "No, they came through the portal in mass about 2 and 1/2 months ago. There is an old tunnel that leads down to the deep mines but it has not been used in many years."

It looked like some kind of lizard tracks in one of the houses below. Have you seen trogs in any of the lower tiers? The three look at each other. Lady Athena then responds, "I believe you mean Troglodytes? We have never seen them before. I don't believe we've ever heard of them occupying the tunnels with the kobolds before."

It kind of seemed like they took some books. Would books of value be in any of the lower tiers still? Those look abandoned... Lady Bralfay says, "I honestly could not tell you. We have spent the last 10 years trying to restore this level and bring the building up to code. Before that we had been scattered and living in other places. It-lal is the first city founded by the Surface Drow but was abandoned over 1,400 years ago in the wars with the Lizard Folk and Crying Woods."

Can you settle a bet for me? Do you pronounce your ancestry as surface drou or droh? Is it more like Cow or Dough? I've heard it both ways and have to say I've always said it more like cow." Lady Bralfay arches an eyebrow,"It's pronounced Drow." Depending on your fluency with languages you could hear drou or droh.

"If I understand correctly these portals have keys necessary to activate them and the kobolds threw the key to the lower tunnel portal to the other side so the portal can't be activated. Is there any way to circumvent the key or any other portals or passages down to the tunnel?" Lady Bralfay sadly shakes her head. "Alas there is not. Should the keystone and key be returned then we can reactivate the gate."

Would you be able to assist us in mining through one of the sealed spots the invaders came from? If my understanding of the magic behind them is correct it should just be regular stone covering whatever passage they came up in. They may have collapsed more of the passage but they may just have sealed the end and thought that sufficient. Lady Yasume nods, "I'm sure we can do that."

I freely admit that I do not understand your history nor your society, so I beg of you to not take offense at this question, but why are representative's of the kobolds themselves not here to plead their plight or provide insight and information that might be helpful in addressing this issue? Lady Braflay gets a bit of grim look. "This is It-lal, the home of the surface Drow of the Wold. It is not the home of the Koblods. There is a subterranean kobold city far beneath It'lal. The kobolds periodically attack when they feel their numbers are superior. For the most part there is an uneasy truce. Diplomatic efforts are ongoing and we have only established a peace for the last 2 years." She pauses and then says, "And I doubt they have the where-with-all to hire you."

Perception 25
Highlight to display spoiler: {You feel a faint rumbling with your feet, like a ground tremor nearby.}


DM Robert - "But his skill in combat is hard to match so he remains with us." 
Wednesday April 1st, 2020 8:12:31 PM

Bartomus thinks what to ask the Drow.

Stock doesn't seem to have a bashful bone in his body, or a circumspect one either, as he blasts away with his questions.

Dorbin thinks that much of their answers are going to come from actually going underground. OOC that's what I meant, I should have looked at either yours or my own character sheet. Your notes are excellent.

Zanderallen asks some questions of his own while trying to pass off Stock as a typical dwarven barbarian.

Carver aids in Zanderallen's efforts of smoothing any ruffled feelings.

Micah asks a pointed question.

Stohp has no other questions but does bring up that the Kobolds might be part of the solution.

Sid?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

What they knew about the attacks, the victims and locations. Lady Bralfah responds, "Not much it started about 2 months ago. The attacks as such were not even noticed at first because there have never been any victims. Rather they seem raids on old ruins of the city and they have been taking place at the lower levels. It can be as infrequently as every 4-6 days. We're placing our best guess on our ability to read tracks and the wanton destruction inside the buildings."

"So where exactly do you recommend we begin looking? Lady Bralfay again responds. "Probably in the deep mines below."

Is there a tunnel that the kobolds are coming out through? Lady Yasume says, "No, they came through the portal in mass about 2 and 1/2 months ago. There is an old tunnel that leads down to the deep mines but it has not been used in many years."

It looked like some kind of lizard tracks in one of the houses below. Have you seen trogs in any of the lower tiers? The three look at each other. Lady Athena then responds, "I believe you mean Troglodytes? We have never seen them before. I don't believe we've ever heard of them occupying the tunnels with the kobolds before."

It kind of seemed like they took some books. Would books of value be in any of the lower tiers still? Those look abandoned... Lady Bralfay says, "I honestly could not tell you. We have spent the last 10 years trying to restore this level and bring the building up to code. Before that we had been scattered and living in other places. It-lal is the first city founded by the Surface Drow but was abandoned over 1,400 years ago in the wars with the Lizard Folk and Crying Woods."

Can you settle a bet for me? Do you pronounce your ancestry as surface drou or droh? Is it more like Cow or Dough? I've heard it both ways and have to say I've always said it more like cow." Lady Bralfay arches an eyebrow,"It's pronounced Drow." Depending on your fluency with languages you could hear drou or droh.

"If I understand correctly these portals have keys necessary to activate them and the kobolds threw the key to the lower tunnel portal to the other side so the portal can't be activated. Is there any way to circumvent the key or any other portals or passages down to the tunnel?" Lady Bralfay sadly shakes her head. "Alas there is not. Should the keystone and key be returned then we can reactivate the gate."

Would you be able to assist us in mining through one of the sealed spots the invaders came from? If my understanding of the magic behind them is correct it should just be regular stone covering whatever passage they came up in. They may have collapsed more of the passage but they may just have sealed the end and thought that sufficient. Lady Yasume nods, "I'm sure we can do that."

I freely admit that I do not understand your history nor your society, so I beg of you to not take offense at this question, but why are representative's of the kobolds themselves not here to plead their plight or provide insight and information that might be helpful in addressing this issue? Lady Braflay gets a bit of grim look. "This is It-lal, the home of the surface Drow of the Wold. It is not the home of the Koblods. There is a subterranean kobold city far beneath It'lal. The kobolds periodically attack when they feel their numbers are superior. For the most part there is an uneasy truce. Diplomatic efforts are ongoing and we have only established a peace for the last 2 years." She pauses and then says, "And I doubt they have the where-with-all to hire you."

Perception 25
Highlight to display spoiler: {You feel a faint rumbling with your feet, like a ground tremor nearby.}


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=28 ;
Thursday April 2nd, 2020 10:04:40 AM

"So, wait, there are no victims, but the attacks are on what then? The buildings? If those are not being restored, what is the threat to It-lal?" Some of this just wasn't making a lot of sense to Bartomus who stood and made a small bow before he continued. "I mean why worry about the lower plateau's at all, unless you are using those for food production or something - or are there Drow trying to settle those buildings too?"

When the tremor beneath his feet, "Ok, and that didn't seem to feel like something normal either. You felt that right? Can't say that was hundreds of kobolds, right? As I see it, we are hired, but what have folks seen in these attacks? Micah, Zander, we gotta talk to the kobolds, this seemed to start with their arrival, and solving this problem is going to need all of us working with everyone, right?"

He turned to the Shields leadership as he finished his questions. He turned slightly bowed back at the three matrons and then sat back down looking at the floor.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=22 ;
Thursday April 2nd, 2020 11:04:22 AM

Stock turns to Bart, "Tremor? What tremor?...I mean yeah, we could talk to the kobolds but I think we could also just smash our way down the old tunnel and investigate. Those kobolds seemed kind of flaky. I'm not sure how much we can get from them. I bow to your collective wisdom on this though."

========
Perception 22 vs DC25


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday April 2nd, 2020 11:57:44 AM

Dorbin pets Emily Jasmine and mumbles to himself, "Maybe everyone should just move somewhere else, then you wouldn't have to worry about the kobolds, trogs, raids, or anything at all..."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=21 ;
Thursday April 2nd, 2020 1:20:59 PM

Zanderallen shakes his head a little and speaks up, "I don't mean offense by any of this I'm just summing up so we can move on to dealing with the problem, correct me if anything I say is incorrect. We have two hostile, or at least unfriendly groups, normally co-existing by the distance between your settlements. Some stronger enemy has now pushed the two groups together and you're trying to figure out how to not kill each other with the constant threat of the underground invaders raising tensions. Neither group is strong enough to deal with the problem on their own and has too much history to work together effectively. The invaders have some goal that is unknown to either group, but have been making incursions into the city obviously looking for something related to it's history.", he pauses briefly to see if anyone wants to correct him, "The way I see it the only way to find out more is to bust open one of those tunnels and go "ask" the invaders what they're after. How soon can you prepare teams to open one up? The only further information I think the kobolds could usefully give us is maps of the underground city, unless the drow have such maps they could share."
------------------
Perception 21

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  


Thursday April 2nd, 2020 1:25:08 PM

Thank you, ma'am, for your answer, responds Micah with a slight bow. That is helpful to understand. I wish to clarify that despite acepting compensation for our services, we are not merely mercenaries to do the will of this council. Our first loyalty goes to the Float. We have agreed to assist you, hopefully, to the mutual benefit of your and our societies, and we will exercise the discretion we deem appropriate given our primarily diplomatic role here.

When Bartomus speaks, he turns to him, awaiting clarification.

At some point Micah suggests to the Shields, I think we should see all of these sealed holes and perhaps plan on attempting to break a seal on one of them to see where it might lead.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=17 ;
Thursday April 2nd, 2020 3:05:34 PM

Carver is listening as the conversation starts to go in circles....
When Bart says he felt a tremor, "Wait, did you just say you felt a tremor? And didn't the areas that were supposedly attacked look like something erupted from the ground? Wouldn't that feel like a tremor? Maybe we should go check this out, and if it is another attack, maybe the tunnel will not be plugged and we won't have to dig our way in."
Carver, rather than heading off in a rush, waits a minute for the others to realize what was said.... But he does stand and begin to float on blue glowing hooves.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ;
Thursday April 2nd, 2020 5:09:54 PM

"What languages do they Troglodytes speak and are there any taboo subjects that you know of? Would hate to spoil negotiations early because of a simple mistake."

Sid looks around a bit, but has his attention caught on the matriachs.

==========================================================

Perception: 19

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=18 ;
Thursday April 2nd, 2020 6:49:08 PM

Stohp doesn't note the tremor (18), but trusts her teammates. "If that tremor is evidence of another breach that would be opportune. We just need to locate it's source and if not catch the culprits red handed at least have a chance of finding their tunnel shortly after they leave. It'll give us a fresh trail to follow."

DM Robert - "Maybe we should go check this out," 
Thursday April 2nd, 2020 8:32:57 PM

OOC,AS I see more than one person did this... as a reminder if I call for a die roll, or two, please state you are rolling in your post, ie Perception 28 (d20+12). Those die rolls are otherwise very tiny print and the portion in parenthesis helps sort things out. Also if you don't state what it's for I could just assume you are attempting use a diplomatic roll to help your speech, or using a knowledge roll to try and make sense of things.

Bartomus has many questions and asks if anyone felt the tremor.

Stock looks around confused, unable to perceive the tremors in the ground.

Dorbin suggests that the Drow just move so they wouldn't have to worry about all the things going on.

Zanderallen tries to explain but finds there is not enough time so he sums up. Correctly

Micah points out the Shields are not mercenaries but they are willing to help out.

Carver points out that Bartomus asked about a tremor. He suggests that maybe whatever is doing its attack from below is getting ready to attack from below.

Sid asks about Troglodytes.

Stohp doesn't feel the tremor but thinks it could be an opportunity to find out what's making the holes.
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

"So, wait, there are no victims, but the attacks are on what then? The buildings? If those are not being restored, what is the threat to It-lal? I mean why worry about the lower plateau's at all, unless you are using those for food production or something - or are there Drow trying to settle those buildings too?" Lady Bralfay replies. "If you left your city for 30 of your years and returned to find it deserted and broken, would you try to restore it knowing that the residents are still around, displaced, living in fear in hidden shelters, and treated as second class beings where-ever they were currently eking out an existence?"

Lady Athena replies to Dorbin, "Would you up and leave your home on the Float to avoid threats you could not see? Would you be happy living in a place you did not call home?"

Lady Yasume shrugs, "We have never had to deal with Troglodytes.

The major domo comes in, "Councillor's there seems to be a disturbance. Several runners are reporting tremors from around the city."

Lady Bralfay stands and walks over to one of the walls. "Show me." she says. You can see from where you are that section of walls has several rolled up things which look like large scrolls, suspended by rods. You then see her pull one of the scrolls upon revealing itself to be a map (see the map above). The Major Domo then points to three different spots on the map.

You will have to use Knowledge Engineering 20, or Knowledge Dungeoneering 20, or Knowledge Geography 20, to triangulate the points on the map and determine the probable exit point of whatever is trying to come up from below. At least it's not going to be a graboid. You may work together with aid another, I will even allow you to aid another with a different skill. In other words you could use knowledge engineering to help someone else knowledge dungeoneering.


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Friday April 3rd, 2020 9:46:40 AM

Stock looks at the map and shakes his head. "Maps...that's more Dorbin's game. Major Domo, we are in a tiered city. Can you take me to a high place with a good enough vantage point of the rest of the city? Maybe this thing is raising a dust cloud or something."

===========
0-3 in those skills and I'm not even sure if I can help untrained so Stock is going to go off the rails and try to find another solution.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+1=3 ;
Friday April 3rd, 2020 12:15:58 PM

Zanderallen shakes his head in bewilderment as the talk of "triangulating" a position. "Stohp, Dorbin, any ideas?" He moves away from the map to give room to those with the skills.
-------------------------------------
3 (d20+1) untrained knowledge

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=13 ;
Friday April 3rd, 2020 1:26:30 PM

Carver aids whomever it is that's best at this stuff, the city is too unfamiliar with just the trip to the top....

Aid another success with a 13 Dungeoneering.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+20=32 ; d20+8=28 ;
Friday April 3rd, 2020 2:12:40 PM

Dorbin looks at the map and doesn't really understand.

OOC:
As I understand it, you cannot use knowledge untrained. Dorbin doesn't have anything close to those. He could read the map with linguistics (32), but that's as close as he can get. Perception 28 if that helps!

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  


Friday April 3rd, 2020 4:48:09 PM


Micah takes a look at the map, but must wait on someone else to put the information together before they act. He looks at Stock and nods his admiration of the barbarian's suggestion, hoping that it might be applicable.

===========
Untrained knowledge to aid. 3 vs DC 10.

You cannot make an untrained Knowledge check with a DC higher than 10. Since aid another is a DC 10, then I guess you could use it for that. d20+1=3 ;

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=20 ;
Friday April 3rd, 2020 10:08:07 PM

Sid looks at the map and pulls some charcoal that he uses for sketching out. "Pardon me," and he pushes to the map and starts working out where the tremors originate. "Is this section granite? Limestone?" He asks the Major Domo and points to an area. "It works if it is granite I believe."

He looks to the group, "Back of the scroll work, but it should suffice."

================================================================

Knowledge(Dugeoneering)((Which I never thought I would use.)): 20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday April 3rd, 2020 10:20:49 PM

Stohps got nothing. She could decipher an unknown language or tell you how to get anywhere in the float but knows nothing about dungeons, stonework, or the local area.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+4=16 ;
Saturday April 4th, 2020 9:07:27 AM

Bartomus tried looking at the large wall map and couldn't really figure it all out. Part of it might be that the rumbling had puzzled him as to what could have caused that. He turned to Micah and Zander, "If it makes a rumble that we can feel up here, and has prints the size of all of those we saw down there, do either of you know what it might be that we have coming up from the kobold's mines?"

Knowledge Geo-16

DM Robert - "Pardon me," 
Saturday April 4th, 2020 11:57:23 AM

Stock looks at the map and shakes his head.

Zanderallen shakes his head in bewilderment as the talk of "triangulating" a position.

Carver gives it a try, aiding in Sid.

Dorbin looks at the map and doesn't really understand.

Micah takes a look at the map, but really doesn't see what needs to be done.

Sid is able to determine the approximate place of the disturbance.

Stohp looks and has nothing to add.

Bartomus aids with some geography.
_____________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are.

The coordinates point to the second tier on the northeast side of the map. More specifically on the thin outer edge on the northern side.

Lady Yasume exclaimes, "That is near the spider house and the silk spinning buildings!" As a reminder their garments were spun from spider silk, how many small spiders would it take to get that much silk? Who says they are tiny...

Lady Bralfay says, "That is not good."

"Quickly, follow me." Lady Yasume proclaims leading the way.

Lady Bralfay shouts after, "I'll try to send some help.

I'm assuming you are going to follow her. In less than a minute you are out the door and down a paved pathway. Lady Yasume points at two buildings in front of you. "The far one is the silk weaving building, and the near one is the spider house."


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=20 ;
Saturday April 4th, 2020 1:42:13 PM

Stohp looks about for any sign of the what made the disturbance (perception 20). "If they tunneled right into the building I assume that would mean the silk building, as they'd be after the product and not the spiders. But that assumes they know what's in the buildings and aren't just checking random ones for what they want."

If there are no signs of what's going on from the outside then she suggests they check in both buildings real quick - after all it seems implausible a tunnel from below could dig up to anywhere but the ground floor of the buildings so a quick look might tell them where the enemy is.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Saturday April 4th, 2020 1:59:34 PM

Carver moves to 4/Q and draws his lance as he moves and activates the ring of force shield as a free action, before he moves, "Gonna scout a bit and move to draw out anything, but I don't cause any tremors so...."
He then calls upon Gargul to cast Bless Weapon on himself.

In Effect:

Ring of Force Shield
Horseshoes of Zephyr
Bless Weapon (5 minutes)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=23 ;
Saturday April 4th, 2020 8:32:18 PM

"Spiders... at least spiders are supposed to have a lot of limbs. I hope this thing/these things are more sane looking that those wibbly watery things." Sid will wait until the last moment to roll stealth, using the group and then any surrounds to hide himself. He will also ready Branwen.

=============================================================

Stealth: 23

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=27 ;
Sunday April 5th, 2020 5:24:41 PM

Bartomus grabbed a couple of the treats that they were given earlier, and a quick gulp of wine, as the Shields went running behind Lady Yasme and her guards. He asked as they were hurrying along, "Ok, again, any clue what could cause that type of rumble? Are we talking something really big, or a lot of somethings? Anyone?"

He continued on behind the others looking about as they came upon two taller buildings. When the Lady mentioned spiders, he said somewhat louder than he expected, "Spiders, it had to be spiders? At least it's not snakes, right it's not snakes?'

As they came to a more cautious pace, he took a look about and kept also a feel to the ground to get any sense of what they were rushing into. "So, are these little spiders, or are these a lot bigger as in they might be attracting something as being a food source for the rumble-causing unknown?"

Perception 27

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Monday April 6th, 2020 9:24:33 AM

"And about these spiders...are they more of what you'd call feral or tame? And if one or two should happen to be collateral damage...I'm sure you'd understand right?"

As he hustles to follow, Stock tightens some of the straps of his armor and balances his backpack so he is ready for action.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=14 ;
Monday April 6th, 2020 11:59:13 AM

Hurrying along with the others towards the source of the tremors. As they approach the buildings he looks around for signs of danger. "Alright, let's clear the area. I'm guessing this silk manufacturing is important, so let's make sure it doesn't get damaged." Drawing his blade Zander speaks a brief prayer, calling upon a divine spirit to empower his blade with holy energy. He then moves forward cautiously, eyes open for danger.
---------------------------
Standard Action - Divine Bond - Holy added to sword for 9 minutes 1 out of 2 used
Move to M6
d20+5 = 14 Percetion check


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Monday April 6th, 2020 12:01:04 PM


Micah quickly rises and follows the others, he strives to stay close to Stock in case circumstances warrant enlarging the dwarf. "I am ready to super size you upon your word," he tells him, so there is no misunderstanding.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday April 6th, 2020 1:38:32 PM

As the group moves up, Dorbin says to Yasume, "The spider are with you, right? So they're not going to attack us?"

DM Robert - "that assumes they know what's in the buildings and aren't just checking random ones for what they want." 
Monday April 6th, 2020 8:14:21 PM

OOC, those who still have your swim speed in your header, you can remove it.
Hmm, keeping those grid lines in could become time consuming, can we agree that square are 5 feet and do you need them 'inked' in or can you do without?


Stohp looks around, but from where you are standing you cannot see anything, as the building conveniently block of sight south of between them. And you didn't declare any movement.

Carver moves while drawing his lance again, Have you had ever burning cast on it, is it flaming? and casting a spell.

Sid draws his sword and becomes very stealthy while standing still. No movement posted.

Bartomus can sense no movement or tremors in the ground. No movement posted.

Stock asks if spiders can be added to collateral damage. no movement posted

Zanderallen moves up drawing his sword and invoking divine bond.

Micah lets Stock know he has spells ready. No movement posted

Dorbin asks if the spiders are going to attack.No movement posted
_____________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are.

It is now nearing dusk. You are in the shade of a higher elevation and west is to your backs.

Carver moves up, quiet silently except for some clanking of armor. At least his horseshoes don't go cracking on the pavement. He thinks he can see a tiny bit between the buildings and there might be movement south of the Weaving House.

Alas, Zanderallen, Stoph, and Bartomus cannot see around the buildings. You can see the west and north face of both buildings, but there is nothing out of the ordinary. At least nothing in your eyes, you've never been here before. NOPE nothing, Lady Yasume would tell you if there was something wrong with THESE sides of the buildings.

Lady Bralfay says, "The spiders are maybe a bit bigger than the dwarf. They are relatively peaceful, but can become cantankerous if prodded too much."

Bartomus wonders what could be causing the rumbling, without seeing any specific evidence his mind wanders...ants, hundreds of giant ants; Bulette(s); bunch of hasted Duergar; really big Earth Elemental or a multitude of smaller ones; Purple Worm; Umber Hulk; just to name a few.


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday April 7th, 2020 10:02:15 AM

Bartomus had started to walk towards the spider house at a pretty good clip and came to a halt mid-step when Lady Bralfray said that the spiders were larger than a dwarf. He slowly turned his gaze back at her and then at Stock. His eyes went wide and continued on shaking his head, he asked aloud to no one in particular, "What by the Float do you feed them?"

Move to 8/9 N taking move as a double action.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+12=15 ;
Tuesday April 7th, 2020 10:33:01 AM

"Alright. Let's see what we see. Micah - keep that spell ready. Maybe we won't have to fight. I'd hate for you to waste it."

He moves off the road slowly, checking for tracks as he does so.
==========
Survival 15, checking for tracks. Not the best roll there!
Move to K7; I hate counting diagonals in Pathfinder :)
You have Stock as enlarged already. I'm pretty sure it's going to happen...just hasn't happened yet.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday April 7th, 2020 12:22:29 PM

If we dally here then whatever is going on they'll get away. I'll scout ahead. She jogs towards the turn in the road to get a better look around the buildings (run action to move 5x her movespeed ending at Ai/AJ 2/3)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+8=13 ;
Tuesday April 7th, 2020 12:23:20 PM

Dorbin moves along slowly, keeping an eye out for anything moving in the windows of the buildings (perception: 13).

OOC: Move to S3

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday April 7th, 2020 2:05:24 PM


Micah nods assent to Stock and casts magic vestment on his own shield as he dons it. He then moves to follow Stock.

====
Move to J7
Magic Vestment 9 hours



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d100=60 ; d20+9=26 ;
Tuesday April 7th, 2020 3:46:18 PM

Carver Casts Expeditious Retreat (rolled a 60, no failure) and then moves to AL/3, He then tries to spot anything that looks out of normal, for the Drow City....

Perception check 26


DM Robert - "I'll scout ahead."  d20-3=14 ;
Tuesday April 7th, 2020 8:19:09 PM

Bartomus moves ahead wondering aloud what the spiders eat.

Stock moves forward checking the ground for tracks.

Stohp runs forward to see what's around a building.

Dorbin stares at the windows of the spider house as he moves forward.

Micah casts a spell and falls in behind Stock.

Carver casts a spell and moves forward near Stohp.

I'm going to move Sid, up since he emailed that he was at work and could not post. I'm also making it a double move action.

Zanderallen?
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are.

Lady Yasume answers Bartamus. "Oh, sheep mostly."

Carver and Stohp move up and take a look around. To the south of the Weaving House, they can see a large hole in the ground (the big black thing I tried to make into a circle, but making a circle is not easy with squares). Near the hole they see a hooded man sized creature and standing nearby a Troglodyte. Unfortunately because of the angles of the building you are limited by your view, and actually you saw those figures as you crossed along your route. I'm not sure you could see them from where you ended movement.

Carver and Stohp please make a stealth check. Target 14. Hmm, what's the penalty for carrying a torch (flaming lance)?

Dorbin cannot see anything moving in the windows of the Spider house.

Stock stares at the ground but at best he can make out some old boot prints where maybe someone walked off the path to get around something. The grass looks like it's being maintained by sheep wandering around eating it. You don't see any current sheep, but that's to be expected because usually animals don't much care for the ground trembling beneath their feet.

All except Zanderallen move west and south, but generally west.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+4=11 ;
Tuesday April 7th, 2020 8:54:39 PM

Strangly it's kind of hard for an 7 foot 800 lbs cow lady to be very stealthy. Equally surprisingly they don't notice her anyway (rolled an 11, going to hero point for +4 cause why not?). She moves around the corner (AF/AG 0/1) and makes a "quiet" motion to the others while pointing at the enemy.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=16 ;
Tuesday April 7th, 2020 11:25:20 PM

"Sheep, where are there sheep," he said aloud as he continued forward as quickly as he could and keeping an eye on Stohp and Carver. He looked towards the area Stohp was signaling towards, but had the Spider House.

Double move to Z-10; Perception in direction Stohp signaled 16

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Wednesday April 8th, 2020 11:31:59 AM

Stock shakes his head at the tracks and begins to run ahead off to the right to get in a flanking position.

===========
Run 4x movement to R27

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20-8=-4 ;
Wednesday April 8th, 2020 11:58:19 AM

Carver, not quiet because his armor clicks and clanks against itself, decides to shift a couple steps and determine if they are evil....Move to 7/AH and use Detect Evil on them.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 8th, 2020 2:23:33 PM

As the other point out the action, Dorbin slips over to U13 along the wall, avoiding any window slits in the bulding.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday April 8th, 2020 5:30:26 PM

"Seriously, exclaims Micah as Stock hares off to the south.

He shakes his head briefly and heads after him, sticking to the original plan as best he can, but not able to move as quickly in heavy armor as the dwarf can.

============
Run action, to K19

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=27 ;
Wednesday April 8th, 2020 7:25:09 PM

Sid will shadow Stock and go to Q27, running to keep up.

=========================================================================

Stealth: 27

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday April 8th, 2020 8:05:20 PM

Zanderallen hurries to catch up, heading south with Stock and Micah.
--------------------
Run action 30x4 (Run feat hampered by heavy armor)

120ft to Q26

DM Robert - "Seriously." 
Wednesday April 8th, 2020 8:15:52 PM

Stohp moves back a bit, which also affords her a better view south to the hole.

Bartomus moves forward but still can't see around the spider house.

Stock runs to the south edge of the west wall of the spider house.

Carver makes no pretense of trying to stealth as he shifts forward a bit and tries to detect evil. Alsa they are way out of the 60 foot range of that ability/spell. Each square is 5 feet.

Dorbin moves to the Spider house.

Micah tries to keep up with Stock.

Sid runs after Stock. Unfortunately you can't run and stealth.

Zanderallen runs to catch up with Stock and Sid.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Remember to check the tabs at the bottom, This is Round 4.

Lady Yasume follows behind Dorbin. Very closely behind Dorbin.

Carver shifting has seemed to caught the attention of the hooded figure.
Perception#1 15 for Carver, Stohp, Stock, Sid. Highlight to display spoiler: {A raspy dry voice speaks in }
Draconic Highlight to display spoiler: {"Seems we have visitors. Call your men."}

Everyone hears a long low sound, like an angry bull blowing out a grunt.
Carver and Stoph only Perception#2, 15 Highlight to display spoiler: {You see the Troglodyte raise some sort of horn and blew it.}

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=24 ; d20+14=33 ;
Thursday April 9th, 2020 8:18:17 AM

(I misread the map, I meant to move behind the building at AP AQ - stupid tiny letters. Oh well to late now, it doesn't really matter.)

"Hooded guy is the boss, capture him if possible." Stohp tells those nearby. Hopefully the rest figure that out on their own. She stops running and moves to AJ/AK 11/12. "Who are you and what do you want?" she calls out to the robed figure, not really expecting an answer but hey maybe she'll be surprised.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=22 ;
Thursday April 9th, 2020 9:38:26 AM

He continued moving towards the corner of the Spider House and then heard a deep grunt. He turned towards the others and then peaked around the corner of the Spider House.

Move to AH 12; Perception 22

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Thursday April 9th, 2020 10:19:37 AM

Stock turns partway and sees Micah hustling to catch up. He looks at Sid and winks with a smile. He looks up and says, "Sid, You climb up to the roof of this place and you may have a pretty clear shot with that bow of yours if this comes to blows."

He advances on the hooded figure, arms out to the side and trying to look casual.

=======
Perception 1 autopass
Double Move to AC29 - I basically don't see much tactical advantage to staying too far removed from combat nor can Stock stealth here so...here he is!

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=13 ;
Thursday April 9th, 2020 10:35:23 AM

Sounds like the game is afoot, Zander things as voices break out. The flames on his sword serving as a light source Zander continues his sprint, slowly to move around the corner as he runs to the closer corner of the building. He keeps his eyes open for the source of the bull like sound.
------------------------------
13(d20+5) Perception
Run to AI28

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+8=23 ;
Thursday April 9th, 2020 1:41:05 PM

Dorbin slides along the wall to move up behind Bart. If he passes any window slits, he will attempt to take a peek inside (perception: 23).

OOC:
To AG13

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+15=21 ; d20+15=18 ; d20+3=8 ;
Thursday April 9th, 2020 5:55:31 PM

Carver clearly hears and understands the hooded person, "He's telling the Trog to call in his men as reinforcements." No sense being quiet, so Carver passes it on loud enough Dorbin can hear it, those around the corner, maybe not so well.... (rolled 6 too high for perceptions so 21=15, 18=12)
Carver tries to recall what he knows about trogs, (know:local 8 fail)
As a standard action, Carver calls upon Lord Gargul to grant his weapon the Merciful blessing and since the Lance is already flaming and shedding light, it should go unnoticed, except that he "blessed" his weapon. (Bonded Weapon glows like a torch when called upon.)
"May I begin?" Carver asks those nearest him, He seems more than ready to start this. He moves up to AK/13.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+17=20 ;
Thursday April 9th, 2020 7:54:26 PM

"Well, at least they speak Draconic," he nods to Stock, "It'll take me a moment. Good luck!"

Sid climbs as far as he can up, Branwen slung on his back.

=======================================================================

Climb: 20

((Just for note, Sid has Ledge Walker and Fast Stealth.))

DM Robert - "Seriously."  d20+13=32 ; d20+13=32 ; 2d10=13 ; d6=5 ; d20+8=25 ; d10=1 ; d6=3 ; d20+13=25 ; d10=8 ; d6=2 ; d20+8=28 ; d20+8=17 ; d10=3 ; d6=1 ; d20+9=19 ;
Thursday April 9th, 2020 8:41:05 PM

Stohp calls out that the hooded guy is the leader and should be captured, as she moves forward attempting to parlay.

Bartomus moves up and takes a gander.

Stock suggests Sid climb to the roof. He then advances trying to look innocent.

Zanderallen advances pell mell down the side of the spider house, sword ablazen.

Dorbin moves up beside Bartomus.

Carver calls upon Gargul to empower his weapon as he moves forward.

Sid attempts to climb the spider house.

A generous DM moves Micah at run speed, to try and keep up with the others.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 5.

Lady Yasume follows behind Dorbin. Very closely behind Dorbin.

Stohp's attempts to talk go for naught.

Sid attempts to climb the house but fails. You need a 25 for typical lower levels of a building, also climbing is 1/4 of your move rate, that building is 30 feet tall, it would take you a double move and another move to get to the roof in that corner. Also you can't climb with something in your hand.

Zanderallen can see a bunch of Troglodytes come pouring out the of the Weaving house. He notes quickly the javelins and clubs in their hands.

Zanderallen and Stock can see that there are 2 hooded figures. H1 glances at Zanderallen, Perception 15 Zanderallend only. Highlight to display spoiler: {You catch a quick glance inside that hood and see a skeletal face.} Hood 1 then turns fully to Carver and mutters in Woldian Below Highlight to display spoiler: {"Follower of that weakling Gargul.} He then raises a strange looking crossbow and fires twice at Carver, (without appearing to reload).
To hit #1 32 (d20+13) potential crit, confirmed 32 (d20+13) damage 13 (2d10) + 5 cold (d6) and make poison fortitude save of 24.
To hit #2 25 (d20+8) damage 1 (d10) + 3 cold (d6) and poison save is now fortitude 26. (fail and take 1d3 str damage)

Hood 2 turns to Zanderallen and also raises a strange looking crossbow and fires twice (without appear to reload) while saying in Woldian Below Highlight to display spoiler: {"A follower of that fool Domi."}
To hit #1 25 (d20+13) damage 8 (d10) + 2 cold (d6) and make a poison fortitude saving throw of 24.
To hit #2 28 (d20+8) potential crit 17 (d20+8) not confirmed, damage 3 (d10) + cold 1 (d6) and poison fortitude save is now 26. (fail and take 1d3 str damage)

The one rather larger Troglodyte that was standing near the hooded figure near the takes a couple steps forward and throws a javelin at Carver.
To hit 19 (d20+9) miss.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Thursday April 9th, 2020 10:15:48 PM


Micah continues to run forward, shaking his head the entire time.
"We will never learn? he asks aloud, between heavy breaths.

=========
run to AF25

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+1=10 ;
Friday April 10th, 2020 9:44:16 AM

Stohp didn't expect her question to be answered, villians rarely explain themselves, but hey there's always a chance they start monologuing and tell you their entire scheme. She moves to the corner of the building at AN/AO 15/16 and looks around. That's a lot of trogs. She tries to hit the nearest with a tanglefoot but it's a long throw (touch AC 10 to hit).

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday April 10th, 2020 10:39:05 AM

Bartomus quickly moved his fingers and could see a bit better in the changing light and watched as Carver suddenly became some type of Centcushion as something obviously struck him from the dim-lit beyond. As he started off, even a javeline came flying out of the dim twilight. He dash across the street following behind Stohp who got to the corner of the Weaving House quicker than he could. He asked her in a whisper, "So what do we got coming at us?"

Cantrip Elf vision; Move to AO 14

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+14=26 ; d6+4=7 ;
Friday April 10th, 2020 12:49:40 PM

Dorbin can hear the action and as soon as Bartomous steps out of the way, he can see into the mass or trogs. Staying at the corner, he quickly casts a spell, waving a small, dried squid tentacle in the direction of the monsters.

OOC:
5' Step to AH13, staying behind corner to give cover (+4 to AC)
Casting black tentacles (range 190'). Putting a straight edge on my screen, I think Dorbin can see and would aim for T8 (AV20) to center the spell. It has a 20' radius spread, so should cover ALL the T monsters (even T1), and even H2. They are all attacked with a grapple of 26 (d20+14). If they are grappled, they receive 7 damage and are grappled. They need to beat CMD 24 to escape the grapple. They cannot be damaged and the terrain is considered difficult as long as the tentacles remain.
Round 1/9

Zanderallen (Zachary H) 90/94 AC: 27(+5 vs H1) T: 13 FF: 28 CMD: 24   d20+5=19 ; d20+15=22 ; d3=3 ; d20+18=35 ; d20+18=25 ; d8+19=23 ; d8+19=26 ; 2d6=10 ; d6=5 ;
Friday April 10th, 2020 1:56:37 PM

(OOC: Dear DM, it appears I forgot to update my header since my underwater AC, the first crossbow shot missed, the second sadly still hits because of nat 20)

4 damage taken, Fort save 22(d20+15) fails vs DC 24, 3 Str damage

Zanderalllen catches a glimpse under the hood (Perception 19(d20+5)) and let's out a gasp quickly followed by a yell to the Shields, "The hooded ones appear to be undead, Skeletal heads" Will I ever learn he asks himself as he continues his mad dash forward. With Dorbin's spell hopefully disrupted the Trogs he heads straight for the Hooded being closest to him, "Domi take you! he calls out as he smites the creature.
---------------------------
Divine Bond, Holy
Smite Evil, +5 to hit and AC, +9 damage, bypass DR, first hit on undead doubles bonus damage
Charge, +2 to hit, -2 AC
Str Damage 3: -1 to hit, -1 to damage


Charge to AS28
Attack H1
35(d20+18) to hit, 25(d20+18) to confirm potential crit
No Crit: 32 damage + 10 holy + 5 fire
Crit: 67 damage + 10 holy + 5 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+18=33 ; d20+13=20 ; 3d8+21=33 ;
Friday April 10th, 2020 4:46:30 PM

Carver feels the poison start to flow in his veins and calls forth a Heroic effort to attempt to resist it's lure of surrender to it's power. He feels his will exert it'self and proceeds to see some of the poison drip from the wounds he took from the crossbow bolts.
"Those Crossbows are poisoned, we need to take them out."
He rears up and takes off like a bolt, his hooves leaving a streak of glowing blue horseshoe shaped tracks in the air, he suddenly takes a turn, not just a slight turn either, his right front hoof dig into the ground and left a divot in the street. As he regains his momentum he's still moving at a charge but now headed right past H1.
As he lowers the lance to attack position, he mentally suppresses the blessing granted by Gargul.
He strikes at the "person" who shot him, ending his move near enough to H2 to strike him if he tries to shoot again.

Initial part of charge is to AK/28, then turn and end move at AW/24 (Centaur Charge feat) With Ride by Attack and Powerful Charge

Attack 20, (probably a miss) Damage 33

In Effect:

Ring of Force Shield
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (suppressed this round)
Expeditious Retreat (2 minutes)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 57/66, +4 v Fear if within 10', Speed 65' Character  2d6=9 ;
Friday April 10th, 2020 5:05:21 PM

Updating Hit points and adding a Swift action. (mother come in and distracted me with questions, she live across the hallway in same building)

Swift Action, Lay on Hands Adding 9 hp

Taking 8 Cold damage, and 10 bolt damage after DR, so net, 9 damage taken

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Friday April 10th, 2020 5:40:29 PM

"Undead...that's what I'm talking about."

As he runs ahead he begins swinging the head of his flail to the side. He is laughing. "Haha"

=============
Run to AS26

DM Robert - "Undead...that's what I'm talking about."  d20+13=15 ; d20+8=19 ; d20+13=28 ; d8+6=7 ; d20+8=12 ; d20+13=18 ; d20+3=5 ; d20+5=11 ; d20+5=8 ; d20+5=6 ; d20+5=17 ; d20+5=20 ; d20+5=19 ; d20+5=22 ;
Saturday April 11th, 2020 12:23:51 PM

Micah continues to run forward. hmm, AF25 would put you inside the spider house. I'm assuming you mean AF28?

Stohp moves a bit and throws a tanglefoot bag, but misses.

Bartomus moves behind Stohp.

Dorbin moves forward and casts Black Tentacles (the double line indicates area affected).
You can't count 20 foot radius, and have a square 5x5 on the inside as a starting point. You have to take a crosshair, in this instance I took the crosshair between T8 and T9. If it had been on the other side of T8, yes H2 would have been inside, but then so would have Carver.

Zanderallen charges forward and strikes the undead crossbow wielding thing, delivering a staggering but not 'fatal' blow. Crit not confirmed
Please make a Fortitude save of 26 or take 1d3 Str damage. - round 2 of poison
Please make a Knowledge Religion 22 Highlight to display spoiler: {You are facing a Drow Skeletal Champion}

Carver charges just barely avoiding the black tentacles as they are cast, and avoiding an AOO from H1 as he did not have a melee weapon drawn (yet). Unfortunately he misses his charge attack .
Please make a Knowledge Religion 22 Highlight to display spoiler: {You are facing a Drow Skeletal Champion}
Please make a second (you need 2 consecutive saves) Fortitude save of 26 or take 1d3 Str damage. - round 2 of poison

Stock runs forward swinging his flail.

Sid...?... A generous DM moves him run, but not full run so he can see what's going on.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 6.

SPECIAL!! Everyone and Anyone within 30 feet of a Troglodyte must make a DC 13 fortitude check or become sickened by their stench.

Lady Yasume steps to where she can see things, but does nothing else.

H1 Whips drops the repeating crossbow and whips out a longsword and attacks Zanderallen.
To hit #1 15 (d20+13) miss
To hit #2 19 (d20+8) miss

H2 drops the repeating crossbow and takes a 5 foot step, inside the reach of the lance, while drawing his longsword and attacking Carver.
To hit #1 28 (d20+13) damage 4 (d8+6, already deducted your DR)
To hit #2 12 (d20+8) miss.

T1 The brawny looking Troglodyte in breastplate armor moves on Stock and stabs him with is shiny spear. As he does so he calls out in Draconic Highlight to display spoiler: {"For Kurgan!"}
To hit 18 (d20+13) miss.

T2 tries to break free of the grapple. CMB 5, and fails miserably.

T3 tries to break free of the grapple, CMB 11 fail.
T4 tries to break free of the grapple, CMB 8, fail.
T5 tries to break free of the grapple, CMB 6, fail.
T6 pumps his arms and double moves, while shouting in Draconic, Highlight to display spoiler: {"For Kurgan."}
Those that can see him, which I believe is most of you, can make a Sense Motive 15 Highlight to display spoiler: {He doesn't seem to be joining in the battle, but skirting around.}
T7 tries to break free of the grapple, CMB 17, fail.
T8 tries to break free of the grapple, CMB 20, fail.
T9 tries to break free of the grapple, CMB 19, fail.
T10 tries to break free of the grapple, CMB 22, fail. basically I need to roll a 19 or 20 with their modifier

- -
H1 AC 26 Damage 47
H2 AC 26 damage 0
T1
T2 CMD 14, grappled, damage 7
T3 CMD 16, grappled, damage 7
T4 CMD 16, grappled, damage 7
T5 CMD 16, grappled, damage 7
T6
T7 CMD 16, grappled, damage 7
T8 CMD 16, grappled, damage 7
T9 CMD 16, grappled, damage 7
T10 CMD 16, grappled, damage 7



Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+15=31 ;
Sunday April 12th, 2020 5:40:29 PM


Micah moves forward. As he sees the effectiveness of what is obviously Dorbin's spell, he smiles in appreciation. He then pauses to cast a spell of his own, delivering upon his promise to enlarge Stock.

=====
Move to AJ28
Cast enlarge person on Stock. Duration 9 minutes (90 rounds).
If Micah can make the Know Religion check, he rolled a 31.



Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  4d10=17 ;
Sunday April 12th, 2020 7:00:01 PM

Bartomus moved around where Stohp had been standing, looked at the sky and smiled, His fingers moved quickly and he summoned the charged cloud he needed.

Move to AM17; Call Lightning at 4th Lvl Spell slot (4d10) centered on Trog8/AV20 for 17 with everyone within 5' of that Trog taking 17 pts, unless they make Dex saving through against a 17

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday April 12th, 2020 8:07:43 PM

With the enemies occupied by the spell or her allies Stohp feels safe enough to double move to right behind Zander. Hopefully she can grapple the hooded one and take him prisoner so they can find out more from these characters.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 64/66, +4 v Fear if within 10', Speed 65' Character  d20+18=32 ; 2d6=11 ; d20+13=28 ; 3d8+21=39 ;
Sunday April 12th, 2020 9:26:42 PM

Carver again uses a heroic effort to force more of the poison from his bloodstream, he hopes that he got enough of it out that the rest won't have a negative effect on him. As the sword hit him, Carver snickers a bit. He turns away and charges away to the south. (drawing an AoO) He reaches and slaps his chest, allowing the power of Gargul to flow through himself and heal some of his wounds. (gaining 11 hp)
After running south for about 30 or 40 feet, he again spins around and charges back towards the guy who dropped the poisoned fancy crossbow. Ending the charge at AX/25.

Charging Lance Attack AC 28, Damage 39 (non-lethal still suppressed)

In Effect:

Ring of Force Shield
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (suppressed this round)
Expeditious Retreat (2 minutes)

(Ride-by-Attack, attack does not provoke an AoO from the Attacks target.)

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+11=31 ; d20+13=15 ; d20+8=11 ;
Monday April 13th, 2020 9:02:05 AM

Status Effects: Enlarged, Rage

"Aww come on. I was going to fight undead. You stink." He then feels himself begin to grow and enters an apparently uncontrollable rage as he flails about helplessly at the smelly troglodyte.

============
[i]Fortitude 31
5 ft step to AT26
PA1 vs T1 hits AC15
PA2 vs T1 hits AC11. Wow.



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+14=29 ; d6+4=9 ;
Monday April 13th, 2020 1:46:51 PM

Dorbin smiles as he sees the tentacles appear and really help out the team, slowing down the attackers. He stays where he is, under cover of the corner (AC +4) and starts casting a summoning spell.

OOC:
Black tentacles, Round 2/9: CMB: 29, damage: 9. CMD: 24 to escape

Zanderallen (Zachary H) 94/94 AC: 29(+5 vs H1) T: 13 FF: 28 CMD: 24   d20+8=18 ; d20+15=22 ; d20+7=25 ; d3=2 ; d20+15=23 ; d20+10=11 ;
Monday April 13th, 2020 2:26:09 PM

Locked in close combat with the undead he feels the burning and then loss of sensation as the poison works it's way through his system. Clamping a quick hand over the crossbow bolt he heals the wound and by Domi's mercy the poison as well. With a cry of victory he presses the attack on the hooded undead. With the strength of his arms diminished he doesn't manage to land a single strike.
---------------------------------------
Divine Bond, Holy
Smite Evil, +5 to hit and AC, +9 damage, bypass DR, first hit on undead doubles bonus damage
Str Damage 5: -2 to hit, -2 to damage


Know(Rel): 18(d20+8) fails
Fort: 22(d20+15) fails 2 str damage

Swift action Lay on Hands: Minimum heals 4 plus Mercy (Neutralize Poison) CL check 27 (d20+7) (should be +9) removes poison, doesn't heal ability damage
Attacks 23 and 11 both miss

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=28 ; d20+9=27 ; d20+1=3 ; d8=4 ; d8=6 ;
Monday April 13th, 2020 7:19:25 PM

Sid takes Branwen and aims at H1 letting a flurry of arrows fly at him. "Those Troglodytes look dirty, but at least they have a sensible number of arms."

==============================================================

ToHit1(RapidShot): 28
Damage: 4
ToHit2(Rapidshot): 27
Damage: 6
ToHit3: 3

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 64/66, +4 v Fear if within 10', Speed 65' Character  d20+10=14 ; d20+10=27 ; d20+10=12 ; d20+10=19 ; d20+10=23 ; d20+10=11 ; d20+10=17 ; d20+10=20 ;
Monday April 13th, 2020 8:18:21 PM

Forgot to make my Fort checks, Carver is within range of all but 2 Trogs....

Save VS
T1- 14
T2- 27
T3- out of range
T4- out of range
T5- 12 failed (sickened)
T6- 19
T7- 23
T8- 11 (sickened)
T9- 17
T10- 20

Carver's rolls are 2 less, sorry.

DM Robert - "Undead...that's what I'm talking about."  d20+13=18 ; d20+8=13 ; d20+13=22 ; d20+8=26 ; d8+6=12 ; d20+13=27 ; d8+5=9 ; d20+8=21 ; d20+3=5 ; d20+8=12 ; d20+8=28 ; d20+8=18 ; d20+6=11 ; d20=12 ; d20=6 ;
Monday April 13th, 2020 8:47:35 PM

Micah moves up and enlarges Stock..
The figure is hooded and cloaked. You can't really see what it is that Zanderallen is fighting.

Bartomus shifts position and casts a spell, hitting Trog 8 and others.
I don't think you get a Dex save if your grappled and can't move.
Also you are within 30 feet of T3, you must make a DC 13 fortitude check or become sickened by their stench, and gain the Sickened Condition.

Stohp hurries to try to get behind Zanderallen.
I don't think I can get you exactly behind him, Stock got enlarged taking more space, and I tried counting square movement that was as close as I could get.
Also you are within 30 feet of T1, you must make a DC 13 fortitude check or become sickened by their stench, and gain the Sickened Condition.


Carver gallops off turns and charges again, while doing some minor healing. He does manage to hit his target.
1 - I assume the d20+18 is your fortitude save for poison, EVEN THOUGH YOU DID NOT DECLARE IT AS SUCH.
2 - Last round you were within 30 feet of Troglodyte 1,2,6,7,8,10, YOU NEEDED to make a DC 13 fortitude check or become sickened by their stench, and gain the Sickened Condition, I don't see that roll. This was the SPECIAL item I tagged at the beginning of the 'DM' portion of the post.
3 - You are still within 30 feet of a Troglodyte, SO AGAIN, you must make a DC 13 fortitude check or become sickened by their stench and gain the sickened condition.

You are still close enough to see inside the hood of the creature you are fighting, Please make a Knowledge Religion 22 Highlight to display spoiler: {You are facing a Drow Skeletal Champion}

Stock passes his fortitude check and cannot be sickened by Troglodytes for 24 hours. Hmm, you cannot 5 foot step between the 2 opponents as you are enlarged and they would occupy squares you must occupy with only a 5 foot step. Stock makes quite the display of swinging his flail around, hitting nothing.

Dorbin watches his spell slowly crushing his enemy before him. And begins casting another spell.

Zanderallen, weakened, pulls the bolts from his body healing himself and tries to attack the skeletal creature in front of him. Sadly missing.

Sid shoots the large Troglodyte twice.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 7.

Lady Yasume steps to where she can see things, but does nothing else.

SPECIAL!! Everyone and Anyone within 30 feet of a Troglodyte must make a DC 13 fortitude check or become sickened by their stench.

Lady Yasume steps to where she can see things, but does nothing else.

H1 laughs a raspy laugh at Zanderallen's attempts to attack. He strikes back, but doesn't do too much better.
To hit #1 18 (d20+13) miss
To hit #2 13 (d20+8) miss

H2 again takes a 5 foot step and swings at Carver.
To hit #1 22 (d20+13) miss
To hit #2 26 (d20+8) hit, damage 9 (d8+6, rolled 12, deducted your DR).
I forgot his AOO, oh well, I've moved on from him, maybe he was too stunned by your speed.

T1 The brawny looking Troglodyte doesn't seem fazed by Stock getting bigger. He continues to attack.
To hit 27 (d20+13) hit, damage 9 (d8+5)
To hit #2 21 (d20+8) miss.

T2 tries to break free of the grapple. CMB 5, and fails miserably, though he appears to have some resistance to the lighting strike.

T3 tries to escape artist the grapple, Escape 12 fail.

T4 tries to escape artist the grapple, Escape 28, he slips free and moves out of the field.

T5 tries to escape artist the grapple, Escape 18, fail.

T6 takes 5 foot step and attacks Carver.
Club to hit 11 (d20+6)
Bite to hit 12 (d20)
Claw to hit 6 (d20)

T7 dies in the python grip and flash of lighting.
T8 dies in the python grip and flash of lighting.
T9 dies in the python grip and flash of lighting.
T10 dies in the python grip and flash of lighting.

- -
H1 AC 26 Damage 47
H2 AC 26 damage 39
T1 AC 23, damage 10.
T2 CMD 14, grappled, damage 28
T3 CMD 16, grappled, damage 16
T4 CMD 16, grappled, damage 16
T5 CMD 16, grappled, damage 16
T6
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead


Stock (JonM) HP: 101/114; AC: 20/19/11; DR 1/-; CMD: 29; Rage: 2 of 24 used  d8+5=6 ; d20+13=24 ; d20+8=24 ; 2d8+20=30 ; d6=4 ; 2d8+20=26 ; d6=5 ;
Tuesday April 14th, 2020 8:06:48 AM

Status: Enlarged, Raging
Somewhere in Stock's rage addled mind, a dwarf sighs in annoyance at his inept display. On the outside. Stock just yells in the face of the armored Troglodyte and bashes him in the face. Twice.

======
Header wasn't updated last round - My bad. That second swing hit stock...I'll roll it for you assuming it's d8+5 = 6 damage
Do we need a fort save for every Trog or just 1 fort save? Stock rolled once, Carver rolled like 10 times.
PA1 vs T1 hits AC 24, 30 damage + 4 electricity
PA2 vs T1 hits AC 24, 26 damage + 5 electricity


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=17 ; 4d10=19 ;
Tuesday April 14th, 2020 10:14:12 AM

The cloud formed instantly and the lightning did what it needed to do, well sort of. He realized one of the nasty looking reptilians was coming at him and it stank. It was worse than all of the horses of the clan when pinned up during a storm. He drew a line from the cloud down to the stinking creature with his left hand and readied his glave with his right.

Fortitude save 17; Call Lightning AQ17 on T4 for 19 dex save against 17 reduces that by half; readied attack option with glave.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 62/66, +4 v Fear if within 10', Speed 65' Character  d20+7=8 ; d20+9=21 ; d8+7=15 ; 2d6=7 ;
Tuesday April 14th, 2020 10:28:52 AM

Carver is more interested in other things than exactly what the hooded guy is. (rolled a 8 religion)
Rolled saves for each Trog, 5 & 8 make him sick, 3 & 4 were out of range, rest he's good for 24 hours (unless different rules are being used than normal)
Carver seeing the strange Crossbow laying on the ground, decides it's still dangerous, because of the poison that's being used....
He strikes out at the crossbow laying on the ground (attack to sunder it 21, damage 13 (forgot damage -2) bypassing hardness/adamantite weapon)
He lays hands on himself again, healing 7 more hit points as he again draws attacks of opportunity as he runs back to the south, ending up at BA/45 and turning around to face the fight....

Zanderallen (Zachary H) 94/94 AC: 29(+5 vs H1) T: 13 FF: 28 CMD: 24   d20+15=28 ; d20+15=19 ; d20+10=26 ; d8+18=24 ; 2d6=8 ; d6=5 ;
Tuesday April 14th, 2020 12:02:06 PM

As the armored Troglodyte fights with Stock Zander gets a good whiff of it's stench but manages to shake it off. Catching the undead's attack on his shield he returns the favor. His first swing is easily parried but was really a second intention attack as the second swing makes contact.
---------------------------
Divine Bond, Holy 1 used
Smite Evil, +5 to hit and AC, +9 damage, bypass DR, first hit on undead doubles bonus damage 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used


Fort save vs Stench: 28(d20+15)
Attacks 19(d20+15) misses, 26(d20+10) hits
Damage 24 (d8+18) + 8 holy + 5 fire

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+5=6 ; d20+1=19 ; d4+2=3 ; d20+1=7 ; d20+1=2 ; d20+14=20 ; d8+4=9 ; d6+4=9 ;
Tuesday April 14th, 2020 1:59:12 PM

Dorbin lets the tentacles do their work. He finishes his spell and an eagle appears near H1, fluttering it's wings and trying to buffet the creature. He remains where he is for the moment, as he can't see past Bart.

OOC:
Eagle appears at AU27, Attacking H1
Eagle fort save vs DC 13: d20+5=6 failure, eagle is sickened -2 on attacks (this is assuming the save is required for T1, even if stock killed it).
Eagle attacks: d20+1=19/3 damage; d20+1=7 miss; d20+1=2 miss

Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5
Round: 1/10

Black Tentacles: Round 3/9: CMB: d20+14=20, damage: d6+4=9. CMD: 24 to escape

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday April 14th, 2020 4:46:19 PM

Magic vestment, bless


Micah slowly advances, then casts bless.


======
Move to AN 28.
Cast Bless duration 90 rounds. Affects all allies within 50' (all but Dorbin) +1 to attacks rolls and save vs fear.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ; d20+11=28 ; d20+11=25 ; d20+1=15 ; d8=4 ; d8=8 ;
Tuesday April 14th, 2020 7:11:42 PM

Sid purses his lips, "Tough boy eh? Well, let's keep trying". Sid looks around and aims at H1 again.

=========================================================================

Perception: 29

ToHit1(RapidShot): 28
Damage: 4
ToHit2(Rapidshot): 25
Damage: 8
ToHit3: 15

DM Robert - "Tough boy eh?"  d20+4=12 ; d20+13=24 ; d8+6=12 ; d20+3=7 ; d20+8=14 ; d20+8=15 ; d20+6=8 ;
Tuesday April 14th, 2020 8:39:07 PM

You just need to roll the stench effect once.

Stock shouts and strikes hard.

Bartomus calls down some more lighting. It's a standard action to call down the bolt, you can't have the glave readied. The bolt comes down and the Troglodyte seems a little dazed maybe because he clearly tried to avoid it, but stepped into instead.

Carver You only had to roll once. My bad I missed that extra post. You are safe for 24 hours. The repeating crossbow for H2 was dropped at AZ22, his original position. To get there you would draw AOO and have to squeeze past 2 opponents, which you can't do in combat. Best I can do is have you pull back and go around them, hit the crossbow and then retreat south. But you are not as far south as you wanted.
Carver swings around and attacks the defenseless repeating crossbow on the ground. He then retreats a bit.

Zanderallen swings and attacks, easily killing the undead creature. Stench safe for 24 hours

Dorbin lets the tentacles do their work, alas they have not killed anyone this round. An Eagle appears, alas the hooded figure that was to be it's target falls before Zander's sword.

Micah moves and casts bless.

Micah slowly advances, then casts bless.

Sid plants 2 arrows into the troglodyte champion, killing him.

Stohp ?
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 8.

Lady Yasume steps to where she can see things, but does nothing else. Then seeing what H2 and T6 are doing calls out, "They are getting away!"

H2 takes his AOO against Carver...
To hit #1 24 (d20+13) damage 9 (d8+6, already deducted your DR)
Then...with no one in front of him and the battle clearly going against them, he moves to the hole, and then goes down it [i]it was 1 move to the hole and then a second move down, so he is down in the hole now.


T2 can only try to break free of the grapple. CMB 7, and fails miserably.

T3 tries to escape artist the grapple, Escape 14 fail.

T5 tries to escape artist the grapple, Escape 15, fail.

T6 takes his AOO against Carver.
To hit 8 (d20+6) he misses.
However he follows H2's lead and goes down the hole, double moving.

- -
H1 AC 26 Damage lots, dead, He only had 3 HP left
H2 AC 26 damage 39
T1 AC 23, damage 87 dead.
T2 CMD 14, grappled, damage 37
T3 CMD 16, grappled, damage 25
T4 CMD 16, grappled, damage 33 - dead
T5 CMD 16, grappled, damage 25
T6
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  4d10=9 ;
Tuesday April 14th, 2020 9:28:30 PM

He stood there and watched as the lightning bolt struck the approaching troglodyte and he looked at the others still held in the entangling mass. He flicked his left finger again and pointed at the spot between the two entangled and the space between them. A bolt of lightning emerged and shot downward.

Ok, got it. Call Lightning - Dex save against 17 for half of 9 - wow

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+7=13 ;
Wednesday April 15th, 2020 9:17:38 AM

Stohp curses to herself when hood 1 dies and the 2nd escapes. They're clearly the leaders and she had planned on catching one of them. Disgruntled she moves to secure one of the trogs in the black tentacles, ignoring the foul stench it gives off (13 fort, just enough). "Enough! Take the rest alive or we accomplish nothing here - we need to know what they are after."

Double move to AQ/AR 18/19. She can't also grab it this round, but if it runs she should get an AoO to do so.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+17=32 ; d20+9=21 ; d8+9=10 ; 2d6=5 ; d6=4 ;
Wednesday April 15th, 2020 10:04:46 AM

Knowing the undead shouldn't have been able to move and being on the edge of the hole already Zanderallen pursues, flaming sword held aloft for light. He pauses briefly on the edge to make sure it's not a straight drop before charging in.
-----------------------------------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Unsure of Zanderallen's exact LoS and movement down the hole but if possible he wants to charge and attack H2, base move is 30, 60 if charge is possible
Charge +2 Att, -2 AC

Attack: 27 (d20+17-5(forgot to remove smite)) to hit
Damage: 10 (d8+9) + 5 holy + 4 fire

(d20+9 is a misroll)


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 15th, 2020 12:55:05 PM

Dorbin can't see Zander disappear down the hole, but he can hear Stohp calling to spare the rest of them, so he waves his hand and the black tentacles disappear.

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Wednesday April 15th, 2020 1:41:20 PM

Status: Enlarged, Blessed, Fatigued (1 round of 4)

Stock momentarily lets his rage slip as the Trog is defeated and the battle seems in hand. When he sees Z disappear into the darkness though, he shakes his head and sets off in pursuit. As much as he can he keeps pace with Z, charging into the darkness

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday April 15th, 2020 2:17:12 PM


Micah calls out to Stohp and the others, "I will follow Stock and Zanderallen down the hole while you secure the prisoners." He moves to the edge of the hole, drawing his wand of command.

If he can see the trog, he flicks the wand at it, activating it with a divinely empowered command to "APPROACH!".

Otherwise he moves into the hole.

========
Move to AR29
THEN cast command OR Move in the hole (not sure what route he can take)
Command Will DC 11. If fail, then approach Micah as quickly as possible for one round, potentially provoking AoO.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  2d6=3 ; d6=1 ; d6=4 ;
Wednesday April 15th, 2020 5:13:35 PM

Carver lays hands calling on Lord Gargul to heal him a bit (gain 6 (rerolled the 1 2 times))
Carver will move up to the hole as a move action, and then move down the hole with 65' of movement, if he can see them, (lance is light source) he'll move right up to them.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=30 ; d20+11=19 ; d20+1=7 ;
Wednesday April 15th, 2020 7:04:24 PM

Seeing their quarry flee, Sid will double move to AQ31 and look down the tunnel to see if he can find more targets.

==========================================================================

((Please ignore rolls, I thought I had targets

DM Robert - "round 9"  d20+1=18 ; 2d8+4=10 ;
Wednesday April 15th, 2020 8:40:30 PM

MY BAD - T2 is still alive, T8 is dead. I had the text right but the map wrong, and no one caught it. I fixed the map

Bartomus calls lighting down again I think I made a mistake on your first blast. It says a 5 foot square, nothing about collateral damage to adjacent squares. Also noted you are rolling 4d10, Call lighting is 3d6 and Call lighting storm is 5d6 - it is not storming so you don't get the extra die, which version are you using? You didn't specify a target square so I'm going to say T3?
And a bolt of lighting comes down crisping T3 killing him.

Stohp moves while calling out that you need prisoners.

Zanderallen jumps down the hole, realizing that on this end it is only 5 feet deep and goes charging at the hooded figure Technically it's rough terrain, I don't think you can charge, but he's in 1 move of you, see the extended map at the bottom of the map. And just barely catching up to H2 he swings his sword and ends it's pathetic undead status.

Dorbin dismisses his black tentacles spell.

Stock unrages and jumps in the hole with Zanderallen, but see's that he really can't get very far. See the map and explanation about walkable surface inside a circle.

Micah moves up and can see over some heads to the Troglodyte down the shaft. He whips out his wand and casts Command.

Carver does a little healing and then also tries to go down the hole. See the map and explanation about walkable surface area inside a circle.

Sid double moves and looks down the hole.Since you are an elf, and Zanderallen's sword is a torch, you could still see T6 at the end of his move.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 9.
There's a tunnel attempt at the bottom of the battle area.
The hole/tunnel is considered difficult terrain.

Lady Yasume looks around and whispers to Dorbin. "This is amazing, you and your friends are pretty good at this stuff. I can heal anyone that may need it at the end of the battle.

T2 is free and clearly not happy. It whips out a wand and waves it ending by pointing it at itself. T2 DISAPPEARS!
Knowledge Arcane 17 Highlight to display spoiler: {he cast invisibility}

T5 moves away and takes out a potion and jugs it.

T6 makes his save and ignores the gibberish the human is saying to him. Command is language dependent and he only knows Draconic. He double moves down the tunnel/hole.

- -
H1 AC 26 Damage lots, dead, He only had 3 HP left
H2 AC 26 damage 58 dead
T1 AC 23, damage 87 dead.
T2 CMD 14, grappled, damage 37
T3 CMD 16, grappled, damage 34 - dead
T4 CMD 16, grappled, damage 33 - dead
T5 CMD 16, grappled, damage 15
T6
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=17 ;
Thursday April 16th, 2020 10:00:46 AM


Magic vestment, invisibility purge, bless

Micah sees the troglodyte disappear and notices the tell tale traces of an invisibility spell. "He has gone invisible," he calls out as he moves between the trog and the hole while casting a spell of his own.

===========
Spellcraft 17 to Recognize the spell.
Cast [invisibility purge]
Move to AU29
extended invisibility purge duration: 18 minutes; range 45 feet
bless 88 rounds remaining

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday April 16th, 2020 10:07:42 AM

Not wanting the troglodyte to escape and warn the lower city Zanderallen continues his pursuit, keeping up with the trog but unable to close with him. He calls out it Draconic, "Halt and you will not be harmed"
-------------------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Double move to Tunnel square L52

(OOC: Zachary forgot that Zanderallen learned Draconic several levels back. Zanderallen was just having a little trouble with the dialect but now he's got it.)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday April 16th, 2020 10:16:46 AM

Bartomus moved forward towards where everything went running to and disappearing. "Where are they going?"

He tried to see deeper into what was a large cave going downward. "Ok, so we are just going to chase them into that? I mean can we at least ask how they made that?"

doube move to AP 30

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday April 16th, 2020 1:27:25 PM

Dorbin says, "Thank you, Lady Yasume. I do not see any injuries now, but I would guess there are some. Let us move up and see what's going on with the hole." He moves up and looks around the battlefield.

OOC:
Move to AJ19

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+12=26 ; d8+7=9 ;
Thursday April 16th, 2020 3:02:26 PM

Carver will spend 40' of his movement moving around the hole and the next 55' moving down, unless there are special rules where people block people from moving through allies, Carver should be able to attack Trog 6 with his lance. Carver lets the merciful blessing take effect this round on the lance.

Lance attack AC 26 Damage 9 non-lethal

In Effect:

Ring of Force Shield
Horseshoes of Speed
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (suppressed this round)
Expeditious Retreat (2 minutes)

Total speed 95'

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=29 ;
Thursday April 16th, 2020 3:09:20 PM

Stohp curses as one of the trogs vanishes and she looks about for it's reappearance. Should Micah's purge reveal it within 30 feet Stohp will rush over and grapple it (29 to grapple)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=22 ; d20+11=31 ; d20+11=30 ; d20+1=17 ; d8=8 ; d8=8 ;
Thursday April 16th, 2020 6:39:50 PM

Peering down the hole and lets another barrage off at T6 and grumbles as many of them go wide.

=====================================================================

ToHit1(RapidShot): 22
Damage: 8 ((Just in case I didn't miss like I think))
ToHit2(Rapidshot): 31
Damage: 8
ToHit3: 17

((Please ignore the 30, I hit 'Roll' once too many times))

DM Robert - "round 10"  d8=6 ; d20+3=16 ;
Thursday April 16th, 2020 8:20:58 PM

Micah moves and casts a spell. AU 29 is in the hole, how about AU28? Suddenly an invisible Troglodyte pops into visibility at AZ23.

Zanderallen moves forward/downward and calls out to the fleeing Troglodyte in its native tongue. Also Zanderallen can see that ahead the tunnel begins to turn leftward as it descends.

Bartomus moves asking some questions. AP20 would have you overlapping with Sid's character. How about AQ29.

Dorbin moves to the chaos at the hole. Don't forget your eagle is flying around doing nothing.

Carver moves down the hole and gives the Troglodyte a little love tap.

Stohp readies herself to rush a troglodyte. When it appears it is out of range, you didn't say you were going to move unless in range, but also assume Stohp would try to position herself to be able to get an attack in maybe next round.

Sid shoots. Actually all 3 shots hit, rolling another damage for you. Man you really need to put something else with that bow for some extra damage, frost, fire, lighting, it would just up your killing ability with that thing. All three arrows hit the Troglodyte and it falls over hitting the ground with a dull thud.

Stock?
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 10.
There's a tunnel attempt at the bottom of the battle area.
The hole/tunnel is considered difficult terrain.

Lady Yasume follows Dorbin. "This certainly is exciting." She stares into Dorbin's eyes should he turn his head to her.

T2 is clearly startled to be visible. He/She/It whips out scroll and says the words inscribed. Suddenly a wall of stone pops up on the battlefield. It is 5 feet high, the Troglodyte ducks a little to get some cover. Though I would think Stohp's height could let her see over it somewhat.

T5 flings a javelin at Stohp and moves to the cover of the wall of stone.
To hit 16 (D20+3). It sails harmlessly past.

T6 has dropped to the ground his weapons scatter as he folds with 3 arrows in him.

- -
H1 AC 26 Damage lots, dead, He only had 3 HP left
H2 AC 26 damage 58 dead
T1 AC 23, damage 87 dead.
T2 CMD 14, grappled, damage 37
T3 CMD 16, grappled, damage 34 - dead
T4 CMD 16, grappled, damage 33 - dead
T5 CMD 16, grappled, damage 15
T6 AC 17, damage 8nl, 22lethal.- unconscious
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=34 ;
Friday April 17th, 2020 9:21:12 AM

Stohp moves around the wall (BA/BB 19/20) and grabs Trog 5 (34 to grapple)

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ;
Friday April 17th, 2020 10:49:52 AM

Zander moves to the down trog, stowing his shield as he does. Holding his sword like a torch he checks on the trog. He hopes the thing isn't bleeding out as he struggles to find a pulse in the lizard like creature and starts dragging him out of the tunnel.
------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Move Action to trog
Standard Action heal check
Heal check 8(d20+5) if he's bleeding Zander failed to stabilize him.
Preparing to haul him out of the tunnel

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday April 17th, 2020 10:50:08 AM



Magic vestment, invisibility purge, bless

Micah approaches the wall, gambling that the apparent leader speaks common, he tries his wand on the troglodyte caster, jumping up if he needs to, to see his target over the newly formed wall. "APPROACH!" he commands.

Then, he shouts, "Carver, you are the swiftest. We need combat support against this trog caster! Take him alive if you can."

===========

Move to AY27
Command to approach Micah on T2

[Not sure if the spell only needs line of effect or needs line of sight. I think Micah has both.]

extended invisibility purge duration: 179 rounds; range 45 feet
bless 87 rounds remaining



Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Friday April 17th, 2020 11:10:52 AM

Status: Enlarged, Blessed, Fatigued (3 round of 4)

Stock finally makes his way up to Carver and Z, breathing heavily. "Well done."

Hands on his waste, he takes a little breather. "Oh, you didn't kill it either. Here, let me..." He leans down and picks up the Trog to carry it back to the surface.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday April 17th, 2020 1:19:34 PM

Dorbin watches as many of the group disappears down into the hole. He sees the wall go up and that others seems to have the enemy in hand. He directs his eagle over to support those at the wall. It will only attack if one of the trogs continues to try and escape. He turns to Lady Yasume and says, "Oh, it can be exciting, but it really is much more dangerous than it looks."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Friday April 17th, 2020 2:42:08 PM

"That hooded guy can't be too far ahead, but I hear them calling for help back up top, I'm going to help them, if you keep after the runner, I'll be be behind you asap."
With that said to those near the unconscious Trog, Carver turns on his heels and takes off at what looks like full speed for the surface again.

In Effect:

Ring of Force Shield
Horseshoes of Speed
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (non-suppressed this round)
Expeditious Retreat (2 minutes)
Bless

Total speed 95'

DM Robert - " We need combat support against this trog caster!"  d20+6=23 ; d20+8=12 ;
Saturday April 18th, 2020 10:20:42 AM

Stohp moves around the wall and easily grabs the Troglodyte.

Zanderallen discovers the tunnel trog is still alive.

Micah tries his wand of command at the Trog sorcerer. (will save 23)

Stock picks up the tunnel trog and begins carrying him to the top.

Dorbin sends the eagle over the wall and talks to Lady Yasume.

Carver moves back to the surface completely missing the prone hood 2 in the tunnel that Zanderallen down.

Sid

Bartomus

_____________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 11.
There's a tunnel attempt at the bottom of the battle area.
The hole/tunnel is considered difficult terrain.

Lady Yasume nods at Dorbin's speaking to her and splinks her eyes at him. splink, as in the come hither or fascinated blinking made famous in certain anime.

T2 ignores completely what Micah said, having made his save. Seeing his compatriot grabbed by the minotaur T2 casts a spell at Stohp. Spellcraft 16 Highlight to display spoiler: {Cause Fear}. Stohp see's the Trog casting at her but feels no different. No save required

T5 being grabbed again, tries to escape artist out of the hold, but can't squirm free. 12 (d20+8)

T6 bleeds and drools.

Sense Motive 10 Highlight to display spoiler: {They don't seem inclined to surrender}

- -

T2 CMD 14, grappled, damage 37

T5 CMD 16, grappled, damage 15
T6 AC 17, damage 8nl, 22lethal.- unconscious


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Saturday April 18th, 2020 3:25:02 PM

Bartomus stopped at the tunnel and kept looking at it and looking at it...and looking at it. Then he shrugged and started to pick his way down to try to help Stock. "Sorry, just not all certain we jump down into the dark tunnel, cause these sure as heck didn't build this."

The Taur pointed about the round tunnel and tries to help Stock with the struggling Trog. "I can just hit it really hard on the head with this," he said as he shifted his glave.

Thought I would get in the post earlier today and got called into something.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+19=31 ;
Saturday April 18th, 2020 6:02:23 PM

Stohp ignores the other trog and pins the one she has (31 to grapple)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday April 19th, 2020 10:57:40 AM

Stohp thinks back and tries to remember what, if any, language she heard the Troggs or hooded figures speaking. They'll need to know what language to interrogate them in.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+12=22 ; d8+7=11 ; d6=5 ;
Sunday April 19th, 2020 3:39:11 PM

Carver moves to BB/24 and strikes out at Trog 2 with his lance. He should be easier to hit, because of being grappled.

Attack with Lance AC 22, Damage 16 non-lethal

"I take it you'd prefer a prisoner to question?"

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Monday April 20th, 2020 9:35:22 AM

Stock carries the troglodyte as far as he can and says to Z, "You know maybe it wasn't the smartest thing to chase these guys down this tunnel. I'm kind of with Bart on this. I came after you because I know my way underground better than you...but these tunnels are a bit ominous."

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday April 20th, 2020 11:16:36 AM

Zander bows his head a little at Stock's rebuke, "You're probably right. I just didn't want them escaping and warning whoever it is that sent them. If it makes you feel better about my sanity I wasn't planning on chasing this one down until Sid managed to drop it with his arrows. Nice shooting by the way Sid." Zander scrambles out of the tunnel spotting the remaining Trogs and starting to head towards them.
---------------------------------------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Double move to AW28 (I think Zander can make it just out of the tunnel)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=21 ;
Monday April 20th, 2020 12:08:44 PM


Micah moves to engage the enemy spellcaster, drawing his glowing mace as he does so.

"Look around. The battle has turned against you. Do not force us to slay you. If you surrender, perhaps we can put an end to whatever is driving you to assault these innocents. "

=======
full move to AZ24
spellcraft 21 to identify spell

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+4=22 ;
Monday April 20th, 2020 1:27:18 PM

Dorbin instructs the eagle to land on the wall and look threatening, hoping that will help subdue the non-surrendering trogs. He looks around the battlefield, and all seems to be in hand. Then he looks over at Yasume and realizes what she's doing (sense motive: d20+4=22). His face turns bright red and he looks around, wondering where his cat has gone.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday April 20th, 2020 7:18:38 PM

Sid peers into the tunnel, "You guys alright? Are we advancing?"

He waits to snipe something that needs to work on its pincushion impression.

DM Robert - " ..but these tunnels are a bit ominous." 
Monday April 20th, 2020 8:22:52 PM

Bartomus tries to lend a hand, but Stock's captive is unconscious, it's Stohp's captive that is still struggling.

Stohp body slams her captive to the ground. Stohp knows all the trogs have been speaking draconic.

Carver easily pops the trog sorcerer on the head. (Actually my bad his stat bar says grappled but he wasn't but his armor class is 17 so you still easily hit).

Stock comes out of the tunnel hauling his unconscious, unbound, captive.

Zanderallen comes out of the tunnel. (Umm, there's still the dead hooded skeleton (h2) back in the tunnel).

MIcah moves around to engage the trog sorcerer only to find that Carver has already rendered him unconscious. Unfortunately his words, spoken in common, cannot be understood by any of the trogs.

Dorbin lands the eagle and then realizes the potential trouble he's in.

Sid peers down the tunnel but doesn't see anything moving anymore.

----------

Trog sorcerer (t2) falls unconscious to the ground.

The trog that Stohp has pinned to the ground just starts making a strange hissing sound accompanied by some snotty sniffing. Stohp can feel that the creature isn't even trying to do anything anymore.
Sense Motive 15 Highlight to display spoiler: {the trog is crying.}

Lady Yasume looks deeply into Dorbin's eyes and smiles.

The Battle is over. Mopping up has begun.

Everyone gets 4,250 experience points, for the module so far. (basically we're near the end of scene two.)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Monday April 20th, 2020 8:48:44 PM

"Stohp, from the looks of it, I believe he's given up, unless that's a new form of attack.
They're bringing another Prisoner up from the tunnel."

Carver moves slightly away from people and says a prayer of thanks to Lord Gargul for blessing his weapon. He stows his weapons and sees what he can do to help out....

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Tuesday April 21st, 2020 12:35:40 AM

Forgot to add Carver auto succeeds the Sense Motive, sorry....

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=10 ;
Tuesday April 21st, 2020 9:33:34 AM

Stohp realizes the Trogg is upset (Sense motive 23) and awkwardly pats him on the head. In Draconic she tries to reassure him, "It's not all bad. I'll make sure you're fed and not treated badly. Sorry about your mates, but you guys did attack us first, I would have been perfectly happy just discussing things first."

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday April 21st, 2020 9:52:43 AM

"Well now, that was a bit of a different approach to the night," Bartomus said to no one in particular. He looked about and moved back up to the surface area near the tunnel opening. He looked back down and asked, "so do we want to toss something down into that so we can see if something is coming back up for these guys?"

He looked about and tried to find Lady Yasume. He just asked really loudly, "who speaks their language so we can get something out of them that is useful? I mean I am all for setting up that wizard's questioning with his back to say the open door of the Spider House. But, I might be just a little bitter about all of this too right now."

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+19=24 ;
Tuesday April 21st, 2020 10:36:35 AM

With all the trogs unconscious or being sat upon Zander ducks back into the tunnel real quick to gather the hooded undead and carry it back up. He lays it near the other hooded undead calls Micah over, "Brother Micah, any idea what these things are? I wonder if they have more of those poisoned darts, I'm curious what kind of poison they used." He then walks over to Stohp and her prisoner and continues in Draconic, "Alright my new friend, we're new around here and before you attacked we were really just looking to talk and get some answers. If you're willing to answer some questions I'm sure we can be friends. If you don't then we'll be forced to keep you locked up until we can go down your tunnel and find out for ourselves. As a sign of good faith I'm sure my large friend would get off of you, just please don't try to do anything stupid." Zander winks at Stohp and holds out an arm to the Trog.
--------------------------------------
Sense Motive (Auto Succeed)
Diplomacy on Trog 24(d20+19) (Zander obviously is having a little trouble translating his charm into Draconic)

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used  d20+12=22 ;
Tuesday April 21st, 2020 10:46:33 AM

Stock drops off the body and as he takes a breather, looks around at the surrounding buildings. Specifically he is looking to see if there are any signs of forced entry.

"Yasume - you may want to have these buildings checked out. They were after something here and it's not clear if our friends here will tell us."

He moves towards the crater and takes a look for tracks indicating which direction the trogs were going.
==========
Survival 22

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday April 21st, 2020 1:25:04 PM

Dorbin continues to look around nervously with no idea what to do with Lady Yasume. When Stock addresses her he says a little too quickly, "Oh yes, indeed. Check out the things, probably. I mean, what he said over there."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ; d20+5=8 ;
Tuesday April 21st, 2020 6:36:21 PM

Sid has noticed that the Lady has been close to Dorbin, but as the erudite young scholar is usually at a safe distance it makes sense. Keeping an eye open for anything he gauges the situation.

=========================================================================

Perception: 29
Sense Motive(Lady Yasume): 8

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday April 21st, 2020 7:39:40 PM


Micah nods to Carver, then assesses that Stohp, too, has her prisoner in "hand".

At Zanderallen's call, he walks over and removes the hood. He frowns a moment, then proclaim, "These are skeletal champion. I would say they are of drow origin."

He then turns to their contact and inquires, a grave expression on his face as he ponders the implications, "Lady Yasume, these creatures appear to have once been of your people. What do you make of this?"

====
Know religion 31 vs 22 from April 12 post.
What else will this check let Micah know?

DM Robert - " ..but these tunnels are a bit ominous." 
Tuesday April 21st, 2020 8:29:07 PM

Carver realizes the conscious trog is crying.

Stohp tries to reason with the trog.

Bartomus is a bit put out by things.

Zanderallen asks for Micah to take a look at the hooded creatures and asks about the crossbow bolds not darts they were using. Alas, no one has done any searches of the bodies, or gathering of the loot. Then he tries the hand of friendship on the trog.

Stock asks Lady Yasume to check the buildings for vandalism. And checks the crater for tracks.
Stock drops off the body and as he takes a breather, looks around at the surrounding buildings. Specifically he is looking to see if there are any signs of forced entry.

Dorbin finds some relief.

Sid keeps his eyes peeled.

Micah announces that the hooded figures were "These are skeletal champion. I would say they are of drow origin." He asks Lady Yasume what to make of these things.
Micah knows...
1 - Skeletal Champions are special and retain their intelligence and skills of before they were made undead.
2 - They have DR5/bludgeoning, I missed that, good to know.
3 - They have channel resistance.
4 - They have spell resistance, I may have missed that too, need to read the stats better, but it's not easy when it splits over to page 2 on the master monster document.


______________________

The Trog rasps out in draconic but I'm assuming you'll be translating. "Fates worse than death that's the reward for failure. We've failed. Those that have fallen are free, at least for now." He stares at Stohp and Zanderallen. "Bah, no good will come of anything. Fate conspired against the tribe when we sought new dwellings. Too good to just have allies and new slaves. Greed brought us to the darkness." He spits some blood. "What have you say? Then quick kill and send my soul to peace."

Stock looks around the tunnel entrance. Appears that the troglodytes came up the hole and then went over to the weaving house. Pretty hard to read what with all the stomping around and spilling of blood.

Bartomus and Stock, please make an incredibly high Knowledge Nature roll since you are examining the tunnel area. I'll tell you the target is 22, maybe you can get some aid another?


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=27 ;
Tuesday April 21st, 2020 9:27:50 PM

Stohp does translate for the Trogg. In common, she tells the group, specifically Lady Yasune if she's near as she would probably be the one deciding the Trogg's fate. In common, "I don't think we'll get anywhere threatening him and it sounds like someone or something might be enslaving the troggs for their own purpose. If we remove whatever that is, it might bring us closer to a solution."

Back to the Trog she speaks again in Draconic. "We aren't going to kill you, and we'll do our best to protect you from whatever would punish you. Tell us all you know of what threatens you and makes you raid us. Just the other day we defeated tentacled horrors from beneath the waves, and we command more power then you know. We would defeat that which threatens the Drow and free your people to end the raids." (Diplomacy 27 to get the trog to help/make him like/trust her).

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+4=17 ;
Tuesday April 21st, 2020 11:37:59 PM

[b]"What does he mean about allies and getting into the dark? That can't be good right? Sure we don't want to just let the Spiders have him? Would they want the remains of those?"[b] Bartomus pointed over to the dead Trogs and then turned back looking at the hole that had been created. It was big, it was dark and it went down into the mountain.

KnowNat-17 v 22

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used  d20+8=13 ;
Wednesday April 22nd, 2020 10:19:44 AM

Stock shakes his head at the confusing signs left behind.

To the trog he says, "What's this about new dwellings? Is that your way of saying you dug too greedily and too deep and awoke something in the darkness? And talk plainly please, what were you actually doing up here? Why that building there?" He points at the weaving house.

Stock then goes and investigates the weaving house.

===========
Knowledge Nature: 13...even if that is aiding Bart, we're just short!


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=15 ; d20+14=25 ; d20+14=33 ; d20+14=25 ; d20+14=18 ;
Wednesday April 22nd, 2020 10:48:29 AM


Micah sees that the prisoners are being accounted for. He watches Stohp thoughtfully. Although he cannot understand what she is saying, he notes the body language and tone. Thinking that she appears to have the situation well in hand, he proceeds to deal with the fallen and casts detect magic.

==========
Detect magic. Here are some spellcraft checks to identify magic items discovered:
Spellcraft: 15, 25, 33, 25, 18

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+8=23 ;
Wednesday April 22nd, 2020 10:56:42 AM

Dorbin spots the apparent movement of the trogs and heads over to the weaving building and looks through a window (that one had windows, right?). Perception: 23

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+19=27 ;
Wednesday April 22nd, 2020 12:01:28 PM

Zander ponders the trogs words. "You say they're free for now. It seems like you allied with those that deal in necromancy and the command of undead. And from what I've observed your people seem to be somewhat reluctant allies. Like my friend says, we can help. We just need to know what you're dealing with." (Diplomacy 27 to aid Stohp)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Wednesday April 22nd, 2020 5:35:23 PM

Carver stands backj, and focus' really hard. (with in range) and calls on Divine assistance to detect evil on the trog, and after determining if they are evil will glance towards the Drow that are traveling with us.

DM Robert - "We just need to know what you're dealing with." 
Wednesday April 22nd, 2020 8:26:40 PM

Going back to the conversation way of posting.

Stohp tells the trog,"We aren't going to kill you, and we'll do our best to protect you from whatever would punish you. Tell us all you know of what threatens you and makes you raid us. Just the other day we defeated tentacled horrors from beneath the waves, and we command more power then you know. We would defeat that which threatens the Drow and free your people to end the raids."

The Trog cocks his head at her. "Chieftan make us raid. He says Lord is angry because forest not right. Say's go to top and find histories. I don't understand. What threatens Drow? What Drow?" You realize that the Troglodytes have never encountered any Drow in their raids, they have usually been hitting abandoned places.

Bartomus eyes the hole. He notes the deep regular chisel marks along the sides, the ridge like undulations of the tunnel itself. Then he realizes that the tunnel was not dug, it was eaten out, by something big.

Stock looks with Bartomus and agrees with the findings Bartomus points out. With Bartomus's realization that the tunnel was eaten Stock has a dread feeling and remembers ancient dwarven tales of huge armored purple worms. you're welcome. :-)

Stock directs some questions to be translated remember he only speaks Draconic to the Trog "What's this about new dwellings? Is that your way of saying you dug too greedily and too deep and awoke something in the darkness? And talk plainly please, what were you actually doing up here? Why that building there?"

The Trog answers the redirected questions, We come from far away, find kobold mines, nice place, lots of food." He smacks his lips in a knowing way. "Yes great old one, Lord, found deep in old mine. Scary man. Takes many prisoners, not many kobold left. Chieftan start giving Trog's that displease, never seen again. Come up here find old books. That building closest." He's telling you what he knows and understands for his level in the pecking order of the Troglodyte power structure and his intelligence.

Micah cast some detect magic....(Save your previous rolls of Spellcraft: 15, 25, 33, 25, 18
and assign them to what you want targeted).
7 - potions, one on each Trog grunt.
1 - potions on the Trog caster
2 - scrolls on the trog caster
1 - wand on the trog caster
1 - cloak on the trog caster
1 - potion on the trog champion
1 - belt on the trog champion
1 - cloak on the trog champoin
5 - bolts in a bolt clip for the crossbow on H1
5 - bolts in a bolt clip for the crossbow on H2
2 - chainmail off each H
2 - longswords off each H

Here's the masterwork stuff... since you have some smithing in your blood.
1-Masterwork Breastplate
1-Masterwork spear
1- masterwork repeating crossbow
1-repeating crossbow clip still loaded with 3 arrows with some strange stick stuff on the pointy end.

and 12 pouches.

Dorbin looks in the window of the weaving building but there's nothing to see here. Really there's no movement inside the building. I think you got confused when Lady Yasume went there first and then was called back by Micah.

Zanderallen tries to probe the trog some more. "You say they're free for now. It seems like you allied with those that deal in necromancy and the command of undead. And from what I've observed your people seem to be somewhat reluctant allies. Like my friend says, we can help. We just need to know what you're dealing with."

The Trog turns to Zanderallen, "Never seen him, just heard others talk. Ancient man with things at this command, some undead like those," he points to the hooded corpses. "Some things that are ... built?. And he commands the Kirshacka to dig." When he see's your confused looks at the proper name he used. "Kirshacka, you know armored purple worm.

Carver eyes the trogs and Lady Yasume. The Troglodytes are very definitely evil. No evil coming from Lady Yasume.

Sid ???

Lady Yasume takes Dorbin's hand. "You're friend said I should check out the building. Do you want to come guard me?"


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Wednesday April 22nd, 2020 9:23:45 PM

In Celestial, Carver figures the Trog's will have no idea what he says in it, "Lady Yasume, can you understand this language?" Either way, Carver is sure some of the group does understand it, so continues.
Umm, no, they aren't going to leave or be freed, at least not by me, unless they manage to under go some sort of major change. Evil as they are, I'd trust any promise they make about as far as I can throw that building, which is absolutely no where.
I know you like to talk your way past things, and while that's a good general rule, but I'm sorry, I draw a line at Evil that attacks us first.
And if we are dealing with someone who creates and commands undead, I won't hesitate to drive my lance through his chest. It's just not something I can just let it pass. I hope you can understand why I feel that way."

Carver will translate enough into common unless Lady Yasume indicates she can understand it.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=21 ; d20+14=18 ; d20+14=19 ; d20+14=31 ; d20+14=19 ;
Thursday April 23rd, 2020 11:07:48 AM


Micah is unable to follow most of the conversation, so he focuses on examining the captured equipment. He whistles softly as he sees the number of magic auras radiating so many things.

When he hears the Lady's request to Dorbin, the priest grows wary. "Please allow me to accompany you as well," he offers as he rises to join them, leaving the magic items for the moment.

[I matched sequence of roles with priority Micah would give]
Spellcraft 19 - potions, one on each Trog grunt.
Spell craft 18 - potions on the Trog caster
2 - scrolls on the trog caster --- I think Dorbin can get these with read magic
Spellcraft 33 - wand on the trog caster
Spellcraft 25 - cloak on the trog caster
Spellcraft 18 - potion on the trog champion
Spellcraft 15 - belt on the trog champion
Spellcraft 25 - cloak on the trog champoin
Spellcraft 19 - bolts in a bolt clip for the crossbow on H1
Spellcraft 31 - bolts in a bolt clip for the crossbow on H2
Spellcraft 18 - chainmail off each H
Spellcraft 21 - longswords off each H



Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Thursday April 23rd, 2020 11:24:57 AM

Stock recognizes the reference to the purple worm at the exact moment he connects it to the hole in the ground. He groans. "Purple worms...armored. Fabulous. Something tells me I'm going to be eaten alive again...Still though. It seems like we could potentially start exploring through these caves. Or we could follow the path the kobolds took when they fled. It sounds like they'll both lead to the same place.

Stohp - Can you ask him if this Ancient One is still living? Or possibly undead like his servants?"


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday April 23rd, 2020 11:29:46 AM

Stohp translates, then tries to think through the implications of all that was said. "So the troggs come from elsewhere, find the kobold caves, and move in. Possibly they're the ones that enslaved the kobolds, but I thought I remembered lizardfolk being mentioned in relation to that. Maybe I'm misremembering. Anyways, in the mines they dug down and found something or someone powerful and now he enslaves them. People sent to him disappear, trogg and kobold alike, and he seems to be some way connected to the woods, or at least wants to figure out what happened to the woods. The troggs are raiding up here to find documents, histories, and may not even realize the Drow are living here."

Stohp does not include celestial among the many languages she speaks and raises an eyebrow at Carver when he speaks in it. She can guess at his purpose, but wonders why he didn't go with Elvish, a language more likely to be understood by the Lady and his companions but not the Trogg.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday April 23rd, 2020 11:31:51 AM

Stohp frowns. "He's a grunt who's never seen the Lord, as he calls it. I doubt he knows anything about what they are." Still she asks the question, seeing if he knows anything else about the lord he hadn't mentioned yet. She also asks how many Kirshacka there are, just the 1 or multiple.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday April 23rd, 2020 12:59:31 PM

"Seems like we'll need to deal with this Lord, his undead minions, and the purple worm or worms. Once we remove them from the equation we can probably "convince" the trogs to go back home, then the kobolds can go home, and the drow can have their home back. Ancient Evil destroyed and everything back to normal." Zander shakes his head at how simple that sounds as he looks over at the hole, knowing now what made it.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday April 23rd, 2020 1:01:38 PM

Dorbin smiles as the lady takes his hand. He says, "I would be honored to protect you."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Thursday April 23rd, 2020 7:28:26 PM

"No one?" Carver asks about those who can understand Celestial.
He guesses he'll need to learn a few more then....

DM Robert - " I'm sorry, I draw a line at Evil that attacks us first." 
Thursday April 23rd, 2020 8:29:13 PM

Carver tries to engage the group in a Celestial conversation. However, the group appears to be but simple folk and don't understand a word he says. And besides the Troglodytes only understand Draconic, so speaking in common is perfectly safe.

Micah tries to concentrate on the magic items.

Spellcraft 19 - potions, one on each Trog grunt. Cure moderate wounds
Spell craft 18 - potions on the Trog caster Cure moderate wounds
2 - scrolls on the trog caster --- I think Dorbin can get these with read magic
Spellcraft 33 - wand on the trog caster wand of invisibility 9 charges
Spellcraft 25 - cloak on the trog caster cloak of resistance +1
Spellcraft 18 - potion on the trog champion Cure moderate wounds
Spellcraft 15 - belt on the trog champion
Spellcraft 25 - cloak on the trog champion Cloak of resistance +1
Spellcraft 19 - bolts in a bolt clip for the crossbow on H1
Spellcraft 31 - bolts in a bolt clip for the crossbow on H2 +1 frost bolts
Spellcraft 18 - chainmail off each H +1 Chainmail
Spellcraft 21 - longswords off each H +1 longswords

Stock thinks the party can travel down the purple worm highway. And no, you can't do what the kobolds did because they used the archway portal and then disabled it.

Stohp translates Stock's question.

The trog shrugs in response. "Never seen in person the master, just do what chief says and he gots them hooded ones with him. Just the one Kirshacka, he is under master's control does not bother us." Which might give you pause, after all, how can someone control a purple worm...must be some powerful magic going on there.

Stohp excellently sums up what has happened. Have yourself a hero point. For clarification lizard folk can refer to all lizard humanoid species, so yes Troglodytes are a form of lizard folk.

Zanderallen contemplates the steps needed to restore order. Except that 'convincing an inheriently evil race to pack up and move back to where they moved from might not be that easy... or likely.

Dorbin escorts Lady Yasume into the weaving house.

Sid??? again???

-------------------

Micah hurridly goes through the magic gear and then leaves it where it's lying along with the and 12 pouches taken off the troglodytes and skeletal champions.

Entering the weaving house Dorbin and Micah see that the doors have been broken open. Inside the first floor is full of bins of spider silk. There are numerous spinning wheels scattered around the room. Along the back are shelves of dyes and barrels for dying the spun spider silk. A few bins are overturned but it is obvious that the troglodytes did not have much time to get in and mess things up. The second floor hosts a myriad amount of different size looms and some sewing tables. Here is where the spider silk/thread/yarn is turned into fabric and then turned into garments. The third floor is an arrangement of open work spaces. Each appears to serve a different purpose, a few are design offices where clothes are designed, but over half appear to be the workshop of wizards. Indeed it appears that magical vestments are part of what the Drow will be selling in the near future on the Float.

Lady Yasume turns to Dorbin. "We have several tomes of magic that our learned mages are trying their hands at in creating some magical garments. Perhaps you'd like to stay awhile and learn the craft yourself?"

Meanwhile...Stohp...and anyone with her and the 'prisoner'.
Perception 15 Highlight to display spoiler: {You notice the prisoner is slowly shifting position, edging away, he has not gotten far, only a few inches from where you originally 'set' him down.}

And there's still the unopened bags, and some crossbow bolts with some substance smeared on the tips, not the magical bolts.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=1 ;
Friday April 24th, 2020 3:16:30 AM

(Stohp can't actually fail that roll with a +16, and I never said she let go of the Trogg, she just started talking to him.) Stohp tugs on the prisoner, pulling him back where he was. "No trying to escape. There's a lot of people here with sharp weapons that will likely react badly if you try it. Besides from all you've said going back would just end in you being given to the Lord and suffering some horrible fate for talking to us. Your fate is up to the drow, not me, but from what you've said they won't be nearly as bad as whatever awaits you with the lord."

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used  d20+8=16 ;
Friday April 24th, 2020 9:27:29 AM

Stock grunts a smile at Stohp. He then nods to Carver. "I'm not sure what you said but it seems like you want to poke your lance in this guy. I get it. I'm not sure how the rest of the crew will take it but I'm sure their purple worm won't hesitate to eat me if I'm already taken prisoner so I'm not sure why it should be different."

He then heads to the unopened bags to inspect them.

==========
Perception - autopass
Sense Motive 16 on Carver


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday April 24th, 2020 9:32:06 AM

Bartomus just kept looking about the opening and then back at the area of the fight. Then back at the opening. Stock shared with everyone that the opening had been made by a purple worm and Bartomus stayed quiet. As the talk with the captured wizard provided a bit more background, Bartomus realized that the hadn't asked a few questions.

"Where did it go?" Bartomus stood as he asked the question somewhat absently, but then focused. "Ask him where the worm went? Where it came from? Who controlled it? Are there more that they can use? The hooded ones, how many of those are about the Chief?"

His questions came along with his steps as he approached Stock and Stohp with the captured trog. "Then ask yourselves this, why would something need books and scrolls, unless there was something that might have been imprisoned a long time ago? Maybe we should ask the Drow if there are legends about something being kept in the mountain or locked within its depths?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday April 24th, 2020 10:32:33 AM


Micah surveys the operation with a craftsman's eye. Although not familiar with the specifics of textile manufacture, he can relate the various functions to those of the smithy in which he grew up.

When the lady asks her question of Dorbin, his face pales in realization. Unconsciously holding his breath, he awaits Dorbin's reply fearing that the lure of gaining this new knowledge may tempt the young wizard to separate from the Shields. Not Pesmer again," he thinks, reflecting on the first wizard to be a part of the Silver Shields.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday April 24th, 2020 12:05:34 PM

Not seeing any further information to gain from the prisoner Zander leaves the trog in Stohp's capable hands. He heads over to Lady Yasume and scowls upon seeing what is going on. "Lady Yasume, a moment please. I think we've learned just about everything these trogs know. Since we are acting on your behalf and they invaded your city we will be turning them over to you. It seems the trogs have been drafted by some evil power from the lower depths that commands undead and a purple worm. I think the basics of the current plan is take a tunnel down, find and destroy the worm, the undead, and the leader, and bash enough trog heads until the remaining ones are convinced to leave. I hesitate to ask but would any of your clerics be able to provide Lesser Restoration, the poison those undead were using has left me a little woozy?"
----------------------------
5 Str damage

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday April 24th, 2020 1:14:21 PM

Dorbin gazes in amazement at the different types of silk garments. When Yasmine mentions the magical research, his eyes get quite wide. He looks over at Micah, and then back at Yasmine. He says, "I'm sure the Silver Shields could survive without me for a short time..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday April 24th, 2020 4:58:13 PM

"Did he say, 'Armoured Worm'? What is an 'Armoured Worm' and why does it make me feel like the floating city in a lake of high level predator turtles is the comforting place to be?"

DM Robert - "I'm sure the Silver Shields could survive without me for a short time..."  d4=3 ; d4=2 ;
Saturday April 25th, 2020 12:23:18 PM

Stohp tells the Trog he's not going anywhere, with a firm grab thrown in.

Stock senses that Carver is not happy and checks the pouches/bags.

Bartomus asks many questions.

Micah examines the weaving building. He has a slight sense of dread.

Zanderallen turns to ask Lady Yasume a question, but she is deep in the weaving building...

Dorbin looks around fascinated.

Sid wants more information about this armored worm.

Carver ... (technically posted twice last turn, but nothing from this turn).

-------------------

Stock looks in the dead's bad guys pouches and finds, a lot of small uncut gems totaling 960 gp, and 443 gold pieces.

Bartomus asked where it came from. The trog answers, "It came from sleep place and went up tunnels and then dug this one, we followed. When it hit surface it backs out and then goes down and around to main tunnel. Long walk to get up here. Many hours."

B - Who controlled it? - already answered, the evil 'lord' that appears to have cowed the Troglodyte chieftan.

B - Are there more that they can use? - already answered, there's only 1.

B - The hooded ones, how many of those are about the Chief? The trog shrugs, "They come and go. Sometimes none, sometimes, one, sometimes more." like I'm going to tell you the full complement of baddies. ;-P

Bartomus informs Sid that purple worms naturally have plates of chitinous armor. That is what the Trog is referring to when he says armored, purple worms are not soft and squishy.

At this time reinforcements arrive in the form of Lady Larvanya, with 4 elite looking body guards and 30 foot soldiers. Lady Larvanya nods, "I see we have chosen well in seeking experienced adventurers."

When Zanderallen starts to ask about healing, and realizes that Lady Yasume is gone, Lady Larvanya says, "Not a problem." and promptly casts Lesser Restoration twice upon Zanereallen. She then says, "Does anyone else need healing?"

Bartomus can then ask his question about legends about something being kept in the mountain or locked within its depths? Lady Yasume contemplates the matter. "It is hard to say, we have lived apart from our less desirable brethren for centuries. A millennium or more ago, when the surface Drow first came to the surface, they left the catacombs and warrens beneath the earth and emerged in the great forest. It is said our people dwelled there for many years, until the forest became evil and the lizard folk and green dragons made war upon us. Then our ancestors fled to this mountain top and built this city. I would presume that since our ancestors left the underWold in this general vicinity that there may indeed be old passages that still connect down there."

Carver still having detect evil up, since that was what he was last doing, can detect no evil among the drow that just showed up.


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Sunday April 26th, 2020 12:58:05 AM

"So kill the Chief or we kill that that controls what made that," Bartomus gestured at the hole. He shrugged and continued, "so do we spend hours walking down into that hole, probably triggering a whole bunch of nasty look-a-likes to that thing. Or, by any chance any stories about a scary don't open this special door or this tunnel cause it's where the daytime nasties live in the really dark places of the mountain?"

He turned back to Lady Yasume as he asked that question.

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Monday April 27th, 2020 9:40:19 AM

Stock nods at the healer and says, "Maybe a touch of regular healing for me before we are on our way...it will save Micah and Z doing it.

...Alright then, I'm ready. Shall we head off down the tunnel? I can take point if need be."


==========
Did the tunnel look generally straight or was the worm curving on its way to the surface?


Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday April 27th, 2020 11:09:09 AM

Zanderallen thanks Lady Larvanya for the healing and gathers with the Shields, "Looks like only way up and down the mountain right now is these tunnels till we find the kobold's portal key down below, which we need to get a description of. So down the tunnel and let's start knocking some heads until they take us to their leader. Now where did Dorbin get to?" Zander heads into the weaving house looking for the young wizard.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday April 27th, 2020 1:35:45 PM

Dorbin continues to explore the inner reaches of the weaving building with Lady Yasume, perhaps starting to look for some out of the way corners to explore...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+5=8 ;
Monday April 27th, 2020 2:43:20 PM


When Dorbin gives his answer, Micah's head drops in resignation. Then he lifts his face back up and lets out a sigh. "Dorbin," he says sincerely, "I think you will find much satisfaction here. I truly am happy for you. Before you get too distracted here, how about we go and inform the others." He waits for the young wizard to join him back into the street.

He hears some of their discussion, but does not think upon any of it too much.

==========
Know Arcana 8 to identify this "purple worm"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+7=9 ; d20+9=26 ; d20+9=23 ;
Monday April 27th, 2020 3:18:50 PM

Carver indicates that a little physical healing would do him well, when healing is offered.
Thinking on Purple Worms (know:Arcana 9) Carver may have heard of them and all he knows, is that they're called purple, so he figures they must be actually purple.
He examines the Belt and crossbow to see if he can figure out what they are. (Belt 26, crossbow 23)
Carver is not interested in going into the factory, unless he hears screaming, he plans on staying outside.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday April 27th, 2020 6:32:05 PM

"Stock please, if anyone gets the honor of walking in front looking for anything mean and nasty, it is me. So," he says in a lower voice, "is it me or is Dorbin and our guide getting closer?" He chuckles a bit, "Didn't think he had it in him or that he'd aim so high."

Sid waits with Stock until the others are ready.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Monday April 27th, 2020 7:07:32 PM

Stohp brings up a more immediate concern. "What should we do with the prisoner? This is your city and your laws so I presume you have a place to keep him in custody. They don't seem to know the city is occupied, or at least he didn't, so I personally suggest leniency. After all they only broke into a few empty buildings. Well, they did fight us, but while under the thumb of those robed guys."

DM Robert - "Before you get too distracted here, how about we go and inform the others." 
Monday April 27th, 2020 8:20:16 PM

Bartomus asks the Drow if there are any rumors or legends they have about what's under the mountain.

Stock would like some healing. Yes the tunnel was a straight descent for about 200 feet and then starts bending counter clockwise. No one went to the bend.

Zanderallen states the only way down is the worm highway. He asks about the gate portal that led to the lower levels.

Dorbin continues exploring.

Micah asks Dorbin if maybe he ought to take the opportunity to say goodbye to the Silver Shields.

Carver examines the Belt and crossbow to see if he can figure out what they are.

Sid waits with Stock until the others are ready, silently smiling at Dorbin's earlier predicament.

Stohp turns the prisoners over to the Drow.

-------------------

Lady Yasume not being present yet, Lady Larvanya responds to Bartomus. "I'm afraid there's none that I have ever heard. You see it was a very long time ago. Why It'lal was Abandoned about 1,400 years ago. That was before I was born. I seem to remember by grandmother speaking of loosing to the reptiles during the wars. The Crying Wood was becoming too angry and our magic could no longer deflect it's sense's from us. I'm not sure how long before that the well for lack of a better term the surface Drow left the underWold."

Lady Larvanya will channel energy several times until everyone is fully healed. You notice that the wounded Troglodytes were also brought over for healing. But not until after they were manacled.

Lady Larvanya turns to what you assume is the ranking Drow guard. "See to the prisoners confinement. Make sure they are well guarded, we don't want them breaking free and possibly finding some way to sneak back down to where-ever and warning anyone." The guards start leading the prisoners away. Though they don't share any common language the guards manage to make their instructions known to the Troglodytes. Lady Larvanya calls out to the guards, "Make sure to feed them."

Lady Larvanya then returns her attention to the Silver Shields and explains, "The portal gates are just as they sound, they each have a keystone, which is naturally at the top of the arch. But it also has a keyhole carved into it. The key is placed in the keystone thus activating the gate. They key that activated the gate to the mines was silver and had a several small rubies in the key loop."

Caver examines the loot. The belt is a belt of giant strength +2, the crossbow is only masterwork, but the other crossbow 'clip' contains 5, +1 Frost Bolts.

Lady Yasume turns to Dorbin. "I think we should bet back to the others and let them know nothing was disturbed." She leads Dorbin back outside. Lady Yasume and ... Micah ... and ... and Dorbin exit the Weaving House. "There was nothing disturbed too badly within." She announces. Seeing Lady Larvanya she walks over to her.

Perception 15 Highlight to display spoiler: { Lady Yasume quietly speaks to Lady Larvanya "I believe, that yonder mage may wish to stay with us and help in the creation of our magical garments."}


Stock (JonM) HP: 96/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Tuesday April 28th, 2020 8:58:30 AM

Stock nods thanks to Lady Larvanya for the healing. Then he notices and hears the comments about Dorbin staying. He give a long look at Dorbin and nods. "If you stay behind, Dorbin, I get it. Nobody will think you are a coward. You've honored us this long." He stares at Emily Jasmine for a long moment before kneeling end extending his hand.

==========
Autopass Perception Check

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ;
Tuesday April 28th, 2020 10:05:56 AM

Satisfied that the prisoners are taken care of appropriately, Zander turns his attention to the hole. He files away Yasume's statement, that could be dealt with once they were back. He shifts his gear around a little to make sure it's balanced. "Anything else we need to take care of before we descend? The longer we wait around the more suspicious they'll be of their raiding party not making it back. I'd rather not disturb the nest before we're in it."
-----------------------
Perception 15

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday April 28th, 2020 12:54:26 PM

Dorbin addresses the group, "Yes, I will stay with these people for a time, I think I can help them a great deal. I can learn a lot here and take that back to the Float as well. I assume you're going to head down into the tunnels -- please look for me on your return, perhaps I will have enough to return with you to the Float at that time."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Tuesday April 28th, 2020 2:40:49 PM

Carver eyes the supplies they took from the dead/prisoners.
"Mind if I snag one of the longsword and that invisibility wand? Since I'm most likely not be stealthy at all, it should be helpful.
As to being ready, no time like the present to get going."

Carver has the lance out, to use it as light, since he can't see in the dark... yet.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=30 ;
Tuesday April 28th, 2020 4:08:26 PM

"I hate to say this, but we need to either go after these folks down there now, or make every effort to hide the bodies from this attack, while awaiting their next raiding party to sneak behind them and descend," he said as he looked at Dorbin. "A magical, spider silk top in my size, Dorbin would be really cool."

"I think Carver having the invisibility wand makes sense, not really sure what I should grab out of all of that, but gotta say that purple worm really has me a bit concerned," he added.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+5=13 ;
Tuesday April 28th, 2020 5:18:32 PM


Micah clasps hands with Dorbin in farewell with a wordless nod.

After the young wizard moves away, he returns to the matters at hand. He nods agreement with Carver's suggestion to keep the sword and wand. "I will take one of the cloaks," he informs the others as he inspects it before donning it. "Who can make use of the belt? I can use it, but would prefer it go to anyone who might put it to better use? Stock, you should take at least one of the potions. If no one else takes them, I will grab a crossbow and the frost bolts. Or Bart, maybe you and I should split them?"

He helps with the disposition of the newly acquired items deliberately and methodically, wordlessly communication his agreement with the consensus to proceed down the tunnel. He realizes the scrolls were never identified, "Carver, now that Dorbin is separating from the Shields, you are our resident arcanist. Can you possibly identify these scrolls?"

A

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday April 28th, 2020 6:03:33 PM

Stohp says her goodbyes to Dorbin.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d100=91 ;
Tuesday April 28th, 2020 6:34:15 PM

"Sure, I can do that, it may take a few tries for me to cast read magic, but luckily it's one of the first I learned.
Oh, any extra healing, I'll be glad to take, my armor may reduce the damage, but it sure doesn't prevent them from hitting me."


Carver manages to get Read Magic cast on the first try and identifies the spell Scrolls as well.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday April 28th, 2020 7:28:59 PM

Sid pats Dorbin's back, "I'm going to miss you down there, be safe here." He pulls him in and says, "Good luck. Remember, a nice bottle of Red on a beautiful night and reciting a love sonnet is nice, just don't choose anything that takes you longer than an hour to recite, that's a little heavy for a first or second date." He good naturedly pats his back again and says to the group. "We should go now. We don't generally do waiting and we can still possibly get there before anyone has mobilized. Maybe."

3: Down the Worm Hole


DM Robert - "Anything else we need to take care of before we descend?" 
Tuesday April 28th, 2020 8:22:13 PM

Stock bids Dorbin and the cat, Emily, goodbye.

Zanderallen is ready to go down the tunnel.

Dorbin says his farewells. Perchance to meet another day.

Carver asks for a sword and the wand. Just a reminder, if you cast invisibility on yourself and all your stuff become invisible, but there will still but it does not make the light source invisible (well the flaming lance is but not the area illuminated). Thus you will 'look' like a large will-o-the-wisp.

Bartomus thinks they should get going and puts in an advance order from the soon to be tailor of magical garb.

Micah bids Dorbin farewell. And asks about taking one of the cloaks. He also asks about the crossbow and magic bolts. Note, there is 1 working repeating heavy crossbow, this is considered an exotic weapon. There are technically 10, +1 frost bolts, 5 are in each 'clip'. You can remove them from the clip if you want to use them in a normal crossbow.

Stohp says her goodbyes to Dorbin.

Carver (part du) Scroll 1 is Move Earth, scroll 2 is another Wall of Stone, both are written as a level 12 caster.
oh and from last post... Lady Larvanya will channel energy several times until everyone is fully healed.


Sid gives some advice to the love lorn to Dorbin as he says his goodbyes.

-------------------

The party says its farewells and makes ready to drop down into the tunnel. The path is about 15 feet wide as you descend. The tunnel goes downward at a 45 degree angle for about 200 feet and then begins to corkscrew into the earth. Following it down would not be difficult. After making the first bend into the corkscrew you note another tunnel that cuts down and goes rather more steeply into the mountain. This must be where the purple worm backed up and then made a new tunnel/shaft to allow the Troglodytes that were behind it up into the surfacing tunnel.

After travelling perhaps another 20 minutes you note numerous side tunnels leading up and horizontal. Luckily you have a dwarf with you that can tell you right now, you are probably just below the lowest level of the plateau. This may be tunnels that lead to other 'incursions' made by the Troglodytes on other nights.

Following the 'fresh' trail of the Purple Worm will require a DC 15 Survival check.
Following the 'fresh' tracks of the Troglodytes will require a DC 15 Survival check.

Marching order?


Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+11=26 ;
Wednesday April 29th, 2020 9:28:23 AM

Stock nods to Micah and liberates 3 of the healing potions from the corpses. "I have some already but...something tells me I'll need these."

Every once in a while Stock mentions something about being underground in a tunnel, clearly comfortable in his current surroundings. "This way, the worm left some strange ridged witness marks as it passed. Looks like it retreated back down this tunnel. My uncle could have used a worm like this for his mining..."

=======
Survival 26

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=22 ; d20+12=26 ;
Wednesday April 29th, 2020 9:53:16 AM

"Sure, I could take one of the cloaks, more of a capelet I guess," the Taur said as he draped the cloak about letting it fall to his hips. Looked at it, the elvish vision showing more of the size and fit than the detailed style of it.

Bartomus fell in with the others and worked with Stock to follow the purple worm's trail. While Stock was comfortable, Bartomus was still trying to come to the realization that a worm had made the tunnel, and at times shot a disbelieving look at Stock. "Not sure I would want one of these around, making me think the giant bugs of the Weeping Woods were a bit more tame."

Bartomus pointed out trail sign, slime, sometimes worse which he pointed to and gave "work around that stink" suggestions to the others.

Cloak of Resistence added to character sheet; Survival trail effort - 22 working with Stock which probabl y puts up front; perception 26. Also checked sheet and I didn't add the CMW potions purchased at the catacombs -added those

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday April 29th, 2020 11:02:48 AM

Zander gives Dorbin a brief farewell to avoid making a scene, "Domi bless you Dorbin. Remember you're a wizard not a mouse. Don't become a stranger." Moving away he closes his visor before anyone can see the tears.

The atmosphere inside the tunnel quickly stiffens his attitude, "Stock and Bart looks like you've got the lead. Carver and I will follow a little behind you and Stohp, Sid, and Micah right behind us. Let's hope the worm has decided it needs a nap and it not prowling these mouth-sized tunnels."

Zander holds his sword aloft as a light source for himself and those near him.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 29th, 2020 12:23:20 PM

Dorbin nods and thanks everyone as they say their goodbyes. He watches them move towards the hole, hoping that he will see them once again soon.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+2=11 ;
Wednesday April 29th, 2020 1:35:45 PM

Carver asks, "Ok if I take 3 of those potions as well? my Lay on hands is low and the wand I have is just cure light. Oh, and neither scroll is one I can just read, but I some skill in faking it and can probably make them work, if no one else can." (UMD skill)
Carver will also try to aid in the tracking. (survival 11 = success)
Carver will be ready to slide the leather shield over the flaming past in case he needs to invis himself, unless he needs the light.
As they travel deeper down the tunnel he mentions to no one in particular, "Remind me to buy a set of slotless slippers of spider climbing. It would make life a lot easier as well as interesting."



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=24 ;
Wednesday April 29th, 2020 6:30:58 PM

Sid shrugs at Z's suggestion of a marching order, but stays fairly close to the top of the group as he anxiously keeps an eye out. "At least there shouldn't be any trip wire here," he mutters to himself.

============================================================================

Perception: 24

DM Robert - "My uncle could have used a worm like this for his mining..." 
Wednesday April 29th, 2020 8:27:32 PM

Stock takes some treasure and then leads the party down the tunnel, easily following the trail.

Bartomus takes some loot and helps path-find the trail.

Zanderallen says goodbye to Stock and provides another light source in the tunnel.

Dorbin watches his friends descend.

Carver takes some potions as well keeps his lit lance out.

Sid doesn't agree with Zanderallen's suggested marching order and weaves his way toward the front.

Micah?
Stohp?
They must be marching along mad to be in the rear.

-------------------

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

The going is rough, the uneven footing the constant walking down slope, a misstep could make the pratfall down the staircase seem light hearted. After about 2 hours of careful walking you come to a hole. Stock, being a dwarf, recognizes that you are actually standing atop a large chunk of granite. Maybe the purple worm has difficulty tunneling through that. Stock can also tell you that you are about 1/2 through the mountain now, so about less than a mile from the top. (From 'sea level', where the lake is to the top of the plateau is about 7500 feet. You are now about 4000 feet from the plateau.)

With some examination you note that the shaft is about 50 feet. It looks like the sloping tunnel then continues on from that point. It also looks like some claw marks are in part of the wall. That probably explains how the Troglodytes navigated it. At least the wall is not a smooth surface. However, it is going to require a climb check to navigate it.

Everyone please make a DC 10 climb check rope and a piton(or some other way to anchor the rope as you repel down) will reduce this to a DC 5 check.


Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+14=29 ; d20+8=10 ;
Thursday April 30th, 2020 10:12:25 AM

"Well, we're not the best climbers around...anybody have spikes? If not, maybe I and some of the other climbers can be the anchors and then we free climb down."

As he mentions being the anchor, he looks at Stohp, Bartomus and Carver. "You guys any good at climbing?", he asks doubtfully. He then looks at his rope questioningly and glances around the cave.

===============
Perception 29...it's a long shot but are there any conveniently placed rock outcroppings that could be a tie down?
Climb 10 vs DC10...oh man...for when its actually time for Stock to climb.


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+2=7 ;
Thursday April 30th, 2020 10:34:40 AM



Micah is content with being rear guard, wielding his illuminated mace to provide light for himself.

When Stock calls out about climbing gear, he pulls off his pack. [b]"I have us covered. I kept the gear we used for exploring the woods. Here are some pitons and rope. Also, if anyone is a bit concerned about making it, let me pray for you before you descend."

When it comes his turn, he stows his shield then he pauses to pray to Domi before climbing down. Mid way down, he slips, but, by the power of Domi, he is able to recover and safely makes it to the bottom.

============
Domain power: Strength surge Gives recipient +4 to strength checks for 1 round. 7 uses per day. At least one use spent on himself.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday April 30th, 2020 10:35:51 AM

"No, do I look like I climb," there was a bit of snark in Bartomus' response to Stock's question. "Not good at flying either, for what it's worth. So, what if Stohp and I figure out who can climb better, then the two of us who are a lot bigger than you all, hold the rope as you all climb down. Wonder if Stock was made bigger held the rope and then just dropped down in her large form? Would that work? Do we have room?"

Bartomus tossed out the idea.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20=5 ;
Thursday April 30th, 2020 11:48:40 AM

Zander stows his shield and begins his descent once the rope is set. Hampered by his heavy armor he barely makes it down with the help of the rope. "Good think you had that gear Micah." He looks around waiting for the others while he straps his shield back onto his arm.

Climb 5 *gulp*

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Thursday April 30th, 2020 2:56:40 PM

"Better let me be the anchor, I'm terrible at climbing, but if I fall, I've get a spell for that, and my armor won't hinder my ability to cast it, because it's a verbal only spell." He looks down and indicates his size as the problem as well as the armor he's wearing....

He will then brace himself to be the anchor even if there are pitons to drive into the rock.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20-3=0 ;
Thursday April 30th, 2020 2:58:31 PM

Forgot the climb check, so when Carver climbs down, after the rest of the group, he'll end up using Feather Fall to descend safely.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ; d20+17=31 ;
Thursday April 30th, 2020 4:57:40 PM

Smiling broadly Sid steps forward, "Alright Lords and Lady, if I may," he removes pitons and rope from his kit and starts preparing himself for the decent. "Now, nothing to worry about. I'll go first and set the best path I can and you can just follow along.

==================================================================

Perception: 16(To see the best path)
Climb: ((I have a 17 in climb, does that mean I auto-succede? If not I will also roll)): 31

NOTE: Sid has pitons which should lower the DC for everyone right? Is that climbing? I don't climb

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+3=19 ;
Thursday April 30th, 2020 5:17:13 PM

Stohps isn't great at climbing but she's good enough (19 to climb) She takes it slow and steady (could you take 10 on the check?)

DM Robert - "Good think you had that gear Micah." 
Thursday April 30th, 2020 8:13:40 PM

Fortunately Micah has some gear and manages to provide it to others. Micah successfully makes it down.

Stock doesn't see much in the way to anchor something, but he does make it down the rope.

Bartomus still has not climbed down. The target is 5 now, and Micah can give you a +2.

Zander climbs down.

Carver offers to anchor the rope, but Micah and Sid have offered to provide pitons. Caver attempts to climb down but fails, fortunately he manages to Feather Fall. [i]I will wait for you to 'go down' in case you are still wanting to be last, as Bartomus has not rolled for his descent as yet.


Sid goes down the rope first. The tunnel seems to continue on its descent.I believe you can auto succeed because rolling a 1 is not considered a fumble on skills. But I could be wrong, I defer to Zachary who has memorized the rule book rather than trying to spend 30 minutes or more trying to look it up. So that's my ruling unless someone wants to contest.

Stohp makes it down the rope. No you could not take 10 because there is the possibility of damage with failure.

-------------------

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

Once Bartomus comes down the party can continue along the path.

um, anyone trying to make Stealth checks or Perception checks....?


Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+1=14 ; d20+12=25 ;
Thursday April 30th, 2020 10:17:27 PM

"Fine, fine, climbing now," Bartomus said with a bit of a huff. He worked his way down, picking each move carefully as he descended. Upon reaching the bottom, he looked about, shrugged and headed back to following the trail with Stock. He took a step and focused on the edge of his enhanced vision.

Climb - 14; perception 25

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+2=9 ; d20+14=27 ;
Friday May 1st, 2020 9:23:22 AM

Stock stares up as Carver loses his hold on the rope and the plummets...and then drifts down. "Right. Good trick there. Sid as we are getting closer, I'd say you should go first but you can't see well down here. I'll sneak ahead and if I see anything, I have a potion that will make me invisible. At least that's what they said it did when I bought it." He grabs a murky purple vial and holds it up, looking at it questioningly.

Stock does his best moving forward. "Bart - I'm not sure how well you will be able see. No offense but I'll make my way ahead and scout."

At first, he is shocked at how quietly he moves...but then his keen ears pick up the scuffle of his own boots and he sighs. He grabs the potion of invisibility again and has it ready to down at the first sign of trouble.
=========
I assume there is no light outside of what we have lit up, right?
Stealth 9 :(
Perception 27 :)
Does anybody else have darkvision? I don't mind scouting but it's just not a strong point.


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday May 1st, 2020 11:40:40 AM

Micah gathers what gear he can, releasing the rope from its piton with a flick of his wrist and coiling it.

"We are better suited for assault that infiltration, especially in darkness. Perhaps we should accept the fact that anyone down here is going to see or hear us coming and not spend time on attempting stealth or traveling blindly," he suggests enthusiastically.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday May 1st, 2020 12:15:24 PM

Skills do not use crit succeed/fail rules. So if your modifier is higher than the DC there is no need to roll. You are correct DM Robert

Zander waits for the others to descend, listening for any sounds down the tunnel. He's starting to feel a little uneasy looking at how difficult it's going to be to get back out of here in a hurry.
----------------
Perception 11

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+9=18 ;
Friday May 1st, 2020 6:06:20 PM

Carver gets his very heavy body over the lip of the whole and starts to fall, that much weight in body and gear when he landed, there wasn't even a tremor in the stone. Guess that's what happens with floaty horseshoes.
The lance provides a descent amount of light, and Carver takes a look around.

Perception 18

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=17 ;
Friday May 1st, 2020 8:58:33 PM

Stohp's eyes are basically useless so it's not like she can look around for enemies. There light will almost certainly be seen before said light illuminates any enemies down here. She keeps her ears open for all the good it will do (perception 17)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=17 ;
Friday May 1st, 2020 8:58:33 PM

Stohp's eyes are basically useless so it's not like she can look around for enemies. There light will almost certainly be seen before said light illuminates any enemies down here. She keeps her ears open for all the good it will do (perception 17)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ; d20+16=23 ;
Saturday May 2nd, 2020 9:41:20 AM

As Sid climbs down he talks says, "I'll follow behind as close as I can. If a rock hits you that means stop."

At the bottom of the tunnel he dekes to the side and starts letting his eyes adjust to the mostly dark, stretching his low-light vision to its edge to the most he can ahead, softly walking forward.

===========================================================================

Perception: 28
Stealth: 23

DM Robert - "We are better suited for assault that infiltration," 
Saturday May 2nd, 2020 11:43:58 AM

Bartomus climbs down and see's nothing out of the ordinary.

Stock realizes he is the only one with darkvision and thus the only one suited for scouting without a light source. He tries his best.

Micah suggests that subtly has never been this groups strong point.

Zanderallen feels uneasy.

Carver looks around but at this point see's nothing out of the ordinary.

Stohp's decides they ears are going to be more important than they eyes down here.

Sid will try to scout but will still be limited by the light source.

-------------------
FYI, yes you're going to be carrying the only light sources unless otherwise specified. Kobolds have darkvision 60 and troglodytes have darkvision 90.

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

preliminary map

Stock ventures forth trying to get further ahead than the light at his back, which paints a nice silhouette. Fortunately the tunnels still twists and turns as you descend. After another half hour to 45 minutes of travel Stock stops. Yes he definitely hears something up ahead, and from the sound of it there is a larger chamber ahead as well. What he hears is two voices, speaking Draconic, which he doesn't understand. But they are speaking quietly and in no hurry. Also the voices are in that slightly squeaky tone of the kobolds.

Stock is fairly sure the voices didn't hear him. At least they didn't see him either as he didn't see them. Stock returns to the group to inform them that it appears they are nearing some sort of large open chamber, and there might be someone waiting for them.

Gift: From where I placed everyone on the map you are they are beyond your 60 foot darkvision. Your light source might be giving them a glow, depends on how many bends there are in the final steps....and how much attention they might be paying. cue evil laughter


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday May 3rd, 2020 2:26:08 PM

Stohp waits patiently for the others to advance around the corner.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Sunday May 3rd, 2020 7:24:24 PM

When Stock returned and reported back as to what they had seen, Bartomus was a bit uncertain how best to proceed. "So, do we expect them coming this way? Or, do we want to surprise them with a burst of light and get by or through? I could fade in and out to get up closer, but what do you think we are going to run into?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Monday May 4th, 2020 9:15:52 AM


"Do you wish to scout further, Stock? We can cover our lights and I can provide you the ability to understand what you overhear. "

To the others, he says, again softly, "These Kobolds are not the enemy. If we could convince THEM of that, perhaps we could get an escort. Any ideas on how to lure them here?

If Stock wishes to scout further without his glowing backup, Micah casts comprehend languages from his wand on him.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Monday May 4th, 2020 10:04:39 AM

Carver lets them decide how to deal with them, just hoping that the Kobolds aren't evil, because evil just can't be trusted....

He'll shield the light if asked, he'll just stumble about, in this deep dark, he'll basically be blind.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+2=8 ;
Monday May 4th, 2020 10:24:44 AM

Stock scratches his neck as he thinks. "Yeah I can get close but I just don't think it will be that easy since I won't actually be able to talk with them, just listen to them. A better approach might be for me to go invisible and go around them, blocking any escape. Then you guys roll up and try to parlay. If they run, I'll hold the line as well as I can."

If he gets agreement, he'll sneak ahead again and when he gets within what he judges is about 60' (so where he can make out the kobolds), he'll down the invisibility and move to try to hind behind them in the most obvious escape route.

==========
Stealth 8...even worse!
28 when he tries to sneak around the kobolds with invisibility
48 when he becomes stationary


Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday May 4th, 2020 11:05:47 AM

"That seems a good plan Stock. We'll give you a bit to get into position and then we'll walk up and try to talk to them. Micah can use the wand, that way you'll atleast know if something is going horribly wrong, and you might hear something useful." Zander waits for a minute or two, but not too long since he knows the potion doesn't last forever, and then continues around the corner. Calling out in Draconic is he hears anything, "Hello, we are friends." Since it is his light source Zander has his sword draw but held close to his chest and upright to be less threatening.

DM Robert - "We are better suited for assault that infiltration," 
Monday May 4th, 2020 8:22:20 PM

Stohp waits patiently for the others to advance around the corner.

Bartomus asks, "So, do we expect them coming this way? Or, do we want to surprise them with a burst of light and get by or through? I could fade in and out to get up closer, but what do you think we are going to run into?" DM, no they are not coming this way, you've been following the trail back. You're still in the worm tunnel.

Micah casts comprehend languages from his wand on Stock.

Carver waits for some instructions on his lance.

Stock moves forward loudly and then drinks his potion of invisibility.

Zanderallen proposes to walk up and announce their peaceful intentions....JUST hold that thought, which is a nice way of the DM saying don't do anything stupid.

Sid?

-------------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
preliminary map

Okay I've never done this before but, Just slow up there people.

There's a map link. HINT. When have I ever given a map link when there was not going to be a battle? Even when you were surrounded by kobolds when you first went to the drow city I didn't give a battle map link.

SOOO....

Stock has had a private email. He will have to post/respond as to what he intends to do when he reads it, i.e. let the state plan occur or not.

Those of you near the turn at the top of the map like I - K, 3 - 5. Oh and you can state a repositioning if you so choose.
Make a Perception check of 20. And only read the following if you speak draconic.
Highlight to display spoiler: { "Masters we hear them they are coming."}


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+9=16 ;
Tuesday May 5th, 2020 6:22:04 AM

Carver shifts a bit, and waits for this plan to get started. He moves to K3 so he can see a bit better, covering the continual flame with his hand probably bringing it down to candle level, still letting him see 30' or so due to his low light vision.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+7=14 ; d20+7=25 ;
Tuesday May 5th, 2020 8:59:48 AM

OoC: Remember, I am following some additional information so if this doesn't make sense based on the map you have, just go with it.

Stock makes his way around the bend and sees a pair of kobolds. He immediately takes the potion of invisibility and slinks his way forward, invisibly wincing at every small noise he makes. When he gets past the kobolds, he looks about the space he has entered and grits his teeth. He turns back to the direction the Shields are coming from as the kobold speaks up. He looks around, trying to figure out what's up...but gets nowhere.

===========
Move to W22 on my map.
Standard Action: grit teeth and hope the party remembers the potion only lasts for 3 minutes
Sense Motive since he can't understand Draconic: 14 Probably not good enough.
25 was a duplicate roll


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday May 5th, 2020 9:54:18 AM

Stohp waits patiently for the scout to return. No point in rushing ahead until they have the information he'll bring.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20=17 ; d20+12=22 ;
Tuesday May 5th, 2020 10:36:55 AM

Bartomus moved a bit forward to where he could peak down into the dark a bit more. He strained to listen for anything coming at them.

Move to M 3&4; Stealth check 17; Perception 22

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Tuesday May 5th, 2020 1:58:47 PM

Counting in his head from when he knows Stock takes the potion, Zander waits one minute. He then advances to M6 and looks to see what's there.
------------------
Perception 11

Total Time on Stock's potions 12 rounds of 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+4=22 ;
Tuesday May 5th, 2020 6:13:15 PM


Micah whispers, "I hate waiting," and remains where they stopped.

When Zanderallen moves forward, he tenses, waiting for any indication of what may be occurring.

He hears the voices, but does not understand them. He looks to the others for any clue as to what was said.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday May 5th, 2020 6:14:29 PM

When Zandearallen moves forward, Micah moves to G3.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ; d20+16=34 ; d20+16=27 ; d20+16=31 ;
Tuesday May 5th, 2020 6:49:11 PM

Sid silently nods in agreement with Micah and quietly moves forward. Sid wants to be at K5, Brandwen at the ready

=======================================================================

Perception: 19
Stealth: 34

DM Robert - "I hate waiting," 
Tuesday May 5th, 2020 8:25:57 PM

Carver tries to cover his lance a bit and moves.

Stock being invisible AND able to understand Draconic, takes a moment to let things sink in.

Stohp waits patiently for the scout to return.

Bartomus moves forward straining his hearing, and while he hears some faint talking cannot understand what is being said.

Zanderallen rounds the corner. Counting in his head from when he knows Stock takes the potion, Zander waits one minute. He then advances to M6 and looks to see what's there.

Micah moves forward, hating the waiting game.

Sid creeps forward, bow out. Realize with a bow you are still limited by the light sources, I think you would only have 60 foot of vision beyond each light source that you can see.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
preliminary map

The party creeps forward a bit. A couple of you hear what sounds like maybe draconic talking but cannot understand it. Even as you round the corner with your light sources, you can only make out the walls and pretty much nothing else of note.

Everyone EXCEPT Micah, Stohp, and Stock please make a perception 20 check.
#1 Highlight to display spoiler: {Is that the slight sound of metal on metal, perhaps chain links (like manacles) moving?}
Second Spoiler only if you understand draconic, otherwise if you made the check it sounds like someone talking again. Highlight to display spoiler: {"What is that?" second voice, "Uh, oh, humans gonna be some trouble."}

STOCK ONLY may read the following spoiler.
Highlight to display spoiler: {Stock, you note one of the mounted trogs behind you saying, "Well, you said you heard something. Get out of the way so they can get in and not have to rub up against you slaves." There's some rustling as the trogs shift around a bit. Keep in mind you can only see a bit past the first rank of three mounted Trogs but you can hear more movement going on in the background. The three you see don't appear to have armor on but you can see many javelins in quivers on each lizard. The kobolds in front beginning moving away from the tunnel entrance and then you hear them say quietly, #1 "What is that?" #2 "Uh, oh, humans gonna be some trouble."}

OH WAIT, everyone needs to post in their header if they are immune to the Trogoldyte Stench. You'll have to go back and check. Just add in Stench Immune. - at least for the next 24 hours... muhahahahaahaa. (game time not real time)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ; d20+16=26 ;
Tuesday May 5th, 2020 8:41:56 PM

Sid stands and whispers, "We've been made. Shields time to enact the only plan we ever really have." He moves to M10, looking for something to shoot.

===================================================================

Perception: 32
Stealth: 26

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Tuesday May 5th, 2020 11:38:55 PM

Bartomus creeped up a bit further using the light Zander had available. He waited to see what Sid came back to share with them. When Sid mentioned that they had been detected, Bartomus rolled his eyes and readied his glave.

Perception 18, failed; moved to P9, ready action

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=12 ;
Wednesday May 6th, 2020 9:49:39 AM

Not hearing anything but trusting Sid's ears Zander moves forward weapon readied. As his light extends further into the tunnel he looks for enemies and moves to close if he spots one. As he advances he raises his battle cry to let Stock know what's happening, "Domi take you!
-----------------------
Perception 12

Move to O12
Has 30 foot of move left to close if he spots an enemy

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench 
Wednesday May 6th, 2020 9:56:07 AM

Stock is willing the Shields forward at this point. He moves off to the side to clear a path for anything that might be approaching (don't want to give away too much) and readies his flail.

=======
Move against the wall to the north. Waiting patiently for the fun to start.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday May 6th, 2020 10:44:10 AM


Micah shrugs at the inevitable, moving forward to pace Zanderallen, glowing mace at the ready.

=====
full move to M7

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday May 6th, 2020 11:13:09 AM

Stohp follows along (I don't seem to be on the map...)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 6th, 2020 3:20:35 PM

Carver activates the ring, bringing the shield into existence. Moves to o-9 keeping his hand on the lance for now, but keeping ready to defend himself

DM Robert - "Domi take you!" 
Wednesday May 6th, 2020 8:31:50 PM

Sid whispers that the group has been made as he stealthily advances.

Bartomus inches forward. Sorry P9 would put you into the wall with our format of naming the upper left square. I put you at O9.

Zanderallen calls out a challenge what language? I'm assuming Common since that is the only one that everyone shares, at least on the good guy side as he advances.

Stock taking advantage of his invisibility moves to the north wall. Please make a stealth check to be quiet.

Micah moves forward, glowing mace at the ready.

Stohp follows along. You were back at B4 (C4, B3,C3)

Carver moves up still trying to keep his lance partly covered. Sorry O9 is occupied, per the using the upper left square to denote your location. I'm placing you at M8 because of Bartomus's and Sid's moves.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
battle map Changing the map you guys are dawdling. Keep in mind your vision restrictions....unless you have Darkvision, which only Stock has and he knows what he can see.

The party moves forward. And Zanderallen announces their presence. Zanderallen thinks he can see a widening of the tunnel just at the very end of his vision. Mostly though he gets the sense of some sort of larger room ahead by the echo his shout produces.

Everyone EXCEPT Stock please make a perception 10 check.
#1 Highlight to display spoiler: {There's definitely some sounds of moving around coming from up ahead. You're not quite sure what exactly it could be. Maybe nails on rock? }
AND Second Spoiler only if you understand draconic, otherwise if you made the check it sounds like someone talking again, but in a louder voice than before. Highlight to display spoiler: {"What was that? That's not them. Form up you shards, and get ready."}

STOCK ONLY may read the following spoiler.
Highlight to display spoiler: {You see Troglodyte 1 shouting at the others and pulling a javelin. The others all pull out javelins as well. However, Troglodyte 9 and 10 start doing some mumbo jumbo. It looks sort of familiar. But the words are different, maybe clerics? You've seen Micah make similar motions.

FYI the Lizards are giant, you make a Knowledge Nature 13 to identify them. Trog 9 and 10 are wearing hide armor and have obsidian spiked gauntlets, as well as other items.
}


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Wednesday May 6th, 2020 11:47:34 PM

"Ok, thanks," Sid says as he moves to O15 and looks forward. If he sees the lizard mounts he will warn the rest of them.

======================================================================

Perception: 29

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+22=33 ; d20+8=21 ;
Thursday May 7th, 2020 10:28:10 AM

Stock starts mouth breathing because of the terrible smell in the cavern. When he sees something magicky happening, he shakes his head invisibly and thinks, Time for a new plan.

He heads around the kobolds and says, "It's Stock - Ambush ahead in that cavern. Trogs on big lizards and a couple more trogs chanting something magicky. Once we get in there, we have maybe 60 or 80 feet of open ground before the trogs. My guess is that they'll come charging covered by the magicky guys. We might want to lure them back this way."

========
[i]Stealth 33 from previous post - added +20 for being invisible.
Knowledge Nature 21 vs DC13

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench 
Thursday May 7th, 2020 10:29:40 AM

Move to S17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=6 ;
Thursday May 7th, 2020 10:32:02 AM

Well they knew they were coming now. No use sitting around. He moves forward and as his light reveals the larger opening and the two kobolds on his left he halts right in the opening at U20. He calls out (in common) "There's a large room and a couple kobolds here." Wary of what might be in what appears to be a vast cavern he keeps his guard up as he calls over to the kobolds (in Draconic), "What's going on here?"
--------------
Perception 6... (I don't know why I even puts those ranks in perception for all the good it does me)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=21 ;
Thursday May 7th, 2020 10:32:16 AM

Bartomus moved forward and heard a sound that made his neck and shoulders tense. Under his breath he asked, "What the Float was that?"

[i]Move to UL@ P14; Perception 21

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=8 ;
Thursday May 7th, 2020 12:42:47 PM


Micah, not fully understanding what the situation, he, nonetheless, casts bless

=====
bless from wand. Duration 10 rounds. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. I think Stock is out of range (50').

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 7th, 2020 2:56:32 PM

Carver moves up to r,s/19.20 and goes defensive, he auto passes the Perception check and understands Draconic.
He passes on what was said and adds in common, "I think there's something coming and not on their side, keep a look out for anything."


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday May 7th, 2020 4:43:06 PM

(I see what's going on, the labels are reversed. I think my token has been labeled Sk, there is no k in Stohp, and Stocks label is St)

"If they're smart they can stay where they're at and force us to come to them. We're the invaders here and they'd be fools to leave their prepared ground to attack us in the narrow tunnel."

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+8=9 ; d20+8=25 ; d20+8=24 ; d20+8=26 ; d20+8=18 ; d20+8=9 ; d20+8=16 ; d20+8=25 ; d20+3=14 ; d20+3=18 ; d20+3=9 ; d20+3=6 ; d20+3=20 ; d20+3=10 ; d20+3=21 ;
Thursday May 7th, 2020 8:23:49 PM

Sid moves forward and tries to see. With Zanderallen's movement you can now see clearly 40 feet beyond him. There He can just barely make out a kobold at Y20 and AA20. The kobolds appear to be wearing manacles around their legs. You can "see" up to 40 feet in torchlight, and 20 more feet as dim murky shadow images.

INVISIBLE Stock appears to be talking nearby, letting you know there's an ambush ahead and that several trogs are riding giant monitor lizards. And there's some more Trogs doing some magicky stuff.You are now Sk on the map

Bold Zanderallen moves forward. He too can see the kobolds and questions them in their native tongue.

Bartomus moves forward. Not sure what UL@ means, but P14 is doable.

Micah casts bless and moves up.

Carver lets others know what was said in draconic. He then moves up. Are you steal trying to keep the lance covered?

Stohp doesn't think the 'defenders' are going to move into the tunnel. Too many S's names. Sorry. You are now SP. oh, do you move up?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.

battle map

The kobolds look at Zanderallen, he notes their eyes seem strangely luminesent. Both are now cringing. "You gonna die." It responds to Zanderallen's question.

And then javelins come zinging at Zanderallen. Actually 14 javelins come sailing your way, 7 in one wave and 7 more again. You surmise that there were 7 throwers but they threw twice each. A few of the missiles bounced off your armor and shield but nothing really had any effect. Yes they can see you, quite clearly. Stock neglected to mention that the cave is covered in some strange lichen along the walls and ceiling that enables him to see perfectly with his darkvision, no range restrictions. They can see up the tunnel the range 40 feet, but you don't know any of that in character. I just 'splainin'.

In Draconic you hear. Highlight to display spoiler: {"Ha, there's only 2 of them. Take the huuman first."}

You also hear some chanting in draconic. Spellcraft 16 Highlight to display spoiler: {magic weapon}


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 8th, 2020 10:15:38 AM

Bartomus moved forward using the light offered by Zander and Carver to see his way. He moved his fingers and cast one of the early spells he had learned from his mentor on the grassy plains to help see a bit better. He reached into the pouch with the special sling bullets and readied his sling as he heard and watched a wave of javelins smack into and off of Zander.

Move to S17, cast cantrip Elf Vision to have a bit better vision distance

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday May 8th, 2020 11:49:18 AM

Stohp double moves to be behind Carver (aren't centaurs only 10x5?). Unable to see the enemy, she advises the group, "Just charge forward, the longer we dally the more time we give them to skewer us."

She does not immediately follow her own advice, waiting for the front line to move in first.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ;
Friday May 8th, 2020 12:41:09 PM

With the light of his sword giving him vision of the javelins with just enough time to react he nearly stumbles as the hail of missiles bounce off shield and armor. Agreeing wholeheartedly with Stohp's advise he advances into the unknown. Starting to see some shadowy forms at the edge of his vision he holds up from moving fully into an exposed position to avoid getting too far ahead of everyone.
-------------------
Spellcraft: 15
Double move to AA26


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+2=13 ;
Friday May 8th, 2020 5:32:31 PM

As the Shields move past him, Stock mutters, "...far be it from me to be the one who tells everybody to pull back." He turns on his (still invisible) heal and runs into the partially lit cavern.

=========
Run to V34
Not sure about the stealth modifiers here but i rolled a 13, invisibility probably gives +20, and running probably reduces that, GM fiat if that gives the trog or lizard enough to know where Stock is and try to hit at a 50% miss chance


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 8th, 2020 6:49:03 PM

"Once more into the breach, mutters Micah as he follows the Shields forward.

full move to T16

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+10=15 ; d20+8=13 ; d20+8=11 ; d20+8=17 ; d20+8=17 ; d20+8=14 ; d20+8=10 ; d20+8=28 ; d20+8=22 ; d20+8=9 ; d6+3=8 ; d20+3=7 ; d20+3=15 ; d20+3=8 ; d20+3=19 ; d20+3=10 ; d20+3=18 ; d20+3=5 ;
Saturday May 9th, 2020 12:12:42 PM

Bartomus casts spell and moves forward.

Stohp hustles down to the tunnel entrance while giving some combat advice. Carver may not be in all 4 squares but the rules currently designate large as taking 4 squares, ergo that's why I color in 4 squares for the larges.

Zanderallen realizes there's trouble afoot and moves forward lighting the way.

Stock runs forward to what he considers a good position. Trog 7 only got a 15 on his perception check and so does not notice you in the heat of things moving quickly.

Micah moves forward with a battle hymn buzzing in his ear.

Carver and Sid seemed gripped by indecision.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 7 and 8 and their mounts are visible to anyone with lowlight vision. Zanderallen can just barely make out the murky shadow of Trog 8.

In Draconic, from the direction of Trog 1. Highlight to display spoiler: {"There's more of them. Tighten up your aim and kill that human!"}

Again javelins come zinging at Zanderallen. Trog 4 moves up and so only casts 1 javelin, everyone else casts 2.
One of the first casted spears hits Zanderallen! with an unconfirmed crit
damage 8 (d6+3)
All of the second cast missed.

Again you hear draconic chanting in the dark background.
Spellcraft 16...if you understand draconic Highlight to display spoiler: {Enhance Stench}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+3=8 ;
Saturday May 9th, 2020 1:37:09 PM

Carver calls out," Zander, they're concentrating on you right this moment, but that's about to change."
He tries to recall what he knows about Troglodytes, and his memory fails him.
With a brief prayer to Lord Gargul to bless his lance with flame.
Carver then moves into the room. (X26 is good)
In Draconic, "Surrender now and I will promise that you will be treated Fairly, there is no need for you to die while trying to stop us." Carver removes his hand from the lance allowing it's full flame to shine.

(sorry, was out then in a online Pathfinder game all night)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+9=25 ; d6+3=5 ;
Sunday May 10th, 2020 2:16:47 PM

Bartomus twirled the sling and looked off at the trog rider across from him and had joined in the effort to pincushion well lit Zander. He let the magic stone fly and as it moved across the the cavern, he followed behind Carver but stayed closer to the cavern wall.

Attack on the Trog 7 with magic sling bullet +2 =25 for 5; move to W20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=34 ;
Sunday May 10th, 2020 9:33:22 PM

Stohp moves along behind Carver, letting him get 10 feet ahead of her so they will be less grouped up for AoE. She tries to spot any casters illuminated by the light (perception 34 to spot any casters)

Zanderallen (Zachary H) Stench Immune 86/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ; d20+12=20 ; d8+11=17 ; d6=6 ;
Monday May 11th, 2020 9:36:23 AM

His mind racing to identify the spell being cast the syntax in draconic just doesn't match up. Knocking the javelin out of his side he continues his steady advance, closing with Trog 8. He swings at the reptile, glad to return the favor of all the javelins.
-------------------------------------
Spellcraft: 15(d20+5)

Single Move to AE29
Standard Action Attack trog 8
20(d20+12) to hit, 17 damage + 6 fire

Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench  d20+13=28 ; d20+8=18 ; d10+19=20 ; d10+19=21 ; d6=4 ; d6=6 ;
Monday May 11th, 2020 9:43:08 AM

Status: Raging
As Stock gets within striking distance of the mounted troglodyte, he lets his rage flood into him and lashes out at the monitor lizard mount that the Trog is on top of.

From his invisible vantage point he says, "Boo!" and hammers on it twice.

=========
PA1 vs lizard7 hits flat footed AC28, 20 damage + 4 electricity
PA2 vs lizard7 (or trog7 if lizard is down) hits AC18, 21 damage + 6 electricity


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=27 ;
Monday May 11th, 2020 4:37:44 PM

[ooc: not sure why Micah needs to understand draconic to make a spellcraft check. If it doesn't, he got a 27 and will call it out.]

Micah moves into the room and casts enlarge on Zanderallen.

====
bless 9 rds remaining

spellcraft 27
move to v19
Cast Enlarge Person on Zanderallen. Duration 9 minutes

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=26 ; d20+9=24 ; d20+1=18 ; d8+1=2 ; d8+1=2 ; d8+1=5 ;
Monday May 11th, 2020 6:32:58 PM

Sid will aim at the one that has said to kill Z and rapidly shots.

======================================================

ToHit1(Rapid Shot): 26
Damage: 2
ToHit2(Rapid Shot): 24
Damage: 2
ToHit3(Rapid Shot): 18
Damage: 5

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+8=24 ; d6+3=7 ; d20+3=9 ; d20+8=11 ; d20+8=27 ; d6+3=6 ; d20+3=8 ; d20+8=28 ; d20+8=18 ; d6+3=8 ; d20+3=5 ; d20+14=31 ; d6+3=7 ; d20+10=25 ; d6+5=6 ; d20+11=31 ; d20+12=21 ; d20+5=14 ; d20+6=25 ; d4+3=4 ; d20+6=13 ; d20+14=17 ; d20+7=16 ; d20+8=14 ; d20+8=11 ; d20+7=25 ;
Monday May 11th, 2020 8:35:09 PM

Carver call on the Troglodytes to surrender.

Bartomus lets a sling bullet fly and it strikes the trog squarely.

Stohp tries to spot any spellcasters, alas they are further away from the light.

Zanderallen moves forward and engages a troglodyte in a conversation of arms, to wit, he slices him.

Stock pops into visibility and wails on Trog 7's mount. The first hit (24 total) doesn't kill it but the second hit does. I'm only showing their normal AC.

Micah moves into the room and casts enlarge on Zanderallen. Well I figure they are speaking in draconic and you can't see their arm movements. However, since they are not arcane casting, I will give you that they are casting "Enhance Stench"

Sid You cannot target #1, who has been speaking from where you are standing because you would have to be able to bend your arrows around a corner and also he's just outside 40 foot radius of Zander's light. From the narrow opening where you are you could see 8, 4, and 5. Also with all the larges moving in front of your line of fire, I think they have cover. I'm going to assign your arrows to #8 on the principle of helping Zaner take down someone. fires and hits Trog 8.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

The two kobolds move away from Bartomus.

Oh poop, I've been forgetting to add their +4 for favored enemy human. As you can generally now see some of your opponents Trog's 1-8 are mounted on giant lizards. They appear to have no armor but are wearing braces. They have sheaves of javelins on their mounts. They are also armed with clubs. Trogs 9 and 10 are wearing hide armor. They are carrying a couple of javelins and have spiked gauntlets.

Trog 1 laughs and cast's his javelins at Carver.
To hit 24 (d20+8) hit, damage 7 (d6+3, deduct your DR)
To hit 9 (d20+3) miss

Trog 2 moves up and casts a javelin at Stohp
To hit 11 (d20+8) miss

Trog 3 casts 2 javelins at Carver
To hit 27 (d20+8) hit, damage 6 (d6+3, again I did not deduct your DR)
To hit 8 (d20+3) miss

Trog 4 casts 2 javelins at Bartomus
To hit 28 (d20+8), crit not confirmed with an 18. damage 8 (d6+3)
To hit 5 (d20+3) miss

Trog 5 moves forward taking out his club and swings at Zanderallen.
To hit 31 (d20+14) damage 7 (d20+3) oh wait, I forgot +4 more damage for favored enemy, 11 total.

Trog 6 moves up and throws a javelin at Stock, dwarves being another favored enemy.
To hit 25 (d20+10) damage 6 (d20+5)

Trog 7 tries to quick dismount as his mount goes down from under him. Ride 31 (d20+11)
Angered that his beloved companion has been destroyed he lashes out at Stock with club, tooth and claw.
To hit club, 21 (d20+12) miss
To hit club 14 (d20+5) miss
To hit bite 25 (d20+6) hit damage 4 (d4+3)
To hit Claw 13 (d20+6) miss

Trog 8 has an enemy of great hate in front of him and will club, bite, and claw.
To hit club, 17 (d20+14) miss
To hit club 16 (d20+7) miss
To hit bite 14 (d20+8) miss
To hit Claw 11 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 25 (d20+7) miss

Trog 9 moves

Trog 10 moves

-----

Trog 7 AC 19: damage 5
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19: damage 32


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+7=27 ; d20+2=12 ;
Tuesday May 12th, 2020 1:05:49 AM

Stohp moves up to 5 feet behind Z so she can try to tag both Trogg's with tanglefoot bags and glue them to their mounts (27 and 12 vs touch ac on troggs 5 & 8, she is immune to stench from the last combat)

Stock (JonM) HP: 106/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench  d20+13=16 ; d20+8=28 ; d20+12=32 ; 2d10+38=43 ; d6=3 ;
Tuesday May 12th, 2020 9:24:31 AM

Status: Raging Dwarf!

Stock swings away wildly at the Troglodyte, a small part of him marveling at its display of skill in dismounting the dying lizard. Of course the larger part of him is focused on killing right now.

=========
5 ft step to W33
PA1 vs Trog 7 hits AC16...lame.
PA2 vs Trog 7 hits AC28, Critical threat
+4 bonus to confirm crits from Critical Focus; confirms with 32. 2 nat 20's Yikes
43 damage + 3 electricity




Bartomus(Rod) HP:51/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Tuesday May 12th, 2020 9:59:04 AM

Bartomus saw the trog he had aimed at stagger slightly and then he saw javelins coming at everyone. He took a deep gash across his arm from another direction. The two nearby kobolds went scrambling and he fished out another magic bullet for his sling. He saw Stock go after the troglodyte rider with such a fury that Bartomus shifted where he stood to focus his attention on the trog off to his left. His arm twirled quickly

Bartomus(Rod) HP:51/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+9=13 ; d6+2=8 ;
Tuesday May 12th, 2020 10:00:48 AM

twirled and released the sling's enhanced bullet.

Sling shot at Trog 2 for 13, presuming miss but rolling damage just in case for 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=22 ; 3d8+21=32 ; d6=4 ;
Tuesday May 12th, 2020 10:39:40 AM

A good portion of the damage was mitigated by his armor, Carver once again gives thanks to Gargul for giving him the common sense to have it created for himself.
Carver maneuvers a bit before he charges so he can ride by the mounted Trog. His charge ends up with him at ao,ap/35,36 as he does a ride by attack on Trog #8.

Hits AC 22, Damage 32 + 4 fire

Zanderallen (Zachary H) Stench Immune 88/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=16 ; d20+8=19 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; 2d6+12=21 ; d6=5 ;
Tuesday May 12th, 2020 10:55:42 AM

Growing in size as Domi's power flows through him, Zander laughs even as he gets clubbed in the leg. Taking a brief moment to heal the damage he returns the favor, barely connecting with his second swing.
-----------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Swift - Lay on Hands - 13 healed
Full Attack on Trog 8 (or trog 5 if Carver killed 8)
16(d20+13) misses
19(d20+8) hits, 21 damage plus 5 fire

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday May 12th, 2020 4:38:27 PM

Sid moves to S21 and starts tracking his targets.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday May 12th, 2020 5:08:35 PM


Micah continues to advance while casting Owl's wisdom on himself.

=======
Bless 8 rounds remaining
Owl's wisdom 90 rounds remaining

Move to Y22

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+6=24 ; d20+6=14 ; d20+8=27 ; d6+3=7 ; d20+3=11 ; d20+12=30 ; d20+8=15 ; d20+10=15 ; d20+7=18 ; d20+14=32 ; d6+7=10 ; d20+7=9 ; d20+8=25 ; d4+5=6 ; d20+8=11 ; d20+7=20 ; d20+12=30 ; d6+5=7 ; d20+5=18 ; d20+6=18 ; d20+6=25 ; d4+3=7 ; d20+7=21 ; d8+6=10 ; 2d8+3=10 ; d20+7=25 ;
Tuesday May 12th, 2020 8:39:27 PM

Stohp moves and throws tanglefoot bags. You're not giving specific coordinates, so I'm guessing at your placement. Trog 5 manages to raise his legs avoiding the bag, 8 does not. However, the mounts can move as you didn't target the floor. I guess 8 would have some difficulty attacking? Though I realized too late you moved and thus you can't 'attack' twice.

Stock takes a might swing and hits well, but does not kill his opponent.

Bartomus slings a bullet but misses.

Carver charges Trog 8 walloping him good, but failing to kill him. missed it by that much

Zanderallen puts Trog 8 out of the picture.

Sid moves. S21 puts you in a wall putting you at T21

Micah casts and feels himself become wiser.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

battle map

Trog 1 calls out, in draconic, "The horse and the dwarf need to be stilled." He then casts his last javelins at Bartomus.
To hit 27 (d20+8) hit, damage 7 (d6+3)
To hit 11 (d20+3) miss

Trog 2 moves up and throws a tangle foot bag at Zanderallen.
To hit 30 (d20+12) hit, please make a reflex save of 15.

Trog 3 moves toward Carver and throws a tanglefoot bag at Carver.
To hit 15 (d20+8) hit, please make a reflex save of 15.

Trog 4 closes on Carver and swings its club.
To hit 15 (d20+10), miss.
The lizard mount takes a bite.
To hit 18 (d20+7) miss

Trog 5 (Reflex save vs tanglefoot 26 success)
He full on attacks Zanderallen.
To hit club, 32 (d20+14) hit damage 10 (d6+7)
To hit club 9 (d20+7) miss
To hit bite 25 (d20+8) miss
To hit Claw 11 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 20 (d20+7) miss

Trog 6 takes a 5 foot step and starts wailing on Stock, with club, tooth, and nail.
To hit club, 30 (d20+12) hit damage 7 (d6+5, take off your DR)
To hit club 18 (d20+5) miss
To hit bite 18 (d20+6) miss
To hit Claw 25 (d20+6) hit, damage 7 (d4+3, take off your DR)
And then his mount/animal companion attacks Stock.
To hit 21 (d20+7) hit, damage 10, plus please make DC 14 Fort, poison save.

Trog 7 takes a 5 foot step back from Stock and drinks a potion, glug glug. You would think if you could attack twice if you're sufficient level that you could chug 2 potions right?

Trog 8's mount attacks Zanderallen. It's rather funny since its dead 'master' is flopping around glued on top.
To hit 25 (d20+7) miss

Trog 9 casts a spell on Stock! Please make a DC 14 will save, or become immobile, so yes he's casting hold person.

Trog 10 casts a spell on Carver! Please make a DC 14 will save or become immobile, he too is casting hold person.

-----

Trog 7 AC 19: damage 49 feeling a little better than a second ago
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 dead

Stock (JonM) HP: 85/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench  d20+15=31 ; d20+9=20 ; d20+13=17 ; d20+8=11 ;
Wednesday May 13th, 2020 11:43:04 AM

Status: Raging dwarf
Stock grunts at the flurry of damage. His limbs slow momentarily as he is struck by a spell but he bellows out a laugh in response, "Wrong choice! You can't slow the dwarf!"

He follows the drinking trog and continues laying into it with his trusty flail.
===========
Fort Save vs Poison 31 vs DC14
Will Save 20 vs DC14
5ft step to W34
PA vs Trog 7 hits AC17...seriously...
PA vs Trog 7 hits AC11...I guess it was serious. Sometimes I wish I would just roll a 10. I'm not asking for a 20 or a 19...just a 10.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+15=22 ;
Wednesday May 13th, 2020 12:51:27 PM

(Doh, I knew about the attack thing but had a moment and forgot)

Stohp facepalms at the now dead - but glued to his seat! - trogg. She tries to grab 2 since he's close and pull him from his mount (grapple 22 on trogg 2)

Zanderallen (Zachary H) Stench Immune 78/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+11=24 ; d20+13=15 ; d20+8=12 ;
Wednesday May 13th, 2020 1:59:43 PM

Zander shakes the glue off before it hardens and stick him to the floor. For a moment he thinks 8 is still alive and if they weren't in a life and death fight he'd probably be laughing at the rider flopping around. But he pushes the image out as he turns his attention, and his sword, to trog 5. His sword unfortunately gets tangled in the flopping shield of the glued dead trog.
--------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Reflex Save 24(d20+11)
Full Attack on Trog 5
15(d20+13) misses
12(d20+8) misses

(OOC: Jon, if you figure out how to roll those 10s I could use some too. If it weren't for the reflex save I'd be wondering if the die roller could roll over 10)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+14=24 ; 3d8+21=35 ; d6=4 ;
Wednesday May 13th, 2020 2:15:01 PM

Carver ignores the tanglefoot bag and shrugs off whatever compulsion was cast at him (auto pass will save)

Both the Trog and it's mount get a AoO as Carver charges away, straight ahead and turning just befor running over a kobold, looping around, ending his charge at AE,AF/23,24. With his attack going to Trog#2 at the actual end of his charge, for a change.

Attack AC 24, damage 35 + 4 fire.

[b]"Well, at least there's room to get around down here, anyone in trouble?"

Carver will hold onto his remaining LoH these Trogs are mostly only scratching him...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 13th, 2020 4:39:57 PM


Micah moves in to assist Stohp and draw some fire from Bart.

=======
Full move to AB23

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=14 ; d20+9=23 ; d20+1=20 ; d8+1=5 ; d8+1=3 ;
Wednesday May 13th, 2020 5:38:19 PM

Sid trains on T7 that Stock is fighting sending everything he can its way.

===============================================================

ToHit1(Rapid Shot): 14
ToHit2(Rapid Shot): 23
Damage: 5
ToHit3: 20
Damage: 3

DM Robert - "You can't slow the dwarf!"  d20+10=25 ; d6+3=6 ; d20+7=11 ; d20+4=7 ; d20+4=14 ; d20+7=16 ; d20+10=11 ; d20+7=26 ; d8+6=12 ; d20+9=28 ; d20+14=29 ; d6+7=8 ; d20+7=24 ; d20+8=28 ; d4+5=7 ; d20+8=16 ; d20+7=11 ; d20+12=32 ; d20+12=23 ; d6+5=10 ; d6+5=10 ; d20+5=8 ; d20+6=14 ; d20+6=16 ; d20+7=24 ; d8+6=7 ; d20+14=30 ; d20+12=20 ; d20+5=12 ; d20+6=11 ; d20+6=15 ; d20+7=15 ; d20+11=24 ; d4+7=8 ;
Wednesday May 13th, 2020 8:51:00 PM

Stock steps toward the fleeing troglodyte waving his flail madly but connecting with nothing.

Stohp successfully grabs troglodyte 2.

Zanderallen puts on a dazzling display of swishing his sword around.

Carver runs around and attacks the now grappled Trog 2.

Micah moves into the room.

Sid fires off some arrows into Trog 7.

Bartomus?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

battle map

Trog 1 calls out, in draconic, "See the treacherous horse attacks from behind." He rolls up on Carver and attacks.
To hit 25 (d20+10) hit, damage 6 (d6+3)
AND his mount attacks.
To hit 11 (d20+7) miss

Trog 2 calls out in draconic, "Foul, Foul." glaring at Carver. He then opts to claw and bit Stohp.
To hit bite 7 (d20+4) miss
To hit claw 14 (d20+4) miss
The mount moves on Stohp and attacks.
To hit 16 (d20+7) miss

Trog 3 double moves.

Trog 4 takes his AOO. 11 (d20+10) and his mount's AOO 26 (d20+7) hit damage 12 (d8+6) and free grapple attempt, CMB 28 (d20+9) Okay I really should have made the AOO first because this really changes everything....what to do....my bad, I will say he did not grab, oh and Fort DC 14 poison save.
4 double moves.

Trog 5 is emboddend by Zanderallen missing. He continues his attacks Zanderallen.
To hit club, 29 (d20+14) hit damage 8(d6+7)
To hit club 24 (d20+7) miss
To hit bite 28 (d20+8) hit, damage 7 (d4+5)
To hit Claw 16 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 11 (d20+7) miss

Trog 6 shouts, in draconic "I like Dwarf meat!"
To hit club, 32 (d20+12) crit, confirmed 23 (d20+12) hit damage 20 (d6+5 x2, take off your DR)
To hit club 8 (d20+5) miss
To hit bite 14 (d20+6) miss
To hit Claw 16 (d20+6) miss
And then his mount/animal companion attacks Stock.
To hit 24 (d20+7) hit, damage 7(d8+6), plus please make DC 14 Fort, poison save, and grapple check is 25 (rolled d20+14 but should have been d20+9) miss.

Trog 7 doesn't much like the situation he's in but is really getting testy with this dwarf.
To hit club, 20 (d20+12) miss
To hit club 12 (d20+5) miss
To hit bite 11 (d20+6) miss
To hit Claw 15 (d20+6) miss

Trog 8's mount continues to attack Zanderallen.
To hit 15 (d20+7) miss

Trog 9 moves up on Carver and attacks with its obsidian gauntlet...and does a swift action before the attack.
To hit 24 (d20+11) hit, damage 8 (d4+7)

Trog 10 casts bless on the Trog party, affecting everyone but 7 and 8.
-----

Trog 2 AC 19: damage 39
Trog 7 AC 19: damage 57
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 dead

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=15 ; 2d8+1=14 ;
Wednesday May 13th, 2020 10:15:04 PM

Bartomus got slashed by another javelin and then he froze. Not because of anything that the Trog did or that the javelin did, he just froze. He was lost in his thoughts and then snapped out of it. He saw that there was a grand melee and he moved to help his fellow Shields coming to attack the mount that was facing Stohp.

Move to Z24; attack with Glave for 15 on the mount ridden by Trog 2; damage, if a hit, 14 -- sorry fell asleep thinking I hit submit and apparently never did.


Zanderallen (Zachary H) Stench Immune 63/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=19 ; d20+8=14 ; 2d6+12=19 ; d6=6 ;
Thursday May 14th, 2020 9:28:01 AM

Pestered by the club blows smacking him about Zander tries to strike in return and barely lands a blow. "Hold still you smelly lizard!", he yells in frustration.
--------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Full Attack on Trog 5
19(d20+13) hits, 19 damage plus 6 fire
14(d20+8) misses

Stock (JonM) HP: 60/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench  d20+15=19 ; d20+13=19 ; d20+8=24 ; d10+19=29 ; d6=2 ; d10+19=28 ; d6=4 ;
Thursday May 14th, 2020 9:29:15 AM

Raging
Stock leaps up in the air, bringing his flail down solidly. Sparks fly momentarily and then the backswing cracks into another form that the dwarf doesn't even see.

========
Fort Save 19
PA vs Trog7 hits AC19, 26 damage + 2 electricity
PA2 vs either Trog 7 or the mount of Trog 6 hits AC24, 28 damage + 4 electricity


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+10=15 ; d20+5=23 ; d8+4=9 ; d8+4=5 ;
Thursday May 14th, 2020 12:38:01 PM


Realizing that these mounts have some form of poison, he decides to attack the one near him. Moving forward, he swings his enchanted mace with solid blow then lands another on the back swing.

==========
5' step to AB24
Attack #2 lizard mount (I did not include a flanking bonus to the rolls)
Hit AC 15 for 9 points damage
Hit AC 23 for 5 points damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+20=26 ;
Thursday May 14th, 2020 2:05:49 PM

Stohp maintains the grapple (I think? 26 to maintain it) and proceeds to pin the trogg on the ground and tie him up with her silk rope (DC for it to escape is 31,a natural 20 will not free it if it's check is not high enough to do so)

With that trogg taken care of she enters a grappling stance ready to tie up his mount as well next turn. (of course is 26 isn't enough then none of this happens)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 49/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=18 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d20+12=19 ; d20+7=9 ; d20+6=20 ; d20+6=12 ; d8+7=12 ; d6=3 ; d6+4=6 ; d6=2 ;
Thursday May 14th, 2020 3:00:12 PM

Carver saves against whatever the poison was. (18) and swiftly lays hands on himself, asking for some divine healing. (LoH 7 points)
With #1 Trog being large, Carver attacks with his lance, and tries to stomp him as well.

Lance 1 , AC 19, damage 12 + 3 fire
Lance 2, AC 9, clearly a miss
Hoof 1 AC 20, damage 4 + 2 cold
Hoof 2 AC 12 Miss

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=14 ; d20+9=16 ; d20+9=19 ; d20+1=10 ;
Thursday May 14th, 2020 4:46:39 PM

"Treacherous Horse? I like that, I wonder how dead that would get me if I started calling him that," Sid mumbles to himself. "Hey Treacherous Horse," he calls out to Carver, "how much of a sense of humor do you have?" IF T7 is still alive he will continue focusing his fire on him.

======================================================================

ToHit1(Rapid Shot): 14
ToHit2(Rapid Shot): 16
ToHit3: 10

DM Robert - "Hold still you smelly lizard!"  d20+14=25 ; d4+7=8 ; d20+7=16 ; d20+7=24 ; d4+5=8 ; d20+13=20 ; d20+8=28 ; d20+8=18 ; d6+3=7 ; d20+7=9 ; d20+7=16 ; d20+7=13 ; d20+9=19 ; d20+14=34 ; d20+14=23 ; d6+7=11 ; d20+7=20 ; d20+11=28 ; d6+3=5 ; d20+7=22 ; d8+6=14 ; d20+10=25 ; d20+15=27 ; d20+8=21 ; d20+9=13 ; d20+9=13 ; d20+8=9 ; d20+11=31 ; d20+12=18 ; d20+5=9 ; d20+6=24 ; d4+3=6 ; d20+6=20 ; d20+8=21 ;
Thursday May 14th, 2020 8:55:19 PM

Bartomus you have reach and your glaive is a reach weapon, technically you can be 15 feet away from someone and hit them with it, you can't be adjacent to someone you want to use the glaive on. Therefore... takes a 5 foot step and takes a swing at Trog 2 but misses.

Zanderallen provides some comments on the Troglodyte's hygiene and hits it.

Stock makes Trog butter out of troglodyte 7 and then kills Trog 6's mount with one blow.

Micah moves up on a giant monitor lizard and gives it a double smack.

Stohp maintains her grapple on Trog 2.HOWEVER, per rules on page 200 of the Core Rulebook, "Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple." Move: Damage, Pin, Tie up (note performing tie up before pinning is a -10 grapple check). As Trog 2 is still 'mounted' ... Stohp successfully moves rips the Trog off his saddle. [/i]That way you can pin him to the ground rather than pin him to the lizard next round.

Carver attacks Trog 1 hitting him 50% of the time. Trog's are medium sized, the mounts they are riding are large size, thus the legend/key on the map saying Trogs riding giant lizard, or Trogs on foot.

Sid...see's the Trog 7 become butter, a truly grisly sight, I mean there's splattered blood, entrails, flesh, in a squishy pile and a couple feet around where trog 7 was standing. You didn't call out a different target, but all the Trog's have AC better than you rolled.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed goes taking a 5 foot step and thus getting flanking bonus on Carver. Swift action-fury of the Abyss.
obsidian spiked gauntlet 25 (d20+14) damage 8 (1d4+7),
bite 16 (d20+7) miss
claw 24 (d20+7) damage 8 (1d4+5)

Trog 1-Blessed, calls out, in draconic, "Ack, (expletive) hoofer." And attacks Carver with flanking bonus.
club To hit 20 (d20+13) miss
club to hit 28 (d20+8), crit not confirmed with 18. Damage 7 (d6+3)
bite to hit 9 (d20+7) miss
claw to hit 16 (d20+7)
AND his mount attacks.
To hit 13 (d20+7) miss

Trog 2Blessed, is between a rock and hard place, his attacks last round seemed like a waste, he will try to grapple back, to no effect.
CMB 19 (d20+9)

Trog 3 blessed, moves up on Zanderallen, a human most favored enemy. Not sure does your reach give you an AOO if he's closing with you? If so take it.
Club.34 (d20+14) crit not confirmed with a 23, damage 11 (d6+7)
And the Mount
bite 20 (d20+7) miss (dang it they are blessed too, oh well, still a miss)

Trog 4 Blessed moves up on Carver's rump and takes a swing.
Club 28 (D20+11) damage 5 (d6+3)
and his blessed mount bites
Bite 22 (d20+8) Hit (because he's neutral not evil) damage 14 (d8+6) and poison save fort DC 14, and grapple check CMB 25 (d20+10) Carver is Grappled.

Trog 5 Blessed, cries out, in draconic "Tis but a flesh wound."
To hit club, 27 (d20+15) miss
To hit club 21 (d20+8) miss
To hit bite 13 (d20+9) miss
To hit Claw 13 (d20+9) miss
And then his mount/animal companion attacks Zanderallen.
To hit 9 (d20+8) miss

Trog 6 shouts, in draconic "Sweetums!" as Stock kills his beloved companion, but manages to make a swift action dismount.
To hit club, 18 (d20+12) miss
To hit club 9 (d20+5) miss
To hit bite 24 (d20+6) hit damage 6 (d4+3)
To hit Claw 20 (d20+6) miss

Trog 8's mount, blessed, continues to attack Zanderallen.
To hit 21 (d20+8) miss

Trog 10 casts DOOM on Stock. Please make a DC 13 will save or become shaken.
-----

Trog 1 AC 19, damage 21
Trog 2 mount: AC 14: Damage 53
Trog 5 AC 19: damage 25
Trog 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD

Zanderallen (Zachary H) Stench Immune 52/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=33 ; d20+13=31 ; d20+13=19 ; d20+8=24 ; 4d6+24=31 ; d6=6 ; d4=1 ; 2d6+12=16 ; d6=3 ; 2d6+12=24 ; d6=2 ;
Friday May 15th, 2020 9:36:42 AM

It appears that his reflexes are better than his deliberate attacks. As Trog 3 closes with him he sees an opening with his increased reach and deals it a devastating blow. Then continuing his fights with trog 5 he strikes two blows against it.
-----------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


AoO on Trog 3
33(d20+13) hits, Crit confirm 31(d20+13), 31 damage plus 6 fire

Full Attack on Trog 5
19(d20+13) hits, 16 damage plus 3 fire
24(d20+8) hits, 24 damage plus 2 fire

(d4 was misclick)

Stock (JonM) HP: 55/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench  d20+9=18 ; d20+13=30 ; d20+8=10 ; d10+19=25 ; d6=4 ;
Friday May 15th, 2020 10:23:31 AM

Raging Dwarf

Stock barks at the Trog, "HA! You sounded SAD! Haha!" He feels a dark fog enter his head but he laughs at that too.

He then levels the trog with a solid blow to the face.

=========

Will Save: 18 vs. DC13
5ft. step to x34
PA1 hits AC30, 25 damage + 4 electricity
PA2 hits AC10


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+15=25 ;
Friday May 15th, 2020 10:34:00 AM

With the trogg tied Stohp tackles the mount, twisting about it with the rope (grapple 25 for the mount)

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=17 ; 2d8+1=13 ;
Friday May 15th, 2020 10:39:10 AM

Bartomus moved forward towards where Carver was being double assaulted. He stayed a bit back and swung his glave at the closest trog. "Behind you Carver, just keep swinging, right?"

Move to AC 22; Attack on Trog 1 with 17 for 13; Got it on reach, TY!

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+9=23 ;
Friday May 15th, 2020 5:46:48 PM

Seeing the effectiveness of Stohp's efforts, Micah switches from trying to slay it to assisting the minotaur. As she makes her move, he shoulders the beast trying to imbalance it enough to succumb to the grapple.

==========
Aid other on Stohp's grapple. Adds +2 in addition to the flank bonus


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 36/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=27 ; d20+7=9 ; d20+6=14 ; d20+6=24 ; d8+7=11 ; d6=3 ; d6=6 ; d6+4=10 ;
Friday May 15th, 2020 7:51:03 PM

Carver takes a 5' step to AC,AD/22,23 and attacks #1

Lance 1 Hit AC 27 Damage 11 + 3 fire
Lance 2 Hit AC 9 miss
Hoof 1 Hit AC 14 miss
Hoof 2 Hit AC 24 Damage 10 damage + 6 cold

DM Robert - "Hold still you smelly lizard!"  d20+14=25 ; d4+7=9 ; d20+7=10 ; d20+7=22 ; d20+13=25 ; d6+3=5 ; d20+8=18 ; d20+7=10 ; d20+7=13 ; d20+9=15 ; d20+3=10 ; d20+9=17 ; d20+14=21 ; d20+9=29 ; d20+9=14 ; d6+7=9 ; d20+8=15 ; d20+8=26 ; d20+8=15 ; d20+11=30 ; d6+3=6 ; d20+6=9 ; d20+5=18 ; d20+5=8 ; d20+8=28 ; d20+8=27 ; d8+6=14 ; d20+10=12 ; d20+8=21 ; d20+12=19 ; d20+5=20 ; d20+6=12 ; d20+6=13 ; d20+8=23 ; d20+2=16 ;
Saturday May 16th, 2020 11:46:33 AM

Zanderallen feels the power of Domi flow through him as he lays into the Trogs. He is heartened to see Trog 5 slump and fall off his mount, dead.

Stock hits the lone lizard man by him, laughing rather darkly.

Stohp grapples lizard 2. I was looking up your greater grapple feat you can't be tying up on the first grapple tackle.

Bartomus moves to attack Trog 1...AC22 puts you 5 feet away. Remember you are large, that gives you 5 foot reach, your glaive adds 5 feet. Attacking anything inside that 10 foot range is a penalty because of the reach status of your weapon. but misses. You have no flank bonus unless you are attacking from an opposite side, so the trog still has AC 19.

Micah adds to Stohp's grappling attempts.

Carver whacks on trog 1. He intends to take a 5 foot step but suddenly finds Bartomus right up against him.

Sid ?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed: starts singing in draconic, basically it sounds like some sort of chant to a demon god. Flanking bonus on Carver. Swift action-fury of the Abyss.
obsidian spiked gauntlet 25 (d20+14) damage 9 (1d4+7),
bite 10 (d20+7) miss
claw 22 (d20+7) miss

Trog 1-Blessed, grunts in pain and continues to attack Carver with flanking bonus.
club To hit 25 (d20+13) hit Damage 5 (d6+3)
club to hit 18 (d20+8), miss
bite to hit 10 (d20+7) miss
claw to hit 13 (d20+7) iss
AND his mount attacks.
To hit 15 (d20+9 forgot flanking bonus last round) miss (dang it and forgot blessed, but still misses)

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check10, d20+3) ineffectively. He calls encouragement to his mount to break free.
The giant monitor lizard attempts to counter the grapple CMB 17 (d20+9) but fails. (forgot blessed, still misses)

Trog 3 blessed, counter attacks on Zanderallen.
Club.21 (d20+14) miss
club to hit 29 (d20+9), crit not confirmed with 14 damage 9 (d6+7)
bite to hit 15 (d20+8) miss
claw to hit 26 (d20+8) miss
AND his blessed mount attacks.
To hit 15 (d20+8) miss

Trog 4 Blessed continues to attack Carver.
Club 30 (D20+11) damage 6 (d6+3)
Club 9 (d20+6) miss
Bite 18 (d20+5) miss
Claw 8 (d20+5) miss
and his blessed mount bites
Bite 28 (d20+8) crit confirmed with 27. Damage 14 (d8+6) Fort save 14 vs poison. Grapple Check 12 (d20+10) miss

Lizard 5 blessed, attacks Zanderallen.
To hit 21 (d20+8) miss

Trog 6 tears in his eyes attacks Stock.
To hit club, 19 (d20+12) miss
To hit club 20 (d20+5) miss
To hit bite 12 (d20+6) miss
To hit Claw 13 (d20+6) miss

Trog 8's mount, blessed, continues to attack Zanderallen.
To hit 23 (d20+8) miss

Trog 10 moves forward and throws a javelin at Stock.
Javelin 16 (d20+2)
-----

Trog 1 AC 19, damage 51

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 grappled
Trog 3 AC 19: damage 37
Trog 5 AC 19: damage 70 DEAD
Trog 6 AC 19: damage 29
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+24=39 ;
Saturday May 16th, 2020 12:52:36 PM

(I know that was just rp fluff.) with expert skill and Incredible dexterity Stohp twists about the lizard with her rope until it is hogtied to its rider helpless. (39 to pin then tie up). She adds a nice bow on top just because.

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=13 ;
Saturday May 16th, 2020 9:02:40 PM

Bartomus stepped back slightly and swung at the trog that was trying to carve slices out of Carver's side, but, missed in his attempt at an attack.

Ok, shift to AB 21; swings for 13, miss

Stock (JonM) HP: 55/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 8 of 24 used; Immune to Trog Stench  d20+13=23 ; d10+19=24 ; d6=4 ; d20+8=24 ; d10+19=27 ;
Monday May 18th, 2020 9:29:14 AM

Raging
Stock feels another strike smack soundly into the smelly lizard and turns in search of the source of the javelin that almost hit him. He then bellows out, "Surrender now!"

========
PA vs T6 hits AC23, 24 damage + 4 electricity
PA2 if needed vs T6 hits AC24, 27 damage +4 electricity
if both strikes are needed, 5 ft. step to Y33
Otherwise move action to Z32


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 30/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+10=30 ; d20+12=17 ; d20+7=18 ; d20+6=7 ; d20+6=25 ; d6=2 ; d6=6 ; d6+4=7 ; d6=2 ;
Monday May 18th, 2020 10:10:41 AM

Carver again shrugs off whatever poison was inflicted upon him.
With Bart taking a step back, Carver attempts the same move as last time, a 5 foot step to get out of flanking.....(AD,AE/22,23)
Carver also calls on Lord Gargul to heal him, using LoH (gaind 8 hit points)
Carver again attacks Trog #1.

Lance #1 miss
Lance #2 miss
Hoof 1 Miss
Hoof 2 Hit AC 25 Damage 7 +2 cold

"I can Lay Hands, one more time, just so you all know I may be needing some healing eventually."


Zanderallen (Zachary H) Stench Immune 57/94 AC: 28 T: 13 FF: 28 CMD: 24   d6=1 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d20+13=30 ; d20+13=29 ; d20+8=20 ; 4d6+24=39 ; d6=5 ; 2d6+12=19 ; d6=5 ;
Monday May 18th, 2020 2:13:14 PM

With more trogs moving into his reach Zanderallen keeps swinging. Briefly healing himself before landing some major blows. Finally finding a balance in his enlarged state his blade slashes deeply twice more into his opponent.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Swift Action - Self Lay on Hands 19 healed

Full Attack on Trog 3 (Trog 3 mount is secondary target if crit kills trog 3)
30(d20+13) hits and 29(d20+13) confirms crit, 39 damage plus 5 fire
20(d20+8) hits, 19 damage plus 5 fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=3 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ;
Monday May 18th, 2020 5:15:39 PM



"On it," replies Micah to Carver's statement about his injuries. He calls upon Domi, summoning a warm glow of healing light to surround him, but by force of will manages to exclude some of his enemies.

Then to Stohp, with a nod in response to her bow, he states, "Looks like you have this with out any help from me. I am impressed." He then moves forward to prevent further flanking attempts of Carver.

=======
Bless (4 rounds remaining)
Selectively Channel for 23 points healing (1/9 uses), affects all allies except Stock
Excludes Trog 1, trog 2, lizard 2, trog 3. I believe all other enemies are out of range, dead, or uninjured.
Move to AE24


DM Robert - "Hold still you smelly lizard!"  d20+11=23 ; d6+3=5 ; d20+6=9 ; d20+5=13 ; d20+5=21 ; d20+8=12 ; d20+3=7 ; d20+5=14 ; d20+8=21 ; d20+11=21 ; d20+6=12 ; d20+5=15 ; d20+5=16 ; d20+8=15 ; d20+8=18 ; d20+8=22 ; d6=2 ; d6=1 ; d6=6 ; d20-2=9 ; d20-2=2 ;
Monday May 18th, 2020 8:35:32 PM

Stohp hogties a lizard. I'm going to say that between trog 2 and his lizard, you've used up 50 foot of rope. OH MY, I forgot you got within 30 feet, are you not stench immune? Please make a DC 14 fortitude save (cause of the priest) or be sickened.

Bartomus steps back while taking another swing at Trog 1. Unfortunately he misses.

Stock takes a swing at Trog 6 hitting him but not killing him. Not wanting the trog at his back he swings again hitting him and reducing him to an even worse mess than Trog 7. Sorry they have 69 hit points so your first swing was not enough.

Carver lets loose on Trog 1 again but only manages to hit 25% of the time. He sidesteps trying to but some distance.

Zanderallen severs the head of Trog 3 and cuts deeply into mount 3 with his back-swing.

Micah moves and calls upon Domi's healing power to refresh his comrades. Sorry AE24 got occupied by Carver, put you at AC24. OH MY, I forgot you got within 30 feet, are you not stench immune? Please make a DC 14 fortitude save (cause of the priest) or be sickened.

Sid ? again?
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed: takes a 5 foot step back and pulls out a scroll.

Trog 1-Blessed, grunts and spits some blood out of the side of his mouth. "I'll at least take their leader with me." He says in draconic.
club To hit 23 (d20+11) hit Damage 5 (d6+3)
club to hit 9 (d20+6), miss
bite to hit 13 (d20+5) miss
claw to hit 21 (d20+5) miss
AND his mount attacks.
To hit 12 (d20+8)

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check7, d20+3) ineffectively.
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 14 (d20+5)
Lizard 3 attacks zanderallen.
To hit 21 (d20+8) miss

Trog 4 Blessed, moves up on Carver continuing his assault.
Club 21 (D20+11) miss
Club 12 (d20+6) miss
Bite 15 (d20+5) miss
Claw 16 (d20+5) miss
and his blessed mount bites
Bite 15 (d20+8) miss

Lizard 5 blessed, attacks Zanderallen.
To hit 18 (d20+8) miss

lizard 8 blessed, continues to attack Zanderallen.
To hit 22 (d20+8) miss

Trog 10 takes a 5 foot step dropping its javelins and whipping up a strange wooden symbol hung on a cord around its neck.
Stock, Stohp, and Zanderallen make a will save DC 14 for 1/2 damage of negative channeled energy of 8hp (2d6)yes I'm invoking fair trade that 1's don't count on healing channeling so they don't count on negative channeling. Oh and the lizards 8 and 5 also have to save, dang it not -2 +2, oh well that still failed.
-----

Trog 1 AC 19, damage 60

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 24
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 8
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 8



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=20 ; 2d8+1=8 ;
Monday May 18th, 2020 11:57:21 PM

Bartomus took another swing at the trog in front of him, this time getting a glancing blow as a wave of refreshing and reviving energy coursed through his body.

[b]Attack on Trog 1 with 20, for 8 dmg[/i]

Stohp (Mitch) HP: 52/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+6=9 ; d20+15=18 ;
Tuesday May 19th, 2020 5:00:58 AM

(She is stench immune, I mentioned it in a few posts but didn't want to edit my header cause if I did I'd forget to ever remove it XD. Also I don't think she's cut up the rope so it's a moot point she can't carry it with her to another target).

Stohp dusts her hands off. That worked marvelously. She makes a note to herself to buy more rope and cut it all to 10-20 foot sections. She's got 50 more feet of rope just sort of dangling off the tied up rider pair. She grimaces at the negative energy (save 9, fail) and moves over to grab that priest and stop him from doing it again. (move down 15 feet and then 18 to grapple 10)

Stock (JonM) HP: 51/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 9 of 24 used; Immune to Trog Stench  d20+9=27 ; d20+15=20 ; d10+19=20 ; d6=2 ;
Tuesday May 19th, 2020 8:59:36 AM

Raging
Stock turns instinctively toward the source of the sickly negative energy. He tastes iron and bile but his rage pushes him forward. He leaps ahead toward the Trog priest and catches it with a glancing blow.

====
Will Save 27
Charging PA vs Trog10 hits AC20, 20 damage + 2 electricity
AC is 2 less (not changed in header)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 53/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=25 ; d20+7=10 ; d20+6=23 ; d20+6=12 ; d8+7=9 ; d6=4 ; d6=6 ; d6+4=5 ;
Tuesday May 19th, 2020 9:53:04 AM

"Thanks, needed that...." Carver says in common, then in Draconic, "Boy are you mistaken, I'm just a soldier in the group."

Carver strikes at #1 again....

Lance #1 Hit AC 25 Damage 9 + 4 fire
Lance #2 miss
Hoof 1 Hit AC 23 Damage 5 +6 cold
Hoof 2 Miss

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+9=27 ; d20+11=25 ; d8+4=7 ;
Tuesday May 19th, 2020 5:05:06 PM


Micah sees the priest pulling out a scroll. "I don't think so," he says as he steps forward, tearing at the scroll with his mace.

==============
Bless 3 rounds remaining.
Note: Micah's intent was to get to the front line to stop flanking maneuvers. Thus, he would move to AE25 rather than AC24
Fort Save 27 vs 14: Success.

Five foot step forward to AF25.
Use Weapon Master domain power to apply improved sunder feat. [8 uses remaining]
CMB 26 (I, too, forgot bless) for 7 points of damage. If he can, Micah chooses to destroy the scroll.


Zanderallen (Zachary H) Stench Immune 76/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=30 ; d20+13=17 ; d20+8=23 ; 2d6+12=19 ; d6=4 ; 2d6+12=21 ; d6=4 ;
Tuesday May 19th, 2020 6:00:34 PM

Empowered by Micah's healing Zander looks for targets and seeing the two priests swarmed by his allies he focuses on the stupid lizards trying to chew his legs off. He is only mildly annoyed by the negative energy releasing from the trog priest
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Will 30(d20+14)

Full Attack on lizard 3, lizard 5 secondary
17(d20+13) hits, 19 damage plus 4 fire
23(d20+8) hits, 21 damage plus 4 fire


DM Robert - "Thanks, needed that...."  d20+12=30 ; d4+7=10 ; d20+5=11 ; d20+5=10 ; d20+8=23 ; d8+6=8 ; d20+10=23 ; d20+3=20 ; d20+5=8 ; d20+15=21 ; d20+11=20 ; d20+9=26 ; d20+9=15 ; d20+8=11 ; d6=6 ; d6=3 ;
Tuesday May 19th, 2020 8:31:18 PM

Bartomus swings at Trog 1 hitting him with a satisfying slicing sound.leaving him 1 hit point

Stohp is none too pleased with the priest and strides over and starts getting all up in his business with her grabby hands. He is grappled.

Stock charges forward and hits the priest with his charged flail.

Carver strikes at Trog 1 with his lance laying the villain out. Opting to have you strike Trog 4 with your hoove and then gives trog 4 a hoofing.

Micah moves forward and strikes at the scroll trog 9 had taken out. read, read,hmm, well, harrumph The scroll rips into multiple pieces as the blunt force of the mace crinckles it pulling it through the Trog's claws for good measure.

Zanderallen decides to start clearing the road and swings at the lizards slaying them both!

SID?

______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed, is none too pleased and shouts in draconic, "UPSTART! HEATHEN!" Swift action-fury of the Abyss. He attacks Micah.
obsidian spiked gauntlet 30 (d20+12) damage 10 (1d4+7),
bite 11 (d20+5) miss
claw 10 (d20+5) miss

Lizard 1, not realizing his master is dead attacks Carver.
To hit 23 (d20+8) hit, damage 8 (d8+6) please make a fort save DC 14 for poison, CMD for grapple 23 (d20+10) miss

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check 20, d20+3) still no effect, but getting closer. see page 175 of the core rules if you are curious.
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 8 (d20+5)

Trog 4 Blessed, see's a favored enemy (human) standing next to him and can't resist. He unleashes on Micah.
Club 21 (D20+15) miss
Club 20 (d20+11) miss
Bite 26 (d20+9) miss
Claw 15 (d20+9) miss
and his blessed mount bites Carver
Bite 11 (d20+8) miss

lizard 8 blessed, decides to withdraw from combat, not taking into consideration that enlarged Zanderallen has reach and therefore threatens more than his normal area. SO Zanderallen take an AOO.

Trog 10 is grappled and takes a vicious swing from Stock. However, he can still use 1 free hand and continues to hold up that weird wooden symbol.
Stock, Stohp, and Zanderallen make a will save DC 14 for 1/2 damage of negative channeled energy of 9hp (2d6).
-----

Trog 1 AC 19, damage 81 DEAD

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 11
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 8
Trog 10 AC 19, damage 22

Stock (JonM) HP: 47/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 10 of 24 used; Immune to Trog Stench  d20+9=28 ; d20+13=20 ; d10+19=23 ; d6=5 ; d20+8=9 ;
Wednesday May 20th, 2020 9:58:43 AM

RagE!
Stock reflexively spits as he feels the creeping negative energy. He leaves his tongue out and begins mouth breathing, letting out something like a mix between a yell and a hiss as he lays into the priest

====
Will Save 28 vs DC14
PA vs 10 Hits AC20, 23 damage, 5 electricity
PA2 if needed vs 10 misses
If he he has movement left, I'll move Stock to AE30


Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=22 ; d20+13=22 ; 2d6+12=21 ; d6=5 ; d20+13=14 ;
Wednesday May 20th, 2020 10:05:55 AM

Slightly put out by the negative energy wave that hits him Zander calls out, "Get that holy symbol out of his hands. As the lizard attempts to run away from him he lands it a nasty slice on the rump. He then moves up to the other trog priest, "Micah, I hope I'm not intruding on some sacred my god is better than your god fight." And with those words he horribly misses as the undercut meant to cleave through the trog priest and into the rider behind him catches on a small stalagmite.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining

Will 22(d20+14)

AoO on Lizard 8
22(d20+13) hits, 21 damage plus 5 fire

Move to AG-AH-26-27

Standard Action Cleave Trog 9 into Trog 4
14(d20+13) NAT 1 misses... end of cleave


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=26 ; d20+9=29 ; d20+1=5 ; d8+1=8 ; d8+1=7 ;
Wednesday May 20th, 2020 10:21:28 AM

Sid looks up and curses to himself and sheepishly tucks a piece of paper back in his pocket and scans the area. Sid fired at 4 with everything, something under his breath. "Stohp is really getting good at tying people up. "

=======================================

ToHit1(RapidFire): 26
Damage: 8
ToHit2(RapidFire):
Damage: 7
ToHit3: 5

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=12 ; d20+12=19 ; d20+7=27 ; d20+7=16 ; d20+6=9 ; d20+6=12 ; d8+7=13 ; d6=5 ; d8+7=9 ; d6=1 ;
Wednesday May 20th, 2020 1:57:41 PM

Carver is thinking on something else and fails the save, but with heroic effort (hero point spent) succeeds.
"I think the lizards are just regular mounts and not bonded companions, so there's no need to hurt them, unless they refuse to calm down."
Carver continues to attack Trog #4.

Lance Hit AC 19 Damage 13 +5 fire
Lance Hit AC 27(not confirmed) Damage 9 +1 fire
Hoof miss
Hoof miss

Micah (John) HP: 70/80 AC: 27/12/27 CMD:18 not immune to stench  d20+11=24 ; d20+6=23 ; d8+4=11 ; d8+4=11 ;
Wednesday May 20th, 2020 2:10:28 PM


"Tsk. Language," replies Micah in common to the troglodyte as he lands a blow on his foe's shoulder.

When Zanderallen approaches, he retorts, "No problem. Just let me know when you are done redecorating." Then the priest lands yet another strike with his mace.

=====
Versus No. 9:
To hit 24 for 11 points bludgeoning damage
To hit 23 for 11 points bludgeoning damage

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+6=18 ; d20+20=36 ;
Wednesday May 20th, 2020 7:41:05 PM

(I don't own a rulebook and page numbers do not help XD. However I think I was able to find what you were hinting at. It is a silk rope, DC 24 and 4 hp - the mount can break free but the trogg probably can't)

Stohp resists the energy as best she can (18, success) and remembers that she does have a second bundle of rope so she pins and ties up the caster as well (36 to maintain grapple)

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 20th, 2020 7:41:50 PM

(Speaking of never remembering to remove things I still had swim speed in my header. Removed it)

DM Robert - "Thanks, needed that...."  d20+12=17 ; d20+5=20 ; d20+5=18 ; d20+8=10 ; d20+3=9 ; d20+5=9 ; d20+5=20 ; d20+15=32 ; d6+7=13 ; d20+11=19 ; d20+9=26 ; d20+9=16 ; d20+8=25 ; d8+6=10 ; d20+10=20 ;
Wednesday May 20th, 2020 8:40:26 PM

Stock swings connecting to the Trog held in Stohp's hands. The aftermath of that swing is unsettling to say the least. There seems to be no stopping his raging need to make Trog butter, not that anyone in their right minds would eat it. You over killed him by 20 hit points.

Zanderallen skewers the departing lizard dropping it before it gets away. Zanderallen moves and tries to slice both the Trogs, but winds up missing.

Sid recovers from the blast of the hidden mind flayer, at least that's his story and he's sticking to it and sends an arrow into trog 4.

Carver catches trog 4 with two attacks. Sorry yes, they are companions, these guys all have ranger levels, well except for the two priests.

Micah decides to show the power of Domi to this worshiper of some abysmal fiend, and whacks trog 9 twice.

Stohp looks down at the bloody pulp of the remains of the Trog in her hands (see Stock's action) and realizes that some of the Trog remains are also now coating her front. I think a nat 20 always succeeds even on skill checks.

Bartomus ?
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed, is detrmined to take out this priest and attacks Micah again. Swift action-fury of the Abyss.
obsidian spiked gauntlet 17 (d20+12) miss
bite 20 (d20+5) miss
claw 18 (d20+5) miss

Lizard 1, attacks Carver.
To hit 10 (d20+8) miss

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check 9, d20+3).
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 9 (d20+5)

Trog 4 Blessed, still attacking his favored enemy (human) Micah.
Club 32 (D20+15) hit damage 13 (d6+7)
Club 19 (d20+11) miss
Bite 26 (d20+9) miss
Claw 16 (d20+9) miss
and his blessed mount bites Carver
Bite 25 (d20+8) hit, damage 10 (d8+6) please make a poison save fort DC 14, grapple check CMB 20 (d20+10) miss

-----

Trog 1 AC 19, damage 81 DEAD

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 47
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 34 DEAD
Trog 9 AC 19, damage 22
Trog 10 AC 19, damage 50 DEAD


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=12 ;
Thursday May 21st, 2020 12:46:44 AM

Bartomus snapped out of his daydream and realized he could reach with his glave the tangled trog and its mount. However, it was a bit of a stretch and the glave swung past the struggling rider and its beast.

Attack on Trog 2 w a 12 - missed

Stock (JonM) HP: 47/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d10+19=29 ; d6=6 ;
Thursday May 21st, 2020 9:18:11 AM

Status: Rage!

Stock charges forward again, hoisting the handle for his flail up, jumping and bringing the head of the flail down on the nearest trog.

He looks up and realizes he is between Micah and Z and feels his rage slipping. "Hey guys, what's the score?"

==========
Charge to AF26
AC not updated in header
Charging PA vs T9 hits AC 21, 29 damage + 6 electricity...hey that's max damage!


Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=23 ; d20+13=19 ; 2d6+12=19 ; d6=3 ; 2d6+12=18 ; d6=3 ;
Thursday May 21st, 2020 12:30:36 PM

"Score, bad guys 0, good guys... a lot plus 1 tied up." Zander looks around a little at the carnage of the cave, thankful that most of Stock's carnage is outside of the light. With the offending stalagmite out of the way his next cleaving upper cut hits both marks.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Cleave Attack on lizard 9, into lizard 5
23(d20+13) hits, 19 damage plus 3 fire
19(d20+13) hits, 18 damage plus 3 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=22 ; d20+12=25 ; d20+7=24 ; d20+6=22 ; d20+6=8 ; d8+7=8 ; d8+7=13 ; d6=4 ; d6=1 ; d6+4=8 ; d6=4 ;
Thursday May 21st, 2020 12:53:37 PM

Carver shrugs off the poison, again....
"We offered to make a deal which kept both sides alive, and as someone semi-famous once said, 'You Chose Poorly', now I think it's too late, unless you decide to drop your weapon, you will be nothing but a fading memory in just a few moments." Carver says in Draconic.

Carver again attacks, only holding back if the trog drops his weapon and halts the mount from attacking.

Lance Hit AC 22 Damage 8 +4 fire
Lance Hit AC 25 Damage 13 +1 fire
Hoof Hit AC 22 Damage 8 + 4 cold
Hoof miss

Carver will also repeat what he said again in common, to the best he can remember what was said, getting the majority of it right, most likely....

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 21st, 2020 2:30:51 PM

It looks like the fight is ending so Stohp spends a moment to clean herself up. Yech, trogg guts.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ; d20+9=22 ; d20+1=8 ; d8=6 ;
Thursday May 21st, 2020 4:46:28 PM

Sid continues to aim at T9, "Hey, get a clue! You lost."

===================================================================

ToHit1(Rapid Shot): 15
ToHit2(Rapid Shot): 22
Damage: 6
ToHit3: 8

Micah (John) HP: 57/80 AC: 27/12/27 CMD:18 not immune to stench  d20+11=26 ; d20+6=15 ;
Thursday May 21st, 2020 5:49:47 PM


Micah flinches as the rider gets through his guard.

"Submit. Your fight is lost. Does your god really want you to throw his servant's life away," calls out to the priest, not sure if he can understand him.

If he does not, Micah does not relent on his attack. Hit

==========
bless. 1 round remaining.
-13 from trog 4

Micah (John) HP: 57/80 AC: 27/12/27 CMD:18 not immune to stench  d8+4=10 ;
Thursday May 21st, 2020 5:50:57 PM


Premature submit.

Hits AC 26 for 10 points damage.
Second attack misses with a 15.

DM Robert - "Thanks, needed that...."  d8=7 ;
Thursday May 21st, 2020 8:22:03 PM

Bartomus strikes at a helpless Trog 2 during the heat of battle. Fortunately he missed.

Stock charges forth and brings his tingly flail down on the head of the priestly trog 9. Once again showering all those nearby with gorey bits of trog goo. I mean really imagine it, that trog had 8 hp left and you just did 35 hp damage. Zanderallen, Micah, and Stock are covering in blood and scales...Stock more so because he's done it several times now.

Zanderallen is feeling the need to cleave, unfortunately 9 is so much...pieces..I'm re-assigning your strike to trog 4 and lizard 4 (5 is already dead) He strikes Trog 4 and his mount!. He kills the trog and gashes the mount badly.

Carver sees Trog 4 killed by Zanderallen and instead brings his attacks to bear on lizard 4, since the lizards don't seem inclined to end the combat once their companion has died. His attacks overcome the already wounded lizard killing it with his first lance hit. He then takes his other attacks into the as yet wounded lizard 1.

Stohp hesitates in battle feeling that things are coming to an end. She regrets Dorbin being gone and not having his prestidigitation spell to help her clean up.

As Sid aims he see's his targets fall, leaving only lizard 1, so he decides to shoot it, hitting both times and killing it.

Micah calls out as gore splashes around him, he closes his mouth quickly and finds there is nothing left to swing at.

The battle is over, in the cave now there's just you, some kobolds, and a squirming Trog and large monitor lizard that Stohp has tied up.
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map in case you're interested.

You have, Let the bodies hit the floor.

They do seem to have some large pouches and maybe a few other interesting things.

-----

Trog 1 AC 19, damage 81 DEAD
Lizard 1 AC 14 damage 39 DEAD
Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 69 DEAD
Lizard 4 AC 19 Damage 33 DEAD
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 34 DEAD
Trog 9 AC 19, damage 57 DEAD
Trog 10 AC 19, damage 50 DEAD

Stock (JonM) HP: 29/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 11 of 24 used; Immune to Trog Stench 
Friday May 22nd, 2020 9:09:16 AM

Stock staggers to a knee over the pulp of a Trog. "Good show everybody." He wipes his hand across his sweaty face, smearing blood further.

Eventually he gets to his feet and starts checking the bodies and their belongings.

Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+19=21 ;
Friday May 22nd, 2020 9:26:20 AM

With the last of the Trogs falling Zanderallen spends a bit cleaning off the worst of the battle gore and then walks over to the two kobolds he saw earlier. Still enlarged he kneels down next to them, "It seems we are not dead little ones. Since we have come to help your kind maybe you could tell us what is going on here?"
------------------
Diplomacy 21

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d100=27 ; d100=52 ; d8=5 ; d8=3 ; d8=2 ; d8=1 ; d8=1 ; d8=7 ;
Friday May 22nd, 2020 2:18:43 PM

It takes Carver a couple attempts to cast prestidigitation, after which he starts cleaning up the various combatants, no need to go around covered in blood and guts. He'll even leave a scent of fresh tilled soil on each person he cleans up, we are underground after all.
"Zander if they only speak Draconic, I will help, other wise I'm going to start healing people...."
With that Carver pulls out his CLW wand and heals as he cleans.... (marking off 6 charges to heal himself)

As he cleans up everyone, he asks if they need healing... (I suggest you roll your own hp, just tell me # of charges)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 22nd, 2020 2:19:18 PM

Up dating HP Header.... I forgot to....

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d8+1=8 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=9 ; d8+1=8 ; d8+1=4 ; d8+1=3 ; d8+1=2 ; d8+1=6 ;
Friday May 22nd, 2020 6:08:45 PM


Micah shakes his head and blinks to clear his vision from the gore of Zanderallen's onslaught. Once he assures himself that their foes have been defeated, he returns his mace to his belt.

"Thank you, he responds to Carver at being cleaned. He, too, takes out a wand and starts healing Zanderallen, then himself, while keeping an eye on the two tied captives.

Once all are healed, and assuming the captives are cared for by others, he casts detect magic and takes a look around.

===============
4 charges of CLW used on Zanderallen. Then 4 charges used on Micah.
Others can call for charges.

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d8=3 ; d8=3 ; d8=5 ;
Friday May 22nd, 2020 10:40:57 PM

Stohp double checks the bindings on the prisoner before getting healed herself (3 charges). If Zander doesn't speak draconic she translates for him, otherwise just watches, he seems to be doing a good job.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Saturday May 23rd, 2020 12:17:23 AM

Bartomus took a breath and looked about. He motioned towards the nearest dead trog riders and asked, "Hey, er can search these right? I mean we don't want to just keep going and hope they are left alone, right?"

He stepped over to the nearest fallen trog and searched the pouches.


DM Robert - "...what is going on here?"  d20+3=5 ;
Saturday May 23rd, 2020 10:35:04 AM

Stock starts going through the Trog's gear.

Zanderallen approaches the 2 koblods to ask some questions, not realizing there are more further back in the cave.

Carver cleans up and does some healing, volunteering to be translator.

Micah casts some Detect Magic and does some healing.

Stohp checks the bonds on the prisoner and also offers to translate.

Bartomus also does some searching of the Trogs.

Sid?
______________

You find 872 gold pieces and a lot of common clubs and javelins and such, the interesting stuff is...
17 potions Spellcraft or Alchemy 13 Highlight to display spoiler: { cure moderate wounds }
8 potions Spellcraft or Alchemy 14 Highlight to display spoiler: { protection from arrows }
8 Bracers Spellcraft 13 Highlight to display spoiler: {bracers of armor +1}
1 scroll (assuming you do read magic: spiritual weapon)
2 wands, Spellcraft 12 Highlight to display spoiler: {both are cure light wounds 20 charges}
oh and 2 wooden holy symbols to some evil demon
2 masterwork obsidian gauntlets
2 masterwork hide armors
tanglefoot bags (14);

The kobolds look at Zanderallen. "Well what goes on here is you came out of the tunnel and killed all the evil troglodytes." The other ones elbows the first and points at the tied up one. "Okay, almost all the evil troglodytes." The second one holds up his hands you can see that they are manacles and not locked with a key, they are riveted. You would need some forging tools to free them or be really strong.

When Stohp checks the ropes the Troglodyte spits at her but she easily avoids it.

Each of you gets 3886 experience points for this battle.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+1=15 ;
Monday May 25th, 2020 11:15:29 AM

"Fine, fine, full of info those guys are," Bartomus said as he deposited another set of things salvaged from the defeated troglodytes. "Ask them where more of these might be, especially the one's in charge. That might be helpful. Could also let them know that their colleagues are free out that way. May need to give them something to show that we sent them. Lizard skull maybe? "

Bartomus kinda chuckled and looked over the stuff they had gathered. He picked up one of the potions and tried to get a sense of what it might be. He swirled it about, sniffed it, and looked at it again.

Spellcraft 15

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday May 25th, 2020 12:43:01 PM

In Draconic Let me see if we can get those off of you. Do you know why you were brought here?
On Common These kobolds are manacled and the manacles are riveted. Do we have any tools to break these off?


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=21 ; d20+9=14 ; d20+9=28 ; d20+9=25 ; d20+7=14 ;
Monday May 25th, 2020 1:21:32 PM

"Unless those manacles are made of something unusual, I think I can drive the rivet's out with the tip of my lance. As long as they stand still and we find something to brace them against that is."

Carver identifies the items garnered from the Trogs....(rolls in order success on all)

Roll 14, Know: Religion to identify the "Evil Demon" linked to the Holy Symbols.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=18 ;
Monday May 25th, 2020 3:35:50 PM

"Whoa Treacherous Horse," Sid saids, "Let's save that for plan D. Let me look at it a moment." In Draconic he says, "Pardon me if I may see them," to the Kobolds gesturing to the manacles. He takes a moment to look at the manacles and the tools they have around, "Hey, does anyone have a chisel that can be used on steel?"

==============================================================================

Knowledge(Engineering): 18

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday May 25th, 2020 3:39:02 PM

Stohp asks Bartamous's questions, querying about where they can find the rest of the Troggs and their leader.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d8+1=3 ; d8+1=4 ; d8+1=4 ; d8+1=7 ; d8+1=6 ; d8+1=9 ; d8+1=6 ; d8+1=8 ; d8+1=8 ; d8+1=7 ; d8+1=8 ; d20+4=12 ;
Monday May 25th, 2020 5:13:01 PM

Stock hears about the kobolds bindings and fishes around in his pack. "All I have is this..." He holds his trusty handaxe up, covered as it is in dwarven runes. A sly smile spreads across his face, "No, I don't think we should cut their hands off...I mean what kind of a dwarf do you think I am?...although that might solve this one problem for the little guys." He is still smiling.

"Hey Carver, hit me up with that wand."

After getting healed, Stock, walks over to the kobolds, and tries to wrench them apart. He has a tough time grabbing them without crushing the kobolds hands, however.
==========
11 charges. Stock has quite an appetite for healing :)
Strength check 12


Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday May 25th, 2020 6:35:06 PM


No need for that, Carver, says Micah as he pulls some tools from his pack. "This should be quick work. Zanderallen, please explain that I am freeing them an not to worry about me approaching with my hammer and chisel." He takes his time and carefully works on knocking out the rivets.

He takes the scroll, one of the potions of protection from arrows, and two tanglefoot bags. He is agreeable with any of the others to take the wand of curing and the other potions.

============
Micah takes 10 on Craft Smith checks for a 15 to break the manacles open.



DM Robert - "Let's save that for plan D."  
Monday May 25th, 2020 8:12:20 PM

Bartomus asks some questions of the kobolds, and figures out there's a lot of potions of cure moderate wounds.

Zanderallen questions the kobolds and tries to get someone to remove the manacles.

Carver identifies the loot.I'm assuming you don't need me to repost it, and that your treasure keeper will be adding it in, or dividing out some potions? And then offers to pop rivets with his lance, which would a great feat of skill to try and hit something so small with something so large. Sorry the demon is merely an unspecified demon, it has no name in the module, but if you want I can come up with something.

Sid advices Carver's method of lock removal for last and takes a look at the manacles.
Looking at the substance hardness tables and trying to come up with something, I'm going to give it hardness 10 but the rivet itself only 1 hitpoint.

Stohp translates Bartamous's questions.

Stock asks for some healing and pulls out a handaxe, alas it is not adamantine for that would make things very easy. He tries to break the chains but fails. DC 26

Micah takes some of the loot and then go to free a kobold. With a little patience he is successful.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Having knocked out two rivets and fully freeing one kobold, Micah, and everyone else-except Stock, is started when 8 other kobolds come from the darkness holding their chained hands out for Micah to work on. There are in fact 10 kobolds in this cave.

The kobold now free responds to Stohp. "Oh, well the big dude just asked what was going on here. Since you want more specific information, we're slaves of the Troglodytes that invaded our home and took what few of us are left. We were here to carry any goods found from the raiding party down to the lower mines. I think most of the population managed to escape, I'm not sure." You are surprised by how well the kobold is speaking and note that he appears to be squinting at you a lot.
Perception 15 or Sense Motive 15. Highlight to display spoiler: {You've seen this kind of behavior before in some scribes and wizards. You think it from studying too many scrolls and it's affected their eyesight.}

The kobold points around the room, not realizing that most of you can't see past the end of your light source. "That tunnel does to the lair of the purple worm. The troglodyte's seem to think that their master controls him. I'd have to agree, somehow that thing only acts when the raiding party is ready to go, otherwise I'm afraid we'd all be its meal by now. That tunnel leads to the lower mines, that one to the Trodlodyte stronghold, though really it's just part of our city that they took over. That tunnel goes to the middle mines and a lot of storage and craft caverns. This tunnel goes to the upper mines which is also where many of the mushroom gardens are."

map

Freeing the other kobolds will take awhile.

The lone Troglodyte and his mount just lay there watching you.

Also, time wise it's closing on midnight by the dwarf's reckoning. Some of you may be showing signs of needing to sleep or rest...


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=32 ; d20+19=29 ;
Tuesday May 26th, 2020 10:12:01 AM

Noticing the kobold's squinting, Zander introduces himself properly to the fellow, Draconic"Forgive my manners, I'm Zanderallen of the Silver Shields. I do bear some good news. Many of your kin managed to escape through the portal to the drow city above. I don't know how many but enough that they are causing somewhat of a food crisis up there. We came from the Floating City with supplies and to find out what had driven you from your home." Sense Motive 32(d20+14)

Stifling a large yawn he turns his attention to the prisoner and walks over to him. Armed with a vague knowledge of where the tunnels are supposed to he asks for some answers from the trog ranger, Draconic"Alright 'friend', I can call you a friend right? Because friends answers each others questions. Where do those tunnels all lead? Who do you serve? What are you looking for in the city above? And while you're thinking about your answers I feel it's only fair to warn you that if you don't answer me, the dwarf starts asking the questions, and he doesn't make new friends like I do." Diplomacy 29(d20+19)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Tuesday May 26th, 2020 10:23:26 AM

"Well then," Bartomus began with a bit of uncertainty, "don't think we go straight down to the worm, and I don't see the need to visit the mushrooms either, come to think about it. So, if we can figure out how to free these folk, do we think we could take a rest in the storage caverns?"

He yawned as he finished and looked about. "We could just send every one of these folk to the surface. At least there should be food up there. They might also be able to explain what is going on a bit more with things down here."

He finished his thought with a stretch and looked about at the things including what was in his hands. "curing potions, not the weak ones, nor the strong stuff, so that could be of help which ever path we take."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday May 26th, 2020 3:14:48 PM

"Actually, going after the Worm first might be the best idea.
We have an idea where it is, the people we know we will need to face eventually don't know we're here at as far as we know. If we face it now, we will be facing it on our terms as much as we can dictate them. Also there's the fact that the bad guys, won't be able to call upon it to attack us while we are fighting another battle in the future. I'd hate to be in a tough fight and all of a sudden a purple worm, whatever that is besides extremely huge from the size of it's tunnels at least, and attack us from pretty much any direction, like from beneath our feet."


Carver collects one of the wands, asks if he can use a bracer and would like to carry two or three of the potions, just in case he might need them.

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday May 26th, 2020 5:45:32 PM


Micah happily works on freeing the rest of the kobolds.

[OOC: I am assuming someone is translating.]

"As much as I hate the prospect of it, I agree that the worm should be our first priority. Defeating it will take away a significant weapon for the trogs and limit their ability to continue their raids and allow us, as Carver says, to confront it on our terms."

He turns to the scholarly appearing kobold, counting on Zandarallen to translate, "I am Micah Smith, priest of Domi, and, as all of us are, I am committed to removing the troglodyte incursion into your territory. Thank you for your information. Would you mind telling us some more?

"What can you tell us about where the purple worm is, what guards are with it, and what the capability of it and its master appear to be? Also, do you know any particular strengths or weaknesses we should be aware of if we wish to defeat it?"


Micah does not yet suggest aloud another idea that has occurred to him, but wonders if this or another kobold might not be a helpful guide. Let us see how he responds, he thinks to himself, deciding whether to share his idea.

===========
Autosucceed on Sense Motive
Autosucceed on Aid Other for Zanderallen's diplomacy check, making it a 31.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ;
Tuesday May 26th, 2020 7:10:27 PM

Sid works on translating for Micah and assisting him with handling the Kobolds, "I have to agree with Treacherous Horse that the Worm would be best fought first... after a rest. Take out the trump card first. Will it know if we sleep on the ground?" Sid thinks about the lore and stories of the great dungeon delvers of the Wold.

========================================================

Knowledge(Dungeoneering): 15 ((To see if Sid knows the dangers of the Purple Worm(purpleworm) and how to rest around them))

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday May 26th, 2020 7:56:58 PM

To the kobold she says, "We cannot see in the dark like you. You'll have to take us to the right tunnel."

To the rest she adds "Even worse, if we deal with the master before the worm it might rampage and we won't have an easy way to locate it to stop it once it's free of whatever is controlling it. It could start eating all sides and vanishing as soon as it's seriously threatened."

DM Robert - "We cannot see in the dark like you."  
Tuesday May 26th, 2020 8:15:51 PM

Zanderallen introduces himself and the Silver Shields to the kobolds. He goes over to question the troglodyte, trying to play good cop.

Bartomus thinks maybe a rest is in order.

Carver proposes going after the worm now.

Micah works on freeing the kobolds and agrees maybe going after the purple worm first might be a sound idea.

Sid helps with kobold control and suggests a rest before taking on the purple worm. Sorry magical beast or dungeoneering would be right for the role, but you were nowhere near the minimum target number. However, you do recall from previous rolls made by your fellows, that 1 that purple worms have some pretty nasty poison, and they have a natural armor plating.

Stohp asks to be taken around to the tunnels. One of the kobolds leads you around to each tunnel pointing it out. Of course Stohp is still not going to see anything unless she has a light source to take with her. Stohp thinks the worm might rampage if they kill the master first.

Stock?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Zanderallen tries to place nice cop on the troglodyte. The troglodyte responds, "Ain't no friend of yours. But it's not like I care. What you gonna do for me if I answer? Besides that little fink already told you where the tunnels go. What's the worst your pet dwarf can do, kill me. Don't care about that either."

Micah asks the kobold some questions about the purple worm. "Names Farkerkel." He shrugs his shoulders, "Strangest thing I ever seen. Wears a big collar. Doesn't try to eat any of us in the cave when it passes through. Don't rightly know what's down there 'cept it. None of us that were ever taken down there ever come back. Don't know much about the master, except he must be some sort of necromancer since he has those pet skeletons running his orders around to the troglodytes."

If there is more specific information you are seeking you're going to have to ask specific questions.

map



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Wednesday May 27th, 2020 9:08:44 AM

Stock sighs, hearing the translation. "That worm's definitely going to eat me...So we follow that tunnel and hope the worm doesn't meet us halfway, right? No problem. Z - Figure out what you want to do with the Trog. He doesn't sound very helpful."

Stock begins moving towards the worm tunnel.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Wednesday May 27th, 2020 10:06:17 AM

Bartomus shrugs and sighs, and sighs again as he listened Farkerkel explain the role of the worm. He picked up three of curing potions, waved them about so others could see, and tucked them into his kit. "So, we are going to go down the tunnel, and did anyone else catch the mention of skeletons, oh and a necromancer and the purple worm."

He looked over where Stock was heading and followed about, "Don't worry Stock, I bet it doesn't like dwarf at all, probably will spit you right back out once it gets a taste."

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 27th, 2020 2:25:42 PM


"Sid!", exclaims Micah in shock. "That is no way to talk about Carver. He is every bit a full and trusted member of the Shields."

He then returns to talking with Farkerkel, "Can you describe more about this belt? How difficult would it be to destroy it or remove it?"

"what about the master? When is he not with the worm? Any ideas on how to separate the two?"

And what about these skeletons? How many and how are they equipped?"


He turns to the others and asks, "It is possible this worm is being controlled by that belt? If we could defeat the master, perhaps we could take control ourselves."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 27th, 2020 4:33:26 PM

Carver is about to say something, but Micah speaks up before he can say something, and right now, in danger-land is not the time to hash out differences.
"Actually, I don't need the bracers, Lord Gargul protects me from incorporeal enemies, but the rest of you, if you aren't wearing a bracer or anything on your wrist, you might want to use one until we get back to the Float."
He double checks his gear, adjusts his armor and waits....Carver has already wracked his brain about Purple Worms and came up with the fact they must be purple and with the evidence of size, extremely huge....


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Wednesday May 27th, 2020 4:53:03 PM

Zander shakes his head at the trog,Draconic"Well if you have so little care I guess we'll just leave you tied up with the kobolds, this is their home."

Joining with the others he listens to Micah's schemes. Common"Without any knowledge of how the control might work I think it would be unwise to attack the master and leave the worm to come to his aid. The belt could just as easily carry an enchantment to make the worm stronger. I like the plan to attack and kill the worm first. Anyone know anything about them other than big and purple?

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 27th, 2020 7:27:04 PM

Stohp can't think of anything else they could get out of these two so is just waiting for the group to head out now and translating as needed.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday May 27th, 2020 7:40:39 PM

Sid laughs a little bit and puts his hands up, "Sorry, sorry. After one of the Trogs said it I couldn't resist. I'm sorry I'll hold my tongue. I'm good at bows and locks and not much else, including comedy." He turns to Z, "Tough and big and poisonous and purple. Though before we go, is everyone good to continue on? It is getting late and we don't need to go in about to drop."

DM Robert - "Tough and big and poisonous and purple."  
Wednesday May 27th, 2020 8:21:38 PM

Stock heads to the tunnel ready for a tussle.

Bartomus kids that purple worms don't like dwarf meat.

Micah chastises Sid for his remark to Carver. He asks more about the belt the purple worm was wearing. He considers if the collar may be a control device. Spellcraft 18 Highlight to display spoiler: {could be some form of Shackles of Compliance}

Carver waits for a decision on what's next. And sorry, Bracers of Armor don't stack with armor, see description, "Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

Zanderallen is ready to leave the trog to the tender mercies of the kobolds. He's for taking on the worm and wonders if anyone has more knowledge.

Stohp waits for the others to get ready.

Sid tries to explain that he was repeating what one of the troglodytes called Carver in an attempt to make a jest. He does point out that purple worms are tough, big, and poisonous.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


LET me reiterate what you know about purple worms, barring a DC 22 or better knowledge dungeering or knowledge arcane. 1 - they are huge, really big. 2 - they have nasty poison. 3 - they have really good natural armor.

Also, from Farkerkel's description the skeletons sound like those skeletal champions you fought up top. You do know there's more than 2 of them from what your captive Trog up top said.

Farkerkel responds to Micah. "Didn't say it was a belt, said it was a collar. Worn right behind the head." He pauses and scratches his chin, "I guess it was made of metal, yep definitely metal all the way around, didn't see no lock or such, but could have been on top or the other side from the side I seen." He pauses and then says, "Actually I've never seen the master, just heard talk about him/her between them robed skeletons that talk like they have a brain, and the troglodyte chieftain."

I take it the plan is then to go down worm hole. What sort of marching order do you want, the tunnel will fluctuate between 15 and 20 feet wide. Also given Stock's vision (double in the tunnel) is he going to scout ahead, how far, stealthy?


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 1:04:53 AM

Stohp will take her usual position just behind the melee fighters.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Thursday May 28th, 2020 9:10:22 AM

"I'd propose that Sid lead the way as long as this cultivated fungus leads the way. If it ever gets dark, I'll scoot ahead about 60' and scout. Seems we might need a rest first. Any of you have any skills to hide a camp in a cave like this?"

He finally notices the trog bits on his face and does his best to clean it off.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday May 28th, 2020 9:52:53 AM

"Agree on the rest,"Bartomus said nodding at Stock. "But, not sure there is going to be a rest stop in the wormhole, though there could be a smaller cave or side passage that the worm cut through coming up to the surface. I can go behind Zander, Micah and Carver, too. Eventually, someone's going to realize these guys didn't leave here."

He nodded to the dead trogs and their mounts. "Also what are we going to do with that one tied up over there? And those seeking freedom from their bonds there?"



Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=18 ;
Thursday May 28th, 2020 12:08:51 PM


Micah considers what he has been told of the "belt" then shares his conclusion, "That belt could be a modified shackle of compliance. If so the worm is more susceptible to being intimidated, not just by its master. Additionally, the manacle could be broken or, provided we could obtain the key, we could take control of the worm. This knowledge does not immediately lend itself to a plan, but, depending on what occurs, it might provide us some options should the right opportunity arise."

""I am good with the plan. Sid, before you and Stock head out, let me cast "hide from undead" on you. It will give you about ten minutes of being able to move past those skeletons without being noticed."

"Regarding resting, I have most of my spells and am not feeling fatigued. I propose making a move now before our foes realize we have penetrated their line."

================
Spellcraft 18 vs 18: Success
Casts hide from undead twice, once for Sid and once for Stock, from wand at CL1.
To see description of hide from undead Highlight to display spoiler: {Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Thursday May 28th, 2020 12:42:08 PM

Zanderallen will take his standard spot at the front rank of the main group. "I agree it is getting late and I can start to feel it but I think we need to atleast take down the worm before we can rest safely, especially since we are as of yet undetected."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 28th, 2020 2:45:30 PM

"Resting would be good, but I'll go with what the majority decides. I'm very low on what Lord Gargul grants me, and my arcane abilities don't match up very well, usually....."
He's still ready to go though....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=31 ; d20+13=16 ;
Thursday May 28th, 2020 5:26:08 PM

Sid nods, "Thank you Micah. Right and remember to wait for the screaming. If I'm not screaming and flailing I'm fine." After his blessing from Micah Sid puts up Branwen and draws Mildred, his shortsword and begins to move forward. He peers through the darkness, looking for anything that would seem out of place.

========================================================================

Hide from Undead: 10mins

Stealth: 31
Perception: 16

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Thursday May 28th, 2020 8:06:49 PM

First off , let me restate. The glowing fungus on the walls only helps DARK VISION. It's of no use to low-light or regular vision.

Stohp takes her usual position just behind the melee fighters.

Stock thinks Sid should try to lead, but offers to take the lead if it goes dark.

Bartomus volunteers to take rear guard, wondering if anyone is going to come looking for the dead trogs.

Micah casts some spells form a wand and is ready to go.

Zanderallen goes up front, is your sword always glowing, or only when you holy it?

Carver thinks a rest would be good, but is willing to bow to the majority.

Sid stays in front for as long as possible.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


Farkerkel responds to Bartomus. "We'll deal with them." indicating the dead troglodytes.

Sid leads for awhile but quickly realizes that the fungus Stock spoke of doesn't seem to be helping him at all. Must be something that only applies to those with Dark Vision.

Stock then proceeds up front as very shortly after entering this branch the fungus is absent. It is totally dark, but at least he has his natural dwarf vision to lead the way for himself.
Please make a Stealth role.
Please make a stone cutting perception check (that means you get +2)

Stock is out about 60 feet ahead of the party, the tunnel twists and turns, slopes and climbs. He comes around a corner, in the distance he can make out a great sinewy mass. It seems to be coiled upon itself.

a map



Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 9:32:11 PM

Stohp follows along keeping her eyes and ears open (it says I don't have access to the map)

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Friday May 29th, 2020 5:49:32 AM

map again

Sorry looks like google put more security in place. try this link.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 29th, 2020 9:33:04 AM

Bartomus continued behind the others, trying to find a path and taking each step a bit easier. He had the ability to see in the lower light of dawn and dusk, but this was different. It was dark. He bumped into a fellow Shield a few times and whispered "sorry" when it happened, and heard the same when he was bumped into as well.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Friday May 29th, 2020 9:53:45 AM

Illumination note: Zanderallen's sword is Flaming so will always shed light like a torch. He can suppress the flaming effect and therefore the light but stealth isn't really in his vocabulary so unless a party member asks to douse the lights it is flamed so people can see.

Zander continues down the tunnel, keeping a wary eye out in front where he knows Stock is even if he can't see him.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+2=3 ; d20+17=23 ;
Friday May 29th, 2020 10:03:00 AM

Stock moves along the tunnel, lost in thought thinking of the fungus. "They didn't have this stuff back home...would have been useful..." He does not realize he said that out loud.

He makes it up to a corner in the cave and just stares, totally exposed, trying to figure out what he is seeing. Once he realizes what he is, he does his best to make his way back to the party to describe what he saw.

=========
Stealth 3. Somewhere up top, a surface drow just said, "Did you hear that?"
Perception 23 w/ stonecunning; it's hard to be perceptive when you are so loud
Move back to AA13


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 29th, 2020 3:08:25 PM

Carver, makes sure his ring is activated, giving him his magic shield.
"I take it it's big?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 29th, 2020 3:29:13 PM


Micah does not like others putting themselves in harms way when he, himself cannot. When Stock reports back, he casts magic circle against evil" on him using the rod to extend its duration, then pats the dwarf on the back, more to reassure himself than his friend.

=================
Extended magic circle against evil on Stock. Duration 180 minutes.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ;
Friday May 29th, 2020 7:03:38 PM

Sid would start at Z17 being on the edge of Carver's light so that Stock would have the backup he could get and he could gesture to the rest to stop. He winces at how loud Stock is and holds his breath straining to hear anything when the dwarf comes back around. As Stock goes to tell Micah and the rest he whispers to him, "If you want sneaky lessons after this let me know. My prices are reasonable."

He then stays at the front trying to catch if anything coming their way.

============================================================

Perception: 32

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Saturday May 30th, 2020 10:24:59 AM

Bartomus walks along.

Zanderallen continues along.

Stock returns to the party to tell them what he saw. Stonecutting, this tunnel was not made by tools, it shows much the same signs as the tunnel you followed down here. To wit, it was made by the worm itself. Thus the lack of the dark vision fungus.

Carver asks if it's big. probably 60 feet long, all un-coiled

Micah casts protection from evil on Stock. assuming there's evil afoot.

Sid winches at the noise Stock makes while moving around. He strains his hearing and perhaps catches the faint sound of breathing? Does a worm breath? How can you tell sleep breathing from awake breathing on a species you've never observed before.

Stohp?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


The party waits. Nothing seems to be happening in the worm room. Sid can't detect any movement at least, and you would figure that with the chitenous armor plates that thing has there would be some indication of movement. At least you hope so.

Knowledge Arcane or
Knowledge Dungeneering 22 or
if you're a Dwarf, Knowledge local or History 22
Highlight to display spoiler: { Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores.}

a map


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=35 ;
Sunday May 31st, 2020 12:06:57 PM

Stohp wonders if they can tie it up before it wakes up. Even if they could it would probably just burst the rope. She looks for any tactical advantages they can set up before it wakes. Probably not a giant stalactite right over it's head like in the stories, but maybe something less obvious but helpful (35 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Monday June 1st, 2020 9:20:06 AM

Stock growls at Sid, "[/b]I'd rather buy you a pair of those goggles that supposedly let you see in the dark..."[/b] Then to everybody else, "That's the worm up there. I could barely make it out. This tunnel was cut by the worm, I'd guess. No tool marks here. So Z leads the way ahead ahead of your cluster of light sources?"

==========
No history or dungeoneering and only +1 with local.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday June 1st, 2020 12:57:29 PM

Zander nods at Stock, "If anyone has any last minute preparation do it now. I expect this beast to put up a fight. I'll lead the way when everyone is ready." Adjusting his equipment he waits for the ready sign from everyone else and then moves down the tunnel.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 1st, 2020 4:30:30 PM

"Sundering that neck collar, think that might be a good idea?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+5=14 ;
Monday June 1st, 2020 6:33:40 PM


"It might be worth a try," replies Micah to Carver. "If I can get to it, I will give it a go."

Before they head out, Micah casts freedom of movement on Stock.
He then casts bless on all of them from his wand.

Freedom of Movement on Stock : Duration 90 minutes.
Bless duration 10 rounds
Know arcane 14

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Monday June 1st, 2020 6:36:53 PM

Bartomus listened and then asked, "So, how do we find the collar, ask it nicely? I mean, I'll help,most of my abilities are flashes and such. Though I could change into something or if we take time, I could seek some elemental help."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=28 ; d20+13=20 ; d20+16=17 ;
Monday June 1st, 2020 7:53:31 PM

Sid creeps back and makes sure that all are aware that purple worms eat and poop treasure, which he then clarifies((please read the description for the correct verbiage)). Mildred at hand he says, "If we're charging in recklessly, I'm going to get into position." and goes ten feet further into the darkness beyond.

===================================================================================

Knowledge(Dugeoneering): 28
Perception: 20
Stealth+HeroPoint: 37((HP is +20 to a roll right?))

DM Robert - "I expect this beast to put up a fight."  
Monday June 1st, 2020 8:13:17 PM

Stohp wonders about strategy. A really good perception roll. However, you didn't move, you have no line of sight to the worm. AT best you can faintly make out deep breathing sounds.

Stock comments that this tunnel was worm dug, or more likely worm ate, they eat anything, though they prefer organic matter.

Zanderallen waits for everyone to get their spells and gear ready. You didn't specify how far you wanted to move or location.

Carver wonders about sundering the collar. Hmm, it's a friggin huge beasty! Size Gargantuan, slightly over 60 feet long and one of its attacks is SWALLOW WHOLE.

Micah casts some spells.

Bartomus poses some tactical questions.

Sid No hero point is +8 to the roll if used before the roll is made so you are 25 stealth. returns to tell the group, "Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores." Then he moves back down the tunnel. However, 1 round is only going to get you back where you stared, 1 move back to the others, talking, 1 move back where you were.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


So I'm faced with a dilemma here. All of you are talking and getting ready. None of you stated new coordinates for you characters,
(though Sid did say he moved back to you and then forward again), though Zanderallen did say he would begin moving forward when everyone was ready, I'm not sure about just moving him forward. And, is everyone ready?

a map

oh, here's a picture to help you with scale.


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 2nd, 2020 9:34:07 AM

(Oh yeah right, i keep forgetting to look at the map while we're out of combat and I just assumed we could all see him since I got a description XD)

"Well no use standing here talking about it. Lets at least move up so we can get a good look at it around the corner while we plan." She double moves down the hallway (should put her right under SK by my count)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Tuesday June 2nd, 2020 9:36:44 AM

Status: Freedom (90 min), Bless (1 of 10 used)
"Come on Z." Stock begins trudging ahead in the direction Sid moved.

=========
I take issue with that picture on behalf of Stock as it clearly shows a human, not a dwarf. A dwarf would be slightly smaller and rounder.
Move to W20...holding back on my full move to allow the party to catch up.
In case it comes up: Rage Power: Strength Surge (Ex) - The barbarian adds her barbarian level on one Strength check or combat maneuver check or to her CMD when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Tuesday June 2nd, 2020 11:17:00 AM

Zanderallen moves up next to Stock, at V20. Once everyone is behind him, unless the worm reacts, he'll move until he can see the creature at the edge of dim illumination, about AA24. At that point he'll wait for everyone to gather up, probably 3 rounds of movement for the people in back. If the worm reacts he'll ready if it charges him. If it doesn't do anything he'll continue moving towards it until he is next to the worm or it reacts. As they start advancing he whisper to Stock, "If you get eaten make sure to give it terrible indegestion."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=8 ; d20+7=19 ; d20+7=12 ;
Tuesday June 2nd, 2020 2:03:01 PM

Carver will move up to T,U/2021, since his horseshoes are active he sends out no tremors. silent.... Better than usual....(rolled a 8)
That gets him to where he can see the Worm... He plans on counting on his mobility to keep himself uneaten....
Laying Eyes on it for the first time, he tries to recall what he knows now that he sees it. (Arcana 19 , dungeon 12)
It's bigger than he hoped, but not larger than he feared..... He prays silently to Gargul to make his lance more deadly.... (Making it Keen)

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday June 2nd, 2020 4:13:59 PM


Having cast his spells, he advances with the group, keeping closer to the others.

Move to X19.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 2nd, 2020 7:40:58 PM

Sid continues to move to Z22 sword ready and waiting to see which of them will be swallowed by the giant monstrosity first.

DM Robert - "Well no use standing here talking about it."  
Tuesday June 2nd, 2020 8:17:36 PM

Stohp moves down the tunnel. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Stock moves resolutely forward. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Zanderallen moves forward and continues on, urging everyone to keep up so they can take a look maybe at the thing.

Carver moved up Put you slightly closer than 1 move worth, as Zanderallen wants to get really close.

Micah moves ups. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Sid move up Z22 is in the wall, so I repositioned you.

Bartomus ? Moved you up anyways.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Zanderallen leads the party forward. Dimly ahead the humans and taurs can make out the bulking menace of the purple worm.
Perception 20 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Sid can see it slightly better with his lowlight vision.
Perception 15 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Stock can see it fairly well in the dark.
Perception 10 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Should you make the Perception check above you may make,
Heal 15 or Knowledge Nature 15
Highlight to display spoiler: {It looks rather malnourished.}

a map

oh, here's a picture to help you with scale. Sorry no dwarves in the picture, though the description in the monster manual says its mouth is the size of an ox, so I'm thinking it could have a go at swallowing any of you.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=27 ; d20+4=6 ;
Tuesday June 2nd, 2020 10:27:34 PM

Bartomus followed along, a bit silent, and as they got closer and could see the worm and its size, he whispered. "So, I could fade out and try to get closer, and fade back in? But, that could awaken it, as I am not all that good at silent walking."

Perception 27; 6 - Thanks got sidelined yesterday

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+8=18 ; d20+11=29 ; d10+16=21 ; d6=5 ;
Wednesday June 3rd, 2020 9:39:24 AM

Stock lets out a low whistle and says quietly, "That thing does NOT look healthy. Somebody hasn't been feeding it. Might be a way out of this without killing it. Can't believe I just said that..."

Stock moves up parallel to Z and holds his attack this round.

========
Perception autopass
Knowledge Nature 18
Move with Z, if we don't go more than 30', Stock will attack if the worm launches an attack and is within range.
PA hits AC29, 21 damage + 5 electricity


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+5=21 ; d20+5=19 ;
Wednesday June 3rd, 2020 12:19:55 PM

Zanderallen stops as he makes out the beast (Perception 21(d20+5)). Giving it a good look over he sees the sunken body beneath the chitinous plates (Heal 19(d20+5)). He responds quietly, "I see that Stock, poor thing. We need to be very careful, it is probably very hungry. And regardless of how we feel about it, the creature is still a massive carnivore that has been moved next to a settled area. If we want to subdue it we will likely need to remove the control, possibly by destroying the collar possibly by dispelling a domination effect, and have an alternate food source ready, like the lizards the trogs were riding. Thoughts?'

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=21 ; d20+9=17 ;
Wednesday June 3rd, 2020 2:53:50 PM


"I see it, too. whispers Micah in response to Zanderallen. "The lizards might make a good offering. That belt makes it susceptible to intimidation. I am not sure it will give us an advantage with talking the diplomatic route. The owner will be able to command it with that belt if we don't get it off. Given all the fighting it has been doing, I do not understand why its master has prevented from dining on any of their victims. Anyone have any idea if it is smart enough to differentiate between friend and foe?"

Perception 21; Heal 17

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=36 ;
Wednesday June 3rd, 2020 4:06:36 PM

"Now I'm all for non-violet solutions generally, but even if we could somehow free it of it's master's influence it's a dangerous wild animal living in a populated area. We can't just free it to do what it wants and call it a day. I assume it eats meat and not rocks or something, if so we can't just let it run wild and start eating the Drow and the Kobolds. I can't think of any way we can relocate it either."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+7=25 ;
Wednesday June 3rd, 2020 4:24:32 PM

Perception 28, Know Nature 25

"I believe it's a EVERYTHING-o-vore, as in mineral, vegetable or meat. It may not be healthy, but i assume that just means if we free it, it'll very very hungry. The controller probably only lets it eat the minerals it gets as it tunnels around at his command. I doubt there's a release on that collar, but I'm pretty good at making magic items work... And with my not making any tremors as i move, I can see if I can see the collar and release it.... I'd much rather just put it out of everyone's misery, because I doubt it'll behave like a puppy dog because we let it go..."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=33 ; d20+2=20 ;
Wednesday June 3rd, 2020 7:15:35 PM

"Too bad we can't convince it that it likes the taste of Trog. That would solve a lot of problems. Anyone here know how to make friends with a worm? Or at least take control of it? Need tried to use magic like that myself. Is it magically locked on?" Sid's eyes glaze a bit as he thinks things through. "I should've gone to the library with Dorbin more."

============================================================================

Perception: 33 (Nat. 20)
Heal: 20

DM Robert - "Well no use standing here talking about it."  
Wednesday June 3rd, 2020 8:09:58 PM

Bartomus contemplates what to do, but he's not confident about moving silently.

Stock stands next to Zanderallen eyeing the creature.

Zanderallen eyes the creatures and judges that it might be a little malnourished.

Micah wonders about offering it the dead lizards and troglodytes.

Stohp is for non-violent solutions but points out that this is still a dangerous wild animal.

Carver points out that the creature probably eats anything and everything and doubts its good behavior if they free it from the collar.

Sid tries to imagine how the magic collar works.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The party stands fast discussing the creature not far away.

Perception 20 Highlight to display spoiler: {You see muscles twitch along the things flanks.}

If you made the above roll
Sense Motive 20 Highlight to display spoiler: {You're pretty sure it knows you're there and it's just laying there quivering with anticipation.}

a map



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ; d20+8=13 ;
Wednesday June 3rd, 2020 10:00:08 PM

"Carter, Stohp is it moving?" Bartomus whispered to the Shields blocking his way. He moved from side to side trying to find a way to move up a bit more for a better look, but couldn't find a way through. "Anyone know what it might speak? I mean we could try to make a deal with it. All the Trogs and lizards it likes for eating through to the evil that controls it."

Perception 31; Sense Motive 13

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=18 ;
Thursday June 4th, 2020 8:10:10 AM

"It's an animal, it doesn't speak anything. I suspect magic is being used to control it." She looks at it but can't see any motion in the dim light (18 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d20+8=25 ; d20+14=28 ; d10+19=25 ; d6=1 ;
Thursday June 4th, 2020 10:07:31 AM

Bless (3 of 10 rounds used), Freedom
"New plan - same as the old one. We kill it. Stohp, Carver, thanks for talking some sense into me. I just saw it twitch and I'm pretty sure it's ready to eat us. Somebody try to remove that collar. I'm ready to ring it's dinnerbell."

If Stock sees any of the rest of the party engage, he will charge ahead and slam his flail into the thing's flank.

=====
Perception 21
SM 25
If we are attacking - Rage, Charge to AJ25
Hit AC26 (forgot +2 from charge), 25 damage, 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=25 ; d20+17=26 ; d20+13=29 ; 3d8+21=31 ;
Thursday June 4th, 2020 11:49:58 AM

"Yeah, it's awake and playing possum, be careful when you go in, I expect it'll attack you.... Make some room for me to be mobile, sundering that collar, will only cost us gold, no sense in breaking it. ."

Once those in front of him move, Carver will charge.... he moves to the far side of the room, turns around and will strike to sunder the collar if he can see it on the return back across the room, eventually ending up just about where he started...

Attack with Lance: AC 29, Damage 31

Abilities in use,
Centaur Charge (can turn while charging)
Ride-by-Attack (move before and after attack, does not provoke attack of opportunity)
Spirited Charge (3x damage / lance)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 27 T: 13 FF: 28 CMD: 24   d20+5=14 ; d20+15=32 ; d20+15=18 ; d8+11=18 ; d6=5 ; d8+11=16 ;
Thursday June 4th, 2020 12:29:11 PM

Not one to be the last to a fight, and frankly not sure what they're do with the worm if they were able to tame it, Zanderallen charges alongside Stock. He swings his blade at what he hopes is a soft spot in the creature's chitinous hide.
----------------------------------------
Bless +1 attack 7/10 rounds remaining
Charge +2 Attack -2 AC
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Charge to AH26
Attack Purple Worm
32(d20+15) potential crit(17) confirmation 18(d20+15),
Non-Crit Damage 18 plus 5 fire
Crit Damage 34 plus 5 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 4th, 2020 12:57:16 PM

Forget the strike to sunder, i removed it one place, missed the 2nd, its just a regular attack

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=23 ; d20+18=23 ; d20+8=13 ;
Thursday June 4th, 2020 1:21:31 PM


Before Micah could say 'It's a trap, he sees the others have not fallen for the creature's ruse either.

Suspecting how the belt works, he moves close enough while trying to stay out of the way to attempt to cow it into submission. "Submit you giant purple mass!" he shouts, attempting to use his sternest tone. As he does so, he realizes his heart just is not in it and expects his try will not have the intended effect.

========
Bless ( 7 rounds remaining)

Perception 23
Sense motive 23
Move to AD 22
Attempt to use Intimidate to demoralize the worm 13, applying +4 to intimidate check from the "belt"

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Thursday June 4th, 2020 4:45:00 PM

"Time to get dirty Lady and Gents," Sid Says as he moves up to AF22, ready to stab if it is in range. "Does anyone know how to harvest chitinous scales? If they are as hard as they sound it should make for some wicked armour or shields."

=====================================================================

Perception: 16

DM Robert - "New plan - same as the old one. We kill it."   d20+25=39 ; 4d8+18=37 ; d20+32=43 ; d2=1 ; d20+25=39 ; 2d8+12=18 ;
Thursday June 4th, 2020 8:26:49 PM

Bartomus points out that the critter could be moving.

Stoph points out that reasoning with it may not work, since it's an animal.

Stock charges in Passing multiple zones of threatened area (15 foot reach) and provoking an AOO - below. He hits, just.

Carver technically with the size of the room, you could not go to the far side of the room and get back to where you started. The far side of the room is 80 feet from your starting point. I counted out the distance back and forth and you would end at AE23. Carver charges in and out attacking the purple worm and hitting.

Zanderallen goes in and attacks, hitting it but not critically.

Micah moves forward trying to be stern, alas it is for not.

Sid moves forward, weapon at the ready.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Stock.
Bite 39 (d20+25) hit, damage 37 (4d8+18) Grapple check CMB 43 (d20+32) Stock now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

With its mouth full of dwarf the purple worm can't bite anew. However it has a sting on its tail and that tail comes whipping out. [i]rolling to see what it attacks, 1 carver, 2 zander...1 carver.
Sting 39 (d20+25) hit, damage 18 (2d8+12) also please make a Fort save 25 vs poison.

The creatures tail comes whipping around at Carver.

---
Purple worm: AC 26: Damage 80

a map


Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 13 of 24 used; Immune to Trog Stench  d20+17=20 ; d20+12=28 ; d10+10=15 ; d6=2 ;
Friday June 5th, 2020 11:03:59 AM

Raging!, Bless (4 of 10 used), Freedom of Movement
Stock laughs as Micah's use of Domi's power causes him to slip out of the worm's mouth as if he was a greased pig at the summer fair. "HA! Don't like the taste of DWARF do ya! HAHA!"

Stock takes a crowhop and slams his flail into the worm twice more.

=============
5 foot step to AK25
Attack 1 hits AC20
Attack 2 hits AC28, 15 damage + 2 electricity
Assuming as discussed in the email that the grapple automatically failed and that Stock's not in the thing's mouth.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday June 5th, 2020 3:19:58 PM

"Ok. I guess we're doing, the old clobberig things approach." Bartomus said aloud as he saw Carver take a barbed tail strike. He dashed up behind the centaur.

out of my usual moment range, so turn doesnt coming up behind Carver...using my phone from office,so can't read the map, sorry.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=13 ;
Friday June 5th, 2020 3:49:57 PM

Zander winces a bit at the bite on Stock but grins as the dwarf slips right out of the deadly maw to return the favor. As the creature unwinds it's full length he finds himself with only armored plates in front of him and can't find an opening to strike the creatures flesh.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Full Attack Purple Worm
21(d20+13) Misses
13 (d20+8) Misses

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday June 5th, 2020 7:32:06 PM

Sid moves to AM26 and readies to strike, "Ha, Dwarf isn't that easy of a meal is it?"

===============================================================================

((Z now has a flanking bonus of +2))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=13 ; d20+14=33 ; d20+14=20 ; 3d8+21=32 ;
Friday June 5th, 2020 10:07:46 PM

Carver fails the save...
He then turns and charges like a Centaur only can, rushing about 30'Spinning and running back 30', lowering his lance to strike just after he spins around to rush back out.bumping back up to Bart again....

Attack, AC 33 (fails to confirm), Damage 32 damage

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday June 5th, 2020 10:22:11 PM


Micah grins grimly as Stock avoids another digestive experience due to the spell he cast. His satisfaction is quickly dulled as he sees the vicious poison of the worm's tail glisten on Carver's wound.

He reaches into a case and pulls out a scroll, "Carver! When you pass by again, I will cast delay poison on you. Do not be startled when I slap your flank."[/i]

=======
Micah readies action to cast [/i]delay poison[/i] on Carver from scroll (range is "touch")

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 6th, 2020 4:37:18 AM

Stohp isn't sure what she can do against something that big bur she advances anyway. If nothing else she can give the others a flanking bonus (double move to af/ag 29/30

DM Robert - "New plan - same as the old one. We kill it."   d20+25=42 ; 4d8+18=28 ; d20+32=52 ; d4=3 ; d4=4 ; d20+25=43 ; 2d8+12=17 ; d4=4 ;
Saturday June 6th, 2020 9:31:55 AM

Stock, having slipped out of the worm's mouth, attacks again, hitting once.

Bartomus moves forward.

Zanderallen flails around trying to hit the worm.

Sid moves to try to get to a flanking position, which crosses through the worms zones of threat provoking an AOO.

Carver charges to and fro hitting the worm again.
Take 3 Strength damage from the poison.
Delay Poison takes effect. - Once the spell wears off you will need to make another DC25 poison save or take d4 strength damage....hmm, does delay poison delay the 6 rounds of required saves or if those rounds pass is there no longer a need to make the saves?

Micah's readied action come to pass and he uses his scroll to cast Delay Poison on Carver.

Stohp moves into the room.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Sid.
Bite 42 (d20+25) hit, damage 28 (4d8+18) Grapple check CMB 52 (d20+32) Sid now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

The worm now has human in it's mouth, instinct seems to be driving it more than taking a swipe at the biggest morsel in the room. I'm assuming it doesn't get to make the swallow action as part of this rounds action since the AOO was the start of the round. Anyway that's how my logic works, if it would miss an AOO then it would get its normal bite attack on someone.

The creature again lashes out with its tail. 1 Stock, 2 Zanderallen, 3 Carver, 4 Stohp. (rolled 4). The creatures tail comes at Stohp.
Sting 43 (d20+25) hit, damage 17 (2d8+12) also please make a Fort save 25 vs poison or take 4 (d4) strength damage. poison saves must be made for 6 rounds, 3 consecutive saves to end required saves

---
Purple worm: AC 26: Damage 129

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=33 ;
Saturday June 6th, 2020 10:09:10 PM

Sid the Elf screams and tries to use mildred to crowbar his way out.

===================================================================

Escape Artist: 33 + Hero Point ((I was going to use it anyway because that was the only way I could hit 40. I'll take it if you count it as +8 or +4))


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=27 ; d20=3 ; d10=6 ; d20+8=15 ;
Sunday June 7th, 2020 8:41:18 AM

Stohp waits for someone else to move and draw it's attack before moving to Ak/AL 31/32 giving Stock a flanking bonus (unless no one moves, she'll eat the AoO if she has to). She flails her flail about and is surprised to actually do a tiny amount of damage (27 to hit, 7 damage)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=10 ;
Sunday June 7th, 2020 10:08:02 PM

Bartomus looked about and finally pushed past Carver and at least tried to do something to the worm that he saw Stohp get a blow in on. "Well done, Stohp, well done."

He took a swing, but his glave went past the worm.

Move to AG 26 behind Zander; swing and miss with a 10.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday June 7th, 2020 10:29:13 PM

As the Poison hits him, Carver takes only a 5' step further away from the worm, but while he does, he pulls a tiny megaphone from a saddlebag and blows through it. (action to retrieve, action to use)

Item description Highlight to display spoiler: {A tiny green Megaphone.
Blowing into it may summon a nearby creature. Treat as a CL1 Call Animal Spell. Magical. Can be used once. (Christmas party 2019 gift) As a Item effect, I believe it happens instantly.
}

Will Summon a Sturge to swoop in and attack the Worm, which will provoke an Attack of Opportunity.

Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+17=27 ; d20+12=13 ; d10+10=11 ; d6=1 ;
Monday June 8th, 2020 10:11:28 AM

Raging!, Bless (5 of 10 used), Freedom of Movement

Stock sees Sid waving around in the beast's mouth and yells, "Drop the Elf" in dwarvish. He then brings his point home with a smack to the armored flank of the thing.

=========
Hit AC 29 (forgot flanking bonus), 11 damage + 1 electricity
Hit AC13...that's 3 one's in a row there :)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=28 ; d20+10=23 ; d8+11=15 ; d6=1 ;
Monday June 8th, 2020 10:34:22 AM

With Sid struggling in the creature's mouth Zander steps around the creature to put himself across from Stohp. With the added distraction he finds an opening in the beast's outer plates.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining
Flank +2 attack


Full Attack Purple Worm
28(d20+15) Hits, 15 damage plus 1 fire
23 (d20+10) Misses

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  9d6=37 ;
Monday June 8th, 2020 6:35:01 PM


"Siiiid!" screams Micah.

[b]"In the name of Domi. Release the elf!"[/i] he shouts defiantly as he starts an incantation, advancing along the wall as he weaves his spell. Holy flames burst in a column on the side of the worm farthest from the Shields.

======
Bless (5 rounds remaining)
Owl's wisdom

Cast Flame strike for 37 points damage (half fire/half divine). Reflex DC 22 for half. Centered on AL29
Move to AH22


DM Robert - "New plan - same as the old one. We kill it."   d20+25=41 ; 4d8+18=36 ; d20+32=33 ; d20+8=10 ; d20+25=43 ; 2d8+12=26 ; d4=1 ;
Monday June 8th, 2020 8:49:43 PM

Stohp, did you roll your poison save from the sting? Also it does not look like you reduced your hp by the 17 damage from the sting from last round.

Sid heroically manages to wiggle out of the purple worm's mouth. Not without some ill effect as now he is covered with purple worm spittle.

Bartomus moves in waving his glaive....drawing the AOO. I know Carver want's the summoned creature to draw the AOO, but really, what is potentially more deadly to you? One bite or a poison sting that is going to drain 1d4 strength for 6 rounds, unless you save every round and you need 3 consecutive saves to end the poison short of the 6 rounds.

Stohp now moves around and whacks the creature.
Also you need to make another DC 25 fortitude save or loose 1 strength again (d4)

Carver steps away from the creature uses a small gift to call animal. [i]This spell calls the nearest wild animal of a particular type you designate (provided the animal’s CR is equal to or less than your caster level) to seek you out. The animal moves toward you under its own power, so the time it takes to arrive depends on how close an animal of the desired type is when you cast the spell. If there is no animal of that type capable of reaching you within the spell’s duration, you are aware of this fact, but the spell is wasted. Knowledge of the local fauna makes this spell more effective, and the GM may permit a Knowledge (nature) skill check (DC 15) to know what animals can be found in an area.

So in reality this spell is not like a summon spell, the creature actually has to have time to get to your location. But since you-all are short handed with Dorban gone...
A tiny Stirge comes flitting down the tunnel and starts whirling around Carver.

Stock hits the creature soundly.

Zanderallen steps quickly to the side and slices into the worm.

Micah scoots into the cave and unleashes a mighty pillar of fire on the creature. and it rolls 10 for its save The fire scorches the creature savagely.

===========

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Bartomus
Bite 41 (d20+25) hit, damage 36 (4d8+18) Grapple check CMB 33 (d20+32) Bartomus now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40
PS, Please post your CMD in your header, Also Check your CMD, ALSO several of you look to have wrongly configured CMD's: CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier(you larges get +1) + miscellaneous modifiers(A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. No way should there be 11's for CMD's at your level unless you have way negative on strength and dex).

The creature again lashes out with its tail stricking at the thing moving the most, to wit the stirge, when it is about at AF24.
Sting 43 (d20+25) hit, damage 26 (2d8+12) the stirge dies and its remains are still transfixed through the sting of the worm.

---
Purple worm: AC 26: Damage 199 - yes the creature has 1 hp left.

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=30 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d20+1=12 ;
Monday June 8th, 2020 9:08:25 PM

Sid is going to move to AL30 and stab at the blasted thing, flanking it with Stock. "Haa!" Sid plunges Mildred deeply into the beast screaming, covered in the viscous, foul smelling slime. When he's done he looks around and says. "Still better than under water!"

===========================================================================

ToHit1(With Mildred): 30 (+flanking and Mildred's bonus' as a Short Sword of Subtly is a +16)
Damage: 22
ToHit2: 12

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+7=10 ; d20+7=18 ; d4=4 ; d4=1 ;
Monday June 8th, 2020 11:04:06 PM

(I didn't realize I got hit, I read "Lashes out with it's tail. 1 Stock" and stopped reading because oh it must be targeting Stock XD)

Stohp has never been particularly strong and the poison takes a ton out of her. Suddenly barely able to stand, she drops to her knees and just sits and watches while the others continues to fight (Both fails, Str now at 4)

Stock (JonM) HP: 59/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 14 of 24 used; Immune to Trog Stench 
Tuesday June 9th, 2020 9:28:44 AM

Fatigued
Stock kicks the dying beast one last time and lets his rage fall. "Sid! We'll have to start calling you "Wormslayer"!" He then sprints over to Stohp and yells, "Micah!"...looks like that worm stung you Stohp. Rest for a second and I'm sure Micah will know what to do."



Bartomus(Rod) HP:23/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+20=37 ;
Tuesday June 9th, 2020 10:05:49 AM

Bartomus had moved alright, straight into the maul of the creature who bit down hard everywhere. He hurt everywhere and he tried head butting inside the thing's mouth. But, he hurt everywhere, and he could feel himself being pulled further into the creature's throat. His mind, amidst the pain and mucusy-dark thought, apparently I am going to be it's daily big gulp, and for some reason he found this funny.

Ok, CMD first - 10+7 BAB + 1 SM + 1 DM + 1 for size, but was told to treat that as a minus elsewhere as race modificaton for Taur I think = SO I get 20 for CMD and it's now in my header.

My roll then was 37 which does not break the grapple, right?

I use to buy big gulps which I drank during my first DnD sessions some 40 years ago as any 12 year old would do of course.




Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+17=29 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ;
Tuesday June 9th, 2020 11:46:09 AM

As the creature falls to Sid, Zanderallen sees Stohp drop to her knees and hurries to her side. As he approaches he sees the large puncture hole of the beast's stinger and the color draining from her. Knowing how frail she is for her size he knows that poison is doing serious damage. He drops his sword on the ground and calls out to her, "Stay with me Stohp, focus, you're going to be alright.", then to no one in particular, "Domi, grant me your mercy." Focusing his gifts, Zander's hand begins to glow with an intense light, with a brief look of apology he presses it firmly into Stohp's wound. And with a flash and an intense burning sensation it purges the poison from Stohp's body and closes up the majority of the wound. Zanderallen slumps slightly from the exertion, breathing hard. "If anyone, gasp, else is poisoned. gasp I might be able to help."
-----------------------------------------------
Move AJ30
Lay on Hands Stohp Stohp heals 14 hp
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Hero Point for +8 before roll
d20+17(9(level)+8(Hero)) 29 rolled exceeds poison DC 25 Stohp is fully cured of the poison but not healed of damage already taken

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+13=25 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ;
Tuesday June 9th, 2020 3:52:27 PM



Micah stares in amazement to see the worm fall, lifeless. When he hears his name called, he rushes toward Stohp and apologizes, "I only had the one scroll, but let me help."

Then, seeing Zanderallen being able to care for her poison, he changes his focus to healing the numerous wounds of the others. With a brief prayer, healing light descends open the wounded Shields.

He then pulls out his wand to further tend to wounds.

=======
Disregard roll. It was a heal check for poison, but Z posted first.
Channel energy for 18 points. (7 uses left)


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=4 ;
Tuesday June 9th, 2020 8:11:33 PM

As soon as the Stirge arrives it goes poof....

"I'll be good for a few hours before the poison hits me again. But it feels like a nasty one.... Now that the Worm is dead, I'll see about taking care of any damage it did. I'll take care of Stoph first...." Carver says.

Carver casts Lesser restoration on Stoph. (removes neg 4 strength)


DM Robert - "Stay with me Stohp, focus, you're going to be alright."  
Tuesday June 9th, 2020 8:14:57 PM

Sid slays the worm with a mighty stab and twisting of his sword.

Stohp collapses.

Stock runs over to Stohp.

Bartomus fears his about to go down the gullet when he suddenly finds himself ejected (though covered with worm spit) as the worm's head hits the ground.

Zanderallen calls on Domi and heroically purges the poison from Stohp.

Micah offers some healing to all.

Carver casts a lesser restoration spell on Stohp.

____________________

The party has bested the purple worm.
Everyone gets 2743 experience points.

Exhausted, bloody, a little shaky from the long descent and battles the party has vanquished a mighty predator. You can see a rusty looking metal collar around the thing's neck.

This could be a secure place to rest. You know that no one in their sane mind would come down a tunnel where a purple worm is known to lair. Granted it might become a little stinky after while what with the large dead purple worm in the cave.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Tuesday June 9th, 2020 8:56:26 PM

"Is she alright?" He asks and sees people hovering around Stohp. He exhales and sags against the beast. "Alright, alright alright, let's get that collar." Sid then climbs to the top of the thing and tries to get the collar off. Seeing the rusty he calls out, "Hey Dorbin, this collar is rusty... oh right," a little sadly he says, "Hey guys, this collar is rusty, if it was magic wouldn't it be bright and shiny?" While he waits on an answer he looks around a bit.

============================================================================

Perception: 29

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 9th, 2020 10:21:38 PM

"Thanks guys. That poison took a lot out of me. I should be fine now after some rest." She doesn't bother to get up. Sure she's magically cured and healed, but that doesn't mean she's suddenly ready to jump up and rush off, especially now the adrenaline is running out from the fight.

Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8+2=11 ;
Tuesday June 9th, 2020 10:40:37 PM

Bartomus comes rolling out across the cavern floor covered in slime. He shakes his head and stands. Looking about his person, he felt a wave of warmth wash overhim, but without taking away the slime, and he felt a bit better. Not perfect, but a bit better. He worked out a small vial and bit at the waxed cork, pulled and spit it out on the floor where the worm slime was pooling about. He then tipped back the vial and swallowed and felt the same warmth radiating from within as he began to feel a lot better. He dropped the vial and crushed it with his foot.

"Alright, now, do want to open that thing up and see what it had inside? Or, get a bit of rest, and make that our morning project before setting out to deal with whoever put the collar on this?"

Consumed one of CMW potions.

Stock (JonM) HP: 77/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+4=9 ;
Wednesday June 10th, 2020 9:13:04 AM

"Yeah, I'm good for a little shut eye. Haven't slept in a cave in ages. It will feel good. Besides, that thing won't start to stink for another day or so. Of course once it does start to decompose, there is a lot of body there so I'm not sure this place will ever smell the same."

Stock pats Stohp on the back, "Glad to see you're alright." He then does his best to climb to the top and if needed will try to force the collar off.

=========
Strength 9

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=2 ;
Wednesday June 10th, 2020 11:11:04 AM

Carver goes over to Zander, "I'll need some help when this delay wears off in just under 3 hours, or this'll be a short trip into the underdark for me... This poison is seriously strengthy."

Carver uses his second 1st level spell to try and restore a bit of his strength.... He gets most of it back...(enough that he's not effected by the current damage)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+9=22 ; d20+9=25 ;
Wednesday June 10th, 2020 2:13:37 PM

Regaining his breathe Zander retrieves his sword. "This should be a suitable place to rest, no one is likely to bother us, and they shouldn't be coming for the worm till tomorrow evening to dig a new raid tunnel." As Carver approaches Zander ponders, "Hm, I think I should be able to neutralize the poison even as it's held in stasis by the magic. I will see if I have the remaining strength." With the same apologetic look Zander presses his hand firmly against the entry point of the stinger and channels Domi's power. On the first attempt the white glow fizzles as it encounters the poison, but with a few deep breathes Zander focuses again and Carver feels an intense burning sensation as the poison is purged from his system. Nearly collapsing Zander drops to the ground, breathing hard. "You should be safe now Carver."
--------------------
Lay on Hands Carver
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Attempt 1: (d20+9) 22 Fails
Attempt 2: (d20+9) 25 rolled meets poison DC 25 Carver is fully cured of the poison but not healed of damage already taken

Lay on Hands 3 of 8 remaining

(OOC: Zander also has Lesser Restoration x2 prepared if anyone is still suffering ability damage)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 10th, 2020 3:22:43 PM

After getting cured, Carver starts cutting open the worm. after a search, he'll use magic to clean everyone up. (prestidigitation)

Carver would take a lesser resto before we rest if you have one to spare. (no roll needed, 1 point down)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=6 ; d20=12 ; d20=6 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday June 10th, 2020 5:53:10 PM


Micah relaxes a little as he sees the poison and its effects taken care of. Knowing that they will be resting, he channels divine power for healing again.

He then casts detect magic and takes a look at the belt to confirm that it is what he thinks it is.

Once that is taken care, he says, "Let me spend some time in prayer before we settle for the evening, then I will be able to preserve this worm for a bit.

After praying he casts gentle repose on the worm.

"Do you think the kobolds would enjoy some fresh worm steak?' He pulls out his dagger, looks at it and then the worm, then sheaves it. "This might not be adequate to dissection and butchering."

=======
Channel energy for 17 points. 6 uses left.
Ignore the D20s. I missed the d6 button, twice.
Cast detect magic.
Cast gentle repose on worm.
OOC to Sid: you healed 18 last time and 17 this time. You should be full now.



DM Robert - "Haven't slept in a cave in ages."  
Wednesday June 10th, 2020 8:42:26 PM

Sid climbs onto the purple worm and notices that the collar has a lock on it. Disable Device 30 to unlock it. Also you should be healed from Micah at this point.

Stohp is healed but does not feel ready to get up just yet.

Bartomus downs a potion and then asks about opening up the critter.

Stock joins Sid on the purple worm and flexes his muscles trying to remove the collar. Unfortunately nothing budges, must be all the blood and such causing him to not get a good grip....at least that's what he tells himself.

Zanderallen again calls on Domi's power and manages to remove the toxins from Carver's body.

Carver starts cutting open the worm.
Perception 20 please. Highlight to display spoiler: {You find little green gems in various folds of the digestive track, which would need to be appraised.}

Micah casts detect magic on the collar. Yep it's definitely magical.
Spellcraft 18 Highlight to display spoiler: {Shackles of Compliance: The shackles magically adjust themselves to fit around the wrists of any creature from Small to Large size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check. The manacles lock can be opened with a DC 30 Disable Device check. - NOTE this magic item would not explain the total ability that appeared to have the purple worm under control: For that You may want to do ANOTHER Spellcraft check, target 24}
He casts gentle repose upon the carcass and then heals everyone again.

_________

The party takes a few minutes to sort themselves out.
Survival check if you want to cook some steaks.
Survival check if you want to harvest the hide. I will allow you to use the hide like dragon hide to make armor.
Alchemy check (24) if you want to harvest the poison.

What is your watch order if you intend to bed down.
----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+20=23 ; d20+2=6 ;
Wednesday June 10th, 2020 9:55:09 PM

Sid tries at the collar, but the spitle and gore muck up his tools and his hold on the lock. After five minutes he starts trying to hack out meat around the neck area, but Mildred slips from his hands several times. "Gods of pick and forge I am just covered in nasty. Does anyone have magic that can clean up worm guts?"

As Sid only has to trance for 4hrs he requests that he trance first and then will go on watch the rest of the night, but doesn't really care if anyone else really needs a certain schedule

=====================================================================

Disable Device: 23
Survival: 6

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday June 11th, 2020 1:37:13 AM

Stohp doesn't say anything but she's a little surprised at the zeal of the others to tear the thing apart for loot. She finds a spot to rest far from the thing and all the gore involved in taking it apart.

Stock (JonM) HP: 94/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+12=32 ; d20+12=16 ;
Thursday June 11th, 2020 9:18:21 AM

Feeling at least partially refreshed, Stock takes out his hand axe and begins carving at the carcass. He's a bit overzealous in the carving though, nicking the hide but harvesting good shanks.

"Let me tell you how we'd cook something like this back home...Anybody bring any herbs and spices? No? Well we'll just have to make do..."

Stock takes first watch.

=======
Survival - Cooking: 32
Survival - Skinning: 16...so the skin tastes only half as good as the steaks


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 10:08:39 AM

Zander moves away from the worm hacking party and starts the process of removing his plate armor to rest. He spends some time cleaning the various pieces and sorting them nicely next to his bed roll. After eating he offers to join Stock on first watch.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=16 ; d20+17=31 ;
Thursday June 11th, 2020 11:10:47 AM

Carver misses the green stones, and when the collar was mentioned, he sort of gets distracted. It's a magic item, so maybe he can release it by finding the magic release switch. (UMD 31)
He will once they get done cutting and digging through the Worm, use magic to clean up people and their gear.

Carver plans on sleeping in his armor and will use lay on hands to recover from it when he gets up....(his mercy)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 11:47:53 AM

Almost slapping himself on the forehead Zander goes over to Carver, "Before I forget. and casts Lesser Restoration to heal the last visage of the poison affecting him. "Stohp if you need it I have one more casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=17 ;
Thursday June 11th, 2020 5:04:10 PM


Micah shakes his head. [/b]Definitely magical, but now that I see it, I cannot deduce its properties."[/b]

""Okay," he confirms, "Zanderallen and Stock on 1st watch. Sid on 2nd and third watch. Carver and Bart on 2nd watch. Stoph and I on 3rd watch."

=======
Spellcraft 17: missed it by...
Revising his spells prepared for dungeon delving.

DM Robert - "Haven't slept in a cave in ages."   d6=1 ; d6=1 ; d6=2 ;
Thursday June 11th, 2020 7:52:43 PM

Sid in a hurry fails to get the lock picked on the magical collar. And being over tired failed to realize he could take 10 to succeed.

Stohp takes a restful sit down.

Stock chops up the purple worm going for some flank steaks, which are the majority meat cut on the worm. He does manage to cook them quite well and you are reminded of eating a filet mignon. If only there was some bacon and a little pepper.

Zanderallen de-suits and gets everyone healed back to full strength.

Caver wonders how the collar can be released, unfortunately it must be done by key.

Micah cannot fathom what the device is, but he knows it is magical.

_________

Night passes . . . uneventfully. Stock knows when its morning and wakes everyone up. It's time to plan the day.

If you recall, back up the tunnel the branches offered were...
The passage to the upper mines, which is apparently where food stocks are grown.
The passage to the middle mines, which is where the mining is done
The passage to the lower mines, which is where the big bad guy apparently is.
The passage along the way that leads to the kobold warrens and where the Troglodyte masters are hanging out.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ;
Thursday June 11th, 2020 8:50:55 PM

"I'll need to get a solid sleep to replenish and refresh the offerings Endymon can provide me," Bartomus said as he tried to figure out his options. "I think we could pull off the hide, see what this thing might also have eaten...just to be sure.

Survival - 14 remove hide

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+2=17 ;
Thursday June 11th, 2020 9:10:56 PM

Sid, after everyone wakes up, looks at the lock a long time and then methodically begins to pick the lock ignoring everyone around him. With a sigh the lock pops open, and only after it is in his hands does he realize he was holding his breath. He puts it into the group haversack and goes to help Bart with the skin and the worm. "They tend to have gems in them you know," he says to Bart, "I don't know about this poor blighter, but the stories have they being full to the brim like treasure chests ready to pop. Probably just a Bard's fancy, but we'll never know if we don't look."

==========================================================================

Disable Device: 30 (Taking 10 if you'll allow it)
Survival(Aid Bart): 17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 12th, 2020 9:34:13 AM

Waking up feeling refreshed, but still not sure how Stock knows it's time to get up, Zander re-arms himself with aid from Micah. Stretching for the day as he recites his morning prayers. As they eat some breakfast he goes over the plan, "So we've got some choices. The upper and middle mines are probably where most of the kobold slaves but not many trogs. The warrens probably have a lot of trogs. But I think were we should head is the lower mines. I think if we cut the head off we can drive the trogs before us until we get tired of chasing them. We won't have to worry about the worm coming in behind us. We'll just need to be prepared for undead and their master, who seems to be a wizard of some power. Thoughts?"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 12th, 2020 11:32:33 AM

"I would think we should take care of the Trogs next.... The Boss could call on them to back him up if we attack him. If they are scared of the Worm, they won't know it's dead and will do his bidding, they might do his bidding anyways, they are truly evil after all.
As to the Boss, being a Wizard, I have a feeling he might be even worse.... I've heard others at the Ghost, speak of a Undead Wizard called a Lich. I fear we may be facing one from the rumors about them. !st we are told we are facing a powerful Wizard and 2nd he commands powerful undead. And I say powerful undead, because they are not mindless. We have seen that for ourselves.
So, i'd say we take on the Trogs first, so as to remove any assistance the "Master" may call upon for aid."


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 12th, 2020 1:51:14 PM

"Agree with Carver on this. There is no question we're going to split the skull of this wizard. It's just what do we do about the trogs. Z is saying, maybe we don't have to deal with them but I'd prefer not to have to worry about them cutting off our retreat to the surface. Go for the warrens, take out the trog masters and then go to the lower mines."

=====
Are we still immune to the stench or is it a new day?

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 12th, 2020 7:53:05 PM

"The real question is how far it is between the locations. If it's short enough an alert can be passed from master to troggs then we might end up fighting all of them regardless of our choice. Alternatively, if the space is long enough we might be able to deal with the master before his Troggs can show up, whereas if he is warned we are attacking his minions his magic might bring him strait to us mid battle. I think I lean towards the master first, fewer targets easier to subdue quickly rather then a large tribe of Troggs."

She continues to stay as far away from the worm dissection as possible.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Saturday June 13th, 2020 9:59:05 AM


Micah wakes on his own before dawn, perhaps prompted by his god. He notices Stock stirring and rousing the others, but continues with his prayers until he feels his faith is prepared for the day.

When the topic of which route to pursue first is discussed, he adds his own perspective, "Either course seems sensible one. There is merit to the thought of taking out the command structure before it can be settled, but there is similar merit to not opening ourselves up to two fronts."

He pauses a moment to ponder what Stohp says, not aware he is pacing as he does so. "You raise a good point, Stohp." He smiles, then continues, "and for it to be you to propose we charge ahead to the middle of the fight is not without its own significance."

DM Robert - "The real question is how far it is between the locations. "  
Saturday June 13th, 2020 10:26:47 AM

Bartomus manages to secure most of the hide. Given time and a good leatherworker you can now have some purple worm hide armor created.

Sid taking some time and care manages to open the lock and remove the collar. When he does it shrinks down to a large size collar. Some of the rust flakes off in the process, causing you to wonder how much was rust and how much was accumulated dirt and ...stuff...from the worm. You do know that you need the actually key to the collar to control it. Sid also finds several shiny stones when helping Bartomus.
Appraise 20 Highlight to display spoiler: {There are 50 small emeralds in the worm, value 500 gp each.}

Zanderallen thinks the party should go after the biggest baddest enemy first.

Carver doesn't like the idea of having an enemy at your back and suggests taking out the troglodytes first.

Stock agrees with Carver.

Stohp thinks going after the master evil would be a better idea.

MIcah is abstaining from the decision.

_____________

The party is rested and refreshed. technically the stench says 24 hours, as it was evening when you encountered them first you still have several hours of stench immunity....except for Sid and Micah who never got to encounter such a lovely aroma.

Undecided the party opts to march at least out of the worm cave. After a few hours they find themselves back in the main cave that they first encountered the troglodyte greeting party. They find....nothing. Well that's not true, there are no more bodies but there are clearly some blood smears and tracks.

After pondering it a bit and doing some brief exploring the party makes the following conclusions.
1- the kobolds managed to drag all the bodies part way down the the tunnel where the 'master' evil lurks. By part way its less than 15 minutes in the tunnel. - and they killed the surviving trog and his mount.
2- in that tunnel they attempted to make it look like the troglodytes got into a battle with something in that tunnel and lost. It's not a very convincing scene. But it's probably the best thing to do should other trogs come looking for the welcome party.
3- there are kobold tracks leading into the tunnel you came down from.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 13th, 2020 3:13:59 PM

"So... flip a coin?" Stohp suggests as a way to break the tie.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 14th, 2020 7:36:20 PM

"We gotta take care of whatever controlled that worm," Bartomus said as he pointed at the now skinned worm. He thought for a moment, now that he had had a much-needed rest, and asked the others, "so, what do worms like that eat? If it's rock, wouldn't they also expose things like gems and minerals?"

When the got to the scene of where there should be remains of their earlier battle, it was pretty apparent that the kobolds had taken care of the remains of the battle. When Stohp mentioned flipping a coin, Bartomus nodded in agreement. "I am game for that approach."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday June 15th, 2020 9:56:08 AM

(OOC: Tallying up the votes from posts and email I have the following.
Trogs: Zander, Carver, Stock
Leader: Stohp
Coin Flip: Bart
Abstain: Micah, Sid)

"It seems we are not entirely of one mind, but it does appear a majority of us have decided attacking the warrens first to be the best step." Somewhat amused by the cleanup attempt of the kobolds he is glad that they appear to have gone to the relative safety of the surface. He is ready to head to the warrens unless their is a last minute change of heart.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 15th, 2020 10:45:21 AM

"OK. I'll scout out ahead (about 60' forward) again since...you know...", he points at his eyes. "...it really would be good to go caving with more friends with darkvision next time...", he mutters. "Anybody know if it's possible the undead leader can call forth any of these slain foes from the dead?...probably should have thought about that before we left a bunch of dead bodies laying around..."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 15th, 2020 12:26:25 PM

Carver shields the flames on his lance, reducing the amount of shed light....
"If Taurs were meant to live underground and see in the dark, the God's would have designed us that way.
I'm positive Centaurs were created to live above ground, in wide open places....
But as to the concerns you have, I'll do what I can to fix them....
Maybe we should all get Darkvision as a permanent enchantment after this."


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=18 ;
Monday June 15th, 2020 6:27:27 PM

"I like the idea of those goggles that Stock mentioned. Should look into that." Sid looks over Stock, "Now wait a minute Stock. Let's give you the Sneaky treatment. Won't help if you yell out again or stub your toe, but we should be able to mute the worst of it." Sid will take a little time to make sure nothing on Stock rattles or clangs. "Well, not my best work, but it could be worse."

=======================================================================

Stealth(Aid Stock): 18

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday June 15th, 2020 6:46:58 PM


OOC: I just realized Micah's Necklace of Adaptation gives him immunity to the trog stench. Also, new spells prepared and updated on character sheet.



Before Stock leaves, Micah casts Magic Vestment on his own shield, then Hide from Undead on Stock and Sid. "Just in case", he explains as he puts his wand away.

On Stock: Hide from Undead duration 10 minutes
On Sid: Hide from Undead duration 10 minutes
On Micah: Magic Vestment duration 9 hours

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 15th, 2020 6:47:33 PM

Revised header

DM Robert - "If Taurs were meant to live underground and see in the dark, the God's would have designed us that way."  
Monday June 15th, 2020 8:21:16 PM

Stohp asks if they should flip a coin to decide where to go.

Bartomus wonders what purple worm eat everything, animal, mineral, vegetable. He's agreeable to a coin flip.

Zanderallen points out that during the night the party talked and now it seems there is at least a majority to take out the Troglodyte first.

Stock offers to scout ahead.

Caver covers up the lance and says that if taurs were meant to have dark vision they would have it.

Sid offers to try and make Stock more stealthy. I'm not actually sure you can do that?

Micah offers some spells to the scouters. And yes your necklace would protect you from the troglodyte stench.
--------

And so the party moves down the tunnels into the warrens looking for this 'kobold' city. In truth it is not a city like the surface cities you know. This turns out to be a winding road of tunnel, cleaned and cleared and actually cut pretty straight, not up to dwarf standards but really only dwarves can carve tunnels to dwarf standards. But it turns into a long and winding road. There are numerous side tunnels that lead you into enclosed caves, again carved and smoothed. Evidence indicates these could be dwellings probably in some sort of extended family style setting, albeit for short people. Everyone would have to crouch in this 'homes' and there's a lot of squeezing going on for the large size party members. (No there's no loot, evidence shows many things broken, possibly in rage, but also some places just quickly abandoned.)

After several starts and stops Stock figures out what the 'main' road looks like and starts following it. His darkvision is well enhanced by the fungus along the walls. At last after about 3 hours of walking and exploring (probably more exploring that walking the right path) Stock comes to where he is now on the map below. I'm assuming that the rest of the party is somewhere behind him. Stock has stopped because he can tell the level of craftsmanship has increased dramatically. Instead of just smoothed walls and floor, these are actually tiled with some sort of ceramic. The patterns are intricate and have some artistic merit. He also realizes that the patterns can only truly be appreciated with darkvision.

Also the doors here appear to be made of metal instead of wood or woven fibers as were the many residence doors you previously encountered.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=18 ; d20+16=25 ; d20+20=21 ;
Monday June 15th, 2020 10:26:20 PM

Sid gets more nervous as they head into occupied territory looking for any sign of traps or secrets. Walking quietly ahead of the group and as close to Stock as he can manage, he prays that the odds be in their favor.

======================================================================

Perception: 18
Stealth: 25
Disable Device: 21(Nat. 1)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=18 ;
Tuesday June 16th, 2020 9:25:07 AM

Stock moves cautiously up to the turn in the hallway and waits for the party to catch up to him. He keeps his eyes open for any sign of movement.

"Looks like we're...somewhere. This floor and these doors are different here. I guess we go door by door, right?" He moves to the door nearest (1) and on a signal from the party, opens.

========
Perception 18

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 16th, 2020 10:00:55 AM

Even Bartomus noticed the change from cavern to well-finished walls. "DIdn't the three queens say that they had left their underground world,"[b] Bartomus whispered to those near him. [b]"Could we be in their original city? "

He got into a position somewhere behind the others and realized that he and Stohp were going to be filling the halls along with Carver.

Move to J7 if that works where others take up position

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=3 ;
Tuesday June 16th, 2020 10:03:44 AM

Carver trods as silently as he can in his heavy armor. (stealth 3)
He activates the ring for it's shield and is as ready as he can be for action....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Tuesday June 16th, 2020 2:03:44 PM

Keeping his voice low Zander admires the area as he moves in with his light. "You could be right Bart, this could be part of the original drow city. I'm right behind you Stock. give me just a moment." Zander utters a brief prayer and the flame on his sword takes on a white glow. He moves to O6, next to Stock, and nods to him.
-----------------------------
Divine Bond Weapon Spirit
Holy property for 9 min

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 16th, 2020 5:54:57 PM


OOC: Does the new area appear to be sized for small or medium sized creatures?

Seeing Zanderallen break the darkness, Micah uncovers his mace, providing illumination to those in the the rear.



DM Robert - "Looks like we're...somewhere." 
Tuesday June 16th, 2020 8:08:38 PM

Sid goes up to the door on room 1. He finds no traps, but it is unlockable as it is also a bit off it's hinges.

Stock moves up to the door and since it's basically open looks in. He perceives a low room (6 foot high) and possibly what may have been some sort or guard room, ie a table and a few small sized chairs, all a bit broken now.

Bartomus wonders if this could have been the ancient drow city. No, except for the main 10 foot wide corridor which has a ceiling of about 8 feet, all other corridors are 6 foot high.

Carver walks above the floor so at least he's not clip clopping.

Zander comes up behind Stock with his sword ready, I'll give you back your Divine Bond if you want it.

Micah pops his mace out.

Stohp?

______________

As stated above only the corridor that is 10 foot wide has an 8 foot ceiling. Any corridor that is 5 foot wide is going to drop to a 6 foot ceiling (low bridge). Room 1 has a 6 foot ceiling.

The main corridor that Stock managed to find has at least no dust and derbies that he could find, which makes him think it was in use. Ergo he followed it to here.

Perception 20 Highlight to display spoiler: {Yes the 10 foot wide corridor appears still to be traveled.}
Survival 15 Highlight to display spoiler: {Every once in a while you spot troglodyte tracks in the 10 foot wide corridor, going both ways.}

The corridors are strangely silent, at least around you.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=21 ; d20+4=21 ;
Tuesday June 16th, 2020 9:01:52 PM

Sid nods and points out the Trog tracks to everyone. "WLA dues are coming in handy, wouldn't have spotted that if I hadn't joined up. Looks like there might be company."

=======================================================================

Perception: 21
Survival: 21

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday June 17th, 2020 8:20:24 AM

Stohp shakes her head. Whispering to the others she says, [b"Roof is to short. This is probably just fancier because more important types live here who could pay for nicer places."[/b]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=17 ; d20+12=15 ; d20+12=14 ; d20+15=32 ;
Wednesday June 17th, 2020 9:43:14 AM

"Yeah, troglodytes...", Stock says as he examines the footprints. He moves into the room, making sure it is empty (can't tell if you answered that in your turn response). He then moves back out into the hallway and tries to judge if there are tracks near either of the next two doors (2 and 3).

Stock will either follow the tracks or just go to room 2. In either case, he stops and listens at the door for a moment before entering.

=======
Perception 17 vs DC20
Survival 15 vs DC15
Survival 14 - trying to follow tracks; 2-3-2. Wish I was golfing.
Perception 32 - listen at the door


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 17th, 2020 9:44:03 AM

Sorry, Stock should have been trying to follow the tracks to room 2 or 4

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday June 17th, 2020 11:07:03 AM

Given the lack of evidence of any enemies Zander refrains from summoning his divine bond and continues to let Stock and crew explore the area. Hanging back a bit to avoid disturbing anything. He peeks into the room, his head at ceiling level and decides against going in. "How many kobolds used to live here? And where are they all now? These warrens are massive"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 17th, 2020 3:36:26 PM

Carver comments, "Well, this place was not made for Taur's, that's for sure."
He stays ready to react, but until then, he lets those more suited to sneaking about do their thing.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 17th, 2020 4:28:43 PM

Bartomus moved along with the others and nodded at Stohp's comment about the ceilings. He whispered down the line, "you all realize that we are going to have to stay at the doorways, right? I mean we can;t afford to get stuck in the door trapping you all inside one of these cubbies, while others come running down the halls."

Bartomus would move down to ~P7 at the elbow if the others move along.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday June 17th, 2020 6:18:42 PM


Micah takes a moment to take in the improved construction, waiting for those in the lead to proceed.



DM Robert - "How many kobolds used to live here?" 
Wednesday June 17th, 2020 8:04:16 PM

Sid works out the traces of tracks on the floor.

Stohp doesn't think this is a home for Drow.

Stock checks out the rooms.

Zanderallen wonders how many kobolds lived down here. You do know that about 200 or so escaped.

Carver's not happy about the size of the place.

Bartomus tries to elbow his way forward but finds things moving slow and blocked.

Micah is content to let the others lead.
_____________

Stock can see that the doors to rooms 2 and 3 are also hanging loosely. It's pretty obvious they were smashed in by some troglodyte foot well placed near the latch. You can still make out he impression of the impact of the foot. Room 2 appears to be some sort of room with two smashed desks and broken glass jars, and lots of ink spilled on the floor. Room 3 is littered with paper/scrolls on the floor. Torn up stomped on scrolls. The far wall is a rock wall cubby-hole for holding many many scrolls, of course all empty now.

Perception 25 Highlight to display spoiler: {AAHH Chooo! you hear a faint echoing of someone sneezing. Sounds like it was east of you a bit, but there is a bit of an echo.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=23 ;
Wednesday June 17th, 2020 9:14:16 PM

Sid carefully comes in behind Stock and looks around trying to examine the scrolls and the room in general. "Not one for literature. Such a shame. Hey, do you think that Dorbin could fix these?" Sid gently gathers them into the party bag and continues to look around.

=======================================================================

Perception: 23

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=22 ;
Thursday June 18th, 2020 7:13:28 AM

Stohp comes on over and examines the scrolls. They're a mess, but she's pretty good at figuring out text (22 linguistics). "Don't bother, they don't look useful. Town records of various kinds. I don't think learning the ins and outs of Kobold bureaucracy will help us any."

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=22 ;
Thursday June 18th, 2020 10:05:32 AM

Stock snorts. "...don't think that much helps kobolds either?" His strangled laugh comes out as a sort of soft cough.

He continues moving carefully ahead, checking room 4, then peaking into the opening at 5, then checking 6 and 7; stopping as soon as he sees sign of life.

=====
Perception 22 vs DC25

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=23 ;
Thursday June 18th, 2020 10:18:07 AM

If contact is made in a bigger area, Carver will be ready to respond, in a smaller area, he plans on letting the others respond first....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=24 ;
Thursday June 18th, 2020 2:58:06 PM

Zanderallen keep close but out of the way of Stock, staying at the door of each room he checks. "Find anything?"

24 Perception vs 25 DC

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday June 18th, 2020 4:55:07 PM

"Hey, hey. Why don't we send Carver up ahead and into that larger cross opening, then I could move down and cover this hallway with Stohp protecting the rear." Bartomus suggested as he pointed down the larger hallway. "cause, we are just too crowded bunched up here."

Bartomus will try to move as he suggested, if he gets the room to do so.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday June 18th, 2020 6:51:10 PM


Micah sighs deeply as there is not much for him to do at the moment. Do not wish for trouble,"[ he chides himself.


DM Robert - "I don't think learning the ins and outs of Kobold bureaucracy will help us any." 
Thursday June 18th, 2020 8:30:39 PM

Sid starts packing up some of the torn scrolls.

Stohp examines them and tells Sid not to bother.

Stock is moving along.

Carver hangs back.

Zanderallen wants to know what's found.

Bartomus suggests spreading out.

Micah is content to wait and not tempt the fates.
---------------

I'm going to allow you guys some squeezing and jostling of each other since Stohp went into the room. As she was last in line she had to squeeze by someone. Also Stock was on the prowl moving forward so I'm scattering you around. If you don't like where you are, be sure to post new coordinates in your response.

Stock barrels along barely pausing for things to register. Room 4 appears to have been a guard house, there were places where there were possibly beds, much of the furniture is smashed up and seems missing. Why would someone take wood?

The back end of room 5 is a stone work archway leading into...stone? You recognize that this archway looks like the one up on the plateau top.
Anyone entering or seeing this room Perception 10 Highlight to display spoiler: {lots of dried blood on the floor here, like several people making a last stand sort of thing.}

Room's 6 and 7 look like lounges maybe? There is in fact only some furniture in here that is small size, but using your skills of feng shui you realize that the room is set up to have other furniture in it. ALSO the ceilings here are 10 feet high. Room 7 still has 2 ever-burning torches in held in wall sconces in the back.

When Carver turns down the east corridor he notes that Micah is behind him. But there is something...
Carver - Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

Bartomus moves forward and realizes that when he turns into the east hallway it is dark.
Bartomus, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+9=19 ;
Thursday June 18th, 2020 9:14:38 PM

Sid will double check 4 by going to T9 and just give everything the once over. While he does that he tries to dredge up anything he can remember on this area.

==========================================================================

Perception: 31
Knowledge(History): 19

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=16 ; d20+12=15 ;
Thursday June 18th, 2020 10:53:10 PM

Bartomus moved down the larger hall, past where Carver had taken up position and when Zander moved in behind him, he got a glimpse of the stonework in the alcove, as well as a dark, thick stain on the floor. He kept walking as his mind processed what he got a glimpse of. He got to the end of the corridor and turned into darkness.

Perception for Alcove 5 = 10; Perception smell = 15

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 19th, 2020 6:30:48 AM

"It's easy to poke fun at bureaucracy but it's a necessary evil. Everyone hates it until a drought hits or a natural disaster happens and it's the savings and records that keep people safe, fed, and organized." Finishing with the papers she goes back out into the hall to help the others check the other rooms. (I guess she'll join Micah and Carver)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 19th, 2020 9:21:50 AM

Stock is muttering softly as he peaks in on rooms. "That archway is probably tied to the transportation thing up top." He takes a look at the arch trying to see if the keystone is in place. He then look saround to see if any conveniently placed daggers are nearby.

He keeps moving down the hall and ends up next to Bartomus. He will slowly edge forward into the darkness.

=========
Does stock see the darkness or can he see through it?
Take 10 on all perception for 25


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=18 ;
Friday June 19th, 2020 10:52:51 AM

Carver doesn't notice anything, just a hallway...

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday June 19th, 2020 12:58:04 PM

"Well if we can find the keystone here's the portal out. Seems weird they wouldn't put atleast some sort of guard in the area, especially after how desperately it was guarded. Even if they have the keystone how would they know there isn't a duplicate? Or some other way to open it. Guess they're not worried about it."

Zander keeps following Stock around until they find something, wondering where all the trogs that were supposed to be here had gone.

Perception 11 vs 10

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=21 ; d20+14=19 ; d20+4=14 ;
Friday June 19th, 2020 6:13:03 PM



Micah goes and takes a look at the archway in Room 5. He casts detect magic to see if it reveals anything.

He nods in agreement with Zanderallen's commentary on the arch.

Knowledge Arcana 21
Spellcraft 19
Perception 14

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 20th, 2020 10:56:16 AM

Stohp hears about the archway and goes with Micah to look.

DM Robert - "That archway is probably tied to the transportation thing up top." 
Saturday June 20th, 2020 2:09:45 PM

Sid, with no light source is unable to see much in room 4 (so I didn't put you at T9). He tries to think what local history he knows of this place, but alas knows nothing.

Bartomus peers into the darkness and then when Zanderallen squeezes past him the hallway becomes lit to where he can see..

Stohp returns to Micah and notes a faint glow coming from back in room 7. Because I'm assuming that Stock would not close the doors after he left the room and there's still 2 ever burning torches back there.

Stock looking at the archway notes that the stones are all in place, but there is any empty hole at the top where the key would most likely fit. He moves forward squeezing past Bartomus. It is clear as day to him, he see's pretty far. He also detects the faint odor of wood and coal burning.

Carver stands in the hallway, dimly lit until Micah moves on down the other hall, then it becomes darker.

Zanderallen ponders about the key for the keystone. He's not sure if the troglodytes would know what to do with it. He also squeezes past Bartomus.

Micah moves down and casts detect magic and looks at the archway. Indeed the archway glows with magic. Conjuration magic to be precise, but the top where the keystone of the archway sits, there appears to be a darkness at the hole. He surmises that the key may have to be placed in both keystones to work, or perhaps the keystone with the Drow is somehow more responsible for activating the portal.This is where a key would be inserted into the arch to activate it.
-----

Zanderallen, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

The place is still quiet except for your moving around you've not heard anything.well since you failed that one roll.

You do know that these corridors appear more traveled than when you wandering around further back in the warrens. So there must be something moving around here on a semi-regular basis of some sort.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 21st, 2020 6:56:48 PM

"So, Stock and Zander, do we keep heading down and look at what's beyond that corner?" Bartomus asked his fellow Shields. "I'm willing to see what's up that way, if you two are."

Follow Stock and Zander if they move down the corridor on rows 27 & 28

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 21st, 2020 8:24:05 PM

"Remind me, did the troggs ever use the portal to go up to the drow area?" Stohp asks.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 22nd, 2020 9:27:36 AM

"I don't think so, Stohp...we just know they were using their pet worm for travel."

Stock keeps moving ahead listening for a moment at doors before opening and moving. As soon as he hears or sees anything he will stop.

===========
[i]Moving to hallway 8-9-10 and then checking rooms in order
Perception



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=24 ;
Monday June 22nd, 2020 9:28:14 AM

=============
Misclick, sorry
Perception 24 along the way


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ;
Monday June 22nd, 2020 10:00:34 AM

Happily oblivious to any weird smells Zander answers Stohp, "It was only the kobolds who used the portal. And before any trogs could follow them up they tossed the upper gate keystone through the portal. So both keystones should be down here somewhere. I guess let's keep going." Zander keeps following Stock, providing light for the others to follow.

Perception 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ;
Monday June 22nd, 2020 12:47:07 PM

Removing the cover on the flame, Carver moves down to the corner and opens the door. Seeing that that there is a small door at the end of that hall, he moves down to the big door, [b]"That hall to the north, has a little door at it's end., he'll move to last big door at the end of the hallway and try to listen at it. (am,an/21,22)

Perception 28

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 22nd, 2020 5:25:15 PM


Micah shares his observations of the arch with the others. He pauses a moment when he sees Carver going a different route. He looks in the direction of Stock, Zanderallen, and Bart before following the centaur.

When learning of the everburning torches, he asks, puzzled, "Why are those here? Everything we have encountered can see in the dark?"

Relieved to see them rejoin the group around the one chamber, Micah waits for the others to finish their exploration.

========
Move to Ag21 if given the opportunity.

DM Robert - "I guess let's keep going." 
Monday June 22nd, 2020 8:13:34 PM

Going out of order for . . . reasons to be made clear soon.

Also just a clarification, the keystone is the stone in the top of the Archway. On the Drow side it has a Key-like hole in it. On this side it is just a slot. You would be looking for an actual physical key, albeit larger than your typical pocket key. If you recall the description is a large brass key with 3 emeralds in the handle (the handle is like the suit Clubs on cards, and emerald in each loop).


Stock moves down the hallway and comes to a set of ornate double doors. Stock you indicate you were going to make perception checks but didn't roll anything.

Zander follows along with Stock.

Bartomus follows Stock and Zander.

Carver moves up to the big ornate double doors. I'm pausing you before you enter, and you made a perception check.

Micah follows Carver wondering about the everburning torches.

Stohp wonders if the Troggs ever used the portal, nope they did not.

Sid?
________

The double doors you have all stopped in front of are 9 feet tall as this hallway gradually has the ceiling sloping upward. They are made of bronze and appear to be carved with interesting geometric designs. Carver having stopped and listening detects wood smoke wafting through the ever so slightly cracked doors. The doors are not cracked enough to allow you to look through, but you do see that there is a bit of space on the floor that perhaps could be looked through if you got down on the ground.

Carver also hears a loud sneeze.

Must have darkvision to look under the door. Perception 15
Highlight to display spoiler: { You see one set of Trog feet about 15 feet away coming toward the door. You also see beyond to the next set of double doors and you can see the barest hing of a redish glow of what you identify as campfire light somewhere beyond that far doorway.}

Anyone that can understand Draconic, Perception 15
Highlight to display spoiler: {"Get more wood, why do I have to get more wood? Where are those slaves?"}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=20 ;
Tuesday June 23rd, 2020 8:03:38 AM

"I can hear someone on the other side." Stohp whispers to the others. "They're complaining about getting more wood."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=17 ;
Tuesday June 23rd, 2020 9:56:53 AM

Hearing the voices and realizing they're finally found the enemy they've been searching for Zander pauses to give a brief prayer, calling upon the spirit of Domi to infuse his weapon. With the flames now taking on a white color as they mix with the holy energy he nods to Stock as he stacks on the door.
----------------------
Perception 17

Divine Bond 1 of 2 used.
Holy added to sword 90 rounds remaining

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=26 ; d10+16=25 ; d10+16=26 ; d6=1 ;
Tuesday June 23rd, 2020 9:57:52 AM

Stock looks under the door and then hops up to his feet. He whispers, "Ready up...trog coming this way."

He looks around and sees the hallway crowded with Shields and shrugs. He then grips his flail in anticipation.
=========
Perception 26 vs DC15
When the doors opens, Stock will step around the trog coming to get wood, closing with the next trog in the room
Not sure if it will be able to take an AoO since it isn't aware of us but if it does, Stock get +4AC from Mobility
If he can reach the second trog in the room - or if there is no second trog:
PA hits AC22 (should have been +11), 25 damage + 1 electricity (second d10 roll was a misclick)

[/i]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday June 23rd, 2020 1:13:16 PM

Carver is ready when the door opens, if his friends drop the trog, he'll trot into the room. Otherwise, he'll stomp it twice and slam it with his fist, he'll be too close for the lance.... (Gauntlet attack not actual fist)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 23rd, 2020 4:02:05 PM

"Where would they get wood underground," Bartomus whispered and then held his glave tightly when the alert went out and other Shields prepared for the coming fight.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 23rd, 2020 5:07:46 PM


Micah smiles broadly at Bart's question. He pulls out his wand, ready to cast bless if fighting breaks out.

=======
readied action: cast bless

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 23rd, 2020 6:17:55 PM

Sid should be able to get to Z22 and will draw Mildred, his Shortsword of Subtly, and wait.

DM Robert - And we are in combat  d20+10=13 ; d20+5=10 ; d20+10=28 ; d3+4=5 ;
Tuesday June 23rd, 2020 8:15:41 PM

Stohp lets everyone know someone is coming.

Zanderallen call's on Domi to infuse his weapon.

Stock whips through the door and seeing only 1 trog pivots and whacks him, unfortunately not putting him down in one blow.

Carver attacks the still standing Trog...however, even though he claimed that as his goal, he made no rolls... so I have to...Not sure exactly how many attacks you are allowed a round.
Hoof 1 miss, 13
hoof 2 miss, 10
Gauntlet hit 28 damage 5, which is just enough to kill the trog.

Bartomus muses where the trog's would get the wood....all that missing furniture.

Micah readies his wand.

Sid squirms his way down the corridor.
________________________

The troglodyte is quickly and efficently taken down. Ahead of you, everyone can make out the faint glow of perhaps a campfire adding a soft glow to room 16. The fire is somewhere north of the doorway. It makes for still lots of shadow down this way. Thankfully your own light sources are not really going to be noticeable at this distance because of that 'campfire'.

Perception 15, smell Highlight to display spoiler: {definitely wood smoke but not the good smell of oak or mesquite burning, perhaps too much furniture polish in the mix, maybe something cooking as well, mushrooms and some kind of meat.}

Perception 15, sound Highlight to display spoiler: {You hear sounds coming from room 16 as if people were moving about and maybe some quiet talking. You're pretty sure it's draconic but you really can't make out what's being said.}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=31 ; d20+16=31 ;
Wednesday June 24th, 2020 8:00:50 AM

Group of them at the room at the end. Stohp tells the rest (31, 31 perception). "Smells like they're cooking mushrooms or something."

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ; d20+12=30 ;
Wednesday June 24th, 2020 1:37:05 PM

"Agreed, mushrooms, and they aren't expecting us. So, here's an idea, I could fade into the darkness, and go deliver them a big ball of fire with everyone rushing in as the surprise starts." Bartomus offered as an idea to these group huddled together in the hallway.

perception rolls 19, 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=19 ; d20+4=18 ;
Wednesday June 24th, 2020 2:28:07 PM



Micah winces as he observes Carver take down the trog oultier. He starts to activate his wand, but realizes in time there is no real battle here.

He then nods grimly as the others confirm what he heard and smelled.

"Sounds like a plan," agrees Micah as, once again, he readies his wand.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ; d20+5=17 ;
Wednesday June 24th, 2020 2:50:12 PM

His mind going into battle mode Zanderallen pulls himself back from charging straight on ahead. "Bart if you've got some trick start doing it and not talking about it. Seems like a large room. We need to make sure to not get stuck in the doorway once the fighting starts." Holding his sword behind his shield to block most of the light Zander slowly moves partway down the hallway to give Bart time to launch a surprise attack.
--------------------------------
Perception: 8, 17
Move to AI22

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 24th, 2020 3:01:38 PM

Stock grabs a small black vial from his pack and says, "I'm going to disappear again and get closer. Sid - I'm guessing you won't need this help but it probably makes sense to get as many of us as possible in there."

He raises the vial and downs it, disappearing.

=====
Autopass perception checks (+15)
Potion of Invisibility
Move to AO21


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 24th, 2020 6:43:04 PM

Carver stays quiet, but activates his ring back into it's shield state and looks ready to go.....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+16=36 ;
Wednesday June 24th, 2020 7:54:57 PM

"Well, as it always is. See you when it's time," Sid quietly moves forward to AL22, keeping low and as unseen as possible.

=============================================================================

Perception: 31 ((Do I catch anything else in Draconic as I move down the hall?))
Stealth: 36 ((Nat. 20))

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." 
Wednesday June 24th, 2020 8:16:44 PM

Stohp lets the group know what she sees and hears.

Bartomus offers a plan.

Micah agrees to the plan.

Zanderallen dims his sword and moves forward.

Stock chugs another potion of invisibility and moves forward. Drinking a potion is a standard action, your base barbarian speed is 40, you can't get that far, putting you at AK21.

Carver readies his ring.

Sid moves forward.

__________

By the way the Trog you killed was not wearing any armor, and only had a club for a weapon.

Sid strains to try and listen to what is being said. Draconic Highlight to display spoiler: {"Soup's ready." "I'm getting tired of waiting. We need to find out where they are." "Are you wanting to go look, because that sounds like what you said."}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 24th, 2020 10:44:43 PM

Bartomus moved as quickly as he could to get behind others in the hall and in front of Zander. He then looked at everyone and nodded as he readied himself.

[i] Double move to AJ 22 - will use fade away on the next turn. [i]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+22=25 ;
Thursday June 25th, 2020 9:16:31 AM

Status: Invisible
Stock moves carefully into the room, sticking to the shadows despite the fact that he is invisible. He is certain he is as stealthy as Sid.

==========
1/2 speed double move to AP20
Stealth: 25


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 25th, 2020 11:18:29 AM

Not feeling quiet enough to get any closer Zander gives Bart a grin and a nod and stands ready for Bart to launch his surprise.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 25th, 2020 11:36:57 AM

Carver readies his lance and is ready to go on a moments notice, as long as he can get into a open area....or at least as open as can be.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=22 ; d20+16=19 ;
Thursday June 25th, 2020 7:51:34 PM

Sid moves up to AN22 and stays low, straining his senses to discover what is in the room.

=====================================================================

Perception: 22
Stealth: 19

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." 
Thursday June 25th, 2020 8:30:32 PM

Bartomus moves forward.

Stock moves forward

Sid moves forward

Zanderallen stands his ground

Carver stands his ground.

Micah ?

Stohp?
_____________________
Trogs that are in black anyone can see because of the low burning cook-fire. The bluish trogs can only be seen if you have dark-vision. Keep in mind the sight restrictions below.

Stock only since he's really the only one in the room right now, and only he can react to anything.

The room is fairly bare. You can tell that the 10 foot high ceiling may have had some tapestry hangers along the wall. Where the tapestries are you have no idea. There are numerous javelins stacked about the room, well mostly just in piles on the floor.

Trog 1 is wearing a chain shirt and has a great axe sitting next to him. He is seated in a medium sized red velvet chair that has been placed on a dais. He is in a bit of a relaxed position. He appears to be listening to 4 and 2 who are talking too quietly for you to hear anything.

Trog 2 and 3 are in breast plate armor and have a longsword at their side.

Trog 4 is in hide armor and looks to have another of those obsidian gauntlets.

Trogs 5-14 have no armor and appear to only have clubs. 7,8, and 9 appear to be resting, but do not appear to be asleep. 5,6,11 and 12 appear to be squating around a low burning cook-fire dishing out something from a largish pot. They appear to have oversized mugs, but you realize that they might be soup bowls for small sized people.

The "x"s in the back of the room appear to be piles of loot. Mostly of the ornamental, jewelry, perhaps coins, silver dishes, etc.

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+22=31 ;
Friday June 26th, 2020 9:20:40 AM

Invisible

Stock carefully tiptoes around the room, trying to get in position for the rush of fighting that is sure to follow.

=====
Double move at half speed to AU18
Stealth: 31


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=14 ; 6d6=21 ;
Friday June 26th, 2020 10:46:25 AM

Bartomus walked along the corridor, his hands moving and his mouth doing the same very quietly. He passed through the doors fading away as he did so, tossing his hand and the spell at the creature closest to the fire that he saw. If nothing else, that should be a surprise for the others to take advantage of, he thought to himself.

Move to AQ22; Fade Away Stealth 14; Flaming Sphere Greater at T5 for 21 damage, reflex save negates that against a DC I believe of 19 (10+Caster's Level?)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 26th, 2020 12:31:04 PM

Holding in the hallway Zander see fire erupt from Bart's hand as he begins his assault. No longer hiding his flaming sword Zander goes charging down the hallway to cover his friend.
--------
double move to AR20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 26th, 2020 12:54:02 PM

With the party started, Carver rushes in (double moving) to AX,AY/19,20

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday June 26th, 2020 2:35:02 PM


Micah moves forward, releasing the bless spell he had ready to cast from his wand.

========
Move to AD21
Bless 10 rounds

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=27 ; d20+16=33 ;
Saturday June 27th, 2020 12:02:27 AM

Sid peers around the corner, just barely seeing another door, since he can see T3, and a plan starts to formulate. If they can get half team to that area then they should be able to easily surprise the 6 trogs in the room ((Sid only has low-light vision)). He starts to turn to fold the rest into what is possible and then everything breaks loose. Sid sighs and will do his best to stealthily move ahead of Bart to AT20.

===========================================================================

Perception: 27
Stealth: 33

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 27th, 2020 2:08:13 AM

Stohps way in the back so just advances this turn (I think Zander moved so Stoph will move to his former position.)

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts."  d20+4=21 ;
Saturday June 27th, 2020 3:35:03 PM

Stock quietly moves into the room.

Bartomus fades away and casts a spell. Okay, Greater Flaming Sphere is not in the 'allowed' rules set for the Wold. In the Wold you are limited to the basic core book. So you are limited to standard Flaming Sphere. Saves are 10+spell level(not caster level)+ability modifier. Thus you 2nd level spells all have a save DC of 15.

Micah casts Bless and moves forward. Assuming you cast it before Carter, Zanderallen, and Bartomus moved then they would be in range. Sid and Stock are out of range of the spell and don't benefit from it.

Sid, startled by the sudden rush in, decides to try to move in stealthy.

Stohp double moves.
______________________

T1 picks up his battle axe and stands up. In Draconic "Visitors!"

T2 turns drawing his sword and moves.

T3 draws his sword and advances.

T4 begins casting. Spellcraft 15 Highlight to display spoiler: {Bull's strength}

T5 Makes his reflex save d20+4=21, no damage. It then scrambles away.

T6 picks up a club, but stays where its at.

T7 stands up and gathers some weapons.

T8 stands up and gathers some weapons

T9 stands up and gathers some weapons

T10 readies a club but stands its ground.

T11 Moves over and picks up a lot of javelins.

T12 moves and picks up a lot of javelins.

T13 readies a club but stands its ground

T14 grabs its club and follows T2.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


__________

Since you killed 1 already.
T5-14 AC 19.


Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 28th, 2020 3:11:55 PM

Stohp moves the rest of the way into the room ending right behind Stock (At/AU 19/20 I believe. Should have just enough move with a double move.)

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 28th, 2020 10:07:32 PM

Stohp can't see the caster but can presumably hear him. She tries to pinpoint him by any glowy magic stuff that lights him up in the darkness when he casts.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ; d6+1=2 ; 3d6=9 ;
Monday June 29th, 2020 9:41:32 AM

"Well that didn't go as I expected," Bartomus said to no one in particular. He faded into view and flicked his right hand at one of the two trogs coming towards Zander (T6) while pulling out his sling and letting one of the normal clay plugs fly at the other coming towards them.

Ok, sorry about that, have highlighted that spell to replace it with another when we get out of mountain; flaming sphere for 9 pts on T6, Reflex save against 15 (TY) to avoid; sling shot against T3 w 14 for 2 pts


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=19 ; d20+13=16 ; d20+8=13 ;
Monday June 29th, 2020 11:03:30 AM

Meeting the challenge of the sword wielding trog Zander takes a quick step forward, stepping into his swings. It doesn't look good.
--------------------------------
Bless +1 Att
Divine Bond Holy - 88 rounds


5 ft step to AQ19
Full Attack Trog 3
1st - 16 to hit, misses
2nd - 13 to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 29th, 2020 12:45:11 PM


"Plate armor is great until everyone leaves you behind," says Micah to no one in particular as he dashes forward to be able to support the rest of the Shields. His illuminated mace is out and ready.

========
Run action to AO20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=33 ; 2d8+21=27 ;
Monday June 29th, 2020 1:13:23 PM

With Carver being a light source as well, T5 should be visible. If it is, he charges it. He will end up at 10,11/AX,AY

Charge, Hit AC 33, Damage 27

Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 1 of 24 used; Immune to Trog Stench  d20+13=16 ; d10+19=24 ; d6=1 ; d10+8=9 ; d20+8=18 ; d10+19=25 ; d6=6 ;
Monday June 29th, 2020 3:57:26 PM

Invisible at start of turn; RAGE!

Stock steps up, feels his rage build and slams his flail into the trog in front of him. He yells "BOO!" as he becomes visible.

=========
5 ft. step to AU17
PA1 hits flat footed AC16, 24 damage + 1 electricity
d10+8=9 is a misclick
PA2 hits AC18, 25 damage + 6 electricity


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday June 29th, 2020 7:12:34 PM

Seeing the layout Sid switches to Branwen and aims, "Never easy is it? Nope"

===========================================================

((I don't think I can attack after switch to one of my bows so...))

DM Robert - "Plate armor is great until everyone leaves you behind,"   6d6=17 ; d20+13=31 ; d8+5=13 ; d20+8=12 ; d20+6=26 ; d20+6=9 ; d4+2=4 ; d20+6=20 ; d20+13=26 ; d20+8=22 ; d20+6=16 ; d20+6=18 ; 2d8+5=13 ; d20+4=19 ; d20+3=13 ; d20+3=10 ; d20+3=8 ; d20+6=11 ; d20+3=22 ; d20+3=13 ;
Monday June 29th, 2020 8:35:23 PM

Stohp moves into the room. Unfortunately if you don't have the spell detect magic up and going you don't get to see any glowy magic stuff.

Bartomus directs his flaming sphere and it rolls up on T6. He then slings a stone at T3 and misses.

Zanderallen steps over to Trog 3 and swings hitting nothing but air.

Micah slowly runs into the room.boots of speed...

Carver charge T5 ripping him with the lance, but not quite killing him.

Stock steps up to the armored Trog and swings but only finds air.

Sid switches to his bow.if you did not want to put your sword in its sheath and just drop it you could fire the bow, unless you have quickdraw attributed to your shortsword, then you could resheath it and draw and fire.

_______________________

T1 eyes Carver and calls out in Draconic, "Harry him until I'm ready for him." pointing at Carver. He then casts Fireball, see the red dotted circle. Everyone it reflex save 16 for half damage, Damage is 17.

T2 full attacks Stock.
sword 31 (d20+13) hit damage 13 (d8+5)
sword 12 (d20+8) miss
Bite 26 (d20+6, potential crit not confirmed with a 9) damage 4 (d4+2)
Claw 20 miss

T3 full attacks Zanderallen.
sword 26 (d20+13) miss
sword 22 (d20+8) miss
Bite 16 (d20+6) miss
Claw 18 (d20+6) miss

T4 moves slightly and casts. Spellcraft 15 Highlight to display spoiler: { magic weapon}

T5 AC 19, damage 27 (heals 13)
Drinks a potion.

T6 makes a reflex save (d20+4=19) and then moves around T3.

T7 takes a five foot step and hurls a spear at Bartomus.
spear 19 (d20+3) miss

T8 moves up and hurls a spear at Bartomus
spear 10 (d20+3)

T9 moves up and hurls a spear at Bartomus
spear 8 (d20+3)

T10 takes a 5 foot step and swings its club at Carver.
club 11 (d20+6)

T11 moves closer to Carver and throws a spear at him.
spear 22 (d20+3) miss

T12 moves closer to Carver and throws a spear at him.
spear 13 (d20+3) miss

T13 moves around a club ready and readied attack.

T14 moves around trying to get some position.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

__________

Since you killed 1 already.
T5-14 AC 19.

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+5=13 ; 3d6=12 ; 3d6=13 ;
Monday June 29th, 2020 11:30:41 PM

A fireball erupted off to his left singing the Taur, "That's bigger than mine."

At about the same time, a javelin and then another flew past him but from behind. Bartomus called his own fireball at the trog near Zander and then faded away.

Reflex save failed damage noted; move fireball at T3 for 12; save against 15 to avoid damage; fade away 2/6


Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=30 ; d20+17=22 ;
Tuesday June 30th, 2020 7:08:12 AM

Stohp somehow manages to completely avoid the fireball despite being in the center of it (30 to save, evasion means no damage). Able to see the caster now and noticing most of the troggs seem busy she resolves to try to go grapple a caster or at least take some pressure off Carver. She moves past Stock and his opponent, stopping on the other side to give him flanking and maybe disarm the trogg.

Move to AQ/AR 14/15, drawing flail as a free action. NO way to move without provoking an AoO (too fat!), will take one from 2. 22 to disarm him.

Stock (JonM) HP: 82/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+10=14 ; d20+13=18 ; d20+8=25 ; d10+19=23 ; d6=2 ; d10+19=25 ; d6=4 ;
Tuesday June 30th, 2020 9:36:24 AM

Raging
"OUCH! AHHHH!!!!" The fireball only seems to drive Stock's rage hotter. Unfortunately it doesn't really improve his aim...which also serves to fuel his rage.

========
Reflex Save 14
5ft step to AU16
PA1 vs T2 hits AC18, 23 damage + 2 electricity
PA2 vs T2 hits AC25, 25 damage + 4 electricity
Seems like T9 should have provoked vs. Bartomus given that he's large size with a glaive and the trog fired a ranged weapon


Zanderallen (Zachary H) Stench Immune 77/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+11=15 ; d20+13=25 ; d20+8=16 ; d8+11=14 ; d6=5 ; d6=4 ; d6=6 ;
Tuesday June 30th, 2020 10:07:57 AM

Zanderallen almost turns in time to catch the worst of the blast on his shield but ends up with a face full of fireball. More than a little miffed he takes a massive swing at the trog he's fighting, which is good but leaves him off balance for any followup.
--------------------------------
Bless +1 Att
Divine Bond Holy - 87 rounds


Reflex save 15(d20+11) fails, 17 damage taken

Full Attack Trog 3
1st - 25(d20+13) to hit, 29 total damage (14 weapon, 5 fire, 10 holy)
2nd - 16(d20+8) to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8=1 ; d8=6 ; d8=4 ; d8=7 ;
Tuesday June 30th, 2020 4:18:44 PM


Once into the room, Micah realizes the rat's nest the Shields have rushed into. Noticing the caster and recognizing the casters motions and words, he calls out, "He is enchanting his weapon."

Seeing Carver is dealing with some casters, he focuses his efforts there, casting holy smite. "In the name of DOMI!" he shouts as the holy power blasts the area.

==========
Spellcraft 15: autosucceed
wealth by level...
Remain at AO20
Cast Holy Smite at 20' radius centered on intersection of AS11/AT12 affecting T1, T4, T11, T12, but not Carver.
18 damage and blinded for one round. Will Save DC 19 for half and to avoid being blinded.



NOT IMMUNE Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=15 ; d20+9=15 ; d20+9=27 ; d20+1=11 ; d8=3 ;
Tuesday June 30th, 2020 6:54:11 PM

"Carver! They're aiming for you until the big boy is ready. He must like you or something." Sid yells out in Celestial after hearing T1 order his goons. He aims and lets a volley of arrows fly and the magic man.

==============================================================================

Reflex: 15

ToHit1(RapidShot): 15
ToHit2(RapidShot): 27
Damage: 3
ToHit3: 11

((Yeah, I don't drop my weapons, thanks though))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=14 ;
Tuesday June 30th, 2020 6:55:41 PM

Carver pulls the magic shield ring and puts the force effect in front of him. Carver charges Trog 14, provoking an AoO from T10, T5 and T14 as he slams into !4 trying to bullrush and seemly slips on something even though he's not touching the floor.(CMB to Bullrush 15 (forgot bless))

DM Robert - "In the name of DOMI!"   d20+10=20 ; d20+13=19 ; d20+13=18 ; d20+8=18 ; d20+6=23 ; d4+2=5 ; d20+6=21 ; d20+4=21 ; d20+13=33 ; d20+13=18 ; d8+6=13 ; d20+8=13 ; d20+6=9 ; d20+6=14 ; d20+5=18 ; 2d8+5=11 ; d20+6=10 ; d20+8=27 ; d6+3=9 ; d6=2 ; d20+2=13 ; d20+2=11 ; d20+6=12 ; d20=9 ; d20=19 ; d20+3=23 ; d20+3=8 ; d6+3=8 ; d20+3=6 ; d20+3=12 ; d20+1=4 ; d20+1=19 ; d20+3=22 ; d20+1=20 ; d20+5=10 ; d20+1=15 ; d20+8=15 ; d20+2=5 ; d20+2=22 ; d20+2=9 ; d6+3=7 ; d6=1 ;
Tuesday June 30th, 2020 8:47:04 PM

Bartomus moves the ball o' fire on the armored troglodyte, he then dissappears. you didn't say you moved so I assume you didn't. Or does fade away also give movement?

Stohp moves uhh, AQ15 is the campfire, I'm going to assume you don't want to be standing in that attempting to disarm trog 2, just missing.

Stock swings and manages to hit with 1 attack.

Zanderallen swings at his enemy, hitting once. Stock and Zanderallen are having a contest, both are tied.

Micah casts holy smite. I changed the center based on your character's experience. It affects more trogs that way and since Carver is good aligned he is immune.

Sid gives some warning to Carver and shoots. You say the magic man, but technically there are 2 troglodytes casting, t1 and t4. I'm going to assume you're after t4 since his was the spell that didn't blow up in your face. 1 Arrow hits.

Carver decides to shift and successfully bullrushes t14 (with the bless), moving the trog back 5 feet.

_______________________

T1 AC ? damage 9
save vs holy smite 20 (d20+10)
Now that Carver has left, he is in shadow again, He moves and casts a spell. Spellcraft 18 Highlight to display spoiler: {Greater magic fang}

T2 AC 24 damage 29
Takes the AOO on Stohp: Sword 19 (d20+13) miss
He takes a 5 foot step so that Stohp and Stock are not flanking and full attacks Stock.
sword 18 (d20+13) miss
sword 18 (d20+8) miss
Bite 23 (d20+6) damage 5 (d4+2)
Claw 21 (d20+6) miss

T3 AC 24 damage 29
Reflex save 21 (d20+4) vs flaming sphere.
He 5 foot steps to get away from the fire and full attacks Zanderallen.
sword 33 (d20+13 pot. crit.confirmed not on 18) damage 13 (d8+6)
sword 13 (d20+8) miss
Bite 9 (d20+6) miss
Claw 14 (d20+6) miss

T4 AC 19 damage 21. (heals 11)
Will save 18 (d20+5) vs holy smite blinded.
He pulls out a potion and drinks up.

T5 AC 19, damage 27 (heals 13)
Takes his AOO against Carver. 10 (d20+6) miss
takes a 5 foot step, flanking position, and full attacks Carver
club 27 (d20+8) damage 9 (d6+3) plus sneak attack 2 (d6) so total 11 from that attack, less your DR
bite 13 (D20+2) miss
claw 11 (d20+2) miss

T6 AC 19
Moves up on Micah with a 5 foot step.
club 12 (d20+6) miss
bite 9 (D20+0) miss
claw 19 (d20+0) miss

T7 AC 19
seeing Bartomus disappear in the fireball, moves position and flings a javelin at Sid.
spear 23 (d20+3 pot. crit. not with an 8 ) damage 8 (d6+3) I think that Sid can just make him out with lowlight, so I'm not giving him the sneak damage.

T8 AC 19
Decided to throw a spear at Sid.
spear 6 (d20+3) miss

T9 AC 19
moves up on Sid
club 12 (d20+6)

T10 AC 19 damage 18, blinded
Will save 4 (d20+1) vs holy smite
I'm ruling the holy smite came down before Carver moved, since Carver posted afterwards and thus he doesn't get an AOO.

T11 AC 19 damage 9.
He will close with Stohp and attack.
Club 22 (d20+3) actually that should have been +6, which would have hit but I already moved on. miss

T12 AC 19 damage 9
Will save 20 (d20+1) vs Holy smite
moves down to flank Stock and attacks.
Club 10 (d20+5)

T13 AC 19 damage 18 blinded.
Will save 15 (D20+1) vs holy smite

T14 AC 19
Carver's in front of him so he full attacks.
club 15 (d20+8) miss
bite 5 (D20+2) miss
claw 22 (d20+2 pot. crit. nope 9 but still hits on 20) damage 7 (d20+3) + sneak 1 (d6) = 8 total less your DR.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

__________

Since you killed 1 already.
T5-14 AC 19.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=17 ;
Tuesday June 30th, 2020 10:31:21 PM

Well now her way is blocked and she can't see the caster anyway. With a shrug Stohp just tries to disarm the trogg in front of her and fails again (17 to disarm)

NOT IMMUNE? Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+3=17 ; d20+6=25 ; d20+1=16 ; d20+6=16 ; d6+1=6 ;
Tuesday June 30th, 2020 11:05:17 PM

Sid sighs as the Trog pops up behind him, "Really no--urk!" Sid covers his mouth and in Draconic says very loudly, "Yeah gods man are your bowls fermenting? Do you need a cleric?"

If Sid can take an action he will draw Mildred and slash out, hold Branwen in his left hand as Mildred seeks to bite the Trog deeply.

=======================================================================

((On the diagonal T9 is 20ft away from Z who should be able to see him and shadowy movement, maybe, from T7, while Sid should be able to see T8.))

Fort: 17

Draw Mildred(movement)

ToHit1: 25(Nat. 19)
Confirm Crit: 16(was forth roll as I realized late that I had a possible crit)
Damage: 6
ToHit2: 16


Stock (JonM) HP: 78/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench  d20+13=31 ; d10+19=28 ; d6=6 ; d20+8=21 ; d10+19=29 ; d6=3 ;
Wednesday July 1st, 2020 10:13:34 AM

Raging
Stock sidesteps and spits in the general direction of the trog that had moved in behind him. "Nope! Don't want you back there!" He then takes two mighty swings, alternating between the two targets.

=========
5ft step to AU16
PA1 vs T2 hits AC31, 28 damage + 6 electricity
PA2 vs T12 hits AC21, 29 damage + 3 electricity


Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=25 ; d20+8=22 ; d8+10=11 ; d6=3 ; d6=2 ; d6=1 ;
Wednesday July 1st, 2020 10:43:07 AM

Standing his ground Zander grunts as the trogs blade slips past his guard. He presses his counter attack, but his second blow comes in at the wrong angle and slides along the trogs hide.
----------------------------
Bless +1 Att
Divine Bond Holy - 86 rounds


Full Attack Trog 3
1st - 25(d20+13) to hit, 17 total damage (11 weapon, 3 fire, 3 holy)
2nd - 22(d20+8) to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+14=31 ;
Wednesday July 1st, 2020 10:45:07 AM

Micah again calls out the caster's action, "That one is enchanting his claws.

He grunts in satisfaction as his own spell did a bit of disruption, then, seeing that Stock unsurprisingly continues to be in the thick of things, and being a bit influenced by the dwarf's exuberance, he calls out "Are you ready for the big time?" as he casts enlarge person on his barbaric friend.

That being completed, ignoring the threat of the trog next to him, he moves to be more central to the room.

============
To DM: Thanks for the spell modification...
Spellcraft 31
Cast defensively (auto success on first level spell) enlarge person on Stock. Duration 9 minutes.
Move to AS20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=6 ; d6=4 ; d20+14=27 ; 13d8+21=76 ; 3d8+21=30 ;
Wednesday July 1st, 2020 11:50:46 AM

Carver swiftly lays hands on himself, he gains 10 hp after taking 13 damage after mitigation.

IF Stock's attack kills T12, Carver declares a Charge on T7 and provokes from T5 & T14 as he leaves the area.
His charge attack hits AC 27 and does 30 damage. He ends up in 26,27/AX,AY

IF Stock's attack Does Not kill T12 Carver will take the time to begin giving suggestions on whom to attack and how. (Begin Bardic Performance: Inspire Courage) Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear.
Then as a move action, he provokes AoO's from T5,12 & 14 as he moves to 15,16/AV,AW

(Bard Song only happens depending if Stock's Attack fails to kill the Trog)

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=6 ;
Wednesday July 1st, 2020 2:51:26 PM

Bartomus faded into view and when he did so he shifted towards the other Shields. He moved the fireball at a trog engaged in a fight w Zander. Then he faded away into darkness.

Shift towards Sid AS23; Move fireball to T3 for 6 pts dc save for 15 to avoid; fade away 3/6

DM Robert - "Nope! Don't want you back there!"   3d6=13 ; d20+15=32 ; d8+6=11 ; d20+8=27 ; d8+6=13 ; d20+8=28 ; d20+8=27 ; 2d4+4=10 ; d20+8=13 ; d20+4=15 ; d20+15=21 ; d20+10=11 ; d20+8=18 ; d20+8=17 ; d20+6=8 ; d20+8=15 ; d20+2=6 ; d20+2=8 ; d20+6=21 ; d20+8=12 ; d20+2=9 ; d20+2=4 ; d20=10 ; 2d8+5=18 ; d20+5=9 ; d20+5=25 ; d20+5=19 ; d4+3=4 ; d20+5=20 ; 2d8+5=14 ; d20+6=19 ; d20+6=7 ; d20=20 ; d20=7 ; d4+1=4 ; d20=8 ;
Wednesday July 1st, 2020 8:43:46 PM

Stohp attempts to disarm Trog 11, and succeeds. Different stats for these guys.

Sid the stench save was 14 so you made it cuts with his shortsword.

Stock does a side step shuffle and unloads. Killing Trog 12 and wounding Trog 2.

Zanderallen inflicts a little hurt on his lizard.

Micah, ignoring the trog in front of him, casts on Stock enlarging him. Adding insult, he ignores the pesky trog and walks away from him, which will draw an AOO.

Carver has a clear avenue and takes it to trog 7 dropping him.

Bartomus fades in and out as he moves the flaming sphere and himself.
_______________________

T1 AC ? damage 9
save vs holy smite 20 (d20+10)
casts another spell. Call lighting, cause here it comes.
Stock recieves the first bolt. 13 points damage DC 16 reflex for 1/2.

T2 AC 24 damage 61
calls out to T5 directing him to take a 5 foot step to flank Stock.
He then attacks Stock.
sword 32 (d20+15) damage 11(d8+6)
sword 27 (d20+10 actually should have been 10 but I had 8 on it) damage 13(d8+6)
Bite 28 (d20+8 taking that pot crit.27 confirmed) damage 10 (2d4+4)
Claw 13 (d20+8) miss

T3 AC 24 damage 46
Reflex save 15 (d20+4) vs flaming sphere.
He takes a 5 foot step while directing T6 to move in an flank, and full attacks Zanderallen.
sword 21 (d20+15) miss
sword 11 (d20+10) miss
Bite 18 (d20+8) miss
Claw 17 (d20+8) miss

T4 AC 19 damage 21. (heals 11)
No longer blinded, he opts to cast Hold Person on Stohp. DC 14 will save.

T5 AC 19, damage 27 (heals 13)
Takes his AOO against Carver. 8 (d20+6) miss
Following the sub-cheiftan's orders he takes a 5 foot step, flanking position on Stock and full attacks.
club 15 (d20+8) miss
bite 6 (D20+2) miss
claw 8 (d20+2) miss

T6 AC 19
Takes his AOO on Micah. 21 (d20+6) miss
When his sub chieftans gives an order he hops to and takes a 5 foot step to flank Zanderallen. Then he attacks Zanderallen.
club 12 (d20+8) miss
bite 9 (D20+2) miss
claw 4 (d20+2) miss

T8 AC 19
saw how Carver just impaled his friend and decides he wants to move away. However, he moves forward to join his buddy attack Sid and runs right into Bartomus. Rod how does this work, I am unfamiliar with this power and it's not listed on the SRD. What is your source material?
claw 6 (d20+0) miss

T9 AC 19 damage 6
moves up on Sid
club 12 (d20+6)

T10 AC 19 damage 18, (healed 18)
drinks a potion.

T11 AC 19 damage 9.
Goes tooth and nail on Stohp.
Bite 9 (D20+5) miss
Claw 25 (d20+5, not confirmed with a 19) damage 4 (d4+3)
Claw 20 (d20+5) miss

T13 AC 19 damage 18 (healed 14)
Drinks a potion

T14 AC 19
Takes his AOO On Carver. 19 (d20+6) miss.
He takes a 5 foot step and attacks Stock with vigor.
club 7 (d20+6) miss
bite 20 (D20+0 pot crit, 7 nope ) damage 4 (d4+1) hmm, no flank so no sneak damage.
claw 8 (d20+0) miss

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=35 ;
Thursday July 2nd, 2020 8:10:45 AM

Stohp isn't to bothered by the minor bite. Still unable to see the casters. She tries to disarm 2 again and definitely succeeds (35 to disarm).

Stock (JonM) HP: 41/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench  d20+7=24 ; d20+14=32 ; 2d8+21=35 ; d6=3 ; d20+9=17 ;
Thursday July 2nd, 2020 9:46:52 AM

Raging, Enlarged, Inspired
The bolt of lightning fries his skin and crackles as it wraps around his flail. As his injuries starting to compound, Stock becomes aware of the now familiar sensation of growing. He bellows out a laugh and continues wailing away.

========
Reflex 24
PA1 vs T2 hits AC32, 35 damage + 3 electricity
PA2 vs T11 hits AC17
5 ft. step to AU14/AV15


Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=9 ; d20+7=22 ; 2d8+1=10 ;
Thursday July 2nd, 2020 10:02:09 AM

"They can't see me, they can't see me, they can't," he was saying to himself as he flicked the flaming sphere back at the dexterious trog when he was slammed into by another trog that was hissing and slashed out at the Taur. "Oh, frig, they can see me." But, Bart didn't say 'frig,' rather he said the mother of all cuss words and swung his glave at the hissing, clawing trog thing.

After mixing a few movies together, Bart is visible and staying in place - as his player screwed up the last turn. Move flaming sphere to T3 - DC against 15 to avoid 9 pts dmg; 22 to hit with glave on T8 for 10 pts

Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=22 ;
Thursday July 2nd, 2020 10:14:05 AM

Sensing more than seeing that an opponent has moved behind him, Zanderallen presses his attack on the sub-chieftain. Pushing the trog to his left he steps around it finding himself next to Micah, "Lovely day for a fight. rat's breathe, he curses as he can't find an opening in his opponents guard.
-------------------------------------------
Bless +1 Att
Divine Bond Holy - 85 rounds


5 ft step to AR20
Full Attack Trog 3
1st - 21(d20+13) to hit, misses
2nd - 22(d20+8) to hit, misses

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=27 ; 3d8+22=30 ;
Thursday July 2nd, 2020 2:19:20 PM

As a Free Action, Carver continues to give out various advice on where to strike and such. (Maintain Bard Song, Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear round 2/9)
Seeing the Trog with a clear pass, Carver charges across the bottom of the Room striking at Trog #8. He ends up in 26,27/AO,AP

Charge Hit AC 27, Damage 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+17=19 ;
Thursday July 2nd, 2020 4:28:38 PM



Ignoring the risk to himself, he decides to move closer to help Stock to set up a flanking maneuver against T2. He then tries to take incapacitate that one with hold person.

===========
Move to AT18, provoking from T3.
Cast defensively Hold Person rolled 19 vs DC19 for 2nd level spell (whew!) on T2.
Will DC 17


DM Robert - "Oh, frig, they can see me."   3d6=13 ; d20+4=21 ; d20+4=8 ; d20+9=16 ; d20+3=12 ; d20+3=13 ; d20+7=12 ; d20+1=11 ; d20+1=13 ; d20+4=9 ; d20+5=10 ; d20+6=24 ; d20+6=7 ; d20+4=6 ; d20+9=17 ; d20+3=13 ; d20+3=20 ;
Thursday July 2nd, 2020 8:43:20 PM

Stohp disarms trog 2. Stohp, you did not make a will save vs the hold person that was cast on you last round by Trog 4. That was a DC 14 will save. DO IT.

Stock follows up Stohp's disarm by crushing his enemy and seeing it driven before him into the ground. Trog 2 dies.

Bartomus moves the flaming sphere and swings with his glaive at T8. Unfortunately the glaive being a reach weapon it is ineffective against adjacent targets. So Bartomus is unable to connect with the willy troglodyte.

Zanderallen steps a bit and flourishes his sword madly in the air.

Carver charges across the room impaling Trog 8 and summarily killing him.

Micah actually I see path to AT18 with no provoke moves and readies to cast a spell but trog 2 has gone to meet Gargul so DM option he casts hold person on trog 3.

Sid?

_______________________

T1 AC ? damage 9 - Blessed (and more)
Calls lighting, on Stock.
Stock receives the first bolt. 13 (3d6) points damage DC 16 reflex for 1/2.

T3 AC 24 damage 46 - Blessed
Reflex save 21 (d20+4) vs flaming sphere. avoiding damage.
Will save 8 (d20+4) vs hold person, fail held.

T4 AC 19 damage 10 - Blessed (and more)
Casts Bless, affecting everyone in the trog pool.

T5 AC 19, damage 14 - Blessed
Like they've been trained to to it T5 and T14 take 5 foot steps to flank Stock and attacks Stock.
club 16 (d20+9) miss
bite 12 (D20+3) miss
claw 13 (d20+3) miss

T6 AC 19 - blessed
Seeing the sub-chief freeze in place, decides he wants to go back and help the true Chieftain.

T9 AC 19 damage 6 - blessed
Attacks Sid again.
club 12 (d20+7) miss
bite 11 (d20+1) miss
claw 13 (d20+1) miss

T10 AC 19 damage 0 - blessed
moves and throws a javelin at Stohp.
javelin 9 (d20+4) miss

T11 AC 19 damage 9. - blessed
Keeps attacking Stohp with bite and claws.
Bite 10 (D20+6) miss
Claw 24 (d20+6) miss
Claw 7 (d20+6) miss

T13 AC 19 damage 4 - blessed
throws a javelin at Stohp
javelin 6 (d20+4) miss

T14 AC 19 - blessed
He took his 5 foot step with T5 to flank Stock and attacks Stock.
club 17 (d20+9) miss
bite 13 (D20+3 ) miss
claw 20 (d20+3) miss

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=8 ;
Friday July 3rd, 2020 8:07:10 AM

Stohp suddenly finds herself unable to move (save of 8) and thanks the gods her armor holds as spears and claws bounce off of it.

Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench  d20+9=20 ; d20+14=25 ; d20+9=20 ; 2d8+21=31 ; d6=1 ; 2d8+21=27 ; d6=1 ;
Friday July 3rd, 2020 8:45:34 AM

Raging, Enlarged, Inspired
There are blows raining down on his breastplate but it is a gathering of the air above him that reaches Stock's instincts. He spins, avoiding most of the blast and his eyes scan for the source. He makes out the magic user in the dim light and shouts, "STOP DOING THAT!"

At this point Stock is carving a path as direct as he can to the source of the magical lightning.

========
Reflex 20
5 ft step to AT14-AU15
PA1 vs 11 hits AC25, 31 damage + 1 electricity
PA2 vs 11 or 5, hits AC20, 27 damage + 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=28 ; 3d8+22=40 ;
Friday July 3rd, 2020 9:05:54 AM

Carver, seeing Stock flanked, draws a AoO from T9 as he Charges past it, and then angles himself to end up at 15,16/AX,AY, striking at T14 as he goes by. He continues to give attack advice as he's doing so.

Bard Song maintained +1/+1/+1

Charge Attack Hit AC 28, Damage 40

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=9 ; d20+8=13 ;
Friday July 3rd, 2020 10:23:45 AM

Bartomus left the flaming orb at the back of the trog fighting Zander. He stepped back and swung his glaive at the trog fighting Sid, but the swing went wide.

Flaming sphere at T3 for 9, save against 15; step to AT25 attack on T9 for w 13 and a miss

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  2d8+16=22 ;
Friday July 3rd, 2020 3:21:43 PM


Seeing Stohp disabled and Stock sporting many wounds, Micah grimaces as he realizes he must deal harshly with his immobilized opponent if he wants to aid his friends. Moving next to the trog he just held, the priest raises his mace high over his head. Then, putting every pound of strength into it, and with a tortured wordless scream, he brings it down in a vicious blow to the top of his foe's skull.

==========
5' step to AS18
Full round action coup de grace on T3. Autocrit with power attack for 22 points of damage. If still alive, Fort save 32 or die instantly.



Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday July 3rd, 2020 4:16:41 PM

With his opponent dealt with by his warrior priest companion Zander hears Stocks roar and sees the flash of lightning. Seeing an approximate source he starts heading that direction, ignoring the lesser trogs that stand in his way. Catching the ending sequences of what he thinks to be magical gestures from Trog 4 as his light moves forward he closes with him.
---------------------------
Bless +1 Att
Divine Bond Holy - 84 rounds


Double move to AR10, provoking an AoO from T6

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=25 ; d20+1=9 ; d6+1=7 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ;
Saturday July 4th, 2020 2:22:35 PM

Ducking and weaving Sid lashes out twice whipping hard into its face with one strike and carving down across its chest, his sword twisting and bouncing off of its armour. "You know, I haven't moved this much in awhile," Sid says in Draconic, "If you stop now and promise to start bathing I could hire you as a personal trainer. Eh?"

===========================================================

ToHit1: 25(31 if flanking)
Damage: 7(12 if flanking)
SA(if flanking): 20
ToHit2: 9

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 5th, 2020 9:54:54 PM

Stohp tries to wiggle her toes just to see if she can. Well her hooves, she doesn't have toes.

Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday July 6th, 2020 12:52:23 PM

Zanderallen rushes across the battlefield, the light from his sword displaying different scenes from the fight. A few trog fighting, Stohp unmoving, Stock bellowing in rage as he smashes his way across the battlefield, and finally the trog casters. Or atleast who Zander assumes to be the casters from the direction he's been hearing the casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday July 6th, 2020 3:15:19 PM


Micah loses all awareness of the battle around him as he focuses on the violence of ending his foe. Even as the blow lands, he cringes at the thought of trying to kill a helpless victim.

DM Robert - "STOP DOING THAT!"   d20+13=18 ; d20+17=33 ; d12+8=10 ; d20+12=21 ; d20+12=14 ; d20+13=29 ; d4+6=7 ; d20+6=15 ; d20+6=12 ; d20+9=25 ; d20+3=15 ; d20+3=7 ; d20+9=16 ; d20+3=23 ; d20+3=8 ; d4+1=5 ; d6=5 ; d20+3=5 ; d20+4=21 ; d20+6=13 ; d20+6=26 ; d20+6=11 ; d6+3=6 ;
Monday July 6th, 2020 8:33:15 PM

Stohp freezes in place. And gets lucky because technically T11 should have gotten a coup-de-grace on you last round, but stock is killing it this round.

Stock shifts and attacks I'm assuming you're attacking T5 and T11, you didn't specify killing both troglodytes.

Carver charges and impales another troglodyte on his deadly lance, all while singing a tune.

Bartomus moves back and swings at T9 but misses. He leaves the ball of fire to toast the poor defenseless troglodyte.

Micah steps over to the trog he just froze and brings his mace soundly down on his skull. There is the distinct sound of bones cracking and his whole head sort of collapses, and then the trog falls, and continues to cook in the ball of fire. failed the fort save. Micah seems to hear a gentle voice in his head say, 'Sometimes unrepentant evil must be dealt with expediently to save lives.' He seems to recall hearing that voice before.
Knowledge Religion 15 Highlight to display spoiler: {It is the voice of Domi that you heard speaking for Zanderallen when you all were before Gargul.}

Zanderallen throws caution to the wind and moves on the cleric trog.

Sid manages to rip trog 9 a new windpipe that extends down into its chest. The trog dies in a fountain of blood. Yes Bart's reposition enables you to flank.

_______________________

the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.

T1 AC ? damage 9 - Blessed (and more)
Calls out directions and then steps up to Zanderallen while bellowing wildly, his pupils dialating, Yep he's raging.
great axe 33 (d20+17) damage 10 (d12+8)
great axe 21 (d20+12) miss
bite 14 (d20+12) miss
Zandellerallen takes 10 damage Dang I forgot the +1 for bless, really a 29 AC I have not been paying attention, I wonder if its too late to add a herd of rust monsters

T4 AC 19 damage 10 - Blessed (and more)
attacks Zanderallen
gauntlet 29 (d20+13)damage 7 (d4+6)
bite 15 (d20+6)
claw 12 (d20+6)
Zander takes another 7 damage

T6 AC 19 - blessed
attacking Zanderallen
club 25 (d20+9)
claw 15 (d20+3)
bite 3 (d20+3)

T10 AC 19 damage 0 - blessed
attacking Zanderallen
club 16 (d20+9)
claw 23 (d20+3 nat 20 hits, crit not confirmed) damage 5 (d4+1) oh and sneak damage 5 (d6)
bite 5 (d20+3)
Zanderallen takes 10 points damage.

T13 AC 19 damage 4 - blessed
throws a javelin at Carver
javelin 21 (d20+4) miss grrrr. it's okay I told Lynnette my idea for the next module when I write it and she looked at me and said that was just mean. And I said, it's not mean, it will be hilarious.

almost forgot
T9's postumous AOO on Carver
club 13 (d20+6) miss

T6's AOO on Zanderallen
club 26 (d20+6 crit again,its the only way to hit you, not confirmed) damage 6 (d6+3)
Zanderallen took 6 earlier damage, probably why T6 followed in for the kill.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=27 ; 3d8+22=34 ;
Monday July 6th, 2020 9:55:56 PM

Carver conrinues to give out advice. (Bard Song, 4/9) Carver charges....Again.... taking a hard corner he ends up at 7,8/AQ,AR striking as he gets in range....
(the end of his moves, will provide flanking.(Gauntlet and hooves)

Charge Hit AC 27, Damage 34 damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=26 ;
Tuesday July 7th, 2020 8:15:27 AM

Stohp manages to shake herself free of the magic, though it takes her several moments to shake off the aftereffects (save 26)

Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench  d20+14=20 ; 2d8+21=33 ; d6=2 ;
Tuesday July 7th, 2020 10:19:31 AM

Raging, Enlarged, Inspired
"Hey Stohp - you're looking a little slow there. Keep moving!"

The dwarf bellows a battle cry hops forward and slams another trog with a two handed blow.

=========
Move to AS12-AT13
PA vs T6 hits AC20, 33 damage + 2 electricity


Zanderallen (Zachary H) Stench Immune 31/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+19=29 ; d20+14=15 ; d8+21=27 ; d6=3 ; d6=6 ; d6=2 ;
Tuesday July 7th, 2020 1:48:49 PM

Some suppressed danger sense deep within Zander's mind is screaming, but not listening to that voice is bravery right? Or is it stupidity? Either way Zander has no time to ponder such things as he is beset on all sides. Hoping for further support from his allies he focuses on the big guy in front of him, calling down Domi's power on him.
---------------------
Bless +1 Att
Divine Bond Holy - 83 rounds
Inspired +1 Att, +1 Damage
Smite Evil on T1 +5 Att, +9 damage, +5 AC


Full Attack on T1
1st - 29 to hit, 38 damage (27 weapon, 9 holy, 2 fire)
2nd - 15 misses (Nat 1)
(OOC: Full Plate and Shield, start throwing some enchantments on those and AC goes up real fast.)

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday July 7th, 2020 4:26:17 PM

Bartomus realized that there was no trogs about him and he had a lingering fireball but also knew it moved about as slowly as he did. AND, Zander was being surrounded and swarmed by trogs and not in a nice way. Pincushioned might actually be a better description. Bartomus took off at quick clip sliding past Sid and coming up next to where Carver was standing with glowing lance.

Flaming sphere extinguished; double move for turn to end up at AW16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=5 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ;
Tuesday July 7th, 2020 5:44:40 PM


Micah shudders at the sound of Domi's voice. Yes, my Lord, he whispers in response.

He then shudders again as he sees the beating Zanderallen is taking. Moving forward, he calls upon the source of that voice healing his friends, but, through shear force of personality, denying it to his injured foes.



========
Autosucceed on knowledge check.
Single move to AT14
Selectively channel excludinge T1, T4, T6, T13; 3 of 9 used: Heal 21 to Stock, Zanderallen, and Stohp . I think Carver is out of range.

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday July 7th, 2020 6:43:44 PM

"I don't really like exercising anyway, " Sid says and Bolts to AR13, hopping and leaping around his allies and skids to a stop on the other side of T6. "Hey Z, making more friends I see?"

======================================================================

((Sid can't attack, but he should be able to provide a flanking bonus for Z.))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday July 7th, 2020 7:17:38 PM

#1 is target... sorry. Dealing with new email and hate it.

DM Robert - "Hey Z, making more friends I see?"   d20+15=19 ; d20+11=25 ; d12+8=9 ; d20+10=23 ; d20+10=30 ; d20+10=14 ; d4+4=8 ; d20+4=6 ; d20+14=22 ; d20+7=11 ; d20+7=26 ; d20+9=22 ; d20+3=7 ; d20+3=6 ; d20+7=26 ; d6+3=5 ; d20+1=10 ; d20+1=5 ;
Tuesday July 7th, 2020 8:28:55 PM

Carver charges forward again singing "Half a league, half a league, Half a league onward," He strikes the troglodyte leader.

Stoph frees herself from the spell.

Stock moves up and erases poor Trog 6 from existence.

Zanderallen manages to get a good slice out of Troglodyte 1.

Bartomus lets his flaming sphere fizzle out and hurries toward the chaos.

Micah calls on Domi's healing power and everyone but Carver (just barely out) gets healed. eveyone make sure you adjust your header for the healing.

Sid moves up but finds his intended target has already been bludgeoned by Stock.

_______________________

the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.

T1 AC 21 damage 81 - Blessed (and more)
The raging Trog whirls to attack Carver.
great axe 19 (d20+15) miss
great axe 25 (d20+11) damage 9 (d12+8)
bite 30 (d20+10 pot crit 14 not confirmed) damage 8 (d4+4)
Carver takes 11 damage after his DR

T4 AC 19 damage 10 - Blessed (and more)
continues to Attack Zanderallen and remembers he has fury of the Abyss. (still getting flanking bonus)
gauntlet 22 (d20+14) miss
bite 11 (d20+7)
claw 26 (d20+7)

T10 AC 19 damage 0 - blessed
keeps attacking Zanderallen
club 22 (d20+9)
claw 7 (d20+3)
bite 6 (d20+3)

T13 AC 19 damage 4 - blessed
steps up on Stock, whether its brave or foolhardy is yet to be determined.
club 26 (d20+7) damage 5 (d6+3)
claw 10 (d20+1)
bite 5 (d20+1)
Stock takes 5 damage, DR?

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday July 7th, 2020 11:28:04 PM

Well it looks like this battle is getting cleaned up. Stohp double moves to AT/AU 9/10 so she can provide a flanking bonus to both Z and Stock.

Stock (JonM) HP: 52/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench  d20+16=25 ; 2d8+21=31 ; d6=3 ; d20+9=16 ; 2d8+21=33 ; d6=1 ;
Wednesday July 8th, 2020 9:34:10 AM

Raging, Enlarged, Inspired
Stock's lizard brain notes the flinch of the trog in front of him as Stohp's large body steps behind it. His resulting swing is satisfying.

==========
PA1 vs T13 hits AC25, 31 damage + 3 electricity
PA2 vs T13 or T4 hits AC16 (18 w/ flanking vs T13), 33 damage + 1 electricity
5 ft. step to AR11-AS12


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=10 ; d6+3=4 ;
Wednesday July 8th, 2020 9:53:32 AM

Bartomus moved forward and watched as Stock slammed one of the frogs. He fished out one of the special bullets he had picked up just for this adventure from his sling and whipped the bullet at one of the trogs attacking Zander. In his rush, the bullet sped forward and not in the way he had hoped.

Moved to AX11; sling +7 w +2 bullet at T4 - fumble 1 + 9, rolling damage = 4

Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+21=41 ; d20+21=34 ; d20+16=30 ; d8+42=46 ; d6=2 ; d6=1 ; d6=1 ; d8+21=23 ; d6=1 ; d6=2 ; d6=6 ;
Wednesday July 8th, 2020 11:13:32 AM

Bolstered by Micah, Zander manages to avoid further beatings as his allies close around the remaining trogs. As the chief turns to attack Carver, Zander viciously punishes the opening left in the chieftain's defenses.
--------------------------
Bless +1 Att
Divine Bond Holy - 82 rounds
Inspired +1 Att, +1 Damage
Smite Evil on T1 +5 Att, +9 damage, +5 AC


Full Attack on T1 Flanking +2 Att
1st - 41, 34 confirms crit(d20+21x2), 50 damage (46 weapon, 3 holy, 1 fire)
2nd - 30(d20+14) hits, 32 damage (23 weapon, 3 holy, 6 fire)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 8th, 2020 2:05:39 PM


Micah releases a sigh of relief as he sees that his friends appear to be out of immediate danger. Not being in a position to do much where he is, he moves up to threaten those harassing Zanderallen and Stock.

Full move to AT10 avoiding provoking. Should put T4 in flank with Zanderallen and T13 (if still alive) with Stock.
I



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 56/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=2 ; d6=2 ; d20+14=32 ; 3d8+21=35 ;
Wednesday July 8th, 2020 4:49:56 PM

Carver stops giving suggestions... (Bard Song Oratory ended), He provokes a AoO as he runs to the wall, and returns with a charge....(charge declared at start of move) He strikes at T1 again. He also lays hands on himself as he spins at the wall... (swift action) Gaining 4 hit points.

If T1 dies from Zander's attack, Carver charges t4 instead, ending up right where he started anyways....

Charge Attack Hit AC 32, Damage 35

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=32 ; d20+1=5 ; d6+6=10 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=3 ;
Wednesday July 8th, 2020 5:18:15 PM

Sid shifts over to AP10 to provide flanking between him and Z. "Look," he says in Draconic, "this is over. Slaves are freed, Purple Worm is dead, most of your friends are dead, and you are pretty much dead. If you stop now and promise to start bathing, you might just live."

If T10 drops his weapons Sid won't attack.

Else he attacks

=======================================================================

ToHit1(Flanking): 32
Damage: 10
SA: 18
ToHit2(Flanking): 7(Forgot to at +2 flanking to roll)

DM Robert - "Look," he says in Draconic, "this is over."  
Wednesday July 8th, 2020 8:18:51 PM

Stohp hurriedly rushes around the room. I'm assuming with the double move you avoid the AOO from T13?

Stock clears a path by murderizing the poor troglodyte 13. However he fails to connect with trog 4.

Bartomus moves up and slings a stone, unfortunately the stone fell out of the sling on one of the twirls and lands at his feet.

Zanderallen "By the power of Domi, I have the Power!" swings his glowing sword and sends troglodyte 1 to the long line awaiting judgement by Lord Gargul. Seeing his target fall he shifts his back-swing and it sunders T4 from the land of the living.

Micah moves forward but finds his intended position blocked by Stohp.

Carver races to the wall and returns seeing his intended target down and then his secondary target down, shifts to the last Trog (10) and skewers him like a side of meat ready for the barbecue.

Sid moves in for the kill but finds no kills remaining.
_______________________

And suddenly you find yourself panting and looking around at each other. All the trogoldytes have been eliminated. The battle is won.

In the aftermath, leaderless any remaining trogs in the warrens will quickly head for safer places to live.

Everyone gets 2,600 experience points.

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday July 9th, 2020 8:15:56 AM

(Yes I took the long way around to avoid AoOs).

Stohp looks around. "I guess they didn't have anyway to signal their master. Or we caught them to much by surprise."

Stock (JonM) HP: 34/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+15=24 ;
Thursday July 9th, 2020 9:44:29 AM

Stock feels the post battle release and manages to keep his feet on shaky legs. "You got the leader before I could get there! Here I was plowing through mooks...should have just taken the direct path. I owed that guy one after he shocked me a couple times."

Stock stretches the kinks out of his back and first explores the periphery of the room for anything interesting and then makes his way to the bodies to start looting.

Perception 24

Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Thursday July 9th, 2020 10:37:45 AM

Zander snorts at Stock's comment, "Too slow friend. Although Micah took my first opponent from me so I had to pass the favor on." He grins that they are able to joke around after winning a fight. Such victories had become less common. "Let's finish searching around here and heal our wounds. The boss is next on the list and I have a feeling he's going to be quite upset at how we've messed up his plans." Zander helps with searching the area and remaining rooms, mostly providing a light.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8+1=5 ; d8+1=2 ; d8+1=3 ; d8+1=7 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=2 ; d8+1=6 ; d8+1=3 ; d8+1=6 ; d8+1=2 ; d8+1=6 ; d8+1=9 ; d8+1=5 ; d8+1=3 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=8 ; d8+1=6 ; d8+1=4 ; d8+1=4 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=3 ; d8+1=5 ; d8+1=9 ;
Thursday July 9th, 2020 2:16:31 PM


Micah looks around, alert to any remaining foe. Seeing none he pulls out a wand and adds, "It looks like there is no fight left in them, but let us tend to our wounds quickly in case we are mistaken."

He starts inspecting everyone and using one of his cure light wounds wands while everyone else checks the room.

============
Note: Micah is carrying three such wands. If needed Bart, Carver, and Zanderallen can each use them to reduce the total healing time.

Sid heals 17 using 4 charges
Stoph heals 23 using 3 charges
Stock heals 57 using 11 charge
Zanderallen heals 37 using 7 charges

25 total charges

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=1 ; d6=6 ; d6=3 ; d100=40 ;
Thursday July 9th, 2020 4:38:00 PM

Carver uses his wand to heal up.... He uses 2 charges, remaining 1 hit point down....

With ease, He then casts Detect Magic on the gear from the Trogs, to make it quicker to sort important from just cash items....

"Definitely need some different skills, Or maybe I should just buy some spider slippers. Floor space seems not to exist, at least not the kind of space I need...."

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ;
Thursday July 9th, 2020 6:32:15 PM

"Well, too bad," Sid says to the once Trog. "Now let's see what's about while we still have time." Sid begins searching the room and Trogs for anything interesting.

================================================================

Perception: 28

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ; d3=1 ;
Thursday July 9th, 2020 8:09:41 PM

"Well, now," Bartomus said as he looked about and let the adrenaline pumping through him tone down a bit. He looked down and saw the bullet that he thought he had shot somewhere into the darkness and picked it up. "Do we think that one of these were the controller of the worm?" Otherwise, we may need to go see if they are sleeping somewhere else."

He pointed across the way at the doorway that was on the other side of the room. [b]"

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday July 9th, 2020 8:10:17 PM

"Maybe we should open that door and see what's behind it?"

DM Robert - "Let's finish searching around here and heal our wounds."  
Thursday July 9th, 2020 8:18:20 PM

Stohp looks around but really doesn't investigate much.

Stock begins a more close search of the room.

Zanderallen wanders around providing some light.

Micah goes about healing people.

Carver does some healing on himself.

Sid really gets into searching the bodies.

Bartomus wonders what's behind the other doors. nothing, it was the king's family's quarters, its been really ransacked and torn up. (11-15)(8 was a waiting room) (9 was privy) (10 was a guard room).
________________

Loot.

There are the two everburning torches back in the other room, which retail for 110gp each.

smokesticks x30
masterwork club x15
masterwork breastplate x2
masterwork longswords x2
masterwork hide armor
masterwork obsidian spiked gauntlet
masterwork chain shirtr
15 sacks of uncut gems (worth 1800 gp in total),
1 sack of uncut gems (worth 3000 gp)
2412 gp

Magic
potion of cure moderate wounds x 16
Belt of Giant Strength x2
Cloak of Resistance x2
Scroll of Spiritual Weapon
Wand of Cure light wounds (20 charges)
Scroll of Meld with Stone
+1 greataxe
Belt of incredible dexterity +2

Scattered about in the back corners of the room are:
the following gems:
Amber (110 gp)
Aquamarine (500 gp)
Black Pearl (550 gp)
Chrysoprase (50 gp)
Lapis Lazuli (10 gp)
Lapis Lazuli (11 gp)
Moonstone (55 gp)
Obsidian (10 gp)
Rose Quartz (55 gp)
Saltwater Pearl (90 gp)
Sardonyx (40 gp)
Tigereye (11 gp)
2 x Zircon (45 gp)

Masterwork size small Chain Shirt x2
Masterwork size small Chainmail x6
Masterwork size small Greataxe x2
Masterwork size small Greatsword x8
Masterwork size small Scale Mail x7
Masterwork size small longswords x5
Masterwork size small Sling x10

AND the following:
Oil of Magic Stone
Potion of Protection from Law
Potion of Resistance
Potion of Stabilize
Potion of Virtue
Scroll of Detect Magic

You find that there are numerous tapestries that appear to have been torn off the wall and used for bedding for the trogs. You can see that there are a few scraps of firewood that the woodworkers in the room will recognize as a chair leg, and part of a bed frame. There are 4 medium sized chairs in the room. They look rather comfortable and are in upholstered in green velvet.

AND FURTHER, on a chain around the lead troglodytes neck, you find a largish brass key with 3 emeralds in the handle. It radiates magic but you're pretty sure that this is the key to activate the gate. You know that actually the gate is activated on the other side, to wit on the drow side. You surmise that the slot on this side may serve as some means of activating the gate if the key is already in the capstone on the other side. In fact....given time you will notice traces of gold along the inside of that slot and you surmise that using the gate on this side required a fee. Probably ported back to the drow when the gate activated.

Lastly, I give you a DM hint. This module is designed for numerous rest periods. You can rest and regain spells before going in search of whatever is deep down below.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench 
Friday July 10th, 2020 9:23:12 AM

"Thanks Micah"
Stock moves back out to the hallways and makes his way in the dark through the other rooms outside the throne room to make sure there is nothing waiting. (Rooms 11-15)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Friday July 10th, 2020 10:34:31 AM

After looking about, and seeing a lot of things were pretty trashed, Bartomus paused to look at the woodwork now turned to kindling and the tapestries. He looked at the tapestries and shook his head, "do you think that they can fix all of this when they come back to their homes?"

As they worked together to sort through the various things that they found, he added, "So, do you think that was the ring leader?" He nodded to the dead trog mage that had had the jeweled key. [/b]"Or, do you think we have someone else causing all of this trouble up above?"[/b]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday July 10th, 2020 1:27:17 PM

"I think he was wrangling the other Trogs into doing the bidding for whomever it is that is in charge. With him dead, the other Trogs I expect will scatter and vanish, at least for a while.
We have broken their resolve but over time they will regain their nerve.
Oh, and can I use that Axe, at least while we still have it? It'll give me a melee weapon that is magic that I can use without needing to actually charge around. I'll lose a bit of tactical ability. but we can't have everything."

Carver's military and mercenary background are showing, but he seems to be trying to fit in....

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Friday July 10th, 2020 2:21:12 PM

"Agreed, this guy was probably the head trog before the new "master" showed up. As long as we deal with him as well the remaining trogs will most likely scatter. And sure thing Carver. I think we'd all agreed we'd much rather see gear put to use than sit in a sack till we get back home. Use it for now it's permanent fate will get decided back in the comfort of home. I can't imagine being underground is comfortable for you."

Zander helps and thanks Micah with the healing and helps gather the goods up. He is pleased once the key is found and it's use figured out. "One goal of ours complete. Bring this back to the surface and the kobolds can easily return home. Now to the other goal, how do we feel about continuing onward down the next tunnel? I feel prepared to continue the fight, but how about everyone else?

(OOC: Zander still has the vast majority of his resources left for the day.)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday July 10th, 2020 2:26:49 PM


Micah is a bit embarrassed that he did not notice Carver's wounds. When he sees the centaur healing himself he nods and sighs in acknowledgement of his own oversight.

In response to Bart, he replies, "He seemed to be calling the shots for everyone here, but we still have not found the necromancer we have been told is among them. "

He whistles in admiration at the collection of fine weapons and armor.

After looking over the magic items, he comments, "We need to spread out these potions of healing." He takes one in each hand, pointedly holding them out to Stock. Then he continues, "I will take the scroll of spiritual weapon. Bartomus, you can use the meld with stone scroll. Would you like to take it or should I take it?" He also takes four of the smokesticks for himself



IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday July 10th, 2020 6:38:34 PM

"Ok, so if that Belt makes you stronger can I have one? This one makes me a bit stronger, but the upgrade would be nice. Also, I want one of those everburning torches, or both, I'm not picky."

===================================================================

((Sid has a +1 Str belt that he would trade out with the +2 Str belt if anyone is just one off))

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday July 11th, 2020 5:57:31 AM

We know where the necromancer is, and now it will be 8 vs 1."

The Face of Evil


DM Robert - "Let's finish searching around here and heal our wounds."  
Saturday July 11th, 2020 8:52:51 AM

Stock checks the other rooms and finds nothing of interest .You can see that there are a few scraps of firewood that the woodworkers in the room will recognize as a chair leg, and part of a bed frame.

Bartomus wonders on what the kobolds would have to do to rebuild and refurnish the place.

Carver wants the magical great axe.

Zanderallen is ready to go down and meet whatever evil is still below.

Micah suggests dividing out some of the loot.

Sid wants to take the strength belt as well as the two ever burning torches.

Stohp displays her mathematical powers by counting the Shields and coming up with 8 vs 1 against the necromancer.

_____

It appears that most of you are ready to go down to the lower mines. There may still be some distribution of magical goods that needs to take place, to wit potions and scrolls.

The group rounds up their gear and gets ready to hit the road. The party makes its way back through the warren and to that entry chamber. Then they make the turn and start down the passage to the lower mines. It's a long dark walk. As you get down the tunnel the fungus on the walls starts to become less frequent and the tunnels themselves become smaller.

You are now in tunnels that are 5 foot wide and 6 feet tall. Squeezing is required.

Also as these are the working mines it will require some skill to find the right path. From what you remember the kobolds seemed to say the trouble started when a new section was opened.
To find the path...
Knowledge Engineering 15
or
Survival 20
or
Perception 25

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=25 ;
Sunday July 12th, 2020 2:00:32 PM

"Micah, keep that stone scroll, I don't think I like the idea of being frozen into a stone, not my vibe. But, that belt that could help me move a bit quicker, would that be so long as I wear it, or do I need to strap it on to use it? Cause that might be of some help." Bartomus said and continued to look over things. "The curing potions, I could use a couple to replace the ones I used."

He followed along, squeezing through the tunnels and trying to keep an eye out for things as they moved deeper into the caverns.

[i]Adding two CMW potions to character sheet, perception role of 25 [/]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday July 12th, 2020 2:12:11 PM

Carver agrees with the wanting of 2 or 3 of the cure potions,

"Taking a rest might be a better idea than marching forward.... I'm down on both my ability to lay hands, which is granted by Lord Gargul and my ability to aid in combat by giving advice."
(Bard Song)



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 12th, 2020 3:06:52 PM

Stohp will claim the smokesticks if no one else wants them. They'll add to her pool of utility items she keeps around to use as needed. The bet of dexterity would be helpful, but only if everyone else already has one. Better the archer or melee fighters get the improved attack/defense then she take it for a minor grappling bonus.

Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+12=13 ;
Monday July 13th, 2020 9:41:56 AM

Stock grabs two of the healing potions and pats his pouch where he carries the things. "Feels pretty full." He then stays toward the front, leading the party through the darkness. At one point, he stops and reaches down, picking up a vaguely hexagonal blue rock. He tosses it up, catches it, and drops it in his belt pouch.

When he looks up again, he realizes he got a bit disoriented. "Which way do you guys think? Anybody else besides Carver need a rest?"

==========
Survival 13

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Monday July 13th, 2020 3:13:14 PM

"I thought dwarves were supposed to know their way around tunnels. Good thing we brought a druid along. Or Bart is just really good at looking confident." Zander continues following whoever seems to know where they're going, since he has no clue.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=13 ;
Monday July 13th, 2020 3:53:08 PM


Micah surveys his companions and considers a moment before suggesting, "It appears, that except for Carver, most of us have significant reserves remaining. Provided we do not have many hours of travel ahead of us, I would prefer to press our advantage and keep going.

He then turns to Bart, "So merely confidence or do you, in fact, think you have discerned the correct path? If the latter, please point out the way."

======
Survival 13. Fail the check.

OOC to Bart: It appears you made the perception check to discern the correct path, but you didn't mention it in your post. Micah, and it appears Zanderallen also, are assuming you share that with the party.

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Monday July 13th, 2020 7:18:33 PM

"Wait," Sid says, going back to Stohp, "that belt makes you quicker? I'm sorry Stohp, but can I use that instead? You can have the Ishingram belt back! I mean, if you need it I don't want to take it from you. I didn't know belts could do that."

==========================================================================

Perception: 16

DM Robert - "I thought dwarves were supposed to know their way around tunnels."  
Monday July 13th, 2020 8:38:22 PM

Assuming that Bartomus's undeclared roll was indeed a successful perception check.

And is there some confusion, here, one belt makes you stronger one belt raises your dex. Raised dex does not equate to being quicker as we don't use initiative rolls here.


The party moves along and Bartomus is able to point out the more recent signs of tunneling, much to the chagrin of the dwarf. At last you come to a place where you can see the mining tunnel seems to have broken through into something different. The mine tunnel cuts across a 20 foot wide corridor, where the other side of the corridor is you have no idea, though Stock can explain that over time tunnels collapse, earthquakes could cause a shift upward downward or sideways in the rock strata, etc.

The party bunches up as the move into the 20 foot wide corridor. It is obviously worked stone, carved and cleaned granite and marble create the floor, walls and ceiling (10 foot high). The corridor quickly opens into a large roundish chamber. In the center, about 30 feet in from the edge of the corridor, there appears to a large statute of a spider.

Perception 20 Highlight to display spoiler: {the statue is made of many gears, wires, and other parts.}

If successful with above perception check... Knowledge Arcane 22 Highlight to display spoiler: {This appears to be a clockwork golem.}

better mental image of area

Just a note, you can't see the back side of the room as yet, well maybe Stock can, I momentarily forget the normal range of darkvision. There is no longer any fungus on the walls to help with seeing in the dark.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=19 ;
Monday July 13th, 2020 11:09:03 PM

Carver looks in the room, "That's one ugly spider...."

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+14=22 ;
Tuesday July 14th, 2020 12:19:06 AM

Mechanical design of some fashion. I can see gears." Stohp comments, pointing out the gears in question. (Perception 22)

Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+15=34 ; d20=8 ;
Tuesday July 14th, 2020 9:29:59 AM

Stock begins slowly circling around counter clockwise so that he can make sure the room is empty except for the statue.

========
Perception: 34
Is that a statue of Jancassis? Knowledge Religion (untrained) 8
It's darkvision 60' btw
Move to P13, staying along the wall
Is there anything down hallway C?



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=23 ; d20=2 ;
Tuesday July 14th, 2020 10:05:42 AM

"I got luck guys - looked like freshly broken rock and all - easier to see by looking down on it than looking up I bet," Bartomus said to Micah and Zander. When they came to the higher ceilings and then the big opening with the clockwork spider, Bartomus looked at his fellow Shields, "so, wait we went from small caverns to this? Isn't that a bit odd? Then who builds a nasty statue of that?"

He pointed to the partially illuminated statue.

Sorry yes that 25 previous was a perception roll. 23 is the new perception roll, and 2 is the follow up knowledge arcana untrained roll

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+5=6 ;
Tuesday July 14th, 2020 3:39:28 PM

As the tunnels open up into the older section Zanderallen gets a bad feeling deep in his soul. Stepping 10 feet into the room he takes a look around and opens his sight to the presence of evil power. If he detects anything he will immediately warn the others.
---------------
Detect Evil 60 ft cone, Zander is scanning the room
Perception 6

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=17 ; d20+4=8 ;
Tuesday July 14th, 2020 4:39:46 PM


Micah stops short and immediately casts detect magic to see if there are any auras around the statue or the room.

=================
failed perception check; and knowledge provided I could use Stohp's observation.

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ;
Tuesday July 14th, 2020 6:35:25 PM

As they pile in Sid says, "Oh yeah, that is alot of wires and gears. Hey Stock, should I move up?" Sid will continue to look for traps if he can get into the room

=====================================================================

Perception: 31

DM Robert - "Then who builds a nasty statue of that?"   d20+23=41 ; 2d10+8=20 ;
Tuesday July 14th, 2020 8:21:14 PM

Carver ogles the ugly spider statue.

Stohp Sorry to see into the room you need to move up, I'm squeezing you forward past Carver since that is the only way because you can't stack up really points out that the statue has a lot of gears and stuff on the insides.

Stock quickly disappears from the rest of the parties site as he double moves into the room and peers down another corridor. No the statue is just a statue of a big spider, nothing religious about it. Thick hairless, metal Shelob. Perception check please for looking down the corridor....unlesss, read below.

Bartomus explains how he was able to determine the correct patch.

Zanderallen steps into the room and looking intently starts to see if he can detect evil. He feels relieved that there are no evil auras before him.

Micah casts detect magic. Hmm, I'm not sure, it is a magical construct but I'm not sure if that means it radiates magic.

Sid also having to squeeze you forward for a look because you were around the corner originally and it's not like you can technically occupy the same space (though Micah and Bartomus are pressed up REALLY close as are Sid and Stock.) moves forward and can also see the gears in the machine.
______________________

Suddenly the spider stirs those looking at it see a strange red glow pop up in it's multiple eyes. Gears grind and whirl as the spider suddenly comes alive. It turns moves toward Stock and strikes out with one of its forelegs!
Leg slam, 41 (d20+23) hit, damage 20 (2d10+8)

Though except for Sid the rest of you don't see much because, light sources.

battle map
----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=29 ; 3d8+21=36 ;
Tuesday July 14th, 2020 10:38:57 PM

Carver has to wait a few moments for his friends to make a hole.... (gotta wait for people to move)
As to light, the spider is currently in "din" for those without darkvision.... But that will change as Carver takes his turn....

Once those in between him and the spider thingy.... Carver charges... He'll swing to the left and then charge past, lowering his lance to strike out. (He does not provoke a AoO from his target, even if it has reach, Ride-by-Attack)

Attack AC 29, Damage 36 (Adamantite Weapon, bypasses 20 Hardness)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday July 15th, 2020 12:37:42 AM

(Unless combat has started I usually don't look at/for a map link and just assume anything described we can all see unless it's specified XD)

Stohp isn't that surprised to see it move since she saw the gears. She double moves to n/o 9/10 to give Stock flanking.

Stock (JonM) HP: 90/114; AC: 23/21/14; DR 1/-; CMD: 29; Rage: 8 of 24 used; Immune to Trog Stench  d20+15=24 ; d20+10=11 ; d10+19=26 ; d6=1 ;
Wednesday July 15th, 2020 9:13:00 AM

Raging
"It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!....GO BACK TO SLEEP" His resulting swings though are wild and unfocused. Much like his mind is now.

=======
5ft. Step to O5
PA1 hits AC 24, 26 damage + 1 electricity
PA2 hits AC 11


Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(27 from charge) T: 13 FF: 28 CMD: 24   d20+13=22 ; d8+11=19 ;
Wednesday July 15th, 2020 9:43:18 AM

Zanderallen might not be able to fully see what's going on but he can see and hear enough to take action. Charging forward he drops his sword in the middle of the room for illumination. With the construct fully illuminated he reaches down to his belt and fluidly draws a war hammer. He raises the hammer, the dull gleam of adamantine visible, and brings it crashing down.
-------------------------------
Charge to N8 (+2 Att, -2 AC) (Flanking with Stock +2 Att)
Drop Flaming sword at L8 (light source)
Draw Adamantine Warhammer while charging
Attack Mech Spider
24(d20+13+2,forgot flank) to hit, 19 damage (Adamantite Weapon, bypasses 20 Hardness)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday July 15th, 2020 11:00:45 AM

Bartomus continued forward into the cavern as the others rushed forward with the lights illuminating the new cavern and the now moving clockwork spider. They needed to see it, he thought to himself, and then he had an idea. A rather simple spell that might help. With that, he sent forth the spell thinking that Violet would be a great name for the spider.

Move to I9 if possible, cast faerie fire on the spider at O7 - no saving throw but negated with spell resistance - violet color in a 5' radius burst - so not sure if that is contained in the 07 square or everything about that location.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 15th, 2020 1:49:10 PM


Micah shakes is head at the sudden turn to violence. He moves forward, pulling out his wand and casts bless on his allies.

==========
Move to G7
Cast bless from wand 10 rounds remaining.



IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday July 15th, 2020 6:42:33 PM

Sid moves H7 and will pull out Branwen and aim at the Spider. "Man," he says to Micah, "I was almost trampled. You think the mechanical spider is an interesting choice. You think it means anything or is it just an aesthetic?"

DM Robert - "IT'S ALIVE!"   d20+23=37 ; 2d10+8=23 ; d20+29=32 ; 2d10+12=23 ; d20+23=26 ; 2d10+8=17 ; d20+29=31 ; 2d10+12=18 ;
Wednesday July 15th, 2020 8:16:12 PM

Carver waits...

Stohp rushes in trying to distract the mechanical spider.Hey check your header, you should be healed going into this room.

Stock steps up and swings, missing both times.

Zanderallen moves forward dropping his sword and drawing his hammer. Alas he too misses.

Bartomus moves into the room and casts faire fire on the construct. Momentarily the creatures seems to glow violet, and then the spell fades out. DM note, this golem is immune to any spell that allows a spell resistance check.

Micah casts Bless on everyone.

Sid moves into the room and pulls out Branwen.

Somewhere in all that Carver manages to charge, however you gave me no ending location. He does manage to hit the creature a resounding blow.

________

The clockwork golem slashes out first at Stock hitting.
slam 37 (d20+23) and inflicting 23 points damage. (2d10+8)
Then the leg articulates attempting to grab Stock
CMB 32 (d20+29) and deals 23 more points damage (2d10+12)
Grind (Ex) A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.
Stock takes 46 points damage and is grappled.

Another leg whips around hitting Stohp.
slam 26 (d20+23) and does 17 points damage.
This leg also articulate attempting to grab Stohp.
CMB 31 (d20+29)
Stohp is grappled and again whirling razor sharp blades zing out from the body inflicting 18 points damage (2d10+12)
Stohp takes 35 points damage and is grappled.

battle map

Clockwork Golem, AC 26, CMD 36, damage 36.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=13 ; d20+10=11 ; d20+1=8 ;
Wednesday July 15th, 2020 9:48:17 PM

Sid starts cursing loudly and quickly fires three arrows at the thing. Rattled as he is his arrows harmlessly bounce off of its metal skin and clatter uselessly against the far walls. "Micah, please tell me that isn't as bad as it looks?"

===========================================================

ToHit1(Rapid Shot): 13
ToHit2(Rapid Shot): 11
ToHit3: 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=18 ;
Wednesday July 15th, 2020 11:11:30 PM

"Leave me a charge lane..... as long as i hit, I'm causing it harm."
With that, Carver charges straight across the room....(end 2,3/l,m)
He dodges the whirling blades and such, which causes Carver to miss his strike....



Stock (JonM) HP: 68/114; AC: 23/21/14; DR 1/-; CMD: 29; Rage: 9 of 24 used; Immune to Trog Stench  d20+15=35 ; d20+15=22 ; d20+10=17 ; d10+19=23 ; d6=3 ;
Thursday July 16th, 2020 9:46:56 AM

Raging
Stock feels the leg begin to constrict and with a feat of unbelievable strength, wrenches the leg open enough to spin out of the grasp.

He tries again to hammer on the thing, feeling a sense of concern at the thing's robustness.

===========
Negating the grapple via: Rage Power: Strength Surge (Ex) - The barbarian adds her barbarian level on one Strength check or combat maneuver check or to her CMD when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.
It's an immediate action and raises Stock's CMD to 38, which then negates the second 23 points of damage I think. It's only a 1/rage thing though so next time, I won't be so lucky.
PA1 hits AC35, critical threat not confirmed; 23 damage + 3 electricity
PA2 hits AC17


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8=8 ;
Thursday July 16th, 2020 9:52:54 AM

Bartomus really didn't know what to do. His light show faded quickly and that probably meant that a lot of his other options wouldn't work either. In the fade of the violet swirls, he saw the spider stick and grab Stock and Stohp, then Carver charged across the room. The Spider was still moving and still standing, it's gears and razors were slicing into both of the grappled Shields. Bartomus shook his head, and then focused on Stock who seemed the worse for the wear. "Cure," Bartomus said.

Stay at same location, cast cure moderate wounds on Stock for 2d8 plus 9 (1 per caster level) for total of 17

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+14=28 ; d20+9=15 ; d8+11=17 ;
Thursday July 16th, 2020 10:11:19 AM

Zanderallen shudders at the carnage the mech is causing and continues raining blows on the thing, hoping his blows damage the clockwork contraption. "You let go of her!"
----------------------
Bless +1 Att

Full Attack on Spider
1st - 28(d20+14) hits, 17 damage (Adamantine bypasses hardness 20)
2nd - 15 (d20+9) misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday July 16th, 2020 2:31:23 PM


Micah frowns in fierce concentration, wincing at Stohp's plight and momentarily celebrating Stock's escape from those fearsome limbs. He stands ready to intervene should the thing grab another foe while worrying hold to rescue the minotaur.

"Hang in there, Stohp!" he yells to his bleeding friend. Then to Zanderallen, Make room. I will be moving in there when I can."

==========
Move to K7
Readied action to cast Freedom of Movement on the first foe the clock spider tries to grapple.

OOC: I hope Stohp's hitpoints in the header weren't updated. Otherwise she's at 2 after this round. If I'm wrong about her not being at 2, Micah will burn a hero point to cast a cure on her and skip the posted action.

Stohp (Mitch) HP: 25/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=35 ;
Thursday July 16th, 2020 7:01:11 PM

(I forgot to update her HP yes)

Stohp breaks the grapple with a heroic effort (spending a hero point since a nat 20 doesn't beat it's CMD, 39 to escape). She backpedals 5 feet to get out of it's reach (I think a 5 foot step prevents an AoO? Can she take one while prone?)

DM Robert - "Hang in there, Stohp!"   d20+23=33 ; 2d10+8=17 ; d20+29=36 ; d20+23=35 ; 2d10+8=18 ; d20+29=34 ; 2d10+12=26 ;
Thursday July 16th, 2020 8:06:10 PM

Sid fires a couple of arrows that come no where near hitting the imposing spider.

Carver charges, and for perhaps the first time in a while, misses.

Stock, raging, manages to break free of the grapple even as the blades come whirling at his face confirming no grapple damage since that is an immediate action. He strikes at the thing but finds that his attack did not have the bite he thinks it should have.

Bartomus casts cure moderate wounds on Stohp. However, that is a touch spell so I'm going to have to move you for you to touch, and have it affect her. Putting you at L11, M12.

Zanderallen manages to put a little hurt on the thing.

Micah moves forward shouting encouragement and readying a spell.

Stohp breaks free save your hero point, nat 20 always succeeds even if you don't have enough to total the target number. She then backs away 5 feet.

---------------
You hear the twirling of tiny gears which must be the brain of this thing. It determines who meets the criteria for attack.

The clockwork golem slashes out first at Stock hitting.
slam 33 (d20+23) and inflicting 17 points damage. (2d10+8)
Then the leg articulates attempting to grab Stock
CMB 36 (d20+29)
As the leg attempts to enwrap Stock, Micah casts his spell. Miraculously the grappling arm slips off of Stock!
Stock does take 17 points smashy damage.

Then a leg whips around hitting Zanderallen.
slam 35 (d20+23) and does 18 points damage. (2d10+8)
This leg also articulate attempting to grab Zander.
CMB 34 (d20+29)
Stohp is grappled and whirling razor sharp blades zing out from the body inflicting 26 points damage (2d10+12)
Zanderallen takes 44 points damage and is grappled.

battle map

Clockwork Golem, AC 26, CMD 36, damage 66.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=20 ; 3d8+21=38 ;
Thursday July 16th, 2020 9:41:50 PM

Carver loops out into the room after declaring a charge and winds back up in the spot he started, as he is moving he says, "Please leave me room to charge.... other wise this will take forever... if I can hit...."

(using a Hero point to add 4 after the roll)
Charge AC 24, Damage 38 (adamantite weapon)



Stock (JonM) HP: 52/114; AC: 23/21/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+16=27 ; d20+11=29 ; d10+19=23 ; d10+19=24 ; d6=5 ; d6=6 ;
Friday July 17th, 2020 9:24:36 AM

Raging, Freedom of Movement, Bless

When Stock slips free from the golem's clutches a second time, he is once again certain it is his superdwarf strength doing the work instead of Micah's spell. Maybe that is what gives him the confidence to slam the thing twice, sparks flying.

=======
PA1 hits AC 27, 23 damage + 5 electricity
PA2 hits AC 29, 24 damage + 6 electricity
Bart said he was casting on Stock but was moved to cast on Stohp. Stohp should take the healing.
Rod - remember to roll your healing dice separately as any 1's on a d8 can be re-rolled.


Zanderallen (Zachary H) Stench Immune 61/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+14=29 ; d20+9=22 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d8+11=14 ;
Friday July 17th, 2020 9:51:07 AM

About to move over to give Micah room Zander's step is stopped short by the whirling death blades of the clockwork spider. He heals himself and soldiers on. The first blows rings loudly, crushing mechanical parts underneath it's force.
--------------------------------
Bless +1 Att
Grappled -2 Att

Swift Action Lay on Hands (7 of 8 remaining)
Zander Heals 16 hp
Full Attack on Mech Spider
1st - 27(d20+14-2) hits, 14 adamantine damage
2nd - 20(d20+9-2) misses,

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=13 ; d20+10=25 ; d20+1=5 ; d20+8=23 ;
Friday July 17th, 2020 9:53:40 AM

Sid breaths deeply, "Ok, ok. Steady" And lets his arrows fly again. One by one the arrows ping off of its metal husk. The second arrow sticks in a moment before being swiped away. Sid purses his lips as no scratch shows afterwards. Was it a fold in the metal, an invisible joint, or just a lucky shot that wasn't strong enough to penetrate. Unsure he grabs more arrows and focuses on the beast. "At least it has an appropriate number of arms."

==========================================================================

ToHit1(Rapid Shot): 13
ToHit2(Rapid Shot): 25
ToHit3: 5
Knowledge(Engineering): 23 (Studying the effects of the attacks to see if he can figure out how to stop it.Note: He'll be doing this every round after this even if it is just for RP.)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=24 ; d6+2=6 ; d6+2=3 ;
Friday July 17th, 2020 10:20:56 AM

Bartomus slipped around Stohp and up against the cavern wall. As he moved, he fished out one of the special bullets and his sling, it was, he thought to himself, probably the best option he had other than try to figure out who was hurt and rush in to heal them. Next time, I think I need to take one of the wands for healing and use it from the back, he whispered to himself making a mental note of sorts.

Move to Q12; Melee 24, +7 +2 for the bullet, if the bless spell still applies - then hit for 6; otherwise miss; thanks for the reminder on the healing spell rule - didn't remember that.

Stohp (Mitch) HP: 42/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday July 17th, 2020 8:00:27 PM

Stohp isn't sure how she can help in this fight. It's to heavy for her to grapple and those saw blades heavily restrict her ability to do so. Even just being close to it risks her dying quickly and with little chance at stopping it. So she hangs back for now

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ;
Saturday July 18th, 2020 9:39:34 AM


"That is not what I had in mind! shouts Micah as the thing grabs Zanderallen. Not wanting to block Carver and not able to move into flanking position with Stock with the paladin still in the way, he moves so as to be better able to reach Stock after Carver has charged.

bless 8 rounds remaining
Selectively Channel excluding spider thing Heal 17 to all allies (5 uses remaining)
Move to K4

DM Robert - "Hang in there, Stohp!"   12d6=42 ;
Saturday July 18th, 2020 4:42:30 PM

Carver charges to and fro hitting the creature.

Stock takes out much anger and aggression striking the creature twice, but each hit feels like it should have done more damage than it actually did. Never-the-less, cracks definitely appear all over the shell of the statue.

Zanderallen swiftly heals and then strikes the golem again. There is a definite tolling sound as if a cracked bell had been rung.

Sid fires off two arrows and realizes that the monstrosity shudders briefly.

Bartomus moves and lets fly with a special bullet, but misses.

Stohp wonders what to do.

Micah channels to heal his comrades I don't think Stohp and Bartomus are in range from K4.

---------------
There is a sharp crack a high pitched ting, and then the monster EXPLODES.

Death Burst (Ex) When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage.

Looks like Zanderallan and Stock have to save or take... 42 points damage. (21 if save).

battle map

Clockwork Golem, AC 26, CMD 36, damage 131. (13 past 0)

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday July 19th, 2020 6:54:21 PM

"That was Rude, it blowing up like that....
As to it being a spider, Do you think we're in an area that was controlled by the Drow. Not those we are helping, but the old ones..."


Stohp (Mitch) HP: 42/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 19th, 2020 8:25:44 PM

Stohp is glad she hung back. Her natural instinct is to rush forward to help the injured but she isn't actually a healer so she hangs back to let the healers do the healing.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday July 20th, 2020 12:46:59 AM

He watched as they smashed at the moving automan of a spider and then suddenly the room was a lit as the spider exploded sending razor sharp twisting bits in all directions. He blinked a few times and realized that Zander was near the creature, so he moved near to Zander and fished out a couple of the potions he knew could help what ever injuries that blast caused. He nodded towards Carver and nodded, "I think we have found a legacy of that older sect of the Drow."

Move to P9 and fish out two CMW

Stock (JonM) HP: 10/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 10 of 24 used; Immune to Trog Stench  d20+8=17 ;
Monday July 20th, 2020 9:26:00 AM

Fatigued, Freedom of Movement, Bless
Stock is in his element until he sees the crack spread like wildfire across the surface of the thing. It doesn't even register though until the deafening explosion. His rage fades and he spits blood. "What in the Wold? Anybody else see that coming?"

"If the undead didn't know we are coming before, they sure may know now."

===========
Failed Save 17

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=4 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ;
Monday July 20th, 2020 12:47:26 PM



Domi shield us! exclaims Micah as shrapnel flies. He involuntarily raises his own shield in defense, and is relieved to see that the spread of the deadliest pieces is not as great as he feared.

Not waiting to triage the wounds he moves toward the center of the room and channels healing energy.

============
Move to L7
Channel energy. Should get everyone since Bart moved closer. Heal 17 points. How's that for average. (4 uses remaining)


Zanderallen (Zachary H) Stench Immune 61/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+11=14 ; d8=3 ; d8=2 ;
Monday July 20th, 2020 1:00:43 PM

Zander smiles as he feels things splitting beneath his hammer blow. He has just moments to enjoy that feeling before he releases what's happening as tightly fitted gears start blasting apart. He raises his shield but his reflexes are too slow to block the release of deadly shrapnel. He grunts in pain and mutters something unintelligible and probably quite rude as he pulls out a rather large and sharp gear from the new dent in the side of his plate armor. "I don't know who built that thing but whoever it is I wish to lodge a complaint. Oh thanks, Bart, I could use something to wash down gears." Zander will down one of the cure moderate wound potions.
---------------------
Reflex 14 fails, 42 damage taken (ow)
34 healed total from Micah's channels since last post
8 healed from Bart's potion

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ; d20+8=9 ;
Monday July 20th, 2020 5:41:03 PM

Sid moves forward and examines the wreckage to see if he can determine if it is truly inactive or if there is more going on. "Anyone ever notice that we have to destroy the coolest toys? Like that elemental thing that was guarding the pyramid thing? That grass was so well manicured." Sid picks up some springs and sprockets that look salvageable.

====================================================================

Perception: 19
Knowledge(engineering): 9 (nat 1)

DM Robert - "Do you think we're in an area that was controlled by the Drow."  
Monday July 20th, 2020 7:58:38 PM

Carver wonders if the Drow made the spider golem.

Stohp is glad she did not move up.

Bartomus gives Zanderallen a potion and also wonders about the Drow connection.

Stock is fatigued and very injured, and shocked by the golem.

Micah centers himself and does some channeling.

Zander wants to find customer service, he then drinks Bart's potion.

Sid wanders around looking for useful bits (there are none).

_________________

With the battle done the heroe's take a moment to collect themselves. They ponder what they've just encountered.

Knowledge Engineering 20 (yes you may take 20 if you want to spend some time here thinking). Highlight to display spoiler: {A clockwork creature is a complex mechanical construct with an external power source. Many clockworks are built to resemble living creatures and mimic their abilities. Unlike the much more solid and durable golems, clockworks are filled with springs, cogs, gears, and other delicate mechanical devices.}

Knowledge Arcane 20 (yes you can also take 20 if you want to spend time thinking) Highlight to display spoiler: {Unlike standard constructs created purely via magic, clockworks do not require the creator to bind an elemental spirit or mortal soul to give it power and motion. Instead, most clockworks rely on some form of winding mechanism that must be turned on a regular basis in order to animate the construct. After being wound, often with a unique key, the construct can go about its duties until it runs out of energy. Once that happens, the construct becomes little more than an inanimate object (albeit a very complex one), that can remain in this dormant state for centuries before it is wound again and returns to "life". The mundane source of their power makes clockworks the preferred creations of those who find the harvesting of a creature's life force to be distasteful or evil.}

There are 3 tunnels leading off from this room.

map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday July 20th, 2020 8:55:34 PM

Carver is more familiar with the magical than the mechanical, but so are most of this group, so...
"This is an extremely interesting device.... let me look it over for a few minutes, ok?"
He takes 20 and with his limited bardic knowledge he figures out some of it's workings...

Know Engineering (take 20) 23 total.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday July 20th, 2020 10:09:20 PM

"for some reason I thought it would be a strait shot. Anyone remember if the Kobolds told us which turn to take?"

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=28 ;
Tuesday July 21st, 2020 10:27:20 AM

" I kinda agree with you Stohp," Bartomus said as he looked outward into the opening and the darkness in front of him. He tried getting a sense of the passage with the light coming from the Shields a bit further back. "How about we just keep heading straight?"

Perception of the Tunnel B for 28

Zanderallen (Zachary H) Stench Immune 61/94 AC: 29 T: 13 FF: 28 CMD: 24  
Tuesday July 21st, 2020 1:02:17 PM

"Hm, I don't know if the kobolds have even been down to this part. If I remember correctly this was their mine, and they accidentally opened up into this section and then bad things happened. So I guess it's anybody's guess which way to go. Any of the tunnels look more traveled?", he asks to others in the party.

Stock (JonM) HP: 53/96; AC: 25/22/16; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d8=2 ; d8=8 ; d8=4 ; d8=1 ; d8=6 ;
Tuesday July 21st, 2020 1:27:20 PM

Stock grabs a couple of his extra healing potions and downs them while he waits for the smarter party members to figure out which direction to go. He even goes so far as to sniff down the different tunnels, once having heard that at times like this, one should "always follow your nose".

"Any guesses? I'd say North, based off nothing other than the fact that I am closest to that cave."

=======
Two Potions of CMW: 13 + 13
Rod/Bart- I think Z only took one of your potions


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8+1=9 ; d8+1=5 ; d8+1=3 ; d8+1=8 ; d8+1=2 ; d8+1=7 ; d8+1=4 ; d8+1=7 ; d8+1=4 ; d8+1=9 ; d8+1=2 ; d8+1=5 ; d8+1=5 ; d8+1=9 ; d8+1=4 ;
Tuesday July 21st, 2020 2:20:26 PM



"Hmmm," muses Micah aloud as he reviews what he understands of musical constructs. "Unlike standard constructs created purely via magic, clockworks do not require the creator to bind an elemental spirit or mortal soul to give it power and motion. Instead, most clockworks rely on some form of winding mechanism that must be turned on a regular basis in order to animate the construct. After being wound, often with a unique key, the construct can go about its duties until it runs out of energy. Once that happens, the construct becomes little more than an inanimate object (albeit a very complex one), that can remain in this dormant state for centuries before it is wound again and returns to "life". The mundane source of their power makes clockworks the preferred creations of those who find the harvesting of a creature's life force to be distasteful or evil.

Fascinated by the craftsmanship, he collects a few of the smaller gears and springs and puts them into his backpack.

He then pulls out two wands. One he hands to Bart, "Here take this for now." He then takes the other one and starts using it on Stock. "Hmmmm. I wonder if I can get a volume discount on these wands," he muses aloud as he works on the wounded dwarf.

======
Knowledge Arcana 24
Bart gets a wand of cure light wound with 20 charges remaining.

Healing roles for Stock: 13 uses for 77 points (remember the +17 before from channel.)

Anyone else roll and report the number of uses. After Stock we still have over 50 charges left.


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday July 21st, 2020 7:30:03 PM

Sid enjoins with Micah and Carver over the wonders of the mechanical menace that they deftly defeated and the layers of intricately connected springs and gears. "I wonder if we can get a few for the Base... without the whole 'exploding' thing. Would look neat wouldn't it?"

===================================================================

Knowledge(Engineering): 28 (Taking 20)

DM Robert - "Anyone remember if the Kobolds told us which turn to take?"  
Tuesday July 21st, 2020 8:12:07 PM

Carver and Sid examine the remains of the creature and speculate accurately.

Stohp is not sure which way to go.

Bartomus looks down the central tunnel. Unfortunately without dark-vision or a light source to let him see further into the tunnel, he really can't see much.

Zanderallen is not sure which way to go either.

Stock wonders if the tunnels would pass the sniff test. You made no perception rolls so you're sinuses must be blocked.

Micah works out the arcane aspect of the golem. And gets DM praise for actually stating it in his post. Micah also hands Bartomus a wand.

___

Some of the party wonders which way to go while others look over the remains of the golem and discuss it's aspects.
Note on the following rolls you cannot take 20 because there is a possibility of danger if you fail, thus I think you can only take 10 or roll.

'North' Tunnel "A"
Perception 25 and darkvision needed, or an elf holding a light source.
Highlight to display spoiler: {This tunnel is descending. About 60 feet down (and now 10 feet lower than the current level) the leftward tunnel you can see what appears to be several bodies lying on the ground, they appear to be kobolds. You catch a whiff of something like rotten eggs.}

'Center' Tunnel "B"
Perception 25 and darkvision needed, or an elf holding a light source.
Highlight to display spoiler: { The entrance to this tunnel is smaller than the walls of the tunnel. The tunnel goes up slope at about a 30 degree angle and appears to wind to the left slowly about 60 feet in. Also the floor of the tunnel appears to be concave. }

'South' Tunnel "C"
Perception 25 and darkvision needed, or an elf holding a light source.
Highlight to display spoiler: {[The south tunnel slowly arcs to the south about 60 feet in, you can make out the edges of what looks like an iron double door.}

Trying to figure out tracks will require Survival 25.
Highlight to display spoiler: {From where you are, meaning I assume you don't actually enter any of the tunnels, you're just looking while at the threshold, there appears to have been a great many tracks in the north and south tunnels. There are too many to tell for sure, but you can see that there is no dust in either of the these two tunnels.}

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday July 21st, 2020 8:22:06 PM

"Wait, if that's true then this can't be some old relic. It has to be wound regularly. This is the toy of the mage we're hunting. I mean even if it doesn't move it couldn't have stayed wound for all this time if it belonged to the drow right?"

Stock (JonM) HP: 96/96; AC: 25/22/16; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+12=31 ;
Wednesday July 22nd, 2020 9:32:02 AM

Stock holds out his arm and listens to the conversation as Micah starts poking him with the wand. When he feels good enough, he begins searching the floor around the three passages.

"The tracks seem to go to the north and south. Those paths are pretty clean and recently trod." He then disappears briefly into the mouth of each tunnel.

"To the north the passage slopes down and then we have some dead kobolds. If we're following our noses, we don't go that way. It stinks.
To the South there is an iron double door. I feel like the last time we saw an iron double door I almost died.
To the East the path slopes up and winds around. The floor also isn't flat. Maybe that's another worm path to the top.

I'm not really sure why there would be dead kobolds to the north. Maybe something lives down that way. Doors sounds right to me."


=========
Survival - 31
Perception - Take 10 for 25 on all three


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday July 22nd, 2020 9:46:56 AM

"Ok, someone's death and destruction is that way," Bartomus pointed to the tunnel that headed off to his right. "Worm path this way, you're saying Stock, that might not be a bad way to go but not sure our wizard guy is that way."

"Kinda understand the hesitancy at the iron door, Stock, but I also wonder if we just wait here, someone is going to have to come and check on what happened to Violet, right? Maybe wait in the center tunnel and here and try an ambush?"

Zanderallen (Zachary H) Stench Immune 90/94 AC: 29 T: 13 FF: 28 CMD: 24   d8=6 ; d8=2 ; d8=4 ; d8=3 ; d8=3 ; d8=5 ;
Wednesday July 22nd, 2020 10:09:37 AM

Zanderallen uses the wand on himself a few times while the others investigate the tunnels. "The only problem with setting an ambush for a necromancer is he is very unlikely to come spring it himself. More likely to just raise and send an undead horde. I'd say let's bust that door down. And the clockwork spider almost has to be maintained by the necro or his minions, so let's assume they know we're here now."
--------------------
Zander uses 6 charges from the wand to heal 29

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 22nd, 2020 12:48:35 PM


Micah checks on everyone. Convince all are healed up, he comments, "Closed doors usually mean something is on the other side. I agree with you, Zanderallen, both in direction and in not waiting."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday July 22nd, 2020 4:51:38 PM

Carver adds to the conversation about the machine....
"I'd think that if the machine was unmoving, the winding would last quite a while. But if it responded every time something passed through, it would wind down rather quickly.
As to waiting.... i'd have rather waited up above and taken a rest, but here, no, no waiting. "


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=17 ; d20+13=29 ; d20+20=21 ;
Wednesday July 22nd, 2020 6:32:29 PM

Sid takes one of the torches and goes to the hall with the doubledoors. Hep places the ever burning torch behind him and checks out the door. He looks able about the door searching for traps and goes to make sure they are tripped and the door is opened.

=====================================================================

Stealth: 17 (Nat 1)
Perception: 29
Disable Device: 21 (Nat. 1)

DM Robert - "Anyone remember if the Kobolds told us which turn to take?"  
Wednesday July 22nd, 2020 8:08:59 PM

Stohp points out that the golem had to be wound regularly so is it from the ancient drow or not?

Stock gives the low down on the tunnels and opts for the southeast tunnel.Idle question Stock, you're a dwarf, did you ever live/work underground, I seem to recall your backstory as a carpenter working on open air things in the Float.

Bartomus is not sure which way to go and asks about setting a trap in the room they are in.

Zanderallen does some more healing and suggests the southeast tunnel might be best because the explosion may have alerted some people...things....undead...what not.

Micah makes sure everyone is healed looks like everyone has updated their headers and agrees that waiting may not be an option and the double doors seem like the better option.

Carver agrees that waiting now would be bad.

Sid heads down the corridor toward the double doors, ever burning torch in hand .....

_____________

Sid is able to spot the pit trap in front of the double doors. He examines it closely. After some time examination he attempts to disable the devise and succeeds. You needed a 20 and 1's don't auto fail on skill checks, likewise 20's are not crits on skill checks. Sid has successfully disabled the 10x10 pit trap in front of the door.

The double bronze doors are in front of you. When Sid was perceiving he was able to determine the doors were not locked. You are in a hallway that is 10 feet wide. It's about 60 feet from the brass doors to the other room where the golem was located. Um, I might need a marching order, or an order of entry through the doors. Not that I want to give you any clues, as Sergeant Schultz would say:"I see nothing, I hear nothing, and I say NOTHING!!!"

-------------
Forgot some Experience points to award...
For defeating the Clockwork Golem, everyone gets 2,745 exp.
for finding and disarming the trap everyone is awarded 120 exp.


---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday July 22nd, 2020 9:06:05 PM

Carver will stay near the back, because that way, he'll be able to move around the team, once he knows where they are going to be..."If we get into another fight, just try to leave me a path to maneuver."

Zanderallen (Zachary H) Stench Immune 90/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday July 23rd, 2020 9:51:44 AM

Having retrieved his sword Zanderallen moves to the front while calling to Stock, "Looks like Sid has cleared the door Stock, I think it's our turn. You try to break left and I'll break right and Carver can come down the middle. Domi be with us." With his closing assertion the flames of his sword take on a white tint as holy energy gathers in the blade
------------------------------
Zander will take the front right position
Divine Bond(Weapon Spirit) - Holy on sword for 9 minutes (0 of 2 uses remaining)

Stock (JonM) HP: 96/96; AC: 25/22/16; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Thursday July 23rd, 2020 10:07:45 AM

Stock rubs at his beard as he carefully makes his way around the pit. "Well done, elf" he whispers to Sid as he passes him. He approaches the door and places the back of his hand on it to see if it is hot or cold to the touch. Then prepares himself to go left.

========
Some light reading on Stock's time underground:
Like many of his kind, Stock Simpleshard was born and grew up within The Scab. He spent most of his adolescence below ground where his family helped to run a trading waystation near the Caverns of Glimstone. In addition, he inherited from his fellow dwarves a love of artisanry and craftsmanship. For him, it was never about mining the ore or the jewels, it is what you do with it.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday July 23rd, 2020 10:24:33 AM

"So we gotta stay out of your way so you can charge things, got it," Bartomus replied to Carver's request as the Shields made their way through the door. "Well if there are going to be more of those metal spinning sharp and spiky things, not much I can do against those with a sling and a glaive. Ok, I can follow after you three, though Micah, I take it you are going to go all hard striking against things too?"

Bartomus will be after the three (Carver, Zander, Stock) and Micah if Micah is wanting to be upfront.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday July 23rd, 2020 2:00:21 PM


Micah nods in agreement as the others plan to move through the door. He takes position on the same side as Stock (so left), and does move in front of Bartomus. He readies his wand to cast bless should there be foes on the other side of the door.

========
Readied action to cast bless, triggered by presence of foes on the other side of the door.

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Thursday July 23rd, 2020 4:45:20 PM

Sid holds the everburning torch in one hand and has Mildred in the other. "Well, Dwarf, you seem to be having all the fun this go around so I've got to do something. I'll deke left with you and then stay out of the way... hopefully." Since everyone seems ready Sid will throw open the doors, take a quick look, and move left.

===========================================================================

Perception: 16

DM Robert - "If we get into another fight, just try to leave me a path to maneuver."  
Thursday July 23rd, 2020 8:17:23 PM

Carver wants a place in the rear of the group. Unfortunately Bartomus wants a place in the more behind everyone position.

Sid throws open the doors and breaks left.

Zanderallen goes through the doors and breaks right.

Stock comes through and follows Sid left. I was wondering so I guess I'll give you that since your grew up in mines, that the rotten eggs had smelled you would associate with some form of poison gas.

Bartomus is not feeling too useful and wants to be behind Carver.

Micah goes into the room and heads left....and will cast Bless.

Stohp???
___________________________

You enter another large room. Unfortunately few of you can see to the back wall, you have more of a sense of the largeness due to the sounds the doors make as they swing back and hit the walls on either side of the doorway.

Just at the edge of vision you can see a large bony skeleton. This horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew. The bones clearly are not of a large size creature, rather they are tied together in such a way as to make multiple bones cover the distances to make a large size creature. But there are far too many bones that seem to just be randomly stuck in place.

From the back of the room, Stock can make out another normal sized skeleton decked out in armor and carrying a crossbow. This skeleton calls out in Woldian-Below (undercommon) Highlight to display spoiler: {"Mortals, know your choices, submit and retain some of your essence and serve as we do the master. Resist and your remains will be put to such use as the master deems appropriate."}

entry room

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


By the way I don't know if you realized it but you have raised to level 10, by my calculations you should be at 106,000xp and some change. Some of you are keeping better track of exp than others. ONCE you rest, you can actually raise your characters. But that means also getting your character sheets fixed up.



CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:28:43 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday July 24th, 2020 3:37:05 AM

Stohp hears the voice though she can't see it around the corner. She waits until everyone else has cleared the way before advancing.

Zanderallen (Zachary H) Stench Immune 90/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=18 ; d8+11=16 ; d6=6 ; d6=5 ; d6=2 ; d20+8=13 ;
Friday July 24th, 2020 9:48:18 AM

Zanderallen takes just a moment to stare at the horrid mass of bones in front of him and try to figure out what it is. But regardless of that knowledge he moves forward, shield raised ready to receive the blow he figures is coming as he closes with the creature. Moving to the creatures side to leave it's front exposed to Carver he strikes a blow.
-------------------------
Holy 89 rounds remaining
Bless +1 Att 10 rounds remaining


Know(Religion): 13(d20+8) to identify the undead

Move to N14
Attack G
18(d20+13) to hit, 16 Weapon + 11 Holy + 2 Fire damage



Stock (JonM) HP: 96/96; AC: 23/20/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+13=25 ; d10+16=21 ; d6=4 ;
Friday July 24th, 2020 10:06:43 AM

"Eyes up Shields! Two more smaller bone men standing in the back and one of them is talking at me!"

When he sees Zanderallen drop all pretense of talking, he knows its safe to break heads.

=========
Charge to S15 - Charge penalty applied to header
Charging PA vs S1 hits AC25; 21 bludgeoning damage + 4 electricity




Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=15 ;
Friday July 24th, 2020 10:47:44 AM

Carver charges, he swings to his left, and strikes at the bone thing ending up at 11,12/j,k.

He will miss, misjudging the construct's body parts....


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+15=35 ; d20+15=34 ;
Friday July 24th, 2020 8:40:55 PM



Micah moves into get a better look at their foes and draws his mace as he approaches.
He watches for Zander's attack and works to distract the big bag of bones anytime the time the paladin attempts to swing at it.

=======
Aid Other giving +2 to Zanderallen.
Move to Q12, setting up a flank opportunity for Zanderallen
Know religion 35 for big thing
Know religion 34 for skeleton

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=26 ; d6+2=7 ;
Friday July 24th, 2020 8:50:57 PM

Bartomus followed the others forward taking time to fish out one of his special bullets. He started twerking the sling

P9; sling at S1 for 26, w 7 damage

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=17 ; d20+9=16 ; d20+1=5 ; d6=5 ; d6=5 ;
Friday July 24th, 2020 11:11:51 PM

Sid's ears perk up as he hears Bart start twerking. Sid pulls out his sling and starts twerking as well. Three quick stones fly off to the Giant of bones. He readies three more bullets and says, "I thought twerking would be more effective against a skeleton."

==========================================================================

ToHit1(Rapid Shot): 17
Damage(Just in Case): 5
ToHit2(Rapid Shot): 16
Damage(Just in Case): 5
ToHit3(Rapid Shot): 5

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Saturday July 25th, 2020 5:43:08 PM

"Anyone got any information on that thing?" Carver shouts as he spins, getting ready to go at it again.

DM Robert - "Two more smaller bone men standing in the back and one of them is talking at me!"   d20+14=33 ; 2d6+4=16 ; d8=1 ; d20+14=15 ; d20+14=25 ; d20+14=17 ; d20+13=27 ; d8+6=13 ; d3=2 ; d20+8=27 ; d20+8=28 ; 2d8+12=20 ; d20+15=20 ;
Saturday July 25th, 2020 6:55:59 PM

Stohp advances as the the way clears.

Zanderallen advances drawing an AOO and strikes at the creature just missing even with flanking from Micah.

Stock charges forth and swings at the skeletal warrior but just barely misses.

Carver makes a ride by on the bone thing and misses.

Micah moves into the flanking position. Don't you have to make an attack roll if you intend to aid another? All I see are your knowledge rolls.
He identifies the creatures in the room.
1 - A Bone Golem: A - Magical effects that heal living creatures slow a bone golem (as the slow spell) for 1d4 rounds (no save). B - A magical attack that deals negative energy damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. C - A raise dead, resurrection, or true resurrection spell negates its DR and immunity to magic for 1 minute. D - It has DR 5/adamantine and bludgeoning. Immune construct traits, magic
2 - They are Skeletal Champions: Immune sleep; SR 13 DR 5/bludgeoning, channel resistance +4, and immunity to cold. It has undead traits.

Bartomus moves in and slings a stone at ? you didn't specify a target, and you didn't specify what you meant by special bullets, this is important. The stone would hit any target but damage would depend on what the bullet was made from..

Sid flings 3 bullets at the bone giant, but all miss.

____

Bone Golems AOO on Zanderallen
Slam 33 (d20+14) hit, damage 16 (2d6+4)

The Bone Golem splits its attacks:
Zanderallen gets a slam and bite.
Slam 15 (d20+14) miss
Bite 25 (d20+14) miss

Bone Golem slams at Micah
Slam 17 (d20+14) miss

Skeletal Warrior 1 drops his crossbow and whips out his longsword attacking Stock
Longsword 27 (d20+13) damage 13 (d8+6) and make a fortitude save 26 vs poison, (if you fail loose 2 strength).
Longsword 27 (d20+8 crit confirmed with a 28) damage 20 (2d6+12) also I increased the poison save above for the second hit.

Skeletal Warrior 2 drops his crossbow and advances on Zanderallen gaining some flank bonuses.
Longsword 20 (d20+15) miss.

entry room

---
Bone Golem AC 21 damage ?

Skeletal warrior 1 AC26

Skeletal warrior 2 AC26

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Don't forget to raise your characters and adjust your experience points to 106,000.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Saturday July 25th, 2020 7:30:41 PM

He just wasn't sure this was going to work unless he could get more of a "oomph" in his efforts. Then he remembered, he didn't use it that often when in the Float, but it could help. He stayed where he was at moved his hands together, taking the pinches of things needed to cast the spell, crossed his arms and rubbed each hand down the other arm. He felt the power surge and smiled, that has to help, he thought to himself.

Frig, sorry GM - S1 I believe is what I could see, bullet was one of the +2 bullets bought in The Crypts as an enhanced item. Staying at current location - casting Bull's Strength on self, +4 strength enhancement - so, is that a +4 to the STR 13 for 17 for a +3; or a +4 to the melee rolls?



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=33 ; d20+13=23 ; 3d8+21=36 ; 3d8+21=37 ;
Sunday July 26th, 2020 8:22:12 PM

Carver can just squeeze past Stock and the golem so he charges off towards the back wall, seems to step on the wall for a moment as his momentum chances and he threads the needle between the Golem and his team mate. He ends his turn at 10,11/T,U.
He lowers the lance as he passes and.....

Lance Attack 33 (Crit Confirmed23) 36 Damage + 37 crit damage

Gets a hit with his Adamantite Lance, a very solid hit at that....

["A bit more spacing would be great, but I can make do..."

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=14 ;
Sunday July 26th, 2020 9:19:49 PM

Stohp advances to R/s 11/12 and completely fails to trip the bone golem (nat 1)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 26th, 2020 10:36:40 PM

Stohp takes a moment to take stock and plan her next move.

Zanderallen (Zachary H) Stench Immune 74/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=27 ; d20+10=15 ; d8+11=14 ;
Monday July 27th, 2020 1:05:53 PM

"I'll see what I do can Carver" Zander calls out as he slides around the Bone Golem, trying to escape the flank of the skeleton behind him. Still flanking with Micah he strikes a solid blow.
--------------------------
Holy 88 rounds remaining
Bless +1 Att 9 rounds remaining

Flank +2 Att

5 ft step to O15
Full Attack on Bone Golem
27(d20+15) hits, 14 slashing damage (and it looks like as a golem it gets to ignore both my fire and holy damage)
15(d20+10) misses

(@Bart Bull's strength gives +4 to your Strength Score, raising it in your case from 13 to 17. Effectively raising your Strength Modifier by +2)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+12=29 ; d20+7=18 ; d8=5 ; d4=3 ;
Monday July 27th, 2020 5:40:20 PM


Realizing what they are facing, Micah calls out what he knows of both types of creatures.

Micah inhales a sharp breath and holds it as he sees Carver connect with his lance. He pulls out his wand of cure light wounds and activates it before hitting it on golem's side. He grimaces in fierce determination as the healing energy transfers to the abomination.

======
I rolled the dice before I realized that curing slowed the golem.

Touch with wand to hit 28 (I mistakenly added +1 for the mace). He is slowed for 3 rounds!
Second attack does not apply.
Healing is for 6 points (5+1)


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=11 ; d20+9=23 ; d20+1=11 ; d6=4 ;
Monday July 27th, 2020 7:34:35 PM

Sid pulls out three more bullets and purses his lips. "No wind, it's big, should have the distance." The first stone sails wide, the second smacks deep in the bony chest, and the third goes wide again, on the opposite side. "Man, I really need to stretch my arm a bit more for this." In Halfling he recites, A stone, a stone, a riverstone, goes skipping in the air/a stone, a stone, so far from home, it lands I know not where.

====================================================================

ToHit1(RapidShot): 11
ToHit2(RapidShot): 23
Damage: 4
ToHit3: 11

Stock (JonM) HP: 75/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+13=15 ; d20+13=32 ; d20+13=21 ; d20+8=17 ; d10+7=16 ; d6=1 ;
Monday July 27th, 2020 8:17:48 PM

Stock begins flailing as his usually impenetrable constitution flags.
fort save failed
Attack 1 crit not confirmed hits ac 32, 16 bludgeoning damage + 1 electricity



DM Robert - "A bit more spacing would be great, but I can make do..."   d20+13=32 ; 2d6+4=13 ; d20+13=27 ; d8+6=12 ; d3=1 ; d20+8=13 ; d20+13=18 ; d20+8=21 ;
Monday July 27th, 2020 8:29:41 PM

Bartomus casts a spell and powers up. okay, since the bullet was not made of adamantine the golem's DR negated 5 of the damage.

Carver charges and gets a really good hit on the golem. [/i]a lance is piercing so the golem's DR negates 5 from each hit.[/i]

Stohp comes in and attempts to trip the golem but fails, however she is now blocking Carver's line of charging.

Zanderallen does a little side step and hits the golem. Alas his sword is neither adamantine or bludgenoning so the Golem's DR absorbs some of it, and the magic immunity makes Zander's blows far weaker.

Micah calls out some advice and then uses a wand on the golem.

Sid lets loose with some more sling stones and hits with one only to see it bounce off to no effect. sorry DR5/ Adamantine AND bludgeoning.

Stock swings and hits the skeletal warrior.new round save again Fortitude 24 (the poison only lasts 1 hit, so it should not have stacked on the save) or take 1 str damageYou must make 2 consecutive saves to stop the poison before the 6 round duration ends.

____

The Bone Golem is slowed [i]nasty clericses, we hates them

Micah draws the lone slam attack.
Slam 32 (d20+13) damage 13 (2d6+4)

Skeletal Warrior 1 takes a 5 foot step and continues attacking Stock
Longsword 27 (d20+13) damage 12 (d8+6).
Longsword 13 (d20+8) miss.

Skeletal Warrior 2 takes a 5 foot step so he can continue to attack Zanderallen.
Longsword 18 (d20+13) miss.
Longsword 21 (d20+8) miss

entry room

---
Bone Golem AC 21 damage 79

Skeletal warrior 1 AC26 damage 17

Skeletal warrior 2 AC26

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

Don't forget to raise your characters and adjust your experience points to 106,000.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=31 ; 3d8+21=33 ;
Monday July 27th, 2020 9:22:13 PM

(only 1 hit, and was crit, construct traits does not negate crits unless something else does. so Dr should only be subtracted 1 time for not bludgeoning.)

Carver can't see a straight line that doesn't bring him too close to one of the skeletons so, He declares a charge against S2, launches himself into action and after bouncing of the 2 walls at the corner, he winds up at 15,16/I,J as he strikes out at S2 on his charge.

Attack S2, Charge Hit AC 31, Damage 33

"I'll hit what I can, no path to the Golem this round..."


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=18 ;
Tuesday July 28th, 2020 11:57:49 AM

Stohp hadn’t been planning on sticking around here anyway. She moves to the nearest skeleton and tries to disarm it

Moving down two spaces 18 to disarm s1

Zanderallen (Zachary H) Stench Immune 74/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=26 ; d20+8=11 ; d8+11=19 ; d6=6 ; d6=2 ; d6=5 ;
Tuesday July 28th, 2020 12:14:56 PM

Realizing his sword is not that effective a weapon against the bone golem and that Micah has greatly reduced the constructs effectiveness Zander turns to the skeletal champion worrying in the rear. While still not bludgeoning the holy fire should damage the creature. He lands one blow to follow up Carver's charge.
----------------------------
Holy 87 rounds remaining
Bless +1 Att 8 rounds remaining


Full Attack on S2
26(d20+13) hits, 32 damage (19 slashing, 8 holy, 5 fire)
11(d20+8) misses

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d8+10=27 ;
Tuesday July 28th, 2020 4:47:59 PM

When he heard what Micah shared, he had an idea. It might actually be better than the other idea with the fireball and the trogs in the other dark room, he thought to himself.

"Ok, let's give this a shot then, if healing hurts that and those, let's give it a shot." He looked at the golem and at where the other Shields were and then began moving his fingers as he got out of his spell pouch what was needed, finished the words and gesters flicking his fingers at the Golem's far side.

Casting Mass Cure Serious Wounds at Golem P14; Also Z, M, Stp, Stock, S1 and S2 would be affected - G, S1, S2 with a will save take 1/2 of damage - I believe the will save is against a 17 (10+ 5th lv sp+2 wis mod) - Cure/Damage = 27

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=23 ; d20+9=27 ; d20+1=16 ; d6=2 ;
Tuesday July 28th, 2020 5:24:02 PM

"Ffloyd's Awl, I need a cub or something," Sid says as he sights in S1. "It's a sad day when stabbin' doesn't work."

He again twerks his sling and sees one ding off of a bony shoulder.

================================================================

ToHit1(RapidShot): 23
ToHit2(RapidShot): 27
Damage: 2
ToHit3: 16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+7=27 ; d20+7=26 ; d8=8 ; d8=5 ; d4=2 ; d20+10=30 d20+10=15 d8+3=5 d8+3=5 d20+5=8
Tuesday July 28th, 2020 5:33:15 PM



"Well done," affirms Micah as he sees Bart's spell release.

He then takes a look at his wand in his hand and shrugs. "Why not? he mutters as he strikes out at the golem with his wand again. He jerks his head in surprise when he sees the surge of power surge into the golem.

========
27 to hit. 26 to confirm (actually +1 as I didn't include bless)
Critical touch attack with Cure Light Wounds! 15 points damage. Will Save DC 11 for half.
2 rounds of slow, so no longer than before.

bless 8 rounds remaining.
Slowed golem. 2 rounds remaining.

(DM editing, since I texted 'Micah'. There's some confusion here. healing doesn't hurt a golem. so Micah is attacking with his warhammer.
1st swing 30, I'm going to allow it to confirm since he rolled that earlier. total damage 10, so 5 gets through.
2nd swing 8, miss.)




DM Robert - "It's a sad day when stabbin' doesn't work."   d3=2 ; d20+13=21 ; d20+13=33 ; d20+13=22 ; d8+6=13 ; d20+8=17 ;
Tuesday July 28th, 2020 8:29:31 PM

Carver stabs at a skeletal warrior, he thinks his blow should have been slightly better but he felt it skid a little. DR 5 bludgeoning

Stohp tries to disarm the skeletal warrior, but fails.

Zanderallen turns on the skeletal warrior and slices it. With Carver's earlier attack the Skeletal Warrior buckles and falls to pieces.

Bartamus casts a 'mass'ive spell.
S1 will save 24, 1/2 damage.
The bone golem is not really an undead, it's a golem, healing spells just slow it. It's slowed another 4 rounds.


Sid lets loose with some more slingage, and does some minor damage to the skeletal warrior.

Micah tries to hit the golem with his warhammer, succeeding once.

Stock?
You still need to save for round 2 of poison Fortitude 24 or take 1 str damage.
Round 3 of poison occurs now, please save Fortitude 24 or take 2 str damage.
____

The Bone Golem is slowed nasty clericses, we hates them
Micah still draws the lone slam attack.
Slam 21 (d20+13) miss

Skeletal Warrior 1 says in common to StockFrom hell's heart I stab at thee.[/b]
Longsword 33 (d20+13 ,not confirmed with 22) damage 13 (d8+6).
Longsword 17 (d20+8) miss.

entry room

---
Bone Golem AC 21 damage 84

Skeletal warrior 1 AC26 CMD 24 damage 32

Skeletal warrior 2 AC26 CMD 24 damage 55 - DEAD UNDEAD

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=26 ; 3d8+21=28 ;
Tuesday July 28th, 2020 11:57:23 PM

Carver looks over his shoulder as a blunt weapon was asked for...., yup, there in his pack was a flail.
So, "I'm gonna drop a flail at your feet, just give it back later..., there's nothing special about it."
If Carver was using a normal shield, this would be impossible, but since it's a ring.....
He declares a charge against Skeleton 1, as he starts his tour of the room on the way to his charge, he reaches back as part of the "move" and draws the flail from his weapon racks..... He drops towards the wall, circles up around to be next to Sid, and drops the flail at his feet in square 14,t, he then reverses course and from the wall, he charges to 18,19/N,O, using almost all of his movement.... He strikes at the skeleton as he charges past.

Charge attack, AC 26, damage 28

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=18 ;
Wednesday July 29th, 2020 8:14:53 AM

Stohp tries the disarm again with equally bad results (18 to disarm). This just isn't her combat.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=31 ; d20+10=24 ; d8+11=13 ; d8+11=12 ;
Wednesday July 29th, 2020 10:29:59 AM

One down, two to go. Zander thinks as he turns back to the bone golem. He's glad he knows a good blacksmith as he winces at the thought of what all these bones are doing to the edge of his sword. Hopefully enchantments helped hold an edge. But even with his reservations about his blade he lands two square blows on the golem.
---------------------------------
Holy 86 rounds remaining
Bless +1 Att 7 rounds remaining

Flank +2 Att

Heals 27 from Bart's spell
Full Attack on Bone Golem
31(d20+15) Hits, 13 slashing damage
24(d20+10) Hits, 12 slashing damage

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+12=29 ; 2d8+8=16 ;
Wednesday July 29th, 2020 3:25:42 PM


One down, two to go, thinks Micah, unknowingly echoing the paladin's thoughts.

He focuses on the getting through the golem's thick skin--Micah is not even sure what to call it--and uses the martial gifts of Domi to make the strike do more damage. He sees an opening and strikes the mace soundly on the creature's torso, inhaling in satisfaction as he sees is blow do some damage.

======
Bless: 7 rounds remaining
Attack modifiers: flank, bless, power attack
Weapon Master Domain power (1 of 9 rounds used) to grant Vital Strike feat.
Hit AC 29. Bludgeoning damage 16.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=18 ;
Wednesday July 29th, 2020 3:32:09 PM

Stohp hadn’t been planning on sticking around here anyway. She moves to the nearest skeleton and tries to disarm it

Moving down two spaces 18 to disarm s1

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ; d20+9=24 ; d20+1=11 ;
Wednesday July 29th, 2020 7:40:23 PM

Sid throws stones and they fly around the battlefield. "Well, this is working great. I'm really glad I got this sling. Ellie was sooo wrong about that. I can't wait to tell her about this."

===========================================================================

ToHit1(RapidShot): 15
ToHit2(RapidShot): 24
ToHit3: 11

Stock (sub by Zach H) 67/95  d20+14=34 ; d20+14=16 ; d20+13=28 ; d20+8=10 ; d10+7=13 ; d6=4 ;
Wednesday July 29th, 2020 7:45:44 PM

Stock resists a round of poison but then staggers as it continues to rack his system. But even impaired he manages to strike the skeleton in return.

Stock takes 2 str damage

28 to hit, 13 damage plus 4 lightning

(Sorry for low info header, posting on my phone)
DM update: Stock's current header
Stock (JonM) HP: 79/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench


DM Robert - "It's a sad day when stabbin' doesn't work."   d3=1 ;
Wednesday July 29th, 2020 8:16:26 PM

Carver comes a charging and takes out skeletal warrior 1.

Stohp readies to disarm the skeleton warrior but the warrior has fallen to Carver's lance.

Zanderallen double hits the bone golem and shatters its spine, bones cascade to the ground.

Micah's swing connects with falling bones scattering them about.

Sid flings stones about willy nilly, not hitting anything, friend or foe.

Stock is rocked by poison again now down 4 strength but still manages to connect with the now dead skeleton warrior smashing bones again.
Round 4 of poison occurs now, please save Fortitude 24 or take 1 str damage.

Bartomus?

____

The party now stands in the entry room to the something. Stock sways slightly bleeding and feeling his strength ebb from his limbs. Ahead is a double bronze door. You note there is a heavy layer of dust on the walls and floor, not in line with the doors. As if there was a dust free path form each door. It is very quiet, perhaps this would be a good place to rest?

I'm assuming you will look over the items of the skeletal warriors...
+1 frost bolts (12)
acid vials (4),
purple worm poison vials (6);
+1 chainmail (2)
+1 longsword (2)
mwk repeating heavy crossbow (2)
40 bolts,
1024 gp


---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=28 ;
Wednesday July 29th, 2020 8:36:47 PM

He watched the fight and the destruction that his fellow Shield's had wrought in a bit of a bewildered daze. But, when it was over, he also noticed that Stock was fading pretty fast. He walked over to Stock and began trying to assess what was wrong. "Hey Stock I think you might have been impacted with the weapons they were using, here's a couple of the healing potions, they might help? Hey folks, I think Stock is going to need some help and some rest."

Sorry, thought i had posted. Offering two healing potions to Stock (CMW), Healing Check for 28

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday July 29th, 2020 10:26:24 PM

Carver says, "Still say resting would be a good thing...."


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday July 30th, 2020 7:17:38 AM

Well the guards probably indicate we're going the right way." Stohp comments.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+11=31 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=4 ;
Thursday July 30th, 2020 11:02:09 AM


Micah looks around, a bit dazed by the sudden absence of animate foes.

Bart's words draws his attention to Stock's condition. He quickly belts his mace and looses his shield so that he can rummage to his pack as he moves next to the dwarf. Pulling his kit out of his bag, he starts to work on his wounds. "Nasty stuff," he mutters as he sees the impact of the poison on the sturdy dwarf's body.

He looks at Carver as he says, "I agree. We have used a lot of reserves now."

He will watch Stock. Once Micah is assured that his condition as stabilized, he will inform the others to watch over him as he prays. After about 15 minutes, he will then cast restoration on the barbarian, healing all strength damage.

Assuming they decide to rest here, Micah will channel energy twice before doing so until all are cured of their wounds.

=============
Heal to treat poison Check 31, beats poison DC. If Stock needs to make another save, he gets +4 to it.
Pray to fill open 5th level spell slot with 4th level restoration spell.
Micah has 3 uses of channel energy remaining after using it twice for 46 points of healing.


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  d20+9=24 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d4=2 ; d4=2 ;
Thursday July 30th, 2020 11:07:22 AM

Zanderallen hurries over to Stock as soons as Bart calls out. Seeing Bart expertly attending to the poisoned wounds Zander stows his shield freeing a hand. "Bart is giving you about the best natural care for the poison you'll get but let's see if some divine aid can get rid of it." He kneels and lays a hand on the wound, calling on Domi's power to cleanse it. Stock feel a rippling warmth burn through his veins as the poison is neutralized from his system. Taking a few deep breathes to stave off his sudden weariness Zander clasps Stock on the shoulder, "Good as new old friend. This room is not a bad place to rest. We have two solid doors to bar against intruders."
-------------------------------------------------------
Lays on Hands on Stock
CL check of 24(d20+9) equals poison DC Neutralize Poison Mercy on Stock
Stock heals 15 hp as well


(Ignore d4 rolls, those were for lesser restorations but Micah got his post in the middle of making mine)

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=22 ; d20+21=38 ; d20+21=37 ; d20+13=24 ;
Thursday July 30th, 2020 4:51:50 PM

Sid goes to through the wreckage and searches for anything that might be of use. Once finished he stands and stretches, "So we resting here? Then alright, I am getting a bit tired." He moves to the door they came through, closes it, and will try and lock it. Then he goes to the other door, with look for traps and disarm them, but not unlock the door if it is locked.

===========================================================================

Perception(Loot/Useful items): 22
Disable Device(Locking Door We Came In): 38
Perception(Traps on other Door): 24
Disable Device(Traps on other Door: 27

Stock (Sub by Zach H) HP: 96/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Thursday July 30th, 2020 5:04:16 PM

Fully healed Stock gives a couple experimental swings of his flail to make sure the poison is fully out of his system, "Thanks guys. I wouldn't mind a little shut eye." Stock helps make sure the door are secured and then clears an area of bone and dust large enough for everyone to camp.

DM Robert - "It's a sad day when stabbin' doesn't work."  
Thursday July 30th, 2020 7:10:45 PM

Forgot, everyone gets 1495 exp for defeating this room (all the room including below).

Bartomus offers Stock some healing potions.

Carver is ready to rest.

Stohp thinks the guards indicate you are on the right path.

Micah does some praying, restoring Stock's strength and does a little healing to check the poison.

Zanderallen purges the poisons from Stock's system.

Sid looks around gear was denoted in the last post...hope someone is keeping track of things.

Stock is ready for a rest.
------

Sid is able to secure the door through which the party entered the room. Most of the party seems ready to call it a night, but Sid keeps on searching. He does discover that the opposite doors are indeed trapped. And while the party prepares to rest, Sid disables the device, letting them know that he can re-activate it if needed. It was particularly nasty as it was spikes designed to pop out of the door.

The party rests...

I need,
1 - a watch order
2 - how are you watching on your watch, lights or no lights?
3 - On your watch are you watching with eyes or listening intently?
4 - Perception rolls from everyone based on your actions for 1-3.
5 - oh, and if something horrible comes through the door do you fight it yourself or wake up everyone?

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday July 30th, 2020 9:41:26 PM

Carver mentions....
"I need uninterrupted rest, so either 1st or last watch for me, ok?"

Carver will have his lance out with the flame shedding light... He will give a battle shout to alert as he charges....(if bad stuff happens)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday July 31st, 2020 4:28:21 AM

Stohp checks the door - are there cracks light can be seen through? If not then she suggests they light up the chamber. That will let all the watchmen immediately see any intruders that come through the door. She'll take a middle shift and of course wake the others if intruders appear - the only likely intruder is the mage they're after.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ;
Friday July 31st, 2020 8:32:28 AM

Bartomus nodded at Carver, "Got it, I need a fair rest as well, especially if we expect more of those," he said pointing at the bones and dust about. "If you take last, I can take first Carver?"

When Stohp suggested things be kept lit, Bartomus offered, "I could light the floor where Sid found that nasty spikey thing, won't last the whole night but if there is a torch I can use during my watch, I can do it when I'm about to go to sleep and it would last for good while."

If agreed, I will take the first or the last. If the first, then at the end of my watch, will cast Light on the floor where the trap is located duration 100 minutes. I think Bart would be watching with his eyes, standing with glave and his large eyes darting back and forth. Perception 31 - He might try to ascertain what the threat is and then bellow accordingly.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=13 ;
Friday July 31st, 2020 11:23:12 AM

If Stohp finds any cracks where light would come in Zander suggest stuffing them with their cloaks and the robes of the skeletal champions. [b]"Good thinking Stohp, I agree that we should keep the room lit. We can do 4 watches of 2 so that everyone can get a full rest. I can take 3rd watch." During his watch Zander will stay somewhat in the middle of the room near his sleeping companions while going to the doors to listen for a bit every 15 minutes or so.

Perception 13

(OOC: I will level up and do some treasure record keeping over the weekend.)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday July 31st, 2020 12:17:56 PM

"I do have that lantern with continual light. you can open or close it to dim the light as wanted...."

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=23 ;
Friday July 31st, 2020 2:24:39 PM


Well," summarizes Micah, "It appears we have a plan for watches."

===========
Perception 23
Micah takes all the frost bolts because he can use the repeating crossbow.
Anyone else is welcome to some of them.
Those on watch periodically check the doors for sounds.

To summarize for the DM and attempting to compile the consensus plans.
Light sources on (we have several everburning torches) to fully illuminate the chamber, but cracks under and around doors blocked with cloaks or other covering material.

Watch Order (unless there is no objection)
Five watches 2 hours each. Total time 10 hours.
Watch 1: Bart
Watch 2: Micah and Sid
Watch 3: Zanderallen and Stohp
Watch 4: Stock
Watch 5: Carver

Instructions are for those on watch to wake up the others.


Stock (JonM) HP: 75/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Friday July 31st, 2020 10:01:48 PM

Stock shakes his head and beats his meaty palm on his ear. "Weird place. It felt like an out of body experience for a while. Glad we won anyway. Nice to be able to rely on you guys. Fourth watch is fine for me. Keep your eyes open and weapons close."

He rubs his forearm where the poison coursed through his veins and sighs.



Stock (JonM) HP: 96/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Friday July 31st, 2020 10:02:22 PM

Fixed my header
Thanks again for covering for me guys


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=26 ;
Saturday August 1st, 2020 10:03:17 AM

Sid agrees with taking second watch. "I trace for four hours and should be fine." He makes sure that the ever burning torches are well placed so that they will have plenty of light. For his watch he settles in and goes through his auran softly, his bow Branwen at the ready in his hands.

======================================================================

Perception: 26

DM Robert - "Keep your eyes open and weapons close."  
Saturday August 1st, 2020 11:12:15 AM

The party makes ready. The door beyond seems pretty tight, you can't see any cracks. The watch is set and the party catches some much needed rest.

Watch 1: Bart, The trap is not in the floor but the doors themselves. There are two everburning torches that Sid liberated. These can be set out along with Carver's Lance, and any other magical weapons laid ready at hand. Bartomus stands still and watches. Toward the end of his watch he thinks he hears something, perhaps the light scrap of nails on stone. His head darts about, and thinks he see's something small and stealthy dart back from the wall near the ceiling. He then see's that there appears to be a slight ledge along the ceiling (the ceiling is 15' high. Indeed there may be a hole up there in the corner wall of the doors, maybe 6 inches wide or so, it is dark, and hard to get to being so high. Might be a rat hole. Otherwise his watch is uneventful.

Watch 2: Micah and Sid: The two are wary and keep darting glances toward the 'rat-hole' that Bartomus pointed out. But nothing is seen or heard. The night passes uneventfully.

Watch 3: Zanderallen and Stohp: Stohp doesn't seem to be paying much attention no perception roll. Zanderallen keeps having his mind wander he keeps shaking his head trying to clear the fog and stay awake. They pass their watch seeing and hearing nothing and having no reason to wake up anyone.

Watch 4: Stock no perception roll made contemplates the strength in his body and the tingle the poison made in his system. Pre-occupied his watch passes uneventfully.

Watch 5: Carver - no perception roll goes about his watch blissfully unaware. Fortunately nothing happens.

Morning, well at least you assume it's morning. Stock seems to think it is, though some of you are loosing track of time down in the dark tunnels. Before you is the de-trapped double bronze doors. And there is that rat-hole in the wall near the ceiling.

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20=9 ;
Sunday August 2nd, 2020 12:44:24 PM

Sid chews on some trail mix and stares at the "rat-hole" while everyone gets ready.He tries to see into it without getting directly underneath it and looks to see if it could be connected to the door or a trap in someway.

=============================================================================

Perception(Taking 20): 35
Knowledge(Engineering(Taking20)): 30

((Please ignore roll. Note: 'Roll' button is not 'Submit' button))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday August 2nd, 2020 2:21:49 PM

Carver feels better, and more ready, after using one lay on hands to remove the fatigue of sleeping in his armor....
[b]"Well, I don't know about the rest of you, but I sure feel ready now...."[b]"He collects up the flail and takes one of the +1 swords, stashes them with his weapon cashe, you never know just what you'll need....

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday August 3rd, 2020 12:06:09 AM

He took the watch and sat, listening. Well, also looking about and trying to see if anything moved or was out of place. Then he heard it, the sound that something was moving up high and about. He didn't see it, but it sounded maybe like a rat, he was hoping it was a rat. It was up high in a corner and there looked to be a small hole up there.

When his watch came to an end, he made a point of telling Zander and Stohp about what he heard and where it seemed to have come from. Then he rolled out his bedroll and called it a day.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday August 3rd, 2020 11:30:26 AM


Micah finishes his rest with time in prayer and meditation. Coming out of it, he dons his armor, then assists Zanderallen with the same.

He then pulls out some rations and summons a little fresh water for breakfast. While chewing, he goes around picking up the cloth they used to black out and aids in distributing the unclaimed treasure.

"I guess our next act is to go through those doors," he says with a nod in that direction once the preparations are complete.



Stock (JonM) HP: 96/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 0 of 24 used; Immune to Trog Stench  d20+15=31 ;
Monday August 3rd, 2020 11:31:13 AM

"Good morning all. Hope you slept well."
As the party is getting prepared, Stock finally wanders over to the rat hole to see if he can get a look at it. Assuming there is nothing interesting, Stock moves to the front, ready to press on.

=======
Perception 31
With that rest, are we fully leveled up?


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday August 3rd, 2020 2:12:06 PM

Rolling out of his bedroll, Zander removes his sleeping chainmail, returns it to the bag of holding, and suits and is suited by Micah as they return to their plate.

"I wonder if that rat hole is a ventilation shaft? I guess we can see once we get through this door. Everyone ready?" If everyone is ready Zander gives a couple last pulls to his armor straps, adjusts his gauntlet and moves up to the door, ready to open it.

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday August 3rd, 2020 7:37:19 PM

Stohp looks around. "What hole?" After the others point it out to her she squints at it suspiciously. "Probably nothing... but we should get going."

DM Robert - "Everyone ready?"  
Monday August 3rd, 2020 8:11:20 PM

Sid looks at the 'rat hole' and the trap on the door.

Carver collects all his weapons.

Bartomus, retro-actively posts to the last post.

Micah cleans up and is ready to go.

Stock looks at the rat hole.

Zanderallen is ready to go through the door.

Stohp thinks there's nothing to worry about.

------
To re-iterate, the 'rat-hole' is near the ceiling, which is 15 feet high. You want to look you need a boost.

Assuming Sid and Stock worked out some boosting, since they were interested and made some perceptions. 1 - No the rat hole is in no way connected to the doors. It goes into the wall and then turns away from the doors. 2 - You do note there is a bit of a ledge going from the rat hole along the wall for maybe a foot or so. And since you're looking....
Survival 15 or knowledge nature 15 Highlight to display spoiler: { there appears to be some tracks in the dust on the ledge and some in the hole. The appear more cat-like than rat-like though.}

Zanderallen throws open the doors and can make out that there is a corridor about 30 feet long, 10 feet wide and 10 feet high. It ends in a single standard size wooden door in the far end. You can see dust on the walls, and a few cobwebs along the ceiling.

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=15 ; d20+15=30 ;
Monday August 3rd, 2020 9:14:56 PM

"What kind of cat would be going through that? Anyone else want to look at this? I see cat paws and not rat paws in the dust." Sid, if no one else is interested, will make notes about what he saw. If an expert in the nature stuff becomes interested he will point out what he saw and then, after gathering the trusty everburning torches, will stow one and begin looking down the hall just in front of people, or just behind Stock, whatever the case maybe.

===========================================================================

Perception: 30

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 28; Rage: 0/26 used  d20+13=18 ; d20+13=21 ;
Tuesday August 4th, 2020 9:43:32 AM

"Yeah, reminds me of Dorbin's cat...wait a sec...maybe some wizard's familiar has been peeking at us. I mean, I'm sure it's not some kind of giant black cat that is summoned from a statue and travels with a drow down here. That's just the stuff of legends."

As he enters the room, Stock moves briskly looking for more of the cat tracks...or any tracks for that matter.

=========
Survival 18 for cat tracks vs DC15
Survival 21 in the new room looking for tracks.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Tuesday August 4th, 2020 10:43:56 AM

Bartomus followed along with the others, relieved that it was a cat and not a giant rat, but still, why would a cat be peaking in on them, he thought to himself.

Perception in hall looking signs of making (worked stone or rough) -19



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday August 4th, 2020 12:29:48 PM

Carver, lets the others worry over it.... what will happen, will happen....He lines up where the others want him, they know by now how he fights.... that will change, but not until they get back to the city...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday August 4th, 2020 2:03:02 PM


Micah finishes his rest with time in prayer and meditation. Coming out of it, he dons his armor, then assists Zanderallen with the same.

He then pulls out some rations and summons a little fresh water for breakfast. While chewing, he goes around picking up the cloth they used to black out and aids in distributing the unclaimed treasure.

"I guess our next act is to go through those doors," he says with a nod in that direction once the preparations are complete.



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday August 4th, 2020 4:46:19 PM

"That's an interesting thought Stock, we do suspect there is a wizard down here. Would you care to check the hallway before we proceed Sid." If the all clear is given Zander heads to the far set of doors. As he marches up he calls upon a spirit of Domi to empower his blade.
------------
Divine Bond: Weapon Spirit (Holy) 10 minutes (1 of 2 used)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday August 4th, 2020 4:53:39 PM


Micah remembers to cast magic vestment on his shield before they proceed.

DM Robert - "Everyone ready?"  
Tuesday August 4th, 2020 8:23:37 PM

Sid searches the hallway, and finds no traps on it or the door at the end.

Stock wonders about cat familiars. There are a lot of tracks, mostly down the center of this hallway. Looks like someone(s) have been going to a fro regularly and recently. However there are no cat tracks. I'm attaching a 'dungeon' map for you to keep track of.

Bartomus notes that the stone in this hallway is crafted.

Carver is ready.

Micah is ready.

Zanderallen is perhaps over ready. Are you sure you want to activate anything BEFORE you open the door?

Stohp?

____________

Sid ascertains that the wooden door at the end of the hallway is locked.

Disable Device 25 to pick the lock on the door.
Breaking the door down is a strength check of 23.
Battering the door down is Hardness 20 and 20 hit-points.

Listening at the door. Perception 25 Highlight to display spoiler: {You hear nothing. It's quiet on the other side.}

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=26 ; d20+15=20 ; d20+22=29 ;
Tuesday August 4th, 2020 9:17:23 PM

Sid examines the door for traps and other unknowns. If it is safe he will listen to the door(2nd roll is for listening if you want a 2nd roll). Gently he pulls out his picks and as quietly as he can releases the door's lock. He then looks back and gestures that he will get out of the way and that when they are ready. He pulls out Branwen and readies the attack.

===========================================================================

Perception: 26
Perception: 20 (IF you need another roll)
Disable Device: 29

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday August 4th, 2020 10:49:42 PM

Stohp holds her position in line and keeps alert for enemies on the other side of the door. Well as best as she can without darkvision.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday August 4th, 2020 11:24:56 PM

"So Carver, want us to open this door and you can charge into the room and we all can follow behind you?" Bartomus whispered to Carver. He got ready to follow after Carver and anyone else. "Let's do it."

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 28; Rage: 0/26 used  d20+16=31 ; d20+16=31 ;
Wednesday August 5th, 2020 9:08:57 AM

Stock moves up to the door and holds out his hand to make sure Sid stops clicking at it with his lockpicks. "Shhh. I can't hear anything with you doing that Sid....Actually I can't hear anything anyway. I think it's clear."

When the door opens Stock goes left, eyes open for either traps in the upcoming room or something worse.

==========
Perception 31 vs DC25
Perception 31 in the new room


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday August 5th, 2020 10:47:40 AM


Micah gives Sid a thumbs up as he unlocks and clears the door.

When Stock opens the door, he pulls out his wand ready to cast bless at the first sign of opposition.
He will advance with the others, but will not get in the way of Carver or Zanderallen.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday August 5th, 2020 12:02:57 PM

With the call that there doesn't seem to be anything on the other side of the door, Zander refrains from calling his divine bond for the moment. But holds ready to do so at the first sign of trouble. With everything else ready he moves into the new room with Stock, going to the right of the door.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday August 5th, 2020 1:20:10 PM

Carver will move up, and stay pretty much in the middle, rather than stepping to either side....

DM Robert - "I think it's clear."  
Wednesday August 5th, 2020 8:17:19 PM

Sid moves forward and hearing nothing from the other side picks the door lock.

Stohp holds her position not really liking the inky darkness.

Bartomus suggest Carver just go charging ahead and the rest can follow behind.

Stock is none to subtle and when the door opens goes in going left.

Micah is ready with a wondrous wand of bless.

Zanderallen moves into the room with Stock.

Carver moves up staying to the middle.
_______________

As you swing the door open and move into the room everyone please make a fortitude roll DC 10. If you fail you sneeze from the sudden dust, the musty odor of old bones, and a strange strong pungent smell.

The room is dimly lit by everburning torches set into the walls randomly about the room (the orange boxes). Their light made even more dim by many cobwebs and layers of dust. At a quick glance you see many tables of various sizes all about the room (the brown filled areas). The tables have a variety of things upon them and apparently in shelves below them. Nearby you can make out what appears to be bones on the tables. Knowledge Nature 15 Highlight to display spoiler: {they appear to be very old lizard folk bones.}

The ceiling in this room is 15 feet high. On the far southeast wall is what appears to be a dark door. Nearby that door (west of it) you think you see something dangling from the ceiling.

Please feel free to name what you are doing, and if you are making any specific rolls...
i.e. perception, what are you looking at/for or investigating.
knowledge rolls...arcane, nature, religion, etc.
survival?
detection spells?
that's a hint, if I named it, it may be useful, then again if I didn't name something it's because sometimes you guys come up with some weird ways of finding things out.

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=30 ;
Wednesday August 5th, 2020 10:45:00 PM

Some sort of magic lab? Stohp wonders. It's unlikely she can find out much about the contents of the tables, but she idly looks at the tables themselves wondering if they'r special or just wooden tables (30 carpentry just because I can)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=13 ; d20+7=27 ; d20+9=18 ; d20+2=12 ;
Wednesday August 5th, 2020 11:46:08 PM

Carver auto passes the fort save.... He notices the bones, and knows they are old, but not much else. (Kn Nat 13)

With all the webs, he looks around carefully for the Drow's favorite pets and companions.... Spiders...
Kn Nature Nat 20
Perception 18
Survival 12

Detect Evil (Pali ability)

"Spiders, I hope they are just regular size that made these webs.... it's been a while since anyone was here it looks like..."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+8=19 ; d20+13=30 ;
Thursday August 6th, 2020 9:39:44 AM

Stock's nose wrinkles as he enters the room. His eyes take in the room and his head slowly turns looking around the room. Seeing the bones he says, "...lizardfolk bones...and very old at that...".

He then kneels down in the dust and tries to identify any tracks he sees in the room.

=======
Nature: 19 vs DC15
Survival (tracks) 30


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=28 ; d20+4=21 ; d20+12=27 ; d20+3=16 ;
Thursday August 6th, 2020 10:25:16 AM

Bartomus stipped into the room and the scents and dust swirled about him. But, he didn't sneeze and looked about and when Stock pointed to the bones on the table, he looked and shook his head in agreement. Then he looked about at a few of the other tables, and the shelves using his glave to part the spider web veils. [b]"So, long ago, you think there was fighting between the Drow and the Lizard Folk? Could the kobolds and the lizard folk we have been meeting have something in common in the long, long ago? What do you think we have come into? A library for someone? "[b]

He took a moment, stopped and slowing looked about trying to get a sense of the purpose for the room and what they were seeing amongst the collection of tables and shelves.
Fortitude - 28; Knowledge Nature 21; Perception 27; Appraise 16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=16 ;
Thursday August 6th, 2020 3:41:16 PM



Micah takes note of the surroundings, noticing the reactions of some of the others, he assumes his amulet has protected him from some irritant in the air.

Lizardfolk? he echoes. There was, in fact, fighting between those two races. Zanderallen, do you remember what our lizardfolk friends told us about that?"

He casts detect magic and looks around, careful not to disturb anything.

=============
Perception 16
Cast detect magic

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+16=36 ; d20+5=24 ;
Thursday August 6th, 2020 5:28:14 PM

Zander wrinkles his nose at the smell but otherwise has no reaction. He moves into the room eyeing whatever is hanging in the far corner. "I'm trying to remember Micah. Weren't the drow under the rules of dragons that ruled a kingdom in the mountains. And the Lizardfolk were their slaves?" He will scan the room with his paladin senses (detect evil)
-----------------
Fort Save 36
Detect Evil
Perception 24 (Looking at the ceiling and the things hanging from it)

IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=10 ; d20+15=22 ;
Thursday August 6th, 2020 5:53:01 PM

Sid starts sneezing, and then he starts coughing. His elvish sneezes are naturally whisperish and higher pitched, but the sound does echo into the room. "Ffloyd's Broom, don't Necromancers clean? What's the point of eternal undead servitors if they don't do your chores for you?" Sid sniffs more and pulls out a cloth to blow his nose into and clear his eyes.

Once done he begins to examine the room for traps and hidden passages.

====================================================================

Fort Save: 10

Perception: 22

DM Robert - "There was, in fact, fighting between those two races."  
Thursday August 6th, 2020 8:31:01 PM

Please indicate your coordinates in the room.

Stohp didn't pay attention to the text and should have made a fortitude roll to avoid sneezing examines the woodwork. It's stout and basic, except for the far door which is made of darkwood.

Carver looks around and then starts trying to detect evil.

Stock identifies some nearby bones and then starts trying to do some tracking.

Bartomus looked around the room trying to get a sense of things, and mostly getting a mad scientist Halloween sense of it.

Micah tries to remember his history and casts detect magic. Yes your necklace protects you.

Zanderallen looks at the hanging things and casts detect evil.

Sid, after a sneezing fit, wonders why the necromancer couldn't just have some cleaning skeletons.

____
I repeat, Please indicate your coordinates in the room. However, you are not in combat so you can take 10 or take 20.

Stock can make out a path through the centerish of the room (the gray path). It looks like a lot of things passed through from the other door and out the one you came in from.

High on the wall, at location 1 (both of them) you note that strange 'rat-hole' you also notice there are no cobwebs around either hole.

A is a vat of acid, set into the floor. Above it hanging on hooks with chain pullies are bones. You surmise this could be a way of cleaning fresh kills to make them into skeletons or that bone golem.

Table C holds many gears, wheels, wire, etc. Knowledge Arcane 20. Highlight to display spoiler: {There appears to be enough material to make another complete clockwork golem.} There appears to be writing or symbols etched into some of the metal gears and plates. Micah says the writing is not magical. If you speak Underwoldian (undercommon) OR I will allow a linguistics 20Highlight to display spoiler: {They appear to be proper names, Georges, Fleckaonda, Mariaaoan, Mom, Dad.} There are complete masterwork artisan tools on the nearby tables, including: armorsmith and fine metalworking (like jewelers tools)

Table B holds a wide array of bones, some tied together with twine. Knowledge Arcane 20. Highlight to display spoiler: {There appears to be enough material to make another complete bone golem.} There are some scratches on the bones here, Underwoldian (undercommon) OR I will allow a linguistics 20Highlight to display spoiler: {They appear to be proper names, Georges, Fleckaonda, Mariaaoan, Mom, Dad.} There are a variety of tools on nearby tables that could most closely be associated with a butcher.

The other tables hold incomplete skeletons of a variety of creatures, you note: lizard folk, kobold, elf (drow), and some animal bones. All are fairly old.

Carver and Zanerallen pick up multiple little pings of evil, all told 9 scattered about the room, but they are tiny and weak in indication. They also appear to be moving slowly.

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday August 6th, 2020 9:26:12 PM

Sid stops at the languages, "These look like names. Mariaaoan? Fleckadona? Hmmm. Hey is anyone going to take these tools? They look like metal working stuff. Ffloyd's Awl they look nice. Oooh, gears!" Sid will take some of the gears and such and will look at the Jeweler's Tools, stopping at AG24.

==========================================================================

Knowledge(Linguistics): (Take 10) 23
Perception: (Take 10) 25(Tools and gears)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 6th, 2020 9:42:44 PM

(Actually I meant to skip the roll and just have her sneeze but then forgot once I was writing my post, sorry)

Stohp stopped right at the start of the room to look at the first table (T/U 24/25). As she runs a finger along it she breaks into a sneezing fit. "So bad guys lab. Lets not linger, we can come back and loot it after we find him if you guys really want to."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=14 ;
Thursday August 6th, 2020 10:10:38 PM

Carver moves over to the table (B), standing at 27,28/u,v.
He will take 20 on the Know Arcane and figures out whats there....
A quick perusal gets him know where on the language, so he takes 10 (Carver has shadowtongue)

He keeps his lance at hand...

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday August 7th, 2020 9:24:52 AM

"Please stick to this path through the middle of the room. If there's any surprises, they are on the outside."

His eyes dance across the fine tools displayed but he keeps moving and inspects whatever may or may not be hanging near the far door.

===
Move to AG29

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday August 7th, 2020 10:24:26 AM

"So anyone get a sense of this place being used more recently? I mean it's like we are in some weird nightmare place," Bartomus asked as he walked about the table with all of the old bones on it. He noticed some with something scratched on them, but he couldn't recognize the language. He also noticed the hole high up that was being used by something. He spent a bit of time trying to see if anything was coming down to the floor or along the wall or table below the obviously used hole. When he heard Stock saying they should stay on the path, he looked down and then froze. "Um, well, um, uh?"

Bartomus has wandered to V29 as he mentioned looking at the table with the bones; Perception 22

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday August 7th, 2020 2:07:39 PM

Zanderallen signals that he has detected something, "There's something in here everyone, 9 somethings." A little leery of how split everyone is getting he moves towards the center AA26 and continues focusing on his detect evil, trying to pinpoint what he is detecting. (3 rounds to pinpoint location.)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=21 ; d20+5=8 ;
Friday August 7th, 2020 4:00:19 PM


Micah takes a look at the first table. He sucks in a deep gasp of breath as he realizes what he is seeing. "There is sufficient material here to make another clockwork golem," he exclaims.

Looking at the other table, he cannot make it out for sure and wonders if this was some gruesome butcher table.

When Sid mentions the tools, he responds, "These are very nice, but I am not much of a jeweler and I already have a good set of smithing tools."

When Zanderallen reports on the what he senses, Micah readies his shield to bash anything that might attempt to attack him, joining Zanderallen near the center.

========
Move to Z26
Table C Know Arcana 21
Table B know arcana 8

IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Saturday August 8th, 2020 8:08:37 AM

Sid nods to Micah, "Really? Man, I need to study more. I worked out that this is probably what the golem was made of but I didn't think there were enough pieces to make another. So much studying to do." Sid puts the tools in his handy haversack and uses the bag his kit came in to put all the delicate things he can. Once those are nice and secure he puts them in the Shields Haversack. "We can divvy up or dispose as we wish later, but on the off chance we don't stop this guy we should slow him down.

DM Robert - "There was, in fact, fighting between those two races."   d8=6 ; d8=7 ; d8=3 ; d8=1 ; d8=1 ; d8=7 ; d8=1 ; d8=7 ; d8=2 ; d20=20 ; d20=14 ; d20=6 ; d20=8 ; d20=8 ; d20=6 ; d20=16 ; d20=4 ; d20=5 ;
Saturday August 8th, 2020 6:16:34 PM

Sid deciphers what appear to be names on the metal bits as he pokes around. He collects the tools.

Stohp is not thrilled by the lab. She's ready to push on.

Carver looks around but doesn't say anything.

Stock thinks everyone should stick to the middle of the room.

Bartomus looks at the large pile of bones with Carver.

Zander lets everyone know there's something evil and amiss in the room.

Micah identifies the parts to the clockwork golem and at Zanderallen's warning, readies an action.

________

Suddenly the group hears what sounds like several people drumming their fingers on a table. There is a scurrying of movement as tiny clouds of dust puff up from on top of tables and under them. You see several severed hands springs to life, its fingers propelling it forth at great speed like a deformed spider. Racing across tables and floors they attack!

Three leap of tables and attack Sid. One lands on him and starts crawling up his torso. The other 2 land at his feet (they are diminutive so they occupy the same square).

One leaps off a table and attacks Stohp, but it misses and lands on the floor.

One leaps off a table and attacks Carver, again pathetically missing your touch AC.

One scurries across the floor to attack Zanderallen but can't seem to crawl up his leg, missing.

Three scurry across the floor to attack Micah (please take your AOO on one, AC 14). One manages to climb on and quickly starts crawling up. (That is not one that you hit.)

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=34 ; d20+15=21 ;
Sunday August 9th, 2020 3:07:41 PM

Stohp tries to stomp on the one that leapt at her and pin it to the ground (grapple attempt 34, if it succeeds and she doesn't have to move follow up pin (I don't think I have to roll for that but if I do 25))

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=25 ; 2d8+1=10 ;
Sunday August 9th, 2020 7:23:32 PM

Bartomus was a bit surprised when things started moving, There were dust clouds and racing things; and when his eyes focused in on the racing things, it looked it was a moving hand without any body or anything. One went at Carver, but missed and Bartomus swung at his glave trying to hit the boney thing.

Attack on the severed hand that missed Carver - not sure where it might have gone - but if an attack with his glave could occur he swings at the creepy boney thing for a 25 to hit, 10 points damage if appropriate.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=17 ; d20+7=17 ; d20+7=18 ; d20+7=14 ; d8+5=12 ; d8+5=11 ; d6+4=9 ; d6+4=5 ; d6=2 ; d6=3 ;
Sunday August 9th, 2020 10:01:08 PM

Carver steps to 27,28/u,v and as he does so, he pulls the longsword he just picked up (the +1) and as a swift action triggers the ring of shield.
After the step, he attacks with the longsword and then stomps as well.

Attack 1 AC 17 Damage 12
Attack 2 AC 17 Damage 11
Hoof 1 AC 17 Damage 9 +2 frost
Hoof 2 AC 13 Damage 5 +3 frost

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+12=18 ; d10+16=19 ; d6=4 ; d10+14=23 ;
Monday August 10th, 2020 10:54:56 AM

"What the devil...?"

Stock is too surprised to enter a rage. Instead he readies his flail and tries to line up a swing at one of those harassing Sid.

=========
Move to AG25
If it is possible to swing at a hand on Sid without hitting him: PA hits AC18, 19 damage + 4 electricity
If not: Grapple a hand CMB 23 vs CMD


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+10=16 ; d20+16=33 ; d20+16=21 ; d20+11=24 ; d8+5=7 ; d8+5=8 ; d6=4 ; d8+5=12 ; d6=3 ;
Monday August 10th, 2020 12:01:17 PM

Breaking out of his focus as hands attack them Zander swings at the one that attempted to crawl up his leg with his sword. He tries to remember if these are some form of undead.
------------------------------
Know(Religion): 16(d20+10) to identify hands

Full attack on the hand attacking him (due to it's small size he refrains from power attacking)
33 to hit, 21 to confirm(d20+16s), damage 7 (15 if crit) plus 4 fire
24 to hit(d20+11), damage 12 plus 3 fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+9=21 ; d4+7=9 ; d20+16=17 ;
Monday August 10th, 2020 4:13:09 PM



When he sees the sudden motion, Micah lowers his center of gravity. Timing it correctly, he puts as much of his body and legs into the blow he makes with his heavy shield as one of the hands(!) approaches.

Using the wand still in his hand, he casts bless, then stows it in his belt.


=======
AoO: Power Attack, shield bash. Hit AC 21 for 9 points bludgeoning damage.
Know Religion 17 (stupid 1)
Cast bless 10 rounds remaining, +1 to hit and saves vs fear
Remain at Z26

IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=29 ; d20+2=20 ; d6+1=6 ; d6+1=6 ;
Monday August 10th, 2020 6:03:44 PM

Sid pulls out Mildred and tries to hit the one on his arm by swiping down on his arm twice.

=========================================================================

ToHit1: 29
Damage: 6
ToHit2: 20
Damage: 6

DM Robert - "What the devil...?"   d4-1=2 ; d20=5 ; d20=18 ; d2=2 ; d20=9 ; d2=2 ; d20=16 ;
Monday August 10th, 2020 8:28:38 PM

Stohp trying to stop is an attack, pinning it to the ground is another attack, you can't do both stomps the one near her hitting it easily. But only doing minimal damage to it. according to your character sheet your unarmed melee damage is d4-1

Bartomus surprises himself by hitting the crawling hand near Carver slicing it in half and destroying it!

Carver steps back and pulling his longsword is ready to attack, but is not able to as Bartomus already killed it.

Stock goes over to help Sid and swings his flail. He is rewarded with a satisfying smack rendering the crawling hand into a pile of mummified dust and bits of bone.

Zanderallen easily determines that these crawling hands are a form of mindless undead. He efficiently skewers the one at his feet twisting the blade around as he does so way over-killing it.

Micah powers his shield into one of the hands leaping at him and feels a moment of triump as he hears the crunching of old bones and puff of dried flesh keeping it together. Yes he's destroyed one. Then he uses the wand to cast Bless.

Sid whips out his blade and strikes at the one crawling up his body. His two quick blows are effective and destroy the creature.
___________

The crawling hand on Stohp again comes at her, but apparently it is limping now and is unable to even touch her. Attack 5

The one already on Micah makes a grapple check as it has worked its way up to his neck.
CMB 18 (d20). It is now strangling Micah no speaking or casting spells.

The one on the ground near Micah goes after Zanderallen (d2). It races over on its fingertips and leaps...attack 9, but misses.

The one on the ground near Sid goes after Stock (d2). Its digits flex and leap, but fall short, attack 16.
___________

Dungeon map

Crawling hand on Stohp AC 14, damage 2 (they have 9hp)

crawling hand near Carver, Sid, Zanderallen, and Micah is dead. (that's 4)
Crawling hand on Sid is dead. (that's another one for 5)

They attack with a touch, then they have a special grapple attack.
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=33 ; d20+13=15 ; d6+1=6 ; d20+2=10 ;
Monday August 10th, 2020 8:43:14 PM

Sid swipes at the one threatening Stock and pops it up a bit before quartering it. If there is another one around he will swipe at it as well. "Does anyone know what these are? Besides kinda gross?"

==================================================================

ToHit1: 33(Nat. 20)
Confirm Crit: 15
Damage(X2): 11
ToHit2: 10

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday August 10th, 2020 10:22:36 PM

Stohp looks about for any handy containers she can seal it in. It's a room full of weird experiment stuff surely there's a cabinet, sack, or jar she can stuff it in. Preferably an already empty one.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=17 ; d8+5=12 ;
Monday August 10th, 2020 11:38:58 PM

Carver moves to 26,27/y,z and attacks the one threatening Zander.

Longsword 17AC, Damage 12

(could make a Adams Family reference, but refrained....)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=16 ;
Tuesday August 11th, 2020 7:15:53 AM

Stohp fails to do anything (nat 1)

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+15=16 ; d20+10=26 ; d10+7=12 ; d6=6 ; d10+13=22 ;
Tuesday August 11th, 2020 9:30:08 AM

"Stay down you...Thing!"

Stock inspects the Thing to see if it is what was making the tracks he saw before.

=======
if it's still up, Attack twice w/o PA: Hit AC 16
Hit AC 26, 12 bludgeoning + 6 electricity
John C clearly has more self control than I do
Survival 22


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+12=25 ; d4+10=13 ;
Tuesday August 11th, 2020 10:12:20 AM

Startled as the hand closes around Micah's neck Zander drops his sword and draws a dagger. With the smaller blade he angrily carves the hand off his friend. "Are you alright Micah?"
---------------------------------
Drop sword (free)
Draw dagger (move)
Attack hand (standard) Attack +12 (14(base) - 3 (PA) +1(bless))
25(d20+12) hits, 13 damage

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  5d6=9 ;
Tuesday August 11th, 2020 10:46:31 AM


"Thank you", gasps Micah, his eyes wide and wild as Zanderallen accurately slays the abominable thing at his throat.

He does a quick look around, then moves to a location that gets him in range of the remaining hands and releases a burst of holy energy.

=====
A pathetic roll on channel energy (since it is for damage, I assume the house rule on 1s does not apply. )
Damage to undead: 9 points. Will Save DC 19 save for half.
Channel Energy 8 uses remaining.
[i]bless] 9 rounds remaining.



DM Robert - "Stay down you...Thing!"  
Tuesday August 11th, 2020 8:18:49 PM

Sid kills the thing trying to attack Stock.

Stohp looks for something to contain the crawling hand but there is nothing in this room that would work. Trying to pin it she fails.

Carver trots over to Zanderallen and kills the hand near him.

Stock having no current enemy, knows that these tiny things could not have made so many tracks as he has seen going through the center of this room.

Zanderallen effortlessly stabs the hand around Micah's throat and removes it from his friend, killing the hand in the process.

Micah moves and quickly channels to rid the place of the last hand.

Bartomus?
___________

Everyone gets 220 experience points for defeating the hands.

The room is now clear of evil doings. Well the evil doings that are put together. Some mad necromancer type or deranged wizard sure could use the components in this room to whip up some golems. But then is the tool itself evil?

Before you remains the darkwood door and the other side of the door....
___________

Dungeon map

Crawling hand on Stohp AC 14, damage 2 (they have 9hp)

crawling hand near Carver, Sid, Zanderallen, and Micah is dead. (that's 4)
Crawling hand on Sid is dead. (that's another one for 5)

They attack with a touch, then they have a special grapple attack.
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday August 11th, 2020 10:23:03 PM

Bartomus shook his head coming out of whatever thoughts he had swirling about as the last of the hands were shattered. "Sorry, got lost in my thoughts, so we are going over the door right?"

He asked as he walked across the room and pointed at the doors.

Sorry, move to AH 30

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday August 11th, 2020 11:09:48 PM

"Lets get moving before something else comes alive and attacks. No telling what could lurk in here."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=21 ;
Wednesday August 12th, 2020 9:38:52 AM

Being closest to the door, Stock checks it for traps before pushing through to the next room.

==========
Perception 21 traps

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=15 ;
Wednesday August 12th, 2020 10:25:06 AM

Zanderallen retrieves his sword and calls out, "Before you go charging through, what's this thing hanging from the ceiling?" Zander moves closer holding his light providing sword aloft to inspect whatever it is.

Move to AF30
Perception 15

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=13 ;
Wednesday August 12th, 2020 2:32:23 PM

Carver looks up and checks out what's indicated.... He's mostly clueless....

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d4=3 ;
Wednesday August 12th, 2020 3:21:14 PM


In preparation for going through the door, Micah moves closer to it.

Micah readies himself to cast Owl's Wisdom on himself using his metamagic rod to extend its duration should they encounter further adversaries.

At Zanderallen's words, he looks up, not certain what the paladin is referring to.

=======
Move to AI29
Readied action to cast Owl's Wisdom +4 to wisdom on himself Micah.
Pay no attention to that spurious d4 role...



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=22 ;
Wednesday August 12th, 2020 5:19:28 PM

Sid goes "Waii... uhg," and moves to AI(ndigo)31 and waits for whatever will happen, peering in as much as he can.

========================================================================

Perception: 22

DM Robert - "Waii... uhg,"  
Wednesday August 12th, 2020 8:25:29 PM

We don't need room placement positions anymore. Andy you can remove the Immune To Stench from your headers.

Bartomus points to the far door and indicates that is their destination.

Stohp is ready to leave the room.

Stock checks for traps and is sure there are none so he goes to open the door.

Zanderallen looks at the old bones hanging from chains over the acid pit. That's all they are, the acid was/is used to clean the bones of 'meat' so they could be used in the golem...or skeletons.

Carver looks up at the bones hanging from hooks as well, there are maybe 7 bones still on chains. Mostly smaller bones, like a kobolds.

Micah moves toward the door ready to cast owl's wisdom.

Sid tries to stop Stock from opening the door before the 'professional' can check it out. Too late.
___________

Stock's attempt to swing the door open (hinges are on the other side) is met with great resistance and he sort of bounces from the door as he expected it to open.

The door is locked. Disable Device 25 needed.

It is Darkwood so hacking the door down will have to get through a hardness 8 and 30 hitpoints, and breaking it is a DC25 check. Of course if you do either of those then you could not potentially harvest an entire door made of Darkwood. The carpenters among you should recognize the value as you could get 1- a tower shield and maybe a bow or spear, or 2- two heavy shields and spear or bow, or 3- a bunch of spears, staffs, bows and such.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 13th, 2020 7:22:01 AM

Stohp goes over and looks at the door. "Darkwood, pretty valuable stuff. We could get some nice gear made with it."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+3=15 ;
Thursday August 13th, 2020 9:33:33 AM

"If we're careful, we can probably just destroy the hinges and not the wood."

(engineering 15)

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday August 13th, 2020 9:40:19 AM

"What?" Stock turns around and looks at Sid. "Next thing I know you'll be sending the Rogue's Union after me for checking a door." He holds his hand out to Sid to work on the lock.

Hearing Stohp's comment he turns back to the door. He then puts his face really close to it, inspecting the grain in the wood. "Well I'll be...I was too busy doing Sid's job to notice. Strange place for an expensive door. Stohp - Maybe we salvage this thing on our way out. I might be able to carry it."

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+3=21 ;
Thursday August 13th, 2020 10:15:39 AM

Suspect we could get a decent price for it," Bartomus added about the door as his mind starting doing some calculations, "But, it would be an awesome door for our headquarters too. I mean what a cool adventure trophy to set a mood, right?"

Appraise 21

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday August 13th, 2020 11:21:28 AM


Micah smiles as the others banter over the value of the door. "Perhaps we should first focus on what may be past the door for now," he comments.

While waiting, he takes a moment to recast detect magic and takes a past the door.

When they are ready to open it, he will again prepare to cast owl's wisdom on himself.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday August 13th, 2020 11:26:19 AM

"Maybe if we ask real nicely the necromancer will lend us a couple of his skeletons to help us carry it out. I'll make sure to ask him, while he's impaled on my blade." He waits for Sid to demonstrate his expertise, impressed as always with the dexterous work of his longtime companion.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+22=33 ; d20+15=21 ; d20+22=24 ; d20+10=26 ;
Thursday August 13th, 2020 7:45:20 PM

Sid smiles at the Dwarf, "No that's fine, you can deal with the traps and triggers while I play berserker. No seriously I just worry. On the way out I can trigger some of the traps I found if you want to try yourself though." Sid starts examining the door hoping his tone was as jovial as he thought then he works on disarming any traps he finds and opens the locks Sid works on the locks. He will then look at the door to assist on unhinging it if possible.

========================================================================

Perception: 21
Disable Device(traps): 24
Disable Device(Door): 33
Knowledge(Engineering): 26

DM Robert - "Perhaps we should first focus on what may be past the door for now,"  
Thursday August 13th, 2020 8:17:05 PM

Stohp examines the door. It's actually in fair condition. Nothing some pine oil and a cloth couldn't do to restore it.

Carver wonders if they can just destroy the hinges of the door, but they are on the other side of the door. Not sure what the engineering roll is for

Stock cracks a joke and examines the wood of the door. Definitely needs some oil to bring the grains out more.

Bartomus wonders about putting the door in their headquarters.

Micah reminds them all to keep focused and detects no magical auras from the door.

Zanderallen contemplates asking the necromancer nicely for some things.

Sid at last examines the door and finds it trap free, really that's a foregone conclusion as Stock would have triggered any trap when he attempted to open the door. He expertly unlocks the door. Not sure what the engineering roll is for
____

Swinging open the door because there's no immediate trap or threat the party observers a corridor here that is 40 feet long, 20 feet wide. It angles down slightly. Elfvision and darkvision can see a bronze door at the far end. At least you assume it's bronze, it's got that aged bronze look. There appears to be some sort of etchings or decorations in the door, but you really can't make it out that well from here. Remarkably there doesn't appear to be that much dust or cobwebs in this hallway.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday August 14th, 2020 8:16:19 AM

Stohp gets back in her marching position behind the front line. "We can come back for the heavy loot after."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=23 ;
Friday August 14th, 2020 10:55:47 AM

"By all means, elf, you may lead."

Assuming Sid wants to stay on point, Stock allows Sid to move ahead and keeps 10' back and an eye out around the elf for danger. Otherwise, Stock is always happy to lead.

=========
Perception 23

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday August 14th, 2020 12:55:14 PM

"And behind door number 1, door number 2. I think you'd make a great berserker Sid." Zander grins and bows to Sid. He then joins the front alongside Stock, hopefully with Sid checking in front of them.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday August 14th, 2020 2:42:13 PM


Micah continues to concentrate with his detect magic down the hallway. Assuming he sees no auras, he nods to Sid to proceed.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday August 14th, 2020 5:05:04 PM

Carver stays in his usual spot, ready to take off at a moments notice....

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d8+2=9 ;
Friday August 14th, 2020 6:05:36 PM

Bartomus tossed a sling bullet in his hand and caught it instead of spying it down the hall as he had intended when he saw Sid heading towards the far door. "if Sid opens it, and the floor doesn't fall out in front of us, do we want to send in Carver at a gallop and we just follow along?

Roll was for hit die, character sheet is up to date I think



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=31 ; d20+22=29 ; d20+22=42 ; d20+22=35 ; d20+15=32 ;
Friday August 14th, 2020 7:17:48 PM

Sid bows at Stock's and Z's kindness. Sid holds his everburning torch behind him so his low-light vision isn't shot and looks forward intently trying to ascertain any traps before him. If there is a path in dust or anything he will follow that while scrutinizing the hall. Any traps he sees he will disable and mark any triggers he can't. When he makes it to the bronze doors he checks it for traps and unlocks it if needs be.

==========================================================================

((I rolled several perception and Disable Device checks just to make sure I covered myself.))

Perception(Hallway): 31
Perception(Door): 32
Disable Device: 29
Disable Device: 42(Nat. 20)
Disable Device: 35

DM Robert - "We can come back for the heavy loot after."  
Saturday August 15th, 2020 11:03:23 AM

Stohp takes her place.

Stock lets Sid take the lead.

Zanderallen tries to break the tension.

Micah keeps detecting magic.

Carver, tense, is ready for action.

Bartomus prepares, I think technically you are supposed to roll on Loot and Booty for HP but since you've already done it....

Sid gets to work.
____

Even as Sid spots it Micah calls out. There's something magical in the middle of the hallway.
Knowledge Arcane 27 Highlight to display spoiler: { It is a symbol of weakness}

Sid is able to determine that the mark on the floor is a trap and calls upon his training to expertly disable it. He then determines that there are no traps on the next door and that it is unlocked.

Once closer, Micah too can determine there are no magical auras on the door. The relief work upon this door is merely artistic design. Never-the-less it is actually quite pleasing and you estimate that a talented artist worked many long hours. With no threat the door is swung inward (note there are designs on the other side of the door as well, pretty much the same pattern).

The next room is 20 feet high and you immediately note the walls are covered floor to ceiling with bookshelves. Bookshelves filled with books of all shapes and sizes. In the distance you can see that there are also book cases in the room, double sided approximately 8 foot tall. These too are filled with books. The room is not a standard design as there is a large alcove along the back, it too is lined with books. But also in this alcove there appears to be a desk with a candelabra sitting upon it. There is one chair at the table and what appears to be piles of books on the floor around the table. There appears to be no dust or cobwebs in this room.

Profession Sage 10 or Appraise 10. Highlight to display spoiler: {You estimate there are at least 4000 books here. They all appear to be in good order. About ˝ are written in undercommon, Ľ in common, and Ľ in draconic.}
Perception 25 on the bookcases Highlight to display spoiler: { written on different shelves in undercommon but using gold ink, Georges' favorites, Fleckaonda's recipies, Mariaaoan's tales, Mom's wisdom, Dad's knowledge.}

Micah's detect magic will ping off several locations in the room. Following those pings will reveal several arcane scrolls: symbol of pain , telekinesis, dimension door, dispel magic, magic circle against good,
blindness/deafness, command undead , and expeditious retreat.

Perception 25Highlight to display spoiler: {there appears to be a small hole in an upper corner of the room. It is about 6 inches in diameter, those are the x's on the outside of the walls.}

An additional Profession Sage 20 or Appraise 30 Highlight to display spoiler: {You think that a large portion of the library books cover history, and at least from your perspective ancient history. Surely a find that would benefit the Sage's guild in your city.}

The far door is a plain bronze door. There are no magical aura's from it.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+3=22 ; d20+12=17 ; d20+12=21 ;
Saturday August 15th, 2020 11:50:57 AM

Bartomus walked into the library and found himself in awe of all of the books. "Look at all the books," he said aloud but more to himself. His mind started looking at the shelves, then counting, and soon he realized, "Folks there are thousands, maybe like four thousand or so books, just estimating on the number of shelves."

He walked over to the desk and picked up various books. He couldn't read any of them, but looked at the craftwork and the illustrations in those that had them. "Um, uh, anyone know what these say? Someone was busy working on something it would seem."

Appraise = 22; Perc1 =17; Perc2 = 21

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=32 ; d20+15=20 ; d20+15=24 ; d20+22=32 ; d20+13=19 ;
Saturday August 15th, 2020 12:58:38 PM

Sid looks on in wonder at all the books and does not squee in joy. Slapping himself he clears his throat and gets about looking for traps, disabling any he finds. After that he scans the books to see if he can read any of them or if they look interesting. IF they do or he doesn't understand what they say he will start moving them to the Shield's Handy Haversack unless otherwise directed else where.

===========================================================================

Perception(Traps and Such): 32
Perception1: 20(Books!)
Perception2: 24(BOOOOKS!)
Disable Device: 32
Linguistics(If needed): 19 (BOOOOOOOOKSSSSSS!)
Languages Known

Common
Dwarven
Celestial
Gnomish
Halfling
Elven
Sylvan
Draconic
Old High Woldian
Orc
Giant
Goblins
Aquan
Woldian-Below



Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=15 ; d20+16=21 ;
Sunday August 16th, 2020 4:54:01 AM

Stohp is well versed in both Draconic and Undercommon so is capable of reading the titles of any book that catches anyone's interest. She reads several of the titles out loud. (appraise 15, perception 21). "Don't get too distracted, we're here on a mission and looking at the books can come later."

She says this despite being unable to resist pulling down the most interesting one in reach and looking at the first page before shaking herself and putting it back. She tries to judge the age of the collection - is this something that once belonged to the drow that was lost and should be returned, or is it the evil wizard's personal collection and fine to loot?

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=20 ; d20+16=17 ; d20+16=20 ;
Monday August 17th, 2020 9:49:14 AM

Stock lets out a soft whistle at the sight of all the books...but is otherwise totally uninterested. "Too bad Dorbin's not here..." He looks down at his feet and imagines Emily Jasmine lashing out at his legs.

He takes a moment to examine the elaborately carved door and then moves through the room to the far bronze door, examining it for traps.

======
Perception 20 vs DC25
Perception 17 vs DC25
Perception 20 at the far door


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+1=12 ;
Monday August 17th, 2020 10:25:17 AM


Micah, too, is impressed by the amazing collection of books, but he forces himself to focus only on the magical auras for now.

He takes a quick look at each magical scroll, calling off each one before placing them in his scroll case. Should anyone request one of them, he willingly hands it over.

He nods agreement when Stohp reminds everyone now is not the time for books just as he was about to cast comprehend languages on himself.

Once again, he prepares to cast owl's wisdom should foes be on the other side of the door.

=======
Appraise 12
Micah places all the scrolls on his character sheet that he can cast: Symbol of Pain; Dispel Magic; Blindness/Deafness. Can someone place the arcane ones on the treasure inventory?

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday August 17th, 2020 10:46:04 AM

Zanderallen waits while the books and scrolls are assessed, moving to the far door while Sid checks it for traps. The library is certainly impressive but he's never had much of a head for books. He much preferred martial exercise or debate. But to each their own as he shakes his head at those going crazy over the selection. He echoes the sentiments of several others, "I hate to break up the fun but we probably need to go have a conversation with the curator of this library before we haul it off, a very painful conversation."[/b]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday August 17th, 2020 12:28:37 PM

Carver adds his languages to the mix, plus his language skills. (Centaur, Tauric, Common, Shadowtongue, Celestial, Abyssal, Infernal, Draconic, Aklo, Aquan +13 linguistics)

But he stays ready for action, we are in the unknown and while these are interesting, it's not what we are here for....

DM Robert - "Don't get too distracted, we're here on a mission and looking at the books can come later."  
Monday August 17th, 2020 8:13:25 PM

Bartomus quickly counts the books.

Sid is astounded by the array of books and even contemplates putting them in his handy haversack, alas that is WAY to small to hold much two cubic feet or 20 pounds. He keeps his head on his shoulders as he checks for traps.

Stohp occupies the time with trying to find out what's on the shelves.

Stock, while examining the far door, laments Dorbin's absence. Indeed this module was designed to give the magic user a bone, since it seemed he was always on the short end of treasure...feel free to email him and taunt him..

Micah finds the spell scrolls and takes them. Oh, also the candelabra detects as magical, the candles are all tipped with continual flame, 5 candles.

Zanderallen doesn't feel the lure of the books....well maybe once Stohp gives an estimate of what's there...

Carver aids in the language of the books but stays alert.
_____________

Languages for the books, sorry that should have said 50% in Undercommon, 25% in Common, 25% in Draconic. OF those the Draconic mostly deal with theories of magic, magical philosophies, esoteric traditions, and some manuals on golem construction but non magical. OF the remaining 75%: 15% are old bardic tales / poems, etc. (some publishing house could really rake it in with a translator), 45% are historic (well some were historic at the time and some were more like present day non-fiction but because they are so old they are now historic as well), 5% are musical composition, and 10% are books on war tactics (of drow and lizard folk) as well as manuals of arms for different weapon types. Surprising in that with no ladders or step stools of any kind no one has wondered how the books on the upper shelves (the room is 20 foot high) got up there...

Regarding laws and loot...
Knowledge local 15 Highlight to display spoiler: {Generally, “the finder of lost property (loot) can keep it against all the world… qualified by the question of where it was found...and if the owner is still alive...”}

The value of all those old books...
Appraise 20 Highlight to display spoiler: {If taken back to the Sage's guild in Lakeview, all of you would automatically go to your WBL for your new level. And of course there's no telling what interesting information/history of the general local known formerly as the Crying Wood, would be contained in said books.}

Though Stock could see no traps on the door, Sid readily pointed it out. In fact it looks rather nasty. It is an mechanical electrical trap Electricity Arc Trap CR 4. He is able to disarm it though. The door is not otherwise locked. And swinging it open Sid can see because I'm assuming he's still carrying one of his everburning torches that a hallway goes about 30 feet west and then turns south.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=28 ; d20+16=31 ; d20+22=29 ;
Monday August 17th, 2020 9:50:31 PM

Sid picks 10 Volumes of those in Draconic, 2 of each catagetory. "We have to live and come back here to get these. We'll have to stop by the WLA and do paperwork, but I can do that... No way! I think this is an original of The Falconer's Way, most libraries have only records of fragments. It's a short, melancholic piece in 12 parts parts Eloahwin Silverharp, AND HERE'S VOLUME 2?!?" Sid stashes the 2-200 page books and opens the doors after finding and disarming the trap.

Torch Behind his back he begins down the hallway.

======================================================================

Knowledge(Local): 28
Perception: 31
Disable Device: 29

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday August 18th, 2020 7:35:59 AM

Stohp finds herself engrossed and tears herself away just in time to see Sid and the others start to lave. "Later" she promises herself and hurries after them.

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=24 ; d20+3=7 ; d20+12=22 ;
Tuesday August 18th, 2020 9:55:43 AM

"Agreed Sid, if we survive and the owner isn't alive, well then we could make a good claim to these," Bartomus said as he put down one of the large tomes with detailed illustrations of armies, maps, and weapons. He decided to put the book into his backpack, "I think this is one to show to the Princesses and our Lizard Folk friends. Might explain the buildings we found ourselves fighting in."

He followed the other Shields as he looked about and realized that there were no ladders and really no dust. "Um hey folks, so, how do you think the books on the top shelve got there? Or got brought down to the table? Maybe those wandering hands?? Or, someone got another idea?"

KnowLocal-Float - 24; Appraise 7; Perception 22 shelves no ladders etc

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+1=12 ; d20+16=19 ;
Tuesday August 18th, 2020 10:13:56 AM

Stock moves cautiously forward to the turn and peers around, trying to pierce the darkness with his dwarf eyes. He also sniffs, trying to divine any smells in the area besides the usual subterranean bouquet.

=======
Local 12 vs DC15
Perception 19


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday August 18th, 2020 2:33:20 PM

Carver moves to the door, so he can keep an eye both the room and the hallway....

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday August 18th, 2020 2:49:13 PM

"Ok, those books do sound rather impressive. And I'm sure there are those back at the Float who would be greatly interested in them. But can we please focus on the necromancer that is waiting to kill us so he can get back to his library.", Zander says with a meaningful look around the room. Then the serious look on his face is replaced by a smile. Then back to serious as he turns down the hallway, ready for the next undead monstrosity.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday August 18th, 2020 3:10:26 PM


"Eloquently put as always," Micah replies to Zanderallen with no trace of a smile on his face.

He then moves into position at the door.

DM Robert - " if we survive and the owner isn't alive, well then we could make a good claim to these,"  
Tuesday August 18th, 2020 7:49:07 PM

Sid snatches a few books and then heads cautiously into the hallway.

Even Stohp becomes enthralled by the books.

Bartomus takes a book and wonders how the books are kept clean and how they were put on those really high shelves.

Stock moves with Sid, and tries to sniff out anything suspicious.

Carver stands ready.

Zanderallen tells everyone to stay on target. Hopefully having a better ending than Gold 5 did...and if you don't know that reference I shall have to beat you about head and shoulders.

Micah is all business and ready to go.
____________
AS you leave the library you note that the books on the table were not in good condition, there was evidence of mold, mildew, rot, and in general something that has not weathered the ages well. Also they appear to have been swept off the table in disgust as they are even more torn from falling to the floor. They are not books you would consider typical for this library. You remember that the trog's had apparently looted at least 1 bookcase that you found, these are probably those books...maybe more.

Alas Sid is able to discover another magical trap upon the floor just around the bend in the hallway. And once again he smudges a few lines and erases a few others and renders another Symbol of Pain neutered.

At the end of the tunnel there is a plain wooden door. Stock gets some wiffs of chemicals, but he is unable to determine what kind.
Craft Alchemy 10 Highlight to display spoiler: {definitely a lot of potential chemicals behind this door, sharp pungent nose tickling smells, but it's not going to kill you.}
or you could try
Knowledge Arcana 15 Highlight to display spoiler: {definitely a lot of potential chemicals behind this door, sharp pungent nose tickling smells, but it's not going to kill you.}

Sid does not see any traps on the door and Micah does not see any magical auras on the door. Sid does not believe the door to be locked.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=23 ; d20+11=30 ; d20+22=30 ; d20+16=33 ;
Tuesday August 18th, 2020 9:02:59 PM

Sid hesitantly moves forward as nears the door. He looks over and motions that he is going to open the door. Slowly he turns the handle and swings it open to look inside ready to jump in whatever direction is opposite the danger. He will continue on if possible.

=============================================================================

Perception: 23
Reflex v traps: 30
Disable Device: 30
Perception: 33(If needed for new area)

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Wednesday August 19th, 2020 9:21:23 AM

"What's that smell? It smells like that homeopathic apothecary back at the Float..."

Stock maintains his place behind Sid and keeps moving forward.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday August 19th, 2020 10:10:30 AM

"What is that smell? Somebodies has quite the setup down here. I wonder what he wanted with those books he was sending his minions to steal?" Unless somebody identifies the chemical smell as dangerous Zander moves into the room as the door is opened. Note to DM - He has a sudden sensation of a wing of three enemies coming up behind him, but then it passes

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=26 ;
Wednesday August 19th, 2020 10:21:59 AM

Bartomus followed along and heard Stock and Zander talk about the smell coming from the doorway where he was a bit further in the hallway. As the others moved forward, he did the same trying to make sure that Carver could do some charging if necessary. As he came upon the doorway, he tried to get a sense of the place and what was in the room ahead of him.

Perception 26 as he comes upon the doorway

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=22 ;
Wednesday August 19th, 2020 3:33:46 PM

Carver catches a whiff of the chemicals after it was pointed out, [b]"It'll curl your nose hair, but it ain't gonna kill you. Just leave you not smelling much for a while."[b] He says as he keeps watch down the hallways....

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=9 ;

Wednesday August 19th, 2020 6:25:18 PM


Micah smells nothing, then remembers that his amulet provides him a supply of fresh air.

As they move toward the door, he continues to detect magic and prepares to cast owls wisdom should foes be present.

====
Know Arcana 9

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday August 19th, 2020 7:41:09 PM

"The books were old, I bet he found and took over this place and had no need of them. No one throws books they own on the floor and leaves them. This next room is probably some kind of potion lab."

DM Robert - "Somebodies has quite the setup down here."  
Wednesday August 19th, 2020 8:12:46 PM

Sid swings the door open and looks inside.

Stock follows Sid into the room.

Zanderallen doesn't much like the smell but enters the room.

Bartomus looks about the room.

Carver is not worried about smells.

Micah notes that the air still smells fresh and scans about with his detect magic.

Stohp tries to reason out why some books were left on the floor.
___________

As Sid enters the room he does a quick, and incredible detailed, scan of the room with his elvish vision (and the torch he holds high). Just for a second he catches a glimpse of a vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil. That was hanging from the wall near the south 'x' on the map. It quickly squirled into the 'rat-hole' when you entered the room.
Knowledge Arcane 20 (for Sid and anyone that Sid points out the creature to, or describes the creature to) Highlight to display spoiler: {It is an Homunculus-refers to the arcane concept of an small artificially created being, presumably brought into existence by certain means of alchemy or magic.}

Then Sid and Stock (et all) size up the next room. There are 4 tables, 3 appear to be distilling and mixing tables with all manner of glass vials, beakers, mortar and pestles, small oil lamp burners, large oil lamps (neither lit), and various notebooks. Behind the tables on the west wall are numerous cubby holes shelves holding numerous vials of liquid, powdered somethings, and perhaps dried herbs. You believe that there are 2 complete alchemical labs here.The last table has several racked vials. Micah detects magic from one of the racks of vials. like you would get from magical potions

The far end of the room has a stone door. Micah also detects magic from the door...upon the door?

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=19 ; d20+22=39 ;
Thursday August 20th, 2020 7:33:47 AM

Sid points up to a rat-hole and says, "A winged cat went in there. I looked Eviler than most cats, pukin' in my shoes. It's fangs looked bigger too. "So, we've been see and they know we're here. I'll check the door." Sid looks at the door. And will start explaining what he looks for to Stock since he seems honestly curious about it.

========================================================================

Perception: 19
Disable Device: 39

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 20th, 2020 8:12:21 AM

Stoph manages to resist her curiosity in this room. Sooner or later them touching things would end badly.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday August 20th, 2020 9:00:47 AM

"...winged cat? I hate most cats. If they know we're here we should move with some haste. Give them less time to setup..."

"Anything of value here?"

He follows Sid forward, mostly oblivious to the lab.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=24 ;
Thursday August 20th, 2020 9:18:16 AM

"What you're describing as running into the hole, sounds like a Homunculus, basically similar to a familiar, but one created by alchemists, although some mages prefer them as they are not really free thinking..." (know: Arcane check 24)

Again, Carver stays ready to react....they can collect anything of value on the way back out....

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday August 20th, 2020 10:26:58 AM

"A what? So that's what we have had watching us from my watch then?" Bartomus said as he looked about the ceiling and where Sid was pointing. He turned to a few of the older Shields, "So not like the Rapke that gave me this ring? Something different and not good? Could that along with the bone-hands be what is keeping everything running down here?"

He waited to see what the next door revealed. But did notice that the rooms were getting smaller. As he looked about, he asked, "So, do you think then this is the person who led the efforts to steal the books and stuff from the old village we first walked through?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=20 ; d20+15=27 ; d20+15=25 ; d20+15=23 ; d20+15=29 ;
Thursday August 20th, 2020 11:11:30 AM



"Careful, Sid," warns Micah. "That door radiates magic." He then concentrates and attempts to identify the type of magic.

Micah frowns at Sid's description and Carver's explanation. "We can assume then that we are being watched the entire time," he observes gravely.

He turns to Stock and muses aloud, "I wonder what Emily Jasmine would do with that thing."

As time allows he retrieves the items with auras and inspects them.

================
Knowledge arcana DC 20 to identify strength and school of aura on door.
Spell craft checks to identify potions: 27, 25, 23, 29



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday August 20th, 2020 3:24:24 PM

With the threat of imminent conflict in the fore front Zanderallen unconsciously tightens and adjusts a couple straps on his armor and shield while he waits for Sid to clear the door. "Sid, it has been far too long since I told you how glad I am to have you along. Your eyes and fingers are much better at dealing with traps than Stock's face." He keeps glancing up at where Sid says the creature disappeared, somewhat uneasy after Carver's explanation of what it is.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday August 20th, 2020 4:45:06 PM

"Not necessarily, from my memory, most are neither good nor evil, they just are. Just like a blacksmith's hammer. It all depends on how it's used. I also don't they age and their lives are not directly linked to the creator, if I remember correctly. It might be caught and useful around our building, cleaning and such...."

(this all taken from my memory, some may be incorrect.)

DM Robert - "It looked Eviler than most cats,"  
Thursday August 20th, 2020 8:23:43 PM

Sid checks the stone door for traps but doesn't find any.

Stohp keeps her hands to herself.

Stock follows Sid up to the door.

Carver thinks the creature Sid saw might be a Homunculus.

Bartomus does some wondering.

Micah takes the magically glowing (to him) potions and warns Sid that the door radiates magic.

Zanderallen unconsciously prepares for battle.

_________________

Oh the ceiling in here is 15 feet high, and there's a fine layer of dust on everything. EXCEPT Stock can see those tracks traipsing from the stone door to the wooden door you just came through. They go straight down the room.

Sid thinks the door is clear, Micah says there's something up with the door. Herein lies the problem, Sid's perception check was too low to spot the trap, so therefore his disable device check does not apply since he cannot see it.
Option 1 - Sid can take 20 and try to perceive the trap again, yes it's trapped let's assume that as a given. Taking 20 he will detect it. However, this will take time Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Option 2 - Someone could try to dispel the magic on the door, but your magic user is gone.
Option 3 - Traps, What traps! Stock goes berserker and charges the door.

Now I'm not completely evil, contrary to what John and Zachary may think. Sid's disable device was good enough to have actually disabled the device, I will let that roll stand if you want to go with option 1.

Micah examines the vials, using sniffing, swirling, and eyeballing methods. He THINKs, that the potions may be:
Haste x3 *
Blink *
Expeditious Retreat x2,
Eagle's Splendor x2 *
Elixir of Fire Breath x4 *
Elixir of Shadow Walking *
Elixir of Truth x2
However, he's just not sure, something is off in some of them (*), a bitter smell, the colors swirling slightly foggy, it's like an itch behind the eyeballs. You can feel it but you can't scratch it.

Concentrating on the door Micah gets a mild aura of necromancy.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday August 20th, 2020 9:33:08 PM

Sid smiles at Z, "Thanks! I got to earn my keep somehow" and then frowns at Micah and looks at the door again. "So my dear Dwarf, when one is searching for that which others deem by necessity to be hidden you must use everything in your environment to help you uncover what you are searching for, like a friend or an ally warning you that you may be about to blow your self or your compatriots up. Hmm," he takes a couple of minutes to look high and low from as many angles as he can, moving the torch to change the light around him in each pose until he has his aha moment. "Aha! Here see this..." and Sid will show Stock the trap and disable it. He doesn't explain what he does but says, "If you're also curious about the manner one goes about disabling such things, we can talk about that at HQ. This isn't the right environment for that. Too likely to blow up in your face."

=======================================================================

((I'll take the 20 ^_^ Thank you!))

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday August 21st, 2020 8:24:09 AM

"Good thing you double checked. Stohp comments.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday August 21st, 2020 1:36:51 PM

"Ahh Sid! I was just about ready to go barging through. A little twist and tuck and I would have avoided whatever nastiness would have come with it."

Once the door is opened, Stock goes left as usual.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday August 21st, 2020 2:57:26 PM

Carver proceeds when there is room.

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ;
Friday August 21st, 2020 3:08:59 PM

Bartimeus follows in with the other Shields. But he also takes a walk around and the upper corners of the Room trying to get a sense if there's a nother exit for the little creature that they have been hearing if not seen.

Perception 31

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday August 21st, 2020 5:53:12 PM


Micah sighs in relief as Sid rechecks the door, "It appears to be necromatic in nature. Based on what we have encountered up to this point, my guess is it is a Symbol of Pain. You are happy to miss that one.

Once again Micah prepares to proceed watching with detect magic and ready to cast owl's wisdom at the first sign of trouble.

The Lich's Chamber


DM Robert - never interupt a villan during a soliloquey 
Saturday August 22nd, 2020 11:14:57 AM

Sid heeds Micah's advice and takes his time re-examining the door. And it's a good thing, turns out the trap was a symbol of weakness and would have affected 4 persons.

Stohp waits while Sid does his job.

Stock goes bursting through the door.

Carver readies to proceed.

Bartomus checks the room and sees there was another rat hole in the wall.

Micah prepares to casts spells.

Zanderallen?
______________

The door swings open with a hollow echoing thud. The next room is large. At least 180 feet away you can see a chair and table with a burning candelabra upon it (the yellow square). The walls are smooth and have a faint purple phosphorescence. At the far end there appears to be an old chair and table with a figure standing next to it.(the Lich).
There appear to be six bodies in standing near the lich.
knowledge religion 15 Highlight to display spoiler: { they are kobold zombies.}

AS the door thuds open a several of you scamper through. From the far end of the room the Lich speaks, in a calm voice "Gerard has kept me informed of your coming." Suddenly he takes a few steps forward and seems to be rising off the ground. His eyes fairly blaze with green flames and he then shouts “What happened to the Forest? Where is he?”

Dungeon map

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday August 22nd, 2020 12:26:20 PM

Stohp answers as she files in behind the others (move into door once everyone else has moved) "Probably dead? If you mean the purple worm or the bone golem at least. Or one of the trogg leaders. Seriously how did you not have some sort of alarm or message system set up to find out before now, we've been down here for at least 12 hours, I half expected you to have a small summoned army waiting for us." She says this all in a tone of disbelieving disappointment, as if the lich is a child or student she expects better from.

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20-1=1 ;
Saturday August 22nd, 2020 4:55:07 PM

"Forgive my friend's poor attempt at diplomacy," Bartomus tried to sound polite and all, but as he spoke, nothing seemed to come out that way. "Forest, like in the Forest on the other side of the lake, or the one with the Lizard Folks that were being terrorized? Either way, those harms seem to be taken care of. Do your eyes always glow that green, isn't that something you should like seek a healer to fix? And that who floaty thing, that's a bit over the top isn't it? I mean you already have the creepy lich thing going for you, but really, I mean, what's in all of this for you? Couldn't you just leave the Drow and kobolds to their own devices? Is it that you don't have a Mrs. Lich, is that the problem?"

He stopped talking after he realized he had walked into the room a bit further than the other Shields.

Diplomacy = 1, Move to 059

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+1=5 ;
Saturday August 22nd, 2020 8:44:12 PM

Sid moves to U59 then looks at Bart and goes, "Oooooooooooo! Quick someone cast cure on that burn! Then someone teach him how to make friends because the last ones didn't stick around."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday August 23rd, 2020 11:01:16 AM

Carver declares the Lich as a target of his Smite evil. He'll move over to E,F/70,71. He also calls upon his bond to grant his Lance the Keen ability....

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Monday August 24th, 2020 8:52:08 AM

[/i]Status Effects: Resist Energy Fire 10[/i]

"Oh boy. This already reminds me of fighting that flying ogre...except of course this is a lich so much much worse."

Stock pulls out a potion and downs it.

==========
Resist Energy - Fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+16=17 ;
Monday August 24th, 2020 10:31:02 AM


"Stoph, you might not want to poke the undead bear," whispers Micah.

Meanwhile, the priest casts the spell he had ready.

=========
Know Religion 17 for knowledge about Lich's
Extended Owl's Wisdom. Duration 18 minutes

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+10=19 ;
Monday August 24th, 2020 12:21:06 PM

Zanderallen's face hardens as he realizes what the creature in the room is. The talking gives him just enough pause to realize that moderating his aggression and keeping the abomination talking gave them time to close the gap and cast their own spells. As he moves towards the front he declares Smite Evil on the Lich and calls upon Domi's spirit to empower his weapon with holy power. He then calls out to the Lich, "So that's what you're looking for. Were you friends with the Forest? The Forest changed and retreated after the Sargrass Cataclysm. It's a recent event so the old tomes of the Drow would have no record of it."
----------------------------
Know(Religion): 19
Swift action Smite Evil of Lich, +5 AC and Attack, +10 damage, ignore DR
Standard Action Divine Bond, Holy on sword 10 minute
Move to Q59

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday August 24th, 2020 6:05:27 PM

"Oooo, you can't keep any friends together can you!" Sid yells out after Z's comment, pointlessly.

DM Robert - "Were you friends with the Forest?" 
Monday August 24th, 2020 8:29:41 PM

Stohp talks some smack to the lich.

Bartomus moves forward attempting some diplomacy and asking questions.

Sid does some moving and quips a bit.

Carver starts getting a holy on and moves away from the party.

Stock downs a potion remember the trouble they had with flying creatures before.

Micah advises some caution and casts a spell while he tries to think about lichs.

Zanderallen calls on some holiness while moving forward and talking to the Lich.

Sid pokes verbally at the lich.

______________

Carver as you have moved further into the room please make a Perception 20 check. Highlight to display spoiler: {You notice high along the wall what appears to be a drawing of some kind. It is near the top of the wall but it looks to be man shaped, there are some writing under it, but I'm assuming you're not actively trying to read it. If you are it is in Undercommon, If you can read Undercommon and take a moment to look it is a name.}

The Lich seems to fairly fly into a rage probably because of one of the questions. As he flies now to 30 feet high he screams. "FRIENDS WITH THE FOREST! WE ARE AT WAR! A MILENNIA I HAVE SEARCHED FOR WHY THE FOREST CRYS AND NOW I HAVE THE ANSWER AND YOU WORTHLESS SCUM MOCK ME!!"
Which is not to say he won't still respond to questions, or clever repartee.

Grabbing a rod tucked into his belt he then casts Fireball at Q14. Maximized. 60 points damage, to everyone except Carver. DC 22 reflex save.

Battle map

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Stohp (Mitch) HP: 0/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=18 ;
Monday August 24th, 2020 9:19:28 PM

Stoph may doubt the enemies intelegence but she is very much no longer doubting his power. Or anything else as she hits 0 hp and staggers back out of the room in too much pain to think about much other then the pain (18 to save, I believe at exactly 0 she is staggered but not unconscious.)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=22 ; d20+13=26 ;
Monday August 24th, 2020 10:28:23 PM

Carver begins to start giving combat suggestions. (Bard Song: Oratory, everyone +1 to hit/Damage)
He notices what's on the the wall, (22 Perc) With Linguistics (26) and Shadowtongue he tries to decipher what it say while....

As part of his Combat Suggestions, "I need to fly... I lost my last potion, anyone able to help?"

He'll shift 5 feet doing two move actions (bard song/time to decipher) 26,27/D,E
If the DM allows, I'll also step partly into the shadow realm (if not, no problem)

(also, any action other than drinking a potion, does 1 damage at end of turn id staggered)

Bartomus(Rod) HP: 38/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+13=22 ; 3d6=10 ; 2d6=9 ;
Monday August 24th, 2020 11:30:19 PM

Bartomus just had a bad feeling about all of this. A flying dissected animated green eye glowing, cave-dwelling, and ground escaping, angrily calling them scum, just wasn't a good thing. He said a prayer, seldom used, of luck and hope to Eberyon and moved as he saw the flick of the rod. It was just a feeling and the flames hit, he screamed. All he could think of was cold, wind, sleet and driving ice, the bitter winter blasts of the high prairies. He moved his hands and flicked his fingers at the Lich as he rushed away from the erupting fireball.

Use of Hero Point ('the prayer') for Dex save and made a 22; ; moving to M19; and,

Bartomus throws Ice-Storm at the lich - 10 pts bludgeoning and 9 pts cold at Space U41 -> 40' high cone with a 20' diameter. Spell Resistance - yes; no saving throw - duration 10 rounds - Also a -4 Perception to all within the 40' high, 20' wide cone.

here's the link: https://www.d20pfsrd.com/magic/all-spells/i/ice-storm


Stock (JonM) HP: 111/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 1/26 used  d20+10=29 ;
Tuesday August 25th, 2020 9:03:51 AM

Status: Resist Fire Energy 10, Raging

"Guess I chose the right potion" He coughs at the fire and dust in the air and barrels forward, eyes blazing as he enters a rage. "Somebody get up in the air!...or better yet knock him down!"

=========
Reflex Save 29
Run to K26


Zanderallen (Zachary H) 90/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+11=23 ; d6=5 ; d6=2 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ;
Tuesday August 25th, 2020 10:32:26 AM

Zanderallen barely turns in time get his shield between himself and most of the blast, even so it is quite painful. He Lays on Hands to soothe the worst of the burns and moves up to reduce the effectiveness of further blasts. Steeling himself against further reprisals he calls out to the lich, "I was just trying to have a conversation you cowardly pig. If I was trying to mock you, I would say something more like, 'Your mother was a corpse thief, and your father smelled of formaldehyde.' Now get down here or I will taunt you a second time." Zander then utters a quick incantation.
---------------------------------
[/i]Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 99 rounds[/i]

Reflex 23 saves, 30 damage taken
Move to Q21
Standard Action: Cast Resist Energy Fire on self 20 fire resistance 70 minutes
swift action Lay on Hands 16 healed 9 remaining

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+4=23 ; d6=6 ; d6=3 ; d6=6 ; d6=3 ; d6=4 ; d8=7 ; d8=7 ; d8=3 ; d8=3 ; d8=4 ;
Tuesday August 25th, 2020 3:54:53 PM



I said, Don't poke the undead bear!" screams Micah in frustration and fear for Stohp as manages to raise his shield to deflect most of the blast.

He immediately calls upon Domi to heal he and his allies. With a grunt of determination, he summons his inner reserves and calls forth holy energy on the flying lich.

He then says to those nearby, "I will try to dispel his flying, but here is a wild idea. Let us leave the room. He either has to follow us with limited elevation or he waits here until his spells expire. He seems crazy enough that we could goad him to follow us.

==============

Owl's Wisdom 179 rounds remaining)
Reflex save 24!
Channel Energy 22 (7 uses remaining) Does not affect Carver.
Hero Point for Extra Standard Action
Cast Holy Smite on lich 25 damage and blind for one round. Will Save DC 20 for half and negates blindness.

Lich properties known: Undead traits, immune to cold, electrical, and mind affecting. DR 15/bludgeoning & magic


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=22 ; d20+13=32 ; d20+1=8 ; d8=8 ;
Tuesday August 25th, 2020 7:08:25 PM

Sid twists up like a standing pretzel as the flames miraculously miss him. He pulls Branwen close and moves to Y17 where he rapidly let's loose as many arrows as he can. "Hey lightweight! We saw you were trying to get the family back together. What happen? Couldn't get a rise out of Mummy Dearest? Or did they decide they were better off without you?"

=========================================================================

Reflex(with Evasion): 22

ToHit1(Rapid Shot if Applicable): 32(forget the -2 if applicable): 30
Damage: 8(Magical)
ToHit2(Rapid Shot if Applicable): 8

((Also, I feel really bad at how much of a jerk Sid is being))



DM Robert - "Don't poke the undead bear!"  d20+14=26 ; d6=3 ;
Tuesday August 25th, 2020 8:37:23 PM

I'm making Micah's action first so his channel is still in range before everyone goes herring off.
Micah channels some energy to heal his friends. He then does some holy smiting on the Lich.

Stohp takes if full in the face from the fireball and reeling from her burns pulls back into the alchemist room.

Carver can see that drawn high on the wall is the picture of a female elf/drow with the name Fleckaonda, written below it. He begins singing and then sort of fades from view a bit.

Bartomus says a prayer of hope, dodging some of the fireball. Moving he casts Ice Storm (light blue area). Hmm, he's immune to the cold and has DR 15 Bludgeoning and Magical, while the stones are bludgeoning and created by magic, I don't believe that they qualify as magical weapons per see. The kobold zombies 4 and 5 take a beating, but don't go down.

Stock decides it would be prudent to spread out and runs diagonally.

Zanderallen does some casting and moves a bit.

Sid fires off some arrows, which when they hit the lich go 'dink' and fall to the ground, lost in the ice storm. DR 15 Bludgeoning and Magical
______________

The Holy Smite hits in the same area as the ice storm. The kobold zombies 4 and 5 are toast, even if they saved. The Lich does save.

Stohp please make a perception check of 10. Highlight to display spoiler: { ret con, cause you may need some help. You see 3 potions that appear to have rolled under the table. From the colors in the glass, you think it might be a fly potion.}

The Lich then double moves diagonally and seems to be talking toward the wall in that direction. "You see father, I was right, the gods creation of the tuaric races was stupid." pause as if listening. "No I mean really what sort of spell was that to be used on me?" He waves his hand behind him at the Ice Storm still raging.
Perception 25 Highlight to display spoiler: { You see some sort of figure drawn on the wall at about AE 31, it looks like maybe a male elf, in robes. }

Knowledge history 15, or, knowledge local 10, or Intelligence check of 18
Highlight to display spoiler: {1 - You've had some hints, this guy was the guy that sent the hobgoblin army at the lizard folk, remember they kept chanthing "for Kurgan". 2 - from your ancient history lore, long ago the lizard folk and drow had a war in the woods and the lizard folk won, driving the drow out. 3 - Perhaps the ancient lizard folk had the help of the 'evil' woods.}

Battle map

_________

Lich AC 24, damage 12.

Kobold Zombies AC ?, damage if it's over 12 they are dead.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=29 ;
Tuesday August 25th, 2020 9:17:48 PM

"Hey you addled raddled bag of dust! Are you Kurgan?" Sid yells as he moves forward, the ever burning torch he was using dropped, at Y17 if it pleases ye. Sid would then run to Y49 and command the boots to sprout wings.

===========================================================

((I took Shot-On-The-Run as a Rogue Talent and should be at Y17 starting this turn. If I couldn't have moved and rapid shot I would have only shot once. Sorry if that wasn't clear.))

Knowledge(Local): 29

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=25 ; d20+15=29 ; 3d8+22=31 ;
Tuesday August 25th, 2020 11:38:37 PM

"Need him grounded...."

As a Swift action, he continues the critique of combat styles. (bard song, everyone gets +1 to Hit / Dam)

Here's the If Then part.....

If the Lich does NOT get grounded. Carver charges to 37,38/F,G and attacks the Kobold Zombie.... (hit AC 26, Damage = Explosion Amount )

If the Lich is brought to the floor, or no more that 15' up (in weapon reach)Carver will charge after making enough turns so as to get a good distance past the Lich,
Hit AC 31, Damage 31+12 smite (forgot to add Chr mod on attack roll) This Attack ignores ALL DR, because its Smitey

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday August 26th, 2020 5:15:53 AM

Stohp gasps and shudders as the healing energy flows through her. Adventuring is so weird, sudded near-death followed by suddenly being fine. She notes the potions (perception to high to fail) and scoops them up. Normally she'd have no idea what they are, but these just seem to scream "flight potions". Oh wait, there's a label.

Going back into the other room she stops next to Micah to hand him one of the potions and tell him what it is.

Stock (JonM) HP: 131/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 2/26 used  d20+1=5 ;
Wednesday August 26th, 2020 9:28:41 AM

Status: Resist Fire Energy 10, Raging, Invisible
Stock bellows a laugh as he hears Sid's turn of phrase. "Well done Sid!"

Stock pulls out another potion and drinks it, vanishing from sight.

=========
Knowledge Local 5
Last potion of invisibility
5 ft. step to J27


Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+18=27 ; d4=4 ;
Wednesday August 26th, 2020 5:07:10 PM


Micah surveys the battle field and does some mental calculations. He sees Carver easily in charging distance and thinks Zanderallen can close.

Domi help us he prays as he attempts to dispel the magical flight of the lich. His brow creases in concentration as the last words of power leave his lips.

=======
Cast Dispel Magic on lich's flying magic.
Used hero point for +8, getting 27 on caster level check to dispel flying. If it is from an item, the magic is suppressed for 4 rounds!

Zanderallen (Zachary H) 104/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24 
Wednesday August 26th, 2020 5:20:13 PM

Recognizing Micah's prayer Zander picks up the pace from his original strolling into the room. Taking off at a run he add his prayers that Micah's casting would be successful. He heads for where he hopes the lich should soon be grounded.
------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 98 rounds


Run to AB34 if the Lich drops straight down, Zander can run 120 ft so he can get almost anywhere in the room where the lich would land.
If Micah's spell doesn't work he'll stop in AB34 and curse under his breath at the Lich still out of his reach

Bartomus(Rod) HP: 49/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=13 ; d8+2=3 ; d8=8 ;
Wednesday August 26th, 2020 6:06:28 PM

Bartomus still was hurting from the flames. He continued to run forward and focused his attention on the standing skeleton things. He somewhat ignored the comment from the floating green-eyed thing with an apparent daddy complex, and then thought, oh, laugh then, go ahead and laugh.

He continued forward as he fished out one of the cure potions he had purchased and guzzled it, but spilled most of it as the pain didn't seem to subside all that much.

CMW potion 11; Move to N26

DM Robert - "Need him grounded...."  d20+8=24 ; d6=2 ; d20+1=13 ;
Wednesday August 26th, 2020 8:45:28 PM

Sid calls out a question as he runs forward. Not sure about your destination. Y49 is off the map. I counted 4 movements for running and came up with Y34. Also I assume you're not in the air yet.

Micah out of order calls on Domi's aid and casts a spell, dispelling the magic of the Lich's boots. Temporarily.

Carver seeing the Lich come down charges. You didn't designate a path/ending, which means I get to try and calculate what you're doing and you have to live with my calculation, hmm why is your base speed 80/65? charging is twice your speed, centaur speed is 50, okay horseshoes of speed, I'm assuming the 65 is for wearing armor. Carver charges in a large U shaped path.

Stohp returns from the alchemical room and hands Micah 3 potions she claims are flying potions.

Stock turns invisible and moves slightly.

Zander sprints forward.

Bartomus moves forward while drinking a potion.
______________

The responds to Sid "Why yes that is my name." Kurgan the Lich flutters to the ground and seeing the heroes come at him takes a 5 foot step. "Oh I say, foul, but most aptly done."

He mutters "Excuse me." toward Zanderallen and then casts Resilient Sphere ( reflex save DC22) on Carver. Then he turns back to Zanderallen while grabbing a different rod stuffed into his front belt (you can see he has 2) and casts Blindness (fortitude save DC 24) on Zanderallen.

Then a small winged devil creature winds it's way from beneath his cloak onto his shoulder. It then spits at Sid. Range touch, hits 24.
Sid please make a fortitude save of 20 - the homoculus spit poison at you. if you fail save take 2 (d6) con damage... this round.

The zombies begin to move. 6 is in range and takes a stab at Sid with it's tiny spear.
to hit 13 (d20+1) missing.

Also something new comes out from behind Kurgan's 'throne'. This creature looks like a skeleton with glistening black bones, seemingly constructed of blackened steel. Small red pinpoints of light burn in its hollowed eye sockets.

Battle map

_________

Lich AC 24, damage 54.

Kobold Zombies AC ?, damage if it's over 12 they are dead.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.


Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 27th, 2020 7:28:50 AM

(Actually I just meant to hand over 1 so she could give the other melee fighters the other 2)

Stohp advances further into the room and hand Zander the second potion, telling him she think's it's a flying potion. Maybe (there are 2 z's on the map, moving to Q/R 18/19 to hand him the potion if he's there.)

Zanderallen (Zachary H) 104/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+15=30 ; d20+19=25 ; d20+14=24 ; d8+32=39 ; d6=6 ; d6=4 ; d6=3 ; d8+22=27 ; d6=5 ; d6=6 ; d6=3 ;
Thursday August 27th, 2020 10:34:27 AM

Zanderallen blinks a couple times, shaking off the magical blindness, as he takes a quick step forward. "Kurgan, it's nice to meet you to put an end to your abominable existence. With those simple words he lands two quick decisive blows, his sword almost painful to look at with the fierce white glow of holy energy.
--------------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 97 rounds
Carver's Inspire +1 Attack/Damage


Fort save 30(d20+15) saves vs blindness
5ft step to AA35
Full Round Attack of Kurgan
25(d20+19) hits, 52 damage (39 weapon, 6 fire, 7 holy) Smite evil bonus damage doubled on first successful hit on a undead)
24(d20+14) hits, 41 (27 weapon, 5 fire, 9 holy)
All damage ignores DR because Smite Evil

Stock (JonM) HP: 131/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 3/26 used  d20+15=20 ; d10+20=25 ; d6=2 ;
Thursday August 27th, 2020 12:48:20 PM

Status: Resist Fire Energy 10, Raging, Invisible

Stock bolts towards the now downed lich, ending up behind it and ready to strike.

========
Run to Z37
If an opportunity for an AoO comes up: PA hits AC 20 (or AC22 and the lich loses its dex bonus if it can't see Stock), 25 bludgeoning damage + 2 electricity
Stock has Raging Scent so I believe he would get an AoO if the lich moves away even while invisible.


Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday August 27th, 2020 2:30:01 PM

He didn't like what he saw with red beady eyes, didn't like that at all. "Another frigging spider? Really, really hating this place, Stock, don't you hate this place?"

He thought about the metal that the hammers of the Shields had used and felt a tingle. He could do this, he was amongst stone where gems and metals were like grains and rock on the prairie. He concentrated and felt the skin harden as he moved. "Ok, if we are doing this let's do it."

Cast Stoneskin - DR 10/100 pts total, adamanite weapons not absorbed. Move to N31

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+10=18 ;
Thursday August 27th, 2020 3:09:03 PM

Carver fails the save.... but the spell may not effect him.... At 7' tall, and 12' long it's almost 14' from head to rear hooves, and that's when standing still, he's at a full gallop, so probably add 2 or 3 more feet to diameter.... So unless he's caster level 14 at minimum (for standing still) the spell fizzles.....

Just rolling an attack if the DM determines the spell fails.

His charge will end at 39,40/Y,Z.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+17=18 ;
Thursday August 27th, 2020 3:09:59 PM

I hit roll, and it posted.

would miss anyways.

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+16=21 ;
Thursday August 27th, 2020 5:06:22 PM


Micah takes wastes no time on celebrating the successful cancellation of the lich's flying. Rather, realizing he is too far for most of his spells to be effective, he runs straight ahead into the room.

He takes note of the newly appearing creature and tries to discern what it is.

=========
Know Religion 21 to identify red beady eye skeleton thing.
Run to move to P24

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=18 ; d20+15=22 ; d20+7=21 ; d20+18=19 ;
Thursday August 27th, 2020 7:08:11 PM

Sid piroutte's around the spray and rises into the air to meet the Lich. Sid looks for the wands and will try to grab any wands he can and will kick up higher off of the Lich if he has any movement left.

=============================================================================

Fort: 18 +4(Hero Point) = 22

Perception(To See wands or any goody that he should take instead of the wand): 22

Grabbing the Item(Didn't know which you would need so I rolled for a Combat Maneuver and a Slight of Hand)

CM: 21
Slight of Hand: 19

DM Robert - "Kurgan, it's nice to meet you to put an end to your abominable existence."  d20+21=26 ; d20+1=4 ; 10d6=41 ;
Thursday August 27th, 2020 8:21:34 PM

Stohp runs further into the room trying to get to Zanderallen. Sorry that first Z was where Zander was, remember he ran up on the lich I forgot to erase that one, could not quite get you to Zanderallen with a 30 foot move run.

Zanderallen steps up and lets loose with the holy sword of Antioch.

Stock, invisible, runs forward, however, he's not silent.

Bartomus casts a spell and moves forward.

Carver is imprisoned in the spell. Sorry I disagree that Carver is 12 foot long. He's large, the longest he could be is 10. Most horses are actually around 8 foot long. And at his level he has enough feet to encompass you, I checked.

Micah runs forward while wondering about the strange skeleton. You know...Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered. They are intelligent monsters and are not subject to the mindless commands that can be given to such undead as skeletons or zombies. They have a clear mind, and sometimes go against the commands and wishes of those they serve, if it benefits the black skeleton in question. Black skeletons are the remnants of living creatures slain in an area where the ground is soaked through with evil. The bodies of fallen heroes are contaminated and polluted by such evil and within days after their death, the slain creatures rise as black skeletons, leaving their former lives and bodies behind. Black skeletons are intelligent and do maintain some memories of their former lives. it's boggling what you can understand in 6 seconds of adrenaline pumping action.

Sid attempts to steal something from the lich?He doesn't have any wands. He has some rods tucked in his belt. His CMD is 24 so I'm going to rule you were not successful.
______________

"By MARTEAUS's breath, that HURT!"

Kurgan then casts defensively (target 25) (success d20+21). And Teleports to his chair/throne. (with his homoculus in tow).

"Much as I hate to admit it you guys seem competent. You should join your forces with mine and we can destroy the forest and then the lizards that inhabit it.”

Zombie 6 stabs at Sid again.
to hit 4 (d20+1) missing

Zombie 1-3 form a defensive line. The skeleton behind shifts to the left.

The Homoculus doesn't seem to share his master's view of hiring you. He lets loose a fireball centered on zombie 6. Thus hitting Sid, Zanderallen, Stohp, and the invisible Stock.
Damage 41,(10d6) reflex save 13 for 1/2 damage. He's an 'improved homoculus' and yes this will kill zombie 6

Battle map

_________

Lich AC 24, damage 147.
Homoculus AC?, damage (from the holy smite awhile back) 12

Kobold Zombies AC ?, damage if it's over 12 they are dead.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=31 ; d20+13=17 ;
Thursday August 27th, 2020 10:00:51 PM

Sid moves up(as in height) fifteen feet as as the Lich blips from his grasp and evades a fireball heading their way and fires an arrow at the Lich. "I'll never join a bow breaking rotten sack of moss like yourself!"

=====================================================================

ToHit1: 17

Reflex: 31(Nat 20)

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday August 28th, 2020 8:00:35 AM

Stoph moves over and hands Zander a flight potion. She thinks she's following what the lich is babbling about now. He is an enemy of the crying woods and was trying to figure out what happened to it. Also apparently he doesn't like lizardfolk (or she? hard to tell with a skeleton.)

Stock (JonM) HP: 121/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 3/26 used  d20+10=24 ;
Friday August 28th, 2020 8:40:16 AM

Status: Resist Fire Energy 10, Raging, Invisible
At this point Stock is getting annoyed of running around invisible and not smashing things. He bellows out a foul Dwarvish curse when the lich relocates...and then when the little toady throws a fireball, his rage boils.

Once again, he makes his way toward the undead.

==
Reflex 24
Double move to P40 around the storm
Even though he's loud, I don't think he'll draw AoO's because he's invisible...unless they see invisible. If he does, he gets +4 to AC from Mobility
Also - Carver may be that large according to the rules of the Woldipedia...there are specific references to size


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=8 ;
Friday August 28th, 2020 12:30:39 PM

Carver finds himself inside a bubble.....He figures he'll be here a while so he stops Bard Song and pulls out something to eat

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench 
Friday August 28th, 2020 3:22:32 PM


"BART!" yells Micah. "Drop your ice storm. It is only hindering us now."

Then to the lich, "Was that a job offer, Kurgan? Your little creation is not aiding your side of the negotiation. Or are you just trying to stall us while the effects of my dispel magic wear off? As a sign of good faith, drop the resilient sphere and tell us your plan and how we can help." He pauses to gesture at the black skeleton, before continuing, "Who is this? He is an undead creation, yes? A black skeleton, I think they are called. Intelligent and more powerful than the standard type, am I correct?"

As he talks he continues to move forward.

Micah tries not to look too hard for signs of the invisible Stock. I hope you are close to the lich soon, he thinks to himself.

==============
Full move to Q32
FYI Dismissing a spell is a standard action that immediately ends the effects of a spell you have cast.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=19 ; d6+2=6 ;
Friday August 28th, 2020 4:15:36 PM

"Fine, Micah, fine," Bartomus yelled back with a bit of snark, "cause the storm is our problem not the red eyed or green eyed nightmare."

He let the storm end as the column of ice and snow dissipated. He slipped a magic bullet into his sling and let it fly at the farthest standing skeleton to Bart's right.

Let storm fade; Attack 19 on Z1 for six points

Zanderallen (Zachary H) 84/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+11=17 ;
Friday August 28th, 2020 5:16:50 PM

With the ice storm down Zander realizes where the Lich has gone. Too far away to reach the lich he hustles towards Kurgan. He dodges the fireball on his way in, getting his shield in the way to block the worst of the blast. As he gets near Kurgan he maintains a ready posture rather than an aggressive posture, taking the lead from Micah. Maybe they could get Kurgan to spill some useful information before destroying him. "What exactly are you offering. I have to admit I bear no love for the Crying Wood. But it is an ancient power isn't it? How would you go about destroying it? And what about the lizardfolk? You are enemies with them as well?"
-----------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 96 rounds


Ref save 17(d20+11) saves vs fireball 20 damage taken
Double move to S43

DM Robert - "How would you go about destroying it?" 
Saturday August 29th, 2020 10:30:37 AM


Sid flies up into the air.

Stohp uses her reach and hands Zander a potion. I believe you were in the blast radius of the fireball, don't forget to save.

Stock moves around the storm.

Caver stops singing.

Micah moves forward doing some fast negotiating and asks Bartomus to drop his spell.

Bartomus drops the ice storm spell. dropping the spell is a standard action, so you can't attack as that would be a second standard action.

Zanderallen moves toward the lich trying to prolong the conversation.
______________

"Ho, ho, not stupid, no, the fleet footed centaur can stay put, other things to do." He again grabs one of the rods in his belt and quickly casts twice.
Spellcraft 17 Highlight to display spoiler: {He just cast Blink and Shield}

"Yes, Yes, years...decades..CENTURIES of study." He waves his and indicates the general direction of the library. "Yes, long time." He pats the large open book on the table beside him. You can see a quill and inkwell on the table as well. He giggles. "HEE hehehe. Yes Wood is evil, filled with evil but not always, they put evil in it's heart, trying to contain his evil, but turns out he was more evil than the prison they put him in."

His head swings over to the black skeleton, "Masterful, not easy. Must have a nothing less than a true hero fall in battle on an evil site. Hard work that, luck too."
There's not really time to answer every question in one round.

Zombie 1, 2, 3 just stand waiting.

The blackened skeleton double moves to stand in front of Zanderallen. Zanderallen can see dark fire burning in it's empty sockets. It leans in and rasps, "beware." It is armed with 2 short swords and is wearing scale mail that looks to be in good condition.

The Homoculus paces from shoulder to shoulder.

Battle map

_________

Lich AC 24, damage 147.
Homoculus AC?, damage (from the holy smite awhile back) 12

Kobold Zombies AC ?, damage if it's over 12 they are dead.

Black Skeleton AC?

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=25 ; d20+12=19 ;
Sunday August 30th, 2020 9:53:05 PM

(missed that there was a second caster, 25 to dodge, rogue bonus means no damage)

Stohp evades the fireball then hesitates. Are they fighting or talking right now?

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday August 30th, 2020 9:57:10 PM

Carver pulls out some mustard and lathers some on his dried meat he's eatting.....

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=17 ;
Sunday August 30th, 2020 11:27:57 PM

Bartomus twirls a magic bullet in his sling as he watches the Lich and Carver floating about eating something. He lets the bullet loose at the standing zombie to his right. As he did so, he spoke to the Lich "So, what if we just agreed to you staying down here with all of your things, the Dow above, and the Kobolds about? Seems like a pretty good situation for everyone - right? I mean you and your wandering hands and little friend can just keep doing all of this."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d6+2=4 ;
Sunday August 30th, 2020 11:28:57 PM

Dang it - melee on Z1 with a 17 for 4 if its a hit = magic bullet used

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+15=18 ; 10d6=32 ;
Monday August 31st, 2020 10:13:14 AM


"I see you just cast shield and blink on yourself. I guess we are not negotiating, but only stalling," says Micah as he continues to walk forward. "Therefore it should seems appropriate that I should do this!" he exclaims as he begins casting flamestrike, calling forth a column of divine fire to envelope the lich and his skeleton guard.

==============
Spellcraft 18
Move to Q36
Flamestrike for 32 damage. 10' radius cylinder between lich and skeleton (but not Zanderallen). Reflex Save DC 21 for half.

Zanderallen (Zachary H) 84/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+18=21 ;
Monday August 31st, 2020 12:53:14 PM

Somewhere during his movements, Zander awkwardly fumbles the potion from Stohp into a belt pouch. Zanderallen files the information Kurgan is handing out for later, Micah's call tells him he's got to get to the lich before he gets airborne again. This was probably going to hurt. "Hey you used to be a hero, remember who you are!", he yells at the skeleton before ducking past it, hoping to maybe distract it. Stepping around Kurgan to distance himself from the skeleton, Zanderallen barely pauses before taking a swing at center of mass, hoping his blow lands when the lich is actually there. But the random blinking throws off his aim and his fails to connect.
-------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 95 rounds


Move to R47
Attack Kurgan
21 misses

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=16 ; d20+8=15 ;
Monday August 31st, 2020 5:16:31 PM

Sid moves to U38 and fires once at the blackened skeleton, but unused to moving in air and firing his shot goes wide, "Hey, not trying to be rude, but I doubt they have a choice in the matter Z. I mean, if you do," he says addressing the blacked skeleton, "then hey, the Shields have a great pension plan, lodging for members, and ample opportunities for redemption in the eyes of your god, gods, or patron."

===============================================================================

ToHit1: 16
Bluff: 15

Stock (JonM) HP: 121/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 3/26 used  d20+12=26 ;
Monday August 31st, 2020 7:10:56 PM

Status: Resist Fire Energy 10
Stock moves forward and wraps his meaty arms around the lich in a bear hug. "You're not going anywhere!"

===
Move to P46
Grapple 1 handed (-4 penalty) 26 CMB vs CMD
AoO drawn
A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell.


Stock (JonM) HP: 121/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 5/26 used 
Monday August 31st, 2020 7:11:45 PM

Goes without saying but Stock is also raging. I've updated the rage round in this header

DM Robert - "You're not going anywhere!"  d20+9=26 ; d20+9=10 ; d20+6=12 ; 7d6=38 ; 8d6=35 ; d20+10=26 ; d20+10=23 ; d20+1=13 ; d20+1=21 ; d20+1=19 ; 3d6+1=10 ; d20+1=8 ;
Monday August 31st, 2020 8:31:08 PM

Stohp wonders if they should be fighting or talking.

Carver tries to bide his time. scroll of dispell magic?

Bartomus slings a stone at zombie 1 hitting it. However, they have DR 5/slashing, so the stone just bounces off.

Micah calls out the Lich as stalling for time, and then calls down some holy fire (in red, just a place keeper as Zanderallen and Stock moved into the area after the effect).
Kurgan Reflex save 26 (d20+9) takes 1/2 damage, but has resist energy-fire up, so really only takes 1/4 damage as the fire is blocked but the holy gets through.
Homoculus Reflex save 10 (d20+9) and takes it all.
Black Skeleton Reflex save 12 (d20+6) takes it.


Zanderallen ignores the black skeleton and advances on Kurgan. He swings but misses.

Sid flys forward and shoots at the skeleton but misses.

Stock comes up and manages to get a hand on the lich.
______________

"Filthy tree lovers!" Kurgan calls upon his darkness and channels negative energy. Standard action, does not provoke.
Stock and Zanderallen take 38 (7d6) negative energy damage/drain, Will save 21 for 1/2 damage.

The Homoculus uses it's Breath Weapon on Stock. Acid breath, damage 35 (8d6) Reflex 18 for 1/2.

The black skeleton takes his AOO on Zanderallen.
Short sword 26 (d20+10) miss.
It then moves in on Zanderallen and takes another swing.
Short sword 23 (d20+10) miss.

Zombie 1, 2, 3 go into program mode.
#1 goes after Bartomus and stabs with its little spear. 13 (d20+1)
#2 goes after Micah and stabs with its little spear. 21 (d20+1, hits because he rolled 20, not confirmed) damage 10 (3d6, a spear is x3 on crit).
#3 goes after Micah and stabs, 8 (d20+1) miss

Battle map

_________

Lich AC 24, damage 155.
Homoculus AC?, damage 44.

Kobold Zombies
#1 - AC 15,

Black Skeleton AC? damage 32.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=12 ;
Monday August 31st, 2020 8:58:29 PM

The undead kobold came at him quickly in spite of him hitting the creature with one of the magic bullets. He took a step back and swung his glave at the creature but failed to hit it. He made a point of keeping a bit of distance though to allow him the opportunity to swing his glave as the dance of slices began.

Step back 5', swing glave for 12 - miss - on KZ1

Stock (JonM) HP: 85/131; AC: 21/21/12; DR 2/-; CMD: 28; Rage: 6/26 used  d20+11=21 ; d20+8=22 ; d20+14=17 ; d20+9=27 ; d10+19=25 ; d6=6 ; d10+19=28 ; d6=1 ;
Tuesday September 1st, 2020 9:23:09 AM

Status: Resist Fire Energy 10, Raging, Grappled
The blinking lich just serves to agitate Stock even more. He dodges the toady's putrid breath and then takes out his anger on the homoculus (is it sharing a square with the lich? If it is someplace else that I'm just not seeing, the attack can go against the lich).

His first swing is wild but his second feels much better.
==========
It wasn't really clear but I'm guessing the grapple didn't work because of blink.
Will Save: 21
Reflex Save: 22
PA1 hits AC17, 25 damage + 6 electricity
PA2 hits AC27, 28 damage + 1 electricity


Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday September 1st, 2020 11:36:14 AM

Stohp was going to give the third potion to Carver but that's not really feasible now. She advances closer towards the lich (double move to v/w 43/44) and looks closely a the situation (remind me, what's the red squares? And is the lich flying again?)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday September 1st, 2020 12:36:10 PM

Carver tries to poke the inside of the bubble as hard as he can with his lance......(d8+7, not sure how you want damage rolled)

Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+15=33 ; d20+20=28 ; d20+15=26 ; d8+21=25 ; d6=3 ; d6=4 ; d6=1 ; d8+21=28 ; d6=1 ; d6=5 ; d6=3 ;
Tuesday September 1st, 2020 2:48:50 PM

Zander grimaces as the negative energy saps away his strength, resisting to the best of his will. He steps across from Stock to flank Kurgan, willing the back plate of his armor to hold up to the blades of the skeleton behind him.
-------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 94 rounds

Flank +2 attack on Kurgan

Save 33(+15), 19 damage taken from negative energy

Full Attack on Kurgan
28(+20) hits, 33 damage (25 weapon, 7 holy, 1 fire)
26(+15) hits, 37 damage (28 weapon, 6 holy, 3 fire)

Aces wild, calling high hits for his blink effect (if we can call it)

(OOC: Was it Carver that has a Shadow step ability or something? Because if it works like dimension door he should be able to blink through the resilient sphere.)


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=32 ; d8=6 ; d8+13=20 ;
Tuesday September 1st, 2020 5:45:09 PM

Sid moves to S44 and fires a shot at the lich, "Ok, you got me. We don´t have a pension plan," he says to the Black Skeleton "We do have a profit sharing agreement though and you could use your share for bone polish or start a fund for your descendants. Start someone in a trade or send them to an academy? I can throw in a sign on bonus of 1,000 gold if you turn in your notice to your previous employer. This is all requisite that you don´t sustain your undead existence by consuming the souls of the innocent of course."

=======================================================================

ToHit1: 32
Damage: 6
Profession(Merchant): 20 (For negotiations if possible)

Micah (John) HP: 69/87 AC: 27/12/27 CMD:20  
Tuesday September 1st, 2020 5:47:28 PM


Micah flinches as the kobold zombie manages to get through his armor. Trying not to tense up, he focuses on maintaining his guard while casting Invisilibility Purge to give the others are better chance of hitting Kurgan. He then moves past the kobold's, counting on his armor to protect him.

================
Owl's Wisdom Duration 175 rounds remaining)
Cast Defensively (automatically succeed on up to 3rd level spells)
Cast Invisibility Purge. Cancels invisibility in 50' radius around Micah. Reduces the miss chance on Kurgan from 50% to 20%. Duration: 100 rounds.
Move to S39

DM Robert - "We do have a profit sharing agreement ..."  d8=4 ; d100=60 ; d100=55 ; d20+1=17 ; d20+1=19 ; d20+1=5 ;
Tuesday September 1st, 2020 8:42:33 PM

Bartomus swings at the zombie and misses. Then he steps back.

Stock actually the grapple did work that round and kept him from casting some nasty nasty spell, however, he can phase through it this round, blink is a nasty spell as well takes a swing at the homoculus on the lich's shoulder. Yes he's tiny so they are sharing a space.. BOTH hits connect, devastatingly crushing it.

Stohp hurries toward the lich. the red area was the area effect of Micah's Flamestrike spell, as stated in his actions recap.

Carver strikes the Resiliant sphere, scratching it.is there a feat that lets you max damage against inanimate objects? or power attack to up damage somehow?) [i]acts as wall of force so you can damage it. unlike wall of force it is subject to dispell magic. I believe your Grim ability to shift to the shadow plane would allow you to get out of it, but I think you'd have to be higher level as Grim, not sure. I know you did a shadow step partially earlier but as you have not listed it as an ongoing thing in either header or body (like when ongoing spells are listed) I assumed you only did it for that 1 round.

Taking Micah's action first as it benefits Zanderallen.
Micah cast's Invisibility Purge, which just barely reaches the Lich.

Zanderallen takes a five foot step and swings...And both swings HIT KURGAN!!!! Having only 6 hit points left the first strike shears through the corpse. Allowing your second swing to target the black skeleton. Zanderallen continues the momentum of his swing and cleaves through the body of the Black Skeleton killing it forever.

Sid finds his target gone and his banter unfullfilled. He shoots zombie 3, I think you have point black so an extra point of damage, and you do manage to get some past their DR.
______________

A hissing curse seems to float out of Kurgan's bony jaws 'you're on my list.'Even as Kurgan's corpse hits the floor the bones are dissolving to a powdery dust. His gear tumbles about on the floor.
Knowledge Religion 15 Highlight to display spoiler: {You can't 'destroy' a lich unless you know where his phylactery is and destroy that. Many liches hide their phylactery far far away. He will regenerate, but he will be missing his current gear, which you assume is his best, and of course whatever you do to his little estate and resources.}

#1 moves after Bartomus and stabs with its little spear. 17 (d20+1)
#2 stabs Micah with its little spear. 19 (d20+1) miss.
#3 goes after Micah and stabs, 5 (d20+1) miss

Battle map

_________

Lich AC 24, damage 188. DEAD UNDEAD.
Homoculus AC17, damage 97 DESTROYED (it can't die it was a construct).

Kobold Zombies
#1 - AC 15,
#2 - AC 15
#3 - AC 15, damage 2

Black Skeleton AC26 damage 69 DEAD UNDEAD.

Resilient sphere damage 11
---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=10 ;
Tuesday September 1st, 2020 9:08:55 PM

Bartomus swings at the Zombie that has engaged him. But, his swing is off. "Really hating these zombies."

Melee - 10 on Z1, miss

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d8+7=12 ;
Tuesday September 1st, 2020 11:20:03 PM

With adamantite, the hardness should be reduced by 20, so d8+7 is most i can do w/o charging. Also not high enough as Grimm to fully step into shadow, current effect is maxed out as displacement.

Carver keeps stabbing away at the inside of the bubble. (12 damage)

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=31 ;
Wednesday September 2nd, 2020 8:13:07 AM

Oh, it's dead. Stohp moves over to help Micah with the zombies (Q/R 39/40). She'll try to disarm 2.

Stock (JonM) HP: 85/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20+16=29 ; d10+19=29 ; d6=5 ;
Wednesday September 2nd, 2020 8:55:09 AM

Status: Resist Fire Energy 10, Raging, Grappled
Stock stands triumphant over the destroyed lich and hearing the curse, says "That's funny, I just took you off my list."

He then charges off toward one of the remaining zombies, trying to drive it into the ground before Micah takes them out.

===========
Charge to R38 - hoping that allows me to scoot around Stohp; My AC is two less than shown.
PA vs 3 hits AC29, 29 bludgeoning + 5 electricity.


Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+10=24 ;
Wednesday September 2nd, 2020 10:09:52 AM

Zanderallen shudders a little as he feels the evil of Kurgan's essence fly past him. "Sorry to burst your bubble Stock, but I doubt that's the last we see of Kurgan. As a lich he's bound his essence to a magical artifact called a phylactery. Unless we destroy that he'll slowly be able to re-form. Let's get Carver out of his bubble and then search for it. But it's likely he has it stashed in a secure secondary location." Feeling a little put out that such an abomination is getting away and there's nothing he can do Zander leaves the zombies for others to take care of. Walking to Carver's prison he puts away his sword and shield and drawing his adamantine war hammer sets himself to the arduous task of breaking Carver out. 'Gosh they really needed a wizard for this kind of thing' he thinks as his arms numb with the repeated beating on the nearly unyielding force sphere.
------------------------------
Know(Religion): 24

Micah (John) HP: 69/87 AC: 27/12/27 CMD:20   5d6=20 ;
Wednesday September 2nd, 2020 2:37:34 PM


"Praise Domi!" exclaims Micah as he sees Zanderallen and Stock finish off the most dangerous of their foes.

Looking at the remaining zombies in disgust, he says"Enough of this," and channels energy to destroy them.


============
Owl's Wisdom (194 rounds remaining), Invisibility Purge (99 rounds remaining)

Channel energy to destroy undead, Damage 20 or Will save DC 19 for half. (6 uses remaining)
Know Religion auto succeed

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=22 ; d20+15=28 ;
Wednesday September 2nd, 2020 6:10:27 PM

Sid sighs in relief and then groans, "Really? He´s not dead dead yet? That guy´s the reason Branwen was broken so this is not over." Sid flies over the walls and floor to look for any hidden passages or such.

=======================================================================

Perception: 22
Knowledge(Local): 28 (See if I know anything about Kurgan that would lead to a clue about his phylactery.)

DM Robert - "He´s not dead dead yet? " 
Wednesday September 2nd, 2020 8:07:48 PM

Bartomus swings at the irritating zombie but misses again.

Carver attacks his prison bubble at least he's not wearing a number 6, obscure reference.

Stohp goes for a disarm on the zombie and wrenches the spear away.

Stock plasters poor spearless zombie 3.

Zanderallen gives everyone a summary about liches and then goes to work on the other side Carver's bubble.

Micah is through playing games and channels the power of Domi which causes the zombies to go poof.

Sid looks for a hidden passage. when did Branwen get broken?.
_______________

Silence rains down on the heroes. Sid finds several likenesses drawn on the walls about 25 foot high. On the east there's a man in arcane robes and woman in perhaps clerical vestments, labeled father, mother. On the west there is a male warrior named Georges', a female in robes labeled Fleckaonda's, and another female in perhaps traveling clothed but holding a lyre, with the name Mariaaoan's beneath it.
Sense Motive 15 or Perception 20 Highlight to display spoiler: {You're pretty sure these are representations of his family.}
There's no secret doors or passages. Kurgan escapes to become undead again and perhaps reappear in a module far far away.

Of course there is the 'throne' where he was seated. Really it's just a high backed dinner chair, worn, and with a torn cushion, and some new scorch marks. There's a small table to the side with a large book on it, which miraculously seems to have escaped the flame strike spell. Also on the table is an ink well and quill, though the feathers of the quill did not survive the flame strike.

There is also a pile of very worn clothes and other items where the lich stood, and some swords and armor where the black skeleton lies prostrate upon the floor.

After some determined hammering, the Resilient sphere holding Carver cracks and breaks apart allowing him to escape.



Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Wednesday September 2nd, 2020 10:35:23 PM

Bartomus watched Carter emerge from the imprisioning sphere. "So, that's how centaurs are hatched then? Is this a rehatching? Or a spiritual emerging? what's it's like to be hatched again? Do we need to wash you with water?"

He looks about trying to get a sense of the room they are in and why the figures are there. "Anyone have any idea who these might be? Lich's family tree??"

Perception 19

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d100=99 ;
Wednesday September 2nd, 2020 11:01:33 PM

"Don't even start..... Guess i need to carry some dispell scrolls now too.... My list of stuff to carry keeps getting longer and longer. I guess he didn't want to get lanced enough that I was considered dangerous."

Carver casts Detect Magic and scans the room. (99 success)

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+14=28 ;
Thursday September 3rd, 2020 9:25:41 AM

Stohp looks at the pictures closely. "Well hard to tell what with the skeletonizing but I'd guess they were family." (Perception 28). At the sound of Carver's complaint she realizes that she should learn to use those so she can continue to provide utility to the group.

Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24 
Thursday September 3rd, 2020 2:54:10 PM

"Lichs don't seem to like paladins. Can't imagine why." Zander smiles at the joy of channeling such divine power even as he feels sorry for Carver having been denied that pleasure. The Shields really felt the lack of arcane backup during this battle. They would have to be prepared as Carver suggested for if Kurgan ever came back seeking vengeance. He thinks about putting an add in the paper, Silver Shields looking for competent arcane caster. Highly dangerous, hazard pay includes full share of all loot. He sighs and opens up his divine senses, scanning the area for evil starting with Kurgan's throne and late possessions. Assuming nothing is found he will go back through the rest of the nearby rooms searching for such an evil aura as he would expect from a phylactery.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=27 ; d20+15=26 ; d20+15=22 ; d20+22=27 ; d20+22=24 ;
Thursday September 3rd, 2020 5:29:10 PM

Sid takes notes of the finds, "You know, it is like his family, but I thought he swore by this one," he says pointing to Mariaaoan´s picture. "If these are not ancient, lost gods then it looks as if in his growing insanity he deified his once family. I´m going to have to see if I can look into this some in case he comes back. Or I guess when he comes back." Sid continues to make notes before going over to the throne to verify that it is alright.

=============================================================================

Perception: 27(as called for in post)
Perception: 27(for throne)
Perception: 22(as needed)
Disable Device: 27(if needed)
Disable Device: 24(if needed)

Micah (John) HP: 87/87 AC: 27/12/27 CMD:20   d20+16=25 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=5 ;
Thursday September 3rd, 2020 5:50:56 PM


Micah exhales in relief that the battle is over. Seeing Carver is looking for magical auras, he takes a look at the portraits. After a moment he calls everyone to get close enough, then channels healing energy. He then takes his wands and continues healing.

He is aware as he walks around that anything he approaches was invisible will suddenly be visible again.

=============
Owl's Wisdom, Invisibility Purge
Channel Energy Everyone heals 23 points 5 uses remaining.
Roll 1d8+1 and tell me how many charges everyone uses to heal.

Know Religion 25 to recognize vestments in the portrait.

DM Robert - "Lichs don't seem to like paladins. Can't imagine why" 
Thursday September 3rd, 2020 8:42:16 PM

Everyone gets 27,400 experience points.

Bartomus tries to lighten the mood.

Carver casts detect magic.

Stohp looks around.

Zanderallan casts detect evil and walks around.

Sid does some detecting.

Micah does some healing.
__________

Micah thinks that the cleric vestments are those of Jancasis. Jancassis is patroned by the majority of evil Drow societies throughout the Wold. Those who worship her give her total reverence, and her tenets dominate their lives. But Kurgan called upon Marteaus, another independent god.

Zanderallen wanders the rooms but finds no evil.

Just a wiki, you need to keep track of the potions taken from the alchemy room, and keep them separate from other like potions.

The book on the desk next to the chair Examining the chair appears to be a journal. The entries are dated, but not entered every day, or even every year it seems. The oldest date goes back over a hundred years. The outside is lettered 'Volume 23'. It is written in UnderWoldian. Linguistics 20 or Profession Sage 20 for a quick perusal, if you speak Underwoldian.
Highlight to display spoiler: {1 - There is an entry 1 year ago about having found a band of Hobgoblins in the mountains. He bought them off as early scouts into the forest and sent them on their way. He’s annoyed that they have not returned with information, but feels that this proves to him that the forest is still active.
2 - Repeated references to now that he’s found the “cause” he must find the heart and remove Karkasan. He wonders if Karkasan has survived or died. He doesn’t care. If he’s not dead he will then kill him. If he is he will ‘awaken’ him and make him his servant.
3 - There are repeated references of missing his brother, sister, father and mother.
4 - Recent entries about cowing lizards in the tunnels and making them servants. Much rambling about racial hatred to lizard of any kind.
5 - most recent entries about PC’s that invaded the workspace. Wonders about the inconvenience. Wonders if they might be better scouts to send to find the woods heart.
}

Under the cushion in the chair you find another book. It appears to be a 'traveling' spellbook. If you cast Read Magic, the following Arcane spells are in it. Too bad Dorban is gone.
Highlight to display spoiler: {7th—Waves of Exhaustion, finger of death, symbol of weakness, Force Cage
6th—circle of death, Chain Lighting, disintegrate, guards and wards, Symbol of Fear, Create Undead, Move Earth
5th—cone of cold, symbol of pain, telekinesis, teleport, wall of force, Blight, Fabricate, Major Creation
4th—Resilient Sphere, arcane eye, black tentacles, dimension door, enervation, scrying, Minor Creation, Shout, Animate Dead, Fear
3rd—arcane sight, blink, dispel magic, fireball, haste, magic circle against good, nondetection, ray of exhaustion, Stinking cloud,
2nd—blindness/deafness, command undead, eagle’s splendor, ghoul touch, resist energy, scorching ray, spectral hand, Command undead, Scare, Spectral hand.
1st—burning hands, expeditious retreat, grease, mage armor, protection from good, shield, shocking grasp, ray of enfeeblement, chill touch
}

Magical Loot:
headband Spellcraft 18 Highlight to display spoiler: { +1Highlight to display spoiler: {}of mental prowess (+4 Int/+4 Cha),
Rod Spellcraft 32 Highlight to display spoiler: {}lesser maximize metamagic rod,
} I'll give you a +10 bonus if you can name what it might be based on what you saw him doing.
Rod Spellcraft 32 Highlight to display spoiler: {Lesser metamagic rod quicken, } I'll give you a +10 bonus if you can name what it might be based on what you saw him doing.
ring Spellcraft 18 Highlight to display spoiler: { mind shielding}
ring Spellcraft 27 Highlight to display spoiler: {protection +4,}
Cloak Spellcraft 30 Highlight to display spoiler: {of Etherealness, }
A small iron key, that looks like it would fit the collar lock from the purple worm.
Boots of Flying,
Elixir Spellcraft 18 Highlight to display spoiler: {of Fire Breath }x2
2 short swords Spellcraft 18 Highlight to display spoiler: { +1}
scale mail Spellcraft 18 Highlight to display spoiler: { +1}

non magical
crushed pearl worth 500 gp,
10 onyx gems worth 500 gp in total,
powdered diamond worth 5,000 gp
powered opal worth 1000 gp



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday September 4th, 2020 12:26:07 AM

Carver auto succeeds at aiding whoever is identifying items, so add 2 to rolls.

He takes his time helping the other identifying the magic loot...

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=34 ; d20+15=22 ;
Friday September 4th, 2020 10:05:23 AM

Stohp comments to the others as she looks over the journal. "Now is the time to go back and loot all the rooms if you want. Hrm, it seems he did know we were coming, he just didn't do much to prepare beyond making a few zombies. One of these days we're going to run up against a caster smart enough to summon a small army as soon as they know we're coming." (Linguistics 34).

Once everyone's done with this room and ready to backtrack for further loot she'll give the library a closer look through to take the most valuable tomes they can carry (Linguistics 22 to look through books for rare tomes)

Micah (John) HP: 87/87 AC: 27/12/27 CMD:20   d20+15=23 ; d20+15=33 ; d20+15=21 ; d20+15=33 ; d20+15=33 ; d20+15=16 ; d20+15=20 ; d20+15=17 ; d20+15=16 ;
Friday September 4th, 2020 2:53:39 PM


After everyone's wounds are attended to, Micah collaborates with Carver in identifying all the magic items the warrior has gathered. A couple of times, the priest lets out a low whistle in surprise, but when he and Carver confirm that one of the rods is a metamagic rod of quicken, he holds it up for the others to see. After identifying it and explaining what it does, he states, "I am not one to usually claim an items, but with this rod, I can more quickly cast the spells we need to thwart our foes. Numerous times, I wish I had been able to render aid more quickly. I would like to keep this rod."

He then describes all the items to the others.

"Stohp, before you dig into all those writings, this may help." Micah then casts comprehend languages on the minotaur using his wand.

===================
Spellcraft 23 vs 18 Circlet Mental Prowess +4 Int/Cha
Spellcraft 33 vs 32 (not counting +10) Lesser maximize metamagic rod
Spellcraft 31 vs 32 including +10, succeeds with Carver's aid) lesser metamagic rod of quicken
Spellcraft 33 vs 18 ring of mind shielding
Spellcraft 33 vs 27 ring of protection +4!
Spellcraft 16 vs 30 cloak not identified
Spellcraft 20 vs 18 Elixers of fire breath
Spellcraft 17 vs 18 (succeeds with Carver's aid) +1 short swords
Spellcraft 16 vs 18 (succeeds with Carver's aid) +1 Scale Mail



Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24 
Friday September 4th, 2020 3:07:52 PM

"Kurgan is not hiding anywhere here that I can find. Unless he has some strong room sunk into the rock, which we have neither the ability to find, nor the means to access." Zanderallen is visibly upset with Kurgan's escape and not even the valuable magic items shake his sadness. He takes some comfort in the vast store of knowledge and resources they are able to deprive the lich of. He goes to help Stohp sort the tomes, providing the muscle in moving the heavy books.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday September 4th, 2020 5:15:55 PM

"I kinda like the idea of breathing fire, I mean as a Taur, that kinda appeals to me," Bartomus said with a smile as he listened to Micah list off the things found. When mentioning the other rooms, Bartomus perked up.

"Hey, I would love to go hack through the library to see if there are things on the Float, the lake and other things like civilizations in the past. Could you wsnd me for that? Oh and carving art?" Bartomus looked at Micah.

As to finding more down here, don't you think we could broker a peace deal between the kobold and fair Drow on how they could reoccur these spaces. I mean, books and things divided evenly, kobold get the throne rooms, Drow take the carvings and such?

Bartomus scratched his chin looking at the loot.



DM Robert - "I would like to keep this rod." 
Saturday September 5th, 2020 10:59:09 AM

Carver helps do some magical identifying.

Stohp wants to go check out the library.

Micah identifies almost all the magical items.

Zanderallen is dissapointed the lich escaped and goes to see about helping Stohp.

Bartomus puts in a claim for some loot and then asks about how to file a claim between all parties.

Stock?

Sid?
________________

Stohp thinks that a large portion cover history that predates the Float being in Turtle Lake. Languages for the books, 50% in Undercommon, 25% in Common, 25% in Draconic. OF those the Draconic mostly deal with theories of magic, magical philosophies, esoteric traditions, and some manuals on golem construction but non magical. OF the remaining 75%: 15% are old bardic tales / poems, etc. (some publishing house could really rake it in with a translator), 45% are historic (well some were historic at the time and some were more like present day non-fiction but because they are so old they are now historic as well), 5% are musical composition, and 10% are books on war tactics (of drow and lizard folk) as well as manuals of arms for different weapon types. However to wade through all the tomes and properly asses them would require a linguistics challenge and several months of reading.

Bartomus remembers the terms the Drow offered you. Solve the problem, any loot you find is yours as part of your payment. Further, turning this find over to the Sages Guild, headquartered in The Float, would easily put all of you at the minimum WBL for your current level.

Zanderallen looking at the books realizes that it would take many boxes to crate all these books up.Maybe after you ascended and turned over the gate key to the Drow the gate would then be reactivated and moving and toting could be arranged after contacting the Sages Guild about the find. However, there's still the matter of ascending all the way back up the worm tunnel. Those Fly potions would sure come in handy in that.

The faster we get you back up stairs, the faster we get you back to the Float, and the faster you can sell and go to the catacombs to gear up. Your next module is already ready.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Saturday September 5th, 2020 11:30:53 AM

As the items are identified, there are a couple Carver is interested in, but that can be decided later on.

If no one argues, He'll pick up the ring +4 and the headband, while they finish up in the tunnels and until they return home.

"We should be looking for his phylactery or something I would think. If we don't find it and destroy it, he'll come back and I bet he'll seek revenge on us. That'd be bad news for anyone near us probably."

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=30 ;
Saturday September 5th, 2020 11:48:00 PM

"We should make sure that any important books are in the bags before we leave. I'd hate for something useful to 'Disappear'," Sid says after he finishes his copying of the pictures. He turns to Carver and says, "Well, we'd best start examining these tombs in earnest shouldn't we? If this thing is as important as you say though, I doubt it is hidden here. You are right however that it is best to be sure." He sighs, "I'll leave the fun to you all then." Since they are taking some time Sid will thoroughly search the entire area for hidden passages, rooms, doors, compartments or anything else that he might thing of to hide something and will be equally studious about disabling any traps.

============================================================================

Perception: 35 (Taking 20)
Disable Device: 42 (Taking 20)


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday September 6th, 2020 9:16:41 AM

(Caught up to everyone else in level, updated header. I was supposed to have 69 hp last level but misread or mistyped the 9 as 0 XD)


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday September 6th, 2020 9:21:26 AM

Stohp shakes her head at Sid's comment, despairing at the job after only a minute or so. "Tell you what, you go look at the titles of every book in here and write them down and maybe I could say what's most important. Even just doing that it would take a few hours. We don't have that kind of time, we'll have to get a crew together to properly appraise and move the books. We'd also have to find a buyer, the Sages Guild loves lost collections like this but they also refuse to share, I think I'd rather find some public option but they aren't likely to be able to pay us for it."

Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=21 ;
Monday September 7th, 2020 8:16:15 AM

Stock shakes his head. "Phylactery? You mean that's real? Ugh. Guess I might have to put him back on my list if we don't find this. If Carver isn't seeing anything magical, I doubt it's here. I guess if I were a near godlike magical undead being only kept alive by a phylactery, I'd probably keep it hidden or well guarded.

So our best guess is that Kurgan was trying to figure out what was going on with the Crying Wood?"


Stock takes a once over of the room before grabbing a few things to carry to the surface.

==========
Perception 21...Any phylactery's here?




Micah (John) HP: 87/87 AC: 27/12/27 CMD:20  
Monday September 7th, 2020 10:33:09 AM


Micah thinks a bit about the discussion before adding, Stoph, what you said earlier about him not behaving like he really wanted to stop us makes sense. Perhaps he has become so lonely in his undead immortality that, either consciously or not, he no longer wishes to go on. If that is so, he may have left a clue to his phylactery and not made it too difficult to find. If we focus on the books here and the ones that seemed more recently used in the other chambers, that might be all we would need to study should such a clue be available. And when we get to doing that, I can cast read magic on several of us to share the load of such a study. Who knows, maybe we could even turn Sid into a scholar.

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday September 7th, 2020 1:55:39 PM

"I think his conflict with the forest goes way back. Which makes me wonder what is really going on in the Crying Woods. From what we've learned about it from the Crimson Shields there is a great potential danger in the Crying Woods. I'm not sure if it's something that needs to be destroyed or healed but I'd be interested to know what information he's collected on the woods." Zanderallen will assist Sid in his deep search, mostly aiding Detect Evil in any cranny Sid uncovers.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday September 7th, 2020 6:54:29 PM

Bartomus took his time and pulled out a stack of books he could lug back upwards to the palace. He chose ones that were, according to those that could read and help him, about the Lake and its environs. He also tried to focus on ones with illustrations or maps as that would be of interest to the WBL and would be ones that could be shared.

When they were talking about the poetry and bardic music volumes, he offered "Hey, what if we take back a small group of these and show them to that lady we helped. You know the one with the printing house that was getting taken by the noble book collector? We could make a deal with her - she gets all of these to use for materials, we get 15% royalty on each copy sold? That would be a good thing right? We get gold, she gets materials, also some exposure in the artisan sector of the Float - maybe even a few drinks and some new friends?"



DM Robert - Yes, Kurgan was lonely and crazy, a 1000+ years of lonely pursuit of knowledge does that. 
Monday September 7th, 2020 8:07:23 PM

Carver takes some loot and muses about the lich's phylactery.

Sid goes looking for secret doors and traps.

Stohp contemplates writing down the titles to every book in the library.

Stock thinks Kurgan was trying to find out why the Crying Wood was the way it was.

Micah thinks that everyone can concentrate on finding the information in the library with a spell or two.

Zanderallen is interested in Kurgan's research, but helps Sid with his searching.

Bartomus thinks he can pick out the choice items quickly, and puts it forth that the bardic section could be given to Barbara Daneel of Rosebud Publishing.
_________

Okay in reality it would take you days to go through all the titles in this room just to categorize them into the blurbs I gave you already, to wit: Languages for the books, 50% in Undercommon, 25% in Common, 25% in Draconic. OF those the Draconic mostly deal with theories of magic, magical philosophies, esoteric traditions, and some manuals on golem construction but non magical. OF the remaining 75%: 15% are old bardic tales / poems, etc. (some publishing house could really rake it in with a translator), 45% are historic (well some were historic at the time and some were more like present day non-fiction but because they are so old they are now historic as well), 5% are musical composition, and 10% are books on war tactics (of drow and lizard folk) as well as manuals of arms for different weapon types. However to wade through all the tomes and properly asses them would require a linguistics challenge and several months of reading. Which was posted last time but apparently everyone missed. Imagine going into a typical bookstore and just trying to determine what each book in the store was about from scanning a title, and/or randomly flicking through it to see what it was about. LOTS of time consumption.

Meta gaming wise, it's actually written into the module, per the powers that be...
"B: Locations/Information for PC’s
B3 the history of the crying woods -
ONLY TO BE REVEALED WITH SEVERAL MONTHS OF STUDY, EITHER BY PC’s OR BY SOMEONE THEY GIVE THE LIBRARY TOO AND CHARGE WITH READING IT."

Okay, back to events.
As stated previously, Zanderallen went through the entire dungeon with detect evil on and found nothing. Sid finds no secret doors, rooms, or hidey-holes. He does find some more traps, back in the room you fought the mechanical spider, with the 3 passages. The middle passage was a trap, a-la-Indian Jones and the rolling ball of death, the other passage was filled with poison gas, flammable poison gas.

Kurgan gets away to pop up down the line and give you trouble, or pose you an ethical dilemma because you might have to unite with him to cure the Crying Wood. That's still up in the air, Jerry is sort of against changing a power in the game, but Mike K thinks that would be an ultimate level 20 achievement for your group.

That said, you gather a few books that you think would be worthwhile to study or that might make a good enticement. You've already successfully appraised that there are at least 2 markets, the Sage's guild would take everything. Rosebud publishing would certainly take the bardic stuff. The Star Mage's Guild would probably be interested in the magical esoteric stuff. AND as Bartomus reminded you previously, finders keepers, neither the kobold or the Drow are going to dispute your right to the goods down here.

You have now taken most of the day up in searching through the dungeon and scanning titles and your heads collectively hurt, 'cause reading by candle light is not the greatest, and reading through so many books is certainly not something your characters are used to.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=18 ; d20+22=32 ;
Monday September 7th, 2020 9:40:23 PM

Sid snags a few volumes of history and bardic tales for later. "Well, if there's anything else hidden here then it's better than anything I can find. Can we go now? Oh, and I know that we don't keep the entire collection, but if we can have access rights from whomever gets them I would appreciate it. If that's possible."

Saying his piece on the matter and thinking on the new tombs and a soft bed, Sid makes sure he has his ever-burning torch and spots the way out making sure that no changes or anything has happened to make him think that he needs to stop anyone.

===========================================================================

Perception: 18
Disable Device: 32

((I know I know, but it's what he would do ^_^))

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday September 7th, 2020 10:32:22 PM

(I didn't miss that, I was being sarcastic at Sid)

Like I said we'll have to come back with a crew to carry all of this stuff. Lets just get out of here and we can come back for the rest later."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday September 8th, 2020 12:23:41 AM

"Sounds like a plan to me. And don't forget those doors...."

Privately, Carver is glad to get out of the underground.....



Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Tuesday September 8th, 2020 8:59:38 AM

"Hold up Sid. I'll walk with you. It's not that I want to get out of the undergrounds yet...more like I want to make sure you guys who aren't so comfortable down here are ok. Maybe we could pay some kobolds to tote the loot out..."



Micah (Sub by JonM) 
Tuesday September 8th, 2020 9:01:03 AM

As the party begins to depart, Micah casts detect magic one more time. Seeing nothing new, he shrugs, "This feels so unresolved with Kurgan getting away. Evil like that can't be allowed to spread, especially in undeath."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday September 8th, 2020 9:48:11 AM

"Yea Micah, it's unsettling," Bartomus agreed as he picked a few of the books he had stacked, maps and songs and followed the others out of the library and back through some of the other rooms. "But, maybe the Princesses will be excited with our stories of adventure and discovery, and we might be able to get the kobolds to open up a trading delegation with the Float, I mean there's gotta be gems and ores here right?"

He sounded more optimistic as he walked.

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday September 8th, 2020 11:58:41 AM

Fully finally convinced that Kurgan is well and truly escaped Zanderallen joins the others in making their way out. With the key to the portal they could reopen the city and let the kobolds return. With the kobolds gone and no more purple worm raiders the drow should be able to return to normal life. They could find libraries for the tomes and get back to the Float. He smiles at the thought of Pepper's face at the Rosebud Publishing house receiving the poetry and bardic tales. "Hopefully we can open up trade for the Float. The retreat of the Crying Woods has led to much re-connecting of old alliances. And I'm sure we will have no trouble finding good homes for the tomes contained here. We'll just have to make sure that whoever we give them to is willing to let us study them and pass on any relevant information. You can throw out my vote as biased but I would love for the bardic tomes, or atleast some of them to end up at the Rosebud."

Wrapping up


DM Robert - "...we might be able to get the kobolds to open up a trading delegation with the Float." 
Tuesday September 8th, 2020 8:25:03 PM

Sid takes a few books and freudian slips (tombs=graves, tomes=books) but is ready to go.

Stohp is ready to go, and arrange for some portage on their finds.

Carver is ready to go.

Stock is ready to go...and comfort those still afraid of the dark.

Micah is disappointment that Kurgan got away. (He'll be back.)

Bartomus points out that the kobolds seemed to be mining so maybe the Float can get a trade agreement with them.

Zanderallen agrees that old alliances are being reformed for the Float as well as new possibilities. He also makes a bid for Rosebud Publishing to get some of the books.
_______________

The climb is long and arduous. Fortitude check 10 to avoid being fatigued after 5 hours of climbing. You emerge into bright moonlight. There are a few Drow on guard here. When they see you arrive word is spread quickly and you are escorted before the council chambers and there find; Lady Yasume, Lady Bralfah, and Lady Athena.

There is seating there for you. Lady Bralfah speaks, "You've returned, but you do look slightly worn out." She turns to one of the servants and speaks in WoldianBelow. "Bring refreshments." Then she turns back to you and says in common, "What have you discovered?"

As you prepare to give your report refreshments of many types are brought in.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=7 ;
Tuesday September 8th, 2020 9:10:48 PM

Sid agrees with Stock about getting some kobolds to pack and carry everything. "I mean, we don't have to do it and it supports the local economy. Win-win." As the hours carry on the trek gets to him until the last hour is is just repeating the words 'drudge' and 'trudge'. Steaming in the night air he thanks every Elven spirit out there for the moonlight. During the council meeting he quietly eats and drinks and tries not to fall asleep while business is about

======================================================================

Fort Save: 7

Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+14=17 ;
Wednesday September 9th, 2020 9:16:42 AM

"Worn out? No that's just Sid. I could use something fresh to eat though...It was a lich by the way."

Stock pushes past the drow, keeping an eye out for Dorbin.

==========
Fort Save 17


Micah (Sub by JonM)  d20+10=15 ;
Wednesday September 9th, 2020 9:19:10 AM

Micah sighs and shakes his head at Stock's brusque nature. "It seems a lich had taken over some of the lower caverns, using an army of troglodytes and a purple worm to do its business. We were able to disperse the trogs and stop the lich but sadly did not destroy it. It is gone though. The lich seemed well and truly obsessed with the Crying Wood..."

=========
Fort Save 15


Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+10=28 ;
Wednesday September 9th, 2020 10:09:25 AM

Bartomus carried onward, always onward and upward, back through the rooms, then the worm made caverns. He paced himself and shift the load of things he had with him and offered to help others on the way out. He tried to encourage those that were tired with "Just a bit longer, a few more minutes, the princesses will have treats when get there." All things to just keep moving, ever moving back upward.

He was relieved when they came out into the moonlight and saw the Drow guards standing watch. As he caught his breath, he joined the others for the walk to the Council Chambers and the impromptu audience before the three ladies of the Drow.

When Lady Bralfah asked her question about what they discovered, he started to answer but got distracted by the arrival of tankards with fine drink. "Ma'am, there are things old and ancient down there, books, and things terribly created by some Lich named Kurgan, but, would you mind if I just took a sip or two of this fine, sweet ale?"

He didn't wait for a response as he reached for one of the tankards that was being brought on a beautifully worked charger by one of the Drow. He lifted it to his lips, said a quick thanks to Eberyon, and sipped what truly had to be the nectar of the gods.

Fatigue role 28

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+7=17 ;
Wednesday September 9th, 2020 10:13:59 AM

Stohp manages to make the trip without much trouble, to her surprise (17 fort). If the Drow want a more detailed report she's willing to give a more detailed description of the entire trip (so they can know everything we know without us having to type it all up).

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+16=25 ;
Wednesday September 9th, 2020 11:06:39 AM

Tired but far from worn out by the trek back out of the tunnels Zanderallen greets the Matriarchs and thanks them for the refreshments before giving his report. "Your city should be safe once again. The kobolds mined into the tomb of a lich, once an elf named Kurgan by what we could find. He was restarting a century or millennia old war with the Crying woods. He had enslaved the troglodytes and a purple worm and was invading your city searching answers as to what had happened to the Crying Wood during the Sargrass Cataclysm. We managed to destroy his current form, but his phylactery was not down there so he has a sanctum somewhere else. But with us having destroyed or taken all his resources in the area he is unlikely to return down there. We also managed to recover the key to the portal." He presents the keystone they found and answer any further questions they have.

Fort 25

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+18=27 ;
Wednesday September 9th, 2020 1:10:26 PM

Carver waits as the others speak....
"We fought with the Trogs to begin with, we then headed for and took care of the Purple Worm the Lich had enslaved, it had a collar that enforced it do the owners bidding.
We also found laboratories and libraries, which we will be returning for once we have rested and acquired means of transporting them safely back to the float.
We encountered a large construct in the form of a giant spider as well as some intelligent undead, all before we encountered the Lich himself.
For me the Lich battle was unimpressive, he decides to entrap me so I was a non-nonentity for the fight.

Our current plans are to make copies of the many tomes available to the public. Knowledge should be shared and not horded. Copies will be made available from a print shop as fast as can be done safely to preserve the originals.

With things here settled, maybe yourselves and of course the Kobold's can arrange trade agreements with The Float and exchange ambassadors to set of formal relations."


Diplomacy 27

DM Robert - "With things here settled, ... can arrange trade agreements... and exchange ambassadors.." 
Wednesday September 9th, 2020 8:24:07 PM

Sid is tired and just sits and nods.

Stock keeps looking for Dorbin.

Micah begins explaining.

Bartomus tries to sum up but gets distracted by tankards.

Stohp fills in the details on the report.

Zanderallen helps out reporting.

Carver tries to cover all the bases and suggests some trade agreements could be reached.
______________________

Lady Bralfah nods at each point as it is brought up. (Too bad none of you had a perform oratory. I would have allowed that for an explanation.) "It sounds like you've had quite the experience in the last 2 days. I'd say you'd more than earned your rewards." She smiles and claps her hands. "I will see about getting an official trade delegation ready to travel to The Float during the next daylight. For now I think the Sages Guild headquartered in The Float would be the best place for that library. After all the Lich doesn't know about us, he knows only you. And frankly if he wants his stuff back I don't want to be holding on to it."

Lady Yasume rises and comes around the table, servers then enter the room bearing boxes and follow behind her. She presents each of you with a clear spindle stone. identified as this is an Ioun stone, the clear spindle sustains the user without food or water. It's a minor wondrous item worth 4000gp. She then presents each of you a box. Inside each box is a finely wrought set of clothing made from their spider silk. (Courtier outfit). Each set of clothing has been tailored to fit you quite well. You may choose the colors and assume Dorbin helped in telling them all about you. Mark them as Gifts on your character sheets so they don't count against WBL. Further the spider silk keeps you warmer than normal clothing in the winter and cooler than normal clothing in the summer. Essentially a Resist Energy (5) cold/heat due to weather.

Lady Athena meanwhile has been quietly talking to one of the soldiers standing near her. He bows and exits the room to return a few moments later with King Kasmeer of the kobolds in tow.

The King nods to you. "Several of my people made it out of that tunnel you went down. They explained how you saved them from slavery. I am most grateful." He bows low to you. When Lady Bralfah explains that as his service of reward, his people can crate up all the items you found and send it through the portal he starts to get a little bit of an attitude. But Lade Athena cracks her knuckles and looks meaningfully at him and then the Drow guards. He then changes his tune and nods to you. "Happy to oblige. I'll see to that right away." He then scurries from the room.

Lady Bralfah again looks to you. 'Well I understand night is the time you people prefer to sleep. Would you care to bed down here. I doubt The Float would take kindly to our activating the portal there at this time of night."

[i]Any follow up questions?
[i]King Kasmeer will definitely be up for some trade negotiations once he sees the devastated condition of the warrens.
[i]Any actions you want to do? I don't know about Dorbin/Jeff, has anyone been able to contact him?


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=31 ;
Thursday September 10th, 2020 12:59:40 AM

Sid thanks his hosts for their generosity and will trance off the effects of the hike. He will help with any trade negotiations by giving his input and translating the draconic that the kobolds are speaking should it help, but he is just looking forward to home, bed, and Elly.

---------------------------------------------------------------------------------------------------------------

Profession(Merchant): 31 ((I mean, it is a trade negotiation.))

Micah (Sub by JonM) 
Thursday September 10th, 2020 9:15:03 AM

"Quite an experience indeed...and we thank you for your generous gifts. He puts one arm across his chest and bows solemnly to the drow and kobolds. Your point about potential danger around holding the Lich's hoard is well taken; we will pass that along to the authorities on The Float. I think it is folly though to think the Lich doesn't know of you. Kurgan had been raiding you for some time, gathering books. It is likely that even if he is mad, Kurgan is one of the most intelligent beings in existence...Now if you will excuse me, I am quite exhausted and would like to be well rested when we return to The Float. "



Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday September 10th, 2020 9:19:56 AM

"Kasmeer - what will your people do now? Return to the tunnels? If you do, there's an old dwarfish saying, 'make sure you don't delve too greedily and too deep.' I'm sure you wouldn't make that mistake though."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday September 10th, 2020 10:35:09 AM

Bartomus listened and nodded as things were said by the others. When the gifts were presented and he recalled the purpose of the spindle stone, he made sure to place that aside so he could enjoy the wonderful foods that they had been brought. The fine silk clothing was incredible to behold. Each item was custom made and looked like it would be comfortable to wear. "Truly you are generous Lady Yasume. Thank you"

He made an effort to get a sense of the three Drow ladies for possible carvings in the future. It was something that he felt he should remember and should memorialize. He also watched with interest as King Kasmeer and Lady Athena. "Your majesty, I also suspect that there would be great interest in the trade of gems and ores from your underground domains. With the portal open, there could be opportunities for Drow and Kobold alike. Were you familiar with the rooms before, or just unaware until the worm appeared?"

When he had eaten and drunk his fill, he agreed with the idea of taking rest there in the Palace. "It would be worth considering that we return through the Portal with some of the things we could bring to the Float. I would tend to think that the WBL would be a library that could also benefit from the things we found, at least they would share them. Maybe we could ask the Paragon for his advice? Because, Good Ladies, the Sages Guild tend to be a bit stubborn about sharing information."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday September 10th, 2020 12:53:02 PM

(Carver's Oratory is the same as his Diplomacy skill, but figured being polite was better)

Again, Carver lets the others do the conversing, he opens the box and sees a mostly black outfit with grey and red trim, he gives the Ladies a bow in thanks for the gifts.

With taking a rest before heading back, he'll feel ready...

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday September 10th, 2020 2:46:25 PM

Zander bows as he accepts both gifts, marveling at the finery of the garments. They would come in handy when having to meet with the council. "Thank you. These gifts are greatly appreciated. As is your offer of accommodations. A rest would be most welcome, the accommodations of the caverns below under the management we found them under was severely lacking. King Kasmeer, perhaps we can visit at some time after you have restored the halls and see them as they should be. I'm afraid the trogs were quite thorough in their devastation." Thinking of no other business needing to be taken care of Zander is ready to be shown to sleeping quarters to rest in an actual bed.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday September 10th, 2020 7:41:50 PM

Stohp thanks them for the gifts.

DM Robert - "It would be worth considering that we return through the Portal with some of the things we could bring to the Float." 
Thursday September 10th, 2020 8:19:20 PM

Sid tries to go into merchant mode.

Micah points out that the lich was raiding 'upstairs' so it's likely he already knows that there were drow here at one time.

Stock gives King Kasmeer some friendly advice.

Bartomus makes overtures of trade and asks if they should split up the tomes as he feels the Sage's Guild is a bit stingy. (Kasmeer was not aware of any of the rooms of the lich, nor were any of the Drow.)

Carver is ready for a rest.

Zanerallen comments on the trogs host abilities.

Stohp thanks them for the gifts.
____________________________

You are shown to private rooms, that almost seem like they were made for you. Well perhaps at least made for your race. Each suite is composed of a bedroom and bathroom with a full tub. (The large size creatures are on the ground floor, as your tub is more like a walk in pool, built into the ground.) The best appear to be made of the finest goose down. Night passes uneventfully. All of you enjoy the comforts of beds. There is a cool breeze if you wish to leave a window open. There's also plenty of blankets if you feel too cold. (You are a mile above sea level in the mountains after all.)

The next morning you are greeted by a polite Drow that speaks common. She escorts you to a large dinning hall and has you seated. There she informs you that breakfast, for you day dwellers, is as follows: eggs how many and how would you like them cooked? Your choice of meat, bacon, sausage patties, sausage links, fried chicken, steak, chicken fried steak, or some combination of meats? Your choice of hash browns or little cubed potatoes? French toast, Pancakes, or biscuits and gravy? Fruit bowl, melon, or grapefruit? Coffee, tea, water, wine, ale, or orange juice?

After everyone eats Lady Yasume comes in. "Are you ready?" She takes you down to the archways where the gates are. Two of the gates have keystones, leaving 5 without a keystone. In the center area you see several wagon-loads of crates. "These are all the books." She indicates the stash. You also see the doors you were admiring. There are several drow there as well. "I will be going with you to see the council and fully set up the trade agreements with the Float. If you want I can see about getting manpower to shift these crates through the portal." She then goes to the portal you originally came through and reaching up turns the key in the top stone of the arch. The archway shimmers and you can see the streets of the Float through the archway. "We will keep the archway open all the time now, though we may post some sort of guard or custom's agency here. The koblods have to 'ring' for service. It wouldn't do to leave their gate open all the time. They are still climbing up the ladder of civility." She winks. Then she and her escort go through the gateway.

Just as you are about to step through you hear a loud ding and a gold coin plops on the ground near the kobold gate. A drow sighs and goes and turns the key at the top of the archway. King Kasmeer steps through and heads straight to Bartomus. He hands him a small box. "We need stuff. Much furniture destroyed, families sleep on rock." He shoves a scroll at Bartomus. The scroll is a list of goods, mostly raw materials for building furniture if asked he figure's it's cheaper to buy it that way, and that way they can get it the right size. In the small box are a variety of uncut gems you estimate as about 5000gp worth. Probably enough to get them well started.

If you recall the portal actually opens on the street where the Float Custom House is located.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday September 10th, 2020 9:40:38 PM

He was taken aback by the luxury provided in the room he was pointed to as being his for the evening. He walked about, saw the walk-in pool, and quickly made use of it. He spent time just soaking and letting the worries and the pains of the past few days wash away. A bit of soap and a bit more of a soak and rinse, he pulled himself out of the pool and made himself ready for bed. When his head hit the pillow, he was asleep.

The next morning when he awoke, he spent his time with his morning meditations and prepared for the diplomatic nature of things ahead. When he was done, he bundled up the clothing from the excursion and put on the spider-silk courtier clothes. Today was a return to the Float in more of a diplomatic measure and not in a defensive nature. When he was finished, he looked about when he was escorted to the large dining hall, he joined the other Shields at the table. He ordered his eggs scrambled with hashbrowns, biscuits and melon. Tea was added and he just enjoyed the food.

He rose when Lady Yasume entered the room, nodded he was ready as he finished off the last of the delicious biscuit and followed the others with her. As they were waiting for their departure and looking at the several wagon-loads of crates, he whistled. "Lots of work for lots of folks when we arrive, for sure Good Lady."

Their departure was interrupted wit the arrival of King Kasmeer. When the King approached, he bowed as low as he could, and took the box that was thrust at him along with the scroll. His glancing at the contents of the box made him raise an eyebrow, and then he nodded. "Good King Kasmeer, we'll make sure we get you the supplies your people need. A monarch who cares about the care of his people is truly a monarch worthy of his people's trust, by any chance would you need a ladder or two?"

He glances a bit slyly at Lady Yasume when he asked the last question. "We'll raise this with the Merchant's Guild and with the Paragon himself, as he cares for all those in need."

Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday September 11th, 2020 9:21:55 AM

Stock thinks about telling Kasmeer that he's something of a well known furniture maker on the Float but decides against it. "Bart - Make sure you get them the good stuff. Keep an eye on where the knots are on the rough stock and make sure it's not too bowed."

He then steps through the portal.

Micah (Sub by JonM) 
Friday September 11th, 2020 9:26:22 AM

Micah enjoys the accommodations, especially the fresh air and moonlight. His breakfast of chicken fried steak and coffee is also splendid. At the portal later, he bows again to Lady Yasume and adds, "One word of advice when dealing with the council, on the whole they are a well meaning bunch full of varied viewpoints. That said they will put The Float first. Keep in mind what you want from your negotiations and don't lose sight of that which you aren't willing to part with. Feel free to find us again if you need us."

He nods and then follows Stock through the gate.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday September 11th, 2020 12:07:58 PM

Carver rests well, once he takes off his armor, he spends a half hour with spells , maintaining and cleaning it.
After re-armoring up in the morning, he enjoys the breakfast, eating, eating and eating. It takes a lot of food to stoke a Centaur into action. He also discovers that the Drow have excellent wine and he kept it flowing while he ate.
"A very excellent meal as well as a very fine vintage drink. Thank you."

He is ready to get back to the legalisms of The Float, he may not care for most of them, but at least they are rules you can learn to work around....

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday September 11th, 2020 3:04:52 PM

Rested, cleaned, and well-fed Zanderallen feels like a new man after his morning exercise and devotions. As they are led to the portal square he is surprised to see the books already loaded and ready to go. He grins at the thought of Lady Yasume meeting with the council. With the lizardfolk he had felt a duty to make sure they were not bullied or manipulated by the council. For some reason he had a feeling the council might be the ones in danger with the Lady Yasume at the table.

King Kasmeer on the other hand was probably one that would need an eye kept on him. Kobolds were a tricky bunch. But getting supplies for his people was an admirable goal, Bart would be good at it. He speaks to Kasmeer in his native draconic, "Your majesty, if you ever have need of us or see any indication that the lich has returned please let us know. I am sorry for what he did to your people and we will make sure the best supplies are sent to help you rebuild. The lizardfolk we know in the woods could be very willing to provide lumber to aid their scaly kin in rebuilding" He gives Kasmeer directions on how to reach them in the Float and with a military salute and bow he steps back through to portal to home.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=27 ;
Friday September 11th, 2020 8:09:57 PM

When taken to a room with a bath he snoozes as the warm water eases his aches. After the second time his head ducks beneath the water he drags himself out of the tubs, dries off and loses time as the exhaustion of the day gets to him.

At breakfast he starts with a cuppa and pastries and then reads as the rest of the Shields come in. He tries a few of the better looking things that the other Shields are having and tries to engage their host about their history. Thanking them for their hospitality he sends his regards to Dorbin.

"We should pull together somethings for them," he says after they leave the King. "Like soap, oils, sheets and the like. I think I know some people were we can get some in bulk."

=====================================================================

Knowledge(Local): 27

DM Robert - "Lots of work for lots of folks when we arrive, for sure Good Lady." 
Saturday September 12th, 2020 12:10:04 PM

Bartomus enjoys his rest and meal and commends the king.

Stock offers some advice to Bartomus but is mostly ready to get home.

Micah offers some advice to Lady Yasume.

Carver enjoys the food and wine, but mostly seems ready to get home.

Zanderallen feels the Float council may have their hands full and gives the king instructions on how to contact them in the future.

Sid was most pleased with the accommodations and feels they should try to help out the king with some small things.

Stohp?
-_____

And so at last the Shields return home. Events transpire rapidly. They provide Rosebud Publishing, The Sage's Guild, and the WBL with tomes best suited for each. Each organization in turn commends the Silver Shields, and you are all awarded the WBL for your new levels (if you didn't already have it).

Zanderallen will presumably handle the Shields recovered magic items, selling off whatever is not wanted by the group. You can add this to your WBL as long as it does not put you over 67,000 gp (which is 25% over the WBL for level 10.

Stohp stops by the paragrine and finds him most charming once again. He feels things will progress along their natural courses for now so the Shields need not worry about anything for right now.

Zanderallen finds the Pepper Plate is most busy these days. When she's not looking for a news article she seems to be helping the staff of Rosebud Publishing with translating and interpreting the stock pile of source material to help determine publishing plans.

Bartomus contemplates what materials to use to commemorate the Drow council after seeing to getting the rebuilding materials to the kobolds.

Carver completes what he's been waiting to do.

Micah visits his family.

Stock works on projects.

Sid returns to Elly and sees to all his business concerns.

Please make sure you get your character sheets updated for level 10. Please go to the Catacombs if you wish to make purchases for new gear.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Saturday September 12th, 2020 12:33:13 PM

Stohp is glad to be back. She takes the time to work on some carpentry crafts.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday September 13th, 2020 3:15:17 PM

Carver begins make the rounds of the various bars and taverns, being sure that he spreads good things about the Surface Drow and the Kobolds that may soon begin trading with the float. He'll also spread the tale of the last adventure around, up playing everyone else's roles and avoiding diplomatically and in bardic fashion the fact that the Evil Undead is not permanently destroyed when asked.,

(will deal with Catacombs once monies have been divided up so I know how much I have to spend.)

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday September 13th, 2020 7:59:39 PM

When the diplomatic meetings end, and the Shields are released, he went with the others to the WBL to see how they were going to catalog and share the information that had come from Kargan's library. He also made his way to the lumber merchants and began the process of negotiating the purchase and delivery of the materials that the King had asked him to find for the kobolds. Knowing it would take some work, he realized that the best approach was to see if he could work with a group of the merchants willing to make sales while also opening new markets.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+8=21 ;
Monday September 14th, 2020 9:32:33 AM

When he gets a moment, Stock corners Carver in Shield HQ. "I realize you don't have any furniture in the HQ to call your own and that none of what we have is necessarily built for a centaur. If you would be so kind as to describe a centaur bed to me and allow me to take some measurements, I'd be happy to build something for you..."

He spends several days purchasing lumber and roughing out a design.

============
Craft Carpentry 21

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday September 14th, 2020 2:25:09 PM

Zanderallen is glad to be home and soon manages to get himself involved in various projects around the Fence. Happy to see Pepper so excited about the tomes, he is also saddened by the lack of her company with how busy she is. But he busies himself with the sorting of all the items recovered from Kurgan's rooms, his normal exercise, visiting old friends, and the fixing of the various dents and scrapes on his equipment.
------------------------
(OOC: I will work on the loot situation tonight. Expect an answer by tomorrow.)

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